<?xml version='1.0' encoding='utf-8'?>
<list>
	<skill id="2300" levels="1" name="Hair Style Change Potion">
		<set name="target" val="TARGET_SELF" />
		<set name="hitTime" val="500" />
		<set name="staticHitTime" val="true" />
		<set name="skillType" val="CHANGE_APPEARANCE" />
		<set name="hairStyleId" val="2" />
		<set name="operateType" val="OP_ACTIVE" />
	</skill>
	<skill id="2301" levels="1" name="Hair Style Change Potion">
		<set name="target" val="TARGET_SELF" />
		<set name="hitTime" val="500" />
		<set name="staticHitTime" val="true" />
		<set name="skillType" val="CHANGE_APPEARANCE" />
		<set name="hairStyleId" val="3" />
		<set name="operateType" val="OP_ACTIVE" />
	</skill>
	<skill id="2302" levels="1" name="Hair Style Change Potion">
		<set name="target" val="TARGET_SELF" />
		<set name="hitTime" val="500" />
		<set name="staticHitTime" val="true" />
		<set name="skillType" val="CHANGE_APPEARANCE" />
		<set name="hairStyleId" val="4" />
		<set name="operateType" val="OP_ACTIVE" />
	</skill>
	<skill id="2303" levels="1" name="Hair Style Change Potion">
		<set name="target" val="TARGET_SELF" />
		<set name="hitTime" val="500" />
		<set name="staticHitTime" val="true" />
		<set name="skillType" val="CHANGE_APPEARANCE" />
		<set name="hairStyleId" val="5" />
		<set name="operateType" val="OP_ACTIVE" />
	</skill>
	<skill id="2304" levels="1" name="Hair Style Change Potion">
		<set name="target" val="TARGET_SELF" />
		<set name="hitTime" val="500" />
		<set name="staticHitTime" val="true" />
		<set name="skillType" val="CHANGE_APPEARANCE" />
		<set name="hairStyleId" val="6" />
		<set name="operateType" val="OP_ACTIVE" />
	</skill>
	<skill id="2305" levels="1" name="Primeval Potion">
		<set name="isPotion" val="true" />
		<set name="magicLvl" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="BUFF" />
		<set name="target" val="TARGET_SELF" />
		<for>
			<effect name="Buff" time="1200" val="0" stackOrder="1" stackType="potion_of_genesis">
				<sub order="0x40" stat="stunVuln" val="15" />
			</effect>
		</for>
	</skill>
	<skill id="2306" levels="3" name="Primeval Crystals">
		<!-- Lvl 1 Name - Blue Primeval Crystal -->
		<!-- Lvl 2 Name - Green Primeval Crystal -->
		<!-- Lvl 3 Name - Red Primeval Crystal -->
		<table name="#power"> 50000 100000 200000 </table>
		<set name="hitTime" val="200" />
		<set name="staticHitTime" val="true" />
		<set name="magicLvl" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="power" val="#power" />
		<set name="reuseDelay" val="3000" />
		<set name="skillType" val="GIVE_SP" />
		<set name="target" val="TARGET_SELF" />
	</skill>
	<skill id="2307" levels="1" name="Remove Petrification Scroll">
		<set name="magicLvl" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="NEGATE" />
		<set name="negateAbnormals" val="turn_stone,99" />
		<set name="target" val="TARGET_SELF" />
		<set name="castRange" val="-1"/>
	</skill>
	<skill id="2308" levels="36" name="Event Item">
		<table name="#extractableItems">
			8980,1,17,1000,100
			8989,1,1341,1000,100
			8997,1,1342,1000,100
			9008,1,1343,1000,100
			9016,1,1344,1000,100
			9027,1,1344,1000,100
			9030,1,9031,1,9038,1,9039,1,9037,1,9036,1,100
			9040,1,9041,1,9042,1,9043,1,9044,1,9053,1,100
			9054,1,9055,1,9056,1,9057,1,9128,1,100
			9067,1,9068,1,9069,1,9070,1,9071,1,9072,1,100
			9081,1,9082,1,9083,1,9084,1,9085,1,9086,1,100
			9094,1,9095,1,9096,1,9097,1,9129,1,100
			9032,1,9033,1,9037,1,9038,1,9039,1,100
			9045,1,9046,1,9047,1,9048,1,9053,1,100
			9058,1,9059,1,9060,1,9061,1,9066,1,100
			9073,1,9074,1,9075,1,9076,1,9069,1,100
			9087,1,9088,1,9089,1,9090,1,9083,1,100
			9098,1,9099,1,9100,1,9095,1,100
			9034,1,9035,1,9037,1,9038,1,9036,1,9039,1,100
			9049,1,9050,1,9051,1,9052,1,9053,1,9044,1,100
			9062,1,9063,1,9064,1,9065,1,9066,1,9056,1,100
			9077,1,9078,1,9079,1,9080,1,9069,1,9070,1,100
			9091,1,9092,1,9093,1,9084,1,9083,1,100
			9101,1,9102,1,9103,1,9095,1,9129,1,100
			1835,1000,8622,10,100
			1463,1000,8623,10,100
			1464,1000,8624,10,100
			1465,500,8625,7,100
			1466,300,8626,7,100
			1466,300,8627,5,100
			2509,1000,8622,10,100
			2510,1000,8623,10,100
			2511,1000,8624,10,100
			2512,500,8625,7,100
			2513,300,8626,7,100
			2513,300,8627,5,100
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2309" levels="1" name="Pig Chest">
		<table name="#extractableItems">
			2513,300,8627,5,100
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2310" levels="1" name="Scroll of Guidance - Event Use">
		<!-- Description(s): Lvl 1 - Increases Accuracy. Effect 3. -->
		<set name="target" val="TARGET_SELF" />
		<set name="hitTime" val="4000" />
		<set name="staticHitTime" val="true" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_ACTIVE" />
		<for>
			<effect name="Buff" time="3600" val="0" stackOrder="4" stackType="hit_up">
				<add order="0x40" stat="accCombat" val="4" />
			</effect>
		</for>
	</skill>
	<skill id="2311" levels="1" name="Scroll of Death Whisper - Event Use">
		<!-- Description(s): Lvl 1 - Increases critical attack power. Effect 3. -->
		<set name="target" val="TARGET_SELF" />
		<set name="hitTime" val="4000" />
		<set name="staticHitTime" val="true" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_ACTIVE" />
		<for>
			<effect name="Buff" time="3600" val="0" stackOrder="4" stackType="critical_dmg_up">
				<mul order="0x30" stat="cAtk" val="1.35" />
			</effect>
		</for>
	</skill>
	<skill id="2312" levels="1" name="Scroll of Focus - Event Use">
		<!-- Description(s): Lvl 1 - Increases critical attack rate. Effect 3. -->
		<set name="target" val="TARGET_SELF" />
		<set name="hitTime" val="4000" />
		<set name="staticHitTime" val="true" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_ACTIVE" />
		<for>
			<effect name="Buff" time="3600" val="0" stackOrder="4" stackType="critical_prob_up">
				<basemul order="0x30" stat="rCrit" val="0.3" />
			</effect>
		</for>
	</skill>
	<skill id="2313" levels="1" name="Scroll of Acumen - Event Use">
		<!-- Description(s): Lvl 1 - Increases Casting Spd. Effect 3. -->
		<set name="target" val="TARGET_SELF" />
		<set name="hitTime" val="4000" />
		<set name="staticHitTime" val="true" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_ACTIVE" />
		<for>
			<effect name="Buff" time="3600" val="0" stackOrder="4" stackType="casting_time_down">
				<mul order="0x30" stat="mAtkSpd" val="1.3" />
			</effect>
		</for>
	</skill>
	<skill id="2314" levels="1" name="Scroll of Haste - Event Use">
		<!-- Description(s): Lvl 1 - Increases Atk. Spd. Effect 2. -->
		<set name="target" val="TARGET_SELF" />
		<set name="hitTime" val="4000" />
		<set name="staticHitTime" val="true" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_ACTIVE" />
		<for>
			<effect name="Buff" time="3600" val="0" stackOrder="3" stackType="attack_time_down">
				<mul order="0x30" stat="pAtkSpd" val="1.33" />
			</effect>
		</for>
	</skill>
	<skill id="2315" levels="1" name="Scroll of Agility - Event Use">
		<!-- Description(s): Lvl 1 - Increases Evasion. Effect 3. -->
		<set name="target" val="TARGET_SELF" />
		<set name="hitTime" val="4000" />
		<set name="staticHitTime" val="true" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_ACTIVE" />
		<for>
			<effect name="Buff" time="3600" val="0" stackOrder="4" stackType="avoid_up">
				<add order="0x40" stat="rEvas" val="4" />
			</effect>
		</for>
	</skill>
	<skill id="2316" levels="1" name="Scroll of Empower - Event Use">
		<!-- Description(s): Lvl 1 - Increases M. Atk. Effect 3. -->
		<set name="target" val="TARGET_SELF" />
		<set name="hitTime" val="4000" />
		<set name="staticHitTime" val="true" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_ACTIVE" />
		<for>
			<effect name="Buff" time="3600" val="0" stackOrder="4" stackType="ma_up">
				<mul order="0x30" stat="mAtk" val="1.75" />
			</effect>
		</for>
	</skill>
	<skill id="2317" levels="1" name="Scroll of Might - Event Use">
		<!-- Description(s): Lvl 1 - Increases P. Atk. Effect 3. -->
		<set name="target" val="TARGET_SELF" />
		<set name="hitTime" val="4000" />
		<set name="staticHitTime" val="true" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_ACTIVE" />
		<for>
			<effect name="Buff" time="3600" val="0" stackOrder="4" stackType="pa_up">
				<mul order="0x30" stat="pAtk" val="1.15" />
			</effect>
		</for>
	</skill>
	<skill id="2318" levels="1" name="Scroll of Wind Walk - Event Use">
		<!-- Description(s): Lvl 1 - Increases Speed. Effect 2. -->
		<set name="target" val="TARGET_SELF" />
		<set name="hitTime" val="4000" />
		<set name="staticHitTime" val="true" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_ACTIVE" />
		<for>
			<effect name="Buff" time="3600" val="0" stackOrder="3" stackType="speed_up">
				<add order="0x40" stat="runSpd" val="33" />
			</effect>
		</for>
	</skill>
	<skill id="2319" levels="1" name="Scroll of Shield - Event Use">
		<!-- Description(s): Lvl 1 - Increases P. Def. Effect 3. -->
		<set name="target" val="TARGET_SELF" />
		<set name="hitTime" val="4000" />
		<set name="staticHitTime" val="true" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_ACTIVE" />
		<for>
			<effect name="Buff" time="3600" val="0" stackOrder="4" stackType="pd_up">
				<mul order="0x30" stat="pDef" val="1.15" />
			</effect>
		</for>
	</skill>
	<skill id="2320" levels="1" name="Blessed Scroll of Escape - Event Use">
		<set name="target" val="TARGET_SELF" />
		<set name="hitTime" val="200" />
		<set name="staticHitTime" val="true" />
		<set name="skillType" val="RECALL" />
		<set name="operateType" val="OP_ACTIVE" />
	</skill>
	<skill id="2321" levels="1" name="Blessed Scroll of Resurrection - Event Use">
		<set name="power" val="100" />
		<set name="target" val="TARGET_CORPSE_PLAYER" />
		<set name="hitTime" val="3000" />
		<set name="staticHitTime" val="true" />
		<set name="skillType" val="RESURRECT" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="castRange" val="400" />
		<set name="effectRange" val="600" />
		<set name="itemConsumeId" val="9157"/>
		<set name="itemConsumeCount" val="1"/>
	</skill>
	<skill id="2322" levels="1" name="Chest Key - For Events Only">
		<set name="castRange" val="40" />
		<set name="effectRange" val="400" />
		<set name="hitTime" val="500" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="reuseDelay" val="3000" />
		<set name="skillType" val="UNLOCK_SPECIAL" />
		<set name="staticReuse" val="true" />
		<set name="staticHitTime" val="true" />
		<set name="target" val="TARGET_ONE" />
	</skill>
	<skill id="2323" levels="1" name="Red Sage's Stone">
		<table name="#extractableItems">
			9177,1,2.5;9184,1,2.5;9191,1,2.5;9198,1,2.5;9153,3,6.6;9146,3,6.6;9150,3,6.8;9156,1,7.0;9157,1,2.0;9206,10,45.997;9207,5,15.0;8678,1,0.0015;8682,1,0.0015
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2324" levels="1" name="Blue Sage's Stone">
		<!-- skillType is set to BUFF -->
		<table name="#extractableItems">
			9178,1,2.5;9185,1,2.5;9192,1,2.5;9199,1,2.5;9147,3,6.6;9151,3,6.6;9149,3,6.8;9156,1,7.0;9157,1,2.0;9206,10,45.997;9207,5,15.0;8685,1,0.0015;8679,1,0.0015
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2325" levels="1" name="Orange Sage's Stone">
		<!-- skillType is set to BUFF -->
		<table name="#extractableItems">
			9180,1,2.5;9187,1,2.5;9194,1,2.5;9201,1,2.5;9149,3,6.6;9155,3,6.6;9150,3,6.8;9156,1,7.0;9157,1,2.0;9206,10,45.997;9207,5,15.0;8688,1,0.0015;8680,1,0.0015
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2326" levels="1" name="Black Sage's Stone">
		<table name="#extractableItems">
			9182,1,2.5;9189,1,2.5;9196,1,2.5;9203,1,2.5;9148,3,6.6;9146,3,6.6;9154,3,6.8;9156,1,7.0;9157,1,2.0;9206,10,45.997;9207,5,15.0;8681,1,0.0015;8687,1,0.0015
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2327" levels="1" name="White Sage's Stone">
		<table name="#extractableItems">
			9183,1,2.5;9190,1,2.5;9197,1,2.5;9204,1,2.5;9152,3,6.6;9155,3,6.6;9147,3,6.8;9156,1,7.0;9157,1,2.0;9206,10,45.997;9207,5,15.0;8685,1,0.0015;8683,1,0.0015
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2328" levels="1" name="Green Sage's Stone">
		<table name="#extractableItems">
			9179,1,2.5;9186,1,2.5;9193,1,2.5;9200,1,2.5;9148,3,6.6;9152,3,6.6;9154,3,6.8;9156,1,7.0;9157,1,2.0;9206,10,45.997;9207,5,15.0;8686,1,0.0015;8684,1,0.0015
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
</list>