/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.model.actor.instance;

import java.util.concurrent.ScheduledFuture;

import net.sf.l2j.gameserver.ThreadPoolManager;
import net.sf.l2j.gameserver.datatables.SkillTable;
import net.sf.l2j.gameserver.model.L2Character;
import net.sf.l2j.gameserver.model.L2Object;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUser;
import net.sf.l2j.gameserver.templates.L2NpcTemplate;
import net.sf.l2j.util.Rnd;

/**
 * @author Drunkard Zabb0x Lets drink2code!
 */
public class L2XmassTreeInstance extends L2NpcInstance
{
	@SuppressWarnings("unchecked")
	private ScheduledFuture _aiTask;

	class XmassAI implements Runnable
	{
		private L2XmassTreeInstance _caster;

		protected XmassAI(L2XmassTreeInstance caster)
		{
			_caster = caster;
		}

		public void run()
		{
			for (L2PcInstance player : getKnownList().getKnownPlayers().values())
			{
				int i = Rnd.nextInt(3);
				handleCast(player, (4262 + i));
			}
		}

		private boolean handleCast(L2PcInstance player, int skillId)
		{
			L2Skill skill = SkillTable.getInstance().getInfo(skillId, 1);
			if (player.getFirstEffect(skill) == null)
			{
				setTarget(player);
				doCast(skill);
				MagicSkillUser msu = new MagicSkillUser(_caster, player, skill.getId(), 1, skill.getHitTime(), 0);
				broadcastPacket(msu);
				return true;
			}
			return false;
		}
	}

	public L2XmassTreeInstance(int objectId, L2NpcTemplate template)
	{
		super(objectId, template);
		_aiTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new XmassAI(this), 3000, 3000);
	}

	@Override
	public void deleteMe()
	{
		if (_aiTask != null)
			_aiTask.cancel(true);
		super.deleteMe();
	}

	@Override
	public int getDistanceToWatchObject(L2Object object)
	{
		return 900;
	}

	/*
	 * (non-Javadoc)
	 * @see net.sf.l2j.gameserver.model.L2Object#isAttackable()
	 */
	@Override
	public boolean isAutoAttackable(L2Character attacker)
	{
		return false;
	}
}
