/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.network.serverpackets;

import net.sf.l2j.gameserver.model.L2Macro;

/**
 * packet type id 0xe7 sample e7 d // unknown change of Macro edit,add,delete c // unknown c //count of Macros c // unknown d // id S // macro name S // desc S // acronym c // icon c // count c // entry c // type d // skill id c // shortcut id S // command name format: cdhcdSSScc (ccdcS)
 *
 * @param decrypt
 */
public class SendMacroList extends L2GameServerPacket
{
	private static final String _S__E7_SENDMACROLIST = "[S] E7 SendMacroList";
	private final int _rev;
	private final int _count;
	private final L2Macro _macro;

	public SendMacroList(int rev, int count, L2Macro macro)
	{
		_rev = rev;
		_count = count;
		_macro = macro;
	}

	@Override
	protected final void writeImpl()
	{
		writeC(0xE7);
		writeD(_rev); // macro change revision (changes after each macro
		// edition)
		writeC(0); // unknown
		writeC(_count); // count of Macros
		writeC(_macro != null ? 1 : 0); // unknown
		if (_macro != null)
		{
			writeD(_macro.id); // Macro ID
			writeS(_macro.name); // Macro Name
			writeS(_macro.descr); // Desc
			writeS(_macro.acronym); // acronym
			writeC(_macro.icon); // icon
			writeC(_macro.commands.length); // count
			for (int i = 0; i < _macro.commands.length; i++)
			{
				L2Macro.L2MacroCmd cmd = _macro.commands[i];
				writeC(i + 1); // i of count
				writeC(cmd.type); // type 1 = skill, 3 = action, 4 =
				// shortcut
				writeD(cmd.d1); // skill id
				writeC(cmd.d2); // shortcut id
				writeS(cmd.cmd); // command name
			}
		}
		// writeD(1); //unknown change of Macro edit,add,delete
		// writeC(0); //unknown
		// writeC(1); //count of Macros
		// writeC(1); //unknown
		//
		// writeD(1430); //Macro ID
		// writeS("Admin"); //Macro Name
		// writeS("Admin Command"); //Desc
		// writeS("ADM"); //acronym
		// writeC(0); //icon
		// writeC(2); //count
		//
		// writeC(1); //i of count
		// writeC(3); //type 1 = skill, 3 = action, 4 = shortcut
		// writeD(0); // skill id
		// writeC(0); // shortcut id
		// writeS("/loc"); // command name
		//
		// writeC(2); //i of count
		// writeC(3); //type 1 = skill, 3 = action, 4 = shortcut
		// writeD(0); // skill id
		// writeC(0); // shortcut id
		// writeS("//admin"); // command name
	}

	/*
	 * (non-Javadoc)
	 * @see net.sf.l2j.gameserver.network.serverpackets.ServerBasePacket#getType()
	 */
	@Override
	public String getType()
	{
		return _S__E7_SENDMACROLIST;
	}
}
