/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.network.serverpackets;

import net.sf.l2j.gameserver.model.L2Clan;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.templates.item.L2Weapon;

public class GMViewWarehouseWithdrawList extends L2GameServerPacket
{
	private final L2ItemInstance[] _items;
	private final String _playerName;
	private L2PcInstance _activeChar;
	private final int _money;
	
	public GMViewWarehouseWithdrawList(L2PcInstance cha)
	{
		_activeChar = cha;
		_items = _activeChar.getWarehouse().getItems();
		_playerName = _activeChar.getName();
		_money = _activeChar.getWarehouse().getAdena();
	}
	
	public GMViewWarehouseWithdrawList(L2Clan clan)
	{
		_playerName = clan.getLeaderName();
		_items = clan.getWarehouse().getItems();
		_money = clan.getWarehouse().getAdena();
	}
	
	@Override
	protected final void writeImpl()
	{
		writeC(0x95);
		writeS(_playerName);
		writeD(_money);
		writeH(_items.length);
		
		for (L2ItemInstance item : _items)
		{
			writeH(item.getItem().getType1());
			
			writeD(item.getObjectId());
			writeD(item.getItemId());
			writeD(item.getCount());
			writeH(item.getItem().getType2());
			writeH(item.getCustomType1());
			writeD(item.getItem().getBodyPart());
			writeH(item.getEnchantLevel());
			writeH(item.isWeapon() ? ((L2Weapon) item.getItem()).getSoulShotCount() : 0x00);
			writeH(item.isWeapon() ? ((L2Weapon) item.getItem()).getSpiritShotCount() : 0x00);
			writeD(item.getObjectId());
			writeD((item.isWeapon() && item.isAugmented()) ? 0x0000FFFF & item.getAugmentation().getAugmentationId() : 0);
			writeD((item.isWeapon() && item.isAugmented()) ? item.getAugmentation().getAugmentationId() >> 16 : 0);
		}
	}
}