/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.network.serverpackets;

import net.sf.l2j.gameserver.model.L2Character;

/**
 * sample 0000: 5a d8 a8 10 48 d8 a8 10 48 10 04 00 00 01 00 00 Z...H...H....... 0010: 00 f0 1a 00 00 68 28 00 00 .....h(.. format dddddd dddh (h)
 *
 * @version $Revision: 1.4.2.1.2.4 $ $Date: 2005/03/27 15:29:39 $
 */
public class MagicSkillUser extends L2GameServerPacket
{
	private static final String _S__5A_MAGICSKILLUSER = "[S] 5A MagicSkillUser";
	private int _targetId;
	private int _skillId;
	private int _skillLevel;
	private int _hitTime;
	private int _reuseDelay;
	private int _charObjId, _x, _y, _z;

	public MagicSkillUser(L2Character cha, L2Character target, int skillId, int skillLevel, int hitTime, int reuseDelay)
	{
		_charObjId = cha.getObjectId();
		_targetId = target.getObjectId();
		_skillId = skillId;
		_skillLevel = skillLevel;
		_hitTime = hitTime;
		_reuseDelay = reuseDelay;
		_x = cha.getX();
		_y = cha.getY();
		_z = cha.getZ();
	}

	public MagicSkillUser(L2Character cha, int skillId, int skillLevel, int hitTime, int reuseDelay)
	{
		_charObjId = cha.getObjectId();
		_targetId = cha.getTargetId();
		_skillId = skillId;
		_skillLevel = skillLevel;
		_hitTime = hitTime;
		_reuseDelay = reuseDelay;
		_x = cha.getX();
		_y = cha.getY();
		_z = cha.getZ();
	}

	@Override
	protected final void writeImpl()
	{
		writeC(0x48);
		writeD(_charObjId);
		writeD(_targetId);
		writeD(_skillId);
		writeD(_skillLevel);
		writeD(_hitTime);
		writeD(_reuseDelay);
		writeD(_x);
		writeD(_y);
		writeD(_z);
		writeH(0x00); // unknown loop but not AoE
		// for()
		// {
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		// }
	}

	/*
	 * (non-Javadoc)
	 * @see net.sf.l2j.gameserver.network.serverpackets.ServerBasePacket#getType()
	 */
	@Override
	public String getType()
	{
		return _S__5A_MAGICSKILLUSER;
	}
}
