/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.network.clientpackets;

import java.util.logging.Level;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.network.serverpackets.CharDeleteFail;
import net.sf.l2j.gameserver.network.serverpackets.CharDeleteOk;
import net.sf.l2j.gameserver.network.serverpackets.CharSelectInfo;

public final class CharacterDelete extends L2GameClientPacket
{
	// cd
	private int _charSlot;
	
	@Override
	protected void readImpl()
	{
		_charSlot = readD();
	}
	
	@Override
	protected void runImpl()
	{
		if (!getClient().getFloodProtectors().getCharacterSelect().tryPerformAction("characterDelete"))
		{
			sendPacket(new CharDeleteFail(CharDeleteFail.REASON_DELETION_FAILED));
			return;
		}
		
		if (Config.DEBUG)
			_log.fine("deleting slot:" + _charSlot);
		
		try
		{
			byte answer = getClient().markToDeleteChar(_charSlot);
			
			switch (answer)
			{
				default:
				case -1: // Error
					break;
				case 0: // Success!
					sendPacket(CharDeleteOk.STATIC_PACKET);
					break;
				case 1:
					sendPacket(new CharDeleteFail(CharDeleteFail.REASON_YOU_MAY_NOT_DELETE_CLAN_MEMBER));
					break;
				case 2:
					sendPacket(new CharDeleteFail(CharDeleteFail.REASON_CLAN_LEADERS_MAY_NOT_BE_DELETED));
					break;
			}
		}
		catch (Exception e)
		{
			_log.log(Level.SEVERE, "Error:", e);
		}
		
		CharSelectInfo cl = new CharSelectInfo(getClient().getAccountName(), getClient().getSessionId().playOkID1, 0);
		sendPacket(cl);
		getClient().setCharSelection(cl.getCharInfo());
	}
}