/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.network.serverpackets;

import java.util.ArrayList;
import java.util.List;

import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.templates.item.L2Item;

/**
 * dh (h dddhh dhhh d)
 */
public final class WareHouseDepositList extends L2GameServerPacket
{
	public static final int PRIVATE = 1;
	public static final int CLAN = 2;
	public static final int CASTLE = 3; // not sure
	public static final int FREIGHT = 4; // not sure
	
	private final int _playerAdena;
	private final List<L2ItemInstance> _items;
	private final int _whType;
	
	public WareHouseDepositList(L2PcInstance player, int type)
	{
		_whType = type;
		_playerAdena = player.getAdena();
		_items = new ArrayList<>();
		
		final boolean isPrivate = _whType == PRIVATE;
		for (L2ItemInstance temp : player.getInventory().getAvailableItems(true, isPrivate))
		{
			if (temp != null && temp.isDepositable(isPrivate))
				_items.add(temp);
		}
	}
	
	@Override
	protected final void writeImpl()
	{
		writeC(0x41);
		writeH(_whType);
		writeD(_playerAdena);
		writeH(_items.size());
		
		for (L2ItemInstance temp : _items)
		{
			if (temp == null || temp.getItem() == null)
				continue;
			
			L2Item item = temp.getItem();
			
			writeH(item.getType1());
			writeD(temp.getObjectId());
			writeD(temp.getItemId());
			writeD(temp.getCount());
			writeH(item.getType2());
			writeH(temp.getCustomType1());
			writeD(item.getBodyPart());
			writeH(temp.getEnchantLevel());
			writeH(temp.getCustomType2());
			writeH(0x00);
			writeD(temp.getObjectId());
			if (temp.isAugmented())
			{
				writeD(0x0000FFFF & temp.getAugmentation().getAugmentationId());
				writeD(temp.getAugmentation().getAugmentationId() >> 16);
			}
			else
				writeQ(0x00);
		}
		_items.clear();
	}
}