/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.model.actor.knownlist;

import net.sf.l2j.gameserver.ai.CtrlIntention;
import net.sf.l2j.gameserver.model.L2Object;
import net.sf.l2j.gameserver.model.actor.L2Attackable;
import net.sf.l2j.gameserver.model.actor.L2Character;
import net.sf.l2j.gameserver.model.actor.L2Playable;
import net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;

public class AttackableKnownList extends NpcKnownList
{
	public AttackableKnownList(L2Attackable activeChar)
	{
		super(activeChar);
	}
	
	@Override
	public boolean removeKnownObject(L2Object object)
	{
		if (!super.removeKnownObject(object))
			return false;
		
		// Remove the L2Object from the _aggrolist of the L2Attackable
		if (object instanceof L2Character)
			getActiveChar().getAggroList().remove(object);
		
		// Set the L2Attackable Intention to IDLE
		if (getActiveChar().hasAI() && getKnownType(L2PcInstance.class).isEmpty())
			getActiveChar().getAI().setIntention(CtrlIntention.IDLE, null);
		
		return true;
	}
	
	@Override
	public L2Attackable getActiveChar()
	{
		return (L2Attackable) super.getActiveChar();
	}
	
	@Override
	public int getDistanceToForgetObject(L2Object object)
	{
		return (int) Math.round(1.5 * getDistanceToWatchObject(object));
	}
	
	@Override
	public int getDistanceToWatchObject(L2Object object)
	{
		if (object instanceof L2NpcInstance || !(object instanceof L2Character))
			return 0;
		
		if (object instanceof L2Playable)
			return object.getKnownList().getDistanceToWatchObject(_activeObject);
		
		return Math.max(300, Math.max(getActiveChar().getAggroRange(), getActiveChar().getClanRange()));
	}
}