/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.network.serverpackets;

import net.sf.l2j.gameserver.GameTimeController;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;

public class CharSelected extends L2GameServerPacket
{
	private final L2PcInstance _activeChar;
	private final int _sessionId;
	
	public CharSelected(L2PcInstance cha, int sessionId)
	{
		_activeChar = cha;
		_sessionId = sessionId;
	}
	
	@Override
	protected final void writeImpl()
	{
		writeC(0x15);
		
		writeS(_activeChar.getName());
		writeD(_activeChar.getCharId());
		writeS(_activeChar.getTitle());
		writeD(_sessionId);
		writeD(_activeChar.getClanId());
		
		writeD(0x00); // unknown
		
		writeD(_activeChar.getAppearance().getSex() ? 1 : 0);
		writeD(_activeChar.getRace().ordinal());
		writeD(_activeChar.getClassId().getId());
		
		writeD(0x01);
		
		writeD(_activeChar.getX());
		writeD(_activeChar.getY());
		writeD(_activeChar.getZ());
		writeF(_activeChar.getCurrentHp());
		writeF(_activeChar.getCurrentMp());
		writeD(_activeChar.getSp());
		writeQ(_activeChar.getExp());
		writeD(_activeChar.getLevel());
		writeD(_activeChar.getKarma());
		writeD(_activeChar.getPkKills());
		writeD(_activeChar.getINT());
		writeD(_activeChar.getSTR());
		writeD(_activeChar.getCON());
		writeD(_activeChar.getMEN());
		writeD(_activeChar.getDEX());
		writeD(_activeChar.getWIT());
		
		for (int i = 0; i < 30; i++)
		{
			writeD(0x00);
		}
		
		writeD(0x00); // c3 work
		writeD(0x00); // c3 work
		
		writeD(GameTimeController.getInstance().getGameTime());
		
		writeD(0x00); // c3
		
		writeD(_activeChar.getClassId().getId());
		
		writeD(0x00); // c3 InspectorBin
		writeD(0x00); // c3
		writeD(0x00); // c3
		writeD(0x00); // c3
	}
}