/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.network.clientpackets;

import net.sf.l2j.gameserver.network.serverpackets.CharSelectInfo;

public final class CharacterRestore extends L2GameClientPacket
{
	// cd
	private int _charSlot;
	
	@Override
	protected void readImpl()
	{
		_charSlot = readD();
	}
	
	@Override
	protected void runImpl()
	{
		if (!getClient().getFloodProtectors().getCharacterSelect().tryPerformAction("characterRestore"))
			return;
		
		try
		{
			getClient().markRestoredChar(_charSlot);
		}
		catch (Exception e)
		{
		}
		
		CharSelectInfo cl = new CharSelectInfo(getClient().getAccountName(), getClient().getSessionId().playOkID1, 0);
		sendPacket(cl);
		getClient().setCharSelection(cl.getCharInfo());
	}
}