/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.network.clientpackets;

import java.sql.PreparedStatement;
import java.util.logging.Logger;

import net.sf.l2j.L2DatabaseFactory;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.FriendList;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;

/**
 * sample 5F 01 00 00 00 format cdd
 *
 * @version $Revision: 1.7.4.2 $ $Date: 2005/03/27 15:29:30 $
 */
public final class RequestAnswerFriendInvite extends L2GameClientPacket
{
	private static final String _C__5F_REQUESTANSWERFRIENDINVITE = "[C] 5F RequestAnswerFriendInvite";
	private static Logger _log = Logger.getLogger(RequestAnswerFriendInvite.class.getName());
	private int _response;

	@Override
	protected void readImpl()
	{
		_response = readD();
	}

	@Override
	protected void runImpl()
	{
		L2PcInstance player = getClient().getActiveChar();
		if (player != null)
		{
			L2PcInstance requestor = player.getActiveRequester();
			if (requestor == null)
				return;
			if (_response == 1)
			{
				java.sql.Connection con = null;
				try
				{
					con = L2DatabaseFactory.getInstance().getConnection();
					PreparedStatement statement = con.prepareStatement("INSERT INTO character_friends (char_id, friend_id, friend_name) VALUES (?, ?, ?), (?, ?, ?)");
					statement.setInt(1, requestor.getObjectId());
					statement.setInt(2, player.getObjectId());
					statement.setString(3, player.getName());
					statement.setInt(4, player.getObjectId());
					statement.setInt(5, requestor.getObjectId());
					statement.setString(6, requestor.getName());
					statement.execute();
					statement.close();
					SystemMessage msg = new SystemMessage(SystemMessageId.YOU_HAVE_SUCCEEDED_INVITING_FRIEND);
					requestor.sendPacket(msg);
					// Player added to your friendlist
					msg = new SystemMessage(SystemMessageId.S1_ADDED_TO_FRIENDS);
					msg.addString(player.getName());
					requestor.sendPacket(msg);
					// has joined as friend.
					msg = new SystemMessage(SystemMessageId.S1_JOINED_AS_FRIEND);
					msg.addString(requestor.getName());
					player.sendPacket(msg);
					msg = null;
					// Send new friend-lists to players
					requestor.sendPacket(new FriendList(requestor));
					player.sendPacket(new FriendList(player));
				}
				catch (Exception e)
				{
					_log.warning("could not add friend objectid: " + e);
				}
				finally
				{
					try
					{
						con.close();
					}
					catch (Exception e)
					{
					}
				}
			}
			else
			{
				SystemMessage msg = new SystemMessage(SystemMessageId.FAILED_TO_INVITE_A_FRIEND);
				requestor.sendPacket(msg);
				msg = null;
			}
			player.setActiveRequester(null);
			requestor.onTransactionResponse();
		}
	}

	/*
	 * (non-Javadoc)
	 * @see net.sf.l2j.gameserver.network.clientpackets.ClientBasePacket#getType()
	 */
	@Override
	public String getType()
	{
		return _C__5F_REQUESTANSWERFRIENDINVITE;
	}
}
