step 1: click File->New, browse your 256x256 bmp from t_23_18.utx (dont ask me how to extract that bmp) (not need to rotate or resize that image before)
step 2: fill map info: X=23 Y=18
step 3: teleport to most lower cell get Z coord from client.. enter to Min-Z
step 4: teleport to most highter cell get Z coord from client.. enter to Max-Z
step 5: play with Z-diff and clicking build until u get something like this:
(dont pay attention on blue areas.. for this map server will turn water off)
finally: click OK
now we have ground layer
save workspace, export to conv, look inside client and repeat if something wrong.
©2006 humordwarf