<?xml version='1.0' encoding='utf-8'?>
<list>
	<skill id="2200" levels="3" name="Item - Jade Treasure Box">
		<table name="#extractableItems">
			6908,24,28.5;7609,26,26.0572
			6908,24,31.5;7609,26,28.8
			6908,24,34.5;7609,26,31.5428
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="EXTRACTABLE_FISH" />
		<set name="operateType" val="OP_ACTIVE" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2201" levels="3" name="Item - Blue Treasure Box">
		<table name="#extractableItems">
			6908,24,39.5;7609,26,36.1144
			6904,1,5.028;6908,28,17.957;6909,8,16.76;7609,30,16.76
			6904,1,5.22;6908,28,18.6428;6909,8,17.3999;7609,30,17.4
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="EXTRACTABLE_FISH" />
		<set name="operateType" val="OP_ACTIVE" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2202" levels="3" name="Item - Yellow Treasure Box">
		<table name="#extractableItems">
			6904,1,5.424;6908,28,19.3714;6909,8,18.0799;7609,30,18.08
			6904,1,6.816;6908,28,24.3428;6909,8,22.7199;7609,30,22.72
			6904,1,7.296;6908,56,13.0286;6909,14,10.8088;7609,30,24.32
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="EXTRACTABLE_FISH" />
		<set name="operateType" val="OP_ACTIVE" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2203" levels="3" name="Item - Orange Treasure Box">
		<table name="#extractableItems">
			6904,1,7.788;6908,56,13.9072;6909,14,11.5376;7609,60,12.98
			6910,3,50.688
			6910,3,54.912
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="EXTRACTABLE_FISH" />
		<set name="operateType" val="OP_ACTIVE" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2204" levels="3" name="Item - Violet Treasure Box">
		<table name="#extractableItems">
			6910,3,58.24
			6910,3,69.76
			6910,3,74.048
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="EXTRACTABLE_FISH" />
		<set name="operateType" val="OP_ACTIVE" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2205" levels="3" name="Item - Red Treasure Box">
		<table name="#extractableItems">
			6910,3,84.864
			6910,3,89.728
			6910,6,54.88
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="EXTRACTABLE_FISH" />
		<set name="operateType" val="OP_ACTIVE" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2206" levels="3" name="Item - White Treasure Box">
		<table name="#extractableItems">
			6910,6,58.048
			6910,6,61.536
			6910,6,65.248
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="EXTRACTABLE_FISH" />
		<set name="operateType" val="OP_ACTIVE" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2207" levels="3" name="Item - Black Treasure Box">
		<table name="#extractableItems">
			6910,6,69.312
			6910,6,76.896
			6910,6,81.664
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="EXTRACTABLE_FISH" />
		<set name="operateType" val="OP_ACTIVE" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2208" levels="1" name="Item - Blessed Scroll of Enchant Armor">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_ACTIVE" />
	</skill>
	<skill id="2209" levels="1" name="Item - Blessed Scroll of Enchant Armor">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_ACTIVE" />
	</skill>
	<skill id="2210" levels="1" name="Item - Blessed Scroll of Enchant Armor">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_ACTIVE" />
	</skill>
	<skill id="2211" levels="1" name="Item - Blessed Scroll of Enchant Armor">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_ACTIVE" />
	</skill>
	<skill id="2212" levels="1" name="Item - Blessed Scroll of Enchant Armor">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_ACTIVE" />
	</skill>
	<skill id="2213" levels="22" name="Escape - to X Town">
		<table name="#teleCoords"> -84318,244579,-3730 46934,51467,-2977 9745,15606,-4574 -44836,-112524,-235 115113,-178212,-901 -80826,149775,-3043 -12678,122776,-3116 15670,142983,-2705 17836,170178,-3507 83400,147943,-3404 105918,109759,-3207 111409,219364,-3545 82956,53162,-1495 85348,16142,-3699 116819,76994,-2714 146331,25762,-2018 147928,-55273,-2734 43799,-47727,-798 87331,-142842,-1317 149864,-81062,-5618 108275,-53785,-2524 -117251,46771,360 </table>
		<set name="target" val="TARGET_SELF" />
		<set name="hitTime" val="20000" />
		<set name="staticHitTime" val="true" />
		<set name="skillType" val="TELEPORT" />
		<set name="teleCoords" val="#teleCoords" />
		<set name="operateType" val="OP_ACTIVE" />
	</skill>
	<skill id="2214" levels="10" name="Scroll of Escape to Talking Island">
		<table name="#teleCoords"> -84318,244579,-3730 46934,51467,-2977 9745,15606,-4574 -44836,-112524,-235 115113,-178212,-901 -117251,46771,360 0,0,0 0,0,0 0,0,0 83400,147943,-3404 </table>
		<set name="target" val="TARGET_SELF" />
		<set name="hitTime" val="20000" />
		<set name="staticHitTime" val="true" />
		<set name="skillType" val="TELEPORT" />
		<set name="teleCoords" val="#teleCoords" />
		<set name="operateType" val="OP_ACTIVE" />
	</skill>
	<skill id="2215" levels="4" name="Item - Quest Special Box">
		<table name="#extractableItems">
			57,100000,8;3456,1,10;3454,1,5.5;3455,1,5.5;3448,1,17.6;3449,1,17;3446,1,18;3468,1,18.4
			57,100000,7.5;3456,1,6;3454,1,7;3455,1,7.4;3448,1,10;3449,1,22;3446,1,19.6;3468,1,20.4
			57,100000,12;3456,1,10;3470,1,12;3454,1,6;3455,1,6.5;3450,1,10;3452,1,19.5;3447,1,24
			57,100000,19;3456,1,10;3470,1,5.9;3454,1,4;3455,1,6.5;3450,1,10;3452,1,19.6;3447,1,25
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="operateType" val="OP_ACTIVE" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2216" levels="4" name="Item - Quest Special Fish">
		<table name="#extractableItems">
			57,100,34;1867,1,33;1872,1,33
			57,100,34;1867,1,33;1872,1,33
			57,100,34;1867,1,33;1872,1,33
			57,100,34;1867,1,33;1872,1,33
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="operateType" val="OP_ACTIVE" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2217" levels="5" name="Item - Quest Treasure Box">
		<table name="#extractableItems">
			6697,1,9;6693,1,9;6694,1,9;6696,1,9;7579,1,9;6690,1,9;6688,1,9;6691,1,9;6689,1,9;6695,1,9;57,330000,10
			6706,1,8.5;6710,1,8.5;6714,1,8.5;6703,1,8.5;6704,1,8.5;6708,1,8.5;6709,1,8.5;6712,1,8.5;6713,1,8.5;6705,1,8.5;13099,1,8.5;57,292000,15
			6702,1,20;6701,1,20;6707,1,20;6711,1,20;57,93000,20
			6857,1,8.5;6859,1,8.5;6867,1,8.5;6869,1,8.5;6875,1,8.5;6877,1,8.5;6861,1,8.5;13100,1,8.5;6863,1,8.5;6871,1,8.5;6879,1,8.5;57,340000,15
			6855,1,20;6853,1,20;6865,1,20;6873,1,20;57,850000,20
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2218" levels="3" name="Item - Quest Sac">
		<table name="#extractableItems">
			1882,3,20;1876,6,16;1879,3,12;1881,1,12;1880,4,10;1874,1,10;1875,3,10;1877,3,10
			4039,4,20;4043,4,20;4044,4,20;4040,2,15;4042,2,15;4041,1,10
			1060,1,39;1061,1,11.8;1539,1,32.2;1540,1,3;735,1,7;6035,1,7
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="operateType" val="OP_ACTIVE" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2219" levels="2" name="Item - Quest Sac">
		<table name="#extractableItems">
			1882,20,18;1876,20,16;1879,20,10;1881,20,10;1880,20,5;1874,20,10;1875,20,10;1877,20,11;57,150000,10
			4039,4,20;4043,4,20;4044,4,20;4040,4,10;4042,4,10;4041,4,10;57,160000,10
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="operateType" val="OP_ACTIVE" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2220" levels="9" name="Item - Easy Green Fish">
		<table name="#extractableItems">
			6908,3,55.2
			6908,3,56.8
			6908,3,61.6
			6908,3,67.2
			6908,3,75.2
			6908,3,83.2
			6908,3,90.4
			6908,3,99.2
			6908,6,53.2
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="EXTRACTABLE_FISH" />
		<set name="operateType" val="OP_ACTIVE" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2221" levels="9" name="Item - Easy Jade Fish">
		<table name="#extractableItems">
			6908,6,57.2
			6908,6,66.8
			6908,6,66.8
			6908,6,66.4
			6908,6,66
			6908,6,66
			6908,6,65.6
			6908,6,65.6
			6908,6,65.2
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="EXTRACTABLE_FISH" />
		<set name="operateType" val="OP_ACTIVE" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2222" levels="9" name="Item - Easy Blue Fish">
		<table name="#extractableItems">
			6908,6,65.2
			6908,6,65.2
			6908,6,79.2
			6904,1,1.616;6908,6,26.9331;6909,2,16.1598
			6904,1,1.576;6908,6,26.2665;6909,2,15.7598
			6904,1,1.68;6908,6,27.9998;6909,2,16.7998
			6904,1,1.704;6908,6,28.3998;6909,2,17.0398
			6904,1,1.728;6908,6,28.7998;6909,2,17.2798
			6904,1,1.744;6908,6,29.0665;6909,2,17.4398
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="EXTRACTABLE_FISH" />
		<set name="operateType" val="OP_ACTIVE" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2223" levels="9" name="Item - Easy Yellow Fish">
		<table name="#extractableItems">
			6904,1,1.768;6908,6,29.4664;6909,2,17.6798
			6904,1,1.792;6908,6,29.8664;6909,2,17.9198
			6904,1,1.808;6908,6,30.1331;6909,2,18.0798
			6904,1,2.16;6908,12,17.9998;6909,2,21.5998
			6904,1,2.216;6908,8,29.5464;6909,2,22.16
			6904,1,2.272;6908,8,30.2932;6909,2,22.72
			6904,1,2.32;6908,8,30.9332;6909,2,23.2
			6904,1,2.376;6908,8,31.68;6909,2,23.76
			6904,1,2.432;6908,8,32.4264;6909,2,24.32
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="EXTRACTABLE_FISH" />
		<set name="operateType" val="OP_ACTIVE" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2224" levels="9" name="Item - Easy Orange Fish">
		<table name="#extractableItems">
			6904,1,2.488;6908,8,33.1732;6909,2,24.88
			6904,1,2.544;6908,16,16.96;6909,2,25.44
			6904,1,2.6;6908,16,17.3332;6909,2,26
			6910,1,31.872
			6910,1,37.248
			6910,1,38.016
			6910,1,39.168
			6910,1,40.32
			6910,1,41.184
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="EXTRACTABLE_FISH" />
		<set name="operateType" val="OP_ACTIVE" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2225" levels="9" name="Item - Easy Violet Fish">
		<table name="#extractableItems">
			6910,1,42.048
			6910,1,42.912
			6910,1,43.68
			6910,1,44.64
			6910,1,45.504
			6910,2,26.16
			6910,2,26.688
			6910,2,27.216
			6910,2,27.792
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="EXTRACTABLE_FISH" />
		<set name="operateType" val="OP_ACTIVE" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2226" levels="9" name="Item - Easy Red Fish">
		<table name="#extractableItems">
			6910,2,30.672
			6910,2,31.248
			6910,2,31.824
			6910,2,32.448
			6910,2,33.024
			6910,2,33.648
			6910,2,37.872
			6910,2,38.592
			6910,2,41.184
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="EXTRACTABLE_FISH" />
		<set name="operateType" val="OP_ACTIVE" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2227" levels="9" name="Item - Easy White Fish">
		<table name="#extractableItems">
			6910,2,41.952
			6910,2,42.768
			6910,2,43.536
			6910,2,44.4
			6910,2,45.312
			6910,2,46.176
			6910,2,47.088
			6910,2,48
			6910,2,48.96
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="EXTRACTABLE_FISH" />
		<set name="operateType" val="OP_ACTIVE" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2228" levels="9" name="Item - Easy Black Fish">
		<table name="#extractableItems">
			6910,2,49.968
			6910,2,67.968
			6910,2,69.312
			6910,2,73.92
			6910,2,75.456
			6910,2,76.928
			6910,2,78.464
			6910,2,80.064
			6910,2,81.664
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="EXTRACTABLE_FISH" />
		<set name="operateType" val="OP_ACTIVE" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2229" levels="8" name="Treasure Chest Key">
		<set name="target" val="TARGET_ONE" />
		<set name="hitTime" val="500" />
		<set name="staticHitTime" val="true" />
		<set name="reuseDelay" val="8000" />
		<set name="skillType" val="DELUXE_KEY_UNLOCK" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="castRange" val="40" />
		<set name="effectRange" val="400" />
	</skill>
	<skill id="2230" levels="1" name="Item - Theme Sound Crystal">
		<set name="isPotion" val="true" />
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="DUMMY" />
		<set name="operateType" val="OP_ACTIVE" />
	</skill>
	<skill id="2231" levels="1" name="Amulet: Protection of Valakas">
		<set name="hitTime" val="1000" />
		<set name="staticHitTime" val="true" />
		<set name="magicLvl" val="75" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="reuseDelay" val="1000" />
		<set name="skillType" val="BUFF" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="113" addName="1">
			<player flying="False" />
		</cond>
		<for>
			<effect name="Buff" time="1200" val="0" stackOrder="1" stackType="valakas_item">
				<add order="0x40" stat="valakasRes" val="11" />
			</effect>
		</for>
	</skill>
	<skill id="2232" levels="1" name="Amulet: Slay Valakas">
		<set name="hitTime" val="1000" />
		<set name="magicLvl" val="75" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="reuseDelay" val="1000" />
		<set name="staticHitTime" val="true" />
		<set name="skillType" val="BUFF" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="113" addName="1">
			<player flying="False" />
		</cond>
		<for>
			<effect name="Buff" time="1200" val="0" stackOrder="1" stackType="valakas_item">
				<add order="0x40" stat="valakas" val="11" />
			</effect>
		</for>
	</skill>
	<skill id="2233" levels="1" name="Amulet: Flames of Valakas">
		<set name="hitTime" val="1000" />
		<set name="magicLvl" val="75" />
		<set name="negateId" val="4683,4684" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="reuseDelay" val="10000" />
		<set name="staticHitTime" val="true" />
		<set name="skillType" val="NEGATE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="113" addName="1">
			<player flying="False" />
		</cond>
	</skill>
	<skill id="2234" levels="1" name="Soul Breaking Arrow">
		<set name="target" val="TARGET_ONE" />
		<set name="trait" val="SHOCK" />
		<set name="skillType" val="PDAM" />
		<set name="castRange" val="900" />
		<set name="effectRange" val="1400" />
		<set name="power" val="2320" />
		<set name="magicLvl" val="85" />
		<set name="ignoreResists" val="true" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="hitTime" val="500" />
		<set name="reuseDelay" val="30000" />
		<set name="staticHitTime" val="true" />
		<cond msgId="113" addName="1">
			<using kind="Bow" />
		</cond>
		<for>
			<effect name="Stun" time="9" val="0" effectPower="50" effectType="STUN" stackOrder="1" stackType="stun" />
		</for>
	</skill>
	<skill id="2235" levels="1" name="Anteroom Door Key">
		<set name="target" val="TARGET_UNLOCKABLE" />
		<set name="skillType" val="UNLOCK_SPECIAL" />
		<set name="reuseDelay" val="3000" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="hitTime" val="500" />
		<set name="staticHitTime" val="true" />
		<set name="power" val="35" />
		<cond msgId="113" addName="1">
			<target npcId="19160002,19160003,19160004,19160005,19160006,19160007,19160008,19160009" />
		</cond>
	</skill>
	<skill id="2236" levels="1" name="Chapel Door Key">
		<set name="target" val="TARGET_UNLOCKABLE" />
		<set name="skillType" val="UNLOCK_SPECIAL" />
		<set name="reuseDelay" val="3000" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="hitTime" val="500" />
		<set name="staticHitTime" val="true" />
		<set name="power" val="35" />
		<cond msgId="113" addName="1">
			<target npcId="19160010,19160011" />
		</cond>
	</skill>
	<skill id="2237" levels="1" name="Altar Door Key">
		<set name="target" val="TARGET_UNLOCKABLE" />
		<set name="skillType" val="UNLOCK_SPECIAL" />
		<set name="reuseDelay" val="3000" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="hitTime" val="500" />
		<set name="staticHitTime" val="true" />
		<set name="power" val="35" />
		<cond msgId="113" addName="1">
			<target npcId="19160012,19160013" />
		</cond>
	</skill>
	<skill id="2238" levels="1" name="Room of Splendor Key">
		<set name="target" val="TARGET_UNLOCKABLE" />
		<set name="skillType" val="UNLOCK_SPECIAL" />
		<set name="reuseDelay" val="3000" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="hitTime" val="500" />
		<set name="staticHitTime" val="true" />
		<set name="power" val="35" />
		<cond msgId="113" addName="1">
			<target npcId="268436041" />
		</cond>
	</skill>
	<skill id="2239" levels="1" name="Petrification Scroll">
		<set name="castRange" val="600" />
		<set name="effectRange" val="1100" />
		<set name="itemConsumeCount" val="1" />
		<set name="itemConsumeId" val="8379" />
		<set name="magicLvl" val="99" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="DEBUFF" />
		<set name="target" val="TARGET_ONE" />
		<for>
			<effect name="Petrification" abnormalTime="5" val="0" abnormalLvl="1" abnormalType="turn_stone" />
		</for>
	</skill>
	<skill id="2240" levels="1" name="Hot Spring Nectar">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="reuseDelay" val="2000" />
		<set name="operateType" val="OP_ACTIVE" />
		<cond msgId="113" addName="1">
			<player flying="False" />
		</cond>
	</skill>
	<skill id="2241" levels="1" name="Hot Spring Mineral Water">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="reuseDelay" val="2000" />
		<set name="operateType" val="OP_ACTIVE" />
		<cond msgId="113" addName="1">
			<player flying="False" />
		</cond>
	</skill>
	<skill id="2242" levels="1" name="Hot Spring Fountain Water">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="reuseDelay" val="2000" />
		<set name="operateType" val="OP_ACTIVE" />
		<cond msgId="113" addName="1">
			<player flying="False" />
		</cond>
	</skill>
	<skill id="2243" levels="1" name="Hot Spring Sulfur">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="reuseDelay" val="2000" />
		<set name="operateType" val="OP_ACTIVE" />
		<cond msgId="113" addName="1">
			<player flying="False" />
		</cond>
	</skill>
	<skill id="2244" levels="1" name="Herb of Life">
		<set name="power" val="15" />
		<set name="hitTime" val="100" />
		<set name="staticHitTime" val="true" />
		<set name="target" val="TARGET_SELF" />
		<set name="reuseDelay" val="2000" />
		<set name="skillType" val="HEAL_PERCENT" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="isPotion" val="true" />
		<cond msgId="113" addName="1">
			<player flying="False" />
		</cond>
	</skill>
	<skill id="2245" levels="1" name="Herb of Mana">
		<set name="power" val="12" />
		<set name="hitTime" val="100" />
		<set name="staticHitTime" val="true" />
		<set name="target" val="TARGET_SELF" />
		<set name="reuseDelay" val="2000" />
		<set name="skillType" val="MANAHEAL_PERCENT" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="isPotion" val="true" />
		<cond msgId="113" addName="1">
			<player flying="False" />
		</cond>
	</skill>
	<skill id="2246" levels="1" name="Herb of Power">
		<set name="hitTime" val="100" />
		<set name="staticHitTime" val="true" />
		<set name="target" val="TARGET_SELF" />
		<set name="reuseDelay" val="2000" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="isPotion" val="true" />
		<set name="buffDuration" val="120000" />
		<cond msgId="113" addName="1">
			<player flying="False" />
		</cond>
		<for>
			<effect name="Buff" time="120" val="0" stackOrder="2.9" stackType="pa_up">
				<mul order="0x30" stat="pAtk" val="1.15" />
			</effect>
		</for>
	</skill>
	<skill id="2247" levels="1" name="Herb of Magic">
		<set name="hitTime" val="100" />
		<set name="staticHitTime" val="true" />
		<set name="target" val="TARGET_SELF" />
		<set name="reuseDelay" val="2000" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="isPotion" val="true" />
		<set name="buffDuration" val="120000" />
		<cond msgId="113" addName="1">
			<player flying="False" />
		</cond>
		<for>
			<effect name="Buff" time="120" val="0" stackOrder="2.9" stackType="ma_up">
				<mul order="0x30" stat="mAtk" val="1.75" />
			</effect>
		</for>
	</skill>
	<skill id="2248" levels="1" name="Bless of Fire">
		<set name="element" val="2" /> <!-- Fire -->
		<set name="hitTime" val="1000" />
		<set name="staticHitTime" val="true" />
		<set name="target" val="TARGET_SELF" />
		<set name="reuseDelay" val="10000" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="isPotion" val="true" />
		<set name="buffDuration" val="600000" />
		<cond msgId="113" addName="1">
			<player flying="False" />
		</cond>
		<for>
			<effect name="Buff" time="600" val="0" stackOrder="1" stackType="holy_attack">
				<add order="0x40" stat="firePower" val="20" />
			</effect>
		</for>
	</skill>
	<skill id="2249" levels="1" name="Bless of Water">
		<set name="element" val="3" /> <!-- Water -->
		<set name="hitTime" val="1000" />
		<set name="staticHitTime" val="true" />
		<set name="target" val="TARGET_SELF" />
		<set name="reuseDelay" val="10000" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="isPotion" val="true" />
		<set name="buffDuration" val="600000" />
		<cond msgId="113" addName="1">
			<player flying="False" />
		</cond>
		<for>
			<effect name="Buff" time="600" val="0" stackOrder="1" stackType="holy_attack">
				<add order="0x40" stat="waterPower" val="20" />
			</effect>
		</for>
	</skill>
	<skill id="2250" levels="1" name="Bless of Wind">
		<set name="element" val="1" /> <!-- Wind -->
		<set name="hitTime" val="1000" />
		<set name="staticHitTime" val="true" />
		<set name="target" val="TARGET_SELF" />
		<set name="reuseDelay" val="10000" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="isPotion" val="true" />
		<set name="buffDuration" val="600000" />
		<cond msgId="113" addName="1">
			<player flying="False" />
		</cond>
		<for>
			<effect name="Buff" time="600" val="0" stackOrder="1" stackType="holy_attack">
				<add order="0x40" stat="windPower" val="20" />
			</effect>
		</for>
	</skill>
	<skill id="2251" levels="1" name="Bless of Earth">
		<set name="element" val="4" /> <!-- Earth -->
		<set name="hitTime" val="1000" />
		<set name="staticHitTime" val="true" />
		<set name="target" val="TARGET_SELF" />
		<set name="reuseDelay" val="10000" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="isPotion" val="true" />
		<set name="buffDuration" val="600000" />
		<cond msgId="113" addName="1">
			<player flying="False" />
		</cond>
		<for>
			<effect name="Buff" time="600" val="0" stackOrder="1" stackType="holy_attack">
				<add order="0x40" stat="earthPower" val="20" />
			</effect>
		</for>
	</skill>
	<skill id="2252" levels="1" name="Bless of Darkness">
		<set name="element" val="6" /> <!-- Dark -->
		<set name="hitTime" val="1000" />
		<set name="staticHitTime" val="true" />
		<set name="target" val="TARGET_SELF" />
		<set name="reuseDelay" val="10000" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="isPotion" val="true" />
		<set name="buffDuration" val="600000" />
		<cond msgId="113" addName="1">
			<player flying="False" />
		</cond>
		<for>
			<effect name="Buff" time="600" val="0" stackOrder="1" stackType="holy_attack">
				<add order="0x40" stat="darkPower" val="20" />
			</effect>
		</for>
	</skill>
	<skill id="2253" levels="1" name="Bless of Sacredness">
		<set name="element" val="5" /> <!-- Holy -->
		<set name="hitTime" val="1000" />
		<set name="staticHitTime" val="true" />
		<set name="target" val="TARGET_SELF" />
		<set name="reuseDelay" val="10000" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="isPotion" val="true" />
		<set name="buffDuration" val="600000" />
		<cond msgId="113" addName="1">
			<player flying="False" />
		</cond>
		<for>
			<effect name="Buff" time="600" val="0" stackOrder="1" stackType="holy_attack">
				<add order="0x40" stat="holyPower" val="20" />
			</effect>
		</for>
	</skill>
	<skill id="2254" levels="3" name="Crystal of Fire">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="reuseDelay" val="10000" />
		<set name="hitTime" val="1000" />
		<set name="staticHitTime" val="true" />
		<cond msgId="113" addName="1">
			<player flying="False" />
		</cond>
	</skill>
	<skill id="2255" levels="3" name="Crystal of Water">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="reuseDelay" val="10000" />
		<set name="hitTime" val="1000" />
		<set name="staticHitTime" val="true" />
		<cond msgId="113" addName="1">
			<player flying="False" />
		</cond>
	</skill>
	<skill id="2256" levels="3" name="Crystal of Wind">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="reuseDelay" val="10000" />
		<set name="hitTime" val="1000" />
		<set name="staticHitTime" val="true" />
		<cond msgId="113" addName="1">
			<player flying="False" />
		</cond>
	</skill>
	<skill id="2257" levels="3" name="Crystal of Earth">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="reuseDelay" val="10000" />
		<set name="hitTime" val="1000" />
		<set name="staticHitTime" val="true" />
		<cond msgId="113" addName="1">
			<player flying="False" />
		</cond>
	</skill>
	<skill id="2258" levels="3" name="Crystal of Darkness">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="reuseDelay" val="10000" />
		<set name="hitTime" val="1000" />
		<set name="staticHitTime" val="true" />
		<cond msgId="113" addName="1">
			<player flying="False" />
		</cond>
	</skill>
	<skill id="2259" levels="3" name="Crystal of Sacredness">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="reuseDelay" val="10000" />
		<set name="hitTime" val="1000" />
		<set name="staticHitTime" val="true" />
		<cond msgId="113" addName="1">
			<player flying="False" />
		</cond>
	</skill>
	<skill id="2260" levels="1" name="Key of Riddles">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="CREATE_ITEM" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="create_item_id" val="8060" />
		<set name="create_item_count" val="1" />
	</skill>
	<skill id="2261" levels="9" name="Item - Hard Green Fish">
		<table name="#extractableItems">
			6913,1,11.04;6911,2,18.4;8353,2,27.6
			6913,1,11.28;6911,2,18.8;8353,2,28.2
			6913,1,12.24;6911,2,20.4;8353,2,30.6
			6913,1,13.36;6911,2,22.2666;8353,4,16.7
			6913,1,14.96;6911,2,24.9332;8353,4,18.7
			6913,1,16.64;6911,2,27.7332;8353,4,20.8
			6913,1,18;6911,2,30;8353,4,22.5
			6913,1,19.84;6911,2,33.0666;8353,4,24.8
			6913,1,16.96;6911,4,17.6667;8353,4,26.5
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="EXTRACTABLE_FISH" />
		<set name="operateType" val="OP_ACTIVE" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2262" levels="9" name="Item - Hard Jade Fish">
		<table name="#extractableItems">
			6913,1,22.8;6911,2,28.5;8359,4,19
			6913,1,18.88;6911,2,29.5;8359,4,19.6666
			6913,1,19.84;6911,2,31;8359,4,20.6666
			6913,1,20.8;6911,2,32.5;8359,4,21.6666
			6913,1,21.76;6911,4,17;8359,4,22.6666
			6913,1,22.72;6911,4,17.75;8359,4,23.6666
			6913,1,23.36;6911,4,18.25;8359,4,24.3333
			6913,1,24;6911,4,18.75;8359,4,24.9999
			6913,1,24.64;6911,4,19.25;8359,4,25.6666
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="EXTRACTABLE_FISH" />
		<set name="operateType" val="OP_ACTIVE" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2263" levels="9" name="Item - Hard Blue Fish">
		<table name="#extractableItems">
			6913,1,25.28;6911,4,19.75;8355,4,17.5556
			6913,1,25.6;6911,4,20;8355,4,17.7778
			6913,1,26.24;6911,4,20.5;8355,4,18.2223
			6913,1,26.56;6911,4,20.75;8355,4,18.4445
			6913,1,26.752;6911,4,20.9;8355,4,18.5778
			6913,1,26.88;6911,4,21;8355,4,18.6667
			6913,1,27.2;6911,4,21.25;8355,4,18.8889
			6913,1,27.584;6911,4,21.55;8355,4,19.1556
			6913,1,27.84;6911,4,21.75;8355,4,19.3334
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="EXTRACTABLE_FISH" />
		<set name="operateType" val="OP_ACTIVE" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2264" levels="9" name="Item - Hard Yellow Fish">
		<table name="#extractableItems">
			6913,1,28.288;6911,4,29.4666;8354,2,22.1
			6913,1,28.608;6911,4,29.7998;8354,2,22.35
			6913,1,28.928;6911,4,30.1332;8354,2,22.6
			6913,2,17.28;6911,8,17.9999;8354,2,27
			6913,2,17.696;6911,8,18.4333;8354,2,27.65
			6913,2,18.176;6911,8,18.9333;8354,2,28.4
			6913,2,18.56;6911,8,19.3333;8354,2,29
			6913,2,19.008;6911,8,19.7999;8354,2,29.7
			6913,2,19.456;6911,8,20.2666;8354,2,30.4
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="EXTRACTABLE_FISH" />
		<set name="operateType" val="OP_ACTIVE" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2265" levels="9" name="Item - Hard Orange Fish">
		<table name="#extractableItems">
			6913,2,24.88;6911,8,20.7333;8357,2,19.904
			6913,2,25.4;6911,8,21.1666;8357,2,20.32
			6913,2,25.96;6911,8,21.6333;8357,2,20.768
			6914,1,21.216;6912,4,22.1;8357,4,17.68
			6914,1,18.624;6912,4,19.4;8377,1,4.656;8357,4,15.5201
			6914,1,19.008;6912,4,19.8;8378,1,4.752;8357,4,15.8401
			6914,1,26.112;6912,4,27.2;8357,4,21.76
			6914,1,20.16;6912,4,21;8377,1,5.04;8357,4,16.8001
			6914,1,20.592;6912,4,21.45;8378,1,5.148;8357,4,17.1601
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="EXTRACTABLE_FISH" />
		<set name="operateType" val="OP_ACTIVE" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2266" levels="9" name="Item - Hard Violet Fish">
		<table name="#extractableItems">
			6914,1,28;6912,8,19.4445;8358,2,29.1666
			6914,1,21.432;6912,8,14.8833;8377,1,5.358;8358,2,22.325
			6914,1,21.84;6912,8,15.1667;8378,1,5.46;8358,2,22.75
			6914,1,29.76;6912,8,20.6667;8358,2,31
			6914,1,22.752;6912,8,15.8;8377,1,5.688;8358,2,23.7
			6914,2,13.08;6912,8,18.1667;8378,1,6.54;8358,4,13.625
			6914,2,17.776;6912,9,16.4592;8358,4,18.5167
			6914,2,13.596;6912,8,18.8833;8377,1,6.798;8358,4,14.1625
			6914,2,13.884;6912,8,19.2833;8378,1,6.942;8358,4,14.4625
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="EXTRACTABLE_FISH" />
		<set name="operateType" val="OP_ACTIVE" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2267" levels="9" name="Item - Hard Red Fish">
		<table name="#extractableItems">
			6914,2,20.432;6912,9,18.9184;8352,4,18.2428
			6914,2,15.612;6912,9,14.4556;8377,1,7.806;8352,4,13.9393
			6914,2,15.912;6912,9,14.7332;8378,1,7.956;8352,4,14.2072
			6914,2,16.212;6912,8,22.5166;8373,1,2.0265;8352,4,14.475
			6914,2,13.2096;6912,8,18.3466;8377,1,6.6048;8374,1,1.6512;8352,4,11.7942
			6914,2,13.4592;6912,8,18.6933;8378,1,6.7296;8375,1,1.6824;8352,4,12.0171
			6914,2,18.924;6912,9,17.5224;8373,1,2.3655;8352,4,16.8964
			6914,2,15.4368;6912,9,14.2932;8377,1,7.7184;8374,1,1.9296;8352,4,13.7828
			6914,2,16.464;6912,9,15.2444;8378,1,8.232;8375,1,2.058;8352,4,14.6999
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="EXTRACTABLE_FISH" />
		<set name="operateType" val="OP_ACTIVE" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2268" levels="9" name="Item - Hard White Fish">
		<table name="#extractableItems">
			6914,2,20.964;6912,9,19.4112;8373,1,2.6205;8356,4,16.3781
			6914,2,17.0976;6912,9,15.8312;8377,1,8.5488;8374,1,2.1372;8356,4,13.3575
			6914,2,17.4144;6912,9,16.1244;8378,1,8.7072;8375,1,2.1768;8356,4,13.605
			6914,2,22.188;6912,9,20.5444;8373,1,2.7735;8356,4,17.3344
			6914,2,18.1152;6912,9,16.7732;8377,1,9.0576;8374,1,2.2644;8356,4,14.1525
			6914,2,18.4608;6912,9,17.0932;8378,1,9.2304;8375,1,2.3076;8356,4,14.4225
			6914,2,23.532;6912,9,21.7888;8373,1,2.9415;8356,4,18.3844
			6914,2,19.2;6912,9,17.778;8377,1,9.6;8374,1,2.4;8356,4,15
			6914,2,19.5744;6912,9,18.1244;8378,1,9.7872;8375,1,2.4468;8356,4,15.2925
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="EXTRACTABLE_FISH" />
		<set name="operateType" val="OP_ACTIVE" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2269" levels="9" name="Item - Hard Black Fish">
		<table name="#extractableItems">
			6914,2,24.972;6912,9,23.1224;8373,1,3.1215;8351,4,17.3416
			6914,4,10.1904;6912,9,18.8712;8377,1,10.1904;8374,1,2.5476;8351,4,14.1534
			6914,4,10.3968;6912,9,19.2532;8378,1,10.3968;8375,1,2.5992;8351,4,14.44
			6914,4,13.854;6912,18,12.8278;8373,1,3.4635;8351,4,19.2417
			6914,4,11.3136;6912,18,10.4756;8377,1,11.3136;8374,1,2.8284;8351,4,15.7134
			6914,4,11.5344;6912,18,10.68;8378,1,11.5344;8375,1,2.8836;8351,4,16.0201
			6914,4,14.712;6912,18,13.6222;8373,1,3.678;8351,4,20.4333
			6914,4,12.0096;6912,18,11.12;8377,1,12.0096;8374,1,3.0024;8351,4,16.6801
			6914,4,12.2496;6912,18,11.3422;8378,1,12.2496;8375,1,3.0624;8351,7,9.722
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="EXTRACTABLE_FISH" />
		<set name="operateType" val="OP_ACTIVE" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2270" levels="7" name="Item - Adventurer Box">
		<table name="#extractableItems">
			853,1,14.1723;884,1,21.3675;916,1,10.6428
			854,1,14.1242;885,1,21.2585;917,1,10.6022
			119,1,9.8328;855,1,13.1027;886,1,19.7005
			856,1,13.7513;887,1,20.6270;918,1,10.3135
			864,1,12.0250;895,1,18.0375;926,1,9.0334
			8177,1,22.2222;8178,1,18.5185;8179,1,15.8730
			8175,1,16.6666
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="operateType" val="OP_ACTIVE" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2271" levels="1" name="Item - Hot Spring Fish">
		<table name="#extractableItems">
			8034,3,85;2134,3,4;2133,7,11
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2272" levels="1" name="Item - Fight Song Crystal">
		<set name="isPotion" val="true" />
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="DUMMY" />
		<set name="operateType" val="OP_ACTIVE" />
	</skill>
	<skill id="2273" levels="1" name="Item - Red Devil Support Box">
		<table name="#extractableItems">
			8552,1,25;8187,1,25;8555,5,25;6406,10,15;6407,5,9.991;5577,1,0.002;5578,1,0.002;5579,1,0.002;5580,1,0.001;5581,1,0.001;5582,1,0.001
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2274" levels="9" name="Fisherman's Potion">
		<table name="#power"> 2 5 8 11 14 17 20 23 26 </table>
		<table name="#active_skill_id_lvl"> 1315,4 1315,7 1315,10 1315,13 1315,16 1315,19 1315,22 1315,25 1315,28 </table>
		<set name="power" val="#power" />
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="isPotion" val="true" />
		<set name="buffDuration" val="3600000" />
		<cond msgId="113" addName="1">
			<and>
				<player flying="False" />
				<player active_skill_id_lvl="#active_skill_id_lvl" />
			</and>
		</cond>
		<for>
			<effect name="Buff" time="3600" val="0" stackOrder="20" stackType="fishing_mastery_down" />
		</for>
	</skill>
	<skill id="2275" levels="1" name="Fishing Potion">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="NEGATE" />
		<set name="isPotion" val="true" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="negateId" val="2274" />
		<cond msgId="113" addName="1">
			<player flying="False" />
		</cond>
	</skill>
	<skill id="2276" levels="1" name="Dewdrop of Destruction">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="hitTime" val="2000" />
		<set name="staticHitTime" val="true" />
	</skill>
	<skill id="2277" levels="6" name="Event Gift Box">
		<table name="#extractableItems">
			1539,10,8592,1,50;1539,10,8592,1,50
			1539,10,8593,1,50;1539,10,8593,1,50
			1539,20,87.00;952,1,7.0;951,1,2.05;1538,1,2.00;3936,1,1.05;4637,1,0.3;4659,1,0.3;4648,1,0.3
			1539,20,90.70;948,1,4.0;947,1,1.5;1538,1,2.00;3936,1,1.05;4638,1,0.25;4660,1,0.25;4649,1,0.25
			1539,20,93.00;730,1,2.0;729,1,0.50;1538,1,3.00;3936,1,1.41;4639,1,0.03;4650,1,0.03;4661,1,0.03
			1539,20,93.00;730,1,2.0;729,1,0.50;1538,1,3.00;3936,1,1.41;4639,1,0.03;4650,1,0.03;4661,1,0.03
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2278" levels="3" name="Herb of Life">
		<table name="#power"> 15 25 100 </table>
		<set name="power" val="#power" />
		<set name="hitTime" val="100" />
		<set name="staticHitTime" val="true" />
		<set name="target" val="TARGET_SELF" />
		<set name="reuseDelay" val="2000" />
		<set name="skillType" val="HEAL_PERCENT" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="isPotion" val="true" />
		<cond msgId="113" addName="1">
			<player flying="False" />
		</cond>
	</skill>
	<skill id="2279" levels="3" name="Herb of Mana">
		<!-- Lvl 2 is Greater Herb of Mana Lvl 3 is Superior Herb of Mana -->
		<table name="#power"> 12 18 100 </table>
		<set name="power" val="#power" />
		<set name="hitTime" val="100" />
		<set name="staticHitTime" val="true" />
		<set name="target" val="TARGET_SELF" />
		<set name="reuseDelay" val="2000" />
		<set name="skillType" val="MANAHEAL_PERCENT" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="isPotion" val="true" />
		<cond msgId="113" addName="1">
			<player flying="False" />
		</cond>
	</skill>
	<skill id="2280" levels="1" name="Herb of Power">
		<set name="hitTime" val="100" />
		<set name="staticHitTime" val="true" />
		<set name="target" val="TARGET_SELF" />
		<set name="reuseDelay" val="2000" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="isPotion" val="true" />
		<set name="buffDuration" val="120000" />
		<cond msgId="113" addName="1">
			<player flying="False" />
		</cond>
		<for>
			<effect name="Buff" time="120" val="0" stackOrder="2.9" stackType="pa_up">
				<mul order="0x30" stat="pAtk" val="1.15" />
			</effect>
		</for>
	</skill>
	<skill id="2281" levels="1" name="Herb of Magic">
		<set name="hitTime" val="100" />
		<set name="staticHitTime" val="true" />
		<set name="target" val="TARGET_SELF" />
		<set name="reuseDelay" val="2000" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="isPotion" val="true" />
		<set name="buffDuration" val="120000" />
		<cond msgId="113" addName="1">
			<player flying="False" />
		</cond>
		<for>
			<effect name="Buff" time="120" val="0" stackOrder="2.9" stackType="ma_up">
				<mul order="0x30" stat="mAtk" val="1.75" />
			</effect>
		</for>
	</skill>
	<skill id="2282" levels="1" name="Herb of Atk. Spd.">
		<set name="hitTime" val="100" />
		<set name="staticHitTime" val="true" />
		<set name="target" val="TARGET_SELF" />
		<set name="reuseDelay" val="2000" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="isPotion" val="true" />
		<set name="buffDuration" val="120000" />
		<cond msgId="113" addName="1">
			<player flying="False" />
		</cond>
		<for>
			<effect name="Buff" time="120" val="0" stackOrder="1.9" stackType="attack_time_down">
				<mul order="0x30" stat="pAtkSpd" val="1.33" />
			</effect>
		</for>
	</skill>
	<skill id="2283" levels="1" name="Herb of Casting Spd.">
		<set name="hitTime" val="100" />
		<set name="staticHitTime" val="true" />
		<set name="target" val="TARGET_SELF" />
		<set name="reuseDelay" val="2000" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="isPotion" val="true" />
		<set name="buffDuration" val="120000" />
		<cond msgId="113" addName="1">
			<player flying="False" />
		</cond>
		<for>
			<effect name="Buff" time="120" val="0" stackOrder="2.9" stackType="casting_time_down">
				<mul order="0x30" stat="mAtkSpd" val="1.3" />
			</effect>
		</for>
	</skill>
	<skill id="2284" levels="1" name="Herb of Critical Attack">
		<set name="hitTime" val="100" />
		<set name="staticHitTime" val="true" />
		<set name="target" val="TARGET_SELF" />
		<set name="reuseDelay" val="2000" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="isPotion" val="true" />
		<set name="buffDuration" val="120000" />
		<cond msgId="113" addName="1">
			<player flying="False" />
		</cond>
		<for>
			<effect name="Buff" time="120" val="0" stackOrder="2.9" stackType="critical_prob_up">
				<basemul order="0x30" stat="rCrit" val="0.3" />
			</effect>
		</for>
	</skill>
	<skill id="2285" levels="1" name="Herb of Speed">
		<set name="hitTime" val="100" />
		<set name="staticHitTime" val="true" />
		<set name="target" val="TARGET_SELF" />
		<set name="reuseDelay" val="2000" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="isPotion" val="true" />
		<set name="buffDuration" val="120000" />
		<cond msgId="113" addName="1">
			<player flying="False" />
		</cond>
		<for>
			<effect name="Buff" time="120" val="0" stackOrder="1.9" stackType="speed_up">
				<add order="0x40" stat="runSpd" val="33" />
			</effect>
		</for>
	</skill>
	<skill id="2286" levels="6" name="Scroll: Recovery">
		<table name="#minLvl"> 0 20 40 52 61 76 </table>
		<table name="#maxLvl"> 20 40 52 61 76 86 </table>
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="staticHitTime" val="true" />
		<cond msgId="113" addName="1">
			<and>
				<player level="#minLvl" />
				<not>
					<player level="#maxLvl" />
				</not>
			</and>
		</cond>
		<for>
			<effect name="Recovery" val="0" noicon="1" />
		</for>
	</skill>
	<skill id="2287" levels="6" name="Elixir of Life">
		<!-- CT2.5 retail confirmed -->
		<table name="#power"> 250 650 1100 1500 1900 2300 </table>
		<table name="#minLvl"> 0 20 40 52 61 76 </table>
		<table name="#maxLvl"> 20 40 52 61 76 86 </table>
		<set name="power" val="#power" />
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="HEAL_STATIC" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="reuseDelay" val="300000" />
		<set name="staticReuse" val="true" />
		<set name="sharedReuse" val="2287-1" />
		<set name="isPotion" val="true" />
		<cond msgId="113" addName="1">
			<and>
				<player flying="False" />
				<player level="#minLvl" />
				<not>
					<player level="#maxLvl" />
				</not>
			</and>
		</cond>
	</skill>
	<skill id="2288" levels="6" name="Elixir of Mental Strength">
		<!-- CT2.5 retail confirmed -->
		<table name="#power"> 60 140 220 290 360 420 </table>
		<table name="#minLvl"> 0 20 40 52 61 76 </table>
		<table name="#maxLvl"> 20 40 52 61 76 86 </table>
		<set name="power" val="#power" />
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="MANAHEAL" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="reuseDelay" val="300000" />
		<set name="sharedReuse" val="2287-1" />
		<set name="staticReuse" val="true" />
		<set name="isPotion" val="true" />
		<cond msgId="113" addName="1">
			<and>
				<player flying="False" />
				<player level="#minLvl" />
				<not>
					<player level="#maxLvl" />
				</not>
			</and>
		</cond>
	</skill>
	<skill id="2289" levels="6" name="Elixir of CP">
		<table name="#power"> 150 350 600 800 1000 1200 </table>
		<table name="#minLvl"> 0 20 40 52 61 76 </table>
		<table name="#maxLvl"> 20 40 52 61 76 86 </table>
		<set name="power" val="#power" />
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="COMBATPOINTHEAL" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="reuseDelay" val="300000" />
		<set name="sharedReuse" val="2289-1" />
		<set name="staticReuse" val="true" />
		<set name="isPotion" val="true" />
		<cond msgId="113" addName="1">
			<and>
				<player flying="False" />
				<player level="#minLvl" />
				<not>
					<player level="#maxLvl" />
				</not>
			</and>
		</cond>
	</skill>
	<skill id="2290" levels="1" name="Halloween Box">
		<table name="#extractableItems">
			8661,1,15;8660,1,15;5234,3,30;6406,10,20;6407,5,19.991;5577,1,0.002;5578,1,0.002;5579,1,0.002;5580,1,0.001;5581,1,0.001;5582,1,0.001
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2291" levels="1" name="Facelifting Potion">
		<set name="target" val="TARGET_SELF" />
		<set name="hitTime" val="500" />
		<set name="staticHitTime" val="true" />
		<set name="skillType" val="CHANGE_APPEARANCE" />
		<set name="faceId" val="0" />
		<set name="operateType" val="OP_ACTIVE" />
		<cond msgId="113" addName="1">
			<player flying="False" />
		</cond>
	</skill>
	<skill id="2292" levels="1" name="Facelifting Potion">
		<set name="target" val="TARGET_SELF" />
		<set name="hitTime" val="500" />
		<set name="staticHitTime" val="true" />
		<set name="skillType" val="CHANGE_APPEARANCE" />
		<set name="faceId" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<cond msgId="113" addName="1">
			<player flying="False" />
		</cond>
	</skill>
	<skill id="2293" levels="1" name="Facelifting Potion">
		<set name="target" val="TARGET_SELF" />
		<set name="hitTime" val="500" />
		<set name="staticHitTime" val="true" />
		<set name="skillType" val="CHANGE_APPEARANCE" />
		<set name="faceId" val="2" />
		<set name="operateType" val="OP_ACTIVE" />
		<cond msgId="113" addName="1">
			<player flying="False" />
		</cond>
	</skill>
	<skill id="2294" levels="1" name="Dye Potion">
		<set name="target" val="TARGET_SELF" />
		<set name="hitTime" val="500" />
		<set name="staticHitTime" val="true" />
		<set name="skillType" val="CHANGE_APPEARANCE" />
		<set name="hairColorId" val="0" />
		<set name="operateType" val="OP_ACTIVE" />
		<cond msgId="113" addName="1">
			<player flying="False" />
		</cond>
	</skill>
	<skill id="2295" levels="1" name="Dye Potion">
		<set name="target" val="TARGET_SELF" />
		<set name="hitTime" val="500" />
		<set name="staticHitTime" val="true" />
		<set name="skillType" val="CHANGE_APPEARANCE" />
		<set name="hairColorId" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<cond msgId="113" addName="1">
			<player flying="False" />
		</cond>
	</skill>
	<skill id="2296" levels="1" name="Dye Potion">
		<set name="target" val="TARGET_SELF" />
		<set name="hitTime" val="500" />
		<set name="staticHitTime" val="true" />
		<set name="skillType" val="CHANGE_APPEARANCE" />
		<set name="hairColorId" val="2" />
		<set name="operateType" val="OP_ACTIVE" />
		<cond msgId="113" addName="1">
			<player flying="False" />
		</cond>
	</skill>
	<skill id="2297" levels="1" name="Dye Potion">
		<set name="target" val="TARGET_SELF" />
		<set name="hitTime" val="500" />
		<set name="staticHitTime" val="true" />
		<set name="skillType" val="CHANGE_APPEARANCE" />
		<set name="hairColorId" val="3" />
		<set name="operateType" val="OP_ACTIVE" />
		<cond msgId="113" addName="1">
			<player flying="False" />
		</cond>
	</skill>
	<skill id="2298" levels="1" name="Hair Style Change Potion">
		<set name="target" val="TARGET_SELF" />
		<set name="hitTime" val="500" />
		<set name="staticHitTime" val="true" />
		<set name="skillType" val="CHANGE_APPEARANCE" />
		<set name="hairStyleId" val="0" />
		<set name="operateType" val="OP_ACTIVE" />
		<cond msgId="113" addName="1">
			<player flying="False" />
		</cond>
	</skill>
	<skill id="2299" levels="1" name="Hair Style Change Potion">
		<set name="target" val="TARGET_SELF" />
		<set name="hitTime" val="500" />
		<set name="staticHitTime" val="true" />
		<set name="skillType" val="CHANGE_APPEARANCE" />
		<set name="hairStyleId" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<cond msgId="113" addName="1">
			<player flying="False" />
		</cond>
	</skill>
</list>