/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.model.actor.status;

import net.sf.l2j.gameserver.model.L2Character;
import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;

public class PlayableStatus extends CharStatus
{
	// =========================================================
	// Data Field
	// =========================================================
	// Constructor
	public PlayableStatus(L2PlayableInstance activeChar)
	{
		super(activeChar);
	}

	// =========================================================
	// Method - Public
	@Override
	public void reduceHp(double value, L2Character attacker)
	{
		reduceHp(value, attacker, true);
	}

	@Override
	public void reduceHp(double value, L2Character attacker, boolean awake)
	{
		if (getActiveChar().isDead())
			return;
		super.reduceHp(value, attacker, awake);
		/*
		 * if (attacker != null && attacker != getActiveChar()) { // Flag the attacker if it's a L2PcInstance outside a PvP area L2PcInstance player = null; if (attacker instanceof L2PcInstance) player = (L2PcInstance)attacker; else if (attacker instanceof L2Summon) player = ((L2Summon)attacker).getOwner(); if (player != null) player.updatePvPStatus(getActiveChar()); }
		 */
	}

	// =========================================================
	// Method - Private
	// =========================================================
	// Property - Public
	@Override
	public L2PlayableInstance getActiveChar()
	{
		return (L2PlayableInstance) super.getActiveChar();
	}
}
