/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.model.actor.instance;

import net.sf.l2j.gameserver.ThreadPoolManager;
import net.sf.l2j.gameserver.ai.CtrlIntention;
import net.sf.l2j.gameserver.model.L2CharPosition;
import net.sf.l2j.gameserver.model.actor.L2Npc;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;
import net.sf.l2j.gameserver.network.serverpackets.MyTargetSelected;
import net.sf.l2j.gameserver.templates.chars.L2NpcTemplate;
import net.sf.l2j.util.Rnd;

public class L2TownPetInstance extends L2NpcInstance
{
	int randomX, randomY, spawnX, spawnY;
	
	public L2TownPetInstance(int objectId, L2NpcTemplate template)
	{
		super(objectId, template);
		setRunning();
		
		ThreadPoolManager.getInstance().scheduleAiAtFixedRate(new RandomWalkTask(), 1000, 10000);
	}
	
	@Override
	public void onAction(L2PcInstance player)
	{
		if (player.getTarget() != this)
		{
			player.setTarget(this);
			player.sendPacket(new MyTargetSelected(getObjectId(), 0));
		}
		else
		{
			if (!canInteract(player))
				player.getAI().setIntention(CtrlIntention.INTERACT, this);
			else
			{
				// Rotate the player to face the instance
				player.sendPacket(new MoveToPawn(player, this, L2Npc.INTERACTION_DISTANCE));
				
				// Send ActionFailed to the player in order to avoid he stucks
				player.sendPacket(ActionFailed.STATIC_PACKET);
			}
		}
	}
	
	@Override
	public void onSpawn()
	{
		super.onSpawn();
		spawnX = getX();
		spawnY = getY();
	}
	
	public class RandomWalkTask implements Runnable
	{
		@Override
		public void run()
		{
			randomX = spawnX + Rnd.get(150) - 75;
			randomY = spawnY + Rnd.get(150) - 75;
			
			if ((randomX != getX()) && (randomY != getY()))
				getAI().setIntention(CtrlIntention.MOVE_TO, new L2CharPosition(randomX, randomY, getZ(), 0));
		}
	}
}