/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.skills.basefuncs;

import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.skills.Env;
import net.sf.l2j.gameserver.skills.Stats;
import net.sf.l2j.gameserver.templates.item.L2Item;
import net.sf.l2j.gameserver.templates.item.L2WeaponType;

public class FuncEnchant extends Func
{
	public FuncEnchant(Stats pStat, int pOrder, Object owner, Lambda lambda)
	{
		super(pStat, pOrder, owner);
	}
	
	@Override
	public void calc(Env env)
	{
		if (cond != null && !cond.test(env))
			return;
		
		L2ItemInstance item = (L2ItemInstance) funcOwner;
		
		int enchant = item.getEnchantLevel();
		if (enchant <= 0)
			return;
		
		int overenchant = 0;
		
		if (enchant > 3)
		{
			overenchant = enchant - 3;
			enchant = 3;
		}
		
		if (stat == Stats.MAGIC_DEFENCE || stat == Stats.POWER_DEFENCE)
		{
			env.value += enchant + 3 * overenchant;
			return;
		}
		
		if (stat == Stats.MAGIC_ATTACK)
		{
			switch (item.getItem().getCrystalType())
			{
				case L2Item.CRYSTAL_S:
					env.value += 4 * enchant + 8 * overenchant;
					break;
				case L2Item.CRYSTAL_A:
					env.value += 3 * enchant + 6 * overenchant;
					break;
				case L2Item.CRYSTAL_B:
					env.value += 3 * enchant + 6 * overenchant;
					break;
				case L2Item.CRYSTAL_C:
					env.value += 3 * enchant + 6 * overenchant;
					break;
				case L2Item.CRYSTAL_D:
					env.value += 2 * enchant + 4 * overenchant;
					break;
			}
			return;
		}
		
		if (item.isWeapon())
		{
			L2WeaponType type = (L2WeaponType) item.getItemType();
			
			switch (item.getItem().getCrystalType())
			{
				case L2Item.CRYSTAL_S:
					switch (type)
					{
						case BOW:
							env.value += 10 * enchant + 20 * overenchant;
							break;
						case DUALFIST:
						case DUAL:
							env.value += 4 * enchant + 12 * overenchant;
						default:
							env.value += 4 * enchant + 10 * overenchant;
							break;
					}
					break;
				case L2Item.CRYSTAL_A:
					switch (type)
					{
						case BOW:
							env.value += 8 * enchant + 16 * overenchant;
							break;
						case DUALFIST:
						case DUAL:
							env.value += 5 * enchant + 10 * overenchant;
						default:
							env.value += 4 * enchant + 8 * overenchant;
							break;
					}
					break;
				case L2Item.CRYSTAL_B:
					switch (type)
					{
						case BOW:
							env.value += 6 * enchant + 12 * overenchant;
							break;
						case DUALFIST:
						case DUAL:
							env.value += 4 * enchant + 8 * overenchant;
						default:
							env.value += 3 * enchant + 6 * overenchant;
							break;
					}
					break;
				case L2Item.CRYSTAL_C:
					switch (type)
					{
						case BOW:
							env.value += 6 * enchant + 12 * overenchant;
							break;
						case DUALFIST:
						case DUAL:
							env.value += 4 * enchant + 8 * overenchant;
						default:
							env.value += 3 * enchant + 6 * overenchant;
							break;
					}
					break;
				case L2Item.CRYSTAL_D:
				case L2Item.CRYSTAL_NONE:
					switch (type)
					{
						case BOW:
							env.value += 4 * enchant + 8 * overenchant;
							break;
						default:
							env.value += 2 * enchant + 4 * overenchant;
							break;
					}
					break;
			}
		}
	}
}