/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.network.serverpackets;

import net.sf.l2j.gameserver.model.TradeList;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;

/**
 * 3 section to this packet 1)playerinfo which is always sent dd 2)list of items which can be added to sell d(hhddddhhhd) 3)list of items which have already been setup for sell in previous sell private store sell manageent d(hhddddhhhdd) *
 */
public class PrivateStoreManageListSell extends L2GameServerPacket
{
	private final int _objId;
	private final int _playerAdena;
	private final boolean _packageSale;
	private final TradeList.TradeItem[] _itemList;
	private final TradeList.TradeItem[] _sellList;
	
	public PrivateStoreManageListSell(L2PcInstance player, boolean isPackageSale)
	{
		_objId = player.getObjectId();
		_playerAdena = player.getAdena();
		player.getSellList().updateItems();
		_packageSale = isPackageSale;
		_itemList = player.getInventory().getAvailableItems(player.getSellList());
		_sellList = player.getSellList().getItems();
	}
	
	@Override
	protected final void writeImpl()
	{
		writeC(0x9a);
		writeD(_objId);
		writeD(_packageSale ? 1 : 0); // Package sell
		writeD(_playerAdena);
		
		writeD(_itemList.length); // for potential sells
		for (TradeList.TradeItem item : _itemList)
		{
			writeD(item.getItem().getType2());
			writeD(item.getObjectId());
			writeD(item.getItem().getItemId());
			writeD(item.getCount());
			writeH(0x00);
			writeH(item.getEnchant());// enchant lvl
			writeH(0x00);
			writeD(item.getItem().getBodyPart());
			writeD(item.getPrice()); // store price
		}
		
		writeD(_sellList.length); // count for any items already added for sell
		for (TradeList.TradeItem item : _sellList)
		{
			writeD(item.getItem().getType2());
			writeD(item.getObjectId());
			writeD(item.getItem().getItemId());
			writeD(item.getCount());
			writeH(0x00);
			writeH(item.getEnchant());// enchant lvl
			writeH(0x00);
			writeD(item.getItem().getBodyPart());
			writeD(item.getPrice());// your price
			writeD(item.getItem().getReferencePrice()); // store price
		}
	}
}