/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
//Future Implementation
/**
 * package net.sf.l2j.gameserver.handler.skillhandlers; import java.util.Map; import javolution.util.FastMap; import net.sf.l2j.gameserver.handler.ISkillHandler; import net.sf.l2j.gameserver.model.L2Character; import net.sf.l2j.gameserver.model.L2Object; import net.sf.l2j.gameserver.model.L2Skill; import net.sf.l2j.gameserver.model.L2Skill.SkillType; import
 * net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; public class ClanGate implements ISkillHandler { private static final SkillType[] SKILL_IDS = {SkillType.CLAN_GATE}; public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets) { if (!(activeChar instanceof L2PcInstance)) return; L2PcInstance player = ((L2PcInstance)activeChar);
 * player.getClan().giveMeOnlineMembers(player); } public SkillType[] getSkillIds() { return SKILL_IDS; } }
 */
