/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.network.serverpackets;

import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.util.Point3D;

/**
 * @author Maktakien
 */
public class MoveToLocationInVehicle extends L2GameServerPacket
{
	private final int _charObjId;
	private final int _boatId;
	private final Point3D _destination;
	private final Point3D _origin;
	
	/**
	 * @param player
	 * @param destination
	 * @param origin
	 */
	public MoveToLocationInVehicle(L2PcInstance player, Point3D destination, Point3D origin)
	{
		_charObjId = player.getObjectId();
		_boatId = player.getBoat().getObjectId();
		_destination = destination;
		_origin = origin;
	}
	
	@Override
	protected void writeImpl()
	{
		writeC(0x71);
		writeD(_charObjId);
		writeD(_boatId);
		writeD(_destination.getX());
		writeD(_destination.getY());
		writeD(_destination.getZ());
		writeD(_origin.getX());
		writeD(_origin.getY());
		writeD(_origin.getZ());
	}
}