/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.handler.itemhandlers;

import net.sf.l2j.gameserver.handler.IItemHandler;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.ItemList;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;

/**
 * This class ...
 *
 * @version $Revision: 1.1.2.1.2.3 $ $Date: 2005/03/27 15:30:07 $
 */
public class CompSpiritShotPacks implements IItemHandler
{
	private static final int[] ITEM_IDS = { 5140, 5141, 5142, 5143, 5144, 5145, 5256, 5257, 5258, 5259, 5260, 5261 };

	public void useItem(L2PlayableInstance playable, L2ItemInstance item)
	{
		if (!(playable instanceof L2PcInstance))
			return;
		L2PcInstance activeChar = (L2PcInstance) playable;
		int itemId = item.getItemId();
		int itemToCreateId;
		int amount;
		if (itemId < 5200)
		{ // Normal Compressed Package of SpiritShots
			itemToCreateId = itemId - 2631; // Gives id of matching item for
			// this pack
			amount = 300;
		}
		else
		{ // Greater Compressed Package of Spirithots
			itemToCreateId = itemId - 2747; // Gives id of matching item for
			// this pack
			amount = 1000;
		}
		activeChar.getInventory().destroyItem("Extract", item, activeChar, null);
		activeChar.getInventory().addItem("Extract", itemToCreateId, amount, activeChar, item);
		SystemMessage sm = new SystemMessage(SystemMessageId.EARNED_S2_S1_S);
		sm.addItemName(itemToCreateId);
		sm.addNumber(amount);
		activeChar.sendPacket(sm);
		ItemList playerUI = new ItemList(activeChar, false);
		activeChar.sendPacket(playerUI);
	}

	public int[] getItemIds()
	{
		return ITEM_IDS;
	}
}
