/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.model.actor.instance;

import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
import net.sf.l2j.gameserver.templates.chars.L2NpcTemplate;

public class L2SiegeNpcInstance extends L2NpcInstance
{
	public L2SiegeNpcInstance(int objectID, L2NpcTemplate template)
	{
		super(objectID, template);
	}
	
	@Override
	public void showChatWindow(L2PcInstance player)
	{
		if (validateCondition(player))
			getCastle().getSiege().listRegisterClan(player);
		else
		{
			NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
			html.setFile("data/html/siege/" + getTemplate().getNpcId() + "-busy.htm");
			html.replace("%castlename%", getCastle().getName());
			html.replace("%objectId%", String.valueOf(getObjectId()));
			player.sendPacket(html);
			player.sendPacket(ActionFailed.STATIC_PACKET);
		}
	}
	
	private boolean validateCondition(L2PcInstance player)
	{
		if (getCastle().getSiege().getIsInProgress())
			return false; // Busy because of siege
			
		return true;
	}
}