/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.handler.skillhandlers;

import net.sf.l2j.gameserver.handler.ISkillHandler;
import net.sf.l2j.gameserver.instancemanager.CastleManager;
import net.sf.l2j.gameserver.instancemanager.FortManager;
import net.sf.l2j.gameserver.model.L2Character;
import net.sf.l2j.gameserver.model.L2Object;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.L2Skill.SkillType;
import net.sf.l2j.gameserver.model.actor.instance.L2ArtefactInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.entity.Castle;
import net.sf.l2j.gameserver.model.entity.Fort;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
import net.sf.l2j.gameserver.util.Util;

/**
 * @author _drunk_ TODO To change the template for this generated type comment go to Window - Preferences - Java - Code Style - Code Templates
 */
public class TakeCastle implements ISkillHandler
{
	// private static Logger _log =
	// Logger.getLogger(TakeCastle.class.getName());
	private static final SkillType[] SKILL_IDS = { SkillType.TAKECASTLE };

	public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
	{
		if (activeChar == null || !(activeChar instanceof L2PcInstance))
			return;
		L2PcInstance player = (L2PcInstance) activeChar;
		if (player.getClan() == null || player.getClan().getLeaderId() != player.getObjectId())
			return;
		Castle castle = CastleManager.getInstance().getCastle(player);
		Fort fort = FortManager.getInstance().getFort(player);
		if (castle == null && fort == null)
			return;
		if (castle != null)
		{
			if (!checkIfOkToCastSealOfRule(player, castle, true))
				return;
			try
			{
				if (targets[0] instanceof L2ArtefactInstance)
					castle.Engrave(player.getClan(), targets[0].getObjectId());
			}
			catch (Exception e)
			{
			}
		}
		if (fort != null)
		{
			if (!checkIfOkToCastSealOfRule(player, fort, true))
				return;
			try
			{
				if (targets[0] instanceof L2ArtefactInstance)
					fort.Engrave(player.getClan(), targets[0].getObjectId());
			}
			catch (Exception e)
			{
			}
		}
	}

	public SkillType[] getSkillIds()
	{
		return SKILL_IDS;
	}

	/**
	 * Return true if character clan place a flag<BR>
	 * <BR>
	 *
	 * @param activeChar
	 *            The L2Character of the character placing the flag
	 */
	public static boolean checkIfOkToCastSealOfRule(L2Character activeChar, boolean isCheckOnly)
	{
		Castle castle = CastleManager.getInstance().getCastle(activeChar);
		Fort fort = FortManager.getInstance().getFort(activeChar);
		if (castle == null && fort == null)
			return false;
		if (castle != null)
			return checkIfOkToCastSealOfRule(activeChar, castle, isCheckOnly);
		else
			return checkIfOkToCastSealOfRule(activeChar, fort, isCheckOnly);
	}

	public static boolean checkIfOkToCastSealOfRule(L2Character activeChar, Castle castle, boolean isCheckOnly)
	{
		if (activeChar == null || !(activeChar instanceof L2PcInstance))
			return false;
		SystemMessage sm = new SystemMessage(SystemMessageId.S1_S2);
		L2PcInstance player = (L2PcInstance) activeChar;
		if (castle == null || castle.getCastleId() <= 0)
			sm.addString("You must be on castle ground to use this skill");
		else if (player.getTarget() == null && !(player.getTarget() instanceof L2ArtefactInstance))
			sm.addString("You can only use this skill on an artifact");
		else if (!castle.getSiege().getIsInProgress())
			sm.addString("You can only use this skill during a siege.");
		else if (!Util.checkIfInRange(200, player, player.getTarget(), true))
			sm.addString("You are not in range of the artifact.");
		else if (castle.getSiege().getAttackerClan(player.getClan()) == null)
			sm.addString("You must be an attacker to use this skill");
		else
		{
			if (!isCheckOnly)
				castle.getSiege().announceToPlayer("Clan " + player.getClan().getName() + " has begun to engrave the ruler.", true);
			return true;
		}
		if (!isCheckOnly)
		{
			player.sendPacket(sm);
		}
		return false;
	}

	public static boolean checkIfOkToCastSealOfRule(L2Character activeChar, Fort fort, boolean isCheckOnly)
	{
		if (activeChar == null || !(activeChar instanceof L2PcInstance))
			return false;
		SystemMessage sm = new SystemMessage(SystemMessageId.S1_S2);
		L2PcInstance player = (L2PcInstance) activeChar;
		if (fort == null || fort.getFortId() <= 0)
			sm.addString("You must be on fort ground to use this skill");
		else if (player.getTarget() == null && !(player.getTarget() instanceof L2ArtefactInstance))
			sm.addString("You can only use this skill on an artifact");
		else if (!fort.getSiege().getIsInProgress())
			sm.addString("You can only use this skill during a siege.");
		else if (!Util.checkIfInRange(200, player, player.getTarget(), true))
			sm.addString("You are not in range of the artifact.");
		else if (fort.getSiege().getAttackerClan(player.getClan()) == null)
			sm.addString("You must be an attacker to use this skill");
		else
		{
			if (!isCheckOnly)
				fort.getSiege().announceToPlayer("Clan " + player.getClan().getName() + " has begun to engrave the ruler.", true);
			return true;
		}
		if (!isCheckOnly)
		{
			player.sendPacket(sm);
		}
		return false;
	}
}
