/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.network.serverpackets;

import net.sf.l2j.gameserver.model.L2ItemInstance;

public class SpawnItem extends L2GameServerPacket
{
	private final int _objectId;
	private final int _itemId;
	private final int _x, _y, _z;
	private final int _stackable, _count;
	
	public SpawnItem(L2ItemInstance item)
	{
		_objectId = item.getObjectId();
		_itemId = item.getItemId();
		_x = item.getX();
		_y = item.getY();
		_z = item.getZ();
		_stackable = item.isStackable() ? 0x01 : 0x00;
		_count = item.getCount();
	}
	
	@Override
	protected final void writeImpl()
	{
		writeC(0x0b);
		writeD(_objectId);
		writeD(_itemId);
		writeD(_x);
		writeD(_y);
		writeD(_z);
		writeD(_stackable);
		writeD(_count);
		writeD(0x00); // c2
	}
}