/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.network.clientpackets;

import net.sf.l2j.gameserver.instancemanager.CastleManager;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.entity.Castle;
import net.sf.l2j.gameserver.network.SystemMessageId;

/**
 * @author KenM
 */
public final class RequestJoinSiege extends L2GameClientPacket
{
	private int _castleId;
	private int _isAttacker;
	private int _isJoining;
	
	@Override
	protected void readImpl()
	{
		_castleId = readD();
		_isAttacker = readD();
		_isJoining = readD();
	}
	
	@Override
	protected void runImpl()
	{
		final L2PcInstance activeChar = getClient().getActiveChar();
		if (activeChar == null)
			return;
		
		if (!activeChar.isClanLeader())
		{
			activeChar.sendPacket(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT);
			return;
		}
		
		final Castle castle = CastleManager.getInstance().getCastleById(_castleId);
		if (castle == null)
			return;
		
		if (_isJoining == 1)
		{
			if (System.currentTimeMillis() < activeChar.getClan().getDissolvingExpiryTime())
			{
				activeChar.sendPacket(SystemMessageId.CANT_PARTICIPATE_IN_SIEGE_WHILE_DISSOLUTION_IN_PROGRESS);
				return;
			}
			
			if (_isAttacker == 1)
				castle.getSiege().registerAttacker(activeChar);
			else
				castle.getSiege().registerDefender(activeChar);
		}
		else
			castle.getSiege().removeSiegeClan(activeChar);
		
		castle.getSiege().listRegisterClan(activeChar);
	}
}