/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.model.actor.knownlist;

import net.sf.l2j.gameserver.model.L2Object;
import net.sf.l2j.gameserver.model.actor.L2Character;

public class CharKnownList extends ObjectKnownList
{
	public CharKnownList(L2Character activeChar)
	{
		super(activeChar);
	}
	
	/** Remove all L2Object from _knownObjects and _knownPlayer of the L2Character then cancel Attak or Cast and notify AI. */
	@Override
	public final void removeAllKnownObjects()
	{
		super.removeAllKnownObjects();
		
		// Set _target of the L2Character to null
		getActiveChar().setTarget(null);
		
		// Cancel AI Task
		if (getActiveChar().hasAI())
			getActiveChar().setAI(null);
	}
	
	@Override
	public boolean removeKnownObject(L2Object object)
	{
		if (!super.removeKnownObject(object))
			return false;
		
		// If object is targeted by the L2Character, cancel Attack or Cast
		if (object == getActiveChar().getTarget())
			getActiveChar().setTarget(null);
		
		return true;
	}
	
	public L2Character getActiveChar()
	{
		return (L2Character) super.getActiveObject();
	}
}