/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.network.clientpackets;

import net.sf.l2j.gameserver.datatables.ClanTable;
import net.sf.l2j.gameserver.model.L2Clan;
import net.sf.l2j.gameserver.model.L2World;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.serverpackets.GMViewCharacterInfo;
import net.sf.l2j.gameserver.network.serverpackets.GMViewHennaInfo;
import net.sf.l2j.gameserver.network.serverpackets.GMViewItemList;
import net.sf.l2j.gameserver.network.serverpackets.GMViewPledgeInfo;
import net.sf.l2j.gameserver.network.serverpackets.GMViewQuestList;
import net.sf.l2j.gameserver.network.serverpackets.GMViewSkillInfo;
import net.sf.l2j.gameserver.network.serverpackets.GMViewWarehouseWithdrawList;

public final class RequestGMCommand extends L2GameClientPacket
{
	private String _targetName;
	private int _command;
	
	@Override
	protected void readImpl()
	{
		_targetName = readS();
		_command = readD();
	}
	
	@Override
	protected void runImpl()
	{
		final L2PcInstance activeChar = getClient().getActiveChar();
		if (activeChar == null)
			return;
		
		// prevent non gm or low level GMs from viewing player stuff
		if (!activeChar.isGM() || !activeChar.getAccessLevel().allowAltG())
			return;
		
		final L2PcInstance target = L2World.getInstance().getPlayer(_targetName);
		final L2Clan clan = ClanTable.getInstance().getClanByName(_targetName);
		
		if (target == null && (clan == null || _command != 6))
			return;
		
		switch (_command)
		{
			case 1: // target status
				sendPacket(new GMViewCharacterInfo(target));
				sendPacket(new GMViewHennaInfo(target));
				break;
			
			case 2: // target clan
				if (target != null && target.getClan() != null)
					sendPacket(new GMViewPledgeInfo(target.getClan(), target));
				break;
			
			case 3: // target skills
				sendPacket(new GMViewSkillInfo(target));
				break;
			
			case 4: // target quests
				sendPacket(new GMViewQuestList(target));
				break;
			
			case 5: // target inventory
				sendPacket(new GMViewItemList(target));
				sendPacket(new GMViewHennaInfo(target));
				break;
			
			case 6: // player or clan warehouse
				if (target != null)
					sendPacket(new GMViewWarehouseWithdrawList(target));
				else
					sendPacket(new GMViewWarehouseWithdrawList(clan));
				break;
		}
	}
}