/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.network.serverpackets;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.instancemanager.CastleManager;
import net.sf.l2j.gameserver.instancemanager.FortManager;
import net.sf.l2j.gameserver.model.L2Attackable;
import net.sf.l2j.gameserver.model.L2Character;
import net.sf.l2j.gameserver.model.L2SiegeClan;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.entity.Castle;
import net.sf.l2j.gameserver.model.entity.Fort;

/**
 * sample 0b 952a1048 objectId 00000000 00000000 00000000 00000000 00000000 00000000 format dddddd rev 377 format ddddddd rev 417
 *
 * @version $Revision: 1.3.2.1.2.5 $ $Date: 2005/03/27 18:46:18 $
 */
public class Die extends L2GameServerPacket
{
	private static final String _S__0B_DIE = "[S] 06 Die";
	private final int _charObjId;
	private final boolean _fake;
	private boolean _inL2JOneoEvent;
	private boolean _donator;
	private boolean _sweepable;
	private int _access;
	private net.sf.l2j.gameserver.model.L2Clan _clan;
	private static final int REQUIRED_LEVEL = net.sf.l2j.Config.GM_FIXED;
	L2Character _activeChar;
	private boolean _funEvent;

	/**
	 * @param _characters
	 */
	public Die(L2Character cha)
	{
		_activeChar = cha;
		if (cha instanceof L2PcInstance)
		{
			L2PcInstance player = (L2PcInstance) cha;
			_access = player.getAccessLevel();
			_clan = player.getClan();
			_donator = player.isDonator();
			_funEvent = !player.isInFunEvent();
		}
		_charObjId = cha.getObjectId();
		_fake = !cha.isDead();
		if (cha instanceof L2Attackable)
		{
			_sweepable = ((L2Attackable) cha).isSweepActive();
		}
	}

	@Override
	protected final void writeImpl()
	{
		if (_fake || _inL2JOneoEvent)
		{
			return;
		}
		writeC(0x06);
		writeD(_charObjId);
		// NOTE:
		// 6d 00 00 00 00 - to nearest village
		// 6d 01 00 00 00 - to hide away
		// 6d 02 00 00 00 - to castle
		// 6d 03 00 00 00 - to siege HQ
		// sweepable
		// 6d 04 00 00 00 - FIXED
		writeD(_funEvent ? 0x01 : 0); // 6d 00 00 00 00 - to nearest village
		if (_funEvent && _clan != null)
		{
			L2SiegeClan siegeClan = null;
			Boolean isInDefense = false;
			Castle castle = CastleManager.getInstance().getCastle(_activeChar);
			Fort fort = FortManager.getInstance().getFort(_activeChar);
			if (castle != null && castle.getSiege().getIsInProgress())
			{
				// siege in progress
				siegeClan = castle.getSiege().getAttackerClan(_clan);
				if (siegeClan == null && castle.getSiege().checkIsDefender(_clan))
				{
					isInDefense = true;
				}
			}
			else if (fort != null && fort.getSiege().getIsInProgress())
			{
				// fort siege in progress
				siegeClan = fort.getSiege().getAttackerClan(_clan);
				if (siegeClan == null && fort.getSiege().checkIsDefender(_clan))
				{
					isInDefense = true;
				}
			}
			writeD(_clan.getHasHideout() > 0 ? 0x01 : 0x00); // 6d 01 00 00
			// 00 - to hide
			// away
			writeD(_clan.getHasCastle() > 0 || _clan.getHasFort() > 0 || isInDefense ? 0x01 : 0x00); // 6d
			// 02
			// 00
			// 00
			// 00 -
			// to
			// castle
			writeD(siegeClan != null && !isInDefense && siegeClan.getFlag().size() > 0 ? 0x01 : 0x00); // 6d
			// 03
			// 00 00
			// 00 -
			// to
			// siege
			// HQ
		}
		else
		{
			writeD(0x00); // 6d 01 00 00 00 - to hide away
			writeD(0x00); // 6d 02 00 00 00 - to castle
			writeD(0x00); // 6d 03 00 00 00 - to siege HQ
		}
		writeD(_sweepable ? 0x01 : 0x00); // sweepable (blue glow)
		writeD(_access >= REQUIRED_LEVEL ? 0x01 : 0x00); // 6d 04 00 00
		if (Config.DONATORS_REVIVE)
		{
			writeD(_donator ? 0x01 : 0x00); // 6d 04 00 00
		}
		// 00 -
		// to FIXED
	}

	/*
	 * (non-Javadoc)
	 * @see net.sf.l2j.gameserver.network.serverpackets.ServerBasePacket#getType()
	 */
	@Override
	public String getType()
	{
		return _S__0B_DIE;
	}
}