/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.instancemanager;

import java.util.logging.Logger;

import javolution.util.FastList;
import net.sf.l2j.gameserver.model.zone.type.L2FishingZone;

public class FishingZoneManager
{
	protected static final Logger _log = Logger.getLogger(FishingZoneManager.class.getName());
	// =========================================================
	private static FishingZoneManager _instance;

	public static final FishingZoneManager getInstance()
	{
		if (_instance == null)
		{
			_log.info("Initializing FishingZoneManager");
			_instance = new FishingZoneManager();
		}
		return _instance;
	}

	// =========================================================
	// =========================================================
	// Data Field
	private FastList<L2FishingZone> _fishingZones;

	// =========================================================
	// Constructor
	public FishingZoneManager()
	{
	}

	// =========================================================
	// Property - Public
	public void addFishingZone(L2FishingZone fishingZone)
	{
		if (_fishingZones == null)
			_fishingZones = new FastList<L2FishingZone>();
		_fishingZones.add(fishingZone);
	}

	/*
	 * isInsideFishingZone() - This function was modified to check the coordinates without caring for Z. This allows for the player to fish off bridges, into the water, or from other similar high places. One should be able to cast the line from up into the water, not only fishing whith one's feet wet. :) TODO: Consider in the future, limiting the maximum height one can be above water, if we start
	 * getting "orbital fishing" players... xD
	 */
	public final L2FishingZone isInsideFishingZone(int x, int y, int z)
	{
		for (L2FishingZone temp : _fishingZones)
			if (temp.isInsideZone(x, y, temp.getWaterZ() - 10))
				return temp;
		return null;
	}
}
