/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.network.serverpackets;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.datatables.NpcTable;
import net.sf.l2j.gameserver.instancemanager.CursedWeaponsManager;
import net.sf.l2j.gameserver.model.L2Summon;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.item.Inventory;
import net.sf.l2j.gameserver.templates.L2NpcTemplate;

/**
 * 0000: 04 03 15 00 00 77 ff 00 00 80 f1 ff ff 00 00 00 .....w.......... 0010: 00 2a 89 00 4c 43 00 61 00 6c 00 61 00 64 00 6f .*..LC.a.l.a.d.o 0020: 00 6e 00 00 00 01 00 00 00 00 00 00 00 19 00 00 .n.............. 0030: 00 0d 00 00 00 ee 81 02 00 15 00 00 00 18 00 00 ................ 0040: 00 19 00 00 00 25 00 00 00 17 00 00 00 28 00 00 .....%.......(.. 0050: 00 14 01 00 00 14 01 00 00 02 01 00
 * 00 02 01 00 ................ 0060: 00 fa 09 00 00 81 06 00 00 26 34 00 00 2e 00 00 .........&4..... 0070: 00 00 00 00 00 db 9f a1 41 93 26 64 41 de c8 31 ........A.&dA..1 0080: 41 ca 73 c0 41 d5 22 d0 41 83 bd 41 41 81 56 10 A.s.A.".A..AA.V. 0090: 41 00 00 00 00 27 7d 30 41 69 aa e0 40 b4 fb d3 A....'}0Ai..@... 00a0: 41 91 f9 63 41 00 00 00 00 81 56 10 41 00 00 00 A..cA.....V.A... 00b0: 00 71
 * 00 00 00 71 00 00 00 76 00 00 00 74 00 00 .q...q...v...t.. 00c0: 00 74 00 00 00 2a 00 00 00 e8 02 00 00 00 00 00 .t...*.......... 00d0: 00 5f 04 00 00 ac 01 00 00 cf 01 00 00 62 04 00 ._...........b.. 00e0: 00 00 00 00 00 e8 02 00 00 0b 00 00 00 52 01 00 .............R.. 00f0: 00 4d 00 00 00 2a 00 00 00 2f 00 00 00 29 00 00 .M...*.../...).. 0100: 00 12 00 00 00 82 01 00 00 52 01 00 00 53 00 00
 * .........R...S.. 0110: 00 00 00 00 00 00 00 00 00 7a 00 00 00 55 00 00 .........z...U.. 0120: 00 32 00 00 00 32 00 00 00 00 00 00 00 00 00 00 .2...2.......... 0130: 00 00 00 00 00 00 00 00 00 a4 70 3d 0a d7 a3 f0 ..........p=.... 0140: 3f 64 5d dc 46 03 78 f3 3f 00 00 00 00 00 00 1e ?d].F.x.?....... 0150: 40 00 00 00 00 00 00 38 40 02 00 00 00 01 00 00
 *
 * @......8@....... 0160: 00 00 00 00 00 00 00 00 00 00 00 c1 0c 00 00 01 ................ 0170: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 0180: 00 00 00 00 .... dddddSdddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddffffddddSdddcccdd (h) dddddSddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddd ffffddddSdddddcccddh (h) c dc hhdh
 *                  dddddSdddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddffffddddSdddddcccddh (h) c dc hhdh ddddc c dcc cddd d (from 654) but it actually reads dddddSdddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddffffddddSdddddcccddh (h) c dc *dddddddd* hhdh ddddc dcc cddd d *...*: here i am not sure at least it looks like it reads that much data (32
 *                  bytes), not sure about the format inside because it is not read thanks to the ususal parsing function dddddSddddQddddddddddddddddddddddddddddddddddddddddddddddddhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhddddddddddddddddddddffffddddSdddddcccddh [h] c dc d hhdh ddddc c dcc cddd d c dd d d
 * @version $Revision: 1.14.2.4.2.12 $ $Date: 2005/04/11 10:05:55 $
 */
public class UserInfo extends L2GameServerPacket
{
	private static final String _S__04_USERINFO = "[S] 04 UserInfo";
	private L2PcInstance _activeChar;
	private int _runSpd, _walkSpd, _swimRunSpd, _swimWalkSpd, _flRunSpd, _flWalkSpd, _flyRunSpd, _flyWalkSpd, _relation;
	private float _moveMultiplier;

	/**
	 * @param _characters
	 */
	public UserInfo(L2PcInstance character)
	{
		_activeChar = character;
		_moveMultiplier = _activeChar.getMovementSpeedMultiplier();
		_runSpd = (int) (_activeChar.getRunSpeed() / _moveMultiplier);
		_walkSpd = (int) (_activeChar.getWalkSpeed() / _moveMultiplier);
		_swimRunSpd = _flRunSpd = _flyRunSpd = _runSpd;
		_swimWalkSpd = _flWalkSpd = _flyWalkSpd = _walkSpd;
		_relation = _activeChar.isClanLeader() ? 0x40 : 0;
		if (_activeChar.getSiegeState() == 1)
			_relation |= 0x180;
		if (_activeChar.getSiegeState() == 2)
			_relation |= 0x80;
	}

	@Override
	protected final void writeImpl()
	{
		writeC(0x04);
		writeD(_activeChar.getX());
		writeD(_activeChar.getY());
		writeD(_activeChar.getZ());
		writeD(_activeChar.getHeading());
		writeD(_activeChar.getObjectId());
		writeS(_activeChar.getName());
		writeD(_activeChar.getRace().ordinal());
		writeD(_activeChar.getAppearance().getSex() ? 1 : 0);
		if (_activeChar.getClassIndex() == 0)
			writeD(_activeChar.getClassId().getId());
		else
			writeD(_activeChar.getBaseClass());
		writeD(_activeChar.getLevel());
		writeQ(_activeChar.getExp());
		writeD(_activeChar.getSTR());
		writeD(_activeChar.getDEX());
		writeD(_activeChar.getCON());
		writeD(_activeChar.getINT());
		writeD(_activeChar.getWIT());
		writeD(_activeChar.getMEN());
		writeD(_activeChar.getMaxHp());
		writeD((int) _activeChar.getCurrentHp());
		writeD(_activeChar.getMaxMp());
		writeD((int) _activeChar.getCurrentMp());
		writeD(_activeChar.getSp());
		writeD(_activeChar.getCurrentLoad());
		writeD(_activeChar.getMaxLoad());
		writeD(0x28); // unknown
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_DHAIR));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_REAR));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEAR));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_NECK));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RFINGER));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LFINGER));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HEAD));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RHAND));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LHAND));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_GLOVES));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_CHEST));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEGS));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_FEET));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_BACK));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LRHAND));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HAIR));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_FACE));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_DHAIR));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_REAR));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEAR));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_NECK));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RFINGER));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LFINGER));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HEAD));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LHAND));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_GLOVES));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_CHEST));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEGS));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FEET));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_BACK));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LRHAND));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIR));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FACE));
		// c6 new h's
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_RHAND));
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_LRHAND));
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		// end of c6 new h's
		writeD(_activeChar.getPAtk(null));
		writeD(_activeChar.getPAtkSpd());
		writeD(_activeChar.getPDef(null));
		writeD(_activeChar.getEvasionRate(null));
		writeD(_activeChar.getAccuracy());
		writeD(_activeChar.getCriticalHit(null, null));
		writeD(_activeChar.getMAtk(null, null));
		writeD(_activeChar.getMAtkSpd());
		writeD(_activeChar.getPAtkSpd());
		writeD(_activeChar.getMDef(null, null));
		writeD(_activeChar.getPvpFlag()); // 0-non-pvp 1-pvp = violett
		// name
		writeD(_activeChar.getKarma());
		writeD(_runSpd);
		writeD(_walkSpd);
		writeD(_swimRunSpd); // swimspeed
		writeD(_swimWalkSpd); // swimspeed
		writeD(_flRunSpd);
		writeD(_flWalkSpd);
		writeD(_flyRunSpd);
		writeD(_flyWalkSpd);
		writeF(_moveMultiplier);
		writeF(_activeChar.getAttackSpeedMultiplier());
		L2Summon pet = _activeChar.getPet();
		if (_activeChar.getMountType() != 0 && pet != null)
		{
			writeF(pet.getTemplate().collisionRadius);
			writeF(pet.getTemplate().collisionHeight);
		}
		else
		{
			writeF(_activeChar.getBaseTemplate().collisionRadius);
			writeF(_activeChar.getBaseTemplate().collisionHeight);
		}
		writeD(_activeChar.getAppearance().getHairStyle());
		writeD(_activeChar.getAppearance().getHairColor());
		writeD(_activeChar.getAppearance().getFace());
		writeD(_activeChar.getAccessLevel() >= Config.GM_MIN ? 1 : 0); // builder
		// level
		String title = _activeChar.getTitle();
		if (_activeChar.getAppearance().getInvisible() && _activeChar.isGM())
			title = "Invisible";
		if (_activeChar.getPoly().isMorphed())
		{
			L2NpcTemplate polyObj = NpcTable.getInstance().getTemplate(_activeChar.getPoly().getPolyId());
			if (polyObj != null)
				title += " - " + polyObj.name;
		}
		writeS(title);
		writeD(_activeChar.getClanId());
		writeD(_activeChar.getClanCrestId());
		writeD(_activeChar.getAllyId());
		writeD(_activeChar.getAllyCrestId()); // ally crest id
		// 0x40 leader rights
		// siege flags: attacker - 0x180 sword over name, defender - 0x80
		// shield, 0xC0 crown (|leader), 0x1C0 flag (|leader)
		writeD(_relation);
		writeC(_activeChar.getMountType()); // mount type
		writeC(_activeChar.getPrivateStoreType());
		writeC(_activeChar.hasDwarvenCraft() ? 1 : 0);
		writeD(_activeChar.getPkKills());
		writeD(_activeChar.getPvpKills());
		writeH(_activeChar.getCubics().size());
		for (int id : _activeChar.getCubics().keySet())
			writeH(id);
		writeC(0x00); // 1-find party members
		writeD(_activeChar.getAbnormalEffect());
		writeC(0x00);
		writeD(_activeChar.getClanPrivileges());
		writeH(_activeChar.getRecomLeft()); // c2 recommendations remaining
		writeH(_activeChar.getRecomHave()); // c2 recommendations received
		writeD(0x00);
		writeH(_activeChar.GetInventoryLimit());
		writeD(_activeChar.getClassId().getId());
		writeD(0x00); // special effects? circles around player...
		writeD(_activeChar.getMaxCp());
		writeD((int) _activeChar.getCurrentCp());
		writeC(_activeChar.isMounted() ? 0 : _activeChar.getEnchantEffect());
		if (_activeChar.getTeam() == 1)
			writeC(0x01); // team circle around feet 1= Blue, 2 = red
		else if (_activeChar.getTeam() == 2)
			writeC(0x02); // team circle around feet 1= Blue, 2 = red
		else
			writeC(0x00); // team circle around feet 1= Blue, 2 = red
		writeD(_activeChar.getClanCrestLargeId());
		writeC(_activeChar.isNoble() ? 1 : 0); // 0x01: symbol on char menu
		// ctrl+I
		writeC(_activeChar.isHero() || _activeChar.isGM() && Config.GM_HERO_AURA ? 1 : 0); // 0x01:
		// Hero
		// Aura
		writeC(_activeChar.isFishing() ? 1 : 0); // Fishing Mode
		writeD(_activeChar.GetFishx()); // fishing x
		writeD(_activeChar.GetFishy()); // fishing y
		writeD(_activeChar.GetFishz()); // fishing z
		writeD(_activeChar.getAppearance().getNameColor());
		// new c5
		writeC(_activeChar.isRunning() ? 0x01 : 0x00); // changes the Speed
		// display on Status
		// Window
		writeD(_activeChar.getPledgeClass()); // changes the text above CP on
		// Status Window
		writeD(0x00); // ??
		writeD(_activeChar.getAppearance().getTitleColor());
		// writeD(0x00); // ??
		if (_activeChar.isCursedWeaponEquiped())
			writeD(CursedWeaponsManager.getInstance().getLevel(_activeChar.getCursedWeaponEquipedId()));
		else
			writeD(0x00);
	}

	/*
	 * (non-Javadoc)
	 * @see net.sf.l2j.gameserver.network.serverpackets.ServerBasePacket#getType()
	 */
	@Override
	public String getType()
	{
		return _S__04_USERINFO;
	}
}
