/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.model.actor.instance;

import net.sf.l2j.gameserver.SevenSignsFestival;
import net.sf.l2j.gameserver.model.L2Character;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.L2Party;
import net.sf.l2j.gameserver.network.serverpackets.InventoryUpdate;
import net.sf.l2j.gameserver.templates.L2NpcTemplate;

/**
 * L2FestivalMonsterInstance This class manages all attackable festival NPCs, spawned during the Festival of Darkness.
 *
 * @author Tempy
 */
public class L2FestivalMonsterInstance extends L2MonsterInstance
{
	protected int _bonusMultiplier = 1;

	/**
	 * Constructor of L2FestivalMonsterInstance (use L2Character and L2NpcInstance constructor).<BR>
	 * <BR>
	 * <B><U> Actions</U> :</B><BR>
	 * <BR>
	 * <li>Call the L2Character constructor to set the _template of the L2FestivalMonsterInstance (copy skills from template to object and link _calculators to NPC_STD_CALCULATOR)</li> <li>Set the name of the L2MonsterInstance</li> <li>Create a RandomAnimation Task that will be launched after the calculated delay if the server allow it</li> <BR>
	 * <BR>
	 *
	 * @param objectId
	 *            Identifier of the object to initialized
	 * @param L2NpcTemplate
	 *            Template to apply to the NPC
	 */
	public L2FestivalMonsterInstance(int objectId, L2NpcTemplate template)
	{
		super(objectId, template);
	}

	public void setOfferingBonus(int bonusMultiplier)
	{
		_bonusMultiplier = bonusMultiplier;
	}

	/**
	 * Return true if the attacker is not another L2FestivalMonsterInstance.<BR>
	 * <BR>
	 */
	@Override
	public boolean isAutoAttackable(L2Character attacker)
	{
		if (attacker instanceof L2FestivalMonsterInstance)
			return false;
		return true;
	}

	/**
	 * All mobs in the festival are aggressive, and have high aggro range.
	 */
	@Override
	public boolean isAggressive()
	{
		return true;
	}

	/**
	 * All mobs in the festival really don't need random animation.
	 */
	@Override
	public boolean hasRandomAnimation()
	{
		return false;
	}

	/**
	 * Actions: <li>Check if the killing object is a player, and then find the party they belong to.</li> <li>Add a blood offering item to the leader of the party.</li> <li>Update the party leader's inventory to show the new item addition.</li>
	 */
	@Override
	public void doItemDrop(L2Character lastAttacker)
	{
		L2PcInstance killingChar = null;
		if (!(lastAttacker instanceof L2PcInstance))
			return;
		killingChar = (L2PcInstance) lastAttacker;
		L2Party associatedParty = killingChar.getParty();
		if (associatedParty == null)
			return;
		L2PcInstance partyLeader = associatedParty.getPartyMembers().get(0);
		L2ItemInstance addedOfferings = partyLeader.getInventory().addItem("Sign", SevenSignsFestival.FESTIVAL_OFFERING_ID, _bonusMultiplier, partyLeader, this);
		InventoryUpdate iu = new InventoryUpdate();
		if (addedOfferings.getCount() != _bonusMultiplier)
			iu.addModifiedItem(addedOfferings);
		else
			iu.addNewItem(addedOfferings);
		partyLeader.sendPacket(iu);
		super.doItemDrop(lastAttacker); // Normal drop
	}
}