/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.network.serverpackets;

import java.util.ArrayList;
import java.util.List;

import net.sf.l2j.gameserver.model.L2Object;

/**
 * format d d(dd)
 */
public class StatusUpdate extends L2GameServerPacket
{
	public static final int LEVEL = 0x01;
	public static final int EXP = 0x02;
	public static final int STR = 0x03;
	public static final int DEX = 0x04;
	public static final int CON = 0x05;
	public static final int INT = 0x06;
	public static final int WIT = 0x07;
	public static final int MEN = 0x08;
	
	public static final int CUR_HP = 0x09;
	public static final int MAX_HP = 0x0a;
	public static final int CUR_MP = 0x0b;
	public static final int MAX_MP = 0x0c;
	
	public static final int SP = 0x0d;
	public static final int CUR_LOAD = 0x0e;
	public static final int MAX_LOAD = 0x0f;
	
	public static final int P_ATK = 0x11;
	public static final int ATK_SPD = 0x12;
	public static final int P_DEF = 0x13;
	public static final int EVASION = 0x14;
	public static final int ACCURACY = 0x15;
	public static final int CRITICAL = 0x16;
	public static final int M_ATK = 0x17;
	public static final int CAST_SPD = 0x18;
	public static final int M_DEF = 0x19;
	public static final int PVP_FLAG = 0x1a;
	public static final int KARMA = 0x1b;
	
	public static final int CUR_CP = 0x21;
	public static final int MAX_CP = 0x22;
	
	private final int _objectId;
	private final List<Attribute> _attributes;
	
	static class Attribute
	{
		/**
		 * id values 09 - current health 0a - max health 0b - current mana 0c - max mana
		 */
		public int id;
		public int value;
		
		Attribute(int pId, int pValue)
		{
			id = pId;
			value = pValue;
		}
	}
	
	public StatusUpdate(L2Object object)
	{
		_attributes = new ArrayList<>();
		_objectId = object.getObjectId();
	}
	
	public void addAttribute(int id, int level)
	{
		_attributes.add(new Attribute(id, level));
	}
	
	@Override
	protected final void writeImpl()
	{
		writeC(0x0e);
		writeD(_objectId);
		writeD(_attributes.size());
		
		for (Attribute temp : _attributes)
		{
			writeD(temp.id);
			writeD(temp.value);
		}
	}
}