id	level	name	description	desc_add1	desc_add2
3	1	Power Strike	Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible.  Power 25.	none	none
3	2	Power Strike	Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible.  Power 27.	none	none
3	3	Power Strike	Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible.  Power 30.	none	none
3	4	Power Strike	Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible.  Power 39.	none	none
3	5	Power Strike	Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible.  Power 42.	none	none
3	6	Power Strike	Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible.  Power 46.	none	none
3	7	Power Strike	Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible.  Power 60.	none	none
3	8	Power Strike	Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible.  Power 65.	none	none
3	9	Power Strike	Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible.  Power 70.	none	none
4	1	Dash	Temporary burst of speed. Effect 1.	none	none
4	2	Dash	Temporary burst of speed. Effect 2.	none	none
16	1	Mortal Blow	A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 73.	none	none
16	2	Mortal Blow	A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 80.	none	none
16	3	Mortal Blow	A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 88.	none	none
16	4	Mortal Blow	A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 115.	none	none
16	5	Mortal Blow	A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 126.	none	none
16	6	Mortal Blow	A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 137.	none	none
16	7	Mortal Blow	A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 178.	none	none
16	8	Mortal Blow	A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 193.	none	none
16	9	Mortal Blow	A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 210.	none	none
16	10	Mortal Blow	A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 268.	none	none
16	11	Mortal Blow	A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 291.	none	none
16	12	Mortal Blow	A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 314.	none	none
16	13	Mortal Blow	A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 367.	none	none
16	14	Mortal Blow	A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 396.	none	none
16	15	Mortal Blow	A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 427.	none	none
16	16	Mortal Blow	A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 494.	none	none
16	17	Mortal Blow	A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 531.	none	none
16	18	Mortal Blow	A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 571.	none	none
16	19	Mortal Blow	A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 656.	none	none
16	20	Mortal Blow	A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 703.	none	none
16	21	Mortal Blow	A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 752.	none	none
16	22	Mortal Blow	A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 859.	none	none
16	23	Mortal Blow	A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 916.	none	none
16	24	Mortal Blow	A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 977.	none	none
21	1	Poison Recovery	Self-cures poison. Effect less than 3.	none	none
21	2	Poison Recovery	Self-cures poison. Effect less than 7.	none	none
21	3	Poison Recovery	Self-cures poison. Effect less than 9.	none	none
28	1	Aggression	Provokes a target to attack. Power 655.	none	none
28	2	Aggression	Provokes a target to attack. Power 679.	none	none
28	3	Aggression	Provokes a target to attack. Power 703.	none	none
28	4	Aggression	Provokes a target to attack. Power 752.	none	none
28	5	Aggression	Provokes a target to attack. Power 777.	none	none
28	6	Aggression	Provokes a target to attack. Power 803.	none	none
28	7	Aggression	Provokes a target to attack. Power 855.	none	none
28	8	Aggression	Provokes a target to attack. Power 882.	none	none
28	9	Aggression	Provokes a target to attack. Power 909.	none	none
28	10	Aggression	Provokes a target to attack. Power 965.	none	none
28	11	Aggression	Provokes a target to attack. Power 993.	none	none
28	12	Aggression	Provokes a target to attack. Power 1021.	none	none
28	13	Aggression	Provokes a target to attack. Power 1078.	none	none
28	14	Aggression	Provokes a target to attack. Power 1107.	none	none
28	15	Aggression	Provokes a target to attack. Power 1136.	none	none
28	16	Aggression	Provokes a target to attack. Power 1166.	none	none
28	17	Aggression	Provokes a target to attack. Power 1195.	none	none
28	18	Aggression	Provokes a target to attack. Power 1224.	none	none
28	19	Aggression	Provokes a target to attack. Power 1254.	none	none
28	20	Aggression	Provokes a target to attack. Power 1283.	none	none
28	21	Aggression	Provokes a target to attack. Power 1312.	none	none
28	22	Aggression	Provokes a target to attack. Power 1342.	none	none
28	23	Aggression	Provokes a target to attack. Power 1371.	none	none
28	24	Aggression	Provokes a target to attack. Power 1400.	none	none
28	25	Aggression	Provokes a target to attack. Power 1492.	none	none
28	26	Aggression	Provokes a target to attack. Power 1457.	none	none
28	27	Aggression	Provokes a target to attack. Power 1485.	none	none
28	28	Aggression	Provokes a target to attack. Power 1513.	none	none
28	29	Aggression	Provokes a target to attack. Power 1541.	none	none
28	30	Aggression	Provokes a target to attack. Power 1568.	none	none
28	31	Aggression	Provokes a target to attack. Power 1595.	none	none
28	32	Aggression	Provokes a target to attack. Power 1621.	none	none
28	33	Aggression	Provokes a target to attack. Power 1647.	none	none
28	34	Aggression	Provokes a target to attack. Power 1672.	none	none
28	35	Aggression	Provokes a target to attack. Power 1697.	none	none
28	36	Aggression	Provokes a target to attack. Power 1721.	none	none
28	37	Aggression	Provokes a target to attack. Power 1745.	none	none
28	38	Aggression	Provokes a target to attack. Power 1768.	none	none
28	39	Aggression	Provokes a target to attack. Power 1790.	none	none
28	40	Aggression	Provokes a target to attack. Power 1811.	none	none
28	41	Aggression	Provokes a target to attack. Power 1831.	none	none
28	42	Aggression	Provokes a target to attack. Power 1851.	none	none
28	43	Aggression	Provokes a target to attack. Power 1870.	none	none
28	44	Aggression	Provokes a target to attack. Power 1888.	none	none
28	45	Aggression	Provokes a target to attack. Power 1905.	none	none
28	46	Aggression	Provokes a target to attack. Power 1921.	none	none
28	47	Aggression	Provokes a target to attack. Power 1936.	none	none
28	48	Aggression	Provokes a target to attack. Power 1950.	none	none
28	49	Aggression	Provokes a target to attack. Power 1963.	none	none
28	101	Aggression	Provokes a target to attack. Enchant Power: the power is increased. Power 2008.	+1 Power	Maximizes the skill's power. Increases the power.
28	102	Aggression	Provokes a target to attack. Enchant Power: the power is increased. Power 2054.	+2 Power	Increases the power.
28	103	Aggression	Provokes a target to attack. Enchant Power: the power is increased. Power 2099.	+3 Power	Increases the power.
28	104	Aggression	Provokes a target to attack. Enchant Power: the power is increased. Power 2145.	+4 Power	Increases the power.
28	105	Aggression	Provokes a target to attack. Enchant Power: the power is increased. Power 2090.	+5 Power	Increases the power.
28	106	Aggression	Provokes a target to attack. Enchant Power: the power is increased. Power 2236.	+6 Power	Increases the power.
28	107	Aggression	Provokes a target to attack. Enchant Power: the power is increased. Power 2281.	+7 Power	Increases the power.
28	108	Aggression	Provokes a target to attack. Enchant Power: the power is increased. Power 2327.	+8 Power	Increases the power.
28	109	Aggression	Provokes a target to attack. Enchant Power: the power is increased. Power 2372.	+9 Power	Increases the power.
28	110	Aggression	Provokes a target to attack. Enchant Power: the power is increased. Power 2418.	+10 Power	Increases the power.
28	111	Aggression	Provokes a target to attack. Enchant Power: the power is increased. Power 2463.	+11 Power	Increases the power.
28	112	Aggression	Provokes a target to attack. Enchant Power: the power is increased. Power 2509.	+12 Power	Increases the power.
28	113	Aggression	Provokes a target to attack. Enchant Power: the power is increased. Power 2554.	+13 Power	Increases the power.
28	114	Aggression	Provokes a target to attack. Enchant Power: the power is increased. Power 2600.	+14 Power	Increases the power.
28	115	Aggression	Provokes a target to attack. Enchant Power: the power is increased. Power 2645.	+15 Power	Increases the power.
28	116	Aggression	Provokes a target to attack. Enchant Power: the power is increased. Power 2691.	+16 Power	Increases the power.
28	117	Aggression	Provokes a target to attack. Enchant Power: the power is increased. Power 2736.	+17 Power	Increases the power.
28	118	Aggression	Provokes a target to attack. Enchant Power: the power is increased. Power 2782.	+18 Power	Increases the power.
28	119	Aggression	Provokes a target to attack. Enchant Power: the power is increased. Power 2827.	+19 Power	Increases the power.
28	120	Aggression	Provokes a target to attack. Enchant Power: the power is increased. Power 2873.	+20 Power	Increases the power.
28	121	Aggression	Provokes a target to attack. Enchant Power: the power is increased. Power 2918.	+21 Power	Increases the power.
28	122	Aggression	Provokes a target to attack. Enchant Power: the power is increased. Power 2964.	+22 Power	Increases the power.
28	123	Aggression	Provokes a target to attack. Enchant Power: the power is increased. Power 3009.	+23 Power	Increases the power.
28	124	Aggression	Provokes a target to attack. Enchant Power: the power is increased. Power 3055.	+24 Power	Increases the power.
28	125	Aggression	Provokes a target to attack. Enchant Power: the power is increased. Power 3100.	+25 Power	Increases the power.
28	126	Aggression	Provokes a target to attack. Enchant Power: the power is increased. Power 3146.	+26 Power	Increases the power.
28	127	Aggression	Provokes a target to attack. Enchant Power: the power is increased. Power 3191.	+27 Power	Increases the power.
28	128	Aggression	Provokes a target to attack. Enchant Power: the power is increased. Power 3237.	+28 Power	Increases the power.
28	129	Aggression	Provokes a target to attack. Enchant Power: the power is increased. Power 3282.	+29 Power	Increases the power.
28	130	Aggression	Provokes a target to attack. Enchant Power: the power is increased. Power 3328.	+30 Power	Increases the power.
28	141	Aggression	Provokes a target to attack. Enchant Cost: MP consumption is decreased.  Power 1963.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
28	142	Aggression	Provokes a target to attack. Enchant Cost: MP consumption is decreased.  Power 1963.	+2 Cost	MP consumption decreases.
28	143	Aggression	Provokes a target to attack. Enchant Cost: MP consumption is decreased.  Power 1963.	+3 Cost	MP consumption decreases.
28	144	Aggression	Provokes a target to attack. Enchant Cost: MP consumption is decreased.  Power 1963.	+4 Cost	MP consumption decreases.
28	145	Aggression	Provokes a target to attack. Enchant Cost: MP consumption is decreased.  Power 1963.	+5 Cost	MP consumption decreases.
28	146	Aggression	Provokes a target to attack. Enchant Cost: MP consumption is decreased.  Power 1963.	+6 Cost	MP consumption decreases.
28	147	Aggression	Provokes a target to attack. Enchant Cost: MP consumption is decreased.  Power 1963.	+7 Cost	MP consumption decreases.
28	148	Aggression	Provokes a target to attack. Enchant Cost: MP consumption is decreased.  Power 1963.	+8 Cost	MP consumption decreases.
28	149	Aggression	Provokes a target to attack. Enchant Cost: MP consumption is decreased.  Power 1963.	+9 Cost	MP consumption decreases.
28	150	Aggression	Provokes a target to attack. Enchant Cost: MP consumption is decreased.  Power 1963.	+10 Cost	MP consumption decreases.
28	151	Aggression	Provokes a target to attack. Enchant Cost: MP consumption is decreased.  Power 1963.	+11 Cost	MP consumption decreases.
28	152	Aggression	Provokes a target to attack. Enchant Cost: MP consumption is decreased.  Power 1963.	+12 Cost	MP consumption decreases.
28	153	Aggression	Provokes a target to attack. Enchant Cost: MP consumption is decreased.  Power 1963.	+13 Cost	MP consumption decreases.
28	154	Aggression	Provokes a target to attack. Enchant Cost: MP consumption is decreased.  Power 1963.	+14 Cost	MP consumption decreases.
28	155	Aggression	Provokes a target to attack. Enchant Cost: MP consumption is decreased.  Power 1963.	+15 Cost	MP consumption decreases.
28	156	Aggression	Provokes a target to attack. Enchant Cost: MP consumption is decreased.  Power 1963.	+16 Cost	MP consumption decreases.
28	157	Aggression	Provokes a target to attack. Enchant Cost: MP consumption is decreased.  Power 1963.	+17 Cost	MP consumption decreases.
28	158	Aggression	Provokes a target to attack. Enchant Cost: MP consumption is decreased.  Power 1963.	+18 Cost	MP consumption decreases.
28	159	Aggression	Provokes a target to attack. Enchant Cost: MP consumption is decreased.  Power 1963.	+19 Cost	MP consumption decreases.
28	160	Aggression	Provokes a target to attack. Enchant Cost: MP consumption is decreased.  Power 1963.	+20 Cost	MP consumption decreases.
28	161	Aggression	Provokes a target to attack. Enchant Cost: MP consumption is decreased.  Power 1963.	+21 Cost	MP consumption decreases.
28	162	Aggression	Provokes a target to attack. Enchant Cost: MP consumption is decreased.  Power 1963.	+22 Cost	MP consumption decreases.
28	163	Aggression	Provokes a target to attack. Enchant Cost: MP consumption is decreased.  Power 1963.	+23 Cost	MP consumption decreases.
28	164	Aggression	Provokes a target to attack. Enchant Cost: MP consumption is decreased.  Power 1963.	+24 Cost	MP consumption decreases.
28	165	Aggression	Provokes a target to attack. Enchant Cost: MP consumption is decreased.  Power 1963.	+25 Cost	MP consumption decreases.
28	166	Aggression	Provokes a target to attack. Enchant Cost: MP consumption is decreased.  Power 1963.	+26 Cost	MP consumption decreases.
28	167	Aggression	Provokes a target to attack. Enchant Cost: MP consumption is decreased.  Power 1963.	+27 Cost	MP consumption decreases.
28	168	Aggression	Provokes a target to attack. Enchant Cost: MP consumption is decreased.  Power 1963.	+28 Cost	MP consumption decreases.
28	169	Aggression	Provokes a target to attack. Enchant Cost: MP consumption is decreased.  Power 1963.	+29 Cost	MP consumption decreases.
28	170	Aggression	Provokes a target to attack. Enchant Cost: MP consumption is decreased.  Power 1963.	+30 Cost	MP consumption decreases.
45	1	Divine Heal	Recover HP. Power 143.	none	none
45	2	Divine Heal	Recover HP. Power 150.	none	none
45	3	Divine Heal	Recover HP. Power 157.	none	none
45	4	Divine Heal	Recover HP. Power 171.	none	none
45	5	Divine Heal	Recover HP. Power 179.	none	none
45	6	Divine Heal	Recover HP. Power 187.	none	none
45	7	Divine Heal	Recover HP. Power 203.	none	none
45	8	Divine Heal	Recover HP. Power 211.	none	none
45	9	Divine Heal	Recover HP. Power 219.	none	none
56	1	Power Shot	A deadly damage-dealing volley from a bow. Power 65. Over-hit possible.	none	none
56	2	Power Shot	A deadly damage-dealing volley from a bow. Power 71. Over-hit possible.	none	none
56	3	Power Shot	A deadly damage-dealing volley from a bow. Power 78. Over-hit possible.	none	none
56	4	Power Shot	A deadly damage-dealing volley from a bow. Power 102. Over-hit possible.	none	none
56	5	Power Shot	A deadly damage-dealing volley from a bow. Power 112. Over-hit possible.	none	none
56	6	Power Shot	A deadly damage-dealing volley from a bow. Power 122. Over-hit possible.	none	none
56	7	Power Shot	A deadly damage-dealing volley from a bow. Power 158. Over-hit possible.	none	none
56	8	Power Shot	A deadly damage-dealing volley from a bow. Power 172. Over-hit possible.	none	none
56	9	Power Shot	A deadly damage-dealing volley from a bow. Power 187. Over-hit possible.	none	none
56	10	Power Shot	A deadly damage-dealing volley from a bow. Power 239. Over-hit possible.	none	none
56	11	Power Shot	A deadly damage-dealing volley from a bow. Power 258. Over-hit possible.	none	none
56	12	Power Shot	A deadly damage-dealing volley from a bow. Power 279. Over-hit possible.	none	none
56	13	Power Shot	A deadly damage-dealing volley from a bow. Power 326. Over-hit possible.	none	none
56	14	Power Shot	A deadly damage-dealing volley from a bow. Power 352. Over-hit possible.	none	none
56	15	Power Shot	A deadly damage-dealing volley from a bow. Power 379. Over-hit possible.	none	none
56	16	Power Shot	A deadly damage-dealing volley from a bow. Power 440. Over-hit possible.	none	none
56	17	Power Shot	A deadly damage-dealing volley from a bow. Power 472. Over-hit possible.	none	none
56	18	Power Shot	A deadly damage-dealing volley from a bow. Power 507. Over-hit possible.	none	none
56	19	Power Shot	A deadly damage-dealing volley from a bow. Power 584. Over-hit possible.	none	none
56	20	Power Shot	A deadly damage-dealing volley from a bow. Power 625. Over-hit possible.	none	none
56	21	Power Shot	A deadly damage-dealing volley from a bow. Power 669. Over-hit possible.	none	none
56	22	Power Shot	A deadly damage-dealing volley from a bow. Power 763. Over-hit possible.	none	none
56	23	Power Shot	A deadly damage-dealing volley from a bow. Power 814. Over-hit possible.	none	none
56	24	Power Shot	A deadly damage-dealing volley from a bow. Power 865. Over-hit possible.	none	none
58	1	Elemental Heal	Regenerates one's HP. Power 71.	none	none
58	2	Elemental Heal	Regenerates one's HP. Power 75.	none	none
58	3	Elemental Heal	Regenerates one's HP. Power 80.	none	none
58	4	Elemental Heal	Regenerates one's HP. Power 95.	none	none
58	5	Elemental Heal	Regenerates one's HP. Power 100.	none	none
58	6	Elemental Heal	Regenerates one's HP. Power 106.	none	none
58	7	Elemental Heal	Regenerates one's HP. Power 118.	none	none
58	8	Elemental Heal	Regenerates one's HP. Power 124.	none	none
58	9	Elemental Heal	Regenerates one's HP. Power 130.	none	none
58	10	Elemental Heal	Regenerates one's HP. Power 143.	none	none
58	11	Elemental Heal	Regenerates one's HP. Power 150.	none	none
58	12	Elemental Heal	Regenerates one's HP. Power 157.	none	none
58	13	Elemental Heal	Regenerates one's HP. Power 171.	none	none
58	14	Elemental Heal	Regenerates one's HP. Power 179.	none	none
58	15	Elemental Heal	Regenerates one's HP. Power 187.	none	none
58	16	Elemental Heal	Regenerates one's HP. Power 203.	none	none
58	17	Elemental Heal	Regenerates one's HP. Power 211.	none	none
58	18	Elemental Heal	Regenerates one's HP. Power 219.	none	none
58	19	Elemental Heal	Regenerates one's HP. Power 236.	none	none
58	20	Elemental Heal	Regenerates one's HP. Power 245.	none	none
58	21	Elemental Heal	Regenerates one's HP. Power 254.	none	none
58	22	Elemental Heal	Regenerates one's HP. Power 262.	none	none
58	23	Elemental Heal	Regenerates one's HP. Power 271.	none	none
58	24	Elemental Heal	Regenerates one's HP. Power 281.	none	none
58	25	Elemental Heal	Regenerates one's HP. Power 290.	none	none
58	26	Elemental Heal	Regenerates one's HP. Power 299.	none	none
58	27	Elemental Heal	Regenerates one's HP. Power 308.	none	none
58	28	Elemental Heal	Regenerates one's HP. Power 318.	none	none
58	29	Elemental Heal	Regenerates one's HP. Power 327.	none	none
58	30	Elemental Heal	Regenerates one's HP. Power 337.	none	none
58	31	Elemental Heal	Regenerates one's HP. Power 346.	none	none
58	32	Elemental Heal	Regenerates one's HP. Power 356.	none	none
58	33	Elemental Heal	Regenerates one's HP. Power 365.	none	none
58	34	Elemental Heal	Regenerates one's HP. Power 375.	none	none
58	35	Elemental Heal	Regenerates one's HP. Power 384.	none	none
58	36	Elemental Heal	Regenerates one's HP. Power 393.	none	none
58	37	Elemental Heal	Regenerates one's HP. Power 403.	none	none
58	38	Elemental Heal	Regenerates one's HP. Power 412.	none	none
58	39	Elemental Heal	Regenerates one's HP. Power 421.	none	none
58	40	Elemental Heal	Regenerates one's HP. Power 430.	none	none
58	41	Elemental Heal	Regenerates one's HP. Power 439.	none	none
58	42	Elemental Heal	Regenerates one's HP. Power 448.	none	none
58	43	Elemental Heal	Regenerates one's HP. Power 457.	none	none
58	44	Elemental Heal	Regenerates one's HP. Power 466.	none	none
58	45	Elemental Heal	Regenerates one's HP. Power 474.	none	none
58	46	Elemental Heal	Regenerates one's HP. Power 482.	none	none
58	47	Elemental Heal	Regenerates one's HP. Power 490.	none	none
58	48	Elemental Heal	Regenerates one's HP. Power 498.	none	none
58	49	Elemental Heal	Regenerates one's HP. Power 506.	none	none
58	50	Elemental Heal	Regenerates one's HP. Power 513.	none	none
58	51	Elemental Heal	Regenerates one's HP. Power 520.	none	none
58	52	Elemental Heal	Regenerates one's HP. Power 527.	none	none
58	53	Elemental Heal	Regenerates one's HP. Power 534.	none	none
58	54	Elemental Heal	Regenerates one's HP. Power 540.	none	none
58	55	Elemental Heal	Regenerates one's HP. Power 546.	none	none
58	101	Elemental Heal	Regenerates character's HP. Enchant Power: the power is increased. Power 550.	+1 Power	Maximizes power of skill. Power Increases.
58	102	Elemental Heal	Regenerates character's HP. Enchant Power: the power is increased. Power 553.	+2 Power	The power is increased.
58	103	Elemental Heal	Regenerates character's HP. Enchant Power: the power is increased. Power 556.	+3 Power	The power is increased.
58	104	Elemental Heal	Regenerates character's HP. Enchant Power: the power is increased. Power 560.	+4 Power	The power is increased.
58	105	Elemental Heal	Regenerates character's HP. Enchant Power: the power is increased. Power 563.	+5 Power	The power is increased.
58	106	Elemental Heal	Regenerates character's HP. Enchant Power: the power is increased. Power 566.	+6 Power	The power is increased.
58	107	Elemental Heal	Regenerates character's HP. Enchant Power: the power is increased. Power 570.	+7 Power	The power is increased.
58	108	Elemental Heal	Regenerates character's HP. Enchant Power: the power is increased. Power 573.	+8 Power	The power is increased.
58	109	Elemental Heal	Regenerates character's HP. Enchant Power: the power is increased. Power 576.	+9 Power	The power is increased.
58	110	Elemental Heal	Regenerates character's HP. Enchant Power: the power is increased. Power 579.	+10 Power	The power is increased.
58	111	Elemental Heal	Regenerates character's HP. Enchant Power: the power is increased. Power 583.	+11 Power	The power is increased.
58	112	Elemental Heal	Regenerates character's HP. Enchant Power: the power is increased. Power 586.	+12 Power	The power is increased.
58	113	Elemental Heal	Regenerates character's HP. Enchant Power: the power is increased. Power 589.	+13 Power	The power is increased.
58	114	Elemental Heal	Regenerates character's HP. Enchant Power: the power is increased. Power 593.	+14 Power	The power is increased.
58	115	Elemental Heal	Regenerates character's HP. Enchant Power: the power is increased. Power 596.	+15 Power	The power is increased.
58	116	Elemental Heal	Regenerates character's HP. Enchant Power: the power is increased. Power 599.	+16 Power	The power is increased.
58	117	Elemental Heal	Regenerates character's HP. Enchant Power: the power is increased. Power 603.	+17 Power	The power is increased.
58	118	Elemental Heal	Regenerates character's HP. Enchant Power: the power is increased. Power 606.	+18 Power	The power is increased.
58	119	Elemental Heal	Regenerates character's HP. Enchant Power: the power is increased. Power 609.	+19 Power	The power is increased.
58	120	Elemental Heal	Regenerates character's HP. Enchant Power: the power is increased. Power 613.	+20 Power	The power is increased.
58	121	Elemental Heal	Regenerates character's HP. Enchant Power: the power is increased. Power 616.	+21 Power	The power is increased.
58	122	Elemental Heal	Regenerates character's HP. Enchant Power: the power is increased. Power 619.	+22 Power	The power is increased.
58	123	Elemental Heal	Regenerates character's HP. Enchant Power: the power is increased. Power 622.	+23 Power	The power is increased.
58	124	Elemental Heal	Regenerates character's HP. Enchant Power: the power is increased. Power 626.	+24 Power	The power is increased.
58	125	Elemental Heal	Regenerates character's HP. Enchant Power: the power is increased. Power 629.	+25 Power	The power is increased.
58	126	Elemental Heal	Regenerates character's HP. Enchant Power: the power is increased. Power 632.	+26 Power	The power is increased.
58	127	Elemental Heal	Regenerates character's HP. Enchant Power: the power is increased. Power 636.	+27 Power	The power is increased.
58	128	Elemental Heal	Regenerates character's HP. Enchant Power: the power is increased. Power 639.	+28 Power	The power is increased.
58	129	Elemental Heal	Regenerates character's HP. Enchant Power: the power is increased. Power 642.	+29 Power	The power is increased.
58	130	Elemental Heal	Regenerates character's HP. Enchant Power: the power is increased. Power 646.	+30 Power	The power is increased.
58	141	Elemental Heal	Regenerates one's HP. Enchant Cost: MP consumption is decreased. Power 546.	+1 Cost	Maximizes the skill's efficiency. Decreases MP consumption.
58	142	Elemental Heal	Regenerates one's HP. Enchant Cost: MP consumption is decreased. Power 546.	+2 Cost	MP consumption decreases.
58	143	Elemental Heal	Regenerates one's HP. Enchant Cost: MP consumption is decreased. Power 546.	+3 Cost	MP consumption decreases.
58	144	Elemental Heal	Regenerates one's HP. Enchant Cost: MP consumption is decreased. Power 546.	+4 Cost	MP consumption decreases.
58	145	Elemental Heal	Regenerates one's HP. Enchant Cost: MP consumption is decreased. Power 546.	+5 Cost	MP consumption decreases.
58	146	Elemental Heal	Regenerates one's HP. Enchant Cost: MP consumption is decreased. Power 546.	+6 Cost	MP consumption decreases.
58	147	Elemental Heal	Regenerates one's HP. Enchant Cost: MP consumption is decreased. Power 546.	+7 Cost	MP consumption decreases.
58	148	Elemental Heal	Regenerates one's HP. Enchant Cost: MP consumption is decreased. Power 546.	+8 Cost	MP consumption decreases.
58	149	Elemental Heal	Regenerates one's HP. Enchant Cost: MP consumption is decreased. Power 546.	+9 Cost	MP consumption decreases.
58	150	Elemental Heal	Regenerates one's HP. Enchant Cost: MP consumption is decreased. Power 546.	+10 Cost	MP consumption decreases.
58	151	Elemental Heal	Regenerates one's HP. Enchant Cost: MP consumption is decreased. Power 546.	+11 Cost	MP consumption decreases.
58	152	Elemental Heal	Regenerates one's HP. Enchant Cost: MP consumption is decreased. Power 546.	+12 Cost	MP consumption decreases.
58	153	Elemental Heal	Regenerates one's HP. Enchant Cost: MP consumption is decreased. Power 546.	+13 Cost	MP consumption decreases.
58	154	Elemental Heal	Regenerates one's HP. Enchant Cost: MP consumption is decreased. Power 546.	+14 Cost	MP consumption decreases.
58	155	Elemental Heal	Regenerates one's HP. Enchant Cost: MP consumption is decreased. Power 546.	+15 Cost	MP consumption decreases.
58	156	Elemental Heal	Regenerates one's HP. Enchant Cost: MP consumption is decreased. Power 546.	+16 Cost	MP consumption decreases.
58	157	Elemental Heal	Regenerates one's HP. Enchant Cost: MP consumption is decreased. Power 546.	+17 Cost	MP consumption decreases.
58	158	Elemental Heal	Regenerates one's HP. Enchant Cost: MP consumption is decreased. Power 546.	+18 Cost	MP consumption decreases.
58	159	Elemental Heal	Regenerates one's HP. Enchant Cost: MP consumption is decreased. Power 546.	+19 Cost	MP consumption decreases.
58	160	Elemental Heal	Regenerates one's HP. Enchant Cost: MP consumption is decreased. Power 546.	+20 Cost	MP consumption decreases.
58	161	Elemental Heal	Regenerates one's HP. Enchant Cost: MP consumption is decreased. Power 546.	+21 Cost	MP consumption decreases.
58	162	Elemental Heal	Regenerates one's HP. Enchant Cost: MP consumption is decreased. Power 546.	+22 Cost	MP consumption decreases.
58	163	Elemental Heal	Regenerates one's HP. Enchant Cost: MP consumption is decreased. Power 546.	+23 Cost	MP consumption decreases.
58	164	Elemental Heal	Regenerates one's HP. Enchant Cost: MP consumption is decreased. Power 546.	+24 Cost	MP consumption decreases.
58	165	Elemental Heal	Regenerates one's HP. Enchant Cost: MP consumption is decreased. Power 546.	+25 Cost	MP consumption decreases.
58	166	Elemental Heal	Regenerates one's HP. Enchant Cost: MP consumption is decreased. Power 546.	+26 Cost	MP consumption decreases.
58	167	Elemental Heal	Regenerates one's HP. Enchant Cost: MP consumption is decreased. Power 546.	+27 Cost	MP consumption decreases.
58	168	Elemental Heal	Regenerates one's HP. Enchant Cost: MP consumption is decreased. Power 546.	+28 Cost	MP consumption decreases.
58	169	Elemental Heal	Regenerates one's HP. Enchant Cost: MP consumption is decreased. Power 546.	+29 Cost	MP consumption decreases.
58	170	Elemental Heal	Regenerates one's HP. Enchant Cost: MP consumption is decreased. Power 546.	+30 Cost	MP consumption decreases.
61	1	Cure Bleeding	Heals one's wounds. Effect less than 3	none	none
61	2	Cure Bleeding	Heals one's wounds. Effect less than 7	none	none
61	3	Cure Bleeding	Heals one's wounds. Effect less than 9.	none	none
70	1	Drain Health	Transfers HP from a target to yourself. Power 20.	none	none
70	2	Drain Health	Transfers HP from a target to yourself. Power 22.	none	none
70	3	Drain Health	Transfers HP from a target to yourself. Power 24.	none	none
70	4	Drain Health	Transfers HP from a target to yourself. Power 26.	none	none
70	5	Drain Health	Transfers HP from a target to yourself. Power 28.	none	none
70	6	Drain Health	Transfers HP from a target to yourself. Power 29.	none	none
70	7	Drain Health	Transfers HP from a target to yourself. Power 31.	none	none
70	8	Drain Health	Transfers HP from a target to yourself. Power 33.	none	none
70	9	Drain Health	Transfers HP from a target to yourself. Power 34.	none	none
70	10	Drain Health	Transfers HP from a target to yourself. Power 35.	none	none
70	11	Drain Health	Transfers HP from a target to yourself. Power 38.	none	none
70	12	Drain Health	Transfers HP from a target to yourself. Power 39.	none	none
70	13	Drain Health	Transfers HP from a target to yourself. Power 40.	none	none
70	14	Drain Health	Transfers HP from a target to yourself. Power 43.	none	none
70	15	Drain Health	Transfers HP from a target to yourself. Power 44.	none	none
70	16	Drain Health	Transfers HP from a target to yourself. Power 46.	none	none
70	17	Drain Health	Transfers HP from a target to yourself. Power 49.	none	none
70	18	Drain Health	Transfers HP from a target to yourself. Power 50.	none	none
70	19	Drain Health	Transfers HP from a target to yourself. Power 52.	none	none
70	20	Drain Health	Transfers HP from a target to yourself. Power 53.	none	none
70	21	Drain Health	Transfers HP from a target to yourself. Power 55.	none	none
70	22	Drain Health	Transfers HP from a target to yourself. Power 57.	none	none
70	23	Drain Health	Transfers HP from a target to yourself. Power 58.	none	none
70	24	Drain Health	Transfers HP from a target to yourself. Power 60.	none	none
70	25	Drain Health	Transfers HP from a target to yourself. Power 61.	none	none
70	26	Drain Health	Transfers HP from a target to yourself. Power 63.	none	none
70	27	Drain Health	Transfers HP from a target to yourself. Power 65.	none	none
70	28	Drain Health	Transfers HP from a target to yourself. Power 66.	none	none
70	29	Drain Health	Transfers HP from a target to yourself. Power 68.	none	none
70	30	Drain Health	Transfers HP from a target to yourself. Power 70.	none	none
70	31	Drain Health	Transfers HP from a target to yourself. Power 72.	none	none
70	32	Drain Health	Transfers HP from a target to yourself. Power 73.	none	none
70	33	Drain Health	Transfers HP from a target to yourself. Power 75.	none	none
70	34	Drain Health	Transfers HP from a target to yourself. Power 77.	none	none
70	35	Drain Health	Transfers HP from a target to yourself. Power 78.	none	none
70	36	Drain Health	Transfers HP from a target to yourself. Power 80.	none	none
70	37	Drain Health	Transfers HP from a target to yourself. Power 82.	none	none
70	38	Drain Health	Transfers HP from a target to yourself. Power 84	none	none
70	39	Drain Health	Transfers HP from a target to yourself. Power 85	none	none
70	40	Drain Health	Transfers HP from a target to yourself. Power 87	none	none
70	41	Drain Health	Transfers HP from a target to yourself. Power 89	none	none
70	42	Drain Health	Transfers HP from a target to yourself. Power 90	none	none
70	43	Drain Health	Transfers HP from a target to yourself. Power 92	none	none
70	44	Drain Health	Transfers HP from a target to yourself. Power 94	none	none
70	45	Drain Health	Transfers HP from a target to yourself. Power 96	none	none
70	46	Drain Health	Transfers HP from a target to yourself. Power 97	none	none
70	47	Drain Health	Transfers HP from a target to yourself. Power 99	none	none
70	48	Drain Health	Transfers HP from a target to yourself. Power 100	none	none
70	49	Drain Health	Transfers HP from a target to yourself. Power 102	none	none
70	50	Drain Health	Transfers HP from a target to yourself. Power 104	none	none
70	51	Drain Health	Transfers HP from a target to yourself. Power 105	none	none
70	52	Drain Health	Transfers HP from a target to yourself. Power 107	none	none
70	53	Drain Health	Transfers HP from a target to yourself. Power 108	none	none
70	101	Drain Health	Transfers HP from a target to yourself. Enchant Power: the power is increased. Power 109.	+1 Power	Maximizes power of skill. Power Increases.
70	102	Drain Health	Transfers HP from a target to yourself. Enchant Power: the power is increased. Power 109.	+2 Power	The power is increased.
70	103	Drain Health	Transfers HP from a target to yourself. Enchant Power: the power is increased. Power 110.	+3 Power	The power is increased.
70	104	Drain Health	Transfers HP from a target to yourself. Enchant Power: the power is increased. Power 111.	+4 Power	The power is increased.
70	105	Drain Health	Transfers HP from a target to yourself. Enchant Power: the power is increased. Power 111.	+5 Power	The power is increased.
70	106	Drain Health	Transfers HP from a target to yourself. Enchant Power: the power is increased. Power 112.	+6 Power	The power is increased.
70	107	Drain Health	Transfers HP from a target to yourself. Enchant Power: the power is increased. Power 113.	+7 Power	The power is increased.
70	108	Drain Health	Transfers HP from a target to yourself. Enchant Power: the power is increased. Power 113.	+8 Power	The power is increased.
70	109	Drain Health	Transfers HP from a target to yourself. Enchant Power: the power is increased. Power 114.	+9 Power	The power is increased.
70	110	Drain Health	Transfers HP from a target to yourself. Enchant Power: the power is increased. Power 115.	+10 Power	The power is increased.
70	111	Drain Health	Transfers HP from a target to yourself. Enchant Power: the power is increased. Power 115.	+11 Power	The power is increased.
70	112	Drain Health	Transfers HP from a target to yourself. Enchant Power: the power is increased. Power 116.	+12 Power	The power is increased.
70	113	Drain Health	Transfers HP from a target to yourself. Enchant Power: the power is increased. Power 116.	+13 Power	The power is increased.
70	114	Drain Health	Transfers HP from a target to yourself. Enchant Power: the power is increased. Power 117.	+14 Power	The power is increased.
70	115	Drain Health	Transfers HP from a target to yourself. Enchant Power: the power is increased. Power 118.	+15 Power	The power is increased.
70	116	Drain Health	Transfers HP from a target to yourself. Enchant Power: the power is increased. Power 118.	+16 Power	The power is increased.
70	117	Drain Health	Transfers HP from a target to yourself. Enchant Power: the power is increased. Power 119.	+17 Power	The power is increased.
70	118	Drain Health	Transfers HP from a target to yourself. Enchant Power: the power is increased. Power 120.	+18 Power	The power is increased.
70	119	Drain Health	Transfers HP from a target to yourself. Enchant Power: the power is increased. Power 120.	+19 Power	The power is increased.
70	120	Drain Health	Transfers HP from a target to yourself. Enchant Power: the power is increased. Power 121.	+20 Power	The power is increased.
70	121	Drain Health	Transfers HP from a target to yourself. Enchant Power: the power is increased. Power 122.	+21 Power	The power is increased.
70	122	Drain Health	Transfers HP from a target to yourself. Enchant Power: the power is increased. Power 122.	+22 Power	The power is increased.
70	123	Drain Health	Transfers HP from a target to yourself. Enchant Power: the power is increased. Power 123.	+23 Power	The power is increased.
70	124	Drain Health	Transfers HP from a target to yourself. Enchant Power: the power is increased. Power 124.	+24 Power	The power is increased.
70	125	Drain Health	Transfers HP from a target to yourself. Enchant Power: the power is increased. Power 124.	+25 Power	The power is increased.
70	126	Drain Health	Transfers HP from a target to yourself. Enchant Power: the power is increased. Power 125.	+26 Power	The power is increased.
70	127	Drain Health	Transfers HP from a target to yourself. Enchant Power: the power is increased. Power 125.	+27 Power	The power is increased.
70	128	Drain Health	Transfers HP from a target to yourself. Enchant Power: the power is increased. Power 126.	+28 Power	The power is increased.
70	129	Drain Health	Transfers HP from a target to yourself. Enchant Power: the power is increased. Power 127.	+29 Power	The power is increased.
70	130	Drain Health	Transfers HP from a target to yourself. Enchant Power: the power is increased. Power 127.	+30 Power	The power is increased.
70	141	Drain Health	Transfers HP from a target to yourself. Enchant Cost: MP consumption is decreased. Power 108.	+1 Cost	Maximizes the skill's efficiency. Decreases MP consumption.
70	142	Drain Health	Transfers HP from a target to yourself. Enchant Cost: MP consumption is decreased. Power 108.	+2 Cost	MP consumption decreases.
70	143	Drain Health	Transfers HP from a target to yourself. Enchant Cost: MP consumption is decreased. Power 108.	+3 Cost	MP consumption decreases.
70	144	Drain Health	Transfers HP from a target to yourself. Enchant Cost: MP consumption is decreased. Power 108.	+4 Cost	MP consumption decreases.
70	145	Drain Health	Transfers HP from a target to yourself. Enchant Cost: MP consumption is decreased. Power 108.	+5 Cost	MP consumption decreases.
70	146	Drain Health	Transfers HP from a target to yourself. Enchant Cost: MP consumption is decreased. Power 108.	+6 Cost	MP consumption decreases.
70	147	Drain Health	Transfers HP from a target to yourself. Enchant Cost: MP consumption is decreased. Power 108.	+7 Cost	MP consumption decreases.
70	148	Drain Health	Transfers HP from a target to yourself. Enchant Cost: MP consumption is decreased. Power 108.	+8 Cost	MP consumption decreases.
70	149	Drain Health	Transfers HP from a target to yourself. Enchant Cost: MP consumption is decreased. Power 108.	+9 Cost	MP consumption decreases.
70	150	Drain Health	Transfers HP from a target to yourself. Enchant Cost: MP consumption is decreased. Power 108.	+10 Cost	MP consumption decreases.
70	151	Drain Health	Transfers HP from a target to yourself. Enchant Cost: MP consumption is decreased. Power 108.	+11 Cost	MP consumption decreases.
70	152	Drain Health	Transfers HP from a target to yourself. Enchant Cost: MP consumption is decreased. Power 108.	+12 Cost	MP consumption decreases.
70	153	Drain Health	Transfers HP from a target to yourself. Enchant Cost: MP consumption is decreased. Power 108.	+13 Cost	MP consumption decreases.
70	154	Drain Health	Transfers HP from a target to yourself. Enchant Cost: MP consumption is decreased. Power 108.	+14 Cost	MP consumption decreases.
70	155	Drain Health	Transfers HP from a target to yourself. Enchant Cost: MP consumption is decreased. Power 108.	+15 Cost	MP consumption decreases.
70	156	Drain Health	Transfers HP from a target to yourself. Enchant Cost: MP consumption is decreased. Power 108.	+16 Cost	MP consumption decreases.
70	157	Drain Health	Transfers HP from a target to yourself. Enchant Cost: MP consumption is decreased. Power 108.	+17 Cost	MP consumption decreases.
70	158	Drain Health	Transfers HP from a target to yourself. Enchant Cost: MP consumption is decreased. Power 108.	+18 Cost	MP consumption decreases.
70	159	Drain Health	Transfers HP from a target to yourself. Enchant Cost: MP consumption is decreased. Power 108.	+19 Cost	MP consumption decreases.
70	160	Drain Health	Transfers HP from a target to yourself. Enchant Cost: MP consumption is decreased. Power 108.	+20 Cost	MP consumption decreases.
70	161	Drain Health	Transfers HP from a target to yourself. Enchant Cost: MP consumption is decreased. Power 108.	+21 Cost	MP consumption decreases.
70	162	Drain Health	Transfers HP from a target to yourself. Enchant Cost: MP consumption is decreased. Power 108.	+22 Cost	MP consumption decreases.
70	163	Drain Health	Transfers HP from a target to yourself. Enchant Cost: MP consumption is decreased. Power 108.	+23 Cost	MP consumption decreases.
70	164	Drain Health	Transfers HP from a target to yourself. Enchant Cost: MP consumption is decreased. Power 108.	+24 Cost	MP consumption decreases.
70	165	Drain Health	Transfers HP from a target to yourself. Enchant Cost: MP consumption is decreased. Power 108.	+25 Cost	MP consumption decreases.
70	166	Drain Health	Transfers HP from a target to yourself. Enchant Cost: MP consumption is decreased. Power 108.	+26 Cost	MP consumption decreases.
70	167	Drain Health	Transfers HP from a target to yourself. Enchant Cost: MP consumption is decreased. Power 108.	+27 Cost	MP consumption decreases.
70	168	Drain Health	Transfers HP from a target to yourself. Enchant Cost: MP consumption is decreased. Power 108.	+28 Cost	MP consumption decreases.
70	169	Drain Health	Transfers HP from a target to yourself. Enchant Cost: MP consumption is decreased. Power 108.	+29 Cost	MP consumption decreases.
70	170	Drain Health	Transfers HP from a target to yourself. Enchant Cost: MP consumption is decreased. Power 108.	+30 Cost	MP consumption decreases.
77	1	Attack Aura	Temporarily increases P. Atk. Effect 1.	none	none
77	2	Attack Aura	Temporarily increases P. Atk. Effect 2.	none	none
78	1	War Cry	Momentarily increases P. Atk. Effect 1.	none	none
78	2	War Cry	Momentarily increases P. Atk. Effect 2.	none	none
82	1	Majesty	Temporarily increase P. Def while decreasing Evasion. Effect 1.	none	none
82	2	Majesty	Temporarily increase P. Def while decreasing Evasion. Effect 2.	none	none
82	3	Majesty	Temporarily increase P. Def while decreasing Evasion. Effect 3.	none	none
91	1	Defense Aura	Temporarily increases P. Def. Effect 1.	none	none
91	2	Defense Aura	Temporarily increases P. Def. Effect 2.	none	none
92	1	Shield Stun	A brutal shield bash that stuns your target. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.	none	none
92	2	Shield Stun	A brutal shield bash that stuns your target. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.	none	none
92	3	Shield Stun	A brutal shield bash that stuns your target. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.	none	none
92	4	Shield Stun	A brutal shield bash that stuns your target. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.	none	none
92	5	Shield Stun	A brutal shield bash that stuns your target. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.	none	none
92	6	Shield Stun	A brutal shield bash that stuns your target. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.	none	none
92	7	Shield Stun	A brutal shield bash that stuns your target. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.	none	none
92	8	Shield Stun	A brutal shield bash that stuns your target. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.	none	none
92	9	Shield Stun	A brutal shield bash that stuns your target. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.	none	none
92	10	Shield Stun	A brutal shield bash that stuns your target. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.	none	none
92	11	Shield Stun	A brutal shield bash that stuns your target. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.	none	none
92	12	Shield Stun	A brutal shield bash that stuns your target. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.	none	none
92	13	Shield Stun	A brutal shield bash that stuns your target. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.	none	none
92	14	Shield Stun	A brutal shield bash that stuns your target. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.	none	none
92	15	Shield Stun	A brutal shield bash that stuns your target. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.	none	none
92	16	Shield Stun	A brutal shield bash that stuns your target. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.	none	none
92	17	Shield Stun	A brutal shield bash that stuns your target. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.	none	none
92	18	Shield Stun	A brutal shield bash that stuns your target. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.	none	none
92	19	Shield Stun	A brutal shield bash that stuns your target. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.	none	none
92	20	Shield Stun	A brutal shield bash that stuns your target. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.	none	none
92	21	Shield Stun	A brutal shield bash that stuns your target. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.	none	none
92	22	Shield Stun	A brutal shield bash that stuns your target. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.	none	none
92	23	Shield Stun	A brutal shield bash that stuns your target. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.	none	none
92	24	Shield Stun	A brutal shield bash that stuns your target. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.	none	none
92	25	Shield Stun	A brutal shield bash that stuns your target. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.	none	none
92	26	Shield Stun	A brutal shield bash that stuns your target. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.	none	none
92	27	Shield Stun	A brutal shield bash that stuns your target. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.	none	none
92	28	Shield Stun	A brutal shield bash that stuns your target. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.	none	none
92	29	Shield Stun	A brutal shield bash that stuns your target. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.	none	none
92	30	Shield Stun	A brutal shield bash that stuns your target. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.	none	none
92	31	Shield Stun	A brutal shield bash that stuns your target. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.	none	none
92	32	Shield Stun	A brutal shield bash that stuns your target. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.	none	none
92	33	Shield Stun	A brutal shield bash that stuns your target. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.	none	none
92	34	Shield Stun	A brutal shield bash that stuns your target. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.	none	none
92	35	Shield Stun	A brutal shield bash that stuns your target. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.	none	none
92	36	Shield Stun	A brutal shield bash that stuns your target. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.	none	none
92	37	Shield Stun	A brutal shield bash that stuns your target. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.	none	none
92	38	Shield Stun	A brutal shield bash that stuns your target. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.	none	none
92	39	Shield Stun	A brutal shield bash that stuns your target. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.	none	none
92	40	Shield Stun	A brutal shield bash that stuns your target. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.	none	none
92	41	Shield Stun	A brutal shield bash that stuns your target. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.	none	none
92	42	Shield Stun	A brutal shield bash that stuns your target. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.	none	none
92	43	Shield Stun	A brutal shield bash that stuns your target. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.	none	none
92	44	Shield Stun	A brutal shield bash that stuns your target. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.	none	none
92	45	Shield Stun	A brutal shield bash that stuns your target. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.	none	none
92	46	Shield Stun	A brutal shield bash that stuns your target. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.	none	none
92	47	Shield Stun	A brutal shield bash that stuns your target. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.	none	none
92	48	Shield Stun	A brutal shield bash that stuns your target. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.	none	none
92	49	Shield Stun	A brutal shield bash that stuns your target. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.	none	none
92	50	Shield Stun	A brutal shield bash that stuns your target. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.	none	none
92	51	Shield Stun	A brutal shield bash that stuns your target. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.	none	none
92	52	Shield Stun	A brutal shield bash that stuns your target. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.	none	none
92	101	Shield Stun	Stunning attack that shocks nearby targets. An equipped shield is required to use this skill. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 3.	+1 Recovery	Minimizes the skill's re-use time.  The re-use time is decreased.
92	102	Shield Stun	Stunning attack that shocks nearby targets. An equipped shield is required to use this skill. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 3.	+2 Recovery	The re-use time is decreased.
92	103	Shield Stun	Stunning attack that shocks nearby targets. An equipped shield is required to use this skill. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 3.	+3 Recovery	The re-use time is decreased.
92	104	Shield Stun	Stunning attack that shocks nearby targets. An equipped shield is required to use this skill. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 3.	+4 Recovery	The re-use time is decreased.
92	105	Shield Stun	Stunning attack that shocks nearby targets. An equipped shield is required to use this skill. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 3.	+5 Recovery	The re-use time is decreased.
92	106	Shield Stun	Stunning attack that shocks nearby targets. An equipped shield is required to use this skill. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 3.	+6 Recovery	The re-use time is decreased.
92	107	Shield Stun	Stunning attack that shocks nearby targets. An equipped shield is required to use this skill. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 3.	+7 Recovery	The re-use time is decreased.
92	108	Shield Stun	Stunning attack that shocks nearby targets. An equipped shield is required to use this skill. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 3.	+8 Recovery	The re-use time is decreased.
92	109	Shield Stun	Stunning attack that shocks nearby targets. An equipped shield is required to use this skill. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 3.	+9 Recovery	The re-use time is decreased.
92	110	Shield Stun	Stunning attack that shocks nearby targets. An equipped shield is required to use this skill. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 3.	+10 Recovery	The re-use time is decreased.
92	111	Shield Stun	Stunning attack that shocks nearby targets. An equipped shield is required to use this skill. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 3.	+11 Recovery	The re-use time is decreased.
92	112	Shield Stun	Stunning attack that shocks nearby targets. An equipped shield is required to use this skill. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 3.	+12 Recovery	The re-use time is decreased.
92	113	Shield Stun	Stunning attack that shocks nearby targets. An equipped shield is required to use this skill. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 3.	+13 Recovery	The re-use time is decreased.
92	114	Shield Stun	Stunning attack that shocks nearby targets. An equipped shield is required to use this skill. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 3.	+14 Recovery	The re-use time is decreased.
92	115	Shield Stun	Stunning attack that shocks nearby targets. An equipped shield is required to use this skill. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 3.	+15 Recovery	The re-use time is decreased.
92	116	Shield Stun	Stunning attack that shocks nearby targets. An equipped shield is required to use this skill. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 3.	+16 Recovery	The re-use time is decreased.
92	117	Shield Stun	Stunning attack that shocks nearby targets. An equipped shield is required to use this skill. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 3.	+17 Recovery	The re-use time is decreased.
92	118	Shield Stun	Stunning attack that shocks nearby targets. An equipped shield is required to use this skill. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 3.	+18 Recovery	The re-use time is decreased.
92	119	Shield Stun	Stunning attack that shocks nearby targets. An equipped shield is required to use this skill. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 3.	+19 Recovery	The re-use time is decreased.
92	120	Shield Stun	Stunning attack that shocks nearby targets. An equipped shield is required to use this skill. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 3.	+20 Recovery	The re-use time is decreased.
92	121	Shield Stun	Stunning attack that shocks nearby targets. An equipped shield is required to use this skill. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 3.	+21 Recovery	The re-use time is decreased.
92	122	Shield Stun	Stunning attack that shocks nearby targets. An equipped shield is required to use this skill. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 3.	+22 Recovery	The re-use time is decreased.
92	123	Shield Stun	Stunning attack that shocks nearby targets. An equipped shield is required to use this skill. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 3.	+23 Recovery	The re-use time is decreased.
92	124	Shield Stun	Stunning attack that shocks nearby targets. An equipped shield is required to use this skill. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 3.	+24 Recovery	The re-use time is decreased.
92	125	Shield Stun	Stunning attack that shocks nearby targets. An equipped shield is required to use this skill. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 3.	+25 Recovery	The re-use time is decreased.
92	126	Shield Stun	Stunning attack that shocks nearby targets. An equipped shield is required to use this skill. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 3.	+26 Recovery	The re-use time is decreased.
92	127	Shield Stun	Stunning attack that shocks nearby targets. An equipped shield is required to use this skill. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 3.	+27 Recovery	The re-use time is decreased.
92	128	Shield Stun	Stunning attack that shocks nearby targets. An equipped shield is required to use this skill. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 3.	+28 Recovery	The re-use time is decreased.
92	129	Shield Stun	Stunning attack that shocks nearby targets. An equipped shield is required to use this skill. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 3.	+29 Recovery	The re-use time is decreased.
92	130	Shield Stun	Stunning attack that shocks nearby targets. An equipped shield is required to use this skill. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 3.	+30 Recovery	The re-use time is decreased.
92	141	Shield Stun	Stunning attack that shocks nearby targets. An equipped shield is required to use this skill. Enchant Cost: MP consumption is decreased. Effect 3.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
92	142	Shield Stun	Stunning attack that shocks nearby targets. An equipped shield is required to use this skill. Enchant Cost: MP consumption is decreased. Effect 3.	+2 Cost	MP consumption decreases.
92	143	Shield Stun	Stunning attack that shocks nearby targets. An equipped shield is required to use this skill. Enchant Cost: MP consumption is decreased. Effect 3.	+3 Cost	MP consumption decreases.
92	144	Shield Stun	Stunning attack that shocks nearby targets. An equipped shield is required to use this skill. Enchant Cost: MP consumption is decreased. Effect 3.	+4 Cost	MP consumption decreases.
92	145	Shield Stun	Stunning attack that shocks nearby targets. An equipped shield is required to use this skill. Enchant Cost: MP consumption is decreased. Effect 3.	+5 Cost	MP consumption decreases.
92	146	Shield Stun	Stunning attack that shocks nearby targets. An equipped shield is required to use this skill. Enchant Cost: MP consumption is decreased. Effect 3.	+6 Cost	MP consumption decreases.
92	147	Shield Stun	Stunning attack that shocks nearby targets. An equipped shield is required to use this skill. Enchant Cost: MP consumption is decreased. Effect 3.	+7 Cost	MP consumption decreases.
92	148	Shield Stun	Stunning attack that shocks nearby targets. An equipped shield is required to use this skill. Enchant Cost: MP consumption is decreased. Effect 3.	+8 Cost	MP consumption decreases.
92	149	Shield Stun	Stunning attack that shocks nearby targets. An equipped shield is required to use this skill. Enchant Cost: MP consumption is decreased. Effect 3.	+9 Cost	MP consumption decreases.
92	150	Shield Stun	Stunning attack that shocks nearby targets. An equipped shield is required to use this skill. Enchant Cost: MP consumption is decreased. Effect 3.	+10 Cost	MP consumption decreases.
92	151	Shield Stun	Stunning attack that shocks nearby targets. An equipped shield is required to use this skill. Enchant Cost: MP consumption is decreased. Effect 3.	+11 Cost	MP consumption decreases.
92	152	Shield Stun	Stunning attack that shocks nearby targets. An equipped shield is required to use this skill. Enchant Cost: MP consumption is decreased. Effect 3.	+12 Cost	MP consumption decreases.
92	153	Shield Stun	Stunning attack that shocks nearby targets. An equipped shield is required to use this skill. Enchant Cost: MP consumption is decreased. Effect 3.	+13 Cost	MP consumption decreases.
92	154	Shield Stun	Stunning attack that shocks nearby targets. An equipped shield is required to use this skill. Enchant Cost: MP consumption is decreased. Effect 3.	+14 Cost	MP consumption decreases.
92	155	Shield Stun	Stunning attack that shocks nearby targets. An equipped shield is required to use this skill. Enchant Cost: MP consumption is decreased. Effect 3.	+15 Cost	MP consumption decreases.
92	156	Shield Stun	Stunning attack that shocks nearby targets. An equipped shield is required to use this skill. Enchant Cost: MP consumption is decreased. Effect 3.	+16 Cost	MP consumption decreases.
92	157	Shield Stun	Stunning attack that shocks nearby targets. An equipped shield is required to use this skill. Enchant Cost: MP consumption is decreased. Effect 3.	+17 Cost	MP consumption decreases.
92	158	Shield Stun	Stunning attack that shocks nearby targets. An equipped shield is required to use this skill. Enchant Cost: MP consumption is decreased. Effect 3.	+18 Cost	MP consumption decreases.
92	159	Shield Stun	Stunning attack that shocks nearby targets. An equipped shield is required to use this skill. Enchant Cost: MP consumption is decreased. Effect 3.	+19 Cost	MP consumption decreases.
92	160	Shield Stun	Stunning attack that shocks nearby targets. An equipped shield is required to use this skill. Enchant Cost: MP consumption is decreased. Effect 3.	+20 Cost	MP consumption decreases.
92	161	Shield Stun	Stunning attack that shocks nearby targets. An equipped shield is required to use this skill. Enchant Cost: MP consumption is decreased. Effect 3.	+21 Cost	MP consumption decreases.
92	162	Shield Stun	Stunning attack that shocks nearby targets. An equipped shield is required to use this skill. Enchant Cost: MP consumption is decreased. Effect 3.	+22 Cost	MP consumption decreases.
92	163	Shield Stun	Stunning attack that shocks nearby targets. An equipped shield is required to use this skill. Enchant Cost: MP consumption is decreased. Effect 3.	+23 Cost	MP consumption decreases.
92	164	Shield Stun	Stunning attack that shocks nearby targets. An equipped shield is required to use this skill. Enchant Cost: MP consumption is decreased. Effect 3.	+24 Cost	MP consumption decreases.
92	165	Shield Stun	Stunning attack that shocks nearby targets. An equipped shield is required to use this skill. Enchant Cost: MP consumption is decreased. Effect 3.	+25 Cost	MP consumption decreases.
92	166	Shield Stun	Stunning attack that shocks nearby targets. An equipped shield is required to use this skill. Enchant Cost: MP consumption is decreased. Effect 3.	+26 Cost	MP consumption decreases.
92	167	Shield Stun	Stunning attack that shocks nearby targets. An equipped shield is required to use this skill. Enchant Cost: MP consumption is decreased. Effect 3.	+27 Cost	MP consumption decreases.
92	168	Shield Stun	Stunning attack that shocks nearby targets. An equipped shield is required to use this skill. Enchant Cost: MP consumption is decreased. Effect 3.	+28 Cost	MP consumption decreases.
92	169	Shield Stun	Stunning attack that shocks nearby targets. An equipped shield is required to use this skill. Enchant Cost: MP consumption is decreased. Effect 3.	+29 Cost	MP consumption decreases.
92	170	Shield Stun	Stunning attack that shocks nearby targets. An equipped shield is required to use this skill. Enchant Cost: MP consumption is decreased. Effect 3.	+30 Cost	MP consumption decreases.
99	1	Rapid Shot	Increases speed of arrow launch. Effect 1.	none	none
99	2	Rapid Shot	Increases speed of arrow launch. Effect 2.	none	none
99	101	Rapid Shot	Temporarily increases one's speed of arrow attack. Enchant Time: the skill duration is increased. Effect 2.	+1 Time	Maximizes the skill's duration. Duration increases.
99	102	Rapid Shot	Temporarily increases one's speed of arrow attack. Enchant Time: the skill duration is increased. Effect 2.	+2 Time	Increases the duration.
99	103	Rapid Shot	Temporarily increases one's speed of arrow attack. Enchant Time: the skill duration is increased. Effect 2.	+3 Time	Increases the duration.
99	104	Rapid Shot	Temporarily increases one's speed of arrow attack. Enchant Time: the skill duration is increased. Effect 2.	+4 Time	Increases the duration.
99	105	Rapid Shot	Temporarily increases one's speed of arrow attack. Enchant Time: the skill duration is increased. Effect 2.	+5 Time	Increases the duration.
99	106	Rapid Shot	Temporarily increases one's speed of arrow attack. Enchant Time: the skill duration is increased. Effect 2.	+6 Time	Increases the duration.
99	107	Rapid Shot	Temporarily increases one's speed of arrow attack. Enchant Time: the skill duration is increased. Effect 2.	+7 Time	Increases the duration.
99	108	Rapid Shot	Temporarily increases one's speed of arrow attack. Enchant Time: the skill duration is increased. Effect 2.	+8 Time	Increases the duration.
99	109	Rapid Shot	Temporarily increases one's speed of arrow attack. Enchant Time: the skill duration is increased. Effect 2.	+9 Time	Increases the duration.
99	110	Rapid Shot	Temporarily increases one's speed of arrow attack. Enchant Time: the skill duration is increased. Effect 2.	+10 Time	Increases the duration.
99	111	Rapid Shot	Temporarily increases one's speed of arrow attack. Enchant Time: the skill duration is increased. Effect 2.	+11 Time	Increases the duration.
99	112	Rapid Shot	Temporarily increases one's speed of arrow attack. Enchant Time: the skill duration is increased. Effect 2.	+12 Time	Increases the duration.
99	113	Rapid Shot	Temporarily increases one's speed of arrow attack. Enchant Time: the skill duration is increased. Effect 2.	+13 Time	Increases the duration.
99	114	Rapid Shot	Temporarily increases one's speed of arrow attack. Enchant Time: the skill duration is increased. Effect 2.	+14 Time	Increases the duration.
99	115	Rapid Shot	Temporarily increases one's speed of arrow attack. Enchant Time: the skill duration is increased. Effect 2.	+15 Time	Increases the duration.
99	116	Rapid Shot	Temporarily increases one's speed of arrow attack. Enchant Time: the skill duration is increased. Effect 2.	+16 Time	Increases the duration.
99	117	Rapid Shot	Temporarily increases one's speed of arrow attack. Enchant Time: the skill duration is increased. Effect 2.	+17 Time	Increases the duration.
99	118	Rapid Shot	Temporarily increases one's speed of arrow attack. Enchant Time: the skill duration is increased. Effect 2.	+18 Time	Increases the duration.
99	119	Rapid Shot	Temporarily increases one's speed of arrow attack. Enchant Time: the skill duration is increased. Effect 2.	+19 Time	Increases the duration.
99	120	Rapid Shot	Temporarily increases one's speed of arrow attack. Enchant Time: the skill duration is increased. Effect 2.	+20 Time	Increases the duration.
99	121	Rapid Shot	Temporarily increases one's speed of arrow attack. Enchant Time: the skill duration is increased. Effect 2.	+21 Time	Maximizes efficiency of skill. MP consumption decreases.
99	122	Rapid Shot	Temporarily increases one's speed of arrow attack. Enchant Time: the skill duration is increased. Effect 2.	+22 Time	MP consumption decreases.
99	123	Rapid Shot	Temporarily increases one's speed of arrow attack. Enchant Time: the skill duration is increased. Effect 2.	+23 Time	MP consumption decreases.
99	124	Rapid Shot	Temporarily increases one's speed of arrow attack. Enchant Time: the skill duration is increased. Effect 2.	+24 Time	MP consumption decreases.
99	125	Rapid Shot	Temporarily increases one's speed of arrow attack. Enchant Time: the skill duration is increased. Effect 2.	+25 Time	MP consumption decreases.
99	126	Rapid Shot	Temporarily increases one's speed of arrow attack. Enchant Time: the skill duration is increased. Effect 2.	+26 Time	MP consumption decreases.
99	127	Rapid Shot	Temporarily increases one's speed of arrow attack. Enchant Time: the skill duration is increased. Effect 2.	+27 Time	MP consumption decreases.
99	128	Rapid Shot	Temporarily increases one's speed of arrow attack. Enchant Time: the skill duration is increased. Effect 2.	+28 Time	MP consumption decreases.
99	129	Rapid Shot	Temporarily increases one's speed of arrow attack. Enchant Time: the skill duration is increased. Effect 2.	+29 Time	MP consumption decreases.
99	130	Rapid Shot	Temporarily increases one's speed of arrow attack. Enchant Time: the skill duration is increased. Effect 2.	+30 Time	MP consumption decreases.
99	141	Rapid Shot	Temporarily increases one's speed of arrow attack. Enchant Cost: MP consumption is decreased. Effect 2.	+1 Cost	Maximizes the skill's efficiency. Decreases MP consumption.
99	142	Rapid Shot	Temporarily increases one's speed of arrow attack. Enchant Cost: MP consumption is decreased. Effect 2.	+2 Cost	MP consumption decreases.
99	143	Rapid Shot	Temporarily increases one's speed of arrow attack. Enchant Cost: MP consumption is decreased. Effect 2.	+3 Cost	MP consumption decreases.
99	144	Rapid Shot	Temporarily increases one's speed of arrow attack. Enchant Cost: MP consumption is decreased. Effect 2.	+4 Cost	MP consumption decreases.
99	145	Rapid Shot	Temporarily increases one's speed of arrow attack. Enchant Cost: MP consumption is decreased. Effect 2.	+5 Cost	MP consumption decreases.
99	146	Rapid Shot	Temporarily increases one's speed of arrow attack. Enchant Cost: MP consumption is decreased. Effect 2.	+6 Cost	MP consumption decreases.
99	147	Rapid Shot	Temporarily increases one's speed of arrow attack. Enchant Cost: MP consumption is decreased. Effect 2.	+7 Cost	MP consumption decreases.
99	148	Rapid Shot	Temporarily increases one's speed of arrow attack. Enchant Cost: MP consumption is decreased. Effect 2.	+8 Cost	MP consumption decreases.
99	149	Rapid Shot	Temporarily increases one's speed of arrow attack. Enchant Cost: MP consumption is decreased. Effect 2.	+9 Cost	MP consumption decreases.
99	150	Rapid Shot	Temporarily increases one's speed of arrow attack. Enchant Cost: MP consumption is decreased. Effect 2.	+10 Cost	MP consumption decreases.
99	151	Rapid Shot	Temporarily increases one's speed of arrow attack. Enchant Cost: MP consumption is decreased. Effect 2.	+11 Cost	MP consumption decreases.
99	152	Rapid Shot	Temporarily increases one's speed of arrow attack. Enchant Cost: MP consumption is decreased. Effect 2.	+12 Cost	MP consumption decreases.
99	153	Rapid Shot	Temporarily increases one's speed of arrow attack. Enchant Cost: MP consumption is decreased. Effect 2.	+13 Cost	MP consumption decreases.
99	154	Rapid Shot	Temporarily increases one's speed of arrow attack. Enchant Cost: MP consumption is decreased. Effect 2.	+14 Cost	MP consumption decreases.
99	155	Rapid Shot	Temporarily increases one's speed of arrow attack. Enchant Cost: MP consumption is decreased. Effect 2.	+15 Cost	MP consumption decreases.
99	156	Rapid Shot	Temporarily increases one's speed of arrow attack. Enchant Cost: MP consumption is decreased. Effect 2.	+16 Cost	MP consumption decreases.
99	157	Rapid Shot	Temporarily increases one's speed of arrow attack. Enchant Cost: MP consumption is decreased. Effect 2.	+17 Cost	MP consumption decreases.
99	158	Rapid Shot	Temporarily increases one's speed of arrow attack. Enchant Cost: MP consumption is decreased. Effect 2.	+18 Cost	MP consumption decreases.
99	159	Rapid Shot	Temporarily increases one's speed of arrow attack. Enchant Cost: MP consumption is decreased. Effect 2.	+19 Cost	MP consumption decreases.
99	160	Rapid Shot	Temporarily increases one's speed of arrow attack. Enchant Cost: MP consumption is decreased. Effect 2.	+20 Cost	MP consumption decreases.
99	161	Rapid Shot	Temporarily increases one's speed of arrow attack. Enchant Cost: MP consumption is decreased. Effect 2.	+21 Cost	MP consumption decreases.
99	162	Rapid Shot	Temporarily increases one's speed of arrow attack. Enchant Cost: MP consumption is decreased. Effect 2.	+22 Cost	MP consumption decreases.
99	163	Rapid Shot	Temporarily increases one's speed of arrow attack. Enchant Cost: MP consumption is decreased. Effect 2.	+23 Cost	MP consumption decreases.
99	164	Rapid Shot	Temporarily increases one's speed of arrow attack. Enchant Cost: MP consumption is decreased. Effect 2.	+24 Cost	MP consumption decreases.
99	165	Rapid Shot	Temporarily increases one's speed of arrow attack. Enchant Cost: MP consumption is decreased. Effect 2.	+25 Cost	MP consumption decreases.
99	166	Rapid Shot	Temporarily increases one's speed of arrow attack. Enchant Cost: MP consumption is decreased. Effect 2.	+26 Cost	MP consumption decreases.
99	167	Rapid Shot	Temporarily increases one's speed of arrow attack. Enchant Cost: MP consumption is decreased. Effect 2.	+27 Cost	MP consumption decreases.
99	168	Rapid Shot	Temporarily increases one's speed of arrow attack. Enchant Cost: MP consumption is decreased. Effect 2.	+28 Cost	MP consumption decreases.
99	169	Rapid Shot	Temporarily increases one's speed of arrow attack. Enchant Cost: MP consumption is decreased. Effect 2.	+29 Cost	MP consumption decreases.
99	170	Rapid Shot	Temporarily increases one's speed of arrow attack. Enchant Cost: MP consumption is decreased. Effect 2.	+30 Cost	MP consumption decreases.
101	1	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 344.	none	none
101	2	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 367.	none	none
101	3	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 391.	none	none
101	4	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 443.	none	none
101	5	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 471.	none	none
101	6	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 500.	none	none
101	7	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 530.	none	none
101	8	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 562.	none	none
101	9	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 595.	none	none
101	10	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 630.	none	none
101	11	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 666.	none	none
101	12	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 703.	none	none
101	13	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 742.	none	none
101	14	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 782.	none	none
101	15	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 823.	none	none
101	16	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 866.	none	none
101	17	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 910.	none	none
101	18	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 955.	none	none
101	19	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 1002.	none	none
101	20	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 1050.	none	none
101	21	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 1100.	none	none
101	22	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 1150.	none	none
101	23	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 1202.	none	none
101	24	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 1255.	none	none
101	25	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 1309.	none	none
101	26	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 1364.	none	none
101	27	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 1420.	none	none
101	28	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 1476.	none	none
101	29	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 1534.	none	none
101	30	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 1592.	none	none
101	31	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 1651.	none	none
101	32	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 1710.	none	none
101	33	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 1770.	none	none
101	34	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 1830.	none	none
101	35	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 1891.	none	none
101	36	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 1951.	none	none
101	37	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 2012.	none	none
101	38	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 2072.	none	none
101	39	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 2132.	none	none
101	40	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 2192.	none	none
101	101	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2192.	+1 Chance	Maximizes the skill's success rate. Increases the success rate.
101	102	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2192.	+2 Chance	Increases the success rate.
101	103	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2192.	+3 Chance	Increases the success rate.
101	104	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2192.	+4 Chance	Increases the success rate.
101	105	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2192.	+5 Chance	Increases the success rate.
101	106	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2192.	+6 Chance	Increases the success rate.
101	107	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2192.	+7 Chance	Increases the success rate.
101	108	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2192.	+8 Chance	Increases the success rate.
101	109	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2192.	+9 Chance	Increases the success rate.
101	110	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2192.	+10 Chance	Increases the success rate.
101	111	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2192.	+11 Chance	Success rate increases.
101	112	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2192.	+12 Chance	Success rate increases.
101	113	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2192.	+13 Chance	Success rate increases.
101	114	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2192.	+14 Chance	Success rate increases.
101	115	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2192.	+15 Chance	Success rate increases.
101	116	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2192.	+16 Chance	Success rate increases.
101	117	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2192.	+17 Chance	Success rate increases.
101	118	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2192.	+18 Chance	Success rate increases.
101	119	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2192.	+19 Chance	Success rate increases.
101	120	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2192.	+20 Chance	Success rate increases.
101	121	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2192.	+21 Chance	Success rate increases.
101	122	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2192.	+22 Chance	Success rate increases.
101	123	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2192.	+23 Chance	Success rate increases.
101	124	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2192.	+24 Chance	Success rate increases.
101	125	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2192.	+25 Chance	Success rate increases.
101	126	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2192.	+26 Chance	Success rate increases.
101	127	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2192.	+27 Chance	Success rate increases.
101	128	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2192.	+28 Chance	Success rate increases.
101	129	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2192.	+29 Chance	Success rate increases.
101	130	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2192.	+30 Chance	Success rate increases.
101	141	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2211.	+1 Cost	Maximizes the skill's efficiency. Power increases and MP consumption decreases.
101	142	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2231.	+2 Cost	Power increases and MP consumption decreases.
101	143	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2251.	+3 Cost	Power increases and MP consumption decreases.
101	144	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2270.	+4 Cost	Power increases and MP consumption decreases.
101	145	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2290.	+5 Cost	Power increases and MP consumption decreases.
101	146	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2310.	+6 Cost	Power increases and MP consumption decreases.
101	147	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2330.	+7 Cost	Power increases and MP consumption decreases.
101	148	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2349.	+8 Cost	Power increases and MP consumption decreases.
101	149	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2369.	+9 Cost	Power increases and MP consumption decreases.
101	150	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2389.	+10 Cost	Power increases and MP consumption decreases.
101	151	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2409.	+11 Cost	Power increases and MP consumption decreases.
101	152	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2428.	+12 Cost	Power increases and MP consumption decreases.
101	153	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2448.	+13 Cost	Power increases and MP consumption decreases.
101	154	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2468.	+14 Cost	Power increases and MP consumption decreases.
101	155	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2488.	+15 Cost	Power increases and MP consumption decreases.
101	156	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2507.	+16 Cost	Power increases and MP consumption decreases.
101	157	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2527.	+17 Cost	Power increases and MP consumption decreases.
101	158	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2547.	+18 Cost	Power increases and MP consumption decreases.
101	159	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2566.	+19 Cost	Power increases and MP consumption decreases.
101	160	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2586.	+20 Cost	Power increases and MP consumption decreases.
101	161	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2606.	+21 Cost	Power increases and MP consumption decreases.
101	162	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2626.	+22 Cost	Power increases and MP consumption decreases.
101	163	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2645.	+23 Cost	Power increases and MP consumption decreases.
101	164	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2665.	+24 Cost	Power increases and MP consumption decreases.
101	165	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2685.	+25 Cost	Power increases and MP consumption decreases.
101	166	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2705.	+26 Cost	Power increases and MP consumption decreases.
101	167	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2724.	+27 Cost	Power increases and MP consumption decreases.
101	168	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2744.	+28 Cost	Power increases and MP consumption decreases.
101	169	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2764.	+29 Cost	Power increases and MP consumption decreases.
101	170	Stunning Shot	A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2784.	+30 Cost	Power increases and MP consumption decreases.
102	1	Entangle	Instantly reduces enemy's Speed. Effect 2.	none	none
102	2	Entangle	Instantly reduces enemy's Speed. Effect 3.	none	none
102	3	Entangle	Instantly reduces enemy's Speed. Effect 3.	none	none
102	4	Entangle	Instantly reduces enemy's Speed. Effect 3.	none	none
102	5	Entangle	Instantly reduces enemy's Speed. Effect 3.	none	none
102	6	Entangle	Instantly reduces enemy's Speed. Effect 3.	none	none
102	7	Entangle	Instantly reduces enemy's Speed. Effect 3.	none	none
102	8	Entangle	Instantly reduces enemy's Speed. Effect 3.	none	none
102	9	Entangle	Instantly reduces enemy's Speed. Effect 3.	none	none
102	10	Entangle	Instantly reduces enemy's Speed. Effect 3.	none	none
102	11	Entangle	Instantly reduces enemy's Speed. Effect 3.	none	none
102	12	Entangle	Instantly reduces enemy's Speed. Effect 3.	none	none
102	13	Entangle	Instantly reduces enemy's Speed. Effect 3.	none	none
102	14	Entangle	Instantly reduces enemy's Speed. Effect 3.	none	none
102	15	Entangle	Instantly reduces enemy's Speed. Effect 3.	none	none
102	16	Entangle	Instantly reduces enemy's Speed. Effect 3.	none	none
102	101	Entangle	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+1 Chance	Maximizes the skill's success rate. Success rate increases.
102	102	Entangle	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+2 Chance	Success rate increases.
102	103	Entangle	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+3 Chance	Success rate increases.
102	104	Entangle	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+4 Chance	Success rate increases.
102	105	Entangle	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+5 Chance	Success rate increases.
102	106	Entangle	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+6 Chance	Success rate increases.
102	107	Entangle	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+7 Chance	Success rate increases.
102	108	Entangle	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+8 Chance	Success rate increases.
102	109	Entangle	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+9 Chance	Success rate increases.
102	110	Entangle	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+10 Chance	Success rate increases.
102	111	Entangle	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+11 Chance	Success rate increases.
102	112	Entangle	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+12 Chance	Success rate increases.
102	113	Entangle	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+13 Chance	Success rate increases.
102	114	Entangle	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+14 Chance	Success rate increases.
102	115	Entangle	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+15 Chance	Success rate increases.
102	116	Entangle	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+16 Chance	Success rate increases.
102	117	Entangle	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+17 Chance	Success rate increases.
102	118	Entangle	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+18 Chance	Success rate increases.
102	119	Entangle	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+19 Chance	Success rate increases.
102	120	Entangle	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+20 Chance	Success rate increases.
102	121	Entangle	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+21 Chance	Success rate increases.
102	122	Entangle	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+22 Chance	Success rate increases.
102	123	Entangle	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+23 Chance	Success rate increases.
102	124	Entangle	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+24 Chance	Success rate increases.
102	125	Entangle	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+25 Chance	Success rate increases.
102	126	Entangle	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+26 Chance	Success rate increases.
102	127	Entangle	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+27 Chance	Success rate increases.
102	128	Entangle	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+28 Chance	Success rate increases.
102	129	Entangle	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+29 Chance	Success rate increases.
102	130	Entangle	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+30 Chance	Success rate increases.
102	141	Entangle	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+1 Cost	Maximizes the skill's efficiency. Decreases MP consumption.
102	142	Entangle	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+2 Cost	MP consumption decreases.
102	143	Entangle	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+3 Cost	MP consumption decreases.
102	144	Entangle	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+4 Cost	MP consumption decreases.
102	145	Entangle	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+5 Cost	MP consumption decreases.
102	146	Entangle	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+6 Cost	MP consumption decreases.
102	147	Entangle	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+7 Cost	MP consumption decreases.
102	148	Entangle	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+8 Cost	MP consumption decreases.
102	149	Entangle	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+9 Cost	MP consumption decreases.
102	150	Entangle	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+10 Cost	MP consumption decreases.
102	151	Entangle	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+11 Cost	MP consumption decreases.
102	152	Entangle	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+12 Cost	MP consumption decreases.
102	153	Entangle	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+13 Cost	MP consumption decreases.
102	154	Entangle	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+14 Cost	MP consumption decreases.
102	155	Entangle	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+15 Cost	MP consumption decreases.
102	156	Entangle	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+16 Cost	MP consumption decreases.
102	157	Entangle	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+17 Cost	MP consumption decreases.
102	158	Entangle	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+18 Cost	MP consumption decreases.
102	159	Entangle	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+19 Cost	MP consumption decreases.
102	160	Entangle	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+20 Cost	MP consumption decreases.
102	161	Entangle	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+21 Cost	MP consumption decreases.
102	162	Entangle	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+22 Cost	MP consumption decreases.
102	163	Entangle	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+23 Cost	MP consumption decreases.
102	164	Entangle	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+24 Cost	MP consumption decreases.
102	165	Entangle	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+25 Cost	MP consumption decreases.
102	166	Entangle	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+26 Cost	MP consumption decreases.
102	167	Entangle	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+27 Cost	MP consumption decreases.
102	168	Entangle	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+28 Cost	MP consumption decreases.
102	169	Entangle	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+29 Cost	MP consumption decreases.
102	170	Entangle	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+30 Cost	MP consumption decreases.
105	1	Freezing Strike	Freezes an enemy, instantly reducing their speed. Power 26. Effect 2.	none	none
105	2	Freezing Strike	Freezes an enemy, instantly reducing their speed. Power 28. Effect 2.	none	none
105	3	Freezing Strike	Freezes an enemy, instantly reducing their speed. Power 30. Effect 2.	none	none
105	4	Freezing Strike	Freezes an enemy, instantly reducing their speed. Power 31. Effect 2.	none	none
105	5	Freezing Strike	Freezes an enemy, instantly reducing their speed. Power 33. Effect 2.	none	none
105	6	Freezing Strike	Freezes an enemy, instantly reducing their speed. Power 34. Effect 2.	none	none
105	7	Freezing Strike	Freezes an enemy, instantly reducing their speed. Power 36. Effect 2.	none	none
105	8	Freezing Strike	Freezes an enemy, instantly reducing their speed. Power 37. Effect 2.	none	none
105	9	Freezing Strike	Freezes an enemy, instantly reducing their speed. Power 39. Effect 2.	none	none
105	10	Freezing Strike	Freezes an enemy, instantly reducing their speed. Power 40. Effect 2.	none	none
105	11	Freezing Strike	Freezes an enemy, instantly reducing their speed. Power 42. Effect 2.	none	none
105	12	Freezing Strike	Freezes an enemy, instantly reducing their speed. Power 43. Effect 2.	none	none
105	13	Freezing Strike	Freezes an enemy, instantly reducing their speed. Power 45. Effect 2.	none	none
105	14	Freezing Strike	Freezes an enemy, instantly reducing their speed. Power 46. Effect 2.	none	none
105	15	Freezing Strike	Freezes an enemy, instantly reducing their speed. Power 48. Effect 2.	none	none
105	16	Freezing Strike	Freezes an enemy, instantly reducing their speed. Power 49. Effect 2.	none	none
105	17	Freezing Strike	Freezes an enemy, instantly reducing their speed. Power 51. Effect 2.	none	none
105	18	Freezing Strike	Freezes an enemy, instantly reducing their speed. Power 53. Effect 2.	none	none
105	19	Freezing Strike	Freezes an enemy, instantly reducing their speed. Power 56. Effect 2.	none	none
105	20	Freezing Strike	Freezes an enemy, instantly reducing their speed. Power 58. Effect 2.	none	none
105	21	Freezing Strike	Freezes an enemy, instantly reducing their speed. Power 59. Effect 2.	none	none
105	22	Freezing Strike	Freezes an enemy, instantly reducing their speed. Power 61. Effect 2.	none	none
105	23	Freezing Strike	Freezes an enemy, instantly reducing their speed. Power 63. Effect 2.	none	none
105	24	Freezing Strike	Freezes an enemy, instantly reducing their speed. Power 65. Effect 2.	none	none
105	101	Freezing Strike	Freezes an enemy, instantly reducing their speed. Enchant Power: the power is increased. Power 65. Effect 2.	+1 Power	Maximizes power of skill. Power Increases.
105	102	Freezing Strike	Freezes an enemy, instantly reducing their speed. Enchant Power: the power is increased. Power 66. Effect 2.	+2 Power	The power is increased.
105	103	Freezing Strike	Freezes an enemy, instantly reducing their speed. Enchant Power: the power is increased. Power 66. Effect 2.	+3 Power	The power is increased.
105	104	Freezing Strike	Freezes an enemy, instantly reducing their speed. Enchant Power: the power is increased. Power 67. Effect 2.	+4 Power	The power is increased.
105	105	Freezing Strike	Freezes an enemy, instantly reducing their speed. Enchant Power: the power is increased. Power 67. Effect 2.	+5 Power	The power is increased.
105	106	Freezing Strike	Freezes an enemy, instantly reducing their speed. Enchant Power: the power is increased. Power 67. Effect 2.	+6 Power	The power is increased.
105	107	Freezing Strike	Freezes an enemy, instantly reducing their speed. Enchant Power: the power is increased. Power 68. Effect 2.	+7 Power	The power is increased.
105	108	Freezing Strike	Freezes an enemy, instantly reducing their speed. Enchant Power: the power is increased. Power 68. Effect 2.	+8 Power	The power is increased.
105	109	Freezing Strike	Freezes an enemy, instantly reducing their speed. Enchant Power: the power is increased. Power 69. Effect 2.	+9 Power	The power is increased.
105	110	Freezing Strike	Freezes an enemy, instantly reducing their speed. Enchant Power: the power is increased. Power 69. Effect 2.	+10 Power	The power is increased.
105	111	Freezing Strike	Freezes an enemy, instantly reducing their speed. Enchant Power: the power is increased. Power 69. Effect 2.	+11 Power	The power is increased.
105	112	Freezing Strike	Freezes an enemy, instantly reducing their speed. Enchant Power: the power is increased. Power 70. Effect 2.	+12 Power	The power is increased.
105	113	Freezing Strike	Freezes an enemy, instantly reducing their speed. Enchant Power: the power is increased. Power 70. Effect 2.	+13 Power	The power is increased.
105	114	Freezing Strike	Freezes an enemy, instantly reducing their speed. Enchant Power: the power is increased. Power 70. Effect 2.	+14 Power	The power is increased.
105	115	Freezing Strike	Freezes an enemy, instantly reducing their speed. Enchant Power: the power is increased. Power 71. Effect 2.	+15 Power	The power is increased.
105	116	Freezing Strike	Freezes an enemy, instantly reducing their speed. Enchant Power: the power is increased. Power 71. Effect 2.	+16 Power	The power is increased.
105	117	Freezing Strike	Freezes an enemy, instantly reducing their speed. Enchant Power: the power is increased. Power 72. Effect 2.	+17 Power	The power is increased.
105	118	Freezing Strike	Freezes an enemy, instantly reducing their speed. Enchant Power: the power is increased. Power 72. Effect 2.	+18 Power	The power is increased.
105	119	Freezing Strike	Freezes an enemy, instantly reducing their speed. Enchant Power: the power is increased. Power 72. Effect 2.	+19 Power	The power is increased.
105	120	Freezing Strike	Freezes an enemy, instantly reducing their speed. Enchant Power: the power is increased. Power 73. Effect 2.	+20 Power	The power is increased.
105	121	Freezing Strike	Freezes an enemy, instantly reducing their speed. Enchant Power: the power is increased. Power 73. Effect 2.	+21 Power	The power is increased.
105	122	Freezing Strike	Freezes an enemy, instantly reducing their speed. Enchant Power: the power is increased. Power 74. Effect 2.	+22 Power	The power is increased.
105	123	Freezing Strike	Freezes an enemy, instantly reducing their speed. Enchant Power: the power is increased. Power 74. Effect 2.	+23 Power	The power is increased.
105	124	Freezing Strike	Freezes an enemy, instantly reducing their speed. Enchant Power: the power is increased. Power 74. Effect 2.	+24 Power	The power is increased.
105	125	Freezing Strike	Freezes an enemy, instantly reducing their speed. Enchant Power: the power is increased. Power 75. Effect 2.	+25 Power	The power is increased.
105	126	Freezing Strike	Freezes an enemy, instantly reducing their speed. Enchant Power: the power is increased. Power 75. Effect 2.	+26 Power	The power is increased.
105	127	Freezing Strike	Freezes an enemy, instantly reducing their speed. Enchant Power: the power is increased. Power 75. Effect 2.	+27 Power	The power is increased.
105	128	Freezing Strike	Freezes an enemy, instantly reducing their speed. Enchant Power: the power is increased. Power 76. Effect 2.	+28 Power	The power is increased.
105	129	Freezing Strike	Freezes an enemy, instantly reducing their speed. Enchant Power: the power is increased. Power 76. Effect 2.	+29 Power	The power is increased.
105	130	Freezing Strike	Freezes an enemy, instantly reducing their speed. Enchant Power: the power is increased. Power 77. Effect 2.	+30 Power	The power is increased.
105	141	Freezing Strike	Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
105	142	Freezing Strike	Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.	+2 Cost	MP consumption decreases.
105	143	Freezing Strike	Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.	+3 Cost	MP consumption decreases.
105	144	Freezing Strike	Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.	+4 Cost	MP consumption decreases.
105	145	Freezing Strike	Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.	+5 Cost	MP consumption decreases.
105	146	Freezing Strike	Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.	+6 Cost	MP consumption decreases.
105	147	Freezing Strike	Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.	+7 Cost	MP consumption decreases.
105	148	Freezing Strike	Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.	+8 Cost	MP consumption decreases.
105	149	Freezing Strike	Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.	+9 Cost	MP consumption decreases.
105	150	Freezing Strike	Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.	+10 Cost	MP consumption decreases.
105	151	Freezing Strike	Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.	+11 Cost	MP consumption decreases.
105	152	Freezing Strike	Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.	+12 Cost	MP consumption decreases.
105	153	Freezing Strike	Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.	+13 Cost	MP consumption decreases.
105	154	Freezing Strike	Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.	+14 Cost	MP consumption decreases.
105	155	Freezing Strike	Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.	+15 Cost	MP consumption decreases.
105	156	Freezing Strike	Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.	+16 Cost	MP consumption decreases.
105	157	Freezing Strike	Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.	+17 Cost	MP consumption decreases.
105	158	Freezing Strike	Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.	+18 Cost	MP consumption decreases.
105	159	Freezing Strike	Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.	+19 Cost	MP consumption decreases.
105	160	Freezing Strike	Instantly freezes target area. Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.	+20 Cost	MP consumption decreases.
105	161	Freezing Strike	Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.	+21 Cost	MP consumption decreases.
105	162	Freezing Strike	Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.	+22 Cost	MP consumption decreases.
105	163	Freezing Strike	Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.	+23 Cost	MP consumption decreases.
105	164	Freezing Strike	Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.	+24 Cost	MP consumption decreases.
105	165	Freezing Strike	Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.	+25 Cost	MP consumption decreases.
105	166	Freezing Strike	Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.	+26 Cost	MP consumption decreases.
105	167	Freezing Strike	Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.	+27 Cost	MP consumption decreases.
105	168	Freezing Strike	Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.	+28 Cost	MP consumption decreases.
105	169	Freezing Strike	Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.	+29 Cost	MP consumption decreases.
105	170	Freezing Strike	Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.	+30 Cost	MP consumption decreases.
112	1	Deflect Arrow	Increases defense against bow attacks. Effect 1.	none	none
112	2	Deflect Arrow	Increases defense against bow attacks. Effect 2.	none	none
112	3	Deflect Arrow	Increases defense against bow attacks. Effect 3.	none	none
112	4	Deflect Arrow	Increases defense against bow attacks. Effect 4.	none	none
112	101	Deflect Arrow	Temporarily increases defense against bow attacks. Enchant Time: the skill duration is increased. Effect 4.	+1 Time	Maximizes the duration of the skill. Increases the duration.
112	102	Deflect Arrow	Temporarily increases defense against bow attacks. Enchant Time: the skill duration is increased. Effect 4.	+2 Time	Increases the duration.
112	103	Deflect Arrow	Temporarily increases defense against bow attacks. Enchant Time: the skill duration is increased. Effect 4.	+3 Time	Increases the duration.
112	104	Deflect Arrow	Temporarily increases defense against bow attacks. Enchant Time: the skill duration is increased. Effect 4.	+4 Time	Increases the duration.
112	105	Deflect Arrow	Temporarily increases defense against bow attacks. Enchant Time: the skill duration is increased. Effect 4.	+5 Time	Increases the duration.
112	106	Deflect Arrow	Temporarily increases defense against bow attacks. Enchant Time: the skill duration is increased. Effect 4.	+6 Time	Increases the duration.
112	107	Deflect Arrow	Temporarily increases defense against bow attacks. Enchant Time: the skill duration is increased. Effect 4.	+7 Time	Increases the duration.
112	108	Deflect Arrow	Temporarily increases defense against bow attacks. Enchant Time: the skill duration is increased. Effect 4.	+8 Time	Increases the duration.
112	109	Deflect Arrow	Temporarily increases defense against bow attacks. Enchant Time: the skill duration is increased. Effect 4.	+9 Time	Increases the duration.
112	110	Deflect Arrow	Temporarily increases defense against bow attacks. Enchant Time: the skill duration is increased. Effect 4.	+10 Time	Increases the duration.
112	111	Deflect Arrow	Temporarily increases defense against bow attacks. Enchant Time: the skill duration is increased. Effect 4.	+11 Time	Increases the duration.
112	112	Deflect Arrow	Temporarily increases defense against bow attacks. Enchant Time: the skill duration is increased. Effect 4.	+12 Time	Increases the duration.
112	113	Deflect Arrow	Temporarily increases defense against bow attacks. Enchant Time: the skill duration is increased. Effect 4.	+13 Time	Increases the duration.
112	114	Deflect Arrow	Temporarily increases defense against bow attacks. Enchant Time: the skill duration is increased. Effect 4.	+14 Time	Increases the duration.
112	115	Deflect Arrow	Temporarily increases defense against bow attacks. Enchant Time: the skill duration is increased. Effect 4.	+15 Time	Increases the duration.
112	116	Deflect Arrow	Temporarily increases defense against bow attacks. Enchant Time: the skill duration is increased. Effect 4.	+16 Time	Increases the duration.
112	117	Deflect Arrow	Temporarily increases defense against bow attacks. Enchant Time: the skill duration is increased. Effect 4.	+17 Time	Increases the duration.
112	118	Deflect Arrow	Temporarily increases defense against bow attacks. Enchant Time: the skill duration is increased. Effect 4.	+18 Time	Increases the duration.
112	119	Deflect Arrow	Temporarily increases defense against bow attacks. Enchant Time: the skill duration is increased. Effect 4.	+19 Time	Increases the duration.
112	120	Deflect Arrow	Temporarily increases defense against bow attacks. Enchant Time: the skill duration is increased. Effect 4.	+20 Time	Increases the duration.
112	121	Deflect Arrow	Temporarily increases defense against bow attacks. Enchant Time: the skill duration is increased. Effect 4.	+21 Time	Increases the duration.
112	122	Deflect Arrow	Temporarily increases defense against bow attacks. Enchant Time: the skill duration is increased. Effect 4.	+22 Time	Increases the duration.
112	123	Deflect Arrow	Temporarily increases defense against bow attacks. Enchant Time: the skill duration is increased. Effect 4.	+23 Time	Increases the duration.
112	124	Deflect Arrow	Temporarily increases defense against bow attacks. Enchant Time: the skill duration is increased. Effect 4.	+24 Time	Increases the duration.
112	125	Deflect Arrow	Temporarily increases defense against bow attacks. Enchant Time: the skill duration is increased. Effect 4.	+25 Time	Increases the duration.
112	126	Deflect Arrow	Temporarily increases defense against bow attacks. Enchant Time: the skill duration is increased. Effect 4.	+26 Time	Increases the duration.
112	127	Deflect Arrow	Temporarily increases defense against bow attacks. Enchant Time: the skill duration is increased. Effect 4.	+27 Time	Increases the duration.
112	128	Deflect Arrow	Temporarily increases defense against bow attacks. Enchant Time: the skill duration is increased. Effect 4.	+28 Time	Increases the duration.
112	129	Deflect Arrow	Temporarily increases defense against bow attacks. Enchant Time: the skill duration is increased. Effect 4.	+29 Time	Increases the duration.
112	130	Deflect Arrow	Temporarily increases defense against bow attacks. Enchant Time: the skill duration is increased. Effect 4.	+30 Time	Increases the duration.
112	141	Deflect Arrow	Temporarily increases defense against bow attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
112	142	Deflect Arrow	Temporarily increases defense against bow attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+2 Cost	MP consumption decreases.
112	143	Deflect Arrow	Temporarily increases defense against bow attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+3 Cost	MP consumption decreases.
112	144	Deflect Arrow	Temporarily increases defense against bow attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+4 Cost	MP consumption decreases.
112	145	Deflect Arrow	Temporarily increases defense against bow attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+5 Cost	MP consumption decreases.
112	146	Deflect Arrow	Temporarily increases defense against bow attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+6 Cost	MP consumption decreases.
112	147	Deflect Arrow	Temporarily increases defense against bow attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+7 Cost	MP consumption decreases.
112	148	Deflect Arrow	Temporarily increases defense against bow attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+8 Cost	MP consumption decreases.
112	149	Deflect Arrow	Temporarily increases defense against bow attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+9 Cost	MP consumption decreases.
112	150	Deflect Arrow	Temporarily increases defense against bow attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+10 Cost	MP consumption decreases.
112	151	Deflect Arrow	Temporarily increases defense against bow attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+11 Cost	MP consumption decreases.
112	152	Deflect Arrow	Temporarily increases defense against bow attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+12 Cost	MP consumption decreases.
112	153	Deflect Arrow	Temporarily increases defense against bow attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+13 Cost	MP consumption decreases.
112	154	Deflect Arrow	Temporarily increases defense against bow attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+14 Cost	MP consumption decreases.
112	155	Deflect Arrow	Temporarily increases defense against bow attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+15 Cost	MP consumption decreases.
112	156	Deflect Arrow	Temporarily increases defense against bow attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+16 Cost	MP consumption decreases.
112	157	Deflect Arrow	Temporarily increases defense against bow attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+17 Cost	MP consumption decreases.
112	158	Deflect Arrow	Temporarily increases defense against bow attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+18 Cost	MP consumption decreases.
112	159	Deflect Arrow	Temporarily increases defense against bow attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+19 Cost	MP consumption decreases.
112	160	Deflect Arrow	Temporarily increases defense against bow attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+20 Cost	MP consumption decreases.
112	161	Deflect Arrow	Temporarily increases defense against bow attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+21 Cost	MP consumption decreases.
112	162	Deflect Arrow	Temporarily increases defense against bow attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+22 Cost	MP consumption decreases.
112	163	Deflect Arrow	Temporarily increases defense against bow attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+23 Cost	MP consumption decreases.
112	164	Deflect Arrow	Temporarily increases defense against bow attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+24 Cost	MP consumption decreases.
112	165	Deflect Arrow	Temporarily increases defense against bow attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+25 Cost	MP consumption decreases.
112	166	Deflect Arrow	Temporarily increases defense against bow attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+26 Cost	MP consumption decreases.
112	167	Deflect Arrow	Temporarily increases defense against bow attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+27 Cost	MP consumption decreases.
112	168	Deflect Arrow	Temporarily increases defense against bow attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+28 Cost	MP consumption decreases.
112	169	Deflect Arrow	Temporarily increases defense against bow attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+29 Cost	MP consumption decreases.
112	170	Deflect Arrow	Temporarily increases defense against bow attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+30 Cost	MP consumption decreases.
113	1	Long Shot	Increase the range of your bow.	none	none
113	2	Long Shot	Increase the range of your bow.	none	none
115	1	Power Break	Instantly reduces enemy's P. Atk Effect 2.	none	none
115	2	Power Break	Instantly reduces enemy's P. Atk Effect 2.	none	none
115	3	Power Break	Instantly reduces enemy's P. Atk Effect 3.	none	none
115	4	Power Break	Instantly reduces enemy's P. Atk Effect 3.	none	none
115	5	Power Break	Instantly reduces enemy's P. Atk Effect 3.	none	none
115	6	Power Break	Instantly reduces enemy's P. Atk Effect 3.	none	none
115	7	Power Break	Instantly reduces enemy's P. Atk Effect 3.	none	none
115	8	Power Break	Instantly reduces enemy's P. Atk Effect 3.	none	none
115	9	Power Break	Instantly reduces enemy's P. Atk Effect 3.	none	none
115	10	Power Break	Instantly reduces enemy's P. Atk Effect 3.	none	none
115	11	Power Break	Instantly reduces enemy's P. Atk Effect 3.	none	none
115	12	Power Break	Instantly reduces enemy's P. Atk Effect 3.	none	none
115	13	Power Break	Instantly reduces enemy's P. Atk Effect 3.	none	none
115	14	Power Break	Instantly reduces enemy's P. Atk Effect 3.	none	none
115	15	Power Break	Instantly reduces enemy's P. Atk Effect 3.	none	none
115	16	Power Break	Instantly reduces enemy's P. Atk Effect 3.	none	none
115	17	Power Break	Instantly reduces enemy's P. Atk Effect 3.	none	none
115	101	Power Break	Instantly reduces one's enemy's P. Atk. Enchant Chance: the success rate is increased. Effect 3.	+1 Chance	Maximizes the skill's success rate. Success rate increases.
115	102	Power Break	Instantly reduces one's enemy's P. Atk. Enchant Chance: the success rate is increased. Effect 3.	+2 Chance	Success rate increases.
115	103	Power Break	Instantly reduces one's enemy's P. Atk. Enchant Chance: the success rate is increased. Effect 3.	+3 Chance	Success rate increases.
115	104	Power Break	Instantly reduces one's enemy's P. Atk. Enchant Chance: the success rate is increased. Effect 3.	+4 Chance	Success rate increases.
115	105	Power Break	Instantly reduces one's enemy's P. Atk. Enchant Chance: the success rate is increased. Effect 3.	+5 Chance	Success rate increases.
115	106	Power Break	Instantly reduces one's enemy's P. Atk. Enchant Chance: the success rate is increased. Effect 3.	+6 Chance	Success rate increases.
115	107	Power Break	Instantly reduces one's enemy's P. Atk. Enchant Chance: the success rate is increased. Effect 3.	+7 Chance	Success rate increases.
115	108	Power Break	Instantly reduces one's enemy's P. Atk. Enchant Chance: the success rate is increased. Effect 3.	+8 Chance	Success rate increases.
115	109	Power Break	Instantly reduces one's enemy's P. Atk. Enchant Chance: the success rate is increased. Effect 3.	+9 Chance	Success rate increases.
115	110	Power Break	Instantly reduces one's enemy's P. Atk. Enchant Chance: the success rate is increased. Effect 3.	+10 Chance	Success rate increases.
115	111	Power Break	Instantly reduces one's enemy's P. Atk. Enchant Chance: the success rate is increased. Effect 3.	+11 Chance	Success rate increases.
115	112	Power Break	Instantly reduces one's enemy's P. Atk. Enchant Chance: the success rate is increased. Effect 3.	+12 Chance	Success rate increases.
115	113	Power Break	Instantly reduces one's enemy's P. Atk. Enchant Chance: the success rate is increased. Effect 3.	+13 Chance	Success rate increases.
115	114	Power Break	Instantly reduces one's enemy's P. Atk. Enchant Chance: the success rate is increased. Effect 3.	+14 Chance	Success rate increases.
115	115	Power Break	Instantly reduces one's enemy's P. Atk. Enchant Chance: the success rate is increased. Effect 3.	+15 Chance	Success rate increases.
115	116	Power Break	Instantly reduces one's enemy's P. Atk. Enchant Chance: the success rate is increased. Effect 3.	+16 Chance	Success rate increases.
115	117	Power Break	Instantly reduces one's enemy's P. Atk. Enchant Chance: the success rate is increased. Effect 3.	+17 Chance	Success rate increases.
115	118	Power Break	Instantly reduces one's enemy's P. Atk. Enchant Chance: the success rate is increased. Effect 3.	+18 Chance	Success rate increases.
115	119	Power Break	Instantly reduces one's enemy's P. Atk. Enchant Chance: the success rate is increased. Effect 3.	+19 Chance	Success rate increases.
115	120	Power Break	Instantly reduces one's enemy's P. Atk. Enchant Chance: the success rate is increased. Effect 3.	+20 Chance	Success rate increases.
115	121	Power Break	Instantly reduces one's enemy's P. Atk. Enchant Chance: the success rate is increased. Effect 3.	+21 Chance	Success rate increases.
115	122	Power Break	Instantly reduces one's enemy's P. Atk. Enchant Chance: the success rate is increased. Effect 3.	+22 Chance	Success rate increases.
115	123	Power Break	Instantly reduces one's enemy's P. Atk. Enchant Chance: the success rate is increased. Effect 3.	+23 Chance	Success rate increases.
115	124	Power Break	Instantly reduces one's enemy's P. Atk. Enchant Chance: the success rate is increased. Effect 3.	+24 Chance	Success rate increases.
115	125	Power Break	Instantly reduces one's enemy's P. Atk. Enchant Chance: the success rate is increased. Effect 3.	+25 Chance	Success rate increases.
115	126	Power Break	Instantly reduces one's enemy's P. Atk. Enchant Chance: the success rate is increased. Effect 3.	+26 Chance	Success rate increases.
115	127	Power Break	Instantly reduces one's enemy's P. Atk. Enchant Chance: the success rate is increased. Effect 3.	+27 Chance	Success rate increases.
115	128	Power Break	Instantly reduces one's enemy's P. Atk. Enchant Chance: the success rate is increased. Effect 3.	+28 Chance	Success rate increases.
115	129	Power Break	Instantly reduces one's enemy's P. Atk. Enchant Chance: the success rate is increased. Effect 3.	+29 Chance	Success rate increases.
115	130	Power Break	Instantly reduces one's enemy's P. Atk. Enchant Chance: the success rate is increased. Effect 3.	+30 Chance	Success rate increases.
115	141	Power Break	Instantly reduces one's enemy's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+1 Cost	Maximizes the skill's efficiency. Decreases MP consumption.
115	142	Power Break	Instantly reduces one's enemy's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+2 Cost	MP consumption decreases.
115	143	Power Break	Instantly reduces one's enemy's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+3 Cost	MP consumption decreases.
115	144	Power Break	Instantly reduces one's enemy's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+4 Cost	MP consumption decreases.
115	145	Power Break	Instantly reduces one's enemy's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+5 Cost	MP consumption decreases.
115	146	Power Break	Instantly reduces one's enemy's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+6 Cost	MP consumption decreases.
115	147	Power Break	Instantly reduces one's enemy's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+7 Cost	MP consumption decreases.
115	148	Power Break	Instantly reduces one's enemy's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+8 Cost	MP consumption decreases.
115	149	Power Break	Instantly reduces one's enemy's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+9 Cost	MP consumption decreases.
115	150	Power Break	Instantly reduces one's enemy's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+10 Cost	MP consumption decreases.
115	151	Power Break	Instantly reduces one's enemy's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+11 Cost	MP consumption decreases.
115	152	Power Break	Instantly reduces one's enemy's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+12 Cost	MP consumption decreases.
115	153	Power Break	Instantly reduces one's enemy's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+13 Cost	MP consumption decreases.
115	154	Power Break	Instantly reduces one's enemy's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+14 Cost	MP consumption decreases.
115	155	Power Break	Instantly reduces one's enemy's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+15 Cost	MP consumption decreases.
115	156	Power Break	Instantly reduces one's enemy's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+16 Cost	MP consumption decreases.
115	157	Power Break	Instantly reduces one's enemy's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+17 Cost	MP consumption decreases.
115	158	Power Break	Instantly reduces one's enemy's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+18 Cost	MP consumption decreases.
115	159	Power Break	Instantly reduces one's enemy's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+19 Cost	MP consumption decreases.
115	160	Power Break	Instantly reduces one's enemy's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+20 Cost	MP consumption decreases.
115	161	Power Break	Instantly reduces one's enemy's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+21 Cost	MP consumption decreases.
115	162	Power Break	Instantly reduces one's enemy's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+22 Cost	MP consumption decreases.
115	163	Power Break	Instantly reduces one's enemy's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+23 Cost	MP consumption decreases.
115	164	Power Break	Instantly reduces one's enemy's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+24 Cost	MP consumption decreases.
115	165	Power Break	Instantly reduces one's enemy's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+25 Cost	MP consumption decreases.
115	166	Power Break	Instantly reduces one's enemy's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+26 Cost	MP consumption decreases.
115	167	Power Break	Instantly reduces one's enemy's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+27 Cost	MP consumption decreases.
115	168	Power Break	Instantly reduces one's enemy's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+28 Cost	MP consumption decreases.
115	169	Power Break	Instantly reduces one's enemy's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+29 Cost	MP consumption decreases.
115	170	Power Break	Instantly reduces one's enemy's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+30 Cost	MP consumption decreases.
118	1	Magician's Movement	Increases attack speed when wearing a robe jacket and robe pants.	none	none
121	1	Battle Roar	Temporarily increases maximum HP and restores HP. Effect 1.	none	none
121	2	Battle Roar	Temporarily increases maximum HP and restores HP. Effect 2.	none	none
121	3	Battle Roar	Temporarily increases maximum HP and restores HP. Effect 3.	none	none
121	4	Battle Roar	Temporarily increases maximum HP and restores HP. Effect 4.	none	none
121	5	Battle Roar	Temporarily increases maximum HP and restores HP. Effect 5.	none	none
121	6	Battle Roar	Temporarily increases maximum HP and restores HP. Effect 6.	none	none
121	101	Battle Roar	Temporarily increases maximum HP and regenerates HP. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 6.	+1 Recovery	Maximizes the skill's re-use time.  Re-use time decreases.
121	102	Battle Roar	Temporarily increases maximum HP and regenerates HP. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 6.	+2 Recovery	The re-use time is decreased.
121	103	Battle Roar	Temporarily increases maximum HP and regenerates HP. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 6.	+3 Recovery	The re-use time is decreased.
121	104	Battle Roar	Temporarily increases maximum HP and regenerates HP. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 6.	+4 Recovery	The re-use time is decreased.
121	105	Battle Roar	Temporarily increases maximum HP and regenerates HP. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 6.	+5 Recovery	The re-use time is decreased.
121	106	Battle Roar	Temporarily increases maximum HP and regenerates HP. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 6.	+6 Recovery	The re-use time is decreased.
121	107	Battle Roar	Temporarily increases maximum HP and regenerates HP. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 6.	+7 Recovery	The re-use time is decreased.
121	108	Battle Roar	Temporarily increases maximum HP and regenerates HP. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 6.	+8 Recovery	The re-use time is decreased.
121	109	Battle Roar	Temporarily increases maximum HP and regenerates HP. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 6.	+9 Recovery	The re-use time is decreased.
121	110	Battle Roar	Temporarily increases maximum HP and regenerates HP. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 6.	+10 Recovery	The re-use time is decreased.
121	111	Battle Roar	Temporarily increases maximum HP and regenerates HP. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 6.	+11 Recovery	The re-use time is decreased.
121	112	Battle Roar	Temporarily increases maximum HP and regenerates HP. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 6.	+12 Recovery	The re-use time is decreased.
121	113	Battle Roar	Temporarily increases maximum HP and regenerates HP. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 6.	+13 Recovery	The re-use time is decreased.
121	114	Battle Roar	Temporarily increases maximum HP and regenerates HP. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 6.	+14 Recovery	The re-use time is decreased.
121	115	Battle Roar	Temporarily increases maximum HP and regenerates HP. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 6.	+15 Recovery	The re-use time is decreased.
121	116	Battle Roar	Temporarily increases maximum HP and regenerates HP. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 6.	+16 Recovery	The re-use time is decreased.
121	117	Battle Roar	Temporarily increases maximum HP and regenerates HP. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 6.	+17 Recovery	The re-use time is decreased.
121	118	Battle Roar	Temporarily increases maximum HP and regenerates HP. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 6.	+18 Recovery	The re-use time is decreased.
121	119	Battle Roar	Temporarily increases maximum HP and regenerates HP. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 6.	+19 Recovery	The re-use time is decreased.
121	120	Battle Roar	Temporarily increases maximum HP and regenerates HP. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 6.	+20 Recovery	The re-use time is decreased.
121	121	Battle Roar	Temporarily increases maximum HP and regenerates HP. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 6.	+21 Recovery	The re-use time is decreased.
121	122	Battle Roar	Temporarily increases maximum HP and regenerates HP. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 6.	+22 Recovery	The re-use time is decreased.
121	123	Battle Roar	Temporarily increases maximum HP and regenerates HP. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 6.	+23 Recovery	The re-use time is decreased.
121	124	Battle Roar	Temporarily increases maximum HP and regenerates HP. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 6.	+24 Recovery	The re-use time is decreased.
121	125	Battle Roar	Temporarily increases maximum HP and regenerates HP. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 6.	+25 Recovery	The re-use time is decreased.
121	126	Battle Roar	Temporarily increases maximum HP and regenerates HP. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 6.	+26 Recovery	The re-use time is decreased.
121	127	Battle Roar	Temporarily increases maximum HP and regenerates HP. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 6.	+27 Recovery	The re-use time is decreased.
121	128	Battle Roar	Temporarily increases maximum HP and regenerates HP. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 6.	+28 Recovery	The re-use time is decreased.
121	129	Battle Roar	Temporarily increases maximum HP and regenerates HP. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 6.	+29 Recovery	The re-use time is decreased.
121	130	Battle Roar	Temporarily increases maximum HP and regenerates HP. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 6.	+30 Recovery	The re-use time is decreased.
129	1	Poison	Instantly poisons enemy. Effect 3.	none	none
129	2	Poison	Instantly poisons enemy. Effect 5.	none	none
129	3	Poison	Instantly poisons enemy. Effect 6.	none	none
129	4	Poison	Instantly poisons enemy. Effect 7.	none	none
129	5	Poison	Instantly poisons enemy. Effect 8.	none	none
137	1	Critical Chance	Critical rate increases.	none	none
137	2	Critical Chance	Critical rate increases.	none	none
137	3	Critical Chance	Critical rate increases.	none	none
141	1	Weapon Mastery	Attack power increase.	none	none
141	2	Weapon Mastery	Attack power increase.	none	none
141	3	Weapon Mastery	Attack power increase.	none	none
142	1	Armor Mastery	Defense increase.	none	none
142	2	Armor Mastery	Defense increase.	none	none
142	3	Armor Mastery	Defense increase.	none	none
142	4	Armor Mastery	Increases defense when wearing heavy equipment. Increases defense and evasion when wearing light equipment.	none	none
142	5	Armor Mastery	Increases defense when wearing heavy equipment. Increases defense and evasion when wearing light equipment.	none	none
146	1	Anti Magic	Increases M. Def.	none	none
146	2	Anti Magic	Increases M. Def.	none	none
146	3	Anti Magic	Increases M. Def.	none	none
146	4	Anti Magic	Increases M. Def.	none	none
146	5	Anti Magic	Increases M. Def.	none	none
146	6	Anti Magic	Increases M. Def.	none	none
146	7	Anti Magic	Increases M. Def.	none	none
146	8	Anti Magic	Increases M. Def.	none	none
146	9	Anti Magic	Increases M. Def.	none	none
146	10	Anti Magic	Increases M. Def.	none	none
146	11	Anti Magic	Increases M. Def.	none	none
146	12	Anti Magic	Increases M. Def.	none	none
146	13	Anti Magic	Increases M. Def.	none	none
146	14	Anti Magic	Increases M. Def.	none	none
146	15	Anti Magic	Increases M. Def.	none	none
146	16	Anti Magic	Increases M. Def.	none	none
146	17	Anti Magic	Increases M. Def.	none	none
146	18	Anti Magic	Increases M. Def.	none	none
146	19	Anti Magic	Increases M. Def.	none	none
146	20	Anti Magic	Increases M. Def.	none	none
146	21	Anti Magic	Increases M. Def.	none	none
146	22	Anti Magic	Increases M. Def.	none	none
146	23	Anti Magic	Increases M. Def.	none	none
146	24	Anti Magic	Increases M. Def.	none	none
146	25	Anti Magic	Increases M. Def.	none	none
146	26	Anti Magic	Increases M. Def.	none	none
146	27	Anti Magic	Increases M. Def.	none	none
146	28	Anti Magic	Increases M. Def.	none	none
146	29	Anti Magic	Increases M. Def.	none	none
146	30	Anti Magic	Increases M. Def.	none	none
146	31	Anti Magic	Increases M. Def.	none	none
146	32	Anti Magic	Increases M. Def.	none	none
146	33	Anti Magic	Increases M. Def.	none	none
146	34	Anti Magic	Increases M. Def.	none	none
146	35	Anti Magic	Increases M. Def.	none	none
146	36	Anti Magic	Increases M. Def.	none	none
146	37	Anti Magic	Increases M. Def.	none	none
146	38	Anti Magic	Increases M. Def.	none	none
146	39	Anti Magic	Increases M. Def.	none	none
146	40	Anti Magic	Increases M. Def.	none	none
146	41	Anti Magic	Increases M. Def.	none	none
146	42	Anti Magic	Increases M. Def.	none	none
146	43	Anti Magic	Increases M. Def.	none	none
146	44	Anti Magic	Increases M. Def.	none	none
146	45	Anti Magic	Increases M. Def.	none	none
147	1	Magic Resistance	Increases M. Def.	none	none
147	2	Magic Resistance	Increases M. Def.	none	none
147	3	Magic Resistance	Increases M. Def.	none	none
147	4	Magic Resistance	Increases M. Def.	none	none
147	5	Magic Resistance	Increases M. Def.	none	none
147	6	Magic Resistance	Increases M. Def.	none	none
147	7	Magic Resistance	Increases M. Def.	none	none
147	8	Magic Resistance	Increases M. Def.	none	none
147	9	Magic Resistance	Increases M. Def.	none	none
147	10	Magic Resistance	Increases M. Def.	none	none
147	11	Magic Resistance	Increases M. Def.	none	none
147	12	Magic Resistance	Increases M. Def.	none	none
147	13	Magic Resistance	Increases M. Def.	none	none
147	14	Magic Resistance	Increases M. Def.	none	none
147	15	Magic Resistance	Increases M. Def.	none	none
147	16	Magic Resistance	Increases M. Def.	none	none
147	17	Magic Resistance	Increases M. Def.	none	none
147	18	Magic Resistance	Increases M. Def.	none	none
147	19	Magic Resistance	Increases M. Def.	none	none
147	20	Magic Resistance	Increases M. Def.	none	none
147	21	Magic Resistance	Increases M. Def.	none	none
147	22	Magic Resistance	Increases M. Def.	none	none
147	23	Magic Resistance	Increases M. Def.	none	none
147	24	Magic Resistance	Increases M. Def.	none	none
147	25	Magic Resistance	Increases M. Def.	none	none
147	26	Magic Resistance	Increases M. Def.	none	none
147	27	Magic Resistance	Increases M. Def.	none	none
147	28	Magic Resistance	Increases M. Def.	none	none
147	29	Magic Resistance	Increases M. Def.	none	none
147	30	Magic Resistance	Increases M. Def.	none	none
147	31	Magic Resistance	Increases M. Def.	none	none
147	32	Magic Resistance	Increases M. Def.	none	none
147	33	Magic Resistance	Increases M. Def.	none	none
147	34	Magic Resistance	Increases M. Def.	none	none
147	35	Magic Resistance	Increases M. Def.	none	none
147	36	Magic Resistance	Increases M. Def.	none	none
147	37	Magic Resistance	Increases M. Def.	none	none
147	38	Magic Resistance	Increases M. Def.	none	none
147	39	Magic Resistance	Increases M. Def.	none	none
147	40	Magic Resistance	Increases M. Def.	none	none
147	41	Magic Resistance	Increases M. Def.	none	none
147	42	Magic Resistance	Increases M. Def.	none	none
147	43	Magic Resistance	Increases M. Def.	none	none
147	44	Magic Resistance	Increases M. Def.	none	none
147	45	Magic Resistance	Increases M. Def.	none	none
147	46	Magic Resistance	Increases M. Def.	none	none
147	47	Magic Resistance	Increases M. Def.	none	none
147	48	Magic Resistance	Increases M. Def.	none	none
147	49	Magic Resistance	Increases M. Def.	none	none
147	50	Magic Resistance	Increases M. Def.	none	none
147	51	Magic Resistance	Increases M. Def.	none	none
153	1	Shield Mastery	Shield defense increases.	none	none
153	2	Shield Mastery	Shield defense increases.	none	none
153	3	Shield Mastery	Shield defense increases.	none	none
153	4	Shield Mastery	Shield defense increases.	none	none
163	1	Spellcraft	Doubles the spell casting speed when wearing a robe jacket and robe pants.	none	none
164	1	Quick Recovery	Time between magic reuse shortens.	none	none
164	2	Quick Recovery	Time between magic reuse shortens.	none	none
164	3	Quick Recovery	Time between magic reuse shortens.	none	none
168	1	Boost Attack Speed	Attack speed increases.	none	none
168	2	Boost Attack Speed	Attack speed increases.	none	none
168	3	Boost Attack Speed	Attack speed increases.	none	none
169	1	Quick Step	Moving speed increases.	none	none
169	2	Quick Step	Moving speed increases.	none	none
191	1	Focus Mind	Increases MP regeneration.	none	none
191	2	Focus Mind	Increases MP regeneration.	none	none
191	3	Focus Mind	Increases MP regeneration.	none	none
191	4	Focus Mind	Increases MP regeneration.	none	none
191	5	Focus Mind	Increases MP regeneration.	none	none
191	6	Focus Mind	Increases MP regeneration.	none	none
193	1	Critical Power	Increases the power of a critical attack.	none	none
193	2	Critical Power	Increases the power of a critical attack.	none	none
193	3	Critical Power	Increases the power of a critical attack.	none	none
193	4	Critical Power	Increases the power of a critical attack.	none	none
193	5	Critical Power	Increases the power of a critical attack.	none	none
193	6	Critical Power	Increases the power of a critical attack.	none	none
194	1	Lucky	Prevents the Death Penalty while you are Level 9 or lower.	none	none
198	1	Boost Evasion	Increase evasion.	none	none
198	2	Boost Evasion	Increase evasion.	none	none
198	3	Boost Evasion	Increase evasion.	none	none
208	1	Bow Mastery	Increases P. Atk. when using a bow.	none	none
208	2	Bow Mastery	Increases P. Atk. when using a bow.	none	none
208	3	Bow Mastery	Increases P. Atk. when using a bow.	none	none
208	4	Bow Mastery	Increases P. Atk. when using a bow.	none	none
208	5	Bow Mastery	Increases P. Atk. when using a bow.	none	none
208	6	Bow Mastery	Increases P. Atk. when using a bow.	none	none
208	7	Bow Mastery	Increases P. Atk. when using a bow.	none	none
208	8	Bow Mastery	Increases P. Atk. when using a bow.	none	none
208	9	Bow Mastery	Increases P. Atk. when using a bow.	none	none
208	10	Bow Mastery	Increases P. Atk. when using a bow.	none	none
208	11	Bow Mastery	Increases P. Atk. when using a bow.	none	none
208	12	Bow Mastery	Increases P. Atk. when using a bow.	none	none
208	13	Bow Mastery	Increases P. Atk. when using a bow.	none	none
208	14	Bow Mastery	Increases P. Atk. when using a bow.	none	none
208	15	Bow Mastery	Increases P. Atk. when using a bow.	none	none
208	16	Bow Mastery	Increases P. Atk. when using a bow.	none	none
208	17	Bow Mastery	Increases P. Atk. when using a bow.	none	none
208	18	Bow Mastery	Increases P. Atk. when using a bow.	none	none
208	19	Bow Mastery	Increases P. Atk. when using a bow.	none	none
208	20	Bow Mastery	Increases P. Atk. when using a bow.	none	none
208	21	Bow Mastery	Increases P. Atk. when using a bow.	none	none
208	22	Bow Mastery	Increases P. Atk. when using a bow.	none	none
208	23	Bow Mastery	Increases P. Atk. when using a bow.	none	none
208	24	Bow Mastery	Increases P. Atk. when using a bow.	none	none
208	25	Bow Mastery	Increases P. Atk. when using a bow.	none	none
208	26	Bow Mastery	Increases P. Atk. when using a bow.	none	none
208	27	Bow Mastery	Increases P. Atk. when using a bow.	none	none
208	28	Bow Mastery	Increases P. Atk. when using a bow.	none	none
208	29	Bow Mastery	Increases P. Atk. when using a bow.	none	none
208	30	Bow Mastery	Increases P. Atk. when using a bow.	none	none
208	31	Bow Mastery	Increases P. Atk. when using a bow.	none	none
208	32	Bow Mastery	Increases P. Atk. when using a bow.	none	none
208	33	Bow Mastery	Increases P. Atk. when using a bow.	none	none
208	34	Bow Mastery	Increases P. Atk. when using a bow.	none	none
208	35	Bow Mastery	Increases P. Atk. when using a bow.	none	none
208	36	Bow Mastery	Increases P. Atk. when using a bow.	none	none
208	37	Bow Mastery	Increases P. Atk. when using a bow.	none	none
208	38	Bow Mastery	Increases P. Atk. when using a bow.	none	none
208	39	Bow Mastery	Increases P. Atk. when using a bow.	none	none
208	40	Bow Mastery	Increases P. Atk. when using a bow.	none	none
208	41	Bow Mastery	Increases P. Atk. when using a bow.	none	none
208	42	Bow Mastery	Increases P. Atk. when using a bow.	none	none
208	43	Bow Mastery	Increases P. Atk. when using a bow.	none	none
208	44	Bow Mastery	Increases P. Atk. when using a bow.	none	none
208	45	Bow Mastery	Increases P. Atk. when using a bow.	none	none
208	46	Bow Mastery	Increases P. Atk. when using a bow.	none	none
208	47	Bow Mastery	Increases P. Atk. when using a bow.	none	none
208	48	Bow Mastery	Increases P. Atk. when using a bow.	none	none
208	49	Bow Mastery	Increases P. Atk. when using a bow.	none	none
208	50	Bow Mastery	Increases P. Atk. when using a bow.	none	none
208	51	Bow Mastery	Increases P. Atk. when using a bow.	none	none
208	52	Bow Mastery	Increases P. Atk. when using a bow.	none	none
209	1	Dagger Mastery	Increases P. Atk. when using a dagger.	none	none
209	2	Dagger Mastery	Increases P. Atk. when using a dagger.	none	none
209	3	Dagger Mastery	Increases P. Atk. when using a dagger.	none	none
209	4	Dagger Mastery	Increases P. Atk. when using a dagger.	none	none
209	5	Dagger Mastery	Increases P. Atk. when using a dagger.	none	none
209	6	Dagger Mastery	Increases P. Atk. when using a dagger.	none	none
209	7	Dagger Mastery	Increases P. Atk. when using a dagger.	none	none
209	8	Dagger Mastery	Increases P. Atk. when using a dagger.	none	none
209	9	Dagger Mastery	Increases P. Atk. when using a dagger.	none	none
209	10	Dagger Mastery	Increases P. Atk. when using a dagger.	none	none
209	11	Dagger Mastery	Increases P. Atk. when using a dagger.	none	none
209	12	Dagger Mastery	Increases P. Atk. when using a dagger.	none	none
209	13	Dagger Mastery	Increases P. Atk. when using a dagger.	none	none
209	14	Dagger Mastery	Increases P. Atk. when using a dagger.	none	none
209	15	Dagger Mastery	Increases P. Atk. when using a dagger.	none	none
209	16	Dagger Mastery	Increases P. Atk. when using a dagger.	none	none
209	17	Dagger Mastery	Increases P. Atk. when using a dagger.	none	none
209	18	Dagger Mastery	Increases P. Atk. when using a dagger.	none	none
209	19	Dagger Mastery	Increases P. Atk. when using a dagger.	none	none
209	20	Dagger Mastery	Increases P. Atk. when using a dagger.	none	none
209	21	Dagger Mastery	Increases P. Atk. when using a dagger.	none	none
209	22	Dagger Mastery	Increases P. Atk. when using a dagger.	none	none
209	23	Dagger Mastery	Increases P. Atk. when using a dagger.	none	none
209	24	Dagger Mastery	Increases P. Atk. when using a dagger.	none	none
209	25	Dagger Mastery	Increases P. Atk. when using a dagger.	none	none
209	26	Dagger Mastery	Increases P. Atk. when using a dagger.	none	none
209	27	Dagger Mastery	Increases P. Atk. when using a dagger.	none	none
209	28	Dagger Mastery	Increases P. Atk. when using a dagger.	none	none
209	29	Dagger Mastery	Increases P. Atk. when using a dagger.	none	none
209	30	Dagger Mastery	Increases P. Atk. when using a dagger.	none	none
209	31	Dagger Mastery	Increases P. Atk. when using a dagger.	none	none
209	32	Dagger Mastery	Increases P. Atk. when using a dagger.	none	none
209	33	Dagger Mastery	Increases P. Atk. when using a dagger.	none	none
209	34	Dagger Mastery	Increases P. Atk. when using a dagger.	none	none
209	35	Dagger Mastery	Increases P. Atk. when using a dagger.	none	none
209	36	Dagger Mastery	Increases P. Atk. when using a dagger.	none	none
209	37	Dagger Mastery	Increases P. Atk. when using a dagger.	none	none
209	38	Dagger Mastery	Increases P. Atk. when using a dagger.	none	none
209	39	Dagger Mastery	Increases P. Atk. when using a dagger.	none	none
209	40	Dagger Mastery	Increases P. Atk. when using a dagger.	none	none
209	41	Dagger Mastery	Increases P. Atk. when using a dagger.	none	none
209	42	Dagger Mastery	Increases P. Atk. when using a dagger.	none	none
209	43	Dagger Mastery	Increases P. Atk. when using a dagger.	none	none
209	44	Dagger Mastery	Increases P. Atk. when using a dagger.	none	none
209	45	Dagger Mastery	Increases P. Atk. when using a dagger.	none	none
211	1	Boost HP	Increases maximum HP.	none	none
211	2	Boost HP	Increases maximum HP.	none	none
211	3	Boost HP	Increases maximum HP.	none	none
211	4	Boost HP	Increases maximum HP.	none	none
211	5	Boost HP	Increases maximum HP.	none	none
211	6	Boost HP	Increases maximum HP.	none	none
211	7	Boost HP	Increases maximum HP.	none	none
211	8	Boost HP	Increases maximum HP.	none	none
211	9	Boost HP	Increases maximum HP.	none	none
211	10	Boost HP	Increases maximum HP.	none	none
211	101	Boost HP	Increases maximum HP.  Enchant Power: the power is increased.	+1 Power	Maximizes power of skill. Maximum HP is increased.
211	102	Boost HP	Increases maximum HP.  Enchant Power: the power is increased.	+2 Power	Maximum HP is increased.
211	103	Boost HP	Increases maximum HP.  Enchant Power: the power is increased.	+3 Power	Maximum HP is increased.
211	104	Boost HP	Increases maximum HP.  Enchant Power: the power is increased.	+4 Power	Maximum HP is increased.
211	105	Boost HP	Increases maximum HP.  Enchant Power: the power is increased.	+5 Power	Maximum HP is increased.
211	106	Boost HP	Increases maximum HP.  Enchant Power: the power is increased.	+6 Power	Maximum HP is increased.
211	107	Boost HP	Increases maximum HP.  Enchant Power: the power is increased.	+7 Power	Maximum HP is increased.
211	108	Boost HP	Increases maximum HP.  Enchant Power: the power is increased.	+8 Power	Maximum HP is increased.
211	109	Boost HP	Increases maximum HP.  Enchant Power: the power is increased.	+9 Power	Maximum HP is increased.
211	110	Boost HP	Increases maximum HP.  Enchant Power: the power is increased.	+10 Power	Maximum HP is increased.
211	111	Boost HP	Increases maximum HP.  Enchant Power: the power is increased.	+11 Power	Maximum HP is increased.
211	112	Boost HP	Increases maximum HP.  Enchant Power: the power is increased.	+12 Power	Maximum HP is increased.
211	113	Boost HP	Increases maximum HP.  Enchant Power: the power is increased.	+13 Power	Maximum HP is increased.
211	114	Boost HP	Increases maximum HP.  Enchant Power: the power is increased.	+14 Power	Maximum HP is increased.
211	115	Boost HP	Increases maximum HP.  Enchant Power: the power is increased.	+15 Power	Maximum HP is increased.
211	116	Boost HP	Increases maximum HP.  Enchant Power: the power is increased.	+16 Power	Maximum HP is increased.
211	117	Boost HP	Increases maximum HP.  Enchant Power: the power is increased.	+17 Power	Maximum HP is increased.
211	118	Boost HP	Increases maximum HP.  Enchant Power: the power is increased.	+18 Power	Maximum HP is increased.
211	119	Boost HP	Increases maximum HP.  Enchant Power: the power is increased.	+19 Power	Maximum HP is increased.
211	120	Boost HP	Increases maximum HP.  Enchant Power: the power is increased.	+20 Power	Maximum HP is increased.
211	121	Boost HP	Increases maximum HP.  Enchant Power: the power is increased.	+21 Power	Maximum HP is increased.
211	122	Boost HP	Increases maximum HP.  Enchant Power: the power is increased.	+22 Power	Maximum HP is increased.
211	123	Boost HP	Increases maximum HP.  Enchant Power: the power is increased.	+23 Power	Maximum HP is increased.
211	124	Boost HP	Increases maximum HP.  Enchant Power: the power is increased.	+24 Power	Maximum HP is increased.
211	125	Boost HP	Increases maximum HP.  Enchant Power: the power is increased.	+25 Power	Maximum HP is increased.
211	126	Boost HP	Increases maximum HP.  Enchant Power: the power is increased.	+26 Power	Maximum HP is increased.
211	127	Boost HP	Increases maximum HP.  Enchant Power: the power is increased.	+27 Power	Maximum HP is increased.
211	128	Boost HP	Increases maximum HP.  Enchant Power: the power is increased.	+28 Power	Maximum HP is increased.
211	129	Boost HP	Increases maximum HP.  Enchant Power: the power is increased.	+29 Power	Maximum HP is increased.
211	130	Boost HP	Increases maximum HP.  Enchant Power: the power is increased.	+30 Power	Maximum HP is increased.
211	141	Boost HP	Increases maximum HP.  Enchant Power: the skill's maximum CP is increased.	+1 Power	Maximizes the skill's power. Maximum CP is increased.
211	142	Boost HP	Increases maximum HP.  Enchant Power: the skill's maximum CP is increased.	+2 Power	Maximum CP is increased.
211	143	Boost HP	Increases maximum HP.  Enchant Power: the skill's maximum CP is increased.	+3 Power	Maximum CP is increased.
211	144	Boost HP	Increases maximum HP.  Enchant Power: the skill's maximum CP is increased.	+4 Power	Maximum CP is increased.
211	145	Boost HP	Increases maximum HP.  Enchant Power: the skill's maximum CP is increased.	+5 Power	Maximum CP is increased.
211	146	Boost HP	Increases maximum HP.  Enchant Power: the skill's maximum CP is increased.	+6 Power	Maximum CP is increased.
211	147	Boost HP	Increases maximum HP.  Enchant Power: the skill's maximum CP is increased.	+7 Power	Maximum CP is increased.
211	148	Boost HP	Increases maximum HP.  Enchant Power: the skill's maximum CP is increased.	+8 Power	Maximum CP is increased.
211	149	Boost HP	Increases maximum HP.  Enchant Power: the skill's maximum CP is increased.	+9 Power	Maximum CP is increased.
211	150	Boost HP	Increases maximum HP.  Enchant Power: the skill's maximum CP is increased.	+10 Power	Maximum CP is increased.
211	151	Boost HP	Increases maximum HP.  Enchant Power: the skill's maximum CP is increased.	+11 Power	Maximum CP is increased.
211	152	Boost HP	Increases maximum HP.  Enchant Power: the skill's maximum CP is increased.	+12 Power	Maximum CP is increased.
211	153	Boost HP	Increases maximum HP.  Enchant Power: the skill's maximum CP is increased.	+13 Power	Maximum CP is increased.
211	154	Boost HP	Increases maximum HP.  Enchant Power: the skill's maximum CP is increased.	+14 Power	Maximum CP is increased.
211	155	Boost HP	Increases maximum HP.  Enchant Power: the skill's maximum CP is increased.	+15 Power	Maximum CP is increased.
211	156	Boost HP	Increases maximum HP.  Enchant Power: the skill's maximum CP is increased.	+16 Power	Maximum CP is increased.
211	157	Boost HP	Increases maximum HP.  Enchant Power: the skill's maximum CP is increased.	+17 Power	Maximum CP is increased.
211	158	Boost HP	Increases maximum HP.  Enchant Power: the skill's maximum CP is increased.	+18 Power	Maximum CP is increased.
211	159	Boost HP	Increases maximum HP.  Enchant Power: the skill's maximum CP is increased.	+19 Power	Maximum CP is increased.
211	160	Boost HP	Increases maximum HP.  Enchant Power: the skill's maximum CP is increased.	+20 Power	Maximum CP is increased.
211	161	Boost HP	Increases maximum HP.  Enchant Power: the skill's maximum CP is increased.	+21 Power	Maximum CP is increased.
211	162	Boost HP	Increases maximum HP.  Enchant Power: the skill's maximum CP is increased.	+22 Power	Maximum CP is increased.
211	163	Boost HP	Increases maximum HP.  Enchant Power: the skill's maximum CP is increased.	+23 Power	Maximum CP is increased.
211	164	Boost HP	Increases maximum HP.  Enchant Power: the skill's maximum CP is increased.	+24 Power	Maximum CP is increased.
211	165	Boost HP	Increases maximum HP.  Enchant Power: the skill's maximum CP is increased.	+25 Power	Maximum CP is increased.
211	166	Boost HP	Increases maximum HP.  Enchant Power: the skill's maximum CP is increased.	+26 Power	Maximum CP is increased.
211	167	Boost HP	Increases maximum HP.  Enchant Power: the skill's maximum CP is increased.	+27 Power	Maximum CP is increased.
211	168	Boost HP	Increases maximum HP.  Enchant Power: the skill's maximum CP is increased.	+28 Power	Maximum CP is increased.
211	169	Boost HP	Increases maximum HP.  Enchant Power: the skill's maximum CP is increased.	+29 Power	Maximum CP is increased.
211	170	Boost HP	Increases maximum HP.  Enchant Power: the skill's maximum CP is increased.	+30 Power	Maximum CP is increased.
212	1	Fast HP Recovery	Increases HP regeneration.	none	none
212	2	Fast HP Recovery	Increases HP regeneration.	none	none
212	3	Fast HP Recovery	Increases HP regeneration.	none	none
212	4	Fast HP Recovery	Increases HP regeneration.	none	none
212	5	Fast HP Recovery	Increases HP regeneration.	none	none
212	6	Fast HP Recovery	Increases HP regeneration.	none	none
212	7	Fast HP Recovery	Increases HP regeneration.	none	none
212	8	Fast HP Recovery	Increases HP regeneration.	none	none
213	1	Boost Mana	Increases maximum MP.	none	none
213	2	Boost Mana	Increases maximum MP.	none	none
213	3	Boost Mana	Increases maximum MP.	none	none
213	4	Boost Mana	Increases maximum MP.	none	none
213	5	Boost Mana	Increases maximum MP.	none	none
213	6	Boost Mana	Increases maximum MP.	none	none
213	7	Boost Mana	Increases maximum MP.	none	none
213	8	Boost Mana	Increases maximum MP.	none	none
214	1	Mana Recovery	Increases MP regeneration when wearing a robe jacket and robe pants.	none	none
216	1	Polearm Mastery	Increases P. Atk. when using a Polearm.	none	none
216	2	Polearm Mastery	Increases P. Atk. when using a Polearm.	none	none
216	3	Polearm Mastery	Increases P. Atk. when using a Polearm.	none	none
216	4	Polearm Mastery	Increases P. Atk. when using a Polearm.	none	none
216	5	Polearm Mastery	Increases P. Atk. when using a Polearm.	none	none
216	6	Polearm Mastery	Increases P. Atk. when using a Polearm.	none	none
216	7	Polearm Mastery	Increases P. Atk. when using a Polearm.	none	none
216	8	Polearm Mastery	Increases P. Atk. when using a Polearm.	none	none
216	9	Polearm Mastery	Increases P. Atk. when using a Polearm.	none	none
216	10	Polearm Mastery	Increases P. Atk. when using a Polearm.	none	none
216	11	Polearm Mastery	Increases P. Atk. when using a Polearm.	none	none
216	12	Polearm Mastery	Increases P. Atk. when using a Polearm.	none	none
216	13	Polearm Mastery	Increases P. Atk. when using a Polearm.	none	none
216	14	Polearm Mastery	Increases P. Atk. when using a Polearm.	none	none
216	15	Polearm Mastery	Increases P. Atk. when using a Polearm.	none	none
216	16	Polearm Mastery	Increases P. Atk. when using a Polearm.	none	none
216	17	Polearm Mastery	Increases P. Atk. when using a Polearm.	none	none
216	18	Polearm Mastery	Increases P. Atk. when using a Polearm.	none	none
216	19	Polearm Mastery	Increases P. Atk. when using a Polearm.	none	none
216	20	Polearm Mastery	Increases P. Atk. when using a Polearm.	none	none
216	21	Polearm Mastery	Increases P. Atk. when using a Polearm.	none	none
216	22	Polearm Mastery	Increases P. Atk. when using a Polearm.	none	none
216	23	Polearm Mastery	Increases P. Atk. when using a Polearm.	none	none
216	24	Polearm Mastery	Increases P. Atk. when using a Polearm.	none	none
216	25	Polearm Mastery	Increases P. Atk. when using a Polearm.	none	none
216	26	Polearm Mastery	Increases P. Atk. when using a Polearm.	none	none
216	27	Polearm Mastery	Increases P. Atk. when using a Polearm.	none	none
216	28	Polearm Mastery	Increases P. Atk. when using a Polearm.	none	none
216	29	Polearm Mastery	Increases P. Atk. when using a Polearm.	none	none
216	30	Polearm Mastery	Increases P. Atk. when using a Polearm.	none	none
216	31	Polearm Mastery	Increases P. Atk. when using a Polearm.	none	none
216	32	Polearm Mastery	Increases P. Atk. when using a Polearm.	none	none
216	33	Polearm Mastery	Increases P. Atk. when using a Polearm.	none	none
216	34	Polearm Mastery	Increases P. Atk. when using a Polearm.	none	none
216	35	Polearm Mastery	Increases P. Atk. when using a Polearm.	none	none
216	36	Polearm Mastery	Increases P. Atk. when using a Polearm.	none	none
216	37	Polearm Mastery	Increases P. Atk. when using a Polearm.	none	none
216	38	Polearm Mastery	Increases P. Atk. when using a Polearm.	none	none
216	39	Polearm Mastery	Increases P. Atk. when using a Polearm.	none	none
216	40	Polearm Mastery	Increases P. Atk. when using a Polearm.	none	none
216	41	Polearm Mastery	Increases P. Atk. when using a Polearm.	none	none
216	42	Polearm Mastery	Increases P. Atk. when using a Polearm.	none	none
216	43	Polearm Mastery	Increases P. Atk. when using a Polearm.	none	none
216	44	Polearm Mastery	Increases P. Atk. when using a Polearm.	none	none
216	45	Polearm Mastery	Increases P. Atk. when using a Polearm.	none	none
217	1	Sword Blunt Mastery	Increases P. Atk. when using a sword or blunt weapon.	none	none
217	2	Sword Blunt Mastery	Increases P. Atk. when using a sword or blunt weapon.	none	none
217	3	Sword Blunt Mastery	Increases P. Atk. when using a sword or blunt weapon.	none	none
217	4	Sword Blunt Mastery	Increases P. Atk. when using a sword or blunt weapon.	none	none
217	5	Sword Blunt Mastery	Increases P. Atk. when using a sword or blunt weapon.	none	none
217	6	Sword Blunt Mastery	Increases P. Atk. when using a sword or blunt weapon.	none	none
217	7	Sword Blunt Mastery	Increases P. Atk. when using a sword or blunt weapon.	none	none
217	8	Sword Blunt Mastery	Increases P. Atk. when using a sword or blunt weapon.	none	none
217	9	Sword Blunt Mastery	Increases P. Atk. when using a sword or blunt weapon.	none	none
217	10	Sword Blunt Mastery	Increases P. Atk. when using a sword or blunt weapon.	none	none
217	11	Sword Blunt Mastery	Increases P. Atk. when using a sword or blunt weapon.	none	none
217	12	Sword Blunt Mastery	Increases P. Atk. when using a sword or blunt weapon.	none	none
217	13	Sword Blunt Mastery	Increases P. Atk. when using a sword or blunt weapon.	none	none
217	14	Sword Blunt Mastery	Increases P. Atk. when using a sword or blunt weapon.	none	none
217	15	Sword Blunt Mastery	Increases P. Atk. when using a sword or blunt weapon.	none	none
217	16	Sword Blunt Mastery	Increases P. Atk. when using a sword or blunt weapon.	none	none
217	17	Sword Blunt Mastery	Increases P. Atk. when using a sword or blunt weapon.	none	none
217	18	Sword Blunt Mastery	Increases P. Atk. when using a sword or blunt weapon.	none	none
217	19	Sword Blunt Mastery	Increases P. Atk. when using a sword or blunt weapon.	none	none
217	20	Sword Blunt Mastery	Increases P. Atk. when using a sword or blunt weapon.	none	none
217	21	Sword Blunt Mastery	Increases P. Atk. when using a sword or blunt weapon.	none	none
217	22	Sword Blunt Mastery	Increases P. Atk. when using a sword or blunt weapon.	none	none
217	23	Sword Blunt Mastery	Increases P. Atk. when using a sword or blunt weapon.	none	none
217	24	Sword Blunt Mastery	Increases P. Atk. when using a sword or blunt weapon.	none	none
217	25	Sword Blunt Mastery	Increases P. Atk. when using a sword or blunt weapon.	none	none
217	26	Sword Blunt Mastery	Increases P. Atk. when using a sword or blunt weapon.	none	none
217	27	Sword Blunt Mastery	Increases P. Atk. when using a sword or blunt weapon.	none	none
217	28	Sword Blunt Mastery	Increases P. Atk. when using a sword or blunt weapon.	none	none
217	29	Sword Blunt Mastery	Increases P. Atk. when using a sword or blunt weapon.	none	none
217	30	Sword Blunt Mastery	Increases P. Atk. when using a sword or blunt weapon.	none	none
217	31	Sword Blunt Mastery	Increases P. Atk. when using a sword or blunt weapon.	none	none
217	32	Sword Blunt Mastery	Increases P. Atk. when using a sword or blunt weapon.	none	none
217	33	Sword Blunt Mastery	Increases P. Atk. when using a sword or blunt weapon.	none	none
217	34	Sword Blunt Mastery	Increases P. Atk. when using a sword or blunt weapon.	none	none
217	35	Sword Blunt Mastery	Increases P. Atk. when using a sword or blunt weapon.	none	none
217	36	Sword Blunt Mastery	Increases P. Atk. when using a sword or blunt weapon.	none	none
217	37	Sword Blunt Mastery	Increases P. Atk. when using a sword or blunt weapon.	none	none
217	38	Sword Blunt Mastery	Increases P. Atk. when using a sword or blunt weapon.	none	none
217	39	Sword Blunt Mastery	Increases P. Atk. when using a sword or blunt weapon.	none	none
217	40	Sword Blunt Mastery	Increases P. Atk. when using a sword or blunt weapon.	none	none
217	41	Sword Blunt Mastery	Increases P. Atk. when using a sword or blunt weapon.	none	none
217	42	Sword Blunt Mastery	Increases P. Atk. when using a sword or blunt weapon.	none	none
217	43	Sword Blunt Mastery	Increases P. Atk. when using a sword or blunt weapon.	none	none
217	44	Sword Blunt Mastery	Increases P. Atk. when using a sword or blunt weapon.	none	none
217	45	Sword Blunt Mastery	Increases P. Atk. when using a sword or blunt weapon.	none	none
226	1	Relax	Recovers HP quickly when sitting.	none	none
227	1	Light Armor Mastery	Increases P. Def. and Evasion when wearing light armor.	none	none
227	2	Light Armor Mastery	Increases P. Def. and Evasion when wearing light armor.	none	none
227	3	Light Armor Mastery	Increases P. Def. and Evasion when wearing light armor.	none	none
227	4	Light Armor Mastery	Increases P. Def. and Evasion when wearing light armor.	none	none
227	5	Light Armor Mastery	Increases P. Def. and Evasion when wearing light armor.	none	none
227	6	Light Armor Mastery	Increases P. Def. and Evasion when wearing light armor.	none	none
227	7	Light Armor Mastery	Increases P. Def. and Evasion when wearing light armor.	none	none
227	8	Light Armor Mastery	Increases P. Def. and Evasion when wearing light armor.	none	none
227	9	Light Armor Mastery	Increases P. Def. and Evasion when wearing light armor.	none	none
227	10	Light Armor Mastery	Increases P. Def. and Evasion when wearing light armor.	none	none
227	11	Light Armor Mastery	Increases P. Def. and Evasion when wearing light armor.	none	none
227	12	Light Armor Mastery	Increases P. Def. and Evasion when wearing light armor.	none	none
227	13	Light Armor Mastery	Increases P. Def. and Evasion when wearing light armor.	none	none
227	14	Light Armor Mastery	Increases P. Def. and Evasion when wearing light armor.	none	none
227	15	Light Armor Mastery	Increases P. Def. and Evasion when wearing light armor.	none	none
227	16	Light Armor Mastery	Increases P. Def. and Evasion when wearing light armor.	none	none
227	17	Light Armor Mastery	Increases P. Def. and Evasion when wearing light armor.	none	none
227	18	Light Armor Mastery	Increases P. Def. and Evasion when wearing light armor.	none	none
227	19	Light Armor Mastery	Increases P. Def. and Evasion when wearing light armor.	none	none
227	20	Light Armor Mastery	Increases P. Def. and Evasion when wearing light armor.	none	none
227	21	Light Armor Mastery	Increases P. Def. and Evasion when wearing light armor.	none	none
227	22	Light Armor Mastery	Increases P. Def. and Evasion when wearing light armor.	none	none
227	23	Light Armor Mastery	Increases P. Def. and Evasion when wearing light armor.	none	none
227	24	Light Armor Mastery	Increases P. Def. and Evasion when wearing light armor.	none	none
227	25	Light Armor Mastery	Increases P. Def. and Evasion when wearing light armor.	none	none
227	26	Light Armor Mastery	Increases P. Def. and Evasion when wearing light armor.	none	none
227	27	Light Armor Mastery	Increases P. Def. and Evasion when wearing light armor.	none	none
227	28	Light Armor Mastery	Increases P. Def. and Evasion when wearing light armor.	none	none
227	29	Light Armor Mastery	Increases P. Def. and Evasion when wearing light armor.	none	none
227	30	Light Armor Mastery	Increases P. Def. and Evasion when wearing light armor.	none	none
227	31	Light Armor Mastery	Increases P. Def. and Evasion when wearing light armor.	none	none
227	32	Light Armor Mastery	Increases P. Def. and Evasion when wearing light armor.	none	none
227	33	Light Armor Mastery	Increases P. Def. and Evasion when wearing light armor.	none	none
227	34	Light Armor Mastery	Increases P. Def. and Evasion when wearing light armor.	none	none
227	35	Light Armor Mastery	Increases P. Def. and Evasion when wearing light armor.	none	none
227	36	Light Armor Mastery	Increases P. Def. and Evasion when wearing light armor.	none	none
227	37	Light Armor Mastery	Increases P. Def. and Evasion when wearing light armor.	none	none
227	38	Light Armor Mastery	Increases P. Def. and Evasion when wearing light armor.	none	none
227	39	Light Armor Mastery	Increases P. Def. and Evasion when wearing light armor.	none	none
227	40	Light Armor Mastery	Increases P. Def. and Evasion when wearing light armor.	none	none
227	41	Light Armor Mastery	Increases P. Def. and Evasion when wearing light armor.	none	none
227	42	Light Armor Mastery	Increases P. Def. and Evasion when wearing light armor.	none	none
227	43	Light Armor Mastery	Increases P. Def. and Evasion when wearing light armor.	none	none
227	44	Light Armor Mastery	Increases P. Def. and Evasion when wearing light armor.	none	none
227	45	Light Armor Mastery	Increases P. Def. and Evasion when wearing light armor.	none	none
227	46	Light Armor Mastery	Increases P. Def. and Evasion when wearing light armor.	none	none
227	47	Light Armor Mastery	Increases P. Def. and Evasion when wearing light armor.	none	none
227	48	Light Armor Mastery	Increases P. Def. and Evasion when wearing light armor.	none	none
227	49	Light Armor Mastery	Increases P. Def. and Evasion when wearing light armor.	none	none
227	50	Light Armor Mastery	Increases P. Def. and Evasion when wearing light armor.	none	none
228	1	Fast Spell Casting	Spell casting speed increases.	none	none
228	2	Fast Spell Casting	Spell casting speed increases.	none	none
228	3	Fast Spell Casting	Spell casting speed increases.	none	none
229	1	Fast Mana Recovery	Increases MP regeneration.	none	none
229	2	Fast Mana Recovery	Increases MP regeneration.	none	none
229	3	Fast Mana Recovery	Increases MP regeneration.	none	none
229	4	Fast Mana Recovery	Increases MP regeneration.	none	none
229	5	Fast Mana Recovery	Increases MP regeneration.	none	none
229	6	Fast Mana Recovery	Increases MP regeneration.	none	none
229	7	Fast Mana Recovery	Increases MP regeneration.	none	none
230	1	Sprint	Temporarily increases Speed. Effect 1.	none	none
230	2	Sprint	Temporarily increases Speed. Effect 2.	none	none
230	101	Sprint	Temporarily increases one's Speed. Enchant Time: the skill duration is increased. Effect 2.	+1 Time	Maximizes the duration of the skill. Increases the duration.
230	102	Sprint	Temporarily increases one's Speed. Enchant Time: the skill duration is increased. Effect 2.	+2 Time	Increases the duration.
230	103	Sprint	Temporarily increases one's Speed. Enchant Time: the skill duration is increased. Effect 2.	+3 Time	Increases the duration.
230	104	Sprint	Temporarily increases one's Speed. Enchant Time: the skill duration is increased. Effect 2.	+4 Time	Increases the duration.
230	105	Sprint	Temporarily increases one's Speed. Enchant Time: the skill duration is increased. Effect 2.	+5 Time	Increases the duration.
230	106	Sprint	Temporarily increases one's Speed. Enchant Time: the skill duration is increased. Effect 2.	+6 Time	Increases the duration.
230	107	Sprint	Temporarily increases one's Speed. Enchant Time: the skill duration is increased. Effect 2.	+7 Time	Increases the duration.
230	108	Sprint	Temporarily increases one's Speed. Enchant Time: the skill duration is increased. Effect 2.	+8 Time	Increases the duration.
230	109	Sprint	Temporarily increases one's Speed. Enchant Time: the skill duration is increased. Effect 2.	+9 Time	Increases the duration.
230	110	Sprint	Temporarily increases one's Speed. Enchant Time: the skill duration is increased. Effect 2.	+10 Time	Increases the duration.
230	111	Sprint	Temporarily increases one's Speed. Enchant Time: the skill duration is increased. Effect 2.	+11 Time	Increases the duration.
230	112	Sprint	Temporarily increases one's Speed. Enchant Time: the skill duration is increased. Effect 2.	+12 Time	Increases the duration.
230	113	Sprint	Temporarily increases one's Speed. Enchant Time: the skill duration is increased. Effect 2.	+13 Time	Increases the duration.
230	114	Sprint	Temporarily increases one's Speed. Enchant Time: the skill duration is increased. Effect 2.	+14 Time	Increases the duration.
230	115	Sprint	Temporarily increases one's Speed. Enchant Time: the skill duration is increased. Effect 2.	+15 Time	Increases the duration.
230	116	Sprint	Temporarily increases one's Speed. Enchant Time: the skill duration is increased. Effect 2.	+16 Time	Increases the duration.
230	117	Sprint	Temporarily increases one's Speed. Enchant Time: the skill duration is increased. Effect 2.	+17 Time	Increases the duration.
230	118	Sprint	Temporarily increases one's Speed. Enchant Time: the skill duration is increased. Effect 2.	+18 Time	Increases the duration.
230	119	Sprint	Temporarily increases one's Speed. Enchant Time: the skill duration is increased. Effect 2.	+19 Time	Increases the duration.
230	120	Sprint	Temporarily increases one's Speed. Enchant Time: the skill duration is increased. Effect 2.	+20 Time	Increases the duration.
230	121	Sprint	Temporarily increases one's Speed. Enchant Time: the skill duration is increased. Effect 2.	+21 Time	Increases the duration.
230	122	Sprint	Temporarily increases one's Speed. Enchant Time: the skill duration is increased. Effect 2.	+22 Time	Increases the duration.
230	123	Sprint	Temporarily increases one's Speed. Enchant Time: the skill duration is increased. Effect 2.	+23 Time	Increases the duration.
230	124	Sprint	Temporarily increases one's Speed. Enchant Time: the skill duration is increased. Effect 2.	+24 Time	Increases the duration.
230	125	Sprint	Temporarily increases one's Speed. Enchant Time: the skill duration is increased. Effect 2.	+25 Time	Increases the duration.
230	126	Sprint	Temporarily increases one's Speed. Enchant Time: the skill duration is increased. Effect 2.	+26 Time	Increases the duration.
230	127	Sprint	Temporarily increases one's Speed. Enchant Time: the skill duration is increased. Effect 2.	+27 Time	Increases the duration.
230	128	Sprint	Temporarily increases one's Speed. Enchant Time: the skill duration is increased. Effect 2.	+28 Time	Increases the duration.
230	129	Sprint	Temporarily increases one's Speed. Enchant Time: the skill duration is increased. Effect 2.	+29 Time	Increases the duration.
230	130	Sprint	Temporarily increases one's Speed. Enchant Time: the skill duration is increased. Effect 2.	+30 Time	Increases the duration.
230	141	Sprint	Temporarily increases one's Speed. Enchant Cost: MP consumption is decreased.  Effect 2.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
230	142	Sprint	Temporarily increases one's Speed. Enchant Cost: MP consumption is decreased.  Effect 2.	+2 Cost	MP consumption decreases.
230	143	Sprint	Temporarily increases one's Speed. Enchant Cost: MP consumption is decreased.  Effect 2.	+3 Cost	MP consumption decreases.
230	144	Sprint	Temporarily increases one's Speed. Enchant Cost: MP consumption is decreased.  Effect 2.	+4 Cost	MP consumption decreases.
230	145	Sprint	Temporarily increases one's Speed. Enchant Cost: MP consumption is decreased.  Effect 2.	+5 Cost	MP consumption decreases.
230	146	Sprint	Temporarily increases one's Speed. Enchant Cost: MP consumption is decreased.  Effect 2.	+6 Cost	MP consumption decreases.
230	147	Sprint	Temporarily increases one's Speed. Enchant Cost: MP consumption is decreased.  Effect 2.	+7 Cost	MP consumption decreases.
230	148	Sprint	Temporarily increases one's Speed. Enchant Cost: MP consumption is decreased.  Effect 2.	+8 Cost	MP consumption decreases.
230	149	Sprint	Temporarily increases one's Speed. Enchant Cost: MP consumption is decreased.  Effect 2.	+9 Cost	MP consumption decreases.
230	150	Sprint	Temporarily increases one's Speed. Enchant Cost: MP consumption is decreased.  Effect 2.	+10 Cost	MP consumption decreases.
230	151	Sprint	Temporarily increases one's Speed. Enchant Cost: MP consumption is decreased.  Effect 2.	+11 Cost	MP consumption decreases.
230	152	Sprint	Temporarily increases one's Speed. Enchant Cost: MP consumption is decreased.  Effect 2.	+12 Cost	MP consumption decreases.
230	153	Sprint	Temporarily increases one's Speed. Enchant Cost: MP consumption is decreased.  Effect 2.	+13 Cost	MP consumption decreases.
230	154	Sprint	Temporarily increases one's Speed. Enchant Cost: MP consumption is decreased.  Effect 2.	+14 Cost	MP consumption decreases.
230	155	Sprint	Temporarily increases one's Speed. Enchant Cost: MP consumption is decreased.  Effect 2.	+15 Cost	MP consumption decreases.
230	156	Sprint	Temporarily increases one's Speed. Enchant Cost: MP consumption is decreased.  Effect 2.	+16 Cost	MP consumption decreases.
230	157	Sprint	Temporarily increases one's Speed. Enchant Cost: MP consumption is decreased.  Effect 2.	+17 Cost	MP consumption decreases.
230	158	Sprint	Temporarily increases one's Speed. Enchant Cost: MP consumption is decreased.  Effect 2.	+18 Cost	MP consumption decreases.
230	159	Sprint	Temporarily increases one's Speed. Enchant Cost: MP consumption is decreased.  Effect 2.	+19 Cost	MP consumption decreases.
230	160	Sprint	Temporarily increases one's Speed. Enchant Cost: MP consumption is decreased.  Effect 2.	+20 Cost	MP consumption decreases.
230	161	Sprint	Temporarily increases one's Speed. Enchant Cost: MP consumption is decreased.  Effect 2.	+21 Cost	MP consumption decreases.
230	162	Sprint	Temporarily increases one's Speed. Enchant Cost: MP consumption is decreased.  Effect 2.	+22 Cost	MP consumption decreases.
230	163	Sprint	Temporarily increases one's Speed. Enchant Cost: MP consumption is decreased.  Effect 2.	+23 Cost	MP consumption decreases.
230	164	Sprint	Temporarily increases one's Speed. Enchant Cost: MP consumption is decreased.  Effect 2.	+24 Cost	MP consumption decreases.
230	165	Sprint	Temporarily increases one's Speed. Enchant Cost: MP consumption is decreased.  Effect 2.	+25 Cost	MP consumption decreases.
230	166	Sprint	Temporarily increases one's Speed. Enchant Cost: MP consumption is decreased.  Effect 2.	+26 Cost	MP consumption decreases.
230	167	Sprint	Temporarily increases one's Speed. Enchant Cost: MP consumption is decreased.  Effect 2.	+27 Cost	MP consumption decreases.
230	168	Sprint	Temporarily increases one's Speed. Enchant Cost: MP consumption is decreased.  Effect 2.	+28 Cost	MP consumption decreases.
230	169	Sprint	Temporarily increases one's Speed. Enchant Cost: MP consumption is decreased.  Effect 2.	+29 Cost	MP consumption decreases.
230	170	Sprint	Temporarily increases one's Speed. Enchant Cost: MP consumption is decreased.  Effect 2.	+30 Cost	MP consumption decreases.
231	1	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
231	2	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
231	3	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
231	4	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
231	5	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
231	6	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
231	7	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
231	8	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
231	9	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
231	10	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
231	11	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
231	12	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
231	13	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
231	14	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
231	15	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
231	16	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
231	17	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
231	18	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
231	19	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
231	20	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
231	21	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
231	22	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
231	23	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
231	24	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
231	25	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
231	26	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
231	27	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
231	28	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
231	29	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
231	30	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
231	31	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
231	32	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
231	33	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
231	34	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
231	35	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
231	36	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
231	37	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
231	38	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
231	39	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
231	40	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
231	41	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
231	42	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
231	43	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
231	44	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
231	45	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
231	46	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
231	47	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
231	48	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
231	49	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
231	50	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
232	1	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
232	2	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
232	3	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
232	4	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
232	5	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
232	6	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
232	7	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
232	8	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
232	9	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
232	10	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
232	11	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
232	12	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
232	13	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
232	14	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
232	15	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
232	16	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
232	17	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
232	18	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
232	19	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
232	20	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
232	21	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
232	22	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
232	23	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
232	24	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
232	25	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
232	26	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
232	27	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
232	28	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
232	29	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
232	30	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
232	31	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
232	32	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
232	33	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
232	34	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
232	35	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
232	36	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
232	37	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
232	38	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
232	39	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
232	40	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
232	41	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
232	42	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
232	43	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
232	44	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
232	45	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
232	46	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
232	47	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
232	48	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
232	49	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
232	50	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
232	51	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
232	52	Heavy Armor Mastery	Increases P. Def. when wearing heavy armor.	none	none
233	1	Light Armor Mastery	Increases P. Def. when wearing light armor.	none	none
233	2	Light Armor Mastery	Increases P. Def. when wearing light armor.	none	none
233	3	Light Armor Mastery	Increases P. Def. when wearing light armor.	none	none
233	4	Light Armor Mastery	Increases P. Def. when wearing light armor.	none	none
233	5	Light Armor Mastery	Increases P. Def. when wearing light armor.	none	none
233	6	Light Armor Mastery	Increases P. Def. when wearing light armor.	none	none
233	7	Light Armor Mastery	Increases P. Def. when wearing light armor.	none	none
233	8	Light Armor Mastery	Increases P. Def. when wearing light armor.	none	none
233	9	Light Armor Mastery	Increases P. Def. when wearing light armor.	none	none
233	10	Light Armor Mastery	Increases P. Def. when wearing light armor.	none	none
233	11	Light Armor Mastery	Increases P. Def. when wearing light armor.	none	none
233	12	Light Armor Mastery	Increases P. Def. when wearing light armor.	none	none
233	13	Light Armor Mastery	Increases P. Def. when wearing light armor.	none	none
233	14	Light Armor Mastery	Increases P. Def. when wearing light armor.	none	none
233	15	Light Armor Mastery	Increases P. Def. when wearing light armor.	none	none
233	16	Light Armor Mastery	Increases P. Def. when wearing light armor.	none	none
233	17	Light Armor Mastery	Increases P. Def. when wearing light armor.	none	none
233	18	Light Armor Mastery	Increases P. Def. when wearing light armor.	none	none
233	19	Light Armor Mastery	Increases P. Def. when wearing light armor.	none	none
233	20	Light Armor Mastery	Increases P. Def. when wearing light armor.	none	none
233	21	Light Armor Mastery	Increases P. Def. when wearing light armor.	none	none
233	22	Light Armor Mastery	Increases P. Def. when wearing light armor.	none	none
233	23	Light Armor Mastery	Increases P. Def. when wearing light armor.	none	none
233	24	Light Armor Mastery	Increases P. Def. when wearing light armor.	none	none
233	25	Light Armor Mastery	Increases P. Def. when wearing light armor.	none	none
233	26	Light Armor Mastery	Increases P. Def. when wearing light armor.	none	none
233	27	Light Armor Mastery	Increases P. Def. when wearing light armor.	none	none
233	28	Light Armor Mastery	Increases P. Def. when wearing light armor.	none	none
233	29	Light Armor Mastery	Increases P. Def. when wearing light armor.	none	none
233	30	Light Armor Mastery	Increases P. Def. when wearing light armor.	none	none
233	31	Light Armor Mastery	Increases P. Def. when wearing light armor.	none	none
233	32	Light Armor Mastery	Increases P. Def. when wearing light armor.	none	none
233	33	Light Armor Mastery	Increases P. Def. when wearing light armor.	none	none
233	34	Light Armor Mastery	Increases P. Def. when wearing light armor.	none	none
233	35	Light Armor Mastery	Increases P. Def. when wearing light armor.	none	none
233	36	Light Armor Mastery	Increases P. Def. when wearing light armor.	none	none
233	37	Light Armor Mastery	Increases P. Def. when wearing light armor.	none	none
233	38	Light Armor Mastery	Increases P. Def. when wearing light armor.	none	none
233	39	Light Armor Mastery	Increases P. Def. when wearing light armor.	none	none
233	40	Light Armor Mastery	Increases P. Def. when wearing light armor.	none	none
233	41	Light Armor Mastery	Increases P. Def. when wearing light armor.	none	none
233	42	Light Armor Mastery	Increases P. Def. when wearing light armor.	none	none
233	43	Light Armor Mastery	Increases P. Def. when wearing light armor.	none	none
233	44	Light Armor Mastery	Increases P. Def. when wearing light armor.	none	none
233	45	Light Armor Mastery	Increases P. Def. when wearing light armor.	none	none
233	46	Light Armor Mastery	Increases P. Def. when wearing light armor.	none	none
233	47	Light Armor Mastery	Increases P. Def. when wearing light armor.	none	none
234	1	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
234	2	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
234	3	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
234	4	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
234	5	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
234	6	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
234	7	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
234	8	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
234	9	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
234	10	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
234	11	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
234	12	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
234	13	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
234	14	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
234	15	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
234	16	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
234	17	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
234	18	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
234	19	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
234	20	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
234	21	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
234	22	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
234	23	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
234	24	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
234	25	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
234	26	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
234	27	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
234	28	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
234	29	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
234	30	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
234	31	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
234	32	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
234	33	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
234	34	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
234	35	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
234	36	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
234	37	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
234	38	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
234	39	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
234	40	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
234	41	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
235	1	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
235	2	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
235	3	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
235	4	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
235	5	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
235	6	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
235	7	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
235	8	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
235	9	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
235	10	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
235	11	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
235	12	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
235	13	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
235	14	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
235	15	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
235	16	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
235	17	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
235	18	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
235	19	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
235	20	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
235	21	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
235	22	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
235	23	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
235	24	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
235	25	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
235	26	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
235	27	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
235	28	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
235	29	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
235	30	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
235	31	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
235	32	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
235	33	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
235	34	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
235	35	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
235	36	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
235	37	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
235	38	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
235	39	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
235	40	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
235	41	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
236	1	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
236	2	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
236	3	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
236	4	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
236	5	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
236	6	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
236	7	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
236	8	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
236	9	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
236	10	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
236	11	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
236	12	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
236	13	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
236	14	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
236	15	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
236	16	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
236	17	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
236	18	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
236	19	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
236	20	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
236	21	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
236	22	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
236	23	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
236	24	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
236	25	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
236	26	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
236	27	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
236	28	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
236	29	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
236	30	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
236	31	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
236	32	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
236	33	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
236	34	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
236	35	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
236	36	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
236	37	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
236	38	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
236	39	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
236	40	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
236	41	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
239	1	Expertise D	You become familiar with D-grade equipment.	none	none
239	2	Expertise C	You become familiar with C-Grade equipment.	none	none
239	3	Expertise B	You become familiar with B-Grade equipment.	none	none
239	4	Expertise A	You become familiar with A-Grade equipment.	none	none
239	5	Expertise S	You become familiar with S-Grade equipment.	none	none
244	1	Armor Mastery	Defense increase.	none	none
244	2	Armor Mastery	Defense increase.	none	none
244	3	Armor Mastery	Defense increase.	none	none
246	1	Seal of Ruler	Engraves on the ancient holy artifact guarding the castle of which you are the ruler.	none	none
1011	1	Heal	Recovers HP. Power 49.	none	none
1011	2	Heal	Recovers HP. Power 58.	none	none
1011	3	Heal	Recovers HP. Power 67.	none	none
1011	4	Heal	Recovers HP. Power 83.	none	none
1011	5	Heal	Recovers HP. Power 95.	none	none
1011	6	Heal	Recovers HP. Power 107.	none	none
1011	7	Heal	Recovers HP. Power 121.	none	none
1011	8	Heal	Recovers HP. Power 135.	none	none
1011	9	Heal	Recovers HP. Power 151.	none	none
1011	10	Heal	Recovers HP. Power 176.	none	none
1011	11	Heal	Recovers HP. Power 185.	none	none
1011	12	Heal	Recovers HP. Power 195.	none	none
1011	13	Heal	Recovers HP. Power 224.	none	none
1011	14	Heal	Recovers HP. Power 234.	none	none
1011	15	Heal	Recovers HP. Power 245.	none	none
1011	16	Heal	Recovers HP. Power 278.	none	none
1011	17	Heal	Recovers HP. Power 289.	none	none
1011	18	Heal	Recovers HP. Power 301.	none	none
1012	1	Cure Poison	Cures poisoning up to Effect 3.	none	none
1012	2	Cure Poison	Cures poisoning up to Effect 7.	none	none
1012	3	Cure Poison	Cures poisoning up to Effect 9.	none	none
1013	1	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Power 49.	none	none
1013	2	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Power 52.	none	none
1013	3	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Power 57.	none	none
1013	4	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Power 60.	none	none
1013	5	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Power 66.	none	none
1013	6	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Power 70.	none	none
1013	7	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Power 73.	none	none
1013	8	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Power 77.	none	none
1013	9	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Power 81.	none	none
1013	10	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Power 86.	none	none
1013	11	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Power 90.	none	none
1013	12	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Power 94.	none	none
1013	13	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Power 98.	none	none
1013	14	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Power 102.	none	none
1013	15	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Power 104.	none	none
1013	16	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Power 106.	none	none
1013	17	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Power 108.	none	none
1013	18	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Power 110.	none	none
1013	19	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Power 113.	none	none
1013	20	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Power 115.	none	none
1013	21	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Power 116.	none	none
1013	22	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Power 118.	none	none
1013	23	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Power 120.	none	none
1013	24	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Power 122.	none	none
1013	25	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Power 124.	none	none
1013	26	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Power 126.	none	none
1013	27	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Power 128.	none	none
1013	28	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Power 129.	none	none
1013	29	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Power 131.	none	none
1013	30	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Power 133.	none	none
1013	31	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Power 134.	none	none
1013	32	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Power 136.	none	none
1013	101	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Enchant Power: Power is increased. Power 137.	+1 Power	Maximizes power of skill. Power Increases.
1013	102	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Enchant Power: Power is increased. Power 137.	+2 Power	The power is increased.
1013	103	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Enchant Power: Power is increased. Power 138.	+3 Power	The power is increased.
1013	104	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Enchant Power: Power is increased. Power 139.	+4 Power	The power is increased.
1013	105	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Enchant Power: Power is increased. Power 139.	+5 Power	The power is increased.
1013	106	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Enchant Power: Power is increased. Power 140.	+6 Power	The power is increased.
1013	107	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Enchant Power: Power is increased. Power 141.	+7 Power	The power is increased.
1013	108	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Enchant Power: Power is increased. Power 141.	+8 Power	The power is increased.
1013	109	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Enchant Power: Power is increased. Power 142.	+9 Power	The power is increased.
1013	110	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Enchant Power: Power is increased. Power 143.	+10 Power	The power is increased.
1013	111	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Enchant Power: Power is increased. Power 143.	+11 Power	The power is increased.
1013	112	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Enchant Power: Power is increased. Power 144.	+12 Power	The power is increased.
1013	113	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Enchant Power: Power is increased. Power 145.	+13 Power	The power is increased.
1013	114	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Enchant Power: Power is increased. Power 146.	+14 Power	The power is increased.
1013	115	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Enchant Power: Power is increased. Power 146.	+15 Power	The power is increased.
1013	116	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Enchant Power: Power is increased. Power 147.	+16 Power	The power is increased.
1013	117	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Enchant Power: Power is increased. Power 148.	+17 Power	The power is increased.
1013	118	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Enchant Power: Power is increased. Power 148.	+18 Power	The power is increased.
1013	119	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Enchant Power: Power is increased. Power 149.	+19 Power	The power is increased.
1013	120	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Enchant Power: Power is increased. Power 150.	+20 Power	The power is increased.
1013	121	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Enchant Power: Power is increased. Power 150.	+21 Power	The power is increased.
1013	122	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Enchant Power: Power is increased. Power 151.	+22 Power	The power is increased.
1013	123	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Enchant Power: Power is increased. Power 152.	+23 Power	The power is increased.
1013	124	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Enchant Power: Power is increased. Power 152.	+24 Power	The power is increased.
1013	125	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Enchant Power: Power is increased. Power 153.	+25 Power	The power is increased.
1013	126	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Enchant Power: Power is increased. Power 154.	+26 Power	The power is increased.
1013	127	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Enchant Power: Power is increased. Power 154.	+27 Power	The power is increased.
1013	128	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Enchant Power: Power is increased. Power 155.	+28 Power	The power is increased.
1013	129	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Enchant Power: Power is increased. Power 156.	+29 Power	The power is increased.
1013	130	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Enchant Power: Power is increased. Power 156.	+30 Power	The power is increased.
1013	141	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Enchant Cost: MP consumption is decreased. Power 136.	+1 Cost	Maximizes the skill's efficiency. Decreases MP consumption.
1013	142	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Enchant Cost: MP consumption is decreased. Power 136.	+2 Cost	MP consumption decreases.
1013	143	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Enchant Cost: MP consumption is decreased. Power 136.	+3 Cost	MP consumption decreases.
1013	144	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Enchant Cost: MP consumption is decreased. Power 136.	+4 Cost	MP consumption decreases.
1013	145	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Enchant Cost: MP consumption is decreased. Power 136.	+5 Cost	MP consumption decreases.
1013	146	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Enchant Cost: MP consumption is decreased. Power 136.	+6 Cost	MP consumption decreases.
1013	147	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Enchant Cost: MP consumption is decreased. Power 136.	+7 Cost	MP consumption decreases.
1013	148	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Enchant Cost: MP consumption is decreased. Power 136.	+8 Cost	MP consumption decreases.
1013	149	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Enchant Cost: MP consumption is decreased. Power 136.	+9 Cost	MP consumption decreases.
1013	150	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Enchant Cost: MP consumption is decreased. Power 136.	+10 Cost	MP consumption decreases.
1013	151	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Enchant Cost: MP consumption is decreased. Power 136.	+11 Cost	MP consumption decreases.
1013	152	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Enchant Cost: MP consumption is decreased. Power 136.	+12 Cost	MP consumption decreases.
1013	153	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Enchant Cost: MP consumption is decreased. Power 136.	+13 Cost	MP consumption decreases.
1013	154	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Enchant Cost: MP consumption is decreased. Power 136.	+14 Cost	MP consumption decreases.
1013	155	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Enchant Cost: MP consumption is decreased. Power 136.	+15 Cost	MP consumption decreases.
1013	156	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Enchant Cost: MP consumption is decreased. Power 136.	+16 Cost	MP consumption decreases.
1013	157	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Enchant Cost: MP consumption is decreased. Power 136.	+17 Cost	MP consumption decreases.
1013	158	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Enchant Cost: MP consumption is decreased. Power 136.	+18 Cost	MP consumption decreases.
1013	159	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Enchant Cost: MP consumption is decreased. Power 136.	+19 Cost	MP consumption decreases.
1013	160	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Enchant Cost: MP consumption is decreased. Power 136.	+20 Cost	MP consumption decreases.
1013	161	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Enchant Cost: MP consumption is decreased. Power 136.	+21 Cost	MP consumption decreases.
1013	162	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Enchant Cost: MP consumption is decreased. Power 136.	+22 Cost	MP consumption decreases.
1013	163	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Enchant Cost: MP consumption is decreased. Power 136.	+23 Cost	MP consumption decreases.
1013	164	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Enchant Cost: MP consumption is decreased. Power 136.	+24 Cost	MP consumption decreases.
1013	165	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Enchant Cost: MP consumption is decreased. Power 136.	+25 Cost	MP consumption decreases.
1013	166	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Enchant Cost: MP consumption is decreased. Power 136.	+26 Cost	MP consumption decreases.
1013	167	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Enchant Cost: MP consumption is decreased. Power 136.	+27 Cost	MP consumption decreases.
1013	168	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Enchant Cost: MP consumption is decreased. Power 136.	+28 Cost	MP consumption decreases.
1013	169	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Enchant Cost: MP consumption is decreased. Power 136.	+29 Cost	MP consumption decreases.
1013	170	Recharge	Regenerates MP. Cannot be used on a class that has Recharge. Enchant Cost: MP consumption is decreased. Power 136.	+30 Cost	MP consumption decreases.
1015	1	Battle Heal	Quickly recovers HP. Power 83.	none	none
1015	2	Battle Heal	Quickly recovers HP. Power 95.	none	none
1015	3	Battle Heal	Quickly recovers HP. Power 107.	none	none
1015	4	Battle Heal	Quickly recovers HP. Power 121.	none	none
1015	5	Battle Heal	Quickly recovers HP. Power 135.	none	none
1015	6	Battle Heal	Quickly recovers HP. Power 151.	none	none
1015	7	Battle Heal	Quickly recovers HP. Power 176.	none	none
1015	8	Battle Heal	Quickly recovers HP. Power 185.	none	none
1015	9	Battle Heal	Quickly recovers HP. Power 195.	none	none
1015	10	Battle Heal	Quickly recovers HP. Power 224.	none	none
1015	11	Battle Heal	Quickly recovers HP. Power 234.	none	none
1015	12	Battle Heal	Quickly recovers HP. Power 245.	none	none
1015	13	Battle Heal	Quickly recovers HP. Power 278.	none	none
1015	14	Battle Heal	Quickly recovers HP. Power 289.	none	none
1015	15	Battle Heal	Quickly recovers HP. Power 301.	none	none
1027	1	Group Heal	Recovers party member's HP. Power 66.	none	none
1027	2	Group Heal	Recovers party member's HP. Power 76.	none	none
1027	3	Group Heal	Recovers party member's HP. Power 86.	none	none
1027	4	Group Heal	Recovers party member's HP. Power 97.	none	none
1027	5	Group Heal	Recovers party member's HP. Power 108.	none	none
1027	6	Group Heal	Recovers party member's HP. Power 121.	none	none
1027	7	Group Heal	Recovers party member's HP. Power 141.	none	none
1027	8	Group Heal	Recovers party member's HP. Power 148.	none	none
1027	9	Group Heal	Recovers party member's HP. Power 156.	none	none
1027	10	Group Heal	Recovers party member's HP. Power 179.	none	none
1027	11	Group Heal	Recovers party member's HP. Power 188.	none	none
1027	12	Group Heal	Recovers party member's HP. Power 196.	none	none
1027	13	Group Heal	Recovers party member's HP. Power 222.	none	none
1027	14	Group Heal	Recovers party member's HP. Power 231.	none	none
1027	15	Group Heal	Recovers party member's HP. Power 241.	none	none
1031	1	Disrupt Undead	Does damage to undead monsters. Power 19.	none	none
1031	2	Disrupt Undead	Does damage to undead monsters. Power 21.	none	none
1031	3	Disrupt Undead	Does damage to undead monsters. Power 24.	none	none
1031	4	Disrupt Undead	Does damage to undead monsters. Power 25.	none	none
1031	5	Disrupt Undead	Does damage to undead monsters. Power 28.	none	none
1031	6	Disrupt Undead	Does damage to undead monsters. Power 30.	none	none
1031	7	Disrupt Undead	Does damage to undead monsters. Power 33.	none	none
1031	8	Disrupt Undead	Does damage to undead monsters. Power 36.	none	none
1033	1	Resist Poison	Temporarily increases resistance to poison. Effect 1.	none	none
1033	2	Resist Poison	Temporarily increases resistance to poison. Effect 2.	none	none
1033	3	Resist Poison	Temporarily increases resistance to poison. Effect 3.	none	none
1033	101	Resist Poison	Temporarily increases resistance to poison. Enchant Time: the skill duration is increased. Effect 3.	+1 Time	Maximizes the duration of the skill. Increases the duration.
1033	102	Resist Poison	Temporarily increases resistance to poison. Enchant Time: the skill duration is increased. Effect 3.	+2 Time	Increases the duration.
1033	103	Resist Poison	Temporarily increases resistance to poison. Enchant Time: the skill duration is increased. Effect 3.	+3 Time	Increases the duration.
1033	104	Resist Poison	Temporarily increases resistance to poison. Enchant Time: the skill duration is increased. Effect 3.	+4 Time	Increases the duration.
1033	105	Resist Poison	Temporarily increases resistance to poison. Enchant Time: the skill duration is increased. Effect 3.	+5 Time	Increases the duration.
1033	106	Resist Poison	Temporarily increases resistance to poison. Enchant Time: the skill duration is increased. Effect 3.	+6 Time	Increases the duration.
1033	107	Resist Poison	Temporarily increases resistance to poison. Enchant Time: the skill duration is increased. Effect 3.	+7 Time	Increases the duration.
1033	108	Resist Poison	Temporarily increases resistance to poison. Enchant Time: the skill duration is increased. Effect 3.	+8 Time	Increases the duration.
1033	109	Resist Poison	Temporarily increases resistance to poison. Enchant Time: the skill duration is increased. Effect 3.	+9 Time	Increases the duration.
1033	110	Resist Poison	Temporarily increases resistance to poison. Enchant Time: the skill duration is increased. Effect 3.	+10 Time	Increases the duration.
1033	111	Resist Poison	Temporarily increases resistance to poison. Enchant Time: the skill duration is increased. Effect 3.	+11 Time	Increases the duration.
1033	112	Resist Poison	Temporarily increases resistance to poison. Enchant Time: the skill duration is increased. Effect 3.	+12 Time	Increases the duration.
1033	113	Resist Poison	Temporarily increases resistance to poison. Enchant Time: the skill duration is increased. Effect 3.	+13 Time	Increases the duration.
1033	114	Resist Poison	Temporarily increases resistance to poison. Enchant Time: the skill duration is increased. Effect 3.	+14 Time	Increases the duration.
1033	115	Resist Poison	Temporarily increases resistance to poison. Enchant Time: the skill duration is increased. Effect 3.	+15 Time	Increases the duration.
1033	116	Resist Poison	Temporarily increases resistance to poison. Enchant Time: the skill duration is increased. Effect 3.	+16 Time	Increases the duration.
1033	117	Resist Poison	Temporarily increases resistance to poison. Enchant Time: the skill duration is increased. Effect 3.	+17 Time	Increases the duration.
1033	118	Resist Poison	Temporarily increases resistance to poison. Enchant Time: the skill duration is increased. Effect 3.	+18 Time	Increases the duration.
1033	119	Resist Poison	Temporarily increases resistance to poison. Enchant Time: the skill duration is increased. Effect 3.	+19 Time	Increases the duration.
1033	120	Resist Poison	Temporarily increases resistance to poison. Enchant Time: the skill duration is increased. Effect 3.	+20 Time	Increases the duration.
1033	121	Resist Poison	Temporarily increases resistance to poison. Enchant Time: the skill duration is increased. Effect 3.	+21 Time	Increases the duration.
1033	122	Resist Poison	Temporarily increases resistance to poison. Enchant Time: the skill duration is increased. Effect 3.	+22 Time	Increases the duration.
1033	123	Resist Poison	Temporarily increases resistance to poison. Enchant Time: the skill duration is increased. Effect 3.	+23 Time	Increases the duration.
1033	124	Resist Poison	Temporarily increases resistance to poison. Enchant Time: the skill duration is increased. Effect 3.	+24 Time	Increases the duration.
1033	125	Resist Poison	Temporarily increases resistance to poison. Enchant Time: the skill duration is increased. Effect 3.	+25 Time	Increases the duration.
1033	126	Resist Poison	Temporarily increases resistance to poison. Enchant Time: the skill duration is increased. Effect 3.	+26 Time	Increases the duration.
1033	127	Resist Poison	Temporarily increases resistance to poison. Enchant Time: the skill duration is increased. Effect 3.	+27 Time	Increases the duration.
1033	128	Resist Poison	Temporarily increases resistance to poison. Enchant Time: the skill duration is increased. Effect 3.	+28 Time	Increases the duration.
1033	129	Resist Poison	Temporarily increases resistance to poison. Enchant Time: the skill duration is increased. Effect 3.	+29 Time	Increases the duration.
1033	130	Resist Poison	Temporarily increases resistance to poison. Enchant Time: the skill duration is increased. Effect 3.	+30 Time	Increases the duration.
1033	141	Resist Poison	Temporarily increases resistance to poison. Enchant Cost: MP consumption is decreased. Effect 3.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1033	142	Resist Poison	Temporarily increases resistance to poison. Enchant Cost: MP consumption is decreased. Effect 3.	+2 Cost	MP consumption decreases.
1033	143	Resist Poison	Temporarily increases resistance to poison. Enchant Cost: MP consumption is decreased. Effect 3.	+3 Cost	MP consumption decreases.
1033	144	Resist Poison	Temporarily increases resistance to poison. Enchant Cost: MP consumption is decreased. Effect 3.	+4 Cost	MP consumption decreases.
1033	145	Resist Poison	Temporarily increases resistance to poison. Enchant Cost: MP consumption is decreased. Effect 3.	+5 Cost	MP consumption decreases.
1033	146	Resist Poison	Temporarily increases resistance to poison. Enchant Cost: MP consumption is decreased. Effect 3.	+6 Cost	MP consumption decreases.
1033	147	Resist Poison	Temporarily increases resistance to poison. Enchant Cost: MP consumption is decreased. Effect 3.	+7 Cost	MP consumption decreases.
1033	148	Resist Poison	Temporarily increases resistance to poison. Enchant Cost: MP consumption is decreased. Effect 3.	+8 Cost	MP consumption decreases.
1033	149	Resist Poison	Temporarily increases resistance to poison. Enchant Cost: MP consumption is decreased. Effect 3.	+9 Cost	MP consumption decreases.
1033	150	Resist Poison	Temporarily increases resistance to poison. Enchant Cost: MP consumption is decreased. Effect 3.	+10 Cost	MP consumption decreases.
1033	151	Resist Poison	Temporarily increases resistance to poison. Enchant Cost: MP consumption is decreased. Effect 3.	+11 Cost	MP consumption decreases.
1033	152	Resist Poison	Temporarily increases resistance to poison. Enchant Cost: MP consumption is decreased. Effect 3.	+12 Cost	MP consumption decreases.
1033	153	Resist Poison	Temporarily increases resistance to poison. Enchant Cost: MP consumption is decreased. Effect 3.	+13 Cost	MP consumption decreases.
1033	154	Resist Poison	Temporarily increases resistance to poison. Enchant Cost: MP consumption is decreased. Effect 3.	+14 Cost	MP consumption decreases.
1033	155	Resist Poison	Temporarily increases resistance to poison. Enchant Cost: MP consumption is decreased. Effect 3.	+15 Cost	MP consumption decreases.
1033	156	Resist Poison	Temporarily increases resistance to poison. Enchant Cost: MP consumption is decreased. Effect 3.	+16 Cost	MP consumption decreases.
1033	157	Resist Poison	Temporarily increases resistance to poison. Enchant Cost: MP consumption is decreased. Effect 3.	+17 Cost	MP consumption decreases.
1033	158	Resist Poison	Temporarily increases resistance to poison. Enchant Cost: MP consumption is decreased. Effect 3.	+18 Cost	MP consumption decreases.
1033	159	Resist Poison	Temporarily increases resistance to poison. Enchant Cost: MP consumption is decreased. Effect 3.	+19 Cost	MP consumption decreases.
1033	160	Resist Poison	Temporarily increases resistance to poison. Enchant Cost: MP consumption is decreased. Effect 3.	+20 Cost	MP consumption decreases.
1033	161	Resist Poison	Temporarily increases resistance to poison. Enchant Cost: MP consumption is decreased. Effect 3.	+21 Cost	MP consumption decreases.
1033	162	Resist Poison	Temporarily increases resistance to poison. Enchant Cost: MP consumption is decreased. Effect 3.	+22 Cost	MP consumption decreases.
1033	163	Resist Poison	Temporarily increases resistance to poison. Enchant Cost: MP consumption is decreased. Effect 3.	+23 Cost	MP consumption decreases.
1033	164	Resist Poison	Temporarily increases resistance to poison. Enchant Cost: MP consumption is decreased. Effect 3.	+24 Cost	MP consumption decreases.
1033	165	Resist Poison	Temporarily increases resistance to poison. Enchant Cost: MP consumption is decreased. Effect 3.	+25 Cost	MP consumption decreases.
1033	166	Resist Poison	Temporarily increases resistance to poison. Enchant Cost: MP consumption is decreased. Effect 3.	+26 Cost	MP consumption decreases.
1033	167	Resist Poison	Temporarily increases resistance to poison. Enchant Cost: MP consumption is decreased. Effect 3.	+27 Cost	MP consumption decreases.
1033	168	Resist Poison	Temporarily increases resistance to poison. Enchant Cost: MP consumption is decreased. Effect 3.	+28 Cost	MP consumption decreases.
1033	169	Resist Poison	Temporarily increases resistance to poison. Enchant Cost: MP consumption is decreased. Effect 3.	+29 Cost	MP consumption decreases.
1033	170	Resist Poison	Temporarily increases resistance to poison. Enchant Cost: MP consumption is decreased. Effect 3.	+30 Cost	MP consumption decreases.
1040	1	Shield	Temporarily increases P. Def. Effect 1.	none	none
1040	2	Shield	Temporarily increases P. Def. Effect 2.	none	none
1040	3	Shield	Temporarily increases P. Def. Effect 3.	none	none
1040	101	Shield	Temporarily increases P. Def. Enchant Time: the skill duration is increased. Effect 3.	+1 Time	Maximizes the duration of the skill. Increases the duration.
1040	102	Shield	Temporarily increases P. Def. Enchant Time: the skill duration is increased. Effect 3.	+2 Time	Increases the duration.
1040	103	Shield	Temporarily increases P. Def. Enchant Time: the skill duration is increased. Effect 3.	+3 Time	Increases the duration.
1040	104	Shield	Temporarily increases P. Def. Enchant Time: the skill duration is increased. Effect 3.	+4 Time	Increases the duration.
1040	105	Shield	Temporarily increases P. Def. Enchant Time: the skill duration is increased. Effect 3.	+5 Time	Increases the duration.
1040	106	Shield	Temporarily increases P. Def. Enchant Time: the skill duration is increased. Effect 3.	+6 Time	Increases the duration.
1040	107	Shield	Temporarily increases P. Def. Enchant Time: the skill duration is increased. Effect 3.	+7 Time	Increases the duration.
1040	108	Shield	Temporarily increases P. Def. Enchant Time: the skill duration is increased. Effect 3.	+8 Time	Increases the duration.
1040	109	Shield	Temporarily increases P. Def. Enchant Time: the skill duration is increased. Effect 3.	+9 Time	Increases the duration.
1040	110	Shield	Temporarily increases P. Def. Enchant Time: the skill duration is increased. Effect 3.	+10 Time	Increases the duration.
1040	111	Shield	Temporarily increases P. Def. Enchant Time: the skill duration is increased. Effect 3.	+11 Time	Increases the duration.
1040	112	Shield	Temporarily increases P. Def. Enchant Time: the skill duration is increased. Effect 3.	+12 Time	Increases the duration.
1040	113	Shield	Temporarily increases P. Def. Enchant Time: the skill duration is increased. Effect 3.	+13 Time	Increases the duration.
1040	114	Shield	Temporarily increases P. Def. Enchant Time: the skill duration is increased. Effect 3.	+14 Time	Increases the duration.
1040	115	Shield	Temporarily increases P. Def. Enchant Time: the skill duration is increased. Effect 3.	+15 Time	Increases the duration.
1040	116	Shield	Temporarily increases P. Def. Enchant Time: the skill duration is increased. Effect 3.	+16 Time	Increases the duration.
1040	117	Shield	Temporarily increases P. Def. Enchant Time: the skill duration is increased. Effect 3.	+17 Time	Increases the duration.
1040	118	Shield	Temporarily increases P. Def. Enchant Time: the skill duration is increased. Effect 3.	+18 Time	Increases the duration.
1040	119	Shield	Temporarily increases P. Def. Enchant Time: the skill duration is increased. Effect 3.	+19 Time	Increases the duration.
1040	120	Shield	Temporarily increases P. Def. Enchant Time: the skill duration is increased. Effect 3.	+20 Time	Increases the duration.
1040	121	Shield	Temporarily increases P. Def. Enchant Time: the skill duration is increased. Effect 3.	+21 Time	Increases the duration.
1040	122	Shield	Temporarily increases P. Def. Enchant Time: the skill duration is increased. Effect 3.	+22 Time	Increases the duration.
1040	123	Shield	Temporarily increases P. Def. Enchant Time: the skill duration is increased. Effect 3.	+23 Time	Increases the duration.
1040	124	Shield	Temporarily increases P. Def. Enchant Time: the skill duration is increased. Effect 3.	+24 Time	Increases the duration.
1040	125	Shield	Temporarily increases P. Def. Enchant Time: the skill duration is increased. Effect 3.	+25 Time	Increases the duration.
1040	126	Shield	Temporarily increases P. Def. Enchant Time: the skill duration is increased. Effect 3.	+26 Time	Increases the duration.
1040	127	Shield	Temporarily increases P. Def. Enchant Time: the skill duration is increased. Effect 3.	+27 Time	Increases the duration.
1040	128	Shield	Temporarily increases P. Def. Enchant Time: the skill duration is increased. Effect 3.	+28 Time	Increases the duration.
1040	129	Shield	Temporarily increases P. Def. Enchant Time: the skill duration is increased. Effect 3.	+29 Time	Increases the duration.
1040	130	Shield	Temporarily increases P. Def. Enchant Time: the skill duration is increased. Effect 3.	+30 Time	Increases the duration.
1040	141	Shield	Temporarily increases P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1040	142	Shield	Temporarily increases P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+2 Cost	MP consumption decreases.
1040	143	Shield	Temporarily increases P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+3 Cost	MP consumption decreases.
1040	144	Shield	Temporarily increases P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+4 Cost	MP consumption decreases.
1040	145	Shield	Temporarily increases P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+5 Cost	MP consumption decreases.
1040	146	Shield	Temporarily increases P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+6 Cost	MP consumption decreases.
1040	147	Shield	Temporarily increases P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+7 Cost	MP consumption decreases.
1040	148	Shield	Temporarily increases P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+8 Cost	MP consumption decreases.
1040	149	Shield	Temporarily increases P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+9 Cost	MP consumption decreases.
1040	150	Shield	Temporarily increases P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+10 Cost	MP consumption decreases.
1040	151	Shield	Temporarily increases P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+11 Cost	MP consumption decreases.
1040	152	Shield	Temporarily increases P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+12 Cost	MP consumption decreases.
1040	153	Shield	Temporarily increases P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+13 Cost	MP consumption decreases.
1040	154	Shield	Temporarily increases P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+14 Cost	MP consumption decreases.
1040	155	Shield	Temporarily increases P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+15 Cost	MP consumption decreases.
1040	156	Shield	Temporarily increases P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+16 Cost	MP consumption decreases.
1040	157	Shield	Temporarily increases P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+17 Cost	MP consumption decreases.
1040	158	Shield	Temporarily increases P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+18 Cost	MP consumption decreases.
1040	159	Shield	Temporarily increases P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+19 Cost	MP consumption decreases.
1040	160	Shield	Temporarily increases P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+20 Cost	MP consumption decreases.
1040	161	Shield	Temporarily increases P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+21 Cost	MP consumption decreases.
1040	162	Shield	Temporarily increases P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+22 Cost	MP consumption decreases.
1040	163	Shield	Temporarily increases P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+23 Cost	MP consumption decreases.
1040	164	Shield	Temporarily increases P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+24 Cost	MP consumption decreases.
1040	165	Shield	Temporarily increases P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+25 Cost	MP consumption decreases.
1040	166	Shield	Temporarily increases P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+26 Cost	MP consumption decreases.
1040	167	Shield	Temporarily increases P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+27 Cost	MP consumption decreases.
1040	168	Shield	Temporarily increases P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+28 Cost	MP consumption decreases.
1040	169	Shield	Temporarily increases P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+29 Cost	MP consumption decreases.
1040	170	Shield	Temporarily increases P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+30 Cost	MP consumption decreases.
1044	1	Regeneration	Temporarily increases HP recovery. Effect 1.	none	none
1044	2	Regeneration	Temporarily increases HP recovery. Effect 2.	none	none
1044	3	Regeneration	Temporarily increases HP recovery. Effect 3.	none	none
1044	101	Regeneration	Temporarily increases HP Regeneration. Enchant Time: the skill duration is increased. Effect 3.	+1 Time	Maximizes the duration of the skill. Increases the duration.
1044	102	Regeneration	Temporarily increases HP Regeneration. Enchant Time: the skill duration is increased. Effect 3.	+2 Time	Increases the duration.
1044	103	Regeneration	Temporarily increases HP Regeneration. Enchant Time: the skill duration is increased. Effect 3.	+3 Time	Increases the duration.
1044	104	Regeneration	Temporarily increases HP Regeneration. Enchant Time: the skill duration is increased. Effect 3.	+4 Time	Increases the duration.
1044	105	Regeneration	Temporarily increases HP Regeneration. Enchant Time: the skill duration is increased. Effect 3.	+5 Time	Increases the duration.
1044	106	Regeneration	Temporarily increases HP Regeneration. Enchant Time: the skill duration is increased. Effect 3.	+6 Time	Increases the duration.
1044	107	Regeneration	Temporarily increases HP Regeneration. Enchant Time: the skill duration is increased. Effect 3.	+7 Time	Increases the duration.
1044	108	Regeneration	Temporarily increases HP Regeneration. Enchant Time: the skill duration is increased. Effect 3.	+8 Time	Increases the duration.
1044	109	Regeneration	Temporarily increases HP Regeneration. Enchant Time: the skill duration is increased. Effect 3.	+9 Time	Increases the duration.
1044	110	Regeneration	Temporarily increases HP Regeneration. Enchant Time: the skill duration is increased. Effect 3.	+10 Time	Increases the duration.
1044	111	Regeneration	Temporarily increases HP Regeneration. Enchant Time: the skill duration is increased. Effect 3.	+11 Time	Increases the duration.
1044	112	Regeneration	Temporarily increases HP Regeneration. Enchant Time: the skill duration is increased. Effect 3.	+12 Time	Increases the duration.
1044	113	Regeneration	Temporarily increases HP Regeneration. Enchant Time: the skill duration is increased. Effect 3.	+13 Time	Increases the duration.
1044	114	Regeneration	Temporarily increases HP Regeneration. Enchant Time: the skill duration is increased. Effect 3.	+14 Time	Increases the duration.
1044	115	Regeneration	Temporarily increases HP Regeneration. Enchant Time: the skill duration is increased. Effect 3.	+15 Time	Increases the duration.
1044	116	Regeneration	Temporarily increases HP Regeneration. Enchant Time: the skill duration is increased. Effect 3.	+16 Time	Increases the duration.
1044	117	Regeneration	Temporarily increases HP Regeneration. Enchant Time: the skill duration is increased. Effect 3.	+17 Time	Increases the duration.
1044	118	Regeneration	Temporarily increases HP Regeneration. Enchant Time: the skill duration is increased. Effect 3.	+18 Time	Increases the duration.
1044	119	Regeneration	Temporarily increases HP Regeneration. Enchant Time: the skill duration is increased. Effect 3.	+19 Time	Increases the duration.
1044	120	Regeneration	Temporarily increases HP Regeneration. Enchant Time: the skill duration is increased. Effect 3.	+20 Time	Increases the duration.
1044	121	Regeneration	Temporarily increases HP Regeneration. Enchant Time: the skill duration is increased. Effect 3.	+21 Time	Increases the duration.
1044	122	Regeneration	Temporarily increases HP Regeneration. Enchant Time: the skill duration is increased. Effect 3.	+22 Time	Increases the duration.
1044	123	Regeneration	Temporarily increases HP Regeneration. Enchant Time: the skill duration is increased. Effect 3.	+23 Time	Increases the duration.
1044	124	Regeneration	Temporarily increases HP Regeneration. Enchant Time: the skill duration is increased. Effect 3.	+24 Time	Increases the duration.
1044	125	Regeneration	Temporarily increases HP Regeneration. Enchant Time: the skill duration is increased. Effect 3.	+25 Time	Increases the duration.
1044	126	Regeneration	Temporarily increases HP Regeneration. Enchant Time: the skill duration is increased. Effect 3.	+26 Time	Increases the duration.
1044	127	Regeneration	Temporarily increases HP Regeneration. Enchant Time: the skill duration is increased. Effect 3.	+27 Time	Increases the duration.
1044	128	Regeneration	Temporarily increases HP Regeneration. Enchant Time: the skill duration is increased. Effect 3.	+28 Time	Increases the duration.
1044	129	Regeneration	Temporarily increases HP Regeneration. Enchant Time: the skill duration is increased. Effect 3.	+29 Time	Increases the duration.
1044	130	Regeneration	Temporarily increases HP Regeneration. Enchant Time: the skill duration is increased. Effect 3.	+30 Time	Increases the duration.
1044	141	Regeneration	Temporarily increases HP Regeneration. Enchant Cost: MP consumption is decreased. Effect 3.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1044	142	Regeneration	Temporarily increases HP Regeneration. Enchant Cost: MP consumption is decreased. Effect 3.	+2 Cost	MP consumption decreases.
1044	143	Regeneration	Temporarily increases HP Regeneration. Enchant Cost: MP consumption is decreased. Effect 3.	+3 Cost	MP consumption decreases.
1044	144	Regeneration	Temporarily increases HP Regeneration. Enchant Cost: MP consumption is decreased. Effect 3.	+4 Cost	MP consumption decreases.
1044	145	Regeneration	Temporarily increases HP Regeneration. Enchant Cost: MP consumption is decreased. Effect 3.	+5 Cost	MP consumption decreases.
1044	146	Regeneration	Temporarily increases HP Regeneration. Enchant Cost: MP consumption is decreased. Effect 3.	+6 Cost	MP consumption decreases.
1044	147	Regeneration	Temporarily increases HP Regeneration. Enchant Cost: MP consumption is decreased. Effect 3.	+7 Cost	MP consumption decreases.
1044	148	Regeneration	Temporarily increases HP Regeneration. Enchant Cost: MP consumption is decreased. Effect 3.	+8 Cost	MP consumption decreases.
1044	149	Regeneration	Temporarily increases HP Regeneration. Enchant Cost: MP consumption is decreased. Effect 3.	+9 Cost	MP consumption decreases.
1044	150	Regeneration	Temporarily increases HP Regeneration. Enchant Cost: MP consumption is decreased. Effect 3.	+10 Cost	MP consumption decreases.
1044	151	Regeneration	Temporarily increases HP Regeneration. Enchant Cost: MP consumption is decreased. Effect 3.	+11 Cost	MP consumption decreases.
1044	152	Regeneration	Temporarily increases HP Regeneration. Enchant Cost: MP consumption is decreased. Effect 3.	+12 Cost	MP consumption decreases.
1044	153	Regeneration	Temporarily increases HP Regeneration. Enchant Cost: MP consumption is decreased. Effect 3.	+13 Cost	MP consumption decreases.
1044	154	Regeneration	Temporarily increases HP Regeneration. Enchant Cost: MP consumption is decreased. Effect 3.	+14 Cost	MP consumption decreases.
1044	155	Regeneration	Temporarily increases HP Regeneration. Enchant Cost: MP consumption is decreased. Effect 3.	+15 Cost	MP consumption decreases.
1044	156	Regeneration	Temporarily increases HP Regeneration. Enchant Cost: MP consumption is decreased. Effect 3.	+16 Cost	MP consumption decreases.
1044	157	Regeneration	Temporarily increases HP Regeneration. Enchant Cost: MP consumption is decreased. Effect 3.	+17 Cost	MP consumption decreases.
1044	158	Regeneration	Temporarily increases HP Regeneration. Enchant Cost: MP consumption is decreased. Effect 3.	+18 Cost	MP consumption decreases.
1044	159	Regeneration	Temporarily increases HP Regeneration. Enchant Cost: MP consumption is decreased. Effect 3.	+19 Cost	MP consumption decreases.
1044	160	Regeneration	Temporarily increases HP Regeneration. Enchant Cost: MP consumption is decreased. Effect 3.	+20 Cost	MP consumption decreases.
1044	161	Regeneration	Temporarily increases HP Regeneration. Enchant Cost: MP consumption is decreased. Effect 3.	+21 Cost	MP consumption decreases.
1044	162	Regeneration	Temporarily increases HP Regeneration. Enchant Cost: MP consumption is decreased. Effect 3.	+22 Cost	MP consumption decreases.
1044	163	Regeneration	Temporarily increases HP Regeneration. Enchant Cost: MP consumption is decreased. Effect 3.	+23 Cost	MP consumption decreases.
1044	164	Regeneration	Temporarily increases HP Regeneration. Enchant Cost: MP consumption is decreased. Effect 3.	+24 Cost	MP consumption decreases.
1044	165	Regeneration	Temporarily increases HP Regeneration. Enchant Cost: MP consumption is decreased. Effect 3.	+25 Cost	MP consumption decreases.
1044	166	Regeneration	Temporarily increases HP Regeneration. Enchant Cost: MP consumption is decreased. Effect 3.	+26 Cost	MP consumption decreases.
1044	167	Regeneration	Temporarily increases HP Regeneration. Enchant Cost: MP consumption is decreased. Effect 3.	+27 Cost	MP consumption decreases.
1044	168	Regeneration	Temporarily increases HP Regeneration. Enchant Cost: MP consumption is decreased. Effect 3.	+28 Cost	MP consumption decreases.
1044	169	Regeneration	Temporarily increases HP Regeneration. Enchant Cost: MP consumption is decreased. Effect 3.	+29 Cost	MP consumption decreases.
1044	170	Regeneration	Temporarily increases HP Regeneration. Enchant Cost: MP consumption is decreased. Effect 3.	+30 Cost	MP consumption decreases.
1059	1	Empower	Temporarily increases M. Atk. Effect 1.	none	none
1059	2	Empower	Temporarily increases M. Atk. Effect 2.	none	none
1059	3	Greater Empower	Temporarily increases M. Atk. Effect 3.	none	none
1059	101	Empower	Temporarily increases M. Atk. Enchant Time: the skill duration is increased. Effect 3.	+1 Time	Maximizes the duration of the skill. Increases the duration.
1059	102	Empower	Temporarily increases M. Atk. Enchant Time: the skill duration is increased. Effect 3.	+2 Time	Increases the duration.
1059	103	Empower	Temporarily increases M. Atk. Enchant Time: the skill duration is increased. Effect 3.	+3 Time	Increases the duration.
1059	104	Empower	Temporarily increases M. Atk. Enchant Time: the skill duration is increased. Effect 3.	+4 Time	Increases the duration.
1059	105	Empower	Temporarily increases M. Atk. Enchant Time: the skill duration is increased. Effect 3.	+5 Time	Increases the duration.
1059	106	Empower	Temporarily increases M. Atk. Enchant Time: the skill duration is increased. Effect 3.	+6 Time	Increases the duration.
1059	107	Empower	Temporarily increases M. Atk. Enchant Time: the skill duration is increased. Effect 3.	+7 Time	Increases the duration.
1059	108	Empower	Temporarily increases M. Atk. Enchant Time: the skill duration is increased. Effect 3.	+8 Time	Increases the duration.
1059	109	Empower	Temporarily increases M. Atk. Enchant Time: the skill duration is increased. Effect 3.	+9 Time	Increases the duration.
1059	110	Empower	Temporarily increases M. Atk. Enchant Time: the skill duration is increased. Effect 3.	+10 Time	Increases the duration.
1059	111	Empower	Temporarily increases M. Atk. Enchant Time: the skill duration is increased. Effect 3.	+11 Time	Increases the duration.
1059	112	Empower	Temporarily increases M. Atk. Enchant Time: the skill duration is increased. Effect 3.	+12 Time	Increases the duration.
1059	113	Empower	Temporarily increases M. Atk. Enchant Time: the skill duration is increased. Effect 3.	+13 Time	Increases the duration.
1059	114	Empower	Temporarily increases M. Atk. Enchant Time: the skill duration is increased. Effect 3.	+14 Time	Increases the duration.
1059	115	Empower	Temporarily increases M. Atk. Enchant Time: the skill duration is increased. Effect 3.	+15 Time	Increases the duration.
1059	116	Empower	Temporarily increases M. Atk. Enchant Time: the skill duration is increased. Effect 3.	+16 Time	Increases the duration.
1059	117	Empower	Temporarily increases M. Atk. Enchant Time: the skill duration is increased. Effect 3.	+17 Time	Increases the duration.
1059	118	Empower	Temporarily increases M. Atk. Enchant Time: the skill duration is increased. Effect 3.	+18 Time	Increases the duration.
1059	119	Empower	Temporarily increases M. Atk. Enchant Time: the skill duration is increased. Effect 3.	+19 Time	Increases the duration.
1059	120	Empower	Temporarily increases M. Atk. Enchant Time: the skill duration is increased. Effect 3.	+20 Time	Increases the duration.
1059	121	Empower	Temporarily increases M. Atk. Enchant Time: the skill duration is increased. Effect 3.	+21 Time	Increases the duration.
1059	122	Empower	Temporarily increases M. Atk. Enchant Time: the skill duration is increased. Effect 3.	+22 Time	Increases the duration.
1059	123	Empower	Temporarily increases M. Atk. Enchant Time: the skill duration is increased. Effect 3.	+23 Time	Increases the duration.
1059	124	Empower	Temporarily increases M. Atk. Enchant Time: the skill duration is increased. Effect 3.	+24 Time	Increases the duration.
1059	125	Empower	Temporarily increases M. Atk. Enchant Time: the skill duration is increased. Effect 3.	+25 Time	Increases the duration.
1059	126	Empower	Temporarily increases M. Atk. Enchant Time: the skill duration is increased. Effect 3.	+26 Time	Increases the duration.
1059	127	Empower	Temporarily increases M. Atk. Enchant Time: the skill duration is increased. Effect 3.	+27 Time	Increases the duration.
1059	128	Empower	Temporarily increases M. Atk. Enchant Time: the skill duration is increased. Effect 3.	+28 Time	Increases the duration.
1059	129	Empower	Temporarily increases M. Atk. Enchant Time: the skill duration is increased. Effect 3.	+29 Time	Increases the duration.
1059	130	Empower	Temporarily increases M. Atk. Enchant Time: the skill duration is increased. Effect 3.	+30 Time	Increases the duration.
1059	141	Empower	Temporarily increases M. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1059	142	Empower	Temporarily increases M. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+2 Cost	MP consumption decreases.
1059	143	Empower	Temporarily increases M. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+3 Cost	MP consumption decreases.
1059	144	Empower	Temporarily increases M. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+4 Cost	MP consumption decreases.
1059	145	Empower	Temporarily increases M. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+5 Cost	MP consumption decreases.
1059	146	Empower	Temporarily increases M. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+6 Cost	MP consumption decreases.
1059	147	Empower	Temporarily increases M. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+7 Cost	MP consumption decreases.
1059	148	Empower	Temporarily increases M. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+8 Cost	MP consumption decreases.
1059	149	Empower	Temporarily increases M. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+9 Cost	MP consumption decreases.
1059	150	Empower	Temporarily increases M. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+10 Cost	MP consumption decreases.
1059	151	Empower	Temporarily increases M. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+11 Cost	MP consumption decreases.
1059	152	Empower	Temporarily increases M. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+12 Cost	MP consumption decreases.
1059	153	Empower	Temporarily increases M. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+13 Cost	MP consumption decreases.
1059	154	Empower	Temporarily increases M. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+14 Cost	MP consumption decreases.
1059	155	Empower	Temporarily increases M. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+15 Cost	MP consumption decreases.
1059	156	Empower	Temporarily increases M. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+16 Cost	MP consumption decreases.
1059	157	Empower	Temporarily increases M. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+17 Cost	MP consumption decreases.
1059	158	Empower	Temporarily increases M. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+18 Cost	MP consumption decreases.
1059	159	Empower	Temporarily increases M. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+19 Cost	MP consumption decreases.
1059	160	Empower	Temporarily increases M. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+20 Cost	MP consumption decreases.
1059	161	Empower	Temporarily increases M. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+21 Cost	MP consumption decreases.
1059	162	Empower	Temporarily increases M. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+22 Cost	MP consumption decreases.
1059	163	Empower	Temporarily increases M. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+23 Cost	MP consumption decreases.
1059	164	Empower	Temporarily increases M. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+24 Cost	MP consumption decreases.
1059	165	Empower	Temporarily increases M. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+25 Cost	MP consumption decreases.
1059	166	Empower	Temporarily increases M. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+26 Cost	MP consumption decreases.
1059	167	Empower	Temporarily increases M. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+27 Cost	MP consumption decreases.
1059	168	Empower	Temporarily increases M. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+28 Cost	MP consumption decreases.
1059	169	Empower	Temporarily increases M. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+29 Cost	MP consumption decreases.
1059	170	Empower	Temporarily increases M. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+30 Cost	MP consumption decreases.
1062	1	Berserker Spirit	Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Effect 1.	none	none
1062	2	Berserker Spirit	Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Effect 2.	none	none
1062	101	Berserker Spirit	Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Time: skill usage duration is increased. Effect 2.	+1 Time	Maximizes the duration of the skill. Increases the duration.
1062	102	Berserker Spirit	Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Time: skill usage duration is increased. Effect 2.	+2 Time	Increases the duration.
1062	103	Berserker Spirit	Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Time: skill usage duration is increased. Effect 2.	+3 Time	Increases the duration.
1062	104	Berserker Spirit	Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Time: skill usage duration is increased. Effect 2.	+4 Time	Increases the duration.
1062	105	Berserker Spirit	Temporarily reduces P. Def., M. Def., and Evasion and increases P. Atk., M. Atk., Atk. Spd., Casting Spd., and Speed. Can be used on one's party members. Enchant Time: the skill duration is increased. Effect 2.	+5 Time	Increases the duration.
1062	106	Berserker Spirit	Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Time: skill usage duration is increased. Effect 2.	+6 Time	Increases the duration.
1062	107	Berserker Spirit	Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Time: skill usage duration is increased. Effect 2.	+7 Time	Increases the duration.
1062	108	Berserker Spirit	Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Time: skill usage duration is increased. Effect 2.	+8 Time	Increases the duration.
1062	109	Berserker Spirit	Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Time: skill usage duration is increased. Effect 2.	+9 Time	Increases the duration.
1062	110	Berserker Spirit	Temporarily reduces P. Def., M. Def., and Evasion and increases P. Atk., M. Atk., Atk. Spd., Casting Spd., and Speed. Can be used on one's party members. Enchant Time: the skill duration is increased. Effect 2.	+10 Time	Increases the duration.
1062	111	Berserker Spirit	Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Time: skill usage duration is increased. Effect 2.	+11 Time	Increases the duration.
1062	112	Berserker Spirit	Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Time: skill usage duration is increased. Effect 2.	+12 Time	Increases the duration.
1062	113	Berserker Spirit	Temporarily reduces P. Def., M. Def., and Evasion and increases P. Atk., M. Atk., Atk. Spd., Casting Spd., and Speed. Can be used on one's party members. Enchant Time: the skill duration is increased. Effect 2.	+13 Time	Increases the duration.
1062	114	Berserker Spirit	Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Time: skill usage duration is increased. Effect 2.	+14 Time	Increases the duration.
1062	115	Berserker Spirit	Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Time: skill usage duration is increased. Effect 2.	+15 Time	Increases the duration.
1062	116	Berserker Spirit	Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Time: skill usage duration is increased. Effect 2.	+16 Time	Increases the duration.
1062	117	Berserker Spirit	Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Time: skill usage duration is increased. Effect 2.	+17 Time	Increases the duration.
1062	118	Berserker Spirit	Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Time: skill usage duration is increased. Effect 2.	+18 Time	Increases the duration.
1062	119	Berserker Spirit	Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Time: skill usage duration is increased. Effect 2.	+19 Time	Increases the duration.
1062	120	Berserker Spirit	Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Time: skill usage duration is increased. Effect 2.	+20 Time	Increases the duration.
1062	121	Berserker Spirit	Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Time: skill usage duration is increased. Effect 2.	+21 Time	Increases the duration.
1062	122	Berserker Spirit	Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Time: skill usage duration is increased. Effect 2.	+22 Time	Increases the duration.
1062	123	Berserker Spirit	Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Time: skill usage duration is increased. Effect 2.	+23 Time	Increases the duration.
1062	124	Berserker Spirit	Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Time: skill usage duration is increased. Effect 2.	+24 Time	Increases the duration.
1062	125	Berserker Spirit	Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Time: skill usage duration is increased. Effect 2.	+25 Time	Increases the duration.
1062	126	Berserker Spirit	Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Time: skill usage duration is increased. Effect 2.	+26 Time	Increases the duration.
1062	127	Berserker Spirit	Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Time: skill usage duration is increased. Effect 2.	+27 Time	Increases the duration.
1062	128	Berserker Spirit	Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Time: skill usage duration is increased. Effect 2.	+28 Time	Increases the duration.
1062	129	Berserker Spirit	Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Time: skill usage duration is increased. Effect 2.	+29 Time	Increases the duration.
1062	130	Berserker Spirit	Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Time: skill usage duration is increased. Effect 2.	+30 Time	Increases the duration.
1062	141	Berserker Spirit	Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Cost: MP consumption is decreased. Effect 2.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1062	142	Berserker Spirit	Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Cost: MP consumption is decreased. Effect 2.	+2 Cost	MP consumption decreases.
1062	143	Berserker Spirit	Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Cost: MP consumption is decreased. Effect 2.	+3 Cost	MP consumption decreases.
1062	144	Berserker Spirit	Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Cost: MP consumption is decreased. Effect 2.	+4 Cost	MP consumption decreases.
1062	145	Berserker Spirit	Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Cost: MP consumption is decreased. Effect 2.	+5 Cost	MP consumption decreases.
1062	146	Berserker Spirit	Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Cost: MP consumption is decreased. Effect 2.	+6 Cost	MP consumption decreases.
1062	147	Berserker Spirit	Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Cost: MP consumption is decreased. Effect 2.	+7 Cost	MP consumption decreases.
1062	148	Berserker Spirit	Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Cost: MP consumption is decreased. Effect 2.	+8 Cost	MP consumption decreases.
1062	149	Berserker Spirit	Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Cost: MP consumption is decreased. Effect 2.	+9 Cost	MP consumption decreases.
1062	150	Berserker Spirit	Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Cost: MP consumption is decreased. Effect 2.	+10 Cost	MP consumption decreases.
1062	151	Berserker Spirit	Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Cost: MP consumption is decreased. Effect 2.	+11 Cost	MP consumption decreases.
1062	152	Berserker Spirit	Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Cost: MP consumption is decreased. Effect 2.	+12 Cost	MP consumption decreases.
1062	153	Berserker Spirit	Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Cost: MP consumption is decreased. Effect 2.	+13 Cost	MP consumption decreases.
1062	154	Berserker Spirit	Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Cost: MP consumption is decreased. Effect 2.	+14 Cost	MP consumption decreases.
1062	155	Berserker Spirit	Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Cost: MP consumption is decreased. Effect 2.	+15 Cost	MP consumption decreases.
1062	156	Berserker Spirit	Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Cost: MP consumption is decreased. Effect 2.	+16 Cost	MP consumption decreases.
1062	157	Berserker Spirit	Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Cost: MP consumption is decreased. Effect 2.	+17 Cost	MP consumption decreases.
1062	158	Berserker Spirit	Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Cost: MP consumption is decreased. Effect 2.	+18 Cost	MP consumption decreases.
1062	159	Berserker Spirit	Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Cost: MP consumption is decreased. Effect 2.	+19 Cost	MP consumption decreases.
1062	160	Berserker Spirit	Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Cost: MP consumption is decreased. Effect 2.	+20 Cost	MP consumption decreases.
1062	161	Berserker Spirit	Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Cost: MP consumption is decreased. Effect 2.	+21 Cost	MP consumption decreases.
1062	162	Berserker Spirit	Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Cost: MP consumption is decreased. Effect 2.	+22 Cost	MP consumption decreases.
1062	163	Berserker Spirit	Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Cost: MP consumption is decreased. Effect 2.	+23 Cost	MP consumption decreases.
1062	164	Berserker Spirit	Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Cost: MP consumption is decreased. Effect 2.	+24 Cost	MP consumption decreases.
1062	165	Berserker Spirit	Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Cost: MP consumption is decreased. Effect 2.	+25 Cost	MP consumption decreases.
1062	166	Berserker Spirit	Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Cost: MP consumption is decreased. Effect 2.	+26 Cost	MP consumption decreases.
1062	167	Berserker Spirit	Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Cost: MP consumption is decreased. Effect 2.	+27 Cost	MP consumption decreases.
1062	168	Berserker Spirit	Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Cost: MP consumption is decreased. Effect 2.	+28 Cost	MP consumption decreases.
1062	169	Berserker Spirit	Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Cost: MP consumption is decreased. Effect 2.	+29 Cost	MP consumption decreases.
1062	170	Berserker Spirit	Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Enchant Cost: MP consumption is decreased. Effect 2.	+30 Cost	MP consumption decreases.
1068	1	Might	Temporarily increases P. Atk. Effect 1.	none	none
1068	2	Might	Temporarily increases P. Atk. Effect 2.	none	none
1068	3	Might	Temporarily increases P. Atk. Effect 3.	none	none
1068	101	Might	Temporarily increases P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+1 Time	Maximizes the duration of the skill. Increases the duration.
1068	102	Might	Temporarily increases P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+2 Time	Increases the duration.
1068	103	Might	Temporarily increases P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+3 Time	Increases the duration.
1068	104	Might	Temporarily increases P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+4 Time	Increases the duration.
1068	105	Might	Temporarily increases P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+5 Time	Increases the duration.
1068	106	Might	Temporarily increases P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+6 Time	Increases the duration.
1068	107	Might	Temporarily increases P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+7 Time	Increases the duration.
1068	108	Might	Temporarily increases P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+8 Time	Increases the duration.
1068	109	Might	Temporarily increases P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+9 Time	Increases the duration.
1068	110	Might	Temporarily increases P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+10 Time	Increases the duration.
1068	111	Might	Temporarily increases P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+11 Time	Increases the duration.
1068	112	Might	Temporarily increases P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+12 Time	Increases the duration.
1068	113	Might	Temporarily increases P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+13 Time	Increases the duration.
1068	114	Might	Temporarily increases P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+14 Time	Increases the duration.
1068	115	Might	Temporarily increases P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+15 Time	Increases the duration.
1068	116	Might	Temporarily increases P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+16 Time	Increases the duration.
1068	117	Might	Temporarily increases P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+17 Time	Increases the duration.
1068	118	Might	Temporarily increases P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+18 Time	Increases the duration.
1068	119	Might	Temporarily increases P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+19 Time	Increases the duration.
1068	120	Might	Temporarily increases P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+20 Time	Increases the duration.
1068	121	Might	Temporarily increases P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+21 Time	Increases the duration.
1068	122	Might	Temporarily increases P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+22 Time	Increases the duration.
1068	123	Might	Temporarily increases P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+23 Time	Increases the duration.
1068	124	Might	Temporarily increases P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+24 Time	Increases the duration.
1068	125	Might	Temporarily increases P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+25 Time	Increases the duration.
1068	126	Might	Temporarily increases P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+26 Time	Increases the duration.
1068	127	Might	Temporarily increases P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+27 Time	Increases the duration.
1068	128	Might	Temporarily increases P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+28 Time	Increases the duration.
1068	129	Might	Temporarily increases P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+29 Time	Increases the duration.
1068	130	Might	Temporarily increases P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+30 Time	Increases the duration.
1068	141	Might	Temporarily increases P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1068	142	Might	Temporarily increases P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+2 Cost	MP consumption decreases.
1068	143	Might	Temporarily increases P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+3 Cost	MP consumption decreases.
1068	144	Might	Temporarily increases P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+4 Cost	MP consumption decreases.
1068	145	Might	Temporarily increases P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+5 Cost	MP consumption decreases.
1068	146	Might	Temporarily increases P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+6 Cost	MP consumption decreases.
1068	147	Might	Temporarily increases P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+7 Cost	MP consumption decreases.
1068	148	Might	Temporarily increases P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+8 Cost	MP consumption decreases.
1068	149	Might	Temporarily increases P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+9 Cost	MP consumption decreases.
1068	150	Might	Temporarily increases P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+10 Cost	MP consumption decreases.
1068	151	Might	Temporarily increases P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+11 Cost	MP consumption decreases.
1068	152	Might	Temporarily increases P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+12 Cost	MP consumption decreases.
1068	153	Might	Temporarily increases P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+13 Cost	MP consumption decreases.
1068	154	Might	Temporarily increases P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+14 Cost	MP consumption decreases.
1068	155	Might	Temporarily increases P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+15 Cost	MP consumption decreases.
1068	156	Might	Temporarily increases P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+16 Cost	MP consumption decreases.
1068	157	Might	Temporarily increases P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+17 Cost	MP consumption decreases.
1068	158	Might	Temporarily increases P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+18 Cost	MP consumption decreases.
1068	159	Might	Temporarily increases P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+19 Cost	MP consumption decreases.
1068	160	Might	Temporarily increases P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+20 Cost	MP consumption decreases.
1068	161	Might	Temporarily increases P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+21 Cost	MP consumption decreases.
1068	162	Might	Temporarily increases P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+22 Cost	MP consumption decreases.
1068	163	Might	Temporarily increases P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+23 Cost	MP consumption decreases.
1068	164	Might	Temporarily increases P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+24 Cost	MP consumption decreases.
1068	165	Might	Temporarily increases P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+25 Cost	MP consumption decreases.
1068	166	Might	Temporarily increases P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+26 Cost	MP consumption decreases.
1068	167	Might	Temporarily increases P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+27 Cost	MP consumption decreases.
1068	168	Might	Temporarily increases P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+28 Cost	MP consumption decreases.
1068	169	Might	Temporarily increases P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+29 Cost	MP consumption decreases.
1068	170	Might	Temporarily increases P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+30 Cost	MP consumption decreases.
1069	1	Sleep	Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1069	2	Sleep	Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1069	3	Sleep	Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1069	4	Sleep	Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1069	5	Sleep	Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1069	6	Sleep	Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1069	7	Sleep	Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1069	8	Sleep	Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1069	9	Sleep	Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1069	10	Sleep	Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1069	11	Sleep	Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1069	12	Sleep	Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1069	13	Sleep	Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1069	14	Sleep	Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1069	15	Sleep	Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1069	16	Sleep	Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1069	17	Sleep	Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1069	18	Sleep	Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1069	19	Sleep	Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1069	20	Sleep	Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1069	21	Sleep	Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1069	22	Sleep	Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1069	23	Sleep	Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1069	24	Sleep	Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1069	25	Sleep	Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1069	26	Sleep	Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1069	27	Sleep	Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1069	28	Sleep	Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1069	29	Sleep	Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1069	30	Sleep	Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1069	31	Sleep	Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1069	32	Sleep	Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1069	33	Sleep	Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1069	34	Sleep	Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1069	35	Sleep	Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1069	36	Sleep	Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1069	37	Sleep	Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1069	38	Sleep	Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1069	39	Sleep	Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1069	40	Sleep	Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1069	41	Sleep	Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1069	42	Sleep	Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1069	101	Sleep	Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Chance: the success rate is increased.	+1 Chance	Maximizes the skill's success rate. Success rate increases.
1069	102	Sleep	Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Chance: the success rate is increased.	+2 Chance	Success rate increases.
1069	103	Sleep	Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Chance: the success rate is increased.	+3 Chance	Success rate increases.
1069	104	Sleep	Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Chance: the success rate is increased.	+4 Chance	Success rate increases.
1069	105	Sleep	Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Chance: the success rate is increased.	+5 Chance	Success rate increases.
1069	106	Sleep	Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Chance: the success rate is increased.	+6 Chance	Success rate increases.
1069	107	Sleep	Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Chance: the success rate is increased.	+7 Chance	Success rate increases.
1069	108	Sleep	Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Chance: the success rate is increased.	+8 Chance	Success rate increases.
1069	109	Sleep	Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Chance: the success rate is increased.	+9 Chance	Success rate increases.
1069	110	Sleep	Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Chance: the success rate is increased.	+10 Chance	Success rate increases.
1069	111	Sleep	Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Chance: the success rate is increased.	+11 Chance	Success rate increases.
1069	112	Sleep	Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Chance: the success rate is increased.	+12 Chance	Success rate increases.
1069	113	Sleep	Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Chance: the success rate is increased.	+13 Chance	Success rate increases.
1069	114	Sleep	Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Chance: the success rate is increased.	+14 Chance	Success rate increases.
1069	115	Sleep	Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Chance: the success rate is increased.	+15 Chance	Success rate increases.
1069	116	Sleep	Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Chance: the success rate is increased.	+16 Chance	Success rate increases.
1069	117	Sleep	Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Chance: the success rate is increased.	+17 Chance	Success rate increases.
1069	118	Sleep	Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Chance: the success rate is increased.	+18 Chance	Success rate increases.
1069	119	Sleep	Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Chance: the success rate is increased.	+19 Chance	Success rate increases.
1069	120	Sleep	Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Chance: the success rate is increased.	+20 Chance	Success rate increases.
1069	121	Sleep	Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Chance: the success rate is increased.	+21 Chance	Success rate increases.
1069	122	Sleep	Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Chance: the success rate is increased.	+22 Chance	Success rate increases.
1069	123	Sleep	Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Chance: the success rate is increased.	+23 Chance	Success rate increases.
1069	124	Sleep	Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Chance: the success rate is increased.	+24 Chance	Success rate increases.
1069	125	Sleep	Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Chance: the success rate is increased.	+25 Chance	Success rate increases.
1069	126	Sleep	Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Chance: the success rate is increased.	+26 Chance	Success rate increases.
1069	127	Sleep	Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Chance: the success rate is increased.	+27 Chance	Success rate increases.
1069	128	Sleep	Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Chance: the success rate is increased.	+28 Chance	Success rate increases.
1069	129	Sleep	Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Chance: the success rate is increased.	+29 Chance	Success rate increases.
1069	130	Sleep	Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Chance: the success rate is increased.	+30 Chance	Success rate increases.
1069	141	Sleep	Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Cost: MP consumption is decreased.	+1 Cost	Maximizes the skill's efficiency. Decreases MP consumption.
1069	142	Sleep	Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Cost: MP consumption is decreased.	+2 Cost	MP consumption decreases.
1069	143	Sleep	Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Cost: MP consumption is decreased.	+3 Cost	MP consumption decreases.
1069	144	Sleep	Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Cost: MP consumption is decreased.	+4 Cost	MP consumption decreases.
1069	145	Sleep	Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Cost: MP consumption is decreased.	+5 Cost	MP consumption decreases.
1069	146	Sleep	Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Cost: MP consumption is decreased.	+6 Cost	MP consumption decreases.
1069	147	Sleep	Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Cost: MP consumption is decreased.	+7 Cost	MP consumption decreases.
1069	148	Sleep	Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Cost: MP consumption is decreased.	+8 Cost	MP consumption decreases.
1069	149	Sleep	Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Cost: MP consumption is decreased.	+9 Cost	MP consumption decreases.
1069	150	Sleep	Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Cost: MP consumption is decreased.	+10 Cost	MP consumption decreases.
1069	151	Sleep	Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Cost: MP consumption is decreased.	+11 Cost	MP consumption decreases.
1069	152	Sleep	Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Cost: MP consumption is decreased.	+12 Cost	MP consumption decreases.
1069	153	Sleep	Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Cost: MP consumption is decreased.	+13 Cost	MP consumption decreases.
1069	154	Sleep	Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Cost: MP consumption is decreased.	+14 Cost	MP consumption decreases.
1069	155	Sleep	Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Cost: MP consumption is decreased.	+15 Cost	MP consumption decreases.
1069	156	Sleep	Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Cost: MP consumption is decreased.	+16 Cost	MP consumption decreases.
1069	157	Sleep	Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Cost: MP consumption is decreased.	+17 Cost	MP consumption decreases.
1069	158	Sleep	Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Cost: MP consumption is decreased.	+18 Cost	MP consumption decreases.
1069	159	Sleep	Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Cost: MP consumption is decreased.	+19 Cost	MP consumption decreases.
1069	160	Sleep	Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Cost: MP consumption is decreased.	+20 Cost	MP consumption decreases.
1069	161	Sleep	Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Cost: MP consumption is decreased.	+21 Cost	MP consumption decreases.
1069	162	Sleep	Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Cost: MP consumption is decreased.	+22 Cost	MP consumption decreases.
1069	163	Sleep	Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Cost: MP consumption is decreased.	+23 Cost	MP consumption decreases.
1069	164	Sleep	Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Cost: MP consumption is decreased.	+24 Cost	MP consumption decreases.
1069	165	Sleep	Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Cost: MP consumption is decreased.	+25 Cost	MP consumption decreases.
1069	166	Sleep	Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Cost: MP consumption is decreased.	+26 Cost	MP consumption decreases.
1069	167	Sleep	Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Cost: MP consumption is decreased.	+27 Cost	MP consumption decreases.
1069	168	Sleep	Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Cost: MP consumption is decreased.	+28 Cost	MP consumption decreases.
1069	169	Sleep	Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Cost: MP consumption is decreased.	+29 Cost	MP consumption decreases.
1069	170	Sleep	Instantly puts target to sleep. While this is in effect the target is not subject to any additional sleep effect.  Enchant Cost: MP consumption is decreased.	+30 Cost	MP consumption decreases.
1077	1	Focus	Temporarily increases critical attack rate. Effect 1.	none	none
1077	2	Focus	Temporarily increases critical attack rate. Effect 2.	none	none
1077	3	Focus	Temporarily increases critical attack rate. Effect 3.	none	none
1077	101	Focus	Temporarily increases critical attack rate. Enchant Time: the skill duration is increased. Effect 3.	+1 Time	Maximizes the duration of the skill. Increases the duration.
1077	102	Focus	Temporarily increases critical attack rate. Enchant Time: the skill duration is increased. Effect 3.	+2 Time	Increases the duration.
1077	103	Focus	Temporarily increases critical attack rate. Enchant Time: the skill duration is increased. Effect 3.	+3 Time	Increases the duration.
1077	104	Focus	Temporarily increases critical attack rate. Enchant Time: the skill duration is increased. Effect 3.	+4 Time	Increases the duration.
1077	105	Focus	Temporarily increases critical attack rate. Enchant Time: the skill duration is increased. Effect 3.	+5 Time	Increases the duration.
1077	106	Focus	Temporarily increases critical attack rate. Enchant Time: the skill duration is increased. Effect 3.	+6 Time	Increases the duration.
1077	107	Focus	Temporarily increases critical attack rate. Enchant Time: the skill duration is increased. Effect 3.	+7 Time	Increases the duration.
1077	108	Focus	Temporarily increases critical attack rate. Enchant Time: the skill duration is increased. Effect 3.	+8 Time	Increases the duration.
1077	109	Focus	Temporarily increases critical attack rate. Enchant Time: the skill duration is increased. Effect 3.	+9 Time	Increases the duration.
1077	110	Focus	Temporarily increases critical attack rate. Enchant Time: the skill duration is increased. Effect 3.	+10 Time	Increases the duration.
1077	111	Focus	Temporarily increases critical attack rate. Enchant Time: the skill duration is increased. Effect 3.	+11 Time	Increases the duration.
1077	112	Focus	Temporarily increases critical attack rate. Enchant Time: the skill duration is increased. Effect 3.	+12 Time	Increases the duration.
1077	113	Focus	Temporarily increases critical attack rate. Enchant Time: the skill duration is increased. Effect 3.	+13 Time	Increases the duration.
1077	114	Focus	Temporarily increases critical attack rate. Enchant Time: the skill duration is increased. Effect 3.	+14 Time	Increases the duration.
1077	115	Focus	Temporarily increases critical attack rate. Enchant Time: the skill duration is increased. Effect 3.	+15 Time	Increases the duration.
1077	116	Focus	Temporarily increases critical attack rate. Enchant Time: the skill duration is increased. Effect 3.	+16 Time	Increases the duration.
1077	117	Focus	Temporarily increases critical attack rate. Enchant Time: the skill duration is increased. Effect 3.	+17 Time	Increases the duration.
1077	118	Focus	Temporarily increases critical attack rate. Enchant Time: the skill duration is increased. Effect 3.	+18 Time	Increases the duration.
1077	119	Focus	Temporarily increases critical attack rate. Enchant Time: the skill duration is increased. Effect 3.	+19 Time	Increases the duration.
1077	120	Focus	Temporarily increases critical attack rate. Enchant Time: the skill duration is increased. Effect 3.	+20 Time	Increases the duration.
1077	121	Focus	Temporarily increases critical attack rate. Enchant Time: the skill duration is increased. Effect 3.	+21 Time	Increases the duration.
1077	122	Focus	Temporarily increases critical attack rate. Enchant Time: the skill duration is increased. Effect 3.	+22 Time	Increases the duration.
1077	123	Focus	Temporarily increases critical attack rate. Enchant Time: the skill duration is increased. Effect 3.	+23 Time	Increases the duration.
1077	124	Focus	Temporarily increases critical attack rate. Enchant Time: the skill duration is increased. Effect 3.	+24 Time	Increases the duration.
1077	125	Focus	Temporarily increases critical attack rate. Enchant Time: the skill duration is increased. Effect 3.	+25 Time	Increases the duration.
1077	126	Focus	Temporarily increases critical attack rate. Enchant Time: the skill duration is increased. Effect 3.	+26 Time	Increases the duration.
1077	127	Focus	Temporarily increases critical attack rate. Enchant Time: the skill duration is increased. Effect 3.	+27 Time	Increases the duration.
1077	128	Focus	Temporarily increases critical attack rate. Enchant Time: the skill duration is increased. Effect 3.	+28 Time	Increases the duration.
1077	129	Focus	Temporarily increases critical attack rate. Enchant Time: the skill duration is increased. Effect 3.	+29 Time	Increases the duration.
1077	130	Focus	Temporarily increases critical attack rate. Enchant Time: the skill duration is increased. Effect 3.	+30 Time	Increases the duration.
1077	141	Focus	Temporarily increases critical attack rate. Enchant Cost: MP consumption is decreased. Effect 3.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1077	142	Focus	Temporarily increases critical attack rate. Enchant Cost: MP consumption is decreased. Effect 3.	+2 Cost	MP consumption decreases.
1077	143	Focus	Temporarily increases critical attack rate. Enchant Cost: MP consumption is decreased. Effect 3.	+3 Cost	MP consumption decreases.
1077	144	Focus	Temporarily increases critical attack rate. Enchant Cost: MP consumption is decreased. Effect 3.	+4 Cost	MP consumption decreases.
1077	145	Focus	Temporarily increases critical attack rate. Enchant Cost: MP consumption is decreased. Effect 3.	+5 Cost	MP consumption decreases.
1077	146	Focus	Temporarily increases critical attack rate. Enchant Cost: MP consumption is decreased. Effect 3.	+6 Cost	MP consumption decreases.
1077	147	Focus	Temporarily increases critical attack rate. Enchant Cost: MP consumption is decreased. Effect 3.	+7 Cost	MP consumption decreases.
1077	148	Focus	Temporarily increases critical attack rate. Enchant Cost: MP consumption is decreased. Effect 3.	+8 Cost	MP consumption decreases.
1077	149	Focus	Temporarily increases critical attack rate. Enchant Cost: MP consumption is decreased. Effect 3.	+9 Cost	MP consumption decreases.
1077	150	Focus	Temporarily increases critical attack rate. Enchant Cost: MP consumption is decreased. Effect 3.	+10 Cost	MP consumption decreases.
1077	151	Focus	Temporarily increases critical attack rate. Enchant Cost: MP consumption is decreased. Effect 3.	+11 Cost	MP consumption decreases.
1077	152	Focus	Temporarily increases critical attack rate. Enchant Cost: MP consumption is decreased. Effect 3.	+12 Cost	MP consumption decreases.
1077	153	Focus	Temporarily increases critical attack rate. Enchant Cost: MP consumption is decreased. Effect 3.	+13 Cost	MP consumption decreases.
1077	154	Focus	Temporarily increases critical attack rate. Enchant Cost: MP consumption is decreased. Effect 3.	+14 Cost	MP consumption decreases.
1077	155	Focus	Temporarily increases critical attack rate. Enchant Cost: MP consumption is decreased. Effect 3.	+15 Cost	MP consumption decreases.
1077	156	Focus	Temporarily increases critical attack rate. Enchant Cost: MP consumption is decreased. Effect 3.	+16 Cost	MP consumption decreases.
1077	157	Focus	Temporarily increases critical attack rate. Enchant Cost: MP consumption is decreased. Effect 3.	+17 Cost	MP consumption decreases.
1077	158	Focus	Temporarily increases critical attack rate. Enchant Cost: MP consumption is decreased. Effect 3.	+18 Cost	MP consumption decreases.
1077	159	Focus	Temporarily increases critical attack rate. Enchant Cost: MP consumption is decreased. Effect 3.	+19 Cost	MP consumption decreases.
1077	160	Focus	Temporarily increases critical attack rate. Enchant Cost: MP consumption is decreased. Effect 3.	+20 Cost	MP consumption decreases.
1077	161	Focus	Temporarily increases critical attack rate. Enchant Cost: MP consumption is decreased. Effect 3.	+21 Cost	MP consumption decreases.
1077	162	Focus	Temporarily increases critical attack rate. Enchant Cost: MP consumption is decreased. Effect 3.	+22 Cost	MP consumption decreases.
1077	163	Focus	Temporarily increases critical attack rate. Enchant Cost: MP consumption is decreased. Effect 3.	+23 Cost	MP consumption decreases.
1077	164	Focus	Temporarily increases critical attack rate. Enchant Cost: MP consumption is decreased. Effect 3.	+24 Cost	MP consumption decreases.
1077	165	Focus	Temporarily increases critical attack rate. Enchant Cost: MP consumption is decreased. Effect 3.	+25 Cost	MP consumption decreases.
1077	166	Focus	Temporarily increases critical attack rate. Enchant Cost: MP consumption is decreased. Effect 3.	+26 Cost	MP consumption decreases.
1077	167	Focus	Temporarily increases critical attack rate. Enchant Cost: MP consumption is decreased. Effect 3.	+27 Cost	MP consumption decreases.
1077	168	Focus	Temporarily increases critical attack rate. Enchant Cost: MP consumption is decreased. Effect 3.	+28 Cost	MP consumption decreases.
1077	169	Focus	Temporarily increases critical attack rate. Enchant Cost: MP consumption is decreased. Effect 3.	+29 Cost	MP consumption decreases.
1077	170	Focus	Temporarily increases critical attack rate. Enchant Cost: MP consumption is decreased. Effect 3.	+30 Cost	MP consumption decreases.
1078	1	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Effect 1.	none	none
1078	2	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Effect 2.	none	none
1078	3	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Effect 3.	none	none
1078	4	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Effect 4.	none	none
1078	5	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Effect 5.	none	none
1078	6	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Effect 6.	none	none
1078	101	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Enchant Time: the skill duration is increased. Effect 6.	+1 Time	Maximizes the duration of the skill. Increases the duration.
1078	102	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Enchant Time: the skill duration is increased. Effect 6.	+2 Time	Increases the duration.
1078	103	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Enchant Time: the skill duration is increased. Effect 6.	+3 Time	Increases the duration.
1078	104	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Enchant Time: the skill duration is increased. Effect 6.	+4 Time	Increases the duration.
1078	105	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Enchant Time: the skill duration is increased. Effect 6.	+5 Time	Increases the duration.
1078	106	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Enchant Time: the skill duration is increased. Effect 6.	+6 Time	Increases the duration.
1078	107	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Enchant Time: the skill duration is increased. Effect 6.	+7 Time	Increases the duration.
1078	108	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Enchant Time: the skill duration is increased. Effect 6.	+8 Time	Increases the duration.
1078	109	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Enchant Time: the skill duration is increased. Effect 6.	+9 Time	Increases the duration.
1078	110	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Enchant Time: the skill duration is increased. Effect 6.	+10 Time	Increases the duration.
1078	111	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Enchant Time: the skill duration is increased. Effect 6.	+11 Time	Increases the duration.
1078	112	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Enchant Time: the skill duration is increased. Effect 6.	+12 Time	Increases the duration.
1078	113	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Enchant Time: the skill duration is increased. Effect 6.	+13 Time	Increases the duration.
1078	114	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Enchant Time: the skill duration is increased. Effect 6.	+14 Time	Increases the duration.
1078	115	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Enchant Time: the skill duration is increased. Effect 6.	+15 Time	Increases the duration.
1078	116	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Enchant Time: the skill duration is increased. Effect 6.	+16 Time	Increases the duration.
1078	117	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Enchant Time: the skill duration is increased. Effect 6.	+17 Time	Increases the duration.
1078	118	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Enchant Time: the skill duration is increased. Effect 6.	+18 Time	Increases the duration.
1078	119	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Enchant Time: the skill duration is increased. Effect 6.	+19 Time	Increases the duration.
1078	120	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Enchant Time: the skill duration is increased. Effect 6.	+20 Time	Increases the duration.
1078	121	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Enchant Time: the skill duration is increased. Effect 6.	+21 Time	Increases the duration.
1078	122	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Enchant Time: the skill duration is increased. Effect 6.	+22 Time	Increases the duration.
1078	123	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Enchant Time: the skill duration is increased. Effect 6.	+23 Time	Increases the duration.
1078	124	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Enchant Time: the skill duration is increased. Effect 6.	+24 Time	Increases the duration.
1078	125	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Enchant Time: the skill duration is increased. Effect 6.	+25 Time	Increases the duration.
1078	126	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Enchant Time: the skill duration is increased. Effect 6.	+26 Time	Increases the duration.
1078	127	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Enchant Time: the skill duration is increased. Effect 6.	+27 Time	Increases the duration.
1078	128	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Enchant Time: the skill duration is increased. Effect 6.	+28 Time	Increases the duration.
1078	129	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Enchant Time: the skill duration is increased. Effect 6.	+29 Time	Increases the duration.
1078	130	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Enchant Time: the skill duration is increased. Effect 6.	+30 Time	Increases the duration.
1078	141	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Enchant Cost: MP consumption is decreased. Effect 6.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1078	142	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Enchant Cost: MP consumption is decreased. Effect 6.	+2 Cost	MP consumption decreases.
1078	143	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Enchant Cost: MP consumption is decreased. Effect 6.	+3 Cost	MP consumption decreases.
1078	144	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Enchant Cost: MP consumption is decreased. Effect 6.	+4 Cost	MP consumption decreases.
1078	145	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Enchant Cost: MP consumption is decreased. Effect 6.	+5 Cost	MP consumption decreases.
1078	146	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Enchant Cost: MP consumption is decreased. Effect 6.	+6 Cost	MP consumption decreases.
1078	147	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Enchant Cost: MP consumption is decreased. Effect 6.	+7 Cost	MP consumption decreases.
1078	148	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Enchant Cost: MP consumption is decreased. Effect 6.	+8 Cost	MP consumption decreases.
1078	149	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Enchant Cost: MP consumption is decreased. Effect 6.	+9 Cost	MP consumption decreases.
1078	150	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Enchant Cost: MP consumption is decreased. Effect 6.	+10 Cost	MP consumption decreases.
1078	151	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Enchant Cost: MP consumption is decreased. Effect 6.	+11 Cost	MP consumption decreases.
1078	152	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Enchant Cost: MP consumption is decreased. Effect 6.	+12 Cost	MP consumption decreases.
1078	153	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Enchant Cost: MP consumption is decreased. Effect 6.	+13 Cost	MP consumption decreases.
1078	154	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Enchant Cost: MP consumption is decreased. Effect 6.	+14 Cost	MP consumption decreases.
1078	155	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Enchant Cost: MP consumption is decreased. Effect 6.	+15 Cost	MP consumption decreases.
1078	156	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Enchant Cost: MP consumption is decreased. Effect 6.	+16 Cost	MP consumption decreases.
1078	157	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Enchant Cost: MP consumption is decreased. Effect 6.	+17 Cost	MP consumption decreases.
1078	158	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Enchant Cost: MP consumption is decreased. Effect 6.	+18 Cost	MP consumption decreases.
1078	159	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Enchant Cost: MP consumption is decreased. Effect 6.	+19 Cost	MP consumption decreases.
1078	160	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Enchant Cost: MP consumption is decreased. Effect 6.	+20 Cost	MP consumption decreases.
1078	161	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Enchant Cost: MP consumption is decreased. Effect 6.	+21 Cost	MP consumption decreases.
1078	162	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Enchant Cost: MP consumption is decreased. Effect 6.	+22 Cost	MP consumption decreases.
1078	163	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Enchant Cost: MP consumption is decreased. Effect 6.	+23 Cost	MP consumption decreases.
1078	164	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Enchant Cost: MP consumption is decreased. Effect 6.	+24 Cost	MP consumption decreases.
1078	165	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Enchant Cost: MP consumption is decreased. Effect 6.	+25 Cost	MP consumption decreases.
1078	166	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Enchant Cost: MP consumption is decreased. Effect 6.	+26 Cost	MP consumption decreases.
1078	167	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Enchant Cost: MP consumption is decreased. Effect 6.	+27 Cost	MP consumption decreases.
1078	168	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Enchant Cost: MP consumption is decreased. Effect 6.	+28 Cost	MP consumption decreases.
1078	169	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Enchant Cost: MP consumption is decreased. Effect 6.	+29 Cost	MP consumption decreases.
1078	170	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken. Enchant Cost: MP consumption is decreased. Effect 6.	+30 Cost	MP consumption decreases.
1083	1	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Effect 3.	none	none
1083	2	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Effect 3.	none	none
1083	3	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Effect 3.	none	none
1083	4	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Effect 4.	none	none
1083	5	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Effect 4.	none	none
1083	6	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Effect 4.	none	none
1083	7	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Effect 4.	none	none
1083	8	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Effect 4.	none	none
1083	9	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Effect 4.	none	none
1083	10	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Effect 4.	none	none
1083	11	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Effect 4.	none	none
1083	12	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Effect 4.	none	none
1083	13	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Effect 4.	none	none
1083	14	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Effect 4.	none	none
1083	15	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Effect 4.	none	none
1083	16	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Effect 4.	none	none
1083	17	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Effect 4.	none	none
1083	101	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Chance: the success rate is increased. Effect 4.	+1 Chance	Maximizes the skill's success rate. Success rate increases.
1083	102	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Chance: the success rate is increased. Effect 4.	+2 Chance	Success rate increases.
1083	103	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Chance: the success rate is increased. Effect 4.	+3 Chance	Success rate increases.
1083	104	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Chance: the success rate is increased. Effect 4.	+4 Chance	Success rate increases.
1083	105	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Chance: the success rate is increased. Effect 4.	+5 Chance	Success rate increases.
1083	106	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Chance: the success rate is increased. Effect 4.	+6 Chance	Success rate increases.
1083	107	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Chance: the success rate is increased. Effect 4.	+7 Chance	Success rate increases.
1083	108	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Chance: the success rate is increased. Effect 4.	+8 Chance	Success rate increases.
1083	109	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Chance: the success rate is increased. Effect 4.	+9 Chance	Success rate increases.
1083	110	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Chance: the success rate is increased. Effect 4.	+10 Chance	Success rate increases.
1083	111	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Chance: the success rate is increased. Effect 4.	+11 Chance	Success rate increases.
1083	112	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Chance: the success rate is increased. Effect 4.	+12 Chance	Success rate increases.
1083	113	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Chance: the success rate is increased. Effect 4.	+13 Chance	Success rate increases.
1083	114	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Chance: the success rate is increased. Effect 4.	+14 Chance	Success rate increases.
1083	115	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Chance: the success rate is increased. Effect 4.	+15 Chance	Success rate increases.
1083	116	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Chance: the success rate is increased. Effect 4.	+16 Chance	Success rate increases.
1083	117	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Chance: the success rate is increased. Effect 4.	+17 Chance	Success rate increases.
1083	118	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Chance: the success rate is increased. Effect 4.	+18 Chance	Success rate increases.
1083	119	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Chance: the success rate is increased. Effect 4.	+19 Chance	Success rate increases.
1083	120	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Chance: the success rate is increased. Effect 4.	+20 Chance	Success rate increases.
1083	121	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Chance: the success rate is increased. Effect 4.	+21 Chance	Success rate increases.
1083	122	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Chance: the success rate is increased. Effect 4.	+22 Chance	Success rate increases.
1083	123	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Chance: the success rate is increased. Effect 4.	+23 Chance	Success rate increases.
1083	124	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Chance: the success rate is increased. Effect 4.	+24 Chance	Success rate increases.
1083	125	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Chance: the success rate is increased. Effect 4.	+25 Chance	Success rate increases.
1083	126	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Chance: the success rate is increased. Effect 4.	+26 Chance	Success rate increases.
1083	127	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Chance: the success rate is increased. Effect 4.	+27 Chance	Success rate increases.
1083	128	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Chance: the success rate is increased. Effect 4.	+28 Chance	Success rate increases.
1083	129	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Chance: the success rate is increased. Effect 4.	+29 Chance	Success rate increases.
1083	130	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Chance: the success rate is increased. Effect 4.	+30 Chance	Success rate increases.
1083	141	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+1 Cost	Maximizes the skill's efficiency. Decreases MP consumption.
1083	142	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+2 Cost	MP consumption decreases.
1083	143	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+3 Cost	MP consumption decreases.
1083	144	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+4 Cost	MP consumption decreases.
1083	145	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+5 Cost	MP consumption decreases.
1083	146	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+6 Cost	MP consumption decreases.
1083	147	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+7 Cost	MP consumption decreases.
1083	148	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+8 Cost	MP consumption decreases.
1083	149	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+9 Cost	MP consumption decreases.
1083	150	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+10 Cost	MP consumption decreases.
1083	151	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+11 Cost	MP consumption decreases.
1083	152	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+12 Cost	MP consumption decreases.
1083	153	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+13 Cost	MP consumption decreases.
1083	154	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+14 Cost	MP consumption decreases.
1083	155	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+15 Cost	MP consumption decreases.
1083	156	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+16 Cost	MP consumption decreases.
1083	157	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+17 Cost	MP consumption decreases.
1083	158	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+18 Cost	MP consumption decreases.
1083	159	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+19 Cost	MP consumption decreases.
1083	160	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+20 Cost	MP consumption decreases.
1083	161	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+21 Cost	MP consumption decreases.
1083	162	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+22 Cost	MP consumption decreases.
1083	163	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+23 Cost	MP consumption decreases.
1083	164	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+24 Cost	MP consumption decreases.
1083	165	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+25 Cost	MP consumption decreases.
1083	166	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+26 Cost	MP consumption decreases.
1083	167	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+27 Cost	MP consumption decreases.
1083	168	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+28 Cost	MP consumption decreases.
1083	169	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+29 Cost	MP consumption decreases.
1083	170	Surrender To Fire	Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+30 Cost	MP consumption decreases.
1085	1	Acumen	Temporarily increases Casting Spd. Effect 1.	none	none
1085	2	Acumen	Temporarily increases Casting Spd. Effect 2.	none	none
1085	3	Acumen	Temporarily increases Casting Spd. Effect 3.	none	none
1085	101	Acumen	Temporarily increases Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+1 Time	Maximizes the duration of the skill. Increases the duration.
1085	102	Acumen	Temporarily increases Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+2 Time	Increases the duration.
1085	103	Acumen	Temporarily increases Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+3 Time	Increases the duration.
1085	104	Acumen	Temporarily increases Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+4 Time	Increases the duration.
1085	105	Acumen	Temporarily increases Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+5 Time	Increases the duration.
1085	106	Acumen	Temporarily increases Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+6 Time	Increases the duration.
1085	107	Acumen	Temporarily increases Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+7 Time	Increases the duration.
1085	108	Acumen	Temporarily increases Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+8 Time	Increases the duration.
1085	109	Acumen	Temporarily increases Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+9 Time	Increases the duration.
1085	110	Acumen	Temporarily increases Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+10 Time	Increases the duration.
1085	111	Acumen	Temporarily increases Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+11 Time	Increases the duration.
1085	112	Acumen	Temporarily increases Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+12 Time	Increases the duration.
1085	113	Acumen	Temporarily increases Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+13 Time	Increases the duration.
1085	114	Acumen	Temporarily increases Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+14 Time	Increases the duration.
1085	115	Acumen	Temporarily increases Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+15 Time	Increases the duration.
1085	116	Acumen	Temporarily increases Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+16 Time	Increases the duration.
1085	117	Acumen	Temporarily increases Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+17 Time	Increases the duration.
1085	118	Acumen	Temporarily increases Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+18 Time	Increases the duration.
1085	119	Acumen	Temporarily increases Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+19 Time	Increases the duration.
1085	120	Acumen	Temporarily increases Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+20 Time	Increases the duration.
1085	121	Acumen	Temporarily increases Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+21 Time	Increases the duration.
1085	122	Acumen	Temporarily increases Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+22 Time	Increases the duration.
1085	123	Acumen	Temporarily increases Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+23 Time	Increases the duration.
1085	124	Acumen	Temporarily increases Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+24 Time	Increases the duration.
1085	125	Acumen	Temporarily increases Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+25 Time	Increases the duration.
1085	126	Acumen	Temporarily increases Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+26 Time	Increases the duration.
1085	127	Acumen	Temporarily increases Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+27 Time	Increases the duration.
1085	128	Acumen	Temporarily increases Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+28 Time	Increases the duration.
1085	129	Acumen	Temporarily increases Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+29 Time	Increases the duration.
1085	130	Acumen	Temporarily increases Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+30 Time	Increases the duration.
1085	141	Acumen	Temporarily increases Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1085	142	Acumen	Temporarily increases Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+2 Cost	MP consumption decreases.
1085	143	Acumen	Temporarily increases Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+3 Cost	MP consumption decreases.
1085	144	Acumen	Temporarily increases Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+4 Cost	MP consumption decreases.
1085	145	Acumen	Temporarily increases Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+5 Cost	MP consumption decreases.
1085	146	Acumen	Temporarily increases Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+6 Cost	MP consumption decreases.
1085	147	Acumen	Temporarily increases Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+7 Cost	MP consumption decreases.
1085	148	Acumen	Temporarily increases Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+8 Cost	MP consumption decreases.
1085	149	Acumen	Temporarily increases Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+9 Cost	MP consumption decreases.
1085	150	Acumen	Temporarily increases Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+10 Cost	MP consumption decreases.
1085	151	Acumen	Temporarily increases Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+11 Cost	MP consumption decreases.
1085	152	Acumen	Temporarily increases Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+12 Cost	MP consumption decreases.
1085	153	Acumen	Temporarily increases Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+13 Cost	MP consumption decreases.
1085	154	Acumen	Temporarily increases Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+14 Cost	MP consumption decreases.
1085	155	Acumen	Temporarily increases Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+15 Cost	MP consumption decreases.
1085	156	Acumen	Temporarily increases Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+16 Cost	MP consumption decreases.
1085	157	Acumen	Temporarily increases Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+17 Cost	MP consumption decreases.
1085	158	Acumen	Temporarily increases Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+18 Cost	MP consumption decreases.
1085	159	Acumen	Temporarily increases Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+19 Cost	MP consumption decreases.
1085	160	Acumen	Temporarily increases Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+20 Cost	MP consumption decreases.
1085	161	Acumen	Temporarily increases Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+21 Cost	MP consumption decreases.
1085	162	Acumen	Temporarily increases Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+22 Cost	MP consumption decreases.
1085	163	Acumen	Temporarily increases Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+23 Cost	MP consumption decreases.
1085	164	Acumen	Temporarily increases Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+24 Cost	MP consumption decreases.
1085	165	Acumen	Temporarily increases Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+25 Cost	MP consumption decreases.
1085	166	Acumen	Temporarily increases Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+26 Cost	MP consumption decreases.
1085	167	Acumen	Temporarily increases Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+27 Cost	MP consumption decreases.
1085	168	Acumen	Temporarily increases Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+28 Cost	MP consumption decreases.
1085	169	Acumen	Temporarily increases Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+29 Cost	MP consumption decreases.
1085	170	Acumen	Temporarily increases Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+30 Cost	MP consumption decreases.
1087	1	Agility	Temporarily increases Evasion. Effect 1.	none	none
1087	2	Agility	Temporarily increases Evasion. Effect 2.	none	none
1087	3	Agility	Temporarily increases Evasion. Effect 3.	none	none
1087	101	Agility	Temporarily increases Evasion. Enchant Time: the skill duration is increased. Effect 3.	+1 Time	Maximizes the duration of the skill. Increases the duration.
1087	102	Agility	Temporarily increases Evasion. Enchant Time: the skill duration is increased. Effect 3.	+2 Time	Increases the duration.
1087	103	Agility	Temporarily increases Evasion. Enchant Time: the skill duration is increased. Effect 3.	+3 Time	Increases the duration.
1087	104	Agility	Temporarily increases Evasion. Enchant Time: the skill duration is increased. Effect 3.	+4 Time	Increases the duration.
1087	105	Agility	Temporarily increases Evasion. Enchant Time: the skill duration is increased. Effect 3.	+5 Time	Increases the duration.
1087	106	Agility	Temporarily increases Evasion. Enchant Time: the skill duration is increased. Effect 3.	+6 Time	Increases the duration.
1087	107	Agility	Temporarily increases Evasion. Enchant Time: the skill duration is increased. Effect 3.	+7 Time	Increases the duration.
1087	108	Agility	Temporarily increases Evasion. Enchant Time: the skill duration is increased. Effect 3.	+8 Time	Increases the duration.
1087	109	Agility	Temporarily increases Evasion. Enchant Time: the skill duration is increased. Effect 3.	+9 Time	Increases the duration.
1087	110	Agility	Temporarily increases Evasion. Enchant Time: the skill duration is increased. Effect 3.	+10 Time	Increases the duration.
1087	111	Agility	Temporarily increases Evasion. Enchant Time: the skill duration is increased. Effect 3.	+11 Time	Increases the duration.
1087	112	Agility	Temporarily increases Evasion. Enchant Time: the skill duration is increased. Effect 3.	+12 Time	Increases the duration.
1087	113	Agility	Temporarily increases Evasion. Enchant Time: the skill duration is increased. Effect 3.	+13 Time	Increases the duration.
1087	114	Agility	Temporarily increases Evasion. Enchant Time: the skill duration is increased. Effect 3.	+14 Time	Increases the duration.
1087	115	Agility	Temporarily increases Evasion. Enchant Time: the skill duration is increased. Effect 3.	+15 Time	Increases the duration.
1087	116	Agility	Temporarily increases Evasion. Enchant Time: the skill duration is increased. Effect 3.	+16 Time	Increases the duration.
1087	117	Agility	Temporarily increases Evasion. Enchant Time: the skill duration is increased. Effect 3.	+17 Time	Increases the duration.
1087	118	Agility	Temporarily increases Evasion. Enchant Time: the skill duration is increased. Effect 3.	+18 Time	Increases the duration.
1087	119	Agility	Temporarily increases Evasion. Enchant Time: the skill duration is increased. Effect 3.	+19 Time	Increases the duration.
1087	120	Agility	Temporarily increases Evasion. Enchant Time: the skill duration is increased. Effect 3.	+20 Time	Increases the duration.
1087	121	Agility	Temporarily increases Evasion. Enchant Time: the skill duration is increased. Effect 3.	+21 Time	Increases the duration.
1087	122	Agility	Temporarily increases Evasion. Enchant Time: the skill duration is increased. Effect 3.	+22 Time	Increases the duration.
1087	123	Agility	Temporarily increases Evasion. Enchant Time: the skill duration is increased. Effect 3.	+23 Time	Increases the duration.
1087	124	Agility	Temporarily increases Evasion. Enchant Time: the skill duration is increased. Effect 3.	+24 Time	Increases the duration.
1087	125	Agility	Temporarily increases Evasion. Enchant Time: the skill duration is increased. Effect 3.	+25 Time	Increases the duration.
1087	126	Agility	Temporarily increases Evasion. Enchant Time: the skill duration is increased. Effect 3.	+26 Time	Increases the duration.
1087	127	Agility	Temporarily increases Evasion. Enchant Time: the skill duration is increased. Effect 3.	+27 Time	Increases the duration.
1087	128	Agility	Temporarily increases Evasion. Enchant Time: the skill duration is increased. Effect 3.	+28 Time	Increases the duration.
1087	129	Agility	Temporarily increases Evasion. Enchant Time: the skill duration is increased. Effect 3.	+29 Time	Increases the duration.
1087	130	Agility	Temporarily increases Evasion. Enchant Time: the skill duration is increased. Effect 3.	+30 Time	Increases the duration.
1087	141	Agility	Temporarily increases Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1087	142	Agility	Temporarily increases Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+2 Cost	MP consumption decreases.
1087	143	Agility	Temporarily increases Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+3 Cost	MP consumption decreases.
1087	144	Agility	Temporarily increases Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+4 Cost	MP consumption decreases.
1087	145	Agility	Temporarily increases Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+5 Cost	MP consumption decreases.
1087	146	Agility	Temporarily increases Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+6 Cost	MP consumption decreases.
1087	147	Agility	Temporarily increases Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+7 Cost	MP consumption decreases.
1087	148	Agility	Temporarily increases Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+8 Cost	MP consumption decreases.
1087	149	Agility	Temporarily increases Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+9 Cost	MP consumption decreases.
1087	150	Agility	Temporarily increases Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+10 Cost	MP consumption decreases.
1087	151	Agility	Temporarily increases Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+11 Cost	MP consumption decreases.
1087	152	Agility	Temporarily increases Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+12 Cost	MP consumption decreases.
1087	153	Agility	Temporarily increases Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+13 Cost	MP consumption decreases.
1087	154	Agility	Temporarily increases Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+14 Cost	MP consumption decreases.
1087	155	Agility	Temporarily increases Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+15 Cost	MP consumption decreases.
1087	156	Agility	Temporarily increases Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+16 Cost	MP consumption decreases.
1087	157	Agility	Temporarily increases Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+17 Cost	MP consumption decreases.
1087	158	Agility	Temporarily increases Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+18 Cost	MP consumption decreases.
1087	159	Agility	Temporarily increases Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+19 Cost	MP consumption decreases.
1087	160	Agility	Temporarily increases Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+20 Cost	MP consumption decreases.
1087	161	Agility	Temporarily increases Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+21 Cost	MP consumption decreases.
1087	162	Agility	Temporarily increases Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+22 Cost	MP consumption decreases.
1087	163	Agility	Temporarily increases Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+23 Cost	MP consumption decreases.
1087	164	Agility	Temporarily increases Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+24 Cost	MP consumption decreases.
1087	165	Agility	Temporarily increases Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+25 Cost	MP consumption decreases.
1087	166	Agility	Temporarily increases Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+26 Cost	MP consumption decreases.
1087	167	Agility	Temporarily increases Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+27 Cost	MP consumption decreases.
1087	168	Agility	Temporarily increases Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+28 Cost	MP consumption decreases.
1087	169	Agility	Temporarily increases Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+29 Cost	MP consumption decreases.
1087	170	Agility	Temporarily increases Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+30 Cost	MP consumption decreases.
1111	1	Summon Kat the Cat	Summons Kat the Cat, who provides an additional supply of MP. Requires 3 Crystals: D-Grade. While active, 30% of earned Exp will be consumed.	none	none
1111	2	Summon Kat the Cat	Summons Kat the Cat, who provides an additional supply of MP. Requires 4 Crystals: D-Grade. While active, 30% of earned Exp will be consumed.	none	none
1111	3	Summon Kat the Cat	Summons Kat the Cat, who provides an additional supply of MP. Requires 1 Crystal: D-Grade. While active, 30% of earned Exp will be consumed, along with 1 additional crystal at 4 regular intervals.	none	none
1111	4	Summon Kat the Cat	Summons Kat the Cat, who provides an additional supply of MP. Requires 3 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 1 additional crystal at 4 regular intervals.	none	none
1111	5	Summon Kat the Cat	Summons Kat the Cat, who provides an additional supply of MP. Requires 5 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.	none	none
1111	6	Summon Kat the Cat	Summons Kat the Cat, who provides an additional supply of MP. Requires 3 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 2 additional crystals at 14 regular intervals.	none	none
1111	7	Summon Kat the Cat	Summons Kat the Cat, who provides an additional supply of MP. Requires 4 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 2 additional crystals at 14 regular intervals.	none	none
1111	8	Summon Kat the Cat	Summons Kat the Cat, who provides an additional supply of MP. Requires 4 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals.	none	none
1111	9	Summon Kat the Cat	Summons Kat the Cat, who provides an additional supply of MP. Requires 5 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals.	none	none
1111	10	Summon Kat the Cat	Summons Kat the Cat, who provides an additional supply of MP. Requires 6 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals.	none	none
1111	11	Summon Kat the Cat	Summons Kat the Cat, who provides an additional supply of MP. Requires 6 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 4 additional crystals at 14 regular intervals.	none	none
1111	12	Summon Kat the Cat	Summons Kat the Cat, who provides an additional supply of MP. Requires 7 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 4 additional crystals at 14 regular intervals.	none	none
1111	13	Summon Kat the Cat	Summons Kat the Cat, who provides an additional supply of MP. Requires 5 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 5 additional crystals at 14 regular intervals.	none	none
1111	14	Summon Kat the Cat	Summons Kat the Cat, who provides an additional supply of MP. Requires 6 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 5 additional crystals at 14 regular intervals.	none	none
1111	15	Summon Kat the Cat	Summons Kat the Cat, who provides an additional supply of MP. Requires 7 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 5 additional crystals at 14 regular intervals.	none	none
1111	16	Summon Kat the Cat	Summons Kat the Cat, who provides an additional supply of MP. Requires 9 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 5 additional crystals at 14 regular intervals.	none	none
1111	17	Summon Kat the Cat	Summons Kat the Cat, who provides an additional supply of MP. Requires 7 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals.	none	none
1111	18	Summon Kat the Cat	Summons Kat the Cat, who provides an additional supply of MP. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals.	none	none
1111	101	Summon Kat the Cat	Summons Kat the Cat, who provides an additional supply of MP. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+1 Power	Maximizes the skill's power. Servitor's power is increased.
1111	102	Summon Kat the Cat	Summons Kat the Cat, who provides an additional supply of MP. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+2 Power	Increases the power of the servitor.
1111	103	Summon Kat the Cat	Summons Kat the Cat, who provides an additional supply of MP. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+3 Power	Increases the power of the servitor.
1111	104	Summon Kat the Cat	Summons Kat the Cat, who provides an additional supply of MP. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+4 Power	Increases the power of the servitor.
1111	105	Summon Kat the Cat	Summons Kat the Cat, who provides an additional supply of MP. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+5 Power	Increases the power of the servitor.
1111	106	Summon Kat the Cat	Summons Kat the Cat, who provides an additional supply of MP. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+6 Power	Increases the power of the servitor.
1111	107	Summon Kat the Cat	Summons Kat the Cat, who provides an additional supply of MP. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+7 Power	Increases the power of the servitor.
1111	108	Summon Kat the Cat	Summons Kat the Cat, who provides an additional supply of MP. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+8 Power	Increases the power of the servitor.
1111	109	Summon Kat the Cat	Summons Kat the Cat, who provides an additional supply of MP. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+9 Power	Increases the power of the servitor.
1111	110	Summon Kat the Cat	Summons Kat the Cat, who provides an additional supply of MP. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+10 Power	Increases the power of the servitor.
1111	111	Summon Kat the Cat	Summons Kat the Cat, who provides an additional supply of MP. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+11 Power	Increases the power of the servitor.
1111	112	Summon Kat the Cat	Summons Kat the Cat, who provides an additional supply of MP. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+12 Power	Increases the power of the servitor.
1111	113	Summon Kat the Cat	Summons Kat the Cat, who provides an additional supply of MP. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+13 Power	Increases the power of the servitor.
1111	114	Summon Kat the Cat	Summons Kat the Cat, who provides an additional supply of MP. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+14 Power	Increases the power of the servitor.
1111	115	Summon Kat the Cat	Summons Kat the Cat, who provides an additional supply of MP. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+15 Power	Increases the power of the servitor.
1111	116	Summon Kat the Cat	Summons Kat the Cat, who provides an additional supply of MP. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+16 Power	Increases the power of the servitor.
1111	117	Summon Kat the Cat	Summons Kat the Cat, who provides an additional supply of MP. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+17 Power	Increases the power of the servitor.
1111	118	Summon Kat the Cat	Summons Kat the Cat, who provides an additional supply of MP. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+18 Power	Increases the power of the servitor.
1111	119	Summon Kat the Cat	Summons Kat the Cat, who provides an additional supply of MP. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+19 Power	Increases the power of the servitor.
1111	120	Summon Kat the Cat	Summons Kat the Cat, who provides an additional supply of MP. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+20 Power	Increases the power of the servitor.
1111	121	Summon Kat the Cat	Summons Kat the Cat, who provides an additional supply of MP. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+21 Power	Increases the power of the servitor.
1111	122	Summon Kat the Cat	Summons Kat the Cat, who provides an additional supply of MP. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+22 Power	Increases the power of the servitor.
1111	123	Summon Kat the Cat	Summons Kat the Cat, who provides an additional supply of MP. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+23 Power	Increases the power of the servitor.
1111	124	Summon Kat the Cat	Summons Kat the Cat, who provides an additional supply of MP. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+24 Power	Increases the power of the servitor.
1111	125	Summon Kat the Cat	Summons Kat the Cat, who provides an additional supply of MP. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+25 Power	Increases the power of the servitor.
1111	126	Summon Kat the Cat	Summons Kat the Cat, who provides an additional supply of MP. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+26 Power	Increases the power of the servitor.
1111	127	Summon Kat the Cat	Summons Kat the Cat, who provides an additional supply of MP. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+27 Power	Increases the power of the servitor.
1111	128	Summon Kat the Cat	Summons Kat the Cat, who provides an additional supply of MP. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+28 Power	Increases the power of the servitor.
1111	129	Summon Kat the Cat	Summons Kat the Cat, who provides an additional supply of MP. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+29 Power	Increases the power of the servitor.
1111	130	Summon Kat the Cat	Summons Kat the Cat, who provides an additional supply of MP. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+30 Power	Increases the power of the servitor.
1126	1	Servitor Recharge	Recovers a Servitor's MP. Power 41.	none	none
1126	2	Servitor Recharge	Recovers a Servitor's MP. Power 44.	none	none
1126	3	Servitor Recharge	Recovers a Servitor's MP. Power 49.	none	none
1126	4	Servitor Recharge	Recovers a Servitor's MP. Power 52.	none	none
1126	5	Servitor Recharge	Recovers a Servitor's MP. Power 57.	none	none
1126	6	Servitor Recharge	Recovers a Servitor's MP. Power 60.	none	none
1126	7	Servitor Recharge	Recovers a Servitor's MP. Power 66.	none	none
1126	8	Servitor Recharge	Recovers a Servitor's MP. Power 70.	none	none
1126	9	Servitor Recharge	Recovers a Servitor's MP. Power 73.	none	none
1126	10	Servitor Recharge	Recovers a Servitor's MP. Power 77.	none	none
1126	11	Servitor Recharge	Recovers a Servitor's MP. Power 81.	none	none
1126	12	Servitor Recharge	Recovers a Servitor's MP. Power 86.	none	none
1126	13	Servitor Recharge	Recovers a Servitor's MP. Power 90.	none	none
1126	14	Servitor Recharge	Recovers a Servitor's MP. Power 94.	none	none
1126	15	Servitor Recharge	Recovers a Servitor's MP. Power 98.	none	none
1126	16	Servitor Recharge	Recovers a Servitor's MP. Power 102.	none	none
1126	17	Servitor Recharge	Recovers a Servitor's MP. Power 104.	none	none
1126	18	Servitor Recharge	Recovers a Servitor's MP. Power 106.	none	none
1126	19	Servitor Recharge	Recovers a Servitor's MP. Power 108.	none	none
1126	20	Servitor Recharge	Recovers a Servitor's MP. Power 110.	none	none
1126	21	Servitor Recharge	Recovers a Servitor's MP. Power 113.	none	none
1126	22	Servitor Recharge	Recovers a Servitor's MP. Power 115.	none	none
1126	23	Servitor Recharge	Recovers a Servitor's MP. Power 116.	none	none
1126	24	Servitor Recharge	Recovers a Servitor's MP. Power 118.	none	none
1126	25	Servitor Recharge	Recovers a Servitor's MP. Power 120.	none	none
1126	26	Servitor Recharge	Recovers a Servitor's MP. Power 122.	none	none
1126	27	Servitor Recharge	Recovers a Servitor's MP. Power 124.	none	none
1126	28	Servitor Recharge	Recovers a Servitor's MP. Power 126.	none	none
1126	29	Servitor Recharge	Recovers a Servitor's MP. Power 128.	none	none
1126	30	Servitor Recharge	Recovers a Servitor's MP. Power 129.	none	none
1126	31	Servitor Recharge	Recovers a Servitor's MP. Power 131.	none	none
1126	32	Servitor Recharge	Recovers a Servitor's MP. Power 133.	none	none
1126	33	Servitor Recharge	Recovers a Servitor's MP. Power 134.	none	none
1126	34	Servitor Recharge	Recovers a Servitor's MP. Power 136.	none	none
1126	101	Servitor Recharge	Regenerates Servitor's MP. Enchant Power: the power is increased. Power 137.	+1 Power	Maximizes power of skill. Power Increases.
1126	102	Servitor Recharge	Regenerates Servitor's MP. Enchant Power: the power is increased. Power 137.	+2 Power	The power is increased.
1126	103	Servitor Recharge	Regenerates Servitor's MP. Enchant Power: the power is increased. Power 138.	+3 Power	The power is increased.
1126	104	Servitor Recharge	Regenerates Servitor's MP. Enchant Power: the power is increased. Power 139.	+4 Power	The power is increased.
1126	105	Servitor Recharge	Regenerates Servitor's MP. Enchant Power: the power is increased. Power 139.	+5 Power	The power is increased.
1126	106	Servitor Recharge	Regenerates Servitor's MP. Enchant Power: the power is increased. Power 140.	+6 Power	The power is increased.
1126	107	Servitor Recharge	Regenerates Servitor's MP. Enchant Power: the power is increased. Power 141.	+7 Power	The power is increased.
1126	108	Servitor Recharge	Regenerates Servitor's MP. Enchant Power: the power is increased. Power 141.	+8 Power	The power is increased.
1126	109	Servitor Recharge	Regenerates Servitor's MP. Enchant Power: the power is increased. Power 142.	+9 Power	The power is increased.
1126	110	Servitor Recharge	Regenerates Servitor's MP. Enchant Power: the power is increased. Power 143.	+10 Power	The power is increased.
1126	111	Servitor Recharge	Regenerates Servitor's MP. Enchant Power: the power is increased. Power 143.	+11 Power	The power is increased.
1126	112	Servitor Recharge	Regenerates Servitor's MP. Enchant Power: the power is increased. Power 144.	+12 Power	The power is increased.
1126	113	Servitor Recharge	Regenerates Servitor's MP. Enchant Power: the power is increased. Power 145.	+13 Power	The power is increased.
1126	114	Servitor Recharge	Regenerates Servitor's MP. Enchant Power: the power is increased. Power 146.	+14 Power	The power is increased.
1126	115	Servitor Recharge	Regenerates Servitor's MP. Enchant Power: the power is increased. Power 146.	+15 Power	The power is increased.
1126	116	Servitor Recharge	Regenerates Servitor's MP. Enchant Power: the power is increased. Power 147.	+16 Power	The power is increased.
1126	117	Servitor Recharge	Regenerates Servitor's MP. Enchant Power: the power is increased. Power 148.	+17 Power	The power is increased.
1126	118	Servitor Recharge	Regenerates Servitor's MP. Enchant Power: the power is increased. Power 148.	+18 Power	The power is increased.
1126	119	Servitor Recharge	Regenerates Servitor's MP. Enchant Power: the power is increased. Power 149.	+19 Power	The power is increased.
1126	120	Servitor Recharge	Regenerates Servitor's MP. Enchant Power: the power is increased. Power 150.	+20 Power	The power is increased.
1126	121	Servitor Recharge	Regenerates Servitor's MP. Enchant Power: the power is increased. Power 150.	+21 Power	The power is increased.
1126	122	Servitor Recharge	Regenerates Servitor's MP. Enchant Power: the power is increased. Power 151.	+22 Power	The power is increased.
1126	123	Servitor Recharge	Regenerates Servitor's MP. Enchant Power: the power is increased. Power 152.	+23 Power	The power is increased.
1126	124	Servitor Recharge	Regenerates Servitor's MP. Enchant Power: the power is increased. Power 152.	+24 Power	The power is increased.
1126	125	Servitor Recharge	Regenerates Servitor's MP. Enchant Power: the power is increased. Power 153.	+25 Power	The power is increased.
1126	126	Servitor Recharge	Regenerates Servitor's MP. Enchant Power: the power is increased. Power 154.	+26 Power	The power is increased.
1126	127	Servitor Recharge	Regenerates Servitor's MP. Enchant Power: the power is increased. Power 154.	+27 Power	The power is increased.
1126	128	Servitor Recharge	Regenerates Servitor's MP. Enchant Power: the power is increased. Power 155.	+28 Power	The power is increased.
1126	129	Servitor Recharge	Regenerates Servitor's MP. Enchant Power: the power is increased. Power 156.	+29 Power	The power is increased.
1126	130	Servitor Recharge	Regenerates Servitor's MP. Enchant Power: the power is increased. Power 156.	+30 Power	The power is increased.
1126	141	Servitor Recharge	Regenerates a Servitor's MP.  Enchant Cost: MP consumption is decreased. Power 136.	+1 Cost	Maximizes the skill's efficiency. Decreases MP consumption.
1126	142	Servitor Recharge	Regenerates a Servitor's MP.  Enchant Cost: MP consumption is decreased. Power 136.	+2 Cost	MP consumption decreases.
1126	143	Servitor Recharge	Regenerates a Servitor's MP.  Enchant Cost: MP consumption is decreased. Power 136.	+3 Cost	MP consumption decreases.
1126	144	Servitor Recharge	Regenerates a Servitor's MP.  Enchant Cost: MP consumption is decreased. Power 136.	+4 Cost	MP consumption decreases.
1126	145	Servitor Recharge	Regenerates a Servitor's MP.  Enchant Cost: MP consumption is decreased. Power 136.	+5 Cost	MP consumption decreases.
1126	146	Servitor Recharge	Regenerates a Servitor's MP.  Enchant Cost: MP consumption is decreased. Power 136.	+6 Cost	MP consumption decreases.
1126	147	Servitor Recharge	Regenerates a Servitor's MP.  Enchant Cost: MP consumption is decreased. Power 136.	+7 Cost	MP consumption decreases.
1126	148	Servitor Recharge	Regenerates a Servitor's MP.  Enchant Cost: MP consumption is decreased. Power 136.	+8 Cost	MP consumption decreases.
1126	149	Servitor Recharge	Regenerates a Servitor's MP.  Enchant Cost: MP consumption is decreased. Power 136.	+9 Cost	MP consumption decreases.
1126	150	Servitor Recharge	Regenerates a Servitor's MP.  Enchant Cost: MP consumption is decreased. Power 136.	+10 Cost	MP consumption decreases.
1126	151	Servitor Recharge	Regenerates a Servitor's MP.  Enchant Cost: MP consumption is decreased. Power 136.	+11 Cost	MP consumption decreases.
1126	152	Servitor Recharge	Regenerates a Servitor's MP.  Enchant Cost: MP consumption is decreased. Power 136.	+12 Cost	MP consumption decreases.
1126	153	Servitor Recharge	Regenerates a Servitor's MP.  Enchant Cost: MP consumption is decreased. Power 136.	+13 Cost	MP consumption decreases.
1126	154	Servitor Recharge	Regenerates a Servitor's MP.  Enchant Cost: MP consumption is decreased. Power 136.	+14 Cost	MP consumption decreases.
1126	155	Servitor Recharge	Regenerates a Servitor's MP.  Enchant Cost: MP consumption is decreased. Power 136.	+15 Cost	MP consumption decreases.
1126	156	Servitor Recharge	Regenerates a Servitor's MP.  Enchant Cost: MP consumption is decreased. Power 136.	+16 Cost	MP consumption decreases.
1126	157	Servitor Recharge	Regenerates a Servitor's MP.  Enchant Cost: MP consumption is decreased. Power 136.	+17 Cost	MP consumption decreases.
1126	158	Servitor Recharge	Regenerates a Servitor's MP.  Enchant Cost: MP consumption is decreased. Power 136.	+18 Cost	MP consumption decreases.
1126	159	Servitor Recharge	Regenerates a Servitor's MP.  Enchant Cost: MP consumption is decreased. Power 136.	+19 Cost	MP consumption decreases.
1126	160	Servitor Recharge	Regenerates a Servitor's MP.  Enchant Cost: MP consumption is decreased. Power 136.	+20 Cost	MP consumption decreases.
1126	161	Servitor Recharge	Regenerates a Servitor's MP.  Enchant Cost: MP consumption is decreased. Power 136.	+21 Cost	MP consumption decreases.
1126	162	Servitor Recharge	Regenerates a Servitor's MP.  Enchant Cost: MP consumption is decreased. Power 136.	+22 Cost	MP consumption decreases.
1126	163	Servitor Recharge	Regenerates a Servitor's MP.  Enchant Cost: MP consumption is decreased. Power 136.	+23 Cost	MP consumption decreases.
1126	164	Servitor Recharge	Regenerates a Servitor's MP.  Enchant Cost: MP consumption is decreased. Power 136.	+24 Cost	MP consumption decreases.
1126	165	Servitor Recharge	Regenerates a Servitor's MP.  Enchant Cost: MP consumption is decreased. Power 136.	+25 Cost	MP consumption decreases.
1126	166	Servitor Recharge	Regenerates a Servitor's MP.  Enchant Cost: MP consumption is decreased. Power 136.	+26 Cost	MP consumption decreases.
1126	167	Servitor Recharge	Regenerates a Servitor's MP.  Enchant Cost: MP consumption is decreased. Power 136.	+27 Cost	MP consumption decreases.
1126	168	Servitor Recharge	Regenerates a Servitor's MP.  Enchant Cost: MP consumption is decreased. Power 136.	+28 Cost	MP consumption decreases.
1126	169	Servitor Recharge	Regenerates a Servitor's MP.  Enchant Cost: MP consumption is decreased. Power 136.	+29 Cost	MP consumption decreases.
1126	170	Servitor Recharge	Regenerates a Servitor's MP.  Enchant Cost: MP consumption is decreased. Power 136.	+30 Cost	MP consumption decreases.
1127	1	Servitor Heal	Recovers servitor's HP. Power 145.	none	none
1127	2	Servitor Heal	Recovers servitor's HP. Power 162.	none	none
1127	3	Servitor Heal	Recovers servitor's HP. Power 181.	none	none
1127	4	Servitor Heal	Recovers servitor's HP. Power 212.	none	none
1127	5	Servitor Heal	Recovers servitor's HP. Power 222.	none	none
1127	6	Servitor Heal	Recovers servitor's HP. Power 234.	none	none
1127	7	Servitor Heal	Recovers servitor's HP. Power 269.	none	none
1127	8	Servitor Heal	Recovers servitor's HP. Power 281.	none	none
1127	9	Servitor Heal	Recovers servitor's HP. Power 294.	none	none
1127	10	Servitor Heal	Recovers servitor's HP. Power 333.	none	none
1127	11	Servitor Heal	Recovers servitor's HP. Power 347.	none	none
1127	12	Servitor Heal	Recovers servitor's HP. Power 361.	none	none
1127	13	Servitor Heal	Recovers servitor's HP. Power 404.	none	none
1127	14	Servitor Heal	Recovers servitor's HP. Power 419.	none	none
1127	15	Servitor Heal	Recovers servitor's HP. Power 434.	none	none
1127	16	Servitor Heal	Recovers servitor's HP. Power 465.	none	none
1127	17	Servitor Heal	Recovers servitor's HP. Power 481.	none	none
1127	18	Servitor Heal	Recovers servitor's HP. Power 496.	none	none
1127	19	Servitor Heal	Recovers servitor's HP. Power 528.	none	none
1127	20	Servitor Heal	Recovers servitor's HP. Power 544.	none	none
1127	21	Servitor Heal	Recovers servitor's HP. Power 561.	none	none
1127	22	Servitor Heal	Recovers servitor's HP. Power 593.	none	none
1127	23	Servitor Heal	Recovers servitor's HP. Power 609.	none	none
1127	24	Servitor Heal	Recovers servitor's HP. Power 626.	none	none
1127	25	Servitor Heal	Recovers servitor's HP. Power 658.	none	none
1127	26	Servitor Heal	Recovers servitor's HP. Power 674.	none	none
1127	27	Servitor Heal	Recovers servitor's HP. Power 690.	none	none
1127	28	Servitor Heal	Recovers a Servitor's HP. Power 706.	none	none
1127	29	Servitor Heal	Recovers a Servitor's HP. Power 722.	none	none
1127	30	Servitor Heal	Recovers a Servitor's HP. Power 737.	none	none
1127	31	Servitor Heal	Recovers a Servitor's HP. Power 753.	none	none
1127	32	Servitor Heal	Recovers a Servitor's HP. Power 768.	none	none
1127	33	Servitor Heal	Recovers a Servitor's HP. Power 783.	none	none
1127	34	Servitor Heal	Recovers a Servitor's HP. Power 798.	none	none
1127	35	Servitor Heal	Recovers a Servitor's HP. Power 812.	none	none
1127	36	Servitor Heal	Recovers a Servitor's HP. Power 826.	none	none
1127	37	Servitor Heal	Recovers a Servitor's HP. Power 840.	none	none
1127	38	Servitor Heal	Recovers a Servitor's HP. Power 854.	none	none
1127	39	Servitor Heal	Recovers a Servitor's HP. Power 867.	none	none
1127	40	Servitor Heal	Recovers a Servitor's HP. Power 879.	none	none
1127	41	Servitor Heal	Recovers a Servitor's HP. Power 892.	none	none
1127	42	Servitor Heal	Recovers a Servitor's HP. Power 904.	none	none
1127	43	Servitor Heal	Recovers a Servitor's HP. Power 915.	none	none
1127	44	Servitor Heal	Recovers a Servitor's HP. Power 926.	none	none
1127	45	Servitor Heal	Recovers a Servitor's HP. Power 936.	none	none
1127	101	Servitor Heal	Regenerates Servitor's HP. Enchant Power: the power is increased. Power 942.	+1 Power	Maximizes power of skill. Power Increases.
1127	102	Servitor Heal	Regenerates Servitor's HP. Enchant Power: the power is increased. Power 947.	+2 Power	The power is increased.
1127	103	Servitor Heal	Regenerates Servitor's HP. Enchant Power: the power is increased. Power 952.	+3 Power	The power is increased.
1127	104	Servitor Heal	Regenerates Servitor's HP. Enchant Power: the power is increased. Power 957.	+4 Power	The power is increased.
1127	105	Servitor Heal	Regenerates Servitor's HP. Enchant Power: the power is increased. Power 962.	+5 Power	The power is increased.
1127	106	Servitor Heal	Regenerates Servitor's HP. Enchant Power: the power is increased. Power 968.	+6 Power	The power is increased.
1127	107	Servitor Heal	Regenerates Servitor's HP. Enchant Power: the power is increased. Power 973.	+7 Power	The power is increased.
1127	108	Servitor Heal	Regenerates Servitor's HP. Enchant Power: the power is increased. Power 978.	+8 Power	The power is increased.
1127	109	Servitor Heal	Regenerates Servitor's HP. Enchant Power: the power is increased. Power 983.	+9 Power	The power is increased.
1127	110	Servitor Heal	Regenerates Servitor's HP. Enchant Power: the power is increased. Power 989.	+10 Power	The power is increased.
1127	111	Servitor Heal	Regenerates Servitor's HP. Enchant Power: the power is increased. Power 994.	+11 Power	The power is increased.
1127	112	Servitor Heal	Regenerates Servitor's HP. Enchant Power: the power is increased. Power 999.	+12 Power	The power is increased.
1127	113	Servitor Heal	Regenerates Servitor's HP. Enchant Power: the power is increased. Power 1004.	+13 Power	The power is increased.
1127	114	Servitor Heal	Regenerates Servitor's HP. Enchant Power: the power is increased. Power 1010.	+14 Power	The power is increased.
1127	115	Servitor Heal	Regenerates Servitor's HP. Enchant Power: the power is increased. Power 1015.	+15 Power	The power is increased.
1127	116	Servitor Heal	Regenerates Servitor's HP. Enchant Power: the power is increased. Power 1020.	+16 Power	The power is increased.
1127	117	Servitor Heal	Regenerates Servitor's HP. Enchant Power: the power is increased. Power 1025.	+17 Power	The power is increased.
1127	118	Servitor Heal	Regenerates Servitor's HP. Enchant Power: the power is increased. Power 1031.	+18 Power	The power is increased.
1127	119	Servitor Heal	Regenerates Servitor's HP. Enchant Power: the power is increased. Power 1036.	+19 Power	The power is increased.
1127	120	Servitor Heal	Regenerates Servitor's HP. Enchant Power: the power is increased. Power 1041.	+20 Power	The power is increased.
1127	121	Servitor Heal	Regenerates Servitor's HP. Enchant Power: the power is increased. Power 1046.	+21 Power	The power is increased.
1127	122	Servitor Heal	Regenerates Servitor's HP. Enchant Power: the power is increased. Power 1051.	+22 Power	The power is increased.
1127	123	Servitor Heal	Regenerates Servitor's HP. Enchant Power: the power is increased. Power 1057.	+23 Power	The power is increased.
1127	124	Servitor Heal	Regenerates Servitor's HP. Enchant Power: the power is increased. Power 1062.	+24 Power	The power is increased.
1127	125	Servitor Heal	Regenerates Servitor's HP. Enchant Power: the power is increased. Power 1067.	+25 Power	The power is increased.
1127	126	Servitor Heal	Regenerates Servitor's HP. Enchant Power: the power is increased. Power 1072.	+26 Power	The power is increased.
1127	127	Servitor Heal	Regenerates Servitor's HP. Enchant Power: the power is increased. Power 1078.	+27 Power	The power is increased.
1127	128	Servitor Heal	Regenerates Servitor's HP. Enchant Power: the power is increased. Power 1083.	+28 Power	The power is increased.
1127	129	Servitor Heal	Regenerates Servitor's HP. Enchant Power: the power is increased. Power 1088.	+29 Power	The power is increased.
1127	130	Servitor Heal	Regenerates Servitor's HP. Enchant Power: the power is increased. Power 1093.	+30 Power	The power is increased.
1127	141	Servitor Heal	Regenerates servitor's HP.  Enchant Cost: MP consumption is decreased.  Power 936.	+1 Cost	Maximizes the skill's efficiency. Decreases MP consumption.
1127	142	Servitor Heal	Regenerates servitor's HP.  Enchant Cost: MP consumption is decreased.  Power 936.	+2 Cost	MP consumption decreases.
1127	143	Servitor Heal	Regenerates servitor's HP.  Enchant Cost: MP consumption is decreased.  Power 936.	+3 Cost	MP consumption decreases.
1127	144	Servitor Heal	Regenerates servitor's HP.  Enchant Cost: MP consumption is decreased.  Power 936.	+4 Cost	MP consumption decreases.
1127	145	Servitor Heal	Regenerates servitor's HP.  Enchant Cost: MP consumption is decreased.  Power 936.	+5 Cost	MP consumption decreases.
1127	146	Servitor Heal	Regenerates servitor's HP.  Enchant Cost: MP consumption is decreased.  Power 936.	+6 Cost	MP consumption decreases.
1127	147	Servitor Heal	Regenerates servitor's HP.  Enchant Cost: MP consumption is decreased.  Power 936.	+7 Cost	MP consumption decreases.
1127	148	Servitor Heal	Regenerates servitor's HP.  Enchant Cost: MP consumption is decreased.  Power 936.	+8 Cost	MP consumption decreases.
1127	149	Servitor Heal	Regenerates servitor's HP.  Enchant Cost: MP consumption is decreased.  Power 936.	+9 Cost	MP consumption decreases.
1127	150	Servitor Heal	Regenerates servitor's HP.  Enchant Cost: MP consumption is decreased.  Power 936.	+10 Cost	MP consumption decreases.
1127	151	Servitor Heal	Regenerates servitor's HP.  Enchant Cost: MP consumption is decreased.  Power 936.	+11 Cost	MP consumption decreases.
1127	152	Servitor Heal	Regenerates servitor's HP.  Enchant Cost: MP consumption is decreased.  Power 936.	+12 Cost	MP consumption decreases.
1127	153	Servitor Heal	Regenerates servitor's HP.  Enchant Cost: MP consumption is decreased.  Power 936.	+13 Cost	MP consumption decreases.
1127	154	Servitor Heal	Regenerates servitor's HP.  Enchant Cost: MP consumption is decreased.  Power 936.	+14 Cost	MP consumption decreases.
1127	155	Servitor Heal	Regenerates servitor's HP.  Enchant Cost: MP consumption is decreased.  Power 936.	+15 Cost	MP consumption decreases.
1127	156	Servitor Heal	Regenerates servitor's HP.  Enchant Cost: MP consumption is decreased.  Power 936.	+16 Cost	MP consumption decreases.
1127	157	Servitor Heal	Regenerates servitor's HP.  Enchant Cost: MP consumption is decreased.  Power 936.	+17 Cost	MP consumption decreases.
1127	158	Servitor Heal	Regenerates servitor's HP.  Enchant Cost: MP consumption is decreased.  Power 936.	+18 Cost	MP consumption decreases.
1127	159	Servitor Heal	Regenerates servitor's HP.  Enchant Cost: MP consumption is decreased.  Power 936.	+19 Cost	MP consumption decreases.
1127	160	Servitor Heal	Regenerates servitor's HP.  Enchant Cost: MP consumption is decreased.  Power 936.	+20 Cost	MP consumption decreases.
1127	161	Servitor Heal	Regenerates servitor's HP.  Enchant Cost: MP consumption is decreased.  Power 936.	+21 Cost	MP consumption decreases.
1127	162	Servitor Heal	Regenerates servitor's HP.  Enchant Cost: MP consumption is decreased.  Power 936.	+22 Cost	MP consumption decreases.
1127	163	Servitor Heal	Regenerates servitor's HP.  Enchant Cost: MP consumption is decreased.  Power 936.	+23 Cost	MP consumption decreases.
1127	164	Servitor Heal	Regenerates servitor's HP.  Enchant Cost: MP consumption is decreased.  Power 936.	+24 Cost	MP consumption decreases.
1127	165	Servitor Heal	Regenerates servitor's HP.  Enchant Cost: MP consumption is decreased.  Power 936.	+25 Cost	MP consumption decreases.
1127	166	Servitor Heal	Regenerates servitor's HP.  Enchant Cost: MP consumption is decreased.  Power 936.	+26 Cost	MP consumption decreases.
1127	167	Servitor Heal	Regenerates servitor's HP.  Enchant Cost: MP consumption is decreased.  Power 936.	+27 Cost	MP consumption decreases.
1127	168	Servitor Heal	Regenerates servitor's HP.  Enchant Cost: MP consumption is decreased.  Power 936.	+28 Cost	MP consumption decreases.
1127	169	Servitor Heal	Regenerates servitor's HP.  Enchant Cost: MP consumption is decreased.  Power 936.	+29 Cost	MP consumption decreases.
1127	170	Servitor Heal	Regenerates servitor's HP.  Enchant Cost: MP consumption is decreased.  Power 936.	+30 Cost	MP consumption decreases.
1144	1	Servitor Wind Walk	Temporarily increases servitor's movement speed. Effect 1.	none	none
1144	2	Servitor Wind Walk	Temporarily increases servitor's movement speed. Effect 2.	none	none
1144	101	Servitor Wind Walk	Temporarily increases servitor's movement speed. Enchant Time: the skill duration is increased. Effect 2.	+1 Time	Maximizes the duration of the skill. Increases the duration.
1144	102	Servitor Wind Walk	Temporarily increases servitor's movement speed. Enchant Time: the skill duration is increased. Effect 2.	+2 Time	Increases the duration.
1144	103	Servitor Wind Walk	Temporarily increases servitor's movement speed. Enchant Time: the skill duration is increased. Effect 2.	+3 Time	Increases the duration.
1144	104	Servitor Wind Walk	Temporarily increases servitor's movement speed. Enchant Time: the skill duration is increased. Effect 2.	+4 Time	Increases the duration.
1144	105	Servitor Wind Walk	Temporarily increases servitor's movement speed. Enchant Time: the skill duration is increased. Effect 2.	+5 Time	Increases the duration.
1144	106	Servitor Wind Walk	Temporarily increases servitor's movement speed. Enchant Time: the skill duration is increased. Effect 2.	+6 Time	Increases the duration.
1144	107	Servitor Wind Walk	Temporarily increases servitor's movement speed. Enchant Time: the skill duration is increased. Effect 2.	+7 Time	Increases the duration.
1144	108	Servitor Wind Walk	Temporarily increases servitor's movement speed. Enchant Time: the skill duration is increased. Effect 2.	+8 Time	Increases the duration.
1144	109	Servitor Wind Walk	Temporarily increases servitor's movement speed. Enchant Time: the skill duration is increased. Effect 2.	+9 Time	Increases the duration.
1144	110	Servitor Wind Walk	Temporarily increases servitor's movement speed. Enchant Time: the skill duration is increased. Effect 2.	+10 Time	Increases the duration.
1144	111	Servitor Wind Walk	Temporarily increases servitor's movement speed. Enchant Time: the skill duration is increased. Effect 2.	+11 Time	Increases the duration.
1144	112	Servitor Wind Walk	Temporarily increases servitor's movement speed. Enchant Time: the skill duration is increased. Effect 2.	+12 Time	Increases the duration.
1144	113	Servitor Wind Walk	Temporarily increases servitor's movement speed. Enchant Time: the skill duration is increased. Effect 2.	+13 Time	Increases the duration.
1144	114	Servitor Wind Walk	Temporarily increases servitor's movement speed. Enchant Time: the skill duration is increased. Effect 2.	+14 Time	Increases the duration.
1144	115	Servitor Wind Walk	Temporarily increases servitor's movement speed. Enchant Time: the skill duration is increased. Effect 2.	+15 Time	Increases the duration.
1144	116	Servitor Wind Walk	Temporarily increases servitor's movement speed. Enchant Time: the skill duration is increased. Effect 2.	+16 Time	Increases the duration.
1144	117	Servitor Wind Walk	Temporarily increases servitor's movement speed. Enchant Time: the skill duration is increased. Effect 2.	+17 Time	Increases the duration.
1144	118	Servitor Wind Walk	Temporarily increases servitor's movement speed. Enchant Time: the skill duration is increased. Effect 2.	+18 Time	Increases the duration.
1144	119	Servitor Wind Walk	Temporarily increases servitor's movement speed. Enchant Time: the skill duration is increased. Effect 2.	+19 Time	Increases the duration.
1144	120	Servitor Wind Walk	Temporarily increases servitor's movement speed. Enchant Time: the skill duration is increased. Effect 2.	+20 Time	Increases the duration.
1144	121	Servitor Wind Walk	Temporarily increases servitor's movement speed. Enchant Time: the skill duration is increased. Effect 2.	+21 Time	Increases the duration.
1144	122	Servitor Wind Walk	Temporarily increases servitor's movement speed. Enchant Time: the skill duration is increased. Effect 2.	+22 Time	Increases the duration.
1144	123	Servitor Wind Walk	Temporarily increases servitor's movement speed. Enchant Time: the skill duration is increased. Effect 2.	+23 Time	Increases the duration.
1144	124	Servitor Wind Walk	Temporarily increases servitor's movement speed. Enchant Time: the skill duration is increased. Effect 2.	+24 Time	Increases the duration.
1144	125	Servitor Wind Walk	Temporarily increases servitor's movement speed. Enchant Time: the skill duration is increased. Effect 2.	+25 Time	Increases the duration.
1144	126	Servitor Wind Walk	Temporarily increases servitor's movement speed. Enchant Time: the skill duration is increased. Effect 2.	+26 Time	Increases the duration.
1144	127	Servitor Wind Walk	Temporarily increases servitor's movement speed. Enchant Time: the skill duration is increased. Effect 2.	+27 Time	Increases the duration.
1144	128	Servitor Wind Walk	Temporarily increases servitor's movement speed. Enchant Time: the skill duration is increased. Effect 2.	+28 Time	Increases the duration.
1144	129	Servitor Wind Walk	Temporarily increases servitor's movement speed. Enchant Time: the skill duration is increased. Effect 2.	+29 Time	Increases the duration.
1144	130	Servitor Wind Walk	Temporarily increases servitor's movement speed. Enchant Time: the skill duration is increased. Effect 2.	+30 Time	Increases the duration.
1144	141	Servitor Wind Walk	Temporarily increases servitor's movement speed. Enchant Cost: MP consumption is decreased. Effect 2.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1144	142	Servitor Wind Walk	Temporarily increases servitor's movement speed. Enchant Cost: MP consumption is decreased. Effect 2.	+2 Cost	MP consumption decreases.
1144	143	Servitor Wind Walk	Temporarily increases servitor's movement speed. Enchant Cost: MP consumption is decreased. Effect 2.	+3 Cost	MP consumption decreases.
1144	144	Servitor Wind Walk	Temporarily increases servitor's movement speed. Enchant Cost: MP consumption is decreased. Effect 2.	+4 Cost	MP consumption decreases.
1144	145	Servitor Wind Walk	Temporarily increases servitor's movement speed. Enchant Cost: MP consumption is decreased. Effect 2.	+5 Cost	MP consumption decreases.
1144	146	Servitor Wind Walk	Temporarily increases servitor's movement speed. Enchant Cost: MP consumption is decreased. Effect 2.	+6 Cost	MP consumption decreases.
1144	147	Servitor Wind Walk	Temporarily increases servitor's movement speed. Enchant Cost: MP consumption is decreased. Effect 2.	+7 Cost	MP consumption decreases.
1144	148	Servitor Wind Walk	Temporarily increases servitor's movement speed. Enchant Cost: MP consumption is decreased. Effect 2.	+8 Cost	MP consumption decreases.
1144	149	Servitor Wind Walk	Temporarily increases servitor's movement speed. Enchant Cost: MP consumption is decreased. Effect 2.	+9 Cost	MP consumption decreases.
1144	150	Servitor Wind Walk	Temporarily increases servitor's movement speed. Enchant Cost: MP consumption is decreased. Effect 2.	+10 Cost	MP consumption decreases.
1144	151	Servitor Wind Walk	Temporarily increases servitor's movement speed. Enchant Cost: MP consumption is decreased. Effect 2.	+11 Cost	MP consumption decreases.
1144	152	Servitor Wind Walk	Temporarily increases servitor's movement speed. Enchant Cost: MP consumption is decreased. Effect 2.	+12 Cost	MP consumption decreases.
1144	153	Servitor Wind Walk	Temporarily increases servitor's movement speed. Enchant Cost: MP consumption is decreased. Effect 2.	+13 Cost	MP consumption decreases.
1144	154	Servitor Wind Walk	Temporarily increases servitor's movement speed. Enchant Cost: MP consumption is decreased. Effect 2.	+14 Cost	MP consumption decreases.
1144	155	Servitor Wind Walk	Temporarily increases servitor's movement speed. Enchant Cost: MP consumption is decreased. Effect 2.	+15 Cost	MP consumption decreases.
1144	156	Servitor Wind Walk	Temporarily increases servitor's movement speed. Enchant Cost: MP consumption is decreased. Effect 2.	+16 Cost	MP consumption decreases.
1144	157	Servitor Wind Walk	Temporarily increases servitor's movement speed. Enchant Cost: MP consumption is decreased. Effect 2.	+17 Cost	MP consumption decreases.
1144	158	Servitor Wind Walk	Temporarily increases servitor's movement speed. Enchant Cost: MP consumption is decreased. Effect 2.	+18 Cost	MP consumption decreases.
1144	159	Servitor Wind Walk	Temporarily increases servitor's movement speed. Enchant Cost: MP consumption is decreased. Effect 2.	+19 Cost	MP consumption decreases.
1144	160	Servitor Wind Walk	Temporarily increases servitor's movement speed. Enchant Cost: MP consumption is decreased. Effect 2.	+20 Cost	MP consumption decreases.
1144	161	Servitor Wind Walk	Temporarily increases servitor's movement speed. Enchant Cost: MP consumption is decreased. Effect 2.	+21 Cost	MP consumption decreases.
1144	162	Servitor Wind Walk	Temporarily increases servitor's movement speed. Enchant Cost: MP consumption is decreased. Effect 2.	+22 Cost	MP consumption decreases.
1144	163	Servitor Wind Walk	Temporarily increases servitor's movement speed. Enchant Cost: MP consumption is decreased. Effect 2.	+23 Cost	MP consumption decreases.
1144	164	Servitor Wind Walk	Temporarily increases servitor's movement speed. Enchant Cost: MP consumption is decreased. Effect 2.	+24 Cost	MP consumption decreases.
1144	165	Servitor Wind Walk	Temporarily increases servitor's movement speed. Enchant Cost: MP consumption is decreased. Effect 2.	+25 Cost	MP consumption decreases.
1144	166	Servitor Wind Walk	Temporarily increases servitor's movement speed. Enchant Cost: MP consumption is decreased. Effect 2.	+26 Cost	MP consumption decreases.
1144	167	Servitor Wind Walk	Temporarily increases servitor's movement speed. Enchant Cost: MP consumption is decreased. Effect 2.	+27 Cost	MP consumption decreases.
1144	168	Servitor Wind Walk	Temporarily increases servitor's movement speed. Enchant Cost: MP consumption is decreased. Effect 2.	+28 Cost	MP consumption decreases.
1144	169	Servitor Wind Walk	Temporarily increases servitor's movement speed. Enchant Cost: MP consumption is decreased. Effect 2.	+29 Cost	MP consumption decreases.
1144	170	Servitor Wind Walk	Temporarily increases servitor's movement speed. Enchant Cost: MP consumption is decreased. Effect 2.	+30 Cost	MP consumption decreases.
1145	1	Bright Servitor	Temporarily increases servitor's M. Atk. Effect 1.	none	none
1145	2	Bright Servitor	Temporarily increases servitor's M. Atk. Effect 2.	none	none
1145	3	Bright Servitor	Temporarily increases servitor's M. Atk. Effect 3.	none	none
1145	101	Bright Servitor	Temporarily increases a servitor's M. Atk. Enchant Time: the skill duration is increased. Effect 3.	+1 Time	Maximizes the duration of the skill. Increases the duration.
1145	102	Bright Servitor	Temporarily increases a servitor's M. Atk. Enchant Time: the skill duration is increased. Effect 3.	+2 Time	Increases the duration.
1145	103	Bright Servitor	Temporarily increases a servitor's M. Atk. Enchant Time: the skill duration is increased. Effect 3.	+3 Time	Increases the duration.
1145	104	Bright Servitor	Temporarily increases a servitor's M. Atk. Enchant Time: the skill duration is increased. Effect 3.	+4 Time	Increases the duration.
1145	105	Bright Servitor	Temporarily increases a servitor's M. Atk. Enchant Time: the skill duration is increased. Effect 3.	+5 Time	Increases the duration.
1145	106	Bright Servitor	Temporarily increases a servitor's M. Atk. Enchant Time: the skill duration is increased. Effect 3.	+6 Time	Increases the duration.
1145	107	Bright Servitor	Temporarily increases a servitor's M. Atk. Enchant Time: the skill duration is increased. Effect 3.	+7 Time	Increases the duration.
1145	108	Bright Servitor	Temporarily increases a servitor's M. Atk. Enchant Time: the skill duration is increased. Effect 3.	+8 Time	Increases the duration.
1145	109	Bright Servitor	Temporarily increases a servitor's M. Atk. Enchant Time: the skill duration is increased. Effect 3.	+9 Time	Increases the duration.
1145	110	Bright Servitor	Temporarily increases a servitor's M. Atk. Enchant Time: the skill duration is increased. Effect 3.	+10 Time	Increases the duration.
1145	111	Bright Servitor	Temporarily increases a servitor's M. Atk. Enchant Time: the skill duration is increased. Effect 3.	+11 Time	Increases the duration.
1145	112	Bright Servitor	Temporarily increases a servitor's M. Atk. Enchant Time: the skill duration is increased. Effect 3.	+12 Time	Increases the duration.
1145	113	Bright Servitor	Temporarily increases a servitor's M. Atk. Enchant Time: the skill duration is increased. Effect 3.	+13 Time	Increases the duration.
1145	114	Bright Servitor	Temporarily increases a servitor's M. Atk. Enchant Time: the skill duration is increased. Effect 3.	+14 Time	Increases the duration.
1145	115	Bright Servitor	Temporarily increases a servitor's M. Atk. Enchant Time: the skill duration is increased. Effect 3.	+15 Time	Increases the duration.
1145	116	Bright Servitor	Temporarily increases a servitor's M. Atk. Enchant Time: the skill duration is increased. Effect 3.	+16 Time	Increases the duration.
1145	117	Bright Servitor	Temporarily increases a servitor's M. Atk. Enchant Time: the skill duration is increased. Effect 3.	+17 Time	Increases the duration.
1145	118	Bright Servitor	Temporarily increases a servitor's M. Atk. Enchant Time: the skill duration is increased. Effect 3.	+18 Time	Increases the duration.
1145	119	Bright Servitor	Temporarily increases a servitor's M. Atk. Enchant Time: the skill duration is increased. Effect 3.	+19 Time	Increases the duration.
1145	120	Bright Servitor	Temporarily increases a servitor's M. Atk. Enchant Time: the skill duration is increased. Effect 3.	+20 Time	Increases the duration.
1145	121	Bright Servitor	Temporarily increases a servitor's M. Atk. Enchant Time: the skill duration is increased. Effect 3.	+21 Time	Increases the duration.
1145	122	Bright Servitor	Temporarily increases a servitor's M. Atk. Enchant Time: the skill duration is increased. Effect 3.	+22 Time	Increases the duration.
1145	123	Bright Servitor	Temporarily increases a servitor's M. Atk. Enchant Time: the skill duration is increased. Effect 3.	+23 Time	Increases the duration.
1145	124	Bright Servitor	Temporarily increases a servitor's M. Atk. Enchant Time: the skill duration is increased. Effect 3.	+24 Time	Increases the duration.
1145	125	Bright Servitor	Temporarily increases a servitor's M. Atk. Enchant Time: the skill duration is increased. Effect 3.	+25 Time	Increases the duration.
1145	126	Bright Servitor	Temporarily increases a servitor's M. Atk. Enchant Time: the skill duration is increased. Effect 3.	+26 Time	Increases the duration.
1145	127	Bright Servitor	Temporarily increases a servitor's M. Atk. Enchant Time: the skill duration is increased. Effect 3.	+27 Time	Increases the duration.
1145	128	Bright Servitor	Temporarily increases a servitor's M. Atk. Enchant Time: the skill duration is increased. Effect 3.	+28 Time	Increases the duration.
1145	129	Bright Servitor	Temporarily increases a servitor's M. Atk. Enchant Time: the skill duration is increased. Effect 3.	+29 Time	Increases the duration.
1145	130	Bright Servitor	Temporarily increases a servitor's M. Atk. Enchant Time: the skill duration is increased. Effect 3.	+30 Time	Increases the duration.
1145	141	Bright Servitor	Temporarily increases a servitor's M. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1145	142	Bright Servitor	Temporarily increases a servitor's M. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+2 Cost	MP consumption decreases.
1145	143	Bright Servitor	Temporarily increases a servitor's M. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+3 Cost	MP consumption decreases.
1145	144	Bright Servitor	Temporarily increases a servitor's M. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+4 Cost	MP consumption decreases.
1145	145	Bright Servitor	Temporarily increases a servitor's M. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+5 Cost	MP consumption decreases.
1145	146	Bright Servitor	Temporarily increases a servitor's M. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+6 Cost	MP consumption decreases.
1145	147	Bright Servitor	Temporarily increases a servitor's M. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+7 Cost	MP consumption decreases.
1145	148	Bright Servitor	Temporarily increases a servitor's M. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+8 Cost	MP consumption decreases.
1145	149	Bright Servitor	Temporarily increases a servitor's M. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+9 Cost	MP consumption decreases.
1145	150	Bright Servitor	Temporarily increases a servitor's M. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+10 Cost	MP consumption decreases.
1145	151	Bright Servitor	Temporarily increases a servitor's M. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+11 Cost	MP consumption decreases.
1145	152	Bright Servitor	Temporarily increases a servitor's M. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+12 Cost	MP consumption decreases.
1145	153	Bright Servitor	Temporarily increases a servitor's M. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+13 Cost	MP consumption decreases.
1145	154	Bright Servitor	Temporarily increases a servitor's M. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+14 Cost	MP consumption decreases.
1145	155	Bright Servitor	Temporarily increases a servitor's M. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+15 Cost	MP consumption decreases.
1145	156	Bright Servitor	Temporarily increases a servitor's M. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+16 Cost	MP consumption decreases.
1145	157	Bright Servitor	Temporarily increases a servitor's M. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+17 Cost	MP consumption decreases.
1145	158	Bright Servitor	Temporarily increases a servitor's M. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+18 Cost	MP consumption decreases.
1145	159	Bright Servitor	Temporarily increases a servitor's M. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+19 Cost	MP consumption decreases.
1145	160	Bright Servitor	Temporarily increases a servitor's M. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+20 Cost	MP consumption decreases.
1145	161	Bright Servitor	Temporarily increases a servitor's M. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+21 Cost	MP consumption decreases.
1145	162	Bright Servitor	Temporarily increases a servitor's M. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+22 Cost	MP consumption decreases.
1145	163	Bright Servitor	Temporarily increases a servitor's M. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+23 Cost	MP consumption decreases.
1145	164	Bright Servitor	Temporarily increases a servitor's M. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+24 Cost	MP consumption decreases.
1145	165	Bright Servitor	Temporarily increases a servitor's M. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+25 Cost	MP consumption decreases.
1145	166	Bright Servitor	Temporarily increases a servitor's M. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+26 Cost	MP consumption decreases.
1145	167	Bright Servitor	Temporarily increases a servitor's M. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+27 Cost	MP consumption decreases.
1145	168	Bright Servitor	Temporarily increases a servitor's M. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+28 Cost	MP consumption decreases.
1145	169	Bright Servitor	Temporarily increases a servitor's M. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+29 Cost	MP consumption decreases.
1145	170	Bright Servitor	Temporarily increases a servitor's M. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+30 Cost	MP consumption decreases.
1146	1	Mighty Servitor	Temporarily increases servitor's P. Atk. Effect 1.	none	none
1146	2	Mighty Servitor	Temporarily increases servitor's P. Atk. Effect 2.	none	none
1146	3	Mighty Servitor	Temporarily increases servitor's P. Atk. Effect 3.	none	none
1146	101	Mighty Servitor	Temporarily increases one's servitor's P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+1 Time	Maximizes the duration of the skill. Increases the duration.
1146	102	Mighty Servitor	Temporarily increases one's servitor's P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+2 Time	Increases the duration.
1146	103	Mighty Servitor	Temporarily increases one's servitor's P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+3 Time	Increases the duration.
1146	104	Mighty Servitor	Temporarily increases one's servitor's P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+4 Time	Increases the duration.
1146	105	Mighty Servitor	Temporarily increases one's servitor's P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+5 Time	Increases the duration.
1146	106	Mighty Servitor	Temporarily increases one's servitor's P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+6 Time	Increases the duration.
1146	107	Mighty Servitor	Temporarily increases one's servitor's P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+7 Time	Increases the duration.
1146	108	Mighty Servitor	Temporarily increases one's servitor's P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+8 Time	Increases the duration.
1146	109	Mighty Servitor	Temporarily increases one's servitor's P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+9 Time	Increases the duration.
1146	110	Mighty Servitor	Temporarily increases one's servitor's P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+10 Time	Increases the duration.
1146	111	Mighty Servitor	Temporarily increases one's servitor's P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+11 Time	Increases the duration.
1146	112	Mighty Servitor	Temporarily increases one's servitor's P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+12 Time	Increases the duration.
1146	113	Mighty Servitor	Temporarily increases one's servitor's P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+13 Time	Increases the duration.
1146	114	Mighty Servitor	Temporarily increases one's servitor's P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+14 Time	Increases the duration.
1146	115	Mighty Servitor	Temporarily increases one's servitor's P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+15 Time	Increases the duration.
1146	116	Mighty Servitor	Temporarily increases one's servitor's P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+16 Time	Increases the duration.
1146	117	Mighty Servitor	Temporarily increases one's servitor's P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+17 Time	Increases the duration.
1146	118	Mighty Servitor	Temporarily increases one's servitor's P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+18 Time	Increases the duration.
1146	119	Mighty Servitor	Temporarily increases one's servitor's P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+19 Time	Increases the duration.
1146	120	Mighty Servitor	Temporarily increases one's servitor's P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+20 Time	Increases the duration.
1146	121	Mighty Servitor	Temporarily increases one's servitor's P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+21 Time	Increases the duration.
1146	122	Mighty Servitor	Temporarily increases one's servitor's P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+22 Time	Increases the duration.
1146	123	Mighty Servitor	Temporarily increases one's servitor's P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+23 Time	Increases the duration.
1146	124	Mighty Servitor	Temporarily increases one's servitor's P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+24 Time	Increases the duration.
1146	125	Mighty Servitor	Temporarily increases one's servitor's P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+25 Time	Increases the duration.
1146	126	Mighty Servitor	Temporarily increases one's servitor's P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+26 Time	Increases the duration.
1146	127	Mighty Servitor	Temporarily increases one's servitor's P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+27 Time	Increases the duration.
1146	128	Mighty Servitor	Temporarily increases one's servitor's P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+28 Time	Increases the duration.
1146	129	Mighty Servitor	Temporarily increases one's servitor's P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+29 Time	Increases the duration.
1146	130	Mighty Servitor	Temporarily increases one's servitor's P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+30 Time	Increases the duration.
1146	141	Mighty Servitor	Temporarily increases one's servitor's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1146	142	Mighty Servitor	Temporarily increases one's servitor's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+2 Cost	MP consumption decreases.
1146	143	Mighty Servitor	Temporarily increases one's servitor's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+3 Cost	MP consumption decreases.
1146	144	Mighty Servitor	Temporarily increases one's servitor's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+4 Cost	MP consumption decreases.
1146	145	Mighty Servitor	Temporarily increases one's servitor's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+5 Cost	MP consumption decreases.
1146	146	Mighty Servitor	Temporarily increases one's servitor's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+6 Cost	MP consumption decreases.
1146	147	Mighty Servitor	Temporarily increases one's servitor's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+7 Cost	MP consumption decreases.
1146	148	Mighty Servitor	Temporarily increases one's servitor's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+8 Cost	MP consumption decreases.
1146	149	Mighty Servitor	Temporarily increases one's servitor's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+9 Cost	MP consumption decreases.
1146	150	Mighty Servitor	Temporarily increases one's servitor's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+10 Cost	MP consumption decreases.
1146	151	Mighty Servitor	Temporarily increases one's servitor's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+11 Cost	MP consumption decreases.
1146	152	Mighty Servitor	Temporarily increases one's servitor's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+12 Cost	MP consumption decreases.
1146	153	Mighty Servitor	Temporarily increases one's servitor's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+13 Cost	MP consumption decreases.
1146	154	Mighty Servitor	Temporarily increases one's servitor's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+14 Cost	MP consumption decreases.
1146	155	Mighty Servitor	Temporarily increases one's servitor's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+15 Cost	MP consumption decreases.
1146	156	Mighty Servitor	Temporarily increases one's servitor's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+16 Cost	MP consumption decreases.
1146	157	Mighty Servitor	Temporarily increases one's servitor's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+17 Cost	MP consumption decreases.
1146	158	Mighty Servitor	Temporarily increases one's servitor's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+18 Cost	MP consumption decreases.
1146	159	Mighty Servitor	Temporarily increases one's servitor's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+19 Cost	MP consumption decreases.
1146	160	Mighty Servitor	Temporarily increases one's servitor's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+20 Cost	MP consumption decreases.
1146	161	Mighty Servitor	Temporarily increases one's servitor's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+21 Cost	MP consumption decreases.
1146	162	Mighty Servitor	Temporarily increases one's servitor's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+22 Cost	MP consumption decreases.
1146	163	Mighty Servitor	Temporarily increases one's servitor's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+23 Cost	MP consumption decreases.
1146	164	Mighty Servitor	Temporarily increases one's servitor's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+24 Cost	MP consumption decreases.
1146	165	Mighty Servitor	Temporarily increases one's servitor's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+25 Cost	MP consumption decreases.
1146	166	Mighty Servitor	Temporarily increases one's servitor's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+26 Cost	MP consumption decreases.
1146	167	Mighty Servitor	Temporarily increases one's servitor's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+27 Cost	MP consumption decreases.
1146	168	Mighty Servitor	Temporarily increases one's servitor's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+28 Cost	MP consumption decreases.
1146	169	Mighty Servitor	Temporarily increases one's servitor's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+29 Cost	MP consumption decreases.
1146	170	Mighty Servitor	Temporarily increases one's servitor's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+30 Cost	MP consumption decreases.
1147	1	Vampiric Touch	Absorbs HP. Power 18.	none	none
1147	2	Vampiric Touch	Absorbs HP. Power 21.	none	none
1147	3	Vampiric Touch	Absorbs HP. Power 23.	none	none
1147	4	Vampiric Touch	Absorbs HP. Power 26.	none	none
1147	5	Vampiric Touch	Absorbs HP. Power 29.	none	none
1147	6	Vampiric Touch	Absorbs HP. Power 32.	none	none
1160	1	Slow	Instantly reduces enemy's Speed. Effect 2.	none	none
1160	2	Slow	Instantly reduces enemy's Speed. Effect 3.	none	none
1160	3	Slow	Instantly reduces enemy's Speed. Effect 3.	none	none
1160	4	Slow	Instantly reduces enemy's Speed. Effect 3.	none	none
1160	5	Slow	Instantly reduces enemy's Speed. Effect 3.	none	none
1160	6	Slow	Instantly reduces enemy's Speed. Effect 3.	none	none
1160	7	Slow	Instantly reduces enemy's Speed. Effect 3.	none	none
1160	8	Slow	Instantly reduces enemy's Speed. Effect 3.	none	none
1160	9	Slow	Instantly reduces enemy's Speed. Effect 3.	none	none
1160	10	Slow	Instantly reduces enemy's Speed. Effect 3.	none	none
1160	11	Slow	Instantly reduces enemy's Speed. Effect 3.	none	none
1160	12	Slow	Instantly reduces enemy's Speed. Effect 3.	none	none
1160	13	Slow	Instantly reduces enemy's Speed. Effect 3.	none	none
1160	14	Slow	Instantly reduces enemy's Speed. Effect 3.	none	none
1160	15	Slow	Instantly reduces enemy's Speed. Effect 3.	none	none
1160	101	Slow	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+1 Chance	Maximizes the skill's success rate. Success rate increases.
1160	102	Slow	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+2 Chance	Success rate increases.
1160	103	Slow	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+3 Chance	Success rate increases.
1160	104	Slow	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+4 Chance	Success rate increases.
1160	105	Slow	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+5 Chance	Success rate increases.
1160	106	Slow	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+6 Chance	Success rate increases.
1160	107	Slow	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+7 Chance	Success rate increases.
1160	108	Slow	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+8 Chance	Success rate increases.
1160	109	Slow	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+9 Chance	Success rate increases.
1160	110	Slow	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+10 Chance	Success rate increases.
1160	111	Slow	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+11 Chance	Success rate increases.
1160	112	Slow	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+12 Chance	Success rate increases.
1160	113	Slow	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+13 Chance	Success rate increases.
1160	114	Slow	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+14 Chance	Success rate increases.
1160	115	Slow	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+15 Chance	Success rate increases.
1160	116	Slow	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+16 Chance	Success rate increases.
1160	117	Slow	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+17 Chance	Success rate increases.
1160	118	Slow	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+18 Chance	Success rate increases.
1160	119	Slow	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+19 Chance	Success rate increases.
1160	120	Slow	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+20 Chance	Success rate increases.
1160	121	Slow	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+21 Chance	Success rate increases.
1160	122	Slow	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+22 Chance	Success rate increases.
1160	123	Slow	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+23 Chance	Success rate increases.
1160	124	Slow	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+24 Chance	Success rate increases.
1160	125	Slow	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+25 Chance	Success rate increases.
1160	126	Slow	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+26 Chance	Success rate increases.
1160	127	Slow	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+27 Chance	Success rate increases.
1160	128	Slow	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+28 Chance	Success rate increases.
1160	129	Slow	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+29 Chance	Success rate increases.
1160	130	Slow	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+30 Chance	Success rate increases.
1160	141	Slow	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+1 Cost	Maximizes the skill's efficiency. Decreases MP consumption.
1160	142	Slow	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+2 Cost	MP consumption decreases.
1160	143	Slow	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+3 Cost	MP consumption decreases.
1160	144	Slow	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+4 Cost	MP consumption decreases.
1160	145	Slow	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+5 Cost	MP consumption decreases.
1160	146	Slow	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+6 Cost	MP consumption decreases.
1160	147	Slow	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+7 Cost	MP consumption decreases.
1160	148	Slow	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+8 Cost	MP consumption decreases.
1160	149	Slow	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+9 Cost	MP consumption decreases.
1160	150	Slow	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+10 Cost	MP consumption decreases.
1160	151	Slow	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+11 Cost	MP consumption decreases.
1160	152	Slow	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+12 Cost	MP consumption decreases.
1160	153	Slow	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+13 Cost	MP consumption decreases.
1160	154	Slow	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+14 Cost	MP consumption decreases.
1160	155	Slow	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+15 Cost	MP consumption decreases.
1160	156	Slow	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+16 Cost	MP consumption decreases.
1160	157	Slow	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+17 Cost	MP consumption decreases.
1160	158	Slow	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+18 Cost	MP consumption decreases.
1160	159	Slow	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+19 Cost	MP consumption decreases.
1160	160	Slow	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+20 Cost	MP consumption decreases.
1160	161	Slow	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+21 Cost	MP consumption decreases.
1160	162	Slow	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+22 Cost	MP consumption decreases.
1160	163	Slow	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+23 Cost	MP consumption decreases.
1160	164	Slow	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+24 Cost	MP consumption decreases.
1160	165	Slow	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+25 Cost	MP consumption decreases.
1160	166	Slow	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+26 Cost	MP consumption decreases.
1160	167	Slow	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+27 Cost	MP consumption decreases.
1160	168	Slow	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+28 Cost	MP consumption decreases.
1160	169	Slow	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+29 Cost	MP consumption decreases.
1160	170	Slow	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+30 Cost	MP consumption decreases.
1164	1	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Effect 1.	none	none
1164	2	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Effect 2.	none	none
1164	3	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Effect 2.	none	none
1164	4	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Effect 2.	none	none
1164	5	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Effect 2.	none	none
1164	6	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Effect 3.	none	none
1164	7	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Effect 3.	none	none
1164	8	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Effect 3.	none	none
1164	9	Curse: Weakness	Instantaneous curse that reduces target's P. Atk.  Effect 3.	none	none
1164	10	Curse: Weakness	Instantaneous curse that reduces target's P. Atk.  Effect 3.	none	none
1164	11	Curse: Weakness	Instantaneous curse that reduces target's P. Atk.  Effect 3.	none	none
1164	12	Curse: Weakness	Instantaneous curse that reduces target's P. Atk.  Effect 3.	none	none
1164	13	Curse: Weakness	Instantaneous curse that reduces target's P. Atk.  Effect 3.	none	none
1164	14	Curse: Weakness	Instantaneous curse that reduces target's P. Atk.  Effect 3.	none	none
1164	15	Curse: Weakness	Instantaneous curse that reduces target's P. Atk.  Effect 3.	none	none
1164	16	Curse: Weakness	Instantaneous curse that reduces target's P. Atk.  Effect 3.	none	none
1164	17	Curse: Weakness	Instantaneous curse that reduces target's P. Atk.  Effect 3.	none	none
1164	18	Curse: Weakness	Instantaneous curse that reduces target's P. Atk.  Effect 3.	none	none
1164	19	Curse: Weakness	Instantaneous curse that reduces target's P. Atk.  Effect 3.	none	none
1164	101	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Enchant Chance: the skill's success rate is increased. Effect 3.	+1 Chance	The success rate is increased. Maximizes the skill's success rate.
1164	102	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Enchant Chance: the skill's success rate is increased. Effect 3.	+2 Chance	Increases the success rate.
1164	103	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Enchant Chance: the skill's success rate is increased. Effect 3.	+3 Chance	Increases the success rate.
1164	104	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Enchant Chance: the skill's success rate is increased. Effect 3.	+4 Chance	Increases the success rate.
1164	105	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Enchant Chance: the skill's success rate is increased. Effect 3.	+5 Chance	Increases the success rate.
1164	106	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Enchant Chance: the skill's success rate is increased. Effect 3.	+6 Chance	Increases the success rate.
1164	107	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Enchant Chance: the skill's success rate is increased. Effect 3.	+7 Chance	Increases the success rate.
1164	108	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Enchant Chance: the skill's success rate is increased. Effect 3.	+8 Chance	Increases the success rate.
1164	109	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Enchant Chance: the skill's success rate is increased. Effect 3.	+9 Chance	Increases the success rate.
1164	110	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Enchant Chance: the skill's success rate is increased. Effect 3.	+10 Chance	Increases the success rate.
1164	111	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Enchant Chance: the skill's success rate is increased. Effect 3.	+11 Chance	Increases the success rate.
1164	112	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Enchant Chance: the skill's success rate is increased. Effect 3.	+12 Chance	Increases the success rate.
1164	113	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Enchant Chance: the skill's success rate is increased. Effect 3.	+13 Chance	Increases the success rate.
1164	114	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Enchant Chance: the skill's success rate is increased. Effect 3.	+14 Chance	Increases the success rate.
1164	115	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Enchant Chance: the skill's success rate is increased. Effect 3.	+15 Chance	Increases the success rate.
1164	116	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Enchant Chance: the skill's success rate is increased. Effect 3.	+16 Chance	Increases the success rate.
1164	117	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Enchant Chance: the skill's success rate is increased. Effect 3.	+17 Chance	Increases the success rate.
1164	118	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Enchant Chance: the skill's success rate is increased. Effect 3.	+18 Chance	Increases the success rate.
1164	119	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Enchant Chance: the skill's success rate is increased. Effect 3.	+19 Chance	Increases the success rate.
1164	120	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Enchant Chance: the skill's success rate is increased. Effect 3.	+20 Chance	Increases the success rate.
1164	121	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Enchant Chance: the skill's success rate is increased. Effect 3.	+21 Chance	Increases the success rate.
1164	122	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Enchant Chance: the skill's success rate is increased. Effect 3.	+22 Chance	Increases the success rate.
1164	123	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Enchant Chance: the skill's success rate is increased. Effect 3.	+23 Chance	Increases the success rate.
1164	124	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Enchant Chance: the skill's success rate is increased. Effect 3.	+24 Chance	Increases the success rate.
1164	125	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Enchant Chance: the skill's success rate is increased. Effect 3.	+25 Chance	Increases the success rate.
1164	126	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Enchant Chance: the skill's success rate is increased. Effect 3.	+26 Chance	Increases the success rate.
1164	127	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Enchant Chance: the skill's success rate is increased. Effect 3.	+27 Chance	Increases the success rate.
1164	128	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Enchant Chance: the skill's success rate is increased. Effect 3.	+28 Chance	Increases the success rate.
1164	129	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Enchant Chance: the skill's success rate is increased. Effect 3.	+29 Chance	Increases the success rate.
1164	130	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Enchant Chance: the skill's success rate is increased. Effect 3.	+30 Chance	Increases the success rate.
1164	141	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1164	142	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+2 Cost	MP consumption decreases.
1164	143	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+3 Cost	MP consumption decreases.
1164	144	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+4 Cost	MP consumption decreases.
1164	145	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+5 Cost	MP consumption decreases.
1164	146	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+6 Cost	MP consumption decreases.
1164	147	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+7 Cost	MP consumption decreases.
1164	148	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+8 Cost	MP consumption decreases.
1164	149	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+9 Cost	MP consumption decreases.
1164	150	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+10 Cost	MP consumption decreases.
1164	151	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+11 Cost	MP consumption decreases.
1164	152	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+12 Cost	MP consumption decreases.
1164	153	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+13 Cost	MP consumption decreases.
1164	154	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+14 Cost	MP consumption decreases.
1164	155	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+15 Cost	MP consumption decreases.
1164	156	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+16 Cost	MP consumption decreases.
1164	157	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+17 Cost	MP consumption decreases.
1164	158	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+18 Cost	MP consumption decreases.
1164	159	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+19 Cost	MP consumption decreases.
1164	160	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+20 Cost	MP consumption decreases.
1164	161	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+21 Cost	MP consumption decreases.
1164	162	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+22 Cost	MP consumption decreases.
1164	163	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+23 Cost	MP consumption decreases.
1164	164	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+24 Cost	MP consumption decreases.
1164	165	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+25 Cost	MP consumption decreases.
1164	166	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+26 Cost	MP consumption decreases.
1164	167	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+27 Cost	MP consumption decreases.
1164	168	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+28 Cost	MP consumption decreases.
1164	169	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+29 Cost	MP consumption decreases.
1164	170	Curse: Weakness	Instantaneous curse that reduces target's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+30 Cost	MP consumption decreases.
1167	1	Poisonous Cloud	Instantaneous poison cloud attack.  Effect 3.	none	none
1167	2	Poisonous Cloud	Instantaneous poison cloud attack.  Effect 4.	none	none
1167	3	Poisonous Cloud	Instantaneous poison cloud attack.  Effect 5.	none	none
1167	4	Poisonous Cloud	Instantaneous poison cloud attack.  Effect 6.	none	none
1167	5	Poisonous Cloud	Instantaneous poison cloud attack.  Effect 7.	none	none
1167	6	Poisonous Cloud	Instantaneous poison cloud attack.  Effect 8.	none	none
1168	1	Curse: Poison	Instantaneous poisonous curse. Effect 1.	none	none
1168	2	Curse: Poison	Instantaneous poisonous curse. Effect 3.	none	none
1168	3	Curse: Poison	Instantaneous poisonous curse. Effect 4.	none	none
1168	4	Curse: Poison	Instantaneous poisonous curse. Effect 5.	none	none
1168	5	Curse: Poison	Instantaneous poisonous curse. Effect 6.	none	none
1168	6	Curse: Poison	Instantaneous poisonous curse. Effect 7.	none	none
1168	7	Curse: Poison	Instantaneous poisonous curse. Effect 8.	none	none
1172	1	Aura Burn	A short range magical attack. Power 19.	none	none
1172	2	Aura Burn	A short range magical attack. Power 21.	none	none
1172	3	Aura Burn	A short range magical attack. Power 24.	none	none
1172	4	Aura Burn	A short range magical attack. Power 25.	none	none
1172	5	Aura Burn	A short range magical attack. Power 28.	none	none
1172	6	Aura Burn	A short range magical attack. Power 30.	none	none
1172	7	Aura Burn	A short range magical attack. Power 33.	none	none
1172	8	Aura Burn	A short range magical attack. Power 36.	none	none
1175	1	Aqua Swirl	Attacks target with a burst of water. Power 23.	none	none
1175	2	Aqua Swirl	Attacks target with a burst of water. Power 26.	none	none
1175	3	Aqua Swirl	Attacks target with a burst of water. Power 29.	none	none
1175	4	Aqua Swirl	Attacks target with a burst of water. Power 32.	none	none
1175	5	Aqua Swirl	Attacks target with a burst of water. Power 35.	none	none
1175	6	Aqua Swirl	Attacks target with a burst of water. Power 38.	none	none
1175	7	Aqua Swirl	Attacks target with a burst of water. Power 42.	none	none
1175	8	Aqua Swirl	Attacks target with a burst of water. Power 44.	none	none
1177	1	Wind Strike	Blasts a target with violent winds. Power 12.	none	none
1177	2	Wind Strike	Blasts a target with violent winds. Power 13.	none	none
1177	3	Wind Strike	Blasts a target with violent winds. Power 15.	none	none
1177	4	Wind Strike	Blasts a target with violent winds. Power 18.	none	none
1177	5	Wind Strike	Blasts a target with violent winds. Power 21.	none	none
1178	1	Twister	Attacks target with a . Power 23.	none	none
1178	2	Twister	The blades of wind radiate in chain form. Power 26.	none	none
1178	3	Twister	The blades of wind radiate in chain form. Power 29.	none	none
1178	4	Twister	The blades of wind radiate in chain form. Power 32.	none	none
1178	5	Twister	The blades of wind radiate in chain form. Power 35.	none	none
1178	6	Twister	The blades of wind radiate in chain form. Power 38.	none	none
1178	7	Twister	The blades of wind radiate in chain form. Power 42.	none	none
1178	8	Twister	The blades of wind radiate in chain form. Power 44.	none	none
1181	1	Flame Strike	Toss flame that causes wide area to catch fire. Power 13.	none	none
1181	2	Flame Strike	Toss flame that causes wide area to catch fire. Power 16.	none	none
1181	3	Flame Strike	Toss flame that causes wide area to catch fire. Power 19.	none	none
1182	1	Resist Aqua	Temporarily increases tolerance to attack by water. Effect 1.	none	none
1182	2	Resist Aqua	Temporarily increases tolerance to attack by water. Effect 2.	none	none
1182	3	Resist Aqua	Temporarily increases tolerance to attack by water. Effect 3.	none	none
1182	101	Resist Aqua	Temporarily increases tolerance to attack by water. Enchant Time: the skill duration is increased. Effect 3.	+1 Time	Maximizes the duration of the skill. Increases the duration.
1182	102	Resist Aqua	Temporarily increases tolerance to attack by water. Enchant Time: the skill duration is increased. Effect 3.	+2 Time	Increases the duration.
1182	103	Resist Aqua	Temporarily increases tolerance to attack by water. Enchant Time: the skill duration is increased. Effect 3.	+3 Time	Increases the duration.
1182	104	Resist Aqua	Temporarily increases tolerance to attack by water. Enchant Time: the skill duration is increased. Effect 3.	+4 Time	Increases the duration.
1182	105	Resist Aqua	Temporarily increases tolerance to attack by water. Enchant Time: the skill duration is increased. Effect 3.	+5 Time	Increases the duration.
1182	106	Resist Aqua	Temporarily increases tolerance to attack by water. Enchant Time: the skill duration is increased. Effect 3.	+6 Time	Increases the duration.
1182	107	Resist Aqua	Temporarily increases tolerance to attack by water. Enchant Time: the skill duration is increased. Effect 3.	+7 Time	Increases the duration.
1182	108	Resist Aqua	Temporarily increases tolerance to attack by water. Enchant Time: the skill duration is increased. Effect 3.	+8 Time	Increases the duration.
1182	109	Resist Aqua	Temporarily increases tolerance to attack by water. Enchant Time: the skill duration is increased. Effect 3.	+9 Time	Increases the duration.
1182	110	Resist Aqua	Temporarily increases tolerance to attack by water. Enchant Time: the skill duration is increased. Effect 3.	+10 Time	Increases the duration.
1182	111	Resist Aqua	Temporarily increases tolerance to attack by water. Enchant Time: the skill duration is increased. Effect 3.	+11 Time	Increases the duration.
1182	112	Resist Aqua	Temporarily increases tolerance to attack by water. Enchant Time: the skill duration is increased. Effect 3.	+12 Time	Increases the duration.
1182	113	Resist Aqua	Temporarily increases tolerance to attack by water. Enchant Time: the skill duration is increased. Effect 3.	+13 Time	Increases the duration.
1182	114	Resist Aqua	Temporarily increases tolerance to attack by water. Enchant Time: the skill duration is increased. Effect 3.	+14 Time	Increases the duration.
1182	115	Resist Aqua	Temporarily increases tolerance to attack by water. Enchant Time: the skill duration is increased. Effect 3.	+15 Time	Increases the duration.
1182	116	Resist Aqua	Temporarily increases tolerance to attack by water. Enchant Time: the skill duration is increased. Effect 3.	+16 Time	Increases the duration.
1182	117	Resist Aqua	Temporarily increases tolerance to attack by water. Enchant Time: the skill duration is increased. Effect 3.	+17 Time	Increases the duration.
1182	118	Resist Aqua	Temporarily increases tolerance to attack by water. Enchant Time: the skill duration is increased. Effect 3.	+18 Time	Increases the duration.
1182	119	Resist Aqua	Temporarily increases tolerance to attack by water. Enchant Time: the skill duration is increased. Effect 3.	+19 Time	Increases the duration.
1182	120	Resist Aqua	Temporarily increases tolerance to attack by water. Enchant Time: the skill duration is increased. Effect 3.	+20 Time	Increases the duration.
1182	121	Resist Aqua	Temporarily increases tolerance to attack by water. Enchant Time: the skill duration is increased. Effect 3.	+21 Time	Increases the duration.
1182	122	Resist Aqua	Temporarily increases tolerance to attack by water. Enchant Time: the skill duration is increased. Effect 3.	+22 Time	Increases the duration.
1182	123	Resist Aqua	Temporarily increases tolerance to attack by water. Enchant Time: the skill duration is increased. Effect 3.	+23 Time	Increases the duration.
1182	124	Resist Aqua	Temporarily increases tolerance to attack by water. Enchant Time: the skill duration is increased. Effect 3.	+24 Time	Increases the duration.
1182	125	Resist Aqua	Temporarily increases tolerance to attack by water. Enchant Time: the skill duration is increased. Effect 3.	+25 Time	Increases the duration.
1182	126	Resist Aqua	Temporarily increases tolerance to attack by water. Enchant Time: the skill duration is increased. Effect 3.	+26 Time	Increases the duration.
1182	127	Resist Aqua	Temporarily increases tolerance to attack by water. Enchant Time: the skill duration is increased. Effect 3.	+27 Time	Increases the duration.
1182	128	Resist Aqua	Temporarily increases tolerance to attack by water. Enchant Time: the skill duration is increased. Effect 3.	+28 Time	Increases the duration.
1182	129	Resist Aqua	Temporarily increases tolerance to attack by water. Enchant Time: the skill duration is increased. Effect 3.	+29 Time	Increases the duration.
1182	130	Resist Aqua	Temporarily increases tolerance to attack by water. Enchant Time: the skill duration is increased. Effect 3.	+30 Time	Increases the duration.
1182	141	Resist Aqua	Temporarily increases tolerance to attack by water. Enchant Cost: MP consumption is decreased. Effect 3.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1182	142	Resist Aqua	Temporarily increases tolerance to attack by water. Enchant Cost: MP consumption is decreased. Effect 3.	+2 Cost	MP consumption decreases.
1182	143	Resist Aqua	Temporarily increases tolerance to attack by water. Enchant Cost: MP consumption is decreased. Effect 3.	+3 Cost	MP consumption decreases.
1182	144	Resist Aqua	Temporarily increases tolerance to attack by water. Enchant Cost: MP consumption is decreased. Effect 3.	+4 Cost	MP consumption decreases.
1182	145	Resist Aqua	Temporarily increases tolerance to attack by water. Enchant Cost: MP consumption is decreased. Effect 3.	+5 Cost	MP consumption decreases.
1182	146	Resist Aqua	Temporarily increases tolerance to attack by water. Enchant Cost: MP consumption is decreased. Effect 3.	+6 Cost	MP consumption decreases.
1182	147	Resist Aqua	Temporarily increases tolerance to attack by water. Enchant Cost: MP consumption is decreased. Effect 3.	+7 Cost	MP consumption decreases.
1182	148	Resist Aqua	Temporarily increases tolerance to attack by water. Enchant Cost: MP consumption is decreased. Effect 3.	+8 Cost	MP consumption decreases.
1182	149	Resist Aqua	Temporarily increases tolerance to attack by water. Enchant Cost: MP consumption is decreased. Effect 3.	+9 Cost	MP consumption decreases.
1182	150	Resist Aqua	Temporarily increases tolerance to attack by water. Enchant Cost: MP consumption is decreased. Effect 3.	+10 Cost	MP consumption decreases.
1182	151	Resist Aqua	Temporarily increases tolerance to attack by water. Enchant Cost: MP consumption is decreased. Effect 3.	+11 Cost	MP consumption decreases.
1182	152	Resist Aqua	Temporarily increases tolerance to attack by water. Enchant Cost: MP consumption is decreased. Effect 3.	+12 Cost	MP consumption decreases.
1182	153	Resist Aqua	Temporarily increases tolerance to attack by water. Enchant Cost: MP consumption is decreased. Effect 3.	+13 Cost	MP consumption decreases.
1182	154	Resist Aqua	Temporarily increases tolerance to attack by water. Enchant Cost: MP consumption is decreased. Effect 3.	+14 Cost	MP consumption decreases.
1182	155	Resist Aqua	Temporarily increases tolerance to attack by water. Enchant Cost: MP consumption is decreased. Effect 3.	+15 Cost	MP consumption decreases.
1182	156	Resist Aqua	Temporarily increases tolerance to attack by water. Enchant Cost: MP consumption is decreased. Effect 3.	+16 Cost	MP consumption decreases.
1182	157	Resist Aqua	Temporarily increases tolerance to attack by water. Enchant Cost: MP consumption is decreased. Effect 3.	+17 Cost	MP consumption decreases.
1182	158	Resist Aqua	Temporarily increases tolerance to attack by water. Enchant Cost: MP consumption is decreased. Effect 3.	+18 Cost	MP consumption decreases.
1182	159	Resist Aqua	Temporarily increases tolerance to attack by water. Enchant Cost: MP consumption is decreased. Effect 3.	+19 Cost	MP consumption decreases.
1182	160	Resist Aqua	Temporarily increases tolerance to attack by water. Enchant Cost: MP consumption is decreased. Effect 3.	+20 Cost	MP consumption decreases.
1182	161	Resist Aqua	Temporarily increases tolerance to attack by water. Enchant Cost: MP consumption is decreased. Effect 3.	+21 Cost	MP consumption decreases.
1182	162	Resist Aqua	Temporarily increases tolerance to attack by water. Enchant Cost: MP consumption is decreased. Effect 3.	+22 Cost	MP consumption decreases.
1182	163	Resist Aqua	Temporarily increases tolerance to attack by water. Enchant Cost: MP consumption is decreased. Effect 3.	+23 Cost	MP consumption decreases.
1182	164	Resist Aqua	Temporarily increases tolerance to attack by water. Enchant Cost: MP consumption is decreased. Effect 3.	+24 Cost	MP consumption decreases.
1182	165	Resist Aqua	Temporarily increases tolerance to attack by water. Enchant Cost: MP consumption is decreased. Effect 3.	+25 Cost	MP consumption decreases.
1182	166	Resist Aqua	Temporarily increases tolerance to attack by water. Enchant Cost: MP consumption is decreased. Effect 3.	+26 Cost	MP consumption decreases.
1182	167	Resist Aqua	Temporarily increases tolerance to attack by water. Enchant Cost: MP consumption is decreased. Effect 3.	+27 Cost	MP consumption decreases.
1182	168	Resist Aqua	Temporarily increases tolerance to attack by water. Enchant Cost: MP consumption is decreased. Effect 3.	+28 Cost	MP consumption decreases.
1182	169	Resist Aqua	Temporarily increases tolerance to attack by water. Enchant Cost: MP consumption is decreased. Effect 3.	+29 Cost	MP consumption decreases.
1182	170	Resist Aqua	Temporarily increases tolerance to attack by water. Enchant Cost: MP consumption is decreased. Effect 3.	+30 Cost	MP consumption decreases.
1184	1	Ice Bolt	Freezes an enemy, instantly reducing their speed. Effect 2. Power 8.	none	none
1184	2	Ice Bolt	Freezes an enemy, instantly reducing their speed. Effect 2. Power 9.	none	none
1184	3	Ice Bolt	Freezes an enemy, instantly reducing their speed. Effect 2. Power 11.	none	none
1184	4	Ice Bolt	Freezes an enemy, instantly reducing their speed. Effect 2. Power 13.	none	none
1184	5	Ice Bolt	Freezes an enemy, instantly reducing their speed. Effect 2. Power 14.	none	none
1184	6	Ice Bolt	Freezes an enemy, instantly reducing their speed. Effect 2. Power 16.	none	none
1189	1	Resist Wind	Temporarily increases resistance to attack by wind. Effect 1.	none	none
1189	2	Resist Wind	Temporarily increases resistance to attack by wind. Effect 2.	none	none
1189	3	Resist Wind	Temporarily increases resistance to attack by wind. Effect 3.	none	none
1189	101	Resist Wind	Temporarily increases resistance to attack by wind. Enchant Time: the skill duration is increased. Effect 3.	+1 Time	Maximizes the duration of the skill. Increases the duration.
1189	102	Resist Wind	Temporarily increases resistance to attack by wind. Enchant Time: the skill duration is increased. Effect 3.	+2 Time	Increases the duration.
1189	103	Resist Wind	Temporarily increases resistance to attack by wind. Enchant Time: the skill duration is increased. Effect 3.	+3 Time	Increases the duration.
1189	104	Resist Wind	Temporarily increases resistance to attack by wind. Enchant Time: the skill duration is increased. Effect 3.	+4 Time	Increases the duration.
1189	105	Resist Wind	Temporarily increases resistance to attack by wind. Enchant Time: the skill duration is increased. Effect 3.	+5 Time	Increases the duration.
1189	106	Resist Wind	Temporarily increases resistance to attack by wind. Enchant Time: the skill duration is increased. Effect 3.	+6 Time	Increases the duration.
1189	107	Resist Wind	Temporarily increases resistance to attack by wind. Enchant Time: the skill duration is increased. Effect 3.	+7 Time	Increases the duration.
1189	108	Resist Wind	Temporarily increases resistance to attack by wind. Enchant Time: the skill duration is increased. Effect 3.	+8 Time	Increases the duration.
1189	109	Resist Wind	Temporarily increases resistance to attack by wind. Enchant Time: the skill duration is increased. Effect 3.	+9 Time	Increases the duration.
1189	110	Resist Wind	Temporarily increases resistance to attack by wind. Enchant Time: the skill duration is increased. Effect 3.	+10 Time	Increases the duration.
1189	111	Resist Wind	Temporarily increases resistance to attack by wind. Enchant Time: the skill duration is increased. Effect 3.	+11 Time	Increases the duration.
1189	112	Resist Wind	Temporarily increases resistance to attack by wind. Enchant Time: the skill duration is increased. Effect 3.	+12 Time	Increases the duration.
1189	113	Resist Wind	Temporarily increases resistance to attack by wind. Enchant Time: the skill duration is increased. Effect 3.	+13 Time	Increases the duration.
1189	114	Resist Wind	Temporarily increases resistance to attack by wind. Enchant Time: the skill duration is increased. Effect 3.	+14 Time	Increases the duration.
1189	115	Resist Wind	Temporarily increases resistance to attack by wind. Enchant Time: the skill duration is increased. Effect 3.	+15 Time	Increases the duration.
1189	116	Resist Wind	Temporarily increases resistance to attack by wind. Enchant Time: the skill duration is increased. Effect 3.	+16 Time	Increases the duration.
1189	117	Resist Wind	Temporarily increases resistance to attack by wind. Enchant Time: the skill duration is increased. Effect 3.	+17 Time	Increases the duration.
1189	118	Resist Wind	Temporarily increases resistance to attack by wind. Enchant Time: the skill duration is increased. Effect 3.	+18 Time	Increases the duration.
1189	119	Resist Wind	Temporarily increases resistance to attack by wind. Enchant Time: the skill duration is increased. Effect 3.	+19 Time	Increases the duration.
1189	120	Resist Wind	Temporarily increases resistance to attack by wind. Enchant Time: the skill duration is increased. Effect 3.	+20 Time	Increases the duration.
1189	121	Resist Wind	Temporarily increases resistance to attack by wind. Enchant Time: the skill duration is increased. Effect 3.	+21 Time	Increases the duration.
1189	122	Resist Wind	Temporarily increases resistance to attack by wind. Enchant Time: the skill duration is increased. Effect 3.	+22 Time	Increases the duration.
1189	123	Resist Wind	Temporarily increases resistance to attack by wind. Enchant Time: the skill duration is increased. Effect 3.	+23 Time	Increases the duration.
1189	124	Resist Wind	Temporarily increases resistance to attack by wind. Enchant Time: the skill duration is increased. Effect 3.	+24 Time	Increases the duration.
1189	125	Resist Wind	Temporarily increases resistance to attack by wind. Enchant Time: the skill duration is increased. Effect 3.	+25 Time	Increases the duration.
1189	126	Resist Wind	Temporarily increases resistance to attack by wind. Enchant Time: the skill duration is increased. Effect 3.	+26 Time	Increases the duration.
1189	127	Resist Wind	Temporarily increases resistance to attack by wind. Enchant Time: the skill duration is increased. Effect 3.	+27 Time	Increases the duration.
1189	128	Resist Wind	Temporarily increases resistance to attack by wind. Enchant Time: the skill duration is increased. Effect 3.	+28 Time	Increases the duration.
1189	129	Resist Wind	Temporarily increases resistance to attack by wind. Enchant Time: the skill duration is increased. Effect 3.	+29 Time	Increases the duration.
1189	130	Resist Wind	Temporarily increases resistance to attack by wind. Enchant Time: the skill duration is increased. Effect 3.	+30 Time	Increases the duration.
1189	141	Resist Wind	Temporarily increases resistance to attack by wind. Enchant Cost: MP consumption is decreased. Effect 3.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1189	142	Resist Wind	Temporarily increases resistance to attack by wind. Enchant Cost: MP consumption is decreased. Effect 3.	+2 Cost	MP consumption decreases.
1189	143	Resist Wind	Temporarily increases resistance to attack by wind. Enchant Cost: MP consumption is decreased. Effect 3.	+3 Cost	MP consumption decreases.
1189	144	Resist Wind	Temporarily increases resistance to attack by wind. Enchant Cost: MP consumption is decreased. Effect 3.	+4 Cost	MP consumption decreases.
1189	145	Resist Wind	Temporarily increases resistance to attack by wind. Enchant Cost: MP consumption is decreased. Effect 3.	+5 Cost	MP consumption decreases.
1189	146	Resist Wind	Temporarily increases resistance to attack by wind. Enchant Cost: MP consumption is decreased. Effect 3.	+6 Cost	MP consumption decreases.
1189	147	Resist Wind	Temporarily increases resistance to attack by wind. Enchant Cost: MP consumption is decreased. Effect 3.	+7 Cost	MP consumption decreases.
1189	148	Resist Wind	Temporarily increases resistance to attack by wind. Enchant Cost: MP consumption is decreased. Effect 3.	+8 Cost	MP consumption decreases.
1189	149	Resist Wind	Temporarily increases resistance to attack by wind. Enchant Cost: MP consumption is decreased. Effect 3.	+9 Cost	MP consumption decreases.
1189	150	Resist Wind	Temporarily increases resistance to attack by wind. Enchant Cost: MP consumption is decreased. Effect 3.	+10 Cost	MP consumption decreases.
1189	151	Resist Wind	Temporarily increases resistance to attack by wind. Enchant Cost: MP consumption is decreased. Effect 3.	+11 Cost	MP consumption decreases.
1189	152	Resist Wind	Temporarily increases resistance to attack by wind. Enchant Cost: MP consumption is decreased. Effect 3.	+12 Cost	MP consumption decreases.
1189	153	Resist Wind	Temporarily increases resistance to attack by wind. Enchant Cost: MP consumption is decreased. Effect 3.	+13 Cost	MP consumption decreases.
1189	154	Resist Wind	Temporarily increases resistance to attack by wind. Enchant Cost: MP consumption is decreased. Effect 3.	+14 Cost	MP consumption decreases.
1189	155	Resist Wind	Temporarily increases resistance to attack by wind. Enchant Cost: MP consumption is decreased. Effect 3.	+15 Cost	MP consumption decreases.
1189	156	Resist Wind	Temporarily increases resistance to attack by wind. Enchant Cost: MP consumption is decreased. Effect 3.	+16 Cost	MP consumption decreases.
1189	157	Resist Wind	Temporarily increases resistance to attack by wind. Enchant Cost: MP consumption is decreased. Effect 3.	+17 Cost	MP consumption decreases.
1189	158	Resist Wind	Temporarily increases resistance to attack by wind. Enchant Cost: MP consumption is decreased. Effect 3.	+18 Cost	MP consumption decreases.
1189	159	Resist Wind	Temporarily increases resistance to attack by wind. Enchant Cost: MP consumption is decreased. Effect 3.	+19 Cost	MP consumption decreases.
1189	160	Resist Wind	Temporarily increases resistance to attack by wind. Enchant Cost: MP consumption is decreased. Effect 3.	+20 Cost	MP consumption decreases.
1189	161	Resist Wind	Temporarily increases resistance to attack by wind. Enchant Cost: MP consumption is decreased. Effect 3.	+21 Cost	MP consumption decreases.
1189	162	Resist Wind	Temporarily increases resistance to attack by wind. Enchant Cost: MP consumption is decreased. Effect 3.	+22 Cost	MP consumption decreases.
1189	163	Resist Wind	Temporarily increases resistance to attack by wind. Enchant Cost: MP consumption is decreased. Effect 3.	+23 Cost	MP consumption decreases.
1189	164	Resist Wind	Temporarily increases resistance to attack by wind. Enchant Cost: MP consumption is decreased. Effect 3.	+24 Cost	MP consumption decreases.
1189	165	Resist Wind	Temporarily increases resistance to attack by wind. Enchant Cost: MP consumption is decreased. Effect 3.	+25 Cost	MP consumption decreases.
1189	166	Resist Wind	Temporarily increases resistance to attack by wind. Enchant Cost: MP consumption is decreased. Effect 3.	+26 Cost	MP consumption decreases.
1189	167	Resist Wind	Temporarily increases resistance to attack by wind. Enchant Cost: MP consumption is decreased. Effect 3.	+27 Cost	MP consumption decreases.
1189	168	Resist Wind	Temporarily increases resistance to attack by wind. Enchant Cost: MP consumption is decreased. Effect 3.	+28 Cost	MP consumption decreases.
1189	169	Resist Wind	Temporarily increases resistance to attack by wind. Enchant Cost: MP consumption is decreased. Effect 3.	+29 Cost	MP consumption decreases.
1189	170	Resist Wind	Temporarily increases resistance to attack by wind. Enchant Cost: MP consumption is decreased. Effect 3.	+30 Cost	MP consumption decreases.
1191	1	Resist Fire	Temporarily increases resistance to attacks by fire. Effect 1.	none	none
1191	2	Resist Fire	Temporarily increases resistance to attacks by fire. Effect 2.	none	none
1191	3	Resist Fire	Temporarily increases resistance to attacks by fire. Effect 3.	none	none
1191	101	Resist Fire	Temporarily increases resistance to attacks by fire. Enchant Time: the skill duration is increased. Effect 3.	+1 Time	Maximizes the duration of the skill. Increases the duration.
1191	102	Resist Fire	Temporarily increases resistance to attacks by fire. Enchant Time: the skill duration is increased. Effect 3.	+2 Time	Increases the duration.
1191	103	Resist Fire	Temporarily increases resistance to attacks by fire. Enchant Time: the skill duration is increased. Effect 3.	+3 Time	Increases the duration.
1191	104	Resist Fire	Temporarily increases resistance to attacks by fire. Enchant Time: the skill duration is increased. Effect 3.	+4 Time	Increases the duration.
1191	105	Resist Fire	Temporarily increases resistance to attacks by fire. Enchant Time: the skill duration is increased. Effect 3.	+5 Time	Increases the duration.
1191	106	Resist Fire	Temporarily increases resistance to attacks by fire. Enchant Time: the skill duration is increased. Effect 3.	+6 Time	Increases the duration.
1191	107	Resist Fire	Temporarily increases resistance to attacks by fire. Enchant Time: the skill duration is increased. Effect 3.	+7 Time	Increases the duration.
1191	108	Resist Fire	Temporarily increases resistance to attacks by fire. Enchant Time: the skill duration is increased. Effect 3.	+8 Time	Increases the duration.
1191	109	Resist Fire	Temporarily increases resistance to attacks by fire. Enchant Time: the skill duration is increased. Effect 3.	+9 Time	Increases the duration.
1191	110	Resist Fire	Temporarily increases resistance to attacks by fire. Enchant Time: the skill duration is increased. Effect 3.	+10 Time	Increases the duration.
1191	111	Resist Fire	Temporarily increases resistance to attacks by fire. Enchant Time: the skill duration is increased. Effect 3.	+11 Time	Increases the duration.
1191	112	Resist Fire	Temporarily increases resistance to attacks by fire. Enchant Time: the skill duration is increased. Effect 3.	+12 Time	Increases the duration.
1191	113	Resist Fire	Temporarily increases resistance to attacks by fire. Enchant Time: the skill duration is increased. Effect 3.	+13 Time	Increases the duration.
1191	114	Resist Fire	Temporarily increases resistance to attacks by fire. Enchant Time: the skill duration is increased. Effect 3.	+14 Time	Increases the duration.
1191	115	Resist Fire	Temporarily increases resistance to attacks by fire. Enchant Time: the skill duration is increased. Effect 3.	+15 Time	Increases the duration.
1191	116	Resist Fire	Temporarily increases resistance to attacks by fire. Enchant Time: the skill duration is increased. Effect 3.	+16 Time	Increases the duration.
1191	117	Resist Fire	Temporarily increases resistance to attacks by fire. Enchant Time: the skill duration is increased. Effect 3.	+17 Time	Increases the duration.
1191	118	Resist Fire	Temporarily increases resistance to attacks by fire. Enchant Time: the skill duration is increased. Effect 3.	+18 Time	Increases the duration.
1191	119	Resist Fire	Temporarily increases resistance to attacks by fire. Enchant Time: the skill duration is increased. Effect 3.	+19 Time	Increases the duration.
1191	120	Resist Fire	Temporarily increases resistance to attacks by fire. Enchant Time: the skill duration is increased. Effect 3.	+20 Time	Increases the duration.
1191	121	Resist Fire	Temporarily increases resistance to attacks by fire. Enchant Time: the skill duration is increased. Effect 3.	+21 Time	Increases the duration.
1191	122	Resist Fire	Temporarily increases resistance to attacks by fire. Enchant Time: the skill duration is increased. Effect 3.	+22 Time	Increases the duration.
1191	123	Resist Fire	Temporarily increases resistance to attacks by fire. Enchant Time: the skill duration is increased. Effect 3.	+23 Time	Increases the duration.
1191	124	Resist Fire	Temporarily increases resistance to attacks by fire. Enchant Time: the skill duration is increased. Effect 3.	+24 Time	Increases the duration.
1191	125	Resist Fire	Temporarily increases resistance to attacks by fire. Enchant Time: the skill duration is increased. Effect 3.	+25 Time	Increases the duration.
1191	126	Resist Fire	Temporarily increases resistance to attacks by fire. Enchant Time: the skill duration is increased. Effect 3.	+26 Time	Increases the duration.
1191	127	Resist Fire	Temporarily increases resistance to attacks by fire. Enchant Time: the skill duration is increased. Effect 3.	+27 Time	Increases the duration.
1191	128	Resist Fire	Temporarily increases resistance to attacks by fire. Enchant Time: the skill duration is increased. Effect 3.	+28 Time	Increases the duration.
1191	129	Resist Fire	Temporarily increases resistance to attacks by fire. Enchant Time: the skill duration is increased. Effect 3.	+29 Time	Increases the duration.
1191	130	Resist Fire	Temporarily increases resistance to attacks by fire. Enchant Time: the skill duration is increased. Effect 3.	+30 Time	Increases the duration.
1191	141	Resist Fire	Temporarily increases resistance to attacks by fire. Enchant Cost: MP consumption is decreased. Effect 3.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1191	142	Resist Fire	Temporarily increases resistance to attacks by fire. Enchant Cost: MP consumption is decreased. Effect 3.	+2 Cost	MP consumption decreases.
1191	143	Resist Fire	Temporarily increases resistance to attacks by fire. Enchant Cost: MP consumption is decreased. Effect 3.	+3 Cost	MP consumption decreases.
1191	144	Resist Fire	Temporarily increases resistance to attacks by fire. Enchant Cost: MP consumption is decreased. Effect 3.	+4 Cost	MP consumption decreases.
1191	145	Resist Fire	Temporarily increases resistance to attacks by fire. Enchant Cost: MP consumption is decreased. Effect 3.	+5 Cost	MP consumption decreases.
1191	146	Resist Fire	Temporarily increases resistance to attacks by fire. Enchant Cost: MP consumption is decreased. Effect 3.	+6 Cost	MP consumption decreases.
1191	147	Resist Fire	Temporarily increases resistance to attacks by fire. Enchant Cost: MP consumption is decreased. Effect 3.	+7 Cost	MP consumption decreases.
1191	148	Resist Fire	Temporarily increases resistance to attacks by fire. Enchant Cost: MP consumption is decreased. Effect 3.	+8 Cost	MP consumption decreases.
1191	149	Resist Fire	Temporarily increases resistance to attacks by fire. Enchant Cost: MP consumption is decreased. Effect 3.	+9 Cost	MP consumption decreases.
1191	150	Resist Fire	Temporarily increases resistance to attacks by fire. Enchant Cost: MP consumption is decreased. Effect 3.	+10 Cost	MP consumption decreases.
1191	151	Resist Fire	Temporarily increases resistance to attacks by fire. Enchant Cost: MP consumption is decreased. Effect 3.	+11 Cost	MP consumption decreases.
1191	152	Resist Fire	Temporarily increases resistance to attacks by fire. Enchant Cost: MP consumption is decreased. Effect 3.	+12 Cost	MP consumption decreases.
1191	153	Resist Fire	Temporarily increases resistance to attacks by fire. Enchant Cost: MP consumption is decreased. Effect 3.	+13 Cost	MP consumption decreases.
1191	154	Resist Fire	Temporarily increases resistance to attacks by fire. Enchant Cost: MP consumption is decreased. Effect 3.	+14 Cost	MP consumption decreases.
1191	155	Resist Fire	Temporarily increases resistance to attacks by fire. Enchant Cost: MP consumption is decreased. Effect 3.	+15 Cost	MP consumption decreases.
1191	156	Resist Fire	Temporarily increases resistance to attacks by fire. Enchant Cost: MP consumption is decreased. Effect 3.	+16 Cost	MP consumption decreases.
1191	157	Resist Fire	Temporarily increases resistance to attacks by fire. Enchant Cost: MP consumption is decreased. Effect 3.	+17 Cost	MP consumption decreases.
1191	158	Resist Fire	Temporarily increases resistance to attacks by fire. Enchant Cost: MP consumption is decreased. Effect 3.	+18 Cost	MP consumption decreases.
1191	159	Resist Fire	Temporarily increases resistance to attacks by fire. Enchant Cost: MP consumption is decreased. Effect 3.	+19 Cost	MP consumption decreases.
1191	160	Resist Fire	Temporarily increases resistance to attacks by fire. Enchant Cost: MP consumption is decreased. Effect 3.	+20 Cost	MP consumption decreases.
1191	161	Resist Fire	Temporarily increases resistance to attacks by fire. Enchant Cost: MP consumption is decreased. Effect 3.	+21 Cost	MP consumption decreases.
1191	162	Resist Fire	Temporarily increases resistance to attacks by fire. Enchant Cost: MP consumption is decreased. Effect 3.	+22 Cost	MP consumption decreases.
1191	163	Resist Fire	Temporarily increases resistance to attacks by fire. Enchant Cost: MP consumption is decreased. Effect 3.	+23 Cost	MP consumption decreases.
1191	164	Resist Fire	Temporarily increases resistance to attacks by fire. Enchant Cost: MP consumption is decreased. Effect 3.	+24 Cost	MP consumption decreases.
1191	165	Resist Fire	Temporarily increases resistance to attacks by fire. Enchant Cost: MP consumption is decreased. Effect 3.	+25 Cost	MP consumption decreases.
1191	166	Resist Fire	Temporarily increases resistance to attacks by fire. Enchant Cost: MP consumption is decreased. Effect 3.	+26 Cost	MP consumption decreases.
1191	167	Resist Fire	Temporarily increases resistance to attacks by fire. Enchant Cost: MP consumption is decreased. Effect 3.	+27 Cost	MP consumption decreases.
1191	168	Resist Fire	Temporarily increases resistance to attacks by fire. Enchant Cost: MP consumption is decreased. Effect 3.	+28 Cost	MP consumption decreases.
1191	169	Resist Fire	Temporarily increases resistance to attacks by fire. Enchant Cost: MP consumption is decreased. Effect 3.	+29 Cost	MP consumption decreases.
1191	170	Resist Fire	Temporarily increases resistance to attacks by fire. Enchant Cost: MP consumption is decreased. Effect 3.	+30 Cost	MP consumption decreases.
1201	1	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.	none	none
1201	2	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.	none	none
1201	3	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.	none	none
1201	4	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.	none	none
1201	5	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.	none	none
1201	6	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.	none	none
1201	7	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.	none	none
1201	8	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.	none	none
1201	9	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.	none	none
1201	10	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.	none	none
1201	11	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.	none	none
1201	12	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.	none	none
1201	13	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.	none	none
1201	14	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.	none	none
1201	15	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.	none	none
1201	16	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.	none	none
1201	17	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.	none	none
1201	18	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.	none	none
1201	19	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.	none	none
1201	20	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.	none	none
1201	21	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.	none	none
1201	22	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.	none	none
1201	23	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.	none	none
1201	24	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.	none	none
1201	25	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.	none	none
1201	26	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.	none	none
1201	27	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.	none	none
1201	28	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.	none	none
1201	29	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.	none	none
1201	30	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.	none	none
1201	31	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.	none	none
1201	32	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.	none	none
1201	33	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.	none	none
1201	101	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.  Enchant Chance: the success rate is increased.	+1 Chance	Maximizes the skill's success rate. Success rate increases.
1201	102	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.  Enchant Chance: the success rate is increased.	+2 Chance	Success rate increases.
1201	103	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.  Enchant Chance: the success rate is increased.	+3 Chance	Success rate increases.
1201	104	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.  Enchant Chance: the success rate is increased.	+4 Chance	Success rate increases.
1201	105	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.  Enchant Chance: the success rate is increased.	+5 Chance	Success rate increases.
1201	106	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.  Enchant Chance: the success rate is increased.	+6 Chance	Success rate increases.
1201	107	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.  Enchant Chance: the success rate is increased.	+7 Chance	Success rate increases.
1201	108	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.  Enchant Chance: the success rate is increased.	+8 Chance	Success rate increases.
1201	109	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.  Enchant Chance: the success rate is increased.	+9 Chance	Success rate increases.
1201	110	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.  Enchant Chance: the success rate is increased.	+10 Chance	Success rate increases.
1201	111	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.  Enchant Chance: the success rate is increased.	+11 Chance	Success rate increases.
1201	112	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.  Enchant Chance: the success rate is increased.	+12 Chance	Success rate increases.
1201	113	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.  Enchant Chance: the success rate is increased.	+13 Chance	Success rate increases.
1201	114	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.  Enchant Chance: the success rate is increased.	+14 Chance	Success rate increases.
1201	115	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.  Enchant Chance: the success rate is increased.	+15 Chance	Success rate increases.
1201	116	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.  Enchant Chance: the success rate is increased.	+16 Chance	Success rate increases.
1201	117	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.  Enchant Chance: the success rate is increased.	+17 Chance	Success rate increases.
1201	118	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.  Enchant Chance: the success rate is increased.	+18 Chance	Success rate increases.
1201	119	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.  Enchant Chance: the success rate is increased.	+19 Chance	Success rate increases.
1201	120	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.  Enchant Chance: the success rate is increased.	+20 Chance	Success rate increases.
1201	121	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.  Enchant Chance: the success rate is increased.	+21 Chance	Success rate increases.
1201	122	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.  Enchant Chance: the success rate is increased.	+22 Chance	Success rate increases.
1201	123	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.  Enchant Chance: the success rate is increased.	+23 Chance	Success rate increases.
1201	124	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.  Enchant Chance: the success rate is increased.	+24 Chance	Success rate increases.
1201	125	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.  Enchant Chance: the success rate is increased.	+25 Chance	Success rate increases.
1201	126	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.  Enchant Chance: the success rate is increased.	+26 Chance	Success rate increases.
1201	127	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.  Enchant Chance: the success rate is increased.	+27 Chance	Success rate increases.
1201	128	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.  Enchant Chance: the success rate is increased.	+28 Chance	Success rate increases.
1201	129	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.  Enchant Chance: the success rate is increased.	+29 Chance	Success rate increases.
1201	130	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.  Enchant Chance: the success rate is increased.	+30 Chance	Success rate increases.
1201	141	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts. Enchant Cost: MP consumption is decreased.	+1 Cost	Maximizes the skill's efficiency. Decreases MP consumption.
1201	142	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts. Enchant Cost: MP consumption is decreased.	+2 Cost	MP consumption decreases.
1201	143	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts. Enchant Cost: MP consumption is decreased.	+3 Cost	MP consumption decreases.
1201	144	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts. Enchant Cost: MP consumption is decreased.	+4 Cost	MP consumption decreases.
1201	145	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts. Enchant Cost: MP consumption is decreased.	+5 Cost	MP consumption decreases.
1201	146	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts. Enchant Cost: MP consumption is decreased.	+6 Cost	MP consumption decreases.
1201	147	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts. Enchant Cost: MP consumption is decreased.	+7 Cost	MP consumption decreases.
1201	148	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts. Enchant Cost: MP consumption is decreased.	+8 Cost	MP consumption decreases.
1201	149	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts. Enchant Cost: MP consumption is decreased.	+9 Cost	MP consumption decreases.
1201	150	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts. Enchant Cost: MP consumption is decreased.	+10 Cost	MP consumption decreases.
1201	151	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts. Enchant Cost: MP consumption is decreased.	+11 Cost	MP consumption decreases.
1201	152	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts. Enchant Cost: MP consumption is decreased.	+12 Cost	MP consumption decreases.
1201	153	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts. Enchant Cost: MP consumption is decreased.	+13 Cost	MP consumption decreases.
1201	154	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts. Enchant Cost: MP consumption is decreased.	+14 Cost	MP consumption decreases.
1201	155	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts. Enchant Cost: MP consumption is decreased.	+15 Cost	MP consumption decreases.
1201	156	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts. Enchant Cost: MP consumption is decreased.	+16 Cost	MP consumption decreases.
1201	157	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts. Enchant Cost: MP consumption is decreased.	+17 Cost	MP consumption decreases.
1201	158	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts. Enchant Cost: MP consumption is decreased.	+18 Cost	MP consumption decreases.
1201	159	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts. Enchant Cost: MP consumption is decreased.	+19 Cost	MP consumption decreases.
1201	160	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts. Enchant Cost: MP consumption is decreased.	+20 Cost	MP consumption decreases.
1201	161	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts. Enchant Cost: MP consumption is decreased.	+21 Cost	MP consumption decreases.
1201	162	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts. Enchant Cost: MP consumption is decreased.	+22 Cost	MP consumption decreases.
1201	163	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts. Enchant Cost: MP consumption is decreased.	+23 Cost	MP consumption decreases.
1201	164	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts. Enchant Cost: MP consumption is decreased.	+24 Cost	MP consumption decreases.
1201	165	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts. Enchant Cost: MP consumption is decreased.	+25 Cost	MP consumption decreases.
1201	166	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts. Enchant Cost: MP consumption is decreased.	+26 Cost	MP consumption decreases.
1201	167	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts. Enchant Cost: MP consumption is decreased.	+27 Cost	MP consumption decreases.
1201	168	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts. Enchant Cost: MP consumption is decreased.	+28 Cost	MP consumption decreases.
1201	169	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts. Enchant Cost: MP consumption is decreased.	+29 Cost	MP consumption decreases.
1201	170	Dryad Root	Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts. Enchant Cost: MP consumption is decreased.	+30 Cost	MP consumption decreases.
1204	1	Wind Walk	Temporarily increases Speed. Effect 1.	none	none
1204	2	Wind Walk	Temporarily increases Speed. Effect 2.	none	none
1204	101	Wind Walk	Temporarily increases Speed. Enchant Time: the skill duration is increased. Effect 2.	+1 Time	Maximizes the duration of the skill. Increases the duration.
1204	102	Wind Walk	Temporarily increases Speed. Enchant Time: the skill duration is increased. Effect 2.	+2 Time	Increases the duration.
1204	103	Wind Walk	Temporarily increases Speed. Enchant Time: the skill duration is increased. Effect 2.	+3 Time	Increases the duration.
1204	104	Wind Walk	Temporarily increases Speed. Enchant Time: the skill duration is increased. Effect 2.	+4 Time	Increases the duration.
1204	105	Wind Walk	Temporarily increases Speed. Enchant Time: the skill duration is increased. Effect 2.	+5 Time	Increases the duration.
1204	106	Wind Walk	Temporarily increases Speed. Enchant Time: the skill duration is increased. Effect 2.	+6 Time	Increases the duration.
1204	107	Wind Walk	Temporarily increases Speed. Enchant Time: the skill duration is increased. Effect 2.	+7 Time	Increases the duration.
1204	108	Wind Walk	Temporarily increases Speed. Enchant Time: the skill duration is increased. Effect 2.	+8 Time	Increases the duration.
1204	109	Wind Walk	Temporarily increases Speed. Enchant Time: the skill duration is increased. Effect 2.	+9 Time	Increases the duration.
1204	110	Wind Walk	Temporarily increases Speed. Enchant Time: the skill duration is increased. Effect 2.	+10 Time	Increases the duration.
1204	111	Wind Walk	Temporarily increases Speed. Enchant Time: the skill duration is increased. Effect 2.	+11 Time	Increases the duration.
1204	112	Wind Walk	Temporarily increases Speed. Enchant Time: the skill duration is increased. Effect 2.	+12 Time	Increases the duration.
1204	113	Wind Walk	Temporarily increases Speed. Enchant Time: the skill duration is increased. Effect 2.	+13 Time	Increases the duration.
1204	114	Wind Walk	Temporarily increases Speed. Enchant Time: the skill duration is increased. Effect 2.	+14 Time	Increases the duration.
1204	115	Wind Walk	Temporarily increases Speed. Enchant Time: the skill duration is increased. Effect 2.	+15 Time	Increases the duration.
1204	116	Wind Walk	Temporarily increases Speed. Enchant Time: the skill duration is increased. Effect 2.	+16 Time	Increases the duration.
1204	117	Wind Walk	Temporarily increases Speed. Enchant Time: the skill duration is increased. Effect 2.	+17 Time	Increases the duration.
1204	118	Wind Walk	Temporarily increases Speed. Enchant Time: the skill duration is increased. Effect 2.	+18 Time	Increases the duration.
1204	119	Wind Walk	Temporarily increases Speed. Enchant Time: the skill duration is increased. Effect 2.	+19 Time	Increases the duration.
1204	120	Wind Walk	Temporarily increases Speed. Enchant Time: the skill duration is increased. Effect 2.	+20 Time	Increases the duration.
1204	121	Wind Walk	Temporarily increases Speed. Enchant Time: the skill duration is increased. Effect 2.	+21 Time	Increases the duration.
1204	122	Wind Walk	Temporarily increases Speed. Enchant Time: the skill duration is increased. Effect 2.	+22 Time	Increases the duration.
1204	123	Wind Walk	Temporarily increases Speed. Enchant Time: the skill duration is increased. Effect 2.	+23 Time	Increases the duration.
1204	124	Wind Walk	Temporarily increases Speed. Enchant Time: the skill duration is increased. Effect 2.	+24 Time	Increases the duration.
1204	125	Wind Walk	Temporarily increases Speed. Enchant Time: the skill duration is increased. Effect 2.	+25 Time	Increases the duration.
1204	126	Wind Walk	Temporarily increases Speed. Enchant Time: the skill duration is increased. Effect 2.	+26 Time	Increases the duration.
1204	127	Wind Walk	Temporarily increases Speed. Enchant Time: the skill duration is increased. Effect 2.	+27 Time	Increases the duration.
1204	128	Wind Walk	Temporarily increases Speed. Enchant Time: the skill duration is increased. Effect 2.	+28 Time	Increases the duration.
1204	129	Wind Walk	Temporarily increases Speed. Enchant Time: the skill duration is increased. Effect 2.	+29 Time	Increases the duration.
1204	130	Wind Walk	Temporarily increases Speed. Enchant Time: the skill duration is increased. Effect 2.	+30 Time	Increases the duration.
1204	141	Wind Walk	Temporarily increases Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1204	142	Wind Walk	Temporarily increases Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+2 Cost	MP consumption decreases.
1204	143	Wind Walk	Temporarily increases Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+3 Cost	MP consumption decreases.
1204	144	Wind Walk	Temporarily increases Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+4 Cost	MP consumption decreases.
1204	145	Wind Walk	Temporarily increases Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+5 Cost	MP consumption decreases.
1204	146	Wind Walk	Temporarily increases Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+6 Cost	MP consumption decreases.
1204	147	Wind Walk	Temporarily increases Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+7 Cost	MP consumption decreases.
1204	148	Wind Walk	Temporarily increases Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+8 Cost	MP consumption decreases.
1204	149	Wind Walk	Temporarily increases Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+9 Cost	MP consumption decreases.
1204	150	Wind Walk	Temporarily increases Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+10 Cost	MP consumption decreases.
1204	151	Wind Walk	Temporarily increases Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+11 Cost	MP consumption decreases.
1204	152	Wind Walk	Temporarily increases Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+12 Cost	MP consumption decreases.
1204	153	Wind Walk	Temporarily increases Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+13 Cost	MP consumption decreases.
1204	154	Wind Walk	Temporarily increases Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+14 Cost	MP consumption decreases.
1204	155	Wind Walk	Temporarily increases Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+15 Cost	MP consumption decreases.
1204	156	Wind Walk	Temporarily increases Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+16 Cost	MP consumption decreases.
1204	157	Wind Walk	Temporarily increases Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+17 Cost	MP consumption decreases.
1204	158	Wind Walk	Temporarily increases Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+18 Cost	MP consumption decreases.
1204	159	Wind Walk	Temporarily increases Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+19 Cost	MP consumption decreases.
1204	160	Wind Walk	Temporarily increases Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+20 Cost	MP consumption decreases.
1204	161	Wind Walk	Temporarily increases Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+21 Cost	MP consumption decreases.
1204	162	Wind Walk	Temporarily increases Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+22 Cost	MP consumption decreases.
1204	163	Wind Walk	Temporarily increases Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+23 Cost	MP consumption decreases.
1204	164	Wind Walk	Temporarily increases Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+24 Cost	MP consumption decreases.
1204	165	Wind Walk	Temporarily increases Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+25 Cost	MP consumption decreases.
1204	166	Wind Walk	Temporarily increases Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+26 Cost	MP consumption decreases.
1204	167	Wind Walk	Temporarily increases Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+27 Cost	MP consumption decreases.
1204	168	Wind Walk	Temporarily increases Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+28 Cost	MP consumption decreases.
1204	169	Wind Walk	Temporarily increases Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+29 Cost	MP consumption decreases.
1204	170	Wind Walk	Temporarily increases Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+30 Cost	MP consumption decreases.
1206	1	Wind Shackle	Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 1.	none	none
1206	2	Wind Shackle	Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 2.	none	none
1206	3	Wind Shackle	Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 2.	none	none
1206	4	Wind Shackle	Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 2.	none	none
1206	5	Wind Shackle	Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 2.	none	none
1206	6	Wind Shackle	Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 3.	none	none
1206	7	Wind Shackle	Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 3.	none	none
1206	8	Wind Shackle	Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 3.	none	none
1206	9	Wind Shackle	Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 3.	none	none
1206	10	Wind Shackle	Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 3.	none	none
1206	11	Wind Shackle	Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 3.	none	none
1206	12	Wind Shackle	Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 3.	none	none
1206	13	Wind Shackle	Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 3.	none	none
1206	14	Wind Shackle	Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 3.	none	none
1206	15	Wind Shackle	Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 3.	none	none
1206	16	Wind Shackle	Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 3.	none	none
1206	17	Wind Shackle	Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 3.	none	none
1206	18	Wind Shackle	Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 3.	none	none
1206	19	Wind Shackle	Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 3.	none	none
1206	101	Wind Shackle	Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Chance: the success rate is increased.  Effect 3.	+1 Chance	Maximizes the skill's success rate. Success rate increases.
1206	102	Wind Shackle	Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Chance: the success rate is increased.  Effect 3.	+2 Chance	Success rate increases.
1206	103	Wind Shackle	Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Chance: the success rate is increased.  Effect 3.	+3 Chance	Success rate increases.
1206	104	Wind Shackle	Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Chance: the success rate is increased.  Effect 3.	+4 Chance	Success rate increases.
1206	105	Wind Shackle	Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Chance: the success rate is increased.  Effect 3.	+5 Chance	Success rate increases.
1206	106	Wind Shackle	Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Chance: the success rate is increased.  Effect 3.	+6 Chance	Success rate increases.
1206	107	Wind Shackle	Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Chance: the success rate is increased.  Effect 3.	+7 Chance	Success rate increases.
1206	108	Wind Shackle	Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Chance: the success rate is increased.  Effect 3.	+8 Chance	Success rate increases.
1206	109	Wind Shackle	Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Chance: the success rate is increased.  Effect 3.	+9 Chance	Success rate increases.
1206	110	Wind Shackle	Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Chance: the success rate is increased.  Effect 3.	+10 Chance	Success rate increases.
1206	111	Wind Shackle	Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Chance: the success rate is increased.  Effect 3.	+11 Chance	Success rate increases.
1206	112	Wind Shackle	Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Chance: the success rate is increased.  Effect 3.	+12 Chance	Success rate increases.
1206	113	Wind Shackle	Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Chance: the success rate is increased.  Effect 3.	+13 Chance	Success rate increases.
1206	114	Wind Shackle	Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Chance: the success rate is increased.  Effect 3.	+14 Chance	Success rate increases.
1206	115	Wind Shackle	Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Chance: the success rate is increased.  Effect 3.	+15 Chance	Success rate increases.
1206	116	Wind Shackle	Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Chance: the success rate is increased.  Effect 3.	+16 Chance	Success rate increases.
1206	117	Wind Shackle	Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Chance: the success rate is increased.  Effect 3.	+17 Chance	Success rate increases.
1206	118	Wind Shackle	Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Chance: the success rate is increased.  Effect 3.	+18 Chance	Success rate increases.
1206	119	Wind Shackle	Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Chance: the success rate is increased.  Effect 3.	+19 Chance	Success rate increases.
1206	120	Wind Shackle	Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Chance: the success rate is increased.  Effect 3.	+20 Chance	Success rate increases.
1206	121	Wind Shackle	Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Chance: the success rate is increased.  Effect 3.	+21 Chance	Success rate increases.
1206	122	Wind Shackle	Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Chance: the success rate is increased.  Effect 3.	+22 Chance	Success rate increases.
1206	123	Wind Shackle	Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Chance: the success rate is increased.  Effect 3.	+23 Chance	Success rate increases.
1206	124	Wind Shackle	Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Chance: the success rate is increased.  Effect 3.	+24 Chance	Success rate increases.
1206	125	Wind Shackle	Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Chance: the success rate is increased.  Effect 3.	+25 Chance	Success rate increases.
1206	126	Wind Shackle	Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Chance: the success rate is increased.  Effect 3.	+26 Chance	Success rate increases.
1206	127	Wind Shackle	Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Chance: the success rate is increased.  Effect 3.	+27 Chance	Success rate increases.
1206	128	Wind Shackle	Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Chance: the success rate is increased.  Effect 3.	+28 Chance	Success rate increases.
1206	129	Wind Shackle	Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Chance: the success rate is increased.  Effect 3.	+29 Chance	Success rate increases.
1206	130	Wind Shackle	Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Chance: the success rate is increased.  Effect 3.	+30 Chance	Success rate increases.
1206	141	Wind Shackle	Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Cost: MP consumption is decreased.  Effect 3.	+1 Cost	Maximizes the skill's efficiency. Decreases MP consumption.
1206	142	Wind Shackle	Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Cost: MP consumption is decreased.  Effect 3.	+2 Cost	MP consumption decreases.
1206	143	Wind Shackle	Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Cost: MP consumption is decreased.  Effect 3.	+3 Cost	MP consumption decreases.
1206	144	Wind Shackle	Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Cost: MP consumption is decreased.  Effect 3.	+4 Cost	MP consumption decreases.
1206	145	Wind Shackle	Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Cost: MP consumption is decreased.  Effect 3.	+5 Cost	MP consumption decreases.
1206	146	Wind Shackle	Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Cost: MP consumption is decreased.  Effect 3.	+6 Cost	MP consumption decreases.
1206	147	Wind Shackle	Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Cost: MP consumption is decreased.  Effect 3.	+7 Cost	MP consumption decreases.
1206	148	Wind Shackle	Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Cost: MP consumption is decreased.  Effect 3.	+8 Cost	MP consumption decreases.
1206	149	Wind Shackle	Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Cost: MP consumption is decreased.  Effect 3.	+9 Cost	MP consumption decreases.
1206	150	Wind Shackle	Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Cost: MP consumption is decreased.  Effect 3.	+10 Cost	MP consumption decreases.
1206	151	Wind Shackle	Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Cost: MP consumption is decreased.  Effect 3.	+11 Cost	MP consumption decreases.
1206	152	Wind Shackle	Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Cost: MP consumption is decreased.  Effect 3.	+12 Cost	MP consumption decreases.
1206	153	Wind Shackle	Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Cost: MP consumption is decreased.  Effect 3.	+13 Cost	MP consumption decreases.
1206	154	Wind Shackle	Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Cost: MP consumption is decreased.  Effect 3.	+14 Cost	MP consumption decreases.
1206	155	Wind Shackle	Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Cost: MP consumption is decreased.  Effect 3.	+15 Cost	MP consumption decreases.
1206	156	Wind Shackle	Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Cost: MP consumption is decreased.  Effect 3.	+16 Cost	MP consumption decreases.
1206	157	Wind Shackle	Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Cost: MP consumption is decreased.  Effect 3.	+17 Cost	MP consumption decreases.
1206	158	Wind Shackle	Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Cost: MP consumption is decreased.  Effect 3.	+18 Cost	MP consumption decreases.
1206	159	Wind Shackle	Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Cost: MP consumption is decreased.  Effect 3.	+19 Cost	MP consumption decreases.
1206	160	Wind Shackle	Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Cost: MP consumption is decreased.  Effect 3.	+20 Cost	MP consumption decreases.
1206	161	Wind Shackle	Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Cost: MP consumption is decreased.  Effect 3.	+21 Cost	MP consumption decreases.
1206	162	Wind Shackle	Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Cost: MP consumption is decreased.  Effect 3.	+22 Cost	MP consumption decreases.
1206	163	Wind Shackle	Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Cost: MP consumption is decreased.  Effect 3.	+23 Cost	MP consumption decreases.
1206	164	Wind Shackle	Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Cost: MP consumption is decreased.  Effect 3.	+24 Cost	MP consumption decreases.
1206	165	Wind Shackle	Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Cost: MP consumption is decreased.  Effect 3.	+25 Cost	MP consumption decreases.
1206	166	Wind Shackle	Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Cost: MP consumption is decreased.  Effect 3.	+26 Cost	MP consumption decreases.
1206	167	Wind Shackle	Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Cost: MP consumption is decreased.  Effect 3.	+27 Cost	MP consumption decreases.
1206	168	Wind Shackle	Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Cost: MP consumption is decreased.  Effect 3.	+28 Cost	MP consumption decreases.
1206	169	Wind Shackle	Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Cost: MP consumption is decreased.  Effect 3.	+29 Cost	MP consumption decreases.
1206	170	Wind Shackle	Receives help from the Spirit of Wind reducing target's Atk. Spd.  Enchant Cost: MP consumption is decreased.  Effect 3.	+30 Cost	MP consumption decreases.
1216	1	Self Heal	Recover HP. Power 42.	none	none
1217	1	Greater Heal	Instantly restores lost HP and increases HP regeneration. Power 204. Effect 2.	none	none
1217	2	Greater Heal	Instantly restores lost HP and increases HP regeneration. Power 212. Effect 2.	none	none
1217	3	Greater Heal	Instantly restores lost HP and increases HP regeneration. Power 219. Effect 2.	none	none
1217	4	Greater Heal	Instantly restores lost HP and increases HP regeneration. Power 235. Effect 3.	none	none
1217	5	Greater Heal	Instantly restores lost HP and increases HP regeneration. Power 243. Effect 3.	none	none
1217	6	Greater Heal	Instantly restores lost HP and increases HP regeneration. Power 251. Effect 3.	none	none
1217	7	Greater Heal	Instantly restores lost HP and increases HP regeneration. Power 267. Effect 3.	none	none
1217	8	Greater Heal	Instantly restores lost HP and increases HP regeneration. Power 275. Effect 4.	none	none
1217	9	Greater Heal	Instantly restores lost HP and increases HP regeneration. Power 283. Effect 4.	none	none
1217	10	Greater Heal	Instantly restores lost HP and increases HP regeneration. Power 299. Effect 4.	none	none
1217	11	Greater Heal	Instantly restores lost HP and increases HP regeneration. Power 307. Effect 4.	none	none
1217	12	Greater Heal	Instantly restores lost HP and increases HP regeneration. Power 316. Effect 4.	none	none
1217	13	Greater Heal	Instantly restores lost HP and increases HP regeneration. Power 332. Effect 4.	none	none
1217	14	Greater Heal	Instantly restores lost HP and increases HP regeneration. Power 340. Effect 4.	none	none
1217	15	Greater Heal	Instantly restores lost HP and increases HP regeneration. Power 348. Effect 5.	none	none
1217	16	Greater Heal	Instantly restores lost HP and increases HP regeneration. Power 356. Effect 5.	none	none
1217	17	Greater Heal	Instantly restores lost HP and increases HP regeneration. Power 364. Effect 5.	none	none
1217	18	Greater Heal	Instantly restores lost HP and increases HP regeneration. Power 372. Effect 5.	none	none
1217	19	Greater Heal	Instantly restores lost HP and increases HP regeneration. Power 380. Effect 5.	none	none
1217	20	Greater Heal	Instantly restores lost HP and increases HP regeneration. Power 387. Effect 5.	none	none
1217	21	Greater Heal	Instantly restores lost HP and increases HP regeneration. Power 395. Effect 5.	none	none
1217	22	Greater Heal	Instantly restores lost HP and increases HP regeneration. Power 402. Effect 5.	none	none
1217	23	Greater Heal	Instantly restores lost HP and increases HP regeneration. Power 410. Effect 6.	none	none
1217	24	Greater Heal	Instantly restores lost HP and increases HP regeneration. Power 417. Effect 6.	none	none
1217	25	Greater Heal	Instantly restores lost HP and increases HP regeneration. Power 424. Effect 6.	none	none
1217	26	Greater Heal	Instantly restores lost HP and increases HP regeneration. Power 431. Effect 6.	none	none
1217	27	Greater Heal	Instantly restores lost HP and increases HP regeneration. Power 437. Effect 6.	none	none
1217	28	Greater Heal	Instantly restores lost HP and increases HP regeneration. Power 444. Effect 6.	none	none
1217	29	Greater Heal	Instantly restores lost HP and increases HP regeneration. Power 450. Effect 6.	none	none
1217	30	Greater Heal	Instantly restores lost HP and increases HP regeneration. Power 456. Effect 6.	none	none
1217	31	Greater Heal	Instantly restores lost HP and increases HP regeneration. Power 462. Effect 6.	none	none
1217	32	Greater Heal	Instantly restores lost HP and increases HP regeneration. Power 467. Effect 7.	none	none
1217	33	Greater Heal	Instantly restores lost HP and increases HP regeneration. Power 472. Effect 7.	none	none
1217	101	Greater Heal	Instantly restores lost HP and increases HP regeneration. Enchant Power: the power is increased. Power 477. Effect 7.	+1 Power	Maximizes power of skill. Power Increases.
1217	102	Greater Heal	Instantly restores lost HP and increases HP regeneration. Enchant Power: the power is increased. Power 482. Effect 7.	+2 Power	The power is increased.
1217	103	Greater Heal	Instantly restores lost HP and increases HP regeneration. Enchant Power: the power is increased. Power 487. Effect 7.	+3 Power	The power is increased.
1217	104	Greater Heal	Instantly restores lost HP and increases HP regeneration. Enchant Power: the power is increased. Power 493. Effect 7.	+4 Power	The power is increased.
1217	105	Greater Heal	Instantly restores lost HP and increases HP regeneration. Enchant Power: the power is increased. Power 498. Effect 7.	+5 Power	The power is increased.
1217	106	Greater Heal	Instantly restores lost HP and increases HP regeneration. Enchant Power: the power is increased. Power 503. Effect 7.	+6 Power	The power is increased.
1217	107	Greater Heal	Instantly restores lost HP and increases HP regeneration. Enchant Power: the power is increased. Power 509. Effect 7.	+7 Power	The power is increased.
1217	108	Greater Heal	Instantly restores lost HP and increases HP regeneration. Enchant Power: the power is increased. Power 514. Effect 7.	+8 Power	The power is increased.
1217	109	Greater Heal	Instantly restores lost HP and increases HP regeneration. Enchant Power: the power is increased. Power 519. Effect 7.	+9 Power	The power is increased.
1217	110	Greater Heal	Instantly restores lost HP and increases HP regeneration. Enchant Power: the power is increased. Power 525. Effect 7.	+10 Power	The power is increased.
1217	111	Greater Heal	Instantly restores lost HP and increases HP regeneration. Enchant Power: the power is increased. Power 530. Effect 7.	+11 Power	The power is increased.
1217	112	Greater Heal	Instantly restores lost HP and increases HP regeneration. Enchant Power: the power is increased. Power 535. Effect 7.	+12 Power	The power is increased.
1217	113	Greater Heal	Instantly restores lost HP and increases HP regeneration. Enchant Power: the power is increased. Power 540. Effect 7.	+13 Power	The power is increased.
1217	114	Greater Heal	Instantly restores lost HP and increases HP regeneration. Enchant Power: the power is increased. Power 546. Effect 7.	+14 Power	The power is increased.
1217	115	Greater Heal	Instantly restores lost HP and increases HP regeneration. Enchant Power: the power is increased. Power 551. Effect 7.	+15 Power	The power is increased.
1217	116	Greater Heal	Instantly restores lost HP and increases HP regeneration. Enchant Power: the power is increased. Power 556. Effect 7.	+16 Power	The power is increased.
1217	117	Greater Heal	Instantly restores lost HP and increases HP regeneration. Enchant Power: the power is increased. Power 562. Effect 7.	+17 Power	The power is increased.
1217	118	Greater Heal	Instantly restores lost HP and increases HP regeneration. Enchant Power: the power is increased. Power 567. Effect 7.	+18 Power	The power is increased.
1217	119	Greater Heal	Instantly restores lost HP and increases HP regeneration. Enchant Power: the power is increased. Power 572. Effect 7.	+19 Power	The power is increased.
1217	120	Greater Heal	Instantly restores lost HP and increases HP regeneration. Enchant Power: the power is increased. Power 578. Effect 7.	+20 Power	The power is increased.
1217	121	Greater Heal	Instantly restores lost HP and increases HP regeneration. Enchant Power: the power is increased. Power 583. Effect 7.	+21 Power	The power is increased.
1217	122	Greater Heal	Instantly restores lost HP and increases HP regeneration. Enchant Power: the power is increased. Power 588. Effect 7.	+22 Power	The power is increased.
1217	123	Greater Heal	Instantly restores lost HP and increases HP regeneration. Enchant Power: the power is increased. Power 593. Effect 7.	+23 Power	The power is increased.
1217	124	Greater Heal	Instantly restores lost HP and increases HP regeneration. Enchant Power: the power is increased. Power 599. Effect 7.	+24 Power	The power is increased.
1217	125	Greater Heal	Instantly restores lost HP and increases HP regeneration. Enchant Power: the power is increased. Power 604. Effect 7.	+25 Power	The power is increased.
1217	126	Greater Heal	Instantly restores lost HP and increases HP regeneration. Enchant Power: the power is increased. Power 609. Effect 7.	+26 Power	The power is increased.
1217	127	Greater Heal	Instantly restores lost HP and increases HP regeneration. Enchant Power: the power is increased. Power 615. Effect 7.	+27 Power	The power is increased.
1217	128	Greater Heal	Instantly restores lost HP and increases HP regeneration. Enchant Power: the power is increased. Power 620. Effect 7.	+28 Power	The power is increased.
1217	129	Greater Heal	Instantly restores lost HP and increases HP regeneration. Enchant Power: the power is increased. Power 625. Effect 7.	+29 Power	The power is increased.
1217	130	Greater Heal	Instantly restores lost HP and increases HP regeneration. Enchant Power: the power is increased. Power 631. Effect 7.	+30 Power	The power is increased.
1217	141	Greater Heal	Instantly restores lost HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 472. Effect 7.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1217	142	Greater Heal	Instantly restores lost HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 472. Effect 7.	+2 Cost	MP consumption decreases.
1217	143	Greater Heal	Instantly restores lost HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 472. Effect 7.	+3 Cost	MP consumption decreases.
1217	144	Greater Heal	Instantly restores lost HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 472. Effect 7.	+4 Cost	MP consumption decreases.
1217	145	Greater Heal	Instantly restores lost HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 472. Effect 7.	+5 Cost	MP consumption decreases.
1217	146	Greater Heal	Instantly restores lost HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 472. Effect 7.	+6 Cost	MP consumption decreases.
1217	147	Greater Heal	Instantly restores lost HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 472. Effect 7.	+7 Cost	MP consumption decreases.
1217	148	Greater Heal	Instantly restores lost HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 472. Effect 7.	+8 Cost	MP consumption decreases.
1217	149	Greater Heal	Instantly restores lost HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 472. Effect 7.	+9 Cost	MP consumption decreases.
1217	150	Greater Heal	Instantly restores lost HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 472. Effect 7.	+10 Cost	MP consumption decreases.
1217	151	Greater Heal	Instantly restores lost HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 472. Effect 7.	+11 Cost	MP consumption decreases.
1217	152	Greater Heal	Instantly restores lost HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 472. Effect 7.	+12 Cost	MP consumption decreases.
1217	153	Greater Heal	Instantly restores lost HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 472. Effect 7.	+13 Cost	MP consumption decreases.
1217	154	Greater Heal	Instantly restores lost HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 472. Effect 7.	+14 Cost	MP consumption decreases.
1217	155	Greater Heal	Instantly restores lost HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 472. Effect 7.	+15 Cost	MP consumption decreases.
1217	156	Greater Heal	Instantly restores lost HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 472. Effect 7.	+16 Cost	MP consumption decreases.
1217	157	Greater Heal	Instantly restores lost HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 472. Effect 7.	+17 Cost	MP consumption decreases.
1217	158	Greater Heal	Instantly restores lost HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 472. Effect 7.	+18 Cost	MP consumption decreases.
1217	159	Greater Heal	Instantly restores lost HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 472. Effect 7.	+19 Cost	MP consumption decreases.
1217	160	Greater Heal	Instantly restores lost HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 472. Effect 7.	+20 Cost	MP consumption decreases.
1217	161	Greater Heal	Instantly restores lost HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 472. Effect 7.	+21 Cost	MP consumption decreases.
1217	162	Greater Heal	Instantly restores lost HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 472. Effect 7.	+22 Cost	MP consumption decreases.
1217	163	Greater Heal	Instantly restores lost HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 472. Effect 7.	+23 Cost	MP consumption decreases.
1217	164	Greater Heal	Instantly restores lost HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 472. Effect 7.	+24 Cost	MP consumption decreases.
1217	165	Greater Heal	Instantly restores lost HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 472. Effect 7.	+25 Cost	MP consumption decreases.
1217	166	Greater Heal	Instantly restores lost HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 472. Effect 7.	+26 Cost	MP consumption decreases.
1217	167	Greater Heal	Instantly restores lost HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 472. Effect 7.	+27 Cost	MP consumption decreases.
1217	168	Greater Heal	Instantly restores lost HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 472. Effect 7.	+28 Cost	MP consumption decreases.
1217	169	Greater Heal	Instantly restores lost HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 472. Effect 7.	+29 Cost	MP consumption decreases.
1217	170	Greater Heal	Instantly restores lost HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 472. Effect 7.	+30 Cost	MP consumption decreases.
1218	1	Greater Battle Heal	Restores one's HP quickly. Power 371.	none	none
1218	2	Greater Battle Heal	Restores one's HP quickly. Power 384.	none	none
1218	3	Greater Battle Heal	Restores one's HP quickly. Power 398.	none	none
1218	4	Greater Battle Heal	Restores one's HP quickly. Power 426.	none	none
1218	5	Greater Battle Heal	Restores one's HP quickly. Power 441.	none	none
1218	6	Greater Battle Heal	Restores one's HP quickly. Power 455.	none	none
1218	7	Greater Battle Heal	Restores one's HP quickly. Power 484.	none	none
1218	8	Greater Battle Heal	Restores one's HP quickly. Power 499.	none	none
1218	9	Greater Battle Heal	Restores one's HP quickly. Power 514.	none	none
1218	10	Greater Battle Heal	Restores one's HP quickly. Power 544.	none	none
1218	11	Greater Battle Heal	Restores one's HP quickly. Power 559.	none	none
1218	12	Greater Battle Heal	Restores one's HP quickly. Power 574.	none	none
1218	13	Greater Battle Heal	Restores one's HP quickly. Power 603.	none	none
1218	14	Greater Battle Heal	Restores one's HP quickly. Power 618.	none	none
1218	15	Greater Battle Heal	Restores one's HP quickly. Power 633.	none	none
1218	16	Greater Battle Heal	Restores one's HP quickly. Power 647.	none	none
1218	17	Greater Battle Heal	Restores one's HP quickly. Power 662.	none	none
1218	18	Greater Battle Heal	Restores one's HP quickly. Power 676.	none	none
1218	19	Greater Battle Heal	Restores one's HP quickly. Power 690.	none	none
1218	20	Greater Battle Heal	Restores one's HP quickly. Power 704.	none	none
1218	21	Greater Battle Heal	Restores one's HP quickly. Power 718.	none	none
1218	22	Greater Battle Heal	Restores one's HP quickly. Power 731.	none	none
1218	23	Greater Battle Heal	Restores one's HP quickly. Power 745.	none	none
1218	24	Greater Battle Heal	Restores one's HP quickly. Power 758.	none	none
1218	25	Greater Battle Heal	Restores one's HP quickly. Power 770.	none	none
1218	26	Greater Battle Heal	Restores one's HP quickly. Power 783.	none	none
1218	27	Greater Battle Heal	Restores one's HP quickly. Power 795.	none	none
1218	28	Greater Battle Heal	Restores one's HP quickly. Power 806.	none	none
1218	29	Greater Battle Heal	Restores one's HP quickly. Power 817.	none	none
1218	30	Greater Battle Heal	Restores one's HP quickly. Power 828.	none	none
1218	31	Greater Battle Heal	Restores one's HP quickly. Power 839.	none	none
1218	32	Greater Battle Heal	Restores one's HP quickly. Power 849.	none	none
1218	33	Greater Battle Heal	Restores one's HP quickly. Power 858.	none	none
1218	101	Greater Battle Heal	Quickly restores character's HP. Enchant Power: the power is increased. Power 863.	+1 Power	Maximizes power of skill. Power Increases.
1218	102	Greater Battle Heal	Quickly restores character's HP. Enchant Power: the power is increased. Power 868.	+2 Power	The power is increased.
1218	103	Greater Battle Heal	Quickly restores character's HP. Enchant Power: the power is increased. Power 873.	+3 Power	The power is increased.
1218	104	Greater Battle Heal	Quickly restores character's HP. Enchant Power: the power is increased. Power 878.	+4 Power	The power is increased.
1218	105	Greater Battle Heal	Quickly restores character's HP. Enchant Power: the power is increased. Power 883.	+5 Power	The power is increased.
1218	106	Greater Battle Heal	Quickly restores character's HP. Enchant Power: the power is increased. Power 887.	+6 Power	The power is increased.
1218	107	Greater Battle Heal	Quickly restores character's HP. Enchant Power: the power is increased. Power 892.	+7 Power	The power is increased.
1218	108	Greater Battle Heal	Quickly restores character's HP. Enchant Power: the power is increased. Power 897.	+8 Power	The power is increased.
1218	109	Greater Battle Heal	Quickly restores character's HP. Enchant Power: the power is increased. Power 902.	+9 Power	The power is increased.
1218	110	Greater Battle Heal	Quickly restores character's HP. Enchant Power: the power is increased. Power 907.	+10 Power	The power is increased.
1218	111	Greater Battle Heal	Quickly restores character's HP. Enchant Power: the power is increased. Power 912.	+11 Power	The power is increased.
1218	112	Greater Battle Heal	Quickly restores character's HP. Enchant Power: the power is increased. Power 917.	+12 Power	The power is increased.
1218	113	Greater Battle Heal	Quickly restores character's HP. Enchant Power: the power is increased. Power 921.	+13 Power	The power is increased.
1218	114	Greater Battle Heal	Quickly restores character's HP. Enchant Power: the power is increased. Power 926.	+14 Power	The power is increased.
1218	115	Greater Battle Heal	Quickly restores character's HP. Enchant Power: the power is increased. Power 931.	+15 Power	The power is increased.
1218	116	Greater Battle Heal	Quickly restores character's HP. Enchant Power: the power is increased. Power 936.	+16 Power	The power is increased.
1218	117	Greater Battle Heal	Quickly restores character's HP. Enchant Power: the power is increased. Power 941.	+17 Power	The power is increased.
1218	118	Greater Battle Heal	Quickly restores character's HP. Enchant Power: the power is increased. Power 946.	+18 Power	The power is increased.
1218	119	Greater Battle Heal	Quickly restores character's HP. Enchant Power: the power is increased. Power 950.	+19 Power	The power is increased.
1218	120	Greater Battle Heal	Quickly restores character's HP. Enchant Power: the power is increased. Power 955.	+20 Power	The power is increased.
1218	121	Greater Battle Heal	Quickly restores character's HP. Enchant Power: the power is increased. Power 960.	+21 Power	The power is increased.
1218	122	Greater Battle Heal	Quickly restores character's HP. Enchant Power: the power is increased. Power 965.	+22 Power	The power is increased.
1218	123	Greater Battle Heal	Quickly restores character's HP. Enchant Power: the power is increased. Power 970.	+23 Power	The power is increased.
1218	124	Greater Battle Heal	Quickly restores character's HP. Enchant Power: the power is increased. Power 975.	+24 Power	The power is increased.
1218	125	Greater Battle Heal	Quickly restores character's HP. Enchant Power: the power is increased. Power 980.	+25 Power	The power is increased.
1218	126	Greater Battle Heal	Quickly restores character's HP. Enchant Power: the power is increased. Power 984.	+26 Power	The power is increased.
1218	127	Greater Battle Heal	Quickly restores character's HP. Enchant Power: the power is increased. Power 989.	+27 Power	The power is increased.
1218	128	Greater Battle Heal	Quickly restores character's HP. Enchant Power: the power is increased. Power 994.	+28 Power	The power is increased.
1218	129	Greater Battle Heal	Quickly restores character's HP. Enchant Power: the power is increased. Power 999.	+29 Power	The power is increased.
1218	130	Greater Battle Heal	Quickly restores character's HP. Enchant Power: the power is increased. Power 1004.	+30 Power	The power is increased.
1218	141	Greater Battle Heal	Restores one's HP quickly. Enchant Cost: MP consumption is decreased. Power 858.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1218	142	Greater Battle Heal	Restores one's HP quickly. Enchant Cost: MP consumption is decreased. Power 858.	+2 Cost	MP consumption decreases.
1218	143	Greater Battle Heal	Restores one's HP quickly. Enchant Cost: MP consumption is decreased. Power 858.	+3 Cost	MP consumption decreases.
1218	144	Greater Battle Heal	Restores one's HP quickly. Enchant Cost: MP consumption is decreased. Power 858.	+4 Cost	MP consumption decreases.
1218	145	Greater Battle Heal	Restores one's HP quickly. Enchant Cost: MP consumption is decreased. Power 858.	+5 Cost	MP consumption decreases.
1218	146	Greater Battle Heal	Restores one's HP quickly. Enchant Cost: MP consumption is decreased. Power 858.	+6 Cost	MP consumption decreases.
1218	147	Greater Battle Heal	Restores one's HP quickly. Enchant Cost: MP consumption is decreased. Power 858.	+7 Cost	MP consumption decreases.
1218	148	Greater Battle Heal	Restores one's HP quickly. Enchant Cost: MP consumption is decreased. Power 858.	+8 Cost	MP consumption decreases.
1218	149	Greater Battle Heal	Restores one's HP quickly. Enchant Cost: MP consumption is decreased. Power 858.	+9 Cost	MP consumption decreases.
1218	150	Greater Battle Heal	Restores one's HP quickly. Enchant Cost: MP consumption is decreased. Power 858.	+10 Cost	MP consumption decreases.
1218	151	Greater Battle Heal	Restores one's HP quickly. Enchant Cost: MP consumption is decreased. Power 858.	+11 Cost	MP consumption decreases.
1218	152	Greater Battle Heal	Restores one's HP quickly. Enchant Cost: MP consumption is decreased. Power 858.	+12 Cost	MP consumption decreases.
1218	153	Greater Battle Heal	Restores one's HP quickly. Enchant Cost: MP consumption is decreased. Power 858.	+13 Cost	MP consumption decreases.
1218	154	Greater Battle Heal	Restores one's HP quickly. Enchant Cost: MP consumption is decreased. Power 858.	+14 Cost	MP consumption decreases.
1218	155	Greater Battle Heal	Restores one's HP quickly. Enchant Cost: MP consumption is decreased. Power 858.	+15 Cost	MP consumption decreases.
1218	156	Greater Battle Heal	Restores one's HP quickly. Enchant Cost: MP consumption is decreased. Power 858.	+16 Cost	MP consumption decreases.
1218	157	Greater Battle Heal	Restores one's HP quickly. Enchant Cost: MP consumption is decreased. Power 858.	+17 Cost	MP consumption decreases.
1218	158	Greater Battle Heal	Restores one's HP quickly. Enchant Cost: MP consumption is decreased. Power 858.	+18 Cost	MP consumption decreases.
1218	159	Greater Battle Heal	Restores one's HP quickly. Enchant Cost: MP consumption is decreased. Power 858.	+19 Cost	MP consumption decreases.
1218	160	Greater Battle Heal	Restores one's HP quickly. Enchant Cost: MP consumption is decreased. Power 858.	+20 Cost	MP consumption decreases.
1218	161	Greater Battle Heal	Restores one's HP quickly. Enchant Cost: MP consumption is decreased. Power 858.	+21 Cost	MP consumption decreases.
1218	162	Greater Battle Heal	Restores one's HP quickly. Enchant Cost: MP consumption is decreased. Power 858.	+22 Cost	MP consumption decreases.
1218	163	Greater Battle Heal	Restores one's HP quickly. Enchant Cost: MP consumption is decreased. Power 858.	+23 Cost	MP consumption decreases.
1218	164	Greater Battle Heal	Restores one's HP quickly. Enchant Cost: MP consumption is decreased. Power 858.	+24 Cost	MP consumption decreases.
1218	165	Greater Battle Heal	Restores one's HP quickly. Enchant Cost: MP consumption is decreased. Power 858.	+25 Cost	MP consumption decreases.
1218	166	Greater Battle Heal	Restores one's HP quickly. Enchant Cost: MP consumption is decreased. Power 858.	+26 Cost	MP consumption decreases.
1218	167	Greater Battle Heal	Restores one's HP quickly. Enchant Cost: MP consumption is decreased. Power 858.	+27 Cost	MP consumption decreases.
1218	168	Greater Battle Heal	Restores one's HP quickly. Enchant Cost: MP consumption is decreased. Power 858.	+28 Cost	MP consumption decreases.
1218	169	Greater Battle Heal	Restores one's HP quickly. Enchant Cost: MP consumption is decreased. Power 858.	+29 Cost	MP consumption decreases.
1218	170	Greater Battle Heal	Restores one's HP quickly. Enchant Cost: MP consumption is decreased. Power 858.	+30 Cost	MP consumption decreases.
1219	1	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Power 163. Effect 1.	none	none
1219	2	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Power 169. Effect 1.	none	none
1219	3	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Power 175. Effect 1.	none	none
1219	4	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Power 188. Effect 2.	none	none
1219	5	Greater Group Heal	Your  party instantly recovers their HP and gains increased HP regeneration. Power 194. Effect 2.	none	none
1219	6	Greater Group Heal	Your  party instantly recovers their HP and gains increased HP regeneration. Power 201. Effect 2.	none	none
1219	7	Greater Group Heal	Your  party instantly recovers their HP and gains increased HP regeneration. Power 213. Effect 2.	none	none
1219	8	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Power 220. Effect 2.	none	none
1219	9	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Power 226. Effect 3.	none	none
1219	10	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Power 240. Effect 3.	none	none
1219	11	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Power 246. Effect 3.	none	none
1219	12	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Power 253. Effect 3.	none	none
1219	13	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Power 266. Effect 3.	none	none
1219	14	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Power 272. Effect 4.	none	none
1219	15	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Power 279. Effect 4.	none	none
1219	16	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Power 285. Effect 4.	none	none
1219	17	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Power 291. Effect 4.	none	none
1219	18	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Power 298. Effect 4.	none	none
1219	19	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Power 304. Effect 4.	none	none
1219	20	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Power 310. Effect 4.	none	none
1219	21	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Power 316. Effect 4.	none	none
1219	22	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Power 322. Effect 4.	none	none
1219	23	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Power 328. Effect 4.	none	none
1219	24	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Power 334. Effect 4.	none	none
1219	25	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Power 339. Effect 4.	none	none
1219	26	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Power 345. Effect 4.	none	none
1219	27	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Power 350. Effect 5.	none	none
1219	28	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Power 355. Effect 5.	none	none
1219	29	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Power 360. Effect 5.	none	none
1219	30	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Power 365. Effect 5.	none	none
1219	31	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Power 369. Effect 5.	none	none
1219	32	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Power 374. Effect 5.	none	none
1219	33	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Power 378. Effect 5.	none	none
1219	101	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Enchant Power: the power is increased. Power 382. Effect 5.	+1 Power	Maximizes power of skill. Power Increases.
1219	102	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Enchant Power: the power is increased. Power 386. Effect 5.	+2 Power	The power is increased.
1219	103	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Enchant Power: the power is increased. Power 391. Effect 5.	+3 Power	The power is increased.
1219	104	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Enchant Power: the power is increased. Power 395. Effect 5.	+4 Power	The power is increased.
1219	105	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Enchant Power: the power is increased. Power 400. Effect 5.	+5 Power	The power is increased.
1219	106	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Enchant Power: the power is increased. Power 404. Effect 5.	+6 Power	The power is increased.
1219	107	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Enchant Power: the power is increased. Power 408. Effect 5.	+7 Power	The power is increased.
1219	108	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Enchant Power: the power is increased. Power 413. Effect 5.	+8 Power	The power is increased.
1219	109	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Enchant Power: the power is increased. Power 417. Effect 5.	+9 Power	The power is increased.
1219	110	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Enchant Power: the power is increased. Power 422. Effect 5.	+10 Power	The power is increased.
1219	111	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Enchant Power: the power is increased. Power 426. Effect 5.	+11 Power	The power is increased.
1219	112	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Enchant Power: the power is increased. Power 430. Effect 5.	+12 Power	The power is increased.
1219	113	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Enchant Power: the power is increased. Power 435. Effect 5.	+13 Power	The power is increased.
1219	114	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Enchant Power: the power is increased. Power 439. Effect 5.	+14 Power	The power is increased.
1219	115	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Enchant Power: the power is increased. Power 444. Effect 5.	+15 Power	The power is increased.
1219	116	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Enchant Power: the power is increased. Power 448. Effect 5.	+16 Power	The power is increased.
1219	117	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Enchant Power: the power is increased. Power 452. Effect 5.	+17 Power	The power is increased.
1219	118	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Enchant Power: the power is increased. Power 457. Effect 5.	+18 Power	The power is increased.
1219	119	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Enchant Power: the power is increased. Power 461. Effect 5.	+19 Power	The power is increased.
1219	120	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Enchant Power: the power is increased. Power 466. Effect 5.	+20 Power	The power is increased.
1219	121	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Enchant Power: the power is increased. Power 470. Effect 5.	+21 Power	The power is increased.
1219	122	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Enchant Power: the power is increased. Power 474. Effect 5.	+22 Power	The power is increased.
1219	123	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Enchant Power: the power is increased. Power 479. Effect 5.	+23 Power	The power is increased.
1219	124	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Enchant Power: the power is increased. Power 483. Effect 5.	+24 Power	The power is increased.
1219	125	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Enchant Power: the power is increased. Power 488. Effect 5.	+25 Power	The power is increased.
1219	126	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Enchant Power: the power is increased. Power 492. Effect 5.	+26 Power	The power is increased.
1219	127	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Enchant Power: the power is increased. Power 496. Effect 5.	+27 Power	The power is increased.
1219	128	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Enchant Power: the power is increased. Power 501. Effect 5.	+28 Power	The power is increased.
1219	129	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Enchant Power: the power is increased. Power 505. Effect 5.	+29 Power	The power is increased.
1219	130	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Enchant Power: the power is increased. Power 510. Effect 5.	+30 Power	The power is increased.
1219	141	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 378. Effect 5.	+1 Cost	Maximizes the skill's efficiency. Decreases MP consumption.
1219	142	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 378. Effect 5.	+2 Cost	MP consumption decreases.
1219	143	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 378. Effect 5.	+3 Cost	MP consumption decreases.
1219	144	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 378. Effect 5.	+4 Cost	MP consumption decreases.
1219	145	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 378. Effect 5.	+5 Cost	MP consumption decreases.
1219	146	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 378. Effect 5.	+6 Cost	MP consumption decreases.
1219	147	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 378. Effect 5.	+7 Cost	MP consumption decreases.
1219	148	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 378. Effect 5.	+8 Cost	MP consumption decreases.
1219	149	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 378. Effect 5.	+9 Cost	MP consumption decreases.
1219	150	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 378. Effect 5.	+10 Cost	MP consumption decreases.
1219	151	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 378. Effect 5.	+11 Cost	MP consumption decreases.
1219	152	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 378. Effect 5.	+12 Cost	MP consumption decreases.
1219	153	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 378. Effect 5.	+13 Cost	MP consumption decreases.
1219	154	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 378. Effect 5.	+14 Cost	MP consumption decreases.
1219	155	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 378. Effect 5.	+15 Cost	MP consumption decreases.
1219	156	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 378. Effect 5.	+16 Cost	MP consumption decreases.
1219	157	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 378. Effect 5.	+17 Cost	MP consumption decreases.
1219	158	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 378. Effect 5.	+18 Cost	MP consumption decreases.
1219	159	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 378. Effect 5.	+19 Cost	MP consumption decreases.
1219	160	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 378. Effect 5.	+20 Cost	MP consumption decreases.
1219	161	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 378. Effect 5.	+21 Cost	MP consumption decreases.
1219	162	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 378. Effect 5.	+22 Cost	MP consumption decreases.
1219	163	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 378. Effect 5.	+23 Cost	MP consumption decreases.
1219	164	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 378. Effect 5.	+24 Cost	MP consumption decreases.
1219	165	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 378. Effect 5.	+25 Cost	MP consumption decreases.
1219	166	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 378. Effect 5.	+26 Cost	MP consumption decreases.
1219	167	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 378. Effect 5.	+27 Cost	MP consumption decreases.
1219	168	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 378. Effect 5.	+28 Cost	MP consumption decreases.
1219	169	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 378. Effect 5.	+29 Cost	MP consumption decreases.
1219	170	Greater Group Heal	Your  party instantly recovers their HP and increases HP regeneration. Enchant Cost: MP consumption is decreased. Power 378. Effect 5.	+30 Cost	MP consumption decreases.
1220	1	Blaze	Causes your body to erupt in flames to send a ball of fire towards your target. Power 23.	none	none
1220	2	Blaze	Causes your body to erupt in flames to send a ball of fire towards your target. Power 26.	none	none
1220	3	Blaze	Causes your body to erupt in flames to send a ball of fire towards your target. Power 29.	none	none
1220	4	Blaze	Causes your body to erupt in flames to send a ball of fire towards your target. Power 32.	none	none
1220	5	Blaze	Causes your body to erupt in flames to send a ball of fire towards your target. Power 35.	none	none
1220	6	Blaze	Causes your body to erupt in flames to send a ball of fire towards your target. Power 38.	none	none
1220	7	Blaze	Causes your body to erupt in flames to send a ball of fire towards your target. Power 42.	none	none
1220	8	Blaze	Causes your body to erupt in flames to send a ball of fire towards your target. Power 44.	none	none
1222	1	Curse Chaos	Instantaneous curse that reduces enemy's Accuracy. Effect 2.	none	none
1222	2	Curse Chaos	Instantaneous curse that reduces enemy's Accuracy. Effect 3.	none	none
1222	3	Curse Chaos	Instantaneous curse that reduces enemy's Accuracy. Effect 3.	none	none
1222	4	Curse Chaos	Instantaneous curse that reduces enemy's Accuracy. Effect 3.	none	none
1222	5	Curse Chaos	Instantaneous curse that reduces enemy's Accuracy. Effect 3.	none	none
1222	6	Curse Chaos	Instantaneous curse that reduces enemy's Accuracy. Effect 3.	none	none
1222	7	Curse Chaos	Instantaneous curse that reduces enemy's Accuracy. Effect 3.	none	none
1222	8	Curse Chaos	Instantaneous curse that reduces enemy's Accuracy. Effect 3.	none	none
1222	9	Curse Chaos	Instantaneous curse that reduces enemy's Accuracy. Effect 3.	none	none
1222	10	Curse Chaos	Instantaneous curse that reduces enemy's Accuracy. Effect 3.	none	none
1222	11	Curse Chaos	Instantaneous curse that reduces enemy's Accuracy. Effect 3.	none	none
1222	12	Curse Chaos	Instantaneous curse that reduces enemy's Accuracy. Effect 3.	none	none
1222	13	Curse Chaos	Instantaneous curse that reduces enemy's Accuracy. Effect 3.	none	none
1222	14	Curse Chaos	Instantaneous curse that reduces enemy's Accuracy. Effect 3.	none	none
1222	15	Curse Chaos	Instantaneous curse that reduces enemy's Accuracy. Effect 3.	none	none
1222	101	Curse Chaos	Instantaneous curse that reduces an enemy's Accuracy.  Enchant Chance: the success rate is increased.  Effect 3.	+1 Chance	Maximizes the skill's success rate. Success rate increases.
1222	102	Curse Chaos	Instantaneous curse that reduces an enemy's Accuracy.  Enchant Chance: the success rate is increased.  Effect 3.	+2 Chance	Success rate increases.
1222	103	Curse Chaos	Instantaneous curse that reduces an enemy's Accuracy.  Enchant Chance: the success rate is increased.  Effect 3.	+3 Chance	Success rate increases.
1222	104	Curse Chaos	Instantaneous curse that reduces an enemy's Accuracy.  Enchant Chance: the success rate is increased.  Effect 3.	+4 Chance	Success rate increases.
1222	105	Curse Chaos	Instantaneous curse that reduces an enemy's Accuracy.  Enchant Chance: the success rate is increased.  Effect 3.	+5 Chance	Success rate increases.
1222	106	Curse Chaos	Instantaneous curse that reduces an enemy's Accuracy.  Enchant Chance: the success rate is increased.  Effect 3.	+6 Chance	Success rate increases.
1222	107	Curse Chaos	Instantaneous curse that reduces an enemy's Accuracy.  Enchant Chance: the success rate is increased.  Effect 3.	+7 Chance	Success rate increases.
1222	108	Curse Chaos	Instantaneous curse that reduces an enemy's Accuracy.  Enchant Chance: the success rate is increased.  Effect 3.	+8 Chance	Success rate increases.
1222	109	Curse Chaos	Instantaneous curse that reduces an enemy's Accuracy.  Enchant Chance: the success rate is increased.  Effect 3.	+9 Chance	Success rate increases.
1222	110	Curse Chaos	Instantaneous curse that reduces an enemy's Accuracy.  Enchant Chance: the success rate is increased.  Effect 3.	+10 Chance	Success rate increases.
1222	111	Curse Chaos	Instantaneous curse that reduces an enemy's Accuracy.  Enchant Chance: the success rate is increased.  Effect 3.	+11 Chance	Success rate increases.
1222	112	Curse Chaos	Instantaneous curse that reduces an enemy's Accuracy.  Enchant Chance: the success rate is increased.  Effect 3.	+12 Chance	Success rate increases.
1222	113	Curse Chaos	Instantaneous curse that reduces an enemy's Accuracy.  Enchant Chance: the success rate is increased.  Effect 3.	+13 Chance	Success rate increases.
1222	114	Curse Chaos	Instantaneous curse that reduces an enemy's Accuracy.  Enchant Chance: the success rate is increased.  Effect 3.	+14 Chance	Success rate increases.
1222	115	Curse Chaos	Instantaneous curse that reduces an enemy's Accuracy.  Enchant Chance: the success rate is increased.  Effect 3.	+15 Chance	Success rate increases.
1222	116	Curse Chaos	Instantaneous curse that reduces an enemy's Accuracy.  Enchant Chance: the success rate is increased.  Effect 3.	+16 Chance	Success rate increases.
1222	117	Curse Chaos	Instantaneous curse that reduces an enemy's Accuracy.  Enchant Chance: the success rate is increased.  Effect 3.	+17 Chance	Success rate increases.
1222	118	Curse Chaos	Instantaneous curse that reduces an enemy's Accuracy.  Enchant Chance: the success rate is increased.  Effect 3.	+18 Chance	Success rate increases.
1222	119	Curse Chaos	Instantaneous curse that reduces an enemy's Accuracy.  Enchant Chance: the success rate is increased.  Effect 3.	+19 Chance	Success rate increases.
1222	120	Curse Chaos	Instantaneous curse that reduces an enemy's Accuracy.  Enchant Chance: the success rate is increased.  Effect 3.	+20 Chance	Success rate increases.
1222	121	Curse Chaos	Instantaneous curse that reduces an enemy's Accuracy.  Enchant Chance: the success rate is increased.  Effect 3.	+21 Chance	Success rate increases.
1222	122	Curse Chaos	Instantaneous curse that reduces an enemy's Accuracy.  Enchant Chance: the success rate is increased.  Effect 3.	+22 Chance	Success rate increases.
1222	123	Curse Chaos	Instantaneous curse that reduces an enemy's Accuracy.  Enchant Chance: the success rate is increased.  Effect 3.	+23 Chance	Success rate increases.
1222	124	Curse Chaos	Instantaneous curse that reduces an enemy's Accuracy.  Enchant Chance: the success rate is increased.  Effect 3.	+24 Chance	Success rate increases.
1222	125	Curse Chaos	Instantaneous curse that reduces an enemy's Accuracy.  Enchant Chance: the success rate is increased.  Effect 3.	+25 Chance	Success rate increases.
1222	126	Curse Chaos	Instantaneous curse that reduces an enemy's Accuracy.  Enchant Chance: the success rate is increased.  Effect 3.	+26 Chance	Success rate increases.
1222	127	Curse Chaos	Instantaneous curse that reduces an enemy's Accuracy.  Enchant Chance: the success rate is increased.  Effect 3.	+27 Chance	Success rate increases.
1222	128	Curse Chaos	Instantaneous curse that reduces an enemy's Accuracy.  Enchant Chance: the success rate is increased.  Effect 3.	+28 Chance	Success rate increases.
1222	129	Curse Chaos	Instantaneous curse that reduces an enemy's Accuracy.  Enchant Chance: the success rate is increased.  Effect 3.	+29 Chance	Success rate increases.
1222	130	Curse Chaos	Instantaneous curse that reduces an enemy's Accuracy.  Enchant Chance: the success rate is increased.  Effect 3.	+30 Chance	Success rate increases.
1222	141	Curse Chaos	Instantaneous curse that reduces an enemy's Accuracy.  Enchant Cost: MP consumption is decreased.  Effect 3.	+1 Cost	Maximizes the skill's efficiency. Decreases MP consumption.
1222	142	Curse Chaos	Instantaneous curse that reduces an enemy's Accuracy.  Enchant Cost: MP consumption is decreased.  Effect 3.	+2 Cost	MP consumption decreases.
1222	143	Curse Chaos	Instantaneous curse that reduces an enemy's Accuracy.  Enchant Cost: MP consumption is decreased.  Effect 3.	+3 Cost	MP consumption decreases.
1222	144	Curse Chaos	Instantaneous curse that reduces an enemy's Accuracy.  Enchant Cost: MP consumption is decreased.  Effect 3.	+4 Cost	MP consumption decreases.
1222	145	Curse Chaos	Instantaneous curse that reduces an enemy's Accuracy.  Enchant Cost: MP consumption is decreased.  Effect 3.	+5 Cost	MP consumption decreases.
1222	146	Curse Chaos	Instantaneous curse that reduces an enemy's Accuracy.  Enchant Cost: MP consumption is decreased.  Effect 3.	+6 Cost	MP consumption decreases.
1222	147	Curse Chaos	Instantaneous curse that reduces an enemy's Accuracy.  Enchant Cost: MP consumption is decreased.  Effect 3.	+7 Cost	MP consumption decreases.
1222	148	Curse Chaos	Instantaneous curse that reduces an enemy's Accuracy.  Enchant Cost: MP consumption is decreased.  Effect 3.	+8 Cost	MP consumption decreases.
1222	149	Curse Chaos	Instantaneous curse that reduces an enemy's Accuracy.  Enchant Cost: MP consumption is decreased.  Effect 3.	+9 Cost	MP consumption decreases.
1222	150	Curse Chaos	Instantaneous curse that reduces an enemy's Accuracy.  Enchant Cost: MP consumption is decreased.  Effect 3.	+10 Cost	MP consumption decreases.
1222	151	Curse Chaos	Instantaneous curse that reduces an enemy's Accuracy.  Enchant Cost: MP consumption is decreased.  Effect 3.	+11 Cost	MP consumption decreases.
1222	152	Curse Chaos	Instantaneous curse that reduces an enemy's Accuracy.  Enchant Cost: MP consumption is decreased.  Effect 3.	+12 Cost	MP consumption decreases.
1222	153	Curse Chaos	Instantaneous curse that reduces an enemy's Accuracy.  Enchant Cost: MP consumption is decreased.  Effect 3.	+13 Cost	MP consumption decreases.
1222	154	Curse Chaos	Instantaneous curse that reduces an enemy's Accuracy.  Enchant Cost: MP consumption is decreased.  Effect 3.	+14 Cost	MP consumption decreases.
1222	155	Curse Chaos	Instantaneous curse that reduces an enemy's Accuracy.  Enchant Cost: MP consumption is decreased.  Effect 3.	+15 Cost	MP consumption decreases.
1222	156	Curse Chaos	Instantaneous curse that reduces an enemy's Accuracy.  Enchant Cost: MP consumption is decreased.  Effect 3.	+16 Cost	MP consumption decreases.
1222	157	Curse Chaos	Instantaneous curse that reduces an enemy's Accuracy.  Enchant Cost: MP consumption is decreased.  Effect 3.	+17 Cost	MP consumption decreases.
1222	158	Curse Chaos	Instantaneous curse that reduces an enemy's Accuracy.  Enchant Cost: MP consumption is decreased.  Effect 3.	+18 Cost	MP consumption decreases.
1222	159	Curse Chaos	Instantaneous curse that reduces an enemy's Accuracy.  Enchant Cost: MP consumption is decreased.  Effect 3.	+19 Cost	MP consumption decreases.
1222	160	Curse Chaos	Instantaneous curse that reduces an enemy's Accuracy.  Enchant Cost: MP consumption is decreased.  Effect 3.	+20 Cost	MP consumption decreases.
1222	161	Curse Chaos	Instantaneous curse that reduces an enemy's Accuracy.  Enchant Cost: MP consumption is decreased.  Effect 3.	+21 Cost	MP consumption decreases.
1222	162	Curse Chaos	Instantaneous curse that reduces an enemy's Accuracy.  Enchant Cost: MP consumption is decreased.  Effect 3.	+22 Cost	MP consumption decreases.
1222	163	Curse Chaos	Instantaneous curse that reduces an enemy's Accuracy.  Enchant Cost: MP consumption is decreased.  Effect 3.	+23 Cost	MP consumption decreases.
1222	164	Curse Chaos	Instantaneous curse that reduces an enemy's Accuracy.  Enchant Cost: MP consumption is decreased.  Effect 3.	+24 Cost	MP consumption decreases.
1222	165	Curse Chaos	Instantaneous curse that reduces an enemy's Accuracy.  Enchant Cost: MP consumption is decreased.  Effect 3.	+25 Cost	MP consumption decreases.
1222	166	Curse Chaos	Instantaneous curse that reduces an enemy's Accuracy.  Enchant Cost: MP consumption is decreased.  Effect 3.	+26 Cost	MP consumption decreases.
1222	167	Curse Chaos	Instantaneous curse that reduces an enemy's Accuracy.  Enchant Cost: MP consumption is decreased.  Effect 3.	+27 Cost	MP consumption decreases.
1222	168	Curse Chaos	Instantaneous curse that reduces an enemy's Accuracy.  Enchant Cost: MP consumption is decreased.  Effect 3.	+28 Cost	MP consumption decreases.
1222	169	Curse Chaos	Instantaneous curse that reduces an enemy's Accuracy.  Enchant Cost: MP consumption is decreased.  Effect 3.	+29 Cost	MP consumption decreases.
1222	170	Curse Chaos	Instantaneous curse that reduces an enemy's Accuracy.  Enchant Cost: MP consumption is decreased.  Effect 3.	+30 Cost	MP consumption decreases.
1223	1	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Effect 3.	none	none
1223	2	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Effect 3.	none	none
1223	3	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Effect 3.	none	none
1223	4	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Effect 3.	none	none
1223	5	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Effect 3.	none	none
1223	6	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Effect 3.	none	none
1223	7	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Effect 3.	none	none
1223	8	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Effect 3.	none	none
1223	9	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Effect 3.	none	none
1223	10	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Effect 3.	none	none
1223	11	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Effect 3.	none	none
1223	12	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Effect 3.	none	none
1223	13	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Effect 3.	none	none
1223	14	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Effect 3.	none	none
1223	15	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Effect 3.	none	none
1223	101	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Chance: the success rate is increased. Effect 4.	+1 Chance	Maximizes the skill's success rate. Success rate increases.
1223	102	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Chance: the success rate is increased. Effect 4.	+2 Chance	Success rate increases.
1223	103	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Chance: the success rate is increased. Effect 4.	+3 Chance	Success rate increases.
1223	104	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Chance: the success rate is increased. Effect 4.	+4 Chance	Success rate increases.
1223	105	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Chance: the success rate is increased. Effect 4.	+5 Chance	Success rate increases.
1223	106	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Chance: the success rate is increased. Effect 4.	+6 Chance	Success rate increases.
1223	107	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Chance: the success rate is increased. Effect 4.	+7 Chance	Success rate increases.
1223	108	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Chance: the success rate is increased. Effect 4.	+8 Chance	Success rate increases.
1223	109	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Chance: the success rate is increased. Effect 4.	+9 Chance	Success rate increases.
1223	110	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Chance: the success rate is increased. Effect 4.	+10 Chance	Success rate increases.
1223	111	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Chance: the success rate is increased. Effect 4.	+11 Chance	Success rate increases.
1223	112	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Chance: the success rate is increased. Effect 4.	+12 Chance	Success rate increases.
1223	113	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Chance: the success rate is increased. Effect 4.	+13 Chance	Success rate increases.
1223	114	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Chance: the success rate is increased. Effect 4.	+14 Chance	Success rate increases.
1223	115	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Chance: the success rate is increased. Effect 4.	+15 Chance	Success rate increases.
1223	116	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Chance: the success rate is increased. Effect 4.	+16 Chance	Success rate increases.
1223	117	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Chance: the success rate is increased. Effect 4.	+17 Chance	Success rate increases.
1223	118	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Chance: the success rate is increased. Effect 4.	+18 Chance	Success rate increases.
1223	119	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Chance: the success rate is increased. Effect 4.	+19 Chance	Success rate increases.
1223	120	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Chance: the success rate is increased. Effect 4.	+20 Chance	Success rate increases.
1223	121	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Chance: the success rate is increased. Effect 4.	+21 Chance	Success rate increases.
1223	122	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Chance: the success rate is increased. Effect 4.	+22 Chance	Success rate increases.
1223	123	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Chance: the success rate is increased. Effect 4.	+23 Chance	Success rate increases.
1223	124	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Chance: the success rate is increased. Effect 4.	+24 Chance	Success rate increases.
1223	125	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Chance: the success rate is increased. Effect 4.	+25 Chance	Success rate increases.
1223	126	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Chance: the success rate is increased. Effect 4.	+26 Chance	Success rate increases.
1223	127	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Chance: the success rate is increased. Effect 4.	+27 Chance	Success rate increases.
1223	128	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Chance: the success rate is increased. Effect 4.	+28 Chance	Success rate increases.
1223	129	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Chance: the success rate is increased. Effect 4.	+29 Chance	Success rate increases.
1223	130	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Chance: the success rate is increased. Effect 4.	+30 Chance	Success rate increases.
1223	141	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+1 Cost	Maximizes the skill's efficiency. Decreases MP consumption.
1223	142	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+2 Cost	MP consumption decreases.
1223	143	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+3 Cost	MP consumption decreases.
1223	144	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+4 Cost	MP consumption decreases.
1223	145	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+5 Cost	MP consumption decreases.
1223	146	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+6 Cost	MP consumption decreases.
1223	147	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+7 Cost	MP consumption decreases.
1223	148	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+8 Cost	MP consumption decreases.
1223	149	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+9 Cost	MP consumption decreases.
1223	150	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+10 Cost	MP consumption decreases.
1223	151	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+11 Cost	MP consumption decreases.
1223	152	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+12 Cost	MP consumption decreases.
1223	153	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+13 Cost	MP consumption decreases.
1223	154	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+14 Cost	MP consumption decreases.
1223	155	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+15 Cost	MP consumption decreases.
1223	156	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+16 Cost	MP consumption decreases.
1223	157	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+17 Cost	MP consumption decreases.
1223	158	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+18 Cost	MP consumption decreases.
1223	159	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+19 Cost	MP consumption decreases.
1223	160	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+20 Cost	MP consumption decreases.
1223	161	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+21 Cost	MP consumption decreases.
1223	162	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+22 Cost	MP consumption decreases.
1223	163	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+23 Cost	MP consumption decreases.
1223	164	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+24 Cost	MP consumption decreases.
1223	165	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+25 Cost	MP consumption decreases.
1223	166	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+26 Cost	MP consumption decreases.
1223	167	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+27 Cost	MP consumption decreases.
1223	168	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+28 Cost	MP consumption decreases.
1223	169	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+29 Cost	MP consumption decreases.
1223	170	Surrender To Earth	Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+30 Cost	MP consumption decreases.
1224	1	Surrender To Poison	Instantly decreases enemy's resistance to poison. Effect 3.	none	none
1224	2	Surrender To Poison	Instantly decreases enemy's resistance to poison. Effect 3.	none	none
1224	3	Surrender To Poison	Instantly decreases enemy's resistance to poison. Effect 3.	none	none
1224	4	Surrender To Poison	Instantly decreases enemy's resistance to poison. Effect 4.	none	none
1224	5	Surrender To Poison	Instantly decreases enemy's resistance to poison. Effect 4.	none	none
1224	6	Surrender To Poison	Instantly decreases enemy's resistance to poison. Effect 4.	none	none
1224	7	Surrender To Poison	Instantly decreases enemy's resistance to poison. Effect 4.	none	none
1224	8	Surrender To Poison	Instantly decreases enemy's resistance to poison. Effect 4.	none	none
1224	9	Surrender To Poison	Instantly decreases enemy's resistance to poison. Effect 4.	none	none
1224	10	Surrender To Poison	Instantly decreases enemy's resistance to poison. Effect 4.	none	none
1224	11	Surrender To Poison	Instantly decreases enemy's resistance to poison. Effect 4.	none	none
1224	12	Surrender To Poison	Instantly decreases enemy's resistance to poison. Effect 4.	none	none
1224	13	Surrender To Poison	Instantly decreases enemy's resistance to poison. Effect 4.	none	none
1224	14	Surrender To Poison	Instantly decreases enemy's resistance to poison. Effect 4.	none	none
1224	15	Surrender To Poison	Instantly decreases enemy's resistance to poison. Effect 4.	none	none
1224	16	Surrender To Poison	Instantly decreases enemy's resistance to poison. Effect 4.	none	none
1224	17	Surrender To Poison	Instantly decreases enemy's resistance to poison. Effect 4.	none	none
1224	101	Surrender To Poison	Instantly decreases an enemy's resistance to poison. Enchant Chance: the success rate is increased. Effect 4.	+1 Chance	Maximizes the skill's success rate. Success rate increases.
1224	102	Surrender To Poison	Instantly decreases an enemy's resistance to poison. Enchant Chance: the success rate is increased. Effect 4.	+2 Chance	Success rate increases.
1224	103	Surrender To Poison	Instantly decreases an enemy's resistance to poison. Enchant Chance: the success rate is increased. Effect 4.	+3 Chance	Success rate increases.
1224	104	Surrender To Poison	Instantly decreases an enemy's resistance to poison. Enchant Chance: the success rate is increased. Effect 4.	+4 Chance	Success rate increases.
1224	105	Surrender To Poison	Instantly decreases an enemy's resistance to poison. Enchant Chance: the success rate is increased. Effect 4.	+5 Chance	Success rate increases.
1224	106	Surrender To Poison	Instantly decreases an enemy's resistance to poison. Enchant Chance: the success rate is increased. Effect 4.	+6 Chance	Success rate increases.
1224	107	Surrender To Poison	Instantly decreases an enemy's resistance to poison. Enchant Chance: the success rate is increased. Effect 4.	+7 Chance	Success rate increases.
1224	108	Surrender To Poison	Instantly decreases an enemy's resistance to poison. Enchant Chance: the success rate is increased. Effect 4.	+8 Chance	Success rate increases.
1224	109	Surrender To Poison	Instantly decreases an enemy's resistance to poison. Enchant Chance: the success rate is increased. Effect 4.	+9 Chance	Success rate increases.
1224	110	Surrender To Poison	Instantly decreases an enemy's resistance to poison. Enchant Chance: the success rate is increased. Effect 4.	+10 Chance	Success rate increases.
1224	111	Surrender To Poison	Instantly decreases an enemy's resistance to poison. Enchant Chance: the success rate is increased. Effect 4.	+11 Chance	Success rate increases.
1224	112	Surrender To Poison	Instantly decreases an enemy's resistance to poison. Enchant Chance: the success rate is increased. Effect 4.	+12 Chance	Success rate increases.
1224	113	Surrender To Poison	Instantly decreases an enemy's resistance to poison. Enchant Chance: the success rate is increased. Effect 4.	+13 Chance	Success rate increases.
1224	114	Surrender To Poison	Instantly decreases an enemy's resistance to poison. Enchant Chance: the success rate is increased. Effect 4.	+14 Chance	Success rate increases.
1224	115	Surrender To Poison	Instantly decreases an enemy's resistance to poison. Enchant Chance: the success rate is increased. Effect 4.	+15 Chance	Success rate increases.
1224	116	Surrender To Poison	Instantly decreases an enemy's resistance to poison. Enchant Chance: the success rate is increased. Effect 4.	+16 Chance	Success rate increases.
1224	117	Surrender To Poison	Instantly decreases an enemy's resistance to poison. Enchant Chance: the success rate is increased. Effect 4.	+17 Chance	Success rate increases.
1224	118	Surrender To Poison	Instantly decreases an enemy's resistance to poison. Enchant Chance: the success rate is increased. Effect 4.	+18 Chance	Success rate increases.
1224	119	Surrender To Poison	Instantly decreases an enemy's resistance to poison. Enchant Chance: the success rate is increased. Effect 4.	+19 Chance	Success rate increases.
1224	120	Surrender To Poison	Instantly decreases an enemy's resistance to poison. Enchant Chance: the success rate is increased. Effect 4.	+20 Chance	Success rate increases.
1224	121	Surrender To Poison	Instantly decreases an enemy's resistance to poison. Enchant Chance: the success rate is increased. Effect 4.	+21 Chance	Success rate increases.
1224	122	Surrender To Poison	Instantly decreases an enemy's resistance to poison. Enchant Chance: the success rate is increased. Effect 4.	+22 Chance	Success rate increases.
1224	123	Surrender To Poison	Instantly decreases an enemy's resistance to poison. Enchant Chance: the success rate is increased. Effect 4.	+23 Chance	Success rate increases.
1224	124	Surrender To Poison	Instantly decreases an enemy's resistance to poison. Enchant Chance: the success rate is increased. Effect 4.	+24 Chance	Success rate increases.
1224	125	Surrender To Poison	Instantly decreases an enemy's resistance to poison. Enchant Chance: the success rate is increased. Effect 4.	+25 Chance	Success rate increases.
1224	126	Surrender To Poison	Instantly decreases an enemy's resistance to poison. Enchant Chance: the success rate is increased. Effect 4.	+26 Chance	Success rate increases.
1224	127	Surrender To Poison	Instantly decreases an enemy's resistance to poison. Enchant Chance: the success rate is increased. Effect 4.	+27 Chance	Success rate increases.
1224	128	Surrender To Poison	Instantly decreases an enemy's resistance to poison. Enchant Chance: the success rate is increased. Effect 4.	+28 Chance	Success rate increases.
1224	129	Surrender To Poison	Instantly decreases an enemy's resistance to poison. Enchant Chance: the success rate is increased. Effect 4.	+29 Chance	Success rate increases.
1224	130	Surrender To Poison	Instantly decreases an enemy's resistance to poison. Enchant Chance: the success rate is increased. Effect 4.	+30 Chance	Success rate increases.
1224	141	Surrender To Poison	Instantly decreases an enemy's resistance to poison. Enchant Cost: MP consumption is decreased. Effect 4.	+1 Cost	Maximizes the skill's efficiency. Decreases MP consumption.
1224	142	Surrender To Poison	Instantly decreases an enemy's resistance to poison. Enchant Cost: MP consumption is decreased. Effect 4.	+2 Cost	MP consumption decreases.
1224	143	Surrender To Poison	Instantly decreases an enemy's resistance to poison. Enchant Cost: MP consumption is decreased. Effect 4.	+3 Cost	MP consumption decreases.
1224	144	Surrender To Poison	Instantly decreases an enemy's resistance to poison. Enchant Cost: MP consumption is decreased. Effect 4.	+4 Cost	MP consumption decreases.
1224	145	Surrender To Poison	Instantly decreases an enemy's resistance to poison. Enchant Cost: MP consumption is decreased. Effect 4.	+5 Cost	MP consumption decreases.
1224	146	Surrender To Poison	Instantly decreases an enemy's resistance to poison. Enchant Cost: MP consumption is decreased. Effect 4.	+6 Cost	MP consumption decreases.
1224	147	Surrender To Poison	Instantly decreases an enemy's resistance to poison. Enchant Cost: MP consumption is decreased. Effect 4.	+7 Cost	MP consumption decreases.
1224	148	Surrender To Poison	Instantly decreases an enemy's resistance to poison. Enchant Cost: MP consumption is decreased. Effect 4.	+8 Cost	MP consumption decreases.
1224	149	Surrender To Poison	Instantly decreases an enemy's resistance to poison. Enchant Cost: MP consumption is decreased. Effect 4.	+9 Cost	MP consumption decreases.
1224	150	Surrender To Poison	Instantly decreases an enemy's resistance to poison. Enchant Cost: MP consumption is decreased. Effect 4.	+10 Cost	MP consumption decreases.
1224	151	Surrender To Poison	Instantly decreases an enemy's resistance to poison. Enchant Cost: MP consumption is decreased. Effect 4.	+11 Cost	MP consumption decreases.
1224	152	Surrender To Poison	Instantly decreases an enemy's resistance to poison. Enchant Cost: MP consumption is decreased. Effect 4.	+12 Cost	MP consumption decreases.
1224	153	Surrender To Poison	Instantly decreases an enemy's resistance to poison. Enchant Cost: MP consumption is decreased. Effect 4.	+13 Cost	MP consumption decreases.
1224	154	Surrender To Poison	Instantly decreases an enemy's resistance to poison. Enchant Cost: MP consumption is decreased. Effect 4.	+14 Cost	MP consumption decreases.
1224	155	Surrender To Poison	Instantly decreases an enemy's resistance to poison. Enchant Cost: MP consumption is decreased. Effect 4.	+15 Cost	MP consumption decreases.
1224	156	Surrender To Poison	Instantly decreases an enemy's resistance to poison. Enchant Cost: MP consumption is decreased. Effect 4.	+16 Cost	MP consumption decreases.
1224	157	Surrender To Poison	Instantly decreases an enemy's resistance to poison. Enchant Cost: MP consumption is decreased. Effect 4.	+17 Cost	MP consumption decreases.
1224	158	Surrender To Poison	Instantly decreases an enemy's resistance to poison. Enchant Cost: MP consumption is decreased. Effect 4.	+18 Cost	MP consumption decreases.
1224	159	Surrender To Poison	Instantly decreases an enemy's resistance to poison. Enchant Cost: MP consumption is decreased. Effect 4.	+19 Cost	MP consumption decreases.
1224	160	Surrender To Poison	Instantly decreases an enemy's resistance to poison. Enchant Cost: MP consumption is decreased. Effect 4.	+20 Cost	MP consumption decreases.
1224	161	Surrender To Poison	Instantly decreases an enemy's resistance to poison. Enchant Cost: MP consumption is decreased. Effect 4.	+21 Cost	MP consumption decreases.
1224	162	Surrender To Poison	Instantly decreases an enemy's resistance to poison. Enchant Cost: MP consumption is decreased. Effect 4.	+22 Cost	MP consumption decreases.
1224	163	Surrender To Poison	Instantly decreases an enemy's resistance to poison. Enchant Cost: MP consumption is decreased. Effect 4.	+23 Cost	MP consumption decreases.
1224	164	Surrender To Poison	Instantly decreases an enemy's resistance to poison. Enchant Cost: MP consumption is decreased. Effect 4.	+24 Cost	MP consumption decreases.
1224	165	Surrender To Poison	Instantly decreases an enemy's resistance to poison. Enchant Cost: MP consumption is decreased. Effect 4.	+25 Cost	MP consumption decreases.
1224	166	Surrender To Poison	Instantly decreases an enemy's resistance to poison. Enchant Cost: MP consumption is decreased. Effect 4.	+26 Cost	MP consumption decreases.
1224	167	Surrender To Poison	Instantly decreases an enemy's resistance to poison. Enchant Cost: MP consumption is decreased. Effect 4.	+27 Cost	MP consumption decreases.
1224	168	Surrender To Poison	Instantly decreases an enemy's resistance to poison. Enchant Cost: MP consumption is decreased. Effect 4.	+28 Cost	MP consumption decreases.
1224	169	Surrender To Poison	Instantly decreases an enemy's resistance to poison. Enchant Cost: MP consumption is decreased. Effect 4.	+29 Cost	MP consumption decreases.
1224	170	Surrender To Poison	Instantly decreases an enemy's resistance to poison. Enchant Cost: MP consumption is decreased. Effect 4.	+30 Cost	MP consumption decreases.
148	1	Vital Force	Allows quick recovery while one is sitting.	none	none
148	2	Vital Force	Allows quick recovery while one is sitting.	none	none
148	3	Vital Force	Allows quick recovery while one is sitting.	none	none
148	4	Vital Force	Allows quick recovery while one is sitting.	none	none
148	5	Vital Force	Allows quick recovery while one is sitting.	none	none
148	6	Vital Force	Allows quick recovery while one is sitting.	none	none
148	7	Vital Force	Allows quick recovery while one is sitting.	none	none
148	8	Vital Force	Allows quick recovery while one is sitting.	none	none
171	1	Esprit	Increases HP/MP regeneration while running.	none	none
171	2	Esprit	Increases HP/MP regeneration while running.	none	none
171	3	Esprit	Increases HP/MP regeneration while running.	none	none
171	4	Esprit	Increases HP/MP regeneration while running.	none	none
171	5	Esprit	Increases HP/MP regeneration while running.	none	none
171	6	Esprit	Increases HP/MP regeneration while running.	none	none
171	7	Esprit	Increases HP/MP regeneration while running.	none	none
171	8	Esprit	Increases HP/MP regeneration while running.	none	none
225	1	Acrobatic Move	Dodging abilities increase when running.	none	none
225	2	Acrobatic Move	Dodging abilities increase when running.	none	none
225	3	Acrobatic Move	Dodging abilities increase when running.	none	none
1043	1	Holy Weapon	A temporary holy enhancement of a physical attack. Can be used on one's party members.	none	none
1043	101	Holy Weapon	A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Time: the skill duration is increased.	+1 Time	Maximizes the duration of the skill. Increases the duration.
1043	102	Holy Weapon	A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Time: the skill duration is increased.	+2 Time	Increases the duration.
1043	103	Holy Weapon	A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Time: the skill duration is increased.	+3 Time	Increases the duration.
1043	104	Holy Weapon	A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Time: the skill duration is increased.	+4 Time	Increases the duration.
1043	105	Holy Weapon	A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Time: the skill duration is increased.	+5 Time	Increases the duration.
1043	106	Holy Weapon	A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Time: the skill duration is increased.	+6 Time	Increases the duration.
1043	107	Holy Weapon	A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Time: the skill duration is increased.	+7 Time	Increases the duration.
1043	108	Holy Weapon	A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Time: the skill duration is increased.	+8 Time	Increases the duration.
1043	109	Holy Weapon	A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Time: the skill duration is increased.	+9 Time	Increases the duration.
1043	110	Holy Weapon	A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Time: the skill duration is increased.	+10 Time	Increases the duration.
1043	111	Holy Weapon	A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Time: the skill duration is increased.	+11 Time	Increases the duration.
1043	112	Holy Weapon	A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Time: the skill duration is increased.	+12 Time	Increases the duration.
1043	113	Holy Weapon	A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Time: the skill duration is increased.	+13 Time	Increases the duration.
1043	114	Holy Weapon	A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Time: the skill duration is increased.	+14 Time	Increases the duration.
1043	115	Holy Weapon	A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Time: the skill duration is increased.	+15 Time	Increases the duration.
1043	116	Holy Weapon	A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Time: the skill duration is increased.	+16 Time	Increases the duration.
1043	117	Holy Weapon	A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Time: the skill duration is increased.	+17 Time	Increases the duration.
1043	118	Holy Weapon	A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Time: the skill duration is increased.	+18 Time	Increases the duration.
1043	119	Holy Weapon	A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Time: the skill duration is increased.	+19 Time	Increases the duration.
1043	120	Holy Weapon	A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Time: the skill duration is increased.	+20 Time	Increases the duration.
1043	121	Holy Weapon	A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Time: the skill duration is increased.	+21 Time	Increases the duration.
1043	122	Holy Weapon	A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Time: the skill duration is increased.	+22 Time	Increases the duration.
1043	123	Holy Weapon	A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Time: the skill duration is increased.	+23 Time	Increases the duration.
1043	124	Holy Weapon	A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Time: the skill duration is increased.	+24 Time	Increases the duration.
1043	125	Holy Weapon	A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Time: the skill duration is increased.	+25 Time	Increases the duration.
1043	126	Holy Weapon	A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Time: the skill duration is increased.	+26 Time	Increases the duration.
1043	127	Holy Weapon	A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Time: the skill duration is increased.	+27 Time	Increases the duration.
1043	128	Holy Weapon	A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Time: the skill duration is increased.	+28 Time	Increases the duration.
1043	129	Holy Weapon	A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Time: the skill duration is increased.	+29 Time	Increases the duration.
1043	130	Holy Weapon	A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Time: the skill duration is increased.	+30 Time	Increases the duration.
1043	141	Holy Weapon	A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Cost: MP consumption is decreased.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1043	142	Holy Weapon	A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Cost: MP consumption is decreased.	+2 Cost	MP consumption decreases.
1043	143	Holy Weapon	A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Cost: MP consumption is decreased.	+3 Cost	MP consumption decreases.
1043	144	Holy Weapon	A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Cost: MP consumption is decreased.	+4 Cost	MP consumption decreases.
1043	145	Holy Weapon	A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Cost: MP consumption is decreased.	+5 Cost	MP consumption decreases.
1043	146	Holy Weapon	A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Cost: MP consumption is decreased.	+6 Cost	MP consumption decreases.
1043	147	Holy Weapon	A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Cost: MP consumption is decreased.	+7 Cost	MP consumption decreases.
1043	148	Holy Weapon	A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Cost: MP consumption is decreased.	+8 Cost	MP consumption decreases.
1043	149	Holy Weapon	A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Cost: MP consumption is decreased.	+9 Cost	MP consumption decreases.
1043	150	Holy Weapon	A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Cost: MP consumption is decreased.	+10 Cost	MP consumption decreases.
1043	151	Holy Weapon	A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Cost: MP consumption is decreased.	+11 Cost	MP consumption decreases.
1043	152	Holy Weapon	A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Cost: MP consumption is decreased.	+12 Cost	MP consumption decreases.
1043	153	Holy Weapon	A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Cost: MP consumption is decreased.	+13 Cost	MP consumption decreases.
1043	154	Holy Weapon	A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Cost: MP consumption is decreased.	+14 Cost	MP consumption decreases.
1043	155	Holy Weapon	A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Cost: MP consumption is decreased.	+15 Cost	MP consumption decreases.
1043	156	Holy Weapon	A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Cost: MP consumption is decreased.	+16 Cost	MP consumption decreases.
1043	157	Holy Weapon	A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Cost: MP consumption is decreased.	+17 Cost	MP consumption decreases.
1043	158	Holy Weapon	A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Cost: MP consumption is decreased.	+18 Cost	MP consumption decreases.
1043	159	Holy Weapon	A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Cost: MP consumption is decreased.	+19 Cost	MP consumption decreases.
1043	160	Holy Weapon	A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Cost: MP consumption is decreased.	+20 Cost	MP consumption decreases.
1043	161	Holy Weapon	A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Cost: MP consumption is decreased.	+21 Cost	MP consumption decreases.
1043	162	Holy Weapon	A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Cost: MP consumption is decreased.	+22 Cost	MP consumption decreases.
1043	163	Holy Weapon	A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Cost: MP consumption is decreased.	+23 Cost	MP consumption decreases.
1043	164	Holy Weapon	A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Cost: MP consumption is decreased.	+24 Cost	MP consumption decreases.
1043	165	Holy Weapon	A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Cost: MP consumption is decreased.	+25 Cost	MP consumption decreases.
1043	166	Holy Weapon	A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Cost: MP consumption is decreased.	+26 Cost	MP consumption decreases.
1043	167	Holy Weapon	A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Cost: MP consumption is decreased.	+27 Cost	MP consumption decreases.
1043	168	Holy Weapon	A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Cost: MP consumption is decreased.	+28 Cost	MP consumption decreases.
1043	169	Holy Weapon	A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Cost: MP consumption is decreased.	+29 Cost	MP consumption decreases.
1043	170	Holy Weapon	A temporary holy enhancement of a physical attack.  Can be used on one's party members. Enchant Cost: MP consumption is decreased.	+30 Cost	MP consumption decreases.
100	1	Stun Attack	A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 30.	none	none
100	2	Stun Attack	A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 33.	none	none
100	3	Stun Attack	A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 35.	none	none
100	4	Stun Attack	A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 41.	none	none
100	5	Stun Attack	A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 44.	none	none
100	6	Stun Attack	A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 48.	none	none
100	7	Stun Attack	A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 55.	none	none
100	8	Stun Attack	A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 59.	none	none
100	9	Stun Attack	A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 64.	none	none
100	10	Stun Attack	A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 73.	none	none
100	11	Stun Attack	A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 79.	none	none
100	12	Stun Attack	A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 84.	none	none
100	13	Stun Attack	A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 96.	none	none
100	14	Stun Attack	A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 102.	none	none
100	15	Stun Attack	A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 109.	none	none
1035	1	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the skill duration is increased. Effect 1.	+1 Time	Maximizes the duration of the skill. Increases the duration.
1035	2	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the skill duration is increased. Effect 2.	+2 Time	Increases the duration.
1035	3	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the skill duration is increased. Effect 3.	+3 Time	Increases the duration.
1035	4	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the skill duration is increased. Effect 4.	+4 Time	Increases the duration.
1035	101	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the skill duration is increased. Effect 4.	+1 Time	Maximizes the skill's duration. Duration increases.
1035	102	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the skill duration is increased. Effect 4.	+2 Time	Duration increases.
1035	103	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the skill duration is increased. Effect 4.	+3 Time	Duration increases.
1035	104	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the skill duration is increased. Effect 4.	+4 Time	Duration increases.
1035	105	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the skill duration is increased. Effect 4.	+5 Time	Duration increases.
1035	106	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the skill duration is increased. Effect 4.	+6 Time	Duration increases.
1035	107	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the skill duration is increased. Effect 4.	+7 Time	Duration increases.
1035	108	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the skill duration is increased. Effect 4.	+8 Time	Duration increases.
1035	109	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the skill duration is increased. Effect 4.	+9 Time	Duration increases.
1035	110	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the skill duration is increased. Effect 4.	+10 Time	Duration increases.
1035	111	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the skill duration is increased. Effect 4.	+11 Time	Duration increases.
1035	112	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the skill duration is increased. Effect 4.	+12 Time	Duration increases.
1035	113	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the skill duration is increased. Effect 4.	+13 Time	Duration increases.
1035	114	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the skill duration is increased. Effect 4.	+14 Time	Duration increases.
1035	115	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the skill duration is increased. Effect 4.	+15 Time	Duration increases.
1035	116	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the skill duration is increased. Effect 4.	+16 Time	Duration increases.
1035	117	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the skill duration is increased. Effect 4.	+17 Time	Duration increases.
1035	118	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the skill duration is increased. Effect 4.	+18 Time	Duration increases.
1035	119	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the skill duration is increased. Effect 4.	+19 Time	Duration increases.
1035	120	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the skill duration is increased. Effect 4.	+20 Time	Duration increases.
1035	121	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the skill duration is increased. Effect 4.	+21 Time	Duration increases.
1035	122	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the skill duration is increased. Effect 4.	+22 Time	Duration increases.
1035	123	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the skill duration is increased. Effect 4.	+23 Time	Duration increases.
1035	124	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the skill duration is increased. Effect 4.	+24 Time	Duration increases.
1035	125	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the skill duration is increased. Effect 4.	+25 Time	Duration increases.
1035	126	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the skill duration is increased. Effect 4.	+26 Time	Duration increases.
1035	127	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the skill duration is increased. Effect 4.	+27 Time	Duration increases.
1035	128	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the skill duration is increased. Effect 4.	+28 Time	Duration increases.
1035	129	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the skill duration is increased. Effect 4.	+29 Time	Duration increases.
1035	130	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the skill duration is increased. Effect 4.	+30 Time	Duration increases.
1035	141	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+1 Cost	Maximizes the skill's efficiency. Decreases MP consumption.
1035	142	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+2 Cost	MP consumption decreases.
1035	143	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+3 Cost	MP consumption decreases.
1035	144	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+4 Cost	MP consumption decreases.
1035	145	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+5 Cost	MP consumption decreases.
1035	146	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+6 Cost	MP consumption decreases.
1035	147	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+7 Cost	MP consumption decreases.
1035	148	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+8 Cost	MP consumption decreases.
1035	149	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+9 Cost	MP consumption decreases.
1035	150	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+10 Cost	MP consumption decreases.
1035	151	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+11 Cost	MP consumption decreases.
1035	152	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+12 Cost	MP consumption decreases.
1035	153	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+13 Cost	MP consumption decreases.
1035	154	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+14 Cost	MP consumption decreases.
1035	155	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+15 Cost	MP consumption decreases.
1035	156	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+16 Cost	MP consumption decreases.
1035	157	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+17 Cost	MP consumption decreases.
1035	158	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+18 Cost	MP consumption decreases.
1035	159	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+19 Cost	MP consumption decreases.
1035	160	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+20 Cost	MP consumption decreases.
1035	161	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+21 Cost	MP consumption decreases.
1035	162	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+22 Cost	MP consumption decreases.
1035	163	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+23 Cost	MP consumption decreases.
1035	164	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+24 Cost	MP consumption decreases.
1035	165	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+25 Cost	MP consumption decreases.
1035	166	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+26 Cost	MP consumption decreases.
1035	167	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+27 Cost	MP consumption decreases.
1035	168	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+28 Cost	MP consumption decreases.
1035	169	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+29 Cost	MP consumption decreases.
1035	170	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+30 Cost	MP consumption decreases.
247	1	Build Headquarters	Establishes a headquarters during a siege that aids in recovery and reinforcement of forces. Consumes 300 Gemstones: C-Grade.	none	none
2	1	Confusion	 Throws the enemy into confusion and gets them to change the target of their attack.	none	none
2	2	Confusion	 Throws the enemy into confusion and gets them to change the target of their attack.	none	none
2	3	Confusion	 Throws the enemy into confusion and gets them to change the target of their attack.	none	none
2	4	Confusion	 Throws the enemy into confusion and gets them to change the target of their attack.	none	none
2	5	Confusion	 Throws the enemy into confusion and gets them to change the target of their attack.	none	none
2	6	Confusion	 Throws the enemy into confusion and gets them to change the target of their attack.	none	none
2	7	Confusion	 Throws the enemy into confusion and gets them to change the target of their attack.	none	none
2	8	Confusion	 Throws the enemy into confusion and gets them to change the target of their attack.	none	none
2	9	Confusion	 Throws the enemy into confusion and gets them to change the target of their attack.	none	none
2	10	Confusion	 Throws the enemy into confusion and gets them to change the target of their attack.	none	none
2	11	Confusion	 Throws the enemy into confusion and gets them to change the target of their attack.	none	none
2	12	Confusion	 Throws the enemy into confusion and gets them to change the target of their attack.	none	none
2	13	Confusion	 Throws the enemy into confusion and gets them to change the target of their attack.	none	none
2	14	Confusion	 Throws the enemy into confusion and gets them to change the target of their attack.	none	none
2	15	Confusion	 Throws the enemy into confusion and gets them to change the target of their attack.	none	none
2	16	Confusion	 Throws the enemy into confusion and gets them to change the target of their attack.	none	none
2	17	Confusion	 Throws the enemy into confusion and gets them to change the target of their attack.	none	none
2	18	Confusion	 Throws the enemy into confusion and gets them to change the target of their attack.	none	none
2	19	Confusion	 Throws the enemy into confusion and gets them to change the target of their attack.	none	none
15	1	Charm	Charms the enemy to decrease its desire to attack player. Power 132.	none	none
15	2	Charm	Charms the enemy to decrease its desire to attack player. Power 137.	none	none
15	3	Charm	Charms the enemy to decrease its desire to attack player. Power 143.	none	none
15	4	Charm	Charms the enemy to decrease its desire to attack player. Power 153.	none	none
15	5	Charm	Charms the enemy to decrease its desire to attack player. Power 159.	none	none
15	6	Charm	Charms the enemy to decrease its desire to attack player. Power 164.	none	none
15	7	Charm	Charms the enemy to decrease its desire to attack player. Power 176.	none	none
15	8	Charm	Charms the enemy to decrease its desire to attack player. Power 182.	none	none
15	9	Charm	Charms the enemy to decrease its desire to attack player. Power 188.	none	none
15	10	Charm	Charms the enemy to decrease its desire to attack player. Power 200.	none	none
15	11	Charm	Charms the enemy to decrease its desire to attack player. Power 206.	none	none
15	12	Charm	Charms the enemy to decrease its desire to attack player. Power 213.	none	none
15	13	Charm	Charms the enemy to decrease its desire to attack player. Power 225.	none	none
15	14	Charm	Charms the enemy to decrease its desire to attack player. Power 232.	none	none
15	15	Charm	Charms the enemy to decrease its desire to attack player. Power 239.	none	none
15	16	Charm	Charms the enemy to decrease its desire to attack player. Power 252.	none	none
15	17	Charm	Charms the enemy to decrease its desire to attack player. Power 259.	none	none
15	18	Charm	Charms the enemy to decrease its desire to attack player. Power 266.	none	none
15	19	Charm	Charms the enemy to decrease its desire to attack player. Power 272.	none	none
15	20	Charm	Charms the enemy to decrease its desire to attack player. Power 279.	none	none
15	21	Charm	Charms the enemy to decrease its desire to attack player. Power 286.	none	none
15	22	Charm	Charms the enemy to decrease its desire to attack player. Power 293.	none	none
15	23	Charm	Charms the enemy to decrease its desire to attack player. Power 300.	none	none
15	24	Charm	Charms the enemy to decrease its desire to attack player. Power 307.	none	none
15	25	Charm	Charms the enemy to decrease its desire to attack player. Power 313.	none	none
15	26	Charm	Charms the enemy to decrease its desire to attack player. Power 320.	none	none
15	27	Charm	Charms the enemy to decrease its desire to attack player. Power 327.	none	none
15	28	Charm	Charms the enemy to decrease its desire to attack player. Power 334.	none	none
15	29	Charm	Charms the enemy to decrease its desire to attack player. Power 340.	none	none
15	30	Charm	Charms the enemy to decrease its desire to attack player. Power 347.	none	none
15	31	Charm	Charms the enemy to decrease its desire to attack player. Power 353.	none	none
15	32	Charm	Charms the enemy to decrease its desire to attack player. Power 360.	none	none
15	33	Charm	Charms the enemy to decrease its desire to attack player. Power 366.	none	none
15	34	Charm	Charms the enemy to decrease its desire to attack player. Power 373.	none	none
15	35	Charm	Charms the enemy to decrease its desire to attack player. Power 379.	none	none
15	36	Charm	Charms the enemy to decrease its desire to attack player. Power 385.	none	none
15	37	Charm	Diminishes the enemy's desire to attack. Power 391.	none	none
15	38	Charm	Diminishes the enemy's desire to attack. Power  396.	none	none
15	39	Charm	Diminishes the enemy's desire to attack. Power  402.	none	none
15	40	Charm	Reduces target's desire to attack. Power 407.	none	none
15	41	Charm	Diminishes the enemy's desire to attack. Power  413.	none	none
15	42	Charm	Diminishes the enemy's desire to attack. Power  418.	none	none
15	43	Charm	Diminishes the enemy's desire to attack. Power  423.	none	none
15	44	Charm	Diminishes the enemy's desire to attack. Power  428.	none	none
15	45	Charm	Diminishes the enemy's desire to attack. Power  432.	none	none
15	46	Charm	Diminishes the enemy's desire to attack. Power  437.	none	none
15	47	Charm	Diminishes the enemy's desire to attack. Power  441.	none	none
15	48	Charm	Diminishes the enemy's desire to attack. Power  445.	none	none
15	49	Charm	Diminishes the enemy's desire to attack. Power  449.	none	none
15	50	Charm	Diminishes the enemy's desire to attack. Power  452.	none	none
15	51	Charm	Diminishes the enemy's desire to attack. Power  455.	none	none
15	52	Charm	Diminishes the enemy's desire to attack. Power  458.	none	none
27	1	Unlock	Opens level 1 doors with a 30% chance for success. Requires 2 Keys of a Thief.  Also opens chests.	none	none
27	2	Unlock	Opens level 1 doors at 50% probability. Requires 2 Keys of a Thief.  Also opens chests.	none	none
27	3	Unlock	Opens level 1 doors at 75% probability. Requires 3 Keys of a Thief.  Also opens chests.	none	none
27	4	Unlock	Opens level 1 doors at 100% probability and opens level 2 doors at 5% probability. Requires 3 Keys of a Thief.  Also opens chests.	none	none
27	5	Unlock	Opens level 1 doors at 100% probability and opens level 2 doors at 30% probability. Requires 4 Keys of a Thief.  Also opens chests.	none	none
27	6	Unlock	Opens level 1 doors at 100% probability and opens level 2 doors at 75% probability. Requires 5 Keys of a Thief.  Also opens chests.	none	none
27	7	Unlock	Opens level 1 doors and level 2 doors at 100% probability and level 3 doors at 5% probability. Requires 6 Keys of a Thief.  Also opens chests.	none	none
27	8	Unlock	Opens level 1 doors and level 2 doors at 100% probability and level 3 doors at 30% probability. Requires 7 Keys of a Thief.  Also opens chests.	none	none
27	9	Unlock	Opens level 1 doors and level 2 doors at 100% probability and level 3 doors at 75% probability. Requires 8 Keys of a Thief.  Also opens chests.	none	none
27	10	Unlock	Opens level 1 doors, level 2 doors, and level 3 door at 100% probability. Requires 10 Keys of a Thief.  Also opens chests.	none	none
27	11	Unlock	Opens level 1 doors, level 2 doors, and level 3 door at 100% probability. Requires 11 Keys of a Thief.  Also opens chests.	none	none
27	12	Unlock	Opens level 1 doors, level 2 doors, and level 3 door at 100% probability. Requires 13 Keys of a Thief.  Also opens chests.	none	none
27	13	Unlock	Opens level 1 doors, level 2 doors, and level 3 door at 100% probability. Requires 15 Keys of a Thief.  Also opens chests.	none	none
27	14	Unlock	Opens level 1 doors, level 2 doors, and level 3 door at 100% probability. Requires 17 Keys of a Thief.  Also opens chests.	none	none
29	1	Iron Punch	Strikes target with a fist of iron. An equipped fist weapon is required to use this skill. Power 29. Over-hit possible.	none	none
29	2	Iron Punch	Strikes target with a fist of iron. An equipped fist weapon is required to use this skill. Power 31. Over-hit possible.	none	none
29	3	Iron Punch	Strikes target with a fist of iron. An equipped fist weapon is required to use this skill. Power 34. Over-hit possible.	none	none
29	4	Iron Punch	Strikes target with a fist of iron. An equipped fist weapon is required to use this skill. Power 45. Over-hit possible.	none	none
29	5	Iron Punch	Strikes target with a fist of iron. An equipped fist weapon is required to use this skill. Power 49. Over-hit possible.	none	none
29	6	Iron Punch	Strikes target with a fist of iron. An equipped fist weapon is required to use this skill. Power 54. Over-hit possible.	none	none
29	7	Iron Punch	Strikes target with a fist of iron. An equipped fist weapon is required to use this skill. Power 69. Over-hit possible.	none	none
29	8	Iron Punch	Strikes target with a fist of iron. An equipped fist weapon is required to use this skill. Power 76. Over-hit possible.	none	none
29	9	Iron Punch	Strikes target with a fist of iron. An equipped fist weapon is required to use this skill. Power 82. Over-hit possible.	none	none
29	10	Iron Punch	Strikes target with a fist of iron. An equipped fist weapon is required to use this skill. Power 105. Over-hit possible.	none	none
29	11	Iron Punch	Strikes target with a fist of iron. An equipped fist weapon is required to use this skill. Power 113. Over-hit possible.	none	none
29	12	Iron Punch	Strikes target with a fist of iron. An equipped fist weapon is required to use this skill. Power 123. Over-hit possible.	none	none
29	13	Iron Punch	Strikes target with a fist of iron. An equipped fist weapon is required to use this skill. Power 143. Over-hit possible.	none	none
29	14	Iron Punch	Strikes target with a fist of iron. An equipped fist weapon is required to use this skill. Power 154. Over-hit possible.	none	none
29	15	Iron Punch	Strikes target with a fist of iron. An equipped fist weapon is required to use this skill. Power 166. Over-hit possible.	none	none
29	16	Iron Punch	Strikes target with a fist of iron. An equipped fist weapon is required to use this skill. Power 193. Over-hit possible.	none	none
29	17	Iron Punch	Strikes target with a fist of iron. An equipped fist weapon is required to use this skill. Power 207. Over-hit possible.	none	none
29	18	Iron Punch	Strikes target with a fist of iron. An equipped fist weapon is required to use this skill. Power 222. Over-hit possible.	none	none
29	19	Iron Punch	Strikes target with a fist of iron. An equipped fist weapon is required to use this skill. Power 256. Over-hit possible.	none	none
29	20	Iron Punch	Strikes target with a fist of iron. An equipped fist weapon is required to use this skill. Power 274. Over-hit possible.	none	none
29	21	Iron Punch	Strikes target with a fist of iron. An equipped fist weapon is required to use this skill. Power 293. Over-hit possible.	none	none
29	22	Iron Punch	Strikes target with a fist of iron. An equipped fist weapon is required to use this skill. Power 334. Over-hit possible.	none	none
29	23	Iron Punch	Strikes target with a fist of iron. An equipped fist weapon is required to use this skill. Power 357. Over-hit possible.	none	none
29	24	Iron Punch	Strikes target with a fist of iron. An equipped fist weapon is required to use this skill. Power 380. Over-hit possible.	none	none
34	1	Bandage	Heals one's own bleeding up to Effect 3.	none	none
34	2	Bandage	Heals one's own bleeding up to Effect 7.	none	none
34	3	Bandage	Heals one's own bleeding up to Effect 9.	none	none
50	1	Focused Force	Channels force energy when using a hand-to-hand combat weapon.  Force energy will disperse after 10 minutes of non-use. Can be charged up to level 1.	none	none
50	2	Focused Force	Channels force energy when using a hand-to-hand combat weapon.  Force energy will disperse after 10 minutes of non-use. Can be charged up to level 2.	none	none
50	3	Focused Force	Channels force energy when using a hand-to-hand combat weapon.  Force energy will disperse after 10 minutes of non-use. Can be charged up to level 3.	none	none
50	4	Focused Force	Channels force energy when using a hand-to-hand combat weapon.  Force energy will disperse after 10 minutes of non-use. Can be charged up to level 4.	none	none
50	5	Focused Force	Channels force energy when using a hand-to-hand combat weapon.  Force energy will disperse after 10 minutes of non-use. Can be charged up to level 5.	none	none
50	6	Focused Force	Channels force energy when using a hand-to-hand combat weapon.  Force energy will disperse after 10 minutes of non-use. Can be charged up to level 6.	none	none
50	7	Focused Force	Channels force energy when using a hand-to-hand combat weapon.  Force energy will disperse after 10 minutes of non-use. Can be charged up to level 7.	none	none
54	1	Force Blaster	Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 143.	none	none
54	2	Force Blaster	Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 154.	none	none
54	3	Force Blaster	Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 166.	none	none
54	4	Force Blaster	Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 193.	none	none
54	5	Force Blaster	Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 207.	none	none
54	6	Force Blaster	Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 222.	none	none
54	7	Force Blaster	Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 256.	none	none
54	8	Force Blaster	Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 274.	none	none
54	9	Force Blaster	Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 293.	none	none
54	10	Force Blaster	Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 334.	none	none
54	11	Force Blaster	Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 357.	none	none
54	12	Force Blaster	Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 380.	none	none
54	13	Force Blaster	Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 431.	none	none
54	14	Force Blaster	Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 458.	none	none
54	15	Force Blaster	Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 486.	none	none
54	16	Force Blaster	Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 516.	none	none
54	17	Force Blaster	Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 547.	none	none
54	18	Force Blaster	Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 579.	none	none
54	19	Force Blaster	Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 612.	none	none
54	20	Force Blaster	Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 647.	none	none
54	21	Force Blaster	Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 683.	none	none
54	22	Force Blaster	Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 721.	none	none
54	23	Force Blaster	Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 760.	none	none
54	24	Force Blaster	Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 800.	none	none
54	25	Force Blaster	Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 842.	none	none
54	26	Force Blaster	Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 885.	none	none
54	27	Force Blaster	Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 929.	none	none
54	28	Force Blaster	Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 974.	none	none
54	29	Force Blaster	Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 1021.	none	none
54	30	Force Blaster	Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 1069.	none	none
54	31	Force Blaster	Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 1118.	none	none
54	32	Force Blaster	Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 1169.	none	none
54	33	Force Blaster	Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 1220.	none	none
54	34	Force Blaster	Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 1272.	none	none
54	35	Force Blaster	Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 1326.	none	none
54	36	Force Blaster	Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 1380.	none	none
54	37	Force Blaster	Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 1435.	none	none
54	38	Force Blaster	Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 1491.	none	none
54	39	Force Blaster	Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 1548.	none	none
54	40	Force Blaster	Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 1605.	none	none
54	41	Force Blaster	Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 1663.	none	none
54	42	Force Blaster	Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 1721.	none	none
54	43	Force Blaster	Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 1780.	none	none
54	44	Force Blaster	Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 1838.	none	none
54	45	Force Blaster	Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 1897.	none	none
54	46	Force Blaster	Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 1956.	none	none
54	47	Force Blaster	Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 2015.	none	none
54	48	Force Blaster	Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 2073.	none	none
54	49	Force Blaster	Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 2131.	none	none
54	101	Force Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Power: the power is increased. Power 2151.	+1 Power	Maximizes power of skill. Power Increases.
54	102	Force Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Power: the power is increased. Power 2170.	+2 Power	The power is increased.
54	103	Force Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Power: the power is increased. Power 2189.	+3 Power	The power is increased.
54	104	Force Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Power: the power is increased. Power 2209.	+4 Power	The power is increased.
54	105	Force Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Power: the power is increased. Power 2228.	+5 Power	The power is increased.
54	106	Force Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Power: the power is increased. Power 2247.	+6 Power	The power is increased.
54	107	Force Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Power: the power is increased. Power 2266.	+7 Power	The power is increased.
54	108	Force Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Power: the power is increased. Power 2285.	+8 Power	The power is increased.
54	109	Force Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Power: the power is increased. Power 2305.	+9 Power	The power is increased.
54	110	Force Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Power: the power is increased. Power 2324.	+10 Power	The power is increased.
54	111	Force Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Power: the power is increased. Power 2343.	+11 Power	The power is increased.
54	112	Force Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Power: the power is increased. Power 2362.	+12 Power	The power is increased.
54	113	Force Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Power: the power is increased. Power 2381.	+13 Power	The power is increased.
54	114	Force Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Power: the power is increased. Power 2401.	+14 Power	The power is increased.
54	115	Force Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Power: the power is increased. Power 2420.	+15 Power	The power is increased.
54	116	Force Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Power: the power is increased. Power 2439.	+16 Power	The power is increased.
54	117	Force Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Power: the power is increased. Power 2458.	+17 Power	The power is increased.
54	118	Force Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Power: the power is increased. Power 2477.	+18 Power	The power is increased.
54	119	Force Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Power: the power is increased. Power 2497.	+19 Power	The power is increased.
54	120	Force Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Power: the power is increased. Power 2516.	+20 Power	The power is increased.
54	121	Force Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Power: the power is increased. Power 2535.	+21 Power	The power is increased.
54	122	Force Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Power: the power is increased. Power 2554.	+22 Power	The power is increased.
54	123	Force Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Power: the power is increased. Power 2573.	+23 Power	The power is increased.
54	124	Force Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Power: the power is increased. Power 2593.	+24 Power	The power is increased.
54	125	Force Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Power: the power is increased. Power 2612.	+25 Power	The power is increased.
54	126	Force Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Power: the power is increased. Power 2631.	+26 Power	The power is increased.
54	127	Force Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Power: the power is increased. Power 2650.	+27 Power	The power is increased.
54	128	Force Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Power: the power is increased. Power 2670.	+28 Power	The power is increased.
54	129	Force Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Power: the power is increased. Power 2689.	+29 Power	The power is increased.
54	130	Force Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Power: the power is increased. Power 2708.	+30 Power	The power is increased.
54	141	Force Blaster	Discharges sonic force at a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Cost: MP consumption is decreased. Power 2131.	+1 Cost	Maximizes the skill's efficiency. Decreases MP consumption.
54	142	Force Blaster	Discharges sonic force at a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Cost: MP consumption is decreased. Power 2131.	+2 Cost	MP consumption decreases.
54	143	Force Blaster	Discharges sonic force at a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Cost: MP consumption is decreased. Power 2131.	+3 Cost	MP consumption decreases.
54	144	Force Blaster	Discharges sonic force at a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Cost: MP consumption is decreased. Power 2131.	+4 Cost	MP consumption decreases.
54	145	Force Blaster	Discharges sonic force at a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Cost: MP consumption is decreased. Power 2131.	+5 Cost	MP consumption decreases.
54	146	Force Blaster	Discharges sonic force at a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Cost: MP consumption is decreased. Power 2131.	+6 Cost	MP consumption decreases.
54	147	Force Blaster	Discharges sonic force at a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Cost: MP consumption is decreased. Power 2131.	+7 Cost	MP consumption decreases.
54	148	Force Blaster	Discharges sonic force at a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Cost: MP consumption is decreased. Power 2131.	+8 Cost	MP consumption decreases.
54	149	Force Blaster	Discharges sonic force at a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Cost: MP consumption is decreased. Power 2131.	+9 Cost	MP consumption decreases.
54	150	Force Blaster	Discharges sonic force at a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Cost: MP consumption is decreased. Power 2131.	+10 Cost	MP consumption decreases.
54	151	Force Blaster	Discharges sonic force at a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Cost: MP consumption is decreased. Power 2131.	+11 Cost	MP consumption decreases.
54	152	Force Blaster	Discharges sonic force at a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Cost: MP consumption is decreased. Power 2131.	+12 Cost	MP consumption decreases.
54	153	Force Blaster	Discharges sonic force at a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Cost: MP consumption is decreased. Power 2131.	+13 Cost	MP consumption decreases.
54	154	Force Blaster	Discharges sonic force at a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Cost: MP consumption is decreased. Power 2131.	+14 Cost	MP consumption decreases.
54	155	Force Blaster	Discharges sonic force at a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Cost: MP consumption is decreased. Power 2131.	+15 Cost	MP consumption decreases.
54	156	Force Blaster	Discharges sonic force at a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Cost: MP consumption is decreased. Power 2131.	+16 Cost	MP consumption decreases.
54	157	Force Blaster	Discharges sonic force at a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Cost: MP consumption is decreased. Power 2131.	+17 Cost	MP consumption decreases.
54	158	Force Blaster	Discharges sonic force at a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Cost: MP consumption is decreased. Power 2131.	+18 Cost	MP consumption decreases.
54	159	Force Blaster	Discharges sonic force at a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Cost: MP consumption is decreased. Power 2131.	+19 Cost	MP consumption decreases.
54	160	Force Blaster	Discharges sonic force at a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Cost: MP consumption is decreased. Power 2131.	+20 Cost	MP consumption decreases.
54	161	Force Blaster	Discharges sonic force at a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Cost: MP consumption is decreased. Power 2131.	+21 Cost	MP consumption decreases.
54	162	Force Blaster	Discharges sonic force at a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Cost: MP consumption is decreased. Power 2131.	+22 Cost	MP consumption decreases.
54	163	Force Blaster	Discharges sonic force at a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Cost: MP consumption is decreased. Power 2131.	+23 Cost	MP consumption decreases.
54	164	Force Blaster	Discharges sonic force at a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Cost: MP consumption is decreased. Power 2131.	+24 Cost	MP consumption decreases.
54	165	Force Blaster	Discharges sonic force at a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Cost: MP consumption is decreased. Power 2131.	+25 Cost	MP consumption decreases.
54	166	Force Blaster	Discharges sonic force at a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Cost: MP consumption is decreased. Power 2131.	+26 Cost	MP consumption decreases.
54	167	Force Blaster	Discharges sonic force at a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Cost: MP consumption is decreased. Power 2131.	+27 Cost	MP consumption decreases.
54	168	Force Blaster	Discharges sonic force at a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Cost: MP consumption is decreased. Power 2131.	+28 Cost	MP consumption decreases.
54	169	Force Blaster	Discharges sonic force at a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Cost: MP consumption is decreased. Power 2131.	+29 Cost	MP consumption decreases.
54	170	Force Blaster	Discharges sonic force at a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Enchant Cost: MP consumption is decreased. Power 2131.	+30 Cost	MP consumption decreases.
76	1	Bear Spirit Totem	The spirit of the bear possesses you, temporarily increasing P. Atk. and critical attack power when using hand-to-hand combat weapons. Speed is decreased while the effect lasts. An equipped hand-to-hand combat weapon is required to use this skill.	none	none
83	1	Wolf Spirit Totem	The spirit of the wolf possesses you, temporarily increasing Accuracy and Speed when using hand-to-hand combat weapons.  An equipped hand-to-hand combat weapon is required to use this skill.	none	none
94	1	Rage	Temporarily increases P. Atk. when using Sword, Blunt or Spear weapons. Also increases Accuracy and P. Atk. when using Two-Handed Swords and Blunt Weapons. Evasion and P. Def. are decreased while the effect lasts. Effect 1.	none	none
94	2	Rage	Temporarily increases P. Atk. when using Sword, Blunt or Spear weapons. Also increases Accuracy and P. Atk. when using Two-Handed Swords and Blunt Weapons. Evasion and P. Def. are decreased while the effect lasts. Effect 2.	none	none
95	1	Cripple	Instantly reduces enemy's Speed. An equipped hand-to-hand combat weapon is required to use this skill. Effect 2.	none	none
95	2	Cripple	Instantly reduces enemy's Speed. An equipped hand-to-hand combat weapon is required to use this skill. Effect 2.	none	none
95	3	Cripple	Instantly reduces enemy's Speed. An equipped hand-to-hand combat weapon is required to use this skill. Effect 2.	none	none
95	4	Cripple	Instantly reduces enemy's Speed. An equipped hand-to-hand combat weapon is required to use this skill. Effect 2.	none	none
95	5	Cripple	Instantly reduces enemy's Speed. An equipped hand-to-hand combat weapon is required to use this skill. Effect 2.	none	none
95	6	Cripple	Instantly reduces enemy's Speed. An equipped hand-to-hand combat weapon is required to use this skill. Effect 3.	none	none
95	7	Cripple	Instantly reduces enemy's Speed. An equipped hand-to-hand combat weapon is required to use this skill. Effect 3.	none	none
95	8	Cripple	Instantly reduces enemy's Speed. An equipped hand-to-hand combat weapon is required to use this skill. Effect 3.	none	none
95	9	Cripple	Instantly reduces enemy's Speed. An equipped hand-to-hand combat weapon is required to use this skill. Effect 3.	none	none
95	10	Cripple	Instantly reduces enemy's Speed. An equipped hand-to-hand combat weapon is required to use this skill. Effect 3.	none	none
95	11	Cripple	Instantly reduces enemy's Speed. An equipped hand-to-hand combat weapon is required to use this skill. Effect 3.	none	none
95	12	Cripple	Instantly reduces enemy's Speed. An equipped hand-to-hand combat weapon is required to use this skill. Effect 3.	none	none
95	13	Cripple	Instantly reduces enemy's Speed. An equipped hand-to-hand combat weapon is required to use this skill. Effect 3.	none	none
95	14	Cripple	Instantly reduces enemy's Speed. An equipped hand-to-hand combat weapon is required to use this skill. Effect 3.	none	none
95	15	Cripple	Instantly reduces enemy's Speed. An equipped hand-to-hand combat weapon is required to use this skill. Effect 3.	none	none
95	16	Cripple	Instantly reduces enemy's Speed. An equipped hand-to-hand combat weapon is required to use this skill. Effect 3.	none	none
95	17	Cripple	Instantly reduces enemy's Speed. An equipped hand-to-hand combat weapon is required to use this skill. Effect 3.	none	none
95	18	Cripple	Instantly reduces enemy's Speed. An equipped hand-to-hand combat weapon is required to use this skill. Effect 3.	none	none
95	19	Cripple	Instantly reduces enemy's Speed. An equipped hand-to-hand combat weapon is required to use this skill. Effect 3.	none	none
95	20	Cripple	Instantly reduces enemy's Speed. An equipped hand-to-hand combat weapon is required to use this skill. Effect 3.	none	none
95	101	Cripple	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+1 Chance	Maximizes the skill's success rate. Success rate increases.
95	102	Cripple	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+2 Chance	Success rate increases.
95	103	Cripple	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+3 Chance	Success rate increases.
95	104	Cripple	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+4 Chance	Success rate increases.
95	105	Cripple	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+5 Chance	Success rate increases.
95	106	Cripple	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+6 Chance	Success rate increases.
95	107	Cripple	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+7 Chance	Success rate increases.
95	108	Cripple	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+8 Chance	Success rate increases.
95	109	Cripple	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+9 Chance	Success rate increases.
95	110	Cripple	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+10 Chance	Success rate increases.
95	111	Cripple	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+11 Chance	Success rate increases.
95	112	Cripple	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+12 Chance	Success rate increases.
95	113	Cripple	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+13 Chance	Success rate increases.
95	114	Cripple	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+14 Chance	Success rate increases.
95	115	Cripple	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+15 Chance	Success rate increases.
95	116	Cripple	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+16 Chance	Success rate increases.
95	117	Cripple	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+17 Chance	Success rate increases.
95	118	Cripple	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+18 Chance	Success rate increases.
95	119	Cripple	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+19 Chance	Success rate increases.
95	120	Cripple	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+20 Chance	Success rate increases.
95	121	Cripple	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+21 Chance	Success rate increases.
95	122	Cripple	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+22 Chance	Success rate increases.
95	123	Cripple	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+23 Chance	Success rate increases.
95	124	Cripple	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+24 Chance	Success rate increases.
95	125	Cripple	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+25 Chance	Success rate increases.
95	126	Cripple	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+26 Chance	Success rate increases.
95	127	Cripple	Instantly reduces enemy's Speed. Enchant Chance : the success rate is increased. Effect 3.	+27 Chance	Success rate increases.
95	128	Cripple	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+28 Chance	Success rate increases.
95	129	Cripple	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+29 Chance	Success rate increases.
95	130	Cripple	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+30 Chance	Success rate increases.
95	141	Cripple	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+1 Cost	Maximizes the skill's efficiency. Decreases MP consumption.
95	142	Cripple	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+2 Cost	MP consumption decreases.
95	143	Cripple	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+3 Cost	MP consumption decreases.
95	144	Cripple	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+4 Cost	MP consumption decreases.
95	145	Cripple	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+5 Cost	MP consumption decreases.
95	146	Cripple	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+6 Cost	MP consumption decreases.
95	147	Cripple	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+7 Cost	MP consumption decreases.
95	148	Cripple	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+8 Cost	MP consumption decreases.
95	149	Cripple	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+9 Cost	MP consumption decreases.
95	150	Cripple	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+10 Cost	MP consumption decreases.
95	151	Cripple	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+11 Cost	MP consumption decreases.
95	152	Cripple	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+12 Cost	MP consumption decreases.
95	153	Cripple	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+13 Cost	MP consumption decreases.
95	154	Cripple	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+14 Cost	MP consumption decreases.
95	155	Cripple	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+15 Cost	MP consumption decreases.
95	156	Cripple	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+16 Cost	MP consumption decreases.
95	157	Cripple	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+17 Cost	MP consumption decreases.
95	158	Cripple	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+18 Cost	MP consumption decreases.
95	159	Cripple	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+19 Cost	MP consumption decreases.
95	160	Cripple	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+20 Cost	MP consumption decreases.
95	161	Cripple	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+21 Cost	MP consumption decreases.
95	162	Cripple	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+22 Cost	MP consumption decreases.
95	163	Cripple	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+23 Cost	MP consumption decreases.
95	164	Cripple	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+24 Cost	MP consumption decreases.
95	165	Cripple	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+25 Cost	MP consumption decreases.
95	166	Cripple	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+26 Cost	MP consumption decreases.
95	167	Cripple	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+27 Cost	MP consumption decreases.
95	168	Cripple	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+28 Cost	MP consumption decreases.
95	169	Cripple	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+29 Cost	MP consumption decreases.
95	170	Cripple	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+30 Cost	MP consumption decreases.
96	1	Bleed	Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped dagger weapon is required to use this skill. Effect 3.	none	none
96	2	Bleed	Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped dagger weapon is required to use this skill. Effect 4.	none	none
96	3	Bleed	Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped dagger weapon is required to use this skill. Effect 5.	none	none
96	4	Bleed	Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped dagger weapon is required to use this skill. Effect 6.	none	none
96	5	Bleed	Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped dagger weapon is required to use this skill. Effect 7.	none	none
96	6	Bleed	Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped dagger weapon is required to use this skill. Effect 8.	none	none
96	101	Bleed	Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Effect 8.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
96	102	Bleed	Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Effect 8.	+2 Cost	MP consumption decreases.
96	103	Bleed	Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Effect 8.	+3 Cost	MP consumption decreases.
96	104	Bleed	Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Effect 8.	+4 Cost	MP consumption decreases.
96	105	Bleed	Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Effect 8.	+5 Cost	MP consumption decreases.
96	106	Bleed	Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Effect 8.	+6 Cost	MP consumption decreases.
96	107	Bleed	Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Effect 8.	+7 Cost	MP consumption decreases.
96	108	Bleed	Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Effect 8.	+8 Cost	MP consumption decreases.
96	109	Bleed	Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Effect 8.	+9 Cost	MP consumption decreases.
96	110	Bleed	Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Effect 8.	+10 Cost	MP consumption decreases.
96	111	Bleed	Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Effect 8.	+11 Cost	MP consumption decreases.
96	112	Bleed	Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Effect 8.	+12 Cost	MP consumption decreases.
96	113	Bleed	Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Effect 8.	+13 Cost	MP consumption decreases.
96	114	Bleed	Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Effect 8.	+14 Cost	MP consumption decreases.
96	115	Bleed	Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Effect 8.	+15 Cost	MP consumption decreases.
96	116	Bleed	Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Effect 8.	+16 Cost	MP consumption decreases.
96	117	Bleed	Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Effect 8.	+17 Cost	MP consumption decreases.
96	118	Bleed	Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Effect 8.	+18 Cost	MP consumption decreases.
96	119	Bleed	Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Effect 8.	+19 Cost	MP consumption decreases.
96	120	Bleed	Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Effect 8.	+20 Cost	MP consumption decreases.
96	121	Bleed	Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Effect 8.	+21 Cost	MP consumption decreases.
96	122	Bleed	Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Effect 8.	+22 Cost	MP consumption decreases.
96	123	Bleed	Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Effect 8.	+23 Cost	MP consumption decreases.
96	124	Bleed	Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Effect 8.	+24 Cost	MP consumption decreases.
96	125	Bleed	Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Effect 8.	+25 Cost	MP consumption decreases.
96	126	Bleed	Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Effect 8.	+26 Cost	MP consumption decreases.
96	127	Bleed	Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Effect 8.	+27 Cost	MP consumption decreases.
96	128	Bleed	Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Effect 8.	+28 Cost	MP consumption decreases.
96	129	Bleed	Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Effect 8.	+29 Cost	MP consumption decreases.
96	130	Bleed	Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Effect 8.	+30 Cost	MP consumption decreases.
120	1	Stunning Fist	Damage inflicted stuns enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Over-hit is possible. Power 45.	none	none
120	2	Stunning Fist	Damage inflicted stuns enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Over-hit is possible. Power 49.	none	none
120	3	Stunning Fist	Damage inflicted stuns enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Over-hit is possible. Power 53.	none	none
120	4	Stunning Fist	Damage inflicted stuns enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Over-hit is possible. Power 62.	none	none
120	5	Stunning Fist	Damage inflicted stuns enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Over-hit is possible. Power 66.	none	none
120	6	Stunning Fist	Damage inflicted stuns enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Over-hit is possible. Power 72.	none	none
120	7	Stunning Fist	Damage inflicted stuns enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Over-hit is possible. Power 83.	none	none
120	8	Stunning Fist	Damage inflicted stuns enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Over-hit is possible. Power 89.	none	none
120	9	Stunning Fist	Damage inflicted stuns enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Over-hit is possible. Power 96.	none	none
120	10	Stunning Fist	Damage inflicted stuns enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Over-hit is possible. Power 110.	none	none
120	11	Stunning Fist	Damage inflicted stuns enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Over-hit is possible. Power 118.	none	none
120	12	Stunning Fist	Damage inflicted stuns enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Over-hit is possible. Power 126.	none	none
120	13	Stunning Fist	Damage inflicted stuns enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Over-hit is possible. Power 144.	none	none
120	14	Stunning Fist	Damage inflicted stuns enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Over-hit is possible. Power 153.	none	none
120	15	Stunning Fist	Damage inflicted stuns enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Over-hit is possible. Power 163.	none	none
134	1	Toughness	Increases resistance to Sleep, Hold and Poison attacks.	none	none
139	1	Guts	Temporarily boosts its P. Def. substantially. Only works when HP becomes 30% or lower. Effect 1.	none	none
139	2	Guts	Temporarily boosts its P. Def. substantially. Only works when HP becomes 30% or lower. Effect 2.	none	none
139	3	Guts	Temporarily boosts its P. Def. substantially. Only works when HP becomes 30% or lower. Effect 3.	none	none
172	1	Create Item	Level 1 items can be manufactured.	none	none
172	2	Create Item	Level 2 items can be manufactured.	none	none
172	3	Create Item	Level 3 items can be manufactured.	none	none
172	4	Create Item	Level 4 items can be manufactured.	none	none
172	5	Create Item	Level 5 items can be manufactured.	none	none
172	6	Create Item	Level 6 items can be manufactured.	none	none
172	7	Create Item	Level 7 items can be manufactured.	none	none
172	8	Create Item	Level 8 items can be manufactured.	none	none
172	9	Create Item	Level 9 items can be manufactured.	none	none
173	1	Acrobatics	Reduces falling damage.	none	none
173	2	Acrobatics	Reduces falling damage.	none	none
176	1	Frenzy	Temporarily increases P. Atk., especially when using Spear or Blunt Weapons. Also increases Accuracy and P. Atk. when using Two-Handed Swords and Blunt Weapons. Usable only when HP are 30% or lower. Effect 1.	none	none
176	2	Frenzy	Temporarily increases P. Atk., especially when using Spear or Blunt Weapons. Also increases Accuracy and P. Atk. when using Two-Handed Swords and Blunt Weapons. Usable only when HP are 30% or lower. Effect 2.	none	none
176	3	Frenzy	Temporarily increases P. Atk., especially when using Spear or Blunt Weapons. Also increases Accuracy and P. Atk. when using Two-Handed Swords and Blunt Weapons. Usable only when HP are 30% or lower. Effect 3.	none	none
195	1	Breath Boost	Increases lung capacity.	none	none
195	2	Breath Boost	Increases lung capacity.	none	none
205	1	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.	none	none
205	2	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.	none	none
205	3	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.	none	none
205	4	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.	none	none
205	5	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.	none	none
205	6	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.	none	none
205	7	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.	none	none
205	8	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.	none	none
205	9	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.	none	none
205	10	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.	none	none
205	11	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.	none	none
205	12	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.	none	none
205	13	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.	none	none
205	14	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.	none	none
205	15	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.	none	none
205	16	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.	none	none
205	17	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.	none	none
205	18	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.	none	none
205	19	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.	none	none
205	20	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.	none	none
205	21	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.	none	none
205	22	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.	none	none
205	23	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.	none	none
205	24	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.	none	none
205	25	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.	none	none
205	26	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.	none	none
205	27	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.	none	none
205	28	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.	none	none
205	29	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.	none	none
205	30	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.	none	none
205	31	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.	none	none
205	32	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.	none	none
205	33	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.	none	none
205	34	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.	none	none
205	35	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.	none	none
205	36	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.	none	none
205	37	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.	none	none
205	38	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.	none	none
205	39	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.	none	none
205	40	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.	none	none
205	41	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.	none	none
205	42	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.	none	none
205	43	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.	none	none
205	44	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.	none	none
205	45	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.	none	none
205	101	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.  Enchant Power: the power is increased.	+1 Power	Maximizes power of skill. Power Increases.
205	102	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.  Enchant Power: the power is increased.	+2 Power	The power is increased.
205	103	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.  Enchant Power: the power is increased.	+3 Power	The power is increased.
205	104	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.  Enchant Power: the power is increased.	+4 Power	The power is increased.
205	105	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.  Enchant Power: the power is increased.	+5 Power	The power is increased.
205	106	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.  Enchant Power: the power is increased.	+6 Power	The power is increased.
205	107	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.  Enchant Power: the power is increased.	+7 Power	The power is increased.
205	108	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.  Enchant Power: the power is increased.	+8 Power	The power is increased.
205	109	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.  Enchant Power: the power is increased.	+9 Power	The power is increased.
205	110	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.  Enchant Power: the power is increased.	+10 Power	The power is increased.
205	111	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.  Enchant Power: the power is increased.	+11 Power	The power is increased.
205	112	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.  Enchant Power: the power is increased.	+12 Power	The power is increased.
205	113	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.  Enchant Power: the power is increased.	+13 Power	The power is increased.
205	114	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.  Enchant Power: the power is increased.	+14 Power	The power is increased.
205	115	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.  Enchant Power: the power is increased.	+15 Power	The power is increased.
205	116	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.  Enchant Power: the power is increased.	+16 Power	The power is increased.
205	117	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.  Enchant Power: the power is increased.	+17 Power	The power is increased.
205	118	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.  Enchant Power: the power is increased.	+18 Power	The power is increased.
205	119	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.  Enchant Power: the power is increased.	+19 Power	The power is increased.
205	120	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.  Enchant Power: the power is increased.	+20 Power	The power is increased.
205	121	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.  Enchant Power: the power is increased.	+21 Power	The power is increased.
205	122	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.  Enchant Power: the power is increased.	+22 Power	The power is increased.
205	123	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.  Enchant Power: the power is increased.	+23 Power	The power is increased.
205	124	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.  Enchant Power: the power is increased.	+24 Power	The power is increased.
205	125	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.  Enchant Power: the power is increased.	+25 Power	The power is increased.
205	126	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.  Enchant Power: the power is increased.	+26 Power	The power is increased.
205	127	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.  Enchant Power: the power is increased.	+27 Power	The power is increased.
205	128	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.  Enchant Power: the power is increased.	+28 Power	The power is increased.
205	129	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.  Enchant Power: the power is increased.	+29 Power	The power is increased.
205	130	Blunt Mastery	Increases P. Atk. when a blunt weapon is used.  Enchant Power: the power is increased.	+30 Power	The power is increased.
205	141	Blunt Mastery	Increases P. Atk. when using Blunt Weapons. Enchant Power: increases critical attack power with Blunt Weapons.	+1 Power	Maximizes the skill's power. Increases critical attack power when using blunt weapons.
205	142	Blunt Mastery	Increases P. Atk. when using Blunt Weapons. Enchant Power: increases critical attack power with Blunt Weapons.	+2 Power	Increases critical attack power when using blunt weapons.
205	143	Blunt Mastery	Increases P. Atk. when using Blunt Weapons. Enchant Power: increases critical attack power with Blunt Weapons.	+3 Power	Increases critical attack power when using blunt weapons.
205	144	Blunt Mastery	Increases P. Atk. when using Blunt Weapons. Enchant Power: increases critical attack power with Blunt Weapons.	+4 Power	Increases critical attack power when using blunt weapons.
205	145	Blunt Mastery	Increases P. Atk. when using blunt weapons. Enchant Power : Increases critical attack power when using blunt weapons.	+5 Power	Increases critical attack power when using blunt weapons.
205	146	Blunt Mastery	Increases P. Atk. when using blunt weapons. Enchant Power : Increases critical attack power when using blunt weapons.	+6 Power	Increases critical attack power when using blunt weapons.
205	147	Blunt Mastery	Increases P. Atk. when using Blunt Weapons. Enchant Power: increases critical attack power with Blunt Weapons.	+7 Power	Increases critical attack power when using blunt weapons.
205	148	Blunt Mastery	Increases P. Atk. when using Blunt Weapons. Enchant Power: increases critical attack power with Blunt Weapons.	+8 Power	Increases critical attack power when using blunt weapons.
205	149	Blunt Mastery	Increases P. Atk. when using Blunt Weapons. Enchant Power: increases critical attack power with Blunt Weapons.	+9 Power	Increases critical attack power when using blunt weapons.
205	150	Blunt Mastery	Increases P. Atk. when using Blunt Weapons. Enchant Power: increases critical attack power with Blunt Weapons.	+10 Power	Increases critical attack power when using blunt weapons.
205	151	Blunt Mastery	Increases P. Atk. when using Blunt Weapons. Enchant Power: increases critical attack power with Blunt Weapons.	+11 Power	Increases critical attack power when using blunt weapons.
205	152	Blunt Mastery	Increases P. Atk. when using Blunt Weapons. Enchant Power: increases critical attack power with Blunt Weapons.	+12 Power	Increases critical attack power when using blunt weapons.
205	153	Blunt Mastery	Increases P. Atk. when using Blunt Weapons. Enchant Power: increases critical attack power with Blunt Weapons.	+13 Power	Increases critical attack power when using blunt weapons.
205	154	Blunt Mastery	Increases P. Atk. when using Blunt Weapons. Enchant Power: increases critical attack power with Blunt Weapons.	+14 Power	Increases critical attack power when using blunt weapons.
205	155	Blunt Mastery	Increases P. Atk. when using Blunt Weapons. Enchant Power: increases critical attack power with Blunt Weapons.	+15 Power	Increases critical attack power when using blunt weapons.
205	156	Blunt Mastery	Increases P. Atk. when using Blunt Weapons. Enchant Power: increases critical attack power with Blunt Weapons.	+16 Power	Increases critical attack power when using blunt weapons.
205	157	Blunt Mastery	Increases P. Atk. when using Blunt Weapons. Enchant Power: increases critical attack power with Blunt Weapons.	+17 Power	Increases critical attack power when using blunt weapons.
205	158	Blunt Mastery	Increases P. Atk. when using Blunt Weapons. Enchant Power: increases critical attack power with Blunt Weapons.	+18 Power	Increases critical attack power when using blunt weapons.
205	159	Blunt Mastery	Increases P. Atk. when using Blunt Weapons. Enchant Power: increases critical attack power with Blunt Weapons.	+19 Power	Increases critical attack power when using blunt weapons.
205	160	Blunt Mastery	Increases P. Atk. when using Blunt Weapons. Enchant Power: increases critical attack power with Blunt Weapons.	+20 Power	Increases critical attack power when using blunt weapons.
205	161	Blunt Mastery	Increases P. Atk. when using Blunt Weapons. Enchant Power: increases critical attack power with Blunt Weapons.	+21 Power	Increases critical attack power when using blunt weapons.
205	162	Blunt Mastery	Increases P. Atk. when using Blunt Weapons. Enchant Power: increases critical attack power with Blunt Weapons.	+22 Power	Increases critical attack power when using blunt weapons.
205	163	Blunt Mastery	Increases P. Atk. when using Blunt Weapons. Enchant Power: increases critical attack power with Blunt Weapons.	+23 Power	Increases critical attack power when using blunt weapons.
205	164	Blunt Mastery	Increases P. Atk. when using Blunt Weapons. Enchant Power: increases critical attack power with Blunt Weapons.	+24 Power	Increases critical attack power when using blunt weapons.
205	165	Blunt Mastery	Increases P. Atk. when using Blunt Weapons. Enchant Power: increases critical attack power with Blunt Weapons.	+25 Power	Increases critical attack power when using blunt weapons.
205	166	Blunt Mastery	Increases P. Atk. when using Blunt Weapons. Enchant Power: increases critical attack power with Blunt Weapons.	+26 Power	Increases critical attack power when using blunt weapons.
205	167	Blunt Mastery	Increases P. Atk. when using Blunt Weapons. Enchant Power: increases critical attack power with Blunt Weapons.	+27 Power	Increases critical attack power when using blunt weapons.
205	168	Blunt Mastery	Increases P. Atk. when using Blunt Weapons. Enchant Power: increases critical attack power with Blunt Weapons.	+28 Power	Increases critical attack power when using blunt weapons.
205	169	Blunt Mastery	Increases P. Atk. when using Blunt Weapons. Enchant Power: increases critical attack power with Blunt Weapons.	+29 Power	Increases critical attack power when using blunt weapons.
205	170	Blunt Mastery	Increases P. Atk. when using Blunt Weapons. Enchant Power: increases critical attack power with Blunt Weapons.	+30 Power	Increases critical attack power when using blunt weapons.
210	1	Fist Mastery	Increases P. Atk. when using a hand-to-hand combat weapon.	none	none
210	2	Fist Mastery	Increases P. Atk. when using a hand-to-hand combat weapon.	none	none
210	3	Fist Mastery	Increases P. Atk. when using a hand-to-hand combat weapon.	none	none
210	4	Fist Mastery	Increases P. Atk. when using a hand-to-hand combat weapon.	none	none
210	5	Fist Mastery	Increases P. Atk. when using a hand-to-hand combat weapon.	none	none
210	6	Fist Mastery	Increases P. Atk. when using a hand-to-hand combat weapon.	none	none
210	7	Fist Mastery	Increases P. Atk. when using a hand-to-hand combat weapon.	none	none
210	8	Fist Mastery	Increases P. Atk. when using a hand-to-hand combat weapon.	none	none
210	9	Fist Mastery	Increases P. Atk. when using a hand-to-hand combat weapon.	none	none
210	10	Fist Mastery	Increases P. Atk. when using a hand-to-hand combat weapon.	none	none
210	11	Fist Mastery	Increases P. Atk. when using a hand-to-hand combat weapon.	none	none
210	12	Fist Mastery	Increases P. Atk. when using a hand-to-hand combat weapon.	none	none
210	13	Fist Mastery	Increases P. Atk. when using a hand-to-hand combat weapon.	none	none
210	14	Fist Mastery	Increases P. Atk. when using a hand-to-hand combat weapon.	none	none
210	15	Fist Mastery	Increases P. Atk. when using a hand-to-hand combat weapon.	none	none
210	16	Fist Mastery	Increases P. Atk. when using a hand-to-hand combat weapon.	none	none
210	17	Fist Mastery	Increases P. Atk. when using a hand-to-hand combat weapon.	none	none
210	18	Fist Mastery	Increases P. Atk. when using a hand-to-hand combat weapon.	none	none
210	19	Fist Mastery	Increases P. Atk. when using a hand-to-hand combat weapon.	none	none
210	20	Fist Mastery	Increases P. Atk. when using a hand-to-hand combat weapon.	none	none
210	21	Fist Mastery	Increases P. Atk. when using a hand-to-hand combat weapon.	none	none
210	22	Fist Mastery	Increases P. Atk. when using a hand-to-hand combat weapon.	none	none
210	23	Fist Mastery	Increases P. Atk. when using a hand-to-hand combat weapon.	none	none
210	24	Fist Mastery	Increases P. Atk. when using a hand-to-hand combat weapon.	none	none
210	25	Fist Mastery	Increases P. Atk. when using a hand-to-hand combat weapon.	none	none
210	26	Fist Mastery	Increases P. Atk. when using a hand-to-hand combat weapon.	none	none
210	27	Fist Mastery	Increases P. Atk. when using a hand-to-hand combat weapon.	none	none
210	28	Fist Mastery	Increases P. Atk. when using a hand-to-hand combat weapon.	none	none
210	29	Fist Mastery	Increases P. Atk. when using a hand-to-hand combat weapon.	none	none
210	30	Fist Mastery	Increases P. Atk. when using a hand-to-hand combat weapon.	none	none
210	31	Fist Mastery	Increases P. Atk. when using a hand-to-hand combat weapon.	none	none
210	32	Fist Mastery	Increases P. Atk. when using a hand-to-hand combat weapon.	none	none
210	33	Fist Mastery	Increases P. Atk. when using a hand-to-hand combat weapon.	none	none
210	34	Fist Mastery	Increases P. Atk. when using a hand-to-hand combat weapon.	none	none
210	35	Fist Mastery	Increases P. Atk. when using a hand-to-hand combat weapon.	none	none
210	36	Fist Mastery	Increases P. Atk. when using a hand-to-hand combat weapon.	none	none
210	37	Fist Mastery	Increases P. Atk. when using a hand-to-hand combat weapon.	none	none
210	38	Fist Mastery	Increases P. Atk. when using a hand-to-hand combat weapon.	none	none
210	39	Fist Mastery	Increases P. Atk. when using a hand-to-hand combat weapon.	none	none
210	40	Fist Mastery	Increases P. Atk. when using a hand-to-hand combat weapon.	none	none
210	41	Fist Mastery	Increases P. Atk. when using a hand-to-hand combat weapon.	none	none
210	42	Fist Mastery	Increases P. Atk. when using a hand-to-hand combat weapon.	none	none
210	43	Fist Mastery	Increases P. Atk. when using a hand-to-hand combat weapon.	none	none
210	44	Fist Mastery	Increases P. Atk. when using a hand-to-hand combat weapon.	none	none
210	45	Fist Mastery	Increases P. Atk. when using a hand-to-hand combat weapon.	none	none
223	1	Sting	Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 41. Effect 3.	none	none
223	2	Sting	Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 44. Effect 3.	none	none
223	3	Sting	Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 48. Effect 3.	none	none
223	4	Sting	Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 55. Effect 3.	none	none
223	5	Sting	Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 59. Effect 3.	none	none
223	6	Sting	Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 64. Effect 3.	none	none
223	7	Sting	Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 73. Effect 4.	none	none
223	8	Sting	Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 79. Effect 4.	none	none
223	9	Sting	Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 84. Effect 4.	none	none
223	10	Sting	Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 96. Effect 4.	none	none
223	11	Sting	Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 102. Effect 4.	none	none
223	12	Sting	Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 109. Effect 4.	none	none
223	13	Sting	Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 123. Effect 4.	none	none
223	14	Sting	Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 131. Effect 4.	none	none
223	15	Sting	Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 139. Effect 5.	none	none
223	16	Sting	Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 148. Effect 5.	none	none
223	17	Sting	Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 157. Effect 5.	none	none
223	18	Sting	Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 166. Effect 5.	none	none
223	19	Sting	Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 175. Effect 5.	none	none
223	20	Sting	Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 185. Effect 5.	none	none
223	21	Sting	Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 196. Effect 5.	none	none
223	22	Sting	Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 206. Effect 5.	none	none
223	23	Sting	Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 217. Effect 5.	none	none
223	24	Sting	Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 229. Effect 5.	none	none
223	25	Sting	Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 241. Effect 6.	none	none
223	26	Sting	Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 253. Effect 6.	none	none
223	27	Sting	Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 266. Effect 6.	none	none
223	28	Sting	Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 279. Effect 6.	none	none
223	29	Sting	Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 292. Effect 6.	none	none
223	30	Sting	Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 306. Effect 6.	none	none
223	31	Sting	Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 320. Effect 6.	none	none
223	32	Sting	Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 334. Effect 6.	none	none
223	33	Sting	Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 349. Effect 6.	none	none
223	34	Sting	Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 364. Effect 6.	none	none
223	35	Sting	Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 379. Effect 7.	none	none
223	36	Sting	Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 395. Effect 7.	none	none
223	37	Sting	Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 410. Effect 7.	none	none
223	38	Sting	Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 426. Effect 7.	none	none
223	39	Sting	Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 443. Effect 7.	none	none
223	40	Sting	Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 459. Effect 7.	none	none
223	41	Sting	Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 475. Effect 7.	none	none
223	42	Sting	Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 492. Effect 7.	none	none
223	43	Sting	Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 509. Effect 7.	none	none
223	44	Sting	Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 526. Effect 7.	none	none
223	45	Sting	Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 542. Effect 8.	none	none
223	46	Sting	Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 559. Effect 8.	none	none
223	47	Sting	Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 576. Effect 8.	none	none
223	48	Sting	Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 593. Effect 8.	none	none
223	49	Sting	Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 609. Effect 8.	none	none
223	101	Sting	Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 1218. Effect 8.	+1 Chance	The success rate is increased. Maximizes the skill's success rate.
223	102	Sting	Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 1218. Effect 8.	+2 Chance	Increases the success rate.
223	103	Sting	Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 1218. Effect 8.	+3 Chance	Increases the success rate.
223	104	Sting	Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 1218. Effect 8.	+4 Chance	Increases the success rate.
223	105	Sting	Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 1218. Effect 8.	+5 Chance	Increases the success rate.
223	106	Sting	Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 1218. Effect 8.	+6 Chance	Increases the success rate.
223	107	Sting	Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 1218. Effect 8.	+7 Chance	Increases the success rate.
223	108	Sting	Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 1218. Effect 8.	+8 Chance	Increases the success rate.
223	109	Sting	Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 1218. Effect 8.	+9 Chance	Increases the success rate.
223	110	Sting	Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 1218. Effect 8.	+10 Chance	Increases the success rate.
223	111	Sting	Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 1218. Effect 8.	+11 Chance	Increases the success rate.
223	112	Sting	Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 1218. Effect 8.	+12 Chance	Increases the success rate.
223	113	Sting	Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 1218. Effect 8.	+13 Chance	Increases the success rate.
223	114	Sting	Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 1218. Effect 8.	+14 Chance	Increases the success rate.
223	115	Sting	Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 1218. Effect 8.	+15 Chance	Increases the success rate.
223	116	Sting	Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 1218. Effect 8.	+16 Chance	Increases the success rate.
223	117	Sting	Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 1218. Effect 8.	+17 Chance	Increases the success rate.
223	118	Sting	Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 1218. Effect 8.	+18 Chance	Increases the success rate.
223	119	Sting	Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 1218. Effect 8.	+19 Chance	Increases the success rate.
223	120	Sting	Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 1218. Effect 8.	+20 Chance	Increases the success rate.
223	121	Sting	Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 1218. Effect 8.	+21 Chance	Increases the success rate.
223	122	Sting	Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 1218. Effect 8.	+22 Chance	Increases the success rate.
223	123	Sting	Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 1218. Effect 8.	+23 Chance	Increases the success rate.
223	124	Sting	Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 1218. Effect 8.	+24 Chance	Increases the success rate.
223	125	Sting	Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 1218. Effect 8.	+25 Chance	Increases the success rate.
223	126	Sting	Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 1218. Effect 8.	+26 Chance	Increases the success rate.
223	127	Sting	Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 1218. Effect 8.	+27 Chance	Increases the success rate.
223	128	Sting	Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 1218. Effect 8.	+28 Chance	Increases the success rate.
223	129	Sting	Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 1218. Effect 8.	+29 Chance	Increases the success rate.
223	130	Sting	Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 1218. Effect 8.	+30 Chance	Increases the success rate.
223	141	Sting	Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1229. Effect 8.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
223	142	Sting	Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1240. Effect 8.	+2 Cost	MP consumption decreases.
223	143	Sting	Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1251. Effect 8.	+3 Cost	MP consumption decreases.
223	144	Sting	Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1262. Effect 8.	+4 Cost	MP consumption decreases.
223	145	Sting	Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1273. Effect 8.	+5 Cost	MP consumption decreases.
223	146	Sting	Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1284. Effect 8.	+6 Cost	MP consumption decreases.
223	147	Sting	Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1295. Effect 8.	+7 Cost	MP consumption decreases.
223	148	Sting	Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1306. Effect 8.	+8 Cost	MP consumption decreases.
223	149	Sting	Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1317. Effect 8.	+9 Cost	MP consumption decreases.
223	150	Sting	Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1328. Effect 8.	+10 Cost	MP consumption decreases.
223	151	Sting	Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1339. Effect 8.	+11 Cost	MP consumption decreases.
223	152	Sting	Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1350. Effect 8.	+12 Cost	MP consumption decreases.
223	153	Sting	Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1361. Effect 8.	+13 Cost	MP consumption decreases.
223	154	Sting	Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1372. Effect 8.	+14 Cost	MP consumption decreases.
223	155	Sting	Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1383. Effect 8.	+15 Cost	MP consumption decreases.
223	156	Sting	Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1394. Effect 8.	+16 Cost	MP consumption decreases.
223	157	Sting	Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1405. Effect 8.	+17 Cost	MP consumption decreases.
223	158	Sting	Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1415. Effect 8.	+18 Cost	MP consumption decreases.
223	159	Sting	Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1426. Effect 8.	+19 Cost	MP consumption decreases.
223	160	Sting	Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1437. Effect 8.	+20 Cost	MP consumption decreases.
223	161	Sting	Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1448. Effect 8.	+21 Cost	MP consumption decreases.
223	162	Sting	Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1459. Effect 8.	+22 Cost	MP consumption decreases.
223	163	Sting	Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1470. Effect 8.	+23 Cost	MP consumption decreases.
223	164	Sting	Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1481. Effect 8.	+24 Cost	MP consumption decreases.
223	165	Sting	Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1492. Effect 8.	+25 Cost	MP consumption decreases.
223	166	Sting	Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1503. Effect 8.	+26 Cost	MP consumption decreases.
223	167	Sting	Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1514. Effect 8.	+27 Cost	MP consumption decreases.
223	168	Sting	Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1525. Effect 8.	+28 Cost	MP consumption decreases.
223	169	Sting	Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1536. Effect 8.	+29 Cost	MP consumption decreases.
223	170	Sting	Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1547. Effect 8.	+30 Cost	MP consumption decreases.
245	1	Wild Sweep	Strike multiple enemies while equipping a pole-arm. Power 90. Over-hit possible.	none	none
245	2	Wild Sweep	Strike multiple enemies while equipping a pole-arm. Power 97. Over-hit possible.	none	none
245	3	Wild Sweep	Strike multiple enemies while equipping a pole-arm. Power 105. Over-hit possible.	none	none
245	4	Wild Sweep	Strike multiple enemies while equipping a pole-arm. Power 123. Over-hit possible.	none	none
245	5	Wild Sweep	Strike multiple enemies while equipping a pole-arm. Power 132. Over-hit possible.	none	none
245	6	Wild Sweep	Strike multiple enemies while equipping a pole-arm. Power 143. Over-hit possible.	none	none
245	7	Wild Sweep	Strike multiple enemies while equipping a pole-arm. Power 165. Over-hit possible.	none	none
245	8	Wild Sweep	Strike multiple enemies while equipping a pole-arm. Power 177. Over-hit possible.	none	none
245	9	Wild Sweep	Strike multiple enemies while equipping a pole-arm. Power 191. Over-hit possible.	none	none
245	10	Wild Sweep	Strike multiple enemies while equipping a pole-arm. Power 219. Over-hit possible.	none	none
245	11	Wild Sweep	Strike multiple enemies while equipping a pole-arm. Power 235. Over-hit possible.	none	none
245	12	Wild Sweep	Strike multiple enemies while equipping a pole-arm. Power 251. Over-hit possible.	none	none
245	13	Wild Sweep	Strike multiple enemies while equipping a pole-arm. Power 287. Over-hit possible.	none	none
245	14	Wild Sweep	Strike multiple enemies while equipping a pole-arm. Power 306. Over-hit possible.	none	none
245	15	Wild Sweep	Strike multiple enemies while equipping a pole-arm. Power 326. Over-hit possible.	none	none
248	1	Crystallize	Makes crystallization possible.	none	none
248	2	Crystallize	Makes crystallization possible.	none	none
248	3	Crystallize	Makes crystallization possible.	none	none
248	4	Crystallize	Makes crystallization possible.	none	none
248	5	Crystallize	Makes crystallization possible.	none	none
249	1	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
249	2	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
249	3	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
249	4	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
249	5	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
249	6	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
249	7	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
249	8	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
249	9	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
249	10	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
249	11	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
249	12	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
249	13	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
249	14	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
249	15	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
249	16	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
249	17	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
249	18	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
249	19	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
249	20	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
249	21	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
249	22	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
249	23	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
249	24	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
249	25	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
249	26	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
249	27	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
249	28	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
249	29	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
249	30	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
249	31	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
249	32	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
249	33	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
249	34	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
249	35	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
249	36	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
249	37	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
249	38	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
249	39	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
249	40	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
249	41	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
249	42	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
250	1	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
250	2	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
250	3	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
250	4	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
250	5	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
250	6	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
250	7	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
250	8	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
250	9	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
250	10	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
250	11	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
250	12	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
250	13	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
250	14	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
250	15	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
250	16	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
250	17	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
250	18	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
250	19	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
250	20	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
250	21	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
250	22	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
250	23	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
250	24	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
250	25	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
250	26	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
250	27	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
250	28	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
250	29	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
250	30	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
250	31	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
250	32	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
250	33	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
250	34	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
250	35	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
250	36	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
250	37	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
250	38	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
250	39	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
250	40	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
250	41	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
250	42	Weapon Mastery	Increases P. Atk. and M. Atk.	none	none
251	1	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
251	2	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
251	3	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
251	4	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
251	5	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
251	6	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
251	7	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
251	8	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
251	9	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
251	10	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
251	11	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
251	12	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
251	13	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
251	14	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
251	15	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
251	16	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
251	17	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
251	18	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
251	19	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
251	20	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
251	21	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
251	22	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
251	23	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
251	24	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
251	25	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
251	26	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
251	27	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
251	28	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
251	29	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
251	30	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
251	31	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
251	32	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
251	33	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
251	34	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
251	35	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
251	36	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
251	37	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
251	38	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
251	39	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
251	40	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
251	41	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
251	42	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
251	43	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
251	44	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
251	45	Robe Mastery	Increases P. Def. when wearing a robe.	none	none
252	1	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
252	2	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
252	3	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
252	4	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
252	5	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
252	6	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
252	7	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
252	8	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
252	9	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
252	10	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
252	11	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
252	12	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
252	13	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
252	14	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
252	15	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
252	16	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
252	17	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
252	18	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
252	19	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
252	20	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
252	21	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
252	22	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
252	23	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
252	24	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
252	25	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
252	26	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
252	27	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
252	28	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
252	29	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
252	30	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
252	31	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
252	32	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
252	33	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
252	34	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
252	35	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
252	36	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
252	37	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
252	38	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
252	39	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
252	40	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
252	41	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
252	42	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
252	43	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
252	44	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
252	45	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
253	1	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
253	2	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
253	3	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
253	4	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
253	5	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
253	6	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
253	7	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
253	8	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
253	9	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
253	10	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
253	11	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
253	12	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
253	13	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
253	14	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
253	15	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
253	16	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
253	17	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
253	18	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
253	19	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
253	20	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
253	21	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
253	22	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
253	23	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
253	24	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
253	25	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
253	26	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
253	27	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
253	28	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
253	29	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
253	30	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
253	31	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
253	32	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
253	33	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
253	34	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
253	35	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
253	36	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
253	37	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
253	38	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
253	39	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
253	40	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
253	41	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
253	42	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
253	43	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
1001	1	Soul Cry	Increases one's own P. Atk.  MP gets consumed continuously.	none	none
1001	2	Soul Cry	Increases one's own P. Atk.  MP gets consumed continuously.	none	none
1001	3	Soul Cry	Increases one's own P. Atk.  MP gets consumed continuously.	none	none
1001	4	Soul Cry	Increases one's own P. Atk.  MP gets consumed continuously.	none	none
1001	5	Soul Cry	Increases one's own P. Atk.  MP gets consumed continuously.	none	none
1001	6	Soul Cry	Increases one's own P. Atk.  MP gets consumed continuously.	none	none
1001	7	Soul Cry	Increases one's own P. Atk.  MP gets consumed continuously.	none	none
1001	8	Soul Cry	Increases one's own P. Atk.  MP gets consumed continuously.	none	none
1001	9	Soul Cry	Increases one's own P. Atk.  MP gets consumed continuously.	none	none
1001	10	Soul Cry	Increases one's own P. Atk.  MP gets consumed continuously.	none	none
1002	1	Flame Chant	Temporarily increases party member's magic speed. Effect 1.	none	none
1002	2	Flame Chant	Temporarily increases party member's magic speed. Effect 2.	none	none
1002	3	Flame Chant	Temporarily increases party member's magic speed. Effect 3.	none	none
1002	101	Flame Chant	Temporarily increases party members' Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+1 Time	Maximizes the duration of the skill. Increases the duration.
1002	102	Flame Chant	Temporarily increases party members' Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+2 Time	Increases the duration.
1002	103	Flame Chant	Temporarily increases party members' Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+3 Time	Increases the duration.
1002	104	Flame Chant	Temporarily increases party members' Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+4 Time	Increases the duration.
1002	105	Flame Chant	Temporarily increases party members' Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+5 Time	Increases the duration.
1002	106	Flame Chant	Temporarily increases party members' Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+6 Time	Increases the duration.
1002	107	Flame Chant	Temporarily increases party members' Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+7 Time	Increases the duration.
1002	108	Flame Chant	Temporarily increases party members' Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+8 Time	Increases the duration.
1002	109	Flame Chant	Temporarily increases party members' Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+9 Time	Increases the duration.
1002	110	Flame Chant	Temporarily increases party members' Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+10 Time	Increases the duration.
1002	111	Flame Chant	Temporarily increases party members' Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+11 Time	Increases the duration.
1002	112	Flame Chant	Temporarily increases party members' Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+12 Time	Increases the duration.
1002	113	Flame Chant	Temporarily increases party members' Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+13 Time	Increases the duration.
1002	114	Flame Chant	Temporarily increases party members' Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+14 Time	Increases the duration.
1002	115	Flame Chant	Temporarily increases party members' Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+15 Time	Increases the duration.
1002	116	Flame Chant	Temporarily increases party members' Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+16 Time	Increases the duration.
1002	117	Flame Chant	Temporarily increases party members' Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+17 Time	Increases the duration.
1002	118	Flame Chant	Temporarily increases party members' Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+18 Time	Increases the duration.
1002	119	Flame Chant	Temporarily increases party members' Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+19 Time	Increases the duration.
1002	120	Flame Chant	Temporarily increases party members' Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+20 Time	Increases the duration.
1002	121	Flame Chant	Temporarily increases party members' Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+21 Time	Increases the duration.
1002	122	Flame Chant	Temporarily increases party members' Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+22 Time	Increases the duration.
1002	123	Flame Chant	Temporarily increases party members' Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+23 Time	Increases the duration.
1002	124	Flame Chant	Temporarily increases party members' Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+24 Time	Increases the duration.
1002	125	Flame Chant	Temporarily increases party members' Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+25 Time	Increases the duration.
1002	126	Flame Chant	Temporarily increases party members' Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+26 Time	Increases the duration.
1002	127	Flame Chant	Temporarily increases party members' Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+27 Time	Increases the duration.
1002	128	Flame Chant	Temporarily increases party members' Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+28 Time	Increases the duration.
1002	129	Flame Chant	Temporarily increases party members' Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+29 Time	Increases the duration.
1002	130	Flame Chant	Temporarily increases party members' Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+30 Time	Increases the duration.
1002	141	Flame Chant	Temporarily increases party members' Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1002	142	Flame Chant	Temporarily increases party members' Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+2 Cost	MP consumption decreases.
1002	143	Flame Chant	Temporarily increases party members' Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+3 Cost	MP consumption decreases.
1002	144	Flame Chant	Temporarily increases party members' Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+4 Cost	MP consumption decreases.
1002	145	Flame Chant	Temporarily increases party members' Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+5 Cost	MP consumption decreases.
1002	146	Flame Chant	Temporarily increases party members' Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+6 Cost	MP consumption decreases.
1002	147	Flame Chant	Temporarily increases party members' Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+7 Cost	MP consumption decreases.
1002	148	Flame Chant	Temporarily increases party members' Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+8 Cost	MP consumption decreases.
1002	149	Flame Chant	Temporarily increases party members' Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+9 Cost	MP consumption decreases.
1002	150	Flame Chant	Temporarily increases party members' Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+10 Cost	MP consumption decreases.
1002	151	Flame Chant	Temporarily increases party members' Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+11 Cost	MP consumption decreases.
1002	152	Flame Chant	Temporarily increases party members' Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+12 Cost	MP consumption decreases.
1002	153	Flame Chant	Temporarily increases party members' Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+13 Cost	MP consumption decreases.
1002	154	Flame Chant	Temporarily increases party members' Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+14 Cost	MP consumption decreases.
1002	155	Flame Chant	Temporarily increases party members' Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+15 Cost	MP consumption decreases.
1002	156	Flame Chant	Temporarily increases party members' Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+16 Cost	MP consumption decreases.
1002	157	Flame Chant	Temporarily increases party members' Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+17 Cost	MP consumption decreases.
1002	158	Flame Chant	Temporarily increases party members' Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+18 Cost	MP consumption decreases.
1002	159	Flame Chant	Temporarily increases party members' Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+19 Cost	MP consumption decreases.
1002	160	Flame Chant	Temporarily increases party members' Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+20 Cost	MP consumption decreases.
1002	161	Flame Chant	Temporarily increases party members' Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+21 Cost	MP consumption decreases.
1002	162	Flame Chant	Temporarily increases party members' Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+22 Cost	MP consumption decreases.
1002	163	Flame Chant	Temporarily increases party members' Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+23 Cost	MP consumption decreases.
1002	164	Flame Chant	Temporarily increases party members' Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+24 Cost	MP consumption decreases.
1002	165	Flame Chant	Temporarily increases party members' Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+25 Cost	MP consumption decreases.
1002	166	Flame Chant	Temporarily increases party members' Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+26 Cost	MP consumption decreases.
1002	167	Flame Chant	Temporarily increases party members' Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+27 Cost	MP consumption decreases.
1002	168	Flame Chant	Temporarily increases party members' Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+28 Cost	MP consumption decreases.
1002	169	Flame Chant	Temporarily increases party members' Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+29 Cost	MP consumption decreases.
1002	170	Flame Chant	Temporarily increases party members' Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+30 Cost	MP consumption decreases.
1003	1	Pa'agrian Gift	Temporarily increases clan member's attack power. Effect 1.	none	none
1003	2	Pa'agrian Gift	Temporarily increases clan member's attack power. Effect 2.	none	none
1003	3	Pa'agrian Gift	Temporarily increases clan member's attack power. Effect 3.	none	none
1003	101	Pa'agrian Gift	Temporarily increases alliance members' P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+1 Time	Maximizes the duration of the skill. Increases the duration.
1003	102	Pa'agrian Gift	Temporarily increases alliance members' P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+2 Time	Increases the duration.
1003	103	Pa'agrian Gift	Temporarily increases alliance members' P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+3 Time	Increases the duration.
1003	104	Pa'agrian Gift	Temporarily increases alliance members' P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+4 Time	Increases the duration.
1003	105	Pa'agrian Gift	Temporarily increases alliance members' P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+5 Time	Increases the duration.
1003	106	Pa'agrian Gift	Temporarily increases alliance members' P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+6 Time	Increases the duration.
1003	107	Pa'agrian Gift	Temporarily increases alliance members' P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+7 Time	Increases the duration.
1003	108	Pa'agrian Gift	Temporarily increases alliance members' P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+8 Time	Increases the duration.
1003	109	Pa'agrian Gift	Temporarily increases alliance members' P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+9 Time	Increases the duration.
1003	110	Pa'agrian Gift	Temporarily increases alliance members' P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+10 Time	Increases the duration.
1003	111	Pa'agrian Gift	Temporarily increases alliance members' P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+11 Time	Increases the duration.
1003	112	Pa'agrian Gift	Temporarily increases alliance members' P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+12 Time	Increases the duration.
1003	113	Pa'agrian Gift	Temporarily increases alliance members' P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+13 Time	Increases the duration.
1003	114	Pa'agrian Gift	Temporarily increases alliance members' P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+14 Time	Increases the duration.
1003	115	Pa'agrian Gift	Temporarily increases alliance members' P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+15 Time	Increases the duration.
1003	116	Pa'agrian Gift	Temporarily increases alliance members' P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+16 Time	Increases the duration.
1003	117	Pa'agrian Gift	Temporarily increases alliance members' P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+17 Time	Increases the duration.
1003	118	Pa'agrian Gift	Temporarily increases alliance members' P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+18 Time	Increases the duration.
1003	119	Pa'agrian Gift	Temporarily increases alliance members' P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+19 Time	Increases the duration.
1003	120	Pa'agrian Gift	Temporarily increases alliance members' P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+20 Time	Increases the duration.
1003	121	Pa'agrian Gift	Temporarily increases alliance members' P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+21 Time	Increases the duration.
1003	122	Pa'agrian Gift	Temporarily increases alliance members' P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+22 Time	Increases the duration.
1003	123	Pa'agrian Gift	Temporarily increases alliance members' P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+23 Time	Increases the duration.
1003	124	Pa'agrian Gift	Temporarily increases alliance members' P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+24 Time	Increases the duration.
1003	125	Pa'agrian Gift	Temporarily increases alliance members' P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+25 Time	Increases the duration.
1003	126	Pa'agrian Gift	Temporarily increases alliance members' P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+26 Time	Increases the duration.
1003	127	Pa'agrian Gift	Temporarily increases alliance members' P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+27 Time	Increases the duration.
1003	128	Pa'agrian Gift	Temporarily increases alliance members' P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+28 Time	Increases the duration.
1003	129	Pa'agrian Gift	Temporarily increases alliance members' P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+29 Time	Increases the duration.
1003	130	Pa'agrian Gift	Temporarily increases alliance members' P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+30 Time	Increases the duration.
1003	141	Pa'agrian Gift	Temporarily increases alliance members' P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1003	142	Pa'agrian Gift	Temporarily increases alliance members' P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+2 Cost	MP consumption decreases.
1003	143	Pa'agrian Gift	Temporarily increases alliance members' P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+3 Cost	MP consumption decreases.
1003	144	Pa'agrian Gift	Temporarily increases alliance members' P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+4 Cost	MP consumption decreases.
1003	145	Pa'agrian Gift	Temporarily increases alliance members' P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+5 Cost	MP consumption decreases.
1003	146	Pa'agrian Gift	Temporarily increases alliance members' P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+6 Cost	MP consumption decreases.
1003	147	Pa'agrian Gift	Temporarily increases alliance members' P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+7 Cost	MP consumption decreases.
1003	148	Pa'agrian Gift	Temporarily increases alliance members' P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+8 Cost	MP consumption decreases.
1003	149	Pa'agrian Gift	Temporarily increases alliance members' P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+9 Cost	MP consumption decreases.
1003	150	Pa'agrian Gift	Temporarily increases alliance members' P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+10 Cost	MP consumption decreases.
1003	151	Pa'agrian Gift	Temporarily increases alliance members' P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+11 Cost	MP consumption decreases.
1003	152	Pa'agrian Gift	Temporarily increases alliance members' P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+12 Cost	MP consumption decreases.
1003	153	Pa'agrian Gift	Temporarily increases alliance members' P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+13 Cost	MP consumption decreases.
1003	154	Pa'agrian Gift	Temporarily increases alliance members' P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+14 Cost	MP consumption decreases.
1003	155	Pa'agrian Gift	Temporarily increases alliance members' P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+15 Cost	MP consumption decreases.
1003	156	Pa'agrian Gift	Temporarily increases alliance members' P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+16 Cost	MP consumption decreases.
1003	157	Pa'agrian Gift	Temporarily increases alliance members' P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+17 Cost	MP consumption decreases.
1003	158	Pa'agrian Gift	Temporarily increases alliance members' P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+18 Cost	MP consumption decreases.
1003	159	Pa'agrian Gift	Temporarily increases alliance members' P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+19 Cost	MP consumption decreases.
1003	160	Pa'agrian Gift	Temporarily increases alliance members' P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+20 Cost	MP consumption decreases.
1003	161	Pa'agrian Gift	Temporarily increases alliance members' P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+21 Cost	MP consumption decreases.
1003	162	Pa'agrian Gift	Temporarily increases alliance members' P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+22 Cost	MP consumption decreases.
1003	163	Pa'agrian Gift	Temporarily increases alliance members' P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+23 Cost	MP consumption decreases.
1003	164	Pa'agrian Gift	Temporarily increases alliance members' P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+24 Cost	MP consumption decreases.
1003	165	Pa'agrian Gift	Temporarily increases alliance members' P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+25 Cost	MP consumption decreases.
1003	166	Pa'agrian Gift	Temporarily increases alliance members' P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+26 Cost	MP consumption decreases.
1003	167	Pa'agrian Gift	Temporarily increases alliance members' P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+27 Cost	MP consumption decreases.
1003	168	Pa'agrian Gift	Temporarily increases alliance members' P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+28 Cost	MP consumption decreases.
1003	169	Pa'agrian Gift	Temporarily increases alliance members' P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+29 Cost	MP consumption decreases.
1003	170	Pa'agrian Gift	Temporarily increases alliance members' P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.	+30 Cost	MP consumption decreases.
1005	1	Blessings of Pa'agrio	Temporarily increases clan member's defense. Effect 1.	none	none
1005	2	Blessings of Pa'agrio	Temporarily increases clan member's defense. Effect 2.	none	none
1005	3	Blessings of Pa'agrio	Temporarily increases clan member's defense. Effect 3.	none	none
1005	101	Blessings of Pa'agrio	Temporarily increases alliance members' P. Def. Enchant Time: the skill duration is increased. Effect 3.	+1 Time	Maximizes the duration of the skill. Increases the duration.
1005	102	Blessings of Pa'agrio	Temporarily increases alliance members' P. Def. Enchant Time: the skill duration is increased. Effect 3.	+2 Time	Increases the duration.
1005	103	Blessings of Pa'agrio	Temporarily increases alliance members' P. Def. Enchant Time: the skill duration is increased. Effect 3.	+3 Time	Increases the duration.
1005	104	Blessings of Pa'agrio	Temporarily increases alliance members' P. Def. Enchant Time: the skill duration is increased. Effect 3.	+4 Time	Increases the duration.
1005	105	Blessings of Pa'agrio	Temporarily increases alliance members' P. Def. Enchant Time: the skill duration is increased. Effect 3.	+5 Time	Increases the duration.
1005	106	Blessings of Pa'agrio	Temporarily increases alliance members' P. Def. Enchant Time: the skill duration is increased. Effect 3.	+6 Time	Increases the duration.
1005	107	Blessings of Pa'agrio	Temporarily increases alliance members' P. Def. Enchant Time: the skill duration is increased. Effect 3.	+7 Time	Increases the duration.
1005	108	Blessings of Pa'agrio	Temporarily increases alliance members' P. Def. Enchant Time: the skill duration is increased. Effect 3.	+8 Time	Increases the duration.
1005	109	Blessings of Pa'agrio	Temporarily increases alliance members' P. Def. Enchant Time: the skill duration is increased. Effect 3.	+9 Time	Increases the duration.
1005	110	Blessings of Pa'agrio	Temporarily increases alliance members' P. Def. Enchant Time: the skill duration is increased. Effect 3.	+10 Time	Increases the duration.
1005	111	Blessings of Pa'agrio	Temporarily increases alliance members' P. Def. Enchant Time: the skill duration is increased. Effect 3.	+11 Time	Increases the duration.
1005	112	Blessings of Pa'agrio	Temporarily increases alliance members' P. Def. Enchant Time: the skill duration is increased. Effect 3.	+12 Time	Increases the duration.
1005	113	Blessings of Pa'agrio	Temporarily increases alliance members' P. Def. Enchant Time: the skill duration is increased. Effect 3.	+13 Time	Increases the duration.
1005	114	Blessings of Pa'agrio	Temporarily increases alliance members' P. Def. Enchant Time: the skill duration is increased. Effect 3.	+14 Time	Increases the duration.
1005	115	Blessings of Pa'agrio	Temporarily increases alliance members' P. Def. Enchant Time: the skill duration is increased. Effect 3.	+15 Time	Increases the duration.
1005	116	Blessings of Pa'agrio	Temporarily increases alliance members' P. Def. Enchant Time: the skill duration is increased. Effect 3.	+16 Time	Increases the duration.
1005	117	Blessings of Pa'agrio	Temporarily increases alliance members' P. Def. Enchant Time: the skill duration is increased. Effect 3.	+17 Time	Increases the duration.
1005	118	Blessings of Pa'agrio	Temporarily increases alliance members' P. Def. Enchant Time: the skill duration is increased. Effect 3.	+18 Time	Increases the duration.
1005	119	Blessings of Pa'agrio	Temporarily increases alliance members' P. Def. Enchant Time: the skill duration is increased. Effect 3.	+19 Time	Increases the duration.
1005	120	Blessings of Pa'agrio	Temporarily increases alliance members' P. Def. Enchant Time: the skill duration is increased. Effect 3.	+20 Time	Increases the duration.
1005	121	Blessings of Pa'agrio	Temporarily increases alliance members' P. Def. Enchant Time: the skill duration is increased. Effect 3.	+21 Time	Increases the duration.
1005	122	Blessings of Pa'agrio	Temporarily increases alliance members' P. Def. Enchant Time: the skill duration is increased. Effect 3.	+22 Time	Increases the duration.
1005	123	Blessings of Pa'agrio	Temporarily increases alliance members' P. Def. Enchant Time: the skill duration is increased. Effect 3.	+23 Time	Increases the duration.
1005	124	Blessings of Pa'agrio	Temporarily increases alliance members' P. Def. Enchant Time: the skill duration is increased. Effect 3.	+24 Time	Increases the duration.
1005	125	Blessings of Pa'agrio	Temporarily increases alliance members' P. Def. Enchant Time: the skill duration is increased. Effect 3.	+25 Time	Increases the duration.
1005	126	Blessings of Pa'agrio	Temporarily increases alliance members' P. Def. Enchant Time: the skill duration is increased. Effect 3.	+26 Time	Increases the duration.
1005	127	Blessings of Pa'agrio	Temporarily increases alliance members' P. Def. Enchant Time: the skill duration is increased. Effect 3.	+27 Time	Increases the duration.
1005	128	Blessings of Pa'agrio	Temporarily increases alliance members' P. Def. Enchant Time: the skill duration is increased. Effect 3.	+28 Time	Increases the duration.
1005	129	Blessings of Pa'agrio	Temporarily increases alliance members' P. Def. Enchant Time: the skill duration is increased. Effect 3.	+29 Time	Increases the duration.
1005	130	Blessings of Pa'agrio	Temporarily increases alliance members' P. Def. Enchant Time: the skill duration is increased. Effect 3.	+30 Time	Increases the duration.
1005	141	Blessings of Pa'agrio	Temporarily increases alliance members' P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1005	142	Blessings of Pa'agrio	Temporarily increases alliance members' P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+2 Cost	MP consumption decreases.
1005	143	Blessings of Pa'agrio	Temporarily increases alliance members' P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+3 Cost	MP consumption decreases.
1005	144	Blessings of Pa'agrio	Temporarily increases alliance members' P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+4 Cost	MP consumption decreases.
1005	145	Blessings of Pa'agrio	Temporarily increases alliance members' P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+5 Cost	MP consumption decreases.
1005	146	Blessings of Pa'agrio	Temporarily increases alliance members' P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+6 Cost	MP consumption decreases.
1005	147	Blessings of Pa'agrio	Temporarily increases alliance members' P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+7 Cost	MP consumption decreases.
1005	148	Blessings of Pa'agrio	Temporarily increases alliance members' P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+8 Cost	MP consumption decreases.
1005	149	Blessings of Pa'agrio	Temporarily increases alliance members' P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+9 Cost	MP consumption decreases.
1005	150	Blessings of Pa'agrio	Temporarily increases alliance members' P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+10 Cost	MP consumption decreases.
1005	151	Blessings of Pa'agrio	Temporarily increases alliance members' P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+11 Cost	MP consumption decreases.
1005	152	Blessings of Pa'agrio	Temporarily increases alliance members' P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+12 Cost	MP consumption decreases.
1005	153	Blessings of Pa'agrio	Temporarily increases alliance members' P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+13 Cost	MP consumption decreases.
1005	154	Blessings of Pa'agrio	Temporarily increases alliance members' P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+14 Cost	MP consumption decreases.
1005	155	Blessings of Pa'agrio	Temporarily increases alliance members' P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+15 Cost	MP consumption decreases.
1005	156	Blessings of Pa'agrio	Temporarily increases alliance members' P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+16 Cost	MP consumption decreases.
1005	157	Blessings of Pa'agrio	Temporarily increases alliance members' P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+17 Cost	MP consumption decreases.
1005	158	Blessings of Pa'agrio	Temporarily increases alliance members' P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+18 Cost	MP consumption decreases.
1005	159	Blessings of Pa'agrio	Temporarily increases alliance members' P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+19 Cost	MP consumption decreases.
1005	160	Blessings of Pa'agrio	Temporarily increases alliance members' P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+20 Cost	MP consumption decreases.
1005	161	Blessings of Pa'agrio	Temporarily increases alliance members' P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+21 Cost	MP consumption decreases.
1005	162	Blessings of Pa'agrio	Temporarily increases alliance members' P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+22 Cost	MP consumption decreases.
1005	163	Blessings of Pa'agrio	Temporarily increases alliance members' P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+23 Cost	MP consumption decreases.
1005	164	Blessings of Pa'agrio	Temporarily increases alliance members' P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+24 Cost	MP consumption decreases.
1005	165	Blessings of Pa'agrio	Temporarily increases alliance members' P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+25 Cost	MP consumption decreases.
1005	166	Blessings of Pa'agrio	Temporarily increases alliance members' P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+26 Cost	MP consumption decreases.
1005	167	Blessings of Pa'agrio	Temporarily increases alliance members' P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+27 Cost	MP consumption decreases.
1005	168	Blessings of Pa'agrio	Temporarily increases alliance members' P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+28 Cost	MP consumption decreases.
1005	169	Blessings of Pa'agrio	Temporarily increases alliance members' P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+29 Cost	MP consumption decreases.
1005	170	Blessings of Pa'agrio	Temporarily increases alliance members' P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+30 Cost	MP consumption decreases.
1006	1	Chant of Fire	Temporarily increases party member's magic resistance. Effect 1.	none	none
1006	2	Chant of Fire	Temporarily increases party member's magic resistance. Effect 2.	none	none
1006	3	Chant of Fire	Temporarily increases party member's magic resistance. Effect 3.	none	none
1006	101	Chant of Fire	Temporarily increases party members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+1 Time	Maximizes the duration of the skill. Increases the duration.
1006	102	Chant of Fire	Temporarily increases party members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+2 Time	Increases the duration.
1006	103	Chant of Fire	Temporarily increases party members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+3 Time	Increases the duration.
1006	104	Chant of Fire	Temporarily increases party members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+4 Time	Increases the duration.
1006	105	Chant of Fire	Temporarily increases party members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+5 Time	Increases the duration.
1006	106	Chant of Fire	Temporarily increases party members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+6 Time	Increases the duration.
1006	107	Chant of Fire	Temporarily increases party members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+7 Time	Increases the duration.
1006	108	Chant of Fire	Temporarily increases party members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+8 Time	Increases the duration.
1006	109	Chant of Fire	Temporarily increases party members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+9 Time	Increases the duration.
1006	110	Chant of Fire	Temporarily increases party members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+10 Time	Increases the duration.
1006	111	Chant of Fire	Temporarily increases party members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+11 Time	Increases the duration.
1006	112	Chant of Fire	Temporarily increases party members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+12 Time	Increases the duration.
1006	113	Chant of Fire	Temporarily increases party members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+13 Time	Increases the duration.
1006	114	Chant of Fire	Temporarily increases party members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+14 Time	Increases the duration.
1006	115	Chant of Fire	Temporarily increases party members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+15 Time	Increases the duration.
1006	116	Chant of Fire	Temporarily increases party members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+16 Time	Increases the duration.
1006	117	Chant of Fire	Temporarily increases party members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+17 Time	Increases the duration.
1006	118	Chant of Fire	Temporarily increases party members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+18 Time	Increases the duration.
1006	119	Chant of Fire	Temporarily increases party members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+19 Time	Increases the duration.
1006	120	Chant of Fire	Temporarily increases party members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+20 Time	Increases the duration.
1006	121	Chant of Fire	Temporarily increases party members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+21 Time	Increases the duration.
1006	122	Chant of Fire	Temporarily increases party members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+22 Time	Increases the duration.
1006	123	Chant of Fire	Temporarily increases party members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+23 Time	Increases the duration.
1006	124	Chant of Fire	Temporarily increases party members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+24 Time	Increases the duration.
1006	125	Chant of Fire	Temporarily increases party members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+25 Time	Increases the duration.
1006	126	Chant of Fire	Temporarily increases party members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+26 Time	Increases the duration.
1006	127	Chant of Fire	Temporarily increases party members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+27 Time	Increases the duration.
1006	128	Chant of Fire	Temporarily increases party members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+28 Time	Increases the duration.
1006	129	Chant of Fire	Temporarily increases party members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+29 Time	Increases the duration.
1006	130	Chant of Fire	Temporarily increases party members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+30 Time	Increases the duration.
1006	141	Chant of Fire	Temporarily increases party members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1006	142	Chant of Fire	Temporarily increases party members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+2 Cost	MP consumption decreases.
1006	143	Chant of Fire	Temporarily increases party members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+3 Cost	MP consumption decreases.
1006	144	Chant of Fire	Temporarily increases party members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+4 Cost	MP consumption decreases.
1006	145	Chant of Fire	Temporarily increases party members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+5 Cost	MP consumption decreases.
1006	146	Chant of Fire	Temporarily increases party members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+6 Cost	MP consumption decreases.
1006	147	Chant of Fire	Temporarily increases party members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+7 Cost	MP consumption decreases.
1006	148	Chant of Fire	Temporarily increases party members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+8 Cost	MP consumption decreases.
1006	149	Chant of Fire	Temporarily increases party members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+9 Cost	MP consumption decreases.
1006	150	Chant of Fire	Temporarily increases party members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+10 Cost	MP consumption decreases.
1006	151	Chant of Fire	Temporarily increases party members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+11 Cost	MP consumption decreases.
1006	152	Chant of Fire	Temporarily increases party members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+12 Cost	MP consumption decreases.
1006	153	Chant of Fire	Temporarily increases party members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+13 Cost	MP consumption decreases.
1006	154	Chant of Fire	Temporarily increases party members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+14 Cost	MP consumption decreases.
1006	155	Chant of Fire	Temporarily increases party members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+15 Cost	MP consumption decreases.
1006	156	Chant of Fire	Temporarily increases party members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+16 Cost	MP consumption decreases.
1006	157	Chant of Fire	Temporarily increases party members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+17 Cost	MP consumption decreases.
1006	158	Chant of Fire	Temporarily increases party members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+18 Cost	MP consumption decreases.
1006	159	Chant of Fire	Temporarily increases party members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+19 Cost	MP consumption decreases.
1006	160	Chant of Fire	Temporarily increases party members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+20 Cost	MP consumption decreases.
1006	161	Chant of Fire	Temporarily increases party members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+21 Cost	MP consumption decreases.
1006	162	Chant of Fire	Temporarily increases party members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+22 Cost	MP consumption decreases.
1006	163	Chant of Fire	Temporarily increases party members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+23 Cost	MP consumption decreases.
1006	164	Chant of Fire	Temporarily increases party members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+24 Cost	MP consumption decreases.
1006	165	Chant of Fire	Temporarily increases party members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+25 Cost	MP consumption decreases.
1006	166	Chant of Fire	Temporarily increases party members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+26 Cost	MP consumption decreases.
1006	167	Chant of Fire	Temporarily increases party members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+27 Cost	MP consumption decreases.
1006	168	Chant of Fire	Temporarily increases party members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+28 Cost	MP consumption decreases.
1006	169	Chant of Fire	Temporarily increases party members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+29 Cost	MP consumption decreases.
1006	170	Chant of Fire	Temporarily increases party members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+30 Cost	MP consumption decreases.
1007	1	Chant of Battle	Temporarily increases party member's attack power. Effect 1.	none	none
1007	2	Chant of Battle	Temporarily increases party member's attack power. Effect 2.	none	none
1007	3	Chant of Battle	Temporarily increases party member's attack power. Effect 3.	none	none
1007	101	Chant of Battle	Temporarily increases party members' P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+1 Time	Maximizes the duration of the skill. Increases the duration.
1007	102	Chant of Battle	Temporarily increases party members' P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+2 Time	Increases the duration.
1007	103	Chant of Battle	Temporarily increases party members' P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+3 Time	Increases the duration.
1007	104	Chant of Battle	Temporarily increases party members' P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+4 Time	Increases the duration.
1007	105	Chant of Battle	Temporarily increases party members' P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+5 Time	Increases the duration.
1007	106	Chant of Battle	Temporarily increases party members' P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+6 Time	Increases the duration.
1007	107	Chant of Battle	Temporarily increases party members' P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+7 Time	Increases the duration.
1007	108	Chant of Battle	Temporarily increases party members' P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+8 Time	Increases the duration.
1007	109	Chant of Battle	Temporarily increases party members' P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+9 Time	Increases the duration.
1007	110	Chant of Battle	Temporarily increases party members' P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+10 Time	Increases the duration.
1007	111	Chant of Battle	Temporarily increases party members' P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+11 Time	Increases the duration.
1007	112	Chant of Battle	Temporarily increases party members' P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+12 Time	Increases the duration.
1007	113	Chant of Battle	Temporarily increases party members' P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+13 Time	Increases the duration.
1007	114	Chant of Battle	Temporarily increases party members' P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+14 Time	Increases the duration.
1007	115	Chant of Battle	Temporarily increases party members' P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+15 Time	Increases the duration.
1007	116	Chant of Battle	Temporarily increases party members' P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+16 Time	Increases the duration.
1007	117	Chant of Battle	Temporarily increases party members' P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+17 Time	Increases the duration.
1007	118	Chant of Battle	Temporarily increases party members' P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+18 Time	Increases the duration.
1007	119	Chant of Battle	Temporarily increases party members' P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+19 Time	Increases the duration.
1007	120	Chant of Battle	Temporarily increases party members' P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+20 Time	Increases the duration.
1007	121	Chant of Battle	Temporarily increases party members' P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+21 Time	Increases the duration.
1007	122	Chant of Battle	Temporarily increases party members' P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+22 Time	Increases the duration.
1007	123	Chant of Battle	Temporarily increases party members' P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+23 Time	Increases the duration.
1007	124	Chant of Battle	Temporarily increases party members' P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+24 Time	Increases the duration.
1007	125	Chant of Battle	Temporarily increases party members' P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+25 Time	Increases the duration.
1007	126	Chant of Battle	Temporarily increases party members' P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+26 Time	Increases the duration.
1007	127	Chant of Battle	Temporarily increases party members' P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+27 Time	Increases the duration.
1007	128	Chant of Battle	Temporarily increases party members' P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+28 Time	Increases the duration.
1007	129	Chant of Battle	Temporarily increases party members' P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+29 Time	Increases the duration.
1007	130	Chant of Battle	Temporarily increases party members' P. Atk. Enchant Time: the skill duration is increased. Effect 3.	+30 Time	Increases the duration.
1007	141	Chant of Battle	Temporarily increases party members' P. Atk. Enchant Cost: MP consumption is decreased.  Effect 3.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1007	142	Chant of Battle	Temporarily increases party members' P. Atk. Enchant Cost: MP consumption is decreased.  Effect 3.	+2 Cost	MP consumption decreases.
1007	143	Chant of Battle	Temporarily increases party members' P. Atk. Enchant Cost: MP consumption is decreased.  Effect 3.	+3 Cost	MP consumption decreases.
1007	144	Chant of Battle	Temporarily increases party members' P. Atk. Enchant Cost: MP consumption is decreased.  Effect 3.	+4 Cost	MP consumption decreases.
1007	145	Chant of Battle	Temporarily increases party members' P. Atk. Enchant Cost: MP consumption is decreased.  Effect 3.	+5 Cost	MP consumption decreases.
1007	146	Chant of Battle	Temporarily increases party members' P. Atk. Enchant Cost: MP consumption is decreased.  Effect 3.	+6 Cost	MP consumption decreases.
1007	147	Chant of Battle	Temporarily increases party members' P. Atk. Enchant Cost: MP consumption is decreased.  Effect 3.	+7 Cost	MP consumption decreases.
1007	148	Chant of Battle	Temporarily increases party members' P. Atk. Enchant Cost: MP consumption is decreased.  Effect 3.	+8 Cost	MP consumption decreases.
1007	149	Chant of Battle	Temporarily increases party members' P. Atk. Enchant Cost: MP consumption is decreased.  Effect 3.	+9 Cost	MP consumption decreases.
1007	150	Chant of Battle	Temporarily increases party members' P. Atk. Enchant Cost: MP consumption is decreased.  Effect 3.	+10 Cost	MP consumption decreases.
1007	151	Chant of Battle	Temporarily increases party members' P. Atk. Enchant Cost: MP consumption is decreased.  Effect 3.	+11 Cost	MP consumption decreases.
1007	152	Chant of Battle	Temporarily increases party members' P. Atk. Enchant Cost: MP consumption is decreased.  Effect 3.	+12 Cost	MP consumption decreases.
1007	153	Chant of Battle	Temporarily increases party members' P. Atk. Enchant Cost: MP consumption is decreased.  Effect 3.	+13 Cost	MP consumption decreases.
1007	154	Chant of Battle	Temporarily increases party members' P. Atk. Enchant Cost: MP consumption is decreased.  Effect 3.	+14 Cost	MP consumption decreases.
1007	155	Chant of Battle	Temporarily increases party members' P. Atk. Enchant Cost: MP consumption is decreased.  Effect 3.	+15 Cost	MP consumption decreases.
1007	156	Chant of Battle	Temporarily increases party members' P. Atk. Enchant Cost: MP consumption is decreased.  Effect 3.	+16 Cost	MP consumption decreases.
1007	157	Chant of Battle	Temporarily increases party members' P. Atk. Enchant Cost: MP consumption is decreased.  Effect 3.	+17 Cost	MP consumption decreases.
1007	158	Chant of Battle	Temporarily increases party members' P. Atk. Enchant Cost: MP consumption is decreased.  Effect 3.	+18 Cost	MP consumption decreases.
1007	159	Chant of Battle	Temporarily increases party members' P. Atk. Enchant Cost: MP consumption is decreased.  Effect 3.	+19 Cost	MP consumption decreases.
1007	160	Chant of Battle	Temporarily increases party members' P. Atk. Enchant Cost: MP consumption is decreased.  Effect 3.	+20 Cost	MP consumption decreases.
1007	161	Chant of Battle	Temporarily increases party members' P. Atk. Enchant Cost: MP consumption is decreased.  Effect 3.	+21 Cost	MP consumption decreases.
1007	162	Chant of Battle	Temporarily increases party members' P. Atk. Enchant Cost: MP consumption is decreased.  Effect 3.	+22 Cost	MP consumption decreases.
1007	163	Chant of Battle	Temporarily increases party members' P. Atk. Enchant Cost: MP consumption is decreased.  Effect 3.	+23 Cost	MP consumption decreases.
1007	164	Chant of Battle	Temporarily increases party members' P. Atk. Enchant Cost: MP consumption is decreased.  Effect 3.	+24 Cost	MP consumption decreases.
1007	165	Chant of Battle	Temporarily increases party members' P. Atk. Enchant Cost: MP consumption is decreased.  Effect 3.	+25 Cost	MP consumption decreases.
1007	166	Chant of Battle	Temporarily increases party members' P. Atk. Enchant Cost: MP consumption is decreased.  Effect 3.	+26 Cost	MP consumption decreases.
1007	167	Chant of Battle	Temporarily increases party members' P. Atk. Enchant Cost: MP consumption is decreased.  Effect 3.	+27 Cost	MP consumption decreases.
1007	168	Chant of Battle	Temporarily increases party members' P. Atk. Enchant Cost: MP consumption is decreased.  Effect 3.	+28 Cost	MP consumption decreases.
1007	169	Chant of Battle	Temporarily increases party members' P. Atk. Enchant Cost: MP consumption is decreased.  Effect 3.	+29 Cost	MP consumption decreases.
1007	170	Chant of Battle	Temporarily increases party members' P. Atk. Enchant Cost: MP consumption is decreased.  Effect 3.	+30 Cost	MP consumption decreases.
1009	1	Chant of Shielding	Temporarily increases party member's defense. Effect 1.	none	none
1009	2	Chant of Shielding	Temporarily increases party member's defense. Effect 2.	none	none
1009	3	Chant of Shielding	Temporarily increases party member's defense. Effect 3.	none	none
1009	101	Chant of Shielding	Temporarily increases party members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+1 Time	Maximizes the duration of the skill. Increases the duration.
1009	102	Chant of Shielding	Temporarily increases party members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+2 Time	Increases the duration.
1009	103	Chant of Shielding	Temporarily increases party members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+3 Time	Increases the duration.
1009	104	Chant of Shielding	Temporarily increases party members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+4 Time	Increases the duration.
1009	105	Chant of Shielding	Temporarily increases party members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+5 Time	Increases the duration.
1009	106	Chant of Shielding	Temporarily increases party members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+6 Time	Increases the duration.
1009	107	Chant of Shielding	Temporarily increases party members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+7 Time	Increases the duration.
1009	108	Chant of Shielding	Temporarily increases party members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+8 Time	Increases the duration.
1009	109	Chant of Shielding	Temporarily increases party members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+9 Time	Increases the duration.
1009	110	Chant of Shielding	Temporarily increases party members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+10 Time	Increases the duration.
1009	111	Chant of Shielding	Temporarily increases party members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+11 Time	Increases the duration.
1009	112	Chant of Shielding	Temporarily increases party members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+12 Time	Increases the duration.
1009	113	Chant of Shielding	Temporarily increases party members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+13 Time	Increases the duration.
1009	114	Chant of Shielding	Temporarily increases party members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+14 Time	Increases the duration.
1009	115	Chant of Shielding	Temporarily increases party members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+15 Time	Increases the duration.
1009	116	Chant of Shielding	Temporarily increases party members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+16 Time	Increases the duration.
1009	117	Chant of Shielding	Temporarily increases party members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+17 Time	Increases the duration.
1009	118	Chant of Shielding	Temporarily increases party members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+18 Time	Increases the duration.
1009	119	Chant of Shielding	Temporarily increases party members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+19 Time	Increases the duration.
1009	120	Chant of Shielding	Temporarily increases party members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+20 Time	Increases the duration.
1009	121	Chant of Shielding	Temporarily increases party members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+21 Time	Increases the duration.
1009	122	Chant of Shielding	Temporarily increases party members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+22 Time	Increases the duration.
1009	123	Chant of Shielding	Temporarily increases party members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+23 Time	Increases the duration.
1009	124	Chant of Shielding	Temporarily increases party members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+24 Time	Increases the duration.
1009	125	Chant of Shielding	Temporarily increases party members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+25 Time	Increases the duration.
1009	126	Chant of Shielding	Temporarily increases party members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+26 Time	Increases the duration.
1009	127	Chant of Shielding	Temporarily increases party members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+27 Time	Increases the duration.
1009	128	Chant of Shielding	Temporarily increases party members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+28 Time	Increases the duration.
1009	129	Chant of Shielding	Temporarily increases party members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+29 Time	Increases the duration.
1009	130	Chant of Shielding	Temporarily increases party members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+30 Time	Increases the duration.
1009	141	Chant of Shielding	Temporarily increases party members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1009	142	Chant of Shielding	Temporarily increases party members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+2 Cost	MP consumption decreases.
1009	143	Chant of Shielding	Temporarily increases party members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+3 Cost	MP consumption decreases.
1009	144	Chant of Shielding	Temporarily increases party members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+4 Cost	MP consumption decreases.
1009	145	Chant of Shielding	Temporarily increases party members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+5 Cost	MP consumption decreases.
1009	146	Chant of Shielding	Temporarily increases party members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+6 Cost	MP consumption decreases.
1009	147	Chant of Shielding	Temporarily increases party members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+7 Cost	MP consumption decreases.
1009	148	Chant of Shielding	Temporarily increases party members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+8 Cost	MP consumption decreases.
1009	149	Chant of Shielding	Temporarily increases party members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+9 Cost	MP consumption decreases.
1009	150	Chant of Shielding	Temporarily increases party members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+10 Cost	MP consumption decreases.
1009	151	Chant of Shielding	Temporarily increases party members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+11 Cost	MP consumption decreases.
1009	152	Chant of Shielding	Temporarily increases party members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+12 Cost	MP consumption decreases.
1009	153	Chant of Shielding	Temporarily increases party members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+13 Cost	MP consumption decreases.
1009	154	Chant of Shielding	Temporarily increases party members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+14 Cost	MP consumption decreases.
1009	155	Chant of Shielding	Temporarily increases party members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+15 Cost	MP consumption decreases.
1009	156	Chant of Shielding	Temporarily increases party members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+16 Cost	MP consumption decreases.
1009	157	Chant of Shielding	Temporarily increases party members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+17 Cost	MP consumption decreases.
1009	158	Chant of Shielding	Temporarily increases party members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+18 Cost	MP consumption decreases.
1009	159	Chant of Shielding	Temporarily increases party members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+19 Cost	MP consumption decreases.
1009	160	Chant of Shielding	Temporarily increases party members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+20 Cost	MP consumption decreases.
1009	161	Chant of Shielding	Temporarily increases party members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+21 Cost	MP consumption decreases.
1009	162	Chant of Shielding	Temporarily increases party members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+22 Cost	MP consumption decreases.
1009	163	Chant of Shielding	Temporarily increases party members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+23 Cost	MP consumption decreases.
1009	164	Chant of Shielding	Temporarily increases party members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+24 Cost	MP consumption decreases.
1009	165	Chant of Shielding	Temporarily increases party members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+25 Cost	MP consumption decreases.
1009	166	Chant of Shielding	Temporarily increases party members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+26 Cost	MP consumption decreases.
1009	167	Chant of Shielding	Temporarily increases party members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+27 Cost	MP consumption decreases.
1009	168	Chant of Shielding	Temporarily increases party members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+28 Cost	MP consumption decreases.
1009	169	Chant of Shielding	Temporarily increases party members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+29 Cost	MP consumption decreases.
1009	170	Chant of Shielding	Temporarily increases party members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+30 Cost	MP consumption decreases.
1010	1	Soul Shield	Temporarily increases defense. Effect 1.	none	none
1010	2	Soul Shield	Temporarily increases defense. Effect 2.	none	none
1010	3	Soul Shield	Temporarily increases defense. Effect 3.	none	none
1010	101	Soul Shield	Temporarily increases P. Def. Enchant Time: the skill duration is increased. Effect 3.	+1 Time	Maximizes the duration of the skill. Increases the duration.
1010	102	Soul Shield	Temporarily increases P. Def. Enchant Time: the skill duration is increased. Effect 3.	+2 Time	Increases the duration.
1010	103	Soul Shield	Temporarily increases P. Def. Enchant Time: the skill duration is increased. Effect 3.	+3 Time	Increases the duration.
1010	104	Soul Shield	Temporarily increases P. Def. Enchant Time: the skill duration is increased. Effect 3.	+4 Time	Increases the duration.
1010	105	Soul Shield	Temporarily increases P. Def. Enchant Time: the skill duration is increased. Effect 3.	+5 Time	Increases the duration.
1010	106	Soul Shield	Temporarily increases P. Def. Enchant Time: the skill duration is increased. Effect 3.	+6 Time	Increases the duration.
1010	107	Soul Shield	Temporarily increases P. Def. Enchant Time: the skill duration is increased. Effect 3.	+7 Time	Increases the duration.
1010	108	Soul Shield	Temporarily increases P. Def. Enchant Time: the skill duration is increased. Effect 3.	+8 Time	Increases the duration.
1010	109	Soul Shield	Temporarily increases P. Def. Enchant Time: the skill duration is increased. Effect 3.	+9 Time	Increases the duration.
1010	110	Soul Shield	Temporarily increases P. Def. Enchant Time: the skill duration is increased. Effect 3.	+10 Time	Increases the duration.
1010	111	Soul Shield	Temporarily increases P. Def. Enchant Time: the skill duration is increased. Effect 3.	+11 Time	Increases the duration.
1010	112	Soul Shield	Temporarily increases P. Def. Enchant Time: the skill duration is increased. Effect 3.	+12 Time	Increases the duration.
1010	113	Soul Shield	Temporarily increases P. Def. Enchant Time: the skill duration is increased. Effect 3.	+13 Time	Increases the duration.
1010	114	Soul Shield	Temporarily increases P. Def. Enchant Time: the skill duration is increased. Effect 3.	+14 Time	Increases the duration.
1010	115	Soul Shield	Temporarily increases P. Def. Enchant Time: the skill duration is increased. Effect 3.	+15 Time	Increases the duration.
1010	116	Soul Shield	Temporarily increases P. Def. Enchant Time: the skill duration is increased. Effect 3.	+16 Time	Increases the duration.
1010	117	Soul Shield	Temporarily increases P. Def. Enchant Time: the skill duration is increased. Effect 3.	+17 Time	Increases the duration.
1010	118	Soul Shield	Temporarily increases P. Def. Enchant Time: the skill duration is increased. Effect 3.	+18 Time	Increases the duration.
1010	119	Soul Shield	Temporarily increases P. Def. Enchant Time: the skill duration is increased. Effect 3.	+19 Time	Increases the duration.
1010	120	Soul Shield	Temporarily increases P. Def. Enchant Time: the skill duration is increased. Effect 3.	+20 Time	Increases the duration.
1010	121	Soul Shield	Temporarily increases P. Def. Enchant Time: the skill duration is increased. Effect 3.	+21 Time	Increases the duration.
1010	122	Soul Shield	Temporarily increases P. Def. Enchant Time: the skill duration is increased. Effect 3.	+22 Time	Increases the duration.
1010	123	Soul Shield	Temporarily increases P. Def. Enchant Time: the skill duration is increased. Effect 3.	+23 Time	Increases the duration.
1010	124	Soul Shield	Temporarily increases P. Def. Enchant Time: the skill duration is increased. Effect 3.	+24 Time	Increases the duration.
1010	125	Soul Shield	Temporarily increases P. Def. Enchant Time: the skill duration is increased. Effect 3.	+25 Time	Increases the duration.
1010	126	Soul Shield	Temporarily increases P. Def. Enchant Time: the skill duration is increased. Effect 3.	+26 Time	Increases the duration.
1010	127	Soul Shield	Temporarily increases P. Def. Enchant Time: the skill duration is increased. Effect 3.	+27 Time	Increases the duration.
1010	128	Soul Shield	Temporarily increases P. Def. Enchant Time: the skill duration is increased. Effect 3.	+28 Time	Increases the duration.
1010	129	Soul Shield	Temporarily increases P. Def. Enchant Time: the skill duration is increased. Effect 3.	+29 Time	Increases the duration.
1010	130	Soul Shield	Temporarily increases P. Def. Enchant Time: the skill duration is increased. Effect 3.	+30 Time	Increases the duration.
1010	141	Soul Shield	Temporarily increases P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1010	142	Soul Shield	Temporarily increases P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+2 Cost	MP consumption decreases.
1010	143	Soul Shield	Temporarily increases P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+3 Cost	MP consumption decreases.
1010	144	Soul Shield	Temporarily increases P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+4 Cost	MP consumption decreases.
1010	145	Soul Shield	Temporarily increases P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+5 Cost	MP consumption decreases.
1010	146	Soul Shield	Temporarily increases P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+6 Cost	MP consumption decreases.
1010	147	Soul Shield	Temporarily increases P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+7 Cost	MP consumption decreases.
1010	148	Soul Shield	Temporarily increases P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+8 Cost	MP consumption decreases.
1010	149	Soul Shield	Temporarily increases P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+9 Cost	MP consumption decreases.
1010	150	Soul Shield	Temporarily increases P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+10 Cost	MP consumption decreases.
1010	151	Soul Shield	Temporarily increases P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+11 Cost	MP consumption decreases.
1010	152	Soul Shield	Temporarily increases P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+12 Cost	MP consumption decreases.
1010	153	Soul Shield	Temporarily increases P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+13 Cost	MP consumption decreases.
1010	154	Soul Shield	Temporarily increases P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+14 Cost	MP consumption decreases.
1010	155	Soul Shield	Temporarily increases P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+15 Cost	MP consumption decreases.
1010	156	Soul Shield	Temporarily increases P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+16 Cost	MP consumption decreases.
1010	157	Soul Shield	Temporarily increases P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+17 Cost	MP consumption decreases.
1010	158	Soul Shield	Temporarily increases P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+18 Cost	MP consumption decreases.
1010	159	Soul Shield	Temporarily increases P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+19 Cost	MP consumption decreases.
1010	160	Soul Shield	Temporarily increases P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+20 Cost	MP consumption decreases.
1010	161	Soul Shield	Temporarily increases P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+21 Cost	MP consumption decreases.
1010	162	Soul Shield	Temporarily increases P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+22 Cost	MP consumption decreases.
1010	163	Soul Shield	Temporarily increases P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+23 Cost	MP consumption decreases.
1010	164	Soul Shield	Temporarily increases P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+24 Cost	MP consumption decreases.
1010	165	Soul Shield	Temporarily increases P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+25 Cost	MP consumption decreases.
1010	166	Soul Shield	Temporarily increases P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+26 Cost	MP consumption decreases.
1010	167	Soul Shield	Temporarily increases P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+27 Cost	MP consumption decreases.
1010	168	Soul Shield	Temporarily increases P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+28 Cost	MP consumption decreases.
1010	169	Soul Shield	Temporarily increases P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+29 Cost	MP consumption decreases.
1010	170	Soul Shield	Temporarily increases P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+30 Cost	MP consumption decreases.
1016	1	Resurrection	Resurrects a corpse.	none	none
1016	2	Resurrection	Resurrects a corpse. In addition, restores about 20% of Exp.	none	none
1016	3	Resurrection	Resurrects a corpse. In addition, restores about 30% of Exp.	none	none
1016	4	Resurrection	Resurrects a corpse. In addition, restores about 40% of Exp.	none	none
1016	5	Resurrection	Resurrects a corpse. In addition, restores about 50% of Exp.	none	none
1016	6	Resurrection	Resurrects a corpse. In addition, restores about 55% of Exp.	none	none
1016	7	Resurrection	Resurrects a corpse. In addition, restores about 60% of Exp.	none	none
1016	8	Resurrection	Resurrects a corpse. In addition, restores about 65% of Exp.	none	none
1016	9	Resurrection	Resurrects a corpse. In addition, restores about 70% of Exp.	none	none
1073	1	Kiss of Eva	Temporarily increases lung capacity. Effect 1.	none	none
1073	2	Kiss of Eva	Temporarily increases lung capacity. Effect 2.	none	none
1073	101	Kiss of Eva	Temporarily increases lung capacity. Enchant Time: the skill duration is increased. Effect 2.	+1 Time	Maximizes the duration of the skill. Increases the duration.
1073	102	Kiss of Eva	Temporarily increases lung capacity. Enchant Time: the skill duration is increased. Effect 2.	+2 Time	Increases the duration.
1073	103	Kiss of Eva	Temporarily increases lung capacity. Enchant Time: the skill duration is increased. Effect 2.	+3 Time	Increases the duration.
1073	104	Kiss of Eva	Temporarily increases lung capacity. Enchant Time: the skill duration is increased. Effect 2.	+4 Time	Increases the duration.
1073	105	Kiss of Eva	Temporarily increases lung capacity. Enchant Time: the skill duration is increased. Effect 2.	+5 Time	Increases the duration.
1073	106	Kiss of Eva	Temporarily increases lung capacity. Enchant Time: the skill duration is increased. Effect 2.	+6 Time	Increases the duration.
1073	107	Kiss of Eva	Temporarily increases lung capacity. Enchant Time: the skill duration is increased. Effect 2.	+7 Time	Increases the duration.
1073	108	Kiss of Eva	Temporarily increases lung capacity. Enchant Time: the skill duration is increased. Effect 2.	+8 Time	Increases the duration.
1073	109	Kiss of Eva	Temporarily increases lung capacity. Enchant Time: the skill duration is increased. Effect 2.	+9 Time	Increases the duration.
1073	110	Kiss of Eva	Temporarily increases lung capacity. Enchant Time: the skill duration is increased. Effect 2.	+10 Time	Increases the duration.
1073	111	Kiss of Eva	Temporarily increases lung capacity. Enchant Time: the skill duration is increased. Effect 2.	+11 Time	Increases the duration.
1073	112	Kiss of Eva	Temporarily increases lung capacity. Enchant Time: the skill duration is increased. Effect 2.	+12 Time	Increases the duration.
1073	113	Kiss of Eva	Temporarily increases lung capacity. Enchant Time: the skill duration is increased. Effect 2.	+13 Time	Increases the duration.
1073	114	Kiss of Eva	Temporarily increases lung capacity. Enchant Time: the skill duration is increased. Effect 2.	+14 Time	Increases the duration.
1073	115	Kiss of Eva	Temporarily increases lung capacity. Enchant Time: the skill duration is increased. Effect 2.	+15 Time	Increases the duration.
1073	116	Kiss of Eva	Temporarily increases lung capacity. Enchant Time: the skill duration is increased. Effect 2.	+16 Time	Increases the duration.
1073	117	Kiss of Eva	Temporarily increases lung capacity. Enchant Time: the skill duration is increased. Effect 2.	+17 Time	Increases the duration.
1073	118	Kiss of Eva	Temporarily increases lung capacity. Enchant Time: the skill duration is increased. Effect 2.	+18 Time	Increases the duration.
1073	119	Kiss of Eva	Temporarily increases lung capacity. Enchant Time: the skill duration is increased. Effect 2.	+19 Time	Increases the duration.
1073	120	Kiss of Eva	Temporarily increases lung capacity. Enchant Time: the skill duration is increased. Effect 2.	+20 Time	Increases the duration.
1073	121	Kiss of Eva	Temporarily increases lung capacity. Enchant Time: the skill duration is increased. Effect 2.	+21 Time	Increases the duration.
1073	122	Kiss of Eva	Temporarily increases lung capacity. Enchant Time: the skill duration is increased. Effect 2.	+22 Time	Increases the duration.
1073	123	Kiss of Eva	Temporarily increases lung capacity. Enchant Time: the skill duration is increased. Effect 2.	+23 Time	Increases the duration.
1073	124	Kiss of Eva	Temporarily increases lung capacity. Enchant Time: the skill duration is increased. Effect 2.	+24 Time	Increases the duration.
1073	125	Kiss of Eva	Temporarily increases lung capacity. Enchant Time: the skill duration is increased. Effect 2.	+25 Time	Increases the duration.
1073	126	Kiss of Eva	Temporarily increases lung capacity. Enchant Time: the skill duration is increased. Effect 2.	+26 Time	Increases the duration.
1073	127	Kiss of Eva	Temporarily increases lung capacity. Enchant Time: the skill duration is increased. Effect 2.	+27 Time	Increases the duration.
1073	128	Kiss of Eva	Temporarily increases lung capacity. Enchant Time: the skill duration is increased. Effect 2.	+28 Time	Increases the duration.
1073	129	Kiss of Eva	Temporarily increases lung capacity. Enchant Time: the skill duration is increased. Effect 2.	+29 Time	Increases the duration.
1073	130	Kiss of Eva	Temporarily increases lung capacity. Enchant Time: the skill duration is increased. Effect 2.	+30 Time	Increases the duration.
1073	141	Kiss of Eva	Temporarily increases lung capacity. Enchant Cost: MP consumption is decreased.  Effect 2.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1073	142	Kiss of Eva	Temporarily increases lung capacity. Enchant Cost: MP consumption is decreased.  Effect 2.	+2 Cost	MP consumption decreases.
1073	143	Kiss of Eva	Temporarily increases lung capacity. Enchant Cost: MP consumption is decreased.  Effect 2.	+3 Cost	MP consumption decreases.
1073	144	Kiss of Eva	Temporarily increases lung capacity. Enchant Cost: MP consumption is decreased.  Effect 2.	+4 Cost	MP consumption decreases.
1073	145	Kiss of Eva	Temporarily increases lung capacity. Enchant Cost: MP consumption is decreased.  Effect 2.	+5 Cost	MP consumption decreases.
1073	146	Kiss of Eva	Temporarily increases lung capacity. Enchant Cost: MP consumption is decreased.  Effect 2.	+6 Cost	MP consumption decreases.
1073	147	Kiss of Eva	Temporarily increases lung capacity. Enchant Cost: MP consumption is decreased.  Effect 2.	+7 Cost	MP consumption decreases.
1073	148	Kiss of Eva	Temporarily increases lung capacity. Enchant Cost: MP consumption is decreased.  Effect 2.	+8 Cost	MP consumption decreases.
1073	149	Kiss of Eva	Temporarily increases lung capacity. Enchant Cost: MP consumption is decreased.  Effect 2.	+9 Cost	MP consumption decreases.
1073	150	Kiss of Eva	Temporarily increases lung capacity. Enchant Cost: MP consumption is decreased.  Effect 2.	+10 Cost	MP consumption decreases.
1073	151	Kiss of Eva	Temporarily increases lung capacity. Enchant Cost: MP consumption is decreased.  Effect 2.	+11 Cost	MP consumption decreases.
1073	152	Kiss of Eva	Temporarily increases lung capacity. Enchant Cost: MP consumption is decreased.  Effect 2.	+12 Cost	MP consumption decreases.
1073	153	Kiss of Eva	Temporarily increases lung capacity. Enchant Cost: MP consumption is decreased.  Effect 2.	+13 Cost	MP consumption decreases.
1073	154	Kiss of Eva	Temporarily increases lung capacity. Enchant Cost: MP consumption is decreased.  Effect 2.	+14 Cost	MP consumption decreases.
1073	155	Kiss of Eva	Temporarily increases lung capacity. Enchant Cost: MP consumption is decreased.  Effect 2.	+15 Cost	MP consumption decreases.
1073	156	Kiss of Eva	Temporarily increases lung capacity. Enchant Cost: MP consumption is decreased.  Effect 2.	+16 Cost	MP consumption decreases.
1073	157	Kiss of Eva	Temporarily increases lung capacity. Enchant Cost: MP consumption is decreased.  Effect 2.	+17 Cost	MP consumption decreases.
1073	158	Kiss of Eva	Temporarily increases lung capacity. Enchant Cost: MP consumption is decreased.  Effect 2.	+18 Cost	MP consumption decreases.
1073	159	Kiss of Eva	Temporarily increases lung capacity. Enchant Cost: MP consumption is decreased.  Effect 2.	+19 Cost	MP consumption decreases.
1073	160	Kiss of Eva	Temporarily increases lung capacity. Enchant Cost: MP consumption is decreased.  Effect 2.	+20 Cost	MP consumption decreases.
1073	161	Kiss of Eva	Temporarily increases lung capacity. Enchant Cost: MP consumption is decreased.  Effect 2.	+21 Cost	MP consumption decreases.
1073	162	Kiss of Eva	Temporarily increases lung capacity. Enchant Cost: MP consumption is decreased.  Effect 2.	+22 Cost	MP consumption decreases.
1073	163	Kiss of Eva	Temporarily increases lung capacity. Enchant Cost: MP consumption is decreased.  Effect 2.	+23 Cost	MP consumption decreases.
1073	164	Kiss of Eva	Temporarily increases lung capacity. Enchant Cost: MP consumption is decreased.  Effect 2.	+24 Cost	MP consumption decreases.
1073	165	Kiss of Eva	Temporarily increases lung capacity. Enchant Cost: MP consumption is decreased.  Effect 2.	+25 Cost	MP consumption decreases.
1073	166	Kiss of Eva	Temporarily increases lung capacity. Enchant Cost: MP consumption is decreased.  Effect 2.	+26 Cost	MP consumption decreases.
1073	167	Kiss of Eva	Temporarily increases lung capacity. Enchant Cost: MP consumption is decreased.  Effect 2.	+27 Cost	MP consumption decreases.
1073	168	Kiss of Eva	Temporarily increases lung capacity. Enchant Cost: MP consumption is decreased.  Effect 2.	+28 Cost	MP consumption decreases.
1073	169	Kiss of Eva	Temporarily increases lung capacity. Enchant Cost: MP consumption is decreased.  Effect 2.	+29 Cost	MP consumption decreases.
1073	170	Kiss of Eva	Temporarily increases lung capacity. Enchant Cost: MP consumption is decreased.  Effect 2.	+30 Cost	MP consumption decreases.
1075	1	Peace	Puts target's mind at peace. Desire to attack is decreased.	none	none
1075	2	Peace	Puts target's mind at peace. Desire to attack is decreased.	none	none
1075	3	Peace	Puts target's mind at peace. Desire to attack is decreased.	none	none
1075	4	Peace	Puts target's mind at peace. Desire to attack is decreased.	none	none
1075	5	Peace	Puts target's mind at peace. Desire to attack is decreased.	none	none
1075	6	Peace	Puts target's mind at peace. Desire to attack is decreased.	none	none
1075	7	Peace	Puts target's mind at peace. Desire to attack is decreased.	none	none
1075	8	Peace	Puts target's mind at peace. Desire to attack is decreased.	none	none
1075	9	Peace	Puts target's mind at peace. Desire to attack is decreased.	none	none
1075	10	Peace	Puts target's mind at peace. Desire to attack is decreased.	none	none
1075	11	Peace	Puts target's mind at peace. Desire to attack is decreased.	none	none
1075	12	Peace	Puts target's mind at peace. Desire to attack is decreased.	none	none
1075	13	Peace	Puts target's mind at peace. Desire to attack is decreased.	none	none
1075	14	Peace	Puts target's mind at peace. Desire to attack is decreased.	none	none
1075	15	Peace	Puts target's mind at peace. Desire to attack is decreased.	none	none
1090	1	Life Drain	Absorbs target's HP. Power 15.	none	none
1090	2	Life Drain	Absorbs target's HP. Power 21.	none	none
1090	3	Life Drain	Absorbs target's HP. Power 26.	none	none
1090	4	Life Drain	Absorbs target's HP. Power 32.	none	none
1090	5	Life Drain	Absorbs target's HP. Power 38.	none	none
1090	6	Life Drain	Absorbs target's HP. Power 44.	none	none
1092	1	Fear	Instills fear into an enemy causing it to flee.	none	none
1092	2	Fear	Instills fear into an enemy causing it to flee.	none	none
1092	3	Fear	Instills fear into an enemy causing it to flee.	none	none
1092	4	Fear	Instills fear into an enemy causing it to flee.	none	none
1092	5	Fear	Instills fear into an enemy causing it to flee.	none	none
1092	6	Fear	Instills fear into an enemy causing it to flee.	none	none
1092	7	Fear	Instills fear into an enemy causing it to flee.	none	none
1092	8	Fear	Instills fear into an enemy causing it to flee.	none	none
1092	9	Fear	Instills fear into an enemy causing it to flee.	none	none
1092	10	Fear	Instills fear into an enemy causing it to flee.	none	none
1092	11	Fear	Instills fear into an enemy causing it to flee.	none	none
1092	12	Fear	Instills fear into an enemy causing it to flee.	none	none
1092	13	Fear	Instills fear into an enemy causing it to flee.	none	none
1092	14	Fear	Instills fear into an enemy causing it to flee.	none	none
1092	15	Fear	Instills fear into an enemy causing it to flee.	none	none
1092	16	Fear	Instills fear into an enemy causing it to flee.	none	none
1092	17	Fear	Instills fear into an enemy causing it to flee.	none	none
1092	18	Fear	Instills fear into an enemy causing it to flee.	none	none
1092	19	Fear	Instills fear into an enemy causing it to flee.	none	none
1095	1	Venom	Instantaneous poison attack. Effect 1.	none	none
1095	2	Venom	Instantaneous poison attack. Effect 2.	none	none
1095	3	Venom	Instantaneous poison attack. Effect 3.	none	none
1095	4	Venom	Instantaneous poison attack. Effect 5.	none	none
1095	5	Venom	Instantaneous poison attack. Effect 6.	none	none
1096	1	Seal of Chaos	Instantly decreases Accuracy of nearby enemies. Effect 2.	none	none
1096	2	Seal of Chaos	Instantly decreases Accuracy of nearby enemies. Effect 2.	none	none
1096	3	Seal of Chaos	Instantly decreases Accuracy of nearby enemies. Effect 3.	none	none
1096	4	Seal of Chaos	Instantly decreases Accuracy of nearby enemies. Effect 3.	none	none
1096	5	Seal of Chaos	Instantly decreases Accuracy of nearby enemies. Effect 3.	none	none
1096	6	Seal of Chaos	Instantly decreases Accuracy of nearby enemies. Effect 3.	none	none
1096	7	Seal of Chaos	Instantly decreases Accuracy of nearby enemies. Effect 3.	none	none
1096	8	Seal of Chaos	Instantly decreases Accuracy of nearby enemies. Effect 3.	none	none
1096	9	Seal of Chaos	Instantly decreases Accuracy of nearby enemies. Effect 3.	none	none
1096	10	Seal of Chaos	Instantly decreases Accuracy of nearby enemies. Effect 3.	none	none
1096	11	Seal of Chaos	Instantly decreases Accuracy of nearby enemies. Effect 3.	none	none
1096	12	Seal of Chaos	Instantly decreases Accuracy of nearby enemies. Effect 3.	none	none
1096	13	Seal of Chaos	Instantly decreases Accuracy of nearby enemies. Effect 3.	none	none
1096	14	Seal of Chaos	Instantly decreases Accuracy of nearby enemies. Effect 3.	none	none
1096	15	Seal of Chaos	Instantly decreases Accuracy of nearby enemies. Effect 3.	none	none
1096	16	Seal of Chaos	Instantly decreases Accuracy of nearby enemies. Effect 3.	none	none
1096	101	Seal of Chaos	Instantly decreases Accuracy of nearby enemies.  Enchant Chance: the success rate is increased.  Effect 3.	+1 Chance	Maximizes the skill's success rate. Success rate increases.
1096	102	Seal of Chaos	Instantly decreases Accuracy of nearby enemies.  Enchant Chance: the success rate is increased.  Effect 3.	+2 Chance	Success rate increases.
1096	103	Seal of Chaos	Instantly decreases Accuracy of nearby enemies.  Enchant Chance: the success rate is increased.  Effect 3.	+3 Chance	Success rate increases.
1096	104	Seal of Chaos	Instantly decreases Accuracy of nearby enemies.  Enchant Chance: the success rate is increased.  Effect 3.	+4 Chance	Success rate increases.
1096	105	Seal of Chaos	Instantly decreases Accuracy of nearby enemies.  Enchant Chance: the success rate is increased.  Effect 3.	+5 Chance	Success rate increases.
1096	106	Seal of Chaos	Instantly decreases Accuracy of nearby enemies.  Enchant Chance: the success rate is increased.  Effect 3.	+6 Chance	Success rate increases.
1096	107	Seal of Chaos	Instantly decreases Accuracy of nearby enemies.  Enchant Chance: the success rate is increased.  Effect 3.	+7 Chance	Success rate increases.
1096	108	Seal of Chaos	Instantly decreases Accuracy of nearby enemies.  Enchant Chance: the success rate is increased.  Effect 3.	+8 Chance	Success rate increases.
1096	109	Seal of Chaos	Instantly decreases Accuracy of nearby enemies.  Enchant Chance: the success rate is increased.  Effect 3.	+9 Chance	Success rate increases.
1096	110	Seal of Chaos	Instantly decreases Accuracy of nearby enemies.  Enchant Chance: the success rate is increased.  Effect 3.	+10 Chance	Success rate increases.
1096	111	Seal of Chaos	Instantly decreases Accuracy of nearby enemies.  Enchant Chance: the success rate is increased.  Effect 3.	+11 Chance	Success rate increases.
1096	112	Seal of Chaos	Instantly decreases Accuracy of nearby enemies.  Enchant Chance: the success rate is increased.  Effect 3.	+12 Chance	Success rate increases.
1096	113	Seal of Chaos	Instantly decreases Accuracy of nearby enemies.  Enchant Chance: the success rate is increased.  Effect 3.	+13 Chance	Success rate increases.
1096	114	Seal of Chaos	Instantly decreases Accuracy of nearby enemies.  Enchant Chance: the success rate is increased.  Effect 3.	+14 Chance	Success rate increases.
1096	115	Seal of Chaos	Instantly decreases Accuracy of nearby enemies.  Enchant Chance: the success rate is increased.  Effect 3.	+15 Chance	Success rate increases.
1096	116	Seal of Chaos	Instantly decreases Accuracy of nearby enemies.  Enchant Chance: the success rate is increased.  Effect 3.	+16 Chance	Success rate increases.
1096	117	Seal of Chaos	Instantly decreases Accuracy of nearby enemies.  Enchant Chance: the success rate is increased.  Effect 3.	+17 Chance	Success rate increases.
1096	118	Seal of Chaos	Instantly decreases Accuracy of nearby enemies.  Enchant Chance: the success rate is increased.  Effect 3.	+18 Chance	Success rate increases.
1096	119	Seal of Chaos	Instantly decreases Accuracy of nearby enemies.  Enchant Chance: the success rate is increased.  Effect 3.	+19 Chance	Success rate increases.
1096	120	Seal of Chaos	Instantly decreases Accuracy of nearby enemies.  Enchant Chance: the success rate is increased.  Effect 3.	+20 Chance	Success rate increases.
1096	121	Seal of Chaos	Instantly decreases Accuracy of nearby enemies.  Enchant Chance: the success rate is increased.  Effect 3.	+21 Chance	Success rate increases.
1096	122	Seal of Chaos	Instantly decreases Accuracy of nearby enemies.  Enchant Chance: the success rate is increased.  Effect 3.	+22 Chance	Success rate increases.
1096	123	Seal of Chaos	Instantly decreases Accuracy of nearby enemies.  Enchant Chance: the success rate is increased.  Effect 3.	+23 Chance	Success rate increases.
1096	124	Seal of Chaos	Instantly decreases Accuracy of nearby enemies.  Enchant Chance: the success rate is increased.  Effect 3.	+24 Chance	Success rate increases.
1096	125	Seal of Chaos	Instantly decreases Accuracy of nearby enemies.  Enchant Chance: the success rate is increased.  Effect 3.	+25 Chance	Success rate increases.
1096	126	Seal of Chaos	Instantly decreases Accuracy of nearby enemies.  Enchant Chance: the success rate is increased.  Effect 3.	+26 Chance	Success rate increases.
1096	127	Seal of Chaos	Instantly decreases Accuracy of nearby enemies.  Enchant Chance: the success rate is increased.  Effect 3.	+27 Chance	Success rate increases.
1096	128	Seal of Chaos	Instantly decreases Accuracy of nearby enemies.  Enchant Chance: the success rate is increased.  Effect 3.	+28 Chance	Success rate increases.
1096	129	Seal of Chaos	Instantly decreases Accuracy of nearby enemies.  Enchant Chance: the success rate is increased.  Effect 3.	+29 Chance	Success rate increases.
1096	130	Seal of Chaos	Instantly decreases Accuracy of nearby enemies.  Enchant Chance: the success rate is increased.  Effect 3.	+30 Chance	Success rate increases.
1096	141	Seal of Chaos	Instantly decreases Accuracy of nearby enemies.  Enchant Cost: MP consumption is decreased. Effect 3.	+1 Cost	Maximizes the skill's efficiency. Decreases MP consumption.
1096	142	Seal of Chaos	Instantly decreases Accuracy of nearby enemies.  Enchant Cost: MP consumption is decreased. Effect 3.	+2 Cost	MP consumption decreases.
1096	143	Seal of Chaos	Instantly decreases Accuracy of nearby enemies.  Enchant Cost: MP consumption is decreased. Effect 3.	+3 Cost	MP consumption decreases.
1096	144	Seal of Chaos	Instantly decreases Accuracy of nearby enemies.  Enchant Cost: MP consumption is decreased. Effect 3.	+4 Cost	MP consumption decreases.
1096	145	Seal of Chaos	Instantly decreases Accuracy of nearby enemies.  Enchant Cost: MP consumption is decreased. Effect 3.	+5 Cost	MP consumption decreases.
1096	146	Seal of Chaos	Instantly decreases Accuracy of nearby enemies.  Enchant Cost: MP consumption is decreased. Effect 3.	+6 Cost	MP consumption decreases.
1096	147	Seal of Chaos	Instantly decreases Accuracy of nearby enemies.  Enchant Cost: MP consumption is decreased. Effect 3.	+7 Cost	MP consumption decreases.
1096	148	Seal of Chaos	Instantly decreases Accuracy of nearby enemies.  Enchant Cost: MP consumption is decreased. Effect 3.	+8 Cost	MP consumption decreases.
1096	149	Seal of Chaos	Instantly decreases Accuracy of nearby enemies.  Enchant Cost: MP consumption is decreased. Effect 3.	+9 Cost	MP consumption decreases.
1096	150	Seal of Chaos	Instantly decreases Accuracy of nearby enemies.  Enchant Cost: MP consumption is decreased. Effect 3.	+10 Cost	MP consumption decreases.
1096	151	Seal of Chaos	Instantly decreases Accuracy of nearby enemies.  Enchant Cost: MP consumption is decreased. Effect 3.	+11 Cost	MP consumption decreases.
1096	152	Seal of Chaos	Instantly decreases Accuracy of nearby enemies.  Enchant Cost: MP consumption is decreased. Effect 3.	+12 Cost	MP consumption decreases.
1096	153	Seal of Chaos	Instantly decreases Accuracy of nearby enemies.  Enchant Cost: MP consumption is decreased. Effect 3.	+13 Cost	MP consumption decreases.
1096	154	Seal of Chaos	Instantly decreases Accuracy of nearby enemies.  Enchant Cost: MP consumption is decreased. Effect 3.	+14 Cost	MP consumption decreases.
1096	155	Seal of Chaos	Instantly decreases Accuracy of nearby enemies.  Enchant Cost: MP consumption is decreased. Effect 3.	+15 Cost	MP consumption decreases.
1096	156	Seal of Chaos	Instantly decreases Accuracy of nearby enemies.  Enchant Cost: MP consumption is decreased. Effect 3.	+16 Cost	MP consumption decreases.
1096	157	Seal of Chaos	Instantly decreases Accuracy of nearby enemies.  Enchant Cost: MP consumption is decreased. Effect 3.	+17 Cost	MP consumption decreases.
1096	158	Seal of Chaos	Instantly decreases Accuracy of nearby enemies.  Enchant Cost: MP consumption is decreased. Effect 3.	+18 Cost	MP consumption decreases.
1096	159	Seal of Chaos	Instantly decreases Accuracy of nearby enemies.  Enchant Cost: MP consumption is decreased. Effect 3.	+19 Cost	MP consumption decreases.
1096	160	Seal of Chaos	Instantly decreases Accuracy of nearby enemies.  Enchant Cost: MP consumption is decreased. Effect 3.	+20 Cost	MP consumption decreases.
1096	161	Seal of Chaos	Instantly decreases Accuracy of nearby enemies.  Enchant Cost: MP consumption is decreased. Effect 3.	+21 Cost	MP consumption decreases.
1096	162	Seal of Chaos	Instantly decreases Accuracy of nearby enemies.  Enchant Cost: MP consumption is decreased. Effect 3.	+22 Cost	MP consumption decreases.
1096	163	Seal of Chaos	Instantly decreases Accuracy of nearby enemies.  Enchant Cost: MP consumption is decreased. Effect 3.	+23 Cost	MP consumption decreases.
1096	164	Seal of Chaos	Instantly decreases Accuracy of nearby enemies.  Enchant Cost: MP consumption is decreased. Effect 3.	+24 Cost	MP consumption decreases.
1096	165	Seal of Chaos	Instantly decreases Accuracy of nearby enemies.  Enchant Cost: MP consumption is decreased. Effect 3.	+25 Cost	MP consumption decreases.
1096	166	Seal of Chaos	Instantly decreases Accuracy of nearby enemies.  Enchant Cost: MP consumption is decreased. Effect 3.	+26 Cost	MP consumption decreases.
1096	167	Seal of Chaos	Instantly decreases Accuracy of nearby enemies.  Enchant Cost: MP consumption is decreased. Effect 3.	+27 Cost	MP consumption decreases.
1096	168	Seal of Chaos	Instantly decreases Accuracy of nearby enemies.  Enchant Cost: MP consumption is decreased. Effect 3.	+28 Cost	MP consumption decreases.
1096	169	Seal of Chaos	Instantly decreases Accuracy of nearby enemies.  Enchant Cost: MP consumption is decreased. Effect 3.	+29 Cost	MP consumption decreases.
1096	170	Seal of Chaos	Instantly decreases Accuracy of nearby enemies.  Enchant Cost: MP consumption is decreased. Effect 3.	+30 Cost	MP consumption decreases.
1097	1	Dreaming Spirit	Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1097	2	Dreaming Spirit	Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1097	3	Dreaming Spirit	Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1097	4	Dreaming Spirit	Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1097	5	Dreaming Spirit	Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1097	6	Dreaming Spirit	Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1097	7	Dreaming Spirit	Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1097	8	Dreaming Spirit	Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1097	9	Dreaming Spirit	Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1097	10	Dreaming Spirit	Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1097	11	Dreaming Spirit	Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1097	12	Dreaming Spirit	Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1097	13	Dreaming Spirit	Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1097	14	Dreaming Spirit	Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1097	15	Dreaming Spirit	Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1097	16	Dreaming Spirit	Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1097	17	Dreaming Spirit	Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1097	18	Dreaming Spirit	Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1097	19	Dreaming Spirit	Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1097	20	Dreaming Spirit	Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1097	101	Dreaming Spirit	Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.	+1 Chance	Maximizes the skill's success rate. Success rate increases.
1097	102	Dreaming Spirit	Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.	+2 Chance	Success rate increases.
1097	103	Dreaming Spirit	Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.	+3 Chance	Success rate increases.
1097	104	Dreaming Spirit	Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.	+4 Chance	Success rate increases.
1097	105	Dreaming Spirit	Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.	+5 Chance	Success rate increases.
1097	106	Dreaming Spirit	Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.	+6 Chance	Success rate increases.
1097	107	Dreaming Spirit	Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.	+7 Chance	Success rate increases.
1097	108	Dreaming Spirit	Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.	+8 Chance	Success rate increases.
1097	109	Dreaming Spirit	Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.	+9 Chance	Success rate increases.
1097	110	Dreaming Spirit	Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.	+10 Chance	Success rate increases.
1097	111	Dreaming Spirit	Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.	+11 Chance	Success rate increases.
1097	112	Dreaming Spirit	Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.	+12 Chance	Success rate increases.
1097	113	Dreaming Spirit	Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.	+13 Chance	Success rate increases.
1097	114	Dreaming Spirit	Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.	+14 Chance	Success rate increases.
1097	115	Dreaming Spirit	Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.	+15 Chance	Success rate increases.
1097	116	Dreaming Spirit	Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.	+16 Chance	Success rate increases.
1097	117	Dreaming Spirit	Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.	+17 Chance	Success rate increases.
1097	118	Dreaming Spirit	Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.	+18 Chance	Success rate increases.
1097	119	Dreaming Spirit	Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.	+19 Chance	Success rate increases.
1097	120	Dreaming Spirit	Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.	+20 Chance	Success rate increases.
1097	121	Dreaming Spirit	Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.	+21 Chance	Success rate increases.
1097	122	Dreaming Spirit	Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.	+22 Chance	Success rate increases.
1097	123	Dreaming Spirit	Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.	+23 Chance	Success rate increases.
1097	124	Dreaming Spirit	Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.	+24 Chance	Success rate increases.
1097	125	Dreaming Spirit	Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.	+25 Chance	Success rate increases.
1097	126	Dreaming Spirit	Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.	+26 Chance	Success rate increases.
1097	127	Dreaming Spirit	Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.	+27 Chance	Success rate increases.
1097	128	Dreaming Spirit	Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.	+28 Chance	Success rate increases.
1097	129	Dreaming Spirit	Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.	+29 Chance	Success rate increases.
1097	130	Dreaming Spirit	Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.	+30 Chance	Success rate increases.
1097	141	Dreaming Spirit	Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.	+1 Cost	Maximizes the skill's efficiency. Decreases MP consumption.
1097	142	Dreaming Spirit	Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.	+2 Cost	MP consumption decreases.
1097	143	Dreaming Spirit	Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.	+3 Cost	MP consumption decreases.
1097	144	Dreaming Spirit	Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.	+4 Cost	MP consumption decreases.
1097	145	Dreaming Spirit	Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.	+5 Cost	MP consumption decreases.
1097	146	Dreaming Spirit	Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.	+6 Cost	MP consumption decreases.
1097	147	Dreaming Spirit	Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.	+7 Cost	MP consumption decreases.
1097	148	Dreaming Spirit	Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.	+8 Cost	MP consumption decreases.
1097	149	Dreaming Spirit	Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.	+9 Cost	MP consumption decreases.
1097	150	Dreaming Spirit	Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.	+10 Cost	MP consumption decreases.
1097	151	Dreaming Spirit	Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.	+11 Cost	MP consumption decreases.
1097	152	Dreaming Spirit	Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.	+12 Cost	MP consumption decreases.
1097	153	Dreaming Spirit	Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.	+13 Cost	MP consumption decreases.
1097	154	Dreaming Spirit	Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.	+14 Cost	MP consumption decreases.
1097	155	Dreaming Spirit	Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.	+15 Cost	MP consumption decreases.
1097	156	Dreaming Spirit	Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.	+16 Cost	MP consumption decreases.
1097	157	Dreaming Spirit	Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.	+17 Cost	MP consumption decreases.
1097	158	Dreaming Spirit	Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.	+18 Cost	MP consumption decreases.
1097	159	Dreaming Spirit	Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.	+19 Cost	MP consumption decreases.
1097	160	Dreaming Spirit	Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.	+20 Cost	MP consumption decreases.
1097	161	Dreaming Spirit	Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.	+21 Cost	MP consumption decreases.
1097	162	Dreaming Spirit	Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.	+22 Cost	MP consumption decreases.
1097	163	Dreaming Spirit	Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.	+23 Cost	MP consumption decreases.
1097	164	Dreaming Spirit	Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.	+24 Cost	MP consumption decreases.
1097	165	Dreaming Spirit	Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.	+25 Cost	MP consumption decreases.
1097	166	Dreaming Spirit	Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.	+26 Cost	MP consumption decreases.
1097	167	Dreaming Spirit	Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.	+27 Cost	MP consumption decreases.
1097	168	Dreaming Spirit	Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.	+28 Cost	MP consumption decreases.
1097	169	Dreaming Spirit	Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.	+29 Cost	MP consumption decreases.
1097	170	Dreaming Spirit	Instantly puts target to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.	+30 Cost	MP consumption decreases.
1099	1	Seal of Slow	Instantly reduces the Speed of nearby enemies. Effect 2.	none	none
1099	2	Seal of Slow	Instantly reduces the Speed of nearby enemies. Effect 3.	none	none
1099	3	Seal of Slow	Instantly reduces the Speed of nearby enemies. Effect 3.	none	none
1099	4	Seal of Slow	Instantly reduces the Speed of nearby enemies. Effect 3.	none	none
1099	5	Seal of Slow	Instantly reduces the Speed of nearby enemies. Effect 3.	none	none
1099	6	Seal of Slow	Instantly reduces the Speed of nearby enemies. Effect 3.	none	none
1099	7	Seal of Slow	Instantly reduces the Speed of nearby enemies. Effect 3.	none	none
1099	8	Seal of Slow	Instantly reduces the Speed of nearby enemies. Effect 3.	none	none
1099	9	Seal of Slow	Instantly reduces the Speed of nearby enemies. Effect 3.	none	none
1099	10	Seal of Slow	Instantly reduces the Speed of nearby enemies. Effect 3.	none	none
1099	11	Seal of Slow	Instantly reduces the Speed of nearby enemies. Effect 3.	none	none
1099	12	Seal of Slow	Instantly reduces the Speed of nearby enemies. Effect 3.	none	none
1099	13	Seal of Slow	Instantly reduces the Speed of nearby enemies. Effect 3.	none	none
1099	14	Seal of Slow	Instantly reduces the Speed of nearby enemies. Effect 3.	none	none
1099	15	Seal of Slow	Instantly reduces the Speed of nearby enemies. Effect 3.	none	none
1099	101	Seal of Slow	Instantly reduces the Speed of nearby enemies. Enchant Chance: the success rate is increased. Effect 3.	+1 Chance	Maximizes the skill's success rate. Success rate increases.
1099	102	Seal of Slow	Instantly reduces the Speed of nearby enemies. Enchant Chance: the success rate is increased. Effect 3.	+2 Chance	Success rate increases.
1099	103	Seal of Slow	Instantly reduces the Speed of nearby enemies. Enchant Chance: the success rate is increased. Effect 3.	+3 Chance	Success rate increases.
1099	104	Seal of Slow	Instantly reduces the Speed of nearby enemies. Enchant Chance: the success rate is increased. Effect 3.	+4 Chance	Success rate increases.
1099	105	Seal of Slow	Instantly reduces the Speed of nearby enemies. Enchant Chance: the success rate is increased. Effect 3.	+5 Chance	Success rate increases.
1099	106	Seal of Slow	Instantly reduces the Speed of nearby enemies. Enchant Chance: the success rate is increased. Effect 3.	+6 Chance	Success rate increases.
1099	107	Seal of Slow	Instantly reduces the Speed of nearby enemies. Enchant Chance: the success rate is increased. Effect 3.	+7 Chance	Success rate increases.
1099	108	Seal of Slow	Instantly reduces the Speed of nearby enemies. Enchant Chance: the success rate is increased. Effect 3.	+8 Chance	Success rate increases.
1099	109	Seal of Slow	Instantly reduces the Speed of nearby enemies. Enchant Chance: the success rate is increased. Effect 3.	+9 Chance	Success rate increases.
1099	110	Seal of Slow	Instantly reduces the Speed of nearby enemies. Enchant Chance: the success rate is increased. Effect 3.	+10 Chance	Success rate increases.
1099	111	Seal of Slow	Instantly reduces the Speed of nearby enemies. Enchant Chance: the success rate is increased. Effect 3.	+11 Chance	Success rate increases.
1099	112	Seal of Slow	Instantly reduces the Speed of nearby enemies. Enchant Chance: the success rate is increased. Effect 3.	+12 Chance	Success rate increases.
1099	113	Seal of Slow	Instantly reduces the Speed of nearby enemies. Enchant Chance: the success rate is increased. Effect 3.	+13 Chance	Success rate increases.
1099	114	Seal of Slow	Instantly reduces the Speed of nearby enemies. Enchant Chance: the success rate is increased. Effect 3.	+14 Chance	Success rate increases.
1099	115	Seal of Slow	Instantly reduces the Speed of nearby enemies. Enchant Chance: the success rate is increased. Effect 3.	+15 Chance	Success rate increases.
1099	116	Seal of Slow	Instantly reduces the Speed of nearby enemies. Enchant Chance: the success rate is increased. Effect 3.	+16 Chance	Success rate increases.
1099	117	Seal of Slow	Instantly reduces the Speed of nearby enemies. Enchant Chance: the success rate is increased. Effect 3.	+17 Chance	Success rate increases.
1099	118	Seal of Slow	Instantly reduces the Speed of nearby enemies. Enchant Chance: the success rate is increased. Effect 3.	+18 Chance	Success rate increases.
1099	119	Seal of Slow	Instantly reduces the Speed of nearby enemies. Enchant Chance: the success rate is increased. Effect 3.	+19 Chance	Success rate increases.
1099	120	Seal of Slow	Instantly reduces the Speed of nearby enemies. Enchant Chance: the success rate is increased. Effect 3.	+20 Chance	Success rate increases.
1099	121	Seal of Slow	Instantly reduces the Speed of nearby enemies. Enchant Chance: the success rate is increased. Effect 3.	+21 Chance	Success rate increases.
1099	122	Seal of Slow	Instantly reduces the Speed of nearby enemies. Enchant Chance: the success rate is increased. Effect 3.	+22 Chance	Success rate increases.
1099	123	Seal of Slow	Instantly reduces the Speed of nearby enemies. Enchant Chance: the success rate is increased. Effect 3.	+23 Chance	Success rate increases.
1099	124	Seal of Slow	Instantly reduces the Speed of nearby enemies. Enchant Chance: the success rate is increased. Effect 3.	+24 Chance	Success rate increases.
1099	125	Seal of Slow	Instantly reduces the Speed of nearby enemies. Enchant Chance: the success rate is increased. Effect 3.	+25 Chance	Success rate increases.
1099	126	Seal of Slow	Instantly reduces the Speed of nearby enemies. Enchant Chance: the success rate is increased. Effect 3.	+26 Chance	Success rate increases.
1099	127	Seal of Slow	Instantly reduces the Speed of nearby enemies. Enchant Chance: the success rate is increased. Effect 3.	+27 Chance	Success rate increases.
1099	128	Seal of Slow	Instantly reduces the Speed of nearby enemies. Enchant Chance: the success rate is increased. Effect 3.	+28 Chance	Success rate increases.
1099	129	Seal of Slow	Instantly reduces the Speed of nearby enemies. Enchant Chance: the success rate is increased. Effect 3.	+29 Chance	Success rate increases.
1099	130	Seal of Slow	Instantly reduces the Speed of nearby enemies. Enchant Chance: the success rate is increased. Effect 3.	+30 Chance	Success rate increases.
1099	141	Seal of Slow	Instantly reduces the Speed of nearby enemies. Enchant Cost: MP consumption is decreased. Effect 3.	+1 Cost	Maximizes the skill's efficiency. Decreases MP consumption.
1099	142	Seal of Slow	Instantly reduces the Speed of nearby enemies. Enchant Cost: MP consumption is decreased. Effect 3.	+2 Cost	MP consumption decreases.
1099	143	Seal of Slow	Instantly reduces the Speed of nearby enemies. Enchant Cost: MP consumption is decreased. Effect 3.	+3 Cost	MP consumption decreases.
1099	144	Seal of Slow	Instantly reduces the Speed of nearby enemies. Enchant Cost: MP consumption is decreased. Effect 3.	+4 Cost	MP consumption decreases.
1099	145	Seal of Slow	Instantly reduces the Speed of nearby enemies. Enchant Cost: MP consumption is decreased. Effect 3.	+5 Cost	MP consumption decreases.
1099	146	Seal of Slow	Instantly reduces the Speed of nearby enemies. Enchant Cost: MP consumption is decreased. Effect 3.	+6 Cost	MP consumption decreases.
1099	147	Seal of Slow	Instantly reduces the Speed of nearby enemies. Enchant Cost: MP consumption is decreased. Effect 3.	+7 Cost	MP consumption decreases.
1099	148	Seal of Slow	Instantly reduces the Speed of nearby enemies. Enchant Cost: MP consumption is decreased. Effect 3.	+8 Cost	MP consumption decreases.
1099	149	Seal of Slow	Instantly reduces the Speed of nearby enemies. Enchant Cost: MP consumption is decreased. Effect 3.	+9 Cost	MP consumption decreases.
1099	150	Seal of Slow	Instantly reduces the Speed of nearby enemies. Enchant Cost: MP consumption is decreased. Effect 3.	+10 Cost	MP consumption decreases.
1099	151	Seal of Slow	Instantly reduces the Speed of nearby enemies. Enchant Cost: MP consumption is decreased. Effect 3.	+11 Cost	MP consumption decreases.
1099	152	Seal of Slow	Instantly reduces the Speed of nearby enemies. Enchant Cost: MP consumption is decreased. Effect 3.	+12 Cost	MP consumption decreases.
1099	153	Seal of Slow	Instantly reduces the Speed of nearby enemies. Enchant Cost: MP consumption is decreased. Effect 3.	+13 Cost	MP consumption decreases.
1099	154	Seal of Slow	Instantly reduces the Speed of nearby enemies. Enchant Cost: MP consumption is decreased. Effect 3.	+14 Cost	MP consumption decreases.
1099	155	Seal of Slow	Instantly reduces the Speed of nearby enemies. Enchant Cost: MP consumption is decreased. Effect 3.	+15 Cost	MP consumption decreases.
1099	156	Seal of Slow	Instantly reduces the Speed of nearby enemies. Enchant Cost: MP consumption is decreased. Effect 3.	+16 Cost	MP consumption decreases.
1099	157	Seal of Slow	Instantly reduces the Speed of nearby enemies. Enchant Cost: MP consumption is decreased. Effect 3.	+17 Cost	MP consumption decreases.
1099	158	Seal of Slow	Instantly reduces the Speed of nearby enemies. Enchant Cost: MP consumption is decreased. Effect 3.	+18 Cost	MP consumption decreases.
1099	159	Seal of Slow	Instantly reduces the Speed of nearby enemies. Enchant Cost: MP consumption is decreased. Effect 3.	+19 Cost	MP consumption decreases.
1099	160	Seal of Slow	Instantly reduces the Speed of nearby enemies. Enchant Cost: MP consumption is decreased. Effect 3.	+20 Cost	MP consumption decreases.
1099	161	Seal of Slow	Instantly reduces the Speed of nearby enemies. Enchant Cost: MP consumption is decreased. Effect 3.	+21 Cost	MP consumption decreases.
1099	162	Seal of Slow	Instantly reduces the Speed of nearby enemies. Enchant Cost: MP consumption is decreased. Effect 3.	+22 Cost	MP consumption decreases.
1099	163	Seal of Slow	Instantly reduces the Speed of nearby enemies. Enchant Cost: MP consumption is decreased. Effect 3.	+23 Cost	MP consumption decreases.
1099	164	Seal of Slow	Instantly reduces the Speed of nearby enemies. Enchant Cost: MP consumption is decreased. Effect 3.	+24 Cost	MP consumption decreases.
1099	165	Seal of Slow	Instantly reduces the Speed of nearby enemies. Enchant Cost: MP consumption is decreased. Effect 3.	+25 Cost	MP consumption decreases.
1099	166	Seal of Slow	Instantly reduces the Speed of nearby enemies. Enchant Cost: MP consumption is decreased. Effect 3.	+26 Cost	MP consumption decreases.
1099	167	Seal of Slow	Instantly reduces the Speed of nearby enemies. Enchant Cost: MP consumption is decreased. Effect 3.	+27 Cost	MP consumption decreases.
1099	168	Seal of Slow	Instantly reduces the Speed of nearby enemies. Enchant Cost: MP consumption is decreased. Effect 3.	+28 Cost	MP consumption decreases.
1099	169	Seal of Slow	Instantly reduces the Speed of nearby enemies. Enchant Cost: MP consumption is decreased. Effect 3.	+29 Cost	MP consumption decreases.
1099	170	Seal of Slow	Instantly reduces the Speed of nearby enemies. Enchant Cost: MP consumption is decreased. Effect 3.	+30 Cost	MP consumption decreases.
1100	1	Chill Flame	Freezing flames that continuously drain enemy's HP. Effect 1.	none	none
1100	2	Chill Flame	Freezing flames that continuously drain enemy's HP. Effect 2.	none	none
1101	1	Blaze Quake	A protective ring of fire that continuously reduces HP of surrounding enemies. Effect 3.	none	none
1101	2	Blaze Quake	A protective ring of fire that continuously reduces HP of surrounding enemies. Effect 4.	none	none
1102	1	Aura Sink	Slowly drains enemy's MP. Power 16. Effect 3.	none	none
1102	2	Aura Sink	Slowly drains enemy's MP. Power 22. Effect 4.	none	none
1102	3	Aura Sink	Slowly drains enemy's MP. Power 29. Effect 5.	none	none
1102	4	Aura Sink	Slowly drains enemy's MP. Power 36. Effect 6.	none	none
1102	5	Aura Sink	Slowly drains enemy's MP. Power 46. Effect 7.	none	none
1102	6	Aura Sink	Slowly drains enemy's MP. Power 51. Effect 8.	none	none
1105	1	Madness	Confuses the enemy into attacking random targets.	none	none
1105	2	Madness	Confuses the enemy into attacking random targets.	none	none
1105	3	Madness	Confuses the enemy into attacking random targets.	none	none
1105	4	Madness	Confuses the enemy into attacking random targets.	none	none
1105	5	Madness	Confuses the enemy into attacking random targets.	none	none
1105	6	Madness	Confuses the enemy into attacking random targets.	none	none
1105	7	Madness	Confuses the enemy into attacking random targets.	none	none
1105	8	Madness	Confuses the enemy into attacking random targets.	none	none
1105	9	Madness	Confuses the enemy into attacking random targets.	none	none
1105	10	Madness	Confuses the enemy into attacking random targets.	none	none
1105	11	Madness	Confuses the enemy into attacking random targets.	none	none
1105	12	Madness	Confuses the enemy into attacking random targets.	none	none
1105	13	Madness	Confuses the enemy into attacking random targets.	none	none
1105	14	Madness	Confuses the enemy into attacking random targets.	none	none
1105	15	Madness	Confuses the enemy into attacking random targets.	none	none
1105	16	Madness	Confuses the enemy into attacking random targets.	none	none
1105	17	Madness	Confuses the enemy into attacking random targets.	none	none
1105	18	Madness	Confuses the enemy into attacking random targets.	none	none
1107	1	Frost Flame	Freezing flames that continuously drain enemy's HP. Effect 3.	none	none
1107	2	Frost Flame	Freezing flames that continuously drain enemy's HP. Effect 4.	none	none
1151	1	Corpse Life Drain	Absorbs HP from a corpse to regenerate one's HP.	none	none
1151	2	Corpse Life Drain	Absorbs HP from a corpse to regenerate one's HP.	none	none
1151	3	Corpse Life Drain	Absorbs HP from a corpse to regenerate one's HP.	none	none
1151	4	Corpse Life Drain	Absorbs HP from a corpse to regenerate one's HP.	none	none
1151	5	Corpse Life Drain	Absorbs HP from a corpse to regenerate one's HP.	none	none
1151	6	Corpse Life Drain	Absorbs HP from a corpse to regenerate one's HP.	none	none
1151	7	Corpse Life Drain	Absorbs HP from a corpse to regenerate one's HP.	none	none
1151	8	Corpse Life Drain	Absorbs HP from a corpse to regenerate one's HP.	none	none
1151	9	Corpse Life Drain	Absorbs HP from a corpse to regenerate one's HP.	none	none
1151	10	Corpse Life Drain	Absorbs HP from a corpse to regenerate one's HP.	none	none
1151	11	Corpse Life Drain	Absorbs HP from a corpse to regenerate one's HP.	none	none
1151	12	Corpse Life Drain	Absorbs HP from a corpse to regenerate one's HP.	none	none
1151	13	Corpse Life Drain	Absorbs HP from a corpse to regenerate one's HP.	none	none
1151	14	Corpse Life Drain	Absorbs HP from a corpse to regenerate one's HP.	none	none
1151	15	Corpse Life Drain	Absorbs HP from a corpse to regenerate one's HP.	none	none
1151	16	Corpse Life Drain	Absorbs HP from a corpse to regenerate one's HP.	none	none
1151	101	Corpse Life Drain	Absorbs HP from a corpse and restores one's own HP with it.  Enchant Power: the power is increased.	+1 Power	Maximizes power of skill. Power Increases.
1151	102	Corpse Life Drain	Absorbs HP from a corpse and restores one's own HP with it.  Enchant Power: the power is increased.	+2 Power	The power is increased.
1151	103	Corpse Life Drain	Absorbs HP from a corpse and restores one's own HP with it.  Enchant Power: the power is increased.	+3 Power	The power is increased.
1151	104	Corpse Life Drain	Absorbs HP from a corpse and restores one's own HP with it.  Enchant Power: the power is increased.	+4 Power	The power is increased.
1151	105	Corpse Life Drain	Absorbs HP from a corpse and restores one's own HP with it.  Enchant Power: the power is increased.	+5 Power	The power is increased.
1151	106	Corpse Life Drain	Absorbs HP from a corpse and restores one's own HP with it.  Enchant Power: the power is increased.	+6 Power	The power is increased.
1151	107	Corpse Life Drain	Absorbs HP from a corpse and restores one's own HP with it.  Enchant Power: the power is increased.	+7 Power	The power is increased.
1151	108	Corpse Life Drain	Absorbs HP from a corpse and restores one's own HP with it.  Enchant Power: the power is increased.	+8 Power	The power is increased.
1151	109	Corpse Life Drain	Absorbs HP from a corpse and restores one's own HP with it.  Enchant Power: the power is increased.	+9 Power	The power is increased.
1151	110	Corpse Life Drain	Absorbs HP from a corpse and restores one's own HP with it.  Enchant Power: the power is increased.	+10 Power	The power is increased.
1151	111	Corpse Life Drain	Absorbs HP from a corpse and restores one's own HP with it.  Enchant Power: the power is increased.	+11 Power	The power is increased.
1151	112	Corpse Life Drain	Absorbs HP from a corpse and restores one's own HP with it.  Enchant Power: the power is increased.	+12 Power	The power is increased.
1151	113	Corpse Life Drain	Absorbs HP from a corpse and restores one's own HP with it.  Enchant Power: the power is increased.	+13 Power	The power is increased.
1151	114	Corpse Life Drain	Absorbs HP from a corpse and restores one's own HP with it.  Enchant Power: the power is increased.	+14 Power	The power is increased.
1151	115	Corpse Life Drain	Absorbs HP from a corpse and restores one's own HP with it.  Enchant Power: the power is increased.	+15 Power	The power is increased.
1151	116	Corpse Life Drain	Absorbs HP from a corpse and restores one's own HP with it.  Enchant Power: the power is increased.	+16 Power	The power is increased.
1151	117	Corpse Life Drain	Absorbs HP from a corpse and restores one's own HP with it.  Enchant Power: the power is increased.	+17 Power	The power is increased.
1151	118	Corpse Life Drain	Absorbs HP from a corpse and restores one's own HP with it.  Enchant Power: the power is increased.	+18 Power	The power is increased.
1151	119	Corpse Life Drain	Absorbs HP from a corpse and restores one's own HP with it.  Enchant Power: the power is increased.	+19 Power	The power is increased.
1151	120	Corpse Life Drain	Absorbs HP from a corpse and restores one's own HP with it.  Enchant Power: the power is increased.	+20 Power	The power is increased.
1151	121	Corpse Life Drain	Absorbs HP from a corpse and restores one's own HP with it.  Enchant Power: the power is increased.	+21 Power	The power is increased.
1151	122	Corpse Life Drain	Absorbs HP from a corpse and restores one's own HP with it.  Enchant Power: the power is increased.	+22 Power	The power is increased.
1151	123	Corpse Life Drain	Absorbs HP from a corpse and restores one's own HP with it.  Enchant Power: the power is increased.	+23 Power	The power is increased.
1151	124	Corpse Life Drain	Absorbs HP from a corpse and restores one's own HP with it.  Enchant Power: the power is increased.	+24 Power	The power is increased.
1151	125	Corpse Life Drain	Absorbs HP from a corpse and restores one's own HP with it.  Enchant Power: the power is increased.	+25 Power	The power is increased.
1151	126	Corpse Life Drain	Absorbs HP from a corpse and restores one's own HP with it.  Enchant Power: the power is increased.	+26 Power	The power is increased.
1151	127	Corpse Life Drain	Absorbs HP from a corpse and restores one's own HP with it.  Enchant Power: the power is increased.	+27 Power	The power is increased.
1151	128	Corpse Life Drain	Absorbs HP from a corpse and restores one's own HP with it.  Enchant Power: the power is increased.	+28 Power	The power is increased.
1151	129	Corpse Life Drain	Absorbs HP from a corpse and restores one's own HP with it.  Enchant Power: the power is increased.	+29 Power	The power is increased.
1151	130	Corpse Life Drain	Absorbs HP from a corpse and restores one's own HP with it.  Enchant Power: the power is increased.	+30 Power	The power is increased.
1151	141	Corpse Life Drain	Absorbs HP from a corpse and restores one's own HP with it.  Enchant Cost: MP consumption is decreased.	+1 Cost	Maximizes the skill's efficiency. Decreases MP consumption.
1151	142	Corpse Life Drain	Absorbs HP from a corpse and restores one's own HP with it.  Enchant Cost: MP consumption is decreased.	+2 Cost	MP consumption decreases.
1151	143	Corpse Life Drain	Absorbs HP from a corpse and restores one's own HP with it.  Enchant Cost: MP consumption is decreased.	+3 Cost	MP consumption decreases.
1151	144	Corpse Life Drain	Absorbs HP from a corpse and restores one's own HP with it.  Enchant Cost: MP consumption is decreased.	+4 Cost	MP consumption decreases.
1151	145	Corpse Life Drain	Absorbs HP from a corpse and restores one's own HP with it.  Enchant Cost: MP consumption is decreased.	+5 Cost	MP consumption decreases.
1151	146	Corpse Life Drain	Absorbs HP from a corpse and restores one's own HP with it.  Enchant Cost: MP consumption is decreased.	+6 Cost	MP consumption decreases.
1151	147	Corpse Life Drain	Absorbs HP from a corpse and restores one's own HP with it.  Enchant Cost: MP consumption is decreased.	+7 Cost	MP consumption decreases.
1151	148	Corpse Life Drain	Absorbs HP from a corpse and restores one's own HP with it.  Enchant Cost: MP consumption is decreased.	+8 Cost	MP consumption decreases.
1151	149	Corpse Life Drain	Absorbs HP from a corpse and restores one's own HP with it.  Enchant Cost: MP consumption is decreased.	+9 Cost	MP consumption decreases.
1151	150	Corpse Life Drain	Absorbs HP from a corpse and restores one's own HP with it.  Enchant Cost: MP consumption is decreased.	+10 Cost	MP consumption decreases.
1151	151	Corpse Life Drain	Absorbs HP from a corpse and restores one's own HP with it.  Enchant Cost: MP consumption is decreased.	+11 Cost	MP consumption decreases.
1151	152	Corpse Life Drain	Absorbs HP from a corpse and restores one's own HP with it.  Enchant Cost: MP consumption is decreased.	+12 Cost	MP consumption decreases.
1151	153	Corpse Life Drain	Absorbs HP from a corpse and restores one's own HP with it.  Enchant Cost: MP consumption is decreased.	+13 Cost	MP consumption decreases.
1151	154	Corpse Life Drain	Absorbs HP from a corpse and restores one's own HP with it.  Enchant Cost: MP consumption is decreased.	+14 Cost	MP consumption decreases.
1151	155	Corpse Life Drain	Absorbs HP from a corpse and restores one's own HP with it.  Enchant Cost: MP consumption is decreased.	+15 Cost	MP consumption decreases.
1151	156	Corpse Life Drain	Absorbs HP from a corpse and restores one's own HP with it.  Enchant Cost: MP consumption is decreased.	+16 Cost	MP consumption decreases.
1151	157	Corpse Life Drain	Absorbs HP from a corpse and restores one's own HP with it.  Enchant Cost: MP consumption is decreased.	+17 Cost	MP consumption decreases.
1151	158	Corpse Life Drain	Absorbs HP from a corpse and restores one's own HP with it.  Enchant Cost: MP consumption is decreased.	+18 Cost	MP consumption decreases.
1151	159	Corpse Life Drain	Absorbs HP from a corpse and restores one's own HP with it.  Enchant Cost: MP consumption is decreased.	+19 Cost	MP consumption decreases.
1151	160	Corpse Life Drain	Absorbs HP from a corpse and restores one's own HP with it.  Enchant Cost: MP consumption is decreased.	+20 Cost	MP consumption decreases.
1151	161	Corpse Life Drain	Absorbs HP from a corpse and restores one's own HP with it.  Enchant Cost: MP consumption is decreased.	+21 Cost	MP consumption decreases.
1151	162	Corpse Life Drain	Absorbs HP from a corpse and restores one's own HP with it.  Enchant Cost: MP consumption is decreased.	+22 Cost	MP consumption decreases.
1151	163	Corpse Life Drain	Absorbs HP from a corpse and restores one's own HP with it.  Enchant Cost: MP consumption is decreased.	+23 Cost	MP consumption decreases.
1151	164	Corpse Life Drain	Absorbs HP from a corpse and restores one's own HP with it.  Enchant Cost: MP consumption is decreased.	+24 Cost	MP consumption decreases.
1151	165	Corpse Life Drain	Absorbs HP from a corpse and restores one's own HP with it.  Enchant Cost: MP consumption is decreased.	+25 Cost	MP consumption decreases.
1151	166	Corpse Life Drain	Absorbs HP from a corpse and restores one's own HP with it.  Enchant Cost: MP consumption is decreased.	+26 Cost	MP consumption decreases.
1151	167	Corpse Life Drain	Absorbs HP from a corpse and restores one's own HP with it.  Enchant Cost: MP consumption is decreased.	+27 Cost	MP consumption decreases.
1151	168	Corpse Life Drain	Absorbs HP from a corpse and restores one's own HP with it.  Enchant Cost: MP consumption is decreased.	+28 Cost	MP consumption decreases.
1151	169	Corpse Life Drain	Absorbs HP from a corpse and restores one's own HP with it.  Enchant Cost: MP consumption is decreased.	+29 Cost	MP consumption decreases.
1151	170	Corpse Life Drain	Absorbs HP from a corpse and restores one's own HP with it.  Enchant Cost: MP consumption is decreased.	+30 Cost	MP consumption decreases.
1157	1	Body To Mind	Sacrifices HP to regenerate MP.	none	none
1157	2	Body To Mind	Sacrifices HP to regenerate MP.	none	none
1157	3	Body To Mind	Sacrifices HP to regenerate MP.	none	none
1157	4	Body To Mind	Sacrifices HP to regenerate MP.	none	none
1157	5	Body To Mind	Sacrifices HP to regenerate MP.	none	none
1208	1	Seal of Binding	Instantaneous hold attack upon nearby enemies. The spell has no effect if cast on a held target.	none	none
1208	2	Seal of Binding	Instantaneous hold attack upon nearby enemies. The spell has no effect if cast on a held target.	none	none
1208	3	Seal of Binding	Instantaneous hold attack upon nearby enemies. The spell has no effect if cast on a held target.	none	none
1208	4	Seal of Binding	Instantaneous hold attack upon nearby enemies. The spell has no effect if cast on a held target.	none	none
1208	5	Seal of Binding	Instantaneous hold attack upon nearby enemies. The spell has no effect if cast on a held target.	none	none
1208	6	Seal of Binding	Instantaneous hold attack upon nearby enemies. The spell has no effect if cast on a held target.	none	none
1208	7	Seal of Binding	Instantaneous hold attack upon nearby enemies. The spell has no effect if cast on a held target.	none	none
1208	8	Seal of Binding	Instantaneous hold attack upon nearby enemies. The spell has no effect if cast on a held target.	none	none
1208	9	Seal of Binding	Instantaneous hold attack upon nearby enemies. The spell has no effect if cast on a held target.	none	none
1208	10	Seal of Binding	Instantaneous hold attack upon nearby enemies. The spell has no effect if cast on a held target.	none	none
1208	11	Seal of Binding	Instantaneous hold attack upon nearby enemies. The spell has no effect if cast on a held target.	none	none
1208	12	Seal of Binding	Instantaneous hold attack upon nearby enemies. The spell has no effect if cast on a held target.	none	none
1208	13	Seal of Binding	Instantaneous hold attack upon nearby enemies. The spell has no effect if cast on a held target.	none	none
1208	14	Seal of Binding	Instantaneous hold attack upon nearby enemies. The spell has no effect if cast on a held target.	none	none
1208	15	Seal of Binding	Instantaneous hold attack upon nearby enemies. The spell has no effect if cast on a held target.	none	none
1208	16	Seal of Binding	Instantaneous hold attack upon nearby enemies. The spell has no effect if cast on a held target.	none	none
1208	17	Seal of Binding	Instantaneous hold attack upon nearby enemies. The spell has no effect if cast on a held target.	none	none
1208	101	Seal of Binding	Instantaneous hold attack upon nearby enemies.  The spell has no effect if cast on a held target.  Enchant Chance: the success rate is increased.	+1 Chance	Maximizes the skill's success rate. Success rate increases.
1208	102	Seal of Binding	Instantaneous hold attack upon nearby enemies.  The spell has no effect if cast on a held target.  Enchant Chance: the success rate is increased.	+2 Chance	Success rate increases.
1208	103	Seal of Binding	Instantaneous hold attack upon nearby enemies.  The spell has no effect if cast on a held target.  Enchant Chance: the success rate is increased.	+3 Chance	Success rate increases.
1208	104	Seal of Binding	Instantaneous hold attack upon nearby enemies.  The spell has no effect if cast on a held target.  Enchant Chance: the success rate is increased.	+4 Chance	Success rate increases.
1208	105	Seal of Binding	Instantaneous hold attack upon nearby enemies.  The spell has no effect if cast on a held target.  Enchant Chance: the success rate is increased.	+5 Chance	Success rate increases.
1208	106	Seal of Binding	Instantaneous hold attack upon nearby enemies.  The spell has no effect if cast on a held target.  Enchant Chance: the success rate is increased.	+6 Chance	Success rate increases.
1208	107	Seal of Binding	Instantaneous hold attack upon nearby enemies.  The spell has no effect if cast on a held target.  Enchant Chance: the success rate is increased.	+7 Chance	Success rate increases.
1208	108	Seal of Binding	Instantaneous hold attack upon nearby enemies.  The spell has no effect if cast on a held target.  Enchant Chance: the success rate is increased.	+8 Chance	Success rate increases.
1208	109	Seal of Binding	Instantaneous hold attack upon nearby enemies.  The spell has no effect if cast on a held target.  Enchant Chance: the success rate is increased.	+9 Chance	Success rate increases.
1208	110	Seal of Binding	Instantaneous hold attack upon nearby enemies.  The spell has no effect if cast on a held target.  Enchant Chance: the success rate is increased.	+10 Chance	Success rate increases.
1208	111	Seal of Binding	Instantaneous hold attack upon nearby enemies.  The spell has no effect if cast on a held target.  Enchant Chance: the success rate is increased.	+11 Chance	Success rate increases.
1208	112	Seal of Binding	Instantaneous hold attack upon nearby enemies.  The spell has no effect if cast on a held target.  Enchant Chance: the success rate is increased.	+12 Chance	Success rate increases.
1208	113	Seal of Binding	Instantaneous hold attack upon nearby enemies.  The spell has no effect if cast on a held target.  Enchant Chance: the success rate is increased.	+13 Chance	Success rate increases.
1208	114	Seal of Binding	Instantaneous hold attack upon nearby enemies.  The spell has no effect if cast on a held target.  Enchant Chance: the success rate is increased.	+14 Chance	Success rate increases.
1208	115	Seal of Binding	Instantaneous hold attack upon nearby enemies.  The spell has no effect if cast on a held target.  Enchant Chance: the success rate is increased.	+15 Chance	Success rate increases.
1208	116	Seal of Binding	Instantaneous hold attack upon nearby enemies.  The spell has no effect if cast on a held target.  Enchant Chance: the success rate is increased.	+16 Chance	Success rate increases.
1208	117	Seal of Binding	Instantaneous hold attack upon nearby enemies.  The spell has no effect if cast on a held target.  Enchant Chance: the success rate is increased.	+17 Chance	Success rate increases.
1208	118	Seal of Binding	Instantaneous hold attack upon nearby enemies.  The spell has no effect if cast on a held target.  Enchant Chance: the success rate is increased.	+18 Chance	Success rate increases.
1208	119	Seal of Binding	Instantaneous hold attack upon nearby enemies.  The spell has no effect if cast on a held target.  Enchant Chance: the success rate is increased.	+19 Chance	Success rate increases.
1208	120	Seal of Binding	Instantaneous hold attack upon nearby enemies.  The spell has no effect if cast on a held target.  Enchant Chance: the success rate is increased.	+20 Chance	Success rate increases.
1208	121	Seal of Binding	Instantaneous hold attack upon nearby enemies.  The spell has no effect if cast on a held target.  Enchant Chance: the success rate is increased.	+21 Chance	Success rate increases.
1208	122	Seal of Binding	Instantaneous hold attack upon nearby enemies.  The spell has no effect if cast on a held target.  Enchant Chance: the success rate is increased.	+22 Chance	Success rate increases.
1208	123	Seal of Binding	Instantaneous hold attack upon nearby enemies.  The spell has no effect if cast on a held target.  Enchant Chance: the success rate is increased.	+23 Chance	Success rate increases.
1208	124	Seal of Binding	Instantaneous hold attack upon nearby enemies.  The spell has no effect if cast on a held target.  Enchant Chance: the success rate is increased.	+24 Chance	Success rate increases.
1208	125	Seal of Binding	Instantaneous hold attack upon nearby enemies.  The spell has no effect if cast on a held target.  Enchant Chance: the success rate is increased.	+25 Chance	Success rate increases.
1208	126	Seal of Binding	Instantaneous hold attack upon nearby enemies.  The spell has no effect if cast on a held target.  Enchant Chance: the success rate is increased.	+26 Chance	Success rate increases.
1208	127	Seal of Binding	Instantaneous hold attack upon nearby enemies.  The spell has no effect if cast on a held target.  Enchant Chance: the success rate is increased.	+27 Chance	Success rate increases.
1208	128	Seal of Binding	Instantaneous hold attack upon nearby enemies.  The spell has no effect if cast on a held target.  Enchant Chance: the success rate is increased.	+28 Chance	Success rate increases.
1208	129	Seal of Binding	Instantaneous hold attack upon nearby enemies.  The spell has no effect if cast on a held target.  Enchant Chance: the success rate is increased.	+29 Chance	Success rate increases.
1208	130	Seal of Binding	Instantaneous hold attack upon nearby enemies.  The spell has no effect if cast on a held target.  Enchant Chance: the success rate is increased.	+30 Chance	Success rate increases.
1208	141	Seal of Binding	Instantaneous hold attack upon nearby enemies.  The spell has no effect if cast on a held target.  Enchant Cost: MP consumption is decreased.	+1 Cost	Maximizes the skill's efficiency. Decreases MP consumption.
1208	142	Seal of Binding	Instantaneous hold attack upon nearby enemies.  The spell has no effect if cast on a held target.  Enchant Cost: MP consumption is decreased.	+2 Cost	MP consumption decreases.
1208	143	Seal of Binding	Instantaneous hold attack upon nearby enemies.  The spell has no effect if cast on a held target.  Enchant Cost: MP consumption is decreased.	+3 Cost	MP consumption decreases.
1208	144	Seal of Binding	Instantaneous hold attack upon nearby enemies.  The spell has no effect if cast on a held target.  Enchant Cost: MP consumption is decreased.	+4 Cost	MP consumption decreases.
1208	145	Seal of Binding	Instantaneous hold attack upon nearby enemies.  The spell has no effect if cast on a held target.  Enchant Cost: MP consumption is decreased.	+5 Cost	MP consumption decreases.
1208	146	Seal of Binding	Instantaneous hold attack upon nearby enemies.  The spell has no effect if cast on a held target.  Enchant Cost: MP consumption is decreased.	+6 Cost	MP consumption decreases.
1208	147	Seal of Binding	Instantaneous hold attack upon nearby enemies.  The spell has no effect if cast on a held target.  Enchant Cost: MP consumption is decreased.	+7 Cost	MP consumption decreases.
1208	148	Seal of Binding	Instantaneous hold attack upon nearby enemies.  The spell has no effect if cast on a held target.  Enchant Cost: MP consumption is decreased.	+8 Cost	MP consumption decreases.
1208	149	Seal of Binding	Instantaneous hold attack upon nearby enemies.  The spell has no effect if cast on a held target.  Enchant Cost: MP consumption is decreased.	+9 Cost	MP consumption decreases.
1208	150	Seal of Binding	Instantaneous hold attack upon nearby enemies.  The spell has no effect if cast on a held target.  Enchant Cost: MP consumption is decreased.	+10 Cost	MP consumption decreases.
1208	151	Seal of Binding	Instantaneous hold attack upon nearby enemies.  The spell has no effect if cast on a held target.  Enchant Cost: MP consumption is decreased.	+11 Cost	MP consumption decreases.
1208	152	Seal of Binding	Instantaneous hold attack upon nearby enemies.  The spell has no effect if cast on a held target.  Enchant Cost: MP consumption is decreased.	+12 Cost	MP consumption decreases.
1208	153	Seal of Binding	Instantaneous hold attack upon nearby enemies.  The spell has no effect if cast on a held target.  Enchant Cost: MP consumption is decreased.	+13 Cost	MP consumption decreases.
1208	154	Seal of Binding	Instantaneous hold attack upon nearby enemies.  The spell has no effect if cast on a held target.  Enchant Cost: MP consumption is decreased.	+14 Cost	MP consumption decreases.
1208	155	Seal of Binding	Instantaneous hold attack upon nearby enemies.  The spell has no effect if cast on a held target.  Enchant Cost: MP consumption is decreased.	+15 Cost	MP consumption decreases.
1208	156	Seal of Binding	Instantaneous hold attack upon nearby enemies.  The spell has no effect if cast on a held target.  Enchant Cost: MP consumption is decreased.	+16 Cost	MP consumption decreases.
1208	157	Seal of Binding	Instantaneous hold attack upon nearby enemies.  The spell has no effect if cast on a held target.  Enchant Cost: MP consumption is decreased.	+17 Cost	MP consumption decreases.
1208	158	Seal of Binding	Instantaneous hold attack upon nearby enemies.  The spell has no effect if cast on a held target.  Enchant Cost: MP consumption is decreased.	+18 Cost	MP consumption decreases.
1208	159	Seal of Binding	Instantaneous hold attack upon nearby enemies.  The spell has no effect if cast on a held target.  Enchant Cost: MP consumption is decreased.	+19 Cost	MP consumption decreases.
1208	160	Seal of Binding	Instantaneous hold attack upon nearby enemies.  The spell has no effect if cast on a held target.  Enchant Cost: MP consumption is decreased.	+20 Cost	MP consumption decreases.
1208	161	Seal of Binding	Instantaneous hold attack upon nearby enemies.  The spell has no effect if cast on a held target.  Enchant Cost: MP consumption is decreased.	+21 Cost	MP consumption decreases.
1208	162	Seal of Binding	Instantaneous hold attack upon nearby enemies.  The spell has no effect if cast on a held target.  Enchant Cost: MP consumption is decreased.	+22 Cost	MP consumption decreases.
1208	163	Seal of Binding	Instantaneous hold attack upon nearby enemies.  The spell has no effect if cast on a held target.  Enchant Cost: MP consumption is decreased.	+23 Cost	MP consumption decreases.
1208	164	Seal of Binding	Instantaneous hold attack upon nearby enemies.  The spell has no effect if cast on a held target.  Enchant Cost: MP consumption is decreased.	+24 Cost	MP consumption decreases.
1208	165	Seal of Binding	Instantaneous hold attack upon nearby enemies.  The spell has no effect if cast on a held target.  Enchant Cost: MP consumption is decreased.	+25 Cost	MP consumption decreases.
1208	166	Seal of Binding	Instantaneous hold attack upon nearby enemies.  The spell has no effect if cast on a held target.  Enchant Cost: MP consumption is decreased.	+26 Cost	MP consumption decreases.
1208	167	Seal of Binding	Instantaneous hold attack upon nearby enemies.  The spell has no effect if cast on a held target.  Enchant Cost: MP consumption is decreased.	+27 Cost	MP consumption decreases.
1208	168	Seal of Binding	Instantaneous hold attack upon nearby enemies.  The spell has no effect if cast on a held target.  Enchant Cost: MP consumption is decreased.	+28 Cost	MP consumption decreases.
1208	169	Seal of Binding	Instantaneous hold attack upon nearby enemies.  The spell has no effect if cast on a held target.  Enchant Cost: MP consumption is decreased.	+29 Cost	MP consumption decreases.
1208	170	Seal of Binding	Instantaneous hold attack upon nearby enemies.  The spell has no effect if cast on a held target.  Enchant Cost: MP consumption is decreased.	+30 Cost	MP consumption decreases.
1209	1	Seal of Poison	Instantly poisons nearby enemies. Effect 3.	none	none
1209	2	Seal of Poison	Instantly poisons nearby enemies. Effect 4.	none	none
1209	3	Seal of Poison	Instantly poisons nearby enemies. Effect 5.	none	none
1209	4	Seal of Poison	Instantly poisons nearby enemies. Effect 6.	none	none
1209	5	Seal of Poison	Instantly poisons nearby enemies. Effect 7.	none	none
1209	6	Seal of Poison	Instantly poisons nearby enemies. Effect 8.	none	none
1128	1	Summon Shadow	Summons a Shadow. Requires 3 Crystals: D-Grade. 30% of acquired Exp will be consumed.	none	none
1128	2	Summon Shadow	Summons a Shadow. Requires 4 Crystals: D-Grade. While active, 30% of earned Exp will be consumed.	none	none
1128	3	Summon Shadow	Summons a Shadow. Requires 1 Crystal: D-Grade. While active, 30% of earned Exp will be consumed, along with 1 additional crystal at 4 regular intervals.	none	none
1128	4	Summon Shadow	Summons a Shadow. Requires 3 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 1 additional crystal at 4 regular intervals.	none	none
1128	5	Summon Shadow	Summons a Shadow. Requires 5 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.	none	none
1128	6	Summon Shadow	Summons a Shadow. Requires 3 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 2 additional crystals at 14 regular intervals.	none	none
1128	7	Summon Shadow	Summons a Shadow. Requires 4 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 2 additional crystals at 14 regular intervals.	none	none
1128	8	Summon Shadow	Summons a Shadow. Requires 4 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals.	none	none
1128	9	Summon Shadow	Summons a Shadow. Requires 5 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals.	none	none
1128	10	Summon Shadow	Summons a Shadow. Requires 6 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals.	none	none
1128	11	Summon Shadow	Summons a Shadow. Requires 6 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 4 additional crystals at 14 regular intervals.	none	none
1128	12	Summon Shadow	Summons a Shadow. Requires 7 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 4 additional crystals at 14 regular intervals.	none	none
1128	13	Summon Shadow	Summons a Shadow. Requires 5 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 5 additional crystals at 14 regular intervals.	none	none
1128	14	Summon Shadow	Summons a Shadow. Requires 6 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 5 additional crystals at 14 regular intervals.	none	none
1128	15	Summon Shadow	Summons a Shadow. Requires 7 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 5 additional crystals at 14 regular intervals.	none	none
1128	16	Summon Shadow	Summons a Shadow. Requires 9 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 5 additional crystals at 14 regular intervals.	none	none
1128	17	Summon Shadow	Summons a Shadow. Requires 7 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals.	none	none
1128	18	Summon Shadow	Summons a Shadow. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals.	none	none
1128	101	Summon Shadow	Summons a Shadow. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+1 Power	Maximizes the skill's power. Servitor's power is increased.
1128	102	Summon Shadow	Summons a Shadow. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+2 Power	Increases the power of the servitor.
1128	103	Summon Shadow	Summons a Shadow. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+3 Power	Increases the power of the servitor.
1128	104	Summon Shadow	Summons a Shadow. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+4 Power	Increases the power of the servitor.
1128	105	Summon Shadow	Summons a Shadow. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+5 Power	Increases the power of the servitor.
1128	106	Summon Shadow	Summons a Shadow. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+6 Power	Increases the power of the servitor.
1128	107	Summon Shadow	Summons a Shadow. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+7 Power	Increases the power of the servitor.
1128	108	Summon Shadow	Summons a Shadow. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+8 Power	Increases the power of the servitor.
1128	109	Summon Shadow	Summons a Shadow. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+9 Power	Increases the power of the servitor.
1128	110	Summon Shadow	Summons a Shadow. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+10 Power	Increases the power of the servitor.
1128	111	Summon Shadow	Summons a Shadow. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+11 Power	Increases the power of the servitor.
1128	112	Summon Shadow	Summons a Shadow. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+12 Power	Increases the power of the servitor.
1128	113	Summon Shadow	Summons a Shadow. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+13 Power	Increases the power of the servitor.
1128	114	Summon Shadow	Summons a Shadow. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+14 Power	Increases the power of the servitor.
1128	115	Summon Shadow	Summons a Shadow. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+15 Power	Increases the power of the servitor.
1128	116	Summon Shadow	Summons a Shadow. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+16 Power	Increases the power of the servitor.
1128	117	Summon Shadow	Summons a Shadow. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+17 Power	Increases the power of the servitor.
1128	118	Summon Shadow	Summons a Shadow. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+18 Power	Increases the power of the servitor.
1128	119	Summon Shadow	Summons a Shadow. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+19 Power	Increases the power of the servitor.
1128	120	Summon Shadow	Summons a Shadow. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+20 Power	Increases the power of the servitor.
1128	121	Summon Shadow	Summons a Shadow. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+21 Power	Increases the power of the servitor.
1128	122	Summon Shadow	Summons a Shadow. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+22 Power	Increases the power of the servitor.
1128	123	Summon Shadow	Summons a Shadow. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+23 Power	Increases the power of the servitor.
1128	124	Summon Shadow	Summons a Shadow. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+24 Power	Increases the power of the servitor.
1128	125	Summon Shadow	Summons a Shadow. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+25 Power	Increases the power of the servitor.
1128	126	Summon Shadow	Summons a Shadow. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+26 Power	Increases the power of the servitor.
1128	127	Summon Shadow	Summons a Shadow. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+27 Power	Increases the power of the servitor.
1128	128	Summon Shadow	Summons a Shadow. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+28 Power	Increases the power of the servitor.
1128	129	Summon Shadow	Summons a Shadow. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+29 Power	Increases the power of the servitor.
1128	130	Summon Shadow	Summons a Shadow. Requires 8 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+30 Power	Increases the power of the servitor.
1225	1	Summon Mew the Cat	Summons Mew the Cat, who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp.	none	none
1225	2	Summon Mew the Cat	Summons Mew the Cat, who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp.	none	none
1225	3	Summon Mew the Cat	Summons Mew the Cat, who assists in combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp.	none	none
1225	4	Summon Mew the Cat	Summons Mew the Cat, who assists in combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp.	none	none
1225	5	Summon Mew the Cat	Summons Mew the Cat, who assists in combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp.	none	none
1225	6	Summon Mew the Cat	Summons Mew the Cat, who assists in combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp.	none	none
1225	7	Summon Mew the Cat	Summons Mew the Cat, who assists in combat. Requires 1 Crystal: D-Grade. Consumes 90% of one's Exp.	none	none
1225	8	Summon Mew the Cat	Summons Mew the Cat, who assists in combat. Requires 1 Crystal: D-Grade. Consumes 90% of one's Exp.	none	none
1225	9	Summon Mew the Cat	Summons Mew the Cat, who assists in combat. Requires 1 Crystal: D-Grade. Consumes 90% of one's Exp.	none	none
1225	10	Summon Mew the Cat	Summons Mew the Cat, who assists in combat. Requires 1 Crystal: D-Grade. Consumes 90% of one's Exp.	none	none
1225	11	Summon Mew the Cat	Summons Mew the Cat, who assists in combat. Requires 1 Crystal: D-Grade. Consumes 90% of one's Exp.	none	none
1225	12	Summon Mew the Cat	Summons Mew the Cat, who assists in combat. Requires 1 Crystal: D-Grade. Consumes 90% of one's Exp.	none	none
1225	13	Summon Mew the Cat	Summons Mew the Cat, who assists in combat. Requires 1 Crystal: D-Grade. Consumes 90% of one's Exp.	none	none
1225	14	Summon Mew the Cat	Summons Mew the Cat, who assists in combat. Requires 1 Crystal: D-Grade. Consumes 90% of one's Exp.	none	none
1225	15	Summon Mew the Cat	Summons Mew the Cat, who assists in combat. Requires 1 Crystal: D-Grade. Consumes 90% of one's Exp.	none	none
1225	16	Summon Mew the Cat	Summons Mew the Cat, who assists in combat. Requires 1 Crystal: D-Grade. Consumes 90% of one's Exp.	none	none
1225	17	Summon Mew the Cat	Summons Mew the Cat, who assists in combat. Requires 1 Crystal: D-Grade. Consumes 90% of one's Exp.	none	none
1225	18	Summon Mew the Cat	Summons Mew the Cat, who assists in combat. Requires 1 Crystal: D-Grade. Consumes 90% of one's Exp.	none	none
1225	101	Summon Mew the Cat	Summons Mew the Cat who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp. Enchant Power: the servitor's power is increased.	+1 Power	Maximizes the skill's power. Servitor's power is increased.
1225	102	Summon Mew the Cat	Summons Mew the Cat who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp. Enchant Power: the servitor's power is increased.	+2 Power	Increases the power of the servitor.
1225	103	Summon Mew the Cat	Summons Mew the Cat who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp. Enchant Power: the servitor's power is increased.	+3 Power	Increases the power of the servitor.
1225	104	Summon Mew the Cat	Summons Mew the Cat who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp. Enchant Power: the servitor's power is increased.	+4 Power	Increases the power of the servitor.
1225	105	Summon Mew the Cat	Summons Mew the Cat who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp. Enchant Power: the servitor's power is increased.	+5 Power	Increases the power of the servitor.
1225	106	Summon Mew the Cat	Summons Mew the Cat who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp. Enchant Power: the servitor's power is increased.	+6 Power	Increases the power of the servitor.
1225	107	Summon Mew the Cat	Summons Mew the Cat who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp. Enchant Power: the servitor's power is increased.	+7 Power	Increases the power of the servitor.
1225	108	Summon Mew the Cat	Summons Mew the Cat who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp. Enchant Power: the servitor's power is increased.	+8 Power	Increases the power of the servitor.
1225	109	Summon Mew the Cat	Summons Mew the Cat who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp. Enchant Power: the servitor's power is increased.	+9 Power	Increases the power of the servitor.
1225	110	Summon Mew the Cat	Summons Mew the Cat who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp. Enchant Power: the servitor's power is increased.	+10 Power	Increases the power of the servitor.
1225	111	Summon Mew the Cat	Summons Mew the Cat who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp. Enchant Power: the servitor's power is increased.	+11 Power	Increases the power of the servitor.
1225	112	Summon Mew the Cat	Summons Mew the Cat who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp. Enchant Power: the servitor's power is increased.	+12 Power	Increases the power of the servitor.
1225	113	Summon Mew the Cat	Summons Mew the Cat who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp. Enchant Power: the servitor's power is increased.	+13 Power	Increases the power of the servitor.
1225	114	Summon Mew the Cat	Summons Mew the Cat who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp. Enchant Power: the servitor's power is increased.	+14 Power	Increases the power of the servitor.
1225	115	Summon Mew the Cat	Summons Mew the Cat who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp. Enchant Power: the servitor's power is increased.	+15 Power	Increases the power of the servitor.
1225	116	Summon Mew the Cat	Summons Mew the Cat who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp. Enchant Power: the servitor's power is increased.	+16 Power	Increases the power of the servitor.
1225	117	Summon Mew the Cat	Summons Mew the Cat who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp. Enchant Power: the servitor's power is increased.	+17 Power	Increases the power of the servitor.
1225	118	Summon Mew the Cat	Summons Mew the Cat who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp. Enchant Power: the servitor's power is increased.	+18 Power	Increases the power of the servitor.
1225	119	Summon Mew the Cat	Summons Mew the Cat who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp. Enchant Power: the servitor's power is increased.	+19 Power	Increases the power of the servitor.
1225	120	Summon Mew the Cat	Summons Mew the Cat who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp. Enchant Power: the servitor's power is increased.	+20 Power	Increases the power of the servitor.
1225	121	Summon Mew the Cat	Summons Mew the Cat who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp. Enchant Power: the servitor's power is increased.	+21 Power	Increases the power of the servitor.
1225	122	Summon Mew the Cat	Summons Mew the Cat who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp. Enchant Power: the servitor's power is increased.	+22 Power	Increases the power of the servitor.
1225	123	Summon Mew the Cat	Summons Mew the Cat who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp. Enchant Power: the servitor's power is increased.	+23 Power	Increases the power of the servitor.
1225	124	Summon Mew the Cat	Summons Mew the Cat who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp. Enchant Power: the servitor's power is increased.	+24 Power	Increases the power of the servitor.
1225	125	Summon Mew the Cat	Summons Mew the Cat who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp. Enchant Power: the servitor's power is increased.	+25 Power	Increases the power of the servitor.
1225	126	Summon Mew the Cat	Summons Mew the Cat who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp. Enchant Power: the servitor's power is increased.	+26 Power	Increases the power of the servitor.
1225	127	Summon Mew the Cat	Summons Mew the Cat who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp. Enchant Power: the servitor's power is increased.	+27 Power	Increases the power of the servitor.
1225	128	Summon Mew the Cat	Summons Mew the Cat who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp. Enchant Power: the servitor's power is increased.	+28 Power	Increases the power of the servitor.
1225	129	Summon Mew the Cat	Summons Mew the Cat who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp. Enchant Power: the servitor's power is increased.	+29 Power	Increases the power of the servitor.
1225	130	Summon Mew the Cat	Summons Mew the Cat who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp. Enchant Power: the servitor's power is increased.	+30 Power	Increases the power of the servitor.
1226	1	Summon Boxer the Unicorn	Summons a Boxer the Unicorn, who supplies additional MP.  Requires 3 Crystals: D-Grade. While active, 30% of earned Exp will be consumed.	none	none
1226	2	Summon Boxer the Unicorn	Summons a Boxer the Unicorn, who supplies additional MP.  Requires 4 Crystals: D-Grade. While active, 30% of earned Exp will be consumed.	none	none
1226	3	Summon Boxer the Unicorn	Summons a Boxer the Unicorn, who supplies additional MP.  Requires 1 Crystal: D-Grade. While active, 30% of earned Exp will be consumed, along with 1 additional crystal at 4 regular intervals.	none	none
1226	4	Summon Boxer the Unicorn	Summons a Boxer the Unicorn, who supplies additional MP.  Requires 3 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 1 additional crystal at 4 regular intervals.	none	none
1226	5	Summon Boxer the Unicorn	Summons a Boxer the Unicorn, who supplies additional MP.  Requires 5 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 1 additional crystal at 14 regular intervals.	none	none
1226	6	Summon Boxer the Unicorn	Summons a Boxer the Unicorn, who supplies additional MP.  Requires 3 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 2 additional crystals at 14 regular intervals.	none	none
1226	7	Summon Boxer the Unicorn	Summons a Boxer the Unicorn, who supplies additional MP.  Requires 4 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 2 additional crystals at 14 regular intervals.	none	none
1226	8	Summon Boxer the Unicorn	Summons a Boxer the Unicorn, who supplies additional MP.  Requires 4 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 3 additional crystals at 14 regular intervals.	none	none
1226	9	Summon Boxer the Unicorn	Summons a Boxer the Unicorn, who supplies additional MP.  Requires 5 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 3 additional crystals at 14 regular intervals.	none	none
1226	10	Summon Boxer the Unicorn	Summons a Boxer the Unicorn, who supplies additional MP.  Requires 6 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 3 additional crystals at 14 regular intervals.	none	none
1226	11	Summon Boxer the Unicorn	Summons a Boxer the Unicorn, who supplies additional MP.  Requires 6 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 4 additional crystals at 14 regular intervals.	none	none
1226	12	Summon Boxer the Unicorn	Summons a Boxer the Unicorn, who supplies additional MP.  Requires 7 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 4 additional crystals at 14 regular intervals.	none	none
1226	13	Summon Boxer the Unicorn	Summons a Boxer the Unicorn, who supplies additional MP.  Requires 5 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 5 additional crystals at 14 regular intervals.	none	none
1226	14	Summon Boxer the Unicorn	Summons a Boxer the Unicorn, who supplies additional MP.  Requires 6 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 5 additional crystals at 14 regular intervals.	none	none
1226	15	Summon Boxer the Unicorn	Summons a Boxer the Unicorn, who supplies additional MP.  Requires 7 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 5 additional crystals at 14 regular intervals.	none	none
1226	16	Summon Boxer the Unicorn	Summons a Boxer the Unicorn, who supplies additional MP.  Requires 9 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 5 additional crystals at 14 regular intervals.	none	none
1226	17	Summon Boxer the Unicorn	Summons a Boxer the Unicorn, who supplies additional MP.  Requires 7 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals.	none	none
1226	18	Summon Boxer the Unicorn	Summons a Boxer the Unicorn, who supplies additional MP.  Requires 8 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals.	none	none
1226	101	Summon Boxer the Unicorn	Summons a Boxer the Unicorn, who supplies additional MP.  Requires 8 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+1 Power	Maximizes the skill's power. Servitor's power is increased.
1226	102	Summon Boxer the Unicorn	Summons a Boxer the Unicorn, who supplies additional MP.  Requires 8 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+2 Power	Increases the power of the servitor.
1226	103	Summon Boxer the Unicorn	Summons a Boxer the Unicorn, who supplies additional MP.  Requires 8 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+3 Power	Increases the power of the servitor.
1226	104	Summon Boxer the Unicorn	Summons a Boxer the Unicorn, who supplies additional MP.  Requires 8 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+4 Power	Increases the power of the servitor.
1226	105	Summon Boxer the Unicorn	Summons a Boxer the Unicorn, who supplies additional MP.  Requires 8 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+5 Power	Increases the power of the servitor.
1226	106	Summon Boxer the Unicorn	Summons a Boxer the Unicorn, who supplies additional MP.  Requires 8 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+6 Power	Increases the power of the servitor.
1226	107	Summon Boxer the Unicorn	Summons a Boxer the Unicorn, who supplies additional MP.  Requires 8 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+7 Power	Increases the power of the servitor.
1226	108	Summon Boxer the Unicorn	Summons a Boxer the Unicorn, who supplies additional MP.  Requires 8 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+8 Power	Increases the power of the servitor.
1226	109	Summon Boxer the Unicorn	Summons a Boxer the Unicorn, who supplies additional MP.  Requires 8 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+9 Power	Increases the power of the servitor.
1226	110	Summon Boxer the Unicorn	Summons a Boxer the Unicorn, who supplies additional MP.  Requires 8 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+10 Power	Increases the power of the servitor.
1226	111	Summon Boxer the Unicorn	Summons a Boxer the Unicorn, who supplies additional MP.  Requires 8 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+11 Power	Increases the power of the servitor.
1226	112	Summon Boxer the Unicorn	Summons a Boxer the Unicorn, who supplies additional MP.  Requires 8 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+12 Power	Increases the power of the servitor.
1226	113	Summon Boxer the Unicorn	Summons a Boxer the Unicorn, who supplies additional MP.  Requires 8 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+13 Power	Increases the power of the servitor.
1226	114	Summon Boxer the Unicorn	Summons a Boxer the Unicorn, who supplies additional MP.  Requires 8 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+14 Power	Increases the power of the servitor.
1226	115	Summon Boxer the Unicorn	Summons a Boxer the Unicorn, who supplies additional MP.  Requires 8 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+15 Power	Increases the power of the servitor.
1226	116	Summon Boxer the Unicorn	Summons a Boxer the Unicorn, who supplies additional MP.  Requires 8 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+16 Power	Increases the power of the servitor.
1226	117	Summon Boxer the Unicorn	Summons a Boxer the Unicorn, who supplies additional MP.  Requires 8 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+17 Power	Increases the power of the servitor.
1226	118	Summon Boxer the Unicorn	Summons a Boxer the Unicorn, who supplies additional MP.  Requires 8 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+18 Power	Increases the power of the servitor.
1226	119	Summon Boxer the Unicorn	Summons a Boxer the Unicorn, who supplies additional MP.  Requires 8 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+19 Power	Increases the power of the servitor.
1226	120	Summon Boxer the Unicorn	Summons a Boxer the Unicorn, who supplies additional MP.  Requires 8 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+20 Power	Increases the power of the servitor.
1226	121	Summon Boxer the Unicorn	Summons a Boxer the Unicorn, who supplies additional MP.  Requires 8 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+21 Power	Increases the power of the servitor.
1226	122	Summon Boxer the Unicorn	Summons a Boxer the Unicorn, who supplies additional MP.  Requires 8 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+22 Power	Increases the power of the servitor.
1226	123	Summon Boxer the Unicorn	Summons a Boxer the Unicorn, who supplies additional MP.  Requires 8 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+23 Power	Increases the power of the servitor.
1226	124	Summon Boxer the Unicorn	Summons a Boxer the Unicorn, who supplies additional MP.  Requires 8 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+24 Power	Increases the power of the servitor.
1226	125	Summon Boxer the Unicorn	Summons a Boxer the Unicorn, who supplies additional MP.  Requires 8 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+25 Power	Increases the power of the servitor.
1226	126	Summon Boxer the Unicorn	Summons a Boxer the Unicorn, who supplies additional MP.  Requires 8 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+26 Power	Increases the power of the servitor.
1226	127	Summon Boxer the Unicorn	Summons a Boxer the Unicorn, who supplies additional MP.  Requires 8 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+27 Power	Increases the power of the servitor.
1226	128	Summon Boxer the Unicorn	Summons a Boxer the Unicorn, who supplies additional MP.  Requires 8 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+28 Power	Increases the power of the servitor.
1226	129	Summon Boxer the Unicorn	Summons a Boxer the Unicorn, who supplies additional MP.  Requires 8 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+29 Power	Increases the power of the servitor.
1226	130	Summon Boxer the Unicorn	Summons a Boxer the Unicorn, who supplies additional MP.  Requires 8 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+30 Power	Increases the power of the servitor.
1227	1	Summon Mirage the Unicorn	Summons a Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp.	none	none
1227	2	Summon Mirage the Unicorn	Summons a Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp.	none	none
1227	3	Summon Mirage the Unicorn	Summons a Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp.	none	none
1227	4	Summon Mirage the Unicorn	Summons a Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp.	none	none
1227	5	Summon Mirage the Unicorn	Summons a Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp.	none	none
1227	6	Summon Mirage the Unicorn	Summons a Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp.	none	none
1227	7	Summon Mirage the Unicorn	Summons a Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp.	none	none
1227	8	Summon Mirage the Unicorn	Summons a Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp.	none	none
1227	9	Summon Mirage the Unicorn	Summons a Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp.	none	none
1227	10	Summon Mirage the Unicorn	Summons a Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp.	none	none
1227	11	Summon Mirage the Unicorn	Summons a Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp.	none	none
1227	12	Summon Mirage the Unicorn	Summons a Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp.	none	none
1227	13	Summon Mirage the Unicorn	Summons a Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp.	none	none
1227	14	Summon Mirage the Unicorn	Summons a Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp.	none	none
1227	15	Summon Mirage the Unicorn	Summons a Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp.	none	none
1227	16	Summon Mirage the Unicorn	Summons a Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp.	none	none
1227	17	Summon Mirage the Unicorn	Summons a Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp.	none	none
1227	18	Summon Mirage the Unicorn	Summons a Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp.	none	none
1227	101	Summon Mirage the Unicorn	Summons a Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp Enchant Power: the servitor's power is enhanced.	+1 Power	Maximizes the skill's power. Servitor's power is increased.
1227	102	Summon Mirage the Unicorn	Summons a Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp Enchant Power: the servitor's power is enhanced.	+2 Power	Increases the power of the servitor.
1227	103	Summon Mirage the Unicorn	Summons a Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp Enchant Power: the servitor's power is enhanced.	+3 Power	Increases the power of the servitor.
1227	104	Summon Mirage the Unicorn	Summons a Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp Enchant Power: the servitor's power is enhanced.	+4 Power	Increases the power of the servitor.
1227	105	Summon Mirage the Unicorn	Summons a Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp Enchant Power: the servitor's power is enhanced.	+5 Power	Increases the power of the servitor.
1227	106	Summon Mirage the Unicorn	Summons a Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp Enchant Power: the servitor's power is enhanced.	+6 Power	Increases the power of the servitor.
1227	107	Summon Mirage the Unicorn	Summons a Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp Enchant Power: the servitor's power is enhanced.	+7 Power	Increases the power of the servitor.
1227	108	Summon Mirage the Unicorn	Summons a Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp Enchant Power: the servitor's power is enhanced.	+8 Power	Increases the power of the servitor.
1227	109	Summon Mirage the Unicorn	Summons a Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp Enchant Power: the servitor's power is enhanced.	+9 Power	Increases the power of the servitor.
1227	110	Summon Mirage the Unicorn	Summons a Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp Enchant Power: the servitor's power is enhanced.	+10 Power	Increases the power of the servitor.
1227	111	Summon Mirage the Unicorn	Summons a Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp Enchant Power: the servitor's power is enhanced.	+11 Power	Increases the power of the servitor.
1227	112	Summon Mirage the Unicorn	Summons a Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp Enchant Power: the servitor's power is enhanced.	+12 Power	Increases the power of the servitor.
1227	113	Summon Mirage the Unicorn	Summons a Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp Enchant Power: the servitor's power is enhanced.	+13 Power	Increases the power of the servitor.
1227	114	Summon Mirage the Unicorn	Summons a Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp Enchant Power: the servitor's power is enhanced.	+14 Power	Increases the power of the servitor.
1227	115	Summon Mirage the Unicorn	Summons a Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp Enchant Power: the servitor's power is enhanced.	+15 Power	Increases the power of the servitor.
1227	116	Summon Mirage the Unicorn	Summons a Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp Enchant Power: the servitor's power is enhanced.	+16 Power	Increases the power of the servitor.
1227	117	Summon Mirage the Unicorn	Summons a Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp Enchant Power: the servitor's power is enhanced.	+17 Power	Increases the power of the servitor.
1227	118	Summon Mirage the Unicorn	Summons a Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp Enchant Power: the servitor's power is enhanced.	+18 Power	Increases the power of the servitor.
1227	119	Summon Mirage the Unicorn	Summons a Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp Enchant Power: the servitor's power is enhanced.	+19 Power	Increases the power of the servitor.
1227	120	Summon Mirage the Unicorn	Summons a Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp Enchant Power: the servitor's power is enhanced.	+20 Power	Increases the power of the servitor.
1227	121	Summon Mirage the Unicorn	Summons a Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp Enchant Power: the servitor's power is enhanced.	+21 Power	Increases the power of the servitor.
1227	122	Summon Mirage the Unicorn	Summons a Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp Enchant Power: the servitor's power is enhanced.	+22 Power	Increases the power of the servitor.
1227	123	Summon Mirage the Unicorn	Summons a Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp Enchant Power: the servitor's power is enhanced.	+23 Power	Increases the power of the servitor.
1227	124	Summon Mirage the Unicorn	Summons a Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp Enchant Power: the servitor's power is enhanced.	+24 Power	Increases the power of the servitor.
1227	125	Summon Mirage the Unicorn	Summons a Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp Enchant Power: the servitor's power is enhanced.	+25 Power	Increases the power of the servitor.
1227	126	Summon Mirage the Unicorn	Summons a Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp Enchant Power: the servitor's power is enhanced.	+26 Power	Increases the power of the servitor.
1227	127	Summon Mirage the Unicorn	Summons a Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp Enchant Power: the servitor's power is enhanced.	+27 Power	Increases the power of the servitor.
1227	128	Summon Mirage the Unicorn	Summons a Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp Enchant Power: the servitor's power is enhanced.	+28 Power	Increases the power of the servitor.
1227	129	Summon Mirage the Unicorn	Summons a Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp Enchant Power: the servitor's power is enhanced.	+29 Power	Increases the power of the servitor.
1227	130	Summon Mirage the Unicorn	Summons a Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp Enchant Power: the servitor's power is enhanced.	+30 Power	Increases the power of the servitor.
1228	1	Summon Silhouette	Summons a Silhouette. The Silhouette will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed.	none	none
1228	2	Summon Silhouette	Summons a Silhouette. The Silhouette will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed.	none	none
1228	3	Summon Silhouette	Summons a Silhouette. The Silhouette will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed.	none	none
1228	4	Summon Silhouette	Summons a Silhouette. The Silhouette will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed.	none	none
1228	5	Summon Silhouette	Summons a Silhouette. The Silhouette will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed.	none	none
1228	6	Summon Silhouette	Summons a Silhouette. The Silhouette will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed.	none	none
1228	7	Summon Silhouette	Summons a Silhouette. The Silhouette will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed.	none	none
1228	8	Summon Silhouette	Summons a Silhouette. The Silhouette will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed.	none	none
1228	9	Summon Silhouette	Summons a Silhouette. The Silhouette will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed.	none	none
1228	10	Summon Silhouette	Summons a Silhouette. The Silhouette will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed.	none	none
1228	11	Summon Silhouette	Summons a Silhouette. The Silhouette will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed.	none	none
1228	12	Summon Silhouette	Summons a Silhouette. The Silhouette will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed.	none	none
1228	13	Summon Silhouette	Summons a Silhouette. The Silhouette will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed.	none	none
1228	14	Summon Silhouette	Summons a Silhouette. The Silhouette will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed.	none	none
1228	15	Summon Silhouette	Summons a Silhouette. The Silhouette will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed.	none	none
1228	16	Summon Silhouette	Summons a Silhouette. The Silhouette will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed.	none	none
1228	17	Summon Silhouette	Summons a Silhouette. The Silhouette will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed.	none	none
1228	18	Summon Silhouette	Summons a Silhouette. The Silhouette will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed.	none	none
1228	101	Summon Silhouette	Summons a Shadow. The Shadow will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed. Enchant Power: the servitor's power is enhanced.	+1 Power	Maximizes the skill's power. Servitor's power is increased.
1228	102	Summon Silhouette	Summons a Shadow. The Shadow will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed. Enchant Power: the servitor's power is enhanced.	+2 Power	Increases the power of the servitor.
1228	103	Summon Silhouette	Summons a Shadow. The Shadow will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed. Enchant Power: the servitor's power is enhanced.	+3 Power	Increases the power of the servitor.
1228	104	Summon Silhouette	Summons a Shadow. The Shadow will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed. Enchant Power: the servitor's power is enhanced.	+4 Power	Increases the power of the servitor.
1228	105	Summon Silhouette	Summons a Shadow. The Shadow will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed. Enchant Power: the servitor's power is enhanced.	+5 Power	Increases the power of the servitor.
1228	106	Summon Silhouette	Summons a Shadow. The Shadow will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed. Enchant Power: the servitor's power is enhanced.	+6 Power	Increases the power of the servitor.
1228	107	Summon Silhouette	Summons a Shadow. The Shadow will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed. Enchant Power: the servitor's power is enhanced.	+7 Power	Increases the power of the servitor.
1228	108	Summon Silhouette	Summons a Shadow. The Shadow will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed. Enchant Power: the servitor's power is enhanced.	+8 Power	Increases the power of the servitor.
1228	109	Summon Silhouette	Summons a Shadow. The Shadow will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed. Enchant Power: the servitor's power is enhanced.	+9 Power	Increases the power of the servitor.
1228	110	Summon Silhouette	Summons a Shadow. The Shadow will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed. Enchant Power: the servitor's power is enhanced.	+10 Power	Increases the power of the servitor.
1228	111	Summon Silhouette	Summons a Shadow. The Shadow will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed. Enchant Power: the servitor's power is enhanced.	+11 Power	Increases the power of the servitor.
1228	112	Summon Silhouette	Summons a Shadow. The Shadow will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed. Enchant Power: the servitor's power is enhanced.	+12 Power	Increases the power of the servitor.
1228	113	Summon Silhouette	Summons a Shadow. The Shadow will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed. Enchant Power: the servitor's power is enhanced.	+13 Power	Increases the power of the servitor.
1228	114	Summon Silhouette	Summons a Shadow. The Shadow will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed. Enchant Power: the servitor's power is enhanced.	+14 Power	Increases the power of the servitor.
1228	115	Summon Silhouette	Summons a Shadow. The Shadow will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed. Enchant Power: the servitor's power is enhanced.	+15 Power	Increases the power of the servitor.
1228	116	Summon Silhouette	Summons a Shadow. The Shadow will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed. Enchant Power: the servitor's power is enhanced.	+16 Power	Increases the power of the servitor.
1228	117	Summon Silhouette	Summons a Shadow. The Shadow will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed. Enchant Power: the servitor's power is enhanced.	+17 Power	Increases the power of the servitor.
1228	118	Summon Silhouette	Summons a Shadow. The Shadow will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed. Enchant Power: the servitor's power is enhanced.	+18 Power	Increases the power of the servitor.
1228	119	Summon Silhouette	Summons a Shadow. The Shadow will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed. Enchant Power: the servitor's power is enhanced.	+19 Power	Increases the power of the servitor.
1228	120	Summon Silhouette	Summons a Shadow. The Shadow will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed. Enchant Power: the servitor's power is enhanced.	+20 Power	Increases the power of the servitor.
1228	121	Summon Silhouette	Summons a Shadow. The Shadow will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed. Enchant Power: the servitor's power is enhanced.	+21 Power	Increases the power of the servitor.
1228	122	Summon Silhouette	Summons a Shadow. The Shadow will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed. Enchant Power: the servitor's power is enhanced.	+22 Power	Increases the power of the servitor.
1228	123	Summon Silhouette	Summons a Shadow. The Shadow will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed. Enchant Power: the servitor's power is enhanced.	+23 Power	Increases the power of the servitor.
1228	124	Summon Silhouette	Summons a Shadow. The Shadow will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed. Enchant Power: the servitor's power is enhanced.	+24 Power	Increases the power of the servitor.
1228	125	Summon Silhouette	Summons a Shadow. The Shadow will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed. Enchant Power: the servitor's power is enhanced.	+25 Power	Increases the power of the servitor.
1228	126	Summon Silhouette	Summons a Shadow. The Shadow will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed. Enchant Power: the servitor's power is enhanced.	+26 Power	Increases the power of the servitor.
1228	127	Summon Silhouette	Summons a Shadow. The Shadow will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed. Enchant Power: the servitor's power is enhanced.	+27 Power	Increases the power of the servitor.
1228	128	Summon Silhouette	Summons a Shadow. The Shadow will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed. Enchant Power: the servitor's power is enhanced.	+28 Power	Increases the power of the servitor.
1228	129	Summon Silhouette	Summons a Shadow. The Shadow will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed. Enchant Power: the servitor's power is enhanced.	+29 Power	Increases the power of the servitor.
1228	130	Summon Silhouette	Summons a Shadow. The Shadow will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed. Enchant Power: the servitor's power is enhanced.	+30 Power	Increases the power of the servitor.
42	1	Sweeper	Used on the corpses of Spoiled monsters to obtain extra items.	none	none
42	101	Sweeper	Used on the corpses of Spoiled monsters to obtain extra items. Enchant Power: increased regeneration and a chance to absorb HP from a corpse.	+1 Power	Maximizes power of skill. Increased regeneration and a chance to absorb HP from a corpse.
42	102	Sweeper	Used on the corpses of Spoiled monsters to obtain extra items. Enchant Power: increased regeneration and a chance to absorb HP from a corpse.	+2 Power	Increased regeneration and a chance to absorb HP from a corpse.
42	103	Sweeper	Used on the corpses of Spoiled monsters to obtain extra items. Enchant Power: increased regeneration and a chance to absorb HP from a corpse.	+3 Power	Increased regeneration and a chance to absorb HP from a corpse.
42	104	Sweeper	Used on the corpses of Spoiled monsters to obtain extra items. Enchant Power: increased regeneration and a chance to absorb HP from a corpse.	+4 Power	Increased regeneration and a chance to absorb HP from a corpse.
42	105	Sweeper	Used on the corpses of Spoiled monsters to obtain extra items. Enchant Power: increased regeneration and a chance to absorb HP from a corpse.	+5 Power	Increased regeneration and a chance to absorb HP from a corpse.
42	106	Sweeper	Used on the corpses of Spoiled monsters to obtain extra items. Enchant Power: increased regeneration and a chance to absorb HP from a corpse.	+6 Power	Increased regeneration and a chance to absorb HP from a corpse.
42	107	Sweeper	Used on the corpses of Spoiled monsters to obtain extra items. Enchant Power: increased regeneration and a chance to absorb HP from a corpse.	+7 Power	Increased regeneration and a chance to absorb HP from a corpse.
42	108	Sweeper	Used on the corpses of Spoiled monsters to obtain extra items. Enchant Power: increased regeneration and a chance to absorb HP from a corpse.	+8 Power	Increased regeneration and a chance to absorb HP from a corpse.
42	109	Sweeper	Used on the corpses of Spoiled monsters to obtain extra items. Enchant Power: increased regeneration and a chance to absorb HP from a corpse.	+9 Power	Increased regeneration and a chance to absorb HP from a corpse.
42	110	Sweeper	Used on the corpses of Spoiled monsters to obtain extra items. Enchant Power: increased regeneration and a chance to absorb HP from a corpse.	+10 Power	Increased regeneration and a chance to absorb HP from a corpse.
42	111	Sweeper	Used on the corpses of Spoiled monsters to obtain extra items. Enchant Power: increased regeneration and a chance to absorb HP from a corpse.	+11 Power	Increased regeneration and a chance to absorb HP from a corpse.
42	112	Sweeper	Used on the corpses of Spoiled monsters to obtain extra items. Enchant Power: increased regeneration and a chance to absorb HP from a corpse.	+12 Power	Increased regeneration and a chance to absorb HP from a corpse.
42	113	Sweeper	Used on the corpses of Spoiled monsters to obtain extra items. Enchant Power: increased regeneration and a chance to absorb HP from a corpse.	+13 Power	Increased regeneration and a chance to absorb HP from a corpse.
42	114	Sweeper	Used on the corpses of Spoiled monsters to obtain extra items. Enchant Power: increased regeneration and a chance to absorb HP from a corpse.	+14 Power	Increased regeneration and a chance to absorb HP from a corpse.
42	115	Sweeper	Used on the corpses of Spoiled monsters to obtain extra items. Enchant Power: increased regeneration and a chance to absorb HP from a corpse.	+15 Power	Increased regeneration and a chance to absorb HP from a corpse.
42	116	Sweeper	Used on the corpses of Spoiled monsters to obtain extra items. Enchant Power: increased regeneration and a chance to absorb HP from a corpse.	+16 Power	Increased regeneration and a chance to absorb HP from a corpse.
42	117	Sweeper	Used on the corpses of Spoiled monsters to obtain extra items. Enchant Power: increased regeneration and a chance to absorb HP from a corpse.	+17 Power	Increased regeneration and a chance to absorb HP from a corpse.
42	118	Sweeper	Used on the corpses of Spoiled monsters to obtain extra items. Enchant Power: increased regeneration and a chance to absorb HP from a corpse.	+18 Power	Increased regeneration and a chance to absorb HP from a corpse.
42	119	Sweeper	Used on the corpses of Spoiled monsters to obtain extra items. Enchant Power: increased regeneration and a chance to absorb HP from a corpse.	+19 Power	Increased regeneration and a chance to absorb HP from a corpse.
42	120	Sweeper	Used on the corpses of Spoiled monsters to obtain extra items. Enchant Power: increased regeneration and a chance to absorb HP from a corpse.	+20 Power	Increased regeneration and a chance to absorb HP from a corpse.
42	121	Sweeper	Used on the corpses of Spoiled monsters to obtain extra items. Enchant Power: increased regeneration and a chance to absorb HP from a corpse.	+21 Power	Increased regeneration and a chance to absorb HP from a corpse.
42	122	Sweeper	Used on the corpses of Spoiled monsters to obtain extra items. Enchant Power: increased regeneration and a chance to absorb HP from a corpse.	+22 Power	Increased regeneration and a chance to absorb HP from a corpse.
42	123	Sweeper	Used on the corpses of Spoiled monsters to obtain extra items. Enchant Power: increased regeneration and a chance to absorb HP from a corpse.	+23 Power	Increased regeneration and a chance to absorb HP from a corpse.
42	124	Sweeper	Used on the corpses of Spoiled monsters to obtain extra items. Enchant Power: increased regeneration and a chance to absorb HP from a corpse.	+24 Power	Increased regeneration and a chance to absorb HP from a corpse.
42	125	Sweeper	Used on the corpses of Spoiled monsters to obtain extra items. Enchant Power: increased regeneration and a chance to absorb HP from a corpse.	+25 Power	Increased regeneration and a chance to absorb HP from a corpse.
42	126	Sweeper	Used on the corpses of Spoiled monsters to obtain extra items. Enchant Power: increased regeneration and a chance to absorb HP from a corpse.	+26 Power	Increased regeneration and a chance to absorb HP from a corpse.
42	127	Sweeper	Used on the corpses of Spoiled monsters to obtain extra items. Enchant Power: increased regeneration and a chance to absorb HP from a corpse.	+27 Power	Increased regeneration and a chance to absorb HP from a corpse.
42	128	Sweeper	Used on the corpses of Spoiled monsters to obtain extra items. Enchant Power: increased regeneration and a chance to absorb HP from a corpse.	+28 Power	Increased regeneration and a chance to absorb HP from a corpse.
42	129	Sweeper	Used on the corpses of Spoiled monsters to obtain extra items. Enchant Power: increased regeneration and a chance to absorb HP from a corpse.	+29 Power	Increased regeneration and a chance to absorb HP from a corpse.
42	130	Sweeper	Used on the corpses of Spoiled monsters to obtain extra items. Enchant Power: increased regeneration and a chance to absorb HP from a corpse.	+30 Power	Increased regeneration and a chance to absorb HP from a corpse.
42	141	Sweeper	Used on the corpses of Spoiled monsters to obtain extra items. Enchant Power: increased regeneration and a chance to absorb MP from a corpse.	+1 Power	Maximizes power of skill. Increased regeneration and a chance to absorb MP from a corpse.
42	142	Sweeper	Used on the corpses of Spoiled monsters to obtain extra items. Enchant Power: increased regeneration and a chance to absorb MP from a corpse.	+2 Power	Increased regeneration and a chance to absorb MP from a corpse.
42	143	Sweeper	Used on the corpses of Spoiled monsters to obtain extra items. Enchant Power: increased regeneration and a chance to absorb MP from a corpse.	+3 Power	Increased regeneration and a chance to absorb MP from a corpse.
42	144	Sweeper	Used on the corpses of Spoiled monsters to obtain extra items. Enchant Power: increased regeneration and a chance to absorb MP from a corpse.	+4 Power	Increased regeneration and a chance to absorb MP from a corpse.
42	145	Sweeper	Used on the corpses of Spoiled monsters to obtain extra items. Enchant Power: increased regeneration and a chance to absorb MP from a corpse.	+5 Power	Increased regeneration and a chance to absorb MP from a corpse.
42	146	Sweeper	Used on the corpses of Spoiled monsters to obtain extra items. Enchant Power: increased regeneration and a chance to absorb MP from a corpse.	+6 Power	Increased regeneration and a chance to absorb MP from a corpse.
42	147	Sweeper	Used on the corpses of Spoiled monsters to obtain extra items. Enchant Power: increased regeneration and a chance to absorb MP from a corpse.	+7 Power	Increased regeneration and a chance to absorb MP from a corpse.
42	148	Sweeper	Used on the corpses of Spoiled monsters to obtain extra items. Enchant Power: increased regeneration and a chance to absorb MP from a corpse.	+8 Power	Increased regeneration and a chance to absorb MP from a corpse.
42	149	Sweeper	Used on the corpses of Spoiled monsters to obtain extra items. Enchant Power: increased regeneration and a chance to absorb MP from a corpse.	+9 Power	Increased regeneration and a chance to absorb MP from a corpse.
42	150	Sweeper	Used on the corpses of Spoiled monsters to obtain extra items. Enchant Power: increased regeneration and a chance to absorb MP from a corpse.	+10 Power	Increased regeneration and a chance to absorb MP from a corpse.
42	151	Sweeper	Used on the corpses of Spoiled monsters to obtain extra items. Enchant Power: increased regeneration and a chance to absorb MP from a corpse.	+11 Power	Increased regeneration and a chance to absorb MP from a corpse.
42	152	Sweeper	Used on the corpses of Spoiled monsters to obtain extra items. Enchant Power: increased regeneration and a chance to absorb MP from a corpse.	+12 Power	Increased regeneration and a chance to absorb MP from a corpse.
42	153	Sweeper	Used on the corpses of Spoiled monsters to obtain extra items. Enchant Power: increased regeneration and a chance to absorb MP from a corpse.	+13 Power	Increased regeneration and a chance to absorb MP from a corpse.
42	154	Sweeper	Used on the corpses of Spoiled monsters to obtain extra items. Enchant Power: increased regeneration and a chance to absorb MP from a corpse.	+14 Power	Increased regeneration and a chance to absorb MP from a corpse.
42	155	Sweeper	Used on the corpses of Spoiled monsters to obtain extra items. Enchant Power: increased regeneration and a chance to absorb MP from a corpse.	+15 Power	Increased regeneration and a chance to absorb MP from a corpse.
42	156	Sweeper	Used on the corpses of Spoiled monsters to obtain extra items. Enchant Power: increased regeneration and a chance to absorb MP from a corpse.	+16 Power	Increased regeneration and a chance to absorb MP from a corpse.
42	157	Sweeper	Used on the corpses of Spoiled monsters to obtain extra items. Enchant Power: increased regeneration and a chance to absorb MP from a corpse.	+17 Power	Increased regeneration and a chance to absorb MP from a corpse.
42	158	Sweeper	Used on the corpses of Spoiled monsters to obtain extra items. Enchant Power: increased regeneration and a chance to absorb MP from a corpse.	+18 Power	Increased regeneration and a chance to absorb MP from a corpse.
42	159	Sweeper	Used on the corpses of Spoiled monsters to obtain extra items. Enchant Power: increased regeneration and a chance to absorb MP from a corpse.	+19 Power	Increased regeneration and a chance to absorb MP from a corpse.
42	160	Sweeper	Used on the corpses of Spoiled monsters to obtain extra items. Enchant Power: increased regeneration and a chance to absorb MP from a corpse.	+20 Power	Increased regeneration and a chance to absorb MP from a corpse.
42	161	Sweeper	Used on the corpses of Spoiled monsters to obtain extra items. Enchant Power: increased regeneration and a chance to absorb MP from a corpse.	+21 Power	Increased regeneration and a chance to absorb MP from a corpse.
42	162	Sweeper	Used on the corpses of Spoiled monsters to obtain extra items. Enchant Power: increased regeneration and a chance to absorb MP from a corpse.	+22 Power	Increased regeneration and a chance to absorb MP from a corpse.
42	163	Sweeper	Used on the corpses of Spoiled monsters to obtain extra items. Enchant Power: increased regeneration and a chance to absorb MP from a corpse.	+23 Power	Increased regeneration and a chance to absorb MP from a corpse.
42	164	Sweeper	Used on the corpses of Spoiled monsters to obtain extra items. Enchant Power: increased regeneration and a chance to absorb MP from a corpse.	+24 Power	Increased regeneration and a chance to absorb MP from a corpse.
42	165	Sweeper	Used on the corpses of Spoiled monsters to obtain extra items. Enchant Power: increased regeneration and a chance to absorb MP from a corpse.	+25 Power	Increased regeneration and a chance to absorb MP from a corpse.
42	166	Sweeper	Used on the corpses of Spoiled monsters to obtain extra items. Enchant Power: increased regeneration and a chance to absorb MP from a corpse.	+26 Power	Increased regeneration and a chance to absorb MP from a corpse.
42	167	Sweeper	Used on the corpses of Spoiled monsters to obtain extra items. Enchant Power: increased regeneration and a chance to absorb MP from a corpse.	+27 Power	Increased regeneration and a chance to absorb MP from a corpse.
42	168	Sweeper	Used on the corpses of Spoiled monsters to obtain extra items. Enchant Power: increased regeneration and a chance to absorb MP from a corpse.	+28 Power	Increased regeneration and a chance to absorb MP from a corpse.
42	169	Sweeper	Used on the corpses of Spoiled monsters to obtain extra items. Enchant Power: increased regeneration and a chance to absorb MP from a corpse.	+29 Power	Increased regeneration and a chance to absorb MP from a corpse.
42	170	Sweeper	Used on the corpses of Spoiled monsters to obtain extra items. Enchant Power: increased regeneration and a chance to absorb MP from a corpse.	+30 Power	Increased regeneration and a chance to absorb MP from a corpse.
254	1	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill.	none	none
254	2	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill.	none	none
254	3	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill.	none	none
254	4	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill.	none	none
254	5	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill.	none	none
254	6	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill.	none	none
254	7	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill.	none	none
254	8	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill.	none	none
254	9	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill.	none	none
254	10	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill.	none	none
254	11	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill.	none	none
254	101	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill. Enchant Power: Atk. Spd. is decreased. Debuff can be used and its success rate is increased. Effect 3.	+1 Power	Maximizes the skill's power.  Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.
254	102	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill. Enchant Power: Atk. Spd. is decreased. Debuff can be used and its success rate is increased. Effect 3.	+2 Power	Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.
254	103	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill. Enchant Power: Atk. Spd. is decreased. Debuff can be used and its success rate is increased. Effect 3.	+3 Power	Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.
254	104	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill. Enchant Power: Atk. Spd. is decreased. Debuff can be used and its success rate is increased. Effect 3.	+4 Power	Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.
254	105	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill. Enchant Power: Atk. Spd. is decreased. Debuff can be used and its success rate is increased. Effect 3.	+5 Power	Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.
254	106	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill. Enchant Power: Atk. Spd. is decreased. Debuff can be used and its success rate is increased. Effect 3.	+6 Power	Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.
254	107	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill. Enchant Power: Atk. Spd. is decreased. Debuff can be used and its success rate is increased. Effect 3.	+7 Power	Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.
254	108	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill. Enchant Power: Atk. Spd. is decreased. Debuff can be used and its success rate is increased. Effect 3.	+8 Power	Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.
254	109	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill. Enchant Power: Atk. Spd. is decreased. Debuff can be used and its success rate is increased. Effect 3.	+9 Power	Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.
254	110	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill. Enchant Power: Atk. Spd. is decreased. Debuff can be used and its success rate is increased. Effect 3.	+10 Power	Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.
254	111	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill. Enchant Power: Atk. Spd. is decreased. Debuff can be used and its success rate is increased. Effect 3.	+11 Power	Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.
254	112	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill. Enchant Power: Atk. Spd. is decreased. Debuff can be used and its success rate is increased. Effect 3.	+12 Power	Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.
254	113	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill. Enchant Power: Atk. Spd. is decreased. Debuff can be used and its success rate is increased. Effect 3.	+13 Power	Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.
254	114	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill. Enchant Power: Atk. Spd. is decreased. Debuff can be used and its success rate is increased. Effect 3.	+14 Power	Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.
254	115	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill. Enchant Power: Atk. Spd. is decreased. Debuff can be used and its success rate is increased. Effect 3.	+15 Power	Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.
254	116	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill. Enchant Power: Atk. Spd. is decreased. Debuff can be used and its success rate is increased. Effect 3.	+16 Power	Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.
254	117	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill. Enchant Power: Atk. Spd. is decreased. Debuff can be used and its success rate is increased. Effect 3.	+17 Power	Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.
254	118	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill. Enchant Power: Atk. Spd. is decreased. Debuff can be used and its success rate is increased. Effect 3.	+18 Power	Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.
254	119	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill. Enchant Power: Atk. Spd. is decreased. Debuff can be used and its success rate is increased. Effect 3.	+19 Power	Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.
254	120	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill. Enchant Power: Atk. Spd. is decreased. Debuff can be used and its success rate is increased. Effect 3.	+20 Power	Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.
254	121	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill. Enchant Power: Atk. Spd. is decreased. Debuff can be used and its success rate is increased. Effect 3.	+21 Power	Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.
254	122	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill. Enchant Power: Atk. Spd. is decreased. Debuff can be used and its success rate is increased. Effect 3.	+22 Power	Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.
254	123	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill. Enchant Power: Atk. Spd. is decreased. Debuff can be used and its success rate is increased. Effect 3.	+23 Power	Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.
254	124	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill. Enchant Power: Atk. Spd. is decreased. Debuff can be used and its success rate is increased. Effect 3.	+24 Power	Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.
254	125	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill. Enchant Power: Atk. Spd. is decreased. Debuff can be used and its success rate is increased. Effect 3.	+25 Power	Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.
254	126	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill. Enchant Power: Atk. Spd. is decreased. Debuff can be used and its success rate is increased. Effect 3.	+26 Power	Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.
254	127	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill. Enchant Power: Atk. Spd. is decreased. Debuff can be used and its success rate is increased. Effect 3.	+27 Power	Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.
254	128	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill. Enchant Power: Atk. Spd. is decreased. Debuff can be used and its success rate is increased. Effect 3.	+28 Power	Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.
254	129	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill. Enchant Power: Atk. Spd. is decreased. Debuff can be used and its success rate is increased. Effect 3.	+29 Power	Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.
254	130	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill. Enchant Power: Atk. Spd. is decreased. Debuff can be used and its success rate is increased. Effect 3.	+30 Power	Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.
254	141	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill. Enchant Power: Current HP is decreased. Debuff can be used and its success rate is increased. Effect 8.	+1 Power	Maximizes the skill's power.  Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.
254	142	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill. Enchant Power: Current HP is decreased. Debuff can be used and its success rate is increased. Effect 8.	+2 Power	Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.
254	143	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill. Enchant Power: Current HP is decreased. Debuff can be used and its success rate is increased. Effect 8.	+3 Power	Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.
254	144	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill. Enchant Power: Current HP is decreased. Debuff can be used and its success rate is increased. Effect 8.	+4 Power	Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.
254	145	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill. Enchant Power: Current HP is decreased. Debuff can be used and its success rate is increased. Effect 8.	+5 Power	Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.
254	146	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill. Enchant Power: Current HP is decreased. Debuff can be used and its success rate is increased. Effect 8.	+6 Power	Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.
254	147	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill. Enchant Power: Current HP is decreased. Debuff can be used and its success rate is increased. Effect 8.	+7 Power	Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.
254	148	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill. Enchant Power: Current HP is decreased. Debuff can be used and its success rate is increased. Effect 8.	+8 Power	Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.
254	149	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill. Enchant Power: Current HP is decreased. Debuff can be used and its success rate is increased. Effect 8.	+9 Power	Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.
254	150	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill. Enchant Power: Current HP is decreased. Debuff can be used and its success rate is increased. Effect 8.	+10 Power	Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.
254	151	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill. Enchant Power: Current HP is decreased. Debuff can be used and its success rate is increased. Effect 8.	+11 Power	Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.
254	152	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill. Enchant Power: Current HP is decreased. Debuff can be used and its success rate is increased. Effect 8.	+12 Power	Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.
254	153	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill. Enchant Power: Current HP is decreased. Debuff can be used and its success rate is increased. Effect 8.	+13 Power	Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.
254	154	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill. Enchant Power: Current HP is decreased. Debuff can be used and its success rate is increased. Effect 8.	+14 Power	Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.
254	155	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill. Enchant Power: Current HP is decreased. Debuff can be used and its success rate is increased. Effect 8.	+15 Power	Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.
254	156	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill. Enchant Power: Current HP is decreased. Debuff can be used and its success rate is increased. Effect 8.	+16 Power	Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.
254	157	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill. Enchant Power: Current HP is decreased. Debuff can be used and its success rate is increased. Effect 8.	+17 Power	Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.
254	158	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill. Enchant Power: Current HP is decreased. Debuff can be used and its success rate is increased. Effect 8.	+18 Power	Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.
254	159	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill. Enchant Power: Current HP is decreased. Debuff can be used and its success rate is increased. Effect 8.	+19 Power	Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.
254	160	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill. Enchant Power: Current HP is decreased. Debuff can be used and its success rate is increased. Effect 8.	+20 Power	Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.
254	161	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill. Enchant Power: Current HP is decreased. Debuff can be used and its success rate is increased. Effect 8.	+21 Power	Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.
254	162	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill. Enchant Power: Current HP is decreased. Debuff can be used and its success rate is increased. Effect 8.	+22 Power	Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.
254	163	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill. Enchant Power: Current HP is decreased. Debuff can be used and its success rate is increased. Effect 8.	+23 Power	Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.
254	164	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill. Enchant Power: Current HP is decreased. Debuff can be used and its success rate is increased. Effect 8.	+24 Power	Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.
254	165	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill. Enchant Power: Current HP is decreased. Debuff can be used and its success rate is increased. Effect 8.	+25 Power	Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.
254	166	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill. Enchant Power: Current HP is decreased. Debuff can be used and its success rate is increased. Effect 8.	+26 Power	Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.
254	167	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill. Enchant Power: Current HP is decreased. Debuff can be used and its success rate is increased. Effect 8.	+27 Power	Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.
254	168	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill. Enchant Power: Current HP is decreased. Debuff can be used and its success rate is increased. Effect 8.	+28 Power	Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.
254	169	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill. Enchant Power: Current HP is decreased. Debuff can be used and its success rate is increased. Effect 8.	+29 Power	Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.
254	170	Spoil	Imbues a monster with magic that renders it susceptible to the Sweeper skill. Enchant Power: Current HP is decreased. Debuff can be used and its success rate is increased. Effect 8.	+30 Power	Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.
110	1	Ultimate Defense	Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Effect 1.	none	none
110	2	Ultimate Defense	Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Effect 2.	none	none
110	101	Ultimate Defense	Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Effect 3.	+1 Time	Maximizes the skill's duration.  Increases duration and effect.
110	102	Ultimate Defense	Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Time: skill usage duration/effect is increased. Effect 2.	+2 Time	Increases the duration/effect.
110	103	Ultimate Defense	Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Time: skill usage duration/effect is increased. Effect 2.	+3 Time	Increases the duration/effect.
110	104	Ultimate Defense	Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Time: skill usage duration/effect is increased. Effect 2.	+4 Time	Increases the duration/effect.
110	105	Ultimate Defense	Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Time: skill usage duration/effect is increased. Effect 2.	+5 Time	Increases the duration/effect.
110	106	Ultimate Defense	Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Time: skill usage duration/effect is increased. Effect 2.	+6 Time	Increases the duration/effect.
110	107	Ultimate Defense	Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Time: skill usage duration/effect is increased. Effect 2.	+7 Time	Increases the duration/effect.
110	108	Ultimate Defense	Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Time: skill usage duration/effect is increased. Effect 2.	+8 Time	Increases the duration/effect.
110	109	Ultimate Defense	Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Time: skill usage duration/effect is increased. Effect 2.	+9 Time	Increases the duration/effect.
110	110	Ultimate Defense	Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Time: skill usage duration/effect is increased. Effect 2.	+10 Time	Increases the duration/effect.
110	111	Ultimate Defense	Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Time: skill usage duration/effect is increased. Effect 2.	+11 Time	Increases the duration/effect.
110	112	Ultimate Defense	Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Time: skill usage duration/effect is increased. Effect 2.	+12 Time	Increases the duration/effect.
110	113	Ultimate Defense	Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Time: skill usage duration/effect is increased. Effect 2.	+13 Time	Increases the duration/effect.
110	114	Ultimate Defense	Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Time: skill usage duration/effect is increased. Effect 2.	+14 Time	Increases the duration/effect.
110	115	Ultimate Defense	Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Time: skill usage duration/effect is increased. Effect 2.	+15 Time	Increases the duration/effect.
110	116	Ultimate Defense	Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Time: skill usage duration/effect is increased. Effect 2.	+16 Time	Increases the duration/effect.
110	117	Ultimate Defense	Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Time: skill usage duration/effect is increased. Effect 2.	+17 Time	Increases the duration/effect.
110	118	Ultimate Defense	Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Time: skill usage duration/effect is increased. Effect 2.	+18 Time	Increases the duration/effect.
110	119	Ultimate Defense	Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Time: skill usage duration/effect is increased. Effect 2.	+19 Time	Increases the duration/effect.
110	120	Ultimate Defense	Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Time: skill usage duration/effect is increased. Effect 2.	+20 Time	Increases the duration/effect.
110	121	Ultimate Defense	Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Time: skill usage duration/effect is increased. Effect 2.	+21 Time	Increases the duration/effect.
110	122	Ultimate Defense	Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Time: skill usage duration/effect is increased. Effect 2.	+22 Time	Increases the duration/effect.
110	123	Ultimate Defense	Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Time: skill usage duration/effect is increased. Effect 2.	+23 Time	Increases the duration/effect.
110	124	Ultimate Defense	Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Time: skill usage duration/effect is increased. Effect 2.	+24 Time	Increases the duration/effect.
110	125	Ultimate Defense	Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Time: skill usage duration/effect is increased. Effect 2.	+25 Time	Increases the duration/effect.
110	126	Ultimate Defense	Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Time: skill usage duration/effect is increased. Effect 2.	+26 Time	Increases the duration/effect.
110	127	Ultimate Defense	Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Time: skill usage duration/effect is increased. Effect 2.	+27 Time	Increases the duration/effect.
110	128	Ultimate Defense	Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Time: skill usage duration/effect is increased. Effect 2.	+28 Time	Increases the duration/effect.
110	129	Ultimate Defense	Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Time: skill usage duration/effect is increased. Effect 2.	+29 Time	Increases the duration/effect.
110	130	Ultimate Defense	Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Time: skill usage duration/effect is increased. Effect 2.	+30 Time	Increases the duration/effect.
110	141	Ultimate Defense	Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Recovery: the duration of the skill's re-use time is reduced but its efficiency is increased. Effect 2.	+1 Recovery	Minimizes the skill's re-use time. Re-use time is decreased and effectiveness is increased.
110	142	Ultimate Defense	Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Recovery: the duration of the skill's re-use time is reduced but its efficiency is increased. Effect 2.	+2 Recovery	Decreases the re-use time and increases efficiency.
110	143	Ultimate Defense	Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Recovery: the duration of the skill's re-use time is reduced but its efficiency is increased. Effect 2.	+3 Recovery	Decreases the re-use time and increases efficiency.
110	144	Ultimate Defense	Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Recovery: the duration of the skill's re-use time is reduced but its efficiency is increased. Effect 2.	+4 Recovery	Decreases the re-use time and increases efficiency.
110	145	Ultimate Defense	Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Recovery: the duration of the skill's re-use time is reduced but its efficiency is increased. Effect 2.	+5 Recovery	Decreases the re-use time and increases efficiency.
110	146	Ultimate Defense	Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Recovery: the duration of the skill's re-use time is reduced but its efficiency is increased. Effect 2.	+6 Recovery	Decreases the re-use time and increases efficiency.
110	147	Ultimate Defense	Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Recovery: the duration of the skill's re-use time is reduced but its efficiency is increased. Effect 2.	+7 Recovery	Decreases the re-use time and increases efficiency.
110	148	Ultimate Defense	Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Recovery: the duration of the skill's re-use time is reduced but its efficiency is increased. Effect 2.	+8 Recovery	Decreases the re-use time and increases efficiency.
110	149	Ultimate Defense	Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Recovery: the duration of the skill's re-use time is reduced but its efficiency is increased. Effect 2.	+9 Recovery	Decreases the re-use time and increases efficiency.
110	150	Ultimate Defense	Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Recovery: the duration of the skill's re-use time is reduced but its efficiency is increased. Effect 2.	+10 Recovery	Decreases the re-use time and increases efficiency.
110	151	Ultimate Defense	Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Recovery: the duration of the skill's re-use time is reduced but its efficiency is increased. Effect 2.	+11 Recovery	Decreases the re-use time and increases efficiency.
110	152	Ultimate Defense	Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Recovery: the duration of the skill's re-use time is reduced but its efficiency is increased. Effect 2.	+12 Recovery	Decreases the re-use time and increases efficiency.
110	153	Ultimate Defense	Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Recovery: the duration of the skill's re-use time is reduced but its efficiency is increased. Effect 2.	+13 Recovery	Decreases the re-use time and increases efficiency.
110	154	Ultimate Defense	Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Recovery: the duration of the skill's re-use time is reduced but its efficiency is increased. Effect 2.	+14 Recovery	Decreases the re-use time and increases efficiency.
110	155	Ultimate Defense	Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Recovery: the duration of the skill's re-use time is reduced but its efficiency is increased. Effect 2.	+15 Recovery	Decreases the re-use time and increases efficiency.
110	156	Ultimate Defense	Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Recovery: the duration of the skill's re-use time is reduced but its efficiency is increased. Effect 2.	+16 Recovery	Decreases the re-use time and increases efficiency.
110	157	Ultimate Defense	Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Recovery: the duration of the skill's re-use time is reduced but its efficiency is increased. Effect 2.	+17 Recovery	Decreases the re-use time and increases efficiency.
110	158	Ultimate Defense	Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Recovery: the duration of the skill's re-use time is reduced but its efficiency is increased. Effect 2.	+18 Recovery	Decreases the re-use time and increases efficiency.
110	159	Ultimate Defense	Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Recovery: the duration of the skill's re-use time is reduced but its efficiency is increased. Effect 2.	+19 Recovery	Decreases the re-use time and increases efficiency.
110	160	Ultimate Defense	Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Recovery: the duration of the skill's re-use time is reduced but its efficiency is increased. Effect 2.	+20 Recovery	Decreases the re-use time and increases efficiency.
110	161	Ultimate Defense	Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Recovery: the duration of the skill's re-use time is reduced but its efficiency is increased. Effect 2.	+21 Recovery	Decreases the re-use time and increases efficiency.
110	162	Ultimate Defense	Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Recovery: the duration of the skill's re-use time is reduced but its efficiency is increased. Effect 2.	+22 Recovery	Decreases the re-use time and increases efficiency.
110	163	Ultimate Defense	Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Recovery: the duration of the skill's re-use time is reduced but its efficiency is increased. Effect 2.	+23 Recovery	Decreases the re-use time and increases efficiency.
110	164	Ultimate Defense	Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Recovery: the duration of the skill's re-use time is reduced but its efficiency is increased. Effect 2.	+24 Recovery	Decreases the re-use time and increases efficiency.
110	165	Ultimate Defense	Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Recovery: the duration of the skill's re-use time is reduced but its efficiency is increased. Effect 2.	+25 Recovery	Decreases the re-use time and increases efficiency.
110	166	Ultimate Defense	Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Recovery: the duration of the skill's re-use time is reduced but its efficiency is increased. Effect 2.	+26 Recovery	Decreases the re-use time and increases efficiency.
110	167	Ultimate Defense	Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Recovery: the duration of the skill's re-use time is reduced but its efficiency is increased. Effect 2.	+27 Recovery	Decreases the re-use time and increases efficiency.
110	168	Ultimate Defense	Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Recovery: the duration of the skill's re-use time is reduced but its efficiency is increased. Effect 2.	+28 Recovery	Decreases the re-use time and increases efficiency.
110	169	Ultimate Defense	Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Recovery: the duration of the skill's re-use time is reduced but its efficiency is increased. Effect 2.	+29 Recovery	Decreases the re-use time and increases efficiency.
110	170	Ultimate Defense	Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Enchant Recovery: the duration of the skill's re-use time is reduced but its efficiency is increased. Effect 2.	+30 Recovery	Decreases the re-use time and increases efficiency.
111	1	Ultimate Evasion	Significantly increases Evasion and resistance to buff-lifting attacks. Effect 1.	none	none
111	2	Ultimate Evasion	Significantly increases Evasion and resistance to buff-lifting attacks.  Effect 2.	none	none
111	101	Ultimate Evasion	Significantly increases Evasion and resistance to buff-lifting attacks.  Effect 3.	+1 Time	Maximizes the skill's duration. Duration increases.
111	102	Ultimate Evasion	Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Time: skill usage duration is increased. Effect 2.	+2 Time	The duration increases.
111	103	Ultimate Evasion	Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Time: skill usage duration is increased. Effect 2.	+3 Time	The duration increases.
111	104	Ultimate Evasion	Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Time: skill usage duration is increased. Effect 2.	+4 Time	The duration increases.
111	105	Ultimate Evasion	Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Time: skill usage duration is increased. Effect 2.	+5 Time	The duration increases.
111	106	Ultimate Evasion	Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Time: skill usage duration is increased. Effect 2.	+6 Time	The duration increases.
111	107	Ultimate Evasion	Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Time: skill usage duration is increased. Effect 2.	+7 Time	The duration increases.
111	108	Ultimate Evasion	Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Time: skill usage duration is increased. Effect 2.	+8 Time	The duration increases.
111	109	Ultimate Evasion	Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Time: skill usage duration is increased. Effect 2.	+9 Time	The duration increases.
111	110	Ultimate Evasion	Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Time: skill usage duration is increased. Effect 2.	+10 Time	The duration increases.
111	111	Ultimate Evasion	Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Time: skill usage duration is increased. Effect 2.	+11 Time	The duration increases.
111	112	Ultimate Evasion	Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Time: skill usage duration is increased. Effect 2.	+12 Time	The duration increases.
111	113	Ultimate Evasion	Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Time: skill usage duration is increased. Effect 2.	+13 Time	The duration increases.
111	114	Ultimate Evasion	Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Time: skill usage duration is increased. Effect 2.	+14 Time	The duration increases.
111	115	Ultimate Evasion	Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Time: skill usage duration is increased. Effect 2.	+15 Time	The duration increases.
111	116	Ultimate Evasion	Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Time: skill usage duration is increased. Effect 2.	+16 Time	The duration increases.
111	117	Ultimate Evasion	Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Time: skill usage duration is increased. Effect 2.	+17 Time	The duration increases.
111	118	Ultimate Evasion	Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Time: skill usage duration is increased. Effect 2.	+18 Time	The duration increases.
111	119	Ultimate Evasion	Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Time: skill usage duration is increased. Effect 2.	+19 Time	The duration increases.
111	120	Ultimate Evasion	Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Time: skill usage duration is increased. Effect 2.	+20 Time	The duration increases.
111	121	Ultimate Evasion	Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Time: skill usage duration is increased. Effect 2.	+21 Time	The duration increases.
111	122	Ultimate Evasion	Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Time: skill usage duration is increased. Effect 2.	+22 Time	The duration increases.
111	123	Ultimate Evasion	Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Time: skill usage duration is increased. Effect 2.	+23 Time	The duration increases.
111	124	Ultimate Evasion	Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Time: skill usage duration is increased. Effect 2.	+24 Time	The duration increases.
111	125	Ultimate Evasion	Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Time: skill usage duration is increased. Effect 2.	+25 Time	The duration increases.
111	126	Ultimate Evasion	Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Time: skill usage duration is increased. Effect 2.	+26 Time	The duration increases.
111	127	Ultimate Evasion	Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Time: skill usage duration is increased. Effect 2.	+27 Time	The duration increases.
111	128	Ultimate Evasion	Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Time: skill usage duration is increased. Effect 2.	+28 Time	The duration increases.
111	129	Ultimate Evasion	Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Time: skill usage duration is increased. Effect 2.	+29 Time	The duration increases.
111	130	Ultimate Evasion	Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Time: skill usage duration is increased. Effect 2.	+30 Time	The duration increases.
111	141	Ultimate Evasion	Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 2.	+1 Recovery	The skill's re-use time is reduced to its minimum. Re-use time decreases.
111	142	Ultimate Evasion	Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 2.	+2 Recovery	Decreases the re-use time.
111	143	Ultimate Evasion	Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 2.	+3 Recovery	Decreases the re-use time.
111	144	Ultimate Evasion	Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 2.	+4 Recovery	Decreases the re-use time.
111	145	Ultimate Evasion	Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 2.	+5 Recovery	Decreases the re-use time.
111	146	Ultimate Evasion	Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 2.	+6 Recovery	Decreases the re-use time.
111	147	Ultimate Evasion	Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 2.	+7 Recovery	Decreases the re-use time.
111	148	Ultimate Evasion	Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 2.	+8 Recovery	Decreases the re-use time.
111	149	Ultimate Evasion	Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 2.	+9 Recovery	Decreases the re-use time.
111	150	Ultimate Evasion	Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 2.	+10 Recovery	Decreases the re-use time.
111	151	Ultimate Evasion	Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 2.	+11 Recovery	Decreases the re-use time.
111	152	Ultimate Evasion	Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 2.	+12 Recovery	Decreases the re-use time.
111	153	Ultimate Evasion	Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 2.	+13 Recovery	Decreases the re-use time.
111	154	Ultimate Evasion	Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 2.	+14 Recovery	Decreases the re-use time.
111	155	Ultimate Evasion	Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 2.	+15 Recovery	Decreases the re-use time.
111	156	Ultimate Evasion	Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 2.	+16 Recovery	Decreases the re-use time.
111	157	Ultimate Evasion	Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 2.	+17 Recovery	Decreases the re-use time.
111	158	Ultimate Evasion	Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 2.	+18 Recovery	Decreases the re-use time.
111	159	Ultimate Evasion	Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 2.	+19 Recovery	Decreases the re-use time.
111	160	Ultimate Evasion	Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 2.	+20 Recovery	Decreases the re-use time.
111	161	Ultimate Evasion	Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 2.	+21 Recovery	Decreases the re-use time.
111	162	Ultimate Evasion	Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 2.	+22 Recovery	Decreases the re-use time.
111	163	Ultimate Evasion	Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 2.	+23 Recovery	Decreases the re-use time.
111	164	Ultimate Evasion	Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 2.	+24 Recovery	Decreases the re-use time.
111	165	Ultimate Evasion	Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 2.	+25 Recovery	Decreases the re-use time.
111	166	Ultimate Evasion	Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 2.	+26 Recovery	Decreases the re-use time.
111	167	Ultimate Evasion	Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 2.	+27 Recovery	Decreases the re-use time.
111	168	Ultimate Evasion	Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 2.	+28 Recovery	Decreases the re-use time.
111	169	Ultimate Evasion	Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 2.	+29 Recovery	Decreases the re-use time.
111	170	Ultimate Evasion	Significantly increases Evasion and resistance to buff-lifting attacks. Enchant Recovery: the duration of the skill's re-use time is reduced. Effect 2.	+30 Recovery	Decreases the re-use time.
255	1	Power Smash	Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 90. Over-hit possible.	none	none
255	2	Power Smash	Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 97. Over-hit possible.	none	none
255	3	Power Smash	Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 105. Over-hit possible.	none	none
255	4	Power Smash	Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 123. Over-hit possible.	none	none
255	5	Power Smash	Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 132. Over-hit possible.	none	none
255	6	Power Smash	Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 143. Over-hit possible.	none	none
255	7	Power Smash	Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 165. Over-hit possible.	none	none
255	8	Power Smash	Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 177. Over-hit possible.	none	none
255	9	Power Smash	Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 191. Over-hit possible.	none	none
255	10	Power Smash	Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 219. Over-hit possible.	none	none
255	11	Power Smash	Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 235. Over-hit possible.	none	none
255	12	Power Smash	Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 251. Over-hit possible.	none	none
255	13	Power Smash	Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 287. Over-hit possible.	none	none
255	14	Power Smash	Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 306. Over-hit possible.	none	none
255	15	Power Smash	Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 326. Over-hit possible.	none	none
256	1	Accuracy	Increases one's Accuracy. Continuously consumes MP.	none	none
256	101	Accuracy	Increases one's Accuracy. Continuously consumes MP.  Enchant Cost: the skill's maintaining MP is decreased.	+1 Cost	Maximizes the skill's efficiency. One's current MP is reduced.
256	102	Accuracy	Increases one's Accuracy. Continuously consumes MP.  Enchant Cost: the skill's maintaining MP is decreased.	+2 Cost	One's current MP is reduced.
256	103	Accuracy	Increases one's Accuracy. Continuously consumes MP.  Enchant Cost: the skill's maintaining MP is decreased.	+3 Cost	One's current MP is reduced.
256	104	Accuracy	Increases one's Accuracy. Continuously consumes MP.  Enchant Cost: the skill's maintaining MP is decreased.	+4 Cost	One's current MP is reduced.
256	105	Accuracy	Increases one's Accuracy. Continuously consumes MP.  Enchant Cost: the skill's maintaining MP is decreased.	+5 Cost	One's current MP is reduced.
256	106	Accuracy	Increases one's Accuracy. Continuously consumes MP.  Enchant Cost: the skill's maintaining MP is decreased.	+6 Cost	One's current MP is reduced.
256	107	Accuracy	Increases one's Accuracy. Continuously consumes MP.  Enchant Cost: the skill's maintaining MP is decreased.	+7 Cost	One's current MP is reduced.
256	108	Accuracy	Increases one's Accuracy. Continuously consumes MP.  Enchant Cost: the skill's maintaining MP is decreased.	+8 Cost	One's current MP is reduced.
256	109	Accuracy	Increases one's Accuracy. Continuously consumes MP.  Enchant Cost: the skill's maintaining MP is decreased.	+9 Cost	One's current MP is reduced.
256	110	Accuracy	Increases one's Accuracy. Continuously consumes MP.  Enchant Cost: the skill's maintaining MP is decreased.	+10 Cost	One's current MP is reduced.
256	111	Accuracy	Increases one's Accuracy. Continuously consumes MP.  Enchant Cost: the skill's maintaining MP is decreased.	+11 Cost	One's current MP is reduced.
256	112	Accuracy	Increases one's Accuracy. Continuously consumes MP.  Enchant Cost: the skill's maintaining MP is decreased.	+12 Cost	One's current MP is reduced.
256	113	Accuracy	Increases one's Accuracy. Continuously consumes MP.  Enchant Cost: the skill's maintaining MP is decreased.	+13 Cost	One's current MP is reduced.
256	114	Accuracy	Increases one's Accuracy. Continuously consumes MP.  Enchant Cost: the skill's maintaining MP is decreased.	+14 Cost	One's current MP is reduced.
256	115	Accuracy	Increases one's Accuracy. Continuously consumes MP.  Enchant Cost: the skill's maintaining MP is decreased.	+15 Cost	One's current MP is reduced.
256	116	Accuracy	Increases one's Accuracy. Continuously consumes MP.  Enchant Cost: the skill's maintaining MP is decreased.	+16 Cost	One's current MP is reduced.
256	117	Accuracy	Increases one's Accuracy. Continuously consumes MP.  Enchant Cost: the skill's maintaining MP is decreased.	+17 Cost	One's current MP is reduced.
256	118	Accuracy	Increases one's Accuracy. Continuously consumes MP.  Enchant Cost: the skill's maintaining MP is decreased.	+18 Cost	One's current MP is reduced.
256	119	Accuracy	Increases one's Accuracy. Continuously consumes MP.  Enchant Cost: the skill's maintaining MP is decreased.	+19 Cost	One's current MP is reduced.
256	120	Accuracy	Increases one's Accuracy. Continuously consumes MP.  Enchant Cost: the skill's maintaining MP is decreased.	+20 Cost	One's current MP is reduced.
256	121	Accuracy	Increases one's Accuracy. Continuously consumes MP.  Enchant Cost: the skill's maintaining MP is decreased.	+21 Cost	One's current MP is reduced.
256	122	Accuracy	Increases one's Accuracy. Continuously consumes MP.  Enchant Cost: the skill's maintaining MP is decreased.	+22 Cost	One's current MP is reduced.
256	123	Accuracy	Increases one's Accuracy. Continuously consumes MP.  Enchant Cost: the skill's maintaining MP is decreased.	+23 Cost	One's current MP is reduced.
256	124	Accuracy	Increases one's Accuracy. Continuously consumes MP.  Enchant Cost: the skill's maintaining MP is decreased.	+24 Cost	One's current MP is reduced.
256	125	Accuracy	Increases one's Accuracy. Continuously consumes MP.  Enchant Cost: the skill's maintaining MP is decreased.	+25 Cost	One's current MP is reduced.
256	126	Accuracy	Increases one's Accuracy. Continuously consumes MP.  Enchant Cost: the skill's maintaining MP is decreased.	+26 Cost	One's current MP is reduced.
256	127	Accuracy	Increases one's Accuracy. Continuously consumes MP.  Enchant Cost: the skill's maintaining MP is decreased.	+27 Cost	One's current MP is reduced.
256	128	Accuracy	Increases one's Accuracy. Continuously consumes MP.  Enchant Cost: the skill's maintaining MP is decreased.	+28 Cost	One's current MP is reduced.
256	129	Accuracy	Increases one's Accuracy. Continuously consumes MP.  Enchant Cost: the skill's maintaining MP is decreased.	+29 Cost	One's current MP is reduced.
256	130	Accuracy	Increases one's Accuracy. Continuously consumes MP.  Enchant Cost: the skill's maintaining MP is decreased.	+30 Cost	One's current MP is reduced.
257	1	Sword Blunt Mastery	Increases P. Atk when using a sword or blunt weapon.	none	none
257	2	Sword Blunt Mastery	Increases P. Atk when using a sword or blunt weapon.	none	none
257	3	Sword Blunt Mastery	Increases P. Atk when using a sword or blunt weapon.	none	none
257	4	Sword Blunt Mastery	Increases P. Atk when using a sword or blunt weapon.	none	none
257	5	Sword Blunt Mastery	Increases P. Atk when using a sword or blunt weapon.	none	none
257	6	Sword Blunt Mastery	Increases P. Atk when using a sword or blunt weapon.	none	none
257	7	Sword Blunt Mastery	Increases P. Atk when using a sword or blunt weapon.	none	none
257	8	Sword Blunt Mastery	Increases P. Atk when using a sword or blunt weapon.	none	none
257	9	Sword Blunt Mastery	Increases P. Atk when using a sword or blunt weapon.	none	none
257	10	Sword Blunt Mastery	Increases P. Atk when using a sword or blunt weapon.	none	none
257	11	Sword Blunt Mastery	Increases P. Atk when using a sword or blunt weapon.	none	none
257	12	Sword Blunt Mastery	Increases P. Atk when using a sword or blunt weapon.	none	none
257	13	Sword Blunt Mastery	Increases P. Atk when using a sword or blunt weapon.	none	none
257	14	Sword Blunt Mastery	Increases P. Atk when using a sword or blunt weapon.	none	none
257	15	Sword Blunt Mastery	Increases P. Atk when using a sword or blunt weapon.	none	none
257	16	Sword Blunt Mastery	Increases P. Atk when using a sword or blunt weapon.	none	none
257	17	Sword Blunt Mastery	Increases P. Atk when using a sword or blunt weapon.	none	none
257	18	Sword Blunt Mastery	Increases P. Atk when using a sword or blunt weapon.	none	none
257	19	Sword Blunt Mastery	Increases P. Atk when using a sword or blunt weapon.	none	none
257	20	Sword Blunt Mastery	Increases P. Atk when using a sword or blunt weapon.	none	none
257	21	Sword Blunt Mastery	Increases P. Atk when using a sword or blunt weapon.	none	none
257	22	Sword Blunt Mastery	Increases P. Atk when using a sword or blunt weapon.	none	none
257	23	Sword Blunt Mastery	Increases P. Atk when using a sword or blunt weapon.	none	none
257	24	Sword Blunt Mastery	Increases P. Atk when using a sword or blunt weapon.	none	none
257	25	Sword Blunt Mastery	Increases P. Atk when using a sword or blunt weapon.	none	none
257	26	Sword Blunt Mastery	Increases P. Atk when using a sword or blunt weapon.	none	none
257	27	Sword Blunt Mastery	Increases P. Atk when using a sword or blunt weapon.	none	none
257	28	Sword Blunt Mastery	Increases P. Atk when using a sword or blunt weapon.	none	none
257	29	Sword Blunt Mastery	Increases P. Atk when using a sword or blunt weapon.	none	none
257	30	Sword Blunt Mastery	Increases P. Atk when using a sword or blunt weapon.	none	none
257	31	Sword Blunt Mastery	Increases P. Atk when using a sword or blunt weapon.	none	none
257	32	Sword Blunt Mastery	Increases P. Atk when using a sword or blunt weapon.	none	none
257	33	Sword Blunt Mastery	Increases P. Atk when using a sword or blunt weapon.	none	none
257	34	Sword Blunt Mastery	Increases P. Atk when using a sword or blunt weapon.	none	none
257	35	Sword Blunt Mastery	Increases P. Atk when using a sword or blunt weapon.	none	none
257	36	Sword Blunt Mastery	Increases P. Atk when using a sword or blunt weapon.	none	none
257	37	Sword Blunt Mastery	Increases P. Atk when using a sword or blunt weapon.	none	none
257	38	Sword Blunt Mastery	Increases P. Atk when using a sword or blunt weapon.	none	none
257	39	Sword Blunt Mastery	Increases P. Atk when using a sword or blunt weapon.	none	none
257	40	Sword Blunt Mastery	Increases P. Atk when using a sword or blunt weapon.	none	none
257	41	Sword Blunt Mastery	Increases P. Atk when using a sword or blunt weapon.	none	none
257	42	Sword Blunt Mastery	Increases P. Atk when using a sword or blunt weapon.	none	none
257	43	Sword Blunt Mastery	Increases P. Atk when using a sword or blunt weapon.	none	none
257	44	Sword Blunt Mastery	Increases P. Atk when using a sword or blunt weapon.	none	none
257	45	Sword Blunt Mastery	Increases P. Atk when using a sword or blunt weapon.	none	none
1229	1	Chant of Life	Enhances party members' HP regeneration significantly. Effect 1.	none	none
1229	2	Chant of Life	Enhances party members' HP regeneration significantly. Effect 2.	none	none
1229	3	Chant of Life	Enhances party members' HP regeneration significantly. Effect 3.	none	none
1229	4	Chant of Life	Enhances party members' HP regeneration significantly. Effect 4.	none	none
1229	5	Chant of Life	Enhances party members' HP regeneration significantly. Effect 5.	none	none
1229	6	Chant of Life	Enhances party members' HP regeneration significantly. Effect 6.	none	none
1229	7	Chant of Life	Enhances party members' HP regeneration significantly. Effect 7.	none	none
1229	8	Chant of Life	Enhances party members' HP regeneration significantly. Effect 8.	none	none
1229	9	Chant of Life	Enhances party members' HP regeneration significantly. Effect 9.	none	none
1229	10	Chant of Life	Temporarily boosts alliance members' HP recovery power substantially. Effect 10.	none	none
1229	11	Chant of Life	Temporarily boosts alliance members' HP recovery power substantially. Effect 11.	none	none
1229	12	Chant of Life	Temporarily boosts alliance members' HP recovery power substantially. Effect 12.	none	none
1229	13	Chant of Life	Temporarily boosts alliance members' HP recovery power substantially. Effect 13.	none	none
1229	14	Chant of Life	Temporarily boosts alliance members' HP recovery power substantially. Effect 14.	none	none
1229	15	Chant of Life	Temporarily boosts alliance members' HP recovery power substantially. Effect 15.	none	none
1229	16	Chant of Life	Temporarily boosts alliance members' HP recovery power substantially. Effect 16.	none	none
1229	17	Chant of Life	Temporarily boosts alliance members' HP recovery power substantially. Effect 17.	none	none
1229	18	Chant of Life	Temporarily boosts alliance members' HP recovery power substantially. Effect 18.	none	none
1229	101	Chant of Life	Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Power: the power is increased.  Effect 18.	+1 Power	Maximizes power of the skill. Effectiveness Increases.
1229	102	Chant of Life	Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Power: the power is increased.  Effect 18.	+2 Power	The power is increased.
1229	103	Chant of Life	Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Power: the power is increased.  Effect 18.	+3 Power	The power is increased.
1229	104	Chant of Life	Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Power: the power is increased.  Effect 18.	+4 Power	The power is increased.
1229	105	Chant of Life	Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Power: the power is increased.  Effect 18.	+5 Power	The power is increased.
1229	106	Chant of Life	Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Power: the power is increased.  Effect 18.	+6 Power	The power is increased.
1229	107	Chant of Life	Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Power: the power is increased.  Effect 18.	+7 Power	The power is increased.
1229	108	Chant of Life	Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Power: the power is increased.  Effect 18.	+8 Power	The power is increased.
1229	109	Chant of Life	Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Power: the power is increased.  Effect 18.	+9 Power	The power is increased.
1229	110	Chant of Life	Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Power: the power is increased.  Effect 18.	+10 Power	The power is increased.
1229	111	Chant of Life	Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Power: the power is increased.  Effect 18.	+11 Power	The power is increased.
1229	112	Chant of Life	Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Power: the power is increased.  Effect 18.	+12 Power	The power is increased.
1229	113	Chant of Life	Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Power: the power is increased.  Effect 18.	+13 Power	The power is increased.
1229	114	Chant of Life	Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Power: the power is increased.  Effect 18.	+14 Power	The power is increased.
1229	115	Chant of Life	Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Power: the power is increased.  Effect 18.	+15 Power	The power is increased.
1229	116	Chant of Life	Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Power: the power is increased.  Effect 18.	+16 Power	The power is increased.
1229	117	Chant of Life	Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Power: the power is increased.  Effect 18.	+17 Power	The power is increased.
1229	118	Chant of Life	Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Power: the power is increased.  Effect 18.	+18 Power	The power is increased.
1229	119	Chant of Life	Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Power: the power is increased.  Effect 18.	+19 Power	The power is increased.
1229	120	Chant of Life	Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Power: the power is increased.  Effect 18.	+20 Power	The power is increased.
1229	121	Chant of Life	Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Power: the power is increased.  Effect 18.	+21 Power	The power is increased.
1229	122	Chant of Life	Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Power: the power is increased.  Effect 18.	+22 Power	The power is increased.
1229	123	Chant of Life	Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Power: the power is increased.  Effect 18.	+23 Power	The power is increased.
1229	124	Chant of Life	Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Power: the power is increased.  Effect 18.	+24 Power	The power is increased.
1229	125	Chant of Life	Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Power: the power is increased.  Effect 18.	+25 Power	The power is increased.
1229	126	Chant of Life	Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Power: the power is increased.  Effect 18.	+26 Power	The power is increased.
1229	127	Chant of Life	Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Power: the power is increased.  Effect 18.	+27 Power	The power is increased.
1229	128	Chant of Life	Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Power: the power is increased.  Effect 18.	+28 Power	The power is increased.
1229	129	Chant of Life	Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Power: the power is increased.  Effect 18.	+29 Power	The power is increased.
1229	130	Chant of Life	Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Power: the power is increased.  Effect 18.	+30 Power	The power is increased.
1229	141	Chant of Life	Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Cost: MP consumption is decreased.  Effect 18.	+1 Cost	Maximizes the skill's efficiency. Decreases MP consumption.
1229	142	Chant of Life	Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Cost: MP consumption is decreased.  Effect 18.	+2 Cost	MP consumption decreases.
1229	143	Chant of Life	Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Cost: MP consumption is decreased.  Effect 18.	+3 Cost	MP consumption decreases.
1229	144	Chant of Life	Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Cost: MP consumption is decreased.  Effect 18.	+4 Cost	MP consumption decreases.
1229	145	Chant of Life	Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Cost: MP consumption is decreased.  Effect 18.	+5 Cost	MP consumption decreases.
1229	146	Chant of Life	Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Cost: MP consumption is decreased.  Effect 18.	+6 Cost	MP consumption decreases.
1229	147	Chant of Life	Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Cost: MP consumption is decreased.  Effect 18.	+7 Cost	MP consumption decreases.
1229	148	Chant of Life	Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Cost: MP consumption is decreased.  Effect 18.	+8 Cost	MP consumption decreases.
1229	149	Chant of Life	Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Cost: MP consumption is decreased.  Effect 18.	+9 Cost	MP consumption decreases.
1229	150	Chant of Life	Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Cost: MP consumption is decreased.  Effect 18.	+10 Cost	MP consumption decreases.
1229	151	Chant of Life	Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Cost: MP consumption is decreased.  Effect 18.	+11 Cost	MP consumption decreases.
1229	152	Chant of Life	Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Cost: MP consumption is decreased.  Effect 18.	+12 Cost	MP consumption decreases.
1229	153	Chant of Life	Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Cost: MP consumption is decreased.  Effect 18.	+13 Cost	MP consumption decreases.
1229	154	Chant of Life	Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Cost: MP consumption is decreased.  Effect 18.	+14 Cost	MP consumption decreases.
1229	155	Chant of Life	Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Cost: MP consumption is decreased.  Effect 18.	+15 Cost	MP consumption decreases.
1229	156	Chant of Life	Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Cost: MP consumption is decreased.  Effect 18.	+16 Cost	MP consumption decreases.
1229	157	Chant of Life	Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Cost: MP consumption is decreased.  Effect 18.	+17 Cost	MP consumption decreases.
1229	158	Chant of Life	Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Cost: MP consumption is decreased.  Effect 18.	+18 Cost	MP consumption decreases.
1229	159	Chant of Life	Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Cost: MP consumption is decreased.  Effect 18.	+19 Cost	MP consumption decreases.
1229	160	Chant of Life	Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Cost: MP consumption is decreased.  Effect 18.	+20 Cost	MP consumption decreases.
1229	161	Chant of Life	Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Cost: MP consumption is decreased.  Effect 18.	+21 Cost	MP consumption decreases.
1229	162	Chant of Life	Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Cost: MP consumption is decreased.  Effect 18.	+22 Cost	MP consumption decreases.
1229	163	Chant of Life	Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Cost: MP consumption is decreased.  Effect 18.	+23 Cost	MP consumption decreases.
1229	164	Chant of Life	Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Cost: MP consumption is decreased.  Effect 18.	+24 Cost	MP consumption decreases.
1229	165	Chant of Life	Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Cost: MP consumption is decreased.  Effect 18.	+25 Cost	MP consumption decreases.
1229	166	Chant of Life	Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Cost: MP consumption is decreased.  Effect 18.	+26 Cost	MP consumption decreases.
1229	167	Chant of Life	Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Cost: MP consumption is decreased.  Effect 18.	+27 Cost	MP consumption decreases.
1229	168	Chant of Life	Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Cost: MP consumption is decreased.  Effect 18.	+28 Cost	MP consumption decreases.
1229	169	Chant of Life	Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Cost: MP consumption is decreased.  Effect 18.	+29 Cost	MP consumption decreases.
1229	170	Chant of Life	Significantly enhances party members' HP regeneration for a brief period of time.  Enchant Cost: MP consumption is decreased.  Effect 18.	+30 Cost	MP consumption decreases.
1	1	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 431.	none	none
1	2	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 458.	none	none
1	3	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 486.	none	none
1	4	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 516.	none	none
1	5	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 547.	none	none
1	6	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 579.	none	none
1	7	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 612.	none	none
1	8	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 647.	none	none
1	9	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 683.	none	none
1	10	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 721.	none	none
1	11	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 760.	none	none
1	12	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 800.	none	none
1	13	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 842.	none	none
1	14	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 885.	none	none
1	15	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 929.	none	none
1	16	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 974.	none	none
1	17	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 1021.	none	none
1	18	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 1069.	none	none
1	19	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 1118.	none	none
1	20	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 1169.	none	none
1	21	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 1220.	none	none
1	22	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 1272.	none	none
1	23	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 1326.	none	none
1	24	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 1380.	none	none
1	25	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 1435.	none	none
1	26	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 1491.	none	none
1	27	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 1548.	none	none
1	28	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 1605.	none	none
1	29	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 1663.	none	none
1	30	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 1721.	none	none
1	31	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 1780.	none	none
1	32	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 1838.	none	none
1	33	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 1897.	none	none
1	34	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 1956.	none	none
1	35	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 2015.	none	none
1	36	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 2073.	none	none
1	37	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Power 2131.	none	none
1	101	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Power: the power is increased. Power 2151.	+1 Power	Maximizes power of skill. Power Increases.
1	102	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Power: the power is increased. Power 2170.	+2 Power	The power is increased.
1	103	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Over-hit is possible. Shield defense is ignored. Enchant Power: the power is increased. Power 2189.	+3 Power	The power is increased.
1	104	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Power: the power is increased. Power 2209.	+4 Power	The power is increased.
1	105	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Power: the power is increased. Power 2228.	+5 Power	The power is increased.
1	106	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Power: the power is increased. Power 2247.	+6 Power	The power is increased.
1	107	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Power: the power is increased. Power 2266.	+7 Power	The power is increased.
1	108	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Power: the power is increased. Power 2285.	+8 Power	The power is increased.
1	109	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Power: the power is increased. Power 2305.	+9 Power	The power is increased.
1	110	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Power: the power is increased. Power 2324.	+10 Power	The power is increased.
1	111	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Power: the power is increased. Power 2343.	+11 Power	The power is increased.
1	112	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Power: the power is increased. Power 2362.	+12 Power	The power is increased.
1	113	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Power: the power is increased. Power 2381.	+13 Power	The power is increased.
1	114	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Power: the power is increased. Power 2401.	+14 Power	The power is increased.
1	115	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Power: the power is increased. Power 2420.	+15 Power	The power is increased.
1	116	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Power: the power is increased. Power 2439.	+16 Power	The power is increased.
1	117	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Power: the power is increased. Power 2458.	+17 Power	The power is increased.
1	118	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Power: the power is increased. Power 2477.	+18 Power	The power is increased.
1	119	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Power: the power is increased. Power 2497.	+19 Power	The power is increased.
1	120	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Power: the power is increased. Power 2516.	+20 Power	The power is increased.
1	121	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Power: the power is increased. Power 2535.	+21 Power	The power is increased.
1	122	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Power: the power is increased. Power 2554.	+22 Power	The power is increased.
1	123	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Power: the power is increased. Power 2573.	+23 Power	The power is increased.
1	124	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Power: the power is increased. Power 2593.	+24 Power	The power is increased.
1	125	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Power: the power is increased. Power 2612.	+25 Power	The power is increased.
1	126	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Power: the power is increased. Power 2631.	+26 Power	The power is increased.
1	127	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Power: the power is increased. Power 2650.	+27 Power	The power is increased.
1	128	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Power: the power is increased. Power 2670.	+28 Power	The power is increased.
1	129	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Power: the power is increased. Power 2689.	+29 Power	The power is increased.
1	130	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Power: the power is increased. Power 2708.	+30 Power	The power is increased.
1	141	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.	+1 Cost	Maximizes the skill's efficiency. Decreases MP consumption.
1	142	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored.   Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.	+2 Cost	MP consumption decreases.
1	143	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.	+3 Cost	MP consumption decreases.
1	144	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.	+4 Cost	MP consumption decreases.
1	145	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.	+5 Cost	MP consumption decreases.
1	146	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.	+6 Cost	MP consumption decreases.
1	147	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.	+7 Cost	MP consumption decreases.
1	148	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.	+8 Cost	MP consumption decreases.
1	149	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.	+9 Cost	MP consumption decreases.
1	150	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.	+10 Cost	MP consumption decreases.
1	151	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.	+11 Cost	MP consumption decreases.
1	152	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.	+12 Cost	MP consumption decreases.
1	153	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.	+13 Cost	MP consumption decreases.
1	154	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.	+14 Cost	MP consumption decreases.
1	155	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.	+15 Cost	MP consumption decreases.
1	156	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.	+16 Cost	MP consumption decreases.
1	157	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.	+17 Cost	MP consumption decreases.
1	158	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.	+18 Cost	MP consumption decreases.
1	159	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.	+19 Cost	MP consumption decreases.
1	160	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.	+20 Cost	MP consumption decreases.
1	161	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.	+21 Cost	MP consumption decreases.
1	162	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.	+22 Cost	MP consumption decreases.
1	163	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.	+23 Cost	MP consumption decreases.
1	164	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.	+24 Cost	MP consumption decreases.
1	165	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.	+25 Cost	MP consumption decreases.
1	166	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.	+26 Cost	MP consumption decreases.
1	167	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.	+27 Cost	MP consumption decreases.
1	168	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.	+28 Cost	MP consumption decreases.
1	169	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.	+29 Cost	MP consumption decreases.
1	170	Triple Slash	Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill.  Shield defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.	+30 Cost	MP consumption decreases.
5	1	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill.  Level 3 Sonic Focus charge required. A critical hit is possible. Power 918.	none	none
5	2	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 971.	none	none
5	3	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 1025.	none	none
5	4	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 1081.	none	none
5	5	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 1140.	none	none
5	6	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 1200.	none	none
5	7	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 1262.	none	none
5	8	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 1327.	none	none
5	9	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 1393.	none	none
5	10	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 1461.	none	none
5	11	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 1531.	none	none
5	12	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 1603.	none	none
5	13	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 1677.	none	none
5	14	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 1753.	none	none
5	15	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 1830.	none	none
5	16	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 1908.	none	none
5	17	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 1988.	none	none
5	18	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 2070.	none	none
5	19	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 2153.	none	none
5	20	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 2237.	none	none
5	21	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 2322.	none	none
5	22	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 2408.	none	none
5	23	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 2494.	none	none
5	24	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 2581.	none	none
5	25	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 2669.	none	none
5	26	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 2757.	none	none
5	27	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 2846.	none	none
5	28	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 2934.	none	none
5	29	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 3022.	none	none
5	30	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 3109.	none	none
5	31	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 3196.	none	none
5	101	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Power: the power is increased. Power 3225.	+1 Power	Maximizes power of skill. Power Increases.
5	102	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Power: the power is increased. Power 3254.	+2 Power	The power is increased.
5	103	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Power: the power is increased. Power 3283.	+3 Power	The power is increased.
5	104	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Power: the power is increased. Power 3312.	+4 Power	The power is increased.
5	105	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Power: the power is increased. Power 3340.	+5 Power	The power is increased.
5	106	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Power: the power is increased. Power 3369.	+6 Power	The power is increased.
5	107	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Power: the power is increased. Power 3398.	+7 Power	The power is increased.
5	108	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Power: the power is increased. Power 3427.	+8 Power	The power is increased.
5	109	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Power: the power is increased. Power 3456.	+9 Power	The power is increased.
5	110	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Power: the power is increased. Power 3484.	+10 Power	The power is increased.
5	111	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Power: the power is increased. Power 3513.	+11 Power	The power is increased.
5	112	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Power: the power is increased. Power 3542.	+12 Power	The power is increased.
5	113	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Power: the power is increased. Power 3571.	+13 Power	The power is increased.
5	114	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Power: the power is increased. Power 3600.	+14 Power	The power is increased.
5	115	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Power: the power is increased. Power 3628.	+15 Power	The power is increased.
5	116	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Power: the power is increased. Power 3657.	+16 Power	The power is increased.
5	117	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Power: the power is increased. Power 3686.	+17 Power	The power is increased.
5	118	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Power: the power is increased. Power 3715.	+18 Power	The power is increased.
5	119	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Power: the power is increased. Power 3744.	+19 Power	The power is increased.
5	120	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Power: the power is increased. Power 3772.	+20 Power	The power is increased.
5	121	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Power: the power is increased. Power 3801.	+21 Power	The power is increased.
5	122	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Power: the power is increased. Power 3830.	+22 Power	The power is increased.
5	123	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Power: the power is increased. Power 3859.	+23 Power	The power is increased.
5	124	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Power: the power is increased. Power 3888.	+24 Power	The power is increased.
5	125	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Power: the power is increased. Power 3916.	+25 Power	The power is increased.
5	126	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Power: the power is increased. Power 3945.	+26 Power	The power is increased.
5	127	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Power: the power is increased. Power 3974.	+27 Power	The power is increased.
5	128	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Power: the power is increased. Power 4003.	+28 Power	The power is increased.
5	129	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Power: the power is increased. Power 4032.	+29 Power	The power is increased.
5	130	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Power: the power is increased. Power 4061.	+30 Power	The power is increased.
5	141	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.	+1 Cost	Maximizes the skill's efficiency. Decreases MP consumption.
5	142	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.	+2 Cost	MP consumption decreases.
5	143	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.	+3 Cost	MP consumption decreases.
5	144	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.	+4 Cost	MP consumption decreases.
5	145	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.	+5 Cost	MP consumption decreases.
5	146	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.	+6 Cost	MP consumption decreases.
5	147	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.	+7 Cost	MP consumption decreases.
5	148	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.	+8 Cost	MP consumption decreases.
5	149	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.	+9 Cost	MP consumption decreases.
5	150	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.	+10 Cost	MP consumption decreases.
5	151	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.	+11 Cost	MP consumption decreases.
5	152	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.	+12 Cost	MP consumption decreases.
5	153	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.	+13 Cost	MP consumption decreases.
5	154	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.	+14 Cost	MP consumption decreases.
5	155	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.	+15 Cost	MP consumption decreases.
5	156	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.	+16 Cost	MP consumption decreases.
5	157	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.	+17 Cost	MP consumption decreases.
5	158	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.	+18 Cost	MP consumption decreases.
5	159	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.	+19 Cost	MP consumption decreases.
5	160	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.	+20 Cost	MP consumption decreases.
5	161	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.	+21 Cost	MP consumption decreases.
5	162	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.	+22 Cost	MP consumption decreases.
5	163	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.	+23 Cost	MP consumption decreases.
5	164	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.	+24 Cost	MP consumption decreases.
5	165	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.	+25 Cost	MP consumption decreases.
5	166	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.	+26 Cost	MP consumption decreases.
5	167	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.	+27 Cost	MP consumption decreases.
5	168	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.	+28 Cost	MP consumption decreases.
5	169	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.	+29 Cost	MP consumption decreases.
5	170	Double Sonic Slash	You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.	+30 Cost	MP consumption decreases.
6	1	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 369.	none	none
6	2	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 392.	none	none
6	3	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 417.	none	none
6	4	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 442.	none	none
6	5	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 469.	none	none
6	6	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 496.	none	none
6	7	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 525.	none	none
6	8	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 555.	none	none
6	9	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 586.	none	none
6	10	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 618.	none	none
6	11	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 651.	none	none
6	12	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 686.	none	none
6	13	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 722.	none	none
6	14	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 758.	none	none
6	15	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 796.	none	none
6	16	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 835.	none	none
6	17	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 875.	none	none
6	18	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 916.	none	none
6	19	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 959.	none	none
6	20	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 1002.	none	none
6	21	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 1046.	none	none
6	22	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 1091.	none	none
6	23	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 1136.	none	none
6	24	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 1183.	none	none
6	25	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 1230.	none	none
6	26	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 1278.	none	none
6	27	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 1327.	none	none
6	28	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 1376.	none	none
6	29	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 1425.	none	none
6	30	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 1475.	none	none
6	31	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 1525.	none	none
6	32	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 1576.	none	none
6	33	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 1626.	none	none
6	34	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 1677.	none	none
6	35	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 1727.	none	none
6	36	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 1777.	none	none
6	37	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 1827.	none	none
6	101	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: the power is increased. Power 1843.	+1 Power	Maximizes power of skill. Power Increases.
6	102	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: the power is increased. Power 1860.	+2 Power	The power is increased.
6	103	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: the power is increased. Power 1876.	+3 Power	The power is increased.
6	104	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: the power is increased. Power 1893.	+4 Power	The power is increased.
6	105	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: the power is increased. Power 1909.	+5 Power	The power is increased.
6	106	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: the power is increased. Power 1925.	+6 Power	The power is increased.
6	107	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: the power is increased. Power 1942.	+7 Power	The power is increased.
6	108	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: the power is increased. Power 1958.	+8 Power	The power is increased.
6	109	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: the power is increased. Power 1975.	+9 Power	The power is increased.
6	110	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: the power is increased. Power 1991.	+10 Power	The power is increased.
6	111	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: the power is increased. Power 2008.	+11 Power	The power is increased.
6	112	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: the power is increased. Power 2024.	+12 Power	The power is increased.
6	113	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: the power is increased. Power 2041.	+13 Power	The power is increased.
6	114	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: the power is increased. Power 2057.	+14 Power	The power is increased.
6	115	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: the power is increased. Power 2074.	+15 Power	The power is increased.
6	116	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: the power is increased. Power 2090.	+16 Power	The power is increased.
6	117	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: the power is increased. Power 2107.	+17 Power	The power is increased.
6	118	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: the power is increased. Power 2123.	+18 Power	The power is increased.
6	119	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: the power is increased. Power 2139.	+19 Power	The power is increased.
6	120	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: the power is increased. Power 2156.	+20 Power	The power is increased.
6	121	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: the power is increased. Power 2172.	+21 Power	The power is increased.
6	122	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: the power is increased. Power 2189.	+22 Power	The power is increased.
6	123	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: the power is increased. Power 2205.	+23 Power	The power is increased.
6	124	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: the power is increased. Power 2222.	+24 Power	The power is increased.
6	125	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: the power is increased. Power 2238.	+25 Power	The power is increased.
6	126	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: the power is increased. Power 2255.	+26 Power	The power is increased.
6	127	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: the power is increased. Power 2271.	+27 Power	The power is increased.
6	128	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: the power is increased. Power 2288.	+28 Power	The power is increased.
6	129	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: the power is increased. Power 2304.	+29 Power	The power is increased.
6	130	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: the power is increased. Power 2321.	+30 Power	The power is increased.
6	141	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.	+1 Cost	Maximizes the skill's efficiency. Decreases MP consumption.
6	142	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.	+2 Cost	MP consumption decreases.
6	143	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.	+3 Cost	MP consumption decreases.
6	144	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.	+4 Cost	MP consumption decreases.
6	145	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.	+5 Cost	MP consumption decreases.
6	146	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.	+6 Cost	MP consumption decreases.
6	147	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.	+7 Cost	MP consumption decreases.
6	148	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.	+8 Cost	MP consumption decreases.
6	149	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.	+9 Cost	MP consumption decreases.
6	150	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.	+10 Cost	MP consumption decreases.
6	151	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.	+11 Cost	MP consumption decreases.
6	152	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.	+12 Cost	MP consumption decreases.
6	153	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.	+13 Cost	MP consumption decreases.
6	154	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.	+14 Cost	MP consumption decreases.
6	155	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.	+15 Cost	MP consumption decreases.
6	156	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.	+16 Cost	MP consumption decreases.
6	157	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.	+17 Cost	MP consumption decreases.
6	158	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.	+18 Cost	MP consumption decreases.
6	159	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.	+19 Cost	MP consumption decreases.
6	160	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.	+20 Cost	MP consumption decreases.
6	161	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.	+21 Cost	MP consumption decreases.
6	162	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.	+22 Cost	MP consumption decreases.
6	163	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.	+23 Cost	MP consumption decreases.
6	164	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.	+24 Cost	MP consumption decreases.
6	165	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.	+25 Cost	MP consumption decreases.
6	166	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.	+26 Cost	MP consumption decreases.
6	167	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.	+27 Cost	MP consumption decreases.
6	168	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.	+28 Cost	MP consumption decreases.
6	169	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.	+29 Cost	MP consumption decreases.
6	170	Sonic Blaster	Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.	+30 Cost	MP consumption decreases.
7	1	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 155.	none	none
7	2	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 163.	none	none
7	3	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 172.	none	none
7	4	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 181.	none	none
7	5	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 190.	none	none
7	6	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 199.	none	none
7	7	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 209.	none	none
7	8	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 219.	none	none
7	9	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 229.	none	none
7	10	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 240.	none	none
7	11	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 251.	none	none
7	12	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 262.	none	none
7	13	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 273.	none	none
7	14	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 284.	none	none
7	15	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 296.	none	none
7	16	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 308.	none	none
7	17	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 320.	none	none
7	18	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 332.	none	none
7	19	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 344.	none	none
7	20	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 357.	none	none
7	21	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 369.	none	none
7	22	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 382.	none	none
7	23	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 394.	none	none
7	24	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 407.	none	none
7	25	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 420.	none	none
7	26	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 432.	none	none
7	27	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 445.	none	none
7	28	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 457.	none	none
7	101	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 461.	+1 Power	Maximizes power of skill. Power Increases.
7	102	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 465.	+2 Power	The power is increased.
7	103	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 469.	+3 Power	The power is increased.
7	104	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 474.	+4 Power	The power is increased.
7	105	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 478.	+5 Power	The power is increased.
7	106	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 482.	+6 Power	The power is increased.
7	107	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 486.	+7 Power	The power is increased.
7	108	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 490.	+8 Power	The power is increased.
7	109	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 494.	+9 Power	The power is increased.
7	110	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 498.	+10 Power	The power is increased.
7	111	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 502.	+11 Power	The power is increased.
7	112	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 506.	+12 Power	The power is increased.
7	113	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 511.	+13 Power	The power is increased.
7	114	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 515.	+14 Power	The power is increased.
7	115	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 519.	+15 Power	The power is increased.
7	116	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 523.	+16 Power	The power is increased.
7	117	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 527.	+17 Power	The power is increased.
7	118	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 531.	+18 Power	The power is increased.
7	119	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 535.	+19 Power	The power is increased.
7	120	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 539.	+20 Power	The power is increased.
7	121	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 543.	+21 Power	The power is increased.
7	122	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 548.	+22 Power	The power is increased.
7	123	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 552.	+23 Power	The power is increased.
7	124	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 556.	+24 Power	The power is increased.
7	125	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 560.	+25 Power	The power is increased.
7	126	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 564.	+26 Power	The power is increased.
7	127	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 568.	+27 Power	The power is increased.
7	128	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 572.	+28 Power	The power is increased.
7	129	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 576.	+29 Power	The power is increased.
7	130	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 581.	+30 Power	The power is increased.
7	141	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
7	142	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.	+2 Cost	MP consumption decreases.
7	143	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.	+3 Cost	MP consumption decreases.
7	144	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.	+4 Cost	MP consumption decreases.
7	145	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.	+5 Cost	MP consumption decreases.
7	146	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.	+6 Cost	MP consumption decreases.
7	147	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.	+7 Cost	MP consumption decreases.
7	148	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.	+8 Cost	MP consumption decreases.
7	149	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.	+9 Cost	MP consumption decreases.
7	150	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.	+10 Cost	MP consumption decreases.
7	151	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.	+11 Cost	MP consumption decreases.
7	152	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.	+12 Cost	MP consumption decreases.
7	153	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.	+13 Cost	MP consumption decreases.
7	154	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.	+14 Cost	MP consumption decreases.
7	155	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.	+15 Cost	MP consumption decreases.
7	156	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.	+16 Cost	MP consumption decreases.
7	157	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.	+17 Cost	MP consumption decreases.
7	158	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.	+18 Cost	MP consumption decreases.
7	159	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.	+19 Cost	MP consumption decreases.
7	160	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.	+20 Cost	MP consumption decreases.
7	161	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.	+21 Cost	MP consumption decreases.
7	162	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.	+22 Cost	MP consumption decreases.
7	163	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.	+23 Cost	MP consumption decreases.
7	164	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.	+24 Cost	MP consumption decreases.
7	165	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.	+25 Cost	MP consumption decreases.
7	166	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.	+26 Cost	MP consumption decreases.
7	167	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.	+27 Cost	MP consumption decreases.
7	168	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.	+28 Cost	MP consumption decreases.
7	169	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.	+29 Cost	MP consumption decreases.
7	170	Sonic Storm	You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.	+30 Cost	MP consumption decreases.
8	1	Sonic Focus	Channels force energy for use with other Sonic skills. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 1.	none	none
8	2	Sonic Focus	Channels force energy for use with other Sonic skills. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 2.	none	none
8	3	Sonic Focus	Channels force energy for use with other Sonic skills. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 3.	none	none
8	4	Sonic Focus	Channels force energy for use with other Sonic skills. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 4.	none	none
8	5	Sonic Focus	Channels force energy for use with other Sonic skills. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 5.	none	none
8	6	Sonic Focus	Channels force energy for use with other Sonic skills. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 6.	none	none
8	7	Sonic Focus	Channels force energy for use with other Sonic skills. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 7.	none	none
9	1	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 111.	none	none
9	2	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 118.	none	none
9	3	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 124.	none	none
9	4	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 132.	none	none
9	5	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 139.	none	none
9	6	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 147.	none	none
9	7	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 155.	none	none
9	8	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 163.	none	none
9	9	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 172.	none	none
9	10	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 181.	none	none
9	11	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 190.	none	none
9	12	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 199.	none	none
9	13	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 209.	none	none
9	14	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 219.	none	none
9	15	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 229.	none	none
9	16	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 240.	none	none
9	17	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 251.	none	none
9	18	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 262.	none	none
9	19	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 273.	none	none
9	20	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 284.	none	none
9	21	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 296.	none	none
9	22	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 308.	none	none
9	23	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 320.	none	none
9	24	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 332.	none	none
9	25	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 344.	none	none
9	26	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 357.	none	none
9	27	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 369.	none	none
9	28	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 382.	none	none
9	29	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 394.	none	none
9	30	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 407.	none	none
9	31	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 420.	none	none
9	32	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 432.	none	none
9	33	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 445.	none	none
9	34	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 457.	none	none
9	101	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: the power is increased. Power 461.	+1 Power	Maximizes power of skill. Power Increases.
9	102	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: the power is increased. Power 465.	+2 Power	The power is increased.
9	103	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: the power is increased. Power 469.	+3 Power	The power is increased.
9	104	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: the power is increased. Power 474.	+4 Power	The power is increased.
9	105	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: the power is increased. Power 478.	+5 Power	The power is increased.
9	106	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: the power is increased. Power 482.	+6 Power	The power is increased.
9	107	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: the power is increased. Power 486.	+7 Power	The power is increased.
9	108	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: the power is increased. Power 490.	+8 Power	The power is increased.
9	109	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: the power is increased. Power 494.	+9 Power	The power is increased.
9	110	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: the power is increased. Power 498.	+10 Power	The power is increased.
9	111	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: the power is increased. Power 502.	+11 Power	The power is increased.
9	112	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: the power is increased. Power 506.	+12 Power	The power is increased.
9	113	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: the power is increased. Power 511.	+13 Power	The power is increased.
9	114	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: the power is increased. Power 515.	+14 Power	The power is increased.
9	115	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: the power is increased. Power 519.	+15 Power	The power is increased.
9	116	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: the power is increased. Power 523.	+16 Power	The power is increased.
9	117	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: the power is increased. Power 527.	+17 Power	The power is increased.
9	118	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: the power is increased. Power 531.	+18 Power	The power is increased.
9	119	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: the power is increased. Power 535.	+19 Power	The power is increased.
9	120	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: the power is increased. Power 539.	+20 Power	The power is increased.
9	121	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: the power is increased. Power 543.	+21 Power	The power is increased.
9	122	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: the power is increased. Power 548.	+22 Power	The power is increased.
9	123	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: the power is increased. Power 552.	+23 Power	The power is increased.
9	124	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: the power is increased. Power 556.	+24 Power	The power is increased.
9	125	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: the power is increased. Power 560.	+25 Power	The power is increased.
9	126	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: the power is increased. Power 564.	+26 Power	The power is increased.
9	127	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: the power is increased. Power 568.	+27 Power	The power is increased.
9	128	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: the power is increased. Power 572.	+28 Power	The power is increased.
9	129	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: the power is increased. Power 576.	+29 Power	The power is increased.
9	130	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: the power is increased. Power 581.	+30 Power	The power is increased.
9	141	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
9	142	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.	+2 Cost	MP consumption decreases.
9	143	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.	+3 Cost	MP consumption decreases.
9	144	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.	+4 Cost	MP consumption decreases.
9	145	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.	+5 Cost	MP consumption decreases.
9	146	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.	+6 Cost	MP consumption decreases.
9	147	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.	+7 Cost	MP consumption decreases.
9	148	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.	+8 Cost	MP consumption decreases.
9	149	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.	+9 Cost	MP consumption decreases.
9	150	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.	+10 Cost	MP consumption decreases.
9	151	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.	+11 Cost	MP consumption decreases.
9	152	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.	+12 Cost	MP consumption decreases.
9	153	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.	+13 Cost	MP consumption decreases.
9	154	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.	+14 Cost	MP consumption decreases.
9	155	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.	+15 Cost	MP consumption decreases.
9	156	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.	+16 Cost	MP consumption decreases.
9	157	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.	+17 Cost	MP consumption decreases.
9	158	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.	+18 Cost	MP consumption decreases.
9	159	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.	+19 Cost	MP consumption decreases.
9	160	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.	+20 Cost	MP consumption decreases.
9	161	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.	+21 Cost	MP consumption decreases.
9	162	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.	+22 Cost	MP consumption decreases.
9	163	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.	+23 Cost	MP consumption decreases.
9	164	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.	+24 Cost	MP consumption decreases.
9	165	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.	+25 Cost	MP consumption decreases.
9	166	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.	+26 Cost	MP consumption decreases.
9	167	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.	+27 Cost	MP consumption decreases.
9	168	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.	+28 Cost	MP consumption decreases.
9	169	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.	+29 Cost	MP consumption decreases.
9	170	Sonic Buster	A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.	+30 Cost	MP consumption decreases.
10	1	Summon Storm Cubic	Summons a storm cubic. A storm cubic uses magic that inflicts damage to one's enemy. When summoning, 5 Crystals: D-Grade are consumed.	none	none
10	2	Summon Storm Cubic	Summons a storm cubic. A storm cubic uses magic that inflicts damage to one's enemy. When summoning, 6 Crystals: D-Grade are consumed.	none	none
10	3	Summon Storm Cubic	Summons a storm cubic. A storm cubic uses magic that inflicts damage to one's enemy. When summoning, 8 Crystals: D-Grade are consumed.	none	none
10	4	Summon Storm Cubic	Summons a storm cubic. A storm cubic uses magic that inflicts damage to one's enemy. When summoning, 9 Crystals: D-Grade are consumed.	none	none
10	5	Summon Storm Cubic	Summons a storm cubic. A storm cubic uses magic that inflicts damage to one's enemy. When summoning, 11 Crystals: D-Grade are consumed.	none	none
10	6	Summon Storm Cubic	Summons a storm cubic. A storm cubic uses magic that inflicts damage to one's enemy. When summoning, 12 Crystals: D-Grade are consumed.	none	none
10	7	Summon Storm Cubic	Summons a storm cubic. A storm cubic uses magic that inflicts damage to one's enemy. When summoning, 13 Crystals: D-Grade are consumed.	none	none
10	8	Summon Storm Cubic	Summons a storm cubic. A storm cubic uses magic that inflicts damage to one's enemy. When summoning, 14 Crystals: D-Grade are consumed.	none	none
11	1	Trick	Takes away the enemy's will to attack and removes the enemy's target state. An equipped dagger weapon is required to use this skill.	none	none
11	2	Trick	Takes away the enemy's will to attack and removes the enemy's target state. An equipped dagger weapon is required to use this skill.	none	none
11	3	Trick	Takes away the enemy's will to attack and removes the enemy's target state. An equipped dagger weapon is required to use this skill.	none	none
11	4	Trick	Takes away the enemy's will to attack and removes the enemy's target state. An equipped dagger weapon is required to use this skill.	none	none
11	5	Trick	Takes away the enemy's will to attack and removes the enemy's target state. An equipped dagger weapon is required to use this skill.	none	none
11	6	Trick	Takes away the enemy's will to attack and removes the enemy's target state. An equipped dagger weapon is required to use this skill.	none	none
11	7	Trick	Takes away the enemy's will to attack and removes the enemy's target state. An equipped dagger weapon is required to use this skill.	none	none
11	8	Trick	Takes away the enemy's will to attack and removes the enemy's target state. An equipped dagger weapon is required to use this skill.	none	none
11	9	Trick	Takes away the enemy's will to attack and removes the enemy's target state. An equipped dagger weapon is required to use this skill.	none	none
11	10	Trick	Takes away the enemy's will to attack and removes the enemy's target state. An equipped dagger weapon is required to use this skill.	none	none
11	11	Trick	Takes away the enemy's will to attack and removes the enemy's target state. An equipped dagger weapon is required to use this skill.	none	none
11	12	Trick	Takes away the enemy's will to attack and removes the enemy's target state. An equipped dagger weapon is required to use this skill.	none	none
12	1	Switch	Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. An equipped dagger weapon is required to use this skill.	none	none
12	2	Switch	Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. An equipped dagger weapon is required to use this skill.	none	none
12	3	Switch	Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. An equipped dagger weapon is required to use this skill.	none	none
12	4	Switch	Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. An equipped dagger weapon is required to use this skill.	none	none
12	5	Switch	Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. An equipped dagger weapon is required to use this skill.	none	none
12	6	Switch	Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. An equipped dagger weapon is required to use this skill.	none	none
12	7	Switch	Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. An equipped dagger weapon is required to use this skill.	none	none
12	8	Switch	Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. An equipped dagger weapon is required to use this skill.	none	none
12	9	Switch	Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. An equipped dagger weapon is required to use this skill.	none	none
12	10	Switch	Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. An equipped dagger weapon is required to use this skill.	none	none
12	11	Switch	Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. An equipped dagger weapon is required to use this skill.	none	none
12	12	Switch	Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. An equipped dagger weapon is required to use this skill.	none	none
12	13	Switch	Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. An equipped dagger weapon is required to use this skill.	none	none
12	14	Switch	Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. An equipped dagger weapon is required to use this skill.	none	none
17	1	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 129.	none	none
17	2	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 137.	none	none
17	3	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 145.	none	none
17	4	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 153.	none	none
17	5	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 162.	none	none
17	6	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 171.	none	none
17	7	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 181.	none	none
17	8	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 190.	none	none
17	9	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 200.	none	none
17	10	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 211.	none	none
17	11	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 222.	none	none
17	12	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 233.	none	none
17	13	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 244.	none	none
17	14	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 256.	none	none
17	15	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 268.	none	none
17	16	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 280.	none	none
17	17	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 293.	none	none
17	18	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 305.	none	none
17	19	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 318.	none	none
17	20	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 332.	none	none
17	21	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 345.	none	none
17	22	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 359.	none	none
17	23	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 373.	none	none
17	24	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 387.	none	none
17	25	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 402.	none	none
17	26	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 416.	none	none
17	27	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 431.	none	none
17	28	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 445.	none	none
17	29	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 460.	none	none
17	30	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 475.	none	none
17	31	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 489.	none	none
17	32	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 504.	none	none
17	33	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 519.	none	none
17	34	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 533.	none	none
17	101	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Power: You power is increased. Power 539.	+1 Power	Maximizes power of skill. Power Increases.
17	102	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Power: You power is increased. Power 543.	+2 Power	The power is increased.
17	103	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Power: You power is increased. Power 548.	+3 Power	The power is increased.
17	104	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Power: You power is increased. Power 553.	+4 Power	The power is increased.
17	105	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Power: You power is increased. Power 558.	+5 Power	The power is increased.
17	106	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Power: You power is increased. Power 563.	+6 Power	The power is increased.
17	107	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Power: You power is increased. Power 567.	+7 Power	The power is increased.
17	108	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Power: You power is increased. Power 572.	+8 Power	The power is increased.
17	109	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Power: You power is increased. Power 577.	+9 Power	The power is increased.
17	110	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Power: You power is increased. Power 582.	+10 Power	The power is increased.
17	111	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Power: You power is increased. Power 587.	+11 Power	The power is increased.
17	112	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Power: You power is increased. Power 591.	+12 Power	The power is increased.
17	113	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Power: You power is increased. Power 596.	+13 Power	The power is increased.
17	114	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Power: You power is increased. Power 601.	+14 Power	The power is increased.
17	115	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Power: You power is increased. Power 606.	+15 Power	The power is increased.
17	116	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Power: You power is increased. Power 611.	+16 Power	The power is increased.
17	117	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Power: You power is increased. Power 615.	+17 Power	The power is increased.
17	118	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Power: You power is increased. Power 620.	+18 Power	The power is increased.
17	119	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Power: You power is increased. Power 625.	+19 Power	The power is increased.
17	120	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Power: You power is increased. Power 630.	+20 Power	The power is increased.
17	121	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Power: You power is increased. Power 635.	+21 Power	The power is increased.
17	122	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Power: You power is increased. Power 639.	+22 Power	The power is increased.
17	123	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Power: You power is increased. Power 644.	+23 Power	The power is increased.
17	124	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Power: You power is increased. Power 649.	+24 Power	The power is increased.
17	125	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Power: You power is increased. Power 654.	+25 Power	The power is increased.
17	126	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Power: You power is increased. Power 659.	+26 Power	The power is increased.
17	127	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Power: You power is increased. Power 664.	+27 Power	The power is increased.
17	128	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Power: You power is increased. Power 668.	+28 Power	The power is increased.
17	129	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Power: You power is increased. Power 673.	+29 Power	The power is increased.
17	130	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Power: You power is increased. Power 678.	+30 Power	The power is increased.
17	141	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 533.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
17	142	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 533.	+2 Cost	MP consumption decreases.
17	143	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 533.	+3 Cost	MP consumption decreases.
17	144	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 533.	+4 Cost	MP consumption decreases.
17	145	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 533.	+5 Cost	MP consumption decreases.
17	146	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 533.	+6 Cost	MP consumption decreases.
17	147	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 533.	+7 Cost	MP consumption decreases.
17	148	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 533.	+8 Cost	MP consumption decreases.
17	149	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 533.	+9 Cost	MP consumption decreases.
17	150	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 533.	+10 Cost	MP consumption decreases.
17	151	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 533.	+11 Cost	MP consumption decreases.
17	152	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 533.	+12 Cost	MP consumption decreases.
17	153	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 533.	+13 Cost	MP consumption decreases.
17	154	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 533.	+14 Cost	MP consumption decreases.
17	155	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 533.	+15 Cost	MP consumption decreases.
17	156	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 533.	+16 Cost	MP consumption decreases.
17	157	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 533.	+17 Cost	MP consumption decreases.
17	158	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 533.	+18 Cost	MP consumption decreases.
17	159	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 533.	+19 Cost	MP consumption decreases.
17	160	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 533.	+20 Cost	MP consumption decreases.
17	161	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 533.	+21 Cost	MP consumption decreases.
17	162	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 533.	+22 Cost	MP consumption decreases.
17	163	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 533.	+23 Cost	MP consumption decreases.
17	164	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 533.	+24 Cost	MP consumption decreases.
17	165	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 533.	+25 Cost	MP consumption decreases.
17	166	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 533.	+26 Cost	MP consumption decreases.
17	167	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 533.	+27 Cost	MP consumption decreases.
17	168	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 533.	+28 Cost	MP consumption decreases.
17	169	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 533.	+29 Cost	MP consumption decreases.
17	170	Force Burst	A great magic force is detonated and damages the enemies before you. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 533.	+30 Cost	MP consumption decreases.
18	1	Aura of Hate	Provokes nearby enemies to attack. Power 1078.	none	none
18	2	Aura of Hate	Provokes nearby enemies to attack. Power 1107.	none	none
18	3	Aura of Hate	Provokes nearby enemies to attack. Power 1136.	none	none
18	4	Aura of Hate	Provokes nearby enemies to attack. Power 1166.	none	none
18	5	Aura of Hate	Provokes nearby enemies to attack. Power 1195.	none	none
18	6	Aura of Hate	Provokes nearby enemies to attack. Power 1224.	none	none
18	7	Aura of Hate	Provokes nearby enemies to attack. Power 1254.	none	none
18	8	Aura of Hate	Provokes nearby enemies to attack. Power 1283.	none	none
18	9	Aura of Hate	Provokes nearby enemies to attack. Power 1312.	none	none
18	10	Aura of Hate	Provokes nearby enemies to attack. Power 1342.	none	none
18	11	Aura of Hate	Provokes nearby enemies to attack. Power 1371.	none	none
18	12	Aura of Hate	Provokes nearby enemies to attack. Power 1400.	none	none
18	13	Aura of Hate	Provokes nearby enemies to attack. Power 1429.	none	none
18	14	Aura of Hate	Provokes nearby enemies to attack. Power 1457.	none	none
18	15	Aura of Hate	Provokes nearby enemies to attack. Power 1485.	none	none
18	16	Aura of Hate	Provokes nearby enemies to attack. Power 1513.	none	none
18	17	Aura of Hate	Provokes nearby enemies to attack. Power 1541.	none	none
18	18	Aura of Hate	Provokes nearby enemies to attack. Power 1568.	none	none
18	19	Aura of Hate	Provokes nearby enemies to attack. Power 1595.	none	none
18	20	Aura of Hate	Provokes nearby enemies to attack. Power 1621.	none	none
18	21	Aura of Hate	Provokes nearby enemies to attack. Power 1647.	none	none
18	22	Aura of Hate	Provokes nearby enemies to attack. Power 1672.	none	none
18	23	Aura of Hate	Provokes nearby enemies to attack. Power 1697.	none	none
18	24	Aura of Hate	Provokes nearby enemies to attack. Power 1721.	none	none
18	25	Aura of Hate	Provokes nearby enemies to attack. Power 1745.	none	none
18	26	Aura of Hate	Provokes nearby enemies to attack. Power 1768.	none	none
18	27	Aura of Hate	Provokes nearby enemies to attack. Power 1790.	none	none
18	28	Aura of Hate	Provokes nearby enemies to attack. Power 1811.	none	none
18	29	Aura of Hate	Provokes nearby enemies to attack. Power 1831.	none	none
18	30	Aura of Hate	Provokes nearby enemies to attack. Power 1851.	none	none
18	31	Aura of Hate	Provokes nearby enemies to attack. Power 1870.	none	none
18	32	Aura of Hate	Provokes nearby enemies to attack. Power 1888.	none	none
18	33	Aura of Hate	Provokes nearby enemies to attack. Power 1905.	none	none
18	34	Aura of Hate	Provokes nearby enemies to attack. Power 1921.	none	none
18	35	Aura of Hate	Provokes nearby enemies to attack. Power 1936.	none	none
18	36	Aura of Hate	Provokes nearby enemies to attack. Power 1950.	none	none
18	37	Aura of Hate	Provokes nearby enemies to attack. Power 1963.	none	none
18	101	Aura of Hate	Provokes nearby enemies to attack. Enchant Power: the power is increased. Power 2008.	+1 Power	Maximizes the skill's power. Increases the power.
18	102	Aura of Hate	Provokes nearby enemies to attack. Enchant Power: the power is increased. Power 2054.	+2 Power	Increases the power.
18	103	Aura of Hate	Provokes nearby enemies to attack. Enchant Power: the power is increased. Power 2099.	+3 Power	Increases the power.
18	104	Aura of Hate	Provokes nearby enemies to attack. Enchant Power: the power is increased. Power 2145.	+4 Power	Increases the power.
18	105	Aura of Hate	Provokes nearby enemies to attack. Enchant Power: the power is increased. Power 2190.	+5 Power	Increases the power.
18	106	Aura of Hate	Provokes nearby enemies to attack. Enchant Power: the power is increased. Power 2236.	+6 Power	Increases the power.
18	107	Aura of Hate	Provokes nearby enemies to attack. Enchant Power: the power is increased. Power 2281.	+7 Power	Increases the power.
18	108	Aura of Hate	Provokes nearby enemies to attack. Enchant Power: the power is increased. Power 2327.	+8 Power	Increases the power.
18	109	Aura of Hate	Provokes nearby enemies to attack. Enchant Power: the power is increased. Power 2372.	+9 Power	Increases the power.
18	110	Aura of Hate	Provokes nearby enemies to attack. Enchant Power: the power is increased. Power 2418.	+10 Power	Increases the power.
18	111	Aura of Hate	Provokes nearby enemies to attack. Enchant Power: the power is increased. Power 2463.	+11 Power	The power is increased.
18	112	Aura of Hate	Provokes nearby enemies to attack. Enchant Power: the power is increased. Power 2509.	+12 Power	The power is increased.
18	113	Aura of Hate	Provokes nearby enemies to attack. Enchant Power: the power is increased. Power 2554.	+13 Power	The power is increased.
18	114	Aura of Hate	Provokes nearby enemies to attack. Enchant Power: the power is increased. Power 2600.	+14 Power	The power is increased.
18	115	Aura of Hate	Provokes nearby enemies to attack. Enchant Power: the power is increased. Power 2645.	+15 Power	The power is increased.
18	116	Aura of Hate	Provokes nearby enemies to attack. Enchant Power: the power is increased. Power 2691.	+16 Power	The power is increased.
18	117	Aura of Hate	Provokes nearby enemies to attack. Enchant Power: the power is increased. Power 2736.	+17 Power	The power is increased.
18	118	Aura of Hate	Provokes nearby enemies to attack. Enchant Power: the power is increased. Power 2782.	+18 Power	The power is increased.
18	119	Aura of Hate	Provokes nearby enemies to attack. Enchant Power: the power is increased. Power 2827.	+19 Power	The power is increased.
18	120	Aura of Hate	Provokes nearby enemies to attack. Enchant Power: the power is increased. Power 2873.	+20 Power	The power is increased.
18	121	Aura of Hate	Provokes nearby enemies to attack. Enchant Power: the power is increased. Power 2918.	+21 Power	The power is increased.
18	122	Aura of Hate	Provokes nearby enemies to attack. Enchant Power: the power is increased. Power 2964.	+22 Power	The power is increased.
18	123	Aura of Hate	Provokes nearby enemies to attack. Enchant Power: the power is increased. Power 3009.	+23 Power	The power is increased.
18	124	Aura of Hate	Provokes nearby enemies to attack. Enchant Power: the power is increased. Power 3055.	+24 Power	The power is increased.
18	125	Aura of Hate	Provokes nearby enemies to attack. Enchant Power: the power is increased. Power 3100.	+25 Power	The power is increased.
18	126	Aura of Hate	Provokes nearby enemies to attack. Enchant Power: the power is increased. Power 3146.	+26 Power	The power is increased.
18	127	Aura of Hate	Provokes nearby enemies to attack. Enchant Power: the power is increased. Power 3191.	+27 Power	The power is increased.
18	128	Aura of Hate	Provokes nearby enemies to attack. Enchant Power: the power is increased. Power 3237.	+28 Power	The power is increased.
18	129	Aura of Hate	Provokes nearby enemies to attack. Enchant Power: the power is increased. Power 3282.	+29 Power	The power is increased.
18	130	Aura of Hate	Provokes nearby enemies to attack. Enchant Power: the power is increased. Power 3328.	+30 Power	The power is increased.
18	141	Aura of Hate	Provokes nearby enemies to attack. Enchant Cost: MP consumption is decreased. Power 1963.	+1 Cost	Maximizes the skill's efficiency. Decreases MP consumption.
18	142	Aura of Hate	Provokes nearby enemies to attack. Enchant Cost: MP consumption is decreased. Power 1963.	+2 Cost	MP consumption decreases.
18	143	Aura of Hate	Provokes nearby enemies to attack. Enchant Cost: MP consumption is decreased. Power 1963.	+3 Cost	MP consumption decreases.
18	144	Aura of Hate	Provokes nearby enemies to attack. Enchant Cost: MP consumption is decreased. Power 1963.	+4 Cost	MP consumption decreases.
18	145	Aura of Hate	Provokes nearby enemies to attack. Enchant Cost: MP consumption is decreased. Power 1963.	+5 Cost	MP consumption decreases.
18	146	Aura of Hate	Provokes nearby enemies to attack. Enchant Cost: MP consumption is decreased. Power 1963.	+6 Cost	MP consumption decreases.
18	147	Aura of Hate	Provokes nearby enemies to attack. Enchant Cost: MP consumption is decreased. Power 1963.	+7 Cost	MP consumption decreases.
18	148	Aura of Hate	Provokes nearby enemies to attack. Enchant Cost: MP consumption is decreased. Power 1963.	+8 Cost	MP consumption decreases.
18	149	Aura of Hate	Provokes nearby enemies to attack. Enchant Cost: MP consumption is decreased. Power 1963.	+9 Cost	MP consumption decreases.
18	150	Aura of Hate	Provokes nearby enemies to attack. Enchant Cost: MP consumption is decreased. Power 1963.	+10 Cost	MP consumption decreases.
18	151	Aura of Hate	Provokes nearby enemies to attack. Enchant Cost: MP consumption is decreased. Power 1963.	+11 Cost	MP consumption decreases.
18	152	Aura of Hate	Provokes nearby enemies to attack. Enchant Cost: MP consumption is decreased. Power 1963.	+12 Cost	MP consumption decreases.
18	153	Aura of Hate	Provokes nearby enemies to attack. Enchant Cost: MP consumption is decreased. Power 1963.	+13 Cost	MP consumption decreases.
18	154	Aura of Hate	Provokes nearby enemies to attack. Enchant Cost: MP consumption is decreased. Power 1963.	+14 Cost	MP consumption decreases.
18	155	Aura of Hate	Provokes nearby enemies to attack. Enchant Cost: MP consumption is decreased. Power 1963.	+15 Cost	MP consumption decreases.
18	156	Aura of Hate	Provokes nearby enemies to attack. Enchant Cost: MP consumption is decreased. Power 1963.	+16 Cost	MP consumption decreases.
18	157	Aura of Hate	Provokes nearby enemies to attack. Enchant Cost: MP consumption is decreased. Power 1963.	+17 Cost	MP consumption decreases.
18	158	Aura of Hate	Provokes nearby enemies to attack. Enchant Cost: MP consumption is decreased. Power 1963.	+18 Cost	MP consumption decreases.
18	159	Aura of Hate	Provokes nearby enemies to attack. Enchant Cost: MP consumption is decreased. Power 1963.	+19 Cost	MP consumption decreases.
18	160	Aura of Hate	Provokes nearby enemies to attack. Enchant Cost: MP consumption is decreased. Power 1963.	+20 Cost	MP consumption decreases.
18	161	Aura of Hate	Provokes nearby enemies to attack. Enchant Cost: MP consumption is decreased. Power 1963.	+21 Cost	MP consumption decreases.
18	162	Aura of Hate	Provokes nearby enemies to attack. Enchant Cost: MP consumption is decreased. Power 1963.	+22 Cost	MP consumption decreases.
18	163	Aura of Hate	Provokes nearby enemies to attack. Enchant Cost: MP consumption is decreased. Power 1963.	+23 Cost	MP consumption decreases.
18	164	Aura of Hate	Provokes nearby enemies to attack. Enchant Cost: MP consumption is decreased. Power 1963.	+24 Cost	MP consumption decreases.
18	165	Aura of Hate	Provokes nearby enemies to attack. Enchant Cost: MP consumption is decreased. Power 1963.	+25 Cost	MP consumption decreases.
18	166	Aura of Hate	Provokes nearby enemies to attack. Enchant Cost: MP consumption is decreased. Power 1963.	+26 Cost	MP consumption decreases.
18	167	Aura of Hate	Provokes nearby enemies to attack. Enchant Cost: MP consumption is decreased. Power 1963.	+27 Cost	MP consumption decreases.
18	168	Aura of Hate	Provokes nearby enemies to attack. Enchant Cost: MP consumption is decreased. Power 1963.	+28 Cost	MP consumption decreases.
18	169	Aura of Hate	Provokes nearby enemies to attack. Enchant Cost: MP consumption is decreased. Power 1963.	+29 Cost	MP consumption decreases.
18	170	Aura of Hate	Provokes nearby enemies to attack. Enchant Cost: MP consumption is decreased. Power 1963.	+30 Cost	MP consumption decreases.
19	1	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 984.	none	none
19	2	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 1046.	none	none
19	3	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 1110.	none	none
19	4	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 1178.	none	none
19	5	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 1249.	none	none
19	6	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 1322.	none	none
19	7	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 1399.	none	none
19	8	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 1479.	none	none
19	9	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 1562.	none	none
19	10	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 1647.	none	none
19	11	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 1736.	none	none
19	12	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 1828.	none	none
19	13	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 1923.	none	none
19	14	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 2021.	none	none
19	15	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 2123.	none	none
19	16	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 2227.	none	none
19	17	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 2333.	none	none
19	18	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 2443.	none	none
19	19	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 2555.	none	none
19	20	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 2670.	none	none
19	21	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 2788.	none	none
19	22	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 2908.	none	none
19	23	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 3030.	none	none
19	24	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 3154.	none	none
19	25	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 3280.	none	none
19	26	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 3408.	none	none
19	27	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 3537.	none	none
19	28	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 3668.	none	none
19	29	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 3800.	none	none
19	30	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 3933.	none	none
19	31	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 4067.	none	none
19	32	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 4201.	none	none
19	33	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 4336.	none	none
19	34	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 4470.	none	none
19	35	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 4604.	none	none
19	36	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 4738.	none	none
19	37	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Power 4870.	none	none
19	101	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Power: the power is increased. Power 4915.	+1 Power	Maximizes power of skill. Power Increases.
19	102	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Power: the power is increased. Power 4959.	+2 Power	The power is increased.
19	103	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Power: the power is increased. Power 5003.	+3 Power	The power is increased.
19	104	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Power: the power is increased. Power 5047.	+4 Power	The power is increased.
19	105	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Power: the power is increased. Power 5090.	+5 Power	The power is increased.
19	106	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Power: the power is increased. Power 5134.	+6 Power	The power is increased.
19	107	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Power: the power is increased. Power 5178.	+7 Power	The power is increased.
19	108	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Power: the power is increased. Power 5222.	+8 Power	The power is increased.
19	109	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Power: the power is increased. Power 5266.	+9 Power	The power is increased.
19	110	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Power: the power is increased. Power 5310.	+10 Power	The power is increased.
19	111	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Power: the power is increased. Power 5354.	+11 Power	The power is increased.
19	112	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Power: the power is increased. Power 5398.	+12 Power	The power is increased.
19	113	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Power: the power is increased. Power 5442.	+13 Power	The power is increased.
19	114	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Power: the power is increased. Power 5486.	+14 Power	The power is increased.
19	115	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Power: the power is increased. Power 5529.	+15 Power	The power is increased.
19	116	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Power: the power is increased. Power 5573.	+16 Power	The power is increased.
19	117	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Power: the power is increased. Power 5617.	+17 Power	The power is increased.
19	118	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Power: the power is increased. Power 5661.	+18 Power	The power is increased.
19	119	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Power: the power is increased. Power 5705.	+19 Power	The power is increased.
19	120	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Power: the power is increased. Power 5749.	+20 Power	The power is increased.
19	121	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Power: the power is increased. Power 5793.	+21 Power	The power is increased.
19	122	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Power: the power is increased. Power 5837.	+22 Power	The power is increased.
19	123	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Power: the power is increased. Power 5881.	+23 Power	The power is increased.
19	124	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Power: the power is increased. Power 5925.	+24 Power	The power is increased.
19	125	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Power: the power is increased. Power 5968.	+25 Power	The power is increased.
19	126	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Power: the power is increased. Power 6012.	+26 Power	The power is increased.
19	127	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Power: the power is increased. Power 6056.	+27 Power	The power is increased.
19	128	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Power: the power is increased. Power 6100.	+28 Power	The power is increased.
19	129	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Power: the power is increased. Power 6144.	+29 Power	The power is increased.
19	130	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Power: the power is increased. Power 6188.	+30 Power	The power is increased.
19	141	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 4870.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
19	142	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 4870.	+2 Cost	MP consumption decreases.
19	143	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 4870.	+3 Cost	MP consumption decreases.
19	144	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 4870.	+4 Cost	MP consumption decreases.
19	145	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 4870.	+5 Cost	MP consumption decreases.
19	146	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 4870.	+6 Cost	MP consumption decreases.
19	147	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 4870.	+7 Cost	MP consumption decreases.
19	148	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 4870.	+8 Cost	MP consumption decreases.
19	149	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 4870.	+9 Cost	MP consumption decreases.
19	150	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 4870.	+10 Cost	MP consumption decreases.
19	151	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 4870.	+11 Cost	MP consumption decreases.
19	152	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 4870.	+12 Cost	MP consumption decreases.
19	153	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 4870.	+13 Cost	MP consumption decreases.
19	154	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 4870.	+14 Cost	MP consumption decreases.
19	155	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 4870.	+15 Cost	MP consumption decreases.
19	156	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 4870.	+16 Cost	MP consumption decreases.
19	157	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 4870.	+17 Cost	MP consumption decreases.
19	158	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 4870.	+18 Cost	MP consumption decreases.
19	159	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 4870.	+19 Cost	MP consumption decreases.
19	160	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 4870.	+20 Cost	MP consumption decreases.
19	161	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 4870.	+21 Cost	MP consumption decreases.
19	162	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 4870.	+22 Cost	MP consumption decreases.
19	163	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 4870.	+23 Cost	MP consumption decreases.
19	164	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 4870.	+24 Cost	MP consumption decreases.
19	165	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 4870.	+25 Cost	MP consumption decreases.
19	166	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 4870.	+26 Cost	MP consumption decreases.
19	167	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 4870.	+27 Cost	MP consumption decreases.
19	168	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 4870.	+28 Cost	MP consumption decreases.
19	169	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 4870.	+29 Cost	MP consumption decreases.
19	170	Double Shot	Allows two arrows to be fired quickly. A critical hit is possible. An equipped bow is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 4870.	+30 Cost	MP consumption decreases.
22	1	Summon Vampiric Cubic	Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Requires 6 Crystals: D-Grade.	none	none
22	2	Summon Vampiric Cubic	Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Requires 7 Crystals: D-Grade.	none	none
22	3	Summon Vampiric Cubic	Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Requires 8 Crystals: D-Grade.	none	none
22	4	Summon Vampiric Cubic	Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Requires 9 Crystals: D-Grade.	none	none
22	5	Summon Vampiric Cubic	Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Requires 11 Crystals: D-Grade.	none	none
22	6	Summon Vampiric Cubic	Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Requires 12 Crystals: D-Grade.	none	none
22	7	Summon Vampiric Cubic	Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Requires 13 Crystals: D-Grade.	none	none
24	1	Burst Shot	Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Power 350.	none	none
24	2	Burst Shot	Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Power 370.	none	none
24	3	Burst Shot	Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Power 391.	none	none
24	4	Burst Shot	Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Power 412.	none	none
24	5	Burst Shot	Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Power 434.	none	none
24	6	Burst Shot	Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Power 457.	none	none
24	7	Burst Shot	Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Power 481.	none	none
24	8	Burst Shot	Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Power 506.	none	none
24	9	Burst Shot	Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Power 531.	none	none
24	10	Burst Shot	Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Power 557.	none	none
24	11	Burst Shot	Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Power 584.	none	none
24	12	Burst Shot	Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Power 611.	none	none
24	13	Burst Shot	Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Power 639.	none	none
24	14	Burst Shot	Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Power 668.	none	none
24	15	Burst Shot	Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Power 697.	none	none
24	16	Burst Shot	Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Power 727.	none	none
24	17	Burst Shot	Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Power 758.	none	none
24	18	Burst Shot	Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Power 789.	none	none
24	19	Burst Shot	Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Power 820.	none	none
24	20	Burst Shot	Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Power 852.	none	none
24	21	Burst Shot	Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Power 885.	none	none
24	22	Burst Shot	Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Power 917.	none	none
24	23	Burst Shot	Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Power 950.	none	none
24	24	Burst Shot	Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Power 984.	none	none
24	25	Burst Shot	Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Power 1017.	none	none
24	26	Burst Shot	Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Power 1051.	none	none
24	27	Burst Shot	Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Power 1084.	none	none
24	28	Burst Shot	Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Power 1118.	none	none
24	29	Burst Shot	Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Power 1151.	none	none
24	30	Burst Shot	Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Power 1185.	none	none
24	31	Burst Shot	Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Power 1218.	none	none
24	101	Burst Shot	Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Enchant Power: the power is increased. Power 1230.	+1 Power	Maximizes power of skill. Power Increases.
24	102	Burst Shot	Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Enchant Power: the power is increased. Power 1241.	+2 Power	The power is increased.
24	103	Burst Shot	Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Enchant Power: the power is increased. Power 1252.	+3 Power	The power is increased.
24	104	Burst Shot	Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Enchant Power: the power is increased. Power 1262.	+4 Power	The power is increased.
24	105	Burst Shot	Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Enchant Power: the power is increased. Power 1273.	+5 Power	The power is increased.
24	106	Burst Shot	Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Enchant Power: the power is increased. Power 1284.	+6 Power	The power is increased.
24	107	Burst Shot	Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Enchant Power: the power is increased. Power 1295.	+7 Power	The power is increased.
24	108	Burst Shot	Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Enchant Power: the power is increased. Power 1306.	+8 Power	The power is increased.
24	109	Burst Shot	Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Enchant Power: the power is increased. Power 1317.	+9 Power	The power is increased.
24	110	Burst Shot	Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Enchant Power: the power is increased. Power 1328.	+10 Power	The power is increased.
24	111	Burst Shot	Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Enchant Power: the power is increased. Power 1339.	+11 Power	The power is increased.
24	112	Burst Shot	Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Enchant Power: the power is increased. Power 1350.	+12 Power	The power is increased.
24	113	Burst Shot	Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Enchant Power: the power is increased. Power 1361.	+13 Power	The power is increased.
24	114	Burst Shot	Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Enchant Power: the power is increased. Power 1372.	+14 Power	The power is increased.
24	115	Burst Shot	Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Enchant Power: the power is increased. Power 1383.	+15 Power	The power is increased.
24	116	Burst Shot	Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Enchant Power: the power is increased. Power 1394.	+16 Power	The power is increased.
24	117	Burst Shot	Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Enchant Power: the power is increased. Power 1405.	+17 Power	The power is increased.
24	118	Burst Shot	Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Enchant Power: the power is increased. Power 1416.	+18 Power	The power is increased.
24	119	Burst Shot	Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Enchant Power: the power is increased. Power 1427.	+19 Power	The power is increased.
24	120	Burst Shot	Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Enchant Power: the power is increased. Power 1438.	+20 Power	The power is increased.
24	121	Burst Shot	Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Enchant Power: the power is increased. Power 1449.	+21 Power	The power is increased.
24	122	Burst Shot	Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Enchant Power: the power is increased. Power 1460.	+22 Power	The power is increased.
24	123	Burst Shot	Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Enchant Power: the power is increased. Power 1471.	+23 Power	The power is increased.
24	124	Burst Shot	Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Enchant Power: the power is increased. Power 1482.	+24 Power	The power is increased.
24	125	Burst Shot	Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Enchant Power: the power is increased. Power 1493.	+25 Power	The power is increased.
24	126	Burst Shot	Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Enchant Power: the power is increased. Power 1504.	+26 Power	The power is increased.
24	127	Burst Shot	Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Enchant Power: the power is increased. Power 1515.	+27 Power	The power is increased.
24	128	Burst Shot	Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Enchant Power: the power is increased. Power 1526.	+28 Power	The power is increased.
24	129	Burst Shot	Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Enchant Power: the power is increased. Power 1537.	+29 Power	The power is increased.
24	130	Burst Shot	Exploding arrows inflict damage on multiple enemies at range. An equipped bow is required to use this skill. Over-hit is possible. Enchant Power: the power is increased. Power 1548.	+30 Power	The power is increased.
24	141	Burst Shot	Exploding arrows inflict damage on multiple enemies at range.  Usable when one is equipped with a bow. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1218.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
24	142	Burst Shot	Exploding arrows inflict damage on multiple enemies at range.  Usable when one is equipped with a bow. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1218.	+2 Cost	MP consumption decreases.
24	143	Burst Shot	Exploding arrows inflict damage on multiple enemies at range.  Usable when one is equipped with a bow. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1218.	+3 Cost	MP consumption decreases.
24	144	Burst Shot	Exploding arrows inflict damage on multiple enemies at range.  Usable when one is equipped with a bow. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1218.	+4 Cost	MP consumption decreases.
24	145	Burst Shot	Exploding arrows inflict damage on multiple enemies at range.  Usable when one is equipped with a bow. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1218.	+5 Cost	MP consumption decreases.
24	146	Burst Shot	Exploding arrows inflict damage on multiple enemies at range.  Usable when one is equipped with a bow. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1218.	+6 Cost	MP consumption decreases.
24	147	Burst Shot	Exploding arrows inflict damage on multiple enemies at range.  Usable when one is equipped with a bow. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1218.	+7 Cost	MP consumption decreases.
24	148	Burst Shot	Exploding arrows inflict damage on multiple enemies at range.  Usable when one is equipped with a bow. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1218.	+8 Cost	MP consumption decreases.
24	149	Burst Shot	Exploding arrows inflict damage on multiple enemies at range.  Usable when one is equipped with a bow. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1218.	+9 Cost	MP consumption decreases.
24	150	Burst Shot	Exploding arrows inflict damage on multiple enemies at range.  Usable when one is equipped with a bow. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1218.	+10 Cost	MP consumption decreases.
24	151	Burst Shot	Exploding arrows inflict damage on multiple enemies at range.  Usable when one is equipped with a bow. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1218.	+11 Cost	MP consumption decreases.
24	152	Burst Shot	Exploding arrows inflict damage on multiple enemies at range.  Usable when one is equipped with a bow. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1218.	+12 Cost	MP consumption decreases.
24	153	Burst Shot	Exploding arrows inflict damage on multiple enemies at range.  Usable when one is equipped with a bow. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1218.	+13 Cost	MP consumption decreases.
24	154	Burst Shot	Exploding arrows inflict damage on multiple enemies at range.  Usable when one is equipped with a bow. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1218.	+14 Cost	MP consumption decreases.
24	155	Burst Shot	Exploding arrows inflict damage on multiple enemies at range.  Usable when one is equipped with a bow. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1218.	+15 Cost	MP consumption decreases.
24	156	Burst Shot	Exploding arrows inflict damage on multiple enemies at range.  Usable when one is equipped with a bow. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1218.	+16 Cost	MP consumption decreases.
24	157	Burst Shot	Exploding arrows inflict damage on multiple enemies at range.  Usable when one is equipped with a bow. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1218.	+17 Cost	MP consumption decreases.
24	158	Burst Shot	Exploding arrows inflict damage on multiple enemies at range.  Usable when one is equipped with a bow. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1218.	+18 Cost	MP consumption decreases.
24	159	Burst Shot	Exploding arrows inflict damage on multiple enemies at range.  Usable when one is equipped with a bow. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1218.	+19 Cost	MP consumption decreases.
24	160	Burst Shot	Exploding arrows inflict damage on multiple enemies at range.  Usable when one is equipped with a bow. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1218.	+20 Cost	MP consumption decreases.
24	161	Burst Shot	Exploding arrows inflict damage on multiple enemies at range.  Usable when one is equipped with a bow. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1218.	+21 Cost	MP consumption decreases.
24	162	Burst Shot	Exploding arrows inflict damage on multiple enemies at range.  Usable when one is equipped with a bow. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1218.	+22 Cost	MP consumption decreases.
24	163	Burst Shot	Exploding arrows inflict damage on multiple enemies at range.  Usable when one is equipped with a bow. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1218.	+23 Cost	MP consumption decreases.
24	164	Burst Shot	Exploding arrows inflict damage on multiple enemies at range.  Usable when one is equipped with a bow. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1218.	+24 Cost	MP consumption decreases.
24	165	Burst Shot	Exploding arrows inflict damage on multiple enemies at range.  Usable when one is equipped with a bow. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1218.	+25 Cost	MP consumption decreases.
24	166	Burst Shot	Exploding arrows inflict damage on multiple enemies at range.  Usable when one is equipped with a bow. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1218.	+26 Cost	MP consumption decreases.
24	167	Burst Shot	Exploding arrows inflict damage on multiple enemies at range.  Usable when one is equipped with a bow. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1218.	+27 Cost	MP consumption decreases.
24	168	Burst Shot	Exploding arrows inflict damage on multiple enemies at range.  Usable when one is equipped with a bow. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1218.	+28 Cost	MP consumption decreases.
24	169	Burst Shot	Exploding arrows inflict damage on multiple enemies at range.  Usable when one is equipped with a bow. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1218.	+29 Cost	MP consumption decreases.
24	170	Burst Shot	Exploding arrows inflict damage on multiple enemies at range.  Usable when one is equipped with a bow. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1218.	+30 Cost	MP consumption decreases.
25	1	Summon Mechanic Golem	Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 7 Crystal: D-Grade. While active, 15% of earned Exp will be consumed along with 4 additional crystals at 4 regular intervals.	none	none
25	2	Summon Mechanic Golem	Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 11 Crystal: D-Grade. While active, 15% of earned Exp will be consumed along with 4 additional crystals at 4 regular intervals.	none	none
25	3	Summon Mechanic Golem	Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 3 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 1 additional crystals at 4 regular intervals.	none	none
25	4	Summon Mechanic Golem	Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 1 Crystal: C-Grade. While active, 15% of earned Exp will be consumed, along with 2 additional crystals at 4 regular intervals.	none	none
25	5	Summon Mechanic Golem	Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 3 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 2 additional crystals at 4 regular intervals.	none	none
25	6	Summon Mechanic Golem	Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 2 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 3 additional crystals at 4 regular intervals.	none	none
25	7	Summon Mechanic Golem	Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 4 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 3 additional crystals at 4 regular intervals.	none	none
25	8	Summon Mechanic Golem	Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 3 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals.	none	none
25	9	Summon Mechanic Golem	Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals.	none	none
25	101	Summon Mechanic Golem	Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Power: servitor power is increased.	+1 Power	Maximizes the skill's power. Servitor's power is increased.
25	102	Summon Mechanic Golem	Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Summon: servitor power is increased.	+2 Power	Increases the power of the servitor.
25	103	Summon Mechanic Golem	Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Summon: servitor power is increased.	+3 Power	Increases the power of the servitor.
25	104	Summon Mechanic Golem	Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Summon: servitor power is increased.	+4 Power	Increases the power of the servitor.
25	105	Summon Mechanic Golem	Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Summon: servitor power is increased.	+5 Power	Increases the power of the servitor.
25	106	Summon Mechanic Golem	Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Summon: servitor power is increased.	+6 Power	Increases the power of the servitor.
25	107	Summon Mechanic Golem	Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Summon: servitor power is increased.	+7 Power	Increases the power of the servitor.
25	108	Summon Mechanic Golem	Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Summon: servitor power is increased.	+8 Power	Increases the power of the servitor.
25	109	Summon Mechanic Golem	Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Summon: servitor power is increased.	+9 Power	Increases the power of the servitor.
25	110	Summon Mechanic Golem	Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Summon: servitor power is increased.	+10 Power	Increases the power of the servitor.
25	111	Summon Mechanic Golem	Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Summon: servitor power is increased.	+11 Power	Increases the power of the servitor.
25	112	Summon Mechanic Golem	Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Summon: servitor power is increased.	+12 Power	Increases the power of the servitor.
25	113	Summon Mechanic Golem	Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Summon: servitor power is increased.	+13 Power	Increases the power of the servitor.
25	114	Summon Mechanic Golem	Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Summon: servitor power is increased.	+14 Power	Increases the power of the servitor.
25	115	Summon Mechanic Golem	Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Summon: servitor power is increased.	+15 Power	Increases the power of the servitor.
25	116	Summon Mechanic Golem	Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Summon: servitor power is increased.	+16 Power	Increases the power of the servitor.
25	117	Summon Mechanic Golem	Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Summon: servitor power is increased.	+17 Power	Increases the power of the servitor.
25	118	Summon Mechanic Golem	Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Summon: servitor power is increased.	+18 Power	Increases the power of the servitor.
25	119	Summon Mechanic Golem	Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Summon: servitor power is increased.	+19 Power	Increases the power of the servitor.
25	120	Summon Mechanic Golem	Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Summon: servitor power is increased.	+20 Power	Increases the power of the servitor.
25	121	Summon Mechanic Golem	Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Summon: servitor power is increased.	+21 Power	Increases the power of the servitor.
25	122	Summon Mechanic Golem	Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Summon: servitor power is increased.	+22 Power	Increases the power of the servitor.
25	123	Summon Mechanic Golem	Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Summon: servitor power is increased.	+23 Power	Increases the power of the servitor.
25	124	Summon Mechanic Golem	Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Summon: servitor power is increased.	+24 Power	Increases the power of the servitor.
25	125	Summon Mechanic Golem	Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Summon: servitor power is increased.	+25 Power	Increases the power of the servitor.
25	126	Summon Mechanic Golem	Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Summon: servitor power is increased.	+26 Power	Increases the power of the servitor.
25	127	Summon Mechanic Golem	Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Summon: servitor power is increased.	+27 Power	Increases the power of the servitor.
25	128	Summon Mechanic Golem	Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Summon: servitor power is increased.	+28 Power	Increases the power of the servitor.
25	129	Summon Mechanic Golem	Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Summon: servitor power is increased.	+29 Power	Increases the power of the servitor.
25	130	Summon Mechanic Golem	Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Summon: servitor power is increased.	+30 Power	Increases the power of the servitor.
30	1	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 1107.	none	none
30	2	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 1176.	none	none
30	3	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 1249.	none	none
30	4	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 1325.	none	none
30	5	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 1405.	none	none
30	6	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 1488.	none	none
30	7	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 1574.	none	none
30	8	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 1664.	none	none
30	9	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 1757.	none	none
30	10	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 1853.	none	none
30	11	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 1953.	none	none
30	12	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 2057.	none	none
30	13	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 2164.	none	none
30	14	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 2274.	none	none
30	15	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 2388.	none	none
30	16	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 2505.	none	none
30	17	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 2625.	none	none
30	18	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 2748.	none	none
30	19	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 2875.	none	none
30	20	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 3004.	none	none
30	21	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 3136.	none	none
30	22	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 3271.	none	none
30	23	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 3408.	none	none
30	24	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 3548.	none	none
30	25	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 3690.	none	none
30	26	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 3834.	none	none
30	27	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 3980.	none	none
30	28	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 4127.	none	none
30	29	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 4275.	none	none
30	30	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 4425.	none	none
30	31	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 4575.	none	none
30	32	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 4726.	none	none
30	33	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 4878.	none	none
30	34	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 5029.	none	none
30	35	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 5180.	none	none
30	36	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 5330.	none	none
30	37	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 5479.	none	none
30	101	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Power: the power is increased. Power 5493.	+1 Power	Maximizes power of skill. Power Increases.
30	102	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Power: the power is increased. Power 5506.	+2 Power	The power is increased.
30	103	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Power: the power is increased. Power 5520.	+3 Power	The power is increased.
30	104	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Power: the power is increased. Power 5534.	+4 Power	The power is increased.
30	105	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Power: the power is increased. Power 5547.	+5 Power	The power is increased.
30	106	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Power: the power is increased. Power 5561.	+6 Power	The power is increased.
30	107	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Power: the power is increased. Power 5575.	+7 Power	The power is increased.
30	108	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Power: the power is increased. Power 5588.	+8 Power	The power is increased.
30	109	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Power: the power is increased. Power 5602.	+9 Power	The power is increased.
30	110	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Power: the power is increased. Power 5616.	+10 Power	The power is increased.
30	111	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Power: the power is increased. Power 5629.	+11 Power	The power is increased.
30	112	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Power: the power is increased. Power 5643.	+12 Power	The power is increased.
30	113	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Power: the power is increased. Power 5657.	+13 Power	The power is increased.
30	114	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Power: the power is increased. Power 5670.	+14 Power	The power is increased.
30	115	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Power: the power is increased. Power 5684.	+15 Power	The power is increased.
30	116	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Power: the power is increased. Power 5698.	+16 Power	The power is increased.
30	117	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Power: the power is increased. Power 5711.	+17 Power	The power is increased.
30	118	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Power: the power is increased. Power 5725.	+18 Power	The power is increased.
30	119	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Power: the power is increased. Power 5738.	+19 Power	The power is increased.
30	120	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Power: the power is increased. Power 5752.	+20 Power	The power is increased.
30	121	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Power: the power is increased. Power 5766.	+21 Power	The power is increased.
30	122	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Power: the power is increased. Power 5779.	+22 Power	The power is increased.
30	123	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Power: the power is increased. Power 5793.	+23 Power	The power is increased.
30	124	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Power: the power is increased. Power 5807.	+24 Power	The power is increased.
30	125	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Power: the power is increased. Power 5820.	+25 Power	The power is increased.
30	126	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Power: the power is increased. Power 5834.	+26 Power	The power is increased.
30	127	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Power: the power is increased. Power 5848.	+27 Power	The power is increased.
30	128	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Power: the power is increased. Power 5861.	+28 Power	The power is increased.
30	129	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Power: the power is increased. Power 5875.	+29 Power	The power is increased.
30	130	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Power: the power is increased. Power 5889.	+30 Power	The power is increased.
30	141	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
30	142	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.	+2 Cost	MP consumption decreases.
30	143	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.	+3 Cost	MP consumption decreases.
30	144	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.	+4 Cost	MP consumption decreases.
30	145	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.	+5 Cost	MP consumption decreases.
30	146	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.	+6 Cost	MP consumption decreases.
30	147	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.	+7 Cost	MP consumption decreases.
30	148	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.	+8 Cost	MP consumption decreases.
30	149	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.	+9 Cost	MP consumption decreases.
30	150	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.	+10 Cost	MP consumption decreases.
30	151	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.	+11 Cost	MP consumption decreases.
30	152	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.	+12 Cost	MP consumption decreases.
30	153	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.	+13 Cost	MP consumption decreases.
30	154	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.	+14 Cost	MP consumption decreases.
30	155	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.	+15 Cost	MP consumption decreases.
30	156	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.	+16 Cost	MP consumption decreases.
30	157	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.	+17 Cost	MP consumption decreases.
30	158	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.	+18 Cost	MP consumption decreases.
30	159	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.	+19 Cost	MP consumption decreases.
30	160	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.	+20 Cost	MP consumption decreases.
30	161	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.	+21 Cost	MP consumption decreases.
30	162	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.	+22 Cost	MP consumption decreases.
30	163	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.	+23 Cost	MP consumption decreases.
30	164	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.	+24 Cost	MP consumption decreases.
30	165	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.	+25 Cost	MP consumption decreases.
30	166	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.	+26 Cost	MP consumption decreases.
30	167	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.	+27 Cost	MP consumption decreases.
30	168	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.	+28 Cost	MP consumption decreases.
30	169	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.	+29 Cost	MP consumption decreases.
30	170	Backstab	Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.	+30 Cost	MP consumption decreases.
33	1	Summon Phantom Cubic	Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P. Def, and Atk.Speed of a targeted enemy. Requires 2 Crystals: D-Grade.	none	none
33	2	Summon Phantom Cubic	Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P. Def, and Atk.Speed of a targeted enemy. Requires 3 Crystals: D-Grade.	none	none
33	3	Summon Phantom Cubic	Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P. Def, and Atk.Speed of a targeted enemy. Requires 4 Crystals: D-Grade.	none	none
33	4	Summon Phantom Cubic	Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P. Def, and Atk.Speed of a targeted enemy. Requires 4 Crystals: D-Grade.	none	none
33	5	Summon Phantom Cubic	Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P. Def, and Atk.Speed of a targeted enemy. Requires 5 Crystals: D-Grade.	none	none
33	6	Summon Phantom Cubic	Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P. Def, and Atk.Speed of a targeted enemy. Requires 6 Crystals: D-Grade.	none	none
33	7	Summon Phantom Cubic	Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P. Def, and Atk.Speed of a targeted enemy. Requires 6 Crystals: D-Grade.	none	none
33	8	Summon Phantom Cubic	Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P. Def, and Atk.Speed of a targeted enemy. Requires 7 Crystals: D-Grade.	none	none
35	1	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 181.	none	none
35	2	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 190.	none	none
35	3	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 200.	none	none
35	4	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 211.	none	none
35	5	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 222.	none	none
35	6	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 233.	none	none
35	7	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 244.	none	none
35	8	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 256.	none	none
35	9	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 268.	none	none
35	10	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 280.	none	none
35	11	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 293.	none	none
35	12	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 305.	none	none
35	13	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 318.	none	none
35	14	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 332.	none	none
35	15	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 345.	none	none
35	16	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 359.	none	none
35	17	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 373.	none	none
35	18	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 387.	none	none
35	19	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 402.	none	none
35	20	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 416.	none	none
35	21	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 431.	none	none
35	22	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 445.	none	none
35	23	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 460.	none	none
35	24	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 475.	none	none
35	25	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 489.	none	none
35	26	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 504.	none	none
35	27	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 519.	none	none
35	28	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Power 533.	none	none
35	101	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Power: You power is increased. Power 539.	+1 Power	Maximizes power of skill. Power Increases.
35	102	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Power: You power is increased. Power 543.	+2 Power	The power is increased.
35	103	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Power: You power is increased. Power 548.	+3 Power	The power is increased.
35	104	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Power: You power is increased. Power 553.	+4 Power	The power is increased.
35	105	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Power: You power is increased. Power 558.	+5 Power	The power is increased.
35	106	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Power: You power is increased. Power 563.	+6 Power	The power is increased.
35	107	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Power: You power is increased. Power 567.	+7 Power	The power is increased.
35	108	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Power: You power is increased. Power 572.	+8 Power	The power is increased.
35	109	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Power: You power is increased. Power 577.	+9 Power	The power is increased.
35	110	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Power: You power is increased. Power 582.	+10 Power	The power is increased.
35	111	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Power: You power is increased. Power 587.	+11 Power	The power is increased.
35	112	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Power: You power is increased. Power 591.	+12 Power	The power is increased.
35	113	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Power: You power is increased. Power 596.	+13 Power	The power is increased.
35	114	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Power: You power is increased. Power 601.	+14 Power	The power is increased.
35	115	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Power: You power is increased. Power 606.	+15 Power	The power is increased.
35	116	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Power: You power is increased. Power 611.	+16 Power	The power is increased.
35	117	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Power: You power is increased. Power 615.	+17 Power	The power is increased.
35	118	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Power: You power is increased. Power 620.	+18 Power	The power is increased.
35	119	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Power: You power is increased. Power 625.	+19 Power	The power is increased.
35	120	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Power: You power is increased. Power 630.	+20 Power	The power is increased.
35	121	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Power: You power is increased. Power 635.	+21 Power	The power is increased.
35	122	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Power: You power is increased. Power 639.	+22 Power	The power is increased.
35	123	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Power: You power is increased. Power 644.	+23 Power	The power is increased.
35	124	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Power: You power is increased. Power 649.	+24 Power	The power is increased.
35	125	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Power: You power is increased. Power 654.	+25 Power	The power is increased.
35	126	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Power: You power is increased. Power 659.	+26 Power	The power is increased.
35	127	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Power: You power is increased. Power 664.	+27 Power	The power is increased.
35	128	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Power: You power is increased. Power 668.	+28 Power	The power is increased.
35	129	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Power: You power is increased. Power 673.	+29 Power	The power is increased.
35	130	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Power: You power is increased. Power 678.	+30 Power	The power is increased.
35	141	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 533.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
35	142	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 533.	+2 Cost	MP consumption decreases.
35	143	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 533.	+3 Cost	MP consumption decreases.
35	144	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 533.	+4 Cost	MP consumption decreases.
35	145	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 533.	+5 Cost	MP consumption decreases.
35	146	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 533.	+6 Cost	MP consumption decreases.
35	147	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 533.	+7 Cost	MP consumption decreases.
35	148	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 533.	+8 Cost	MP consumption decreases.
35	149	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 533.	+9 Cost	MP consumption decreases.
35	150	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 533.	+10 Cost	MP consumption decreases.
35	151	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 533.	+11 Cost	MP consumption decreases.
35	152	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 533.	+12 Cost	MP consumption decreases.
35	153	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 533.	+13 Cost	MP consumption decreases.
35	154	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 533.	+14 Cost	MP consumption decreases.
35	155	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 533.	+15 Cost	MP consumption decreases.
35	156	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 533.	+16 Cost	MP consumption decreases.
35	157	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 533.	+17 Cost	MP consumption decreases.
35	158	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 533.	+18 Cost	MP consumption decreases.
35	159	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 533.	+19 Cost	MP consumption decreases.
35	160	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 533.	+20 Cost	MP consumption decreases.
35	161	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 533.	+21 Cost	MP consumption decreases.
35	162	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 533.	+22 Cost	MP consumption decreases.
35	163	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 533.	+23 Cost	MP consumption decreases.
35	164	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 533.	+24 Cost	MP consumption decreases.
35	165	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 533.	+25 Cost	MP consumption decreases.
35	166	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 533.	+26 Cost	MP consumption decreases.
35	167	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 533.	+27 Cost	MP consumption decreases.
35	168	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 533.	+28 Cost	MP consumption decreases.
35	169	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 533.	+29 Cost	MP consumption decreases.
35	170	Force Storm	By unleashing a magical force you attack enemies from afar. Consumes 2 Energy Stones. An equipped hand-to-hand combat weapon is required to use this skill. Level 1 Focused Force charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 533.	+30 Cost	MP consumption decreases.
36	1	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 461.	none	none
36	2	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 490.	none	none
36	3	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 521.	none	none
36	4	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 553.	none	none
36	5	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 586.	none	none
36	6	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 620.	none	none
36	7	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 656.	none	none
36	8	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 693.	none	none
36	9	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 732.	none	none
36	10	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 773.	none	none
36	11	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 814.	none	none
36	12	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 857.	none	none
36	13	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 902.	none	none
36	14	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 948.	none	none
36	15	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 995.	none	none
36	16	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1044.	none	none
36	17	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1094.	none	none
36	18	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1145.	none	none
36	19	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1198.	none	none
36	20	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1252.	none	none
36	21	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1307.	none	none
36	22	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1363.	none	none
36	23	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1420.	none	none
36	24	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1479.	none	none
36	25	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1538.	none	none
36	26	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1598.	none	none
36	27	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1658.	none	none
36	28	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1720.	none	none
36	29	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1782.	none	none
36	30	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1844.	none	none
36	31	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1907.	none	none
36	32	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1970.	none	none
36	33	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 2033.	none	none
36	34	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 2096.	none	none
36	35	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 2158.	none	none
36	36	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 2221.	none	none
36	37	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 2283.	none	none
36	101	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Power: the power is increased. Power 2302.	+1 Power	Maximizes power of skill. Power Increases.
36	102	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Power: the power is increased. Power 2323.	+2 Power	The power is increased.
36	103	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Power: the power is increased. Power 2343.	+3 Power	The power is increased.
36	104	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Power: the power is increased. Power 2364.	+4 Power	The power is increased.
36	105	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Power: the power is increased. Power 2384.	+5 Power	The power is increased.
36	106	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Power: the power is increased. Power 2405.	+6 Power	The power is increased.
36	107	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Power: the power is increased. Power 2425.	+7 Power	The power is increased.
36	108	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Power: the power is increased. Power 2446.	+8 Power	The power is increased.
36	109	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Power: the power is increased. Power 2467.	+9 Power	The power is increased.
36	110	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Power: the power is increased. Power 2487.	+10 Power	The power is increased.
36	111	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Power: the power is increased. Power 2508.	+11 Power	The power is increased.
36	112	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Power: the power is increased. Power 2528.	+12 Power	The power is increased.
36	113	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Power: the power is increased. Power 2549.	+13 Power	The power is increased.
36	114	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Power: the power is increased. Power 2569.	+14 Power	The power is increased.
36	115	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Power: the power is increased. Power 2590.	+15 Power	The power is increased.
36	116	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Power: the power is increased. Power 2611.	+16 Power	The power is increased.
36	117	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Power: the power is increased. Power 2631.	+17 Power	The power is increased.
36	118	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Power: the power is increased. Power 2652.	+18 Power	The power is increased.
36	119	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Power: the power is increased. Power 2672.	+19 Power	The power is increased.
36	120	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Power: the power is increased. Power 2693.	+20 Power	The power is increased.
36	121	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Power: the power is increased. Power 2713.	+21 Power	The power is increased.
36	122	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Power: the power is increased. Power 2734.	+22 Power	The power is increased.
36	123	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Power: the power is increased. Power 2755.	+23 Power	The power is increased.
36	124	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Power: the power is increased. Power 2775.	+24 Power	The power is increased.
36	125	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Power: the power is increased. Power 2796.	+25 Power	The power is increased.
36	126	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Power: the power is increased. Power 2816.	+26 Power	The power is increased.
36	127	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Power: the power is increased. Power 2837.	+27 Power	The power is increased.
36	128	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Power: the power is increased. Power 2857.	+28 Power	The power is increased.
36	129	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Power: the power is increased. Power 2878.	+29 Power	The power is increased.
36	130	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Power: the power is increased. Power 2899.	+30 Power	The power is increased.
36	141	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2283.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
36	142	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2283.	+2 Cost	MP consumption decreases.
36	143	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2283.	+3 Cost	MP consumption decreases.
36	144	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2283.	+4 Cost	MP consumption decreases.
36	145	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2283.	+5 Cost	MP consumption decreases.
36	146	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2283.	+6 Cost	MP consumption decreases.
36	147	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2283.	+7 Cost	MP consumption decreases.
36	148	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2283.	+8 Cost	MP consumption decreases.
36	149	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2283.	+9 Cost	MP consumption decreases.
36	150	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2283.	+10 Cost	MP consumption decreases.
36	151	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2283.	+11 Cost	MP consumption decreases.
36	152	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2283.	+12 Cost	MP consumption decreases.
36	153	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2283.	+13 Cost	MP consumption decreases.
36	154	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2283.	+14 Cost	MP consumption decreases.
36	155	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2283.	+15 Cost	MP consumption decreases.
36	156	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2283.	+16 Cost	MP consumption decreases.
36	157	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2283.	+17 Cost	MP consumption decreases.
36	158	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2283.	+18 Cost	MP consumption decreases.
36	159	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2283.	+19 Cost	MP consumption decreases.
36	160	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2283.	+20 Cost	MP consumption decreases.
36	161	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2283.	+21 Cost	MP consumption decreases.
36	162	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2283.	+22 Cost	MP consumption decreases.
36	163	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2283.	+23 Cost	MP consumption decreases.
36	164	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2283.	+24 Cost	MP consumption decreases.
36	165	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2283.	+25 Cost	MP consumption decreases.
36	166	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2283.	+26 Cost	MP consumption decreases.
36	167	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2283.	+27 Cost	MP consumption decreases.
36	168	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2283.	+28 Cost	MP consumption decreases.
36	169	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2283.	+29 Cost	MP consumption decreases.
36	170	Whirlwind	A wide arcing swing that inflicts damage to multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2283.	+30 Cost	MP consumption decreases.
44	1	Remedy	Stops user's bleeding. Effect less than 3	none	none
44	2	Remedy	Stops user's bleeding. Effect less than 7	none	none
44	3	Remedy	Stops user's bleeding. Effect less than 9	none	none
46	1	Life Scavenge	Drains HP from corpses and uses it to restore one's HP.	none	none
46	2	Life Scavenge	Drains HP from corpses and uses it to restore one's HP.	none	none
46	3	Life Scavenge	Drains HP from corpses and uses it to restore one's HP.	none	none
46	4	Life Scavenge	Drains HP from corpses and uses it to restore one's HP.	none	none
46	5	Life Scavenge	Drains HP from corpses and uses it to restore one's HP.	none	none
46	6	Life Scavenge	Drains HP from corpses and uses it to restore one's HP.	none	none
46	7	Life Scavenge	Drains HP from corpses and uses it to restore one's HP.	none	none
46	8	Life Scavenge	Drains HP from corpses and uses it to restore one's HP.	none	none
46	9	Life Scavenge	Drains HP from corpses and uses it to restore one's HP.	none	none
46	10	Life Scavenge	Drains HP from corpses and uses it to restore one's HP.	none	none
46	11	Life Scavenge	Drains HP from corpses and uses it to restore one's HP.	none	none
46	12	Life Scavenge	Drains HP from corpses and uses it to restore one's HP.	none	none
46	13	Life Scavenge	Drains HP from corpses and uses it to restore one's HP.	none	none
46	14	Life Scavenge	Drains HP from corpses and uses it to restore one's HP.	none	none
46	15	Life Scavenge	Drains HP from corpses and uses it to restore one's HP.	none	none
46	101	Life Scavenge	Drains HP from corpses and uses it to restore one's HP. Enchant Power: the power is increased.	+1 Power	Maximizes power of skill. Power Increases.
46	102	Life Scavenge	Drains HP from corpses and uses it to restore one's HP. Enchant Power: the power is increased.	+2 Power	The power is increased.
46	103	Life Scavenge	Drains HP from corpses and uses it to restore one's HP. Enchant Power: the power is increased.	+3 Power	The power is increased.
46	104	Life Scavenge	Drains HP from corpses and uses it to restore one's HP. Enchant Power: the power is increased.	+4 Power	The power is increased.
46	105	Life Scavenge	Drains HP from corpses and uses it to restore one's HP. Enchant Power: the power is increased.	+5 Power	The power is increased.
46	106	Life Scavenge	Drains HP from corpses and uses it to restore one's HP. Enchant Power: the power is increased.	+6 Power	The power is increased.
46	107	Life Scavenge	Drains HP from corpses and uses it to restore one's HP. Enchant Power: the power is increased.	+7 Power	The power is increased.
46	108	Life Scavenge	Drains HP from corpses and uses it to restore one's HP. Enchant Power: the power is increased.	+8 Power	The power is increased.
46	109	Life Scavenge	Drains HP from corpses and uses it to restore one's HP. Enchant Power: the power is increased.	+9 Power	The power is increased.
46	110	Life Scavenge	Drains HP from corpses and uses it to restore one's HP. Enchant Power: the power is increased.	+10 Power	The power is increased.
46	111	Life Scavenge	Drains HP from corpses and uses it to restore one's HP. Enchant Power: the power is increased.	+11 Power	The power is increased.
46	112	Life Scavenge	Drains HP from corpses and uses it to restore one's HP. Enchant Power: the power is increased.	+12 Power	The power is increased.
46	113	Life Scavenge	Drains HP from corpses and uses it to restore one's HP. Enchant Power: the power is increased.	+13 Power	The power is increased.
46	114	Life Scavenge	Drains HP from corpses and uses it to restore one's HP. Enchant Power: the power is increased.	+14 Power	The power is increased.
46	115	Life Scavenge	Drains HP from corpses and uses it to restore one's HP. Enchant Power: the power is increased.	+15 Power	The power is increased.
46	116	Life Scavenge	Drains HP from corpses and uses it to restore one's HP. Enchant Power: the power is increased.	+16 Power	The power is increased.
46	117	Life Scavenge	Drains HP from corpses and uses it to restore one's HP. Enchant Power: the power is increased.	+17 Power	The power is increased.
46	118	Life Scavenge	Drains HP from corpses and uses it to restore one's HP. Enchant Power: the power is increased.	+18 Power	The power is increased.
46	119	Life Scavenge	Drains HP from corpses and uses it to restore one's HP. Enchant Power: the power is increased.	+19 Power	The power is increased.
46	120	Life Scavenge	Drains HP from corpses and uses it to restore one's HP. Enchant Power: the power is increased.	+20 Power	The power is increased.
46	121	Life Scavenge	Drains HP from corpses and uses it to restore one's HP. Enchant Power: the power is increased.	+21 Power	The power is increased.
46	122	Life Scavenge	Drains HP from corpses and uses it to restore one's HP. Enchant Power: the power is increased.	+22 Power	The power is increased.
46	123	Life Scavenge	Drains HP from corpses and uses it to restore one's HP. Enchant Power: the power is increased.	+23 Power	The power is increased.
46	124	Life Scavenge	Drains HP from corpses and uses it to restore one's HP. Enchant Power: the power is increased.	+24 Power	The power is increased.
46	125	Life Scavenge	Drains HP from corpses and uses it to restore one's HP. Enchant Power: the power is increased.	+25 Power	The power is increased.
46	126	Life Scavenge	Drains HP from corpses and uses it to restore one's HP. Enchant Power: the power is increased.	+26 Power	The power is increased.
46	127	Life Scavenge	Drains HP from corpses and uses it to restore one's HP. Enchant Power: the power is increased.	+27 Power	The power is increased.
46	128	Life Scavenge	Drains HP from corpses and uses it to restore one's HP. Enchant Power: the power is increased.	+28 Power	The power is increased.
46	129	Life Scavenge	Drains HP from corpses and uses it to restore one's HP. Enchant Power: the power is increased.	+29 Power	The power is increased.
46	130	Life Scavenge	Drains HP from corpses and uses it to restore one's HP. Enchant Power: the power is increased.	+30 Power	The power is increased.
46	141	Life Scavenge	Drains HP from corpses and uses it to restore one's HP. Enchant Cost: MP consumption is decreased.	+1 Cost	Maximizes the skill's efficiency. Decreases MP consumption.
46	142	Life Scavenge	Drains HP from corpses and uses it to restore one's HP. Enchant Cost: MP consumption is decreased.	+2 Cost	MP consumption decreases.
46	143	Life Scavenge	Drains HP from corpses and uses it to restore one's HP. Enchant Cost: MP consumption is decreased.	+3 Cost	MP consumption decreases.
46	144	Life Scavenge	Drains HP from corpses and uses it to restore one's HP. Enchant Cost: MP consumption is decreased.	+4 Cost	MP consumption decreases.
46	145	Life Scavenge	Drains HP from corpses and uses it to restore one's HP. Enchant Cost: MP consumption is decreased.	+5 Cost	MP consumption decreases.
46	146	Life Scavenge	Drains HP from corpses and uses it to restore one's HP. Enchant Cost: MP consumption is decreased.	+6 Cost	MP consumption decreases.
46	147	Life Scavenge	Drains HP from corpses and uses it to restore one's HP. Enchant Cost: MP consumption is decreased.	+7 Cost	MP consumption decreases.
46	148	Life Scavenge	Drains HP from corpses and uses it to restore one's HP. Enchant Cost: MP consumption is decreased.	+8 Cost	MP consumption decreases.
46	149	Life Scavenge	Drains HP from corpses and uses it to restore one's HP. Enchant Cost: MP consumption is decreased.	+9 Cost	MP consumption decreases.
46	150	Life Scavenge	Drains HP from corpses and uses it to restore one's HP. Enchant Cost: MP consumption is decreased.	+10 Cost	MP consumption decreases.
46	151	Life Scavenge	Drains HP from corpses and uses it to restore one's HP. Enchant Cost: MP consumption is decreased.	+11 Cost	MP consumption decreases.
46	152	Life Scavenge	Drains HP from corpses and uses it to restore one's HP. Enchant Cost: MP consumption is decreased.	+12 Cost	MP consumption decreases.
46	153	Life Scavenge	Drains HP from corpses and uses it to restore one's HP. Enchant Cost: MP consumption is decreased.	+13 Cost	MP consumption decreases.
46	154	Life Scavenge	Drains HP from corpses and uses it to restore one's HP. Enchant Cost: MP consumption is decreased.	+14 Cost	MP consumption decreases.
46	155	Life Scavenge	Drains HP from corpses and uses it to restore one's HP. Enchant Cost: MP consumption is decreased.	+15 Cost	MP consumption decreases.
46	156	Life Scavenge	Drains HP from corpses and uses it to restore one's HP. Enchant Cost: MP consumption is decreased.	+16 Cost	MP consumption decreases.
46	157	Life Scavenge	Drains HP from corpses and uses it to restore one's HP. Enchant Cost: MP consumption is decreased.	+17 Cost	MP consumption decreases.
46	158	Life Scavenge	Drains HP from corpses and uses it to restore one's HP. Enchant Cost: MP consumption is decreased.	+18 Cost	MP consumption decreases.
46	159	Life Scavenge	Drains HP from corpses and uses it to restore one's HP. Enchant Cost: MP consumption is decreased.	+19 Cost	MP consumption decreases.
46	160	Life Scavenge	Drains HP from corpses and uses it to restore one's HP. Enchant Cost: MP consumption is decreased.	+20 Cost	MP consumption decreases.
46	161	Life Scavenge	Drains HP from corpses and uses it to restore one's HP. Enchant Cost: MP consumption is decreased.	+21 Cost	MP consumption decreases.
46	162	Life Scavenge	Drains HP from corpses and uses it to restore one's HP. Enchant Cost: MP consumption is decreased.	+22 Cost	MP consumption decreases.
46	163	Life Scavenge	Drains HP from corpses and uses it to restore one's HP. Enchant Cost: MP consumption is decreased.	+23 Cost	MP consumption decreases.
46	164	Life Scavenge	Drains HP from corpses and uses it to restore one's HP. Enchant Cost: MP consumption is decreased.	+24 Cost	MP consumption decreases.
46	165	Life Scavenge	Drains HP from corpses and uses it to restore one's HP. Enchant Cost: MP consumption is decreased.	+25 Cost	MP consumption decreases.
46	166	Life Scavenge	Drains HP from corpses and uses it to restore one's HP. Enchant Cost: MP consumption is decreased.	+26 Cost	MP consumption decreases.
46	167	Life Scavenge	Drains HP from corpses and uses it to restore one's HP. Enchant Cost: MP consumption is decreased.	+27 Cost	MP consumption decreases.
46	168	Life Scavenge	Drains HP from corpses and uses it to restore one's HP. Enchant Cost: MP consumption is decreased.	+28 Cost	MP consumption decreases.
46	169	Life Scavenge	Drains HP from corpses and uses it to restore one's HP. Enchant Cost: MP consumption is decreased.	+29 Cost	MP consumption decreases.
46	170	Life Scavenge	Drains HP from corpses and uses it to restore one's HP. Enchant Cost: MP consumption is decreased.	+30 Cost	MP consumption decreases.
48	1	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 351.	none	none
48	2	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 373.	none	none
48	3	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 396.	none	none
48	4	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 420.	none	none
48	5	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 445.	none	none
48	6	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 471.	none	none
48	7	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 499.	none	none
48	8	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 527.	none	none
48	9	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 557.	none	none
48	10	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 587.	none	none
48	11	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 619.	none	none
48	12	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 652.	none	none
48	13	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 686.	none	none
48	14	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 720.	none	none
48	15	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 756.	none	none
48	16	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 794.	none	none
48	17	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 832.	none	none
48	18	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 871.	none	none
48	19	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 911.	none	none
48	20	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 952.	none	none
48	21	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 993.	none	none
48	22	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1036.	none	none
48	23	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1080.	none	none
48	24	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1124.	none	none
48	25	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1169.	none	none
48	26	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1214.	none	none
48	27	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1261.	none	none
48	28	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1307.	none	none
48	29	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1354.	none	none
48	30	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1402.	none	none
48	31	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1449.	none	none
48	32	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1497.	none	none
48	33	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1545.	none	none
48	34	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1593.	none	none
48	35	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1641.	none	none
48	36	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1688.	none	none
48	37	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1735.	none	none
48	101	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 1735.	+1 Chance	Maximizes the skill's success rate. Success rate increases.
48	102	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 1735.	+2 Chance	Success rate increases.
48	103	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 1735.	+3 Chance	Success rate increases.
48	104	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 1735.	+4 Chance	Success rate increases.
48	105	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 1735.	+5 Chance	Success rate increases.
48	106	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 1735.	+6 Chance	Success rate increases.
48	107	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 1735.	+7 Chance	Success rate increases.
48	108	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 1735.	+8 Chance	Success rate increases.
48	109	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 1735.	+9 Chance	Success rate increases.
48	110	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 1735.	+10 Chance	Success rate increases.
48	111	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 1735.	+11 Chance	Success rate increases.
48	112	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 1735.	+12 Chance	Success rate increases.
48	113	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 1735.	+13 Chance	Success rate increases.
48	114	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 1735.	+14 Chance	Success rate increases.
48	115	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 1735.	+15 Chance	Success rate increases.
48	116	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 1735.	+16 Chance	Success rate increases.
48	117	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 1735.	+17 Chance	Success rate increases.
48	118	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 1735.	+18 Chance	Success rate increases.
48	119	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 1735.	+19 Chance	Success rate increases.
48	120	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 1735.	+20 Chance	Success rate increases.
48	121	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 1735.	+21 Chance	Success rate increases.
48	122	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 1735.	+22 Chance	Success rate increases.
48	123	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 1735.	+23 Chance	Success rate increases.
48	124	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 1735.	+24 Chance	Success rate increases.
48	125	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 1735.	+25 Chance	Success rate increases.
48	126	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 1735.	+26 Chance	Success rate increases.
48	127	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 1735.	+27 Chance	Success rate increases.
48	128	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 1735.	+28 Chance	Success rate increases.
48	129	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 1735.	+29 Chance	Success rate increases.
48	130	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 1735.	+30 Chance	Success rate increases.
48	141	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 1750.	+1 Cost	Maximizes the skill's efficiency. Decreases MP consumption.
48	142	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 1766.	+2 Cost	MP consumption decreases.
48	143	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 1781.	+3 Cost	MP consumption decreases.
48	144	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 1797.	+4 Cost	MP consumption decreases.
48	145	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 1813.	+5 Cost	MP consumption decreases.
48	146	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 1828.	+6 Cost	MP consumption decreases.
48	147	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 1844.	+7 Cost	MP consumption decreases.
48	148	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 1860.	+8 Cost	MP consumption decreases.
48	149	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 1875.	+9 Cost	MP consumption decreases.
48	150	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 1891.	+10 Cost	MP consumption decreases.
48	151	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 1906.	+11 Cost	MP consumption decreases.
48	152	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 1922.	+12 Cost	MP consumption decreases.
48	153	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 1938.	+13 Cost	MP consumption decreases.
48	154	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 1953.	+14 Cost	MP consumption decreases.
48	155	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 1969.	+15 Cost	MP consumption decreases.
48	156	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 1985.	+16 Cost	MP consumption decreases.
48	157	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2000.	+17 Cost	MP consumption decreases.
48	158	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2016.	+18 Cost	MP consumption decreases.
48	159	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2032.	+19 Cost	MP consumption decreases.
48	160	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2047.	+20 Cost	MP consumption decreases.
48	161	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2063.	+21 Cost	MP consumption decreases.
48	162	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2078.	+22 Cost	MP consumption decreases.
48	163	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2094.	+23 Cost	MP consumption decreases.
48	164	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2110.	+24 Cost	MP consumption decreases.
48	165	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2125.	+25 Cost	MP consumption decreases.
48	166	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2141.	+26 Cost	MP consumption decreases.
48	167	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2157.	+27 Cost	MP consumption decreases.
48	168	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2172.	+28 Cost	MP consumption decreases.
48	169	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2188.	+29 Cost	MP consumption decreases.
48	170	Thunder Storm	A wide arcing swing that shocks and damages multiple surrounding enemies.  Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2204.	+30 Cost	MP consumption decreases.
49	1	Holy Strike	Inflicts damage to undead monsters. Power 47.	none	none
49	2	Holy Strike	Inflicts damage to undead monsters. Power 49.	none	none
49	3	Holy Strike	Inflicts damage to undead monsters. Power 51.	none	none
49	4	Holy Strike	Inflicts damage to undead monsters. Power 53.	none	none
49	5	Holy Strike	Inflicts damage to undead monsters. Power 55.	none	none
49	6	Holy Strike	Inflicts damage to undead monsters. Power 57.	none	none
49	7	Holy Strike	Inflicts damage to undead monsters. Power 59.	none	none
49	8	Holy Strike	Inflicts damage to undead monsters. Power 61.	none	none
49	9	Holy Strike	Inflicts damage to undead monsters. Power 63.	none	none
49	10	Holy Strike	Inflicts damage to undead monsters. Power 66.	none	none
49	11	Holy Strike	Inflicts damage to an undead monster. Power 67.	none	none
49	12	Holy Strike	Inflicts damage to an undead monster. Power 68.	none	none
49	13	Holy Strike	Inflicts damage to an undead monster. Power 70.	none	none
49	14	Holy Strike	Inflicts damage to an undead monster. Power 71.	none	none
49	15	Holy Strike	Inflicts damage to an undead monster. Power 72.	none	none
49	16	Holy Strike	Inflicts damage to an undead monster. Power 74.	none	none
49	17	Holy Strike	Inflicts damage to an undead monster. Power 75.	none	none
49	18	Holy Strike	Inflicts damage to an undead monster. Power 77.	none	none
49	19	Holy Strike	Inflicts damage to an undead monster. Power 78.	none	none
49	20	Holy Strike	Inflicts damage to an undead monster. Power 79.	none	none
49	21	Holy Strike	Inflicts damage to an undead monster. Power 80.	none	none
49	22	Holy Strike	Inflicts damage to an undead monster. Power 82.	none	none
49	23	Holy Strike	Inflicts damage to an undead monster. Power 83.	none	none
49	24	Holy Strike	Inflicts damage to an undead monster. Power 84.	none	none
49	25	Holy Strike	Inflicts damage to an undead monster. Power 85.	none	none
49	26	Holy Strike	Inflicts damage to an undead monster. Power 87.	none	none
49	101	Holy Strike	Inflicts damage on undead monsters. Enchant Power: the power is increased. Power 87.	+1 Power	Maximizes power of skill. Power Increases.
49	102	Holy Strike	Inflicts damage on undead monsters. Enchant Power: the power is increased. Power 88.	+2 Power	The power is increased.
49	103	Holy Strike	Inflicts damage on undead monsters. Enchant Power: the power is increased. Power 88.	+3 Power	The power is increased.
49	104	Holy Strike	Inflicts damage on undead monsters. Enchant Power: the power is increased. Power 89.	+4 Power	The power is increased.
49	105	Holy Strike	Inflicts damage on undead monsters. Enchant Power: the power is increased. Power 89.	+5 Power	The power is increased.
49	106	Holy Strike	Inflicts damage on undead monsters. Enchant Power: the power is increased. Power 90.	+6 Power	The power is increased.
49	107	Holy Strike	Inflicts damage on undead monsters. Enchant Power: the power is increased. Power 90.	+7 Power	The power is increased.
49	108	Holy Strike	Inflicts damage on undead monsters. Enchant Power: the power is increased. Power 91.	+8 Power	The power is increased.
49	109	Holy Strike	Inflicts damage on undead monsters. Enchant Power: the power is increased. Power 91.	+9 Power	The power is increased.
49	110	Holy Strike	Inflicts damage on undead monsters. Enchant Power: the power is increased. Power 92.	+10 Power	The power is increased.
49	111	Holy Strike	Inflicts damage on undead monsters. Enchant Power: the power is increased. Power 92.	+11 Power	The power is increased.
49	112	Holy Strike	Inflicts damage on undead monsters. Enchant Power: the power is increased. Power 93.	+12 Power	The power is increased.
49	113	Holy Strike	Inflicts damage on undead monsters. Enchant Power: the power is increased. Power 93.	+13 Power	The power is increased.
49	114	Holy Strike	Inflicts damage on undead monsters. Enchant Power: the power is increased. Power 94.	+14 Power	The power is increased.
49	115	Holy Strike	Inflicts damage on undead monsters. Enchant Power: the power is increased. Power 94.	+15 Power	The power is increased.
49	116	Holy Strike	Inflicts damage on undead monsters. Enchant Power: the power is increased. Power 95.	+16 Power	The power is increased.
49	117	Holy Strike	Inflicts damage on undead monsters. Enchant Power: the power is increased. Power 95.	+17 Power	The power is increased.
49	118	Holy Strike	Inflicts damage on undead monsters. Enchant Power: the power is increased. Power 96.	+18 Power	The power is increased.
49	119	Holy Strike	Inflicts damage on undead monsters. Enchant Power: the power is increased. Power 96.	+19 Power	The power is increased.
49	120	Holy Strike	Inflicts damage on undead monsters. Enchant Power: the power is increased. Power 97.	+20 Power	The power is increased.
49	121	Holy Strike	Inflicts damage on undead monsters. Enchant Power: the power is increased. Power 97.	+21 Power	The power is increased.
49	122	Holy Strike	Inflicts damage on undead monsters. Enchant Power: the power is increased. Power 98.	+22 Power	The power is increased.
49	123	Holy Strike	Inflicts damage on undead monsters. Enchant Power: the power is increased. Power 98.	+23 Power	The power is increased.
49	124	Holy Strike	Inflicts damage on undead monsters. Enchant Power: the power is increased. Power 99.	+24 Power	The power is increased.
49	125	Holy Strike	Inflicts damage on undead monsters. Enchant Power: the power is increased. Power 99.	+25 Power	The power is increased.
49	126	Holy Strike	Inflicts damage on undead monsters. Enchant Power: the power is increased. Power 100.	+26 Power	The power is increased.
49	127	Holy Strike	Inflicts damage on undead monsters. Enchant Power: the power is increased. Power 100.	+27 Power	The power is increased.
49	128	Holy Strike	Inflicts damage on undead monsters. Enchant Power: the power is increased. Power 101.	+28 Power	The power is increased.
49	129	Holy Strike	Inflicts damage on undead monsters. Enchant Power: the power is increased. Power 102.	+29 Power	The power is increased.
49	130	Holy Strike	Inflicts damage on undead monsters. Enchant Power: the power is increased. Power 102.	+30 Power	The power is increased.
49	141	Holy Strike	Inflicts damage to undead monsters. Enchant Cost: MP consumption is decreased. Power 87.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
49	142	Holy Strike	Inflicts damage to undead monsters. Enchant Cost: MP consumption is decreased. Power 87.	+2 Cost	MP consumption decreases.
49	143	Holy Strike	Inflicts damage to undead monsters. Enchant Cost: MP consumption is decreased. Power 87.	+3 Cost	MP consumption decreases.
49	144	Holy Strike	Inflicts damage to undead monsters. Enchant Cost: MP consumption is decreased. Power 87.	+4 Cost	MP consumption decreases.
49	145	Holy Strike	Inflicts damage to undead monsters. Enchant Cost: MP consumption is decreased. Power 87.	+5 Cost	MP consumption decreases.
49	146	Holy Strike	Inflicts damage to undead monsters. Enchant Cost: MP consumption is decreased. Power 87.	+6 Cost	MP consumption decreases.
49	147	Holy Strike	Inflicts damage to undead monsters. Enchant Cost: MP consumption is decreased. Power 87.	+7 Cost	MP consumption decreases.
49	148	Holy Strike	Inflicts damage to undead monsters. Enchant Cost: MP consumption is decreased. Power 87.	+8 Cost	MP consumption decreases.
49	149	Holy Strike	Inflicts damage to undead monsters. Enchant Cost: MP consumption is decreased. Power 87.	+9 Cost	MP consumption decreases.
49	150	Holy Strike	Inflicts damage to undead monsters. Enchant Cost: MP consumption is decreased. Power 87.	+10 Cost	MP consumption decreases.
49	151	Holy Strike	Inflicts damage to undead monsters. Enchant Cost: MP consumption is decreased. Power 87.	+11 Cost	MP consumption decreases.
49	152	Holy Strike	Inflicts damage to undead monsters. Enchant Cost: MP consumption is decreased. Power 87.	+12 Cost	MP consumption decreases.
49	153	Holy Strike	Inflicts damage to undead monsters. Enchant Cost: MP consumption is decreased. Power 87.	+13 Cost	MP consumption decreases.
49	154	Holy Strike	Inflicts damage to undead monsters. Enchant Cost: MP consumption is decreased. Power 87.	+14 Cost	MP consumption decreases.
49	155	Holy Strike	Inflicts damage to undead monsters. Enchant Cost: MP consumption is decreased. Power 87.	+15 Cost	MP consumption decreases.
49	156	Holy Strike	Inflicts damage to undead monsters. Enchant Cost: MP consumption is decreased. Power 87.	+16 Cost	MP consumption decreases.
49	157	Holy Strike	Inflicts damage to undead monsters. Enchant Cost: MP consumption is decreased. Power 87.	+17 Cost	MP consumption decreases.
49	158	Holy Strike	Inflicts damage to undead monsters. Enchant Cost: MP consumption is decreased. Power 87.	+18 Cost	MP consumption decreases.
49	159	Holy Strike	Inflicts damage to undead monsters. Enchant Cost: MP consumption is decreased. Power 87.	+19 Cost	MP consumption decreases.
49	160	Holy Strike	Inflicts damage to undead monsters. Enchant Cost: MP consumption is decreased. Power 87.	+20 Cost	MP consumption decreases.
49	161	Holy Strike	Inflicts damage to undead monsters. Enchant Cost: MP consumption is decreased. Power 87.	+21 Cost	MP consumption decreases.
49	162	Holy Strike	Inflicts damage to undead monsters. Enchant Cost: MP consumption is decreased. Power 87.	+22 Cost	MP consumption decreases.
49	163	Holy Strike	Inflicts damage to undead monsters. Enchant Cost: MP consumption is decreased. Power 87.	+23 Cost	MP consumption decreases.
49	164	Holy Strike	Inflicts damage to undead monsters. Enchant Cost: MP consumption is decreased. Power 87.	+24 Cost	MP consumption decreases.
49	165	Holy Strike	Inflicts damage to undead monsters. Enchant Cost: MP consumption is decreased. Power 87.	+25 Cost	MP consumption decreases.
49	166	Holy Strike	Inflicts damage to undead monsters. Enchant Cost: MP consumption is decreased. Power 87.	+26 Cost	MP consumption decreases.
49	167	Holy Strike	Inflicts damage to undead monsters. Enchant Cost: MP consumption is decreased. Power 87.	+27 Cost	MP consumption decreases.
49	168	Holy Strike	Inflicts damage to undead monsters. Enchant Cost: MP consumption is decreased. Power 87.	+28 Cost	MP consumption decreases.
49	169	Holy Strike	Inflicts damage to undead monsters. Enchant Cost: MP consumption is decreased. Power 87.	+29 Cost	MP consumption decreases.
49	170	Holy Strike	Inflicts damage to undead monsters. Enchant Cost: MP consumption is decreased. Power 87.	+30 Cost	MP consumption decreases.
51	1	Lure	Quietly lures an enemy.	none	none
51	101	Lure	Stealthily lures the enemy. Enchant Cost: skill's attack range is increased and MP consumption/re-use time is decreased.	+1 Cost	Maximizes the skill's effectiveness. Increases attack range and decreases MP consumption/re-use time.
51	102	Lure	Stealthily lures the enemy. Enchant Cost: skill's attack range is increased and MP consumption/re-use time is decreased.	+2 Cost	Increases the range of attack and decreases MP consumption/re-use time.
51	103	Lure	Stealthily lures the enemy. Enchant Cost: skill's attack range is increased and MP consumption/re-use time is decreased.	+3 Cost	Increases the range of attack and decreases MP consumption/re-use time.
51	104	Lure	Stealthily lures the enemy. Enchant Cost: skill's attack range is increased and MP consumption/re-use time is decreased.	+4 Cost	Increases the range of attack and decreases MP consumption/re-use time.
51	105	Lure	Stealthily lures the enemy. Enchant Cost: skill's attack range is increased and MP consumption/re-use time is decreased.	+5 Cost	Increases the range of attack and decreases MP consumption/re-use time.
51	106	Lure	Stealthily lures the enemy. Enchant Cost: skill's attack range is increased and MP consumption/re-use time is decreased.	+6 Cost	Increases the range of attack and decreases MP consumption/re-use time.
51	107	Lure	Stealthily lures the enemy. Enchant Cost: skill's attack range is increased and MP consumption/re-use time is decreased.	+7 Cost	Increases the range of attack and decreases MP consumption/re-use time.
51	108	Lure	Stealthily lures the enemy. Enchant Cost: skill's attack range is increased and MP consumption/re-use time is decreased.	+8 Cost	Increases the range of attack and decreases MP consumption/re-use time.
51	109	Lure	Stealthily lures the enemy. Enchant Cost: skill's attack range is increased and MP consumption/re-use time is decreased.	+9 Cost	Increases the range of attack and decreases MP consumption/re-use time.
51	110	Lure	Stealthily lures the enemy. Enchant Cost: skill's attack range is increased and MP consumption/re-use time is decreased.	+10 Cost	Increases the range of attack and decreases MP consumption/re-use time.
51	111	Lure	Stealthily lures the enemy. Enchant Cost: skill's attack range is increased and MP consumption/re-use time is decreased.	+11 Cost	Increases the range of attack and decreases MP consumption/re-use time.
51	112	Lure	Stealthily lures the enemy. Enchant Cost: skill's attack range is increased and MP consumption/re-use time is decreased.	+12 Cost	Increases the range of attack and decreases MP consumption/re-use time.
51	113	Lure	Stealthily lures the enemy. Enchant Cost: skill's attack range is increased and MP consumption/re-use time is decreased.	+13 Cost	Increases the range of attack and decreases MP consumption/re-use time.
51	114	Lure	Stealthily lures the enemy. Enchant Cost: skill's attack range is increased and MP consumption/re-use time is decreased.	+14 Cost	Increases the range of attack and decreases MP consumption/re-use time.
51	115	Lure	Stealthily lures the enemy. Enchant Cost: skill's attack range is increased and MP consumption/re-use time is decreased.	+15 Cost	Increases the range of attack and decreases MP consumption/re-use time.
51	116	Lure	Stealthily lures the enemy. Enchant Cost: skill's attack range is increased and MP consumption/re-use time is decreased.	+16 Cost	Increases the range of attack and decreases MP consumption/re-use time.
51	117	Lure	Stealthily lures the enemy. Enchant Cost: skill's attack range is increased and MP consumption/re-use time is decreased.	+17 Cost	Increases the range of attack and decreases MP consumption/re-use time.
51	118	Lure	Stealthily lures the enemy. Enchant Cost: skill's attack range is increased and MP consumption/re-use time is decreased.	+18 Cost	Increases the range of attack and decreases MP consumption/re-use time.
51	119	Lure	Stealthily lures the enemy. Enchant Cost: skill's attack range is increased and MP consumption/re-use time is decreased.	+19 Cost	Increases the range of attack and decreases MP consumption/re-use time.
51	120	Lure	Stealthily lures the enemy. Enchant Cost: skill's attack range is increased and MP consumption/re-use time is decreased.	+20 Cost	Increases the range of attack and decreases MP consumption/re-use time.
51	121	Lure	Stealthily lures the enemy. Enchant Cost: skill's attack range is increased and MP consumption/re-use time is decreased.	+21 Cost	Increases the range of attack and decreases MP consumption/re-use time.
51	122	Lure	Stealthily lures the enemy. Enchant Cost: skill's attack range is increased and MP consumption/re-use time is decreased.	+22 Cost	Increases the range of attack and decreases MP consumption/re-use time.
51	123	Lure	Stealthily lures the enemy. Enchant Cost: skill's attack range is increased and MP consumption/re-use time is decreased.	+23 Cost	Increases the range of attack and decreases MP consumption/re-use time.
51	124	Lure	Stealthily lures the enemy. Enchant Cost: skill's attack range is increased and MP consumption/re-use time is decreased.	+24 Cost	Increases the range of attack and decreases MP consumption/re-use time.
51	125	Lure	Stealthily lures the enemy. Enchant Cost: skill's attack range is increased and MP consumption/re-use time is decreased.	+25 Cost	Increases the range of attack and decreases MP consumption/re-use time.
51	126	Lure	Stealthily lures the enemy. Enchant Cost: skill's attack range is increased and MP consumption/re-use time is decreased.	+26 Cost	Increases the range of attack and decreases MP consumption/re-use time.
51	127	Lure	Stealthily lures the enemy. Enchant Cost: skill's attack range is increased and MP consumption/re-use time is decreased.	+27 Cost	Increases the range of attack and decreases MP consumption/re-use time.
51	128	Lure	Stealthily lures the enemy. Enchant Cost: skill's attack range is increased and MP consumption/re-use time is decreased.	+28 Cost	Increases the range of attack and decreases MP consumption/re-use time.
51	129	Lure	Stealthily lures the enemy. Enchant Cost: skill's attack range is increased and MP consumption/re-use time is decreased.	+29 Cost	Increases the range of attack and decreases MP consumption/re-use time.
51	130	Lure	Stealthily lures the enemy. Enchant Cost: skill's attack range is increased and MP consumption/re-use time is decreased.	+30 Cost	Increases the range of attack and decreases MP consumption/re-use time.
60	1	Fake Death	Makes PC play dead and dissuades the enemy from attacking. Continuously consumes MP.	none	none
65	1	Horror	Makes enemy fearful and run away.	none	none
65	2	Horror	Makes enemy fearful and run away.	none	none
65	3	Horror	Instills fear into an enemy causing it to flee.	none	none
65	4	Horror	Instills fear into an enemy causing it to flee.	none	none
65	5	Horror	Instills fear into an enemy causing it to flee.	none	none
65	6	Horror	Instills fear into an enemy causing it to flee.	none	none
65	7	Horror	Instills fear into an enemy causing it to flee.	none	none
65	8	Horror	Instills fear into an enemy causing it to flee.	none	none
65	9	Horror	Instills fear into an enemy causing it to flee.	none	none
65	10	Horror	Instills fear into an enemy causing it to flee.	none	none
65	11	Horror	Instills fear into an enemy causing it to flee.	none	none
65	12	Horror	Instills fear into an enemy causing it to flee.	none	none
65	13	Horror	Instills fear into an enemy causing it to flee.	none	none
67	1	Summon Life Cubic	Summons a Life Cubic. The Life Cubic uses magic to regenerate HP to its owner and party members. Requires 6 Crystals: D-Grade.	none	none
67	2	Summon Life Cubic	Summons a Life Cubic. The Life Cubic uses magic to regenerate HP to its owner and party members. Requires 7 Crystals: D-Grade.	none	none
67	3	Summon Life Cubic	Summons a Life Cubic. The Life Cubic uses magic to regenerate HP to its owner and party members. Requires 8 Crystals: D-Grade.	none	none
67	4	Summon Life Cubic	Summons a Life Cubic. The Life Cubic uses magic to regenerate HP to its owner and party members. Requires 9 Crystals: D-Grade.	none	none
67	5	Summon Life Cubic	Summons a Life Cubic. The Life Cubic uses magic to regenerate HP to its owner and party members. Requires 11 Crystals: D-Grade.	none	none
67	6	Summon Life Cubic	Summons a Life Cubic. The Life Cubic uses magic to regenerate HP to its owner and party members. Requires 12 Crystals: D-Grade.	none	none
67	7	Summon Life Cubic	Summons a Life Cubic. The Life Cubic uses magic to regenerate HP to its owner and party members. Requires 13 Crystals: D-Grade.	none	none
69	1	Sacrifice	Restores another character's HP by sacrificing your own. Power 741.	none	none
69	2	Sacrifice	Restores another character's HP by sacrificing your own. Power 762.	none	none
69	3	Sacrifice	Restores another character's HP by sacrificing your own. Power 782.	none	none
69	4	Sacrifice	Restores another character's HP by sacrificing your own. Power 802.	none	none
69	5	Sacrifice	Restores another character's HP by sacrificing your own. Power 822.	none	none
69	6	Sacrifice	Restores another character's HP by sacrificing your own. Power 843.	none	none
69	7	Sacrifice	Restores another character's HP by sacrificing your own. Power 863.	none	none
69	8	Sacrifice	Restores another character's HP by sacrificing your own. Power 882.	none	none
69	9	Sacrifice	Restores another character's HP by sacrificing your own. Power 902.	none	none
69	10	Sacrifice	Restores another character's HP by sacrificing your own. Power 922.	none	none
69	11	Sacrifice	Restores another character's HP by sacrificing your own. Power 941.	none	none
69	12	Sacrifice	Restores another character's HP by sacrificing your own. Power 960.	none	none
69	13	Sacrifice	Restores another character's HP by sacrificing your own. Power 979.	none	none
69	14	Sacrifice	Restores another character's HP by sacrificing your own. Power 997.	none	none
69	15	Sacrifice	Restores another character's HP by sacrificing your own. Power 1015.	none	none
69	16	Sacrifice	Restores another character's HP by sacrificing your own. Power 1033.	none	none
69	17	Sacrifice	Restores another character's HP by sacrificing your own. Power 1050.	none	none
69	18	Sacrifice	Restores another character's HP by sacrificing your own. Power 1067.	none	none
69	19	Sacrifice	Restores another character's HP by sacrificing your own. Power 1083.	none	none
69	20	Sacrifice	Restores another character's HP by sacrificing your own. Power 1099.	none	none
69	21	Sacrifice	Restores another character's HP by sacrificing your own. Power 1115.	none	none
69	22	Sacrifice	Restores another character's HP by sacrificing your own. Power 1129.	none	none
69	23	Sacrifice	Restores another character's HP by sacrificing your own. Power 1144.	none	none
69	24	Sacrifice	Restores another character's HP by sacrificing your own. Power 1157.	none	none
69	25	Sacrifice	Restores another character's HP by sacrificing your own. Power 1170.	none	none
69	101	Sacrifice	Restores another character's HP by sacrificing your own. Enchant Power: the power is increased. Power 1177.	+1 Power	Maximizes power of skill. Power Increases.
69	102	Sacrifice	Restores another character's HP by sacrificing your own. Enchant Power: the power is increased. Power 1183.	+2 Power	The power is increased.
69	103	Sacrifice	Restores another character's HP by sacrificing your own. Enchant Power: the power is increased. Power 1190.	+3 Power	The power is increased.
69	104	Sacrifice	Restores another character's HP by sacrificing your own. Enchant Power: the power is increased. Power 1196.	+4 Power	The power is increased.
69	105	Sacrifice	Restores another character's HP by sacrificing your own. Enchant Power: the power is increased. Power 1203.	+5 Power	The power is increased.
69	106	Sacrifice	Restores another character's HP by sacrificing your own. Enchant Power: the power is increased. Power 1209.	+6 Power	The power is increased.
69	107	Sacrifice	Restores another character's HP by sacrificing your own. Enchant Power: the power is increased. Power 1216.	+7 Power	The power is increased.
69	108	Sacrifice	Restores another character's HP by sacrificing your own. Enchant Power: the power is increased. Power 1222.	+8 Power	The power is increased.
69	109	Sacrifice	Restores another character's HP by sacrificing your own. Enchant Power: the power is increased. Power 1228.	+9 Power	The power is increased.
69	110	Sacrifice	Restores another character's HP by sacrificing your own. Enchant Power: the power is increased. Power 1235.	+10 Power	The power is increased.
69	111	Sacrifice	Restores another character's HP by sacrificing your own. Enchant Power: the power is increased. Power 1241.	+11 Power	The power is increased.
69	112	Sacrifice	Restores another character's HP by sacrificing your own. Enchant Power: the power is increased. Power 1248.	+12 Power	The power is increased.
69	113	Sacrifice	Restores another character's HP by sacrificing your own. Enchant Power: the power is increased. Power 1254.	+13 Power	The power is increased.
69	114	Sacrifice	Restores another character's HP by sacrificing your own. Enchant Power: the power is increased. Power 1261.	+14 Power	The power is increased.
69	115	Sacrifice	Restores another character's HP by sacrificing your own. Enchant Power: the power is increased. Power 1267.	+15 Power	The power is increased.
69	116	Sacrifice	Restores another character's HP by sacrificing your own. Enchant Power: the power is increased. Power 1274.	+16 Power	The power is increased.
69	117	Sacrifice	Restores another character's HP by sacrificing your own. Enchant Power: the power is increased. Power 1280.	+17 Power	The power is increased.
69	118	Sacrifice	Restores another character's HP by sacrificing your own. Enchant Power: the power is increased. Power 1287.	+18 Power	The power is increased.
69	119	Sacrifice	Restores another character's HP by sacrificing your own. Enchant Power: the power is increased. Power 1293.	+19 Power	The power is increased.
69	120	Sacrifice	Restores another character's HP by sacrificing your own. Enchant Power: the power is increased. Power 1300.	+20 Power	The power is increased.
69	121	Sacrifice	Restores another character's HP by sacrificing your own. Enchant Power: the power is increased. Power 1306.	+21 Power	The power is increased.
69	122	Sacrifice	Restores another character's HP by sacrificing your own. Enchant Power: the power is increased. Power 1313.	+22 Power	The power is increased.
69	123	Sacrifice	Restores another character's HP by sacrificing your own. Enchant Power: the power is increased. Power 1319.	+23 Power	The power is increased.
69	124	Sacrifice	Restores another character's HP by sacrificing your own. Enchant Power: the power is increased. Power 1326.	+24 Power	The power is increased.
69	125	Sacrifice	Restores another character's HP by sacrificing your own. Enchant Power: the power is increased. Power 1332.	+25 Power	The power is increased.
69	126	Sacrifice	Restores another character's HP by sacrificing your own. Enchant Power: the power is increased. Power 1339.	+26 Power	The power is increased.
69	127	Sacrifice	Restores another character's HP by sacrificing your own. Enchant Power: the power is increased. Power 1345.	+27 Power	The power is increased.
69	128	Sacrifice	Restores another character's HP by sacrificing your own. Enchant Power: the power is increased. Power 1351.	+28 Power	The power is increased.
69	129	Sacrifice	Restores another character's HP by sacrificing your own. Enchant Power: the power is increased. Power 1358.	+29 Power	The power is increased.
69	130	Sacrifice	Restores another character's HP by sacrificing your own. Enchant Power: the power is increased. Power 1364.	+30 Power	The power is increased.
69	141	Sacrifice	Regenerates HP by sacrificing one's own HP. Enchant Cost: MP consumption is decreased. Power 1170.	+1 Cost	Maximizes the skill's efficiency. Decreases HP consumption.
69	142	Sacrifice	Regenerates HP by sacrificing one's own HP. Enchant Cost: MP consumption is decreased. Power 1170.	+2 Cost	HP consumption decreases.
69	143	Sacrifice	Regenerates HP by sacrificing one's own HP. Enchant Cost: MP consumption is decreased. Power 1170.	+3 Cost	HP consumption decreases.
69	144	Sacrifice	Regenerates HP by sacrificing one's own HP. Enchant Cost: MP consumption is decreased. Power 1170.	+4 Cost	HP consumption decreases.
69	145	Sacrifice	Regenerates HP by sacrificing one's own HP. Enchant Cost: MP consumption is decreased. Power 1170.	+5 Cost	HP consumption decreases.
69	146	Sacrifice	Regenerates HP by sacrificing one's own HP. Enchant Cost: MP consumption is decreased. Power 1170.	+6 Cost	HP consumption decreases.
69	147	Sacrifice	Regenerates HP by sacrificing one's own HP. Enchant Cost: MP consumption is decreased. Power 1170.	+7 Cost	HP consumption decreases.
69	148	Sacrifice	Regenerates HP by sacrificing one's own HP. Enchant Cost: MP consumption is decreased. Power 1170.	+8 Cost	HP consumption decreases.
69	149	Sacrifice	Regenerates HP by sacrificing one's own HP. Enchant Cost: MP consumption is decreased. Power 1170.	+9 Cost	HP consumption decreases.
69	150	Sacrifice	Regenerates HP by sacrificing one's own HP. Enchant Cost: MP consumption is decreased. Power 1170.	+10 Cost	HP consumption decreases.
69	151	Sacrifice	Regenerates HP by sacrificing one's own HP. Enchant Cost: MP consumption is decreased. Power 1170.	+11 Cost	HP consumption decreases.
69	152	Sacrifice	Regenerates HP by sacrificing one's own HP. Enchant Cost: MP consumption is decreased. Power 1170.	+12 Cost	HP consumption decreases.
69	153	Sacrifice	Regenerates HP by sacrificing one's own HP. Enchant Cost: MP consumption is decreased. Power 1170.	+13 Cost	HP consumption decreases.
69	154	Sacrifice	Regenerates HP by sacrificing one's own HP. Enchant Cost: MP consumption is decreased. Power 1170.	+14 Cost	HP consumption decreases.
69	155	Sacrifice	Regenerates HP by sacrificing one's own HP. Enchant Cost: MP consumption is decreased. Power 1170.	+15 Cost	HP consumption decreases.
69	156	Sacrifice	Regenerates HP by sacrificing one's own HP. Enchant Cost: MP consumption is decreased. Power 1170.	+16 Cost	HP consumption decreases.
69	157	Sacrifice	Regenerates HP by sacrificing one's own HP. Enchant Cost: MP consumption is decreased. Power 1170.	+17 Cost	HP consumption decreases.
69	158	Sacrifice	Regenerates HP by sacrificing one's own HP. Enchant Cost: MP consumption is decreased. Power 1170.	+18 Cost	HP consumption decreases.
69	159	Sacrifice	Regenerates HP by sacrificing one's own HP. Enchant Cost: MP consumption is decreased. Power 1170.	+19 Cost	HP consumption decreases.
69	160	Sacrifice	Regenerates HP by sacrificing one's own HP. Enchant Cost: MP consumption is decreased. Power 1170.	+20 Cost	HP consumption decreases.
69	161	Sacrifice	Regenerates HP by sacrificing one's own HP. Enchant Cost: MP consumption is decreased. Power 1170.	+21 Cost	HP consumption decreases.
69	162	Sacrifice	Regenerates HP by sacrificing one's own HP. Enchant Cost: MP consumption is decreased. Power 1170.	+22 Cost	HP consumption decreases.
69	163	Sacrifice	Regenerates HP by sacrificing one's own HP. Enchant Cost: MP consumption is decreased. Power 1170.	+23 Cost	HP consumption decreases.
69	164	Sacrifice	Regenerates HP by sacrificing one's own HP. Enchant Cost: MP consumption is decreased. Power 1170.	+24 Cost	HP consumption decreases.
69	165	Sacrifice	Regenerates HP by sacrificing one's own HP. Enchant Cost: MP consumption is decreased. Power 1170.	+25 Cost	HP consumption decreases.
69	166	Sacrifice	Regenerates HP by sacrificing one's own HP. Enchant Cost: MP consumption is decreased. Power 1170.	+26 Cost	HP consumption decreases.
69	167	Sacrifice	Regenerates HP by sacrificing one's own HP. Enchant Cost: MP consumption is decreased. Power 1170.	+27 Cost	HP consumption decreases.
69	168	Sacrifice	Regenerates HP by sacrificing one's own HP. Enchant Cost: MP consumption is decreased. Power 1170.	+28 Cost	HP consumption decreases.
69	169	Sacrifice	Regenerates HP by sacrificing one's own HP. Enchant Cost: MP consumption is decreased. Power 1170.	+29 Cost	HP consumption decreases.
69	170	Sacrifice	Regenerates HP by sacrificing one's own HP. Enchant Cost: MP consumption is decreased. Power 1170.	+30 Cost	HP consumption decreases.
72	1	Iron Will	Temporarily increases M. Def. Effect 1.	none	none
72	2	Iron Will	Temporarily increases M. Def. Effect 2.	none	none
72	3	Iron Will	Temporarily increases M. Def. Effect 3.	none	none
72	101	Iron Will	Temporarily increases one's M. Def.  Enchant Time: the skill duration is increased. Effect 3.	+1 Time	Maximizes the duration of the skill. Increases the duration.
72	102	Iron Will	Temporarily increases one's M. Def.  Enchant Time: the skill duration is increased. Effect 3.	+2 Time	Increases the duration.
72	103	Iron Will	Temporarily increases one's M. Def.  Enchant Time: the skill duration is increased. Effect 3.	+3 Time	Increases the duration.
72	104	Iron Will	Temporarily increases one's M. Def.  Enchant Time: the skill duration is increased. Effect 3.	+4 Time	Increases the duration.
72	105	Iron Will	Temporarily increases one's M. Def.  Enchant Time: the skill duration is increased. Effect 3.	+5 Time	Increases the duration.
72	106	Iron Will	Temporarily increases one's M. Def.  Enchant Time: the skill duration is increased. Effect 3.	+6 Time	Increases the duration.
72	107	Iron Will	Temporarily increases one's M. Def.  Enchant Time: the skill duration is increased. Effect 3.	+7 Time	Increases the duration.
72	108	Iron Will	Temporarily increases one's M. Def.  Enchant Time: the skill duration is increased. Effect 3.	+8 Time	Increases the duration.
72	109	Iron Will	Temporarily increases one's M. Def.  Enchant Time: the skill duration is increased. Effect 3.	+9 Time	Increases the duration.
72	110	Iron Will	Temporarily increases one's M. Def.  Enchant Time: the skill duration is increased. Effect 3.	+10 Time	Increases the duration.
72	111	Iron Will	Temporarily increases one's M. Def.  Enchant Time: the skill duration is increased. Effect 3.	+11 Time	Increases the duration.
72	112	Iron Will	Temporarily increases one's M. Def.  Enchant Time: the skill duration is increased. Effect 3.	+12 Time	Increases the duration.
72	113	Iron Will	Temporarily increases one's M. Def.  Enchant Time: the skill duration is increased. Effect 3.	+13 Time	Increases the duration.
72	114	Iron Will	Temporarily increases one's M. Def.  Enchant Time: the skill duration is increased. Effect 3.	+14 Time	Increases the duration.
72	115	Iron Will	Temporarily increases one's M. Def.  Enchant Time: the skill duration is increased. Effect 3.	+15 Time	Increases the duration.
72	116	Iron Will	Temporarily increases one's M. Def.  Enchant Time: the skill duration is increased. Effect 3.	+16 Time	Increases the duration.
72	117	Iron Will	Temporarily increases one's M. Def.  Enchant Time: the skill duration is increased. Effect 3.	+17 Time	Increases the duration.
72	118	Iron Will	Temporarily increases one's M. Def.  Enchant Time: the skill duration is increased. Effect 3.	+18 Time	Increases the duration.
72	119	Iron Will	Temporarily increases one's M. Def.  Enchant Time: the skill duration is increased. Effect 3.	+19 Time	Increases the duration.
72	120	Iron Will	Temporarily increases one's M. Def.  Enchant Time: the skill duration is increased. Effect 3.	+20 Time	Increases the duration.
72	121	Iron Will	Temporarily increases one's M. Def.  Enchant Time: the skill duration is increased. Effect 3.	+21 Time	Increases the duration.
72	122	Iron Will	Temporarily increases one's M. Def.  Enchant Time: the skill duration is increased. Effect 3.	+22 Time	Increases the duration.
72	123	Iron Will	Temporarily increases one's M. Def.  Enchant Time: the skill duration is increased. Effect 3.	+23 Time	Increases the duration.
72	124	Iron Will	Temporarily increases one's M. Def.  Enchant Time: the skill duration is increased. Effect 3.	+24 Time	Increases the duration.
72	125	Iron Will	Temporarily increases one's M. Def.  Enchant Time: the skill duration is increased. Effect 3.	+25 Time	Increases the duration.
72	126	Iron Will	Temporarily increases one's M. Def.  Enchant Time: the skill duration is increased. Effect 3.	+26 Time	Increases the duration.
72	127	Iron Will	Temporarily increases one's M. Def.  Enchant Time: the skill duration is increased. Effect 3.	+27 Time	Increases the duration.
72	128	Iron Will	Temporarily increases one's M. Def.  Enchant Time: the skill duration is increased. Effect 3.	+28 Time	Increases the duration.
72	129	Iron Will	Temporarily increases one's M. Def.  Enchant Time: the skill duration is increased. Effect 3.	+29 Time	Increases the duration.
72	130	Iron Will	Temporarily increases one's M. Def.  Enchant Time: the skill duration is increased. Effect 3.	+30 Time	Increases the duration.
72	141	Iron Will	Temporarily increases one's M. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
72	142	Iron Will	Temporarily increases one's M. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+2 Cost	MP consumption decreases.
72	143	Iron Will	Temporarily increases one's M. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+3 Cost	MP consumption decreases.
72	144	Iron Will	Temporarily increases one's M. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+4 Cost	MP consumption decreases.
72	145	Iron Will	Temporarily increases one's M. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+5 Cost	MP consumption decreases.
72	146	Iron Will	Temporarily increases one's M. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+6 Cost	MP consumption decreases.
72	147	Iron Will	Temporarily increases one's M. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+7 Cost	MP consumption decreases.
72	148	Iron Will	Temporarily increases one's M. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+8 Cost	MP consumption decreases.
72	149	Iron Will	Temporarily increases one's M. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+9 Cost	MP consumption decreases.
72	150	Iron Will	Temporarily increases one's M. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+10 Cost	MP consumption decreases.
72	151	Iron Will	Temporarily increases one's M. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+11 Cost	MP consumption decreases.
72	152	Iron Will	Temporarily increases one's M. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+12 Cost	MP consumption decreases.
72	153	Iron Will	Temporarily increases one's M. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+13 Cost	MP consumption decreases.
72	154	Iron Will	Temporarily increases one's M. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+14 Cost	MP consumption decreases.
72	155	Iron Will	Temporarily increases one's M. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+15 Cost	MP consumption decreases.
72	156	Iron Will	Temporarily increases one's M. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+16 Cost	MP consumption decreases.
72	157	Iron Will	Temporarily increases one's M. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+17 Cost	MP consumption decreases.
72	158	Iron Will	Temporarily increases one's M. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+18 Cost	MP consumption decreases.
72	159	Iron Will	Temporarily increases one's M. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+19 Cost	MP consumption decreases.
72	160	Iron Will	Temporarily increases one's M. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+20 Cost	MP consumption decreases.
72	161	Iron Will	Temporarily increases one's M. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+21 Cost	MP consumption decreases.
72	162	Iron Will	Temporarily increases one's M. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+22 Cost	MP consumption decreases.
72	163	Iron Will	Temporarily increases one's M. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+23 Cost	MP consumption decreases.
72	164	Iron Will	Temporarily increases one's M. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+24 Cost	MP consumption decreases.
72	165	Iron Will	Temporarily increases one's M. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+25 Cost	MP consumption decreases.
72	166	Iron Will	Temporarily increases one's M. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+26 Cost	MP consumption decreases.
72	167	Iron Will	Temporarily increases one's M. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+27 Cost	MP consumption decreases.
72	168	Iron Will	Temporarily increases one's M. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+28 Cost	MP consumption decreases.
72	169	Iron Will	Temporarily increases one's M. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+29 Cost	MP consumption decreases.
72	170	Iron Will	Temporarily increases one's M. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+30 Cost	MP consumption decreases.
75	1	Detect Insect Weakness	Temporarily increases P. Atk. against insects.	none	none
80	1	Detect Beast Weakness	Temporarily increases P. Atk. against beasts.	none	none
81	1	Punch of Doom	Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 4580.	none	none
81	2	Punch of Doom	Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 6332.	none	none
81	3	Punch of Doom	Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 9132.	none	none
81	101	Punch of Doom	Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 9214.	+1 Power	Maximizes power of skill. Power Increases.
81	102	Punch of Doom	Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 9296.	+2 Power	The power is increased.
81	103	Punch of Doom	Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 9378.	+3 Power	The power is increased.
81	104	Punch of Doom	Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 9461.	+4 Power	The power is increased.
81	105	Punch of Doom	Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 9543.	+5 Power	The power is increased.
81	106	Punch of Doom	Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 9625.	+6 Power	The power is increased.
81	107	Punch of Doom	Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 9708.	+7 Power	The power is increased.
81	108	Punch of Doom	Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 9790.	+8 Power	The power is increased.
81	109	Punch of Doom	Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 9872.	+9 Power	The power is increased.
81	110	Punch of Doom	Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 9955.	+10 Power	The power is increased.
81	111	Punch of Doom	Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 10037.	+11 Power	The power is increased.
81	112	Punch of Doom	Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 10119.	+12 Power	The power is increased.
81	113	Punch of Doom	Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 10201.	+13 Power	The power is increased.
81	114	Punch of Doom	Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 10284.	+14 Power	The power is increased.
81	115	Punch of Doom	Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 10366.	+15 Power	The power is increased.
81	116	Punch of Doom	Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 10448.	+16 Power	The power is increased.
81	117	Punch of Doom	Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 10531.	+17 Power	The power is increased.
81	118	Punch of Doom	Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 10613.	+18 Power	The power is increased.
81	119	Punch of Doom	Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 10695.	+19 Power	The power is increased.
81	120	Punch of Doom	Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 10778.	+20 Power	The power is increased.
81	121	Punch of Doom	Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 10860.	+21 Power	The power is increased.
81	122	Punch of Doom	Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 10942.	+22 Power	The power is increased.
81	123	Punch of Doom	Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 11024.	+23 Power	The power is increased.
81	124	Punch of Doom	Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 11107.	+24 Power	The power is increased.
81	125	Punch of Doom	Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 11189.	+25 Power	The power is increased.
81	126	Punch of Doom	Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 11271.	+26 Power	The power is increased.
81	127	Punch of Doom	Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 11354.	+27 Power	The power is increased.
81	128	Punch of Doom	Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 11436.	+28 Power	The power is increased.
81	129	Punch of Doom	Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 11518.	+29 Power	The power is increased.
81	130	Punch of Doom	Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 11601.	+30 Power	The power is increased.
81	141	Punch of Doom	Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 9132.	+1 Cost	Maximizes the skill's efficiency. Decreases MP consumption.
81	142	Punch of Doom	Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 9132.	+2 Cost	MP consumption decreases.
81	143	Punch of Doom	Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 9132.	+3 Cost	MP consumption decreases.
81	144	Punch of Doom	Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 9132.	+4 Cost	MP consumption decreases.
81	145	Punch of Doom	Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 9132.	+5 Cost	MP consumption decreases.
81	146	Punch of Doom	Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 9132.	+6 Cost	MP consumption decreases.
81	147	Punch of Doom	Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 9132.	+7 Cost	MP consumption decreases.
81	148	Punch of Doom	Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 9132.	+8 Cost	MP consumption decreases.
81	149	Punch of Doom	Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 9132.	+9 Cost	MP consumption decreases.
81	150	Punch of Doom	Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 9132.	+10 Cost	MP consumption decreases.
81	151	Punch of Doom	Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 9132.	+11 Cost	MP consumption decreases.
81	152	Punch of Doom	Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 9132.	+12 Cost	MP consumption decreases.
81	153	Punch of Doom	Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 9132.	+13 Cost	MP consumption decreases.
81	154	Punch of Doom	Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 9132.	+14 Cost	MP consumption decreases.
81	155	Punch of Doom	Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 9132.	+15 Cost	MP consumption decreases.
81	156	Punch of Doom	Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 9132.	+16 Cost	MP consumption decreases.
81	157	Punch of Doom	Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 9132.	+17 Cost	MP consumption decreases.
81	158	Punch of Doom	Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 9132.	+18 Cost	MP consumption decreases.
81	159	Punch of Doom	Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 9132.	+19 Cost	MP consumption decreases.
81	160	Punch of Doom	Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 9132.	+20 Cost	MP consumption decreases.
81	161	Punch of Doom	Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 9132.	+21 Cost	MP consumption decreases.
81	162	Punch of Doom	Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 9132.	+22 Cost	MP consumption decreases.
81	163	Punch of Doom	Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 9132.	+23 Cost	MP consumption decreases.
81	164	Punch of Doom	Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 9132.	+24 Cost	MP consumption decreases.
81	165	Punch of Doom	Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 9132.	+25 Cost	MP consumption decreases.
81	166	Punch of Doom	Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 9132.	+26 Cost	MP consumption decreases.
81	167	Punch of Doom	Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 9132.	+27 Cost	MP consumption decreases.
81	168	Punch of Doom	Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 9132.	+28 Cost	MP consumption decreases.
81	169	Punch of Doom	Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 9132.	+29 Cost	MP consumption decreases.
81	170	Punch of Doom	Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 9132.	+30 Cost	MP consumption decreases.
84	1	Poison Blade Dance	Sword emits cloud that instantly poisons nearby enemies. An equipped Dual-Sword Weapon is required to use this skill. Effect 6.	none	none
84	2	Poison Blade Dance	Sword emits cloud that instantly poisons nearby enemies. An equipped Dual-Sword Weapon is required to use this skill. Effect 7.	none	none
84	3	Poison Blade Dance	Sword emits cloud that instantly poisons nearby enemies. An equipped Dual-Sword Weapon is required to use this skill. Effect 8.	none	none
84	101	Poison Blade Dance	Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Chance: the success rate is increased. Effect 8.	+1 Chance	Maximizes the skill's success rate. Success rate increases.
84	102	Poison Blade Dance	Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Chance: the success rate is increased. Effect 8.	+2 Chance	Success rate increases.
84	103	Poison Blade Dance	Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Chance: the success rate is increased. Effect 8.	+3 Chance	Success rate increases.
84	104	Poison Blade Dance	Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Chance: the success rate is increased. Effect 8.	+4 Chance	Success rate increases.
84	105	Poison Blade Dance	Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Chance: the success rate is increased. Effect 8.	+5 Chance	Success rate increases.
84	106	Poison Blade Dance	Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Chance: the success rate is increased. Effect 8.	+6 Chance	Success rate increases.
84	107	Poison Blade Dance	Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Chance: the success rate is increased. Effect 8.	+7 Chance	Success rate increases.
84	108	Poison Blade Dance	Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Chance: the success rate is increased. Effect 8.	+8 Chance	Success rate increases.
84	109	Poison Blade Dance	Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Chance: the success rate is increased. Effect 8.	+9 Chance	Success rate increases.
84	110	Poison Blade Dance	Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Chance: the success rate is increased. Effect 8.	+10 Chance	Success rate increases.
84	111	Poison Blade Dance	Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Chance: the success rate is increased. Effect 8.	+11 Chance	Success rate increases.
84	112	Poison Blade Dance	Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Chance: the success rate is increased. Effect 8.	+12 Chance	Success rate increases.
84	113	Poison Blade Dance	Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Chance: the success rate is increased. Effect 8.	+13 Chance	Success rate increases.
84	114	Poison Blade Dance	Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Chance: the success rate is increased. Effect 8.	+14 Chance	Success rate increases.
84	115	Poison Blade Dance	Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Chance: the success rate is increased. Effect 8.	+15 Chance	Success rate increases.
84	116	Poison Blade Dance	Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Chance: the success rate is increased. Effect 8.	+16 Chance	Success rate increases.
84	117	Poison Blade Dance	Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Chance: the success rate is increased. Effect 8.	+17 Chance	Success rate increases.
84	118	Poison Blade Dance	Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Chance: the success rate is increased. Effect 8.	+18 Chance	Success rate increases.
84	119	Poison Blade Dance	Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Chance: the success rate is increased. Effect 8.	+19 Chance	Success rate increases.
84	120	Poison Blade Dance	Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Chance: the success rate is increased. Effect 8.	+20 Chance	Success rate increases.
84	121	Poison Blade Dance	Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Chance: the success rate is increased. Effect 8.	+21 Chance	Success rate increases.
84	122	Poison Blade Dance	Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Chance: the success rate is increased. Effect 8.	+22 Chance	Success rate increases.
84	123	Poison Blade Dance	Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Chance: the success rate is increased. Effect 8.	+23 Chance	Success rate increases.
84	124	Poison Blade Dance	Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Chance: the success rate is increased. Effect 8.	+24 Chance	Success rate increases.
84	125	Poison Blade Dance	Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Chance: the success rate is increased. Effect 8.	+25 Chance	Success rate increases.
84	126	Poison Blade Dance	Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Chance: the success rate is increased. Effect 8.	+26 Chance	Success rate increases.
84	127	Poison Blade Dance	Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Chance: the success rate is increased. Effect 8.	+27 Chance	Success rate increases.
84	128	Poison Blade Dance	Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Chance: the success rate is increased. Effect 8.	+28 Chance	Success rate increases.
84	129	Poison Blade Dance	Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Chance: the success rate is increased. Effect 8.	+29 Chance	Success rate increases.
84	130	Poison Blade Dance	Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Chance: the success rate is increased. Effect 8.	+30 Chance	Success rate increases.
84	141	Poison Blade Dance	Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Cost: MP consumption is decreased. Effect 8.	+1 Cost	Maximizes the skill's efficiency. Decreases MP consumption.
84	142	Poison Blade Dance	Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Cost: MP consumption is decreased. Effect 8.	+2 Cost	MP consumption decreases.
84	143	Poison Blade Dance	Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Cost: MP consumption is decreased. Effect 8.	+3 Cost	MP consumption decreases.
84	144	Poison Blade Dance	Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Cost: MP consumption is decreased. Effect 8.	+4 Cost	MP consumption decreases.
84	145	Poison Blade Dance	Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Cost: MP consumption is decreased. Effect 8.	+5 Cost	MP consumption decreases.
84	146	Poison Blade Dance	Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Cost: MP consumption is decreased. Effect 8.	+6 Cost	MP consumption decreases.
84	147	Poison Blade Dance	Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Cost: MP consumption is decreased. Effect 8.	+7 Cost	MP consumption decreases.
84	148	Poison Blade Dance	Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Cost: MP consumption is decreased. Effect 8.	+8 Cost	MP consumption decreases.
84	149	Poison Blade Dance	Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Cost: MP consumption is decreased. Effect 8.	+9 Cost	MP consumption decreases.
84	150	Poison Blade Dance	Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Cost: MP consumption is decreased. Effect 8.	+10 Cost	MP consumption decreases.
84	151	Poison Blade Dance	Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Cost: MP consumption is decreased. Effect 8.	+11 Cost	MP consumption decreases.
84	152	Poison Blade Dance	Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Cost: MP consumption is decreased. Effect 8.	+12 Cost	MP consumption decreases.
84	153	Poison Blade Dance	Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Cost: MP consumption is decreased. Effect 8.	+13 Cost	MP consumption decreases.
84	154	Poison Blade Dance	Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Cost: MP consumption is decreased. Effect 8.	+14 Cost	MP consumption decreases.
84	155	Poison Blade Dance	Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Cost: MP consumption is decreased. Effect 8.	+15 Cost	MP consumption decreases.
84	156	Poison Blade Dance	Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Cost: MP consumption is decreased. Effect 8.	+16 Cost	MP consumption decreases.
84	157	Poison Blade Dance	Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Cost: MP consumption is decreased. Effect 8.	+17 Cost	MP consumption decreases.
84	158	Poison Blade Dance	Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Cost: MP consumption is decreased. Effect 8.	+18 Cost	MP consumption decreases.
84	159	Poison Blade Dance	Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Cost: MP consumption is decreased. Effect 8.	+19 Cost	MP consumption decreases.
84	160	Poison Blade Dance	Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Cost: MP consumption is decreased. Effect 8.	+20 Cost	MP consumption decreases.
84	161	Poison Blade Dance	Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Cost: MP consumption is decreased. Effect 8.	+21 Cost	MP consumption decreases.
84	162	Poison Blade Dance	Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Cost: MP consumption is decreased. Effect 8.	+22 Cost	MP consumption decreases.
84	163	Poison Blade Dance	Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Cost: MP consumption is decreased. Effect 8.	+23 Cost	MP consumption decreases.
84	164	Poison Blade Dance	Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Cost: MP consumption is decreased. Effect 8.	+24 Cost	MP consumption decreases.
84	165	Poison Blade Dance	Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Cost: MP consumption is decreased. Effect 8.	+25 Cost	MP consumption decreases.
84	166	Poison Blade Dance	Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Cost: MP consumption is decreased. Effect 8.	+26 Cost	MP consumption decreases.
84	167	Poison Blade Dance	Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Cost: MP consumption is decreased. Effect 8.	+27 Cost	MP consumption decreases.
84	168	Poison Blade Dance	Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Cost: MP consumption is decreased. Effect 8.	+28 Cost	MP consumption decreases.
84	169	Poison Blade Dance	Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Cost: MP consumption is decreased. Effect 8.	+29 Cost	MP consumption decreases.
84	170	Poison Blade Dance	Swords emits toxic cloud that swirls around and instantly poisons nearby enemies. Usable when one is equipped with a dual-sword. Enchant Cost: MP consumption is decreased. Effect 8.	+30 Cost	MP consumption decreases.
86	1	Reflect Damage	Temporarily reflects damage back upon the enemy excluding damage from skill or remote attack. Effect 1.	none	none
86	2	Reflect Damage	Temporarily reflects damage back upon the enemy excluding damage from skill or remote attack. Effect 2.	none	none
86	3	Reflect Damage	Temporarily reflects damage back upon the enemy excluding damage from skill or remote attack. Effect 3.	none	none
86	101	Reflect Damage	Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+1 Time	Maximizes the duration of the skill. Increases the duration.
86	102	Reflect Damage	Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+2 Time	Increases the duration.
86	103	Reflect Damage	Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+3 Time	Increases the duration.
86	104	Reflect Damage	Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+4 Time	Increases the duration.
86	105	Reflect Damage	Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+5 Time	Increases the duration.
86	106	Reflect Damage	Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+6 Time	Increases the duration.
86	107	Reflect Damage	Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+7 Time	Increases the duration.
86	108	Reflect Damage	Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+8 Time	Increases the duration.
86	109	Reflect Damage	Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+9 Time	Increases the duration.
86	110	Reflect Damage	Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+10 Time	Increases the duration.
86	111	Reflect Damage	Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+11 Time	Increases the duration.
86	112	Reflect Damage	Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+12 Time	Increases the duration.
86	113	Reflect Damage	Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+13 Time	Increases the duration.
86	114	Reflect Damage	Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+14 Time	Increases the duration.
86	115	Reflect Damage	Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+15 Time	Increases the duration.
86	116	Reflect Damage	Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+16 Time	Increases the duration.
86	117	Reflect Damage	Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+17 Time	Increases the duration.
86	118	Reflect Damage	Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+18 Time	Increases the duration.
86	119	Reflect Damage	Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+19 Time	Increases the duration.
86	120	Reflect Damage	Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+20 Time	Increases the duration.
86	121	Reflect Damage	Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+21 Time	Increases the duration.
86	122	Reflect Damage	Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+22 Time	Increases the duration.
86	123	Reflect Damage	Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+23 Time	Increases the duration.
86	124	Reflect Damage	Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+24 Time	Increases the duration.
86	125	Reflect Damage	Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+25 Time	Increases the duration.
86	126	Reflect Damage	Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+26 Time	Increases the duration.
86	127	Reflect Damage	Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+27 Time	Increases the duration.
86	128	Reflect Damage	Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+28 Time	Increases the duration.
86	129	Reflect Damage	Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+29 Time	Increases the duration.
86	130	Reflect Damage	Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+30 Time	Increases the duration.
86	141	Reflect Damage	Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
86	142	Reflect Damage	Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+2 Cost	MP consumption decreases.
86	143	Reflect Damage	Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+3 Cost	MP consumption decreases.
86	144	Reflect Damage	Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+4 Cost	MP consumption decreases.
86	145	Reflect Damage	Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+5 Cost	MP consumption decreases.
86	146	Reflect Damage	Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+6 Cost	MP consumption decreases.
86	147	Reflect Damage	Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+7 Cost	MP consumption decreases.
86	148	Reflect Damage	Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+8 Cost	MP consumption decreases.
86	149	Reflect Damage	Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+9 Cost	MP consumption decreases.
86	150	Reflect Damage	Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+10 Cost	MP consumption decreases.
86	151	Reflect Damage	Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+11 Cost	MP consumption decreases.
86	152	Reflect Damage	Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+12 Cost	MP consumption decreases.
86	153	Reflect Damage	Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+13 Cost	MP consumption decreases.
86	154	Reflect Damage	Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+14 Cost	MP consumption decreases.
86	155	Reflect Damage	Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+15 Cost	MP consumption decreases.
86	156	Reflect Damage	Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+16 Cost	MP consumption decreases.
86	157	Reflect Damage	Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+17 Cost	MP consumption decreases.
86	158	Reflect Damage	Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+18 Cost	MP consumption decreases.
86	159	Reflect Damage	Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+19 Cost	MP consumption decreases.
86	160	Reflect Damage	Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+20 Cost	MP consumption decreases.
86	161	Reflect Damage	Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+21 Cost	MP consumption decreases.
86	162	Reflect Damage	Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+22 Cost	MP consumption decreases.
86	163	Reflect Damage	Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+23 Cost	MP consumption decreases.
86	164	Reflect Damage	Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+24 Cost	MP consumption decreases.
86	165	Reflect Damage	Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+25 Cost	MP consumption decreases.
86	166	Reflect Damage	Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+26 Cost	MP consumption decreases.
86	167	Reflect Damage	Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+27 Cost	MP consumption decreases.
86	168	Reflect Damage	Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+28 Cost	MP consumption decreases.
86	169	Reflect Damage	Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+29 Cost	MP consumption decreases.
86	170	Reflect Damage	Temporarily reflects the damage one has received back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+30 Cost	MP consumption decreases.
87	1	Detect Animal Weakness	Temporarily increases P. Atk. against animals.	none	none
88	1	Detect  Dragon Weakness	Temporarily increases P. Atk. against dragons.	none	none
97	1	Sanctuary	Instantly reduces P. Atk. of surrounding undead monsters. Effect 3.	none	none
97	2	Sanctuary	Instantly reduces P. Atk. of surrounding undead monsters. Effect 3.	none	none
97	3	Sanctuary	Instantly reduces P. Atk. of surrounding undead monsters. Effect 3.	none	none
97	4	Sanctuary	Instantly reduces P. Atk. of surrounding undead monsters. Effect 3.	none	none
97	5	Sanctuary	Instantly reduces P. Atk. of surrounding undead monsters. Effect 3.	none	none
97	6	Sanctuary	Instantly reduces P. Atk. of surrounding undead monsters. Effect 3.	none	none
97	7	Sanctuary	Instantly reduces P. Atk. of surrounding undead monsters. Effect 3.	none	none
97	8	Sanctuary	Instantly reduces P. Atk. of surrounding undead monsters. Effect 3.	none	none
97	9	Sanctuary	Instantly reduces P. Atk. of surrounding undead monsters. Effect 3.	none	none
97	10	Sanctuary	Instantly reduces P. Atk. of surrounding undead monsters. Effect 3.	none	none
97	11	Sanctuary	Instantly reduces P. Atk. of surrounding undead monsters. Effect 3.	none	none
97	101	Sanctuary	Instantly reduces P. Atk. of undead monsters around oneself. Enchant Chance: the skill's success rate is increased. Effect 3.	+1 Chance	The success rate is increased. Maximizes the skill's success rate.
97	102	Sanctuary	Instantly reduces P. Atk. of undead monsters around oneself. Enchant Chance: the skill's success rate is increased. Effect 3.	+2 Chance	Increases the success rate.
97	103	Sanctuary	Instantly reduces P. Atk. of undead monsters around oneself. Enchant Chance: the skill's success rate is increased. Effect 3.	+3 Chance	Increases the success rate.
97	104	Sanctuary	Instantly reduces P. Atk. of undead monsters around oneself. Enchant Chance: the skill's success rate is increased. Effect 3.	+4 Chance	Increases the success rate.
97	105	Sanctuary	Instantly reduces P. Atk. of undead monsters around oneself. Enchant Chance: the skill's success rate is increased. Effect 3.	+5 Chance	Increases the success rate.
97	106	Sanctuary	Instantly reduces P. Atk. of undead monsters around oneself. Enchant Chance: the skill's success rate is increased. Effect 3.	+6 Chance	Increases the success rate.
97	107	Sanctuary	Instantly reduces P. Atk. of undead monsters around oneself. Enchant Chance: the skill's success rate is increased. Effect 3.	+7 Chance	Increases the success rate.
97	108	Sanctuary	Instantly reduces P. Atk. of undead monsters around oneself. Enchant Chance: the skill's success rate is increased. Effect 3.	+8 Chance	Increases the success rate.
97	109	Sanctuary	Instantly reduces P. Atk. of undead monsters around oneself. Enchant Chance: the skill's success rate is increased. Effect 3.	+9 Chance	Increases the success rate.
97	110	Sanctuary	Instantly reduces P. Atk. of undead monsters around oneself. Enchant Chance: the skill's success rate is increased. Effect 3.	+10 Chance	Increases the success rate.
97	111	Sanctuary	Instantly reduces P. Atk. of undead monsters around oneself. Enchant Chance: the skill's success rate is increased. Effect 3.	+11 Chance	Increases the success rate.
97	112	Sanctuary	Instantly reduces P. Atk. of undead monsters around oneself. Enchant Chance: the skill's success rate is increased. Effect 3.	+12 Chance	Increases the success rate.
97	113	Sanctuary	Instantly reduces P. Atk. of undead monsters around oneself. Enchant Chance: the skill's success rate is increased. Effect 3.	+13 Chance	Increases the success rate.
97	114	Sanctuary	Instantly reduces P. Atk. of undead monsters around oneself. Enchant Chance: the skill's success rate is increased. Effect 3.	+14 Chance	Increases the success rate.
97	115	Sanctuary	Instantly reduces P. Atk. of undead monsters around oneself. Enchant Chance: the skill's success rate is increased. Effect 3.	+15 Chance	Increases the success rate.
97	116	Sanctuary	Instantly reduces P. Atk. of undead monsters around oneself. Enchant Chance: the skill's success rate is increased. Effect 3.	+16 Chance	Increases the success rate.
97	117	Sanctuary	Instantly reduces P. Atk. of undead monsters around oneself. Enchant Chance: the skill's success rate is increased. Effect 3.	+17 Chance	Increases the success rate.
97	118	Sanctuary	Instantly reduces P. Atk. of undead monsters around oneself. Enchant Chance: the skill's success rate is increased. Effect 3.	+18 Chance	Increases the success rate.
97	119	Sanctuary	Instantly reduces P. Atk. of undead monsters around oneself. Enchant Chance: the skill's success rate is increased. Effect 3.	+19 Chance	Increases the success rate.
97	120	Sanctuary	Instantly reduces P. Atk. of undead monsters around oneself. Enchant Chance: the skill's success rate is increased. Effect 3.	+20 Chance	Increases the success rate.
97	121	Sanctuary	Instantly reduces P. Atk. of undead monsters around oneself. Enchant Chance: the skill's success rate is increased. Effect 3.	+21 Chance	Increases the success rate.
97	122	Sanctuary	Instantly reduces P. Atk. of undead monsters around oneself. Enchant Chance: the skill's success rate is increased. Effect 3.	+22 Chance	Increases the success rate.
97	123	Sanctuary	Instantly reduces P. Atk. of undead monsters around oneself. Enchant Chance: the skill's success rate is increased. Effect 3.	+23 Chance	Increases the success rate.
97	124	Sanctuary	Instantly reduces P. Atk. of undead monsters around oneself. Enchant Chance: the skill's success rate is increased. Effect 3.	+24 Chance	Increases the success rate.
97	125	Sanctuary	Instantly reduces P. Atk. of undead monsters around oneself. Enchant Chance: the skill's success rate is increased. Effect 3.	+25 Chance	Increases the success rate.
97	126	Sanctuary	Instantly reduces P. Atk. of undead monsters around oneself. Enchant Chance: the skill's success rate is increased. Effect 3.	+26 Chance	Increases the success rate.
97	127	Sanctuary	Instantly reduces P. Atk. of undead monsters around oneself. Enchant Chance: the skill's success rate is increased. Effect 3.	+27 Chance	Increases the success rate.
97	128	Sanctuary	Instantly reduces P. Atk. of undead monsters around oneself. Enchant Chance: the skill's success rate is increased. Effect 3.	+28 Chance	Increases the success rate.
97	129	Sanctuary	Instantly reduces P. Atk. of undead monsters around oneself. Enchant Chance: the skill's success rate is increased. Effect 3.	+29 Chance	Increases the success rate.
97	130	Sanctuary	Instantly reduces P. Atk. of undead monsters around oneself. Enchant Chance: the skill's success rate is increased. Effect 3.	+30 Chance	Increases the success rate.
97	141	Sanctuary	Instantly reduces P. Atk. of undead monsters around oneself. Enchant Cost: MP consumption is decreased. Effect 3.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
97	142	Sanctuary	Instantly reduces P. Atk. of undead monsters around oneself. Enchant Cost: MP consumption is decreased. Effect 3.	+2 Cost	MP consumption decreases.
97	143	Sanctuary	Instantly reduces P. Atk. of undead monsters around oneself. Enchant Cost: MP consumption is decreased. Effect 3.	+3 Cost	MP consumption decreases.
97	144	Sanctuary	Instantly reduces P. Atk. of undead monsters around oneself. Enchant Cost: MP consumption is decreased. Effect 3.	+4 Cost	MP consumption decreases.
97	145	Sanctuary	Instantly reduces P. Atk. of undead monsters around oneself. Enchant Cost: MP consumption is decreased. Effect 3.	+5 Cost	MP consumption decreases.
97	146	Sanctuary	Instantly reduces P. Atk. of undead monsters around oneself. Enchant Cost: MP consumption is decreased. Effect 3.	+6 Cost	MP consumption decreases.
97	147	Sanctuary	Instantly reduces P. Atk. of undead monsters around oneself. Enchant Cost: MP consumption is decreased. Effect 3.	+7 Cost	MP consumption decreases.
97	148	Sanctuary	Instantly reduces P. Atk. of undead monsters around oneself. Enchant Cost: MP consumption is decreased. Effect 3.	+8 Cost	MP consumption decreases.
97	149	Sanctuary	Instantly reduces P. Atk. of undead monsters around oneself. Enchant Cost: MP consumption is decreased. Effect 3.	+9 Cost	MP consumption decreases.
97	150	Sanctuary	Instantly reduces P. Atk. of undead monsters around oneself. Enchant Cost: MP consumption is decreased. Effect 3.	+10 Cost	MP consumption decreases.
97	151	Sanctuary	Instantly reduces P. Atk. of undead monsters around oneself. Enchant Cost: MP consumption is decreased. Effect 3.	+11 Cost	MP consumption decreases.
97	152	Sanctuary	Instantly reduces P. Atk. of undead monsters around oneself. Enchant Cost: MP consumption is decreased. Effect 3.	+12 Cost	MP consumption decreases.
97	153	Sanctuary	Instantly reduces P. Atk. of undead monsters around oneself. Enchant Cost: MP consumption is decreased. Effect 3.	+13 Cost	MP consumption decreases.
97	154	Sanctuary	Instantly reduces P. Atk. of undead monsters around oneself. Enchant Cost: MP consumption is decreased. Effect 3.	+14 Cost	MP consumption decreases.
97	155	Sanctuary	Instantly reduces P. Atk. of undead monsters around oneself. Enchant Cost: MP consumption is decreased. Effect 3.	+15 Cost	MP consumption decreases.
97	156	Sanctuary	Instantly reduces P. Atk. of undead monsters around oneself. Enchant Cost: MP consumption is decreased. Effect 3.	+16 Cost	MP consumption decreases.
97	157	Sanctuary	Instantly reduces P. Atk. of undead monsters around oneself. Enchant Cost: MP consumption is decreased. Effect 3.	+17 Cost	MP consumption decreases.
97	158	Sanctuary	Instantly reduces P. Atk. of undead monsters around oneself. Enchant Cost: MP consumption is decreased. Effect 3.	+18 Cost	MP consumption decreases.
97	159	Sanctuary	Instantly reduces P. Atk. of undead monsters around oneself. Enchant Cost: MP consumption is decreased. Effect 3.	+19 Cost	MP consumption decreases.
97	160	Sanctuary	Instantly reduces P. Atk. of undead monsters around oneself. Enchant Cost: MP consumption is decreased. Effect 3.	+20 Cost	MP consumption decreases.
97	161	Sanctuary	Instantly reduces P. Atk. of undead monsters around oneself. Enchant Cost: MP consumption is decreased. Effect 3.	+21 Cost	MP consumption decreases.
97	162	Sanctuary	Instantly reduces P. Atk. of undead monsters around oneself. Enchant Cost: MP consumption is decreased. Effect 3.	+22 Cost	MP consumption decreases.
97	163	Sanctuary	Instantly reduces P. Atk. of undead monsters around oneself. Enchant Cost: MP consumption is decreased. Effect 3.	+23 Cost	MP consumption decreases.
97	164	Sanctuary	Instantly reduces P. Atk. of undead monsters around oneself. Enchant Cost: MP consumption is decreased. Effect 3.	+24 Cost	MP consumption decreases.
97	165	Sanctuary	Instantly reduces P. Atk. of undead monsters around oneself. Enchant Cost: MP consumption is decreased. Effect 3.	+25 Cost	MP consumption decreases.
97	166	Sanctuary	Instantly reduces P. Atk. of undead monsters around oneself. Enchant Cost: MP consumption is decreased. Effect 3.	+26 Cost	MP consumption decreases.
97	167	Sanctuary	Instantly reduces P. Atk. of undead monsters around oneself. Enchant Cost: MP consumption is decreased. Effect 3.	+27 Cost	MP consumption decreases.
97	168	Sanctuary	Instantly reduces P. Atk. of undead monsters around oneself. Enchant Cost: MP consumption is decreased. Effect 3.	+28 Cost	MP consumption decreases.
97	169	Sanctuary	Instantly reduces P. Atk. of undead monsters around oneself. Enchant Cost: MP consumption is decreased. Effect 3.	+29 Cost	MP consumption decreases.
97	170	Sanctuary	Instantly reduces P. Atk. of undead monsters around oneself. Enchant Cost: MP consumption is decreased. Effect 3.	+30 Cost	MP consumption decreases.
98	1	Sword Symphony	Used to inflict damage to surrounding enemies while fleeing.	none	none
98	2	Sword Symphony	Used to inflict damage to surrounding enemies while fleeing.	none	none
98	3	Sword Symphony	Used to inflict damage to surrounding enemies while fleeing.	none	none
98	4	Sword Symphony	Used to inflict damage to surrounding enemies while fleeing.	none	none
98	5	Sword Symphony	Used to inflict damage to surrounding enemies while fleeing.	none	none
103	1	Corpse Plague	Corpse emits a cloud that poisons nearby enemies. Instantly poisons nearby enemies. Effect 5.	none	none
103	2	Corpse Plague	Corpse emits a cloud that poisons nearby enemies. Instantly poisons nearby enemies. Effect 6.	none	none
103	3	Corpse Plague	Corpse emits a cloud that poisons nearby enemies. Instantly poisons nearby enemies. Effect 7.	none	none
103	4	Corpse Plague	Corpse emits a cloud that poisons nearby enemies. Instantly poisons nearby enemies. Effect 8.	none	none
104	1	Detect Plant Weakness	Temporarily increases P. Atk. against plants.	none	none
106	1	Veil	Blurs enemy's vision, discouraging aggressive behavior.	none	none
106	2	Veil	Blurs enemy's vision, discouraging aggressive behavior.	none	none
106	3	Veil	Blurs enemy's vision, discouraging aggressive behavior.	none	none
106	4	Veil	Blurs enemy's vision, discouraging aggressive behavior.	none	none
106	5	Veil	Blurs enemy's vision, discouraging aggressive behavior.	none	none
106	6	Veil	Blurs enemy's vision, discouraging aggressive behavior.	none	none
106	7	Veil	Blurs enemy's vision, discouraging aggressive behavior.	none	none
106	8	Veil	Blurs enemy's vision, discouraging aggressive behavior.	none	none
106	9	Veil	Blurs enemy's vision, discouraging aggressive behavior.	none	none
106	10	Veil	Blurs enemy's vision, discouraging aggressive behavior.	none	none
106	11	Veil	Blurs enemy's vision, discouraging aggressive behavior.	none	none
106	12	Veil	Blurs enemy's vision, discouraging aggressive behavior.	none	none
106	13	Veil	Blurs enemy's vision, discouraging aggressive behavior.	none	none
106	14	Veil	Blurs enemy's vision, discouraging aggressive behavior.	none	none
107	1	Holy Aura	Instantaneous hold attack upon nearby undead monsters. The spell has no effect if cast on a held target.	none	none
107	2	Holy Aura	Instantaneous hold attack upon nearby undead monsters. The spell has no effect if cast on a held target.	none	none
107	3	Holy Aura	Instantaneous hold attack upon nearby undead monsters. The spell has no effect if cast on a held target.	none	none
107	4	Holy Aura	Instantaneous hold attack upon nearby undead monsters. The spell has no effect if cast on a held target.	none	none
107	5	Holy Aura	Instantaneous hold attack upon nearby undead monsters. The spell has no effect if cast on a held target.	none	none
107	6	Holy Aura	Instantaneous hold attack upon nearby undead monsters. The spell has no effect if cast on a held target.	none	none
107	7	Holy Aura	Instantaneous hold attack upon nearby undead monsters. The spell has no effect if cast on a held target.	none	none
107	8	Holy Aura	Instantaneous hold attack upon nearby undead monsters. The spell has no effect if cast on a held target.	none	none
107	9	Holy Aura	Instantaneous hold attack upon nearby undead monsters. The spell has no effect if cast on a held target.	none	none
107	101	Holy Aura	Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Chance: the success rate is increased.	+1 Chance	Maximizes the skill's success rate. Success rate increases.
107	102	Holy Aura	Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Chance: the success rate is increased.	+2 Chance	Success rate increases.
107	103	Holy Aura	Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Chance: the success rate is increased.	+3 Chance	Success rate increases.
107	104	Holy Aura	Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Chance: the success rate is increased.	+4 Chance	Success rate increases.
107	105	Holy Aura	Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Chance: the success rate is increased.	+5 Chance	Success rate increases.
107	106	Holy Aura	Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Chance: the success rate is increased.	+6 Chance	Success rate increases.
107	107	Holy Aura	Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Chance: the success rate is increased.	+7 Chance	Success rate increases.
107	108	Holy Aura	Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Chance: the success rate is increased.	+8 Chance	Success rate increases.
107	109	Holy Aura	Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Chance: the success rate is increased.	+9 Chance	Success rate increases.
107	110	Holy Aura	Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Chance: the success rate is increased.	+10 Chance	Success rate increases.
107	111	Holy Aura	Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Chance: the success rate is increased.	+11 Chance	Success rate increases.
107	112	Holy Aura	Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Chance: the success rate is increased.	+12 Chance	Success rate increases.
107	113	Holy Aura	Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Chance: the success rate is increased.	+13 Chance	Success rate increases.
107	114	Holy Aura	Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Chance: the success rate is increased.	+14 Chance	Success rate increases.
107	115	Holy Aura	Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Chance: the success rate is increased.	+15 Chance	Success rate increases.
107	116	Holy Aura	Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Chance: the success rate is increased.	+16 Chance	Success rate increases.
107	117	Holy Aura	Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Chance: the success rate is increased.	+17 Chance	Success rate increases.
107	118	Holy Aura	Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Chance: the success rate is increased.	+18 Chance	Success rate increases.
107	119	Holy Aura	Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Chance: the success rate is increased.	+19 Chance	Success rate increases.
107	120	Holy Aura	Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Chance: the success rate is increased.	+20 Chance	Success rate increases.
107	121	Holy Aura	Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Chance: the success rate is increased.	+21 Chance	Success rate increases.
107	122	Holy Aura	Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Chance: the success rate is increased.	+22 Chance	Success rate increases.
107	123	Holy Aura	Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Chance: the success rate is increased.	+23 Chance	Success rate increases.
107	124	Holy Aura	Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Chance: the success rate is increased.	+24 Chance	Success rate increases.
107	125	Holy Aura	Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Chance: the success rate is increased.	+25 Chance	Success rate increases.
107	126	Holy Aura	Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Chance: the success rate is increased.	+26 Chance	Success rate increases.
107	127	Holy Aura	Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Chance: the success rate is increased.	+27 Chance	Success rate increases.
107	128	Holy Aura	Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Chance: the success rate is increased.	+28 Chance	Success rate increases.
107	129	Holy Aura	Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Chance: the success rate is increased.	+29 Chance	Success rate increases.
107	130	Holy Aura	Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Chance: the success rate is increased.	+30 Chance	Success rate increases.
107	141	Holy Aura	Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Cost: MP consumption is decreased.	+1 Cost	Maximizes the skill's efficiency. Decreases MP consumption.
107	142	Holy Aura	Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Cost: MP consumption is decreased.	+2 Cost	MP consumption decreases.
107	143	Holy Aura	Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Cost: MP consumption is decreased.	+3 Cost	MP consumption decreases.
107	144	Holy Aura	Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Cost: MP consumption is decreased.	+4 Cost	MP consumption decreases.
107	145	Holy Aura	Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Cost: MP consumption is decreased.	+5 Cost	MP consumption decreases.
107	146	Holy Aura	Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Cost: MP consumption is decreased.	+6 Cost	MP consumption decreases.
107	147	Holy Aura	Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Cost: MP consumption is decreased.	+7 Cost	MP consumption decreases.
107	148	Holy Aura	Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Cost: MP consumption is decreased.	+8 Cost	MP consumption decreases.
107	149	Holy Aura	Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Cost: MP consumption is decreased.	+9 Cost	MP consumption decreases.
107	150	Holy Aura	Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Cost: MP consumption is decreased.	+10 Cost	MP consumption decreases.
107	151	Holy Aura	Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Cost: MP consumption is decreased.	+11 Cost	MP consumption decreases.
107	152	Holy Aura	Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Cost: MP consumption is decreased.	+12 Cost	MP consumption decreases.
107	153	Holy Aura	Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Cost: MP consumption is decreased.	+13 Cost	MP consumption decreases.
107	154	Holy Aura	Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Cost: MP consumption is decreased.	+14 Cost	MP consumption decreases.
107	155	Holy Aura	Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Cost: MP consumption is decreased.	+15 Cost	MP consumption decreases.
107	156	Holy Aura	Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Cost: MP consumption is decreased.	+16 Cost	MP consumption decreases.
107	157	Holy Aura	Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Cost: MP consumption is decreased.	+17 Cost	MP consumption decreases.
107	158	Holy Aura	Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Cost: MP consumption is decreased.	+18 Cost	MP consumption decreases.
107	159	Holy Aura	Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Cost: MP consumption is decreased.	+19 Cost	MP consumption decreases.
107	160	Holy Aura	Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Cost: MP consumption is decreased.	+20 Cost	MP consumption decreases.
107	161	Holy Aura	Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Cost: MP consumption is decreased.	+21 Cost	MP consumption decreases.
107	162	Holy Aura	Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Cost: MP consumption is decreased.	+22 Cost	MP consumption decreases.
107	163	Holy Aura	Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Cost: MP consumption is decreased.	+23 Cost	MP consumption decreases.
107	164	Holy Aura	Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Cost: MP consumption is decreased.	+24 Cost	MP consumption decreases.
107	165	Holy Aura	Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Cost: MP consumption is decreased.	+25 Cost	MP consumption decreases.
107	166	Holy Aura	Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Cost: MP consumption is decreased.	+26 Cost	MP consumption decreases.
107	167	Holy Aura	Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Cost: MP consumption is decreased.	+27 Cost	MP consumption decreases.
107	168	Holy Aura	Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Cost: MP consumption is decreased.	+28 Cost	MP consumption decreases.
107	169	Holy Aura	Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Cost: MP consumption is decreased.	+29 Cost	MP consumption decreases.
107	170	Holy Aura	Instantaneous hold attack upon nearby undead monsters. While the effect lasts, targets will not receive any additional hold attack. Enchant Cost: MP consumption is decreased.	+30 Cost	MP consumption decreases.
109	1	Ogre Spirit Totem	The spirit of the Ogre possesses you, temporarily increasing P. Def. and M. Def. when using hand-to-hand combat weapons. Speed and Evasion are decreased while the effect lasts. An equipped hand-to-hand combat weapon is required to use this skill.	none	none
116	1	Howl	Instantly reduces P. Atk. of surrounding enemies. Effect 3.	none	none
116	2	Howl	Instantly reduces P. Atk. of surrounding enemies. Effect 3.	none	none
116	3	Howl	Instantly reduces P. Atk. of surrounding enemies. Effect 3.	none	none
116	4	Howl	Instantly reduces P. Atk. of surrounding enemies. Effect 3.	none	none
116	5	Howl	Instantly reduces P. Atk. of surrounding enemies. Effect 3.	none	none
116	6	Howl	Instantly reduces P. Atk. of surrounding enemies. Effect 3.	none	none
116	7	Howl	Instantly reduces P. Atk. of surrounding enemies. Effect 3.	none	none
116	8	Howl	Instantly reduces P. Atk. of surrounding enemies. Effect 3.	none	none
116	9	Howl	Instantly reduces P. Atk. of surrounding enemies. Effect 3.	none	none
116	10	Howl	Instantly reduces P. Atk. of surrounding enemies. Effect 3.	none	none
116	11	Howl	Instantly reduces P. Atk. of surrounding enemies. Effect 3.	none	none
116	12	Howl	Instantly reduces P. Atk. of surrounding enemies. Effect 3.	none	none
116	13	Howl	Instantly reduces P. Atk. of surrounding enemies. Effect 3.	none	none
116	14	Howl	Instantly reduces P. Atk. of surrounding enemies. Effect 3.	none	none
116	101	Howl	Instantly reduces P. Atk. of surrounding enemies. Enchant Chance: the success rate is increased. Effect 3.	+1 Chance	Maximizes the skill's success rate. Success rate increases.
116	102	Howl	Instantly reduces P. Atk. of surrounding enemies. Enchant Chance: the success rate is increased. Effect 3.	+2 Chance	Success rate increases.
116	103	Howl	Instantly reduces P. Atk. of surrounding enemies. Enchant Chance: the success rate is increased. Effect 3.	+3 Chance	Success rate increases.
116	104	Howl	Instantly reduces P. Atk. of surrounding enemies. Enchant Chance: the success rate is increased. Effect 3.	+4 Chance	Success rate increases.
116	105	Howl	Instantly reduces P. Atk. of surrounding enemies. Enchant Chance: the success rate is increased. Effect 3.	+5 Chance	Success rate increases.
116	106	Howl	Instantly reduces P. Atk. of surrounding enemies. Enchant Chance: the success rate is increased. Effect 3.	+6 Chance	Success rate increases.
116	107	Howl	Instantly reduces P. Atk. of surrounding enemies. Enchant Chance: the success rate is increased. Effect 3.	+7 Chance	Success rate increases.
116	108	Howl	Instantly reduces P. Atk. of surrounding enemies. Enchant Chance: the success rate is increased. Effect 3.	+8 Chance	Success rate increases.
116	109	Howl	Instantly reduces P. Atk. of surrounding enemies. Enchant Chance: the success rate is increased. Effect 3.	+9 Chance	Success rate increases.
116	110	Howl	Instantly reduces P. Atk. of surrounding enemies. Enchant Chance: the success rate is increased. Effect 3.	+10 Chance	Success rate increases.
116	111	Howl	Instantly reduces P. Atk. of surrounding enemies. Enchant Chance: the success rate is increased. Effect 3.	+11 Chance	Success rate increases.
116	112	Howl	Instantly reduces P. Atk. of surrounding enemies. Enchant Chance: the success rate is increased. Effect 3.	+12 Chance	Success rate increases.
116	113	Howl	Instantly reduces P. Atk. of surrounding enemies. Enchant Chance: the success rate is increased. Effect 3.	+13 Chance	Success rate increases.
116	114	Howl	Instantly reduces P. Atk. of surrounding enemies. Enchant Chance: the success rate is increased. Effect 3.	+14 Chance	Success rate increases.
116	115	Howl	Instantly reduces P. Atk. of surrounding enemies. Enchant Chance: the success rate is increased. Effect 3.	+15 Chance	Success rate increases.
116	116	Howl	Instantly reduces P. Atk. of surrounding enemies. Enchant Chance: the success rate is increased. Effect 3.	+16 Chance	Success rate increases.
116	117	Howl	Instantly reduces P. Atk. of surrounding enemies. Enchant Chance: the success rate is increased. Effect 3.	+17 Chance	Success rate increases.
116	118	Howl	Instantly reduces P. Atk. of surrounding enemies. Enchant Chance: the success rate is increased. Effect 3.	+18 Chance	Success rate increases.
116	119	Howl	Instantly reduces P. Atk. of surrounding enemies. Enchant Chance: the success rate is increased. Effect 3.	+19 Chance	Success rate increases.
116	120	Howl	Instantly reduces P. Atk. of surrounding enemies. Enchant Chance: the success rate is increased. Effect 3.	+20 Chance	Success rate increases.
116	121	Howl	Instantly reduces P. Atk. of surrounding enemies. Enchant Chance: the success rate is increased. Effect 3.	+21 Chance	Success rate increases.
116	122	Howl	Instantly reduces P. Atk. of surrounding enemies. Enchant Chance: the success rate is increased. Effect 3.	+22 Chance	Success rate increases.
116	123	Howl	Instantly reduces P. Atk. of surrounding enemies. Enchant Chance: the success rate is increased. Effect 3.	+23 Chance	Success rate increases.
116	124	Howl	Instantly reduces P. Atk. of surrounding enemies. Enchant Chance: the success rate is increased. Effect 3.	+24 Chance	Success rate increases.
116	125	Howl	Instantly reduces P. Atk. of surrounding enemies. Enchant Chance: the success rate is increased. Effect 3.	+25 Chance	Success rate increases.
116	126	Howl	Instantly reduces P. Atk. of surrounding enemies. Enchant Chance: the success rate is increased. Effect 3.	+26 Chance	Success rate increases.
116	127	Howl	Instantly reduces P. Atk. of surrounding enemies. Enchant Chance: the success rate is increased. Effect 3.	+27 Chance	Success rate increases.
116	128	Howl	Instantly reduces P. Atk. of surrounding enemies. Enchant Chance: the success rate is increased. Effect 3.	+28 Chance	Success rate increases.
116	129	Howl	Instantly reduces P. Atk. of surrounding enemies. Enchant Chance: the success rate is increased. Effect 3.	+29 Chance	Success rate increases.
116	130	Howl	Instantly reduces P. Atk. of surrounding enemies. Enchant Chance: the success rate is increased. Effect 3.	+30 Chance	Success rate increases.
116	141	Howl	Instantly reduces P. Atk. of surrounding enemies. Enchant Cost: MP consumption is decreased. Effect 3.	+1 Cost	Maximizes the skill's efficiency. Decreases MP consumption.
116	142	Howl	Instantly reduces P. Atk. of surrounding enemies. Enchant Cost: MP consumption is decreased. Effect 3.	+2 Cost	MP consumption decreases.
116	143	Howl	Instantly reduces P. Atk. of surrounding enemies. Enchant Cost: MP consumption is decreased. Effect 3.	+3 Cost	MP consumption decreases.
116	144	Howl	Instantly reduces P. Atk. of surrounding enemies. Enchant Cost: MP consumption is decreased. Effect 3.	+4 Cost	MP consumption decreases.
116	145	Howl	Instantly reduces P. Atk. of surrounding enemies. Enchant Cost: MP consumption is decreased. Effect 3.	+5 Cost	MP consumption decreases.
116	146	Howl	Instantly reduces P. Atk. of surrounding enemies. Enchant Cost: MP consumption is decreased. Effect 3.	+6 Cost	MP consumption decreases.
116	147	Howl	Instantly reduces P. Atk. of surrounding enemies. Enchant Cost: MP consumption is decreased. Effect 3.	+7 Cost	MP consumption decreases.
116	148	Howl	Instantly reduces P. Atk. of surrounding enemies. Enchant Cost: MP consumption is decreased. Effect 3.	+8 Cost	MP consumption decreases.
116	149	Howl	Instantly reduces P. Atk. of surrounding enemies. Enchant Cost: MP consumption is decreased. Effect 3.	+9 Cost	MP consumption decreases.
116	150	Howl	Instantly reduces P. Atk. of surrounding enemies. Enchant Cost: MP consumption is decreased. Effect 3.	+10 Cost	MP consumption decreases.
116	151	Howl	Instantly reduces P. Atk. of surrounding enemies. Enchant Cost: MP consumption is decreased. Effect 3.	+11 Cost	MP consumption decreases.
116	152	Howl	Instantly reduces P. Atk. of surrounding enemies. Enchant Cost: MP consumption is decreased. Effect 3.	+12 Cost	MP consumption decreases.
116	153	Howl	Instantly reduces P. Atk. of surrounding enemies. Enchant Cost: MP consumption is decreased. Effect 3.	+13 Cost	MP consumption decreases.
116	154	Howl	Instantly reduces P. Atk. of surrounding enemies. Enchant Cost: MP consumption is decreased. Effect 3.	+14 Cost	MP consumption decreases.
116	155	Howl	Instantly reduces P. Atk. of surrounding enemies. Enchant Cost: MP consumption is decreased. Effect 3.	+15 Cost	MP consumption decreases.
116	156	Howl	Instantly reduces P. Atk. of surrounding enemies. Enchant Cost: MP consumption is decreased. Effect 3.	+16 Cost	MP consumption decreases.
116	157	Howl	Instantly reduces P. Atk. of surrounding enemies. Enchant Cost: MP consumption is decreased. Effect 3.	+17 Cost	MP consumption decreases.
116	158	Howl	Instantly reduces P. Atk. of surrounding enemies. Enchant Cost: MP consumption is decreased. Effect 3.	+18 Cost	MP consumption decreases.
116	159	Howl	Instantly reduces P. Atk. of surrounding enemies. Enchant Cost: MP consumption is decreased. Effect 3.	+19 Cost	MP consumption decreases.
116	160	Howl	Instantly reduces P. Atk. of surrounding enemies. Enchant Cost: MP consumption is decreased. Effect 3.	+20 Cost	MP consumption decreases.
116	161	Howl	Instantly reduces P. Atk. of surrounding enemies. Enchant Cost: MP consumption is decreased. Effect 3.	+21 Cost	MP consumption decreases.
116	162	Howl	Instantly reduces P. Atk. of surrounding enemies. Enchant Cost: MP consumption is decreased. Effect 3.	+22 Cost	MP consumption decreases.
116	163	Howl	Instantly reduces P. Atk. of surrounding enemies. Enchant Cost: MP consumption is decreased. Effect 3.	+23 Cost	MP consumption decreases.
116	164	Howl	Instantly reduces P. Atk. of surrounding enemies. Enchant Cost: MP consumption is decreased. Effect 3.	+24 Cost	MP consumption decreases.
116	165	Howl	Instantly reduces P. Atk. of surrounding enemies. Enchant Cost: MP consumption is decreased. Effect 3.	+25 Cost	MP consumption decreases.
116	166	Howl	Instantly reduces P. Atk. of surrounding enemies. Enchant Cost: MP consumption is decreased. Effect 3.	+26 Cost	MP consumption decreases.
116	167	Howl	Instantly reduces P. Atk. of surrounding enemies. Enchant Cost: MP consumption is decreased. Effect 3.	+27 Cost	MP consumption decreases.
116	168	Howl	Instantly reduces P. Atk. of surrounding enemies. Enchant Cost: MP consumption is decreased. Effect 3.	+28 Cost	MP consumption decreases.
116	169	Howl	Instantly reduces P. Atk. of surrounding enemies. Enchant Cost: MP consumption is decreased. Effect 3.	+29 Cost	MP consumption decreases.
116	170	Howl	Instantly reduces P. Atk. of surrounding enemies. Enchant Cost: MP consumption is decreased. Effect 3.	+30 Cost	MP consumption decreases.
122	1	Hex	Instantly decreases enemy's P. Def. Effect 3.	none	none
122	2	Hex	Instantly decreases enemy's P. Def. Effect 3.	none	none
122	3	Hex	Instantly decreases enemy's P. Def. Effect 3.	none	none
122	4	Hex	Instantly decreases enemy's P. Def. Effect 3.	none	none
122	5	Hex	Instantly decreases enemy's P. Def. Effect 3.	none	none
122	6	Hex	Instantly decreases enemy's P. Def. Effect 3.	none	none
122	7	Hex	Instantly decreases enemy's P. Def. Effect 3.	none	none
122	8	Hex	Instantly decreases enemy's P. Def. Effect 3.	none	none
122	9	Hex	Instantly decreases enemy's P. Def. Effect 3.	none	none
122	10	Hex	Instantly decreases enemy's P. Def. Effect 3.	none	none
122	11	Hex	Instantly decreases enemy's P. Def. Effect 3.	none	none
122	12	Hex	Instantly decreases enemy's P. Def. Effect 3.	none	none
122	13	Hex	Instantly decreases enemy's P. Def. Effect 3.	none	none
122	14	Hex	Instantly decreases enemy's P. Def. Effect 3.	none	none
122	15	Hex	Instantly decreases enemy's P. Def. Effect 3.	none	none
122	101	Hex	Instantly decreases enemy's P. Def.  Enchant Chance: the success rate is increased. Effect 3.	+1 Chance	Maximizes the skill's success rate. Success rate increases.
122	102	Hex	Instantly decreases enemy's P. Def.  Enchant Chance: the success rate is increased. Effect 3.	+2 Chance	Success rate increases.
122	103	Hex	Instantly decreases enemy's P. Def.  Enchant Chance: the success rate is increased. Effect 3.	+3 Chance	Success rate increases.
122	104	Hex	Instantly decreases enemy's P. Def.  Enchant Chance: the success rate is increased. Effect 3.	+4 Chance	Success rate increases.
122	105	Hex	Instantly decreases enemy's P. Def.  Enchant Chance: the success rate is increased. Effect 3.	+5 Chance	Success rate increases.
122	106	Hex	Instantly decreases enemy's P. Def.  Enchant Chance: the success rate is increased. Effect 3.	+6 Chance	Success rate increases.
122	107	Hex	Instantly decreases enemy's P. Def.  Enchant Chance: the success rate is increased. Effect 3.	+7 Chance	Success rate increases.
122	108	Hex	Instantly decreases enemy's P. Def.  Enchant Chance: the success rate is increased. Effect 3.	+8 Chance	Success rate increases.
122	109	Hex	Instantly decreases enemy's P. Def.  Enchant Chance: the success rate is increased. Effect 3.	+9 Chance	Success rate increases.
122	110	Hex	Instantly decreases enemy's P. Def.  Enchant Chance: the success rate is increased. Effect 3.	+10 Chance	Success rate increases.
122	111	Hex	Instantly decreases enemy's P. Def.  Enchant Chance: the success rate is increased. Effect 3.	+11 Chance	Success rate increases.
122	112	Hex	Instantly decreases enemy's P. Def.  Enchant Chance: the success rate is increased. Effect 3.	+12 Chance	Success rate increases.
122	113	Hex	Instantly decreases enemy's P. Def.  Enchant Chance: the success rate is increased. Effect 3.	+13 Chance	Success rate increases.
122	114	Hex	Instantly decreases enemy's P. Def.  Enchant Chance: the success rate is increased. Effect 3.	+14 Chance	Success rate increases.
122	115	Hex	Instantly decreases enemy's P. Def.  Enchant Chance: the success rate is increased. Effect 3.	+15 Chance	Success rate increases.
122	116	Hex	Instantly decreases enemy's P. Def.  Enchant Chance: the success rate is increased. Effect 3.	+16 Chance	Success rate increases.
122	117	Hex	Instantly decreases enemy's P. Def.  Enchant Chance: the success rate is increased. Effect 3.	+17 Chance	Success rate increases.
122	118	Hex	Instantly decreases enemy's P. Def.  Enchant Chance: the success rate is increased. Effect 3.	+18 Chance	Success rate increases.
122	119	Hex	Instantly decreases enemy's P. Def.  Enchant Chance: the success rate is increased. Effect 3.	+19 Chance	Success rate increases.
122	120	Hex	Instantly decreases enemy's P. Def.  Enchant Chance: the success rate is increased. Effect 3.	+20 Chance	Success rate increases.
122	121	Hex	Instantly decreases enemy's P. Def.  Enchant Chance: the success rate is increased. Effect 3.	+21 Chance	Success rate increases.
122	122	Hex	Instantly decreases enemy's P. Def.  Enchant Chance: the success rate is increased. Effect 3.	+22 Chance	Success rate increases.
122	123	Hex	Instantly decreases enemy's P. Def.  Enchant Chance: the success rate is increased. Effect 3.	+23 Chance	Success rate increases.
122	124	Hex	Instantly decreases enemy's P. Def.  Enchant Chance: the success rate is increased. Effect 3.	+24 Chance	Success rate increases.
122	125	Hex	Instantly decreases enemy's P. Def.  Enchant Chance: the success rate is increased. Effect 3.	+25 Chance	Success rate increases.
122	126	Hex	Instantly decreases enemy's P. Def.  Enchant Chance: the success rate is increased. Effect 3.	+26 Chance	Success rate increases.
122	127	Hex	Instantly decreases enemy's P. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+27 Chance	Success rate increases.
122	128	Hex	Instantly decreases enemy's P. Def.  Enchant Chance: the success rate is increased. Effect 3.	+28 Chance	Success rate increases.
122	129	Hex	Instantly decreases enemy's P. Def.  Enchant Chance: the success rate is increased. Effect 3.	+29 Chance	Success rate increases.
122	130	Hex	Instantly decreases enemy's P. Def.  Enchant Chance: the success rate is increased. Effect 3.	+30 Chance	Success rate increases.
122	141	Hex	Instantly decreases enemy's P. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+1 Cost	Maximizes the skill's efficiency. Decreases MP consumption.
122	142	Hex	Instantly decreases enemy's P. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+2 Cost	MP consumption decreases.
122	143	Hex	Instantly decreases enemy's P. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+3 Cost	MP consumption decreases.
122	144	Hex	Instantly decreases enemy's P. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+4 Cost	MP consumption decreases.
122	145	Hex	Instantly decreases enemy's P. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+5 Cost	MP consumption decreases.
122	146	Hex	Instantly decreases enemy's P. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+6 Cost	MP consumption decreases.
122	147	Hex	Instantly decreases enemy's P. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+7 Cost	MP consumption decreases.
122	148	Hex	Instantly decreases enemy's P. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+8 Cost	MP consumption decreases.
122	149	Hex	Instantly decreases enemy's P. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+9 Cost	MP consumption decreases.
122	150	Hex	Instantly decreases enemy's P. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+10 Cost	MP consumption decreases.
122	151	Hex	Instantly decreases enemy's P. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+11 Cost	MP consumption decreases.
122	152	Hex	Instantly decreases enemy's P. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+12 Cost	MP consumption decreases.
122	153	Hex	Instantly decreases enemy's P. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+13 Cost	MP consumption decreases.
122	154	Hex	Instantly decreases enemy's P. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+14 Cost	MP consumption decreases.
122	155	Hex	Instantly decreases enemy's P. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+15 Cost	MP consumption decreases.
122	156	Hex	Instantly decreases enemy's P. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+16 Cost	MP consumption decreases.
122	157	Hex	Instantly decreases enemy's P. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+17 Cost	MP consumption decreases.
122	158	Hex	Instantly decreases enemy's P. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+18 Cost	MP consumption decreases.
122	159	Hex	Instantly decreases enemy's P. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+19 Cost	MP consumption decreases.
122	160	Hex	Instantly decreases enemy's P. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+20 Cost	MP consumption decreases.
122	161	Hex	Instantly decreases enemy's P. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+21 Cost	MP consumption decreases.
122	162	Hex	Instantly decreases enemy's P. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+22 Cost	MP consumption decreases.
122	163	Hex	Instantly decreases enemy's P. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+23 Cost	MP consumption decreases.
122	164	Hex	Instantly decreases enemy's P. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+24 Cost	MP consumption decreases.
122	165	Hex	Instantly decreases enemy's P. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+25 Cost	MP consumption decreases.
122	166	Hex	Instantly decreases enemy's P. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+26 Cost	MP consumption decreases.
122	167	Hex	Instantly decreases enemy's P. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+27 Cost	MP consumption decreases.
122	168	Hex	Instantly decreases enemy's P. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+28 Cost	MP consumption decreases.
122	169	Hex	Instantly decreases enemy's P. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+29 Cost	MP consumption decreases.
122	170	Hex	Instantly decreases enemy's P. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+30 Cost	MP consumption decreases.
123	1	Spirit Barrier	Temporarily increases M. Def. Effect 1.	none	none
123	2	Spirit Barrier	Temporarily increases M. Def. Effect 2.	none	none
123	3	Spirit Barrier	Temporarily increases M. Def. Effect 3.	none	none
123	101	Spirit Barrier	Temporarily increases M. Def. Enchant Time: the skill duration is increased. Effect 3.	+1 Time	Maximizes the duration of the skill. Increases the duration.
123	102	Spirit Barrier	Temporarily increases M. Def. Enchant Time: the skill duration is increased. Effect 3.	+2 Time	Increases the duration.
123	103	Spirit Barrier	Temporarily increases M. Def. Enchant Time: the skill duration is increased. Effect 3.	+3 Time	Increases the duration.
123	104	Spirit Barrier	Temporarily increases M. Def. Enchant Time: the skill duration is increased. Effect 3.	+4 Time	Increases the duration.
123	105	Spirit Barrier	Temporarily increases M. Def. Enchant Time: the skill duration is increased. Effect 3.	+5 Time	Increases the duration.
123	106	Spirit Barrier	Temporarily increases M. Def. Enchant Time: the skill duration is increased. Effect 3.	+6 Time	Increases the duration.
123	107	Spirit Barrier	Temporarily increases M. Def. Enchant Time: the skill duration is increased. Effect 3.	+7 Time	Increases the duration.
123	108	Spirit Barrier	Temporarily increases M. Def. Enchant Time: the skill duration is increased. Effect 3.	+8 Time	Increases the duration.
123	109	Spirit Barrier	Temporarily increases M. Def. Enchant Time: the skill duration is increased. Effect 3.	+9 Time	Increases the duration.
123	110	Spirit Barrier	Temporarily increases M. Def. Enchant Time: the skill duration is increased. Effect 3.	+10 Time	Increases the duration.
123	111	Spirit Barrier	Temporarily increases M. Def. Enchant Time: the skill duration is increased. Effect 3.	+11 Time	Increases the duration.
123	112	Spirit Barrier	Temporarily increases M. Def. Enchant Time: the skill duration is increased. Effect 3.	+12 Time	Increases the duration.
123	113	Spirit Barrier	Temporarily increases M. Def. Enchant Time: the skill duration is increased. Effect 3.	+13 Time	Increases the duration.
123	114	Spirit Barrier	Temporarily increases M. Def. Enchant Time: the skill duration is increased. Effect 3.	+14 Time	Increases the duration.
123	115	Spirit Barrier	Temporarily increases M. Def. Enchant Time: the skill duration is increased. Effect 3.	+15 Time	Increases the duration.
123	116	Spirit Barrier	Temporarily increases M. Def. Enchant Time: the skill duration is increased. Effect 3.	+16 Time	Increases the duration.
123	117	Spirit Barrier	Temporarily increases M. Def. Enchant Time: the skill duration is increased. Effect 3.	+17 Time	Increases the duration.
123	118	Spirit Barrier	Temporarily increases M. Def. Enchant Time: the skill duration is increased. Effect 3.	+18 Time	Increases the duration.
123	119	Spirit Barrier	Temporarily increases M. Def. Enchant Time: the skill duration is increased. Effect 3.	+19 Time	Increases the duration.
123	120	Spirit Barrier	Temporarily increases M. Def. Enchant Time: the skill duration is increased. Effect 3.	+20 Time	Increases the duration.
123	121	Spirit Barrier	Temporarily increases M. Def. Enchant Time: the skill duration is increased. Effect 3.	+21 Time	Increases the duration.
123	122	Spirit Barrier	Temporarily increases M. Def. Enchant Time: the skill duration is increased. Effect 3.	+22 Time	Increases the duration.
123	123	Spirit Barrier	Temporarily increases M. Def. Enchant Time: the skill duration is increased. Effect 3.	+23 Time	Increases the duration.
123	124	Spirit Barrier	Temporarily increases M. Def. Enchant Time: the skill duration is increased. Effect 3.	+24 Time	Increases the duration.
123	125	Spirit Barrier	Temporarily increases M. Def. Enchant Time: the skill duration is increased. Effect 3.	+25 Time	Increases the duration.
123	126	Spirit Barrier	Temporarily increases M. Def. Enchant Time: the skill duration is increased. Effect 3.	+26 Time	Increases the duration.
123	127	Spirit Barrier	Temporarily increases M. Def. Enchant Time: the skill duration is increased. Effect 3.	+27 Time	Increases the duration.
123	128	Spirit Barrier	Temporarily increases M. Def. Enchant Time: the skill duration is increased. Effect 3.	+28 Time	Increases the duration.
123	129	Spirit Barrier	Temporarily increases M. Def. Enchant Time: the skill duration is increased. Effect 3.	+29 Time	Increases the duration.
123	130	Spirit Barrier	Temporarily increases M. Def. Enchant Time: the skill duration is increased. Effect 3.	+30 Time	Increases the duration.
123	141	Spirit Barrier	Temporarily increases M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
123	142	Spirit Barrier	Temporarily increases M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+2 Cost	MP consumption decreases.
123	143	Spirit Barrier	Temporarily increases M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+3 Cost	MP consumption decreases.
123	144	Spirit Barrier	Temporarily increases M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+4 Cost	MP consumption decreases.
123	145	Spirit Barrier	Temporarily increases M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+5 Cost	MP consumption decreases.
123	146	Spirit Barrier	Temporarily increases M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+6 Cost	MP consumption decreases.
123	147	Spirit Barrier	Temporarily increases M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+7 Cost	MP consumption decreases.
123	148	Spirit Barrier	Temporarily increases M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+8 Cost	MP consumption decreases.
123	149	Spirit Barrier	Temporarily increases M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+9 Cost	MP consumption decreases.
123	150	Spirit Barrier	Temporarily increases M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+10 Cost	MP consumption decreases.
123	151	Spirit Barrier	Temporarily increases M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+11 Cost	MP consumption decreases.
123	152	Spirit Barrier	Temporarily increases M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+12 Cost	MP consumption decreases.
123	153	Spirit Barrier	Temporarily increases M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+13 Cost	MP consumption decreases.
123	154	Spirit Barrier	Temporarily increases M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+14 Cost	MP consumption decreases.
123	155	Spirit Barrier	Temporarily increases M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+15 Cost	MP consumption decreases.
123	156	Spirit Barrier	Temporarily increases M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+16 Cost	MP consumption decreases.
123	157	Spirit Barrier	Temporarily increases M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+17 Cost	MP consumption decreases.
123	158	Spirit Barrier	Temporarily increases M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+18 Cost	MP consumption decreases.
123	159	Spirit Barrier	Temporarily increases M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+19 Cost	MP consumption decreases.
123	160	Spirit Barrier	Temporarily increases M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+20 Cost	MP consumption decreases.
123	161	Spirit Barrier	Temporarily increases M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+21 Cost	MP consumption decreases.
123	162	Spirit Barrier	Temporarily increases M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+22 Cost	MP consumption decreases.
123	163	Spirit Barrier	Temporarily increases M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+23 Cost	MP consumption decreases.
123	164	Spirit Barrier	Temporarily increases M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+24 Cost	MP consumption decreases.
123	165	Spirit Barrier	Temporarily increases M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+25 Cost	MP consumption decreases.
123	166	Spirit Barrier	Temporarily increases M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+26 Cost	MP consumption decreases.
123	167	Spirit Barrier	Temporarily increases M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+27 Cost	MP consumption decreases.
123	168	Spirit Barrier	Temporarily increases M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+28 Cost	MP consumption decreases.
123	169	Spirit Barrier	Temporarily increases M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+29 Cost	MP consumption decreases.
123	170	Spirit Barrier	Temporarily increases M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+30 Cost	MP consumption decreases.
127	1	Hamstring	Instantly reduces enemy's Speed. Effect 3.	none	none
127	2	Hamstring	Instantly reduces enemy's Speed. Effect 3.	none	none
127	3	Hamstring	Instantly reduces enemy's Speed. Effect 3.	none	none
127	4	Hamstring	Instantly reduces enemy's Speed. Effect 3.	none	none
127	5	Hamstring	Instantly reduces enemy's Speed. Effect 3.	none	none
127	6	Hamstring	Instantly reduces enemy's Speed. Effect 3.	none	none
127	7	Hamstring	Instantly reduces enemy's Speed. Effect 3.	none	none
127	8	Hamstring	Instantly reduces enemy's Speed. Effect 3.	none	none
127	9	Hamstring	Instantly reduces enemy's Speed. Effect 3.	none	none
127	10	Hamstring	Instantly reduces enemy's Speed. Effect 3.	none	none
127	11	Hamstring	Instantly reduces enemy's Speed. Effect 3.	none	none
127	12	Hamstring	Instantly reduces enemy's Speed. Effect 3.	none	none
127	13	Hamstring	Instantly reduces enemy's Speed. Effect 3.	none	none
127	14	Hamstring	Instantly reduces enemy's Speed. Effect 3.	none	none
127	101	Hamstring	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+1 Chance	Maximizes the skill's success rate. Success rate increases.
127	102	Hamstring	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+2 Chance	Success rate increases.
127	103	Hamstring	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+3 Chance	Success rate increases.
127	104	Hamstring	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+4 Chance	Success rate increases.
127	105	Hamstring	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+5 Chance	Success rate increases.
127	106	Hamstring	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+6 Chance	Success rate increases.
127	107	Hamstring	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+7 Chance	Success rate increases.
127	108	Hamstring	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+8 Chance	Success rate increases.
127	109	Hamstring	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+9 Chance	Success rate increases.
127	110	Hamstring	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+10 Chance	Success rate increases.
127	111	Hamstring	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+11 Chance	Success rate increases.
127	112	Hamstring	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+12 Chance	Success rate increases.
127	113	Hamstring	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+13 Chance	Success rate increases.
127	114	Hamstring	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+14 Chance	Success rate increases.
127	115	Hamstring	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+15 Chance	Success rate increases.
127	116	Hamstring	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+16 Chance	Success rate increases.
127	117	Hamstring	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+17 Chance	Success rate increases.
127	118	Hamstring	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+18 Chance	Success rate increases.
127	119	Hamstring	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+19 Chance	Success rate increases.
127	120	Hamstring	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+20 Chance	Success rate increases.
127	121	Hamstring	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+21 Chance	Success rate increases.
127	122	Hamstring	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+22 Chance	Success rate increases.
127	123	Hamstring	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+23 Chance	Success rate increases.
127	124	Hamstring	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+24 Chance	Success rate increases.
127	125	Hamstring	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+25 Chance	Success rate increases.
127	126	Hamstring	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+26 Chance	Success rate increases.
127	127	Hamstring	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+27 Chance	Success rate increases.
127	128	Hamstring	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+28 Chance	Success rate increases.
127	129	Hamstring	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+29 Chance	Success rate increases.
127	130	Hamstring	Instantly reduces enemy's Speed. Enchant Chance: the success rate is increased. Effect 3.	+30 Chance	Success rate increases.
127	141	Hamstring	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+1 Cost	Maximizes the skill's efficiency. Decreases MP consumption.
127	142	Hamstring	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+2 Cost	MP consumption decreases.
127	143	Hamstring	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+3 Cost	MP consumption decreases.
127	144	Hamstring	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+4 Cost	MP consumption decreases.
127	145	Hamstring	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+5 Cost	MP consumption decreases.
127	146	Hamstring	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+6 Cost	MP consumption decreases.
127	147	Hamstring	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+7 Cost	MP consumption decreases.
127	148	Hamstring	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+8 Cost	MP consumption decreases.
127	149	Hamstring	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+9 Cost	MP consumption decreases.
127	150	Hamstring	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+10 Cost	MP consumption decreases.
127	151	Hamstring	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+11 Cost	MP consumption decreases.
127	152	Hamstring	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+12 Cost	MP consumption decreases.
127	153	Hamstring	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+13 Cost	MP consumption decreases.
127	154	Hamstring	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+14 Cost	MP consumption decreases.
127	155	Hamstring	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+15 Cost	MP consumption decreases.
127	156	Hamstring	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+16 Cost	MP consumption decreases.
127	157	Hamstring	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+17 Cost	MP consumption decreases.
127	158	Hamstring	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+18 Cost	MP consumption decreases.
127	159	Hamstring	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+19 Cost	MP consumption decreases.
127	160	Hamstring	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+20 Cost	MP consumption decreases.
127	161	Hamstring	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+21 Cost	MP consumption decreases.
127	162	Hamstring	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+22 Cost	MP consumption decreases.
127	163	Hamstring	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+23 Cost	MP consumption decreases.
127	164	Hamstring	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+24 Cost	MP consumption decreases.
127	165	Hamstring	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+25 Cost	MP consumption decreases.
127	166	Hamstring	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+26 Cost	MP consumption decreases.
127	167	Hamstring	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+27 Cost	MP consumption decreases.
127	168	Hamstring	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+28 Cost	MP consumption decreases.
127	169	Hamstring	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+29 Cost	MP consumption decreases.
127	170	Hamstring	Instantly reduces enemy's Speed. Enchant Cost: MP consumption is decreased. Effect 3.	+30 Cost	MP consumption decreases.
130	1	Thrill Fight	Temporarily decreases Speed and increases Atk. Spd. Effect 1.	none	none
130	2	Thrill Fight	Temporarily decreases Speed and increases Atk. Spd. Effect 2.	none	none
130	101	Thrill Fight	Temporarily decreases Speed and increases Atk. Spd.  Enchant Cost: the Speed penalty is reduced. Effect 3.	+1 Cost	Maximizes the skill's efficiency. Decreases MP consumption.
130	102	Thrill Fight	Temporarily decreases Speed and increases Atk. Spd.  Enchant Cost: the Speed penalty is reduced. Effect 3.	+2 Cost	MP consumption decreases.
130	103	Thrill Fight	Temporarily decreases Speed and increases Atk. Spd.  Enchant Cost: the Speed penalty is reduced. Effect 3.	+3 Cost	MP consumption decreases.
130	104	Thrill Fight	Temporarily decreases Speed and increases Atk. Spd.  Enchant Cost: the Speed penalty is reduced. Effect 3.	+4 Cost	MP consumption decreases.
130	105	Thrill Fight	Temporarily decreases Speed and increases Atk. Spd.  Enchant Cost: the Speed penalty is reduced. Effect 3.	+5 Cost	MP consumption decreases.
130	106	Thrill Fight	Temporarily decreases Speed and increases Atk. Spd.  Enchant Cost: the Speed penalty is reduced. Effect 3.	+6 Cost	MP consumption decreases.
130	107	Thrill Fight	Temporarily decreases Speed and increases Atk. Spd.  Enchant Cost: the Speed penalty is reduced. Effect 3.	+7 Cost	MP consumption decreases.
130	108	Thrill Fight	Temporarily decreases Speed and increases Atk. Spd.  Enchant Cost: the Speed penalty is reduced. Effect 3.	+8 Cost	MP consumption decreases.
130	109	Thrill Fight	Temporarily decreases Speed and increases Atk. Spd.  Enchant Cost: the Speed penalty is reduced. Effect 3.	+9 Cost	MP consumption decreases.
130	110	Thrill Fight	Temporarily decreases Speed and increases Atk. Spd.  Enchant Cost: the Speed penalty is reduced. Effect 3.	+10 Cost	MP consumption decreases.
130	111	Thrill Fight	Temporarily decreases Speed and increases Atk. Spd.  Enchant Cost: the Speed penalty is reduced. Effect 3.	+11 Cost	MP consumption decreases.
130	112	Thrill Fight	Temporarily decreases Speed and increases Atk. Spd.  Enchant Cost: the Speed penalty is reduced. Effect 3.	+12 Cost	MP consumption decreases.
130	113	Thrill Fight	Temporarily decreases Speed and increases Atk. Spd.  Enchant Cost: the Speed penalty is reduced. Effect 3.	+13 Cost	MP consumption decreases.
130	114	Thrill Fight	Temporarily decreases Speed and increases Atk. Spd.  Enchant Cost: the Speed penalty is reduced. Effect 3.	+14 Cost	MP consumption decreases.
130	115	Thrill Fight	Temporarily decreases Speed and increases Atk. Spd.  Enchant Cost: the Speed penalty is reduced. Effect 3.	+15 Cost	MP consumption decreases.
130	116	Thrill Fight	Temporarily decreases Speed and increases Atk. Spd.  Enchant Cost: the Speed penalty is reduced. Effect 3.	+16 Cost	MP consumption decreases.
130	117	Thrill Fight	Temporarily decreases Speed and increases Atk. Spd.  Enchant Cost: the Speed penalty is reduced. Effect 3.	+17 Cost	MP consumption decreases.
130	118	Thrill Fight	Temporarily decreases Speed and increases Atk. Spd.  Enchant Cost: the Speed penalty is reduced. Effect 3.	+18 Cost	MP consumption decreases.
130	119	Thrill Fight	Temporarily decreases Speed and increases Atk. Spd.  Enchant Cost: the Speed penalty is reduced. Effect 3.	+19 Cost	MP consumption decreases.
130	120	Thrill Fight	Temporarily decreases Speed and increases Atk. Spd.  Enchant Cost: the Speed penalty is reduced. Effect 3.	+20 Cost	MP consumption decreases.
130	121	Thrill Fight	Temporarily decreases Speed and increases Atk. Spd.  Enchant Cost: the Speed penalty is reduced. Effect 3.	+21 Cost	MP consumption decreases.
130	122	Thrill Fight	Temporarily decreases Speed and increases Atk. Spd.  Enchant Cost: the Speed penalty is reduced. Effect 3.	+22 Cost	MP consumption decreases.
130	123	Thrill Fight	Temporarily decreases Speed and increases Atk. Spd.  Enchant Cost: the Speed penalty is reduced. Effect 3.	+23 Cost	MP consumption decreases.
130	124	Thrill Fight	Temporarily decreases Speed and increases Atk. Spd.  Enchant Cost: the Speed penalty is reduced. Effect 3.	+24 Cost	MP consumption decreases.
130	125	Thrill Fight	Temporarily decreases Speed and increases Atk. Spd.  Enchant Cost: the Speed penalty is reduced. Effect 3.	+25 Cost	MP consumption decreases.
130	126	Thrill Fight	Temporarily decreases Speed and increases Atk. Spd.  Enchant Cost: the Speed penalty is reduced. Effect 3.	+26 Cost	MP consumption decreases.
130	127	Thrill Fight	Temporarily decreases Speed and increases Atk. Spd.  Enchant Cost: the Speed penalty is reduced. Effect 3.	+27 Cost	MP consumption decreases.
130	128	Thrill Fight	Temporarily decreases Speed and increases Atk. Spd.  Enchant Cost: the Speed penalty is reduced. Effect 3.	+28 Cost	MP consumption decreases.
130	129	Thrill Fight	Temporarily decreases Speed and increases Atk. Spd.  Enchant Cost: the Speed penalty is reduced. Effect 3.	+29 Cost	MP consumption decreases.
130	130	Thrill Fight	Temporarily decreases Speed and increases Atk. Spd.  Enchant Cost: the Speed penalty is reduced. Effect 3.	+30 Cost	MP consumption decreases.
131	1	Hawk Eye	Temporarily decreases P. Def. and increases Accuracy. Effect 1.	none	none
131	2	Hawk Eye	Temporarily decreases P. Def. and increases Accuracy. Effect 2.	none	none
131	3	Hawk Eye	Temporarily decreases P. Def. and increases Accuracy. Effect 3.	none	none
131	101	Hawk Eye	Temporarily decreases one's  P. Def. and increases Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+1 Time	Maximizes the duration of the skill. Increases the duration.
131	102	Hawk Eye	Temporarily decreases one's  P. Def. and increases Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+2 Time	Increases the duration.
131	103	Hawk Eye	Temporarily decreases one's  P. Def. and increases Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+3 Time	Increases the duration.
131	104	Hawk Eye	Temporarily decreases one's  P. Def. and increases Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+4 Time	Increases the duration.
131	105	Hawk Eye	Temporarily decreases one's  P. Def. and increases Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+5 Time	Increases the duration.
131	106	Hawk Eye	Temporarily decreases one's  P. Def. and increases Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+6 Time	Increases the duration.
131	107	Hawk Eye	Temporarily decreases one's  P. Def. and increases Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+7 Time	Increases the duration.
131	108	Hawk Eye	Temporarily decreases one's  P. Def. and increases Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+8 Time	Increases the duration.
131	109	Hawk Eye	Temporarily decreases one's  P. Def. and increases Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+9 Time	Increases the duration.
131	110	Hawk Eye	Temporarily decreases one's  P. Def. and increases Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+10 Time	Increases the duration.
131	111	Hawk Eye	Temporarily decreases one's  P. Def. and increases Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+11 Time	Increases the duration.
131	112	Hawk Eye	Temporarily decreases one's  P. Def. and increases Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+12 Time	Increases the duration.
131	113	Hawk Eye	Temporarily decreases one's  P. Def. and increases Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+13 Time	Increases the duration.
131	114	Hawk Eye	Temporarily decreases one's  P. Def. and increases Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+14 Time	Increases the duration.
131	115	Hawk Eye	Temporarily decreases one's  P. Def. and increases Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+15 Time	Increases the duration.
131	116	Hawk Eye	Temporarily decreases one's  P. Def. and increases Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+16 Time	Increases the duration.
131	117	Hawk Eye	Temporarily decreases one's  P. Def. and increases Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+17 Time	Increases the duration.
131	118	Hawk Eye	Temporarily decreases one's  P. Def. and increases Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+18 Time	Increases the duration.
131	119	Hawk Eye	Temporarily decreases one's  P. Def. and increases Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+19 Time	Increases the duration.
131	120	Hawk Eye	Temporarily decreases one's  P. Def. and increases Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+20 Time	Increases the duration.
131	121	Hawk Eye	Temporarily decreases one's  P. Def. and increases Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+21 Time	Increases the duration.
131	122	Hawk Eye	Temporarily decreases one's  P. Def. and increases Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+22 Time	Increases the duration.
131	123	Hawk Eye	Temporarily decreases one's  P. Def. and increases Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+23 Time	Increases the duration.
131	124	Hawk Eye	Temporarily decreases one's  P. Def. and increases Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+24 Time	Increases the duration.
131	125	Hawk Eye	Temporarily decreases one's  P. Def. and increases Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+25 Time	Increases the duration.
131	126	Hawk Eye	Temporarily decreases one's  P. Def. and increases Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+26 Time	Increases the duration.
131	127	Hawk Eye	Temporarily decreases one's  P. Def. and increases Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+27 Time	Increases the duration.
131	128	Hawk Eye	Temporarily decreases one's  P. Def. and increases Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+28 Time	Increases the duration.
131	129	Hawk Eye	Temporarily decreases one's  P. Def. and increases Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+29 Time	Increases the duration.
131	130	Hawk Eye	Temporarily decreases one's  P. Def. and increases Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+30 Time	Increases the duration.
143	1	Cubic Mastery	Ability to summon 2 Cubics at once.	none	none
143	2	Cubic Mastery	Ability to summon 3 Cubics at once.	none	none
144	1	Dual Weapon Mastery	Increases attack power when using dual weapons.	none	none
144	2	Dual Weapon Mastery	Increases attack power when using dual weapons.	none	none
144	3	Dual Weapon Mastery	Increases attack power when using dual weapons.	none	none
144	4	Dual Weapon Mastery	Increases attack power when using dual weapons.	none	none
144	5	Dual Weapon Mastery	Increases attack power when using dual weapons.	none	none
144	6	Dual Weapon Mastery	Increases attack power when using dual weapons.	none	none
144	7	Dual Weapon Mastery	Increases attack power when using dual weapons.	none	none
144	8	Dual Weapon Mastery	Increases attack power when using dual weapons.	none	none
144	9	Dual Weapon Mastery	Increases attack power when using dual weapons.	none	none
144	10	Dual Weapon Mastery	Increases attack power when using dual weapons.	none	none
144	11	Dual Weapon Mastery	Increases attack power when using dual weapons.	none	none
144	12	Dual Weapon Mastery	Increases attack power when using dual weapons.	none	none
144	13	Dual Weapon Mastery	Increases attack power when using dual weapons.	none	none
144	14	Dual Weapon Mastery	Increases attack power when using dual weapons.	none	none
144	15	Dual Weapon Mastery	Increases attack power when using dual weapons.	none	none
144	16	Dual Weapon Mastery	Increases attack power when using dual weapons.	none	none
144	17	Dual Weapon Mastery	Increases attack power when using dual weapons.	none	none
144	18	Dual Weapon Mastery	Increases attack power when using dual weapons.	none	none
144	19	Dual Weapon Mastery	Increases attack power when using dual weapons.	none	none
144	20	Dual Weapon Mastery	Increases attack power when using dual weapons.	none	none
144	21	Dual Weapon Mastery	Increases attack power when using dual weapons.	none	none
144	22	Dual Weapon Mastery	Increases attack power when using dual weapons.	none	none
144	23	Dual Weapon Mastery	Increases attack power when using dual weapons.	none	none
144	24	Dual Weapon Mastery	Increases attack power when using dual weapons.	none	none
144	25	Dual Weapon Mastery	Increases attack power when using dual weapons.	none	none
144	26	Dual Weapon Mastery	Increases attack power when using dual weapons.	none	none
144	27	Dual Weapon Mastery	Increases attack power when using dual weapons.	none	none
144	28	Dual Weapon Mastery	Increases attack power when using dual weapons.	none	none
144	29	Dual Weapon Mastery	Increases attack power when using dual weapons.	none	none
144	30	Dual Weapon Mastery	Increases attack power when using dual weapons.	none	none
144	31	Dual Weapon Mastery	Increases attack power when using dual weapons.	none	none
144	32	Dual Weapon Mastery	Increases attack power when using dual weapons.	none	none
144	33	Dual Weapon Mastery	Increases attack power when using dual weapons.	none	none
144	34	Dual Weapon Mastery	Increases attack power when using dual weapons.	none	none
144	35	Dual Weapon Mastery	Increases attack power when using dual weapons.	none	none
144	36	Dual Weapon Mastery	Increases attack power when using dual weapons.	none	none
144	37	Dual Weapon Mastery	Increases attack power when using dual weapons.	none	none
150	1	Weight Limit	Double your weight limit.	none	none
150	2	Weight Limit	Triple your weight limit.	none	none
150	3	Weight Limit	Quadruple the weight limit.	none	none
165	1	Trade	Enables you to purchase high quality weapons with a discount up to 5%.	none	none
165	2	Trade	Enables you to purchase high quality weapons with a discount up to 10%.	none	none
165	3	Trade	Receives 10% on grade Ds, 5% on no grades and allows you to sell at an expensive price.	none	none
165	4	Trade	Receives 5% discount on grade C items, 10% on grade Ds, 5% on no grades and allows you to sell at an expensive price.	none	none
165	5	Trade	Receives 10% discount on grade C items, 10% on grade Ds, 5% on no grades and allows you to sell at an expensive price.	none	none
181	1	Revival	Restores to full HP in an emergency. Only usable if HP is 5% or lower.	none	none
190	1	Fatal Strike	Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 615.	none	none
190	2	Fatal Strike	Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 654.	none	none
190	3	Fatal Strike	Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 694.	none	none
190	4	Fatal Strike	Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 737.	none	none
190	5	Fatal Strike	Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 781.	none	none
190	6	Fatal Strike	Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 827.	none	none
190	7	Fatal Strike	Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 875.	none	none
190	8	Fatal Strike	Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 924.	none	none
190	9	Fatal Strike	Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 976.	none	none
190	10	Fatal Strike	Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 1030.	none	none
190	11	Fatal Strike	Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 1085.	none	none
190	12	Fatal Strike	Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 1143.	none	none
190	13	Fatal Strike	Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 1202.	none	none
190	14	Fatal Strike	Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 1264.	none	none
190	15	Fatal Strike	Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 1327.	none	none
190	16	Fatal Strike	Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 1392.	none	none
190	17	Fatal Strike	Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 1459.	none	none
190	18	Fatal Strike	Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 1527.	none	none
190	19	Fatal Strike	Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 1597.	none	none
190	20	Fatal Strike	Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 1669.	none	none
190	21	Fatal Strike	Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 1743.	none	none
190	22	Fatal Strike	Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 1817.	none	none
190	23	Fatal Strike	Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 1894.	none	none
190	24	Fatal Strike	Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 1971.	none	none
190	25	Fatal Strike	Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 2050.	none	none
190	26	Fatal Strike	Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 2130.	none	none
190	27	Fatal Strike	Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 2211.	none	none
190	28	Fatal Strike	Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 2293.	none	none
190	29	Fatal Strike	Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 2375.	none	none
190	30	Fatal Strike	Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 2459.	none	none
190	31	Fatal Strike	Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 2542.	none	none
190	32	Fatal Strike	Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 2626.	none	none
190	33	Fatal Strike	Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 2710.	none	none
190	34	Fatal Strike	Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 2794.	none	none
190	35	Fatal Strike	Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 2878.	none	none
190	36	Fatal Strike	Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 2961.	none	none
190	37	Fatal Strike	Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 3044.	none	none
190	101	Fatal Strike	Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 3077.	+1 Power	Maximizes power of skill. Power Increases.
190	102	Fatal Strike	Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 3109.	+2 Power	The power is increased.
190	103	Fatal Strike	Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 3142.	+3 Power	The power is increased.
190	104	Fatal Strike	Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 3175.	+4 Power	The power is increased.
190	105	Fatal Strike	Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 3207.	+5 Power	The power is increased.
190	106	Fatal Strike	Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 3240.	+6 Power	The power is increased.
190	107	Fatal Strike	Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 3272.	+7 Power	The power is increased.
190	108	Fatal Strike	Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 3305.	+8 Power	The power is increased.
190	109	Fatal Strike	Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 3337.	+9 Power	The power is increased.
190	110	Fatal Strike	Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 3370.	+10 Power	The power is increased.
190	111	Fatal Strike	Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 3403.	+11 Power	The power is increased.
190	112	Fatal Strike	Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 3435.	+12 Power	The power is increased.
190	113	Fatal Strike	Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 3468.	+13 Power	The power is increased.
190	114	Fatal Strike	Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 3500.	+14 Power	The power is increased.
190	115	Fatal Strike	Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 3533.	+15 Power	The power is increased.
190	116	Fatal Strike	Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 3566.	+16 Power	The power is increased.
190	117	Fatal Strike	Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 3598.	+17 Power	The power is increased.
190	118	Fatal Strike	Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 3631.	+18 Power	The power is increased.
190	119	Fatal Strike	Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 3663.	+19 Power	The power is increased.
190	120	Fatal Strike	Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 3696.	+20 Power	The power is increased.
190	121	Fatal Strike	Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 3729.	+21 Power	The power is increased.
190	122	Fatal Strike	Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 3761.	+22 Power	The power is increased.
190	123	Fatal Strike	Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 3794.	+23 Power	The power is increased.
190	124	Fatal Strike	Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 3826.	+24 Power	The power is increased.
190	125	Fatal Strike	Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 3859.	+25 Power	The power is increased.
190	126	Fatal Strike	Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 3891.	+26 Power	The power is increased.
190	127	Fatal Strike	Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 3924.	+27 Power	The power is increased.
190	128	Fatal Strike	Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 3957.	+28 Power	The power is increased.
190	129	Fatal Strike	Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 3989.	+29 Power	The power is increased.
190	130	Fatal Strike	Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 4022.	+30 Power	The power is increased.
190	141	Fatal Strike	Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 3058.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
190	142	Fatal Strike	Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 3073.	+2 Cost	MP consumption decreases.
190	143	Fatal Strike	Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 3087.	+3 Cost	MP consumption decreases.
190	144	Fatal Strike	Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 3101.	+4 Cost	MP consumption decreases.
190	145	Fatal Strike	Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 3116.	+5 Cost	MP consumption decreases.
190	146	Fatal Strike	Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 3130.	+6 Cost	MP consumption decreases.
190	147	Fatal Strike	Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 3144.	+7 Cost	MP consumption decreases.
190	148	Fatal Strike	Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 3159.	+8 Cost	MP consumption decreases.
190	149	Fatal Strike	Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 3173.	+9 Cost	MP consumption decreases.
190	150	Fatal Strike	Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 3187.	+10 Cost	MP consumption decreases.
190	151	Fatal Strike	Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 3201.	+11 Cost	MP consumption decreases.
190	152	Fatal Strike	Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 3216.	+12 Cost	MP consumption decreases.
190	153	Fatal Strike	Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 3230.	+13 Cost	MP consumption decreases.
190	154	Fatal Strike	Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 3244.	+14 Cost	MP consumption decreases.
190	155	Fatal Strike	Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 3259.	+15 Cost	MP consumption decreases.
190	156	Fatal Strike	Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 3273.	+16 Cost	MP consumption decreases.
190	157	Fatal Strike	Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 3287.	+17 Cost	MP consumption decreases.
190	158	Fatal Strike	Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 3302.	+18 Cost	MP consumption decreases.
190	159	Fatal Strike	Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 3316.	+19 Cost	MP consumption decreases.
190	160	Fatal Strike	Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 3330.	+20 Cost	MP consumption decreases.
190	161	Fatal Strike	Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 3344.	+21 Cost	MP consumption decreases.
190	162	Fatal Strike	Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 3359.	+22 Cost	MP consumption decreases.
190	163	Fatal Strike	Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 3373.	+23 Cost	MP consumption decreases.
190	164	Fatal Strike	Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 3387.	+24 Cost	MP consumption decreases.
190	165	Fatal Strike	Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 3402.	+25 Cost	MP consumption decreases.
190	166	Fatal Strike	Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 3416.	+26 Cost	MP consumption decreases.
190	167	Fatal Strike	Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 3430.	+27 Cost	MP consumption decreases.
190	168	Fatal Strike	Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 3445.	+28 Cost	MP consumption decreases.
190	169	Fatal Strike	Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 3459.	+29 Cost	MP consumption decreases.
190	170	Fatal Strike	Summons power for a lethal strike. Use with sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 3473.	+30 Cost	MP consumption decreases.
196	1	Holy Blade	Ability to attack with sacred power.	none	none
197	1	Holy Armor	Increases one's resistance to dark magic attacks.	none	none
197	2	Holy Armor	Increases one's resistance to dark magic attacks.	none	none
221	1	Silent Move	Disables preemptive attacks from enemies. Continuously consumes MP.	none	none
222	1	Fist Fury	Greatly increases one's Atk. Spd. Continuously consumes HP.	none	none
258	1	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
258	2	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
258	3	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
258	4	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
258	5	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
258	6	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
258	7	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
258	8	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
258	9	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
258	10	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
258	11	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
258	12	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
258	13	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
258	14	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
258	15	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
258	16	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
258	17	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
258	18	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
258	19	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
258	20	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
258	21	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
258	22	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
258	23	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
258	24	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
258	25	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
258	26	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
258	27	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
258	28	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
258	29	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
258	30	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
258	31	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
258	32	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
258	33	Light Armor Mastery	Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.	none	none
259	1	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
259	2	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
259	3	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
259	4	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
259	5	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
259	6	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
259	7	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
259	8	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
259	9	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
259	10	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
259	11	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
259	12	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
259	13	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
259	14	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
259	15	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
259	16	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
259	17	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
259	18	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
259	19	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
259	20	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
259	21	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
259	22	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
259	23	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
259	24	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
259	25	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
259	26	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
259	27	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
259	28	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
259	29	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
259	30	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
259	31	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
259	32	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
259	33	Heavy Armor Mastery	Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.	none	none
260	1	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 406.	none	none
260	2	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 432.	none	none
260	3	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 458.	none	none
260	4	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 486.	none	none
260	5	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 515.	none	none
260	6	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 546.	none	none
260	7	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 577.	none	none
260	8	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 610.	none	none
260	9	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 644.	none	none
260	10	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 680.	none	none
260	11	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 717.	none	none
260	12	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 754.	none	none
260	13	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 794.	none	none
260	14	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 834.	none	none
260	15	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 876.	none	none
260	16	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 919.	none	none
260	17	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 963.	none	none
260	18	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1008.	none	none
260	19	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1054.	none	none
260	20	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1102.	none	none
260	21	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1150.	none	none
260	22	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1200.	none	none
260	23	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1250.	none	none
260	24	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1301.	none	none
260	25	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1353.	none	none
260	26	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1406.	none	none
260	27	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1460.	none	none
260	28	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1513.	none	none
260	29	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1568.	none	none
260	30	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1623.	none	none
260	31	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1678.	none	none
260	32	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1733.	none	none
260	33	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1789.	none	none
260	34	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1844.	none	none
260	35	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1900.	none	none
260	36	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1955.	none	none
260	37	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2009.	none	none
260	101	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2009.	+1 Chance	The success rate is increased. Maximizes the skill's success rate.
260	102	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2009.	+2 Chance	Increases the success rate.
260	103	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2009.	+3 Chance	Increases the success rate.
260	104	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2009.	+4 Chance	Increases the success rate.
260	105	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2009.	+5 Chance	Increases the success rate.
260	106	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2009.	+6 Chance	Increases the success rate.
260	107	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2009.	+7 Chance	Increases the success rate.
260	108	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2009.	+8 Chance	Increases the success rate.
260	109	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2009.	+9 Chance	Increases the success rate.
260	110	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2009.	+10 Chance	Increases the success rate.
260	111	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2009.	+11 Chance	Increases the success rate.
260	112	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2009.	+12 Chance	Increases the success rate.
260	113	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2009.	+13 Chance	Increases the success rate.
260	114	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2009.	+14 Chance	Increases the success rate.
260	115	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2009.	+15 Chance	Increases the success rate.
260	116	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2009.	+16 Chance	Increases the success rate.
260	117	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2009.	+17 Chance	Increases the success rate.
260	118	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2009.	+18 Chance	Increases the success rate.
260	119	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2009.	+19 Chance	Increases the success rate.
260	120	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2009.	+20 Chance	Increases the success rate.
260	121	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2009.	+21 Chance	Increases the success rate.
260	122	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2009.	+22 Chance	Increases the success rate.
260	123	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2009.	+23 Chance	Increases the success rate.
260	124	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2009.	+24 Chance	Increases the success rate.
260	125	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2009.	+25 Chance	Increases the success rate.
260	126	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2009.	+26 Chance	Increases the success rate.
260	127	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2009.	+27 Chance	Increases the success rate.
260	128	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2009.	+28 Chance	Increases the success rate.
260	129	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2009.	+29 Chance	Increases the success rate.
260	130	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2009.	+30 Chance	Increases the success rate.
260	141	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2027.	+1 Cost	Maximizes efficiency of skill. Power increases and MP consumption decreases.
260	142	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2045.	+2 Cost	Power increases and MP consumption decreases.
260	143	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2063.	+3 Cost	Power increases and MP consumption decreases.
260	144	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2081.	+4 Cost	Power increases and MP consumption decreases.
260	145	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2099.	+5 Cost	Power increases and MP consumption decreases.
260	146	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2117.	+6 Cost	Power increases and MP consumption decreases.
260	147	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2135.	+7 Cost	Power increases and MP consumption decreases.
260	148	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2153.	+8 Cost	Power increases and MP consumption decreases.
260	149	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2171.	+9 Cost	Power increases and MP consumption decreases.
260	150	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2190.	+10 Cost	Power increases and MP consumption decreases.
260	151	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2208.	+11 Cost	Power increases and MP consumption decreases.
260	152	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2226.	+12 Cost	Power increases and MP consumption decreases.
260	153	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2244.	+13 Cost	Power increases and MP consumption decreases.
260	154	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2262.	+14 Cost	Power increases and MP consumption decreases.
260	155	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2280.	+15 Cost	Power increases and MP consumption decreases.
260	156	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2298.	+16 Cost	Power increases and MP consumption decreases.
260	157	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2316.	+17 Cost	Power increases and MP consumption decreases.
260	158	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2334.	+18 Cost	Power increases and MP consumption decreases.
260	159	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2352.	+19 Cost	Power increases and MP consumption decreases.
260	160	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2371.	+20 Cost	Power increases and MP consumption decreases.
260	161	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2389.	+21 Cost	Power increases and MP consumption decreases.
260	162	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2407.	+22 Cost	Power increases and MP consumption decreases.
260	163	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2425.	+23 Cost	Power increases and MP consumption decreases.
260	164	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2443.	+24 Cost	Power increases and MP consumption decreases.
260	165	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2461.	+25 Cost	Power increases and MP consumption decreases.
260	166	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2479.	+26 Cost	Power increases and MP consumption decreases.
260	167	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2497.	+27 Cost	Power increases and MP consumption decreases.
260	168	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2515.	+28 Cost	Power increases and MP consumption decreases.
260	169	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2533.	+29 Cost	Power increases and MP consumption decreases.
260	170	Hammer Crush	Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2552.	+30 Cost	Power increases and MP consumption decreases.
261	1	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill. Requires Level 4 or above Sonic Focus charge. Ignores Shield Defense. A critical hit is possible. Power 1948.	none	none
261	2	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill. Requires Level 4 or above Sonic Focus charge. Ignores Shield Defense. A critical hit is possible. Power 2042.	none	none
261	3	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill. Requires Level 4 or above Sonic Focus charge. Ignores Shield Defense. A critical hit is possible. Power 2138.	none	none
261	4	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill. Requires Level 4 or above Sonic Focus charge. Ignores Shield Defense. A critical hit is possible. Power 2236.	none	none
261	5	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill. Requires Level 4 or above Sonic Focus charge. Ignores Shield Defense. A critical hit is possible. Power 2337.	none	none
261	6	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill. Requires Level 4 or above Sonic Focus charge. Ignores Shield Defense. A critical hit is possible. Power 2439.	none	none
261	7	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill. Requires Level 4 or above Sonic Focus charge. Ignores Shield Defense. A critical hit is possible. Power 2544.	none	none
261	8	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill. Requires Level 4 or above Sonic Focus charge. Ignores Shield Defense. A critical hit is possible. Power 2651.	none	none
261	9	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill. Requires Level 4 or above Sonic Focus charge. Ignores Shield Defense. A critical hit is possible. Power 2760.	none	none
261	10	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill. Requires Level 4 or above Sonic Focus charge. Ignores Shield Defense. A critical hit is possible. Power 2870.	none	none
261	11	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill. Requires Level 4 or above Sonic Focus charge. Ignores Shield Defense. A critical hit is possible. Power 2982.	none	none
261	12	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill. Requires Level 4 or above Sonic Focus charge. Ignores Shield Defense. A critical hit is possible. Power 3095.	none	none
261	13	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill. Requires Level 4 or above Sonic Focus charge. Ignores Shield Defense. A critical hit is possible. Power 3210.	none	none
261	14	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill. Requires Level 4 or above Sonic Focus charge. Ignores Shield Defense. A critical hit is possible. Power 3325.	none	none
261	15	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill. Requires Level 4 or above Sonic Focus charge. Ignores Shield Defense. A critical hit is possible. Power 3442.	none	none
261	16	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill. Requires Level 4 or above Sonic Focus charge. Ignores Shield Defense. A critical hit is possible. Power 3559.	none	none
261	17	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill. Requires Level 4 or above Sonic Focus charge. Ignores Shield Defense. A critical hit is possible. Power 3676.	none	none
261	18	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill. Requires Level 4 or above Sonic Focus charge. Ignores Shield Defense. A critical hit is possible. Power 3794.	none	none
261	19	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill. Requires Level 4 or above Sonic Focus charge. Ignores Shield Defense. A critical hit is possible. Power 3911.	none	none
261	20	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill. Requires Level 4 or above Sonic Focus charge. Ignores Shield Defense. A critical hit is possible. Power 4029.	none	none
261	21	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill. Requires Level 4 or above Sonic Focus charge. Ignores Shield Defense. A critical hit is possible. Power 4146.	none	none
261	22	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill. Requires Level 4 or above Sonic Focus charge. Ignores Shield Defense. A critical hit is possible. Power 4262.	none	none
261	101	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Power: the power is increased. Power 4299.	+1 Power	Maximizes power of skill. Power Increases.
261	102	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Power: the power is increased. Power 4338.	+2 Power	The power is increased.
261	103	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Power: the power is increased. Power 4376.	+3 Power	The power is increased.
261	104	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Power: the power is increased. Power 4415.	+4 Power	The power is increased.
261	105	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Power: the power is increased. Power 4453.	+5 Power	The power is increased.
261	106	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Power: the power is increased. Power 4491.	+6 Power	The power is increased.
261	107	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Power: the power is increased. Power 4530.	+7 Power	The power is increased.
261	108	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Power: the power is increased. Power 4568.	+8 Power	The power is increased.
261	109	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Power: the power is increased. Power 4607.	+9 Power	The power is increased.
261	110	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Power: the power is increased. Power 4645.	+10 Power	The power is increased.
261	111	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Power: the power is increased. Power 4683.	+11 Power	The power is increased.
261	112	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Power: the power is increased. Power 4722.	+12 Power	The power is increased.
261	113	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Power: the power is increased. Power 4760.	+13 Power	The power is increased.
261	114	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Power: the power is increased. Power 4799.	+14 Power	The power is increased.
261	115	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Power: the power is increased. Power 4837.	+15 Power	The power is increased.
261	116	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Power: the power is increased. Power 4875.	+16 Power	The power is increased.
261	117	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Power: the power is increased. Power 4914.	+17 Power	The power is increased.
261	118	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Power: the power is increased. Power 4952.	+18 Power	The power is increased.
261	119	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Power: the power is increased. Power 4991.	+19 Power	The power is increased.
261	120	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Power: the power is increased. Power 5029.	+20 Power	The power is increased.
261	121	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Power: the power is increased. Power 5067.	+21 Power	The power is increased.
261	122	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Power: the power is increased. Power 5106.	+22 Power	The power is increased.
261	123	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Power: the power is increased. Power 5144.	+23 Power	The power is increased.
261	124	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Power: the power is increased. Power 5183.	+24 Power	The power is increased.
261	125	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Power: the power is increased. Power 5221.	+25 Power	The power is increased.
261	126	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Power: the power is increased. Power 5259.	+26 Power	The power is increased.
261	127	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Power: the power is increased. Power 5298.	+27 Power	The power is increased.
261	128	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Power: the power is increased. Power 5336.	+28 Power	The power is increased.
261	129	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Power: the power is increased. Power 5375.	+29 Power	The power is increased.
261	130	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Power: the power is increased. Power 5413.	+30 Power	The power is increased.
261	141	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 4262.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
261	142	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 4262.	+2 Cost	MP consumption decreases.
261	143	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 4262.	+3 Cost	MP consumption decreases.
261	144	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 4262.	+4 Cost	MP consumption decreases.
261	145	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 4262.	+5 Cost	MP consumption decreases.
261	146	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 4262.	+6 Cost	MP consumption decreases.
261	147	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 4262.	+7 Cost	MP consumption decreases.
261	148	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 4262.	+8 Cost	MP consumption decreases.
261	149	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 4262.	+9 Cost	MP consumption decreases.
261	150	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 4262.	+10 Cost	MP consumption decreases.
261	151	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 4262.	+11 Cost	MP consumption decreases.
261	152	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 4262.	+12 Cost	MP consumption decreases.
261	153	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 4262.	+13 Cost	MP consumption decreases.
261	154	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 4262.	+14 Cost	MP consumption decreases.
261	155	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 4262.	+15 Cost	MP consumption decreases.
261	156	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 4262.	+16 Cost	MP consumption decreases.
261	157	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 4262.	+17 Cost	MP consumption decreases.
261	158	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 4262.	+18 Cost	MP consumption decreases.
261	159	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 4262.	+19 Cost	MP consumption decreases.
261	160	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 4262.	+20 Cost	MP consumption decreases.
261	161	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 4262.	+21 Cost	MP consumption decreases.
261	162	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 4262.	+22 Cost	MP consumption decreases.
261	163	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 4262.	+23 Cost	MP consumption decreases.
261	164	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 4262.	+24 Cost	MP consumption decreases.
261	165	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 4262.	+25 Cost	MP consumption decreases.
261	166	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 4262.	+26 Cost	MP consumption decreases.
261	167	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 4262.	+27 Cost	MP consumption decreases.
261	168	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 4262.	+28 Cost	MP consumption decreases.
261	169	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 4262.	+29 Cost	MP consumption decreases.
261	170	Triple Sonic Slash	You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill.  Requires Level 4 or above Sonic Focus Charge. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 4262.	+30 Cost	MP consumption decreases.
262	1	Holy Blessing	Restores your target's HP. Power 236.	none	none
262	2	Holy Blessing	Restores your target's HP. Power 245.	none	none
262	3	Holy Blessing	Restores your target's HP. Power 254.	none	none
262	4	Holy Blessing	Restores your target's HP. Power 262.	none	none
262	5	Holy Blessing	Restores your target's HP. Power 271.	none	none
262	6	Holy Blessing	Restores your target's HP. Power 281.	none	none
262	7	Holy Blessing	Restores your target's HP. Power 290.	none	none
262	8	Holy Blessing	Restores your target's HP. Power 299.	none	none
262	9	Holy Blessing	Restores your target's HP. Power 308.	none	none
262	10	Holy Blessing	Restores your target's HP. Power 318.	none	none
262	11	Holy Blessing	Restores your target's HP. Power 327.	none	none
262	12	Holy Blessing	Restores your target's HP. Power 337.	none	none
262	13	Holy Blessing	Restores your target's HP. Power 346.	none	none
262	14	Holy Blessing	Restores your target's HP. Power 356.	none	none
262	15	Holy Blessing	Restores your target's HP. Power 365.	none	none
262	16	Holy Blessing	Restores your target's HP. Power 375.	none	none
262	17	Holy Blessing	Restores your target's HP. Power 384.	none	none
262	18	Holy Blessing	Restores your target's HP. Power 393.	none	none
262	19	Holy Blessing	Restores your target's HP. Power 403.	none	none
262	20	Holy Blessing	Restores your target's HP. Power 412.	none	none
262	21	Holy Blessing	Restores your target's HP. Power 421.	none	none
262	22	Holy Blessing	Restores your target's HP. Power 430.	none	none
262	23	Holy Blessing	Restores your target's HP. Power 439.	none	none
262	24	Holy Blessing	Restores your target's HP. Power 448.	none	none
262	25	Holy Blessing	Restores your target's HP. Power 457.	none	none
262	26	Holy Blessing	Restores your target's HP. Power 466.	none	none
262	27	Holy Blessing	Restores your target's HP. Power 474.	none	none
262	28	Holy Blessing	Restores your target's HP. Power 482.	none	none
262	29	Holy Blessing	Restores your target's HP. Power 490.	none	none
262	30	Holy Blessing	Restores your target's HP. Power 498.	none	none
262	31	Holy Blessing	Restores your target's HP. Power 506.	none	none
262	32	Holy Blessing	Restores your target's HP. Power 513.	none	none
262	33	Holy Blessing	Restores your target's HP. Power 520.	none	none
262	34	Holy Blessing	Restores your target's HP. Power 527.	none	none
262	35	Holy Blessing	Restores your target's HP. Power 534.	none	none
262	36	Holy Blessing	Restores your target's HP. Power 540.	none	none
262	37	Holy Blessing	Restores your target's HP. Power 546.	none	none
262	101	Holy Blessing	Regenerates character's HP. Enchant Power: the power is increased. Power 550.	+1 Power	Maximizes power of skill. Power Increases.
262	102	Holy Blessing	Regenerates character's HP. Enchant Power: the power is increased. Power 553.	+2 Power	The power is increased.
262	103	Holy Blessing	Regenerates character's HP. Enchant Power: the power is increased. Power 556.	+3 Power	The power is increased.
262	104	Holy Blessing	Regenerates character's HP. Enchant Power: the power is increased. Power 560.	+4 Power	The power is increased.
262	105	Holy Blessing	Regenerates character's HP. Enchant Power: the power is increased. Power 563.	+5 Power	The power is increased.
262	106	Holy Blessing	Regenerates character's HP. Enchant Power: the power is increased. Power 566.	+6 Power	The power is increased.
262	107	Holy Blessing	Regenerates character's HP. Enchant Power: the power is increased. Power 570.	+7 Power	The power is increased.
262	108	Holy Blessing	Regenerates character's HP. Enchant Power: the power is increased. Power 573.	+8 Power	The power is increased.
262	109	Holy Blessing	Regenerates character's HP. Enchant Power: the power is increased. Power 576.	+9 Power	The power is increased.
262	110	Holy Blessing	Regenerates character's HP. Enchant Power: the power is increased. Power 579.	+10 Power	The power is increased.
262	111	Holy Blessing	Regenerates character's HP. Enchant Power: the power is increased. Power 583.	+11 Power	The power is increased.
262	112	Holy Blessing	Regenerates character's HP. Enchant Power: the power is increased. Power 586.	+12 Power	The power is increased.
262	113	Holy Blessing	Regenerates character's HP. Enchant Power: the power is increased. Power 589.	+13 Power	The power is increased.
262	114	Holy Blessing	Regenerates character's HP. Enchant Power: the power is increased. Power 593.	+14 Power	The power is increased.
262	115	Holy Blessing	Regenerates character's HP. Enchant Power: the power is increased. Power 596.	+15 Power	The power is increased.
262	116	Holy Blessing	Regenerates character's HP. Enchant Power: the power is increased. Power 599.	+16 Power	The power is increased.
262	117	Holy Blessing	Regenerates character's HP. Enchant Power: the power is increased. Power 603.	+17 Power	The power is increased.
262	118	Holy Blessing	Regenerates character's HP. Enchant Power: the power is increased. Power 606.	+18 Power	The power is increased.
262	119	Holy Blessing	Regenerates character's HP. Enchant Power: the power is increased. Power 609.	+19 Power	The power is increased.
262	120	Holy Blessing	Regenerates character's HP. Enchant Power: the power is increased. Power 613.	+20 Power	The power is increased.
262	121	Holy Blessing	Regenerates character's HP. Enchant Power: the power is increased. Power 616.	+21 Power	The power is increased.
262	122	Holy Blessing	Regenerates character's HP. Enchant Power: the power is increased. Power 619.	+22 Power	The power is increased.
262	123	Holy Blessing	Regenerates character's HP. Enchant Power: the power is increased. Power 622.	+23 Power	The power is increased.
262	124	Holy Blessing	Regenerates character's HP. Enchant Power: the power is increased. Power 626.	+24 Power	The power is increased.
262	125	Holy Blessing	Regenerates character's HP. Enchant Power: the power is increased. Power 629.	+25 Power	The power is increased.
262	126	Holy Blessing	Regenerates character's HP. Enchant Power: the power is increased. Power 632.	+26 Power	The power is increased.
262	127	Holy Blessing	Regenerates character's HP. Enchant Power: the power is increased. Power 636.	+27 Power	The power is increased.
262	128	Holy Blessing	Regenerates character's HP. Enchant Power: the power is increased. Power 639.	+28 Power	The power is increased.
262	129	Holy Blessing	Regenerates character's HP. Enchant Power: the power is increased. Power 642.	+29 Power	The power is increased.
262	130	Holy Blessing	Regenerates character's HP. Enchant Power: the power is increased. Power 646.	+30 Power	The power is increased.
262	141	Holy Blessing	Regenerates HP.  Enchant Cost: MP consumption is decreased. Power 546.	+1 Cost	Maximizes the skill's efficiency. Decreases MP consumption.
262	142	Holy Blessing	Regenerates HP.  Enchant Cost: MP consumption is decreased. Power 546.	+2 Cost	MP consumption decreases.
262	143	Holy Blessing	Regenerates HP.  Enchant Cost: MP consumption is decreased. Power 546.	+3 Cost	MP consumption decreases.
262	144	Holy Blessing	Regenerates HP.  Enchant Cost: MP consumption is decreased. Power 546.	+4 Cost	MP consumption decreases.
262	145	Holy Blessing	Regenerates HP.  Enchant Cost: MP consumption is decreased. Power 546.	+5 Cost	MP consumption decreases.
262	146	Holy Blessing	Regenerates HP.  Enchant Cost: MP consumption is decreased. Power 546.	+6 Cost	MP consumption decreases.
262	147	Holy Blessing	Regenerates HP.  Enchant Cost: MP consumption is decreased. Power 546.	+7 Cost	MP consumption decreases.
262	148	Holy Blessing	Regenerates HP.  Enchant Cost: MP consumption is decreased. Power 546.	+8 Cost	MP consumption decreases.
262	149	Holy Blessing	Regenerates HP.  Enchant Cost: MP consumption is decreased. Power 546.	+9 Cost	MP consumption decreases.
262	150	Holy Blessing	Regenerates HP.  Enchant Cost: MP consumption is decreased. Power 546.	+10 Cost	MP consumption decreases.
262	151	Holy Blessing	Regenerates HP.  Enchant Cost: MP consumption is decreased. Power 546.	+11 Cost	MP consumption decreases.
262	152	Holy Blessing	Regenerates HP.  Enchant Cost: MP consumption is decreased. Power 546.	+12 Cost	MP consumption decreases.
262	153	Holy Blessing	Regenerates HP.  Enchant Cost: MP consumption is decreased. Power 546.	+13 Cost	MP consumption decreases.
262	154	Holy Blessing	Regenerates HP.  Enchant Cost: MP consumption is decreased. Power 546.	+14 Cost	MP consumption decreases.
262	155	Holy Blessing	Regenerates HP.  Enchant Cost: MP consumption is decreased. Power 546.	+15 Cost	MP consumption decreases.
262	156	Holy Blessing	Regenerates HP.  Enchant Cost: MP consumption is decreased. Power 546.	+16 Cost	MP consumption decreases.
262	157	Holy Blessing	Regenerates HP.  Enchant Cost: MP consumption is decreased. Power 546.	+17 Cost	MP consumption decreases.
262	158	Holy Blessing	Regenerates HP.  Enchant Cost: MP consumption is decreased. Power 546.	+18 Cost	MP consumption decreases.
262	159	Holy Blessing	Regenerates HP.  Enchant Cost: MP consumption is decreased. Power 546.	+19 Cost	MP consumption decreases.
262	160	Holy Blessing	Regenerates HP.  Enchant Cost: MP consumption is decreased. Power 546.	+20 Cost	MP consumption decreases.
262	161	Holy Blessing	Regenerates HP.  Enchant Cost: MP consumption is decreased. Power 546.	+21 Cost	MP consumption decreases.
262	162	Holy Blessing	Regenerates HP.  Enchant Cost: MP consumption is decreased. Power 546.	+22 Cost	MP consumption decreases.
262	163	Holy Blessing	Regenerates HP.  Enchant Cost: MP consumption is decreased. Power 546.	+23 Cost	MP consumption decreases.
262	164	Holy Blessing	Regenerates HP.  Enchant Cost: MP consumption is decreased. Power 546.	+24 Cost	MP consumption decreases.
262	165	Holy Blessing	Regenerates HP.  Enchant Cost: MP consumption is decreased. Power 546.	+25 Cost	MP consumption decreases.
262	166	Holy Blessing	Regenerates HP.  Enchant Cost: MP consumption is decreased. Power 546.	+26 Cost	MP consumption decreases.
262	167	Holy Blessing	Regenerates HP.  Enchant Cost: MP consumption is decreased. Power 546.	+27 Cost	MP consumption decreases.
262	168	Holy Blessing	Regenerates HP.  Enchant Cost: MP consumption is decreased. Power 546.	+28 Cost	MP consumption decreases.
262	169	Holy Blessing	Regenerates HP.  Enchant Cost: MP consumption is decreased. Power 546.	+29 Cost	MP consumption decreases.
262	170	Holy Blessing	Regenerates HP.  Enchant Cost: MP consumption is decreased. Power 546.	+30 Cost	MP consumption decreases.
263	1	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 1107.	none	none
263	2	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 1176.	none	none
263	3	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 1249.	none	none
263	4	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 1325.	none	none
263	5	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 1405.	none	none
263	6	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 1488.	none	none
263	7	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 1574.	none	none
263	8	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 1664.	none	none
263	9	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 1757.	none	none
263	10	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 1853.	none	none
263	11	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 1953.	none	none
263	12	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 2057.	none	none
263	13	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 2164.	none	none
263	14	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 2274.	none	none
263	15	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 2388.	none	none
263	16	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 2505.	none	none
263	17	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 2625.	none	none
263	18	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 2748.	none	none
263	19	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 2875.	none	none
263	20	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 3004.	none	none
263	21	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 3136.	none	none
263	22	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 3271.	none	none
263	23	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 3408.	none	none
263	24	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 3548.	none	none
263	25	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 3690.	none	none
263	26	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 3834.	none	none
263	27	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 3980.	none	none
263	28	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 4127.	none	none
263	29	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 4275.	none	none
263	30	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 4425.	none	none
263	31	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 4575.	none	none
263	32	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 4726.	none	none
263	33	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 4878.	none	none
263	34	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 5029.	none	none
263	35	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 5180.	none	none
263	36	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 5330.	none	none
263	37	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 5479.	none	none
263	101	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Power: the power is increased. Power 5536.	+1 Power	Maximizes power of skill. Power Increases.
263	102	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Power: the power is increased. Power 5593.	+2 Power	The power is increased.
263	103	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Power: the power is increased. Power 5650.	+3 Power	The power is increased.
263	104	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Power: the power is increased. Power 5708.	+4 Power	The power is increased.
263	105	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Power: the power is increased. Power 5765.	+5 Power	The power is increased.
263	106	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Power: the power is increased. Power 5822.	+6 Power	The power is increased.
263	107	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Power: the power is increased. Power 5879.	+7 Power	The power is increased.
263	108	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Power: the power is increased. Power 5936.	+8 Power	The power is increased.
263	109	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Power: the power is increased. Power 5993.	+9 Power	The power is increased.
263	110	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Power: the power is increased. Power 6050.	+10 Power	The power is increased.
263	111	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Power: the power is increased. Power 6107.	+11 Power	The power is increased.
263	112	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Power: the power is increased. Power 6164.	+12 Power	The power is increased.
263	113	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Power: the power is increased. Power 6222.	+13 Power	The power is increased.
263	114	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Power: the power is increased. Power 6279.	+14 Power	The power is increased.
263	115	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Power: the power is increased. Power 6336.	+15 Power	The power is increased.
263	116	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Power: the power is increased. Power 6393.	+16 Power	The power is increased.
263	117	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Power: the power is increased. Power 6450.	+17 Power	The power is increased.
263	118	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Power: the power is increased. Power 6507.	+18 Power	The power is increased.
263	119	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Power: the power is increased. Power 6564.	+19 Power	The power is increased.
263	120	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Power: the power is increased. Power 6621.	+20 Power	The power is increased.
263	121	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Power: the power is increased. Power 6678.	+21 Power	The power is increased.
263	122	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Power: the power is increased. Power 6736.	+22 Power	The power is increased.
263	123	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Power: the power is increased. Power 6793.	+23 Power	The power is increased.
263	124	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Power: the power is increased. Power 6850.	+24 Power	The power is increased.
263	125	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Power: the power is increased. Power 6907.	+25 Power	The power is increased.
263	126	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Power: the power is increased. Power 6964.	+26 Power	The power is increased.
263	127	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Power: the power is increased. Power 7021.	+27 Power	The power is increased.
263	128	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Power: the power is increased. Power 7078.	+28 Power	The power is increased.
263	129	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Power: the power is increased. Power 7135.	+29 Power	The power is increased.
263	130	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Power: the power is increased. Power 7192.	+30 Power	The power is increased.
263	141	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5504.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
263	142	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5529.	+2 Cost	MP consumption decreases.
263	143	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5554.	+3 Cost	MP consumption decreases.
263	144	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5579.	+4 Cost	MP consumption decreases.
263	145	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5604.	+5 Cost	MP consumption decreases.
263	146	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5629.	+6 Cost	MP consumption decreases.
263	147	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5654.	+7 Cost	MP consumption decreases.
263	148	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5680.	+8 Cost	MP consumption decreases.
263	149	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5705.	+9 Cost	MP consumption decreases.
263	150	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5730.	+10 Cost	MP consumption decreases.
263	151	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5755.	+11 Cost	MP consumption decreases.
263	152	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5780.	+12 Cost	MP consumption decreases.
263	153	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5805.	+13 Cost	MP consumption decreases.
263	154	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5830.	+14 Cost	MP consumption decreases.
263	155	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5855.	+15 Cost	MP consumption decreases.
263	156	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5880.	+16 Cost	MP consumption decreases.
263	157	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5905.	+17 Cost	MP consumption decreases.
263	158	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5930.	+18 Cost	MP consumption decreases.
263	159	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5955.	+19 Cost	MP consumption decreases.
263	160	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5980.	+20 Cost	MP consumption decreases.
263	161	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 6005.	+21 Cost	MP consumption decreases.
263	162	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 6030.	+22 Cost	MP consumption decreases.
263	163	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 6055.	+23 Cost	MP consumption decreases.
263	164	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 6080.	+24 Cost	MP consumption decreases.
263	165	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 6105.	+25 Cost	MP consumption decreases.
263	166	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 6130.	+26 Cost	MP consumption decreases.
263	167	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 6156.	+27 Cost	MP consumption decreases.
263	168	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 6181.	+28 Cost	MP consumption decreases.
263	169	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 6206.	+29 Cost	MP consumption decreases.
263	170	Deadly Blow	Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 6231.	+30 Cost	MP consumption decreases.
264	1	Song of Earth	Temporarily increases P. Def. of party members. Continuous singing consumes additional MP.	none	none
264	101	Song of Earth	Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+1 Time	Maximizes the skill's duration. Duration increases.
264	102	Song of Earth	Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+2 Time	Duration increases.
264	103	Song of Earth	Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+3 Time	Duration increases.
264	104	Song of Earth	Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+4 Time	Duration increases.
264	105	Song of Earth	Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+5 Time	Duration increases.
264	106	Song of Earth	Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+6 Time	Duration increases.
264	107	Song of Earth	Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+7 Time	Duration increases.
264	108	Song of Earth	Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+8 Time	Duration increases.
264	109	Song of Earth	Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+9 Time	Duration increases.
264	110	Song of Earth	Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+10 Time	Duration increases.
264	111	Song of Earth	Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+11 Time	Duration increases.
264	112	Song of Earth	Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+12 Time	Duration increases.
264	113	Song of Earth	Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+13 Time	Duration increases.
264	114	Song of Earth	Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+14 Time	Duration increases.
264	115	Song of Earth	Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+15 Time	Duration increases.
264	116	Song of Earth	Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+16 Time	Duration increases.
264	117	Song of Earth	Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+17 Time	Duration increases.
264	118	Song of Earth	Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+18 Time	Duration increases.
264	119	Song of Earth	Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+19 Time	Duration increases.
264	120	Song of Earth	Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+20 Time	Duration increases.
264	121	Song of Earth	Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+21 Time	Duration increases.
264	122	Song of Earth	Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+22 Time	Duration increases.
264	123	Song of Earth	Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+23 Time	Duration increases.
264	124	Song of Earth	Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+24 Time	Duration increases.
264	125	Song of Earth	Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+25 Time	Duration increases.
264	126	Song of Earth	Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+26 Time	Duration increases.
264	127	Song of Earth	Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+27 Time	Duration increases.
264	128	Song of Earth	Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+28 Time	Duration increases.
264	129	Song of Earth	Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+29 Time	Duration increases.
264	130	Song of Earth	Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+30 Time	Duration increases.
264	141	Song of Earth	Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
264	142	Song of Earth	Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+2 Cost	MP consumption decreases.
264	143	Song of Earth	Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+3 Cost	MP consumption decreases.
264	144	Song of Earth	Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+4 Cost	MP consumption decreases.
264	145	Song of Earth	Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+5 Cost	MP consumption decreases.
264	146	Song of Earth	Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+6 Cost	MP consumption decreases.
264	147	Song of Earth	Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+7 Cost	MP consumption decreases.
264	148	Song of Earth	Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+8 Cost	MP consumption decreases.
264	149	Song of Earth	Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+9 Cost	MP consumption decreases.
264	150	Song of Earth	Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+10 Cost	MP consumption decreases.
264	151	Song of Earth	Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+11 Cost	MP consumption decreases.
264	152	Song of Earth	Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+12 Cost	MP consumption decreases.
264	153	Song of Earth	Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+13 Cost	MP consumption decreases.
264	154	Song of Earth	Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+14 Cost	MP consumption decreases.
264	155	Song of Earth	Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+15 Cost	MP consumption decreases.
264	156	Song of Earth	Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+16 Cost	MP consumption decreases.
264	157	Song of Earth	Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+17 Cost	MP consumption decreases.
264	158	Song of Earth	Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+18 Cost	MP consumption decreases.
264	159	Song of Earth	Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+19 Cost	MP consumption decreases.
264	160	Song of Earth	Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+20 Cost	MP consumption decreases.
264	161	Song of Earth	Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+21 Cost	MP consumption decreases.
264	162	Song of Earth	Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+22 Cost	MP consumption decreases.
264	163	Song of Earth	Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+23 Cost	MP consumption decreases.
264	164	Song of Earth	Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+24 Cost	MP consumption decreases.
264	165	Song of Earth	Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+25 Cost	MP consumption decreases.
264	166	Song of Earth	Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+26 Cost	MP consumption decreases.
264	167	Song of Earth	Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+27 Cost	MP consumption decreases.
264	168	Song of Earth	Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+28 Cost	MP consumption decreases.
264	169	Song of Earth	Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+29 Cost	MP consumption decreases.
264	170	Song of Earth	Temporarily increases P. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+30 Cost	MP consumption decreases.
265	1	Song of Life	Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.	none	none
265	101	Song of Life	Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.  Enchant Time: the skill's duration is increased.	+1 Time	Maximizes the skill's duration. Duration increases.
265	102	Song of Life	Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.  Enchant Time: the skill's duration is increased.	+2 Time	Duration increases.
265	103	Song of Life	Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.  Enchant Time: the skill's duration is increased.	+3 Time	Duration increases.
265	104	Song of Life	Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.  Enchant Time: the skill's duration is increased.	+4 Time	Duration increases.
265	105	Song of Life	Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.  Enchant Time: the skill's duration is increased.	+5 Time	Duration increases.
265	106	Song of Life	Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.  Enchant Time: the skill's duration is increased.	+6 Time	Duration increases.
265	107	Song of Life	Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.  Enchant Time: the skill's duration is increased.	+7 Time	Duration increases.
265	108	Song of Life	Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.  Enchant Time: the skill's duration is increased.	+8 Time	Duration increases.
265	109	Song of Life	Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.  Enchant Time: the skill's duration is increased.	+9 Time	Duration increases.
265	110	Song of Life	Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.  Enchant Time: the skill's duration is increased.	+10 Time	Duration increases.
265	111	Song of Life	Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.  Enchant Time: the skill's duration is increased.	+11 Time	Duration increases.
265	112	Song of Life	Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.  Enchant Time: the skill's duration is increased.	+12 Time	Duration increases.
265	113	Song of Life	Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.  Enchant Time: the skill's duration is increased.	+13 Time	Duration increases.
265	114	Song of Life	Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.  Enchant Time: the skill's duration is increased.	+14 Time	Duration increases.
265	115	Song of Life	Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.  Enchant Time: the skill's duration is increased.	+15 Time	Duration increases.
265	116	Song of Life	Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.  Enchant Time: the skill's duration is increased.	+16 Time	Duration increases.
265	117	Song of Life	Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.  Enchant Time: the skill's duration is increased.	+17 Time	Duration increases.
265	118	Song of Life	Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.  Enchant Time: the skill's duration is increased.	+18 Time	Duration increases.
265	119	Song of Life	Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.  Enchant Time: the skill's duration is increased.	+19 Time	Duration increases.
265	120	Song of Life	Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.  Enchant Time: the skill's duration is increased.	+20 Time	Duration increases.
265	121	Song of Life	Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.  Enchant Time: the skill's duration is increased.	+21 Time	Duration increases.
265	122	Song of Life	Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.  Enchant Time: the skill's duration is increased.	+22 Time	Duration increases.
265	123	Song of Life	Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.  Enchant Time: the skill's duration is increased.	+23 Time	Duration increases.
265	124	Song of Life	Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.  Enchant Time: the skill's duration is increased.	+24 Time	Duration increases.
265	125	Song of Life	Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.  Enchant Time: the skill's duration is increased.	+25 Time	Duration increases.
265	126	Song of Life	Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.  Enchant Time: the skill's duration is increased.	+26 Time	Duration increases.
265	127	Song of Life	Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.  Enchant Time: the skill's duration is increased.	+27 Time	Duration increases.
265	128	Song of Life	Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.  Enchant Time: the skill's duration is increased.	+28 Time	Duration increases.
265	129	Song of Life	Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.  Enchant Time: the skill's duration is increased.	+29 Time	Duration increases.
265	130	Song of Life	Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.  Enchant Time: the skill's duration is increased.	+30 Time	Duration increases.
265	141	Song of Life	Temporarily increases HP regeneration of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
265	142	Song of Life	Temporarily increases HP regeneration of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+2 Cost	MP consumption decreases.
265	143	Song of Life	Temporarily increases HP regeneration of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+3 Cost	MP consumption decreases.
265	144	Song of Life	Temporarily increases HP regeneration of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+4 Cost	MP consumption decreases.
265	145	Song of Life	Temporarily increases HP regeneration of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+5 Cost	MP consumption decreases.
265	146	Song of Life	Temporarily increases HP regeneration of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+6 Cost	MP consumption decreases.
265	147	Song of Life	Temporarily increases HP regeneration of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+7 Cost	MP consumption decreases.
265	148	Song of Life	Temporarily increases HP regeneration of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+8 Cost	MP consumption decreases.
265	149	Song of Life	Temporarily increases HP regeneration of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+9 Cost	MP consumption decreases.
265	150	Song of Life	Temporarily increases HP regeneration of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+10 Cost	MP consumption decreases.
265	151	Song of Life	Temporarily increases HP regeneration of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+11 Cost	MP consumption decreases.
265	152	Song of Life	Temporarily increases HP regeneration of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+12 Cost	MP consumption decreases.
265	153	Song of Life	Temporarily increases HP regeneration of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+13 Cost	MP consumption decreases.
265	154	Song of Life	Temporarily increases HP regeneration of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+14 Cost	MP consumption decreases.
265	155	Song of Life	Temporarily increases HP regeneration of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+15 Cost	MP consumption decreases.
265	156	Song of Life	Temporarily increases HP regeneration of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+16 Cost	MP consumption decreases.
265	157	Song of Life	Temporarily increases HP regeneration of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+17 Cost	MP consumption decreases.
265	158	Song of Life	Temporarily increases HP regeneration of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+18 Cost	MP consumption decreases.
265	159	Song of Life	Temporarily increases HP regeneration of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+19 Cost	MP consumption decreases.
265	160	Song of Life	Temporarily increases HP regeneration of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+20 Cost	MP consumption decreases.
265	161	Song of Life	Temporarily increases HP regeneration of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+21 Cost	MP consumption decreases.
265	162	Song of Life	Temporarily increases HP regeneration of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+22 Cost	MP consumption decreases.
265	163	Song of Life	Temporarily increases HP regeneration of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+23 Cost	MP consumption decreases.
265	164	Song of Life	Temporarily increases HP regeneration of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+24 Cost	MP consumption decreases.
265	165	Song of Life	Temporarily increases HP regeneration of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+25 Cost	MP consumption decreases.
265	166	Song of Life	Temporarily increases HP regeneration of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+26 Cost	MP consumption decreases.
265	167	Song of Life	Temporarily increases HP regeneration of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+27 Cost	MP consumption decreases.
265	168	Song of Life	Temporarily increases HP regeneration of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+28 Cost	MP consumption decreases.
265	169	Song of Life	Temporarily increases HP regeneration of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+29 Cost	MP consumption decreases.
265	170	Song of Life	Temporarily increases HP regeneration of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+30 Cost	MP consumption decreases.
266	1	Song of Water	Temporarily increases party's Evasion. Continuous singing consumes additional MP.	none	none
266	101	Song of Water	Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+1 Time	Maximizes the skill's duration. Duration increases.
266	102	Song of Water	Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+2 Time	Duration increases.
266	103	Song of Water	Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+3 Time	Duration increases.
266	104	Song of Water	Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+4 Time	Duration increases.
266	105	Song of Water	Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+5 Time	Duration increases.
266	106	Song of Water	Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+6 Time	Duration increases.
266	107	Song of Water	Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+7 Time	Duration increases.
266	108	Song of Water	Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+8 Time	Duration increases.
266	109	Song of Water	Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+9 Time	Duration increases.
266	110	Song of Water	Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+10 Time	Duration increases.
266	111	Song of Water	Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+11 Time	Duration increases.
266	112	Song of Water	Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+12 Time	Duration increases.
266	113	Song of Water	Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+13 Time	Duration increases.
266	114	Song of Water	Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+14 Time	Duration increases.
266	115	Song of Water	Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+15 Time	Duration increases.
266	116	Song of Water	Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+16 Time	Duration increases.
266	117	Song of Water	Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+17 Time	Duration increases.
266	118	Song of Water	Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+18 Time	Duration increases.
266	119	Song of Water	Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+19 Time	Duration increases.
266	120	Song of Water	Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+20 Time	Duration increases.
266	121	Song of Water	Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+21 Time	Duration increases.
266	122	Song of Water	Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+22 Time	Duration increases.
266	123	Song of Water	Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+23 Time	Duration increases.
266	124	Song of Water	Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+24 Time	Duration increases.
266	125	Song of Water	Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+25 Time	Duration increases.
266	126	Song of Water	Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+26 Time	Duration increases.
266	127	Song of Water	Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+27 Time	Duration increases.
266	128	Song of Water	Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+28 Time	Duration increases.
266	129	Song of Water	Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+29 Time	Duration increases.
266	130	Song of Water	Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+30 Time	Duration increases.
266	141	Song of Water	Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
266	142	Song of Water	Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+2 Cost	MP consumption decreases.
266	143	Song of Water	Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+3 Cost	MP consumption decreases.
266	144	Song of Water	Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+4 Cost	MP consumption decreases.
266	145	Song of Water	Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+5 Cost	MP consumption decreases.
266	146	Song of Water	Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+6 Cost	MP consumption decreases.
266	147	Song of Water	Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+7 Cost	MP consumption decreases.
266	148	Song of Water	Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+8 Cost	MP consumption decreases.
266	149	Song of Water	Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+9 Cost	MP consumption decreases.
266	150	Song of Water	Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+10 Cost	MP consumption decreases.
266	151	Song of Water	Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+11 Cost	MP consumption decreases.
266	152	Song of Water	Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+12 Cost	MP consumption decreases.
266	153	Song of Water	Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+13 Cost	MP consumption decreases.
266	154	Song of Water	Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+14 Cost	MP consumption decreases.
266	155	Song of Water	Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+15 Cost	MP consumption decreases.
266	156	Song of Water	Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+16 Cost	MP consumption decreases.
266	157	Song of Water	Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+17 Cost	MP consumption decreases.
266	158	Song of Water	Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+18 Cost	MP consumption decreases.
266	159	Song of Water	Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+19 Cost	MP consumption decreases.
266	160	Song of Water	Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+20 Cost	MP consumption decreases.
266	161	Song of Water	Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+21 Cost	MP consumption decreases.
266	162	Song of Water	Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+22 Cost	MP consumption decreases.
266	163	Song of Water	Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+23 Cost	MP consumption decreases.
266	164	Song of Water	Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+24 Cost	MP consumption decreases.
266	165	Song of Water	Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+25 Cost	MP consumption decreases.
266	166	Song of Water	Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+26 Cost	MP consumption decreases.
266	167	Song of Water	Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+27 Cost	MP consumption decreases.
266	168	Song of Water	Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+28 Cost	MP consumption decreases.
266	169	Song of Water	Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+29 Cost	MP consumption decreases.
266	170	Song of Water	Temporarily increases Evasion of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+30 Cost	MP consumption decreases.
267	1	Song of Warding	Temporarily increases party members' M. Def. When singing continuously, additional MP is consumed.	none	none
267	101	Song of Warding	Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+1 Time	Maximizes the skill's duration. Duration increases.
267	102	Song of Warding	Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+2 Time	Duration increases.
267	103	Song of Warding	Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+3 Time	Duration increases.
267	104	Song of Warding	Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+4 Time	Duration increases.
267	105	Song of Warding	Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+5 Time	Duration increases.
267	106	Song of Warding	Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+6 Time	Duration increases.
267	107	Song of Warding	Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+7 Time	Duration increases.
267	108	Song of Warding	Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+8 Time	Duration increases.
267	109	Song of Warding	Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+9 Time	Duration increases.
267	110	Song of Warding	Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+10 Time	Duration increases.
267	111	Song of Warding	Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+11 Time	Duration increases.
267	112	Song of Warding	Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+12 Time	Duration increases.
267	113	Song of Warding	Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+13 Time	Duration increases.
267	114	Song of Warding	Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+14 Time	Duration increases.
267	115	Song of Warding	Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+15 Time	Duration increases.
267	116	Song of Warding	Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+16 Time	Duration increases.
267	117	Song of Warding	Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+17 Time	Duration increases.
267	118	Song of Warding	Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+18 Time	Duration increases.
267	119	Song of Warding	Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+19 Time	Duration increases.
267	120	Song of Warding	Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+20 Time	Duration increases.
267	121	Song of Warding	Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+21 Time	Duration increases.
267	122	Song of Warding	Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+22 Time	Duration increases.
267	123	Song of Warding	Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+23 Time	Duration increases.
267	124	Song of Warding	Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+24 Time	Duration increases.
267	125	Song of Warding	Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+25 Time	Duration increases.
267	126	Song of Warding	Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+26 Time	Duration increases.
267	127	Song of Warding	Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+27 Time	Duration increases.
267	128	Song of Warding	Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+28 Time	Duration increases.
267	129	Song of Warding	Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+29 Time	Duration increases.
267	130	Song of Warding	Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+30 Time	Duration increases.
267	141	Song of Warding	Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
267	142	Song of Warding	Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+2 Cost	MP consumption decreases.
267	143	Song of Warding	Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+3 Cost	MP consumption decreases.
267	144	Song of Warding	Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+4 Cost	MP consumption decreases.
267	145	Song of Warding	Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+5 Cost	MP consumption decreases.
267	146	Song of Warding	Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+6 Cost	MP consumption decreases.
267	147	Song of Warding	Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+7 Cost	MP consumption decreases.
267	148	Song of Warding	Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+8 Cost	MP consumption decreases.
267	149	Song of Warding	Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+9 Cost	MP consumption decreases.
267	150	Song of Warding	Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+10 Cost	MP consumption decreases.
267	151	Song of Warding	Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+11 Cost	MP consumption decreases.
267	152	Song of Warding	Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+12 Cost	MP consumption decreases.
267	153	Song of Warding	Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+13 Cost	MP consumption decreases.
267	154	Song of Warding	Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+14 Cost	MP consumption decreases.
267	155	Song of Warding	Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+15 Cost	MP consumption decreases.
267	156	Song of Warding	Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+16 Cost	MP consumption decreases.
267	157	Song of Warding	Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+17 Cost	MP consumption decreases.
267	158	Song of Warding	Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+18 Cost	MP consumption decreases.
267	159	Song of Warding	Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+19 Cost	MP consumption decreases.
267	160	Song of Warding	Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+20 Cost	MP consumption decreases.
267	161	Song of Warding	Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+21 Cost	MP consumption decreases.
267	162	Song of Warding	Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+22 Cost	MP consumption decreases.
267	163	Song of Warding	Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+23 Cost	MP consumption decreases.
267	164	Song of Warding	Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+24 Cost	MP consumption decreases.
267	165	Song of Warding	Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+25 Cost	MP consumption decreases.
267	166	Song of Warding	Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+26 Cost	MP consumption decreases.
267	167	Song of Warding	Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+27 Cost	MP consumption decreases.
267	168	Song of Warding	Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+28 Cost	MP consumption decreases.
267	169	Song of Warding	Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+29 Cost	MP consumption decreases.
267	170	Song of Warding	Temporarily increases M. Def. of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+30 Cost	MP consumption decreases.
268	1	Song of Wind	Temporarily increases party's movement. Continuous singing consumes additional MP.	none	none
268	101	Song of Wind	Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+1 Time	Maximizes the skill's duration. Duration increases.
268	102	Song of Wind	Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+2 Time	Duration increases.
268	103	Song of Wind	Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+3 Time	Duration increases.
268	104	Song of Wind	Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+4 Time	Duration increases.
268	105	Song of Wind	Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+5 Time	Duration increases.
268	106	Song of Wind	Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+6 Time	Duration increases.
268	107	Song of Wind	Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+7 Time	Duration increases.
268	108	Song of Wind	Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+8 Time	Duration increases.
268	109	Song of Wind	Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+9 Time	Duration increases.
268	110	Song of Wind	Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+10 Time	Duration increases.
268	111	Song of Wind	Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+11 Time	Duration increases.
268	112	Song of Wind	Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+12 Time	Duration increases.
268	113	Song of Wind	Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+13 Time	Duration increases.
268	114	Song of Wind	Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+14 Time	Duration increases.
268	115	Song of Wind	Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+15 Time	Duration increases.
268	116	Song of Wind	Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+16 Time	Duration increases.
268	117	Song of Wind	Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+17 Time	Duration increases.
268	118	Song of Wind	Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+18 Time	Duration increases.
268	119	Song of Wind	Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+19 Time	Duration increases.
268	120	Song of Wind	Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+20 Time	Duration increases.
268	121	Song of Wind	Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+21 Time	Duration increases.
268	122	Song of Wind	Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+22 Time	Duration increases.
268	123	Song of Wind	Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+23 Time	Duration increases.
268	124	Song of Wind	Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+24 Time	Duration increases.
268	125	Song of Wind	Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+25 Time	Duration increases.
268	126	Song of Wind	Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+26 Time	Duration increases.
268	127	Song of Wind	Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+27 Time	Duration increases.
268	128	Song of Wind	Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+28 Time	Duration increases.
268	129	Song of Wind	Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+29 Time	Duration increases.
268	130	Song of Wind	Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+30 Time	Duration increases.
268	141	Song of Wind	Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
268	142	Song of Wind	Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+2 Cost	MP consumption decreases.
268	143	Song of Wind	Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+3 Cost	MP consumption decreases.
268	144	Song of Wind	Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+4 Cost	MP consumption decreases.
268	145	Song of Wind	Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+5 Cost	MP consumption decreases.
268	146	Song of Wind	Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+6 Cost	MP consumption decreases.
268	147	Song of Wind	Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+7 Cost	MP consumption decreases.
268	148	Song of Wind	Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+8 Cost	MP consumption decreases.
268	149	Song of Wind	Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+9 Cost	MP consumption decreases.
268	150	Song of Wind	Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+10 Cost	MP consumption decreases.
268	151	Song of Wind	Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+11 Cost	MP consumption decreases.
268	152	Song of Wind	Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+12 Cost	MP consumption decreases.
268	153	Song of Wind	Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+13 Cost	MP consumption decreases.
268	154	Song of Wind	Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+14 Cost	MP consumption decreases.
268	155	Song of Wind	Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+15 Cost	MP consumption decreases.
268	156	Song of Wind	Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+16 Cost	MP consumption decreases.
268	157	Song of Wind	Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+17 Cost	MP consumption decreases.
268	158	Song of Wind	Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+18 Cost	MP consumption decreases.
268	159	Song of Wind	Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+19 Cost	MP consumption decreases.
268	160	Song of Wind	Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+20 Cost	MP consumption decreases.
268	161	Song of Wind	Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+21 Cost	MP consumption decreases.
268	162	Song of Wind	Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+22 Cost	MP consumption decreases.
268	163	Song of Wind	Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+23 Cost	MP consumption decreases.
268	164	Song of Wind	Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+24 Cost	MP consumption decreases.
268	165	Song of Wind	Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+25 Cost	MP consumption decreases.
268	166	Song of Wind	Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+26 Cost	MP consumption decreases.
268	167	Song of Wind	Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+27 Cost	MP consumption decreases.
268	168	Song of Wind	Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+28 Cost	MP consumption decreases.
268	169	Song of Wind	Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+29 Cost	MP consumption decreases.
268	170	Song of Wind	Temporarily increases Speed of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+30 Cost	MP consumption decreases.
269	1	Song of Hunter	Temporarily increases party members' critical rate. Continuous singing consumes additional MP.	none	none
269	101	Song of Hunter	Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+1 Time	Maximizes the skill's duration. Duration increases.
269	102	Song of Hunter	Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+2 Time	Duration increases.
269	103	Song of Hunter	Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+3 Time	Duration increases.
269	104	Song of Hunter	Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+4 Time	Duration increases.
269	105	Song of Hunter	Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+5 Time	Duration increases.
269	106	Song of Hunter	Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+6 Time	Duration increases.
269	107	Song of Hunter	Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+7 Time	Duration increases.
269	108	Song of Hunter	Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+8 Time	Duration increases.
269	109	Song of Hunter	Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+9 Time	Duration increases.
269	110	Song of Hunter	Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+10 Time	Duration increases.
269	111	Song of Hunter	Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+11 Time	Duration increases.
269	112	Song of Hunter	Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+12 Time	Duration increases.
269	113	Song of Hunter	Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+13 Time	Duration increases.
269	114	Song of Hunter	Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+14 Time	Duration increases.
269	115	Song of Hunter	Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+15 Time	Duration increases.
269	116	Song of Hunter	Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+16 Time	Duration increases.
269	117	Song of Hunter	Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+17 Time	Duration increases.
269	118	Song of Hunter	Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+18 Time	Duration increases.
269	119	Song of Hunter	Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+19 Time	Duration increases.
269	120	Song of Hunter	Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+20 Time	Duration increases.
269	121	Song of Hunter	Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+21 Time	Duration increases.
269	122	Song of Hunter	Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+22 Time	Duration increases.
269	123	Song of Hunter	Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+23 Time	Duration increases.
269	124	Song of Hunter	Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+24 Time	Duration increases.
269	125	Song of Hunter	Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+25 Time	Duration increases.
269	126	Song of Hunter	Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+26 Time	Duration increases.
269	127	Song of Hunter	Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+27 Time	Duration increases.
269	128	Song of Hunter	Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+28 Time	Duration increases.
269	129	Song of Hunter	Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+29 Time	Duration increases.
269	130	Song of Hunter	Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+30 Time	Duration increases.
269	141	Song of Hunter	Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
269	142	Song of Hunter	Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+2 Cost	MP consumption decreases.
269	143	Song of Hunter	Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+3 Cost	MP consumption decreases.
269	144	Song of Hunter	Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+4 Cost	MP consumption decreases.
269	145	Song of Hunter	Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+5 Cost	MP consumption decreases.
269	146	Song of Hunter	Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+6 Cost	MP consumption decreases.
269	147	Song of Hunter	Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+7 Cost	MP consumption decreases.
269	148	Song of Hunter	Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+8 Cost	MP consumption decreases.
269	149	Song of Hunter	Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+9 Cost	MP consumption decreases.
269	150	Song of Hunter	Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+10 Cost	MP consumption decreases.
269	151	Song of Hunter	Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+11 Cost	MP consumption decreases.
269	152	Song of Hunter	Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+12 Cost	MP consumption decreases.
269	153	Song of Hunter	Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+13 Cost	MP consumption decreases.
269	154	Song of Hunter	Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+14 Cost	MP consumption decreases.
269	155	Song of Hunter	Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+15 Cost	MP consumption decreases.
269	156	Song of Hunter	Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+16 Cost	MP consumption decreases.
269	157	Song of Hunter	Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+17 Cost	MP consumption decreases.
269	158	Song of Hunter	Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+18 Cost	MP consumption decreases.
269	159	Song of Hunter	Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+19 Cost	MP consumption decreases.
269	160	Song of Hunter	Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+20 Cost	MP consumption decreases.
269	161	Song of Hunter	Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+21 Cost	MP consumption decreases.
269	162	Song of Hunter	Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+22 Cost	MP consumption decreases.
269	163	Song of Hunter	Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+23 Cost	MP consumption decreases.
269	164	Song of Hunter	Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+24 Cost	MP consumption decreases.
269	165	Song of Hunter	Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+25 Cost	MP consumption decreases.
269	166	Song of Hunter	Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+26 Cost	MP consumption decreases.
269	167	Song of Hunter	Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+27 Cost	MP consumption decreases.
269	168	Song of Hunter	Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+28 Cost	MP consumption decreases.
269	169	Song of Hunter	Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+29 Cost	MP consumption decreases.
269	170	Song of Hunter	Temporarily increases critical attack rate of party members. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+30 Cost	MP consumption decreases.
270	1	Song of Invocation	Temporarily increases party members' resistance to dark magic attacks. Continuous singing consumes additional MP.	none	none
270	101	Song of Invocation	Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+1 Time	Maximizes the skill's duration. Duration increases.
270	102	Song of Invocation	Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+2 Time	Duration increases.
270	103	Song of Invocation	Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+3 Time	Duration increases.
270	104	Song of Invocation	Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+4 Time	Duration increases.
270	105	Song of Invocation	Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+5 Time	Duration increases.
270	106	Song of Invocation	Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+6 Time	Duration increases.
270	107	Song of Invocation	Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+7 Time	Duration increases.
270	108	Song of Invocation	Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+8 Time	Duration increases.
270	109	Song of Invocation	Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+9 Time	Duration increases.
270	110	Song of Invocation	Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+10 Time	Duration increases.
270	111	Song of Invocation	Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+11 Time	Duration increases.
270	112	Song of Invocation	Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+12 Time	Duration increases.
270	113	Song of Invocation	Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+13 Time	Duration increases.
270	114	Song of Invocation	Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+14 Time	Duration increases.
270	115	Song of Invocation	Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+15 Time	Duration increases.
270	116	Song of Invocation	Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+16 Time	Duration increases.
270	117	Song of Invocation	Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+17 Time	Duration increases.
270	118	Song of Invocation	Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+18 Time	Duration increases.
270	119	Song of Invocation	Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+19 Time	Duration increases.
270	120	Song of Invocation	Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+20 Time	Duration increases.
270	121	Song of Invocation	Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+21 Time	Duration increases.
270	122	Song of Invocation	Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+22 Time	Duration increases.
270	123	Song of Invocation	Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+23 Time	Duration increases.
270	124	Song of Invocation	Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+24 Time	Duration increases.
270	125	Song of Invocation	Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+25 Time	Duration increases.
270	126	Song of Invocation	Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+26 Time	Duration increases.
270	127	Song of Invocation	Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+27 Time	Duration increases.
270	128	Song of Invocation	Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+28 Time	Duration increases.
270	129	Song of Invocation	Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+29 Time	Duration increases.
270	130	Song of Invocation	Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Time: the skill's duration is increased.	+30 Time	Duration increases.
270	141	Song of Invocation	Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
270	142	Song of Invocation	Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+2 Cost	MP consumption decreases.
270	143	Song of Invocation	Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+3 Cost	MP consumption decreases.
270	144	Song of Invocation	Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+4 Cost	MP consumption decreases.
270	145	Song of Invocation	Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+5 Cost	MP consumption decreases.
270	146	Song of Invocation	Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+6 Cost	MP consumption decreases.
270	147	Song of Invocation	Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+7 Cost	MP consumption decreases.
270	148	Song of Invocation	Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+8 Cost	MP consumption decreases.
270	149	Song of Invocation	Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+9 Cost	MP consumption decreases.
270	150	Song of Invocation	Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+10 Cost	MP consumption decreases.
270	151	Song of Invocation	Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+11 Cost	MP consumption decreases.
270	152	Song of Invocation	Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+12 Cost	MP consumption decreases.
270	153	Song of Invocation	Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+13 Cost	MP consumption decreases.
270	154	Song of Invocation	Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+14 Cost	MP consumption decreases.
270	155	Song of Invocation	Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+15 Cost	MP consumption decreases.
270	156	Song of Invocation	Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+16 Cost	MP consumption decreases.
270	157	Song of Invocation	Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+17 Cost	MP consumption decreases.
270	158	Song of Invocation	Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+18 Cost	MP consumption decreases.
270	159	Song of Invocation	Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+19 Cost	MP consumption decreases.
270	160	Song of Invocation	Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+20 Cost	MP consumption decreases.
270	161	Song of Invocation	Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+21 Cost	MP consumption decreases.
270	162	Song of Invocation	Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+22 Cost	MP consumption decreases.
270	163	Song of Invocation	Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+23 Cost	MP consumption decreases.
270	164	Song of Invocation	Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+24 Cost	MP consumption decreases.
270	165	Song of Invocation	Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+25 Cost	MP consumption decreases.
270	166	Song of Invocation	Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+26 Cost	MP consumption decreases.
270	167	Song of Invocation	Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+27 Cost	MP consumption decreases.
270	168	Song of Invocation	Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+28 Cost	MP consumption decreases.
270	169	Song of Invocation	Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+29 Cost	MP consumption decreases.
270	170	Song of Invocation	Temporarily increases party members' resistance to dark attack. Continuous singing consumes additional MP while singing/dancing effects remain. Enchant Cost: MP consumption is decreased.	+30 Cost	MP consumption decreases.
271	1	Dance of the Warrior	Temporarily boosts party members' P. Atk. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill.	none	none
271	101	Dance of the Warrior	Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Time: the skill's duration is increased.	+1 Time	Maximizes the skill's duration. Duration increases.
271	102	Dance of the Warrior	Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Time: the skill's duration is increased.	+2 Time	Duration increases.
271	103	Dance of the Warrior	Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Time: the skill's duration is increased.	+3 Time	Duration increases.
271	104	Dance of the Warrior	Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Time: the skill's duration is increased.	+4 Time	Duration increases.
271	105	Dance of the Warrior	Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Time: the skill's duration is increased.	+5 Time	Duration increases.
271	106	Dance of the Warrior	Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Time: the skill's duration is increased.	+6 Time	Duration increases.
271	107	Dance of the Warrior	Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Time: the skill's duration is increased.	+7 Time	Duration increases.
271	108	Dance of the Warrior	Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Time: the skill's duration is increased.	+8 Time	Duration increases.
271	109	Dance of the Warrior	Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Time: the skill's duration is increased.	+9 Time	Duration increases.
271	110	Dance of the Warrior	Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Time: the skill's duration is increased.	+10 Time	Duration increases.
271	111	Dance of the Warrior	Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Time: the skill's duration is increased.	+11 Time	Duration increases.
271	112	Dance of the Warrior	Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Time: the skill's duration is increased.	+12 Time	Duration increases.
271	113	Dance of the Warrior	Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Time: the skill's duration is increased.	+13 Time	Duration increases.
271	114	Dance of the Warrior	Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Time: the skill's duration is increased.	+14 Time	Duration increases.
271	115	Dance of the Warrior	Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Time: the skill's duration is increased.	+15 Time	Duration increases.
271	116	Dance of the Warrior	Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Time: the skill's duration is increased.	+16 Time	Duration increases.
271	117	Dance of the Warrior	Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Time: the skill's duration is increased.	+17 Time	Duration increases.
271	118	Dance of the Warrior	Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Time: the skill's duration is increased.	+18 Time	Duration increases.
271	119	Dance of the Warrior	Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Time: the skill's duration is increased.	+19 Time	Duration increases.
271	120	Dance of the Warrior	Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Time: the skill's duration is increased.	+20 Time	Duration increases.
271	121	Dance of the Warrior	Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Time: the skill's duration is increased.	+21 Time	Duration increases.
271	122	Dance of the Warrior	Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Time: the skill's duration is increased.	+22 Time	Duration increases.
271	123	Dance of the Warrior	Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Time: the skill's duration is increased.	+23 Time	Duration increases.
271	124	Dance of the Warrior	Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Time: the skill's duration is increased.	+24 Time	Duration increases.
271	125	Dance of the Warrior	Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Time: the skill's duration is increased.	+25 Time	Duration increases.
271	126	Dance of the Warrior	Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Time: the skill's duration is increased.	+26 Time	Duration increases.
271	127	Dance of the Warrior	Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Time: the skill's duration is increased.	+27 Time	Duration increases.
271	128	Dance of the Warrior	Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Time: the skill's duration is increased.	+28 Time	Duration increases.
271	129	Dance of the Warrior	Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Time: the skill's duration is increased.	+29 Time	Duration increases.
271	130	Dance of the Warrior	Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Time: the skill's duration is increased.	+30 Time	Duration increases.
271	141	Dance of the Warrior	Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Cost: MP consumption is decreased.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
271	142	Dance of the Warrior	Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Cost: MP consumption is decreased.	+2 Cost	MP consumption decreases.
271	143	Dance of the Warrior	Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Cost: MP consumption is decreased.	+3 Cost	MP consumption decreases.
271	144	Dance of the Warrior	Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Cost: MP consumption is decreased.	+4 Cost	MP consumption decreases.
271	145	Dance of the Warrior	Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Cost: MP consumption is decreased.	+5 Cost	MP consumption decreases.
271	146	Dance of the Warrior	Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Cost: MP consumption is decreased.	+6 Cost	MP consumption decreases.
271	147	Dance of the Warrior	Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Cost: MP consumption is decreased.	+7 Cost	MP consumption decreases.
271	148	Dance of the Warrior	Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Cost: MP consumption is decreased.	+8 Cost	MP consumption decreases.
271	149	Dance of the Warrior	Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Cost: MP consumption is decreased.	+9 Cost	MP consumption decreases.
271	150	Dance of the Warrior	Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Cost: MP consumption is decreased.	+10 Cost	MP consumption decreases.
271	151	Dance of the Warrior	Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Cost: MP consumption is decreased.	+11 Cost	MP consumption decreases.
271	152	Dance of the Warrior	Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Cost: MP consumption is decreased.	+12 Cost	MP consumption decreases.
271	153	Dance of the Warrior	Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Cost: MP consumption is decreased.	+13 Cost	MP consumption decreases.
271	154	Dance of the Warrior	Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Cost: MP consumption is decreased.	+14 Cost	MP consumption decreases.
271	155	Dance of the Warrior	Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Cost: MP consumption is decreased.	+15 Cost	MP consumption decreases.
271	156	Dance of the Warrior	Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Cost: MP consumption is decreased.	+16 Cost	MP consumption decreases.
271	157	Dance of the Warrior	Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Cost: MP consumption is decreased.	+17 Cost	MP consumption decreases.
271	158	Dance of the Warrior	Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Cost: MP consumption is decreased.	+18 Cost	MP consumption decreases.
271	159	Dance of the Warrior	Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Cost: MP consumption is decreased.	+19 Cost	MP consumption decreases.
271	160	Dance of the Warrior	Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Cost: MP consumption is decreased.	+20 Cost	MP consumption decreases.
271	161	Dance of the Warrior	Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Cost: MP consumption is decreased.	+21 Cost	MP consumption decreases.
271	162	Dance of the Warrior	Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Cost: MP consumption is decreased.	+22 Cost	MP consumption decreases.
271	163	Dance of the Warrior	Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Cost: MP consumption is decreased.	+23 Cost	MP consumption decreases.
271	164	Dance of the Warrior	Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Cost: MP consumption is decreased.	+24 Cost	MP consumption decreases.
271	165	Dance of the Warrior	Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Cost: MP consumption is decreased.	+25 Cost	MP consumption decreases.
271	166	Dance of the Warrior	Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Cost: MP consumption is decreased.	+26 Cost	MP consumption decreases.
271	167	Dance of the Warrior	Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Cost: MP consumption is decreased.	+27 Cost	MP consumption decreases.
271	168	Dance of the Warrior	Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Cost: MP consumption is decreased.	+28 Cost	MP consumption decreases.
271	169	Dance of the Warrior	Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Cost: MP consumption is decreased.	+29 Cost	MP consumption decreases.
271	170	Dance of the Warrior	Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type of weapon. Enchant Cost: MP consumption is decreased.	+30 Cost	MP consumption decreases.
272	1	Dance of Inspiration	Temporarily increases party members' accuracy. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill.	none	none
272	101	Dance of Inspiration	Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type weapon. Enchant Time: the skill's duration is increased.	+1 Time	Maximizes the skill's duration. Duration increases.
272	102	Dance of Inspiration	Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type weapon. Enchant Time: the skill's duration is increased.	+2 Time	Duration increases.
272	103	Dance of Inspiration	Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type weapon. Enchant Time: the skill's duration is increased.	+3 Time	Duration increases.
272	104	Dance of Inspiration	Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type weapon. Enchant Time: the skill's duration is increased.	+4 Time	Duration increases.
272	105	Dance of Inspiration	Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type weapon. Enchant Time: the skill's duration is increased.	+5 Time	Duration increases.
272	106	Dance of Inspiration	Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type weapon. Enchant Time: the skill's duration is increased.	+6 Time	Duration increases.
272	107	Dance of Inspiration	Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type weapon. Enchant Time: the skill's duration is increased.	+7 Time	Duration increases.
272	108	Dance of Inspiration	Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type weapon. Enchant Time: the skill's duration is increased.	+8 Time	Duration increases.
272	109	Dance of Inspiration	Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type weapon. Enchant Time: the skill's duration is increased.	+9 Time	Duration increases.
272	110	Dance of Inspiration	Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type weapon. Enchant Time: the skill's duration is increased.	+10 Time	Duration increases.
272	111	Dance of Inspiration	Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type weapon. Enchant Time: the skill's duration is increased.	+11 Time	Duration increases.
272	112	Dance of Inspiration	Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type weapon. Enchant Time: the skill's duration is increased.	+12 Time	Duration increases.
272	113	Dance of Inspiration	Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type weapon. Enchant Time: the skill's duration is increased.	+13 Time	Duration increases.
272	114	Dance of Inspiration	Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type weapon. Enchant Time: the skill's duration is increased.	+14 Time	Duration increases.
272	115	Dance of Inspiration	Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type weapon. Enchant Time: the skill's duration is increased.	+15 Time	Duration increases.
272	116	Dance of Inspiration	Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type weapon. Enchant Time: the skill's duration is increased.	+16 Time	Duration increases.
272	117	Dance of Inspiration	Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type weapon. Enchant Time: the skill's duration is increased.	+17 Time	Duration increases.
272	118	Dance of Inspiration	Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type weapon. Enchant Time: the skill's duration is increased.	+18 Time	Duration increases.
272	119	Dance of Inspiration	Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type weapon. Enchant Time: the skill's duration is increased.	+19 Time	Duration increases.
272	120	Dance of Inspiration	Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type weapon. Enchant Time: the skill's duration is increased.	+20 Time	Duration increases.
272	121	Dance of Inspiration	Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type weapon. Enchant Time: the skill's duration is increased.	+21 Time	Duration increases.
272	122	Dance of Inspiration	Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type weapon. Enchant Time: the skill's duration is increased.	+22 Time	Duration increases.
272	123	Dance of Inspiration	Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type weapon. Enchant Time: the skill's duration is increased.	+23 Time	Duration increases.
272	124	Dance of Inspiration	Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type weapon. Enchant Time: the skill's duration is increased.	+24 Time	Duration increases.
272	125	Dance of Inspiration	Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type weapon. Enchant Time: the skill's duration is increased.	+25 Time	Duration increases.
272	126	Dance of Inspiration	Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type weapon. Enchant Time: the skill's duration is increased.	+26 Time	Duration increases.
272	127	Dance of Inspiration	Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type weapon. Enchant Time: the skill's duration is increased.	+27 Time	Duration increases.
272	128	Dance of Inspiration	Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type weapon. Enchant Time: the skill's duration is increased.	+28 Time	Duration increases.
272	129	Dance of Inspiration	Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type weapon. Enchant Time: the skill's duration is increased.	+29 Time	Duration increases.
272	130	Dance of Inspiration	Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with a dual-sword type weapon. Enchant Time: the skill's duration is increased.	+30 Time	Duration increases.
272	141	Dance of Inspiration	Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
272	142	Dance of Inspiration	Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+2 Cost	MP consumption decreases.
272	143	Dance of Inspiration	Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+3 Cost	MP consumption decreases.
272	144	Dance of Inspiration	Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+4 Cost	MP consumption decreases.
272	145	Dance of Inspiration	Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+5 Cost	MP consumption decreases.
272	146	Dance of Inspiration	Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+6 Cost	MP consumption decreases.
272	147	Dance of Inspiration	Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+7 Cost	MP consumption decreases.
272	148	Dance of Inspiration	Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+8 Cost	MP consumption decreases.
272	149	Dance of Inspiration	Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+9 Cost	MP consumption decreases.
272	150	Dance of Inspiration	Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+10 Cost	MP consumption decreases.
272	151	Dance of Inspiration	Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+11 Cost	MP consumption decreases.
272	152	Dance of Inspiration	Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+12 Cost	MP consumption decreases.
272	153	Dance of Inspiration	Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+13 Cost	MP consumption decreases.
272	154	Dance of Inspiration	Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+14 Cost	MP consumption decreases.
272	155	Dance of Inspiration	Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+15 Cost	MP consumption decreases.
272	156	Dance of Inspiration	Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+16 Cost	MP consumption decreases.
272	157	Dance of Inspiration	Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+17 Cost	MP consumption decreases.
272	158	Dance of Inspiration	Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+18 Cost	MP consumption decreases.
272	159	Dance of Inspiration	Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+19 Cost	MP consumption decreases.
272	160	Dance of Inspiration	Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+20 Cost	MP consumption decreases.
272	161	Dance of Inspiration	Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+21 Cost	MP consumption decreases.
272	162	Dance of Inspiration	Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+22 Cost	MP consumption decreases.
272	163	Dance of Inspiration	Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+23 Cost	MP consumption decreases.
272	164	Dance of Inspiration	Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+24 Cost	MP consumption decreases.
272	165	Dance of Inspiration	Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+25 Cost	MP consumption decreases.
272	166	Dance of Inspiration	Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+26 Cost	MP consumption decreases.
272	167	Dance of Inspiration	Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+27 Cost	MP consumption decreases.
272	168	Dance of Inspiration	Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+28 Cost	MP consumption decreases.
272	169	Dance of Inspiration	Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+29 Cost	MP consumption decreases.
272	170	Dance of Inspiration	Temporarily increases party members' Accuracy. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+30 Cost	MP consumption decreases.
273	1	Dance of the Mystic	Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill.	none	none
273	101	Dance of the Mystic	Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+1 Time	Maximizes the skill's duration. Duration increases.
273	102	Dance of the Mystic	Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+2 Time	Duration increases.
273	103	Dance of the Mystic	Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+3 Time	Duration increases.
273	104	Dance of the Mystic	Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+4 Time	Duration increases.
273	105	Dance of the Mystic	Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+5 Time	Duration increases.
273	106	Dance of the Mystic	Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+6 Time	Duration increases.
273	107	Dance of the Mystic	Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+7 Time	Duration increases.
273	108	Dance of the Mystic	Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+8 Time	Duration increases.
273	109	Dance of the Mystic	Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+9 Time	Duration increases.
273	110	Dance of the Mystic	Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+10 Time	Duration increases.
273	111	Dance of the Mystic	Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+11 Time	Duration increases.
273	112	Dance of the Mystic	Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+12 Time	Duration increases.
273	113	Dance of the Mystic	Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+13 Time	Duration increases.
273	114	Dance of the Mystic	Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+14 Time	Duration increases.
273	115	Dance of the Mystic	Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+15 Time	Duration increases.
273	116	Dance of the Mystic	Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+16 Time	Duration increases.
273	117	Dance of the Mystic	Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+17 Time	Duration increases.
273	118	Dance of the Mystic	Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+18 Time	Duration increases.
273	119	Dance of the Mystic	Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+19 Time	Duration increases.
273	120	Dance of the Mystic	Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+20 Time	Duration increases.
273	121	Dance of the Mystic	Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+21 Time	Duration increases.
273	122	Dance of the Mystic	Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+22 Time	Duration increases.
273	123	Dance of the Mystic	Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+23 Time	Duration increases.
273	124	Dance of the Mystic	Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+24 Time	Duration increases.
273	125	Dance of the Mystic	Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+25 Time	Duration increases.
273	126	Dance of the Mystic	Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+26 Time	Duration increases.
273	127	Dance of the Mystic	Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+27 Time	Duration increases.
273	128	Dance of the Mystic	Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+28 Time	Duration increases.
273	129	Dance of the Mystic	Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+29 Time	Duration increases.
273	130	Dance of the Mystic	Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+30 Time	Duration increases.
273	141	Dance of the Mystic	Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
273	142	Dance of the Mystic	Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+2 Cost	MP consumption decreases.
273	143	Dance of the Mystic	Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+3 Cost	MP consumption decreases.
273	144	Dance of the Mystic	Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+4 Cost	MP consumption decreases.
273	145	Dance of the Mystic	Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+5 Cost	MP consumption decreases.
273	146	Dance of the Mystic	Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+6 Cost	MP consumption decreases.
273	147	Dance of the Mystic	Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+7 Cost	MP consumption decreases.
273	148	Dance of the Mystic	Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+8 Cost	MP consumption decreases.
273	149	Dance of the Mystic	Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+9 Cost	MP consumption decreases.
273	150	Dance of the Mystic	Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+10 Cost	MP consumption decreases.
273	151	Dance of the Mystic	Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+11 Cost	MP consumption decreases.
273	152	Dance of the Mystic	Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+12 Cost	MP consumption decreases.
273	153	Dance of the Mystic	Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+13 Cost	MP consumption decreases.
273	154	Dance of the Mystic	Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+14 Cost	MP consumption decreases.
273	155	Dance of the Mystic	Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+15 Cost	MP consumption decreases.
273	156	Dance of the Mystic	Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+16 Cost	MP consumption decreases.
273	157	Dance of the Mystic	Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+17 Cost	MP consumption decreases.
273	158	Dance of the Mystic	Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+18 Cost	MP consumption decreases.
273	159	Dance of the Mystic	Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+19 Cost	MP consumption decreases.
273	160	Dance of the Mystic	Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+20 Cost	MP consumption decreases.
273	161	Dance of the Mystic	Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+21 Cost	MP consumption decreases.
273	162	Dance of the Mystic	Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+22 Cost	MP consumption decreases.
273	163	Dance of the Mystic	Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+23 Cost	MP consumption decreases.
273	164	Dance of the Mystic	Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+24 Cost	MP consumption decreases.
273	165	Dance of the Mystic	Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+25 Cost	MP consumption decreases.
273	166	Dance of the Mystic	Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+26 Cost	MP consumption decreases.
273	167	Dance of the Mystic	Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+27 Cost	MP consumption decreases.
273	168	Dance of the Mystic	Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+28 Cost	MP consumption decreases.
273	169	Dance of the Mystic	Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+29 Cost	MP consumption decreases.
273	170	Dance of the Mystic	Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+30 Cost	MP consumption decreases.
274	1	Dance of Fire	Temporarily increases party members' critical damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill.	none	none
274	101	Dance of Fire	Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+1 Time	Maximizes the skill's duration. Duration increases.
274	102	Dance of Fire	Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+2 Time	Duration increases.
274	103	Dance of Fire	Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+3 Time	Duration increases.
274	104	Dance of Fire	Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+4 Time	Duration increases.
274	105	Dance of Fire	Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+5 Time	Duration increases.
274	106	Dance of Fire	Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+6 Time	Duration increases.
274	107	Dance of Fire	Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+7 Time	Duration increases.
274	108	Dance of Fire	Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+8 Time	Duration increases.
274	109	Dance of Fire	Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+9 Time	Duration increases.
274	110	Dance of Fire	Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+10 Time	Duration increases.
274	111	Dance of Fire	Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+11 Time	Duration increases.
274	112	Dance of Fire	Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+12 Time	Duration increases.
274	113	Dance of Fire	Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+13 Time	Duration increases.
274	114	Dance of Fire	Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+14 Time	Duration increases.
274	115	Dance of Fire	Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+15 Time	Duration increases.
274	116	Dance of Fire	Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+16 Time	Duration increases.
274	117	Dance of Fire	Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+17 Time	Duration increases.
274	118	Dance of Fire	Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+18 Time	Duration increases.
274	119	Dance of Fire	Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+19 Time	Duration increases.
274	120	Dance of Fire	Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+20 Time	Duration increases.
274	121	Dance of Fire	Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+21 Time	Duration increases.
274	122	Dance of Fire	Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+22 Time	Duration increases.
274	123	Dance of Fire	Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+23 Time	Duration increases.
274	124	Dance of Fire	Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+24 Time	Duration increases.
274	125	Dance of Fire	Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+25 Time	Duration increases.
274	126	Dance of Fire	Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+26 Time	Duration increases.
274	127	Dance of Fire	Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+27 Time	Duration increases.
274	128	Dance of Fire	Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+28 Time	Duration increases.
274	129	Dance of Fire	Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+29 Time	Duration increases.
274	130	Dance of Fire	Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+30 Time	Duration increases.
274	141	Dance of Fire	Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
274	142	Dance of Fire	Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+2 Cost	MP consumption decreases.
274	143	Dance of Fire	Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+3 Cost	MP consumption decreases.
274	144	Dance of Fire	Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+4 Cost	MP consumption decreases.
274	145	Dance of Fire	Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+5 Cost	MP consumption decreases.
274	146	Dance of Fire	Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+6 Cost	MP consumption decreases.
274	147	Dance of Fire	Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+7 Cost	MP consumption decreases.
274	148	Dance of Fire	Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+8 Cost	MP consumption decreases.
274	149	Dance of Fire	Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+9 Cost	MP consumption decreases.
274	150	Dance of Fire	Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+10 Cost	MP consumption decreases.
274	151	Dance of Fire	Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+11 Cost	MP consumption decreases.
274	152	Dance of Fire	Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+12 Cost	MP consumption decreases.
274	153	Dance of Fire	Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+13 Cost	MP consumption decreases.
274	154	Dance of Fire	Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+14 Cost	MP consumption decreases.
274	155	Dance of Fire	Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+15 Cost	MP consumption decreases.
274	156	Dance of Fire	Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+16 Cost	MP consumption decreases.
274	157	Dance of Fire	Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+17 Cost	MP consumption decreases.
274	158	Dance of Fire	Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+18 Cost	MP consumption decreases.
274	159	Dance of Fire	Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+19 Cost	MP consumption decreases.
274	160	Dance of Fire	Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+20 Cost	MP consumption decreases.
274	161	Dance of Fire	Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+21 Cost	MP consumption decreases.
274	162	Dance of Fire	Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+22 Cost	MP consumption decreases.
274	163	Dance of Fire	Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+23 Cost	MP consumption decreases.
274	164	Dance of Fire	Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+24 Cost	MP consumption decreases.
274	165	Dance of Fire	Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+25 Cost	MP consumption decreases.
274	166	Dance of Fire	Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+26 Cost	MP consumption decreases.
274	167	Dance of Fire	Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+27 Cost	MP consumption decreases.
274	168	Dance of Fire	Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+28 Cost	MP consumption decreases.
274	169	Dance of Fire	Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+29 Cost	MP consumption decreases.
274	170	Dance of Fire	Temporarily enhances party members' critical attack capability. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+30 Cost	MP consumption decreases.
275	1	Dance of Fury	Temporarily increases party members' attack speed. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill.	none	none
275	101	Dance of Fury	Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+1 Time	Maximizes the skill's duration. Duration increases.
275	102	Dance of Fury	Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+2 Time	Duration increases.
275	103	Dance of Fury	Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+3 Time	Duration increases.
275	104	Dance of Fury	Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+4 Time	Duration increases.
275	105	Dance of Fury	Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+5 Time	Duration increases.
275	106	Dance of Fury	Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+6 Time	Duration increases.
275	107	Dance of Fury	Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+7 Time	Duration increases.
275	108	Dance of Fury	Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+8 Time	Duration increases.
275	109	Dance of Fury	Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+9 Time	Duration increases.
275	110	Dance of Fury	Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+10 Time	Duration increases.
275	111	Dance of Fury	Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+11 Time	Duration increases.
275	112	Dance of Fury	Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+12 Time	Duration increases.
275	113	Dance of Fury	Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+13 Time	Duration increases.
275	114	Dance of Fury	Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+14 Time	Duration increases.
275	115	Dance of Fury	Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+15 Time	Duration increases.
275	116	Dance of Fury	Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+16 Time	Duration increases.
275	117	Dance of Fury	Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+17 Time	Duration increases.
275	118	Dance of Fury	Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+18 Time	Duration increases.
275	119	Dance of Fury	Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+19 Time	Duration increases.
275	120	Dance of Fury	Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+20 Time	Duration increases.
275	121	Dance of Fury	Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+21 Time	Duration increases.
275	122	Dance of Fury	Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+22 Time	Duration increases.
275	123	Dance of Fury	Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+23 Time	Duration increases.
275	124	Dance of Fury	Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+24 Time	Duration increases.
275	125	Dance of Fury	Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+25 Time	Duration increases.
275	126	Dance of Fury	Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+26 Time	Duration increases.
275	127	Dance of Fury	Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+27 Time	Duration increases.
275	128	Dance of Fury	Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+28 Time	Duration increases.
275	129	Dance of Fury	Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+29 Time	Duration increases.
275	130	Dance of Fury	Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Time: the skill's duration is increased.	+30 Time	Duration increases.
275	141	Dance of Fury	Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
275	142	Dance of Fury	Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+2 Cost	MP consumption decreases.
275	143	Dance of Fury	Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+3 Cost	MP consumption decreases.
275	144	Dance of Fury	Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+4 Cost	MP consumption decreases.
275	145	Dance of Fury	Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+5 Cost	MP consumption decreases.
275	146	Dance of Fury	Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+6 Cost	MP consumption decreases.
275	147	Dance of Fury	Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+7 Cost	MP consumption decreases.
275	148	Dance of Fury	Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+8 Cost	MP consumption decreases.
275	149	Dance of Fury	Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+9 Cost	MP consumption decreases.
275	150	Dance of Fury	Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+10 Cost	MP consumption decreases.
275	151	Dance of Fury	Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+11 Cost	MP consumption decreases.
275	152	Dance of Fury	Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+12 Cost	MP consumption decreases.
275	153	Dance of Fury	Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+13 Cost	MP consumption decreases.
275	154	Dance of Fury	Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+14 Cost	MP consumption decreases.
275	155	Dance of Fury	Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+15 Cost	MP consumption decreases.
275	156	Dance of Fury	Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+16 Cost	MP consumption decreases.
275	157	Dance of Fury	Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+17 Cost	MP consumption decreases.
275	158	Dance of Fury	Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+18 Cost	MP consumption decreases.
275	159	Dance of Fury	Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+19 Cost	MP consumption decreases.
275	160	Dance of Fury	Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+20 Cost	MP consumption decreases.
275	161	Dance of Fury	Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+21 Cost	MP consumption decreases.
275	162	Dance of Fury	Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+22 Cost	MP consumption decreases.
275	163	Dance of Fury	Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+23 Cost	MP consumption decreases.
275	164	Dance of Fury	Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+24 Cost	MP consumption decreases.
275	165	Dance of Fury	Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+25 Cost	MP consumption decreases.
275	166	Dance of Fury	Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+26 Cost	MP consumption decreases.
275	167	Dance of Fury	Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+27 Cost	MP consumption decreases.
275	168	Dance of Fury	Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+28 Cost	MP consumption decreases.
275	169	Dance of Fury	Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+29 Cost	MP consumption decreases.
275	170	Dance of Fury	Temporarily enhances party members' Atk. Spd. Continuous dancing consumes additional MP. Usable while one is equipped with dual-sword type weapon. Enchant Cost: MP consumption is decreased.	+30 Cost	MP consumption decreases.
276	1	Dance of Concentration	Temporarily decreases party members' magic cancel rate to damage and increases Casting Spd. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill.	none	none
276	101	Dance of Concentration	Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+1 Time	Maximizes the skill's duration. Duration increases.
276	102	Dance of Concentration	Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+2 Time	Duration increases.
276	103	Dance of Concentration	Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+3 Time	Duration increases.
276	104	Dance of Concentration	Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+4 Time	Duration increases.
276	105	Dance of Concentration	Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+5 Time	Duration increases.
276	106	Dance of Concentration	Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+6 Time	Duration increases.
276	107	Dance of Concentration	Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+7 Time	Duration increases.
276	108	Dance of Concentration	Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+8 Time	Duration increases.
276	109	Dance of Concentration	Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+9 Time	Duration increases.
276	110	Dance of Concentration	Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+10 Time	Duration increases.
276	111	Dance of Concentration	Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+11 Time	Duration increases.
276	112	Dance of Concentration	Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+12 Time	Duration increases.
276	113	Dance of Concentration	Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+13 Time	Duration increases.
276	114	Dance of Concentration	Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+14 Time	Duration increases.
276	115	Dance of Concentration	Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+15 Time	Duration increases.
276	116	Dance of Concentration	Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+16 Time	Duration increases.
276	117	Dance of Concentration	Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+17 Time	Duration increases.
276	118	Dance of Concentration	Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+18 Time	Duration increases.
276	119	Dance of Concentration	Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+19 Time	Duration increases.
276	120	Dance of Concentration	Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+20 Time	Duration increases.
276	121	Dance of Concentration	Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+21 Time	Duration increases.
276	122	Dance of Concentration	Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+22 Time	Duration increases.
276	123	Dance of Concentration	Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+23 Time	Duration increases.
276	124	Dance of Concentration	Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+24 Time	Duration increases.
276	125	Dance of Concentration	Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+25 Time	Duration increases.
276	126	Dance of Concentration	Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+26 Time	Duration increases.
276	127	Dance of Concentration	Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+27 Time	Duration increases.
276	128	Dance of Concentration	Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+28 Time	Duration increases.
276	129	Dance of Concentration	Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+29 Time	Duration increases.
276	130	Dance of Concentration	Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+30 Time	Duration increases.
276	141	Dance of Concentration	Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
276	142	Dance of Concentration	Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+2 Cost	MP consumption decreases.
276	143	Dance of Concentration	Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+3 Cost	MP consumption decreases.
276	144	Dance of Concentration	Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+4 Cost	MP consumption decreases.
276	145	Dance of Concentration	Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+5 Cost	MP consumption decreases.
276	146	Dance of Concentration	Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+6 Cost	MP consumption decreases.
276	147	Dance of Concentration	Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+7 Cost	MP consumption decreases.
276	148	Dance of Concentration	Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+8 Cost	MP consumption decreases.
276	149	Dance of Concentration	Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+9 Cost	MP consumption decreases.
276	150	Dance of Concentration	Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+10 Cost	MP consumption decreases.
276	151	Dance of Concentration	Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+11 Cost	MP consumption decreases.
276	152	Dance of Concentration	Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+12 Cost	MP consumption decreases.
276	153	Dance of Concentration	Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+13 Cost	MP consumption decreases.
276	154	Dance of Concentration	Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+14 Cost	MP consumption decreases.
276	155	Dance of Concentration	Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+15 Cost	MP consumption decreases.
276	156	Dance of Concentration	Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+16 Cost	MP consumption decreases.
276	157	Dance of Concentration	Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+17 Cost	MP consumption decreases.
276	158	Dance of Concentration	Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+18 Cost	MP consumption decreases.
276	159	Dance of Concentration	Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+19 Cost	MP consumption decreases.
276	160	Dance of Concentration	Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+20 Cost	MP consumption decreases.
276	161	Dance of Concentration	Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+21 Cost	MP consumption decreases.
276	162	Dance of Concentration	Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+22 Cost	MP consumption decreases.
276	163	Dance of Concentration	Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+23 Cost	MP consumption decreases.
276	164	Dance of Concentration	Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+24 Cost	MP consumption decreases.
276	165	Dance of Concentration	Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+25 Cost	MP consumption decreases.
276	166	Dance of Concentration	Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+26 Cost	MP consumption decreases.
276	167	Dance of Concentration	Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+27 Cost	MP consumption decreases.
276	168	Dance of Concentration	Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+28 Cost	MP consumption decreases.
276	169	Dance of Concentration	Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+29 Cost	MP consumption decreases.
276	170	Dance of Concentration	Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+30 Cost	MP consumption decreases.
277	1	Dance of Light	Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill.	none	none
277	101	Dance of Light	Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+1 Time	Maximizes the skill's duration. Duration increases.
277	102	Dance of Light	Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+2 Time	Duration increases.
277	103	Dance of Light	Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+3 Time	Duration increases.
277	104	Dance of Light	Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+4 Time	Duration increases.
277	105	Dance of Light	Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+5 Time	Duration increases.
277	106	Dance of Light	Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+6 Time	Duration increases.
277	107	Dance of Light	Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+7 Time	Duration increases.
277	108	Dance of Light	Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+8 Time	Duration increases.
277	109	Dance of Light	Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+9 Time	Duration increases.
277	110	Dance of Light	Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+10 Time	Duration increases.
277	111	Dance of Light	Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+11 Time	Duration increases.
277	112	Dance of Light	Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+12 Time	Duration increases.
277	113	Dance of Light	Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+13 Time	Duration increases.
277	114	Dance of Light	Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+14 Time	Duration increases.
277	115	Dance of Light	Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+15 Time	Duration increases.
277	116	Dance of Light	Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+16 Time	Duration increases.
277	117	Dance of Light	Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+17 Time	Duration increases.
277	118	Dance of Light	Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+18 Time	Duration increases.
277	119	Dance of Light	Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+19 Time	Duration increases.
277	120	Dance of Light	Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+20 Time	Duration increases.
277	121	Dance of Light	Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+21 Time	Duration increases.
277	122	Dance of Light	Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+22 Time	Duration increases.
277	123	Dance of Light	Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+23 Time	Duration increases.
277	124	Dance of Light	Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+24 Time	Duration increases.
277	125	Dance of Light	Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+25 Time	Duration increases.
277	126	Dance of Light	Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+26 Time	Duration increases.
277	127	Dance of Light	Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+27 Time	Duration increases.
277	128	Dance of Light	Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+28 Time	Duration increases.
277	129	Dance of Light	Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+29 Time	Duration increases.
277	130	Dance of Light	Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+30 Time	Duration increases.
277	141	Dance of Light	Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
277	142	Dance of Light	Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+2 Cost	MP consumption decreases.
277	143	Dance of Light	Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+3 Cost	MP consumption decreases.
277	144	Dance of Light	Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+4 Cost	MP consumption decreases.
277	145	Dance of Light	Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+5 Cost	MP consumption decreases.
277	146	Dance of Light	Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+6 Cost	MP consumption decreases.
277	147	Dance of Light	Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+7 Cost	MP consumption decreases.
277	148	Dance of Light	Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+8 Cost	MP consumption decreases.
277	149	Dance of Light	Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+9 Cost	MP consumption decreases.
277	150	Dance of Light	Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+10 Cost	MP consumption decreases.
277	151	Dance of Light	Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+11 Cost	MP consumption decreases.
277	152	Dance of Light	Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+12 Cost	MP consumption decreases.
277	153	Dance of Light	Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+13 Cost	MP consumption decreases.
277	154	Dance of Light	Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+14 Cost	MP consumption decreases.
277	155	Dance of Light	Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+15 Cost	MP consumption decreases.
277	156	Dance of Light	Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+16 Cost	MP consumption decreases.
277	157	Dance of Light	Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+17 Cost	MP consumption decreases.
277	158	Dance of Light	Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+18 Cost	MP consumption decreases.
277	159	Dance of Light	Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+19 Cost	MP consumption decreases.
277	160	Dance of Light	Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+20 Cost	MP consumption decreases.
277	161	Dance of Light	Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+21 Cost	MP consumption decreases.
277	162	Dance of Light	Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+22 Cost	MP consumption decreases.
277	163	Dance of Light	Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+23 Cost	MP consumption decreases.
277	164	Dance of Light	Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+24 Cost	MP consumption decreases.
277	165	Dance of Light	Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+25 Cost	MP consumption decreases.
277	166	Dance of Light	Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+26 Cost	MP consumption decreases.
277	167	Dance of Light	Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+27 Cost	MP consumption decreases.
277	168	Dance of Light	Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+28 Cost	MP consumption decreases.
277	169	Dance of Light	Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+29 Cost	MP consumption decreases.
277	170	Dance of Light	Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped two-handed sword weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+30 Cost	MP consumption decreases.
278	1	Summon Viper Cubic	Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 3 Crystals: D-Grade.	none	none
278	2	Summon Viper Cubic	Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 4 Crystals: D-Grade.	none	none
278	3	Summon Viper Cubic	Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 5 Crystals: D-Grade.	none	none
278	4	Summon Viper Cubic	Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 6 Crystals: D-Grade.	none	none
278	5	Summon Viper Cubic	Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 6 Crystals: D-Grade.	none	none
278	6	Summon Viper Cubic	Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 6 Crystals: D-Grade.	none	none
279	1	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Power 82.	none	none
279	2	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Power 89.	none	none
279	3	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Power 96.	none	none
279	4	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Power 102.	none	none
279	5	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Power 108.	none	none
279	101	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Enchant Power: the power is increased. Power 109.	+1 Power	Maximizes power of skill. Power Increases.
279	102	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Enchant Power: the power is increased. Power 109.	+2 Power	The power is increased.
279	103	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Enchant Power: the power is increased. Power 110.	+3 Power	The power is increased.
279	104	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Enchant Power: the power is increased. Power 111.	+4 Power	The power is increased.
279	105	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Enchant Power: the power is increased. Power 111.	+5 Power	The power is increased.
279	106	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Enchant Power: the power is increased. Power 112.	+6 Power	The power is increased.
279	107	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Enchant Power: the power is increased. Power 113.	+7 Power	The power is increased.
279	108	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Enchant Power: the power is increased. Power 113.	+8 Power	The power is increased.
279	109	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Enchant Power: the power is increased. Power 114.	+9 Power	The power is increased.
279	110	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Enchant Power: the power is increased. Power 115.	+10 Power	The power is increased.
279	111	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Enchant Power: the power is increased. Power 115.	+11 Power	The power is increased.
279	112	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Enchant Power: the power is increased. Power 116.	+12 Power	The power is increased.
279	113	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Enchant Power: the power is increased. Power 116.	+13 Power	The power is increased.
279	114	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Enchant Power: the power is increased. Power 117.	+14 Power	The power is increased.
279	115	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Enchant Power: the power is increased. Power 118.	+15 Power	The power is increased.
279	116	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Enchant Power: the power is increased. Power 118.	+16 Power	The power is increased.
279	117	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Enchant Power: the power is increased. Power 119.	+17 Power	The power is increased.
279	118	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Enchant Power: the power is increased. Power 120.	+18 Power	The power is increased.
279	119	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Enchant Power: the power is increased. Power 120.	+19 Power	The power is increased.
279	120	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Enchant Power: the power is increased. Power 121.	+20 Power	The power is increased.
279	121	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Enchant Power: the power is increased. Power 122.	+21 Power	The power is increased.
279	122	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Enchant Power: the power is increased. Power 122.	+22 Power	The power is increased.
279	123	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Enchant Power: the power is increased. Power 123.	+23 Power	The power is increased.
279	124	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Enchant Power: the power is increased. Power 124.	+24 Power	The power is increased.
279	125	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Enchant Power: the power is increased. Power 124.	+25 Power	The power is increased.
279	126	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Enchant Power: the power is increased. Power 125.	+26 Power	The power is increased.
279	127	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Enchant Power: the power is increased. Power 125.	+27 Power	The power is increased.
279	128	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Enchant Power: the power is increased. Power 126.	+28 Power	The power is increased.
279	129	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Enchant Power: the power is increased. Power 127.	+29 Power	The power is increased.
279	130	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Enchant Power: the power is increased. Power 127.	+30 Power	The power is increased.
279	141	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Enchant Cost: MP consumption is decreased. Power 108.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
279	142	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Enchant Cost: MP consumption is decreased. Power 108.	+2 Cost	MP consumption decreases.
279	143	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Enchant Cost: MP consumption is decreased. Power 108.	+3 Cost	MP consumption decreases.
279	144	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Enchant Cost: MP consumption is decreased. Power 108.	+4 Cost	MP consumption decreases.
279	145	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Enchant Cost: MP consumption is decreased. Power 108.	+5 Cost	MP consumption decreases.
279	146	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Enchant Cost: MP consumption is decreased. Power 108.	+6 Cost	MP consumption decreases.
279	147	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Enchant Cost: MP consumption is decreased. Power 108.	+7 Cost	MP consumption decreases.
279	148	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Enchant Cost: MP consumption is decreased. Power 108.	+8 Cost	MP consumption decreases.
279	149	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Enchant Cost: MP consumption is decreased. Power 108.	+9 Cost	MP consumption decreases.
279	150	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Enchant Cost: MP consumption is decreased. Power 108.	+10 Cost	MP consumption decreases.
279	151	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Enchant Cost: MP consumption is decreased. Power 108.	+11 Cost	MP consumption decreases.
279	152	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Enchant Cost: MP consumption is decreased. Power 108.	+12 Cost	MP consumption decreases.
279	153	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Enchant Cost: MP consumption is decreased. Power 108.	+13 Cost	MP consumption decreases.
279	154	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Enchant Cost: MP consumption is decreased. Power 108.	+14 Cost	MP consumption decreases.
279	155	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Enchant Cost: MP consumption is decreased. Power 108.	+15 Cost	MP consumption decreases.
279	156	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Enchant Cost: MP consumption is decreased. Power 108.	+16 Cost	MP consumption decreases.
279	157	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Enchant Cost: MP consumption is decreased. Power 108.	+17 Cost	MP consumption decreases.
279	158	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Enchant Cost: MP consumption is decreased. Power 108.	+18 Cost	MP consumption decreases.
279	159	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Enchant Cost: MP consumption is decreased. Power 108.	+19 Cost	MP consumption decreases.
279	160	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Enchant Cost: MP consumption is decreased. Power 108.	+20 Cost	MP consumption decreases.
279	161	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Enchant Cost: MP consumption is decreased. Power 108.	+21 Cost	MP consumption decreases.
279	162	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Enchant Cost: MP consumption is decreased. Power 108.	+22 Cost	MP consumption decreases.
279	163	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Enchant Cost: MP consumption is decreased. Power 108.	+23 Cost	MP consumption decreases.
279	164	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Enchant Cost: MP consumption is decreased. Power 108.	+24 Cost	MP consumption decreases.
279	165	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Enchant Cost: MP consumption is decreased. Power 108.	+25 Cost	MP consumption decreases.
279	166	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Enchant Cost: MP consumption is decreased. Power 108.	+26 Cost	MP consumption decreases.
279	167	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Enchant Cost: MP consumption is decreased. Power 108.	+27 Cost	MP consumption decreases.
279	168	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Enchant Cost: MP consumption is decreased. Power 108.	+28 Cost	MP consumption decreases.
279	169	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Enchant Cost: MP consumption is decreased. Power 108.	+29 Cost	MP consumption decreases.
279	170	Lightning Strike	Strikes an enemy with lightning, instantly paralyzing them. Enchant Cost: MP consumption is decreased. Power 108.	+30 Cost	MP consumption decreases.
280	1	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 431.	none	none
280	2	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 458.	none	none
280	3	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 486.	none	none
280	4	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 516.	none	none
280	5	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 547.	none	none
280	6	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 579.	none	none
280	7	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 612.	none	none
280	8	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 647.	none	none
280	9	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 683.	none	none
280	10	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 721.	none	none
280	11	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 760.	none	none
280	12	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 800.	none	none
280	13	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 842.	none	none
280	14	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 885.	none	none
280	15	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 929.	none	none
280	16	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 974.	none	none
280	17	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 1021.	none	none
280	18	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 1069.	none	none
280	19	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 1118.	none	none
280	20	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 1169.	none	none
280	21	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 1220.	none	none
280	22	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 1272.	none	none
280	23	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 1326.	none	none
280	24	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 1380.	none	none
280	25	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 1435.	none	none
280	26	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 1491.	none	none
280	27	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 1548.	none	none
280	28	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 1605.	none	none
280	29	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 1663.	none	none
280	30	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 1721.	none	none
280	31	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 1780.	none	none
280	32	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 1838.	none	none
280	33	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 1897.	none	none
280	34	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 1956.	none	none
280	35	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 2015.	none	none
280	36	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 2073.	none	none
280	37	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 2131.	none	none
280	101	Burning Fist	Strikes enemy with a fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 2151.	+1 Power	Maximizes power of skill. Power Increases.
280	102	Burning Fist	Strikes enemy with a fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 2170.	+2 Power	The power is increased.
280	103	Burning Fist	Strikes enemy with a fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 2189.	+3 Power	The power is increased.
280	104	Burning Fist	Strikes enemy with a fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 2209.	+4 Power	The power is increased.
280	105	Burning Fist	Strikes enemy with a fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 2228.	+5 Power	The power is increased.
280	106	Burning Fist	Strikes enemy with a fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 2247.	+6 Power	The power is increased.
280	107	Burning Fist	Strikes enemy with a fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 2266.	+7 Power	The power is increased.
280	108	Burning Fist	Strikes enemy with a fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 2285.	+8 Power	The power is increased.
280	109	Burning Fist	Strikes enemy with a fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 2305.	+9 Power	The power is increased.
280	110	Burning Fist	Strikes enemy with a fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 2324.	+10 Power	The power is increased.
280	111	Burning Fist	Strikes enemy with a fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 2343.	+11 Power	The power is increased.
280	112	Burning Fist	Strikes enemy with a fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 2362.	+12 Power	The power is increased.
280	113	Burning Fist	Strikes enemy with a fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 2381.	+13 Power	The power is increased.
280	114	Burning Fist	Strikes enemy with a fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 2401.	+14 Power	The power is increased.
280	115	Burning Fist	Strikes enemy with a fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 2420.	+15 Power	The power is increased.
280	116	Burning Fist	Strikes enemy with a fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 2439.	+16 Power	The power is increased.
280	117	Burning Fist	Strikes enemy with a fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 2458.	+17 Power	The power is increased.
280	118	Burning Fist	Strikes enemy with a fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 2477.	+18 Power	The power is increased.
280	119	Burning Fist	Strikes enemy with a fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 2497.	+19 Power	The power is increased.
280	120	Burning Fist	Strikes enemy with a fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 2516.	+20 Power	The power is increased.
280	121	Burning Fist	Strikes enemy with a fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 2535.	+21 Power	The power is increased.
280	122	Burning Fist	Strikes enemy with a fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 2554.	+22 Power	The power is increased.
280	123	Burning Fist	Strikes enemy with a fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 2573.	+23 Power	The power is increased.
280	124	Burning Fist	Strikes enemy with a fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 2593.	+24 Power	The power is increased.
280	125	Burning Fist	Strikes enemy with a fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 2612.	+25 Power	The power is increased.
280	126	Burning Fist	Strikes enemy with a fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 2631.	+26 Power	The power is increased.
280	127	Burning Fist	Strikes enemy with a fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 2650.	+27 Power	The power is increased.
280	128	Burning Fist	Strikes enemy with a fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 2670.	+28 Power	The power is increased.
280	129	Burning Fist	Strikes enemy with a fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 2689.	+29 Power	The power is increased.
280	130	Burning Fist	Strikes enemy with a fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 2708.	+30 Power	The power is increased.
280	141	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.	+1 Cost	Maximizes the skill's efficiency. Decreases MP consumption.
280	142	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.	+2 Cost	MP consumption decreases.
280	143	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.	+3 Cost	MP consumption decreases.
280	144	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.	+4 Cost	MP consumption decreases.
280	145	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.	+5 Cost	MP consumption decreases.
280	146	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.	+6 Cost	MP consumption decreases.
280	147	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.	+7 Cost	MP consumption decreases.
280	148	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.	+8 Cost	MP consumption decreases.
280	149	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.	+9 Cost	MP consumption decreases.
280	150	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.	+10 Cost	MP consumption decreases.
280	151	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.	+11 Cost	MP consumption decreases.
280	152	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.	+12 Cost	MP consumption decreases.
280	153	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.	+13 Cost	MP consumption decreases.
280	154	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.	+14 Cost	MP consumption decreases.
280	155	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.	+15 Cost	MP consumption decreases.
280	156	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.	+16 Cost	MP consumption decreases.
280	157	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.	+17 Cost	MP consumption decreases.
280	158	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.	+18 Cost	MP consumption decreases.
280	159	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.	+19 Cost	MP consumption decreases.
280	160	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.	+20 Cost	MP consumption decreases.
280	161	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.	+21 Cost	MP consumption decreases.
280	162	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.	+22 Cost	MP consumption decreases.
280	163	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.	+23 Cost	MP consumption decreases.
280	164	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.	+24 Cost	MP consumption decreases.
280	165	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.	+25 Cost	MP consumption decreases.
280	166	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.	+26 Cost	MP consumption decreases.
280	167	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.	+27 Cost	MP consumption decreases.
280	168	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.	+28 Cost	MP consumption decreases.
280	169	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.	+29 Cost	MP consumption decreases.
280	170	Burning Fist	Propels a powerful fiery iron fist. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 2131.	+30 Cost	MP consumption decreases.
281	1	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Power 406.	none	none
281	2	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Power 432.	none	none
281	3	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Power 458.	none	none
281	4	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Power 486.	none	none
281	5	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Power 515.	none	none
281	6	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Power 546.	none	none
281	7	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Power 577.	none	none
281	8	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Power 610.	none	none
281	9	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Power 644.	none	none
281	10	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Power 680.	none	none
281	11	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Power 717.	none	none
281	12	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Power 754.	none	none
281	13	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Power 794.	none	none
281	14	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Power 834.	none	none
281	15	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Power 876.	none	none
281	16	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Power 919.	none	none
281	17	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Power 963.	none	none
281	18	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Power 1008.	none	none
281	19	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Power 1054.	none	none
281	20	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Power 1102.	none	none
281	21	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Power 1150.	none	none
281	22	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Power 1200.	none	none
281	23	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Power 1250.	none	none
281	24	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Power 1301.	none	none
281	25	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Power 1353.	none	none
281	26	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Power 1406.	none	none
281	27	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Power 1460.	none	none
281	28	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Power 1513.	none	none
281	29	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Power 1568.	none	none
281	30	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Power 1623.	none	none
281	31	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Power 1678.	none	none
281	32	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Power 1733.	none	none
281	33	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Power 1789.	none	none
281	34	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Power 1844.	none	none
281	35	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Power 1900.	none	none
281	36	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Power 1955.	none	none
281	37	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Power 2009.	none	none
281	101	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2009.	+1 Chance	Maximizes the skill's success rate. Success rate increases.
281	102	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2009.	+2 Chance	Success rate increases.
281	103	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2009.	+3 Chance	Success rate increases.
281	104	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2009.	+4 Chance	Success rate increases.
281	105	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2009.	+5 Chance	Success rate increases.
281	106	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2009.	+6 Chance	Success rate increases.
281	107	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2009.	+7 Chance	Success rate increases.
281	108	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2009.	+8 Chance	Success rate increases.
281	109	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2009.	+9 Chance	Success rate increases.
281	110	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2009.	+10 Chance	Success rate increases.
281	111	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2009.	+11 Chance	Success rate increases.
281	112	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2009.	+12 Chance	Success rate increases.
281	113	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2009.	+13 Chance	Success rate increases.
281	114	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2009.	+14 Chance	Success rate increases.
281	115	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2009.	+15 Chance	Success rate increases.
281	116	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2009.	+16 Chance	Success rate increases.
281	117	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2009.	+17 Chance	Success rate increases.
281	118	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2009.	+18 Chance	Success rate increases.
281	119	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2009.	+19 Chance	Success rate increases.
281	120	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2009.	+20 Chance	Success rate increases.
281	121	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2009.	+21 Chance	Success rate increases.
281	122	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2009.	+22 Chance	Success rate increases.
281	123	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2009.	+23 Chance	Success rate increases.
281	124	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2009.	+24 Chance	Success rate increases.
281	125	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2009.	+25 Chance	Success rate increases.
281	126	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2009.	+26 Chance	Success rate increases.
281	127	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2009.	+27 Chance	Success rate increases.
281	128	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2009.	+28 Chance	Success rate increases.
281	129	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2009.	+29 Chance	Success rate increases.
281	130	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Enchant Chance: the success rate is increased. Power 2009.	+30 Chance	Success rate increases.
281	141	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2027.	+1 Cost	Maximizes the skill's efficiency. Decreases MP consumption.
281	142	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2045.	+2 Cost	MP consumption decreases.
281	143	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2063.	+3 Cost	MP consumption decreases.
281	144	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2081.	+4 Cost	MP consumption decreases.
281	145	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2099.	+5 Cost	MP consumption decreases.
281	146	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2117.	+6 Cost	MP consumption decreases.
281	147	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2135.	+7 Cost	MP consumption decreases.
281	148	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2153.	+8 Cost	MP consumption decreases.
281	149	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2171.	+9 Cost	MP consumption decreases.
281	150	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2190.	+10 Cost	MP consumption decreases.
281	151	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2208.	+11 Cost	MP consumption decreases.
281	152	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2226.	+12 Cost	MP consumption decreases.
281	153	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2244.	+13 Cost	MP consumption decreases.
281	154	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2262.	+14 Cost	MP consumption decreases.
281	155	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2280.	+15 Cost	MP consumption decreases.
281	156	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2298.	+16 Cost	MP consumption decreases.
281	157	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2316.	+17 Cost	MP consumption decreases.
281	158	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2334.	+18 Cost	MP consumption decreases.
281	159	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2352.	+19 Cost	MP consumption decreases.
281	160	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2371.	+20 Cost	MP consumption decreases.
281	161	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2389.	+21 Cost	MP consumption decreases.
281	162	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2407.	+22 Cost	MP consumption decreases.
281	163	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2425.	+23 Cost	MP consumption decreases.
281	164	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2443.	+24 Cost	MP consumption decreases.
281	165	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2461.	+25 Cost	MP consumption decreases.
281	166	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2479.	+26 Cost	MP consumption decreases.
281	167	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2497.	+27 Cost	MP consumption decreases.
281	168	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2515.	+28 Cost	MP consumption decreases.
281	169	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2533.	+29 Cost	MP consumption decreases.
281	170	Soul Breaker	An iron-fisted attack that stuns and damages an enemy. An equipped hand-to-hand combat weapon is required to use this skill. Shield Defense is ignored. Over-hit is possible. Enchant Cost: power is increased, MP consumption is decreased. Power 2552.	+30 Cost	MP consumption decreases.
282	1	Puma Spirit Totem	The spirit of the puma possesses you, temporarily increasing Accuracy and Atk. Spd. when using hand-to-hand combat weapons. An equipped hand-to-hand combat weapon is required to use this skill.	none	none
283	1	Summon Dark Panther	Summons a Dark Panther capable of agile attacks. When summoning it, 1 Crystal: C-Grade will be consumed. Afterwards, 1 additional crystal will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed.	none	none
283	2	Summon Dark Panther	Summons a Dark Panther capable of agile attacks. When summoning it, 3 Crystals: C-Grade will be consumed. Afterwards, 1 additional crystal will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed.	none	none
283	3	Summon Dark Panther	Summons a Dark Panther capable of agile attacks. When summoning it, 3 Crystals: C-Grade will be consumed. Afterwards, 2 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed.	none	none
283	4	Summon Dark Panther	Summons a Dark Panther capable of agile attacks. When summoning it, 2 Crystals: C-Grade will be consumed. Afterwards, 3 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed.	none	none
283	5	Summon Dark Panther	Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed.	none	none
283	6	Summon Dark Panther	Summons a Dark Panther capable of agile attacks. When summoning it, 2 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed.	none	none
283	7	Summon Dark Panther	Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed.	none	none
283	101	Summon Dark Panther	Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed. Enchant Power: the servitor's power is increased.	+1 Power	Maximizes the skill's power. Servitor's power is increased.
283	102	Summon Dark Panther	Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed. Enchant Power: the servitor's power is increased.	+2 Power	Increases the power of the servitor.
283	103	Summon Dark Panther	Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed. Enchant Power: the servitor's power is increased.	+3 Power	Increases the power of the servitor.
283	104	Summon Dark Panther	Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed. Enchant Power: the servitor's power is increased.	+4 Power	Increases the power of the servitor.
283	105	Summon Dark Panther	Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed. Enchant Power: the servitor's power is increased.	+5 Power	Increases the power of the servitor.
283	106	Summon Dark Panther	Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed. Enchant Power: the servitor's power is increased.	+6 Power	Increases the power of the servitor.
283	107	Summon Dark Panther	Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed. Enchant Power: the servitor's power is increased.	+7 Power	Increases the power of the servitor.
283	108	Summon Dark Panther	Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed. Enchant Power: the servitor's power is increased.	+8 Power	Increases the power of the servitor.
283	109	Summon Dark Panther	Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed. Enchant Power: the servitor's power is increased.	+9 Power	Increases the power of the servitor.
283	110	Summon Dark Panther	Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed. Enchant Power: the servitor's power is increased.	+10 Power	Increases the power of the servitor.
283	111	Summon Dark Panther	Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed. Enchant Power: the servitor's power is increased.	+11 Power	Increases the power of the servitor.
283	112	Summon Dark Panther	Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed. Enchant Power: the servitor's power is increased.	+12 Power	Increases the power of the servitor.
283	113	Summon Dark Panther	Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed. Enchant Power: the servitor's power is increased.	+13 Power	Increases the power of the servitor.
283	114	Summon Dark Panther	Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed. Enchant Power: the servitor's power is increased.	+14 Power	Increases the power of the servitor.
283	115	Summon Dark Panther	Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed. Enchant Power: the servitor's power is increased.	+15 Power	Increases the power of the servitor.
283	116	Summon Dark Panther	Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed. Enchant Power: the servitor's power is increased.	+16 Power	Increases the power of the servitor.
283	117	Summon Dark Panther	Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed. Enchant Power: the servitor's power is increased.	+17 Power	Increases the power of the servitor.
283	118	Summon Dark Panther	Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed. Enchant Power: the servitor's power is increased.	+18 Power	Increases the power of the servitor.
283	119	Summon Dark Panther	Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed. Enchant Power: the servitor's power is increased.	+19 Power	Increases the power of the servitor.
283	120	Summon Dark Panther	Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed. Enchant Power: the servitor's power is increased.	+20 Power	Increases the power of the servitor.
283	121	Summon Dark Panther	Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed. Enchant Power: the servitor's power is increased.	+21 Power	Increases the power of the servitor.
283	122	Summon Dark Panther	Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed. Enchant Power: the servitor's power is increased.	+22 Power	Increases the power of the servitor.
283	123	Summon Dark Panther	Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed. Enchant Power: the servitor's power is increased.	+23 Power	Increases the power of the servitor.
283	124	Summon Dark Panther	Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed. Enchant Power: the servitor's power is increased.	+24 Power	Increases the power of the servitor.
283	125	Summon Dark Panther	Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed. Enchant Power: the servitor's power is increased.	+25 Power	Increases the power of the servitor.
283	126	Summon Dark Panther	Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed. Enchant Power: the servitor's power is increased.	+26 Power	Increases the power of the servitor.
283	127	Summon Dark Panther	Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed. Enchant Power: the servitor's power is increased.	+27 Power	Increases the power of the servitor.
283	128	Summon Dark Panther	Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed. Enchant Power: the servitor's power is increased.	+28 Power	Increases the power of the servitor.
283	129	Summon Dark Panther	Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed. Enchant Power: the servitor's power is increased.	+29 Power	Increases the power of the servitor.
283	130	Summon Dark Panther	Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed. Enchant Power: the servitor's power is increased.	+30 Power	Increases the power of the servitor.
1004	1	The Wisdom of Pa'agrio	Temporarily increases alliance members' Casting Spd. Effect 1.	none	none
1004	2	The Wisdom of Pa'agrio	Temporarily increases alliance members' Casting Spd. Effect 2.	none	none
1004	3	The Wisdom of Pa'agrio	Temporarily increases alliance members' Casting Spd. Effect 3.	none	none
1004	101	The Wisdom of Pa'agrio	Temporarily increases alliance members' Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+1 Time	Maximizes the duration of the skill. Increases the duration.
1004	102	The Wisdom of Pa'agrio	Temporarily increases alliance members' Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+2 Time	Increases the duration.
1004	103	The Wisdom of Pa'agrio	Temporarily increases alliance members' Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+3 Time	Increases the duration.
1004	104	The Wisdom of Pa'agrio	Temporarily increases alliance members' Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+4 Time	Increases the duration.
1004	105	The Wisdom of Pa'agrio	Temporarily increases alliance members' Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+5 Time	Increases the duration.
1004	106	The Wisdom of Pa'agrio	Temporarily increases alliance members' Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+6 Time	Increases the duration.
1004	107	The Wisdom of Pa'agrio	Temporarily increases alliance members' Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+7 Time	Increases the duration.
1004	108	The Wisdom of Pa'agrio	Temporarily increases alliance members' Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+8 Time	Increases the duration.
1004	109	The Wisdom of Pa'agrio	Temporarily increases alliance members' Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+9 Time	Increases the duration.
1004	110	The Wisdom of Pa'agrio	Temporarily increases alliance members' Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+10 Time	Increases the duration.
1004	111	The Wisdom of Pa'agrio	Temporarily increases alliance members' Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+11 Time	Increases the duration.
1004	112	The Wisdom of Pa'agrio	Temporarily increases alliance members' Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+12 Time	Increases the duration.
1004	113	The Wisdom of Pa'agrio	Temporarily increases alliance members' Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+13 Time	Increases the duration.
1004	114	The Wisdom of Pa'agrio	Temporarily increases alliance members' Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+14 Time	Increases the duration.
1004	115	The Wisdom of Pa'agrio	Temporarily increases alliance members' Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+15 Time	Increases the duration.
1004	116	The Wisdom of Pa'agrio	Temporarily increases alliance members' Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+16 Time	Increases the duration.
1004	117	The Wisdom of Pa'agrio	Temporarily increases alliance members' Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+17 Time	Increases the duration.
1004	118	The Wisdom of Pa'agrio	Temporarily increases alliance members' Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+18 Time	Increases the duration.
1004	119	The Wisdom of Pa'agrio	Temporarily increases alliance members' Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+19 Time	Increases the duration.
1004	120	The Wisdom of Pa'agrio	Temporarily increases alliance members' Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+20 Time	Increases the duration.
1004	121	The Wisdom of Pa'agrio	Temporarily increases alliance members' Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+21 Time	Increases the duration.
1004	122	The Wisdom of Pa'agrio	Temporarily increases alliance members' Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+22 Time	Increases the duration.
1004	123	The Wisdom of Pa'agrio	Temporarily increases alliance members' Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+23 Time	Increases the duration.
1004	124	The Wisdom of Pa'agrio	Temporarily increases alliance members' Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+24 Time	Increases the duration.
1004	125	The Wisdom of Pa'agrio	Temporarily increases alliance members' Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+25 Time	Increases the duration.
1004	126	The Wisdom of Pa'agrio	Temporarily increases alliance members' Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+26 Time	Increases the duration.
1004	127	The Wisdom of Pa'agrio	Temporarily increases alliance members' Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+27 Time	Increases the duration.
1004	128	The Wisdom of Pa'agrio	Temporarily increases alliance members' Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+28 Time	Increases the duration.
1004	129	The Wisdom of Pa'agrio	Temporarily increases alliance members' Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+29 Time	Increases the duration.
1004	130	The Wisdom of Pa'agrio	Temporarily increases alliance members' Casting Spd. Enchant Time: the skill duration is increased. Effect 3.	+30 Time	Increases the duration.
1004	141	The Wisdom of Pa'agrio	Temporarily increases alliance members' Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1004	142	The Wisdom of Pa'agrio	Temporarily increases alliance members' Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+2 Cost	MP consumption decreases.
1004	143	The Wisdom of Pa'agrio	Temporarily increases alliance members' Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+3 Cost	MP consumption decreases.
1004	144	The Wisdom of Pa'agrio	Temporarily increases alliance members' Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+4 Cost	MP consumption decreases.
1004	145	The Wisdom of Pa'agrio	Temporarily increases alliance members' Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+5 Cost	MP consumption decreases.
1004	146	The Wisdom of Pa'agrio	Temporarily increases alliance members' Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+6 Cost	MP consumption decreases.
1004	147	The Wisdom of Pa'agrio	Temporarily increases alliance members' Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+7 Cost	MP consumption decreases.
1004	148	The Wisdom of Pa'agrio	Temporarily increases alliance members' Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+8 Cost	MP consumption decreases.
1004	149	The Wisdom of Pa'agrio	Temporarily increases alliance members' Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+9 Cost	MP consumption decreases.
1004	150	The Wisdom of Pa'agrio	Temporarily increases alliance members' Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+10 Cost	MP consumption decreases.
1004	151	The Wisdom of Pa'agrio	Temporarily increases alliance members' Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+11 Cost	MP consumption decreases.
1004	152	The Wisdom of Pa'agrio	Temporarily increases alliance members' Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+12 Cost	MP consumption decreases.
1004	153	The Wisdom of Pa'agrio	Temporarily increases alliance members' Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+13 Cost	MP consumption decreases.
1004	154	The Wisdom of Pa'agrio	Temporarily increases alliance members' Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+14 Cost	MP consumption decreases.
1004	155	The Wisdom of Pa'agrio	Temporarily increases alliance members' Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+15 Cost	MP consumption decreases.
1004	156	The Wisdom of Pa'agrio	Temporarily increases alliance members' Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+16 Cost	MP consumption decreases.
1004	157	The Wisdom of Pa'agrio	Temporarily increases alliance members' Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+17 Cost	MP consumption decreases.
1004	158	The Wisdom of Pa'agrio	Temporarily increases alliance members' Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+18 Cost	MP consumption decreases.
1004	159	The Wisdom of Pa'agrio	Temporarily increases alliance members' Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+19 Cost	MP consumption decreases.
1004	160	The Wisdom of Pa'agrio	Temporarily increases alliance members' Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+20 Cost	MP consumption decreases.
1004	161	The Wisdom of Pa'agrio	Temporarily increases alliance members' Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+21 Cost	MP consumption decreases.
1004	162	The Wisdom of Pa'agrio	Temporarily increases alliance members' Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+22 Cost	MP consumption decreases.
1004	163	The Wisdom of Pa'agrio	Temporarily increases alliance members' Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+23 Cost	MP consumption decreases.
1004	164	The Wisdom of Pa'agrio	Temporarily increases alliance members' Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+24 Cost	MP consumption decreases.
1004	165	The Wisdom of Pa'agrio	Temporarily increases alliance members' Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+25 Cost	MP consumption decreases.
1004	166	The Wisdom of Pa'agrio	Temporarily increases alliance members' Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+26 Cost	MP consumption decreases.
1004	167	The Wisdom of Pa'agrio	Temporarily increases alliance members' Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+27 Cost	MP consumption decreases.
1004	168	The Wisdom of Pa'agrio	Temporarily increases alliance members' Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+28 Cost	MP consumption decreases.
1004	169	The Wisdom of Pa'agrio	Temporarily increases alliance members' Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+29 Cost	MP consumption decreases.
1004	170	The Wisdom of Pa'agrio	Temporarily increases alliance members' Casting Spd. Enchant Cost: MP consumption is decreased. Effect 3.	+30 Cost	MP consumption decreases.
1008	1	The Glory of Pa'agrio	Temporarily increases alliance members' M. Def. Effect 1.	none	none
1008	2	The Glory of Pa'agrio	Temporarily increases alliance members' M. Def. Effect 2.	none	none
1008	3	The Glory of Pa'agrio	Temporarily increases alliance members' M. Def. Effect 3.	none	none
1008	101	The Glory of Pa'agrio	Temporarily increases alliance members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+1 Time	Maximizes the duration of the skill. Increases the duration.
1008	102	The Glory of Pa'agrio	Temporarily increases alliance members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+2 Time	Increases the duration.
1008	103	The Glory of Pa'agrio	Temporarily increases alliance members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+3 Time	Increases the duration.
1008	104	The Glory of Pa'agrio	Temporarily increases alliance members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+4 Time	Increases the duration.
1008	105	The Glory of Pa'agrio	Temporarily increases alliance members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+5 Time	Increases the duration.
1008	106	The Glory of Pa'agrio	Temporarily increases alliance members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+6 Time	Increases the duration.
1008	107	The Glory of Pa'agrio	Temporarily increases alliance members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+7 Time	Increases the duration.
1008	108	The Glory of Pa'agrio	Temporarily increases alliance members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+8 Time	Increases the duration.
1008	109	The Glory of Pa'agrio	Temporarily increases alliance members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+9 Time	Increases the duration.
1008	110	The Glory of Pa'agrio	Temporarily increases alliance members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+10 Time	Increases the duration.
1008	111	The Glory of Pa'agrio	Temporarily increases alliance members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+11 Time	Increases the duration.
1008	112	The Glory of Pa'agrio	Temporarily increases alliance members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+12 Time	Increases the duration.
1008	113	The Glory of Pa'agrio	Temporarily increases alliance members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+13 Time	Increases the duration.
1008	114	The Glory of Pa'agrio	Temporarily increases alliance members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+14 Time	Increases the duration.
1008	115	The Glory of Pa'agrio	Temporarily increases alliance members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+15 Time	Increases the duration.
1008	116	The Glory of Pa'agrio	Temporarily increases alliance members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+16 Time	Increases the duration.
1008	117	The Glory of Pa'agrio	Temporarily increases alliance members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+17 Time	Increases the duration.
1008	118	The Glory of Pa'agrio	Temporarily increases alliance members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+18 Time	Increases the duration.
1008	119	The Glory of Pa'agrio	Temporarily increases alliance members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+19 Time	Increases the duration.
1008	120	The Glory of Pa'agrio	Temporarily increases alliance members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+20 Time	Increases the duration.
1008	121	The Glory of Pa'agrio	Temporarily increases alliance members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+21 Time	Increases the duration.
1008	122	The Glory of Pa'agrio	Temporarily increases alliance members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+22 Time	Increases the duration.
1008	123	The Glory of Pa'agrio	Temporarily increases alliance members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+23 Time	Increases the duration.
1008	124	The Glory of Pa'agrio	Temporarily increases alliance members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+24 Time	Increases the duration.
1008	125	The Glory of Pa'agrio	Temporarily increases alliance members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+25 Time	Increases the duration.
1008	126	The Glory of Pa'agrio	Temporarily increases alliance members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+26 Time	Increases the duration.
1008	127	The Glory of Pa'agrio	Temporarily increases alliance members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+27 Time	Increases the duration.
1008	128	The Glory of Pa'agrio	Temporarily increases alliance members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+28 Time	Increases the duration.
1008	129	The Glory of Pa'agrio	Temporarily increases alliance members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+29 Time	Increases the duration.
1008	130	The Glory of Pa'agrio	Temporarily increases alliance members' M. Def. Enchant Time: the skill duration is increased. Effect 3.	+30 Time	Increases the duration.
1008	141	The Glory of Pa'agrio	Temporarily increases alliance members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1008	142	The Glory of Pa'agrio	Temporarily increases alliance members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+2 Cost	MP consumption decreases.
1008	143	The Glory of Pa'agrio	Temporarily increases alliance members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+3 Cost	MP consumption decreases.
1008	144	The Glory of Pa'agrio	Temporarily increases alliance members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+4 Cost	MP consumption decreases.
1008	145	The Glory of Pa'agrio	Temporarily increases alliance members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+5 Cost	MP consumption decreases.
1008	146	The Glory of Pa'agrio	Temporarily increases alliance members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+6 Cost	MP consumption decreases.
1008	147	The Glory of Pa'agrio	Temporarily increases alliance members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+7 Cost	MP consumption decreases.
1008	148	The Glory of Pa'agrio	Temporarily increases alliance members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+8 Cost	MP consumption decreases.
1008	149	The Glory of Pa'agrio	Temporarily increases alliance members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+9 Cost	MP consumption decreases.
1008	150	The Glory of Pa'agrio	Temporarily increases alliance members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+10 Cost	MP consumption decreases.
1008	151	The Glory of Pa'agrio	Temporarily increases alliance members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+11 Cost	MP consumption decreases.
1008	152	The Glory of Pa'agrio	Temporarily increases alliance members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+12 Cost	MP consumption decreases.
1008	153	The Glory of Pa'agrio	Temporarily increases alliance members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+13 Cost	MP consumption decreases.
1008	154	The Glory of Pa'agrio	Temporarily increases alliance members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+14 Cost	MP consumption decreases.
1008	155	The Glory of Pa'agrio	Temporarily increases alliance members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+15 Cost	MP consumption decreases.
1008	156	The Glory of Pa'agrio	Temporarily increases alliance members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+16 Cost	MP consumption decreases.
1008	157	The Glory of Pa'agrio	Temporarily increases alliance members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+17 Cost	MP consumption decreases.
1008	158	The Glory of Pa'agrio	Temporarily increases alliance members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+18 Cost	MP consumption decreases.
1008	159	The Glory of Pa'agrio	Temporarily increases alliance members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+19 Cost	MP consumption decreases.
1008	160	The Glory of Pa'agrio	Temporarily increases alliance members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+20 Cost	MP consumption decreases.
1008	161	The Glory of Pa'agrio	Temporarily increases alliance members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+21 Cost	MP consumption decreases.
1008	162	The Glory of Pa'agrio	Temporarily increases alliance members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+22 Cost	MP consumption decreases.
1008	163	The Glory of Pa'agrio	Temporarily increases alliance members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+23 Cost	MP consumption decreases.
1008	164	The Glory of Pa'agrio	Temporarily increases alliance members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+24 Cost	MP consumption decreases.
1008	165	The Glory of Pa'agrio	Temporarily increases alliance members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+25 Cost	MP consumption decreases.
1008	166	The Glory of Pa'agrio	Temporarily increases alliance members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+26 Cost	MP consumption decreases.
1008	167	The Glory of Pa'agrio	Temporarily increases alliance members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+27 Cost	MP consumption decreases.
1008	168	The Glory of Pa'agrio	Temporarily increases alliance members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+28 Cost	MP consumption decreases.
1008	169	The Glory of Pa'agrio	Temporarily increases alliance members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+29 Cost	MP consumption decreases.
1008	170	The Glory of Pa'agrio	Temporarily increases alliance members' M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+30 Cost	MP consumption decreases.
1018	1	Purify	Heals paralysis, cures poisoning and stops bleeding with the effect of 3 or less.	none	none
1018	2	Purify	Heals paralysis, cures poisoning and stops bleeding with the effect of 7 or less.	none	none
1018	3	Purify	Heals paralysis, cures poisoning and stops bleeding with the effect of 9 or less.	none	none
1020	1	Vitalize	Recovers HP, cures poison, and stops bleeding with Effect 3 or less. Power 440.	none	none
1020	2	Vitalize	Recovers HP, cures poison, and stops bleeding with Effect 3 or less. Power 454.	none	none
1020	3	Vitalize	Recovers HP, cures poison, and stops bleeding with Effect 3 or less. Power 467.	none	none
1020	4	Vitalize	Recovers HP, cures poison, and stops bleeding with Effect 3 or less. Power 494.	none	none
1020	5	Vitalize	Recovers HP, cures poison, and stops bleeding with Effect 3 or less. Power 508.	none	none
1020	6	Vitalize	Recovers HP, cures poison, and stops bleeding with Effect 7 or less. Power 521.	none	none
1020	7	Vitalize	Recovers HP, cures poison, and stops bleeding with Effect 7 or less. Power 548.	none	none
1020	8	Vitalize	Recovers HP, cures poison, and stops bleeding with Effect 7 or less. Power 562.	none	none
1020	9	Vitalize	Recovers HP, cures poison, and stops bleeding with Effect 7 or less. Power 575.	none	none
1020	10	Vitalize	Recovers HP, cures poison, and stops bleeding with Effect 7 or less. Power 588.	none	none
1020	11	Vitalize	Recovers HP, cures poison, and stops bleeding with Effect 7 or less. Power 602.	none	none
1020	12	Vitalize	Recovers HP, cures poison, and stops bleeding with Effect 7 or less. Power 615.	none	none
1020	13	Vitalize	Recovers HP, cures poison, and stops bleeding with Effect 7 or less. Power 627.	none	none
1020	14	Vitalize	Recovers HP, cures poison, and stops bleeding with Effect 7 or less. Power 640.	none	none
1020	15	Vitalize	Recovers HP, cures poison, and stops bleeding with Effect 7 or less. Power 653.	none	none
1020	16	Vitalize	Recovers HP, cures poison, and stops bleeding with Effect 7 or less. Power 665.	none	none
1020	17	Vitalize	Recovers HP, cures poison, and stops bleeding with Effect 7 or less. Power 677.	none	none
1020	18	Vitalize	Recovers HP, cures poison, and stops bleeding with Effect 7 or less. Power 689.	none	none
1020	19	Vitalize	Restores HP, cures poisoning and stops bleeding with Effect 9 or less. Power 700.	none	none
1020	20	Vitalize	Restores HP, cures poisoning and stops bleeding with Effect 9 or less. Power 711.	none	none
1020	21	Vitalize	Restores HP, cures poisoning and stops bleeding with Effect 9 or less. Power 722.	none	none
1020	22	Vitalize	Restores HP, cures poisoning and stops bleeding with Effect 9 or less. Power 733.	none	none
1020	23	Vitalize	Restores HP, cures poisoning and stops bleeding with Effect 9 or less. Power 743.	none	none
1020	24	Vitalize	Restores HP, cures poisoning and stops bleeding with Effect 9 or less. Power 753.	none	none
1020	25	Vitalize	Restores HP, cures poisoning and stops bleeding with Effect 9 or less. Power 763.	none	none
1020	26	Vitalize	Restores HP, cures poisoning and stops bleeding with Effect 9 or less. Power 772.	none	none
1020	27	Vitalize	Restores HP, cures poisoning and stops bleeding with Effect 9 or less. Power 780.	none	none
1020	101	Vitalize	Regenerates HP, cures poisoning and stops bleeding with Effect 9 or less.  Enchant Power: the power is increased. Power 785.	+1 Power	Maximizes power of skill. Power Increases.
1020	102	Vitalize	Regenerates HP, cures poisoning and stops bleeding with Effect 9 or less.  Enchant Power: the power is increased. Power 789.	+2 Power	The power is increased.
1020	103	Vitalize	Regenerates HP, cures poisoning and stops bleeding with Effect 9 or less.  Enchant Power: the power is increased. Power 794.	+3 Power	The power is increased.
1020	104	Vitalize	Regenerates HP, cures poisoning and stops bleeding with Effect 9 or less.  Enchant Power: the power is increased. Power 798.	+4 Power	The power is increased.
1020	105	Vitalize	Regenerates HP, cures poisoning and stops bleeding with Effect 9 or less.  Enchant Power: the power is increased. Power 803.	+5 Power	The power is increased.
1020	106	Vitalize	Regenerates HP, cures poisoning and stops bleeding with Effect 9 or less.  Enchant Power: the power is increased. Power 807.	+6 Power	The power is increased.
1020	107	Vitalize	Regenerates HP, cures poisoning and stops bleeding with Effect 9 or less.  Enchant Power: the power is increased. Power 812.	+7 Power	The power is increased.
1020	108	Vitalize	Regenerates HP, cures poisoning and stops bleeding with Effect 9 or less.  Enchant Power: the power is increased. Power 816.	+8 Power	The power is increased.
1020	109	Vitalize	Regenerates HP, cures poisoning and stops bleeding with Effect 9 or less.  Enchant Power: the power is increased. Power 821.	+9 Power	The power is increased.
1020	110	Vitalize	Regenerates HP, cures poisoning and stops bleeding with Effect 9 or less.  Enchant Power: the power is increased. Power 825.	+10 Power	The power is increased.
1020	111	Vitalize	Regenerates HP, cures poisoning and stops bleeding with Effect 9 or less.  Enchant Power: the power is increased. Power 829.	+11 Power	The power is increased.
1020	112	Vitalize	Regenerates HP, cures poisoning and stops bleeding with Effect 9 or less.  Enchant Power: the power is increased. Power 834.	+12 Power	The power is increased.
1020	113	Vitalize	Regenerates HP, cures poisoning and stops bleeding with Effect 9 or less.  Enchant Power: the power is increased. Power 838.	+13 Power	The power is increased.
1020	114	Vitalize	Regenerates HP, cures poisoning and stops bleeding with Effect 9 or less.  Enchant Power: the power is increased. Power 843.	+14 Power	The power is increased.
1020	115	Vitalize	Regenerates HP, cures poisoning and stops bleeding with Effect 9 or less.  Enchant Power: the power is increased. Power 847.	+15 Power	The power is increased.
1020	116	Vitalize	Regenerates HP, cures poisoning and stops bleeding with Effect 9 or less.  Enchant Power: the power is increased. Power 852.	+16 Power	The power is increased.
1020	117	Vitalize	Regenerates HP, cures poisoning and stops bleeding with Effect 9 or less.  Enchant Power: the power is increased. Power 856.	+17 Power	The power is increased.
1020	118	Vitalize	Regenerates HP, cures poisoning and stops bleeding with Effect 9 or less.  Enchant Power: the power is increased. Power 861.	+18 Power	The power is increased.
1020	119	Vitalize	Regenerates HP, cures poisoning and stops bleeding with Effect 9 or less.  Enchant Power: the power is increased. Power 865.	+19 Power	The power is increased.
1020	120	Vitalize	Regenerates HP, cures poisoning and stops bleeding with Effect 9 or less.  Enchant Power: the power is increased. Power 870.	+20 Power	The power is increased.
1020	121	Vitalize	Regenerates HP, cures poisoning and stops bleeding with Effect 9 or less.  Enchant Power: the power is increased. Power 874.	+21 Power	The power is increased.
1020	122	Vitalize	Regenerates HP, cures poisoning and stops bleeding with Effect 9 or less.  Enchant Power: the power is increased. Power 879.	+22 Power	The power is increased.
1020	123	Vitalize	Regenerates HP, cures poisoning and stops bleeding with Effect 9 or less.  Enchant Power: the power is increased. Power 883.	+23 Power	The power is increased.
1020	124	Vitalize	Regenerates HP, cures poisoning and stops bleeding with Effect 9 or less.  Enchant Power: the power is increased. Power 887.	+24 Power	The power is increased.
1020	125	Vitalize	Regenerates HP, cures poisoning and stops bleeding with Effect 9 or less.  Enchant Power: the power is increased. Power 892.	+25 Power	The power is increased.
1020	126	Vitalize	Regenerates HP, cures poisoning and stops bleeding with Effect 9 or less.  Enchant Power: the power is increased. Power 896.	+26 Power	The power is increased.
1020	127	Vitalize	Regenerates HP, cures poisoning and stops bleeding with Effect 9 or less.  Enchant Power: the power is increased. Power 901.	+27 Power	The power is increased.
1020	128	Vitalize	Regenerates HP, cures poisoning and stops bleeding with Effect 9 or less.  Enchant Power: the power is increased. Power 905.	+28 Power	The power is increased.
1020	129	Vitalize	Regenerates HP, cures poisoning and stops bleeding with Effect 9 or less.  Enchant Power: the power is increased. Power 910.	+29 Power	The power is increased.
1020	130	Vitalize	Regenerates HP, cures poisoning and stops bleeding with Effect 9 or less.  Enchant Power: the power is increased. Power 914.	+30 Power	The power is increased.
1020	141	Vitalize	Regenerates HP, cures poisoning, and stops bleeding with Effect 9 or less.  Enchant Cost: MP consumption is decreased. Power 780.	+1 Cost	Maximizes the skill's efficiency. Decreases MP consumption.
1020	142	Vitalize	Regenerates HP, cures poisoning, and stops bleeding with Effect 9 or less.  Enchant Cost: MP consumption is decreased. Power 780.	+2 Cost	MP consumption decreases.
1020	143	Vitalize	Regenerates HP, cures poisoning, and stops bleeding with Effect 9 or less.  Enchant Cost: MP consumption is decreased. Power 780.	+3 Cost	MP consumption decreases.
1020	144	Vitalize	Regenerates HP, cures poisoning, and stops bleeding with Effect 9 or less.  Enchant Cost: MP consumption is decreased. Power 780.	+4 Cost	MP consumption decreases.
1020	145	Vitalize	Regenerates HP, cures poisoning, and stops bleeding with Effect 9 or less.  Enchant Cost: MP consumption is decreased. Power 780.	+5 Cost	MP consumption decreases.
1020	146	Vitalize	Regenerates HP, cures poisoning, and stops bleeding with Effect 9 or less.  Enchant Cost: MP consumption is decreased. Power 780.	+6 Cost	MP consumption decreases.
1020	147	Vitalize	Regenerates HP, cures poisoning, and stops bleeding with Effect 9 or less.  Enchant Cost: MP consumption is decreased. Power 780.	+7 Cost	MP consumption decreases.
1020	148	Vitalize	Regenerates HP, cures poisoning, and stops bleeding with Effect 9 or less.  Enchant Cost: MP consumption is decreased. Power 780.	+8 Cost	MP consumption decreases.
1020	149	Vitalize	Regenerates HP, cures poisoning, and stops bleeding with Effect 9 or less.  Enchant Cost: MP consumption is decreased. Power 780.	+9 Cost	MP consumption decreases.
1020	150	Vitalize	Regenerates HP, cures poisoning, and stops bleeding with Effect 9 or less.  Enchant Cost: MP consumption is decreased. Power 780.	+10 Cost	MP consumption decreases.
1020	151	Vitalize	Regenerates HP, cures poisoning, and stops bleeding with Effect 9 or less.  Enchant Cost: MP consumption is decreased. Power 780.	+11 Cost	MP consumption decreases.
1020	152	Vitalize	Regenerates HP, cures poisoning, and stops bleeding with Effect 9 or less.  Enchant Cost: MP consumption is decreased. Power 780.	+12 Cost	MP consumption decreases.
1020	153	Vitalize	Regenerates HP, cures poisoning, and stops bleeding with Effect 9 or less.  Enchant Cost: MP consumption is decreased. Power 780.	+13 Cost	MP consumption decreases.
1020	154	Vitalize	Regenerates HP, cures poisoning, and stops bleeding with Effect 9 or less.  Enchant Cost: MP consumption is decreased. Power 780.	+14 Cost	MP consumption decreases.
1020	155	Vitalize	Regenerates HP, cures poisoning, and stops bleeding with Effect 9 or less.  Enchant Cost: MP consumption is decreased. Power 780.	+15 Cost	MP consumption decreases.
1020	156	Vitalize	Regenerates HP, cures poisoning, and stops bleeding with Effect 9 or less.  Enchant Cost: MP consumption is decreased. Power 780.	+16 Cost	MP consumption decreases.
1020	157	Vitalize	Regenerates HP, cures poisoning, and stops bleeding with Effect 9 or less.  Enchant Cost: MP consumption is decreased. Power 780.	+17 Cost	MP consumption decreases.
1020	158	Vitalize	Regenerates HP, cures poisoning, and stops bleeding with Effect 9 or less.  Enchant Cost: MP consumption is decreased. Power 780.	+18 Cost	MP consumption decreases.
1020	159	Vitalize	Regenerates HP, cures poisoning, and stops bleeding with Effect 9 or less.  Enchant Cost: MP consumption is decreased. Power 780.	+19 Cost	MP consumption decreases.
1020	160	Vitalize	Regenerates HP, cures poisoning, and stops bleeding with Effect 9 or less.  Enchant Cost: MP consumption is decreased. Power 780.	+20 Cost	MP consumption decreases.
1020	161	Vitalize	Regenerates HP, cures poisoning, and stops bleeding with Effect 9 or less.  Enchant Cost: MP consumption is decreased. Power 780.	+21 Cost	MP consumption decreases.
1020	162	Vitalize	Regenerates HP, cures poisoning, and stops bleeding with Effect 9 or less.  Enchant Cost: MP consumption is decreased. Power 780.	+22 Cost	MP consumption decreases.
1020	163	Vitalize	Regenerates HP, cures poisoning, and stops bleeding with Effect 9 or less.  Enchant Cost: MP consumption is decreased. Power 780.	+23 Cost	MP consumption decreases.
1020	164	Vitalize	Regenerates HP, cures poisoning, and stops bleeding with Effect 9 or less.  Enchant Cost: MP consumption is decreased. Power 780.	+24 Cost	MP consumption decreases.
1020	165	Vitalize	Regenerates HP, cures poisoning, and stops bleeding with Effect 9 or less.  Enchant Cost: MP consumption is decreased. Power 780.	+25 Cost	MP consumption decreases.
1020	166	Vitalize	Regenerates HP, cures poisoning, and stops bleeding with Effect 9 or less.  Enchant Cost: MP consumption is decreased. Power 780.	+26 Cost	MP consumption decreases.
1020	167	Vitalize	Regenerates HP, cures poisoning, and stops bleeding with Effect 9 or less.  Enchant Cost: MP consumption is decreased. Power 780.	+27 Cost	MP consumption decreases.
1020	168	Vitalize	Regenerates HP, cures poisoning, and stops bleeding with Effect 9 or less.  Enchant Cost: MP consumption is decreased. Power 780.	+28 Cost	MP consumption decreases.
1020	169	Vitalize	Regenerates HP, cures poisoning, and stops bleeding with Effect 9 or less.  Enchant Cost: MP consumption is decreased. Power 780.	+29 Cost	MP consumption decreases.
1020	170	Vitalize	Regenerates HP, cures poisoning, and stops bleeding with Effect 9 or less.  Enchant Cost: MP consumption is decreased. Power 780.	+30 Cost	MP consumption decreases.
1028	1	Might of Heaven	Inflicts damage to undead monsters. Power 39.	none	none
1028	2	Might of Heaven	Inflicts damage to undead monsters. Power 42.	none	none
1028	3	Might of Heaven	Inflicts damage to undead monsters. Power 44.	none	none
1028	4	Might of Heaven	Inflicts damage to undead monsters. Power 47.	none	none
1028	5	Might of Heaven	Inflicts damage to undead monsters. Power 49.	none	none
1028	6	Might of Heaven	Inflicts damage to undead monsters. Power 52.	none	none
1028	7	Might of Heaven	Inflicts damage to undead monsters. Power 55.	none	none
1028	8	Might of Heaven	Inflicts damage to undead monsters. Power 57.	none	none
1028	9	Might of Heaven	Inflicts damage to undead monsters. Power 60.	none	none
1028	10	Might of Heaven	Inflicts damage to undead monsters. Power 63.	none	none
1028	11	Might of Heaven	Inflicts damage to an undead monster. Power 66.	none	none
1028	12	Might of Heaven	Inflicts damage to an undead monster. Power 68.	none	none
1028	13	Might of Heaven	Inflicts damage to an undead monster. Power 71.	none	none
1028	14	Might of Heaven	Inflicts damage to an undead monster. Power 74.	none	none
1028	15	Might of Heaven	Inflicts damage to an undead monster. Power 77.	none	none
1028	16	Might of Heaven	Inflicts damage to an undead monster. Power 79.	none	none
1028	17	Might of Heaven	Inflicts damage to an undead monster. Power 82.	none	none
1028	18	Might of Heaven	Inflicts damage to an undead monster. Power 84.	none	none
1028	19	Might of Heaven	Inflicts damage to an undead monster. Power 87.	none	none
1028	101	Might of Heaven	Inflicts damage on undead monsters. Enchant Power: the power is increased. Power 87.	+1 Power	Maximizes power of skill. Power Increases.
1028	102	Might of Heaven	Inflicts damage on undead monsters. Enchant Power: the power is increased. Power 88.	+2 Power	The power is increased.
1028	103	Might of Heaven	Inflicts damage on undead monsters. Enchant Power: the power is increased. Power 88.	+3 Power	The power is increased.
1028	104	Might of Heaven	Inflicts damage on undead monsters. Enchant Power: the power is increased. Power 89.	+4 Power	The power is increased.
1028	105	Might of Heaven	Inflicts damage on undead monsters. Enchant Power: the power is increased. Power 89.	+5 Power	The power is increased.
1028	106	Might of Heaven	Inflicts damage on undead monsters. Enchant Power: the power is increased. Power 90.	+6 Power	The power is increased.
1028	107	Might of Heaven	Inflicts damage on undead monsters. Enchant Power: the power is increased. Power 90.	+7 Power	The power is increased.
1028	108	Might of Heaven	Inflicts damage on undead monsters. Enchant Power: the power is increased. Power 91.	+8 Power	The power is increased.
1028	109	Might of Heaven	Inflicts damage on undead monsters. Enchant Power: the power is increased. Power 91.	+9 Power	The power is increased.
1028	110	Might of Heaven	Inflicts damage on undead monsters. Enchant Power: the power is increased. Power 92.	+10 Power	The power is increased.
1028	111	Might of Heaven	Inflicts damage on undead monsters. Enchant Power: the power is increased. Power 92.	+11 Power	The power is increased.
1028	112	Might of Heaven	Inflicts damage on undead monsters. Enchant Power: the power is increased. Power 93.	+12 Power	The power is increased.
1028	113	Might of Heaven	Inflicts damage on undead monsters. Enchant Power: the power is increased. Power 93.	+13 Power	The power is increased.
1028	114	Might of Heaven	Inflicts damage on undead monsters. Enchant Power: the power is increased. Power 94.	+14 Power	The power is increased.
1028	115	Might of Heaven	Inflicts damage on undead monsters. Enchant Power: the power is increased. Power 94.	+15 Power	The power is increased.
1028	116	Might of Heaven	Inflicts damage on undead monsters. Enchant Power: the power is increased. Power 95.	+16 Power	The power is increased.
1028	117	Might of Heaven	Inflicts damage on undead monsters. Enchant Power: the power is increased. Power 95.	+17 Power	The power is increased.
1028	118	Might of Heaven	Inflicts damage on undead monsters. Enchant Power: the power is increased. Power 96.	+18 Power	The power is increased.
1028	119	Might of Heaven	Inflicts damage on undead monsters. Enchant Power: the power is increased. Power 96.	+19 Power	The power is increased.
1028	120	Might of Heaven	Inflicts damage on undead monsters. Enchant Power: the power is increased. Power 97.	+20 Power	The power is increased.
1028	121	Might of Heaven	Inflicts damage on undead monsters. Enchant Power: the power is increased. Power 97.	+21 Power	The power is increased.
1028	122	Might of Heaven	Inflicts damage on undead monsters. Enchant Power: the power is increased. Power 98.	+22 Power	The power is increased.
1028	123	Might of Heaven	Inflicts damage on undead monsters. Enchant Power: the power is increased. Power 98.	+23 Power	The power is increased.
1028	124	Might of Heaven	Inflicts damage on undead monsters. Enchant Power: the power is increased. Power 99.	+24 Power	The power is increased.
1028	125	Might of Heaven	Inflicts damage on undead monsters. Enchant Power: the power is increased. Power 99.	+25 Power	The power is increased.
1028	126	Might of Heaven	Inflicts damage on undead monsters. Enchant Power: the power is increased. Power 100.	+26 Power	The power is increased.
1028	127	Might of Heaven	Inflicts damage on undead monsters. Enchant Power: the power is increased. Power 100.	+27 Power	The power is increased.
1028	128	Might of Heaven	Inflicts damage on undead monsters. Enchant Power: the power is increased. Power 101.	+28 Power	The power is increased.
1028	129	Might of Heaven	Inflicts damage on undead monsters. Enchant Power: the power is increased. Power 102.	+29 Power	The power is increased.
1028	130	Might of Heaven	Inflicts damage on undead monsters. Enchant Power: the power is increased. Power 102.	+30 Power	The power is increased.
1028	141	Might of Heaven	Inflicts damage to undead monsters. Enchant Cost: MP consumption is decreased. Power 87.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1028	142	Might of Heaven	Inflicts damage to undead monsters. Enchant Cost: MP consumption is decreased. Power 87.	+2 Cost	MP consumption decreases.
1028	143	Might of Heaven	Inflicts damage to undead monsters. Enchant Cost: MP consumption is decreased. Power 87.	+3 Cost	MP consumption decreases.
1028	144	Might of Heaven	Inflicts damage to undead monsters. Enchant Cost: MP consumption is decreased. Power 87.	+4 Cost	MP consumption decreases.
1028	145	Might of Heaven	Inflicts damage to undead monsters. Enchant Cost: MP consumption is decreased. Power 87.	+5 Cost	MP consumption decreases.
1028	146	Might of Heaven	Inflicts damage to undead monsters. Enchant Cost: MP consumption is decreased. Power 87.	+6 Cost	MP consumption decreases.
1028	147	Might of Heaven	Inflicts damage to undead monsters. Enchant Cost: MP consumption is decreased. Power 87.	+7 Cost	MP consumption decreases.
1028	148	Might of Heaven	Inflicts damage to undead monsters. Enchant Cost: MP consumption is decreased. Power 87.	+8 Cost	MP consumption decreases.
1028	149	Might of Heaven	Inflicts damage to undead monsters. Enchant Cost: MP consumption is decreased. Power 87.	+9 Cost	MP consumption decreases.
1028	150	Might of Heaven	Inflicts damage to undead monsters. Enchant Cost: MP consumption is decreased. Power 87.	+10 Cost	MP consumption decreases.
1028	151	Might of Heaven	Inflicts damage to undead monsters. Enchant Cost: MP consumption is decreased. Power 87.	+11 Cost	MP consumption decreases.
1028	152	Might of Heaven	Inflicts damage to undead monsters. Enchant Cost: MP consumption is decreased. Power 87.	+12 Cost	MP consumption decreases.
1028	153	Might of Heaven	Inflicts damage to undead monsters. Enchant Cost: MP consumption is decreased. Power 87.	+13 Cost	MP consumption decreases.
1028	154	Might of Heaven	Inflicts damage to undead monsters. Enchant Cost: MP consumption is decreased. Power 87.	+14 Cost	MP consumption decreases.
1028	155	Might of Heaven	Inflicts damage to undead monsters. Enchant Cost: MP consumption is decreased. Power 87.	+15 Cost	MP consumption decreases.
1028	156	Might of Heaven	Inflicts damage to undead monsters. Enchant Cost: MP consumption is decreased. Power 87.	+16 Cost	MP consumption decreases.
1028	157	Might of Heaven	Inflicts damage to undead monsters. Enchant Cost: MP consumption is decreased. Power 87.	+17 Cost	MP consumption decreases.
1028	158	Might of Heaven	Inflicts damage to undead monsters. Enchant Cost: MP consumption is decreased. Power 87.	+18 Cost	MP consumption decreases.
1028	159	Might of Heaven	Inflicts damage to undead monsters. Enchant Cost: MP consumption is decreased. Power 87.	+19 Cost	MP consumption decreases.
1028	160	Might of Heaven	Inflicts damage to undead monsters. Enchant Cost: MP consumption is decreased. Power 87.	+20 Cost	MP consumption decreases.
1028	161	Might of Heaven	Inflicts damage to undead monsters. Enchant Cost: MP consumption is decreased. Power 87.	+21 Cost	MP consumption decreases.
1028	162	Might of Heaven	Inflicts damage to undead monsters. Enchant Cost: MP consumption is decreased. Power 87.	+22 Cost	MP consumption decreases.
1028	163	Might of Heaven	Inflicts damage to undead monsters. Enchant Cost: MP consumption is decreased. Power 87.	+23 Cost	MP consumption decreases.
1028	164	Might of Heaven	Inflicts damage to undead monsters. Enchant Cost: MP consumption is decreased. Power 87.	+24 Cost	MP consumption decreases.
1028	165	Might of Heaven	Inflicts damage to undead monsters. Enchant Cost: MP consumption is decreased. Power 87.	+25 Cost	MP consumption decreases.
1028	166	Might of Heaven	Inflicts damage to undead monsters. Enchant Cost: MP consumption is decreased. Power 87.	+26 Cost	MP consumption decreases.
1028	167	Might of Heaven	Inflicts damage to undead monsters. Enchant Cost: MP consumption is decreased. Power 87.	+27 Cost	MP consumption decreases.
1028	168	Might of Heaven	Inflicts damage to undead monsters. Enchant Cost: MP consumption is decreased. Power 87.	+28 Cost	MP consumption decreases.
1028	169	Might of Heaven	Inflicts damage to undead monsters. Enchant Cost: MP consumption is decreased. Power 87.	+29 Cost	MP consumption decreases.
1028	170	Might of Heaven	Inflicts damage to undead monsters. Enchant Cost: MP consumption is decreased. Power 87.	+30 Cost	MP consumption decreases.
1032	1	Invigor	Temporarily increases resistance to bleeding. Effect 1.	none	none
1032	2	Invigor	Temporarily increases resistance to bleeding. Effect 2.	none	none
1032	3	Invigor	Temporarily increases resistance to bleeding. Effect 3.	none	none
1032	101	Invigor	Temporarily increases resistance to attacks that cause bleeding. Enchant Time: the skill duration is increased. Effect 3.	+1 Time	Maximizes the duration of the skill. Increases the duration.
1032	102	Invigor	Temporarily increases resistance to attacks that cause bleeding. Enchant Time: the skill duration is increased. Effect 3.	+2 Time	Increases the duration.
1032	103	Invigor	Temporarily increases resistance to attacks that cause bleeding. Enchant Time: the skill duration is increased. Effect 3.	+3 Time	Increases the duration.
1032	104	Invigor	Temporarily increases resistance to attacks that cause bleeding. Enchant Time: the skill duration is increased. Effect 3.	+4 Time	Increases the duration.
1032	105	Invigor	Temporarily increases resistance to attacks that cause bleeding. Enchant Time: the skill duration is increased. Effect 3.	+5 Time	Increases the duration.
1032	106	Invigor	Temporarily increases resistance to attacks that cause bleeding. Enchant Time: the skill duration is increased. Effect 3.	+6 Time	Increases the duration.
1032	107	Invigor	Temporarily increases resistance to attacks that cause bleeding. Enchant Time: the skill duration is increased. Effect 3.	+7 Time	Increases the duration.
1032	108	Invigor	Temporarily increases resistance to attacks that cause bleeding. Enchant Time: the skill duration is increased. Effect 3.	+8 Time	Increases the duration.
1032	109	Invigor	Temporarily increases resistance to attacks that cause bleeding. Enchant Time: the skill duration is increased. Effect 3.	+9 Time	Increases the duration.
1032	110	Invigor	Temporarily increases resistance to attacks that cause bleeding. Enchant Time: the skill duration is increased. Effect 3.	+10 Time	Increases the duration.
1032	111	Invigor	Temporarily increases resistance to attacks that cause bleeding. Enchant Time: the skill duration is increased. Effect 3.	+11 Time	Increases the duration.
1032	112	Invigor	Temporarily increases resistance to attacks that cause bleeding. Enchant Time: the skill duration is increased. Effect 3.	+12 Time	Increases the duration.
1032	113	Invigor	Temporarily increases resistance to attacks that cause bleeding. Enchant Time: the skill duration is increased. Effect 3.	+13 Time	Increases the duration.
1032	114	Invigor	Temporarily increases resistance to attacks that cause bleeding. Enchant Time: the skill duration is increased. Effect 3.	+14 Time	Increases the duration.
1032	115	Invigor	Temporarily increases resistance to attacks that cause bleeding. Enchant Time: the skill duration is increased. Effect 3.	+15 Time	Increases the duration.
1032	116	Invigor	Temporarily increases resistance to attacks that cause bleeding. Enchant Time: the skill duration is increased. Effect 3.	+16 Time	Increases the duration.
1032	117	Invigor	Temporarily increases resistance to attacks that cause bleeding. Enchant Time: the skill duration is increased. Effect 3.	+17 Time	Increases the duration.
1032	118	Invigor	Temporarily increases resistance to attacks that cause bleeding. Enchant Time: the skill duration is increased. Effect 3.	+18 Time	Increases the duration.
1032	119	Invigor	Temporarily increases resistance to attacks that cause bleeding. Enchant Time: the skill duration is increased. Effect 3.	+19 Time	Increases the duration.
1032	120	Invigor	Temporarily increases resistance to attacks that cause bleeding. Enchant Time: the skill duration is increased. Effect 3.	+20 Time	Increases the duration.
1032	121	Invigor	Temporarily increases resistance to attacks that cause bleeding. Enchant Time: the skill duration is increased. Effect 3.	+21 Time	Increases the duration.
1032	122	Invigor	Temporarily increases resistance to attacks that cause bleeding. Enchant Time: the skill duration is increased. Effect 3.	+22 Time	Increases the duration.
1032	123	Invigor	Temporarily increases resistance to attacks that cause bleeding. Enchant Time: the skill duration is increased. Effect 3.	+23 Time	Increases the duration.
1032	124	Invigor	Temporarily increases resistance to attacks that cause bleeding. Enchant Time: the skill duration is increased. Effect 3.	+24 Time	Increases the duration.
1032	125	Invigor	Temporarily increases resistance to attacks that cause bleeding. Enchant Time: the skill duration is increased. Effect 3.	+25 Time	Increases the duration.
1032	126	Invigor	Temporarily increases resistance to attacks that cause bleeding. Enchant Time: the skill duration is increased. Effect 3.	+26 Time	Increases the duration.
1032	127	Invigor	Temporarily increases resistance to attacks that cause bleeding. Enchant Time: the skill duration is increased. Effect 3.	+27 Time	Increases the duration.
1032	128	Invigor	Temporarily increases resistance to attacks that cause bleeding. Enchant Time: the skill duration is increased. Effect 3.	+28 Time	Increases the duration.
1032	129	Invigor	Temporarily increases resistance to attacks that cause bleeding. Enchant Time: the skill duration is increased. Effect 3.	+29 Time	Increases the duration.
1032	130	Invigor	Temporarily increases resistance to attacks that cause bleeding. Enchant Time: the skill duration is increased. Effect 3.	+30 Time	Increases the duration.
1032	141	Invigor	Temporarily increases resistance to attacks that cause bleeding. Enchant Cost: MP consumption is decreased. Effect 3.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1032	142	Invigor	Temporarily increases resistance to attacks that cause bleeding. Enchant Cost: MP consumption is decreased. Effect 3.	+2 Cost	MP consumption decreases.
1032	143	Invigor	Temporarily increases resistance to attacks that cause bleeding. Enchant Cost: MP consumption is decreased. Effect 3.	+3 Cost	MP consumption decreases.
1032	144	Invigor	Temporarily increases resistance to attacks that cause bleeding. Enchant Cost: MP consumption is decreased. Effect 3.	+4 Cost	MP consumption decreases.
1032	145	Invigor	Temporarily increases resistance to attacks that cause bleeding. Enchant Cost: MP consumption is decreased. Effect 3.	+5 Cost	MP consumption decreases.
1032	146	Invigor	Temporarily increases resistance to attacks that cause bleeding. Enchant Cost: MP consumption is decreased. Effect 3.	+6 Cost	MP consumption decreases.
1032	147	Invigor	Temporarily increases resistance to attacks that cause bleeding. Enchant Cost: MP consumption is decreased. Effect 3.	+7 Cost	MP consumption decreases.
1032	148	Invigor	Temporarily increases resistance to attacks that cause bleeding. Enchant Cost: MP consumption is decreased. Effect 3.	+8 Cost	MP consumption decreases.
1032	149	Invigor	Temporarily increases resistance to attacks that cause bleeding. Enchant Cost: MP consumption is decreased. Effect 3.	+9 Cost	MP consumption decreases.
1032	150	Invigor	Temporarily increases resistance to attacks that cause bleeding. Enchant Cost: MP consumption is decreased. Effect 3.	+10 Cost	MP consumption decreases.
1032	151	Invigor	Temporarily increases resistance to attacks that cause bleeding. Enchant Cost: MP consumption is decreased. Effect 3.	+11 Cost	MP consumption decreases.
1032	152	Invigor	Temporarily increases resistance to attacks that cause bleeding. Enchant Cost: MP consumption is decreased. Effect 3.	+12 Cost	MP consumption decreases.
1032	153	Invigor	Temporarily increases resistance to attacks that cause bleeding. Enchant Cost: MP consumption is decreased. Effect 3.	+13 Cost	MP consumption decreases.
1032	154	Invigor	Temporarily increases resistance to attacks that cause bleeding. Enchant Cost: MP consumption is decreased. Effect 3.	+14 Cost	MP consumption decreases.
1032	155	Invigor	Temporarily increases resistance to attacks that cause bleeding. Enchant Cost: MP consumption is decreased. Effect 3.	+15 Cost	MP consumption decreases.
1032	156	Invigor	Temporarily increases resistance to attacks that cause bleeding. Enchant Cost: MP consumption is decreased. Effect 3.	+16 Cost	MP consumption decreases.
1032	157	Invigor	Temporarily increases resistance to attacks that cause bleeding. Enchant Cost: MP consumption is decreased. Effect 3.	+17 Cost	MP consumption decreases.
1032	158	Invigor	Temporarily increases resistance to attacks that cause bleeding. Enchant Cost: MP consumption is decreased. Effect 3.	+18 Cost	MP consumption decreases.
1032	159	Invigor	Temporarily increases resistance to attacks that cause bleeding. Enchant Cost: MP consumption is decreased. Effect 3.	+19 Cost	MP consumption decreases.
1032	160	Invigor	Temporarily increases resistance to attacks that cause bleeding. Enchant Cost: MP consumption is decreased. Effect 3.	+20 Cost	MP consumption decreases.
1032	161	Invigor	Temporarily increases resistance to attacks that cause bleeding. Enchant Cost: MP consumption is decreased. Effect 3.	+21 Cost	MP consumption decreases.
1032	162	Invigor	Temporarily increases resistance to attacks that cause bleeding. Enchant Cost: MP consumption is decreased. Effect 3.	+22 Cost	MP consumption decreases.
1032	163	Invigor	Temporarily increases resistance to attacks that cause bleeding. Enchant Cost: MP consumption is decreased. Effect 3.	+23 Cost	MP consumption decreases.
1032	164	Invigor	Temporarily increases resistance to attacks that cause bleeding. Enchant Cost: MP consumption is decreased. Effect 3.	+24 Cost	MP consumption decreases.
1032	165	Invigor	Temporarily increases resistance to attacks that cause bleeding. Enchant Cost: MP consumption is decreased. Effect 3.	+25 Cost	MP consumption decreases.
1032	166	Invigor	Temporarily increases resistance to attacks that cause bleeding. Enchant Cost: MP consumption is decreased. Effect 3.	+26 Cost	MP consumption decreases.
1032	167	Invigor	Temporarily increases resistance to attacks that cause bleeding. Enchant Cost: MP consumption is decreased. Effect 3.	+27 Cost	MP consumption decreases.
1032	168	Invigor	Temporarily increases resistance to attacks that cause bleeding. Enchant Cost: MP consumption is decreased. Effect 3.	+28 Cost	MP consumption decreases.
1032	169	Invigor	Temporarily increases resistance to attacks that cause bleeding. Enchant Cost: MP consumption is decreased. Effect 3.	+29 Cost	MP consumption decreases.
1032	170	Invigor	Temporarily increases resistance to attacks that cause bleeding. Enchant Cost: MP consumption is decreased. Effect 3.	+30 Cost	MP consumption decreases.
1034	1	Repose	Diminishes undead monster's will to attack.	none	none
1034	2	Repose	Diminishes undead monster's will to attack.	none	none
1034	3	Repose	Diminishes undead monster's will to attack.	none	none
1034	4	Repose	Diminishes undead monster's will to attack.	none	none
1034	5	Repose	Diminishes undead monster's will to attack.	none	none
1034	6	Repose	Diminishes undead monster's will to attack.	none	none
1034	7	Repose	Diminishes undead monster's will to attack.	none	none
1034	8	Repose	Diminishes undead monster's will to attack.	none	none
1034	9	Repose	Diminishes undead monster's will to attack.	none	none
1034	10	Repose	Diminishes undead monster's will to attack.	none	none
1034	11	Repose	Diminishes undead monster's will to attack.	none	none
1034	12	Repose	Diminishes undead monster's will to attack.	none	none
1034	13	Repose	Diminishes undead monster's will to attack.	none	none
1036	1	Magic Barrier	Temporarily increases M. Def. Effect 2.	none	none
1036	2	Magic Barrier	Temporarily increases M. Def. Effect 3.	none	none
1036	101	Magic Barrier	Temporarily increases one's M. Def.  Enchant Time: the skill duration is increased. Effect 3.	+1 Time	Maximizes the duration of the skill. Increases the duration.
1036	102	Magic Barrier	Temporarily increases one's M. Def.  Enchant Time: the skill duration is increased. Effect 3.	+2 Time	Increases the duration.
1036	103	Magic Barrier	Temporarily increases one's M. Def.  Enchant Time: the skill duration is increased. Effect 3.	+3 Time	Increases the duration.
1036	104	Magic Barrier	Temporarily increases one's M. Def.  Enchant Time: the skill duration is increased. Effect 3.	+4 Time	Increases the duration.
1036	105	Magic Barrier	Temporarily increases one's M. Def.  Enchant Time: the skill duration is increased. Effect 3.	+5 Time	Increases the duration.
1036	106	Magic Barrier	Temporarily increases one's M. Def.  Enchant Time: the skill duration is increased. Effect 3.	+6 Time	Increases the duration.
1036	107	Magic Barrier	Temporarily increases one's M. Def.  Enchant Time: the skill duration is increased. Effect 3.	+7 Time	Increases the duration.
1036	108	Magic Barrier	Temporarily increases one's M. Def.  Enchant Time: the skill duration is increased. Effect 3.	+8 Time	Increases the duration.
1036	109	Magic Barrier	Temporarily increases one's M. Def.  Enchant Time: the skill duration is increased. Effect 3.	+9 Time	Increases the duration.
1036	110	Magic Barrier	Temporarily increases one's M. Def.  Enchant Time: the skill duration is increased. Effect 3.	+10 Time	Increases the duration.
1036	111	Magic Barrier	Temporarily increases one's M. Def.  Enchant Time: the skill duration is increased. Effect 3.	+11 Time	Increases the duration.
1036	112	Magic Barrier	Temporarily increases one's M. Def.  Enchant Time: the skill duration is increased. Effect 3.	+12 Time	Increases the duration.
1036	113	Magic Barrier	Temporarily increases one's M. Def.  Enchant Time: the skill duration is increased. Effect 3.	+13 Time	Increases the duration.
1036	114	Magic Barrier	Temporarily increases one's M. Def.  Enchant Time: the skill duration is increased. Effect 3.	+14 Time	Increases the duration.
1036	115	Magic Barrier	Temporarily increases one's M. Def.  Enchant Time: the skill duration is increased. Effect 3.	+15 Time	Increases the duration.
1036	116	Magic Barrier	Temporarily increases one's M. Def.  Enchant Time: the skill duration is increased. Effect 3.	+16 Time	Increases the duration.
1036	117	Magic Barrier	Temporarily increases one's M. Def.  Enchant Time: the skill duration is increased. Effect 3.	+17 Time	Increases the duration.
1036	118	Magic Barrier	Temporarily increases one's M. Def.  Enchant Time: the skill duration is increased. Effect 3.	+18 Time	Increases the duration.
1036	119	Magic Barrier	Temporarily increases one's M. Def.  Enchant Time: the skill duration is increased. Effect 3.	+19 Time	Increases the duration.
1036	120	Magic Barrier	Temporarily increases one's M. Def.  Enchant Time: the skill duration is increased. Effect 3.	+20 Time	Increases the duration.
1036	121	Magic Barrier	Temporarily increases one's M. Def.  Enchant Time: the skill duration is increased. Effect 3.	+21 Time	Increases the duration.
1036	122	Magic Barrier	Temporarily increases one's M. Def.  Enchant Time: the skill duration is increased. Effect 3.	+22 Time	Increases the duration.
1036	123	Magic Barrier	Temporarily increases one's M. Def.  Enchant Time: the skill duration is increased. Effect 3.	+23 Time	Increases the duration.
1036	124	Magic Barrier	Temporarily increases one's M. Def.  Enchant Time: the skill duration is increased. Effect 3.	+24 Time	Increases the duration.
1036	125	Magic Barrier	Temporarily increases one's M. Def.  Enchant Time: the skill duration is increased. Effect 3.	+25 Time	Increases the duration.
1036	126	Magic Barrier	Temporarily increases one's M. Def.  Enchant Time: the skill duration is increased. Effect 3.	+26 Time	Increases the duration.
1036	127	Magic Barrier	Temporarily increases one's M. Def.  Enchant Time: the skill duration is increased. Effect 3.	+27 Time	Increases the duration.
1036	128	Magic Barrier	Temporarily increases one's M. Def.  Enchant Time: the skill duration is increased. Effect 3.	+28 Time	Increases the duration.
1036	129	Magic Barrier	Temporarily increases one's M. Def.  Enchant Time: the skill duration is increased. Effect 3.	+29 Time	Increases the duration.
1036	130	Magic Barrier	Temporarily increases one's M. Def.  Enchant Time: the skill duration is increased. Effect 3.	+30 Time	Increases the duration.
1036	141	Magic Barrier	Temporarily increases one's M. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1036	142	Magic Barrier	Temporarily increases one's M. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+2 Cost	MP consumption decreases.
1036	143	Magic Barrier	Temporarily increases one's M. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+3 Cost	MP consumption decreases.
1036	144	Magic Barrier	Temporarily increases one's M. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+4 Cost	MP consumption decreases.
1036	145	Magic Barrier	Temporarily increases one's M. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+5 Cost	MP consumption decreases.
1036	146	Magic Barrier	Temporarily increases one's M. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+6 Cost	MP consumption decreases.
1036	147	Magic Barrier	Temporarily increases one's M. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+7 Cost	MP consumption decreases.
1036	148	Magic Barrier	Temporarily increases one's M. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+8 Cost	MP consumption decreases.
1036	149	Magic Barrier	Temporarily increases one's M. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+9 Cost	MP consumption decreases.
1036	150	Magic Barrier	Temporarily increases one's M. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+10 Cost	MP consumption decreases.
1036	151	Magic Barrier	Temporarily increases one's M. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+11 Cost	MP consumption decreases.
1036	152	Magic Barrier	Temporarily increases one's M. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+12 Cost	MP consumption decreases.
1036	153	Magic Barrier	Temporarily increases one's M. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+13 Cost	MP consumption decreases.
1036	154	Magic Barrier	Temporarily increases one's M. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+14 Cost	MP consumption decreases.
1036	155	Magic Barrier	Temporarily increases one's M. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+15 Cost	MP consumption decreases.
1036	156	Magic Barrier	Temporarily increases one's M. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+16 Cost	MP consumption decreases.
1036	157	Magic Barrier	Temporarily increases one's M. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+17 Cost	MP consumption decreases.
1036	158	Magic Barrier	Temporarily increases one's M. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+18 Cost	MP consumption decreases.
1036	159	Magic Barrier	Temporarily increases one's M. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+19 Cost	MP consumption decreases.
1036	160	Magic Barrier	Temporarily increases one's M. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+20 Cost	MP consumption decreases.
1036	161	Magic Barrier	Temporarily increases one's M. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+21 Cost	MP consumption decreases.
1036	162	Magic Barrier	Temporarily increases one's M. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+22 Cost	MP consumption decreases.
1036	163	Magic Barrier	Temporarily increases one's M. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+23 Cost	MP consumption decreases.
1036	164	Magic Barrier	Temporarily increases one's M. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+24 Cost	MP consumption decreases.
1036	165	Magic Barrier	Temporarily increases one's M. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+25 Cost	MP consumption decreases.
1036	166	Magic Barrier	Temporarily increases one's M. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+26 Cost	MP consumption decreases.
1036	167	Magic Barrier	Temporarily increases one's M. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+27 Cost	MP consumption decreases.
1036	168	Magic Barrier	Temporarily increases one's M. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+28 Cost	MP consumption decreases.
1036	169	Magic Barrier	Temporarily increases one's M. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+29 Cost	MP consumption decreases.
1036	170	Magic Barrier	Temporarily increases one's M. Def.  Enchant Cost: MP consumption is decreased. Effect 3.	+30 Cost	MP consumption decreases.
1042	1	Hold Undead	Instantly paralyzes undead monsters.	none	none
1042	2	Hold Undead	Instantly paralyzes undead monsters.	none	none
1042	3	Hold Undead	Instantly paralyzes undead monsters.	none	none
1042	4	Hold Undead	Instantly paralyzes undead monsters.	none	none
1042	5	Hold Undead	Instantly paralyzes undead monsters.	none	none
1042	6	Hold Undead	Instantly paralyzes undead monsters.	none	none
1042	7	Hold Undead	Instantly paralyzes undead monsters.	none	none
1042	8	Hold Undead	Instantly paralyzes undead monsters.	none	none
1042	9	Hold Undead	Instantly paralyzes undead monsters.	none	none
1042	10	Hold Undead	Instantly paralyzes undead monsters.	none	none
1042	11	Hold Undead	Instantly paralyzes undead monsters.	none	none
1042	12	Hold Undead	Instantly paralyzes undead monsters.	none	none
1042	101	Hold Undead	Instantly paralyzes undead monsters. Enchant Chance: the success rate is increased.	+1 Chance	Maximizes the skill's success rate. Success rate increases.
1042	102	Hold Undead	Instantly paralyzes undead monsters. Enchant Chance: the success rate is increased.	+2 Chance	Success rate increases.
1042	103	Hold Undead	Instantly paralyzes undead monsters. Enchant Chance: the success rate is increased.	+3 Chance	Success rate increases.
1042	104	Hold Undead	Instantly paralyzes undead monsters. Enchant Chance: the success rate is increased.	+4 Chance	Success rate increases.
1042	105	Hold Undead	Instantly paralyzes undead monsters. Enchant Chance: the success rate is increased.	+5 Chance	Success rate increases.
1042	106	Hold Undead	Instantly paralyzes undead monsters. Enchant Chance: the success rate is increased.	+6 Chance	Success rate increases.
1042	107	Hold Undead	Instantly paralyzes undead monsters. Enchant Chance: the success rate is increased.	+7 Chance	Success rate increases.
1042	108	Hold Undead	Instantly paralyzes undead monsters. Enchant Chance: the success rate is increased.	+8 Chance	Success rate increases.
1042	109	Hold Undead	Instantly paralyzes undead monsters. Enchant Chance: the success rate is increased.	+9 Chance	Success rate increases.
1042	110	Hold Undead	Instantly paralyzes undead monsters. Enchant Chance: the success rate is increased.	+10 Chance	Success rate increases.
1042	111	Hold Undead	Instantly paralyzes undead monsters. Enchant Chance: the success rate is increased.	+11 Chance	Success rate increases.
1042	112	Hold Undead	Instantly paralyzes undead monsters. Enchant Chance: the success rate is increased.	+12 Chance	Success rate increases.
1042	113	Hold Undead	Instantly paralyzes undead monsters. Enchant Chance: the success rate is increased.	+13 Chance	Success rate increases.
1042	114	Hold Undead	Instantly paralyzes undead monsters. Enchant Chance: the success rate is increased.	+14 Chance	Success rate increases.
1042	115	Hold Undead	Instantly paralyzes undead monsters. Enchant Chance: the success rate is increased.	+15 Chance	Success rate increases.
1042	116	Hold Undead	Instantly paralyzes undead monsters. Enchant Chance: the success rate is increased.	+16 Chance	Success rate increases.
1042	117	Hold Undead	Instantly paralyzes undead monsters. Enchant Chance: the success rate is increased.	+17 Chance	Success rate increases.
1042	118	Hold Undead	Instantly paralyzes undead monsters. Enchant Chance: the success rate is increased.	+18 Chance	Success rate increases.
1042	119	Hold Undead	Instantly paralyzes undead monsters. Enchant Chance: the success rate is increased.	+19 Chance	Success rate increases.
1042	120	Hold Undead	Instantly paralyzes undead monsters. Enchant Chance: the success rate is increased.	+20 Chance	Success rate increases.
1042	121	Hold Undead	Instantly paralyzes undead monsters. Enchant Chance: the success rate is increased.	+21 Chance	Success rate increases.
1042	122	Hold Undead	Instantly paralyzes undead monsters. Enchant Chance: the success rate is increased.	+22 Chance	Success rate increases.
1042	123	Hold Undead	Instantly paralyzes undead monsters. Enchant Chance: the success rate is increased.	+23 Chance	Success rate increases.
1042	124	Hold Undead	Instantly paralyzes undead monsters. Enchant Chance: the success rate is increased.	+24 Chance	Success rate increases.
1042	125	Hold Undead	Instantly paralyzes undead monsters. Enchant Chance: the success rate is increased.	+25 Chance	Success rate increases.
1042	126	Hold Undead	Instantly paralyzes undead monsters. Enchant Chance: the success rate is increased.	+26 Chance	Success rate increases.
1042	127	Hold Undead	Instantly paralyzes undead monsters. Enchant Chance: the success rate is increased.	+27 Chance	Success rate increases.
1042	128	Hold Undead	Instantly paralyzes undead monsters. Enchant Chance: the success rate is increased.	+28 Chance	Success rate increases.
1042	129	Hold Undead	Instantly paralyzes undead monsters. Enchant Chance: the success rate is increased.	+29 Chance	Success rate increases.
1042	130	Hold Undead	Instantly paralyzes undead monsters. Enchant Chance : the success rate is increased.	+30 Chance	Success rate increases.
1042	141	Hold Undead	Instantly paralyzes undead monsters. Enchant Cost: MP consumption is decreased.	+1 Cost	Maximizes the skill's efficiency. Decreases MP consumption.
1042	142	Hold Undead	Instantly paralyzes undead monsters. Enchant Cost: MP consumption is decreased.	+2 Cost	MP consumption decreases.
1042	143	Hold Undead	Instantly paralyzes undead monsters. Enchant Cost: MP consumption is decreased.	+3 Cost	MP consumption decreases.
1042	144	Hold Undead	Instantly paralyzes undead monsters. Enchant Cost: MP consumption is decreased.	+4 Cost	MP consumption decreases.
1042	145	Hold Undead	Instantly paralyzes undead monsters. Enchant Cost: MP consumption is decreased.	+5 Cost	MP consumption decreases.
1042	146	Hold Undead	Instantly paralyzes undead monsters. Enchant Cost: MP consumption is decreased.	+6 Cost	MP consumption decreases.
1042	147	Hold Undead	Instantly paralyzes undead monsters. Enchant Cost: MP consumption is decreased.	+7 Cost	MP consumption decreases.
1042	148	Hold Undead	Instantly paralyzes undead monsters. Enchant Cost: MP consumption is decreased.	+8 Cost	MP consumption decreases.
1042	149	Hold Undead	Instantly paralyzes undead monsters. Enchant Cost: MP consumption is decreased.	+9 Cost	MP consumption decreases.
1042	150	Hold Undead	Instantly paralyzes undead monsters. Enchant Cost: MP consumption is decreased.	+10 Cost	MP consumption decreases.
1042	151	Hold Undead	Instantly paralyzes undead monsters. Enchant Cost: MP consumption is decreased.	+11 Cost	MP consumption decreases.
1042	152	Hold Undead	Instantly paralyzes undead monsters. Enchant Cost: MP consumption is decreased.	+12 Cost	MP consumption decreases.
1042	153	Hold Undead	Instantly paralyzes undead monsters. Enchant Cost: MP consumption is decreased.	+13 Cost	MP consumption decreases.
1042	154	Hold Undead	Instantly paralyzes undead monsters. Enchant Cost: MP consumption is decreased.	+14 Cost	MP consumption decreases.
1042	155	Hold Undead	Instantly paralyzes undead monsters. Enchant Cost: MP consumption is decreased.	+15 Cost	MP consumption decreases.
1042	156	Hold Undead	Instantly paralyzes undead monsters. Enchant Cost: MP consumption is decreased.	+16 Cost	MP consumption decreases.
1042	157	Hold Undead	Instantly paralyzes undead monsters. Enchant Cost: MP consumption is decreased.	+17 Cost	MP consumption decreases.
1042	158	Hold Undead	Instantly paralyzes undead monsters. Enchant Cost: MP consumption is decreased.	+18 Cost	MP consumption decreases.
1042	159	Hold Undead	Instantly paralyzes undead monsters. Enchant Cost: MP consumption is decreased.	+19 Cost	MP consumption decreases.
1042	160	Hold Undead	Instantly paralyzes undead monsters. Enchant Cost: MP consumption is decreased.	+20 Cost	MP consumption decreases.
1042	161	Hold Undead	Instantly paralyzes undead monsters. Enchant Cost: MP consumption is decreased.	+21 Cost	MP consumption decreases.
1042	162	Hold Undead	Instantly paralyzes undead monsters. Enchant Cost: MP consumption is decreased.	+22 Cost	MP consumption decreases.
1042	163	Hold Undead	Instantly paralyzes undead monsters. Enchant Cost: MP consumption is decreased.	+23 Cost	MP consumption decreases.
1042	164	Hold Undead	Instantly paralyzes undead monsters. Enchant Cost: MP consumption is decreased.	+24 Cost	MP consumption decreases.
1042	165	Hold Undead	Instantly paralyzes undead monsters. Enchant Cost: MP consumption is decreased.	+25 Cost	MP consumption decreases.
1042	166	Hold Undead	Instantly paralyzes undead monsters. Enchant Cost: MP consumption is decreased.	+26 Cost	MP consumption decreases.
1042	167	Hold Undead	Instantly paralyzes undead monsters. Enchant Cost: MP consumption is decreased.	+27 Cost	MP consumption decreases.
1042	168	Hold Undead	Instantly paralyzes undead monsters. Enchant Cost: MP consumption is decreased.	+28 Cost	MP consumption decreases.
1042	169	Hold Undead	Instantly paralyzes undead monsters. Enchant Cost: MP consumption is decreased.	+29 Cost	MP consumption decreases.
1042	170	Hold Undead	Instantly paralyzes undead monsters. Enchant Cost: MP consumption is decreased.	+30 Cost	MP consumption decreases.
1045	1	Blessed Body	Temporarily increases maximum HP. Effect 1.	none	none
1045	2	Blessed Body	Temporarily increases maximum HP. Effect 2.	none	none
1045	3	Blessed Body	Temporarily increases maximum HP. Effect 3.	none	none
1045	4	Blessed Body	Temporarily increases maximum HP. Effect 4.	none	none
1045	5	Blessed Body	Temporarily increases maximum HP. Effect 5.	none	none
1045	6	Blessed Body	Temporarily increases maximum HP. Effect 6.	none	none
1045	101	Blessed Body	Temporarily increases maximum HP. Enchant Time: the skill duration is increased. Effect 6.	+1 Time	Maximizes the duration of the skill. Increases the duration.
1045	102	Blessed Body	Temporarily increases maximum HP. Enchant Time: the skill duration is increased. Effect 6.	+2 Time	Increases the duration.
1045	103	Blessed Body	Temporarily increases maximum HP. Enchant Time: the skill duration is increased. Effect 6.	+3 Time	Increases the duration.
1045	104	Blessed Body	Temporarily increases maximum HP. Enchant Time: the skill duration is increased. Effect 6.	+4 Time	Increases the duration.
1045	105	Blessed Body	Temporarily increases maximum HP. Enchant Time: the skill duration is increased. Effect 6.	+5 Time	Increases the duration.
1045	106	Blessed Body	Temporarily increases maximum HP. Enchant Time: the skill duration is increased. Effect 6.	+6 Time	Increases the duration.
1045	107	Blessed Body	Temporarily increases maximum HP. Enchant Time: the skill duration is increased. Effect 6.	+7 Time	Increases the duration.
1045	108	Blessed Body	Temporarily increases maximum HP. Enchant Time: the skill duration is increased. Effect 6.	+8 Time	Increases the duration.
1045	109	Blessed Body	Temporarily increases maximum HP. Enchant Time: the skill duration is increased. Effect 6.	+9 Time	Increases the duration.
1045	110	Blessed Body	Temporarily increases maximum HP. Enchant Time: the skill duration is increased. Effect 6.	+10 Time	Increases the duration.
1045	111	Blessed Body	Temporarily increases maximum HP. Enchant Time: the skill duration is increased. Effect 6.	+11 Time	Increases the duration.
1045	112	Blessed Body	Temporarily increases maximum HP. Enchant Time: the skill duration is increased. Effect 6.	+12 Time	Increases the duration.
1045	113	Blessed Body	Temporarily increases maximum HP. Enchant Time: the skill duration is increased. Effect 6.	+13 Time	Increases the duration.
1045	114	Blessed Body	Temporarily increases maximum HP. Enchant Time: the skill duration is increased. Effect 6.	+14 Time	Increases the duration.
1045	115	Blessed Body	Temporarily increases maximum HP. Enchant Time: the skill duration is increased. Effect 6.	+15 Time	Increases the duration.
1045	116	Blessed Body	Temporarily increases maximum HP. Enchant Time: the skill duration is increased. Effect 6.	+16 Time	Increases the duration.
1045	117	Blessed Body	Temporarily increases maximum HP. Enchant Time: the skill duration is increased. Effect 6.	+17 Time	Increases the duration.
1045	118	Blessed Body	Temporarily increases maximum HP. Enchant Time: the skill duration is increased. Effect 6.	+18 Time	Increases the duration.
1045	119	Blessed Body	Temporarily increases maximum HP. Enchant Time: the skill duration is increased. Effect 6.	+19 Time	Increases the duration.
1045	120	Blessed Body	Temporarily increases maximum HP. Enchant Time: the skill duration is increased. Effect 6.	+20 Time	Increases the duration.
1045	121	Blessed Body	Temporarily increases maximum HP. Enchant Time: the skill duration is increased. Effect 6.	+21 Time	Increases the duration.
1045	122	Blessed Body	Temporarily increases maximum HP. Enchant Time: the skill duration is increased. Effect 6.	+22 Time	Increases the duration.
1045	123	Blessed Body	Temporarily increases maximum HP. Enchant Time: the skill duration is increased. Effect 6.	+23 Time	Increases the duration.
1045	124	Blessed Body	Temporarily increases maximum HP. Enchant Time: the skill duration is increased. Effect 6.	+24 Time	Increases the duration.
1045	125	Blessed Body	Temporarily increases maximum HP. Enchant Time: the skill duration is increased. Effect 6.	+25 Time	Increases the duration.
1045	126	Blessed Body	Temporarily increases maximum HP. Enchant Time: the skill duration is increased. Effect 6.	+26 Time	Increases the duration.
1045	127	Blessed Body	Temporarily increases maximum HP. Enchant Time: the skill duration is increased. Effect 6.	+27 Time	Increases the duration.
1045	128	Blessed Body	Temporarily increases maximum HP. Enchant Time: the skill duration is increased. Effect 6.	+28 Time	Increases the duration.
1045	129	Blessed Body	Temporarily increases maximum HP. Enchant Time: the skill duration is increased. Effect 6.	+29 Time	Increases the duration.
1045	130	Blessed Body	Temporarily increases maximum HP. Enchant Time: the skill duration is increased. Effect 6.	+30 Time	Increases the duration.
1045	141	Blessed Body	Temporarily increases one's servitor's P. Atk. Enchant Cost: MP consumption is decreased.  Effect 6.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1045	142	Blessed Body	Temporarily increases maximum HP. Enchant Cost: MP consumption is decreased. Effect 6.	+2 Cost	MP consumption decreases.
1045	143	Blessed Body	Temporarily increases maximum HP. Enchant Cost: MP consumption is decreased. Effect 6.	+3 Cost	MP consumption decreases.
1045	144	Blessed Body	Temporarily increases maximum HP. Enchant Cost: MP consumption is decreased. Effect 6.	+4 Cost	MP consumption decreases.
1045	145	Blessed Body	Temporarily increases maximum HP. Enchant Cost: MP consumption is decreased. Effect 6.	+5 Cost	MP consumption decreases.
1045	146	Blessed Body	Temporarily increases maximum HP. Enchant Cost: MP consumption is decreased. Effect 6.	+6 Cost	MP consumption decreases.
1045	147	Blessed Body	Temporarily increases maximum HP. Enchant Cost: MP consumption is decreased. Effect 6.	+7 Cost	MP consumption decreases.
1045	148	Blessed Body	Temporarily increases maximum HP. Enchant Cost: MP consumption is decreased. Effect 6.	+8 Cost	MP consumption decreases.
1045	149	Blessed Body	Temporarily increases maximum HP. Enchant Cost: MP consumption is decreased. Effect 6.	+9 Cost	MP consumption decreases.
1045	150	Blessed Body	Temporarily increases maximum HP. Enchant Cost: MP consumption is decreased. Effect 6.	+10 Cost	MP consumption decreases.
1045	151	Blessed Body	Temporarily increases maximum HP. Enchant Cost: MP consumption is decreased. Effect 6.	+11 Cost	MP consumption decreases.
1045	152	Blessed Body	Temporarily increases maximum HP. Enchant Cost: MP consumption is decreased. Effect 6.	+12 Cost	MP consumption decreases.
1045	153	Blessed Body	Temporarily increases maximum HP. Enchant Cost: MP consumption is decreased. Effect 6.	+13 Cost	MP consumption decreases.
1045	154	Blessed Body	Temporarily increases maximum HP. Enchant Cost: MP consumption is decreased. Effect 6.	+14 Cost	MP consumption decreases.
1045	155	Blessed Body	Temporarily increases maximum HP. Enchant Cost: MP consumption is decreased. Effect 6.	+15 Cost	MP consumption decreases.
1045	156	Blessed Body	Temporarily increases maximum HP. Enchant Cost: MP consumption is decreased. Effect 6.	+16 Cost	MP consumption decreases.
1045	157	Blessed Body	Temporarily increases maximum HP. Enchant Cost: MP consumption is decreased. Effect 6.	+17 Cost	MP consumption decreases.
1045	158	Blessed Body	Temporarily increases maximum HP. Enchant Cost: MP consumption is decreased. Effect 6.	+18 Cost	MP consumption decreases.
1045	159	Blessed Body	Temporarily increases maximum HP. Enchant Cost: MP consumption is decreased. Effect 6.	+19 Cost	MP consumption decreases.
1045	160	Blessed Body	Temporarily increases maximum HP. Enchant Cost: MP consumption is decreased. Effect 6.	+20 Cost	MP consumption decreases.
1045	161	Blessed Body	Temporarily increases maximum HP. Enchant Cost: MP consumption is decreased. Effect 6.	+21 Cost	MP consumption decreases.
1045	162	Blessed Body	Temporarily increases maximum HP. Enchant Cost: MP consumption is decreased. Effect 6.	+22 Cost	MP consumption decreases.
1045	163	Blessed Body	Temporarily increases maximum HP. Enchant Cost: MP consumption is decreased. Effect 6.	+23 Cost	MP consumption decreases.
1045	164	Blessed Body	Temporarily increases maximum HP. Enchant Cost: MP consumption is decreased. Effect 6.	+24 Cost	MP consumption decreases.
1045	165	Blessed Body	Temporarily increases maximum HP. Enchant Cost: MP consumption is decreased. Effect 6.	+25 Cost	MP consumption decreases.
1045	166	Blessed Body	Temporarily increases maximum HP. Enchant Cost: MP consumption is decreased. Effect 6.	+26 Cost	MP consumption decreases.
1045	167	Blessed Body	Temporarily increases maximum HP. Enchant Cost: MP consumption is decreased. Effect 6.	+27 Cost	MP consumption decreases.
1045	168	Blessed Body	Temporarily increases maximum HP. Enchant Cost: MP consumption is decreased. Effect 6.	+28 Cost	MP consumption decreases.
1045	169	Blessed Body	Temporarily increases maximum HP. Enchant Cost: MP consumption is decreased. Effect 6.	+29 Cost	MP consumption decreases.
1045	170	Blessed Body	Temporarily increases maximum HP. Enchant Cost: MP consumption is decreased. Effect 6.	+30 Cost	MP consumption decreases.
1048	1	Blessed Soul	Temporarily increases maximum MP. Effect 1.	none	none
1048	2	Blessed Soul	Temporarily increases maximum MP. Effect 2.	none	none
1048	3	Blessed Soul	Temporarily increases maximum MP. Effect 3.	none	none
1048	4	Blessed Soul	Temporarily increases maximum MP. Effect 4.	none	none
1048	5	Blessed Soul	Temporarily increases maximum MP. Effect 5.	none	none
1048	6	Blessed Soul	Temporarily increases maximum MP. Effect 6.	none	none
1048	101	Blessed Soul	Temporarily increases maximum MP. Enchant Time: the skill duration is increased. Effect 6.	+1 Time	Maximizes the duration of the skill. Increases the duration.
1048	102	Blessed Soul	Temporarily increases maximum MP. Enchant Time: the skill duration is increased. Effect 6.	+2 Time	Increases the duration.
1048	103	Blessed Soul	Temporarily increases maximum MP. Enchant Time: the skill duration is increased. Effect 6.	+3 Time	Increases the duration.
1048	104	Blessed Soul	Temporarily increases maximum MP. Enchant Time: the skill duration is increased. Effect 6.	+4 Time	Increases the duration.
1048	105	Blessed Soul	Temporarily increases maximum MP. Enchant Time: the skill duration is increased. Effect 6.	+5 Time	Increases the duration.
1048	106	Blessed Soul	Temporarily increases maximum MP. Enchant Time: the skill duration is increased. Effect 6.	+6 Time	Increases the duration.
1048	107	Blessed Soul	Temporarily increases maximum MP. Enchant Time: the skill duration is increased. Effect 6.	+7 Time	Increases the duration.
1048	108	Blessed Soul	Temporarily increases maximum MP. Enchant Time: the skill duration is increased. Effect 6.	+8 Time	Increases the duration.
1048	109	Blessed Soul	Temporarily increases maximum MP. Enchant Time: the skill duration is increased. Effect 6.	+9 Time	Increases the duration.
1048	110	Blessed Soul	Temporarily increases maximum MP. Enchant Time: the skill duration is increased. Effect 6.	+10 Time	Increases the duration.
1048	111	Blessed Soul	Temporarily increases maximum MP. Enchant Time: the skill duration is increased. Effect 6.	+11 Time	Increases the duration.
1048	112	Blessed Soul	Temporarily increases maximum MP. Enchant Time: the skill duration is increased. Effect 6.	+12 Time	Increases the duration.
1048	113	Blessed Soul	Temporarily increases maximum MP. Enchant Time: the skill duration is increased. Effect 6.	+13 Time	Increases the duration.
1048	114	Blessed Soul	Temporarily increases maximum MP. Enchant Time: the skill duration is increased. Effect 6.	+14 Time	Increases the duration.
1048	115	Blessed Soul	Temporarily increases maximum MP. Enchant Time: the skill duration is increased. Effect 6.	+15 Time	Increases the duration.
1048	116	Blessed Soul	Temporarily increases maximum MP. Enchant Time: the skill duration is increased. Effect 6.	+16 Time	Increases the duration.
1048	117	Blessed Soul	Temporarily increases maximum MP. Enchant Time: the skill duration is increased. Effect 6.	+17 Time	Increases the duration.
1048	118	Blessed Soul	Temporarily increases maximum MP. Enchant Time: the skill duration is increased. Effect 6.	+18 Time	Increases the duration.
1048	119	Blessed Soul	Temporarily increases maximum MP. Enchant Time: the skill duration is increased. Effect 6.	+19 Time	Increases the duration.
1048	120	Blessed Soul	Temporarily increases maximum MP. Enchant Time: the skill duration is increased. Effect 6.	+20 Time	Increases the duration.
1048	121	Blessed Soul	Temporarily increases maximum MP. Enchant Time: the skill duration is increased. Effect 6.	+21 Time	Increases the duration.
1048	122	Blessed Soul	Temporarily increases maximum MP. Enchant Time: the skill duration is increased. Effect 6.	+22 Time	Increases the duration.
1048	123	Blessed Soul	Temporarily increases maximum MP. Enchant Time: the skill duration is increased. Effect 6.	+23 Time	Increases the duration.
1048	124	Blessed Soul	Temporarily increases maximum MP. Enchant Time: the skill duration is increased. Effect 6.	+24 Time	Increases the duration.
1048	125	Blessed Soul	Temporarily increases maximum MP. Enchant Time: the skill duration is increased. Effect 6.	+25 Time	Increases the duration.
1048	126	Blessed Soul	Temporarily increases maximum MP. Enchant Time: the skill duration is increased. Effect 6.	+26 Time	Increases the duration.
1048	127	Blessed Soul	Temporarily increases maximum MP. Enchant Time: the skill duration is increased. Effect 6.	+27 Time	Increases the duration.
1048	128	Blessed Soul	Temporarily increases maximum MP. Enchant Time: the skill duration is increased. Effect 6.	+28 Time	Increases the duration.
1048	129	Blessed Soul	Temporarily increases maximum MP. Enchant Time: the skill duration is increased. Effect 6.	+29 Time	Increases the duration.
1048	130	Blessed Soul	Temporarily increases maximum MP. Enchant Time: the skill duration is increased. Effect 6.	+30 Time	Increases the duration.
1048	141	Blessed Soul	Temporarily increases maximum MP. Enchant Cost: MP consumption is decreased. Effect 6.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1048	142	Blessed Soul	Temporarily increases maximum MP. Enchant Cost: MP consumption is decreased. Effect 6.	+2 Cost	MP consumption decreases.
1048	143	Blessed Soul	Temporarily increases maximum MP. Enchant Cost: MP consumption is decreased. Effect 6.	+3 Cost	MP consumption decreases.
1048	144	Blessed Soul	Temporarily increases maximum MP. Enchant Cost: MP consumption is decreased. Effect 6.	+4 Cost	MP consumption decreases.
1048	145	Blessed Soul	Temporarily increases maximum MP. Enchant Cost: MP consumption is decreased. Effect 6.	+5 Cost	MP consumption decreases.
1048	146	Blessed Soul	Temporarily increases maximum MP. Enchant Cost: MP consumption is decreased. Effect 6.	+6 Cost	MP consumption decreases.
1048	147	Blessed Soul	Temporarily increases maximum MP. Enchant Cost: MP consumption is decreased. Effect 6.	+7 Cost	MP consumption decreases.
1048	148	Blessed Soul	Temporarily increases maximum MP. Enchant Cost: MP consumption is decreased. Effect 6.	+8 Cost	MP consumption decreases.
1048	149	Blessed Soul	Temporarily increases maximum MP. Enchant Cost: MP consumption is decreased. Effect 6.	+9 Cost	MP consumption decreases.
1048	150	Blessed Soul	Temporarily increases maximum MP. Enchant Cost: MP consumption is decreased. Effect 6.	+10 Cost	MP consumption decreases.
1048	151	Blessed Soul	Temporarily increases maximum MP. Enchant Cost: MP consumption is decreased. Effect 6.	+11 Cost	MP consumption decreases.
1048	152	Blessed Soul	Temporarily increases maximum MP. Enchant Cost: MP consumption is decreased. Effect 6.	+12 Cost	MP consumption decreases.
1048	153	Blessed Soul	Temporarily increases maximum MP. Enchant Cost: MP consumption is decreased. Effect 6.	+13 Cost	MP consumption decreases.
1048	154	Blessed Soul	Temporarily increases maximum MP. Enchant Cost: MP consumption is decreased. Effect 6.	+14 Cost	MP consumption decreases.
1048	155	Blessed Soul	Temporarily increases maximum MP. Enchant Cost: MP consumption is decreased. Effect 6.	+15 Cost	MP consumption decreases.
1048	156	Blessed Soul	Temporarily increases maximum MP. Enchant Cost: MP consumption is decreased. Effect 6.	+16 Cost	MP consumption decreases.
1048	157	Blessed Soul	Temporarily increases maximum MP. Enchant Cost: MP consumption is decreased. Effect 6.	+17 Cost	MP consumption decreases.
1048	158	Blessed Soul	Temporarily increases maximum MP. Enchant Cost: MP consumption is decreased. Effect 6.	+18 Cost	MP consumption decreases.
1048	159	Blessed Soul	Temporarily increases maximum MP. Enchant Cost: MP consumption is decreased. Effect 6.	+19 Cost	MP consumption decreases.
1048	160	Blessed Soul	Temporarily increases maximum MP. Enchant Cost: MP consumption is decreased. Effect 6.	+20 Cost	MP consumption decreases.
1048	161	Blessed Soul	Temporarily increases maximum MP. Enchant Cost: MP consumption is decreased. Effect 6.	+21 Cost	MP consumption decreases.
1048	162	Blessed Soul	Temporarily increases maximum MP. Enchant Cost: MP consumption is decreased. Effect 6.	+22 Cost	MP consumption decreases.
1048	163	Blessed Soul	Temporarily increases maximum MP. Enchant Cost: MP consumption is decreased. Effect 6.	+23 Cost	MP consumption decreases.
1048	164	Blessed Soul	Temporarily increases maximum MP. Enchant Cost: MP consumption is decreased. Effect 6.	+24 Cost	MP consumption decreases.
1048	165	Blessed Soul	Temporarily increases maximum MP. Enchant Cost: MP consumption is decreased. Effect 6.	+25 Cost	MP consumption decreases.
1048	166	Blessed Soul	Temporarily increases maximum MP. Enchant Cost: MP consumption is decreased. Effect 6.	+26 Cost	MP consumption decreases.
1048	167	Blessed Soul	Temporarily increases maximum MP. Enchant Cost: MP consumption is decreased. Effect 6.	+27 Cost	MP consumption decreases.
1048	168	Blessed Soul	Temporarily increases maximum MP. Enchant Cost: MP consumption is decreased. Effect 6.	+28 Cost	MP consumption decreases.
1048	169	Blessed Soul	Temporarily increases maximum MP. Enchant Cost: MP consumption is decreased. Effect 6.	+29 Cost	MP consumption decreases.
1048	170	Blessed Soul	Temporarily increases maximum MP. Enchant Cost: MP consumption is decreased. Effect 6.	+30 Cost	MP consumption decreases.
1049	1	Requiem	A requiem for the dead that temporarily disables aggressive behavior of nearby undead monsters.	none	none
1049	2	Requiem	A requiem for the dead that temporarily disables aggressive behavior of nearby undead monsters.	none	none
1049	3	Requiem	A requiem for the dead that temporarily disables aggressive behavior of nearby undead monsters.	none	none
1049	4	Requiem	A requiem for the dead that temporarily disables aggressive behavior of nearby undead monsters.	none	none
1049	5	Requiem	A requiem for the dead that temporarily disables aggressive behavior of nearby undead monsters.	none	none
1049	6	Requiem	A requiem for the dead that temporarily disables aggressive behavior of nearby undead monsters.	none	none
1049	7	Requiem	A requiem for the dead that temporarily disables aggressive behavior of nearby undead monsters.	none	none
1049	8	Requiem	A requiem for the dead that temporarily disables aggressive behavior of nearby undead monsters.	none	none
1049	9	Requiem	A requiem for the dead that temporarily disables aggressive behavior of nearby undead monsters.	none	none
1049	10	Requiem	A requiem for the dead that temporarily disables aggressive behavior of nearby undead monsters.	none	none
1049	11	Requiem	A requiem for the dead that temporarily disables aggressive behavior of nearby undead monsters.	none	none
1049	12	Requiem	A requiem for the dead that temporarily disables aggressive behavior of nearby undead monsters.	none	none
1049	13	Requiem	A requiem for the dead that temporarily disables aggressive behavior of nearby undead monsters.	none	none
1049	14	Requiem	A requiem for the dead that temporarily disables aggressive behavior of nearby undead monsters.	none	none
1050	1	Return	Teleports caster to the nearest village. This skill cannot be used in a specially designated place such as the GM Consultation Service.	none	none
1050	2	Return	Teleports caster to the nearest village. This skill cannot be used in a specially designated place such as the GM Consultation Service.	none	none
1056	1	Cancellation	Removes multiple buffs from an enemy.	none	none
1056	2	Cancellation	Removes multiple buffs from an enemy.	none	none
1056	3	Cancellation	Removes multiple buffs from an enemy.	none	none
1056	4	Cancellation	Removes multiple buffs from an enemy.	none	none
1056	5	Cancellation	Removes multiple buffs from an enemy.	none	none
1056	6	Cancellation	Removes multiple buffs from an enemy.	none	none
1056	7	Cancellation	Removes multiple buffs from an enemy.	none	none
1056	8	Cancellation	Removes multiple buffs from an enemy.	none	none
1056	9	Cancellation	Removes multiple buffs from an enemy.	none	none
1056	10	Cancellation	Removes multiple buffs from an enemy.	none	none
1056	11	Cancellation	Removes multiple buffs from an enemy.	none	none
1056	12	Cancellation	Removes multiple buffs from an enemy.	none	none
1064	1	Silence	Instantly blocks an enemy's magic skills.	none	none
1064	2	Silence	Instantly blocks an enemy's magic skills.	none	none
1064	3	Silence	Instantly blocks an enemy's magic skills.	none	none
1064	4	Silence	Instantly blocks an enemy's magic skills.	none	none
1064	5	Silence	Instantly blocks an enemy's magic skills.	none	none
1064	6	Silence	Instantly blocks an enemy's magic skills.	none	none
1064	7	Silence	Instantly blocks an enemy's magic skills.	none	none
1064	8	Silence	Instantly blocks an enemy's magic skills.	none	none
1064	9	Silence	Instantly blocks an enemy's magic skills.	none	none
1064	10	Silence	Instantly blocks an enemy's magic skills.	none	none
1064	11	Silence	Instantly blocks an enemy's magic skills.	none	none
1064	12	Silence	Instantly blocks an enemy's magic skills.	none	none
1064	13	Silence	Instantly blocks an enemy's magic skills.	none	none
1064	14	Silence	Instantly blocks an enemy's magic skills.	none	none
1064	101	Silence	Instantly blocks an enemy's magic skills. Enchant Chance: the success rate is increased.	+1 Chance	Maximizes the skill's success rate. Success rate increases.
1064	102	Silence	Instantly blocks an enemy's magic skills. Enchant Chance: the success rate is increased.	+2 Chance	Success rate increases.
1064	103	Silence	Instantly blocks an enemy's magic skills. Enchant Chance: the success rate is increased.	+3 Chance	Success rate increases.
1064	104	Silence	Instantly blocks an enemy's magic skills. Enchant Chance: the success rate is increased.	+4 Chance	Success rate increases.
1064	105	Silence	Instantly blocks an enemy's magic skills. Enchant Chance: the success rate is increased.	+5 Chance	Success rate increases.
1064	106	Silence	Instantly blocks an enemy's magic skills. Enchant Chance: the success rate is increased.	+6 Chance	Success rate increases.
1064	107	Silence	Instantly blocks an enemy's magic skills. Enchant Chance: the success rate is increased.	+7 Chance	Success rate increases.
1064	108	Silence	Instantly blocks an enemy's magic skills. Enchant Chance: the success rate is increased.	+8 Chance	Success rate increases.
1064	109	Silence	Instantly blocks an enemy's magic skills. Enchant Chance: the success rate is increased.	+9 Chance	Success rate increases.
1064	110	Silence	Instantly blocks an enemy's magic skills. Enchant Chance: the success rate is increased.	+10 Chance	Success rate increases.
1064	111	Silence	Instantly blocks an enemy's magic skills. Enchant Chance: the success rate is increased.	+11 Chance	Success rate increases.
1064	112	Silence	Instantly blocks an enemy's magic skills. Enchant Chance: the success rate is increased.	+12 Chance	Success rate increases.
1064	113	Silence	Instantly blocks an enemy's magic skills. Enchant Chance: the success rate is increased.	+13 Chance	Success rate increases.
1064	114	Silence	Instantly blocks an enemy's magic skills. Enchant Chance: the success rate is increased.	+14 Chance	Success rate increases.
1064	115	Silence	Instantly blocks an enemy's magic skills. Enchant Chance: the success rate is increased.	+15 Chance	Success rate increases.
1064	116	Silence	Instantly blocks an enemy's magic skills. Enchant Chance: the success rate is increased.	+16 Chance	Success rate increases.
1064	117	Silence	Instantly blocks an enemy's magic skills. Enchant Chance: the success rate is increased.	+17 Chance	Success rate increases.
1064	118	Silence	Instantly blocks an enemy's magic skills. Enchant Chance: the success rate is increased.	+18 Chance	Success rate increases.
1064	119	Silence	Instantly blocks an enemy's magic skills. Enchant Chance: the success rate is increased.	+19 Chance	Success rate increases.
1064	120	Silence	Instantly blocks an enemy's magic skills. Enchant Chance: the success rate is increased.	+20 Chance	Success rate increases.
1064	121	Silence	Instantly blocks an enemy's magic skills. Enchant Chance: the success rate is increased.	+21 Chance	Success rate increases.
1064	122	Silence	Instantly blocks an enemy's magic skills. Enchant Chance: the success rate is increased.	+22 Chance	Success rate increases.
1064	123	Silence	Instantly blocks an enemy's magic skills. Enchant Chance: the success rate is increased.	+23 Chance	Success rate increases.
1064	124	Silence	Instantly blocks an enemy's magic skills. Enchant Chance: the success rate is increased.	+24 Chance	Success rate increases.
1064	125	Silence	Instantly blocks an enemy's magic skills. Enchant Chance: the success rate is increased.	+25 Chance	Success rate increases.
1064	126	Silence	Instantly blocks an enemy's magic skills. Enchant Chance: the success rate is increased.	+26 Chance	Success rate increases.
1064	127	Silence	Instantly blocks an enemy's magic skills. Enchant Chance: the success rate is increased.	+27 Chance	Success rate increases.
1064	128	Silence	Instantly blocks an enemy's magic skills. Enchant Chance: the success rate is increased.	+28 Chance	Success rate increases.
1064	129	Silence	Instantly blocks an enemy's magic skills. Enchant Chance: the success rate is increased.	+29 Chance	Success rate increases.
1064	130	Silence	Instantly blocks an enemy's magic skills. Enchant Chance: the success rate is increased.	+30 Chance	Success rate increases.
1064	141	Silence	Instantly blocks an enemy's magic skills. Enchant Cost: MP consumption is decreased.	+1 Cost	Maximizes the skill's efficiency. Decreases MP consumption.
1064	142	Silence	Instantly blocks an enemy's magic skills. Enchant Cost: MP consumption is decreased.	+2 Cost	MP consumption decreases.
1064	143	Silence	Instantly blocks an enemy's magic skills. Enchant Cost: MP consumption is decreased.	+3 Cost	MP consumption decreases.
1064	144	Silence	Instantly blocks an enemy's magic skills. Enchant Cost: MP consumption is decreased.	+4 Cost	MP consumption decreases.
1064	145	Silence	Instantly blocks an enemy's magic skills. Enchant Cost: MP consumption is decreased.	+5 Cost	MP consumption decreases.
1064	146	Silence	Instantly blocks an enemy's magic skills. Enchant Cost: MP consumption is decreased.	+6 Cost	MP consumption decreases.
1064	147	Silence	Instantly blocks an enemy's magic skills. Enchant Cost: MP consumption is decreased.	+7 Cost	MP consumption decreases.
1064	148	Silence	Instantly blocks an enemy's magic skills. Enchant Cost: MP consumption is decreased.	+8 Cost	MP consumption decreases.
1064	149	Silence	Instantly blocks an enemy's magic skills. Enchant Cost: MP consumption is decreased.	+9 Cost	MP consumption decreases.
1064	150	Silence	Instantly blocks an enemy's magic skills. Enchant Cost: MP consumption is decreased.	+10 Cost	MP consumption decreases.
1064	151	Silence	Instantly blocks an enemy's magic skills. Enchant Cost: MP consumption is decreased.	+11 Cost	MP consumption decreases.
1064	152	Silence	Instantly blocks an enemy's magic skills. Enchant Cost: MP consumption is decreased.	+12 Cost	MP consumption decreases.
1064	153	Silence	Instantly blocks an enemy's magic skills. Enchant Cost: MP consumption is decreased.	+13 Cost	MP consumption decreases.
1064	154	Silence	Instantly blocks an enemy's magic skills. Enchant Cost: MP consumption is decreased.	+14 Cost	MP consumption decreases.
1064	155	Silence	Instantly blocks an enemy's magic skills. Enchant Cost: MP consumption is decreased.	+15 Cost	MP consumption decreases.
1064	156	Silence	Instantly blocks an enemy's magic skills. Enchant Cost: MP consumption is decreased.	+16 Cost	MP consumption decreases.
1064	157	Silence	Instantly blocks an enemy's magic skills. Enchant Cost: MP consumption is decreased.	+17 Cost	MP consumption decreases.
1064	158	Silence	Instantly blocks an enemy's magic skills. Enchant Cost: MP consumption is decreased.	+18 Cost	MP consumption decreases.
1064	159	Silence	Instantly blocks an enemy's magic skills. Enchant Cost: MP consumption is decreased.	+19 Cost	MP consumption decreases.
1064	160	Silence	Instantly blocks an enemy's magic skills. Enchant Cost: MP consumption is decreased.	+20 Cost	MP consumption decreases.
1064	161	Silence	Instantly blocks an enemy's magic skills. Enchant Cost: MP consumption is decreased.	+21 Cost	MP consumption decreases.
1064	162	Silence	Instantly blocks an enemy's magic skills. Enchant Cost: MP consumption is decreased.	+22 Cost	MP consumption decreases.
1064	163	Silence	Instantly blocks an enemy's magic skills. Enchant Cost: MP consumption is decreased.	+23 Cost	MP consumption decreases.
1064	164	Silence	Instantly blocks an enemy's magic skills. Enchant Cost: MP consumption is decreased.	+24 Cost	MP consumption decreases.
1064	165	Silence	Instantly blocks an enemy's magic skills. Enchant Cost: MP consumption is decreased.	+25 Cost	MP consumption decreases.
1064	166	Silence	Instantly blocks an enemy's magic skills. Enchant Cost: MP consumption is decreased.	+26 Cost	MP consumption decreases.
1064	167	Silence	Instantly blocks an enemy's magic skills. Enchant Cost: MP consumption is decreased.	+27 Cost	MP consumption decreases.
1064	168	Silence	Instantly blocks an enemy's magic skills. Enchant Cost: MP consumption is decreased.	+28 Cost	MP consumption decreases.
1064	169	Silence	Instantly blocks an enemy's magic skills. Enchant Cost: MP consumption is decreased.	+29 Cost	MP consumption decreases.
1064	170	Silence	Instantly blocks an enemy's magic skills. Enchant Cost: MP consumption is decreased.	+30 Cost	MP consumption decreases.
1071	1	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Effect 4.	none	none
1071	2	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Effect 4.	none	none
1071	3	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Effect 4.	none	none
1071	4	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Effect 4.	none	none
1071	5	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Effect 4.	none	none
1071	6	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Effect 4.	none	none
1071	7	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Effect 4.	none	none
1071	8	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Effect 4.	none	none
1071	9	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Effect 4.	none	none
1071	10	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Effect 4.	none	none
1071	11	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Effect 4.	none	none
1071	12	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Effect 4.	none	none
1071	13	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Effect 4.	none	none
1071	14	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Effect 4.	none	none
1071	101	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Chance: the success rate is increased. Effect 4.	+1 Chance	Maximizes the skill's success rate. Success rate increases.
1071	102	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Chance: the success rate is increased. Effect 4.	+2 Chance	Success rate increases.
1071	103	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Chance: the success rate is increased. Effect 4.	+3 Chance	Success rate increases.
1071	104	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Chance: the success rate is increased. Effect 4.	+4 Chance	Success rate increases.
1071	105	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Chance: the success rate is increased. Effect 4.	+5 Chance	Success rate increases.
1071	106	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Chance: the success rate is increased. Effect 4.	+6 Chance	Success rate increases.
1071	107	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Chance: the success rate is increased. Effect 4.	+7 Chance	Success rate increases.
1071	108	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Chance: the success rate is increased. Effect 4.	+8 Chance	Success rate increases.
1071	109	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Chance: the success rate is increased. Effect 4.	+9 Chance	Success rate increases.
1071	110	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Chance: the success rate is increased. Effect 4.	+10 Chance	Success rate increases.
1071	111	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Chance: the success rate is increased. Effect 4.	+11 Chance	Success rate increases.
1071	112	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Chance: the success rate is increased. Effect 4.	+12 Chance	Success rate increases.
1071	113	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Chance: the success rate is increased. Effect 4.	+13 Chance	Success rate increases.
1071	114	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Chance: the success rate is increased. Effect 4.	+14 Chance	Success rate increases.
1071	115	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Chance: the success rate is increased. Effect 4.	+15 Chance	Success rate increases.
1071	116	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Chance: the success rate is increased. Effect 4.	+16 Chance	Success rate increases.
1071	117	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Chance: the success rate is increased. Effect 4.	+17 Chance	Success rate increases.
1071	118	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Chance: the success rate is increased. Effect 4.	+18 Chance	Success rate increases.
1071	119	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Chance: the success rate is increased. Effect 4.	+19 Chance	Success rate increases.
1071	120	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Chance: the success rate is increased. Effect 4.	+20 Chance	Success rate increases.
1071	121	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Chance: the success rate is increased. Effect 4.	+21 Chance	Success rate increases.
1071	122	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Chance: the success rate is increased. Effect 4.	+22 Chance	Success rate increases.
1071	123	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Chance: the success rate is increased. Effect 4.	+23 Chance	Success rate increases.
1071	124	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Chance: the success rate is increased. Effect 4.	+24 Chance	Success rate increases.
1071	125	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Chance: the success rate is increased. Effect 4.	+25 Chance	Success rate increases.
1071	126	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Chance: the success rate is increased. Effect 4.	+26 Chance	Success rate increases.
1071	127	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Chance: the success rate is increased. Effect 4.	+27 Chance	Success rate increases.
1071	128	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Chance: the success rate is increased. Effect 4.	+28 Chance	Success rate increases.
1071	129	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Chance: the success rate is increased. Effect 4.	+29 Chance	Success rate increases.
1071	130	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Chance: the success rate is increased. Effect 4.	+30 Chance	Success rate increases.
1071	141	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+1 Cost	Maximizes the skill's efficiency. Decreases MP consumption.
1071	142	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+2 Cost	MP consumption decreases.
1071	143	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+3 Cost	MP consumption decreases.
1071	144	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+4 Cost	MP consumption decreases.
1071	145	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+5 Cost	MP consumption decreases.
1071	146	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+6 Cost	MP consumption decreases.
1071	147	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+7 Cost	MP consumption decreases.
1071	148	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+8 Cost	MP consumption decreases.
1071	149	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+9 Cost	MP consumption decreases.
1071	150	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+10 Cost	MP consumption decreases.
1071	151	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+11 Cost	MP consumption decreases.
1071	152	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+12 Cost	MP consumption decreases.
1071	153	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+13 Cost	MP consumption decreases.
1071	154	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+14 Cost	MP consumption decreases.
1071	155	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+15 Cost	MP consumption decreases.
1071	156	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+16 Cost	MP consumption decreases.
1071	157	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+17 Cost	MP consumption decreases.
1071	158	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+18 Cost	MP consumption decreases.
1071	159	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+19 Cost	MP consumption decreases.
1071	160	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+20 Cost	MP consumption decreases.
1071	161	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+21 Cost	MP consumption decreases.
1071	162	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+22 Cost	MP consumption decreases.
1071	163	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+23 Cost	MP consumption decreases.
1071	164	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+24 Cost	MP consumption decreases.
1071	165	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+25 Cost	MP consumption decreases.
1071	166	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+26 Cost	MP consumption decreases.
1071	167	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+27 Cost	MP consumption decreases.
1071	168	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+28 Cost	MP consumption decreases.
1071	169	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+29 Cost	MP consumption decreases.
1071	170	Surrender To Water	Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Enchant Cost: MP consumption is decreased. Effect 4.	+30 Cost	MP consumption decreases.
1072	1	Sleeping Cloud	Instantly puts nearby enemies to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1072	2	Sleeping Cloud	Instantly puts nearby enemies to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1072	3	Sleeping Cloud	Instantly puts nearby enemies to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1072	4	Sleeping Cloud	Instantly puts nearby enemies to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1072	5	Sleeping Cloud	Instantly puts nearby enemies to sleep. If cast on a sleeping target, the spell has no effect.	none	none
1072	101	Sleeping Cloud	Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.	+1 Chance	Maximizes the skill's success rate. Success rate increases.
1072	102	Sleeping Cloud	Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.	+2 Chance	Success rate increases.
1072	103	Sleeping Cloud	Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.	+3 Chance	Success rate increases.
1072	104	Sleeping Cloud	Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.	+4 Chance	Success rate increases.
1072	105	Sleeping Cloud	Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.	+5 Chance	Success rate increases.
1072	106	Sleeping Cloud	Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.	+6 Chance	Success rate increases.
1072	107	Sleeping Cloud	Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.	+7 Chance	Success rate increases.
1072	108	Sleeping Cloud	Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.	+8 Chance	Success rate increases.
1072	109	Sleeping Cloud	Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.	+9 Chance	Success rate increases.
1072	110	Sleeping Cloud	Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.	+10 Chance	Success rate increases.
1072	111	Sleeping Cloud	Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.	+11 Chance	Success rate increases.
1072	112	Sleeping Cloud	Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.	+12 Chance	Success rate increases.
1072	113	Sleeping Cloud	Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.	+13 Chance	Success rate increases.
1072	114	Sleeping Cloud	Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.	+14 Chance	Success rate increases.
1072	115	Sleeping Cloud	Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.	+15 Chance	Success rate increases.
1072	116	Sleeping Cloud	Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.	+16 Chance	Success rate increases.
1072	117	Sleeping Cloud	Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.	+17 Chance	Success rate increases.
1072	118	Sleeping Cloud	Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.	+18 Chance	Success rate increases.
1072	119	Sleeping Cloud	Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.	+19 Chance	Success rate increases.
1072	120	Sleeping Cloud	Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.	+20 Chance	Success rate increases.
1072	121	Sleeping Cloud	Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.	+21 Chance	Success rate increases.
1072	122	Sleeping Cloud	Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.	+22 Chance	Success rate increases.
1072	123	Sleeping Cloud	Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.	+23 Chance	Success rate increases.
1072	124	Sleeping Cloud	Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.	+24 Chance	Success rate increases.
1072	125	Sleeping Cloud	Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.	+25 Chance	Success rate increases.
1072	126	Sleeping Cloud	Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.	+26 Chance	Success rate increases.
1072	127	Sleeping Cloud	Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.	+27 Chance	Success rate increases.
1072	128	Sleeping Cloud	Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.	+28 Chance	Success rate increases.
1072	129	Sleeping Cloud	Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.	+29 Chance	Success rate increases.
1072	130	Sleeping Cloud	Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Chance: the success rate is increased.	+30 Chance	Success rate increases.
1072	141	Sleeping Cloud	Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.	+1 Cost	Maximizes the skill's efficiency. Decreases MP consumption.
1072	142	Sleeping Cloud	Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.	+2 Cost	MP consumption decreases.
1072	143	Sleeping Cloud	Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.	+3 Cost	MP consumption decreases.
1072	144	Sleeping Cloud	Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.	+4 Cost	MP consumption decreases.
1072	145	Sleeping Cloud	Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.	+5 Cost	MP consumption decreases.
1072	146	Sleeping Cloud	Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.	+6 Cost	MP consumption decreases.
1072	147	Sleeping Cloud	Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.	+7 Cost	MP consumption decreases.
1072	148	Sleeping Cloud	Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.	+8 Cost	MP consumption decreases.
1072	149	Sleeping Cloud	Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.	+9 Cost	MP consumption decreases.
1072	150	Sleeping Cloud	Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.	+10 Cost	MP consumption decreases.
1072	151	Sleeping Cloud	Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.	+11 Cost	MP consumption decreases.
1072	152	Sleeping Cloud	Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.	+12 Cost	MP consumption decreases.
1072	153	Sleeping Cloud	Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.	+13 Cost	MP consumption decreases.
1072	154	Sleeping Cloud	Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.	+14 Cost	MP consumption decreases.
1072	155	Sleeping Cloud	Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.	+15 Cost	MP consumption decreases.
1072	156	Sleeping Cloud	Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.	+16 Cost	MP consumption decreases.
1072	157	Sleeping Cloud	Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.	+17 Cost	MP consumption decreases.
1072	158	Sleeping Cloud	Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.	+18 Cost	MP consumption decreases.
1072	159	Sleeping Cloud	Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.	+19 Cost	MP consumption decreases.
1072	160	Sleeping Cloud	Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.	+20 Cost	MP consumption decreases.
1072	161	Sleeping Cloud	Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.	+21 Cost	MP consumption decreases.
1072	162	Sleeping Cloud	Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.	+22 Cost	MP consumption decreases.
1072	163	Sleeping Cloud	Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.	+23 Cost	MP consumption decreases.
1072	164	Sleeping Cloud	Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.	+24 Cost	MP consumption decreases.
1072	165	Sleeping Cloud	Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.	+25 Cost	MP consumption decreases.
1072	166	Sleeping Cloud	Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.	+26 Cost	MP consumption decreases.
1072	167	Sleeping Cloud	Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.	+27 Cost	MP consumption decreases.
1072	168	Sleeping Cloud	Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.	+28 Cost	MP consumption decreases.
1072	169	Sleeping Cloud	Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.	+29 Cost	MP consumption decreases.
1072	170	Sleeping Cloud	Momentarily puts nearby enemies to sleep.  If cast on a sleeping target, the spell has no additional effect.  Enchant Cost: MP consumption is decreased.	+30 Cost	MP consumption decreases.
1074	1	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Effect 4.	none	none
1074	2	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Effect 4.	none	none
1074	3	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Effect 4.	none	none
1074	4	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Effect 4.	none	none
1074	5	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Effect 4.	none	none
1074	6	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Effect 4.	none	none
1074	7	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Effect 4.	none	none
1074	8	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Effect 4.	none	none
1074	9	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Effect 4.	none	none
1074	10	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Effect 4.	none	none
1074	11	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Effect 4.	none	none
1074	12	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Effect 4.	none	none
1074	13	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Effect 4.	none	none
1074	14	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Effect 4.	none	none
1074	101	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.	+1 Chance	Maximizes the skill's success rate. Success rate increases.
1074	102	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.	+2 Chance	Success rate increases.
1074	103	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.	+3 Chance	Success rate increases.
1074	104	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.	+4 Chance	Success rate increases.
1074	105	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.	+5 Chance	Success rate increases.
1074	106	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.	+6 Chance	Success rate increases.
1074	107	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.	+7 Chance	Success rate increases.
1074	108	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.	+8 Chance	Success rate increases.
1074	109	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.	+9 Chance	Success rate increases.
1074	110	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.	+10 Chance	Success rate increases.
1074	111	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.	+11 Chance	Success rate increases.
1074	112	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.	+12 Chance	Success rate increases.
1074	113	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.	+13 Chance	Success rate increases.
1074	114	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.	+14 Chance	Success rate increases.
1074	115	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.	+15 Chance	Success rate increases.
1074	116	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.	+16 Chance	Success rate increases.
1074	117	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.	+17 Chance	Success rate increases.
1074	118	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.	+18 Chance	Success rate increases.
1074	119	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.	+19 Chance	Success rate increases.
1074	120	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.	+20 Chance	Success rate increases.
1074	121	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.	+21 Chance	Success rate increases.
1074	122	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.	+22 Chance	Success rate increases.
1074	123	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.	+23 Chance	Success rate increases.
1074	124	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.	+24 Chance	Success rate increases.
1074	125	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.	+25 Chance	Success rate increases.
1074	126	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.	+26 Chance	Success rate increases.
1074	127	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.	+27 Chance	Success rate increases.
1074	128	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.	+28 Chance	Success rate increases.
1074	129	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.	+29 Chance	Success rate increases.
1074	130	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.	+30 Chance	Success rate increases.
1074	141	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.	+1 Cost	Maximizes the skill's efficiency. Decreases MP consumption.
1074	142	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.	+2 Cost	MP consumption decreases.
1074	143	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.	+3 Cost	MP consumption decreases.
1074	144	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.	+4 Cost	MP consumption decreases.
1074	145	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.	+5 Cost	MP consumption decreases.
1074	146	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.	+6 Cost	MP consumption decreases.
1074	147	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.	+7 Cost	MP consumption decreases.
1074	148	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.	+8 Cost	MP consumption decreases.
1074	149	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.	+9 Cost	MP consumption decreases.
1074	150	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.	+10 Cost	MP consumption decreases.
1074	151	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.	+11 Cost	MP consumption decreases.
1074	152	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.	+12 Cost	MP consumption decreases.
1074	153	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.	+13 Cost	MP consumption decreases.
1074	154	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.	+14 Cost	MP consumption decreases.
1074	155	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.	+15 Cost	MP consumption decreases.
1074	156	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.	+16 Cost	MP consumption decreases.
1074	157	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.	+17 Cost	MP consumption decreases.
1074	158	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.	+18 Cost	MP consumption decreases.
1074	159	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.	+19 Cost	MP consumption decreases.
1074	160	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.	+20 Cost	MP consumption decreases.
1074	161	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.	+21 Cost	MP consumption decreases.
1074	162	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.	+22 Cost	MP consumption decreases.
1074	163	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.	+23 Cost	MP consumption decreases.
1074	164	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.	+24 Cost	MP consumption decreases.
1074	165	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.	+25 Cost	MP consumption decreases.
1074	166	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.	+26 Cost	MP consumption decreases.
1074	167	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.	+27 Cost	MP consumption decreases.
1074	168	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.	+28 Cost	MP consumption decreases.
1074	169	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.	+29 Cost	MP consumption decreases.
1074	170	Surrender To Wind	Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Enchant Chance: the success rate is increased. Effect 4.	+30 Cost	MP consumption decreases.
1086	1	Haste	Temporarily increases Atk. Spd. Effect 1.	none	none
1086	2	Haste	Temporarily increases Atk. Spd. Effect 2.	none	none
1086	101	Haste	Temporarily increases Atk. Spd. Enchant Time: the skill's duration is increased. Effect 2.	+1 Time	Maximizes the duration of the skill. Increases the duration.
1086	102	Haste	Temporarily increases Atk. Spd. Enchant Time: the skill's duration is increased. Effect 2.	+2 Time	Increases the duration.
1086	103	Haste	Temporarily increases Atk. Spd. Enchant Time: the skill's duration is increased. Effect 2.	+3 Time	Increases the duration.
1086	104	Haste	Temporarily increases Atk. Spd. Enchant Time: the skill's duration is increased. Effect 2.	+4 Time	Increases the duration.
1086	105	Haste	Temporarily increases Atk. Spd. Enchant Time: the skill's duration is increased. Effect 2.	+5 Time	Increases the duration.
1086	106	Haste	Temporarily increases Atk. Spd. Enchant Time: the skill's duration is increased. Effect 2.	+6 Time	Increases the duration.
1086	107	Haste	Temporarily increases Atk. Spd. Enchant Time: the skill's duration is increased. Effect 2.	+7 Time	Increases the duration.
1086	108	Haste	Temporarily increases Atk. Spd. Enchant Time: the skill's duration is increased. Effect 2.	+8 Time	Increases the duration.
1086	109	Haste	Temporarily increases Atk. Spd. Enchant Time: the skill's duration is increased. Effect 2.	+9 Time	Increases the duration.
1086	110	Haste	Temporarily increases Atk. Spd. Enchant Time: the skill's duration is increased. Effect 2.	+10 Time	Increases the duration.
1086	111	Haste	Temporarily increases Atk. Spd. Enchant Time: the skill's duration is increased. Effect 2.	+11 Time	Increases the duration.
1086	112	Haste	Temporarily increases Atk. Spd. Enchant Time: the skill's duration is increased. Effect 2.	+12 Time	Increases the duration.
1086	113	Haste	Temporarily increases Atk. Spd. Enchant Time: the skill's duration is increased. Effect 2.	+13 Time	Increases the duration.
1086	114	Haste	Temporarily increases Atk. Spd. Enchant Time: the skill's duration is increased. Effect 2.	+14 Time	Increases the duration.
1086	115	Haste	Temporarily increases Atk. Spd. Enchant Time: the skill's duration is increased. Effect 2.	+15 Time	Increases the duration.
1086	116	Haste	Temporarily increases Atk. Spd. Enchant Time: the skill's duration is increased. Effect 2.	+16 Time	Increases the duration.
1086	117	Haste	Temporarily increases Atk. Spd. Enchant Time: the skill's duration is increased. Effect 2.	+17 Time	Increases the duration.
1086	118	Haste	Temporarily increases Atk. Spd. Enchant Time: the skill's duration is increased. Effect 2.	+18 Time	Increases the duration.
1086	119	Haste	Temporarily increases Atk. Spd. Enchant Time: the skill's duration is increased. Effect 2.	+19 Time	Increases the duration.
1086	120	Haste	Temporarily increases Atk. Spd. Enchant Time: the skill's duration is increased. Effect 2.	+20 Time	Increases the duration.
1086	121	Haste	Temporarily increases Atk. Spd. Enchant Time: the skill's duration is increased. Effect 2.	+21 Time	Increases the duration.
1086	122	Haste	Temporarily increases Atk. Spd. Enchant Time: the skill's duration is increased. Effect 2.	+22 Time	Increases the duration.
1086	123	Haste	Temporarily increases Atk. Spd. Enchant Time: the skill's duration is increased. Effect 2.	+23 Time	Increases the duration.
1086	124	Haste	Temporarily increases Atk. Spd. Enchant Time: the skill's duration is increased. Effect 2.	+24 Time	Increases the duration.
1086	125	Haste	Temporarily increases Atk. Spd. Enchant Time: the skill's duration is increased. Effect 2.	+25 Time	Increases the duration.
1086	126	Haste	Temporarily increases Atk. Spd. Enchant Time: the skill's duration is increased. Effect 2.	+26 Time	Increases the duration.
1086	127	Haste	Temporarily increases Atk. Spd. Enchant Time: the skill's duration is increased. Effect 2.	+27 Time	Increases the duration.
1086	128	Haste	Temporarily increases Atk. Spd. Enchant Time: the skill's duration is increased. Effect 2.	+28 Time	Increases the duration.
1086	129	Haste	Temporarily increases Atk. Spd. Enchant Time: the skill's duration is increased. Effect 2.	+29 Time	Increases the duration.
1086	130	Haste	Temporarily increases Atk. Spd. Enchant Time: the skill's duration is increased. Effect 2.	+30 Time	Increases the duration.
1086	141	Haste	Temporarily increases Atk. Spd. Enchant Cost: MP consumption is decreased. Effect 2.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1086	142	Haste	Temporarily increases Atk. Spd. Enchant Cost: MP consumption is decreased. Effect 2.	+2 Cost	MP consumption decreases.
1086	143	Haste	Temporarily increases Atk. Spd. Enchant Cost: MP consumption is decreased. Effect 2.	+3 Cost	MP consumption decreases.
1086	144	Haste	Temporarily increases Atk. Spd. Enchant Cost: MP consumption is decreased. Effect 2.	+4 Cost	MP consumption decreases.
1086	145	Haste	Temporarily increases Atk. Spd. Enchant Cost: MP consumption is decreased. Effect 2.	+5 Cost	MP consumption decreases.
1086	146	Haste	Temporarily increases Atk. Spd. Enchant Cost: MP consumption is decreased. Effect 2.	+6 Cost	MP consumption decreases.
1086	147	Haste	Temporarily increases Atk. Spd. Enchant Cost: MP consumption is decreased. Effect 2.	+7 Cost	MP consumption decreases.
1086	148	Haste	Temporarily increases Atk. Spd. Enchant Cost: MP consumption is decreased. Effect 2.	+8 Cost	MP consumption decreases.
1086	149	Haste	Temporarily increases Atk. Spd. Enchant Cost: MP consumption is decreased. Effect 2.	+9 Cost	MP consumption decreases.
1086	150	Haste	Temporarily increases Atk. Spd. Enchant Cost: MP consumption is decreased. Effect 2.	+10 Cost	MP consumption decreases.
1086	151	Haste	Temporarily increases Atk. Spd. Enchant Cost: MP consumption is decreased. Effect 2.	+11 Cost	MP consumption decreases.
1086	152	Haste	Temporarily increases Atk. Spd. Enchant Cost: MP consumption is decreased. Effect 2.	+12 Cost	MP consumption decreases.
1086	153	Haste	Temporarily increases Atk. Spd. Enchant Cost: MP consumption is decreased. Effect 2.	+13 Cost	MP consumption decreases.
1086	154	Haste	Temporarily increases Atk. Spd. Enchant Cost: MP consumption is decreased. Effect 2.	+14 Cost	MP consumption decreases.
1086	155	Haste	Temporarily increases Atk. Spd. Enchant Cost: MP consumption is decreased. Effect 2.	+15 Cost	MP consumption decreases.
1086	156	Haste	Temporarily increases Atk. Spd. Enchant Cost: MP consumption is decreased. Effect 2.	+16 Cost	MP consumption decreases.
1086	157	Haste	Temporarily increases Atk. Spd. Enchant Cost: MP consumption is decreased. Effect 2.	+17 Cost	MP consumption decreases.
1086	158	Haste	Temporarily increases Atk. Spd. Enchant Cost: MP consumption is decreased. Effect 2.	+18 Cost	MP consumption decreases.
1086	159	Haste	Temporarily increases Atk. Spd. Enchant Cost: MP consumption is decreased. Effect 2.	+19 Cost	MP consumption decreases.
1086	160	Haste	Temporarily increases Atk. Spd. Enchant Cost: MP consumption is decreased. Effect 2.	+20 Cost	MP consumption decreases.
1086	161	Haste	Temporarily increases Atk. Spd. Enchant Cost: MP consumption is decreased. Effect 2.	+21 Cost	MP consumption decreases.
1086	162	Haste	Temporarily increases Atk. Spd. Enchant Cost: MP consumption is decreased. Effect 2.	+22 Cost	MP consumption decreases.
1086	163	Haste	Temporarily increases Atk. Spd. Enchant Cost: MP consumption is decreased. Effect 2.	+23 Cost	MP consumption decreases.
1086	164	Haste	Temporarily increases Atk. Spd. Enchant Cost: MP consumption is decreased. Effect 2.	+24 Cost	MP consumption decreases.
1086	165	Haste	Temporarily increases Atk. Spd. Enchant Cost: MP consumption is decreased. Effect 2.	+25 Cost	MP consumption decreases.
1086	166	Haste	Temporarily increases Atk. Spd. Enchant Cost: MP consumption is decreased. Effect 2.	+26 Cost	MP consumption decreases.
1086	167	Haste	Temporarily increases Atk. Spd. Enchant Cost: MP consumption is decreased. Effect 2.	+27 Cost	MP consumption decreases.
1086	168	Haste	Temporarily increases Atk. Spd. Enchant Cost: MP consumption is decreased. Effect 2.	+28 Cost	MP consumption decreases.
1086	169	Haste	Temporarily increases Atk. Spd. Enchant Cost: MP consumption is decreased. Effect 2.	+29 Cost	MP consumption decreases.
1086	170	Haste	Temporarily increases Atk. Spd. Enchant Cost: MP consumption is decreased. Effect 2.	+30 Cost	MP consumption decreases.
1104	1	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies. Effect 3.	none	none
1104	2	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies. Effect 3.	none	none
1104	3	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies. Effect 3.	none	none
1104	4	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies. Effect 3.	none	none
1104	5	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies. Effect 3.	none	none
1104	6	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies. Effect 3.	none	none
1104	7	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies. Effect 3.	none	none
1104	8	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies. Effect 3.	none	none
1104	9	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies. Effect 3.	none	none
1104	10	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies. Effect 3.	none	none
1104	11	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies. Effect 3.	none	none
1104	12	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies. Effect 3.	none	none
1104	13	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies. Effect 3.	none	none
1104	14	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies. Effect 3.	none	none
1104	101	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Chance: the success rate is increased.  Effect 3.	+1 Chance	Maximizes the skill's success rate. Success rate increases.
1104	102	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Chance: the success rate is increased.  Effect 3.	+2 Chance	Success rate increases.
1104	103	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Chance: the success rate is increased.  Effect 3.	+3 Chance	Success rate increases.
1104	104	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Chance: the success rate is increased.  Effect 3.	+4 Chance	Success rate increases.
1104	105	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Chance: the success rate is increased.  Effect 3.	+5 Chance	Success rate increases.
1104	106	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Chance: the success rate is increased.  Effect 3.	+6 Chance	Success rate increases.
1104	107	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Chance: the success rate is increased.  Effect 3.	+7 Chance	Success rate increases.
1104	108	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Chance: the success rate is increased.  Effect 3.	+8 Chance	Success rate increases.
1104	109	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Chance: the success rate is increased.  Effect 3.	+9 Chance	Success rate increases.
1104	110	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Chance: the success rate is increased.  Effect 3.	+10 Chance	Success rate increases.
1104	111	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Chance: the success rate is increased.  Effect 3.	+11 Chance	Success rate increases.
1104	112	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Chance: the success rate is increased.  Effect 3.	+12 Chance	Success rate increases.
1104	113	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Chance: the success rate is increased.  Effect 3.	+13 Chance	Success rate increases.
1104	114	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Chance: the success rate is increased.  Effect 3.	+14 Chance	Success rate increases.
1104	115	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Chance: the success rate is increased.  Effect 3.	+15 Chance	Success rate increases.
1104	116	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Chance: the success rate is increased.  Effect 3.	+16 Chance	Success rate increases.
1104	117	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Chance: the success rate is increased.  Effect 3.	+17 Chance	Success rate increases.
1104	118	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Chance: the success rate is increased.  Effect 3.	+18 Chance	Success rate increases.
1104	119	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Chance: the success rate is increased.  Effect 3.	+19 Chance	Success rate increases.
1104	120	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Chance: the success rate is increased.  Effect 3.	+20 Chance	Success rate increases.
1104	121	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Chance: the success rate is increased.  Effect 3.	+21 Chance	Success rate increases.
1104	122	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Chance: the success rate is increased.  Effect 3.	+22 Chance	Success rate increases.
1104	123	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Chance: the success rate is increased.  Effect 3.	+23 Chance	Success rate increases.
1104	124	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Chance: the success rate is increased.  Effect 3.	+24 Chance	Success rate increases.
1104	125	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Chance: the success rate is increased.  Effect 3.	+25 Chance	Success rate increases.
1104	126	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Chance: the success rate is increased.  Effect 3.	+26 Chance	Success rate increases.
1104	127	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Chance: the success rate is increased.  Effect 3.	+27 Chance	Success rate increases.
1104	128	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Chance: the success rate is increased.  Effect 3.	+28 Chance	Success rate increases.
1104	129	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Chance: the success rate is increased.  Effect 3.	+29 Chance	Success rate increases.
1104	130	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Chance: the success rate is increased.  Effect 3.	+30 Chance	Success rate increases.
1104	141	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Cost: MP consumption is decreased.  Effect 3.	+1 Cost	Maximizes the skill's efficiency. Decreases MP consumption.
1104	142	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Cost: MP consumption is decreased.  Effect 3.	+2 Cost	MP consumption decreases.
1104	143	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Cost: MP consumption is decreased.  Effect 3.	+3 Cost	MP consumption decreases.
1104	144	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Cost: MP consumption is decreased.  Effect 3.	+4 Cost	MP consumption decreases.
1104	145	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Cost: MP consumption is decreased.  Effect 3.	+5 Cost	MP consumption decreases.
1104	146	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Cost: MP consumption is decreased.  Effect 3.	+6 Cost	MP consumption decreases.
1104	147	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Cost: MP consumption is decreased.  Effect 3.	+7 Cost	MP consumption decreases.
1104	148	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Cost: MP consumption is decreased.  Effect 3.	+8 Cost	MP consumption decreases.
1104	149	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Cost: MP consumption is decreased.  Effect 3.	+9 Cost	MP consumption decreases.
1104	150	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Cost: MP consumption is decreased.  Effect 3.	+10 Cost	MP consumption decreases.
1104	151	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Cost: MP consumption is decreased.  Effect 3.	+11 Cost	MP consumption decreases.
1104	152	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Cost: MP consumption is decreased.  Effect 3.	+12 Cost	MP consumption decreases.
1104	153	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Cost: MP consumption is decreased.  Effect 3.	+13 Cost	MP consumption decreases.
1104	154	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Cost: MP consumption is decreased.  Effect 3.	+14 Cost	MP consumption decreases.
1104	155	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Cost: MP consumption is decreased.  Effect 3.	+15 Cost	MP consumption decreases.
1104	156	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Cost: MP consumption is decreased.  Effect 3.	+16 Cost	MP consumption decreases.
1104	157	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Cost: MP consumption is decreased.  Effect 3.	+17 Cost	MP consumption decreases.
1104	158	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Cost: MP consumption is decreased.  Effect 3.	+18 Cost	MP consumption decreases.
1104	159	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Cost: MP consumption is decreased.  Effect 3.	+19 Cost	MP consumption decreases.
1104	160	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Cost: MP consumption is decreased.  Effect 3.	+20 Cost	MP consumption decreases.
1104	161	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Cost: MP consumption is decreased.  Effect 3.	+21 Cost	MP consumption decreases.
1104	162	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Cost: MP consumption is decreased.  Effect 3.	+22 Cost	MP consumption decreases.
1104	163	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Cost: MP consumption is decreased.  Effect 3.	+23 Cost	MP consumption decreases.
1104	164	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Cost: MP consumption is decreased.  Effect 3.	+24 Cost	MP consumption decreases.
1104	165	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Cost: MP consumption is decreased.  Effect 3.	+25 Cost	MP consumption decreases.
1104	166	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Cost: MP consumption is decreased.  Effect 3.	+26 Cost	MP consumption decreases.
1104	167	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Cost: MP consumption is decreased.  Effect 3.	+27 Cost	MP consumption decreases.
1104	168	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Cost: MP consumption is decreased.  Effect 3.	+28 Cost	MP consumption decreases.
1104	169	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Cost: MP consumption is decreased.  Effect 3.	+29 Cost	MP consumption decreases.
1104	170	Seal of Winter	Instantly decreases Atk. Spd. of surrounding enemies.  Enchant Cost: MP consumption is decreased.  Effect 3.	+30 Cost	MP consumption decreases.
1108	1	Seal of Flame	A protective ring of fire that continuously reduces HP of surrounding enemies. Effect 5.	none	none
1108	2	Seal of Flame	A protective ring of fire that continuously reduces HP of surrounding enemies. Effect 6.	none	none
1108	3	Seal of Flame	A protective ring of fire that continuously reduces HP of surrounding enemies. Effect 7.	none	none
1108	4	Seal of Flame	A protective ring of fire that continuously reduces HP of surrounding enemies. Effect 8.	none	none
1129	1	Summon Reanimated Man	Summons a Reanimated Man from a corpse.  Requires 2 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 1 additional crystal at 4 regular intervals.	none	none
1129	2	Summon Reanimated Man	Summons a Reanimated Man from a corpse.  Requires 3 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 1 additional crystal at 4 regular intervals.	none	none
1129	3	Summon Reanimated Man	Summons a Reanimated Man from a corpse.  Requires 3 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 2 additional crystals at 4 regular intervals.	none	none
1129	4	Summon Reanimated Man	Summons a Reanimated Man from a corpse.  Requires 2 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 3 additional crystals at 4 regular intervals.	none	none
1129	5	Summon Reanimated Man	Summons a Reanimated Man from a corpse.  Requires 4 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 3 additional crystals at 4 regular intervals.	none	none
1129	6	Summon Reanimated Man	Summons a Reanimated Man from a corpse.  Requires 2 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals.	none	none
1129	7	Summon Reanimated Man	Summons a Reanimated Man from a corpse.  Requires 4 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals.	none	none
1129	101	Summon Reanimated Man	Summons a Reanimated Man from a corpse.  Requires 4 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Power: the servitor's power is increased.	+1 Power	Maximizes the servitor's power. Servitor's power is increased.
1129	102	Summon Reanimated Man	Summons a Reanimated Man from a corpse.  Requires 4 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Power: the servitor's power is increased.	+2 Power	Increases the power of the servitor.
1129	103	Summon Reanimated Man	Summons a Reanimated Man from a corpse.  Requires 4 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Power: the servitor's power is increased.	+3 Power	Increases the power of the servitor.
1129	104	Summon Reanimated Man	Summons a Reanimated Man from a corpse.  Requires 4 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Power: the servitor's power is increased.	+4 Power	Increases the power of the servitor.
1129	105	Summon Reanimated Man	Summons a Reanimated Man from a corpse.  Requires 4 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Power: the servitor's power is increased.	+5 Power	Increases the power of the servitor.
1129	106	Summon Reanimated Man	Summons a Reanimated Man from a corpse.  Requires 4 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Power: the servitor's power is increased.	+6 Power	Increases the power of the servitor.
1129	107	Summon Reanimated Man	Summons a Reanimated Man from a corpse.  Requires 4 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Power: the servitor's power is increased.	+7 Power	Increases the power of the servitor.
1129	108	Summon Reanimated Man	Summons a Reanimated Man from a corpse.  Requires 4 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Power: the servitor's power is increased.	+8 Power	Increases the power of the servitor.
1129	109	Summon Reanimated Man	Summons a Reanimated Man from a corpse.  Requires 4 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Power: the servitor's power is increased.	+9 Power	Increases the power of the servitor.
1129	110	Summon Reanimated Man	Summons a Reanimated Man from a corpse.  Requires 4 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Power: the servitor's power is increased.	+10 Power	Increases the power of the servitor.
1129	111	Summon Reanimated Man	Summons a Reanimated Man from a corpse.  Requires 4 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Power: the servitor's power is increased.	+11 Power	Increases the power of the servitor.
1129	112	Summon Reanimated Man	Summons a Reanimated Man from a corpse.  Requires 4 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Power: the servitor's power is increased.	+12 Power	Increases the power of the servitor.
1129	113	Summon Reanimated Man	Summons a Reanimated Man from a corpse.  Requires 4 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Power: the servitor's power is increased.	+13 Power	Increases the power of the servitor.
1129	114	Summon Reanimated Man	Summons a Reanimated Man from a corpse.  Requires 4 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Power: the servitor's power is increased.	+14 Power	Increases the power of the servitor.
1129	115	Summon Reanimated Man	Summons a Reanimated Man from a corpse.  Requires 4 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Power: the servitor's power is increased.	+15 Power	Increases the power of the servitor.
1129	116	Summon Reanimated Man	Summons a Reanimated Man from a corpse.  Requires 4 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Power: the servitor's power is increased.	+16 Power	Increases the power of the servitor.
1129	117	Summon Reanimated Man	Summons a Reanimated Man from a corpse.  Requires 4 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Power: the servitor's power is increased.	+17 Power	Increases the power of the servitor.
1129	118	Summon Reanimated Man	Summons a Reanimated Man from a corpse.  Requires 4 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Power: the servitor's power is increased.	+18 Power	Increases the power of the servitor.
1129	119	Summon Reanimated Man	Summons a Reanimated Man from a corpse.  Requires 4 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Power: the servitor's power is increased.	+19 Power	Increases the power of the servitor.
1129	120	Summon Reanimated Man	Summons a Reanimated Man from a corpse.  Requires 4 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Power: the servitor's power is increased.	+20 Power	Increases the power of the servitor.
1129	121	Summon Reanimated Man	Summons a Reanimated Man from a corpse.  Requires 4 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Power: the servitor's power is increased.	+21 Power	Increases the power of the servitor.
1129	122	Summon Reanimated Man	Summons a Reanimated Man from a corpse.  Requires 4 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Power: the servitor's power is increased.	+22 Power	Increases the power of the servitor.
1129	123	Summon Reanimated Man	Summons a Reanimated Man from a corpse.  Requires 4 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Power: the servitor's power is increased.	+23 Power	Increases the power of the servitor.
1129	124	Summon Reanimated Man	Summons a Reanimated Man from a corpse.  Requires 4 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Power: the servitor's power is increased.	+24 Power	Increases the power of the servitor.
1129	125	Summon Reanimated Man	Summons a Reanimated Man from a corpse.  Requires 4 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Power: the servitor's power is increased.	+25 Power	Increases the power of the servitor.
1129	126	Summon Reanimated Man	Summons a Reanimated Man from a corpse.  Requires 4 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Power: the servitor's power is increased.	+26 Power	Increases the power of the servitor.
1129	127	Summon Reanimated Man	Summons a Reanimated Man from a corpse.  Requires 4 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Power: the servitor's power is increased.	+27 Power	Increases the power of the servitor.
1129	128	Summon Reanimated Man	Summons a Reanimated Man from a corpse.  Requires 4 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Power: the servitor's power is increased.	+28 Power	Increases the power of the servitor.
1129	129	Summon Reanimated Man	Summons a Reanimated Man from a corpse.  Requires 4 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Power: the servitor's power is increased.	+29 Power	Increases the power of the servitor.
1129	130	Summon Reanimated Man	Summons a Reanimated Man from a corpse.  Requires 4 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals. Enchant Power: the servitor's power is increased.	+30 Power	Increases the power of the servitor.
1139	1	Servitor Magic Shield	Temporarily increases servitor's M. Def. Effect 2.	none	none
1139	2	Servitor Magic Shield	Temporarily increases servitor's M. Def. Effect 3.	none	none
1139	101	Servitor Magic Shield	Temporarily increases servitor's M. Def. Enchant Time: the skill duration is increased. Effect 3.	+1 Time	Maximizes the duration of the skill. Increases the duration.
1139	102	Servitor Magic Shield	Temporarily increases servitor's M. Def. Enchant Time: the skill duration is increased. Effect 3.	+2 Time	Increases the duration.
1139	103	Servitor Magic Shield	Temporarily increases servitor's M. Def. Enchant Time: the skill duration is increased. Effect 3.	+3 Time	Increases the duration.
1139	104	Servitor Magic Shield	Temporarily increases servitor's M. Def. Enchant Time: the skill duration is increased. Effect 3.	+4 Time	Increases the duration.
1139	105	Servitor Magic Shield	Temporarily increases servitor's M. Def. Enchant Time: the skill duration is increased. Effect 3.	+5 Time	Increases the duration.
1139	106	Servitor Magic Shield	Temporarily increases servitor's M. Def. Enchant Time: the skill duration is increased. Effect 3.	+6 Time	Increases the duration.
1139	107	Servitor Magic Shield	Temporarily increases servitor's M. Def. Enchant Time: the skill duration is increased. Effect 3.	+7 Time	Increases the duration.
1139	108	Servitor Magic Shield	Temporarily increases servitor's M. Def. Enchant Time: the skill duration is increased. Effect 3.	+8 Time	Increases the duration.
1139	109	Servitor Magic Shield	Temporarily increases servitor's M. Def. Enchant Time: the skill duration is increased. Effect 3.	+9 Time	Increases the duration.
1139	110	Servitor Magic Shield	Temporarily increases servitor's M. Def. Enchant Time: the skill duration is increased. Effect 3.	+10 Time	Increases the duration.
1139	111	Servitor Magic Shield	Temporarily increases servitor's M. Def. Enchant Time: the skill duration is increased. Effect 3.	+11 Time	Increases the duration.
1139	112	Servitor Magic Shield	Temporarily increases servitor's M. Def. Enchant Time: the skill duration is increased. Effect 3.	+12 Time	Increases the duration.
1139	113	Servitor Magic Shield	Temporarily increases servitor's M. Def. Enchant Time: the skill duration is increased. Effect 3.	+13 Time	Increases the duration.
1139	114	Servitor Magic Shield	Temporarily increases servitor's M. Def. Enchant Time: the skill duration is increased. Effect 3.	+14 Time	Increases the duration.
1139	115	Servitor Magic Shield	Temporarily increases servitor's M. Def. Enchant Time: the skill duration is increased. Effect 3.	+15 Time	Increases the duration.
1139	116	Servitor Magic Shield	Temporarily increases servitor's M. Def. Enchant Time: the skill duration is increased. Effect 3.	+16 Time	Increases the duration.
1139	117	Servitor Magic Shield	Temporarily increases servitor's M. Def. Enchant Time: the skill duration is increased. Effect 3.	+17 Time	Increases the duration.
1139	118	Servitor Magic Shield	Temporarily increases servitor's M. Def. Enchant Time: the skill duration is increased. Effect 3.	+18 Time	Increases the duration.
1139	119	Servitor Magic Shield	Temporarily increases servitor's M. Def. Enchant Time: the skill duration is increased. Effect 3.	+19 Time	Increases the duration.
1139	120	Servitor Magic Shield	Temporarily increases servitor's M. Def. Enchant Time: the skill duration is increased. Effect 3.	+20 Time	Increases the duration.
1139	121	Servitor Magic Shield	Temporarily increases servitor's M. Def. Enchant Time: the skill duration is increased. Effect 3.	+21 Time	Increases the duration.
1139	122	Servitor Magic Shield	Temporarily increases servitor's M. Def. Enchant Time: the skill duration is increased. Effect 3.	+22 Time	Increases the duration.
1139	123	Servitor Magic Shield	Temporarily increases servitor's M. Def. Enchant Time: the skill duration is increased. Effect 3.	+23 Time	Increases the duration.
1139	124	Servitor Magic Shield	Temporarily increases servitor's M. Def. Enchant Time: the skill duration is increased. Effect 3.	+24 Time	Increases the duration.
1139	125	Servitor Magic Shield	Temporarily increases servitor's M. Def. Enchant Time: the skill duration is increased. Effect 3.	+25 Time	Increases the duration.
1139	126	Servitor Magic Shield	Temporarily increases servitor's M. Def. Enchant Time: the skill duration is increased. Effect 3.	+26 Time	Increases the duration.
1139	127	Servitor Magic Shield	Temporarily increases servitor's M. Def. Enchant Time: the skill duration is increased. Effect 3.	+27 Time	Increases the duration.
1139	128	Servitor Magic Shield	Temporarily increases servitor's M. Def. Enchant Time: the skill duration is increased. Effect 3.	+28 Time	Increases the duration.
1139	129	Servitor Magic Shield	Temporarily increases servitor's M. Def. Enchant Time: the skill duration is increased. Effect 3.	+29 Time	Increases the duration.
1139	130	Servitor Magic Shield	Temporarily increases servitor's M. Def. Enchant Time: the skill duration is increased. Effect 3.	+30 Time	Increases the duration.
1139	141	Servitor Magic Shield	Temporarily increases servitor's M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1139	142	Servitor Magic Shield	Temporarily increases servitor's M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+2 Cost	MP consumption decreases.
1139	143	Servitor Magic Shield	Temporarily increases servitor's M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+3 Cost	MP consumption decreases.
1139	144	Servitor Magic Shield	Temporarily increases servitor's M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+4 Cost	MP consumption decreases.
1139	145	Servitor Magic Shield	Temporarily increases servitor's M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+5 Cost	MP consumption decreases.
1139	146	Servitor Magic Shield	Temporarily increases servitor's M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+6 Cost	MP consumption decreases.
1139	147	Servitor Magic Shield	Temporarily increases servitor's M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+7 Cost	MP consumption decreases.
1139	148	Servitor Magic Shield	Temporarily increases servitor's M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+8 Cost	MP consumption decreases.
1139	149	Servitor Magic Shield	Temporarily increases servitor's M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+9 Cost	MP consumption decreases.
1139	150	Servitor Magic Shield	Temporarily increases servitor's M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+10 Cost	MP consumption decreases.
1139	151	Servitor Magic Shield	Temporarily increases servitor's M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+11 Cost	MP consumption decreases.
1139	152	Servitor Magic Shield	Temporarily increases servitor's M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+12 Cost	MP consumption decreases.
1139	153	Servitor Magic Shield	Temporarily increases servitor's M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+13 Cost	MP consumption decreases.
1139	154	Servitor Magic Shield	Temporarily increases servitor's M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+14 Cost	MP consumption decreases.
1139	155	Servitor Magic Shield	Temporarily increases servitor's M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+15 Cost	MP consumption decreases.
1139	156	Servitor Magic Shield	Temporarily increases servitor's M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+16 Cost	MP consumption decreases.
1139	157	Servitor Magic Shield	Temporarily increases servitor's M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+17 Cost	MP consumption decreases.
1139	158	Servitor Magic Shield	Temporarily increases servitor's M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+18 Cost	MP consumption decreases.
1139	159	Servitor Magic Shield	Temporarily increases servitor's M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+19 Cost	MP consumption decreases.
1139	160	Servitor Magic Shield	Temporarily increases servitor's M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+20 Cost	MP consumption decreases.
1139	161	Servitor Magic Shield	Temporarily increases servitor's M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+21 Cost	MP consumption decreases.
1139	162	Servitor Magic Shield	Temporarily increases servitor's M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+22 Cost	MP consumption decreases.
1139	163	Servitor Magic Shield	Temporarily increases servitor's M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+23 Cost	MP consumption decreases.
1139	164	Servitor Magic Shield	Temporarily increases servitor's M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+24 Cost	MP consumption decreases.
1139	165	Servitor Magic Shield	Temporarily increases servitor's M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+25 Cost	MP consumption decreases.
1139	166	Servitor Magic Shield	Temporarily increases servitor's M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+26 Cost	MP consumption decreases.
1139	167	Servitor Magic Shield	Temporarily increases servitor's M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+27 Cost	MP consumption decreases.
1139	168	Servitor Magic Shield	Temporarily increases servitor's M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+28 Cost	MP consumption decreases.
1139	169	Servitor Magic Shield	Temporarily increases servitor's M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+29 Cost	MP consumption decreases.
1139	170	Servitor Magic Shield	Temporarily increases servitor's M. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+30 Cost	MP consumption decreases.
1140	1	Servitor Physical Shield	Temporarily increases servitor's P. Def. Effect 1.	none	none
1140	2	Servitor Physical Shield	Temporarily increases servitor's P. Def. Effect 2.	none	none
1140	3	Servitor Physical Shield	Temporarily increases servitor's P. Def. Effect 3.	none	none
1140	101	Servitor Physical Shield	Temporarily increases servitor's P. Def. Enchant Time: the skill duration is increased. Effect 3.	+1 Time	Maximizes the duration of the skill. Increases the duration.
1140	102	Servitor Physical Shield	Temporarily increases servitor's P. Def. Enchant Time: the skill duration is increased. Effect 3.	+2 Time	Increases the duration.
1140	103	Servitor Physical Shield	Temporarily increases servitor's P. Def. Enchant Time: the skill duration is increased. Effect 3.	+3 Time	Increases the duration.
1140	104	Servitor Physical Shield	Temporarily increases servitor's P. Def. Enchant Time: the skill duration is increased. Effect 3.	+4 Time	Increases the duration.
1140	105	Servitor Physical Shield	Temporarily increases servitor's P. Def. Enchant Time: the skill duration is increased. Effect 3.	+5 Time	Increases the duration.
1140	106	Servitor Physical Shield	Temporarily increases servitor's P. Def. Enchant Time: the skill duration is increased. Effect 3.	+6 Time	Increases the duration.
1140	107	Servitor Physical Shield	Temporarily increases servitor's P. Def. Enchant Time: the skill duration is increased. Effect 3.	+7 Time	Increases the duration.
1140	108	Servitor Physical Shield	Temporarily increases servitor's P. Def. Enchant Time: the skill duration is increased. Effect 3.	+8 Time	Increases the duration.
1140	109	Servitor Physical Shield	Temporarily increases servitor's P. Def. Enchant Time: the skill duration is increased. Effect 3.	+9 Time	Increases the duration.
1140	110	Servitor Physical Shield	Temporarily increases servitor's P. Def. Enchant Time: the skill duration is increased. Effect 3.	+10 Time	Increases the duration.
1140	111	Servitor Physical Shield	Temporarily increases servitor's P. Def. Enchant Time: the skill duration is increased. Effect 3.	+11 Time	Increases the duration.
1140	112	Servitor Physical Shield	Temporarily increases servitor's P. Def. Enchant Time: the skill duration is increased. Effect 3.	+12 Time	Increases the duration.
1140	113	Servitor Physical Shield	Temporarily increases servitor's P. Def. Enchant Time: the skill duration is increased. Effect 3.	+13 Time	Increases the duration.
1140	114	Servitor Physical Shield	Temporarily increases servitor's P. Def. Enchant Time: the skill duration is increased. Effect 3.	+14 Time	Increases the duration.
1140	115	Servitor Physical Shield	Temporarily increases servitor's P. Def. Enchant Time: the skill duration is increased. Effect 3.	+15 Time	Increases the duration.
1140	116	Servitor Physical Shield	Temporarily increases servitor's P. Def. Enchant Time: the skill duration is increased. Effect 3.	+16 Time	Increases the duration.
1140	117	Servitor Physical Shield	Temporarily increases servitor's P. Def. Enchant Time: the skill duration is increased. Effect 3.	+17 Time	Increases the duration.
1140	118	Servitor Physical Shield	Temporarily increases servitor's P. Def. Enchant Time: the skill duration is increased. Effect 3.	+18 Time	Increases the duration.
1140	119	Servitor Physical Shield	Temporarily increases servitor's P. Def. Enchant Time: the skill duration is increased. Effect 3.	+19 Time	Increases the duration.
1140	120	Servitor Physical Shield	Temporarily increases servitor's P. Def. Enchant Time: the skill duration is increased. Effect 3.	+20 Time	Increases the duration.
1140	121	Servitor Physical Shield	Temporarily increases servitor's P. Def. Enchant Time: the skill duration is increased. Effect 3.	+21 Time	Increases the duration.
1140	122	Servitor Physical Shield	Temporarily increases servitor's P. Def. Enchant Time: the skill duration is increased. Effect 3.	+22 Time	Increases the duration.
1140	123	Servitor Physical Shield	Temporarily increases servitor's P. Def. Enchant Time: the skill duration is increased. Effect 3.	+23 Time	Increases the duration.
1140	124	Servitor Physical Shield	Temporarily increases servitor's P. Def. Enchant Time: the skill duration is increased. Effect 3.	+24 Time	Increases the duration.
1140	125	Servitor Physical Shield	Temporarily increases servitor's P. Def. Enchant Time: the skill duration is increased. Effect 3.	+25 Time	Increases the duration.
1140	126	Servitor Physical Shield	Temporarily increases servitor's P. Def. Enchant Time: the skill duration is increased. Effect 3.	+26 Time	Increases the duration.
1140	127	Servitor Physical Shield	Temporarily increases servitor's P. Def. Enchant Time: the skill duration is increased. Effect 3.	+27 Time	Increases the duration.
1140	128	Servitor Physical Shield	Temporarily increases servitor's P. Def. Enchant Time: the skill duration is increased. Effect 3.	+28 Time	Increases the duration.
1140	129	Servitor Physical Shield	Temporarily increases servitor's P. Def. Enchant Time: the skill duration is increased. Effect 3.	+29 Time	Increases the duration.
1140	130	Servitor Physical Shield	Temporarily increases servitor's P. Def. Enchant Time: the skill duration is increased. Effect 3.	+30 Time	Increases the duration.
1140	141	Servitor Physical Shield	Temporarily increases servitor's P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1140	142	Servitor Physical Shield	Temporarily increases servitor's P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+2 Cost	MP consumption decreases.
1140	143	Servitor Physical Shield	Temporarily increases servitor's P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+3 Cost	MP consumption decreases.
1140	144	Servitor Physical Shield	Temporarily increases servitor's P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+4 Cost	MP consumption decreases.
1140	145	Servitor Physical Shield	Temporarily increases servitor's P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+5 Cost	MP consumption decreases.
1140	146	Servitor Physical Shield	Temporarily increases servitor's P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+6 Cost	MP consumption decreases.
1140	147	Servitor Physical Shield	Temporarily increases servitor's P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+7 Cost	MP consumption decreases.
1140	148	Servitor Physical Shield	Temporarily increases servitor's P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+8 Cost	MP consumption decreases.
1140	149	Servitor Physical Shield	Temporarily increases servitor's P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+9 Cost	MP consumption decreases.
1140	150	Servitor Physical Shield	Temporarily increases servitor's P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+10 Cost	MP consumption decreases.
1140	151	Servitor Physical Shield	Temporarily increases servitor's P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+11 Cost	MP consumption decreases.
1140	152	Servitor Physical Shield	Temporarily increases servitor's P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+12 Cost	MP consumption decreases.
1140	153	Servitor Physical Shield	Temporarily increases servitor's P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+13 Cost	MP consumption decreases.
1140	154	Servitor Physical Shield	Temporarily increases servitor's P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+14 Cost	MP consumption decreases.
1140	155	Servitor Physical Shield	Temporarily increases servitor's P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+15 Cost	MP consumption decreases.
1140	156	Servitor Physical Shield	Temporarily increases servitor's P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+16 Cost	MP consumption decreases.
1140	157	Servitor Physical Shield	Temporarily increases servitor's P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+17 Cost	MP consumption decreases.
1140	158	Servitor Physical Shield	Temporarily increases servitor's P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+18 Cost	MP consumption decreases.
1140	159	Servitor Physical Shield	Temporarily increases servitor's P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+19 Cost	MP consumption decreases.
1140	160	Servitor Physical Shield	Temporarily increases servitor's P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+20 Cost	MP consumption decreases.
1140	161	Servitor Physical Shield	Temporarily increases servitor's P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+21 Cost	MP consumption decreases.
1140	162	Servitor Physical Shield	Temporarily increases servitor's P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+22 Cost	MP consumption decreases.
1140	163	Servitor Physical Shield	Temporarily increases servitor's P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+23 Cost	MP consumption decreases.
1140	164	Servitor Physical Shield	Temporarily increases servitor's P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+24 Cost	MP consumption decreases.
1140	165	Servitor Physical Shield	Temporarily increases servitor's P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+25 Cost	MP consumption decreases.
1140	166	Servitor Physical Shield	Temporarily increases servitor's P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+26 Cost	MP consumption decreases.
1140	167	Servitor Physical Shield	Temporarily increases servitor's P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+27 Cost	MP consumption decreases.
1140	168	Servitor Physical Shield	Temporarily increases servitor's P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+28 Cost	MP consumption decreases.
1140	169	Servitor Physical Shield	Temporarily increases servitor's P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+29 Cost	MP consumption decreases.
1140	170	Servitor Physical Shield	Temporarily increases servitor's P. Def. Enchant Cost: MP consumption is decreased. Effect 3.	+30 Cost	MP consumption decreases.
1141	1	Servitor Haste	Temporarily increases servitor's Atk. Spd. Effect 1.	none	none
1141	2	Servitor Haste	Temporarily increases servitor's Atk. Spd. Effect 2.	none	none
1141	101	Servitor Haste	Temporarily increases servitor's Atk. Spd. Enchant Time: the skill duration is increased. Effect 2.	+1 Time	Maximizes the duration of the skill. Increases the duration.
1141	102	Servitor Haste	Temporarily increases servitor's Atk. Spd. Enchant Time: the skill duration is increased. Effect 2.	+2 Time	Increases the duration.
1141	103	Servitor Haste	Temporarily increases servitor's Atk. Spd. Enchant Time: the skill duration is increased. Effect 2.	+3 Time	Increases the duration.
1141	104	Servitor Haste	Temporarily increases servitor's Atk. Spd. Enchant Time: the skill duration is increased. Effect 2.	+4 Time	Increases the duration.
1141	105	Servitor Haste	Temporarily increases servitor's Atk. Spd. Enchant Time: the skill duration is increased. Effect 2.	+5 Time	Increases the duration.
1141	106	Servitor Haste	Temporarily increases servitor's Atk. Spd. Enchant Time: the skill duration is increased. Effect 2.	+6 Time	Increases the duration.
1141	107	Servitor Haste	Temporarily increases servitor's Atk. Spd. Enchant Time: the skill duration is increased. Effect 2.	+7 Time	Increases the duration.
1141	108	Servitor Haste	Temporarily increases servitor's Atk. Spd. Enchant Time: the skill duration is increased. Effect 2.	+8 Time	Increases the duration.
1141	109	Servitor Haste	Temporarily increases servitor's Atk. Spd. Enchant Time: the skill duration is increased. Effect 2.	+9 Time	Increases the duration.
1141	110	Servitor Haste	Temporarily increases servitor's Atk. Spd. Enchant Time: the skill duration is increased. Effect 2.	+10 Time	Increases the duration.
1141	111	Servitor Haste	Temporarily increases servitor's Atk. Spd. Enchant Time: the skill duration is increased. Effect 2.	+11 Time	Increases the duration.
1141	112	Servitor Haste	Temporarily increases servitor's Atk. Spd. Enchant Time: the skill duration is increased. Effect 2.	+12 Time	Increases the duration.
1141	113	Servitor Haste	Temporarily increases servitor's Atk. Spd. Enchant Time: the skill duration is increased. Effect 2.	+13 Time	Increases the duration.
1141	114	Servitor Haste	Temporarily increases servitor's Atk. Spd. Enchant Time: the skill duration is increased. Effect 2.	+14 Time	Increases the duration.
1141	115	Servitor Haste	Temporarily increases servitor's Atk. Spd. Enchant Time: the skill duration is increased. Effect 2.	+15 Time	Increases the duration.
1141	116	Servitor Haste	Temporarily increases servitor's Atk. Spd. Enchant Time: the skill duration is increased. Effect 2.	+16 Time	Increases the duration.
1141	117	Servitor Haste	Temporarily increases servitor's Atk. Spd. Enchant Time: the skill duration is increased. Effect 2.	+17 Time	Increases the duration.
1141	118	Servitor Haste	Temporarily increases servitor's Atk. Spd. Enchant Time: the skill duration is increased. Effect 2.	+18 Time	Increases the duration.
1141	119	Servitor Haste	Temporarily increases servitor's Atk. Spd. Enchant Time: the skill duration is increased. Effect 2.	+19 Time	Increases the duration.
1141	120	Servitor Haste	Temporarily increases servitor's Atk. Spd. Enchant Time: the skill duration is increased. Effect 2.	+20 Time	Increases the duration.
1141	121	Servitor Haste	Temporarily increases servitor's Atk. Spd. Enchant Time: the skill duration is increased. Effect 2.	+21 Time	Increases the duration.
1141	122	Servitor Haste	Temporarily increases servitor's Atk. Spd. Enchant Time: the skill duration is increased. Effect 2.	+22 Time	Increases the duration.
1141	123	Servitor Haste	Temporarily increases servitor's Atk. Spd. Enchant Time: the skill duration is increased. Effect 2.	+23 Time	Increases the duration.
1141	124	Servitor Haste	Temporarily increases servitor's Atk. Spd. Enchant Time: the skill duration is increased. Effect 2.	+24 Time	Increases the duration.
1141	125	Servitor Haste	Temporarily increases servitor's Atk. Spd. Enchant Time: the skill duration is increased. Effect 2.	+25 Time	Increases the duration.
1141	126	Servitor Haste	Temporarily increases servitor's Atk. Spd. Enchant Time: the skill duration is increased. Effect 2.	+26 Time	Increases the duration.
1141	127	Servitor Haste	Temporarily increases servitor's Atk. Spd. Enchant Time: the skill duration is increased. Effect 2.	+27 Time	Increases the duration.
1141	128	Servitor Haste	Temporarily increases servitor's Atk. Spd. Enchant Time: the skill duration is increased. Effect 2.	+28 Time	Increases the duration.
1141	129	Servitor Haste	Temporarily increases servitor's Atk. Spd. Enchant Time: the skill duration is increased. Effect 2.	+29 Time	Increases the duration.
1141	130	Servitor Haste	Temporarily increases servitor's Atk. Spd. Enchant Time: the skill duration is increased. Effect 2.	+30 Time	Increases the duration.
1141	141	Servitor Haste	Temporarily increases servitor's Atk. Spd. Enchant Cost: MP consumption is decreased. Effect 2.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1141	142	Servitor Haste	Temporarily increases servitor's Atk. Spd. Enchant Cost: MP consumption is decreased. Effect 2.	+2 Cost	MP consumption decreases.
1141	143	Servitor Haste	Temporarily increases servitor's Atk. Spd. Enchant Cost: MP consumption is decreased. Effect 2.	+3 Cost	MP consumption decreases.
1141	144	Servitor Haste	Temporarily increases servitor's Atk. Spd. Enchant Cost: MP consumption is decreased. Effect 2.	+4 Cost	MP consumption decreases.
1141	145	Servitor Haste	Temporarily increases servitor's Atk. Spd. Enchant Cost: MP consumption is decreased. Effect 2.	+5 Cost	MP consumption decreases.
1141	146	Servitor Haste	Temporarily increases servitor's Atk. Spd. Enchant Cost: MP consumption is decreased. Effect 2.	+6 Cost	MP consumption decreases.
1141	147	Servitor Haste	Temporarily increases servitor's Atk. Spd. Enchant Cost: MP consumption is decreased. Effect 2.	+7 Cost	MP consumption decreases.
1141	148	Servitor Haste	Temporarily increases servitor's Atk. Spd. Enchant Cost: MP consumption is decreased. Effect 2.	+8 Cost	MP consumption decreases.
1141	149	Servitor Haste	Temporarily increases servitor's Atk. Spd. Enchant Cost: MP consumption is decreased. Effect 2.	+9 Cost	MP consumption decreases.
1141	150	Servitor Haste	Temporarily increases servitor's Atk. Spd. Enchant Cost: MP consumption is decreased. Effect 2.	+10 Cost	MP consumption decreases.
1141	151	Servitor Haste	Temporarily increases servitor's Atk. Spd. Enchant Cost: MP consumption is decreased. Effect 2.	+11 Cost	MP consumption decreases.
1141	152	Servitor Haste	Temporarily increases servitor's Atk. Spd. Enchant Cost: MP consumption is decreased. Effect 2.	+12 Cost	MP consumption decreases.
1141	153	Servitor Haste	Temporarily increases servitor's Atk. Spd. Enchant Cost: MP consumption is decreased. Effect 2.	+13 Cost	MP consumption decreases.
1141	154	Servitor Haste	Temporarily increases servitor's Atk. Spd. Enchant Cost: MP consumption is decreased. Effect 2.	+14 Cost	MP consumption decreases.
1141	155	Servitor Haste	Temporarily increases servitor's Atk. Spd. Enchant Cost: MP consumption is decreased. Effect 2.	+15 Cost	MP consumption decreases.
1141	156	Servitor Haste	Temporarily increases servitor's Atk. Spd. Enchant Cost: MP consumption is decreased. Effect 2.	+16 Cost	MP consumption decreases.
1141	157	Servitor Haste	Temporarily increases servitor's Atk. Spd. Enchant Cost: MP consumption is decreased. Effect 2.	+17 Cost	MP consumption decreases.
1141	158	Servitor Haste	Temporarily increases servitor's Atk. Spd. Enchant Cost: MP consumption is decreased. Effect 2.	+18 Cost	MP consumption decreases.
1141	159	Servitor Haste	Temporarily increases servitor's Atk. Spd. Enchant Cost: MP consumption is decreased. Effect 2.	+19 Cost	MP consumption decreases.
1141	160	Servitor Haste	Temporarily increases servitor's Atk. Spd. Enchant Cost: MP consumption is decreased. Effect 2.	+20 Cost	MP consumption decreases.
1141	161	Servitor Haste	Temporarily increases servitor's Atk. Spd. Enchant Cost: MP consumption is decreased. Effect 2.	+21 Cost	MP consumption decreases.
1141	162	Servitor Haste	Temporarily increases servitor's Atk. Spd. Enchant Cost: MP consumption is decreased. Effect 2.	+22 Cost	MP consumption decreases.
1141	163	Servitor Haste	Temporarily increases servitor's Atk. Spd. Enchant Cost: MP consumption is decreased. Effect 2.	+23 Cost	MP consumption decreases.
1141	164	Servitor Haste	Temporarily increases servitor's Atk. Spd. Enchant Cost: MP consumption is decreased. Effect 2.	+24 Cost	MP consumption decreases.
1141	165	Servitor Haste	Temporarily increases servitor's Atk. Spd. Enchant Cost: MP consumption is decreased. Effect 2.	+25 Cost	MP consumption decreases.
1141	166	Servitor Haste	Temporarily increases servitor's Atk. Spd. Enchant Cost: MP consumption is decreased. Effect 2.	+26 Cost	MP consumption decreases.
1141	167	Servitor Haste	Temporarily increases servitor's Atk. Spd. Enchant Cost: MP consumption is decreased. Effect 2.	+27 Cost	MP consumption decreases.
1141	168	Servitor Haste	Temporarily increases servitor's Atk. Spd. Enchant Cost: MP consumption is decreased. Effect 2.	+28 Cost	MP consumption decreases.
1141	169	Servitor Haste	Temporarily increases servitor's Atk. Spd. Enchant Cost: MP consumption is decreased. Effect 2.	+29 Cost	MP consumption decreases.
1141	170	Servitor Haste	Temporarily increases servitor's Atk. Spd. Enchant Cost: MP consumption is decreased. Effect 2.	+30 Cost	MP consumption decreases.
1148	1	Death Spike	Damages an enemy by throwing a bone. Power 58. 1 Cursed Bone needed.	none	none
1148	2	Death Spike	Damages an enemy by throwing a bone. Power 65. 1 Cursed Bone needed.	none	none
1148	3	Death Spike	Damages an enemy by throwing a bone. Power 72. 1 Cursed Bone needed.	none	none
1148	4	Death Spike	Damages an enemy by throwing a bone. Power 78. 1 Cursed Bone needed.	none	none
1148	5	Death Spike	Causes damage to enemy by throwing a bone. Power 82. Requires one cursed bone.	none	none
1148	6	Death Spike	Causes damage to enemy by throwing a bone. Power 85. Requires one cursed bone.	none	none
1148	7	Death Spike	Causes damage to enemy by throwing a bone. Power 89. Requires one cursed bone.	none	none
1148	8	Death Spike	Causes damage to enemy by throwing a bone. Power 92. Requires one cursed bone.	none	none
1148	9	Death Spike	Causes damage to enemy by throwing a bone. Power 96. Requires one cursed bone.	none	none
1148	10	Death Spike	Causes damage to enemy by throwing a bone. Power 99. Requires one cursed bone.	none	none
1148	11	Death Spike	Causes damage to enemy by throwing a bone. Power 102. Requires one cursed bone.	none	none
1148	12	Death Spike	Causes damage to enemy by throwing a bone. Power 105. Requires one cursed bone.	none	none
1148	13	Death Spike	Causes damage to enemy by throwing a bone. Power 108. Requires one cursed bone.	none	none
1148	101	Death Spike	Causes damage to enemy by throwing a bone.  Requires one cursed bone. Enchant Power: power is increased.  Power 108.	+1 Power	Maximizes power of skill. Power Increases.
1148	102	Death Spike	Causes damage to enemy by throwing a bone.  Requires one cursed bone. Enchant Power: power is increased.  Power 109.	+2 Power	The power is increased.
1148	103	Death Spike	Causes damage to enemy by throwing a bone.  Requires one cursed bone. Enchant Power: power is increased.  Power 109.	+3 Power	The power is increased.
1148	104	Death Spike	Causes damage to enemy by throwing a bone.  Requires one cursed bone. Enchant Power: power is increased.  Power 110.	+4 Power	The power is increased.
1148	105	Death Spike	Causes damage to enemy by throwing a bone.  Requires one cursed bone. Enchant Power: power is increased.  Power 110.	+5 Power	The power is increased.
1148	106	Death Spike	Causes damage to enemy by throwing a bone.  Requires one cursed bone. Enchant Power: power is increased.  Power 110.	+6 Power	The power is increased.
1148	107	Death Spike	Causes damage to enemy by throwing a bone.  Requires one cursed bone. Enchant Power: power is increased.  Power 111.	+7 Power	The power is increased.
1148	108	Death Spike	Causes damage to enemy by throwing a bone.  Requires one cursed bone. Enchant Power: power is increased.  Power 111.	+8 Power	The power is increased.
1148	109	Death Spike	Causes damage to enemy by throwing a bone.  Requires one cursed bone. Enchant Power: power is increased.  Power 111.	+9 Power	The power is increased.
1148	110	Death Spike	Causes damage to enemy by throwing a bone.  Requires one cursed bone. Enchant Power: power is increased.  Power 112.	+10 Power	The power is increased.
1148	111	Death Spike	Causes damage to enemy by throwing a bone.  Requires one cursed bone. Enchant Power: power is increased.  Power 112.	+11 Power	The power is increased.
1148	112	Death Spike	Causes damage to enemy by throwing a bone.  Requires one cursed bone. Enchant Power: power is increased.  Power 112.	+12 Power	The power is increased.
1148	113	Death Spike	Causes damage to enemy by throwing a bone.  Requires one cursed bone. Enchant Power: power is increased.  Power 113.	+13 Power	The power is increased.
1148	114	Death Spike	Causes damage to enemy by throwing a bone.  Requires one cursed bone. Enchant Power: power is increased.  Power 113.	+14 Power	The power is increased.
1148	115	Death Spike	Causes damage to enemy by throwing a bone.  Requires one cursed bone. Enchant Power: power is increased.  Power 113.	+15 Power	The power is increased.
1148	116	Death Spike	Causes damage to enemy by throwing a bone.  Requires one cursed bone. Enchant Power: power is increased.  Power 114.	+16 Power	The power is increased.
1148	117	Death Spike	Causes damage to enemy by throwing a bone.  Requires one cursed bone. Enchant Power: power is increased.  Power 114.	+17 Power	The power is increased.
1148	118	Death Spike	Causes damage to enemy by throwing a bone.  Requires one cursed bone. Enchant Power: power is increased.  Power 114.	+18 Power	The power is increased.
1148	119	Death Spike	Causes damage to enemy by throwing a bone.  Requires one cursed bone. Enchant Power: power is increased.  Power 115.	+19 Power	The power is increased.
1148	120	Death Spike	Causes damage to enemy by throwing a bone.  Requires one cursed bone. Enchant Power: power is increased.  Power 115.	+20 Power	The power is increased.
1148	121	Death Spike	Causes damage to enemy by throwing a bone.  Requires one cursed bone. Enchant Power: power is increased.  Power 116.	+21 Power	The power is increased.
1148	122	Death Spike	Causes damage to enemy by throwing a bone.  Requires one cursed bone. Enchant Power: power is increased.  Power 116.	+22 Power	The power is increased.
1148	123	Death Spike	Causes damage to enemy by throwing a bone.  Requires one cursed bone. Enchant Power: power is increased.  Power 116.	+23 Power	The power is increased.
1148	124	Death Spike	Causes damage to enemy by throwing a bone.  Requires one cursed bone. Enchant Power: power is increased.  Power 117.	+24 Power	The power is increased.
1148	125	Death Spike	Causes damage to enemy by throwing a bone.  Requires one cursed bone. Enchant Power: power is increased.  Power 117.	+25 Power	The power is increased.
1148	126	Death Spike	Causes damage to enemy by throwing a bone.  Requires one cursed bone. Enchant Power: power is increased.  Power 117.	+26 Power	The power is increased.
1148	127	Death Spike	Causes damage to enemy by throwing a bone.  Requires one cursed bone. Enchant Power: power is increased.  Power 118.	+27 Power	The power is increased.
1148	128	Death Spike	Causes damage to enemy by throwing a bone.  Requires one cursed bone. Enchant Power: power is increased.  Power 118.	+28 Power	The power is increased.
1148	129	Death Spike	Causes damage to enemy by throwing a bone.  Requires one cursed bone. Enchant Power: power is increased.  Power 118.	+29 Power	The power is increased.
1148	130	Death Spike	Causes damage to enemy by throwing a bone. Requires one cursed bone. Enchant Power: power is increased.  Power 119.	+30 Power	The power is increased.
1148	141	Death Spike	Damages an enemy by throwing a bone. One Cursed Bone is needed. Enchant Cost: MP consumption is decreased. Power 108.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1148	142	Death Spike	Damages an enemy by throwing a bone. One Cursed Bone is needed. Enchant Cost: MP consumption is decreased. Power 108.	+2 Cost	MP consumption decreases.
1148	143	Death Spike	Damages an enemy by throwing a bone. One Cursed Bone is needed. Enchant Cost: MP consumption is decreased. Power 108.	+3 Cost	MP consumption decreases.
1148	144	Death Spike	Damages an enemy by throwing a bone. One Cursed Bone is needed. Enchant Cost: MP consumption is decreased. Power 108.	+4 Cost	MP consumption decreases.
1148	145	Death Spike	Damages an enemy by throwing a bone. One Cursed Bone is needed. Enchant Cost: MP consumption is decreased. Power 108.	+5 Cost	MP consumption decreases.
1148	146	Death Spike	Damages an enemy by throwing a bone. One Cursed Bone is needed. Enchant Cost: MP consumption is decreased. Power 108.	+6 Cost	MP consumption decreases.
1148	147	Death Spike	Damages an enemy by throwing a bone. One Cursed Bone is needed. Enchant Cost: MP consumption is decreased. Power 108.	+7 Cost	MP consumption decreases.
1148	148	Death Spike	Damages an enemy by throwing a bone. One Cursed Bone is needed. Enchant Cost: MP consumption is decreased. Power 108.	+8 Cost	MP consumption decreases.
1148	149	Death Spike	Damages an enemy by throwing a bone. One Cursed Bone is needed. Enchant Cost: MP consumption is decreased. Power 108.	+9 Cost	MP consumption decreases.
1148	150	Death Spike	Damages an enemy by throwing a bone. One Cursed Bone is needed. Enchant Cost: MP consumption is decreased. Power 108.	+10 Cost	MP consumption decreases.
1148	151	Death Spike	Damages an enemy by throwing a bone. One Cursed Bone is needed. Enchant Cost: MP consumption is decreased. Power 108.	+11 Cost	MP consumption decreases.
1148	152	Death Spike	Damages an enemy by throwing a bone. One Cursed Bone is needed. Enchant Cost: MP consumption is decreased. Power 108.	+12 Cost	MP consumption decreases.
1148	153	Death Spike	Damages an enemy by throwing a bone. One Cursed Bone is needed. Enchant Cost: MP consumption is decreased. Power 108.	+13 Cost	MP consumption decreases.
1148	154	Death Spike	Damages an enemy by throwing a bone. One Cursed Bone is needed. Enchant Cost: MP consumption is decreased. Power 108.	+14 Cost	MP consumption decreases.
1148	155	Death Spike	Damages an enemy by throwing a bone. One Cursed Bone is needed. Enchant Cost: MP consumption is decreased. Power 108.	+15 Cost	MP consumption decreases.
1148	156	Death Spike	Damages an enemy by throwing a bone. One Cursed Bone is needed. Enchant Cost: MP consumption is decreased. Power 108.	+16 Cost	MP consumption decreases.
1148	157	Death Spike	Damages an enemy by throwing a bone. One Cursed Bone is needed. Enchant Cost: MP consumption is decreased. Power 108.	+17 Cost	MP consumption decreases.
1148	158	Death Spike	Damages an enemy by throwing a bone. One Cursed Bone is needed. Enchant Cost: MP consumption is decreased. Power 108.	+18 Cost	MP consumption decreases.
1148	159	Death Spike	Damages an enemy by throwing a bone. One Cursed Bone is needed. Enchant Cost: MP consumption is decreased. Power 108.	+19 Cost	MP consumption decreases.
1148	160	Death Spike	Damages an enemy by throwing a bone. One Cursed Bone is needed. Enchant Cost: MP consumption is decreased. Power 108.	+20 Cost	MP consumption decreases.
1148	161	Death Spike	Damages an enemy by throwing a bone. One Cursed Bone is needed. Enchant Cost: MP consumption is decreased. Power 108.	+21 Cost	MP consumption decreases.
1148	162	Death Spike	Damages an enemy by throwing a bone. One Cursed Bone is needed. Enchant Cost: MP consumption is decreased. Power 108.	+22 Cost	MP consumption decreases.
1148	163	Death Spike	Damages an enemy by throwing a bone. One Cursed Bone is needed. Enchant Cost: MP consumption is decreased. Power 108.	+23 Cost	MP consumption decreases.
1148	164	Death Spike	Damages an enemy by throwing a bone. One Cursed Bone is needed. Enchant Cost: MP consumption is decreased. Power 108.	+24 Cost	MP consumption decreases.
1148	165	Death Spike	Damages an enemy by throwing a bone. One Cursed Bone is needed. Enchant Cost: MP consumption is decreased. Power 108.	+25 Cost	MP consumption decreases.
1148	166	Death Spike	Damages an enemy by throwing a bone. One Cursed Bone is needed. Enchant Cost: MP consumption is decreased. Power 108.	+26 Cost	MP consumption decreases.
1148	167	Death Spike	Damages an enemy by throwing a bone. One Cursed Bone is needed. Enchant Cost: MP consumption is decreased. Power 108.	+27 Cost	MP consumption decreases.
1148	168	Death Spike	Damages an enemy by throwing a bone. One Cursed Bone is needed. Enchant Cost: MP consumption is decreased. Power 108.	+28 Cost	MP consumption decreases.
1148	169	Death Spike	Damages an enemy by throwing a bone. One Cursed Bone is needed. Enchant Cost: MP consumption is decreased. Power 108.	+29 Cost	MP consumption decreases.
1148	170	Death Spike	Damages an enemy by throwing a bone. One Cursed Bone is needed. Enchant Cost: MP consumption is decreased. Power 108.	+30 Cost	MP consumption decreases.
1154	1	Summon Corrupted Man	Summons a Corrupted Man from a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed.	none	none
1154	2	Summon Corrupted Man	Summons a Corrupted Man from a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed.	none	none
1154	3	Summon Corrupted Man	Summons a Corrupted Man from a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed.	none	none
1154	4	Summon Corrupted Man	Summons a Corrupted Man from a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed.	none	none
1154	5	Summon Corrupted Man	Summons a Corrupted Man from a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed.	none	none
1154	6	Summon Corrupted Man	Summons a Corrupted Man from a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed.	none	none
1154	101	Summon Corrupted Man	Summons a Corrupted Man from a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed. Enchant Power: the servitor's power is increased.	+1 Power	Maximizes the skill's power. Servitor's power is increased.
1154	102	Summon Corrupted Man	Summons a Corrupted Man from a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed. Enchant Power: the servitor's power is increased.	+2 Power	Increases the power of the servitor.
1154	103	Summon Corrupted Man	Summons a Corrupted Man from a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed. Enchant Power: the servitor's power is increased.	+3 Power	Increases the power of the servitor.
1154	104	Summon Corrupted Man	Summons a Corrupted Man from a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed. Enchant Power: the servitor's power is increased.	+4 Power	Increases the power of the servitor.
1154	105	Summon Corrupted Man	Summons a Corrupted Man from a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed. Enchant Power: the servitor's power is increased.	+5 Power	Increases the power of the servitor.
1154	106	Summon Corrupted Man	Summons a Corrupted Man from a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed. Enchant Power: the servitor's power is increased.	+6 Power	Increases the power of the servitor.
1154	107	Summon Corrupted Man	Summons a Corrupted Man from a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed. Enchant Power: the servitor's power is increased.	+7 Power	Increases the power of the servitor.
1154	108	Summon Corrupted Man	Summons a Corrupted Man from a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed. Enchant Power: the servitor's power is increased.	+8 Power	Increases the power of the servitor.
1154	109	Summon Corrupted Man	Summons a Corrupted Man from a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed. Enchant Power: the servitor's power is increased.	+9 Power	Increases the power of the servitor.
1154	110	Summon Corrupted Man	Summons a Corrupted Man from a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed. Enchant Power: the servitor's power is increased.	+10 Power	Increases the power of the servitor.
1154	111	Summon Corrupted Man	Summons a Corrupted Man from a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed. Enchant Power: the servitor's power is increased.	+11 Power	Increases the power of the servitor.
1154	112	Summon Corrupted Man	Summons a Corrupted Man from a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed. Enchant Power: the servitor's power is increased.	+12 Power	Increases the power of the servitor.
1154	113	Summon Corrupted Man	Summons a Corrupted Man from a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed. Enchant Power: the servitor's power is increased.	+13 Power	Increases the power of the servitor.
1154	114	Summon Corrupted Man	Summons a Corrupted Man from a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed. Enchant Power: the servitor's power is increased.	+14 Power	Increases the power of the servitor.
1154	115	Summon Corrupted Man	Summons a Corrupted Man from a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed. Enchant Power: the servitor's power is increased.	+15 Power	Increases the power of the servitor.
1154	116	Summon Corrupted Man	Summons a Corrupted Man from a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed. Enchant Power: the servitor's power is increased.	+16 Power	Increases the power of the servitor.
1154	117	Summon Corrupted Man	Summons a Corrupted Man from a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed. Enchant Power: the servitor's power is increased.	+17 Power	Increases the power of the servitor.
1154	118	Summon Corrupted Man	Summons a Corrupted Man from a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed. Enchant Power: the servitor's power is increased.	+18 Power	Increases the power of the servitor.
1154	119	Summon Corrupted Man	Summons a Corrupted Man from a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed. Enchant Power: the servitor's power is increased.	+19 Power	Increases the power of the servitor.
1154	120	Summon Corrupted Man	Summons a Corrupted Man from a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed. Enchant Power: the servitor's power is increased.	+20 Power	Increases the power of the servitor.
1154	121	Summon Corrupted Man	Summons a Corrupted Man from a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed. Enchant Power: the servitor's power is increased.	+21 Power	Increases the power of the servitor.
1154	122	Summon Corrupted Man	Summons a Corrupted Man from a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed. Enchant Power: the servitor's power is increased.	+22 Power	Increases the power of the servitor.
1154	123	Summon Corrupted Man	Summons a Corrupted Man from a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed. Enchant Power: the servitor's power is increased.	+23 Power	Increases the power of the servitor.
1154	124	Summon Corrupted Man	Summons a Corrupted Man from a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed. Enchant Power: the servitor's power is increased.	+24 Power	Increases the power of the servitor.
1154	125	Summon Corrupted Man	Summons a Corrupted Man from a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed. Enchant Power: the servitor's power is increased.	+25 Power	Increases the power of the servitor.
1154	126	Summon Corrupted Man	Summons a Corrupted Man from a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed. Enchant Power: the servitor's power is increased.	+26 Power	Increases the power of the servitor.
1154	127	Summon Corrupted Man	Summons a Corrupted Man from a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed. Enchant Power: the servitor's power is increased.	+27 Power	Increases the power of the servitor.
1154	128	Summon Corrupted Man	Summons a Corrupted Man from a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed. Enchant Power: the servitor's power is increased.	+28 Power	Increases the power of the servitor.
1154	129	Summon Corrupted Man	Summons a Corrupted Man from a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed. Enchant Power: the servitor's power is increased.	+29 Power	Increases the power of the servitor.
1154	130	Summon Corrupted Man	Summons a Corrupted Man from a corpse. Requires 3 Crystals: D-Grade. 90% of acquired Exp will be consumed. Enchant Power: the servitor's power is increased.	+30 Power	Increases the power of the servitor.
1155	1	Corpse Burst	Causes a nearby corpse to suddenly explode.  Power 61.	none	none
1155	2	Corpse Burst	Causes a nearby corpse to suddenly explode.  Power 65.	none	none
1155	3	Corpse Burst	Causes a nearby corpse to suddenly explode.  Power 68.	none	none
1155	4	Corpse Burst	Causes a nearby corpse to suddenly explode.  Power 72.	none	none
1155	5	Corpse Burst	Causes a nearby corpse to suddenly explode.  Power 75.	none	none
1155	6	Corpse Burst	Causes a nearby corpse to suddenly explode.  Power 78.	none	none
1155	7	Corpse Burst	Causes a nearby corpse to suddenly explode.  Power 82.	none	none
1155	8	Corpse Burst	Causes a nearby corpse to suddenly explode.  Power 85.	none	none
1155	9	Corpse Burst	Causes a nearby corpse to suddenly explode.  Power 89.	none	none
1155	10	Corpse Burst	Causes a nearby corpse to suddenly explode.  Power 92.	none	none
1155	11	Corpse Burst	Causes a nearby corpse to suddenly explode.  Power 96.	none	none
1155	12	Corpse Burst	Causes a nearby corpse to suddenly explode.  Power 99.	none	none
1155	13	Corpse Burst	Causes a nearby corpse to suddenly explode.  Power 102.	none	none
1155	14	Corpse Burst	Causes a nearby corpse to suddenly explode.  Power 105.	none	none
1155	15	Corpse Burst	Causes a nearby corpse to suddenly explode.  Power 108.	none	none
1155	101	Corpse Burst	Causes a nearby corpse to suddenly explode. Enchant Power: the power is increased. Power 109.	+1 Power	Maximizes power of skill. Power Increases.
1155	102	Corpse Burst	Causes a nearby corpse to suddenly explode. Enchant Power: the power is increased. Power 109.	+2 Power	The power is increased.
1155	103	Corpse Burst	Causes a nearby corpse to suddenly explode. Enchant Power: the power is increased. Power 110.	+3 Power	The power is increased.
1155	104	Corpse Burst	Causes a nearby corpse to suddenly explode. Enchant Power: the power is increased. Power 111.	+4 Power	The power is increased.
1155	105	Corpse Burst	Causes a nearby corpse to suddenly explode. Enchant Power: the power is increased. Power 111.	+5 Power	The power is increased.
1155	106	Corpse Burst	Causes a nearby corpse to suddenly explode. Enchant Power: the power is increased. Power 112.	+6 Power	The power is increased.
1155	107	Corpse Burst	Causes a nearby corpse to suddenly explode. Enchant Power: the power is increased. Power 113.	+7 Power	The power is increased.
1155	108	Corpse Burst	Causes a nearby corpse to suddenly explode. Enchant Power: the power is increased. Power 113.	+8 Power	The power is increased.
1155	109	Corpse Burst	Causes a nearby corpse to suddenly explode. Enchant Power: the power is increased. Power 114.	+9 Power	The power is increased.
1155	110	Corpse Burst	Causes a nearby corpse to suddenly explode. Enchant Power: the power is increased. Power 115.	+10 Power	The power is increased.
1155	111	Corpse Burst	Causes a nearby corpse to suddenly explode. Enchant Power: the power is increased. Power 115.	+11 Power	The power is increased.
1155	112	Corpse Burst	Causes a nearby corpse to suddenly explode. Enchant Power: the power is increased. Power 116.	+12 Power	The power is increased.
1155	113	Corpse Burst	Causes a nearby corpse to suddenly explode. Enchant Power: the power is increased. Power 116.	+13 Power	The power is increased.
1155	114	Corpse Burst	Causes a nearby corpse to suddenly explode. Enchant Power: the power is increased. Power 117.	+14 Power	The power is increased.
1155	115	Corpse Burst	Causes a nearby corpse to suddenly explode. Enchant Power: the power is increased. Power 118.	+15 Power	The power is increased.
1155	116	Corpse Burst	Causes a nearby corpse to suddenly explode. Enchant Power: the power is increased. Power 118.	+16 Power	The power is increased.
1155	117	Corpse Burst	Causes a nearby corpse to suddenly explode. Enchant Power: the power is increased. Power 119.	+17 Power	The power is increased.
1155	118	Corpse Burst	Causes a nearby corpse to suddenly explode. Enchant Power: the power is increased. Power 120.	+18 Power	The power is increased.
1155	119	Corpse Burst	Causes a nearby corpse to suddenly explode. Enchant Power: the power is increased. Power 120.	+19 Power	The power is increased.
1155	120	Corpse Burst	Causes a nearby corpse to suddenly explode. Enchant Power: the power is increased. Power 121.	+20 Power	The power is increased.
1155	121	Corpse Burst	Causes a nearby corpse to suddenly explode. Enchant Power: the power is increased. Power 122.	+21 Power	The power is increased.
1155	122	Corpse Burst	Causes a nearby corpse to suddenly explode. Enchant Power: the power is increased. Power 122.	+22 Power	The power is increased.
1155	123	Corpse Burst	Causes a nearby corpse to suddenly explode. Enchant Power: the power is increased. Power 123.	+23 Power	The power is increased.
1155	124	Corpse Burst	Causes a nearby corpse to suddenly explode. Enchant Power: the power is increased. Power 124.	+24 Power	The power is increased.
1155	125	Corpse Burst	Causes a nearby corpse to suddenly explode. Enchant Power: the power is increased. Power 124.	+25 Power	The power is increased.
1155	126	Corpse Burst	Causes a nearby corpse to suddenly explode. Enchant Power: the power is increased. Power 125.	+26 Power	The power is increased.
1155	127	Corpse Burst	Causes a nearby corpse to suddenly explode. Enchant Power: the power is increased. Power 125.	+27 Power	The power is increased.
1155	128	Corpse Burst	Causes a nearby corpse to suddenly explode. Enchant Power: the power is increased. Power 126.	+28 Power	The power is increased.
1155	129	Corpse Burst	Causes a nearby corpse to suddenly explode. Enchant Power: the power is increased. Power 127.	+29 Power	The power is increased.
1155	130	Corpse Burst	Causes a nearby corpse to suddenly explode. Enchant Power: the power is increased. Power 127.	+30 Power	The power is increased.
1155	141	Corpse Burst	Causes a nearby corpse to suddenly explode. Enchant Cost: MP consumption is decreased. Power 108.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1155	142	Corpse Burst	Causes a nearby corpse to suddenly explode. Enchant Cost: MP consumption is decreased. Power 108.	+2 Cost	MP consumption decreases.
1155	143	Corpse Burst	Causes a nearby corpse to suddenly explode. Enchant Cost: MP consumption is decreased. Power 108.	+3 Cost	MP consumption decreases.
1155	144	Corpse Burst	Causes a nearby corpse to suddenly explode. Enchant Cost: MP consumption is decreased. Power 108.	+4 Cost	MP consumption decreases.
1155	145	Corpse Burst	Causes a nearby corpse to suddenly explode. Enchant Cost: MP consumption is decreased. Power 108.	+5 Cost	MP consumption decreases.
1155	146	Corpse Burst	Causes a nearby corpse to suddenly explode. Enchant Cost: MP consumption is decreased. Power 108.	+6 Cost	MP consumption decreases.
1155	147	Corpse Burst	Causes a nearby corpse to suddenly explode. Enchant Cost: MP consumption is decreased. Power 108.	+7 Cost	MP consumption decreases.
1155	148	Corpse Burst	Causes a nearby corpse to suddenly explode. Enchant Cost: MP consumption is decreased. Power 108.	+8 Cost	MP consumption decreases.
1155	149	Corpse Burst	Causes a nearby corpse to suddenly explode. Enchant Cost: MP consumption is decreased. Power 108.	+9 Cost	MP consumption decreases.
1155	150	Corpse Burst	Causes a nearby corpse to suddenly explode. Enchant Cost: MP consumption is decreased. Power 108.	+10 Cost	MP consumption decreases.
1155	151	Corpse Burst	Causes a nearby corpse to suddenly explode. Enchant Cost: MP consumption is decreased. Power 108.	+11 Cost	MP consumption decreases.
1155	152	Corpse Burst	Causes a nearby corpse to suddenly explode. Enchant Cost: MP consumption is decreased. Power 108.	+12 Cost	MP consumption decreases.
1155	153	Corpse Burst	Causes a nearby corpse to suddenly explode. Enchant Cost: MP consumption is decreased. Power 108.	+13 Cost	MP consumption decreases.
1155	154	Corpse Burst	Causes a nearby corpse to suddenly explode. Enchant Cost: MP consumption is decreased. Power 108.	+14 Cost	MP consumption decreases.
1155	155	Corpse Burst	Causes a nearby corpse to suddenly explode. Enchant Cost: MP consumption is decreased. Power 108.	+15 Cost	MP consumption decreases.
1155	156	Corpse Burst	Causes a nearby corpse to suddenly explode. Enchant Cost: MP consumption is decreased. Power 108.	+16 Cost	MP consumption decreases.
1155	157	Corpse Burst	Causes a nearby corpse to suddenly explode. Enchant Cost: MP consumption is decreased. Power 108.	+17 Cost	MP consumption decreases.
1155	158	Corpse Burst	Causes a nearby corpse to suddenly explode. Enchant Cost: MP consumption is decreased. Power 108.	+18 Cost	MP consumption decreases.
1155	159	Corpse Burst	Causes a nearby corpse to suddenly explode. Enchant Cost: MP consumption is decreased. Power 108.	+19 Cost	MP consumption decreases.
1155	160	Corpse Burst	Causes a nearby corpse to suddenly explode. Enchant Cost: MP consumption is decreased. Power 108.	+20 Cost	MP consumption decreases.
1155	161	Corpse Burst	Causes a nearby corpse to suddenly explode. Enchant Cost: MP consumption is decreased. Power 108.	+21 Cost	MP consumption decreases.
1155	162	Corpse Burst	Causes a nearby corpse to suddenly explode. Enchant Cost: MP consumption is decreased. Power 108.	+22 Cost	MP consumption decreases.
1155	163	Corpse Burst	Causes a nearby corpse to suddenly explode. Enchant Cost: MP consumption is decreased. Power 108.	+23 Cost	MP consumption decreases.
1155	164	Corpse Burst	Causes a nearby corpse to suddenly explode. Enchant Cost: MP consumption is decreased. Power 108.	+24 Cost	MP consumption decreases.
1155	165	Corpse Burst	Causes a nearby corpse to suddenly explode. Enchant Cost: MP consumption is decreased. Power 108.	+25 Cost	MP consumption decreases.
1155	166	Corpse Burst	Causes a nearby corpse to suddenly explode. Enchant Cost: MP consumption is decreased. Power 108.	+26 Cost	MP consumption decreases.
1155	167	Corpse Burst	Causes a nearby corpse to suddenly explode. Enchant Cost: MP consumption is decreased. Power 108.	+27 Cost	MP consumption decreases.
1155	168	Corpse Burst	Causes a nearby corpse to suddenly explode. Enchant Cost: MP consumption is decreased. Power 108.	+28 Cost	MP consumption decreases.
1155	169	Corpse Burst	Causes a nearby corpse to suddenly explode. Enchant Cost: MP consumption is decreased. Power 108.	+29 Cost	MP consumption decreases.
1155	170	Corpse Burst	Causes a nearby corpse to suddenly explode. Enchant Cost: MP consumption is decreased. Power 108.	+30 Cost	MP consumption decreases.
1156	1	Forget	Takes away the enemy's will to attack.	none	none
1156	2	Forget	Takes away the enemy's will to attack.	none	none
1156	3	Forget	Takes away the enemy's will to attack.	none	none
1156	4	Forget	Takes away the enemy's will to attack.	none	none
1156	5	Forget	Takes away the enemy's will to attack.	none	none
1156	6	Forget	Takes away the enemy's will to attack.	none	none
1156	7	Forget	Takes away the enemy's will to attack.	none	none
1156	8	Forget	Takes away the enemy's will to attack.	none	none
1156	9	Forget	Takes away the enemy's will to attack.	none	none
1156	10	Forget	Takes away the enemy's will to attack.	none	none
1156	11	Forget	Takes away the enemy's will to attack.	none	none
1156	12	Forget	Takes away the enemy's will to attack.	none	none
1156	13	Forget	Takes away the enemy's will to attack.	none	none
1159	1	Curse Death Link	Transfers one's pain to the enemy. The lower one's HP, the greater its power. Power 68.	none	none
1159	2	Curse Death Link	Transfers one's pain to the enemy. The lower one's HP, the greater its power. Power 72.	none	none
1159	3	Curse Death Link	Transfers one's pain to the enemy. The lower one's HP, the greater its power. Power 75.	none	none
1159	4	Curse Death Link	Transfers one's pain to the enemy. The lower one's HP, the greater its power. Power 78.	none	none
1159	5	Curse Death Link	Transfers one's pain to the enemy. The lower one's HP, the greater its power.  Power 80.	none	none
1159	6	Curse Death Link	Transfers one's pain to the enemy. The lower one's HP, the greater its power.  Power 82.	none	none
1159	7	Curse Death Link	Transfers one's pain to the enemy. The lower one's HP, the greater its power.  Power 84.	none	none
1159	8	Curse Death Link	Transfers one's pain to the enemy. The lower one's HP, the greater its power.  Power 85.	none	none
1159	9	Curse Death Link	Transfers one's pain to the enemy. The lower one's HP, the greater its power.  Power 87.	none	none
1159	10	Curse Death Link	Transfers one's pain to the enemy. The lower one's HP, the greater its power.  Power 89.	none	none
1159	11	Curse Death Link	Transfers one's pain to the enemy. The lower one's HP, the greater its power.  Power 90.	none	none
1159	12	Curse Death Link	Transfers one's pain to the enemy. The lower one's HP, the greater its power.  Power 92.	none	none
1159	13	Curse Death Link	Transfers one's pain to the enemy. The lower one's HP, the greater its power.  Power 94.	none	none
1159	14	Curse Death Link	Transfers one's pain to the enemy. The lower one's HP, the greater its power.  Power 96.	none	none
1159	15	Curse Death Link	Transfers one's pain to the enemy. The lower one's HP, the greater its power.  Power 97.	none	none
1159	16	Curse Death Link	Transfers one's pain to the enemy. The lower one's HP, the greater its power.  Power 99.	none	none
1159	17	Curse Death Link	Transfers one's pain to the enemy. The lower one's HP, the greater its power.  Power 100.	none	none
1159	18	Curse Death Link	Transfers one's pain to the enemy. The lower one's HP, the greater its power.  Power 102.	none	none
1159	19	Curse Death Link	Transfers one's pain to the enemy. The lower one's HP, the greater its power.  Power 104.	none	none
1159	20	Curse Death Link	Transfers one's pain to the enemy. The lower one's HP, the greater its power.  Power 105.	none	none
1159	21	Curse Death Link	Transfers one's pain to the enemy. The lower one's HP, the greater its power.  Power 107.	none	none
1159	22	Curse Death Link	Transfers one's pain to the enemy. The lower one's HP, the greater its power.  Power 108.	none	none
1159	101	Curse Death Link	Afflicts an enemy with the character's own pain. The lower one's HP, the more effective it is. Enchant Power: the power is increased. Power 109.	+1 Power	Maximizes power of skill. Power Increases.
1159	102	Curse Death Link	Afflicts an enemy with the character's own pain. The lower one's HP, the more effective it is. Enchant Power: the power is increased. Power 109.	+2 Power	The power is increased.
1159	103	Curse Death Link	Afflicts an enemy with the character's own pain. The lower one's HP, the more effective it is. Enchant Power: the power is increased. Power 110.	+3 Power	The power is increased.
1159	104	Curse Death Link	Afflicts an enemy with the character's own pain. The lower one's HP, the more effective it is. Enchant Power: the power is increased. Power 111.	+4 Power	The power is increased.
1159	105	Curse Death Link	Afflicts an enemy with the character's own pain. The lower one's HP, the more effective it is. Enchant Power: the power is increased. Power 111.	+5 Power	The power is increased.
1159	106	Curse Death Link	Afflicts an enemy with the character's own pain. The lower one's HP, the more effective it is. Enchant Power: the power is increased. Power 112.	+6 Power	The power is increased.
1159	107	Curse Death Link	Afflicts an enemy with the character's own pain. The lower one's HP, the more effective it is. Enchant Power: the power is increased. Power 113.	+7 Power	The power is increased.
1159	108	Curse Death Link	Afflicts an enemy with the character's own pain. The lower one's HP, the more effective it is. Enchant Power: the power is increased. Power 113.	+8 Power	The power is increased.
1159	109	Curse Death Link	Afflicts an enemy with the character's own pain. The lower one's HP, the more effective it is. Enchant Power: the power is increased. Power 114.	+9 Power	The power is increased.
1159	110	Curse Death Link	Afflicts an enemy with the character's own pain. The lower one's HP, the more effective it is. Enchant Power: the power is increased. Power 115.	+10 Power	The power is increased.
1159	111	Curse Death Link	Afflicts an enemy with the character's own pain. The lower one's HP, the more effective it is. Enchant Power: the power is increased. Power 115.	+11 Power	The power is increased.
1159	112	Curse Death Link	Afflicts an enemy with the character's own pain. The lower one's HP, the more effective it is. Enchant Power: the power is increased. Power 116.	+12 Power	The power is increased.
1159	113	Curse Death Link	Afflicts an enemy with the character's own pain. The lower one's HP, the more effective it is. Enchant Power: the power is increased. Power 116.	+13 Power	The power is increased.
1159	114	Curse Death Link	Afflicts an enemy with the character's own pain. The lower one's HP, the more effective it is. Enchant Power: the power is increased. Power 117.	+14 Power	The power is increased.
1159	115	Curse Death Link	Afflicts an enemy with the character's own pain. The lower one's HP, the more effective it is. Enchant Power: the power is increased. Power 118.	+15 Power	The power is increased.
1159	116	Curse Death Link	Afflicts an enemy with the character's own pain. The lower one's HP, the more effective it is. Enchant Power: the power is increased. Power 118.	+16 Power	The power is increased.
1159	117	Curse Death Link	Afflicts an enemy with the character's own pain. The lower one's HP, the more effective it is. Enchant Power: the power is increased. Power 119.	+17 Power	The power is increased.
1159	118	Curse Death Link	Afflicts an enemy with the character's own pain. The lower one's HP, the more effective it is. Enchant Power: the power is increased. Power 120.	+18 Power	The power is increased.
1159	119	Curse Death Link	Afflicts an enemy with the character's own pain. The lower one's HP, the more effective it is. Enchant Power: the power is increased. Power 120.	+19 Power	The power is increased.
1159	120	Curse Death Link	Afflicts an enemy with the character's own pain. The lower one's HP, the more effective it is. Enchant Power: the power is increased. Power 121.	+20 Power	The power is increased.
1159	121	Curse Death Link	Afflicts an enemy with the character's own pain. The lower one's HP, the more effective it is. Enchant Power: the power is increased. Power 122.	+21 Power	The power is increased.
1159	122	Curse Death Link	Afflicts an enemy with the character's own pain. The lower one's HP, the more effective it is. Enchant Power: the power is increased. Power 122.	+22 Power	The power is increased.
1159	123	Curse Death Link	Afflicts an enemy with the character's own pain. The lower one's HP, the more effective it is. Enchant Power: the power is increased. Power 123.	+23 Power	The power is increased.
1159	124	Curse Death Link	Afflicts an enemy with the character's own pain. The lower one's HP, the more effective it is. Enchant Power: the power is increased. Power 124.	+24 Power	The power is increased.
1159	125	Curse Death Link	Afflicts an enemy with the character's own pain. The lower one's HP, the more effective it is. Enchant Power: the power is increased. Power 124.	+25 Power	The power is increased.
1159	126	Curse Death Link	Afflicts an enemy with the character's own pain. The lower one's HP, the more effective it is. Enchant Power: the power is increased. Power 125.	+26 Power	The power is increased.
1159	127	Curse Death Link	Afflicts an enemy with the character's own pain. The lower one's HP, the more effective it is. Enchant Power: the power is increased. Power 125.	+27 Power	The power is increased.
1159	128	Curse Death Link	Afflicts an enemy with the character's own pain. The lower one's HP, the more effective it is. Enchant Power: the power is increased. Power 126.	+28 Power	The power is increased.
1159	129	Curse Death Link	Afflicts an enemy with the character's own pain. The lower one's HP, the more effective it is. Enchant Power: the power is increased. Power 127.	+29 Power	The power is increased.
1159	130	Curse Death Link	Afflicts an enemy with the character's own pain. The lower one's HP, the more effective it is. Enchant Power: the power is increased. Power 127.	+30 Power	The power is increased.
1159	141	Curse Death Link	Transfers one's pain to the enemy. The lower one's HP, the greater its power. Enchant Cost: MP consumption is decreased.  Power 108.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1159	142	Curse Death Link	Transfers one's pain to the enemy. The lower one's HP, the greater its power. Enchant Cost: MP consumption is decreased.  Power 108.	+2 Cost	MP consumption decreases.
1159	143	Curse Death Link	Transfers one's pain to the enemy. The lower one's HP, the greater its power. Enchant Cost: MP consumption is decreased.  Power 108.	+3 Cost	MP consumption decreases.
1159	144	Curse Death Link	Transfers one's pain to the enemy. The lower one's HP, the greater its power. Enchant Cost: MP consumption is decreased.  Power 108.	+4 Cost	MP consumption decreases.
1159	145	Curse Death Link	Transfers one's pain to the enemy. The lower one's HP, the greater its power. Enchant Cost: MP consumption is decreased.  Power 108.	+5 Cost	MP consumption decreases.
1159	146	Curse Death Link	Transfers one's pain to the enemy. The lower one's HP, the greater its power. Enchant Cost: MP consumption is decreased.  Power 108.	+6 Cost	MP consumption decreases.
1159	147	Curse Death Link	Transfers one's pain to the enemy. The lower one's HP, the greater its power. Enchant Cost: MP consumption is decreased.  Power 108.	+7 Cost	MP consumption decreases.
1159	148	Curse Death Link	Transfers one's pain to the enemy. The lower one's HP, the greater its power. Enchant Cost: MP consumption is decreased.  Power 108.	+8 Cost	MP consumption decreases.
1159	149	Curse Death Link	Transfers one's pain to the enemy. The lower one's HP, the greater its power. Enchant Cost: MP consumption is decreased.  Power 108.	+9 Cost	MP consumption decreases.
1159	150	Curse Death Link	Transfers one's pain to the enemy. The lower one's HP, the greater its power. Enchant Cost: MP consumption is decreased.  Power 108.	+10 Cost	MP consumption decreases.
1159	151	Curse Death Link	Transfers one's pain to the enemy. The lower one's HP, the greater its power. Enchant Cost: MP consumption is decreased.  Power 108.	+11 Cost	MP consumption decreases.
1159	152	Curse Death Link	Transfers one's pain to the enemy. The lower one's HP, the greater its power. Enchant Cost: MP consumption is decreased.  Power 108.	+12 Cost	MP consumption decreases.
1159	153	Curse Death Link	Transfers one's pain to the enemy. The lower one's HP, the greater its power. Enchant Cost: MP consumption is decreased.  Power 108.	+13 Cost	MP consumption decreases.
1159	154	Curse Death Link	Transfers one's pain to the enemy. The lower one's HP, the greater its power. Enchant Cost: MP consumption is decreased.  Power 108.	+14 Cost	MP consumption decreases.
1159	155	Curse Death Link	Transfers one's pain to the enemy. The lower one's HP, the greater its power. Enchant Cost: MP consumption is decreased.  Power 108.	+15 Cost	MP consumption decreases.
1159	156	Curse Death Link	Transfers one's pain to the enemy. The lower one's HP, the greater its power. Enchant Cost: MP consumption is decreased.  Power 108.	+16 Cost	MP consumption decreases.
1159	157	Curse Death Link	Transfers one's pain to the enemy. The lower one's HP, the greater its power. Enchant Cost: MP consumption is decreased.  Power 108.	+17 Cost	MP consumption decreases.
1159	158	Curse Death Link	Transfers one's pain to the enemy. The lower one's HP, the greater its power. Enchant Cost: MP consumption is decreased.  Power 108.	+18 Cost	MP consumption decreases.
1159	159	Curse Death Link	Transfers one's pain to the enemy. The lower one's HP, the greater its power. Enchant Cost: MP consumption is decreased.  Power 108.	+19 Cost	MP consumption decreases.
1159	160	Curse Death Link	Transfers one's pain to the enemy. The lower one's HP, the greater its power. Enchant Cost: MP consumption is decreased.  Power 108.	+20 Cost	MP consumption decreases.
1159	161	Curse Death Link	Transfers one's pain to the enemy. The lower one's HP, the greater its power. Enchant Cost: MP consumption is decreased.  Power 108.	+21 Cost	MP consumption decreases.
1159	162	Curse Death Link	Transfers one's pain to the enemy. The lower one's HP, the greater its power. Enchant Cost: MP consumption is decreased.  Power 108.	+22 Cost	MP consumption decreases.
1159	163	Curse Death Link	Transfers one's pain to the enemy. The lower one's HP, the greater its power. Enchant Cost: MP consumption is decreased.  Power 108.	+23 Cost	MP consumption decreases.
1159	164	Curse Death Link	Transfers one's pain to the enemy. The lower one's HP, the greater its power. Enchant Cost: MP consumption is decreased.  Power 108.	+24 Cost	MP consumption decreases.
1159	165	Curse Death Link	Transfers one's pain to the enemy. The lower one's HP, the greater its power. Enchant Cost: MP consumption is decreased.  Power 108.	+25 Cost	MP consumption decreases.
1159	166	Curse Death Link	Transfers one's pain to the enemy. The lower one's HP, the greater its power. Enchant Cost: MP consumption is decreased.  Power 108.	+26 Cost	MP consumption decreases.
1159	167	Curse Death Link	Transfers one's pain to the enemy. The lower one's HP, the greater its power. Enchant Cost: MP consumption is decreased.  Power 108.	+27 Cost	MP consumption decreases.
1159	168	Curse Death Link	Transfers one's pain to the enemy. The lower one's HP, the greater its power. Enchant Cost: MP consumption is decreased.  Power 108.	+28 Cost	MP consumption decreases.
1159	169	Curse Death Link	Transfers one's pain to the enemy. The lower one's HP, the greater its power. Enchant Cost: MP consumption is decreased.  Power 108.	+29 Cost	MP consumption decreases.
1159	170	Curse Death Link	Transfers one's pain to the enemy. The lower one's HP, the greater its power. Enchant Cost: MP consumption is decreased.  Power 108.	+30 Cost	MP consumption decreases.
1163	1	Curse Discord	Confuses an enemy to attack its ally.	none	none
1163	2	Curse Discord	Confuses an enemy to attack its ally.	none	none
1163	3	Curse Discord	Confuses an enemy to attack its ally.	none	none
1163	4	Curse Discord	Confuses an enemy to attack its ally.	none	none
1163	5	Curse Discord	Confuses an enemy to attack its ally.	none	none
1163	6	Curse Discord	Confuses an enemy to attack its ally.	none	none
1163	7	Curse Discord	Confuses an enemy to attack its ally.	none	none
1163	8	Curse Discord	Confuses an enemy to attack its ally.	none	none
1163	9	Curse Discord	Confuses an enemy to attack its ally.	none	none
1163	10	Curse Discord	Confuses an enemy to attack its ally.	none	none
1163	11	Curse Discord	Confuses an enemy to attack its ally.	none	none
1163	12	Curse Discord	Confuses an enemy to attack its ally.	none	none
1163	13	Curse Discord	Confuses an enemy to attack its ally.	none	none
1163	14	Curse Discord	Confuses an enemy to attack its ally.	none	none
1169	1	Curse Fear	Frightens a monster, causing it to flee.	none	none
1169	2	Curse Fear	Frightens a monster, causing it to flee.	none	none
1169	3	Curse Fear	Frightens a monster, causing it to flee.	none	none
1169	4	Curse Fear	Frightens a monster, causing it to flee.	none	none
1169	5	Curse Fear	Frightens a monster, causing it to flee.	none	none
1169	6	Curse Fear	Frightens a monster, causing it to flee.	none	none
1169	7	Curse Fear	Frightens a monster, causing it to flee.	none	none
1169	8	Curse Fear	Frightens a monster, causing it to flee.	none	none
1169	9	Curse Fear	Frightens a monster, causing it to flee.	none	none
1169	10	Curse Fear	Frightens a monster, causing it to flee.	none	none
1169	11	Curse Fear	Frightens a monster, causing it to flee.	none	none
1169	12	Curse Fear	Frightens a monster, causing it to flee.	none	none
1169	13	Curse Fear	Frightens a monster, causing it to flee.	none	none
1169	14	Curse Fear	Frightens a monster, causing it to flee.	none	none
1170	1	Anchor	Instantly paralyzes an enemy.	none	none
1170	2	Anchor	Instantly paralyzes an enemy.	none	none
1170	3	Anchor	Instantly paralyzes an enemy.	none	none
1170	4	Anchor	Instantly paralyzes an enemy.	none	none
1170	5	Anchor	Instantly paralyzes an enemy.	none	none
1170	6	Anchor	Instantly paralyzes an enemy.	none	none
1170	7	Anchor	Instantly paralyzes an enemy.	none	none
1170	8	Anchor	Instantly paralyzes an enemy.	none	none
1170	9	Anchor	Instantly paralyzes an enemy.	none	none
1170	10	Anchor	Instantly paralyzes an enemy.	none	none
1170	11	Anchor	Instantly paralyzes an enemy.	none	none
1170	12	Anchor	Instantly paralyzes an enemy.	none	none
1170	13	Anchor	Instantly paralyzes an enemy.	none	none
1170	101	Anchor	Instantly paralyzes an enemy. Enchant Chance: the success rate is increased.	+1 Chance	Maximizes the skill's success rate. Success rate increases.
1170	102	Anchor	Instantly paralyzes an enemy. Enchant Chance: the success rate is increased.	+2 Chance	Success rate increases.
1170	103	Anchor	Instantly paralyzes an enemy. Enchant Chance: the success rate is increased.	+3 Chance	Success rate increases.
1170	104	Anchor	Instantly paralyzes an enemy. Enchant Chance: the success rate is increased.	+4 Chance	Success rate increases.
1170	105	Anchor	Instantly paralyzes an enemy. Enchant Chance: the success rate is increased.	+5 Chance	Success rate increases.
1170	106	Anchor	Instantly paralyzes an enemy. Enchant Chance: the success rate is increased.	+6 Chance	Success rate increases.
1170	107	Anchor	Instantly paralyzes an enemy. Enchant Chance: the success rate is increased.	+7 Chance	Success rate increases.
1170	108	Anchor	Instantly paralyzes an enemy. Enchant Chance: the success rate is increased.	+8 Chance	Success rate increases.
1170	109	Anchor	Instantly paralyzes an enemy. Enchant Chance: the success rate is increased.	+9 Chance	Success rate increases.
1170	110	Anchor	Instantly paralyzes an enemy. Enchant Chance: the success rate is increased.	+10 Chance	Success rate increases.
1170	111	Anchor	Instantly paralyzes an enemy. Enchant Chance: the success rate is increased.	+11 Chance	Success rate increases.
1170	112	Anchor	Instantly paralyzes an enemy. Enchant Chance: the success rate is increased.	+12 Chance	Success rate increases.
1170	113	Anchor	Instantly paralyzes an enemy. Enchant Chance: the success rate is increased.	+13 Chance	Success rate increases.
1170	114	Anchor	Instantly paralyzes an enemy. Enchant Chance: the success rate is increased.	+14 Chance	Success rate increases.
1170	115	Anchor	Instantly paralyzes an enemy. Enchant Chance: the success rate is increased.	+15 Chance	Success rate increases.
1170	116	Anchor	Instantly paralyzes an enemy. Enchant Chance: the success rate is increased.	+16 Chance	Success rate increases.
1170	117	Anchor	Instantly paralyzes an enemy. Enchant Chance: the success rate is increased.	+17 Chance	Success rate increases.
1170	118	Anchor	Instantly paralyzes an enemy. Enchant Chance: the success rate is increased.	+18 Chance	Success rate increases.
1170	119	Anchor	Instantly paralyzes an enemy. Enchant Chance: the success rate is increased.	+19 Chance	Success rate increases.
1170	120	Anchor	Instantly paralyzes an enemy. Enchant Chance: the success rate is increased.	+20 Chance	Success rate increases.
1170	121	Anchor	Instantly paralyzes an enemy. Enchant Chance: the success rate is increased.	+21 Chance	Success rate increases.
1170	122	Anchor	Instantly paralyzes an enemy. Enchant Chance: the success rate is increased.	+22 Chance	Success rate increases.
1170	123	Anchor	Instantly paralyzes an enemy. Enchant Chance: the success rate is increased.	+23 Chance	Success rate increases.
1170	124	Anchor	Instantly paralyzes an enemy. Enchant Chance: the success rate is increased.	+24 Chance	Success rate increases.
1170	125	Anchor	Instantly paralyzes an enemy. Enchant Chance: the success rate is increased.	+25 Chance	Success rate increases.
1170	126	Anchor	Instantly paralyzes an enemy. Enchant Chance: the success rate is increased.	+26 Chance	Success rate increases.
1170	127	Anchor	Instantly paralyzes an enemy. Enchant Chance: the success rate is increased.	+27 Chance	Success rate increases.
1170	128	Anchor	Instantly paralyzes an enemy. Enchant Chance: the success rate is increased.	+28 Chance	Success rate increases.
1170	129	Anchor	Instantly paralyzes an enemy. Enchant Chance: the success rate is increased.	+29 Chance	Success rate increases.
1170	130	Anchor	Instantly paralyzes an enemy. Enchant Chance: the success rate is increased.	+30 Chance	Success rate increases.
1170	141	Anchor	Instantly paralyzes an enemy. Enchant Cost: MP consumption is decreased.	+1 Cost	Maximizes the skill's efficiency. Decreases MP consumption.
1170	142	Anchor	Instantly paralyzes an enemy. Enchant Cost: MP consumption is decreased.	+2 Cost	MP consumption decreases.
1170	143	Anchor	Instantly paralyzes an enemy. Enchant Cost: MP consumption is decreased.	+3 Cost	MP consumption decreases.
1170	144	Anchor	Instantly paralyzes an enemy. Enchant Cost: MP consumption is decreased.	+4 Cost	MP consumption decreases.
1170	145	Anchor	Instantly paralyzes an enemy. Enchant Cost: MP consumption is decreased.	+5 Cost	MP consumption decreases.
1170	146	Anchor	Instantly paralyzes an enemy. Enchant Cost: MP consumption is decreased.	+6 Cost	MP consumption decreases.
1170	147	Anchor	Instantly paralyzes an enemy. Enchant Cost: MP consumption is decreased.	+7 Cost	MP consumption decreases.
1170	148	Anchor	Instantly paralyzes an enemy. Enchant Cost: MP consumption is decreased.	+8 Cost	MP consumption decreases.
1170	149	Anchor	Instantly paralyzes an enemy. Enchant Cost: MP consumption is decreased.	+9 Cost	MP consumption decreases.
1170	150	Anchor	Instantly paralyzes an enemy. Enchant Cost: MP consumption is decreased.	+10 Cost	MP consumption decreases.
1170	151	Anchor	Instantly paralyzes an enemy. Enchant Cost: MP consumption is decreased.	+11 Cost	MP consumption decreases.
1170	152	Anchor	Instantly paralyzes an enemy. Enchant Cost: MP consumption is decreased.	+12 Cost	MP consumption decreases.
1170	153	Anchor	Instantly paralyzes an enemy. Enchant Cost: MP consumption is decreased.	+13 Cost	MP consumption decreases.
1170	154	Anchor	Instantly paralyzes an enemy. Enchant Cost: MP consumption is decreased.	+14 Cost	MP consumption decreases.
1170	155	Anchor	Instantly paralyzes an enemy. Enchant Cost: MP consumption is decreased.	+15 Cost	MP consumption decreases.
1170	156	Anchor	Instantly paralyzes an enemy. Enchant Cost: MP consumption is decreased.	+16 Cost	MP consumption decreases.
1170	157	Anchor	Instantly paralyzes an enemy. Enchant Cost: MP consumption is decreased.	+17 Cost	MP consumption decreases.
1170	158	Anchor	Instantly paralyzes an enemy. Enchant Cost: MP consumption is decreased.	+18 Cost	MP consumption decreases.
1170	159	Anchor	Instantly paralyzes an enemy. Enchant Cost: MP consumption is decreased.	+19 Cost	MP consumption decreases.
1170	160	Anchor	Instantly paralyzes an enemy. Enchant Cost: MP consumption is decreased.	+20 Cost	MP consumption decreases.
1170	161	Anchor	Instantly paralyzes an enemy. Enchant Cost: MP consumption is decreased.	+21 Cost	MP consumption decreases.
1170	162	Anchor	Instantly paralyzes an enemy. Enchant Cost: MP consumption is decreased.	+22 Cost	MP consumption decreases.
1170	163	Anchor	Instantly paralyzes an enemy. Enchant Cost: MP consumption is decreased.	+23 Cost	MP consumption decreases.
1170	164	Anchor	Instantly paralyzes an enemy. Enchant Cost: MP consumption is decreased.	+24 Cost	MP consumption decreases.
1170	165	Anchor	Instantly paralyzes an enemy. Enchant Cost: MP consumption is decreased.	+25 Cost	MP consumption decreases.
1170	166	Anchor	Instantly paralyzes an enemy. Enchant Cost: MP consumption is decreased.	+26 Cost	MP consumption decreases.
1170	167	Anchor	Instantly paralyzes an enemy. Enchant Cost: MP consumption is decreased.	+27 Cost	MP consumption decreases.
1170	168	Anchor	Instantly paralyzes an enemy. Enchant Cost: MP consumption is decreased.	+28 Cost	MP consumption decreases.
1170	169	Anchor	Instantly paralyzes an enemy. Enchant Cost: MP consumption is decreased.	+29 Cost	MP consumption decreases.
1170	170	Anchor	Instantly paralyzes an enemy. Enchant Cost: MP consumption is decreased.	+30 Cost	MP consumption decreases.
1171	1	Blazing Circle	Sends out a ring of flames around oneself. Power 29.	none	none
1171	2	Blazing Circle	Sends out a ring of flames around oneself. Power 30.	none	none
1171	3	Blazing Circle	Sends out a ring of flames around oneself. Power 32.	none	none
1171	4	Blazing Circle	Sends out a ring of flames around oneself. Power 34.	none	none
1171	5	Blazing Circle	Sends out a ring of flames around oneself. Power 36.	none	none
1171	6	Blazing Circle	Sends out a ring of flames around oneself. Power 38.	none	none
1171	7	Blazing Circle	Sends out a ring of flames around oneself. Power 40.	none	none
1171	8	Blazing Circle	Sends out a ring of flames around oneself. Power 42.	none	none
1171	9	Blazing Circle	Sends out a ring of flames around oneself. Power 44.	none	none
1171	10	Blazing Circle	Sends out a ring of flames around oneself. Power 46.	none	none
1171	11	Blazing Circle	Sends out a ring of flames around oneself. Power 48.	none	none
1171	12	Blazing Circle	Sends out a ring of flames around oneself. Power 50.	none	none
1171	13	Blazing Circle	Sends out a ring of flames around oneself. Power 52.	none	none
1171	14	Blazing Circle	Sends out a ring of flames around oneself. Power 55.	none	none
1171	15	Blazing Circle	Sends out a ring of flames around oneself. Power 57.	none	none
1171	16	Blazing Circle	Sends out a ring of flames around oneself. Power 58.	none	none
1171	17	Blazing Circle	Sends out a ring of flames around oneself. Power 60.	none	none
1171	18	Blazing Circle	Sends out a ring of flames around oneself. Power 62.	none	none
1171	19	Blazing Circle	Sends out a ring of flames around oneself. Power 64.	none	none
1171	101	Blazing Circle	Creates a protective ring of flames around the character. Enchant Power: the power is increased. Power 65.	+1 Power	Maximizes power of skill. Power Increases.
1171	102	Blazing Circle	Creates a protective ring of flames around the character. Enchant Power: the power is increased. Power 66.	+2 Power	The power is increased.
1171	103	Blazing Circle	Creates a protective ring of flames around the character. Enchant Power: the power is increased. Power 66.	+3 Power	The power is increased.
1171	104	Blazing Circle	Creates a protective ring of flames around the character. Enchant Power: the power is increased. Power 67.	+4 Power	The power is increased.
1171	105	Blazing Circle	Creates a protective ring of flames around the character. Enchant Power: the power is increased. Power 67.	+5 Power	The power is increased.
1171	106	Blazing Circle	Creates a protective ring of flames around the character. Enchant Power: the power is increased. Power 67.	+6 Power	The power is increased.
1171	107	Blazing Circle	Creates a protective ring of flames around the character. Enchant Power: the power is increased. Power 68.	+7 Power	The power is increased.
1171	108	Blazing Circle	Creates a protective ring of flames around the character. Enchant Power: the power is increased. Power 68.	+8 Power	The power is increased.
1171	109	Blazing Circle	Creates a protective ring of flames around the character. Enchant Power: the power is increased. Power 69.	+9 Power	The power is increased.
1171	110	Blazing Circle	Creates a protective ring of flames around the character. Enchant Power: the power is increased. Power 69.	+10 Power	The power is increased.
1171	111	Blazing Circle	Creates a protective ring of flames around the character. Enchant Power: the power is increased. Power 69.	+11 Power	The power is increased.
1171	112	Blazing Circle	Creates a protective ring of flames around the character. Enchant Power: the power is increased. Power 70.	+12 Power	The power is increased.
1171	113	Blazing Circle	Creates a protective ring of flames around the character. Enchant Power: the power is increased. Power 70.	+13 Power	The power is increased.
1171	114	Blazing Circle	Creates a protective ring of flames around the character. Enchant Power: the power is increased. Power 70.	+14 Power	The power is increased.
1171	115	Blazing Circle	Creates a protective ring of flames around the character. Enchant Power: the power is increased. Power 71.	+15 Power	The power is increased.
1171	116	Blazing Circle	Creates a protective ring of flames around the character. Enchant Power: the power is increased. Power 71.	+16 Power	The power is increased.
1171	117	Blazing Circle	Creates a protective ring of flames around the character. Enchant Power: the power is increased. Power 72.	+17 Power	The power is increased.
1171	118	Blazing Circle	Creates a protective ring of flames around the character. Enchant Power: the power is increased. Power 72.	+18 Power	The power is increased.
1171	119	Blazing Circle	Creates a protective ring of flames around the character. Enchant Power: the power is increased. Power 72.	+19 Power	The power is increased.
1171	120	Blazing Circle	Creates a protective ring of flames around the character. Enchant Power: the power is increased. Power 73.	+20 Power	The power is increased.
1171	121	Blazing Circle	Creates a protective ring of flames around the character. Enchant Power: the power is increased. Power 73.	+21 Power	The power is increased.
1171	122	Blazing Circle	Creates a protective ring of flames around the character. Enchant Power: the power is increased. Power 74.	+22 Power	The power is increased.
1171	123	Blazing Circle	Creates a protective ring of flames around the character. Enchant Power: the power is increased. Power 74.	+23 Power	The power is increased.
1171	124	Blazing Circle	Creates a protective ring of flames around the character. Enchant Power: the power is increased. Power 74.	+24 Power	The power is increased.
1171	125	Blazing Circle	Creates a protective ring of flames around the character. Enchant Power: the power is increased. Power 75.	+25 Power	The power is increased.
1171	126	Blazing Circle	Creates a protective ring of flames around the character. Enchant Power: the power is increased. Power 75.	+26 Power	The power is increased.
1171	127	Blazing Circle	Creates a protective ring of flames around the character. Enchant Power: the power is increased. Power 75.	+27 Power	The power is increased.
1171	128	Blazing Circle	Creates a protective ring of flames around the character. Enchant Power: the power is increased. Power 76.	+28 Power	The power is increased.
1171	129	Blazing Circle	Creates a protective ring of flames around the character. Enchant Power: the power is increased. Power 76.	+29 Power	The power is increased.
1171	130	Blazing Circle	Creates a protective ring of flames around the character. Enchant Power: the power is increased. Power 77.	+30 Power	The power is increased.
1171	141	Blazing Circle	Sends out a ring of flames around oneself. Enchant Cost: MP consumption is decreased. Power 64.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1171	142	Blazing Circle	Sends out a ring of flames around oneself. Enchant Cost: MP consumption is decreased. Power 64.	+2 Cost	MP consumption decreases.
1171	143	Blazing Circle	Sends out a ring of flames around oneself. Enchant Cost: MP consumption is decreased. Power 64.	+3 Cost	MP consumption decreases.
1171	144	Blazing Circle	Sends out a ring of flames around oneself. Enchant Cost: MP consumption is decreased. Power 64.	+4 Cost	MP consumption decreases.
1171	145	Blazing Circle	Sends out a ring of flames around oneself. Enchant Cost: MP consumption is decreased. Power 64.	+5 Cost	MP consumption decreases.
1171	146	Blazing Circle	Sends out a ring of flames around oneself. Enchant Cost: MP consumption is decreased. Power 64.	+6 Cost	MP consumption decreases.
1171	147	Blazing Circle	Sends out a ring of flames around oneself. Enchant Cost: MP consumption is decreased. Power 64.	+7 Cost	MP consumption decreases.
1171	148	Blazing Circle	Sends out a ring of flames around oneself. Enchant Cost: MP consumption is decreased. Power 64.	+8 Cost	MP consumption decreases.
1171	149	Blazing Circle	Sends out a ring of flames around oneself. Enchant Cost: MP consumption is decreased. Power 64.	+9 Cost	MP consumption decreases.
1171	150	Blazing Circle	Sends out a ring of flames around oneself. Enchant Cost: MP consumption is decreased. Power 64.	+10 Cost	MP consumption decreases.
1171	151	Blazing Circle	Sends out a ring of flames around oneself. Enchant Cost: MP consumption is decreased. Power 64.	+11 Cost	MP consumption decreases.
1171	152	Blazing Circle	Sends out a ring of flames around oneself. Enchant Cost: MP consumption is decreased. Power 64.	+12 Cost	MP consumption decreases.
1171	153	Blazing Circle	Sends out a ring of flames around oneself. Enchant Cost: MP consumption is decreased. Power 64.	+13 Cost	MP consumption decreases.
1171	154	Blazing Circle	Sends out a ring of flames around oneself. Enchant Cost: MP consumption is decreased. Power 64.	+14 Cost	MP consumption decreases.
1171	155	Blazing Circle	Sends out a ring of flames around oneself. Enchant Cost: MP consumption is decreased. Power 64.	+15 Cost	MP consumption decreases.
1171	156	Blazing Circle	Sends out a ring of flames around oneself. Enchant Cost: MP consumption is decreased. Power 64.	+16 Cost	MP consumption decreases.
1171	157	Blazing Circle	Sends out a ring of flames around oneself. Enchant Cost: MP consumption is decreased. Power 64.	+17 Cost	MP consumption decreases.
1171	158	Blazing Circle	Sends out a ring of flames around oneself. Enchant Cost: MP consumption is decreased. Power 64.	+18 Cost	MP consumption decreases.
1171	159	Blazing Circle	Sends out a ring of flames around oneself. Enchant Cost: MP consumption is decreased. Power 64.	+19 Cost	MP consumption decreases.
1171	160	Blazing Circle	Sends out a ring of flames around oneself. Enchant Cost: MP consumption is decreased. Power 64.	+20 Cost	MP consumption decreases.
1171	161	Blazing Circle	Sends out a ring of flames around oneself. Enchant Cost: MP consumption is decreased. Power 64.	+21 Cost	MP consumption decreases.
1171	162	Blazing Circle	Sends out a ring of flames around oneself. Enchant Cost: MP consumption is decreased. Power 64.	+22 Cost	MP consumption decreases.
1171	163	Blazing Circle	Sends out a ring of flames around oneself. Enchant Cost: MP consumption is decreased. Power 64.	+23 Cost	MP consumption decreases.
1171	164	Blazing Circle	Sends out a ring of flames around oneself. Enchant Cost: MP consumption is decreased. Power 64.	+24 Cost	MP consumption decreases.
1171	165	Blazing Circle	Sends out a ring of flames around oneself. Enchant Cost: MP consumption is decreased. Power 64.	+25 Cost	MP consumption decreases.
1171	166	Blazing Circle	Sends out a ring of flames around oneself. Enchant Cost: MP consumption is decreased. Power 64.	+26 Cost	MP consumption decreases.
1171	167	Blazing Circle	Sends out a ring of flames around oneself. Enchant Cost: MP consumption is decreased. Power 64.	+27 Cost	MP consumption decreases.
1171	168	Blazing Circle	Sends out a ring of flames around oneself. Enchant Cost: MP consumption is decreased. Power 64.	+28 Cost	MP consumption decreases.
1171	169	Blazing Circle	Sends out a ring of flames around oneself. Enchant Cost: MP consumption is decreased. Power 64.	+29 Cost	MP consumption decreases.
1171	170	Blazing Circle	Sends out a ring of flames around oneself. Enchant Cost: MP consumption is decreased. Power 64.	+30 Cost	MP consumption decreases.
1174	1	Frost Wall	Attacks your target with a wall of ice.  Power 48.	none	none
1174	2	Frost Wall	Attacks your target with a wall of ice.  Power 50.	none	none
1174	3	Frost Wall	Attacks your target with a wall of ice.  Power 53.	none	none
1174	4	Frost Wall	Attacks your target with a wall of ice.  Power 55.	none	none
1174	5	Frost Wall	Attacks your target with a wall of ice.  Power 56.	none	none
1174	6	Frost Wall	Attacks your target with a wall of ice.  Power 57.	none	none
1174	7	Frost Wall	Attacks your target with a wall of ice.  Power 59.	none	none
1174	8	Frost Wall	Attacks your target with a wall of ice.  Power 60.	none	none
1174	9	Frost Wall	Attacks your target with a wall of ice.  Power 61.	none	none
1174	10	Frost Wall	Attacks your target with a wall of ice.  Power 62.	none	none
1174	11	Frost Wall	Attacks your target with a wall of ice.  Power 63.	none	none
1174	12	Frost Wall	Attacks your target with a wall of ice.  Power 65.	none	none
1174	13	Frost Wall	Attacks your target with a wall of ice.  Power 66.	none	none
1174	14	Frost Wall	Attacks your target with a wall of ice.  Power 67.	none	none
1174	15	Frost Wall	Attacks your target with a wall of ice.  Power 68.	none	none
1174	16	Frost Wall	Attacks your target with a wall of ice.  Power 69.	none	none
1174	17	Frost Wall	Attacks your target with a wall of ice.  Power 70.	none	none
1174	18	Frost Wall	Attacks your target with a wall of ice.  Power 72.	none	none
1174	19	Frost Wall	Attacks your target with a wall of ice.  Power 73.	none	none
1174	20	Frost Wall	Attacks your target with a wall of ice.  Power 74.	none	none
1174	21	Frost Wall	Attacks your target with a wall of ice.  Power 75.	none	none
1174	22	Frost Wall	Attacks your target with a wall of ice.  Power 76.	none	none
1174	101	Frost Wall	Sends a wall of ice rushing towards enemies. Enchant Power: the power is increased. Power 76.	+1 Power	Maximizes power of skill. Power Increases.
1174	102	Frost Wall	Sends a wall of ice rushing towards enemies. Enchant Power: the power is increased. Power 77.	+2 Power	The power is increased.
1174	103	Frost Wall	Sends a wall of ice rushing towards enemies. Enchant Power: the power is increased. Power 77.	+3 Power	The power is increased.
1174	104	Frost Wall	Sends a wall of ice rushing towards enemies. Enchant Power: the power is increased. Power 78.	+4 Power	The power is increased.
1174	105	Frost Wall	Sends a wall of ice rushing towards enemies. Enchant Power: the power is increased. Power 78.	+5 Power	The power is increased.
1174	106	Frost Wall	Sends a wall of ice rushing towards enemies. Enchant Power: the power is increased. Power 79.	+6 Power	The power is increased.
1174	107	Frost Wall	Sends a wall of ice rushing towards enemies. Enchant Power: the power is increased. Power 79.	+7 Power	The power is increased.
1174	108	Frost Wall	Sends a wall of ice rushing towards enemies. Enchant Power: the power is increased. Power 79.	+8 Power	The power is increased.
1174	109	Frost Wall	Sends a wall of ice rushing towards enemies. Enchant Power: the power is increased. Power 80.	+9 Power	The power is increased.
1174	110	Frost Wall	Sends a wall of ice rushing towards enemies. Enchant Power: the power is increased. Power 80.	+10 Power	The power is increased.
1174	111	Frost Wall	Sends a wall of ice rushing towards enemies. Enchant Power: the power is increased. Power 81.	+11 Power	The power is increased.
1174	112	Frost Wall	Sends a wall of ice rushing towards enemies. Enchant Power: the power is increased. Power 81.	+12 Power	The power is increased.
1174	113	Frost Wall	Sends a wall of ice rushing towards enemies. Enchant Power: the power is increased. Power 82.	+13 Power	The power is increased.
1174	114	Frost Wall	Sends a wall of ice rushing towards enemies. Enchant Power: the power is increased. Power 82.	+14 Power	The power is increased.
1174	115	Frost Wall	Sends a wall of ice rushing towards enemies. Enchant Power: the power is increased. Power 83.	+15 Power	The power is increased.
1174	116	Frost Wall	Sends a wall of ice rushing towards enemies. Enchant Power: the power is increased. Power 83.	+16 Power	The power is increased.
1174	117	Frost Wall	Sends a wall of ice rushing towards enemies. Enchant Power: the power is increased. Power 83.	+17 Power	The power is increased.
1174	118	Frost Wall	Sends a wall of ice rushing towards enemies. Enchant Power: the power is increased. Power 84.	+18 Power	The power is increased.
1174	119	Frost Wall	Sends a wall of ice rushing towards enemies. Enchant Power: the power is increased. Power 84.	+19 Power	The power is increased.
1174	120	Frost Wall	Sends a wall of ice rushing towards enemies. Enchant Power: the power is increased. Power 85.	+20 Power	The power is increased.
1174	121	Frost Wall	Sends a wall of ice rushing towards enemies. Enchant Power: the power is increased. Power 85.	+21 Power	The power is increased.
1174	122	Frost Wall	Sends a wall of ice rushing towards enemies. Enchant Power: the power is increased. Power 86.	+22 Power	The power is increased.
1174	123	Frost Wall	Sends a wall of ice rushing towards enemies. Enchant Power: the power is increased. Power 86.	+23 Power	The power is increased.
1174	124	Frost Wall	Sends a wall of ice rushing towards enemies. Enchant Power: the power is increased. Power 87.	+24 Power	The power is increased.
1174	125	Frost Wall	Sends a wall of ice rushing towards enemies. Enchant Power: the power is increased. Power 87.	+25 Power	The power is increased.
1174	126	Frost Wall	Sends a wall of ice rushing towards enemies. Enchant Power: the power is increased. Power 88.	+26 Power	The power is increased.
1174	127	Frost Wall	Sends a wall of ice rushing towards enemies. Enchant Power: the power is increased. Power 88.	+27 Power	The power is increased.
1174	128	Frost Wall	Sends a wall of ice rushing towards enemies. Enchant Power: the power is increased. Power 88.	+28 Power	The power is increased.
1174	129	Frost Wall	Sends a wall of ice rushing towards enemies. Enchant Power: the power is increased. Power 89.	+29 Power	The power is increased.
1174	130	Frost Wall	Sends a wall of ice rushing towards enemies. Enchant Power: the power is increased. Power 89.	+30 Power	The power is increased.
1174	141	Frost Wall	Attacks the targets in front of you with a wall of ice that rushes forward.  Enchant Cost: MP consumption is decreased. Power 76.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1174	142	Frost Wall	Attacks the targets in front of you with a wall of ice that rushes forward.  Enchant Cost: MP consumption is decreased. Power 76.	+2 Cost	MP consumption decreases.
1174	143	Frost Wall	Attacks the targets in front of you with a wall of ice that rushes forward.  Enchant Cost: MP consumption is decreased. Power 76.	+3 Cost	MP consumption decreases.
1174	144	Frost Wall	Attacks the targets in front of you with a wall of ice that rushes forward.  Enchant Cost: MP consumption is decreased. Power 76.	+4 Cost	MP consumption decreases.
1174	145	Frost Wall	Attacks the targets in front of you with a wall of ice that rushes forward.  Enchant Cost: MP consumption is decreased. Power 76.	+5 Cost	MP consumption decreases.
1174	146	Frost Wall	Attacks the targets in front of you with a wall of ice that rushes forward.  Enchant Cost: MP consumption is decreased. Power 76.	+6 Cost	MP consumption decreases.
1174	147	Frost Wall	Attacks the targets in front of you with a wall of ice that rushes forward.  Enchant Cost: MP consumption is decreased. Power 76.	+7 Cost	MP consumption decreases.
1174	148	Frost Wall	Attacks the targets in front of you with a wall of ice that rushes forward.  Enchant Cost: MP consumption is decreased. Power 76.	+8 Cost	MP consumption decreases.
1174	149	Frost Wall	Attacks the targets in front of you with a wall of ice that rushes forward.  Enchant Cost: MP consumption is decreased. Power 76.	+9 Cost	MP consumption decreases.
1174	150	Frost Wall	Attacks the targets in front of you with a wall of ice that rushes forward.  Enchant Cost: MP consumption is decreased. Power 76.	+10 Cost	MP consumption decreases.
1174	151	Frost Wall	Attacks the targets in front of you with a wall of ice that rushes forward.  Enchant Cost: MP consumption is decreased. Power 76.	+11 Cost	MP consumption decreases.
1174	152	Frost Wall	Attacks the targets in front of you with a wall of ice that rushes forward.  Enchant Cost: MP consumption is decreased. Power 76.	+12 Cost	MP consumption decreases.
1174	153	Frost Wall	Attacks the targets in front of you with a wall of ice that rushes forward.  Enchant Cost: MP consumption is decreased. Power 76.	+13 Cost	MP consumption decreases.
1174	154	Frost Wall	Attacks the targets in front of you with a wall of ice that rushes forward.  Enchant Cost: MP consumption is decreased. Power 76.	+14 Cost	MP consumption decreases.
1174	155	Frost Wall	Attacks the targets in front of you with a wall of ice that rushes forward.  Enchant Cost: MP consumption is decreased. Power 76.	+15 Cost	MP consumption decreases.
1174	156	Frost Wall	Attacks the targets in front of you with a wall of ice that rushes forward.  Enchant Cost: MP consumption is decreased. Power 76.	+16 Cost	MP consumption decreases.
1174	157	Frost Wall	Attacks the targets in front of you with a wall of ice that rushes forward.  Enchant Cost: MP consumption is decreased. Power 76.	+17 Cost	MP consumption decreases.
1174	158	Frost Wall	Attacks the targets in front of you with a wall of ice that rushes forward.  Enchant Cost: MP consumption is decreased. Power 76.	+18 Cost	MP consumption decreases.
1174	159	Frost Wall	Attacks the targets in front of you with a wall of ice that rushes forward.  Enchant Cost: MP consumption is decreased. Power 76.	+19 Cost	MP consumption decreases.
1174	160	Frost Wall	Attacks the targets in front of you with a wall of ice that rushes forward.  Enchant Cost: MP consumption is decreased. Power 76.	+20 Cost	MP consumption decreases.
1174	161	Frost Wall	Attacks the targets in front of you with a wall of ice that rushes forward.  Enchant Cost: MP consumption is decreased. Power 76.	+21 Cost	MP consumption decreases.
1174	162	Frost Wall	Attacks the targets in front of you with a wall of ice that rushes forward.  Enchant Cost: MP consumption is decreased. Power 76.	+22 Cost	MP consumption decreases.
1174	163	Frost Wall	Attacks the targets in front of you with a wall of ice that rushes forward.  Enchant Cost: MP consumption is decreased. Power 76.	+23 Cost	MP consumption decreases.
1174	164	Frost Wall	Attacks the targets in front of you with a wall of ice that rushes forward.  Enchant Cost: MP consumption is decreased. Power 76.	+24 Cost	MP consumption decreases.
1174	165	Frost Wall	Attacks the targets in front of you with a wall of ice that rushes forward.  Enchant Cost: MP consumption is decreased. Power 76.	+25 Cost	MP consumption decreases.
1174	166	Frost Wall	Attacks the targets in front of you with a wall of ice that rushes forward.  Enchant Cost: MP consumption is decreased. Power 76.	+26 Cost	MP consumption decreases.
1174	167	Frost Wall	Attacks the targets in front of you with a wall of ice that rushes forward.  Enchant Cost: MP consumption is decreased. Power 76.	+27 Cost	MP consumption decreases.
1174	168	Frost Wall	Attacks the targets in front of you with a wall of ice that rushes forward.  Enchant Cost: MP consumption is decreased. Power 76.	+28 Cost	MP consumption decreases.
1174	169	Frost Wall	Attacks the targets in front of you with a wall of ice that rushes forward.  Enchant Cost: MP consumption is decreased. Power 76.	+29 Cost	MP consumption decreases.
1174	170	Frost Wall	Attacks the targets in front of you with a wall of ice that rushes forward.  Enchant Cost: MP consumption is decreased. Power 76.	+30 Cost	MP consumption decreases.
1176	1	Tempest	Calls forth a severe storm to attack multiple enemies. Power 31.	none	none
1176	2	Tempest	Calls forth a severe storm to attack multiple enemies. Power 33.	none	none
1176	3	Tempest	Calls forth a severe storm to attack multiple enemies. Power 34.	none	none
1176	4	Tempest	Calls forth a severe storm to attack multiple enemies. Power 36.	none	none
1176	5	Tempest	Calls forth a severe storm to attack multiple enemies. Power 38.	none	none
1176	6	Tempest	Calls forth a severe storm to attack multiple enemies. Power 39.	none	none
1176	7	Tempest	Calls forth a severe storm to attack multiple enemies. Power 41.	none	none
1176	8	Tempest	Calls forth a severe storm to attack multiple enemies. Power 43.	none	none
1176	9	Tempest	Calls forth a severe storm to attack multiple enemies. Power 45.	none	none
1176	10	Tempest	Calls forth a severe storm to attack multiple enemies. Power 46.	none	none
1176	11	Tempest	Calls forth a severe storm to attack multiple enemies. Power 48.	none	none
1176	12	Tempest	Calls forth a severe storm to attack multiple enemies. Power 50.	none	none
1176	13	Tempest	Calls forth a severe storm to attack multiple enemies. Power 51.	none	none
1176	14	Tempest	Calls forth a severe storm to attack multiple enemies. Power 53.	none	none
1176	15	Tempest	Calls forth a severe storm to attack multiple enemies. Power 54.	none	none
1176	101	Tempest	Summons a massive storm that attacks multiple enemies. Enchant Power: the power is increased. Power 55.	+1 Power	Maximizes power of skill. Power Increases.
1176	102	Tempest	Summons a massive storm that attacks multiple enemies. Enchant Power: the power is increased. Power 55.	+2 Power	The power is increased.
1176	103	Tempest	Summons a massive storm that attacks multiple enemies. Enchant Power: the power is increased. Power 55.	+3 Power	The power is increased.
1176	104	Tempest	Summons a massive storm that attacks multiple enemies. Enchant Power: the power is increased. Power 56.	+4 Power	The power is increased.
1176	105	Tempest	Summons a massive storm that attacks multiple enemies. Enchant Power: the power is increased. Power 56.	+5 Power	The power is increased.
1176	106	Tempest	Summons a massive storm that attacks multiple enemies. Enchant Power: the power is increased. Power 56.	+6 Power	The power is increased.
1176	107	Tempest	Summons a massive storm that attacks multiple enemies. Enchant Power: the power is increased. Power 57.	+7 Power	The power is increased.
1176	108	Tempest	Summons a massive storm that attacks multiple enemies. Enchant Power: the power is increased. Power 57.	+8 Power	The power is increased.
1176	109	Tempest	Summons a massive storm that attacks multiple enemies. Enchant Power: the power is increased. Power 57.	+9 Power	The power is increased.
1176	110	Tempest	Summons a massive storm that attacks multiple enemies. Enchant Power: the power is increased. Power 58.	+10 Power	The power is increased.
1176	111	Tempest	Summons a massive storm that attacks multiple enemies. Enchant Power: the power is increased. Power 58.	+11 Power	The power is increased.
1176	112	Tempest	Summons a massive storm that attacks multiple enemies. Enchant Power: the power is increased. Power 58.	+12 Power	The power is increased.
1176	113	Tempest	Summons a massive storm that attacks multiple enemies. Enchant Power: the power is increased. Power 58.	+13 Power	The power is increased.
1176	114	Tempest	Summons a massive storm that attacks multiple enemies. Enchant Power: the power is increased. Power 59.	+14 Power	The power is increased.
1176	115	Tempest	Summons a massive storm that attacks multiple enemies. Enchant Power: the power is increased. Power 59.	+15 Power	The power is increased.
1176	116	Tempest	Summons a massive storm that attacks multiple enemies. Enchant Power: the power is increased. Power 59.	+16 Power	The power is increased.
1176	117	Tempest	Summons a massive storm that attacks multiple enemies. Enchant Power: the power is increased. Power 60.	+17 Power	The power is increased.
1176	118	Tempest	Summons a massive storm that attacks multiple enemies. Enchant Power: the power is increased. Power 60.	+18 Power	The power is increased.
1176	119	Tempest	Summons a massive storm that attacks multiple enemies. Enchant Power: the power is increased. Power 60.	+19 Power	The power is increased.
1176	120	Tempest	Summons a massive storm that attacks multiple enemies. Enchant Power: the power is increased. Power 61.	+20 Power	The power is increased.
1176	121	Tempest	Summons a massive storm that attacks multiple enemies. Enchant Power: the power is increased. Power 61.	+21 Power	The power is increased.
1176	122	Tempest	Summons a massive storm that attacks multiple enemies. Enchant Power: the power is increased. Power 61.	+22 Power	The power is increased.
1176	123	Tempest	Summons a massive storm that attacks multiple enemies. Enchant Power: the power is increased. Power 62.	+23 Power	The power is increased.
1176	124	Tempest	Summons a massive storm that attacks multiple enemies. Enchant Power: the power is increased. Power 62.	+24 Power	The power is increased.
1176	125	Tempest	Summons a massive storm that attacks multiple enemies. Enchant Power: the power is increased. Power 62.	+25 Power	The power is increased.
1176	126	Tempest	Summons a massive storm that attacks multiple enemies. Enchant Power: the power is increased. Power 63.	+26 Power	The power is increased.
1176	127	Tempest	Summons a massive storm that attacks multiple enemies. Enchant Power: the power is increased. Power 63.	+27 Power	The power is increased.
1176	128	Tempest	Summons a massive storm that attacks multiple enemies. Enchant Power: the power is increased. Power 63.	+28 Power	The power is increased.
1176	129	Tempest	Summons a massive storm that attacks multiple enemies. Enchant Power: the power is increased. Power 64.	+29 Power	The power is increased.
1176	130	Tempest	Summons a massive storm that attacks multiple enemies. Enchant Power: the power is increased. Power 64.	+30 Power	The power is increased.
1176	141	Tempest	Calls forth a severe storm to attack multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1176	142	Tempest	Calls forth a severe storm to attack multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+2 Cost	MP consumption decreases.
1176	143	Tempest	Calls forth a severe storm to attack multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+3 Cost	MP consumption decreases.
1176	144	Tempest	Calls forth a severe storm to attack multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+4 Cost	MP consumption decreases.
1176	145	Tempest	Calls forth a severe storm to attack multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+5 Cost	MP consumption decreases.
1176	146	Tempest	Calls forth a severe storm to attack multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+6 Cost	MP consumption decreases.
1176	147	Tempest	Calls forth a severe storm to attack multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+7 Cost	MP consumption decreases.
1176	148	Tempest	Calls forth a severe storm to attack multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+8 Cost	MP consumption decreases.
1176	149	Tempest	Calls forth a severe storm to attack multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+9 Cost	MP consumption decreases.
1176	150	Tempest	Calls forth a severe storm to attack multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+10 Cost	MP consumption decreases.
1176	151	Tempest	Calls forth a severe storm to attack multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+11 Cost	MP consumption decreases.
1176	152	Tempest	Calls forth a severe storm to attack multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+12 Cost	MP consumption decreases.
1176	153	Tempest	Calls forth a severe storm to attack multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+13 Cost	MP consumption decreases.
1176	154	Tempest	Calls forth a severe storm to attack multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+14 Cost	MP consumption decreases.
1176	155	Tempest	Calls forth a severe storm to attack multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+15 Cost	MP consumption decreases.
1176	156	Tempest	Calls forth a severe storm to attack multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+16 Cost	MP consumption decreases.
1176	157	Tempest	Calls forth a severe storm to attack multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+17 Cost	MP consumption decreases.
1176	158	Tempest	Calls forth a severe storm to attack multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+18 Cost	MP consumption decreases.
1176	159	Tempest	Calls forth a severe storm to attack multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+19 Cost	MP consumption decreases.
1176	160	Tempest	Calls forth a severe storm to attack multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+20 Cost	MP consumption decreases.
1176	161	Tempest	Calls forth a severe storm to attack multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+21 Cost	MP consumption decreases.
1176	162	Tempest	Calls forth a severe storm to attack multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+22 Cost	MP consumption decreases.
1176	163	Tempest	Calls forth a severe storm to attack multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+23 Cost	MP consumption decreases.
1176	164	Tempest	Calls forth a severe storm to attack multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+24 Cost	MP consumption decreases.
1176	165	Tempest	Calls forth a severe storm to attack multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+25 Cost	MP consumption decreases.
1176	166	Tempest	Calls forth a severe storm to attack multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+26 Cost	MP consumption decreases.
1176	167	Tempest	Calls forth a severe storm to attack multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+27 Cost	MP consumption decreases.
1176	168	Tempest	Calls forth a severe storm to attack multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+28 Cost	MP consumption decreases.
1176	169	Tempest	Calls forth a severe storm to attack multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+29 Cost	MP consumption decreases.
1176	170	Tempest	Calls forth a severe storm to attack multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+30 Cost	MP consumption decreases.
1183	1	Freezing Shackle	Powerful freezing attack that reduces enemy's HP while in effect. Effect 5.	none	none
1183	2	Freezing Shackle	Powerful freezing attack that reduces enemy's HP while in effect. Effect 6.	none	none
1183	3	Freezing Shackle	Powerful freezing attack that reduces enemy's HP while in effect. Effect 7.	none	none
1183	4	Freezing Shackle	Powerful freezing attack that reduces enemy's HP while in effect. Effect 8.	none	none
1210	1	Seal of Gloom	Burns nearby enemy's MP, slowly draining it. Power 29. Effect 5.	none	none
1210	2	Seal of Gloom	Burns nearby enemy's MP, slowly draining it. Power 36. Effect 6.	none	none
1210	3	Seal of Gloom	Burns nearby enemy's MP, slowly draining it. Power 46. Effect 7.	none	none
1210	4	Seal of Gloom	Burns nearby enemy's MP, slowly draining it. Power 53. Effect 8.	none	none
1213	1	Seal of Mirage	Throws nearby enemies into chaos, causing them to attack anybody randomly.	none	none
1213	2	Seal of Mirage	Throws nearby enemies into chaos, causing them to attack anybody randomly.	none	none
1213	3	Seal of Mirage	Throws nearby enemies into chaos, causing them to attack anybody randomly.	none	none
1213	4	Seal of Mirage	Throws nearby enemies into chaos, causing them to attack anybody randomly.	none	none
1213	5	Seal of Mirage	Throws nearby enemies into chaos, causing them to attack anybody randomly.	none	none
1213	6	Seal of Mirage	Throws nearby enemies into chaos, causing them to attack anybody randomly.	none	none
1213	7	Seal of Mirage	Throws nearby enemies into chaos, causing them to attack anybody randomly.	none	none
1213	8	Seal of Mirage	Throws nearby enemies into chaos, causing them to attack anybody randomly.	none	none
1213	9	Seal of Mirage	Throws nearby enemies into chaos, causing them to attack anybody randomly.	none	none
1213	10	Seal of Mirage	Throws nearby enemies into chaos, causing them to attack anybody randomly.	none	none
1213	11	Seal of Mirage	Throws nearby enemies into chaos, causing them to attack anybody randomly.	none	none
1213	12	Seal of Mirage	Throws nearby enemies into chaos, causing them to attack anybody randomly.	none	none
1213	13	Seal of Mirage	Throws nearby enemies into chaos, causing them to attack anybody randomly.	none	none
1230	1	Prominence	Gathers the air surrounding the caster to create a giant fireball attack. Power 49.	none	none
1230	2	Prominence	Gathers the air surrounding the caster to create a giant fireball attack. Power 52.	none	none
1230	3	Prominence	Gathers the air surrounding the caster to create a giant fireball attack. Power 55.	none	none
1230	4	Prominence	Gathers the air surrounding the caster to create a giant fireball attack. Power 58.	none	none
1230	5	Prominence	Gathers the air surrounding the caster to create a giant fireball attack. Power 61.	none	none
1230	6	Prominence	Gathers the air surrounding the caster to create a giant fireball attack. Power 65.	none	none
1230	7	Prominence	Gathers the air surrounding the caster to create a giant fireball attack. Power 68.	none	none
1230	8	Prominence	Gathers the air surrounding the caster to create a giant fireball attack. Power 72.	none	none
1230	9	Prominence	Gathers the air surrounding the caster to create a giant fireball attack. Power 75.	none	none
1230	10	Prominence	Gathers the air surrounding the caster to create a giant fireball attack. Power 78.	none	none
1230	11	Prominence	Gathers the air surrounding the caster to create a giant fireball attack.  Power 80.	none	none
1230	12	Prominence	Gathers the air surrounding the caster to create a giant fireball attack.  Power 82.	none	none
1230	13	Prominence	Gathers the air surrounding the caster to create a giant fireball attack.  Power 84.	none	none
1230	14	Prominence	Gathers the air surrounding the caster to create a giant fireball attack.  Power 85.	none	none
1230	15	Prominence	Gathers the air surrounding the caster to create a giant fireball attack.  Power 87.	none	none
1230	16	Prominence	Gathers the air surrounding the caster to create a giant fireball attack.  Power 89.	none	none
1230	17	Prominence	Gathers the air surrounding the caster to create a giant fireball attack.  Power 90.	none	none
1230	18	Prominence	Gathers the air surrounding the caster to create a giant fireball attack.  Power 92.	none	none
1230	19	Prominence	Gathers the air surrounding the caster to create a giant fireball attack.  Power 94.	none	none
1230	20	Prominence	Gathers the air surrounding the caster to create a giant fireball attack.  Power 96.	none	none
1230	21	Prominence	Gathers the air surrounding the caster to create a giant fireball attack.  Power 97.	none	none
1230	22	Prominence	Gathers the air surrounding the caster to create a giant fireball attack.  Power 99.	none	none
1230	23	Prominence	Gathers the air surrounding the caster to create a giant fireball attack.  Power 100.	none	none
1230	24	Prominence	Gathers the air surrounding the caster to create a giant fireball attack.  Power 102.	none	none
1230	25	Prominence	Gathers the air surrounding the caster to create a giant fireball attack.  Power 104.	none	none
1230	26	Prominence	Gathers the air surrounding the caster to create a giant fireball attack.  Power 105.	none	none
1230	27	Prominence	Gathers the air surrounding the caster to create a giant fireball attack.  Power 107.	none	none
1230	28	Prominence	Gathers the air surrounding the caster to create a giant fireball attack.  Power 108.	none	none
1230	101	Prominence	Detonates a fireball by compressing the air around the caster. Enchant Power: the power is increased. Power 109.	Power +1	Maximizes power of skill. Power Increases.
1230	102	Prominence	Detonates a fireball by compressing the air around the caster. Enchant Power: the power is increased. Power 109.	Power +2	Power Increases.
1230	103	Prominence	Detonates a fireball by compressing the air around the caster. Enchant Power: the power is increased. Power 110.	Power +3	Power Increases.
1230	104	Prominence	Detonates a fireball by compressing the air around the caster. Enchant Power: the power is increased. Power 111.	Power +4	Power Increases.
1230	105	Prominence	Detonates a fireball by compressing the air around the caster. Enchant Power: the power is increased. Power 111.	Power +5	Power Increases.
1230	106	Prominence	Detonates a fireball by compressing the air around the caster. Enchant Power: the power is increased. Power 112.	Power +6	Power Increases.
1230	107	Prominence	Detonates a fireball by compressing the air around the caster. Enchant Power: the power is increased. Power 113.	Power +7	Power Increases.
1230	108	Prominence	Detonates a fireball by compressing the air around the caster. Enchant Power: the power is increased. Power 113.	Power +8	Power Increases.
1230	109	Prominence	Detonates a fireball by compressing the air around the caster. Enchant Power: the power is increased. Power 114.	Power +9	Power Increases.
1230	110	Prominence	Detonates a fireball by compressing the air around the caster. Enchant Power: the power is increased. Power 115.	Power +10	Power Increases.
1230	111	Prominence	Detonates a fireball by compressing the air around the caster. Enchant Power: the power is increased. Power 115.	Power +11	Power Increases.
1230	112	Prominence	Detonates a fireball by compressing the air around the caster. Enchant Power: the power is increased. Power 116.	Power +12	Power Increases.
1230	113	Prominence	Detonates a fireball by compressing the air around the caster. Enchant Power: the power is increased. Power 116.	Power +13	Power Increases.
1230	114	Prominence	Detonates a fireball by compressing the air around the caster. Enchant Power: the power is increased. Power 117.	Power +14	Power Increases.
1230	115	Prominence	Detonates a fireball by compressing the air around the caster. Enchant Power: the power is increased. Power 118.	Power +15	Power Increases.
1230	116	Prominence	Detonates a fireball by compressing the air around the caster. Enchant Power: the power is increased. Power 118.	Power +16	Power Increases.
1230	117	Prominence	Detonates a fireball by compressing the air around the caster. Enchant Power: the power is increased. Power 119.	Power +17	Power Increases.
1230	118	Prominence	Detonates a fireball by compressing the air around the caster. Enchant Power: the power is increased. Power 120.	Power +18	Power Increases.
1230	119	Prominence	Detonates a fireball by compressing the air around the caster. Enchant Power: the power is increased. Power 120.	Power +19	Power Increases.
1230	120	Prominence	Detonates a fireball by compressing the air around the caster. Enchant Power: the power is increased. Power 121.	Power +20	Power Increases.
1230	121	Prominence	Detonates a fireball by compressing the air around the caster. Enchant Power: the power is increased. Power 122.	Power +21	Power Increases.
1230	122	Prominence	Detonates a fireball by compressing the air around the caster. Enchant Power: the power is increased. Power 122.	Power +22	Power Increases.
1230	123	Prominence	Detonates a fireball by compressing the air around the caster. Enchant Power: the power is increased. Power 123.	Power +23	Power Increases.
1230	124	Prominence	Detonates a fireball by compressing the air around the caster. Enchant Power: the power is increased. Power 124.	Power +24	Power Increases.
1230	125	Prominence	Detonates a fireball by compressing the air around the caster. Enchant Power: the power is increased. Power 124.	Power +25	Power Increases.
1230	126	Prominence	Detonates a fireball by compressing the air around the caster. Enchant Power: the power is increased. Power 125.	Power +26	Power Increases.
1230	127	Prominence	Detonates a fireball by compressing the air around the caster. Enchant Power: the power is increased. Power 125.	Power +27	Power Increases.
1230	128	Prominence	Detonates a fireball by compressing the air around the caster. Enchant Power: the power is increased. Power 126.	Power +28	Power Increases.
1230	129	Prominence	Detonates a fireball by compressing the air around the caster. Enchant Power: the power is increased. Power 127.	Power +29	Power Increases.
1230	130	Prominence	Detonates a fireball by compressing the air around the caster. Enchant Power: the power is increased. Power 127.	Power +30	Power Increases.
1230	141	Prominence	Gathers and compresses the air surrounding the caster to detonate a fireball. Enchant Cost: MP consumption is decreased. Power 108.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1230	142	Prominence	Gathers and compresses the air surrounding the caster to detonate a fireball. Enchant Cost: MP consumption is decreased. Power 108.	+2 Cost	MP consumption decreases.
1230	143	Prominence	Gathers and compresses the air surrounding the caster to detonate a fireball. Enchant Cost: MP consumption is decreased. Power 108.	+3 Cost	MP consumption decreases.
1230	144	Prominence	Gathers and compresses the air surrounding the caster to detonate a fireball. Enchant Cost: MP consumption is decreased. Power 108.	+4 Cost	MP consumption decreases.
1230	145	Prominence	Gathers and compresses the air surrounding the caster to detonate a fireball. Enchant Cost: MP consumption is decreased. Power 108.	+5 Cost	MP consumption decreases.
1230	146	Prominence	Gathers and compresses the air surrounding the caster to detonate a fireball. Enchant Cost: MP consumption is decreased. Power 108.	+6 Cost	MP consumption decreases.
1230	147	Prominence	Gathers and compresses the air surrounding the caster to detonate a fireball. Enchant Cost: MP consumption is decreased. Power 108.	+7 Cost	MP consumption decreases.
1230	148	Prominence	Gathers and compresses the air surrounding the caster to detonate a fireball. Enchant Cost: MP consumption is decreased. Power 108.	+8 Cost	MP consumption decreases.
1230	149	Prominence	Gathers and compresses the air surrounding the caster to detonate a fireball. Enchant Cost: MP consumption is decreased. Power 108.	+9 Cost	MP consumption decreases.
1230	150	Prominence	Gathers and compresses the air surrounding the caster to detonate a fireball. Enchant Cost: MP consumption is decreased. Power 108.	+10 Cost	MP consumption decreases.
1230	151	Prominence	Gathers and compresses the air surrounding the caster to detonate a fireball. Enchant Cost: MP consumption is decreased. Power 108.	+11 Cost	MP consumption decreases.
1230	152	Prominence	Gathers and compresses the air surrounding the caster to detonate a fireball. Enchant Cost: MP consumption is decreased. Power 108.	+12 Cost	MP consumption decreases.
1230	153	Prominence	Gathers and compresses the air surrounding the caster to detonate a fireball. Enchant Cost: MP consumption is decreased. Power 108.	+13 Cost	MP consumption decreases.
1230	154	Prominence	Gathers and compresses the air surrounding the caster to detonate a fireball. Enchant Cost: MP consumption is decreased. Power 108.	+14 Cost	MP consumption decreases.
1230	155	Prominence	Gathers and compresses the air surrounding the caster to detonate a fireball. Enchant Cost: MP consumption is decreased. Power 108.	+15 Cost	MP consumption decreases.
1230	156	Prominence	Gathers and compresses the air surrounding the caster to detonate a fireball. Enchant Cost: MP consumption is decreased. Power 108.	+16 Cost	MP consumption decreases.
1230	157	Prominence	Gathers and compresses the air surrounding the caster to detonate a fireball. Enchant Cost: MP consumption is decreased. Power 108.	+17 Cost	MP consumption decreases.
1230	158	Prominence	Gathers and compresses the air surrounding the caster to detonate a fireball. Enchant Cost: MP consumption is decreased. Power 108.	+18 Cost	MP consumption decreases.
1230	159	Prominence	Gathers and compresses the air surrounding the caster to detonate a fireball. Enchant Cost: MP consumption is decreased. Power 108.	+19 Cost	MP consumption decreases.
1230	160	Prominence	Gathers and compresses the air surrounding the caster to detonate a fireball. Enchant Cost: MP consumption is decreased. Power 108.	+20 Cost	MP consumption decreases.
1230	161	Prominence	Gathers and compresses the air surrounding the caster to detonate a fireball. Enchant Cost: MP consumption is decreased. Power 108.	+21 Cost	MP consumption decreases.
1230	162	Prominence	Gathers and compresses the air surrounding the caster to detonate a fireball. Enchant Cost: MP consumption is decreased. Power 108.	+22 Cost	MP consumption decreases.
1230	163	Prominence	Gathers and compresses the air surrounding the caster to detonate a fireball. Enchant Cost: MP consumption is decreased. Power 108.	+23 Cost	MP consumption decreases.
1230	164	Prominence	Gathers and compresses the air surrounding the caster to detonate a fireball. Enchant Cost: MP consumption is decreased. Power 108.	+24 Cost	MP consumption decreases.
1230	165	Prominence	Gathers and compresses the air surrounding the caster to detonate a fireball. Enchant Cost: MP consumption is decreased. Power 108.	+25 Cost	MP consumption decreases.
1230	166	Prominence	Gathers and compresses the air surrounding the caster to detonate a fireball. Enchant Cost: MP consumption is decreased. Power 108.	+26 Cost	MP consumption decreases.
1230	167	Prominence	Gathers and compresses the air surrounding the caster to detonate a fireball. Enchant Cost: MP consumption is decreased. Power 108.	+27 Cost	MP consumption decreases.
1230	168	Prominence	Gathers and compresses the air surrounding the caster to detonate a fireball. Enchant Cost: MP consumption is decreased. Power 108.	+28 Cost	MP consumption decreases.
1230	169	Prominence	Gathers and compresses the air surrounding the caster to detonate a fireball. Enchant Cost: MP consumption is decreased. Power 108.	+29 Cost	MP consumption decreases.
1230	170	Prominence	Gathers and compresses the air surrounding the caster to detonate a fireball. Enchant Cost: MP consumption is decreased. Power 108.	+30 Cost	MP consumption decreases.
1231	1	Aura Flare	Attacks a nearby target. Power 39.	none	none
1231	2	Aura Flare	Attacks a nearby target. Power 42.	none	none
1231	3	Aura Flare	Attacks a nearby target. Power 44.	none	none
1231	4	Aura Flare	Attacks a nearby target. Power 47.	none	none
1231	5	Aura Flare	Attacks a nearby target. Power 49.	none	none
1231	6	Aura Flare	Attacks a nearby target. Power 52.	none	none
1231	7	Aura Flare	Attacks a nearby target. Power 55.	none	none
1231	8	Aura Flare	Attacks a nearby target. Power 57.	none	none
1231	9	Aura Flare	Attacks a nearby target. Power 60.	none	none
1231	10	Aura Flare	Attacks a nearby target. Power 63.	none	none
1231	11	Aura Flare	Attacks a nearby target. Power 64.	none	none
1231	12	Aura Flare	Attacks a nearby target. Power 66.	none	none
1231	13	Aura Flare	Attacks a nearby target. Power 67.	none	none
1231	14	Aura Flare	Attacks a nearby target. Power 68.	none	none
1231	15	Aura Flare	Attacks a nearby target. Power 70.	none	none
1231	16	Aura Flare	Attacks a nearby target. Power 71.	none	none
1231	17	Aura Flare	Attacks a nearby target. Power 72.	none	none
1231	18	Aura Flare	Attacks a nearby target. Power 74.	none	none
1231	19	Aura Flare	Attacks a nearby target. Power 75.	none	none
1231	20	Aura Flare	Attacks a nearby target. Power 77.	none	none
1231	21	Aura Flare	Attacks a nearby target. Power 78.	none	none
1231	22	Aura Flare	Attacks a nearby target. Power 79.	none	none
1231	23	Aura Flare	Attacks a nearby target. Power 80.	none	none
1231	24	Aura Flare	Attacks a nearby target. Power 82.	none	none
1231	25	Aura Flare	Attacks a nearby target. Power 83.	none	none
1231	26	Aura Flare	Attacks a nearby target. Power 84.	none	none
1231	27	Aura Flare	Attacks a nearby target. Power 85.	none	none
1231	28	Aura Flare	Attacks a nearby target. Power 87.	none	none
1231	101	Aura Flare	Attacks a nearby target. Enchant Power: the power is increased. Power 87.	Power +1	Maximizes power of skill. Power Increases.
1231	102	Aura Flare	Attacks a nearby target. Enchant Power: the power is increased. Power 88.	Power +2	Power Increases.
1231	103	Aura Flare	Attacks a nearby target. Enchant Power: the power is increased. Power 88.	Power +3	Power Increases.
1231	104	Aura Flare	Attacks a nearby target. Enchant Power: the power is increased. Power 89.	Power +4	Power Increases.
1231	105	Aura Flare	Attacks a nearby target. Enchant Power: the power is increased. Power 89.	Power +5	Power Increases.
1231	106	Aura Flare	Attacks a nearby target. Enchant Power: the power is increased. Power 90.	Power +6	Power Increases.
1231	107	Aura Flare	Attacks a nearby target. Enchant Power: the power is increased. Power 90.	Power +7	Power Increases.
1231	108	Aura Flare	Attacks a nearby target. Enchant Power: the power is increased. Power 91.	Power +8	Power Increases.
1231	109	Aura Flare	Attacks a nearby target. Enchant Power: the power is increased. Power 91.	Power +9	Power Increases.
1231	110	Aura Flare	Attacks a nearby target. Enchant Power: the power is increased. Power 92.	Power +10	Power Increases.
1231	111	Aura Flare	Attacks a nearby target. Enchant Power: the power is increased. Power 92.	Power +11	Power Increases.
1231	112	Aura Flare	Attacks a nearby target. Enchant Power: the power is increased. Power 93.	Power +12	Power Increases.
1231	113	Aura Flare	Attacks a nearby target. Enchant Power: the power is increased. Power 93.	Power +13	Power Increases.
1231	114	Aura Flare	Attacks a nearby target. Enchant Power: the power is increased. Power 94.	Power +14	Power Increases.
1231	115	Aura Flare	Attacks a nearby target. Enchant Power: the power is increased. Power 94.	Power +15	Power Increases.
1231	116	Aura Flare	Attacks a nearby target. Enchant Power: the power is increased. Power 95.	Power +16	Power Increases.
1231	117	Aura Flare	Attacks a nearby target. Enchant Power: the power is increased. Power 95.	Power +17	Power Increases.
1231	118	Aura Flare	Attacks a nearby target. Enchant Power: the power is increased. Power 96.	Power +18	Power Increases.
1231	119	Aura Flare	Attacks a nearby target. Enchant Power: the power is increased. Power 96.	Power +19	Power Increases.
1231	120	Aura Flare	Attacks a nearby target. Enchant Power: the power is increased. Power 97.	Power +20	Power Increases.
1231	121	Aura Flare	Attacks a nearby target. Enchant Power: the power is increased. Power 97.	Power +21	Power Increases.
1231	122	Aura Flare	Attacks a nearby target. Enchant Power: the power is increased. Power 98.	Power +22	Power Increases.
1231	123	Aura Flare	Attacks a nearby target. Enchant Power: the power is increased. Power 98.	Power +23	Power Increases.
1231	124	Aura Flare	Attacks a nearby target. Enchant Power: the power is increased. Power 99.	Power +24	Power Increases.
1231	125	Aura Flare	Attacks a nearby target. Enchant Power: the power is increased. Power 99.	Power +25	Power Increases.
1231	126	Aura Flare	Attacks a nearby target. Enchant Power: the power is increased. Power 100.	Power +26	Power Increases.
1231	127	Aura Flare	Attacks a nearby target. Enchant Power: the power is increased. Power 100.	Power +27	Power Increases.
1231	128	Aura Flare	Attacks a nearby target. Enchant Power: the power is increased. Power 101.	Power +28	Power Increases.
1231	129	Aura Flare	Attacks a nearby target. Enchant Power: the power is increased. Power 102.	Power +29	Power Increases.
1231	130	Aura Flare	Attacks a nearby target. Enchant Power: the power is increased. Power 102.	Power +30	Power Increases.
1231	141	Aura Flare	Attacks a nearby target. Enchant Cost: MP consumption is decreased. Power 87.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1231	142	Aura Flare	Attacks a nearby target. Enchant Cost: MP consumption is decreased. Power 87.	+2 Cost	MP consumption decreases.
1231	143	Aura Flare	Attacks a nearby target. Enchant Cost: MP consumption is decreased. Power 87.	+3 Cost	MP consumption decreases.
1231	144	Aura Flare	Attacks a nearby target. Enchant Cost: MP consumption is decreased. Power 87.	+4 Cost	MP consumption decreases.
1231	145	Aura Flare	Attacks a nearby target. Enchant Cost: MP consumption is decreased. Power 87.	+5 Cost	MP consumption decreases.
1231	146	Aura Flare	Attacks a nearby target. Enchant Cost: MP consumption is decreased. Power 87.	+6 Cost	MP consumption decreases.
1231	147	Aura Flare	Attacks a nearby target. Enchant Cost: MP consumption is decreased. Power 87.	+7 Cost	MP consumption decreases.
1231	148	Aura Flare	Attacks a nearby target. Enchant Cost: MP consumption is decreased. Power 87.	+8 Cost	MP consumption decreases.
1231	149	Aura Flare	Attacks a nearby target. Enchant Cost: MP consumption is decreased. Power 87.	+9 Cost	MP consumption decreases.
1231	150	Aura Flare	Attacks a nearby target. Enchant Cost: MP consumption is decreased. Power 87.	+10 Cost	MP consumption decreases.
1231	151	Aura Flare	Attacks a nearby target. Enchant Cost: MP consumption is decreased. Power 87.	+11 Cost	MP consumption decreases.
1231	152	Aura Flare	Attacks a nearby target. Enchant Cost: MP consumption is decreased. Power 87.	+12 Cost	MP consumption decreases.
1231	153	Aura Flare	Attacks a nearby target. Enchant Cost: MP consumption is decreased. Power 87.	+13 Cost	MP consumption decreases.
1231	154	Aura Flare	Attacks a nearby target. Enchant Cost: MP consumption is decreased. Power 87.	+14 Cost	MP consumption decreases.
1231	155	Aura Flare	Attacks a nearby target. Enchant Cost: MP consumption is decreased. Power 87.	+15 Cost	MP consumption decreases.
1231	156	Aura Flare	Attacks a nearby target. Enchant Cost: MP consumption is decreased. Power 87.	+16 Cost	MP consumption decreases.
1231	157	Aura Flare	Attacks a nearby target. Enchant Cost: MP consumption is decreased. Power 87.	+17 Cost	MP consumption decreases.
1231	158	Aura Flare	Attacks a nearby target. Enchant Cost: MP consumption is decreased. Power 87.	+18 Cost	MP consumption decreases.
1231	159	Aura Flare	Attacks a nearby target. Enchant Cost: MP consumption is decreased. Power 87.	+19 Cost	MP consumption decreases.
1231	160	Aura Flare	Attacks a nearby target. Enchant Cost: MP consumption is decreased. Power 87.	+20 Cost	MP consumption decreases.
1231	161	Aura Flare	Attacks a nearby target. Enchant Cost: MP consumption is decreased. Power 87.	+21 Cost	MP consumption decreases.
1231	162	Aura Flare	Attacks a nearby target. Enchant Cost: MP consumption is decreased. Power 87.	+22 Cost	MP consumption decreases.
1231	163	Aura Flare	Attacks a nearby target. Enchant Cost: MP consumption is decreased. Power 87.	+23 Cost	MP consumption decreases.
1231	164	Aura Flare	Attacks a nearby target. Enchant Cost: MP consumption is decreased. Power 87.	+24 Cost	MP consumption decreases.
1231	165	Aura Flare	Attacks a nearby target. Enchant Cost: MP consumption is decreased. Power 87.	+25 Cost	MP consumption decreases.
1231	166	Aura Flare	Attacks a nearby target. Enchant Cost: MP consumption is decreased. Power 87.	+26 Cost	MP consumption decreases.
1231	167	Aura Flare	Attacks a nearby target. Enchant Cost: MP consumption is decreased. Power 87.	+27 Cost	MP consumption decreases.
1231	168	Aura Flare	Attacks a nearby target. Enchant Cost: MP consumption is decreased. Power 87.	+28 Cost	MP consumption decreases.
1231	169	Aura Flare	Attacks a nearby target. Enchant Cost: MP consumption is decreased. Power 87.	+29 Cost	MP consumption decreases.
1231	170	Aura Flare	Attacks a nearby target. Enchant Cost: MP consumption is decreased. Power 87.	+30 Cost	MP consumption decreases.
1232	1	Blazing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Effect 1.	none	none
1232	2	Blazing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Effect 2.	none	none
1232	3	Blazing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Effect 3.	none	none
1232	101	Blazing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+1 Time	Maximizes the duration of the skill. Increases the duration.
1232	102	Blazing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+2 Time	Increases the duration.
1232	103	Blazing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+3 Time	Increases the duration.
1232	104	Blazing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+4 Time	Increases the duration.
1232	105	Blazing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+5 Time	Increases the duration.
1232	106	Blazing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+6 Time	Increases the duration.
1232	107	Blazing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+7 Time	Increases the duration.
1232	108	Blazing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+8 Time	Increases the duration.
1232	109	Blazing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+9 Time	Increases the duration.
1232	110	Blazing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+10 Time	Increases the duration.
1232	111	Blazing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+11 Time	Increases the duration.
1232	112	Blazing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+12 Time	Increases the duration.
1232	113	Blazing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+13 Time	Increases the duration.
1232	114	Blazing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+14 Time	Increases the duration.
1232	115	Blazing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+15 Time	Increases the duration.
1232	116	Blazing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+16 Time	Increases the duration.
1232	117	Blazing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+17 Time	Increases the duration.
1232	118	Blazing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+18 Time	Increases the duration.
1232	119	Blazing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+19 Time	Increases the duration.
1232	120	Blazing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+20 Time	Increases the duration.
1232	121	Blazing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+21 Time	Increases the duration.
1232	122	Blazing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+22 Time	Increases the duration.
1232	123	Blazing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+23 Time	Increases the duration.
1232	124	Blazing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+24 Time	Increases the duration.
1232	125	Blazing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+25 Time	Increases the duration.
1232	126	Blazing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+26 Time	Increases the duration.
1232	127	Blazing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+27 Time	Increases the duration.
1232	128	Blazing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+28 Time	Increases the duration.
1232	129	Blazing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+29 Time	Increases the duration.
1232	130	Blazing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+30 Time	Increases the duration.
1232	141	Blazing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1232	142	Blazing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+2 Cost	MP consumption decreases.
1232	143	Blazing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+3 Cost	MP consumption decreases.
1232	144	Blazing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+4 Cost	MP consumption decreases.
1232	145	Blazing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+5 Cost	MP consumption decreases.
1232	146	Blazing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+6 Cost	MP consumption decreases.
1232	147	Blazing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+7 Cost	MP consumption decreases.
1232	148	Blazing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+8 Cost	MP consumption decreases.
1232	149	Blazing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+9 Cost	MP consumption decreases.
1232	150	Blazing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+10 Cost	MP consumption decreases.
1232	151	Blazing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+11 Cost	MP consumption decreases.
1232	152	Blazing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+12 Cost	MP consumption decreases.
1232	153	Blazing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+13 Cost	MP consumption decreases.
1232	154	Blazing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+14 Cost	MP consumption decreases.
1232	155	Blazing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+15 Cost	MP consumption decreases.
1232	156	Blazing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+16 Cost	MP consumption decreases.
1232	157	Blazing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+17 Cost	MP consumption decreases.
1232	158	Blazing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+18 Cost	MP consumption decreases.
1232	159	Blazing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+19 Cost	MP consumption decreases.
1232	160	Blazing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+20 Cost	MP consumption decreases.
1232	161	Blazing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+21 Cost	MP consumption decreases.
1232	162	Blazing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+22 Cost	MP consumption decreases.
1232	163	Blazing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+23 Cost	MP consumption decreases.
1232	164	Blazing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+24 Cost	MP consumption decreases.
1232	165	Blazing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+25 Cost	MP consumption decreases.
1232	166	Blazing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+26 Cost	MP consumption decreases.
1232	167	Blazing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+27 Cost	MP consumption decreases.
1232	168	Blazing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+28 Cost	MP consumption decreases.
1232	169	Blazing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+29 Cost	MP consumption decreases.
1232	170	Blazing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+30 Cost	MP consumption decreases.
1233	1	Decay	Causes decay in target, continuously reducing enemy's HP. Effect 5.	none	none
1233	2	Decay	Causes decay in target, continuously reducing enemy's HP. Effect 6.	none	none
1233	3	Decay	Causes decay in target, continuously reducing enemy's HP. Effect 7.	none	none
1233	4	Decay	Causes decay in target, continuously reducing enemy's HP. Effect 8.	none	none
1234	1	Vampiric Claw	Absorbs HP. Power 49.	none	none
1234	2	Vampiric Claw	Absorbs HP. Power 52.	none	none
1234	3	Vampiric Claw	Absorbs HP. Power 55.	none	none
1234	4	Vampiric Claw	Absorbs HP. Power 58.	none	none
1234	5	Vampiric Claw	Absorbs HP. Power 61.	none	none
1234	6	Vampiric Claw	Absorbs HP. Power 65.	none	none
1234	7	Vampiric Claw	Absorbs HP. Power 68.	none	none
1234	8	Vampiric Claw	Absorbs HP. Power 72.	none	none
1234	9	Vampiric Claw	Absorbs HP. Power 75.	none	none
1234	10	Vampiric Claw	Absorbs HP. Power 78.	none	none
1234	11	Vampiric Claw	Absorbs HP. Power 80.	none	none
1234	12	Vampiric Claw	Absorbs HP. Power 82.	none	none
1234	13	Vampiric Claw	Absorbs HP. Power 84.	none	none
1234	14	Vampiric Claw	Absorbs HP. Power 85.	none	none
1234	15	Vampiric Claw	Absorbs HP. Power 87.	none	none
1234	16	Vampiric Claw	Absorbs HP. Power 89.	none	none
1234	17	Vampiric Claw	Absorbs HP. Power 90.	none	none
1234	18	Vampiric Claw	Absorbs HP. Power 92.	none	none
1234	19	Vampiric Claw	Absorbs HP. Power 94.	none	none
1234	20	Vampiric Claw	Absorbs HP. Power 96.	none	none
1234	21	Vampiric Claw	Absorbs HP. Power 97.	none	none
1234	22	Vampiric Claw	Absorbs HP. Power 99.	none	none
1234	23	Vampiric Claw	Absorbs HP. Power 100.	none	none
1234	24	Vampiric Claw	Absorbs HP. Power 102.	none	none
1234	25	Vampiric Claw	Absorbs HP. Power 104.	none	none
1234	26	Vampiric Claw	Absorbs HP. Power 105.	none	none
1234	27	Vampiric Claw	Absorbs HP. Power 107.	none	none
1234	28	Vampiric Claw	Absorbs HP. Power 108.	none	none
1234	101	Vampiric Claw	Absorbs an enemy's HP. Enchant Power: the power is increased. Power 109.	+1 Power	Maximizes power of skill. Power Increases.
1234	102	Vampiric Claw	Absorbs an enemy's HP. Enchant Power: the power is increased. Power 109.	+2 Power	The power is increased.
1234	103	Vampiric Claw	Absorbs an enemy's HP. Enchant Power: the power is increased. Power 110.	+3 Power	The power is increased.
1234	104	Vampiric Claw	Absorbs an enemy's HP. Enchant Power: the power is increased. Power 111.	+4 Power	The power is increased.
1234	105	Vampiric Claw	Absorbs an enemy's HP. Enchant Power: the power is increased. Power 111.	+5 Power	The power is increased.
1234	106	Vampiric Claw	Absorbs an enemy's HP. Enchant Power: the power is increased. Power 112.	+6 Power	The power is increased.
1234	107	Vampiric Claw	Absorbs an enemy's HP. Enchant Power: the power is increased. Power 113.	+7 Power	The power is increased.
1234	108	Vampiric Claw	Absorbs an enemy's HP. Enchant Power: the power is increased. Power 113.	+8 Power	The power is increased.
1234	109	Vampiric Claw	Absorbs an enemy's HP. Enchant Power: the power is increased. Power 114.	+9 Power	The power is increased.
1234	110	Vampiric Claw	Absorbs an enemy's HP. Enchant Power: the power is increased. Power 115.	+10 Power	The power is increased.
1234	111	Vampiric Claw	Absorbs an enemy's HP. Enchant Power: the power is increased. Power 115.	+11 Power	The power is increased.
1234	112	Vampiric Claw	Absorbs an enemy's HP. Enchant Power: the power is increased. Power 116.	+12 Power	The power is increased.
1234	113	Vampiric Claw	Absorbs an enemy's HP. Enchant Power: the power is increased. Power 116.	+13 Power	The power is increased.
1234	114	Vampiric Claw	Absorbs an enemy's HP. Enchant Power: the power is increased. Power 117.	+14 Power	The power is increased.
1234	115	Vampiric Claw	Absorbs an enemy's HP. Enchant Power: the power is increased. Power 118.	+15 Power	The power is increased.
1234	116	Vampiric Claw	Absorbs an enemy's HP. Enchant Power: the power is increased. Power 118.	+16 Power	The power is increased.
1234	117	Vampiric Claw	Absorbs an enemy's HP. Enchant Power: the power is increased. Power 119.	+17 Power	The power is increased.
1234	118	Vampiric Claw	Absorbs an enemy's HP. Enchant Power: the power is increased. Power 120.	+18 Power	The power is increased.
1234	119	Vampiric Claw	Absorbs an enemy's HP. Enchant Power: the power is increased. Power 120.	+19 Power	The power is increased.
1234	120	Vampiric Claw	Absorbs an enemy's HP. Enchant Power: the power is increased. Power 121.	+20 Power	The power is increased.
1234	121	Vampiric Claw	Absorbs an enemy's HP. Enchant Power: the power is increased. Power 122.	+21 Power	The power is increased.
1234	122	Vampiric Claw	Absorbs an enemy's HP. Enchant Power: the power is increased. Power 122.	+22 Power	The power is increased.
1234	123	Vampiric Claw	Absorbs an enemy's HP. Enchant Power: the power is increased. Power 123.	+23 Power	The power is increased.
1234	124	Vampiric Claw	Absorbs an enemy's HP. Enchant Power: the power is increased. Power 124.	+24 Power	The power is increased.
1234	125	Vampiric Claw	Absorbs an enemy's HP. Enchant Power: the power is increased. Power 124.	+25 Power	The power is increased.
1234	126	Vampiric Claw	Absorbs an enemy's HP. Enchant Power: the power is increased. Power 125.	+26 Power	The power is increased.
1234	127	Vampiric Claw	Absorbs an enemy's HP. Enchant Power: the power is increased. Power 125.	+27 Power	The power is increased.
1234	128	Vampiric Claw	Absorbs an enemy's HP. Enchant Power: the power is increased. Power 126.	+28 Power	The power is increased.
1234	129	Vampiric Claw	Absorbs an enemy's HP. Enchant Power: the power is increased. Power 127.	+29 Power	The power is increased.
1234	130	Vampiric Claw	Absorbs an enemy's HP. Enchant Power: the power is increased. Power 127.	+30 Power	The power is increased.
1234	141	Vampiric Claw	Absorbs HP. Enchant Cost: MP consumption is decreased. Power 108.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1234	142	Vampiric Claw	Absorbs HP. Enchant Cost: MP consumption is decreased. Power 108.	+2 Cost	MP consumption decreases.
1234	143	Vampiric Claw	Absorbs HP. Enchant Cost: MP consumption is decreased. Power 108.	+3 Cost	MP consumption decreases.
1234	144	Vampiric Claw	Absorbs HP. Enchant Cost: MP consumption is decreased. Power 108.	+4 Cost	MP consumption decreases.
1234	145	Vampiric Claw	Absorbs HP. Enchant Cost: MP consumption is decreased. Power 108.	+5 Cost	MP consumption decreases.
1234	146	Vampiric Claw	Absorbs HP. Enchant Cost: MP consumption is decreased. Power 108.	+6 Cost	MP consumption decreases.
1234	147	Vampiric Claw	Absorbs HP. Enchant Cost: MP consumption is decreased. Power 108.	+7 Cost	MP consumption decreases.
1234	148	Vampiric Claw	Absorbs HP. Enchant Cost: MP consumption is decreased. Power 108.	+8 Cost	MP consumption decreases.
1234	149	Vampiric Claw	Absorbs HP. Enchant Cost: MP consumption is decreased. Power 108.	+9 Cost	MP consumption decreases.
1234	150	Vampiric Claw	Absorbs HP. Enchant Cost: MP consumption is decreased. Power 108.	+10 Cost	MP consumption decreases.
1234	151	Vampiric Claw	Absorbs HP. Enchant Cost: MP consumption is decreased. Power 108.	+11 Cost	MP consumption decreases.
1234	152	Vampiric Claw	Absorbs HP. Enchant Cost: MP consumption is decreased. Power 108.	+12 Cost	MP consumption decreases.
1234	153	Vampiric Claw	Absorbs HP. Enchant Cost: MP consumption is decreased. Power 108.	+13 Cost	MP consumption decreases.
1234	154	Vampiric Claw	Absorbs HP. Enchant Cost: MP consumption is decreased. Power 108.	+14 Cost	MP consumption decreases.
1234	155	Vampiric Claw	Absorbs HP. Enchant Cost: MP consumption is decreased. Power 108.	+15 Cost	MP consumption decreases.
1234	156	Vampiric Claw	Absorbs HP. Enchant Cost: MP consumption is decreased. Power 108.	+16 Cost	MP consumption decreases.
1234	157	Vampiric Claw	Absorbs HP. Enchant Cost: MP consumption is decreased. Power 108.	+17 Cost	MP consumption decreases.
1234	158	Vampiric Claw	Absorbs HP. Enchant Cost: MP consumption is decreased. Power 108.	+18 Cost	MP consumption decreases.
1234	159	Vampiric Claw	Absorbs HP. Enchant Cost: MP consumption is decreased. Power 108.	+19 Cost	MP consumption decreases.
1234	160	Vampiric Claw	Absorbs HP. Enchant Cost: MP consumption is decreased. Power 108.	+20 Cost	MP consumption decreases.
1234	161	Vampiric Claw	Absorbs HP. Enchant Cost: MP consumption is decreased. Power 108.	+21 Cost	MP consumption decreases.
1234	162	Vampiric Claw	Absorbs HP. Enchant Cost: MP consumption is decreased. Power 108.	+22 Cost	MP consumption decreases.
1234	163	Vampiric Claw	Absorbs HP. Enchant Cost: MP consumption is decreased. Power 108.	+23 Cost	MP consumption decreases.
1234	164	Vampiric Claw	Absorbs HP. Enchant Cost: MP consumption is decreased. Power 108.	+24 Cost	MP consumption decreases.
1234	165	Vampiric Claw	Absorbs HP. Enchant Cost: MP consumption is decreased. Power 108.	+25 Cost	MP consumption decreases.
1234	166	Vampiric Claw	Absorbs HP. Enchant Cost: MP consumption is decreased. Power 108.	+26 Cost	MP consumption decreases.
1234	167	Vampiric Claw	Absorbs HP. Enchant Cost: MP consumption is decreased. Power 108.	+27 Cost	MP consumption decreases.
1234	168	Vampiric Claw	Absorbs HP. Enchant Cost: MP consumption is decreased. Power 108.	+28 Cost	MP consumption decreases.
1234	169	Vampiric Claw	Absorbs HP. Enchant Cost: MP consumption is decreased. Power 108.	+29 Cost	MP consumption decreases.
1234	170	Vampiric Claw	Absorbs HP. Enchant Cost: MP consumption is decreased. Power 108.	+30 Cost	MP consumption decreases.
1235	1	Hydro Blast	Unleashes a spray of highly pressurized water. Power 49.	none	none
1235	2	Hydro Blast	Unleashes a spray of highly pressurized water. Power 52.	none	none
1235	3	Hydro Blast	Unleashes a spray of highly pressurized water. Power 55.	none	none
1235	4	Hydro Blast	Unleashes a spray of highly pressurized water. Power 58.	none	none
1235	5	Hydro Blast	Unleashes a spray of highly pressurized water. Power 61.	none	none
1235	6	Hydro Blast	Unleashes a spray of highly pressurized water. Power 65.	none	none
1235	7	Hydro Blast	Unleashes a spray of highly pressurized water. Power 68.	none	none
1235	8	Hydro Blast	Unleashes a spray of highly pressurized water. Power 72.	none	none
1235	9	Hydro Blast	Unleashes a spray of highly pressurized water. Power 75.	none	none
1235	10	Hydro Blast	Unleashes a spray of highly pressurized water. Power 78.	none	none
1235	11	Hydro Blast	Unleashes a spray of highly pressurized water. Power 80.	none	none
1235	12	Hydro Blast	Unleashes a spray of highly pressurized water. Power 82.	none	none
1235	13	Hydro Blast	Unleashes a spray of highly pressurized water. Power 84.	none	none
1235	14	Hydro Blast	Unleashes a spray of highly pressurized water. Power 85.	none	none
1235	15	Hydro Blast	Unleashes a spray of highly pressurized water. Power 87.	none	none
1235	16	Hydro Blast	Unleashes a spray of highly pressurized water. Power 89.	none	none
1235	17	Hydro Blast	Unleashes a spray of highly pressurized water. Power 90.	none	none
1235	18	Hydro Blast	Unleashes a spray of highly pressurized water. Power 92.	none	none
1235	19	Hydro Blast	Unleashes a spray of highly pressurized water. Power 94.	none	none
1235	20	Hydro Blast	Unleashes a spray of highly pressurized water. Power 96.	none	none
1235	21	Hydro Blast	Unleashes a spray of highly pressurized water. Power 97.	none	none
1235	22	Hydro Blast	Unleashes a spray of highly pressurized water. Power 99.	none	none
1235	23	Hydro Blast	Unleashes a spray of highly pressurized water. Power 100.	none	none
1235	24	Hydro Blast	Unleashes a spray of highly pressurized water. Power 102.	none	none
1235	25	Hydro Blast	Unleashes a spray of highly pressurized water. Power 104.	none	none
1235	26	Hydro Blast	Unleashes a spray of highly pressurized water. Power 105.	none	none
1235	27	Hydro Blast	Unleashes a spray of highly pressurized water. Power 107.	none	none
1235	28	Hydro Blast	Unleashes a spray of highly pressurized water. Power 108.	none	none
1235	101	Hydro Blast	Unleashes a spray of highly pressurized water. Enchant Power: the power is increased. Power 109.	+1 Power	Maximizes power of skill. Power Increases.
1235	102	Hydro Blast	Unleashes a spray of highly pressurized water. Enchant Power: the power is increased. Power 109.	+2 Power	The power is increased.
1235	103	Hydro Blast	Unleashes a spray of highly pressurized water. Enchant Power: the power is increased. Power 110.	+3 Power	The power is increased.
1235	104	Hydro Blast	Unleashes a spray of highly pressurized water. Enchant Power: the power is increased. Power 111.	+4 Power	The power is increased.
1235	105	Hydro Blast	Unleashes a spray of highly pressurized water. Enchant Power: the power is increased. Power 111.	+5 Power	The power is increased.
1235	106	Hydro Blast	Unleashes a spray of highly pressurized water. Enchant Power: the power is increased. Power 112.	+6 Power	The power is increased.
1235	107	Hydro Blast	Unleashes a spray of highly pressurized water. Enchant Power: the power is increased. Power 113.	+7 Power	The power is increased.
1235	108	Hydro Blast	Unleashes a spray of highly pressurized water. Enchant Power: the power is increased. Power 113.	+8 Power	The power is increased.
1235	109	Hydro Blast	Unleashes a spray of highly pressurized water. Enchant Power: the power is increased. Power 114.	+9 Power	The power is increased.
1235	110	Hydro Blast	Unleashes a spray of highly pressurized water. Enchant Power: the power is increased. Power 115.	+10 Power	The power is increased.
1235	111	Hydro Blast	Unleashes a spray of highly pressurized water. Enchant Power: the power is increased. Power 115.	+11 Power	The power is increased.
1235	112	Hydro Blast	Unleashes a spray of highly pressurized water. Enchant Power: the power is increased. Power 116.	+12 Power	The power is increased.
1235	113	Hydro Blast	Unleashes a spray of highly pressurized water. Enchant Power: the power is increased. Power 116.	+13 Power	The power is increased.
1235	114	Hydro Blast	Unleashes a spray of highly pressurized water. Enchant Power: the power is increased. Power 117.	+14 Power	The power is increased.
1235	115	Hydro Blast	Unleashes a spray of highly pressurized water. Enchant Power: the power is increased. Power 118.	+15 Power	The power is increased.
1235	116	Hydro Blast	Unleashes a spray of highly pressurized water. Enchant Power: the power is increased. Power 118.	+16 Power	The power is increased.
1235	117	Hydro Blast	Unleashes a spray of highly pressurized water. Enchant Power: the power is increased. Power 119.	+17 Power	The power is increased.
1235	118	Hydro Blast	Unleashes a spray of highly pressurized water. Enchant Power: the power is increased. Power 120.	+18 Power	The power is increased.
1235	119	Hydro Blast	Unleashes a spray of highly pressurized water. Enchant Power: the power is increased. Power 120.	+19 Power	The power is increased.
1235	120	Hydro Blast	Unleashes a spray of highly pressurized water. Enchant Power: the power is increased. Power 121.	+20 Power	The power is increased.
1235	121	Hydro Blast	Unleashes a spray of highly pressurized water. Enchant Power: the power is increased. Power 122.	+21 Power	The power is increased.
1235	122	Hydro Blast	Unleashes a spray of highly pressurized water. Enchant Power: the power is increased. Power 122.	+22 Power	The power is increased.
1235	123	Hydro Blast	Unleashes a spray of highly pressurized water. Enchant Power: the power is increased. Power 123.	+23 Power	The power is increased.
1235	124	Hydro Blast	Unleashes a spray of highly pressurized water. Enchant Power: the power is increased. Power 124.	+24 Power	The power is increased.
1235	125	Hydro Blast	Unleashes a spray of highly pressurized water. Enchant Power: the power is increased. Power 124.	+25 Power	The power is increased.
1235	126	Hydro Blast	Unleashes a spray of highly pressurized water. Enchant Power: the power is increased. Power 125.	+26 Power	The power is increased.
1235	127	Hydro Blast	Unleashes a spray of highly pressurized water. Enchant Power: the power is increased. Power 125.	+27 Power	The power is increased.
1235	128	Hydro Blast	Unleashes a spray of highly pressurized water. Enchant Power: the power is increased. Power 126.	+28 Power	The power is increased.
1235	129	Hydro Blast	Unleashes a spray of highly pressurized water. Enchant Power: the power is increased. Power 127.	+29 Power	The power is increased.
1235	130	Hydro Blast	Unleashes a spray of highly pressurized water. Enchant Power: the power is increased. Power 127.	+30 Power	The power is increased.
1235	141	Hydro Blast	Unleashes a spray of highly pressurized water. Enchant Cost: MP consumption is decreased. Power 108.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1235	142	Hydro Blast	Unleashes a spray of highly pressurized water. Enchant Cost: MP consumption is decreased. Power 108.	+2 Cost	MP consumption decreases.
1235	143	Hydro Blast	Unleashes a spray of highly pressurized water. Enchant Cost: MP consumption is decreased. Power 108.	+3 Cost	MP consumption decreases.
1235	144	Hydro Blast	Unleashes a spray of highly pressurized water. Enchant Cost: MP consumption is decreased. Power 108.	+4 Cost	MP consumption decreases.
1235	145	Hydro Blast	Unleashes a spray of highly pressurized water. Enchant Cost: MP consumption is decreased. Power 108.	+5 Cost	MP consumption decreases.
1235	146	Hydro Blast	Unleashes a spray of highly pressurized water. Enchant Cost: MP consumption is decreased. Power 108.	+6 Cost	MP consumption decreases.
1235	147	Hydro Blast	Unleashes a spray of highly pressurized water. Enchant Cost: MP consumption is decreased. Power 108.	+7 Cost	MP consumption decreases.
1235	148	Hydro Blast	Unleashes a spray of highly pressurized water. Enchant Cost: MP consumption is decreased. Power 108.	+8 Cost	MP consumption decreases.
1235	149	Hydro Blast	Unleashes a spray of highly pressurized water. Enchant Cost: MP consumption is decreased. Power 108.	+9 Cost	MP consumption decreases.
1235	150	Hydro Blast	Unleashes a spray of highly pressurized water. Enchant Cost: MP consumption is decreased. Power 108.	+10 Cost	MP consumption decreases.
1235	151	Hydro Blast	Unleashes a spray of highly pressurized water. Enchant Cost: MP consumption is decreased. Power 108.	+11 Cost	MP consumption decreases.
1235	152	Hydro Blast	Unleashes a spray of highly pressurized water. Enchant Cost: MP consumption is decreased. Power 108.	+12 Cost	MP consumption decreases.
1235	153	Hydro Blast	Unleashes a spray of highly pressurized water. Enchant Cost: MP consumption is decreased. Power 108.	+13 Cost	MP consumption decreases.
1235	154	Hydro Blast	Unleashes a spray of highly pressurized water. Enchant Cost: MP consumption is decreased. Power 108.	+14 Cost	MP consumption decreases.
1235	155	Hydro Blast	Unleashes a spray of highly pressurized water. Enchant Cost: MP consumption is decreased. Power 108.	+15 Cost	MP consumption decreases.
1235	156	Hydro Blast	Unleashes a spray of highly pressurized water. Enchant Cost: MP consumption is decreased. Power 108.	+16 Cost	MP consumption decreases.
1235	157	Hydro Blast	Unleashes a spray of highly pressurized water. Enchant Cost: MP consumption is decreased. Power 108.	+17 Cost	MP consumption decreases.
1235	158	Hydro Blast	Unleashes a spray of highly pressurized water. Enchant Cost: MP consumption is decreased. Power 108.	+18 Cost	MP consumption decreases.
1235	159	Hydro Blast	Unleashes a spray of highly pressurized water. Enchant Cost: MP consumption is decreased. Power 108.	+19 Cost	MP consumption decreases.
1235	160	Hydro Blast	Unleashes a spray of highly pressurized water. Enchant Cost: MP consumption is decreased. Power 108.	+20 Cost	MP consumption decreases.
1235	161	Hydro Blast	Unleashes a spray of highly pressurized water. Enchant Cost: MP consumption is decreased. Power 108.	+21 Cost	MP consumption decreases.
1235	162	Hydro Blast	Unleashes a spray of highly pressurized water. Enchant Cost: MP consumption is decreased. Power 108.	+22 Cost	MP consumption decreases.
1235	163	Hydro Blast	Unleashes a spray of highly pressurized water. Enchant Cost: MP consumption is decreased. Power 108.	+23 Cost	MP consumption decreases.
1235	164	Hydro Blast	Unleashes a spray of highly pressurized water. Enchant Cost: MP consumption is decreased. Power 108.	+24 Cost	MP consumption decreases.
1235	165	Hydro Blast	Unleashes a spray of highly pressurized water. Enchant Cost: MP consumption is decreased. Power 108.	+25 Cost	MP consumption decreases.
1235	166	Hydro Blast	Unleashes a spray of highly pressurized water. Enchant Cost: MP consumption is decreased. Power 108.	+26 Cost	MP consumption decreases.
1235	167	Hydro Blast	Unleashes a spray of highly pressurized water. Enchant Cost: MP consumption is decreased. Power 108.	+27 Cost	MP consumption decreases.
1235	168	Hydro Blast	Unleashes a spray of highly pressurized water. Enchant Cost: MP consumption is decreased. Power 108.	+28 Cost	MP consumption decreases.
1235	169	Hydro Blast	Unleashes a spray of highly pressurized water. Enchant Cost: MP consumption is decreased. Power 108.	+29 Cost	MP consumption decreases.
1235	170	Hydro Blast	Unleashes a spray of highly pressurized water. Enchant Cost: MP consumption is decreased. Power 108.	+30 Cost	MP consumption decreases.
1236	1	Frost Bolt	Freezes an enemy, instantly reducing their speed. Power 30. Effect 2.	none	none
1236	2	Frost Bolt	Freezes an enemy, instantly reducing their speed. Power 31. Effect 2.	none	none
1236	3	Frost Bolt	Freezes an enemy, instantly reducing their speed. Power 33. Effect 2.	none	none
1236	4	Frost Bolt	Freezes an enemy, instantly reducing their speed. Power 35. Effect 2.	none	none
1236	5	Frost Bolt	Freezes an enemy, instantly reducing their speed. Power 37. Effect 2.	none	none
1236	6	Frost Bolt	Freezes an enemy, instantly reducing their speed. Power 39. Effect 2.	none	none
1236	7	Frost Bolt	Freezes an enemy, instantly reducing their speed. Power 41. Effect 2.	none	none
1236	8	Frost Bolt	Freezes an enemy, instantly reducing their speed. Power 43. Effect 2.	none	none
1236	9	Frost Bolt	Freezes an enemy, instantly reducing their speed. Power 45. Effect 2.	none	none
1236	10	Frost Bolt	Freezes an enemy, instantly reducing their speed. Power 47. Effect 2.	none	none
1236	11	Frost Bolt	Freezes an enemy, instantly reducing their speed. Power 49. Effect 2.	none	none
1236	12	Frost Bolt	Freezes an enemy, instantly reducing their speed. Power 51. Effect 2.	none	none
1236	13	Frost Bolt	Freezes an enemy, instantly reducing their speed. Power 53. Effect 2.	none	none
1236	14	Frost Bolt	Freezes an enemy, instantly reducing their speed. Power 56. Effect 2.	none	none
1236	15	Frost Bolt	Freezes an enemy, instantly reducing their speed. Power 58. Effect 2.	none	none
1236	16	Frost Bolt	Freezes an enemy, instantly reducing their speed. Power 59. Effect 2.	none	none
1236	17	Frost Bolt	Freezes an enemy, instantly reducing their speed. Power 61. Effect 2.	none	none
1236	18	Frost Bolt	Freezes an enemy, instantly reducing their speed. Power 63. Effect 2.	none	none
1236	19	Frost Bolt	Freezes an enemy, instantly reducing their speed. Power 65. Effect 2.	none	none
1236	101	Frost Bolt	Freezes an enemy, instantly reducing their speed. Enchant Power: the power is increased. Power 65. Effect 2.	+1 Power	Maximizes power of skill. Power Increases.
1236	102	Frost Bolt	Freezes an enemy, instantly reducing their speed. Enchant Power: the power is increased. Power 66. Effect 2.	+2 Power	The power is increased.
1236	103	Frost Bolt	Freezes an enemy, instantly reducing their speed. Enchant Power: the power is increased. Power 66. Effect 2.	+3 Power	The power is increased.
1236	104	Frost Bolt	Freezes an enemy, instantly reducing their speed. Enchant Power: the power is increased. Power 67. Effect 2.	+4 Power	The power is increased.
1236	105	Frost Bolt	Freezes an enemy, instantly reducing their speed. Enchant Power: the power is increased. Power 67. Effect 2.	+5 Power	The power is increased.
1236	106	Frost Bolt	Freezes an enemy, instantly reducing their speed. Enchant Power: the power is increased. Power 67. Effect 2.	+6 Power	The power is increased.
1236	107	Frost Bolt	Freezes an enemy, instantly reducing their speed. Enchant Power: the power is increased. Power 68. Effect 2.	+7 Power	The power is increased.
1236	108	Frost Bolt	Freezes an enemy, instantly reducing their speed. Enchant Power: the power is increased. Power 68. Effect 2.	+8 Power	The power is increased.
1236	109	Frost Bolt	Freezes an enemy, instantly reducing their speed. Enchant Power: the power is increased. Power 69. Effect 2.	+9 Power	The power is increased.
1236	110	Frost Bolt	Freezes an enemy, instantly reducing their speed. Enchant Power: the power is increased. Power 69. Effect 2.	+10 Power	The power is increased.
1236	111	Frost Bolt	Freezes an enemy, instantly reducing their speed. Enchant Power: the power is increased. Power 69. Effect 2.	+11 Power	The power is increased.
1236	112	Frost Bolt	Freezes an enemy, instantly reducing their speed. Enchant Power: the power is increased. Power 70. Effect 2.	+12 Power	The power is increased.
1236	113	Frost Bolt	Freezes an enemy, instantly reducing their speed. Enchant Power: the power is increased. Power 70. Effect 2.	+13 Power	The power is increased.
1236	114	Frost Bolt	Freezes an enemy, instantly reducing their speed. Enchant Power: the power is increased. Power 70. Effect 2.	+14 Power	The power is increased.
1236	115	Frost Bolt	Freezes an enemy, instantly reducing their speed. Enchant Power: the power is increased. Power 71. Effect 2.	+15 Power	The power is increased.
1236	116	Frost Bolt	Freezes an enemy, instantly reducing their speed. Enchant Power: the power is increased. Power 71. Effect 2.	+16 Power	The power is increased.
1236	117	Frost Bolt	Freezes an enemy, instantly reducing their speed. Enchant Power: the power is increased. Power 72. Effect 2.	+17 Power	The power is increased.
1236	118	Frost Bolt	Freezes an enemy, instantly reducing their speed. Enchant Power: the power is increased. Power 72. Effect 2.	+18 Power	The power is increased.
1236	119	Frost Bolt	Freezes an enemy, instantly reducing their speed. Enchant Power: the power is increased. Power 72. Effect 2.	+19 Power	The power is increased.
1236	120	Frost Bolt	Freezes an enemy, instantly reducing their speed. Enchant Power: the power is increased. Power 73. Effect 2.	+20 Power	The power is increased.
1236	121	Frost Bolt	Freezes an enemy, instantly reducing their speed. Enchant Power: the power is increased. Power 73. Effect 2.	+21 Power	The power is increased.
1236	122	Frost Bolt	Freezes an enemy, instantly reducing their speed. Enchant Power: the power is increased. Power 74. Effect 2.	+22 Power	The power is increased.
1236	123	Frost Bolt	Freezes an enemy, instantly reducing their speed. Enchant Power: the power is increased. Power 74. Effect 2.	+23 Power	The power is increased.
1236	124	Frost Bolt	Freezes an enemy, instantly reducing their speed. Enchant Power: the power is increased. Power 74. Effect 2.	+24 Power	The power is increased.
1236	125	Frost Bolt	Freezes an enemy, instantly reducing their speed. Enchant Power: the power is increased. Power 75. Effect 2.	+25 Power	The power is increased.
1236	126	Frost Bolt	Freezes an enemy, instantly reducing their speed. Enchant Power: the power is increased. Power 75. Effect 2.	+26 Power	The power is increased.
1236	127	Frost Bolt	Freezes an enemy, instantly reducing their speed. Enchant Power: the power is increased. Power 75. Effect 2.	+27 Power	The power is increased.
1236	128	Frost Bolt	Freezes an enemy, instantly reducing their speed. Enchant Power: the power is increased. Power 76. Effect 2.	+28 Power	The power is increased.
1236	129	Frost Bolt	Freezes an enemy, instantly reducing their speed. Enchant Power: the power is increased. Power 76. Effect 2.	+29 Power	The power is increased.
1236	130	Frost Bolt	Freezes an enemy, instantly reducing their speed. Enchant Power: the power is increased. Power 77. Effect 2.	+30 Power	The power is increased.
1236	141	Frost Bolt	Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1236	142	Frost Bolt	Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.	+2 Cost	MP consumption decreases.
1236	143	Frost Bolt	Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.	+3 Cost	MP consumption decreases.
1236	144	Frost Bolt	Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.	+4 Cost	MP consumption decreases.
1236	145	Frost Bolt	Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.	+5 Cost	MP consumption decreases.
1236	146	Frost Bolt	Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.	+6 Cost	MP consumption decreases.
1236	147	Frost Bolt	Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.	+7 Cost	MP consumption decreases.
1236	148	Frost Bolt	Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.	+8 Cost	MP consumption decreases.
1236	149	Frost Bolt	Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.	+9 Cost	MP consumption decreases.
1236	150	Frost Bolt	Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.	+10 Cost	MP consumption decreases.
1236	151	Frost Bolt	Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.	+11 Cost	MP consumption decreases.
1236	152	Frost Bolt	Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.	+12 Cost	MP consumption decreases.
1236	153	Frost Bolt	Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.	+13 Cost	MP consumption decreases.
1236	154	Frost Bolt	Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.	+14 Cost	MP consumption decreases.
1236	155	Frost Bolt	Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.	+15 Cost	MP consumption decreases.
1236	156	Frost Bolt	Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.	+16 Cost	MP consumption decreases.
1236	157	Frost Bolt	Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.	+17 Cost	MP consumption decreases.
1236	158	Frost Bolt	Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.	+18 Cost	MP consumption decreases.
1236	159	Frost Bolt	Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.	+19 Cost	MP consumption decreases.
1236	160	Frost Bolt	Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.	+20 Cost	MP consumption decreases.
1236	161	Frost Bolt	Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.	+21 Cost	MP consumption decreases.
1236	162	Frost Bolt	Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.	+22 Cost	MP consumption decreases.
1236	163	Frost Bolt	Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.	+23 Cost	MP consumption decreases.
1236	164	Frost Bolt	Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.	+24 Cost	MP consumption decreases.
1236	165	Frost Bolt	Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.	+25 Cost	MP consumption decreases.
1236	166	Frost Bolt	Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.	+26 Cost	MP consumption decreases.
1236	167	Frost Bolt	Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.	+27 Cost	MP consumption decreases.
1236	168	Frost Bolt	Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.	+28 Cost	MP consumption decreases.
1236	169	Frost Bolt	Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.	+29 Cost	MP consumption decreases.
1236	170	Frost Bolt	Freezes an enemy, instantly reducing their speed. Enchant Cost: MP consumption is decreased. Power 65. Effect 2.	+30 Cost	MP consumption decreases.
1237	1	Ice Dagger	A blade of ice that causes enemy to bleed. Power 28. Effect 5.	none	none
1237	2	Ice Dagger	A blade of ice that causes enemy to bleed. Power 29. Effect 5.	none	none
1237	3	Ice Dagger	A blade of ice that causes enemy to bleed. Power 31. Effect 5.	none	none
1237	4	Ice Dagger	A blade of ice that causes enemy to bleed. Power 33. Effect 5.	none	none
1237	5	Ice Dagger	A blade of ice that causes enemy to bleed. Power 34. Effect 6.	none	none
1237	6	Ice Dagger	A blade of ice that causes enemy to bleed. Power 36. Effect 6.	none	none
1237	7	Ice Dagger	A blade of ice that causes enemy to bleed. Power 38. Effect 6.	none	none
1237	8	Ice Dagger	A blade of ice that causes enemy to bleed. Power 39. Effect 6.	none	none
1237	9	Ice Dagger	A blade of ice that causes enemy to bleed. Power 41. Effect 6.	none	none
1237	10	Ice Dagger	A blade of ice that causes enemy to bleed. Power 43. Effect 7.	none	none
1237	11	Ice Dagger	A blade of ice that causes enemy to bleed. Power 45. Effect 7.	none	none
1237	12	Ice Dagger	A blade of ice that causes enemy to bleed. Power 46. Effect 7.	none	none
1237	13	Ice Dagger	A blade of ice that causes enemy to bleed. Power 48. Effect 7.	none	none
1237	14	Ice Dagger	A blade of ice that causes enemy to bleed. Power 50. Effect 7.	none	none
1237	15	Ice Dagger	A blade of ice that causes enemy to bleed. Power 51. Effect 8.	none	none
1237	16	Ice Dagger	A blade of ice that causes enemy to bleed. Power 53. Effect 8.	none	none
1237	17	Ice Dagger	A blade of ice that causes enemy to bleed. Power 54. Effect 8.	none	none
1237	101	Ice Dagger	Icy blade strikes enemy, drawing blood. Enchant Power: the power is increased. Power 55. Effect 8.	+1 Power	Maximizes power of skill. Power Increases.
1237	102	Ice Dagger	Icy blade strikes enemy, drawing blood. Enchant Power: the power is increased. Power 55. Effect 8.	+2 Power	The power is increased.
1237	103	Ice Dagger	Icy blade strikes enemy, drawing blood. Enchant Power: the power is increased. Power 55. Effect 8.	+3 Power	The power is increased.
1237	104	Ice Dagger	Icy blade strikes enemy, drawing blood. Enchant Power: the power is increased. Power 56. Effect 8.	+4 Power	The power is increased.
1237	105	Ice Dagger	Icy blade strikes enemy, drawing blood. Enchant Power: the power is increased. Power 56. Effect 8.	+5 Power	The power is increased.
1237	106	Ice Dagger	Icy blade strikes enemy, drawing blood. Enchant Power: the power is increased. Power 56. Effect 8.	+6 Power	The power is increased.
1237	107	Ice Dagger	Icy blade strikes enemy, drawing blood. Enchant Power: the power is increased. Power 57. Effect 8.	+7 Power	The power is increased.
1237	108	Ice Dagger	Icy blade strikes enemy, drawing blood. Enchant Power: the power is increased. Power 57. Effect 8.	+8 Power	The power is increased.
1237	109	Ice Dagger	Icy blade strikes enemy, drawing blood. Enchant Power: the power is increased. Power 57. Effect 8.	+9 Power	The power is increased.
1237	110	Ice Dagger	Icy blade strikes enemy, drawing blood. Enchant Power: the power is increased. Power 58. Effect 8.	+10 Power	The power is increased.
1237	111	Ice Dagger	Icy blade strikes enemy, drawing blood. Enchant Power: the power is increased. Power 58. Effect 8.	+11 Power	The power is increased.
1237	112	Ice Dagger	Icy blade strikes enemy, drawing blood. Enchant Power: the power is increased. Power 58. Effect 8.	+12 Power	The power is increased.
1237	113	Ice Dagger	Icy blade strikes enemy, drawing blood. Enchant Power: the power is increased. Power 58. Effect 8.	+13 Power	The power is increased.
1237	114	Ice Dagger	Icy blade strikes enemy, drawing blood. Enchant Power: the power is increased. Power 59. Effect 8.	+14 Power	The power is increased.
1237	115	Ice Dagger	Icy blade strikes enemy, drawing blood. Enchant Power: the power is increased. Power 59. Effect 8.	+15 Power	The power is increased.
1237	116	Ice Dagger	Icy blade strikes enemy, drawing blood. Enchant Power: the power is increased. Power 59. Effect 8.	+16 Power	The power is increased.
1237	117	Ice Dagger	Icy blade strikes enemy, drawing blood. Enchant Power: the power is increased. Power 60. Effect 8.	+17 Power	The power is increased.
1237	118	Ice Dagger	Icy blade strikes enemy, drawing blood. Enchant Power: the power is increased. Power 60. Effect 8.	+18 Power	The power is increased.
1237	119	Ice Dagger	Icy blade strikes enemy, drawing blood. Enchant Power: the power is increased. Power 60. Effect 8.	+19 Power	The power is increased.
1237	120	Ice Dagger	Icy blade strikes enemy, drawing blood. Enchant Power: the power is increased. Power 61. Effect 8.	+20 Power	The power is increased.
1237	121	Ice Dagger	Icy blade strikes enemy, drawing blood. Enchant Power: the power is increased. Power 61. Effect 8.	+21 Power	The power is increased.
1237	122	Ice Dagger	Icy blade strikes enemy, drawing blood. Enchant Power: the power is increased. Power 61. Effect 8.	+22 Power	The power is increased.
1237	123	Ice Dagger	Icy blade strikes enemy, drawing blood. Enchant Power: the power is increased. Power 62. Effect 8.	+23 Power	The power is increased.
1237	124	Ice Dagger	Icy blade strikes enemy, drawing blood. Enchant Power: the power is increased. Power 62. Effect 8.	+24 Power	The power is increased.
1237	125	Ice Dagger	Icy blade strikes enemy, drawing blood. Enchant Power: the power is increased. Power 62. Effect 8.	+25 Power	The power is increased.
1237	126	Ice Dagger	Icy blade strikes enemy, drawing blood. Enchant Power: the power is increased. Power 63. Effect 8.	+26 Power	The power is increased.
1237	127	Ice Dagger	Icy blade strikes enemy, drawing blood. Enchant Power: the power is increased. Power 63. Effect 8.	+27 Power	The power is increased.
1237	128	Ice Dagger	Icy blade strikes enemy, drawing blood. Enchant Power: the power is increased. Power 63. Effect 8.	+28 Power	The power is increased.
1237	129	Ice Dagger	Icy blade strikes enemy, drawing blood. Enchant Power: the power is increased. Power 64. Effect 8.	+29 Power	The power is increased.
1237	130	Ice Dagger	Icy blade strikes enemy, drawing blood. Enchant Power: the power is increased. Power 64. Effect 8.	+30 Power	The power is increased.
1237	141	Ice Dagger	A blade of ice that instantly causes enemy to bleed. Enchant Cost: MP consumption is decreased. Power 54. Effect 8.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1237	142	Ice Dagger	A blade of ice that instantly causes enemy to bleed. Enchant Cost: MP consumption is decreased. Power 54. Effect 8.	+2 Cost	MP consumption decreases.
1237	143	Ice Dagger	A blade of ice that instantly causes enemy to bleed. Enchant Cost: MP consumption is decreased. Power 54. Effect 8.	+3 Cost	MP consumption decreases.
1237	144	Ice Dagger	A blade of ice that instantly causes enemy to bleed. Enchant Cost: MP consumption is decreased. Power 54. Effect 8.	+4 Cost	MP consumption decreases.
1237	145	Ice Dagger	A blade of ice that instantly causes enemy to bleed. Enchant Cost: MP consumption is decreased. Power 54. Effect 8.	+5 Cost	MP consumption decreases.
1237	146	Ice Dagger	A blade of ice that instantly causes enemy to bleed. Enchant Cost: MP consumption is decreased. Power 54. Effect 8.	+6 Cost	MP consumption decreases.
1237	147	Ice Dagger	A blade of ice that instantly causes enemy to bleed. Enchant Cost: MP consumption is decreased. Power 54. Effect 8.	+7 Cost	MP consumption decreases.
1237	148	Ice Dagger	A blade of ice that instantly causes enemy to bleed. Enchant Cost: MP consumption is decreased. Power 54. Effect 8.	+8 Cost	MP consumption decreases.
1237	149	Ice Dagger	A blade of ice that instantly causes enemy to bleed. Enchant Cost: MP consumption is decreased. Power 54. Effect 8.	+9 Cost	MP consumption decreases.
1237	150	Ice Dagger	A blade of ice that instantly causes enemy to bleed. Enchant Cost: MP consumption is decreased. Power 54. Effect 8.	+10 Cost	MP consumption decreases.
1237	151	Ice Dagger	A blade of ice that instantly causes enemy to bleed. Enchant Cost: MP consumption is decreased. Power 54. Effect 8.	+11 Cost	MP consumption decreases.
1237	152	Ice Dagger	A blade of ice that instantly causes enemy to bleed. Enchant Cost: MP consumption is decreased. Power 54. Effect 8.	+12 Cost	MP consumption decreases.
1237	153	Ice Dagger	A blade of ice that instantly causes enemy to bleed. Enchant Cost: MP consumption is decreased. Power 54. Effect 8.	+13 Cost	MP consumption decreases.
1237	154	Ice Dagger	A blade of ice that instantly causes enemy to bleed. Enchant Cost: MP consumption is decreased. Power 54. Effect 8.	+14 Cost	MP consumption decreases.
1237	155	Ice Dagger	A blade of ice that instantly causes enemy to bleed. Enchant Cost: MP consumption is decreased. Power 54. Effect 8.	+15 Cost	MP consumption decreases.
1237	156	Ice Dagger	A blade of ice that instantly causes enemy to bleed. Enchant Cost: MP consumption is decreased. Power 54. Effect 8.	+16 Cost	MP consumption decreases.
1237	157	Ice Dagger	A blade of ice that instantly causes enemy to bleed. Enchant Cost: MP consumption is decreased. Power 54. Effect 8.	+17 Cost	MP consumption decreases.
1237	158	Ice Dagger	A blade of ice that instantly causes enemy to bleed. Enchant Cost: MP consumption is decreased. Power 54. Effect 8.	+18 Cost	MP consumption decreases.
1237	159	Ice Dagger	A blade of ice that instantly causes enemy to bleed. Enchant Cost: MP consumption is decreased. Power 54. Effect 8.	+19 Cost	MP consumption decreases.
1237	160	Ice Dagger	A blade of ice that instantly causes enemy to bleed. Enchant Cost: MP consumption is decreased. Power 54. Effect 8.	+20 Cost	MP consumption decreases.
1237	161	Ice Dagger	A blade of ice that instantly causes enemy to bleed. Enchant Cost: MP consumption is decreased. Power 54. Effect 8.	+21 Cost	MP consumption decreases.
1237	162	Ice Dagger	A blade of ice that instantly causes enemy to bleed. Enchant Cost: MP consumption is decreased. Power 54. Effect 8.	+22 Cost	MP consumption decreases.
1237	163	Ice Dagger	A blade of ice that instantly causes enemy to bleed. Enchant Cost: MP consumption is decreased. Power 54. Effect 8.	+23 Cost	MP consumption decreases.
1237	164	Ice Dagger	A blade of ice that instantly causes enemy to bleed. Enchant Cost: MP consumption is decreased. Power 54. Effect 8.	+24 Cost	MP consumption decreases.
1237	165	Ice Dagger	A blade of ice that instantly causes enemy to bleed. Enchant Cost: MP consumption is decreased. Power 54. Effect 8.	+25 Cost	MP consumption decreases.
1237	166	Ice Dagger	A blade of ice that instantly causes enemy to bleed. Enchant Cost: MP consumption is decreased. Power 54. Effect 8.	+26 Cost	MP consumption decreases.
1237	167	Ice Dagger	A blade of ice that instantly causes enemy to bleed. Enchant Cost: MP consumption is decreased. Power 54. Effect 8.	+27 Cost	MP consumption decreases.
1237	168	Ice Dagger	A blade of ice that instantly causes enemy to bleed. Enchant Cost: MP consumption is decreased. Power 54. Effect 8.	+28 Cost	MP consumption decreases.
1237	169	Ice Dagger	A blade of ice that instantly causes enemy to bleed. Enchant Cost: MP consumption is decreased. Power 54. Effect 8.	+29 Cost	MP consumption decreases.
1237	170	Ice Dagger	A blade of ice that instantly causes enemy to bleed. Enchant Cost: MP consumption is decreased. Power 54. Effect 8.	+30 Cost	MP consumption decreases.
1238	1	Freezing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Effect 1.	none	none
1238	2	Freezing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Effect 2.	none	none
1238	3	Freezing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Effect 3.	none	none
1238	101	Freezing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+1 Time	Maximizes the duration of the skill. Increases the duration.
1238	102	Freezing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+2 Time	Increases the duration.
1238	103	Freezing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+3 Time	Increases the duration.
1238	104	Freezing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+4 Time	Increases the duration.
1238	105	Freezing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+5 Time	Increases the duration.
1238	106	Freezing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+6 Time	Increases the duration.
1238	107	Freezing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+7 Time	Increases the duration.
1238	108	Freezing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+8 Time	Increases the duration.
1238	109	Freezing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+9 Time	Increases the duration.
1238	110	Freezing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+10 Time	Increases the duration.
1238	111	Freezing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+11 Time	Increases the duration.
1238	112	Freezing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+12 Time	Increases the duration.
1238	113	Freezing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+13 Time	Increases the duration.
1238	114	Freezing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+14 Time	Increases the duration.
1238	115	Freezing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+15 Time	Increases the duration.
1238	116	Freezing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+16 Time	Increases the duration.
1238	117	Freezing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+17 Time	Increases the duration.
1238	118	Freezing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+18 Time	Increases the duration.
1238	119	Freezing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+19 Time	Increases the duration.
1238	120	Freezing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+20 Time	Increases the duration.
1238	121	Freezing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+21 Time	Increases the duration.
1238	122	Freezing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+22 Time	Increases the duration.
1238	123	Freezing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+23 Time	Increases the duration.
1238	124	Freezing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+24 Time	Increases the duration.
1238	125	Freezing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+25 Time	Increases the duration.
1238	126	Freezing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+26 Time	Increases the duration.
1238	127	Freezing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+27 Time	Increases the duration.
1238	128	Freezing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+28 Time	Increases the duration.
1238	129	Freezing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+29 Time	Increases the duration.
1238	130	Freezing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+30 Time	Increases the duration.
1238	141	Freezing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1238	142	Freezing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+2 Cost	MP consumption decreases.
1238	143	Freezing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+3 Cost	MP consumption decreases.
1238	144	Freezing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+4 Cost	MP consumption decreases.
1238	145	Freezing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+5 Cost	MP consumption decreases.
1238	146	Freezing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+6 Cost	MP consumption decreases.
1238	147	Freezing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+7 Cost	MP consumption decreases.
1238	148	Freezing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+8 Cost	MP consumption decreases.
1238	149	Freezing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+9 Cost	MP consumption decreases.
1238	150	Freezing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+10 Cost	MP consumption decreases.
1238	151	Freezing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+11 Cost	MP consumption decreases.
1238	152	Freezing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+12 Cost	MP consumption decreases.
1238	153	Freezing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+13 Cost	MP consumption decreases.
1238	154	Freezing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+14 Cost	MP consumption decreases.
1238	155	Freezing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+15 Cost	MP consumption decreases.
1238	156	Freezing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+16 Cost	MP consumption decreases.
1238	157	Freezing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+17 Cost	MP consumption decreases.
1238	158	Freezing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+18 Cost	MP consumption decreases.
1238	159	Freezing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+19 Cost	MP consumption decreases.
1238	160	Freezing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+20 Cost	MP consumption decreases.
1238	161	Freezing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+21 Cost	MP consumption decreases.
1238	162	Freezing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+22 Cost	MP consumption decreases.
1238	163	Freezing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+23 Cost	MP consumption decreases.
1238	164	Freezing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+24 Cost	MP consumption decreases.
1238	165	Freezing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+25 Cost	MP consumption decreases.
1238	166	Freezing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+26 Cost	MP consumption decreases.
1238	167	Freezing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+27 Cost	MP consumption decreases.
1238	168	Freezing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+28 Cost	MP consumption decreases.
1238	169	Freezing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+29 Cost	MP consumption decreases.
1238	170	Freezing Skin	Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+30 Cost	MP consumption decreases.
1239	1	Hurricane	Creates a whirlwind of destruction. Power 49.	none	none
1239	2	Hurricane	Creates a whirlwind of destruction. Power 52.	none	none
1239	3	Hurricane	Creates a whirlwind of destruction. Power 55.	none	none
1239	4	Hurricane	Creates a whirlwind of destruction. Power 58.	none	none
1239	5	Hurricane	Creates a whirlwind of destruction. Power 61.	none	none
1239	6	Hurricane	Creates a whirlwind of destruction. Power 65.	none	none
1239	7	Hurricane	Creates a whirlwind of destruction. Power 68.	none	none
1239	8	Hurricane	Creates a whirlwind of destruction. Power 72.	none	none
1239	9	Hurricane	Creates a whirlwind of destruction. Power 75.	none	none
1239	10	Hurricane	Creates a whirlwind of destruction. Power 78.	none	none
1239	11	Hurricane	Creates a whirlwind of destruction. Power 80.	none	none
1239	12	Hurricane	Creates a whirlwind of destruction. Power 82.	none	none
1239	13	Hurricane	Creates a whirlwind of destruction. Power 84.	none	none
1239	14	Hurricane	Creates a whirlwind of destruction. Power 85.	none	none
1239	15	Hurricane	Creates a whirlwind of destruction. Power 87.	none	none
1239	16	Hurricane	Creates a whirlwind of destruction. Power 89.	none	none
1239	17	Hurricane	Creates a whirlwind of destruction. Power 90.	none	none
1239	18	Hurricane	Creates a whirlwind of destruction. Power 92.	none	none
1239	19	Hurricane	Creates a whirlwind of destruction. Power 94.	none	none
1239	20	Hurricane	Creates a whirlwind of destruction. Power 96.	none	none
1239	21	Hurricane	Creates a whirlwind of destruction. Power 97.	none	none
1239	22	Hurricane	Creates a whirlwind of destruction. Power 99.	none	none
1239	23	Hurricane	Creates a whirlwind of destruction. Power 100.	none	none
1239	24	Hurricane	Creates a whirlwind of destruction. Power 102.	none	none
1239	25	Hurricane	Creates a whirlwind of destruction. Power 104.	none	none
1239	26	Hurricane	Creates a whirlwind of destruction. Power 105.	none	none
1239	27	Hurricane	Creates a whirlwind of destruction. Power 107.	none	none
1239	28	Hurricane	Creates a whirlwind of destruction. Power 108.	none	none
1239	101	Hurricane	Creates whirlwind of destruction. Enchant Power: the power is increased. Power 109.	+1 Power	Maximizes power of skill. Power Increases.
1239	102	Hurricane	Creates whirlwind of destruction. Enchant Power: the power is increased. Power 109.	+2 Power	The power is increased.
1239	103	Hurricane	Creates whirlwind of destruction. Enchant Power: the power is increased. Power 110.	+3 Power	The power is increased.
1239	104	Hurricane	Creates whirlwind of destruction. Enchant Power: the power is increased. Power 111.	+4 Power	The power is increased.
1239	105	Hurricane	Creates whirlwind of destruction. Enchant Power: the power is increased. Power 111.	+5 Power	The power is increased.
1239	106	Hurricane	Creates whirlwind of destruction. Enchant Power: the power is increased. Power 112.	+6 Power	The power is increased.
1239	107	Hurricane	Creates whirlwind of destruction. Enchant Power: the power is increased. Power 113.	+7 Power	The power is increased.
1239	108	Hurricane	Creates whirlwind of destruction. Enchant Power: the power is increased. Power 113.	+8 Power	The power is increased.
1239	109	Hurricane	Creates whirlwind of destruction. Enchant Power: the power is increased. Power 114.	+9 Power	The power is increased.
1239	110	Hurricane	Creates whirlwind of destruction. Enchant Power: the power is increased. Power 115.	+10 Power	The power is increased.
1239	111	Hurricane	Creates whirlwind of destruction. Enchant Power: the power is increased. Power 115.	+11 Power	The power is increased.
1239	112	Hurricane	Creates whirlwind of destruction. Enchant Power: the power is increased. Power 116.	+12 Power	The power is increased.
1239	113	Hurricane	Creates whirlwind of destruction. Enchant Power: the power is increased. Power 116.	+13 Power	The power is increased.
1239	114	Hurricane	Creates whirlwind of destruction. Enchant Power: the power is increased. Power 117.	+14 Power	The power is increased.
1239	115	Hurricane	Creates whirlwind of destruction. Enchant Power: the power is increased. Power 118.	+15 Power	The power is increased.
1239	116	Hurricane	Creates whirlwind of destruction. Enchant Power: the power is increased. Power 118.	+16 Power	The power is increased.
1239	117	Hurricane	Creates whirlwind of destruction. Enchant Power: the power is increased. Power 119.	+17 Power	The power is increased.
1239	118	Hurricane	Creates whirlwind of destruction. Enchant Power: the power is increased. Power 120.	+18 Power	The power is increased.
1239	119	Hurricane	Creates whirlwind of destruction. Enchant Power: the power is increased. Power 120.	+19 Power	The power is increased.
1239	120	Hurricane	Creates whirlwind of destruction. Enchant Power: the power is increased. Power 121.	+20 Power	The power is increased.
1239	121	Hurricane	Creates whirlwind of destruction. Enchant Power: the power is increased. Power 122.	+21 Power	The power is increased.
1239	122	Hurricane	Creates whirlwind of destruction. Enchant Power: the power is increased. Power 122.	+22 Power	The power is increased.
1239	123	Hurricane	Creates whirlwind of destruction. Enchant Power: the power is increased. Power 123.	+23 Power	The power is increased.
1239	124	Hurricane	Creates whirlwind of destruction. Enchant Power: the power is increased. Power 124.	+24 Power	The power is increased.
1239	125	Hurricane	Creates whirlwind of destruction. Enchant Power: the power is increased. Power 124.	+25 Power	The power is increased.
1239	126	Hurricane	Creates whirlwind of destruction. Enchant Power: the power is increased. Power 125.	+26 Power	The power is increased.
1239	127	Hurricane	Creates whirlwind of destruction. Enchant Power: the power is increased. Power 125.	+27 Power	The power is increased.
1239	128	Hurricane	Creates whirlwind of destruction. Enchant Power: the power is increased. Power 126.	+28 Power	The power is increased.
1239	129	Hurricane	Creates whirlwind of destruction. Enchant Power: the power is increased. Power 127.	+29 Power	The power is increased.
1239	130	Hurricane	Creates whirlwind of destruction. Enchant Power: the power is increased. Power 127.	+30 Power	The power is increased.
1239	141	Hurricane	Creates a whirlwind of destruction. Enchant Cost: MP consumption is decreased. Power 108.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1239	142	Hurricane	Creates a whirlwind of destruction. Enchant Cost: MP consumption is decreased. Power 108.	+2 Cost	MP consumption decreases.
1239	143	Hurricane	Creates a whirlwind of destruction. Enchant Cost: MP consumption is decreased. Power 108.	+3 Cost	MP consumption decreases.
1239	144	Hurricane	Creates a whirlwind of destruction. Enchant Cost: MP consumption is decreased. Power 108.	+4 Cost	MP consumption decreases.
1239	145	Hurricane	Creates a whirlwind of destruction. Enchant Cost: MP consumption is decreased. Power 108.	+5 Cost	MP consumption decreases.
1239	146	Hurricane	Creates a whirlwind of destruction. Enchant Cost: MP consumption is decreased. Power 108.	+6 Cost	MP consumption decreases.
1239	147	Hurricane	Creates a whirlwind of destruction. Enchant Cost: MP consumption is decreased. Power 108.	+7 Cost	MP consumption decreases.
1239	148	Hurricane	Creates a whirlwind of destruction. Enchant Cost: MP consumption is decreased. Power 108.	+8 Cost	MP consumption decreases.
1239	149	Hurricane	Creates a whirlwind of destruction. Enchant Cost: MP consumption is decreased. Power 108.	+9 Cost	MP consumption decreases.
1239	150	Hurricane	Creates a whirlwind of destruction. Enchant Cost: MP consumption is decreased. Power 108.	+10 Cost	MP consumption decreases.
1239	151	Hurricane	Creates a whirlwind of destruction. Enchant Cost: MP consumption is decreased. Power 108.	+11 Cost	MP consumption decreases.
1239	152	Hurricane	Creates a whirlwind of destruction. Enchant Cost: MP consumption is decreased. Power 108.	+12 Cost	MP consumption decreases.
1239	153	Hurricane	Creates a whirlwind of destruction. Enchant Cost: MP consumption is decreased. Power 108.	+13 Cost	MP consumption decreases.
1239	154	Hurricane	Creates a whirlwind of destruction. Enchant Cost: MP consumption is decreased. Power 108.	+14 Cost	MP consumption decreases.
1239	155	Hurricane	Creates a whirlwind of destruction. Enchant Cost: MP consumption is decreased. Power 108.	+15 Cost	MP consumption decreases.
1239	156	Hurricane	Creates a whirlwind of destruction. Enchant Cost: MP consumption is decreased. Power 108.	+16 Cost	MP consumption decreases.
1239	157	Hurricane	Creates a whirlwind of destruction. Enchant Cost: MP consumption is decreased. Power 108.	+17 Cost	MP consumption decreases.
1239	158	Hurricane	Creates a whirlwind of destruction. Enchant Cost: MP consumption is decreased. Power 108.	+18 Cost	MP consumption decreases.
1239	159	Hurricane	Creates a whirlwind of destruction. Enchant Cost: MP consumption is decreased. Power 108.	+19 Cost	MP consumption decreases.
1239	160	Hurricane	Creates a whirlwind of destruction. Enchant Cost: MP consumption is decreased. Power 108.	+20 Cost	MP consumption decreases.
1239	161	Hurricane	Creates a whirlwind of destruction. Enchant Cost: MP consumption is decreased. Power 108.	+21 Cost	MP consumption decreases.
1239	162	Hurricane	Creates a whirlwind of destruction. Enchant Cost: MP consumption is decreased. Power 108.	+22 Cost	MP consumption decreases.
1239	163	Hurricane	Creates a whirlwind of destruction. Enchant Cost: MP consumption is decreased. Power 108.	+23 Cost	MP consumption decreases.
1239	164	Hurricane	Creates a whirlwind of destruction. Enchant Cost: MP consumption is decreased. Power 108.	+24 Cost	MP consumption decreases.
1239	165	Hurricane	Creates a whirlwind of destruction. Enchant Cost: MP consumption is decreased. Power 108.	+25 Cost	MP consumption decreases.
1239	166	Hurricane	Creates a whirlwind of destruction. Enchant Cost: MP consumption is decreased. Power 108.	+26 Cost	MP consumption decreases.
1239	167	Hurricane	Creates a whirlwind of destruction. Enchant Cost: MP consumption is decreased. Power 108.	+27 Cost	MP consumption decreases.
1239	168	Hurricane	Creates a whirlwind of destruction. Enchant Cost: MP consumption is decreased. Power 108.	+28 Cost	MP consumption decreases.
1239	169	Hurricane	Creates a whirlwind of destruction. Enchant Cost: MP consumption is decreased. Power 108.	+29 Cost	MP consumption decreases.
1239	170	Hurricane	Creates a whirlwind of destruction. Enchant Cost: MP consumption is decreased. Power 108.	+30 Cost	MP consumption decreases.
1240	1	Guidance	Temporarily increases Accuracy. Effect 1.	none	none
1240	2	Guidance	Temporarily increases Accuracy. Effect 2.	none	none
1240	3	Guidance	Temporarily increases Accuracy. Effect 3.	none	none
1240	101	Guidance	Temporarily increases Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+1 Time	Maximizes the duration of the skill. Increases the duration.
1240	102	Guidance	Temporarily increases Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+2 Time	Increases the duration.
1240	103	Guidance	Temporarily increases Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+3 Time	Increases the duration.
1240	104	Guidance	Temporarily increases Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+4 Time	Increases the duration.
1240	105	Guidance	Temporarily increases Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+5 Time	Increases the duration.
1240	106	Guidance	Temporarily increases Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+6 Time	Increases the duration.
1240	107	Guidance	Temporarily increases Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+7 Time	Increases the duration.
1240	108	Guidance	Temporarily increases Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+8 Time	Increases the duration.
1240	109	Guidance	Temporarily increases Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+9 Time	Increases the duration.
1240	110	Guidance	Temporarily increases Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+10 Time	Increases the duration.
1240	111	Guidance	Temporarily increases Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+11 Time	Increases the duration.
1240	112	Guidance	Temporarily increases Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+12 Time	Increases the duration.
1240	113	Guidance	Temporarily increases Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+13 Time	Increases the duration.
1240	114	Guidance	Temporarily increases Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+14 Time	Increases the duration.
1240	115	Guidance	Temporarily increases Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+15 Time	Increases the duration.
1240	116	Guidance	Temporarily increases Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+16 Time	Increases the duration.
1240	117	Guidance	Temporarily increases Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+17 Time	Increases the duration.
1240	118	Guidance	Temporarily increases Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+18 Time	Increases the duration.
1240	119	Guidance	Temporarily increases Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+19 Time	Increases the duration.
1240	120	Guidance	Temporarily increases Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+20 Time	Increases the duration.
1240	121	Guidance	Temporarily increases Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+21 Time	Increases the duration.
1240	122	Guidance	Temporarily increases Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+22 Time	Increases the duration.
1240	123	Guidance	Temporarily increases Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+23 Time	Increases the duration.
1240	124	Guidance	Temporarily increases Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+24 Time	Increases the duration.
1240	125	Guidance	Temporarily increases Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+25 Time	Increases the duration.
1240	126	Guidance	Temporarily increases Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+26 Time	Increases the duration.
1240	127	Guidance	Temporarily increases Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+27 Time	Increases the duration.
1240	128	Guidance	Temporarily increases Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+28 Time	Increases the duration.
1240	129	Guidance	Temporarily increases Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+29 Time	Increases the duration.
1240	130	Guidance	Temporarily increases Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+30 Time	Increases the duration.
1240	141	Guidance	Temporarily increases Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1240	142	Guidance	Temporarily increases Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+2 Cost	MP consumption decreases.
1240	143	Guidance	Temporarily increases Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+3 Cost	MP consumption decreases.
1240	144	Guidance	Temporarily increases Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+4 Cost	MP consumption decreases.
1240	145	Guidance	Temporarily increases Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+5 Cost	MP consumption decreases.
1240	146	Guidance	Temporarily increases Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+6 Cost	MP consumption decreases.
1240	147	Guidance	Temporarily increases Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+7 Cost	MP consumption decreases.
1240	148	Guidance	Temporarily increases Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+8 Cost	MP consumption decreases.
1240	149	Guidance	Temporarily increases Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+9 Cost	MP consumption decreases.
1240	150	Guidance	Temporarily increases Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+10 Cost	MP consumption decreases.
1240	151	Guidance	Temporarily increases Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+11 Cost	MP consumption decreases.
1240	152	Guidance	Temporarily increases Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+12 Cost	MP consumption decreases.
1240	153	Guidance	Temporarily increases Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+13 Cost	MP consumption decreases.
1240	154	Guidance	Temporarily increases Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+14 Cost	MP consumption decreases.
1240	155	Guidance	Temporarily increases Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+15 Cost	MP consumption decreases.
1240	156	Guidance	Temporarily increases Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+16 Cost	MP consumption decreases.
1240	157	Guidance	Temporarily increases Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+17 Cost	MP consumption decreases.
1240	158	Guidance	Temporarily increases Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+18 Cost	MP consumption decreases.
1240	159	Guidance	Temporarily increases Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+19 Cost	MP consumption decreases.
1240	160	Guidance	Temporarily increases Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+20 Cost	MP consumption decreases.
1240	161	Guidance	Temporarily increases Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+21 Cost	MP consumption decreases.
1240	162	Guidance	Temporarily increases Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+22 Cost	MP consumption decreases.
1240	163	Guidance	Temporarily increases Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+23 Cost	MP consumption decreases.
1240	164	Guidance	Temporarily increases Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+24 Cost	MP consumption decreases.
1240	165	Guidance	Temporarily increases Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+25 Cost	MP consumption decreases.
1240	166	Guidance	Temporarily increases Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+26 Cost	MP consumption decreases.
1240	167	Guidance	Temporarily increases Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+27 Cost	MP consumption decreases.
1240	168	Guidance	Temporarily increases Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+28 Cost	MP consumption decreases.
1240	169	Guidance	Temporarily increases Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+29 Cost	MP consumption decreases.
1240	170	Guidance	Temporarily increases Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+30 Cost	MP consumption decreases.
1242	1	Death Whisper	Temporarily increases critical attack. Effect 1.	none	none
1242	2	Death Whisper	Temporarily increases critical attack. Effect 2.	none	none
1242	3	Death Whisper	Temporarily increases critical attack. Effect 3.	none	none
1242	101	Death Whisper	Temporarily increases critical attack. Enchant Time: the skill duration is increased. Effect 3.	+1 Time	Maximizes the duration of the skill. Increases the duration.
1242	102	Death Whisper	Temporarily increases critical attack. Enchant Time: the skill duration is increased. Effect 3.	+2 Time	Increases the duration.
1242	103	Death Whisper	Temporarily increases critical attack. Enchant Time: the skill duration is increased. Effect 3.	+3 Time	Increases the duration.
1242	104	Death Whisper	Temporarily increases critical attack. Enchant Time: the skill duration is increased. Effect 3.	+4 Time	Increases the duration.
1242	105	Death Whisper	Temporarily increases critical attack. Enchant Time: the skill duration is increased. Effect 3.	+5 Time	Increases the duration.
1242	106	Death Whisper	Temporarily increases critical attack. Enchant Time: the skill duration is increased. Effect 3.	+6 Time	Increases the duration.
1242	107	Death Whisper	Temporarily increases critical attack. Enchant Time: the skill duration is increased. Effect 3.	+7 Time	Increases the duration.
1242	108	Death Whisper	Temporarily increases critical attack. Enchant Time: the skill duration is increased. Effect 3.	+8 Time	Increases the duration.
1242	109	Death Whisper	Temporarily increases critical attack. Enchant Time: the skill duration is increased. Effect 3.	+9 Time	Increases the duration.
1242	110	Death Whisper	Temporarily increases critical attack. Enchant Time: the skill duration is increased. Effect 3.	+10 Time	Increases the duration.
1242	111	Death Whisper	Temporarily increases critical attack. Enchant Time: the skill duration is increased. Effect 3.	+11 Time	Increases the duration.
1242	112	Death Whisper	Temporarily increases critical attack. Enchant Time: the skill duration is increased. Effect 3.	+12 Time	Increases the duration.
1242	113	Death Whisper	Temporarily increases critical attack. Enchant Time: the skill duration is increased. Effect 3.	+13 Time	Increases the duration.
1242	114	Death Whisper	Temporarily increases critical attack. Enchant Time: the skill duration is increased. Effect 3.	+14 Time	Increases the duration.
1242	115	Death Whisper	Temporarily increases critical attack. Enchant Time: the skill duration is increased. Effect 3.	+15 Time	Increases the duration.
1242	116	Death Whisper	Temporarily increases critical attack. Enchant Time: the skill duration is increased. Effect 3.	+16 Time	Increases the duration.
1242	117	Death Whisper	Temporarily increases critical attack. Enchant Time: the skill duration is increased. Effect 3.	+17 Time	Increases the duration.
1242	118	Death Whisper	Temporarily increases critical attack. Enchant Time: the skill duration is increased. Effect 3.	+18 Time	Increases the duration.
1242	119	Death Whisper	Temporarily increases critical attack. Enchant Time: the skill duration is increased. Effect 3.	+19 Time	Increases the duration.
1242	120	Death Whisper	Temporarily increases critical attack. Enchant Time: the skill duration is increased. Effect 3.	+20 Time	Increases the duration.
1242	121	Death Whisper	Temporarily increases critical attack. Enchant Time: the skill duration is increased. Effect 3.	+21 Time	Increases the duration.
1242	122	Death Whisper	Temporarily increases critical attack. Enchant Time: the skill duration is increased. Effect 3.	+22 Time	Increases the duration.
1242	123	Death Whisper	Temporarily increases critical attack. Enchant Time: the skill duration is increased. Effect 3.	+23 Time	Increases the duration.
1242	124	Death Whisper	Temporarily increases critical attack. Enchant Time: the skill duration is increased. Effect 3.	+24 Time	Increases the duration.
1242	125	Death Whisper	Temporarily increases critical attack. Enchant Time: the skill duration is increased. Effect 3.	+25 Time	Increases the duration.
1242	126	Death Whisper	Temporarily increases critical attack. Enchant Time: the skill duration is increased. Effect 3.	+26 Time	Increases the duration.
1242	127	Death Whisper	Temporarily increases critical attack. Enchant Time: the skill duration is increased. Effect 3.	+27 Time	Increases the duration.
1242	128	Death Whisper	Temporarily increases critical attack. Enchant Time: the skill duration is increased. Effect 3.	+28 Time	Increases the duration.
1242	129	Death Whisper	Temporarily increases critical attack. Enchant Time: the skill duration is increased. Effect 3.	+29 Time	Increases the duration.
1242	130	Death Whisper	Temporarily increases critical attack. Enchant Time: the skill duration is increased. Effect 3.	+30 Time	Increases the duration.
1242	141	Death Whisper	Temporarily increases critical attack. Enchant Cost: MP consumption is decreased. Effect 3.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1242	142	Death Whisper	Temporarily increases critical attack. Enchant Cost: MP consumption is decreased. Effect 3.	+2 Cost	MP consumption decreases.
1242	143	Death Whisper	Temporarily increases critical attack. Enchant Cost: MP consumption is decreased. Effect 3.	+3 Cost	MP consumption decreases.
1242	144	Death Whisper	Temporarily increases critical attack. Enchant Cost: MP consumption is decreased. Effect 3.	+4 Cost	MP consumption decreases.
1242	145	Death Whisper	Temporarily increases critical attack. Enchant Cost: MP consumption is decreased. Effect 3.	+5 Cost	MP consumption decreases.
1242	146	Death Whisper	Temporarily increases critical attack. Enchant Cost: MP consumption is decreased. Effect 3.	+6 Cost	MP consumption decreases.
1242	147	Death Whisper	Temporarily increases critical attack. Enchant Cost: MP consumption is decreased. Effect 3.	+7 Cost	MP consumption decreases.
1242	148	Death Whisper	Temporarily increases critical attack. Enchant Cost: MP consumption is decreased. Effect 3.	+8 Cost	MP consumption decreases.
1242	149	Death Whisper	Temporarily increases critical attack. Enchant Cost: MP consumption is decreased. Effect 3.	+9 Cost	MP consumption decreases.
1242	150	Death Whisper	Temporarily increases critical attack. Enchant Cost: MP consumption is decreased. Effect 3.	+10 Cost	MP consumption decreases.
1242	151	Death Whisper	Temporarily increases critical attack. Enchant Cost: MP consumption is decreased. Effect 3.	+11 Cost	MP consumption decreases.
1242	152	Death Whisper	Temporarily increases critical attack. Enchant Cost: MP consumption is decreased. Effect 3.	+12 Cost	MP consumption decreases.
1242	153	Death Whisper	Temporarily increases critical attack. Enchant Cost: MP consumption is decreased. Effect 3.	+13 Cost	MP consumption decreases.
1242	154	Death Whisper	Temporarily increases critical attack. Enchant Cost: MP consumption is decreased. Effect 3.	+14 Cost	MP consumption decreases.
1242	155	Death Whisper	Temporarily increases critical attack. Enchant Cost: MP consumption is decreased. Effect 3.	+15 Cost	MP consumption decreases.
1242	156	Death Whisper	Temporarily increases critical attack. Enchant Cost: MP consumption is decreased. Effect 3.	+16 Cost	MP consumption decreases.
1242	157	Death Whisper	Temporarily increases critical attack. Enchant Cost: MP consumption is decreased. Effect 3.	+17 Cost	MP consumption decreases.
1242	158	Death Whisper	Temporarily increases critical attack. Enchant Cost: MP consumption is decreased. Effect 3.	+18 Cost	MP consumption decreases.
1242	159	Death Whisper	Temporarily increases critical attack. Enchant Cost: MP consumption is decreased. Effect 3.	+19 Cost	MP consumption decreases.
1242	160	Death Whisper	Temporarily increases critical attack. Enchant Cost: MP consumption is decreased. Effect 3.	+20 Cost	MP consumption decreases.
1242	161	Death Whisper	Temporarily increases critical attack. Enchant Cost: MP consumption is decreased. Effect 3.	+21 Cost	MP consumption decreases.
1242	162	Death Whisper	Temporarily increases critical attack. Enchant Cost: MP consumption is decreased. Effect 3.	+22 Cost	MP consumption decreases.
1242	163	Death Whisper	Temporarily increases critical attack. Enchant Cost: MP consumption is decreased. Effect 3.	+23 Cost	MP consumption decreases.
1242	164	Death Whisper	Temporarily increases critical attack. Enchant Cost: MP consumption is decreased. Effect 3.	+24 Cost	MP consumption decreases.
1242	165	Death Whisper	Temporarily increases critical attack. Enchant Cost: MP consumption is decreased. Effect 3.	+25 Cost	MP consumption decreases.
1242	166	Death Whisper	Temporarily increases critical attack. Enchant Cost: MP consumption is decreased. Effect 3.	+26 Cost	MP consumption decreases.
1242	167	Death Whisper	Temporarily increases critical attack. Enchant Cost: MP consumption is decreased. Effect 3.	+27 Cost	MP consumption decreases.
1242	168	Death Whisper	Temporarily increases critical attack. Enchant Cost: MP consumption is decreased. Effect 3.	+28 Cost	MP consumption decreases.
1242	169	Death Whisper	Temporarily increases critical attack. Enchant Cost: MP consumption is decreased. Effect 3.	+29 Cost	MP consumption decreases.
1242	170	Death Whisper	Temporarily increases critical attack. Enchant Cost: MP consumption is decreased. Effect 3.	+30 Cost	MP consumption decreases.
1243	1	Bless Shield	Temporarily increases shield defense rate. Effect 1.	none	none
1243	2	Bless Shield	Temporarily increases shield defense rate. Effect 2.	none	none
1243	3	Bless Shield	Temporarily increases shield defense rate. Effect 3.	none	none
1243	4	Bless Shield	Temporarily increases shield defense rate. Effect 4.	none	none
1243	5	Bless Shield	Temporarily increases shield defense rate. Effect 5.	none	none
1243	6	Bless Shield	Temporarily increases shield defense rate. Effect 6.	none	none
1243	101	Bless Shield	Temporarily increases shield defense rate. Enchant Time: the skill duration is increased. Effect 6.	+1 Time	Maximizes the duration of the skill. Increases the duration.
1243	102	Bless Shield	Temporarily increases shield defense rate. Enchant Time: the skill duration is increased. Effect 6.	+2 Time	Increases the duration.
1243	103	Bless Shield	Temporarily increases shield defense rate. Enchant Time: the skill duration is increased. Effect 6.	+3 Time	Increases the duration.
1243	104	Bless Shield	Temporarily increases shield defense rate. Enchant Time: the skill duration is increased. Effect 6.	+4 Time	Increases the duration.
1243	105	Bless Shield	Temporarily increases shield defense rate. Enchant Time: the skill duration is increased. Effect 6.	+5 Time	Increases the duration.
1243	106	Bless Shield	Temporarily increases shield defense rate. Enchant Time: the skill duration is increased. Effect 6.	+6 Time	Increases the duration.
1243	107	Bless Shield	Temporarily increases shield defense rate. Enchant Time: the skill duration is increased. Effect 6.	+7 Time	Increases the duration.
1243	108	Bless Shield	Temporarily increases shield defense rate. Enchant Time: the skill duration is increased. Effect 6.	+8 Time	Increases the duration.
1243	109	Bless Shield	Temporarily increases shield defense rate. Enchant Time: the skill duration is increased. Effect 6.	+9 Time	Increases the duration.
1243	110	Bless Shield	Temporarily increases shield defense rate. Enchant Time: the skill duration is increased. Effect 6.	+10 Time	Increases the duration.
1243	111	Bless Shield	Temporarily increases shield defense rate. Enchant Time: the skill duration is increased. Effect 6.	+11 Time	Increases the duration.
1243	112	Bless Shield	Temporarily increases shield defense rate. Enchant Time: the skill duration is increased. Effect 6.	+12 Time	Increases the duration.
1243	113	Bless Shield	Temporarily increases shield defense rate. Enchant Time: the skill duration is increased. Effect 6.	+13 Time	Increases the duration.
1243	114	Bless Shield	Temporarily increases shield defense rate. Enchant Time: the skill duration is increased. Effect 6.	+14 Time	Increases the duration.
1243	115	Bless Shield	Temporarily increases shield defense rate. Enchant Time: the skill duration is increased. Effect 6.	+15 Time	Increases the duration.
1243	116	Bless Shield	Temporarily increases shield defense rate. Enchant Time: the skill duration is increased. Effect 6.	+16 Time	Increases the duration.
1243	117	Bless Shield	Temporarily increases shield defense rate. Enchant Time: the skill duration is increased. Effect 6.	+17 Time	Increases the duration.
1243	118	Bless Shield	Temporarily increases shield defense rate. Enchant Time: the skill duration is increased. Effect 6.	+18 Time	Increases the duration.
1243	119	Bless Shield	Temporarily increases shield defense rate. Enchant Time: the skill duration is increased. Effect 6.	+19 Time	Increases the duration.
1243	120	Bless Shield	Temporarily increases shield defense rate. Enchant Time: the skill duration is increased. Effect 6.	+20 Time	Increases the duration.
1243	121	Bless Shield	Temporarily increases shield defense rate. Enchant Time: the skill duration is increased. Effect 6.	+21 Time	Increases the duration.
1243	122	Bless Shield	Temporarily increases shield defense rate. Enchant Time: the skill duration is increased. Effect 6.	+22 Time	Increases the duration.
1243	123	Bless Shield	Temporarily increases shield defense rate. Enchant Time: the skill duration is increased. Effect 6.	+23 Time	Increases the duration.
1243	124	Bless Shield	Temporarily increases shield defense rate. Enchant Time: the skill duration is increased. Effect 6.	+24 Time	Increases the duration.
1243	125	Bless Shield	Temporarily increases shield defense rate. Enchant Time: the skill duration is increased. Effect 6.	+25 Time	Increases the duration.
1243	126	Bless Shield	Temporarily increases shield defense rate. Enchant Time: the skill duration is increased. Effect 6.	+26 Time	Increases the duration.
1243	127	Bless Shield	Temporarily increases shield defense rate. Enchant Time: the skill duration is increased. Effect 6.	+27 Time	Increases the duration.
1243	128	Bless Shield	Temporarily increases shield defense rate. Enchant Time: the skill duration is increased. Effect 6.	+28 Time	Increases the duration.
1243	129	Bless Shield	Temporarily increases shield defense rate. Enchant Time: the skill duration is increased. Effect 6.	+29 Time	Increases the duration.
1243	130	Bless Shield	Temporarily increases shield defense rate. Enchant Time: the skill duration is increased. Effect 6.	+30 Time	Increases the duration.
1243	141	Bless Shield	Temporarily increases shield defense rate. Enchant Cost: MP consumption is decreased. Effect 6.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1243	142	Bless Shield	Temporarily increases shield defense rate. Enchant Cost: MP consumption is decreased. Effect 6.	+2 Cost	MP consumption decreases.
1243	143	Bless Shield	Temporarily increases shield defense rate. Enchant Cost: MP consumption is decreased. Effect 6.	+3 Cost	MP consumption decreases.
1243	144	Bless Shield	Temporarily increases shield defense rate. Enchant Cost: MP consumption is decreased. Effect 6.	+4 Cost	MP consumption decreases.
1243	145	Bless Shield	Temporarily increases shield defense rate. Enchant Cost: MP consumption is decreased. Effect 6.	+5 Cost	MP consumption decreases.
1243	146	Bless Shield	Temporarily increases shield defense rate. Enchant Cost: MP consumption is decreased. Effect 6.	+6 Cost	MP consumption decreases.
1243	147	Bless Shield	Temporarily increases shield defense rate. Enchant Cost: MP consumption is decreased. Effect 6.	+7 Cost	MP consumption decreases.
1243	148	Bless Shield	Temporarily increases shield defense rate. Enchant Cost: MP consumption is decreased. Effect 6.	+8 Cost	MP consumption decreases.
1243	149	Bless Shield	Temporarily increases shield defense rate. Enchant Cost: MP consumption is decreased. Effect 6.	+9 Cost	MP consumption decreases.
1243	150	Bless Shield	Temporarily increases shield defense rate. Enchant Cost: MP consumption is decreased. Effect 6.	+10 Cost	MP consumption decreases.
1243	151	Bless Shield	Temporarily increases shield defense rate. Enchant Cost: MP consumption is decreased. Effect 6.	+11 Cost	MP consumption decreases.
1243	152	Bless Shield	Temporarily increases shield defense rate. Enchant Cost: MP consumption is decreased. Effect 6.	+12 Cost	MP consumption decreases.
1243	153	Bless Shield	Temporarily increases shield defense rate. Enchant Cost: MP consumption is decreased. Effect 6.	+13 Cost	MP consumption decreases.
1243	154	Bless Shield	Temporarily increases shield defense rate. Enchant Cost: MP consumption is decreased. Effect 6.	+14 Cost	MP consumption decreases.
1243	155	Bless Shield	Temporarily increases shield defense rate. Enchant Cost: MP consumption is decreased. Effect 6.	+15 Cost	MP consumption decreases.
1243	156	Bless Shield	Temporarily increases shield defense rate. Enchant Cost: MP consumption is decreased. Effect 6.	+16 Cost	MP consumption decreases.
1243	157	Bless Shield	Temporarily increases shield defense rate. Enchant Cost: MP consumption is decreased. Effect 6.	+17 Cost	MP consumption decreases.
1243	158	Bless Shield	Temporarily increases shield defense rate. Enchant Cost: MP consumption is decreased. Effect 6.	+18 Cost	MP consumption decreases.
1243	159	Bless Shield	Temporarily increases shield defense rate. Enchant Cost: MP consumption is decreased. Effect 6.	+19 Cost	MP consumption decreases.
1243	160	Bless Shield	Temporarily increases shield defense rate. Enchant Cost: MP consumption is decreased. Effect 6.	+20 Cost	MP consumption decreases.
1243	161	Bless Shield	Temporarily increases shield defense rate. Enchant Cost: MP consumption is decreased. Effect 6.	+21 Cost	MP consumption decreases.
1243	162	Bless Shield	Temporarily increases shield defense rate. Enchant Cost: MP consumption is decreased. Effect 6.	+22 Cost	MP consumption decreases.
1243	163	Bless Shield	Temporarily increases shield defense rate. Enchant Cost: MP consumption is decreased. Effect 6.	+23 Cost	MP consumption decreases.
1243	164	Bless Shield	Temporarily increases shield defense rate. Enchant Cost: MP consumption is decreased. Effect 6.	+24 Cost	MP consumption decreases.
1243	165	Bless Shield	Temporarily increases shield defense rate. Enchant Cost: MP consumption is decreased. Effect 6.	+25 Cost	MP consumption decreases.
1243	166	Bless Shield	Temporarily increases shield defense rate. Enchant Cost: MP consumption is decreased. Effect 6.	+26 Cost	MP consumption decreases.
1243	167	Bless Shield	Temporarily increases shield defense rate. Enchant Cost: MP consumption is decreased. Effect 6.	+27 Cost	MP consumption decreases.
1243	168	Bless Shield	Temporarily increases shield defense rate. Enchant Cost: MP consumption is decreased. Effect 6.	+28 Cost	MP consumption decreases.
1243	169	Bless Shield	Temporarily increases shield defense rate. Enchant Cost: MP consumption is decreased. Effect 6.	+29 Cost	MP consumption decreases.
1243	170	Bless Shield	Temporarily increases shield defense rate. Enchant Cost: MP consumption is decreased. Effect 6.	+30 Cost	MP consumption decreases.
1244	1	Freezing Flame	Freezing flames that continuously drain enemy's HP. Effect 5.	none	none
1244	2	Freezing Flame	Freezing flames that continuously drain enemy's HP.  Effect 6.	none	none
1244	3	Freezing Flame	Freezing flames that continuously drain enemy's HP.  Effect 7.	none	none
1244	4	Freezing Flame	Freezing flames that continuously drain enemy's HP.  Effect 8.	none	none
1245	1	Steal Essence	Absorbs target's HP. Power 52.	none	none
1245	2	Steal Essence	Absorbs target's HP. Power 58.	none	none
1245	3	Steal Essence	Absorbs target's HP. Power 65.	none	none
1245	4	Steal Essence	Absorbs target's HP. Power 72.	none	none
1245	5	Steal Essence	Absorbs target's HP. Power 78.	none	none
1245	6	Steal Essence	Absorbs target's HP. Power 82.	none	none
1245	7	Steal Essence	Absorbs target's HP. Power 85.	none	none
1245	8	Steal Essence	Absorbs target's HP. Power 89.	none	none
1245	9	Steal Essence	Absorbs target's HP. Power 92.	none	none
1245	10	Steal Essence	Absorbs target's HP. Power 96.	none	none
1245	11	Steal Essence	Absorbs target's HP. Power 99.	none	none
1245	12	Steal Essence	Absorbs target's HP. Power 102.	none	none
1245	13	Steal Essence	Absorbs target's HP. Power 105.	none	none
1245	14	Steal Essence	Absorbs target's HP. Power 108.	none	none
1245	101	Steal Essence	Absorbs target's HP. Enchant Power: the power is increased. Power 109.	+1 Power	Maximizes power of skill. Power Increases.
1245	102	Steal Essence	Absorbs target's HP. Enchant Power: the power is increased. Power 109.	+2 Power	The power is increased.
1245	103	Steal Essence	Absorbs target's HP. Enchant Power: the power is increased. Power 110.	+3 Power	The power is increased.
1245	104	Steal Essence	Absorbs target's HP. Enchant Power: the power is increased. Power 111.	+4 Power	The power is increased.
1245	105	Steal Essence	Absorbs target's HP. Enchant Power: the power is increased. Power 111.	+5 Power	The power is increased.
1245	106	Steal Essence	Absorbs target's HP. Enchant Power: the power is increased. Power 1112.	+6 Power	The power is increased.
1245	107	Steal Essence	Absorbs target's HP. Enchant Power: the power is increased. Power 113.	+7 Power	The power is increased.
1245	108	Steal Essence	Absorbs target's HP. Enchant Power: the power is increased. Power 113.	+8 Power	The power is increased.
1245	109	Steal Essence	Absorbs target's HP. Enchant Power: the power is increased. Power 114.	+9 Power	The power is increased.
1245	110	Steal Essence	Absorbs target's HP. Enchant Power: the power is increased. Power 115.	+10 Power	The power is increased.
1245	111	Steal Essence	Absorbs target's HP. Enchant Power: the power is increased. Power 115.	+11 Power	The power is increased.
1245	112	Steal Essence	Absorbs target's HP. Enchant Power: the power is increased. Power 116.	+12 Power	The power is increased.
1245	113	Steal Essence	Absorbs target's HP. Enchant Power: the power is increased. Power 116.	+13 Power	The power is increased.
1245	114	Steal Essence	Absorbs target's HP. Enchant Power: the power is increased. Power 117.	+14 Power	The power is increased.
1245	115	Steal Essence	Absorbs target's HP. Enchant Power: the power is increased. Power 118.	+15 Power	The power is increased.
1245	116	Steal Essence	Absorbs target's HP. Enchant Power: the power is increased. Power 118.	+16 Power	The power is increased.
1245	117	Steal Essence	Absorbs target's HP. Enchant Power: the power is increased. Power 119.	+17 Power	The power is increased.
1245	118	Steal Essence	Absorbs target's HP. Enchant Power: the power is increased. Power 120.	+18 Power	The power is increased.
1245	119	Steal Essence	Absorbs target's HP. Enchant Power: the power is increased. Power 120.	+19 Power	The power is increased.
1245	120	Steal Essence	Absorbs target's HP. Enchant Power: the power is increased. Power 121.	+20 Power	The power is increased.
1245	121	Steal Essence	Absorbs target's HP. Enchant Power: the power is increased. Power 122.	+21 Power	The power is increased.
1245	122	Steal Essence	Absorbs target's HP. Enchant Power: the power is increased. Power 122.	+22 Power	The power is increased.
1245	123	Steal Essence	Absorbs target's HP. Enchant Power: the power is increased. Power 123.	+23 Power	The power is increased.
1245	124	Steal Essence	Absorbs target's HP. Enchant Power: the power is increased. Power 124.	+24 Power	The power is increased.
1245	125	Steal Essence	Absorbs target's HP. Enchant Power: the power is increased. Power 124.	+25 Power	The power is increased.
1245	126	Steal Essence	Absorbs target's HP. Enchant Power: the power is increased. Power 125.	+26 Power	The power is increased.
1245	127	Steal Essence	Absorbs target's HP. Enchant Power: the power is increased. Power 125.	+27 Power	The power is increased.
1245	128	Steal Essence	Absorbs target's HP. Enchant Power: the power is increased. Power 126.	+28 Power	The power is increased.
1245	129	Steal Essence	Absorbs target's HP. Enchant Power: the power is increased. Power 127.	+29 Power	The power is increased.
1245	130	Steal Essence	Absorbs target's HP. Enchant Power: the power is increased. Power 127.	+30 Power	The power is increased.
1245	141	Steal Essence	Absorbs target's HP. Enchant Cost: MP consumption is decreased. Power 108.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1245	142	Steal Essence	Absorbs target's HP. Enchant Cost: MP consumption is decreased. Power 108.	+2 Cost	MP consumption decreases.
1245	143	Steal Essence	Absorbs target's HP. Enchant Cost: MP consumption is decreased. Power 108.	+3 Cost	MP consumption decreases.
1245	144	Steal Essence	Absorbs target's HP. Enchant Cost: MP consumption is decreased. Power 108.	+4 Cost	MP consumption decreases.
1245	145	Steal Essence	Absorbs target's HP. Enchant Cost: MP consumption is decreased. Power 108.	+5 Cost	MP consumption decreases.
1245	146	Steal Essence	Absorbs target's HP. Enchant Cost: MP consumption is decreased. Power 108.	+6 Cost	MP consumption decreases.
1245	147	Steal Essence	Absorbs target's HP. Enchant Cost: MP consumption is decreased. Power 108.	+7 Cost	MP consumption decreases.
1245	148	Steal Essence	Absorbs target's HP. Enchant Cost: MP consumption is decreased. Power 108.	+8 Cost	MP consumption decreases.
1245	149	Steal Essence	Absorbs target's HP. Enchant Cost: MP consumption is decreased. Power 108.	+9 Cost	MP consumption decreases.
1245	150	Steal Essence	Absorbs target's HP. Enchant Cost: MP consumption is decreased. Power 108.	+10 Cost	MP consumption decreases.
1245	151	Steal Essence	Absorbs target's HP. Enchant Cost: MP consumption is decreased. Power 108.	+11 Cost	MP consumption decreases.
1245	152	Steal Essence	Absorbs target's HP. Enchant Cost: MP consumption is decreased. Power 108.	+12 Cost	MP consumption decreases.
1245	153	Steal Essence	Absorbs target's HP. Enchant Cost: MP consumption is decreased. Power 108.	+13 Cost	MP consumption decreases.
1245	154	Steal Essence	Absorbs target's HP. Enchant Cost: MP consumption is decreased. Power 108.	+14 Cost	MP consumption decreases.
1245	155	Steal Essence	Absorbs target's HP. Enchant Cost: MP consumption is decreased. Power 108.	+15 Cost	MP consumption decreases.
1245	156	Steal Essence	Absorbs target's HP. Enchant Cost: MP consumption is decreased. Power 108.	+16 Cost	MP consumption decreases.
1245	157	Steal Essence	Absorbs target's HP. Enchant Cost: MP consumption is decreased. Power 108.	+17 Cost	MP consumption decreases.
1245	158	Steal Essence	Absorbs target's HP. Enchant Cost: MP consumption is decreased. Power 108.	+18 Cost	MP consumption decreases.
1245	159	Steal Essence	Absorbs target's HP. Enchant Cost: MP consumption is decreased. Power 108.	+19 Cost	MP consumption decreases.
1245	160	Steal Essence	Absorbs target's HP. Enchant Cost: MP consumption is decreased. Power 108.	+20 Cost	MP consumption decreases.
1245	161	Steal Essence	Absorbs target's HP. Enchant Cost: MP consumption is decreased. Power 108.	+21 Cost	MP consumption decreases.
1245	162	Steal Essence	Absorbs target's HP. Enchant Cost: MP consumption is decreased. Power 108.	+22 Cost	MP consumption decreases.
1245	163	Steal Essence	Absorbs target's HP. Enchant Cost: MP consumption is decreased. Power 108.	+23 Cost	MP consumption decreases.
1245	164	Steal Essence	Absorbs target's HP. Enchant Cost: MP consumption is decreased. Power 108.	+24 Cost	MP consumption decreases.
1245	165	Steal Essence	Absorbs target's HP. Enchant Cost: MP consumption is decreased. Power 108.	+25 Cost	MP consumption decreases.
1245	166	Steal Essence	Absorbs target's HP. Enchant Cost: MP consumption is decreased. Power 108.	+26 Cost	MP consumption decreases.
1245	167	Steal Essence	Absorbs target's HP. Enchant Cost: MP consumption is decreased. Power 108.	+27 Cost	MP consumption decreases.
1245	168	Steal Essence	Absorbs target's HP. Enchant Cost: MP consumption is decreased. Power 108.	+28 Cost	MP consumption decreases.
1245	169	Steal Essence	Absorbs target's HP. Enchant Cost: MP consumption is decreased. Power 108.	+29 Cost	MP consumption decreases.
1245	170	Steal Essence	Absorbs target's HP. Enchant Cost: MP consumption is decreased. Power 108.	+30 Cost	MP consumption decreases.
1246	1	Seal of Silence	Instantly blocks nearby enemies' magic skills.	none	none
1246	2	Seal of Silence	Instantly blocks nearby enemies' magic skills.	none	none
1246	3	Seal of Silence	Instantly blocks nearby enemies' magic skills.	none	none
1246	4	Seal of Silence	Instantly blocks nearby enemies' magic skills.	none	none
1246	5	Seal of Silence	Instantly blocks nearby enemies' magic skills.	none	none
1246	6	Seal of Silence	Instantly blocks nearby enemies' magic skills.	none	none
1246	7	Seal of Silence	Instantly blocks nearby enemies' magic skills.	none	none
1246	8	Seal of Silence	Instantly blocks nearby enemies' magic skills.	none	none
1246	9	Seal of Silence	Instantly blocks nearby enemies' magic skills.	none	none
1246	10	Seal of Silence	Instantly blocks nearby enemies' magic skills.	none	none
1246	11	Seal of Silence	Instantly blocks nearby enemies' magic skills.	none	none
1246	12	Seal of Silence	Instantly blocks nearby enemies' magic skills.	none	none
1246	101	Seal of Silence	Instantly blocks nearby enemies' magic skills. Enchant Chance: the success rate is increased.	+1 Chance	Maximizes the skill's success rate. Success rate increases.
1246	102	Seal of Silence	Instantly blocks nearby enemies' magic skills. Enchant Chance: the success rate is increased.	+2 Chance	Success rate increases.
1246	103	Seal of Silence	Instantly blocks nearby enemies' magic skills. Enchant Chance: the success rate is increased.	+3 Chance	Success rate increases.
1246	104	Seal of Silence	Instantly blocks nearby enemies' magic skills. Enchant Chance: the success rate is increased.	+4 Chance	Success rate increases.
1246	105	Seal of Silence	Instantly blocks nearby enemies' magic skills. Enchant Chance: the success rate is increased.	+5 Chance	Success rate increases.
1246	106	Seal of Silence	Instantly blocks nearby enemies' magic skills. Enchant Chance: the success rate is increased.	+6 Chance	Success rate increases.
1246	107	Seal of Silence	Instantly blocks nearby enemies' magic skills. Enchant Chance: the success rate is increased.	+7 Chance	Success rate increases.
1246	108	Seal of Silence	Instantly blocks nearby enemies' magic skills. Enchant Chance: the success rate is increased.	+8 Chance	Success rate increases.
1246	109	Seal of Silence	Instantly blocks nearby enemies' magic skills. Enchant Chance: the success rate is increased.	+9 Chance	Success rate increases.
1246	110	Seal of Silence	Instantly blocks nearby enemies' magic skills. Enchant Chance: the success rate is increased.	+10 Chance	Success rate increases.
1246	111	Seal of Silence	Instantly blocks nearby enemies' magic skills. Enchant Chance: the success rate is increased.	+11 Chance	Success rate increases.
1246	112	Seal of Silence	Instantly blocks nearby enemies' magic skills. Enchant Chance: the success rate is increased.	+12 Chance	Success rate increases.
1246	113	Seal of Silence	Instantly blocks nearby enemies' magic skills. Enchant Chance: the success rate is increased.	+13 Chance	Success rate increases.
1246	114	Seal of Silence	Instantly blocks nearby enemies' magic skills. Enchant Chance: the success rate is increased.	+14 Chance	Success rate increases.
1246	115	Seal of Silence	Instantly blocks nearby enemies' magic skills. Enchant Chance: the success rate is increased.	+15 Chance	Success rate increases.
1246	116	Seal of Silence	Instantly blocks nearby enemies' magic skills. Enchant Chance: the success rate is increased.	+16 Chance	Success rate increases.
1246	117	Seal of Silence	Instantly blocks nearby enemies' magic skills. Enchant Chance: the success rate is increased.	+17 Chance	Success rate increases.
1246	118	Seal of Silence	Instantly blocks nearby enemies' magic skills. Enchant Chance: the success rate is increased.	+18 Chance	Success rate increases.
1246	119	Seal of Silence	Instantly blocks nearby enemies' magic skills. Enchant Chance: the success rate is increased.	+19 Chance	Success rate increases.
1246	120	Seal of Silence	Instantly blocks nearby enemies' magic skills. Enchant Chance: the success rate is increased.	+20 Chance	Success rate increases.
1246	121	Seal of Silence	Instantly blocks nearby enemies' magic skills. Enchant Chance: the success rate is increased.	+21 Chance	Success rate increases.
1246	122	Seal of Silence	Instantly blocks nearby enemies' magic skills. Enchant Chance: the success rate is increased.	+22 Chance	Success rate increases.
1246	123	Seal of Silence	Instantly blocks nearby enemies' magic skills. Enchant Chance: the success rate is increased.	+23 Chance	Success rate increases.
1246	124	Seal of Silence	Instantly blocks nearby enemies' magic skills. Enchant Chance: the success rate is increased.	+24 Chance	Success rate increases.
1246	125	Seal of Silence	Instantly blocks nearby enemies' magic skills. Enchant Chance: the success rate is increased.	+25 Chance	Success rate increases.
1246	126	Seal of Silence	Instantly blocks nearby enemies' magic skills. Enchant Chance: the success rate is increased.	+26 Chance	Success rate increases.
1246	127	Seal of Silence	Instantly blocks nearby enemies' magic skills. Enchant Chance: the success rate is increased.	+27 Chance	Success rate increases.
1246	128	Seal of Silence	Instantly blocks nearby enemies' magic skills. Enchant Chance: the success rate is increased.	+28 Chance	Success rate increases.
1246	129	Seal of Silence	Instantly blocks nearby enemies' magic skills. Enchant Chance: the success rate is increased.	+29 Chance	Success rate increases.
1246	130	Seal of Silence	Instantly blocks nearby enemies' magic skills. Enchant Chance: the success rate is increased.	+30 Chance	Success rate increases.
1246	141	Seal of Silence	Instantly blocks nearby enemies' magic skills. Enchant Cost: MP consumption is decreased.	+1 Cost	Maximizes the skill's efficiency. Decreases MP consumption.
1246	142	Seal of Silence	Instantly blocks nearby enemies' magic skills. Enchant Cost: MP consumption is decreased.	+2 Cost	MP consumption decreases.
1246	143	Seal of Silence	Instantly blocks nearby enemies' magic skills. Enchant Cost: MP consumption is decreased.	+3 Cost	MP consumption decreases.
1246	144	Seal of Silence	Instantly blocks nearby enemies' magic skills. Enchant Cost: MP consumption is decreased.	+4 Cost	MP consumption decreases.
1246	145	Seal of Silence	Instantly blocks nearby enemies' magic skills. Enchant Cost: MP consumption is decreased.	+5 Cost	MP consumption decreases.
1246	146	Seal of Silence	Instantly blocks nearby enemies' magic skills. Enchant Cost: MP consumption is decreased.	+6 Cost	MP consumption decreases.
1246	147	Seal of Silence	Instantly blocks nearby enemies' magic skills. Enchant Cost: MP consumption is decreased.	+7 Cost	MP consumption decreases.
1246	148	Seal of Silence	Instantly blocks nearby enemies' magic skills. Enchant Cost: MP consumption is decreased.	+8 Cost	MP consumption decreases.
1246	149	Seal of Silence	Instantly blocks nearby enemies' magic skills. Enchant Cost: MP consumption is decreased.	+9 Cost	MP consumption decreases.
1246	150	Seal of Silence	Instantly blocks nearby enemies' magic skills. Enchant Cost: MP consumption is decreased.	+10 Cost	MP consumption decreases.
1246	151	Seal of Silence	Instantly blocks nearby enemies' magic skills. Enchant Cost: MP consumption is decreased.	+11 Cost	MP consumption decreases.
1246	152	Seal of Silence	Instantly blocks nearby enemies' magic skills. Enchant Cost: MP consumption is decreased.	+12 Cost	MP consumption decreases.
1246	153	Seal of Silence	Instantly blocks nearby enemies' magic skills. Enchant Cost: MP consumption is decreased.	+13 Cost	MP consumption decreases.
1246	154	Seal of Silence	Instantly blocks nearby enemies' magic skills. Enchant Cost: MP consumption is decreased.	+14 Cost	MP consumption decreases.
1246	155	Seal of Silence	Instantly blocks nearby enemies' magic skills. Enchant Cost: MP consumption is decreased.	+15 Cost	MP consumption decreases.
1246	156	Seal of Silence	Instantly blocks nearby enemies' magic skills. Enchant Cost: MP consumption is decreased.	+16 Cost	MP consumption decreases.
1246	157	Seal of Silence	Instantly blocks nearby enemies' magic skills. Enchant Cost: MP consumption is decreased.	+17 Cost	MP consumption decreases.
1246	158	Seal of Silence	Instantly blocks nearby enemies' magic skills. Enchant Cost: MP consumption is decreased.	+18 Cost	MP consumption decreases.
1246	159	Seal of Silence	Instantly blocks nearby enemies' magic skills. Enchant Cost: MP consumption is decreased.	+19 Cost	MP consumption decreases.
1246	160	Seal of Silence	Instantly blocks nearby enemies' magic skills. Enchant Cost: MP consumption is decreased.	+20 Cost	MP consumption decreases.
1246	161	Seal of Silence	Instantly blocks nearby enemies' magic skills. Enchant Cost: MP consumption is decreased.	+21 Cost	MP consumption decreases.
1246	162	Seal of Silence	Instantly blocks nearby enemies' magic skills. Enchant Cost: MP consumption is decreased.	+22 Cost	MP consumption decreases.
1246	163	Seal of Silence	Instantly blocks nearby enemies' magic skills. Enchant Cost: MP consumption is decreased.	+23 Cost	MP consumption decreases.
1246	164	Seal of Silence	Instantly blocks nearby enemies' magic skills. Enchant Cost: MP consumption is decreased.	+24 Cost	MP consumption decreases.
1246	165	Seal of Silence	Instantly blocks nearby enemies' magic skills. Enchant Cost: MP consumption is decreased.	+25 Cost	MP consumption decreases.
1246	166	Seal of Silence	Instantly blocks nearby enemies' magic skills. Enchant Cost: MP consumption is decreased.	+26 Cost	MP consumption decreases.
1246	167	Seal of Silence	Instantly blocks nearby enemies' magic skills. Enchant Cost: MP consumption is decreased.	+27 Cost	MP consumption decreases.
1246	168	Seal of Silence	Instantly blocks nearby enemies' magic skills. Enchant Cost: MP consumption is decreased.	+28 Cost	MP consumption decreases.
1246	169	Seal of Silence	Instantly blocks nearby enemies' magic skills. Enchant Cost: MP consumption is decreased.	+29 Cost	MP consumption decreases.
1246	170	Seal of Silence	Instantly blocks nearby enemies' magic skills. Enchant Cost: MP consumption is decreased.	+30 Cost	MP consumption decreases.
1247	1	Seal of Scourge	Temporarily prevents nearby enemies from recovering their HP naturally.	none	none
1247	2	Seal of Scourge	Temporarily prevents nearby enemies from recovering their HP naturally.	none	none
1247	3	Seal of Scourge	Temporarily prevents nearby enemies from recovering their HP naturally.	none	none
1247	4	Seal of Scourge	Temporarily prevents nearby enemies from recovering their HP naturally.	none	none
1247	5	Seal of Scourge	Temporarily prevents nearby enemies from recovering their HP naturally.	none	none
1247	6	Seal of Scourge	Temporarily prevents nearby enemies from recovering their HP naturally.	none	none
1247	7	Seal of Scourge	Temporarily prevents nearby enemies from recovering their HP naturally.	none	none
1247	8	Seal of Scourge	Temporarily prevents nearby enemies from recovering their HP naturally.	none	none
1247	9	Seal of Scourge	Temporarily prevents nearby enemies from recovering their HP naturally.	none	none
1247	10	Seal of Scourge	Temporarily prevents nearby enemies from recovering their HP naturally.	none	none
1247	11	Seal of Scourge	Temporarily prevents nearby enemies from recovering their HP naturally.	none	none
1247	12	Seal of Scourge	Temporarily prevents nearby enemies from recovering their HP naturally.	none	none
1247	13	Seal of Scourge	Temporarily prevents nearby enemies from recovering their HP naturally.	none	none
1247	14	Seal of Scourge	Temporarily prevents nearby enemies from recovering their HP naturally.	none	none
1247	101	Seal of Scourge	Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Chance: the success rate is increased.	+1 Chance	Maximizes the skill's success rate. Success rate increases.
1247	102	Seal of Scourge	Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Chance: the success rate is increased.	+2 Chance	Success rate increases.
1247	103	Seal of Scourge	Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Chance: the success rate is increased.	+3 Chance	Success rate increases.
1247	104	Seal of Scourge	Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Chance: the success rate is increased.	+4 Chance	Success rate increases.
1247	105	Seal of Scourge	Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Chance: the success rate is increased.	+5 Chance	Success rate increases.
1247	106	Seal of Scourge	Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Chance: the success rate is increased.	+6 Chance	Success rate increases.
1247	107	Seal of Scourge	Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Chance: the success rate is increased.	+7 Chance	Success rate increases.
1247	108	Seal of Scourge	Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Chance: the success rate is increased.	+8 Chance	Success rate increases.
1247	109	Seal of Scourge	Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Chance: the success rate is increased.	+9 Chance	Success rate increases.
1247	110	Seal of Scourge	Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Chance: the success rate is increased.	+10 Chance	Success rate increases.
1247	111	Seal of Scourge	Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Chance: the success rate is increased.	+11 Chance	Success rate increases.
1247	112	Seal of Scourge	Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Chance: the success rate is increased.	+12 Chance	Success rate increases.
1247	113	Seal of Scourge	Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Chance: the success rate is increased.	+13 Chance	Success rate increases.
1247	114	Seal of Scourge	Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Chance: the success rate is increased.	+14 Chance	Success rate increases.
1247	115	Seal of Scourge	Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Chance: the success rate is increased.	+15 Chance	Success rate increases.
1247	116	Seal of Scourge	Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Chance: the success rate is increased.	+16 Chance	Success rate increases.
1247	117	Seal of Scourge	Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Chance: the success rate is increased.	+17 Chance	Success rate increases.
1247	118	Seal of Scourge	Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Chance: the success rate is increased.	+18 Chance	Success rate increases.
1247	119	Seal of Scourge	Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Chance: the success rate is increased.	+19 Chance	Success rate increases.
1247	120	Seal of Scourge	Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Chance: the success rate is increased.	+20 Chance	Success rate increases.
1247	121	Seal of Scourge	Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Chance: the success rate is increased.	+21 Chance	Success rate increases.
1247	122	Seal of Scourge	Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Chance: the success rate is increased.	+22 Chance	Success rate increases.
1247	123	Seal of Scourge	Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Chance: the success rate is increased.	+23 Chance	Success rate increases.
1247	124	Seal of Scourge	Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Chance: the success rate is increased.	+24 Chance	Success rate increases.
1247	125	Seal of Scourge	Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Chance: the success rate is increased.	+25 Chance	Success rate increases.
1247	126	Seal of Scourge	Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Chance: the success rate is increased.	+26 Chance	Success rate increases.
1247	127	Seal of Scourge	Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Chance: the success rate is increased.	+27 Chance	Success rate increases.
1247	128	Seal of Scourge	Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Chance: the success rate is increased.	+28 Chance	Success rate increases.
1247	129	Seal of Scourge	Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Chance: the success rate is increased.	+29 Chance	Success rate increases.
1247	130	Seal of Scourge	Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Chance: the success rate is increased.	+30 Chance	Success rate increases.
1247	141	Seal of Scourge	Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Cost: MP consumption is decreased.	+1 Cost	Maximizes the skill's efficiency. Decreases MP consumption.
1247	142	Seal of Scourge	Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Cost: MP consumption is decreased.	+2 Cost	MP consumption decreases.
1247	143	Seal of Scourge	Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Cost: MP consumption is decreased.	+3 Cost	MP consumption decreases.
1247	144	Seal of Scourge	Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Cost: MP consumption is decreased.	+4 Cost	MP consumption decreases.
1247	145	Seal of Scourge	Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Cost: MP consumption is decreased.	+5 Cost	MP consumption decreases.
1247	146	Seal of Scourge	Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Cost: MP consumption is decreased.	+6 Cost	MP consumption decreases.
1247	147	Seal of Scourge	Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Cost: MP consumption is decreased.	+7 Cost	MP consumption decreases.
1247	148	Seal of Scourge	Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Cost: MP consumption is decreased.	+8 Cost	MP consumption decreases.
1247	149	Seal of Scourge	Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Cost: MP consumption is decreased.	+9 Cost	MP consumption decreases.
1247	150	Seal of Scourge	Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Cost: MP consumption is decreased.	+10 Cost	MP consumption decreases.
1247	151	Seal of Scourge	Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Cost: MP consumption is decreased.	+11 Cost	MP consumption decreases.
1247	152	Seal of Scourge	Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Cost: MP consumption is decreased.	+12 Cost	MP consumption decreases.
1247	153	Seal of Scourge	Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Cost: MP consumption is decreased.	+13 Cost	MP consumption decreases.
1247	154	Seal of Scourge	Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Cost: MP consumption is decreased.	+14 Cost	MP consumption decreases.
1247	155	Seal of Scourge	Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Cost: MP consumption is decreased.	+15 Cost	MP consumption decreases.
1247	156	Seal of Scourge	Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Cost: MP consumption is decreased.	+16 Cost	MP consumption decreases.
1247	157	Seal of Scourge	Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Cost: MP consumption is decreased.	+17 Cost	MP consumption decreases.
1247	158	Seal of Scourge	Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Cost: MP consumption is decreased.	+18 Cost	MP consumption decreases.
1247	159	Seal of Scourge	Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Cost: MP consumption is decreased.	+19 Cost	MP consumption decreases.
1247	160	Seal of Scourge	Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Cost: MP consumption is decreased.	+20 Cost	MP consumption decreases.
1247	161	Seal of Scourge	Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Cost: MP consumption is decreased.	+21 Cost	MP consumption decreases.
1247	162	Seal of Scourge	Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Cost: MP consumption is decreased.	+22 Cost	MP consumption decreases.
1247	163	Seal of Scourge	Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Cost: MP consumption is decreased.	+23 Cost	MP consumption decreases.
1247	164	Seal of Scourge	Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Cost: MP consumption is decreased.	+24 Cost	MP consumption decreases.
1247	165	Seal of Scourge	Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Cost: MP consumption is decreased.	+25 Cost	MP consumption decreases.
1247	166	Seal of Scourge	Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Cost: MP consumption is decreased.	+26 Cost	MP consumption decreases.
1247	167	Seal of Scourge	Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Cost: MP consumption is decreased.	+27 Cost	MP consumption decreases.
1247	168	Seal of Scourge	Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Cost: MP consumption is decreased.	+28 Cost	MP consumption decreases.
1247	169	Seal of Scourge	Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Cost: MP consumption is decreased.	+29 Cost	MP consumption decreases.
1247	170	Seal of Scourge	Temporarily prevents nearby enemies from regenerating their HP naturally.  Enchant Cost: MP consumption is decreased.	+30 Cost	MP consumption decreases.
1248	1	Seal of Suspension	Temporarily increases nearby enemies' re-use delay physical/magical skills.	none	none
1248	2	Seal of Suspension	Temporarily increases nearby enemies' re-use delay physical/magical skills.	none	none
1248	3	Seal of Suspension	Temporarily increases nearby enemies' re-use delay physical/magical skills.	none	none
1248	4	Seal of Suspension	Temporarily increases nearby enemies' re-use delay physical/magical skills.	none	none
1248	5	Seal of Suspension	Temporarily increases nearby enemies' re-use delay physical/magical skills.	none	none
1248	6	Seal of Suspension	Temporarily increases nearby enemies' re-use delay physical/magical skills.	none	none
1248	7	Seal of Suspension	Temporarily increases nearby enemies' re-use delay physical/magical skills.	none	none
1248	8	Seal of Suspension	Temporarily increases nearby enemies' re-use delay physical/magical skills.	none	none
1248	9	Seal of Suspension	Temporarily increases nearby enemies' re-use delay physical/magical skills.	none	none
1248	10	Seal of Suspension	Temporarily increases nearby enemies' re-use delay physical/magical skills.	none	none
1248	11	Seal of Suspension	Temporarily increases nearby enemies' re-use delay physical/magical skills.	none	none
1248	12	Seal of Suspension	Temporarily increases nearby enemies' re-use delay physical/magical skills.	none	none
1248	101	Seal of Suspension	Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Chance: the success rate is increased.	+1 Chance	Maximizes the skill's success rate. Success rate increases.
1248	102	Seal of Suspension	Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Chance: the success rate is increased.	+2 Chance	Success rate increases.
1248	103	Seal of Suspension	Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Chance: the success rate is increased.	+3 Chance	Success rate increases.
1248	104	Seal of Suspension	Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Chance: the success rate is increased.	+4 Chance	Success rate increases.
1248	105	Seal of Suspension	Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Chance: the success rate is increased.	+5 Chance	Success rate increases.
1248	106	Seal of Suspension	Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Chance: the success rate is increased.	+6 Chance	Success rate increases.
1248	107	Seal of Suspension	Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Chance: the success rate is increased.	+7 Chance	Success rate increases.
1248	108	Seal of Suspension	Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Chance: the success rate is increased.	+8 Chance	Success rate increases.
1248	109	Seal of Suspension	Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Chance: the success rate is increased.	+9 Chance	Success rate increases.
1248	110	Seal of Suspension	Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Chance: the success rate is increased.	+10 Chance	Success rate increases.
1248	111	Seal of Suspension	Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Chance: the success rate is increased.	+11 Chance	Success rate increases.
1248	112	Seal of Suspension	Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Chance: the success rate is increased.	+12 Chance	Success rate increases.
1248	113	Seal of Suspension	Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Chance: the success rate is increased.	+13 Chance	Success rate increases.
1248	114	Seal of Suspension	Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Chance: the success rate is increased.	+14 Chance	Success rate increases.
1248	115	Seal of Suspension	Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Chance: the success rate is increased.	+15 Chance	Success rate increases.
1248	116	Seal of Suspension	Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Chance: the success rate is increased.	+16 Chance	Success rate increases.
1248	117	Seal of Suspension	Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Chance: the success rate is increased.	+17 Chance	Success rate increases.
1248	118	Seal of Suspension	Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Chance: the success rate is increased.	+18 Chance	Success rate increases.
1248	119	Seal of Suspension	Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Chance: the success rate is increased.	+19 Chance	Success rate increases.
1248	120	Seal of Suspension	Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Chance: the success rate is increased.	+20 Chance	Success rate increases.
1248	121	Seal of Suspension	Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Chance: the success rate is increased.	+21 Chance	Success rate increases.
1248	122	Seal of Suspension	Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Chance: the success rate is increased.	+22 Chance	Success rate increases.
1248	123	Seal of Suspension	Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Chance: the success rate is increased.	+23 Chance	Success rate increases.
1248	124	Seal of Suspension	Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Chance: the success rate is increased.	+24 Chance	Success rate increases.
1248	125	Seal of Suspension	Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Chance: the success rate is increased.	+25 Chance	Success rate increases.
1248	126	Seal of Suspension	Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Chance: the success rate is increased.	+26 Chance	Success rate increases.
1248	127	Seal of Suspension	Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Chance: the success rate is increased.	+27 Chance	Success rate increases.
1248	128	Seal of Suspension	Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Chance: the success rate is increased.	+28 Chance	Success rate increases.
1248	129	Seal of Suspension	Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Chance: the success rate is increased.	+29 Chance	Success rate increases.
1248	130	Seal of Suspension	Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Chance: the success rate is increased.	+30 Chance	Success rate increases.
1248	141	Seal of Suspension	Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Cost: MP consumption is decreased.	+1 Cost	Maximizes the skill's efficiency. Decreases MP consumption.
1248	142	Seal of Suspension	Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Cost: MP consumption is decreased.	+2 Cost	MP consumption decreases.
1248	143	Seal of Suspension	Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Cost: MP consumption is decreased.	+3 Cost	MP consumption decreases.
1248	144	Seal of Suspension	Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Cost: MP consumption is decreased.	+4 Cost	MP consumption decreases.
1248	145	Seal of Suspension	Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Cost: MP consumption is decreased.	+5 Cost	MP consumption decreases.
1248	146	Seal of Suspension	Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Cost: MP consumption is decreased.	+6 Cost	MP consumption decreases.
1248	147	Seal of Suspension	Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Cost: MP consumption is decreased.	+7 Cost	MP consumption decreases.
1248	148	Seal of Suspension	Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Cost: MP consumption is decreased.	+8 Cost	MP consumption decreases.
1248	149	Seal of Suspension	Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Cost: MP consumption is decreased.	+9 Cost	MP consumption decreases.
1248	150	Seal of Suspension	Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Cost: MP consumption is decreased.	+10 Cost	MP consumption decreases.
1248	151	Seal of Suspension	Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Cost: MP consumption is decreased.	+11 Cost	MP consumption decreases.
1248	152	Seal of Suspension	Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Cost: MP consumption is decreased.	+12 Cost	MP consumption decreases.
1248	153	Seal of Suspension	Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Cost: MP consumption is decreased.	+13 Cost	MP consumption decreases.
1248	154	Seal of Suspension	Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Cost: MP consumption is decreased.	+14 Cost	MP consumption decreases.
1248	155	Seal of Suspension	Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Cost: MP consumption is decreased.	+15 Cost	MP consumption decreases.
1248	156	Seal of Suspension	Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Cost: MP consumption is decreased.	+16 Cost	MP consumption decreases.
1248	157	Seal of Suspension	Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Cost: MP consumption is decreased.	+17 Cost	MP consumption decreases.
1248	158	Seal of Suspension	Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Cost: MP consumption is decreased.	+18 Cost	MP consumption decreases.
1248	159	Seal of Suspension	Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Cost: MP consumption is decreased.	+19 Cost	MP consumption decreases.
1248	160	Seal of Suspension	Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Cost: MP consumption is decreased.	+20 Cost	MP consumption decreases.
1248	161	Seal of Suspension	Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Cost: MP consumption is decreased.	+21 Cost	MP consumption decreases.
1248	162	Seal of Suspension	Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Cost: MP consumption is decreased.	+22 Cost	MP consumption decreases.
1248	163	Seal of Suspension	Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Cost: MP consumption is decreased.	+23 Cost	MP consumption decreases.
1248	164	Seal of Suspension	Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Cost: MP consumption is decreased.	+24 Cost	MP consumption decreases.
1248	165	Seal of Suspension	Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Cost: MP consumption is decreased.	+25 Cost	MP consumption decreases.
1248	166	Seal of Suspension	Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Cost: MP consumption is decreased.	+26 Cost	MP consumption decreases.
1248	167	Seal of Suspension	Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Cost: MP consumption is decreased.	+27 Cost	MP consumption decreases.
1248	168	Seal of Suspension	Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Cost: MP consumption is decreased.	+28 Cost	MP consumption decreases.
1248	169	Seal of Suspension	Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Cost: MP consumption is decreased.	+29 Cost	MP consumption decreases.
1248	170	Seal of Suspension	Temporarily increases nearby enemies' re-use delay of physical and magic skills.  Enchant Cost: MP consumption is decreased.	+30 Cost	MP consumption decreases.
1249	1	The Vision of Pa'agrio	Temporarily increases alliance members' Accuracy. Effect 1.	none	none
1249	2	The Vision of Pa'agrio	Temporarily increases alliance members' Accuracy. Effect 2.	none	none
1249	3	The Vision of Pa'agrio	Temporarily increases alliance members' Accuracy. Effect 3.	none	none
1249	101	The Vision of Pa'agrio	Temporarily increases alliance members' Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+1 Time	Maximizes the duration of the skill. Increases the duration.
1249	102	The Vision of Pa'agrio	Temporarily increases alliance members' Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+2 Time	Increases the duration.
1249	103	The Vision of Pa'agrio	Temporarily increases alliance members' Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+3 Time	Increases the duration.
1249	104	The Vision of Pa'agrio	Temporarily increases alliance members' Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+4 Time	Increases the duration.
1249	105	The Vision of Pa'agrio	Temporarily increases alliance members' Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+5 Time	Increases the duration.
1249	106	The Vision of Pa'agrio	Temporarily increases alliance members' Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+6 Time	Increases the duration.
1249	107	The Vision of Pa'agrio	Temporarily increases alliance members' Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+7 Time	Increases the duration.
1249	108	The Vision of Pa'agrio	Temporarily increases alliance members' Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+8 Time	Increases the duration.
1249	109	The Vision of Pa'agrio	Temporarily increases alliance members' Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+9 Time	Increases the duration.
1249	110	The Vision of Pa'agrio	Temporarily increases alliance members' Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+10 Time	Increases the duration.
1249	111	The Vision of Pa'agrio	Temporarily increases alliance members' Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+11 Time	Increases the duration.
1249	112	The Vision of Pa'agrio	Temporarily increases alliance members' Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+12 Time	Increases the duration.
1249	113	The Vision of Pa'agrio	Temporarily increases alliance members' Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+13 Time	Increases the duration.
1249	114	The Vision of Pa'agrio	Temporarily increases alliance members' Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+14 Time	Increases the duration.
1249	115	The Vision of Pa'agrio	Temporarily increases alliance members' Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+15 Time	Increases the duration.
1249	116	The Vision of Pa'agrio	Temporarily increases alliance members' Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+16 Time	Increases the duration.
1249	117	The Vision of Pa'agrio	Temporarily increases alliance members' Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+17 Time	Increases the duration.
1249	118	The Vision of Pa'agrio	Temporarily increases alliance members' Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+18 Time	Increases the duration.
1249	119	The Vision of Pa'agrio	Temporarily increases alliance members' Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+19 Time	Increases the duration.
1249	120	The Vision of Pa'agrio	Temporarily increases alliance members' Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+20 Time	Increases the duration.
1249	121	The Vision of Pa'agrio	Temporarily increases alliance members' Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+21 Time	Increases the duration.
1249	122	The Vision of Pa'agrio	Temporarily increases alliance members' Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+22 Time	Increases the duration.
1249	123	The Vision of Pa'agrio	Temporarily increases alliance members' Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+23 Time	Increases the duration.
1249	124	The Vision of Pa'agrio	Temporarily increases alliance members' Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+24 Time	Increases the duration.
1249	125	The Vision of Pa'agrio	Temporarily increases alliance members' Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+25 Time	Increases the duration.
1249	126	The Vision of Pa'agrio	Temporarily increases alliance members' Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+26 Time	Increases the duration.
1249	127	The Vision of Pa'agrio	Temporarily increases alliance members' Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+27 Time	Increases the duration.
1249	128	The Vision of Pa'agrio	Temporarily increases alliance members' Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+28 Time	Increases the duration.
1249	129	The Vision of Pa'agrio	Temporarily increases alliance members' Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+29 Time	Increases the duration.
1249	130	The Vision of Pa'agrio	Temporarily increases alliance members' Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+30 Time	Increases the duration.
1249	141	The Vision of Pa'agrio	Temporarily increases alliance members' Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1249	142	The Vision of Pa'agrio	Temporarily increases alliance members' Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+2 Cost	MP consumption decreases.
1249	143	The Vision of Pa'agrio	Temporarily increases alliance members' Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+3 Cost	MP consumption decreases.
1249	144	The Vision of Pa'agrio	Temporarily increases alliance members' Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+4 Cost	MP consumption decreases.
1249	145	The Vision of Pa'agrio	Temporarily increases alliance members' Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+5 Cost	MP consumption decreases.
1249	146	The Vision of Pa'agrio	Temporarily increases alliance members' Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+6 Cost	MP consumption decreases.
1249	147	The Vision of Pa'agrio	Temporarily increases alliance members' Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+7 Cost	MP consumption decreases.
1249	148	The Vision of Pa'agrio	Temporarily increases alliance members' Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+8 Cost	MP consumption decreases.
1249	149	The Vision of Pa'agrio	Temporarily increases alliance members' Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+9 Cost	MP consumption decreases.
1249	150	The Vision of Pa'agrio	Temporarily increases alliance members' Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+10 Cost	MP consumption decreases.
1249	151	The Vision of Pa'agrio	Temporarily increases alliance members' Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+11 Cost	MP consumption decreases.
1249	152	The Vision of Pa'agrio	Temporarily increases alliance members' Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+12 Cost	MP consumption decreases.
1249	153	The Vision of Pa'agrio	Temporarily increases alliance members' Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+13 Cost	MP consumption decreases.
1249	154	The Vision of Pa'agrio	Temporarily increases alliance members' Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+14 Cost	MP consumption decreases.
1249	155	The Vision of Pa'agrio	Temporarily increases alliance members' Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+15 Cost	MP consumption decreases.
1249	156	The Vision of Pa'agrio	Temporarily increases alliance members' Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+16 Cost	MP consumption decreases.
1249	157	The Vision of Pa'agrio	Temporarily increases alliance members' Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+17 Cost	MP consumption decreases.
1249	158	The Vision of Pa'agrio	Temporarily increases alliance members' Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+18 Cost	MP consumption decreases.
1249	159	The Vision of Pa'agrio	Temporarily increases alliance members' Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+19 Cost	MP consumption decreases.
1249	160	The Vision of Pa'agrio	Temporarily increases alliance members' Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+20 Cost	MP consumption decreases.
1249	161	The Vision of Pa'agrio	Temporarily increases alliance members' Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+21 Cost	MP consumption decreases.
1249	162	The Vision of Pa'agrio	Temporarily increases alliance members' Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+22 Cost	MP consumption decreases.
1249	163	The Vision of Pa'agrio	Temporarily increases alliance members' Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+23 Cost	MP consumption decreases.
1249	164	The Vision of Pa'agrio	Temporarily increases alliance members' Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+24 Cost	MP consumption decreases.
1249	165	The Vision of Pa'agrio	Temporarily increases alliance members' Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+25 Cost	MP consumption decreases.
1249	166	The Vision of Pa'agrio	Temporarily increases alliance members' Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+26 Cost	MP consumption decreases.
1249	167	The Vision of Pa'agrio	Temporarily increases alliance members' Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+27 Cost	MP consumption decreases.
1249	168	The Vision of Pa'agrio	Temporarily increases alliance members' Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+28 Cost	MP consumption decreases.
1249	169	The Vision of Pa'agrio	Temporarily increases alliance members' Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+29 Cost	MP consumption decreases.
1249	170	The Vision of Pa'agrio	Temporarily increases alliance members' Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+30 Cost	MP consumption decreases.
1250	1	Under the Protection of Pa'agrio	Temporarily increases alliance members' shield defense rate. Effect 1.	none	none
1250	2	Under the Protection of Pa'agrio	Temporarily increases alliance members' shield defense rate. Effect 2.	none	none
1250	3	Under the Protection of Pa'agrio	Temporarily increases alliance members' shield defense rate. Effect 3.	none	none
1250	101	Under the Protection of Pa'agrio	Temporarily increases alliance members' shield defense rate. Enchant Time: the skill duration is increased. Effect 3.	+1 Time	Maximizes the duration of the skill. Increases the duration.
1250	102	Under the Protection of Pa'agrio	Temporarily increases alliance members' shield defense rate. Enchant Time: the skill duration is increased. Effect 3.	+2 Time	Increases the duration.
1250	103	Under the Protection of Pa'agrio	Temporarily increases alliance members' shield defense rate. Enchant Time: the skill duration is increased. Effect 3.	+3 Time	Increases the duration.
1250	104	Under the Protection of Pa'agrio	Temporarily increases alliance members' shield defense rate. Enchant Time: the skill duration is increased. Effect 3.	+4 Time	Increases the duration.
1250	105	Under the Protection of Pa'agrio	Temporarily increases alliance members' shield defense rate. Enchant Time: the skill duration is increased. Effect 3.	+5 Time	Increases the duration.
1250	106	Under the Protection of Pa'agrio	Temporarily increases alliance members' shield defense rate. Enchant Time: the skill duration is increased. Effect 3.	+6 Time	Increases the duration.
1250	107	Under the Protection of Pa'agrio	Temporarily increases alliance members' shield defense rate. Enchant Time: the skill duration is increased. Effect 3.	+7 Time	Increases the duration.
1250	108	Under the Protection of Pa'agrio	Temporarily increases alliance members' shield defense rate. Enchant Time: the skill duration is increased. Effect 3.	+8 Time	Increases the duration.
1250	109	Under the Protection of Pa'agrio	Temporarily increases alliance members' shield defense rate. Enchant Time: the skill duration is increased. Effect 3.	+9 Time	Increases the duration.
1250	110	Under the Protection of Pa'agrio	Temporarily increases alliance members' shield defense rate. Enchant Time: the skill duration is increased. Effect 3.	+10 Time	Increases the duration.
1250	111	Under the Protection of Pa'agrio	Temporarily increases alliance members' shield defense rate. Enchant Time: the skill duration is increased. Effect 3.	+11 Time	Increases the duration.
1250	112	Under the Protection of Pa'agrio	Temporarily increases alliance members' shield defense rate. Enchant Time: the skill duration is increased. Effect 3.	+12 Time	Increases the duration.
1250	113	Under the Protection of Pa'agrio	Temporarily increases alliance members' shield defense rate. Enchant Time: the skill duration is increased. Effect 3.	+13 Time	Increases the duration.
1250	114	Under the Protection of Pa'agrio	Temporarily increases alliance members' shield defense rate. Enchant Time: the skill duration is increased. Effect 3.	+14 Time	Increases the duration.
1250	115	Under the Protection of Pa'agrio	Temporarily increases alliance members' shield defense rate. Enchant Time: the skill duration is increased. Effect 3.	+15 Time	Increases the duration.
1250	116	Under the Protection of Pa'agrio	Temporarily increases alliance members' shield defense rate. Enchant Time: the skill duration is increased. Effect 3.	+16 Time	Increases the duration.
1250	117	Under the Protection of Pa'agrio	Temporarily increases alliance members' shield defense rate. Enchant Time: the skill duration is increased. Effect 3.	+17 Time	Increases the duration.
1250	118	Under the Protection of Pa'agrio	Temporarily increases alliance members' shield defense rate. Enchant Time: the skill duration is increased. Effect 3.	+18 Time	Increases the duration.
1250	119	Under the Protection of Pa'agrio	Temporarily increases alliance members' shield defense rate. Enchant Time: the skill duration is increased. Effect 3.	+19 Time	Increases the duration.
1250	120	Under the Protection of Pa'agrio	Temporarily increases alliance members' shield defense rate. Enchant Time: the skill duration is increased. Effect 3.	+20 Time	Increases the duration.
1250	121	Under the Protection of Pa'agrio	Temporarily increases alliance members' shield defense rate. Enchant Time: the skill duration is increased. Effect 3.	+21 Time	Increases the duration.
1250	122	Under the Protection of Pa'agrio	Temporarily increases alliance members' shield defense rate. Enchant Time: the skill duration is increased. Effect 3.	+22 Time	Increases the duration.
1250	123	Under the Protection of Pa'agrio	Temporarily increases alliance members' shield defense rate. Enchant Time: the skill duration is increased. Effect 3.	+23 Time	Increases the duration.
1250	124	Under the Protection of Pa'agrio	Temporarily increases alliance members' shield defense rate. Enchant Time: the skill duration is increased. Effect 3.	+24 Time	Increases the duration.
1250	125	Under the Protection of Pa'agrio	Temporarily increases alliance members' shield defense rate. Enchant Time: the skill duration is increased. Effect 3.	+25 Time	Increases the duration.
1250	126	Under the Protection of Pa'agrio	Temporarily increases alliance members' shield defense rate. Enchant Time: the skill duration is increased. Effect 3.	+26 Time	Increases the duration.
1250	127	Under the Protection of Pa'agrio	Temporarily increases alliance members' shield defense rate. Enchant Time: the skill duration is increased. Effect 3.	+27 Time	Increases the duration.
1250	128	Under the Protection of Pa'agrio	Temporarily increases alliance members' shield defense rate. Enchant Time: the skill duration is increased. Effect 3.	+28 Time	Increases the duration.
1250	129	Under the Protection of Pa'agrio	Temporarily increases alliance members' shield defense rate. Enchant Time: the skill duration is increased. Effect 3.	+29 Time	Increases the duration.
1250	130	Under the Protection of Pa'agrio	Temporarily increases alliance members' shield defense rate. Enchant Time: the skill duration is increased. Effect 3.	+30 Time	Increases the duration.
1250	141	Under the Protection of Pa'agrio	Temporarily increases alliance members' shield defense rate. Enchant Cost: MP consumption is decreased. Effect 3.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1250	142	Under the Protection of Pa'agrio	Temporarily increases alliance members' shield defense rate. Enchant Cost: MP consumption is decreased. Effect 3.	+2 Cost	MP consumption decreases.
1250	143	Under the Protection of Pa'agrio	Temporarily increases alliance members' shield defense rate. Enchant Cost: MP consumption is decreased. Effect 3.	+3 Cost	MP consumption decreases.
1250	144	Under the Protection of Pa'agrio	Temporarily increases alliance members' shield defense rate. Enchant Cost: MP consumption is decreased. Effect 3.	+4 Cost	MP consumption decreases.
1250	145	Under the Protection of Pa'agrio	Temporarily increases alliance members' shield defense rate. Enchant Cost: MP consumption is decreased. Effect 3.	+5 Cost	MP consumption decreases.
1250	146	Under the Protection of Pa'agrio	Temporarily increases alliance members' shield defense rate. Enchant Cost: MP consumption is decreased. Effect 3.	+6 Cost	MP consumption decreases.
1250	147	Under the Protection of Pa'agrio	Temporarily increases alliance members' shield defense rate. Enchant Cost: MP consumption is decreased. Effect 3.	+7 Cost	MP consumption decreases.
1250	148	Under the Protection of Pa'agrio	Temporarily increases alliance members' shield defense rate. Enchant Cost: MP consumption is decreased. Effect 3.	+8 Cost	MP consumption decreases.
1250	149	Under the Protection of Pa'agrio	Temporarily increases alliance members' shield defense rate. Enchant Cost: MP consumption is decreased. Effect 3.	+9 Cost	MP consumption decreases.
1250	150	Under the Protection of Pa'agrio	Temporarily increases alliance members' shield defense rate. Enchant Cost: MP consumption is decreased. Effect 3.	+10 Cost	MP consumption decreases.
1250	151	Under the Protection of Pa'agrio	Temporarily increases alliance members' shield defense rate. Enchant Cost: MP consumption is decreased. Effect 3.	+11 Cost	MP consumption decreases.
1250	152	Under the Protection of Pa'agrio	Temporarily increases alliance members' shield defense rate. Enchant Cost: MP consumption is decreased. Effect 3.	+12 Cost	MP consumption decreases.
1250	153	Under the Protection of Pa'agrio	Temporarily increases alliance members' shield defense rate. Enchant Cost: MP consumption is decreased. Effect 3.	+13 Cost	MP consumption decreases.
1250	154	Under the Protection of Pa'agrio	Temporarily increases alliance members' shield defense rate. Enchant Cost: MP consumption is decreased. Effect 3.	+14 Cost	MP consumption decreases.
1250	155	Under the Protection of Pa'agrio	Temporarily increases alliance members' shield defense rate. Enchant Cost: MP consumption is decreased. Effect 3.	+15 Cost	MP consumption decreases.
1250	156	Under the Protection of Pa'agrio	Temporarily increases alliance members' shield defense rate. Enchant Cost: MP consumption is decreased. Effect 3.	+16 Cost	MP consumption decreases.
1250	157	Under the Protection of Pa'agrio	Temporarily increases alliance members' shield defense rate. Enchant Cost: MP consumption is decreased. Effect 3.	+17 Cost	MP consumption decreases.
1250	158	Under the Protection of Pa'agrio	Temporarily increases alliance members' shield defense rate. Enchant Cost: MP consumption is decreased. Effect 3.	+18 Cost	MP consumption decreases.
1250	159	Under the Protection of Pa'agrio	Temporarily increases alliance members' shield defense rate. Enchant Cost: MP consumption is decreased. Effect 3.	+19 Cost	MP consumption decreases.
1250	160	Under the Protection of Pa'agrio	Temporarily increases alliance members' shield defense rate. Enchant Cost: MP consumption is decreased. Effect 3.	+20 Cost	MP consumption decreases.
1250	161	Under the Protection of Pa'agrio	Temporarily increases alliance members' shield defense rate. Enchant Cost: MP consumption is decreased. Effect 3.	+21 Cost	MP consumption decreases.
1250	162	Under the Protection of Pa'agrio	Temporarily increases alliance members' shield defense rate. Enchant Cost: MP consumption is decreased. Effect 3.	+22 Cost	MP consumption decreases.
1250	163	Under the Protection of Pa'agrio	Temporarily increases alliance members' shield defense rate. Enchant Cost: MP consumption is decreased. Effect 3.	+23 Cost	MP consumption decreases.
1250	164	Under the Protection of Pa'agrio	Temporarily increases alliance members' shield defense rate. Enchant Cost: MP consumption is decreased. Effect 3.	+24 Cost	MP consumption decreases.
1250	165	Under the Protection of Pa'agrio	Temporarily increases alliance members' shield defense rate. Enchant Cost: MP consumption is decreased. Effect 3.	+25 Cost	MP consumption decreases.
1250	166	Under the Protection of Pa'agrio	Temporarily increases alliance members' shield defense rate. Enchant Cost: MP consumption is decreased. Effect 3.	+26 Cost	MP consumption decreases.
1250	167	Under the Protection of Pa'agrio	Temporarily increases alliance members' shield defense rate. Enchant Cost: MP consumption is decreased. Effect 3.	+27 Cost	MP consumption decreases.
1250	168	Under the Protection of Pa'agrio	Temporarily increases alliance members' shield defense rate. Enchant Cost: MP consumption is decreased. Effect 3.	+28 Cost	MP consumption decreases.
1250	169	Under the Protection of Pa'agrio	Temporarily increases alliance members' shield defense rate. Enchant Cost: MP consumption is decreased. Effect 3.	+29 Cost	MP consumption decreases.
1250	170	Under the Protection of Pa'agrio	Temporarily increases alliance members' shield defense rate. Enchant Cost: MP consumption is decreased. Effect 3.	+30 Cost	MP consumption decreases.
1251	1	Chant of Fury	Temporarily increases party members' Atk. Spd. Effect 1.	none	none
1251	2	Chant of Fury	Temporarily increases party members' Atk. Spd. Effect 2.	none	none
1251	101	Chant of Fury	Temporarily increases party members' Atk. Spd. Enchant Time: the skill duration is increased. Effect 2.	+1 Time	Maximizes the duration of the skill. Increases the duration.
1251	102	Chant of Fury	Temporarily increases party members' Atk. Spd. Enchant Time: the skill duration is increased. Effect 2.	+2 Time	Increases the duration.
1251	103	Chant of Fury	Temporarily increases party members' Atk. Spd. Enchant Time: the skill duration is increased. Effect 2.	+3 Time	Increases the duration.
1251	104	Chant of Fury	Temporarily increases party members' Atk. Spd. Enchant Time: the skill duration is increased. Effect 2.	+4 Time	Increases the duration.
1251	105	Chant of Fury	Temporarily increases party members' Atk. Spd. Enchant Time: the skill duration is increased. Effect 2.	+5 Time	Increases the duration.
1251	106	Chant of Fury	Temporarily increases party members' Atk. Spd. Enchant Time: the skill duration is increased. Effect 2.	+6 Time	Increases the duration.
1251	107	Chant of Fury	Temporarily increases party members' Atk. Spd. Enchant Time: the skill duration is increased. Effect 2.	+7 Time	Increases the duration.
1251	108	Chant of Fury	Temporarily increases party members' Atk. Spd. Enchant Time: the skill duration is increased. Effect 2.	+8 Time	Increases the duration.
1251	109	Chant of Fury	Temporarily increases party members' Atk. Spd. Enchant Time: the skill duration is increased. Effect 2.	+9 Time	Increases the duration.
1251	110	Chant of Fury	Temporarily increases party members' Atk. Spd. Enchant Time: the skill duration is increased. Effect 2.	+10 Time	Increases the duration.
1251	111	Chant of Fury	Temporarily increases party members' Atk. Spd. Enchant Time: the skill duration is increased. Effect 2.	+11 Time	Increases the duration.
1251	112	Chant of Fury	Temporarily increases party members' Atk. Spd. Enchant Time: the skill duration is increased. Effect 2.	+12 Time	Increases the duration.
1251	113	Chant of Fury	Temporarily increases party members' Atk. Spd. Enchant Time: the skill duration is increased. Effect 2.	+13 Time	Increases the duration.
1251	114	Chant of Fury	Temporarily increases party members' Atk. Spd. Enchant Time: the skill duration is increased. Effect 2.	+14 Time	Increases the duration.
1251	115	Chant of Fury	Temporarily increases party members' Atk. Spd. Enchant Time: the skill duration is increased. Effect 2.	+15 Time	Increases the duration.
1251	116	Chant of Fury	Temporarily increases party members' Atk. Spd. Enchant Time: the skill duration is increased. Effect 2.	+16 Time	Increases the duration.
1251	117	Chant of Fury	Temporarily increases party members' Atk. Spd. Enchant Time: the skill duration is increased. Effect 2.	+17 Time	Increases the duration.
1251	118	Chant of Fury	Temporarily increases party members' Atk. Spd. Enchant Time: the skill duration is increased. Effect 2.	+18 Time	Increases the duration.
1251	119	Chant of Fury	Temporarily increases party members' Atk. Spd. Enchant Time: the skill duration is increased. Effect 2.	+19 Time	Increases the duration.
1251	120	Chant of Fury	Temporarily increases party members' Atk. Spd. Enchant Time: the skill duration is increased. Effect 2.	+20 Time	Increases the duration.
1251	121	Chant of Fury	Temporarily increases party members' Atk. Spd. Enchant Time: the skill duration is increased. Effect 2.	+21 Time	Increases the duration.
1251	122	Chant of Fury	Temporarily increases party members' Atk. Spd. Enchant Time: the skill duration is increased. Effect 2.	+22 Time	Increases the duration.
1251	123	Chant of Fury	Temporarily increases party members' Atk. Spd. Enchant Time: the skill duration is increased. Effect 2.	+23 Time	Increases the duration.
1251	124	Chant of Fury	Temporarily increases party members' Atk. Spd. Enchant Time: the skill duration is increased. Effect 2.	+24 Time	Increases the duration.
1251	125	Chant of Fury	Temporarily increases party members' Atk. Spd. Enchant Time: the skill duration is increased. Effect 2.	+25 Time	Increases the duration.
1251	126	Chant of Fury	Temporarily increases party members' Atk. Spd. Enchant Time: the skill duration is increased. Effect 2.	+26 Time	Increases the duration.
1251	127	Chant of Fury	Temporarily increases party members' Atk. Spd. Enchant Time: the skill duration is increased. Effect 2.	+27 Time	Increases the duration.
1251	128	Chant of Fury	Temporarily increases party members' Atk. Spd. Enchant Time: the skill duration is increased. Effect 2.	+28 Time	Increases the duration.
1251	129	Chant of Fury	Temporarily increases party members' Atk. Spd. Enchant Time: the skill duration is increased. Effect 2.	+29 Time	Increases the duration.
1251	130	Chant of Fury	Temporarily increases party members' Atk. Spd. Enchant Time: the skill duration is increased. Effect 2.	+30 Time	Increases the duration.
1251	141	Chant of Fury	Temporarily increases party members' Atk. Spd. Enchant Cost: MP consumption is decreased.  Effect 2.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1251	142	Chant of Fury	Temporarily increases party members' Atk. Spd. Enchant Cost: MP consumption is decreased.  Effect 2.	+2 Cost	MP consumption decreases.
1251	143	Chant of Fury	Temporarily increases party members' Atk. Spd. Enchant Cost: MP consumption is decreased.  Effect 2.	+3 Cost	MP consumption decreases.
1251	144	Chant of Fury	Temporarily increases party members' Atk. Spd. Enchant Cost: MP consumption is decreased.  Effect 2.	+4 Cost	MP consumption decreases.
1251	145	Chant of Fury	Temporarily increases party members' Atk. Spd. Enchant Cost: MP consumption is decreased.  Effect 2.	+5 Cost	MP consumption decreases.
1251	146	Chant of Fury	Temporarily increases party members' Atk. Spd. Enchant Cost: MP consumption is decreased.  Effect 2.	+6 Cost	MP consumption decreases.
1251	147	Chant of Fury	Temporarily increases party members' Atk. Spd. Enchant Cost: MP consumption is decreased.  Effect 2.	+7 Cost	MP consumption decreases.
1251	148	Chant of Fury	Temporarily increases party members' Atk. Spd. Enchant Cost: MP consumption is decreased.  Effect 2.	+8 Cost	MP consumption decreases.
1251	149	Chant of Fury	Temporarily increases party members' Atk. Spd. Enchant Cost: MP consumption is decreased.  Effect 2.	+9 Cost	MP consumption decreases.
1251	150	Chant of Fury	Temporarily increases party members' Atk. Spd. Enchant Cost: MP consumption is decreased.  Effect 2.	+10 Cost	MP consumption decreases.
1251	151	Chant of Fury	Temporarily increases party members' Atk. Spd. Enchant Cost: MP consumption is decreased.  Effect 2.	+11 Cost	MP consumption decreases.
1251	152	Chant of Fury	Temporarily increases party members' Atk. Spd. Enchant Cost: MP consumption is decreased.  Effect 2.	+12 Cost	MP consumption decreases.
1251	153	Chant of Fury	Temporarily increases party members' Atk. Spd. Enchant Cost: MP consumption is decreased.  Effect 2.	+13 Cost	MP consumption decreases.
1251	154	Chant of Fury	Temporarily increases party members' Atk. Spd. Enchant Cost: MP consumption is decreased.  Effect 2.	+14 Cost	MP consumption decreases.
1251	155	Chant of Fury	Temporarily increases party members' Atk. Spd. Enchant Cost: MP consumption is decreased.  Effect 2.	+15 Cost	MP consumption decreases.
1251	156	Chant of Fury	Temporarily increases party members' Atk. Spd. Enchant Cost: MP consumption is decreased.  Effect 2.	+16 Cost	MP consumption decreases.
1251	157	Chant of Fury	Temporarily increases party members' Atk. Spd. Enchant Cost: MP consumption is decreased.  Effect 2.	+17 Cost	MP consumption decreases.
1251	158	Chant of Fury	Temporarily increases party members' Atk. Spd. Enchant Cost: MP consumption is decreased.  Effect 2.	+18 Cost	MP consumption decreases.
1251	159	Chant of Fury	Temporarily increases party members' Atk. Spd. Enchant Cost: MP consumption is decreased.  Effect 2.	+19 Cost	MP consumption decreases.
1251	160	Chant of Fury	Temporarily increases party members' Atk. Spd. Enchant Cost: MP consumption is decreased.  Effect 2.	+20 Cost	MP consumption decreases.
1251	161	Chant of Fury	Temporarily increases party members' Atk. Spd. Enchant Cost: MP consumption is decreased.  Effect 2.	+21 Cost	MP consumption decreases.
1251	162	Chant of Fury	Temporarily increases party members' Atk. Spd. Enchant Cost: MP consumption is decreased.  Effect 2.	+22 Cost	MP consumption decreases.
1251	163	Chant of Fury	Temporarily increases party members' Atk. Spd. Enchant Cost: MP consumption is decreased.  Effect 2.	+23 Cost	MP consumption decreases.
1251	164	Chant of Fury	Temporarily increases party members' Atk. Spd. Enchant Cost: MP consumption is decreased.  Effect 2.	+24 Cost	MP consumption decreases.
1251	165	Chant of Fury	Temporarily increases party members' Atk. Spd. Enchant Cost: MP consumption is decreased.  Effect 2.	+25 Cost	MP consumption decreases.
1251	166	Chant of Fury	Temporarily increases party members' Atk. Spd. Enchant Cost: MP consumption is decreased.  Effect 2.	+26 Cost	MP consumption decreases.
1251	167	Chant of Fury	Temporarily increases party members' Atk. Spd. Enchant Cost: MP consumption is decreased.  Effect 2.	+27 Cost	MP consumption decreases.
1251	168	Chant of Fury	Temporarily increases party members' Atk. Spd. Enchant Cost: MP consumption is decreased.  Effect 2.	+28 Cost	MP consumption decreases.
1251	169	Chant of Fury	Temporarily increases party members' Atk. Spd. Enchant Cost: MP consumption is decreased.  Effect 2.	+29 Cost	MP consumption decreases.
1251	170	Chant of Fury	Temporarily increases party members' Atk. Spd. Enchant Cost: MP consumption is decreased.  Effect 2.	+30 Cost	MP consumption decreases.
1252	1	Chant of Evasion	Temporarily increases party members' Evasion. Effect 1.	none	none
1252	2	Chant of Evasion	Temporarily increases party members' Evasion. Effect 2.	none	none
1252	3	Chant of Evasion	Temporarily increases party members' Evasion. Effect 3.	none	none
1252	101	Chant of Evasion	Temporarily increases party members' Evasion. Enchant Time: the skill duration is increased. Effect 3.	+1 Time	Maximizes the duration of the skill. Increases the duration.
1252	102	Chant of Evasion	Temporarily increases party members' Evasion. Enchant Time: the skill duration is increased. Effect 3.	+2 Time	Increases the duration.
1252	103	Chant of Evasion	Temporarily increases party members' Evasion. Enchant Time: the skill duration is increased. Effect 3.	+3 Time	Increases the duration.
1252	104	Chant of Evasion	Temporarily increases party members' Evasion. Enchant Time: the skill duration is increased. Effect 3.	+4 Time	Increases the duration.
1252	105	Chant of Evasion	Temporarily increases party members' Evasion. Enchant Time: the skill duration is increased. Effect 3.	+5 Time	Increases the duration.
1252	106	Chant of Evasion	Temporarily increases party members' Evasion. Enchant Time: the skill duration is increased. Effect 3.	+6 Time	Increases the duration.
1252	107	Chant of Evasion	Temporarily increases party members' Evasion. Enchant Time: the skill duration is increased. Effect 3.	+7 Time	Increases the duration.
1252	108	Chant of Evasion	Temporarily increases party members' Evasion. Enchant Time: the skill duration is increased. Effect 3.	+8 Time	Increases the duration.
1252	109	Chant of Evasion	Temporarily increases party members' Evasion. Enchant Time: the skill duration is increased. Effect 3.	+9 Time	Increases the duration.
1252	110	Chant of Evasion	Temporarily increases party members' Evasion. Enchant Time: the skill duration is increased. Effect 3.	+10 Time	Increases the duration.
1252	111	Chant of Evasion	Temporarily increases party members' Evasion. Enchant Time: the skill duration is increased. Effect 3.	+11 Time	Increases the duration.
1252	112	Chant of Evasion	Temporarily increases party members' Evasion. Enchant Time: the skill duration is increased. Effect 3.	+12 Time	Increases the duration.
1252	113	Chant of Evasion	Temporarily increases party members' Evasion. Enchant Time: the skill duration is increased. Effect 3.	+13 Time	Increases the duration.
1252	114	Chant of Evasion	Temporarily increases party members' Evasion. Enchant Time: the skill duration is increased. Effect 3.	+14 Time	Increases the duration.
1252	115	Chant of Evasion	Temporarily increases party members' Evasion. Enchant Time: the skill duration is increased. Effect 3.	+15 Time	Increases the duration.
1252	116	Chant of Evasion	Temporarily increases party members' Evasion. Enchant Time: the skill duration is increased. Effect 3.	+16 Time	Increases the duration.
1252	117	Chant of Evasion	Temporarily increases party members' Evasion. Enchant Time: the skill duration is increased. Effect 3.	+17 Time	Increases the duration.
1252	118	Chant of Evasion	Temporarily increases party members' Evasion. Enchant Time: the skill duration is increased. Effect 3.	+18 Time	Increases the duration.
1252	119	Chant of Evasion	Temporarily increases party members' Evasion. Enchant Time: the skill duration is increased. Effect 3.	+19 Time	Increases the duration.
1252	120	Chant of Evasion	Temporarily increases party members' Evasion. Enchant Time: the skill duration is increased. Effect 3.	+20 Time	Increases the duration.
1252	121	Chant of Evasion	Temporarily increases party members' Evasion. Enchant Time: the skill duration is increased. Effect 3.	+21 Time	Increases the duration.
1252	122	Chant of Evasion	Temporarily increases party members' Evasion. Enchant Time: the skill duration is increased. Effect 3.	+22 Time	Increases the duration.
1252	123	Chant of Evasion	Temporarily increases party members' Evasion. Enchant Time: the skill duration is increased. Effect 3.	+23 Time	Increases the duration.
1252	124	Chant of Evasion	Temporarily increases party members' Evasion. Enchant Time: the skill duration is increased. Effect 3.	+24 Time	Increases the duration.
1252	125	Chant of Evasion	Temporarily increases party members' Evasion. Enchant Time: the skill duration is increased. Effect 3.	+25 Time	Increases the duration.
1252	126	Chant of Evasion	Temporarily increases party members' Evasion. Enchant Time: the skill duration is increased. Effect 3.	+26 Time	Increases the duration.
1252	127	Chant of Evasion	Temporarily increases party members' Evasion. Enchant Time: the skill duration is increased. Effect 3.	+27 Time	Increases the duration.
1252	128	Chant of Evasion	Temporarily increases party members' Evasion. Enchant Time: the skill duration is increased. Effect 3.	+28 Time	Increases the duration.
1252	129	Chant of Evasion	Temporarily increases party members' Evasion. Enchant Time: the skill duration is increased. Effect 3.	+29 Time	Increases the duration.
1252	130	Chant of Evasion	Temporarily increases party members' Evasion. Enchant Time: the skill duration is increased. Effect 3.	+30 Time	Increases the duration.
1252	141	Chant of Evasion	Temporarily increases party members' Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1252	142	Chant of Evasion	Temporarily increases party members' Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+2 Cost	MP consumption decreases.
1252	143	Chant of Evasion	Temporarily increases party members' Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+3 Cost	MP consumption decreases.
1252	144	Chant of Evasion	Temporarily increases party members' Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+4 Cost	MP consumption decreases.
1252	145	Chant of Evasion	Temporarily increases party members' Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+5 Cost	MP consumption decreases.
1252	146	Chant of Evasion	Temporarily increases party members' Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+6 Cost	MP consumption decreases.
1252	147	Chant of Evasion	Temporarily increases party members' Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+7 Cost	MP consumption decreases.
1252	148	Chant of Evasion	Temporarily increases party members' Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+8 Cost	MP consumption decreases.
1252	149	Chant of Evasion	Temporarily increases party members' Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+9 Cost	MP consumption decreases.
1252	150	Chant of Evasion	Temporarily increases party members' Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+10 Cost	MP consumption decreases.
1252	151	Chant of Evasion	Temporarily increases party members' Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+11 Cost	MP consumption decreases.
1252	152	Chant of Evasion	Temporarily increases party members' Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+12 Cost	MP consumption decreases.
1252	153	Chant of Evasion	Temporarily increases party members' Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+13 Cost	MP consumption decreases.
1252	154	Chant of Evasion	Temporarily increases party members' Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+14 Cost	MP consumption decreases.
1252	155	Chant of Evasion	Temporarily increases party members' Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+15 Cost	MP consumption decreases.
1252	156	Chant of Evasion	Temporarily increases party members' Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+16 Cost	MP consumption decreases.
1252	157	Chant of Evasion	Temporarily increases party members' Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+17 Cost	MP consumption decreases.
1252	158	Chant of Evasion	Temporarily increases party members' Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+18 Cost	MP consumption decreases.
1252	159	Chant of Evasion	Temporarily increases party members' Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+19 Cost	MP consumption decreases.
1252	160	Chant of Evasion	Temporarily increases party members' Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+20 Cost	MP consumption decreases.
1252	161	Chant of Evasion	Temporarily increases party members' Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+21 Cost	MP consumption decreases.
1252	162	Chant of Evasion	Temporarily increases party members' Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+22 Cost	MP consumption decreases.
1252	163	Chant of Evasion	Temporarily increases party members' Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+23 Cost	MP consumption decreases.
1252	164	Chant of Evasion	Temporarily increases party members' Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+24 Cost	MP consumption decreases.
1252	165	Chant of Evasion	Temporarily increases party members' Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+25 Cost	MP consumption decreases.
1252	166	Chant of Evasion	Temporarily increases party members' Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+26 Cost	MP consumption decreases.
1252	167	Chant of Evasion	Temporarily increases party members' Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+27 Cost	MP consumption decreases.
1252	168	Chant of Evasion	Temporarily increases party members' Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+28 Cost	MP consumption decreases.
1252	169	Chant of Evasion	Temporarily increases party members' Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+29 Cost	MP consumption decreases.
1252	170	Chant of Evasion	Temporarily increases party members' Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+30 Cost	MP consumption decreases.
1253	1	Chant of Rage	Temporarily increases your party member's critical damage amount. Effect 1.	none	none
1253	2	Chant of Rage	Temporarily increases your party member's critical damage amount. Effect 2.	none	none
1253	3	Chant of Rage	Temporarily increases your party member's critical damage amount. Effect 3.	none	none
1253	101	Chant of Rage	Temporarily increases your party member's critical damage amount. Enchant Time: the skill duration is increased. Effect 3.	+1 Time	Maximizes the duration of the skill. Increases the duration.
1253	102	Chant of Rage	Temporarily increases your party member's critical damage amount. Enchant Time: the skill duration is increased. Effect 3.	+2 Time	Increases the duration.
1253	103	Chant of Rage	Temporarily increases your party member's critical damage amount. Enchant Time: the skill duration is increased. Effect 3.	+3 Time	Increases the duration.
1253	104	Chant of Rage	Temporarily increases your party member's critical damage amount. Enchant Time: the skill duration is increased. Effect 3.	+4 Time	Increases the duration.
1253	105	Chant of Rage	Temporarily increases your party member's critical damage amount. Enchant Time: the skill duration is increased. Effect 3.	+5 Time	Increases the duration.
1253	106	Chant of Rage	Temporarily increases your party member's critical damage amount. Enchant Time: the skill duration is increased. Effect 3.	+6 Time	Increases the duration.
1253	107	Chant of Rage	Temporarily increases your party member's critical damage amount. Enchant Time: the skill duration is increased. Effect 3.	+7 Time	Increases the duration.
1253	108	Chant of Rage	Temporarily increases your party member's critical damage amount. Enchant Time: the skill duration is increased. Effect 3.	+8 Time	Increases the duration.
1253	109	Chant of Rage	Temporarily increases your party member's critical damage amount. Enchant Time: the skill duration is increased. Effect 3.	+9 Time	Increases the duration.
1253	110	Chant of Rage	Temporarily increases your party member's critical damage amount. Enchant Time: the skill duration is increased. Effect 3.	+10 Time	Increases the duration.
1253	111	Chant of Rage	Temporarily increases your party member's critical damage amount. Enchant Time: the skill duration is increased. Effect 3.	+11 Time	Increases the duration.
1253	112	Chant of Rage	Temporarily increases your party member's critical damage amount. Enchant Time: the skill duration is increased. Effect 3.	+12 Time	Increases the duration.
1253	113	Chant of Rage	Temporarily increases your party member's critical damage amount. Enchant Time: the skill duration is increased. Effect 3.	+13 Time	Increases the duration.
1253	114	Chant of Rage	Temporarily increases your party member's critical damage amount. Enchant Time: the skill duration is increased. Effect 3.	+14 Time	Increases the duration.
1253	115	Chant of Rage	Temporarily increases your party member's critical damage amount. Enchant Time: the skill duration is increased. Effect 3.	+15 Time	Increases the duration.
1253	116	Chant of Rage	Temporarily increases your party member's critical damage amount. Enchant Time: the skill duration is increased. Effect 3.	+16 Time	Increases the duration.
1253	117	Chant of Rage	Temporarily increases your party member's critical damage amount. Enchant Time: the skill duration is increased. Effect 3.	+17 Time	Increases the duration.
1253	118	Chant of Rage	Temporarily increases your party member's critical damage amount. Enchant Time: the skill duration is increased. Effect 3.	+18 Time	Increases the duration.
1253	119	Chant of Rage	Temporarily increases your party member's critical damage amount. Enchant Time: the skill duration is increased. Effect 3.	+19 Time	Increases the duration.
1253	120	Chant of Rage	Temporarily increases your party member's critical damage amount. Enchant Time: the skill duration is increased. Effect 3.	+20 Time	Increases the duration.
1253	121	Chant of Rage	Temporarily increases your party member's critical damage amount. Enchant Time: the skill duration is increased. Effect 3.	+21 Time	Increases the duration.
1253	122	Chant of Rage	Temporarily increases your party member's critical damage amount. Enchant Time: the skill duration is increased. Effect 3.	+22 Time	Increases the duration.
1253	123	Chant of Rage	Temporarily increases your party member's critical damage amount. Enchant Time: the skill duration is increased. Effect 3.	+23 Time	Increases the duration.
1253	124	Chant of Rage	Temporarily increases your party member's critical damage amount. Enchant Time: the skill duration is increased. Effect 3.	+24 Time	Increases the duration.
1253	125	Chant of Rage	Temporarily increases your party member's critical damage amount. Enchant Time: the skill duration is increased. Effect 3.	+25 Time	Increases the duration.
1253	126	Chant of Rage	Temporarily increases your party member's critical damage amount. Enchant Time: the skill duration is increased. Effect 3.	+26 Time	Increases the duration.
1253	127	Chant of Rage	Temporarily increases your party member's critical damage amount. Enchant Time: the skill duration is increased. Effect 3.	+27 Time	Increases the duration.
1253	128	Chant of Rage	Temporarily increases your party member's critical damage amount. Enchant Time: the skill duration is increased. Effect 3.	+28 Time	Increases the duration.
1253	129	Chant of Rage	Temporarily increases your party member's critical damage amount. Enchant Time: the skill duration is increased. Effect 3.	+29 Time	Increases the duration.
1253	130	Chant of Rage	Temporarily increases your party member's critical damage amount. Enchant Time: the skill duration is increased. Effect 3.	+30 Time	Increases the duration.
1253	141	Chant of Rage	Temporarily increases your party member's critical damage amount. Enchant Cost: MP consumption is decreased. Effect 3.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1253	142	Chant of Rage	Temporarily increases your party member's critical damage amount. Enchant Cost: MP consumption is decreased. Effect 3.	+2 Cost	MP consumption decreases.
1253	143	Chant of Rage	Temporarily increases your party member's critical damage amount. Enchant Cost: MP consumption is decreased. Effect 3.	+3 Cost	MP consumption decreases.
1253	144	Chant of Rage	Temporarily increases your party member's critical damage amount. Enchant Cost: MP consumption is decreased. Effect 3.	+4 Cost	MP consumption decreases.
1253	145	Chant of Rage	Temporarily increases your party member's critical damage amount. Enchant Cost: MP consumption is decreased. Effect 3.	+5 Cost	MP consumption decreases.
1253	146	Chant of Rage	Temporarily increases your party member's critical damage amount. Enchant Cost: MP consumption is decreased. Effect 3.	+6 Cost	MP consumption decreases.
1253	147	Chant of Rage	Temporarily increases your party member's critical damage amount. Enchant Cost: MP consumption is decreased. Effect 3.	+7 Cost	MP consumption decreases.
1253	148	Chant of Rage	Temporarily increases your party member's critical damage amount. Enchant Cost: MP consumption is decreased. Effect 3.	+8 Cost	MP consumption decreases.
1253	149	Chant of Rage	Temporarily increases your party member's critical damage amount. Enchant Cost: MP consumption is decreased. Effect 3.	+9 Cost	MP consumption decreases.
1253	150	Chant of Rage	Temporarily increases your party member's critical damage amount. Enchant Cost: MP consumption is decreased. Effect 3.	+10 Cost	MP consumption decreases.
1253	151	Chant of Rage	Temporarily increases your party member's critical damage amount. Enchant Cost: MP consumption is decreased. Effect 3.	+11 Cost	MP consumption decreases.
1253	152	Chant of Rage	Temporarily increases your party member's critical damage amount. Enchant Cost: MP consumption is decreased. Effect 3.	+12 Cost	MP consumption decreases.
1253	153	Chant of Rage	Temporarily increases your party member's critical damage amount. Enchant Cost: MP consumption is decreased. Effect 3.	+13 Cost	MP consumption decreases.
1253	154	Chant of Rage	Temporarily increases your party member's critical damage amount. Enchant Cost: MP consumption is decreased. Effect 3.	+14 Cost	MP consumption decreases.
1253	155	Chant of Rage	Temporarily increases your party member's critical damage amount. Enchant Cost: MP consumption is decreased. Effect 3.	+15 Cost	MP consumption decreases.
1253	156	Chant of Rage	Temporarily increases your party member's critical damage amount. Enchant Cost: MP consumption is decreased. Effect 3.	+16 Cost	MP consumption decreases.
1253	157	Chant of Rage	Temporarily increases your party member's critical damage amount. Enchant Cost: MP consumption is decreased. Effect 3.	+17 Cost	MP consumption decreases.
1253	158	Chant of Rage	Temporarily increases your party member's critical damage amount. Enchant Cost: MP consumption is decreased. Effect 3.	+18 Cost	MP consumption decreases.
1253	159	Chant of Rage	Temporarily increases your party member's critical damage amount. Enchant Cost: MP consumption is decreased. Effect 3.	+19 Cost	MP consumption decreases.
1253	160	Chant of Rage	Temporarily increases your party member's critical damage amount. Enchant Cost: MP consumption is decreased. Effect 3.	+20 Cost	MP consumption decreases.
1253	161	Chant of Rage	Temporarily increases your party member's critical damage amount. Enchant Cost: MP consumption is decreased. Effect 3.	+21 Cost	MP consumption decreases.
1253	162	Chant of Rage	Temporarily increases your party member's critical damage amount. Enchant Cost: MP consumption is decreased. Effect 3.	+22 Cost	MP consumption decreases.
1253	163	Chant of Rage	Temporarily increases your party member's critical damage amount. Enchant Cost: MP consumption is decreased. Effect 3.	+23 Cost	MP consumption decreases.
1253	164	Chant of Rage	Temporarily increases your party member's critical damage amount. Enchant Cost: MP consumption is decreased. Effect 3.	+24 Cost	MP consumption decreases.
1253	165	Chant of Rage	Temporarily increases your party member's critical damage amount. Enchant Cost: MP consumption is decreased. Effect 3.	+25 Cost	MP consumption decreases.
1253	166	Chant of Rage	Temporarily increases your party member's critical damage amount. Enchant Cost: MP consumption is decreased. Effect 3.	+26 Cost	MP consumption decreases.
1253	167	Chant of Rage	Temporarily increases your party member's critical damage amount. Enchant Cost: MP consumption is decreased. Effect 3.	+27 Cost	MP consumption decreases.
1253	168	Chant of Rage	Temporarily increases your party member's critical damage amount. Enchant Cost: MP consumption is decreased. Effect 3.	+28 Cost	MP consumption decreases.
1253	169	Chant of Rage	Temporarily increases your party member's critical damage amount. Enchant Cost: MP consumption is decreased. Effect 3.	+29 Cost	MP consumption decreases.
1253	170	Chant of Rage	Temporarily increases your party member's critical damage amount. Enchant Cost: MP consumption is decreased. Effect 3.	+30 Cost	MP consumption decreases.
13	1	Summon Siege Golem	Summons siege golem. Summoning requires 300 Crystals: C-Grade and each minute consumes an additional 70 Gemstones: C-Grade.	none	none
13	101	Summon Siege Golem	Summons siege weapon. Summoning requires 300 Crystals: C-Grade and each additional minute consumes an additional 70 Gemstones: C-Grade. Enchant Power: the servitor's power is increased.	+1 Power	Maximizes the skill's power. Servitor's power is increased.
13	102	Summon Siege Golem	Summons siege weapon. Summoning requires 300 Crystals: C-Grade and each additional minute consumes an additional 70 Gemstones: C-Grade. Enchant Power: the servitor's power is increased.	+2 Power	Increases the power of the servitor.
13	103	Summon Siege Golem	Summons siege weapon. Summoning requires 300 Crystals: C-Grade and each additional minute consumes an additional 70 Gemstones: C-Grade. Enchant Power: the servitor's power is increased.	+3 Power	Increases the power of the servitor.
13	104	Summon Siege Golem	Summons siege weapon. Summoning requires 300 Crystals: C-Grade and each additional minute consumes an additional 70 Gemstones: C-Grade. Enchant Power: the servitor's power is increased.	+4 Power	Increases the power of the servitor.
13	105	Summon Siege Golem	Summons siege weapon. Summoning requires 300 Crystals: C-Grade and each additional minute consumes an additional 70 Gemstones: C-Grade. Enchant Power: the servitor's power is increased.	+5 Power	Increases the power of the servitor.
13	106	Summon Siege Golem	Summons siege weapon. Summoning requires 300 Crystals: C-Grade and each additional minute consumes an additional 70 Gemstones: C-Grade. Enchant Power: the servitor's power is increased.	+6 Power	Increases the power of the servitor.
13	107	Summon Siege Golem	Summons siege weapon. Summoning requires 300 Crystals: C-Grade and each additional minute consumes an additional 70 Gemstones: C-Grade. Enchant Power: the servitor's power is increased.	+7 Power	Increases the power of the servitor.
13	108	Summon Siege Golem	Summons siege weapon. Summoning requires 300 Crystals: C-Grade and each additional minute consumes an additional 70 Gemstones: C-Grade. Enchant Power: the servitor's power is increased.	+8 Power	Increases the power of the servitor.
13	109	Summon Siege Golem	Summons siege weapon. Summoning requires 300 Crystals: C-Grade and each additional minute consumes an additional 70 Gemstones: C-Grade. Enchant Power: the servitor's power is increased.	+9 Power	Increases the power of the servitor.
13	110	Summon Siege Golem	Summons siege weapon. Summoning requires 300 Crystals: C-Grade and each additional minute consumes an additional 70 Gemstones: C-Grade. Enchant Power: the servitor's power is increased.	+10 Power	Increases the power of the servitor.
13	111	Summon Siege Golem	Summons siege weapon. Summoning requires 300 Crystals: C-Grade and each additional minute consumes an additional 70 Gemstones: C-Grade. Enchant Power: the servitor's power is increased.	+11 Power	Increases the power of the servitor.
13	112	Summon Siege Golem	Summons siege weapon. Summoning requires 300 Crystals: C-Grade and each additional minute consumes an additional 70 Gemstones: C-Grade. Enchant Power: the servitor's power is increased.	+12 Power	Increases the power of the servitor.
13	113	Summon Siege Golem	Summons siege weapon. Summoning requires 300 Crystals: C-Grade and each additional minute consumes an additional 70 Gemstones: C-Grade. Enchant Power: the servitor's power is increased.	+13 Power	Increases the power of the servitor.
13	114	Summon Siege Golem	Summons siege weapon. Summoning requires 300 Crystals: C-Grade and each additional minute consumes an additional 70 Gemstones: C-Grade. Enchant Power: the servitor's power is increased.	+14 Power	Increases the power of the servitor.
13	115	Summon Siege Golem	Summons siege weapon. Summoning requires 300 Crystals: C-Grade and each additional minute consumes an additional 70 Gemstones: C-Grade. Enchant Power: the servitor's power is increased.	+15 Power	Increases the power of the servitor.
13	116	Summon Siege Golem	Summons siege weapon. Summoning requires 300 Crystals: C-Grade and each additional minute consumes an additional 70 Gemstones: C-Grade. Enchant Power: the servitor's power is increased.	+16 Power	Increases the power of the servitor.
13	117	Summon Siege Golem	Summons siege weapon. Summoning requires 300 Crystals: C-Grade and each additional minute consumes an additional 70 Gemstones: C-Grade. Enchant Power: the servitor's power is increased.	+17 Power	Increases the power of the servitor.
13	118	Summon Siege Golem	Summons siege weapon. Summoning requires 300 Crystals: C-Grade and each additional minute consumes an additional 70 Gemstones: C-Grade. Enchant Power: the servitor's power is increased.	+18 Power	Increases the power of the servitor.
13	119	Summon Siege Golem	Summons siege weapon. Summoning requires 300 Crystals: C-Grade and each additional minute consumes an additional 70 Gemstones: C-Grade. Enchant Power: the servitor's power is increased.	+19 Power	Increases the power of the servitor.
13	120	Summon Siege Golem	Summons siege weapon. Summoning requires 300 Crystals: C-Grade and each additional minute consumes an additional 70 Gemstones: C-Grade. Enchant Power: the servitor's power is increased.	+20 Power	Increases the power of the servitor.
13	121	Summon Siege Golem	Summons siege weapon. Summoning requires 300 Crystals: C-Grade and each additional minute consumes an additional 70 Gemstones: C-Grade. Enchant Power: the servitor's power is increased.	+21 Power	Increases the power of the servitor.
13	122	Summon Siege Golem	Summons siege weapon. Summoning requires 300 Crystals: C-Grade and each additional minute consumes an additional 70 Gemstones: C-Grade. Enchant Power: the servitor's power is increased.	+22 Power	Increases the power of the servitor.
13	123	Summon Siege Golem	Summons siege weapon. Summoning requires 300 Crystals: C-Grade and each additional minute consumes an additional 70 Gemstones: C-Grade. Enchant Power: the servitor's power is increased.	+23 Power	Increases the power of the servitor.
13	124	Summon Siege Golem	Summons siege weapon. Summoning requires 300 Crystals: C-Grade and each additional minute consumes an additional 70 Gemstones: C-Grade. Enchant Power: the servitor's power is increased.	+24 Power	Increases the power of the servitor.
13	125	Summon Siege Golem	Summons siege weapon. Summoning requires 300 Crystals: C-Grade and each additional minute consumes an additional 70 Gemstones: C-Grade. Enchant Power: the servitor's power is increased.	+25 Power	Increases the power of the servitor.
13	126	Summon Siege Golem	Summons siege weapon. Summoning requires 300 Crystals: C-Grade and each additional minute consumes an additional 70 Gemstones: C-Grade. Enchant Power: the servitor's power is increased.	+26 Power	Increases the power of the servitor.
13	127	Summon Siege Golem	Summons siege weapon. Summoning requires 300 Crystals: C-Grade and each additional minute consumes an additional 70 Gemstones: C-Grade. Enchant Power: the servitor's power is increased.	+27 Power	Increases the power of the servitor.
13	128	Summon Siege Golem	Summons siege weapon. Summoning requires 300 Crystals: C-Grade and each additional minute consumes an additional 70 Gemstones: C-Grade. Enchant Power: the servitor's power is increased.	+28 Power	Increases the power of the servitor.
13	129	Summon Siege Golem	Summons siege weapon. Summoning requires 300 Crystals: C-Grade and each additional minute consumes an additional 70 Gemstones: C-Grade. Enchant Power: the servitor's power is increased.	+29 Power	Increases the power of the servitor.
13	130	Summon Siege Golem	Summons siege weapon. Summoning requires 300 Crystals: C-Grade and each additional minute consumes an additional 70 Gemstones: C-Grade. Enchant Power: the servitor's power is increased.	+30 Power	Increases the power of the servitor.
284	1	Hurricane Assault	A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required.  Ignores Shield Defense. A critical hit is possible. Power 501.	none	none
284	2	Hurricane Assault	A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required.  Ignores Shield Defense. A critical hit is possible. Power 535.	none	none
284	3	Hurricane Assault	A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required.  Ignores Shield Defense. A critical hit is possible. Power 570.	none	none
284	4	Hurricane Assault	A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required.  Ignores Shield Defense. A critical hit is possible. Power 607.	none	none
284	5	Hurricane Assault	A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required.  Ignores Shield Defense. A critical hit is possible. Power 646.	none	none
284	6	Hurricane Assault	A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required.  Ignores Shield Defense. A critical hit is possible. Power 729.	none	none
284	7	Hurricane Assault	A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required.  Ignores Shield Defense. A critical hit is possible. Power 773.	none	none
284	8	Hurricane Assault	A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required.  Ignores Shield Defense. A critical hit is possible. Power 820.	none	none
284	9	Hurricane Assault	A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required.  Ignores Shield Defense. A critical hit is possible. Power 868.	none	none
284	10	Hurricane Assault	A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required.  Ignores Shield Defense. A critical hit is possible. Power 918.	none	none
284	11	Hurricane Assault	A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required.  Ignores Shield Defense. A critical hit is possible. Power 971.	none	none
284	12	Hurricane Assault	A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required.  Ignores Shield Defense. A critical hit is possible. Power 1025.	none	none
284	13	Hurricane Assault	A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required.  Ignores Shield Defense. A critical hit is possible. Power 1081.	none	none
284	14	Hurricane Assault	A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required.  Ignores Shield Defense. A critical hit is possible. Power 1140.	none	none
284	15	Hurricane Assault	A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required.  Ignores Shield Defense. A critical hit is possible. Power 1200.	none	none
284	16	Hurricane Assault	A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required.  Ignores Shield Defense. A critical hit is possible. Power 1262.	none	none
284	17	Hurricane Assault	A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required.  Ignores Shield Defense. A critical hit is possible. Power 1327.	none	none
284	18	Hurricane Assault	A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required.  Ignores Shield Defense. A critical hit is possible. Power 1393.	none	none
284	19	Hurricane Assault	A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required.  Ignores Shield Defense. A critical hit is possible. Power 1461.	none	none
284	20	Hurricane Assault	A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required.  Ignores Shield Defense. A critical hit is possible. Power 1531.	none	none
284	21	Hurricane Assault	A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required.  Ignores Shield Defense. A critical hit is possible. Power 1603.	none	none
284	22	Hurricane Assault	A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required.  Ignores Shield Defense. A critical hit is possible. Power 1677.	none	none
284	23	Hurricane Assault	A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required.  Ignores Shield Defense. A critical hit is possible. Power 1753.	none	none
284	24	Hurricane Assault	A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required.  Ignores Shield Defense. A critical hit is possible. Power 1830.	none	none
284	25	Hurricane Assault	A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required.  Ignores Shield Defense. A critical hit is possible. Power 1908.	none	none
284	26	Hurricane Assault	A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required.  Ignores Shield Defense. A critical hit is possible. Power 1988.	none	none
284	27	Hurricane Assault	A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required.  Ignores Shield Defense. A critical hit is possible. Power 2070.	none	none
284	28	Hurricane Assault	A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required.  Ignores Shield Defense. A critical hit is possible. Power 2153.	none	none
284	29	Hurricane Assault	A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required.  Ignores Shield Defense. A critical hit is possible. Power 2237.	none	none
284	30	Hurricane Assault	A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required.  Ignores Shield Defense. A critical hit is possible. Power 2322.	none	none
284	31	Hurricane Assault	A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required.  Ignores Shield Defense. A critical hit is possible. Power 2408.	none	none
284	32	Hurricane Assault	A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required.  Ignores Shield Defense. A critical hit is possible. Power 2494.	none	none
284	33	Hurricane Assault	A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required.  Ignores Shield Defense. A critical hit is possible. Power 2581.	none	none
284	34	Hurricane Assault	A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required.  Ignores Shield Defense. A critical hit is possible. Power 2669.	none	none
284	35	Hurricane Assault	A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required.  Ignores Shield Defense. A critical hit is possible. Power 2757.	none	none
284	36	Hurricane Assault	A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required.  Ignores Shield Defense. A critical hit is possible. Power 2846.	none	none
284	37	Hurricane Assault	A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required.  Ignores Shield Defense. A critical hit is possible. Power 2934.	none	none
284	38	Hurricane Assault	A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required.  Ignores Shield Defense. A critical hit is possible. Power 3022.	none	none
284	39	Hurricane Assault	A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required.  Ignores Shield Defense. A critical hit is possible. Power 3109.	none	none
284	40	Hurricane Assault	A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required.  Ignores Shield Defense. A critical hit is possible. Power 3196.	none	none
284	101	Hurricane Assault	Strikes target with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Power: the power is increased. Power 3225	+1 Power	Maximizes the skill's power. Increases the power.
284	102	Hurricane Assault	Strikes target with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Power: the power is increased. Power 3254.	+2 Power	Increases the power.
284	103	Hurricane Assault	Strikes target with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Power: the power is increased. Power 3283	+3 Power	Increases the power.
284	104	Hurricane Assault	Strikes target with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Power: the power is increased. Power 3312	+4 Power	Increases the power.
284	105	Hurricane Assault	Strikes target with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Power: the power is increased. Power 3340	+5 Power	Increases the power.
284	106	Hurricane Assault	Strikes target with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Power: the power is increased. Power 3369	+6 Power	Increases the power.
284	107	Hurricane Assault	Strikes target with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Power: the power is increased. Power 3398	+7 Power	Increases the power.
284	108	Hurricane Assault	Strikes target with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Power: the power is increased. Power 3427	+8 Power	Increases the power.
284	109	Hurricane Assault	Strikes target with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Power: the power is increased. Power 3456	+9 Power	Increases the power.
284	110	Hurricane Assault	Strikes target with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Power: the power is increased. Power 3484	+10 Power	Increases the power.
284	111	Hurricane Assault	Strikes target with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Power: the power is increased. Power 3513	+11 Power	Increases the power.
284	112	Hurricane Assault	Strikes target with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Power: the power is increased. Power 3542	+12 Power	Increases the power.
284	113	Hurricane Assault	Strikes target with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Power: the power is increased. Power 3571	+13 Power	Increases the power.
284	114	Hurricane Assault	Strikes target with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Power: the power is increased. Power 3600	+14 Power	Increases the power.
284	115	Hurricane Assault	Strikes target with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Power: the power is increased. Power 3628	+15 Power	Increases the power.
284	116	Hurricane Assault	Strikes target with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Power: the power is increased. Power 3657	+16 Power	Increases the power.
284	117	Hurricane Assault	Strikes target with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Power: the power is increased. Power 3686	+17 Power	Increases the power.
284	118	Hurricane Assault	Strikes target with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Power: the power is increased. Power 3715	+18 Power	Increases the power.
284	119	Hurricane Assault	Strikes target with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Power: the power is increased. Power 3744	+19 Power	Increases the power.
284	120	Hurricane Assault	Strikes target with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Power: the power is increased. Power 3772	+20 Power	Increases the power.
284	121	Hurricane Assault	Strikes target with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Power: the power is increased. Power 3801	+21 Power	Increases the power.
284	122	Hurricane Assault	Strikes target with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Power: the power is increased. Power 3830	+22 Power	Increases the power.
284	123	Hurricane Assault	Strikes target with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Power: the power is increased. Power 3859	+23 Power	Increases the power.
284	124	Hurricane Assault	Strikes target with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Power: the power is increased. Power 3888	+24 Power	Increases the power.
284	125	Hurricane Assault	Strikes target with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Power: the power is increased. Power 3916	+25 Power	Increases the power.
284	126	Hurricane Assault	Strikes target with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Power: the power is increased. Power 3945	+26 Power	Increases the power.
284	127	Hurricane Assault	Strikes target with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Power: the power is increased. Power 3974	+27 Power	Increases the power.
284	128	Hurricane Assault	Strikes target with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Power: the power is increased. Power 4003	+28 Power	Increases the power.
284	129	Hurricane Assault	Strikes target with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Power: the power is increased. Power 4032	+29 Power	Increases the power.
284	130	Hurricane Assault	Strikes target with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Power: the power is increased. Power 4061	+30 Power	Increases the power.
284	141	Hurricane Assault	Strikes target with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
284	142	Hurricane Assault	Strikes target with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.	+2 Cost	MP consumption decreases.
284	143	Hurricane Assault	Strikes target with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.	+3 Cost	MP consumption decreases.
284	144	Hurricane Assault	Strikes target with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.	+4 Cost	MP consumption decreases.
284	145	Hurricane Assault	Strikes target with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.	+5 Cost	MP consumption decreases.
284	146	Hurricane Assault	Strikes target with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.	+6 Cost	MP consumption decreases.
284	147	Hurricane Assault	Strikes target with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.	+7 Cost	MP consumption decreases.
284	148	Hurricane Assault	Strikes target with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.	+8 Cost	MP consumption decreases.
284	149	Hurricane Assault	Strikes target with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.	+9 Cost	MP consumption decreases.
284	150	Hurricane Assault	Strikes target with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.	+10 Cost	MP consumption decreases.
284	151	Hurricane Assault	Strikes target with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.	+11 Cost	MP consumption decreases.
284	152	Hurricane Assault	Strikes target with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.	+12 Cost	MP consumption decreases.
284	153	Hurricane Assault	Strikes target with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.	+13 Cost	MP consumption decreases.
284	154	Hurricane Assault	Strikes target with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.	+14 Cost	MP consumption decreases.
284	155	Hurricane Assault	Strikes target with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.	+15 Cost	MP consumption decreases.
284	156	Hurricane Assault	Strikes target with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.	+16 Cost	MP consumption decreases.
284	157	Hurricane Assault	Strikes target with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.	+17 Cost	MP consumption decreases.
284	158	Hurricane Assault	Strikes target with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.	+18 Cost	MP consumption decreases.
284	159	Hurricane Assault	Strikes target with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.	+19 Cost	MP consumption decreases.
284	160	Hurricane Assault	Strikes target with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.	+20 Cost	MP consumption decreases.
284	161	Hurricane Assault	Strikes target with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.	+21 Cost	MP consumption decreases.
284	162	Hurricane Assault	Strikes target with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.	+22 Cost	MP consumption decreases.
284	163	Hurricane Assault	Strikes target with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.	+23 Cost	MP consumption decreases.
284	164	Hurricane Assault	Strikes target with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.	+24 Cost	MP consumption decreases.
284	165	Hurricane Assault	Strikes target with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.	+25 Cost	MP consumption decreases.
284	166	Hurricane Assault	Strikes target with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.	+26 Cost	MP consumption decreases.
284	167	Hurricane Assault	Strikes target with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.	+27 Cost	MP consumption decreases.
284	168	Hurricane Assault	Strikes target with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.	+28 Cost	MP consumption decreases.
284	169	Hurricane Assault	Strikes target with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.	+29 Cost	MP consumption decreases.
284	170	Hurricane Assault	Strikes target with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.	+30 Cost	MP consumption decreases.
1254	1	Mass Resurrection	Resurrects dead alliance members.	none	none
1254	2	Mass Resurrection	Resurrects dead alliance members and restores about 20% of their Exp.	none	none
1254	3	Mass Resurrection	Resurrects dead alliance members and restores about 30% of their Exp.	none	none
1254	4	Mass Resurrection	Resurrects dead alliance members and restores about 40% of their Exp.	none	none
1254	5	Mass Resurrection	Resurrects dead alliance members and restores about 50% of their Exp.	none	none
1254	6	Mass Resurrection	Resurrects dead alliance members and restores about 55% of their Exp.	none	none
1255	1	Party Recall	Teleports party members to a village.  This skill cannot be used in a specially designated place such as the GM Consultation Service.	none	none
1255	2	Party Recall	Teleports party members to a village.  This skill cannot be used in a specially designated place such as the GM Consultation Service.	none	none
1256	1	The Heart of Pa'agrio	Instantly restores allies' HP and significantly boosts HP regeneration. Power 91. Effect 6.	none	none
1256	2	The Heart of Pa'agrio	Instantly restores allies' HP and significantly boosts HP regeneration. Power 103.  Effect 7.	none	none
1256	3	The Heart of Pa'agrio	Instantly restores allies' HP and significantly boosts HP regeneration. Power 115.  Effect 8.	none	none
1256	4	The Heart of Pa'agrio	Instantly restores allies' HP and significantly boosts HP regeneration. Power 127.  Effect 9.	none	none
1256	5	The Heart of Pa'agrio	Instantly restores allies' HP and significantly boosts HP regeneration. Power 133.  Effect 10.	none	none
1256	6	The Heart of Pa'agrio	Instantly restores allies' HP and significantly boosts HP regeneration. Power 138.  Effect 11.	none	none
1256	7	The Heart of Pa'agrio	Instantly restores allies' HP and significantly boosts HP regeneration. Power 144.  Effect 12.	none	none
1256	8	The Heart of Pa'agrio	Instantly restores allies' HP and significantly boosts HP regeneration. Power 149.  Effect 13.	none	none
1256	9	The Heart of Pa'agrio	Instantly restores allies' HP and significantly boosts HP regeneration. Power 154.  Effect 14.	none	none
1256	10	The Heart of Pa'agrio	Instantly restores allies' HP and significantly boosts HP regeneration. Power 159.  Effect 15.	none	none
1256	11	The Heart of Pa'agrio	Instantly restores allies' HP and significantly boosts HP regeneration. Power 164.  Effect 16.	none	none
1256	12	The Heart of Pa'agrio	Instantly restores allies' HP and significantly boosts HP regeneration. Power 168.  Effect 17.	none	none
1256	13	The Heart of Pa'agrio	Instantly restores allies' HP and significantly boosts HP regeneration. Power 172.  Effect 18.	none	none
1256	101	The Heart of Pa'agrio	Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Power: the effect is increased.  Power 172. Effect 18.	+1 Power	Maximizes the skill's power. Effectiveness is increased.
1256	102	The Heart of Pa'agrio	Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Power: the effect is increased.  Power 172. Effect 18.	+2 Power	The power is increased.
1256	103	The Heart of Pa'agrio	Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Power: the effect is increased.  Power 172. Effect 19.	+3 Power	The power is increased.
1256	104	The Heart of Pa'agrio	Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Power: the effect is increased.  Power 172. Effect 19.	+4 Power	The power is increased.
1256	105	The Heart of Pa'agrio	Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Power: the effect is increased.  Power 172. Effect 19.	+5 Power	The power is increased.
1256	106	The Heart of Pa'agrio	Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Power: the effect is increased.  Power 172. Effect 19.	+6 Power	The power is increased.
1256	107	The Heart of Pa'agrio	Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Power: the effect is increased.  Power 172. Effect 20.	+7 Power	The power is increased.
1256	108	The Heart of Pa'agrio	Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Power: the effect is increased.  Power 172. Effect 20.	+8 Power	The power is increased.
1256	109	The Heart of Pa'agrio	Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Power: the effect is increased.  Power 172. Effect 20.	+9 Power	The power is increased.
1256	110	The Heart of Pa'agrio	Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Power: the effect is increased.  Power 172. Effect 21.	+10 Power	The power is increased.
1256	111	The Heart of Pa'agrio	Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Power: the effect is increased.  Power 172. Effect 21.	+11 Power	The power is increased.
1256	112	The Heart of Pa'agrio	Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Power: the effect is increased.  Power 172. Effect 21.	+12 Power	The power is increased.
1256	113	The Heart of Pa'agrio	Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Power: the effect is increased.  Power 172. Effect 21.	+13 Power	The power is increased.
1256	114	The Heart of Pa'agrio	Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Power: the effect is increased.  Power 172. Effect 22.	+14 Power	The power is increased.
1256	115	The Heart of Pa'agrio	Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Power: the effect is increased.  Power 172. Effect 22.	+15 Power	The power is increased.
1256	116	The Heart of Pa'agrio	Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Power: the effect is increased.  Power 172. Effect 22.	+16 Power	The power is increased.
1256	117	The Heart of Pa'agrio	Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Power: the effect is increased.  Power 172. Effect 22.	+17 Power	The power is increased.
1256	118	The Heart of Pa'agrio	Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Power: the effect is increased.  Power 172. Effect 23.	+18 Power	The power is increased.
1256	119	The Heart of Pa'agrio	Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Power: the effect is increased.  Power 172. Effect 23.	+19 Power	The power is increased.
1256	120	The Heart of Pa'agrio	Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Power: the effect is increased.  Power 172. Effect 23.	+20 Power	The power is increased.
1256	121	The Heart of Pa'agrio	Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Power: the effect is increased.  Power 172. Effect 24.	+21 Power	The power is increased.
1256	122	The Heart of Pa'agrio	Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Power: the effect is increased.  Power 172. Effect 24.	+22 Power	The power is increased.
1256	123	The Heart of Pa'agrio	Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Power: the effect is increased.  Power 172. Effect 24.	+23 Power	The power is increased.
1256	124	The Heart of Pa'agrio	Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Power: the effect is increased.  Power 172. Effect 24.	+24 Power	The power is increased.
1256	125	The Heart of Pa'agrio	Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Power: the effect is increased.  Power 172. Effect 25.	+25 Power	The power is increased.
1256	126	The Heart of Pa'agrio	Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Power: the effect is increased.  Power 172. Effect 25.	+26 Power	The power is increased.
1256	127	The Heart of Pa'agrio	Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Power: the effect is increased.  Power 172. Effect 25.	+27 Power	The power is increased.
1256	128	The Heart of Pa'agrio	Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Power: the effect is increased.  Power 172. Effect 26.	+28 Power	The power is increased.
1256	129	The Heart of Pa'agrio	Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Power: the effect is increased.  Power 172. Effect 26.	+29 Power	The power is increased.
1256	130	The Heart of Pa'agrio	Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Power: the effect is increased.  Power 172. Effect 26.	+30 Power	The power is increased.
1256	141	The Heart of Pa'agrio	Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Cost: MP consumption is decreased.  Power 172. Effect 18.	+1 Cost	Maximizes the skill's efficiency. Decreases MP consumption.
1256	142	The Heart of Pa'agrio	Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Cost: MP consumption is decreased.  Power 172. Effect 18.	+2 Cost	MP consumption decreases.
1256	143	The Heart of Pa'agrio	Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Cost: MP consumption is decreased.  Power 172. Effect 18.	+3 Cost	MP consumption decreases.
1256	144	The Heart of Pa'agrio	Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Cost: MP consumption is decreased.  Power 172. Effect 18.	+4 Cost	MP consumption decreases.
1256	145	The Heart of Pa'agrio	Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Cost: MP consumption is decreased.  Power 172. Effect 18.	+5 Cost	MP consumption decreases.
1256	146	The Heart of Pa'agrio	Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Cost: MP consumption is decreased.  Power 172. Effect 18.	+6 Cost	MP consumption decreases.
1256	147	The Heart of Pa'agrio	Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Cost: MP consumption is decreased.  Power 172. Effect 18.	+7 Cost	MP consumption decreases.
1256	148	The Heart of Pa'agrio	Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Cost: MP consumption is decreased.  Power 172. Effect 18.	+8 Cost	MP consumption decreases.
1256	149	The Heart of Pa'agrio	Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Cost: MP consumption is decreased.  Power 172. Effect 18.	+9 Cost	MP consumption decreases.
1256	150	The Heart of Pa'agrio	Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Cost: MP consumption is decreased.  Power 172. Effect 18.	+10 Cost	MP consumption decreases.
1256	151	The Heart of Pa'agrio	Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Cost: MP consumption is decreased.  Power 172. Effect 18.	+11 Cost	MP consumption decreases.
1256	152	The Heart of Pa'agrio	Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Cost: MP consumption is decreased.  Power 172. Effect 18.	+12 Cost	MP consumption decreases.
1256	153	The Heart of Pa'agrio	Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Cost: MP consumption is decreased.  Power 172. Effect 18.	+13 Cost	MP consumption decreases.
1256	154	The Heart of Pa'agrio	Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Cost: MP consumption is decreased.  Power 172. Effect 18.	+14 Cost	MP consumption decreases.
1256	155	The Heart of Pa'agrio	Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Cost: MP consumption is decreased.  Power 172. Effect 18.	+15 Cost	MP consumption decreases.
1256	156	The Heart of Pa'agrio	Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Cost: MP consumption is decreased.  Power 172. Effect 18.	+16 Cost	MP consumption decreases.
1256	157	The Heart of Pa'agrio	Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Cost: MP consumption is decreased.  Power 172. Effect 18.	+17 Cost	MP consumption decreases.
1256	158	The Heart of Pa'agrio	Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Cost: MP consumption is decreased.  Power 172. Effect 18.	+18 Cost	MP consumption decreases.
1256	159	The Heart of Pa'agrio	Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Cost: MP consumption is decreased.  Power 172. Effect 18.	+19 Cost	MP consumption decreases.
1256	160	The Heart of Pa'agrio	Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Cost: MP consumption is decreased.  Power 172. Effect 18.	+20 Cost	MP consumption decreases.
1256	161	The Heart of Pa'agrio	Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Cost: MP consumption is decreased.  Power 172. Effect 18.	+21 Cost	MP consumption decreases.
1256	162	The Heart of Pa'agrio	Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Cost: MP consumption is decreased.  Power 172. Effect 18.	+22 Cost	MP consumption decreases.
1256	163	The Heart of Pa'agrio	Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Cost: MP consumption is decreased.  Power 172. Effect 18.	+23 Cost	MP consumption decreases.
1256	164	The Heart of Pa'agrio	Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Cost: MP consumption is decreased.  Power 172. Effect 18.	+24 Cost	MP consumption decreases.
1256	165	The Heart of Pa'agrio	Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Cost: MP consumption is decreased.  Power 172. Effect 18.	+25 Cost	MP consumption decreases.
1256	166	The Heart of Pa'agrio	Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Cost: MP consumption is decreased.  Power 172. Effect 18.	+26 Cost	MP consumption decreases.
1256	167	The Heart of Pa'agrio	Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Cost: MP consumption is decreased.  Power 172. Effect 18.	+27 Cost	MP consumption decreases.
1256	168	The Heart of Pa'agrio	Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Cost: MP consumption is decreased.  Power 172. Effect 18.	+28 Cost	MP consumption decreases.
1256	169	The Heart of Pa'agrio	Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Cost: MP consumption is decreased.  Power 172. Effect 18.	+29 Cost	MP consumption decreases.
1256	170	The Heart of Pa'agrio	Regenerates alliance members' HP and instantly boosts alliance their HP regeneration rate significantly.  Enchant Cost: MP consumption is decreased.  Power 172. Effect 18.	+30 Cost	MP consumption decreases.
1257	1	Decrease Weight	Makes body lighter. Effect 1.	none	none
1257	2	Decrease Weight	Makes body lighter. Effect 2.	none	none
1257	3	Decrease Weight	Makes body lighter. Effect 3.	none	none
1257	101	Decrease Weight	Temporarily makes your body lighter.  Enchant Time: the skill's duration is increased.  Effect 3.	+1 Time	Maximizes the skill's duration. Duration increases.
1257	102	Decrease Weight	Temporarily makes your body lighter.  Enchant Time: the skill's duration is increased.  Effect 3.	+2 Time	Duration increases.
1257	103	Decrease Weight	Temporarily makes your body lighter.  Enchant Time: the skill's duration is increased.  Effect 3.	+3 Time	Duration increases.
1257	104	Decrease Weight	Temporarily makes your body lighter.  Enchant Time: the skill's duration is increased.  Effect 3.	+4 Time	Duration increases.
1257	105	Decrease Weight	Temporarily makes your body lighter.  Enchant Time: the skill's duration is increased.  Effect 3.	+5 Time	Duration increases.
1257	106	Decrease Weight	Temporarily makes your body lighter.  Enchant Time: the skill's duration is increased.  Effect 3.	+6 Time	Duration increases.
1257	107	Decrease Weight	Temporarily makes your body lighter.  Enchant Time: the skill's duration is increased.  Effect 3.	+7 Time	Duration increases.
1257	108	Decrease Weight	Temporarily makes your body lighter.  Enchant Time: the skill's duration is increased.  Effect 3.	+8 Time	Duration increases.
1257	109	Decrease Weight	Temporarily makes your body lighter.  Enchant Time: the skill's duration is increased.  Effect 3.	+9 Time	Duration increases.
1257	110	Decrease Weight	Temporarily makes your body lighter.  Enchant Time: the skill's duration is increased.  Effect 3.	+10 Time	Duration increases.
1257	111	Decrease Weight	Temporarily makes your body lighter.  Enchant Time: the skill's duration is increased.  Effect 3.	+11 Time	Duration increases.
1257	112	Decrease Weight	Temporarily makes your body lighter.  Enchant Time: the skill's duration is increased.  Effect 3.	+12 Time	Duration increases.
1257	113	Decrease Weight	Temporarily makes your body lighter.  Enchant Time: the skill's duration is increased.  Effect 3.	+13 Time	Duration increases.
1257	114	Decrease Weight	Temporarily makes your body lighter.  Enchant Time: the skill's duration is increased.  Effect 3.	+14 Time	Duration increases.
1257	115	Decrease Weight	Temporarily makes your body lighter.  Enchant Time: the skill's duration is increased.  Effect 3.	+15 Time	Duration increases.
1257	116	Decrease Weight	Temporarily makes your body lighter.  Enchant Time: the skill's duration is increased.  Effect 3.	+16 Time	Duration increases.
1257	117	Decrease Weight	Temporarily makes your body lighter.  Enchant Time: the skill's duration is increased.  Effect 3.	+17 Time	Duration increases.
1257	118	Decrease Weight	Temporarily makes your body lighter.  Enchant Time: the skill's duration is increased.  Effect 3.	+18 Time	Duration increases.
1257	119	Decrease Weight	Temporarily makes your body lighter.  Enchant Time: the skill's duration is increased.  Effect 3.	+19 Time	Duration increases.
1257	120	Decrease Weight	Temporarily makes your body lighter.  Enchant Time: the skill's duration is increased.  Effect 3.	+20 Time	Duration increases.
1257	121	Decrease Weight	Temporarily makes your body lighter.  Enchant Time: the skill's duration is increased.  Effect 3.	+21 Time	Duration increases.
1257	122	Decrease Weight	Temporarily makes your body lighter.  Enchant Time: the skill's duration is increased.  Effect 3.	+22 Time	Duration increases.
1257	123	Decrease Weight	Temporarily makes your body lighter.  Enchant Time: the skill's duration is increased.  Effect 3.	+23 Time	Duration increases.
1257	124	Decrease Weight	Temporarily makes your body lighter.  Enchant Time: the skill's duration is increased.  Effect 3.	+24 Time	Duration increases.
1257	125	Decrease Weight	Temporarily makes your body lighter.  Enchant Time: the skill's duration is increased.  Effect 3.	+25 Time	Duration increases.
1257	126	Decrease Weight	Temporarily makes your body lighter.  Enchant Time: the skill's duration is increased.  Effect 3.	+26 Time	Duration increases.
1257	127	Decrease Weight	Temporarily makes your body lighter.  Enchant Time: the skill's duration is increased.  Effect 3.	+27 Time	Duration increases.
1257	128	Decrease Weight	Temporarily makes your body lighter.  Enchant Time: the skill's duration is increased.  Effect 3.	+28 Time	Duration increases.
1257	129	Decrease Weight	Temporarily makes your body lighter.  Enchant Time: the skill's duration is increased.  Effect 3.	+29 Time	Duration increases.
1257	130	Decrease Weight	Temporarily makes your body lighter.  Enchant Time: the skill's duration is increased.  Effect 3.	+30 Time	Duration increases.
1257	141	Decrease Weight	Temporarily makes your body lighter.  Enchant Cost: MP consumption is decreased.  Effect 3.	+1 Cost	Maximizes the skill's efficiency. Decreases MP consumption.
1257	142	Decrease Weight	Temporarily makes your body lighter.  Enchant Cost: MP consumption is decreased.  Effect 3.	+2 Cost	MP consumption decreases.
1257	143	Decrease Weight	Temporarily makes your body lighter.  Enchant Cost: MP consumption is decreased.  Effect 3.	+3 Cost	MP consumption decreases.
1257	144	Decrease Weight	Temporarily makes your body lighter.  Enchant Cost: MP consumption is decreased.  Effect 3.	+4 Cost	MP consumption decreases.
1257	145	Decrease Weight	Temporarily makes your body lighter.  Enchant Cost: MP consumption is decreased.  Effect 3.	+5 Cost	MP consumption decreases.
1257	146	Decrease Weight	Temporarily makes your body lighter.  Enchant Cost: MP consumption is decreased.  Effect 3.	+6 Cost	MP consumption decreases.
1257	147	Decrease Weight	Temporarily makes your body lighter.  Enchant Cost: MP consumption is decreased.  Effect 3.	+7 Cost	MP consumption decreases.
1257	148	Decrease Weight	Temporarily makes your body lighter.  Enchant Cost: MP consumption is decreased.  Effect 3.	+8 Cost	MP consumption decreases.
1257	149	Decrease Weight	Temporarily makes your body lighter.  Enchant Cost: MP consumption is decreased.  Effect 3.	+9 Cost	MP consumption decreases.
1257	150	Decrease Weight	Temporarily makes your body lighter.  Enchant Cost: MP consumption is decreased.  Effect 3.	+10 Cost	MP consumption decreases.
1257	151	Decrease Weight	Temporarily makes your body lighter.  Enchant Cost: MP consumption is decreased.  Effect 3.	+11 Cost	MP consumption decreases.
1257	152	Decrease Weight	Temporarily makes your body lighter.  Enchant Cost: MP consumption is decreased.  Effect 3.	+12 Cost	MP consumption decreases.
1257	153	Decrease Weight	Temporarily makes your body lighter.  Enchant Cost: MP consumption is decreased.  Effect 3.	+13 Cost	MP consumption decreases.
1257	154	Decrease Weight	Temporarily makes your body lighter.  Enchant Cost: MP consumption is decreased.  Effect 3.	+14 Cost	MP consumption decreases.
1257	155	Decrease Weight	Temporarily makes your body lighter.  Enchant Cost: MP consumption is decreased.  Effect 3.	+15 Cost	MP consumption decreases.
1257	156	Decrease Weight	Temporarily makes your body lighter.  Enchant Cost: MP consumption is decreased.  Effect 3.	+16 Cost	MP consumption decreases.
1257	157	Decrease Weight	Temporarily makes your body lighter.  Enchant Cost: MP consumption is decreased.  Effect 3.	+17 Cost	MP consumption decreases.
1257	158	Decrease Weight	Temporarily makes your body lighter.  Enchant Cost: MP consumption is decreased.  Effect 3.	+18 Cost	MP consumption decreases.
1257	159	Decrease Weight	Temporarily makes your body lighter.  Enchant Cost: MP consumption is decreased.  Effect 3.	+19 Cost	MP consumption decreases.
1257	160	Decrease Weight	Temporarily makes your body lighter.  Enchant Cost: MP consumption is decreased.  Effect 3.	+20 Cost	MP consumption decreases.
1257	161	Decrease Weight	Temporarily makes your body lighter.  Enchant Cost: MP consumption is decreased.  Effect 3.	+21 Cost	MP consumption decreases.
1257	162	Decrease Weight	Temporarily makes your body lighter.  Enchant Cost: MP consumption is decreased.  Effect 3.	+22 Cost	MP consumption decreases.
1257	163	Decrease Weight	Temporarily makes your body lighter.  Enchant Cost: MP consumption is decreased.  Effect 3.	+23 Cost	MP consumption decreases.
1257	164	Decrease Weight	Temporarily makes your body lighter.  Enchant Cost: MP consumption is decreased.  Effect 3.	+24 Cost	MP consumption decreases.
1257	165	Decrease Weight	Temporarily makes your body lighter.  Enchant Cost: MP consumption is decreased.  Effect 3.	+25 Cost	MP consumption decreases.
1257	166	Decrease Weight	Temporarily makes your body lighter.  Enchant Cost: MP consumption is decreased.  Effect 3.	+26 Cost	MP consumption decreases.
1257	167	Decrease Weight	Temporarily makes your body lighter.  Enchant Cost: MP consumption is decreased.  Effect 3.	+27 Cost	MP consumption decreases.
1257	168	Decrease Weight	Temporarily makes your body lighter.  Enchant Cost: MP consumption is decreased.  Effect 3.	+28 Cost	MP consumption decreases.
1257	169	Decrease Weight	Temporarily makes your body lighter.  Enchant Cost: MP consumption is decreased.  Effect 3.	+29 Cost	MP consumption decreases.
1257	170	Decrease Weight	Temporarily makes your body lighter.  Enchant Cost: MP consumption is decreased.  Effect 3.	+30 Cost	MP consumption decreases.
285	1	Higher Mana Gain	Increases the recovery rate when MP is being recovered by recharge.	none	none
285	2	Higher Mana Gain	Increases the recovery rate when MP is being recovered by recharge.	none	none
285	3	Higher Mana Gain	Increases the recovery rate when MP is being recovered by recharge.	none	none
285	4	Higher Mana Gain	Increases the recovery rate when MP is being recovered by recharge.	none	none
285	5	Higher Mana Gain	Increases the recovery rate when MP is being recovered by recharge.	none	none
285	6	Higher Mana Gain	Increases the recovery rate when MP is being recovered by recharge.	none	none
285	7	Higher Mana Gain	Increases the recovery rate when MP is being recovered by recharge.	none	none
285	8	Higher Mana Gain	Increases the recovery rate when MP is being recovered by recharge.	none	none
285	9	Higher Mana Gain	Increases the recovery rate when MP is being recovered by recharge.	none	none
285	10	Higher Mana Gain	Increases the recovery rate when MP is being recovered by recharge.	none	none
285	11	Higher Mana Gain	Increases the recovery rate when MP is being recovered by recharge.	none	none
285	12	Higher Mana Gain	Increases the recovery rate when MP is being recovered by recharge.	none	none
285	13	Higher Mana Gain	Increases the recovery rate when MP is being recovered by recharge.	none	none
285	14	Higher Mana Gain	Increases the recovery rate when MP is being recovered by recharge.	none	none
285	15	Higher Mana Gain	Increases the recovery rate when MP is being recovered by recharge.	none	none
285	16	Higher Mana Gain	Increases the recovery rate when MP is being recovered by recharge.	none	none
285	17	Higher Mana Gain	Increases the recovery rate when MP is being recovered by recharge.	none	none
285	18	Higher Mana Gain	Increases the recovery rate when MP is being recovered by recharge.	none	none
285	19	Higher Mana Gain	Increases the recovery rate when MP is being recovered by recharge.	none	none
285	20	Higher Mana Gain	Increases the recovery rate when MP is being recovered by recharge.	none	none
285	21	Higher Mana Gain	Increases the recovery rate when MP is being recovered by recharge.	none	none
285	22	Higher Mana Gain	Increases the recovery rate when MP is being recovered by recharge.	none	none
285	23	Higher Mana Gain	Increases the recovery rate when MP is being recovered by recharge.	none	none
285	24	Higher Mana Gain	Increases the recovery rate when MP is being recovered by recharge.	none	none
285	25	Higher Mana Gain	Increases the recovery rate when MP is being recovered by recharge.	none	none
285	26	Higher Mana Gain	Increases the recovery rate when MP is being recovered by recharge.	none	none
285	27	Higher Mana Gain	Increases the recovery rate when MP is being recovered by recharge.	none	none
1258	1	Restore Life	Recovers HP by 15%.	none	none
1258	2	Restore Life	Recovers HP by 20%.	none	none
1258	3	Restore Life	Recovers HP by 25%.	none	none
1258	4	Restore Life	Recovers HP by 30%.	none	none
1259	1	Resist Shock	Temporarily increases resistance to stun attack. Effect 1.	none	none
1259	2	Resist Shock	Temporarily increases resistance to stun attack. Effect 2.	none	none
1259	3	Resist Shock	Temporarily increases resistance to stun attack. Effect 3.	none	none
1259	4	Resist Shock	Temporarily increases resistance to stun attack. Effect 4.	none	none
1259	101	Resist Shock	Temporarily increases resistance to shock attack. Enchant Time: the skill duration is increased. Effect 4.	+1 Time	Maximizes the duration of the skill. Increases the duration.
1259	102	Resist Shock	Temporarily increases resistance to shock attack. Enchant Time: the skill duration is increased. Effect 4.	+2 Time	Increases the duration.
1259	103	Resist Shock	Temporarily increases resistance to shock attack. Enchant Time: the skill duration is increased. Effect 4.	+3 Time	Increases the duration.
1259	104	Resist Shock	Temporarily increases resistance to shock attack. Enchant Time: the skill duration is increased. Effect 4.	+4 Time	Increases the duration.
1259	105	Resist Shock	Temporarily increases resistance to shock attack. Enchant Time: the skill duration is increased. Effect 4.	+5 Time	Increases the duration.
1259	106	Resist Shock	Temporarily increases resistance to shock attack. Enchant Time: the skill duration is increased. Effect 4.	+6 Time	Increases the duration.
1259	107	Resist Shock	Temporarily increases resistance to shock attack. Enchant Time: the skill duration is increased. Effect 4.	+7 Time	Increases the duration.
1259	108	Resist Shock	Temporarily increases resistance to shock attack. Enchant Time: the skill duration is increased. Effect 4.	+8 Time	Increases the duration.
1259	109	Resist Shock	Temporarily increases resistance to shock attack. Enchant Time: the skill duration is increased. Effect 4.	+9 Time	Increases the duration.
1259	110	Resist Shock	Temporarily increases resistance to shock attack. Enchant Time: the skill duration is increased. Effect 4.	+10 Time	Increases the duration.
1259	111	Resist Shock	Temporarily increases resistance to shock attack. Enchant Time: the skill duration is increased. Effect 4.	+11 Time	Increases the duration.
1259	112	Resist Shock	Temporarily increases resistance to shock attack. Enchant Time: the skill duration is increased. Effect 4.	+12 Time	Increases the duration.
1259	113	Resist Shock	Temporarily increases resistance to shock attack. Enchant Time: the skill duration is increased. Effect 4.	+13 Time	Increases the duration.
1259	114	Resist Shock	Temporarily increases resistance to shock attack. Enchant Time: the skill duration is increased. Effect 4.	+14 Time	Increases the duration.
1259	115	Resist Shock	Temporarily increases resistance to shock attack. Enchant Time: the skill duration is increased. Effect 4.	+15 Time	Increases the duration.
1259	116	Resist Shock	Temporarily increases resistance to shock attack. Enchant Time: the skill duration is increased. Effect 4.	+16 Time	Increases the duration.
1259	117	Resist Shock	Temporarily increases resistance to shock attack. Enchant Time: the skill duration is increased. Effect 4.	+17 Time	Increases the duration.
1259	118	Resist Shock	Temporarily increases resistance to shock attack. Enchant Time: the skill duration is increased. Effect 4.	+18 Time	Increases the duration.
1259	119	Resist Shock	Temporarily increases resistance to shock attack. Enchant Time: the skill duration is increased. Effect 4.	+19 Time	Increases the duration.
1259	120	Resist Shock	Temporarily increases resistance to shock attack. Enchant Time: the skill duration is increased. Effect 4.	+20 Time	Increases the duration.
1259	121	Resist Shock	Temporarily increases resistance to shock attack. Enchant Time: the skill duration is increased. Effect 4.	+21 Time	Increases the duration.
1259	122	Resist Shock	Temporarily increases resistance to shock attack. Enchant Time: the skill duration is increased. Effect 4.	+22 Time	Increases the duration.
1259	123	Resist Shock	Temporarily increases resistance to shock attack. Enchant Time: the skill duration is increased. Effect 4.	+23 Time	Increases the duration.
1259	124	Resist Shock	Temporarily increases resistance to shock attack. Enchant Time: the skill duration is increased. Effect 4.	+24 Time	Increases the duration.
1259	125	Resist Shock	Temporarily increases resistance to shock attack. Enchant Time: the skill duration is increased. Effect 4.	+25 Time	Increases the duration.
1259	126	Resist Shock	Temporarily increases resistance to shock attack. Enchant Time: the skill duration is increased. Effect 4.	+26 Time	Increases the duration.
1259	127	Resist Shock	Temporarily increases resistance to shock attack. Enchant Time: the skill duration is increased. Effect 4.	+27 Time	Increases the duration.
1259	128	Resist Shock	Temporarily increases resistance to shock attack. Enchant Time: the skill duration is increased. Effect 4.	+28 Time	Increases the duration.
1259	129	Resist Shock	Temporarily increases resistance to shock attack. Enchant Time: the skill duration is increased. Effect 4.	+29 Time	Increases the duration.
1259	130	Resist Shock	Temporarily increases resistance to shock attack. Enchant Time: the skill duration is increased. Effect 4.	+30 Time	Increases the duration.
1259	141	Resist Shock	Temporarily increases resistance to shock attack. Enchant Cost: MP consumption is decreased. Effect 4.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1259	142	Resist Shock	Temporarily increases resistance to shock attack. Enchant Cost: MP consumption is decreased. Effect 4.	+2 Cost	MP consumption decreases.
1259	143	Resist Shock	Temporarily increases resistance to shock attack. Enchant Cost: MP consumption is decreased. Effect 4.	+3 Cost	MP consumption decreases.
1259	144	Resist Shock	Temporarily increases resistance to shock attack. Enchant Cost: MP consumption is decreased. Effect 4.	+4 Cost	MP consumption decreases.
1259	145	Resist Shock	Temporarily increases resistance to shock attack. Enchant Cost: MP consumption is decreased. Effect 4.	+5 Cost	MP consumption decreases.
1259	146	Resist Shock	Temporarily increases resistance to shock attack. Enchant Cost: MP consumption is decreased. Effect 4.	+6 Cost	MP consumption decreases.
1259	147	Resist Shock	Temporarily increases resistance to shock attack. Enchant Cost: MP consumption is decreased. Effect 4.	+7 Cost	MP consumption decreases.
1259	148	Resist Shock	Temporarily increases resistance to shock attack. Enchant Cost: MP consumption is decreased. Effect 4.	+8 Cost	MP consumption decreases.
1259	149	Resist Shock	Temporarily increases resistance to shock attack. Enchant Cost: MP consumption is decreased. Effect 4.	+9 Cost	MP consumption decreases.
1259	150	Resist Shock	Temporarily increases resistance to shock attack. Enchant Cost: MP consumption is decreased. Effect 4.	+10 Cost	MP consumption decreases.
1259	151	Resist Shock	Temporarily increases resistance to shock attack. Enchant Cost: MP consumption is decreased. Effect 4.	+11 Cost	MP consumption decreases.
1259	152	Resist Shock	Temporarily increases resistance to shock attack. Enchant Cost: MP consumption is decreased. Effect 4.	+12 Cost	MP consumption decreases.
1259	153	Resist Shock	Temporarily increases resistance to shock attack. Enchant Cost: MP consumption is decreased. Effect 4.	+13 Cost	MP consumption decreases.
1259	154	Resist Shock	Temporarily increases resistance to shock attack. Enchant Cost: MP consumption is decreased. Effect 4.	+14 Cost	MP consumption decreases.
1259	155	Resist Shock	Temporarily increases resistance to shock attack. Enchant Cost: MP consumption is decreased. Effect 4.	+15 Cost	MP consumption decreases.
1259	156	Resist Shock	Temporarily increases resistance to shock attack. Enchant Cost: MP consumption is decreased. Effect 4.	+16 Cost	MP consumption decreases.
1259	157	Resist Shock	Temporarily increases resistance to shock attack. Enchant Cost: MP consumption is decreased. Effect 4.	+17 Cost	MP consumption decreases.
1259	158	Resist Shock	Temporarily increases resistance to shock attack. Enchant Cost: MP consumption is decreased. Effect 4.	+18 Cost	MP consumption decreases.
1259	159	Resist Shock	Temporarily increases resistance to shock attack. Enchant Cost: MP consumption is decreased. Effect 4.	+19 Cost	MP consumption decreases.
1259	160	Resist Shock	Temporarily increases resistance to shock attack. Enchant Cost: MP consumption is decreased. Effect 4.	+20 Cost	MP consumption decreases.
1259	161	Resist Shock	Temporarily increases resistance to shock attack. Enchant Cost: MP consumption is decreased. Effect 4.	+21 Cost	MP consumption decreases.
1259	162	Resist Shock	Temporarily increases resistance to shock attack. Enchant Cost: MP consumption is decreased. Effect 4.	+22 Cost	MP consumption decreases.
1259	163	Resist Shock	Temporarily increases resistance to shock attack. Enchant Cost: MP consumption is decreased. Effect 4.	+23 Cost	MP consumption decreases.
1259	164	Resist Shock	Temporarily increases resistance to shock attack. Enchant Cost: MP consumption is decreased. Effect 4.	+24 Cost	MP consumption decreases.
1259	165	Resist Shock	Temporarily increases resistance to shock attack. Enchant Cost: MP consumption is decreased. Effect 4.	+25 Cost	MP consumption decreases.
1259	166	Resist Shock	Temporarily increases resistance to shock attack. Enchant Cost: MP consumption is decreased. Effect 4.	+26 Cost	MP consumption decreases.
1259	167	Resist Shock	Temporarily increases resistance to shock attack. Enchant Cost: MP consumption is decreased. Effect 4.	+27 Cost	MP consumption decreases.
1259	168	Resist Shock	Temporarily increases resistance to shock attack. Enchant Cost: MP consumption is decreased. Effect 4.	+28 Cost	MP consumption decreases.
1259	169	Resist Shock	Temporarily increases resistance to shock attack. Enchant Cost: MP consumption is decreased. Effect 4.	+29 Cost	MP consumption decreases.
1259	170	Resist Shock	Temporarily increases resistance to shock attack. Enchant Cost: MP consumption is decreased. Effect 4.	+30 Cost	MP consumption decreases.
286	1	Provoke	Draws in monsters towards oneself from a large surrounding area.	none	none
286	2	Provoke	Draws in monsters towards oneself from a large surrounding area.	none	none
286	3	Provoke	Draws in monsters towards oneself from a large surrounding area.	none	none
287	1	Lionheart	Temporarily but significantly increases resistance to Paralysis, Hold, Sleep, Shock or buff-lifting attacks. Effect 1.	none	none
287	2	Lionheart	Temporarily but significantly increases resistance to Paralysis, Hold, Sleep, Shock or buff-lifting attacks. Effect 2.	none	none
287	3	Lionheart	Temporarily but significantly increases resistance to Paralysis, Hold, Sleep, Shock or buff-lifting attacks. Effect 3.	none	none
288	1	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously.	none	none
288	2	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously.	none	none
288	3	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously.	none	none
288	4	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously.	none	none
288	101	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Power: the power is increased.	+1 Power	Maximizes power of skill. Power Increases.
288	102	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Power: the power is increased.	+2 Power	The power is increased.
288	103	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Power: the power is increased.	+3 Power	The power is increased.
288	104	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Power: the power is increased.	+4 Power	The power is increased.
288	105	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Power: the power is increased.	+5 Power	The power is increased.
288	106	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Power: the power is increased.	+6 Power	The power is increased.
288	107	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Power: the power is increased.	+7 Power	The power is increased.
288	108	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Power: the power is increased.	+8 Power	The power is increased.
288	109	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Power: the power is increased.	+9 Power	The power is increased.
288	110	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Power: the power is increased.	+10 Power	The power is increased.
288	111	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Power: the power is increased.	+11 Power	The power is increased.
288	112	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Power: the power is increased.	+12 Power	The power is increased.
288	113	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Power: the power is increased.	+13 Power	The power is increased.
288	114	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Power: the power is increased.	+14 Power	The power is increased.
288	115	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Power: the power is increased.	+15 Power	The power is increased.
288	116	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Power: the power is increased.	+16 Power	The power is increased.
288	117	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Power: the power is increased.	+17 Power	The power is increased.
288	118	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Power: the power is increased.	+18 Power	The power is increased.
288	119	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Power: the power is increased.	+19 Power	The power is increased.
288	120	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Power: the power is increased.	+20 Power	The power is increased.
288	121	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Power: the power is increased.	+21 Power	The power is increased.
288	122	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Power: the power is increased.	+22 Power	The power is increased.
288	123	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Power: the power is increased.	+23 Power	The power is increased.
288	124	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Power: the power is increased.	+24 Power	The power is increased.
288	125	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Power: the power is increased.	+25 Power	The power is increased.
288	126	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Power: the power is increased.	+26 Power	The power is increased.
288	127	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Power: the power is increased.	+27 Power	The power is increased.
288	128	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Power: the power is increased.	+28 Power	The power is increased.
288	129	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Power: the power is increased.	+29 Power	The power is increased.
288	130	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Power: the power is increased.	+30 Power	The power is increased.
288	141	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Cost: the MP consumption and current MP of one's skill are decreased.	+1 Cost	Maximizes the skill's efficiency.  MP consumption and one's current MP are decreased.
288	142	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Cost: the MP consumption and current MP of one's skill are decreased.	+2 Cost	MP consumption and current MP are decreased.
288	143	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Cost: the MP consumption and current MP of one's skill are decreased.	+3 Cost	MP consumption and current MP are decreased.
288	144	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Cost: the MP consumption and current MP of one's skill are decreased.	+4 Cost	MP consumption and current MP are decreased.
288	145	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Cost: the MP consumption and current MP of one's skill are decreased.	+5 Cost	MP consumption and current MP are decreased.
288	146	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Cost: the MP consumption and current MP of one's skill are decreased.	+6 Cost	MP consumption and current MP are decreased.
288	147	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Cost: the MP consumption and current MP of one's skill are decreased.	+7 Cost	MP consumption and current MP are decreased.
288	148	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Cost: the MP consumption and current MP of one's skill are decreased.	+8 Cost	MP consumption and current MP are decreased.
288	149	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Cost: the MP consumption and current MP of one's skill are decreased.	+9 Cost	MP consumption and current MP are decreased.
288	150	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Cost: the MP consumption and current MP of one's skill are decreased.	+10 Cost	MP consumption and current MP are decreased.
288	151	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Cost: the MP consumption and current MP of one's skill are decreased.	+11 Cost	MP consumption and current MP are decreased.
288	152	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Cost: the MP consumption and current MP of one's skill are decreased.	+12 Cost	MP consumption and current MP are decreased.
288	153	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Cost: the MP consumption and current MP of one's skill are decreased.	+13 Cost	MP consumption and current MP are decreased.
288	154	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Cost: the MP consumption and current MP of one's skill are decreased.	+14 Cost	MP consumption and current MP are decreased.
288	155	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Cost: the MP consumption and current MP of one's skill are decreased.	+15 Cost	MP consumption and current MP are decreased.
288	156	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Cost: the MP consumption and current MP of one's skill are decreased.	+16 Cost	MP consumption and current MP are decreased.
288	157	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Cost: the MP consumption and current MP of one's skill are decreased.	+17 Cost	MP consumption and current MP are decreased.
288	158	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Cost: the MP consumption and current MP of one's skill are decreased.	+18 Cost	MP consumption and current MP are decreased.
288	159	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Cost: the MP consumption and current MP of one's skill are decreased.	+19 Cost	MP consumption and current MP are decreased.
288	160	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Cost: the MP consumption and current MP of one's skill are decreased.	+20 Cost	MP consumption and current MP are decreased.
288	161	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Cost: the MP consumption and current MP of one's skill are decreased.	+21 Cost	MP consumption and current MP are decreased.
288	162	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Cost: the MP consumption and current MP of one's skill are decreased.	+22 Cost	MP consumption and current MP are decreased.
288	163	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Cost: the MP consumption and current MP of one's skill are decreased.	+23 Cost	MP consumption and current MP are decreased.
288	164	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Cost: the MP consumption and current MP of one's skill are decreased.	+24 Cost	MP consumption and current MP are decreased.
288	165	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Cost: the MP consumption and current MP of one's skill are decreased.	+25 Cost	MP consumption and current MP are decreased.
288	166	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Cost: the MP consumption and current MP of one's skill are decreased.	+26 Cost	MP consumption and current MP are decreased.
288	167	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Cost: the MP consumption and current MP of one's skill are decreased.	+27 Cost	MP consumption and current MP are decreased.
288	168	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Cost: the MP consumption and current MP of one's skill are decreased.	+28 Cost	MP consumption and current MP are decreased.
288	169	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Cost: the MP consumption and current MP of one's skill are decreased.	+29 Cost	MP consumption and current MP are decreased.
288	170	Guard Stance	Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. Enchant Cost: the MP consumption and current MP of one's skill are decreased.	+30 Cost	MP consumption and current MP are decreased.
289	1	Life Leech	Absorbs an enemy's HP. Power 26	none	none
289	2	Life Leech	Absorbs an enemy's HP. Power 29	none	none
289	3	Life Leech	Absorbs an enemy's HP. Power 31	none	none
289	4	Life Leech	Absorbs an enemy's HP. Power 33	none	none
289	5	Life Leech	Absorbs an enemy's HP. Power 36	none	none
289	6	Life Leech	Absorbs an enemy's HP. Power 39	none	none
289	7	Life Leech	Absorbs an enemy's HP. Power 41	none	none
289	8	Life Leech	Absorbs the enemy's HP. Power 43.	none	none
289	9	Life Leech	Absorbs the enemy's HP. Power 45.	none	none
289	10	Life Leech	Absorbs the enemy's HP. Power 46.	none	none
289	11	Life Leech	Absorbs the enemy's HP. Power 48.	none	none
289	12	Life Leech	Absorbs the enemy's HP. Power 50.	none	none
289	13	Life Leech	Absorbs the enemy's HP. Power 51.	none	none
289	14	Life Leech	Absorbs the enemy's HP. Power 53.	none	none
289	15	Life Leech	Absorbs the enemy's HP. Power 54.	none	none
289	101	Life Leech	Absorbs target's HP. Enchant Power: the power is increased. Power 55.	+1 Power	Maximizes power of skill. Power Increases.
289	102	Life Leech	Absorbs target's HP. Enchant Power: the power is increased. Power 55.	+2 Power	The power is increased.
289	103	Life Leech	Absorbs target's HP. Enchant Power: the power is increased. Power 55.	+3 Power	The power is increased.
289	104	Life Leech	Absorbs target's HP. Enchant Power: the power is increased. Power 56.	+4 Power	The power is increased.
289	105	Life Leech	Absorbs target's HP. Enchant Power: the power is increased. Power 56.	+5 Power	The power is increased.
289	106	Life Leech	Absorbs target's HP. Enchant Power: the power is increased. Power 56.	+6 Power	The power is increased.
289	107	Life Leech	Absorbs target's HP. Enchant Power: the power is increased. Power 57.	+7 Power	The power is increased.
289	108	Life Leech	Absorbs target's HP. Enchant Power: the power is increased. Power 57.	+8 Power	The power is increased.
289	109	Life Leech	Absorbs target's HP. Enchant Power: the power is increased. Power 57.	+9 Power	The power is increased.
289	110	Life Leech	Absorbs target's HP. Enchant Power: the power is increased. Power 58.	+10 Power	The power is increased.
289	111	Life Leech	Absorbs target's HP. Enchant Power: the power is increased. Power 58.	+11 Power	The power is increased.
289	112	Life Leech	Absorbs target's HP. Enchant Power: the power is increased. Power 58.	+12 Power	The power is increased.
289	113	Life Leech	Absorbs target's HP. Enchant Power: the power is increased. Power 58.	+13 Power	The power is increased.
289	114	Life Leech	Absorbs target's HP. Enchant Power: the power is increased. Power 59.	+14 Power	The power is increased.
289	115	Life Leech	Absorbs target's HP. Enchant Power: the power is increased. Power 59.	+15 Power	The power is increased.
289	116	Life Leech	Absorbs target's HP. Enchant Power: the power is increased. Power 59.	+16 Power	The power is increased.
289	117	Life Leech	Absorbs target's HP. Enchant Power: the power is increased. Power 60.	+17 Power	The power is increased.
289	118	Life Leech	Absorbs target's HP. Enchant Power: the power is increased. Power 60.	+18 Power	The power is increased.
289	119	Life Leech	Absorbs target's HP. Enchant Power: the power is increased. Power 60.	+19 Power	The power is increased.
289	120	Life Leech	Absorbs target's HP. Enchant Power: the power is increased. Power 61.	+20 Power	The power is increased.
289	121	Life Leech	Absorbs target's HP. Enchant Power: the power is increased. Power 61.	+21 Power	The power is increased.
289	122	Life Leech	Absorbs target's HP. Enchant Power: the power is increased. Power 61.	+22 Power	The power is increased.
289	123	Life Leech	Absorbs target's HP. Enchant Power: the power is increased. Power 62.	+23 Power	The power is increased.
289	124	Life Leech	Absorbs target's HP. Enchant Power: the power is increased. Power 62.	+24 Power	The power is increased.
289	125	Life Leech	Absorbs target's HP. Enchant Power: the power is increased. Power 62.	+25 Power	The power is increased.
289	126	Life Leech	Absorbs target's HP. Enchant Power: the power is increased. Power 63.	+26 Power	The power is increased.
289	127	Life Leech	Absorbs target's HP. Enchant Power: the power is increased. Power 63.	+27 Power	The power is increased.
289	128	Life Leech	Absorbs target's HP. Enchant Power: the power is increased. Power 63.	+28 Power	The power is increased.
289	129	Life Leech	Absorbs target's HP. Enchant Power: the power is increased. Power 64.	+29 Power	The power is increased.
289	130	Life Leech	Absorbs target's HP. Enchant Power: the power is increased. Power 64.	+30 Power	The power is increased.
289	141	Life Leech	Absorbs an enemy's HP. Enchant Cost: MP consumption is decreased. Power 54	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
289	142	Life Leech	Absorbs an enemy's HP. Enchant Cost: MP consumption is decreased. Power 54	+2 Cost	MP consumption decreases.
289	143	Life Leech	Absorbs an enemy's HP. Enchant Cost: MP consumption is decreased. Power 54	+3 Cost	MP consumption decreases.
289	144	Life Leech	Absorbs an enemy's HP. Enchant Cost: MP consumption is decreased. Power 54	+4 Cost	MP consumption decreases.
289	145	Life Leech	Absorbs an enemy's HP. Enchant Cost: MP consumption is decreased. Power 54	+5 Cost	MP consumption decreases.
289	146	Life Leech	Absorbs an enemy's HP. Enchant Cost: MP consumption is decreased. Power 54	+6 Cost	MP consumption decreases.
289	147	Life Leech	Absorbs an enemy's HP. Enchant Cost: MP consumption is decreased. Power 54	+7 Cost	MP consumption decreases.
289	148	Life Leech	Absorbs an enemy's HP. Enchant Cost: MP consumption is decreased. Power 54	+8 Cost	MP consumption decreases.
289	149	Life Leech	Absorbs an enemy's HP. Enchant Cost: MP consumption is decreased. Power 54	+9 Cost	MP consumption decreases.
289	150	Life Leech	Absorbs an enemy's HP. Enchant Cost: MP consumption is decreased. Power 54	+10 Cost	MP consumption decreases.
289	151	Life Leech	Absorbs an enemy's HP. Enchant Cost: MP consumption is decreased. Power 54	+11 Cost	MP consumption decreases.
289	152	Life Leech	Absorbs an enemy's HP. Enchant Cost: MP consumption is decreased. Power 54	+12 Cost	MP consumption decreases.
289	153	Life Leech	Absorbs an enemy's HP. Enchant Cost: MP consumption is decreased. Power 54	+13 Cost	MP consumption decreases.
289	154	Life Leech	Absorbs an enemy's HP. Enchant Cost: MP consumption is decreased. Power 54	+14 Cost	MP consumption decreases.
289	155	Life Leech	Absorbs an enemy's HP. Enchant Cost: MP consumption is decreased. Power 54	+15 Cost	MP consumption decreases.
289	156	Life Leech	Absorbs an enemy's HP. Enchant Cost: MP consumption is decreased. Power 54	+16 Cost	MP consumption decreases.
289	157	Life Leech	Absorbs an enemy's HP. Enchant Cost: MP consumption is decreased. Power 54	+17 Cost	MP consumption decreases.
289	158	Life Leech	Absorbs an enemy's HP. Enchant Cost: MP consumption is decreased. Power 54	+18 Cost	MP consumption decreases.
289	159	Life Leech	Absorbs an enemy's HP. Enchant Cost: MP consumption is decreased. Power 54	+19 Cost	MP consumption decreases.
289	160	Life Leech	Absorbs an enemy's HP. Enchant Cost: MP consumption is decreased. Power 54	+20 Cost	MP consumption decreases.
289	161	Life Leech	Absorbs an enemy's HP. Enchant Cost: MP consumption is decreased. Power 54	+21 Cost	MP consumption decreases.
289	162	Life Leech	Absorbs an enemy's HP. Enchant Cost: MP consumption is decreased. Power 54	+22 Cost	MP consumption decreases.
289	163	Life Leech	Absorbs an enemy's HP. Enchant Cost: MP consumption is decreased. Power 54	+23 Cost	MP consumption decreases.
289	164	Life Leech	Absorbs an enemy's HP. Enchant Cost: MP consumption is decreased. Power 54	+24 Cost	MP consumption decreases.
289	165	Life Leech	Absorbs an enemy's HP. Enchant Cost: MP consumption is decreased. Power 54	+25 Cost	MP consumption decreases.
289	166	Life Leech	Absorbs an enemy's HP. Enchant Cost: MP consumption is decreased. Power 54	+26 Cost	MP consumption decreases.
289	167	Life Leech	Absorbs an enemy's HP. Enchant Cost: MP consumption is decreased. Power 54	+27 Cost	MP consumption decreases.
289	168	Life Leech	Absorbs an enemy's HP. Enchant Cost: MP consumption is decreased. Power 54	+28 Cost	MP consumption decreases.
289	169	Life Leech	Absorbs an enemy's HP. Enchant Cost: MP consumption is decreased. Power 54	+29 Cost	MP consumption decreases.
289	170	Life Leech	Absorbs an enemy's HP. Enchant Cost: MP consumption is decreased. Power 54	+30 Cost	MP consumption decreases.
1047	1	Mana Regeneration	Temporarily increases ability to regenerate MP. Consumes 7 Spirit Ore. Effect 1.	none	none
1047	2	Mana Regeneration	Temporarily increases ability to regenerate MP. Consumes 9 Spirit Ore. Effect 2.	none	none
1047	3	Mana Regeneration	Temporarily increases ability to regenerate MP. Consumes 12 Spirit Ore. Effect 3.	none	none
1047	4	Mana Regeneration	Temporarily increases ability to regenerate MP. Consumes 15 Spirit Ore. Effect 4.	none	none
1260	1	The Tact of Pa'agrio	Temporarily increases alliance members' Evasion. Effect 1.	none	none
1260	2	The Tact of Pa'agrio	Temporarily increases alliance members' Evasion. Effect 2.	none	none
1260	3	The Tact of Pa'agrio	Temporarily increases alliance members' Evasion. Effect 3.	none	none
1260	101	The Tact of Pa'agrio	Temporarily increases alliance members' Evasion. Enchant Time: the skill duration is increased. Effect 3.	+1 Time	Maximizes the duration of the skill. Increases the duration.
1260	102	The Tact of Pa'agrio	Temporarily increases alliance members' Evasion. Enchant Time: the skill duration is increased. Effect 3.	+2 Time	Increases the duration.
1260	103	The Tact of Pa'agrio	Temporarily increases alliance members' Evasion. Enchant Time: the skill duration is increased. Effect 3.	+3 Time	Increases the duration.
1260	104	The Tact of Pa'agrio	Temporarily increases alliance members' Evasion. Enchant Time: the skill duration is increased. Effect 3.	+4 Time	Increases the duration.
1260	105	The Tact of Pa'agrio	Temporarily increases alliance members' Evasion. Enchant Time: the skill duration is increased. Effect 3.	+5 Time	Increases the duration.
1260	106	The Tact of Pa'agrio	Temporarily increases alliance members' Evasion. Enchant Time: the skill duration is increased. Effect 3.	+6 Time	Increases the duration.
1260	107	The Tact of Pa'agrio	Temporarily increases alliance members' Evasion. Enchant Time: the skill duration is increased. Effect 3.	+7 Time	Increases the duration.
1260	108	The Tact of Pa'agrio	Temporarily increases alliance members' Evasion. Enchant Time: the skill duration is increased. Effect 3.	+8 Time	Increases the duration.
1260	109	The Tact of Pa'agrio	Temporarily increases alliance members' Evasion. Enchant Time: the skill duration is increased. Effect 3.	+9 Time	Increases the duration.
1260	110	The Tact of Pa'agrio	Temporarily increases alliance members' Evasion. Enchant Time: the skill duration is increased. Effect 3.	+10 Time	Increases the duration.
1260	111	The Tact of Pa'agrio	Temporarily increases alliance members' Evasion. Enchant Time: the skill duration is increased. Effect 3.	+11 Time	Increases the duration.
1260	112	The Tact of Pa'agrio	Temporarily increases alliance members' Evasion. Enchant Time: the skill duration is increased. Effect 3.	+12 Time	Increases the duration.
1260	113	The Tact of Pa'agrio	Temporarily increases alliance members' Evasion. Enchant Time: the skill duration is increased. Effect 3.	+13 Time	Increases the duration.
1260	114	The Tact of Pa'agrio	Temporarily increases alliance members' Evasion. Enchant Time: the skill duration is increased. Effect 3.	+14 Time	Increases the duration.
1260	115	The Tact of Pa'agrio	Temporarily increases alliance members' Evasion. Enchant Time: the skill duration is increased. Effect 3.	+15 Time	Increases the duration.
1260	116	The Tact of Pa'agrio	Temporarily increases alliance members' Evasion. Enchant Time: the skill duration is increased. Effect 3.	+16 Time	Increases the duration.
1260	117	The Tact of Pa'agrio	Temporarily increases alliance members' Evasion. Enchant Time: the skill duration is increased. Effect 3.	+17 Time	Increases the duration.
1260	118	The Tact of Pa'agrio	Temporarily increases alliance members' Evasion. Enchant Time: the skill duration is increased. Effect 3.	+18 Time	Increases the duration.
1260	119	The Tact of Pa'agrio	Temporarily increases alliance members' Evasion. Enchant Time: the skill duration is increased. Effect 3.	+19 Time	Increases the duration.
1260	120	The Tact of Pa'agrio	Temporarily increases alliance members' Evasion. Enchant Time: the skill duration is increased. Effect 3.	+20 Time	Increases the duration.
1260	121	The Tact of Pa'agrio	Temporarily increases alliance members' Evasion. Enchant Time: the skill duration is increased. Effect 3.	+21 Time	Increases the duration.
1260	122	The Tact of Pa'agrio	Temporarily increases alliance members' Evasion. Enchant Time: the skill duration is increased. Effect 3.	+22 Time	Increases the duration.
1260	123	The Tact of Pa'agrio	Temporarily increases alliance members' Evasion. Enchant Time: the skill duration is increased. Effect 3.	+23 Time	Increases the duration.
1260	124	The Tact of Pa'agrio	Temporarily increases alliance members' Evasion. Enchant Time: the skill duration is increased. Effect 3.	+24 Time	Increases the duration.
1260	125	The Tact of Pa'agrio	Temporarily increases alliance members' Evasion. Enchant Time: the skill duration is increased. Effect 3.	+25 Time	Increases the duration.
1260	126	The Tact of Pa'agrio	Temporarily increases alliance members' Evasion. Enchant Time: the skill duration is increased. Effect 3.	+26 Time	Increases the duration.
1260	127	The Tact of Pa'agrio	Temporarily increases alliance members' Evasion. Enchant Time: the skill duration is increased. Effect 3.	+27 Time	Increases the duration.
1260	128	The Tact of Pa'agrio	Temporarily increases alliance members' Evasion. Enchant Time: the skill duration is increased. Effect 3.	+28 Time	Increases the duration.
1260	129	The Tact of Pa'agrio	Temporarily increases alliance members' Evasion. Enchant Time: the skill duration is increased. Effect 3.	+29 Time	Increases the duration.
1260	130	The Tact of Pa'agrio	Temporarily increases alliance members' Evasion. Enchant Time: the skill duration is increased. Effect 3.	+30 Time	Increases the duration.
1260	141	The Tact of Pa'agrio	Temporarily increases alliance members' Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1260	142	The Tact of Pa'agrio	Temporarily increases alliance members' Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+2 Cost	MP consumption decreases.
1260	143	The Tact of Pa'agrio	Temporarily increases alliance members' Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+3 Cost	MP consumption decreases.
1260	144	The Tact of Pa'agrio	Temporarily increases alliance members' Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+4 Cost	MP consumption decreases.
1260	145	The Tact of Pa'agrio	Temporarily increases alliance members' Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+5 Cost	MP consumption decreases.
1260	146	The Tact of Pa'agrio	Temporarily increases alliance members' Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+6 Cost	MP consumption decreases.
1260	147	The Tact of Pa'agrio	Temporarily increases alliance members' Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+7 Cost	MP consumption decreases.
1260	148	The Tact of Pa'agrio	Temporarily increases alliance members' Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+8 Cost	MP consumption decreases.
1260	149	The Tact of Pa'agrio	Temporarily increases alliance members' Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+9 Cost	MP consumption decreases.
1260	150	The Tact of Pa'agrio	Temporarily increases alliance members' Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+10 Cost	MP consumption decreases.
1260	151	The Tact of Pa'agrio	Temporarily increases alliance members' Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+11 Cost	MP consumption decreases.
1260	152	The Tact of Pa'agrio	Temporarily increases alliance members' Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+12 Cost	MP consumption decreases.
1260	153	The Tact of Pa'agrio	Temporarily increases alliance members' Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+13 Cost	MP consumption decreases.
1260	154	The Tact of Pa'agrio	Temporarily increases alliance members' Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+14 Cost	MP consumption decreases.
1260	155	The Tact of Pa'agrio	Temporarily increases alliance members' Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+15 Cost	MP consumption decreases.
1260	156	The Tact of Pa'agrio	Temporarily increases alliance members' Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+16 Cost	MP consumption decreases.
1260	157	The Tact of Pa'agrio	Temporarily increases alliance members' Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+17 Cost	MP consumption decreases.
1260	158	The Tact of Pa'agrio	Temporarily increases alliance members' Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+18 Cost	MP consumption decreases.
1260	159	The Tact of Pa'agrio	Temporarily increases alliance members' Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+19 Cost	MP consumption decreases.
1260	160	The Tact of Pa'agrio	Temporarily increases alliance members' Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+20 Cost	MP consumption decreases.
1260	161	The Tact of Pa'agrio	Temporarily increases alliance members' Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+21 Cost	MP consumption decreases.
1260	162	The Tact of Pa'agrio	Temporarily increases alliance members' Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+22 Cost	MP consumption decreases.
1260	163	The Tact of Pa'agrio	Temporarily increases alliance members' Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+23 Cost	MP consumption decreases.
1260	164	The Tact of Pa'agrio	Temporarily increases alliance members' Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+24 Cost	MP consumption decreases.
1260	165	The Tact of Pa'agrio	Temporarily increases alliance members' Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+25 Cost	MP consumption decreases.
1260	166	The Tact of Pa'agrio	Temporarily increases alliance members' Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+26 Cost	MP consumption decreases.
1260	167	The Tact of Pa'agrio	Temporarily increases alliance members' Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+27 Cost	MP consumption decreases.
1260	168	The Tact of Pa'agrio	Temporarily increases alliance members' Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+28 Cost	MP consumption decreases.
1260	169	The Tact of Pa'agrio	Temporarily increases alliance members' Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+29 Cost	MP consumption decreases.
1260	170	The Tact of Pa'agrio	Temporarily increases alliance members' Evasion. Enchant Cost: MP consumption is decreased. Effect 3.	+30 Cost	MP consumption decreases.
1261	1	The Rage of Pa'agrio	Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Effect 1.	none	none
1261	2	The Rage of Pa'agrio	Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Effect 2.	none	none
1261	101	The Rage of Pa'agrio	Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Time: duration of one's skill usage is increased. Effect 2.	+1 Time	Maximizes the duration of the skill. Increases the duration.
1261	102	The Rage of Pa'agrio	Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Time: duration of one's skill usage is increased. Effect 2.	+2 Time	Increases the duration.
1261	103	The Rage of Pa'agrio	Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Time: duration of one's skill usage is increased. Effect 2.	+3 Time	Increases the duration.
1261	104	The Rage of Pa'agrio	Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Time: duration of one's skill usage is increased. Effect 2.	+4 Time	Increases the duration.
1261	105	The Rage of Pa'agrio	Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Time: duration of one's skill usage is increased. Effect 2.	+5 Time	Increases the duration.
1261	106	The Rage of Pa'agrio	Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Time: duration of one's skill usage is increased. Effect 2.	+6 Time	Increases the duration.
1261	107	The Rage of Pa'agrio	Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Time: duration of one's skill usage is increased. Effect 2.	+7 Time	Increases the duration.
1261	108	The Rage of Pa'agrio	Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Time: duration of one's skill usage is increased. Effect 2.	+8 Time	Increases the duration.
1261	109	The Rage of Pa'agrio	Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Time: duration of one's skill usage is increased. Effect 2.	+9 Time	Increases the duration.
1261	110	The Rage of Pa'agrio	Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Time: duration of one's skill usage is increased. Effect 2.	+10 Time	Increases the duration.
1261	111	The Rage of Pa'agrio	Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Time: duration of one's skill usage is increased. Effect 2.	+11 Time	Increases the duration.
1261	112	The Rage of Pa'agrio	Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Time: duration of one's skill usage is increased. Effect 2.	+12 Time	Increases the duration.
1261	113	The Rage of Pa'agrio	Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Time: duration of one's skill usage is increased. Effect 2.	+13 Time	Increases the duration.
1261	114	The Rage of Pa'agrio	Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Time: duration of one's skill usage is increased. Effect 2.	+14 Time	Increases the duration.
1261	115	The Rage of Pa'agrio	Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Time: duration of one's skill usage is increased. Effect 2.	+15 Time	Increases the duration.
1261	116	The Rage of Pa'agrio	Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Time: duration of one's skill usage is increased. Effect 2.	+16 Time	Increases the duration.
1261	117	The Rage of Pa'agrio	Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Time: duration of one's skill usage is increased. Effect 2.	+17 Time	Increases the duration.
1261	118	The Rage of Pa'agrio	Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Time: duration of one's skill usage is increased. Effect 2.	+18 Time	Increases the duration.
1261	119	The Rage of Pa'agrio	Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Time: duration of one's skill usage is increased. Effect 2.	+19 Time	Increases the duration.
1261	120	The Rage of Pa'agrio	Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Time: duration of one's skill usage is increased. Effect 2.	+20 Time	Increases the duration.
1261	121	The Rage of Pa'agrio	Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Time: duration of one's skill usage is increased. Effect 2.	+21 Time	Increases the duration.
1261	122	The Rage of Pa'agrio	Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Time: duration of one's skill usage is increased. Effect 2.	+22 Time	Increases the duration.
1261	123	The Rage of Pa'agrio	Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Time: duration of one's skill usage is increased. Effect 2.	+23 Time	Increases the duration.
1261	124	The Rage of Pa'agrio	Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Time: duration of one's skill usage is increased. Effect 2.	+24 Time	Increases the duration.
1261	125	The Rage of Pa'agrio	Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Time: duration of one's skill usage is increased. Effect 2.	+25 Time	Increases the duration.
1261	126	The Rage of Pa'agrio	Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Time: duration of one's skill usage is increased. Effect 2.	+26 Time	Increases the duration.
1261	127	The Rage of Pa'agrio	Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Time: duration of one's skill usage is increased. Effect 2.	+27 Time	Increases the duration.
1261	128	The Rage of Pa'agrio	Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Time: duration of one's skill usage is increased. Effect 2.	+28 Time	Increases the duration.
1261	129	The Rage of Pa'agrio	Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Time: duration of one's skill usage is increased. Effect 2.	+29 Time	Increases the duration.
1261	130	The Rage of Pa'agrio	Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Time: duration of one's skill usage is increased. Effect 2.	+30 Time	Increases the duration.
1261	141	The Rage of Pa'agrio	Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1261	142	The Rage of Pa'agrio	Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+2 Cost	MP consumption decreases.
1261	143	The Rage of Pa'agrio	Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+3 Cost	MP consumption decreases.
1261	144	The Rage of Pa'agrio	Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+4 Cost	MP consumption decreases.
1261	145	The Rage of Pa'agrio	Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+5 Cost	MP consumption decreases.
1261	146	The Rage of Pa'agrio	Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+6 Cost	MP consumption decreases.
1261	147	The Rage of Pa'agrio	Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+7 Cost	MP consumption decreases.
1261	148	The Rage of Pa'agrio	Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+8 Cost	MP consumption decreases.
1261	149	The Rage of Pa'agrio	Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+9 Cost	MP consumption decreases.
1261	150	The Rage of Pa'agrio	Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+10 Cost	MP consumption decreases.
1261	151	The Rage of Pa'agrio	Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+11 Cost	MP consumption decreases.
1261	152	The Rage of Pa'agrio	Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+12 Cost	MP consumption decreases.
1261	153	The Rage of Pa'agrio	Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+13 Cost	MP consumption decreases.
1261	154	The Rage of Pa'agrio	Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+14 Cost	MP consumption decreases.
1261	155	The Rage of Pa'agrio	Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+15 Cost	MP consumption decreases.
1261	156	The Rage of Pa'agrio	Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+16 Cost	MP consumption decreases.
1261	157	The Rage of Pa'agrio	Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+17 Cost	MP consumption decreases.
1261	158	The Rage of Pa'agrio	Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+18 Cost	MP consumption decreases.
1261	159	The Rage of Pa'agrio	Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+19 Cost	MP consumption decreases.
1261	160	The Rage of Pa'agrio	Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+20 Cost	MP consumption decreases.
1261	161	The Rage of Pa'agrio	Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+21 Cost	MP consumption decreases.
1261	162	The Rage of Pa'agrio	Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+22 Cost	MP consumption decreases.
1261	163	The Rage of Pa'agrio	Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+23 Cost	MP consumption decreases.
1261	164	The Rage of Pa'agrio	Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+24 Cost	MP consumption decreases.
1261	165	The Rage of Pa'agrio	Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+25 Cost	MP consumption decreases.
1261	166	The Rage of Pa'agrio	Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+26 Cost	MP consumption decreases.
1261	167	The Rage of Pa'agrio	Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+27 Cost	MP consumption decreases.
1261	168	The Rage of Pa'agrio	Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+28 Cost	MP consumption decreases.
1261	169	The Rage of Pa'agrio	Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+29 Cost	MP consumption decreases.
1261	170	The Rage of Pa'agrio	Temporarily reduces alliance members' P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+30 Cost	MP consumption decreases.
1262	1	Transfer Pain	Transfers part of one's damage to a servitor. MP will be consumed continuously.	none	none
1262	2	Transfer Pain	Transfers part of one's damage to a servitor. MP will be consumed continuously.	none	none
1262	3	Transfer Pain	Transfers part of one's damage to a servitor. MP will be consumed continuously.	none	none
1262	4	Transfer Pain	Transfers part of one's damage to a servitor. MP will be consumed continuously.	none	none
1262	5	Transfer Pain	Transfers part of one's damage to a servitor. MP will be consumed continuously.	none	none
1263	1	Curse Gloom	Curse that decreases enemy's M. Def. Effect 3.	none	none
1263	2	Curse Gloom	Curse that decreases enemy's M. Def. Effect 3.	none	none
1263	3	Curse Gloom	Curse that decreases enemy's M. Def. Effect 3.	none	none
1263	4	Curse Gloom	Curse that decreases enemy's M. Def. Effect 3.	none	none
1263	5	Curse Gloom	Curse that decreases enemy's M. Def. Effect 3.	none	none
1263	6	Curse Gloom	Curse that decreases enemy's M. Def. Effect 3.	none	none
1263	7	Curse Gloom	Curse that decreases enemy's M. Def. Effect 3.	none	none
1263	8	Curse Gloom	Curse that decreases enemy's M. Def. Effect 3.	none	none
1263	9	Curse Gloom	Curse that decreases enemy's M. Def. Effect 3.	none	none
1263	10	Curse Gloom	Curse that decreases enemy's M. Def. Effect 3.	none	none
1263	11	Curse Gloom	Curse that decreases enemy's M. Def. Effect 3.	none	none
1263	12	Curse Gloom	Curse that decreases enemy's M. Def. Effect 3.	none	none
1263	13	Curse Gloom	Curse that decreases enemy's M. Def. Effect 3.	none	none
1263	101	Curse Gloom	Curse that decreases ones enemy's M. Def.  Enchant Chance: the success rate is increased.  Effect 3.	+1 Chance	Maximizes the skill's success rate. Success rate increases.
1263	102	Curse Gloom	Curse that decreases ones enemy's M. Def.  Enchant Chance: the success rate is increased.  Effect 3.	+2 Chance	Success rate increases.
1263	103	Curse Gloom	Curse that decreases ones enemy's M. Def.  Enchant Chance: the success rate is increased.  Effect 3.	+3 Chance	Success rate increases.
1263	104	Curse Gloom	Curse that decreases ones enemy's M. Def.  Enchant Chance: the success rate is increased.  Effect 3.	+4 Chance	Success rate increases.
1263	105	Curse Gloom	Curse that decreases ones enemy's M. Def.  Enchant Chance: the success rate is increased.  Effect 3.	+5 Chance	Success rate increases.
1263	106	Curse Gloom	Curse that decreases ones enemy's M. Def.  Enchant Chance: the success rate is increased.  Effect 3.	+6 Chance	Success rate increases.
1263	107	Curse Gloom	Curse that decreases ones enemy's M. Def.  Enchant Chance: the success rate is increased.  Effect 3.	+7 Chance	Success rate increases.
1263	108	Curse Gloom	Curse that decreases ones enemy's M. Def.  Enchant Chance: the success rate is increased.  Effect 3.	+8 Chance	Success rate increases.
1263	109	Curse Gloom	Curse that decreases ones enemy's M. Def.  Enchant Chance: the success rate is increased.  Effect 3.	+9 Chance	Success rate increases.
1263	110	Curse Gloom	Curse that decreases ones enemy's M. Def.  Enchant Chance: the success rate is increased.  Effect 3.	+10 Chance	Success rate increases.
1263	111	Curse Gloom	Curse that decreases ones enemy's M. Def.  Enchant Chance: the success rate is increased.  Effect 3.	+11 Chance	Success rate increases.
1263	112	Curse Gloom	Curse that decreases ones enemy's M. Def.  Enchant Chance: the success rate is increased.  Effect 3.	+12 Chance	Success rate increases.
1263	113	Curse Gloom	Curse that decreases ones enemy's M. Def.  Enchant Chance: the success rate is increased.  Effect 3.	+13 Chance	Success rate increases.
1263	114	Curse Gloom	Curse that decreases ones enemy's M. Def.  Enchant Chance: the success rate is increased.  Effect 3.	+14 Chance	Success rate increases.
1263	115	Curse Gloom	Curse that decreases ones enemy's M. Def.  Enchant Chance: the success rate is increased.  Effect 3.	+15 Chance	Success rate increases.
1263	116	Curse Gloom	Curse that decreases ones enemy's M. Def.  Enchant Chance: the success rate is increased.  Effect 3.	+16 Chance	Success rate increases.
1263	117	Curse Gloom	Curse that decreases ones enemy's M. Def.  Enchant Chance: the success rate is increased.  Effect 3.	+17 Chance	Success rate increases.
1263	118	Curse Gloom	Curse that decreases ones enemy's M. Def.  Enchant Chance: the success rate is increased.  Effect 3.	+18 Chance	Success rate increases.
1263	119	Curse Gloom	Curse that decreases ones enemy's M. Def.  Enchant Chance: the success rate is increased.  Effect 3.	+19 Chance	Success rate increases.
1263	120	Curse Gloom	Curse that decreases ones enemy's M. Def.  Enchant Chance: the success rate is increased.  Effect 3.	+20 Chance	Success rate increases.
1263	121	Curse Gloom	Curse that decreases ones enemy's M. Def.  Enchant Chance: the success rate is increased.  Effect 3.	+21 Chance	Success rate increases.
1263	122	Curse Gloom	Curse that decreases ones enemy's M. Def.  Enchant Chance: the success rate is increased.  Effect 3.	+22 Chance	Success rate increases.
1263	123	Curse Gloom	Curse that decreases ones enemy's M. Def.  Enchant Chance: the success rate is increased.  Effect 3.	+23 Chance	Success rate increases.
1263	124	Curse Gloom	Curse that decreases ones enemy's M. Def.  Enchant Chance: the success rate is increased.  Effect 3.	+24 Chance	Success rate increases.
1263	125	Curse Gloom	Curse that decreases ones enemy's M. Def.  Enchant Chance: the success rate is increased.  Effect 3.	+25 Chance	Success rate increases.
1263	126	Curse Gloom	Curse that decreases ones enemy's M. Def.  Enchant Chance: the success rate is increased.  Effect 3.	+26 Chance	Success rate increases.
1263	127	Curse Gloom	Curse that decreases ones enemy's M. Def.  Enchant Chance: the success rate is increased.  Effect 3.	+27 Chance	Success rate increases.
1263	128	Curse Gloom	Curse that decreases ones enemy's M. Def.  Enchant Chance: the success rate is increased.  Effect 3.	+28 Chance	Success rate increases.
1263	129	Curse Gloom	Curse that decreases ones enemy's M. Def.  Enchant Chance: the success rate is increased.  Effect 3.	+29 Chance	Success rate increases.
1263	130	Curse Gloom	Curse that decreases ones enemy's M. Def.  Enchant Chance: the success rate is increased.  Effect 3.	+30 Chance	Success rate increases.
1263	141	Curse Gloom	Curse that decreases ones enemy's M. Def.  Enchant Cost: MP consumption is decreased.  Effect 3.	+1 Cost	Maximizes the skill's efficiency. Decreases MP consumption.
1263	142	Curse Gloom	Curse that decreases ones enemy's M. Def.  Enchant Cost: MP consumption is decreased.  Effect 3.	+2 Cost	MP consumption decreases.
1263	143	Curse Gloom	Curse that decreases ones enemy's M. Def.  Enchant Cost: MP consumption is decreased.  Effect 3.	+3 Cost	MP consumption decreases.
1263	144	Curse Gloom	Curse that decreases ones enemy's M. Def.  Enchant Cost: MP consumption is decreased.  Effect 3.	+4 Cost	MP consumption decreases.
1263	145	Curse Gloom	Curse that decreases ones enemy's M. Def.  Enchant Cost: MP consumption is decreased.  Effect 3.	+5 Cost	MP consumption decreases.
1263	146	Curse Gloom	Curse that decreases ones enemy's M. Def.  Enchant Cost: MP consumption is decreased.  Effect 3.	+6 Cost	MP consumption decreases.
1263	147	Curse Gloom	Curse that decreases ones enemy's M. Def.  Enchant Cost: MP consumption is decreased.  Effect 3.	+7 Cost	MP consumption decreases.
1263	148	Curse Gloom	Curse that decreases ones enemy's M. Def.  Enchant Cost: MP consumption is decreased.  Effect 3.	+8 Cost	MP consumption decreases.
1263	149	Curse Gloom	Curse that decreases ones enemy's M. Def.  Enchant Cost: MP consumption is decreased.  Effect 3.	+9 Cost	MP consumption decreases.
1263	150	Curse Gloom	Curse that decreases ones enemy's M. Def.  Enchant Cost: MP consumption is decreased.  Effect 3.	+10 Cost	MP consumption decreases.
1263	151	Curse Gloom	Curse that decreases ones enemy's M. Def.  Enchant Cost: MP consumption is decreased.  Effect 3.	+11 Cost	MP consumption decreases.
1263	152	Curse Gloom	Curse that decreases ones enemy's M. Def.  Enchant Cost: MP consumption is decreased.  Effect 3.	+12 Cost	MP consumption decreases.
1263	153	Curse Gloom	Curse that decreases ones enemy's M. Def.  Enchant Cost: MP consumption is decreased.  Effect 3.	+13 Cost	MP consumption decreases.
1263	154	Curse Gloom	Curse that decreases ones enemy's M. Def.  Enchant Cost: MP consumption is decreased.  Effect 3.	+14 Cost	MP consumption decreases.
1263	155	Curse Gloom	Curse that decreases ones enemy's M. Def.  Enchant Cost: MP consumption is decreased.  Effect 3.	+15 Cost	MP consumption decreases.
1263	156	Curse Gloom	Curse that decreases ones enemy's M. Def.  Enchant Cost: MP consumption is decreased.  Effect 3.	+16 Cost	MP consumption decreases.
1263	157	Curse Gloom	Curse that decreases ones enemy's M. Def.  Enchant Cost: MP consumption is decreased.  Effect 3.	+17 Cost	MP consumption decreases.
1263	158	Curse Gloom	Curse that decreases ones enemy's M. Def.  Enchant Cost: MP consumption is decreased.  Effect 3.	+18 Cost	MP consumption decreases.
1263	159	Curse Gloom	Curse that decreases ones enemy's M. Def.  Enchant Cost: MP consumption is decreased.  Effect 3.	+19 Cost	MP consumption decreases.
1263	160	Curse Gloom	Curse that decreases ones enemy's M. Def.  Enchant Cost: MP consumption is decreased.  Effect 3.	+20 Cost	MP consumption decreases.
1263	161	Curse Gloom	Curse that decreases ones enemy's M. Def.  Enchant Cost: MP consumption is decreased.  Effect 3.	+21 Cost	MP consumption decreases.
1263	162	Curse Gloom	Curse that decreases ones enemy's M. Def.  Enchant Cost: MP consumption is decreased.  Effect 3.	+22 Cost	MP consumption decreases.
1263	163	Curse Gloom	Curse that decreases ones enemy's M. Def.  Enchant Cost: MP consumption is decreased.  Effect 3.	+23 Cost	MP consumption decreases.
1263	164	Curse Gloom	Curse that decreases ones enemy's M. Def.  Enchant Cost: MP consumption is decreased.  Effect 3.	+24 Cost	MP consumption decreases.
1263	165	Curse Gloom	Curse that decreases ones enemy's M. Def.  Enchant Cost: MP consumption is decreased.  Effect 3.	+25 Cost	MP consumption decreases.
1263	166	Curse Gloom	Curse that decreases ones enemy's M. Def.  Enchant Cost: MP consumption is decreased.  Effect 3.	+26 Cost	MP consumption decreases.
1263	167	Curse Gloom	Curse that decreases ones enemy's M. Def.  Enchant Cost: MP consumption is decreased.  Effect 3.	+27 Cost	MP consumption decreases.
1263	168	Curse Gloom	Curse that decreases ones enemy's M. Def.  Enchant Cost: MP consumption is decreased.  Effect 3.	+28 Cost	MP consumption decreases.
1263	169	Curse Gloom	Curse that decreases ones enemy's M. Def.  Enchant Cost: MP consumption is decreased.  Effect 3.	+29 Cost	MP consumption decreases.
1263	170	Curse Gloom	Curse that decreases ones enemy's M. Def.  Enchant Cost: MP consumption is decreased.  Effect 3.	+30 Cost	MP consumption decreases.
290	1	Final Frenzy	Automatically increases P. Atk when HP level falls.	none	none
290	2	Final Frenzy	Automatically increases P. Atk when HP level falls.	none	none
290	3	Final Frenzy	Automatically increases P. Atk when HP level falls.	none	none
290	4	Final Frenzy	Automatically increases P. Atk when HP level falls.	none	none
290	5	Final Frenzy	Automatically increases P. Atk when HP level falls.	none	none
290	6	Final Frenzy	Automatically increases P. Atk when HP level falls.	none	none
290	7	Final Frenzy	Automatically increases P. Atk when HP level falls.	none	none
290	8	Final Frenzy	Automatically increases P. Atk when HP level falls.	none	none
290	9	Final Frenzy	Automatically increases P. Atk when HP level falls.	none	none
290	10	Final Frenzy	Automatically increases P. Atk when HP level falls.	none	none
290	11	Final Frenzy	Automatically increases P. Atk when HP level falls.	none	none
290	12	Final Frenzy	Automatically increases P. Atk when HP level falls.	none	none
290	13	Final Frenzy	Automatically increases P. Atk when HP level falls.	none	none
290	14	Final Frenzy	Automatically increases P. Atk when HP level falls.	none	none
291	1	Final Fortress	Automatically increases P. Def. when HP level falls.	none	none
291	2	Final Fortress	Automatically increases P. Def. when HP level falls.	none	none
291	3	Final Fortress	Automatically increases P. Def. when HP level falls.	none	none
291	4	Final Fortress	Automatically increases P. Def. when HP level falls.	none	none
291	5	Final Fortress	Automatically increases P. Def. when HP level falls.	none	none
291	6	Final Fortress	Automatically increases P. Def. when HP level falls.	none	none
291	7	Final Fortress	Automatically increases P. Def. when HP level falls.	none	none
291	8	Final Fortress	Automatically increases P. Def. when HP level falls.	none	none
291	9	Final Fortress	Automatically increases P. Def. when HP level falls.	none	none
291	10	Final Fortress	Automatically increases P. Def. when HP level falls.	none	none
291	11	Final Fortress	Automatically increases P. Def. when HP level falls.	none	none
292	1	Bison Spirit Totem	The spirit of the bison possesses you, temporarily increasing Accuracy when using hand-to-hand combat weapons. When HP is low, P. Atk. and critical attack rate are also increased. An equipped hand-to-hand combat weapon is required to use this skill.	none	none
293	1	Two-handed Weapon Mastery	Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.	none	none
293	2	Two-handed Weapon Mastery	Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.	none	none
293	3	Two-handed Weapon Mastery	Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.	none	none
293	4	Two-handed Weapon Mastery	Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.	none	none
293	5	Two-handed Weapon Mastery	Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.	none	none
293	6	Two-handed Weapon Mastery	Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.	none	none
293	7	Two-handed Weapon Mastery	Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.	none	none
293	8	Two-handed Weapon Mastery	Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.	none	none
293	9	Two-handed Weapon Mastery	Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.	none	none
293	10	Two-handed Weapon Mastery	Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.	none	none
293	11	Two-handed Weapon Mastery	Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.	none	none
293	12	Two-handed Weapon Mastery	Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.	none	none
293	13	Two-handed Weapon Mastery	Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.	none	none
293	14	Two-handed Weapon Mastery	Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.	none	none
293	15	Two-handed Weapon Mastery	Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.	none	none
293	16	Two-handed Weapon Mastery	Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.	none	none
293	17	Two-handed Weapon Mastery	Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.	none	none
293	18	Two-handed Weapon Mastery	Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.	none	none
293	19	Two-handed Weapon Mastery	Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.	none	none
293	20	Two-handed Weapon Mastery	Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.	none	none
1264	1	Solar Spark	Unleashes a sacred magical attack. Over-hit is possible. Power 39.	none	none
1264	2	Solar Spark	Unleashes a sacred magical attack. Over-hit is possible. Power 47.	none	none
1264	3	Solar Spark	Unleashes a sacred magical attack. Over-hit is possible. Power 55.	none	none
1265	1	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Power 65.	none	none
1265	2	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Power 73.	none	none
1265	3	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Power 81.	none	none
1265	4	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Power 89.	none	none
1265	5	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Power 98.	none	none
1265	6	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Power 102.	none	none
1265	7	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Power 107.	none	none
1265	8	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Power 111.	none	none
1265	9	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Power 115.	none	none
1265	10	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Power 119.	none	none
1265	11	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Power 123.	none	none
1265	12	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Power 127.	none	none
1265	13	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Power 131.	none	none
1265	14	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Power 135.	none	none
1265	101	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Enchant Power: the power is increased. Power 136.	+1 Power	Maximizes power of skill. Power Increases.
1265	102	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Enchant Power: the power is increased. Power 137.	+2 Power	The power is increased.
1265	103	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Enchant Power: the power is increased. Power 137.	+3 Power	The power is increased.
1265	104	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Enchant Power: the power is increased. Power 138.	+4 Power	The power is increased.
1265	105	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Enchant Power: the power is increased. Power 139.	+5 Power	The power is increased.
1265	106	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Enchant Power: the power is increased. Power 140.	+6 Power	The power is increased.
1265	107	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Enchant Power: the power is increased. Power 141.	+7 Power	The power is increased.
1265	108	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Enchant Power: the power is increased. Power 141.	+8 Power	The power is increased.
1265	109	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Enchant Power: the power is increased. Power 142.	+9 Power	The power is increased.
1265	110	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Enchant Power: the power is increased. Power 143.	+10 Power	The power is increased.
1265	111	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Enchant Power: the power is increased. Power 144.	+11 Power	The power is increased.
1265	112	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Enchant Power: the power is increased. Power 145.	+12 Power	The power is increased.
1265	113	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Enchant Power: the power is increased. Power 145.	+13 Power	The power is increased.
1265	114	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Enchant Power: the power is increased. Power 146.	+14 Power	The power is increased.
1265	115	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Enchant Power: the power is increased. Power 147.	+15 Power	The power is increased.
1265	116	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Enchant Power: the power is increased. Power 148.	+16 Power	The power is increased.
1265	117	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Enchant Power: the power is increased. Power 149.	+17 Power	The power is increased.
1265	118	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Enchant Power: the power is increased. Power 149.	+18 Power	The power is increased.
1265	119	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Enchant Power: the power is increased. Power 150.	+19 Power	The power is increased.
1265	120	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Enchant Power: the power is increased. Power 151.	+20 Power	The power is increased.
1265	121	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Enchant Power: the power is increased. Power 152.	+21 Power	The power is increased.
1265	122	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Enchant Power: the power is increased. Power 153.	+22 Power	The power is increased.
1265	123	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Enchant Power: the power is increased. Power 153.	+23 Power	The power is increased.
1265	124	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Enchant Power: the power is increased. Power 154.	+24 Power	The power is increased.
1265	125	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Enchant Power: the power is increased. Power 155.	+25 Power	The power is increased.
1265	126	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Enchant Power: the power is increased. Power 156.	+26 Power	The power is increased.
1265	127	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Enchant Power: the power is increased. Power 157.	+27 Power	The power is increased.
1265	128	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Enchant Power: the power is increased. Power 158.	+28 Power	The power is increased.
1265	129	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Enchant Power: the power is increased. Power 158.	+29 Power	The power is increased.
1265	130	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Enchant Power: the power is increased. Power 159.	+30 Power	The power is increased.
1265	141	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 135.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1265	142	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 135.	+2 Cost	MP consumption decreases.
1265	143	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 135.	+3 Cost	MP consumption decreases.
1265	144	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 135.	+4 Cost	MP consumption decreases.
1265	145	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 135.	+5 Cost	MP consumption decreases.
1265	146	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 135.	+6 Cost	MP consumption decreases.
1265	147	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 135.	+7 Cost	MP consumption decreases.
1265	148	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 135.	+8 Cost	MP consumption decreases.
1265	149	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 135.	+9 Cost	MP consumption decreases.
1265	150	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 135.	+10 Cost	MP consumption decreases.
1265	151	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 135.	+11 Cost	MP consumption decreases.
1265	152	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 135.	+12 Cost	MP consumption decreases.
1265	153	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 135.	+13 Cost	MP consumption decreases.
1265	154	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 135.	+14 Cost	MP consumption decreases.
1265	155	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 135.	+15 Cost	MP consumption decreases.
1265	156	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 135.	+16 Cost	MP consumption decreases.
1265	157	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 135.	+17 Cost	MP consumption decreases.
1265	158	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 135.	+18 Cost	MP consumption decreases.
1265	159	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 135.	+19 Cost	MP consumption decreases.
1265	160	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 135.	+20 Cost	MP consumption decreases.
1265	161	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 135.	+21 Cost	MP consumption decreases.
1265	162	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 135.	+22 Cost	MP consumption decreases.
1265	163	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 135.	+23 Cost	MP consumption decreases.
1265	164	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 135.	+24 Cost	MP consumption decreases.
1265	165	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 135.	+25 Cost	MP consumption decreases.
1265	166	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 135.	+26 Cost	MP consumption decreases.
1265	167	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 135.	+27 Cost	MP consumption decreases.
1265	168	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 135.	+28 Cost	MP consumption decreases.
1265	169	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 135.	+29 Cost	MP consumption decreases.
1265	170	Solar Flare	Unleashes a sacred magical attack. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 135.	+30 Cost	MP consumption decreases.
1266	1	Shadow Spark	Unleashes a dark magical attack. Over-hit is possible. Power 39.	none	none
1266	2	Shadow Spark	Unleashes a dark magical attack. Over-hit is possible. Power 47.	none	none
1266	3	Shadow Spark	Unleashes a dark magical attack. Over-hit is possible. Power 55.	none	none
1267	1	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Power 65.	none	none
1267	2	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Power 73.	none	none
1267	3	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Power 81.	none	none
1267	4	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Power 89.	none	none
1267	5	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Power 98.	none	none
1267	6	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Power 102.	none	none
1267	7	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Power 107.	none	none
1267	8	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Power 111.	none	none
1267	9	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Power 115.	none	none
1267	10	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Power 119.	none	none
1267	11	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Power 123.	none	none
1267	12	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Power 127.	none	none
1267	13	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Power 131.	none	none
1267	14	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Power 135.	none	none
1267	101	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Enchant Power: the power is increased. Power 136.	+1 Power	Maximizes power of skill. Power Increases.
1267	102	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Enchant Power: the power is increased. Power 137.	+2 Power	The power is increased.
1267	103	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Enchant Power: the power is increased. Power 137.	+3 Power	The power is increased.
1267	104	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Enchant Power: the power is increased. Power 138.	+4 Power	The power is increased.
1267	105	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Enchant Power: the power is increased. Power 139.	+5 Power	The power is increased.
1267	106	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Enchant Power: the power is increased. Power 140.	+6 Power	The power is increased.
1267	107	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Enchant Power: the power is increased. Power 141.	+7 Power	The power is increased.
1267	108	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Enchant Power: the power is increased. Power 141.	+8 Power	The power is increased.
1267	109	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Enchant Power: the power is increased. Power 142.	+9 Power	The power is increased.
1267	110	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Enchant Power: the power is increased. Power 143.	+10 Power	The power is increased.
1267	111	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Enchant Power: the power is increased. Power 144.	+11 Power	The power is increased.
1267	112	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Enchant Power: the power is increased. Power 145.	+12 Power	The power is increased.
1267	113	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Enchant Power: the power is increased. Power 145.	+13 Power	The power is increased.
1267	114	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Enchant Power: the power is increased. Power 146.	+14 Power	The power is increased.
1267	115	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Enchant Power: the power is increased. Power 147.	+15 Power	The power is increased.
1267	116	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Enchant Power: the power is increased. Power 148.	+16 Power	The power is increased.
1267	117	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Enchant Power: the power is increased. Power 149.	+17 Power	The power is increased.
1267	118	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Enchant Power: the power is increased. Power 149.	+18 Power	The power is increased.
1267	119	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Enchant Power: the power is increased. Power 150.	+19 Power	The power is increased.
1267	120	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Enchant Power: the power is increased. Power 151.	+20 Power	The power is increased.
1267	121	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Enchant Power: the power is increased. Power 152.	+21 Power	The power is increased.
1267	122	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Enchant Power: the power is increased. Power 153.	+22 Power	The power is increased.
1267	123	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Enchant Power: the power is increased. Power 153.	+23 Power	The power is increased.
1267	124	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Enchant Power: the power is increased. Power 154.	+24 Power	The power is increased.
1267	125	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Enchant Power: the power is increased. Power 155.	+25 Power	The power is increased.
1267	126	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Enchant Power: the power is increased. Power 156.	+26 Power	The power is increased.
1267	127	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Enchant Power: the power is increased. Power 157.	+27 Power	The power is increased.
1267	128	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Enchant Power: the power is increased. Power 158.	+28 Power	The power is increased.
1267	129	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Enchant Power: the power is increased. Power 158.	+29 Power	The power is increased.
1267	130	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Enchant Power: the power is increased. Power 159.	+30 Power	The power is increased.
1267	141	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 135.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1267	142	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 135.	+2 Cost	MP consumption decreases.
1267	143	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 135.	+3 Cost	MP consumption decreases.
1267	144	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 135.	+4 Cost	MP consumption decreases.
1267	145	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 135.	+5 Cost	MP consumption decreases.
1267	146	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 135.	+6 Cost	MP consumption decreases.
1267	147	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 135.	+7 Cost	MP consumption decreases.
1267	148	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 135.	+8 Cost	MP consumption decreases.
1267	149	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 135.	+9 Cost	MP consumption decreases.
1267	150	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 135.	+10 Cost	MP consumption decreases.
1267	151	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 135.	+11 Cost	MP consumption decreases.
1267	152	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 135.	+12 Cost	MP consumption decreases.
1267	153	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 135.	+13 Cost	MP consumption decreases.
1267	154	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 135.	+14 Cost	MP consumption decreases.
1267	155	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 135.	+15 Cost	MP consumption decreases.
1267	156	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 135.	+16 Cost	MP consumption decreases.
1267	157	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 135.	+17 Cost	MP consumption decreases.
1267	158	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 135.	+18 Cost	MP consumption decreases.
1267	159	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 135.	+19 Cost	MP consumption decreases.
1267	160	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 135.	+20 Cost	MP consumption decreases.
1267	161	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 135.	+21 Cost	MP consumption decreases.
1267	162	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 135.	+22 Cost	MP consumption decreases.
1267	163	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 135.	+23 Cost	MP consumption decreases.
1267	164	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 135.	+24 Cost	MP consumption decreases.
1267	165	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 135.	+25 Cost	MP consumption decreases.
1267	166	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 135.	+26 Cost	MP consumption decreases.
1267	167	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 135.	+27 Cost	MP consumption decreases.
1267	168	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 135.	+28 Cost	MP consumption decreases.
1267	169	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 135.	+29 Cost	MP consumption decreases.
1267	170	Shadow Flare	Unleashes a dark magical attack. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 135.	+30 Cost	MP consumption decreases.
1268	1	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Effect 1.	none	none
1268	2	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Effect 2.	none	none
1268	3	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Effect 3.	none	none
1268	4	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Effect 4.	none	none
1268	101	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 4.	+1 Time	Maximizes the duration of the skill. Increases the duration.
1268	102	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 4.	+2 Time	Increases the duration.
1268	103	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 4.	+3 Time	Increases the duration.
1268	104	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 4.	+4 Time	Increases the duration.
1268	105	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 4.	+5 Time	Increases the duration.
1268	106	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 4.	+6 Time	Increases the duration.
1268	107	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 4.	+7 Time	Increases the duration.
1268	108	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 4.	+8 Time	Increases the duration.
1268	109	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 4.	+9 Time	Increases the duration.
1268	110	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 4.	+10 Time	Increases the duration.
1268	111	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 4.	+11 Time	Increases the duration.
1268	112	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 4.	+12 Time	Increases the duration.
1268	113	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 4.	+13 Time	Increases the duration.
1268	114	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 4.	+14 Time	Increases the duration.
1268	115	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 4.	+15 Time	Increases the duration.
1268	116	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 4.	+16 Time	Increases the duration.
1268	117	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 4.	+17 Time	Increases the duration.
1268	118	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 4.	+18 Time	Increases the duration.
1268	119	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 4.	+19 Time	Increases the duration.
1268	120	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 4.	+20 Time	Increases the duration.
1268	121	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 4.	+21 Time	Increases the duration.
1268	122	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 4.	+22 Time	Increases the duration.
1268	123	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 4.	+23 Time	Increases the duration.
1268	124	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 4.	+24 Time	Increases the duration.
1268	125	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 4.	+25 Time	Increases the duration.
1268	126	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 4.	+26 Time	Increases the duration.
1268	127	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 4.	+27 Time	Increases the duration.
1268	128	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 4.	+28 Time	Increases the duration.
1268	129	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 4.	+29 Time	Increases the duration.
1268	130	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 4.	+30 Time	Increases the duration.
1268	141	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 4.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1268	142	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 4.	+2 Cost	MP consumption decreases.
1268	143	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 4.	+3 Cost	MP consumption decreases.
1268	144	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 4.	+4 Cost	MP consumption decreases.
1268	145	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 4.	+5 Cost	MP consumption decreases.
1268	146	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 4.	+6 Cost	MP consumption decreases.
1268	147	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 4.	+7 Cost	MP consumption decreases.
1268	148	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 4.	+8 Cost	MP consumption decreases.
1268	149	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 4.	+9 Cost	MP consumption decreases.
1268	150	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 4.	+10 Cost	MP consumption decreases.
1268	151	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 4.	+11 Cost	MP consumption decreases.
1268	152	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 4.	+12 Cost	MP consumption decreases.
1268	153	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 4.	+13 Cost	MP consumption decreases.
1268	154	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 4.	+14 Cost	MP consumption decreases.
1268	155	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 4.	+15 Cost	MP consumption decreases.
1268	156	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 4.	+16 Cost	MP consumption decreases.
1268	157	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 4.	+17 Cost	MP consumption decreases.
1268	158	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 4.	+18 Cost	MP consumption decreases.
1268	159	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 4.	+19 Cost	MP consumption decreases.
1268	160	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 4.	+20 Cost	MP consumption decreases.
1268	161	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 4.	+21 Cost	MP consumption decreases.
1268	162	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 4.	+22 Cost	MP consumption decreases.
1268	163	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 4.	+23 Cost	MP consumption decreases.
1268	164	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 4.	+24 Cost	MP consumption decreases.
1268	165	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 4.	+25 Cost	MP consumption decreases.
1268	166	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 4.	+26 Cost	MP consumption decreases.
1268	167	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 4.	+27 Cost	MP consumption decreases.
1268	168	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 4.	+28 Cost	MP consumption decreases.
1268	169	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 4.	+29 Cost	MP consumption decreases.
1268	170	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 4.	+30 Cost	MP consumption decreases.
294	1	Shadow Sense	Increases Accuracy at night.	none	none
295	1	Iron Body	Resist damage from falling.	none	none
1269	1	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP recovery magic.	none	none
1269	2	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP recovery magic.	none	none
1269	3	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP recovery magic.	none	none
1269	4	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP recovery magic.	none	none
1269	5	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP recovery magic.	none	none
1269	6	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP recovery magic.	none	none
1269	7	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP recovery magic.	none	none
1269	8	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP recovery magic.	none	none
1269	9	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP recovery magic.	none	none
1269	101	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased.	+1 Chance	Maximizes the skill's success rate. Success rate increases.
1269	102	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased.	+2 Chance	Success rate increases.
1269	103	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased.	+3 Chance	Success rate increases.
1269	104	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased.	+4 Chance	Success rate increases.
1269	105	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased.	+5 Chance	Success rate increases.
1269	106	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased.	+6 Chance	Success rate increases.
1269	107	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased.	+7 Chance	Success rate increases.
1269	108	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased.	+8 Chance	Success rate increases.
1269	109	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased.	+9 Chance	Success rate increases.
1269	110	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased.	+10 Chance	Success rate increases.
1269	111	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased.	+11 Chance	Success rate increases.
1269	112	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased.	+12 Chance	Success rate increases.
1269	113	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased.	+13 Chance	Success rate increases.
1269	114	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased.	+14 Chance	Success rate increases.
1269	115	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased.	+15 Chance	Success rate increases.
1269	116	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased.	+16 Chance	Success rate increases.
1269	117	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased.	+17 Chance	Success rate increases.
1269	118	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased.	+18 Chance	Success rate increases.
1269	119	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased.	+19 Chance	Success rate increases.
1269	120	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased.	+20 Chance	Success rate increases.
1269	121	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased.	+21 Chance	Success rate increases.
1269	122	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased.	+22 Chance	Success rate increases.
1269	123	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased.	+23 Chance	Success rate increases.
1269	124	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased.	+24 Chance	Success rate increases.
1269	125	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased.	+25 Chance	Success rate increases.
1269	126	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased.	+26 Chance	Success rate increases.
1269	127	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased.	+27 Chance	Success rate increases.
1269	128	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased.	+28 Chance	Success rate increases.
1269	129	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased.	+29 Chance	Success rate increases.
1269	130	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased.	+30 Chance	Success rate increases.
1269	141	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased.	+1 Cost	Maximizes the skill's efficiency. Decreases MP consumption.
1269	142	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased.	+2 Cost	MP consumption decreases.
1269	143	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased.	+3 Cost	MP consumption decreases.
1269	144	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased.	+4 Cost	MP consumption decreases.
1269	145	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased.	+5 Cost	MP consumption decreases.
1269	146	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased.	+6 Cost	MP consumption decreases.
1269	147	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased.	+7 Cost	MP consumption decreases.
1269	148	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased.	+8 Cost	MP consumption decreases.
1269	149	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased.	+9 Cost	MP consumption decreases.
1269	150	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased.	+10 Cost	MP consumption decreases.
1269	151	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased.	+11 Cost	MP consumption decreases.
1269	152	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased.	+12 Cost	MP consumption decreases.
1269	153	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased.	+13 Cost	MP consumption decreases.
1269	154	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased.	+14 Cost	MP consumption decreases.
1269	155	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased.	+15 Cost	MP consumption decreases.
1269	156	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased.	+16 Cost	MP consumption decreases.
1269	157	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased.	+17 Cost	MP consumption decreases.
1269	158	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased.	+18 Cost	MP consumption decreases.
1269	159	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased.	+19 Cost	MP consumption decreases.
1269	160	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased.	+20 Cost	MP consumption decreases.
1269	161	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased.	+21 Cost	MP consumption decreases.
1269	162	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased.	+22 Cost	MP consumption decreases.
1269	163	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased.	+23 Cost	MP consumption decreases.
1269	164	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased.	+24 Cost	MP consumption decreases.
1269	165	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased.	+25 Cost	MP consumption decreases.
1269	166	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased.	+26 Cost	MP consumption decreases.
1269	167	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased.	+27 Cost	MP consumption decreases.
1269	168	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased.	+28 Cost	MP consumption decreases.
1269	169	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased.	+29 Cost	MP consumption decreases.
1269	170	Curse Disease	Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased.	+30 Cost	MP consumption decreases.
1271	1	Benediction	Regenerates HP for all party members. Usable when your remaining MP is below 25%.	none	none
296	1	Chameleon Rest	Allows one to sit and rest while being protected from a monster's pre-emptive attack. MP will continuously be consumed.	none	none
297	1	Duelist Spirit	Temporarily increases Dual-Sword Weapon Atk. Spd. and ordinary/skill attack damage when in PVP. Effect 1.	none	none
297	2	Duelist Spirit	Temporarily increases Dual-Sword Weapon Atk. Spd. and ordinary/skill attack damage when in PVP. Effect 2.	none	none
298	1	Rabbit Spirit Totem	The spirit of the rabbit possesses you, temporarily increasing Speed and Evasion when using hand-to-hand combat weapons. Accuracy and P. Atk. are decreased while the effect lasts. An equipped hand-to-hand combat weapon is required to use this skill.	none	none
1272	1	Word of Fear	Instills fear into one's enemies and causes them to flee.	none	none
1272	2	Word of Fear	Instills fear into one's enemies and causes them to flee.	none	none
1272	3	Word of Fear	Instills fear into one's enemies and causes them to flee.	none	none
1272	4	Word of Fear	Instills fear into one's enemies and causes them to flee.	none	none
1272	5	Word of Fear	Instills fear into one's enemies and causes them to flee.	none	none
1272	6	Word of Fear	Instills fear into one's enemies and causes them to flee.	none	none
1272	7	Word of Fear	Instills fear into one's enemies and causes them to flee.	none	none
1272	8	Word of Fear	Instills fear into one's enemies and causes them to flee.	none	none
1272	9	Word of Fear	Instills fear into one's enemies and causes them to flee.	none	none
1272	10	Word of Fear	Instills fear into one's enemies and causes them to flee.	none	none
1272	11	Word of Fear	Instills fear into one's enemies and causes them to flee.	none	none
1272	12	Word of Fear	Instills fear into one's enemies and causes them to flee.	none	none
1272	13	Word of Fear	Instills fear into one's enemies and causes them to flee.	none	none
1273	1	Serenade of Eva	Calms surrounding enemies such that they lose their will to attack.	none	none
1273	2	Serenade of Eva	Calms surrounding enemies such that they lose their will to attack.	none	none
1273	3	Serenade of Eva	Calms surrounding enemies such that they lose their will to attack.	none	none
1273	4	Serenade of Eva	Calms surrounding enemies such that they lose their will to attack.	none	none
1273	5	Serenade of Eva	Calms surrounding enemies such that they lose their will to attack.	none	none
1273	6	Serenade of Eva	Calms surrounding enemies such that they lose their will to attack.	none	none
1273	7	Serenade of Eva	Calms surrounding enemies such that they lose their will to attack.	none	none
1273	8	Serenade of Eva	Calms surrounding enemies such that they lose their will to attack.	none	none
1273	9	Serenade of Eva	Calms surrounding enemies such that they lose their will to attack.	none	none
1273	10	Serenade of Eva	Calms surrounding enemies such that they lose their will to attack.	none	none
1273	11	Serenade of Eva	Calms surrounding enemies such that they lose their will to attack.	none	none
1273	12	Serenade of Eva	Calms surrounding enemies such that they lose their will to attack.	none	none
1273	13	Serenade of Eva	Calms surrounding enemies such that they lose their will to attack.	none	none
299	1	Summon Wild Hog Cannon	Summons a siege weapon capable of movement in general mode and remote attack in siege mode. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade and an additional 30 Gemstones: B-Grade per minute.	none	none
299	101	Summon Wild Hog Cannon	Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade. For each additional minute 30 Gemstones: B-Grade will be consumed. Enchant Power: the servitor's power is increased.	+1 Power	Maximizes the skill's power. Servitor's power is increased.
299	102	Summon Wild Hog Cannon	Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade. For each additional minute 30 Gemstones: B-Grade will be consumed. Enchant Power: the servitor's power is increased.	+2 Power	Increases the power of the servitor.
299	103	Summon Wild Hog Cannon	Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade. For each additional minute 30 Gemstones: B-Grade will be consumed. Enchant Power: the servitor's power is increased.	+3 Power	Increases the power of the servitor.
299	104	Summon Wild Hog Cannon	Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade. For each additional minute 30 Gemstones: B-Grade will be consumed. Enchant Power: the servitor's power is increased.	+4 Power	Increases the power of the servitor.
299	105	Summon Wild Hog Cannon	Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade. For each additional minute 30 Gemstones: B-Grade will be consumed. Enchant Power: the servitor's power is increased.	+5 Power	Increases the power of the servitor.
299	106	Summon Wild Hog Cannon	Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade. For each additional minute 30 Gemstones: B-Grade will be consumed. Enchant Power: the servitor's power is increased.	+6 Power	Increases the power of the servitor.
299	107	Summon Wild Hog Cannon	Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade. For each additional minute 30 Gemstones: B-Grade will be consumed. Enchant Power: the servitor's power is increased.	+7 Power	Increases the power of the servitor.
299	108	Summon Wild Hog Cannon	Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade. For each additional minute 30 Gemstones: B-Grade will be consumed. Enchant Power: the servitor's power is increased.	+8 Power	Increases the power of the servitor.
299	109	Summon Wild Hog Cannon	Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade. For each additional minute 30 Gemstones: B-Grade will be consumed. Enchant Power: the servitor's power is increased.	+9 Power	Increases the power of the servitor.
299	110	Summon Wild Hog Cannon	Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade. For each additional minute 30 Gemstones: B-Grade will be consumed. Enchant Power: the servitor's power is increased.	+10 Power	Increases the power of the servitor.
299	111	Summon Wild Hog Cannon	Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade. For each additional minute 30 Gemstones: B-Grade will be consumed. Enchant Power: the servitor's power is increased.	+11 Power	Increases the power of the servitor.
299	112	Summon Wild Hog Cannon	Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade. For each additional minute 30 Gemstones: B-Grade will be consumed. Enchant Power: the servitor's power is increased.	+12 Power	Increases the power of the servitor.
299	113	Summon Wild Hog Cannon	Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade. For each additional minute 30 Gemstones: B-Grade will be consumed. Enchant Power: the servitor's power is increased.	+13 Power	Increases the power of the servitor.
299	114	Summon Wild Hog Cannon	Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade. For each additional minute 30 Gemstones: B-Grade will be consumed. Enchant Power: the servitor's power is increased.	+14 Power	Increases the power of the servitor.
299	115	Summon Wild Hog Cannon	Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade. For each additional minute 30 Gemstones: B-Grade will be consumed. Enchant Power: the servitor's power is increased.	+15 Power	Increases the power of the servitor.
299	116	Summon Wild Hog Cannon	Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade. For each additional minute 30 Gemstones: B-Grade will be consumed. Enchant Power: the servitor's power is increased.	+16 Power	Increases the power of the servitor.
299	117	Summon Wild Hog Cannon	Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade. For each additional minute 30 Gemstones: B-Grade will be consumed. Enchant Power: the servitor's power is increased.	+17 Power	Increases the power of the servitor.
299	118	Summon Wild Hog Cannon	Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade. For each additional minute 30 Gemstones: B-Grade will be consumed. Enchant Power: the servitor's power is increased.	+18 Power	Increases the power of the servitor.
299	119	Summon Wild Hog Cannon	Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade. For each additional minute 30 Gemstones: B-Grade will be consumed. Enchant Power: the servitor's power is increased.	+19 Power	Increases the power of the servitor.
299	120	Summon Wild Hog Cannon	Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade. For each additional minute 30 Gemstones: B-Grade will be consumed. Enchant Power: the servitor's power is increased.	+20 Power	Increases the power of the servitor.
299	121	Summon Wild Hog Cannon	Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade. For each additional minute 30 Gemstones: B-Grade will be consumed. Enchant Power: the servitor's power is increased.	+21 Power	Increases the power of the servitor.
299	122	Summon Wild Hog Cannon	Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade. For each additional minute 30 Gemstones: B-Grade will be consumed. Enchant Power: the servitor's power is increased.	+22 Power	Increases the power of the servitor.
299	123	Summon Wild Hog Cannon	Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade. For each additional minute 30 Gemstones: B-Grade will be consumed. Enchant Power: the servitor's power is increased.	+23 Power	Increases the power of the servitor.
299	124	Summon Wild Hog Cannon	Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade. For each additional minute 30 Gemstones: B-Grade will be consumed. Enchant Power: the servitor's power is increased.	+24 Power	Increases the power of the servitor.
299	125	Summon Wild Hog Cannon	Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade. For each additional minute 30 Gemstones: B-Grade will be consumed. Enchant Power: the servitor's power is increased.	+25 Power	Increases the power of the servitor.
299	126	Summon Wild Hog Cannon	Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade. For each additional minute 30 Gemstones: B-Grade will be consumed. Enchant Power: the servitor's power is increased.	+26 Power	Increases the power of the servitor.
299	127	Summon Wild Hog Cannon	Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade. For each additional minute 30 Gemstones: B-Grade will be consumed. Enchant Power: the servitor's power is increased.	+27 Power	Increases the power of the servitor.
299	128	Summon Wild Hog Cannon	Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade. For each additional minute 30 Gemstones: B-Grade will be consumed. Enchant Power: the servitor's power is increased.	+28 Power	Increases the power of the servitor.
299	129	Summon Wild Hog Cannon	Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade. For each additional minute 30 Gemstones: B-Grade will be consumed. Enchant Power: the servitor's power is increased.	+29 Power	Increases the power of the servitor.
299	130	Summon Wild Hog Cannon	Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade. For each additional minute 30 Gemstones: B-Grade will be consumed. Enchant Power: the servitor's power is increased.	+30 Power	Increases the power of the servitor.
1274	1	Energy Bolt	Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 13.	none	none
1274	2	Energy Bolt	Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 16.	none	none
1274	3	Energy Bolt	Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 19.	none	none
1274	4	Energy Bolt	Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 22.	none	none
1275	1	Aura Bolt	Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 26.	none	none
1275	2	Aura Bolt	Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 29.	none	none
1275	3	Aura Bolt	Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 33.	none	none
1275	4	Aura Bolt	Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 36.	none	none
1275	5	Aura Bolt	Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 39.	none	none
1275	6	Aura Bolt	Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 41.	none	none
1275	7	Aura Bolt	Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 43.	none	none
1275	8	Aura Bolt	Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 45.	none	none
1275	9	Aura Bolt	Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 46.	none	none
1275	10	Aura Bolt	Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 48.	none	none
1275	11	Aura Bolt	Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 50.	none	none
1275	12	Aura Bolt	Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 51.	none	none
1275	13	Aura Bolt	Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 53.	none	none
1275	14	Aura Bolt	Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 54.	none	none
1275	101	Aura Bolt	This less powerful attack has a short Casting Spd and a low MP consumption rate. Enchant Power: the power is increased. Power 55.	+1 Power	Maximizes power of skill. Power Increases.
1275	102	Aura Bolt	This less powerful attack has a short Casting Spd and a low MP consumption rate. Enchant Power: the power is increased. Power 55.	+2 Power	The power is increased.
1275	103	Aura Bolt	This less powerful attack has a short Casting Spd and a low MP consumption rate. Enchant Power: the power is increased. Power 55.	+3 Power	The power is increased.
1275	104	Aura Bolt	This less powerful attack has a short Casting Spd and a low MP consumption rate. Enchant Power: the power is increased. Power 56.	+4 Power	The power is increased.
1275	105	Aura Bolt	This less powerful attack has a short Casting Spd and a low MP consumption rate. Enchant Power: the power is increased. Power 56.	+5 Power	The power is increased.
1275	106	Aura Bolt	This less powerful attack has a short Casting Spd and a low MP consumption rate. Enchant Power: the power is increased. Power 56.	+6 Power	The power is increased.
1275	107	Aura Bolt	This less powerful attack has a short Casting Spd and a low MP consumption rate. Enchant Power: the power is increased. Power 57.	+7 Power	The power is increased.
1275	108	Aura Bolt	This less powerful attack has a short Casting Spd and a low MP consumption rate. Enchant Power: the power is increased. Power 57.	+8 Power	The power is increased.
1275	109	Aura Bolt	This less powerful attack has a short Casting Spd and a low MP consumption rate. Enchant Power: the power is increased. Power 57.	+9 Power	The power is increased.
1275	110	Aura Bolt	This less powerful attack has a short Casting Spd and a low MP consumption rate. Enchant Power: the power is increased. Power 58.	+10 Power	The power is increased.
1275	111	Aura Bolt	This less powerful attack has a short Casting Spd and a low MP consumption rate. Enchant Power: the power is increased. Power 58.	+11 Power	The power is increased.
1275	112	Aura Bolt	This less powerful attack has a short Casting Spd and a low MP consumption rate. Enchant Power: the power is increased. Power 58.	+12 Power	The power is increased.
1275	113	Aura Bolt	This less powerful attack has a short Casting Spd and a low MP consumption rate. Enchant Power: the power is increased. Power 58.	+13 Power	The power is increased.
1275	114	Aura Bolt	This less powerful attack has a short Casting Spd and a low MP consumption rate. Enchant Power: the power is increased. Power 59.	+14 Power	The power is increased.
1275	115	Aura Bolt	This less powerful attack has a short Casting Spd and a low MP consumption rate. Enchant Power: the power is increased. Power 59.	+15 Power	The power is increased.
1275	116	Aura Bolt	This less powerful attack has a short Casting Spd and a low MP consumption rate. Enchant Power: the power is increased. Power 59.	+16 Power	The power is increased.
1275	117	Aura Bolt	This less powerful attack has a short Casting Spd and a low MP consumption rate. Enchant Power: the power is increased. Power 60.	+17 Power	The power is increased.
1275	118	Aura Bolt	This less powerful attack has a short Casting Spd and a low MP consumption rate. Enchant Power: the power is increased. Power 60.	+18 Power	The power is increased.
1275	119	Aura Bolt	This less powerful attack has a short Casting Spd and a low MP consumption rate. Enchant Power: the power is increased. Power 60.	+19 Power	The power is increased.
1275	120	Aura Bolt	This less powerful attack has a short Casting Spd and a low MP consumption rate. Enchant Power: the power is increased. Power 61.	+20 Power	The power is increased.
1275	121	Aura Bolt	This less powerful attack has a short Casting Spd and a low MP consumption rate. Enchant Power: the power is increased. Power 61.	+21 Power	The power is increased.
1275	122	Aura Bolt	This less powerful attack has a short Casting Spd and a low MP consumption rate. Enchant Power: the power is increased. Power 61.	+22 Power	The power is increased.
1275	123	Aura Bolt	This less powerful attack has a short Casting Spd and a low MP consumption rate. Enchant Power: the power is increased. Power 62.	+23 Power	The power is increased.
1275	124	Aura Bolt	This less powerful attack has a short Casting Spd and a low MP consumption rate. Enchant Power: the power is increased. Power 62.	+24 Power	The power is increased.
1275	125	Aura Bolt	This less powerful attack has a short Casting Spd and a low MP consumption rate. Enchant Power: the power is increased. Power 62.	+25 Power	The power is increased.
1275	126	Aura Bolt	This less powerful attack has a short Casting Spd and a low MP consumption rate. Enchant Power: the power is increased. Power 63.	+26 Power	The power is increased.
1275	127	Aura Bolt	This less powerful attack has a short Casting Spd and a low MP consumption rate. Enchant Power: the power is increased. Power 63.	+27 Power	The power is increased.
1275	128	Aura Bolt	This less powerful attack has a short Casting Spd and a low MP consumption rate. Enchant Power: the power is increased. Power 63.	+28 Power	The power is increased.
1275	129	Aura Bolt	This less powerful attack has a short Casting Spd and a low MP consumption rate. Enchant Power: the power is increased. Power 64.	+29 Power	The power is increased.
1275	130	Aura Bolt	This less powerful attack has a short Casting Spd and a low MP consumption rate. Enchant Power: the power is increased. Power 64.	+30 Power	The power is increased.
1275	141	Aura Bolt	Unleashes a less powerful general attack. MP consumption rate is low and Casting Spd Is short. Enchant Cost: MP consumption is decreased. Power 54.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1275	142	Aura Bolt	Unleashes a less powerful general attack. MP consumption rate is low and Casting Spd Is short. Enchant Cost: MP consumption is decreased. Power 54.	+2 Cost	MP consumption decreases.
1275	143	Aura Bolt	Unleashes a less powerful general attack. MP consumption rate is low and Casting Spd Is short. Enchant Cost: MP consumption is decreased. Power 54.	+3 Cost	MP consumption decreases.
1275	144	Aura Bolt	Unleashes a less powerful general attack. MP consumption rate is low and Casting Spd Is short. Enchant Cost: MP consumption is decreased. Power 54.	+4 Cost	MP consumption decreases.
1275	145	Aura Bolt	Unleashes a less powerful general attack. MP consumption rate is low and Casting Spd Is short. Enchant Cost: MP consumption is decreased. Power 54.	+5 Cost	MP consumption decreases.
1275	146	Aura Bolt	Unleashes a less powerful general attack. MP consumption rate is low and Casting Spd Is short. Enchant Cost: MP consumption is decreased. Power 54.	+6 Cost	MP consumption decreases.
1275	147	Aura Bolt	Unleashes a less powerful general attack. MP consumption rate is low and Casting Spd Is short. Enchant Cost: MP consumption is decreased. Power 54.	+7 Cost	MP consumption decreases.
1275	148	Aura Bolt	Unleashes a less powerful general attack. MP consumption rate is low and Casting Spd Is short. Enchant Cost: MP consumption is decreased. Power 54.	+8 Cost	MP consumption decreases.
1275	149	Aura Bolt	Unleashes a less powerful general attack. MP consumption rate is low and Casting Spd Is short. Enchant Cost: MP consumption is decreased. Power 54.	+9 Cost	MP consumption decreases.
1275	150	Aura Bolt	Unleashes a less powerful general attack. MP consumption rate is low and Casting Spd Is short. Enchant Cost: MP consumption is decreased. Power 54.	+10 Cost	MP consumption decreases.
1275	151	Aura Bolt	Unleashes a less powerful general attack. MP consumption rate is low and Casting Spd Is short. Enchant Cost: MP consumption is decreased. Power 54.	+11 Cost	MP consumption decreases.
1275	152	Aura Bolt	Unleashes a less powerful general attack. MP consumption rate is low and Casting Spd Is short. Enchant Cost: MP consumption is decreased. Power 54.	+12 Cost	MP consumption decreases.
1275	153	Aura Bolt	Unleashes a less powerful general attack. MP consumption rate is low and Casting Spd Is short. Enchant Cost: MP consumption is decreased. Power 54.	+13 Cost	MP consumption decreases.
1275	154	Aura Bolt	Unleashes a less powerful general attack. MP consumption rate is low and Casting Spd Is short. Enchant Cost: MP consumption is decreased. Power 54.	+14 Cost	MP consumption decreases.
1275	155	Aura Bolt	Unleashes a less powerful general attack. MP consumption rate is low and Casting Spd Is short. Enchant Cost: MP consumption is decreased. Power 54.	+15 Cost	MP consumption decreases.
1275	156	Aura Bolt	Unleashes a less powerful general attack. MP consumption rate is low and Casting Spd Is short. Enchant Cost: MP consumption is decreased. Power 54.	+16 Cost	MP consumption decreases.
1275	157	Aura Bolt	Unleashes a less powerful general attack. MP consumption rate is low and Casting Spd Is short. Enchant Cost: MP consumption is decreased. Power 54.	+17 Cost	MP consumption decreases.
1275	158	Aura Bolt	Unleashes a less powerful general attack. MP consumption rate is low and Casting Spd Is short. Enchant Cost: MP consumption is decreased. Power 54.	+18 Cost	MP consumption decreases.
1275	159	Aura Bolt	Unleashes a less powerful general attack. MP consumption rate is low and Casting Spd Is short. Enchant Cost: MP consumption is decreased. Power 54.	+19 Cost	MP consumption decreases.
1275	160	Aura Bolt	Unleashes a less powerful general attack. MP consumption rate is low and Casting Spd Is short. Enchant Cost: MP consumption is decreased. Power 54.	+20 Cost	MP consumption decreases.
1275	161	Aura Bolt	Unleashes a less powerful general attack. MP consumption rate is low and Casting Spd Is short. Enchant Cost: MP consumption is decreased. Power 54.	+21 Cost	MP consumption decreases.
1275	162	Aura Bolt	Unleashes a less powerful general attack. MP consumption rate is low and Casting Spd Is short. Enchant Cost: MP consumption is decreased. Power 54.	+22 Cost	MP consumption decreases.
1275	163	Aura Bolt	Unleashes a less powerful general attack. MP consumption rate is low and Casting Spd Is short. Enchant Cost: MP consumption is decreased. Power 54.	+23 Cost	MP consumption decreases.
1275	164	Aura Bolt	Unleashes a less powerful general attack. MP consumption rate is low and Casting Spd Is short. Enchant Cost: MP consumption is decreased. Power 54.	+24 Cost	MP consumption decreases.
1275	165	Aura Bolt	Unleashes a less powerful general attack. MP consumption rate is low and Casting Spd Is short. Enchant Cost: MP consumption is decreased. Power 54.	+25 Cost	MP consumption decreases.
1275	166	Aura Bolt	Unleashes a less powerful general attack. MP consumption rate is low and Casting Spd Is short. Enchant Cost: MP consumption is decreased. Power 54.	+26 Cost	MP consumption decreases.
1275	167	Aura Bolt	Unleashes a less powerful general attack. MP consumption rate is low and Casting Spd Is short. Enchant Cost: MP consumption is decreased. Power 54.	+27 Cost	MP consumption decreases.
1275	168	Aura Bolt	Unleashes a less powerful general attack. MP consumption rate is low and Casting Spd Is short. Enchant Cost: MP consumption is decreased. Power 54.	+28 Cost	MP consumption decreases.
1275	169	Aura Bolt	Unleashes a less powerful general attack. MP consumption rate is low and Casting Spd Is short. Enchant Cost: MP consumption is decreased. Power 54.	+29 Cost	MP consumption decreases.
1275	170	Aura Bolt	Unleashes a less powerful general attack. MP consumption rate is low and Casting Spd Is short. Enchant Cost: MP consumption is decreased. Power 54.	+30 Cost	MP consumption decreases.
1276	1	Summon Kai the Cat	Summons Kai the Cat, a servitor. Requires 1 Crystal: C-Grade. While active, 10% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.	none	none
1276	2	Summon Kai the Cat	Summons Kai the Cat, a servitor. Requires 1 Crystal: C-Grade. While active, 10% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.	none	none
1276	3	Summon Kai the Cat	Summons Kai the Cat, a servitor. Requires 1 Crystal: C-Grade. While active, 10% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.	none	none
1276	4	Summon Kai the Cat	Summons Kai the Cat, a servitor. Requires 2 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.	none	none
1276	5	Summon Kai the Cat	Summons Kai the Cat, a servitor. Requires 2 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.	none	none
1276	6	Summon Kai the Cat	Summons Kai the Cat, a servitor. Requires 2 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.	none	none
1276	7	Summon Kai the Cat	Summons Kai the Cat, a servitor. Requires 2 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 2 additional crystals at 14 regular intervals.	none	none
1276	8	Summon Kai the Cat	Summons Kai the Cat, a servitor. Requires 2 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 2 additional crystals at 14 regular intervals.	none	none
1276	9	Summon Kai the Cat	Summons Kai the Cat, a servitor. Requires 3 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 2 additional crystals at 14 regular intervals.	none	none
1276	10	Summon Kai the Cat	Summons Kai the Cat, a servitor. Requires 3 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 2 additional crystals at 14 regular intervals.	none	none
1276	11	Summon Kai the Cat	Summons Kai the Cat, a servitor. Requires 3 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals.	none	none
1276	12	Summon Kai the Cat	Summons Kai the Cat, a servitor. Requires 3 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals.	none	none
1276	13	Summon Kai the Cat	Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals.	none	none
1276	14	Summon Kai the Cat	Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals.	none	none
1276	101	Summon Kai the Cat	Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+1 Power	Maximizes the skill's power. Servitor's power is increased.
1276	102	Summon Kai the Cat	Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+2 Power	Increases the power of the servitor.
1276	103	Summon Kai the Cat	Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+3 Power	Increases the power of the servitor.
1276	104	Summon Kai the Cat	Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+4 Power	Increases the power of the servitor.
1276	105	Summon Kai the Cat	Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+5 Power	Increases the power of the servitor.
1276	106	Summon Kai the Cat	Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+6 Power	Increases the power of the servitor.
1276	107	Summon Kai the Cat	Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+7 Power	Increases the power of the servitor.
1276	108	Summon Kai the Cat	Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+8 Power	Increases the power of the servitor.
1276	109	Summon Kai the Cat	Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+9 Power	Increases the power of the servitor.
1276	110	Summon Kai the Cat	Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+10 Power	Increases the power of the servitor.
1276	111	Summon Kai the Cat	Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+11 Power	Increases the power of the servitor.
1276	112	Summon Kai the Cat	Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+12 Power	Increases the power of the servitor.
1276	113	Summon Kai the Cat	Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+13 Power	Increases the power of the servitor.
1276	114	Summon Kai the Cat	Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+14 Power	Increases the power of the servitor.
1276	115	Summon Kai the Cat	Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+15 Power	Increases the power of the servitor.
1276	116	Summon Kai the Cat	Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+16 Power	Increases the power of the servitor.
1276	117	Summon Kai the Cat	Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+17 Power	Increases the power of the servitor.
1276	118	Summon Kai the Cat	Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+18 Power	Increases the power of the servitor.
1276	119	Summon Kai the Cat	Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+19 Power	Increases the power of the servitor.
1276	120	Summon Kai the Cat	Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+20 Power	Increases the power of the servitor.
1276	121	Summon Kai the Cat	Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+21 Power	Increases the power of the servitor.
1276	122	Summon Kai the Cat	Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+22 Power	Increases the power of the servitor.
1276	123	Summon Kai the Cat	Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+23 Power	Increases the power of the servitor.
1276	124	Summon Kai the Cat	Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+24 Power	Increases the power of the servitor.
1276	125	Summon Kai the Cat	Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+25 Power	Increases the power of the servitor.
1276	126	Summon Kai the Cat	Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+26 Power	Increases the power of the servitor.
1276	127	Summon Kai the Cat	Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+27 Power	Increases the power of the servitor.
1276	128	Summon Kai the Cat	Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+28 Power	Increases the power of the servitor.
1276	129	Summon Kai the Cat	Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+29 Power	Increases the power of the servitor.
1276	130	Summon Kai the Cat	Summons Kai the Cat, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+30 Power	Increases the power of the servitor.
1277	1	Summon Merrow the Unicorn	Summons Merrow the Unicorn, a servitor. Requires 1 Crystal: C-Grade. While active, 10% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.	none	none
1277	2	Summon Merrow the Unicorn	Summons Merrow the Unicorn, a servitor. Requires 1 Crystal: C-Grade. While active, 10% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.	none	none
1277	3	Summon Merrow the Unicorn	Summons Merrow the Unicorn, a servitor. Requires 1 Crystal: C-Grade. While active, 10% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.	none	none
1277	4	Summon Merrow the Unicorn	Summons Merrow the Unicorn, a servitor. Requires 2 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.	none	none
1277	5	Summon Merrow the Unicorn	Summons Merrow the Unicorn, a servitor. Requires 2 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.	none	none
1277	6	Summon Merrow the Unicorn	Summons Merrow the Unicorn, a servitor. Requires 2 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.	none	none
1277	7	Summon Merrow the Unicorn	Summons Merrow the Unicorn, a servitor. Requires 2 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 2 additional crystals at 14 regular intervals.	none	none
1277	8	Summon Merrow the Unicorn	Summons Merrow the Unicorn, a servitor. Requires 2 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 2 additional crystals at 14 regular intervals.	none	none
1277	9	Summon Merrow the Unicorn	Summons Merrow the Unicorn, a servitor. Requires 3 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 2 additional crystals at 14 regular intervals.	none	none
1277	10	Summon Merrow the Unicorn	Summons Merrow the Unicorn, a servitor. Requires 3 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 2 additional crystals at 14 regular intervals.	none	none
1277	11	Summon Merrow the Unicorn	Summons Merrow the Unicorn, a servitor. Requires 3 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals.	none	none
1277	12	Summon Merrow the Unicorn	Summons Merrow the Unicorn, a servitor. Requires 3 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals.	none	none
1277	13	Summon Merrow the Unicorn	Summons Merrow the Unicorn, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals.	none	none
1277	14	Summon Merrow the Unicorn	Summons Merrow the Unicorn, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals.	none	none
1277	101	Summon Merrow the Unicorn	Summons Merrow the Unicorn, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+1 Power	Maximizes the skill's power. Servitor's power is increased.
1277	102	Summon Merrow the Unicorn	Summons Merrow the Unicorn, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+2 Power	Increases the power of the servitor.
1277	103	Summon Merrow the Unicorn	Summons Merrow the Unicorn, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+3 Power	Increases the power of the servitor.
1277	104	Summon Merrow the Unicorn	Summons Merrow the Unicorn, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+4 Power	Increases the power of the servitor.
1277	105	Summon Merrow the Unicorn	Summons Merrow the Unicorn, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+5 Power	Increases the power of the servitor.
1277	106	Summon Merrow the Unicorn	Summons Merrow the Unicorn, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+6 Power	Increases the power of the servitor.
1277	107	Summon Merrow the Unicorn	Summons Merrow the Unicorn, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+7 Power	Increases the power of the servitor.
1277	108	Summon Merrow the Unicorn	Summons Merrow the Unicorn, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+8 Power	Increases the power of the servitor.
1277	109	Summon Merrow the Unicorn	Summons Merrow the Unicorn, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+9 Power	Increases the power of the servitor.
1277	110	Summon Merrow the Unicorn	Summons Merrow the Unicorn, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+10 Power	Increases the power of the servitor.
1277	111	Summon Merrow the Unicorn	Summons Merrow the Unicorn, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+11 Power	Increases the power of the servitor.
1277	112	Summon Merrow the Unicorn	Summons Merrow the Unicorn, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+12 Power	Increases the power of the servitor.
1277	113	Summon Merrow the Unicorn	Summons Merrow the Unicorn, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+13 Power	Increases the power of the servitor.
1277	114	Summon Merrow the Unicorn	Summons Merrow the Unicorn, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+14 Power	Increases the power of the servitor.
1277	115	Summon Merrow the Unicorn	Summons Merrow the Unicorn, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+15 Power	Increases the power of the servitor.
1277	116	Summon Merrow the Unicorn	Summons Merrow the Unicorn, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+16 Power	Increases the power of the servitor.
1277	117	Summon Merrow the Unicorn	Summons Merrow the Unicorn, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+17 Power	Increases the power of the servitor.
1277	118	Summon Merrow the Unicorn	Summons Merrow the Unicorn, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+18 Power	Increases the power of the servitor.
1277	119	Summon Merrow the Unicorn	Summons Merrow the Unicorn, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+19 Power	Increases the power of the servitor.
1277	120	Summon Merrow the Unicorn	Summons Merrow the Unicorn, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+20 Power	Increases the power of the servitor.
1277	121	Summon Merrow the Unicorn	Summons Merrow the Unicorn, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+21 Power	Increases the power of the servitor.
1277	122	Summon Merrow the Unicorn	Summons Merrow the Unicorn, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+22 Power	Increases the power of the servitor.
1277	123	Summon Merrow the Unicorn	Summons Merrow the Unicorn, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+23 Power	Increases the power of the servitor.
1277	124	Summon Merrow the Unicorn	Summons Merrow the Unicorn, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+24 Power	Increases the power of the servitor.
1277	125	Summon Merrow the Unicorn	Summons Merrow the Unicorn, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+25 Power	Increases the power of the servitor.
1277	126	Summon Merrow the Unicorn	Summons Merrow the Unicorn, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+26 Power	Increases the power of the servitor.
1277	127	Summon Merrow the Unicorn	Summons Merrow the Unicorn, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+27 Power	Increases the power of the servitor.
1277	128	Summon Merrow the Unicorn	Summons Merrow the Unicorn, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+28 Power	Increases the power of the servitor.
1277	129	Summon Merrow the Unicorn	Summons Merrow the Unicorn, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+29 Power	Increases the power of the servitor.
1277	130	Summon Merrow the Unicorn	Summons Merrow the Unicorn, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+30 Power	Increases the power of the servitor.
1278	1	Summon Soulless	Summons Soulless, a servitor. Requires 1 Crystal: C-Grade. While active, 10% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.	none	none
1278	2	Summon Soulless	Summons Soulless, a servitor. Requires 1 Crystal: C-Grade. While active, 10% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.	none	none
1278	3	Summon Soulless	Summons Soulless, a servitor. Requires 1 Crystal: C-Grade. While active, 10% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.	none	none
1278	4	Summon Soulless	Summons Soulless, a servitor. Requires 2 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.	none	none
1278	5	Summon Soulless	Summons Soulless, a servitor. Requires 2 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.	none	none
1278	6	Summon Soulless	Summons Soulless, a servitor. Requires 2 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.	none	none
1278	7	Summon Soulless	Summons Soulless, a servitor. Requires 2 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 2 additional crystals at 14 regular intervals.	none	none
1278	8	Summon Soulless	Summons Soulless, a servitor. Requires 2 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 2 additional crystals at 14 regular intervals.	none	none
1278	9	Summon Soulless	Summons Soulless, a servitor. Requires 3 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 2 additional crystals at 14 regular intervals.	none	none
1278	10	Summon Soulless	Summons Soulless, a servitor. Requires 3 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 2 additional crystals at 14 regular intervals.	none	none
1278	11	Summon Soulless	Summons Soulless, a servitor. Requires 3 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals.	none	none
1278	12	Summon Soulless	Summons Soulless, a servitor. Requires 3 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals.	none	none
1278	13	Summon Soulless	Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals.	none	none
1278	14	Summon Soulless	Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals.	none	none
1278	101	Summon Soulless	Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+1 Power	Maximizes the skill's power. Servitor's power is increased.
1278	102	Summon Soulless	Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+2 Power	Increases the power of the servitor.
1278	103	Summon Soulless	Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+3 Power	Increases the power of the servitor.
1278	104	Summon Soulless	Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+4 Power	Increases the power of the servitor.
1278	105	Summon Soulless	Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+5 Power	Increases the power of the servitor.
1278	106	Summon Soulless	Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+6 Power	Increases the power of the servitor.
1278	107	Summon Soulless	Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+7 Power	Increases the power of the servitor.
1278	108	Summon Soulless	Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+8 Power	Increases the power of the servitor.
1278	109	Summon Soulless	Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+9 Power	Increases the power of the servitor.
1278	110	Summon Soulless	Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+10 Power	Increases the power of the servitor.
1278	111	Summon Soulless	Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+11 Power	Increases the power of the servitor.
1278	112	Summon Soulless	Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+12 Power	Increases the power of the servitor.
1278	113	Summon Soulless	Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+13 Power	Increases the power of the servitor.
1278	114	Summon Soulless	Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+14 Power	Increases the power of the servitor.
1278	115	Summon Soulless	Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+15 Power	Increases the power of the servitor.
1278	116	Summon Soulless	Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+16 Power	Increases the power of the servitor.
1278	117	Summon Soulless	Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+17 Power	Increases the power of the servitor.
1278	118	Summon Soulless	Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+18 Power	Increases the power of the servitor.
1278	119	Summon Soulless	Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+19 Power	Increases the power of the servitor.
1278	120	Summon Soulless	Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+20 Power	Increases the power of the servitor.
1278	121	Summon Soulless	Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+21 Power	Increases the power of the servitor.
1278	122	Summon Soulless	Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+22 Power	Increases the power of the servitor.
1278	123	Summon Soulless	Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+23 Power	Increases the power of the servitor.
1278	124	Summon Soulless	Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+24 Power	Increases the power of the servitor.
1278	125	Summon Soulless	Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+25 Power	Increases the power of the servitor.
1278	126	Summon Soulless	Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+26 Power	Increases the power of the servitor.
1278	127	Summon Soulless	Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+27 Power	Increases the power of the servitor.
1278	128	Summon Soulless	Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+28 Power	Increases the power of the servitor.
1278	129	Summon Soulless	Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+29 Power	Increases the power of the servitor.
1278	130	Summon Soulless	Summons Soulless, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+30 Power	Increases the power of the servitor.
301	1	Summon Big Boom	Summons a Big Boom that self-destructs by explosion. Summoning it requires 3 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed.	none	none
301	2	Summon Big Boom	Summons a Big Boom that self-destructs by explosion. Summoning it requires 3 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed.	none	none
301	3	Summon Big Boom	Summons a Big Boom that self-destructs by explosion. Summoning it requires 4 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed.	none	none
301	4	Summon Big Boom	Summons a Big Boom that self-destructs by explosion. Summoning it requires 4 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed.	none	none
301	5	Summon Big Boom	Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed.	none	none
301	101	Summon Big Boom	Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade.  Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed. Enchant Power: the servitor's power is increased.	+1 Power	Maximizes the skill's power. Servitor's power is increased.
301	102	Summon Big Boom	Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade.  Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed. Enchant Power: the servitor's power is increased.	+2 Power	Increases the power of the servitor.
301	103	Summon Big Boom	Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade.  Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed. Enchant Power: the servitor's power is increased.	+3 Power	Increases the power of the servitor.
301	104	Summon Big Boom	Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade.  Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed. Enchant Power: the servitor's power is increased.	+4 Power	Increases the power of the servitor.
301	105	Summon Big Boom	Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade.  Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed. Enchant Power: the servitor's power is increased.	+5 Power	Increases the power of the servitor.
301	106	Summon Big Boom	Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade.  Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed. Enchant Power: the servitor's power is increased.	+6 Power	Increases the power of the servitor.
301	107	Summon Big Boom	Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade.  Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed. Enchant Power: the servitor's power is increased.	+7 Power	Increases the power of the servitor.
301	108	Summon Big Boom	Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade.  Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed. Enchant Power: the servitor's power is increased.	+8 Power	Increases the power of the servitor.
301	109	Summon Big Boom	Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade.  Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed. Enchant Power: the servitor's power is increased.	+9 Power	Increases the power of the servitor.
301	110	Summon Big Boom	Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade.  Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed. Enchant Power: the servitor's power is increased.	+10 Power	Increases the power of the servitor.
301	111	Summon Big Boom	Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade.  Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed. Enchant Power: the servitor's power is increased.	+11 Power	Increases the power of the servitor.
301	112	Summon Big Boom	Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade.  Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed. Enchant Power: the servitor's power is increased.	+12 Power	Increases the power of the servitor.
301	113	Summon Big Boom	Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade.  Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed. Enchant Power: the servitor's power is increased.	+13 Power	Increases the power of the servitor.
301	114	Summon Big Boom	Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade.  Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed. Enchant Power: the servitor's power is increased.	+14 Power	Increases the power of the servitor.
301	115	Summon Big Boom	Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade.  Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed. Enchant Power: the servitor's power is increased.	+15 Power	Increases the power of the servitor.
301	116	Summon Big Boom	Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade.  Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed. Enchant Power: the servitor's power is increased.	+16 Power	Increases the power of the servitor.
301	117	Summon Big Boom	Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade.  Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed. Enchant Power: the servitor's power is increased.	+17 Power	Increases the power of the servitor.
301	118	Summon Big Boom	Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade.  Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed. Enchant Power: the servitor's power is increased.	+18 Power	Increases the power of the servitor.
301	119	Summon Big Boom	Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade.  Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed. Enchant Power: the servitor's power is increased.	+19 Power	Increases the power of the servitor.
301	120	Summon Big Boom	Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade.  Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed. Enchant Power: the servitor's power is increased.	+20 Power	Increases the power of the servitor.
301	121	Summon Big Boom	Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade.  Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed. Enchant Power: the servitor's power is increased.	+21 Power	Increases the power of the servitor.
301	122	Summon Big Boom	Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade.  Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed. Enchant Power: the servitor's power is increased.	+22 Power	Increases the power of the servitor.
301	123	Summon Big Boom	Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade.  Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed. Enchant Power: the servitor's power is increased.	+23 Power	Increases the power of the servitor.
301	124	Summon Big Boom	Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade.  Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed. Enchant Power: the servitor's power is increased.	+24 Power	Increases the power of the servitor.
301	125	Summon Big Boom	Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade.  Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed. Enchant Power: the servitor's power is increased.	+25 Power	Increases the power of the servitor.
301	126	Summon Big Boom	Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade.  Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed. Enchant Power: the servitor's power is increased.	+26 Power	Increases the power of the servitor.
301	127	Summon Big Boom	Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade.  Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed. Enchant Power: the servitor's power is increased.	+27 Power	Increases the power of the servitor.
301	128	Summon Big Boom	Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade.  Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed. Enchant Power: the servitor's power is increased.	+28 Power	Increases the power of the servitor.
301	129	Summon Big Boom	Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade.  Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed. Enchant Power: the servitor's power is increased.	+29 Power	Increases the power of the servitor.
301	130	Summon Big Boom	Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade.  Afterwards 5 additional crystals will be consumed at a regular interval for 4 times.  30% of acquired Exp will be consumed. Enchant Power: the servitor's power is increased.	+30 Power	Increases the power of the servitor.
1279	1	Summon Binding Cubic	Summons Binding Cubic. Binding Cubic uses magic that paralyze a targeted enemy. Requires 5 Crystals: D-Grade.	none	none
1279	2	Summon Binding Cubic	Summons Binding Cubic. Binding Cubic uses magic that paralyze a targeted enemy. Requires 6 Crystals: D-Grade.	none	none
1279	3	Summon Binding Cubic	Summons Binding Cubic. Binding Cubic uses magic that paralyze a targeted enemy. Requires 7 Crystals: D-Grade.	none	none
1279	4	Summon Binding Cubic	Summons Binding Cubic. Binding Cubic uses magic that paralyze a targeted enemy. Requires 8 Crystals: D-Grade.	none	none
1279	5	Summon Binding Cubic	Summons Binding Cubic. Binding Cubic uses magic that paralyze a targeted enemy. Requires 9 Crystals: D-Grade.	none	none
1279	6	Summon Binding Cubic	Summons Binding Cubic. Binding Cubic uses magic that paralyze a targeted enemy. Requires 9 Crystals: D-Grade.	none	none
1279	7	Summon Binding Cubic	Summons Binding Cubic. Binding Cubic uses magic that paralyze a targeted enemy. Requires 11 Crystals: D-Grade.	none	none
1279	8	Summon Binding Cubic	Summons Binding Cubic. Binding Cubic uses magic that paralyze a targeted enemy. Requires 12 Crystals: D-Grade.	none	none
1279	9	Summon Binding Cubic	Summons Binding Cubic. Binding Cubic uses magic that paralyze a targeted enemy. Requires 13 Crystals: D-Grade.	none	none
1280	1	Summon Aqua Cubic	Summons Aqua Cubic. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 2 Crystals: D-Grade.	none	none
1280	2	Summon Aqua Cubic	Summons Aqua Cubic. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 3 Crystals: D-Grade.	none	none
1280	3	Summon Aqua Cubic	Summons Aqua Cubic. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 3 Crystals: D-Grade.	none	none
1280	4	Summon Aqua Cubic	Summons Aqua Cubic. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 4 Crystals: D-Grade.	none	none
1280	5	Summon Aqua Cubic	Summons Aqua Cubic. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 4 Crystals: D-Grade.	none	none
1280	6	Summon Aqua Cubic	Summons Aqua Cubic. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 5 Crystals: D-Grade.	none	none
1280	7	Summon Aqua Cubic	Summons Aqua Cubic. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 6 Crystals: D-Grade.	none	none
1280	8	Summon Aqua Cubic	Summons Aqua Cubic. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 6 Crystals: D-Grade.	none	none
1280	9	Summon Aqua Cubic	Summons Aqua Cubic. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 7 Crystals: D-Grade.	none	none
1281	1	Summon Spark Cubic	Summons Spark Cubic. Spark Cubic uses magic that stuns a targeted enemy. Requires 5 Crystals: D-Grade.	none	none
1281	2	Summon Spark Cubic	Summons Spark Cubic. Spark Cubic uses magic that stuns a targeted enemy. Requires 6 Crystals: D-Grade.	none	none
1281	3	Summon Spark Cubic	Summons Spark Cubic. Spark Cubic uses magic that stuns a targeted enemy. Requires 7 Crystals: D-Grade.	none	none
1281	4	Summon Spark Cubic	Summons Spark Cubic. Spark Cubic uses magic that stuns a targeted enemy. Requires 8 Crystals: D-Grade.	none	none
1281	5	Summon Spark Cubic	Summons Spark Cubic. Spark Cubic uses magic that stuns a targeted enemy. Requires 9 Crystals: D-Grade.	none	none
1281	6	Summon Spark Cubic	Summons Spark Cubic. Spark Cubic uses magic that stuns a targeted enemy. Requires 9 Crystals: D-Grade.	none	none
1281	7	Summon Spark Cubic	Summons Spark Cubic. Spark Cubic uses magic that stuns a targeted enemy. Requires 11 Crystals: D-Grade.	none	none
1281	8	Summon Spark Cubic	Summons Spark Cubic. Spark Cubic uses magic that stuns a targeted enemy. Requires 12 Crystals: D-Grade.	none	none
1281	9	Summon Spark Cubic	Summons Spark Cubic. Spark Cubic uses magic that stuns a targeted enemy. Requires 13 Crystals: D-Grade.	none	none
1282	1	Pa'agrian Haste	Temporarily increases alliance members' Speed. Effect 1.	none	none
1282	2	Pa'agrian Haste	Temporarily increases alliance members' Speed. Effect 2.	none	none
1282	101	Pa'agrian Haste	Temporarily increases alliance members' Speed. Enchant Time: the skill duration is increased. Effect 2.	+1 Time	Maximizes the duration of the skill. Increases the duration.
1282	102	Pa'agrian Haste	Temporarily increases alliance members' Speed. Enchant Time: the skill duration is increased. Effect 2.	+2 Time	Increases the duration.
1282	103	Pa'agrian Haste	Temporarily increases alliance members' Speed. Enchant Time: the skill duration is increased. Effect 2.	+3 Time	Increases the duration.
1282	104	Pa'agrian Haste	Temporarily increases alliance members' Speed. Enchant Time: the skill duration is increased. Effect 2.	+4 Time	Increases the duration.
1282	105	Pa'agrian Haste	Temporarily increases alliance members' Speed. Enchant Time: the skill duration is increased. Effect 2.	+5 Time	Increases the duration.
1282	106	Pa'agrian Haste	Temporarily increases alliance members' Speed. Enchant Time: the skill duration is increased. Effect 2.	+6 Time	Increases the duration.
1282	107	Pa'agrian Haste	Temporarily increases alliance members' Speed. Enchant Time: the skill duration is increased. Effect 2.	+7 Time	Increases the duration.
1282	108	Pa'agrian Haste	Temporarily increases alliance members' Speed. Enchant Time: the skill duration is increased. Effect 2.	+8 Time	Increases the duration.
1282	109	Pa'agrian Haste	Temporarily increases alliance members' Speed. Enchant Time: the skill duration is increased. Effect 2.	+9 Time	Increases the duration.
1282	110	Pa'agrian Haste	Temporarily increases alliance members' Speed. Enchant Time: the skill duration is increased. Effect 2.	+10 Time	Increases the duration.
1282	111	Pa'agrian Haste	Temporarily increases alliance members' Speed. Enchant Time: the skill duration is increased. Effect 2.	+11 Time	Increases the duration.
1282	112	Pa'agrian Haste	Temporarily increases alliance members' Speed. Enchant Time: the skill duration is increased. Effect 2.	+12 Time	Increases the duration.
1282	113	Pa'agrian Haste	Temporarily increases alliance members' Speed. Enchant Time: the skill duration is increased. Effect 2.	+13 Time	Increases the duration.
1282	114	Pa'agrian Haste	Temporarily increases alliance members' Speed. Enchant Time: the skill duration is increased. Effect 2.	+14 Time	Increases the duration.
1282	115	Pa'agrian Haste	Temporarily increases alliance members' Speed. Enchant Time: the skill duration is increased. Effect 2.	+15 Time	Increases the duration.
1282	116	Pa'agrian Haste	Temporarily increases alliance members' Speed. Enchant Time: the skill duration is increased. Effect 2.	+16 Time	Increases the duration.
1282	117	Pa'agrian Haste	Temporarily increases alliance members' Speed. Enchant Time: the skill duration is increased. Effect 2.	+17 Time	Increases the duration.
1282	118	Pa'agrian Haste	Temporarily increases alliance members' Speed. Enchant Time: the skill duration is increased. Effect 2.	+18 Time	Increases the duration.
1282	119	Pa'agrian Haste	Temporarily increases alliance members' Speed. Enchant Time: the skill duration is increased. Effect 2.	+19 Time	Increases the duration.
1282	120	Pa'agrian Haste	Temporarily increases alliance members' Speed. Enchant Time: the skill duration is increased. Effect 2.	+20 Time	Increases the duration.
1282	121	Pa'agrian Haste	Temporarily increases alliance members' Speed. Enchant Time: the skill duration is increased. Effect 2.	+21 Time	Increases the duration.
1282	122	Pa'agrian Haste	Temporarily increases alliance members' Speed. Enchant Time: the skill duration is increased. Effect 2.	+22 Time	Increases the duration.
1282	123	Pa'agrian Haste	Temporarily increases alliance members' Speed. Enchant Time: the skill duration is increased. Effect 2.	+23 Time	Increases the duration.
1282	124	Pa'agrian Haste	Temporarily increases alliance members' Speed. Enchant Time: the skill duration is increased. Effect 2.	+24 Time	Increases the duration.
1282	125	Pa'agrian Haste	Temporarily increases alliance members' Speed. Enchant Time: the skill duration is increased. Effect 2.	+25 Time	Increases the duration.
1282	126	Pa'agrian Haste	Temporarily increases alliance members' Speed. Enchant Time: the skill duration is increased. Effect 2.	+26 Time	Increases the duration.
1282	127	Pa'agrian Haste	Temporarily increases alliance members' Speed. Enchant Time: the skill duration is increased. Effect 2.	+27 Time	Increases the duration.
1282	128	Pa'agrian Haste	Temporarily increases alliance members' Speed. Enchant Time: the skill duration is increased. Effect 2.	+28 Time	Increases the duration.
1282	129	Pa'agrian Haste	Temporarily increases alliance members' Speed. Enchant Time: the skill duration is increased. Effect 2.	+29 Time	Increases the duration.
1282	130	Pa'agrian Haste	Temporarily increases alliance members' Speed. Enchant Time: the skill duration is increased. Effect 2.	+30 Time	Increases the duration.
1282	141	Pa'agrian Haste	Temporarily increases alliance members' Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1282	142	Pa'agrian Haste	Temporarily increases alliance members' Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+2 Cost	MP consumption decreases.
1282	143	Pa'agrian Haste	Temporarily increases alliance members' Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+3 Cost	MP consumption decreases.
1282	144	Pa'agrian Haste	Temporarily increases alliance members' Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+4 Cost	MP consumption decreases.
1282	145	Pa'agrian Haste	Temporarily increases alliance members' Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+5 Cost	MP consumption decreases.
1282	146	Pa'agrian Haste	Temporarily increases alliance members' Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+6 Cost	MP consumption decreases.
1282	147	Pa'agrian Haste	Temporarily increases alliance members' Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+7 Cost	MP consumption decreases.
1282	148	Pa'agrian Haste	Temporarily increases alliance members' Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+8 Cost	MP consumption decreases.
1282	149	Pa'agrian Haste	Temporarily increases alliance members' Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+9 Cost	MP consumption decreases.
1282	150	Pa'agrian Haste	Temporarily increases alliance members' Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+10 Cost	MP consumption decreases.
1282	151	Pa'agrian Haste	Temporarily increases alliance members' Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+11 Cost	MP consumption decreases.
1282	152	Pa'agrian Haste	Temporarily increases alliance members' Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+12 Cost	MP consumption decreases.
1282	153	Pa'agrian Haste	Temporarily increases alliance members' Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+13 Cost	MP consumption decreases.
1282	154	Pa'agrian Haste	Temporarily increases alliance members' Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+14 Cost	MP consumption decreases.
1282	155	Pa'agrian Haste	Temporarily increases alliance members' Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+15 Cost	MP consumption decreases.
1282	156	Pa'agrian Haste	Temporarily increases alliance members' Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+16 Cost	MP consumption decreases.
1282	157	Pa'agrian Haste	Temporarily increases alliance members' Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+17 Cost	MP consumption decreases.
1282	158	Pa'agrian Haste	Temporarily increases alliance members' Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+18 Cost	MP consumption decreases.
1282	159	Pa'agrian Haste	Temporarily increases alliance members' Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+19 Cost	MP consumption decreases.
1282	160	Pa'agrian Haste	Temporarily increases alliance members' Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+20 Cost	MP consumption decreases.
1282	161	Pa'agrian Haste	Temporarily increases alliance members' Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+21 Cost	MP consumption decreases.
1282	162	Pa'agrian Haste	Temporarily increases alliance members' Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+22 Cost	MP consumption decreases.
1282	163	Pa'agrian Haste	Temporarily increases alliance members' Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+23 Cost	MP consumption decreases.
1282	164	Pa'agrian Haste	Temporarily increases alliance members' Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+24 Cost	MP consumption decreases.
1282	165	Pa'agrian Haste	Temporarily increases alliance members' Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+25 Cost	MP consumption decreases.
1282	166	Pa'agrian Haste	Temporarily increases alliance members' Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+26 Cost	MP consumption decreases.
1282	167	Pa'agrian Haste	Temporarily increases alliance members' Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+27 Cost	MP consumption decreases.
1282	168	Pa'agrian Haste	Temporarily increases alliance members' Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+28 Cost	MP consumption decreases.
1282	169	Pa'agrian Haste	Temporarily increases alliance members' Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+29 Cost	MP consumption decreases.
1282	170	Pa'agrian Haste	Temporarily increases alliance members' Speed. Enchant Cost: MP consumption is decreased. Effect 2.	+30 Cost	MP consumption decreases.
1283	1	Soul Guard	Increases P. Def. MP gets consumed continuously.	none	none
1283	2	Soul Guard	Increases P. Def. MP gets consumed continuously.	none	none
1283	3	Soul Guard	Increases P. Def. MP gets consumed continuously.	none	none
1283	4	Soul Guard	Increases P. Def. MP gets consumed continuously.	none	none
1283	5	Soul Guard	Increases P. Def. MP gets consumed continuously.	none	none
1283	6	Soul Guard	Increases P. Def. MP gets consumed continuously.	none	none
1283	7	Soul Guard	Increases P. Def. MP gets consumed continuously.	none	none
1283	8	Soul Guard	Increases P. Def. MP gets consumed continuously.	none	none
1283	9	Soul Guard	Increases P. Def. MP gets consumed continuously.	none	none
1283	10	Soul Guard	Increases P. Def. MP gets consumed continuously.	none	none
1283	11	Soul Guard	Increases P. Def. MP gets consumed continuously.	none	none
1283	12	Soul Guard	Increases P. Def. MP gets consumed continuously.	none	none
1283	13	Soul Guard	Increases P. Def. MP gets consumed continuously.	none	none
1284	1	Chant of Revenge	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Effect 1.	none	none
1284	2	Chant of Revenge	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Effect 2.	none	none
1284	3	Chant of Revenge	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Effect 3.	none	none
1284	101	Chant of Revenge	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+1 Time	Maximizes the duration of the skill. Increases the duration.
1284	102	Chant of Revenge	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+2 Time	Increases the duration.
1284	103	Chant of Revenge	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+3 Time	Increases the duration.
1284	104	Chant of Revenge	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+4 Time	Increases the duration.
1284	105	Chant of Revenge	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+5 Time	Increases the duration.
1284	106	Chant of Revenge	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+6 Time	Increases the duration.
1284	107	Chant of Revenge	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+7 Time	Increases the duration.
1284	108	Chant of Revenge	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+8 Time	Increases the duration.
1284	109	Chant of Revenge	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+9 Time	Increases the duration.
1284	110	Chant of Revenge	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+10 Time	Increases the duration.
1284	111	Chant of Revenge	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+11 Time	Increases the duration.
1284	112	Chant of Revenge	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+12 Time	Increases the duration.
1284	113	Chant of Revenge	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+13 Time	Increases the duration.
1284	114	Chant of Revenge	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+14 Time	Increases the duration.
1284	115	Chant of Revenge	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+15 Time	Increases the duration.
1284	116	Chant of Revenge	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+16 Time	Increases the duration.
1284	117	Chant of Revenge	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+17 Time	Increases the duration.
1284	118	Chant of Revenge	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+18 Time	Increases the duration.
1284	119	Chant of Revenge	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+19 Time	Increases the duration.
1284	120	Chant of Revenge	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+20 Time	Increases the duration.
1284	121	Chant of Revenge	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+21 Time	Increases the duration.
1284	122	Chant of Revenge	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+22 Time	Increases the duration.
1284	123	Chant of Revenge	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+23 Time	Increases the duration.
1284	124	Chant of Revenge	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+24 Time	Increases the duration.
1284	125	Chant of Revenge	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+25 Time	Increases the duration.
1284	126	Chant of Revenge	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+26 Time	Increases the duration.
1284	127	Chant of Revenge	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+27 Time	Increases the duration.
1284	128	Chant of Revenge	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+28 Time	Increases the duration.
1284	129	Chant of Revenge	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+29 Time	Increases the duration.
1284	130	Chant of Revenge	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Time: the skill duration is increased. Effect 3.	+30 Time	Increases the duration.
1284	141	Chant of Revenge	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1284	142	Chant of Revenge	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+2 Cost	MP consumption decreases.
1284	143	Chant of Revenge	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+3 Cost	MP consumption decreases.
1284	144	Chant of Revenge	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+4 Cost	MP consumption decreases.
1284	145	Chant of Revenge	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+5 Cost	MP consumption decreases.
1284	146	Chant of Revenge	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+6 Cost	MP consumption decreases.
1284	147	Chant of Revenge	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+7 Cost	MP consumption decreases.
1284	148	Chant of Revenge	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+8 Cost	MP consumption decreases.
1284	149	Chant of Revenge	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+9 Cost	MP consumption decreases.
1284	150	Chant of Revenge	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+10 Cost	MP consumption decreases.
1284	151	Chant of Revenge	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+11 Cost	MP consumption decreases.
1284	152	Chant of Revenge	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+12 Cost	MP consumption decreases.
1284	153	Chant of Revenge	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+13 Cost	MP consumption decreases.
1284	154	Chant of Revenge	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+14 Cost	MP consumption decreases.
1284	155	Chant of Revenge	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+15 Cost	MP consumption decreases.
1284	156	Chant of Revenge	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+16 Cost	MP consumption decreases.
1284	157	Chant of Revenge	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+17 Cost	MP consumption decreases.
1284	158	Chant of Revenge	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+18 Cost	MP consumption decreases.
1284	159	Chant of Revenge	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+19 Cost	MP consumption decreases.
1284	160	Chant of Revenge	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+20 Cost	MP consumption decreases.
1284	161	Chant of Revenge	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+21 Cost	MP consumption decreases.
1284	162	Chant of Revenge	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+22 Cost	MP consumption decreases.
1284	163	Chant of Revenge	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+23 Cost	MP consumption decreases.
1284	164	Chant of Revenge	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+24 Cost	MP consumption decreases.
1284	165	Chant of Revenge	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+25 Cost	MP consumption decreases.
1284	166	Chant of Revenge	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+26 Cost	MP consumption decreases.
1284	167	Chant of Revenge	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+27 Cost	MP consumption decreases.
1284	168	Chant of Revenge	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+28 Cost	MP consumption decreases.
1284	169	Chant of Revenge	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+29 Cost	MP consumption decreases.
1284	170	Chant of Revenge	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 3.	+30 Cost	MP consumption decreases.
302	1	Spoil Festival	Throws multiple enemies into a state of Spoil.	none	none
302	2	Spoil Festival	Throws multiple enemies into a state of Spoil.	none	none
302	3	Spoil Festival	Throws multiple enemies into a state of Spoil.	none	none
302	4	Spoil Festival	Throws multiple enemies into a state of Spoil.	none	none
302	5	Spoil Festival	Throws multiple enemies into a state of Spoil.	none	none
302	6	Spoil Festival	Throws multiple enemies into a state of Spoil.	none	none
302	7	Spoil Festival	Throws multiple enemies into a state of Spoil.	none	none
302	8	Spoil Festival	Throws multiple enemies into a state of Spoil.	none	none
302	9	Spoil Festival	Throws multiple enemies into a state of Spoil.	none	none
302	101	Spoil Festival	Throws multiple enemies into a state of Spoil.  Enchant Power: Atk. Spd. is decreased.  Debuff is possible and its success rate is increased. Effect 3.	+1 Power	Maximizes the skill's power.  Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.
302	102	Spoil Festival	Throws multiple enemies into a state of Spoil.  Enchant Power: Atk. Spd. is decreased.  Debuff is possible and its success rate is increased. Effect 3.	+2 Power	Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.
302	103	Spoil Festival	Throws multiple enemies into a state of Spoil.  Enchant Power: Atk. Spd. is decreased.  Debuff is possible and its success rate is increased. Effect 3.	+3 Power	Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.
302	104	Spoil Festival	Throws multiple enemies into a state of Spoil.  Enchant Power: Atk. Spd. is decreased.  Debuff is possible and its success rate is increased. Effect 3.	+4 Power	Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.
302	105	Spoil Festival	Throws multiple enemies into a state of Spoil.  Enchant Power: Atk. Spd. is decreased.  Debuff is possible and its success rate is increased. Effect 3.	+5 Power	Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.
302	106	Spoil Festival	Throws multiple enemies into a state of Spoil.  Enchant Power: Atk. Spd. is decreased.  Debuff is possible and its success rate is increased. Effect 3.	+6 Power	Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.
302	107	Spoil Festival	Throws multiple enemies into a state of Spoil.  Enchant Power: Atk. Spd. is decreased.  Debuff is possible and its success rate is increased. Effect 3.	+7 Power	Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.
302	108	Spoil Festival	Throws multiple enemies into a state of Spoil.  Enchant Power: Atk. Spd. is decreased.  Debuff is possible and its success rate is increased. Effect 3.	+8 Power	Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.
302	109	Spoil Festival	Throws multiple enemies into a state of Spoil.  Enchant Power: Atk. Spd. is decreased.  Debuff is possible and its success rate is increased. Effect 3.	+9 Power	Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.
302	110	Spoil Festival	Throws multiple enemies into a state of Spoil.  Enchant Power: Atk. Spd. is decreased.  Debuff is possible and its success rate is increased. Effect 3.	+10 Power	Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.
302	111	Spoil Festival	Throws multiple enemies into a state of Spoil.  Enchant Power: Atk. Spd. is decreased.  Debuff is possible and its success rate is increased. Effect 3.	+11 Power	Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.
302	112	Spoil Festival	Throws multiple enemies into a state of Spoil.  Enchant Power: Atk. Spd. is decreased.  Debuff is possible and its success rate is increased. Effect 3.	+12 Power	Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.
302	113	Spoil Festival	Throws multiple enemies into a state of Spoil.  Enchant Power: Atk. Spd. is decreased.  Debuff is possible and its success rate is increased. Effect 3.	+13 Power	Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.
302	114	Spoil Festival	Throws multiple enemies into a state of Spoil.  Enchant Power: Atk. Spd. is decreased.  Debuff is possible and its success rate is increased. Effect 3.	+14 Power	Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.
302	115	Spoil Festival	Throws multiple enemies into a state of Spoil.  Enchant Power: Atk. Spd. is decreased.  Debuff is possible and its success rate is increased. Effect 3.	+15 Power	Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.
302	116	Spoil Festival	Throws multiple enemies into a state of Spoil.  Enchant Power: Atk. Spd. is decreased.  Debuff is possible and its success rate is increased. Effect 3.	+16 Power	Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.
302	117	Spoil Festival	Throws multiple enemies into a state of Spoil.  Enchant Power: Atk. Spd. is decreased.  Debuff is possible and its success rate is increased. Effect 3.	+17 Power	Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.
302	118	Spoil Festival	Throws multiple enemies into a state of Spoil.  Enchant Power: Atk. Spd. is decreased.  Debuff is possible and its success rate is increased. Effect 3.	+18 Power	Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.
302	119	Spoil Festival	Throws multiple enemies into a state of Spoil.  Enchant Power: Atk. Spd. is decreased.  Debuff is possible and its success rate is increased. Effect 3.	+19 Power	Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.
302	120	Spoil Festival	Throws multiple enemies into a state of Spoil.  Enchant Power: Atk. Spd. is decreased.  Debuff is possible and its success rate is increased. Effect 3.	+20 Power	Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.
302	121	Spoil Festival	Throws multiple enemies into a state of Spoil.  Enchant Power: Atk. Spd. is decreased.  Debuff is possible and its success rate is increased. Effect 3.	+21 Power	Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.
302	122	Spoil Festival	Throws multiple enemies into a state of Spoil.  Enchant Power: Atk. Spd. is decreased.  Debuff is possible and its success rate is increased. Effect 3.	+22 Power	Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.
302	123	Spoil Festival	Throws multiple enemies into a state of Spoil.  Enchant Power: Atk. Spd. is decreased.  Debuff is possible and its success rate is increased. Effect 3.	+23 Power	Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.
302	124	Spoil Festival	Throws multiple enemies into a state of Spoil.  Enchant Power: Atk. Spd. is decreased.  Debuff is possible and its success rate is increased. Effect 3.	+24 Power	Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.
302	125	Spoil Festival	Throws multiple enemies into a state of Spoil.  Enchant Power: Atk. Spd. is decreased.  Debuff is possible and its success rate is increased. Effect 3.	+25 Power	Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.
302	126	Spoil Festival	Throws multiple enemies into a state of Spoil.  Enchant Power: Atk. Spd. is decreased.  Debuff is possible and its success rate is increased. Effect 3.	+26 Power	Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.
302	127	Spoil Festival	Throws multiple enemies into a state of Spoil.  Enchant Power: Atk. Spd. is decreased.  Debuff is possible and its success rate is increased. Effect 3.	+27 Power	Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.
302	128	Spoil Festival	Throws multiple enemies into a state of Spoil.  Enchant Power: Atk. Spd. is decreased.  Debuff is possible and its success rate is increased. Effect 3.	+28 Power	Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.
302	129	Spoil Festival	Throws multiple enemies into a state of Spoil.  Enchant Power: Atk. Spd. is decreased.  Debuff is possible and its success rate is increased. Effect 3.	+29 Power	Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.
302	130	Spoil Festival	Throws multiple enemies into a state of Spoil.  Enchant Power: Atk. Spd. is decreased.  Debuff is possible and its success rate is increased. Effect 3.	+30 Power	Possible to use de-buff to reduce Atk. Spd.  The success rate of de-buff is increased.
302	141	Spoil Festival	Throws multiple enemies into a state of Spoil.  Enchant Power: Current HP is decreased. Debuff is possible and its success rate is increased. Effect 8.	+1 Power	Maximizes the skill's power.  Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.
302	142	Spoil Festival	Throws multiple enemies into a state of Spoil.  Enchant Power: Current HP is decreased. Debuff is possible and its success rate is increased. Effect 8.	+2 Power	Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.
302	143	Spoil Festival	Throws multiple enemies into a state of Spoil.  Enchant Power: Current HP is decreased. Debuff is possible and its success rate is increased. Effect 8.	+3 Power	Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.
302	144	Spoil Festival	Throws multiple enemies into a state of Spoil.  Enchant Power: Current HP is decreased. Debuff is possible and its success rate is increased. Effect 8.	+4 Power	Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.
302	145	Spoil Festival	Throws multiple enemies into a state of Spoil.  Enchant Power: Current HP is decreased. Debuff is possible and its success rate is increased. Effect 8.	+5 Power	Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.
302	146	Spoil Festival	Throws multiple enemies into a state of Spoil.  Enchant Power: Current HP is decreased. Debuff is possible and its success rate is increased. Effect 8.	+6 Power	Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.
302	147	Spoil Festival	Throws multiple enemies into a state of Spoil.  Enchant Power: Current HP is decreased. Debuff is possible and its success rate is increased. Effect 8.	+7 Power	Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.
302	148	Spoil Festival	Throws multiple enemies into a state of Spoil.  Enchant Power: Current HP is decreased. Debuff is possible and its success rate is increased. Effect 8.	+8 Power	Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.
302	149	Spoil Festival	Throws multiple enemies into a state of Spoil.  Enchant Power: Current HP is decreased. Debuff is possible and its success rate is increased. Effect 8.	+9 Power	Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.
302	150	Spoil Festival	Throws multiple enemies into a state of Spoil.  Enchant Power: Current HP is decreased. Debuff is possible and its success rate is increased. Effect 8.	+10 Power	Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.
302	151	Spoil Festival	Throws multiple enemies into a state of Spoil.  Enchant Power: Current HP is decreased. Debuff is possible and its success rate is increased. Effect 8.	+11 Power	Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.
302	152	Spoil Festival	Throws multiple enemies into a state of Spoil.  Enchant Power: Current HP is decreased. Debuff is possible and its success rate is increased. Effect 8.	+12 Power	Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.
302	153	Spoil Festival	Throws multiple enemies into a state of Spoil.  Enchant Power: Current HP is decreased. Debuff is possible and its success rate is increased. Effect 8.	+13 Power	Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.
302	154	Spoil Festival	Throws multiple enemies into a state of Spoil.  Enchant Power: Current HP is decreased. Debuff is possible and its success rate is increased. Effect 8.	+14 Power	Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.
302	155	Spoil Festival	Throws multiple enemies into a state of Spoil.  Enchant Power: Current HP is decreased. Debuff is possible and its success rate is increased. Effect 8.	+15 Power	Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.
302	156	Spoil Festival	Throws multiple enemies into a state of Spoil.  Enchant Power: Current HP is decreased. Debuff is possible and its success rate is increased. Effect 8.	+16 Power	Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.
302	157	Spoil Festival	Throws multiple enemies into a state of Spoil.  Enchant Power: Current HP is decreased. Debuff is possible and its success rate is increased. Effect 8.	+17 Power	Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.
302	158	Spoil Festival	Throws multiple enemies into a state of Spoil.  Enchant Power: Current HP is decreased. Debuff is possible and its success rate is increased. Effect 8.	+18 Power	Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.
302	159	Spoil Festival	Throws multiple enemies into a state of Spoil.  Enchant Power: Current HP is decreased. Debuff is possible and its success rate is increased. Effect 8.	+19 Power	Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.
302	160	Spoil Festival	Throws multiple enemies into a state of Spoil.  Enchant Power: Current HP is decreased. Debuff is possible and its success rate is increased. Effect 8.	+20 Power	Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.
302	161	Spoil Festival	Throws multiple enemies into a state of Spoil.  Enchant Power: Current HP is decreased. Debuff is possible and its success rate is increased. Effect 8.	+21 Power	Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.
302	162	Spoil Festival	Throws multiple enemies into a state of Spoil.  Enchant Power: Current HP is decreased. Debuff is possible and its success rate is increased. Effect 8.	+22 Power	Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.
302	163	Spoil Festival	Throws multiple enemies into a state of Spoil.  Enchant Power: Current HP is decreased. Debuff is possible and its success rate is increased. Effect 8.	+23 Power	Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.
302	164	Spoil Festival	Throws multiple enemies into a state of Spoil.  Enchant Power: Current HP is decreased. Debuff is possible and its success rate is increased. Effect 8.	+24 Power	Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.
302	165	Spoil Festival	Throws multiple enemies into a state of Spoil.  Enchant Power: Current HP is decreased. Debuff is possible and its success rate is increased. Effect 8.	+25 Power	Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.
302	166	Spoil Festival	Throws multiple enemies into a state of Spoil.  Enchant Power: Current HP is decreased. Debuff is possible and its success rate is increased. Effect 8.	+26 Power	Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.
302	167	Spoil Festival	Throws multiple enemies into a state of Spoil.  Enchant Power: Current HP is decreased. Debuff is possible and its success rate is increased. Effect 8.	+27 Power	Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.
302	168	Spoil Festival	Throws multiple enemies into a state of Spoil.  Enchant Power: Current HP is decreased. Debuff is possible and its success rate is increased. Effect 8.	+28 Power	Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.
302	169	Spoil Festival	Throws multiple enemies into a state of Spoil.  Enchant Power: Current HP is decreased. Debuff is possible and its success rate is increased. Effect 8.	+29 Power	Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.
302	170	Spoil Festival	Throws multiple enemies into a state of Spoil.  Enchant Power: Current HP is decreased. Debuff is possible and its success rate is increased. Effect 8.	+30 Power	Possible to use de-buff to reduce current HP.  The success rate of de-buff is increased.
303	1	Soul of Sagittarius	Temporarily increases maximum MP. Effect 1.	none	none
303	2	Soul of Sagittarius	Temporarily increases maximum MP. Effect 2.	none	none
303	3	Soul of Sagittarius	Temporarily increases maximum MP. Effect 3.	none	none
303	4	Soul of Sagittarius	Temporarily increases maximum MP. Effect 4.	none	none
303	101	Soul of Sagittarius	Temporarily increases maximum MP. Enchant Cost: the HP consumption of one's skill is decreased. Effect 4.	+1 Cost	The skill's efficiency is maximized. Decreases HP consumption.
303	102	Soul of Sagittarius	Temporarily increases maximum MP. Enchant Cost: the HP consumption of one's skill is decreased. Effect 4.	+2 Cost	Decreases HP consumption.
303	103	Soul of Sagittarius	Temporarily increases maximum MP. Enchant Cost: the HP consumption of one's skill is decreased. Effect 4.	+3 Cost	Decreases HP consumption.
303	104	Soul of Sagittarius	Temporarily increases maximum MP. Enchant Cost: the HP consumption of one's skill is decreased. Effect 4.	+4 Cost	Decreases HP consumption.
303	105	Soul of Sagittarius	Temporarily increases maximum MP. Enchant Cost: the HP consumption of one's skill is decreased. Effect 4.	+5 Cost	Decreases HP consumption.
303	106	Soul of Sagittarius	Temporarily increases maximum MP. Enchant Cost: the HP consumption of one's skill is decreased. Effect 4.	+6 Cost	Decreases HP consumption.
303	107	Soul of Sagittarius	Temporarily increases maximum MP. Enchant Cost: the HP consumption of one's skill is decreased. Effect 4.	+7 Cost	Decreases HP consumption.
303	108	Soul of Sagittarius	Temporarily increases maximum MP. Enchant Cost: the HP consumption of one's skill is decreased. Effect 4.	+8 Cost	Decreases HP consumption.
303	109	Soul of Sagittarius	Temporarily increases maximum MP. Enchant Cost: the HP consumption of one's skill is decreased. Effect 4.	+9 Cost	Decreases HP consumption.
303	110	Soul of Sagittarius	Temporarily increases maximum MP. Enchant Cost: the HP consumption of one's skill is decreased. Effect 5.	+10 Cost	Decreases HP consumption.
303	111	Soul of Sagittarius	Temporarily increases maximum MP. Enchant Cost: the HP consumption of one's skill is decreased. Effect 5.	+11 Cost	Decreases HP consumption.
303	112	Soul of Sagittarius	Temporarily increases maximum MP. Enchant Cost: the HP consumption of one's skill is decreased. Effect 5.	+12 Cost	Decreases HP consumption.
303	113	Soul of Sagittarius	Temporarily increases maximum MP. Enchant Cost: the HP consumption of one's skill is decreased. Effect 5.	+13 Cost	Decreases HP consumption.
303	114	Soul of Sagittarius	Temporarily increases maximum MP. Enchant Cost: the HP consumption of one's skill is decreased. Effect 5.	+14 Cost	Decreases HP consumption.
303	115	Soul of Sagittarius	Temporarily increases maximum MP. Enchant Cost: the HP consumption of one's skill is decreased. Effect 5.	+15 Cost	Decreases HP consumption.
303	116	Soul of Sagittarius	Temporarily increases maximum MP. Enchant Cost: the HP consumption of one's skill is decreased. Effect 5.	+16 Cost	Decreases HP consumption.
303	117	Soul of Sagittarius	Temporarily increases maximum MP. Enchant Cost: the HP consumption of one's skill is decreased. Effect 5.	+17 Cost	Decreases HP consumption.
303	118	Soul of Sagittarius	Temporarily increases maximum MP. Enchant Cost: the HP consumption of one's skill is decreased. Effect 5.	+18 Cost	Decreases HP consumption.
303	119	Soul of Sagittarius	Temporarily increases maximum MP. Enchant Cost: the HP consumption of one's skill is decreased. Effect 5.	+19 Cost	Decreases HP consumption.
303	120	Soul of Sagittarius	Temporarily increases maximum MP. Enchant Cost: the HP consumption of one's skill is decreased. Effect 6.	+20 Cost	Decreases HP consumption.
303	121	Soul of Sagittarius	Temporarily increases maximum MP. Enchant Cost: the HP consumption of one's skill is decreased. Effect 6.	+21 Cost	Decreases HP consumption.
303	122	Soul of Sagittarius	Temporarily increases maximum MP. Enchant Cost: the HP consumption of one's skill is decreased. Effect 6.	+22 Cost	Decreases HP consumption.
303	123	Soul of Sagittarius	Temporarily increases maximum MP. Enchant Cost: the HP consumption of one's skill is decreased. Effect 6.	+23 Cost	Decreases HP consumption.
303	124	Soul of Sagittarius	Temporarily increases maximum MP. Enchant Cost: the HP consumption of one's skill is decreased. Effect 6.	+24 Cost	Decreases HP consumption.
303	125	Soul of Sagittarius	Temporarily increases maximum MP. Enchant Cost: the HP consumption of one's skill is decreased. Effect 6.	+25 Cost	Decreases HP consumption.
303	126	Soul of Sagittarius	Temporarily increases maximum MP. Enchant Cost: the HP consumption of one's skill is decreased. Effect 6.	+26 Cost	Decreases HP consumption.
303	127	Soul of Sagittarius	Temporarily increases maximum MP. Enchant Cost: the HP consumption of one's skill is decreased. Effect 6.	+27 Cost	Decreases HP consumption.
303	128	Soul of Sagittarius	Temporarily increases maximum MP. Enchant Cost: the HP consumption of one's skill is decreased. Effect 6.	+28 Cost	Decreases HP consumption.
303	129	Soul of Sagittarius	Temporarily increases maximum MP. Enchant Cost: the HP consumption of one's skill is decreased. Effect 6.	+29 Cost	Decreases HP consumption.
303	130	Soul of Sagittarius	Temporarily increases maximum MP. Enchant Cost: the HP consumption of one's skill is decreased. Effect 6.	+30 Cost	Decreases HP consumption.
304	1	Song of Vitality	Instantly increases party members' maximum HP. Continuous singing consumes additional MP.	none	none
304	101	Song of Vitality	Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Time: the skill's duration is increased.	+1 Time	Maximizes the skill's duration. Duration increases.
304	102	Song of Vitality	Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Time: the skill's duration is increased.	+2 Time	Duration increases.
304	103	Song of Vitality	Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Time: the skill's duration is increased.	+3 Time	Duration increases.
304	104	Song of Vitality	Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Time: the skill's duration is increased.	+4 Time	Duration increases.
304	105	Song of Vitality	Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Time: the skill's duration is increased.	+5 Time	Duration increases.
304	106	Song of Vitality	Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Time: the skill's duration is increased.	+6 Time	Duration increases.
304	107	Song of Vitality	Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Time: the skill's duration is increased.	+7 Time	Duration increases.
304	108	Song of Vitality	Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Time: the skill's duration is increased.	+8 Time	Duration increases.
304	109	Song of Vitality	Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Time: the skill's duration is increased.	+9 Time	Duration increases.
304	110	Song of Vitality	Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Time: the skill's duration is increased.	+10 Time	Duration increases.
304	111	Song of Vitality	Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Time: the skill's duration is increased.	+11 Time	Duration increases.
304	112	Song of Vitality	Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Time: the skill's duration is increased.	+12 Time	Duration increases.
304	113	Song of Vitality	Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Time: the skill's duration is increased.	+13 Time	Duration increases.
304	114	Song of Vitality	Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Time: the skill's duration is increased.	+14 Time	Duration increases.
304	115	Song of Vitality	Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Time: the skill's duration is increased.	+15 Time	Duration increases.
304	116	Song of Vitality	Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Time: the skill's duration is increased.	+16 Time	Duration increases.
304	117	Song of Vitality	Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Time: the skill's duration is increased.	+17 Time	Duration increases.
304	118	Song of Vitality	Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Time: the skill's duration is increased.	+18 Time	Duration increases.
304	119	Song of Vitality	Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Time: the skill's duration is increased.	+19 Time	Duration increases.
304	120	Song of Vitality	Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Time: the skill's duration is increased.	+20 Time	Duration increases.
304	121	Song of Vitality	Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Time: the skill's duration is increased.	+21 Time	Duration increases.
304	122	Song of Vitality	Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Time: the skill's duration is increased.	+22 Time	Duration increases.
304	123	Song of Vitality	Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Time: the skill's duration is increased.	+23 Time	Duration increases.
304	124	Song of Vitality	Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Time: the skill's duration is increased.	+24 Time	Duration increases.
304	125	Song of Vitality	Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Time: the skill's duration is increased.	+25 Time	Duration increases.
304	126	Song of Vitality	Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Time: the skill's duration is increased.	+26 Time	Duration increases.
304	127	Song of Vitality	Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Time: the skill's duration is increased.	+27 Time	Duration increases.
304	128	Song of Vitality	Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Time: the skill's duration is increased.	+28 Time	Duration increases.
304	129	Song of Vitality	Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Time: the skill's duration is increased.	+29 Time	Duration increases.
304	130	Song of Vitality	Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Time: the skill's duration is increased.	+30 Time	Duration increases.
304	141	Song of Vitality	Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Cost: MP consumption is decreased.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
304	142	Song of Vitality	Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Cost: MP consumption is decreased.	+2 Cost	MP consumption decreases.
304	143	Song of Vitality	Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Cost: MP consumption is decreased.	+3 Cost	MP consumption decreases.
304	144	Song of Vitality	Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Cost: MP consumption is decreased.	+4 Cost	MP consumption decreases.
304	145	Song of Vitality	Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Cost: MP consumption is decreased.	+5 Cost	MP consumption decreases.
304	146	Song of Vitality	Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Cost: MP consumption is decreased.	+6 Cost	MP consumption decreases.
304	147	Song of Vitality	Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Cost: MP consumption is decreased.	+7 Cost	MP consumption decreases.
304	148	Song of Vitality	Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Cost: MP consumption is decreased.	+8 Cost	MP consumption decreases.
304	149	Song of Vitality	Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Cost: MP consumption is decreased.	+9 Cost	MP consumption decreases.
304	150	Song of Vitality	Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Cost: MP consumption is decreased.	+10 Cost	MP consumption decreases.
304	151	Song of Vitality	Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Cost: MP consumption is decreased.	+11 Cost	MP consumption decreases.
304	152	Song of Vitality	Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Cost: MP consumption is decreased.	+12 Cost	MP consumption decreases.
304	153	Song of Vitality	Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Cost: MP consumption is decreased.	+13 Cost	MP consumption decreases.
304	154	Song of Vitality	Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Cost: MP consumption is decreased.	+14 Cost	MP consumption decreases.
304	155	Song of Vitality	Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Cost: MP consumption is decreased.	+15 Cost	MP consumption decreases.
304	156	Song of Vitality	Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Cost: MP consumption is decreased.	+16 Cost	MP consumption decreases.
304	157	Song of Vitality	Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Cost: MP consumption is decreased.	+17 Cost	MP consumption decreases.
304	158	Song of Vitality	Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Cost: MP consumption is decreased.	+18 Cost	MP consumption decreases.
304	159	Song of Vitality	Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Cost: MP consumption is decreased.	+19 Cost	MP consumption decreases.
304	160	Song of Vitality	Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Cost: MP consumption is decreased.	+20 Cost	MP consumption decreases.
304	161	Song of Vitality	Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Cost: MP consumption is decreased.	+21 Cost	MP consumption decreases.
304	162	Song of Vitality	Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Cost: MP consumption is decreased.	+22 Cost	MP consumption decreases.
304	163	Song of Vitality	Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Cost: MP consumption is decreased.	+23 Cost	MP consumption decreases.
304	164	Song of Vitality	Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Cost: MP consumption is decreased.	+24 Cost	MP consumption decreases.
304	165	Song of Vitality	Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Cost: MP consumption is decreased.	+25 Cost	MP consumption decreases.
304	166	Song of Vitality	Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Cost: MP consumption is decreased.	+26 Cost	MP consumption decreases.
304	167	Song of Vitality	Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Cost: MP consumption is decreased.	+27 Cost	MP consumption decreases.
304	168	Song of Vitality	Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Cost: MP consumption is decreased.	+28 Cost	MP consumption decreases.
304	169	Song of Vitality	Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Cost: MP consumption is decreased.	+29 Cost	MP consumption decreases.
304	170	Song of Vitality	Temporarily increases party members' maximum HP. Continuous singing while singing/dancing effect lasts consumes additional MP. Enchant Cost: MP consumption is decreased.	+30 Cost	MP consumption decreases.
305	1	Song of Vengeance	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing consumes additional MP.	none	none
305	101	Song of Vengeance	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Time: the skill's duration is increased.	+1 Time	Maximizes the skill's duration. Duration increases.
305	102	Song of Vengeance	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Time: the skill's duration is increased.	+2 Time	Duration increases.
305	103	Song of Vengeance	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Time: the skill's duration is increased.	+3 Time	Duration increases.
305	104	Song of Vengeance	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Time: the skill's duration is increased.	+4 Time	Duration increases.
305	105	Song of Vengeance	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Time: the skill's duration is increased.	+5 Time	Duration increases.
305	106	Song of Vengeance	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Time: the skill's duration is increased.	+6 Time	Duration increases.
305	107	Song of Vengeance	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Time: the skill's duration is increased.	+7 Time	Duration increases.
305	108	Song of Vengeance	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Time: the skill's duration is increased.	+8 Time	Duration increases.
305	109	Song of Vengeance	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Time: the skill's duration is increased.	+9 Time	Duration increases.
305	110	Song of Vengeance	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Time: the skill's duration is increased.	+10 Time	Duration increases.
305	111	Song of Vengeance	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Time: the skill's duration is increased.	+11 Time	Duration increases.
305	112	Song of Vengeance	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Time: the skill's duration is increased.	+12 Time	Duration increases.
305	113	Song of Vengeance	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Time: the skill's duration is increased.	+13 Time	Duration increases.
305	114	Song of Vengeance	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Time: the skill's duration is increased.	+14 Time	Duration increases.
305	115	Song of Vengeance	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Time: the skill's duration is increased.	+15 Time	Duration increases.
305	116	Song of Vengeance	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Time: the skill's duration is increased.	+16 Time	Duration increases.
305	117	Song of Vengeance	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Time: the skill's duration is increased.	+17 Time	Duration increases.
305	118	Song of Vengeance	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Time: the skill's duration is increased.	+18 Time	Duration increases.
305	119	Song of Vengeance	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Time: the skill's duration is increased.	+19 Time	Duration increases.
305	120	Song of Vengeance	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Time: the skill's duration is increased.	+20 Time	Duration increases.
305	121	Song of Vengeance	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Time: the skill's duration is increased.	+21 Time	Duration increases.
305	122	Song of Vengeance	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Time: the skill's duration is increased.	+22 Time	Duration increases.
305	123	Song of Vengeance	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Time: the skill's duration is increased.	+23 Time	Duration increases.
305	124	Song of Vengeance	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Time: the skill's duration is increased.	+24 Time	Duration increases.
305	125	Song of Vengeance	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Time: the skill's duration is increased.	+25 Time	Duration increases.
305	126	Song of Vengeance	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Time: the skill's duration is increased.	+26 Time	Duration increases.
305	127	Song of Vengeance	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Time: the skill's duration is increased.	+27 Time	Duration increases.
305	128	Song of Vengeance	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Time: the skill's duration is increased.	+28 Time	Duration increases.
305	129	Song of Vengeance	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Time: the skill's duration is increased.	+29 Time	Duration increases.
305	130	Song of Vengeance	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Time: the skill's duration is increased.	+30 Time	Duration increases.
305	141	Song of Vengeance	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Cost: MP consumption is decreased.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
305	142	Song of Vengeance	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Cost: MP consumption is decreased.	+2 Cost	MP consumption decreases.
305	143	Song of Vengeance	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Cost: MP consumption is decreased.	+3 Cost	MP consumption decreases.
305	144	Song of Vengeance	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Cost: MP consumption is decreased.	+4 Cost	MP consumption decreases.
305	145	Song of Vengeance	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Cost: MP consumption is decreased.	+5 Cost	MP consumption decreases.
305	146	Song of Vengeance	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Cost: MP consumption is decreased.	+6 Cost	MP consumption decreases.
305	147	Song of Vengeance	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Cost: MP consumption is decreased.	+7 Cost	MP consumption decreases.
305	148	Song of Vengeance	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Cost: MP consumption is decreased.	+8 Cost	MP consumption decreases.
305	149	Song of Vengeance	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Cost: MP consumption is decreased.	+9 Cost	MP consumption decreases.
305	150	Song of Vengeance	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Cost: MP consumption is decreased.	+10 Cost	MP consumption decreases.
305	151	Song of Vengeance	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Cost: MP consumption is decreased.	+11 Cost	MP consumption decreases.
305	152	Song of Vengeance	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Cost: MP consumption is decreased.	+12 Cost	MP consumption decreases.
305	153	Song of Vengeance	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Cost: MP consumption is decreased.	+13 Cost	MP consumption decreases.
305	154	Song of Vengeance	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Cost: MP consumption is decreased.	+14 Cost	MP consumption decreases.
305	155	Song of Vengeance	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Cost: MP consumption is decreased.	+15 Cost	MP consumption decreases.
305	156	Song of Vengeance	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Cost: MP consumption is decreased.	+16 Cost	MP consumption decreases.
305	157	Song of Vengeance	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Cost: MP consumption is decreased.	+17 Cost	MP consumption decreases.
305	158	Song of Vengeance	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Cost: MP consumption is decreased.	+18 Cost	MP consumption decreases.
305	159	Song of Vengeance	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Cost: MP consumption is decreased.	+19 Cost	MP consumption decreases.
305	160	Song of Vengeance	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Cost: MP consumption is decreased.	+20 Cost	MP consumption decreases.
305	161	Song of Vengeance	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Cost: MP consumption is decreased.	+21 Cost	MP consumption decreases.
305	162	Song of Vengeance	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Cost: MP consumption is decreased.	+22 Cost	MP consumption decreases.
305	163	Song of Vengeance	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Cost: MP consumption is decreased.	+23 Cost	MP consumption decreases.
305	164	Song of Vengeance	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Cost: MP consumption is decreased.	+24 Cost	MP consumption decreases.
305	165	Song of Vengeance	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Cost: MP consumption is decreased.	+25 Cost	MP consumption decreases.
305	166	Song of Vengeance	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Cost: MP consumption is decreased.	+26 Cost	MP consumption decreases.
305	167	Song of Vengeance	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Cost: MP consumption is decreased.	+27 Cost	MP consumption decreases.
305	168	Song of Vengeance	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Cost: MP consumption is decreased.	+28 Cost	MP consumption decreases.
305	169	Song of Vengeance	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Cost: MP consumption is decreased.	+29 Cost	MP consumption decreases.
305	170	Song of Vengeance	Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing while singing/dancing is in effect will consume additional MP. Enchant Cost: MP consumption is decreased.	+30 Cost	MP consumption decreases.
306	1	Song of Flame Guard	Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP.	none	none
306	101	Song of Flame Guard	Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.	+1 Time	Maximizes the skill's duration. Duration increases.
306	102	Song of Flame Guard	Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.	+2 Time	Duration increases.
306	103	Song of Flame Guard	Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.	+3 Time	Duration increases.
306	104	Song of Flame Guard	Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.	+4 Time	Duration increases.
306	105	Song of Flame Guard	Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.	+5 Time	Duration increases.
306	106	Song of Flame Guard	Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.	+6 Time	Duration increases.
306	107	Song of Flame Guard	Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.	+7 Time	Duration increases.
306	108	Song of Flame Guard	Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.	+8 Time	Duration increases.
306	109	Song of Flame Guard	Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.	+9 Time	Duration increases.
306	110	Song of Flame Guard	Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.	+10 Time	Duration increases.
306	111	Song of Flame Guard	Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.	+11 Time	Duration increases.
306	112	Song of Flame Guard	Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.	+12 Time	Duration increases.
306	113	Song of Flame Guard	Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.	+13 Time	Duration increases.
306	114	Song of Flame Guard	Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.	+14 Time	Duration increases.
306	115	Song of Flame Guard	Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.	+15 Time	Duration increases.
306	116	Song of Flame Guard	Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.	+16 Time	Duration increases.
306	117	Song of Flame Guard	Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.	+17 Time	Duration increases.
306	118	Song of Flame Guard	Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.	+18 Time	Duration increases.
306	119	Song of Flame Guard	Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.	+19 Time	Duration increases.
306	120	Song of Flame Guard	Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.	+20 Time	Duration increases.
306	121	Song of Flame Guard	Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.	+21 Time	Duration increases.
306	122	Song of Flame Guard	Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.	+22 Time	Duration increases.
306	123	Song of Flame Guard	Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.	+23 Time	Duration increases.
306	124	Song of Flame Guard	Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.	+24 Time	Duration increases.
306	125	Song of Flame Guard	Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.	+25 Time	Duration increases.
306	126	Song of Flame Guard	Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.	+26 Time	Duration increases.
306	127	Song of Flame Guard	Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.	+27 Time	Duration increases.
306	128	Song of Flame Guard	Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.	+28 Time	Duration increases.
306	129	Song of Flame Guard	Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.	+29 Time	Duration increases.
306	130	Song of Flame Guard	Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.	+30 Time	Duration increases.
306	141	Song of Flame Guard	Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Cost: MP consumption is decreased.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
306	142	Song of Flame Guard	Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Cost: MP consumption is decreased.	+2 Cost	MP consumption decreases.
306	143	Song of Flame Guard	Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Cost: MP consumption is decreased.	+3 Cost	MP consumption decreases.
306	144	Song of Flame Guard	Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Cost: MP consumption is decreased.	+4 Cost	MP consumption decreases.
306	145	Song of Flame Guard	Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Cost: MP consumption is decreased.	+5 Cost	MP consumption decreases.
306	146	Song of Flame Guard	Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Cost: MP consumption is decreased.	+6 Cost	MP consumption decreases.
306	147	Song of Flame Guard	Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Cost: MP consumption is decreased.	+7 Cost	MP consumption decreases.
306	148	Song of Flame Guard	Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Cost: MP consumption is decreased.	+8 Cost	MP consumption decreases.
306	149	Song of Flame Guard	Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Cost: MP consumption is decreased.	+9 Cost	MP consumption decreases.
306	150	Song of Flame Guard	Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Cost: MP consumption is decreased.	+10 Cost	MP consumption decreases.
306	151	Song of Flame Guard	Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Cost: MP consumption is decreased.	+11 Cost	MP consumption decreases.
306	152	Song of Flame Guard	Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Cost: MP consumption is decreased.	+12 Cost	MP consumption decreases.
306	153	Song of Flame Guard	Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Cost: MP consumption is decreased.	+13 Cost	MP consumption decreases.
306	154	Song of Flame Guard	Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Cost: MP consumption is decreased.	+14 Cost	MP consumption decreases.
306	155	Song of Flame Guard	Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Cost: MP consumption is decreased.	+15 Cost	MP consumption decreases.
306	156	Song of Flame Guard	Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Cost: MP consumption is decreased.	+16 Cost	MP consumption decreases.
306	157	Song of Flame Guard	Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Cost: MP consumption is decreased.	+17 Cost	MP consumption decreases.
306	158	Song of Flame Guard	Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Cost: MP consumption is decreased.	+18 Cost	MP consumption decreases.
306	159	Song of Flame Guard	Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Cost: MP consumption is decreased.	+19 Cost	MP consumption decreases.
306	160	Song of Flame Guard	Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Cost: MP consumption is decreased.	+20 Cost	MP consumption decreases.
306	161	Song of Flame Guard	Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Cost: MP consumption is decreased.	+21 Cost	MP consumption decreases.
306	162	Song of Flame Guard	Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Cost: MP consumption is decreased.	+22 Cost	MP consumption decreases.
306	163	Song of Flame Guard	Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Cost: MP consumption is decreased.	+23 Cost	MP consumption decreases.
306	164	Song of Flame Guard	Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Cost: MP consumption is decreased.	+24 Cost	MP consumption decreases.
306	165	Song of Flame Guard	Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Cost: MP consumption is decreased.	+25 Cost	MP consumption decreases.
306	166	Song of Flame Guard	Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Cost: MP consumption is decreased.	+26 Cost	MP consumption decreases.
306	167	Song of Flame Guard	Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Cost: MP consumption is decreased.	+27 Cost	MP consumption decreases.
306	168	Song of Flame Guard	Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Cost: MP consumption is decreased.	+28 Cost	MP consumption decreases.
306	169	Song of Flame Guard	Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Cost: MP consumption is decreased.	+29 Cost	MP consumption decreases.
306	170	Song of Flame Guard	Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. Enchant Cost: MP consumption is decreased.	+30 Cost	MP consumption decreases.
307	1	Dance of Aqua Guard	Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill.	none	none
307	101	Dance of Aqua Guard	Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Time: the skill's duration is increased.	+1 Time	Maximizes the skill's duration. Duration increases.
307	102	Dance of Aqua Guard	Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Time: the skill's duration is increased.	+2 Time	Duration increases.
307	103	Dance of Aqua Guard	Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Time: the skill's duration is increased.	+3 Time	Duration increases.
307	104	Dance of Aqua Guard	Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Time: the skill's duration is increased.	+4 Time	Duration increases.
307	105	Dance of Aqua Guard	Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Time: the skill's duration is increased.	+5 Time	Duration increases.
307	106	Dance of Aqua Guard	Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Time: the skill's duration is increased.	+6 Time	Duration increases.
307	107	Dance of Aqua Guard	Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Time: the skill's duration is increased.	+7 Time	Duration increases.
307	108	Dance of Aqua Guard	Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Time: the skill's duration is increased.	+8 Time	Duration increases.
307	109	Dance of Aqua Guard	Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Time: the skill's duration is increased.	+9 Time	Duration increases.
307	110	Dance of Aqua Guard	Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Time: the skill's duration is increased.	+10 Time	Duration increases.
307	111	Dance of Aqua Guard	Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Time: the skill's duration is increased.	+11 Time	Duration increases.
307	112	Dance of Aqua Guard	Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Time: the skill's duration is increased.	+12 Time	Duration increases.
307	113	Dance of Aqua Guard	Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Time: the skill's duration is increased.	+13 Time	Duration increases.
307	114	Dance of Aqua Guard	Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Time: the skill's duration is increased.	+14 Time	Duration increases.
307	115	Dance of Aqua Guard	Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Time: the skill's duration is increased.	+15 Time	Duration increases.
307	116	Dance of Aqua Guard	Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Time: the skill's duration is increased.	+16 Time	Duration increases.
307	117	Dance of Aqua Guard	Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Time: the skill's duration is increased.	+17 Time	Duration increases.
307	118	Dance of Aqua Guard	Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Time: the skill's duration is increased.	+18 Time	Duration increases.
307	119	Dance of Aqua Guard	Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Time: the skill's duration is increased.	+19 Time	Duration increases.
307	120	Dance of Aqua Guard	Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Time: the skill's duration is increased.	+20 Time	Duration increases.
307	121	Dance of Aqua Guard	Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Time: the skill's duration is increased.	+21 Time	Duration increases.
307	122	Dance of Aqua Guard	Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Time: the skill's duration is increased.	+22 Time	Duration increases.
307	123	Dance of Aqua Guard	Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Time: the skill's duration is increased.	+23 Time	Duration increases.
307	124	Dance of Aqua Guard	Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Time: the skill's duration is increased.	+24 Time	Duration increases.
307	125	Dance of Aqua Guard	Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Time: the skill's duration is increased.	+25 Time	Duration increases.
307	126	Dance of Aqua Guard	Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Time: the skill's duration is increased.	+26 Time	Duration increases.
307	127	Dance of Aqua Guard	Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Time: the skill's duration is increased.	+27 Time	Duration increases.
307	128	Dance of Aqua Guard	Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Time: the skill's duration is increased.	+28 Time	Duration increases.
307	129	Dance of Aqua Guard	Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Time: the skill's duration is increased.	+29 Time	Duration increases.
307	130	Dance of Aqua Guard	Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Time: the skill's duration is increased.	+30 Time	Duration increases.
307	141	Dance of Aqua Guard	Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Cost: MP consumption is decreased.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
307	142	Dance of Aqua Guard	Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Cost: MP consumption is decreased.	+2 Cost	MP consumption decreases.
307	143	Dance of Aqua Guard	Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Cost: MP consumption is decreased.	+3 Cost	MP consumption decreases.
307	144	Dance of Aqua Guard	Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Cost: MP consumption is decreased.	+4 Cost	MP consumption decreases.
307	145	Dance of Aqua Guard	Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Cost: MP consumption is decreased.	+5 Cost	MP consumption decreases.
307	146	Dance of Aqua Guard	Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Cost: MP consumption is decreased.	+6 Cost	MP consumption decreases.
307	147	Dance of Aqua Guard	Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Cost: MP consumption is decreased.	+7 Cost	MP consumption decreases.
307	148	Dance of Aqua Guard	Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Cost: MP consumption is decreased.	+8 Cost	MP consumption decreases.
307	149	Dance of Aqua Guard	Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Cost: MP consumption is decreased.	+9 Cost	MP consumption decreases.
307	150	Dance of Aqua Guard	Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Cost: MP consumption is decreased.	+10 Cost	MP consumption decreases.
307	151	Dance of Aqua Guard	Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Cost: MP consumption is decreased.	+11 Cost	MP consumption decreases.
307	152	Dance of Aqua Guard	Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Cost: MP consumption is decreased.	+12 Cost	MP consumption decreases.
307	153	Dance of Aqua Guard	Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Cost: MP consumption is decreased.	+13 Cost	MP consumption decreases.
307	154	Dance of Aqua Guard	Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Cost: MP consumption is decreased.	+14 Cost	MP consumption decreases.
307	155	Dance of Aqua Guard	Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Cost: MP consumption is decreased.	+15 Cost	MP consumption decreases.
307	156	Dance of Aqua Guard	Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Cost: MP consumption is decreased.	+16 Cost	MP consumption decreases.
307	157	Dance of Aqua Guard	Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Cost: MP consumption is decreased.	+17 Cost	MP consumption decreases.
307	158	Dance of Aqua Guard	Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Cost: MP consumption is decreased.	+18 Cost	MP consumption decreases.
307	159	Dance of Aqua Guard	Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Cost: MP consumption is decreased.	+19 Cost	MP consumption decreases.
307	160	Dance of Aqua Guard	Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Cost: MP consumption is decreased.	+20 Cost	MP consumption decreases.
307	161	Dance of Aqua Guard	Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Cost: MP consumption is decreased.	+21 Cost	MP consumption decreases.
307	162	Dance of Aqua Guard	Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Cost: MP consumption is decreased.	+22 Cost	MP consumption decreases.
307	163	Dance of Aqua Guard	Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Cost: MP consumption is decreased.	+23 Cost	MP consumption decreases.
307	164	Dance of Aqua Guard	Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Cost: MP consumption is decreased.	+24 Cost	MP consumption decreases.
307	165	Dance of Aqua Guard	Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Cost: MP consumption is decreased.	+25 Cost	MP consumption decreases.
307	166	Dance of Aqua Guard	Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Cost: MP consumption is decreased.	+26 Cost	MP consumption decreases.
307	167	Dance of Aqua Guard	Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Cost: MP consumption is decreased.	+27 Cost	MP consumption decreases.
307	168	Dance of Aqua Guard	Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Cost: MP consumption is decreased.	+28 Cost	MP consumption decreases.
307	169	Dance of Aqua Guard	Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Cost: MP consumption is decreased.	+29 Cost	MP consumption decreases.
307	170	Dance of Aqua Guard	Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords. Enchant Cost: MP consumption is decreased.	+30 Cost	MP consumption decreases.
308	1	Song of Storm Guard	Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP.	none	none
308	101	Song of Storm Guard	Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.	+1 Time	Maximizes the skill's duration. Duration increases.
308	102	Song of Storm Guard	Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.	+2 Time	Duration increases.
308	103	Song of Storm Guard	Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.	+3 Time	Duration increases.
308	104	Song of Storm Guard	Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.	+4 Time	Duration increases.
308	105	Song of Storm Guard	Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.	+5 Time	Duration increases.
308	106	Song of Storm Guard	Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.	+6 Time	Duration increases.
308	107	Song of Storm Guard	Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.	+7 Time	Duration increases.
308	108	Song of Storm Guard	Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.	+8 Time	Duration increases.
308	109	Song of Storm Guard	Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.	+9 Time	Duration increases.
308	110	Song of Storm Guard	Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.	+10 Time	Duration increases.
308	111	Song of Storm Guard	Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.	+11 Time	Duration increases.
308	112	Song of Storm Guard	Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.	+12 Time	Duration increases.
308	113	Song of Storm Guard	Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.	+13 Time	Duration increases.
308	114	Song of Storm Guard	Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.	+14 Time	Duration increases.
308	115	Song of Storm Guard	Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.	+15 Time	Duration increases.
308	116	Song of Storm Guard	Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.	+16 Time	Duration increases.
308	117	Song of Storm Guard	Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.	+17 Time	Duration increases.
308	118	Song of Storm Guard	Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.	+18 Time	Duration increases.
308	119	Song of Storm Guard	Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.	+19 Time	Duration increases.
308	120	Song of Storm Guard	Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.	+20 Time	Duration increases.
308	121	Song of Storm Guard	Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.	+21 Time	Duration increases.
308	122	Song of Storm Guard	Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.	+22 Time	Duration increases.
308	123	Song of Storm Guard	Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.	+23 Time	Duration increases.
308	124	Song of Storm Guard	Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.	+24 Time	Duration increases.
308	125	Song of Storm Guard	Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.	+25 Time	Duration increases.
308	126	Song of Storm Guard	Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.	+26 Time	Duration increases.
308	127	Song of Storm Guard	Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.	+27 Time	Duration increases.
308	128	Song of Storm Guard	Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.	+28 Time	Duration increases.
308	129	Song of Storm Guard	Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.	+29 Time	Duration increases.
308	130	Song of Storm Guard	Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Time: the skill's duration is increased.	+30 Time	Duration increases.
308	141	Song of Storm Guard	Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Cost: MP consumption is decreased.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
308	142	Song of Storm Guard	Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Cost: MP consumption is decreased.	+2 Cost	MP consumption decreases.
308	143	Song of Storm Guard	Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Cost: MP consumption is decreased.	+3 Cost	MP consumption decreases.
308	144	Song of Storm Guard	Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Cost: MP consumption is decreased.	+4 Cost	MP consumption decreases.
308	145	Song of Storm Guard	Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Cost: MP consumption is decreased.	+5 Cost	MP consumption decreases.
308	146	Song of Storm Guard	Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Cost: MP consumption is decreased.	+6 Cost	MP consumption decreases.
308	147	Song of Storm Guard	Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Cost: MP consumption is decreased.	+7 Cost	MP consumption decreases.
308	148	Song of Storm Guard	Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Cost: MP consumption is decreased.	+8 Cost	MP consumption decreases.
308	149	Song of Storm Guard	Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Cost: MP consumption is decreased.	+9 Cost	MP consumption decreases.
308	150	Song of Storm Guard	Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Cost: MP consumption is decreased.	+10 Cost	MP consumption decreases.
308	151	Song of Storm Guard	Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Cost: MP consumption is decreased.	+11 Cost	MP consumption decreases.
308	152	Song of Storm Guard	Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Cost: MP consumption is decreased.	+12 Cost	MP consumption decreases.
308	153	Song of Storm Guard	Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Cost: MP consumption is decreased.	+13 Cost	MP consumption decreases.
308	154	Song of Storm Guard	Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Cost: MP consumption is decreased.	+14 Cost	MP consumption decreases.
308	155	Song of Storm Guard	Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Cost: MP consumption is decreased.	+15 Cost	MP consumption decreases.
308	156	Song of Storm Guard	Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Cost: MP consumption is decreased.	+16 Cost	MP consumption decreases.
308	157	Song of Storm Guard	Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Cost: MP consumption is decreased.	+17 Cost	MP consumption decreases.
308	158	Song of Storm Guard	Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Cost: MP consumption is decreased.	+18 Cost	MP consumption decreases.
308	159	Song of Storm Guard	Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Cost: MP consumption is decreased.	+19 Cost	MP consumption decreases.
308	160	Song of Storm Guard	Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Cost: MP consumption is decreased.	+20 Cost	MP consumption decreases.
308	161	Song of Storm Guard	Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Cost: MP consumption is decreased.	+21 Cost	MP consumption decreases.
308	162	Song of Storm Guard	Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Cost: MP consumption is decreased.	+22 Cost	MP consumption decreases.
308	163	Song of Storm Guard	Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Cost: MP consumption is decreased.	+23 Cost	MP consumption decreases.
308	164	Song of Storm Guard	Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Cost: MP consumption is decreased.	+24 Cost	MP consumption decreases.
308	165	Song of Storm Guard	Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Cost: MP consumption is decreased.	+25 Cost	MP consumption decreases.
308	166	Song of Storm Guard	Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Cost: MP consumption is decreased.	+26 Cost	MP consumption decreases.
308	167	Song of Storm Guard	Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Cost: MP consumption is decreased.	+27 Cost	MP consumption decreases.
308	168	Song of Storm Guard	Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Cost: MP consumption is decreased.	+28 Cost	MP consumption decreases.
308	169	Song of Storm Guard	Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Cost: MP consumption is decreased.	+29 Cost	MP consumption decreases.
308	170	Song of Storm Guard	Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. Enchant Cost: MP consumption is decreased.	+30 Cost	MP consumption decreases.
309	1	Dance of Earth Guard	Temporarily increases party members' resistance to attacks by earth. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill.	none	none
309	101	Dance of Earth Guard	Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Time: the skill's duration is increased.	+1 Time	Maximizes the skill's duration. Duration increases.
309	102	Dance of Earth Guard	Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Time: the skill's duration is increased.	+2 Time	Duration increases.
309	103	Dance of Earth Guard	Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Time: the skill's duration is increased.	+3 Time	Duration increases.
309	104	Dance of Earth Guard	Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Time: the skill's duration is increased.	+4 Time	Duration increases.
309	105	Dance of Earth Guard	Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Time: the skill's duration is increased.	+5 Time	Duration increases.
309	106	Dance of Earth Guard	Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Time: the skill's duration is increased.	+6 Time	Duration increases.
309	107	Dance of Earth Guard	Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Time: the skill's duration is increased.	+7 Time	Duration increases.
309	108	Dance of Earth Guard	Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Time: the skill's duration is increased.	+8 Time	Duration increases.
309	109	Dance of Earth Guard	Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Time: the skill's duration is increased.	+9 Time	Duration increases.
309	110	Dance of Earth Guard	Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Time: the skill's duration is increased.	+10 Time	Duration increases.
309	111	Dance of Earth Guard	Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Time: the skill's duration is increased.	+11 Time	Duration increases.
309	112	Dance of Earth Guard	Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Time: the skill's duration is increased.	+12 Time	Duration increases.
309	113	Dance of Earth Guard	Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Time: the skill's duration is increased.	+13 Time	Duration increases.
309	114	Dance of Earth Guard	Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Time: the skill's duration is increased.	+14 Time	Duration increases.
309	115	Dance of Earth Guard	Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Time: the skill's duration is increased.	+15 Time	Duration increases.
309	116	Dance of Earth Guard	Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Time: the skill's duration is increased.	+16 Time	Duration increases.
309	117	Dance of Earth Guard	Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Time: the skill's duration is increased.	+17 Time	Duration increases.
309	118	Dance of Earth Guard	Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Time: the skill's duration is increased.	+18 Time	Duration increases.
309	119	Dance of Earth Guard	Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Time: the skill's duration is increased.	+19 Time	Duration increases.
309	120	Dance of Earth Guard	Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Time: the skill's duration is increased.	+20 Time	Duration increases.
309	121	Dance of Earth Guard	Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Time: the skill's duration is increased.	+21 Time	Duration increases.
309	122	Dance of Earth Guard	Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Time: the skill's duration is increased.	+22 Time	Duration increases.
309	123	Dance of Earth Guard	Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Time: the skill's duration is increased.	+23 Time	Duration increases.
309	124	Dance of Earth Guard	Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Time: the skill's duration is increased.	+24 Time	Duration increases.
309	125	Dance of Earth Guard	Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Time: the skill's duration is increased.	+25 Time	Duration increases.
309	126	Dance of Earth Guard	Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Time: the skill's duration is increased.	+26 Time	Duration increases.
309	127	Dance of Earth Guard	Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Time: the skill's duration is increased.	+27 Time	Duration increases.
309	128	Dance of Earth Guard	Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Time: the skill's duration is increased.	+28 Time	Duration increases.
309	129	Dance of Earth Guard	Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Time: the skill's duration is increased.	+29 Time	Duration increases.
309	130	Dance of Earth Guard	Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Time: the skill's duration is increased.	+30 Time	Duration increases.
309	141	Dance of Earth Guard	Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Cost: MP consumption is decreased.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
309	142	Dance of Earth Guard	Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Cost: MP consumption is decreased.	+2 Cost	MP consumption decreases.
309	143	Dance of Earth Guard	Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Cost: MP consumption is decreased.	+3 Cost	MP consumption decreases.
309	144	Dance of Earth Guard	Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Cost: MP consumption is decreased.	+4 Cost	MP consumption decreases.
309	145	Dance of Earth Guard	Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Cost: MP consumption is decreased.	+5 Cost	MP consumption decreases.
309	146	Dance of Earth Guard	Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Cost: MP consumption is decreased.	+6 Cost	MP consumption decreases.
309	147	Dance of Earth Guard	Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Cost: MP consumption is decreased.	+7 Cost	MP consumption decreases.
309	148	Dance of Earth Guard	Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Cost: MP consumption is decreased.	+8 Cost	MP consumption decreases.
309	149	Dance of Earth Guard	Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Cost: MP consumption is decreased.	+9 Cost	MP consumption decreases.
309	150	Dance of Earth Guard	Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Cost: MP consumption is decreased.	+10 Cost	MP consumption decreases.
309	151	Dance of Earth Guard	Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Cost: MP consumption is decreased.	+11 Cost	MP consumption decreases.
309	152	Dance of Earth Guard	Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Cost: MP consumption is decreased.	+12 Cost	MP consumption decreases.
309	153	Dance of Earth Guard	Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Cost: MP consumption is decreased.	+13 Cost	MP consumption decreases.
309	154	Dance of Earth Guard	Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Cost: MP consumption is decreased.	+14 Cost	MP consumption decreases.
309	155	Dance of Earth Guard	Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Cost: MP consumption is decreased.	+15 Cost	MP consumption decreases.
309	156	Dance of Earth Guard	Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Cost: MP consumption is decreased.	+16 Cost	MP consumption decreases.
309	157	Dance of Earth Guard	Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Cost: MP consumption is decreased.	+17 Cost	MP consumption decreases.
309	158	Dance of Earth Guard	Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Cost: MP consumption is decreased.	+18 Cost	MP consumption decreases.
309	159	Dance of Earth Guard	Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Cost: MP consumption is decreased.	+19 Cost	MP consumption decreases.
309	160	Dance of Earth Guard	Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Cost: MP consumption is decreased.	+20 Cost	MP consumption decreases.
309	161	Dance of Earth Guard	Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Cost: MP consumption is decreased.	+21 Cost	MP consumption decreases.
309	162	Dance of Earth Guard	Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Cost: MP consumption is decreased.	+22 Cost	MP consumption decreases.
309	163	Dance of Earth Guard	Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Cost: MP consumption is decreased.	+23 Cost	MP consumption decreases.
309	164	Dance of Earth Guard	Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Cost: MP consumption is decreased.	+24 Cost	MP consumption decreases.
309	165	Dance of Earth Guard	Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Cost: MP consumption is decreased.	+25 Cost	MP consumption decreases.
309	166	Dance of Earth Guard	Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Cost: MP consumption is decreased.	+26 Cost	MP consumption decreases.
309	167	Dance of Earth Guard	Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Cost: MP consumption is decreased.	+27 Cost	MP consumption decreases.
309	168	Dance of Earth Guard	Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Cost: MP consumption is decreased.	+28 Cost	MP consumption decreases.
309	169	Dance of Earth Guard	Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Cost: MP consumption is decreased.	+29 Cost	MP consumption decreases.
309	170	Dance of Earth Guard	Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. This skill can be used while one is equipped with  two-handed swords.  Enchant Cost: MP consumption is decreased.	+30 Cost	MP consumption decreases.
310	1	Dance of the Vampire	Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill.	none	none
310	101	Dance of the Vampire	Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+1 Time	Maximizes the skill's duration. Duration increases.
310	102	Dance of the Vampire	Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+2 Time	Duration increases.
310	103	Dance of the Vampire	Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+3 Time	Duration increases.
310	104	Dance of the Vampire	Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+4 Time	Duration increases.
310	105	Dance of the Vampire	Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+5 Time	Duration increases.
310	106	Dance of the Vampire	Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+6 Time	Duration increases.
310	107	Dance of the Vampire	Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+7 Time	Duration increases.
310	108	Dance of the Vampire	Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+8 Time	Duration increases.
310	109	Dance of the Vampire	Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+9 Time	Duration increases.
310	110	Dance of the Vampire	Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+10 Time	Duration increases.
310	111	Dance of the Vampire	Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+11 Time	Duration increases.
310	112	Dance of the Vampire	Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+12 Time	Duration increases.
310	113	Dance of the Vampire	Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+13 Time	Duration increases.
310	114	Dance of the Vampire	Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+14 Time	Duration increases.
310	115	Dance of the Vampire	Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+15 Time	Duration increases.
310	116	Dance of the Vampire	Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+16 Time	Duration increases.
310	117	Dance of the Vampire	Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+17 Time	Duration increases.
310	118	Dance of the Vampire	Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+18 Time	Duration increases.
310	119	Dance of the Vampire	Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+19 Time	Duration increases.
310	120	Dance of the Vampire	Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+20 Time	Duration increases.
310	121	Dance of the Vampire	Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+21 Time	Duration increases.
310	122	Dance of the Vampire	Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+22 Time	Duration increases.
310	123	Dance of the Vampire	Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+23 Time	Duration increases.
310	124	Dance of the Vampire	Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+24 Time	Duration increases.
310	125	Dance of the Vampire	Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+25 Time	Duration increases.
310	126	Dance of the Vampire	Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+26 Time	Duration increases.
310	127	Dance of the Vampire	Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+27 Time	Duration increases.
310	128	Dance of the Vampire	Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+28 Time	Duration increases.
310	129	Dance of the Vampire	Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+29 Time	Duration increases.
310	130	Dance of the Vampire	Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+30 Time	Duration increases.
310	141	Dance of the Vampire	Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
310	142	Dance of the Vampire	Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+2 Cost	MP consumption decreases.
310	143	Dance of the Vampire	Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+3 Cost	MP consumption decreases.
310	144	Dance of the Vampire	Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+4 Cost	MP consumption decreases.
310	145	Dance of the Vampire	Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+5 Cost	MP consumption decreases.
310	146	Dance of the Vampire	Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+6 Cost	MP consumption decreases.
310	147	Dance of the Vampire	Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+7 Cost	MP consumption decreases.
310	148	Dance of the Vampire	Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+8 Cost	MP consumption decreases.
310	149	Dance of the Vampire	Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+9 Cost	MP consumption decreases.
310	150	Dance of the Vampire	Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+10 Cost	MP consumption decreases.
310	151	Dance of the Vampire	Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+11 Cost	MP consumption decreases.
310	152	Dance of the Vampire	Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+12 Cost	MP consumption decreases.
310	153	Dance of the Vampire	Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+13 Cost	MP consumption decreases.
310	154	Dance of the Vampire	Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+14 Cost	MP consumption decreases.
310	155	Dance of the Vampire	Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+15 Cost	MP consumption decreases.
310	156	Dance of the Vampire	Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+16 Cost	MP consumption decreases.
310	157	Dance of the Vampire	Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+17 Cost	MP consumption decreases.
310	158	Dance of the Vampire	Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+18 Cost	MP consumption decreases.
310	159	Dance of the Vampire	Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+19 Cost	MP consumption decreases.
310	160	Dance of the Vampire	Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+20 Cost	MP consumption decreases.
310	161	Dance of the Vampire	Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+21 Cost	MP consumption decreases.
310	162	Dance of the Vampire	Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+22 Cost	MP consumption decreases.
310	163	Dance of the Vampire	Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+23 Cost	MP consumption decreases.
310	164	Dance of the Vampire	Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+24 Cost	MP consumption decreases.
310	165	Dance of the Vampire	Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+25 Cost	MP consumption decreases.
310	166	Dance of the Vampire	Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+26 Cost	MP consumption decreases.
310	167	Dance of the Vampire	Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+27 Cost	MP consumption decreases.
310	168	Dance of the Vampire	Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+28 Cost	MP consumption decreases.
310	169	Dance of the Vampire	Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+29 Cost	MP consumption decreases.
310	170	Dance of the Vampire	Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+30 Cost	MP consumption decreases.
311	1	Dance of Protection	Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill.	none	none
311	101	Dance of Protection	Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+1 Time	Maximizes the skill's duration. Duration increases.
311	102	Dance of Protection	Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+2 Time	Duration increases.
311	103	Dance of Protection	Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+3 Time	Duration increases.
311	104	Dance of Protection	Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+4 Time	Duration increases.
311	105	Dance of Protection	Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+5 Time	Duration increases.
311	106	Dance of Protection	Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+6 Time	Duration increases.
311	107	Dance of Protection	Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+7 Time	Duration increases.
311	108	Dance of Protection	Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+8 Time	Duration increases.
311	109	Dance of Protection	Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+9 Time	Duration increases.
311	110	Dance of Protection	Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+10 Time	Duration increases.
311	111	Dance of Protection	Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+11 Time	Duration increases.
311	112	Dance of Protection	Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+12 Time	Duration increases.
311	113	Dance of Protection	Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+13 Time	Duration increases.
311	114	Dance of Protection	Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+14 Time	Duration increases.
311	115	Dance of Protection	Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+15 Time	Duration increases.
311	116	Dance of Protection	Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+16 Time	Duration increases.
311	117	Dance of Protection	Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+17 Time	Duration increases.
311	118	Dance of Protection	Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+18 Time	Duration increases.
311	119	Dance of Protection	Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+19 Time	Duration increases.
311	120	Dance of Protection	Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+20 Time	Duration increases.
311	121	Dance of Protection	Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+21 Time	Duration increases.
311	122	Dance of Protection	Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+22 Time	Duration increases.
311	123	Dance of Protection	Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+23 Time	Duration increases.
311	124	Dance of Protection	Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+24 Time	Duration increases.
311	125	Dance of Protection	Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+25 Time	Duration increases.
311	126	Dance of Protection	Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+26 Time	Duration increases.
311	127	Dance of Protection	Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+27 Time	Duration increases.
311	128	Dance of Protection	Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+28 Time	Duration increases.
311	129	Dance of Protection	Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+29 Time	Duration increases.
311	130	Dance of Protection	Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Time: the skill's duration is increased.	+30 Time	Duration increases.
311	141	Dance of Protection	Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
311	142	Dance of Protection	Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+2 Cost	MP consumption decreases.
311	143	Dance of Protection	Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+3 Cost	MP consumption decreases.
311	144	Dance of Protection	Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+4 Cost	MP consumption decreases.
311	145	Dance of Protection	Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+5 Cost	MP consumption decreases.
311	146	Dance of Protection	Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+6 Cost	MP consumption decreases.
311	147	Dance of Protection	Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+7 Cost	MP consumption decreases.
311	148	Dance of Protection	Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+8 Cost	MP consumption decreases.
311	149	Dance of Protection	Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+9 Cost	MP consumption decreases.
311	150	Dance of Protection	Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+10 Cost	MP consumption decreases.
311	151	Dance of Protection	Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+11 Cost	MP consumption decreases.
311	152	Dance of Protection	Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+12 Cost	MP consumption decreases.
311	153	Dance of Protection	Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+13 Cost	MP consumption decreases.
311	154	Dance of Protection	Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+14 Cost	MP consumption decreases.
311	155	Dance of Protection	Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+15 Cost	MP consumption decreases.
311	156	Dance of Protection	Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+16 Cost	MP consumption decreases.
311	157	Dance of Protection	Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+17 Cost	MP consumption decreases.
311	158	Dance of Protection	Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+18 Cost	MP consumption decreases.
311	159	Dance of Protection	Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+19 Cost	MP consumption decreases.
311	160	Dance of Protection	Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+20 Cost	MP consumption decreases.
311	161	Dance of Protection	Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+21 Cost	MP consumption decreases.
311	162	Dance of Protection	Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+22 Cost	MP consumption decreases.
311	163	Dance of Protection	Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+23 Cost	MP consumption decreases.
311	164	Dance of Protection	Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+24 Cost	MP consumption decreases.
311	165	Dance of Protection	Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+25 Cost	MP consumption decreases.
311	166	Dance of Protection	Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+26 Cost	MP consumption decreases.
311	167	Dance of Protection	Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+27 Cost	MP consumption decreases.
311	168	Dance of Protection	Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+28 Cost	MP consumption decreases.
311	169	Dance of Protection	Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+29 Cost	MP consumption decreases.
311	170	Dance of Protection	Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. Enchant Cost: MP consumption is decreased.	+30 Cost	MP consumption decreases.
1285	1	Seed of Fire	Instills the force of fire. Unless a new force is instilled in 5 seconds, all forces will disappear.	none	none
1286	1	Seed of Water	Instills the force of water. Unless a new force is instilled in 5 seconds, all forces will disappear.	none	none
1287	1	Seed of Wind	Instills the force of wind. Unless a new force is instilled in 5 seconds, all forces will disappear.	none	none
1288	1	Aura Symphony	By using two types of forces, Unleashes an attack to inflict significant damage. Power 350.	none	none
1289	1	Inferno	Devastating double fire attack. Flames reduce enemy's HP. Effect 10. Power 350. Requires two Seeds of Fire.	none	none
1290	1	Blizzard	Massive wintry double attack inflicts devastating damage and instantly reduces enemy's Speed. Effect 3. Power 350.	none	none
1291	1	Demon Wind	A devastating double-wind attack. Temporarily reduces cursed enemy's HP regeneration. Power 350. Requires two Seeds of Wind.	none	none
1292	1	Elemental Assault	Unleashes an attack that will inflict great damage. In order to use this skill, one will need the force of water and the force of wind. Power 500.	none	none
1293	1	Elemental Symphony	Unleashes an attack that will inflict great damage. In order to use this skill, one will need the force of fire and the force of wind. Power 500.	none	none
1294	1	Elemental Storm	Unleashes an attack that will inflict great damage. In order to use this skill, one will need the force of fire and the force of water. Power 500.	none	none
312	1	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously.	none	none
312	2	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously.	none	none
312	3	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously.	none	none
312	4	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously.	none	none
312	5	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously.	none	none
312	6	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously.	none	none
312	7	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously.	none	none
312	8	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously.	none	none
312	9	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously.	none	none
312	10	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously.	none	none
312	11	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously.	none	none
312	12	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously.	none	none
312	13	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously.	none	none
312	14	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously.	none	none
312	15	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously.	none	none
312	16	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously.	none	none
312	17	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously.	none	none
312	18	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously.	none	none
312	19	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously.	none	none
312	20	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously.	none	none
312	101	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously. Enchant Power: one's power is enhanced.	+1 Power	Maximizes power of skill. Power Increases.
312	102	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously. Enchant Power: one's power is enhanced.	+2 Power	The power is increased.
312	103	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously. Enchant Power: one's power is enhanced.	+3 Power	The power is increased.
312	104	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously. Enchant Power: one's power is enhanced.	+4 Power	The power is increased.
312	105	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously. Enchant Power: one's power is enhanced.	+5 Power	The power is increased.
312	106	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously. Enchant Power: one's power is enhanced.	+6 Power	The power is increased.
312	107	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously. Enchant Power: one's power is enhanced.	+7 Power	The power is increased.
312	108	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously. Enchant Power: one's power is enhanced.	+8 Power	The power is increased.
312	109	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously. Enchant Power: one's power is enhanced.	+9 Power	The power is increased.
312	110	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously. Enchant Power: one's power is enhanced.	+10 Power	The power is increased.
312	111	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously. Enchant Power: one's power is enhanced.	+11 Power	The power is increased.
312	112	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously. Enchant Power: one's power is enhanced.	+12 Power	The power is increased.
312	113	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously. Enchant Power: one's power is enhanced.	+13 Power	The power is increased.
312	114	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously. Enchant Power: one's power is enhanced.	+14 Power	The power is increased.
312	115	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously. Enchant Power: one's power is enhanced.	+15 Power	The power is increased.
312	116	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously. Enchant Power: one's power is enhanced.	+16 Power	The power is increased.
312	117	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously. Enchant Power: one's power is enhanced.	+17 Power	The power is increased.
312	118	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously. Enchant Power: one's power is enhanced.	+18 Power	The power is increased.
312	119	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously. Enchant Power: one's power is enhanced.	+19 Power	The power is increased.
312	120	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously. Enchant Power: one's power is enhanced.	+20 Power	The power is increased.
312	121	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously. Enchant Power: one's power is enhanced.	+21 Power	The power is increased.
312	122	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously. Enchant Power: one's power is enhanced.	+22 Power	The power is increased.
312	123	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously. Enchant Power: one's power is enhanced.	+23 Power	The power is increased.
312	124	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously. Enchant Power: one's power is enhanced.	+24 Power	The power is increased.
312	125	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously. Enchant Power: one's power is enhanced.	+25 Power	The power is increased.
312	126	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously. Enchant Power: one's power is enhanced.	+26 Power	The power is increased.
312	127	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously. Enchant Power: one's power is enhanced.	+27 Power	The power is increased.
312	128	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously. Enchant Power: one's power is enhanced.	+28 Power	The power is increased.
312	129	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously. Enchant Power: one's power is enhanced.	+29 Power	The power is increased.
312	130	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously. Enchant Power: one's power is enhanced.	+30 Power	The power is increased.
312	141	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously. Enchant Cost: MP consumption and the MP for maintaining the skill are reduced.	+1 Cost	Maximizes the skill's efficiency.  MP consumption and one's current MP are decreased.
312	142	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously. Enchant Cost: MP consumption and the MP for maintaining the skill are reduced.	+2 Cost	MP consumption and one's current MP are decreased.
312	143	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously. Enchant Cost: MP consumption and the MP for maintaining the skill are reduced.	+3 Cost	MP consumption and one's current MP are decreased.
312	144	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously. Enchant Cost: MP consumption and the MP for maintaining the skill are reduced.	+4 Cost	MP consumption and one's current MP are decreased.
312	145	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously. Enchant Cost: MP consumption and the MP for maintaining the skill are reduced.	+5 Cost	MP consumption and one's current MP are decreased.
312	146	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously. Enchant Cost: MP consumption and the MP for maintaining the skill are reduced.	+6 Cost	MP consumption and one's current MP are decreased.
312	147	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously. Enchant Cost: MP consumption and the MP for maintaining the skill are reduced.	+7 Cost	MP consumption and one's current MP are decreased.
312	148	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously. Enchant Cost: MP consumption and the MP for maintaining the skill are reduced.	+8 Cost	MP consumption and one's current MP are decreased.
312	149	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously. Enchant Cost: MP consumption and the MP for maintaining the skill are reduced.	+9 Cost	MP consumption and one's current MP are decreased.
312	150	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously. Enchant Cost: MP consumption and the MP for maintaining the skill are reduced.	+10 Cost	MP consumption and one's current MP are decreased.
312	151	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously. Enchant Cost: MP consumption and the MP for maintaining the skill are reduced.	+11 Cost	MP consumption and one's current MP are decreased.
312	152	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously. Enchant Cost: MP consumption and the MP for maintaining the skill are reduced.	+12 Cost	MP consumption and one's current MP are decreased.
312	153	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously. Enchant Cost: MP consumption and the MP for maintaining the skill are reduced.	+13 Cost	MP consumption and one's current MP are decreased.
312	154	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously. Enchant Cost: MP consumption and the MP for maintaining the skill are reduced.	+14 Cost	MP consumption and one's current MP are decreased.
312	155	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously. Enchant Cost: MP consumption and the MP for maintaining the skill are reduced.	+15 Cost	MP consumption and one's current MP are decreased.
312	156	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously. Enchant Cost: MP consumption and the MP for maintaining the skill are reduced.	+16 Cost	MP consumption and one's current MP are decreased.
312	157	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously. Enchant Cost: MP consumption and the MP for maintaining the skill are reduced.	+17 Cost	MP consumption and one's current MP are decreased.
312	158	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously. Enchant Cost: MP consumption and the MP for maintaining the skill are reduced.	+18 Cost	MP consumption and one's current MP are decreased.
312	159	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously. Enchant Cost: MP consumption and the MP for maintaining the skill are reduced.	+19 Cost	MP consumption and one's current MP are decreased.
312	160	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously. Enchant Cost: MP consumption and the MP for maintaining the skill are reduced.	+20 Cost	MP consumption and one's current MP are decreased.
312	161	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously. Enchant Cost: MP consumption and the MP for maintaining the skill are reduced.	+21 Cost	MP consumption and one's current MP are decreased.
312	162	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously. Enchant Cost: MP consumption and the MP for maintaining the skill are reduced.	+22 Cost	MP consumption and one's current MP are decreased.
312	163	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously. Enchant Cost: MP consumption and the MP for maintaining the skill are reduced.	+23 Cost	MP consumption and one's current MP are decreased.
312	164	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously. Enchant Cost: MP consumption and the MP for maintaining the skill are reduced.	+24 Cost	MP consumption and one's current MP are decreased.
312	165	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously. Enchant Cost: MP consumption and the MP for maintaining the skill are reduced.	+25 Cost	MP consumption and one's current MP are decreased.
312	166	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously. Enchant Cost: MP consumption and the MP for maintaining the skill are reduced.	+26 Cost	MP consumption and one's current MP are decreased.
312	167	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously. Enchant Cost: MP consumption and the MP for maintaining the skill are reduced.	+27 Cost	MP consumption and one's current MP are decreased.
312	168	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously. Enchant Cost: MP consumption and the MP for maintaining the skill are reduced.	+28 Cost	MP consumption and one's current MP are decreased.
312	169	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously. Enchant Cost: MP consumption and the MP for maintaining the skill are reduced.	+29 Cost	MP consumption and one's current MP are decreased.
312	170	Vicious Stance	Increases one's critical attack power. MP will be consumed continuously. Enchant Cost: MP consumption and the MP for maintaining the skill are reduced.	+30 Cost	MP consumption and one's current MP are decreased.
313	1	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Effect 1.	none	none
313	2	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Effect 2.	none	none
313	3	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Effect 3.	none	none
313	4	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Effect 4.	none	none
313	5	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Effect 5.	none	none
313	6	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Effect 6.	none	none
313	7	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Effect 7.	none	none
313	8	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Effect 8.	none	none
313	101	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Power: the power is increased. Effect 9.	+1 Power	Maximizes the skill's power. Effectiveness increases.
313	102	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Power: the power is increased. Effect 9.	+2 Power	Increases the efficiency.
313	103	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Power: the power is increased. Effect 9.	+3 Power	Increases the efficiency.
313	104	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Power: the power is increased. Effect 9.	+4 Power	Increases the efficiency.
313	105	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Power: the power is increased. Effect 10.	+5 Power	Increases the efficiency.
313	106	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Power: the power is increased. Effect 10.	+6 Power	Increases the efficiency.
313	107	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Power: the power is increased. Effect 10.	+7 Power	Increases the efficiency.
313	108	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Power: the power is increased. Effect 10.	+8 Power	Increases the efficiency.
313	109	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Power: the power is increased. Effect 10.	+9 Power	Increases the efficiency.
313	110	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Power: the power is increased. Effect 11.	+10 Power	Increases the efficiency.
313	111	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Power: the power is increased. Effect 11.	+11 Power	Increases the efficiency.
313	112	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Power: the power is increased. Effect 11.	+12 Power	Increases the efficiency.
313	113	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Power: the power is increased. Effect 11.	+13 Power	Increases the efficiency.
313	114	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Power: the power is increased. Effect 11.	+14 Power	Increases the efficiency.
313	115	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Power: the power is increased. Effect 12.	+15 Power	Increases the efficiency.
313	116	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Power: the power is increased. Effect 12.	+16 Power	Increases the efficiency.
313	117	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Power: the power is increased. Effect 12.	+17 Power	Increases the efficiency.
313	118	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Power: the power is increased. Effect 12.	+18 Power	Increases the efficiency.
313	119	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Power: the power is increased. Effect 12.	+19 Power	Increases the efficiency.
313	120	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Power: the power is increased. Effect 13.	+20 Power	Increases the efficiency.
313	121	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Power: the power is increased. Effect 13.	+21 Power	Increases the efficiency.
313	122	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Power: the power is increased. Effect 13.	+22 Power	Increases the efficiency.
313	123	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Power: the power is increased. Effect 13.	+23 Power	Increases the efficiency.
313	124	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Power: the power is increased. Effect 13.	+24 Power	Increases the efficiency.
313	125	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Power: the power is increased. Effect 14.	+25 Power	Increases the efficiency.
313	126	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Power: the power is increased. Effect 14.	+26 Power	Increases the efficiency.
313	127	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Power: the power is increased. Effect 14.	+27 Power	Increases the efficiency.
313	128	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Power: the power is increased. Effect 14.	+28 Power	Increases the efficiency.
313	129	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Power: the power is increased. Effect 14.	+29 Power	Increases the efficiency.
313	130	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Power: the power is increased. Effect 15.	+30 Power	Increases the efficiency.
313	141	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Cost: the MP consumption and duration of one's skill are decreased. Effect 8.	+1 Cost	Maximizes efficiency of skill. MP consumption/duration decreases.
313	142	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Cost: the MP consumption and duration of one's skill are decreased. Effect 8.	+2 Cost	MP consumption/duration decreases.
313	143	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Cost: the MP consumption and duration of one's skill are decreased. Effect 8.	+3 Cost	MP consumption/duration decreases.
313	144	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Cost: the MP consumption and duration of one's skill are decreased. Effect 8.	+4 Cost	MP consumption/duration decreases.
313	145	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Cost: the MP consumption and duration of one's skill are decreased. Effect 8.	+5 Cost	MP consumption/duration decreases.
313	146	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Cost: the MP consumption and duration of one's skill are decreased. Effect 8.	+6 Cost	MP consumption/duration decreases.
313	147	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Cost: the MP consumption and duration of one's skill are decreased. Effect 8.	+7 Cost	MP consumption/duration decreases.
313	148	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Cost: the MP consumption and duration of one's skill are decreased. Effect 8.	+8 Cost	MP consumption/duration decreases.
313	149	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Cost: the MP consumption and duration of one's skill are decreased. Effect 8.	+9 Cost	MP consumption/duration decreases.
313	150	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Cost: the MP consumption and duration of one's skill are decreased. Effect 8.	+10 Cost	MP consumption/duration decreases.
313	151	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Cost: the MP consumption and duration of one's skill are decreased. Effect 8.	+11 Cost	MP consumption/duration decreases.
313	152	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Cost: the MP consumption and duration of one's skill are decreased. Effect 8.	+12 Cost	MP consumption/duration decreases.
313	153	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Cost: the MP consumption and duration of one's skill are decreased. Effect 8.	+13 Cost	MP consumption/duration decreases.
313	154	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Cost: the MP consumption and duration of one's skill are decreased. Effect 8.	+14 Cost	MP consumption/duration decreases.
313	155	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Cost: the MP consumption and duration of one's skill are decreased. Effect 8.	+15 Cost	MP consumption/duration decreases.
313	156	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Cost: the MP consumption and duration of one's skill are decreased. Effect 8.	+16 Cost	MP consumption/duration decreases.
313	157	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Cost: the MP consumption and duration of one's skill are decreased. Effect 8.	+17 Cost	MP consumption/duration decreases.
313	158	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Cost: the MP consumption and duration of one's skill are decreased. Effect 8.	+18 Cost	MP consumption/duration decreases.
313	159	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Cost: the MP consumption and duration of one's skill are decreased. Effect 8.	+19 Cost	MP consumption/duration decreases.
313	160	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Cost: the MP consumption and duration of one's skill are decreased. Effect 8.	+20 Cost	MP consumption/duration decreases.
313	161	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Cost: the MP consumption and duration of one's skill are decreased. Effect 8.	+21 Cost	MP consumption/duration decreases.
313	162	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Cost: the MP consumption and duration of one's skill are decreased. Effect 8.	+22 Cost	MP consumption/duration decreases.
313	163	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Cost: the MP consumption and duration of one's skill are decreased. Effect 8.	+23 Cost	MP consumption/duration decreases.
313	164	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Cost: the MP consumption and duration of one's skill are decreased. Effect 8.	+24 Cost	MP consumption/duration decreases.
313	165	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Cost: the MP consumption and duration of one's skill are decreased. Effect 8.	+25 Cost	MP consumption/duration decreases.
313	166	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Cost: the MP consumption and duration of one's skill are decreased. Effect 8.	+26 Cost	MP consumption/duration decreases.
313	167	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Cost: the MP consumption and duration of one's skill are decreased. Effect 8.	+27 Cost	MP consumption/duration decreases.
313	168	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Cost: the MP consumption and duration of one's skill are decreased. Effect 8.	+28 Cost	MP consumption/duration decreases.
313	169	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Cost: the MP consumption and duration of one's skill are decreased. Effect 8.	+29 Cost	MP consumption/duration decreases.
313	170	Snipe	Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate. Immobilizes while in effect. An equipped bow is required to use this skill. Enchant Cost: the MP consumption and duration of one's skill are decreased. Effect 8.	+30 Cost	MP consumption/duration decreases.
314	1	Fatal Counter	Shoots an arrow containing pain of user. More powerful effect at lower HP level. An equipped bow is required to use this skill. Power 2908.	none	none
314	2	Fatal Counter	Shoots an arrow containing pain of user. More powerful effect at lower HP level. An equipped bow is required to use this skill. Power 3030.	none	none
314	3	Fatal Counter	Shoots an arrow containing pain of user. More powerful effect at lower HP level. An equipped bow is required to use this skill. Power 3154.	none	none
314	4	Fatal Counter	Shoots an arrow containing pain of user. More powerful effect at lower HP level. An equipped bow is required to use this skill. Power 3280.	none	none
314	5	Fatal Counter	Shoots an arrow containing pain of user. More powerful effect at lower HP level. An equipped bow is required to use this skill. Power 3408.	none	none
314	6	Fatal Counter	Shoots an arrow containing pain of user. More powerful effect at lower HP level. An equipped bow is required to use this skill. Power 3537.	none	none
314	7	Fatal Counter	Shoots an arrow containing pain of user. More powerful effect at lower HP level. An equipped bow is required to use this skill. Power 3668.	none	none
314	8	Fatal Counter	Shoots an arrow containing pain of user. More powerful effect at lower HP level. An equipped bow is required to use this skill. Power 3800.	none	none
314	9	Fatal Counter	Shoots an arrow containing pain of user. More powerful effect at lower HP level. An equipped bow is required to use this skill. Power 3933.	none	none
314	10	Fatal Counter	Shoots an arrow containing pain of user. More powerful effect at lower HP level. An equipped bow is required to use this skill. Power 4067.	none	none
314	11	Fatal Counter	Shoots an arrow containing pain of user. More powerful effect at lower HP level. An equipped bow is required to use this skill. Power 4201.	none	none
314	12	Fatal Counter	Shoots an arrow containing pain of user. More powerful effect at lower HP level. An equipped bow is required to use this skill. Power 4336.	none	none
314	13	Fatal Counter	Shoots an arrow containing pain of user. More powerful effect at lower HP level. An equipped bow is required to use this skill. Power 4470.	none	none
314	14	Fatal Counter	Shoots an arrow containing pain of user. More powerful effect at lower HP level. An equipped bow is required to use this skill. Power 4604.	none	none
314	15	Fatal Counter	Shoots an arrow containing pain of user. More powerful effect at lower HP level. An equipped bow is required to use this skill. Power 4738.	none	none
314	16	Fatal Counter	Shoots an arrow containing pain of user. More powerful effect at lower HP level. An equipped bow is required to use this skill. Power 4870.	none	none
314	101	Fatal Counter	Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Power: the power is increased. Power 4915.	+1 Power	Maximizes power of skill. Power Increases.
314	102	Fatal Counter	Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Power: the power is increased. Power 4959.	+2 Power	The power is increased.
314	103	Fatal Counter	Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Power: the power is increased. Power 5003.	+3 Power	The power is increased.
314	104	Fatal Counter	Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Power: the power is increased. Power 5047.	+4 Power	The power is increased.
314	105	Fatal Counter	Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Power: the power is increased. Power 5090.	+5 Power	The power is increased.
314	106	Fatal Counter	Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Power: the power is increased. Power 5134.	+6 Power	The power is increased.
314	107	Fatal Counter	Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Power: the power is increased. Power 5178.	+7 Power	The power is increased.
314	108	Fatal Counter	Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Power: the power is increased. Power 5222.	+8 Power	The power is increased.
314	109	Fatal Counter	Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Power: the power is increased. Power 5266.	+9 Power	The power is increased.
314	110	Fatal Counter	Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Power: the power is increased. Power 5310.	+10 Power	The power is increased.
314	111	Fatal Counter	Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Power: the power is increased. Power 5354.	+11 Power	The power is increased.
314	112	Fatal Counter	Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Power: the power is increased. Power 5398.	+12 Power	The power is increased.
314	113	Fatal Counter	Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Power: the power is increased. Power 5442.	+13 Power	The power is increased.
314	114	Fatal Counter	Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Power: the power is increased. Power 5486.	+14 Power	The power is increased.
314	115	Fatal Counter	Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Power: the power is increased. Power 5529.	+15 Power	The power is increased.
314	116	Fatal Counter	Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Power: the power is increased. Power 5573.	+16 Power	The power is increased.
314	117	Fatal Counter	Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Power: the power is increased. Power 5617.	+17 Power	The power is increased.
314	118	Fatal Counter	Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Power: the power is increased. Power 5661.	+18 Power	The power is increased.
314	119	Fatal Counter	Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Power: the power is increased. Power 5705.	+19 Power	The power is increased.
314	120	Fatal Counter	Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Power: the power is increased. Power 5749.	+20 Power	The power is increased.
314	121	Fatal Counter	Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Power: the power is increased. Power 5793.	+21 Power	The power is increased.
314	122	Fatal Counter	Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Power: the power is increased. Power 5837.	+22 Power	The power is increased.
314	123	Fatal Counter	Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Power: the power is increased. Power 5881.	+23 Power	The power is increased.
314	124	Fatal Counter	Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Power: the power is increased. Power 5925.	+24 Power	The power is increased.
314	125	Fatal Counter	Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Power: the power is increased. Power 5968.	+25 Power	The power is increased.
314	126	Fatal Counter	Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Power: the power is increased. Power 6012.	+26 Power	The power is increased.
314	127	Fatal Counter	Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Power: the power is increased. Power 6056.	+27 Power	The power is increased.
314	128	Fatal Counter	Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Power: the power is increased. Power 6100.	+28 Power	The power is increased.
314	129	Fatal Counter	Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Power: the power is increased. Power 6144.	+29 Power	The power is increased.
314	130	Fatal Counter	Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Power: the power is increased. Power 6188.	+30 Power	The power is increased.
314	141	Fatal Counter	Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Cost: MP consumption is decreased. Power 4870.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
314	142	Fatal Counter	Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Cost: MP consumption is decreased. Power 4870.	+2 Cost	MP consumption decreases.
314	143	Fatal Counter	Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Cost: MP consumption is decreased. Power 4870.	+3 Cost	MP consumption decreases.
314	144	Fatal Counter	Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Cost: MP consumption is decreased. Power 4870.	+4 Cost	MP consumption decreases.
314	145	Fatal Counter	Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Cost: MP consumption is decreased. Power 4870.	+5 Cost	MP consumption decreases.
314	146	Fatal Counter	Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Cost: MP consumption is decreased. Power 4870.	+6 Cost	MP consumption decreases.
314	147	Fatal Counter	Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Cost: MP consumption is decreased. Power 4870.	+7 Cost	MP consumption decreases.
314	148	Fatal Counter	Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Cost: MP consumption is decreased. Power 4870.	+8 Cost	MP consumption decreases.
314	149	Fatal Counter	Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Cost: MP consumption is decreased. Power 4870.	+9 Cost	MP consumption decreases.
314	150	Fatal Counter	Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Cost: MP consumption is decreased. Power 4870.	+10 Cost	MP consumption decreases.
314	151	Fatal Counter	Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Cost: MP consumption is decreased. Power 4870.	+11 Cost	MP consumption decreases.
314	152	Fatal Counter	Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Cost: MP consumption is decreased. Power 4870.	+12 Cost	MP consumption decreases.
314	153	Fatal Counter	Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Cost: MP consumption is decreased. Power 4870.	+13 Cost	MP consumption decreases.
314	154	Fatal Counter	Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Cost: MP consumption is decreased. Power 4870.	+14 Cost	MP consumption decreases.
314	155	Fatal Counter	Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Cost: MP consumption is decreased. Power 4870.	+15 Cost	MP consumption decreases.
314	156	Fatal Counter	Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Cost: MP consumption is decreased. Power 4870.	+16 Cost	MP consumption decreases.
314	157	Fatal Counter	Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Cost: MP consumption is decreased. Power 4870.	+17 Cost	MP consumption decreases.
314	158	Fatal Counter	Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Cost: MP consumption is decreased. Power 4870.	+18 Cost	MP consumption decreases.
314	159	Fatal Counter	Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Cost: MP consumption is decreased. Power 4870.	+19 Cost	MP consumption decreases.
314	160	Fatal Counter	Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Cost: MP consumption is decreased. Power 4870.	+20 Cost	MP consumption decreases.
314	161	Fatal Counter	Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Cost: MP consumption is decreased. Power 4870.	+21 Cost	MP consumption decreases.
314	162	Fatal Counter	Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Cost: MP consumption is decreased. Power 4870.	+22 Cost	MP consumption decreases.
314	163	Fatal Counter	Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Cost: MP consumption is decreased. Power 4870.	+23 Cost	MP consumption decreases.
314	164	Fatal Counter	Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Cost: MP consumption is decreased. Power 4870.	+24 Cost	MP consumption decreases.
314	165	Fatal Counter	Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Cost: MP consumption is decreased. Power 4870.	+25 Cost	MP consumption decreases.
314	166	Fatal Counter	Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Cost: MP consumption is decreased. Power 4870.	+26 Cost	MP consumption decreases.
314	167	Fatal Counter	Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Cost: MP consumption is decreased. Power 4870.	+27 Cost	MP consumption decreases.
314	168	Fatal Counter	Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Cost: MP consumption is decreased. Power 4870.	+28 Cost	MP consumption decreases.
314	169	Fatal Counter	Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Cost: MP consumption is decreased. Power 4870.	+29 Cost	MP consumption decreases.
314	170	Fatal Counter	Shoots an arrow containing the pain of the user. The lower the user's HP, the more powerful the effect. Obviously, an equipped bow is required to use this skill. Enchant Cost: MP consumption is decreased. Power 4870.	+30 Cost	MP consumption decreases.
315	1	Crush of Doom	Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 4558.	none	none
315	2	Crush of Doom	Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 4750.	none	none
315	3	Crush of Doom	Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 4944.	none	none
315	4	Crush of Doom	Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 5142.	none	none
315	5	Crush of Doom	Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 5342.	none	none
315	6	Crush of Doom	Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 5545.	none	none
315	7	Crush of Doom	Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 5751.	none	none
315	8	Crush of Doom	Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 5958.	none	none
315	9	Crush of Doom	Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 6166.	none	none
315	10	Crush of Doom	Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 6376.	none	none
315	11	Crush of Doom	Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 6586.	none	none
315	12	Crush of Doom	Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 6797.	none	none
315	13	Crush of Doom	Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 7008.	none	none
315	14	Crush of Doom	Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 7218.	none	none
315	15	Crush of Doom	Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 7427.	none	none
315	16	Crush of Doom	Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 7635.	none	none
315	101	Crush of Doom	Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 7710.	+1 Power	Maximizes power of skill. Power Increases.
315	102	Crush of Doom	Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 7779.	+2 Power	The power is increased.
315	103	Crush of Doom	Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 7848.	+3 Power	The power is increased.
315	104	Crush of Doom	Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 7917.	+4 Power	The power is increased.
315	105	Crush of Doom	Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 7986.	+5 Power	The power is increased.
315	106	Crush of Doom	Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 8055.	+6 Power	The power is increased.
315	107	Crush of Doom	Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 8123.	+7 Power	The power is increased.
315	108	Crush of Doom	Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 8192.	+8 Power	The power is increased.
315	109	Crush of Doom	Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 8261.	+9 Power	The power is increased.
315	110	Crush of Doom	Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 8330.	+10 Power	The power is increased.
315	111	Crush of Doom	Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 8399.	+11 Power	The power is increased.
315	112	Crush of Doom	Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 8468.	+12 Power	The power is increased.
315	113	Crush of Doom	Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 8537.	+13 Power	The power is increased.
315	114	Crush of Doom	Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 8605.	+14 Power	The power is increased.
315	115	Crush of Doom	Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 8674.	+15 Power	The power is increased.
315	116	Crush of Doom	Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 8743.	+16 Power	The power is increased.
315	117	Crush of Doom	Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 8812.	+17 Power	The power is increased.
315	118	Crush of Doom	Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 8881.	+18 Power	The power is increased.
315	119	Crush of Doom	Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 8950.	+19 Power	The power is increased.
315	120	Crush of Doom	Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 9019.	+20 Power	The power is increased.
315	121	Crush of Doom	Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 9088.	+21 Power	The power is increased.
315	122	Crush of Doom	Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 9156.	+22 Power	The power is increased.
315	123	Crush of Doom	Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 9225.	+23 Power	The power is increased.
315	124	Crush of Doom	Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 9294.	+24 Power	The power is increased.
315	125	Crush of Doom	Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 9363.	+25 Power	The power is increased.
315	126	Crush of Doom	Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 9432.	+26 Power	The power is increased.
315	127	Crush of Doom	Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 9501.	+27 Power	The power is increased.
315	128	Crush of Doom	Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 9570.	+28 Power	The power is increased.
315	129	Crush of Doom	Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 9639.	+29 Power	The power is increased.
315	130	Crush of Doom	Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Power: the power is increased. Power 9707.	+30 Power	The power is increased.
315	141	Crush of Doom	Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: HP consumption is decreased. Power 7635.	+1 Cost	Maximizes efficiency of skill. HP consumption decreases.
315	142	Crush of Doom	Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: HP consumption is decreased. Power 7635.	+2 Cost	HP consumption decreases.
315	143	Crush of Doom	Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: HP consumption is decreased. Power 7635.	+3 Cost	HP consumption decreases.
315	144	Crush of Doom	Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: HP consumption is decreased. Power 7635.	+4 Cost	HP consumption decreases.
315	145	Crush of Doom	Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: HP consumption is decreased. Power 7635.	+5 Cost	HP consumption decreases.
315	146	Crush of Doom	Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: HP consumption is decreased. Power 7635.	+6 Cost	HP consumption decreases.
315	147	Crush of Doom	Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: HP consumption is decreased. Power 7635.	+7 Cost	HP consumption decreases.
315	148	Crush of Doom	Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: HP consumption is decreased. Power 7635.	+8 Cost	HP consumption decreases.
315	149	Crush of Doom	Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: HP consumption is decreased. Power 7635.	+9 Cost	HP consumption decreases.
315	150	Crush of Doom	Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: HP consumption is decreased. Power 7635.	+10 Cost	HP consumption decreases.
315	151	Crush of Doom	Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: HP consumption is decreased. Power 7635.	+11 Cost	HP consumption decreases.
315	152	Crush of Doom	Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: HP consumption is decreased. Power 7635.	+12 Cost	HP consumption decreases.
315	153	Crush of Doom	Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: HP consumption is decreased. Power 7635.	+13 Cost	HP consumption decreases.
315	154	Crush of Doom	Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: HP consumption is decreased. Power 7635.	+14 Cost	HP consumption decreases.
315	155	Crush of Doom	Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: HP consumption is decreased. Power 7635.	+15 Cost	HP consumption decreases.
315	156	Crush of Doom	Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: HP consumption is decreased. Power 7635.	+16 Cost	HP consumption decreases.
315	157	Crush of Doom	Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: HP consumption is decreased. Power 7635.	+17 Cost	HP consumption decreases.
315	158	Crush of Doom	Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: HP consumption is decreased. Power 7635.	+18 Cost	HP consumption decreases.
315	159	Crush of Doom	Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: HP consumption is decreased. Power 7635.	+19 Cost	HP consumption decreases.
315	160	Crush of Doom	Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: HP consumption is decreased. Power 7635.	+20 Cost	HP consumption decreases.
315	161	Crush of Doom	Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: HP consumption is decreased. Power 7635.	+21 Cost	HP consumption decreases.
315	162	Crush of Doom	Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: HP consumption is decreased. Power 7635.	+22 Cost	HP consumption decreases.
315	163	Crush of Doom	Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: HP consumption is decreased. Power 7635.	+23 Cost	HP consumption decreases.
315	164	Crush of Doom	Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: HP consumption is decreased. Power 7635.	+24 Cost	HP consumption decreases.
315	165	Crush of Doom	Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: HP consumption is decreased. Power 7635.	+25 Cost	HP consumption decreases.
315	166	Crush of Doom	Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: HP consumption is decreased. Power 7635.	+26 Cost	HP consumption decreases.
315	167	Crush of Doom	Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: HP consumption is decreased. Power 7635.	+27 Cost	HP consumption decreases.
315	168	Crush of Doom	Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: HP consumption is decreased. Power 7635.	+28 Cost	HP consumption decreases.
315	169	Crush of Doom	Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: HP consumption is decreased. Power 7635.	+29 Cost	HP consumption decreases.
315	170	Crush of Doom	Crushes enemy with a powerful force. Use with two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Enchant Cost: HP consumption is decreased. Power 7635.	+30 Cost	HP consumption decreases.
316	1	Aegis	Provides defense from all directions when a shield is equipped.	none	none
317	1	Focus Attack	When attacking a single enemy, temporarily increases Accuracy and critical attack power. An equipped spear is required to use this skill. Effect 1.	none	none
317	2	Focus Attack	When attacking a single enemy, temporarily increases Accuracy and critical attack power. An equipped spear is required to use this skill. Effect 2.	none	none
317	3	Focus Attack	When attacking a single enemy, temporarily increases Accuracy and critical attack power. An equipped spear is required to use this skill. Effect 3.	none	none
317	4	Focus Attack	When attacking a single enemy, temporarily increases Accuracy and critical attack power. An equipped spear is required to use this skill. Effect 4.	none	none
317	5	Focus Attack	When attacking a single enemy, temporarily increases Accuracy and critical attack power. An equipped spear is required to use this skill. Effect 5.	none	none
318	1	Aegis Stance	Provides defense from all directions when a shield is equipped. Decreases one's shield defense strength.	none	none
318	101	Aegis Stance	When using a shield, allows defense against attacks from all directions. Enchant Cost: shield defense penalty is decreased. Decreases shield defense rate by 39%.	+1 Cost	Maximizes the skill's effectiveness. Decreases the shield defense penalty.
318	102	Aegis Stance	When using a shield, allows defense against attacks from all directions. Enchant Cost: shield defense penalty is decreased. Decreases shield defense rate by 38%.	+2 Cost	Decreases the shield defense penalty.
318	103	Aegis Stance	When using a shield, allows defense against attacks from all directions. Enchant Cost: shield defense penalty is decreased. Decreases shield defense rate by 38%.	+3 Cost	Decreases the shield defense penalty.
318	104	Aegis Stance	When using a shield, allows defense against attacks from all directions. Enchant Cost: shield defense penalty is decreased. Decreases shield defense rate by 37%.	+4 Cost	Decreases the shield defense penalty.
318	105	Aegis Stance	When using a shield, allows defense against attacks from all directions. Enchant Cost: shield defense penalty is decreased. Decreases shield defense rate by 36%.	+5 Cost	Decreases the shield defense penalty.
318	106	Aegis Stance	When using a shield, allows defense against attacks from all directions. Enchant Cost: shield defense penalty is decreased. Decreases shield defense rate by 36%.	+6 Cost	Decreases the shield defense penalty.
318	107	Aegis Stance	When using a shield, allows defense against attacks from all directions. Enchant Cost: shield defense penalty is decreased. Decreases shield defense rate by 35%.	+7 Cost	Decreases the shield defense penalty.
318	108	Aegis Stance	When using a shield, allows defense against attacks from all directions. Enchant Cost: shield defense penalty is decreased. Decreases shield defense rate by 34%.	+8 Cost	Decreases the shield defense penalty.
318	109	Aegis Stance	When using a shield, allows defense against attacks from all directions. Enchant Cost: shield defense penalty is decreased. Decreases shield defense rate by 34%.	+9 Cost	Decreases the shield defense penalty.
318	110	Aegis Stance	When using a shield, allows defense against attacks from all directions. Enchant Cost: shield defense penalty is decreased. Decreases shield defense rate by 33%.	+10 Cost	Decreases the shield defense penalty.
318	111	Aegis Stance	When using a shield, allows defense against attacks from all directions. Enchant Cost: shield defense penalty is decreased. Decreases shield defense rate by 32%.	+11 Cost	Decreases the shield defense penalty.
318	112	Aegis Stance	When using a shield, allows defense against attacks from all directions. Enchant Cost: shield defense penalty is decreased. Decreases shield defense rate by 32%.	+12 Cost	Decreases the shield defense penalty.
318	113	Aegis Stance	When using a shield, allows defense against attacks from all directions. Enchant Cost: shield defense penalty is decreased. Decreases shield defense rate by 31%.	+13 Cost	Decreases the shield defense penalty.
318	114	Aegis Stance	When using a shield, allows defense against attacks from all directions. Enchant Cost: shield defense penalty is decreased. Decreases shield defense rate by 30%.	+14 Cost	Decreases the shield defense penalty.
318	115	Aegis Stance	When using a shield, allows defense against attacks from all directions. Enchant Cost: shield defense penalty is decreased. Decreases shield defense rate by 30%.	+15 Cost	Decreases the shield defense penalty.
318	116	Aegis Stance	When using a shield, allows defense against attacks from all directions. Enchant Cost: shield defense penalty is decreased. Decreases shield defense rate by 29%.	+16 Cost	Decreases the shield defense penalty.
318	117	Aegis Stance	When using a shield, allows defense against attacks from all directions. Enchant Cost: shield defense penalty is decreased. Decreases shield defense rate by 28%.	+17 Cost	Decreases the shield defense penalty.
318	118	Aegis Stance	When using a shield, allows defense against attacks from all directions. Enchant Cost: shield defense penalty is decreased. Decreases shield defense rate by 28%.	+18 Cost	Decreases the shield defense penalty.
318	119	Aegis Stance	When using a shield, allows defense against attacks from all directions. Enchant Cost: shield defense penalty is decreased. Decreases shield defense rate by 27%.	+19 Cost	Decreases the shield defense penalty.
318	120	Aegis Stance	When using a shield, allows defense against attacks from all directions. Enchant Cost: shield defense penalty is decreased. Decreases shield defense rate by 26%.	+20 Cost	Decreases the shield defense penalty.
318	121	Aegis Stance	When using a shield, allows defense against attacks from all directions. Enchant Cost: shield defense penalty is decreased. Decreases shield defense rate by 26%.	+21 Cost	Decreases the shield defense penalty.
318	122	Aegis Stance	When using a shield, allows defense against attacks from all directions. Enchant Cost: shield defense penalty is decreased. Decreases shield defense rate by 25%.	+22 Cost	Decreases the shield defense penalty.
318	123	Aegis Stance	When using a shield, allows defense against attacks from all directions. Enchant Cost: shield defense penalty is decreased. Decreases shield defense rate by 24%.	+23 Cost	Decreases the shield defense penalty.
318	124	Aegis Stance	When using a shield, allows defense against attacks from all directions. Enchant Cost: shield defense penalty is decreased. Decreases shield defense rate by 24%.	+24 Cost	Decreases the shield defense penalty.
318	125	Aegis Stance	When using a shield, allows defense against attacks from all directions. Enchant Cost: shield defense penalty is decreased. Decreases shield defense rate by 23%.	+25 Cost	Decreases the shield defense penalty.
318	126	Aegis Stance	When using a shield, allows defense against attacks from all directions. Enchant Cost: shield defense penalty is decreased. Decreases shield defense rate by 22%.	+26 Cost	Decreases the shield defense penalty.
318	127	Aegis Stance	When using a shield, allows defense against attacks from all directions. Enchant Cost: shield defense penalty is decreased. Decreases shield defense rate by 22%.	+27 Cost	Decreases the shield defense penalty.
318	128	Aegis Stance	When using a shield, allows defense against attacks from all directions. Enchant Cost: shield defense penalty is decreased. Decreases shield defense rate by 21%.	+28 Cost	Decreases the shield defense penalty.
318	129	Aegis Stance	When using a shield, allows defense against attacks from all directions. Enchant Cost: shield defense penalty is decreased. Decreases shield defense rate by 20%.	+29 Cost	Decreases the shield defense penalty.
318	130	Aegis Stance	When using a shield, allows defense against attacks from all directions. Enchant Cost: shield defense penalty is decreased. Decreases shield defense rate by 20%.	+30 Cost	Decreases the shield defense penalty.
319	1	Agile Movement	Increases Accuracy and Speed while wearing light armor.	none	none
319	2	Agile Movement	Increases Accuracy and Speed while wearing light armor.	none	none
1295	1	Aqua Splash	Powerful wave attack, useful against multiple enemies. Power 41.	none	none
1295	2	Aqua Splash	Powerful wave attack, useful against multiple enemies. Power 43.	none	none
1295	3	Aqua Splash	Powerful wave attack, useful against multiple enemies. Power 45.	none	none
1295	4	Aqua Splash	Powerful wave attack, useful against multiple enemies. Power 46.	none	none
1295	5	Aqua Splash	Powerful wave attack, useful against multiple enemies. Power 48.	none	none
1295	6	Aqua Splash	Powerful wave attack, useful against multiple enemies. Power 50.	none	none
1295	7	Aqua Splash	Powerful wave attack, useful against multiple enemies. Power 51.	none	none
1295	8	Aqua Splash	Powerful wave attack, useful against multiple enemies. Power 53.	none	none
1295	9	Aqua Splash	Powerful wave attack, useful against multiple enemies. Power 54.	none	none
1295	101	Aqua Splash	Powerful wave attack swamps multiple enemies. Enchant Power: the power is increased. Power 55.	+1 Power	Maximizes power of skill. Power Increases.
1295	102	Aqua Splash	Powerful wave attack swamps multiple enemies. Enchant Power: the power is increased. Power 55.	+2 Power	The power is increased.
1295	103	Aqua Splash	Powerful wave attack swamps multiple enemies. Enchant Power: the power is increased. Power 55.	+3 Power	The power is increased.
1295	104	Aqua Splash	Powerful wave attack swamps multiple enemies. Enchant Power: the power is increased. Power 56.	+4 Power	The power is increased.
1295	105	Aqua Splash	Powerful wave attack swamps multiple enemies. Enchant Power: the power is increased. Power 56.	+5 Power	The power is increased.
1295	106	Aqua Splash	Powerful wave attack swamps multiple enemies. Enchant Power: the power is increased. Power 56.	+6 Power	The power is increased.
1295	107	Aqua Splash	Powerful wave attack swamps multiple enemies. Enchant Power: the power is increased. Power 57.	+7 Power	The power is increased.
1295	108	Aqua Splash	Powerful wave attack swamps multiple enemies. Enchant Power: the power is increased. Power 57.	+8 Power	The power is increased.
1295	109	Aqua Splash	Powerful wave attack swamps multiple enemies. Enchant Power: the power is increased. Power 57.	+9 Power	The power is increased.
1295	110	Aqua Splash	Powerful wave attack swamps multiple enemies. Enchant Power: the power is increased. Power 58.	+10 Power	The power is increased.
1295	111	Aqua Splash	Powerful wave attack swamps multiple enemies. Enchant Power: the power is increased. Power 58.	+11 Power	The power is increased.
1295	112	Aqua Splash	Powerful wave attack swamps multiple enemies. Enchant Power: the power is increased. Power 58.	+12 Power	The power is increased.
1295	113	Aqua Splash	Powerful wave attack swamps multiple enemies. Enchant Power: the power is increased. Power 58.	+13 Power	The power is increased.
1295	114	Aqua Splash	Powerful wave attack swamps multiple enemies. Enchant Power: the power is increased. Power 59.	+14 Power	The power is increased.
1295	115	Aqua Splash	Powerful wave attack swamps multiple enemies. Enchant Power: the power is increased. Power 59.	+15 Power	The power is increased.
1295	116	Aqua Splash	Powerful wave attack swamps multiple enemies. Enchant Power: the power is increased. Power 59.	+16 Power	The power is increased.
1295	117	Aqua Splash	Powerful wave attack swamps multiple enemies. Enchant Power: the power is increased. Power 60.	+17 Power	The power is increased.
1295	118	Aqua Splash	Powerful wave attack swamps multiple enemies. Enchant Power: the power is increased. Power 60.	+18 Power	The power is increased.
1295	119	Aqua Splash	Powerful wave attack swamps multiple enemies. Enchant Power: the power is increased. Power 60.	+19 Power	The power is increased.
1295	120	Aqua Splash	Powerful wave attack swamps multiple enemies. Enchant Power: the power is increased. Power 61.	+20 Power	The power is increased.
1295	121	Aqua Splash	Powerful wave attack swamps multiple enemies. Enchant Power: the power is increased. Power 61.	+21 Power	The power is increased.
1295	122	Aqua Splash	Powerful wave attack swamps multiple enemies. Enchant Power: the power is increased. Power 61.	+22 Power	The power is increased.
1295	123	Aqua Splash	Powerful wave attack swamps multiple enemies. Enchant Power: the power is increased. Power 62.	+23 Power	The power is increased.
1295	124	Aqua Splash	Powerful wave attack swamps multiple enemies. Enchant Power: the power is increased. Power 62.	+24 Power	The power is increased.
1295	125	Aqua Splash	Powerful wave attack swamps multiple enemies. Enchant Power: the power is increased. Power 62.	+25 Power	The power is increased.
1295	126	Aqua Splash	Powerful wave attack swamps multiple enemies. Enchant Power: the power is increased. Power 63.	+26 Power	The power is increased.
1295	127	Aqua Splash	Powerful wave attack swamps multiple enemies. Enchant Power: the power is increased. Power 63.	+27 Power	The power is increased.
1295	128	Aqua Splash	Powerful wave attack swamps multiple enemies. Enchant Power: the power is increased. Power 63.	+28 Power	The power is increased.
1295	129	Aqua Splash	Powerful wave attack swamps multiple enemies. Enchant Power: the power is increased. Power 64.	+29 Power	The power is increased.
1295	130	Aqua Splash	Powerful wave attack swamps multiple enemies. Enchant Power: the power is increased. Power 64.	+30 Power	The power is increased.
1295	141	Aqua Splash	Powerful wave attack, useful against multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1295	142	Aqua Splash	Powerful wave attack, useful against multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+2 Cost	MP consumption decreases.
1295	143	Aqua Splash	Powerful wave attack, useful against multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+3 Cost	MP consumption decreases.
1295	144	Aqua Splash	Powerful wave attack, useful against multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+4 Cost	MP consumption decreases.
1295	145	Aqua Splash	Powerful wave attack, useful against multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+5 Cost	MP consumption decreases.
1295	146	Aqua Splash	Powerful wave attack, useful against multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+6 Cost	MP consumption decreases.
1295	147	Aqua Splash	Powerful wave attack, useful against multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+7 Cost	MP consumption decreases.
1295	148	Aqua Splash	Powerful wave attack, useful against multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+8 Cost	MP consumption decreases.
1295	149	Aqua Splash	Powerful wave attack, useful against multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+9 Cost	MP consumption decreases.
1295	150	Aqua Splash	Powerful wave attack, useful against multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+10 Cost	MP consumption decreases.
1295	151	Aqua Splash	Powerful wave attack, useful against multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+11 Cost	MP consumption decreases.
1295	152	Aqua Splash	Powerful wave attack, useful against multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+12 Cost	MP consumption decreases.
1295	153	Aqua Splash	Powerful wave attack, useful against multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+13 Cost	MP consumption decreases.
1295	154	Aqua Splash	Powerful wave attack, useful against multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+14 Cost	MP consumption decreases.
1295	155	Aqua Splash	Powerful wave attack, useful against multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+15 Cost	MP consumption decreases.
1295	156	Aqua Splash	Powerful wave attack, useful against multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+16 Cost	MP consumption decreases.
1295	157	Aqua Splash	Powerful wave attack, useful against multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+17 Cost	MP consumption decreases.
1295	158	Aqua Splash	Powerful wave attack, useful against multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+18 Cost	MP consumption decreases.
1295	159	Aqua Splash	Powerful wave attack, useful against multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+19 Cost	MP consumption decreases.
1295	160	Aqua Splash	Powerful wave attack, useful against multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+20 Cost	MP consumption decreases.
1295	161	Aqua Splash	Powerful wave attack, useful against multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+21 Cost	MP consumption decreases.
1295	162	Aqua Splash	Powerful wave attack, useful against multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+22 Cost	MP consumption decreases.
1295	163	Aqua Splash	Powerful wave attack, useful against multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+23 Cost	MP consumption decreases.
1295	164	Aqua Splash	Powerful wave attack, useful against multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+24 Cost	MP consumption decreases.
1295	165	Aqua Splash	Powerful wave attack, useful against multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+25 Cost	MP consumption decreases.
1295	166	Aqua Splash	Powerful wave attack, useful against multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+26 Cost	MP consumption decreases.
1295	167	Aqua Splash	Powerful wave attack, useful against multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+27 Cost	MP consumption decreases.
1295	168	Aqua Splash	Powerful wave attack, useful against multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+28 Cost	MP consumption decreases.
1295	169	Aqua Splash	Powerful wave attack, useful against multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+29 Cost	MP consumption decreases.
1295	170	Aqua Splash	Powerful wave attack, useful against multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+30 Cost	MP consumption decreases.
1296	1	Rain of Fire	Flaming hail attack, useful against multiple enemies.  Power 41.	none	none
1296	2	Rain of Fire	Flaming hail attack, useful against multiple enemies.  Power 43.	none	none
1296	3	Rain of Fire	Flaming hail attack, useful against multiple enemies.  Power 45.	none	none
1296	4	Rain of Fire	Flaming hail attack, useful against multiple enemies.  Power 46.	none	none
1296	5	Rain of Fire	Flaming hail attack, useful against multiple enemies.  Power 48.	none	none
1296	6	Rain of Fire	Flaming hail attack, useful against multiple enemies.  Power 50.	none	none
1296	7	Rain of Fire	Flaming hail attack, useful against multiple enemies.  Power 51.	none	none
1296	8	Rain of Fire	Flaming hail attack, useful against multiple enemies.  Power 53.	none	none
1296	9	Rain of Fire	Flaming hail attack, useful against multiple enemies.  Power 54.	none	none
1296	101	Rain of Fire	Huge explosion strikes multiple enemies. Enchant Power: the power is increased. Power 55.	+1 Power	Maximizes power of skill. Power Increases.
1296	102	Rain of Fire	Huge explosion strikes multiple enemies. Enchant Power: the power is increased. Power 55.	+2 Power	The power is increased.
1296	103	Rain of Fire	Huge explosion strikes multiple enemies. Enchant Power: the power is increased. Power 55.	+3 Power	The power is increased.
1296	104	Rain of Fire	Huge explosion strikes multiple enemies. Enchant Power: the power is increased. Power 56.	+4 Power	The power is increased.
1296	105	Rain of Fire	Huge explosion strikes multiple enemies. Enchant Power: the power is increased. Power 56.	+5 Power	The power is increased.
1296	106	Rain of Fire	Huge explosion strikes multiple enemies. Enchant Power: the power is increased. Power 56.	+6 Power	The power is increased.
1296	107	Rain of Fire	Huge explosion strikes multiple enemies. Enchant Power: the power is increased. Power 57.	+7 Power	The power is increased.
1296	108	Rain of Fire	Huge explosion strikes multiple enemies. Enchant Power: the power is increased. Power 57.	+8 Power	The power is increased.
1296	109	Rain of Fire	Huge explosion strikes multiple enemies. Enchant Power: the power is increased. Power 57.	+9 Power	The power is increased.
1296	110	Rain of Fire	Huge explosion strikes multiple enemies. Enchant Power: the power is increased. Power 58.	+10 Power	The power is increased.
1296	111	Rain of Fire	Huge explosion strikes multiple enemies. Enchant Power: the power is increased. Power 58.	+11 Power	The power is increased.
1296	112	Rain of Fire	Huge explosion strikes multiple enemies. Enchant Power: the power is increased. Power 58.	+12 Power	The power is increased.
1296	113	Rain of Fire	Huge explosion strikes multiple enemies. Enchant Power: the power is increased. Power 58.	+13 Power	The power is increased.
1296	114	Rain of Fire	Huge explosion strikes multiple enemies. Enchant Power: the power is increased. Power 59.	+14 Power	The power is increased.
1296	115	Rain of Fire	Huge explosion strikes multiple enemies. Enchant Power: the power is increased. Power 59.	+15 Power	The power is increased.
1296	116	Rain of Fire	Huge explosion strikes multiple enemies. Enchant Power: the power is increased. Power 59.	+16 Power	The power is increased.
1296	117	Rain of Fire	Huge explosion strikes multiple enemies. Enchant Power: the power is increased. Power 60.	+17 Power	The power is increased.
1296	118	Rain of Fire	Huge explosion strikes multiple enemies. Enchant Power: the power is increased. Power 60.	+18 Power	The power is increased.
1296	119	Rain of Fire	Huge explosion strikes multiple enemies. Enchant Power: the power is increased. Power 60.	+19 Power	The power is increased.
1296	120	Rain of Fire	Huge explosion strikes multiple enemies. Enchant Power: the power is increased. Power 61.	+20 Power	The power is increased.
1296	121	Rain of Fire	Huge explosion strikes multiple enemies. Enchant Power: the power is increased. Power 61.	+21 Power	The power is increased.
1296	122	Rain of Fire	Huge explosion strikes multiple enemies. Enchant Power: the power is increased. Power 61.	+22 Power	The power is increased.
1296	123	Rain of Fire	Huge explosion strikes multiple enemies. Enchant Power: the power is increased. Power 62.	+23 Power	The power is increased.
1296	124	Rain of Fire	Huge explosion strikes multiple enemies. Enchant Power: the power is increased. Power 62.	+24 Power	The power is increased.
1296	125	Rain of Fire	Huge explosion strikes multiple enemies. Enchant Power: the power is increased. Power 62.	+25 Power	The power is increased.
1296	126	Rain of Fire	Huge explosion strikes multiple enemies. Enchant Power: the power is increased. Power 63.	+26 Power	The power is increased.
1296	127	Rain of Fire	Huge explosion strikes multiple enemies. Enchant Power: the power is increased. Power 63.	+27 Power	The power is increased.
1296	128	Rain of Fire	Huge explosion strikes multiple enemies. Enchant Power: the power is increased. Power 63.	+28 Power	The power is increased.
1296	129	Rain of Fire	Huge explosion strikes multiple enemies. Enchant Power: the power is increased. Power 64.	+29 Power	The power is increased.
1296	130	Rain of Fire	Huge explosion strikes multiple enemies. Enchant Power: the power is increased. Power 64.	+30 Power	The power is increased.
1296	141	Rain of Fire	By sending out a gigantic explosion, attacks multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1296	142	Rain of Fire	By sending out a gigantic explosion, attacks multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+2 Cost	MP consumption decreases.
1296	143	Rain of Fire	By sending out a gigantic explosion, attacks multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+3 Cost	MP consumption decreases.
1296	144	Rain of Fire	By sending out a gigantic explosion, attacks multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+4 Cost	MP consumption decreases.
1296	145	Rain of Fire	By sending out a gigantic explosion, attacks multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+5 Cost	MP consumption decreases.
1296	146	Rain of Fire	By sending out a gigantic explosion, attacks multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+6 Cost	MP consumption decreases.
1296	147	Rain of Fire	By sending out a gigantic explosion, attacks multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+7 Cost	MP consumption decreases.
1296	148	Rain of Fire	By sending out a gigantic explosion, attacks multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+8 Cost	MP consumption decreases.
1296	149	Rain of Fire	By sending out a gigantic explosion, attacks multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+9 Cost	MP consumption decreases.
1296	150	Rain of Fire	By sending out a gigantic explosion, attacks multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+10 Cost	MP consumption decreases.
1296	151	Rain of Fire	By sending out a gigantic explosion, attacks multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+11 Cost	MP consumption decreases.
1296	152	Rain of Fire	By sending out a gigantic explosion, attacks multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+12 Cost	MP consumption decreases.
1296	153	Rain of Fire	By sending out a gigantic explosion, attacks multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+13 Cost	MP consumption decreases.
1296	154	Rain of Fire	By sending out a gigantic explosion, attacks multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+14 Cost	MP consumption decreases.
1296	155	Rain of Fire	By sending out a gigantic explosion, attacks multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+15 Cost	MP consumption decreases.
1296	156	Rain of Fire	By sending out a gigantic explosion, attacks multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+16 Cost	MP consumption decreases.
1296	157	Rain of Fire	By sending out a gigantic explosion, attacks multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+17 Cost	MP consumption decreases.
1296	158	Rain of Fire	By sending out a gigantic explosion, attacks multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+18 Cost	MP consumption decreases.
1296	159	Rain of Fire	By sending out a gigantic explosion, attacks multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+19 Cost	MP consumption decreases.
1296	160	Rain of Fire	By sending out a gigantic explosion, attacks multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+20 Cost	MP consumption decreases.
1296	161	Rain of Fire	By sending out a gigantic explosion, attacks multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+21 Cost	MP consumption decreases.
1296	162	Rain of Fire	By sending out a gigantic explosion, attacks multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+22 Cost	MP consumption decreases.
1296	163	Rain of Fire	By sending out a gigantic explosion, attacks multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+23 Cost	MP consumption decreases.
1296	164	Rain of Fire	By sending out a gigantic explosion, attacks multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+24 Cost	MP consumption decreases.
1296	165	Rain of Fire	By sending out a gigantic explosion, attacks multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+25 Cost	MP consumption decreases.
1296	166	Rain of Fire	By sending out a gigantic explosion, attacks multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+26 Cost	MP consumption decreases.
1296	167	Rain of Fire	By sending out a gigantic explosion, attacks multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+27 Cost	MP consumption decreases.
1296	168	Rain of Fire	By sending out a gigantic explosion, attacks multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+28 Cost	MP consumption decreases.
1296	169	Rain of Fire	By sending out a gigantic explosion, attacks multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+29 Cost	MP consumption decreases.
1296	170	Rain of Fire	By sending out a gigantic explosion, attacks multiple enemies. Enchant Cost: MP consumption is decreased. Power 54.	+30 Cost	MP consumption decreases.
1297	1	Clear Mind	Enhances MP regeneration while standing or walking.	none	none
1297	2	Clear Mind	Enhances MP regeneration while standing or walking.	none	none
1297	3	Clear Mind	Enhances MP regeneration while standing or walking.	none	none
1297	4	Clear Mind	Enhances MP regeneration while standing or walking.	none	none
1297	5	Clear Mind	Enhances MP regeneration while standing or walking.	none	none
1297	6	Clear Mind	Enhances MP regeneration while standing or walking.	none	none
1298	1	Mass Slow	Instantly reduces the Speed of distant enemies. Effect 3.	none	none
1298	2	Mass Slow	Instantly reduces the Speed of distant enemies. Effect 3.	none	none
1298	3	Mass Slow	Instantly reduces the Speed of distant enemies. Effect 3.	none	none
1298	4	Mass Slow	Instantly reduces the Speed of distant enemies. Effect 3.	none	none
1298	5	Mass Slow	Instantly reduces the Speed of distant enemies. Effect 3.	none	none
1298	6	Mass Slow	Instantly reduces the Speed of distant enemies. Effect 3.	none	none
1298	7	Mass Slow	Instantly reduces the Speed of distant enemies. Effect 3.	none	none
1298	8	Mass Slow	Instantly reduces the Speed of distant enemies. Effect 3.	none	none
1298	9	Mass Slow	Instantly reduces the Speed of distant enemies. Effect 3.	none	none
1298	10	Mass Slow	Instantly reduces the Speed of distant enemies. Effect 3.	none	none
1298	11	Mass Slow	Instantly reduces the Speed of distant enemies. Effect 3.	none	none
1298	12	Mass Slow	Instantly reduces the Speed of distant enemies. Effect 3.	none	none
1298	13	Mass Slow	Instantly reduces the Speed of distant enemies. Effect 3.	none	none
1298	14	Mass Slow	Instantly reduces the Speed of distant enemies. Effect 3.	none	none
1298	101	Mass Slow	Instantly reduces the Speed of distant enemies. Enchant Chance: the success rate is increased. Effect 3.	+1 Chance	Maximizes the skill's success rate. Success rate increases.
1298	102	Mass Slow	Instantly reduces the Speed of distant enemies. Enchant Chance: the success rate is increased. Effect 3.	+2 Chance	Success rate increases.
1298	103	Mass Slow	Instantly reduces the Speed of distant enemies. Enchant Chance: the success rate is increased. Effect 3.	+3 Chance	Success rate increases.
1298	104	Mass Slow	Instantly reduces the Speed of distant enemies. Enchant Chance: the success rate is increased. Effect 3.	+4 Chance	Success rate increases.
1298	105	Mass Slow	Instantly reduces the Speed of distant enemies. Enchant Chance: the success rate is increased. Effect 3.	+5 Chance	Success rate increases.
1298	106	Mass Slow	Instantly reduces the Speed of distant enemies. Enchant Chance: the success rate is increased. Effect 3.	+6 Chance	Success rate increases.
1298	107	Mass Slow	Instantly reduces the Speed of distant enemies. Enchant Chance: the success rate is increased. Effect 3.	+7 Chance	Success rate increases.
1298	108	Mass Slow	Instantly reduces the Speed of distant enemies. Enchant Chance: the success rate is increased. Effect 3.	+8 Chance	Success rate increases.
1298	109	Mass Slow	Instantly reduces the Speed of distant enemies. Enchant Chance: the success rate is increased. Effect 3.	+9 Chance	Success rate increases.
1298	110	Mass Slow	Instantly reduces the Speed of distant enemies. Enchant Chance: the success rate is increased. Effect 3.	+10 Chance	Success rate increases.
1298	111	Mass Slow	Instantly reduces the Speed of distant enemies. Enchant Chance: the success rate is increased. Effect 3.	+11 Chance	Success rate increases.
1298	112	Mass Slow	Instantly reduces the Speed of distant enemies. Enchant Chance: the success rate is increased. Effect 3.	+12 Chance	Success rate increases.
1298	113	Mass Slow	Instantly reduces the Speed of distant enemies. Enchant Chance: the success rate is increased. Effect 3.	+13 Chance	Success rate increases.
1298	114	Mass Slow	Instantly reduces the Speed of distant enemies. Enchant Chance: the success rate is increased. Effect 3.	+14 Chance	Success rate increases.
1298	115	Mass Slow	Instantly reduces the Speed of distant enemies. Enchant Chance: the success rate is increased. Effect 3.	+15 Chance	Success rate increases.
1298	116	Mass Slow	Instantly reduces the Speed of distant enemies. Enchant Chance: the success rate is increased. Effect 3.	+16 Chance	Success rate increases.
1298	117	Mass Slow	Instantly reduces the Speed of distant enemies. Enchant Chance: the success rate is increased. Effect 3.	+17 Chance	Success rate increases.
1298	118	Mass Slow	Instantly reduces the Speed of distant enemies. Enchant Chance: the success rate is increased. Effect 3.	+18 Chance	Success rate increases.
1298	119	Mass Slow	Instantly reduces the Speed of distant enemies. Enchant Chance: the success rate is increased. Effect 3.	+19 Chance	Success rate increases.
1298	120	Mass Slow	Instantly reduces the Speed of distant enemies. Enchant Chance: the success rate is increased. Effect 3.	+20 Chance	Success rate increases.
1298	121	Mass Slow	Instantly reduces the Speed of distant enemies. Enchant Chance: the success rate is increased. Effect 3.	+21 Chance	Success rate increases.
1298	122	Mass Slow	Instantly reduces the Speed of distant enemies. Enchant Chance: the success rate is increased. Effect 3.	+22 Chance	Success rate increases.
1298	123	Mass Slow	Instantly reduces the Speed of distant enemies. Enchant Chance: the success rate is increased. Effect 3.	+23 Chance	Success rate increases.
1298	124	Mass Slow	Instantly reduces the Speed of distant enemies. Enchant Chance: the success rate is increased. Effect 3.	+24 Chance	Success rate increases.
1298	125	Mass Slow	Instantly reduces the Speed of distant enemies. Enchant Chance: the success rate is increased. Effect 3.	+25 Chance	Success rate increases.
1298	126	Mass Slow	Instantly reduces the Speed of distant enemies. Enchant Chance: the success rate is increased. Effect 3.	+26 Chance	Success rate increases.
1298	127	Mass Slow	Instantly reduces the Speed of distant enemies. Enchant Chance: the success rate is increased. Effect 3.	+27 Chance	Success rate increases.
1298	128	Mass Slow	Instantly reduces the Speed of distant enemies. Enchant Chance: the success rate is increased. Effect 3.	+28 Chance	Success rate increases.
1298	129	Mass Slow	Instantly reduces the Speed of distant enemies. Enchant Chance: the success rate is increased. Effect 3.	+29 Chance	Success rate increases.
1298	130	Mass Slow	Instantly reduces the Speed of distant enemies. Enchant Chance: the success rate is increased. Effect 3.	+30 Chance	Success rate increases.
1298	141	Mass Slow	Instantly reduces the Speed of distant enemies. Enchant Cost: HP consumption is decreased. Effect 3.	+1 Cost	Maximizes the skill's efficiency. Decreases MP consumption.
1298	142	Mass Slow	Instantly reduces the Speed of distant enemies. Enchant Cost: HP consumption is decreased. Effect 3.	+2 Cost	HP consumption decreases.
1298	143	Mass Slow	Instantly reduces the Speed of distant enemies. Enchant Cost: HP consumption is decreased. Effect 3.	+3 Cost	HP consumption decreases.
1298	144	Mass Slow	Instantly reduces the Speed of distant enemies. Enchant Cost: HP consumption is decreased. Effect 3.	+4 Cost	HP consumption decreases.
1298	145	Mass Slow	Instantly reduces the Speed of distant enemies. Enchant Cost: HP consumption is decreased. Effect 3.	+5 Cost	HP consumption decreases.
1298	146	Mass Slow	Instantly reduces the Speed of distant enemies. Enchant Cost: HP consumption is decreased. Effect 3.	+6 Cost	HP consumption decreases.
1298	147	Mass Slow	Instantly reduces the Speed of distant enemies. Enchant Cost: HP consumption is decreased. Effect 3.	+7 Cost	HP consumption decreases.
1298	148	Mass Slow	Instantly reduces the Speed of distant enemies. Enchant Cost: HP consumption is decreased. Effect 3.	+8 Cost	HP consumption decreases.
1298	149	Mass Slow	Instantly reduces the Speed of distant enemies. Enchant Cost: HP consumption is decreased. Effect 3.	+9 Cost	HP consumption decreases.
1298	150	Mass Slow	Instantly reduces the Speed of distant enemies. Enchant Cost: HP consumption is decreased. Effect 3.	+10 Cost	HP consumption decreases.
1298	151	Mass Slow	Instantly reduces the Speed of distant enemies. Enchant Cost: HP consumption is decreased. Effect 3.	+11 Cost	HP consumption decreases.
1298	152	Mass Slow	Instantly reduces the Speed of distant enemies. Enchant Cost: HP consumption is decreased. Effect 3.	+12 Cost	HP consumption decreases.
1298	153	Mass Slow	Instantly reduces the Speed of distant enemies. Enchant Cost: HP consumption is decreased. Effect 3.	+13 Cost	HP consumption decreases.
1298	154	Mass Slow	Instantly reduces the Speed of distant enemies. Enchant Cost: HP consumption is decreased. Effect 3.	+14 Cost	HP consumption decreases.
1298	155	Mass Slow	Instantly reduces the Speed of distant enemies. Enchant Cost: HP consumption is decreased. Effect 3.	+15 Cost	HP consumption decreases.
1298	156	Mass Slow	Instantly reduces the Speed of distant enemies. Enchant Cost: HP consumption is decreased. Effect 3.	+16 Cost	HP consumption decreases.
1298	157	Mass Slow	Instantly reduces the Speed of distant enemies. Enchant Cost: HP consumption is decreased. Effect 3.	+17 Cost	HP consumption decreases.
1298	158	Mass Slow	Instantly reduces the Speed of distant enemies. Enchant Cost: HP consumption is decreased. Effect 3.	+18 Cost	HP consumption decreases.
1298	159	Mass Slow	Instantly reduces the Speed of distant enemies. Enchant Cost: HP consumption is decreased. Effect 3.	+19 Cost	HP consumption decreases.
1298	160	Mass Slow	Instantly reduces the Speed of distant enemies. Enchant Cost: HP consumption is decreased. Effect 3.	+20 Cost	HP consumption decreases.
1298	161	Mass Slow	Instantly reduces the Speed of distant enemies. Enchant Cost: HP consumption is decreased. Effect 3.	+21 Cost	HP consumption decreases.
1298	162	Mass Slow	Instantly reduces the Speed of distant enemies. Enchant Cost: HP consumption is decreased. Effect 3.	+22 Cost	HP consumption decreases.
1298	163	Mass Slow	Instantly reduces the Speed of distant enemies. Enchant Cost: HP consumption is decreased. Effect 3.	+23 Cost	HP consumption decreases.
1298	164	Mass Slow	Instantly reduces the Speed of distant enemies. Enchant Cost: HP consumption is decreased. Effect 3.	+24 Cost	HP consumption decreases.
1298	165	Mass Slow	Instantly reduces the Speed of distant enemies. Enchant Cost: HP consumption is decreased. Effect 3.	+25 Cost	HP consumption decreases.
1298	166	Mass Slow	Instantly reduces the Speed of distant enemies. Enchant Cost: HP consumption is decreased. Effect 3.	+26 Cost	HP consumption decreases.
1298	167	Mass Slow	Instantly reduces the Speed of distant enemies. Enchant Cost: HP consumption is decreased. Effect 3.	+27 Cost	HP consumption decreases.
1298	168	Mass Slow	Instantly reduces the Speed of distant enemies. Enchant Cost: HP consumption is decreased. Effect 3.	+28 Cost	HP consumption decreases.
1298	169	Mass Slow	Instantly reduces the Speed of distant enemies. Enchant Cost: HP consumption is decreased. Effect 3.	+29 Cost	HP consumption decreases.
1298	170	Mass Slow	Instantly reduces the Speed of distant enemies. Enchant Cost: HP consumption is decreased. Effect 3.	+30 Cost	HP consumption decreases.
1299	1	Servitor Empowerment	Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff removing attacks. The servitor is immobilized for the duration of the spell. Effect 1.	none	none
1299	2	Servitor Empowerment	Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Effect 2.	none	none
1299	101	Servitor Empowerment	Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Time: skill usage duration/effect is increased. Effect 2.	+1 Time	Maximizes the skill's duration. Increases duration/effect.
1299	102	Servitor Empowerment	Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Time: skill usage duration/effect is increased. Effect 2.	+2 Time	Increases the duration/effect.
1299	103	Servitor Empowerment	Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Time: skill usage duration/effect is increased. Effect 2.	+3 Time	Increases the duration/effect.
1299	104	Servitor Empowerment	Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Time: skill usage duration/effect is increased. Effect 2.	+4 Time	Increases the duration/effect.
1299	105	Servitor Empowerment	Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Time: skill usage duration/effect is increased. Effect 2.	+5 Time	Increases the duration/effect.
1299	106	Servitor Empowerment	Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Time: skill usage duration/effect is increased. Effect 2.	+6 Time	Increases the duration/effect.
1299	107	Servitor Empowerment	Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Time: skill usage duration/effect is increased. Effect 2.	+7 Time	Increases the duration/effect.
1299	108	Servitor Empowerment	Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Time: skill usage duration/effect is increased. Effect 2.	+8 Time	Increases the duration/effect.
1299	109	Servitor Empowerment	Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Time: skill usage duration/effect is increased. Effect 2.	+9 Time	Increases the duration/effect.
1299	110	Servitor Empowerment	Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Time: skill usage duration/effect is increased. Effect 3.	+10 Time	Increases the duration/effect.
1299	111	Servitor Empowerment	Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Time: skill usage duration/effect is increased. Effect 3.	+11 Time	Increases the duration/effect.
1299	112	Servitor Empowerment	Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Time: skill usage duration/effect is increased. Effect 3.	+12 Time	Increases the duration/effect.
1299	113	Servitor Empowerment	Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Time: skill usage duration/effect is increased. Effect 3.	+13 Time	Increases the duration/effect.
1299	114	Servitor Empowerment	Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Time: skill usage duration/effect is increased. Effect 3.	+14 Time	Increases the duration/effect.
1299	115	Servitor Empowerment	Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Time: skill usage duration/effect is increased. Effect 3.	+15 Time	Increases the duration/effect.
1299	116	Servitor Empowerment	Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Time: skill usage duration/effect is increased. Effect 3.	+16 Time	Increases the duration/effect.
1299	117	Servitor Empowerment	Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Time: skill usage duration/effect is increased. Effect 3.	+17 Time	Increases the duration/effect.
1299	118	Servitor Empowerment	Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Time: skill usage duration/effect is increased. Effect 3.	+18 Time	Increases the duration/effect.
1299	119	Servitor Empowerment	Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Time: skill usage duration/effect is increased. Effect 3.	+19 Time	Increases the duration/effect.
1299	120	Servitor Empowerment	Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Time: skill usage duration/effect is increased. Effect 4.	+20 Time	Increases the duration/effect.
1299	121	Servitor Empowerment	Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Time: skill usage duration/effect is increased. Effect 4.	+21 Time	Increases the duration/effect.
1299	122	Servitor Empowerment	Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Time: skill usage duration/effect is increased. Effect 4.	+22 Time	Increases the duration/effect.
1299	123	Servitor Empowerment	Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Time: skill usage duration/effect is increased. Effect 4.	+23 Time	Increases the duration/effect.
1299	124	Servitor Empowerment	Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Time: skill usage duration/effect is increased. Effect 4.	+24 Time	Increases the duration/effect.
1299	125	Servitor Empowerment	Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Time: skill usage duration/effect is increased. Effect 4.	+25 Time	Increases the duration/effect.
1299	126	Servitor Empowerment	Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Time: skill usage duration/effect is increased. Effect 4.	+26 Time	Increases the duration/effect.
1299	127	Servitor Empowerment	Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Time: skill usage duration/effect is increased. Effect 4.	+27 Time	Increases the duration/effect.
1299	128	Servitor Empowerment	Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Time: skill usage duration/effect is increased. Effect 4.	+28 Time	Increases the duration/effect.
1299	129	Servitor Empowerment	Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Time: skill usage duration/effect is increased. Effect 4.	+29 Time	Increases the duration/effect.
1299	130	Servitor Empowerment	Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Time: skill usage duration/effect is increased. Effect 5.	+30 Time	Increases the duration/effect.
1299	141	Servitor Empowerment	Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Recovery: the duration of the skill's re-use time is reduced and its effect is increased.  Effect 2.	+1 Recovery	Minimizes the skill's re-use time. Decreases re-use time and increases effectiveness.
1299	142	Servitor Empowerment	Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Recovery: the duration of the skill's re-use time is reduced and its effect is increased.  Effect 2.	+2 Recovery	Decreases the re-use time and increases the effect.
1299	143	Servitor Empowerment	Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Recovery: the duration of the skill's re-use time is reduced and its effect is increased.  Effect 2.	+3 Recovery	Decreases the re-use time and increases the effect.
1299	144	Servitor Empowerment	Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Recovery: the duration of the skill's re-use time is reduced and its effect is increased.  Effect 2.	+4 Recovery	Decreases the re-use time and increases the effect.
1299	145	Servitor Empowerment	Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Recovery: the duration of the skill's re-use time is reduced and its effect is increased.  Effect 2.	+5 Recovery	Decreases the re-use time and increases the effect.
1299	146	Servitor Empowerment	Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Recovery: the duration of the skill's re-use time is reduced and its effect is increased.  Effect 2.	+6 Recovery	Decreases the re-use time and increases the effect.
1299	147	Servitor Empowerment	Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Recovery: the duration of the skill's re-use time is reduced and its effect is increased.  Effect 2.	+7 Recovery	Decreases the re-use time and increases the effect.
1299	148	Servitor Empowerment	Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Recovery: the duration of the skill's re-use time is reduced and its effect is increased.  Effect 2.	+8 Recovery	Decreases the re-use time and increases the effect.
1299	149	Servitor Empowerment	Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Recovery: the duration of the skill's re-use time is reduced and its effect is increased.  Effect 2.	+9 Recovery	Decreases the re-use time and increases the effect.
1299	150	Servitor Empowerment	Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Recovery: the duration of the skill's re-use time is reduced and its effect is increased.  Effect 3.	+10 Recovery	Decreases the re-use time and increases the effect.
1299	151	Servitor Empowerment	Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Recovery: the duration of the skill's re-use time is reduced and its effect is increased.  Effect 3.	+11 Recovery	Decreases the re-use time and increases the effect.
1299	152	Servitor Empowerment	Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Recovery: the duration of the skill's re-use time is reduced and its effect is increased.  Effect 3.	+12 Recovery	Decreases the re-use time and increases the effect.
1299	153	Servitor Empowerment	Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Recovery: the duration of the skill's re-use time is reduced and its effect is increased.  Effect 3.	+13 Recovery	Decreases the re-use time and increases the effect.
1299	154	Servitor Empowerment	Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Recovery: the duration of the skill's re-use time is reduced and its effect is increased.  Effect 3.	+14 Recovery	Decreases the re-use time and increases the effect.
1299	155	Servitor Empowerment	Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Recovery: the duration of the skill's re-use time is reduced and its effect is increased.  Effect 3.	+15 Recovery	Decreases the re-use time and increases the effect.
1299	156	Servitor Empowerment	Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Recovery: the duration of the skill's re-use time is reduced and its effect is increased.  Effect 3.	+16 Recovery	Decreases the re-use time and increases the effect.
1299	157	Servitor Empowerment	Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Recovery: the duration of the skill's re-use time is reduced and its effect is increased.  Effect 3.	+17 Recovery	Decreases the re-use time and increases the effect.
1299	158	Servitor Empowerment	Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Recovery: the duration of the skill's re-use time is reduced and its effect is increased.  Effect 3.	+18 Recovery	Decreases the re-use time and increases the effect.
1299	159	Servitor Empowerment	Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Recovery: the duration of the skill's re-use time is reduced and its effect is increased.  Effect 3.	+19 Recovery	Decreases the re-use time and increases the effect.
1299	160	Servitor Empowerment	Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Recovery: the duration of the skill's re-use time is reduced and its effect is increased.  Effect 4.	+20 Recovery	Decreases the re-use time and increases the effect.
1299	161	Servitor Empowerment	Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Recovery: the duration of the skill's re-use time is reduced and its effect is increased.  Effect 4.	+21 Recovery	Decreases the re-use time and increases the effect.
1299	162	Servitor Empowerment	Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Recovery: the duration of the skill's re-use time is reduced and its effect is increased.  Effect 4.	+22 Recovery	Decreases the re-use time and increases the effect.
1299	163	Servitor Empowerment	Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Recovery: the duration of the skill's re-use time is reduced and its effect is increased.  Effect 4.	+23 Recovery	Decreases the re-use time and increases the effect.
1299	164	Servitor Empowerment	Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Recovery: the duration of the skill's re-use time is reduced and its effect is increased.  Effect 4.	+24 Recovery	Decreases the re-use time and increases the effect.
1299	165	Servitor Empowerment	Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Recovery: the duration of the skill's re-use time is reduced and its effect is increased.  Effect 4.	+25 Recovery	Decreases the re-use time and increases the effect.
1299	166	Servitor Empowerment	Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Recovery: the duration of the skill's re-use time is reduced and its effect is increased.  Effect 4.	+26 Recovery	Decreases the re-use time and increases the effect.
1299	167	Servitor Empowerment	Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Recovery: the duration of the skill's re-use time is reduced and its effect is increased.  Effect 4.	+27 Recovery	Decreases the re-use time and increases the effect.
1299	168	Servitor Empowerment	Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Recovery: the duration of the skill's re-use time is reduced and its effect is increased.  Effect 4.	+28 Recovery	Decreases the re-use time and increases the effect.
1299	169	Servitor Empowerment	Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Recovery: the duration of the skill's re-use time is reduced and its effect is increased.  Effect 4.	+29 Recovery	Decreases the re-use time and increases the effect.
1299	170	Servitor Empowerment	Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Enchant Recovery: the duration of the skill's re-use time is reduced and its effect is increased.  Effect 5.	+30 Recovery	Decreases the re-use time and increases the effect.
1300	1	Servitor Cure	Cures a servitor's bleeding and poisoning up to Effect 3.	none	none
1300	2	Servitor Cure	Cures a servitor's bleeding and poisoning up to Effect 7.	none	none
1300	3	Servitor Cure	Cures a servitor's bleeding and poisoning up to Effect 9.	none	none
1301	1	Servitor Blessing	Cancels the Summoner's state of hold/paralysis and the reduced state of Atk. Spd./Speed of effect 3 or below.	none	none
1303	1	Wild Magic	Temporarily increases critical attack rate of magic attacks. Effect 1.	none	none
1303	2	Wild Magic	Temporarily increases critical attack rate of magic attacks. Effect 2.	none	none
1303	101	Wild Magic	Temporarily increases critical attack rate of magic attacks. Enchant Time: the skill duration is increased. Effect 2.	+1 Time	Maximizes the duration of the skill. Increases the duration.
1303	102	Wild Magic	Temporarily increases critical attack rate of magic attacks. Enchant Time: the skill duration is increased. Effect 2.	+2 Time	Increases the duration.
1303	103	Wild Magic	Temporarily increases critical attack rate of magic attacks. Enchant Time: the skill duration is increased. Effect 2.	+3 Time	Increases the duration.
1303	104	Wild Magic	Temporarily increases critical attack rate of magic attacks. Enchant Time: the skill duration is increased. Effect 2.	+4 Time	Increases the duration.
1303	105	Wild Magic	Temporarily increases critical attack rate of magic attacks. Enchant Time: the skill duration is increased. Effect 2.	+5 Time	Increases the duration.
1303	106	Wild Magic	Temporarily increases critical attack rate of magic attacks. Enchant Time: the skill duration is increased. Effect 2.	+6 Time	Increases the duration.
1303	107	Wild Magic	Temporarily increases critical attack rate of magic attacks. Enchant Time: the skill duration is increased. Effect 2.	+7 Time	Increases the duration.
1303	108	Wild Magic	Temporarily increases critical attack rate of magic attacks. Enchant Time: the skill duration is increased. Effect 2.	+8 Time	Increases the duration.
1303	109	Wild Magic	Temporarily increases critical attack rate of magic attacks. Enchant Time: the skill duration is increased. Effect 2.	+9 Time	Increases the duration.
1303	110	Wild Magic	Temporarily increases critical attack rate of magic attacks. Enchant Time: the skill duration is increased. Effect 2.	+10 Time	Increases the duration.
1303	111	Wild Magic	Temporarily increases critical attack rate of magic attacks. Enchant Time: the skill duration is increased. Effect 2.	+11 Time	Increases the duration.
1303	112	Wild Magic	Temporarily increases critical attack rate of magic attacks. Enchant Time: the skill duration is increased. Effect 2.	+12 Time	Increases the duration.
1303	113	Wild Magic	Temporarily increases critical attack rate of magic attacks. Enchant Time: the skill duration is increased. Effect 2.	+13 Time	Increases the duration.
1303	114	Wild Magic	Temporarily increases critical attack rate of magic attacks. Enchant Time: the skill duration is increased. Effect 2.	+14 Time	Increases the duration.
1303	115	Wild Magic	Temporarily increases critical attack rate of magic attacks. Enchant Time: the skill duration is increased. Effect 2.	+15 Time	Increases the duration.
1303	116	Wild Magic	Temporarily increases critical attack rate of magic attacks. Enchant Time: the skill duration is increased. Effect 2.	+16 Time	Increases the duration.
1303	117	Wild Magic	Temporarily increases critical attack rate of magic attacks. Enchant Time: the skill duration is increased. Effect 2.	+17 Time	Increases the duration.
1303	118	Wild Magic	Temporarily increases critical attack rate of magic attacks. Enchant Time: the skill duration is increased. Effect 2.	+18 Time	Increases the duration.
1303	119	Wild Magic	Temporarily increases critical attack rate of magic attacks. Enchant Time: the skill duration is increased. Effect 2.	+19 Time	Increases the duration.
1303	120	Wild Magic	Temporarily increases critical attack rate of magic attacks. Enchant Time: the skill duration is increased. Effect 2.	+20 Time	Increases the duration.
1303	121	Wild Magic	Temporarily increases critical attack rate of magic attacks. Enchant Time: the skill duration is increased. Effect 2.	+21 Time	Increases the duration.
1303	122	Wild Magic	Temporarily increases critical attack rate of magic attacks. Enchant Time: the skill duration is increased. Effect 2.	+22 Time	Increases the duration.
1303	123	Wild Magic	Temporarily increases critical attack rate of magic attacks. Enchant Time: the skill duration is increased. Effect 2.	+23 Time	Increases the duration.
1303	124	Wild Magic	Temporarily increases critical attack rate of magic attacks. Enchant Time: the skill duration is increased. Effect 2.	+24 Time	Increases the duration.
1303	125	Wild Magic	Temporarily increases critical attack rate of magic attacks. Enchant Time: the skill duration is increased. Effect 2.	+25 Time	Increases the duration.
1303	126	Wild Magic	Temporarily increases critical attack rate of magic attacks. Enchant Time: the skill duration is increased. Effect 2.	+26 Time	Increases the duration.
1303	127	Wild Magic	Temporarily increases critical attack rate of magic attacks. Enchant Time: the skill duration is increased. Effect 2.	+27 Time	Increases the duration.
1303	128	Wild Magic	Temporarily increases critical attack rate of magic attacks. Enchant Time: the skill duration is increased. Effect 2.	+28 Time	Increases the duration.
1303	129	Wild Magic	Temporarily increases critical attack rate of magic attacks. Enchant Time: the skill duration is increased. Effect 2.	+29 Time	Increases the duration.
1303	130	Wild Magic	Temporarily increases critical attack rate of magic attacks. Enchant Time: the skill duration is increased. Effect 2.	+30 Time	Increases the duration.
1303	141	Wild Magic	Temporarily increases critical attack rate of magic attacks. Enchant Cost: MP consumption is decreased. Effect 2.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1303	142	Wild Magic	Temporarily increases critical attack rate of magic attacks. Enchant Cost: MP consumption is decreased. Effect 2.	+2 Cost	MP consumption decreases.
1303	143	Wild Magic	Temporarily increases critical attack rate of magic attacks. Enchant Cost: MP consumption is decreased. Effect 2.	+3 Cost	MP consumption decreases.
1303	144	Wild Magic	Temporarily increases critical attack rate of magic attacks. Enchant Cost: MP consumption is decreased. Effect 2.	+4 Cost	MP consumption decreases.
1303	145	Wild Magic	Temporarily increases critical attack rate of magic attacks. Enchant Cost: MP consumption is decreased. Effect 2.	+5 Cost	MP consumption decreases.
1303	146	Wild Magic	Temporarily increases critical attack rate of magic attacks. Enchant Cost: MP consumption is decreased. Effect 2.	+6 Cost	MP consumption decreases.
1303	147	Wild Magic	Temporarily increases critical attack rate of magic attacks. Enchant Cost: MP consumption is decreased. Effect 2.	+7 Cost	MP consumption decreases.
1303	148	Wild Magic	Temporarily increases critical attack rate of magic attacks. Enchant Cost: MP consumption is decreased. Effect 2.	+8 Cost	MP consumption decreases.
1303	149	Wild Magic	Temporarily increases critical attack rate of magic attacks. Enchant Cost: MP consumption is decreased. Effect 2.	+9 Cost	MP consumption decreases.
1303	150	Wild Magic	Temporarily increases critical attack rate of magic attacks. Enchant Cost: MP consumption is decreased. Effect 2.	+10 Cost	MP consumption decreases.
1303	151	Wild Magic	Temporarily increases critical attack rate of magic attacks. Enchant Cost: MP consumption is decreased. Effect 2.	+11 Cost	MP consumption decreases.
1303	152	Wild Magic	Temporarily increases critical attack rate of magic attacks. Enchant Cost: MP consumption is decreased. Effect 2.	+12 Cost	MP consumption decreases.
1303	153	Wild Magic	Temporarily increases critical attack rate of magic attacks. Enchant Cost: MP consumption is decreased. Effect 2.	+13 Cost	MP consumption decreases.
1303	154	Wild Magic	Temporarily increases critical attack rate of magic attacks. Enchant Cost: MP consumption is decreased. Effect 2.	+14 Cost	MP consumption decreases.
1303	155	Wild Magic	Temporarily increases critical attack rate of magic attacks. Enchant Cost: MP consumption is decreased. Effect 2.	+15 Cost	MP consumption decreases.
1303	156	Wild Magic	Temporarily increases critical attack rate of magic attacks. Enchant Cost: MP consumption is decreased. Effect 2.	+16 Cost	MP consumption decreases.
1303	157	Wild Magic	Temporarily increases critical attack rate of magic attacks. Enchant Cost: MP consumption is decreased. Effect 2.	+17 Cost	MP consumption decreases.
1303	158	Wild Magic	Temporarily increases critical attack rate of magic attacks. Enchant Cost: MP consumption is decreased. Effect 2.	+18 Cost	MP consumption decreases.
1303	159	Wild Magic	Temporarily increases critical attack rate of magic attacks. Enchant Cost: MP consumption is decreased. Effect 2.	+19 Cost	MP consumption decreases.
1303	160	Wild Magic	Temporarily increases critical attack rate of magic attacks. Enchant Cost: MP consumption is decreased. Effect 2.	+20 Cost	MP consumption decreases.
1303	161	Wild Magic	Temporarily increases critical attack rate of magic attacks. Enchant Cost: MP consumption is decreased. Effect 2.	+21 Cost	MP consumption decreases.
1303	162	Wild Magic	Temporarily increases critical attack rate of magic attacks. Enchant Cost: MP consumption is decreased. Effect 2.	+22 Cost	MP consumption decreases.
1303	163	Wild Magic	Temporarily increases critical attack rate of magic attacks. Enchant Cost: MP consumption is decreased. Effect 2.	+23 Cost	MP consumption decreases.
1303	164	Wild Magic	Temporarily increases critical attack rate of magic attacks. Enchant Cost: MP consumption is decreased. Effect 2.	+24 Cost	MP consumption decreases.
1303	165	Wild Magic	Temporarily increases critical attack rate of magic attacks. Enchant Cost: MP consumption is decreased. Effect 2.	+25 Cost	MP consumption decreases.
1303	166	Wild Magic	Temporarily increases critical attack rate of magic attacks. Enchant Cost: MP consumption is decreased. Effect 2.	+26 Cost	MP consumption decreases.
1303	167	Wild Magic	Temporarily increases critical attack rate of magic attacks. Enchant Cost: MP consumption is decreased. Effect 2.	+27 Cost	MP consumption decreases.
1303	168	Wild Magic	Temporarily increases critical attack rate of magic attacks. Enchant Cost: MP consumption is decreased. Effect 2.	+28 Cost	MP consumption decreases.
1303	169	Wild Magic	Temporarily increases critical attack rate of magic attacks. Enchant Cost: MP consumption is decreased. Effect 2.	+29 Cost	MP consumption decreases.
1303	170	Wild Magic	Temporarily increases critical attack rate of magic attacks. Enchant Cost: MP consumption is decreased. Effect 2.	+30 Cost	MP consumption decreases.
1304	1	Advanced Block	Temporarily increases shield defense power. Effect 1.	none	none
1304	2	Advanced Block	Temporarily increases shield defense power. Effect 2.	none	none
1304	3	Advanced Block	Temporarily increases shield defense power. Effect 3.	none	none
1304	101	Advanced Block	Temporarily increases shield defense power. Enchant Time: the skill duration is increased. Effect 3.	+1 Time	Maximizes the duration of the skill. Increases the duration.
1304	102	Advanced Block	Temporarily increases shield defense power. Enchant Time: the skill duration is increased. Effect 3.	+2 Time	Increases the duration.
1304	103	Advanced Block	Temporarily increases shield defense power. Enchant Time: the skill duration is increased. Effect 3.	+3 Time	Increases the duration.
1304	104	Advanced Block	Temporarily increases shield defense power. Enchant Time: the skill duration is increased. Effect 3.	+4 Time	Increases the duration.
1304	105	Advanced Block	Temporarily increases shield defense power. Enchant Time: the skill duration is increased. Effect 3.	+5 Time	Increases the duration.
1304	106	Advanced Block	Temporarily increases shield defense power. Enchant Time: the skill duration is increased. Effect 3.	+6 Time	Increases the duration.
1304	107	Advanced Block	Temporarily increases shield defense power. Enchant Time: the skill duration is increased. Effect 3.	+7 Time	Increases the duration.
1304	108	Advanced Block	Temporarily increases shield defense power. Enchant Time: the skill duration is increased. Effect 3.	+8 Time	Increases the duration.
1304	109	Advanced Block	Temporarily increases shield defense power. Enchant Time: the skill duration is increased. Effect 3.	+9 Time	Increases the duration.
1304	110	Advanced Block	Temporarily increases shield defense power. Enchant Time: the skill duration is increased. Effect 3.	+10 Time	Increases the duration.
1304	111	Advanced Block	Temporarily increases shield defense power. Enchant Time: the skill duration is increased. Effect 3.	+11 Time	Increases the duration.
1304	112	Advanced Block	Temporarily increases shield defense power. Enchant Time: the skill duration is increased. Effect 3.	+12 Time	Increases the duration.
1304	113	Advanced Block	Temporarily increases shield defense power. Enchant Time: the skill duration is increased. Effect 3.	+13 Time	Increases the duration.
1304	114	Advanced Block	Temporarily increases shield defense power. Enchant Time: the skill duration is increased. Effect 3.	+14 Time	Increases the duration.
1304	115	Advanced Block	Temporarily increases shield defense power. Enchant Time: the skill duration is increased. Effect 3.	+15 Time	Increases the duration.
1304	116	Advanced Block	Temporarily increases shield defense power. Enchant Time: the skill duration is increased. Effect 3.	+16 Time	Increases the duration.
1304	117	Advanced Block	Temporarily increases shield defense power. Enchant Time: the skill duration is increased. Effect 3.	+17 Time	Increases the duration.
1304	118	Advanced Block	Temporarily increases shield defense power. Enchant Time: the skill duration is increased. Effect 3.	+18 Time	Increases the duration.
1304	119	Advanced Block	Temporarily increases shield defense power. Enchant Time: the skill duration is increased. Effect 3.	+19 Time	Increases the duration.
1304	120	Advanced Block	Temporarily increases shield defense power. Enchant Time: the skill duration is increased. Effect 3.	+20 Time	Increases the duration.
1304	121	Advanced Block	Temporarily increases shield defense power. Enchant Time: the skill duration is increased. Effect 3.	+21 Time	Increases the duration.
1304	122	Advanced Block	Temporarily increases shield defense power. Enchant Time: the skill duration is increased. Effect 3.	+22 Time	Increases the duration.
1304	123	Advanced Block	Temporarily increases shield defense power. Enchant Time: the skill duration is increased. Effect 3.	+23 Time	Increases the duration.
1304	124	Advanced Block	Temporarily increases shield defense power. Enchant Time: the skill duration is increased. Effect 3.	+24 Time	Increases the duration.
1304	125	Advanced Block	Temporarily increases shield defense power. Enchant Time: the skill duration is increased. Effect 3.	+25 Time	Increases the duration.
1304	126	Advanced Block	Temporarily increases shield defense power. Enchant Time: the skill duration is increased. Effect 3.	+26 Time	Increases the duration.
1304	127	Advanced Block	Temporarily increases shield defense power. Enchant Time: the skill duration is increased. Effect 3.	+27 Time	Increases the duration.
1304	128	Advanced Block	Temporarily increases shield defense power. Enchant Time: the skill duration is increased. Effect 3.	+28 Time	Increases the duration.
1304	129	Advanced Block	Temporarily increases shield defense power. Enchant Time: the skill duration is increased. Effect 3.	+29 Time	Increases the duration.
1304	130	Advanced Block	Temporarily increases shield defense power. Enchant Time: the skill duration is increased. Effect 3.	+30 Time	Increases the duration.
1304	141	Advanced Block	Temporarily increases shield defense power. Enchant Cost: MP consumption is decreased. Effect 3.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1304	142	Advanced Block	Temporarily increases shield defense power. Enchant Cost: MP consumption is decreased. Effect 3.	+2 Cost	MP consumption decreases.
1304	143	Advanced Block	Temporarily increases shield defense power. Enchant Cost: MP consumption is decreased. Effect 3.	+3 Cost	MP consumption decreases.
1304	144	Advanced Block	Temporarily increases shield defense power. Enchant Cost: MP consumption is decreased. Effect 3.	+4 Cost	MP consumption decreases.
1304	145	Advanced Block	Temporarily increases shield defense power. Enchant Cost: MP consumption is decreased. Effect 3.	+5 Cost	MP consumption decreases.
1304	146	Advanced Block	Temporarily increases shield defense power. Enchant Cost: MP consumption is decreased. Effect 3.	+6 Cost	MP consumption decreases.
1304	147	Advanced Block	Temporarily increases shield defense power. Enchant Cost: MP consumption is decreased. Effect 3.	+7 Cost	MP consumption decreases.
1304	148	Advanced Block	Temporarily increases shield defense power. Enchant Cost: MP consumption is decreased. Effect 3.	+8 Cost	MP consumption decreases.
1304	149	Advanced Block	Temporarily increases shield defense power. Enchant Cost: MP consumption is decreased. Effect 3.	+9 Cost	MP consumption decreases.
1304	150	Advanced Block	Temporarily increases shield defense power. Enchant Cost: MP consumption is decreased. Effect 3.	+10 Cost	MP consumption decreases.
1304	151	Advanced Block	Temporarily increases shield defense power. Enchant Cost: MP consumption is decreased. Effect 3.	+11 Cost	MP consumption decreases.
1304	152	Advanced Block	Temporarily increases shield defense power. Enchant Cost: MP consumption is decreased. Effect 3.	+12 Cost	MP consumption decreases.
1304	153	Advanced Block	Temporarily increases shield defense power. Enchant Cost: MP consumption is decreased. Effect 3.	+13 Cost	MP consumption decreases.
1304	154	Advanced Block	Temporarily increases shield defense power. Enchant Cost: MP consumption is decreased. Effect 3.	+14 Cost	MP consumption decreases.
1304	155	Advanced Block	Temporarily increases shield defense power. Enchant Cost: MP consumption is decreased. Effect 3.	+15 Cost	MP consumption decreases.
1304	156	Advanced Block	Temporarily increases shield defense power. Enchant Cost: MP consumption is decreased. Effect 3.	+16 Cost	MP consumption decreases.
1304	157	Advanced Block	Temporarily increases shield defense power. Enchant Cost: MP consumption is decreased. Effect 3.	+17 Cost	MP consumption decreases.
1304	158	Advanced Block	Temporarily increases shield defense power. Enchant Cost: MP consumption is decreased. Effect 3.	+18 Cost	MP consumption decreases.
1304	159	Advanced Block	Temporarily increases shield defense power. Enchant Cost: MP consumption is decreased. Effect 3.	+19 Cost	MP consumption decreases.
1304	160	Advanced Block	Temporarily increases shield defense power. Enchant Cost: MP consumption is decreased. Effect 3.	+20 Cost	MP consumption decreases.
1304	161	Advanced Block	Temporarily increases shield defense power. Enchant Cost: MP consumption is decreased. Effect 3.	+21 Cost	MP consumption decreases.
1304	162	Advanced Block	Temporarily increases shield defense power. Enchant Cost: MP consumption is decreased. Effect 3.	+22 Cost	MP consumption decreases.
1304	163	Advanced Block	Temporarily increases shield defense power. Enchant Cost: MP consumption is decreased. Effect 3.	+23 Cost	MP consumption decreases.
1304	164	Advanced Block	Temporarily increases shield defense power. Enchant Cost: MP consumption is decreased. Effect 3.	+24 Cost	MP consumption decreases.
1304	165	Advanced Block	Temporarily increases shield defense power. Enchant Cost: MP consumption is decreased. Effect 3.	+25 Cost	MP consumption decreases.
1304	166	Advanced Block	Temporarily increases shield defense power. Enchant Cost: MP consumption is decreased. Effect 3.	+26 Cost	MP consumption decreases.
1304	167	Advanced Block	Temporarily increases shield defense power. Enchant Cost: MP consumption is decreased. Effect 3.	+27 Cost	MP consumption decreases.
1304	168	Advanced Block	Temporarily increases shield defense power. Enchant Cost: MP consumption is decreased. Effect 3.	+28 Cost	MP consumption decreases.
1304	169	Advanced Block	Temporarily increases shield defense power. Enchant Cost: MP consumption is decreased. Effect 3.	+29 Cost	MP consumption decreases.
1304	170	Advanced Block	Temporarily increases shield defense power. Enchant Cost: MP consumption is decreased. Effect 3.	+30 Cost	MP consumption decreases.
320	1	Wrath	By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 7%.	none	none
320	2	Wrath	By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 10%.	none	none
320	3	Wrath	By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 12%.	none	none
320	4	Wrath	By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 15%.	none	none
320	5	Wrath	By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 17%.	none	none
320	6	Wrath	By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 20%.	none	none
320	7	Wrath	By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 22%.	none	none
320	8	Wrath	By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 25%.	none	none
320	9	Wrath	By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 27%.	none	none
320	10	Wrath	By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 30%.	none	none
320	101	Wrath	Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Power: the power is increased. Power 30%.	+1 Power	Maximizes power of skill. Power Increases.
320	102	Wrath	Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Power: the power is increased. Power 31%.	+2 Power	The power is increased.
320	103	Wrath	Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Power: the power is increased. Power 32%.	+3 Power	The power is increased.
320	104	Wrath	Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Power: the power is increased. Power 33%.	+4 Power	The power is increased.
320	105	Wrath	Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Power: the power is increased. Power 34%.	+5 Power	The power is increased.
320	106	Wrath	Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Power: the power is increased. Power 35%.	+6 Power	The power is increased.
320	107	Wrath	Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Power: the power is increased. Power 36%.	+7 Power	The power is increased.
320	108	Wrath	Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Power: the power is increased. Power 37%.	+8 Power	The power is increased.
320	109	Wrath	Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Power: the power is increased. Power 38%.	+9 Power	The power is increased.
320	110	Wrath	Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Power: the power is increased. Power 39%.	+10 Power	The power is increased.
320	111	Wrath	Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Power: the power is increased. Power 39%.	+11 Power	The power is increased.
320	112	Wrath	Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Power: the power is increased. Power 40%.	+12 Power	The power is increased.
320	113	Wrath	Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Power: the power is increased. Power 41%.	+13 Power	The power is increased.
320	114	Wrath	Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Power: the power is increased. Power 42%.	+14 Power	The power is increased.
320	115	Wrath	Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Power: the power is increased. Power 43%.	+15 Power	The power is increased.
320	116	Wrath	Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Power: the power is increased. Power 44%.	+16 Power	The power is increased.
320	117	Wrath	Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Power: the power is increased. Power 45%.	+17 Power	The power is increased.
320	118	Wrath	Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Power: the power is increased. Power 46%.	+18 Power	The power is increased.
320	119	Wrath	Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Power: the power is increased. Power 47%.	+19 Power	The power is increased.
320	120	Wrath	Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Power: the power is increased. Power 48%.	+20 Power	The power is increased.
320	121	Wrath	Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Power: the power is increased. Power 48%.	+21 Power	The power is increased.
320	122	Wrath	Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Power: the power is increased. Power 49%.	+22 Power	The power is increased.
320	123	Wrath	Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Power: the power is increased. Power 50%.	+23 Power	The power is increased.
320	124	Wrath	Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Power: the power is increased. Power 51%.	+24 Power	The power is increased.
320	125	Wrath	Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Power: the power is increased. Power 52%.	+25 Power	The power is increased.
320	126	Wrath	Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Power: the power is increased. Power 53%.	+26 Power	The power is increased.
320	127	Wrath	Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Power: the power is increased. Power 54%.	+27 Power	The power is increased.
320	128	Wrath	Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Power: the power is increased. Power 55%.	+28 Power	The power is increased.
320	129	Wrath	Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Power: the power is increased. Power 56%.	+29 Power	The power is increased.
320	130	Wrath	Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Power: the power is increased. Power 57%.	+30 Power	The power is increased.
320	141	Wrath	Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Cost: MP consumption is decreased. Power 30%.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
320	142	Wrath	Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Cost: MP consumption is decreased. Power 30%.	+2 Cost	MP consumption decreases.
320	143	Wrath	Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Cost: MP consumption is decreased. Power 30%.	+3 Cost	MP consumption decreases.
320	144	Wrath	Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Cost: MP consumption is decreased. Power 30%.	+4 Cost	MP consumption decreases.
320	145	Wrath	Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Cost: MP consumption is decreased. Power 30%.	+5 Cost	MP consumption decreases.
320	146	Wrath	Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Cost: MP consumption is decreased. Power 30%.	+6 Cost	MP consumption decreases.
320	147	Wrath	Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Cost: MP consumption is decreased. Power 30%.	+7 Cost	MP consumption decreases.
320	148	Wrath	Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Cost: MP consumption is decreased. Power 30%.	+8 Cost	MP consumption decreases.
320	149	Wrath	Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Cost: MP consumption is decreased. Power 30%.	+9 Cost	MP consumption decreases.
320	150	Wrath	Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Cost: MP consumption is decreased. Power 30%.	+10 Cost	MP consumption decreases.
320	151	Wrath	Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Cost: MP consumption is decreased. Power 30%.	+11 Cost	MP consumption decreases.
320	152	Wrath	Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Cost: MP consumption is decreased. Power 30%.	+12 Cost	MP consumption decreases.
320	153	Wrath	Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Cost: MP consumption is decreased. Power 30%.	+13 Cost	MP consumption decreases.
320	154	Wrath	Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Cost: MP consumption is decreased. Power 30%.	+14 Cost	MP consumption decreases.
320	155	Wrath	Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Cost: MP consumption is decreased. Power 30%.	+15 Cost	MP consumption decreases.
320	156	Wrath	Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Cost: MP consumption is decreased. Power 30%.	+16 Cost	MP consumption decreases.
320	157	Wrath	Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Cost: MP consumption is decreased. Power 30%.	+17 Cost	MP consumption decreases.
320	158	Wrath	Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Cost: MP consumption is decreased. Power 30%.	+18 Cost	MP consumption decreases.
320	159	Wrath	Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Cost: MP consumption is decreased. Power 30%.	+19 Cost	MP consumption decreases.
320	160	Wrath	Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Cost: MP consumption is decreased. Power 30%.	+20 Cost	MP consumption decreases.
320	161	Wrath	Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Cost: MP consumption is decreased. Power 30%.	+21 Cost	MP consumption decreases.
320	162	Wrath	Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Cost: MP consumption is decreased. Power 30%.	+22 Cost	MP consumption decreases.
320	163	Wrath	Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Cost: MP consumption is decreased. Power 30%.	+23 Cost	MP consumption decreases.
320	164	Wrath	Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Cost: MP consumption is decreased. Power 30%.	+24 Cost	MP consumption decreases.
320	165	Wrath	Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Cost: MP consumption is decreased. Power 30%.	+25 Cost	MP consumption decreases.
320	166	Wrath	Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Cost: MP consumption is decreased. Power 30%.	+26 Cost	MP consumption decreases.
320	167	Wrath	Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Cost: MP consumption is decreased. Power 30%.	+27 Cost	MP consumption decreases.
320	168	Wrath	Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Cost: MP consumption is decreased. Power 30%.	+28 Cost	MP consumption decreases.
320	169	Wrath	Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Cost: MP consumption is decreased. Power 30%.	+29 Cost	MP consumption decreases.
320	170	Wrath	Decreases CP of nearby enemies when one is brandishing a spear. This skill can be used when one is equipped with a spear type weapon.  Enchant Cost: MP consumption is decreased. Power 30%.	+30 Cost	MP consumption decreases.
321	1	Blinding Blow	While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Instant kill is possible. An equipped dagger weapon is required to use this skill.  Power 2751.	none	none
321	2	Blinding Blow	While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Instant kill is possible. An equipped dagger weapon is required to use this skill.  Power 2850.	none	none
321	3	Blinding Blow	While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Instant kill is possible. An equipped dagger weapon is required to use this skill.  Power 2850.	none	none
321	4	Blinding Blow	While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Instant kill is possible. An equipped dagger weapon is required to use this skill.  Power 3050.	none	none
321	5	Blinding Blow	While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Instant kill is possible. An equipped dagger weapon is required to use this skill.  Power 3151.	none	none
321	6	Blinding Blow	While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Instant kill is possible. An equipped dagger weapon is required to use this skill.  Power 3252.	none	none
321	7	Blinding Blow	While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Instant kill is possible. An equipped dagger weapon is required to use this skill.  Power 3353.	none	none
321	8	Blinding Blow	While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Instant kill is possible. An equipped dagger weapon is required to use this skill.  Power 3453.	none	none
321	9	Blinding Blow	While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Instant kill is possible. An equipped dagger weapon is required to use this skill.  Power 3553.	none	none
321	10	Blinding Blow	While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Instant kill is possible. An equipped dagger weapon is required to use this skill.  Power 3653.	none	none
322	1	Shield Fortress	Increases personal shield defense rate. Continuously consumes MP.	none	none
322	2	Shield Fortress	Increases personal shield defense rate. Continuously consumes MP.	none	none
322	3	Shield Fortress	Increases personal shield defense rate. Continuously consumes MP.	none	none
322	4	Shield Fortress	Increases personal shield defense rate. Continuously consumes MP.	none	none
322	5	Shield Fortress	Increases personal shield defense rate. Continuously consumes MP.	none	none
322	6	Shield Fortress	Increases personal shield defense rate. Continuously consumes MP.	none	none
322	101	Shield Fortress	Increases one's shield defense rate. Continuously consumes MP. Enchant Power: the power is increased.	+1 Power	Maximizes power of skill. Power Increases.
322	102	Shield Fortress	Increases one's shield defense rate. Continuously consumes MP. Enchant Power: the power is increased.	+2 Power	The power is increased.
322	103	Shield Fortress	Increases one's shield defense rate. Continuously consumes MP. Enchant Power: the power is increased.	+3 Power	The power is increased.
322	104	Shield Fortress	Increases one's shield defense rate. Continuously consumes MP. Enchant Power: the power is increased.	+4 Power	The power is increased.
322	105	Shield Fortress	Increases one's shield defense rate. Continuously consumes MP. Enchant Power: the power is increased.	+5 Power	The power is increased.
322	106	Shield Fortress	Increases one's shield defense rate. Continuously consumes MP. Enchant Power: the power is increased.	+6 Power	The power is increased.
322	107	Shield Fortress	Increases one's shield defense rate. Continuously consumes MP. Enchant Power: the power is increased.	+7 Power	The power is increased.
322	108	Shield Fortress	Increases one's shield defense rate. Continuously consumes MP. Enchant Power: the power is increased.	+8 Power	The power is increased.
322	109	Shield Fortress	Increases one's shield defense rate. Continuously consumes MP. Enchant Power: the power is increased.	+9 Power	The power is increased.
322	110	Shield Fortress	Increases one's shield defense rate. Continuously consumes MP. Enchant Power: the power is increased.	+10 Power	The power is increased.
322	111	Shield Fortress	Increases one's shield defense rate. Continuously consumes MP. Enchant Power: the power is increased.	+11 Power	The power is increased.
322	112	Shield Fortress	Increases one's shield defense rate. Continuously consumes MP. Enchant Power: the power is increased.	+12 Power	The power is increased.
322	113	Shield Fortress	Increases one's shield defense rate. Continuously consumes MP. Enchant Power: the power is increased.	+13 Power	The power is increased.
322	114	Shield Fortress	Increases one's shield defense rate. Continuously consumes MP. Enchant Power: the power is increased.	+14 Power	The power is increased.
322	115	Shield Fortress	Increases one's shield defense rate. Continuously consumes MP. Enchant Power: the power is increased.	+15 Power	The power is increased.
322	116	Shield Fortress	Increases one's shield defense rate. Continuously consumes MP. Enchant Power: the power is increased.	+16 Power	The power is increased.
322	117	Shield Fortress	Increases one's shield defense rate. Continuously consumes MP. Enchant Power: the power is increased.	+17 Power	The power is increased.
322	118	Shield Fortress	Increases one's shield defense rate. Continuously consumes MP. Enchant Power: the power is increased.	+18 Power	The power is increased.
322	119	Shield Fortress	Increases one's shield defense rate. Continuously consumes MP. Enchant Power: the power is increased.	+19 Power	The power is increased.
322	120	Shield Fortress	Increases one's shield defense rate. Continuously consumes MP. Enchant Power: the power is increased.	+20 Power	The power is increased.
322	121	Shield Fortress	Increases one's shield defense rate. Continuously consumes MP. Enchant Power: the power is increased.	+21 Power	The power is increased.
322	122	Shield Fortress	Increases one's shield defense rate. Continuously consumes MP. Enchant Power: the power is increased.	+22 Power	The power is increased.
322	123	Shield Fortress	Increases one's shield defense rate. Continuously consumes MP. Enchant Power: the power is increased.	+23 Power	The power is increased.
322	124	Shield Fortress	Increases one's shield defense rate. Continuously consumes MP. Enchant Power: the power is increased.	+24 Power	The power is increased.
322	125	Shield Fortress	Increases one's shield defense rate. Continuously consumes MP. Enchant Power: the power is increased.	+25 Power	The power is increased.
322	126	Shield Fortress	Increases one's shield defense rate. Continuously consumes MP. Enchant Power: the power is increased.	+26 Power	The power is increased.
322	127	Shield Fortress	Increases one's shield defense rate. Continuously consumes MP. Enchant Power: the power is increased.	+27 Power	The power is increased.
322	128	Shield Fortress	Increases one's shield defense rate. Continuously consumes MP. Enchant Power: the power is increased.	+28 Power	The power is increased.
322	129	Shield Fortress	Increases one's shield defense rate. Continuously consumes MP. Enchant Power: the power is increased.	+29 Power	The power is increased.
322	130	Shield Fortress	Increases one's shield defense rate. Continuously consumes MP. Enchant Power: the power is increased.	+30 Power	The power is increased.
322	141	Shield Fortress	Increases one's shield defense rate. Continuously consumes MP. Enchant Cost: the MP consumption and current MP of one's skill are decreased.	+1 Cost	Maximizes the skill's efficiency.  MP consumption and one's current MP are decreased.
322	142	Shield Fortress	Increases one's shield defense rate. Continuously consumes MP. Enchant Cost: the MP consumption and current MP of one's skill are decreased.	+2 Cost	MP consumption and one's current MP are decreased.
322	143	Shield Fortress	Increases one's shield defense rate. Continuously consumes MP. Enchant Cost: the MP consumption and current MP of one's skill are decreased.	+3 Cost	MP consumption and one's current MP are decreased.
322	144	Shield Fortress	Increases one's shield defense rate. Continuously consumes MP. Enchant Cost: the MP consumption and current MP of one's skill are decreased.	+4 Cost	MP consumption and one's current MP are decreased.
322	145	Shield Fortress	Increases one's shield defense rate. Continuously consumes MP. Enchant Cost: the MP consumption and current MP of one's skill are decreased.	+5 Cost	MP consumption and one's current MP are decreased.
322	146	Shield Fortress	Increases one's shield defense rate. Continuously consumes MP. Enchant Cost: the MP consumption and current MP of one's skill are decreased.	+6 Cost	MP consumption and one's current MP are decreased.
322	147	Shield Fortress	Increases one's shield defense rate. Continuously consumes MP. Enchant Cost: the MP consumption and current MP of one's skill are decreased.	+7 Cost	MP consumption and one's current MP are decreased.
322	148	Shield Fortress	Increases one's shield defense rate. Continuously consumes MP. Enchant Cost: the MP consumption and current MP of one's skill are decreased.	+8 Cost	MP consumption and one's current MP are decreased.
322	149	Shield Fortress	Increases one's shield defense rate. Continuously consumes MP. Enchant Cost: the MP consumption and current MP of one's skill are decreased.	+9 Cost	MP consumption and one's current MP are decreased.
322	150	Shield Fortress	Increases one's shield defense rate. Continuously consumes MP. Enchant Cost: the MP consumption and current MP of one's skill are decreased.	+10 Cost	MP consumption and one's current MP are decreased.
322	151	Shield Fortress	Increases one's shield defense rate. Continuously consumes MP. Enchant Cost: the MP consumption and current MP of one's skill are decreased.	+11 Cost	MP consumption and one's current MP are decreased.
322	152	Shield Fortress	Increases one's shield defense rate. Continuously consumes MP. Enchant Cost: the MP consumption and current MP of one's skill are decreased.	+12 Cost	MP consumption and one's current MP are decreased.
322	153	Shield Fortress	Increases one's shield defense rate. Continuously consumes MP. Enchant Cost: the MP consumption and current MP of one's skill are decreased.	+13 Cost	MP consumption and one's current MP are decreased.
322	154	Shield Fortress	Increases one's shield defense rate. Continuously consumes MP. Enchant Cost: the MP consumption and current MP of one's skill are decreased.	+14 Cost	MP consumption and one's current MP are decreased.
322	155	Shield Fortress	Increases one's shield defense rate. Continuously consumes MP. Enchant Cost: the MP consumption and current MP of one's skill are decreased.	+15 Cost	MP consumption and one's current MP are decreased.
322	156	Shield Fortress	Increases one's shield defense rate. Continuously consumes MP. Enchant Cost: the MP consumption and current MP of one's skill are decreased.	+16 Cost	MP consumption and one's current MP are decreased.
322	157	Shield Fortress	Increases one's shield defense rate. Continuously consumes MP. Enchant Cost: the MP consumption and current MP of one's skill are decreased.	+17 Cost	MP consumption and one's current MP are decreased.
322	158	Shield Fortress	Increases one's shield defense rate. Continuously consumes MP. Enchant Cost: the MP consumption and current MP of one's skill are decreased.	+18 Cost	MP consumption and one's current MP are decreased.
322	159	Shield Fortress	Increases one's shield defense rate. Continuously consumes MP. Enchant Cost: the MP consumption and current MP of one's skill are decreased.	+19 Cost	MP consumption and one's current MP are decreased.
322	160	Shield Fortress	Increases one's shield defense rate. Continuously consumes MP. Enchant Cost: the MP consumption and current MP of one's skill are decreased.	+20 Cost	MP consumption and one's current MP are decreased.
322	161	Shield Fortress	Increases one's shield defense rate. Continuously consumes MP. Enchant Cost: the MP consumption and current MP of one's skill are decreased.	+21 Cost	MP consumption and one's current MP are decreased.
322	162	Shield Fortress	Increases one's shield defense rate. Continuously consumes MP. Enchant Cost: the MP consumption and current MP of one's skill are decreased.	+22 Cost	MP consumption and one's current MP are decreased.
322	163	Shield Fortress	Increases one's shield defense rate. Continuously consumes MP. Enchant Cost: the MP consumption and current MP of one's skill are decreased.	+23 Cost	MP consumption and one's current MP are decreased.
322	164	Shield Fortress	Increases one's shield defense rate. Continuously consumes MP. Enchant Cost: the MP consumption and current MP of one's skill are decreased.	+24 Cost	MP consumption and one's current MP are decreased.
322	165	Shield Fortress	Increases one's shield defense rate. Continuously consumes MP. Enchant Cost: the MP consumption and current MP of one's skill are decreased.	+25 Cost	MP consumption and one's current MP are decreased.
322	166	Shield Fortress	Increases one's shield defense rate. Continuously consumes MP. Enchant Cost: the MP consumption and current MP of one's skill are decreased.	+26 Cost	MP consumption and one's current MP are decreased.
322	167	Shield Fortress	Increases one's shield defense rate. Continuously consumes MP. Enchant Cost: the MP consumption and current MP of one's skill are decreased.	+27 Cost	MP consumption and one's current MP are decreased.
322	168	Shield Fortress	Increases one's shield defense rate. Continuously consumes MP. Enchant Cost: the MP consumption and current MP of one's skill are decreased.	+28 Cost	MP consumption and one's current MP are decreased.
322	169	Shield Fortress	Increases one's shield defense rate. Continuously consumes MP. Enchant Cost: the MP consumption and current MP of one's skill are decreased.	+29 Cost	MP consumption and one's current MP are decreased.
322	170	Shield Fortress	Increases one's shield defense rate. Continuously consumes MP. Enchant Cost: the MP consumption and current MP of one's skill are decreased.	+30 Cost	MP consumption and one's current MP are decreased.
323	1	Quiver of Arrow: Grade A	Summons 700-2800 Mithril Arrows. Consumes 1 A-Grade Crystal.	none	none
324	1	Quiver of Arrow: Grade S	Summons Summons 900-3600 Shining Arrows. Consumes 1 S-Grade Crystal.	none	none
1305	1	The Honor of Pa'agrio	Restores alliance members' CP. Power 616.	none	none
1305	2	The Honor of Pa'agrio	Restores alliance members' CP. Power 636.	none	none
1305	3	The Honor of Pa'agrio	Restores alliance members' CP. Power 654.	none	none
1305	4	The Honor of Pa'agrio	Restores alliance members' CP. Power 671.	none	none
1305	5	The Honor of Pa'agrio	Restores alliance members' CP. Power 687.	none	none
1305	101	The Honor of Pa'agrio	Restores alliance members' CP. Enchant Power: the power is increased. Power 690.	+1 Power	Maximizes power of skill. Power Increases.
1305	102	The Honor of Pa'agrio	Restores alliance members' CP. Enchant Power: the power is increased. Power 694.	+2 Power	The power is increased.
1305	103	The Honor of Pa'agrio	Restores alliance members' CP. Enchant Power: the power is increased. Power 697.	+3 Power	The power is increased.
1305	104	The Honor of Pa'agrio	Restores alliance members' CP. Enchant Power: the power is increased. Power 700.	+4 Power	The power is increased.
1305	105	The Honor of Pa'agrio	Restores alliance members' CP. Enchant Power: the power is increased. Power 704.	+5 Power	The power is increased.
1305	106	The Honor of Pa'agrio	Restores alliance members' CP. Enchant Power: the power is increased. Power 707.	+6 Power	The power is increased.
1305	107	The Honor of Pa'agrio	Restores alliance members' CP. Enchant Power: the power is increased. Power 711.	+7 Power	The power is increased.
1305	108	The Honor of Pa'agrio	Restores alliance members' CP. Enchant Power: the power is increased. Power 714.	+8 Power	The power is increased.
1305	109	The Honor of Pa'agrio	Restores alliance members' CP. Enchant Power: the power is increased. Power 717.	+9 Power	The power is increased.
1305	110	The Honor of Pa'agrio	Restores alliance members' CP. Enchant Power: the power is increased. Power 721.	+10 Power	The power is increased.
1305	111	The Honor of Pa'agrio	Restores alliance members' CP. Enchant Power: the power is increased. Power 724.	+11 Power	The power is increased.
1305	112	The Honor of Pa'agrio	Restores alliance members' CP. Enchant Power: the power is increased. Power 727.	+12 Power	The power is increased.
1305	113	The Honor of Pa'agrio	Restores alliance members' CP. Enchant Power: the power is increased. Power 731.	+13 Power	The power is increased.
1305	114	The Honor of Pa'agrio	Restores alliance members' CP. Enchant Power: the power is increased. Power 734.	+14 Power	The power is increased.
1305	115	The Honor of Pa'agrio	Restores alliance members' CP. Enchant Power: the power is increased. Power 738.	+15 Power	The power is increased.
1305	116	The Honor of Pa'agrio	Restores alliance members' CP. Enchant Power: the power is increased. Power 741.	+16 Power	The power is increased.
1305	117	The Honor of Pa'agrio	Restores alliance members' CP. Enchant Power: the power is increased. Power 744.	+17 Power	The power is increased.
1305	118	The Honor of Pa'agrio	Restores alliance members' CP. Enchant Power: the power is increased. Power 748.	+18 Power	The power is increased.
1305	119	The Honor of Pa'agrio	Restores alliance members' CP. Enchant Power: the power is increased. Power 751.	+19 Power	The power is increased.
1305	120	The Honor of Pa'agrio	Restores alliance members' CP. Enchant Power: the power is increased. Power 755.	+20 Power	The power is increased.
1305	121	The Honor of Pa'agrio	Restores alliance members' CP. Enchant Power: the power is increased. Power 758.	+21 Power	The power is increased.
1305	122	The Honor of Pa'agrio	Restores alliance members' CP. Enchant Power: the power is increased. Power 761.	+22 Power	The power is increased.
1305	123	The Honor of Pa'agrio	Restores alliance members' CP. Enchant Power: the power is increased. Power 765.	+23 Power	The power is increased.
1305	124	The Honor of Pa'agrio	Restores alliance members' CP. Enchant Power: the power is increased. Power 768.	+24 Power	The power is increased.
1305	125	The Honor of Pa'agrio	Restores alliance members' CP. Enchant Power: the power is increased. Power 772.	+25 Power	The power is increased.
1305	126	The Honor of Pa'agrio	Restores alliance members' CP. Enchant Power: the power is increased. Power 775.	+26 Power	The power is increased.
1305	127	The Honor of Pa'agrio	Restores alliance members' CP. Enchant Power: the power is increased. Power 778.	+27 Power	The power is increased.
1305	128	The Honor of Pa'agrio	Restores alliance members' CP. Enchant Power: the power is increased. Power 782.	+28 Power	The power is increased.
1305	129	The Honor of Pa'agrio	Restores alliance members' CP. Enchant Power: the power is increased. Power 785.	+29 Power	The power is increased.
1305	130	The Honor of Pa'agrio	Restores alliance members' CP. Enchant Power: the power is increased. Power 789.	+30 Power	The power is increased.
1305	141	The Honor of Pa'agrio	Restores alliance members' CP.  Enchant Cost: MP consumption is decreased.  Power 687.	+1 Cost	Maximizes the skill's efficiency. Decreases MP consumption.
1305	142	The Honor of Pa'agrio	Restores alliance members' CP.  Enchant Cost: MP consumption is decreased.  Power 687.	+2 Cost	MP consumption decreases.
1305	143	The Honor of Pa'agrio	Restores alliance members' CP.  Enchant Cost: MP consumption is decreased.  Power 687.	+3 Cost	MP consumption decreases.
1305	144	The Honor of Pa'agrio	Restores alliance members' CP.  Enchant Cost: MP consumption is decreased.  Power 687.	+4 Cost	MP consumption decreases.
1305	145	The Honor of Pa'agrio	Restores alliance members' CP.  Enchant Cost: MP consumption is decreased.  Power 687.	+5 Cost	MP consumption decreases.
1305	146	The Honor of Pa'agrio	Restores alliance members' CP.  Enchant Cost: MP consumption is decreased.  Power 687.	+6 Cost	MP consumption decreases.
1305	147	The Honor of Pa'agrio	Restores alliance members' CP.  Enchant Cost: MP consumption is decreased.  Power 687.	+7 Cost	MP consumption decreases.
1305	148	The Honor of Pa'agrio	Restores alliance members' CP.  Enchant Cost: MP consumption is decreased.  Power 687.	+8 Cost	MP consumption decreases.
1305	149	The Honor of Pa'agrio	Restores alliance members' CP.  Enchant Cost: MP consumption is decreased.  Power 687.	+9 Cost	MP consumption decreases.
1305	150	The Honor of Pa'agrio	Restores alliance members' CP.  Enchant Cost: MP consumption is decreased.  Power 687.	+10 Cost	MP consumption decreases.
1305	151	The Honor of Pa'agrio	Restores alliance members' CP.  Enchant Cost: MP consumption is decreased.  Power 687.	+11 Cost	MP consumption decreases.
1305	152	The Honor of Pa'agrio	Restores alliance members' CP.  Enchant Cost: MP consumption is decreased.  Power 687.	+12 Cost	MP consumption decreases.
1305	153	The Honor of Pa'agrio	Restores alliance members' CP.  Enchant Cost: MP consumption is decreased.  Power 687.	+13 Cost	MP consumption decreases.
1305	154	The Honor of Pa'agrio	Restores alliance members' CP.  Enchant Cost: MP consumption is decreased.  Power 687.	+14 Cost	MP consumption decreases.
1305	155	The Honor of Pa'agrio	Restores alliance members' CP.  Enchant Cost: MP consumption is decreased.  Power 687.	+15 Cost	MP consumption decreases.
1305	156	The Honor of Pa'agrio	Restores alliance members' CP.  Enchant Cost: MP consumption is decreased.  Power 687.	+16 Cost	MP consumption decreases.
1305	157	The Honor of Pa'agrio	Restores alliance members' CP.  Enchant Cost: MP consumption is decreased.  Power 687.	+17 Cost	MP consumption decreases.
1305	158	The Honor of Pa'agrio	Restores alliance members' CP.  Enchant Cost: MP consumption is decreased.  Power 687.	+18 Cost	MP consumption decreases.
1305	159	The Honor of Pa'agrio	Restores alliance members' CP.  Enchant Cost: MP consumption is decreased.  Power 687.	+19 Cost	MP consumption decreases.
1305	160	The Honor of Pa'agrio	Restores alliance members' CP.  Enchant Cost: MP consumption is decreased.  Power 687.	+20 Cost	MP consumption decreases.
1305	161	The Honor of Pa'agrio	Restores alliance members' CP.  Enchant Cost: MP consumption is decreased.  Power 687.	+21 Cost	MP consumption decreases.
1305	162	The Honor of Pa'agrio	Restores alliance members' CP.  Enchant Cost: MP consumption is decreased.  Power 687.	+22 Cost	MP consumption decreases.
1305	163	The Honor of Pa'agrio	Restores alliance members' CP.  Enchant Cost: MP consumption is decreased.  Power 687.	+23 Cost	MP consumption decreases.
1305	164	The Honor of Pa'agrio	Restores alliance members' CP.  Enchant Cost: MP consumption is decreased.  Power 687.	+24 Cost	MP consumption decreases.
1305	165	The Honor of Pa'agrio	Restores alliance members' CP.  Enchant Cost: MP consumption is decreased.  Power 687.	+25 Cost	MP consumption decreases.
1305	166	The Honor of Pa'agrio	Restores alliance members' CP.  Enchant Cost: MP consumption is decreased.  Power 687.	+26 Cost	MP consumption decreases.
1305	167	The Honor of Pa'agrio	Restores alliance members' CP.  Enchant Cost: MP consumption is decreased.  Power 687.	+27 Cost	MP consumption decreases.
1305	168	The Honor of Pa'agrio	Restores alliance members' CP.  Enchant Cost: MP consumption is decreased.  Power 687.	+28 Cost	MP consumption decreases.
1305	169	The Honor of Pa'agrio	Restores alliance members' CP.  Enchant Cost: MP consumption is decreased.  Power 687.	+29 Cost	MP consumption decreases.
1305	170	The Honor of Pa'agrio	Restores alliance members' CP.  Enchant Cost: MP consumption is decreased.  Power 687.	+30 Cost	MP consumption decreases.
1306	1	Ritual of Life	Restores CP. Power 745.	none	none
1306	2	Ritual of Life	Restores CP. Power 770.	none	none
1306	3	Ritual of Life	Restores CP. Power 795.	none	none
1306	4	Ritual of Life	Restores CP. Power 817.	none	none
1306	5	Ritual of Life	Restores CP. Power 839.	none	none
1306	6	Ritual of Life	Restores CP. Power 858.	none	none
1306	101	Ritual of Life	Regenerates CP. Enchant Power: the power is increased. Power 863.	+1 Power	Maximizes power of skill. Power Increases.
1306	102	Ritual of Life	Regenerates CP. Enchant Power: the power is increased. Power 867.	+2 Power	The power is increased.
1306	103	Ritual of Life	Regenerates CP. Enchant Power: the power is increased. Power 871.	+3 Power	The power is increased.
1306	104	Ritual of Life	Regenerates CP. Enchant Power: the power is increased. Power 875.	+4 Power	The power is increased.
1306	105	Ritual of Life	Regenerates CP. Enchant Power: the power is increased. Power 880.	+5 Power	The power is increased.
1306	106	Ritual of Life	Regenerates CP. Enchant Power: the power is increased. Power 884.	+6 Power	The power is increased.
1306	107	Ritual of Life	Regenerates CP. Enchant Power: the power is increased. Power 884.	+7 Power	The power is increased.
1306	108	Ritual of Life	Regenerates CP. Enchant Power: the power is increased. Power 892.	+8 Power	The power is increased.
1306	109	Ritual of Life	Regenerates CP. Enchant Power: the power is increased. Power 897.	+9 Power	The power is increased.
1306	110	Ritual of Life	Regenerates CP. Enchant Power: the power is increased. Power 901.	+10 Power	The power is increased.
1306	111	Ritual of Life	Regenerates CP. Enchant Power: the power is increased. Power 905.	+11 Power	The power is increased.
1306	112	Ritual of Life	Regenerates CP. Enchant Power: the power is increased. Power 909.	+12 Power	The power is increased.
1306	113	Ritual of Life	Regenerates CP. Enchant Power: the power is increased. Power 913.	+13 Power	The power is increased.
1306	114	Ritual of Life	Regenerates CP. Enchant Power: the power is increased. Power 918.	+14 Power	The power is increased.
1306	115	Ritual of Life	Regenerates CP. Enchant Power: the power is increased. Power 922.	+15 Power	The power is increased.
1306	116	Ritual of Life	Regenerates CP. Enchant Power: the power is increased. Power 926.	+16 Power	The power is increased.
1306	117	Ritual of Life	Regenerates CP. Enchant Power: the power is increased. Power 930.	+17 Power	The power is increased.
1306	118	Ritual of Life	Regenerates CP. Enchant Power: the power is increased. Power 935.	+18 Power	The power is increased.
1306	119	Ritual of Life	Regenerates CP. Enchant Power: the power is increased. Power 939.	+19 Power	The power is increased.
1306	120	Ritual of Life	Regenerates CP. Enchant Power: the power is increased. Power 943.	+20 Power	The power is increased.
1306	121	Ritual of Life	Regenerates CP. Enchant Power: the power is increased. Power 947.	+21 Power	The power is increased.
1306	122	Ritual of Life	Regenerates CP. Enchant Power: the power is increased. Power 952.	+22 Power	The power is increased.
1306	123	Ritual of Life	Regenerates CP. Enchant Power: the power is increased. Power 956.	+23 Power	The power is increased.
1306	124	Ritual of Life	Regenerates CP. Enchant Power: the power is increased. Power 960.	+24 Power	The power is increased.
1306	125	Ritual of Life	Regenerates CP. Enchant Power: the power is increased. Power 964.	+25 Power	The power is increased.
1306	126	Ritual of Life	Regenerates CP. Enchant Power: the power is increased. Power 969.	+26 Power	The power is increased.
1306	127	Ritual of Life	Regenerates CP. Enchant Power: the power is increased. Power 973.	+27 Power	The power is increased.
1306	128	Ritual of Life	Regenerates CP. Enchant Power: the power is increased. Power 977.	+28 Power	The power is increased.
1306	129	Ritual of Life	Regenerates CP. Enchant Power: the power is increased. Power 981.	+29 Power	The power is increased.
1306	130	Ritual of Life	Regenerates CP. Enchant Power: the power is increased. Power 986.	+30 Power	The power is increased.
1306	141	Ritual of Life	Regenerates CP.  Enchant Cost: MP consumption is decreased. Power 858.	+1 Cost	Maximizes the skill's efficiency. Decreases MP consumption.
1306	142	Ritual of Life	Regenerates CP.  Enchant Cost: MP consumption is decreased. Power 858.	+2 Cost	MP consumption decreases.
1306	143	Ritual of Life	Regenerates CP.  Enchant Cost: MP consumption is decreased. Power 858.	+3 Cost	MP consumption decreases.
1306	144	Ritual of Life	Regenerates CP.  Enchant Cost: MP consumption is decreased. Power 858.	+4 Cost	MP consumption decreases.
1306	145	Ritual of Life	Regenerates CP.  Enchant Cost: MP consumption is decreased. Power 858.	+5 Cost	MP consumption decreases.
1306	146	Ritual of Life	Regenerates CP.  Enchant Cost: MP consumption is decreased. Power 858.	+6 Cost	MP consumption decreases.
1306	147	Ritual of Life	Regenerates CP.  Enchant Cost: MP consumption is decreased. Power 858.	+7 Cost	MP consumption decreases.
1306	148	Ritual of Life	Regenerates CP.  Enchant Cost: MP consumption is decreased. Power 858.	+8 Cost	MP consumption decreases.
1306	149	Ritual of Life	Regenerates CP.  Enchant Cost: MP consumption is decreased. Power 858.	+9 Cost	MP consumption decreases.
1306	150	Ritual of Life	Regenerates CP.  Enchant Cost: MP consumption is decreased. Power 858.	+10 Cost	MP consumption decreases.
1306	151	Ritual of Life	Regenerates CP.  Enchant Cost: MP consumption is decreased. Power 858.	+11 Cost	MP consumption decreases.
1306	152	Ritual of Life	Regenerates CP.  Enchant Cost: MP consumption is decreased. Power 858.	+12 Cost	MP consumption decreases.
1306	153	Ritual of Life	Regenerates CP.  Enchant Cost: MP consumption is decreased. Power 858.	+13 Cost	MP consumption decreases.
1306	154	Ritual of Life	Regenerates CP.  Enchant Cost: MP consumption is decreased. Power 858.	+14 Cost	MP consumption decreases.
1306	155	Ritual of Life	Regenerates CP.  Enchant Cost: MP consumption is decreased. Power 858.	+15 Cost	MP consumption decreases.
1306	156	Ritual of Life	Regenerates CP.  Enchant Cost: MP consumption is decreased. Power 858.	+16 Cost	MP consumption decreases.
1306	157	Ritual of Life	Regenerates CP.  Enchant Cost: MP consumption is decreased. Power 858.	+17 Cost	MP consumption decreases.
1306	158	Ritual of Life	Regenerates CP.  Enchant Cost: MP consumption is decreased. Power 858.	+18 Cost	MP consumption decreases.
1306	159	Ritual of Life	Regenerates CP.  Enchant Cost: MP consumption is decreased. Power 858.	+19 Cost	MP consumption decreases.
1306	160	Ritual of Life	Regenerates CP.  Enchant Cost: MP consumption is decreased. Power 858.	+20 Cost	MP consumption decreases.
1306	161	Ritual of Life	Regenerates CP.  Enchant Cost: MP consumption is decreased. Power 858.	+21 Cost	MP consumption decreases.
1306	162	Ritual of Life	Regenerates CP.  Enchant Cost: MP consumption is decreased. Power 858.	+22 Cost	MP consumption decreases.
1306	163	Ritual of Life	Regenerates CP.  Enchant Cost: MP consumption is decreased. Power 858.	+23 Cost	MP consumption decreases.
1306	164	Ritual of Life	Regenerates CP.  Enchant Cost: MP consumption is decreased. Power 858.	+24 Cost	MP consumption decreases.
1306	165	Ritual of Life	Regenerates CP.  Enchant Cost: MP consumption is decreased. Power 858.	+25 Cost	MP consumption decreases.
1306	166	Ritual of Life	Regenerates CP.  Enchant Cost: MP consumption is decreased. Power 858.	+26 Cost	MP consumption decreases.
1306	167	Ritual of Life	Regenerates CP.  Enchant Cost: MP consumption is decreased. Power 858.	+27 Cost	MP consumption decreases.
1306	168	Ritual of Life	Regenerates CP.  Enchant Cost: MP consumption is decreased. Power 858.	+28 Cost	MP consumption decreases.
1306	169	Ritual of Life	Regenerates CP.  Enchant Cost: MP consumption is decreased. Power 858.	+29 Cost	MP consumption decreases.
1306	170	Ritual of Life	Regenerates CP.  Enchant Cost: MP consumption is decreased. Power 858.	+30 Cost	MP consumption decreases.
1307	1	Prayer	Temporarily increases the effectiveness of HP recovery magic for party members. Effect 1.	none	none
1307	2	Prayer	Temporarily increases the effectiveness of HP recovery magic for party members. Effect 2.	none	none
1307	3	Prayer	Temporarily increases the effectiveness of HP recovery magic for party members. Effect 3.	none	none
1307	101	Prayer	Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Time: the skill duration is increased. Effect 3.	+1 Time	Maximizes the duration of the skill. Increases the duration.
1307	102	Prayer	Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Time: the skill duration is increased. Effect 3.	+2 Time	Increases the duration.
1307	103	Prayer	Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Time: the skill duration is increased. Effect 3.	+3 Time	Increases the duration.
1307	104	Prayer	Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Time: the skill duration is increased. Effect 3.	+4 Time	Increases the duration.
1307	105	Prayer	Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Time: the skill duration is increased. Effect 3.	+5 Time	Increases the duration.
1307	106	Prayer	Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Time: the skill duration is increased. Effect 3.	+6 Time	Increases the duration.
1307	107	Prayer	Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Time: the skill duration is increased. Effect 3.	+7 Time	Increases the duration.
1307	108	Prayer	Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Time: the skill duration is increased. Effect 3.	+8 Time	Increases the duration.
1307	109	Prayer	Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Time: the skill duration is increased. Effect 3.	+9 Time	Increases the duration.
1307	110	Prayer	Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Time: the skill duration is increased. Effect 3.	+10 Time	Increases the duration.
1307	111	Prayer	Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Time: the skill duration is increased. Effect 3.	+11 Time	Increases the duration.
1307	112	Prayer	Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Time: the skill duration is increased. Effect 3.	+12 Time	Increases the duration.
1307	113	Prayer	Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Time: the skill duration is increased. Effect 3.	+13 Time	Increases the duration.
1307	114	Prayer	Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Time: the skill duration is increased. Effect 3.	+14 Time	Increases the duration.
1307	115	Prayer	Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Time: the skill duration is increased. Effect 3.	+15 Time	Increases the duration.
1307	116	Prayer	Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Time: the skill duration is increased. Effect 3.	+16 Time	Increases the duration.
1307	117	Prayer	Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Time: the skill duration is increased. Effect 3.	+17 Time	Increases the duration.
1307	118	Prayer	Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Time: the skill duration is increased. Effect 3.	+18 Time	Increases the duration.
1307	119	Prayer	Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Time: the skill duration is increased. Effect 3.	+19 Time	Increases the duration.
1307	120	Prayer	Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Time: the skill duration is increased. Effect 3.	+20 Time	Increases the duration.
1307	121	Prayer	Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Time: the skill duration is increased. Effect 3.	+21 Time	Increases the duration.
1307	122	Prayer	Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Time: the skill duration is increased. Effect 3.	+22 Time	Increases the duration.
1307	123	Prayer	Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Time: the skill duration is increased. Effect 3.	+23 Time	Increases the duration.
1307	124	Prayer	Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Time: the skill duration is increased. Effect 3.	+24 Time	Increases the duration.
1307	125	Prayer	Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Time: the skill duration is increased. Effect 3.	+25 Time	Increases the duration.
1307	126	Prayer	Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Time: the skill duration is increased. Effect 3.	+26 Time	Increases the duration.
1307	127	Prayer	Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Time: the skill duration is increased. Effect 3.	+27 Time	Increases the duration.
1307	128	Prayer	Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Time: the skill duration is increased. Effect 3.	+28 Time	Increases the duration.
1307	129	Prayer	Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Time: the skill duration is increased. Effect 3.	+29 Time	Increases the duration.
1307	130	Prayer	Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Time: the skill duration is increased. Effect 3.	+30 Time	Increases the duration.
1307	141	Prayer	Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Cost: MP consumption is decreased. Effect 3.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1307	142	Prayer	Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Cost: MP consumption is decreased. Effect 3.	+2 Cost	MP consumption decreases.
1307	143	Prayer	Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Cost: MP consumption is decreased. Effect 3.	+3 Cost	MP consumption decreases.
1307	144	Prayer	Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Cost: MP consumption is decreased. Effect 3.	+4 Cost	MP consumption decreases.
1307	145	Prayer	Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Cost: MP consumption is decreased. Effect 3.	+5 Cost	MP consumption decreases.
1307	146	Prayer	Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Cost: MP consumption is decreased. Effect 3.	+6 Cost	MP consumption decreases.
1307	147	Prayer	Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Cost: MP consumption is decreased. Effect 3.	+7 Cost	MP consumption decreases.
1307	148	Prayer	Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Cost: MP consumption is decreased. Effect 3.	+8 Cost	MP consumption decreases.
1307	149	Prayer	Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Cost: MP consumption is decreased. Effect 3.	+9 Cost	MP consumption decreases.
1307	150	Prayer	Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Cost: MP consumption is decreased. Effect 3.	+10 Cost	MP consumption decreases.
1307	151	Prayer	Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Cost: MP consumption is decreased. Effect 3.	+11 Cost	MP consumption decreases.
1307	152	Prayer	Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Cost: MP consumption is decreased. Effect 3.	+12 Cost	MP consumption decreases.
1307	153	Prayer	Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Cost: MP consumption is decreased. Effect 3.	+13 Cost	MP consumption decreases.
1307	154	Prayer	Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Cost: MP consumption is decreased. Effect 3.	+14 Cost	MP consumption decreases.
1307	155	Prayer	Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Cost: MP consumption is decreased. Effect 3.	+15 Cost	MP consumption decreases.
1307	156	Prayer	Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Cost: MP consumption is decreased. Effect 3.	+16 Cost	MP consumption decreases.
1307	157	Prayer	Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Cost: MP consumption is decreased. Effect 3.	+17 Cost	MP consumption decreases.
1307	158	Prayer	Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Cost: MP consumption is decreased. Effect 3.	+18 Cost	MP consumption decreases.
1307	159	Prayer	Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Cost: MP consumption is decreased. Effect 3.	+19 Cost	MP consumption decreases.
1307	160	Prayer	Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Cost: MP consumption is decreased. Effect 3.	+20 Cost	MP consumption decreases.
1307	161	Prayer	Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Cost: MP consumption is decreased. Effect 3.	+21 Cost	MP consumption decreases.
1307	162	Prayer	Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Cost: MP consumption is decreased. Effect 3.	+22 Cost	MP consumption decreases.
1307	163	Prayer	Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Cost: MP consumption is decreased. Effect 3.	+23 Cost	MP consumption decreases.
1307	164	Prayer	Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Cost: MP consumption is decreased. Effect 3.	+24 Cost	MP consumption decreases.
1307	165	Prayer	Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Cost: MP consumption is decreased. Effect 3.	+25 Cost	MP consumption decreases.
1307	166	Prayer	Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Cost: MP consumption is decreased. Effect 3.	+26 Cost	MP consumption decreases.
1307	167	Prayer	Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Cost: MP consumption is decreased. Effect 3.	+27 Cost	MP consumption decreases.
1307	168	Prayer	Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Cost: MP consumption is decreased. Effect 3.	+28 Cost	MP consumption decreases.
1307	169	Prayer	Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Cost: MP consumption is decreased. Effect 3.	+29 Cost	MP consumption decreases.
1307	170	Prayer	Temporarily increases the effectiveness of HP regeneration magic for party members. Enchant Cost: MP consumption is decreased. Effect 3.	+30 Cost	MP consumption decreases.
1308	1	Chant of Predator	Temporarily increases one's party members' critical attack rate. Effect 1.	none	none
1308	2	Chant of Predator	Temporarily increases one's party members' critical attack rate. Effect 2.	none	none
1308	3	Chant of Predator	Temporarily increases one's party members' critical attack rate. Effect 3.	none	none
1308	101	Chant of Predator	Temporarily increases one's party members' critical attack rate. Enchant Time: the skill duration is increased. Effect 3.	+1 Time	Maximizes the duration of the skill. Increases the duration.
1308	102	Chant of Predator	Temporarily increases one's party members' critical attack rate. Enchant Time: the skill duration is increased. Effect 3.	+2 Time	Increases the duration.
1308	103	Chant of Predator	Temporarily increases one's party members' critical attack rate. Enchant Time: the skill duration is increased. Effect 3.	+3 Time	Increases the duration.
1308	104	Chant of Predator	Temporarily increases one's party members' critical attack rate. Enchant Time: the skill duration is increased. Effect 3.	+4 Time	Increases the duration.
1308	105	Chant of Predator	Temporarily increases one's party members' critical attack rate. Enchant Time: the skill duration is increased. Effect 3.	+5 Time	Increases the duration.
1308	106	Chant of Predator	Temporarily increases one's party members' critical attack rate. Enchant Time: the skill duration is increased. Effect 3.	+6 Time	Increases the duration.
1308	107	Chant of Predator	Temporarily increases one's party members' critical attack rate. Enchant Time: the skill duration is increased. Effect 3.	+7 Time	Increases the duration.
1308	108	Chant of Predator	Temporarily increases one's party members' critical attack rate. Enchant Time: the skill duration is increased. Effect 3.	+8 Time	Increases the duration.
1308	109	Chant of Predator	Temporarily increases one's party members' critical attack rate. Enchant Time: the skill duration is increased. Effect 3.	+9 Time	Increases the duration.
1308	110	Chant of Predator	Temporarily increases one's party members' critical attack rate. Enchant Time: the skill duration is increased. Effect 3.	+10 Time	Increases the duration.
1308	111	Chant of Predator	Temporarily increases one's party members' critical attack rate. Enchant Time: the skill duration is increased. Effect 3.	+11 Time	Increases the duration.
1308	112	Chant of Predator	Temporarily increases one's party members' critical attack rate. Enchant Time: the skill duration is increased. Effect 3.	+12 Time	Increases the duration.
1308	113	Chant of Predator	Temporarily increases one's party members' critical attack rate. Enchant Time: the skill duration is increased. Effect 3.	+13 Time	Increases the duration.
1308	114	Chant of Predator	Temporarily increases one's party members' critical attack rate. Enchant Time: the skill duration is increased. Effect 3.	+14 Time	Increases the duration.
1308	115	Chant of Predator	Temporarily increases one's party members' critical attack rate. Enchant Time: the skill duration is increased. Effect 3.	+15 Time	Increases the duration.
1308	116	Chant of Predator	Temporarily increases one's party members' critical attack rate. Enchant Time: the skill duration is increased. Effect 3.	+16 Time	Increases the duration.
1308	117	Chant of Predator	Temporarily increases one's party members' critical attack rate. Enchant Time: the skill duration is increased. Effect 3.	+17 Time	Increases the duration.
1308	118	Chant of Predator	Temporarily increases one's party members' critical attack rate. Enchant Time: the skill duration is increased. Effect 3.	+18 Time	Increases the duration.
1308	119	Chant of Predator	Temporarily increases one's party members' critical attack rate. Enchant Time: the skill duration is increased. Effect 3.	+19 Time	Increases the duration.
1308	120	Chant of Predator	Temporarily increases one's party members' critical attack rate. Enchant Time: the skill duration is increased. Effect 3.	+20 Time	Increases the duration.
1308	121	Chant of Predator	Temporarily increases one's party members' critical attack rate. Enchant Time: the skill duration is increased. Effect 3.	+21 Time	Increases the duration.
1308	122	Chant of Predator	Temporarily increases one's party members' critical attack rate. Enchant Time: the skill duration is increased. Effect 3.	+22 Time	Increases the duration.
1308	123	Chant of Predator	Temporarily increases one's party members' critical attack rate. Enchant Time: the skill duration is increased. Effect 3.	+23 Time	Increases the duration.
1308	124	Chant of Predator	Temporarily increases one's party members' critical attack rate. Enchant Time: the skill duration is increased. Effect 3.	+24 Time	Increases the duration.
1308	125	Chant of Predator	Temporarily increases one's party members' critical attack rate. Enchant Time: the skill duration is increased. Effect 3.	+25 Time	Increases the duration.
1308	126	Chant of Predator	Temporarily increases one's party members' critical attack rate. Enchant Time: the skill duration is increased. Effect 3.	+26 Time	Increases the duration.
1308	127	Chant of Predator	Temporarily increases one's party members' critical attack rate. Enchant Time: the skill duration is increased. Effect 3.	+27 Time	Increases the duration.
1308	128	Chant of Predator	Temporarily increases one's party members' critical attack rate. Enchant Time: the skill duration is increased. Effect 3.	+28 Time	Increases the duration.
1308	129	Chant of Predator	Temporarily increases one's party members' critical attack rate. Enchant Time: the skill duration is increased. Effect 3.	+29 Time	Increases the duration.
1308	130	Chant of Predator	Temporarily increases one's party members' critical attack rate. Enchant Time: the skill duration is increased. Effect 3.	+30 Time	Increases the duration.
1308	141	Chant of Predator	Temporarily increases one's party members' critical attack rate. Enchant Cost: MP consumption is decreased. Effect 3.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1308	142	Chant of Predator	Temporarily increases one's party members' critical attack rate. Enchant Cost: MP consumption is decreased. Effect 3.	+2 Cost	MP consumption decreases.
1308	143	Chant of Predator	Temporarily increases one's party members' critical attack rate. Enchant Cost: MP consumption is decreased. Effect 3.	+3 Cost	MP consumption decreases.
1308	144	Chant of Predator	Temporarily increases one's party members' critical attack rate. Enchant Cost: MP consumption is decreased. Effect 3.	+4 Cost	MP consumption decreases.
1308	145	Chant of Predator	Temporarily increases one's party members' critical attack rate. Enchant Cost: MP consumption is decreased. Effect 3.	+5 Cost	MP consumption decreases.
1308	146	Chant of Predator	Temporarily increases one's party members' critical attack rate. Enchant Cost: MP consumption is decreased. Effect 3.	+6 Cost	MP consumption decreases.
1308	147	Chant of Predator	Temporarily increases one's party members' critical attack rate. Enchant Cost: MP consumption is decreased. Effect 3.	+7 Cost	MP consumption decreases.
1308	148	Chant of Predator	Temporarily increases one's party members' critical attack rate. Enchant Cost: MP consumption is decreased. Effect 3.	+8 Cost	MP consumption decreases.
1308	149	Chant of Predator	Temporarily increases one's party members' critical attack rate. Enchant Cost: MP consumption is decreased. Effect 3.	+9 Cost	MP consumption decreases.
1308	150	Chant of Predator	Temporarily increases one's party members' critical attack rate. Enchant Cost: MP consumption is decreased. Effect 3.	+10 Cost	MP consumption decreases.
1308	151	Chant of Predator	Temporarily increases one's party members' critical attack rate. Enchant Cost: MP consumption is decreased. Effect 3.	+11 Cost	MP consumption decreases.
1308	152	Chant of Predator	Temporarily increases one's party members' critical attack rate. Enchant Cost: MP consumption is decreased. Effect 3.	+12 Cost	MP consumption decreases.
1308	153	Chant of Predator	Temporarily increases one's party members' critical attack rate. Enchant Cost: MP consumption is decreased. Effect 3.	+13 Cost	MP consumption decreases.
1308	154	Chant of Predator	Temporarily increases one's party members' critical attack rate. Enchant Cost: MP consumption is decreased. Effect 3.	+14 Cost	MP consumption decreases.
1308	155	Chant of Predator	Temporarily increases one's party members' critical attack rate. Enchant Cost: MP consumption is decreased. Effect 3.	+15 Cost	MP consumption decreases.
1308	156	Chant of Predator	Temporarily increases one's party members' critical attack rate. Enchant Cost: MP consumption is decreased. Effect 3.	+16 Cost	MP consumption decreases.
1308	157	Chant of Predator	Temporarily increases one's party members' critical attack rate. Enchant Cost: MP consumption is decreased. Effect 3.	+17 Cost	MP consumption decreases.
1308	158	Chant of Predator	Temporarily increases one's party members' critical attack rate. Enchant Cost: MP consumption is decreased. Effect 3.	+18 Cost	MP consumption decreases.
1308	159	Chant of Predator	Temporarily increases one's party members' critical attack rate. Enchant Cost: MP consumption is decreased. Effect 3.	+19 Cost	MP consumption decreases.
1308	160	Chant of Predator	Temporarily increases one's party members' critical attack rate. Enchant Cost: MP consumption is decreased. Effect 3.	+20 Cost	MP consumption decreases.
1308	161	Chant of Predator	Temporarily increases one's party members' critical attack rate. Enchant Cost: MP consumption is decreased. Effect 3.	+21 Cost	MP consumption decreases.
1308	162	Chant of Predator	Temporarily increases one's party members' critical attack rate. Enchant Cost: MP consumption is decreased. Effect 3.	+22 Cost	MP consumption decreases.
1308	163	Chant of Predator	Temporarily increases one's party members' critical attack rate. Enchant Cost: MP consumption is decreased. Effect 3.	+23 Cost	MP consumption decreases.
1308	164	Chant of Predator	Temporarily increases one's party members' critical attack rate. Enchant Cost: MP consumption is decreased. Effect 3.	+24 Cost	MP consumption decreases.
1308	165	Chant of Predator	Temporarily increases one's party members' critical attack rate. Enchant Cost: MP consumption is decreased. Effect 3.	+25 Cost	MP consumption decreases.
1308	166	Chant of Predator	Temporarily increases one's party members' critical attack rate. Enchant Cost: MP consumption is decreased. Effect 3.	+26 Cost	MP consumption decreases.
1308	167	Chant of Predator	Temporarily increases one's party members' critical attack rate. Enchant Cost: MP consumption is decreased. Effect 3.	+27 Cost	MP consumption decreases.
1308	168	Chant of Predator	Temporarily increases one's party members' critical attack rate. Enchant Cost: MP consumption is decreased. Effect 3.	+28 Cost	MP consumption decreases.
1308	169	Chant of Predator	Temporarily increases one's party members' critical attack rate. Enchant Cost: MP consumption is decreased. Effect 3.	+29 Cost	MP consumption decreases.
1308	170	Chant of Predator	Temporarily increases one's party members' critical attack rate. Enchant Cost: MP consumption is decreased. Effect 3.	+30 Cost	MP consumption decreases.
1309	1	Chant of Eagle	Temporarily increases one's party members' Accuracy. Effect 1.	none	none
1309	2	Chant of Eagle	Temporarily increases one's party members' Accuracy. Effect 2.	none	none
1309	3	Chant of Eagle	Temporarily increases one's party members' Accuracy. Effect 3.	none	none
1309	101	Chant of Eagle	Temporarily increases party members' Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+1 Time	Maximizes the duration of the skill. Increases the duration.
1309	102	Chant of Eagle	Temporarily increases party members' Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+2 Time	Increases the duration.
1309	103	Chant of Eagle	Temporarily increases party members' Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+3 Time	Increases the duration.
1309	104	Chant of Eagle	Temporarily increases party members' Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+4 Time	Increases the duration.
1309	105	Chant of Eagle	Temporarily increases party members' Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+5 Time	Increases the duration.
1309	106	Chant of Eagle	Temporarily increases party members' Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+6 Time	Increases the duration.
1309	107	Chant of Eagle	Temporarily increases party members' Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+7 Time	Increases the duration.
1309	108	Chant of Eagle	Temporarily increases party members' Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+8 Time	Increases the duration.
1309	109	Chant of Eagle	Temporarily increases party members' Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+9 Time	Increases the duration.
1309	110	Chant of Eagle	Temporarily increases party members' Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+10 Time	Increases the duration.
1309	111	Chant of Eagle	Temporarily increases party members' Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+11 Time	Increases the duration.
1309	112	Chant of Eagle	Temporarily increases party members' Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+12 Time	Increases the duration.
1309	113	Chant of Eagle	Temporarily increases party members' Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+13 Time	Increases the duration.
1309	114	Chant of Eagle	Temporarily increases party members' Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+14 Time	Increases the duration.
1309	115	Chant of Eagle	Temporarily increases party members' Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+15 Time	Increases the duration.
1309	116	Chant of Eagle	Temporarily increases party members' Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+16 Time	Increases the duration.
1309	117	Chant of Eagle	Temporarily increases party members' Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+17 Time	Increases the duration.
1309	118	Chant of Eagle	Temporarily increases party members' Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+18 Time	Increases the duration.
1309	119	Chant of Eagle	Temporarily increases party members' Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+19 Time	Increases the duration.
1309	120	Chant of Eagle	Temporarily increases party members' Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+20 Time	Increases the duration.
1309	121	Chant of Eagle	Temporarily increases party members' Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+21 Time	Increases the duration.
1309	122	Chant of Eagle	Temporarily increases party members' Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+22 Time	Increases the duration.
1309	123	Chant of Eagle	Temporarily increases party members' Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+23 Time	Increases the duration.
1309	124	Chant of Eagle	Temporarily increases party members' Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+24 Time	Increases the duration.
1309	125	Chant of Eagle	Temporarily increases party members' Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+25 Time	Increases the duration.
1309	126	Chant of Eagle	Temporarily increases party members' Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+26 Time	Increases the duration.
1309	127	Chant of Eagle	Temporarily increases party members' Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+27 Time	Increases the duration.
1309	128	Chant of Eagle	Temporarily increases party members' Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+28 Time	Increases the duration.
1309	129	Chant of Eagle	Temporarily increases party members' Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+29 Time	Increases the duration.
1309	130	Chant of Eagle	Temporarily increases party members' Accuracy. Enchant Time: the skill duration is increased. Effect 3.	+30 Time	Increases the duration.
1309	141	Chant of Eagle	Temporarily increases party members' Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1309	142	Chant of Eagle	Temporarily increases party members' Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+2 Cost	MP consumption decreases.
1309	143	Chant of Eagle	Temporarily increases party members' Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+3 Cost	MP consumption decreases.
1309	144	Chant of Eagle	Temporarily increases party members' Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+4 Cost	MP consumption decreases.
1309	145	Chant of Eagle	Temporarily increases party members' Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+5 Cost	MP consumption decreases.
1309	146	Chant of Eagle	Temporarily increases party members' Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+6 Cost	MP consumption decreases.
1309	147	Chant of Eagle	Temporarily increases party members' Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+7 Cost	MP consumption decreases.
1309	148	Chant of Eagle	Temporarily increases party members' Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+8 Cost	MP consumption decreases.
1309	149	Chant of Eagle	Temporarily increases party members' Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+9 Cost	MP consumption decreases.
1309	150	Chant of Eagle	Temporarily increases party members' Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+10 Cost	MP consumption decreases.
1309	151	Chant of Eagle	Temporarily increases party members' Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+11 Cost	MP consumption decreases.
1309	152	Chant of Eagle	Temporarily increases party members' Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+12 Cost	MP consumption decreases.
1309	153	Chant of Eagle	Temporarily increases party members' Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+13 Cost	MP consumption decreases.
1309	154	Chant of Eagle	Temporarily increases party members' Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+14 Cost	MP consumption decreases.
1309	155	Chant of Eagle	Temporarily increases party members' Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+15 Cost	MP consumption decreases.
1309	156	Chant of Eagle	Temporarily increases party members' Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+16 Cost	MP consumption decreases.
1309	157	Chant of Eagle	Temporarily increases party members' Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+17 Cost	MP consumption decreases.
1309	158	Chant of Eagle	Temporarily increases party members' Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+18 Cost	MP consumption decreases.
1309	159	Chant of Eagle	Temporarily increases party members' Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+19 Cost	MP consumption decreases.
1309	160	Chant of Eagle	Temporarily increases party members' Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+20 Cost	MP consumption decreases.
1309	161	Chant of Eagle	Temporarily increases party members' Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+21 Cost	MP consumption decreases.
1309	162	Chant of Eagle	Temporarily increases party members' Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+22 Cost	MP consumption decreases.
1309	163	Chant of Eagle	Temporarily increases party members' Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+23 Cost	MP consumption decreases.
1309	164	Chant of Eagle	Temporarily increases party members' Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+24 Cost	MP consumption decreases.
1309	165	Chant of Eagle	Temporarily increases party members' Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+25 Cost	MP consumption decreases.
1309	166	Chant of Eagle	Temporarily increases party members' Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+26 Cost	MP consumption decreases.
1309	167	Chant of Eagle	Temporarily increases party members' Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+27 Cost	MP consumption decreases.
1309	168	Chant of Eagle	Temporarily increases party members' Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+28 Cost	MP consumption decreases.
1309	169	Chant of Eagle	Temporarily increases party members' Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+29 Cost	MP consumption decreases.
1309	170	Chant of Eagle	Temporarily increases party members' Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+30 Cost	MP consumption decreases.
1310	1	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Effect 1.	none	none
1310	2	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Effect 2.	none	none
1310	3	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Effect 3.	none	none
1310	4	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Effect 4.	none	none
1310	101	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 4.	+1 Time	Maximizes the duration of the skill. Increases the duration.
1310	102	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 4.	+2 Time	Increases the duration.
1310	103	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 4.	+3 Time	Increases the duration.
1310	104	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 4.	+4 Time	Increases the duration.
1310	105	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 4.	+5 Time	Increases the duration.
1310	106	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 4.	+6 Time	Increases the duration.
1310	107	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 4.	+7 Time	Increases the duration.
1310	108	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 4.	+8 Time	Increases the duration.
1310	109	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 4.	+9 Time	Increases the duration.
1310	110	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 4.	+10 Time	Increases the duration.
1310	111	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 4.	+11 Time	Increases the duration.
1310	112	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 4.	+12 Time	Increases the duration.
1310	113	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 4.	+13 Time	Increases the duration.
1310	114	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 4.	+14 Time	Increases the duration.
1310	115	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 4.	+15 Time	Increases the duration.
1310	116	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 4.	+16 Time	Increases the duration.
1310	117	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 4.	+17 Time	Increases the duration.
1310	118	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 4.	+18 Time	Increases the duration.
1310	119	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 4.	+19 Time	Increases the duration.
1310	120	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 4.	+20 Time	Increases the duration.
1310	121	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 4.	+21 Time	Increases the duration.
1310	122	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 4.	+22 Time	Increases the duration.
1310	123	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 4.	+23 Time	Increases the duration.
1310	124	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 4.	+24 Time	Increases the duration.
1310	125	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 4.	+25 Time	Increases the duration.
1310	126	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 4.	+26 Time	Increases the duration.
1310	127	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 4.	+27 Time	Increases the duration.
1310	128	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 4.	+28 Time	Increases the duration.
1310	129	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 4.	+29 Time	Increases the duration.
1310	130	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Time: the skill duration is increased. Effect 4.	+30 Time	Increases the duration.
1310	141	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 4.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1310	142	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 4.	+2 Cost	MP consumption decreases.
1310	143	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 4.	+3 Cost	MP consumption decreases.
1310	144	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 4.	+4 Cost	MP consumption decreases.
1310	145	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 4.	+5 Cost	MP consumption decreases.
1310	146	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 4.	+6 Cost	MP consumption decreases.
1310	147	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 4.	+7 Cost	MP consumption decreases.
1310	148	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 4.	+8 Cost	MP consumption decreases.
1310	149	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 4.	+9 Cost	MP consumption decreases.
1310	150	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 4.	+10 Cost	MP consumption decreases.
1310	151	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 4.	+11 Cost	MP consumption decreases.
1310	152	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 4.	+12 Cost	MP consumption decreases.
1310	153	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 4.	+13 Cost	MP consumption decreases.
1310	154	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 4.	+14 Cost	MP consumption decreases.
1310	155	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 4.	+15 Cost	MP consumption decreases.
1310	156	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 4.	+16 Cost	MP consumption decreases.
1310	157	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 4.	+17 Cost	MP consumption decreases.
1310	158	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 4.	+18 Cost	MP consumption decreases.
1310	159	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 4.	+19 Cost	MP consumption decreases.
1310	160	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 4.	+20 Cost	MP consumption decreases.
1310	161	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 4.	+21 Cost	MP consumption decreases.
1310	162	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 4.	+22 Cost	MP consumption decreases.
1310	163	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 4.	+23 Cost	MP consumption decreases.
1310	164	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 4.	+24 Cost	MP consumption decreases.
1310	165	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 4.	+25 Cost	MP consumption decreases.
1310	166	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 4.	+26 Cost	MP consumption decreases.
1310	167	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 4.	+27 Cost	MP consumption decreases.
1310	168	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 4.	+28 Cost	MP consumption decreases.
1310	169	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 4.	+29 Cost	MP consumption decreases.
1310	170	Chant of Vampire	For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Enchant Cost: MP consumption is decreased. Effect 4.	+30 Cost	MP consumption decreases.
1311	1	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Effect 1.	none	none
1311	2	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Effect 2.	none	none
1311	3	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Effect 3.	none	none
1311	4	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Effect 4.	none	none
1311	5	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Effect 5.	none	none
1311	6	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Effect 6.	none	none
1311	101	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Time: the skill duration is increased. Effect 6.	+1 Time	Maximizes the duration of the skill. Increases the duration.
1311	102	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Time: the skill duration is increased. Effect 6.	+2 Time	Increases the duration.
1311	103	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Time: the skill duration is increased. Effect 6.	+3 Time	Increases the duration.
1311	104	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Time: the skill duration is increased. Effect 6.	+4 Time	Increases the duration.
1311	105	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Time: the skill duration is increased. Effect 6.	+5 Time	Increases the duration.
1311	106	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Time: the skill duration is increased. Effect 6.	+6 Time	Increases the duration.
1311	107	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Time: the skill duration is increased. Effect 6.	+7 Time	Increases the duration.
1311	108	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Time: the skill duration is increased. Effect 6.	+8 Time	Increases the duration.
1311	109	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Time: the skill duration is increased. Effect 6.	+9 Time	Increases the duration.
1311	110	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Time: the skill duration is increased. Effect 6.	+10 Time	Increases the duration.
1311	111	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Time: the skill duration is increased. Effect 6.	+11 Time	Increases the duration.
1311	112	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Time: the skill duration is increased. Effect 6.	+12 Time	Increases the duration.
1311	113	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Time: the skill duration is increased. Effect 6.	+13 Time	Increases the duration.
1311	114	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Time: the skill duration is increased. Effect 6.	+14 Time	Increases the duration.
1311	115	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Time: the skill duration is increased. Effect 6.	+15 Time	Increases the duration.
1311	116	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Time: the skill duration is increased. Effect 6.	+16 Time	Increases the duration.
1311	117	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Time: the skill duration is increased. Effect 6.	+17 Time	Increases the duration.
1311	118	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Time: the skill duration is increased. Effect 6.	+18 Time	Increases the duration.
1311	119	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Time: the skill duration is increased. Effect 6.	+19 Time	Increases the duration.
1311	120	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Time: the skill duration is increased. Effect 6.	+20 Time	Increases the duration.
1311	121	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Time: the skill duration is increased. Effect 6.	+21 Time	Increases the duration.
1311	122	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Time: the skill duration is increased. Effect 6.	+22 Time	Increases the duration.
1311	123	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Time: the skill duration is increased. Effect 6.	+23 Time	Increases the duration.
1311	124	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Time: the skill duration is increased. Effect 6.	+24 Time	Increases the duration.
1311	125	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Time: the skill duration is increased. Effect 6.	+25 Time	Increases the duration.
1311	126	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Time: the skill duration is increased. Effect 6.	+26 Time	Increases the duration.
1311	127	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Time: the skill duration is increased. Effect 6.	+27 Time	Increases the duration.
1311	128	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Time: the skill duration is increased. Effect 6.	+28 Time	Increases the duration.
1311	129	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Time: the skill duration is increased. Effect 6.	+29 Time	Increases the duration.
1311	130	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Time: the skill duration is increased. Effect 6.	+30 Time	Increases the duration.
1311	141	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Cost: MP consumption is decreased.  Effect 6.	+1 Cost	Maximizes efficiency of skill. MP consumption decreases.
1311	142	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Cost: MP consumption is decreased.  Effect 6.	+2 Cost	MP consumption decreases.
1311	143	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Cost: MP consumption is decreased.  Effect 6.	+3 Cost	MP consumption decreases.
1311	144	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Cost: MP consumption is decreased.  Effect 6.	+4 Cost	MP consumption decreases.
1311	145	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Cost: MP consumption is decreased.  Effect 6.	+5 Cost	MP consumption decreases.
1311	146	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Cost: MP consumption is decreased.  Effect 6.	+6 Cost	MP consumption decreases.
1311	147	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Cost: MP consumption is decreased.  Effect 6.	+7 Cost	MP consumption decreases.
1311	148	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Cost: MP consumption is decreased.  Effect 6.	+8 Cost	MP consumption decreases.
1311	149	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Cost: MP consumption is decreased.  Effect 6.	+9 Cost	MP consumption decreases.
1311	150	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Cost: MP consumption is decreased.  Effect 6.	+10 Cost	MP consumption decreases.
1311	151	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Cost: MP consumption is decreased.  Effect 6.	+11 Cost	MP consumption decreases.
1311	152	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Cost: MP consumption is decreased.  Effect 6.	+12 Cost	MP consumption decreases.
1311	153	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Cost: MP consumption is decreased.  Effect 6.	+13 Cost	MP consumption decreases.
1311	154	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Cost: MP consumption is decreased.  Effect 6.	+14 Cost	MP consumption decreases.
1311	155	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Cost: MP consumption is decreased.  Effect 6.	+15 Cost	MP consumption decreases.
1311	156	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Cost: MP consumption is decreased.  Effect 6.	+16 Cost	MP consumption decreases.
1311	157	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Cost: MP consumption is decreased.  Effect 6.	+17 Cost	MP consumption decreases.
1311	158	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Cost: MP consumption is decreased.  Effect 6.	+18 Cost	MP consumption decreases.
1311	159	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Cost: MP consumption is decreased.  Effect 6.	+19 Cost	MP consumption decreases.
1311	160	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Cost: MP consumption is decreased.  Effect 6.	+20 Cost	MP consumption decreases.
1311	161	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Cost: MP consumption is decreased.  Effect 6.	+21 Cost	MP consumption decreases.
1311	162	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Cost: MP consumption is decreased.  Effect 6.	+22 Cost	MP consumption decreases.
1311	163	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Cost: MP consumption is decreased.  Effect 6.	+23 Cost	MP consumption decreases.
1311	164	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Cost: MP consumption is decreased.  Effect 6.	+24 Cost	MP consumption decreases.
1311	165	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Cost: MP consumption is decreased.  Effect 6.	+25 Cost	MP consumption decreases.
1311	166	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Cost: MP consumption is decreased.  Effect 6.	+26 Cost	MP consumption decreases.
1311	167	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Cost: MP consumption is decreased.  Effect 6.	+27 Cost	MP consumption decreases.
1311	168	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Cost: MP consumption is decreased.  Effect 6.	+28 Cost	MP consumption decreases.
1311	169	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Cost: MP consumption is decreased.  Effect 6.	+29 Cost	MP consumption decreases.
1311	170	Body of Avatar	For a certain time period, increases one's party members' maximum HP and restores the increased portion of their HP. Enchant Cost: MP consumption is decreased.  Effect 6.	+30 Cost	MP consumption decreases.
1312	1	Fishing	Tries to catch fish at a fishing spot. One must be equipped with a fishing rod and a bait or lure to use this skill.	none	none
1313	1	Pumping	Pump the fishing line. Use it when the fish is tired.	none	none
1313	2	Pumping	Pump the fishing line. Use it when the fish is tired.	none	none
1313	3	Pumping	Pump the fishing line. Use it when the fish is tired.	none	none
1313	4	Pumping	Pump the fishing line. Use it when the fish is tired.	none	none
1313	5	Pumping	Pump the fishing line. Use it when the fish is tired.	none	none
1313	6	Pumping	Pump the fishing line. Use it when the fish is tired.	none	none
1313	7	Pumping	Pump the fishing line. Use it when the fish is tired.	none	none
1313	8	Pumping	Pump the fishing line. Use it when the fish is tired.	none	none
1313	9	Pumping	Pump the fishing line. Use it when the fish is tired.	none	none
1313	10	Pumping	Pump the fishing line. Use it when the fish is tired.	none	none
1313	11	Pumping	Pump the fishing line. Use it when the fish is tired.	none	none
1313	12	Pumping	Pump the fishing line. Use it when the fish is tired.	none	none
1313	13	Pumping	Pump the fishing line. Use it when the fish is tired.	none	none
1313	14	Pumping	Pump the fishing line. Use it when the fish is tired.	none	none
1313	15	Pumping	Pump the fishing line. Use it when the fish is tired.	none	none
1313	16	Pumping	Pump the fishing line. Use it when the fish is tired.	none	none
1313	17	Pumping	Pump the fishing line. Use it when the fish is tired.	none	none
1313	18	Pumping	Pump the fishing line. Use it when the fish is tired.	none	none
1313	19	Pumping	Pump the fishing line. Use it when the fish is tired.	none	none
1313	20	Pumping	Pump the fishing line. Use it when the fish is tired.	none	none
1313	21	Pumping	Pump the fishing line. Use it when the fish is tired.	none	none
1313	22	Pumping	Pump the fishing line. Use it when the fish is tired.	none	none
1313	23	Pumping	Pump the fishing line. Use it when the fish is tired.	none	none
1313	24	Pumping	Pump the fishing line. Use it when the fish is tired.	none	none
1313	25	Pumping	Pump the fishing line. Use it when the fish is tired.	none	none
1313	26	Pumping	Pump the fishing line. Use it when the fish is tired.	none	none
1313	27	Pumping	Pump the fishing line. Use it when the fish is tired.	none	none
1314	1	Reeling	Reel the fishing line. Use it when the fish is fighting hard.	none	none
1314	2	Reeling	Reel the fishing line. Use it when the fish is fighting hard.	none	none
1314	3	Reeling	Reel the fishing line. Use it when the fish is fighting hard.	none	none
1314	4	Reeling	Reel the fishing line. Use it when the fish is fighting hard.	none	none
1314	5	Reeling	Reel the fishing line. Use it when the fish is fighting hard.	none	none
1314	6	Reeling	Reel the fishing line. Use it when the fish is fighting hard.	none	none
1314	7	Reeling	Reel the fishing line. Use it when the fish is fighting hard.	none	none
1314	8	Reeling	Reel the fishing line. Use it when the fish is fighting hard.	none	none
1314	9	Reeling	Reel the fishing line. Use it when the fish is fighting hard.	none	none
1314	10	Reeling	Reel the fishing line. Use it when the fish is fighting hard.	none	none
1314	11	Reeling	Reel the fishing line. Use it when the fish is fighting hard.	none	none
1314	12	Reeling	Reel the fishing line. Use it when the fish is fighting hard.	none	none
1314	13	Reeling	Reel the fishing line. Use it when the fish is fighting hard.	none	none
1314	14	Reeling	Reel the fishing line. Use it when the fish is fighting hard.	none	none
1314	15	Reeling	Reel the fishing line. Use it when the fish is fighting hard.	none	none
1314	16	Reeling	Reel the fishing line. Use it when the fish is fighting hard.	none	none
1314	17	Reeling	Reel the fishing line. Use it when the fish is fighting hard.	none	none
1314	18	Reeling	Reel the fishing line. Use it when the fish is fighting hard.	none	none
1314	19	Reeling	Reel the fishing line. Use it when the fish is fighting hard.	none	none
1314	20	Reeling	Reel the fishing line. Use it when the fish is fighting hard.	none	none
1314	21	Reeling	Reel the fishing line. Use it when the fish is fighting hard.	none	none
1314	22	Reeling	Reel the fishing line. Use it when the fish is fighting hard.	none	none
1314	23	Reeling	Reel the fishing line. Use it when the fish is fighting hard.	none	none
1314	24	Reeling	Reel the fishing line. Use it when the fish is fighting hard.	none	none
1314	25	Reeling	Reel the fishing line. Use it when the fish is fighting hard.	none	none
1314	26	Reeling	Reel the fishing line. Use it when the fish is fighting hard.	none	none
1314	27	Reeling	Reel the fishing line. Use it when the fish is fighting hard.	none	none
1315	1	Fishing Expertise	Expertise skill for fishing.	none	none
1315	2	Fishing Expertise	Expertise skill for fishing.	none	none
1315	3	Fishing Expertise	Expertise skill for fishing.	none	none
1315	4	Fishing Expertise	Expertise skill for fishing.	none	none
1315	5	Fishing Expertise	Expertise skill for fishing.	none	none
1315	6	Fishing Expertise	Expertise skill for fishing.	none	none
1315	7	Fishing Expertise	Expertise skill for fishing.	none	none
1315	8	Fishing Expertise	Expertise skill for fishing.	none	none
1315	9	Fishing Expertise	Expertise skill for fishing.	none	none
1315	10	Fishing Expertise	Expertise skill for fishing.	none	none
1315	11	Fishing Expertise	Expertise skill for fishing.	none	none
1315	12	Fishing Expertise	Expertise skill for fishing.	none	none
1315	13	Fishing Expertise	Expertise skill for fishing.	none	none
1315	14	Fishing Expertise	Expertise skill for fishing.	none	none
1315	15	Fishing Expertise	Expertise skill for fishing.	none	none
1315	16	Fishing Expertise	Expertise skill for fishing.	none	none
1315	17	Fishing Expertise	Expertise skill for fishing.	none	none
1315	18	Fishing Expertise	Expertise skill for fishing.	none	none
1315	19	Fishing Expertise	Expertise skill for fishing.	none	none
1315	20	Fishing Expertise	Expertise skill for fishing.	none	none
1315	21	Fishing Expertise	Expertise skill for fishing.	none	none
1315	22	Fishing Expertise	Expertise skill for fishing.	none	none
1315	23	Fishing Expertise	Expertise skill for fishing.	none	none
1315	24	Fishing Expertise	Expertise skill for fishing.	none	none
1315	25	Fishing Expertise	Expertise skill for fishing.	none	none
1315	26	Fishing Expertise	Expertise skill for fishing.	none	none
1315	27	Fishing Expertise	Expertise skill for fishing.	none	none
1316	1	Fishing Expertise -C-Grade	C-Grade Expertise skill for fishing.	none	none
1317	1	Fishing Expertise -B-Grade	B-Grade Expertise skill for fishing.	none	none
1318	1	Fishing Expertise -A-Grade	A-Grade Expertise skill for fishing.	none	none
1319	1	Fishing Expertise -S-Grade	S-Grade Expertise skill for fishing.	none	none
1320	1	Create Common Item	Creates level 1 common items.	none	none
1320	2	Create Common Item	Creates level 2 common items.	none	none
1320	3	Create Common Item	Creates level 3 common items.	none	none
1320	4	Create Common Item	Creates level 4 common items.	none	none
1320	5	Create Common Item	Creates level 5 common items.	none	none
1320	6	Create Common Item	Creates level 6 common items.	none	none
1320	7	Create Common Item	Creates level 7 common items.	none	none
1320	8	Create Common Item	Creates level 8 common items.	none	none
1320	9	Create Common Item	Creates level 9 common items.	none	none
1321	1	Dwarven Craft	Can read Dwarven recipe books.	none	none
1322	1	Common Craft	Can read common recipe books.	none	none
1323	1	Noblesse Blessing	Buff/debuff effects are retained after death. However, Noblesse Blessing and Lucky Charm are lost as normal. Consumes 5 Spirit Ore.	none	none
325	1	Strider Siege Assault	Strider's powerful attack on castle gate and wall. Can only be used while one is riding on a strider. Consumes 5 spirit ores. Power 15005.	none	none
326	1	Build Advanced Headquarters	Establishes a siege headquarters with double HP that aids in the recovery and dispatch of clan members to the frontline during a siege. Requires 300 Gemstones: C-Grade.	none	none
327	1	Wyvern Aegis	Temporarily but significantly increases P. Def, M. Def. and resistance to buff-lifting attacks. Usable only while mounted on a Wyvern. Consumes 20 Spirit Ore. Effect 3.	none	none
1324	1	Summon CP Potion	Summons 20 Greater CP Potions. Consumes 50 Soul Ore.	none	none
1325	1	Fortune of Noblesse	Decreases the chance of suffering death penalties if killed during a Boss or Raid War. Consumes 4 A-Grade Lucky Charms. Effect 6.	none	none
1326	1	Harmony of Noblesse	Borrows power from the four energy forces to launch a devastating elemental attack over an area. Power 250.	none	none
1327	1	Symphony of Noblesse	Borrows power from eight energy forces to launch a devastating elemental attack over an area. Power 400.	none	none
1328	1	Mass Summon Storm Cubic	Summons Storm Cubic for party members. Storm Cubic uses magic that damages a targeted enemy. Requires 20 Crystals: D-Grade.	none	none
1328	2	Mass Summon Storm Cubic	Summons Storm Cubic for party members. Storm Cubic uses magic that damages a targeted enemy. Requires 24 Crystals: D-Grade.	none	none
1328	3	Mass Summon Storm Cubic	Summons Storm Cubic for party members. Storm Cubic uses magic that damages a targeted enemy. Requires 32 Crystals: D-Grade.	none	none
1328	4	Mass Summon Storm Cubic	Summons Storm Cubic for party members. Storm Cubic uses magic that damages a targeted enemy. Requires 36 Crystals: D-Grade.	none	none
1328	5	Mass Summon Storm Cubic	Summons Storm Cubic for party members. Storm Cubic uses magic that damages a targeted enemy. Requires 44 Crystals: D-Grade.	none	none
1328	6	Mass Summon Storm Cubic	Summons Storm Cubic for party members. Storm Cubic uses magic that damages a targeted enemy. Requires 48 Crystals: D-Grade.	none	none
1328	7	Mass Summon Storm Cubic	Summons Storm Cubic for party members. Storm Cubic uses magic that damages a targeted enemy. Requires 56 Crystals: D-Grade.	none	none
1328	8	Mass Summon Storm Cubic	Summons Storm Cubic for party members. Storm Cubic uses magic that damages a targeted enemy. Requires 52 Crystals: D-Grade.	none	none
1329	1	Mass Summon Aqua Cubic	Summons Aqua Cubic for party members. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 8 Crystals: D-Grade.	none	none
1329	2	Mass Summon Aqua Cubic	Summons Aqua Cubic for party members. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 12 Crystals: D-Grade.	none	none
1329	3	Mass Summon Aqua Cubic	Summons Aqua Cubic for party members. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 12 Crystals: D-Grade.	none	none
1329	4	Mass Summon Aqua Cubic	Summons Aqua Cubic for party members. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 16 Crystals: D-Grade.	none	none
1329	5	Mass Summon Aqua Cubic	Summons Aqua Cubic for party members. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 16 Crystals: D-Grade.	none	none
1329	6	Mass Summon Aqua Cubic	Summons Aqua Cubic for party members. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 20 Crystals: D-Grade.	none	none
1329	7	Mass Summon Aqua Cubic	Summons Aqua Cubic for party members. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 24 Crystals: D-Grade.	none	none
1329	8	Mass Summon Aqua Cubic	Summons Aqua Cubic for party members. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 24 Crystals: D-Grade.	none	none
1329	9	Mass Summon Aqua Cubic	Summons Aqua Cubic for party members. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 28 Crystals: D-Grade.	none	none
1330	1	Mass Summon Phantom Cubic	Summons Phantom Cubic for party members. Phantom Cubic uses magic that decreases P. Atk, P. Def, and Atk. Spd. of a targeted enemy. Requires 8 Crystals: D-Grade.	none	none
1330	2	Mass Summon Phantom Cubic	Summons Phantom Cubic for party members. Phantom Cubic uses magic that decreases P. Atk, P. Def, and Atk. Spd. of a targeted enemy. Requires 12 Crystals: D-Grade.	none	none
1330	3	Mass Summon Phantom Cubic	Summons Phantom Cubic for party members. Phantom Cubic uses magic that decreases P. Atk, P. Def, and Atk. Spd. of a targeted enemy. Requires 16 Crystals: D-Grade.	none	none
1330	4	Mass Summon Phantom Cubic	Summons Phantom Cubic for party members. Phantom Cubic uses magic that decreases P. Atk, P. Def, and Atk. Spd. of a targeted enemy. Requires 16 Crystals: D-Grade.	none	none
1330	5	Mass Summon Phantom Cubic	Summons Phantom Cubic for party members. Phantom Cubic uses magic that decreases P. Atk, P. Def, and Atk. Spd. of a targeted enemy. Requires 20 Crystals: D-Grade.	none	none
1330	6	Mass Summon Phantom Cubic	Summons Phantom Cubic for party members. Phantom Cubic uses magic that decreases P. Atk, P. Def, and Atk. Spd. of a targeted enemy. Requires 24 Crystals: D-Grade.	none	none
1330	7	Mass Summon Phantom Cubic	Summons Phantom Cubic for party members. Phantom Cubic uses magic that decreases P. Atk, P. Def, and Atk. Spd. of a targeted enemy. Requires 24 Crystals: D-Grade.	none	none
1330	8	Mass Summon Phantom Cubic	Summons Phantom Cubic for party members. Phantom Cubic uses magic that decreases P. Atk, P. Def, and Atk. Spd. of a targeted enemy. Requires 28 Crystals: D-Grade.	none	none
1331	1	Summon Feline Queen	Summons a Feline Queen, a servitor. Requires 1 Crystal: C-Grade. While active, 5% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.	none	none
1331	2	Summon Feline Queen	Summons a Feline Queen, a servitor. Requires 1 Crystal: C-Grade. While active, 5% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.	none	none
1331	3	Summon Feline Queen	Summons a Feline Queen, a servitor. Requires 2 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.	none	none
1331	4	Summon Feline Queen	Summons a Feline Queen, a servitor. Requires 2 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.	none	none
1331	5	Summon Feline Queen	Summons a Feline Queen, a servitor. Requires 3 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.	none	none
1331	6	Summon Feline Queen	Summons a Feline Queen, a servitor. Requires 2 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 2 additional crystals at 14 regular intervals.	none	none
1331	7	Summon Feline Queen	Summons a Feline Queen, a servitor. Requires 3 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 2 additional crystals at 14 regular intervals.	none	none
1331	8	Summon Feline Queen	Summons a Feline Queen, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 2 additional crystals at 14 regular intervals.	none	none
1331	9	Summon Feline Queen	Summons a Feline Queen, a servitor. Requires 3 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals.	none	none
1331	10	Summon Feline Queen	Summons a Feline Queen, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals.	none	none
1331	101	Summon Feline Queen	Summons a Feline Queen, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+1 Power	Maximizes the skill's power. Servitor's power is increased.
1331	102	Summon Feline Queen	Summons a Feline Queen, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+2 Power	Increases the power of the servitor.
1331	103	Summon Feline Queen	Summons a Feline Queen, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+3 Power	Increases the power of the servitor.
1331	104	Summon Feline Queen	Summons a Feline Queen, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+4 Power	Increases the power of the servitor.
1331	105	Summon Feline Queen	Summons a Feline Queen, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+5 Power	Increases the power of the servitor.
1331	106	Summon Feline Queen	Summons a Feline Queen, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+6 Power	Increases the power of the servitor.
1331	107	Summon Feline Queen	Summons a Feline Queen, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+7 Power	Increases the power of the servitor.
1331	108	Summon Feline Queen	Summons a Feline Queen, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+8 Power	Increases the power of the servitor.
1331	109	Summon Feline Queen	Summons a Feline Queen, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+9 Power	Increases the power of the servitor.
1331	110	Summon Feline Queen	Summons a Feline Queen, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+10 Power	Increases the power of the servitor.
1331	111	Summon Feline Queen	Summons a Feline Queen, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+11 Power	Increases the power of the servitor.
1331	112	Summon Feline Queen	Summons a Feline Queen, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+12 Power	Increases the power of the servitor.
1331	113	Summon Feline Queen	Summons a Feline Queen, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+13 Power	Increases the power of the servitor.
1331	114	Summon Feline Queen	Summons a Feline Queen, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+14 Power	Increases the power of the servitor.
1331	115	Summon Feline Queen	Summons a Feline Queen, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+15 Power	Increases the power of the servitor.
1331	116	Summon Feline Queen	Summons a Feline Queen, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+16 Power	Increases the power of the servitor.
1331	117	Summon Feline Queen	Summons a Feline Queen, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+17 Power	Increases the power of the servitor.
1331	118	Summon Feline Queen	Summons a Feline Queen, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+18 Power	Increases the power of the servitor.
1331	119	Summon Feline Queen	Summons a Feline Queen, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+19 Power	Increases the power of the servitor.
1331	120	Summon Feline Queen	Summons a Feline Queen, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+20 Power	Increases the power of the servitor.
1331	121	Summon Feline Queen	Summons a Feline Queen, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+21 Power	Increases the power of the servitor.
1331	122	Summon Feline Queen	Summons a Feline Queen, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+22 Power	Increases the power of the servitor.
1331	123	Summon Feline Queen	Summons a Feline Queen, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+23 Power	Increases the power of the servitor.
1331	124	Summon Feline Queen	Summons a Feline Queen, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+24 Power	Increases the power of the servitor.
1331	125	Summon Feline Queen	Summons a Feline Queen, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+25 Power	Increases the power of the servitor.
1331	126	Summon Feline Queen	Summons a Feline Queen, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+26 Power	Increases the power of the servitor.
1331	127	Summon Feline Queen	Summons a Feline Queen, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+27 Power	Increases the power of the servitor.
1331	128	Summon Feline Queen	Summons a Feline Queen, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+28 Power	Increases the power of the servitor.
1331	129	Summon Feline Queen	Summons a Feline Queen, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+29 Power	Increases the power of the servitor.
1331	130	Summon Feline Queen	Summons a Feline Queen, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+30 Power	Increases the power of the servitor.
1332	1	Summon Unicorn Seraphim	Summons a Unicorn Seraphim, a servitor.  Requires 1 Crystal: C-Grade. While active, 5% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.	none	none
1332	2	Summon Unicorn Seraphim	Summons a Unicorn Seraphim, a servitor.  Requires 1 Crystal: C-Grade. While active, 5% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.	none	none
1332	3	Summon Unicorn Seraphim	Summons a Unicorn Seraphim, a servitor.  Requires 2 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.	none	none
1332	4	Summon Unicorn Seraphim	Summons a Unicorn Seraphim, a servitor.  Requires 2 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.	none	none
1332	5	Summon Unicorn Seraphim	Summons a Unicorn Seraphim, a servitor.  Requires 3 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.	none	none
1332	6	Summon Unicorn Seraphim	Summons a Unicorn Seraphim, a servitor.  Requires 2 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 2 additional crystals at 14 regular intervals.	none	none
1332	7	Summon Unicorn Seraphim	Summons a Unicorn Seraphim, a servitor.  Requires 3 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 2 additional crystals at 14 regular intervals.	none	none
1332	8	Summon Unicorn Seraphim	Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 2 additional crystals at 14 regular intervals.	none	none
1332	9	Summon Unicorn Seraphim	Summons a Unicorn Seraphim, a servitor.  Requires 3 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals.	none	none
1332	10	Summon Unicorn Seraphim	Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals.	none	none
1332	101	Summon Unicorn Seraphim	Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+1 Power	Maximizes the skill's power. Servitor's power is increased.
1332	102	Summon Unicorn Seraphim	Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+2 Power	Increases the power of the servitor.
1332	103	Summon Unicorn Seraphim	Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+3 Power	Increases the power of the servitor.
1332	104	Summon Unicorn Seraphim	Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+4 Power	Increases the power of the servitor.
1332	105	Summon Unicorn Seraphim	Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+5 Power	Increases the power of the servitor.
1332	106	Summon Unicorn Seraphim	Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+6 Power	Increases the power of the servitor.
1332	107	Summon Unicorn Seraphim	Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+7 Power	Increases the power of the servitor.
1332	108	Summon Unicorn Seraphim	Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+8 Power	Increases the power of the servitor.
1332	109	Summon Unicorn Seraphim	Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+9 Power	Increases the power of the servitor.
1332	110	Summon Unicorn Seraphim	Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+10 Power	Increases the power of the servitor.
1332	111	Summon Unicorn Seraphim	Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+11 Power	Increases the power of the servitor.
1332	112	Summon Unicorn Seraphim	Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+12 Power	Increases the power of the servitor.
1332	113	Summon Unicorn Seraphim	Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+13 Power	Increases the power of the servitor.
1332	114	Summon Unicorn Seraphim	Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+14 Power	Increases the power of the servitor.
1332	115	Summon Unicorn Seraphim	Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+15 Power	Increases the power of the servitor.
1332	116	Summon Unicorn Seraphim	Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+16 Power	Increases the power of the servitor.
1332	117	Summon Unicorn Seraphim	Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+17 Power	Increases the power of the servitor.
1332	118	Summon Unicorn Seraphim	Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+18 Power	Increases the power of the servitor.
1332	119	Summon Unicorn Seraphim	Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+19 Power	Increases the power of the servitor.
1332	120	Summon Unicorn Seraphim	Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+20 Power	Increases the power of the servitor.
1332	121	Summon Unicorn Seraphim	Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+21 Power	Increases the power of the servitor.
1332	122	Summon Unicorn Seraphim	Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+22 Power	Increases the power of the servitor.
1332	123	Summon Unicorn Seraphim	Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+23 Power	Increases the power of the servitor.
1332	124	Summon Unicorn Seraphim	Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+24 Power	Increases the power of the servitor.
1332	125	Summon Unicorn Seraphim	Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+25 Power	Increases the power of the servitor.
1332	126	Summon Unicorn Seraphim	Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+26 Power	Increases the power of the servitor.
1332	127	Summon Unicorn Seraphim	Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+27 Power	Increases the power of the servitor.
1332	128	Summon Unicorn Seraphim	Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+28 Power	Increases the power of the servitor.
1332	129	Summon Unicorn Seraphim	Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+29 Power	Increases the power of the servitor.
1332	130	Summon Unicorn Seraphim	Summons a Unicorn Seraphim, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+30 Power	Increases the power of the servitor.
1333	1	Summon Nightshade	Summons a Nightshade, a servitor.  Requires 1 Crystal: C-Grade. While active, 5% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.	none	none
1333	2	Summon Nightshade	Summons a Nightshade, a servitor.  Requires 1 Crystal: C-Grade. While active, 5% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.	none	none
1333	3	Summon Nightshade	Summons a Nightshade, a servitor.  Requires 2 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.	none	none
1333	4	Summon Nightshade	Summons a Nightshade, a servitor.  Requires 2 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.	none	none
1333	5	Summon Nightshade	Summons a Nightshade, a servitor.  Requires 3 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.	none	none
1333	6	Summon Nightshade	Summons a Nightshade, a servitor.  Requires 2 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 2 additional crystals at 14 regular intervals.	none	none
1333	7	Summon Nightshade	Summons a Nightshade, a servitor.  Requires 3 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 2 additional crystals at 14 regular intervals.	none	none
1333	8	Summon Nightshade	Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 2 additional crystals at 14 regular intervals.	none	none
1333	9	Summon Nightshade	Summons a Nightshade, a servitor.  Requires 3 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals.	none	none
1333	10	Summon Nightshade	Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals.	none	none
1333	101	Summon Nightshade	Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+1 Power	Maximizes the skill's power. Servitor's power is increased.
1333	102	Summon Nightshade	Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+2 Power	Increases the power of the servitor.
1333	103	Summon Nightshade	Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+3 Power	Increases the power of the servitor.
1333	104	Summon Nightshade	Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+4 Power	Increases the power of the servitor.
1333	105	Summon Nightshade	Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+5 Power	Increases the power of the servitor.
1333	106	Summon Nightshade	Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+6 Power	Increases the power of the servitor.
1333	107	Summon Nightshade	Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+7 Power	Increases the power of the servitor.
1333	108	Summon Nightshade	Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+8 Power	Increases the power of the servitor.
1333	109	Summon Nightshade	Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+9 Power	Increases the power of the servitor.
1333	110	Summon Nightshade	Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+10 Power	Increases the power of the servitor.
1333	111	Summon Nightshade	Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+11 Power	Increases the power of the servitor.
1333	112	Summon Nightshade	Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+12 Power	Increases the power of the servitor.
1333	113	Summon Nightshade	Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+13 Power	Increases the power of the servitor.
1333	114	Summon Nightshade	Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+14 Power	Increases the power of the servitor.
1333	115	Summon Nightshade	Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+15 Power	Increases the power of the servitor.
1333	116	Summon Nightshade	Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+16 Power	Increases the power of the servitor.
1333	117	Summon Nightshade	Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+17 Power	Increases the power of the servitor.
1333	118	Summon Nightshade	Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+18 Power	Increases the power of the servitor.
1333	119	Summon Nightshade	Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+19 Power	Increases the power of the servitor.
1333	120	Summon Nightshade	Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+20 Power	Increases the power of the servitor.
1333	121	Summon Nightshade	Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+21 Power	Increases the power of the servitor.
1333	122	Summon Nightshade	Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+22 Power	Increases the power of the servitor.
1333	123	Summon Nightshade	Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+23 Power	Increases the power of the servitor.
1333	124	Summon Nightshade	Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+24 Power	Increases the power of the servitor.
1333	125	Summon Nightshade	Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+25 Power	Increases the power of the servitor.
1333	126	Summon Nightshade	Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+26 Power	Increases the power of the servitor.
1333	127	Summon Nightshade	Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+27 Power	Increases the power of the servitor.
1333	128	Summon Nightshade	Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+28 Power	Increases the power of the servitor.
1333	129	Summon Nightshade	Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+29 Power	Increases the power of the servitor.
1333	130	Summon Nightshade	Summons a Nightshade, a servitor.  Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals. Enchant Power: servitor power is enhanced.	+30 Power	Increases the power of the servitor.
1334	1	Summon Cursed Man	Summons Cursed Man from a corpse. Consumes 1 Crystal: Grade C during summoning, and 2 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed.	none	none
1334	2	Summon Cursed Man	Summons Cursed Man from a corpse. Consumes 2 Crystals: Grade C  during summoning, and 2 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed.	none	none
1334	3	Summon Cursed Man	Summons Cursed Man from a corpse. Consumes 2 Crystals: Grade C  during summoning, and 3 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed.	none	none
1334	4	Summon Cursed Man	Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 3 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed.	none	none
1334	5	Summon Cursed Man	Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 3 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed.	none	none
1334	6	Summon Cursed Man	Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed.	none	none
1334	7	Summon Cursed Man	Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed.	none	none
1334	101	Summon Cursed Man	Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed. Enchant Power: the servitor's power is increased.	+1 Power	Maximizes the skill's power. Servitor's power is increased.
1334	102	Summon Cursed Man	Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed. Enchant Power: the servitor's power is increased.	+2 Power	Increases the power of the servitor.
1334	103	Summon Cursed Man	Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed. Enchant Power: the servitor's power is increased.	+3 Power	Increases the power of the servitor.
1334	104	Summon Cursed Man	Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed. Enchant Power: the servitor's power is increased.	+4 Power	Increases the power of the servitor.
1334	105	Summon Cursed Man	Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed. Enchant Power: the servitor's power is increased.	+5 Power	Increases the power of the servitor.
1334	106	Summon Cursed Man	Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed. Enchant Power: the servitor's power is increased.	+6 Power	Increases the power of the servitor.
1334	107	Summon Cursed Man	Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed. Enchant Power: the servitor's power is increased.	+7 Power	Increases the power of the servitor.
1334	108	Summon Cursed Man	Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed. Enchant Power: the servitor's power is increased.	+8 Power	Increases the power of the servitor.
1334	109	Summon Cursed Man	Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed. Enchant Power: the servitor's power is increased.	+9 Power	Increases the power of the servitor.
1334	110	Summon Cursed Man	Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed. Enchant Power: the servitor's power is increased.	+10 Power	Increases the power of the servitor.
1334	111	Summon Cursed Man	Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed. Enchant Power: the servitor's power is increased.	+11 Power	Increases the power of the servitor.
1334	112	Summon Cursed Man	Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed. Enchant Power: the servitor's power is increased.	+12 Power	Increases the power of the servitor.
1334	113	Summon Cursed Man	Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed. Enchant Power: the servitor's power is increased.	+13 Power	Increases the power of the servitor.
1334	114	Summon Cursed Man	Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed. Enchant Power: the servitor's power is increased.	+14 Power	Increases the power of the servitor.
1334	115	Summon Cursed Man	Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed. Enchant Power: the servitor's power is increased.	+15 Power	Increases the power of the servitor.
1334	116	Summon Cursed Man	Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed. Enchant Power: the servitor's power is increased.	+16 Power	Increases the power of the servitor.
1334	117	Summon Cursed Man	Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed. Enchant Power: the servitor's power is increased.	+17 Power	Increases the power of the servitor.
1334	118	Summon Cursed Man	Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed. Enchant Power: the servitor's power is increased.	+18 Power	Increases the power of the servitor.
1334	119	Summon Cursed Man	Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed. Enchant Power: the servitor's power is increased.	+19 Power	Increases the power of the servitor.
1334	120	Summon Cursed Man	Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed. Enchant Power: the servitor's power is increased.	+20 Power	Increases the power of the servitor.
1334	121	Summon Cursed Man	Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed. Enchant Power: the servitor's power is increased.	+21 Power	Increases the power of the servitor.
1334	122	Summon Cursed Man	Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed. Enchant Power: the servitor's power is increased.	+22 Power	Increases the power of the servitor.
1334	123	Summon Cursed Man	Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed. Enchant Power: the servitor's power is increased.	+23 Power	Increases the power of the servitor.
1334	124	Summon Cursed Man	Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed. Enchant Power: the servitor's power is increased.	+24 Power	Increases the power of the servitor.
1334	125	Summon Cursed Man	Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed. Enchant Power: the servitor's power is increased.	+25 Power	Increases the power of the servitor.
1334	126	Summon Cursed Man	Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed. Enchant Power: the servitor's power is increased.	+26 Power	Increases the power of the servitor.
1334	127	Summon Cursed Man	Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed. Enchant Power: the servitor's power is increased.	+27 Power	Increases the power of the servitor.
1334	128	Summon Cursed Man	Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed. Enchant Power: the servitor's power is increased.	+28 Power	Increases the power of the servitor.
1334	129	Summon Cursed Man	Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed. Enchant Power: the servitor's power is increased.	+29 Power	Increases the power of the servitor.
1334	130	Summon Cursed Man	Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed. Enchant Power: the servitor's power is increased.	+30 Power	Increases the power of the servitor.
328	1	Wisdom	Increases resistance to Hold, Sleep, and Mental attacks.	none	none
329	1	Health	Increases resistance to Poison and Bleed.	none	none
330	1	Skill Mastery	Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. Influenced by STR.	none	none
331	1	Skill Mastery	Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. Influenced by INT.	none	none
332	1	Extra Inventory	Increases size of inventory.	none	none
333	1	Extra Sales Slots	Increases private store sales slots.	none	none
334	1	Focus Skill Mastery	Increases skill success rate significantly. MP will be consumed continuously.	none	none
335	1	Fortitude	Increases resistance to Shock/Paralysis attacks significantly. Continuously consumes MP.	none	none
336	1	Arcane Wisdom	Significantly increases efficiency of magic and decreases MP consumption of skills. Casting Spd. is decreased and HP will be continuously consumed while in effect.	none	none
337	1	Arcane Power	Significantly increases M. Atk. power, but at an increased MP cost per skill. HP will be continuously consumed while in effect.	none	none
338	1	Arcane Agility	Significantly increases Casting Spd. and decreases skill re-use time at an increased MP consumption per skill. HP will be continuously consumed while in effect.	none	none
339	1	Parry Stance	Uses weapon to block incoming attacks. P. Def and M. Def increase significantly. Speed, Atk. Spd. and accuracy are decreased. MP will be continuously consumed while in effect.	none	none
340	1	Riposte Stance	Uses weapon to reflect incoming attacks. It reflects the damage received and has a chance to reflect buff/de-buff skill attacks. The damage received through skill use and remote attack are excluded.  Moving speed, Atk. Spd. and Accuracy are decreased. MP will be continuously consumed while in effect.	none	none
341	1	Touch of Life	Sacrifices one's own HP to bestow a sacred blessing on another character, restoring lost HP. Also temporarily but significantly increases HP regeneration, resistance to buff-lifting attacks, debuff attacks and the effect of one's own HP regeneration magic.	none	none
342	1	Touch of Death	Sacrifices HP to cast a dark curse upon an enemy that has a chance to remove multiple buffs and significantly decrease maximum CP for a brief time. Decreases resistance to debuff attacks and the effectiveness of HP regeneration magic. Only usable when HP is 75% or lower.	none	none
343	1	Lethal Shot	Shoots a potentially deadly arrow. Over-hit possible. Usable when one is equipped with a bow. Power 5132.	none	none
344	1	Lethal Blow	A potentially deadly attack. An equipped dagger weapon is required to use this skill.  Power 5773.	none	none
345	1	Sonic Rage	Dual Swords attack that emits a beam to strike a distant target while gathering force for use in other special attack skills. Force can be gathered up to level 7. A critical hit is possible. Usable when one is equipped with a dual-sword type weapon.	none	none
346	1	Raging Force	A special attack that emits energy striking distant targets - continues to gather force energy for use with other special attack skills.  Force can be gathered up to level 7. A critical hit is possible. An equipped hand-to-hand combat weapon is required to use this skill.	none	none
347	1	Earthquake	Sacrifice some HP to strike nearby enemies with a powerful force that cancels their target status.  Critical and over-hit are possible. Ignores shield defense. An equipped spear weapon is required to use this skill.  Power 4040.	none	none
348	1	Spoil Crush	While attacking an enemy it changes the inside of the monster so that one can use a sweeper skill.  Critical can be used. An equipped blunt weapon is required to use this skill.	none	none
349	1	Song of Renewal	Temporarily decreases party members' MP consumption and re-use time while using physical/magic skills. If one sings while sing/dance state is in effect, additional MP will be consumed.	none	none
1335	1	Balance Life	Balances party members' HP.	none	none
350	1	Physical Mirror	A shield power that reflects back buffs/de-buffs one receives from physical skill attacks.  An equipped shield is required to use this skill.	none	none
351	1	Magical Mirror	A shield power that has a chance to reflect de-buffs from magic skills back to the attacker.  An equipped shield is required to use this skill.	none	none
352	1	Shield Bash	A shield attack that interrupts an enemy's physical attack and causes them to lose their target. An equipped shield is required to use this skill.	none	none
353	1	Shield Slam	A shield attack that interrupts an enemy's physical attack and causes them to lose their target. An equipped shield is required to use this skill.	none	none
354	1	Hamstring Shot	Inflicts damage to an enemy while reducing their Speed. A critical hit is possible. An equipped bow is required to use this skill. Power 1973. Effect 3.	none	none
355	1	Focus Death	Decreases the critical rate and increases the success rate of all Mortal Blow type skills. Effectiveness is dependent upon the direction of attack. An equipped dagger weapon is required to use this skill.	none	none
356	1	Focus Chance	Increases the critical rate and success rate of all Mortal Blow type skills. Effectiveness is dependent upon the direction of attack. An equipped dagger weapon is required to use this skill.	none	none
357	1	Focus Power	Temporarily changes the damage of critical attack and all Mortal Blow type skills. Effectiveness is dependent upon the direction of attack. An equipped dagger weapon is required to use this skill.	none	none
358	1	Bluff	Tricks the enemy to show its back. Removes the enemy's desire to attack and cancels one's own target status. Instantly throws the enemy into a state of shock. An equipped dagger weapon is required to use this skill.	none	none
359	1	Eye of Hunter	Temporarily increases P. Atk against insects/plants/animals.	none	none
360	1	Eye of Slayer	Temporarily increases P. Atk. against the beasts/magic creatures/giants/dragons.	none	none
361	1	Shock Blast	Sacrifices HP to release a shock wave at distant enemies that inflicts damage and cancels their target status. Temporarily throws them into a state of shock which greatly reduces their P. Def. and M. Def.. Critical attack is possible. Shield defense is ignored. Over-hit is possible. Usable when equipped with a spear. Power 2072.	none	none
362	1	Armor Crush	Inflicts great damage and temporarily throws the enemy into a state of shock with greatly reduced P. Def. and M. Def. Critical attack is possible. Shield defense is ignored. Over-hit is possible. Usable when equipped with a sword / blunt weapon / two-handed sword / two-handed blunt weapon. Power 2565.	none	none
363	1	Song of Meditation	Temporarily increases party members' MP regeneration rate and decreases MP consumption rate when using a magic skill. Continuous singing consumes additional MP.	none	none
364	1	Song of Champion	Temporarily decreases party members' MP consumption/re-use time when using physical skills. Continuous singing consumes additional MP.	none	none
365	1	Siren's Dance	Temporarily increases a party member's success rate of inflicting critical damage through attack magic. Continuous dancing consumes additional MP. Usable when equipped with a two-blade weapon.	none	none
366	1	Dance of Shadows	Temporarily decreases speed and gives party members the ability to be unaffected by a monster's preemptive attack. Continuous dancing consumes additional MP. Usable when equipped with a two-blade weapon.	none	none
367	1	Dance of Medusa	Dances to summon the phantom of Medusa. Paralyzes nearby enemies. Usable when one is equipped with a dual-sword type weapon..	none	none
1336	1	Curse of Doom	Instantly blocks the use of enemy's physical/magic skills.	none	none
1337	1	Curse of Abyss	Instantly decreases an enemy's Speed, P. Def., Evasion, M. Atk., Casting Spd. and critical rate of damage magic.	none	none
1338	1	Arcane Chaos	Instantly decreases an enemy's resistance to buff canceling attacks and resistance to debuff attacks. Increases MP consumption of physical and magic skills. MP is continuously decreased.	none	none
1339	1	Fire Vortex	Creates a vortex that connects to the dimension of fire. While launching a fire attack, it instantly decreases the enemy's resistance to fire attack, Speed, Atk. Spd. And Casting Spd at the same time. Decreases MP continuously. Over-hit is possible. Power 140.	none	none
1340	1	Ice Vortex	Creates a vortex that connects to the dimension of water. While launching a water attack, it instantly decreases the enemy's resistance to water attack, Speed, Atk. Spd., and Casting Spd at the same time. Decreases MP continuously. Over-hit is possible. Power 140.	none	none
1341	1	Wind Vortex	Creates a vortex that connects to the dimension of wind. While launching a wind attack, it instantly decreases the enemy's resistance to wind attack, Speed, Atk. Spd., and Casting Spd at the same time. Decreases MP continuously. Over-hit is possible. Power 140.	none	none
1342	1	Light Vortex	Creates a vortex that connects to the dimension of light. While launching a light magic attack, it instantly decreases the enemy's resistance to light attack and decreases MP continuously. Power 139.	none	none
1343	1	Dark Vortex	Creates a vortex that connects to the dimension of darkness. While launching a dark magic attack, it absorbs HP, instantly decreases the enemy's resistance to dark attack and decreases MP continuously. Power 111.	none	none
1344	1	Mass Warrior Bane	Removes buffs that increase Atk. Spd. and Speed from nearby enemies.	none	none
1345	1	Mass Mage Bane	Removes buffs that increase M. Atk and Casting Spd. from nearby enemies.	none	none
1346	1	Warrior Servitor	The spirit of an ancient warrior takes possession of the servitor for a certain period of time. Consumes 10 spirit ores.	none	none
1347	1	Wizard Servitor	The spirit of an ancient wizard takes possession of the servitor for a certain period of time. Consumes 10 spirit ores.	none	none
1348	1	Assassin Servitor	The spirit of an ancient assassin takes possession of the servitor for a certain period of time. Consumes 10 spirit ores.	none	none
1349	1	Final Servitor	The spirit of an ancient hero takes possession of the servitor for a certain period of time. Consumes 20 spirit ores.	none	none
1350	1	Warrior Bane	Removes buffs that increase Atk. Spd. and Speed from an enemy.	none	none
1351	1	Mage Bane	Removes buffs that increase M. Atk and Casting Spd. from an enemy.	none	none
1352	1	Elemental Protection	Temporarily increases resistance to fire/water/wind/earth attack. Effect 3.	none	none
1353	1	Divine Protection	Temporarily increases resistance to dark/sacred attack. Effect 3.	none	none
1354	1	Arcane Protection	Temporarily increases resistance to buff cancel and de-buff attack. Effect 3.	none	none
1355	1	Prophecy of Water	The spirit of an ancient wizard temporarily possesses the user. Consumes 5 spirit ores.	none	none
1356	1	Prophecy of Fire	The spirit of an ancient warrior temporarily possesses the user. Consumes 5 spirit ores.	none	none
1357	1	Prophecy of Wind	The spirit of an ancient assassin temporarily possesses the user. Consumes 5 spirit ores.	none	none
1358	1	Block Shield	Removes buffs that increase P. Def from a targeted enemy. Temporarily decreases P. Def and prevents enemy from receiving the buff that will increase P. Def. again.	none	none
1359	1	Block Wind Walk	Removes buffs that increase Speed from a targeted enemy. Temporarily decreases Speed and prevents enemy from receiving removed buffs that will increase Speed again.	none	none
1360	1	Mass Block Shield	Removes buffs that increase P. Def from nearby enemies. Temporarily decreases P. Def and prevents enemies from receiving removed buffs that will increase their P. Def. again.	none	none
1361	1	Mass Block Wind Walk	Removes buffs that increase Speed from nearby enemies. Temporarily decreases Speed and prevents enemies from receiving removed buffs that will increase their Speed again.	none	none
1362	1	Chant of Spirit	Temporarily increases party members' resistance to buff cancel and de-buff attack. Effect 3.	none	none
1363	1	Chant of Victory	The spirits of ancient heroes temporarily possess one's party members. Consumes 40 spirit ores.	none	none
1364	1	The Eye of Pa'agrio	Temporarily increases alliance members' critical power. Effect 3.	none	none
1365	1	The Soul of Pa'agrio	Temporarily increases alliance members' M. Atk. Effect 3.	none	none
1366	1	Seal of Despair	Instantly decreases nearby enemies' Speed, M. Def., Accuracy, P. Atk. and Atk. Spd, as well as the success rate and power of critical attacks.	none	none
1367	1	Seal of Disease	Temporarily decreases enemy's alliance members' healing from heal spells and increases chance of buffs being removed.	none	none
368	1	Vengeance	Instantly increases resistance to P. Def/M. Def buff-lifting attacks. Provokes nearby enemies to target the caster. The caster is immobile for the skill's duration. Usable when equipped with a shield. Power 3994. Effect 3.	none	none
369	1	Evade Shot	Inflicts damage to the enemy and instantly increases one's evasion significantly. Usable when one is equipped with a bow. Over-hit possible. Power 2020.	none	none
1368	1	Expand Dwarven Craft	Increases the number of recipes that can be recorded in Dwarven-only recipe books.	none	none
1368	2	Expand Dwarven Craft	Increases the number of recipes that can be recorded in Dwarven-only recipe books.	none	none
1368	3	Expand Dwarven Craft	Increases the number of recipes that can be recorded in Dwarven-only recipe books.	none	none
1368	4	Expand Dwarven Craft	Increases the number of recipes that can be recorded in Dwarven-only recipe books.	none	none
1368	5	Expand Dwarven Craft	Increases the number of recipes that can be recorded in Dwarven-only recipe books.	none	none
1368	6	Expand Dwarven Craft	Increases the number of recipes that can be recorded in Dwarven-only recipe books.	none	none
1368	7	Expand Dwarven Craft	Increases the number of recipes that can be recorded in Dwarven-only recipe books.	none	none
1368	8	Expand Dwarven Craft	Increases the number of recipes that can be recorded in Dwarven-only recipe books.	none	none
1369	1	Expand Common Craft	Increases the number of recipes that can be recorded in common recipe books.	none	none
1369	2	Expand Common Craft	Increases the number of recipes that can be recorded in common recipe books.	none	none
1369	3	Expand Common Craft	Increases the number of recipes that can be recorded in common recipe books.	none	none
1369	4	Expand Common Craft	Increases the number of recipes that can be recorded in common recipe books.	none	none
1369	5	Expand Common Craft	Increases the number of recipes that can be recorded in common recipe books.	none	none
1369	6	Expand Common Craft	Increases the number of recipes that can be recorded in common recipe books.	none	none
1369	7	Expand Common Craft	Increases the number of recipes that can be recorded in common recipe books.	none	none
1369	8	Expand Common Craft	Increases the number of recipes that can be recorded in common recipe books.	none	none
1370	1	Expand Trade	Increases the number of items that can be bought and sold at private stores.	none	none
1370	2	Expand Trade	Increases the number of items that can be bought and sold at private stores.	none	none
1370	3	Expand Trade	Increases the number of items that can be bought and sold at private stores.	none	none
1370	4	Expand Trade	Increases the number of items that can be bought and sold at private stores.	none	none
1370	5	Expand Trade	Increases the number of items that can be bought and sold at private stores.	none	none
1370	6	Expand Trade	Increases the number of items that can be bought and sold at private stores.	none	none
1370	7	Expand Trade	Increases the number of items that can be bought and sold at private stores.	none	none
1370	8	Expand Trade	Increases the number of items that can be bought and sold at private stores.	none	none
1371	1	Expand Storage	Increases the number of items that can be stored in private warehouses and freight.	none	none
1371	2	Expand Storage	Increases the number of items that can be stored in private warehouses and freight.	none	none
1371	3	Expand Storage	Increases the number of items that can be stored in private warehouses and freight.	none	none
1371	4	Expand Storage	Increases the number of items that can be stored in private warehouses and freight.	none	none
1371	5	Expand Storage	Increases the number of items that can be stored in private warehouses and freight.	none	none
1371	6	Expand Storage	Increases the number of items that can be stored in private warehouses and freight.	none	none
1371	7	Expand Storage	Increases the number of items that can be stored in private warehouses and freight.	none	none
1371	8	Expand Storage	Increases the number of items that can be stored in private warehouses and freight.	none	none
1372	1	Expand Inventory	Increases the number of items an individual can possess.	none	none
1372	2	Expand Inventory	Increases the number of items an individual can possess.	none	none
1372	3	Expand Inventory	Increases the number of items an individual can possess.	none	none
1372	4	Expand Inventory	Increases the number of items an individual can possess.	none	none
1372	5	Expand Inventory	Increases the number of items an individual can possess.	none	none
1372	6	Expand Inventory	Increases the number of items an individual can possess.	none	none
1372	7	Expand Inventory	Increases the number of items an individual can possess.	none	none
1372	8	Expand Inventory	Increases the number of items an individual can possess.	none	none
1373	1	Strider Mastery	Increases P. Atk. and M. Atk. while mounted on a Strider.	none	none
370	1	Clan Vitality	Increases clan members' Max HP. It only effects those who are of an Heir class or higher.	none	none
370	2	Clan Vitality	Increases clan members' Max HP. It only effects those who are of an Heir class or higher.	none	none
370	3	Clan Vitality	Increases clan members' Max HP. It only effects those who are of an Heir class or higher.	none	none
371	1	Clan Spirituality	Increases clan members' Max CP. It only effects those who are of a Baron class or higher.	none	none
371	2	Clan Spirituality	Increases clan members' Max CP. It only effects those who are of a Baron class or higher.	none	none
371	3	Clan Spirituality	Increases clan members' Max CP. It only effects those who are of a Baron class or higher.	none	none
372	1	Clan Essence	Increases clan members' Max MP. It only effects those who are of a Viscount class or higher.	none	none
372	2	Clan Essence	Increases clan members' Max MP. It only effects those who are of a Viscount class or higher.	none	none
372	3	Clan Essence	Increases clan members' Max MP. It only effects those who are of a Viscount class or higher.	none	none
373	1	Clan Lifeblood	Increases the clan members' HP regeneration. Only affects Heir class and above.	none	none
373	2	Clan Lifeblood	Increases the clan members' HP regeneration. Only affects Heir class and above.	none	none
373	3	Clan Lifeblood	Increases the clan members' HP regeneration. Only affects Heir class and above.	none	none
374	1	Clan Morale	Increases the clan members' CP regeneration. Only affects Wise Man class and above.	none	none
374	2	Clan Morale	Increases the clan members' CP regeneration. Only affects Wise Man class and above.	none	none
374	3	Clan Morale	Increases the clan members' CP regeneration. Only affects Wise Man class and above.	none	none
375	1	Clan Clarity	Increases the clan members' MP regeneration. Only affects Viscount class and above.	none	none
375	2	Clan Clarity	Increases the clan members' MP regeneration. Only affects Viscount class and above.	none	none
375	3	Clan Clarity	Increases the clan members' MP regeneration. Only affects Viscount class and above.	none	none
376	1	Clan Might	Increases the clan members' P. Atk. Only affects Knight class and above.	none	none
376	2	Clan Might	Increases the clan members' P. Atk. Only affects Knight class and above.	none	none
376	3	Clan Might	Increases the clan members' P. Atk. Only affects Knight class and above.	none	none
377	1	Clan Aegis	Increases clan members' P. Def. It only effects those who are of a Knight class or higher.	none	none
377	2	Clan Aegis	Increases clan members' P. Def. It only effects those who are of a Knight class or higher.	none	none
377	3	Clan Aegis	Increases clan members' P. Def. It only effects those who are of a Knight class or higher.	none	none
378	1	Clan Empowerment	Increases clan members' M. Atk. It only effects those who are of a Viscount class or higher.	none	none
378	2	Clan Empowerment	Increases clan members' M. Atk. It only effects those who are of a Viscount class or higher.	none	none
378	3	Clan Empowerment	Increases clan members' M. Atk. It only effects those who are of a Viscount class or higher.	none	none
379	1	Clan Magic Protection	Increases clan members' M. Def. It only effects those who are of an Heir class or higher.	none	none
379	2	Clan Magic Protection	Increases clan members' M. Def. It only effects those who are of an Heir class or higher.	none	none
379	3	Clan Magic Protection	Increases clan members' M. Def. It only effects those who are of an Heir class or higher.	none	none
380	1	Clan Guidance	Increases the clan members' Accuracy. Only affects Baron class and above.	none	none
380	2	Clan Guidance	Increases the clan members' Accuracy. Only affects Baron class and above.	none	none
380	3	Clan Guidance	Increases the clan members' Accuracy. Only affects Baron class and above.	none	none
381	1	Clan Agility	Increases the clan members' Evasion. Only affects Baron class and above.	none	none
381	2	Clan Agility	Increases the clan members' Evasion. Only affects Baron class and above.	none	none
381	3	Clan Agility	Increases the clan members' Evasion. Only affects Baron class and above.	none	none
382	1	Clan Withstand-Attack	Increases clan members' Shield defense probability. It only effects those who are of a Viscount class or higher.	none	none
382	2	Clan Withstand-Attack	Increases clan members' Shield defense probability. It only effects those who are of a Viscount class or higher.	none	none
382	3	Clan Withstand-Attack	Increases clan members' Shield defense probability. It only effects those who are of a Viscount class or higher.	none	none
383	1	Clan Shield Boost	Increases clan members' Shield P. Def. It only effects those who are of a Baron class or higher.	none	none
383	2	Clan Shield Boost	Increases clan members' Shield P. Def. It only effects those who are of a Baron class or higher.	none	none
383	3	Clan Shield Boost	Increases clan members' Shield P. Def. It only effects those who are of a Baron class or higher.	none	none
384	1	Clan Cyclonic Resistance	Increases clan members' resistance to water/wind attacks. It only effects those who are of a Viscount class or higher.	none	none
384	2	Clan Cyclonic Resistance	Increases clan members' resistance to water/wind attacks. It only effects those who are of a Viscount class or higher.	none	none
384	3	Clan Cyclonic Resistance	Increases clan members' resistance to water/wind attacks. It only effects those who are of a Viscount class or higher.	none	none
385	1	Clan Magmatic Resistance	Increases clan members' resistance to fire/earth attacks. It only effects those who are of a Viscount class or higher.	none	none
385	2	Clan Magmatic Resistance	Increases clan members' resistance to fire/earth attacks. It only effects those who are of a Viscount class or higher.	none	none
385	3	Clan Magmatic Resistance	Increases clan members' resistance to fire/earth attacks. It only effects those who are of a Viscount class or higher.	none	none
386	1	Clan Fortitude	Increases the clan members' resistance to shock attacks. Only affects Viscount class and above.	none	none
386	2	Clan Fortitude	Increases the clan members' resistance to shock attacks. Only affects Viscount class and above.	none	none
386	3	Clan Fortitude	Increases the clan members' resistance to shock attacks. Only affects Viscount class and above.	none	none
387	1	Clan Freedom	Increases the clan members' resistance to hold attacks. Only affects Viscount class and above.	none	none
387	2	Clan Freedom	Increases the clan members' resistance to hold attacks. Only affects Viscount class and above.	none	none
387	3	Clan Freedom	Increases the clan members' resistance to hold attacks. Only affects Viscount class and above.	none	none
388	1	Clan Vigilance	Increases the clan members' resistance to sleep attacks. Only affects Viscount class and above.	none	none
388	2	Clan Vigilance	Increases the clan members' resistance to sleep attacks. Only affects Viscount class and above.	none	none
388	3	Clan Vigilance	Increases the clan members' resistance to sleep attacks. Only affects Viscount class and above.	none	none
389	1	Clan March	Increases clan members' Speed. It only effects those who are of a Count class or higher.	none	none
389	2	Clan March	Increases clan members' Speed. It only effects those who are of a Count class or higher.	none	none
389	3	Clan March	Increases clan members' Speed. It only effects those who are of a Count class or higher.	none	none
390	1	Clan Luck	Decreases Exp. loss and the chance of other death penalties when killed by a monster or player. It only effects those who are of an Heir class or higher.	none	none
390	2	Clan Luck	Decreases Exp. loss and the chance of other death penalties when killed by a monster or player. It only effects those who are of an Heir class or higher.	none	none
390	3	Clan Luck	Decreases Exp. loss and the chance of other death penalties when killed by a monster or player. It only effects those who are of an Heir class or higher.	none	none
391	1	Clan Imperium	Grants the privilege of Command Channel formation. It only effects Sage / Elder class and above.	none	none
392	1			none	none
393	1			none	none
394	1			none	none
395	1	Heroic Miracle	Instantly and significantly increases P. Def., M. Def., Speed and resistance to buff canceling attacks. Consumes 40 Soul Ore. Effect 3.	none	none
396	1	Heroic Berserker	Temporarily yet significantly increases Accuracy, P. Atk., M. Atk., Atk. Spd., Casting Spd., Speed, resistance to buff canceling attacks and debuff attacks, and the effects of HP regeneration magic. Significantly decreases P. Def., M. Def., and Evasion while the effect lasts. Consumes 40 Soul Ore.	none	none
397	1			none	none
398	1			none	none
399	1			none	none
1374	1	Heroic Valor	Temporarily yet significantly increases P. Atk., P. Def., and resistance to buff canceling attacks for alliance and clan members. Consumes 80 Spirit Ore.	none	none
1375	1	Heroic Grandeur	Instantly and significantly decreases nearby enemies' P. Def., M. Def., Evasion, and Shield defense probability, and increases the chance of negating the effects of magical damage, and blocks all physical and magic skill effects. Consumes 80 Spirit Ore.	none	none
1376	1	Heroic Dread	Instantly instills fear into enemies and causes them to flee with increased Speed (momentum). Consumes 80 Spirit Ore.	none	none
1377	1			none	none
1378	1			none	none
1379	1			none	none
400	1	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword/blunt weapon. Over-hit is possible. Power 642. Effect 1.	none	none
400	2	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 732. Effect 1.	none	none
400	3	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 796. Effect 1.	none	none
400	4	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 861. Effect 1.	none	none
400	5	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 929. Effect 1.	none	none
400	6	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 998. Effect 2.	none	none
400	7	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 1068. Effect 2.	none	none
400	8	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 1139. Effect 2.	none	none
400	9	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 1209. Effect 2.	none	none
400	10	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 1279. Effect 3.	none	none
400	101	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1290. Effect 3.	+1 Power	Maximizes the skill's power. The power is increased.
400	102	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1302. Effect 3.	+2 Power	The power is increased.
400	103	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1313. Effect 3.	+3 Power	The power is increased.
400	104	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1325. Effect 3.	+4 Power	The power is increased.
400	105	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1336. Effect 3.	+5 Power	The power is increased.
400	106	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1348. Effect 3.	+6 Power	The power is increased.
400	107	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1359. Effect 3.	+7 Power	The power is increased.
400	108	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1371. Effect 3.	+8 Power	The power is increased.
400	109	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1382. Effect 3.	+9 Power	The power is increased.
400	110	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1394. Effect 3.	+10 Power	The power is increased.
400	111	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1405. Effect 3.	+11 Power	The power is increased.
400	112	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1417. Effect 3.	+12 Power	The power is increased.
400	113	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1428. Effect 3.	+13 Power	The power is increased.
400	114	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1440. Effect 3.	+14 Power	The power is increased.
400	115	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1451. Effect 3.	+15 Power	The power is increased.
400	116	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1463. Effect 3.	+16 Power	The power is increased.
400	117	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1474. Effect 3.	+17 Power	The power is increased.
400	118	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1486. Effect 3.	+18 Power	The power is increased.
400	119	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1497. Effect 3.	+19 Power	The power is increased.
400	120	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1509. Effect 3.	+20 Power	The power is increased.
400	121	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1520. Effect 3.	+21 Power	The power is increased.
400	122	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1532. Effect 3.	+22 Power	The power is increased.
400	123	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1543. Effect 3.	+23 Power	The power is increased.
400	124	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1555. Effect 3.	+24 Power	The power is increased.
400	125	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1566. Effect 3.	+25 Power	The power is increased.
400	126	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1578. Effect 3.	+26 Power	The power is increased.
400	127	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1589. Effect 3.	+27 Power	The power is increased.
400	128	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1601. Effect 3.	+28 Power	The power is increased.
400	129	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1612. Effect 3.	+29 Power	The power is increased.
400	130	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1624. Effect 3.	+30 Power	The power is increased.
400	141	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1279. Effect 3.	+1 Cost	Maximizes the skill's efficiency. MP consumption is decreased.
400	142	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1279. Effect 3.	+2 Cost	MP consumption is decreased.
400	143	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1279. Effect 3.	+3 Cost	MP consumption is decreased.
400	144	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1279. Effect 3.	+4 Cost	MP consumption is decreased.
400	145	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1279. Effect 3.	+5 Cost	MP consumption is decreased.
400	146	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1279. Effect 3.	+6 Cost	MP consumption is decreased.
400	147	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1279. Effect 3.	+7 Cost	MP consumption is decreased.
400	148	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1279. Effect 3.	+8 Cost	MP consumption is decreased.
400	149	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1279. Effect 3.	+9 Cost	MP consumption is decreased.
400	150	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1279. Effect 3.	+10 Cost	MP consumption is decreased.
400	151	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1279. Effect 3.	+11 Cost	MP consumption is decreased.
400	152	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1279. Effect 3.	+12 Cost	MP consumption is decreased.
400	153	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1279. Effect 3.	+13 Cost	MP consumption is decreased.
400	154	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1279. Effect 3.	+14 Cost	MP consumption is decreased.
400	155	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1279. Effect 3.	+15 Cost	MP consumption is decreased.
400	156	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1279. Effect 3.	+16 Cost	MP consumption is decreased.
400	157	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1279. Effect 3.	+17 Cost	MP consumption is decreased.
400	158	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1279. Effect 3.	+18 Cost	MP consumption is decreased.
400	159	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1279. Effect 3.	+19 Cost	MP consumption is decreased.
400	160	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1279. Effect 3.	+20 Cost	MP consumption is decreased.
400	161	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1279. Effect 3.	+21 Cost	MP consumption is decreased.
400	162	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1279. Effect 3.	+22 Cost	MP consumption is decreased.
400	163	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1279. Effect 3.	+23 Cost	MP consumption is decreased.
400	164	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1279. Effect 3.	+24 Cost	MP consumption is decreased.
400	165	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1279. Effect 3.	+25 Cost	MP consumption is decreased.
400	166	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1279. Effect 3.	+26 Cost	MP consumption is decreased.
400	167	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1279. Effect 3.	+27 Cost	MP consumption is decreased.
400	168	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1279. Effect 3.	+28 Cost	MP consumption is decreased.
400	169	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1279. Effect 3.	+29 Cost	MP consumption is decreased.
400	170	Tribunal	Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1279. Effect 3.	+30 Cost	MP consumption is decreased.
401	1	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 733. Effect 1.	none	none
401	2	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 837. Effect 1.	none	none
401	3	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 909. Effect 1.	none	none
401	4	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 984. Effect 1.	none	none
401	5	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 1062. Effect 1.	none	none
401	6	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 1140. Effect 2.	none	none
401	7	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 1220. Effect 2.	none	none
401	8	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 1301. Effect 2.	none	none
401	9	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 1382. Effect 2.	none	none
401	10	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 1461. Effect 3.	none	none
401	101	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1474. Effect 3.	+1 Power	Maximizes the skill's power. The power is increased.
401	102	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1487. Effect 3.	+2 Power	The power is increased.
401	103	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1500. Effect 3.	+3 Power	The power is increased.
401	104	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1513. Effect 3.	+4 Power	The power is increased.
401	105	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1526. Effect 3.	+5 Power	The power is increased.
401	106	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1540. Effect 3.	+6 Power	The power is increased.
401	107	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1553. Effect 3.	+7 Power	The power is increased.
401	108	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1566. Effect 3.	+8 Power	The power is increased.
401	109	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1579. Effect 3.	+9 Power	The power is increased.
401	110	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1592. Effect 3.	+10 Power	The power is increased.
401	111	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1605. Effect 3.	+11 Power	The power is increased.
401	112	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1619. Effect 3.	+12 Power	The power is increased.
401	113	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1632. Effect 3.	+13 Power	The power is increased.
401	114	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1645. Effect 3.	+14 Power	The power is increased.
401	115	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1658. Effect 3.	+15 Power	The power is increased.
401	116	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1671. Effect 3.	+16 Power	The power is increased.
401	117	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1684. Effect 3.	+17 Power	The power is increased.
401	118	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1698. Effect 3.	+18 Power	The power is increased.
401	119	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1711. Effect 3.	+19 Power	The power is increased.
401	120	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1724. Effect 3.	+20 Power	The power is increased.
401	121	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1737. Effect 3.	+21 Power	The power is increased.
401	122	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1750. Effect 3.	+22 Power	The power is increased.
401	123	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1763. Effect 3.	+23 Power	The power is increased.
401	124	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1777. Effect 3.	+24 Power	The power is increased.
401	125	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1790. Effect 3.	+25 Power	The power is increased.
401	126	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1803. Effect 3.	+26 Power	The power is increased.
401	127	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1816. Effect 3.	+27 Power	The power is increased.
401	128	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1829. Effect 3.	+28 Power	The power is increased.
401	129	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1842. Effect 3.	+29 Power	The power is increased.
401	130	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Power: the power is increased. Power 1856. Effect 3.	+30 Power	The power is increased.
401	141	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1461. Effect 3.	+1 Cost	Maximizes the skill's efficiency. MP consumption is decreased.
401	142	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1461. Effect 3.	+2 Cost	MP consumption is decreased.
401	143	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1461. Effect 3.	+3 Cost	MP consumption is decreased.
401	144	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1461. Effect 3.	+4 Cost	MP consumption is decreased.
401	145	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1461. Effect 3.	+5 Cost	MP consumption is decreased.
401	146	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1461. Effect 3.	+6 Cost	MP consumption is decreased.
401	147	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1461. Effect 3.	+7 Cost	MP consumption is decreased.
401	148	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1461. Effect 3.	+8 Cost	MP consumption is decreased.
401	149	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1461. Effect 3.	+9 Cost	MP consumption is decreased.
401	150	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1461. Effect 3.	+10 Cost	MP consumption is decreased.
401	151	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1461. Effect 3.	+11 Cost	MP consumption is decreased.
401	152	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1461. Effect 3.	+12 Cost	MP consumption is decreased.
401	153	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1461. Effect 3.	+13 Cost	MP consumption is decreased.
401	154	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1461. Effect 3.	+14 Cost	MP consumption is decreased.
401	155	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1461. Effect 3.	+15 Cost	MP consumption is decreased.
401	156	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1461. Effect 3.	+16 Cost	MP consumption is decreased.
401	157	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1461. Effect 3.	+17 Cost	MP consumption is decreased.
401	158	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1461. Effect 3.	+18 Cost	MP consumption is decreased.
401	159	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1461. Effect 3.	+19 Cost	MP consumption is decreased.
401	160	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1461. Effect 3.	+20 Cost	MP consumption is decreased.
401	161	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1461. Effect 3.	+21 Cost	MP consumption is decreased.
401	162	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1461. Effect 3.	+22 Cost	MP consumption is decreased.
401	163	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1461. Effect 3.	+23 Cost	MP consumption is decreased.
401	164	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1461. Effect 3.	+24 Cost	MP consumption is decreased.
401	165	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1461. Effect 3.	+25 Cost	MP consumption is decreased.
401	166	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1461. Effect 3.	+26 Cost	MP consumption is decreased.
401	167	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1461. Effect 3.	+27 Cost	MP consumption is decreased.
401	168	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1461. Effect 3.	+28 Cost	MP consumption is decreased.
401	169	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1461. Effect 3.	+29 Cost	MP consumption is decreased.
401	170	Judgment	Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword or blunt weapon. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1461. Effect 3.	+30 Cost	MP consumption is decreased.
402	1	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
402	2	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
402	3	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
402	4	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
402	5	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
402	6	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
402	7	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
402	8	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
402	9	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
402	10	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
402	101	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+1 Power	Maximizes the skill's power. The power is increased.
402	102	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+2 Power	The power is increased.
402	103	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+3 Power	The power is increased.
402	104	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+4 Power	The power is increased.
402	105	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+5 Power	The power is increased.
402	106	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+6 Power	The power is increased.
402	107	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+7 Power	The power is increased.
402	108	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+8 Power	The power is increased.
402	109	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+9 Power	The power is increased.
402	110	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+10 Power	The power is increased.
402	111	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+11 Power	The power is increased.
402	112	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+12 Power	The power is increased.
402	113	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+13 Power	The power is increased.
402	114	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+14 Power	The power is increased.
402	115	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+15 Power	The power is increased.
402	116	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+16 Power	The power is increased.
402	117	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+17 Power	The power is increased.
402	118	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+18 Power	The power is increased.
402	119	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+19 Power	The power is increased.
402	120	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+20 Power	The power is increased.
402	121	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+21 Power	The power is increased.
402	122	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+22 Power	The power is increased.
402	123	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+23 Power	The power is increased.
402	124	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+24 Power	The power is increased.
402	125	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+25 Power	The power is increased.
402	126	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+26 Power	The power is increased.
402	127	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+27 Power	The power is increased.
402	128	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+28 Power	The power is increased.
402	129	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+29 Power	The power is increased.
402	130	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+30 Power	The power is increased.
402	141	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+1 Chance	Maximizes the skill's success rate. The success rate is increased.
402	142	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+2 Chance	The success rate is increased.
402	143	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+3 Chance	The success rate is increased.
402	144	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+4 Chance	The success rate is increased.
402	145	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+5 Chance	The success rate is increased.
402	146	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+6 Chance	The success rate is increased.
402	147	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+7 Chance	The success rate is increased.
402	148	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+8 Chance	The success rate is increased.
402	149	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+9 Chance	The success rate is increased.
402	150	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+10 Chance	The success rate is increased.
402	151	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+11 Chance	The success rate is increased.
402	152	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+12 Chance	The success rate is increased.
402	153	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+13 Chance	The success rate is increased.
402	154	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+14 Chance	The success rate is increased.
402	155	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+15 Chance	The success rate is increased.
402	156	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+16 Chance	The success rate is increased.
402	157	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+17 Chance	The success rate is increased.
402	158	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+18 Chance	The success rate is increased.
402	159	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+19 Chance	The success rate is increased.
402	160	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+20 Chance	The success rate is increased.
402	161	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+21 Chance	The success rate is increased.
402	162	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+22 Chance	The success rate is increased.
402	163	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+23 Chance	The success rate is increased.
402	164	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+24 Chance	The success rate is increased.
402	165	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+25 Chance	The success rate is increased.
402	166	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+26 Chance	The success rate is increased.
402	167	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+27 Chance	The success rate is increased.
402	168	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+28 Chance	The success rate is increased.
402	169	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+29 Chance	The success rate is increased.
402	170	Arrest	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+30 Chance	The success rate is increased.
403	1	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
403	2	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
403	3	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
403	4	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
403	5	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
403	6	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
403	7	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
403	8	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
403	9	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
403	10	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
403	101	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+1 Power	Maximizes the skill's power. The power is increased.
403	102	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+2 Power	The power is increased.
403	103	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+3 Power	The power is increased.
403	104	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+4 Power	The power is increased.
403	105	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+5 Power	The power is increased.
403	106	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+6 Power	The power is increased.
403	107	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+7 Power	The power is increased.
403	108	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+8 Power	The power is increased.
403	109	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+9 Power	The power is increased.
403	110	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+10 Power	The power is increased.
403	111	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+11 Power	The power is increased.
403	112	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+12 Power	The power is increased.
403	113	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+13 Power	The power is increased.
403	114	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+14 Power	The power is increased.
403	115	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+15 Power	The power is increased.
403	116	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+16 Power	The power is increased.
403	117	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+17 Power	The power is increased.
403	118	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+18 Power	The power is increased.
403	119	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+19 Power	The power is increased.
403	120	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+20 Power	The power is increased.
403	121	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+21 Power	The power is increased.
403	122	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+22 Power	The power is increased.
403	123	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+23 Power	The power is increased.
403	124	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+24 Power	The power is increased.
403	125	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+25 Power	The power is increased.
403	126	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+26 Power	The power is increased.
403	127	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+27 Power	The power is increased.
403	128	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+28 Power	The power is increased.
403	129	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+29 Power	The power is increased.
403	130	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+30 Power	The power is increased.
403	141	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+1 Chance	Maximizes the skill's success rate. The success rate is increased.
403	142	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+2 Chance	The success rate is increased.
403	143	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+3 Chance	The success rate is increased.
403	144	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+4 Chance	The success rate is increased.
403	145	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+5 Chance	The success rate is increased.
403	146	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+6 Chance	The success rate is increased.
403	147	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+7 Chance	The success rate is increased.
403	148	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+8 Chance	The success rate is increased.
403	149	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+9 Chance	The success rate is increased.
403	150	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+10 Chance	The success rate is increased.
403	151	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+11 Chance	The success rate is increased.
403	152	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+12 Chance	The success rate is increased.
403	153	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+13 Chance	The success rate is increased.
403	154	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+14 Chance	The success rate is increased.
403	155	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+15 Chance	The success rate is increased.
403	156	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+16 Chance	The success rate is increased.
403	157	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+17 Chance	The success rate is increased.
403	158	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+18 Chance	The success rate is increased.
403	159	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+19 Chance	The success rate is increased.
403	160	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+20 Chance	The success rate is increased.
403	161	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+21 Chance	The success rate is increased.
403	162	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+22 Chance	The success rate is increased.
403	163	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+23 Chance	The success rate is increased.
403	164	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+24 Chance	The success rate is increased.
403	165	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+25 Chance	The success rate is increased.
403	166	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+26 Chance	The success rate is increased.
403	167	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+27 Chance	The success rate is increased.
403	168	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+28 Chance	The success rate is increased.
403	169	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+29 Chance	The success rate is increased.
403	170	Shackle	Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+30 Chance	The success rate is increased.
404	1	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts.	none	none
404	2	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts.	none	none
404	3	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts.	none	none
404	4	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts.	none	none
404	5	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts.	none	none
404	101	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+1 Power	Maximizes the skill's power. The power is increased.
404	102	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+2 Power	The power is increased.
404	103	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+3 Power	The power is increased.
404	104	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+4 Power	The power is increased.
404	105	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+5 Power	The power is increased.
404	106	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+6 Power	The power is increased.
404	107	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+7 Power	The power is increased.
404	108	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+8 Power	The power is increased.
404	109	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+9 Power	The power is increased.
404	110	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+10 Power	The power is increased.
404	111	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+11 Power	The power is increased.
404	112	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+12 Power	The power is increased.
404	113	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+13 Power	The power is increased.
404	114	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+14 Power	The power is increased.
404	115	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+15 Power	The power is increased.
404	116	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+16 Power	The power is increased.
404	117	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+17 Power	The power is increased.
404	118	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+18 Power	The power is increased.
404	119	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+19 Power	The power is increased.
404	120	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+20 Power	The power is increased.
404	121	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+21 Power	The power is increased.
404	122	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+22 Power	The power is increased.
404	123	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+23 Power	The power is increased.
404	124	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+24 Power	The power is increased.
404	125	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+25 Power	The power is increased.
404	126	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+26 Power	The power is increased.
404	127	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+27 Power	The power is increased.
404	128	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+28 Power	The power is increased.
404	129	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+29 Power	The power is increased.
404	130	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts. Enchant Power: the power is increased.	+30 Power	The power is increased.
404	141	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+1 Chance	Maximizes the skill's success rate. The success rate is increased.
404	142	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+2 Chance	The success rate is increased.
404	143	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+3 Chance	The success rate is increased.
404	144	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+4 Chance	The success rate is increased.
404	145	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+5 Chance	The success rate is increased.
404	146	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+6 Chance	The success rate is increased.
404	147	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+7 Chance	The success rate is increased.
404	148	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+8 Chance	The success rate is increased.
404	149	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+9 Chance	The success rate is increased.
404	150	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+10 Chance	The success rate is increased.
404	151	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+11 Chance	The success rate is increased.
404	152	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+12 Chance	The success rate is increased.
404	153	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+13 Chance	The success rate is increased.
404	154	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+14 Chance	The success rate is increased.
404	155	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+15 Chance	The success rate is increased.
404	156	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+16 Chance	The success rate is increased.
404	157	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+17 Chance	The success rate is increased.
404	158	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+18 Chance	The success rate is increased.
404	159	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+19 Chance	The success rate is increased.
404	160	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+20 Chance	The success rate is increased.
404	161	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+21 Chance	The success rate is increased.
404	162	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+22 Chance	The success rate is increased.
404	163	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+23 Chance	The success rate is increased.
404	164	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+24 Chance	The success rate is increased.
404	165	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+25 Chance	The success rate is increased.
404	166	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+26 Chance	The success rate is increased.
404	167	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+27 Chance	The success rate is increased.
404	168	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+28 Chance	The success rate is increased.
404	169	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+29 Chance	The success rate is increased.
404	170	Mass Shackling	Provokes nearby enemies to attack and then temporarily puts them into a held state. Targets cannot be affected by any additional hold attacks while the effect lasts. Enchant Chance: the success rate is increased.	+30 Chance	The success rate is increased.
405	1	Banish Undead	The undead cower and flee as you reveal your divine nature. A Lethal Strike is possible. Consumes 5 Soul Ore.	none	none
405	2	Banish Undead	The undead cower and flee as you reveal your divine nature. A Lethal Strike is possible. Consumes 6 Soul Ore.	none	none
405	3	Banish Undead	The undead cower and flee as you reveal your divine nature. A Lethal Strike is possible. Consumes 7 Soul Ore.	none	none
405	4	Banish Undead	The undead cower and flee as you reveal your divine nature. A Lethal Strike is possible. Consumes 7 Soul Ore.	none	none
405	5	Banish Undead	The undead cower and flee as you reveal your divine nature. A Lethal Strike is possible. Consumes 8 Soul Ore.	none	none
405	6	Banish Undead	The undead cower and flee as you reveal your divine nature. A Lethal Strike is possible. Consumes 8 Soul Ore.	none	none
405	7	Banish Undead	The undead cower and flee as you reveal your divine nature. A Lethal Strike is possible. Consumes 9 Soul Ore.	none	none
405	8	Banish Undead	The undead cower and flee as you reveal your divine nature. A Lethal Strike is possible. Consumes 9 Soul Ore.	none	none
405	9	Banish Undead	The undead cower and flee as you reveal your divine nature. A Lethal Strike is possible. Consumes 10 Soul Ore.	none	none
405	10	Banish Undead	The undead cower and flee as you reveal your divine nature. A Lethal Strike is possible. Consumes 10 Soul Ore.	none	none
405	101	Banish Undead	The undead cower and flee as you reveal your divine nature. Consumes 10 Soul Ore. Lethal Strike is possible. Enchant Cost: MP consumption is decreased.	+1 Cost	Maximizes the skill's efficiency. MP consumption is decreased.
405	102	Banish Undead	The undead cower and flee as you reveal your divine nature. Consumes 10 Soul Ore. Lethal Strike is possible. Enchant Cost: MP consumption is decreased.	+2 Cost	MP consumption is decreased.
405	103	Banish Undead	The undead cower and flee as you reveal your divine nature. Consumes 10 Soul Ore. Lethal Strike is possible. Enchant Cost: MP consumption is decreased.	+3 Cost	MP consumption is decreased.
405	104	Banish Undead	The undead cower and flee as you reveal your divine nature. Consumes 10 Soul Ore. Lethal Strike is possible. Enchant Cost: MP consumption is decreased.	+4 Cost	MP consumption is decreased.
405	105	Banish Undead	The undead cower and flee as you reveal your divine nature. Consumes 10 Soul Ore. Lethal Strike is possible. Enchant Cost: MP consumption is decreased.	+5 Cost	MP consumption is decreased.
405	106	Banish Undead	The undead cower and flee as you reveal your divine nature. Consumes 10 Soul Ore. Lethal Strike is possible. Enchant Cost: MP consumption is decreased.	+6 Cost	MP consumption is decreased.
405	107	Banish Undead	The undead cower and flee as you reveal your divine nature. Consumes 10 Soul Ore. Lethal Strike is possible. Enchant Cost: MP consumption is decreased.	+7 Cost	MP consumption is decreased.
405	108	Banish Undead	The undead cower and flee as you reveal your divine nature. Consumes 10 Soul Ore. Lethal Strike is possible. Enchant Cost: MP consumption is decreased.	+8 Cost	MP consumption is decreased.
405	109	Banish Undead	The undead cower and flee as you reveal your divine nature. Consumes 10 Soul Ore. Lethal Strike is possible. Enchant Cost: MP consumption is decreased.	+9 Cost	MP consumption is decreased.
405	110	Banish Undead	The undead cower and flee as you reveal your divine nature. Consumes 10 Soul Ore. Lethal Strike is possible. Enchant Cost: MP consumption is decreased.	+10 Cost	MP consumption is decreased.
405	111	Banish Undead	The undead cower and flee as you reveal your divine nature. Consumes 10 Soul Ore. Lethal Strike is possible. Enchant Cost: MP consumption is decreased.	+11 Cost	MP consumption is decreased.
405	112	Banish Undead	The undead cower and flee as you reveal your divine nature. Consumes 10 Soul Ore. Lethal Strike is possible. Enchant Cost: MP consumption is decreased.	+12 Cost	MP consumption is decreased.
405	113	Banish Undead	The undead cower and flee as you reveal your divine nature. Consumes 10 Soul Ore. Lethal Strike is possible. Enchant Cost: MP consumption is decreased.	+13 Cost	MP consumption is decreased.
405	114	Banish Undead	The undead cower and flee as you reveal your divine nature. Consumes 10 Soul Ore. Lethal Strike is possible. Enchant Cost: MP consumption is decreased.	+14 Cost	MP consumption is decreased.
405	115	Banish Undead	The undead cower and flee as you reveal your divine nature. Consumes 10 Soul Ore. Lethal Strike is possible. Enchant Cost: MP consumption is decreased.	+15 Cost	MP consumption is decreased.
405	116	Banish Undead	The undead cower and flee as you reveal your divine nature. Consumes 10 Soul Ore. Lethal Strike is possible. Enchant Cost: MP consumption is decreased.	+16 Cost	MP consumption is decreased.
405	117	Banish Undead	The undead cower and flee as you reveal your divine nature. Consumes 10 Soul Ore. Lethal Strike is possible. Enchant Cost: MP consumption is decreased.	+17 Cost	MP consumption is decreased.
405	118	Banish Undead	The undead cower and flee as you reveal your divine nature. Consumes 10 Soul Ore. Lethal Strike is possible. Enchant Cost: MP consumption is decreased.	+18 Cost	MP consumption is decreased.
405	119	Banish Undead	The undead cower and flee as you reveal your divine nature. Consumes 10 Soul Ore. Lethal Strike is possible. Enchant Cost: MP consumption is decreased.	+19 Cost	MP consumption is decreased.
405	120	Banish Undead	The undead cower and flee as you reveal your divine nature. Consumes 10 Soul Ore. Lethal Strike is possible. Enchant Cost: MP consumption is decreased.	+20 Cost	MP consumption is decreased.
405	121	Banish Undead	The undead cower and flee as you reveal your divine nature. Consumes 10 Soul Ore. Lethal Strike is possible. Enchant Cost: MP consumption is decreased.	+21 Cost	MP consumption is decreased.
405	122	Banish Undead	The undead cower and flee as you reveal your divine nature. Consumes 10 Soul Ore. Lethal Strike is possible. Enchant Cost: MP consumption is decreased.	+22 Cost	MP consumption is decreased.
405	123	Banish Undead	The undead cower and flee as you reveal your divine nature. Consumes 10 Soul Ore. Lethal Strike is possible. Enchant Cost: MP consumption is decreased.	+23 Cost	MP consumption is decreased.
405	124	Banish Undead	The undead cower and flee as you reveal your divine nature. Consumes 10 Soul Ore. Lethal Strike is possible. Enchant Cost: MP consumption is decreased.	+24 Cost	MP consumption is decreased.
405	125	Banish Undead	The undead cower and flee as you reveal your divine nature. Consumes 10 Soul Ore. Lethal Strike is possible. Enchant Cost: MP consumption is decreased.	+25 Cost	MP consumption is decreased.
405	126	Banish Undead	The undead cower and flee as you reveal your divine nature. Consumes 10 Soul Ore. Lethal Strike is possible. Enchant Cost: MP consumption is decreased.	+26 Cost	MP consumption is decreased.
405	127	Banish Undead	The undead cower and flee as you reveal your divine nature. Consumes 10 Soul Ore. Lethal Strike is possible. Enchant Cost: MP consumption is decreased.	+27 Cost	MP consumption is decreased.
405	128	Banish Undead	The undead cower and flee as you reveal your divine nature. Consumes 10 Soul Ore. Lethal Strike is possible. Enchant Cost: MP consumption is decreased.	+28 Cost	MP consumption is decreased.
405	129	Banish Undead	The undead cower and flee as you reveal your divine nature. Consumes 10 Soul Ore. Lethal Strike is possible. Enchant Cost: MP consumption is decreased.	+29 Cost	MP consumption is decreased.
405	130	Banish Undead	The undead cower and flee as you reveal your divine nature. Consumes 10 Soul Ore. Lethal Strike is possible. Enchant Cost: MP consumption is decreased.	+30 Cost	MP consumption is decreased.
405	141	Banish Undead	The undead cower and flee as you reveal your divine nature. Consumes 10 Soul Ore. Lethal Strike is possible. Enchant Chance: the success rate is increased.	+1 Chance	Maximizes the skill's success rate. The success rate is increased.
405	142	Banish Undead	The undead cower and flee as you reveal your divine nature. Consumes 10 Soul Ore. Lethal Strike is possible. Enchant Chance: the success rate is increased.	+2 Chance	The success rate is increased.
405	143	Banish Undead	The undead cower and flee as you reveal your divine nature. Consumes 10 Soul Ore. Lethal Strike is possible. Enchant Chance: the success rate is increased.	+3 Chance	The success rate is increased.
405	144	Banish Undead	The undead cower and flee as you reveal your divine nature. Consumes 10 Soul Ore. Lethal Strike is possible. Enchant Chance: the success rate is increased.	+4 Chance	The success rate is increased.
405	145	Banish Undead	The undead cower and flee as you reveal your divine nature. Consumes 10 Soul Ore. Lethal Strike is possible. Enchant Chance: the success rate is increased.	+5 Chance	The success rate is increased.
405	146	Banish Undead	The undead cower and flee as you reveal your divine nature. Consumes 10 Soul Ore. Lethal Strike is possible. Enchant Chance: the success rate is increased.	+6 Chance	The success rate is increased.
405	147	Banish Undead	The undead cower and flee as you reveal your divine nature. Consumes 10 Soul Ore. Lethal Strike is possible. Enchant Chance: the success rate is increased.	+7 Chance	The success rate is increased.
405	148	Banish Undead	The undead cower and flee as you reveal your divine nature. Consumes 10 Soul Ore. Lethal Strike is possible. Enchant Chance: the success rate is increased.	+8 Chance	The success rate is increased.
405	149	Banish Undead	The undead cower and flee as you reveal your divine nature. Consumes 10 Soul Ore. Lethal Strike is possible. Enchant Chance: the success rate is increased.	+9 Chance	The success rate is increased.
405	150	Banish Undead	The undead cower and flee as you reveal your divine nature. Consumes 10 Soul Ore. Lethal Strike is possible. Enchant Chance: the success rate is increased.	+10 Chance	The success rate is increased.
405	151	Banish Undead	The undead cower and flee as you reveal your divine nature. Consumes 10 Soul Ore. Lethal Strike is possible. Enchant Chance: the success rate is increased.	+11 Chance	The success rate is increased.
405	152	Banish Undead	The undead cower and flee as you reveal your divine nature. Consumes 10 Soul Ore. Lethal Strike is possible. Enchant Chance: the success rate is increased.	+12 Chance	The success rate is increased.
405	153	Banish Undead	The undead cower and flee as you reveal your divine nature. Consumes 10 Soul Ore. Lethal Strike is possible. Enchant Chance: the success rate is increased.	+13 Chance	The success rate is increased.
405	154	Banish Undead	The undead cower and flee as you reveal your divine nature. Consumes 10 Soul Ore. Lethal Strike is possible. Enchant Chance: the success rate is increased.	+14 Chance	The success rate is increased.
405	155	Banish Undead	The undead cower and flee as you reveal your divine nature. Consumes 10 Soul Ore. Lethal Strike is possible. Enchant Chance: the success rate is increased.	+15 Chance	The success rate is increased.
405	156	Banish Undead	The undead cower and flee as you reveal your divine nature. Consumes 10 Soul Ore. Lethal Strike is possible. Enchant Chance: the success rate is increased.	+16 Chance	The success rate is increased.
405	157	Banish Undead	The undead cower and flee as you reveal your divine nature. Consumes 10 Soul Ore. Lethal Strike is possible. Enchant Chance: the success rate is increased.	+17 Chance	The success rate is increased.
405	158	Banish Undead	The undead cower and flee as you reveal your divine nature. Consumes 10 Soul Ore. Lethal Strike is possible. Enchant Chance: the success rate is increased.	+18 Chance	The success rate is increased.
405	159	Banish Undead	The undead cower and flee as you reveal your divine nature. Consumes 10 Soul Ore. Lethal Strike is possible. Enchant Chance: the success rate is increased.	+19 Chance	The success rate is increased.
405	160	Banish Undead	The undead cower and flee as you reveal your divine nature. Consumes 10 Soul Ore. Lethal Strike is possible. Enchant Chance: the success rate is increased.	+20 Chance	The success rate is increased.
405	161	Banish Undead	The undead cower and flee as you reveal your divine nature. Consumes 10 Soul Ore. Lethal Strike is possible. Enchant Chance: the success rate is increased.	+21 Chance	The success rate is increased.
405	162	Banish Undead	The undead cower and flee as you reveal your divine nature. Consumes 10 Soul Ore. Lethal Strike is possible. Enchant Chance: the success rate is increased.	+22 Chance	The success rate is increased.
405	163	Banish Undead	The undead cower and flee as you reveal your divine nature. Consumes 10 Soul Ore. Lethal Strike is possible. Enchant Chance: the success rate is increased.	+23 Chance	The success rate is increased.
405	164	Banish Undead	The undead cower and flee as you reveal your divine nature. Consumes 10 Soul Ore. Lethal Strike is possible. Enchant Chance: the success rate is increased.	+24 Chance	The success rate is increased.
405	165	Banish Undead	The undead cower and flee as you reveal your divine nature. Consumes 10 Soul Ore. Lethal Strike is possible. Enchant Chance: the success rate is increased.	+25 Chance	The success rate is increased.
405	166	Banish Undead	The undead cower and flee as you reveal your divine nature. Consumes 10 Soul Ore. Lethal Strike is possible. Enchant Chance: the success rate is increased.	+26 Chance	The success rate is increased.
405	167	Banish Undead	The undead cower and flee as you reveal your divine nature. Consumes 10 Soul Ore. Lethal Strike is possible. Enchant Chance: the success rate is increased.	+27 Chance	The success rate is increased.
405	168	Banish Undead	The undead cower and flee as you reveal your divine nature. Consumes 10 Soul Ore. Lethal Strike is possible. Enchant Chance: the success rate is increased.	+28 Chance	The success rate is increased.
405	169	Banish Undead	The undead cower and flee as you reveal your divine nature. Consumes 10 Soul Ore. Lethal Strike is possible. Enchant Chance: the success rate is increased.	+29 Chance	The success rate is increased.
405	170	Banish Undead	The undead cower and flee as you reveal your divine nature. Consumes 10 Soul Ore. Lethal Strike is possible. Enchant Chance: the success rate is increased.	+30 Chance	The success rate is increased.
406	1	Angelic Icon	By the will of your God, your fighting ability with one-handed swords significantly increases.  While in use, the effects of HP regeneration magic significantly decreases.  This skill is only available when your HP is at 30% or lower. Effect 1.	none	none
406	2	Angelic Icon	By the will of your God, your fighting ability with one-handed swords significantly increases.  While in use, the effects of HP regeneration magic significantly decreases.  This skill is only available when your HP is at 30% or lower. Effect 2.	none	none
406	3	Angelic Icon	By the will of your God, your fighting ability with one-handed swords significantly increases.  While in use, the effects of HP regeneration magic significantly decreases.  This skill is only available when your HP is at 30% or lower. Effect 3.	none	none
407	1	Psycho Symphony	Instantly reduces the Speed, Atk. Spd., and Casting Spd. of all nearby enemies. Power 229. Effect 1.	none	none
407	2	Psycho Symphony	Instantly reduces the Speed, Atk. Spd., and Casting Spd. of all nearby enemies. Power 262. Effect 1.	none	none
407	3	Psycho Symphony	Instantly reduces the Speed, Atk. Spd., and Casting Spd. of all nearby enemies. Power 284. Effect 1.	none	none
407	4	Psycho Symphony	Instantly reduces the Speed, Atk. Spd., and Casting Spd. of all nearby enemies. Power 308. Effect 2.	none	none
407	5	Psycho Symphony	Instantly reduces the Speed, Atk. Spd., and Casting Spd. of all nearby enemies. Power 332. Effect 2.	none	none
407	6	Psycho Symphony	Instantly reduces the Speed, Atk. Spd., and Casting Spd. of all nearby enemies. Power 357. Effect 3.	none	none
407	7	Psycho Symphony	Instantly reduces the Speed, Atk. Spd., and Casting Spd. of all nearby enemies. Power 382. Effect 3.	none	none
407	8	Psycho Symphony	Instantly reduces the Speed, Atk. Spd., and Casting Spd. of all nearby enemies. Power 407. Effect 4.	none	none
407	9	Psycho Symphony	Instantly reduces the Speed, Atk. Spd., and Casting Spd. of all nearby enemies. Power 432. Effect 4.	none	none
407	10	Psycho Symphony	Instantly reduces the Speed, Atk. Spd., and Casting Spd. of all nearby enemies. Power 457. Effect 5.	none	none
408	1	Demonic Blade Dance	Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. You must be wielding dual swords in order to use this skill. Power 229. Effect 1.	none	none
408	2	Demonic Blade Dance	Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. You must be wielding dual swords in order to use this skill. Power 262. Effect 1.	none	none
408	3	Demonic Blade Dance	Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. You must be wielding dual swords in order to use this skill. Power 284. Effect 1.	none	none
408	4	Demonic Blade Dance	Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. You must be wielding dual swords in order to use this skill. Power 308. Effect 2.	none	none
408	5	Demonic Blade Dance	Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. You must be wielding dual swords in order to use this skill. Power 332. Effect 2.	none	none
408	6	Demonic Blade Dance	Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. You must be wielding dual swords in order to use this skill. Power 357. Effect 3.	none	none
408	7	Demonic Blade Dance	Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. You must be wielding dual swords in order to use this skill. Power 382. Effect 3.	none	none
408	8	Demonic Blade Dance	Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. You must be wielding dual swords in order to use this skill. Power 407. Effect 4.	none	none
408	9	Demonic Blade Dance	Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. You must be wielding dual swords in order to use this skill. Power 432. Effect 4.	none	none
408	10	Demonic Blade Dance	Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. You must be wielding dual swords in order to use this skill. Power 457. Effect 5.	none	none
409	1	Critical Blow	With an increased chance of success, you attempt an  extremely deadly attack on your foes. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 1832. Effect 1.	none	none
409	2	Critical Blow	With an increased chance of success, you attempt an  extremely deadly attack on your foes. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 2091. Effect 1.	none	none
409	3	Critical Blow	With an increased chance of success, you attempt an  extremely deadly attack on your foes. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 2272. Effect 1.	none	none
409	4	Critical Blow	With an increased chance of success, you attempt an  extremely deadly attack on your foes. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 2460. Effect 2.	none	none
409	5	Critical Blow	With an increased chance of success, you attempt an  extremely deadly attack on your foes. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 2653. Effect 2.	none	none
409	6	Critical Blow	With an increased chance of success, you attempt an  extremely deadly attack on your foes. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 2850. Effect 3.	none	none
409	7	Critical Blow	With an increased chance of success, you attempt an  extremely deadly attack on your foes. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 3050. Effect 3.	none	none
409	8	Critical Blow	With an increased chance of success, you attempt an  extremely deadly attack on your foes. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 3252. Effect 4.	none	none
409	9	Critical Blow	With an increased chance of success, you attempt an  extremely deadly attack on your foes. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 3453. Effect 4.	none	none
409	10	Critical Blow	With an increased chance of success, you attempt an  extremely deadly attack on your foes. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 3653. Effect 5.	none	none
409	101	Critical Blow	Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 3685. Effect 5.	+1 Power	Maximizes the skill's power. The power is increased.
409	102	Critical Blow	Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased.  Power 3718. Effect 5.	+2 Power	The power is increased.
409	103	Critical Blow	Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased.  Power 3751. Effect 5.	+3 Power	The power is increased.
409	104	Critical Blow	Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased.  Power 3784. Effect 5.	+4 Power	The power is increased.
409	105	Critical Blow	Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased.  Power 3817. Effect 5.	+5 Power	The power is increased.
409	106	Critical Blow	Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased.  Enchant Power: the power is increased. Power 3850. Effect 5.	+6 Power	The power is increased.
409	107	Critical Blow	Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased.  Power 3883. Effect 5.	+7 Power	The power is increased.
409	108	Critical Blow	Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 3916. Effect 5.	+8 Power	The power is increased.
409	109	Critical Blow	Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased.  Power 3949. Effect 5.	+9 Power	The power is increased.
409	110	Critical Blow	Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased.  Power 3982. Effect 5.	+10 Power	The power is increased.
409	111	Critical Blow	Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased.  Power 4014. Effect 5.	+11 Power	The power is increased.
409	112	Critical Blow	Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 4047. Effect 5.	+12 Power	The power is increased.
409	113	Critical Blow	Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased.  Power 4080. Effect 5.	+13 Power	The power is increased.
409	114	Critical Blow	Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased.  Power 4113. Effect 5.	+14 Power	The power is increased.
409	115	Critical Blow	Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased.  Power 4146. Effect 5.	+15 Power	The power is increased.
409	116	Critical Blow	Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased.  Power 4179. Effect 5.	+16 Power	The power is increased.
409	117	Critical Blow	Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased.  Power 4212. Effect 5.	+17 Power	The power is increased.
409	118	Critical Blow	Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased.  Power 4245. Effect 5.	+18 Power	The power is increased.
409	119	Critical Blow	Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased.  Power 4278. Effect 5.	+19 Power	The power is increased.
409	120	Critical Blow	Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased.  Power 4311. Effect 5.	+20 Power	The power is increased.
409	121	Critical Blow	Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased.  Power 4343. Effect 5.	+21 Power	The power is increased.
409	122	Critical Blow	Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased.  Power 4376. Effect 5.	+22 Power	The power is increased.
409	123	Critical Blow	Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased.  Power 4409. Effect 5.	+23 Power	The power is increased.
409	124	Critical Blow	Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased.  Power 4442. Effect 5.	+24 Power	The power is increased.
409	125	Critical Blow	Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased.  Power 4475. Effect 5.	+25 Power	The power is increased.
409	126	Critical Blow	Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased.  Power 4508. Effect 5.	+26 Power	The power is increased.
409	127	Critical Blow	Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased.  Power 4541. Effect 5.	+27 Power	The power is increased.
409	128	Critical Blow	Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased.  Power 4574. Effect 5.	+28 Power	The power is increased.
409	129	Critical Blow	Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased.  Power 4607. Effect 5.	+29 Power	The power is increased.
409	130	Critical Blow	Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 4640. Effect 5.	+30 Power	The power is increased.
409	141	Critical Blow	Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.	+1 Cost	Maximizes the skill's efficiency. MP consumption is decreased.
409	142	Critical Blow	Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.	+2 Cost	MP consumption is decreased.
409	143	Critical Blow	Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.	+3 Cost	MP consumption is decreased.
409	144	Critical Blow	Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.	+4 Cost	MP consumption is decreased.
409	145	Critical Blow	Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.	+5 Cost	MP consumption is decreased.
409	146	Critical Blow	Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.	+6 Cost	MP consumption is decreased.
409	147	Critical Blow	Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.	+7 Cost	MP consumption is decreased.
409	148	Critical Blow	Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.	+8 Cost	MP consumption is decreased.
409	149	Critical Blow	Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.	+9 Cost	MP consumption is decreased.
409	150	Critical Blow	Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.	+10 Cost	MP consumption is decreased.
409	151	Critical Blow	Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.	+11 Cost	MP consumption is decreased.
409	152	Critical Blow	Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.	+12 Cost	MP consumption is decreased.
409	153	Critical Blow	Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.	+13 Cost	MP consumption is decreased.
409	154	Critical Blow	Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.	+14 Cost	MP consumption is decreased.
409	155	Critical Blow	Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.	+15 Cost	MP consumption is decreased.
409	156	Critical Blow	Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.	+16 Cost	MP consumption is decreased.
409	157	Critical Blow	Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.	+17 Cost	MP consumption is decreased.
409	158	Critical Blow	Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.	+18 Cost	MP consumption is decreased.
409	159	Critical Blow	Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.	+19 Cost	MP consumption is decreased.
409	160	Critical Blow	Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.	+20 Cost	MP consumption is decreased.
409	161	Critical Blow	Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.	+21 Cost	MP consumption is decreased.
409	162	Critical Blow	Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.	+22 Cost	MP consumption is decreased.
409	163	Critical Blow	Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.	+23 Cost	MP consumption is decreased.
409	164	Critical Blow	Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.	+24 Cost	MP consumption is decreased.
409	165	Critical Blow	Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.	+25 Cost	MP consumption is decreased.
409	166	Critical Blow	Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.	+26 Cost	MP consumption is decreased.
409	167	Critical Blow	Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.	+27 Cost	MP consumption is decreased.
409	168	Critical Blow	Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.	+28 Cost	MP consumption is decreased.
409	169	Critical Blow	Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.	+29 Cost	MP consumption is decreased.
409	170	Critical Blow	Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.	+30 Cost	MP consumption is decreased.
410	1	Mortal Strike	Temporarily increases your chances of making a critical strike. An equipped dagger weapon is required to use this skill. Effect 1.	none	none
410	2	Mortal Strike	Temporarily increases your chances of making a critical strike. An equipped dagger weapon is required to use this skill. Effect 2.	none	none
410	3	Mortal Strike	Temporarily increases your chances of making a critical strike. An equipped dagger weapon is required to use this skill. Effect 3.	none	none
410	101	Mortal Strike	Temporarily increases the chance of making a deadly attack. Usable when equipped with a dagger. Enchant Chance: the success rate is increased. Effect 3.	+1 Chance	Maximizes the skill's success rate. The success rate is increased.
410	102	Mortal Strike	Temporarily increases the chance of making a deadly attack. Usable when equipped with a dagger. Enchant Chance: the success rate is increased. Effect 3.	+2 Chance	The success rate is increased.
410	103	Mortal Strike	Temporarily increases the chance of making a deadly attack. Usable when equipped with a dagger. Enchant Chance: the success rate is increased. Effect 3.	+3 Chance	The success rate is increased.
410	104	Mortal Strike	Temporarily increases the chance of making a deadly attack. Usable when equipped with a dagger. Enchant Chance: the success rate is increased. Effect 3.	+4 Chance	The success rate is increased.
410	105	Mortal Strike	Temporarily increases the chance of making a deadly attack. Usable when equipped with a dagger. Enchant Chance: the success rate is increased. Effect 3.	+5 Chance	The success rate is increased.
410	106	Mortal Strike	Temporarily increases the chance of making a deadly attack. Usable when equipped with a dagger. Enchant Chance: the success rate is increased. Effect 3.	+6 Chance	The success rate is increased.
410	107	Mortal Strike	Temporarily increases the chance of making a deadly attack. Usable when equipped with a dagger. Enchant Chance: the success rate is increased. Effect 3.	+7 Chance	The success rate is increased.
410	108	Mortal Strike	Temporarily increases the chance of making a deadly attack. Usable when equipped with a dagger. Enchant Chance: the success rate is increased. Effect 3.	+8 Chance	The success rate is increased.
410	109	Mortal Strike	Temporarily increases the chance of making a deadly attack. Usable when equipped with a dagger. Enchant Chance: the success rate is increased. Effect 3.	+9 Chance	The success rate is increased.
410	110	Mortal Strike	Temporarily increases the chance of making a deadly attack. Usable when equipped with a dagger. Enchant Chance: the success rate is increased. Effect 3.	+10 Chance	The success rate is increased.
410	111	Mortal Strike	Temporarily increases the chance of making a deadly attack. Usable when equipped with a dagger. Enchant Chance: the success rate is increased. Effect 3.	+11 Chance	The success rate is increased.
410	112	Mortal Strike	Temporarily increases the chance of making a deadly attack. Usable when equipped with a dagger. Enchant Chance: the success rate is increased. Effect 3.	+12 Chance	The success rate is increased.
410	113	Mortal Strike	Temporarily increases the chance of making a deadly attack. Usable when equipped with a dagger. Enchant Chance: the success rate is increased. Effect 3.	+13 Chance	The success rate is increased.
410	114	Mortal Strike	Temporarily increases the chance of making a deadly attack. Usable when equipped with a dagger. Enchant Chance: the success rate is increased. Effect 3.	+14 Chance	The success rate is increased.
410	115	Mortal Strike	Temporarily increases the chance of making a deadly attack. Usable when equipped with a dagger. Enchant Chance: the success rate is increased. Effect 3.	+15 Chance	The success rate is increased.
410	116	Mortal Strike	Temporarily increases the chance of making a deadly attack. Usable when equipped with a dagger. Enchant Chance: the success rate is increased. Effect 3.	+16 Chance	The success rate is increased.
410	117	Mortal Strike	Temporarily increases the chance of making a deadly attack. Usable when equipped with a dagger. Enchant Chance: the success rate is increased. Effect 3.	+17 Chance	The success rate is increased.
410	118	Mortal Strike	Temporarily increases the chance of making a deadly attack. Usable when equipped with a dagger. Enchant Chance: the success rate is increased. Effect 3.	+18 Chance	The success rate is increased.
410	119	Mortal Strike	Temporarily increases the chance of making a deadly attack. Usable when equipped with a dagger. Enchant Chance: the success rate is increased. Effect 3.	+19 Chance	The success rate is increased.
410	120	Mortal Strike	Temporarily increases the chance of making a deadly attack. Usable when equipped with a dagger. Enchant Chance: the success rate is increased. Effect 3.	+20 Chance	The success rate is increased.
410	121	Mortal Strike	Temporarily increases the chance of making a deadly attack. Usable when equipped with a dagger. Enchant Chance: the success rate is increased. Effect 3.	+21 Chance	The success rate is increased.
410	122	Mortal Strike	Temporarily increases the chance of making a deadly attack. Usable when equipped with a dagger. Enchant Chance: the success rate is increased. Effect 3.	+22 Chance	The success rate is increased.
410	123	Mortal Strike	Temporarily increases the chance of making a deadly attack. Usable when equipped with a dagger. Enchant Chance: the success rate is increased. Effect 3.	+23 Chance	The success rate is increased.
410	124	Mortal Strike	Temporarily increases the chance of making a deadly attack. Usable when equipped with a dagger. Enchant Chance: the success rate is increased. Effect 3.	+24 Chance	The success rate is increased.
410	125	Mortal Strike	Temporarily increases the chance of making a deadly attack. Usable when equipped with a dagger. Enchant Chance: the success rate is increased. Effect 3.	+25 Chance	The success rate is increased.
410	126	Mortal Strike	Temporarily increases the chance of making a deadly attack. Usable when equipped with a dagger. Enchant Chance: the success rate is increased. Effect 3.	+26 Chance	The success rate is increased.
410	127	Mortal Strike	Temporarily increases the chance of making a deadly attack. Usable when equipped with a dagger. Enchant Chance: the success rate is increased. Effect 3.	+27 Chance	The success rate is increased.
410	128	Mortal Strike	Temporarily increases the chance of making a deadly attack. Usable when equipped with a dagger. Enchant Chance: the success rate is increased. Effect 3.	+28 Chance	The success rate is increased.
410	129	Mortal Strike	Temporarily increases the chance of making a deadly attack. Usable when equipped with a dagger. Enchant Chance: the success rate is increased. Effect 3.	+29 Chance	The success rate is increased.
410	130	Mortal Strike	Temporarily increases the chance of making a deadly attack. Usable when equipped with a dagger. Enchant Chance: the success rate is increased. Effect 3.	+30 Chance	The success rate is increased.
410	141	Mortal Strike	Temporarily increases the chance of making a deadly attack. Usable when equipped with a dagger. Enchant Time: the duration of the character's skill usage is increased. Effect 3.	+1 Time	The skill usage duration is maximized. The duration is increased.
410	142	Mortal Strike	Temporarily increases the chance of making a deadly attack. Usable when equipped with a dagger. Enchant Time: the duration of the character's skill usage is increased. Effect 3.	+2 Time	The duration is increased.
410	143	Mortal Strike	Temporarily increases the chance of making a deadly attack. Usable when equipped with a dagger. Enchant Time: the duration of the character's skill usage is increased. Effect 3.	+3 Time	The duration is increased.
410	144	Mortal Strike	Temporarily increases the chance of making a deadly attack. Usable when equipped with a dagger. Enchant Time: the duration of the character's skill usage is increased. Effect 3.	+4 Time	The duration is increased.
410	145	Mortal Strike	Temporarily increases the chance of making a deadly attack. Usable when equipped with a dagger. Enchant Time: the duration of the character's skill usage is increased. Effect 3.	+5 Time	The duration is increased.
410	146	Mortal Strike	Temporarily increases the chance of making a deadly attack. Usable when equipped with a dagger. Enchant Time: the duration of the character's skill usage is increased. Effect 3.	+6 Time	The duration is increased.
410	147	Mortal Strike	Temporarily increases the chance of making a deadly attack. Usable when equipped with a dagger. Enchant Time: the duration of the character's skill usage is increased. Effect 3.	+7 Time	The duration is increased.
410	148	Mortal Strike	Temporarily increases the chance of making a deadly attack. Usable when equipped with a dagger. Enchant Time: the duration of the character's skill usage is increased. Effect 3.	+8 Time	The duration is increased.
410	149	Mortal Strike	Temporarily increases the chance of making a deadly attack. Usable when equipped with a dagger. Enchant Time: the duration of the character's skill usage is increased. Effect 3.	+9 Time	The duration is increased.
410	150	Mortal Strike	Temporarily increases the chance of making a deadly attack. Usable when equipped with a dagger. Enchant Time: the duration of the character's skill usage is increased. Effect 3.	+10 Time	The duration is increased.
410	151	Mortal Strike	Temporarily increases the chance of making a deadly attack. Usable when equipped with a dagger. Enchant Time: the duration of the character's skill usage is increased. Effect 3.	+11 Time	The duration is increased.
410	152	Mortal Strike	Temporarily increases the chance of making a deadly attack. Usable when equipped with a dagger. Enchant Time: the duration of the character's skill usage is increased. Effect 3.	+12 Time	The duration is increased.
410	153	Mortal Strike	Temporarily increases the chance of making a deadly attack. Usable when equipped with a dagger. Enchant Time: the duration of the character's skill usage is increased. Effect 3.	+13 Time	The duration is increased.
410	154	Mortal Strike	Temporarily increases the chance of making a deadly attack. Usable when equipped with a dagger. Enchant Time: the duration of the character's skill usage is increased. Effect 3.	+14 Time	The duration is increased.
410	155	Mortal Strike	Temporarily increases the chance of making a deadly attack. Usable when equipped with a dagger. Enchant Time: the duration of the character's skill usage is increased. Effect 3.	+15 Time	The duration is increased.
410	156	Mortal Strike	Temporarily increases the chance of making a deadly attack. Usable when equipped with a dagger. Enchant Time: the duration of the character's skill usage is increased. Effect 3.	+16 Time	The duration is increased.
410	157	Mortal Strike	Temporarily increases the chance of making a deadly attack. Usable when equipped with a dagger. Enchant Time: the duration of the character's skill usage is increased. Effect 3.	+17 Time	The duration is increased.
410	158	Mortal Strike	Temporarily increases the chance of making a deadly attack. Usable when equipped with a dagger. Enchant Time: the duration of the character's skill usage is increased. Effect 3.	+18 Time	The duration is increased.
410	159	Mortal Strike	Temporarily increases the chance of making a deadly attack. Usable when equipped with a dagger. Enchant Time: the duration of the character's skill usage is increased. Effect 3.	+19 Time	The duration is increased.
410	160	Mortal Strike	Temporarily increases the chance of making a deadly attack. Usable when equipped with a dagger. Enchant Time: the duration of the character's skill usage is increased. Effect 3.	+20 Time	The duration is increased.
410	161	Mortal Strike	Temporarily increases the chance of making a deadly attack. Usable when equipped with a dagger. Enchant Time: the duration of the character's skill usage is increased. Effect 3.	+21 Time	The duration is increased.
410	162	Mortal Strike	Temporarily increases the chance of making a deadly attack. Usable when equipped with a dagger. Enchant Time: the duration of the character's skill usage is increased. Effect 3.	+22 Time	The duration is increased.
410	163	Mortal Strike	Temporarily increases the chance of making a deadly attack. Usable when equipped with a dagger. Enchant Time: the duration of the character's skill usage is increased. Effect 3.	+23 Time	The duration is increased.
410	164	Mortal Strike	Temporarily increases the chance of making a deadly attack. Usable when equipped with a dagger. Enchant Time: the duration of the character's skill usage is increased. Effect 3.	+24 Time	The duration is increased.
410	165	Mortal Strike	Temporarily increases the chance of making a deadly attack. Usable when equipped with a dagger. Enchant Time: the duration of the character's skill usage is increased. Effect 3.	+25 Time	The duration is increased.
410	166	Mortal Strike	Temporarily increases the chance of making a deadly attack. Usable when equipped with a dagger. Enchant Time: the duration of the character's skill usage is increased. Effect 3.	+26 Time	The duration is increased.
410	167	Mortal Strike	Temporarily increases the chance of making a deadly attack. Usable when equipped with a dagger. Enchant Time: the duration of the character's skill usage is increased. Effect 3.	+27 Time	The duration is increased.
410	168	Mortal Strike	Temporarily increases the chance of making a deadly attack. Usable when equipped with a dagger. Enchant Time: the duration of the character's skill usage is increased. Effect 3.	+28 Time	The duration is increased.
410	169	Mortal Strike	Temporarily increases the chance of making a deadly attack. Usable when equipped with a dagger. Enchant Time: the duration of the character's skill usage is increased. Effect 3.	+29 Time	The duration is increased.
410	170	Mortal Strike	Temporarily increases the chance of making a deadly attack. Usable when equipped with a dagger. Enchant Time: the duration of the character's skill usage is increased. Effect 3.	+30 Time	The duration is increased.
411	1	Stealth	You use the shadows, coverings and or your keen senses to temporarily avoid monsters' initial strikes. While in effect, your fighting ability significantly decreases.	none	none
411	2	Stealth	You use the shadows, coverings and or your keen senses to temporarily avoid monsters' initial strikes. While in effect, your fighting ability significantly decreases.	none	none
411	3	Stealth	You use the shadows, coverings and or your keen senses to temporarily avoid monsters' initial strikes. While in effect, your fighting ability significantly decreases.	none	none
411	101	Stealth	Allows you to temporarily avoid a monster's first strike. However, your fighting ability is significantly decreased while the effect lasts. Enchant Cost: MP consumption is decreased.	+1 Cost	Maximizes the skill's efficiency. MP consumption is decreased.
411	102	Stealth	Allows you to temporarily avoid a monster's first strike. However, your fighting ability is significantly decreased while the effect lasts. Enchant Cost: MP consumption is decreased.	+2 Cost	MP consumption is decreased.
411	103	Stealth	Allows you to temporarily avoid a monster's first strike. However, your fighting ability is significantly decreased while the effect lasts. Enchant Cost: MP consumption is decreased.	+3 Cost	MP consumption is decreased.
411	104	Stealth	Allows you to temporarily avoid a monster's first strike. However, your fighting ability is significantly decreased while the effect lasts. Enchant Cost: MP consumption is decreased.	+4 Cost	MP consumption is decreased.
411	105	Stealth	Allows you to temporarily avoid a monster's first strike. However, your fighting ability is significantly decreased while the effect lasts. Enchant Cost: MP consumption is decreased.	+5 Cost	MP consumption is decreased.
411	106	Stealth	Allows you to temporarily avoid a monster's first strike. However, your fighting ability is significantly decreased while the effect lasts. Enchant Cost: MP consumption is decreased.	+6 Cost	MP consumption is decreased.
411	107	Stealth	Allows you to temporarily avoid a monster's first strike. However, your fighting ability is significantly decreased while the effect lasts. Enchant Cost: MP consumption is decreased.	+7 Cost	MP consumption is decreased.
411	108	Stealth	Allows you to temporarily avoid a monster's first strike. However, your fighting ability is significantly decreased while the effect lasts. Enchant Cost: MP consumption is decreased.	+8 Cost	MP consumption is decreased.
411	109	Stealth	Allows you to temporarily avoid a monster's first strike. However, your fighting ability is significantly decreased while the effect lasts. Enchant Cost: MP consumption is decreased.	+9 Cost	MP consumption is decreased.
411	110	Stealth	Allows you to temporarily avoid a monster's first strike. However, your fighting ability is significantly decreased while the effect lasts. Enchant Cost: MP consumption is decreased.	+10 Cost	MP consumption is decreased.
411	111	Stealth	Allows you to temporarily avoid a monster's first strike. However, your fighting ability is significantly decreased while the effect lasts. Enchant Cost: MP consumption is decreased.	+11 Cost	MP consumption is decreased.
411	112	Stealth	Allows you to temporarily avoid a monster's first strike. However, your fighting ability is significantly decreased while the effect lasts. Enchant Cost: MP consumption is decreased.	+12 Cost	MP consumption is decreased.
411	113	Stealth	Allows you to temporarily avoid a monster's first strike. However, your fighting ability is significantly decreased while the effect lasts. Enchant Cost: MP consumption is decreased.	+13 Cost	MP consumption is decreased.
411	114	Stealth	Allows you to temporarily avoid a monster's first strike. However, your fighting ability is significantly decreased while the effect lasts. Enchant Cost: MP consumption is decreased.	+14 Cost	MP consumption is decreased.
411	115	Stealth	Allows you to temporarily avoid a monster's first strike. However, your fighting ability is significantly decreased while the effect lasts. Enchant Cost: MP consumption is decreased.	+15 Cost	MP consumption is decreased.
411	116	Stealth	Allows you to temporarily avoid a monster's first strike. However, your fighting ability is significantly decreased while the effect lasts. Enchant Cost: MP consumption is decreased.	+16 Cost	MP consumption is decreased.
411	117	Stealth	Allows you to temporarily avoid a monster's first strike. However, your fighting ability is significantly decreased while the effect lasts. Enchant Cost: MP consumption is decreased.	+17 Cost	MP consumption is decreased.
411	118	Stealth	Allows you to temporarily avoid a monster's first strike. However, your fighting ability is significantly decreased while the effect lasts. Enchant Cost: MP consumption is decreased.	+18 Cost	MP consumption is decreased.
411	119	Stealth	Allows you to temporarily avoid a monster's first strike. However, your fighting ability is significantly decreased while the effect lasts. Enchant Cost: MP consumption is decreased.	+19 Cost	MP consumption is decreased.
411	120	Stealth	Allows you to temporarily avoid a monster's first strike. However, your fighting ability is significantly decreased while the effect lasts. Enchant Cost: MP consumption is decreased.	+20 Cost	MP consumption is decreased.
411	121	Stealth	Allows you to temporarily avoid a monster's first strike. However, your fighting ability is significantly decreased while the effect lasts. Enchant Cost: MP consumption is decreased.	+21 Cost	MP consumption is decreased.
411	122	Stealth	Allows you to temporarily avoid a monster's first strike. However, your fighting ability is significantly decreased while the effect lasts. Enchant Cost: MP consumption is decreased.	+22 Cost	MP consumption is decreased.
411	123	Stealth	Allows you to temporarily avoid a monster's first strike. However, your fighting ability is significantly decreased while the effect lasts. Enchant Cost: MP consumption is decreased.	+23 Cost	MP consumption is decreased.
411	124	Stealth	Allows you to temporarily avoid a monster's first strike. However, your fighting ability is significantly decreased while the effect lasts. Enchant Cost: MP consumption is decreased.	+24 Cost	MP consumption is decreased.
411	125	Stealth	Allows you to temporarily avoid a monster's first strike. However, your fighting ability is significantly decreased while the effect lasts. Enchant Cost: MP consumption is decreased.	+25 Cost	MP consumption is decreased.
411	126	Stealth	Allows you to temporarily avoid a monster's first strike. However, your fighting ability is significantly decreased while the effect lasts. Enchant Cost: MP consumption is decreased.	+26 Cost	MP consumption is decreased.
411	127	Stealth	Allows you to temporarily avoid a monster's first strike. However, your fighting ability is significantly decreased while the effect lasts. Enchant Cost: MP consumption is decreased.	+27 Cost	MP consumption is decreased.
411	128	Stealth	Allows you to temporarily avoid a monster's first strike. However, your fighting ability is significantly decreased while the effect lasts. Enchant Cost: MP consumption is decreased.	+28 Cost	MP consumption is decreased.
411	129	Stealth	Allows you to temporarily avoid a monster's first strike. However, your fighting ability is significantly decreased while the effect lasts. Enchant Cost: MP consumption is decreased.	+29 Cost	MP consumption is decreased.
411	130	Stealth	Allows you to temporarily avoid a monster's first strike. However, your fighting ability is significantly decreased while the effect lasts. Enchant Cost: MP consumption is decreased.	+30 Cost	MP consumption is decreased.
411	141	Stealth	Allows you to temporarily avoid a monster's first strike. However, your fighting ability is significantly decreased while the effect lasts. Enchant Time: the skill duration is increased.	+1 Time	Maximizes the skill's efficiency. Increases the duration.
411	142	Stealth	Allows you to temporarily avoid a monster's first strike. However, your fighting ability is significantly decreased while the effect lasts. Enchant Time: the skill duration is increased.	+2 Time	Increases the duration.
411	143	Stealth	Allows you to temporarily avoid a monster's first strike. However, your fighting ability is significantly decreased while the effect lasts. Enchant Time: the skill duration is increased.	+3 Time	Increases the duration.
411	144	Stealth	Allows you to temporarily avoid a monster's first strike. However, your fighting ability is significantly decreased while the effect lasts. Enchant Time: the skill duration is increased.	+4 Time	Increases the duration.
411	145	Stealth	Allows you to temporarily avoid a monster's first strike. However, your fighting ability is significantly decreased while the effect lasts. Enchant Time: the skill duration is increased.	+5 Time	Increases the duration.
411	146	Stealth	Allows you to temporarily avoid a monster's first strike. However, your fighting ability is significantly decreased while the effect lasts. Enchant Time: the skill duration is increased.	+6 Time	Increases the duration.
411	147	Stealth	Allows you to temporarily avoid a monster's first strike. However, your fighting ability is significantly decreased while the effect lasts. Enchant Time: the skill duration is increased.	+7 Time	Increases the duration.
411	148	Stealth	Allows you to temporarily avoid a monster's first strike. However, your fighting ability is significantly decreased while the effect lasts. Enchant Time: the skill duration is increased.	+8 Time	Increases the duration.
411	149	Stealth	Allows you to temporarily avoid a monster's first strike. However, your fighting ability is significantly decreased while the effect lasts. Enchant Time: the skill duration is increased.	+9 Time	Increases the duration.
411	150	Stealth	Allows you to temporarily avoid a monster's first strike. However, your fighting ability is significantly decreased while the effect lasts. Enchant Time: the skill duration is increased.	+10 Time	Increases the duration.
411	151	Stealth	Allows you to temporarily avoid a monster's first strike. However, your fighting ability is significantly decreased while the effect lasts. Enchant Time: the skill duration is increased.	+11 Time	Increases the duration.
411	152	Stealth	Allows you to temporarily avoid a monster's first strike. However, your fighting ability is significantly decreased while the effect lasts. Enchant Time: the skill duration is increased.	+12 Time	Increases the duration.
411	153	Stealth	Allows you to temporarily avoid a monster's first strike. However, your fighting ability is significantly decreased while the effect lasts. Enchant Time: the skill duration is increased.	+13 Time	Increases the duration.
411	154	Stealth	Allows you to temporarily avoid a monster's first strike. However, your fighting ability is significantly decreased while the effect lasts. Enchant Time: the skill duration is increased.	+14 Time	Increases the duration.
411	155	Stealth	Allows you to temporarily avoid a monster's first strike. However, your fighting ability is significantly decreased while the effect lasts. Enchant Time: the skill duration is increased.	+15 Time	Increases the duration.
411	156	Stealth	Allows you to temporarily avoid a monster's first strike. However, your fighting ability is significantly decreased while the effect lasts. Enchant Time: the skill duration is increased.	+16 Time	Increases the duration.
411	157	Stealth	Allows you to temporarily avoid a monster's first strike. However, your fighting ability is significantly decreased while the effect lasts. Enchant Time: the skill duration is increased.	+17 Time	Increases the duration.
411	158	Stealth	Allows you to temporarily avoid a monster's first strike. However, your fighting ability is significantly decreased while the effect lasts. Enchant Time: the skill duration is increased.	+18 Time	Increases the duration.
411	159	Stealth	Allows you to temporarily avoid a monster's first strike. However, your fighting ability is significantly decreased while the effect lasts. Enchant Time: the skill duration is increased.	+19 Time	Increases the duration.
411	160	Stealth	Allows you to temporarily avoid a monster's first strike. However, your fighting ability is significantly decreased while the effect lasts. Enchant Time: the skill duration is increased.	+20 Time	Increases the duration.
411	161	Stealth	Allows you to temporarily avoid a monster's first strike. However, your fighting ability is significantly decreased while the effect lasts. Enchant Time: the skill duration is increased.	+21 Time	Increases the duration.
411	162	Stealth	Allows you to temporarily avoid a monster's first strike. However, your fighting ability is significantly decreased while the effect lasts. Enchant Time: the skill duration is increased.	+22 Time	Increases the duration.
411	163	Stealth	Allows you to temporarily avoid a monster's first strike. However, your fighting ability is significantly decreased while the effect lasts. Enchant Time: the skill duration is increased.	+23 Time	Increases the duration.
411	164	Stealth	Allows you to temporarily avoid a monster's first strike. However, your fighting ability is significantly decreased while the effect lasts. Enchant Time: the skill duration is increased.	+24 Time	Increases the duration.
411	165	Stealth	Allows you to temporarily avoid a monster's first strike. However, your fighting ability is significantly decreased while the effect lasts. Enchant Time: the skill duration is increased.	+25 Time	Increases the duration.
411	166	Stealth	Allows you to temporarily avoid a monster's first strike. However, your fighting ability is significantly decreased while the effect lasts. Enchant Time: the skill duration is increased.	+26 Time	Increases the duration.
411	167	Stealth	Allows you to temporarily avoid a monster's first strike. However, your fighting ability is significantly decreased while the effect lasts. Enchant Time: the skill duration is increased.	+27 Time	Increases the duration.
411	168	Stealth	Allows you to temporarily avoid a monster's first strike. However, your fighting ability is significantly decreased while the effect lasts. Enchant Time: the skill duration is increased.	+28 Time	Increases the duration.
411	169	Stealth	Allows you to temporarily avoid a monster's first strike. However, your fighting ability is significantly decreased while the effect lasts. Enchant Time: the skill duration is increased.	+29 Time	Increases the duration.
411	170	Stealth	Allows you to temporarily avoid a monster's first strike. However, your fighting ability is significantly decreased while the effect lasts. Enchant Time: the skill duration is increased.	+30 Time	Increases the duration.
412	1	Sand Bomb	Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 1.	none	none
412	2	Sand Bomb	Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 1.	none	none
412	3	Sand Bomb	Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 1.	none	none
412	4	Sand Bomb	Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 1.	none	none
412	5	Sand Bomb	Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 1.	none	none
412	6	Sand Bomb	Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 2.	none	none
412	7	Sand Bomb	Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 2.	none	none
412	8	Sand Bomb	Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 2.	none	none
412	9	Sand Bomb	Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 2.	none	none
412	10	Sand Bomb	Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 3.	none	none
412	101	Sand Bomb	Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+1 Cost	Maximizes the skill's efficiency. MP consumption is decreased.
412	102	Sand Bomb	Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+2 Cost	MP consumption is decreased.
412	103	Sand Bomb	Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+3 Cost	MP consumption is decreased.
412	104	Sand Bomb	Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+4 Cost	MP consumption is decreased.
412	105	Sand Bomb	Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+5 Cost	MP consumption is decreased.
412	106	Sand Bomb	Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+6 Cost	MP consumption is decreased.
412	107	Sand Bomb	Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+7 Cost	MP consumption is decreased.
412	108	Sand Bomb	Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+8 Cost	MP consumption is decreased.
412	109	Sand Bomb	Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+9 Cost	MP consumption is decreased.
412	110	Sand Bomb	Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+10 Cost	MP consumption is decreased.
412	111	Sand Bomb	Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+11 Cost	MP consumption is decreased.
412	112	Sand Bomb	Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+12 Cost	MP consumption is decreased.
412	113	Sand Bomb	Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+13 Cost	MP consumption is decreased.
412	114	Sand Bomb	Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+14 Cost	MP consumption is decreased.
412	115	Sand Bomb	Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+15 Cost	MP consumption is decreased.
412	116	Sand Bomb	Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+16 Cost	MP consumption is decreased.
412	117	Sand Bomb	Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+17 Cost	MP consumption is decreased.
412	118	Sand Bomb	Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+18 Cost	MP consumption is decreased.
412	119	Sand Bomb	Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+19 Cost	MP consumption is decreased.
412	120	Sand Bomb	Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+20 Cost	MP consumption is decreased.
412	121	Sand Bomb	Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+21 Cost	MP consumption is decreased.
412	122	Sand Bomb	Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+22 Cost	MP consumption is decreased.
412	123	Sand Bomb	Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+23 Cost	MP consumption is decreased.
412	124	Sand Bomb	Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+24 Cost	MP consumption is decreased.
412	125	Sand Bomb	Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+25 Cost	MP consumption is decreased.
412	126	Sand Bomb	Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+26 Cost	MP consumption is decreased.
412	127	Sand Bomb	Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+27 Cost	MP consumption is decreased.
412	128	Sand Bomb	Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+28 Cost	MP consumption is decreased.
412	129	Sand Bomb	Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+29 Cost	MP consumption is decreased.
412	130	Sand Bomb	Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Enchant Cost: MP consumption is decreased. Effect 3.	+30 Cost	MP consumption is decreased.
412	141	Sand Bomb	Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Enchant Chance: the success rate is increased. Effect 3.	+1 Chance	Maximizes the skill's success rate. The success rate is increased.
412	142	Sand Bomb	Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Enchant Chance: the success rate is increased. Effect 3.	+2 Chance	The success rate is increased.
412	143	Sand Bomb	Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Enchant Chance: the success rate is increased. Effect 3.	+3 Chance	The success rate is increased.
412	144	Sand Bomb	Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Enchant Chance: the success rate is increased. Effect 3.	+4 Chance	The success rate is increased.
412	145	Sand Bomb	Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Enchant Chance: the success rate is increased. Effect 3.	+5 Chance	The success rate is increased.
412	146	Sand Bomb	Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Enchant Chance: the success rate is increased. Effect 3.	+6 Chance	The success rate is increased.
412	147	Sand Bomb	Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Enchant Chance: the success rate is increased. Effect 3.	+7 Chance	The success rate is increased.
412	148	Sand Bomb	Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Enchant Chance: the success rate is increased. Effect 3.	+8 Chance	The success rate is increased.
412	149	Sand Bomb	Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Enchant Chance: the success rate is increased. Effect 3.	+9 Chance	The success rate is increased.
412	150	Sand Bomb	Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Enchant Chance: the success rate is increased. Effect 3.	+10 Chance	The success rate is increased.
412	151	Sand Bomb	Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Enchant Chance: the success rate is increased. Effect 3.	+11 Chance	The success rate is increased.
412	152	Sand Bomb	Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Enchant Chance: the success rate is increased. Effect 3.	+12 Chance	The success rate is increased.
412	153	Sand Bomb	Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Enchant Chance: the success rate is increased. Effect 3.	+13 Chance	The success rate is increased.
412	154	Sand Bomb	Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Enchant Chance: the success rate is increased. Effect 3.	+14 Chance	The success rate is increased.
412	155	Sand Bomb	Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Enchant Chance: the success rate is increased. Effect 3.	+15 Chance	The success rate is increased.
412	156	Sand Bomb	Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Enchant Chance: the success rate is increased. Effect 3.	+16 Chance	The success rate is increased.
412	157	Sand Bomb	Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Enchant Chance: the success rate is increased. Effect 3.	+17 Chance	The success rate is increased.
412	158	Sand Bomb	Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Enchant Chance: the success rate is increased. Effect 3.	+18 Chance	The success rate is increased.
412	159	Sand Bomb	Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Enchant Chance: the success rate is increased. Effect 3.	+19 Chance	The success rate is increased.
412	160	Sand Bomb	Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Enchant Chance: the success rate is increased. Effect 3.	+20 Chance	The success rate is increased.
412	161	Sand Bomb	Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Enchant Chance: the success rate is increased. Effect 3.	+21 Chance	The success rate is increased.
412	162	Sand Bomb	Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Enchant Chance: the success rate is increased. Effect 3.	+22 Chance	The success rate is increased.
412	163	Sand Bomb	Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Enchant Chance: the success rate is increased. Effect 3.	+23 Chance	The success rate is increased.
412	164	Sand Bomb	Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Enchant Chance: the success rate is increased. Effect 3.	+24 Chance	The success rate is increased.
412	165	Sand Bomb	Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Enchant Chance: the success rate is increased. Effect 3.	+25 Chance	The success rate is increased.
412	166	Sand Bomb	Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Enchant Chance: the success rate is increased. Effect 3.	+26 Chance	The success rate is increased.
412	167	Sand Bomb	Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Enchant Chance: the success rate is increased. Effect 3.	+27 Chance	The success rate is increased.
412	168	Sand Bomb	Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Enchant Chance: the success rate is increased. Effect 3.	+28 Chance	The success rate is increased.
412	169	Sand Bomb	Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Enchant Chance: the success rate is increased. Effect 3.	+29 Chance	The success rate is increased.
412	170	Sand Bomb	Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Enchant Chance: the success rate is increased. Effect 3.	+30 Chance	The success rate is increased.
413	1	Rapid Fire	Temporarily increases your P. Atk. and Atk. Spd. when using a bow. While in effect, your firing range decreases. Obviously, an equipped bow is required to use this skill. Effect 1.	none	none
413	2	Rapid Fire	Temporarily increases your P. Atk. and Atk. Spd. when using a bow. While in effect, your firing range decreases. Obviously, an equipped bow is required to use this skill. Effect 2.	none	none
413	3	Rapid Fire	Temporarily increases your P. Atk. and Atk. Spd. when using a bow. While in effect, your firing range decreases. Obviously, an equipped bow is required to use this skill. Effect 3.	none	none
413	4	Rapid Fire	Temporarily increases your P. Atk. and Atk. Spd. when using a bow. While in effect, your firing range decreases. Obviously, an equipped bow is required to use this skill. Effect 4.	none	none
413	5	Rapid Fire	Temporarily increases your P. Atk. and Atk. Spd. when using a bow. While in effect, your firing range decreases. Obviously, an equipped bow is required to use this skill. Effect 5.	none	none
413	6	Rapid Fire	Temporarily increases your P. Atk. and Atk. Spd. when using a bow. While in effect, your firing range decreases. Obviously, an equipped bow is required to use this skill. Effect 6.	none	none
413	7	Rapid Fire	Temporarily increases your P. Atk. and Atk. Spd. when using a bow. While in effect, your firing range decreases. Obviously, an equipped bow is required to use this skill. Effect 7.	none	none
413	8	Rapid Fire	Temporarily increases your P. Atk. and Atk. Spd. when using a bow. While in effect, your firing range decreases. Obviously, an equipped bow is required to use this skill. Effect 8.	none	none
414	1	Dead Eye	Temporarily increases your Accuracy, P. Atk., and Critical Attack Power when using a bow. While in effect, your Atk. Spd. decreases. Obviously, an equipped bow is required to use this skill. Effect 1.	none	none
414	2	Dead Eye	Temporarily increases your Accuracy, P. Atk., and Critical Attack Power when using a bow. While in effect, your Atk. Spd. decreases. Obviously, an equipped bow is required to use this skill. Effect 2.	none	none
414	3	Dead Eye	Temporarily increases your Accuracy, P. Atk., and Critical Attack Power when using a bow. While in effect, your Atk. Spd. decreases. Obviously, an equipped bow is required to use this skill. Effect 3.	none	none
414	4	Dead Eye	Temporarily increases your Accuracy, P. Atk., and Critical Attack Power when using a bow. While in effect, your Atk. Spd. decreases. Obviously, an equipped bow is required to use this skill. Effect 4.	none	none
414	5	Dead Eye	Temporarily increases your Accuracy, P. Atk., and Critical Attack Power when using a bow. While in effect, your Atk. Spd. decreases. Obviously, an equipped bow is required to use this skill. Effect 5.	none	none
414	6	Dead Eye	Temporarily increases your Accuracy, P. Atk., and Critical Attack Power when using a bow. While in effect, your Atk. Spd. decreases. Obviously, an equipped bow is required to use this skill. Effect 6.	none	none
414	7	Dead Eye	Temporarily increases your Accuracy, P. Atk., and Critical Attack Power when using a bow. While in effect, your Atk. Spd. decreases. Obviously, an equipped bow is required to use this skill. Effect 7.	none	none
414	8	Dead Eye	Temporarily increases your Accuracy, P. Atk., and Critical Attack Power when using a bow. While in effect, your Atk. Spd. decreases. Obviously, an equipped bow is required to use this skill. Effect 8.	none	none
415	1	Spirit of Sagittarius	Temporarily decreases the MP consumption of a physical skill. Effect 2.	none	none
415	2	Spirit of Sagittarius	Temporarily decreases the MP consumption of a physical skill. Effect 4.	none	none
415	3	Spirit of Sagittarius	Temporarily decreases the MP consumption of a physical skill. Effect 6.	none	none
416	1	Blessing of Sagittarius	Temporarily decreases a physical skill's recovery time. Effect 2.	none	none
416	2	Blessing of Sagittarius	Temporarily decreases a physical skill's recovery time. Effect 4.	none	none
416	3	Blessing of Sagittarius	Temporarily decreases a physical skill's recovery time. Effect 6.	none	none
417	1	Pain of Sagittarius	Regenerates your MP by sacrificing your HP.	none	none
417	2	Pain of Sagittarius	Regenerates your MP by sacrificing your HP.	none	none
417	3	Pain of Sagittarius	Regenerates your MP by sacrificing your HP.	none	none
417	4	Pain of Sagittarius	Regenerates your MP by sacrificing your HP.	none	none
417	5	Pain of Sagittarius	Regenerates your MP by sacrificing your HP.	none	none
418	1	Quiver of Holding	Increases your weight capacity.	none	none
418	2	Quiver of Holding	Increases your weight capacity.	none	none
418	3	Quiver of Holding	Increases your weight capacity.	none	none
419	1	Summon Treasure Key	Summons Treasure Chest Keys. Summons 2-3 keys between grades 3 and 5. Consumes 2 Thief Keys.	none	none
419	2	Summon Treasure Key	Summons Treasure Chest Keys. Summons 2-3 keys between grades 4 and 6. Consumes 3 Thief Keys.	none	none
419	3	Summon Treasure Key	Summons Treasure Chest Keys. Summons 2-3 keys between grades 5 and 7. Consumes 4 Thief Keys.	none	none
419	4	Summon Treasure Key	Summons Treasure Chest Keys. Summons 2-3 keys between grades 6 and 8. Consumes 6 Thief Keys.	none	none
420	1	Zealot	By the will of a Guardian God, you instantly and significantly increase your fighting ability. While in use, the effects of HP regeneration magic significantly decreases.  This skill is only available when your HP is at 30% or lower. Effect 1.	none	none
420	2	Zealot	By the will of a Guardian God, you instantly and significantly increase your fighting ability. While in use, the effects of HP regeneration magic significantly decreases.  This skill is only available when your HP is at 30% or lower. Effect 2.	none	none
420	3	Zealot	By the will of a Guardian God, you instantly and significantly increase your fighting ability. While in use, the effects of HP regeneration magic significantly decreases.  This skill is only available when your HP is at 30% or lower. Effect 3.	none	none
421	1	Fell Swoop	Temporarily increases the number of enemies affected by your spear attack. An equipped spear is required to use this skill. Effect 1.	none	none
421	2	Fell Swoop	Temporarily increases the number of enemies affected by your spear attack. An equipped spear is required to use this skill. Effect 2.	none	none
421	3	Fell Swoop	Temporarily increases the number of enemies affected by your spear attack. An equipped spear is required to use this skill. Effect 3.	none	none
421	4	Fell Swoop	Temporarily increases the number of enemies affected by your spear attack. An equipped spear is required to use this skill. Effect 4.	none	none
421	5	Fell Swoop	Temporarily increases the number of enemies affected by your spear attack. An equipped spear is required to use this skill. Effect 5.	none	none
422	1	Polearm Accuracy	Increases your Accuracy when using a spear. While in use, MP is continuously consumed.	none	none
422	2	Polearm Accuracy	Increases your Accuracy when using a spear. While in use, MP is continuously consumed.	none	none
422	3	Polearm Accuracy	Increases your Accuracy when using a spear. While in use, MP is continuously consumed.	none	none
423	1	Infernal Form	Temporarily bestows a fire enchantment for all physical attacks and increases your resistance to fire. Effect 1.	none	none
423	2	Infernal Form	Temporarily bestows a fire enchantment for all physical attacks and increases your resistance to fire. Effect 2.	none	none
423	3	Infernal Form	Temporarily bestows a fire enchantment for all physical attacks and increases your resistance to fire. Effect 3.	none	none
424	1	War Frenzy	Increases your resistance to stun and sleep. MP is continuously consumed while the effect lasts.	none	none
424	2	War Frenzy	Increases your resistance to stun and sleep. MP is continuously consumed while the effect lasts.	none	none
424	3	War Frenzy	Increases your resistance to stun and sleep. MP is continuously consumed while the effect lasts.	none	none
425	1	Hawk Spirit Totem	The spirit of the great hawk possesses you, temporarily increasing Accuracy, critical attack rate and critical attack power when using hand-to-hand combat weapons. An equipped hand-to-hand combat weapon is required to use this skill.	none	none
1380	1	Betray	Diabolically charms an enemy's summon to attack its own master. Consumes 3 Spirit Ore.	none	none
1380	2	Betray	Diabolically charms an enemy's summon to attack its own master. Consumes 3 Spirit Ore.	none	none
1380	3	Betray	Diabolically charms an enemy's summon to attack its own master. Consumes 3 Spirit Ore.	none	none
1380	4	Betray	Diabolically charms an enemy's summon to attack its own master. Consumes 3 Spirit Ore.	none	none
1380	5	Betray	Diabolically charms an enemy's summon to attack its own master. Consumes 4 Spirit Ore.	none	none
1380	6	Betray	Diabolically charms an enemy's summon to attack its own master. Consumes 4 Spirit Ore.	none	none
1380	7	Betray	Diabolically charms an enemy's summon to attack its own master. Consumes 4 Spirit Ore.	none	none
1380	8	Betray	Diabolically charms an enemy's summon to attack its own master. Consumes 5 Spirit Ore.	none	none
1380	9	Betray	Diabolically charms an enemy's summon to attack its own master. Consumes 5 Spirit Ore.	none	none
1380	10	Betray	Diabolically charms an enemy's summon to attack its own master. Consumes 5 Spirit Ore.	none	none
1381	1	Mass Fear	Frightens nearby enemies, causing them to flee.	none	none
1381	2	Mass Fear	Frightens nearby enemies, causing them to flee.	none	none
1381	3	Mass Fear	Frightens nearby enemies, causing them to flee.	none	none
1381	4	Mass Fear	Frightens nearby enemies, causing them to flee.	none	none
1381	5	Mass Fear	Frightens nearby enemies, causing them to flee.	none	none
1381	101	Mass Fear	Terrifies nearby enemies, causing them to flee. Enchant Cost: MP consumption is decreased.	+1 Cost	Maximizes the skill's efficiency. MP consumption is decreased.
1381	102	Mass Fear	Terrifies nearby enemies, causing them to flee. Enchant Cost: MP consumption is decreased.	+2 Cost	MP consumption is decreased.
1381	103	Mass Fear	Terrifies nearby enemies, causing them to flee. Enchant Cost: MP consumption is decreased.	+3 Cost	MP consumption is decreased.
1381	104	Mass Fear	Terrifies nearby enemies, causing them to flee. Enchant Cost: MP consumption is decreased.	+4 Cost	MP consumption is decreased.
1381	105	Mass Fear	Terrifies nearby enemies, causing them to flee. Enchant Cost: MP consumption is decreased.	+5 Cost	MP consumption is decreased.
1381	106	Mass Fear	Terrifies nearby enemies, causing them to flee. Enchant Cost: MP consumption is decreased.	+6 Cost	MP consumption is decreased.
1381	107	Mass Fear	Terrifies nearby enemies, causing them to flee. Enchant Cost: MP consumption is decreased.	+7 Cost	MP consumption is decreased.
1381	108	Mass Fear	Terrifies nearby enemies, causing them to flee. Enchant Cost: MP consumption is decreased.	+8 Cost	MP consumption is decreased.
1381	109	Mass Fear	Terrifies nearby enemies, causing them to flee. Enchant Cost: MP consumption is decreased.	+9 Cost	MP consumption is decreased.
1381	110	Mass Fear	Terrifies nearby enemies, causing them to flee. Enchant Cost: MP consumption is decreased.	+10 Cost	MP consumption is decreased.
1381	111	Mass Fear	Terrifies nearby enemies, causing them to flee. Enchant Cost: MP consumption is decreased.	+11 Cost	MP consumption is decreased.
1381	112	Mass Fear	Terrifies nearby enemies, causing them to flee. Enchant Cost: MP consumption is decreased.	+12 Cost	MP consumption is decreased.
1381	113	Mass Fear	Terrifies nearby enemies, causing them to flee. Enchant Cost: MP consumption is decreased.	+13 Cost	MP consumption is decreased.
1381	114	Mass Fear	Terrifies nearby enemies, causing them to flee. Enchant Cost: MP consumption is decreased.	+14 Cost	MP consumption is decreased.
1381	115	Mass Fear	Terrifies nearby enemies, causing them to flee. Enchant Cost: MP consumption is decreased.	+15 Cost	MP consumption is decreased.
1381	116	Mass Fear	Terrifies nearby enemies, causing them to flee. Enchant Cost: MP consumption is decreased.	+16 Cost	MP consumption is decreased.
1381	117	Mass Fear	Terrifies nearby enemies, causing them to flee. Enchant Cost: MP consumption is decreased.	+17 Cost	MP consumption is decreased.
1381	118	Mass Fear	Terrifies nearby enemies, causing them to flee. Enchant Cost: MP consumption is decreased.	+18 Cost	MP consumption is decreased.
1381	119	Mass Fear	Terrifies nearby enemies, causing them to flee. Enchant Cost: MP consumption is decreased.	+19 Cost	MP consumption is decreased.
1381	120	Mass Fear	Terrifies nearby enemies, causing them to flee. Enchant Cost: MP consumption is decreased.	+20 Cost	MP consumption is decreased.
1381	121	Mass Fear	Terrifies nearby enemies, causing them to flee. Enchant Cost: MP consumption is decreased.	+21 Cost	MP consumption is decreased.
1381	122	Mass Fear	Terrifies nearby enemies, causing them to flee. Enchant Cost: MP consumption is decreased.	+22 Cost	MP consumption is decreased.
1381	123	Mass Fear	Terrifies nearby enemies, causing them to flee. Enchant Cost: MP consumption is decreased.	+23 Cost	MP consumption is decreased.
1381	124	Mass Fear	Terrifies nearby enemies, causing them to flee. Enchant Cost: MP consumption is decreased.	+24 Cost	MP consumption is decreased.
1381	125	Mass Fear	Terrifies nearby enemies, causing them to flee. Enchant Cost: MP consumption is decreased.	+25 Cost	MP consumption is decreased.
1381	126	Mass Fear	Terrifies nearby enemies, causing them to flee. Enchant Cost: MP consumption is decreased.	+26 Cost	MP consumption is decreased.
1381	127	Mass Fear	Terrifies nearby enemies, causing them to flee. Enchant Cost: MP consumption is decreased.	+27 Cost	MP consumption is decreased.
1381	128	Mass Fear	Terrifies nearby enemies, causing them to flee. Enchant Cost: MP consumption is decreased.	+28 Cost	MP consumption is decreased.
1381	129	Mass Fear	Terrifies nearby enemies, causing them to flee. Enchant Cost: MP consumption is decreased.	+29 Cost	MP consumption is decreased.
1381	130	Mass Fear	Terrifies nearby enemies, causing them to flee. Enchant Cost: MP consumption is decreased.	+30 Cost	MP consumption is decreased.
1381	141	Mass Fear	Terrifies nearby enemies, causing them to flee. Enchant Chance: the success rate is increased.	+1 Chance	Maximizes the skill's success rate. The success rate is increased.
1381	142	Mass Fear	Terrifies nearby enemies, causing them to flee. Enchant Chance: the success rate is increased.	+2 Chance	The success rate is increased.
1381	143	Mass Fear	Terrifies nearby enemies, causing them to flee. Enchant Chance: the success rate is increased.	+3 Chance	The success rate is increased.
1381	144	Mass Fear	Terrifies nearby enemies, causing them to flee. Enchant Chance: the success rate is increased.	+4 Chance	The success rate is increased.
1381	145	Mass Fear	Terrifies nearby enemies, causing them to flee. Enchant Chance: the success rate is increased.	+5 Chance	The success rate is increased.
1381	146	Mass Fear	Terrifies nearby enemies, causing them to flee. Enchant Chance: the success rate is increased.	+6 Chance	The success rate is increased.
1381	147	Mass Fear	Terrifies nearby enemies, causing them to flee. Enchant Chance: the success rate is increased.	+7 Chance	The success rate is increased.
1381	148	Mass Fear	Terrifies nearby enemies, causing them to flee. Enchant Chance: the success rate is increased.	+8 Chance	The success rate is increased.
1381	149	Mass Fear	Terrifies nearby enemies, causing them to flee. Enchant Chance: the success rate is increased.	+9 Chance	The success rate is increased.
1381	150	Mass Fear	Terrifies nearby enemies, causing them to flee. Enchant Chance: the success rate is increased.	+10 Chance	The success rate is increased.
1381	151	Mass Fear	Terrifies nearby enemies, causing them to flee. Enchant Chance: the success rate is increased.	+11 Chance	The success rate is increased.
1381	152	Mass Fear	Terrifies nearby enemies, causing them to flee. Enchant Chance: the success rate is increased.	+12 Chance	The success rate is increased.
1381	153	Mass Fear	Terrifies nearby enemies, causing them to flee. Enchant Chance: the success rate is increased.	+13 Chance	The success rate is increased.
1381	154	Mass Fear	Terrifies nearby enemies, causing them to flee. Enchant Chance: the success rate is increased.	+14 Chance	The success rate is increased.
1381	155	Mass Fear	Terrifies nearby enemies, causing them to flee. Enchant Chance: the success rate is increased.	+15 Chance	The success rate is increased.
1381	156	Mass Fear	Terrifies nearby enemies, causing them to flee. Enchant Chance: the success rate is increased.	+16 Chance	The success rate is increased.
1381	157	Mass Fear	Terrifies nearby enemies, causing them to flee. Enchant Chance: the success rate is increased.	+17 Chance	The success rate is increased.
1381	158	Mass Fear	Terrifies nearby enemies, causing them to flee. Enchant Chance: the success rate is increased.	+18 Chance	The success rate is increased.
1381	159	Mass Fear	Terrifies nearby enemies, causing them to flee. Enchant Chance: the success rate is increased.	+19 Chance	The success rate is increased.
1381	160	Mass Fear	Terrifies nearby enemies, causing them to flee. Enchant Chance: the success rate is increased.	+20 Chance	The success rate is increased.
1381	161	Mass Fear	Terrifies nearby enemies, causing them to flee. Enchant Chance: the success rate is increased.	+21 Chance	The success rate is increased.
1381	162	Mass Fear	Terrifies nearby enemies, causing them to flee. Enchant Chance: the success rate is increased.	+22 Chance	The success rate is increased.
1381	163	Mass Fear	Terrifies nearby enemies, causing them to flee. Enchant Chance: the success rate is increased.	+23 Chance	The success rate is increased.
1381	164	Mass Fear	Terrifies nearby enemies, causing them to flee. Enchant Chance: the success rate is increased.	+24 Chance	The success rate is increased.
1381	165	Mass Fear	Terrifies nearby enemies, causing them to flee. Enchant Chance: the success rate is increased.	+25 Chance	The success rate is increased.
1381	166	Mass Fear	Terrifies nearby enemies, causing them to flee. Enchant Chance: the success rate is increased.	+26 Chance	The success rate is increased.
1381	167	Mass Fear	Terrifies nearby enemies, causing them to flee. Enchant Chance: the success rate is increased.	+27 Chance	The success rate is increased.
1381	168	Mass Fear	Terrifies nearby enemies, causing them to flee. Enchant Chance: the success rate is increased.	+28 Chance	The success rate is increased.
1381	169	Mass Fear	Terrifies nearby enemies, causing them to flee. Enchant Chance: the success rate is increased.	+29 Chance	The success rate is increased.
1381	170	Mass Fear	Terrifies nearby enemies, causing them to flee. Enchant Chance: the success rate is increased.	+30 Chance	The success rate is increased.
1382	1	Mass Gloom	This curse decreases the M. Def. of enemies that are near a servitor. Consumes 4 cursed bones. Effect 3.	none	none
1382	2	Mass Gloom	This curse decreases the M. Def. of enemies that are near a servitor. Consumes 4 cursed bones. Effect 3.	none	none
1382	3	Mass Gloom	This curse decreases the M. Def. of enemies that are near a servitor. Consumes 4 cursed bones. Effect 3.	none	none
1382	4	Mass Gloom	This curse decreases the M. Def. of enemies that are near a servitor. Consumes 5 cursed bones. Effect 3.	none	none
1382	5	Mass Gloom	This curse decreases the M. Def. of enemies that are near a servitor. Consumes 5 cursed bones. Effect 3.	none	none
1382	101	Mass Gloom	Decreases the M. Def. of enemies near a Summoner. Consumes 5 Cursed Bones. Enchant Cost: MP consumption is decreased. Effect 3.	+1 Cost	Maximizes the skill's efficiency. MP consumption is decreased.
1382	102	Mass Gloom	Decreases the M. Def. of enemies near a Summoner. Consumes 5 Cursed Bones. Enchant Cost: MP consumption is decreased. Effect 3.	+2 Cost	MP consumption is decreased.
1382	103	Mass Gloom	Decreases the M. Def. of enemies near a Summoner. Consumes 5 Cursed Bones. Enchant Cost: MP consumption is decreased. Effect 3.	+3 Cost	MP consumption is decreased.
1382	104	Mass Gloom	Decreases the M. Def. of enemies near a Summoner. Consumes 5 Cursed Bones. Enchant Cost: MP consumption is decreased. Effect 3.	+4 Cost	MP consumption is decreased.
1382	105	Mass Gloom	Decreases the M. Def. of enemies near a Summoner. Consumes 5 Cursed Bones. Enchant Cost: MP consumption is decreased. Effect 3.	+5 Cost	MP consumption is decreased.
1382	106	Mass Gloom	Decreases the M. Def. of enemies near a Summoner. Consumes 5 Cursed Bones. Enchant Cost: MP consumption is decreased. Effect 3.	+6 Cost	MP consumption is decreased.
1382	107	Mass Gloom	Decreases the M. Def. of enemies near a Summoner. Consumes 5 Cursed Bones. Enchant Cost: MP consumption is decreased. Effect 3.	+7 Cost	MP consumption is decreased.
1382	108	Mass Gloom	Decreases the M. Def. of enemies near a Summoner. Consumes 5 Cursed Bones. Enchant Cost: MP consumption is decreased. Effect 3.	+8 Cost	MP consumption is decreased.
1382	109	Mass Gloom	Decreases the M. Def. of enemies near a Summoner. Consumes 5 Cursed Bones. Enchant Cost: MP consumption is decreased. Effect 3.	+9 Cost	MP consumption is decreased.
1382	110	Mass Gloom	Decreases the M. Def. of enemies near a Summoner. Consumes 5 Cursed Bones. Enchant Cost: MP consumption is decreased. Effect 3.	+10 Cost	MP consumption is decreased.
1382	111	Mass Gloom	Decreases the M. Def. of enemies near a Summoner. Consumes 5 Cursed Bones. Enchant Cost: MP consumption is decreased. Effect 3.	+11 Cost	MP consumption is decreased.
1382	112	Mass Gloom	Decreases the M. Def. of enemies near a Summoner. Consumes 5 Cursed Bones. Enchant Cost: MP consumption is decreased. Effect 3.	+12 Cost	MP consumption is decreased.
1382	113	Mass Gloom	Decreases the M. Def. of enemies near a Summoner. Consumes 5 Cursed Bones. Enchant Cost: MP consumption is decreased. Effect 3.	+13 Cost	MP consumption is decreased.
1382	114	Mass Gloom	Decreases the M. Def. of enemies near a Summoner. Consumes 5 Cursed Bones. Enchant Cost: MP consumption is decreased. Effect 3.	+14 Cost	MP consumption is decreased.
1382	115	Mass Gloom	Decreases the M. Def. of enemies near a Summoner. Consumes 5 Cursed Bones. Enchant Cost: MP consumption is decreased. Effect 3.	+15 Cost	MP consumption is decreased.
1382	116	Mass Gloom	Decreases the M. Def. of enemies near a Summoner. Consumes 5 Cursed Bones. Enchant Cost: MP consumption is decreased. Effect 3.	+16 Cost	MP consumption is decreased.
1382	117	Mass Gloom	Decreases the M. Def. of enemies near a Summoner. Consumes 5 Cursed Bones. Enchant Cost: MP consumption is decreased. Effect 3.	+17 Cost	MP consumption is decreased.
1382	118	Mass Gloom	Decreases the M. Def. of enemies near a Summoner. Consumes 5 Cursed Bones. Enchant Cost: MP consumption is decreased. Effect 3.	+18 Cost	MP consumption is decreased.
1382	119	Mass Gloom	Decreases the M. Def. of enemies near a Summoner. Consumes 5 Cursed Bones. Enchant Cost: MP consumption is decreased. Effect 3.	+19 Cost	MP consumption is decreased.
1382	120	Mass Gloom	Decreases the M. Def. of enemies near a Summoner. Consumes 5 Cursed Bones. Enchant Cost: MP consumption is decreased. Effect 3.	+20 Cost	MP consumption is decreased.
1382	121	Mass Gloom	Decreases the M. Def. of enemies near a Summoner. Consumes 5 Cursed Bones. Enchant Cost: MP consumption is decreased. Effect 3.	+21 Cost	MP consumption is decreased.
1382	122	Mass Gloom	Decreases the M. Def. of enemies near a Summoner. Consumes 5 Cursed Bones. Enchant Cost: MP consumption is decreased. Effect 3.	+22 Cost	MP consumption is decreased.
1382	123	Mass Gloom	Decreases the M. Def. of enemies near a Summoner. Consumes 5 Cursed Bones. Enchant Cost: MP consumption is decreased. Effect 3.	+23 Cost	MP consumption is decreased.
1382	124	Mass Gloom	Decreases the M. Def. of enemies near a Summoner. Consumes 5 Cursed Bones. Enchant Cost: MP consumption is decreased. Effect 3.	+24 Cost	MP consumption is decreased.
1382	125	Mass Gloom	Decreases the M. Def. of enemies near a Summoner. Consumes 5 Cursed Bones. Enchant Cost: MP consumption is decreased. Effect 3.	+25 Cost	MP consumption is decreased.
1382	126	Mass Gloom	Decreases the M. Def. of enemies near a Summoner. Consumes 5 Cursed Bones. Enchant Cost: MP consumption is decreased. Effect 3.	+26 Cost	MP consumption is decreased.
1382	127	Mass Gloom	Decreases the M. Def. of enemies near a Summoner. Consumes 5 Cursed Bones. Enchant Cost: MP consumption is decreased. Effect 3.	+27 Cost	MP consumption is decreased.
1382	128	Mass Gloom	Decreases the M. Def. of enemies near a Summoner. Consumes 5 Cursed Bones. Enchant Cost: MP consumption is decreased. Effect 3.	+28 Cost	MP consumption is decreased.
1382	129	Mass Gloom	Decreases the M. Def. of enemies near a Summoner. Consumes 5 Cursed Bones. Enchant Cost: MP consumption is decreased. Effect 3.	+29 Cost	MP consumption is decreased.
1382	130	Mass Gloom	Decreases the M. Def. of enemies near a Summoner. Consumes 5 Cursed Bones. Enchant Cost: MP consumption is decreased. Effect 3.	+30 Cost	MP consumption is decreased.
1382	141	Mass Gloom	Decreases the M. Def. of enemies near a Summoner. Consumes 5 Cursed Bones. Enchant Chance: the success rate is increased. Effect 3.	+1 Chance	Maximizes the skill's success rate. The success rate is increased.
1382	142	Mass Gloom	Decreases the M. Def. of enemies near a Summoner. Consumes 5 Cursed Bones. Enchant Chance: the success rate is increased. Effect 3.	+2 Chance	The success rate is increased.
1382	143	Mass Gloom	Decreases the M. Def. of enemies near a Summoner. Consumes 5 Cursed Bones. Enchant Chance: the success rate is increased. Effect 3.	+3 Chance	The success rate is increased.
1382	144	Mass Gloom	Decreases the M. Def. of enemies near a Summoner. Consumes 5 Cursed Bones. Enchant Chance: the success rate is increased. Effect 3.	+4 Chance	The success rate is increased.
1382	145	Mass Gloom	Decreases the M. Def. of enemies near a Summoner. Consumes 5 Cursed Bones. Enchant Chance: the success rate is increased. Effect 3.	+5 Chance	The success rate is increased.
1382	146	Mass Gloom	Decreases the M. Def. of enemies near a Summoner. Consumes 5 Cursed Bones. Enchant Chance: the success rate is increased. Effect 3.	+6 Chance	The success rate is increased.
1382	147	Mass Gloom	Decreases the M. Def. of enemies near a Summoner. Consumes 5 Cursed Bones. Enchant Chance: the success rate is increased. Effect 3.	+7 Chance	The success rate is increased.
1382	148	Mass Gloom	Decreases the M. Def. of enemies near a Summoner. Consumes 5 Cursed Bones. Enchant Chance: the success rate is increased. Effect 3.	+8 Chance	The success rate is increased.
1382	149	Mass Gloom	Decreases the M. Def. of enemies near a Summoner. Consumes 5 Cursed Bones. Enchant Chance: the success rate is increased. Effect 3.	+9 Chance	The success rate is increased.
1382	150	Mass Gloom	Decreases the M. Def. of enemies near a Summoner. Consumes 5 Cursed Bones. Enchant Chance: the success rate is increased. Effect 3.	+10 Chance	The success rate is increased.
1382	151	Mass Gloom	Decreases the M. Def. of enemies near a Summoner. Consumes 5 Cursed Bones. Enchant Chance: the success rate is increased. Effect 3.	+11 Chance	The success rate is increased.
1382	152	Mass Gloom	Decreases the M. Def. of enemies near a Summoner. Consumes 5 Cursed Bones. Enchant Chance: the success rate is increased. Effect 3.	+12 Chance	The success rate is increased.
1382	153	Mass Gloom	Decreases the M. Def. of enemies near a Summoner. Consumes 5 Cursed Bones. Enchant Chance: the success rate is increased. Effect 3.	+13 Chance	The success rate is increased.
1382	154	Mass Gloom	Decreases the M. Def. of enemies near a Summoner. Consumes 5 Cursed Bones. Enchant Chance: the success rate is increased. Effect 3.	+14 Chance	The success rate is increased.
1382	155	Mass Gloom	Decreases the M. Def. of enemies near a Summoner. Consumes 5 Cursed Bones. Enchant Chance: the success rate is increased. Effect 3.	+15 Chance	The success rate is increased.
1382	156	Mass Gloom	Decreases the M. Def. of enemies near a Summoner. Consumes 5 Cursed Bones. Enchant Chance: the success rate is increased. Effect 3.	+16 Chance	The success rate is increased.
1382	157	Mass Gloom	Decreases the M. Def. of enemies near a Summoner. Consumes 5 Cursed Bones. Enchant Chance: the success rate is increased. Effect 3.	+17 Chance	The success rate is increased.
1382	158	Mass Gloom	Decreases the M. Def. of enemies near a Summoner. Consumes 5 Cursed Bones. Enchant Chance: the success rate is increased. Effect 3.	+18 Chance	The success rate is increased.
1382	159	Mass Gloom	Decreases the M. Def. of enemies near a Summoner. Consumes 5 Cursed Bones. Enchant Chance: the success rate is increased. Effect 3.	+19 Chance	The success rate is increased.
1382	160	Mass Gloom	Decreases the M. Def. of enemies near a Summoner. Consumes 5 Cursed Bones. Enchant Chance: the success rate is increased. Effect 3.	+20 Chance	The success rate is increased.
1382	161	Mass Gloom	Decreases the M. Def. of enemies near a Summoner. Consumes 5 Cursed Bones. Enchant Chance: the success rate is increased. Effect 3.	+21 Chance	The success rate is increased.
1382	162	Mass Gloom	Decreases the M. Def. of enemies near a Summoner. Consumes 5 Cursed Bones. Enchant Chance: the success rate is increased. Effect 3.	+22 Chance	The success rate is increased.
1382	163	Mass Gloom	Decreases the M. Def. of enemies near a Summoner. Consumes 5 Cursed Bones. Enchant Chance: the success rate is increased. Effect 3.	+23 Chance	The success rate is increased.
1382	164	Mass Gloom	Decreases the M. Def. of enemies near a Summoner. Consumes 5 Cursed Bones. Enchant Chance: the success rate is increased. Effect 3.	+24 Chance	The success rate is increased.
1382	165	Mass Gloom	Decreases the M. Def. of enemies near a Summoner. Consumes 5 Cursed Bones. Enchant Chance: the success rate is increased. Effect 3.	+25 Chance	The success rate is increased.
1382	166	Mass Gloom	Decreases the M. Def. of enemies near a Summoner. Consumes 5 Cursed Bones. Enchant Chance: the success rate is increased. Effect 3.	+26 Chance	The success rate is increased.
1382	167	Mass Gloom	Decreases the M. Def. of enemies near a Summoner. Consumes 5 Cursed Bones. Enchant Chance: the success rate is increased. Effect 3.	+27 Chance	The success rate is increased.
1382	168	Mass Gloom	Decreases the M. Def. of enemies near a Summoner. Consumes 5 Cursed Bones. Enchant Chance: the success rate is increased. Effect 3.	+28 Chance	The success rate is increased.
1382	169	Mass Gloom	Decreases the M. Def. of enemies near a Summoner. Consumes 5 Cursed Bones. Enchant Chance: the success rate is increased. Effect 3.	+29 Chance	The success rate is increased.
1382	170	Mass Gloom	Decreases the M. Def. of enemies near a Summoner. Consumes 5 Cursed Bones. Enchant Chance: the success rate is increased. Effect 3.	+30 Chance	The success rate is increased.
1383	1	Mass Surrender to Fire	Decreases the fire attack resistance of enemies surrounding the servitor. Consumes 2 Spirit Ore. Effect 4.	none	none
1383	2	Mass Surrender to Fire	Decreases the fire attack resistance of enemies surrounding the servitor. Consumes 2 Spirit Ore. Effect 4.	none	none
1383	3	Mass Surrender to Fire	Decreases the fire attack resistance of enemies surrounding the servitor. Consumes 2 Spirit Ore. Effect 4.	none	none
1383	4	Mass Surrender to Fire	Decreases the fire attack resistance of enemies surrounding the servitor. Consumes 3 Spirit Ore. Effect 4.	none	none
1383	5	Mass Surrender to Fire	Decreases the fire attack resistance of enemies surrounding the servitor. Consumes 3 Spirit Ore. Effect 4.	none	none
1384	1	Mass Surrender to Water	Decreases the water attack resistance of enemies surrounding the servitor. Consumes 2 Spirit Ore. Effect 4.	none	none
1384	2	Mass Surrender to Water	Decreases the water attack resistance of enemies surrounding the servitor. Consumes 2 Spirit Ore. Effect 4.	none	none
1384	3	Mass Surrender to Water	Decreases the water attack resistance of enemies surrounding the servitor. Consumes 2 Spirit Ore. Effect 4.	none	none
1384	4	Mass Surrender to Water	Decreases the water attack resistance of enemies surrounding the servitor. Consumes 3 Spirit Ore. Effect 4.	none	none
1384	5	Mass Surrender to Water	Decreases the water attack resistance of enemies surrounding the servitor. Consumes 3 Spirit Ore. Effect 4.	none	none
1385	1	Mass Surrender to Wind	Decreases the wind attack resistance of enemies surrounding the servitor. Consumes 2 Spirit Ore. Effect 4.	none	none
1385	2	Mass Surrender to Wind	Decreases the wind attack resistance of enemies surrounding the servitor. Consumes 2 Spirit Ore. Effect 4.	none	none
1385	3	Mass Surrender to Wind	Decreases the wind attack resistance of enemies surrounding the servitor. Consumes 2 Spirit Ore. Effect 4.	none	none
1385	4	Mass Surrender to Wind	Decreases the wind attack resistance of enemies surrounding the servitor. Consumes 3 Spirit Ore. Effect 4.	none	none
1385	5	Mass Surrender to Wind	Decreases the wind attack resistance of enemies surrounding the servitor. Consumes 3 Spirit Ore. Effect 4.	none	none
1386	1	Arcane Disruption	Decreases your enemies' Casting Spd. Effect 3.	none	none
1386	2	Arcane Disruption	Decreases your enemies' Casting Spd. Effect 3.	none	none
1386	3	Arcane Disruption	Decreases your enemies' Casting Spd. Effect 3.	none	none
1386	4	Arcane Disruption	Decreases your enemies' Casting Spd. Effect 3.	none	none
1386	5	Arcane Disruption	Decreases your enemies' Casting Spd. Effect 3.	none	none
1386	6	Arcane Disruption	Decreases your enemies' Casting Spd. Effect 3.	none	none
1386	7	Arcane Disruption	Decreases your enemies' Casting Spd. Effect 3.	none	none
1386	8	Arcane Disruption	Decreases your enemies' Casting Spd. Effect 3.	none	none
1386	9	Arcane Disruption	Decreases your enemies' Casting Spd. Effect 3.	none	none
1386	10	Arcane Disruption	Decreases your enemies' Casting Spd. Effect 3.	none	none
1387	1	Summon Cursed Bones	Summons 25-100 cursed bones. Consumes 40 Spirit Ore.	none	none
1387	2	Summon Cursed Bones	Summons 50-200 cursed bones. Consumes 80 Spirit Ore.	none	none
1387	3	Summon Cursed Bones	Summons 100-400 cursed bones. Consumes 160 Spirit Ore.	none	none
1388	1	Greater Might	Temporarily increases your target's P. Atk. Consumes 1 Spirit Ore. Effect 1.	none	none
1388	2	Greater Might	Temporarily increases your target's P. Atk. Consumes 2 Spirit Ore. Effect 2.	none	none
1388	3	Greater Might	Temporarily increases your target's P. Atk. Consumes 3 Spirit Ore. Effect 3.	none	none
1389	1	Greater Shield	Temporarily increases your target's P. Def. Consumes 1 Spirit Ore. Effect 1.	none	none
1389	2	Greater Shield	Temporarily increases your target's P. Def. Consumes 2 Spirit Ore. Effect 2.	none	none
1389	3	Greater Shield	Temporarily increases your target's P. Def. Consumes 3 Spirit Ore. Effect 3.	none	none
1390	1	War Chant	Temporarily increases your party's P. Atk. Consumes 4 Spirit Ore. Effect 1.	none	none
1390	2	War Chant	Temporarily increases your party's P. Atk.  Consumes 8 Spirit Ore. Effect 2.	none	none
1390	3	War Chant	Temporarily increases your party's P. Atk.  Consumes 12 Spirit Ore. Effect 3.	none	none
1391	1	Earth Chant	Temporarily increases your party's P. Def. Consumes 4 Spirit Ore. Effect 1.	none	none
1391	2	Earth Chant	Temporarily increases your party's P. Def. Consumes 8 Spirit Ore. Effect 2.	none	none
1391	3	Earth Chant	Temporarily increases your party's P. Def. Consumes 12 Spirit Ore. Effect 3.	none	none
1392	1	Holy Resistance	Temporarily increases your target's resistance to sacred attacks. Effect 1.	none	none
1392	2	Holy Resistance	Temporarily increases your target's resistance to sacred attacks. Effect 2.	none	none
1392	3	Holy Resistance	Temporarily increases your target's resistance to sacred attacks. Effect 3.	none	none
1393	1	Unholy Resistance	Temporarily increases your target's resistance to dark attacks. Effect 1.	none	none
1393	2	Unholy Resistance	Temporarily increases your target's resistance to dark attacks. Effect 2.	none	none
1393	3	Unholy Resistance	Temporarily increases your target's resistance to dark attacks. Effect 3.	none	none
1394	1	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect.	none	none
1394	2	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect.	none	none
1394	3	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect.	none	none
1394	4	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect.	none	none
1394	5	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect.	none	none
1394	6	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect.	none	none
1394	7	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect.	none	none
1394	8	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect.	none	none
1394	9	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect.	none	none
1394	10	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect.	none	none
1394	101	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect. Enchant Cost: MP consumption is decreased.	+1 Cost	Maximizes the skill's efficiency. MP consumption is decreased.
1394	102	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect. Enchant Cost: MP consumption is decreased.	+2 Cost	MP consumption is decreased.
1394	103	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect. Enchant Cost: MP consumption is decreased.	+3 Cost	MP consumption is decreased.
1394	104	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect. Enchant Cost: MP consumption is decreased.	+4 Cost	MP consumption is decreased.
1394	105	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect. Enchant Cost: MP consumption is decreased.	+5 Cost	MP consumption is decreased.
1394	106	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect. Enchant Cost: MP consumption is decreased.	+6 Cost	MP consumption is decreased.
1394	107	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect. Enchant Cost: MP consumption is decreased.	+7 Cost	MP consumption is decreased.
1394	108	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect. Enchant Cost: MP consumption is decreased.	+8 Cost	MP consumption is decreased.
1394	109	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect. Enchant Cost: MP consumption is decreased.	+9 Cost	MP consumption is decreased.
1394	110	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect. Enchant Cost: MP consumption is decreased.	+10 Cost	MP consumption is decreased.
1394	111	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect. Enchant Cost: MP consumption is decreased.	+11 Cost	MP consumption is decreased.
1394	112	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect. Enchant Cost: MP consumption is decreased.	+12 Cost	MP consumption is decreased.
1394	113	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect. Enchant Cost: MP consumption is decreased.	+13 Cost	MP consumption is decreased.
1394	114	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect. Enchant Cost: MP consumption is decreased.	+14 Cost	MP consumption is decreased.
1394	115	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect. Enchant Cost: MP consumption is decreased.	+15 Cost	MP consumption is decreased.
1394	116	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect. Enchant Cost: MP consumption is decreased.	+16 Cost	MP consumption is decreased.
1394	117	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect. Enchant Cost: MP consumption is decreased.	+17 Cost	MP consumption is decreased.
1394	118	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect. Enchant Cost: MP consumption is decreased.	+18 Cost	MP consumption is decreased.
1394	119	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect. Enchant Cost: MP consumption is decreased.	+19 Cost	MP consumption is decreased.
1394	120	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect. Enchant Cost: MP consumption is decreased.	+20 Cost	MP consumption is decreased.
1394	121	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect. Enchant Cost: MP consumption is decreased.	+21 Cost	MP consumption is decreased.
1394	122	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect. Enchant Cost: MP consumption is decreased.	+22 Cost	MP consumption is decreased.
1394	123	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect. Enchant Cost: MP consumption is decreased.	+23 Cost	MP consumption is decreased.
1394	124	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect. Enchant Cost: MP consumption is decreased.	+24 Cost	MP consumption is decreased.
1394	125	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect. Enchant Cost: MP consumption is decreased.	+25 Cost	MP consumption is decreased.
1394	126	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect. Enchant Cost: MP consumption is decreased.	+26 Cost	MP consumption is decreased.
1394	127	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect. Enchant Cost: MP consumption is decreased.	+27 Cost	MP consumption is decreased.
1394	128	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect. Enchant Cost: MP consumption is decreased.	+28 Cost	MP consumption is decreased.
1394	129	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect. Enchant Cost: MP consumption is decreased.	+29 Cost	MP consumption is decreased.
1394	130	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect. Enchant Cost: MP consumption is decreased.	+30 Cost	MP consumption is decreased.
1394	141	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect. Enchant Chance: the success rate is increased.	+1 Chance	Maximizes the skill's success rate. The success rate is increased.
1394	142	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect. Enchant Chance: the success rate is increased.	+2 Chance	The success rate is increased.
1394	143	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect. Enchant Chance: the success rate is increased.	+3 Chance	The success rate is increased.
1394	144	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect. Enchant Chance: the success rate is increased.	+4 Chance	The success rate is increased.
1394	145	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect. Enchant Chance: the success rate is increased.	+5 Chance	The success rate is increased.
1394	146	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect. Enchant Chance: the success rate is increased.	+6 Chance	The success rate is increased.
1394	147	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect. Enchant Chance: the success rate is increased.	+7 Chance	The success rate is increased.
1394	148	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect. Enchant Chance: the success rate is increased.	+8 Chance	The success rate is increased.
1394	149	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect. Enchant Chance: the success rate is increased.	+9 Chance	The success rate is increased.
1394	150	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect. Enchant Chance: the success rate is increased.	+10 Chance	The success rate is increased.
1394	151	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect. Enchant Chance: the success rate is increased.	+11 Chance	The success rate is increased.
1394	152	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect. Enchant Chance: the success rate is increased.	+12 Chance	The success rate is increased.
1394	153	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect. Enchant Chance: the success rate is increased.	+13 Chance	The success rate is increased.
1394	154	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect. Enchant Chance: the success rate is increased.	+14 Chance	The success rate is increased.
1394	155	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect. Enchant Chance: the success rate is increased.	+15 Chance	The success rate is increased.
1394	156	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect. Enchant Chance: the success rate is increased.	+16 Chance	The success rate is increased.
1394	157	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect. Enchant Chance: the success rate is increased.	+17 Chance	The success rate is increased.
1394	158	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect. Enchant Chance: the success rate is increased.	+18 Chance	The success rate is increased.
1394	159	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect. Enchant Chance: the success rate is increased.	+19 Chance	The success rate is increased.
1394	160	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect. Enchant Chance: the success rate is increased.	+20 Chance	The success rate is increased.
1394	161	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect. Enchant Chance: the success rate is increased.	+21 Chance	The success rate is increased.
1394	162	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect. Enchant Chance: the success rate is increased.	+22 Chance	The success rate is increased.
1394	163	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect. Enchant Chance: the success rate is increased.	+23 Chance	The success rate is increased.
1394	164	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect. Enchant Chance: the success rate is increased.	+24 Chance	The success rate is increased.
1394	165	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect. Enchant Chance: the success rate is increased.	+25 Chance	The success rate is increased.
1394	166	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect. Enchant Chance: the success rate is increased.	+26 Chance	The success rate is increased.
1394	167	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect. Enchant Chance: the success rate is increased.	+27 Chance	The success rate is increased.
1394	168	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect. Enchant Chance: the success rate is increased.	+28 Chance	The success rate is increased.
1394	169	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect. Enchant Chance: the success rate is increased.	+29 Chance	The success rate is increased.
1394	170	Trance	Puts your target to sleep. The target may not be put to sleep again while the spell remains in effect. Enchant Chance: the success rate is increased.	+30 Chance	The success rate is increased.
1395	1	Erase	Your enemy's servitor is cast into another dimension. Consumes 3 Spirit Ore.	none	none
1395	2	Erase	Your enemy's servitor is cast into another dimension. Consumes 3 Spirit Ore.	none	none
1395	3	Erase	Your enemy's servitor is cast into another dimension. Consumes 3 Spirit Ore.	none	none
1395	4	Erase	Your enemy's servitor is cast into another dimension. Consumes 3 Spirit Ore.	none	none
1395	5	Erase	Your enemy's servitor is cast into another dimension. Consumes 4 Spirit Ore.	none	none
1395	6	Erase	Your enemy's servitor is cast into another dimension. Consumes 4 Spirit Ore.	none	none
1395	7	Erase	Your enemy's servitor is cast into another dimension. Consumes 4 Spirit Ore.	none	none
1395	8	Erase	Your enemy's servitor is cast into another dimension. Consumes 5 Spirit Ore.	none	none
1395	9	Erase	Your enemy's servitor is cast into another dimension. Consumes 5 Spirit Ore.	none	none
1395	10	Erase	Your enemy's servitor is cast into another dimension. Consumes 5 Spirit Ore.	none	none
1395	101	Erase	Banishes an enemy's servitor to another dimension. Consumes 5 Spirit Ore. Enchant Cost: MP consumption is decreased.	+1 Cost	Maximizes the skill's efficiency. MP consumption is decreased.
1395	102	Erase	Banishes an enemy's servitor to another dimension. Consumes 5 Spirit Ore. Enchant Cost: MP consumption is decreased.	+2 Cost	MP consumption is decreased.
1395	103	Erase	Banishes an enemy's servitor to another dimension. Consumes 5 Spirit Ore. Enchant Cost: MP consumption is decreased.	+3 Cost	MP consumption is decreased.
1395	104	Erase	Banishes an enemy's servitor to another dimension. Consumes 5 Spirit Ore. Enchant Cost: MP consumption is decreased.	+4 Cost	MP consumption is decreased.
1395	105	Erase	Banishes an enemy's servitor to another dimension. Consumes 5 Spirit Ore. Enchant Cost: MP consumption is decreased.	+5 Cost	MP consumption is decreased.
1395	106	Erase	Banishes an enemy's servitor to another dimension. Consumes 5 Spirit Ore. Enchant Cost: MP consumption is decreased.	+6 Cost	MP consumption is decreased.
1395	107	Erase	Banishes an enemy's servitor to another dimension. Consumes 5 Spirit Ore. Enchant Cost: MP consumption is decreased.	+7 Cost	MP consumption is decreased.
1395	108	Erase	Banishes an enemy's servitor to another dimension. Consumes 5 Spirit Ore. Enchant Cost: MP consumption is decreased.	+8 Cost	MP consumption is decreased.
1395	109	Erase	Banishes an enemy's servitor to another dimension. Consumes 5 Spirit Ore. Enchant Cost: MP consumption is decreased.	+9 Cost	MP consumption is decreased.
1395	110	Erase	Banishes an enemy's servitor to another dimension. Consumes 5 Spirit Ore. Enchant Cost: MP consumption is decreased.	+10 Cost	MP consumption is decreased.
1395	111	Erase	Banishes an enemy's servitor to another dimension. Consumes 5 Spirit Ore. Enchant Cost: MP consumption is decreased.	+11 Cost	MP consumption is decreased.
1395	112	Erase	Banishes an enemy's servitor to another dimension. Consumes 5 Spirit Ore. Enchant Cost: MP consumption is decreased.	+12 Cost	MP consumption is decreased.
1395	113	Erase	Banishes an enemy's servitor to another dimension. Consumes 5 Spirit Ore. Enchant Cost: MP consumption is decreased.	+13 Cost	MP consumption is decreased.
1395	114	Erase	Banishes an enemy's servitor to another dimension. Consumes 5 Spirit Ore. Enchant Cost: MP consumption is decreased.	+14 Cost	MP consumption is decreased.
1395	115	Erase	Banishes an enemy's servitor to another dimension. Consumes 5 Spirit Ore. Enchant Cost: MP consumption is decreased.	+15 Cost	MP consumption is decreased.
1395	116	Erase	Banishes an enemy's servitor to another dimension. Consumes 5 Spirit Ore. Enchant Cost: MP consumption is decreased.	+16 Cost	MP consumption is decreased.
1395	117	Erase	Banishes an enemy's servitor to another dimension. Consumes 5 Spirit Ore. Enchant Cost: MP consumption is decreased.	+17 Cost	MP consumption is decreased.
1395	118	Erase	Banishes an enemy's servitor to another dimension. Consumes 5 Spirit Ore. Enchant Cost: MP consumption is decreased.	+18 Cost	MP consumption is decreased.
1395	119	Erase	Banishes an enemy's servitor to another dimension. Consumes 5 Spirit Ore. Enchant Cost: MP consumption is decreased.	+19 Cost	MP consumption is decreased.
1395	120	Erase	Banishes an enemy's servitor to another dimension. Consumes 5 Spirit Ore. Enchant Cost: MP consumption is decreased.	+20 Cost	MP consumption is decreased.
1395	121	Erase	Banishes an enemy's servitor to another dimension. Consumes 5 Spirit Ore. Enchant Cost: MP consumption is decreased.	+21 Cost	MP consumption is decreased.
1395	122	Erase	Banishes an enemy's servitor to another dimension. Consumes 5 Spirit Ore. Enchant Cost: MP consumption is decreased.	+22 Cost	MP consumption is decreased.
1395	123	Erase	Banishes an enemy's servitor to another dimension. Consumes 5 Spirit Ore. Enchant Cost: MP consumption is decreased.	+23 Cost	MP consumption is decreased.
1395	124	Erase	Banishes an enemy's servitor to another dimension. Consumes 5 Spirit Ore. Enchant Cost: MP consumption is decreased.	+24 Cost	MP consumption is decreased.
1395	125	Erase	Banishes an enemy's servitor to another dimension. Consumes 5 Spirit Ore. Enchant Cost: MP consumption is decreased.	+25 Cost	MP consumption is decreased.
1395	126	Erase	Banishes an enemy's servitor to another dimension. Consumes 5 Spirit Ore. Enchant Cost: MP consumption is decreased.	+26 Cost	MP consumption is decreased.
1395	127	Erase	Banishes an enemy's servitor to another dimension. Consumes 5 Spirit Ore. Enchant Cost: MP consumption is decreased.	+27 Cost	MP consumption is decreased.
1395	128	Erase	Banishes an enemy's servitor to another dimension. Consumes 5 Spirit Ore. Enchant Cost: MP consumption is decreased.	+28 Cost	MP consumption is decreased.
1395	129	Erase	Banishes an enemy's servitor to another dimension. Consumes 5 Spirit Ore. Enchant Cost: MP consumption is decreased.	+29 Cost	MP consumption is decreased.
1395	130	Erase	Banishes an enemy's servitor to another dimension. Consumes 5 Spirit Ore. Enchant Cost: MP consumption is decreased.	+30 Cost	MP consumption is decreased.
1396	1	Magical Backfire	Instantly increases the MP consumption rate of your enemy's skills. Effect 3.	none	none
1396	2	Magical Backfire	Instantly increases the MP consumption rate of your enemy's skills. Effect 3.	none	none
1396	3	Magical Backfire	Instantly increases the MP consumption rate of your enemy's skills. Effect 3.	none	none
1396	4	Magical Backfire	Instantly increases the MP consumption rate of your enemy's skills. Effect 3.	none	none
1396	5	Magical Backfire	Instantly increases the MP consumption rate of your enemy's skills. Effect 3.	none	none
1396	6	Magical Backfire	Instantly increases the MP consumption rate of your enemy's skills. Effect 3.	none	none
1396	7	Magical Backfire	Instantly increases the MP consumption rate of your enemy's skills. Effect 3.	none	none
1396	8	Magical Backfire	Instantly increases the MP consumption rate of your enemy's skills. Effect 3.	none	none
1396	9	Magical Backfire	Instantly increases the MP consumption rate of your enemy's skills. Effect 3.	none	none
1396	10	Magical Backfire	Instantly increases the MP consumption rate of your enemy's skills. Effect 3.	none	none
1396	101	Magical Backfire	Temporarily increases an enemy's skill MP consumption. Enchant Cost: MP consumption is decreased. Effect 3.	+1 Cost	Maximizes the skill's efficiency. MP consumption is decreased.
1396	102	Magical Backfire	Temporarily increases an enemy's skill MP consumption. Enchant Cost: MP consumption is decreased. Effect 3.	+2 Cost	MP consumption is decreased.
1396	103	Magical Backfire	Temporarily increases an enemy's skill MP consumption. Enchant Cost: MP consumption is decreased. Effect 3.	+3 Cost	MP consumption is decreased.
1396	104	Magical Backfire	Temporarily increases an enemy's skill MP consumption. Enchant Cost: MP consumption is decreased. Effect 3.	+4 Cost	MP consumption is decreased.
1396	105	Magical Backfire	Temporarily increases an enemy's skill MP consumption. Enchant Cost: MP consumption is decreased. Effect 3.	+5 Cost	MP consumption is decreased.
1396	106	Magical Backfire	Temporarily increases an enemy's skill MP consumption. Enchant Cost: MP consumption is decreased. Effect 3.	+6 Cost	MP consumption is decreased.
1396	107	Magical Backfire	Temporarily increases an enemy's skill MP consumption. Enchant Cost: MP consumption is decreased. Effect 3.	+7 Cost	MP consumption is decreased.
1396	108	Magical Backfire	Temporarily increases an enemy's skill MP consumption. Enchant Cost: MP consumption is decreased. Effect 3.	+8 Cost	MP consumption is decreased.
1396	109	Magical Backfire	Temporarily increases an enemy's skill MP consumption. Enchant Cost: MP consumption is decreased. Effect 3.	+9 Cost	MP consumption is decreased.
1396	110	Magical Backfire	Temporarily increases an enemy's skill MP consumption. Enchant Cost: MP consumption is decreased. Effect 3.	+10 Cost	MP consumption is decreased.
1396	111	Magical Backfire	Temporarily increases an enemy's skill MP consumption. Enchant Cost: MP consumption is decreased. Effect 3.	+11 Cost	MP consumption is decreased.
1396	112	Magical Backfire	Temporarily increases an enemy's skill MP consumption. Enchant Cost: MP consumption is decreased. Effect 3.	+12 Cost	MP consumption is decreased.
1396	113	Magical Backfire	Temporarily increases an enemy's skill MP consumption. Enchant Cost: MP consumption is decreased. Effect 3.	+13 Cost	MP consumption is decreased.
1396	114	Magical Backfire	Temporarily increases an enemy's skill MP consumption. Enchant Cost: MP consumption is decreased. Effect 3.	+14 Cost	MP consumption is decreased.
1396	115	Magical Backfire	Temporarily increases an enemy's skill MP consumption. Enchant Cost: MP consumption is decreased. Effect 3.	+15 Cost	MP consumption is decreased.
1396	116	Magical Backfire	Temporarily increases an enemy's skill MP consumption. Enchant Cost: MP consumption is decreased. Effect 3.	+16 Cost	MP consumption is decreased.
1396	117	Magical Backfire	Temporarily increases an enemy's skill MP consumption. Enchant Cost: MP consumption is decreased. Effect 3.	+17 Cost	MP consumption is decreased.
1396	118	Magical Backfire	Temporarily increases an enemy's skill MP consumption. Enchant Cost: MP consumption is decreased. Effect 3.	+18 Cost	MP consumption is decreased.
1396	119	Magical Backfire	Temporarily increases an enemy's skill MP consumption. Enchant Cost: MP consumption is decreased. Effect 3.	+19 Cost	MP consumption is decreased.
1396	120	Magical Backfire	Temporarily increases an enemy's skill MP consumption. Enchant Cost: MP consumption is decreased. Effect 3.	+20 Cost	MP consumption is decreased.
1396	121	Magical Backfire	Temporarily increases an enemy's skill MP consumption. Enchant Cost: MP consumption is decreased. Effect 3.	+21 Cost	MP consumption is decreased.
1396	122	Magical Backfire	Temporarily increases an enemy's skill MP consumption. Enchant Cost: MP consumption is decreased. Effect 3.	+22 Cost	MP consumption is decreased.
1396	123	Magical Backfire	Temporarily increases an enemy's skill MP consumption. Enchant Cost: MP consumption is decreased. Effect 3.	+23 Cost	MP consumption is decreased.
1396	124	Magical Backfire	Temporarily increases an enemy's skill MP consumption. Enchant Cost: MP consumption is decreased. Effect 3.	+24 Cost	MP consumption is decreased.
1396	125	Magical Backfire	Temporarily increases an enemy's skill MP consumption. Enchant Cost: MP consumption is decreased. Effect 3.	+25 Cost	MP consumption is decreased.
1396	126	Magical Backfire	Temporarily increases an enemy's skill MP consumption. Enchant Cost: MP consumption is decreased. Effect 3.	+26 Cost	MP consumption is decreased.
1396	127	Magical Backfire	Temporarily increases an enemy's skill MP consumption. Enchant Cost: MP consumption is decreased. Effect 3.	+27 Cost	MP consumption is decreased.
1396	128	Magical Backfire	Temporarily increases an enemy's skill MP consumption. Enchant Cost: MP consumption is decreased. Effect 3.	+28 Cost	MP consumption is decreased.
1396	129	Magical Backfire	Temporarily increases an enemy's skill MP consumption. Enchant Cost: MP consumption is decreased. Effect 3.	+29 Cost	MP consumption is decreased.
1396	130	Magical Backfire	Temporarily increases an enemy's skill MP consumption. Enchant Cost: MP consumption is decreased. Effect 3.	+30 Cost	MP consumption is decreased.
1396	141	Magical Backfire	Temporarily increases an enemy's skill MP consumption. Enchant Chance: the success rate is increased. Effect 3.	+1 Chance	Maximizes the skill's success rate. The success rate is increased.
1396	142	Magical Backfire	Temporarily increases an enemy's skill MP consumption. Enchant Chance: the success rate is increased. Effect 3.	+2 Chance	The success rate is increased.
1396	143	Magical Backfire	Temporarily increases an enemy's skill MP consumption. Enchant Chance: the success rate is increased. Effect 3.	+3 Chance	The success rate is increased.
1396	144	Magical Backfire	Temporarily increases an enemy's skill MP consumption. Enchant Chance: the success rate is increased. Effect 3.	+4 Chance	The success rate is increased.
1396	145	Magical Backfire	Temporarily increases an enemy's skill MP consumption. Enchant Chance: the success rate is increased. Effect 3.	+5 Chance	The success rate is increased.
1396	146	Magical Backfire	Temporarily increases an enemy's skill MP consumption. Enchant Chance: the success rate is increased. Effect 3.	+6 Chance	The success rate is increased.
1396	147	Magical Backfire	Temporarily increases an enemy's skill MP consumption. Enchant Chance: the success rate is increased. Effect 3.	+7 Chance	The success rate is increased.
1396	148	Magical Backfire	Temporarily increases an enemy's skill MP consumption. Enchant Chance: the success rate is increased. Effect 3.	+8 Chance	The success rate is increased.
1396	149	Magical Backfire	Temporarily increases an enemy's skill MP consumption. Enchant Chance: the success rate is increased. Effect 3.	+9 Chance	The success rate is increased.
1396	150	Magical Backfire	Temporarily increases an enemy's skill MP consumption. Enchant Chance: the success rate is increased. Effect 3.	+10 Chance	The success rate is increased.
1396	151	Magical Backfire	Temporarily increases an enemy's skill MP consumption. Enchant Chance: the success rate is increased. Effect 3.	+11 Chance	The success rate is increased.
1396	152	Magical Backfire	Temporarily increases an enemy's skill MP consumption. Enchant Chance: the success rate is increased. Effect 3.	+12 Chance	The success rate is increased.
1396	153	Magical Backfire	Temporarily increases an enemy's skill MP consumption. Enchant Chance: the success rate is increased. Effect 3.	+13 Chance	The success rate is increased.
1396	154	Magical Backfire	Temporarily increases an enemy's skill MP consumption. Enchant Chance: the success rate is increased. Effect 3.	+14 Chance	The success rate is increased.
1396	155	Magical Backfire	Temporarily increases an enemy's skill MP consumption. Enchant Chance: the success rate is increased. Effect 3.	+15 Chance	The success rate is increased.
1396	156	Magical Backfire	Temporarily increases an enemy's skill MP consumption. Enchant Chance: the success rate is increased. Effect 3.	+16 Chance	The success rate is increased.
1396	157	Magical Backfire	Temporarily increases an enemy's skill MP consumption. Enchant Chance: the success rate is increased. Effect 3.	+17 Chance	The success rate is increased.
1396	158	Magical Backfire	Temporarily increases an enemy's skill MP consumption. Enchant Chance: the success rate is increased. Effect 3.	+18 Chance	The success rate is increased.
1396	159	Magical Backfire	Temporarily increases an enemy's skill MP consumption. Enchant Chance: the success rate is increased. Effect 3.	+19 Chance	The success rate is increased.
1396	160	Magical Backfire	Temporarily increases an enemy's skill MP consumption. Enchant Chance: the success rate is increased. Effect 3.	+20 Chance	The success rate is increased.
1396	161	Magical Backfire	Temporarily increases an enemy's skill MP consumption. Enchant Chance: the success rate is increased. Effect 3.	+21 Chance	The success rate is increased.
1396	162	Magical Backfire	Temporarily increases an enemy's skill MP consumption. Enchant Chance: the success rate is increased. Effect 3.	+22 Chance	The success rate is increased.
1396	163	Magical Backfire	Temporarily increases an enemy's skill MP consumption. Enchant Chance: the success rate is increased. Effect 3.	+23 Chance	The success rate is increased.
1396	164	Magical Backfire	Temporarily increases an enemy's skill MP consumption. Enchant Chance: the success rate is increased. Effect 3.	+24 Chance	The success rate is increased.
1396	165	Magical Backfire	Temporarily increases an enemy's skill MP consumption. Enchant Chance: the success rate is increased. Effect 3.	+25 Chance	The success rate is increased.
1396	166	Magical Backfire	Temporarily increases an enemy's skill MP consumption. Enchant Chance: the success rate is increased. Effect 3.	+26 Chance	The success rate is increased.
1396	167	Magical Backfire	Temporarily increases an enemy's skill MP consumption. Enchant Chance: the success rate is increased. Effect 3.	+27 Chance	The success rate is increased.
1396	168	Magical Backfire	Temporarily increases an enemy's skill MP consumption. Enchant Chance: the success rate is increased. Effect 3.	+28 Chance	The success rate is increased.
1396	169	Magical Backfire	Temporarily increases an enemy's skill MP consumption. Enchant Chance: the success rate is increased. Effect 3.	+29 Chance	The success rate is increased.
1396	170	Magical Backfire	Temporarily increases an enemy's skill MP consumption. Enchant Chance: the success rate is increased. Effect 3.	+30 Chance	The success rate is increased.
1397	1	Clarity	Temporarily decreases your target's MP consumption rate for skills. Consumes 1 Spirit Ore. Effect 1.	none	none
1397	2	Clarity	Temporarily decreases your target's MP consumption rate for skills. Consumes 2 Spirit Ore. Effect 2.	none	none
1397	3	Clarity	Temporarily decreases your target's MP consumption rate for skills. Consumes 3 Spirit Ore. Effect 3.	none	none
1398	1	Mana Burn	Your enemies' MP is reduced. Power 117.	none	none
1398	2	Mana Burn	Your enemies' MP is reduced. Power 123.	none	none
1398	3	Mana Burn	Your enemies' MP is reduced. Power 128.	none	none
1398	4	Mana Burn	Your enemies' MP is reduced. Power 133.	none	none
1398	5	Mana Burn	Your enemies' MP is reduced. Power 138.	none	none
1398	6	Mana Burn	Your enemies' MP is reduced. Power 143.	none	none
1398	7	Mana Burn	Your enemies' MP is reduced. Power 148.	none	none
1398	8	Mana Burn	Your enemies' MP is reduced. Power 153.	none	none
1398	9	Mana Burn	Your enemies' MP is reduced. Power 157.	none	none
1398	10	Mana Burn	Your enemies' MP is reduced. Power 162.	none	none
1398	101	Mana Burn	Burns up an enemy's MP. Enchant Power: the power is increased. Power 162.	+1 Power	Maximizes the skill's power. The power is increased.
1398	102	Mana Burn	Burns up an enemy's MP. Enchant Power: the power is increased. Power 163.	+2 Power	The power is increased.
1398	103	Mana Burn	Burns up an enemy's MP. Enchant Power: the power is increased. Power 164.	+3 Power	The power is increased.
1398	104	Mana Burn	Burns up an enemy's MP. Enchant Power: the power is increased. Power 164.	+4 Power	The power is increased.
1398	105	Mana Burn	Burns up an enemy's MP. Enchant Power: the power is increased. Power 165.	+5 Power	The power is increased.
1398	106	Mana Burn	Burns up an enemy's MP. Enchant Power: the power is increased. Power 166.	+6 Power	The power is increased.
1398	107	Mana Burn	Burns up an enemy's MP. Enchant Power: the power is increased. Power 166.	+7 Power	The power is increased.
1398	108	Mana Burn	Burns up an enemy's MP. Enchant Power: the power is increased. Power 167.	+8 Power	The power is increased.
1398	109	Mana Burn	Burns up an enemy's MP. Enchant Power: the power is increased. Power 168.	+9 Power	The power is increased.
1398	110	Mana Burn	Burns up an enemy's MP. Enchant Power: the power is increased. Power 168.	+10 Power	The power is increased.
1398	111	Mana Burn	Burns up an enemy's MP. Enchant Power: the power is increased. Power 169.	+11 Power	The power is increased.
1398	112	Mana Burn	Burns up an enemy's MP. Enchant Power: the power is increased. Power 170.	+12 Power	The power is increased.
1398	113	Mana Burn	Burns up an enemy's MP. Enchant Power: the power is increased. Power 170.	+13 Power	The power is increased.
1398	114	Mana Burn	Burns up an enemy's MP. Enchant Power: the power is increased. Power 171.	+14 Power	The power is increased.
1398	115	Mana Burn	Burns up an enemy's MP. Enchant Power: the power is increased. Power 172.	+15 Power	The power is increased.
1398	116	Mana Burn	Burns up an enemy's MP. Enchant Power: the power is increased. Power 172.	+16 Power	The power is increased.
1398	117	Mana Burn	Burns up an enemy's MP. Enchant Power: the power is increased. Power 173.	+17 Power	The power is increased.
1398	118	Mana Burn	Burns up an enemy's MP. Enchant Power: the power is increased. Power 174.	+18 Power	The power is increased.
1398	119	Mana Burn	Burns up an enemy's MP. Enchant Power: the power is increased. Power 174.	+19 Power	The power is increased.
1398	120	Mana Burn	Burns up an enemy's MP. Enchant Power: the power is increased. Power 175.	+20 Power	The power is increased.
1398	121	Mana Burn	Burns up an enemy's MP. Enchant Power: the power is increased. Power 176.	+21 Power	The power is increased.
1398	122	Mana Burn	Burns up an enemy's MP. Enchant Power: the power is increased. Power 176.	+22 Power	The power is increased.
1398	123	Mana Burn	Burns up an enemy's MP. Enchant Power: the power is increased. Power 177.	+23 Power	The power is increased.
1398	124	Mana Burn	Burns up an enemy's MP. Enchant Power: the power is increased. Power 178.	+24 Power	The power is increased.
1398	125	Mana Burn	Burns up an enemy's MP. Enchant Power: the power is increased. Power 178.	+25 Power	The power is increased.
1398	126	Mana Burn	Burns up an enemy's MP. Enchant Power: the power is increased. Power 179.	+26 Power	The power is increased.
1398	127	Mana Burn	Burns up an enemy's MP. Enchant Power: the power is increased. Power 180.	+27 Power	The power is increased.
1398	128	Mana Burn	Burns up an enemy's MP. Enchant Power: the power is increased. Power 180.	+28 Power	The power is increased.
1398	129	Mana Burn	Burns up an enemy's MP. Enchant Power: the power is increased. Power 181.	+29 Power	The power is increased.
1398	130	Mana Burn	Burns up an enemy's MP. Enchant Power: the power is increased. Power 182.	+30 Power	The power is increased.
1398	141	Mana Burn	Burns up an enemy's MP. Enchant Cost: MP consumption is decreased. Power 162.	+1 Cost	Maximizes the skill's efficiency. MP consumption is decreased.
1398	142	Mana Burn	Burns up an enemy's MP. Enchant Cost: MP consumption is decreased. Power 162.	+2 Cost	MP consumption is decreased.
1398	143	Mana Burn	Burns up an enemy's MP. Enchant Cost: MP consumption is decreased. Power 162.	+3 Cost	MP consumption is decreased.
1398	144	Mana Burn	Burns up an enemy's MP. Enchant Cost: MP consumption is decreased. Power 162.	+4 Cost	MP consumption is decreased.
1398	145	Mana Burn	Burns up an enemy's MP. Enchant Cost: MP consumption is decreased. Power 162.	+5 Cost	MP consumption is decreased.
1398	146	Mana Burn	Burns up an enemy's MP. Enchant Cost: MP consumption is decreased. Power 162.	+6 Cost	MP consumption is decreased.
1398	147	Mana Burn	Burns up an enemy's MP. Enchant Cost: MP consumption is decreased. Power 162.	+7 Cost	MP consumption is decreased.
1398	148	Mana Burn	Burns up an enemy's MP. Enchant Cost: MP consumption is decreased. Power 162.	+8 Cost	MP consumption is decreased.
1398	149	Mana Burn	Burns up an enemy's MP. Enchant Cost: MP consumption is decreased. Power 162.	+9 Cost	MP consumption is decreased.
1398	150	Mana Burn	Burns up an enemy's MP. Enchant Cost: MP consumption is decreased. Power 162.	+10 Cost	MP consumption is decreased.
1398	151	Mana Burn	Burns up an enemy's MP. Enchant Cost: MP consumption is decreased. Power 162.	+11 Cost	MP consumption is decreased.
1398	152	Mana Burn	Burns up an enemy's MP. Enchant Cost: MP consumption is decreased. Power 162.	+12 Cost	MP consumption is decreased.
1398	153	Mana Burn	Burns up an enemy's MP. Enchant Cost: MP consumption is decreased. Power 162.	+13 Cost	MP consumption is decreased.
1398	154	Mana Burn	Burns up an enemy's MP. Enchant Cost: MP consumption is decreased. Power 162.	+14 Cost	MP consumption is decreased.
1398	155	Mana Burn	Burns up an enemy's MP. Enchant Cost: MP consumption is decreased. Power 162.	+15 Cost	MP consumption is decreased.
1398	156	Mana Burn	Burns up an enemy's MP. Enchant Cost: MP consumption is decreased. Power 162.	+16 Cost	MP consumption is decreased.
1398	157	Mana Burn	Burns up an enemy's MP. Enchant Cost: MP consumption is decreased. Power 162.	+17 Cost	MP consumption is decreased.
1398	158	Mana Burn	Burns up an enemy's MP. Enchant Cost: MP consumption is decreased. Power 162.	+18 Cost	MP consumption is decreased.
1398	159	Mana Burn	Burns up an enemy's MP. Enchant Cost: MP consumption is decreased. Power 162.	+19 Cost	MP consumption is decreased.
1398	160	Mana Burn	Burns up an enemy's MP. Enchant Cost: MP consumption is decreased. Power 162.	+20 Cost	MP consumption is decreased.
1398	161	Mana Burn	Burns up an enemy's MP. Enchant Cost: MP consumption is decreased. Power 162.	+21 Cost	MP consumption is decreased.
1398	162	Mana Burn	Burns up an enemy's MP. Enchant Cost: MP consumption is decreased. Power 162.	+22 Cost	MP consumption is decreased.
1398	163	Mana Burn	Burns up an enemy's MP. Enchant Cost: MP consumption is decreased. Power 162.	+23 Cost	MP consumption is decreased.
1398	164	Mana Burn	Burns up an enemy's MP. Enchant Cost: MP consumption is decreased. Power 162.	+24 Cost	MP consumption is decreased.
1398	165	Mana Burn	Burns up an enemy's MP. Enchant Cost: MP consumption is decreased. Power 162.	+25 Cost	MP consumption is decreased.
1398	166	Mana Burn	Burns up an enemy's MP. Enchant Cost: MP consumption is decreased. Power 162.	+26 Cost	MP consumption is decreased.
1398	167	Mana Burn	Burns up an enemy's MP. Enchant Cost: MP consumption is decreased. Power 162.	+27 Cost	MP consumption is decreased.
1398	168	Mana Burn	Burns up an enemy's MP. Enchant Cost: MP consumption is decreased. Power 162.	+28 Cost	MP consumption is decreased.
1398	169	Mana Burn	Burns up an enemy's MP. Enchant Cost: MP consumption is decreased. Power 162.	+29 Cost	MP consumption is decreased.
1398	170	Mana Burn	Burns up an enemy's MP. Enchant Cost: MP consumption is decreased. Power 162.	+30 Cost	MP consumption is decreased.
1399	1	Mana Storm	All nearby enemies have their MP reduced. Power 62.	none	none
1399	2	Mana Storm	All nearby enemies have their MP reduced. Power 67.	none	none
1399	3	Mana Storm	All nearby enemies have their MP reduced. Power 72.	none	none
1399	4	Mana Storm	All nearby enemies have their MP reduced. Power 77.	none	none
1399	5	Mana Storm	All nearby enemies have their MP reduced. Power 81.	none	none
1399	101	Mana Storm	Burns up nearby enemies' MP. Enchant Power: the power is increased. Power 81.	+1 Power	Maximizes the skill's power. The power is increased.
1399	102	Mana Storm	Burns up nearby enemies' MP. Enchant Power: the power is increased. Power 81.	+2 Power	The power is increased.
1399	103	Mana Storm	Burns up nearby enemies' MP. Enchant Power: the power is increased. Power 82.	+3 Power	The power is increased.
1399	104	Mana Storm	Burns up nearby enemies' MP. Enchant Power: the power is increased. Power 82.	+4 Power	The power is increased.
1399	105	Mana Storm	Burns up nearby enemies' MP. Enchant Power: the power is increased. Power 82.	+5 Power	The power is increased.
1399	106	Mana Storm	Burns up nearby enemies' MP. Enchant Power: the power is increased. Power 83.	+6 Power	The power is increased.
1399	107	Mana Storm	Burns up nearby enemies' MP. Enchant Power: the power is increased. Power 83.	+7 Power	The power is increased.
1399	108	Mana Storm	Burns up nearby enemies' MP. Enchant Power: the power is increased. Power 83.	+8 Power	The power is increased.
1399	109	Mana Storm	Burns up nearby enemies' MP. Enchant Power: the power is increased. Power 84.	+9 Power	The power is increased.
1399	110	Mana Storm	Burns up nearby enemies' MP. Enchant Power: the power is increased. Power 84.	+10 Power	The power is increased.
1399	111	Mana Storm	Burns up nearby enemies' MP. Enchant Power: the power is increased. Power 84.	+11 Power	The power is increased.
1399	112	Mana Storm	Burns up nearby enemies' MP. Enchant Power: the power is increased. Power 85.	+12 Power	The power is increased.
1399	113	Mana Storm	Burns up nearby enemies' MP. Enchant Power: the power is increased. Power 85.	+13 Power	The power is increased.
1399	114	Mana Storm	Burns up nearby enemies' MP. Enchant Power: the power is increased. Power 85.	+14 Power	The power is increased.
1399	115	Mana Storm	Burns up nearby enemies' MP. Enchant Power: the power is increased. Power 86.	+15 Power	The power is increased.
1399	116	Mana Storm	Burns up nearby enemies' MP. Enchant Power: the power is increased. Power 86.	+16 Power	The power is increased.
1399	117	Mana Storm	Burns up nearby enemies' MP. Enchant Power: the power is increased. Power 86.	+17 Power	The power is increased.
1399	118	Mana Storm	Burns up nearby enemies' MP. Enchant Power: the power is increased. Power 87.	+18 Power	The power is increased.
1399	119	Mana Storm	Burns up nearby enemies' MP. Enchant Power: the power is increased. Power 87.	+19 Power	The power is increased.
1399	120	Mana Storm	Burns up nearby enemies' MP. Enchant Power: the power is increased. Power 87.	+20 Power	The power is increased.
1399	121	Mana Storm	Burns up nearby enemies' MP. Enchant Power: the power is increased. Power 88.	+21 Power	The power is increased.
1399	122	Mana Storm	Burns up nearby enemies' MP. Enchant Power: the power is increased. Power 88.	+22 Power	The power is increased.
1399	123	Mana Storm	Burns up nearby enemies' MP. Enchant Power: the power is increased. Power 88.	+23 Power	The power is increased.
1399	124	Mana Storm	Burns up nearby enemies' MP. Enchant Power: the power is increased. Power 89.	+24 Power	The power is increased.
1399	125	Mana Storm	Burns up nearby enemies' MP. Enchant Power: the power is increased. Power 89.	+25 Power	The power is increased.
1399	126	Mana Storm	Burns up nearby enemies' MP. Enchant Power: the power is increased. Power 89.	+26 Power	The power is increased.
1399	127	Mana Storm	Burns up nearby enemies' MP. Enchant Power: the power is increased. Power 90.	+27 Power	The power is increased.
1399	128	Mana Storm	Burns up nearby enemies' MP. Enchant Power: the power is increased. Power 90.	+28 Power	The power is increased.
1399	129	Mana Storm	Burns up nearby enemies' MP. Enchant Power: the power is increased. Power 90.	+29 Power	The power is increased.
1399	130	Mana Storm	Burns up nearby enemies' MP. Enchant Power: the power is increased. Power 91.	+30 Power	The power is increased.
1399	141	Mana Storm	Burns up nearby enemies' MP. Enchant Cost: MP consumption is decreased. Power 81.	+1 Cost	Maximizes the skill's efficiency. MP consumption is decreased.
1399	142	Mana Storm	Burns up nearby enemies' MP. Enchant Cost: MP consumption is decreased. Power 81.	+2 Cost	MP consumption is decreased.
1399	143	Mana Storm	Burns up nearby enemies' MP. Enchant Cost: MP consumption is decreased. Power 81.	+3 Cost	MP consumption is decreased.
1399	144	Mana Storm	Burns up nearby enemies' MP. Enchant Cost: MP consumption is decreased. Power 81.	+4 Cost	MP consumption is decreased.
1399	145	Mana Storm	Burns up nearby enemies' MP. Enchant Cost: MP consumption is decreased. Power 81.	+5 Cost	MP consumption is decreased.
1399	146	Mana Storm	Burns up nearby enemies' MP. Enchant Cost: MP consumption is decreased. Power 81.	+6 Cost	MP consumption is decreased.
1399	147	Mana Storm	Burns up nearby enemies' MP. Enchant Cost: MP consumption is decreased. Power 81.	+7 Cost	MP consumption is decreased.
1399	148	Mana Storm	Burns up nearby enemies' MP. Enchant Cost: MP consumption is decreased. Power 81.	+8 Cost	MP consumption is decreased.
1399	149	Mana Storm	Burns up nearby enemies' MP. Enchant Cost: MP consumption is decreased. Power 81.	+9 Cost	MP consumption is decreased.
1399	150	Mana Storm	Burns up nearby enemies' MP. Enchant Cost: MP consumption is decreased. Power 81.	+10 Cost	MP consumption is decreased.
1399	151	Mana Storm	Burns up nearby enemies' MP. Enchant Cost: MP consumption is decreased. Power 81.	+11 Cost	MP consumption is decreased.
1399	152	Mana Storm	Burns up nearby enemies' MP. Enchant Cost: MP consumption is decreased. Power 81.	+12 Cost	MP consumption is decreased.
1399	153	Mana Storm	Burns up nearby enemies' MP. Enchant Cost: MP consumption is decreased. Power 81.	+13 Cost	MP consumption is decreased.
1399	154	Mana Storm	Burns up nearby enemies' MP. Enchant Cost: MP consumption is decreased. Power 81.	+14 Cost	MP consumption is decreased.
1399	155	Mana Storm	Burns up nearby enemies' MP. Enchant Cost: MP consumption is decreased. Power 81.	+15 Cost	MP consumption is decreased.
1399	156	Mana Storm	Burns up nearby enemies' MP. Enchant Cost: MP consumption is decreased. Power 81.	+16 Cost	MP consumption is decreased.
1399	157	Mana Storm	Burns up nearby enemies' MP. Enchant Cost: MP consumption is decreased. Power 81.	+17 Cost	MP consumption is decreased.
1399	158	Mana Storm	Burns up nearby enemies' MP. Enchant Cost: MP consumption is decreased. Power 81.	+18 Cost	MP consumption is decreased.
1399	159	Mana Storm	Burns up nearby enemies' MP. Enchant Cost: MP consumption is decreased. Power 81.	+19 Cost	MP consumption is decreased.
1399	160	Mana Storm	Burns up nearby enemies' MP. Enchant Cost: MP consumption is decreased. Power 81.	+20 Cost	MP consumption is decreased.
1399	161	Mana Storm	Burns up nearby enemies' MP. Enchant Cost: MP consumption is decreased. Power 81.	+21 Cost	MP consumption is decreased.
1399	162	Mana Storm	Burns up nearby enemies' MP. Enchant Cost: MP consumption is decreased. Power 81.	+22 Cost	MP consumption is decreased.
1399	163	Mana Storm	Burns up nearby enemies' MP. Enchant Cost: MP consumption is decreased. Power 81.	+23 Cost	MP consumption is decreased.
1399	164	Mana Storm	Burns up nearby enemies' MP. Enchant Cost: MP consumption is decreased. Power 81.	+24 Cost	MP consumption is decreased.
1399	165	Mana Storm	Burns up nearby enemies' MP. Enchant Cost: MP consumption is decreased. Power 81.	+25 Cost	MP consumption is decreased.
1399	166	Mana Storm	Burns up nearby enemies' MP. Enchant Cost: MP consumption is decreased. Power 81.	+26 Cost	MP consumption is decreased.
1399	167	Mana Storm	Burns up nearby enemies' MP. Enchant Cost: MP consumption is decreased. Power 81.	+27 Cost	MP consumption is decreased.
1399	168	Mana Storm	Burns up nearby enemies' MP. Enchant Cost: MP consumption is decreased. Power 81.	+28 Cost	MP consumption is decreased.
1399	169	Mana Storm	Burns up nearby enemies' MP. Enchant Cost: MP consumption is decreased. Power 81.	+29 Cost	MP consumption is decreased.
1399	170	Mana Storm	Burns up nearby enemies' MP. Enchant Cost: MP consumption is decreased. Power 81.	+30 Cost	MP consumption is decreased.
1400	1	Turn Undead	The undead cower and flee as you reveal your divine nature. A Lethal Strike is possible. Consumes 3 Spirit Ore.	none	none
1400	2	Turn Undead	The undead cower and flee as you reveal your divine nature. A Lethal Strike is possible. Consumes 3 Spirit Ore.	none	none
1400	3	Turn Undead	The undead cower and flee as you reveal your divine nature. A Lethal Strike is possible. Consumes 4 Spirit Ore.	none	none
1400	4	Turn Undead	The undead cower and flee as you reveal your divine nature. A Lethal Strike is possible. Consumes 4 Spirit Ore.	none	none
1400	5	Turn Undead	The undead cower and flee as you reveal your divine nature. A Lethal Strike is possible. Consumes 4 Spirit Ore.	none	none
1400	6	Turn Undead	The undead cower and flee as you reveal your divine nature. A Lethal Strike is possible. Consumes 4 Spirit Ore.	none	none
1400	7	Turn Undead	The undead cower and flee as you reveal your divine nature. A Lethal Strike is possible. Consumes 5 Spirit Ore.	none	none
1400	8	Turn Undead	The undead cower and flee as you reveal your divine nature. A Lethal Strike is possible. Consumes 5 Spirit Ore.	none	none
1400	9	Turn Undead	The undead cower and flee as you reveal your divine nature. A Lethal Strike is possible. Consumes 5 Spirit Ore.	none	none
1400	10	Turn Undead	The undead cower and flee as you reveal your divine nature. A Lethal Strike is possible. Consumes 5 Spirit Ore.	none	none
1400	101	Turn Undead	The undead cower and flee as you reveal your divine nature. Lethal Strike is possible. Enchant Power: The effect is increased. Consumes 5 Spirit Ore.	+1 Power	Maximizes the skill's effect. Strengthens the effect.
1400	102	Turn Undead	The undead cower and flee as you reveal your divine nature. Lethal Strike is possible. Enchant Power: The effect is increased. Consumes 5 Spirit Ore.	+2 Power	Strengthens the effect.
1400	103	Turn Undead	The undead cower and flee as you reveal your divine nature. Lethal Strike is possible. Enchant Power: The effect is increased. Consumes 5 Spirit Ore.	+3 Power	Strengthens the effect.
1400	104	Turn Undead	The undead cower and flee as you reveal your divine nature. Lethal Strike is possible. Enchant Power: The effect is increased. Consumes 5 Spirit Ore.	+4 Power	Strengthens the effect.
1400	105	Turn Undead	The undead cower and flee as you reveal your divine nature. Lethal Strike is possible. Enchant Power: The effect is increased. Consumes 5 Spirit Ore.	+5 Power	Strengthens the effect.
1400	106	Turn Undead	The undead cower and flee as you reveal your divine nature. Lethal Strike is possible. Enchant Power: The effect is increased. Consumes 5 Spirit Ore.	+6 Power	Strengthens the effect.
1400	107	Turn Undead	The undead cower and flee as you reveal your divine nature. Lethal Strike is possible. Enchant Power: The effect is increased. Consumes 5 Spirit Ore.	+7 Power	Strengthens the effect.
1400	108	Turn Undead	The undead cower and flee as you reveal your divine nature. Lethal Strike is possible. Enchant Power: The effect is increased. Consumes 5 Spirit Ore.	+8 Power	Strengthens the effect.
1400	109	Turn Undead	The undead cower and flee as you reveal your divine nature. Lethal Strike is possible. Enchant Power: The effect is increased. Consumes 5 Spirit Ore.	+9 Power	Strengthens the effect.
1400	110	Turn Undead	The undead cower and flee as you reveal your divine nature. Lethal Strike is possible. Enchant Power: The effect is increased. Consumes 5 Spirit Ore.	+10 Power	Strengthens the effect.
1400	111	Turn Undead	The undead cower and flee as you reveal your divine nature. Lethal Strike is possible. Enchant Power: The effect is increased. Consumes 5 Spirit Ore.	+11 Power	Strengthens the effect.
1400	112	Turn Undead	The undead cower and flee as you reveal your divine nature. Lethal Strike is possible. Enchant Power: The effect is increased. Consumes 5 Spirit Ore.	+12 Power	Strengthens the effect.
1400	113	Turn Undead	The undead cower and flee as you reveal your divine nature. Lethal Strike is possible. Enchant Power: The effect is increased. Consumes 5 Spirit Ore.	+13 Power	Strengthens the effect.
1400	114	Turn Undead	The undead cower and flee as you reveal your divine nature. Lethal Strike is possible. Enchant Power: The effect is increased. Consumes 5 Spirit Ore.	+14 Power	Strengthens the effect.
1400	115	Turn Undead	The undead cower and flee as you reveal your divine nature. Lethal Strike is possible. Enchant Power: The effect is increased. Consumes 5 Spirit Ore.	+15 Power	Strengthens the effect.
1400	116	Turn Undead	The undead cower and flee as you reveal your divine nature. Lethal Strike is possible. Enchant Power: The effect is increased. Consumes 5 Spirit Ore.	+16 Power	Strengthens the effect.
1400	117	Turn Undead	The undead cower and flee as you reveal your divine nature. Lethal Strike is possible. Enchant Power: The effect is increased. Consumes 5 Spirit Ore.	+17 Power	Strengthens the effect.
1400	118	Turn Undead	The undead cower and flee as you reveal your divine nature. Lethal Strike is possible. Enchant Power: The effect is increased. Consumes 5 Spirit Ore.	+18 Power	Strengthens the effect.
1400	119	Turn Undead	The undead cower and flee as you reveal your divine nature. Lethal Strike is possible. Enchant Power: The effect is increased. Consumes 5 Spirit Ore.	+19 Power	Strengthens the effect.
1400	120	Turn Undead	The undead cower and flee as you reveal your divine nature. Lethal Strike is possible. Enchant Power: The effect is increased. Consumes 5 Spirit Ore.	+20 Power	Strengthens the effect.
1400	121	Turn Undead	The undead cower and flee as you reveal your divine nature. Lethal Strike is possible. Enchant Power: The effect is increased. Consumes 5 Spirit Ore.	+21 Power	Strengthens the effect.
1400	122	Turn Undead	The undead cower and flee as you reveal your divine nature. Lethal Strike is possible. Enchant Power: The effect is increased. Consumes 5 Spirit Ore.	+22 Power	Strengthens the effect.
1400	123	Turn Undead	The undead cower and flee as you reveal your divine nature. Lethal Strike is possible. Enchant Power: The effect is increased. Consumes 5 Spirit Ore.	+23 Power	Strengthens the effect.
1400	124	Turn Undead	The undead cower and flee as you reveal your divine nature. Lethal Strike is possible. Enchant Power: The effect is increased. Consumes 5 Spirit Ore.	+24 Power	Strengthens the effect.
1400	125	Turn Undead	The undead cower and flee as you reveal your divine nature. Lethal Strike is possible. Enchant Power: The effect is increased. Consumes 5 Spirit Ore.	+25 Power	Strengthens the effect.
1400	126	Turn Undead	The undead cower and flee as you reveal your divine nature. Lethal Strike is possible. Enchant Power: The effect is increased. Consumes 5 Spirit Ore.	+26 Power	Strengthens the effect.
1400	127	Turn Undead	The undead cower and flee as you reveal your divine nature. Lethal Strike is possible. Enchant Power: The effect is increased. Consumes 5 Spirit Ore.	+27 Power	Strengthens the effect.
1400	128	Turn Undead	The undead cower and flee as you reveal your divine nature. Lethal Strike is possible. Enchant Power: The effect is increased. Consumes 5 Spirit Ore.	+28 Power	Strengthens the effect.
1400	129	Turn Undead	The undead cower and flee as you reveal your divine nature. Lethal Strike is possible. Enchant Power: The effect is increased. Consumes 5 Spirit Ore.	+29 Power	Strengthens the effect.
1400	130	Turn Undead	The undead cower and flee as you reveal your divine nature. Lethal Strike is possible. Enchant Power: The effect is increased. Consumes 5 Spirit Ore.	+30 Power	The effect is increased.
1400	141	Turn Undead	The undead cower and flee as you reveal your divine nature. Lethal Strike is possible. Enchant Cost: MP consumption is decreased. Consumes 5 Spirit Ore.	+1 Cost	Maximizes the skill's efficiency. MP consumption is decreased.
1400	142	Turn Undead	The undead cower and flee as you reveal your divine nature. Lethal Strike is possible. Enchant Cost: MP consumption is decreased. Consumes 5 Spirit Ore.	+2 Cost	MP consumption is decreased.
1400	143	Turn Undead	The undead cower and flee as you reveal your divine nature. Lethal Strike is possible. Enchant Cost: MP consumption is decreased. Consumes 5 Spirit Ore.	+3 Cost	MP consumption is decreased.
1400	144	Turn Undead	The undead cower and flee as you reveal your divine nature. Lethal Strike is possible. Enchant Cost: MP consumption is decreased. Consumes 5 Spirit Ore.	+4 Cost	MP consumption is decreased.
1400	145	Turn Undead	The undead cower and flee as you reveal your divine nature. Lethal Strike is possible. Enchant Cost: MP consumption is decreased. Consumes 5 Spirit Ore.	+5 Cost	MP consumption is decreased.
1400	146	Turn Undead	The undead cower and flee as you reveal your divine nature. Lethal Strike is possible. Enchant Cost: MP consumption is decreased. Consumes 5 Spirit Ore.	+6 Cost	MP consumption is decreased.
1400	147	Turn Undead	The undead cower and flee as you reveal your divine nature. Lethal Strike is possible. Enchant Cost: MP consumption is decreased. Consumes 5 Spirit Ore.	+7 Cost	MP consumption is decreased.
1400	148	Turn Undead	The undead cower and flee as you reveal your divine nature. Lethal Strike is possible. Enchant Cost: MP consumption is decreased. Consumes 5 Spirit Ore.	+8 Cost	MP consumption is decreased.
1400	149	Turn Undead	The undead cower and flee as you reveal your divine nature. Lethal Strike is possible. Enchant Cost: MP consumption is decreased. Consumes 5 Spirit Ore.	+9 Cost	MP consumption is decreased.
1400	150	Turn Undead	The undead cower and flee as you reveal your divine nature. Lethal Strike is possible. Enchant Cost: MP consumption is decreased. Consumes 5 Spirit Ore.	+10 Cost	MP consumption is decreased.
1400	151	Turn Undead	The undead cower and flee as you reveal your divine nature. Lethal Strike is possible. Enchant Cost: MP consumption is decreased. Consumes 5 Spirit Ore.	+11 Cost	MP consumption is decreased.
1400	152	Turn Undead	The undead cower and flee as you reveal your divine nature. Lethal Strike is possible. Enchant Cost: MP consumption is decreased. Consumes 5 Spirit Ore.	+12 Cost	MP consumption is decreased.
1400	153	Turn Undead	The undead cower and flee as you reveal your divine nature. Lethal Strike is possible. Enchant Cost: MP consumption is decreased. Consumes 5 Spirit Ore.	+13 Cost	MP consumption is decreased.
1400	154	Turn Undead	The undead cower and flee as you reveal your divine nature. Lethal Strike is possible. Enchant Cost: MP consumption is decreased. Consumes 5 Spirit Ore.	+14 Cost	MP consumption is decreased.
1400	155	Turn Undead	The undead cower and flee as you reveal your divine nature. Lethal Strike is possible. Enchant Cost: MP consumption is decreased. Consumes 5 Spirit Ore.	+15 Cost	MP consumption is decreased.
1400	156	Turn Undead	The undead cower and flee as you reveal your divine nature. Lethal Strike is possible. Enchant Cost: MP consumption is decreased. Consumes 5 Spirit Ore.	+16 Cost	MP consumption is decreased.
1400	157	Turn Undead	The undead cower and flee as you reveal your divine nature. Lethal Strike is possible. Enchant Cost: MP consumption is decreased. Consumes 5 Spirit Ore.	+17 Cost	MP consumption is decreased.
1400	158	Turn Undead	The undead cower and flee as you reveal your divine nature. Lethal Strike is possible. Enchant Cost: MP consumption is decreased. Consumes 5 Spirit Ore.	+18 Cost	MP consumption is decreased.
1400	159	Turn Undead	The undead cower and flee as you reveal your divine nature. Lethal Strike is possible. Enchant Cost: MP consumption is decreased. Consumes 5 Spirit Ore.	+19 Cost	MP consumption is decreased.
1400	160	Turn Undead	The undead cower and flee as you reveal your divine nature. Lethal Strike is possible. Enchant Cost: MP consumption is decreased. Consumes 5 Spirit Ore.	+20 Cost	MP consumption is decreased.
1400	161	Turn Undead	The undead cower and flee as you reveal your divine nature. Lethal Strike is possible. Enchant Cost: MP consumption is decreased. Consumes 5 Spirit Ore.	+21 Cost	MP consumption is decreased.
1400	162	Turn Undead	The undead cower and flee as you reveal your divine nature. Lethal Strike is possible. Enchant Cost: MP consumption is decreased. Consumes 5 Spirit Ore.	+22 Cost	MP consumption is decreased.
1400	163	Turn Undead	The undead cower and flee as you reveal your divine nature. Lethal Strike is possible. Enchant Cost: MP consumption is decreased. Consumes 5 Spirit Ore.	+23 Cost	MP consumption is decreased.
1400	164	Turn Undead	The undead cower and flee as you reveal your divine nature. Lethal Strike is possible. Enchant Cost: MP consumption is decreased. Consumes 5 Spirit Ore.	+24 Cost	MP consumption is decreased.
1400	165	Turn Undead	The undead cower and flee as you reveal your divine nature. Lethal Strike is possible. Enchant Cost: MP consumption is decreased. Consumes 5 Spirit Ore.	+25 Cost	MP consumption is decreased.
1400	166	Turn Undead	The undead cower and flee as you reveal your divine nature. Lethal Strike is possible. Enchant Cost: MP consumption is decreased. Consumes 5 Spirit Ore.	+26 Cost	MP consumption is decreased.
1400	167	Turn Undead	The undead cower and flee as you reveal your divine nature. Lethal Strike is possible. Enchant Cost: MP consumption is decreased. Consumes 5 Spirit Ore.	+27 Cost	MP consumption is decreased.
1400	168	Turn Undead	The undead cower and flee as you reveal your divine nature. Lethal Strike is possible. Enchant Cost: MP consumption is decreased. Consumes 5 Spirit Ore.	+28 Cost	MP consumption is decreased.
1400	169	Turn Undead	The undead cower and flee as you reveal your divine nature. Lethal Strike is possible. Enchant Cost: MP consumption is decreased. Consumes 5 Spirit Ore.	+29 Cost	MP consumption is decreased.
1400	170	Turn Undead	The undead cower and flee as you reveal your divine nature. Lethal Strike is possible. Enchant Cost: MP consumption is decreased. Consumes 5 Spirit Ore.	+30 Cost	MP consumption is decreased.
1401	1	Major Heal	Instantly regenerates the target's HP. Consumes 1 Spirit Ore. Power 690.	none	none
1401	2	Major Heal	Instantly regenerates the target's HP. Consumes 1 Spirit Ore. Power 722.	none	none
1401	3	Major Heal	Instantly regenerates the target's HP. Consumes 1 Spirit Ore. Power 753.	none	none
1401	4	Major Heal	Instantly regenerates the target's HP. Consumes 1 Spirit Ore. Power 783.	none	none
1401	5	Major Heal	Instantly regenerates the target's HP. Consumes 1 Spirit Ore. Power 812.	none	none
1401	6	Major Heal	Instantly regenerates the target's HP. Consumes 1 Spirit Ore. Power 840.	none	none
1401	7	Major Heal	Instantly regenerates the target's HP. Consumes 1 Spirit Ore. Power 867.	none	none
1401	8	Major Heal	Instantly regenerates the target's HP. Consumes 1 Spirit Ore. Power 892.	none	none
1401	9	Major Heal	Instantly regenerates the target's HP. Consumes 1 Spirit Ore. Power 915.	none	none
1401	10	Major Heal	Instantly regenerates the target's HP. Consumes 1 Spirit Ore. Power 936.	none	none
1401	11	Major Heal	Instantly regenerates the target's HP. Consumes 1 Spirit Ore. Power 946.	none	none
1401	101	Major Heal	Instantly regenerates the target's HP. Enchant Power: the power is increased. Consumes 1 Spirit Ore. Power 947.	+1 Power	Maximizes the skill's power. The power is increased.
1401	102	Major Heal	Instantly regenerates the target's HP. Enchant Power: the power is increased. Consumes 1 Spirit Ore. Power 949.	+2 Power	The power is increased.
1401	103	Major Heal	Instantly regenerates the target's HP. Enchant Power: the power is increased. Consumes 1 Spirit Ore. Power 951.	+3 Power	The power is increased.
1401	104	Major Heal	Instantly regenerates the target's HP. Enchant Power: the power is increased. Consumes 1 Spirit Ore. Power 954.	+4 Power	The power is increased.
1401	105	Major Heal	Instantly regenerates the target's HP. Enchant Power: the power is increased. Consumes 1 Spirit Ore. Power 956.	+5 Power	The power is increased.
1401	106	Major Heal	Instantly regenerates the target's HP. Enchant Power: the power is increased. Consumes 1 Spirit Ore. Power 958.	+6 Power	The power is increased.
1401	107	Major Heal	Instantly regenerates the target's HP. Enchant Power: the power is increased. Consumes 1 Spirit Ore. Power 960.	+7 Power	The power is increased.
1401	108	Major Heal	Instantly regenerates the target's HP. Enchant Power: the power is increased. Consumes 1 Spirit Ore. Power 963.	+8 Power	The power is increased.
1401	109	Major Heal	Instantly regenerates the target's HP. Enchant Power: the power is increased. Consumes 1 Spirit Ore. Power 965.	+9 Power	The power is increased.
1401	110	Major Heal	Instantly regenerates the target's HP. Enchant Power: the power is increased. Consumes 1 Spirit Ore. Power 967.	+10 Power	The power is increased.
1401	111	Major Heal	Instantly regenerates the target's HP. Enchant Power: the power is increased. Consumes 1 Spirit Ore. Power 969.	+11 Power	The power is increased.
1401	112	Major Heal	Instantly regenerates the target's HP. Enchant Power: the power is increased. Consumes 1 Spirit Ore. Power 972.	+12 Power	The power is increased.
1401	113	Major Heal	Instantly regenerates the target's HP. Enchant Power: the power is increased. Consumes 1 Spirit Ore. Power 974.	+13 Power	The power is increased.
1401	114	Major Heal	Instantly regenerates the target's HP. Enchant Power: the power is increased. Consumes 1 Spirit Ore. Power 976.	+14 Power	The power is increased.
1401	115	Major Heal	Instantly regenerates the target's HP. Enchant Power: the power is increased. Consumes 1 Spirit Ore. Power 979.	+15 Power	The power is increased.
1401	116	Major Heal	Instantly regenerates the target's HP. Enchant Power: the power is increased. Consumes 1 Spirit Ore. Power 981.	+16 Power	The power is increased.
1401	117	Major Heal	Instantly regenerates the target's HP. Enchant Power: the power is increased. Consumes 1 Spirit Ore. Power 983.	+17 Power	The power is increased.
1401	118	Major Heal	Instantly regenerates the target's HP. Enchant Power: the power is increased. Consumes 1 Spirit Ore. Power 985.	+18 Power	The power is increased.
1401	119	Major Heal	Instantly regenerates the target's HP. Enchant Power: the power is increased. Consumes 1 Spirit Ore. Power 988.	+19 Power	The power is increased.
1401	120	Major Heal	Instantly regenerates the target's HP. Enchant Power: the power is increased. Consumes 1 Spirit Ore. Power 990.	+20 Power	The power is increased.
1401	121	Major Heal	Instantly regenerates the target's HP. Enchant Power: the power is increased. Consumes 1 Spirit Ore. Power 992.	+21 Power	The power is increased.
1401	122	Major Heal	Instantly regenerates the target's HP. Enchant Power: the power is increased. Consumes 1 Spirit Ore. Power 994.	+22 Power	The power is increased.
1401	123	Major Heal	Instantly regenerates the target's HP. Enchant Power: the power is increased. Consumes 1 Spirit Ore. Power 997.	+23 Power	The power is increased.
1401	124	Major Heal	Instantly regenerates the target's HP. Enchant Power: the power is increased. Consumes 1 Spirit Ore. Power 999.	+24 Power	The power is increased.
1401	125	Major Heal	Instantly regenerates the target's HP. Enchant Power: the power is increased. Consumes 1 Spirit Ore. Power 1001.	+25 Power	The power is increased.
1401	126	Major Heal	Instantly regenerates the target's HP. Enchant Power: the power is increased. Consumes 1 Spirit Ore. Power 1003.	+26 Power	The power is increased.
1401	127	Major Heal	Instantly regenerates the target's HP. Enchant Power: the power is increased. Consumes 1 Spirit Ore. Power 1006.	+27 Power	The power is increased.
1401	128	Major Heal	Instantly regenerates the target's HP. Enchant Power: the power is increased. Consumes 1 Spirit Ore. Power 1008.	+28 Power	The power is increased.
1401	129	Major Heal	Instantly regenerates the target's HP. Enchant Power: the power is increased. Consumes 1 Spirit Ore. Power 1010.	+29 Power	The power is increased.
1401	130	Major Heal	Instantly regenerates the target's HP. Enchant Power: the power is increased. Consumes 1 Spirit Ore. Power 1013.	+30 Power	The power is increased.
1401	141	Major Heal	Instantly regenerates the target's HP. Enchant Cost: MP consumption is decreased. Consumes 1 Spirit Ore. Power 946.	+1 Cost	Maximizes the skill's efficiency. MP consumption is decreased.
1401	142	Major Heal	Instantly regenerates the target's HP. Enchant Cost: MP consumption is decreased. Consumes 1 Spirit Ore. Power 946.	+2 Cost	MP consumption is decreased.
1401	143	Major Heal	Instantly regenerates the target's HP. Enchant Cost: MP consumption is decreased. Consumes 1 Spirit Ore. Power 946.	+3 Cost	MP consumption is decreased.
1401	144	Major Heal	Instantly regenerates the target's HP. Enchant Cost: MP consumption is decreased. Consumes 1 Spirit Ore. Power 946.	+4 Cost	MP consumption is decreased.
1401	145	Major Heal	Instantly regenerates the target's HP. Enchant Cost: MP consumption is decreased. Consumes 1 Spirit Ore. Power 946.	+5 Cost	MP consumption is decreased.
1401	146	Major Heal	Instantly regenerates the target's HP. Enchant Cost: MP consumption is decreased. Consumes 1 Spirit Ore. Power 946.	+6 Cost	MP consumption is decreased.
1401	147	Major Heal	Instantly regenerates the target's HP. Enchant Cost: MP consumption is decreased. Consumes 1 Spirit Ore. Power 946.	+7 Cost	MP consumption is decreased.
1401	148	Major Heal	Instantly regenerates the target's HP. Enchant Cost: MP consumption is decreased. Consumes 1 Spirit Ore. Power 946.	+8 Cost	MP consumption is decreased.
1401	149	Major Heal	Instantly regenerates the target's HP. Enchant Cost: MP consumption is decreased. Consumes 1 Spirit Ore. Power 946.	+9 Cost	MP consumption is decreased.
1401	150	Major Heal	Instantly regenerates the target's HP. Enchant Cost: MP consumption is decreased. Consumes 1 Spirit Ore. Power 946.	+10 Cost	MP consumption is decreased.
1401	151	Major Heal	Instantly regenerates the target's HP. Enchant Cost: MP consumption is decreased. Consumes 1 Spirit Ore. Power 946.	+11 Cost	MP consumption is decreased.
1401	152	Major Heal	Instantly regenerates the target's HP. Enchant Cost: MP consumption is decreased. Consumes 1 Spirit Ore. Power 946.	+12 Cost	MP consumption is decreased.
1401	153	Major Heal	Instantly regenerates the target's HP. Enchant Cost: MP consumption is decreased. Consumes 1 Spirit Ore. Power 946.	+13 Cost	MP consumption is decreased.
1401	154	Major Heal	Instantly regenerates the target's HP. Enchant Cost: MP consumption is decreased. Consumes 1 Spirit Ore. Power 946.	+14 Cost	MP consumption is decreased.
1401	155	Major Heal	Instantly regenerates the target's HP. Enchant Cost: MP consumption is decreased. Consumes 1 Spirit Ore. Power 946.	+15 Cost	MP consumption is decreased.
1401	156	Major Heal	Instantly regenerates the target's HP. Enchant Cost: MP consumption is decreased. Consumes 1 Spirit Ore. Power 946.	+16 Cost	MP consumption is decreased.
1401	157	Major Heal	Instantly regenerates the target's HP. Enchant Cost: MP consumption is decreased. Consumes 1 Spirit Ore. Power 946.	+17 Cost	MP consumption is decreased.
1401	158	Major Heal	Instantly regenerates the target's HP. Enchant Cost: MP consumption is decreased. Consumes 1 Spirit Ore. Power 946.	+18 Cost	MP consumption is decreased.
1401	159	Major Heal	Instantly regenerates the target's HP. Enchant Cost: MP consumption is decreased. Consumes 1 Spirit Ore. Power 946.	+19 Cost	MP consumption is decreased.
1401	160	Major Heal	Instantly regenerates the target's HP. Enchant Cost: MP consumption is decreased. Consumes 1 Spirit Ore. Power 946.	+20 Cost	MP consumption is decreased.
1401	161	Major Heal	Instantly regenerates the target's HP. Enchant Cost: MP consumption is decreased. Consumes 1 Spirit Ore. Power 946.	+21 Cost	MP consumption is decreased.
1401	162	Major Heal	Instantly regenerates the target's HP. Enchant Cost: MP consumption is decreased. Consumes 1 Spirit Ore. Power 946.	+22 Cost	MP consumption is decreased.
1401	163	Major Heal	Instantly regenerates the target's HP. Enchant Cost: MP consumption is decreased. Consumes 1 Spirit Ore. Power 946.	+23 Cost	MP consumption is decreased.
1401	164	Major Heal	Instantly regenerates the target's HP. Enchant Cost: MP consumption is decreased. Consumes 1 Spirit Ore. Power 946.	+24 Cost	MP consumption is decreased.
1401	165	Major Heal	Instantly regenerates the target's HP. Enchant Cost: MP consumption is decreased. Consumes 1 Spirit Ore. Power 946.	+25 Cost	MP consumption is decreased.
1401	166	Major Heal	Instantly regenerates the target's HP. Enchant Cost: MP consumption is decreased. Consumes 1 Spirit Ore. Power 946.	+26 Cost	MP consumption is decreased.
1401	167	Major Heal	Instantly regenerates the target's HP. Enchant Cost: MP consumption is decreased. Consumes 1 Spirit Ore. Power 946.	+27 Cost	MP consumption is decreased.
1401	168	Major Heal	Instantly regenerates the target's HP. Enchant Cost: MP consumption is decreased. Consumes 1 Spirit Ore. Power 946.	+28 Cost	MP consumption is decreased.
1401	169	Major Heal	Instantly regenerates the target's HP. Enchant Cost: MP consumption is decreased. Consumes 1 Spirit Ore. Power 946.	+29 Cost	MP consumption is decreased.
1401	170	Major Heal	Instantly regenerates the target's HP. Enchant Cost: MP consumption is decreased. Consumes 1 Spirit Ore. Power 946.	+30 Cost	MP consumption is decreased.
1402	1	Major Group Heal	Your  party instantly recovers their HP. Consumes 4 Spirit Ore. Power 902.	none	none
1402	2	Major Group Heal	Your  party instantly recovers their HP. Consumes 4 Spirit Ore. Power 979.	none	none
1402	3	Major Group Heal	Your  party instantly recovers their HP. Consumes 4 Spirit Ore. Power 1050.	none	none
1402	4	Major Group Heal	Your  party instantly recovers their HP. Consumes 4 Spirit Ore. Power 1115.	none	none
1402	5	Major Group Heal	Your  party instantly recovers their HP. Consumes 4 Spirit Ore. Power 1170.	none	none
1402	101	Major Group Heal	Instantly restores party members' HP. Enchant Power: the power is increased. Consumes 4 Spirit Ore. Power 1173.	+1 Power	Maximizes the skill's power. The power is increased.
1402	102	Major Group Heal	Instantly restores party members' HP. Enchant Power: the power is increased. Consumes 4 Spirit Ore. Power 1176.	+2 Power	The power is increased.
1402	103	Major Group Heal	Instantly restores party members' HP. Enchant Power: the power is increased. Consumes 4 Spirit Ore. Power 1179.	+3 Power	The power is increased.
1402	104	Major Group Heal	Instantly restores party members' HP. Enchant Power: the power is increased. Consumes 4 Spirit Ore. Power 1182.	+4 Power	The power is increased.
1402	105	Major Group Heal	Instantly restores party members' HP. Enchant Power: the power is increased. Consumes 4 Spirit Ore. Power 1186.	+5 Power	The power is increased.
1402	106	Major Group Heal	Instantly restores party members' HP. Enchant Power: the power is increased. Consumes 4 Spirit Ore. Power 1189.	+6 Power	The power is increased.
1402	107	Major Group Heal	Instantly restores party members' HP. Enchant Power: the power is increased. Consumes 4 Spirit Ore. Power 1192.	+7 Power	The power is increased.
1402	108	Major Group Heal	Instantly restores party members' HP. Enchant Power: the power is increased. Consumes 4 Spirit Ore. Power 1195.	+8 Power	The power is increased.
1402	109	Major Group Heal	Instantly restores party members' HP. Enchant Power: the power is increased. Consumes 4 Spirit Ore. Power 1199.	+9 Power	The power is increased.
1402	110	Major Group Heal	Instantly restores party members' HP. Enchant Power: the power is increased. Consumes 4 Spirit Ore. Power 1202.	+10 Power	The power is increased.
1402	111	Major Group Heal	Instantly restores party members' HP. Enchant Power: the power is increased. Consumes 4 Spirit Ore. Power 1205.	+11 Power	The power is increased.
1402	112	Major Group Heal	Instantly restores party members' HP. Enchant Power: the power is increased. Consumes 4 Spirit Ore. Power 1208.	+12 Power	The power is increased.
1402	113	Major Group Heal	Instantly restores party members' HP. Enchant Power: the power is increased. Consumes 4 Spirit Ore. Power 1212.	+13 Power	The power is increased.
1402	114	Major Group Heal	Instantly restores party members' HP. Enchant Power: the power is increased. Consumes 4 Spirit Ore. Power 1215.	+14 Power	The power is increased.
1402	115	Major Group Heal	Instantly restores party members' HP. Enchant Power: the power is increased. Consumes 4 Spirit Ore. Power 1218.	+15 Power	The power is increased.
1402	116	Major Group Heal	Instantly restores party members' HP. Enchant Power: the power is increased. Consumes 4 Spirit Ore. Power 1221.	+16 Power	The power is increased.
1402	117	Major Group Heal	Instantly restores party members' HP. Enchant Power: the power is increased. Consumes 4 Spirit Ore. Power 1224.	+17 Power	The power is increased.
1402	118	Major Group Heal	Instantly restores party members' HP. Enchant Power: the power is increased. Consumes 4 Spirit Ore. Power 1228.	+18 Power	The power is increased.
1402	119	Major Group Heal	Instantly restores party members' HP. Enchant Power: the power is increased. Consumes 4 Spirit Ore. Power 1231.	+19 Power	The power is increased.
1402	120	Major Group Heal	Instantly restores party members' HP. Enchant Power: the power is increased. Consumes 4 Spirit Ore. Power 1234.	+20 Power	The power is increased.
1402	121	Major Group Heal	Instantly restores party members' HP. Enchant Power: the power is increased. Consumes 4 Spirit Ore. Power 1237.	+21 Power	The power is increased.
1402	122	Major Group Heal	Instantly restores party members' HP. Enchant Power: the power is increased. Consumes 4 Spirit Ore. Power 1241.	+22 Power	The power is increased.
1402	123	Major Group Heal	Instantly restores party members' HP. Enchant Power: the power is increased. Consumes 4 Spirit Ore. Power 1244.	+23 Power	The power is increased.
1402	124	Major Group Heal	Instantly restores party members' HP. Enchant Power: the power is increased. Consumes 4 Spirit Ore. Power 1247.	+24 Power	The power is increased.
1402	125	Major Group Heal	Instantly restores party members' HP. Enchant Power: the power is increased. Consumes 4 Spirit Ore. Power 1250.	+25 Power	The power is increased.
1402	126	Major Group Heal	Instantly restores party members' HP. Enchant Power: the power is increased. Consumes 4 Spirit Ore. Power 1254.	+26 Power	The power is increased.
1402	127	Major Group Heal	Instantly restores party members' HP. Enchant Power: the power is increased. Consumes 4 Spirit Ore. Power 1257.	+27 Power	The power is increased.
1402	128	Major Group Heal	Instantly restores party members' HP. Enchant Power: the power is increased. Consumes 4 Spirit Ore. Power 1260.	+28 Power	The power is increased.
1402	129	Major Group Heal	Instantly restores party members' HP. Enchant Power: the power is increased. Consumes 4 Spirit Ore. Power 1263.	+29 Power	The power is increased.
1402	130	Major Group Heal	Instantly restores party members' HP. Enchant Power: the power is increased. Consumes 4 Spirit Ore. Power 1267.	+30 Power	The power is increased.
1402	141	Major Group Heal	Instantly restores party members' HP. Enchant Cost: MP consumption is decreased. Consumes 4 Spirit Ore. Power 1170.	+1 Cost	Maximizes the skill's efficiency. MP consumption is decreased.
1402	142	Major Group Heal	Instantly restores party members' HP. Enchant Cost: MP consumption is decreased. Consumes 4 Spirit Ore. Power 1170.	+2 Cost	MP consumption is decreased.
1402	143	Major Group Heal	Instantly restores party members' HP. Enchant Cost: MP consumption is decreased. Consumes 4 Spirit Ore. Power 1170.	+3 Cost	MP consumption is decreased.
1402	144	Major Group Heal	Instantly restores party members' HP. Enchant Cost: MP consumption is decreased. Consumes 4 Spirit Ore. Power 1170.	+4 Cost	MP consumption is decreased.
1402	145	Major Group Heal	Instantly restores party members' HP. Enchant Cost: MP consumption is decreased. Consumes 4 Spirit Ore. Power 1170.	+5 Cost	MP consumption is decreased.
1402	146	Major Group Heal	Instantly restores party members' HP. Enchant Cost: MP consumption is decreased. Consumes 4 Spirit Ore. Power 1170.	+6 Cost	MP consumption is decreased.
1402	147	Major Group Heal	Instantly restores party members' HP. Enchant Cost: MP consumption is decreased. Consumes 4 Spirit Ore. Power 1170.	+7 Cost	MP consumption is decreased.
1402	148	Major Group Heal	Instantly restores party members' HP. Enchant Cost: MP consumption is decreased. Consumes 4 Spirit Ore. Power 1170.	+8 Cost	MP consumption is decreased.
1402	149	Major Group Heal	Instantly restores party members' HP. Enchant Cost: MP consumption is decreased. Consumes 4 Spirit Ore. Power 1170.	+9 Cost	MP consumption is decreased.
1402	150	Major Group Heal	Instantly restores party members' HP. Enchant Cost: MP consumption is decreased. Consumes 4 Spirit Ore. Power 1170.	+10 Cost	MP consumption is decreased.
1402	151	Major Group Heal	Instantly restores party members' HP. Enchant Cost: MP consumption is decreased. Consumes 4 Spirit Ore. Power 1170.	+11 Cost	MP consumption is decreased.
1402	152	Major Group Heal	Instantly restores party members' HP. Enchant Cost: MP consumption is decreased. Consumes 4 Spirit Ore. Power 1170.	+12 Cost	MP consumption is decreased.
1402	153	Major Group Heal	Instantly restores party members' HP. Enchant Cost: MP consumption is decreased. Consumes 4 Spirit Ore. Power 1170.	+13 Cost	MP consumption is decreased.
1402	154	Major Group Heal	Instantly restores party members' HP. Enchant Cost: MP consumption is decreased. Consumes 4 Spirit Ore. Power 1170.	+14 Cost	MP consumption is decreased.
1402	155	Major Group Heal	Instantly restores party members' HP. Enchant Cost: MP consumption is decreased. Consumes 4 Spirit Ore. Power 1170.	+15 Cost	MP consumption is decreased.
1402	156	Major Group Heal	Instantly restores party members' HP. Enchant Cost: MP consumption is decreased. Consumes 4 Spirit Ore. Power 1170.	+16 Cost	MP consumption is decreased.
1402	157	Major Group Heal	Instantly restores party members' HP. Enchant Cost: MP consumption is decreased. Consumes 4 Spirit Ore. Power 1170.	+17 Cost	MP consumption is decreased.
1402	158	Major Group Heal	Instantly restores party members' HP. Enchant Cost: MP consumption is decreased. Consumes 4 Spirit Ore. Power 1170.	+18 Cost	MP consumption is decreased.
1402	159	Major Group Heal	Instantly restores party members' HP. Enchant Cost: MP consumption is decreased. Consumes 4 Spirit Ore. Power 1170.	+19 Cost	MP consumption is decreased.
1402	160	Major Group Heal	Instantly restores party members' HP. Enchant Cost: MP consumption is decreased. Consumes 4 Spirit Ore. Power 1170.	+20 Cost	MP consumption is decreased.
1402	161	Major Group Heal	Instantly restores party members' HP. Enchant Cost: MP consumption is decreased. Consumes 4 Spirit Ore. Power 1170.	+21 Cost	MP consumption is decreased.
1402	162	Major Group Heal	Instantly restores party members' HP. Enchant Cost: MP consumption is decreased. Consumes 4 Spirit Ore. Power 1170.	+22 Cost	MP consumption is decreased.
1402	163	Major Group Heal	Instantly restores party members' HP. Enchant Cost: MP consumption is decreased. Consumes 4 Spirit Ore. Power 1170.	+23 Cost	MP consumption is decreased.
1402	164	Major Group Heal	Instantly restores party members' HP. Enchant Cost: MP consumption is decreased. Consumes 4 Spirit Ore. Power 1170.	+24 Cost	MP consumption is decreased.
1402	165	Major Group Heal	Instantly restores party members' HP. Enchant Cost: MP consumption is decreased. Consumes 4 Spirit Ore. Power 1170.	+25 Cost	MP consumption is decreased.
1402	166	Major Group Heal	Instantly restores party members' HP. Enchant Cost: MP consumption is decreased. Consumes 4 Spirit Ore. Power 1170.	+26 Cost	MP consumption is decreased.
1402	167	Major Group Heal	Instantly restores party members' HP. Enchant Cost: MP consumption is decreased. Consumes 4 Spirit Ore. Power 1170.	+27 Cost	MP consumption is decreased.
1402	168	Major Group Heal	Instantly restores party members' HP. Enchant Cost: MP consumption is decreased. Consumes 4 Spirit Ore. Power 1170.	+28 Cost	MP consumption is decreased.
1402	169	Major Group Heal	Instantly restores party members' HP. Enchant Cost: MP consumption is decreased. Consumes 4 Spirit Ore. Power 1170.	+29 Cost	MP consumption is decreased.
1402	170	Major Group Heal	Instantly restores party members' HP. Enchant Cost: MP consumption is decreased. Consumes 4 Spirit Ore. Power 1170.	+30 Cost	MP consumption is decreased.
1403	1	Summon Friend	Summons party members to your location. The player being summoned must possess a Summoning Crystal.	none	none
1404	1	Word of Invitation	Summons party members to your location.  The player being summoned must possess a Summoning Crystal.  Consumes 3 Spirit Ore.	none	none
1405	1	Divine Inspiration	Increases the number of buffs you can receive.	none	none
1405	2	Divine Inspiration	Increases the number of buffs you can receive.	none	none
1405	3	Divine Inspiration	Increases the number of buffs you can receive.	none	none
1405	4	Divine Inspiration	Increases the number of buffs you can receive.	none	none
426	1	Battle Force	Transfers your strength to a party member. The effect can be cancelled if you incur damage.	none	none
427	1	Spell Force	Transfers your magical powers to a party member. The effect can be cancelled if you incur damage.	none	none
428	1	Inner Rhythm	MP consumption for singing and dancing is decreased.	none	none
429	1	Knighthood	Increases P. Def. when wearing heavy armor. Shield defense is increased.	none	none
430	1	Master of Combat	Increases the attack strength of a sword, blunt weapon, spear, dual-bladed or hand-to-hand combat weapon. Also increases maximum CP.	none	none
431	1	Archery	Increases attack strength and maximum attack range while using a bow.	none	none
432	1	Assassination	Increases attack strength and the rate of deadly attack while using a dagger.	none	none
433	1	Arcane Roar	Increases resistance to elemental attacks and increases magic power.	none	none
434	1	Necromancy	Increases resistance to dark attacks and increases magic power.	none	none
435	1	Summon Lore	Increases P. Def. when equipped with Robe/Light Armor and increases Casting Speed. Decreases MP consumption for magic skills.	none	none
436	1	Divine Lore	MP consumption for magical skills is decreased.	none	none
437	1	Song of Silence	Sing the Song of Silence to temporarily disable all enemy physical and magical skills.	none	none
438	1	Soul of the Phoenix	Grants you the ability to revive yourself from death with full health, retaining all buffs/debuffs except for Noblesse Blessing and Lucky Charm. Consumes 1 Blood of the Phoenix.	none	none
439	1	Shield of Revenge	Temporarily reflects damage from melee attack skills back to the enemy.	none	none
440	1	Braveheart	Recovers 1000 CP by increasing your will to fight. Power 1000.	none	none
441	1	Force Meditation	Meditate to increase HP/MP regeneration.  Your body is immobilized and your P. Def. decreased while meditating. The effect is cancelled if you are attacked. Level 3 Focused Force charge required.	none	none
442	1	Sonic Barrier	Uses sonic force to create a temporary protective barrier that is impervious to normal strikes, skills, buffs/debuffs. An equipped Dual-Sword Weapon is required to use this skill. Level 5 Sonic Focus charge required.	none	none
443	1	Force Barrier	Uses spiritual forces to create a temporary protective barrier that is impervious to normal strikes, skills, buffs/debuffs. An equipped hand-to-hand combat weapon is required to use this skill. Level 4 Focused Force charge required.	none	none
444	1	Festive Sweeper	When used on nearby corpses that are in a Spoil state, extra items may be obtained.	none	none
445	1	Mirage	Has a chance to cancel the target of an enemy who attacks you.	none	none
446	1	Dodge	Allows you to temporarily evade a melee attack skill.	none	none
447	1	Counterattack	Temporarily allows you to reflect damage caused by a melee attack skill back to the enemy.	none	none
1406	1	Summon Feline King	Summons Feline King. Requires 2 Crystals: A-Grade. Consumes 1 additional crystal at 14 regular intervals.  Takes away 10% of earned Exp.	none	none
1407	1	Summon Magnus the Unicorn	Summons Magnus the Unicorn. Requires 2 Crystals: A-Grade. Consumes 1 additional crystal at 14 regular intervals. Takes away 10% of earned Exp.	none	none
1408	1	Summon Spectral Lord	Summons Spectral Lord. Requires 2 Crystals: A-Grade. Consumes 1 additional crystal at 14 regular intervals. Takes away 10% of earned Exp.	none	none
1409	1	Cleanse	Cancels your target's debuffs. Consumes 1 Einhasad Holy Water.	none	none
1410	1	Salvation	Revives target from death in good health, retaining all buff/debuff effects except for Noblesse Blessing and Lucky Charm.  Consumes 2 Einhasad Holy Water.	none	none
1411	1	Mystic Immunity	Makes a target temporarily immune to buffs/debuffs.	none	none
1412	1	Spell Turning	Cancels a nearby target's magic casting.	none	none
1413	1	Magnus' Chant	Allows the Ancient Soul of Magnus to temporarily possess a party member. Consumes 40 Spirit Ore.	none	none
1414	1	Victories of Pa'agrio	Allows the Ancient Hero's Soul to temporarily possesses an alliance member. Consumes 40 Spirit Ore.	none	none
1415	1	Pa'agrio's Emblem	Temporarily increases an alliance member's resistance to buff cancelling and de-buff attacks. Effect 3.	none	none
1416	1	Pa'agrio's Fist	Increases an alliance member's maximum CP and fully restores it. Consumes 20 Spirit Ore.	none	none
448	1	Summon Swoop Cannon	Summons a Swoop Cannon. Requires 46 Crystals: A-Grade. Consumes 21 Gemstones: B-Grade per minute.	none	none
448	101	Summon Swoop Cannon	Summons a Swoop Cannon. Requires 46 Crystals: A-Grade. Consumes 21 Gemstones: B-Grade per minute. Enchant Power: Increases a servitor's power.	+1 Power	Maximizes a skill's power. The power is increased.
448	102	Summon Swoop Cannon	Summons a Swoop Cannon. Requires 46 Crystals: A-Grade. Consumes 21 Gemstones: B-Grade per minute. Enchant Power: Increases a servitor's power.	+2 Power	The power is increased.
448	103	Summon Swoop Cannon	Summons a Swoop Cannon. Requires 46 Crystals: A-Grade. Consumes 21 Gemstones: B-Grade per minute. Enchant Power: Increases a servitor's power.	+3 Power	The power is increased.
448	104	Summon Swoop Cannon	Summons a Swoop Cannon. Requires 46 Crystals: A-Grade. Consumes 21 Gemstones: B-Grade per minute. Enchant Power: Increases a servitor's power.	+4 Power	The power is increased.
448	105	Summon Swoop Cannon	Summons a Swoop Cannon. Requires 46 Crystals: A-Grade. Consumes 21 Gemstones: B-Grade per minute. Enchant Power: Increases a servitor's power.	+5 Power	The power is increased.
448	106	Summon Swoop Cannon	Summons a Swoop Cannon. Requires 46 Crystals: A-Grade. Consumes 21 Gemstones: B-Grade per minute. Enchant Power: Increases a servitor's power.	+6 Power	The power is increased.
448	107	Summon Swoop Cannon	Summons a Swoop Cannon. Requires 46 Crystals: A-Grade. Consumes 21 Gemstones: B-Grade per minute. Enchant Power: Increases a servitor's power.	+7 Power	The power is increased.
448	108	Summon Swoop Cannon	Summons a Swoop Cannon. Requires 46 Crystals: A-Grade. Consumes 21 Gemstones: B-Grade per minute. Enchant Power: Increases a servitor's power.	+8 Power	The power is increased.
448	109	Summon Swoop Cannon	Summons a Swoop Cannon. Requires 46 Crystals: A-Grade. Consumes 21 Gemstones: B-Grade per minute. Enchant Power: Increases a servitor's power.	+9 Power	The power is increased.
448	110	Summon Swoop Cannon	Summons a Swoop Cannon. Requires 46 Crystals: A-Grade. Consumes 21 Gemstones: B-Grade per minute. Enchant Power: Increases a servitor's power.	+10 Power	The power is increased.
448	111	Summon Swoop Cannon	Summons a Swoop Cannon. Requires 46 Crystals: A-Grade. Consumes 21 Gemstones: B-Grade per minute. Enchant Power: Increases a servitor's power.	+11 Power	The power is increased.
448	112	Summon Swoop Cannon	Summons a Swoop Cannon. Requires 46 Crystals: A-Grade. Consumes 21 Gemstones: B-Grade per minute. Enchant Power: Increases a servitor's power.	+12 Power	The power is increased.
448	113	Summon Swoop Cannon	Summons a Swoop Cannon. Requires 46 Crystals: A-Grade. Consumes 21 Gemstones: B-Grade per minute. Enchant Power: Increases a servitor's power.	+13 Power	The power is increased.
448	114	Summon Swoop Cannon	Summons a Swoop Cannon. Requires 46 Crystals: A-Grade. Consumes 21 Gemstones: B-Grade per minute. Enchant Power: Increases a servitor's power.	+14 Power	The power is increased.
448	115	Summon Swoop Cannon	Summons a Swoop Cannon. Requires 46 Crystals: A-Grade. Consumes 21 Gemstones: B-Grade per minute. Enchant Power: Increases a servitor's power.	+15 Power	The power is increased.
448	116	Summon Swoop Cannon	Summons a Swoop Cannon. Requires 46 Crystals: A-Grade. Consumes 21 Gemstones: B-Grade per minute. Enchant Power: Increases a servitor's power.	+16 Power	The power is increased.
448	117	Summon Swoop Cannon	Summons a Swoop Cannon. Requires 46 Crystals: A-Grade. Consumes 21 Gemstones: B-Grade per minute. Enchant Power: Increases a servitor's power.	+17 Power	The power is increased.
448	118	Summon Swoop Cannon	Summons a Swoop Cannon. Requires 46 Crystals: A-Grade. Consumes 21 Gemstones: B-Grade per minute. Enchant Power: Increases a servitor's power.	+18 Power	The power is increased.
448	119	Summon Swoop Cannon	Summons a Swoop Cannon. Requires 46 Crystals: A-Grade. Consumes 21 Gemstones: B-Grade per minute. Enchant Power: Increases a servitor's power.	+19 Power	The power is increased.
448	120	Summon Swoop Cannon	Summons a Swoop Cannon. Requires 46 Crystals: A-Grade. Consumes 21 Gemstones: B-Grade per minute. Enchant Power: Increases a servitor's power.	+20 Power	The power is increased.
448	121	Summon Swoop Cannon	Summons a Swoop Cannon. Requires 46 Crystals: A-Grade. Consumes 21 Gemstones: B-Grade per minute. Enchant Power: Increases a servitor's power.	+21 Power	The power is increased.
448	122	Summon Swoop Cannon	Summons a Swoop Cannon. Requires 46 Crystals: A-Grade. Consumes 21 Gemstones: B-Grade per minute. Enchant Power: Increases a servitor's power.	+22 Power	The power is increased.
448	123	Summon Swoop Cannon	Summons a Swoop Cannon. Requires 46 Crystals: A-Grade. Consumes 21 Gemstones: B-Grade per minute. Enchant Power: Increases a servitor's power.	+23 Power	The power is increased.
448	124	Summon Swoop Cannon	Summons a Swoop Cannon. Requires 46 Crystals: A-Grade. Consumes 21 Gemstones: B-Grade per minute. Enchant Power: Increases a servitor's power.	+24 Power	The power is increased.
448	125	Summon Swoop Cannon	Summons a Swoop Cannon. Requires 46 Crystals: A-Grade. Consumes 21 Gemstones: B-Grade per minute. Enchant Power: Increases a servitor's power.	+25 Power	The power is increased.
448	126	Summon Swoop Cannon	Summons a Swoop Cannon. Requires 46 Crystals: A-Grade. Consumes 21 Gemstones: B-Grade per minute. Enchant Power: Increases a servitor's power.	+26 Power	The power is increased.
448	127	Summon Swoop Cannon	Summons a Swoop Cannon. Requires 46 Crystals: A-Grade. Consumes 21 Gemstones: B-Grade per minute. Enchant Power: Increases a servitor's power.	+27 Power	The power is increased.
448	128	Summon Swoop Cannon	Summons a Swoop Cannon. Requires 46 Crystals: A-Grade. Consumes 21 Gemstones: B-Grade per minute. Enchant Power: Increases a servitor's power.	+28 Power	The power is increased.
448	129	Summon Swoop Cannon	Summons a Swoop Cannon. Requires 46 Crystals: A-Grade. Consumes 21 Gemstones: B-Grade per minute. Enchant Power: Increases a servitor's power.	+29 Power	The power is increased.
448	130	Summon Swoop Cannon	Summons a Swoop Cannon. Requires 46 Crystals: A-Grade. Consumes 21 Gemstones: B-Grade per minute. Enchant Power: Increases a servitor's power.	+30 Power	The power is increased.
1429	1	Gate Chant	Summons a party member. Consumes 4 Summon Crystals.	none	none
449	1	Summon Attractive Cubic	Summons Attractive Cubic. Attractive Cubic can continuously use hate and hold magic on an enemy. Requires 10 D-Grade Crystals.	none	none
449	2	Summon Attractive Cubic	Summons Attractive Cubic. Attractive Cubic can continuously use hate and hold magic on an enemy. Requires 11 D-Grade Crystals.	none	none
449	3	Summon Attractive Cubic	Summons Attractive Cubic. Attractive Cubic can continuously use hate and hold magic on an enemy. Requires 12 D-Grade Crystals.	none	none
449	4	Summon Attractive Cubic	Summons Attractive Cubic. Attractive Cubic can continuously use hate and hold magic on an enemy. Requires 13 D-Grade Crystals.	none	none
450	1	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 5 Soul Ore.	none	none
450	2	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 6 Soul Ore.	none	none
450	3	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 7 Soul Ore.	none	none
450	4	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 7 Soul Ore.	none	none
450	5	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 8 Soul Ore.	none	none
450	6	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 8 Soul Ore.	none	none
450	7	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 9 Soul Ore.	none	none
450	8	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 9 Soul Ore.	none	none
450	9	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore.	none	none
450	10	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore.	none	none
450	101	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore. Enchant Cost: MP consumption is decreased.	+1 Cost	Maximizes a skill's efficiency. MP consumption is decreased.
450	102	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore. Enchant Cost: MP consumption is decreased.	+2 Cost	MP consumption is decreased.
450	103	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore. Enchant Cost: MP consumption is decreased.	+3 Cost	MP consumption is decreased.
450	104	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore. Enchant Cost: MP consumption is decreased.	+4 Cost	MP consumption is decreased.
450	105	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore. Enchant Cost: MP consumption is decreased.	+5 Cost	MP consumption is decreased.
450	106	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore. Enchant Cost: MP consumption is decreased.	+6 Cost	MP consumption is decreased.
450	107	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore. Enchant Cost: MP consumption is decreased.	+7 Cost	MP consumption is decreased.
450	108	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore. Enchant Cost: MP consumption is decreased.	+8 Cost	MP consumption is decreased.
450	109	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore. Enchant Cost: MP consumption is decreased.	+9 Cost	MP consumption is decreased.
450	110	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore. Enchant Cost: MP consumption is decreased.	+10 Cost	MP consumption is decreased.
450	111	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore. Enchant Cost: MP consumption is decreased.	+11 Cost	MP consumption is decreased.
450	112	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore. Enchant Cost: MP consumption is decreased.	+12 Cost	MP consumption is decreased.
450	113	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore. Enchant Cost: MP consumption is decreased.	+13 Cost	MP consumption is decreased.
450	114	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore. Enchant Cost: MP consumption is decreased.	+14 Cost	MP consumption is decreased.
450	115	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore. Enchant Cost: MP consumption is decreased.	+15 Cost	MP consumption is decreased.
450	116	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore. Enchant Cost: MP consumption is decreased.	+16 Cost	MP consumption is decreased.
450	117	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore. Enchant Cost: MP consumption is decreased.	+17 Cost	MP consumption is decreased.
450	118	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore. Enchant Cost: MP consumption is decreased.	+18 Cost	MP consumption is decreased.
450	119	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore. Enchant Cost: MP consumption is decreased.	+19 Cost	MP consumption is decreased.
450	120	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore. Enchant Cost: MP consumption is decreased.	+20 Cost	MP consumption is decreased.
450	121	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore. Enchant Cost: MP consumption is decreased.	+21 Cost	MP consumption is decreased.
450	122	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore. Enchant Cost: MP consumption is decreased.	+22 Cost	MP consumption is decreased.
450	123	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore. Enchant Cost: MP consumption is decreased.	+23 Cost	MP consumption is decreased.
450	124	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore. Enchant Cost: MP consumption is decreased.	+24 Cost	MP consumption is decreased.
450	125	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore. Enchant Cost: MP consumption is decreased.	+25 Cost	MP consumption is decreased.
450	126	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore. Enchant Cost: MP consumption is decreased.	+26 Cost	MP consumption is decreased.
450	127	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore. Enchant Cost: MP consumption is decreased.	+27 Cost	MP consumption is decreased.
450	128	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore. Enchant Cost: MP consumption is decreased.	+28 Cost	MP consumption is decreased.
450	129	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore. Enchant Cost: MP consumption is decreased.	+29 Cost	MP consumption is decreased.
450	130	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore. Enchant Cost: MP consumption is decreased.	+30 Cost	MP consumption is decreased.
450	141	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore. Enchant Chance: Success rate is increased.	+1 Chance	Maximizes a skill's success rate. The success rate is increased.
450	142	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore. Enchant Chance: Success rate is increased.	+2 Chance	The success rate is increased.
450	143	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore. Enchant Chance: Success rate is increased.	+3 Chance	The success rate is increased.
450	144	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore. Enchant Chance: Success rate is increased.	+4 Chance	The success rate is increased.
450	145	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore. Enchant Chance: Success rate is increased.	+5 Chance	The success rate is increased.
450	146	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore. Enchant Chance: Success rate is increased.	+6 Chance	The success rate is increased.
450	147	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore. Enchant Chance: Success rate is increased.	+7 Chance	The success rate is increased.
450	148	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore. Enchant Chance: Success rate is increased.	+8 Chance	The success rate is increased.
450	149	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore. Enchant Chance: Success rate is increased.	+9 Chance	The success rate is increased.
450	150	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore. Enchant Chance: Success rate is increased.	+10 Chance	The success rate is increased.
450	151	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore. Enchant Chance: Success rate is increased.	+11 Chance	The success rate is increased.
450	152	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore. Enchant Chance: Success rate is increased.	+12 Chance	The success rate is increased.
450	153	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore. Enchant Chance: Success rate is increased.	+13 Chance	The success rate is increased.
450	154	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore. Enchant Chance: Success rate is increased.	+14 Chance	The success rate is increased.
450	155	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore. Enchant Chance: Success rate is increased.	+15 Chance	The success rate is increased.
450	156	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore. Enchant Chance: Success rate is increased.	+16 Chance	The success rate is increased.
450	157	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore. Enchant Chance: Success rate is increased.	+17 Chance	The success rate is increased.
450	158	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore. Enchant Chance: Success rate is increased.	+18 Chance	The success rate is increased.
450	159	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore. Enchant Chance: Success rate is increased.	+19 Chance	The success rate is increased.
450	160	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore. Enchant Chance: Success rate is increased.	+20 Chance	The success rate is increased.
450	161	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore. Enchant Chance: Success rate is increased.	+21 Chance	The success rate is increased.
450	162	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore. Enchant Chance: Success rate is increased.	+22 Chance	The success rate is increased.
450	163	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore. Enchant Chance: Success rate is increased.	+23 Chance	The success rate is increased.
450	164	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore. Enchant Chance: Success rate is increased.	+24 Chance	The success rate is increased.
450	165	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore. Enchant Chance: Success rate is increased.	+25 Chance	The success rate is increased.
450	166	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore. Enchant Chance: Success rate is increased.	+26 Chance	The success rate is increased.
450	167	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore. Enchant Chance: Success rate is increased.	+27 Chance	The success rate is increased.
450	168	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore. Enchant Chance: Success rate is increased.	+28 Chance	The success rate is increased.
450	169	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore. Enchant Chance: Success rate is increased.	+29 Chance	The success rate is increased.
450	170	Banish Seraph	Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore. Enchant Chance: Success rate is increased.	+30 Chance	The success rate is increased.
461	1	Break Duress	Use your spirit to escape from an immobile state. Level 2 Focused Force charge required.	none	none
461	2	Break Duress	Use your spirit to escape from a slow or immobile state. Level 3 Focused Force charge required.	none	none
451	1	Sonic Move	A Sonic Force detonation significantly increases your speed. Level 2 Sonic Force charge required. An equipped Dual-Sword Weapon is required to use this skill. Effect 1.	none	none
451	2	Sonic Move	A Sonic Force detonation significantly increases your speed. Level 3 Sonic Force charge required. An equipped Dual-Sword Weapon is required to use this skill. Effect 2.	none	none
452	1	Shock Stomp	Temporarily shocks nearby enemies, canceling their targets. Usable when equipped with a spear.	none	none
452	2	Shock Stomp	Temporarily shocks nearby enemies, canceling their targets. Usable when equipped with a spear.	none	none
452	3	Shock Stomp	Temporarily shocks nearby enemies, canceling their targets. Usable when equipped with a spear.	none	none
452	4	Shock Stomp	Temporarily shocks nearby enemies, canceling their targets. Usable when equipped with a spear.	none	none
452	5	Shock Stomp	Temporarily shocks nearby enemies, canceling their targets. Usable when equipped with a spear.	none	none
452	101	Shock Stomp	Temporarily shocks nearby enemies, canceling their targets. Usable when equipped with a spear. Enchant Chance: the success rate is increased.	+1 Chance	Maximizes a skill's success rate. The success rate is increased.
452	102	Shock Stomp	Temporarily shocks nearby enemies, canceling their targets. Usable when equipped with a spear. Enchant Chance: the success rate is increased.	+2 Chance	The success rate is increased.
452	103	Shock Stomp	Temporarily shocks nearby enemies, canceling their targets. Usable when equipped with a spear. Enchant Chance: the success rate is increased.	+3 Chance	The success rate is increased.
452	104	Shock Stomp	Temporarily shocks nearby enemies, canceling their targets. Usable when equipped with a spear. Enchant Chance: the success rate is increased.	+4 Chance	The success rate is increased.
452	105	Shock Stomp	Temporarily shocks nearby enemies, canceling their targets. Usable when equipped with a spear. Enchant Chance: the success rate is increased.	+5 Chance	The success rate is increased.
452	106	Shock Stomp	Temporarily shocks nearby enemies, canceling their targets. Usable when equipped with a spear. Enchant Chance: the success rate is increased.	+6 Chance	The success rate is increased.
452	107	Shock Stomp	Temporarily shocks nearby enemies, canceling their targets. Usable when equipped with a spear. Enchant Chance: the success rate is increased.	+7 Chance	The success rate is increased.
452	108	Shock Stomp	Temporarily shocks nearby enemies, canceling their targets. Usable when equipped with a spear. Enchant Chance: the success rate is increased.	+8 Chance	The success rate is increased.
452	109	Shock Stomp	Temporarily shocks nearby enemies, canceling their targets. Usable when equipped with a spear. Enchant Chance: the success rate is increased.	+9 Chance	The success rate is increased.
452	110	Shock Stomp	Temporarily shocks nearby enemies, canceling their targets. Usable when equipped with a spear. Enchant Chance: the success rate is increased.	+10 Chance	The success rate is increased.
452	111	Shock Stomp	Temporarily shocks nearby enemies, canceling their targets. Usable when equipped with a spear. Enchant Chance: the success rate is increased.	+11 Chance	The success rate is increased.
452	112	Shock Stomp	Temporarily shocks nearby enemies, canceling their targets. Usable when equipped with a spear. Enchant Chance: the success rate is increased.	+12 Chance	The success rate is increased.
452	113	Shock Stomp	Temporarily shocks nearby enemies, canceling their targets. Usable when equipped with a spear. Enchant Chance: the success rate is increased.	+13 Chance	The success rate is increased.
452	114	Shock Stomp	Temporarily shocks nearby enemies, canceling their targets. Usable when equipped with a spear. Enchant Chance: the success rate is increased.	+14 Chance	The success rate is increased.
452	115	Shock Stomp	Temporarily shocks nearby enemies, canceling their targets. Usable when equipped with a spear. Enchant Chance: the success rate is increased.	+15 Chance	The success rate is increased.
452	116	Shock Stomp	Temporarily shocks nearby enemies, canceling their targets. Usable when equipped with a spear. Enchant Chance: the success rate is increased.	+16 Chance	The success rate is increased.
452	117	Shock Stomp	Temporarily shocks nearby enemies, canceling their targets. Usable when equipped with a spear. Enchant Chance: the success rate is increased.	+17 Chance	The success rate is increased.
452	118	Shock Stomp	Temporarily shocks nearby enemies, canceling their targets. Usable when equipped with a spear. Enchant Chance: the success rate is increased.	+18 Chance	The success rate is increased.
452	119	Shock Stomp	Temporarily shocks nearby enemies, canceling their targets. Usable when equipped with a spear. Enchant Chance: the success rate is increased.	+19 Chance	The success rate is increased.
452	120	Shock Stomp	Temporarily shocks nearby enemies, canceling their targets. Usable when equipped with a spear. Enchant Chance: the success rate is increased.	+20 Chance	The success rate is increased.
452	121	Shock Stomp	Temporarily shocks nearby enemies, canceling their targets. Usable when equipped with a spear. Enchant Chance: the success rate is increased.	+21 Chance	The success rate is increased.
452	122	Shock Stomp	Temporarily shocks nearby enemies, canceling their targets. Usable when equipped with a spear. Enchant Chance: the success rate is increased.	+22 Chance	The success rate is increased.
452	123	Shock Stomp	Temporarily shocks nearby enemies, canceling their targets. Usable when equipped with a spear. Enchant Chance: the success rate is increased.	+23 Chance	The success rate is increased.
452	124	Shock Stomp	Temporarily shocks nearby enemies, canceling their targets. Usable when equipped with a spear. Enchant Chance: the success rate is increased.	+24 Chance	The success rate is increased.
452	125	Shock Stomp	Temporarily shocks nearby enemies, canceling their targets. Usable when equipped with a spear. Enchant Chance: the success rate is increased.	+25 Chance	The success rate is increased.
452	126	Shock Stomp	Temporarily shocks nearby enemies, canceling their targets. Usable when equipped with a spear. Enchant Chance: the success rate is increased.	+26 Chance	The success rate is increased.
452	127	Shock Stomp	Temporarily shocks nearby enemies, canceling their targets. Usable when equipped with a spear. Enchant Chance: the success rate is increased.	+27 Chance	The success rate is increased.
452	128	Shock Stomp	Temporarily shocks nearby enemies, canceling their targets. Usable when equipped with a spear. Enchant Chance: the success rate is increased.	+28 Chance	The success rate is increased.
452	129	Shock Stomp	Temporarily shocks nearby enemies, canceling their targets. Usable when equipped with a spear. Enchant Chance: the success rate is increased.	+29 Chance	The success rate is increased.
452	130	Shock Stomp	Temporarily shocks nearby enemies, canceling their targets. Usable when equipped with a spear. Enchant Chance: the success rate is increased.	+30 Chance	The success rate is increased.
453	1	Escape Shackle	Allows you to escape from a captured state.	none	none
1417	1	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 2 Spirit Ore. Power 49.	none	none
1417	2	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 2 Spirit Ore. Power 53.	none	none
1417	3	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 3 Spirit Ore. Power 58.	none	none
1417	4	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 3 Spirit Ore. Power 61.	none	none
1417	5	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Power 65.	none	none
1417	101	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Enchant Power: the power is increased. Power 65.	+1 Power	Maximizes a skill's power. The power is increased.
1417	102	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Enchant Power: the power is increased. Power 66.	+2 Power	The power is increased.
1417	103	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Enchant Power: the power is increased. Power 67.	+3 Power	The power is increased.
1417	104	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Enchant Power: the power is increased. Power 67.	+4 Power	The power is increased.
1417	105	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Enchant Power: the power is increased. Power 68.	+5 Power	The power is increased.
1417	106	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Enchant Power: the power is increased. Power 69.	+6 Power	The power is increased.
1417	107	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Enchant Power: the power is increased. Power 69.	+7 Power	The power is increased.
1417	108	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Enchant Power: the power is increased. Power 70.	+8 Power	The power is increased.
1417	109	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Enchant Power: the power is increased. Power 71.	+9 Power	The power is increased.
1417	110	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Enchant Power: the power is increased. Power 71.	+10 Power	The power is increased.
1417	111	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Enchant Power: the power is increased. Power 72.	+11 Power	The power is increased.
1417	112	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Enchant Power: the power is increased. Power 73.	+12 Power	The power is increased.
1417	113	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Enchant Power: the power is increased. Power 73.	+13 Power	The power is increased.
1417	114	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Enchant Power: the power is increased. Power 74.	+14 Power	The power is increased.
1417	115	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Enchant Power: the power is increased. Power 75.	+15 Power	The power is increased.
1417	116	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Enchant Power: the power is increased. Power 75.	+16 Power	The power is increased.
1417	117	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Enchant Power: the power is increased. Power 76.	+17 Power	The power is increased.
1417	118	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Enchant Power: the power is increased. Power 77.	+18 Power	The power is increased.
1417	119	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Enchant Power: the power is increased. Power 77.	+19 Power	The power is increased.
1417	120	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Enchant Power: the power is increased. Power 78.	+20 Power	The power is increased.
1417	121	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Enchant Power: the power is increased. Power 79.	+21 Power	The power is increased.
1417	122	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Enchant Power: the power is increased. Power 79.	+22 Power	The power is increased.
1417	123	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Enchant Power: the power is increased. Power 80.	+23 Power	The power is increased.
1417	124	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Enchant Power: the power is increased. Power 81.	+24 Power	The power is increased.
1417	125	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Enchant Power: the power is increased. Power 81.	+25 Power	The power is increased.
1417	126	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Enchant Power: the power is increased. Power 82.	+26 Power	The power is increased.
1417	127	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Enchant Power: the power is increased. Power 83.	+27 Power	The power is increased.
1417	128	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Enchant Power: the power is increased. Power 83.	+28 Power	The power is increased.
1417	129	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Enchant Power: the power is increased. Power 84.	+29 Power	The power is increased.
1417	130	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Enchant Power: the power is increased. Power 85.	+30 Power	The power is increased.
1417	141	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Enchant Chance: the success rate is increased. Power 65.	+1 Chance	Maximizes a skill's success rate. The success rate is increased.
1417	142	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Enchant Chance: the success rate is increased. Power 65.	+2 Chance	The success rate is increased.
1417	143	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Enchant Chance: the success rate is increased. Power 65.	+3 Chance	The success rate is increased.
1417	144	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Enchant Chance: the success rate is increased. Power 65.	+4 Chance	The success rate is increased.
1417	145	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Enchant Chance: the success rate is increased. Power 65.	+5 Chance	The success rate is increased.
1417	146	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Enchant Chance: the success rate is increased. Power 65.	+6 Chance	The success rate is increased.
1417	147	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Enchant Chance: the success rate is increased. Power 65.	+7 Chance	The success rate is increased.
1417	148	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Enchant Chance: the success rate is increased. Power 65.	+8 Chance	The success rate is increased.
1417	149	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Enchant Chance: the success rate is increased. Power 65.	+9 Chance	The success rate is increased.
1417	150	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Enchant Chance: the success rate is increased. Power 65.	+10 Chance	The success rate is increased.
1417	151	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Enchant Chance: the success rate is increased. Power 65.	+11 Chance	The success rate is increased.
1417	152	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Enchant Chance: the success rate is increased. Power 65.	+12 Chance	The success rate is increased.
1417	153	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Enchant Chance: the success rate is increased. Power 65.	+13 Chance	The success rate is increased.
1417	154	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Enchant Chance: the success rate is increased. Power 65.	+14 Chance	The success rate is increased.
1417	155	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Enchant Chance: the success rate is increased. Power 65.	+15 Chance	The success rate is increased.
1417	156	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Enchant Chance: the success rate is increased. Power 65.	+16 Chance	The success rate is increased.
1417	157	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Enchant Chance: the success rate is increased. Power 65.	+17 Chance	The success rate is increased.
1417	158	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Enchant Chance: the success rate is increased. Power 65.	+18 Chance	The success rate is increased.
1417	159	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Enchant Chance: the success rate is increased. Power 65.	+19 Chance	The success rate is increased.
1417	160	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Enchant Chance: the success rate is increased. Power 65.	+20 Chance	The success rate is increased.
1417	161	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Enchant Chance: the success rate is increased. Power 65.	+21 Chance	The success rate is increased.
1417	162	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Enchant Chance: the success rate is increased. Power 65.	+22 Chance	The success rate is increased.
1417	163	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Enchant Chance: the success rate is increased. Power 65.	+23 Chance	The success rate is increased.
1417	164	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Enchant Chance: the success rate is increased. Power 65.	+24 Chance	The success rate is increased.
1417	165	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Enchant Chance: the success rate is increased. Power 65.	+25 Chance	The success rate is increased.
1417	166	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Enchant Chance: the success rate is increased. Power 65.	+26 Chance	The success rate is increased.
1417	167	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Enchant Chance: the success rate is increased. Power 65.	+27 Chance	The success rate is increased.
1417	168	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Enchant Chance: the success rate is increased. Power 65.	+28 Chance	The success rate is increased.
1417	169	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Enchant Chance: the success rate is increased. Power 65.	+29 Chance	The success rate is increased.
1417	170	Aura Flash	Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Enchant Chance: the success rate is increased. Power 65.	+30 Chance	The success rate is increased.
1418	1	Celestial Shield	Harness divine power to render your target temporarily invincible.	none	none
454	1	Symbol of Defense	Generates a symbol that maximizes the defense abilities of those nearby. Applies to all targets within the affected area. The effect disappears if you leave the area. Level 2 or higher Battle Force required. Consumes 1 Battle Symbol.	none	none
455	1	Symbol of Noise	Generates a symbol that cancels the singing or dancing abilities of those nearby. Applies to all targets within the affected area. The effect disappears if you leave the area. Level 2 or higher Battle Force required. Consumes 1 Battle Symbol.	none	none
456	1	Symbol of Resistance	Generates a symbol that maximizes resistance to abnormal states of those nearby. Applies to all targets within the affected area. The effect disappears if you leave the area. Level 2 or higher Battle Force required. Consumes 1 Battle Symbol.	none	none
457	1	Symbol of Honor	Generates a symbol that maximizes the HP/CP recovery rate of those nearby. Applies to all targets within the affected area. The effect disappears if you leave the area. Level 2 or higher Battle Force required. Consumes 1 Battle Symbol.	none	none
458	1	Symbol of Energy	Generates a symbol that increases P. Atk. and force for those nearby. Applies to all targets within the affected area. The effect disappears if you leave the area. Level 2 or higher Battle Force required. Consumes 1 Battle Symbol.	none	none
459	1	Symbol of the Sniper	Generates a symbol that maximizes the archery skill of those nearby. Applies to all targets within the affected area. The effect disappears if you leave the area. Level 2 or higher Battle Force required. Consumes 1 Battle Symbol.	none	none
460	1	Symbol of the Assassin	Generates a symbol that maximizes your dodging ability and increases the chance of inflicting a deadly attack for those near to you. Applies to all targets within the affected area. The effect disappears if you leave the area. Level 2 or higher Battle Force required. Consumes 1 Battle Symbol.	none	none
1419	1	Volcano	Consecutive strikes inflict a great amount of fire damage. You cannot move while casting the magic, and additional MP is consumed every time the effect is produced. Level 3 or higher Spell Force required. Consumes 1 Magic Symbol.	none	none
1420	1	Cyclone	Consecutive strikes inflict a great amount of wind damage. You cannot move while casting the magic, and additional MP is consumed every time the effect is produced. Level 3 or higher Spell Force required. Consumes 1 Magic Symbol.	none	none
1421	1	Raging Waves	Consecutive strikes inflict a great amount of water damage. You cannot move while casting the magic, and additional MP is consumed every time the effect is produced. Level 3 or higher Spell Force required. Consumes 1 Magic Symbol.	none	none
1422	1	Day of Doom	Generates a symbol that produces a strong curse that decreases all abilities. Applies to all targets within the affected area. The effect disappears if you leave the area. Level 3 or higher Spell Force required. Consumes 1 Magic Symbol.	none	none
1423	1	Gehenna	Consecutive strikes inflict a great amount of dark damage. You cannot move while casting the magic, and additional MP is consumed every time the effect is produced. Level 3 or higher Spell Force required. Consumes 1 Magic Symbol.	none	none
1424	1	Anti-Summoning Field	Generates a field that sends a servitor to another dimension at regular intervals. Applies to all servitors in the affected area. Level 2 or higher Spell Force required. Consumes 1 Magic Symbol.	none	none
1425	1	Purification Field	Cancels all debuff of nearby allies. Level 2 or higher Spell Force required. Consumes 1 Magic Symbol.	none	none
1426	1	Miracle	Heartily regenerates the HP of all alliance members in the applicable area. Level 2 or higher Spell Force required. Consumes 1 Magic Symbol.	none	none
1427	1	Flames of Invincibility	Imbues nearby clan and alliance members with the power of fire, rendering them momentarily invincible. Level 2 or higher Spell Force required. Consumes 1 Magic Symbol.	none	none
1428	1	Mass Recharge	Greatly regenerates MP of party members. Level 3 or higher Spell Force required. Consumes 1 Magic Symbol.	none	none
1430	1	Invocation	Meditate to increase MP regeneration.  Your body is immobilized and your P. Def. decreased while meditating. The effect is cancelled if you are attacked.	none	none
1430	2	Invocation	Meditate to increase MP regeneration.  Your body is immobilized and your P. Def. decreased while meditating. The effect is cancelled if you are attacked.	none	none
1430	3	Invocation	Meditate to increase MP regeneration.  Your body is immobilized and your P. Def. decreased while meditating. The effect is cancelled if you are attacked.	none	none
1430	4	Invocation	Meditate to increase MP regeneration.  Your body is immobilized and your P. Def. decreased while meditating. The effect is cancelled if you are attacked.	none	none
1430	5	Invocation	Meditate to increase MP regeneration.  Your body is immobilized and your P. Def. decreased while meditating. The effect is cancelled if you are attacked.	none	none
2001	1	Red Potion	none	none	none
2002	1	Healing Drug	none	none	none
2003	1	Squash Seed	none	none	none
2004	1	Large Squash Seed	none	none	none
2005	1	Pollen	none	none	none
2006	1	Scroll: Enchant Weapon (Grade A)	none	none	none
2007	1	Scroll: Enchant Armor (Grade A)	none	none	none
2010	1	Endeavor Potion	none	none	none
2011	1	Haste Potion	Increases Speed. Effect 1.	none	none
2012	1	Potion of Alacrity	Temporarily increases Atk. Spd. Effect 1.	none	none
2013	1	Scroll of Escape	none	none	none
2014	1	Scroll of Resurrection	none	none	none
2015	1	Scroll: Enchant Weapon (Grade B)	none	none	none
2016	1	Scroll: Enchant Armor (Grade B)	none	none	none
2017	1	Scroll: Enchant Weapon (Grade C)	none	none	none
2018	1	Scroll: Enchant Armor (Grade C)	none	none	none
2019	1	Scroll: Enchant Weapon (Grade D)	none	none	none
2020	1	Scroll: Enchant Armor (Grade D)	none	none	none
2021	1	Scroll: Enchant Weapon (Grade S)	none	none	none
2022	1	Scroll: Enchant Armor (Grade S)	none	none	none
2023	1	Elven Firework	none	none	none
2024	1	Firework	none	none	none
2025	1	Large Firework	none	none	none
2026	1	Scroll: Enchant Weapon (Grade S)	none	none	none
2027	1	Scroll: Enchant Weapon (Grade A)	none	none	none
2028	1	Scroll: Enchant Weapon (Grade B)	none	none	none
2029	1	Scroll: Enchant Weapon (Grade C)	none	none	none
2030	1	Scroll: Enchant Weapon (Grade D)	none	none	none
2031	1	Lesser Healing Potion	Increases HP regeneration significantly. Effect 1.	none	none
2032	1	Healing Potion	Increases HP regeneration significantly. Effect 2.	none	none
2034	1	Greater Haste Potion	Increases Speed. Effect 2.	none	none
2035	1	Greater Swift Attack Potion	Increases Atk. Spd. Effect 2.	none	none
2036	1	Blessed Scroll of Escape	none	none	none
2036	2	L2day Blessed Scroll of Escape	none	none	none
2037	1	Greater Healing Potion	Increases HP regeneration significantly. Effect 3.	none	none
2038	1	Quick Healing Potion	none	none	none
2039	1	Soulshot: No Grade	none	none	none
2040	1	Scroll of Escape: Clan Hall	none	none	none
2041	1	Scroll of Escape: Castle	none	none	none
2042	1	Antidote	none	none	none
2043	1	Greater Antidote	none	none	none
2044	1	Bandage	none	none	none
2045	1	Emergency Dressing	none	none	none
2046	1	Wolves' Necklace	none	none	none
2047	1	Spiritshot: No Grade	none	none	none
2048	1	Wolves' Food	none	none	none
2049	1	Blessed Scroll of Resurrection	none	none	none
2050	1	Scroll of Guidance	Increases Accuracy. Effect 3.	none	none
2051	1	Scroll of Death Whisper	Increases the impact of a critical attack. Effect 3.	none	none
2052	1	Scroll of Focus	Increases critical attack rate. Effect 3.	none	none
2053	1	Scroll of Greater Acumen	Increases Casting Spd. Effect 3.	none	none
2054	1	Scroll of Haste	Increases Atk. Spd. Effect 2.	none	none
2055	1	Scroll of Agility	Increases Evasion. Effect 3.	none	none
2056	1	Scroll of Mystic Empower	Increases M. Atk. Effect 3.	none	none
2057	1	Scroll of Might	Increases P. Atk. Effect 3.	none	none
2058	1	Scroll of Wind Walk	Increases Speed. Effect 2.	none	none
2059	1	Scroll of Shield	Increases P. Def. Effect 3.	none	none
2060	1	Healing Medicine	none	none	none
2061	1	Blessed Spiritshot: No Grade	none	none	none
2062	1	none	none	none	none
2063	1	Hatchling Food	none	none	none
2064	1	Scroll of Mana Regeneration	Increases MP regeneration. Effect 4	none	none
2065	1	Box Key	none	none	none
2065	2	Box Key	none	none	none
2065	3	Box Key	none	none	none
2065	4	Box Key	none	none	none
2065	5	Box Key	none	none	none
2065	6	Box Key	none	none	none
2065	7	Box Key	none	none	none
2065	8	Box Key	none	none	none
2066	1	Item - Theme Sound Crystal	none	none	none
2067	1	Item - Theme Sound Crystal	none	none	none
2068	1	Item - Race Sound Crystal	none	none	none
2069	1	Item - Race Sound Crystal	none	none	none
2070	1	Item - Race Sound Crystal	none	none	none
2071	1	Item - Race Sound Crystal	none	none	none
2072	1	Item - Race Sound Crystal	none	none	none
2073	1	Item - Theme Sound Crystal	none	none	none
2074	1	Potion of Critical Escape	Misdirects enemy attack and slows Speed of user.	none	none
2075	1	Decrease Hate Scroll	none	none	none
2076	1	Bless of Eva	Increase lung capacity. Effect 1.	none	none
2077	1	Potion of Revenge	Lowers user's P. Def. and reflects a certain amount of damage back to the enemy, excluding damage from skill use or remote attacks. Effect 3.	none	none
2078	1	Compressed Package of Soulshots: No Grade	none	none	none
2079	1	Compressed Package of Soulshots: D-grade	none	none	none
2080	1	Compressed Package of Soulshots: C-grade	none	none	none
2081	1	Compressed Package of Soulshots: B-grade	none	none	none
2082	1	Compressed Package of Soulshots: A-grade	none	none	none
2083	1	Compressed Package of Soulshots: S-grade	none	none	none
2084	1	Compressed Package of Spiritshots: No Grade	none	none	none
2085	1	Compressed Package of Spiritshots: D-grade	none	none	none
2086	1	Compressed Package of Spiritshots: C-grade	none	none	none
2087	1	Compressed Package of Spiritshots: B-grade	none	none	none
2088	1	Compressed Package of Spiritshots: A-grade	none	none	none
2089	1	Compressed Package of Spiritshots: S-grade	none	none	none
2090	1	Compressed Package of Blessed Spiritshots: No Grade	none	none	none
2091	1	Compressed Package of Blessed Spiritshots: D-grade	none	none	none
2092	1	Compressed Package of Blessed Spiritshots: C-grade	none	none	none
2093	1	Compressed Package of Blessed Spiritshots: B-grade	none	none	none
2094	1	Compressed Package of Blessed Spiritshots: A-grade	none	none	none
2095	1	Compressed Package of Blessed Spiritshots: S-grade	none	none	none
2096	1	Soul Crystal	none	none	none
2097	1	Sowing	none	none	none
2097	2	Sowing	none	none	none
2097	3	Sowing	none	none	none
2098	1	Harvesting	none	none	none
2099	1	Escape: 5 minutes	none	none	none
2100	1	Escape: 1 second	none	none	none
2101	1	Feed: General Strider	none	none	none
2102	1	Feed: Clan Hall Strider	none	none	none
2103	1	Mystery Potion	Enlarges the user's head.	none	none
2104	1	Greater Compressed Package of Soulshots: No-grade	none	none	none
2105	1	Greater Compressed Package of Soulshots:  D-grade	none	none	none
2106	1	Greater Compressed Package of Soulshots:  C-grade	none	none	none
2107	1	Greater Compressed Package of Soulshots:  B-grade	none	none	none
2108	1	Greater Compressed Package of Soulshots:  A-grade	none	none	none
2109	1	Greater Compressed Package of Soulshots: S-grade	none	none	none
2110	1	Greater Compressed Package of Spiritshots:  No-grade	none	none	none
2111	1	Greater Compressed Package of Spiritshots:  D-grade	none	none	none
2112	1	Greater Compressed Package of Spiritshots:  C-grade	none	none	none
2113	1	Greater Compressed Package of Spiritshots:  B-grade	none	none	none
2114	1	Greater Compressed Package of Spiritshots: A-grade	none	none	none
2115	1	Greater Compressed Package of Spiritshots: S-grade	none	none	none
2116	1	Greater Compressed Package of Blessed Spiritshots:  No-grade	none	none	none
2117	1	Greater Compressed Package of Blessed Spiritshots:  D-grade	none	none	none
2118	1	Greater Compressed Package of Blessed Spiritshots:  C-grade	none	none	none
2119	1	Greater Compressed Package of Blessed Spiritshots:  B-grade	none	none	none
2120	1	Greater Compressed Package of Blessed Spiritshots: A-grade	none	none	none
2121	1	Greater Compressed Package of Blessed Spiritshots: S-grade	none	none	none
2122	1	Facelifting Potion	none	none	none
2123	1	Facelifting Potion	none	none	none
2124	1	Facelifting Potion	none	none	none
2125	1	Dye Potion	none	none	none
2126	1	Dye Potion	none	none	none
2127	1	Dye Potion	none	none	none
2128	1	Dye Potion	none	none	none
2129	1	Hair Style Change Potion	none	none	none
2130	1	Hair Style Change Potion	none	none	none
2131	1	Hair Style Change Potion	none	none	none
2132	1	Hair Style Change Potion	none	none	none
2133	1	Hair Style Change Potion	none	none	none
2134	1	Hair Style Change Potion	none	none	none
2135	1	Hair Style Change Potion	none	none	none
2136	1	Rice Cake	none	none	none
2137	1	Summon Regular Tree	none	none	none
2138	1	Summon Special Tree	none	none	none
2139	1	Special Tree Recovery Bonus	Produces a special Holiday Tree during the Holiday event. Increases HP and MP regeneration.	none	none
2140	1	Item - Carol Sound Crystal	none	none	none
2141	1	Item - Carol Sound Crystal	none	none	none
2142	1	Item - Carol Sound Crystal	none	none	none
2143	1	Item - Carol Sound Crystal	none	none	none
2144	1	Item - Carol Sound Crystal	none	none	none
2145	1	Item - Carol Sound Crystal	none	none	none
2146	1	Item - Carol Sound Crystal	none	none	none
2147	1	Item - Carol Sound Crystal	none	none	none
2148	1	Item - Carol Sound Crystal	none	none	none
2149	1	Item - Carol Sound Crystal	none	none	none
2150	1	Soulshot: D-Grade	none	none	none
2151	1	Soulshot: C-Grade	none	none	none
2152	1	Soulshot: B-Grade	none	none	none
2153	1	Soulshot: A-Grade	none	none	none
2154	1	Soulshot: S-Grade	none	none	none
2155	1	Spiritshot: D-Grade	none	none	none
2156	1	Spiritshot: C-Grade	none	none	none
2157	1	Spiritshot: B-Grade	none	none	none
2158	1	Spiritshot: A-Grade	none	none	none
2159	1	Spiritshot: S-Grade	none	none	none
2160	1	Blessed Spiritshot: D-Grade	none	none	none
2161	1	Blessed Spiritshot: C-Grade	none	none	none
2162	1	Blessed Spiritshot: B-Grade	none	none	none
2163	1	Blessed Spiritshot: A-Grade	none	none	none
2164	1	Blessed Spiritshot: S-Grade	none	none	none
2165	1	Energy Stone	none	none	none
2166	1	CP Gauge Potion	none	none	none
2166	2	CP Gauge Potion	none	none	none
2167	1	Scroll of SP	none	none	none
2167	2	Scroll of SP	none	none	none
2167	3	Scroll of SP	none	none	none
2168	1	Raid Blessing	Blessing which grants an exemption from the death penalty if you are killed by Boss/Raid Monsters. Effect 1.	none	none
2168	2	Raid Blessing	Blessing which grants an exemption from the death penalty if you are killed by Boss/Raid Monsters. Effect 2.	none	none
2168	3	Raid Blessing	Blessing which grants an exemption from the death penalty if you are killed by Boss/Raid Monsters. Effect 3.	none	none
2168	4	Raid Blessing	Blessing which grants an exemption from the death penalty if you are killed by Boss/Raid Monsters. Effect 4.	none	none
2168	5	Raid Blessing	Blessing which grants an exemption from the death penalty if you are killed by Boss/Raid Monsters. Effect 5.	none	none
2168	6	Raid Blessing	Blessing which grants an exemption from the death penalty if you are killed by Boss/Raid Monsters. Effect 6.	none	none
2169	1	Magic Haste Potion	Increases Casting Spd. Effect 2.	none	none
2169	2	Greater Magic Haste Potion	Increases Casting Spd. Effect 3.	none	none
2170	1	Scroll: Cancel Sleep	none	none	none
2171	1	Spellbook Paper	none	none	none
2172	1	Scroll of Giants	none	none	none
2173	1	Book of Giants	none	none	none
2174	1	Ingredient Bag	none	none	none
2174	2	Ingredient Bag	none	none	none
2174	3	Ingredient Bag	none	none	none
2175	1	Ingredient Box	none	none	none
2176	1	Ancient Papyrus	none	none	none
2176	2	Ancient Papyrus	none	none	none
2176	3	Ancient Papyrus	none	none	none
2176	4	Ancient Papyrus	none	none	none
2177	1	Blessed Scroll of Escape: Clan Hall	none	none	none
2178	1	Blessed Scroll of Escape: Castle	none	none	none
2179	1	Blessed Scroll of Resurrection: Pet	none	none	none
2180	1	Feed: Castle Strider	none	none	none
2181	1	Item - Fishing Shot	none	none	none
2182	1	Item - Fishing Shot	none	none	none
2183	1	Item - Fishing Shot	none	none	none
2184	1	Item - Fishing Shot	none	none	none
2185	1	Item - Fishing Shot	none	none	none
2186	1	Item - Fishing Shot	none	none	none
2033	1	Item - Beast Soul Shot	none	none	none
2008	1	Item - Beast Spirit Shot	none	none	none
2009	1	Item - Beast Blessed Spirit Shot	none	none	none
2187	1	Item - Special Sound Crystal	none	none	none
2188	1	Golden Spice	none	none	none
2189	1	Crystal Spice	none	none	none
2190	1	Item - Green Fish	none	none	none
2190	2	Item - Green Fish	none	none	none
2190	3	Item - Green Fish	none	none	none
2190	4	Item - Green Fish	none	none	none
2190	5	Item - Green Fish	none	none	none
2190	6	Item - Green Fish	none	none	none
2190	7	Item - Green Fish	none	none	none
2190	8	Item - Green Fish	none	none	none
2190	9	Item - Green Fish	none	none	none
2191	1	Item - Jade Fish	none	none	none
2191	2	Item - Jade Fish	none	none	none
2191	3	Item - Jade Fish	none	none	none
2191	4	Item - Jade Fish	none	none	none
2191	5	Item - Jade Fish	none	none	none
2191	6	Item - Jade Fish	none	none	none
2191	7	Item - Jade Fish	none	none	none
2191	8	Item - Jade Fish	none	none	none
2191	9	Item - Jade Fish	none	none	none
2192	1	Item - Blue Fish	none	none	none
2192	2	Item - Blue Fish	none	none	none
2192	3	Item - Blue Fish	none	none	none
2192	4	Item - Blue Fish	none	none	none
2192	5	Item - Blue Fish	none	none	none
2192	6	Item - Blue Fish	none	none	none
2192	7	Item - Blue Fish	none	none	none
2192	8	Item - Blue Fish	none	none	none
2192	9	Item - Blue Fish	none	none	none
2193	1	Item - Yellow Fish	none	none	none
2193	2	Item - Yellow Fish	none	none	none
2193	3	Item - Yellow Fish	none	none	none
2193	4	Item - Yellow Fish	none	none	none
2193	5	Item - Yellow Fish	none	none	none
2193	6	Item - Yellow Fish	none	none	none
2193	7	Item - Yellow Fish	none	none	none
2193	8	Item - Yellow Fish	none	none	none
2193	9	Item - Yellow Fish	none	none	none
2194	1	Item - Orange Fish	none	none	none
2194	2	Item - Orange Fish	none	none	none
2194	3	Item - Orange Fish	none	none	none
2194	4	Item - Orange Fish	none	none	none
2194	5	Item - Orange Fish	none	none	none
2194	6	Item - Orange Fish	none	none	none
2194	7	Item - Orange Fish	none	none	none
2194	8	Item - Orange Fish	none	none	none
2194	9	Item - Orange Fish	none	none	none
2195	1	Item - Violet Fish	none	none	none
2195	2	Item - Violet Fish	none	none	none
2195	3	Item - Violet Fish	none	none	none
2195	4	Item - Violet Fish	none	none	none
2195	5	Item - Violet Fish	none	none	none
2195	6	Item - Violet Fish	none	none	none
2195	7	Item - Violet Fish	none	none	none
2195	8	Item - Violet Fish	none	none	none
2195	9	Item - Violet Fish	none	none	none
2196	1	Item - Red Fish	none	none	none
2196	2	Item - Red Fish	none	none	none
2196	3	Item - Red Fish	none	none	none
2196	4	Item - Red Fish	none	none	none
2196	5	Item - Red Fish	none	none	none
2196	6	Item - Red Fish	none	none	none
2196	7	Item - Red Fish	none	none	none
2196	8	Item - Red Fish	none	none	none
2196	9	Item - Red Fish	none	none	none
2197	1	Item - White Fish	none	none	none
2197	2	Item - White Fish	none	none	none
2197	3	Item - White Fish	none	none	none
2197	4	Item - White Fish	none	none	none
2197	5	Item - White Fish	none	none	none
2197	6	Item - White Fish	none	none	none
2197	7	Item - White Fish	none	none	none
2197	8	Item - White Fish	none	none	none
2197	9	Item - White Fish	none	none	none
2198	1	Item - Black Fish	none	none	none
2198	2	Item - Black Fish	none	none	none
2198	3	Item - Black Fish	none	none	none
2198	4	Item - Black Fish	none	none	none
2198	5	Item - Black Fish	none	none	none
2198	6	Item - Black Fish	none	none	none
2198	7	Item - Black Fish	none	none	none
2198	8	Item - Black Fish	none	none	none
2198	9	Item - Black Fish	none	none	none
2199	1	Item - Green Treasue Box	none	none	none
2199	2	Item - Green Treasue Box	none	none	none
2199	3	Item - Green Treasue Box	none	none	none
2200	1	Item - Jade Treasue Box	none	none	none
2200	2	Item - Jade Treasue Box	none	none	none
2200	3	Item - Jade Treasue Box	none	none	none
2201	1	Item - Blue Treasue Box	none	none	none
2201	2	Item - Blue Treasue Box	none	none	none
2201	3	Item - Blue Treasue Box	none	none	none
2202	1	Item - Yellow Treasue Box	none	none	none
2202	2	Item - Yellow Treasue Box	none	none	none
2202	3	Item - Yellow Treasue Box	none	none	none
2203	1	Item - Orange Treasue Box	none	none	none
2203	2	Item - Orange Treasue Box	none	none	none
2203	3	Item - Orange Treasue Box	none	none	none
2204	1	Item - Violet Treasue Box	none	none	none
2204	2	Item - Violet Treasue Box	none	none	none
2204	3	Item - Violet Treasue Box	none	none	none
2205	1	Item - Red Treasue Box	none	none	none
2205	2	Item - Red Treasue Box	none	none	none
2205	3	Item - Red Treasue Box	none	none	none
2206	1	Item - White Treasue Box	none	none	none
2206	2	Item - White Treasue Box	none	none	none
2206	3	Item - White Treasue Box	none	none	none
2207	1	Item - Black Treasue Box	none	none	none
2207	2	Item - Black Treasue Box	none	none	none
2207	3	Item - Black Treasue Box	none	none	none
2208	1	Item - Blessed Scroll of Enchant Armor	none	none	none
2209	1	Item - Blessed Scroll of Enchant Armor	none	none	none
2210	1	Item - Blessed Scroll of Enchant Armor	none	none	none
2211	1	Item - Blessed Scroll of Enchant Armor	none	none	none
2212	1	Item - Blessed Scroll of Enchant Armor	none	none	none
2213	1	Escape - Talking Island Village	none	none	none
2213	2	Escape - Elven Village	none	none	none
2213	3	Escape - Dark Elf Village	none	none	none
2213	4	Escape - Orc Village	none	none	none
2213	5	Escape - Dwarven Village	none	none	none
2213	6	Escape - Gludin Village	none	none	none
2213	7	Escape - The Town of Gludio	none	none	none
2213	8	Escape - The Town of Dion	none	none	none
2213	9	Escape - Floran Village	none	none	none
2213	10	Escape - The Town of Giran	none	none	none
2213	11	Escape - Hardin's Academy	none	none	none
2213	12	Escape - Heine	none	none	none
2213	13	Escape - The Town of Oren	none	none	none
2213	14	Escape - Ivory Tower	none	none	none
2213	15	Escape - Hunters Village	none	none	none
2213	16	Escape - Aden Castle Town	none	none	none
2213	17	Escape - The Town of Goddard	none	none	none
2213	18	Escape - Rune Township	none	none	none
2213	19	Escape - The Town of Schuttgart	none	none	none
2213	20	Escape - Ketra Orc Village	none	none	none
2213	21	Escape - Varka Silenos Village	none	none	none
2214	1	Scroll of Escape to Talking Island	none	none	none
2214	2	Scroll of Escape to Elven Village	none	none	none
2214	3	Scroll of Escape to Dark Elven Village	none	none	none
2214	4	Scroll of Escape to Orc Village	none	none	none
2214	5	Scroll of Escape to Dwarven Village	none	none	none
2214	10	Scroll of Escape to Giran Castle Town	none	none	none
2215	1	Item - Quest Special Box	none	none	none
2215	2	Item - Quest Special Box	none	none	none
2215	3	Item - Quest Special Box	none	none	none
2215	4	Item - Quest Special Box	none	none	none
2216	1	Item - Quest Special Fish	none	none	none
2216	2	Item - Quest Special Fish	none	none	none
2216	3	Item - Quest Special Fish	none	none	none
2216	4	Item - Quest Special Fish	none	none	none
2217	1	Item - Quest Treasure Box	none	none	none
2217	2	Item - Quest Treasure Box	none	none	none
2217	3	Item - Quest Treasure Box	none	none	none
2217	4	Item - Quest Treasure Box	none	none	none
2217	5	Item - Quest Treasure Box	none	none	none
2218	1	Item - Quest Sac	none	none	none
2218	2	Item - Quest Sac	none	none	none
2218	3	Item - Quest Sac	none	none	none
2219	1	Item - Quest Sac	none	none	none
2219	2	Item - Quest Sac	none	none	none
2220	1	Item - Easy Green Fish	none	none	none
2220	2	Item - Easy Green Fish	none	none	none
2220	3	Item - Easy Green Fish	none	none	none
2220	4	Item - Easy Green Fish	none	none	none
2220	5	Item - Easy Green Fish	none	none	none
2220	6	Item - Easy Green Fish	none	none	none
2220	7	Item - Easy Green Fish	none	none	none
2220	8	Item - Easy Green Fish	none	none	none
2220	9	Item - Easy Green Fish	none	none	none
2221	1	Item - Easy Jade Fish	none	none	none
2221	2	Item - Easy Jade Fish	none	none	none
2221	3	Item - Easy Jade Fish	none	none	none
2221	4	Item - Easy Jade Fish	none	none	none
2221	5	Item - Easy Jade Fish	none	none	none
2221	6	Item - Easy Jade Fish	none	none	none
2221	7	Item - Easy Jade Fish	none	none	none
2221	8	Item - Easy Jade Fish	none	none	none
2221	9	Item - Easy Jade Fish	none	none	none
2222	1	Item - Easy Blue Fish	none	none	none
2222	2	Item - Easy Blue Fish	none	none	none
2222	3	Item - Easy Blue Fish	none	none	none
2222	4	Item - Easy Blue Fish	none	none	none
2222	5	Item - Easy Blue Fish	none	none	none
2222	6	Item - Easy Blue Fish	none	none	none
2222	7	Item - Easy Blue Fish	none	none	none
2222	8	Item - Easy Blue Fish	none	none	none
2222	9	Item - Easy Blue Fish	none	none	none
2223	1	Item - Easy Yellow Fish	none	none	none
2223	2	Item - Easy Yellow Fish	none	none	none
2223	3	Item - Easy Yellow Fish	none	none	none
2223	4	Item - Easy Yellow Fish	none	none	none
2223	5	Item - Easy Yellow Fish	none	none	none
2223	6	Item - Easy Yellow Fish	none	none	none
2223	7	Item - Easy Yellow Fish	none	none	none
2223	8	Item - Easy Yellow Fish	none	none	none
2223	9	Item - Easy Yellow Fish	none	none	none
2224	1	Item - Easy Orange Fish	none	none	none
2224	2	Item - Easy Orange Fish	none	none	none
2224	3	Item - Easy Orange Fish	none	none	none
2224	4	Item - Easy Orange Fish	none	none	none
2224	5	Item - Easy Orange Fish	none	none	none
2224	6	Item - Easy Orange Fish	none	none	none
2224	7	Item - Easy Orange Fish	none	none	none
2224	8	Item - Easy Orange Fish	none	none	none
2224	9	Item - Easy Orange Fish	none	none	none
2225	1	Item - Easy Violet Fish	none	none	none
2225	2	Item - Easy Violet Fish	none	none	none
2225	3	Item - Easy Violet Fish	none	none	none
2225	4	Item - Easy Violet Fish	none	none	none
2225	5	Item - Easy Violet Fish	none	none	none
2225	6	Item - Easy Violet Fish	none	none	none
2225	7	Item - Easy Violet Fish	none	none	none
2225	8	Item - Easy Violet Fish	none	none	none
2225	9	Item - Easy Violet Fish	none	none	none
2226	1	Item - Easy Red Fish	none	none	none
2226	2	Item - Easy Red Fish	none	none	none
2226	3	Item - Easy Red Fish	none	none	none
2226	4	Item - Easy Red Fish	none	none	none
2226	5	Item - Easy Red Fish	none	none	none
2226	6	Item - Easy Red Fish	none	none	none
2226	7	Item - Easy Red Fish	none	none	none
2226	8	Item - Easy Red Fish	none	none	none
2226	9	Item - Easy Red Fish	none	none	none
2227	1	Item - Easy White Fish	none	none	none
2227	2	Item - Easy White Fish	none	none	none
2227	3	Item - Easy White Fish	none	none	none
2227	4	Item - Easy White Fish	none	none	none
2227	5	Item - Easy White Fish	none	none	none
2227	6	Item - Easy White Fish	none	none	none
2227	7	Item - Easy White Fish	none	none	none
2227	8	Item - Easy White Fish	none	none	none
2227	9	Item - Easy White Fish	none	none	none
2228	1	Item - Easy Black Fish	none	none	none
2228	2	Item - Easy Black Fish	none	none	none
2228	3	Item - Easy Black Fish	none	none	none
2228	4	Item - Easy Black Fish	none	none	none
2228	5	Item - Easy Black Fish	none	none	none
2228	6	Item - Easy Black Fish	none	none	none
2228	7	Item - Easy Black Fish	none	none	none
2228	8	Item - Easy Black Fish	none	none	none
2228	9	Item - Easy Black Fish	none	none	none
2229	1	Treasure Chest Key - 1	none	none	none
2229	2	Treasure Chest Key - 2	none	none	none
2229	3	Treasure Chest Key - 3	none	none	none
2229	4	Treasure Chest Key - 4	none	none	none
2229	5	Treasure Chest Key - 5	none	none	none
2229	6	Treasure Chest Key - 6	none	none	none
2229	7	Treasure Chest Key - 7	none	none	none
2229	8	Treasure Chest Key - 8	none	none	none
2230	1	Item - Theme Sound Crystal	none	none	none
2231	1	Amulet: Protection of Valakas	Amulet: Protection of Valakas. Increases one's resistance to attack when Valakas' attacks with its front claws.	none	none
2232	1	Amulet: Slay Valakas	Amulet: Slay Valakas.  Increases one's P. Atk. when fighting against Valakas.	none	none
2233	1	Amulet: Flames of Valakas	none	none	none
2234	1	Disrupting Arrow	Shock temporarily Immobilizes target.	none	none
2235	1	Anteroom Door Key	none	none	none
2236	1	Chapel Door Key	none	none	none
2237	1	Altar Door Key	none	none	none
2238	1	Room of Splendor Key	none	none	none
2239	1	Petrifaction Scroll	Turns target to stone.	none	none
2240	1	Hot Spring Nectar	none	none	none
2241	1	Hot Spring Mineral Water	none	none	none
2242	1	Hot Spring Fountain Water	none	none	none
2243	1	Hot Spring Sulfur	none	none	none
2244	1	Herb of Life	none	none	none
2245	1	Herb of Mana	none	none	none
2246	1	Herb of Power	Herb increases P. Atk.	none	none
2247	1	Herb of Magic	Herb increases M. Atk.	none	none
2248	1	Bless of Fire	Causes normal physical attacks to become fire attacks.	none	none
2249	1	Bless of Water	Causes normal physical attacks to become water attacks.	none	none
2250	1	Bless of Wind	Causes normal physical attacks to become wind attacks.	none	none
2251	1	Bless of Earth	Causes normal physical attacks to become earth attacks.	none	none
2252	1	Bless of Darkness	Causes normal physical attacks to become dark attacks.	none	none
2253	1	Bless of Sacredness	Causes normal physical attacks to become sacred attacks.	none	none
2254	1	Crystal of Fire	none	none	none
2254	2	Crystal of Fire	none	none	none
2254	3	Crystal of Fire	none	none	none
2255	1	Crystal of Water	none	none	none
2255	2	Crystal of Water	none	none	none
2255	3	Crystal of Water	none	none	none
2256	1	Crystal of Wind	none	none	none
2256	2	Crystal of Wind	none	none	none
2256	3	Crystal of Wind	none	none	none
2257	1	Crystal of Earth	none	none	none
2257	2	Crystal of Earth	none	none	none
2257	3	Crystal of Earth	none	none	none
2258	1	Crystal of Darkness	none	none	none
2258	2	Crystal of Darkness	none	none	none
2258	3	Crystal of Darkness	none	none	none
2259	1	Crystal of Sacredness	none	none	none
2259	2	Crystal of Sacredness	none	none	none
2259	3	Crystal of Sacredness	none	none	none
2260	1	Key of Riddles	none	none	none
2261	1	Item - Hard Green Fish	none	none	none
2261	2	Item - Hard Green Fish	none	none	none
2261	3	Item - Hard Green Fish	none	none	none
2261	4	Item - Hard Green Fish	none	none	none
2261	5	Item - Hard Green Fish	none	none	none
2261	6	Item - Hard Green Fish	none	none	none
2261	7	Item - Hard Green Fish	none	none	none
2261	8	Item - Hard Green Fish	none	none	none
2261	9	Item - Hard Green Fish	none	none	none
2262	1	Item - Hard Jade Fish	none	none	none
2262	2	Item - Hard Jade Fish	none	none	none
2262	3	Item - Hard Jade Fish	none	none	none
2262	4	Item - Hard Jade Fish	none	none	none
2262	5	Item - Hard Jade Fish	none	none	none
2262	6	Item - Hard Jade Fish	none	none	none
2262	7	Item - Hard Jade Fish	none	none	none
2262	8	Item - Hard Jade Fish	none	none	none
2262	9	Item - Hard Jade Fish	none	none	none
2263	1	Item - Hard Blue Fish	none	none	none
2263	2	Item - Hard Blue Fish	none	none	none
2263	3	Item - Hard Blue Fish	none	none	none
2263	4	Item - Hard Blue Fish	none	none	none
2263	5	Item - Hard Blue Fish	none	none	none
2263	6	Item - Hard Blue Fish	none	none	none
2263	7	Item - Hard Blue Fish	none	none	none
2263	8	Item - Hard Blue Fish	none	none	none
2263	9	Item - Hard Blue Fish	none	none	none
2264	1	Item - Hard Yellow Fish	none	none	none
2264	2	Item - Hard Yellow Fish	none	none	none
2264	3	Item - Hard Yellow Fish	none	none	none
2264	4	Item - Hard Yellow Fish	none	none	none
2264	5	Item - Hard Yellow Fish	none	none	none
2264	6	Item - Hard Yellow Fish	none	none	none
2264	7	Item - Hard Yellow Fish	none	none	none
2264	8	Item - Hard Yellow Fish	none	none	none
2264	9	Item - Hard Yellow Fish	none	none	none
2265	1	Item - Hard Orange Fish	none	none	none
2265	2	Item - Hard Orange Fish	none	none	none
2265	3	Item - Hard Orange Fish	none	none	none
2265	4	Item - Hard Orange Fish	none	none	none
2265	5	Item - Hard Orange Fish	none	none	none
2265	6	Item - Hard Orange Fish	none	none	none
2265	7	Item - Hard Orange Fish	none	none	none
2265	8	Item - Hard Orange Fish	none	none	none
2265	9	Item - Hard Orange Fish	none	none	none
2266	1	Item - Hard Violet Fish	none	none	none
2266	2	Item - Hard Violet Fish	none	none	none
2266	3	Item - Hard Violet Fish	none	none	none
2266	4	Item - Hard Violet Fish	none	none	none
2266	5	Item - Hard Violet Fish	none	none	none
2266	6	Item - Hard Violet Fish	none	none	none
2266	7	Item - Hard Violet Fish	none	none	none
2266	8	Item - Hard Violet Fish	none	none	none
2266	9	Item - Hard Violet Fish	none	none	none
2267	1	Item - Hard Red Fish	none	none	none
2267	2	Item - Hard Red Fish	none	none	none
2267	3	Item - Hard Red Fish	none	none	none
2267	4	Item - Hard Red Fish	none	none	none
2267	5	Item - Hard Red Fish	none	none	none
2267	6	Item - Hard Red Fish	none	none	none
2267	7	Item - Hard Red Fish	none	none	none
2267	8	Item - Hard Red Fish	none	none	none
2267	9	Item - Hard Red Fish	none	none	none
2268	1	Item - Hard White Fish	none	none	none
2268	2	Item - Hard White Fish	none	none	none
2268	3	Item - Hard White Fish	none	none	none
2268	4	Item - Hard White Fish	none	none	none
2268	5	Item - Hard White Fish	none	none	none
2268	6	Item - Hard White Fish	none	none	none
2268	7	Item - Hard White Fish	none	none	none
2268	8	Item - Hard White Fish	none	none	none
2268	9	Item - Hard White Fish	none	none	none
2269	1	Item - Hard Black Fish	none	none	none
2269	2	Item - Hard Black Fish	none	none	none
2269	3	Item - Hard Black Fish	none	none	none
2269	4	Item - Hard Black Fish	none	none	none
2269	5	Item - Hard Black Fish	none	none	none
2269	6	Item - Hard Black Fish	none	none	none
2269	7	Item - Hard Black Fish	none	none	none
2269	8	Item - Hard Black Fish	none	none	none
2269	9	Item - Hard Black Fish	none	none	none
2270	1	Item - Adventurer Box	none	none	none
2270	2	Item - Adventurer Box	none	none	none
2270	3	Item - Adventurer Box	none	none	none
2270	4	Item - Adventurer Box	none	none	none
2270	5	Item - Adventurer Box	none	none	none
2270	6	Item - Adventurer Box	none	none	none
2270	7	Item - Adventurer Box	none	none	none
2271	1	Item - Hot Spring Fish	none	none	none
2272	1	Item - Fight Song Crystal	none	none	none
2273	1	Item - Red Devil Support Box	none	none	none
2274	1	Fisherman's Potion - Green	Fisherman's Potion - Green. Fishing Mastery Level is now reduced.You can now catch green fish.	none	none
2274	2	Fisherman's Potion - Jade	Fisherman's Potion - Jade. Fishing Mastery Level is now reduced. You can now catch jade fish.	none	none
2274	3	Fisherman's Potion - Blue	Fisherman's Potion - Blue. Fishing Mastery Level is now reduced. You can now catch blue fish.	none	none
2274	4	Fisherman's Potion - Yellow	Fisherman's Potion - Yellow. Fishing Mastery Level is now reduced. You can now catch yellow fish.	none	none
2274	5	Fisherman's Potion - Orange	Fisherman's Potion - Orange. Fishing Mastery Level is now reduced. You can now catch orange fish.	none	none
2274	6	Fisherman's Potion - Purple	Fisherman's Potion - Purple. Fishing Mastery Level is now reduced. You can now catch purple fish.	none	none
2274	7	Fisherman's Potion - Red	Fisherman's Potion - Red. Fishing Mastery Level is now reduced. You can now catch red fish.	none	none
2274	8	Fisherman's Potion - White	Fisherman's Potion - White. Fishing Mastery Level is now reduced. You can now catch white fish.	none	none
2275	1	Fisherman's Recovery Potion	none	none	none
2276	1	Dewdrop of Destruction	none	none	none
2277	1	Event Gift Box	none	none	none
2277	2	Event Gift Box	none	none	none
2277	3	Event Gift Box	none	none	none
2277	4	Event Gift Box	none	none	none
2277	5	Event Gift Box	none	none	none
2277	6	Event Gift Box	none	none	none
2278	1	Herb of Life	none	none	none
2278	2	Greater Herb of Life	none	none	none
2278	3	Superior Herb of Life	none	none	none
2279	1	Herb of Mana	none	none	none
2279	2	Greater Herb of Mana	none	none	none
2279	3	Superior Herb of Mana	none	none	none
2280	1	Herb of Power	Temporarily increases P. Atk.  Effect 3.	none	none
2281	1	Herb of Magic	Temporarily increases M. Atk.  Effect 3.	none	none
2282	1	Herb of Atk. Spd.	Temporarily increases Atk. Spd.  Effect 2.	none	none
2283	1	Herb of Casting Spd.	Temporarily increases Casting Spd.  Effect 3.	none	none
2284	1	Herb of Critical Attack	Temporarily increases critical attack rate.  Effect 3.	none	none
2285	1	Herb of Speed	Temporarily increases Speed.  Effect 2.	none	none
2286	1	Scroll: Recovery (No Grade)	none	none	none
2286	2	Scroll: Recovery (Grade D)	none	none	none
2286	3	Scroll: Recovery (Grade C)	none	none	none
2286	4	Scroll: Recovery (Grade B)	none	none	none
2286	5	Scroll: Recovery (Grade A)	none	none	none
2286	6	Scroll: Recovery (Grade S)	none	none	none
2287	1	Elixir of Life (No Grade)	none	none	none
2287	2	Elixir of Life (Grade D)	none	none	none
2287	3	Elixir of Life (Grade C)	none	none	none
2287	4	Elixir of Life (Grade B)	none	none	none
2287	5	Elixir of Life (Grade A)	none	none	none
2287	6	Elixir of Life (Grade S)	none	none	none
2288	1	Elixir of Mental Strength (No Grade)	none	none	none
2288	2	Elixir of Mental Strength (Grade D)	none	none	none
2288	3	Elixir of Mental Strength (Grade C)	none	none	none
2288	4	Elixir of Mental Strength (Grade B)	none	none	none
2288	5	Elixir of Mental Strength (Grade A)	none	none	none
2288	6	Elixir of Mental Strength (Grade S)	none	none	none
2289	1	Elixir of CP (No Grade)	none	none	none
2289	2	Elixir of CP (Grade D)	none	none	none
2289	3	Elixir of CP (Grade C)	none	none	none
2289	4	Elixir of CP (Grade B)	none	none	none
2289	5	Elixir of CP (Grade A)	none	none	none
2289	6	Elixir of CP (Grade S)	none	none	none
2290	1	Coffer of Shadows	none	none	none
2291	1	Facelifting Potion	none	none	none
2292	1	Facelifting Potion	none	none	none
2293	1	Facelifting Potion	none	none	none
2294	1	Dye Potion	none	none	none
2295	1	Dye Potion	none	none	none
2296	1	Dye Potion	none	none	none
2297	1	Dye Potion	none	none	none
2298	1	Hair Style Change Potion	none	none	none
2299	1	Hair Style Change Potion	none	none	none
2300	1	Hair Style Change Potion	none	none	none
2301	1	Hair Style Change Potion	none	none	none
2302	1	Hair Style Change Potion	none	none	none
2303	1	Hair Style Change Potion	none	none	none
2304	1	Hair Style Change Potion	none	none	none
2305	1	Primeval Potion	Improves resistance to various poisons and anesthetics that originate on the Primeval Isle.	none	none
2306	1	Blue Primeval Crystal	none	none	none
2306	2	Green Primeval Crystal	none	none	none
2306	3	Red Primeval Crystal	none	none	none
2307	1	Remove Petrification Scroll	none	none	none
2308	1	Event Item	none	none	none
2308	2	Event Item	none	none	none
2308	3	Event Item	none	none	none
2308	4	Event Item	none	none	none
2308	5	Event Item	none	none	none
2308	6	Event Item	none	none	none
2308	7	Event Item	none	none	none
2308	8	Event Item	none	none	none
2308	9	Event Item	none	none	none
2308	10	Event Item	none	none	none
2308	11	Event Item	none	none	none
2308	12	Event Item	none	none	none
2308	13	Event Item	none	none	none
2308	14	Event Item	none	none	none
2308	15	Event Item	none	none	none
2308	16	Event Item	none	none	none
2308	17	Event Item	none	none	none
2308	18	Event Item	none	none	none
2308	19	Event Item	none	none	none
2308	20	Event Item	none	none	none
2308	21	Event Item	none	none	none
2308	22	Event Item	none	none	none
2308	23	Event Item	none	none	none
2308	24	Event Item	none	none	none
2308	25	Event Item	none	none	none
2308	26	Event Item	none	none	none
2308	27	Event Item	none	none	none
2308	28	Event Item	none	none	none
2308	29	Event Item	none	none	none
2308	30	Event Item	none	none	none
2308	31	Event Item	none	none	none
2308	32	Event Item	none	none	none
2308	33	Event Item	none	none	none
2308	34	Event Item	none	none	none
2308	35	Event Item	none	none	none
2308	36	Event Item	none	none	none
2309	1	Pig Chest	none	none	none
2310	1	Scroll of Guidance - Event Use	Increases Accuracy. Effect 3.	none	none
2311	1	Scroll of Death Whisper - Event Use	Increases critical attack power. Effect 3.	none	none
2312	1	Scroll of Focus - Event Use	Increases critical attack rate. Effect 3.	none	none
2313	1	Scroll of Acumen - Event Use	Increases Casting Spd. Effect 3.	none	none
2314	1	Scroll of Haste - Event Use	Increases Atk. Spd. Effect 2.	none	none
2315	1	Scroll of Agility - Event Use	Increases Evasion. Effect 3.	none	none
2316	1	Scroll of Empower - Event Use	Increases M. Atk. Effect 3.	none	none
2317	1	Scroll of Might - Event Use	Increases P. Atk. Effect 3.	none	none
2318	1	Scroll of Wind Walk - Event Use	Increases Speed. Effect 2.	none	none
2319	1	Scroll of Shield - Event Use	Increases P. Def. Effect 3.	none	none
2320	1	Blessed Scroll of Escape - Event Use	none	none	none
2321	1	Blessed Scroll of Resurrection - Event Use	none	none	none
2322	1	Chest Key - For Events Only	none	none	none
2323	1	Red Sage's Stone	none	none	none
2324	1	Blue Sage's Stone	none	none	none
2325	1	Orange Sage's Stone	none	none	none
2326	1	Black Sage's Stone	none	none	none
2327	1	White Sage's Stone	none	none	none
2328	1	Green Sage's Stone	none	none	none
3001	1	int_1	none	none	none
3002	1	int_2	none	none	none
3003	1	str_2	none	none	none
3004	1	maxmp_5	none	none	none
3005	1	Bleed	A scar cuts down HP. Effect 5.	none	none
3006	1	Equip Set Items	Additional effects given, when equipping set items.	none	none
3007	1	Special Ability: Guidance	Increases Accuracy.	none	none
3007	2	Special Ability: Guidance	Increases Accuracy.	none	none
3007	3	Special Ability: Guidance	Increases Accuracy.	none	none
3007	4	Special Ability: Guidance	Increases Accuracy.	none	none
3007	5	Special Ability: Guidance	Increases Accuracy.	none	none
3007	6	Special Ability: Guidance	Increases Accuracy.	none	none
3008	1	Special Ability: Guidance	Increases Accuracy.	none	none
3008	2	Special Ability: Guidance	Increases Accuracy.	none	none
3008	3	Special Ability: Guidance	Increases Accuracy.	none	none
3008	4	Special Ability: Guidance	Increases Accuracy.	none	none
3008	5	Special Ability: Guidance	Increases Accuracy.	none	none
3008	6	Special Ability: Guidance	Increases Accuracy.	none	none
3009	1	Special Ability: Evasion	Increases Evasion.	none	none
3009	2	Special Ability: Evasion	Increases Evasion.	none	none
3009	3	Special Ability: Evasion	Increases Evasion.	none	none
3009	4	Special Ability: Evasion	Increases Evasion.	none	none
3009	5	Special Ability: Evasion	Increases Evasion.	none	none
3009	6	Special Ability: Evasion	Increases Evasion.	none	none
3010	1	Special Ability: Focus	Increases critical attack success rate.	none	none
3010	2	Special Ability: Focus	Increases critical attack success rate.	none	none
3010	3	Special Ability: Focus	Increases critical attack success rate.	none	none
3010	4	Special Ability: Focus	Increases critical attack success rate.	none	none
3010	5	Special Ability: Focus	Increases critical attack success rate.	none	none
3010	6	Special Ability: Focus	Increases critical attack success rate.	none	none
3010	7	Special Ability: Focus	Increases critical attack success rate.	none	none
3011	1	Special Ability: Focus	Increases critical attack success rate.	none	none
3011	2	Special Ability: Focus	Increases critical attack success rate.	none	none
3011	3	Special Ability: Focus	Increases critical attack success rate.	none	none
3011	4	Special Ability: Focus	Increases critical attack success rate.	none	none
3011	5	Special Ability: Focus	Increases critical attack success rate.	none	none
3011	6	Special Ability: Focus	Increases critical attack success rate.	none	none
3012	1	Special Ability: Anger	Decreases Max HP and increases P. Atk.	none	none
3012	2	Special Ability: Anger	Decreases Max HP and increases P. Atk.	none	none
3012	3	Special Ability: Anger	Decreases Max HP and increases P. Atk.	none	none
3012	4	Special Ability: Anger	Decreases Max HP and increases P. Atk.	none	none
3012	5	Special Ability: Anger	Decreases Max HP and increases P. Atk.	none	none
3012	6	Special Ability: Anger	Decreases Max HP and increases P. Atk.	none	none
3013	1	Special Ability: Health	Increases Max HP.	none	none
3013	2	Special Ability: Health	Increases Max HP. Allows simultaneous attacks on multiple targets.	none	none
3013	3	Special Ability: Health	Increases Max HP. Inflicts additional damage during PvP.	none	none
3013	4	Special Ability: Health	Increases Max HP. Allows simultaneous attacks on multiple targets. Inflicts additional damage during PvP.	none	none
3013	5	Special Ability: Health	Increases maximum HP. Increases damage inflicted during PvP.	none	none
3014	1	Special Ability: Mana Up	Increases Max MP.	none	none
3014	2	Special Ability: Mana Up	Increases maximum MP. Inflicts additional damage during PvP.	none	none
3014	3	Special Ability: Mana Up	Increases maximum MP. Increases damage inflicted during PvP.	none	none
3016	1	Special Ability: Critical Stun	Temporarily stuns and paralyzes target.	none	none
3016	2	Special Ability: Critical Stun	Temporarily stuns and paralyzes target.	none	none
3016	3	Special Ability: Critical Stun	Temporarily stuns and paralyzes target.	none	none
3016	4	Special Ability: Critical Stun	Temporarily stuns and paralyzes target.	none	none
3016	5	Special Ability: Critical Stun	Temporarily stuns and paralyzes target.	none	none
3016	6	Special Ability: Critical Stun	Temporarily stuns and paralyzes target.	none	none
3018	1	Special Ability: Back Blow	Increases critical attack success rate when attacking a target from behind.	none	none
3018	2	Special Ability: Back Blow	Increases critical attack success rate when attacking a target from behind.	none	none
3018	3	Special Ability: Back Blow	Increases critical attack success rate when attacking a target from behind.	none	none
3018	4	Special Ability: Back Blow	Increases critical attack success rate when attacking a target from behind.	none	none
3018	5	Special Ability: Back Blow	Increases critical attack success rate when attacking a target from behind.	none	none
3018	6	Special Ability: Back Blow	Increases critical attack success rate when attacking a target from behind.	none	none
3019	1	Special Ability: Back Blow	Increases critical attack success rate when attacking a target from behind.	none	none
3019	2	Special Ability: Back Blow	Increases critical attack success rate when attacking a target from behind.	none	none
3019	3	Special Ability: Back Blow	Increases critical attack success rate when attacking a target from behind.	none	none
3019	4	Special Ability: Back Blow	Increases critical attack success rate when attacking a target from behind.	none	none
3019	5	Special Ability: Back Blow	Increases critical attack success rate when attacking a target from behind.	none	none
3019	6	Special Ability: Back Blow	Increases critical attack success rate when attacking a target from behind.	none	none
3020	1	Special Ability: Critical Bleed	Causes target to bleed, instantly reducing HP. Effect 5.	none	none
3020	2	Special Ability: Critical Bleed	Causes target to bleed, instantly reducing HP. Effect 5.	none	none
3020	3	Special Ability: Critical Bleed	Causes target to bleed, instantly reducing HP. Effect 5.	none	none
3020	4	Special Ability: Critical Bleed	Causes target to bleed, instantly reducing HP. Effect 6.	none	none
3020	5	Special Ability: Critical Bleed	Causes target to bleed, instantly reducing HP. Effect 6.	none	none
3020	6	Special Ability: Critical Bleed	Causes target to bleed, instantly reducing HP. Effect 7.	none	none
3021	1	Special Ability: Critical Bleed	Causes target to bleed, instantly reducing HP. Effect 5.	none	none
3021	2	Special Ability: Critical Bleed	Causes target to bleed, instantly reducing HP. Effect 5.	none	none
3021	3	Special Ability: Critical Bleed	Causes target to bleed, instantly reducing HP. Effect 6.	none	none
3021	4	Special Ability: Critical Bleed	Causes target to bleed, instantly reducing HP. Effect 6.	none	none
3021	5	Special Ability: Critical Bleed	Causes target to bleed, instantly reducing HP. Effect 6.	none	none
3021	6	Special Ability: Critical Bleed	Causes target to bleed, instantly reducing HP. Effect 7.	none	none
3022	1	Special Ability: Critical Drain	none	none	none
3022	2	Special Ability: Critical Drain	none	none	none
3022	3	Special Ability: Critical Drain	none	none	none
3022	4	Special Ability: Critical Drain	none	none	none
3022	5	Special Ability: Critical Drain	none	none	none
3022	6	Special Ability: Critical Drain	none	none	none
3023	1	Special Ability: Critical Damage	Causes additional damage when making a critical attack.	none	none
3023	2	Special Ability: Critical Damage	Causes additional damage when making a critical attack.	none	none
3023	3	Special Ability: Critical Damage	Causes additional damage when making a critical attack.	none	none
3023	4	Special Ability: Critical Damage	Causes additional damage when making a critical attack.	none	none
3023	5	Special Ability: Critical Damage	Causes additional damage when making a critical attack.	none	none
3023	6	Special Ability: Critical Damage	Causes additional damage when making a critical attack.	none	none
3043	1	Special Ability: Critical Damage	Causes additional damage when making a critical attack.	none	none
3043	2	Special Ability: Critical Damage	Causes additional damage when making a critical attack.	none	none
3043	3	Special Ability: Critical Damage	Causes additional damage when making a critical attack.	none	none
3043	4	Special Ability: Critical Damage	Causes additional damage when making a critical attack.	none	none
3043	5	Special Ability: Critical Damage	Causes additional damage when making a critical attack.	none	none
3043	6	Special Ability: Critical Damage	Causes additional damage when making a critical attack.	none	none
3024	1	Special Ability: Critical Poison	Poisons target, instantly decreasing HP. Effect 5.	none	none
3024	2	Special Ability: Critical Poison	Poisons target, instantly decreasing HP. Effect 5.	none	none
3024	3	Special Ability: Critical Poison	Poisons target, instantly decreasing HP. Effect 6.	none	none
3024	4	Special Ability: Critical Poison	Poisons target, instantly decreasing HP. Effect 6.	none	none
3024	5	Special Ability: Critical Poison	Poisons target, instantly decreasing HP. Effect 6.	none	none
3024	6	Special Ability: Critical Poison	Poisons target, instantly decreasing HP. Effect 7.	none	none
3025	1	Special Ability: Critical Anger	none	none	none
3025	2	Special Ability: Critical Anger	none	none	none
3025	3	Special Ability: Critical Anger	none	none	none
3025	4	Special Ability: Critical Anger	none	none	none
3025	5	Special Ability: Critical Anger	none	none	none
3025	6	Special Ability: Critical Anger	none	none	none
3026	1	Special Ability: Critical Anger	Causes additional damage during a critical attack while reducing one's own HP.	none	none
3026	2	Special Ability: Critical Anger	Causes additional damage during a critical attack while reducing one's own HP.	none	none
3026	3	Special Ability: Critical Anger	Causes additional damage during a critical attack while reducing one's own HP.	none	none
3026	4	Special Ability: Critical Anger	Causes additional damage during a critical attack while reducing one's own HP.	none	none
3026	5	Special Ability: Critical Anger	Causes additional damage during a critical attack while reducing one's own HP.	none	none
3026	6	Special Ability: Critical Anger	Causes additional damage during a critical attack while reducing one's own HP.	none	none
3027	1	Special Ability: Rsk. Focus	Critical attack success rate is increased during a crisis.	none	none
3027	2	Special Ability: Rsk. Focus	Critical attack success rate is increased during a crisis.	none	none
3027	3	Special Ability: Rsk. Focus	Critical attack success rate is increased during a crisis.	none	none
3027	4	Special Ability: Rsk. Focus	Critical attack success rate is increased during a crisis.	none	none
3027	5	Special Ability: Rsk. Focus	Critical attack success rate is increased during a crisis.	none	none
3027	6	Special Ability: Rsk. Focus	Critical attack success rate is increased during a crisis.	none	none
3028	1	Special Ability: Rsk. Evasion	Evasion is increased during a crisis.	none	none
3028	2	Special Ability: Rsk. Evasion	Evasion is increased during a crisis.	none	none
3028	3	Special Ability: Rsk. Evasion	Evasion is increased during a crisis.	none	none
3028	4	Special Ability: Rsk. Evasion	Evasion is increased during a crisis.	none	none
3028	5	Special Ability: Rsk. Evasion	Evasion is increased during a crisis.	none	none
3028	6	Special Ability: Rsk. Evasion	Evasion is increased during a crisis.	none	none
3029	1	Special Ability: Rsk. Evasion	Evasion is increased during a crisis.	none	none
3029	2	Special Ability: Rsk. Evasion	Evasion is increased during a crisis.	none	none
3029	3	Special Ability: Rsk. Evasion	Evasion is increased during a crisis.	none	none
3029	4	Special Ability: Rsk. Evasion	Evasion is increased during a crisis.	none	none
3029	5	Special Ability: Rsk. Evasion	Evasion is increased during a crisis.	none	none
3029	6	Special Ability: Rsk. Evasion	Evasion is increased during a crisis.	none	none
3030	1	Special Ability: Rsk. Evasion	Evasion is increased during a crisis.	none	none
3030	2	Special Ability: Rsk. Evasion	Evasion is increased during a crisis.	none	none
3030	3	Special Ability: Rsk. Evasion	Evasion is increased during a crisis.	none	none
3030	4	Special Ability: Rsk. Evasion	Evasion is increased during a crisis.	none	none
3030	5	Special Ability: Rsk. Evasion	Evasion is increased during a crisis.	none	none
3030	6	Special Ability: Rsk. Evasion	Evasion is increased during a crisis.	none	none
3031	1	Special Ability: Rsk. Evasion	Evasion is increased during a crisis.	none	none
3031	2	Special Ability: Rsk. Evasion	Evasion is increased during a crisis.	none	none
3031	3	Special Ability: Rsk. Evasion	Evasion is increased during a crisis.	none	none
3031	4	Special Ability: Rsk. Evasion	Evasion is increased during a crisis.	none	none
3031	5	Special Ability: Rsk. Evasion	Evasion is increased during a crisis.	none	none
3031	6	Special Ability: Rsk. Evasion	Evasion is increased during a crisis.	none	none
3032	1	Special Ability: Rsk. Haste	Atk. Spd. is increased during a crisis.	none	none
3032	2	Special Ability: Rsk. Haste	Atk. Spd. is increased during a crisis.	none	none
3032	3	Special Ability: Rsk. Haste	Atk. Spd. is increased during a crisis.	none	none
3032	4	Special Ability: Rsk. Haste	Atk. Spd. is increased during a crisis.	none	none
3032	5	Special Ability: Rsk. Haste	Atk. Spd. is increased during a crisis.	none	none
3032	6	Special Ability: Rsk. Haste	Atk. Spd. is increased during a crisis.	none	none
3033	1	Special Ability: Rsk. Haste	Atk. Spd. is increased during a crisis.	none	none
3033	2	Special Ability: Rsk. Haste	Atk. Spd. is increased during a crisis.	none	none
3033	3	Special Ability: Rsk. Haste	Atk. Spd. is increased during a crisis.	none	none
3033	4	Special Ability: Rsk. Haste	Atk. Spd. is increased during a crisis.	none	none
3033	5	Special Ability: Rsk. Haste	Atk. Spd. is increased during a crisis.	none	none
3033	6	Special Ability: Rsk. Haste	Atk. Spd. is increased during a crisis.	none	none
3034	1	Special Ability: Rsk. Haste	Atk. Spd. is increased during a crisis.	none	none
3034	2	Special Ability: Rsk. Haste	Atk. Spd. is increased during a crisis.	none	none
3034	3	Special Ability: Rsk. Haste	Atk. Spd. is increased during a crisis.	none	none
3034	4	Special Ability: Rsk. Haste	Atk. Spd. is increased during a crisis.	none	none
3034	5	Special Ability: Rsk. Haste	Atk. Spd. is increased during a crisis.	none	none
3034	6	Special Ability: Rsk. Haste	Atk. Spd. is increased during a crisis.	none	none
3035	1	Special Ability: Mighty Mortal	Increases success rate of attacks targeting an enemy's vital parts.	none	none
3035	2	Special Ability: Mighty Mortal	Increases success rate of attacks targeting an enemy's vital parts.	none	none
3035	3	Special Ability: Mighty Mortal	Increases success rate of attacks targeting an enemy's vital parts.	none	none
3035	4	Special Ability: Mighty Mortal	Increases success rate of attacks targeting an enemy's vital parts.	none	none
3035	5	Special Ability: Mighty Mortal	Increases success rate of attacks targeting an enemy's vital parts.	none	none
3035	6	Special Ability: Mighty Mortal	Increases success rate of attacks targeting an enemy's vital parts.	none	none
3036	1	Special Ability: Haste	Increases ATK Spd.	none	none
3036	2	Special Ability: Haste	Increases ATK Spd.	none	none
3036	3	Special Ability: Haste	Increases ATK Spd.	none	none
3036	4	Special Ability: Haste	Increases ATK Spd.	none	none
3036	5	Special Ability: Haste	Increases ATK Spd.	none	none
3036	6	Special Ability: Haste	Increases ATK Spd.	none	none
3037	1	Special Ability: Haste	Increases ATK Spd.	none	none
3037	2	Special Ability: Haste	Increases ATK Spd.	none	none
3037	3	Special Ability: Haste	Increases ATK Spd.	none	none
3037	4	Special Ability: Haste	Increases ATK Spd.	none	none
3037	5	Special Ability: Haste	Increases ATK Spd.	none	none
3037	6	Special Ability: Haste	Increases ATK Spd.	none	none
3038	1	Special Ability: Haste	Increases ATK Spd.	none	none
3038	2	Special Ability: Haste	Increases ATK Spd.	none	none
3038	3	Special Ability: Haste	Increases ATK Spd.	none	none
3038	4	Special Ability: Haste	Increases ATK Spd.	none	none
3038	5	Special Ability: Haste	Increases ATK Spd.	none	none
3038	6	Special Ability: Haste	Increases ATK Spd.	none	none
3039	1	Special Ability: Critical Drain	none	none	none
3039	2	Special Ability: Critical Drain	none	none	none
3039	3	Special Ability: Critical Drain	none	none	none
3039	4	Special Ability: Critical Drain	none	none	none
3039	5	Special Ability: Critical Drain	none	none	none
3039	6	Special Ability: Critical Drain	none	none	none
3039	7	Special Ability: Crt. Drain	none	none	none
3040	1	Special Ability: Critical Poison	Poisons target, instantly decreasing HP. Effect 5.	none	none
3040	2	Special Ability: Critical Poison	Poisons target, instantly decreasing HP. Effect 5.	none	none
3040	3	Special Ability: Critical Poison	Poisons target, instantly decreasing HP. Effect 6.	none	none
3040	4	Special Ability: Critical Poison	Poisons target, instantly decreasing HP. Effect 6.	none	none
3040	5	Special Ability: Critical Poison	Poisons target, instantly decreasing HP. Effect 6.	none	none
3040	6	Special Ability: Critical Poison	Poisons target, instantly decreasing HP. Effect 7.	none	none
3041	1	Special Ability: Critical Poison	Poisons target, instantly decreasing HP. Effect 5.	none	none
3041	2	Special Ability: Critical Poison	Poisons target, instantly decreasing HP. Effect 5.	none	none
3041	3	Special Ability: Critical Poison	Poisons target, instantly decreasing HP. Effect 6.	none	none
3041	4	Special Ability: Critical Poison	Poisons target, instantly decreasing HP. Effect 6.	none	none
3041	5	Special Ability: Critical Poison	Poisons target, instantly decreasing HP. Effect 6.	none	none
3041	6	Special Ability: Critical Poison	Poisons target, instantly decreasing HP. Effect 7.	none	none
3042	1	Special Ability: Critical Damage	Inflicts additional damage during a critical attack.	none	none
3042	2	Special Ability: Critical Damage	Inflicts additional damage during a critical attack.	none	none
3042	3	Special Ability: Critical Damage	Inflicts additional damage during a critical attack.	none	none
3042	4	Special Ability: Critical Damage	Inflicts additional damage during a critical attack.	none	none
3042	5	Special Ability: Critical Damage	Inflicts additional damage during a critical attack.	none	none
3042	6	Special Ability: Critical Damage	Inflicts additional damage during a critical attack.	none	none
3042	7	Special Ability: Critical Damage	Inflicts additional damage during a critical attack.	none	none
3042	8	Special Ability: Critical Damage	Inflicts additional damage during a critical attack.	none	none
3042	9	Special Ability: Critical Damage	Inflicts additional damage during a critical attack.	none	none
3042	10	Special Ability: Critical Damage	Inflicts additional damage during a critical attack.	none	none
3042	11	Special Ability: Critical Damage	Inflicts additional damage during a critical attack.	none	none
3042	12	Special Ability: Critical Damage	Inflicts additional damage during a critical attack.	none	none
3042	13	Special Ability: Critical Damage	Inflicts additional damage during a critical attack.	none	none
3042	14	Special Ability: Critical Damage	Inflicts additional damage during a critical attack.	none	none
3042	15	Special Ability: Critical Damage	Inflicts additional damage during a critical attack.	none	none
3042	16	Special Ability: Critical Damage	Inflicts additional damage during a critical attack.	none	none
3042	17	Special Ability: Critical Damage	Increases critical attack damage inflicted during PvP.	none	none
3042	18	Special Ability: Critical Damage	Increases critical attack damage inflicted during PvP.	none	none
3042	19	Special Ability: Critical Damage	Increases critical attack damage inflicted during PvP.	none	none
3042	20	Special Ability: Critical Damage	Increases critical attack damage inflicted during PvP.	none	none
3044	1	Special Ability: Focus	Increases critical attack success rate.	none	none
3044	2	Special Ability: Focus	Increases critical attack success rate.	none	none
3044	3	Special Ability: Focus	Increases critical attack success rate.	none	none
3044	4	Special Ability: Focus	Increases critical attack success rate.	none	none
3044	5	Special Ability: Focus	Increases critical attack success rate.	none	none
3044	6	Special Ability: Focus	Increases critical attack success rate.	none	none
3044	7	Special Ability: Focus	Increases critical attack success rate.	none	none
3044	8	Special Ability: Focus	Increases critical attack success rate.	none	none
3044	9	Special Ability: Focus	Increases critical attack success rate.	none	none
3044	10	Special Ability: Focus	Increases critical attack success rate.	none	none
3044	11	Special Ability: Focus	Increases critical attack success rate.	none	none
3044	12	Special Ability: Focus	Increases critical attack success rate.	none	none
3044	13	Special Ability: Focus	Increases critical attack success rate.	none	none
3044	14	Special Ability: Focus	Increases critical attack success rate.	none	none
3044	15	Special Ability: Focus	Increases critical attack success rate.	none	none
3044	16	Special Ability: Focus	Increases critical attack success rate.	none	none
3044	17	Special Ability: Focus	Increases critical attack success rate and damage inflicted during PvP.	none	none
3044	18	Special Ability: Focus	Increases critical attack success rate and damage inflicted during PvP.	none	none
3044	19	Special Ability: Focus	Increases critical attack success rate and damage inflicted during PvP.	none	none
3044	20	Special Ability: Focus	Increases critical attack success rate and damage inflicted during PvP.	none	none
3045	1	Special Ability: Haste	Increases Atk. Spd.	none	none
3045	2	Special Ability: Haste	Increases Atk. Spd.	none	none
3045	3	Special Ability: Haste	Increases Atk. Spd.	none	none
3045	4	Special Ability: Haste	Increases Atk. Spd.	none	none
3045	5	Special Ability: Haste	Increases Atk. Spd.	none	none
3045	6	Special Ability: Haste	Increases Atk. Spd.	none	none
3045	7	Special Ability: Haste	Increases Atk. Spd.	none	none
3045	8	Special Ability: Haste	Increases Atk. Spd.	none	none
3045	9	Special Ability: Haste	Increases Atk. Spd.	none	none
3045	10	Special Ability: Haste	Increases Atk. Spd.	none	none
3045	11	Special Ability: Haste	Increases Atk. Spd.	none	none
3045	12	Special Ability: Haste	Increases Atk. Spd.	none	none
3045	13	Special Ability: Haste	Increases Atk. Spd.	none	none
3045	14	Special Ability: Haste	Increases Atk. Spd.	none	none
3045	15	Special Ability: Haste	Increases Atk. Spd.	none	none
3045	16	Special Ability: Haste	Increases Atk. Spd.	none	none
3045	17	Special Ability: Haste	Increases Atk. Spd. and damage inflicted during PvP.	none	none
3045	18	Special Ability: Haste	Increases Atk. Spd. and damage inflicted during PvP.	none	none
3045	19	Special Ability: Haste	Increases Atk. Spd. and damage inflicted during PvP.	none	none
3045	20	Special Ability: Haste	Increases Atk. Spd. and damage inflicted during PvP.	none	none
3046	1	Special Ability: Guidance	Increases Accuracy.	none	none
3046	2	Special Ability: Guidance	Increases Accuracy.	none	none
3046	3	Special Ability: Guidance	Increases Accuracy.	none	none
3046	4	Special Ability: Guidance	Increases Accuracy.	none	none
3046	5	Special Ability: Guidance	Increases Accuracy.	none	none
3046	6	Special Ability: Guidance	Increases Accuracy.	none	none
3046	7	Special Ability: Guidance	Increases Accuracy.	none	none
3046	8	Special Ability: Guidance	Increases Accuracy.	none	none
3046	9	Special Ability: Guidance	Increases Accuracy.	none	none
3046	10	Special Ability: Guidance	Increases Accuracy.	none	none
3046	11	Special Ability: Guidance	Increases Accuracy.	none	none
3046	12	Special Ability: Guidance	Increases Accuracy.	none	none
3046	13	Special Ability: Guidance	Increases Accuracy.	none	none
3046	14	Special Ability: Guidance	Increases Accuracy.	none	none
3046	15	Special Ability: Guidance	Increases Accuracy.	none	none
3046	16	Special Ability: Guidance	Increases Accuracy.	none	none
3046	17	Special Ability: Guidance	Increases Accuracy. Increases damage inflicted during PvP.	none	none
3046	18	Special Ability: Guidance	Increases Accuracy. Increases damage inflicted during PvP.	none	none
3046	19	Special Ability: Guidance	Increases Accuracy. Increases damage inflicted during PvP.	none	none
3046	20	Special Ability: Guidance	Increases Accuracy. Increases damage inflicted during PvP.	none	none
3047	1	Special Ability: Acumen	Increases Casting Spd.	none	none
3047	2	Special Ability: Acumen	Increases Casting Spd. and damage inflicted during PvP.	none	none
3047	3	Special Ability: Acumen	Increases Casting Spd. Increases damage inflicted during PvP.	none	none
3048	1	Special Ability: Conversion	Decreases Max HP and increases Max MP.	none	none
3048	2	Special Ability: Conversion	Decreases Max HP and increases Max MP. Increases damage inflicted during PvP.	none	none
3048	3	Special Ability: Conversion	Decreases maximum HP and increases maximum MP. Increases damage inflicted during PvP.	none	none
3049	1	Special Ability: Increase Critical	none	none	none
3049	2	Magic Damage: Increase Critical	none	none	none
3050	1	Special Ability: Focus	Increases critical attack success rate and damage inflicted during PvP.	none	none
3050	2	Special Ability: Focus	Increases critical attack success rate. Increases damage inflicted during PvP.	none	none
3051	1	Special Ability: Focus	Increases critical attack success rate and damage inflicted during PvP.	none	none
3051	2	Special Ability: Focus	Increases critical attack success rate. Increases damage inflicted during PvP.	none	none
3052	1	Special Ability: Critical Bleed	Causes target to bleed, instantly reducing HP. Effect 7.	none	none
3052	2	Special Ability: Critical Bleed	Causes target to bleed, instantly reducing HP. Effect 7.	none	none
3053	1	Special Ability: Critical Bleed	Causes target to bleed, instantly reducing HP. Effect 7.	none	none
3053	2	Special Ability: Critical Bleed	Causes target to bleed, instantly reducing HP. Effect 7.	none	none
3054	1	Special Ability: Critical Bleed	Causes target to bleed, instantly reducing HP. Effect 7.	none	none
3054	2	Special Ability: Critical Bleed	Causes target to bleed, instantly reducing HP. Effect 7.	none	none
3055	1	Special Ability: Critical Bleed	Causes target to bleed, instantly reducing HP. Effect 7.	none	none
3055	2	Special Ability: Critical Bleed	Causes target to bleed, instantly reducing HP. Effect 7.	none	none
3056	1	Special Ability: Rsk. Haste	Atk. Spd. Is increased during a crisis.	none	none
3056	2	Special Ability: Rsk. Haste	Atk. Spd. increases as HP falls. Increases damage inflicted during PvP.	none	none
3056	3	Special Ability: Rsk. Haste	Increases Atk. Spd. during a crisis. Increases damage inflicted during PvP.	none	none
3057	1	Special Ability: Anger	Decreases Max HP and increases P. Atk. Increases damage inflicted during PvP.	none	none
3057	2	Special Ability: Anger	Decreases Max HP and increases P. Atk. Increases damage inflicted during PvP.	none	none
3057	3	Special Ability: Anger	Decreases maximum HP and increases P. Atk. Increases damage inflicted during PvP.	none	none
3058	1	Special Ability: Anger	Decreases Max HP and increases P. Atk. Increases damage inflicted during PvP.	none	none
3058	2	Special Ability: Anger	Decreases Max HP and increases P. Atk. Increases damage inflicted during PvP.	none	none
3059	1	Special Ability: Critical Drain	none	none	none
3059	2	Special Ability: Critical Drain	none	none	none
3060	1	Special Ability: Critical Drain	none	none	none
3060	2	Special Ability: Critical Drain	none	none	none
3061	1	Special Ability: Critical Poison	Poisons target, temporarily reducing HP. Effect 7.	none	none
3061	2	Special Ability: Critical Poison	Poisons target, temporarily reducing HP. Effect 7.	none	none
3061	3	Special Ability: Crt. Poison	A deadly toxin decreases your HP by the moment. Effect 7.	none	none
3062	1	Special Ability: Critical Poison	Poisons target, temporarily reducing HP. Effect 7.	none	none
3062	2	Special Ability: Critical Poison	Poisons target, temporarily reducing HP. Effect 7.	none	none
3063	1	Special Ability: Back Blow	Increases critical attack success rate when attacking a target from behind. Increases damage inflicted during PvP.	none	none
3063	2	Special Ability: Back Blow	Increases critical attack success rate when attacking a target from behind. Increases damage inflicted during PvP.	none	none
3064	1	Special Ability: Guidance	Increases Accuracy. Increases damage inflicted during PvP.	none	none
3065	1	Special Ability: Guidance	Increases Accuracy. Increases damage inflicted during PvP.	none	none
3066	1	Special Ability: Critical Damage	Increases critical attack damage and damage inflicted during PvP.	none	none
3066	2	Special Ability: Critical Damage	Increases critical attack damage and damage inflicted during PvP.	none	none
3066	3	Special Ability: Crt. Damage	Inflicts additional damage during a critical attack. Increases damage inflicted during PvP.	none	none
3067	1	Special Ability: Critical Damage	Increases critical attack damage and damage inflicted during PvP.	none	none
3067	2	Special Ability: Critical Damage	Increases critical attack damage and damage inflicted during PvP.	none	none
3068	1	Special Ability: Haste	Increases ATK Spd.	none	none
3068	2	Special Ability: Haste	Increases Atk. Spd. Increases damage inflicted during PvP.	none	none
3068	3	Special Ability: Haste	Increases Atk. Spd. Increases damage inflicted during PvP.	none	none
3069	1	Special Ability: Risky Evasion	Evasion is increased during a crisis.	none	none
3070	1	Special Ability: Critical Stun	Temporarily stuns and paralyzes target.	none	none
3070	2	Special Ability: Critical Stun	Temporarily stuns and paralyzes target.	none	none
3070	3	Special Ability: Crt. Stun	Instantly throws enemy into a state of shock, immobilizing them.	none	none
3071	1	Special Ability: Rsk. Focus	Increases critical attack success rate during a crisis.	none	none
3071	2	Special Ability: Rsk. Focus	Increases critical attack success rate during a crisis and damage inflicted during PvP.	none	none
3072	1	Special Ability: Empower	Increases M. Atk. Enhances damage to target during PvP.	none	none
3072	2	Special Ability: Empower	Increases M. Atk. Enhances damage to target during PvP.	none	none
3073	1	Special Ability: Magic Power	Increases MP Consumption and M. Atk. Enhances damage to target during PvP.	none	none
3073	2	Special Ability: Magic Power	Increases MP Consumption and M. Atk. Enhances damage to target during PvP.	none	none
3074	1	Special Ability: Magic Silence	Temporarily blocks the ability to use magic skills.	none	none
3074	2	Special Ability: Magic Silence	Temporarily blocks the ability to use magic skills.	none	none
3075	1	Special Ability: Magic Paralyze	Temporarily paralyzes target.	none	none
3075	2	Special Ability: Magic Paralyze	Temporarily paralyzes target.	none	none
3076	1	Special Ability: Empower	Increases M. Atk.	none	none
3076	2	Special Ability: Empower	Increases M. Atk.	none	none
3076	3	Special Ability: Empower	Increases M. Atk.	none	none
3076	4	Special Ability: Empower	Increases M. Atk.	none	none
3076	5	Special Ability: Empower	Increases M. Atk.	none	none
3076	6	Special Ability: Empower	Increases M. Atk.	none	none
3077	1	Special Ability: Magic Power	Increases MP Consumption and M. Atk.	none	none
3077	2	Special Ability: Magic Power	Increases MP Consumption and M. Atk.	none	none
3077	3	Special Ability: Magic Power	Increases MP Consumption and M. Atk.	none	none
3077	4	Special Ability: Magic Power	Increases MP Consumption and M. Atk.	none	none
3077	5	Special Ability: Magic Power	Increases MP Consumption and M. Atk.	none	none
3077	6	Special Ability: Magic Power	Increases MP Consumption and M. Atk.	none	none
3078	1	Special Ability: Magic Silence	Temporarily blocks the ability to use magic skills.	none	none
3078	2	Special Ability: Magic Silence	Temporarily blocks the ability to use magic skills.	none	none
3078	3	Special Ability: Magic Silence	Temporarily blocks the ability to use magic skills.	none	none
3078	4	Special Ability: Magic Silence	Temporarily blocks the ability to use magic skills.	none	none
3078	5	Special Ability: Magic Silence	Temporarily blocks the ability to use magic skills.	none	none
3078	6	Special Ability: Magic Silence	Temporarily blocks the ability to use magic skills.	none	none
3079	1	Special Ability: Magic Paralyze	Temporarily paralyzes target.	none	none
3079	2	Special Ability: Magic Paralyze	Temporarily paralyzes target.	none	none
3079	3	Special Ability: Magic Paralyze	Temporarily paralyzes target.	none	none
3079	4	Special Ability: Magic Paralyze	Temporarily paralyzes target.	none	none
3079	5	Special Ability: Magic Paralyze	Temporarily paralyzes target.	none	none
3079	6	Special Ability: Magic Paralyze	Temporarily paralyzes target.	none	none
3500	1	Wooden Set	Increases P. Def. and Max HP.	none	none
3501	1	Devotion Set	Increases Casting Spd.	none	none
3502	1	Mithril Heavy Armor Set	Increases resistance to poison attack.	none	none
3503	1	Reinforced Leather Set	Increases Maximum MP.	none	none
3504	1	Knowledge Set	Decreases MP regeneration and increases M. Atk.	none	none
3505	1	Manticore Set	Increases Maximum MP.	none	none
3506	1	Brigandine Set	Increases P. Def. and Max HP.	none	none
3507	1	Elven Mithril Set	Increases Speed. INT-1, WIT+1	none	none
3508	1	Mithril Light Armor Set	Increases Evasion.	none	none
3509	1	Chain Mail Set	Increases resistance to Dagger attacks.	none	none
3510	1	Karmian Set	Increases P. Def. and Casting Spd.	none	none
3511	1	Plated Leather Set	STR+4, CON-1	none	none
3512	1	Composite Heavy Armor Set	Increases your weight capacity.	none	none
3513	1	Demon's Set	Reduces maximum HP. INT+4, WIT-1	none	none
3514	1	Theca Leather Light Armor Set	Increases P. Def.	none	none
3515	1	Drake Leather Set	Increases M. Def.	none	none
3516	1	Full Plate Set	Increases maximum HP.	none	none
3517	1	Divine Set	Increases P. Def. and Max MP. INT-1, WIT+1	none	none
3518	1	Zubei's Heavy Armor Set	Increases P. Def. and Max HP.	none	none
3519	1	Avadon Breastplate Heavy Armor Set	Increases maximum HP.	none	none
3520	1	Zubei's Leather Shirt Light Armor Set	Increases Evasion.	none	none
3521	1	Avadon Light Armor Set	Increases M. Def. and maximum weight limit.	none	none
3522	1	Tunic of Zubei Robe Set	Decreases MP regeneration and increases M. Atk.	none	none
3523	1	Avadon Robe Set	Increases P. Def. and Casting Spd.	none	none
3524	1	Blue Wolf Heavy Armor Set	Increases Speed and HP recovery rate. STR+3, CON-1, DEX-2	none	none
3525	1	Doom Heavy Armor Set	Increases Max HP and lung capacity. STR-3, CON+3	none	none
3526	1	Blue Wolf Light Armor Set	Increases P. Def. and Casting Spd. INT-2, MEN+3, WIT-1	none	none
3527	1	Doom Light Armor Set	Increases lung capacity, P. Atk., MP recovery rate and resistance to poison attacks. STR-1, CON-2, DEX+3	none	none
3528	1	Blue Wolf Robe Set	Increases Max MP and MP recovery rate. INT-2, MEN-1, WIT+3	none	none
3529	1	Doom Robe Set	Increases Speed, lung capacity and MP recovery rate. INT+2, MEN+1, WIT-3	none	none
3530	1	Dark Crystal Breastplate Heavy Armor Set	Increases resistance to paralysis attacks and improves effectiveness of HP recovery magic. STR-2, CON+2	none	none
3531	1	Tallum Heavy Armor Set	Increases resistance to poison/bleeding attacks. Atk. Spd. and maximum weight limit are also increased. STR+2, CON-2	none	none
3532	1	Dark Crystal Light Armor Set	Increases resistance to paralysis attacks. Atk. Spd. and P. Atk. are also increased. STR+1, CON-1	none	none
3533	1	Tallum Light Armor Set	Increases resistance to poison/bleeding attacks. MP recovery rate and Max MP are also increased. MEN+2, WIT-2	none	none
3534	1	Tallum Robe Set	Increases resistance to poison/bleeding attacks. Casting Spd. and M. Def. are also increased. INT-2, WIT+2	none	none
3535	1	Dark Crystal Robe Set	Decreases magic cancel rate and increases resistance to paralysis attacks. P. Def., Casting Spd. and Speed are also increased. WIT+2, MEN-2	none	none
3536	1	Nightmare Heavy Armor Set	Increases P. Atk. and resistance to Sleep/Hold attack.. CON+2, DEX-2	none	none
3537	1	Majestic Heavy Armor Set	Increases resistance to shock attacks. P. Atk. and Accuracy are also increased. STR+2. CON-2	none	none
3538	1	Nightmarish Leather Light Armor Set	Increases resistance to Sleep/Hold attack and M. Def. Restores HP by using part of the damage inflicted upon the enemy, excluding damage caused by skill or remote attack. DEX+1, CON-1	none	none
3539	1	Majestic Light Armor Set	Increases resistance to shock attacks. P. Atk., Max MP and maximum weight limit are also increased. DEX+1, CON-1	none	none
3540	1	Nightmare Robe Set	Increases MP regeneration, M. Atk. and resistance to sleep/hold attacks. INT+2, WIT-2	none	none
3541	1	Majestic Robe Set	Increases resistance to shock attacks. Max MP, Casting Spd. and MP recovery rate are also increased. MEN+1, INT-1	none	none
3542	1	Special Ability: Critical Damage	Inflicts additional damage during critical attacks.	none	none
3542	2	Special Ability: Critical Damage	Inflicts additional damage during critical attacks.	none	none
3542	3	Special Ability: Critical Damage	Inflicts additional damage during critical attacks.	none	none
3542	4	Special Ability: Critical Damage	Inflicts additional damage during critical attacks.	none	none
3542	5	Special Ability: Critical Damage	Inflicts additional damage during critical attacks.	none	none
3542	6	Special Ability: Critical Damage	Inflicts additional damage during critical attacks.	none	none
3543	1	Equipped with Shield	Increases maximum HP.	none	none
3544	1	Equipped with Shield	Increases maximum HP.	none	none
3545	1	Equipped with Shield	Increases maximum HP.	none	none
3546	1	Equipped with Shield	Increases M. Def.	none	none
3547	1	Equipped with Shield	Increases shield defense rate.	none	none
3548	1	Equipped with Shield	Increases shield defense rate.	none	none
3549	1	Equipped with Shield	Increases shield defense rate.	none	none
3550	1	Equipped with Shield	Increases shield defense rate.	none	none
3551	1	Equipped with Shield	Returns damage inflicted by enemy back upon him. Not applied to damage inflicted by a skill or remote attack.	none	none
3552	1	Special Ability: PvP Damage	Increases damage inflicted during PvP.	none	none
3552	2	Special Ability: PvP Damage	Unleashes an attack that strikes multiple opponents, and inflicts additional damage during PvP.	none	none
3553	1	Imperial Crusader Heavy Armor Set	Increases Max HP, P. Def and resistance to sleep/hold attacks. STR+2, DEX-2	none	none
3554	1	Equipped with Shield	Additional resistance to Poison/Bleed.	none	none
3555	1	Draconic Light Armor Set	Increases Max MP, Atk. Spd, P. Atk, and maximum weight limit. DEX+1, STR+1, CON-2	none	none
3556	1	Major Arcana Robe Set	Decreases chance of magic casting being canceled. Increases resistance to shock attacks, M. Atk., Speed and maximum weight limit. WIT+1, INT+1, MEN-2	none	none
3557	1	Necklace of Valakas	Increases resistance to fire/water attacks, Max HP, P. Atk., M. Atk. and damage magic critical attack rate. Decreases skill re-use time. Reflects some of the physical damage received back upon the enemy (does not include damage from skill or range attacks).	none	none
3558	1	Earring of Antharas	Increases resistance to earth attacks and bleed/shock/mental attacks, and improves the effectiveness of HP recovery magic. Decreases skill MP consumption and restores HP by using some of the damage inflicted upon the enemy (does not include damage from skill or range attacks).	none	none
3559	1	Earring of Zaken	Increases resistance to bleed/shock/mental attacks, improves the effect of HP regeneration magic and restores HP by using some of the damage inflicted upon the enemy (does not include damage from skill or range attacks).	none	none
3560	1	Earring of Orfen	Increases healing from heal spells and resistance to Bleed attack.	none	none
3561	1	Ring of Baium	Increases resistance to poison/hold attacks and critical attack damage. Also increases Accuracy, Atk. Spd. and Casting Spd.	none	none
3562	1	Ring of Ant Queen	Increases resistance to poison/hold attacks and critical attack damage. Also increases Accuracy.	none	none
3563	1	Ring of Core	Increases Accuracy, and resistance to Poison attack.	none	none
3564	1	Special Ability: Haste	Increases Atk.Speed and enhances damage to target during PvP.	none	none
3565	1	Special Ability: Focus	Increases critical attack success rate and damage inflicted during PvP.	none	none
3566	1	Special Ability: Focus	Increases critical attack success rate and damage inflicted during PvP.	none	none
3567	1	Special Ability: Focus	Increases critical attack success rate and damage inflicted during PvP.	none	none
3567	2	Special Ability: Focus	Increases critical attack success rate. Increases damage inflicted during PvP.	none	none
3568	1	Special Ability: HP Drain	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or range attack.  Enhances damage to target during PvP.	none	none
3569	1	Special Ability: HP Regeneration	Increases HP regeneration rate and enhances damage to target during PvP.	none	none
3570	1	Special Ability: Robust Health	Increases Max HP, Max MP, Max CP and enhances damage to target during PvP.	none	none
3571	1	Special Ability: Crt. Stun	Temporarily stuns and paralyzes target.	none	none
3572	1	Special Ability: Crt. Damage	Increases critical attack success rate and damage inflicted during PvP.	none	none
3573	1	Special Ability: Guidance	Increases Accuracy and enhances damage to target during PvP.	none	none
3574	1	Special Ability: Crt. Slow	Temporarily decreases Speed. Effect 3.	none	none
3575	1	Special Ability: Empower Option	Increases M. Atk. Enhances damage to target during PvP.	none	none
3576	1	Special Ability: MP Regeneration	Increases MP regeneration rate and enhances damage to target during PvP.	none	none
3577	1	Special Ability: Magic Hold	Magically immobilizes target.	none	none
3578	1	Special Ability: Infinity Blade	Decreases enemy's P. Def. during critical attacks. Also increases Max HP, Max MP, Max CP, shield defense capability and damage inflicted during PvP.  Reflects some of the damage received back to the enemy (does not include damage from skill or range attacks).	none	none
3579	1	Decrease P. Def.	Temporarily decreases P. Def. Effect 3	none	none
3580	1	Special Ability: Infinity Axe	Dazzles the enemy to distraction during a critical attack. Also increases Max HP, Max MP, Max CP, shield defense capability and damage inflicted during PvP. Reflects some of the damage received back to the enemy (does not include damage from skill or range attacks).	none	none
3581	1	Discord	none	none	none
3582	1	Special Ability: Infinity Cleaver	Increases critical attack success rate/power, Max HP, Max CP and damage inflicted during PvP. Inflicts extra damage on critical attack. Reflects debuff attack back on enemy.	none	none
3583	1	Special Ability: Infinity Crusher	Throws enemy into a state of shock during a critical attack. Increases Max HP, Max CP, Atk. Spd. and damage inflicted during PvP. Reflects debuff attack back on enemy.	none	none
3584	1	Shock	Instantly throws enemy into a state of shock, immobilizing them.	none	none
3585	1	Infinity Wing	Blocks enemy's ability to use physical skills during a critical attack. Increases Max HP, Max MP, Max CP, critical attack rate and damage inflicted during PvP. Reflects debuff attack back on enemy.	none	none
3586	1	Physical Skill Restraint	Temporarily blocks opponent's ability to use physical skills.	none	none
3587	1	Special Ability: Infinity Fang	Throws the enemy into a state of shock during a critical attack. Increases Max HP, Max MP, Max CP, Evasion and damage inflicted during PvP. Reflects debuff attack back on enemy.	none	none
3588	1	Shock	Instantly throws enemy into a state of shock, immobilizing them.	none	none
3589	1	Special Ability: Infinity Stinger	Blocks enemy's ability to use magic skills during a critical attack. Increases Max MP, Max CP, Atk. Spd., MP regeneration rate, critical attack rate when attacking the enemy from behind, and damage inflicted during PvP. Restores HP by using some of the damage inflicted upon the enemy (does not include damage from skill or range attacks).	none	none
3590	1	Silence	Temporarily blocks the use of magic skills.	none	none
3591	1	Special Ability: Infinity Spear	During a critical attack, this ability removes one or more of the enemy's buffs. It increases the character's Maximum HP, Maximum CP, Atk. Spd., and Accuracy, and gives a bonus to damage inflicted on an enemy during PvP. It reflects debuffs targeted upon the character back upon the enemy. It enables the character to attack multiple enemies.	none	none
3592	1	Dispell	none	none	none
3593	1	Special Ability: Infinity Bow	Decreases enemy's Speed during a critical attack. Increases Max MP, Max CP and damage inflicted during PvP. The skill re-use time is shortened, and MP consumption is reduced.	none	none
3594	1	Slow	Temporarily reduces target's Speed. Effect 3.	none	none
3595	1	Special Ability: Infinity Scepter	When using good magic, regenerates HP by 100%. Also increases Max HP, Max CP, M. Atk., damage magic critical attack rate and damage inflicted during PvP. When casting magic, reduces MP consumption and cancel rate.	none	none
3596	1	Full Recover	none	none	none
3597	1	Special Ability: Infinity Rod	When using good magic, regenerates HP by 100%. Also increases Max HP, Max CP, Casting Spd., MP regeneration rate and damage inflicted during PvP.	none	none
3598	1	Full Recover	none	none	none
3599	1	Polearm Multi-attack	Enables the character to attack multiple opponents.	none	none
3600	1	Special Ability: Anger	Decreases the character's Maximum HP but increases P. Atk. Allows the character to attack multiple opponents.	none	none
3600	2	Special Ability: Anger	Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents.	none	none
3600	3	Special Ability: Anger	Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents.	none	none
3600	4	Special Ability: Anger	Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents.	none	none
3600	5	Special Ability: Anger	Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents.	none	none
3600	6	Special Ability: Anger	Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents.	none	none
3600	7	Special Ability: Anger	Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents and inflicts additional damage during PvP.	none	none
3600	8	Special Ability: Anger	Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents and inflicts additional damage during PvP.	none	none
3600	9	Special Ability: Anger	Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents and inflicts additional damage during PvP.	none	none
3601	1	Special Ability: Haste	Increases Atk.Spd., and enables the character to attack multiple opponents.	none	none
3601	2	Special Ability: Haste	Increases Atk.Spd., and enables the character to attack multiple opponents.	none	none
3601	3	Special Ability: Haste	Increases Atk.Spd., and enables the character to attack multiple opponents.	none	none
3601	4	Special Ability: Haste	Increases Atk.Spd., and enables the character to attack multiple opponents.	none	none
3601	5	Special Ability: Haste	Increases Atk.Spd., and enables the character to attack multiple opponents.	none	none
3601	6	Special Ability: Haste	Increases Atk.Spd., and enables the character to attack multiple opponents.	none	none
3601	7	Special Ability: Haste	Increases Atk. Spd., and enables the character to attack multiple opponents and inflicts additional damage during PvP.	none	none
3601	8	Special Ability: Haste	Increases Atk. Spd., and enables the character to attack multiple opponents and inflicts additional damage during PvP.	none	none
3601	9	Special Ability: Haste	Increases Atk. Spd., and enables the character to attack multiple opponents and inflicts additional damage during PvP.	none	none
3602	1	Special Ability: Guidance	Increases Atk. Spd., and enables the character to attack multiple opponents and inflicts additional damage during PvP.	none	none
3602	2	Special Ability: Guidance	Increases Accuracy, and enables the character to attack multiple opponents.	none	none
3602	3	Special Ability: Guidance	Increases Accuracy, and enables the character to attack multiple opponents.	none	none
3602	4	Special Ability: Guidance	Increases Accuracy, and enables the character to attack multiple opponents.	none	none
3602	5	Special Ability: Guidance	Increases Accuracy, and enables the character to attack multiple opponents.	none	none
3602	6	Special Ability: Guidance	Increases Accuracy, and enables the character to attack multiple opponents.	none	none
3602	7	Special Ability: Guidance	Increases Accuracy, and enables the character to attack multiple opponents and inflicts additional damage during PvP.	none	none
3602	8	Special Ability: Guidance	Increases Accuracy, and enables the character to attack multiple opponents and inflicts additional damage during PvP.	none	none
3602	9	Special Ability: Guidance	Increases Accuracy, and enables the character to attack multiple opponents and inflicts additional damage during PvP.	none	none
3603	1	Demon Sword Zariche	The Demon Bremmnon used this mystical sword to slaughter his enemies. The more blood the sword sheds, the more powerful it becomes.	none	none
3603	2	Demon Sword Zariche	The Demon Bremmnon used this mystical sword to slaughter his enemies. The more blood the sword sheds, the more powerful it becomes.	none	none
3603	3	Demon Sword Zariche	The Demon Bremmnon used this mystical sword to slaughter his enemies. The more blood the sword sheds, the more powerful it becomes.	none	none
3603	4	Demon Sword Zariche	The Demon Bremmnon used this mystical sword to slaughter his enemies. The more blood the sword sheds, the more powerful it becomes.	none	none
3603	5	Demon Sword Zariche	The Demon Bremmnon used this mystical sword to slaughter his enemies. The more blood the sword sheds, the more powerful it becomes.	none	none
3603	6	Demon Sword Zariche	The Demon Bremmnon used this mystical sword to slaughter his enemies. The more blood the sword sheds, the more powerful it becomes.	none	none
3603	7	Demon Sword Zariche	The Demon Bremmnon used this mystical sword to slaughter his enemies. The more blood the sword sheds, the more powerful it becomes.	none	none
3603	8	Demon Sword Zariche	The Demon Bremmnon used this mystical sword to slaughter his enemies. The more blood the sword sheds, the more powerful it becomes.	none	none
3603	9	Demon Sword Zariche	The Demon Bremmnon used this mystical sword to slaughter his enemies. The more blood the sword sheds, the more powerful it becomes.	none	none
3603	10	Demon Sword Zariche	The Demon Bremmnon used this mystical sword to slaughter his enemies. The more blood the sword sheds, the more powerful it becomes.	none	none
3604	1	Frintezza's Necklace	Increases resistance to dark/poison/bleed/paralysis/shock/sleep attacks. Reduces skill re-use time. Reflects some of the damage received back to the enemy (does not include damage from skills or ranged attacks).	none	none
3605	1	Clan Oath Heavy Armor Set	Increases P. Def. and maximum HP.	none	none
3606	1	Clan Oath Light Armor Set	Increases P. Def. and Evasion.	none	none
3607	1	Clan Oath Robe Set	Increases P. Def. and Casting Spd.	none	none
3608	1	Apella Heavy Armor Set	Increases maximum CP/CP regeneration and decreases experience value penalty if killed by another player. Casts a hold on an attacking player at a certain rate.	none	none
3609	1	Apella Light Armor Set	Increases maximum CP/CP regeneration and decreases experience value penalty if killed by another player. Casts a Speed reduction curse on an attacking player.	none	none
3610	1	Apella Robe Set	Increases maximum CP/CP regeneration and decreases experience value penalty if killed by a player. Casts an Atk. Spd. reduction curse on attacking player.	none	none
3611	1	Enchant Heavy Armor (Grade D)	Increases P. Def. and MP regeneration by enchanting set items.	none	none
3612	1	Enchant Light Armor (Grade D)	Increases M. Def. and Evasion by enchanting set items.	none	none
3613	1	Enchant Robe (Grade D)	Increases P. Def. and weight capacity by enchanting set items.	none	none
3614	1	Enchant Heavy Armor (Grade C)	Increases P. Def. and MP regeneration by enchanting set items.	none	none
3615	1	Enchant Light Armor (Grade C)	Increases M. Def. and Evasion by enchanting set items.	none	none
3616	1	Enchant Robe (Grade C)	Increases P. Def. and weight capacity by enchanting set items.	none	none
3617	1	Enchant Heavy Armor (Grade B)	Increases P. Def. and MP regeneration by enchanting set items.	none	none
3618	1	Enchant Light Armor (Grade B)	Increases M. Def. and Evasion by enchanting set items.	none	none
3619	1	Enchant Robe (Grade B)	Increases P. Def. and weight capacity by enchanting set items.	none	none
3620	1	Enchant Heavy Armor (Grade A)	Increases P. Def. and MP regeneration by enchanting set items.	none	none
3621	1	Enchant Light Armor (Grade A)	Increases M. Def. and Evasion by enchanting set items.	none	none
3622	1	Enchant Robe (Grade A)	Increases P. Def. and weight capacity by enchanting set items.	none	none
3623	1	Enchant Heavy Armor (Grade S)	Increases P. Def. and MP regeneration by enchanting set items.	none	none
3624	1	Enchant Light Armor (Grade S)	Increases M. Def. and Evasion by enchanting set items.	none	none
3625	1	Enchant Robe (Grade S)	Increases P. Def. and weight capacity by enchanting set items.	none	none
3626	1	Kabokula	Used when trapping a roaring Tyrannosaurus. Has no effect for other actions. Consumes 1 Trap Stone.	none	none
3627	1	Tapirawa	Used on a quivering Tyrannosaurus. Has no effect for other actions. Consumes 1 Trap Stone.	none	none
3628	1	Shabonoba	Used on a struggling Tyrannosaurus. Has no effect for other actions. Consumes 1 Trap Stone.	none	none
3632	1	Clan Gate	Active: Creates a gate that summons clan members. You cannot move while this skill is active.	none	none
3633	1	Residential Shock Immunity	Active: Momentarily increases resistance to shock attacks.	none	none
3633	2	Residential Shock Immunity	Active: Momentarily gives complete resistance to shock attacks.	none	none
3629	1	Blood Sword Akamanah	A demonic twin blade forged in blood by Gran Kain, the god of chaos. The blade dies over and over again when it touches the air, and it craves blood to forge it anew. It becomes stronger every time it is supplied with blood.	none	none
3629	2	Blood Sword Akamanah	A demonic twin blade forged in blood by Gran Kain, the god of chaos. The blade dies over and over again when it touches the air, and it craves blood to forge it anew. It becomes stronger every time it is supplied with blood.	none	none
3629	3	Blood Sword Akamanah	A demonic twin blade forged in blood by Gran Kain, the god of chaos. The blade dies over and over again when it touches the air, and it craves blood to forge it anew. It becomes stronger every time it is supplied with blood.	none	none
3629	4	Blood Sword Akamanah	A demonic twin blade forged in blood by Gran Kain, the god of chaos. The blade dies over and over again when it touches the air, and it craves blood to forge it anew. It becomes stronger every time it is supplied with blood.	none	none
3629	5	Blood Sword Akamanah	A demonic twin blade forged in blood by Gran Kain, the god of chaos. The blade dies over and over again when it touches the air, and it craves blood to forge it anew. It becomes stronger every time it is supplied with blood.	none	none
3629	6	Blood Sword Akamanah	A demonic twin blade forged in blood by Gran Kain, the god of chaos. The blade dies over and over again when it touches the air, and it craves blood to forge it anew. It becomes stronger every time it is supplied with blood.	none	none
3629	7	Blood Sword Akamanah	A demonic twin blade forged in blood by Gran Kain, the god of chaos. The blade dies over and over again when it touches the air, and it craves blood to forge it anew. It becomes stronger every time it is supplied with blood.	none	none
3629	8	Blood Sword Akamanah	A demonic twin blade forged in blood by Gran Kain, the god of chaos. The blade dies over and over again when it touches the air, and it craves blood to forge it anew. It becomes stronger every time it is supplied with blood.	none	none
3629	9	Blood Sword Akamanah	A demonic twin blade forged in blood by Gran Kain, the god of chaos. The blade dies over and over again when it touches the air, and it craves blood to forge it anew. It becomes stronger every time it is supplied with blood.	none	none
3629	10	Blood Sword Akamanah	A demonic twin blade forged in blood by Gran Kain, the god of chaos. The blade dies over and over again when it touches the air, and it craves blood to forge it anew. It becomes stronger every time it is supplied with blood.	none	none
3630	1	Void Burst	Discharges cursed energy to attack nearby enemies.	none	none
3631	1	Void Flow	Emits cursed energy to strike a distant enemy.	none	none
3080	1	Item Skill: Aggression	Chance: Provokes a target to attack during an ordinary physical attack. Power 438.	none	none
3080	2	Item Skill: Aggression	Chance: Provokes a target to attack during an ordinary physical attack. Power 467.	none	none
3080	3	Item Skill: Aggression	Chance: Provokes a target to attack during an ordinary physical attack. Power 495.	none	none
3080	4	Item Skill: Aggression	Chance: Provokes a target to attack during an ordinary physical attack. Power 523.	none	none
3080	5	Item Skill: Aggression	Chance: Provokes a target to attack during an ordinary physical attack. Power 549.	none	none
3080	6	Item Skill: Aggression	Chance: Provokes a target to attack during an ordinary physical attack. Power 574.	none	none
3080	7	Item Skill: Aggression	Chance: Provokes a target to attack during an ordinary physical attack. Power 597.	none	none
3080	8	Item Skill: Aggression	Chance: Provokes a target to attack during an ordinary physical attack. Power 617.	none	none
3080	9	Item Skill: Aggression	Chance: Provokes a target to attack during an ordinary physical attack. Power 635.	none	none
3080	10	Item Skill: Aggression	Chance: Provokes a target to attack during an ordinary physical attack. Power 659.	none	none
3081	1	Item Skill: Charm	Chance: Decreases a target's urge to attack during a general physical attack. Power 219.	none	none
3081	2	Item Skill: Charm	Chance: Decreases a target's urge to attack during a general physical attack. Power 234.	none	none
3081	3	Item Skill: Charm	Chance: Decreases a target's urge to attack during a general physical attack. Power 248.	none	none
3081	4	Item Skill: Charm	Chance: Decreases a target's urge to attack during a general physical attack. Power 262.	none	none
3081	5	Item Skill: Charm	Chance: Decreases a target's urge to attack during a general physical attack. Power 275.	none	none
3081	6	Item Skill: Charm	Chance: Decreases a target's urge to attack during a general physical attack. Power 287.	none	none
3081	7	Item Skill: Charm	Chance: Decreases a target's urge to attack during a general physical attack. Power 299.	none	none
3081	8	Item Skill: Charm	Chance: Decreases a target's urge to attack during a general physical attack. Power 309.	none	none
3081	9	Item Skill: Charm	Chance: Decreases a target's urge to attack during a general physical attack. Power 318.	none	none
3081	10	Item Skill: Charm	Chance: Decreases a target's urge to attack during a general physical attack. Power 330.	none	none
3082	1	Item Skill: Mana Burn	Chance: Burns up a target's MP during an ordinary physical attack. Power 49.	none	none
3082	2	Item Skill: Mana Burn	Chance: Burns up a target's MP during an ordinary physical attack. Power 53.	none	none
3082	3	Item Skill: Mana Burn	Chance: Burns up a target's MP during an ordinary physical attack. Power 57.	none	none
3082	4	Item Skill: Mana Burn	Chance: Burns up a target's MP during an ordinary physical attack. Power 61.	none	none
3082	5	Item Skill: Mana Burn	Chance: Burns up a target's MP during an ordinary physical attack. Power 66.	none	none
3082	6	Item Skill: Mana Burn	Chance: Burns up a target's MP during an ordinary physical attack. Power 70.	none	none
3082	7	Item Skill: Mana Burn	Chance: Burns up a target's MP during an ordinary physical attack. Power 74.	none	none
3082	8	Item Skill: Mana Burn	Chance: Burns up a target's MP during an ordinary physical attack. Power 78.	none	none
3082	9	Item Skill: Mana Burn	Chance: Burns up a target's MP during an ordinary physical attack. Power 82.	none	none
3082	10	Item Skill: Mana Burn	Chance: Burns up a target's MP during an ordinary physical attack. Power 88.	none	none
3083	1	Item Skill: Slow	Chance: Momentarily decreases a target's speed during an ordinary physical attack. Effect 3.	none	none
3083	2	Item Skill: Slow	Chance: Momentarily decreases a target's speed during an ordinary physical attack. Effect 3.	none	none
3083	3	Item Skill: Slow	Chance: Momentarily decreases a target's speed during an ordinary physical attack. Effect 3.	none	none
3083	4	Item Skill: Slow	Chance: Momentarily decreases a target's speed during an ordinary physical attack. Effect 3.	none	none
3083	5	Item Skill: Slow	Chance: Momentarily decreases a target's speed during an ordinary physical attack. Effect 3.	none	none
3083	6	Item Skill: Slow	Chance: Momentarily decreases a target's speed during an ordinary physical attack. Effect 3.	none	none
3083	7	Item Skill: Slow	Chance: Momentarily decreases a target's speed during an ordinary physical attack. Effect 3.	none	none
3083	8	Item Skill: Slow	Chance: Momentarily decreases a target's speed during an ordinary physical attack. Effect 3.	none	none
3083	9	Item Skill: Slow	Chance: Momentarily decreases a target's speed during an ordinary physical attack. Effect 3.	none	none
3083	10	Item Skill: Slow	Chance: Momentarily decreases a target's speed during an ordinary physical attack. Effect 3.	none	none
3084	1	Item Skill: Winter	Chance: Momentarily decreases a target's Atk. Spd. during an ordinary physical attack. Effect 3.	none	none
3084	2	Item Skill: Winter	Chance: Momentarily decreases a target's Atk. Spd. during an ordinary physical attack. Effect 3.	none	none
3084	3	Item Skill: Winter	Chance: Momentarily decreases a target's Atk. Spd. during an ordinary physical attack. Effect 3.	none	none
3084	4	Item Skill: Winter	Chance: Momentarily decreases a target's Atk. Spd. during an ordinary physical attack. Effect 3.	none	none
3084	5	Item Skill: Winter	Chance: Momentarily decreases a target's Atk. Spd. during an ordinary physical attack. Effect 3.	none	none
3084	6	Item Skill: Winter	Chance: Momentarily decreases a target's Atk. Spd. during an ordinary physical attack. Effect 3.	none	none
3084	7	Item Skill: Winter	Chance: Momentarily decreases a target's Atk. Spd. during an ordinary physical attack. Effect 3.	none	none
3084	8	Item Skill: Winter	Chance: Momentarily decreases a target's Atk. Spd. during an ordinary physical attack. Effect 3.	none	none
3084	9	Item Skill: Winter	Chance: Momentarily decreases a target's Atk. Spd. during an ordinary physical attack. Effect 3.	none	none
3084	10	Item Skill: Winter	Chance: Momentarily decreases a target's Atk. Spd. during an ordinary physical attack. Effect 3.	none	none
3085	1	Item Skill: Stun	Chance: Momentarily throws the target into a state of shock during an ordinary physical attack.	none	none
3085	2	Item Skill: Stun	Chance: Momentarily throws the target into a state of shock during an ordinary physical attack.	none	none
3085	3	Item Skill: Stun	Chance: Momentarily throws the target into a state of shock during an ordinary physical attack.	none	none
3085	4	Item Skill: Stun	Chance: Momentarily throws the target into a state of shock during an ordinary physical attack.	none	none
3085	5	Item Skill: Stun	Chance: Momentarily throws the target into a state of shock during an ordinary physical attack.	none	none
3085	6	Item Skill: Stun	Chance: Momentarily throws the target into a state of shock during an ordinary physical attack.	none	none
3085	7	Item Skill: Stun	Chance: Momentarily throws the target into a state of shock during an ordinary physical attack.	none	none
3085	8	Item Skill: Stun	Chance: Momentarily throws the target into a state of shock during an ordinary physical attack.	none	none
3085	9	Item Skill: Stun	Chance: Momentarily throws the target into a state of shock during an ordinary physical attack.	none	none
3085	10	Item Skill: Stun	Chance: Momentarily throws the target into a state of shock during an ordinary physical attack.	none	none
3086	1	Item Skill: Hold	Chance: Momentarily throws the target into a state of hold during an ordinary physical attack. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
3086	2	Item Skill: Hold	Chance: Momentarily throws the target into a state of hold during an ordinary physical attack. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
3086	3	Item Skill: Hold	Chance: Momentarily throws the target into a state of hold during an ordinary physical attack. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
3086	4	Item Skill: Hold	Chance: Momentarily throws the target into a state of hold during an ordinary physical attack. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
3086	5	Item Skill: Hold	Chance: Momentarily throws the target into a state of hold during an ordinary physical attack. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
3086	6	Item Skill: Hold	Chance: Momentarily throws the target into a state of hold during an ordinary physical attack. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
3086	7	Item Skill: Hold	Chance: Momentarily throws the target into a state of hold during an ordinary physical attack. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
3086	8	Item Skill: Hold	Chance: Momentarily throws the target into a state of hold during an ordinary physical attack. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
3086	9	Item Skill: Hold	Chance: Momentarily throws the target into a state of hold during an ordinary physical attack. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
3086	10	Item Skill: Hold	Chance: Momentarily throws the target into a state of hold during an ordinary physical attack. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
3087	1	Item Skill: Sleep	Chance: Momentarily throws the target into a state of sleep during a general physical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.	none	none
3087	2	Item Skill: Sleep	Chance: Momentarily throws the target into a state of sleep during a general physical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.	none	none
3087	3	Item Skill: Sleep	Chance: Momentarily throws the target into a state of sleep during a general physical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.	none	none
3087	4	Item Skill: Sleep	Chance: Momentarily throws the target into a state of sleep during a general physical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.	none	none
3087	5	Item Skill: Sleep	Chance: Momentarily throws the target into a state of sleep during a general physical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.	none	none
3087	6	Item Skill: Sleep	Chance: Momentarily throws the target into a state of sleep during a general physical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.	none	none
3087	7	Item Skill: Sleep	Chance: Momentarily throws the target into a state of sleep during a general physical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.	none	none
3087	8	Item Skill: Sleep	Chance: Momentarily throws the target into a state of sleep during a general physical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.	none	none
3087	9	Item Skill: Sleep	Chance: Momentarily throws the target into a state of sleep during a general physical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.	none	none
3087	10	Item Skill: Sleep	Chance: Momentarily throws the target into a state of sleep during a general physical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.	none	none
3088	1	Item Skill: Paralyze	Chance: Momentarily throws the target into a state of paralysis during an ordinary physical attack.	none	none
3088	2	Item Skill: Paralyze	Chance: Momentarily throws the target into a state of paralysis during an ordinary physical attack.	none	none
3088	3	Item Skill: Paralyze	Chance: Momentarily throws the target into a state of paralysis during an ordinary physical attack.	none	none
3088	4	Item Skill: Paralyze	Chance: Momentarily throws the target into a state of paralysis during an ordinary physical attack.	none	none
3088	5	Item Skill: Paralyze	Chance: Momentarily throws the target into a state of paralysis during an ordinary physical attack.	none	none
3088	6	Item Skill: Paralyze	Chance: Momentarily throws the target into a state of paralysis during an ordinary physical attack.	none	none
3088	7	Item Skill: Paralyze	Chance: Momentarily throws the target into a state of paralysis during an ordinary physical attack.	none	none
3088	8	Item Skill: Paralyze	Chance: Momentarily throws the target into a state of paralysis during an ordinary physical attack.	none	none
3088	9	Item Skill: Paralyze	Chance: Momentarily throws the target into a state of paralysis during an ordinary physical attack.	none	none
3088	10	Item Skill: Paralyze	Chance: Momentarily throws the target into a state of paralysis during an ordinary physical attack.	none	none
3089	1	Item Skill: Medusa	Chance: Momentarily throws the target into a petrified state during a general physical attack.	none	none
3089	2	Item Skill: Medusa	Chance: Momentarily throws the target into a petrified state during a general physical attack.	none	none
3089	3	Item Skill: Medusa	Chance: Momentarily throws the target into a petrified state during a general physical attack.	none	none
3089	4	Item Skill: Medusa	Chance: Momentarily throws the target into a petrified state during a general physical attack.	none	none
3089	5	Item Skill: Medusa	Chance: Momentarily throws the target into a petrified state during a general physical attack.	none	none
3089	6	Item Skill: Medusa	Chance: Momentarily throws the target into a petrified state during a general physical attack.	none	none
3089	7	Item Skill: Medusa	Chance: Momentarily throws the target into a petrified state during a general physical attack.	none	none
3089	8	Item Skill: Medusa	Chance: Momentarily throws the target into a petrified state during a general physical attack.	none	none
3089	9	Item Skill: Medusa	Chance: Momentarily throws the target into a petrified state during a general physical attack.	none	none
3089	10	Item Skill: Medusa	Chance: Momentarily throws the target into a petrified state during a general physical attack.	none	none
3090	1	Item Skill: Fear	Chance: Momentarily throws the target into a state of fear and causes him to flee during a general physical attack.	none	none
3090	2	Item Skill: Fear	Chance: Momentarily throws the target into a state of fear and causes him to flee during a general physical attack.	none	none
3090	3	Item Skill: Fear	Chance: Momentarily throws the target into a state of fear and causes him to flee during a general physical attack.	none	none
3090	4	Item Skill: Fear	Chance: Momentarily throws the target into a state of fear and causes him to flee during a general physical attack.	none	none
3090	5	Item Skill: Fear	Chance: Momentarily throws the target into a state of fear and causes him to flee during a general physical attack.	none	none
3090	6	Item Skill: Fear	Chance: Momentarily throws the target into a state of fear and causes him to flee during a general physical attack.	none	none
3090	7	Item Skill: Fear	Chance: Momentarily throws the target into a state of fear and causes him to flee during a general physical attack.	none	none
3090	8	Item Skill: Fear	Chance: Momentarily throws the target into a state of fear and causes him to flee during a general physical attack.	none	none
3090	9	Item Skill: Fear	Chance: Momentarily throws the target into a state of fear and causes him to flee during a general physical attack.	none	none
3090	10	Item Skill: Fear	Chance: Momentarily throws the target into a state of fear and causes him to flee during a general physical attack.	none	none
3091	1	Item Skill: Poison	Chance: Momentarily throws the target into a poisoned state during a general physical attack. Effect 5.	none	none
3091	2	Item Skill: Poison	Chance: Momentarily throws the target into a poisoned state during a general physical attack. Effect 5.	none	none
3091	3	Item Skill: Poison	Chance: Momentarily throws the target into a poisoned state during a general physical attack. Effect 6.	none	none
3091	4	Item Skill: Poison	Chance: Momentarily throws the target into a poisoned state during a general physical attack. Effect 6.	none	none
3091	5	Item Skill: Poison	Chance: Momentarily throws the target into a poisoned state during a general physical attack. Effect 6.	none	none
3091	6	Item Skill: Poison	Chance: Momentarily throws the target into a poisoned state during a general physical attack. Effect 7.	none	none
3091	7	Item Skill: Poison	Chance: Momentarily throws the target into a poisoned state during a general physical attack. Effect 7.	none	none
3091	8	Item Skill: Poison	Chance: Momentarily throws the target into a poisoned state during a general physical attack. Effect 7.	none	none
3091	9	Item Skill: Poison	Chance: Momentarily throws the target into a poisoned state during a general physical attack. Effect 8.	none	none
3091	10	Item Skill: Poison	Chance: Momentarily throws the target into a poisoned state during a general physical attack. Effect 8.	none	none
3092	1	Item Skill: Bleed	Chance: Momentarily throws the target into a bleeding state during a general physical attack. Effect 5.	none	none
3092	2	Item Skill: Bleed	Chance: Momentarily throws the target into a bleeding state during a general physical attack. Effect 5.	none	none
3092	3	Item Skill: Bleed	Chance: Momentarily throws the target into a bleeding state during a general physical attack. Effect 6.	none	none
3092	4	Item Skill: Bleed	Chance: Momentarily throws the target into a bleeding state during a general physical attack. Effect 6.	none	none
3092	5	Item Skill: Bleed	Chance: Momentarily throws the target into a bleeding state during a general physical attack. Effect 6.	none	none
3092	6	Item Skill: Bleed	Chance: Momentarily throws the target into a bleeding state during a general physical attack. Effect 7.	none	none
3092	7	Item Skill: Bleed	Chance: Momentarily throws the target into a bleeding state during a general physical attack. Effect 7.	none	none
3092	8	Item Skill: Bleed	Chance: Momentarily throws the target into a bleeding state during a general physical attack. Effect 7.	none	none
3092	9	Item Skill: Bleed	Chance: Momentarily throws the target into a bleeding state during a general physical attack. Effect 8.	none	none
3092	10	Item Skill: Bleed	Chance: Momentarily throws the target into a bleeding state during a general physical attack. Effect 8.	none	none
3093	1	Item Skill: Silence	Chance: Momentarily blocks the target's magic skill during a general physical attack.	none	none
3093	2	Item Skill: Silence	Chance: Momentarily blocks the target's magic skill during a general physical attack.	none	none
3093	3	Item Skill: Silence	Chance: Momentarily blocks the target's magic skill during a general physical attack.	none	none
3093	4	Item Skill: Silence	Chance: Momentarily blocks the target's magic skill during a general physical attack.	none	none
3093	5	Item Skill: Silence	Chance: Momentarily blocks the target's magic skill during a general physical attack.	none	none
3093	6	Item Skill: Silence	Chance: Momentarily blocks the target's magic skill during a general physical attack.	none	none
3093	7	Item Skill: Silence	Chance: Momentarily blocks the target's magic skill during a general physical attack.	none	none
3093	8	Item Skill: Silence	Chance: Momentarily blocks the target's magic skill during a general physical attack.	none	none
3093	9	Item Skill: Silence	Chance: Momentarily blocks the target's magic skill during a general physical attack.	none	none
3093	10	Item Skill: Silence	Chance: Momentarily blocks the target's magic skill during a general physical attack.	none	none
3094	1	Item Skill: Doom	Chance: Momentarily blocks all of the target's physical and magic skills during a general physical attack.	none	none
3094	2	Item Skill: Doom	Chance: Momentarily blocks all of the target's physical and magic skills during a general physical attack.	none	none
3094	3	Item Skill: Doom	Chance: Momentarily blocks all of the target's physical and magic skills during a general physical attack.	none	none
3094	4	Item Skill: Doom	Chance: Momentarily blocks all of the target's physical and magic skills during a general physical attack.	none	none
3094	5	Item Skill: Doom	Chance: Momentarily blocks all of the target's physical and magic skills during a general physical attack.	none	none
3094	6	Item Skill: Doom	Chance: Momentarily blocks all of the target's physical and magic skills during a general physical attack.	none	none
3094	7	Item Skill: Doom	Chance: Momentarily blocks all of the target's physical and magic skills during a general physical attack.	none	none
3094	8	Item Skill: Doom	Chance: Momentarily blocks all of the target's physical and magic skills during a general physical attack.	none	none
3094	9	Item Skill: Doom	Chance: Momentarily blocks all of the target's physical and magic skills during a general physical attack.	none	none
3094	10	Item Skill: Doom	Chance: Momentarily blocks all of the target's physical and magic skills during a general physical attack.	none	none
3095	1	Item Skill: Mana Burn	Chance: Burns up a target's MP during magic use. Power 49.	none	none
3095	2	Item Skill: Mana Burn	Chance: Burns up a target's MP during magic use. Power 53.	none	none
3095	3	Item Skill: Mana Burn	Chance: Burns up a target's MP during magic use. Power 57.	none	none
3095	4	Item Skill: Mana Burn	Chance: Burns up a target's MP during magic use. Power 61.	none	none
3095	5	Item Skill: Mana Burn	Chance: Burns up a target's MP during magic use. Power 66.	none	none
3095	6	Item Skill: Mana Burn	Chance: Burns up a target's MP during magic use. Power 70.	none	none
3095	7	Item Skill: Mana Burn	Chance: Burns up a target's MP during magic use. Power 74.	none	none
3095	8	Item Skill: Mana Burn	Chance: Burns up a target's MP during magic use. Power 78.	none	none
3095	9	Item Skill: Mana Burn	Chance: Burns up a target's MP during magic use. Power 82.	none	none
3095	10	Item Skill: Mana Burn	Chance: Burns up a target's MP during magic use. Power 88.	none	none
3096	1	Item Skill: Slow	Chance: Momentarily decreases the target's speed during magic use. Effect 3.	none	none
3096	2	Item Skill: Slow	Chance: Momentarily decreases the target's speed during magic use. Effect 3.	none	none
3096	3	Item Skill: Slow	Chance: Momentarily decreases the target's speed during magic use. Effect 3.	none	none
3096	4	Item Skill: Slow	Chance: Momentarily decreases the target's speed during magic use. Effect 3.	none	none
3096	5	Item Skill: Slow	Chance: Momentarily decreases the target's speed during magic use. Effect 3.	none	none
3096	6	Item Skill: Slow	Chance: Momentarily decreases the target's speed during magic use. Effect 3.	none	none
3096	7	Item Skill: Slow	Chance: Momentarily decreases the target's speed during magic use. Effect 3.	none	none
3096	8	Item Skill: Slow	Chance: Momentarily decreases the target's speed during magic use. Effect 3.	none	none
3096	9	Item Skill: Slow	Chance: Momentarily decreases the target's speed during magic use. Effect 3.	none	none
3096	10	Item Skill: Slow	Chance: Momentarily decreases the target's speed during magic use. Effect 3.	none	none
3097	1	Item Skill: Winter	Chance: Momentarily decreases the target's Atk. Spd. during magic use. Effect 3.	none	none
3097	2	Item Skill: Winter	Chance: Momentarily decreases the target's Atk. Spd. during magic use. Effect 3.	none	none
3097	3	Item Skill: Winter	Chance: Momentarily decreases the target's Atk. Spd. during magic use. Effect 3.	none	none
3097	4	Item Skill: Winter	Chance: Momentarily decreases the target's Atk. Spd. during magic use. Effect 3.	none	none
3097	5	Item Skill: Winter	Chance: Momentarily decreases the target's Atk. Spd. during magic use. Effect 3.	none	none
3097	6	Item Skill: Winter	Chance: Momentarily decreases the target's Atk. Spd. during magic use. Effect 3.	none	none
3097	7	Item Skill: Winter	Chance: Momentarily decreases the target's Atk. Spd. during magic use. Effect 3.	none	none
3097	8	Item Skill: Winter	Chance: Momentarily decreases the target's Atk. Spd. during magic use. Effect 3.	none	none
3097	9	Item Skill: Winter	Chance: Momentarily decreases the target's Atk. Spd. during magic use. Effect 3.	none	none
3097	10	Item Skill: Winter	Chance: Momentarily decreases the target's Atk. Spd. during magic use. Effect 3.	none	none
3098	1	Item Skill: Stun	Chance: Momentarily throws the target into a state of shock during magic use.	none	none
3098	2	Item Skill: Stun	Chance: Momentarily throws the target into a state of shock during magic use.	none	none
3098	3	Item Skill: Stun	Chance: Momentarily throws the target into a state of shock during magic use.	none	none
3098	4	Item Skill: Stun	Chance: Momentarily throws the target into a state of shock during magic use.	none	none
3098	5	Item Skill: Stun	Chance: Momentarily throws the target into a state of shock during magic use.	none	none
3098	6	Item Skill: Stun	Chance: Momentarily throws the target into a state of shock during magic use.	none	none
3098	7	Item Skill: Stun	Chance: Momentarily throws the target into a state of shock during magic use.	none	none
3098	8	Item Skill: Stun	Chance: Momentarily throws the target into a state of shock during magic use.	none	none
3098	9	Item Skill: Stun	Chance: Momentarily throws the target into a state of shock during magic use.	none	none
3098	10	Item Skill: Stun	Chance: Momentarily throws the target into a state of shock during magic use.	none	none
3099	1	Item Skill: Hold	Chance: Momentarily throws the target into a state of hold during magic use. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
3099	2	Item Skill: Hold	Chance: Momentarily throws the target into a state of hold during magic use. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
3099	3	Item Skill: Hold	Chance: Momentarily throws the target into a state of hold during magic use. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
3099	4	Item Skill: Hold	Chance: Momentarily throws the target into a state of hold during magic use. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
3099	5	Item Skill: Hold	Chance: Momentarily throws the target into a state of hold during magic use. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
3099	6	Item Skill: Hold	Chance: Momentarily throws the target into a state of hold during magic use. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
3099	7	Item Skill: Hold	Chance: Momentarily throws the target into a state of hold during magic use. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
3099	8	Item Skill: Hold	Chance: Momentarily throws the target into a state of hold during magic use. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
3099	9	Item Skill: Hold	Chance: Momentarily throws the target into a state of hold during magic use. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
3099	10	Item Skill: Hold	Chance: Momentarily throws the target into a state of hold during magic use. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
3100	1	Item Skill: Sleep	Chance: Momentarily throws the target into a state of sleep during magic use. The target cannot be affected by any additional sleep attacks while the effect lasts.	none	none
3100	2	Item Skill: Sleep	Chance: Momentarily throws the target into a state of sleep during magic use. The target cannot be affected by any additional sleep attacks while the effect lasts.	none	none
3100	3	Item Skill: Sleep	Chance: Momentarily throws the target into a state of sleep during magic use. The target cannot be affected by any additional sleep attacks while the effect lasts.	none	none
3100	4	Item Skill: Sleep	Chance: Momentarily throws the target into a state of sleep during magic use. The target cannot be affected by any additional sleep attacks while the effect lasts.	none	none
3100	5	Item Skill: Sleep	Chance: Momentarily throws the target into a state of sleep during magic use. The target cannot be affected by any additional sleep attacks while the effect lasts.	none	none
3100	6	Item Skill: Sleep	Chance: Momentarily throws the target into a state of sleep during magic use. The target cannot be affected by any additional sleep attacks while the effect lasts.	none	none
3100	7	Item Skill: Sleep	Chance: Momentarily throws the target into a state of sleep during magic use. The target cannot be affected by any additional sleep attacks while the effect lasts.	none	none
3100	8	Item Skill: Sleep	Chance: Momentarily throws the target into a state of sleep during magic use. The target cannot be affected by any additional sleep attacks while the effect lasts.	none	none
3100	9	Item Skill: Sleep	Chance: Momentarily throws the target into a state of sleep during magic use. The target cannot be affected by any additional sleep attacks while the effect lasts.	none	none
3100	10	Item Skill: Sleep	Chance: Momentarily throws the target into a state of sleep during magic use. The target cannot be affected by any additional sleep attacks while the effect lasts.	none	none
3101	1	Item Skill: Paralyze	Chance: Momentarily throws the target into a state of paralysis during magic use.	none	none
3101	2	Item Skill: Paralyze	Chance: Momentarily throws the target into a state of paralysis during magic use.	none	none
3101	3	Item Skill: Paralyze	Chance: Momentarily throws the target into a state of paralysis during magic use.	none	none
3101	4	Item Skill: Paralyze	Chance: Momentarily throws the target into a state of paralysis during magic use.	none	none
3101	5	Item Skill: Paralyze	Chance: Momentarily throws the target into a state of paralysis during magic use.	none	none
3101	6	Item Skill: Paralyze	Chance: Momentarily throws the target into a state of paralysis during magic use.	none	none
3101	7	Item Skill: Paralyze	Chance: Momentarily throws the target into a state of paralysis during magic use.	none	none
3101	8	Item Skill: Paralyze	Chance: Momentarily throws the target into a state of paralysis during magic use.	none	none
3101	9	Item Skill: Paralyze	Chance: Momentarily throws the target into a state of paralysis during magic use.	none	none
3101	10	Item Skill: Paralyze	Chance: Momentarily throws the target into a state of paralysis during magic use.	none	none
3102	1	Item Skill: Medusa	Chance: Momentarily throws the target into a petrified state during magic use.	none	none
3102	2	Item Skill: Medusa	Chance: Momentarily throws the target into a petrified state during magic use.	none	none
3102	3	Item Skill: Medusa	Chance: Momentarily throws the target into a petrified state during magic use.	none	none
3102	4	Item Skill: Medusa	Chance: Momentarily throws the target into a petrified state during magic use.	none	none
3102	5	Item Skill: Medusa	Chance: Momentarily throws the target into a petrified state during magic use.	none	none
3102	6	Item Skill: Medusa	Chance: Momentarily throws the target into a petrified state during magic use.	none	none
3102	7	Item Skill: Medusa	Chance: Momentarily throws the target into a petrified state during magic use.	none	none
3102	8	Item Skill: Medusa	Chance: Momentarily throws the target into a petrified state during magic use.	none	none
3102	9	Item Skill: Medusa	Chance: Momentarily throws the target into a petrified state during magic use.	none	none
3102	10	Item Skill: Medusa	Chance: Momentarily throws the target into a petrified state during magic use.	none	none
3103	1	Item Skill: Fear	Chance: Momentarily throws the target into a state of fear and causes him to flee during magic use.	none	none
3103	2	Item Skill: Fear	Chance: Momentarily throws the target into a state of fear and causes him to flee during magic use.	none	none
3103	3	Item Skill: Fear	Chance: Momentarily throws the target into a state of fear and causes him to flee during magic use.	none	none
3103	4	Item Skill: Fear	Chance: Momentarily throws the target into a state of fear and causes him to flee during magic use.	none	none
3103	5	Item Skill: Fear	Chance: Momentarily throws the target into a state of fear and causes him to flee during magic use.	none	none
3103	6	Item Skill: Fear	Chance: Momentarily throws the target into a state of fear and causes him to flee during magic use.	none	none
3103	7	Item Skill: Fear	Chance: Momentarily throws the target into a state of fear and causes him to flee during magic use.	none	none
3103	8	Item Skill: Fear	Chance: Momentarily throws the target into a state of fear and causes him to flee during magic use.	none	none
3103	9	Item Skill: Fear	Chance: Momentarily throws the target into a state of fear and causes him to flee during magic use.	none	none
3103	10	Item Skill: Fear	Chance: Momentarily throws the target into a state of fear and causes him to flee during magic use.	none	none
3104	1	Item Skill: Poison	Chance: Momentarily throws the target into a poisoned state during magic use. Effect 5.	none	none
3104	2	Item Skill: Poison	Chance: Momentarily throws the target into a poisoned state during magic use. Effect 5.	none	none
3104	3	Item Skill: Poison	Chance: Momentarily throws the target into a poisoned state during magic use. Effect 6.	none	none
3104	4	Item Skill: Poison	Chance: Momentarily throws the target into a poisoned state during magic use. Effect 6.	none	none
3104	5	Item Skill: Poison	Chance: Momentarily throws the target into a poisoned state during magic use. Effect 6.	none	none
3104	6	Item Skill: Poison	Chance: Momentarily throws the target into a poisoned state during magic use. Effect 7.	none	none
3104	7	Item Skill: Poison	Chance: Momentarily throws the target into a poisoned state during magic use. Effect 7.	none	none
3104	8	Item Skill: Poison	Chance: Momentarily throws the target into a poisoned state during magic use. Effect 7.	none	none
3104	9	Item Skill: Poison	Chance: Momentarily throws the target into a poisoned state during magic use. Effect 8.	none	none
3104	10	Item Skill: Poison	Chance: Momentarily throws the target into a poisoned state during magic use. Effect 8.	none	none
3105	1	Item Skill: Bleed	Chance: Momentarily throws the target into a bleeding state during magic use. Effect 5.	none	none
3105	2	Item Skill: Bleed	Chance: Momentarily throws the target into a bleeding state during magic use. Effect 5.	none	none
3105	3	Item Skill: Bleed	Chance: Momentarily throws the target into a bleeding state during magic use. Effect 6.	none	none
3105	4	Item Skill: Bleed	Chance: Momentarily throws the target into a bleeding state during magic use. Effect 6.	none	none
3105	5	Item Skill: Bleed	Chance: Momentarily throws the target into a bleeding state during magic use. Effect 6.	none	none
3105	6	Item Skill: Bleed	Chance: Momentarily throws the target into a bleeding state during magic use. Effect 7.	none	none
3105	7	Item Skill: Bleed	Chance: Momentarily throws the target into a bleeding state during magic use. Effect 7.	none	none
3105	8	Item Skill: Bleed	Chance: Momentarily throws the target into a bleeding state during magic use. Effect 7.	none	none
3105	9	Item Skill: Bleed	Chance: Momentarily throws the target into a bleeding state during magic use. Effect 8.	none	none
3105	10	Item Skill: Bleed	Chance: Momentarily throws the target into a bleeding state during magic use. Effect 8.	none	none
3106	1	Item Skill: Silence	Chance: Momentarily blocks the target's magic skill during magic use.	none	none
3106	2	Item Skill: Silence	Chance: Momentarily blocks the target's magic skill during magic use.	none	none
3106	3	Item Skill: Silence	Chance: Momentarily blocks the target's magic skill during magic use.	none	none
3106	4	Item Skill: Silence	Chance: Momentarily blocks the target's magic skill during magic use.	none	none
3106	5	Item Skill: Silence	Chance: Momentarily blocks the target's magic skill during magic use.	none	none
3106	6	Item Skill: Silence	Chance: Momentarily blocks the target's magic skill during magic use.	none	none
3106	7	Item Skill: Silence	Chance: Momentarily blocks the target's magic skill during magic use.	none	none
3106	8	Item Skill: Silence	Chance: Momentarily blocks the target's magic skill during magic use.	none	none
3106	9	Item Skill: Silence	Chance: Momentarily blocks the target's magic skill during magic use.	none	none
3106	10	Item Skill: Silence	Chance: Momentarily blocks the target's magic skill during magic use.	none	none
3107	1	Item Skill: Doom	Chance: Momentarily blocks all of the target's physical and magic skills during magic use.	none	none
3107	2	Item Skill: Doom	Chance: Momentarily blocks all of the target's physical and magic skills during magic use.	none	none
3107	3	Item Skill: Doom	Chance: Momentarily blocks all of the target's physical and magic skills during magic use.	none	none
3107	4	Item Skill: Doom	Chance: Momentarily blocks all of the target's physical and magic skills during magic use.	none	none
3107	5	Item Skill: Doom	Chance: Momentarily blocks all of the target's physical and magic skills during magic use.	none	none
3107	6	Item Skill: Doom	Chance: Momentarily blocks all of the target's physical and magic skills during magic use.	none	none
3107	7	Item Skill: Doom	Chance: Momentarily blocks all of the target's physical and magic skills during magic use.	none	none
3107	8	Item Skill: Doom	Chance: Momentarily blocks all of the target's physical and magic skills during magic use.	none	none
3107	9	Item Skill: Doom	Chance: Momentarily blocks all of the target's physical and magic skills during magic use.	none	none
3107	10	Item Skill: Doom	Chance: Momentarily blocks all of the target's physical and magic skills during magic use.	none	none
3108	1	Item Skill: Aggression Up	Chance: Increases a target's urge to attack during a critical attack. Power 438.	none	none
3108	2	Item Skill: Aggression Up	Chance: Increases a target's urge to attack during a critical attack. Power 467.	none	none
3108	3	Item Skill: Aggression Up	Chance: Increases a target's urge to attack during a critical attack. Power 495.	none	none
3108	4	Item Skill: Aggression Up	Chance: Increases a target's urge to attack during a critical attack. Power 523.	none	none
3108	5	Item Skill: Aggression Up	Chance: Increases a target's urge to attack during a critical attack. Power 549.	none	none
3108	6	Item Skill: Aggression Up	Chance: Increases a target's urge to attack during a critical attack. Power 574.	none	none
3108	7	Item Skill: Aggression Up	Chance: Increases a target's urge to attack during a critical attack. Power 597.	none	none
3108	8	Item Skill: Aggression Up	Chance: Increases a target's urge to attack during a critical attack. Power 617.	none	none
3108	9	Item Skill: Aggression Up	Chance: Increases a target's urge to attack during a critical attack. Power 635.	none	none
3108	10	Item Skill: Aggression Up	Chance: Increases a target's urge to attack during a critical attack. Power 659.	none	none
3109	1	Item Skill: Aggression Down	Chance: Decreases a target's urge to attack during a critical attack. Power 219.	none	none
3109	2	Item Skill: Aggression Down	Chance: Decreases a target's urge to attack during a critical attack. Power 234.	none	none
3109	3	Item Skill: Aggression Down	Chance: Decreases a target's urge to attack during a critical attack. Power 248.	none	none
3109	4	Item Skill: Aggression Down	Chance: Decreases a target's urge to attack during a critical attack. Power 262.	none	none
3109	5	Item Skill: Aggression Down	Chance: Decreases a target's urge to attack during a critical attack. Power 275.	none	none
3109	6	Item Skill: Aggression Down	Chance: Decreases a target's urge to attack during a critical attack. Power 287.	none	none
3109	7	Item Skill: Aggression Down	Chance: Decreases a target's urge to attack during a critical attack. Power 299.	none	none
3109	8	Item Skill: Aggression Down	Chance: Decreases a target's urge to attack during a critical attack. Power 309.	none	none
3109	9	Item Skill: Aggression Down	Chance: Decreases a target's urge to attack during a critical attack. Power 318.	none	none
3109	10	Item Skill: Aggression Down	Chance: Decreases a target's urge to attack during a critical attack. Power 330.	none	none
3110	1	Item Skill: Mana Burn	Chance: Burns up a target's MP during a critical attack. Power 49.	none	none
3110	2	Item Skill: Mana Burn	Chance: Burns up a target's MP during a critical attack. Power 53.	none	none
3110	3	Item Skill: Mana Burn	Chance: Burns up a target's MP during a critical attack. Power 57.	none	none
3110	4	Item Skill: Mana Burn	Chance: Burns up a target's MP during a critical attack. Power 61.	none	none
3110	5	Item Skill: Mana Burn	Chance: Burns up a target's MP during a critical attack. Power 66.	none	none
3110	6	Item Skill: Mana Burn	Chance: Burns up a target's MP during a critical attack. Power 70.	none	none
3110	7	Item Skill: Mana Burn	Chance: Burns up a target's MP during a critical attack. Power 74.	none	none
3110	8	Item Skill: Mana Burn	Chance: Burns up a target's MP during a critical attack. Power 78.	none	none
3110	9	Item Skill: Mana Burn	Chance: Burns up a target's MP during a critical attack. Power 82.	none	none
3110	10	Item Skill: Mana Burn	Chance: Burns up a target's MP during a critical attack. Power 88.	none	none
3111	1	Item Skill: Slow	Chance: Momentarily decreases the target's speed during a critical attack. Effect 3.	none	none
3111	2	Item Skill: Slow	Chance: Momentarily decreases the target's speed during a critical attack. Effect 3.	none	none
3111	3	Item Skill: Slow	Chance: Momentarily decreases the target's speed during a critical attack. Effect 3.	none	none
3111	4	Item Skill: Slow	Chance: Momentarily decreases the target's speed during a critical attack. Effect 3.	none	none
3111	5	Item Skill: Slow	Chance: Momentarily decreases the target's speed during a critical attack. Effect 3.	none	none
3111	6	Item Skill: Slow	Chance: Momentarily decreases the target's speed during a critical attack. Effect 3.	none	none
3111	7	Item Skill: Slow	Chance: Momentarily decreases the target's speed during a critical attack. Effect 3.	none	none
3111	8	Item Skill: Slow	Chance: Momentarily decreases the target's speed during a critical attack. Effect 3.	none	none
3111	9	Item Skill: Slow	Chance: Momentarily decreases the target's speed during a critical attack. Effect 3.	none	none
3111	10	Item Skill: Slow	Chance: Momentarily decreases the target's speed during a critical attack. Effect 3.	none	none
3112	1	Item Skill: Winter	Chance: Momentarily decreases the target's Atk. Spd. during a critical attack. Effect 3.	none	none
3112	2	Item Skill: Winter	Chance: Momentarily decreases the target's Atk. Spd. during a critical attack. Effect 3.	none	none
3112	3	Item Skill: Winter	Chance: Momentarily decreases the target's Atk. Spd. during a critical attack. Effect 3.	none	none
3112	4	Item Skill: Winter	Chance: Momentarily decreases the target's Atk. Spd. during a critical attack. Effect 3.	none	none
3112	5	Item Skill: Winter	Chance: Momentarily decreases the target's Atk. Spd. during a critical attack. Effect 3.	none	none
3112	6	Item Skill: Winter	Chance: Momentarily decreases the target's Atk. Spd. during a critical attack. Effect 3.	none	none
3112	7	Item Skill: Winter	Chance: Momentarily decreases the target's Atk. Spd. during a critical attack. Effect 3.	none	none
3112	8	Item Skill: Winter	Chance: Momentarily decreases the target's Atk. Spd. during a critical attack. Effect 3.	none	none
3112	9	Item Skill: Winter	Chance: Momentarily decreases the target's Atk. Spd. during a critical attack. Effect 3.	none	none
3112	10	Item Skill: Winter	Chance: Momentarily decreases the target's Atk. Spd. during a critical attack. Effect 3.	none	none
3113	1	Item Skill: Stun	Chance: Momentarily throws the target into a state of shock during a critical attack.	none	none
3113	2	Item Skill: Stun	Chance: Momentarily throws the target into a state of shock during a critical attack.	none	none
3113	3	Item Skill: Stun	Chance: Momentarily throws the target into a state of shock during a critical attack.	none	none
3113	4	Item Skill: Stun	Chance: Momentarily throws the target into a state of shock during a critical attack.	none	none
3113	5	Item Skill: Stun	Chance: Momentarily throws the target into a state of shock during a critical attack.	none	none
3113	6	Item Skill: Stun	Chance: Momentarily throws the target into a state of shock during a critical attack.	none	none
3113	7	Item Skill: Stun	Chance: Momentarily throws the target into a state of shock during a critical attack.	none	none
3113	8	Item Skill: Stun	Chance: Momentarily throws the target into a state of shock during a critical attack.	none	none
3113	9	Item Skill: Stun	Chance: Momentarily throws the target into a state of shock during a critical attack.	none	none
3113	10	Item Skill: Stun	Chance: Momentarily throws the target into a state of shock during a critical attack.	none	none
3114	1	Item Skill: Hold	Chance: Momentarily throws the target into a state of hold during a critical attack. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
3114	2	Item Skill: Hold	Chance: Momentarily throws the target into a state of hold during a critical attack. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
3114	3	Item Skill: Hold	Chance: Momentarily throws the target into a state of hold during a critical attack. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
3114	4	Item Skill: Hold	Chance: Momentarily throws the target into a state of hold during a critical attack. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
3114	5	Item Skill: Hold	Chance: Momentarily throws the target into a state of hold during a critical attack. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
3114	6	Item Skill: Hold	Chance: Momentarily throws the target into a state of hold during a critical attack. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
3114	7	Item Skill: Hold	Chance: Momentarily throws the target into a state of hold during a critical attack. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
3114	8	Item Skill: Hold	Chance: Momentarily throws the target into a state of hold during a critical attack. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
3114	9	Item Skill: Hold	Chance: Momentarily throws the target into a state of hold during a critical attack. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
3114	10	Item Skill: Hold	Chance: Momentarily throws the target into a state of hold during a critical attack. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
3115	1	Item Skill: Sleep	Chance: Momentarily throws the target into a state of sleep during a critical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.	none	none
3115	2	Item Skill: Sleep	Chance: Momentarily throws the target into a state of sleep during a critical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.	none	none
3115	3	Item Skill: Sleep	Chance: Momentarily throws the target into a state of sleep during a critical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.	none	none
3115	4	Item Skill: Sleep	Chance: Momentarily throws the target into a state of sleep during a critical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.	none	none
3115	5	Item Skill: Sleep	Chance: Momentarily throws the target into a state of sleep during a critical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.	none	none
3115	6	Item Skill: Sleep	Chance: Momentarily throws the target into a state of sleep during a critical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.	none	none
3115	7	Item Skill: Sleep	Chance: Momentarily throws the target into a state of sleep during a critical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.	none	none
3115	8	Item Skill: Sleep	Chance: Momentarily throws the target into a state of sleep during a critical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.	none	none
3115	9	Item Skill: Sleep	Chance: Momentarily throws the target into a state of sleep during a critical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.	none	none
3115	10	Item Skill: Sleep	Chance: Momentarily throws the target into a state of sleep during a critical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.	none	none
3116	1	Item Skill: Paralyze	Chance: Momentarily throws the target into a state of paralysis during a critical attack.	none	none
3116	2	Item Skill: Paralyze	Chance: Momentarily throws the target into a state of paralysis during a critical attack.	none	none
3116	3	Item Skill: Paralyze	Chance: Momentarily throws the target into a state of paralysis during a critical attack.	none	none
3116	4	Item Skill: Paralyze	Chance: Momentarily throws the target into a state of paralysis during a critical attack.	none	none
3116	5	Item Skill: Paralyze	Chance: Momentarily throws the target into a state of paralysis during a critical attack.	none	none
3116	6	Item Skill: Paralyze	Chance: Momentarily throws the target into a state of paralysis during a critical attack.	none	none
3116	7	Item Skill: Paralyze	Chance: Momentarily throws the target into a state of paralysis during a critical attack.	none	none
3116	8	Item Skill: Paralyze	Chance: Momentarily throws the target into a state of paralysis during a critical attack.	none	none
3116	9	Item Skill: Paralyze	Chance: Momentarily throws the target into a state of paralysis during a critical attack.	none	none
3116	10	Item Skill: Paralyze	Chance: Momentarily throws the target into a state of paralysis during a critical attack.	none	none
3117	1	Item Skill: Medusa	Chance: Momentarily throws the target into a petrified state during a critical attack.	none	none
3117	2	Item Skill: Medusa	Chance: Momentarily throws the target into a petrified state during a critical attack.	none	none
3117	3	Item Skill: Medusa	Chance: Momentarily throws the target into a petrified state during a critical attack.	none	none
3117	4	Item Skill: Medusa	Chance: Momentarily throws the target into a petrified state during a critical attack.	none	none
3117	5	Item Skill: Medusa	Chance: Momentarily throws the target into a petrified state during a critical attack.	none	none
3117	6	Item Skill: Medusa	Chance: Momentarily throws the target into a petrified state during a critical attack.	none	none
3117	7	Item Skill: Medusa	Chance: Momentarily throws the target into a petrified state during a critical attack.	none	none
3117	8	Item Skill: Medusa	Chance: Momentarily throws the target into a petrified state during a critical attack.	none	none
3117	9	Item Skill: Medusa	Chance: Momentarily throws the target into a petrified state during a critical attack.	none	none
3117	10	Item Skill: Medusa	Chance: Momentarily throws the target into a petrified state during a critical attack.	none	none
3118	1	Item Skill: Fear	Chance: Momentarily throws the target into a state of fear and causes him to flee during a critical attack.	none	none
3118	2	Item Skill: Fear	Chance: Momentarily throws the target into a state of fear and causes him to flee during a critical attack.	none	none
3118	3	Item Skill: Fear	Chance: Momentarily throws the target into a state of fear and causes him to flee during a critical attack.	none	none
3118	4	Item Skill: Fear	Chance: Momentarily throws the target into a state of fear and causes him to flee during a critical attack.	none	none
3118	5	Item Skill: Fear	Chance: Momentarily throws the target into a state of fear and causes him to flee during a critical attack.	none	none
3118	6	Item Skill: Fear	Chance: Momentarily throws the target into a state of fear and causes him to flee during a critical attack.	none	none
3118	7	Item Skill: Fear	Chance: Momentarily throws the target into a state of fear and causes him to flee during a critical attack.	none	none
3118	8	Item Skill: Fear	Chance: Momentarily throws the target into a state of fear and causes him to flee during a critical attack.	none	none
3118	9	Item Skill: Fear	Chance: Momentarily throws the target into a state of fear and causes him to flee during a critical attack.	none	none
3118	10	Item Skill: Fear	Chance: Momentarily throws the target into a state of fear and causes him to flee during a critical attack.	none	none
3119	1	Item Skill: Poison	Chance: Momentarily throws the target into a poisoned state during a critical attack. Effect 5.	none	none
3119	2	Item Skill: Poison	Chance: Momentarily throws the target into a poisoned state during a critical attack. Effect 5.	none	none
3119	3	Item Skill: Poison	Chance: Momentarily throws the target into a poisoned state during a critical attack. Effect 6.	none	none
3119	4	Item Skill: Poison	Chance: Momentarily throws the target into a poisoned state during a critical attack. Effect 6.	none	none
3119	5	Item Skill: Poison	Chance: Momentarily throws the target into a poisoned state during a critical attack. Effect 6.	none	none
3119	6	Item Skill: Poison	Chance: Momentarily throws the target into a poisoned state during a critical attack. Effect 7.	none	none
3119	7	Item Skill: Poison	Chance: Momentarily throws the target into a poisoned state during a critical attack. Effect 7.	none	none
3119	8	Item Skill: Poison	Chance: Momentarily throws the target into a poisoned state during a critical attack. Effect 7.	none	none
3119	9	Item Skill: Poison	Chance: Momentarily throws the target into a poisoned state during a critical attack. Effect 8.	none	none
3119	10	Item Skill: Poison	Chance: Momentarily throws the target into a poisoned state during a critical attack. Effect 8.	none	none
3120	1	Item Skill: Bleed	Chance: Momentarily throws the target into a bleeding state during a critical attack. Effect 5.	none	none
3120	2	Item Skill: Bleed	Chance: Momentarily throws the target into a bleeding state during a critical attack. Effect 5.	none	none
3120	3	Item Skill: Bleed	Chance: Momentarily throws the target into a bleeding state during a critical attack. Effect 6.	none	none
3120	4	Item Skill: Bleed	Chance: Momentarily throws the target into a bleeding state during a critical attack. Effect 6.	none	none
3120	5	Item Skill: Bleed	Chance: Momentarily throws the target into a bleeding state during a critical attack. Effect 6.	none	none
3120	6	Item Skill: Bleed	Chance: Momentarily throws the target into a bleeding state during a critical attack. Effect 7.	none	none
3120	7	Item Skill: Bleed	Chance: Momentarily throws the target into a bleeding state during a critical attack. Effect 7.	none	none
3120	8	Item Skill: Bleed	Chance: Momentarily throws the target into a bleeding state during a critical attack. Effect 7.	none	none
3120	9	Item Skill: Bleed	Chance: Momentarily throws the target into a bleeding state during a critical attack. Effect 8.	none	none
3120	10	Item Skill: Bleed	Chance: Momentarily throws the target into a bleeding state during a critical attack. Effect 8.	none	none
3121	1	Item Skill: Silence	Chance: Momentarily blocks the target's magic skill during a critical attack.	none	none
3121	2	Item Skill: Silence	Chance: Momentarily blocks the target's magic skill during a critical attack.	none	none
3121	3	Item Skill: Silence	Chance: Momentarily blocks the target's magic skill during a critical attack.	none	none
3121	4	Item Skill: Silence	Chance: Momentarily blocks the target's magic skill during a critical attack.	none	none
3121	5	Item Skill: Silence	Chance: Momentarily blocks the target's magic skill during a critical attack.	none	none
3121	6	Item Skill: Silence	Chance: Momentarily blocks the target's magic skill during a critical attack.	none	none
3121	7	Item Skill: Silence	Chance: Momentarily blocks the target's magic skill during a critical attack.	none	none
3121	8	Item Skill: Silence	Chance: Momentarily blocks the target's magic skill during a critical attack.	none	none
3121	9	Item Skill: Silence	Chance: Momentarily blocks the target's magic skill during a critical attack.	none	none
3121	10	Item Skill: Silence	Chance: Momentarily blocks the target's magic skill during a critical attack.	none	none
3122	1	Item Skill: Doom	Chance: Momentarily blocks all of the target's physical and magic skills during a critical attack.	none	none
3122	2	Item Skill: Doom	Chance: Momentarily blocks all of the target's physical and magic skills during a critical attack.	none	none
3122	3	Item Skill: Doom	Chance: Momentarily blocks all of the target's physical and magic skills during a critical attack.	none	none
3122	4	Item Skill: Doom	Chance: Momentarily blocks all of the target's physical and magic skills during a critical attack.	none	none
3122	5	Item Skill: Doom	Chance: Momentarily blocks all of the target's physical and magic skills during a critical attack.	none	none
3122	6	Item Skill: Doom	Chance: Momentarily blocks all of the target's physical and magic skills during a critical attack.	none	none
3122	7	Item Skill: Doom	Chance: Momentarily blocks all of the target's physical and magic skills during a critical attack.	none	none
3122	8	Item Skill: Doom	Chance: Momentarily blocks all of the target's physical and magic skills during a critical attack.	none	none
3122	9	Item Skill: Doom	Chance: Momentarily blocks all of the target's physical and magic skills during a critical attack.	none	none
3122	10	Item Skill: Doom	Chance: Momentarily blocks all of the target's physical and magic skills during a critical attack.	none	none
3123	1	Item Skill: Heal	Active: Immediately recovers your HP. Power 308.	none	none
3123	2	Item Skill: Heal	Active: Immediately recovers your HP. Power 337.	none	none
3123	3	Item Skill: Heal	Active: Immediately recovers your HP. Power 365.	none	none
3123	4	Item Skill: Heal	Active: Immediately recovers your HP. Power 393.	none	none
3123	5	Item Skill: Heal	Active: Immediately recovers your HP. Power 421.	none	none
3123	6	Item Skill: Heal	Active: Immediately recovers your HP. Power 448.	none	none
3123	7	Item Skill: Heal	Active: Immediately recovers your HP. Power 474.	none	none
3123	8	Item Skill: Heal	Active: Immediately recovers your HP. Power 498.	none	none
3123	9	Item Skill: Heal	Active: Immediately recovers your HP. Power 520.	none	none
3123	10	Item Skill: Heal	Active: Immediately recovers your HP. Power 552.	none	none
3124	1	Item Skill: Blessed Body	Active: Increases the maximum HP by 30 temporarily.	none	none
3124	2	Item Skill: Blessed Body	Active: Increases the maximum HP by 60 temporarily.	none	none
3124	3	Item Skill: Blessed Body	Active: Increases the maximum HP by 90 temporarily.	none	none
3124	4	Item Skill: Blessed Body	Active: Increases the maximum HP by 120 temporarily.	none	none
3124	5	Item Skill: Blessed Body	Active: Increases the maximum HP by 150 temporarily.	none	none
3124	6	Item Skill: Blessed Body	Active: Increases the maximum HP by 180 temporarily.	none	none
3124	7	Item Skill: Blessed Body	Active: Increases the maximum HP by 210 temporarily.	none	none
3124	8	Item Skill: Blessed Body	Active: Increases the maximum HP by 240 temporarily.	none	none
3124	9	Item Skill: Blessed Body	Active: Increases the maximum HP by 270 temporarily.	none	none
3124	10	Item Skill: Blessed Body	Active: Increases the maximum HP by 300 temporarily.	none	none
3125	1	Item Skill: Battle Roar	Active: Increases the maximum HP temporarily and restores HP by the increased amount.	none	none
3125	2	Item Skill: Battle Roar	Active: Increases the maximum HP temporarily and restores HP by the increased amount.	none	none
3125	3	Item Skill: Battle Roar	Active: Increases the maximum HP temporarily and restores HP by the increased amount.	none	none
3125	4	Item Skill: Battle Roar	Active: Increases the maximum HP temporarily and restores HP by the increased amount.	none	none
3125	5	Item Skill: Battle Roar	Active: Increases the maximum HP temporarily and restores HP by the increased amount.	none	none
3125	6	Item Skill: Battle Roar	Active: Increases the maximum HP temporarily and restores HP by the increased amount.	none	none
3125	7	Item Skill: Battle Roar	Active: Increases the maximum HP temporarily and restores HP by the increased amount.	none	none
3125	8	Item Skill: Battle Roar	Active: Increases the maximum HP temporarily and restores HP by the increased amount.	none	none
3125	9	Item Skill: Battle Roar	Active: Increases the maximum HP temporarily and restores HP by the increased amount.	none	none
3125	10	Item Skill: Battle Roar	Active: Increases the maximum HP temporarily and restores HP by the increased amount.	none	none
3126	1	Item Skill: Prayer	Active: Increases the effectiveness of HP recovery magic temporarily.	none	none
3126	2	Item Skill: Prayer	Active: Increases the effectiveness of HP recovery magic temporarily.	none	none
3126	3	Item Skill: Prayer	Active: Increases the effectiveness of HP recovery magic temporarily.	none	none
3126	4	Item Skill: Prayer	Active: Increases the effectiveness of HP recovery magic temporarily.	none	none
3126	5	Item Skill: Prayer	Active: Increases the effectiveness of HP recovery magic temporarily.	none	none
3126	6	Item Skill: Prayer	Active: Increases the effectiveness of HP recovery magic temporarily.	none	none
3126	7	Item Skill: Prayer	Active: Increases the effectiveness of HP recovery magic temporarily.	none	none
3126	8	Item Skill: Prayer	Active: Increases the effectiveness of HP recovery magic temporarily.	none	none
3126	9	Item Skill: Prayer	Active: Increases the effectiveness of HP recovery magic temporarily.	none	none
3126	10	Item Skill: Prayer	Active: Increases the effectiveness of HP recovery magic temporarily.	none	none
3127	1	Item Skill: Recharge	Active: Regenerates MP. Power 41.	none	none
3127	2	Item Skill: Recharge	Active: Regenerates MP. Power 44.	none	none
3127	3	Item Skill: Recharge	Active: Regenerates MP. Power 47.	none	none
3127	4	Item Skill: Recharge	Active: Regenerates MP. Power 50.	none	none
3127	5	Item Skill: Recharge	Active: Regenerates MP. Power 53.	none	none
3127	6	Item Skill: Recharge	Active: Regenerates MP. Power 57.	none	none
3127	7	Item Skill: Recharge	Active: Regenerates MP. Power 59.	none	none
3127	8	Item Skill: Recharge	Active: Regenerates MP. Power 62.	none	none
3127	9	Item Skill: Recharge	Active: Regenerates MP. Power 65.	none	none
3127	10	Item Skill: Recharge	Active: Regenerates MP. Power 69.	none	none
3128	1	Item Skill: Blessed Soul	Active: Increases the maximum MP by 20 temporarily.	none	none
3128	2	Item Skill: Blessed Soul	Active: Increases the maximum MP by 40 temporarily.	none	none
3128	3	Item Skill: Blessed Soul	Active: Increases the maximum MP by 60 temporarily.	none	none
3128	4	Item Skill: Blessed Soul	Active: Increases the maximum MP by 80 temporarily.	none	none
3128	5	Item Skill: Blessed Soul	Active: Increases the maximum MP by 100 temporarily.	none	none
3128	6	Item Skill: Blessed Soul	Active: Increases the maximum MP by 120 temporarily.	none	none
3128	7	Item Skill: Blessed Soul	Active: Increases the maximum MP by 140 temporarily.	none	none
3128	8	Item Skill: Blessed Soul	Active: Increases the maximum MP by 160 temporarily.	none	none
3128	9	Item Skill: Blessed Soul	Active: Increases the maximum MP by 180 temporarily.	none	none
3128	10	Item Skill: Blessed Soul	Active: Increases the maximum MP by 200 temporarily.	none	none
3129	1	Item Skill: Mana Gain	Active: Increases the recharge recover rate of MP.	none	none
3129	2	Item Skill: Mana Gain	Active: Increases the recharge recover rate of MP.	none	none
3129	3	Item Skill: Mana Gain	Active: Increases the recharge recover rate of MP.	none	none
3129	4	Item Skill: Mana Gain	Active: Increases the recharge recover rate of MP.	none	none
3129	5	Item Skill: Mana Gain	Active: Increases the recharge recover rate of MP.	none	none
3129	6	Item Skill: Mana Gain	Active: Increases the recharge recover rate of MP.	none	none
3129	7	Item Skill: Mana Gain	Active: Increases the recharge recover rate of MP.	none	none
3129	8	Item Skill: Mana Gain	Active: Increases the recharge recover rate of MP.	none	none
3129	9	Item Skill: Mana Gain	Active: Increases the recharge recover rate of MP.	none	none
3129	10	Item Skill: Mana Gain	Active: Increases the recharge recover rate of MP.	none	none
3130	1	Item Skill: Ritual	Active: Regenerates CP. Power 264.	none	none
3130	2	Item Skill: Ritual	Active: Regenerates CP. Power 289.	none	none
3130	3	Item Skill: Ritual	Active: Regenerates CP. Power 313.	none	none
3130	4	Item Skill: Ritual	Active: Regenerates CP. Power 337.	none	none
3130	5	Item Skill: Ritual	Active: Regenerates CP. Power 361.	none	none
3130	6	Item Skill: Ritual	Active: Regenerates CP. Power 384.	none	none
3130	7	Item Skill: Ritual	Active: Regenerates CP. Power 406.	none	none
3130	8	Item Skill: Ritual	Active: Regenerates CP. Power 427.	none	none
3130	9	Item Skill: Ritual	Active: Regenerates CP. Power 446.	none	none
3130	10	Item Skill: Ritual	Active: Regenerates CP. Power 473.	none	none
3131	1	Item Skill: Cheer	Active: Increases the maximum CP by 30 temporarily.	none	none
3131	2	Item Skill: Cheer	Active: Increases the maximum CP by 60 temporarily.	none	none
3131	3	Item Skill: Cheer	Active: Increases the maximum CP by 90 temporarily.	none	none
3131	4	Item Skill: Cheer	Active: Increases the maximum CP by 120 temporarily.	none	none
3131	5	Item Skill: Cheer	Active: Increases the maximum CP by 150 temporarily.	none	none
3131	6	Item Skill: Cheer	Active: Increases the maximum CP by 180 temporarily.	none	none
3131	7	Item Skill: Cheer	Active: Increases the maximum CP by 210 temporarily.	none	none
3131	8	Item Skill: Cheer	Active: Increases the maximum CP by 240 temporarily.	none	none
3131	9	Item Skill: Cheer	Active: Increases the maximum CP by 270 temporarily.	none	none
3131	10	Item Skill: Cheer	Active: Increases the maximum CP by 300 temporarily.	none	none
3132	1	Item Skill: Might	Active: Increases P. Atk. temporarily.	none	none
3132	2	Item Skill: Might	Active: Increases P. Atk. temporarily.	none	none
3132	3	Item Skill: Might	Active: Increases P. Atk. temporarily.	none	none
3132	4	Item Skill: Might	Active: Increases P. Atk. temporarily.	none	none
3132	5	Item Skill: Might	Active: Increases P. Atk. temporarily.	none	none
3132	6	Item Skill: Might	Active: Increases P. Atk. temporarily.	none	none
3132	7	Item Skill: Might	Active: Increases P. Atk. temporarily.	none	none
3132	8	Item Skill: Might	Active: Increases P. Atk. temporarily.	none	none
3132	9	Item Skill: Might	Active: Increases P. Atk. temporarily.	none	none
3132	10	Item Skill: Might	Active: Increases P. Atk. temporarily.	none	none
3133	1	Item Skill: Empower	Active: Increases M. Atk. temporarily.	none	none
3133	2	Item Skill: Empower	Active: Increases M. Atk. temporarily.	none	none
3133	3	Item Skill: Empower	Active: Increases M. Atk. temporarily.	none	none
3133	4	Item Skill: Empower	Active: Increases M. Atk. temporarily.	none	none
3133	5	Item Skill: Empower	Active: Increases M. Atk. temporarily.	none	none
3133	6	Item Skill: Empower	Active: Increases M. Atk. temporarily.	none	none
3133	7	Item Skill: Empower	Active: Increases M. Atk. temporarily.	none	none
3133	8	Item Skill: Empower	Active: Increases M. Atk. temporarily.	none	none
3133	9	Item Skill: Empower	Active: Increases M. Atk. temporarily.	none	none
3133	10	Item Skill: Empower	Active: Increases M. Atk. temporarily.	none	none
3134	1	Item Skill: Duel Might	Active: Increases PVP P. Atk. temporarily.	none	none
3134	2	Item Skill: Duel Might	Active: Increases PVP P. Atk. temporarily.	none	none
3134	3	Item Skill: Duel Might	Active: Increases PVP P. Atk. temporarily.	none	none
3134	4	Item Skill: Duel Might	Active: Increases PVP P. Atk. temporarily.	none	none
3134	5	Item Skill: Duel Might	Active: Increases PVP P. Atk. temporarily.	none	none
3134	6	Item Skill: Duel Might	Active: Increases PVP P. Atk. temporarily.	none	none
3134	7	Item Skill: Duel Might	Active: Increases PVP P. Atk. temporarily.	none	none
3134	8	Item Skill: Duel Might	Active: Increases PVP P. Atk. temporarily.	none	none
3134	9	Item Skill: Duel Might	Active: Increases PVP P. Atk. temporarily.	none	none
3134	10	Item Skill: Duel Might	Active: Increases PVP P. Atk. temporarily.	none	none
3135	1	Item Skill: Shield	Active: Increases P. Def. temporarily.	none	none
3135	2	Item Skill: Shield	Active: Increases P. Def. temporarily.	none	none
3135	3	Item Skill: Shield	Active: Increases P. Def. temporarily.	none	none
3135	4	Item Skill: Shield	Active: Increases P. Def. temporarily.	none	none
3135	5	Item Skill: Shield	Active: Increases P. Def. temporarily.	none	none
3135	6	Item Skill: Shield	Active: Increases P. Def. temporarily.	none	none
3135	7	Item Skill: Shield	Active: Increases P. Def. temporarily.	none	none
3135	8	Item Skill: Shield	Active: Increases P. Def. temporarily.	none	none
3135	9	Item Skill: Shield	Active: Increases P. Def. temporarily.	none	none
3135	10	Item Skill: Shield	Active: Increases P. Def. temporarily.	none	none
3136	1	Item Skill: Magic Barrier	Active: Increases M. Def. temporarily.	none	none
3136	2	Item Skill: Magic Barrier	Active: Increases M. Def. temporarily.	none	none
3136	3	Item Skill: Magic Barrier	Active: Increases M. Def. temporarily.	none	none
3136	4	Item Skill: Magic Barrier	Active: Increases M. Def. temporarily.	none	none
3136	5	Item Skill: Magic Barrier	Active: Increases M. Def. temporarily.	none	none
3136	6	Item Skill: Magic Barrier	Active: Increases M. Def. temporarily.	none	none
3136	7	Item Skill: Magic Barrier	Active: Increases M. Def. temporarily.	none	none
3136	8	Item Skill: Magic Barrier	Active: Increases M. Def. temporarily.	none	none
3136	9	Item Skill: Magic Barrier	Active: Increases M. Def. temporarily.	none	none
3136	10	Item Skill: Magic Barrier	Active: Increases M. Def. temporarily.	none	none
3138	1	Item Skill: Heal Empower	Active: Increases the power of HP recovery magic temporarily.	none	none
3138	2	Item Skill: Heal Empower	Active: Increases the power of HP recovery magic temporarily.	none	none
3138	3	Item Skill: Heal Empower	Active: Increases the power of HP recovery magic temporarily.	none	none
3138	4	Item Skill: Heal Empower	Active: Increases the power of HP recovery magic temporarily.	none	none
3138	5	Item Skill: Heal Empower	Active: Increases the power of HP recovery magic temporarily.	none	none
3138	6	Item Skill: Heal Empower	Active: Increases the power of HP recovery magic temporarily.	none	none
3138	7	Item Skill: Heal Empower	Active: Increases the power of HP recovery magic temporarily.	none	none
3138	8	Item Skill: Heal Empower	Active: Increases the power of HP recovery magic temporarily.	none	none
3138	9	Item Skill: Heal Empower	Active: Increases the power of HP recovery magic temporarily.	none	none
3138	10	Item Skill: Heal Empower	Active: Increases the power of HP recovery magic temporarily.	none	none
3139	1	Item Skill: Agility	Active: Increases Dodge temporarily.	none	none
3139	2	Item Skill: Agility	Active: Increases Dodge temporarily.	none	none
3139	3	Item Skill: Agility	Active: Increases Dodge temporarily.	none	none
3139	4	Item Skill: Agility	Active: Increases Dodge temporarily.	none	none
3139	5	Item Skill: Agility	Active: Increases Dodge temporarily.	none	none
3139	6	Item Skill: Agility	Active: Increases Dodge temporarily.	none	none
3139	7	Item Skill: Agility	Active: Increases Dodge temporarily.	none	none
3139	8	Item Skill: Agility	Active: Increases Dodge temporarily.	none	none
3139	9	Item Skill: Agility	Active: Increases Dodge temporarily.	none	none
3139	10	Item Skill: Agility	Active: Increases Dodge temporarily.	none	none
3140	1	Item Skill: Guidance	Active: Increases Accuracy temporarily.	none	none
3140	2	Item Skill: Guidance	Active: Increases Accuracy temporarily.	none	none
3140	3	Item Skill: Guidance	Active: Increases Accuracy temporarily.	none	none
3140	4	Item Skill: Guidance	Active: Increases Accuracy temporarily.	none	none
3140	5	Item Skill: Guidance	Active: Increases Accuracy temporarily.	none	none
3140	6	Item Skill: Guidance	Active: Increases Accuracy temporarily.	none	none
3140	7	Item Skill: Guidance	Active: Increases Accuracy temporarily.	none	none
3140	8	Item Skill: Guidance	Active: Increases Accuracy temporarily.	none	none
3140	9	Item Skill: Guidance	Active: Increases Accuracy temporarily.	none	none
3140	10	Item Skill: Guidance	Active: Increases Accuracy temporarily.	none	none
3141	1	Item Skill: Focus	Active: Increases the chance of a critical attack temporarily.	none	none
3141	2	Item Skill: Focus	Active: Increases the chance of a critical attack temporarily.	none	none
3141	3	Item Skill: Focus	Active: Increases the chance of a critical attack temporarily.	none	none
3141	4	Item Skill: Focus	Active: Increases the chance of a critical attack temporarily.	none	none
3141	5	Item Skill: Focus	Active: Increases the chance of a critical attack temporarily.	none	none
3141	6	Item Skill: Focus	Active: Increases the chance of a critical attack temporarily.	none	none
3141	7	Item Skill: Focus	Active: Increases the chance of a critical attack temporarily.	none	none
3141	8	Item Skill: Focus	Active: Increases the chance of a critical attack temporarily.	none	none
3141	9	Item Skill: Focus	Active: Increases the chance of a critical attack temporarily.	none	none
3141	10	Item Skill: Focus	Active: Increases the chance of a critical attack temporarily.	none	none
3142	1	Item Skill: Wild Magic	Active: Increases the critical attack rate of magic attacks temporarily.	none	none
3142	2	Item Skill: Wild Magic	Active: Increases the critical attack rate of magic attacks temporarily.	none	none
3142	3	Item Skill: Wild Magic	Active: Increases the critical attack rate of magic attacks temporarily.	none	none
3142	4	Item Skill: Wild Magic	Active: Increases the critical attack rate of magic attacks temporarily.	none	none
3142	5	Item Skill: Wild Magic	Active: Increases the critical attack rate of magic attacks temporarily.	none	none
3142	6	Item Skill: Wild Magic	Active: Increases the critical attack rate of magic attacks temporarily.	none	none
3142	7	Item Skill: Wild Magic	Active: Increases the critical attack rate of magic attacks temporarily.	none	none
3142	8	Item Skill: Wild Magic	Active: Increases the critical attack rate of magic attacks temporarily.	none	none
3142	9	Item Skill: Wild Magic	Active: Increases the critical attack rate of magic attacks temporarily.	none	none
3142	10	Item Skill: Wild Magic	Active: Increases the critical attack rate of magic attacks temporarily.	none	none
3143	1	Item Skill: Kiss of Eva	Active: Increases Lung Capacity temporarily.	none	none
3143	2	Item Skill: Kiss of Eva	Active: Increases Lung Capacity temporarily.	none	none
3143	3	Item Skill: Kiss of Eva	Active: Increases Lung Capacity temporarily.	none	none
3143	4	Item Skill: Kiss of Eva	Active: Increases Lung Capacity temporarily.	none	none
3143	5	Item Skill: Kiss of Eva	Active: Increases Lung Capacity temporarily.	none	none
3143	6	Item Skill: Kiss of Eva	Active: Increases Lung Capacity temporarily.	none	none
3143	7	Item Skill: Kiss of Eva	Active: Increases Lung Capacity temporarily.	none	none
3143	8	Item Skill: Kiss of Eva	Active: Increases Lung Capacity temporarily.	none	none
3143	9	Item Skill: Kiss of Eva	Active: Increases Lung Capacity temporarily.	none	none
3143	10	Item Skill: Kiss of Eva	Active: Increases Lung Capacity temporarily.	none	none
3144	1	Item Skill: Acrobatics	Active: Increases the height from which you can jump without sustaining damage temporarily.	none	none
3144	2	Item Skill: Acrobatics	Active: Increases the height from which you can jump without sustaining damage temporarily.	none	none
3144	3	Item Skill: Acrobatics	Active: Increases the height from which you can jump without sustaining damage temporarily.	none	none
3144	4	Item Skill: Acrobatics	Active: Increases the height from which you can jump without sustaining damage temporarily.	none	none
3144	5	Item Skill: Acrobatics	Active: Increases the height from which you can jump without sustaining damage temporarily.	none	none
3144	6	Item Skill: Acrobatics	Active: Increases the height from which you can jump without sustaining damage temporarily.	none	none
3144	7	Item Skill: Acrobatics	Active: Increases the height from which you can jump without sustaining damage temporarily.	none	none
3144	8	Item Skill: Acrobatics	Active: Increases the height from which you can jump without sustaining damage temporarily.	none	none
3144	9	Item Skill: Acrobatics	Active: Increases the height from which you can jump without sustaining damage temporarily.	none	none
3144	10	Item Skill: Acrobatics	Active: Increases the height from which you can jump without sustaining damage temporarily.	none	none
3145	1	Item Skill: Iron Body	Active: Raises resistance to damage from falling.	none	none
3145	2	Item Skill: Iron Body	Active: Raises resistance to damage from falling.	none	none
3145	3	Item Skill: Iron Body	Active: Raises resistance to damage from falling.	none	none
3145	4	Item Skill: Iron Body	Active: Raises resistance to damage from falling.	none	none
3145	5	Item Skill: Iron Body	Active: Raises resistance to damage from falling.	none	none
3145	6	Item Skill: Iron Body	Active: Raises resistance to damage from falling.	none	none
3145	7	Item Skill: Iron Body	Active: Raises resistance to damage from falling.	none	none
3145	8	Item Skill: Iron Body	Active: Raises resistance to damage from falling.	none	none
3145	9	Item Skill: Iron Body	Active: Raises resistance to damage from falling.	none	none
3145	10	Item Skill: Iron Body	Active: Raises resistance to damage from falling.	none	none
3146	1	Item Skill: Recall	Active: Teleports the caster to a village. Cannot be used in special areas, such as the GM Consultation Room.	none	none
3147	1	Item Skill: Recall	Active: Teleports the caster to a village. Cannot be used in special areas, such as the GM Consultation Room.	none	none
3148	1	Item Skill: Vampiric Rage	Active: Increases the ability to restore some HP from the damage inflicted on an enemy temporarily. Excludes damage by skill or long-range attacks.	none	none
3148	2	Item Skill: Vampiric Rage	Active: Increases the ability to restore some HP from the damage inflicted on an enemy temporarily. Excludes damage by skill or long-range attacks.	none	none
3148	3	Item Skill: Vampiric Rage	Active: Increases the ability to restore some HP from the damage inflicted on an enemy temporarily. Excludes damage by skill or long-range attacks.	none	none
3148	4	Item Skill: Vampiric Rage	Active: Increases the ability to restore some HP from the damage inflicted on an enemy temporarily. Excludes damage by skill or long-range attacks.	none	none
3148	5	Item Skill: Vampiric Rage	Active: Increases the ability to restore some HP from the damage inflicted on an enemy temporarily. Excludes damage by skill or long-range attacks.	none	none
3148	6	Item Skill: Vampiric Rage	Active: Increases the ability to restore some HP from the damage inflicted on an enemy temporarily. Excludes damage by skill or long-range attacks.	none	none
3148	7	Item Skill: Vampiric Rage	Active: Increases the ability to restore some HP from the damage inflicted on an enemy temporarily. Excludes damage by skill or long-range attacks.	none	none
3148	8	Item Skill: Vampiric Rage	Active: Increases the ability to restore some HP from the damage inflicted on an enemy temporarily. Excludes damage by skill or long-range attacks.	none	none
3148	9	Item Skill: Vampiric Rage	Active: Increases the ability to restore some HP from the damage inflicted on an enemy temporarily. Excludes damage by skill or long-range attacks.	none	none
3148	10	Item Skill: Vampiric Rage	Active: Increases the ability to restore some HP from the damage inflicted on an enemy temporarily. Excludes damage by skill or long-range attacks.	none	none
3137	1	Item Skill: Duel Weakness	Active: Decreases the opponent's PVP P. Atk. temporarily.	none	none
3137	2	Item Skill: Duel Weakness	Active: Decreases the opponent's PVP P. Atk. temporarily.	none	none
3137	3	Item Skill: Duel Weakness	Active: Decreases the opponent's PVP P. Atk. temporarily.	none	none
3137	4	Item Skill: Duel Weakness	Active: Decreases the opponent's PVP P. Atk. temporarily.	none	none
3137	5	Item Skill: Duel Weakness	Active: Decreases the opponent's PVP P. Atk. temporarily.	none	none
3137	6	Item Skill: Duel Weakness	Active: Decreases the opponent's PVP P. Atk. temporarily.	none	none
3137	7	Item Skill: Duel Weakness	Active: Decreases the opponent's PVP P. Atk. temporarily.	none	none
3137	8	Item Skill: Duel Weakness	Active: Decreases the opponent's PVP P. Atk. temporarily.	none	none
3137	9	Item Skill: Duel Weakness	Active: Decreases the opponent's PVP P. Atk. temporarily.	none	none
3137	10	Item Skill: Duel Weakness	Active: Decreases the opponent's PVP P. Atk. temporarily.	none	none
3149	1	Item Skill: Aggression	Active: Increases the target's urge to attack. Power 438.	none	none
3149	2	Item Skill: Aggression	Active: Increases the target's urge to attack. Power 467.	none	none
3149	3	Item Skill: Aggression	Active: Increases the target's urge to attack. Power 495.	none	none
3149	4	Item Skill: Aggression	Active: Increases the target's urge to attack. Power 523.	none	none
3149	5	Item Skill: Aggression	Active: Increases the target's urge to attack. Power 549.	none	none
3149	6	Item Skill: Aggression	Active: Increases the target's urge to attack. Power 574.	none	none
3149	7	Item Skill: Aggression	Active: Increases the target's urge to attack. Power 597.	none	none
3149	8	Item Skill: Aggression	Active: Increases the target's urge to attack. Power 617.	none	none
3149	9	Item Skill: Aggression	Active: Increases the target's urge to attack. Power 635.	none	none
3149	10	Item Skill: Aggression	Active: Increases the target's urge to attack. Power 659.	none	none
3150	1	Item Skill: Charm	Active: Decreases a target's urge to attack. Power 219.	none	none
3150	2	Item Skill: Charm	Active: Decreases a target's urge to attack. Power 234.	none	none
3150	3	Item Skill: Charm	Active: Decreases a target's urge to attack. Power 248.	none	none
3150	4	Item Skill: Charm	Active: Decreases a target's urge to attack. Power 262.	none	none
3150	5	Item Skill: Charm	Active: Decreases a target's urge to attack. Power 275.	none	none
3150	6	Item Skill: Charm	Active: Decreases a target's urge to attack. Power 287.	none	none
3150	7	Item Skill: Charm	Active: Decreases a target's urge to attack. Power 299.	none	none
3150	8	Item Skill: Charm	Active: Decreases a target's urge to attack. Power 309.	none	none
3150	9	Item Skill: Charm	Active: Decreases a target's urge to attack. Power 318.	none	none
3150	10	Item Skill: Charm	Active: Decreases a target's urge to attack. Power 330.	none	none
3151	1	Item Skill: Peace	Active: Puts the opponent's mind at peace and erases the desire to attack.	none	none
3151	2	Item Skill: Peace	Active: Puts the opponent's mind at peace and erases the desire to attack.	none	none
3151	3	Item Skill: Peace	Active: Puts the opponent's mind at peace and erases the desire to attack.	none	none
3151	4	Item Skill: Peace	Active: Puts the opponent's mind at peace and erases the desire to attack.	none	none
3151	5	Item Skill: Peace	Active: Puts the opponent's mind at peace and erases the desire to attack.	none	none
3151	6	Item Skill: Peace	Active: Puts the opponent's mind at peace and erases the desire to attack.	none	none
3151	7	Item Skill: Peace	Active: Puts the opponent's mind at peace and erases the desire to attack.	none	none
3151	8	Item Skill: Peace	Active: Puts the opponent's mind at peace and erases the desire to attack.	none	none
3151	9	Item Skill: Peace	Active: Puts the opponent's mind at peace and erases the desire to attack.	none	none
3151	10	Item Skill: Peace	Active: Puts the opponent's mind at peace and erases the desire to attack.	none	none
3152	1	Item Skill: Trick	Active: Cancels the target's status.	none	none
3152	2	Item Skill: Trick	Active: Cancels the target's status.	none	none
3152	3	Item Skill: Trick	Active: Cancels the target's status.	none	none
3152	4	Item Skill: Trick	Active: Cancels the target's status.	none	none
3152	5	Item Skill: Trick	Active: Cancels the target's status.	none	none
3152	6	Item Skill: Trick	Active: Cancels the target's status.	none	none
3152	7	Item Skill: Trick	Active: Cancels the target's status.	none	none
3152	8	Item Skill: Trick	Active: Cancels the target's status.	none	none
3152	9	Item Skill: Trick	Active: Cancels the target's status.	none	none
3152	10	Item Skill: Trick	Active: Cancels the target's status.	none	none
3153	1	Item Skill: Vampiric Touch	Active: Absorbs HP. Power 49.	none	none
3153	2	Item Skill: Vampiric Touch	Active: Absorbs HP. Power 53.	none	none
3153	3	Item Skill: Vampiric Touch	Active: Absorbs HP. Power 57.	none	none
3153	4	Item Skill: Vampiric Touch	Active: Absorbs HP. Power 61.	none	none
3153	5	Item Skill: Vampiric Touch	Active: Absorbs HP. Power 66.	none	none
3153	6	Item Skill: Vampiric Touch	Active: Absorbs HP. Power 70.	none	none
3153	7	Item Skill: Vampiric Touch	Active: Absorbs HP. Power 74.	none	none
3153	8	Item Skill: Vampiric Touch	Active: Absorbs HP. Power 78.	none	none
3153	9	Item Skill: Vampiric Touch	Active: Absorbs HP. Power 82.	none	none
3153	10	Item Skill: Vampiric Touch	Active: Absorbs HP. Power 88.	none	none
3154	1	Item Skill: Mana Burn	Active: Burns up the enemy's MP. Power 68.	none	none
3154	2	Item Skill: Mana Burn	Active: Burns up the enemy's MP. Power 73.	none	none
3154	3	Item Skill: Mana Burn	Active: Burns up the enemy's MP. Power 79.	none	none
3154	4	Item Skill: Mana Burn	Active: Burns up the enemy's MP. Power 84.	none	none
3154	5	Item Skill: Mana Burn	Active: Burns up the enemy's MP. Power 90.	none	none
3154	6	Item Skill: Mana Burn	Active: Burns up the enemy's MP. Power 96.	none	none
3154	7	Item Skill: Mana Burn	Active: Burns up the enemy's MP. Power 101.	none	none
3154	8	Item Skill: Mana Burn	Active: Burns up the enemy's MP. Power 107.	none	none
3154	9	Item Skill: Mana Burn	Active: Burns up the enemy's MP. Power 112.	none	none
3154	10	Item Skill: Mana Burn	Active: Burns up the enemy's MP. Power 120.	none	none
3155	1	Item Skill: Unlock	Active: Opens level 1 doors with 100% probability, level 2 doors with 30% probability, and chests below level 36 with 90% probability. Requires 4 Keys of a Thief.	none	none
3155	2	Item Skill: Unlock	Active: Opens level 1 doors with 100% probability, level 2 doors with 75% probability, and chests below level 40 with 90% probability. Requires 5 Keys of a Thief.	none	none
3155	3	Item Skill: Unlock	Active: Opens doors below level 2 with 100% probability, level 3 doors with 5% probability, and chests below level 44 with 90% probability. Requires 6 Keys of a Thief.	none	none
3155	4	Item Skill: Unlock	Active: Opens doors below level 2 with 100% probability, level 3 doors with 30% probability, and chests below level 48 with 90% probability. Requires 7 Keys of a Thief.	none	none
3155	5	Item Skill: Unlock	Active: Opens doors below level 2 with 100% probability, level 3 doors with 75% probability, and chests below level 52 with 90% probability. Requires 8 Keys of a Thief.	none	none
3155	6	Item Skill: Unlock	Active: Opens level 3 doors with 100% probability and chests below level 56 with 90% probability. Requires 10 Keys of a Thief.	none	none
3155	7	Item Skill: Unlock	Active: Opens level 3 doors with 100% probability and chests below level 60 with 90% probability. Requires 11 Keys of a Thief.	none	none
3155	8	Item Skill: Unlock	Active: Opens level 3 doors with 100% probability and chests below level 64 with 90% probability. Requires 13 Keys of a Thief.	none	none
3155	9	Item Skill: Unlock	Active: Opens level 3 doors with 100% probability and chests below level 68 with 90% probability. Requires 15 Keys of a Thief.	none	none
3155	10	Item Skill: Unlock	Active: Opens level 3 doors with 100% probability and chests below level 72 with 90% probability. Requires 17 Keys of a Thief.	none	none
3156	1	Item Skill: Firework	Active: Ignites a Firework.	none	none
3157	1	Item Skill: Large Firework	Active: Ignites a Large Firework.	none	none
3158	1	Item Skill: Celestial Shield	Active: Bestows temporary invincibility.	none	none
3159	1	Item Skill: Stealth	Active: Temporarily blocks a monster's pre-emptive attack. Fighting ability significantly decreases while in effect.	none	none
3159	2	Item Skill: Stealth	Active: Temporarily blocks a monster's pre-emptive attack. Fighting ability significantly decreases while in effect.	none	none
3159	3	Item Skill: Stealth	Active: Temporarily blocks a monster's pre-emptive attack. Fighting ability significantly decreases while in effect.	none	none
3160	1	Item Skill: Resurrection	Active: Resurrects a corpse.	none	none
3160	2	Item Skill: Resurrection	Active: Resurrects a corpse. Restores about 20% of additional Exp.	none	none
3160	3	Item Skill: Resurrection	Active: Resurrects a corpse. Restores about 30% of additional Exp.	none	none
3160	4	Item Skill: Resurrection	Active: Resurrects a corpse. Restores about 40% of additional Exp.	none	none
3160	5	Item Skill: Resurrection	Active: Resurrects a corpse. Restores about 50% of additional Exp.	none	none
3160	6	Item Skill: Resurrection	Active: Resurrects a corpse. Restores about 55% of additional Exp.	none	none
3160	7	Item Skill: Resurrection	Active: Resurrects a corpse. Restores about 60% of additional Exp.	none	none
3160	8	Item Skill: Resurrection	Active: Resurrects a corpse. Restores about 65% of additional Exp.	none	none
3160	9	Item Skill: Resurrection	Active: Resurrects a corpse. Restores about 70% of additional Exp.	none	none
3161	1	Item Skill: Skill Clarity	Active: Temporarily decreases the MP consumption rate for physical skills.	none	none
3161	2	Item Skill: Skill Clarity	Active: Temporarily decreases the MP consumption rate for physical skills.	none	none
3161	3	Item Skill: Skill Clarity	Active: Temporarily decreases the MP consumption rate for physical skills.	none	none
3162	1	Item Skill: Spell Clarity	Active: Temporarily decreases the MP consumption rate for magical skills.	none	none
3162	2	Item Skill: Spell Clarity	Active: Temporarily decreases the MP consumption rate for magical skills.	none	none
3162	3	Item Skill: Spell Clarity	Active: Temporarily decreases the MP consumption rate for magical skills.	none	none
3163	1	Item Skill: Music Clarity	Active: Temporarily decreases the MP consumption rate for song/dance skills.	none	none
3163	2	Item Skill: Music Clarity	Active: Temporarily decreases the MP consumption rate for song/dance skills.	none	none
3163	3	Item Skill: Music Clarity	Active: Temporarily decreases the MP consumption rate for song/dance skills.	none	none
3164	1	Item Skill: Clarity	Active: Temporarily decreases the MP consumption rates for all skills.	none	none
3164	2	Item Skill: Clarity	Active: Temporarily decreases the MP consumption rates for all skills.	none	none
3164	3	Item Skill: Clarity	Active: Temporarily decreases the MP consumption rates for all skills.	none	none
3165	1	Item Skill: Prominence	Active: Detonates a fireball by compressing the air around the caster. Power 61.	none	none
3165	2	Item Skill: Prominence	Active: Detonates a fireball by compressing the air around the caster. Power 66.	none	none
3165	3	Item Skill: Prominence	Active: Detonates a fireball by compressing the air around the caster. Power 72.	none	none
3165	4	Item Skill: Prominence	Active: Detonates a fireball by compressing the air around the caster. Power 77.	none	none
3165	5	Item Skill: Prominence	Active: Detonates a fireball by compressing the air around the caster. Power 82.	none	none
3165	6	Item Skill: Prominence	Active: Detonates a fireball by compressing the air around the caster. Power 87.	none	none
3165	7	Item Skill: Prominence	Active: Detonates a fireball by compressing the air around the caster. Power 92.	none	none
3165	8	Item Skill: Prominence	Active: Detonates a fireball by compressing the air around the caster. Power 97.	none	none
3165	9	Item Skill: Prominence	Active: Detonates a fireball by compressing the air around the caster. Power 102.	none	none
3165	10	Item Skill: Prominence	Active: Detonates a fireball by compressing the air around the caster. Power 110.	none	none
3167	1	Item Skill: Hydro Blast	Active: Unleashes a spray of highly pressurized water. Power 61.	none	none
3167	2	Item Skill: Hydro Blast	Active: Unleashes a spray of highly pressurized water. Power 66.	none	none
3167	3	Item Skill: Hydro Blast	Active: Unleashes a spray of highly pressurized water. Power 72.	none	none
3167	4	Item Skill: Hydro Blast	Active: Unleashes a spray of highly pressurized water. Power 77.	none	none
3167	5	Item Skill: Hydro Blast	Active: Unleashes a spray of highly pressurized water. Power 82.	none	none
3167	6	Item Skill: Hydro Blast	Active: Unleashes a spray of highly pressurized water. Power 87.	none	none
3167	7	Item Skill: Hydro Blast	Active: Unleashes a spray of highly pressurized water. Power 92.	none	none
3167	8	Item Skill: Hydro Blast	Active: Unleashes a spray of highly pressurized water. Power 97.	none	none
3167	9	Item Skill: Hydro Blast	Active: Unleashes a spray of highly pressurized water. Power 102.	none	none
3167	10	Item Skill: Hydro Blast	Active: Unleashes a spray of highly pressurized water. Power 110.	none	none
3168	1	Item Skill: Hurricane	Active: Creates a whirlwind of destruction. Power 61.	none	none
3168	2	Item Skill: Hurricane	Active: Creates a whirlwind of destruction. Power 66.	none	none
3168	3	Item Skill: Hurricane	Active: Creates a whirlwind of destruction. Power 72.	none	none
3168	4	Item Skill: Hurricane	Active: Creates a whirlwind of destruction. Power 77.	none	none
3168	5	Item Skill: Hurricane	Active: Creates a whirlwind of destruction. Power 82.	none	none
3168	6	Item Skill: Hurricane	Active: Creates a whirlwind of destruction. Power 87.	none	none
3168	7	Item Skill: Hurricane	Active: Creates a whirlwind of destruction. Power 92.	none	none
3168	8	Item Skill: Hurricane	Active: Creates a whirlwind of destruction. Power 97.	none	none
3168	9	Item Skill: Hurricane	Active: Creates a whirlwind of destruction. Power 102.	none	none
3168	10	Item Skill: Hurricane	Active: Creates a whirlwind of destruction. Power 110.	none	none
3169	1	Item Skill: Stone	Active: Attacks the target with a stone boulder. Power 61.	none	none
3169	2	Item Skill: Stone	Active: Attacks the target with a stone boulder. Power 66.	none	none
3169	3	Item Skill: Stone	Active: Attacks the target with a stone boulder. Power 72.	none	none
3169	4	Item Skill: Stone	Active: Attacks the target with a stone boulder. Power 77.	none	none
3169	5	Item Skill: Stone	Active: Attacks the target with a stone boulder. Power 82.	none	none
3169	6	Item Skill: Stone	Active: Attacks the target with a stone boulder. Power 87.	none	none
3169	7	Item Skill: Stone	Active: Attacks the target with a stone boulder. Power 92.	none	none
3169	8	Item Skill: Stone	Active: Attacks the target with a stone boulder. Power 97.	none	none
3169	9	Item Skill: Stone	Active: Attacks the target with a stone boulder. Power 102.	none	none
3169	10	Item Skill: Stone	Active: Attacks the target with a stone boulder. Power 110.	none	none
3170	1	Item Skill: Solar Flare	Active: Unleashes a sacred attack. Power 61.	none	none
3170	2	Item Skill: Solar Flare	Active: Unleashes a sacred attack. Power 66.	none	none
3170	3	Item Skill: Solar Flare	Active: Unleashes a sacred attack. Power 72.	none	none
3170	4	Item Skill: Solar Flare	Active: Unleashes a sacred attack. Power 77.	none	none
3170	5	Item Skill: Solar Flare	Active: Unleashes a sacred attack. Power 82.	none	none
3170	6	Item Skill: Solar Flare	Active: Unleashes a sacred attack. Power 87.	none	none
3170	7	Item Skill: Solar Flare	Active: Unleashes a sacred attack. Power 92.	none	none
3170	8	Item Skill: Solar Flare	Active: Unleashes a sacred attack. Power 97.	none	none
3170	9	Item Skill: Solar Flare	Active: Unleashes a sacred attack. Power 102.	none	none
3170	10	Item Skill: Solar Flare	Active: Unleashes a sacred attack. Power 110.	none	none
3171	1	Item Skill: Shadow Flare	Active: Unleashes a dark attack. Power 61.	none	none
3171	2	Item Skill: Shadow Flare	Active: Unleashes a dark attack. Power 66.	none	none
3171	3	Item Skill: Shadow Flare	Active: Unleashes a dark attack. Power 72.	none	none
3171	4	Item Skill: Shadow Flare	Active: Unleashes a dark attack. Power 77.	none	none
3171	5	Item Skill: Shadow Flare	Active: Unleashes a dark attack. Power 82.	none	none
3171	6	Item Skill: Shadow Flare	Active: Unleashes a dark attack. Power 87.	none	none
3171	7	Item Skill: Shadow Flare	Active: Unleashes a dark attack. Power 92.	none	none
3171	8	Item Skill: Shadow Flare	Active: Unleashes a dark attack. Power 97.	none	none
3171	9	Item Skill: Shadow Flare	Active: Unleashes a dark attack. Power 102.	none	none
3171	10	Item Skill: Shadow Flare	Active: Unleashes a dark attack. Power 110.	none	none
3172	1	Item Skill: Aura Flare	Active: Unleashes an elemental attack. Power 61.	none	none
3172	2	Item Skill: Aura Flare	Active: Unleashes an elemental attack. Power 66.	none	none
3172	3	Item Skill: Aura Flare	Active: Unleashes an elemental attack. Power 72.	none	none
3172	4	Item Skill: Aura Flare	Active: Unleashes an elemental attack. Power 77.	none	none
3172	5	Item Skill: Aura Flare	Active: Unleashes an elemental attack. Power 82.	none	none
3172	6	Item Skill: Aura Flare	Active: Unleashes an elemental attack. Power 87.	none	none
3172	7	Item Skill: Aura Flare	Active: Unleashes an elemental attack. Power 92.	none	none
3172	8	Item Skill: Aura Flare	Active: Unleashes an elemental attack. Power 97.	none	none
3172	9	Item Skill: Aura Flare	Active: Unleashes an elemental attack. Power 102.	none	none
3172	10	Item Skill: Aura Flare	Active: Unleashes an elemental attack. Power 110.	none	none
3173	1	Item Skill: Prominence	Active: Unleashes a flaming attack against the enemies near a target. Power 31.	none	none
3173	2	Item Skill: Prominence	Active: Unleashes a flaming attack against the enemies near a target. Power 33.	none	none
3173	3	Item Skill: Prominence	Active: Unleashes a flaming attack against the enemies near a target. Power 36.	none	none
3173	4	Item Skill: Prominence	Active: Unleashes a flaming attack against the enemies near a target. Power 39.	none	none
3173	5	Item Skill: Prominence	Active: Unleashes a flaming attack against the enemies near a target. Power 41.	none	none
3173	6	Item Skill: Prominence	Active: Unleashes a flaming attack against the enemies near a target. Power 44.	none	none
3173	7	Item Skill: Prominence	Active: Unleashes a flaming attack against the enemies near a target. Power 46.	none	none
3173	8	Item Skill: Prominence	Active: Unleashes a flaming attack against the enemies near a target. Power 49.	none	none
3173	9	Item Skill: Prominence	Active: Unleashes a flaming attack against the enemies near a target. Power 51.	none	none
3173	10	Item Skill: Prominence	Active: Unleashes a flaming attack against the enemies near a target. Power 55.	none	none
3174	1	Item Skill: Hydro Blast	Active: Unleashes a powerful liquidy attack against the enemies near a target. Power 31.	none	none
3174	2	Item Skill: Hydro Blast	Active: Unleashes a powerful liquidy attack against the enemies near a target. Power 33.	none	none
3174	3	Item Skill: Hydro Blast	Active: Unleashes a powerful liquidy attack against the enemies near a target. Power 36.	none	none
3174	4	Item Skill: Hydro Blast	Active: Unleashes a powerful liquidy attack against the enemies near a target. Power 39.	none	none
3174	5	Item Skill: Hydro Blast	Active: Unleashes a powerful liquidy attack against the enemies near a target. Power 41.	none	none
3174	6	Item Skill: Hydro Blast	Active: Unleashes a powerful liquidy attack against the enemies near a target. Power 44.	none	none
3174	7	Item Skill: Hydro Blast	Active: Unleashes a powerful liquidy attack against the enemies near a target. Power 46.	none	none
3174	8	Item Skill: Hydro Blast	Active: Unleashes a powerful liquidy attack against the enemies near a target. Power 49.	none	none
3174	9	Item Skill: Hydro Blast	Active: Unleashes a powerful liquidy attack against the enemies near a target. Power 51.	none	none
3174	10	Item Skill: Hydro Blast	Active: Unleashes a powerful liquidy attack against the enemies near a target. Power 55.	none	none
3175	1	Item Skill: Hurricane	Active: Unleashes a powerful gusting attack against the enemies near a target. Power 31.	none	none
3175	2	Item Skill: Hurricane	Active: Unleashes a powerful gusting attack against the enemies near a target. Power 33.	none	none
3175	3	Item Skill: Hurricane	Active: Unleashes a powerful gusting attack against the enemies near a target. Power 36.	none	none
3175	4	Item Skill: Hurricane	Active: Unleashes a powerful gusting attack against the enemies near a target. Power 39.	none	none
3175	5	Item Skill: Hurricane	Active: Unleashes a powerful gusting attack against the enemies near a target. Power 41.	none	none
3175	6	Item Skill: Hurricane	Active: Unleashes a powerful gusting attack against the enemies near a target. Power 44.	none	none
3175	7	Item Skill: Hurricane	Active: Unleashes a powerful gusting attack against the enemies near a target. Power 46.	none	none
3175	8	Item Skill: Hurricane	Active: Unleashes a powerful gusting attack against the enemies near a target. Power 49.	none	none
3175	9	Item Skill: Hurricane	Active: Unleashes a powerful gusting attack against the enemies near a target. Power 51.	none	none
3175	10	Item Skill: Hurricane	Active: Unleashes a powerful gusting attack against the enemies near a target. Power 55.	none	none
3176	1	Item Skill: Stone	Active: Attacks the enemies near a target with a stone boulder. Power 31.	none	none
3176	2	Item Skill: Stone	Active: Attacks the enemies near a target with a stone boulder. Power 33.	none	none
3176	3	Item Skill: Stone	Active: Attacks the enemies near a target with a stone boulder. Power 36.	none	none
3176	4	Item Skill: Stone	Active: Attacks the enemies near a target with a stone boulder. Power 39.	none	none
3176	5	Item Skill: Stone	Active: Attacks the enemies near a target with a stone boulder. Power 41.	none	none
3176	6	Item Skill: Stone	Active: Attacks the enemies near a target with a stone boulder. Power 44.	none	none
3176	7	Item Skill: Stone	Active: Attacks the enemies near a target with a stone boulder. Power 46.	none	none
3176	8	Item Skill: Stone	Active: Attacks the enemies near a target with a stone boulder. Power 49.	none	none
3176	9	Item Skill: Stone	Active: Attacks the enemies near a target with a stone boulder. Power 51.	none	none
3176	10	Item Skill: Stone	Active: Attacks the enemies near a target with a stone boulder. Power 55.	none	none
3177	1	Item Skill: Solar Flare	Active: Unleashes a sacred attack against the enemies near a target. Power 31.	none	none
3177	2	Item Skill: Solar Flare	Active: Unleashes a sacred attack against the enemies near a target. Power 33.	none	none
3177	3	Item Skill: Solar Flare	Active: Unleashes a sacred attack against the enemies near a target. Power 36.	none	none
3177	4	Item Skill: Solar Flare	Active: Unleashes a sacred attack against the enemies near a target. Power 39.	none	none
3177	5	Item Skill: Solar Flare	Active: Unleashes a sacred attack against the enemies near a target. Power 41.	none	none
3177	6	Item Skill: Solar Flare	Active: Unleashes a sacred attack against the enemies near a target. Power 44.	none	none
3177	7	Item Skill: Solar Flare	Active: Unleashes a sacred attack against the enemies near a target. Power 46.	none	none
3177	8	Item Skill: Solar Flare	Active: Unleashes a sacred attack against the enemies near a target. Power 49.	none	none
3177	9	Item Skill: Solar Flare	Active: Unleashes a sacred attack against the enemies near a target. Power 51.	none	none
3177	10	Item Skill: Solar Flare	Active: Unleashes a sacred attack against the enemies near a target. Power 55.	none	none
3178	1	Item Skill: Shadow Flare	Active: Unleashes a dark attack against the enemies near a target. Power 31.	none	none
3178	2	Item Skill: Shadow Flare	Active: Unleashes a dark attack against the enemies near a target. Power 33.	none	none
3178	3	Item Skill: Shadow Flare	Active: Unleashes a dark attack against the enemies near a target. Power 36.	none	none
3178	4	Item Skill: Shadow Flare	Active: Unleashes a dark attack against the enemies near a target. Power 39.	none	none
3178	5	Item Skill: Shadow Flare	Active: Unleashes a dark attack against the enemies near a target. Power 41.	none	none
3178	6	Item Skill: Shadow Flare	Active: Unleashes a dark attack against the enemies near a target. Power 44.	none	none
3178	7	Item Skill: Shadow Flare	Active: Unleashes a dark attack against the enemies near a target. Power 46.	none	none
3178	8	Item Skill: Shadow Flare	Active: Unleashes a dark attack against the enemies near a target. Power 49.	none	none
3178	9	Item Skill: Shadow Flare	Active: Unleashes a dark attack against the enemies near a target. Power 51.	none	none
3178	10	Item Skill: Shadow Flare	Active: Unleashes a dark attack against the enemies near a target. Power 55.	none	none
3179	1	Item Skill: Aura Flare	Active: Unleashes an elemental attack against the enemies near a target. Power 31.	none	none
3179	2	Item Skill: Aura Flare	Active: Unleashes an elemental attack against the enemies near a target. Power 33.	none	none
3179	3	Item Skill: Aura Flare	Active: Unleashes an elemental attack against the enemies near a target. Power 36.	none	none
3179	4	Item Skill: Aura Flare	Active: Unleashes an elemental attack against the enemies near a target. Power 39.	none	none
3179	5	Item Skill: Aura Flare	Active: Unleashes an elemental attack against the enemies near a target. Power 41.	none	none
3179	6	Item Skill: Aura Flare	Active: Unleashes an elemental attack against the enemies near a target. Power 44.	none	none
3179	7	Item Skill: Aura Flare	Active: Unleashes an elemental attack against the enemies near a target. Power 46.	none	none
3179	8	Item Skill: Aura Flare	Active: Unleashes an elemental attack against the enemies near a target. Power 49.	none	none
3179	9	Item Skill: Aura Flare	Active: Unleashes an elemental attack against the enemies near a target. Power 51.	none	none
3179	10	Item Skill: Aura Flare	Active: Unleashes an elemental attack against the enemies near a target. Power 55.	none	none
3180	1	Item Skill: Prominence	Active: Unleashes a flaming attack against nearby enemies. Power 31.	none	none
3180	2	Item Skill: Prominence	Active: Unleashes a flaming attack against nearby enemies. Power 33.	none	none
3180	3	Item Skill: Prominence	Active: Unleashes a flaming attack against nearby enemies. Power 36.	none	none
3180	4	Item Skill: Prominence	Active: Unleashes a flaming attack against nearby enemies. Power 39.	none	none
3180	5	Item Skill: Prominence	Active: Unleashes a flaming attack against nearby enemies. Power 41.	none	none
3180	6	Item Skill: Prominence	Active: Unleashes a flaming attack against nearby enemies. Power 44.	none	none
3180	7	Item Skill: Prominence	Active: Unleashes a flaming attack against nearby enemies. Power 46.	none	none
3180	8	Item Skill: Prominence	Active: Unleashes a flaming attack against nearby enemies. Power 49.	none	none
3180	9	Item Skill: Prominence	Active: Unleashes a flaming attack against nearby enemies. Power 51.	none	none
3180	10	Item Skill: Prominence	Active: Unleashes a flaming attack against nearby enemies. Power 55.	none	none
3181	1	Item Skill: Hydro Blast	Active: Unleashes a powerful liquidy attack against nearby enemies. Power 31.	none	none
3181	2	Item Skill: Hydro Blast	Active: Unleashes a powerful liquidy attack against nearby enemies. Power 33.	none	none
3181	3	Item Skill: Hydro Blast	Active: Unleashes a powerful liquidy attack against nearby enemies. Power 36.	none	none
3181	4	Item Skill: Hydro Blast	Active: Unleashes a powerful liquidy attack against nearby enemies. Power 39.	none	none
3181	5	Item Skill: Hydro Blast	Active: Unleashes a powerful liquidy attack against nearby enemies. Power 41.	none	none
3181	6	Item Skill: Hydro Blast	Active: Unleashes a powerful liquidy attack against nearby enemies. Power 44.	none	none
3181	7	Item Skill: Hydro Blast	Active: Unleashes a powerful liquidy attack against nearby enemies. Power 46.	none	none
3181	8	Item Skill: Hydro Blast	Active: Unleashes a powerful liquidy attack against nearby enemies. Power 49.	none	none
3181	9	Item Skill: Hydro Blast	Active: Unleashes a powerful liquidy attack against nearby enemies. Power 51.	none	none
3181	10	Item Skill: Hydro Blast	Active: Unleashes a powerful liquidy attack against nearby enemies. Power 55.	none	none
3182	1	Item Skill: Hurricane	Active: Unleashes a powerful gusting attack against nearby enemies. Power 31.	none	none
3182	2	Item Skill: Hurricane	Active: Unleashes a powerful gusting attack against nearby enemies. Power 33.	none	none
3182	3	Item Skill: Hurricane	Active: Unleashes a powerful gusting attack against nearby enemies. Power 36.	none	none
3182	4	Item Skill: Hurricane	Active: Unleashes a powerful gusting attack against nearby enemies. Power 39.	none	none
3182	5	Item Skill: Hurricane	Active: Unleashes a powerful gusting attack against nearby enemies. Power 41.	none	none
3182	6	Item Skill: Hurricane	Active: Unleashes a powerful gusting attack against nearby enemies. Power 44.	none	none
3182	7	Item Skill: Hurricane	Active: Unleashes a powerful gusting attack against nearby enemies. Power 46.	none	none
3182	8	Item Skill: Hurricane	Active: Unleashes a powerful gusting attack against nearby enemies. Power 49.	none	none
3182	9	Item Skill: Hurricane	Active: Unleashes a powerful gusting attack against nearby enemies. Power 51.	none	none
3182	10	Item Skill: Hurricane	Active: Unleashes a powerful gusting attack against nearby enemies. Power 55.	none	none
3183	1	Item Skill: Stone	Active: Unleashes an earthen attack against nearby enemies. Power 31.	none	none
3183	2	Item Skill: Stone	Active: Unleashes an earthen attack against nearby enemies. Power 33.	none	none
3183	3	Item Skill: Stone	Active: Unleashes an earthen attack against nearby enemies. Power 36.	none	none
3183	4	Item Skill: Stone	Active: Unleashes an earthen attack against nearby enemies. Power 39.	none	none
3183	5	Item Skill: Stone	Active: Unleashes an earthen attack against nearby enemies. Power 41.	none	none
3183	6	Item Skill: Stone	Active: Unleashes an earthen attack against nearby enemies. Power 44.	none	none
3183	7	Item Skill: Stone	Active: Unleashes an earthen attack against nearby enemies. Power 46.	none	none
3183	8	Item Skill: Stone	Active: Unleashes an earthen attack against nearby enemies. Power 49.	none	none
3183	9	Item Skill: Stone	Active: Unleashes an earthen attack against nearby enemies. Power 51.	none	none
3183	10	Item Skill: Stone	Active: Unleashes an earthen attack against nearby enemies. Power 55.	none	none
3184	1	Item Skill: Solar Flare	Active: Unleashes a sacred attack against nearby enemies. Power 31.	none	none
3184	2	Item Skill: Solar Flare	Active: Unleashes a sacred attack against nearby enemies. Power 33.	none	none
3184	3	Item Skill: Solar Flare	Active: Unleashes a sacred attack against nearby enemies. Power 36.	none	none
3184	4	Item Skill: Solar Flare	Active: Unleashes a sacred attack against nearby enemies. Power 39.	none	none
3184	5	Item Skill: Solar Flare	Active: Unleashes a sacred attack against nearby enemies. Power 41.	none	none
3184	6	Item Skill: Solar Flare	Active: Unleashes a sacred attack against nearby enemies. Power 44.	none	none
3184	7	Item Skill: Solar Flare	Active: Unleashes a sacred attack against nearby enemies. Power 46.	none	none
3184	8	Item Skill: Solar Flare	Active: Unleashes a sacred attack against nearby enemies. Power 49.	none	none
3184	9	Item Skill: Solar Flare	Active: Unleashes a sacred attack against nearby enemies. Power 51.	none	none
3184	10	Item Skill: Solar Flare	Active: Unleashes a sacred attack against nearby enemies. Power 55.	none	none
3185	1	Item Skill: Shadow Flare	Active: Unleashes a dark attack against nearby enemies. Power 31.	none	none
3185	2	Item Skill: Shadow Flare	Active: Unleashes a dark attack against nearby enemies. Power 33.	none	none
3185	3	Item Skill: Shadow Flare	Active: Unleashes a dark attack against nearby enemies. Power 36.	none	none
3185	4	Item Skill: Shadow Flare	Active: Unleashes a dark attack against nearby enemies. Power 39.	none	none
3185	5	Item Skill: Shadow Flare	Active: Unleashes a dark attack against nearby enemies. Power 41.	none	none
3185	6	Item Skill: Shadow Flare	Active: Unleashes a dark attack against nearby enemies. Power 44.	none	none
3185	7	Item Skill: Shadow Flare	Active: Unleashes a dark attack against nearby enemies. Power 46.	none	none
3185	8	Item Skill: Shadow Flare	Active: Unleashes a dark attack against nearby enemies. Power 49.	none	none
3185	9	Item Skill: Shadow Flare	Active: Unleashes a dark attack against nearby enemies. Power 51.	none	none
3185	10	Item Skill: Shadow Flare	Active: Unleashes a dark attack against nearby enemies. Power 55.	none	none
3186	1	Item Skill: Aura Flare	Active: Unleashes an elemental attack against nearby enemies. Power 31.	none	none
3186	2	Item Skill: Aura Flare	Active: Unleashes an elemental attack against nearby enemies. Power 33.	none	none
3186	3	Item Skill: Aura Flare	Active: Unleashes an elemental attack against nearby enemies. Power 36.	none	none
3186	4	Item Skill: Aura Flare	Active: Unleashes an elemental attack against nearby enemies. Power 39.	none	none
3186	5	Item Skill: Aura Flare	Active: Unleashes an elemental attack against nearby enemies. Power 41.	none	none
3186	6	Item Skill: Aura Flare	Active: Unleashes an elemental attack against nearby enemies. Power 44.	none	none
3186	7	Item Skill: Aura Flare	Active: Unleashes an elemental attack against nearby enemies. Power 46.	none	none
3186	8	Item Skill: Aura Flare	Active: Unleashes an elemental attack against nearby enemies. Power 49.	none	none
3186	9	Item Skill: Aura Flare	Active: Unleashes an elemental attack against nearby enemies. Power 51.	none	none
3186	10	Item Skill: Aura Flare	Active: Unleashes an elemental attack against nearby enemies. Power 55.	none	none
3187	1	Item Skill: Slow	Active: Temporarily decreases a target's speed.	none	none
3187	2	Item Skill: Slow	Active: Temporarily decreases a target's speed.	none	none
3187	3	Item Skill: Slow	Active: Temporarily decreases a target's speed.	none	none
3187	4	Item Skill: Slow	Active: Temporarily decreases a target's speed.	none	none
3187	5	Item Skill: Slow	Active: Temporarily decreases a target's speed.	none	none
3187	6	Item Skill: Slow	Active: Temporarily decreases a target's speed.	none	none
3187	7	Item Skill: Slow	Active: Temporarily decreases a target's speed.	none	none
3187	8	Item Skill: Slow	Active: Temporarily decreases a target's speed.	none	none
3187	9	Item Skill: Slow	Active: Temporarily decreases a target's speed.	none	none
3187	10	Item Skill: Slow	Active: Temporarily decreases a target's speed.	none	none
3188	1	Item Skill: Winter	Active: Temporarily decreases a target's Atk. Spd.	none	none
3188	2	Item Skill: Winter	Active: Temporarily decreases a target's Atk. Spd.	none	none
3188	3	Item Skill: Winter	Active: Temporarily decreases a target's Atk. Spd.	none	none
3188	4	Item Skill: Winter	Active: Temporarily decreases a target's Atk. Spd.	none	none
3188	5	Item Skill: Winter	Active: Temporarily decreases a target's Atk. Spd.	none	none
3188	6	Item Skill: Winter	Active: Temporarily decreases a target's Atk. Spd.	none	none
3188	7	Item Skill: Winter	Active: Temporarily decreases a target's Atk. Spd.	none	none
3188	8	Item Skill: Winter	Active: Temporarily decreases a target's Atk. Spd.	none	none
3188	9	Item Skill: Winter	Active: Temporarily decreases a target's Atk. Spd.	none	none
3188	10	Item Skill: Winter	Active: Temporarily decreases a target's Atk. Spd.	none	none
3189	1	Item Skill: Stun	Active: Temporarily throws the target into a state of shock.	none	none
3189	2	Item Skill: Stun	Active: Temporarily throws the target into a state of shock.	none	none
3189	3	Item Skill: Stun	Active: Temporarily throws the target into a state of shock.	none	none
3189	4	Item Skill: Stun	Active: Temporarily throws the target into a state of shock.	none	none
3189	5	Item Skill: Stun	Active: Temporarily throws the target into a state of shock.	none	none
3189	6	Item Skill: Stun	Active: Temporarily throws the target into a state of shock.	none	none
3189	7	Item Skill: Stun	Active: Temporarily throws the target into a state of shock.	none	none
3189	8	Item Skill: Stun	Active: Temporarily throws the target into a state of shock.	none	none
3189	9	Item Skill: Stun	Active: Temporarily throws the target into a state of shock.	none	none
3189	10	Item Skill: Stun	Active: Temporarily throws the target into a state of shock.	none	none
3190	1	Item Skill: Hold	Active: Temporarily throws the target into a state of hold. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
3190	2	Item Skill: Hold	Active: Temporarily throws the target into a state of hold. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
3190	3	Item Skill: Hold	Active: Temporarily throws the target into a state of hold. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
3190	4	Item Skill: Hold	Active: Temporarily throws the target into a state of hold. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
3190	5	Item Skill: Hold	Active: Temporarily throws the target into a state of hold. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
3190	6	Item Skill: Hold	Active: Temporarily throws the target into a state of hold. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
3190	7	Item Skill: Hold	Active: Temporarily throws the target into a state of hold. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
3190	8	Item Skill: Hold	Active: Temporarily throws the target into a state of hold. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
3190	9	Item Skill: Hold	Active: Temporarily throws the target into a state of hold. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
3190	10	Item Skill: Hold	Active: Temporarily throws the target into a state of hold. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
3191	1	Item Skill: Sleep	Active: Temporarily throws the target into a state of sleep. The target cannot be affected by any additional sleep attacks while the effect lasts.	none	none
3191	2	Item Skill: Sleep	Active: Temporarily throws the target into a state of sleep. The target cannot be affected by any additional sleep attacks while the effect lasts.	none	none
3191	3	Item Skill: Sleep	Active: Temporarily throws the target into a state of sleep. The target cannot be affected by any additional sleep attacks while the effect lasts.	none	none
3191	4	Item Skill: Sleep	Active: Temporarily throws the target into a state of sleep. The target cannot be affected by any additional sleep attacks while the effect lasts.	none	none
3191	5	Item Skill: Sleep	Active: Temporarily throws the target into a state of sleep. The target cannot be affected by any additional sleep attacks while the effect lasts.	none	none
3191	6	Item Skill: Sleep	Active: Temporarily throws the target into a state of sleep. The target cannot be affected by any additional sleep attacks while the effect lasts.	none	none
3191	7	Item Skill: Sleep	Active: Temporarily throws the target into a state of sleep. The target cannot be affected by any additional sleep attacks while the effect lasts.	none	none
3191	8	Item Skill: Sleep	Active: Temporarily throws the target into a state of sleep. The target cannot be affected by any additional sleep attacks while the effect lasts.	none	none
3191	9	Item Skill: Sleep	Active: Temporarily throws the target into a state of sleep. The target cannot be affected by any additional sleep attacks while the effect lasts.	none	none
3191	10	Item Skill: Sleep	Active: Temporarily throws the target into a state of sleep. The target cannot be affected by any additional sleep attacks while the effect lasts.	none	none
3192	1	Item Skill: Paralyze	Active: Temporarily throws the target into a state of paralysis.	none	none
3192	2	Item Skill: Paralyze	Active: Temporarily throws the target into a state of paralysis.	none	none
3192	3	Item Skill: Paralyze	Active: Temporarily throws the target into a state of paralysis.	none	none
3192	4	Item Skill: Paralyze	Active: Temporarily throws the target into a state of paralysis.	none	none
3192	5	Item Skill: Paralyze	Active: Temporarily throws the target into a state of paralysis.	none	none
3192	6	Item Skill: Paralyze	Active: Temporarily throws the target into a state of paralysis.	none	none
3192	7	Item Skill: Paralyze	Active: Temporarily throws the target into a state of paralysis.	none	none
3192	8	Item Skill: Paralyze	Active: Temporarily throws the target into a state of paralysis.	none	none
3192	9	Item Skill: Paralyze	Active: Temporarily throws the target into a state of paralysis.	none	none
3192	10	Item Skill: Paralyze	Active: Temporarily throws the target into a state of paralysis.	none	none
3193	1	Item Skill: Medusa	Active: Temporarily throws the target into a petrified state.	none	none
3193	2	Item Skill: Medusa	Active: Temporarily throws the target into a petrified state.	none	none
3193	3	Item Skill: Medusa	Active: Temporarily throws the target into a petrified state.	none	none
3193	4	Item Skill: Medusa	Active: Temporarily throws the target into a petrified state.	none	none
3193	5	Item Skill: Medusa	Active: Temporarily throws the target into a petrified state.	none	none
3193	6	Item Skill: Medusa	Active: Temporarily throws the target into a petrified state.	none	none
3193	7	Item Skill: Medusa	Active: Temporarily throws the target into a petrified state.	none	none
3193	8	Item Skill: Medusa	Active: Temporarily throws the target into a petrified state.	none	none
3193	9	Item Skill: Medusa	Active: Temporarily throws the target into a petrified state.	none	none
3193	10	Item Skill: Medusa	Active: Temporarily throws the target into a petrified state.	none	none
3194	1	Item Skill: Fear	Active: Momentarily throws the target into a state of fear and causes him to flee.	none	none
3194	2	Item Skill: Fear	Active: Momentarily throws the target into a state of fear and causes him to flee.	none	none
3194	3	Item Skill: Fear	Active: Momentarily throws the target into a state of fear and causes him to flee.	none	none
3194	4	Item Skill: Fear	Active: Momentarily throws the target into a state of fear and causes him to flee.	none	none
3194	5	Item Skill: Fear	Active: Momentarily throws the target into a state of fear and causes him to flee.	none	none
3194	6	Item Skill: Fear	Active: Momentarily throws the target into a state of fear and causes him to flee.	none	none
3194	7	Item Skill: Fear	Active: Momentarily throws the target into a state of fear and causes him to flee.	none	none
3194	8	Item Skill: Fear	Active: Momentarily throws the target into a state of fear and causes him to flee.	none	none
3194	9	Item Skill: Fear	Active: Momentarily throws the target into a state of fear and causes him to flee.	none	none
3194	10	Item Skill: Fear	Active: Momentarily throws the target into a state of fear and causes him to flee.	none	none
3195	1	Item Skill: Poison	Active: Temporarily throws the target into a poisoned state. Effect 5.	none	none
3195	2	Item Skill: Poison	Active: Temporarily throws the target into a poisoned state. Effect 5.	none	none
3195	3	Item Skill: Poison	Active: Temporarily poisons a target. Effect 6.	none	none
3195	4	Item Skill: Poison	Active: Temporarily poisons a target. Effect 6.	none	none
3195	5	Item Skill: Poison	Active: Temporarily poisons a target. Effect 6.	none	none
3195	6	Item Skill: Poison	Active: Temporarily poisons a target. Effect 7.	none	none
3195	7	Item Skill: Poison	Active: Temporarily poisons a target. Effect 7.	none	none
3195	8	Item Skill: Poison	Active: Temporarily poisons a target. Effect 7.	none	none
3195	9	Item Skill: Poison	Active: Temporarily poisons a target. Effect 8.	none	none
3195	10	Item Skill: Poison	Active: Temporarily poisons a target. Effect 8.	none	none
3196	1	Item Skill: Bleed	Active: Temporarily causes a target to bleed heavily. Effect 5.	none	none
3196	2	Item Skill: Bleed	Active: Temporarily causes a target to bleed heavily. Effect 5.	none	none
3196	3	Item Skill: Bleed	Active: Temporarily causes a target to bleed heavily. Effect 6.	none	none
3196	4	Item Skill: Bleed	Active: Temporarily causes a target to bleed heavily. Effect 6.	none	none
3196	5	Item Skill: Bleed	Active: Temporarily causes a target to bleed heavily. Effect 6.	none	none
3196	6	Item Skill: Bleed	Active: Temporarily causes a target to bleed heavily. Effect 7.	none	none
3196	7	Item Skill: Bleed	Active: Temporarily causes a target to bleed heavily. Effect 7.	none	none
3196	8	Item Skill: Bleed	Active: Temporarily causes a target to bleed heavily. Effect 7.	none	none
3196	9	Item Skill: Bleed	Active: Temporarily causes a target to bleed heavily. Effect 8.	none	none
3196	10	Item Skill: Bleed	Active: Temporarily causes a target to bleed heavily. Effect 8.	none	none
3197	1	Item Skill: Silence	Active: Temporarily blocks the target's magic skills.	none	none
3197	2	Item Skill: Silence	Active: Temporarily blocks the target's magic skills.	none	none
3197	3	Item Skill: Silence	Active: Temporarily blocks the target's magic skills.	none	none
3197	4	Item Skill: Silence	Active: Temporarily blocks the target's magic skills.	none	none
3197	5	Item Skill: Silence	Active: Temporarily blocks the target's magic skills.	none	none
3197	6	Item Skill: Silence	Active: Temporarily blocks the target's magic skills.	none	none
3197	7	Item Skill: Silence	Active: Temporarily blocks the target's magic skills.	none	none
3197	8	Item Skill: Silence	Active: Temporarily blocks the target's magic skills.	none	none
3197	9	Item Skill: Silence	Active: Temporarily blocks the target's magic skills.	none	none
3197	10	Item Skill: Silence	Active: Temporarily blocks the target's magic skills.	none	none
3198	1	Item Skill: Doom	Active: Temporarily blocks all of the target's physical/magic skills.	none	none
3198	2	Item Skill: Doom	Active: Temporarily blocks all of the target's physical/magic skills.	none	none
3198	3	Item Skill: Doom	Active: Temporarily blocks all of the target's physical/magic skills.	none	none
3198	4	Item Skill: Doom	Active: Temporarily blocks all of the target's physical/magic skills.	none	none
3198	5	Item Skill: Doom	Active: Temporarily blocks all of the target's physical/magic skills.	none	none
3198	6	Item Skill: Doom	Active: Temporarily blocks all of the target's physical/magic skills.	none	none
3198	7	Item Skill: Doom	Active: Temporarily blocks all of the target's physical/magic skills.	none	none
3198	8	Item Skill: Doom	Active: Temporarily blocks all of the target's physical/magic skills.	none	none
3198	9	Item Skill: Doom	Active: Temporarily blocks all of the target's physical/magic skills.	none	none
3198	10	Item Skill: Doom	Active: Temporarily blocks all of the target's physical/magic skills.	none	none
3199	1	Item Skill: Skill Refresh	Active: Temporarily decreases the re-use time for physical skills.	none	none
3199	2	Item Skill: Skill Refresh	Active: Temporarily decreases the re-use time for physical skills.	none	none
3199	3	Item Skill: Skill Refresh	Active: Temporarily decreases the re-use time for physical skills.	none	none
3200	1	Item Skill: Spell Refresh	Active: Temporarily decreases the re-use time for magic skills.	none	none
3200	2	Item Skill: Spell Refresh	Active: Temporarily decreases the re-use time for magic skills.	none	none
3200	3	Item Skill: Spell Refresh	Active: Temporarily decreases the re-use time for magic skills.	none	none
3201	1	Item Skill: Music Refresh	Active: Temporarily decreases the re-use time for song/dance skills.	none	none
3201	2	Item Skill: Music Refresh	Active: Temporarily decreases the re-use time for song/dance skills.	none	none
3201	3	Item Skill: Music Refresh	Active: Temporarily decreases the re-use time for song/dance skills.	none	none
3202	1	Item Skill: Refresh	Active: Temporarily decreases the re-use times for all skills.	none	none
3202	2	Item Skill: Refresh	Active: Temporarily decreases the re-use times for all skills.	none	none
3202	3	Item Skill: Refresh	Active: Temporarily decreases the re-use times for all skills.	none	none
3203	1	Item Skill: Mystery Skill	Active: Increases your head size.	none	none
3204	1	Item Skill: Reflect Damage	Active: Allows you to reflect some of the damage you incurred back to the enemy for a certain amount of time. Excludes damage from skill or remote attacks.	none	none
3204	2	Item Skill: Reflect Damage	Active: Allows you to reflect some of the damage you incurred back to the enemy for a certain amount of time. Excludes damage from skill or remote attacks.	none	none
3204	3	Item Skill: Reflect Damage	Active: Allows you to reflect some of the damage you incurred back to the enemy for a certain amount of time. Excludes damage from skill or remote attacks.	none	none
3205	1	Item Skill: Party Recall	Active: Teleports party members to a village. Cannot be used in a specially designated place such as the GM Consultation Service.	none	none
3205	2	Item Skill: Party Recall	Active: Teleports party members to a village. Cannot be used in a specially designated place such as the GM Consultation Service.	none	none
3206	1	Item Skill: Music	Active: Plays music.	none	none
3206	2	Item Skill: Music	Active: Plays music.	none	none
3206	3	Item Skill: Music	Active: Plays music.	none	none
3206	4	Item Skill: Music	Active: Plays music.	none	none
3206	5	Item Skill: Music	Active: Plays music.	none	none
3206	6	Item Skill: Music	Active: Plays music.	none	none
3206	7	Item Skill: Music	Active: Plays music.	none	none
3206	8	Item Skill: Music	Active: Plays music.	none	none
3206	9	Item Skill: Music	Active: Plays music.	none	none
3206	10	Item Skill: Music	Active: Plays music.	none	none
3207	1	Item Skill: Heal	Chance: Restores your HP by using attack rate.	none	none
3207	2	Item Skill: Heal	Chance: Restores your HP by using attack rate.	none	none
3207	3	Item Skill: Heal	Chance: Restores your HP by using attack rate.	none	none
3207	4	Item Skill: Heal	Chance: Restores your HP by using attack rate.	none	none
3207	5	Item Skill: Heal	Chance: Restores your HP by using attack rate.	none	none
3207	6	Item Skill: Heal	Chance: Restores your HP by using attack rate.	none	none
3207	7	Item Skill: Heal	Chance: Restores your HP by using attack rate.	none	none
3207	8	Item Skill: Heal	Chance: Restores your HP by using attack rate.	none	none
3207	9	Item Skill: Heal	Chance: Restores your HP by using attack rate.	none	none
3207	10	Item Skill: Heal	Chance: Restores your HP by using attack rate.	none	none
3208	1	Item Skill: Blessed Body	Chance: Increases maximum HP by using attack rate for a certain amount of time.	none	none
3208	2	Item Skill: Blessed Body	Chance: Increases maximum HP by using attack rate for a certain amount of time.	none	none
3208	3	Item Skill: Blessed Body	Chance: Increases maximum HP by using attack rate for a certain amount of time.	none	none
3208	4	Item Skill: Blessed Body	Chance: Increases maximum HP by using attack rate for a certain amount of time.	none	none
3208	5	Item Skill: Blessed Body	Chance: Increases maximum HP by using attack rate for a certain amount of time.	none	none
3208	6	Item Skill: Blessed Body	Chance: Increases maximum HP by using attack rate for a certain amount of time.	none	none
3208	7	Item Skill: Blessed Body	Chance: Increases maximum HP by using attack rate for a certain amount of time.	none	none
3208	8	Item Skill: Blessed Body	Chance: Increases maximum HP by using attack rate for a certain amount of time.	none	none
3208	9	Item Skill: Blessed Body	Chance: Increases maximum HP by using attack rate for a certain amount of time.	none	none
3208	10	Item Skill: Blessed Body	Chance: Increases maximum HP by using attack rate for a certain amount of time.	none	none
3209	1	Item Skill: Prayer	Chance: Increases the effect of HP recovery magic by using attack rate for a certain amount of time.	none	none
3209	2	Item Skill: Prayer	Chance: Increases the effect of HP recovery magic by using attack rate for a certain amount of time.	none	none
3209	3	Item Skill: Prayer	Chance: Increases the effect of HP recovery magic by using attack rate for a certain amount of time.	none	none
3209	4	Item Skill: Prayer	Chance: Increases the effect of HP recovery magic by using attack rate for a certain amount of time.	none	none
3209	5	Item Skill: Prayer	Chance: Increases the effect of HP recovery magic by using attack rate for a certain amount of time.	none	none
3209	6	Item Skill: Prayer	Chance: Increases the effect of HP recovery magic by using attack rate for a certain amount of time.	none	none
3209	7	Item Skill: Prayer	Chance: Increases the effect of HP recovery magic by using attack rate for a certain amount of time.	none	none
3209	8	Item Skill: Prayer	Chance: Increases the effect of HP recovery magic by using attack rate for a certain amount of time.	none	none
3209	9	Item Skill: Prayer	Chance: Increases the effect of HP recovery magic by using attack rate for a certain amount of time.	none	none
3209	10	Item Skill: Prayer	Chance: Increases the effect of HP recovery magic by using attack rate for a certain amount of time.	none	none
3210	1	Item Skill: Recharge	Chance: Restores your MP by using attack rate.	none	none
3210	2	Item Skill: Recharge	Chance: Restores your MP by using attack rate.	none	none
3210	3	Item Skill: Recharge	Chance: Restores your MP by using attack rate.	none	none
3210	4	Item Skill: Recharge	Chance: Restores your MP by using attack rate.	none	none
3210	5	Item Skill: Recharge	Chance: Restores your MP by using attack rate.	none	none
3210	6	Item Skill: Recharge	Chance: Restores your MP by using attack rate.	none	none
3210	7	Item Skill: Recharge	Chance: Restores your MP by using attack rate.	none	none
3210	8	Item Skill: Recharge	Chance: Restores your MP by using attack rate.	none	none
3210	9	Item Skill: Recharge	Chance: Restores your MP by using attack rate.	none	none
3210	10	Item Skill: Recharge	Chance: Restores your MP by using attack rate.	none	none
3211	1	Item Skill: Blessed Soul	Chance: Increases maximum MP when under attack for a certain amount of time.	none	none
3211	2	Item Skill: Blessed Soul	Chance: Increases maximum MP when under attack for a certain amount of time.	none	none
3211	3	Item Skill: Blessed Soul	Chance: Increases maximum MP when under attack for a certain amount of time.	none	none
3211	4	Item Skill: Blessed Soul	Chance: Increases maximum MP when under attack for a certain amount of time.	none	none
3211	5	Item Skill: Blessed Soul	Chance: Increases maximum MP when under attack for a certain amount of time.	none	none
3211	6	Item Skill: Blessed Soul	Chance: Increases maximum MP when under attack for a certain amount of time.	none	none
3211	7	Item Skill: Blessed Soul	Chance: Increases maximum MP when under attack for a certain amount of time.	none	none
3211	8	Item Skill: Blessed Soul	Chance: Increases maximum MP when under attack for a certain amount of time.	none	none
3211	9	Item Skill: Blessed Soul	Chance: Increases maximum MP when under attack for a certain amount of time.	none	none
3211	10	Item Skill: Blessed Soul	Chance: Increases maximum MP when under attack for a certain amount of time.	none	none
3212	1	Item Skill: Mana Gain	Chance: Increases the recharge recovery rate of MP when under attack.	none	none
3212	2	Item Skill: Mana Gain	Chance: Increases the recharge recovery rate of MP when under attack.	none	none
3212	3	Item Skill: Mana Gain	Chance: Increases the recharge recovery rate of MP when under attack.	none	none
3212	4	Item Skill: Mana Gain	Chance: Increases the recharge recovery rate of MP when under attack.	none	none
3212	5	Item Skill: Mana Gain	Chance: Increases the recharge recovery rate of MP when under attack.	none	none
3212	6	Item Skill: Mana Gain	Chance: Increases the recharge recovery rate of MP when under attack.	none	none
3212	7	Item Skill: Mana Gain	Chance: Increases the recharge recovery rate of MP when under attack.	none	none
3212	8	Item Skill: Mana Gain	Chance: Increases the recharge recovery rate of MP when under attack.	none	none
3212	9	Item Skill: Mana Gain	Chance: Increases the recharge recovery rate of MP when under attack.	none	none
3212	10	Item Skill: Mana Gain	Chance: Increases the recharge recovery rate of MP when under attack.	none	none
3213	1	Item Skill: Ritual	Chance: Restores CP when under attack.	none	none
3213	2	Item Skill: Ritual	Chance: Restores CP when under attack.	none	none
3213	3	Item Skill: Ritual	Chance: Restores CP when under attack.	none	none
3213	4	Item Skill: Ritual	Chance: Restores CP when under attack.	none	none
3213	5	Item Skill: Ritual	Chance: Restores CP when under attack.	none	none
3213	6	Item Skill: Ritual	Chance: Restores CP when under attack.	none	none
3213	7	Item Skill: Ritual	Chance: Restores CP when under attack.	none	none
3213	8	Item Skill: Ritual	Chance: Restores CP when under attack.	none	none
3213	9	Item Skill: Ritual	Chance: Restores CP when under attack.	none	none
3213	10	Item Skill: Ritual	Chance: Restores CP when under attack.	none	none
3214	1	Item Skill: Cheer	Chance: Increases maximum CP when under attack for a certain amount of time.	none	none
3214	2	Item Skill: Cheer	Chance: Increases maximum CP when under attack for a certain amount of time.	none	none
3214	3	Item Skill: Cheer	Chance: Increases maximum CP when under attack for a certain amount of time.	none	none
3214	4	Item Skill: Cheer	Chance: Increases maximum CP when under attack for a certain amount of time.	none	none
3214	5	Item Skill: Cheer	Chance: Increases maximum CP when under attack for a certain amount of time.	none	none
3214	6	Item Skill: Cheer	Chance: Increases maximum CP when under attack for a certain amount of time.	none	none
3214	7	Item Skill: Cheer	Chance: Increases maximum CP when under attack for a certain amount of time.	none	none
3214	8	Item Skill: Cheer	Chance: Increases maximum CP when under attack for a certain amount of time.	none	none
3214	9	Item Skill: Cheer	Chance: Increases maximum CP when under attack for a certain amount of time.	none	none
3214	10	Item Skill: Cheer	Chance: Increases maximum CP when under attack for a certain amount of time.	none	none
3215	1	Item Skill: Might	Chance: Increases P. Atk. when under attack temporarily.	none	none
3215	2	Item Skill: Might	Chance: Increases P. Atk. when under attack temporarily.	none	none
3215	3	Item Skill: Might	Chance: Increases P. Atk. when under attack temporarily.	none	none
3215	4	Item Skill: Might	Chance: Increases P. Atk. when under attack temporarily.	none	none
3215	5	Item Skill: Might	Chance: Increases P. Atk. when under attack temporarily.	none	none
3215	6	Item Skill: Might	Chance: Increases P. Atk. when under attack temporarily.	none	none
3215	7	Item Skill: Might	Chance: Increases P. Atk. when under attack temporarily.	none	none
3215	8	Item Skill: Might	Chance: Increases P. Atk. when under attack temporarily.	none	none
3215	9	Item Skill: Might	Chance: Increases P. Atk. when under attack temporarily.	none	none
3215	10	Item Skill: Might	Chance: Increases P. Atk. when under attack temporarily.	none	none
3216	1	Item Skill: Empower	Chance: Increases M. Atk. when under attack temporarily.	none	none
3216	2	Item Skill: Empower	Chance: Increases M. Atk. when under attack temporarily.	none	none
3216	3	Item Skill: Empower	Chance: Increases M. Atk. when under attack temporarily.	none	none
3216	4	Item Skill: Empower	Chance: Increases M. Atk. when under attack temporarily.	none	none
3216	5	Item Skill: Empower	Chance: Increases M. Atk. when under attack temporarily.	none	none
3216	6	Item Skill: Empower	Chance: Increases M. Atk. when under attack temporarily.	none	none
3216	7	Item Skill: Empower	Chance: Increases M. Atk. when under attack temporarily.	none	none
3216	8	Item Skill: Empower	Chance: Increases M. Atk. when under attack temporarily.	none	none
3216	9	Item Skill: Empower	Chance: Increases M. Atk. when under attack temporarily.	none	none
3216	10	Item Skill: Empower	Chance: Increases M. Atk. when under attack temporarily.	none	none
3217	1	Item Skill: Duel Might	Chance: Increases PVP P. Atk. when under attack temporarily.	none	none
3217	2	Item Skill: Duel Might	Chance: Increases PVP P. Atk. when under attack temporarily.	none	none
3217	3	Item Skill: Duel Might	Chance: Increases PVP P. Atk. when under attack temporarily.	none	none
3217	4	Item Skill: Duel Might	Chance: Increases PVP P. Atk. when under attack temporarily.	none	none
3217	5	Item Skill: Duel Might	Chance: Increases PVP P. Atk. when under attack temporarily.	none	none
3217	6	Item Skill: Duel Might	Chance: Increases PVP P. Atk. when under attack temporarily.	none	none
3217	7	Item Skill: Duel Might	Chance: Increases PVP P. Atk. when under attack temporarily.	none	none
3217	8	Item Skill: Duel Might	Chance: Increases PVP P. Atk. when under attack temporarily.	none	none
3217	9	Item Skill: Duel Might	Chance: Increases PVP P. Atk. when under attack temporarily.	none	none
3217	10	Item Skill: Duel Might	Chance: Increases PVP P. Atk. when under attack temporarily.	none	none
3218	1	Item Skill: Shield	Chance: Increases P. Def. when under attack temporarily.	none	none
3218	2	Item Skill: Shield	Chance: Increases P. Def. when under attack temporarily.	none	none
3218	3	Item Skill: Shield	Chance: Increases P. Def. when under attack temporarily.	none	none
3218	4	Item Skill: Shield	Chance: Increases P. Def. when under attack temporarily.	none	none
3218	5	Item Skill: Shield	Chance: Increases P. Def. when under attack temporarily.	none	none
3218	6	Item Skill: Shield	Chance: Increases P. Def. when under attack temporarily.	none	none
3218	7	Item Skill: Shield	Chance: Increases P. Def. when under attack temporarily.	none	none
3218	8	Item Skill: Shield	Chance: Increases P. Def. when under attack temporarily.	none	none
3218	9	Item Skill: Shield	Chance: Increases P. Def. when under attack temporarily.	none	none
3218	10	Item Skill: Shield	Chance: Increases P. Def. when under attack temporarily.	none	none
3219	1	Item Skill: Magic Barrier	Chance: Increases M. Def. when under attack temporarily.	none	none
3219	2	Item Skill: Magic Barrier	Chance: Increases M. Def. when under attack temporarily.	none	none
3219	3	Item Skill: Magic Barrier	Chance: Increases M. Def. when under attack temporarily.	none	none
3219	4	Item Skill: Magic Barrier	Chance: Increases M. Def. when under attack temporarily.	none	none
3219	5	Item Skill: Magic Barrier	Chance: Increases M. Def. when under attack temporarily.	none	none
3219	6	Item Skill: Magic Barrier	Chance: Increases M. Def. when under attack temporarily.	none	none
3219	7	Item Skill: Magic Barrier	Chance: Increases M. Def. when under attack temporarily.	none	none
3219	8	Item Skill: Magic Barrier	Chance: Increases M. Def. when under attack temporarily.	none	none
3219	9	Item Skill: Magic Barrier	Chance: Increases M. Def. when under attack temporarily.	none	none
3219	10	Item Skill: Magic Barrier	Chance: Increases M. Def. when under attack temporarily.	none	none
3220	1	Item Skill: Duel Weakness	Chance: Decreases the opponent's PVP P. Atk. when you are under attack temporarily.	none	none
3220	2	Item Skill: Duel Weakness	Chance: Decreases the opponent's PVP P. Atk. when you are under attack temporarily.	none	none
3220	3	Item Skill: Duel Weakness	Chance: Decreases the opponent's PVP P. Atk. when you are under attack temporarily.	none	none
3220	4	Item Skill: Duel Weakness	Chance: Decreases the opponent's PVP P. Atk. when you are under attack temporarily.	none	none
3220	5	Item Skill: Duel Weakness	Chance: Decreases the opponent's PVP P. Atk. when you are under attack temporarily.	none	none
3220	6	Item Skill: Duel Weakness	Chance: Decreases the opponent's PVP P. Atk. when you are under attack temporarily.	none	none
3220	7	Item Skill: Duel Weakness	Chance: Decreases the opponent's PVP P. Atk. when you are under attack temporarily.	none	none
3220	8	Item Skill: Duel Weakness	Chance: Decreases the opponent's PVP P. Atk. when under attack temporarily.	none	none
3220	9	Item Skill: Duel Weakness	Chance: Decreases the opponent's PVP P. Atk. when under attack temporarily.	none	none
3220	10	Item Skill: Duel Weakness	Chance: Decreases the opponent's PVP P. Atk. when you are under attack temporarily.	none	none
3221	1	Item Skill: Agility	Chance: Increases Evasion when under attack temporarily.	none	none
3221	2	Item Skill: Agility	Chance: Increases Evasion when under attack temporarily.	none	none
3221	3	Item Skill: Agility	Chance: Increases Evasion when under attack temporarily.	none	none
3221	4	Item Skill: Agility	Chance: Increases Evasion when under attack temporarily.	none	none
3221	5	Item Skill: Agility	Chance: Increases Evasion when under attack temporarily.	none	none
3221	6	Item Skill: Agility	Chance: Increases Evasion when under attack temporarily.	none	none
3221	7	Item Skill: Agility	Chance: Increases Evasion when under attack temporarily.	none	none
3221	8	Item Skill: Agility	Chance: Increases Evasion when under attack temporarily.	none	none
3221	9	Item Skill: Agility	Chance: Increases Evasion when under attack temporarily.	none	none
3221	10	Item Skill: Agility	Chance: Increases Evasion when under attack temporarily.	none	none
3222	1	Item Skill: Guidance	Chance: Increases Accuracy when under attack temporarily.	none	none
3222	2	Item Skill: Guidance	Chance: Increases Accuracy when under attack temporarily.	none	none
3222	3	Item Skill: Guidance	Chance: Increases Accuracy when under attack temporarily.	none	none
3222	4	Item Skill: Guidance	Chance: Increases Accuracy when under attack temporarily.	none	none
3222	5	Item Skill: Guidance	Chance: Increases Accuracy when under attack temporarily.	none	none
3222	6	Item Skill: Guidance	Chance: Increases Accuracy when under attack temporarily.	none	none
3222	7	Item Skill: Guidance	Chance: Increases Accuracy when under attack temporarily.	none	none
3222	8	Item Skill: Guidance	Chance: Increases Accuracy when under attack temporarily.	none	none
3222	9	Item Skill: Guidance	Chance: Increases Accuracy when under attack temporarily.	none	none
3222	10	Item Skill: Guidance	Chance: Increases Accuracy when under attack temporarily.	none	none
3223	1	Item Skill: Focus	Chance: Increases the critical attack rate when under attack temporarily.	none	none
3223	2	Item Skill: Focus	Chance: Increases the critical attack rate when under attack temporarily.	none	none
3223	3	Item Skill: Focus	Chance: Increases the critical attack rate when under attack temporarily.	none	none
3223	4	Item Skill: Focus	Chance: Increases the critical attack rate when under attack temporarily.	none	none
3223	5	Item Skill: Focus	Chance: Increases the critical attack rate when under attack temporarily.	none	none
3223	6	Item Skill: Focus	Chance: Increases the critical attack rate when under attack temporarily.	none	none
3223	7	Item Skill: Focus	Chance: Increases the critical attack rate when under attack temporarily.	none	none
3223	8	Item Skill: Focus	Chance: Increases the critical attack rate when under attack temporarily.	none	none
3223	9	Item Skill: Focus	Chance: Increases the critical attack rate when under attack temporarily.	none	none
3223	10	Item Skill: Focus	Chance: Increases the critical attack rate when under attack temporarily.	none	none
3224	1	Item Skill: Wild Magic	Chance: Increases the critical attack rate of magic attacks when under attack temporarily.	none	none
3224	2	Item Skill: Wild Magic	Chance: Increases the critical attack rate of magic attacks when under attack temporarily.	none	none
3224	3	Item Skill: Wild Magic	Chance: Increases the critical attack rate of magic attacks when under attack temporarily.	none	none
3224	4	Item Skill: Wild Magic	Chance: Increases the critical attack rate of magic attacks when under attack temporarily.	none	none
3224	5	Item Skill: Wild Magic	Chance: Increases the critical attack rate of magic attacks when under attack temporarily.	none	none
3224	6	Item Skill: Wild Magic	Chance: Increases the critical attack rate of magic attacks when under attack temporarily.	none	none
3224	7	Item Skill: Wild Magic	Chance: Increases the critical attack rate of magic attacks when under attack temporarily.	none	none
3224	8	Item Skill: Wild Magic	Chance: Increases the critical attack rate of magic attacks when under attack temporarily.	none	none
3224	9	Item Skill: Wild Magic	Chance: Increases the critical attack rate of magic attacks when under attack temporarily.	none	none
3224	10	Item Skill: Wild Magic	Chance: Increases the critical attack rate of magic attacks when under attack temporarily.	none	none
3225	1	Item Skill: Charm	Chance: Decreases the enemy's urge to attack when you are under attack.	none	none
3225	2	Item Skill: Charm	Chance: Decreases the enemy's urge to attack when you are under attack.	none	none
3225	3	Item Skill: Charm	Chance: Decreases the enemy's urge to attack when you are under attack.	none	none
3225	4	Item Skill: Charm	Chance: Decreases the enemy's urge to attack when you are under attack.	none	none
3225	5	Item Skill: Charm	Chance: Decreases the enemy's urge to attack when you are under attack.	none	none
3225	6	Item Skill: Charm	Chance: Decreases the enemy's urge to attack when you are under attack.	none	none
3225	7	Item Skill: Charm	Chance: Decreases the enemy's urge to attack when you are under attack.	none	none
3225	8	Item Skill: Charm	Chance: Decreases the enemy's urge to attack when you are under attack.	none	none
3225	9	Item Skill: Charm	Chance: Decreases the enemy's urge to attack when you are under attack.	none	none
3225	10	Item Skill: Charm	Chance: Decreases the enemy's urge to attack when you are under attack.	none	none
3226	1	Item Skill: Slow	Chance: Momentarily decreases a target's speed when you are under attack.	none	none
3226	2	Item Skill: Slow	Chance: Momentarily decreases a target's speed when you are under attack.	none	none
3226	3	Item Skill: Slow	Chance: Momentarily decreases a target's speed when you are under attack.	none	none
3226	4	Item Skill: Slow	Chance: Momentarily decreases a target's speed when you are under attack.	none	none
3226	5	Item Skill: Slow	Chance: Momentarily decreases a target's speed when you are under attack.	none	none
3226	6	Item Skill: Slow	Chance: Momentarily decreases a target's speed when you are under attack.	none	none
3226	7	Item Skill: Slow	Chance: Momentarily decreases a target's speed when you are under attack.	none	none
3226	8	Item Skill: Slow	Chance: Momentarily decreases a target's speed when you are under attack.	none	none
3226	9	Item Skill: Slow	Chance: Momentarily decreases a target's speed when you are under attack.	none	none
3226	10	Item Skill: Slow	Chance: Momentarily decreases a target's speed when you are under attack.	none	none
3227	1	Item Skill: Winter	Chance: Momentarily decreases a target's Atk. Spd. when you are under attack.	none	none
3227	2	Item Skill: Winter	Chance: Momentarily decreases a target's Atk. Spd. when you are under attack.	none	none
3227	3	Item Skill: Winter	Chance: Momentarily decreases a target's Atk. Spd. when you are under attack.	none	none
3227	4	Item Skill: Winter	Chance: Momentarily decreases a target's Atk. Spd. when you are under attack.	none	none
3227	5	Item Skill: Winter	Chance: Momentarily decreases a target's Atk. Spd. when you are under attack.	none	none
3227	6	Item Skill: Winter	Chance: Momentarily decreases a target's Atk. Spd. when you are under attack.	none	none
3227	7	Item Skill: Winter	Chance: Momentarily decreases a target's Atk. Spd. when you are under attack.	none	none
3227	8	Item Skill: Winter	Chance: Momentarily decreases a target's Atk. Spd. when you are under attack.	none	none
3227	9	Item Skill: Winter	Chance: Momentarily decreases a target's Atk. Spd. when you are under attack.	none	none
3227	10	Item Skill: Winter	Chance: Momentarily decreases a target's Atk. Spd. when you are under attack.	none	none
3228	1	Item Skill: Stun	Chance: Momentarily throws the target into a state of shock when you are under attack.	none	none
3228	2	Item Skill: Stun	Chance: Momentarily throws the target into a state of shock when you are under attack.	none	none
3228	3	Item Skill: Stun	Chance: Momentarily throws the target into a state of shock when you are under attack.	none	none
3228	4	Item Skill: Stun	Chance: Momentarily throws the target into a state of shock when you are under attack.	none	none
3228	5	Item Skill: Stun	Chance: Momentarily throws the target into a state of shock when you are under attack.	none	none
3228	6	Item Skill: Stun	Chance: Momentarily throws the target into a state of shock when you are under attack.	none	none
3228	7	Item Skill: Stun	Chance: Momentarily throws the target into a state of shock when you are under attack.	none	none
3228	8	Item Skill: Stun	Chance: Momentarily throws the target into a state of shock when you are under attack.	none	none
3228	9	Item Skill: Stun	Chance: Momentarily throws the target into a state of shock when you are under attack.	none	none
3228	10	Item Skill: Stun	Chance: Momentarily throws the target into a state of shock when you are under attack.	none	none
3229	1	Item Skill: Hold	Chance: Momentarily throws the target into a state of hold when you are under attack. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
3229	2	Item Skill: Hold	Chance: Momentarily throws the target into a state of hold when you are under attack. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
3229	3	Item Skill: Hold	Chance: Momentarily throws the target into a state of hold when you are under attack. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
3229	4	Item Skill: Hold	Chance: Momentarily throws the target into a state of hold when you are under attack. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
3229	5	Item Skill: Hold	Chance: Momentarily throws the target into a state of hold when you are under attack. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
3229	6	Item Skill: Hold	Chance: Momentarily throws the target into a state of hold when you are under attack. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
3229	7	Item Skill: Hold	Chance: Momentarily throws the target into a state of hold when you are under attack. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
3229	8	Item Skill: Hold	Chance: Momentarily throws the target into a state of hold when you are under attack. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
3229	9	Item Skill: Hold	Chance: Momentarily throws the target into a state of hold when you are under attack. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
3229	10	Item Skill: Hold	Chance: Momentarily throws the target into a state of hold when you are under attack. The target cannot be affected by any additional hold attacks while the effect lasts.	none	none
3230	1	Item Skill: Sleep	Chance: Momentarily throws the target into a state of sleep when you are under attack. The target cannot be affected by any additional sleep attacks while the effect lasts.	none	none
3230	2	Item Skill: Sleep	Chance: Momentarily throws the target into a state of sleep when you are under attack. The target cannot be affected by any additional sleep attacks while the effect lasts.	none	none
3230	3	Item Skill: Sleep	Chance: Momentarily throws the target into a state of sleep when you are under attack. The target cannot be affected by any additional sleep attacks while the effect lasts.	none	none
3230	4	Item Skill: Sleep	Chance: Momentarily throws the target into a state of sleep when you are under attack. The target cannot be affected by any additional sleep attacks while the effect lasts.	none	none
3230	5	Item Skill: Sleep	Chance: Momentarily throws the target into a state of sleep when you are under attack. The target cannot be affected by any additional sleep attacks while the effect lasts.	none	none
3230	6	Item Skill: Sleep	Chance: Momentarily throws the target into a state of sleep when you are under attack. The target cannot be affected by any additional sleep attacks while the effect lasts.	none	none
3230	7	Item Skill: Sleep	Chance: Momentarily throws the target into a state of sleep when you are under attack. The target cannot be affected by any additional sleep attacks while the effect lasts.	none	none
3230	8	Item Skill: Sleep	Chance: Momentarily throws the target into a state of sleep when you are under attack. The target cannot be affected by any additional sleep attacks while the effect lasts.	none	none
3230	9	Item Skill: Sleep	Chance: Momentarily throws the target into a state of sleep when you are under attack. The target cannot be affected by any additional sleep attacks while the effect lasts.	none	none
3230	10	Item Skill: Sleep	Chance: Momentarily throws the target into a state of sleep when you are under attack. The target cannot be affected by any additional sleep attacks while the effect lasts.	none	none
3231	1	Item Skill: Paralyze	Chance: Momentarily throws the target into a state of paralysis when you are under attack.	none	none
3231	2	Item Skill: Paralyze	Chance: Momentarily throws the target into a state of paralysis when you are under attack.	none	none
3231	3	Item Skill: Paralyze	Chance: Momentarily throws the target into a state of paralysis when you are under attack.	none	none
3231	4	Item Skill: Paralyze	Chance: Momentarily throws the target into a state of paralysis when you are under attack.	none	none
3231	5	Item Skill: Paralyze	Chance: Momentarily throws the target into a state of paralysis when you are under attack.	none	none
3231	6	Item Skill: Paralyze	Chance: Momentarily throws the target into a state of paralysis when you are under attack.	none	none
3231	7	Item Skill: Paralyze	Chance: Momentarily throws the target into a state of paralysis when you are under attack.	none	none
3231	8	Item Skill: Paralyze	Chance: Momentarily throws the target into a state of paralysis when you are under attack.	none	none
3231	9	Item Skill: Paralyze	Chance: Momentarily throws the target into a state of paralysis when you are under attack.	none	none
3231	10	Item Skill: Paralyze	Chance: Momentarily throws the target into a state of paralysis when you are under attack.	none	none
3232	1	Item Skill: Medusa	Chance: Momentarily throws the target into a petrified state when you are under attack.	none	none
3232	2	Item Skill: Medusa	Chance: Momentarily throws the target into a petrified state when you are under attack.	none	none
3232	3	Item Skill: Medusa	Chance: Momentarily throws the target into a petrified state when you are under attack.	none	none
3232	4	Item Skill: Medusa	Chance: Momentarily throws the target into a petrified state when you are under attack.	none	none
3232	5	Item Skill: Medusa	Chance: Momentarily throws the target into a petrified state when you are under attack.	none	none
3232	6	Item Skill: Medusa	Chance: Momentarily throws the target into a petrified state when you are under attack.	none	none
3232	7	Item Skill: Medusa	Chance: Momentarily throws the target into a petrified state when you are under attack.	none	none
3232	8	Item Skill: Medusa	Chance: Momentarily throws the target into a petrified state when you are under attack.	none	none
3232	9	Item Skill: Medusa	Chance: Momentarily throws the target into a petrified state when you are under attack.	none	none
3232	10	Item Skill: Medusa	Chance: Momentarily throws the target into a petrified state when you are under attack.	none	none
3233	1	Item Skill: Fear	Chance: Momentarily throws the target into a state of fear and causes him to flee when you are under attack.	none	none
3233	2	Item Skill: Fear	Chance: Momentarily throws the target into a state of fear and causes him to flee when you are under attack.	none	none
3233	3	Item Skill: Fear	Chance: Momentarily throws the target into a state of fear and causes him to flee when you are under attack.	none	none
3233	4	Item Skill: Fear	Chance: Momentarily throws the target into a state of fear and causes him to flee when you are under attack.	none	none
3233	5	Item Skill: Fear	Chance: Momentarily throws the target into a state of fear and causes him to flee when you are under attack.	none	none
3233	6	Item Skill: Fear	Chance: Momentarily throws the target into a state of fear and causes him to flee when you are under attack.	none	none
3233	7	Item Skill: Fear	Chance: Momentarily throws the target into a state of fear and causes him to flee when you are under attack.	none	none
3233	8	Item Skill: Fear	Chance: Momentarily throws the target into a state of fear and causes him to flee when you are under attack.	none	none
3233	9	Item Skill: Fear	Chance: Momentarily throws the target into a state of fear and causes him to flee when you are under attack.	none	none
3233	10	Item Skill: Fear	Chance: Momentarily throws the target into a state of fear and causes him to flee when you are under attack.	none	none
3234	1	Item Skill: Poison	Chance: Momentarily throws the target into a poisoned state when you are under attack. Effect 5.	none	none
3234	2	Item Skill: Poison	Chance: Momentarily throws the target into a poisoned state when you are under attack. Effect 5.	none	none
3234	3	Item Skill: Poison	Chance: Momentarily throws the target into a poisoned state when you are under attack. Effect 6.	none	none
3234	4	Item Skill: Poison	Chance: Momentarily throws the target into a poisoned state when you are under attack. Effect 6.	none	none
3234	5	Item Skill: Poison	Chance: Momentarily throws the target into a poisoned state when you are under attack. Effect 6.	none	none
3234	6	Item Skill: Poison	Chance: Momentarily throws the target into a poisoned state when you are under attack. Effect 7.	none	none
3234	7	Item Skill: Poison	Chance: Momentarily throws the target into a poisoned state when you are under attack. Effect 7.	none	none
3234	8	Item Skill: Poison	Chance: Momentarily throws the target into a poisoned state when you are under attack. Effect 7.	none	none
3234	9	Item Skill: Poison	Chance: Momentarily throws the target into a poisoned state when you are under attack. Effect 8.	none	none
3234	10	Item Skill: Poison	Chance: Momentarily throws the target into a poisoned state when you are under attack. Effect 8.	none	none
3235	1	Item Skill: Bleed	Chance: Momentarily throws the target into a bleeding state when you are under attack. Effect 5.	none	none
3235	2	Item Skill: Bleed	Chance: Momentarily throws the target into a bleeding state when you are under attack. Effect 5.	none	none
3235	3	Item Skill: Bleed	Chance: Momentarily throws the target into a bleeding state when you are under attack. Effect 6.	none	none
3235	4	Item Skill: Bleed	Chance: Momentarily throws the target into a bleeding state when you are under attack. Effect 6.	none	none
3235	5	Item Skill: Bleed	Chance: Momentarily throws the target into a bleeding state when you are under attack. Effect 6.	none	none
3235	6	Item Skill: Bleed	Chance: Momentarily throws the target into a bleeding state when you are under attack. Effect 7.	none	none
3235	7	Item Skill: Bleed	Chance: Momentarily throws the target into a bleeding state when you are under attack. Effect 7.	none	none
3235	8	Item Skill: Bleed	Chance: Momentarily throws the target into a bleeding state when you are under attack. Effect 7.	none	none
3235	9	Item Skill: Bleed	Chance: Momentarily throws the target into a bleeding state when you are under attack. Effect 8.	none	none
3235	10	Item Skill: Bleed	Chance: Momentarily throws the target into a bleeding state when you are under attack. Effect 8.	none	none
3236	1	Item Skill: Silence	Chance: Momentarily blocks the target's magic skill when you are under attack.	none	none
3236	2	Item Skill: Silence	Chance: Momentarily blocks the target's magic skill when you are under attack.	none	none
3236	3	Item Skill: Silence	Chance: Momentarily blocks the target's magic skill when you are under attack.	none	none
3236	4	Item Skill: Silence	Chance: Momentarily blocks the target's magic skill when you are under attack.	none	none
3236	5	Item Skill: Silence	Chance: Momentarily blocks the target's magic skill when you are under attack.	none	none
3236	6	Item Skill: Silence	Chance: Momentarily blocks the target's magic skill when you are under attack.	none	none
3236	7	Item Skill: Silence	Chance: Momentarily blocks the target's magic skill when you are under attack.	none	none
3236	8	Item Skill: Silence	Chance: Momentarily blocks the target's magic skill when you are under attack.	none	none
3236	9	Item Skill: Silence	Chance: Momentarily blocks the target's magic skill when you are under attack.	none	none
3236	10	Item Skill: Silence	Chance: Momentarily blocks the target's magic skill when you are under attack.	none	none
3237	1	Item Skill: Doom	Chance: Momentarily blocks all of the target's physical and magic skills when you are under attack.	none	none
3237	2	Item Skill: Doom	Chance: Momentarily blocks all of the target's physical and magic skills when you are under attack.	none	none
3237	3	Item Skill: Doom	Chance: Momentarily blocks all of the target's physical and magic skills when you are under attack.	none	none
3237	4	Item Skill: Doom	Chance: Momentarily blocks all of the target's physical and magic skills when you are under attack.	none	none
3237	5	Item Skill: Doom	Chance: Momentarily blocks all of the target's physical and magic skills when you are under attack.	none	none
3237	6	Item Skill: Doom	Chance: Momentarily blocks all of the target's physical and magic skills when you are under attack.	none	none
3237	7	Item Skill: Doom	Chance: Momentarily blocks all of the target's physical and magic skills when you are under attack.	none	none
3237	8	Item Skill: Doom	Chance: Momentarily blocks all of the target's physical and magic skills when you are under attack.	none	none
3237	9	Item Skill: Doom	Chance: Momentarily blocks all of the target's physical and magic skills when you are under attack.	none	none
3237	10	Item Skill: Doom	Chance: Momentarily blocks all of the target's physical and magic skills when you are under attack.	none	none
3238	1	Item Skill: Prayer	Passive: Increases the effect of HP recovery magic when equipped.	none	none
3238	2	Item Skill: Prayer	Passive: Increases the effect of HP recovery magic when equipped.	none	none
3238	3	Item Skill: Prayer	Passive: Increases the effect of HP recovery magic when equipped.	none	none
3238	4	Item Skill: Prayer	Passive: Increases the effect of HP recovery magic when equipped.	none	none
3238	5	Item Skill: Prayer	Passive: Increases the effect of HP recovery magic when equipped.	none	none
3238	6	Item Skill: Prayer	Passive: Increases the effect of HP recovery magic when equipped.	none	none
3238	7	Item Skill: Prayer	Passive: Increases the effect of HP recovery magic when equipped.	none	none
3238	8	Item Skill: Prayer	Passive: Increases the effect of HP recovery magic when equipped.	none	none
3238	9	Item Skill: Prayer	Passive: Increases the effect of HP recovery magic when equipped.	none	none
3238	10	Item Skill: Prayer	Passive: Increases the effect of HP recovery magic when equipped.	none	none
3239	1	Item Skill: Mana Gain	Passive: Increases the recharge recovery rate of MP when equipped.	none	none
3239	2	Item Skill: Mana Gain	Passive: Increases the recharge recovery rate of MP when equipped.	none	none
3239	3	Item Skill: Mana Gain	Passive: Increases the recharge recovery rate of MP when equipped.	none	none
3239	4	Item Skill: Mana Gain	Passive: Increases the recharge recovery rate of MP when equipped.	none	none
3239	5	Item Skill: Mana Gain	Passive: Increases the recharge recovery rate of MP when equipped.	none	none
3239	6	Item Skill: Mana Gain	Passive: Increases the recharge recovery rate of MP when equipped.	none	none
3239	7	Item Skill: Mana Gain	Passive: Increases the recharge recovery rate of MP when equipped.	none	none
3239	8	Item Skill: Mana Gain	Passive: Increases the recharge recovery rate of MP when equipped.	none	none
3239	9	Item Skill: Mana Gain	Passive: Increases the recharge recovery rate of MP when equipped.	none	none
3239	10	Item Skill: Mana Gain	Passive: Increases the recharge recovery rate of MP when equipped.	none	none
3240	1	Item Skill: Might	Passive: Increases P. Atk. when equipped	none	none
3240	2	Item Skill: Might	Passive: Increases P. Atk. when equipped.	none	none
3240	3	Item Skill: Might	Passive: Increases P. Atk. when equipped.	none	none
3240	4	Item Skill: Might	Passive: Increases P. Atk. when equipped.	none	none
3240	5	Item Skill: Might	Passive: Increases P. Atk. when equipped.	none	none
3240	6	Item Skill: Might	Passive: Increases P. Atk. when equipped.	none	none
3240	7	Item Skill: Might	Passive: Increases P. Atk. when equipped.	none	none
3240	8	Item Skill: Might	Passive: Increases P. Atk. when equipped.	none	none
3240	9	Item Skill: Might	Passive: Increases P. Atk. when equipped.	none	none
3240	10	Item Skill: Might	Passive: Increases P. Atk. when equipped.	none	none
3241	1	Item Skill: Empower	Passive: Increases M. Atk. when equipped.	none	none
3241	2	Item Skill: Empower	Passive: Increases M. Atk. when equipped.	none	none
3241	3	Item Skill: Empower	Passive: Increases M. Atk. when equipped.	none	none
3241	4	Item Skill: Empower	Passive: Increases M. Atk. when equipped.	none	none
3241	5	Item Skill: Empower	Passive: Increases M. Atk. when equipped.	none	none
3241	6	Item Skill: Empower	Passive: Increases M. Atk. when equipped.	none	none
3241	7	Item Skill: Empower	Passive: Increases M. Atk. when equipped.	none	none
3241	8	Item Skill: Empower	Passive: Increases M. Atk. when equipped.	none	none
3241	9	Item Skill: Empower	Passive: Increases M. Atk. when equipped.	none	none
3241	10	Item Skill: Empower	Passive: Increases M. Atk. when equipped.	none	none
3243	1	Item Skill: Duel Might	Passive: Increases PVP P. Atk. when equipped.	none	none
3243	2	Item Skill: Duel Might	Passive: Increases PVP P. Atk. when equipped.	none	none
3243	3	Item Skill: Duel Might	Passive: Increases PVP P. Atk. when equipped.	none	none
3243	4	Item Skill: Duel Might	Passive: Increases PVP P. Atk. when equipped.	none	none
3243	5	Item Skill: Duel Might	Passive: Increases PVP P. Atk. when equipped.	none	none
3243	6	Item Skill: Duel Might	Passive: Increases PVP P. Atk. when equipped.	none	none
3243	7	Item Skill: Duel Might	Passive: Increases PVP P. Atk. when equipped.	none	none
3243	8	Item Skill: Duel Might	Passive: Increases PVP P. Atk. when equipped.	none	none
3243	9	Item Skill: Duel Might	Passive: Increases PVP P. Atk. when equipped.	none	none
3243	10	Item Skill: Duel Might	Passive: Increases PVP P. Atk. when equipped.	none	none
3244	1	Item Skill: Shield	Passive: Increases P. Def. when equipped.	none	none
3244	2	Item Skill: Shield	Passive: Increases P. Def. when equipped.	none	none
3244	3	Item Skill: Shield	Passive: Increases P. Def. when equipped.	none	none
3244	4	Item Skill: Shield	Passive: Increases P. Def. when equipped.	none	none
3244	5	Item Skill: Shield	Passive: Increases P. Def. when equipped.	none	none
3244	6	Item Skill: Shield	Passive: Increases P. Def. when equipped.	none	none
3244	7	Item Skill: Shield	Passive: Increases P. Def. when equipped.	none	none
3244	8	Item Skill: Shield	Passive: Increases P. Def. when equipped.	none	none
3244	9	Item Skill: Shield	Passive: Increases P. Def. when equipped.	none	none
3244	10	Item Skill: Shield	Passive: Increases P. Def. when equipped.	none	none
3245	1	Item Skill: Magic Barrier	Passive: Increases M. Def. when equipped.	none	none
3245	2	Item Skill: Magic Barrier	Passive: Increases M. Def. when equipped.	none	none
3245	3	Item Skill: Magic Barrier	Passive: Increases M. Def. when equipped.	none	none
3245	4	Item Skill: Magic Barrier	Passive: Increases M. Def. when equipped.	none	none
3245	5	Item Skill: Magic Barrier	Passive: Increases M. Def. when equipped.	none	none
3245	6	Item Skill: Magic Barrier	Passive: Increases M. Def. when equipped.	none	none
3245	7	Item Skill: Magic Barrier	Passive: Increases M. Def. when equipped.	none	none
3245	8	Item Skill: Magic Barrier	Passive: Increases M. Def. when equipped.	none	none
3245	9	Item Skill: Magic Barrier	Passive: Increases M. Def. when equipped.	none	none
3245	10	Item Skill: Magic Barrier	Passive: Increases M. Def. when equipped.	none	none
3246	1	Item Skill: Heal Empower	Passive: Increases the power of HP recovery magic when equipped.	none	none
3246	2	Item Skill: Heal Empower	Passive: Increases the power of HP recovery magic when equipped.	none	none
3246	3	Item Skill: Heal Empower	Passive: Increases the power of HP recovery magic when equipped.	none	none
3246	4	Item Skill: Heal Empower	Passive: Increases the power of HP recovery magic when equipped.	none	none
3246	5	Item Skill: Heal Empower	Passive: Increases the power of HP recovery magic when equipped.	none	none
3246	6	Item Skill: Heal Empower	Passive: Increases the power of HP recovery magic when equipped.	none	none
3246	7	Item Skill: Heal Empower	Passive: Increases the power of HP recovery magic when equipped.	none	none
3246	8	Item Skill: Heal Empower	Passive: Increases the power of HP recovery magic when equipped.	none	none
3246	9	Item Skill: Heal Empower	Passive: Increases the power of HP recovery magic when equipped.	none	none
3246	10	Item Skill: Heal Empower	Passive: Increases the power of HP recovery magic when equipped.	none	none
3247	1	Item Skill: Agility	Passive: Increases evasion when equipped.	none	none
3247	2	Item Skill: Agility	Passive: Increases evasion when equipped.	none	none
3247	3	Item Skill: Agility	Passive: Increases evasion when equipped.	none	none
3247	4	Item Skill: Agility	Passive: Increases evasion when equipped.	none	none
3247	5	Item Skill: Agility	Passive: Increases evasion when equipped.	none	none
3247	6	Item Skill: Agility	Passive: Increases evasion when equipped.	none	none
3247	7	Item Skill: Agility	Passive: Increases evasion when equipped.	none	none
3247	8	Item Skill: Agility	Passive: Increases evasion when equipped.	none	none
3247	9	Item Skill: Agility	Passive: Increases evasion when equipped.	none	none
3247	10	Item Skill: Agility	Passive: Increases evasion when equipped.	none	none
3248	1	Item Skill: Guidance	Passive: Increases accuracy when equipped.	none	none
3248	2	Item Skill: Guidance	Passive: Increases accuracy when equipped.	none	none
3248	3	Item Skill: Guidance	Passive: Increases accuracy when equipped.	none	none
3248	4	Item Skill: Guidance	Passive: Increases accuracy when equipped.	none	none
3248	5	Item Skill: Guidance	Passive: Increases accuracy when equipped.	none	none
3248	6	Item Skill: Guidance	Passive: Increases accuracy when equipped.	none	none
3248	7	Item Skill: Guidance	Passive: Increases accuracy when equipped.	none	none
3248	8	Item Skill: Guidance	Passive: Increases accuracy when equipped.	none	none
3248	9	Item Skill: Guidance	Passive: Increases accuracy when equipped.	none	none
3248	10	Item Skill: Guidance	Passive: Increases accuracy when equipped.	none	none
3249	1	Item Skill: Focus	Passive: Increases critical attack rate when equipped.	none	none
3249	2	Item Skill: Focus	Passive: Increases critical attack rate when equipped.	none	none
3249	3	Item Skill: Focus	Passive: Increases critical attack rate when equipped.	none	none
3249	4	Item Skill: Focus	Passive: Increases critical attack rate when equipped.	none	none
3249	5	Item Skill: Focus	Passive: Increases critical attack rate when equipped.	none	none
3249	6	Item Skill: Focus	Passive: Increases critical attack rate when equipped.	none	none
3249	7	Item Skill: Focus	Passive: Increases critical attack rate when equipped.	none	none
3249	8	Item Skill: Focus	Passive: Increases critical attack rate when equipped.	none	none
3249	9	Item Skill: Focus	Passive: Increases critical attack rate when equipped.	none	none
3249	10	Item Skill: Focus	Passive: Increases critical attack rate when equipped.	none	none
3250	1	Item Skill: Wild Magic	Passive: Increases the critical attack rate of magic attacks when equipped.	none	none
3250	2	Item Skill: Wild Magic	Passive: Increases the critical attack rate of magic attacks when equipped.	none	none
3250	3	Item Skill: Wild Magic	Passive: Increases the critical attack rate of magic attacks when equipped.	none	none
3250	4	Item Skill: Wild Magic	Passive: Increases the critical attack rate of magic attacks when equipped.	none	none
3250	5	Item Skill: Wild Magic	Passive: Increases the critical attack rate of magic attacks when equipped.	none	none
3250	6	Item Skill: Wild Magic	Passive: Increases the critical attack rate of magic attacks when equipped.	none	none
3250	7	Item Skill: Wild Magic	Passive: Increases the critical attack rate of magic attacks when equipped.	none	none
3250	8	Item Skill: Wild Magic	Passive: Increases the critical attack rate of magic attacks when equipped.	none	none
3250	9	Item Skill: Wild Magic	Passive: Increases the critical attack rate of magic attacks when equipped.	none	none
3250	10	Item Skill: Wild Magic	Passive: Increases the critical attack rate of magic attacks when equipped.	none	none
3251	1	Item Skill: Weight Limit	Passive: Increases the weapon weight limit by 2 times when equipped.	none	none
3251	2	Item Skill: Weight Limit	Passive: Increases the weapon weight limit by 2 times when equipped.	none	none
3251	3	Item Skill: Weight Limit	Passive: Increases the weapon weight limit by 2 times when equipped.	none	none
3251	4	Item Skill: Weight Limit	Passive: Increases the weapon weight limit by 2 times when equipped.	none	none
3251	5	Item Skill: Weight Limit	Passive: Increases the weapon weight limit by 2 times when equipped.	none	none
3251	6	Item Skill: Weight Limit	Passive: Increases the weapon weight limit by 2 times when equipped.	none	none
3251	7	Item Skill: Weight Limit	Passive: Increases the weapon weight limit by 2 times when equipped.	none	none
3251	8	Item Skill: Weight Limit	Passive: Increases the weapon weight limit by 2 times when equipped.	none	none
3251	9	Item Skill: Weight Limit	Passive: Increases the weapon weight limit by 2 times when equipped.	none	none
3251	10	Item Skill: Weight Limit	Passive: Increases the weapon weight limit by 2 times when equipped.	none	none
3252	1	Item Skill: Kiss of Eva	Passive: Increases lung capacity when equipped.	none	none
3252	2	Item Skill: Kiss of Eva	Passive: Increases lung capacity when equipped.	none	none
3252	3	Item Skill: Kiss of Eva	Passive: Increases lung capacity when equipped.	none	none
3252	4	Item Skill: Kiss of Eva	Passive: Increases lung capacity when equipped.	none	none
3252	5	Item Skill: Kiss of Eva	Passive: Increases lung capacity when equipped.	none	none
3252	6	Item Skill: Kiss of Eva	Passive: Increases lung capacity when equipped.	none	none
3252	7	Item Skill: Kiss of Eva	Passive: Increases lung capacity when equipped.	none	none
3252	8	Item Skill: Kiss of Eva	Passive: Increases lung capacity when equipped.	none	none
3252	9	Item Skill: Kiss of Eva	Passive: Increases lung capacity when equipped.	none	none
3252	10	Item Skill: Kiss of Eva	Passive: Increases lung capacity when equipped.	none	none
3253	1	Item Skill: Acrobatics	Passive: Increases the height from which you can jump without sustaining damage when equipped.	none	none
3253	2	Item Skill: Acrobatics	Passive: Increases the height from which you can jump without sustaining damage when equipped.	none	none
3253	3	Item Skill: Acrobatics	Passive: Increases the height from which you can jump without sustaining damage when equipped.	none	none
3253	4	Item Skill: Acrobatics	Passive: Increases the height from which you can jump without sustaining damage when equipped.	none	none
3253	5	Item Skill: Acrobatics	Passive: Increases the height from which you can jump without sustaining damage when equipped.	none	none
3253	6	Item Skill: Acrobatics	Passive: Increases the height from which you can jump without sustaining damage when equipped.	none	none
3253	7	Item Skill: Acrobatics	Passive: Increases the height from which you can jump without sustaining damage when equipped.	none	none
3253	8	Item Skill: Acrobatics	Passive: Increases the height from which you can jump without sustaining damage when equipped.	none	none
3253	9	Item Skill: Acrobatics	Passive: Increases the height from which you can jump without sustaining damage when equipped.	none	none
3253	10	Item Skill: Acrobatics	Passive: Increases the height from which you can jump without sustaining damage when equipped.	none	none
3254	1	Item Skill: Iron Body	Passive: Raises resistance to damage from falling when equipped.	none	none
3254	2	Item Skill: Iron Body	Passive: Raises resistance to damage from falling when equipped.	none	none
3254	3	Item Skill: Iron Body	Passive: Raises resistance to damage from falling when equipped.	none	none
3254	4	Item Skill: Iron Body	Passive: Raises resistance to damage from falling when equipped.	none	none
3254	5	Item Skill: Iron Body	Passive: Raises resistance to damage from falling when equipped.	none	none
3254	6	Item Skill: Iron Body	Passive: Raises resistance to damage from falling when equipped.	none	none
3254	7	Item Skill: Iron Body	Passive: Raises resistance to damage from falling when equipped.	none	none
3254	8	Item Skill: Iron Body	Passive: Raises resistance to damage from falling when equipped.	none	none
3254	9	Item Skill: Iron Body	Passive: Raises resistance to damage from falling when equipped.	none	none
3254	10	Item Skill: Iron Body	Passive: Raises resistance to damage from falling when equipped.	none	none
3255	1	Item Skill: Skill Clarity	Passive: Decreases the MP consumption rate for physical skills when equipped.	none	none
3255	2	Item Skill: Skill Clarity	Passive: Decreases the MP consumption rate for physical skills when equipped.	none	none
3255	3	Item Skill: Skill Clarity	Passive: Decreases the MP consumption rate for physical skills when equipped.	none	none
3256	1	Item Skill: Spell Clarity	Passive: Decreases the MP consumption rate for magic skills when equipped.	none	none
3256	2	Item Skill: Spell Clarity	Passive: Decreases the MP consumption rate for magic skills when equipped.	none	none
3256	3	Item Skill: Spell Clarity	Passive: Decreases the MP consumption rate for magic skills when equipped.	none	none
3257	1	Item Skill: Music Clarity	Passive: Decreases the MP consumption rate for song/dance skills when equipped.	none	none
3257	2	Item Skill: Music Clarity	Passive: Decreases the MP consumption rate for song/dance skills when equipped.	none	none
3257	3	Item Skill: Music Clarity	Passive: Decreases the MP consumption rate for song/dance skills when equipped.	none	none
3258	1	Item Skill: Clarity	Passive: Decreases the MP consumption rate for all skills when equipped.	none	none
3258	2	Item Skill: Clarity	Passive: Decreases the MP consumption rate for all skills when equipped.	none	none
3258	3	Item Skill: Clarity	Passive: Decreases the MP consumption rate for all skills when equipped.	none	none
3259	1	Item Skill: Reflect Damage	Passive: Increases the ability to reflect some of the damage you incur back to the enemy when equipped. Excludes damage by skill or long-range attacks.	none	none
3259	2	Item Skill: Reflect Damage	Passive: Increases the ability to reflect some of the damage you incur back to the enemy when equipped. Excludes damage by skill or long-range attacks.	none	none
3259	3	Item Skill: Reflect Damage	Passive: Increases the ability to reflect some of the damage you incur back to the enemy when equipped. Excludes damage by skill or long-range attacks.	none	none
3260	1	Forgiveness	Taps into the magic of the bow to fire a curse-removing bolt.	none	none
3261	1	Happiness	Taps into the magic of the bow to fire a harmless bolt.  Warning: If you use this skill against a monster, it will flag you for PvP.	none	none
3262	1	Pardon	Taps into the magic of the bow to fire two curse-removing bolts.  There is a low chance that a targeted huge cursed pig will transform into a super huge cursed pig.	none	none
3263	1	Blessed Resurrection	Allows the use of Blessed Resurrection.	none	none
3264	1	Blessed Escape	Allows the use of Blessed Escape.	none	none
3265	1	Mysterious Ability	Increases the size of your head.	none	none
3266	1	Large Fireworks Ability	Allows the use of Large Fireworks.	none	none
7000	1	NPC Default	none	none	none
7001	1	Dispel Buff	none	none	none
7002	1	Dispel Debuff	none	none	none
7003	1	Dispel All	none	none	none
7004	2	Dispel Petrification	Cures petrification with the effect of 2 or less.	none	none
7005	4	Greater Chant of Vampire	Temporarily allows party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or range attack. Effect 4.	none	none
7006	13	The Love of Pa'agrio	Greatly enhances alliance members' HP restoration.  Effect 6.	none	none
7007	4	Greater Seal of Flame	A protective ring of fire that continuously reduces HP of surrounding enemies and their alliance members. Effect 8.	none	none
7008	1	not_used	none	none	none
7009	1	not_used	none	none	none
7010	1	not_used	none	none	none
7011	1	not_used	none	none	none
7012	1	not_used	none	none	none
7013	1	not_used	none	none	none
7014	1	not_used	none	none	none
7015	1	not_used	none	none	none
7016	1	not_used	none	none	none
7017	1	not_used	none	none	none
7018	1	not_used	none	none	none
7019	1	not_used	none	none	none
7020	1	not_used	none	none	none
7021	1	not_used	none	none	none
7022	1	not_used	none	none	none
7023	1	not_used	none	none	none
7024	1	not_used	none	none	none
7025	1	not_used	none	none	none
7026	1	not_used	none	none	none
7027	1	not_used	none	none	none
7028	1	For Stationary NPCs	none	none	none
7029	1	Super Haste	Speed is increased.	none	none
7029	2	Super Haste	speed is increased significantly.	none	none
7029	3	Super Haste	Speed is increased dramatically.	none	none
7029	4	Super Haste	Grants the combined power of two warriors.	none	none
7030	1	Summon King Bugbear	none	none	none
7031	1	Summon Skeleton Royal Guard	none	none	none
7032	1	Summon Hunter Gargoyle	none	none	none
4001	1	NPC Windstrike	none	none	none
4001	2	NPC Windstrike	none	none	none
4001	3	NPC Windstrike	none	none	none
4001	4	NPC Windstrike	none	none	none
4001	5	NPC Windstrike	none	none	none
4001	6	NPC Windstrike	none	none	none
4001	7	NPC Windstrike	none	none	none
4001	8	NPC Windstrike	none	none	none
4001	9	NPC Windstrike	none	none	none
4001	10	NPC Windstrike	none	none	none
4001	11	NPC Windstrike	none	none	none
4001	12	NPC Windstrike	none	none	none
4002	1	NPC HP Drain	none	none	none
4002	2	NPC HP Drain	none	none	none
4002	3	NPC HP Drain	none	none	none
4002	4	NPC HP Drain	none	none	none
4002	5	NPC HP Drain	none	none	none
4002	6	NPC HP Drain	none	none	none
4002	7	NPC HP Drain	none	none	none
4002	8	NPC HP Drain	none	none	none
4002	9	NPC HP Drain	none	none	none
4002	10	NPC HP Drain	none	none	none
4002	11	NPC HP Drain	none	none	none
4002	12	NPC HP Drain	none	none	none
4003	1	Golem Body	none	none	none
4004	1	Fragile Skull	none	none	none
4005	1	Floating Target	none	none	none
4006	1	Burning Wood	none	none	none
4007	1	Immortal Life	none	none	none
4008	1	Insect Skin	none	none	none
4009	1	Resist Fire	Resistant to fire attacks.	none	none
4009	2	Resist Fire	Resistant to fire attacks.	none	none
4009	3	Resist Fire	Resistant to fire attacks.	none	none
4009	4	Resist Fire	Resistant to fire attacks.	none	none
4009	5	Resist Fire	Resistant to fire attacks.	none	none
4010	1	Resist Water	Resistant to water attacks.	none	none
4010	2	Resist Water	Resistant to water attacks.	none	none
4010	3	Resist Water	Resistant to water attacks.	none	none
4010	4	Resist Water	Resistant to water attacks.	none	none
4010	5	Resist Water	Resistant to water attacks.	none	none
4011	1	Resist Wind	Resistant to wind attacks.	none	none
4011	2	Resist Wind	Resistant to wind attacks.	none	none
4011	3	Resist Wind	Resistant to wind attacks.	none	none
4011	4	Resist Wind	Resistant to wind attacks.	none	none
4011	5	Resist Wind	Resistant to wind attacks.	none	none
4012	1	Resist Earth	Resistant to earth attacks.	none	none
4012	2	Resist Earth	Resistant to earth attacks.	none	none
4012	3	Resist Earth	Resistant to earth attacks.	none	none
4012	4	Resist Earth	Resistant to earth attacks.	none	none
4012	5	Resist Earth	Resistant to earth attacks.	none	none
4013	1	Resistance to Fire, Vulnerable to Water	none	none	none
4014	1	Resistance to Water, Vulnerable to Fire	none	none	none
4015	1	Resistance to Wind, Vulnerable to Earth	none	none	none
4016	1	Resistance to Earth, Vulnerable to Wind	none	none	none
4017	1	Queen Ant Brandish	none	none	none
4018	1	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4019	1	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4020	1	Heal Queen Ant1	none	none	none
4021	1	Queen Ant	Vulnerable to fire attack but possesses great resistance against archery attack.	none	none
4022	1	Body of Nurse Ant	none	none	none
4023	1	Body of Royal Guard Ant	none	none	none
4024	1	Heal Queen Ant2	none	none	none
4025	1	Master Recharge	none	none	none
4025	2	Master Recharge	none	none	none
4025	3	Master Recharge	none	none	none
4025	4	Master Recharge	none	none	none
4025	5	Master Recharge	none	none	none
4025	6	Master Recharge	none	none	none
4025	7	Master Recharge	none	none	none
4025	8	Master Recharge	none	none	none
4025	9	Master Recharge	none	none	none
4025	10	Master Recharge	none	none	none
4025	11	Master Recharge	none	none	none
4025	12	Master Recharge	none	none	none
4026	1	Gludio Flame	none	none	none
4027	1	Gludio Heal	none	none	none
4028	1	NPC Might	none	none	none
4028	2	NPC Might	none	none	none
4028	3	NPC Might	none	none	none
4029	1	NPC Shield	none	none	none
4029	2	NPC Shield	none	none	none
4029	3	NPC Shield	none	none	none
4030	1	NPC Clan Might	none	none	none
4030	2	NPC Clan Might	none	none	none
4030	3	NPC Clan Might	none	none	none
4031	1	NPC Clan Aegis	none	none	none
4031	2	NPC Clan Aegis	none	none	none
4031	3	NPC Clan Aegis	none	none	none
4032	1	NPC Strike	none	none	none
4032	2	NPC Strike	none	none	none
4032	3	NPC Strike	none	none	none
4032	4	NPC Strike	none	none	none
4032	5	NPC Strike	none	none	none
4032	6	NPC Strike	none	none	none
4032	7	NPC Strike	none	none	none
4032	8	NPC Strike	none	none	none
4032	9	NPC Strike	none	none	none
4032	10	NPC Strike	none	none	none
4032	11	NPC Strike	none	none	none
4032	12	NPC Strike	none	none	none
4033	1	NPC Burn	none	none	none
4033	2	NPC Burn	none	none	none
4033	3	NPC Burn	none	none	none
4033	4	NPC Burn	none	none	none
4033	5	NPC Burn	none	none	none
4033	6	NPC Burn	none	none	none
4033	7	NPC Burn	none	none	none
4033	8	NPC Burn	none	none	none
4033	9	NPC Burn	none	none	none
4033	10	NPC Burn	none	none	none
4033	11	NPC Burn	none	none	none
4033	12	NPC Burn	none	none	none
4034	1	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4034	2	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4034	3	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4034	4	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4034	5	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4034	6	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4034	7	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4034	8	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4034	9	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4034	10	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4034	11	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4034	12	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4035	1	Poison	A toxin that gradually reduces HP. Effect 2.	none	none
4035	2	Poison	A toxin that gradually reduces HP. Effect 3.	none	none
4035	3	Poison	A toxin that gradually reduces HP. Effect 4.	none	none
4035	4	Poison	A toxin that gradually reduces HP. Effect 5.	none	none
4035	5	Poison	A toxin that gradually reduces HP. Effect 6.	none	none
4035	6	Poison	A toxin that gradually reduces HP. Effect 7.	none	none
4035	7	Poison	A toxin that gradually reduces HP. Effect 8.	none	none
4035	8	Poison	A toxin that gradually reduces HP. Effect 8.	none	none
4035	9	Poison	A toxin that gradually reduces HP. Effect 9.	none	none
4035	10	Poison	A toxin that gradually reduces HP. Effect 9.	none	none
4035	11	Poison	A toxin that gradually reduces HP. Effect 10.	none	none
4035	12	Poison	A toxin that gradually reduces HP. Effect 10.	none	none
4036	1	Poison	A toxin that gradually reduces HP. Effect 2.	none	none
4036	2	Poison	A toxin that gradually reduces HP. Effect 3.	none	none
4036	3	Poison	A toxin that gradually reduces HP. Effect 4.	none	none
4036	4	Poison	A toxin that gradually reduces HP. Effect 5.	none	none
4036	5	Poison	A toxin that gradually reduces HP. Effect 6.	none	none
4036	6	Poison	A toxin that gradually reduces HP. Effect 7.	none	none
4036	7	Poison	A toxin that gradually reduces HP. Effect 8.	none	none
4036	8	Poison	A toxin that gradually reduces HP. Effect 8.	none	none
4036	9	Poison	A toxin that gradually reduces HP. Effect 9.	none	none
4036	10	Poison	A toxin that gradually reduces HP. Effect 9.	none	none
4036	11	Poison	A toxin that gradually reduces HP. Effect 10.	none	none
4036	12	Poison	A toxin that gradually reduces HP. Effect 10.	none	none
4037	1	Decrease P.Atk	Instantly reduces P. Atk. Effect 1.	none	none
4037	2	Decrease P.Atk	Instantly reduces P. Atk. Effect 2.	none	none
4037	3	Decrease P.Atk	Instantly reduces P. Atk. Effect 3.	none	none
4038	1	Decrease Atk.Speed	Instantly reduces Atk. Spd. Effect 1.	none	none
4038	2	Decrease Atk.Speed	Instantly reduces Atk. Spd. Effect 2.	none	none
4038	3	Decrease Atk.Speed	Instantly reduces Atk. Spd. Effect 2.	none	none
4038	4	Decrease Atk.Speed	Instantly reduces Atk. Spd. Effect 3.	none	none
4038	5	Decrease Atk.Speed	Instantly reduces Atk. Spd. Effect 3.	none	none
4039	1	NPC MP Drain	none	none	none
4039	2	NPC MP Drain	none	none	none
4039	3	NPC MP Drain	none	none	none
4039	4	NPC MP Drain	none	none	none
4039	5	NPC MP Drain	none	none	none
4039	6	NPC MP Drain	none	none	none
4039	7	NPC MP Drain	none	none	none
4039	8	NPC MP Drain	none	none	none
4039	9	NPC MP Drain	none	none	none
4039	10	NPC MP Drain	none	none	none
4039	11	NPC MP Drain	none	none	none
4039	12	NPC MP Drain	none	none	none
4040	1	NPC Bow Attack	none	none	none
4040	2	NPC Bow Attack	none	none	none
4040	3	NPC Bow Attack	none	none	none
4040	4	NPC Bow Attack	none	none	none
4040	5	NPC Bow Attack	none	none	none
4040	6	NPC Bow Attack	none	none	none
4040	7	NPC Bow Attack	none	none	none
4040	8	NPC Bow Attack	none	none	none
4040	9	NPC Bow Attack	none	none	none
4040	10	NPC Bow Attack	none	none	none
4040	11	NPC Bow Attack	none	none	none
4040	12	NPC Bow Attack	none	none	none
4041	1	Cruma Blaze	none	none	none
4041	2	Cruma Blaze	none	none	none
4042	1	Nurka Blaze	none	none	none
4043	1	Partisan Flame	none	none	none
4044	1	Partisan Heal	none	none	none
4045	1	Resist Full Magic Attack	none	none	none
4046	1	Sleep	You are in an unconscious state that prohibits movement.	none	none
4046	2	Sleep	You are in an unconscious state that prohibits movement.	none	none
4046	3	Sleep	You are in an unconscious state that prohibits movement.	none	none
4046	4	Sleep	You are in an unconscious state that prohibits movement.	none	none
4046	5	Sleep	You are in an unconscious state that prohibits movement.	none	none
4046	6	Sleep	You are in an unconscious state that prohibits movement.	none	none
4046	7	Sleep	You are in an unconscious state that prohibits movement.	none	none
4046	8	Sleep	You are in an unconscious state that prohibits movement.	none	none
4046	9	Sleep	You are in an unconscious state that prohibits movement.	none	none
4046	10	Sleep	You are in an unconscious state that prohibits movement.	none	none
4046	11	Sleep	You are in an unconscious state that prohibits movement.	none	none
4046	12	Sleep	You are in an unconscious state that prohibits movement.	none	none
4047	1	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4047	2	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4047	3	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4047	4	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4047	5	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4047	6	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4047	7	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4047	8	Sleep	You are in an unconscious state that prohibits movement.	none	none
4047	9	Sleep	You are in an unconscious state that prohibits movement.	none	none
4047	10	Sleep	You are in an unconscious state that prohibits movement.	none	none
4047	11	Sleep	You are in an unconscious state that prohibits movement.	none	none
4047	12	Sleep	You are in an unconscious state that prohibits movement.	none	none
4048	1	NPC Dash	none	none	none
4048	2	NPC Dash	none	none	none
4048	3	NPC Dash	none	none	none
4049	1	Cubic Drain	none	none	none
4049	2	Cubic Drain	none	none	none
4049	3	Cubic Drain	none	none	none
4049	4	Cubic DD	none	none	none
4049	5	Cubic DD	none	none	none
4049	6	Cubic DD	none	none	none
4049	7	Cubic DD	none	none	none
4049	8	Cubic DD	none	none	none
4050	1	Cubic Drain	none	none	none
4050	2	Cubic Drain	none	none	none
4050	3	Cubic Drain	none	none	none
4050	4	Cubic Drain	none	none	none
4050	5	Cubic Drain	none	none	none
4050	6	Cubic Drain	none	none	none
4050	7	Cubic Drain	none	none	none
4051	1	Cubic Heal	none	none	none
4051	2	Cubic Heal	none	none	none
4051	3	Cubic Heal	none	none	none
4051	4	Cubic Heal	none	none	none
4051	5	Cubic Heal	none	none	none
4051	6	Cubic Heal	none	none	none
4051	7	Cubic Heal	none	none	none
4051	20	Cubic Heal	none	none	none
4052	1	Poison	A toxin that gradually reduces HP. Effect 5.	none	none
4052	2	Poison	A toxin that gradually reduces HP. Effect 6.	none	none
4052	3	Poison	A toxin that gradually reduces HP. Effect 7.	none	none
4052	4	Poison	A toxin that gradually reduces HP. Effect 7.	none	none
4052	5	Poison	A toxin that gradually reduces HP. Effect 7.	none	none
4052	6	Poison	A toxin that gradually reduces HP. Effect 8.	none	none
4053	1	Decrease P.Atk	Instantly reduces P. Atk. Effect 3.	none	none
4053	2	Decrease P.Atk	Instantly reduces P. Atk. Effect 3.	none	none
4053	3	Decrease P.Atk	Instantly reduces P. Atk. Effect 3.	none	none
4053	4	Decrease P.Atk	Instantly reduces P. Atk. Effect 3.	none	none
4053	5	Decrease P.Atk	Instantly reduces P. Atk. Effect 3.	none	none
4053	6	Decrease P.Atk	Instantly reduces P. Atk. Effect 3.	none	none
4053	7	Decrease P.Atk	Instantly reduces P. Atk. Effect 3.	none	none
4053	8	Decrease P.Atk	Instantly reduces P. Atk. Effect 3.	none	none
4054	1	Decrease P. Def	Temporarily reduces P. Def. Effect 3.	none	none
4054	2	Decrease P. Def	Temporarily reduces P. Def. Effect 3.	none	none
4054	3	Decrease P. Def	Temporarily reduces P. Def. Effect 3.	none	none
4054	4	Decrease P. Def	Temporarily reduces P. Def. Effect 3.	none	none
4054	5	Decrease P. Def	Temporarily reduces P. Def. Effect 3.	none	none
4054	6	Decrease P. Def	Temporarily reduces P. Def. Effect 3.	none	none
4054	7	Decrease P. Def	Temporarily reduces P. Def. Effect 3.	none	none
4054	8	Decrease P. Def	Temporarily reduces P. Def. Effect 3.	none	none
4055	1	Decrease Atk.Speed	Temporarily reduces Atk. Spd. Effect 3.	none	none
4055	2	Decrease Atk.Speed	Temporarily reduces Atk. Spd. Effect 3.	none	none
4055	3	Decrease Atk.Speed	Temporarily reduces Atk. Spd. Effect 3.	none	none
4055	4	Decrease Atk.Speed	Temporarily reduces Atk. Spd. Effect 3.	none	none
4055	5	Decrease Atk.Speed	Temporarily reduces Atk. Spd. Effect 3.	none	none
4055	6	Decrease Atk.Speed	Temporarily reduces Atk. Spd. Effect 3.	none	none
4055	7	Decrease Atk.Speed	Temporarily reduces Atk. Spd. Effect 3.	none	none
4055	8	Decrease Atk.Speed	Temporarily reduces Atk. Spd. Effect 3.	none	none
4056	1	Immortal Attack	none	none	none
4057	1	Insect Weak Point	none	none	none
4058	1	Plant Weak Point	none	none	none
4059	1	Animal Weak Point	none	none	none
4060	1	Beast Weak Point	none	none	none
4061	1	Dragon Weak Point	none	none	none
4062	1	Orfen	Vulnerable to fire attack but possesses great resistance against archery attack.	none	none
4063	1	Paralysis	A temporary paralysis which prevents movement.	none	none
4064	1	Paralysis	A temporary paralysis which prevents movement.	none	none
4065	1	NPC Heal	none	none	none
4065	2	NPC Heal	none	none	none
4065	3	NPC Heal	none	none	none
4065	4	NPC Heal	none	none	none
4065	5	NPC Heal	none	none	none
4065	6	NPC Heal	none	none	none
4065	7	NPC Heal	none	none	none
4065	8	NPC Heal	none	none	none
4065	9	NPC Heal	none	none	none
4065	10	NPC Heal	none	none	none
4065	11	NPC Heal	none	none	none
4065	12	NPC Heal	none	none	none
4066	1	NPC Twister	none	none	none
4066	2	NPC Twister	none	none	none
4066	3	NPC Twister	none	none	none
4066	4	NPC Twister	none	none	none
4066	5	NPC Twister	none	none	none
4066	6	NPC Twister	none	none	none
4066	7	NPC Twister	none	none	none
4066	8	NPC Twister	none	none	none
4066	9	NPC Twister	none	none	none
4066	10	NPC Twister	none	none	none
4066	11	NPC Twister	none	none	none
4066	12	NPC Twister	none	none	none
4067	1	NPC Mortal Blow	none	none	none
4067	2	NPC Mortal Blow	none	none	none
4067	3	NPC Mortal Blow	none	none	none
4067	4	NPC Mortal Blow	none	none	none
4067	5	NPC Mortal Blow	none	none	none
4067	6	NPC Mortal Blow	none	none	none
4067	7	NPC Mortal Blow	none	none	none
4067	8	NPC Mortal Blow	none	none	none
4067	9	NPC Mortal Blow	none	none	none
4067	10	NPC Mortal Blow	none	none	none
4067	11	NPC Mortal Blow	none	none	none
4067	12	NPC Mortal Blow	none	none	none
4068	1	Mechanical Cannon	none	none	none
4068	2	Mechanical Cannon	none	none	none
4068	3	Mechanical Cannon	none	none	none
4068	4	Mechanical Cannon	none	none	none
4068	5	Mechanical Cannon	none	none	none
4068	6	Mechanical Cannon	none	none	none
4068	7	Mechanical Cannon	none	none	none
4068	8	Mech Cannon	none	none	none
4068	9	Mech Cannon	none	none	none
4068	10	Mech Cannon	none	none	none
4068	11	Mech Cannon	none	none	none
4068	12	Mech Cannon	none	none	none
4069	1	NPC Curve Beam Cannon	none	none	none
4069	2	NPC Curve Beam Cannon	none	none	none
4069	3	NPC Curve Beam Cannon	none	none	none
4069	4	NPC Curve Beam Cannon	none	none	none
4069	5	NPC Curve Beam Cannon	none	none	none
4069	6	NPC Curve Beam Cannon	none	none	none
4069	7	NPC Curve Beam Cannon	none	none	none
4069	8	NPC Curve Beam Cannon	none	none	none
4069	9	NPC Curve Beam Cannon	none	none	none
4069	10	NPC Curve Beam Cannon	none	none	none
4069	11	NPC Curve Beam Cannon	none	none	none
4069	12	NPC Curve Beam Cannon	none	none	none
4070	1	Decrease Atk.Speed	Reduction in Atk.Speed. Effect 3.	none	none
4071	1	Resist Bow Weapons	Resistant to archery attacks.	none	none
4071	2	Resist Bow Weapons	Resistant to archery attacks.	none	none
4071	3	Resist Bow Weapons	Resistant to archery attacks.	none	none
4071	4	Resist Bow Weapons	Resistant to archery attacks.	none	none
4071	5	Resist Bow Weapons	Resistant to archery attacks.	none	none
4072	1	Shock	You are in a state of shock that temporarily prohibits movement.	none	none
4072	2	Shock	You are in a state of shock that temporarily prohibits movement.	none	none
4072	3	Shock	You are in a state of shock that temporarily prohibits movement.	none	none
4072	4	Shock	You are in a state of shock that temporarily prohibits movement.	none	none
4072	5	Shock	You are in a state of shock that temporarily prohibits movement.	none	none
4072	6	Shock	You are in a state of shock that temporarily prohibits movement.	none	none
4072	7	Shock	You are in a state of shock that temporarily prohibits movement.	none	none
4072	8	Shock	You are in a state of shock that temporarily prohibits movement.	none	none
4072	9	Shock	You are in a state of shock that temporarily prohibits movement.	none	none
4072	10	Shock	You are in a state of shock that temporarily prohibits movement.	none	none
4072	11	Shock	You are in a state of shock that temporarily prohibits movement.	none	none
4072	12	Shock	You are in a state of shock that temporarily prohibits movement.	none	none
4073	1	Shock	You are in a state of shock that temporarily prohibits movement.	none	none
4073	2	Shock	You are in a state of shock that temporarily prohibits movement.	none	none
4073	3	Shock	You are in a state of shock that temporarily prohibits movement.	none	none
4073	4	Shock	You are in a state of shock that temporarily prohibits movement.	none	none
4073	5	Shock	You are in a state of shock that temporarily prohibits movement.	none	none
4073	6	Shock	You are in a state of shock that temporarily prohibits movement.	none	none
4073	7	Shock	You are in a state of shock that temporarily prohibits movement.	none	none
4073	8	Shock	You are in a state of shock that temporarily prohibits movement.	none	none
4073	9	Shock	You are in a state of shock that temporarily prohibits movement.	none	none
4073	10	Shock	You are in a state of shock that temporarily prohibits movement.	none	none
4073	11	Shock	You are in a state of shock that temporarily prohibits movement.	none	none
4073	12	Shock	You are in a state of shock that temporarily prohibits movement.	none	none
4074	1	NPC Haste	none	none	none
4074	2	NPC Haste	none	none	none
4075	1	Shock	You are in a state of shock that temporarily prohibits movement.	none	none
4075	2	Shock	You are in a state of shock that temporarily prohibits movement.	none	none
4075	3	Shock	You are in a state of shock that temporarily prohibits movement.	none	none
4075	4	Shock	You are in a state of shock that temporarily prohibits movement.	none	none
4075	5	Shock	You are in a state of shock that temporarily prohibits movement.	none	none
4075	6	Shock	You are in a state of shock that temporarily prohibits movement.	none	none
4075	7	Shock	You are in a state of shock that temporarily prohibits movement.	none	none
4075	8	Shock	You are in a state of shock that temporarily prohibits movement.	none	none
4075	9	Shock	You are in a state of shock that temporarily prohibits movement.	none	none
4075	10	Shock	You are in a state of shock that temporarily prohibits movement.	none	none
4075	11	Shock	You are in a state of shock that temporarily prohibits movement.	none	none
4075	12	Shock	You are in a state of shock that temporarily prohibits movement.	none	none
4076	1	Decrease Speed	Instantly reduces Speed. Effect 1.	none	none
4076	2	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4076	3	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4077	1	NPC Aura Burn	none	none	none
4077	2	NPC Aura Burn	none	none	none
4077	3	NPC Aura Burn	none	none	none
4077	4	NPC Aura Burn	none	none	none
4077	5	NPC Aura Burn	none	none	none
4077	6	NPC Aura Burn	none	none	none
4077	7	NPC Aura Burn	none	none	none
4077	8	NPC Aura Burn	none	none	none
4077	9	NPC Aura Burn	none	none	none
4077	10	NPC Aura Burn	none	none	none
4077	11	NPC Aura Burn	none	none	none
4077	12	NPC Aura Burn	none	none	none
4078	1	NPC Flamestrike	none	none	none
4078	2	NPC Flamestrike	none	none	none
4078	3	NPC Flamestrike	none	none	none
4078	4	NPC Flamestrike	none	none	none
4078	5	NPC Flamestrike	none	none	none
4078	6	NPC Flamestrike	none	none	none
4078	7	NPC Flamestrike	none	none	none
4078	8	NPC Flamestrike	none	none	none
4078	9	NPC Flamestrike	none	none	none
4078	10	NPC Flamestrike	none	none	none
4078	11	NPC Flamestrike	none	none	none
4078	12	NPC Flamestrike	none	none	none
4079	1	Siege Hammer	Powerfully attacks castle gates, castle walls etc.	none	none
4080	1	Dark Heal	none	none	none
4081	1	Pretending to steal	none	none	none
4082	1	Poison of Death	You have been infected by a fatal poison.	none	none
4083	1	Die! You fool!	none	none	none
4084	1	Resist Physical Attack	Resistant to physical attacks.	none	none
4084	2	Resist Physical Attack	Resistant to physical attacks.	none	none
4084	3	Resist Physical Attack	Resistant to physical attacks.	none	none
4084	4	Resist Physical Attack	Resistant to physical attacks.	none	none
4084	5	Resist Physical Attack	Resistant to physical attacks.	none	none
4084	6	Resist Physical Attack	Resistant to physical attacks.	none	none
4084	7	Resist Physical Attack	Resistant to physical attacks.	none	none
4084	8	Resist Physical Attack	Resistant to physical attacks.	none	none
4084	9	Resist Physical Attack	Resistant to physical attacks.	none	none
4084	10	Resist Physical Attack	Resistant to physical attacks.	none	none
4085	1	Critical Power	Provides powerful critical attack capability.	none	none
4086	1	Critical Chance	Increased critical attack rate.	none	none
4087	1	NPC Blaze	none	none	none
4087	2	NPC Blaze	none	none	none
4087	3	NPC Blaze	none	none	none
4087	4	NPC Blaze	none	none	none
4087	5	NPC Blaze	none	none	none
4087	6	NPC Blaze	none	none	none
4087	7	NPC Blaze	none	none	none
4087	8	NPC Blaze	none	none	none
4087	9	NPC Blaze	none	none	none
4087	10	NPC Blaze	none	none	none
4087	11	NPC Blaze	none	none	none
4087	12	NPC Blaze	none	none	none
4088	1	Bleed	Inflicts a wound, reducing HP. Effect 2.	none	none
4088	2	Bleed	Inflicts a wound, reducing HP. Effect 3.	none	none
4088	3	Bleed	Inflicts a wound, reducing HP. Effect 4.	none	none
4088	4	Bleed	Inflicts a wound, reducing HP. Effect 5.	none	none
4088	5	Bleed	Inflicts a wound, reducing HP. Effect 6.	none	none
4088	6	Bleed	Inflicts a wound, reducing HP. Effect 7.	none	none
4088	7	Bleed	Inflicts a wound, reducing HP. Effect 8.	none	none
4088	8	Bleed	Inflicts a wound, reducing HP. Effect 8.	none	none
4088	9	Bleed	Inflicts a wound, reducing HP. Effect 9.	none	none
4088	10	Bleed	Inflicts a wound, reducing HP. Effect 9.	none	none
4088	11	Bleed	Inflicts a wound, reducing HP. Effect 10.	none	none
4088	12	Bleed	Inflicts a wound, reducing HP. Effect 10.	none	none
4089	1	NPC Bear Spirit Totem	none	none	none
4090	1	NPC Wolf Spirit Totem	none	none	none
4091	1	NPC Ogre Spirit Totem	none	none	none
4092	1	NPC Puma Spirit Totem	none	none	none
4093	1	Evasion	High rate of evasion.	none	none
4094	1	NPC Cancel Magic	none	none	none
4094	2	NPC Cancel Magic	none	none	none
4094	3	NPC Cancel Magic	none	none	none
4094	4	NPC Cancel Magic	none	none	none
4094	5	NPC Cancel Magic	none	none	none
4094	6	NPC Cancel Magic	none	none	none
4094	7	NPC Cancel Magic	none	none	none
4094	8	NPC Cancel Magic	none	none	none
4094	9	NPC Cancel Magic	none	none	none
4094	10	NPC Cancel Magic	none	none	none
4094	11	NPC Cancel Magic	none	none	none
4094	12	NPC Cancel Magic	none	none	none
4095	1	Damage Shield	Reflects back a portion of damage inflicted by an enemy P. Atk.	none	none
4096	1	NPC Hawkeye	none	none	none
4096	2	NPC Hawkeye	none	none	none
4096	3	NPC Hawkeye	none	none	none
4097	1	NPC Chant of Life	none	none	none
4097	2	NPC Chant of Life	none	none	none
4097	3	NPC Chant of Life	none	none	none
4097	4	NPC Chant of Life	none	none	none
4097	5	NPC Chant of Life	none	none	none
4097	6	NPC Chant of Life	none	none	none
4097	7	NPC Chant of Life	none	none	none
4097	8	NPC Chant of Life	none	none	none
4097	9	NPC Chant of Life	none	none	none
4097	10	NPC Chant of Life	none	none	none
4097	11	NPC Chant of Life	none	none	none
4097	12	NPC Chant of Life	none	none	none
4098	1	Silence	Instantly blocks magic skills.	none	none
4098	2	Silence	Instantly blocks magic skills.	none	none
4098	3	Silence	Instantly blocks magic skills.	none	none
4098	4	Silence	Instantly blocks magic skills.	none	none
4098	5	Silence	Instantly blocks magic skills.	none	none
4098	6	Silence	Instantly blocks magic skills.	none	none
4098	7	Silence	Instantly blocks magic skills.	none	none
4098	8	Silence	Instantly blocks magic skills.	none	none
4098	9	Silence	Instantly blocks magic skills.	none	none
4098	10	Silence	Instantly blocks magic skills.	none	none
4098	11	Silence	Instantly blocks magic skills.	none	none
4098	12	Silence	Instantly blocks magic skills.	none	none
4099	1	NPC Berserk	none	none	none
4099	2	NPC Berserk	none	none	none
4100	1	NPC Prominence	none	none	none
4100	2	NPC Prominence	none	none	none
4100	3	NPC Prominence	none	none	none
4100	4	NPC Prominence	none	none	none
4100	5	NPC Prominence	none	none	none
4100	6	NPC Prominence	none	none	none
4100	7	NPC Prominence	none	none	none
4100	8	NPC Prominence	none	none	none
4100	9	NPC Prominence	none	none	none
4100	10	NPC Prominence	none	none	none
4100	11	NPC Prominence	none	none	none
4100	12	NPC Prominence	none	none	none
4101	1	NPC Spinning Slash	none	none	none
4101	2	NPC Spinning Slash	none	none	none
4101	3	NPC Spinning Slash	none	none	none
4101	4	NPC Spinning Slash	none	none	none
4101	5	NPC Spinning Slash	none	none	none
4101	6	NPC Spinning Slash	none	none	none
4101	7	NPC Spinning Slash	none	none	none
4101	8	NPC Spinning Slash	none	none	none
4101	9	NPC Spinning Slash	none	none	none
4101	10	NPC Spinning Slash	none	none	none
4101	11	NPC Spinning Slash	none	none	none
4101	12	NPC Spinning Slash	none	none	none
4102	1	Surrender To Fire	Instantly decreases resistance to fire attacks and increases resistance to water attacks. Effect 2.	none	none
4102	2	Surrender To Fire	Instantly decreases resistance to fire attacks and increases resistance to water attacks. Effect 3.	none	none
4102	3	Surrender To Fire	Instantly decreases resistance to fire attacks and increases resistance to water attacks. Effect 4.	none	none
4103	1	NPC Ultimate Evasion	none	none	none
4103	2	NPC Ultimate Evasion	none	none	none
4104	1	Flame	Burning flames engulf you, inflicting continuous damage. Effect 2.	none	none
4104	2	Flame	Burning flames engulf you, inflicting continuous damage. Effect 3.	none	none
4104	3	Flame	Burning flames engulf you, inflicting continuous damage. Effect 4.	none	none
4104	4	Flame	Burning flames engulf you, inflicting continuous damage. Effect 5.	none	none
4104	5	Flame	Burning flames engulf you, inflicting continuous damage. Effect 6.	none	none
4104	6	Flame	Burning flames engulf you, inflicting continuous damage. Effect 7.	none	none
4104	7	Flame	Burning flames engulf you, inflicting continuous damage. Effect 8.	none	none
4104	8	Flame	Burning flames engulf you, inflicting continuous damage. Effect 8.	none	none
4104	9	Flame	Burning flames engulf you, inflicting continuous damage. Effect 9.	none	none
4104	10	Flame	Burning flames engulf you, inflicting continuous damage. Effect 9.	none	none
4104	11	Flame	Burning flames engulf you, inflicting continuous damage. Effect 10.	none	none
4104	12	Flame	Burning flames engulf you, inflicting continuous damage. Effect 10.	none	none
4105	1	NPC Straight Beam Cannon	none	none	none
4105	2	NPC Straight Beam Cannon	none	none	none
4105	3	NPC Straight Beam Cannon	none	none	none
4105	4	NPC Straight Beam Cannon	none	none	none
4105	5	NPC Straight Beam Cannon	none	none	none
4105	6	NPC Straight Beam Cannon	none	none	none
4105	7	NPC Straight Beam Cannon	none	none	none
4105	8	NPC Straight Beam Cannon	none	none	none
4105	9	NPC Straight Beam Cannon	none	none	none
4105	10	NPC Straight Beam Cannon	none	none	none
4105	11	NPC Straight Beam Cannon	none	none	none
4105	12	NPC Straight Beam Cannon	none	none	none
4106	1	Antharas Shock	A state of shock that temporarily prevents movement.	none	none
4107	1	Antharas Shock	A state of shock that temporarily prevents movement.	none	none
4108	1	Antharas Terror	Fills targets with fear, causing them to act against their will.	none	none
4109	1	Curse of Antharas	You have been touched by the curse of Antharas, which has temporarily decreased all your combat stats.	none	none
4110	1	Breath Attack	none	none	none
4110	2	Breath Attack	none	none	none
4111	1	Antharas Fossilization	Temporarily turns the target to stone, immobilizing it.	none	none
4112	1	Ordinary Attack	none	none	none
4113	1	Animal doing ordinary attack	none	none	none
4114	1	Aden Flame	none	none	none
4115	1	Aden Heal	none	none	none
4116	1	Resist M. Atk.	Resistant to M. Atk.	none	none
4116	2	Resist M. Atk.	Resistant to M. Atk.	none	none
4116	3	Resist M. Atk.	Resistant to M. Atk.	none	none
4116	4	Resist M. Atk.	Resistant to M. Atk.	none	none
4116	5	Resist M. Atk.	Resistant to M. Atk.	none	none
4116	6	Resist M. Atk.	Resistant to M. Atk.	none	none
4116	7	Resist M. Atk.	Resistant to M. Atk.	none	none
4116	8	Resist M. Atk.	Resistant to M. Atk.	none	none
4116	9	Resist M. Atk.	Resistant to M. Atk.	none	none
4116	10	Resist M. Atk.	Resistant to M. Atk.	none	none
4117	1	Paralysis	Paralyzes a target, instantly immobilizing it.	none	none
4117	2	Paralysis	Paralyzes a target, instantly immobilizing it.	none	none
4117	3	Paralysis	Paralyzes a target, instantly immobilizing it.	none	none
4117	4	Paralysis	Paralyzes a target, instantly immobilizing it.	none	none
4117	5	Paralysis	Paralyzes a target, instantly immobilizing it.	none	none
4117	6	Paralysis	Paralyzes a target, instantly immobilizing it.	none	none
4117	7	Paralysis	Paralyzes a target, instantly immobilizing it.	none	none
4117	8	Paralysis	Paralyzes a target, instantly immobilizing it.	none	none
4117	9	Paralysis	Paralyzes a target, instantly immobilizing it.	none	none
4117	10	Paralysis	Paralyzes a target, instantly immobilizing it.	none	none
4117	11	Paralysis	Paralyzes a target, instantly immobilizing it.	none	none
4117	12	Paralysis	Paralyzes a target, instantly immobilizing it.	none	none
4118	1	Paralysis	Paralyzes a target, instantly immobilizing it.	none	none
4118	2	Paralysis	Paralyzes a target, instantly immobilizing it.	none	none
4118	3	Paralysis	Paralyzes a target, instantly immobilizing it.	none	none
4118	4	Paralysis	Paralyzes a target, instantly immobilizing it.	none	none
4118	5	Paralysis	Paralyzes a target, instantly immobilizing it.	none	none
4118	6	Paralysis	Paralyzes a target, instantly immobilizing it.	none	none
4118	7	Paralysis	Paralyzes a target, instantly immobilizing it.	none	none
4118	8	Paralysis	Paralyzes a target, instantly immobilizing it.	none	none
4118	9	Paralysis	Paralyzes a target, instantly immobilizing it.	none	none
4118	10	Paralysis	Paralyzes a target, instantly immobilizing it.	none	none
4118	11	Paralysis	Paralyzes a target, instantly immobilizing it.	none	none
4118	12	Paralysis	Paralyzes a target, instantly immobilizing it.	none	none
4119	1	Decrease Accuracy	Instantly reduces Accuracy. Effect 1.	none	none
4119	2	Decrease Accuracy	Instantly reduces Accuracy. Effect 2.	none	none
4119	3	Decrease Accuracy	Instantly reduces Accuracy. Effect 3.	none	none
4120	1	Shock	A state of shock that temporarily prevents movement.	none	none
4120	2	Shock	A state of shock that temporarily prevents movement.	none	none
4120	3	Shock	A state of shock that temporarily prevents movement.	none	none
4120	4	Shock	A state of shock that temporarily prevents movement.	none	none
4120	5	Shock	A state of shock that temporarily prevents movement.	none	none
4120	6	Shock	A state of shock that temporarily prevents movement.	none	none
4120	7	Shock	A state of shock that temporarily prevents movement.	none	none
4120	8	Shock	A state of shock that temporarily prevents movement.	none	none
4120	9	Shock	A state of shock that temporarily prevents movement.	none	none
4120	10	Shock	A state of shock that temporarily prevents movement.	none	none
4120	11	Shock	A state of shock that temporarily prevents movement.	none	none
4120	12	Shock	A state of shock that temporarily prevents movement.	none	none
4121	1	Summoned Monster Magic Protection	none	none	none
4121	2	Summoned Monster Magic Protection	none	none	none
4121	3	Summoned Monster Magic Protection	none	none	none
4121	4	Summoned Monster Magic Protection	none	none	none
4121	5	Summoned Monster Magic Protection	none	none	none
4121	6	Summoned Monster Magic Protection	none	none	none
4121	7	Summoned Monster Magic Protection	none	none	none
4121	8	Summoned Monster Magic Protection	none	none	none
4121	9	Summoned Monster Magic Protection	none	none	none
4121	10	Summoned Monster Magic Protection	none	none	none
4121	11	Summoned Monster Magic Protection	none	none	none
4121	12	Summoned Monster Magic Protection	none	none	none
4122	1	Antharas	Vulnerable to wind attacks but has a very powerful resistance to earth attacks.	none	none
4123	1	Hostile Feeling	Causes the enemy to target you for attack.	none	none
4123	2	Hostile Feeling	Causes the enemy to target you for attack.	none	none
4123	3	Hostile Feeling	Causes the enemy to target you for attack.	none	none
4123	4	Hostile Feeling	Causes the enemy to target you for attack.	none	none
4123	5	Hostile Feeling	Causes the enemy to target you for attack.	none	none
4123	6	Hostile Feeling	Causes the enemy to target you for attack.	none	none
4123	7	Hostile Feeling	Causes the enemy to target you for attack.	none	none
4123	8	Hostile Feeling	Causes the enemy to target you for attack.	none	none
4123	9	Hostile Feeling	Causes the enemy to target you for attack.	none	none
4123	10	Hostile Feeling	Causes the enemy to target you for attack.	none	none
4123	11	Hostile Feeling	Causes the enemy to target you for attack.	none	none
4123	12	Hostile Feeling	Causes the enemy to target you for attack.	none	none
4124	1	NPC Spear Attack	none	none	none
4124	2	NPC Spear Attack	none	none	none
4124	3	NPC Spear Attack	none	none	none
4124	4	NPC Spear Attack	none	none	none
4124	5	NPC Spear Attack	none	none	none
4124	6	NPC Spear Attack	none	none	none
4124	7	NPC Spear Attack	none	none	none
4124	8	NPC Spear Attack	none	none	none
4124	9	NPC Spear Attack	none	none	none
4124	10	NPC Spear Attack	none	none	none
4124	11	NPC Spear Attack	none	none	none
4124	12	NPC Spear Attack	none	none	none
4125	1	Antharas Regeneration	none	none	none
4126	1	Reduction in recovery time	Skill recovery time is reduced temporarily.	none	none
4127	1	Baium: General Attack	none	none	none
4128	1	Wind Of Force	none	none	none
4129	1	Earthquake	none	none	none
4130	1	Striking of Thunderbolt	none	none	none
4131	1	Shock	A temporary paralysis which prevents movement.	none	none
4132	1	Spear: Pound the Ground	none	none	none
4133	1	Angel Heal	none	none	none
4134	1	Seal Skill	none	none	none
4135	1	Baium Heal	none	none	none
4136	1	Baium's Gift	none	none	none
4137	1	Hydro Screw	none	none	none
4137	2	Hydro Screw	none	none	none
4137	3	Hydro Screw	none	none	none
4137	4	Hydro Screw	none	none	none
4137	5	Hydro Screw	none	none	none
4137	6	Hydro Screw	none	none	none
4137	7	Hydro Screw	none	none	none
4137	8	Hydro Screw	none	none	none
4137	9	Hydro Screw	none	none	none
4137	10	Hydro Screw	none	none	none
4137	11	Hydro Screw	none	none	none
4137	12	Hydro Screw	none	none	none
4138	1	NPC AE - Corpse Burst	none	none	none
4138	2	NPC AE - Corpse Burst	none	none	none
4138	3	NPC AE - Corpse Burst	none	none	none
4138	4	NPC AE - Corpse Burst	none	none	none
4138	5	NPC AE - Corpse Burst	none	none	none
4138	6	NPC AE - Corpse Burst	none	none	none
4138	7	NPC AE - Corpse Burst	none	none	none
4138	8	NPC AE - Corpse Burst	none	none	none
4138	9	NPC AE - Corpse Burst	none	none	none
4138	10	NPC AE - Corpse Burst	none	none	none
4138	11	NPC AE - Corpse Burst	none	none	none
4138	12	NPC AE - Corpse Burst	none	none	none
4139	1	Boom Attack	none	none	none
4139	2	Boom Attack	none	none	none
4139	3	Boom Attack	none	none	none
4139	4	Boom Attack	none	none	none
4139	5	Boom Attack	none	none	none
4139	6	Boom Attack	none	none	none
4139	7	Boom Attack	none	none	none
4139	8	Boom Attack	none	none	none
4139	9	Boom Attack	none	none	none
4139	10	Boom Attack	none	none	none
4139	11	Boom Attack	none	none	none
4139	12	Boom Attack	none	none	none
4140	1	Contract Payment	Your MP is continuously consumed as payment for summoning an unholy creature.  Effect 1.	none	none
4140	2	Contract Payment	Your MP is continuously consumed as payment for summoning an unholy creature.  Effect 2.	none	none
4140	3	Contract Payment	Your MP is continuously consumed as payment for summoning an unholy creature.  Effect 3.	none	none
4140	4	Contract Payment	Your MP is continuously consumed as payment for summoning an unholy creature.  Effect 4.	none	none
4140	5	Contract Payment	Your MP is continuously consumed as payment for summoning an unholy creature.  Effect 5.	none	none
4140	6	Contract Payment	Your MP is continuously consumed as payment for summoning an unholy creature.  Effect 6.	none	none
4140	7	Contract Payment	Your MP is continuously consumed as payment for summoning an unholy creature.  Effect 7.	none	none
4140	8	Contract Payment	Your MP is continuously consumed as payment for summoning an unholy creature.  Effect 7.	none	none
4140	9	Contract Payment	Your MP is continuously consumed as payment for summoning an unholy creature.  Effect 8.	none	none
4140	10	Contract Payment	Your MP is continuously consumed as payment for summoning an unholy creature.  Effect 8.	none	none
4140	11	Contract Payment	Your MP is continuously consumed as payment for summoning an unholy creature.  Effect 9.	none	none
4140	12	Contract Payment	Your MP is continuously consumed as payment for summoning an unholy creature.  Effect 9.	none	none
4141	1	NPC Wind Fist	none	none	none
4141	2	NPC Wind Fist	none	none	none
4141	3	NPC Wind Fist	none	none	none
4141	4	NPC Wind Fist	none	none	none
4141	5	NPC Wind Fist	none	none	none
4141	6	NPC Wind Fist	none	none	none
4141	7	NPC Wind Fist	none	none	none
4141	8	NPC Wind Fist	none	none	none
4141	9	NPC Wind Fist	none	none	none
4141	10	NPC Wind Fist	none	none	none
4141	11	NPC Wind Fist	none	none	none
4141	12	NPC Wind Fist	none	none	none
4142	1	NPC Fast Wind Fist	none	none	none
4142	2	NPC Fast Wind Fist	none	none	none
4142	3	NPC Fast Wind Fist	none	none	none
4142	4	NPC Fast Wind Fist	none	none	none
4142	5	NPC Fast Wind Fist	none	none	none
4142	6	NPC Fast Wind Fist	none	none	none
4142	7	NPC Fast Wind Fist	none	none	none
4142	8	NPC Fast Wind Fist	none	none	none
4142	9	NPC Fast Wind Fist	none	none	none
4142	10	NPC Fast Wind Fist	none	none	none
4142	11	NPC Fast Wind Fist	none	none	none
4142	12	NPC Fast Wind Fist	none	none	none
4143	1	Treasure Bomb	none	none	none
4143	2	Treasure Bomb	none	none	none
4143	3	Treasure Bomb	none	none	none
4143	4	Treasure Bomb	none	none	none
4143	5	Treasure Bomb	none	none	none
4143	6	Treasure Bomb	none	none	none
4143	7	Treasure Bomb	none	none	none
4143	8	Treasure Bomb	none	none	none
4143	9	Treasure Bomb	none	none	none
4143	10	Treasure Bomb	none	none	none
4144	1	Mimic Strong Attack	none	none	none
4144	2	Mimic Strong Attack	none	none	none
4144	3	Mimic Strong Attack	none	none	none
4144	4	Mimic Strong Attack	none	none	none
4144	5	Mimic Strong Attack	none	none	none
4144	6	Mimic Strong Attack	none	none	none
4144	7	Mimic Strong Attack	none	none	none
4144	8	Mimic Strong Attack	none	none	none
4144	9	Mimic Strong Attack	none	none	none
4144	10	Mimic Strong Attack	none	none	none
4144	11	Mimic Strong Attack	none	none	none
4144	12	Mimic Strong Attack	none	none	none
4144	13	Mimic Strong Attack	none	none	none
4144	14	Mimic Strong Attack	none	none	none
4144	15	Mimic Strong Attack	none	none	none
4144	16	Mimic Strong Attack	none	none	none
4144	17	Mimic Strong Attack	none	none	none
4144	18	Mimic Strong Attack	none	none	none
4144	19	Mimic Strong Attack	none	none	none
4144	20	Mimic Strong Attack	none	none	none
4144	21	Mimic Strong Attack	none	none	none
4144	22	Mimic Strong Attack	none	none	none
4144	23	Mimic Strong Attack	none	none	none
4144	24	Mimic Strong Attack	none	none	none
4144	25	Mimic Strong Attack	none	none	none
4144	26	Mimic Strong Attack	none	none	none
4144	27	Mimic Strong Attack	none	none	none
4144	28	Mimic Strong Attack	none	none	none
4144	29	Mimic Strong Attack	none	none	none
4144	30	Mimic Strong Attack	none	none	none
4144	31	Mimic Strong Attack	none	none	none
4144	32	Mimic Strong Attack	none	none	none
4144	33	Mimic Strong Attack	none	none	none
4144	34	Mimic Strong Attack	none	none	none
4144	35	Mimic Strong Attack	none	none	none
4144	36	Mimic Strong Attack	none	none	none
4144	37	Mimic Strong Attack	none	none	none
4144	38	Mimic Strong Attack	none	none	none
4144	39	Mimic Strong Attack	none	none	none
4144	40	Mimic Strong Attack	none	none	none
4144	41	Mimic Strong Attack	none	none	none
4144	42	Mimic Strong Attack	none	none	none
4144	43	Mimic Strong Attack	none	none	none
4144	44	Mimic Strong Attack	none	none	none
4144	45	Mimic Strong Attack	none	none	none
4144	46	Mimic Strong Attack	none	none	none
4144	47	Mimic Strong Attack	none	none	none
4144	48	Mimic Strong Attack	none	none	none
4144	49	Mimic Strong Attack	none	none	none
4144	50	Mimic Strong Attack	none	none	none
4144	51	Mimic Strong Attack	none	none	none
4144	52	Mimic Strong Attack	none	none	none
4144	53	Mimic Strong Attack	none	none	none
4144	54	Mimic Strong Attack	none	none	none
4144	55	Mimic Strong Attack	none	none	none
4144	56	Mimic Strong Attack	none	none	none
4144	57	Mimic Strong Attack	none	none	none
4144	58	Mimic Strong Attack	none	none	none
4144	59	Mimic Strong Attack	none	none	none
4144	60	Mimic Strong Attack	none	none	none
4144	61	Mimic Strong Attack	none	none	none
4144	62	Mimic Strong Attack	none	none	none
4144	63	Mimic Strong Attack	none	none	none
4144	64	Mimic Strong Attack	none	none	none
4144	65	Mimic Strong Attack	none	none	none
4144	66	Mimic Strong Attack	none	none	none
4144	67	Mimic Strong Attack	none	none	none
4144	68	Mimic Strong Attack	none	none	none
4144	69	Mimic Strong Attack	none	none	none
4144	70	Mimic Strong Attack	none	none	none
4144	71	Mimic Strong Attack	none	none	none
4144	72	Mimic Strong Attack	none	none	none
4144	73	Mimic Strong Attack	none	none	none
4144	74	Mimic Strong Attack	none	none	none
4144	75	Mimic Strong Attack	none	none	none
4144	76	Mimic Strong Attack	none	none	none
4144	77	Mimic Strong Attack	none	none	none
4144	78	Mimic Strong Attack	none	none	none
4144	79	Mimic Strong Attack	none	none	none
4144	80	Mimic Strong Attack	none	none	none
4145	1	Decrease P. Atk.	Reduction in P. Atk. Effect 1.	none	none
4145	2	Decrease P. Atk.	Reduction in P. Atk. Effect 2.	none	none
4145	3	Decrease P. Atk.	Reduction in P. Atk. Effect 3.	none	none
4146	1	Decrease P. Def.	Temporarily reduces one's P. Def. Effect 1.	none	none
4146	2	Decrease P. Def.	Temporarily reduces one's P. Def. Effect 2.	none	none
4146	3	Decrease P. Def.	Temporarily reduces one's P. Def. Effect 3.	none	none
4147	1	Area Dispel	none	none	none
4147	2	Area Dispel	none	none	none
4147	3	Area Dispel	none	none	none
4147	4	Area Dispel	none	none	none
4147	5	Area Dispel	none	none	none
4147	6	Area Dispel	none	none	none
4147	7	Area Dispel	none	none	none
4148	1	Poison	A toxin that gradually reduces HP. Effect 2.	none	none
4148	2	Poison	A toxin that gradually reduces HP. Effect 3.	none	none
4148	3	Poison	A toxin that gradually reduces HP. Effect 4.	none	none
4148	4	Poison	A toxin that gradually reduces HP. Effect 5.	none	none
4148	5	Poison	A toxin that gradually reduces HP. Effect 6.	none	none
4148	6	Poison	A toxin that gradually reduces HP. Effect 7.	none	none
4148	7	Poison	A toxin that gradually reduces HP. Effect 8.	none	none
4148	8	Poison	A toxin that gradually reduces HP. Effect 8.	none	none
4148	9	Poison	A toxin that gradually reduces HP. Effect 9.	none	none
4148	10	Poison	A toxin that gradually reduces HP. Effect 9.	none	none
4148	11	Poison	A toxin that gradually reduces HP. Effect 10.	none	none
4148	12	Poison	A toxin that gradually reduces HP. Effect 10.	none	none
4149	1	Bleed	You suffer a wound that continually reduces HP. Effect 2.	none	none
4149	2	Bleed	You suffer a wound that continually reduces HP. Effect 3.	none	none
4149	3	Bleed	You suffer a wound that continually reduces HP. Effect 4.	none	none
4149	4	Bleed	You suffer a wound that continually reduces HP. Effect 5.	none	none
4149	5	Bleed	You suffer a wound that continually reduces HP. Effect 6.	none	none
4149	6	Bleed	You suffer a wound that continually reduces HP. Effect 7.	none	none
4149	7	Bleed	You suffer a wound that continually reduces HP. Effect 8.	none	none
4149	8	Bleed	You suffer a wound that continually reduces HP. Effect 8.	none	none
4149	9	Bleed	You suffer a wound that continually reduces HP. Effect 9.	none	none
4149	10	Bleed	You suffer a wound that continually reduces HP. Effect 9.	none	none
4149	11	Bleed	You suffer a wound that continually reduces HP. Effect 10.	none	none
4149	12	Bleed	You suffer a wound that continually reduces HP. Effect 10.	none	none
4150	1	Flame	Burning flames engulf you, inflicting continuous damage. Effect 2.	none	none
4150	2	Flame	Burning flames engulf you, inflicting continuous damage. Effect 3.	none	none
4150	3	Flame	Burning flames engulf you, inflicting continuous damage. Effect 4.	none	none
4150	4	Flame	Burning flames engulf you, inflicting continuous damage. Effect 5.	none	none
4150	5	Flame	Burning flames engulf you, inflicting continuous damage. Effect 6.	none	none
4150	6	Flame	Burning flames engulf you, inflicting continuous damage. Effect 7.	none	none
4150	7	Flame	Burning flames engulf you, inflicting continuous damage. Effect 8.	none	none
4150	8	Flame	Burning flames engulf you, inflicting continuous damage. Effect 8.	none	none
4150	9	Flame	Burning flames engulf you, inflicting continuous damage. Effect 9.	none	none
4150	10	Flame	Burning flames engulf you, inflicting continuous damage. Effect 9.	none	none
4150	11	Flame	Burning flames engulf you, inflicting continuous damage. Effect 10.	none	none
4150	12	Flame	Burning flames engulf you, inflicting continuous damage. Effect 10.	none	none
4151	1	NPC Windstrike - Magic	none	none	none
4151	2	NPC Windstrike - Magic	none	none	none
4151	3	NPC Windstrike - Magic	none	none	none
4151	4	NPC Windstrike - Magic	none	none	none
4151	5	NPC Windstrike - Magic	none	none	none
4151	6	NPC Windstrike - Magic	none	none	none
4151	7	NPC Windstrike - Magic	none	none	none
4151	8	NPC Windstrike - Magic	none	none	none
4151	9	NPC Windstrike - Magic	none	none	none
4151	10	NPC Windstrike - Magic	none	none	none
4151	11	NPC Windstrike - Magic	none	none	none
4151	12	NPC Windstrike - Magic	none	none	none
4152	1	NPC HP Drain - Magic	none	none	none
4152	2	NPC HP Drain - Magic	none	none	none
4152	3	NPC HP Drain - Magic	none	none	none
4152	4	NPC HP Drain - Magic	none	none	none
4152	5	NPC HP Drain - Magic	none	none	none
4152	6	NPC HP Drain - Magic	none	none	none
4152	7	NPC HP Drain - Magic	none	none	none
4152	8	NPC HP Drain - Magic	none	none	none
4152	9	NPC HP Drain - Magic	none	none	none
4152	10	NPC HP Drain - Magic	none	none	none
4152	11	NPC HP Drain - Magic	none	none	none
4152	12	NPC HP Drain - Magic	none	none	none
4153	1	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4153	2	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4153	3	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4153	4	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4153	5	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4153	6	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4153	7	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4153	8	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4153	9	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4153	10	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4153	11	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4153	12	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4154	1	NPC MP Drain - Magic	none	none	none
4154	2	NPC MP Drain - Magic	none	none	none
4154	3	NPC MP Drain - Magic	none	none	none
4154	4	NPC MP Drain - Magic	none	none	none
4154	5	NPC MP Drain - Magic	none	none	none
4154	6	NPC MP Drain - Magic	none	none	none
4154	7	NPC MP Drain - Magic	none	none	none
4154	8	NPC MP Drain - Magic	none	none	none
4154	9	NPC MP Drain - Magic	none	none	none
4154	10	NPC MP Drain - Magic	none	none	none
4154	11	NPC MP Drain - Magic	none	none	none
4154	12	NPC MP Drain - Magic	none	none	none
4155	1	NPC Twister - Magic	none	none	none
4155	2	NPC Twister - Magic	none	none	none
4155	3	NPC Twister - Magic	none	none	none
4155	4	NPC Twister - Magic	none	none	none
4155	5	NPC Twister - Magic	none	none	none
4155	6	NPC Twister - Magic	none	none	none
4155	7	NPC Twister - Magic	none	none	none
4155	8	NPC Twister - Magic	none	none	none
4155	9	NPC Twister - Magic	none	none	none
4155	10	NPC Twister - Magic	none	none	none
4155	11	NPC Twister - Magic	none	none	none
4155	12	NPC Twister - Magic	none	none	none
4156	1	NPC Curve Beam Cannon - Magic	none	none	none
4156	2	NPC Curve Beam Cannon - Magic	none	none	none
4156	3	NPC Curve Beam Cannon - Magic	none	none	none
4156	4	NPC Curve Beam Cannon - Magic	none	none	none
4156	5	NPC Curve Beam Cannon - Magic	none	none	none
4156	6	NPC Curve Beam Cannon - Magic	none	none	none
4156	7	NPC Curve Beam Cannon - Magic	none	none	none
4156	8	NPC Curve Beam Cannon - Magic	none	none	none
4156	9	NPC Curve Beam Cannon - Magic	none	none	none
4156	10	NPC Curve Beam Cannon - Magic	none	none	none
4156	11	NPC Curve Beam Cannon - Magic	none	none	none
4156	12	NPC Curve Beam Cannon - Magic	none	none	none
4157	1	NPC Blaze - Magic	none	none	none
4157	2	NPC Blaze - Magic	none	none	none
4157	3	NPC Blaze - Magic	none	none	none
4157	4	NPC Blaze - Magic	none	none	none
4157	5	NPC Blaze - Magic	none	none	none
4157	6	NPC Blaze - Magic	none	none	none
4157	7	NPC Blaze - Magic	none	none	none
4157	8	NPC Blaze - Magic	none	none	none
4157	9	NPC Blaze - Magic	none	none	none
4157	10	NPC Blaze - Magic	none	none	none
4157	11	NPC Blaze - Magic	none	none	none
4157	12	NPC Blaze - Magic	none	none	none
4158	1	NPC Prominence - Magic	none	none	none
4158	2	NPC Prominence - Magic	none	none	none
4158	3	NPC Prominence - Magic	none	none	none
4158	4	NPC Prominence - Magic	none	none	none
4158	5	NPC Prominence - Magic	none	none	none
4158	6	NPC Prominence - Magic	none	none	none
4158	7	NPC Prominence - Magic	none	none	none
4158	8	NPC Prominence - Magic	none	none	none
4158	9	NPC Prominence - Magic	none	none	none
4158	10	NPC Prominence - Magic	none	none	none
4158	11	NPC Prominence - Magic	none	none	none
4158	12	NPC Prominence - Magic	none	none	none
4159	1	NPC Straight Beam Cannon - Magic	none	none	none
4159	2	NPC Straight Beam Cannon - Magic	none	none	none
4159	3	NPC Straight Beam Cannon - Magic	none	none	none
4159	4	NPC Straight Beam Cannon - Magic	none	none	none
4159	5	NPC Straight Beam Cannon - Magic	none	none	none
4159	6	NPC Straight Beam Cannon - Magic	none	none	none
4159	7	NPC Straight Beam Cannon - Magic	none	none	none
4159	8	NPC Straight Beam Cannon - Magic	none	none	none
4159	9	NPC Straight Beam Cannon - Magic	none	none	none
4159	10	NPC Straight Beam Cannon - Magic	none	none	none
4159	11	NPC Straight Beam Cannon - Magic	none	none	none
4159	12	NPC Straight Beam Cannon - Magic	none	none	none
4160	1	NPC Aura Burn - Magic	none	none	none
4160	2	NPC Aura Burn - Magic	none	none	none
4160	3	NPC Aura Burn - Magic	none	none	none
4160	4	NPC Aura Burn - Magic	none	none	none
4160	5	NPC Aura Burn - Magic	none	none	none
4160	6	NPC Aura Burn - Magic	none	none	none
4160	7	NPC Aura Burn - Magic	none	none	none
4160	8	NPC Aura Burn - Magic	none	none	none
4160	9	NPC Aura Burn - Magic	none	none	none
4160	10	NPC Aura Burn - Magic	none	none	none
4160	11	NPC Aura Burn - Magic	none	none	none
4160	12	NPC Aura Burn - Magic	none	none	none
4161	1	Summon PC	none	none	none
4162	1	Decrease Atk. Speed	Reduction in Atk. Spd. Effect 1.	none	none
4162	2	Decrease Atk. Speed	Reduction in Atk. Spd. Effect 2.	none	none
4162	3	Decrease Atk. Speed	Reduction in Atk. Spd. Effect 3.	none	none
4163	1	NPC Self Damage Shield	none	none	none
4163	2	NPC Self Damage Shield	none	none	none
4163	3	NPC Self Damage Shield	none	none	none
4163	4	NPC Self Damage Shield	none	none	none
4163	5	NPC Self Damage Shield	none	none	none
4163	6	NPC Self Damage Shield	none	none	none
4163	7	NPC Self Damage Shield	none	none	none
4163	8	NPC Self Damage Shield	none	none	none
4163	9	NPC Self Damage Shield	none	none	none
4163	10	NPC Self Damage Shield	none	none	none
4163	11	NPC Self Damage Shield	none	none	none
4163	12	NPC Self Damage Shield	none	none	none
4164	1	Paralysis	Paralyzes a target, instantly immobilizing it.	none	none
4164	2	Paralysis	Paralyzes a target, instantly immobilizing it.	none	none
4164	3	Paralysis	Paralyzes a target, instantly immobilizing it.	none	none
4164	4	Paralysis	Paralyzes a target, instantly immobilizing it.	none	none
4164	5	Paralysis	Paralyzes a target, instantly immobilizing it.	none	none
4164	6	Paralysis	Paralyzes a target, instantly immobilizing it.	none	none
4164	7	Paralysis	Paralyzes a target, instantly immobilizing it.	none	none
4164	8	Paralysis	Paralyzes a target, instantly immobilizing it.	none	none
4164	9	Paralysis	Paralyzes a target, instantly immobilizing it.	none	none
4165	1	Icy Air	Inflicts continuous damage by Icy Air. Effect 5.	none	none
4165	2	Icy Air	Inflicts continuous damage by Icy Air. Effect 5.	none	none
4165	3	Icy Air	Inflicts continuous damage by Icy Air. Effect 5.	none	none
4165	4	Icy Air	Inflicts continuous damage by Icy Air. Effect 5.	none	none
4165	5	Icy Air	Inflicts continuous damage by Icy Air. Effect 5.	none	none
4165	6	Icy Air	Inflicts continuous damage by Icy Air. Effect 5.	none	none
4165	7	Icy Air	Inflicts continuous damage by Icy Air. Effect 5.	none	none
4165	8	Icy Air	Inflicts continuous damage by Icy Air. Effect 5.	none	none
4165	9	Icy Air	Inflicts continuous damage by Icy Air. Effect 5.	none	none
4166	1	Shock	A state of shock that temporarily prevents movement.	none	none
4166	2	Shock	A state of shock that temporarily prevents movement.	none	none
4166	3	Shock	A state of shock that temporarily prevents movement.	none	none
4166	4	Shock	A state of shock that temporarily prevents movement.	none	none
4166	5	Shock	A state of shock that temporarily prevents movement.	none	none
4166	6	Shock	A state of shock that temporarily prevents movement.	none	none
4166	7	Shock	A state of shock that temporarily prevents movement.	none	none
4166	8	Shock	A state of shock that temporarily prevents movement.	none	none
4166	9	Shock	A state of shock that temporarily prevents movement.	none	none
4167	1	Curse of Fairy Mimyu	Fairy Mimyu's Curse reduces Physical Dmg and Atk. Speed.	none	none
4182	1	Poison	A toxin that gradually reduces HP. Effect 2.	none	none
4182	2	Poison	A toxin that gradually reduces HP. Effect 3.	none	none
4182	3	Poison	A toxin that gradually reduces HP. Effect 4.	none	none
4182	4	Poison	A toxin that gradually reduces HP. Effect 5.	none	none
4182	5	Poison	A toxin that gradually reduces HP. Effect 6.	none	none
4182	6	Poison	A toxin that gradually reduces HP. Effect 7.	none	none
4182	7	Poison	A toxin that gradually reduces HP. Effect 8.	none	none
4182	8	Poison	A toxin that gradually reduces HP. Effect 8.	none	none
4182	9	Poison	A toxin that gradually reduces HP. Effect 9.	none	none
4182	10	Poison	A toxin that gradually reduces HP. Effect 9.	none	none
4182	11	Poison	A toxin that gradually reduces HP. Effect 10.	none	none
4182	12	Poison	A toxin that gradually reduces HP. Effect 10.	none	none
4183	1	Decrease P.Atk	Instantly reduces P. Atk. Effect 1.	none	none
4183	2	Decrease P.Atk	Instantly reduces P. Atk. Effect 2.	none	none
4183	3	Decrease P.Atk	Instantly reduces P. Atk. Effect 2.	none	none
4183	4	Decrease P.Atk	Instantly reduces P. Atk. Effect 3.	none	none
4183	5	Decrease P.Atk	Instantly reduces P. Atk. Effect 3.	none	none
4183	6	Decrease P.Atk	Instantly reduces P. Atk. Effect 3.	none	none
4183	7	Decrease P.Atk	Instantly reduces P. Atk. Effect 3.	none	none
4183	8	Decrease P.Atk	Instantly reduces P. Atk. Effect 3.	none	none
4183	9	Decrease P.Atk	Instantly reduces P. Atk. Effect 3.	none	none
4183	10	Decrease P.Atk	Instantly reduces P. Atk. Effect 3.	none	none
4183	11	Decrease P.Atk	Instantly reduces P. Atk. Effect 3.	none	none
4183	12	Decrease P.Atk	Instantly reduces P. Atk. Effect 3.	none	none
4184	1	Decrease Atk.Speed	Instantly reduces Atk. Spd. Effect 1.	none	none
4184	2	Decrease Atk.Speed	Instantly reduces Atk. Spd. Effect 2.	none	none
4184	3	Decrease Atk.Speed	Instantly reduces Atk. Spd. Effect 2.	none	none
4184	4	Decrease Atk.Speed	Instantly reduces Atk. Spd. Effect 3.	none	none
4184	5	Decrease Atk.Speed	Instantly reduces Atk. Spd. Effect 3.	none	none
4184	6	Decrease Atk.Speed	Instantly reduces Atk. Spd. Effect 3.	none	none
4184	7	Decrease Atk.Speed	Instantly reduces Atk. Spd. Effect 3.	none	none
4184	8	Decrease Atk.Speed	Instantly reduces Atk. Spd. Effect 3.	none	none
4184	9	Decrease Atk.Speed	Instantly reduces Atk. Spd. Effect 3.	none	none
4184	10	Decrease Atk.Speed	Instantly reduces Atk. Spd. Effect 3.	none	none
4184	11	Decrease Atk.Speed	Instantly reduces Atk. Spd. Effect 3.	none	none
4184	12	Decrease Atk.Speed	Instantly reduces Atk. Spd. Effect 3.	none	none
4185	1	Sleep	You are in an unconscious state that prohibits movement.	none	none
4185	2	Sleep	You are in an unconscious state that prohibits movement.	none	none
4185	3	Sleep	You are in an unconscious state that prohibits movement.	none	none
4185	4	Sleep	You are in an unconscious state that prohibits movement.	none	none
4185	5	Sleep	You are in an unconscious state that prohibits movement.	none	none
4185	6	Sleep	You are in an unconscious state that prohibits movement.	none	none
4185	7	Sleep	You are in an unconscious state that prohibits movement.	none	none
4185	8	Sleep	You are in an unconscious state that prohibits movement.	none	none
4185	9	Sleep	You are in an unconscious state that prohibits movement.	none	none
4185	10	Sleep	You are in an unconscious state that prohibits movement.	none	none
4185	11	Sleep	You are in an unconscious state that prohibits movement.	none	none
4185	12	Sleep	You are in an unconscious state that prohibits movement.	none	none
4186	1	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4186	2	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4186	3	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4186	4	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4186	5	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4186	6	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4186	7	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4186	8	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4186	9	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4186	10	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4186	11	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4186	12	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4187	1	Decrease Speed	Instantly reduces Speed. Effect 1.	none	none
4187	2	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4187	3	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4187	4	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4187	5	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4187	6	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4187	7	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4187	8	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4187	9	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4187	10	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4187	11	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4187	12	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4188	1	Bleed	Inflicts a wound, reducing HP. Effect 2.	none	none
4188	2	Bleed	Inflicts a wound, reducing HP. Effect 3.	none	none
4188	3	Bleed	Inflicts a wound, reducing HP. Effect 4.	none	none
4188	4	Bleed	Inflicts a wound, reducing HP. Effect 5.	none	none
4188	5	Bleed	Inflicts a wound, reducing HP. Effect 6.	none	none
4188	6	Bleed	Inflicts a wound, reducing HP. Effect 7.	none	none
4188	7	Bleed	Inflicts a wound, reducing HP. Effect 8.	none	none
4188	8	Bleed	Inflicts a wound, reducing HP. Effect 8.	none	none
4188	9	Bleed	Inflicts a wound, reducing HP. Effect 9.	none	none
4188	10	Bleed	Inflicts a wound, reducing HP. Effect 9.	none	none
4188	11	Bleed	Inflicts a wound, reducing HP. Effect 10.	none	none
4188	12	Bleed	Inflicts a wound, reducing HP. Effect 10.	none	none
4189	1	Paralysis	Paralyzes a target, instantly immobilizing it.	none	none
4189	2	Paralysis	Paralyzes a target, instantly immobilizing it.	none	none
4189	3	Paralysis	Paralyzes a target, instantly immobilizing it.	none	none
4189	4	Paralysis	Paralyzes a target, instantly immobilizing it.	none	none
4189	5	Paralysis	Paralyzes a target, instantly immobilizing it.	none	none
4189	6	Paralysis	Paralyzes a target, instantly immobilizing it.	none	none
4189	7	Paralysis	Paralyzes a target, instantly immobilizing it.	none	none
4189	8	Paralysis	Paralyzes a target, instantly immobilizing it.	none	none
4189	9	Paralysis	Paralyzes a target, instantly immobilizing it.	none	none
4189	10	Paralysis	Paralyzes a target, instantly immobilizing it.	none	none
4189	11	Paralysis	Paralyzes a target, instantly immobilizing it.	none	none
4189	12	Paralysis	Paralyzes a target, instantly immobilizing it.	none	none
4190	1	Decrease MP	Decreases the target's usable amount of MP. Effect 2.	none	none
4190	2	Decrease MP	Decreases the target's usable amount of MP. Effect 2.	none	none
4190	3	Decrease MP	Decreases the target's usable amount of MP. Effect 2.	none	none
4190	4	Decrease MP	Decreases the target's usable amount of MP. Effect 2.	none	none
4190	5	Decrease MP	Decreases the target's usable amount of MP. Effect 2.	none	none
4190	6	Decrease MP	Decreases the target's usable amount of MP. Effect 3.	none	none
4190	7	Decrease MP	Decreases the target's usable amount of MP. Effect 4.	none	none
4190	8	Decrease MP	Decreases the target's usable amount of MP. Effect 5.	none	none
4190	9	Decrease MP	Decreases the target's usable amount of MP. Effect 6.	none	none
4190	10	Decrease MP	Decreases the target's usable amount of MP. Effect 7.	none	none
4190	11	Decrease MP	Decreases the target's usable amount of MP. Effect 8.	none	none
4190	12	Decrease MP	Decreases the target's usable amount of MP. Effect 8.	none	none
4191	1	BOSS Windstrike	none	none	none
4191	2	BOSS Windstrike	none	none	none
4191	3	BOSS Windstrike	none	none	none
4191	4	BOSS Windstrike	none	none	none
4191	5	BOSS Windstrike	none	none	none
4191	6	BOSS Windstrike	none	none	none
4191	7	BOSS Windstrike	none	none	none
4191	8	BOSS Windstrike	none	none	none
4191	9	BOSS Windstrike	none	none	none
4191	10	BOSS Windstrike	none	none	none
4191	11	BOSS Windstrike	none	none	none
4191	12	BOSS Windstrike	none	none	none
4192	1	BOSS HP Drain	none	none	none
4192	2	BOSS HP Drain	none	none	none
4192	3	BOSS HP Drain	none	none	none
4192	4	BOSS HP Drain	none	none	none
4192	5	BOSS HP Drain	none	none	none
4192	6	BOSS HP Drain	none	none	none
4192	7	BOSS HP Drain	none	none	none
4192	8	BOSS HP Drain	none	none	none
4192	9	BOSS HP Drain	none	none	none
4192	10	BOSS HP Drain	none	none	none
4192	11	BOSS HP Drain	none	none	none
4192	12	BOSS HP Drain	none	none	none
4193	1	BOSS Life Drain	none	none	none
4193	2	BOSS Life Drain	none	none	none
4193	3	BOSS Life Drain	none	none	none
4193	4	BOSS Life Drain	none	none	none
4193	5	BOSS Life Drain	none	none	none
4193	6	BOSS Life Drain	none	none	none
4193	7	BOSS Life Drain	none	none	none
4193	8	BOSS Life Drain	none	none	none
4193	9	BOSS Life Drain	none	none	none
4193	10	BOSS Life Drain	none	none	none
4193	11	BOSS Life Drain	none	none	none
4193	12	BOSS Life Drain	none	none	none
4194	1	BOSS Aura Burn	none	none	none
4194	2	BOSS Aura Burn	none	none	none
4194	3	BOSS Aura Burn	none	none	none
4194	4	BOSS Aura Burn	none	none	none
4194	5	BOSS Aura Burn	none	none	none
4194	6	BOSS Aura Burn	none	none	none
4194	7	BOSS Aura Burn	none	none	none
4194	8	BOSS Aura Burn	none	none	none
4194	9	BOSS Aura Burn	none	none	none
4194	10	BOSS Aura Burn	none	none	none
4194	11	BOSS Aura Burn	none	none	none
4194	12	BOSS Aura Burn	none	none	none
4195	1	BOSS Twister	none	none	none
4195	2	BOSS Twister	none	none	none
4195	3	BOSS Twister	none	none	none
4195	4	BOSS Twister	none	none	none
4195	5	BOSS Twister	none	none	none
4195	6	BOSS Twister	none	none	none
4195	7	BOSS Twister	none	none	none
4195	8	BOSS Twister	none	none	none
4195	9	BOSS Twister	none	none	none
4195	10	BOSS Twister	none	none	none
4195	11	BOSS Twister	none	none	none
4195	12	BOSS Twister	none	none	none
4196	1	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4196	2	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4196	3	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4196	4	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4196	5	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4196	6	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4196	7	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4196	8	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4196	9	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4196	10	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4196	11	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4196	12	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4197	1	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4197	2	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4197	3	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4197	4	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4197	5	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4197	6	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4197	7	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4197	8	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4197	9	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4197	10	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4197	11	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4197	12	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4198	1	Poison	A toxin that gradually reduces HP. Effect 2.	none	none
4198	2	Poison	A toxin that gradually reduces HP. Effect 3.	none	none
4198	3	Poison	A toxin that gradually reduces HP. Effect 4.	none	none
4198	4	Poison	A toxin that gradually reduces HP. Effect 5.	none	none
4198	5	Poison	A toxin that gradually reduces HP. Effect 6.	none	none
4198	6	Poison	A toxin that gradually reduces HP. Effect 7.	none	none
4198	7	Poison	A toxin that gradually reduces HP. Effect 8.	none	none
4198	8	Poison	A toxin that gradually reduces HP. Effect 8.	none	none
4198	9	Poison	A toxin that gradually reduces HP. Effect 9.	none	none
4198	10	Poison	A toxin that gradually reduces HP. Effect 9.	none	none
4198	11	Poison	A toxin that gradually reduces HP. Effect 10.	none	none
4198	12	Poison	A toxin that gradually reduces HP. Effect 10.	none	none
4199	1	Decrease P.Atk	Instantly reduces P. Atk. Effect 1.	none	none
4199	2	Decrease P.Atk	Instantly reduces P. Atk. Effect 2.	none	none
4199	3	Decrease P.Atk	Instantly reduces P. Atk. Effect 2.	none	none
4199	4	Decrease P.Atk	Instantly reduces P. Atk. Effect 3.	none	none
4199	5	Decrease P.Atk	Instantly reduces P. Atk. Effect 3.	none	none
4199	6	Decrease P.Atk	Instantly reduces P. Atk. Effect 3.	none	none
4199	7	Decrease P.Atk	Instantly reduces P. Atk. Effect 3.	none	none
4199	8	Decrease P.Atk	Instantly reduces P. Atk. Effect 3.	none	none
4199	9	Decrease P.Atk	Instantly reduces P. Atk. Effect 3.	none	none
4199	10	Decrease P.Atk	Instantly reduces P. Atk. Effect 3.	none	none
4199	11	Decrease P.Atk	Instantly reduces P. Atk. Effect 3.	none	none
4199	12	Decrease P.Atk	Instantly reduces P. Atk. Effect 3.	none	none
4200	1	Decrease Atk.Speed	Instantly reduces Atk. Spd. Effect 1.	none	none
4200	2	Decrease Atk.Speed	Instantly reduces Atk. Spd. Effect 2.	none	none
4200	3	Decrease Atk.Speed	Instantly reduces Atk. Spd. Effect 2.	none	none
4200	4	Decrease Atk.Speed	Instantly reduces Atk. Spd. Effect 3.	none	none
4200	5	Decrease Atk.Speed	Instantly reduces Atk. Spd. Effect 3.	none	none
4200	6	Decrease Atk.Speed	Instantly reduces Atk. Spd. Effect 3.	none	none
4200	7	Decrease Atk.Speed	Instantly reduces Atk. Spd. Effect 3.	none	none
4200	8	Decrease Atk.Speed	Instantly reduces Atk. Spd. Effect 3.	none	none
4200	9	Decrease Atk.Speed	Instantly reduces Atk. Spd. Effect 3.	none	none
4200	10	Decrease Atk.Speed	Instantly reduces Atk. Spd. Effect 3.	none	none
4200	11	Decrease Atk.Speed	Instantly reduces Atk. Spd. Effect 3.	none	none
4200	12	Decrease Atk.Speed	Instantly reduces Atk. Spd. Effect 3.	none	none
4201	1	Sleep	You are in an unconscious state that prohibits movement.	none	none
4201	2	Sleep	You are in an unconscious state that prohibits movement.	none	none
4201	3	Sleep	You are in an unconscious state that prohibits movement.	none	none
4201	4	Sleep	You are in an unconscious state that prohibits movement.	none	none
4201	5	Sleep	You are in an unconscious state that prohibits movement.	none	none
4201	6	Sleep	You are in an unconscious state that prohibits movement.	none	none
4201	7	Sleep	You are in an unconscious state that prohibits movement.	none	none
4201	8	Sleep	You are in an unconscious state that prohibits movement.	none	none
4201	9	Sleep	You are in an unconscious state that prohibits movement.	none	none
4201	10	Sleep	You are in an unconscious state that prohibits movement.	none	none
4201	11	Sleep	You are in an unconscious state that prohibits movement.	none	none
4201	12	Sleep	You are in an unconscious state that prohibits movement.	none	none
4202	1	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4202	2	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4202	3	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4202	4	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4202	5	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4202	6	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4202	7	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4202	8	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4202	9	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4202	10	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4202	11	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4202	12	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4203	1	Decrease Speed	Instantly reduces Speed. Effect 1.	none	none
4203	2	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4203	3	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4203	4	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4203	5	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4203	6	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4203	7	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4203	8	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4203	9	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4203	10	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4203	11	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4203	12	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4204	1	Bleed	Inflicts a wound, reducing HP. Effect 2.	none	none
4204	2	Bleed	Inflicts a wound, reducing HP. Effect 3.	none	none
4204	3	Bleed	Inflicts a wound, reducing HP. Effect 4.	none	none
4204	4	Bleed	Inflicts a wound, reducing HP. Effect 5.	none	none
4204	5	Bleed	Inflicts a wound, reducing HP. Effect 6.	none	none
4204	6	Bleed	Inflicts a wound, reducing HP. Effect 7.	none	none
4204	7	Bleed	Inflicts a wound, reducing HP. Effect 8.	none	none
4204	8	Bleed	Inflicts a wound, reducing HP. Effect 8.	none	none
4204	9	Bleed	Inflicts a wound, reducing HP. Effect 9.	none	none
4204	10	Bleed	Inflicts a wound, reducing HP. Effect 9.	none	none
4204	11	Bleed	Inflicts a wound, reducing HP. Effect 10.	none	none
4204	12	Bleed	Inflicts a wound, reducing HP. Effect 10.	none	none
4205	1	Paralysis	Paralyzes a target, instantly immobilizing it.	none	none
4205	2	Paralysis	Paralyzes a target, instantly immobilizing it.	none	none
4205	3	Paralysis	Paralyzes a target, instantly immobilizing it.	none	none
4205	4	Paralysis	Paralyzes a target, instantly immobilizing it.	none	none
4205	5	Paralysis	Paralyzes a target, instantly immobilizing it.	none	none
4205	6	Paralysis	Paralyzes a target, instantly immobilizing it.	none	none
4205	7	Paralysis	Paralyzes a target, instantly immobilizing it.	none	none
4205	8	Paralysis	Paralyzes a target, instantly immobilizing it.	none	none
4205	9	Paralysis	Paralyzes a target, instantly immobilizing it.	none	none
4205	10	Paralysis	Paralyzes a target, instantly immobilizing it.	none	none
4205	11	Paralysis	Paralyzes a target, instantly immobilizing it.	none	none
4205	12	Paralysis	Paralyzes a target, instantly immobilizing it.	none	none
4206	1	Decrease MP	Decreases the target's usable amount of MP. Effect 2.	none	none
4206	2	Decrease MP	Decreases the target's usable amount of MP. Effect 2.	none	none
4206	3	Decrease MP	Decreases the target's usable amount of MP. Effect 2.	none	none
4206	4	Decrease MP	Decreases the target's usable amount of MP. Effect 2.	none	none
4206	5	Decrease MP	Decreases the target's usable amount of MP. Effect 2.	none	none
4206	6	Decrease MP	Decreases the target's usable amount of MP. Effect 3.	none	none
4206	7	Decrease MP	Decreases the target's usable amount of MP. Effect 4.	none	none
4206	8	Decrease MP	Decreases the target's usable amount of MP. Effect 5.	none	none
4206	9	Decrease MP	Decreases the target's usable amount of MP. Effect 6.	none	none
4206	10	Decrease MP	Decreases the target's usable amount of MP. Effect 7.	none	none
4206	11	Decrease MP	Decreases the target's usable amount of MP. Effect 8.	none	none
4206	12	Decrease MP	Decreases the target's usable amount of MP. Effect 8.	none	none
4211	1	BOSS Might	none	none	none
4211	2	BOSS Might	none	none	none
4211	3	BOSS Might	none	none	none
4211	4	BOSS Might	none	none	none
4211	5	BOSS Might	none	none	none
4211	6	BOSS Might	none	none	none
4211	7	BOSS Might	none	none	none
4211	8	BOSS Might	none	none	none
4211	9	BOSS Might	none	none	none
4211	10	BOSS Might	none	none	none
4211	11	BOSS Might	none	none	none
4211	12	BOSS Might	none	none	none
4212	1	BOSS Shield	none	none	none
4212	2	BOSS Shield	none	none	none
4212	3	BOSS Shield	none	none	none
4212	4	BOSS Shield	none	none	none
4212	5	BOSS Shield	none	none	none
4212	6	BOSS Shield	none	none	none
4212	7	BOSS Shield	none	none	none
4212	8	BOSS Shield	none	none	none
4212	9	BOSS Shield	none	none	none
4212	10	BOSS Shield	none	none	none
4212	11	BOSS Shield	none	none	none
4212	12	BOSS Shield	none	none	none
4213	1	BOSS Haste	none	none	none
4213	2	BOSS Haste	none	none	none
4213	3	BOSS Haste	none	none	none
4213	4	BOSS Haste	none	none	none
4213	5	BOSS Haste	none	none	none
4213	6	BOSS Haste	none	none	none
4213	7	BOSS Haste	none	none	none
4213	8	BOSS Haste	none	none	none
4213	9	BOSS Haste	none	none	none
4213	10	BOSS Haste	none	none	none
4213	11	BOSS Haste	none	none	none
4213	12	BOSS Haste	none	none	none
4214	1	BOSS Reflect Damage	none	none	none
4214	2	BOSS Reflect Damage	none	none	none
4214	3	BOSS Reflect Damage	none	none	none
4214	4	BOSS Reflect Damage	none	none	none
4214	5	BOSS Reflect Damage	none	none	none
4214	6	BOSS Reflect Damage	none	none	none
4214	7	BOSS Reflect Damage	none	none	none
4214	8	BOSS Reflect Damage	none	none	none
4214	9	BOSS Reflect Damage	none	none	none
4214	10	BOSS Reflect Damage	none	none	none
4214	11	BOSS Reflect Damage	none	none	none
4214	12	BOSS Reflect Damage	none	none	none
4215	1	Raid Curse	You have been cursed by a Guardian Spirit.  No magic or physical skills can be used at this time.  This curse befalls those who attempt to challenge a raid boss who is 9 or more levels below their own.  Although irreversible, this state is temporary.	none	none
4216	1	Scatter Enemy	none	none	none
4217	1	none	none	none	none
4218	1	Absorb HP MP	none	none	none
4219	1	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4220	1	Deadly Dual-Sword Weapon	none	none	none
4221	1	Deadly Dual-Sword Weapon: Range Attack	none	none	none
4222	1	Instant Move	none	none	none
4223	1	Face Chance: Night to Day	none	none	none
4224	1	Face Chance: Day to Night	none	none	none
4225	1	Resist Shock Attacks	Resistant to Shock Attacks.	none	none
4225	2	Resist Shock Attacks	Resistant to Shock Attacks.	none	none
4225	3	Resist Shock Attacks	Resistant to Shock Attacks.	none	none
4225	4	Resist Shock Attacks	Resistant to Shock Attacks.	none	none
4225	5	Resist Shock Attacks	Resistant to Shock Attacks.	none	none
4226	1	Ban Heal	none	none	none
4227	1	Zaken Regeneration	none	none	none
4228	1	NPC Double Dagger Attack	none	none	none
4228	2	NPC Double Dagger Attack	none	none	none
4228	3	NPC Double Dagger Attack	none	none	none
4228	4	NPC Double Dagger Attack	none	none	none
4228	5	NPC Double Dagger Attack	none	none	none
4228	6	NPC Double Dagger Attack	none	none	none
4228	7	NPC Double Dagger Attack	none	none	none
4228	8	NPC Double Dagger Attack	none	none	none
4228	9	NPC Double Dagger Attack	none	none	none
4228	10	NPC Double Dagger Attack	none	none	none
4228	11	NPC Double Dagger Attack	none	none	none
4228	12	NPC Double Dagger Attack	none	none	none
4229	1	NPC Double Wind Fist	none	none	none
4229	2	NPC Double Wind Fist	none	none	none
4229	3	NPC Double Wind Fist	none	none	none
4229	4	NPC Double Wind Fist	none	none	none
4229	5	NPC Double Wind Fist	none	none	none
4229	6	NPC Double Wind Fist	none	none	none
4229	7	NPC Double Wind Fist	none	none	none
4229	8	NPC Double Wind Fist	none	none	none
4229	9	NPC Double Wind Fist	none	none	none
4229	10	NPC Double Wind Fist	none	none	none
4229	11	NPC Double Wind Fist	none	none	none
4229	12	NPC Double Wind Fist	none	none	none
4230	1	Wild Cannon	Unleashes a devastating attack against castle gates and walls.	none	none
4231	1	NPC Spit Attack	none	none	none
4231	2	NPC Spit Attack	none	none	none
4231	3	NPC Spit Attack	none	none	none
4231	4	NPC Spit Attack	none	none	none
4231	5	NPC Spit Attack	none	none	none
4231	6	NPC Spit Attack	none	none	none
4231	7	NPC Spit Attack	none	none	none
4231	8	NPC Spit Attack	none	none	none
4231	9	NPC Spit Attack	none	none	none
4231	10	NPC Spit Attack	none	none	none
4231	11	NPC Spit Attack	none	none	none
4231	12	NPC Spit Attack	none	none	none
4232	1	NPC AE Strike	none	none	none
4232	2	NPC AE Strike	none	none	none
4232	3	NPC AE Strike	none	none	none
4232	4	NPC AE Strike	none	none	none
4232	5	NPC AE Strike	none	none	none
4232	6	NPC AE Strike	none	none	none
4232	7	NPC AE Strike	none	none	none
4232	8	NPC AE Strike	none	none	none
4232	9	NPC AE Strike	none	none	none
4232	10	NPC AE Strike	none	none	none
4232	11	NPC AE Strike	none	none	none
4232	12	NPC AE Strike	none	none	none
4233	1	Vampiric Attack	Absorbs an enemy's HP with each attack.	none	none
4235	1	none	none	none	none
4236	1	Decrease Heal	Reduces the effectiveness of recovery magic.	none	none
4237	1	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4238	1	Increase Re-use Time	Instantly increases physical/magic skill recovery time.	none	none
4239	1	Antharas Regeneration	none	none	none
4240	1	Antharas Regeneration	none	none	none
4241	1	Antharas Regeneration	none	none	none
4242	1	Zaken Regeneration	none	none	none
4243	1	Venomous Poison	A deadly toxin courses through your bloodstream, gradually reducing your HP.  Effect 9.	none	none
4244	1	NPC Wild Sweep	none	none	none
4244	2	NPC Wild Sweep	none	none	none
4244	3	NPC Wild Sweep	none	none	none
4244	4	NPC Wild Sweep	none	none	none
4244	5	NPC Wild Sweep	none	none	none
4244	6	NPC Wild Sweep	none	none	none
4244	7	NPC Wild Sweep	none	none	none
4244	8	NPC Wild Sweep	none	none	none
4244	9	NPC Wild Sweep	none	none	none
4244	10	NPC Wild Sweep	none	none	none
4244	11	NPC Wild Sweep	none	none	none
4244	12	NPC Wild Sweep	none	none	none
4245	1	Mimic of Wrath	none	none	none
4246	1	Strong in "nan" activity magic DOT	none	none	none
4247	1	NPC Windstrike - Slow	none	none	none
4247	2	NPC Windstrike - Slow	none	none	none
4247	3	NPC Windstrike - Slow	none	none	none
4247	4	NPC Windstrike - Slow	none	none	none
4247	5	NPC Windstrike - Slow	none	none	none
4247	6	NPC Windstrike - Slow	none	none	none
4247	7	NPC Windstrike - Slow	none	none	none
4247	8	NPC Windstrike - Slow	none	none	none
4247	9	NPC Windstrike - Slow	none	none	none
4247	10	NPC Windstrike - Slow	none	none	none
4247	11	NPC Windstrike - Slow	none	none	none
4247	12	NPC Windstrike - Slow	none	none	none
4248	1	NPC HP Drain - Slow	none	none	none
4248	2	NPC HP Drain - Slow	none	none	none
4248	3	NPC HP Drain - Slow	none	none	none
4248	4	NPC HP Drain - Slow	none	none	none
4248	5	NPC HP Drain - Slow	none	none	none
4248	6	NPC HP Drain - Slow	none	none	none
4248	7	NPC HP Drain - Slow	none	none	none
4248	8	NPC HP Drain - Slow	none	none	none
4248	9	NPC HP Drain - Slow	none	none	none
4248	10	NPC HP Drain - Slow	none	none	none
4248	11	NPC HP Drain - Slow	none	none	none
4248	12	NPC HP Drain - Slow	none	none	none
4249	1	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4249	2	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4249	3	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4249	4	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4249	5	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4249	6	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4249	7	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4249	8	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4249	9	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4249	10	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4249	11	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4249	12	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4250	1	NPC Twister - Slow	none	none	none
4250	2	NPC Twister - Slow	none	none	none
4250	3	NPC Twister - Slow	none	none	none
4250	4	NPC Twister - Slow	none	none	none
4250	5	NPC Twister - Slow	none	none	none
4250	6	NPC Twister - Slow	none	none	none
4250	7	NPC Twister - Slow	none	none	none
4250	8	NPC Twister - Slow	none	none	none
4250	9	NPC Twister - Slow	none	none	none
4250	10	NPC Twister - Slow	none	none	none
4250	11	NPC Twister - Slow	none	none	none
4250	12	NPC Twister - Slow	none	none	none
4251	1	NPC Curve Beam Cannon - Slow	none	none	none
4251	2	NPC Curve Beam Cannon - Slow	none	none	none
4251	3	NPC Curve Beam Cannon - Slow	none	none	none
4251	4	NPC Curve Beam Cannon - Slow	none	none	none
4251	5	NPC Curve Beam Cannon - Slow	none	none	none
4251	6	NPC Curve Beam Cannon - Slow	none	none	none
4251	7	NPC Curve Beam Cannon - Slow	none	none	none
4251	8	NPC Curve Beam Cannon - Slow	none	none	none
4251	9	NPC Curve Beam Cannon - Slow	none	none	none
4251	10	NPC Curve Beam Cannon - Slow	none	none	none
4251	11	NPC Curve Beam Cannon - Slow	none	none	none
4251	12	NPC Curve Beam Cannon - Slow	none	none	none
4252	1	NPC Flamestrike - Slow	none	none	none
4252	2	NPC Flamestrike - Slow	none	none	none
4252	3	NPC Flamestrike - Slow	none	none	none
4252	4	NPC Flamestrike - Slow	none	none	none
4252	5	NPC Flamestrike - Slow	none	none	none
4252	6	NPC Flamestrike - Slow	none	none	none
4252	7	NPC Flamestrike - Slow	none	none	none
4252	8	NPC Flamestrike - Slow	none	none	none
4252	9	NPC Flamestrike - Slow	none	none	none
4252	10	NPC Flamestrike - Slow	none	none	none
4252	11	NPC Flamestrike - Slow	none	none	none
4252	12	NPC Flamestrike - Slow	none	none	none
4253	1	NPC Blaze - Slow	none	none	none
4253	2	NPC Blaze - Slow	none	none	none
4253	3	NPC Blaze - Slow	none	none	none
4253	4	NPC Blaze - Slow	none	none	none
4253	5	NPC Blaze - Slow	none	none	none
4253	6	NPC Blaze - Slow	none	none	none
4253	7	NPC Blaze - Slow	none	none	none
4253	8	NPC Blaze - Slow	none	none	none
4253	9	NPC Blaze - Slow	none	none	none
4253	10	NPC Blaze - Slow	none	none	none
4253	11	NPC Blaze - Slow	none	none	none
4253	12	NPC Blaze - Slow	none	none	none
4254	1	NPC Prominence - Slow	none	none	none
4254	2	NPC Prominence - Slow	none	none	none
4254	3	NPC Prominence - Slow	none	none	none
4254	4	NPC Prominence - Slow	none	none	none
4254	5	NPC Prominence - Slow	none	none	none
4254	6	NPC Prominence - Slow	none	none	none
4254	7	NPC Prominence - Slow	none	none	none
4254	8	NPC Prominence - Slow	none	none	none
4254	9	NPC Prominence - Slow	none	none	none
4254	10	NPC Prominence - Slow	none	none	none
4254	11	NPC Prominence - Slow	none	none	none
4254	12	NPC Prominence - Slow	none	none	none
4255	1	NPC Straight Beam Cannon - Slow	none	none	none
4255	2	NPC Straight Beam Cannon - Slow	none	none	none
4255	3	NPC Straight Beam Cannon - Slow	none	none	none
4255	4	NPC Straight Beam Cannon - Slow	none	none	none
4255	5	NPC Straight Beam Cannon - Slow	none	none	none
4255	6	NPC Straight Beam Cannon - Slow	none	none	none
4255	7	NPC Straight Beam Cannon - Slow	none	none	none
4255	8	NPC Straight Beam Cannon - Slow	none	none	none
4255	9	NPC Straight Beam Cannon - Slow	none	none	none
4255	10	NPC Straight Beam Cannon - Slow	none	none	none
4255	11	NPC Straight Beam Cannon - Slow	none	none	none
4255	12	NPC Straight Beam Cannon - Slow	none	none	none
4256	1	100% stun resistance.	none	none	none
4257	1	NPC Hydroblast - Magic	none	none	none
4257	2	NPC Hydroblast - Magic	none	none	none
4257	3	NPC Hydroblast - Magic	none	none	none
4257	4	NPC Hydroblast - Magic	none	none	none
4257	5	NPC Hydroblast - Magic	none	none	none
4257	6	NPC Hydroblast - Magic	none	none	none
4257	7	NPC Hydroblast - Magic	none	none	none
4257	8	NPC Hydroblast - Magic	none	none	none
4257	9	NPC Hydroblast - Magic	none	none	none
4257	10	NPC Hydroblast - Magic	none	none	none
4257	11	NPC Hydroblast - Magic	none	none	none
4257	12	NPC Hydroblast - Magic	none	none	none
4258	1	Hinder Strider	Slows down the speed of a user who is riding a strider.	none	none
4259	1	Toxic Smoke	Noxious fumes gradually decrease your HP. Effect 2.	none	none
4259	2	Toxic Smoke	Noxious fumes gradually decrease your HP. Effect 3.	none	none
4259	3	Toxic Smoke	Noxious fumes gradually decrease your HP. Effect 4.	none	none
4259	4	Toxic Smoke	Noxious fumes gradually decrease your HP. Effect 5.	none	none
4259	5	Toxic Smoke	Noxious fumes gradually decrease your HP. Effect 6.	none	none
4259	6	Toxic Smoke	Noxious fumes gradually decrease your HP. Effect 7.	none	none
4259	7	Toxic Smoke	Noxious fumes gradually decrease your HP. Effect 8.	none	none
4259	8	Toxic Smoke	Noxious fumes gradually decrease your HP. Effect 8.	none	none
4259	9	Toxic Smoke	Noxious fumes gradually decrease your HP. Effect 9.	none	none
4259	10	Toxic Smoke	Noxious fumes gradually decrease your HP. Effect 9.	none	none
4259	11	Toxic Smoke	Noxious fumes gradually decrease your HP. Effect 10.	none	none
4259	12	Toxic Smoke	Noxious fumes gradually decrease your HP. Effect 10.	none	none
4260	1	Steel Blood	none	none	none
4260	2	Steel Blood	none	none	none
4260	3	Steel Blood	none	none	none
4260	4	Steel Blood	none	none	none
4260	5	Steel Blood	none	none	none
4260	6	Steel Blood	none	none	none
4260	7	Steel Blood	none	none	none
4260	8	Steal Blood	none	none	none
4260	9	Steal Blood	none	none	none
4260	10	Steal Blood	none	none	none
4260	11	Steal Blood	none	none	none
4260	12	Steal Blood	none	none	none
4261	1	Mega Storm Strike	Gathers and sends out a strong gust of wind.	none	none
4261	2	Mega Storm Strike	Gathers and sends out a strong gust of wind.	none	none
4261	3	Mega Storm Strike	Gathers and sends out a strong gust of wind.	none	none
4261	4	Mega Storm Strike	Gathers and sends out a strong gust of wind.	none	none
4261	5	Mega Storm Strike	Gathers and sends out a strong gust of wind.	none	none
4261	6	Mega Storm Strike	Gathers and sends out a strong gust of wind.	none	none
4261	7	Mega Storm Strike	Gathers and sends out a strong gust of wind.	none	none
4261	8	Mega Storm Strike	Gathers and sends out a strong gust of wind.	none	none
4261	9	Mega Storm Strike	Gathers and sends out a strong gust of wind.	none	none
4261	10	Mega Storm Strike	Gathers and sends out a strong gust of wind.	none	none
4261	11	Mega Storm Strike	Gathers and sends out a strong gust of wind.	none	none
4261	12	Mega Storm Strike	Gathers and sends out a strong gust of wind.	none	none
4262	2	Holiday Wind Walk	Temporarily increases Speed. Effect 2.	none	none
4263	1	Holiday Haste	Temporarily increases Atk. Spd. Effect 1.	none	none
4264	1	Holiday Empower	Temporarily increases M. Atk. Effect 1.	none	none
4265	3	Holiday Might	Temporarily increases P. Atk. Effect 3.	none	none
4266	3	Holiday Shield	Temporarily increases P. Def. Effect 3.	none	none
4267	1	Grade Penalty	A penalty applied when the grade of equipment one is wearing is not appropriate for one's level.	none	none
4268	1	Danger Area	You are located in an area in which you can can receive environmental damage or penalty.	none	none
4269	1	Block All Chat	A mode that blocks global chatting. Whispers cannot be heard.	none	none
4270	1	Weight Penalty	Your inventory weight limit exceeds 50%.  HP/MP regeneration and movement are greatly decreased.	none	none
4270	2	Weight Penalty	Your inventory weight limit exceeds 66.6%.  HP/MP regeneration and movement are greatly decreased, and any quest progression is suspended.	none	none
4270	3	Weight Penalty	Your inventory weight limit exceeds 80%.  HP/MP regeneration and movement are greatly decreased, and any quest progression is suspended.	none	none
4270	4	Weight Penalty	Your inventory weight limit exceeds 100%.  HP/MP regeneration and movement are greatly decreased, and any quest progression is suspended.	none	none
4271	1	Increase Force	The force has been increased to level 1.	none	none
4271	2	Increase Force	The force has been increased to level 2.	none	none
4271	3	Increase Force	The force has been increased to level 3.	none	none
4271	4	Increase Force	The force has been increased to level 4.	none	none
4271	5	Increase Force	The force has been increased to level 5.	none	none
4271	6	Increase Force	The force has been increased to level 6.	none	none
4271	7	Increase Force	The force has been increased to level 7.	none	none
4272	1	Greater Resist Bow Attack	Very resistant to archery attacks.	none	none
4273	1	Resist Daggers	Resistant to Dagger attacks.	none	none
4273	2	Resist Daggers	Resistant to Dagger attacks.	none	none
4273	3	Resist Daggers	Resistant to Dagger attacks.	none	none
4273	4	Resist Daggers	Resistant to Dagger attacks.	none	none
4273	5	Resist Daggers	Resistant to Dagger attacks.	none	none
4274	1	Blunt Weapon Weak Point	Vulnerable to Blunt Weapons.	none	none
4274	2	Blunt Weapon Weak Point	Vulnerable to Blunt Weapons.	none	none
4274	3	Blunt Weapon Weak Point	Vulnerable to Blunt Weapons.	none	none
4274	4	Blunt Weapon Weak Point	Vulnerable to Blunt Weapons.	none	none
4274	5	Blunt Weapon Weak Point	Vulnerable to Blunt Weapons.	none	none
4275	1	Sacred Attack Weak Point	Vulnerable to sacred attacks.	none	none
4275	2	Sacred Attack Weak Point	Vulnerable to sacred attacks.	none	none
4275	3	Sacred Attack Weak Point	Vulnerable to sacred attacks.	none	none
4275	4	Sacred Attack Weak Point	Vulnerable to sacred attacks.	none	none
4275	5	Sacred Attack Weak Point	Vulnerable to sacred attacks.	none	none
4276	1	Bow Weapon Weak Point	Vulnerable to archery attacks.	none	none
4276	2	Bow Weapon Weak Point	Vulnerable to archery attacks.	none	none
4276	3	Bow Weapon Weak Point	Vulnerable to archery attacks.	none	none
4276	4	Bow Weapon Weak Point	Vulnerable to archery attacks.	none	none
4276	5	Bow Weapon Weak Point	Vulnerable to archery attacks.	none	none
4277	1	Resist Poison Attacks	Resistant to poison attack.	none	none
4277	2	Resist Poison Attacks	Resistant to poison attack.	none	none
4277	3	Resist Poison Attacks	Resistant to poison attack.	none	none
4277	4	Resist Poison Attacks	Resistant to poison attack.	none	none
4277	5	Resist Poison Attacks	Resistant to poison attack.	none	none
4278	1	Dark Attack	Unleashes a dark attack.	none	none
4279	1	Fire Attack Weak Point	Vulnerable to fire attacks.	none	none
4279	2	Fire Attack Weak Point	Vulnerable to fire attacks.	none	none
4279	3	Fire Attack Weak Point	Vulnerable to fire attacks.	none	none
4279	4	Fire Attack Weak Point	Vulnerable to fire attacks.	none	none
4279	5	Fire Attack Weak Point	Vulnerable to fire attacks.	none	none
4280	1	Water Attack Weak Point	Vulnerable to water attacks.	none	none
4280	2	Water Attack Weak Point	Vulnerable to water attacks.	none	none
4280	3	Water Attack Weak Point	Vulnerable to water attacks.	none	none
4280	4	Water Attack Weak Point	Vulnerable to water attacks.	none	none
4280	5	Water Attack Weak Point	Vulnerable to water attacks.	none	none
4281	1	Wind Attack Weak Point	Vulnerable to wind attacks.	none	none
4281	2	Wind Attack Weak Point	Vulnerable to wind attacks.	none	none
4281	3	Wind Attack Weak Point	Vulnerable to wind attacks.	none	none
4281	4	Wind Attack Weak Point	Vulnerable to wind attacks.	none	none
4281	5	Wind Attack Weak Point	Vulnerable to wind attacks.	none	none
4282	1	Earth Attack Weak Point	Vulnerable to earth attacks.	none	none
4282	2	Earth Attack Weak Point	Vulnerable to earth attacks.	none	none
4282	3	Earth Attack Weak Point	Vulnerable to earth attacks.	none	none
4282	4	Earth Attack Weak Point	Vulnerable to earth attacks.	none	none
4282	5	Earth Attack Weak Point	Vulnerable to earth attacks.	none	none
4283	1	Greater Resist Magic Attack	Very resistant to magic attack.	none	none
4284	1	Resist Bleed Attacks	Resistant to Bleed attack.	none	none
4284	2	Resist Bleed Attacks	Resistant to Bleed attack.	none	none
4284	3	Resist Bleed Attacks	Resistant to Bleed attack.	none	none
4284	4	Resist Bleed Attacks	Resistant to Bleed attack.	none	none
4284	5	Resist Bleed Attacks	Resistant to Bleed attack.	none	none
4285	1	Resist Sleep Attacks	Resistant to Sleep attacks.	none	none
4285	2	Resist Sleep Attacks	Resistant to Sleep attacks.	none	none
4285	3	Resist Sleep Attacks	Resistant to Sleep attacks.	none	none
4285	4	Resist Sleep Attacks	Resistant to Sleep attacks.	none	none
4285	5	Resist Sleep Attacks	Resistant to Sleep attacks.	none	none
4286	1	Greater Resist Sleep	Very resistant to Sleep attacks.	none	none
4287	1	Resist Hold Attacks	Resistant to Hold attack.	none	none
4287	2	Resist Hold Attacks	Resistant to Hold attack.	none	none
4287	3	Resist Hold Attacks	Resistant to Hold attack.	none	none
4287	4	Resist Hold Attacks	Resistant to Hold attack.	none	none
4287	5	Resist Hold Attacks	Resistant to Hold attack.	none	none
4288	1	Greater Resist Hold	Very resistant to Hold attack.	none	none
4289	1	Wyvern Breath	A spewing out of wyvern breath that attacks multiple enemies. Success rate is best at close range.	none	none
4290	1	Race	Undead	none	none
4291	1	Race	Construct	none	none
4292	1	Race	Beast	none	none
4293	1	Race	Animal	none	none
4294	1	Race	Plant	none	none
4295	1	Race	Humanoid	none	none
4296	1	Race	Spirit	none	none
4297	1	Race	Divine	none	none
4298	1	Race	Demonic	none	none
4299	1	Race	Dragon	none	none
4300	1	Race	Giant	none	none
4301	1	Race	Bug	none	none
4302	1	Race	Fairy	none	none
4303	1	Strong Type	Monster whose HP is 2 times higher than normal.	none	none
4304	1	Strong Type	Monster whose HP is 3 times higher than normal.	none	none
4305	1	Strong Type	Monster whose HP is 4 times higher than normal.	none	none
4306	1	Strong Type	Monster whose HP is 5 times higher than normal.	none	none
4307	1	Strong Type	Monster whose HP is 6 times higher than normal.	none	none
4308	1	Strong Type	Monster whose HP is 7 times higher than normal.	none	none
4309	1	Strong Type	Monster whose HP is 8 times higher than normal.	none	none
4310	1	Strong Type	Monster whose HP is 9 times higher than normal.	none	none
4311	1	Feeble Type	Monster with 1/2 the normal HP.	none	none
4312	1	Heavy Armor	Monster equipped with heavy armor.	none	none
4313	1	Light Armor	Monster equipped with light armor.	none	none
4314	1	BOSS Holy Light Burst	none	none	none
4314	2	BOSS Holy Light Burst	none	none	none
4314	3	BOSS Holy Light Burst	none	none	none
4314	4	BOSS Holy Light Burst	none	none	none
4314	5	BOSS Holy Light Burst	none	none	none
4314	6	BOSS Holy Light Burst	none	none	none
4314	7	BOSS Holy Light Burst	none	none	none
4314	8	BOSS Holy Light Burst	none	none	none
4314	9	BOSS Holy Light Burst	none	none	none
4314	10	BOSS Holy Light Burst	none	none	none
4314	11	BOSS Holy Light Burst	none	none	none
4314	12	BOSS Holy Light Burst	none	none	none
4315	1	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4315	2	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4315	3	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4315	4	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4315	5	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4315	6	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4315	7	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4315	8	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4315	9	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4315	10	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4315	11	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4315	12	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4316	1	BOSS Lilim Drain	none	none	none
4316	2	BOSS Lilim Drain	none	none	none
4316	3	BOSS Lilim Drain	none	none	none
4316	4	BOSS Lilim Drain	none	none	none
4316	5	BOSS Lilim Drain	none	none	none
4316	6	BOSS Lilim Drain	none	none	none
4316	7	BOSS Lilim Drain	none	none	none
4316	8	BOSS Lilim Drain	none	none	none
4316	9	BOSS Lilim Drain	none	none	none
4316	10	BOSS Lilim Drain	none	none	none
4316	11	BOSS Lilim Drain	none	none	none
4316	12	BOSS Lilim Drain	none	none	none
4317	1	Increase Rage Might	none	none	none
4317	2	Increase Rage Might	none	none	none
4317	3	Increase Rage Might	none	none	none
4317	4	Increase Rage Might	none	none	none
4317	5	Increase Rage Might	none	none	none
4318	1	Ultimate Buff	none	none	none
4319	1	Paralysis	Paralyzes a target, instantly immobilizing it.	none	none
4320	1	Poison	A toxin that gradually reduces HP. Effect 2.	none	none
4320	2	Poison	A toxin that gradually reduces HP. Effect 3.	none	none
4320	3	Poison	A toxin that gradually reduces HP. Effect 4.	none	none
4320	4	Poison	A toxin that gradually reduces HP. Effect 5.	none	none
4320	5	Poison	A toxin that gradually reduces HP. Effect 6.	none	none
4320	6	Poison	A toxin that gradually reduces HP. Effect 7.	none	none
4320	7	Poison	A toxin that gradually reduces HP. Effect 8.	none	none
4320	8	Poison	A toxin that gradually reduces HP. Effect 8.	none	none
4320	9	Poison	A toxin that gradually reduces HP. Effect 9.	none	none
4320	10	Poison	A toxin that gradually reduces HP. Effect 9.	none	none
4320	11	Poison	A toxin that gradually reduces HP. Effect 10.	none	none
4320	12	Poison	A toxin that gradually reduces HP. Effect 10.	none	none
4321	1	Decrease P. Def	Temporarily but significantly reduces P. Def.	none	none
4322	1	Wind Walk for Beginners	Temporarily increases Speed. Effect 2.	none	none
4323	1	Shield for Beginners	Temporarily increases P. Def. Effect 3.	none	none
4324	1	Blessed Body for Beginners	Temporarily increases maximum HP. Effect 6.	none	none
4325	1	Vampiric Rage for Beginners	Temporarily restores HP using damage inflicted upon the enemy. Excludes damage inflicted by skill or remote attack. Effect 4.	none	none
4326	1	Regeneration for Beginners	Temporarily increases ability to restore HP. Effect 3.	none	none
4327	1	Haste for Beginners	Temporarily increases Atk. Spd. Effect 1.	none	none
4328	1	Blessed Soul for Beginners	Temporarily increases maximum MP. Effect 6.	none	none
4329	1	Acumen for Beginners	Temporarily increases Casting Spd. Effect 3.	none	none
4330	1	Concentration for Beginners	Temporarily reduces the probability of damage and cancellation of magic. Effect 1.	none	none
4331	1	Empower for Beginners	Temporarily increases M. Atk. Effect 1.	none	none
4332	1	Mental Aegis	Provides powerful resistance to Hold, Sleep, Fear and Silence.	none	none
4333	1	Resist Dark Attack	Resistant to dark attacks.	none	none
4333	2	Resist Dark Attack	Resistant to dark attacks.	none	none
4333	3	Resist Dark Attack	Resistant to dark attacks.	none	none
4333	4	Resist Dark Attack	Resistant to dark attacks.	none	none
4333	5	Resist Dark Attack	Resistant to dark attacks.	none	none
4334	1	SSQ Cancel	none	none	none
4335	1	Sacred Attack	Unleashes a sacred attack.	none	none
4336	1	Dark Attack Weak Point	Vulnerable to dark attacks.	none	none
4336	2	Dark Attack Weak Point	Vulnerable to dark attacks.	none	none
4336	3	Dark Attack Weak Point	Vulnerable to dark attacks.	none	none
4336	4	Dark Attack Weak Point	Vulnerable to dark attacks.	none	none
4336	5	Dark Attack Weak Point	Vulnerable to dark attacks.	none	none
4337	1	Resist Sacred Attack	Resistant to sacred attacks.	none	none
4337	2	Resist Sacred Attack	Resistant to sacred attacks.	none	none
4337	3	Resist Sacred Attack	Resistant to sacred attacks.	none	none
4337	4	Resist Sacred Attack	Resistant to sacred attacks.	none	none
4337	5	Resist Sacred Attack	Resistant to sacred attacks.	none	none
4338	1	Life Cubic for Beginners	none	none	none
4339	1	Mimir's Elixir	none	none	none
4340	1	Ultimate Buff, 2nd	none	none	none
4341	1	Ultimate Buff, 3rd	none	none	none
4342	1	Wind Walk	Temporarily increases movement speed. Effect 1.	none	none
4342	2	Wind Walk	Temporarily increases movement speed. Effect 2.	none	none
4343	1	Decrease Weight	Reduces current weight. Effect 1.	none	none
4343	2	Decrease Weight	Reduces current weight. Effect 2.	none	none
4343	3	Decrease Weight	Reduces current weight. Effect 3.	none	none
4344	1	Shield	Temporarily increases P. Def. Effect 1.	none	none
4344	2	Shield	Temporarily increases P. Def. Effect 2.	none	none
4344	3	Shield	Temporarily increases P. Def. Effect 3.	none	none
4345	1	Might	Temporarily increases P. Atk. Effect 1.	none	none
4345	2	Might	Temporarily increases P. Atk. Effect 2.	none	none
4345	3	Might	Temporarily increases P. Atk. Effect 3.	none	none
4346	1	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Effect 1.	none	none
4346	2	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Effect 2.	none	none
4346	3	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Effect 3.	none	none
4346	4	Mental Shield	Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Effect 4.	none	none
4347	1	Blessed Body	Temporarily increases maximum HP. Effect 1.	none	none
4347	2	Blessed Body	Temporarily increases maximum HP. Effect 2.	none	none
4347	3	Blessed Body	Temporarily increases maximum HP. Effect 3.	none	none
4347	4	Blessed Body	Temporarily increases maximum HP. Effect 4.	none	none
4347	5	Blessed Body	Temporarily increases maximum HP. Effect 5.	none	none
4347	6	Blessed Body	Temporarily increases maximum HP. Effect 6.	none	none
4348	1	Blessed Soul	Temporarily increases maximum MP. Effect 1.	none	none
4348	2	Blessed Soul	Temporarily increases maximum MP. Effect 2.	none	none
4348	3	Blessed Soul	Temporarily increases maximum MP. Effect 3.	none	none
4348	4	Blessed Soul	Temporarily increases maximum MP. Effect 4.	none	none
4348	5	Blessed Soul	Temporarily increases maximum MP. Effect 5.	none	none
4348	6	Blessed Soul	Temporarily increases maximum MP. Effect 6.	none	none
4349	1	Magic Barrier	Temporarily increases M. Def. Effect 2.	none	none
4349	2	Magic Barrier	Temporarily increases M. Def. Effect 3.	none	none
4350	1	Resist Shock	Temporarily provides powerful resistance against Shock Attack. Effect 1.	none	none
4350	2	Resist Shock	Temporarily provides powerful resistance against Shock Attack. Effect 2.	none	none
4350	3	Resist Shock	Temporarily provides powerful resistance against Shock Attack. Effect 3.	none	none
4350	4	Resist Shock	Temporarily provides powerful resistance against Shock Attack. Effect 4.	none	none
4351	1	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken. Effect 1.	none	none
4351	2	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken. Effect 2.	none	none
4351	3	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken. Effect 3.	none	none
4351	4	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken. Effect 4.	none	none
4351	5	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken. Effect 5.	none	none
4351	6	Concentration	Temporarily lowers the probability of magic being canceled due to damage taken. Effect 6.	none	none
4352	1	Berserker Spirit	Temporarily reduces P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Effect 1.	none	none
4352	2	Berserker Spirit	Temporarily reduces P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Effect 2.	none	none
4353	1	Bless Shield	Temporarily increases shield defense rate. Effect 1.	none	none
4353	2	Bless Shield	Temporarily increases shield defense rate. Effect 2.	none	none
4353	3	Bless Shield	Temporarily increases shield defense rate. Effect 3.	none	none
4353	4	Bless Shield	Temporarily increases shield defense rate. Effect 4.	none	none
4353	5	Bless Shield	Temporarily increases shield defense rate. Effect 5.	none	none
4353	6	Bless Shield	Temporarily increases shield defense rate. Effect 6.	none	none
4354	1	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Effect 1.	none	none
4354	2	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Effect 2.	none	none
4354	3	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Effect 3.	none	none
4354	4	Vampiric Rage	Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Effect 4.	none	none
4355	1	Acumen	Temporarily increases Casting Spd. Effect 1.	none	none
4355	2	Acumen	Temporarily increases Casting Spd. Effect 2.	none	none
4355	3	Acumen	Temporarily increases Casting Spd. Effect 3.	none	none
4356	1	Empower	Temporarily increases M. Atk. Effect 1.	none	none
4356	2	Empower	Temporarily increases M. Atk. Effect 2.	none	none
4356	3	Empower	Temporarily increases M. Atk. Effect 3.	none	none
4357	1	Haste	Temporarily increases Atk. Spd. Effect 1.	none	none
4357	2	Haste	Temporarily increases Atk. Spd. Effect 2.	none	none
4358	1	Guidance	Temporarily increases Accuracy. Effect 1.	none	none
4358	2	Guidance	Temporarily increases Accuracy. Effect 2.	none	none
4358	3	Guidance	Temporarily increases Accuracy. Effect 3.	none	none
4359	1	Focus	Temporarily increases critical attack rate. Effect 1.	none	none
4359	2	Focus	Temporarily increases critical attack rate. Effect 2.	none	none
4359	3	Focus	Temporarily increases critical attack rate. Effect 3.	none	none
4360	1	Death Whisper	Temporarily increases critical attack power. Effect 1.	none	none
4360	2	Death Whisper	Temporarily increases critical attack power. Effect 2.	none	none
4360	3	Death Whisper	Temporarily increases critical attack power. Effect 3.	none	none
4361	1	Curse of Destruction	Curse of the Preacher of Doom. Temporarily decreases Accuracy. Effect 1.	none	none
4361	2	Curse of Destruction	Curse of the Preacher of Doom. Temporarily decreases Accuracy and resistance to Sleep/Hold/Shock attacks. Effect 2.	none	none
4362	1	Curse of Destruction	Curse of the Preacher of Doom. Temporarily decreases Casting Spd. Effect 2.	none	none
4362	2	Curse of Destruction	Curse of the Preacher of Doom. Temporarily decreases Casting Spd. and resistance to Sleep/Hold/Shock attacks. Effect 2.	none	none
4363	1	Curse of Destruction	Curse of the Preacher of Doom. Temporarily decreases Accuracy. Effect 1.	none	none
4364	1	Blessing of Prophecy	Blessing of the Orator of Revelations. Temporarily decreases body weight and increases resistance to Poison/Bleed attacks. Effect 1.	none	none
4364	2	Blessing of Prophecy	Blessing of the Orator of Revelations. Temporarily decreases body weight and increases resistance to Poison/Bleed/Hold/Shock/Paralysis attacks. Effect 2.	none	none
4365	1	Blessing of Revelations	Blessing of the Orator of Revelations. Temporarily increases your resistance to Hold/Mental attacks and lessens the probability of magic cancellation due to damage. Effect 1.	none	none
4365	2	Blessing of Revelations	Blessing of the Orator of Revelations. Temporarily increases your resistance to Hold/Mental attacks and lessens the probability of magic cancellation due to damage. Effect 2.	none	none
4366	1	Blessing of Prophecy	Blessing of the Orator of Revelations. Temporarily decreases body weight and increases resistance to Poison/Bleed attacks. Effect 1.	none	none
4367	1	Clan Hall Manager Buff	none	none	none
4368	1	Clan Hall Manager Buff	none	none	none
4369	1	Clan Hall Manager Buff	none	none	none
4370	1	Clan Hall Manager Buff	none	none	none
4371	1	Clan Hall Manager Buff	none	none	none
4372	1	Clan Hall Manager Buff	none	none	none
4373	1	Clan Hall Manager Buff	none	none	none
4374	1	Clan Hall Manager Buff	none	none	none
4375	1	Clan Hall Manager Buff	none	none	none
4376	1	Strong Resistance to P. Atk.	Provides very strong resistance against P. Atk.	none	none
4377	1	Wield Temper	none	none	none
4377	2	Wield Temper	none	none	none
4377	3	Wield Temper	none	none	none
4377	4	Wield Temper	none	none	none
4377	5	Wield Temper	none	none	none
4377	6	Wield Temper	none	none	none
4377	7	Wield Temper	none	none	none
4377	8	Wield Temper	none	none	none
4377	9	Wield Temper	none	none	none
4377	10	Wield Temper	none	none	none
4377	11	Wield Temper	none	none	none
4377	12	Wield Temper	none	none	none
4378	1	NPC Self-Damage Shield	none	none	none
4378	2	NPC Self-Damage Shield	none	none	none
4378	3	NPC Self-Damage Shield	none	none	none
4378	4	NPC Self-Damage Shield	none	none	none
4378	5	NPC Self-Damage Shield	none	none	none
4378	6	NPC Self-Damage Shield	none	none	none
4378	7	NPC Self-Damage Shield	none	none	none
4378	8	NPC Self-Damage Shield	none	none	none
4378	9	NPC Self-Damage Shield	none	none	none
4378	10	NPC Self-Damage Shield	none	none	none
4378	11	NPC Self-Damage Shield	none	none	none
4378	12	NPC Self-Damage Shield	none	none	none
4379	1	Resist Spear Weapons	Resistance to spear/pole arm attacks.	none	none
4379	2	Resist Spear Weapons	Resistance to spear/pole arm attacks.	none	none
4379	3	Resist Spear Weapons	Resistance to spear/pole arm attacks.	none	none
4379	4	Resist Spear Weapons	Resistance to spear/pole arm attacks.	none	none
4379	5	Resist Spear Weapons	Resistance to spear/pole arm attacks.	none	none
4380	1	Arena: CP Recovery	none	none	none
4381	1	Magic Skill Block	Temporarily blocks the use of magic skills.	none	none
4382	1	Curse of Lake Ghost	The Lake Ghost hexes you, temporarily increasing the size of your head.	none	none
4382	2	Curse of Lake Ghost	The Lake Ghost hexes you, temporarily increasing the size of your head.	none	none
4382	3	Curse of Lake Ghost	The Lake Ghost hexes you, temporarily increasing the size of your head.	none	none
4382	4	Curse of Lake Ghost	The Lake Ghost hexes you, temporarily increasing the size of your head.	none	none
4382	5	Curse of Lake Ghost	The Lake Ghost hexes you, temporarily increasing the size of your head.	none	none
4382	6	Curse of Lake Ghost	The Lake Ghost hexes you, temporarily increasing the size of your head.	none	none
4382	7	Curse of Lake Ghost	The Lake Ghost hexes you, temporarily increasing the size of your head.	none	none
4382	8	Curse of Lake Ghost	The Lake Ghost hexes you, temporarily increasing the size of your head.	none	none
4382	9	Curse of Lake Ghost	The Lake Ghost hexes you, temporarily increasing the size of your head.	none	none
4382	10	Curse of Lake Ghost	The Lake Ghost hexes you, temporarily increasing the size of your head.	none	none
4382	11	Curse of Lake Ghost	The Lake Ghost hexes you, temporarily increasing the size of your head.	none	none
4382	12	Curse of Lake Ghost	The Lake Ghost hexes you, temporarily increasing the size of your head.	none	none
4383	1	NPC Hate Stone	none	none	none
4384	1	Scapegoat's Grace	Scapegoat's Grace.  Temporarily protects against any de-buff that lowers P. Def.	none	none
4385	1	Scapegoat's Grace	Scapegoat's Grace.  Temporarily protects against any de-buff that lowers P. Atk.	none	none
4386	1	Scapegoat's Grace	Scapegoat's Grace.  Temporarily protects against poison.	none	none
4387	1	Scapegoat's Grace	Scapegoat's Grace.  Temporarily protects against any de-buff that diminishes the effect of HP recovery magic.	none	none
4388	1	Resist Paralysis Attacks	Resistant to paralyzing attacks.	none	none
4388	2	Resist Paralysis Attacks	Resistant to paralyzing attacks.	none	none
4388	3	Resist Paralysis Attacks	Resistant to paralyzing attacks.	none	none
4388	4	Resist Paralysis Attacks	Resistant to paralyzing attacks.	none	none
4388	5	Resist Paralysis Attacks	Resistant to paralyzing attacks.	none	none
4389	1	Resist Mental Attacks	Provides resistance against mental attack.	none	none
4389	2	Resist Mental Attacks	Resistant to Mental Derangement	none	none
4389	3	Resist Mental Attacks	Resistant to Mental Derangement	none	none
4389	4	Resist Mental Attacks	Resistant to Mental Derangement	none	none
4389	5	Resist Mental Attacks	Resistant to Mental Derangement	none	none
4390	1	NPC Abnormal Immunity	none	none	none
4391	1	Wind Walk	Temporarily increases movement speed. Effect 1.	none	none
4391	2	Wind Walk	Temporarily increases movement speed. Effect 2.	none	none
4392	1	Shield	Temporarily increases P. Def. Effect 1.	none	none
4392	2	Shield	Temporarily increases P. Def. Effect 2.	none	none
4392	3	Shield	Temporarily increases P. Def. Effect 3.	none	none
4393	1	Might	Temporarily increases P. Atk. Effect 1.	none	none
4393	2	Might	Temporarily increases P. Atk. Effect 2.	none	none
4393	3	Might	Temporarily increases P. Atk. Effect 3.	none	none
4394	1	Blessed Body	Temporarily increases maximum HP. Effect 1.	none	none
4394	2	Blessed Body	Temporarily increases maximum HP. Effect 2.	none	none
4394	3	Blessed Body	Temporarily increases maximum HP. Effect 3.	none	none
4394	4	Blessed Body	Temporarily increases maximum HP. Effect 4.	none	none
4394	5	Blessed Body	Temporarily increases maximum HP. Effect 5.	none	none
4394	6	Blessed Body	Temporarily increases maximum HP. Effect 6.	none	none
4395	1	Blessed Soul	Temporarily increases maximum MP. Effect 1.	none	none
4395	2	Blessed Soul	Temporarily increases maximum MP. Effect 2.	none	none
4395	3	Blessed Soul	Temporarily increases maximum MP. Effect 3.	none	none
4395	4	Blessed Soul	Temporarily increases maximum MP. Effect 4.	none	none
4395	5	Blessed Soul	Temporarily increases maximum MP. Effect 5.	none	none
4395	6	Blessed Soul	Temporarily increases maximum MP. Effect 6.	none	none
4396	1	Magic Barrier	Temporarily increases M. Def. Effect 2.	none	none
4396	2	Magic Barrier	Temporarily increases M. Def. Effect 3.	none	none
4397	1	Berserker Spirit	Temporarily reduces P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Effect 1.	none	none
4397	2	Berserker Spirit	Temporarily reduces P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Effect 2.	none	none
4398	1	Bless Shield	Temporarily increases the probability of shield defense. Effect 1.	none	none
4398	2	Bless Shield	Temporarily increases the probability of shield defense. Effect 2.	none	none
4398	3	Bless Shield	Temporarily increases the probability of shield defense. Effect 3.	none	none
4398	4	Bless Shield	Temporarily increases the probability of shield defense. Effect 4.	none	none
4398	5	Bless Shield	Temporarily increases the probability of shield defense. Effect 5.	none	none
4398	6	Bless Shield	Temporarily increases the probability of shield defense. Effect 6.	none	none
4399	1	Vampiric Rage	Temporarily restores HP using damage inflicted upon the enemy. Excludes damage inflicted by skill or remote attack. Effect 1.	none	none
4399	2	Vampiric Rage	Temporarily restores HP using damage inflicted upon the enemy. Excludes damage inflicted by skill or remote attack. Effect 2.	none	none
4399	3	Vampiric Rage	Temporarily restores HP using damage inflicted upon the enemy. Excludes damage inflicted by skill or remote attack. Effect 3.	none	none
4399	4	Vampiric Rage	Temporarily restores HP using damage inflicted upon the enemy. Excludes damage inflicted by skill or remote attack. Effect 4.	none	none
4400	1	Acumen	Temporarily increases Casting Spd. Effect 1.	none	none
4400	2	Acumen	Temporarily increases Casting Spd. Effect 2.	none	none
4400	3	Acumen	Temporarily increases Casting Spd. Effect 3.	none	none
4401	1	Empower	Temporarily increases M. Atk. Effect 1.	none	none
4401	2	Empower	Temporarily increases M. Atk. Effect 2.	none	none
4401	3	Empower	Temporarily increases M. Atk. Effect 3.	none	none
4402	1	Haste	Temporarily increases Atk. Spd. Effect 1.	none	none
4402	2	Haste	Temporarily increases Atk. Spd. Effect 2.	none	none
4403	1	Guidance	Temporarily increases Accuracy. Effect 1.	none	none
4403	2	Guidance	Temporarily increases Accuracy. Effect 2.	none	none
4403	3	Guidance	Temporarily increases Accuracy. Effect 3.	none	none
4404	1	Focus	Temporarily increases the probability of critical attack. Effect 1.	none	none
4404	2	Focus	Temporarily increases the probability of critical attack. Effect 2.	none	none
4404	3	Focus	Temporarily increases the probability of critical attack. Effect 3.	none	none
4405	1	Death Whisper	Temporarily increases critical attack power. Effect 1.	none	none
4405	2	Death Whisper	Temporarily increases critical attack power. Effect 2.	none	none
4405	3	Death Whisper	Temporarily increases critical attack power. Effect 3.	none	none
4406	1	Agility	Temporarily increases evasion. Effect 1.	none	none
4406	2	Agility	Temporarily increases evasion. Effect 2.	none	none
4406	3	Agility	Temporarily increases evasion. Effect 3.	none	none
4494	1	Raid Boss	If the person who made the greatest contribution is 3 or more levels higher than the raid monster, then the item/adena rewards will decrease. If the difference is 9 or more levels, the monster will drop nothing at all.	none	none
4497	1	Treasure Chest - Level 21	A locked chest that could contain treasure or a nasty surprise.	none	none
4498	1	Treasure Chest - Level 22	A locked chest that could contain treasure or a nasty surprise.	none	none
4499	1	Treasure Chest - Level 25	A locked chest that could contain treasure or a nasty surprise.	none	none
4500	1	Treasure Chest - Level 27	A locked chest that could contain treasure or a nasty surprise.	none	none
4501	1	Treasure Chest - Level 29	A locked chest that could contain treasure or a nasty surprise.	none	none
4502	1	Treasure Chest - Level 31	A locked chest that could contain treasure or a nasty surprise.	none	none
4503	1	Treasure Chest - Level 32	A locked chest that could contain treasure or a nasty surprise.	none	none
4504	1	Treasure Chest - Level 33	A locked chest that could contain treasure or a nasty surprise.	none	none
4505	1	Treasure Chest - Level 35	A locked chest that could contain treasure or a nasty surprise.	none	none
4506	1	Treasure Chest - Level 39	A locked chest that could contain treasure or a nasty surprise.	none	none
4507	1	Treasure Chest - Level 42	A locked chest that could contain treasure or a nasty surprise.	none	none
4508	1	Treasure Chest - Level 43	A locked chest that could contain treasure or a nasty surprise.	none	none
4509	1	Treasure Chest - Level 45	A locked chest that could contain treasure or a nasty surprise.	none	none
4510	1	Treasure Chest - Level 47	A locked chest that could contain treasure or a nasty surprise.	none	none
4511	1	Treasure Chest - Level 49	A locked chest that could contain treasure or a nasty surprise.	none	none
4512	1	Treasure Chest - Level 52	A locked chest that could contain treasure or a nasty surprise.	none	none
4513	1	Squash - Level up	none	none	none
4514	1	Squash - Poisoned	none	none	none
4515	1	Raid Curse	The curse of the Raid Boss guardian spirit temporarily petrifies the target, immobilizing it like a stone. This curse cannot be undone and is cast when trying to slay a raid monster whose is 9 or more levels below that of the attacker. 	none	none
4516	1	Orfen Heal	none	none	none
4517	1	Quest - BOSS Defend	none	none	none
4518	1	Quest - BOSS Rampage	none	none	none
4519	1	Quest - BOSS Defend	none	none	none
4520	1	Quest - BOSS Rampage	none	none	none
4521	1	Quest - BOSS Resist non Bow Weapon	none	none	none
4522	1	Eye of Assassin	Greatly increases critical chance and the success rate of dagger skills.	none	none
4523	1	Quest - BOSS Evasion	none	none	none
4524	1	Quest - BOSS Bluff	none	none	none
4525	1	Quest - BOSS Defend	none	none	none
4526	1	Quest - BOSS Summon	none	none	none
4527	1	Quest - BOSS Inc HP to Summoned	none	none	none
4528	1	Quest - BOSS Movement to Summoned	none	none	none
4529	1	Quest - Summoned Explosion	none	none	none
4530	1	Quest - Summoned HP Heal	none	none	none
4531	1	Quest - Summoned MP Heal	none	none	none
4532	1	Quest - BOSS Reflect	none	none	none
4533	1	Dance of Resistance	Temporarily decreases Speed and Accuracy significantly. Dance of Inspiration can remove the curse.	none	none
4534	1	Dance of Nihil	Temporarily decreases Atk. Spd. and Evasion significantly. Dance of Fury can remove the curse.	none	none
4535	1	Dance of Weakness	Temporarily decreases P. Def. and P. Atk. significantly. Dance of the Vampire can remove the curse.	none	none
4536	1	Song of Seduce	Temporarily decreases Speed and Accuracy significantly. Song of Wind can remove the curse.	none	none
4537	1	Song of Sweet Whisper	Temporarily decreases Atk. Spd. and Evasion significantly. Song of Water can remove the curse.	none	none
4538	1	Song of Temptation	Temporarily decreases P. Def. and P. Atk. significantly. Song of Vengeance can remove the curse.	none	none
4539	1	Curse of Vague	Temporarily decreases Speed and Accuracy significantly.  Guidance spell can remove the curse.	none	none
4540	1	Curse of Weakness	Temporarily decreases P. Def. and Speed significantly. Shield spell can remove the curse.	none	none
4541	1	Curse of Nihil	Temporarily decreases P. Atk., M. Atk. and Atk. Spd. significantly. Might spell can remove the curse.	none	none
4542	1	Quest - Henchman 90% Sleep&Shock Weakness	none	none	none
4543	1	Quest - BOSS Shock Weakness	none	none	none
4544	1	Quest - BOSS Weakness	none	none	none
4544	2	Quest - BOSS Weakness	none	none	none
4544	3	Quest - BOSS Weakness	none	none	none
4545	1	Quest - BOSS Reflect	none	none	none
4546	1	Quest - Commune to Slate	none	none	none
4547	1	Gaze of Watcher	 	none	none
4548	1	Quest - Dispel Watcher Gaze	none	none	none
4549	1	Quest - Unsealed Altar	none	none	none
4550	1	Quest - Cursed Altar	none	none	none
4551	1	Hot Springs Rheumatism	Infected with Hot Springs Rheumatism. While afflicted, your critical attack success rate is increased. Effect 1.	none	none
4551	2	Hot Springs Rheumatism	Infected with Hot Springs Rheumatism. While afflicted, your critical attack success rate is increased but P. Def. is decreased. Effect 2.	none	none
4551	3	Hot Springs Rheumatism	Infected with Hot Springs Rheumatism. While afflicted, your critical attack success rate is increased but P. Def. is decreased. Effect 3.	none	none
4551	4	Hot Springs Rheumatism	Infected with Hot Springs Rheumatism. While afflicted, your critical attack success rate is increased but P. Def. is decreased. Effect 4.	none	none
4551	5	Hot Springs Rheumatism	Infected with Hot Springs Rheumatism. While afflicted, your critical attack success rate is increased but P. Def. is decreased. Effect 5.	none	none
4551	6	Hot Springs Rheumatism	Infected with Hot Springs Rheumatism. While afflicted, your critical attack success rate is increased but P. Def. is decreased. Effect 6.	none	none
4551	7	Hot Springs Rheumatism	Infected with Hot Springs Rheumatism. While afflicted, your critical attack success rate is increased but P. Def. is decreased. Effect 7.	none	none
4551	8	Hot Springs Rheumatism	Infected with Hot Springs Rheumatism. While afflicted, your critical attack success rate is increased but P. Def. is decreased. Effect 8.	none	none
4551	9	Hot Springs Rheumatism	Infected with Hot Springs Rheumatism. While afflicted, your critical attack success rate is increased but P. Def. is decreased. Effect 9.	none	none
4551	10	Hot Springs Rheumatism	Infected with Hot Springs Rheumatism. While afflicted, your critical attack success rate is increased but P. Def. is decreased. Effect 10.	none	none
4552	1	Hot Springs Cholera	Infected with Hot Springs Cholera. While afflicted, your Accuracy is increased. Effect  1.	none	none
4552	2	Hot Springs Cholera	Infected with Hot Springs Cholera. While afflicted, your Accuracy is increased but Evasion is decreased. Effect  2.	none	none
4552	3	Hot Springs Cholera	Infected with Hot Springs Cholera. While afflicted, your Accuracy is increased but Evasion is decreased. Effect  3.	none	none
4552	4	Hot Springs Cholera	Infected with Hot Springs Cholera. While afflicted, your Accuracy is increased but Evasion is decreased. Effect  4.	none	none
4552	5	Hot Springs Cholera	Infected with Hot Springs Cholera. While afflicted, your Accuracy is increased but Evasion is decreased. Effect  5.	none	none
4552	6	Hot Springs Cholera	Infected with Hot Springs Cholera. While afflicted, your Accuracy is increased but Evasion is decreased. Effect  6.	none	none
4552	7	Hot Springs Cholera	Infected with Hot Springs Cholera. While afflicted, your Accuracy is increased but Evasion is decreased. Effect  7.	none	none
4552	8	Hot Springs Cholera	Infected with Hot Springs Cholera. While afflicted, your Accuracy is increased but Evasion is decreased. Effect  8.	none	none
4552	9	Hot Springs Cholera	Infected with Hot Springs Cholera. While afflicted, your Accuracy is increased but Evasion is decreased. Effect  9.	none	none
4552	10	Hot Springs Cholera	Infected with Hot Springs Cholera. While afflicted, your Accuracy is increased but Evasion is decreased. Effect  10.	none	none
4553	1	Hot Springs Flu	Infected with Hot Springs Flu. While afflicted, your Atk. Spd. is increased. Effect 1.	none	none
4553	2	Hot Springs Flu	Infected with Hot Springs Flu. While afflicted, your Atk. Spd. is increased but P. Atk. is decreased. Effect 2.	none	none
4553	3	Hot Springs Flu	Infected with Hot Springs Flu. While afflicted, your Atk. Spd. is increased but P. Atk. is decreased. Effect 3.	none	none
4553	4	Hot Springs Flu	Infected with Hot Springs Flu. While afflicted, your Atk. Spd. is increased but P. Atk. is decreased. Effect 4.	none	none
4553	5	Hot Springs Flu	Infected with Hot Springs Flu. While afflicted, your Atk. Spd. is increased but P. Atk. is decreased. Effect 5.	none	none
4553	6	Hot Springs Flu	Infected with Hot Springs Flu. While afflicted, your Atk. Spd. is increased but P. Atk. is decreased. Effect 6.	none	none
4553	7	Hot Springs Flu	Infected with Hot Springs Flu. While afflicted, your Atk. Spd. is increased but P. Atk. is decreased. Effect 7.	none	none
4553	8	Hot Springs Flu	Infected with Hot Springs Flu. While afflicted, your Atk. Spd. is increased but P. Atk. is decreased. Effect 8.	none	none
4553	9	Hot Springs Flu	Infected with Hot Springs Flu. While afflicted, your Atk. Spd. is increased but P. Atk. is decreased. Effect 9.	none	none
4553	10	Hot Springs Flu	Infected with Hot Springs Flu. While afflicted, your Atk. Spd. is increased but P. Atk. is decreased. Effect 10.	none	none
4554	1	Hot Spring Malaria	Infected with Hot Springs Malaria. While afflicted, your Casting Spd. is increased. Effect 1.	none	none
4554	2	Hot Spring Malaria	Infected with Hot Springs Malaria. While afflicted, your Casting Spd. is increased and MP consumption is decreased. Effect 2.	none	none
4554	3	Hot Spring Malaria	Infected with Hot Springs Malaria. While afflicted, your Casting Spd. is increased and MP consumption is decreased. Effect 3.	none	none
4554	4	Hot Spring Malaria	Infected with Hot Springs Malaria. While afflicted, your Casting Spd. is increased and MP consumption is decreased. Effect 4.	none	none
4554	5	Hot Spring Malaria	Infected with Hot Springs Malaria. While afflicted, your Casting Spd. is increased and MP consumption is decreased. Effect 5.	none	none
4554	6	Hot Spring Malaria	Infected with Hot Springs Malaria. While afflicted, your Casting Spd. is increased and MP consumption is decreased. Effect 6.	none	none
4554	7	Hot Spring Malaria	Infected with Hot Springs Malaria. While afflicted, your Casting Spd. is increased and MP consumption is decreased. Effect 7.	none	none
4554	8	Hot Spring Malaria	Infected with Hot Springs Malaria. While afflicted, your Casting Spd. is increased and MP consumption is decreased. Effect 8.	none	none
4554	9	Hot Spring Malaria	Infected with Hot Springs Malaria. While afflicted, your Casting Spd. is increased and MP consumption is decreased. Effect 9.	none	none
4554	10	Hot Spring Malaria	Infected with Hot Springs Malaria. While afflicted, your Casting Spd. is increased and MP consumption is decreased. Effect 10.	none	none
4555	1	NPC Resist Mutant	none	none	none
4556	1	Dispel Hot Spring Disease A_D	none	none	none
4557	1	Dispel Hot Spring Disease B_D	none	none	none
4558	1	Dispel Hot Spring Disease C_D	none	none	none
4559	1	Hot Spring Illusion	Temporary optical illusion caused by the Hot Spring.	none	none
4560	1	NPC Fire Burn	none	none	none
4560	2	NPC Fire Burn	none	none	none
4560	3	NPC Fire Burn	none	none	none
4560	4	NPC Fire Burn	none	none	none
4560	5	NPC Fire Burn	none	none	none
4560	6	NPC Fire Burn	none	none	none
4560	7	NPC Fire Burn	none	none	none
4560	8	NPC Fire Burn	none	none	none
4560	9	NPC Fire Burn	none	none	none
4560	10	NPC Fire Burn	none	none	none
4560	11	NPC Fire Burn	none	none	none
4560	12	NPC Fire Burn	none	none	none
4561	1	NPC Fire Burn - Magic	none	none	none
4561	2	NPC Fire Burn - Magic	none	none	none
4561	3	NPC Fire Burn - Magic	none	none	none
4561	4	NPC Fire Burn - Magic	none	none	none
4561	5	NPC Fire Burn - Magic	none	none	none
4561	6	NPC Fire Burn - Magic	none	none	none
4561	7	NPC Fire Burn - Magic	none	none	none
4561	8	NPC Fire Burn - Magic	none	none	none
4561	9	NPC Fire Burn - Magic	none	none	none
4561	10	NPC Fire Burn - Magic	none	none	none
4561	11	NPC Fire Burn - Magic	none	none	none
4561	12	NPC Fire Burn - Magic	none	none	none
4562	1	NPC Solar Flare	none	none	none
4562	2	NPC Solar Flare	none	none	none
4562	3	NPC Solar Flare	none	none	none
4562	4	NPC Solar Flare	none	none	none
4562	5	NPC Solar Flare	none	none	none
4562	6	NPC Solar Flare	none	none	none
4562	7	NPC Solar Flare	none	none	none
4562	8	NPC Solar Flare	none	none	none
4562	9	NPC Solar Flare	none	none	none
4562	10	NPC Solar Flare	none	none	none
4562	11	NPC Solar Flare	none	none	none
4562	12	NPC Solar Flare	none	none	none
4563	1	NPC Solar Flare - Magic	none	none	none
4563	2	NPC Solar Flare - Magic	none	none	none
4563	3	NPC Solar Flare - Magic	none	none	none
4563	4	NPC Solar Flare - Magic	none	none	none
4563	5	NPC Solar Flare - Magic	none	none	none
4563	6	NPC Solar Flare - Magic	none	none	none
4563	7	NPC Solar Flare - Magic	none	none	none
4563	8	NPC Solar Flare - Magic	none	none	none
4563	9	NPC Solar Flare - Magic	none	none	none
4563	10	NPC Solar Flare - Magic	none	none	none
4563	11	NPC Solar Flare - Magic	none	none	none
4563	12	NPC Solar Flare - Magic	none	none	none
4564	1	NPC Solar Flare - Slow	none	none	none
4564	2	NPC Solar Flare - Slow	none	none	none
4564	3	NPC Solar Flare - Slow	none	none	none
4564	4	NPC Solar Flare - Slow	none	none	none
4564	5	NPC Solar Flare - Slow	none	none	none
4564	6	NPC Solar Flare - Slow	none	none	none
4564	7	NPC Solar Flare - Slow	none	none	none
4564	8	NPC Solar Flare - Slow	none	none	none
4564	9	NPC Solar Flare - Slow	none	none	none
4564	10	NPC Solar Flare - Slow	none	none	none
4564	11	NPC Solar Flare - Slow	none	none	none
4564	12	NPC Solar Flare - Slow	none	none	none
4565	1	NPC Eruption	none	none	none
4565	2	NPC Eruption	none	none	none
4565	3	NPC Eruption	none	none	none
4565	4	NPC Eruption	none	none	none
4565	5	NPC Eruption	none	none	none
4565	6	NPC Eruption	none	none	none
4565	7	NPC Eruption	none	none	none
4565	8	NPC Eruption	none	none	none
4565	9	NPC Eruption	none	none	none
4565	10	NPC Eruption	none	none	none
4565	11	NPC Eruption	none	none	none
4565	12	NPC Eruption	none	none	none
4566	1	NPC Eruption - Magic	none	none	none
4566	2	NPC Eruption - Magic	none	none	none
4566	3	NPC Eruption - Magic	none	none	none
4566	4	NPC Eruption - Magic	none	none	none
4566	5	NPC Eruption - Magic	none	none	none
4566	6	NPC Eruption - Magic	none	none	none
4566	7	NPC Eruption - Magic	none	none	none
4566	8	NPC Eruption - Magic	none	none	none
4566	9	NPC Eruption - Magic	none	none	none
4566	10	NPC Eruption - Magic	none	none	none
4566	11	NPC Eruption - Magic	none	none	none
4566	12	NPC Eruption - Magic	none	none	none
4567	1	NPC Eruption - Slow	none	none	none
4567	2	NPC Eruption - Slow	none	none	none
4567	3	NPC Eruption - Slow	none	none	none
4567	4	NPC Eruption - Slow	none	none	none
4567	5	NPC Eruption - Slow	none	none	none
4567	6	NPC Eruption - Slow	none	none	none
4567	7	NPC Eruption - Slow	none	none	none
4567	8	NPC Eruption - Slow	none	none	none
4567	9	NPC Eruption - Slow	none	none	none
4567	10	NPC Eruption - Slow	none	none	none
4567	11	NPC Eruption - Slow	none	none	none
4567	12	NPC Eruption - Slow	none	none	none
4568	1	NPC AE Solar Flare	none	none	none
4568	2	NPC AE Solar Flare	none	none	none
4568	3	NPC AE Solar Flare	none	none	none
4568	4	NPC AE Solar Flare	none	none	none
4568	5	NPC AE Solar Flare	none	none	none
4568	6	NPC AE Solar Flare	none	none	none
4568	7	NPC AE Solar Flare	none	none	none
4568	8	NPC AE Solar Flare	none	none	none
4568	9	NPC AE Solar Flare	none	none	none
4568	10	NPC AE Solar Flare	none	none	none
4568	11	NPC AE Solar Flare	none	none	none
4568	12	NPC AE Solar Flare	none	none	none
4569	1	NPC AE Solar Flare - Magic	none	none	none
4569	2	NPC AE Solar Flare - Magic	none	none	none
4569	3	NPC AE Solar Flare - Magic	none	none	none
4569	4	NPC AE Solar Flare - Magic	none	none	none
4569	5	NPC AE Solar Flare - Magic	none	none	none
4569	6	NPC AE Solar Flare - Magic	none	none	none
4569	7	NPC AE Solar Flare - Magic	none	none	none
4569	8	NPC AE Solar Flare - Magic	none	none	none
4569	9	NPC AE Solar Flare - Magic	none	none	none
4569	10	NPC AE Solar Flare - Magic	none	none	none
4569	11	NPC AE Solar Flare - Magic	none	none	none
4569	12	NPC AE Solar Flare - Magic	none	none	none
4570	1	NPC AE Solar Flare - Slow	none	none	none
4570	2	NPC AE Solar Flare - Slow	none	none	none
4570	3	NPC AE Solar Flare - Slow	none	none	none
4570	4	NPC AE Solar Flare - Slow	none	none	none
4570	5	NPC AE Solar Flare - Slow	none	none	none
4570	6	NPC AE Solar Flare - Slow	none	none	none
4570	7	NPC AE Solar Flare - Slow	none	none	none
4570	8	NPC AE Solar Flare - Slow	none	none	none
4570	9	NPC AE Solar Flare - Slow	none	none	none
4570	10	NPC AE Solar Flare - Slow	none	none	none
4570	11	NPC AE Solar Flare - Slow	none	none	none
4570	12	NPC AE Solar Flare - Slow	none	none	none
4571	1	NPC Blazing Circle	none	none	none
4571	2	NPC Blazing Circle	none	none	none
4571	3	NPC Blazing Circle	none	none	none
4571	4	NPC Blazing Circle	none	none	none
4571	5	NPC Blazing Circle	none	none	none
4571	6	NPC Blazing Circle	none	none	none
4571	7	NPC Blazing Circle	none	none	none
4571	8	NPC Blazing Circle	none	none	none
4571	9	NPC Blazing Circle	none	none	none
4571	10	NPC Blazing Circle	none	none	none
4571	11	NPC Blazing Circle	none	none	none
4571	12	NPC Blazing Circle	none	none	none
4572	1	NPC Triple Sonic Slash	none	none	none
4572	2	NPC Triple Sonic Slash	none	none	none
4572	3	NPC Triple Sonic Slash	none	none	none
4572	4	NPC Triple Sonic Slash	none	none	none
4572	5	NPC Triple Sonic Slash	none	none	none
4572	6	NPC Triple Sonic Slash	none	none	none
4572	7	NPC Triple Sonic Slash	none	none	none
4572	8	NPC Triple Sonic Slash	none	none	none
4572	9	NPC Triple Sonic Slash	none	none	none
4572	10	NPC Triple Sonic Slash	none	none	none
4572	11	NPC Triple Sonic Slash	none	none	none
4572	12	NPC Triple Sonic Slash	none	none	none
4573	1	NPC Sonic Blaster	none	none	none
4573	2	NPC Sonic Blaster	none	none	none
4573	3	NPC Sonic Blaster	none	none	none
4573	4	NPC Sonic Blaster	none	none	none
4573	5	NPC Sonic Blaster	none	none	none
4573	6	NPC Sonic Blaster	none	none	none
4573	7	NPC Sonic Blaster	none	none	none
4573	8	NPC Sonic Blaster	none	none	none
4573	9	NPC Sonic Blaster	none	none	none
4573	10	NPC Sonic Blaster	none	none	none
4573	11	NPC Sonic Blaster	none	none	none
4573	12	NPC Sonic Blaster	none	none	none
4574	1	NPC Sonic Storm	none	none	none
4574	2	NPC Sonic Storm	none	none	none
4574	3	NPC Sonic Storm	none	none	none
4574	4	NPC Sonic Storm	none	none	none
4574	5	NPC Sonic Storm	none	none	none
4574	6	NPC Sonic Storm	none	none	none
4574	7	NPC Sonic Storm	none	none	none
4574	8	NPC Sonic Storm	none	none	none
4574	9	NPC Sonic Storm	none	none	none
4574	10	NPC Sonic Storm	none	none	none
4574	11	NPC Sonic Storm	none	none	none
4574	12	NPC Sonic Storm	none	none	none
4575	1	NPC Clan Buff - Haste	none	none	none
4575	2	NPC Clan Buff - Haste	none	none	none
4576	1	NPC Clan Buff - Damage Shield	none	none	none
4576	2	NPC Clan Buff - Damage Shield	none	none	none
4576	3	NPC Clan Buff - Damage Shield	none	none	none
4577	1	Decrease Accuracy	Temporarily decreases Accuracy.  Effect 1.	none	none
4577	2	Decrease Accuracy	Temporarily decreases Accuracy.  Effect 2.	none	none
4577	3	Decrease Accuracy	Temporarily decreases Accuracy.  Effect 2.	none	none
4577	4	Decrease Accuracy	Temporarily decreases Accuracy.  Effect 3.	none	none
4577	5	Decrease Accuracy	Temporarily decreases Accuracy.  Effect 3.	none	none
4577	6	Decrease Accuracy	Temporarily decreases Accuracy.  Effect 3.	none	none
4577	7	Decrease Accuracy	Temporarily decreases Accuracy.  Effect 3.	none	none
4577	8	Decrease Accuracy	Temporarily decreases Accuracy.  Effect 3.	none	none
4577	9	Decrease Accuracy	Temporarily decreases Accuracy.  Effect 3.	none	none
4577	10	Decrease Accuracy	Temporarily decreases Accuracy.  Effect 3.	none	none
4577	11	Decrease Accuracy	Temporarily decreases Accuracy.  Effect 3.	none	none
4577	12	Decrease Accuracy	Temporarily decreases Accuracy.  Effect 3.	none	none
4578	1	Petrification	Petrified. Total immobilization.	none	none
4579	1	Bleed	Inflicts a wound that continually reduces HP. Effect 2.	none	none
4579	2	Bleed	Inflicts a wound that continually reduces HP. Effect 3.	none	none
4579	3	Bleed	Inflicts a wound that continually reduces HP. Effect 4.	none	none
4579	4	Bleed	Inflicts a wound that continually reduces HP. Effect 5.	none	none
4579	5	Bleed	Inflicts a wound that continually reduces HP. Effect 6.	none	none
4579	6	Bleed	Inflicts a wound that continually reduces HP. Effect 7.	none	none
4579	7	Bleed	Inflicts a wound that continually reduces HP. Effect 8.	none	none
4579	8	Bleed	Inflicts a wound that continually reduces HP. Effect 8.	none	none
4579	9	Bleed	Inflicts a wound that continually reduces HP. Effect 9.	none	none
4579	10	Bleed	Inflicts a wound that continually reduces HP. Effect 9.	none	none
4579	11	Bleed	Inflicts a wound that continually reduces HP. Effect 10.	none	none
4579	12	Bleed	Inflicts a wound that continually reduces HP. Effect 10.	none	none
4580	1	Decrease P.Atk	Reduces P. Atk. Effect 1.	none	none
4580	2	Decrease P.Atk	Reduces P. Atk. Effect 2.	none	none
4580	3	Decrease P.Atk	Reduces P. Atk. Effect 2.	none	none
4580	4	Decrease P.Atk	Reduces P. Atk. Effect 3.	none	none
4580	5	Decrease P.Atk	Reduces P. Atk. Effect 3.	none	none
4580	6	Decrease P.Atk	Reduces P. Atk. Effect 3.	none	none
4580	7	Decrease P.Atk	Reduces P. Atk. Effect 3.	none	none
4580	8	Decrease P.Atk	Reduces P. Atk. Effect 3.	none	none
4580	9	Decrease P.Atk	Reduces P. Atk. Effect 3.	none	none
4580	10	Decrease P.Atk	Reduces P. Atk. Effect 3.	none	none
4580	11	Decrease P.Atk	Reduces P. Atk. Effect 3.	none	none
4580	12	Decrease P.Atk	Reduces P. Atk. Effect 3.	none	none
4581	1	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4581	2	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4581	3	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4581	4	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4581	5	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4581	6	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4581	7	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4581	8	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4581	9	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4581	10	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4581	11	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4581	12	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4582	1	Poison	A toxin that gradually reduces HP. Effect 2.	none	none
4582	2	Poison	A toxin that gradually reduces HP. Effect 3.	none	none
4582	3	Poison	A toxin that gradually reduces HP. Effect 4.	none	none
4582	4	Poison	A toxin that gradually reduces HP. Effect 5.	none	none
4582	5	Poison	A toxin that gradually reduces HP. Effect 6.	none	none
4582	6	Poison	A toxin that gradually reduces HP. Effect 7.	none	none
4582	7	Poison	A toxin that gradually reduces HP. Effect 8.	none	none
4582	8	Poison	A toxin that gradually reduces HP. Effect 8.	none	none
4582	9	Poison	A toxin that gradually reduces HP. Effect 9.	none	none
4582	10	Poison	A toxin that gradually reduces HP. Effect 9.	none	none
4582	11	Poison	A toxin that gradually reduces HP. Effect 10.	none	none
4582	12	Poison	A toxin that gradually reduces HP. Effect 10.	none	none
4583	1	Decrease Speed	Instantly reduces Speed. Effect 1.	none	none
4583	2	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4583	3	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4583	4	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4583	5	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4583	6	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4583	7	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4583	8	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4583	9	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4583	10	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4583	11	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4583	12	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4584	1	Reducing P. Def Shock	Instantly decreases P. Def. and throws the enemy into a temporary state of shock. Effect 1.	none	none
4584	2	Reducing P. Def Shock	Instantly decreases P. Def. and throws the enemy into a temporary state of shock. Effect 2.	none	none
4584	3	Reducing P. Def Shock	Instantly decreases P. Def. and throws the enemy into a temporary state of shock. Effect 2.	none	none
4584	4	Reducing P. Def Shock	Instantly decreases P. Def. and throws the enemy into a temporary state of shock. Effect 3.	none	none
4584	5	Reducing P. Def Shock	Instantly decreases P. Def. and throws the enemy into a temporary state of shock. Effect 3.	none	none
4584	6	Reducing P. Def Shock	Instantly decreases P. Def. and throws the enemy into a temporary state of shock. Effect 3.	none	none
4584	7	Reducing P. Def Shock	Instantly decreases P. Def. and throws the enemy into a temporary state of shock. Effect 3.	none	none
4584	8	Reducing P. Def Shock	Instantly decreases P. Def. and throws the enemy into a temporary state of shock. Effect 3.	none	none
4584	9	Reducing P. Def Shock	Instantly decreases P. Def. and throws the enemy into a temporary state of shock. Effect 3.	none	none
4584	10	Reducing P. Def Shock	Instantly decreases P. Def. and throws the enemy into a temporary state of shock. Effect 3.	none	none
4584	11	Reducing P. Def Shock	Instantly decreases P. Def. and throws the enemy into a temporary state of shock. Effect 3.	none	none
4584	12	Reducing P. Def Shock	Instantly decreases P. Def. and throws the enemy into a temporary state of shock. Effect 3.	none	none
4585	1	NPC Clan Buff - Berserk Might	none	none	none
4585	2	NPC Clan Buff - Berserk Might	none	none	none
4585	3	NPC Clan Buff - Berserk Might	none	none	none
4586	1	Decrease Evasion	Reduces Evasion. Effect 1.	none	none
4586	2	Decrease Evasion	Reduces Evasion. Effect 2.	none	none
4586	3	Decrease Evasion	Reduces Evasion. Effect 2.	none	none
4586	4	Decrease Evasion	Reduces Evasion. Effect 3.	none	none
4586	5	Decrease Evasion	Reduces Evasion. Effect 3.	none	none
4586	6	Decrease Evasion	Reduces Evasion. Effect 3.	none	none
4586	7	Decrease Evasion	Reduces Evasion. Effect 3.	none	none
4586	8	Decrease Evasion	Reduces Evasion. Effect 3.	none	none
4586	9	Decrease Evasion	Reduces Evasion. Effect 3.	none	none
4586	10	Decrease Evasion	Reduces Evasion. Effect 3.	none	none
4586	11	Decrease Evasion	Reduces Evasion. Effect 3.	none	none
4586	12	Decrease Evasion	Reduces Evasion. Effect 3.	none	none
4587	1	Decrease P.Atk	Instantly reduces P. Atk. Effect 1.	none	none
4587	2	Decrease P.Atk	Instantly reduces P. Atk. Effect 2.	none	none
4587	3	Decrease P.Atk	Instantly reduces P. Atk. Effect 2.	none	none
4587	4	Decrease P.Atk	Instantly reduces P. Atk. Effect 3.	none	none
4587	5	Decrease P.Atk	Instantly reduces P. Atk. Effect 3.	none	none
4587	6	Decrease P.Atk	Instantly reduces P. Atk. Effect 3.	none	none
4587	7	Decrease P.Atk	Instantly reduces P. Atk. Effect 3.	none	none
4587	8	Decrease P.Atk	Instantly reduces P. Atk. Effect 3.	none	none
4587	9	Decrease P.Atk	Instantly reduces P. Atk. Effect 3.	none	none
4587	10	Decrease P.Atk	Instantly reduces P. Atk. Effect 3.	none	none
4587	11	Decrease P.Atk	Instantly reduces P. Atk. Effect 3.	none	none
4587	12	Decrease P.Atk	Instantly reduces P. Atk. Effect 3.	none	none
4588	1	NPC Clan Buff - Berserk Haste	none	none	none
4588	2	NPC Clan Buff - Berserk Haste	none	none	none
4589	1	Decrease Speed	Instantly reduces Speed. Effect 1.	none	none
4589	2	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4589	3	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4589	4	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4589	5	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4589	6	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4589	7	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4589	8	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4589	9	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4589	10	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4589	11	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4589	12	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4590	1	Decrease Speed	Instantly reduces Speed. Effect 1.	none	none
4590	2	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4590	3	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4590	4	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4590	5	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4590	6	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4590	7	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4590	8	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4590	9	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4590	10	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4590	11	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4590	12	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4591	1	Decrease Speed	Instantly reduces Speed. Effect 1.	none	none
4591	2	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4591	3	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4591	4	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4591	5	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4591	6	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4591	7	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4591	8	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4591	9	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4591	10	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4591	11	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4591	12	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4592	1	Decrease P. Def	Reduces P. Def. Effect 1.	none	none
4592	2	Decrease P. Def	Reduces P. Def. Effect 2.	none	none
4592	3	Decrease P. Def	Reduces P. Def. Effect 2.	none	none
4592	4	Decrease P. Def	Reduces P. Def. Effect 3.	none	none
4592	5	Decrease P. Def	Reduces P. Def. Effect 3.	none	none
4592	6	Decrease P. Def	Reduces P. Def. Effect 3.	none	none
4592	7	Decrease P. Def	Reduces P. Def. Effect 3.	none	none
4592	8	Decrease P. Def	Reduces P. Def. Effect 3.	none	none
4592	9	Decrease P. Def	Reduces P. Def. Effect 3.	none	none
4592	10	Decrease P. Def	Reduces P. Def. Effect 3.	none	none
4592	11	Decrease P. Def	Reduces P. Def. Effect 3.	none	none
4592	12	Decrease P. Def	Reduces P. Def. Effect 3.	none	none
4593	1	Decrease P. Def	Reduces P. Def. Effect 1.	none	none
4593	2	Decrease P. Def	Reduces P. Def. Effect 2.	none	none
4593	3	Decrease P. Def	Reduces P. Def. Effect 2.	none	none
4593	4	Decrease P. Def	Reduces P. Def. Effect 3.	none	none
4593	5	Decrease P. Def	Reduces P. Def. Effect 3.	none	none
4593	6	Decrease P. Def	Reduces P. Def. Effect 3.	none	none
4593	7	Decrease P. Def	Reduces P. Def. Effect 3.	none	none
4593	8	Decrease P. Def	Reduces P. Def. Effect 3.	none	none
4593	9	Decrease P. Def	Reduces P. Def. Effect 3.	none	none
4593	10	Decrease P. Def	Reduces P. Def. Effect 3.	none	none
4593	11	Decrease P. Def	Reduces P. Def. Effect 3.	none	none
4593	12	Decrease P. Def	Reduces P. Def. Effect 3.	none	none
4594	1	Decrease P. Def	Reduces P. Def. Effect 1.	none	none
4594	2	Decrease P. Def	Reduces P. Def. Effect 2.	none	none
4594	3	Decrease P. Def	Reduces P. Def. Effect 2.	none	none
4594	4	Decrease P. Def	Reduces P. Def. Effect 3.	none	none
4594	5	Decrease P. Def	Reduces P. Def. Effect 3.	none	none
4594	6	Decrease P. Def	Reduces P. Def. Effect 3.	none	none
4594	7	Decrease P. Def	Reduces P. Def. Effect 3.	none	none
4594	8	Decrease P. Def	Reduces P. Def. Effect 3.	none	none
4594	9	Decrease P. Def	Reduces P. Def. Effect 3.	none	none
4594	10	Decrease P. Def	Reduces P. Def. Effect 3.	none	none
4594	11	Decrease P. Def	Reduces P. Def. Effect 3.	none	none
4594	12	Decrease P. Def	Reduces P. Def. Effect 3.	none	none
4595	1	NPC Clan Buff - Acumen Shield	none	none	none
4595	2	NPC Clan Buff - Acumen Shield	none	none	none
4595	3	NPC Clan Buff - Acumen Shield	none	none	none
4596	1	Bleed	Inflicts a wound that continually reduces HP. Effect 2.	none	none
4596	2	Bleed	Inflicts a wound that continually reduces HP. Effect 3.	none	none
4596	3	Bleed	Inflicts a wound that continually reduces HP. Effect 4.	none	none
4596	4	Bleed	Inflicts a wound that continually reduces HP. Effect 5.	none	none
4596	5	Bleed	Inflicts a wound that continually reduces HP. Effect 6.	none	none
4596	6	Bleed	Inflicts a wound that continually reduces HP. Effect 7.	none	none
4596	7	Bleed	Inflicts a wound that continually reduces HP. Effect 8.	none	none
4596	8	Bleed	Inflicts a wound that continually reduces HP. Effect 8.	none	none
4596	9	Bleed	Inflicts a wound that continually reduces HP. Effect 9.	none	none
4596	10	Bleed	Inflicts a wound that continually reduces HP. Effect 9.	none	none
4596	11	Bleed	Inflicts a wound that continually reduces HP. Effect 10.	none	none
4596	12	Bleed	Inflicts a wound that continually reduces HP. Effect 10.	none	none
4597	1	Bleed	Inflicts a wound that continually reduces HP. Effect 2.	none	none
4597	2	Bleed	Inflicts a wound that continually reduces HP. Effect 3.	none	none
4597	3	Bleed	Inflicts a wound that continually reduces HP. Effect 4.	none	none
4597	4	Bleed	Inflicts a wound that continually reduces HP. Effect 5.	none	none
4597	5	Bleed	Inflicts a wound that continually reduces HP. Effect 6.	none	none
4597	6	Bleed	Inflicts a wound that continually reduces HP. Effect 7.	none	none
4597	7	Bleed	Inflicts a wound that continually reduces HP. Effect 8.	none	none
4597	8	Bleed	Inflicts a wound that continually reduces HP. Effect 8.	none	none
4597	9	Bleed	Inflicts a wound that continually reduces HP. Effect 9.	none	none
4597	10	Bleed	Inflicts a wound that continually reduces HP. Effect 9.	none	none
4597	11	Bleed	Inflicts a wound that continually reduces HP. Effect 10.	none	none
4597	12	Bleed	Inflicts a wound that continually reduces HP. Effect 10.	none	none
4598	1	Bleed	Inflicts a wound that continually reduces HP. Effect 2.	none	none
4598	2	Bleed	Inflicts a wound that continually reduces HP. Effect 3.	none	none
4598	3	Bleed	Inflicts a wound that continually reduces HP. Effect 4.	none	none
4598	4	Bleed	Inflicts a wound that continually reduces HP. Effect 5.	none	none
4598	5	Bleed	Inflicts a wound that continually reduces HP. Effect 6.	none	none
4598	6	Bleed	Inflicts a wound that continually reduces HP. Effect 7.	none	none
4598	7	Bleed	Inflicts a wound that continually reduces HP. Effect 8.	none	none
4598	8	Bleed	Inflicts a wound that continually reduces HP. Effect 8.	none	none
4598	9	Bleed	Inflicts a wound that continually reduces HP. Effect 9.	none	none
4598	10	Bleed	Inflicts a wound that continually reduces HP. Effect 9.	none	none
4598	11	Bleed	Inflicts a wound that continually reduces HP. Effect 10.	none	none
4598	12	Bleed	Inflicts a wound that continually reduces HP. Effect 10.	none	none
4599	1	Decrease Speed	Instantly reduces Speed. Effect 1.	none	none
4599	2	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4599	3	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4599	4	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4599	5	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4599	6	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4599	7	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4599	8	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4599	9	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4599	10	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4599	11	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4599	12	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4600	1	Reducing P. Def Shock	Instantly decreases P. Def. and throws the enemy into a temporary state of shock. Effect 1.	none	none
4600	2	Reducing P. Def Shock	Instantly decreases P. Def. and throws the enemy into a temporary state of shock. Effect 2.	none	none
4600	3	Reducing P. Def Shock	Instantly decreases P. Def. and throws the enemy into a temporary state of shock. Effect 2.	none	none
4600	4	Reducing P. Def Shock	Instantly decreases P. Def. and throws the enemy into a temporary state of shock. Effect 3.	none	none
4600	5	Reducing P. Def Shock	Instantly decreases P. Def. and throws the enemy into a temporary state of shock. Effect 3.	none	none
4600	6	Reducing P. Def Shock	Instantly decreases P. Def. and throws the enemy into a temporary state of shock. Effect 3.	none	none
4600	7	Reducing P. Def Shock	Instantly decreases P. Def. and throws the enemy into a temporary state of shock. Effect 3.	none	none
4600	8	Reducing P. Def Shock	Instantly decreases P. Def. and throws the enemy into a temporary state of shock. Effect 3.	none	none
4600	9	Reducing P. Def Shock	Instantly decreases P. Def. and throws the enemy into a temporary state of shock. Effect 3.	none	none
4600	10	Reducing P. Def Shock	Instantly decreases P. Def. and throws the enemy into a temporary state of shock. Effect 3.	none	none
4600	11	Reducing P. Def Shock	Instantly decreases P. Def. and throws the enemy into a temporary state of shock. Effect 3.	none	none
4600	12	Reducing P. Def Shock	Instantly decreases P. Def. and throws the enemy into a temporary state of shock. Effect 3.	none	none
4601	1	NPC Clan Buff - Acumen Focus	none	none	none
4601	2	NPC Clan Buff - Acumen Focus	none	none	none
4601	3	NPC Clan Buff - Acumen Focus	none	none	none
4602	1	Decrease P.Atk	Reduces P. Atk. Effect 1.	none	none
4602	2	Decrease P.Atk	Reduces P. Atk. Effect 2.	none	none
4602	3	Decrease P.Atk	Reduces P. Atk. Effect 2.	none	none
4602	4	Decrease P.Atk	Reduces P. Atk. Effect 3.	none	none
4602	5	Decrease P.Atk	Reduces P. Atk. Effect 3.	none	none
4602	6	Decrease P.Atk	Reduces P. Atk. Effect 3.	none	none
4602	7	Decrease P.Atk	Reduces P. Atk. Effect 3.	none	none
4602	8	Decrease P.Atk	Reduces P. Atk. Effect 3.	none	none
4602	9	Decrease P.Atk	Reduces P. Atk. Effect 3.	none	none
4602	10	Decrease P.Atk	Reduces P. Atk. Effect 3.	none	none
4602	11	Decrease P.Atk	Reduces P. Atk. Effect 3.	none	none
4602	12	Decrease P.Atk	Reduces P. Atk. Effect 3.	none	none
4603	1	Decrease P.Atk	Reduces P. Atk. Effect 1.	none	none
4603	2	Decrease P.Atk	Reduces P. Atk. Effect 2.	none	none
4603	3	Decrease P.Atk	Reduces P. Atk. Effect 2.	none	none
4603	4	Decrease P.Atk	Reduces P. Atk. Effect 3.	none	none
4603	5	Decrease P.Atk	Reduces P. Atk. Effect 3.	none	none
4603	6	Decrease P.Atk	Reduces P. Atk. Effect 3.	none	none
4603	7	Decrease P.Atk	Reduces P. Atk. Effect 3.	none	none
4603	8	Decrease P.Atk	Reduces P. Atk. Effect 3.	none	none
4603	9	Decrease P.Atk	Reduces P. Atk. Effect 3.	none	none
4603	10	Decrease P.Atk	Reduces P. Atk. Effect 3.	none	none
4603	11	Decrease P.Atk	Reduces P. Atk. Effect 3.	none	none
4603	12	Decrease P.Atk	Reduces P. Atk. Effect 3.	none	none
4604	1	Decrease P.Atk	Reduces P. Atk. Effect 1.	none	none
4604	2	Decrease P.Atk	Reduces P. Atk. Effect 2.	none	none
4604	3	Decrease P.Atk	Reduces P. Atk. Effect 2.	none	none
4604	4	Decrease P.Atk	Reduces P. Atk. Effect 3.	none	none
4604	5	Decrease P.Atk	Reduces P. Atk. Effect 3.	none	none
4604	6	Decrease P.Atk	Reduces P. Atk. Effect 3.	none	none
4604	7	Decrease P.Atk	Reduces P. Atk. Effect 3.	none	none
4604	8	Decrease P.Atk	Reduces P. Atk. Effect 3.	none	none
4604	9	Decrease P.Atk	Reduces P. Atk. Effect 3.	none	none
4604	10	Decrease P.Atk	Reduces P. Atk. Effect 3.	none	none
4604	11	Decrease P.Atk	Reduces P. Atk. Effect 3.	none	none
4604	12	Decrease P.Atk	Reduces P. Atk. Effect 3.	none	none
4605	1	Surrender To Fire	Instantly decreases resistance to fire attack and increases resistance to water attack. Effect 2.	none	none
4605	2	Surrender To Fire	Instantly decreases resistance to fire attack and increases resistance to water attack. Effect 3.	none	none
4605	3	Surrender To Fire	Instantly decreases resistance to fire attacks and increases resistance to water attacks. Effect 3.	none	none
4605	4	Surrender To Fire	Instantly decreases resistance to fire attack and increases resistance to water attack. Effect 4.	none	none
4605	5	Surrender To Fire	Instantly decreases resistance to fire attack and increases resistance to water attack. Effect 4.	none	none
4605	6	Surrender To Fire	Instantly decreases resistance to fire attack and increases resistance to water attack. Effect 4.	none	none
4605	7	Surrender To Fire	Instantly decreases resistance to fire attack and increases resistance to water attack. Effect 4.	none	none
4605	8	Surrender To Fire	Instantly decreases resistance to fire attack and increases resistance to water attack. Effect 4.	none	none
4605	9	Surrender To Fire	Instantly decreases resistance to fire attack and increases resistance to water attack. Effect 4.	none	none
4605	10	Surrender To Fire	Instantly decreases resistance to fire attack and increases resistance to water attack. Effect 4.	none	none
4605	11	Surrender To Fire	Instantly decreases resistance to fire attack and increases resistance to water attack. Effect 4.	none	none
4605	12	Surrender To Fire	Instantly decreases resistance to fire attack and increases resistance to water attack. Effect 4.	none	none
4606	1	Poison	A deadly toxin contaminates your bloodstream, gradually reducing your HP. Effect 2.	none	none
4606	2	Poison	A deadly toxin contaminates your bloodstream, gradually reducing your HP. Effect 3.	none	none
4606	3	Poison	A deadly toxin contaminates your bloodstream, gradually reducing your HP. Effect 4.	none	none
4606	4	Poison	A deadly toxin contaminates your bloodstream, gradually reducing your HP. Effect 5.	none	none
4606	5	Poison	A deadly toxin contaminates your bloodstream, gradually reducing your HP. Effect 6.	none	none
4606	6	Poison	A deadly toxin contaminates your bloodstream, gradually reducing your HP. Effect 7.	none	none
4606	7	Poison	A deadly toxin contaminates your bloodstream, gradually reducing your HP. Effect 8.	none	none
4606	8	Poison	A deadly toxin contaminates your bloodstream, gradually reducing your HP. Effect 8.	none	none
4606	9	Poison	A deadly toxin contaminates your bloodstream, gradually reducing your HP. Effect 9.	none	none
4606	10	Poison	A deadly toxin contaminates your bloodstream, gradually reducing your HP. Effect 9.	none	none
4606	11	Poison	A deadly toxin contaminates your bloodstream, gradually reducing your HP. Effect 10.	none	none
4606	12	Poison	A deadly toxin contaminates your bloodstream, gradually reducing your HP. Effect 10.	none	none
4607	1	Magma Attack	none	none	none
4608	1	NPC Clan Buff - Berserk	none	none	none
4608	2	NPC Clan Buff - Berserk	none	none	none
4609	1	NPC Clan Buff - Vampiric Rage	none	none	none
4609	2	NPC Clan Buff - Vampiric Rage	none	none	none
4609	3	NPC Clan Buff - Vampiric Rage	none	none	none
4609	4	NPC Clan Buff - Vampiric Rage	none	none	none
4610	1	NPC Clan Buff - Focus	none	none	none
4610	2	NPC Clan Buff - Focus	none	none	none
4610	3	NPC Clan Buff - Focus	none	none	none
4611	1	NPC Clan Buff - Death Whisper	none	none	none
4611	2	NPC Clan Buff - Death Whisper	none	none	none
4611	3	NPC Clan Buff - Death Whisper	none	none	none
4612	1	NPC Wide Wild Sweep	none	none	none
4612	2	NPC Wide Wild Sweep	none	none	none
4612	3	NPC Wide Wild Sweep	none	none	none
4612	4	NPC Wide Wild Sweep	none	none	none
4612	5	NPC Wide Wild Sweep	none	none	none
4612	6	NPC Wide Wild Sweep	none	none	none
4612	7	NPC Wide Wild Sweep	none	none	none
4612	8	NPC Wide Wild Sweep	none	none	none
4612	9	NPC Wide Wild Sweep	none	none	none
4612	10	NPC Wide Wild Sweep	none	none	none
4612	11	NPC Wide Wild Sweep	none	none	none
4612	12	NPC Wide Wild Sweep	none	none	none
4613	1	NPC Clan Heal	none	none	none
4613	2	NPC Clan Heal	none	none	none
4613	3	NPC Clan Heal	none	none	none
4613	4	NPC Clan Heal	none	none	none
4613	5	NPC Clan Heal	none	none	none
4613	6	NPC Clan Heal	none	none	none
4613	7	NPC Clan Heal	none	none	none
4613	8	NPC Clan Heal	none	none	none
4613	9	NPC Clan Heal	none	none	none
4613	10	NPC Clan Heal	none	none	none
4613	11	NPC Clan Heal	none	none	none
4613	12	NPC Clan Heal	none	none	none
4614	1	NPC Death Bomb	none	none	none
4614	2	NPC Death Bomb	none	none	none
4614	3	NPC Death Bomb	none	none	none
4614	4	NPC Death Bomb	none	none	none
4614	5	NPC Death Bomb	none	none	none
4614	6	NPC Death Bomb	none	none	none
4614	7	NPC Death Bomb	none	none	none
4614	8	NPC Death Bomb	none	none	none
4614	9	NPC Death Bomb	none	none	none
4614	10	NPC Death Bomb	none	none	none
4614	11	NPC Death Bomb	none	none	none
4614	12	NPC Death Bomb	none	none	none
4615	1	Bleed	You suffer a wound that continually reduces HP. Effect 2.	none	none
4615	2	Bleed	You suffer a wound that continually reduces HP. Effect 3.	none	none
4615	3	Bleed	You suffer a wound that continually reduces HP. Effect 4.	none	none
4615	4	Bleed	You suffer a wound that continually reduces HP. Effect 5.	none	none
4615	5	Bleed	You suffer a wound that continually reduces HP. Effect 6.	none	none
4615	6	Bleed	You suffer a wound that continually reduces HP. Effect 7.	none	none
4615	7	Bleed	You suffer a wound that continually reduces HP. Effect 8.	none	none
4615	8	Bleed	You suffer a wound that continually reduces HP. Effect 8.	none	none
4615	9	Bleed	You suffer a wound that continually reduces HP. Effect 9.	none	none
4615	10	Bleed	You suffer a wound that continually reduces HP. Effect 9.	none	none
4615	11	Bleed	You suffer a wound that continually reduces HP. Effect 10.	none	none
4615	12	Bleed	You suffer a wound that continually reduces HP. Effect 10.	none	none
4616	1	Fake Petrificiation	none	none	none
4617	1	Dispel Petrification	none	none	none
4618	1	NPC Cancel PC Target	none	none	none
4619	1	NPC Dispel Sleep	none	none	none
4620	1	Paralysis	A temporary paralysis which prevents movement.	none	none
4620	2	Paralysis	A temporary paralysis which prevents movement.	none	none
4620	3	Paralysis	A temporary paralysis which prevents movement.	none	none
4620	4	Paralysis	A temporary paralysis which prevents movement.	none	none
4620	5	Paralysis	A temporary paralysis which prevents movement.	none	none
4620	6	Paralysis	A temporary paralysis which prevents movement.	none	none
4620	7	Paralysis	A temporary paralysis which prevents movement.	none	none
4620	8	Paralysis	A temporary paralysis which prevents movement.	none	none
4620	9	Paralysis	A temporary paralysis which prevents movement.	none	none
4620	10	Paralysis	A temporary paralysis which prevents movement.	none	none
4620	11	Paralysis	A temporary paralysis which prevents movement.	none	none
4620	12	Paralysis	A temporary paralysis which prevents movement.	none	none
4621	1	NPC AE - 80% HP Drain	none	none	none
4621	2	NPC AE - 80% HP Drain	none	none	none
4621	3	NPC AE - 80% HP Drain	none	none	none
4621	4	NPC AE - 80% HP Drain	none	none	none
4621	5	NPC AE - 80% HP Drain	none	none	none
4621	6	NPC AE - 80% HP Drain	none	none	none
4621	7	NPC AE - 80% HP Drain	none	none	none
4621	8	NPC AE - 80% HP Drain	none	none	none
4621	9	NPC AE - 80% HP Drain	none	none	none
4621	10	NPC AE - 80% HP Drain	none	none	none
4621	11	NPC AE - 80% HP Drain	none	none	none
4621	12	NPC AE - 80% HP Drain	none	none	none
4622	1	NPC AE - 80% HP Drain - Magic	none	none	none
4622	2	NPC AE - 80% HP Drain - Magic	none	none	none
4622	3	NPC AE - 80% HP Drain - Magic	none	none	none
4622	4	NPC AE - 80% HP Drain - Magic	none	none	none
4622	5	NPC AE - 80% HP Drain - Magic	none	none	none
4622	6	NPC AE - 80% HP Drain - Magic	none	none	none
4622	7	NPC AE - 80% HP Drain - Magic	none	none	none
4622	8	NPC AE - 80% HP Drain - Magic	none	none	none
4622	9	NPC AE - 80% HP Drain - Magic	none	none	none
4622	10	NPC AE - 80% HP Drain - Magic	none	none	none
4622	11	NPC AE - 80% HP Drain - Magic	none	none	none
4622	12	NPC AE - 80% HP Drain - Magic	none	none	none
4623	1	NPC AE - 80% HP Drain - Slow	none	none	none
4623	2	NPC AE - 80% HP Drain - Slow	none	none	none
4623	3	NPC AE - 80% HP Drain - Slow	none	none	none
4623	4	NPC AE - 80% HP Drain - Slow	none	none	none
4623	5	NPC AE - 80% HP Drain - Slow	none	none	none
4623	6	NPC AE - 80% HP Drain - Slow	none	none	none
4623	7	NPC AE - 80% HP Drain - Slow	none	none	none
4623	8	NPC AE - 80% HP Drain - Slow	none	none	none
4623	9	NPC AE - 80% HP Drain - Slow	none	none	none
4623	10	NPC AE - 80% HP Drain - Slow	none	none	none
4623	11	NPC AE - 80% HP Drain - Slow	none	none	none
4623	12	NPC AE - 80% HP Drain - Slow	none	none	none
4624	1	Decrease HP Regeneration Rate	Decreases recovery from heal spells	none	none
4624	2	Decrease HP Regeneration Rate	Decreases recovery from heal spells	none	none
4624	3	Decrease HP Regeneration Rate	Decreases recovery from heal spells	none	none
4624	4	Decrease HP Regeneration Rate	Decreases recovery from heal spells	none	none
4624	5	Decrease HP Regeneration Rate	Decreases recovery from heal spells	none	none
4624	6	Decrease HP Regeneration Rate	Decreases recovery from heal spells	none	none
4624	7	Decrease HP Regeneration Rate	Decreases recovery from heal spells	none	none
4624	8	Decrease HP Regeneration Rate	Decreases recovery from heal spells	none	none
4624	9	Decrease HP Regeneration Rate	Decreases recovery from heal spells	none	none
4624	10	Decrease HP Regeneration Rate	Decreases recovery from heal spells	none	none
4624	11	Decrease HP Regeneration Rate	Decreases recovery from heal spells	none	none
4624	12	Decrease HP Regeneration Rate	Decreases recovery from heal spells	none	none
4625	1	Decrease Speed	Decreases Speed. Effect 1.	none	none
4625	2	Decrease Speed	Decreases Speed. Effect 2.	none	none
4625	3	Decrease Speed	Decreases Speed. Effect 2.	none	none
4625	4	Decrease Speed	Decreases Speed. Effect 3.	none	none
4625	5	Decrease Speed	Decreases Speed. Effect 3.	none	none
4625	6	Decrease Speed	Decreases Speed. Effect 3.	none	none
4625	7	Decrease Speed	Decreases Speed. Effect 3.	none	none
4625	8	Decrease Speed	Decreases Speed. Effect 3.	none	none
4625	9	Decrease Speed	Decreases Speed. Effect 3.	none	none
4625	10	Decrease Speed	Decreases Speed. Effect 3.	none	none
4625	11	Decrease Speed	Decreases Speed. Effect 3.	none	none
4625	12	Decrease Speed	Decreases Speed. Effect 3.	none	none
4626	1	NPC Buff - Physical Barrier	none	none	none
4626	2	NPC Buff - Physical Barrier	none	none	none
4626	3	NPC Buff - Physical Barrier	none	none	none
4626	4	NPC Buff - Physical Barrier	none	none	none
4626	5	NPC Buff - Physical Barrier	none	none	none
4626	6	NPC Buff - Physical Barrier	none	none	none
4626	7	NPC Buff - Physical Barrier	none	none	none
4626	8	NPC Buff - Physical Barrier	none	none	none
4626	9	NPC Buff - Physical Barrier	none	none	none
4626	10	NPC Buff - Physical Barrier	none	none	none
4626	11	NPC Buff - Physical Barrier	none	none	none
4626	12	NPC Buff - Physical Barrier	none	none	none
4627	1	NPC Buff - Magical Barrier	none	none	none
4627	2	NPC Buff - Magical Barrier	none	none	none
4627	3	NPC Buff - Magical Barrier	none	none	none
4627	4	NPC Buff - Magical Barrier	none	none	none
4627	5	NPC Buff - Magical Barrier	none	none	none
4627	6	NPC Buff - Magical Barrier	none	none	none
4627	7	NPC Buff - Magical Barrier	none	none	none
4627	8	NPC Buff - Magical Barrier	none	none	none
4627	9	NPC Buff - Magical Barrier	none	none	none
4627	10	NPC Buff - Magical Barrier	none	none	none
4627	11	NPC Buff - Magical Barrier	none	none	none
4627	12	NPC Buff - Magical Barrier	none	none	none
4628	1	Mysterious Aura	none	none	none
4629	1	NPC MR - HP Drain	none	none	none
4629	2	NPC MR - HP Drain	none	none	none
4629	3	NPC MR - HP Drain	none	none	none
4629	4	NPC MR - HP Drain	none	none	none
4629	5	NPC MR - HP Drain	none	none	none
4629	6	NPC MR - HP Drain	none	none	none
4629	7	NPC MR - HP Drain	none	none	none
4629	8	NPC MR - HP Drain	none	none	none
4629	9	NPC MR - HP Drain	none	none	none
4629	10	NPC MR - HP Drain	none	none	none
4629	11	NPC MR - HP Drain	none	none	none
4629	12	NPC MR - HP Drain	none	none	none
4630	1	NPC MR - Twister	none	none	none
4630	2	NPC MR - Twister	none	none	none
4630	3	NPC MR - Twister	none	none	none
4630	4	NPC MR - Twister	none	none	none
4630	5	NPC MR - Twister	none	none	none
4630	6	NPC MR - Twister	none	none	none
4630	7	NPC MR - Twister	none	none	none
4630	8	NPC MR - Twister	none	none	none
4630	9	NPC MR - Twister	none	none	none
4630	10	NPC MR - Twister	none	none	none
4630	11	NPC MR - Twister	none	none	none
4630	12	NPC MR - Twister	none	none	none
4631	1	NPC Buff - Acumen Shield WildMagic	none	none	none
4631	2	NPC Buff - Acumen Shield WildMagic	none	none	none
4631	3	NPC Buff - Acumen Shield WildMagic	none	none	none
4632	1	NPC Buff - Acumen Empower WildMagic	none	none	none
4632	2	NPC Buff - Acumen Empower WildMagic	none	none	none
4632	3	NPC Buff - Acumen Empower WildMagic	none	none	none
4633	1	NPC Buff - Acumen Empower Berserk	none	none	none
4633	2	NPC Buff - Acumen Empower Berserk	none	none	none
4633	3	NPC Buff - Acumen Empower Berserk	none	none	none
4634	1	NPC Buff - Acumen Empower DamageShield	none	none	none
4634	2	NPC Buff - Acumen Empower DamageShield	none	none	none
4634	3	NPC Buff - Acumen Empower DamageShield	none	none	none
4635	1	NPC Buff - Acumen Berserk WildMagic	none	none	none
4635	2	NPC Buff - Acumen Berserk WildMagic	none	none	none
4635	3	NPC Buff - Acumen Berserk WildMagic	none	none	none
4636	1	NPC Buff - Acumen Berserk DamageShield	none	none	none
4636	2	NPC Buff - Acumen Berserk DamageShield	none	none	none
4636	3	NPC Buff - Acumen Berserk DamageShield	none	none	none
4637	1	NPC Buff - Acumen WildMagic DamageShield	none	none	none
4637	2	NPC Buff - Acumen WildMagic DamageShield	none	none	none
4637	3	NPC Buff - Acumen WildMagic DamageShield	none	none	none
4638	1	NPC Clan Buff - Acumen Empower WildMagic	none	none	none
4638	2	NPC Clan Buff - Acumen Empower WildMagic	none	none	none
4638	3	NPC Clan Buff - Acumen Empower WildMagic	none	none	none
4639	1	NPC Clan Buff - Acumen Empower Berserk	none	none	none
4639	2	NPC Clan Buff - Acumen Empower Berserk	none	none	none
4639	3	NPC Clan Buff - Acumen Empower Berserk	none	none	none
4640	1	Sleep	You are in an unconscious state that prohibits movement.	none	none
4640	2	Sleep	You are in an unconscious state that prohibits movement.	none	none
4640	3	Sleep	You are in an unconscious state that prohibits movement.	none	none
4640	4	Sleep	You are in an unconscious state that prohibits movement.	none	none
4640	5	Sleep	You are in an unconscious state that prohibits movement.	none	none
4640	6	Sleep	You are in an unconscious state that prohibits movement.	none	none
4640	7	Sleep	You are in an unconscious state that prohibits movement.	none	none
4640	8	Sleep	You are in an unconscious state that prohibits movement.	none	none
4640	9	Sleep	You are in an unconscious state that prohibits movement.	none	none
4640	10	Sleep	You are in an unconscious state that prohibits movement.	none	none
4640	11	Sleep	You are in an unconscious state that prohibits movement.	none	none
4640	12	Sleep	You are in an unconscious state that prohibits movement.	none	none
4641	1	NPC Super Strike	none	none	none
4641	2	NPC Super Strike	none	none	none
4641	3	NPC Super Strike	none	none	none
4641	4	NPC Super Strike	none	none	none
4641	5	NPC Super Strike	none	none	none
4641	6	NPC Super Strike	none	none	none
4641	7	NPC Super Strike	none	none	none
4641	8	NPC Super Strike	none	none	none
4641	9	NPC Super Strike	none	none	none
4641	10	NPC Super Strike	none	none	none
4641	11	NPC Super Strike	none	none	none
4641	12	NPC Super Strike	none	none	none
4642	1	NPC Fast Spell Casting	none	none	none
4642	2	NPC Fast Spell Casting	none	none	none
4642	3	NPC Fast Spell Casting	none	none	none
4643	1	Decrease Speed	Instantly reduces Speed. Effect 1.	none	none
4643	2	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4643	3	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
4643	4	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4643	5	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4643	6	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4643	7	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4643	8	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4643	9	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4643	10	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4643	11	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4643	12	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
4644	1	Area Buff - Haste	none	none	none
4644	2	Area Buff - Haste	none	none	none
4645	1	Area Buff - Focus	none	none	none
4645	2	Area Buff - Focus	none	none	none
4645	3	Area Buff - Focus	none	none	none
4646	1	Area Buff - Death Whisper	none	none	none
4646	2	Area Buff - Death Whisper	none	none	none
4646	3	Area Buff - Death Whisper	none	none	none
4647	1	Area Buff - Might	none	none	none
4647	2	Area Buff - Might	none	none	none
4647	3	Area Buff - Might	none	none	none
4648	1	Area Buff - Shield	none	none	none
4648	2	Area Buff - Shield	none	none	none
4648	3	Area Buff - Shield	none	none	none
4649	1	Poison	A deadly toxin contaminates your bloodstream, gradually reducing your HP. Effect 2.	none	none
4649	2	Poison	A deadly toxin contaminates your bloodstream, gradually reducing your HP. Effect 3.	none	none
4649	3	Poison	A deadly toxin contaminates your bloodstream, gradually reducing your HP. Effect 4.	none	none
4649	4	Poison	A deadly toxin contaminates your bloodstream, gradually reducing your HP. Effect 5.	none	none
4649	5	Poison	A deadly toxin contaminates your bloodstream, gradually reducing your HP. Effect 6.	none	none
4649	6	Poison	A deadly toxin contaminates your bloodstream, gradually reducing your HP. Effect 7.	none	none
4649	7	Poison	A deadly toxin contaminates your bloodstream, gradually reducing your HP. Effect 8.	none	none
4649	8	Poison	A deadly toxin contaminates your bloodstream, gradually reducing your HP. Effect 8.	none	none
4649	9	Poison	A deadly toxin contaminates your bloodstream, gradually reducing your HP. Effect 9.	none	none
4649	10	Poison	A deadly toxin contaminates your bloodstream, gradually reducing your HP. Effect 9.	none	none
4649	11	Poison	A deadly toxin contaminates your bloodstream, gradually reducing your HP. Effect 10.	none	none
4649	12	Poison	A deadly toxin contaminates your bloodstream, gradually reducing your HP. Effect 10.	none	none
4650	1	NPC AE - Dispel Hold	none	none	none
4651	1	NPC AE - Dispel Slow	none	none	none
4651	2	NPC AE - Dispel Slow	none	none	none
4651	3	NPC AE - Dispel Slow	none	none	none
4652	1	NPC AE - Dispel Silence	none	none	none
4653	1	NPC Corpse Life Drain	none	none	none
4653	2	NPC Corpse Life Drain	none	none	none
4653	3	NPC Corpse Life Drain	none	none	none
4653	4	NPC Corpse Life Drain	none	none	none
4653	5	NPC Corpse Life Drain	none	none	none
4653	6	NPC Corpse Life Drain	none	none	none
4653	7	NPC Corpse Life Drain	none	none	none
4653	8	NPC Corpse Life Drain	none	none	none
4653	9	NPC Corpse Life Drain	none	none	none
4653	10	NPC Corpse Life Drain	none	none	none
4653	11	NPC Corpse Life Drain	none	none	none
4653	12	NPC Corpse Life Drain	none	none	none
4654	1	NPC Death Link	none	none	none
4654	2	NPC Death Link	none	none	none
4654	3	NPC Death Link	none	none	none
4654	4	NPC Death Link	none	none	none
4654	5	NPC Death Link	none	none	none
4654	6	NPC Death Link	none	none	none
4654	7	NPC Death Link	none	none	none
4654	8	NPC Death Link	none	none	none
4654	9	NPC Death Link	none	none	none
4654	10	NPC Death Link	none	none	none
4654	11	NPC Death Link	none	none	none
4654	12	NPC Death Link	none	none	none
4655	1	NPC Death Link - Magic	none	none	none
4655	2	NPC Death Link - Magic	none	none	none
4655	3	NPC Death Link - Magic	none	none	none
4655	4	NPC Death Link - Magic	none	none	none
4655	5	NPC Death Link - Magic	none	none	none
4655	6	NPC Death Link - Magic	none	none	none
4655	7	NPC Death Link - Magic	none	none	none
4655	8	NPC Death Link - Magic	none	none	none
4655	9	NPC Death Link - Magic	none	none	none
4655	10	NPC Death Link - Magic	none	none	none
4655	11	NPC Death Link - Magic	none	none	none
4655	12	NPC Death Link - Magic	none	none	none
4656	1	NPC Death Link - Slow	none	none	none
4656	2	NPC Death Link - Slow	none	none	none
4656	3	NPC Death Link - Slow	none	none	none
4656	4	NPC Death Link - Slow	none	none	none
4656	5	NPC Death Link - Slow	none	none	none
4656	6	NPC Death Link - Slow	none	none	none
4656	7	NPC Death Link - Slow	none	none	none
4656	8	NPC Death Link - Slow	none	none	none
4656	9	NPC Death Link - Slow	none	none	none
4656	10	NPC Death Link - Slow	none	none	none
4656	11	NPC Death Link - Slow	none	none	none
4656	12	NPC Death Link - Slow	none	none	none
4657	1	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4657	2	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4657	3	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4657	4	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4657	5	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4657	6	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4657	7	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4657	8	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4657	9	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4657	10	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4657	11	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4657	12	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4658	1	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4658	2	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4658	3	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4658	4	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4658	5	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4658	6	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4658	7	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4658	8	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4658	9	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4658	10	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4658	11	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4658	12	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4659	1	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4659	2	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4659	3	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4659	4	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4659	5	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4659	6	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4659	7	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4659	8	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4659	9	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4659	10	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4659	11	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4659	12	Hold	You are immobilized, as if rooted to the ground by an unseen force.	none	none
4660	1	Sleep	You are in an unconscious state that prohibits movement.	none	none
4660	2	Sleep	You are in an unconscious state that prohibits movement.	none	none
4660	3	Sleep	You are in an unconscious state that prohibits movement.	none	none
4660	4	Sleep	You are in an unconscious state that prohibits movement.	none	none
4660	5	Sleep	You are in an unconscious state that prohibits movement.	none	none
4660	6	Sleep	You are in an unconscious state that prohibits movement.	none	none
4660	7	Sleep	You are in an unconscious state that prohibits movement.	none	none
4660	8	Sleep	You are in an unconscious state that prohibits movement.	none	none
4660	9	Sleep	You are in an unconscious state that prohibits movement.	none	none
4660	10	Sleep	You are in an unconscious state that prohibits movement.	none	none
4660	11	Sleep	You are in an unconscious state that prohibits movement.	none	none
4660	12	Sleep	You are in an unconscious state that prohibits movement.	none	none
4661	1	Sleep	You are in an unconscious state that prohibits movement.	none	none
4661	2	Sleep	You are in an unconscious state that prohibits movement.	none	none
4661	3	Sleep	You are in an unconscious state that prohibits movement.	none	none
4661	4	Sleep	You are in an unconscious state that prohibits movement.	none	none
4661	5	Sleep	You are in an unconscious state that prohibits movement.	none	none
4661	6	Sleep	You are in an unconscious state that prohibits movement.	none	none
4661	7	Sleep	You are in an unconscious state that prohibits movement.	none	none
4661	8	Sleep	You are in an unconscious state that prohibits movement.	none	none
4661	9	Sleep	You are in an unconscious state that prohibits movement.	none	none
4661	10	Sleep	You are in an unconscious state that prohibits movement.	none	none
4661	11	Sleep	You are in an unconscious state that prohibits movement.	none	none
4661	12	Sleep	You are in an unconscious state that prohibits movement.	none	none
4662	1	Sleep	You are in an unconscious state that prohibits movement.	none	none
4662	2	Sleep	You are in an unconscious state that prohibits movement.	none	none
4662	3	Sleep	You are in an unconscious state that prohibits movement.	none	none
4662	4	Sleep	You are in an unconscious state that prohibits movement.	none	none
4662	5	Sleep	You are in an unconscious state that prohibits movement.	none	none
4662	6	Sleep	You are in an unconscious state that prohibits movement.	none	none
4662	7	Sleep	You are in an unconscious state that prohibits movement.	none	none
4662	8	Sleep	You are in an unconscious state that prohibits movement.	none	none
4662	9	Sleep	You are in an unconscious state that prohibits movement.	none	none
4662	10	Sleep	You are in an unconscious state that prohibits movement.	none	none
4662	11	Sleep	You are in an unconscious state that prohibits movement.	none	none
4662	12	Sleep	You are in an unconscious state that prohibits movement.	none	none
4663	1	NPC Hate	none	none	none
4664	1	NPC 100% HP Drain	none	none	none
4664	2	NPC 100% HP Drain	none	none	none
4664	3	NPC 100% HP Drain	none	none	none
4664	4	NPC 100% HP Drain	none	none	none
4664	5	NPC 100% HP Drain	none	none	none
4664	6	NPC 100% HP Drain	none	none	none
4664	7	NPC 100% HP Drain	none	none	none
4664	8	NPC 100% HP Drain	none	none	none
4664	9	NPC 100% HP Drain	none	none	none
4664	10	NPC 100% HP Drain	none	none	none
4664	11	NPC 100% HP Drain	none	none	none
4664	12	NPC 100% HP Drain	none	none	none
4665	1	NPC 100% HP Drain - Magic	none	none	none
4665	2	NPC 100% HP Drain - Magic	none	none	none
4665	3	NPC 100% HP Drain - Magic	none	none	none
4665	4	NPC 100% HP Drain - Magic	none	none	none
4665	5	NPC 100% HP Drain - Magic	none	none	none
4665	6	NPC 100% HP Drain - Magic	none	none	none
4665	7	NPC 100% HP Drain - Magic	none	none	none
4665	8	NPC 100% HP Drain - Magic	none	none	none
4665	9	NPC 100% HP Drain - Magic	none	none	none
4665	10	NPC 100% HP Drain - Magic	none	none	none
4665	11	NPC 100% HP Drain - Magic	none	none	none
4665	12	NPC 100% HP Drain - Magic	none	none	none
4666	1	NPC 100% HP Drain - Slow	none	none	none
4666	2	NPC 100% HP Drain - Slow	none	none	none
4666	3	NPC 100% HP Drain - Slow	none	none	none
4666	4	NPC 100% HP Drain - Slow	none	none	none
4666	5	NPC 100% HP Drain - Slow	none	none	none
4666	6	NPC 100% HP Drain - Slow	none	none	none
4666	7	NPC 100% HP Drain - Slow	none	none	none
4666	8	NPC 100% HP Drain - Slow	none	none	none
4666	9	NPC 100% HP Drain - Slow	none	none	none
4666	10	NPC 100% HP Drain - Slow	none	none	none
4666	11	NPC 100% HP Drain - Slow	none	none	none
4666	12	NPC 100% HP Drain - Slow	none	none	none
4667	1	NPC Strong 100% HP Drain	none	none	none
4667	2	NPC Strong 100% HP Drain	none	none	none
4667	3	NPC Strong 100% HP Drain	none	none	none
4667	4	NPC Strong 100% HP Drain	none	none	none
4667	5	NPC Strong 100% HP Drain	none	none	none
4667	6	NPC Strong 100% HP Drain	none	none	none
4667	7	NPC Strong 100% HP Drain	none	none	none
4667	8	NPC Strong 100% HP Drain	none	none	none
4667	9	NPC Strong 100% HP Drain	none	none	none
4667	10	NPC Strong 100% HP Drain	none	none	none
4667	11	NPC Strong 100% HP Drain	none	none	none
4667	12	NPC Strong 100% HP Drain	none	none	none
4668	1	NPC Strong 100% HP Drain - Magic	none	none	none
4668	2	NPC Strong 100% HP Drain - Magic	none	none	none
4668	3	NPC Strong 100% HP Drain - Magic	none	none	none
4668	4	NPC Strong 100% HP Drain - Magic	none	none	none
4668	5	NPC Strong 100% HP Drain - Magic	none	none	none
4668	6	NPC Strong 100% HP Drain - Magic	none	none	none
4668	7	NPC Strong 100% HP Drain - Magic	none	none	none
4668	8	NPC Strong 100% HP Drain - Magic	none	none	none
4668	9	NPC Strong 100% HP Drain - Magic	none	none	none
4668	10	NPC Strong 100% HP Drain - Magic	none	none	none
4668	11	NPC Strong 100% HP Drain - Magic	none	none	none
4668	12	NPC Strong 100% HP Drain - Magic	none	none	none
4669	1	NPC Strong 100% HP Drain - Slow	none	none	none
4669	2	NPC Strong 100% HP Drain - Slow	none	none	none
4669	3	NPC Strong 100% HP Drain - Slow	none	none	none
4669	4	NPC Strong 100% HP Drain - Slow	none	none	none
4669	5	NPC Strong 100% HP Drain - Slow	none	none	none
4669	6	NPC Strong 100% HP Drain - Slow	none	none	none
4669	7	NPC Strong 100% HP Drain - Slow	none	none	none
4669	8	NPC Strong 100% HP Drain - Slow	none	none	none
4669	9	NPC Strong 100% HP Drain - Slow	none	none	none
4669	10	NPC Strong 100% HP Drain - Slow	none	none	none
4669	11	NPC Strong 100% HP Drain - Slow	none	none	none
4669	12	NPC Strong 100% HP Drain - Slow	none	none	none
4670	1	Short Shock	A blow that momentarily confuses you, inhibiting your ability to move.	none	none
4670	2	Short Shock	A blow that momentarily confuses you, inhibiting your ability to move.	none	none
4670	3	Short Shock	A blow that momentarily confuses you, inhibiting your ability to move.	none	none
4670	4	Short Shock	A blow that momentarily confuses you, inhibiting your ability to move.	none	none
4670	5	Short Shock	A blow that momentarily confuses you, inhibiting your ability to move.	none	none
4670	6	Short Shock	A blow that momentarily confuses you, inhibiting your ability to move.	none	none
4670	7	Short Shock	A blow that momentarily confuses you, inhibiting your ability to move.	none	none
4670	8	Short Shock	A blow that momentarily confuses you, inhibiting your ability to move.	none	none
4670	9	Short Shock	A blow that momentarily confuses you, inhibiting your ability to move.	none	none
4670	10	Short Shock	A blow that momentarily confuses you, inhibiting your ability to move.	none	none
4670	11	Short Shock	A blow that momentarily confuses you, inhibiting your ability to move.	none	none
4670	12	Short Shock	A blow that momentarily confuses you, inhibiting your ability to move.	none	none
4671	1	AV - Teleport	none	none	none
4672	1	NPC Corpse Remove	none	none	none
4673	1	NPC Dispel Offensive Buff	none	none	none
4673	2	NPC Dispel Offensive Buff	none	none	none
4673	3	NPC Dispel Offensive Buff	none	none	none
4673	4	NPC Dispel Offensive Buff	none	none	none
4673	5	NPC Dispel Offensive Buff	none	none	none
4673	6	NPC Dispel Offensive Buff	none	none	none
4673	7	NPC Dispel Offensive Buff	none	none	none
4673	8	NPC Dispel Offensive Buff	none	none	none
4673	9	NPC Dispel Offensive Buff	none	none	none
4673	10	NPC Dispel Offensive Buff	none	none	none
4673	11	NPC Dispel Offensive Buff	none	none	none
4673	12	NPC Dispel Offensive Buff	none	none	none
4674	1	NPC Dispel Defensive Buff	none	none	none
4674	2	NPC Dispel Defensive Buff	none	none	none
4674	3	NPC Dispel Defensive Buff	none	none	none
4674	4	NPC Dispel Defensive Buff	none	none	none
4674	5	NPC Dispel Defensive Buff	none	none	none
4674	6	NPC Dispel Defensive Buff	none	none	none
4674	7	NPC Dispel Defensive Buff	none	none	none
4674	8	NPC Dispel Defensive Buff	none	none	none
4674	9	NPC Dispel Defensive Buff	none	none	none
4674	10	NPC Dispel Defensive Buff	none	none	none
4674	11	NPC Dispel Defensive Buff	none	none	none
4674	12	NPC Dispel Defensive Buff	none	none	none
4675	1	NPC Dispel Fighter Buff	none	none	none
4675	2	NPC Dispel Fighter Buff	none	none	none
4675	3	NPC Dispel Fighter Buff	none	none	none
4675	4	NPC Dispel Fighter Buff	none	none	none
4675	5	NPC Dispel Fighter Buff	none	none	none
4675	6	NPC Dispel Fighter Buff	none	none	none
4675	7	NPC Dispel Fighter Buff	none	none	none
4675	8	NPC Dispel Fighter Buff	none	none	none
4675	9	NPC Dispel Fighter Buff	none	none	none
4675	10	NPC Dispel Fighter Buff	none	none	none
4675	11	NPC Dispel Fighter Buff	none	none	none
4675	12	NPC Dispel Fighter Buff	none	none	none
4676	1	NPC Dispel Mage Offensive Buff	none	none	none
4676	2	NPC Dispel Mage Offensive Buff	none	none	none
4676	3	NPC Dispel Mage Offensive Buff	none	none	none
4676	4	NPC Dispel Mage Offensive Buff	none	none	none
4676	5	NPC Dispel Mage Offensive Buff	none	none	none
4676	6	NPC Dispel Mage Offensive Buff	none	none	none
4676	7	NPC Dispel Mage Offensive Buff	none	none	none
4676	8	NPC Dispel Mage Offensive Buff	none	none	none
4676	9	NPC Dispel Mage Offensive Buff	none	none	none
4676	10	NPC Dispel Mage Offensive Buff	none	none	none
4676	11	NPC Dispel Mage Offensive Buff	none	none	none
4676	12	NPC Dispel Mage Offensive Buff	none	none	none
4677	1	NPC Dispel Fighter Defensive Buff	none	none	none
4677	2	NPC Dispel Fighter Defensive Buff	none	none	none
4677	3	NPC Dispel Fighter Defensive Buff	none	none	none
4677	4	NPC Dispel Fighter Defensive Buff	none	none	none
4677	5	NPC Dispel Fighter Defensive Buff	none	none	none
4677	6	NPC Dispel Fighter Defensive Buff	none	none	none
4677	7	NPC Dispel Fighter Defensive Buff	none	none	none
4677	8	NPC Dispel Fighter Defensive Buff	none	none	none
4677	9	NPC Dispel Fighter Defensive Buff	none	none	none
4677	10	NPC Dispel Fighter Defensive Buff	none	none	none
4677	11	NPC Dispel Fighter Defensive Buff	none	none	none
4677	12	NPC Dispel Fighter Defensive Buff	none	none	none
4678	1	NPC Dispel Mage Defensive Buff	none	none	none
4678	2	NPC Dispel Mage Defensive Buff	none	none	none
4678	3	NPC Dispel Mage Defensive Buff	none	none	none
4678	4	NPC Dispel Mage Defensive Buff	none	none	none
4678	5	NPC Dispel Mage Defensive Buff	none	none	none
4678	6	NPC Dispel Mage Defensive Buff	none	none	none
4678	7	NPC Dispel Mage Defensive Buff	none	none	none
4678	8	NPC Dispel Mage Defensive Buff	none	none	none
4678	9	NPC Dispel Mage Defensive Buff	none	none	none
4678	10	NPC Dispel Mage Defensive Buff	none	none	none
4678	11	NPC Dispel Mage Defensive Buff	none	none	none
4678	12	NPC Dispel Mage Defensive Buff	none	none	none
4679	1	Valakas	Vulnerable to water, impervious to fire.	none	none
4680	1	Valakas Lava Skin	none	none	none
4681	1	Valakas Trample	none	none	none
4682	1	Valakas Trample	none	none	none
4683	1	Valakas Dragon Breath	Deadly flames envelope your entire body, causing your HP to drop rapidly.	none	none
4684	1	Valakas Dragon Breath	Deadly flames envelope your entire body, causing your HP to drop rapidly.	none	none
4685	1	Valakas Tail Stomp	none	none	none
4686	1	Valakas Tail Stomp	none	none	none
4687	1	Valakas Tail Stomp	none	none	none
4688	1	Valakas Shock	You are thrown into an immobilizing state of shock.	none	none
4689	1	Valakas Fear	Overcome by terror, you flee aimlessly in fear.	none	none
4689	2	Valakas Fear	Overcome by terror, you flee aimlessly in fear.	none	none
4690	1	Valakas Meteor Storm	none	none	none
4691	1	Valakas Regeneration	none	none	none
4691	2	Valakas Regeneration	none	none	none
4691	3	Valakas Regeneration	none	none	none
4691	4	Valakas Regeneration	none	none	none
4692	1	Quest BOSS Big Body	none	none	none
4693	1	Quest BOSS Dispel Big Body	none	none	none
4694	1	Ultimate Debuff	none	none	none
4695	1	Ultimate Debuff	none	none	none
4696	1	Ultimate Debuff	none	none	none
4697	1	NPC Monster Hate	none	none	none
4697	2	NPC Monster Hate	none	none	none
4697	3	NPC Monster Hate	none	none	none
4697	4	NPC Monster Hate	none	none	none
4697	5	NPC Monster Hate	none	none	none
4697	6	NPC Monster Hate	none	none	none
4697	7	NPC Monster Hate	none	none	none
4697	8	NPC Monster Hate	none	none	none
4697	9	NPC Monster Hate	none	none	none
4697	10	NPC Monster Hate	none	none	none
4697	11	NPC Monster Hate	none	none	none
4697	12	NPC Monster Hate	none	none	none
4698	1	Area Buff - HP Regeneration	none	none	none
4698	2	Area Buff - HP Regeneration	none	none	none
4698	3	Area Buff - HP Regeneration	none	none	none
4698	4	Area Buff - HP Regeneration	none	none	none
4698	5	Area Buff - HP Regeneration	none	none	none
4698	6	Area Buff - HP Regeneration	none	none	none
4698	7	Area Buff - HP Regeneration	none	none	none
4698	8	Area Buff - HP Regeneration	none	none	none
4698	9	Area Buff - HP Regeneration	none	none	none
4698	10	Area Buff - HP Regeneration	none	none	none
4698	11	Area Buff - HP Regeneration	none	none	none
4698	12	Area Buff - HP Regeneration	none	none	none
4699	1	Blessing of Queen	Queen's buff magic Temporarily increases your party member's critical damage amount rate and power. Effect 1.	none	none
4699	2	Blessing of Queen	Queen's buff magic Temporarily increases your party member's critical damage amount rate and power. Effect 2.	none	none
4699	3	Blessing of Queen	Queen's buff magic Temporarily increases your party member's critical damage amount rate and power. Effect 3.	none	none
4699	4	Blessing of Queen	Queen's buff magic Temporarily increases your party member's critical damage amount rate and power. Effect 3.	none	none
4699	5	Blessing of Queen	Queen's buff magic Temporarily increases your party member's critical damage amount rate and power. Effect 3.	none	none
4699	6	Blessing of Queen	Queen's buff magic Temporarily increases your party member's critical damage amount rate and power. Effect 3.	none	none
4699	7	Blessing of Queen	Queen's buff magic Temporarily increases your party member's critical damage amount rate and power. Effect 3.	none	none
4699	8	Blessing of Queen	Queen's buff magic Temporarily increases your party member's critical damage amount rate and power. Effect 3.	none	none
4699	9	Blessing of Queen	Queen's buff magic Temporarily increases your party member's critical damage amount rate and power. Effect 3.	none	none
4699	10	Blessing of Queen	Queen's buff magic Temporarily increases your party member's critical damage amount rate and power. Effect 3.	none	none
4699	11	Blessing of Queen	Queen's buff magic Temporarily increases your party member's critical damage amount rate and power. Effect 3.	none	none
4699	12	Blessing of Queen	Queen's buff magic Temporarily increases your party member's critical damage amount rate and power. Effect 3.	none	none
4699	13	Blessing of Queen	Queen's buff magic Temporarily increases your party member's critical damage amount rate and power. Effect 3.	none	none
4700	1	Gift of Queen	Queen's buff magic temporarily increases party members' P. Atk. and Accuracy. Effect 1.	none	none
4700	2	Gift of Queen	Queen's buff magic temporarily increases party members' P. Atk. and Accuracy. Effect 2.	none	none
4700	3	Gift of Queen	Queen's buff magic temporarily increases party members' P. Atk. and Accuracy. Effect 3.	none	none
4700	4	Gift of Queen	Queen's buff magic temporarily increases party members' P. Atk. and Accuracy. Effect 3.	none	none
4700	5	Gift of Queen	Queen's buff magic temporarily increases party members' P. Atk. and Accuracy. Effect 3.	none	none
4700	6	Gift of Queen	Queen's buff magic temporarily increases party members' P. Atk. and Accuracy. Effect 3.	none	none
4700	7	Gift of Queen	Queen's buff magic temporarily increases party members' P. Atk. and Accuracy. Effect 3.	none	none
4700	8	Gift of Queen	Queen's buff magic temporarily increases party members' P. Atk. and Accuracy. Effect 3.	none	none
4700	9	Gift of Queen	Queen's buff magic temporarily increases party members' P. Atk. and Accuracy. Effect 3.	none	none
4700	10	Gift of Queen	Queen's buff magic temporarily increases party members' P. Atk. and Accuracy. Effect 3.	none	none
4700	11	Gift of Queen	Queen's buff magic temporarily increases party members' P. Atk. and Accuracy. Effect 3.	none	none
4700	12	Gift of Queen	Queen's buff magic temporarily increases party members' P. Atk. and Accuracy. Effect 3.	none	none
4700	13	Gift of Queen	Queen's buff magic temporarily increases party members' P. Atk. and Accuracy. Effect 3.	none	none
4701	1	Cure of Queen	Has a chance to remove curses that decrease Accuracy, P. Atk. and Atk. Spd. from all party members .	none	none
4701	2	Cure of Queen	Has a chance to remove curses that decrease Accuracy, P. Atk. and Atk. Spd. from all party members .	none	none
4701	3	Cure of Queen	Has a chance to remove curses that decrease Accuracy, P. Atk. and Atk. Spd. from all party members .	none	none
4701	4	Cure of Queen	Has a chance to remove curses that decrease Accuracy, P. Atk. and Atk. Spd. from all party members .	none	none
4701	5	Cure of Queen	Has a chance to remove curses that decrease Accuracy, P. Atk. and Atk. Spd. from all party members .	none	none
4701	6	Cure of Queen	Has a chance to remove curses that decrease Accuracy, P. Atk. and Atk. Spd. from all party members .	none	none
4701	7	Cure of Queen	Has a chance to remove curses that decrease Accuracy, P. Atk. and Atk. Spd. from all party members .	none	none
4701	8	Cure of Queen	Has a chance to remove curses that decrease Accuracy, P. Atk. and Atk. Spd. from all party members .	none	none
4701	9	Cure of Queen	Has a chance to remove curses that decrease Accuracy, P. Atk. and Atk. Spd. from all party members .	none	none
4701	10	Cure of Queen	Has a chance to remove curses that decrease Accuracy, P. Atk. and Atk. Spd. from all party members .	none	none
4701	11	Cure of Queen	Has a chance to remove curses that decrease Accuracy, P. Atk. and Atk. Spd. from all party members .	none	none
4701	12	Cure of Queen	Has a chance to remove curses that decrease Accuracy, P. Atk. and Atk. Spd. from all party members .	none	none
4701	13	Cure of Queen	Has a chance to remove curses that decrease Accuracy, P. Atk. and Atk. Spd. from all party members .	none	none
4702	1	Blessing of Seraphim	Unicorn Seraphim's buff magic temporarily increases party members' MP regeneration. Effect 1.	none	none
4702	2	Blessing of Seraphim	Unicorn Seraphim's buff magic temporarily increases party members' MP regeneration. Effect 2.	none	none
4702	3	Blessing of Seraphim	Unicorn Seraphim's buff magic temporarily increases party members' MP regeneration. Effect 3.	none	none
4702	4	Blessing of Seraphim	Unicorn Seraphim's buff magic temporarily increases party members' MP regeneration. Effect 3.	none	none
4702	5	Blessing of Seraphim	Unicorn Seraphim's buff magic temporarily increases party members' MP regeneration. Effect 3.	none	none
4702	6	Blessing of Seraphim	Unicorn Seraphim's buff magic temporarily increases party members' MP regeneration. Effect 3.	none	none
4702	7	Blessing of Seraphim	Unicorn Seraphim's buff magic temporarily increases party members' MP regeneration. Effect 3.	none	none
4702	8	Blessing of Seraphim	Unicorn Seraphim's buff magic temporarily increases party members' MP regeneration. Effect 3.	none	none
4702	9	Blessing of Seraphim	Unicorn Seraphim's buff magic temporarily increases party members' MP regeneration. Effect 3.	none	none
4702	10	Blessing of Seraphim	Unicorn Seraphim's buff magic temporarily increases party members' MP regeneration. Effect 3.	none	none
4702	11	Blessing of Seraphim	Unicorn Seraphim's buff magic temporarily increases party members' MP regeneration. Effect 3.	none	none
4702	12	Blessing of Seraphim	Unicorn Seraphim's buff magic temporarily increases party members' MP regeneration. Effect 3.	none	none
4702	13	Blessing of Seraphim	Unicorn Seraphim's buff magic temporarily increases party members' MP regeneration. Effect 3.	none	none
4703	1	Gift of Seraphim	Unicorn Seraphim's buff magic temporarily reduces party members' magic skill recovery time. -- 1.	none	none
4703	2	Gift of Seraphim	Unicorn Seraphim's buff magic temporarily reduces party members' magic skill recovery time. Effect 2.	none	none
4703	3	Gift of Seraphim	Unicorn Seraphim's buff magic temporarily reduces party members' magic skill recovery time. Effect 3.	none	none
4703	4	Gift of Seraphim	Unicorn Seraphim's buff magic temporarily reduces party members' magic skill recovery time. Effect 3.	none	none
4703	5	Gift of Seraphim	Unicorn Seraphim's buff magic temporarily reduces party members' magic skill recovery time. Effect 3.	none	none
4703	6	Gift of Seraphim	Unicorn Seraphim's buff magic temporarily reduces party members' magic skill recovery time. Effect 3.	none	none
4703	7	Gift of Seraphim	Unicorn Seraphim's buff magic temporarily reduces party members' magic skill recovery time. Effect 3.	none	none
4703	8	Gift of Seraphim	Unicorn Seraphim's buff magic temporarily reduces party members' magic skill recovery time. Effect 3.	none	none
4703	9	Gift of Seraphim	Unicorn Seraphim's buff magic temporarily reduces party members' magic skill recovery time. Effect 3.	none	none
4703	10	Gift of Seraphim	Unicorn Seraphim's buff magic temporarily reduces party members' magic skill recovery time. Effect 3.	none	none
4703	11	Gift of Seraphim	Unicorn Seraphim's buff magic temporarily reduces party members' magic skill recovery time. Effect 3.	none	none
4703	12	Gift of Seraphim	Unicorn Seraphim's buff magic temporarily reduces party members' magic skill recovery time. Effect 3.	none	none
4703	13	Gift of Seraphim	Unicorn Seraphim's buff magic temporarily reduces party members' magic skill recovery time. Effect 3.	none	none
4704	1	Cure of Seraphim	Unicorn Seraphim's cure magic. Removes Sleep, Hold, Shock, Silence and Paralysis debuffs from party members.	none	none
4704	2	Cure of Seraphim	Unicorn Seraphim's cure magic. Removes Sleep, Hold, Shock, Silence and Paralysis debuffs from party members.	none	none
4704	3	Cure of Seraphim	Unicorn Seraphim's cure magic. Removes Sleep, Hold, Shock, Silence and Paralysis debuffs from party members.	none	none
4704	4	Cure of Seraphim	Unicorn Seraphim's cure magic. Removes Sleep, Hold, Shock, Silence and Paralysis debuffs from party members.	none	none
4704	5	Cure of Seraphim	Unicorn Seraphim's cure magic. Removes Sleep, Hold, Shock, Silence and Paralysis debuffs from party members.	none	none
4704	6	Cure of Seraphim	Unicorn Seraphim's cure magic. Removes Sleep, Hold, Shock, Silence and Paralysis debuffs from party members.	none	none
4704	7	Cure of Seraphim	Curse canceling magic used by unicorn seraphim. Cancels party members' Sleep, Hold, Shock, and Paralysis debuff.	none	none
4704	8	Cure of Seraphim	Curse canceling magic used by unicorn seraphim. Cancels party members' Sleep, Hold, Shock, and Paralysis debuff.	none	none
4704	9	Cure of Seraphim	Curse canceling magic used by unicorn seraphim. Cancels party members' Sleep, Hold, Shock, and Paralysis debuff.	none	none
4704	10	Cure of Seraphim	Curse canceling magic used by unicorn seraphim. Cancels party members' Sleep, Hold, Shock, and Paralysis debuff.	none	none
4704	11	Cure of Seraphim	Curse canceling magic used by unicorn seraphim. Cancels party members' Sleep, Hold, Shock, and Paralysis debuff.	none	none
4704	12	Cure of Seraphim	Curse canceling magic used by unicorn seraphim. Cancels party members' Sleep, Hold, Shock, and Paralysis debuff.	none	none
4704	13	Cure of Seraphim	Curse canceling magic used by unicorn seraphim. Cancels party members' Sleep, Hold, Shock, and Paralysis debuff.	none	none
4705	1	Curse of Shade	Nightshade's debuff magic. Provokes an enemy to attack and then casts a curse to instantly decrease their P. Def and M. Def. Effect 1.	none	none
4705	2	Curse of Shade	Nightshade's debuff magic. Provokes an enemy to attack and then casts a curse to instantly decrease their P. Def and M. Def. Effect 2.	none	none
4705	3	Curse of Shade	Nightshade's debuff magic. Provokes an enemy to attack and then casts a curse to instantly decrease their P. Def and M. Def. Effect 3.	none	none
4705	4	Curse of Shade	Nightshade's debuff magic. Provokes an enemy to attack and then casts a curse to instantly decrease their P. Def and M. Def. Effect 3.	none	none
4705	5	Curse of Shade	Nightshade's debuff magic. Provokes an enemy to attack and then casts a curse to instantly decrease their P. Def and M. Def. Effect 3.	none	none
4705	6	Curse of Shade	Nightshade's debuff magic. Provokes an enemy to attack and then casts a curse to instantly decrease their P. Def and M. Def. Effect 3.	none	none
4705	7	Curse of Shade	Nightshade's debuff magic.  Provokes an enemy to attack and then casts a curse to instantly decrease their P. Def. and M. Def. Effect 3.	none	none
4705	8	Curse of Shade	Nightshade's debuff magic.  Provokes an enemy to attack and then casts a curse to instantly decrease their P. Def. and M. Def. Effect 3.	none	none
4705	9	Curse of Shade	Nightshade's debuff magic.  Provokes an enemy to attack and then casts a curse to instantly decrease their P. Def. and M. Def. Effect 3.	none	none
4705	10	Curse of Shade	Nightshade's debuff magic.  Provokes an enemy to attack and then casts a curse to instantly decrease their P. Def. and M. Def. Effect 3.	none	none
4705	11	Curse of Shade	Nightshade's debuff magic.  Provokes an enemy to attack and then casts a curse to instantly decrease their P. Def. and M. Def. Effect 3.	none	none
4705	12	Curse of Shade	Nightshade's debuff magic.  Provokes an enemy to attack and then casts a curse to instantly decrease their P. Def. and M. Def. Effect 3.	none	none
4705	13	Curse of Shade	Nightshade's debuff magic.  Provokes an enemy to attack and then casts a curse to instantly decrease their P. Def. and M. Def. Effect 3.	none	none
4706	1	Mass Curse of Shade	Nightshade's debuff magic. Provokes nearby enemies and decreases P. Def and M. Def with curse. Effect 1.	none	none
4706	2	Mass Curse of Shade	Nightshade's debuff magic. Provokes nearby enemies and decreases P. Def and M. Def with curse. Effect 2.	none	none
4706	3	Mass Curse of Shade	Nightshade's debuff magic. Provokes nearby enemies and decreases P. Def and M. Def with curse. Effect 3.	none	none
4706	4	Mass Curse of Shade	Nightshade's debuff magic. Provokes nearby enemies and decreases P. Def and M. Def with curse. Effect 3.	none	none
4706	5	Mass Curse of Shade	Nightshade's debuff magic. Provokes nearby enemies and decreases P. Def and M. Def with curse. Effect 3.	none	none
4706	6	Mass Curse of Shade	Nightshade's debuff magic. Provokes nearby enemies and decreases P. Def and M. Def with curse. Effect 3.	none	none
4706	7	Mass Curse of Shade	Nightshade's debuff magic.  Provokes surrounding enemies to attack and then casts a curse to instantly decrease their P. Def. and M. Def. Effect 3.	none	none
4706	8	Mass Curse of Shade	Nightshade's debuff magic.  Provokes surrounding enemies to attack and then casts a curse to instantly decrease their P. Def. and M. Def. Effect 3.	none	none
4706	9	Mass Curse of Shade	Nightshade's debuff magic.  Provokes surrounding enemies to attack and then casts a curse to instantly decrease their P. Def. and M. Def. Effect 3.	none	none
4706	10	Mass Curse of Shade	Nightshade's debuff magic.  Provokes surrounding enemies to attack and then casts a curse to instantly decrease their P. Def. and M. Def. Effect 3.	none	none
4706	11	Mass Curse of Shade	Nightshade's debuff magic.  Provokes surrounding enemies to attack and then casts a curse to instantly decrease their P. Def. and M. Def. Effect 3.	none	none
4706	12	Mass Curse of Shade	Nightshade's debuff magic.  Provokes surrounding enemies to attack and then casts a curse to instantly decrease their P. Def. and M. Def. Effect 3.	none	none
4706	13	Mass Curse of Shade	Nightshade's debuff magic.  Provokes surrounding enemies to attack and then casts a curse to instantly decrease their P. Def. and M. Def. Effect 3.	none	none
4707	1	Shade Sacrifice	Nightshade special ability.  Sacrifice HP in order to regenerate the HP of a selected target. Power 588.	none	none
4707	2	Shade Sacrifice	Nightshade special ability.  Sacrifice HP in order to regenerate the HP of a selected target. Power 700.	none	none
4707	3	Shade Sacrifice	Nightshade special ability.  Sacrifice HP in order to regenerate the HP of a selected target. Power 789.	none	none
4707	4	Shade Sacrifice	Nightshade special ability.  Sacrifice HP in order to regenerate the HP of a selected target. Power 804.	none	none
4707	5	Shade Sacrifice	Nightshade special ability.  Sacrifice HP in order to regenerate the HP of a selected target. Power 811.	none	none
4707	6	Shade Sacrifice	Nightshade special ability.  Sacrifice HP in order to regenerate the HP of a selected target. Power 817.	none	none
4707	7	Shade Sacrifice	Nightshade special ability.  Sacrifice HP in order to regenerate the HP of a selected target. Power 823.	none	none
4707	8	Shade Sacrifice	Nightshade special ability.  Sacrifice HP in order to regenerate the HP of a selected target. Power 828.	none	none
4707	9	Shade Sacrifice	Nightshade special ability.  Sacrifice HP in order to regenerate the HP of a selected target. Power 833.	none	none
4707	10	Shade Sacrifice	Nightshade special ability.  Sacrifice HP in order to regenerate the HP of a selected target. Power 838.	none	none
4707	11	Shade Sacrifice	Nightshade special ability.  Sacrifice HP in order to regenerate the HP of a selected target. Power 842.	none	none
4707	12	Shade Sacrifice	Nightshade special ability.  Sacrifice HP in order to regenerate the HP of a selected target. Power 845.	none	none
4707	13	Shade Sacrifice	Nightshade special ability.  Sacrifice HP in order to regenerate the HP of a selected target. Power 848.	none	none
4708	1	Cursed Strike	Physical attack used by Cursed Man to inflict damage and stun target simultaneously. Power 1046.	none	none
4708	2	Cursed Strike	Physical attack used by Cursed Man to inflict damage and stun target simultaneously. Power 1230.	none	none
4708	3	Cursed Strike	Physical attack used by Cursed Man to inflict damage and stun target simultaneously. Power 1425.	none	none
4708	4	Cursed Strike	Physical attack used by Cursed Man to inflict damage and stun target simultaneously. Power 1626.	none	none
4708	5	Cursed Strike	Physical attack used by Cursed Man to inflict damage and stun target simultaneously. Power 1727.	none	none
4708	6	Cursed Strike	Physical attack used by Cursed Man to inflict damage and stun target simultaneously. Power 1827.	none	none
4708	7	Cursed Strike	Physical attack used by Cursed Man to inflict damage and stun target simultaneously. Power 1925.	none	none
4708	8	Cursed Strike	Physical attack used by Cursed Man to inflict damage and stun target simultaneously. Power 2020.	none	none
4708	9	Cursed Strike	Physical attack used by Cursed Man to inflict damage and stun target simultaneously. Power 2067.	none	none
4708	10	Cursed Strike	Physical attack used by Cursed Man to inflict damage and stun target simultaneously. Power 2112.	none	none
4709	1	Cursed Blow	Cursed Man's attack that unleashes immense damage upon a targeted enemy. Power 1249.	none	none
4709	2	Cursed Blow	Cursed Man's attack that unleashes immense damage upon a targeted enemy. Power 2164.	none	none
4709	3	Cursed Blow	Cursed Man's attack that unleashes immense damage upon a targeted enemy. Power 3408.	none	none
4709	4	Cursed Blow	Cursed Man's attack that unleashes immense damage upon a targeted enemy. Power 4878.	none	none
4709	5	Cursed Blow	Cursed Man's attack that unleashes immense damage upon a targeted enemy. Power 5627.	none	none
4709	6	Cursed Blow	Cursed Man's attack that unleashes immense damage upon a targeted enemy. Power 6335.	none	none
4709	7	Cursed Blow	Cursed Man's attack that unleashes a powerful attack upon the enemy's vital parts.  Power 7698.	none	none
4709	8	Cursed Blow	Cursed Man's attack that unleashes a powerful attack upon the enemy's vital parts.  Power 8079.	none	none
4709	9	Cursed Blow	Cursed Man's attack that unleashes a powerful attack upon the enemy's vital parts.  Power 8265.	none	none
4709	10	Cursed Blow	Cursed Man's attack that unleashes a powerful attack upon the enemy's vital parts.  Power 8447.	none	none
4710	1	Wild Stun	De-buff attack used by Hatchling of Wind/Strider. Inflicts damage and shock simultaneously. Power 16.	none	none
4710	2	Wild Stun	De-buff attack used by Hatchling of Wind/Strider. Inflicts damage and shock simultaneously. Power 35.	none	none
4710	3	Wild Stun	De-buff attack used by Hatchling of Wind/Strider. Inflicts damage and shock simultaneously. Power 73.	none	none
4710	4	Wild Stun	De-buff attack used by Hatchling of Wind/Strider. Inflicts damage and shock simultaneously. Power 138.	none	none
4710	5	Wild Stun	De-buff attack used by Hatchling of Wind/Strider. Inflicts damage and shock simultaneously. Power 238.	none	none
4710	6	Wild Stun	De-buff attack used by Hatchling of Wind/Strider. Inflicts damage and shock simultaneously. Power 375.	none	none
4710	7	Wild Stun	De-buff attack used by Hatchling of Wind/Strider. Inflicts damage and shock simultaneously. Power 537.	none	none
4710	8	Wild Stun	De-buff attack used by Hatchling of Wind/Strider. Inflicts damage and shock simultaneously. Power 619.	none	none
4710	9	Wild Stun	De-buff attack used by Hatchling of Wind/Strider. Inflicts damage and shock simultaneously. Power 697.	none	none
4710	10	Wild Stun	De-buff attack used by Hatchling of Wind/Strider. Inflicts damage and shock simultaneously. Power 766.	none	none
4710	11	Wild Stun	De-buff attack used by Hatchling of Wind/Strider. Inflicts damage and shock simultaneously. Power 821.	none	none
4710	12	Wild Stun	De-buff attack used by Hatchling of Wind/Strider. Inflicts damage and shock simultaneously. Power 864.	none	none
4711	1	Wild Defense	Wind Strider's defensive skill to escape from a crisis situation. Increases P. Def and M. Def significantly while greatly reducing Atk. Spd. and Speed.	none	none
4711	2	Wild Defense	Wind Strider's defensive skill to escape from a crisis situation. Increases P. Def and M. Def significantly while greatly reducing Atk. Spd. and Speed.	none	none
4711	3	Wild Defense	Wind Strider's defensive skill to escape from a crisis situation. Increases P. Def and M. Def significantly while greatly reducing Atk. Spd. and Speed.	none	none
4711	4	Wild Defense	Wind Strider's defensive skill to escape from a crisis situation. Increases P. Def and M. Def significantly while greatly reducing Atk. Spd. and Speed.	none	none
4711	5	Wild Defense	Wind Strider's defensive skill to escape from a crisis situation. Increases P. Def and M. Def significantly while greatly reducing Atk. Spd. and Speed.	none	none
4711	6	Wild Defense	Wind Strider's defensive skill to escape from a crisis situation. Increases P. Def and M. Def significantly while greatly reducing Atk. Spd. and Speed.	none	none
4711	7	Wild Defense	Wind Strider's defensive skill to escape from a crisis situation. Increases P. Def and M. Def significantly while greatly reducing Atk. Spd. and Speed.	none	none
4711	8	Wild Defense	Wind Strider's defensive skill to escape from a crisis situation. Increases P. Def and M. Def significantly while greatly reducing Atk. Spd. and Speed.	none	none
4711	9	Wild Defense	Wind Strider's defensive skill to escape from a crisis situation. Increases P. Def and M. Def significantly while greatly reducing Atk. Spd. and Speed.	none	none
4711	10	Wild Defense	Wind Strider's defensive skill to escape from a crisis situation. Increases P. Def and M. Def significantly while greatly reducing Atk. Spd. and Speed.	none	none
4711	11	Wild Defense	Wind Strider's defensive skill to escape from a crisis situation. Increases P. Def and M. Def significantly while greatly reducing Atk. Spd. and Speed.	none	none
4711	12	Wild Defense	Wind Strider's defensive skill to escape from a crisis situation. Increases P. Def and M. Def significantly while greatly reducing Atk. Spd. and Speed.	none	none
4712	1	Bright Burst	Star Hatchling/Strider's attack skill. Power 6.	none	none
4712	2	Bright Burst	Star Hatchling/Strider's attack skill. Power 9.	none	none
4712	3	Bright Burst	Star Hatchling/Strider's attack skill. Power 13.	none	none
4712	4	Bright Burst	Star Hatchling/Strider's attack skill. Power 17.	none	none
4712	5	Bright Burst	Star Hatchling/Strider's attack skill. Power 23.	none	none
4712	6	Bright Burst	Star Hatchling/Strider's attack skill. Power 28.	none	none
4712	7	Bright Burst	Star Hatchling/Strider's attack skill. Power 34.	none	none
4712	8	Bright Burst	Star Hatchling/Strider's attack skill. Power 36.	none	none
4712	9	Bright Burst	Star Hatchling/Strider's attack skill. Power 39.	none	none
4712	10	Bright Burst	Star Hatchling/Strider's attack skill. Power 41.	none	none
4712	11	Bright Burst	Star Hatchling/Strider's attack skill. Power 42.	none	none
4712	12	Bright Burst	Star Hatchling/Strider's attack skill. Power 43.	none	none
4713	1	Bright Heal	Star Hatchling/Strider's recovery magic. Regenerates the pet's HP. Power 33.	none	none
4713	2	Bright Heal	Star Hatchling/Strider's recovery magic. Regenerates the pet's HP. Power 61.	none	none
4713	3	Bright Heal	Star Hatchling/Strider's recovery magic. Regenerates the pet's HP. Power 98.	none	none
4713	4	Bright Heal	Star Hatchling/Strider's recovery magic. Regenerates the pet's HP. Power 145.	none	none
4713	5	Bright Heal	Star Hatchling/Strider's recovery magic. Regenerates the pet's HP. Power 198.	none	none
4713	6	Bright Heal	Star Hatchling/Strider's recovery magic. Regenerates the pet's HP. Power 251.	none	none
4713	7	Bright Heal	Star Hatchling/Strider's recovery magic. Regenerates the pet's HP. Power 298.	none	none
4713	8	Bright Heal	Star Hatchling/Strider's recovery magic. Regenerates the pet's HP. Power 316.	none	none
4713	9	Bright Heal	Star Hatchling/Strider's recovery magic. Regenerates the pet's HP. Power 330.	none	none
4713	10	Bright Heal	Star Hatchling/Strider's recovery magic. Regenerates the pet's HP. Power 338.	none	none
4713	11	Bright Heal	Star Hatchling/Strider's recovery magic. Regenerates the pet's HP. Power 342.	none	none
4713	12	Bright Heal	Star Hatchling/Strider's recovery magic. Regenerates the pet's HP. Power 341.	none	none
4714	1	Twilight Dragon	An active dragon with fast moving feet.	none	none
4715	1	Wind Dragon	A warrior type dragon that possesses great power. When it is equipped with a weapon, its P. Atk increases greatly. When it is equipped with armor, P. Def. increases greatly and M. Def. also increases.	none	none
4716	1	Star Dragon	A mystic type dragon that possesses powerful magic capability. When it is equipped with a weapon, its M. Atk. increases greatly. When equipped with armor, its M. Def. increases greatly and P. Def. also increases.	none	none
4717	1	Heal Trick	A recovery magic used by a pet. Regenerates master's HP just a little bit. Power 9.	none	none
4717	2	Heal Trick	Recovery magic used by a pet.  Regenerates its master's HP a little bit. Power 16.	none	none
4717	3	Heal Trick	Recovery magic used by a pet.  Regenerates its master's HP a little bit. Power 25.	none	none
4717	4	Heal Trick	Recovery magic used by a pet.  Regenerates its master's HP a little bit. Power 37.	none	none
4717	5	Heal Trick	Recovery magic used by a pet.  Regenerates its master's HP a little bit. Power 50.	none	none
4717	6	Heal Trick	Recovery magic used by a pet.  Regenerates its master's HP a little bit. Power 63.	none	none
4717	7	Heal Trick	Recovery magic used by a pet.  Regenerates its master's HP a little bit. Power 75.	none	none
4717	8	Heal Trick	Recovery magic used by a pet.  Regenerates its master's HP a little bit. Power 79.	none	none
4717	9	Heal Trick	Recovery magic used by a pet.  Regenerates its master's HP a little bit. Power 83.	none	none
4717	10	Heal Trick	Recovery magic used by a pet.  Regenerates its master's HP a little bit. Power 85.	none	none
4717	11	Heal Trick	Recovery magic used by a pet.  Regenerates its master's HP a little bit. Power 86.	none	none
4717	12	Heal Trick	Recovery magic used by a pet.  Regenerates its master's HP a little bit. Power 86.	none	none
4718	1	Greater Heal Trick	Recovery magic used by a pet.  Regenerates its master's HP. Power 37.	none	none
4718	2	Greater Heal Trick	Recovery magic used by a pet.  Regenerates its master's HP. Power 64.	none	none
4718	3	Greater Heal Trick	Recovery magic used by a pet.  Regenerates its master's HP. Power 99.	none	none
4718	4	Greater Heal Trick	Recovery magic used by a pet.  Regenerates its master's HP. Power 139.	none	none
4718	5	Greater Heal Trick	Recovery magic used by a pet.  Regenerates its master's HP. Power 171.	none	none
4718	6	Greater Heal Trick	Recovery magic used by a pet.  Regenerates its master's HP. Power 205.	none	none
4718	7	Greater Heal Trick	Recovery magic used by a pet.  Regenerates its master's HP. Power 236.	none	none
4718	8	Greater Heal Trick	Recovery magic used by a pet.  Regenerates its master's HP. Power 266.	none	none
4718	9	Greater Heal Trick	Recovery magic used by a pet.  Regenerates its master's HP. Power 300.	none	none
4718	10	Greater Heal Trick	Recovery magic used by a pet.  Regenerates its master's HP. Power 332.	none	none
4718	11	Greater Heal Trick	Recovery magic used by a pet.  Regenerates its master's HP. Power 355.	none	none
4718	12	Greater Heal Trick	Recovery magic used by a pet.  Regenerates its master's HP. Power 368.	none	none
4168	1	BOSS Strike	none	none	none
4168	2	BOSS Strike	none	none	none
4168	3	BOSS Strike	none	none	none
4168	4	BOSS Strike	none	none	none
4168	5	BOSS Strike	none	none	none
4168	6	BOSS Strike	none	none	none
4168	7	BOSS Strike	none	none	none
4168	8	BOSS Strike	none	none	none
4168	9	BOSS Strike	none	none	none
4168	10	BOSS Strike	none	none	none
4168	11	BOSS Strike	none	none	none
4168	12	BOSS Strike	none	none	none
4719	1	BOSS Strike	none	none	none
4719	2	BOSS Strike	none	none	none
4719	3	BOSS Strike	none	none	none
4719	4	BOSS Strike	none	none	none
4719	5	BOSS Strike	none	none	none
4719	6	BOSS Strike	none	none	none
4719	7	BOSS Strike	none	none	none
4719	8	BOSS Strike	none	none	none
4719	9	BOSS Strike	none	none	none
4719	10	BOSS Strike	none	none	none
4719	11	BOSS Strike	none	none	none
4719	12	BOSS Strike	none	none	none
4720	1	BOSS Strike	none	none	none
4720	2	BOSS Strike	none	none	none
4720	3	BOSS Strike	none	none	none
4720	4	BOSS Strike	none	none	none
4720	5	BOSS Strike	none	none	none
4720	6	BOSS Strike	none	none	none
4720	7	BOSS Strike	none	none	none
4720	8	BOSS Strike	none	none	none
4720	9	BOSS Strike	none	none	none
4720	10	BOSS Strike	none	none	none
4720	11	BOSS Strike	none	none	none
4720	12	BOSS Strike	none	none	none
4721	1	BOSS Strike	none	none	none
4721	2	BOSS Strike	none	none	none
4721	3	BOSS Strike	none	none	none
4721	4	BOSS Strike	none	none	none
4721	5	BOSS Strike	none	none	none
4721	6	BOSS Strike	none	none	none
4721	7	BOSS Strike	none	none	none
4721	8	BOSS Strike	none	none	none
4721	9	BOSS Strike	none	none	none
4721	10	BOSS Strike	none	none	none
4721	11	BOSS Strike	none	none	none
4721	12	BOSS Strike	none	none	none
4722	1	BOSS Strike	none	none	none
4722	2	BOSS Strike	none	none	none
4722	3	BOSS Strike	none	none	none
4722	4	BOSS Strike	none	none	none
4722	5	BOSS Strike	none	none	none
4722	6	BOSS Strike	none	none	none
4722	7	BOSS Strike	none	none	none
4722	8	BOSS Strike	none	none	none
4722	9	BOSS Strike	none	none	none
4722	10	BOSS Strike	none	none	none
4722	11	BOSS Strike	none	none	none
4722	12	BOSS Strike	none	none	none
4723	1	BOSS Strike	none	none	none
4723	2	BOSS Strike	none	none	none
4723	3	BOSS Strike	none	none	none
4723	4	BOSS Strike	none	none	none
4723	5	BOSS Strike	none	none	none
4723	6	BOSS Strike	none	none	none
4723	7	BOSS Strike	none	none	none
4723	8	BOSS Strike	none	none	none
4723	9	BOSS Strike	none	none	none
4723	10	BOSS Strike	none	none	none
4723	11	BOSS Strike	none	none	none
4723	12	BOSS Strike	none	none	none
4169	1	Shock	A state of shock that temporarily prevents movement.	none	none
4169	2	Shock	A state of shock that temporarily prevents movement.	none	none
4169	3	Shock	A state of shock that temporarily prevents movement.	none	none
4169	4	Shock	A state of shock that temporarily prevents movement.	none	none
4169	5	Shock	A state of shock that temporarily prevents movement.	none	none
4169	6	Shock	A state of shock that temporarily prevents movement.	none	none
4169	7	Shock	A state of shock that temporarily prevents movement.	none	none
4169	8	Shock	A state of shock that temporarily prevents movement.	none	none
4169	9	Shock	A state of shock that temporarily prevents movement.	none	none
4169	10	Shock	A state of shock that temporarily prevents movement.	none	none
4169	11	Shock	A state of shock that temporarily prevents movement.	none	none
4169	12	Shock	A state of shock that temporarily prevents movement.	none	none
4724	1	Shock	A state of shock that temporarily prevents movement.	none	none
4724	2	Shock	A state of shock that temporarily prevents movement.	none	none
4724	3	Shock	A state of shock that temporarily prevents movement.	none	none
4724	4	Shock	A state of shock that temporarily prevents movement.	none	none
4724	5	Shock	A state of shock that temporarily prevents movement.	none	none
4724	6	Shock	A state of shock that temporarily prevents movement.	none	none
4724	7	Shock	A state of shock that temporarily prevents movement.	none	none
4724	8	Shock	A state of shock that temporarily prevents movement.	none	none
4724	9	Shock	A state of shock that temporarily prevents movement.	none	none
4724	10	Shock	A state of shock that temporarily prevents movement.	none	none
4724	11	Shock	A state of shock that temporarily prevents movement.	none	none
4724	12	Shock	A state of shock that temporarily prevents movement.	none	none
4725	1	Shock	A state of shock that temporarily prevents movement.	none	none
4725	2	Shock	A state of shock that temporarily prevents movement.	none	none
4725	3	Shock	A state of shock that temporarily prevents movement.	none	none
4725	4	Shock	A state of shock that temporarily prevents movement.	none	none
4725	5	Shock	A state of shock that temporarily prevents movement.	none	none
4725	6	Shock	A state of shock that temporarily prevents movement.	none	none
4725	7	Shock	A state of shock that temporarily prevents movement.	none	none
4725	8	Shock	A state of shock that temporarily prevents movement.	none	none
4725	9	Shock	A state of shock that temporarily prevents movement.	none	none
4725	10	Shock	A state of shock that temporarily prevents movement.	none	none
4725	11	Shock	A state of shock that temporarily prevents movement.	none	none
4725	12	Shock	A state of shock that temporarily prevents movement.	none	none
4726	1	Shock	A state of shock that temporarily prevents movement.	none	none
4726	2	Shock	A state of shock that temporarily prevents movement.	none	none
4726	3	Shock	A state of shock that temporarily prevents movement.	none	none
4726	4	Shock	A state of shock that temporarily prevents movement.	none	none
4726	5	Shock	A state of shock that temporarily prevents movement.	none	none
4726	6	Shock	A state of shock that temporarily prevents movement.	none	none
4726	7	Shock	A state of shock that temporarily prevents movement.	none	none
4726	8	Shock	A state of shock that temporarily prevents movement.	none	none
4726	9	Shock	A state of shock that temporarily prevents movement.	none	none
4726	10	Shock	A state of shock that temporarily prevents movement.	none	none
4726	11	Shock	A state of shock that temporarily prevents movement.	none	none
4726	12	Shock	A state of shock that temporarily prevents movement.	none	none
4727	1	Shock	A state of shock that temporarily prevents movement.	none	none
4727	2	Shock	A state of shock that temporarily prevents movement.	none	none
4727	3	Shock	A state of shock that temporarily prevents movement.	none	none
4727	4	Shock	A state of shock that temporarily prevents movement.	none	none
4727	5	Shock	A state of shock that temporarily prevents movement.	none	none
4727	6	Shock	A state of shock that temporarily prevents movement.	none	none
4727	7	Shock	A state of shock that temporarily prevents movement.	none	none
4727	8	Shock	A state of shock that temporarily prevents movement.	none	none
4727	9	Shock	A state of shock that temporarily prevents movement.	none	none
4727	10	Shock	A state of shock that temporarily prevents movement.	none	none
4727	11	Shock	A state of shock that temporarily prevents movement.	none	none
4727	12	Shock	A state of shock that temporarily prevents movement.	none	none
4728	1	Shock	A state of shock that temporarily prevents movement.	none	none
4728	2	Shock	A state of shock that temporarily prevents movement.	none	none
4728	3	Shock	A state of shock that temporarily prevents movement.	none	none
4728	4	Shock	A state of shock that temporarily prevents movement.	none	none
4728	5	Shock	A state of shock that temporarily prevents movement.	none	none
4728	6	Shock	A state of shock that temporarily prevents movement.	none	none
4728	7	Shock	A state of shock that temporarily prevents movement.	none	none
4728	8	Shock	A state of shock that temporarily prevents movement.	none	none
4728	9	Shock	A state of shock that temporarily prevents movement.	none	none
4728	10	Shock	A state of shock that temporarily prevents movement.	none	none
4728	11	Shock	A state of shock that temporarily prevents movement.	none	none
4728	12	Shock	A state of shock that temporarily prevents movement.	none	none
4170	1	BOSS Mortal Blow	none	none	none
4170	2	BOSS Mortal Blow	none	none	none
4170	3	BOSS Mortal Blow	none	none	none
4170	4	BOSS Mortal Blow	none	none	none
4170	5	BOSS Mortal Blow	none	none	none
4170	6	BOSS Mortal Blow	none	none	none
4170	7	BOSS Mortal Blow	none	none	none
4170	8	BOSS Mortal Blow	none	none	none
4170	9	BOSS Mortal Blow	none	none	none
4170	10	BOSS Mortal Blow	none	none	none
4170	11	BOSS Mortal Blow	none	none	none
4170	12	BOSS Mortal Blow	none	none	none
4729	1	BOSS Mortal Blow	none	none	none
4729	2	BOSS Mortal Blow	none	none	none
4729	3	BOSS Mortal Blow	none	none	none
4729	4	BOSS Mortal Blow	none	none	none
4729	5	BOSS Mortal Blow	none	none	none
4729	6	BOSS Mortal Blow	none	none	none
4729	7	BOSS Mortal Blow	none	none	none
4729	8	BOSS Mortal Blow	none	none	none
4729	9	BOSS Mortal Blow	none	none	none
4729	10	BOSS Mortal Blow	none	none	none
4729	11	BOSS Mortal Blow	none	none	none
4729	12	BOSS Mortal Blow	none	none	none
4730	1	BOSS Mortal Blow	none	none	none
4730	2	BOSS Mortal Blow	none	none	none
4730	3	BOSS Mortal Blow	none	none	none
4730	4	BOSS Mortal Blow	none	none	none
4730	5	BOSS Mortal Blow	none	none	none
4730	6	BOSS Mortal Blow	none	none	none
4730	7	BOSS Mortal Blow	none	none	none
4730	8	BOSS Mortal Blow	none	none	none
4730	9	BOSS Mortal Blow	none	none	none
4730	10	BOSS Mortal Blow	none	none	none
4730	11	BOSS Mortal Blow	none	none	none
4730	12	BOSS Mortal Blow	none	none	none
4731	1	BOSS Mortal Blow	none	none	none
4731	2	BOSS Mortal Blow	none	none	none
4731	3	BOSS Mortal Blow	none	none	none
4731	4	BOSS Mortal Blow	none	none	none
4731	5	BOSS Mortal Blow	none	none	none
4731	6	BOSS Mortal Blow	none	none	none
4731	7	BOSS Mortal Blow	none	none	none
4731	8	BOSS Mortal Blow	none	none	none
4731	9	BOSS Mortal Blow	none	none	none
4731	10	BOSS Mortal Blow	none	none	none
4731	11	BOSS Mortal Blow	none	none	none
4731	12	BOSS Mortal Blow	none	none	none
4732	1	BOSS Mortal Blow	none	none	none
4732	2	BOSS Mortal Blow	none	none	none
4732	3	BOSS Mortal Blow	none	none	none
4732	4	BOSS Mortal Blow	none	none	none
4732	5	BOSS Mortal Blow	none	none	none
4732	6	BOSS Mortal Blow	none	none	none
4732	7	BOSS Mortal Blow	none	none	none
4732	8	BOSS Mortal Blow	none	none	none
4732	9	BOSS Mortal Blow	none	none	none
4732	10	BOSS Mortal Blow	none	none	none
4732	11	BOSS Mortal Blow	none	none	none
4732	12	BOSS Mortal Blow	none	none	none
4733	1	BOSS Mortal Blow	none	none	none
4733	2	BOSS Mortal Blow	none	none	none
4733	3	BOSS Mortal Blow	none	none	none
4733	4	BOSS Mortal Blow	none	none	none
4733	5	BOSS Mortal Blow	none	none	none
4733	6	BOSS Mortal Blow	none	none	none
4733	7	BOSS Mortal Blow	none	none	none
4733	8	BOSS Mortal Blow	none	none	none
4733	9	BOSS Mortal Blow	none	none	none
4733	10	BOSS Mortal Blow	none	none	none
4733	11	BOSS Mortal Blow	none	none	none
4733	12	BOSS Mortal Blow	none	none	none
4171	1	BOSS Spinning Slash	none	none	none
4171	2	BOSS Spinning Slash	none	none	none
4171	3	BOSS Spinning Slash	none	none	none
4171	4	BOSS Spinning Slash	none	none	none
4171	5	BOSS Spinning Slash	none	none	none
4171	6	BOSS Spinning Slash	none	none	none
4171	7	BOSS Spinning Slash	none	none	none
4171	8	BOSS Spinning Slash	none	none	none
4171	9	BOSS Spinning Slash	none	none	none
4171	10	BOSS Spinning Slash	none	none	none
4171	11	BOSS Spinning Slash	none	none	none
4171	12	BOSS Spinning Slash	none	none	none
4734	1	BOSS Spinning Slash	none	none	none
4734	2	BOSS Spinning Slash	none	none	none
4734	3	BOSS Spinning Slash	none	none	none
4734	4	BOSS Spinning Slash	none	none	none
4734	5	BOSS Spinning Slash	none	none	none
4734	6	BOSS Spinning Slash	none	none	none
4734	7	BOSS Spinning Slash	none	none	none
4734	8	BOSS Spinning Slash	none	none	none
4734	9	BOSS Spinning Slash	none	none	none
4734	10	BOSS Spinning Slash	none	none	none
4734	11	BOSS Spinning Slash	none	none	none
4734	12	BOSS Spinning Slash	none	none	none
4735	1	BOSS Spinning Slash	none	none	none
4735	2	BOSS Spinning Slash	none	none	none
4735	3	BOSS Spinning Slash	none	none	none
4735	4	BOSS Spinning Slash	none	none	none
4735	5	BOSS Spinning Slash	none	none	none
4735	6	BOSS Spinning Slash	none	none	none
4735	7	BOSS Spinning Slash	none	none	none
4735	8	BOSS Spinning Slash	none	none	none
4735	9	BOSS Spinning Slash	none	none	none
4735	10	BOSS Spinning Slash	none	none	none
4735	11	BOSS Spinning Slash	none	none	none
4735	12	BOSS Spinning Slash	none	none	none
4736	1	BOSS Spinning Slash	none	none	none
4736	2	BOSS Spinning Slash	none	none	none
4736	3	BOSS Spinning Slash	none	none	none
4736	4	BOSS Spinning Slash	none	none	none
4736	5	BOSS Spinning Slash	none	none	none
4736	6	BOSS Spinning Slash	none	none	none
4736	7	BOSS Spinning Slash	none	none	none
4736	8	BOSS Spinning Slash	none	none	none
4736	9	BOSS Spinning Slash	none	none	none
4736	10	BOSS Spinning Slash	none	none	none
4736	11	BOSS Spinning Slash	none	none	none
4736	12	BOSS Spinning Slash	none	none	none
4737	1	BOSS Spinning Slash	none	none	none
4737	2	BOSS Spinning Slash	none	none	none
4737	3	BOSS Spinning Slash	none	none	none
4737	4	BOSS Spinning Slash	none	none	none
4737	5	BOSS Spinning Slash	none	none	none
4737	6	BOSS Spinning Slash	none	none	none
4737	7	BOSS Spinning Slash	none	none	none
4737	8	BOSS Spinning Slash	none	none	none
4737	9	BOSS Spinning Slash	none	none	none
4737	10	BOSS Spinning Slash	none	none	none
4737	11	BOSS Spinning Slash	none	none	none
4737	12	BOSS Spinning Slash	none	none	none
4738	1	BOSS Spinning Slash	none	none	none
4738	2	BOSS Spinning Slash	none	none	none
4738	3	BOSS Spinning Slash	none	none	none
4738	4	BOSS Spinning Slash	none	none	none
4738	5	BOSS Spinning Slash	none	none	none
4738	6	BOSS Spinning Slash	none	none	none
4738	7	BOSS Spinning Slash	none	none	none
4738	8	BOSS Spinning Slash	none	none	none
4738	9	BOSS Spinning Slash	none	none	none
4738	10	BOSS Spinning Slash	none	none	none
4738	11	BOSS Spinning Slash	none	none	none
4738	12	BOSS Spinning Slash	none	none	none
4172	1	Shock	A state of shock that temporarily prevents movement.	none	none
4172	2	Shock	A state of shock that temporarily prevents movement.	none	none
4172	3	Shock	A state of shock that temporarily prevents movement.	none	none
4172	4	Shock	A state of shock that temporarily prevents movement.	none	none
4172	5	Shock	A state of shock that temporarily prevents movement.	none	none
4172	6	Shock	A state of shock that temporarily prevents movement.	none	none
4172	7	Shock	A state of shock that temporarily prevents movement.	none	none
4172	8	Shock	A state of shock that temporarily prevents movement.	none	none
4172	9	Shock	A state of shock that temporarily prevents movement.	none	none
4172	10	Shock	A state of shock that temporarily prevents movement.	none	none
4172	11	Shock	A state of shock that temporarily prevents movement.	none	none
4172	12	Shock	A state of shock that temporarily prevents movement.	none	none
4173	1	BOSS Might	none	none	none
4173	2	BOSS Might	none	none	none
4173	3	BOSS Might	none	none	none
4173	4	BOSS Might	none	none	none
4173	5	BOSS Might	none	none	none
4173	6	BOSS Might	none	none	none
4173	7	BOSS Might	none	none	none
4173	8	BOSS Might	none	none	none
4173	9	BOSS Might	none	none	none
4173	10	BOSS Might	none	none	none
4173	11	BOSS Might	none	none	none
4173	12	BOSS Might	none	none	none
4174	1	BOSS Shield	none	none	none
4174	2	BOSS Shield	none	none	none
4174	3	BOSS Shield	none	none	none
4174	4	BOSS Shield	none	none	none
4174	5	BOSS Shield	none	none	none
4174	6	BOSS Shield	none	none	none
4174	7	BOSS Shield	none	none	none
4174	8	BOSS Shield	none	none	none
4174	9	BOSS Shield	none	none	none
4174	10	BOSS Shield	none	none	none
4174	11	BOSS Shield	none	none	none
4174	12	BOSS Shield	none	none	none
4175	1	BOSS Haste	none	none	none
4175	2	BOSS Haste	none	none	none
4175	3	BOSS Haste	none	none	none
4175	4	BOSS Haste	none	none	none
4175	5	BOSS Haste	none	none	none
4175	6	BOSS Haste	none	none	none
4175	7	BOSS Haste	none	none	none
4175	8	BOSS Haste	none	none	none
4175	9	BOSS Haste	none	none	none
4175	10	BOSS Haste	none	none	none
4175	11	BOSS Haste	none	none	none
4175	12	BOSS Haste	none	none	none
4176	1	BOSS Reflect Damage	none	none	none
4176	2	BOSS Reflect Damage	none	none	none
4176	3	BOSS Reflect Damage	none	none	none
4176	4	BOSS Reflect Damage	none	none	none
4176	5	BOSS Reflect Damage	none	none	none
4176	6	BOSS Reflect Damage	none	none	none
4176	7	BOSS Reflect Damage	none	none	none
4176	8	BOSS Reflect Damage	none	none	none
4176	9	BOSS Reflect Damage	none	none	none
4176	10	BOSS Reflect Damage	none	none	none
4176	11	BOSS Reflect Damage	none	none	none
4176	12	BOSS Reflect Damage	none	none	none
4177	1	BOSS Cancel Magic	none	none	none
4177	2	BOSS Cancel Magic	none	none	none
4177	3	BOSS Cancel Magic	none	none	none
4177	4	BOSS Cancel Magic	none	none	none
4177	5	BOSS Cancel Magic	none	none	none
4177	6	BOSS Cancel Magic	none	none	none
4177	7	BOSS Cancel Magic	none	none	none
4177	8	BOSS Cancel Magic	none	none	none
4177	9	BOSS Cancel Magic	none	none	none
4177	10	BOSS Cancel Magic	none	none	none
4177	11	BOSS Cancel Magic	none	none	none
4177	12	BOSS Cancel Magic	none	none	none
4178	1	BOSS Flamestrike	none	none	none
4178	2	BOSS Flamestrike	none	none	none
4178	3	BOSS Flamestrike	none	none	none
4178	4	BOSS Flamestrike	none	none	none
4178	5	BOSS Flamestrike	none	none	none
4178	6	BOSS Flamestrike	none	none	none
4178	7	BOSS Flamestrike	none	none	none
4178	8	BOSS Flamestrike	none	none	none
4178	9	BOSS Flamestrike	none	none	none
4178	10	BOSS Flamestrike	none	none	none
4178	11	BOSS Flamestrike	none	none	none
4178	12	BOSS Flamestrike	none	none	none
4179	1	BOSS Strike	none	none	none
4179	2	BOSS Strike	none	none	none
4179	3	BOSS Strike	none	none	none
4179	4	BOSS Strike	none	none	none
4179	5	BOSS Strike	none	none	none
4179	6	BOSS Strike	none	none	none
4179	7	BOSS Strike	none	none	none
4179	8	BOSS Strike	none	none	none
4179	9	BOSS Strike	none	none	none
4179	10	BOSS Strike	none	none	none
4179	11	BOSS Strike	none	none	none
4179	12	BOSS Strike	none	none	none
4739	1	BOSS Strike	none	none	none
4739	2	BOSS Strike	none	none	none
4739	3	BOSS Strike	none	none	none
4739	4	BOSS Strike	none	none	none
4739	5	BOSS Strike	none	none	none
4739	6	BOSS Strike	none	none	none
4739	7	BOSS Strike	none	none	none
4739	8	BOSS Strike	none	none	none
4739	9	BOSS Strike	none	none	none
4739	10	BOSS Strike	none	none	none
4739	11	BOSS Strike	none	none	none
4739	12	BOSS Strike	none	none	none
4740	1	BOSS Strike	none	none	none
4740	2	BOSS Strike	none	none	none
4740	3	BOSS Strike	none	none	none
4740	4	BOSS Strike	none	none	none
4740	5	BOSS Strike	none	none	none
4740	6	BOSS Strike	none	none	none
4740	7	BOSS Strike	none	none	none
4740	8	BOSS Strike	none	none	none
4740	9	BOSS Strike	none	none	none
4740	10	BOSS Strike	none	none	none
4740	11	BOSS Strike	none	none	none
4740	12	BOSS Strike	none	none	none
4741	1	BOSS Strike	none	none	none
4741	2	BOSS Strike	none	none	none
4741	3	BOSS Strike	none	none	none
4741	4	BOSS Strike	none	none	none
4741	5	BOSS Strike	none	none	none
4741	6	BOSS Strike	none	none	none
4741	7	BOSS Strike	none	none	none
4741	8	BOSS Strike	none	none	none
4741	9	BOSS Strike	none	none	none
4741	10	BOSS Strike	none	none	none
4741	11	BOSS Strike	none	none	none
4741	12	BOSS Strike	none	none	none
4742	1	BOSS Strike	none	none	none
4742	2	BOSS Strike	none	none	none
4742	3	BOSS Strike	none	none	none
4742	4	BOSS Strike	none	none	none
4742	5	BOSS Strike	none	none	none
4742	6	BOSS Strike	none	none	none
4742	7	BOSS Strike	none	none	none
4742	8	BOSS Strike	none	none	none
4742	9	BOSS Strike	none	none	none
4742	10	BOSS Strike	none	none	none
4742	11	BOSS Strike	none	none	none
4742	12	BOSS Strike	none	none	none
4743	1	BOSS Strike	none	none	none
4743	2	BOSS Strike	none	none	none
4743	3	BOSS Strike	none	none	none
4743	4	BOSS Strike	none	none	none
4743	5	BOSS Strike	none	none	none
4743	6	BOSS Strike	none	none	none
4743	7	BOSS Strike	none	none	none
4743	8	BOSS Strike	none	none	none
4743	9	BOSS Strike	none	none	none
4743	10	BOSS Strike	none	none	none
4743	11	BOSS Strike	none	none	none
4743	12	BOSS Strike	none	none	none
4180	1	Shock	A state of shock that temporarily prevents movement.	none	none
4180	2	Shock	A state of shock that temporarily prevents movement.	none	none
4180	3	Shock	A state of shock that temporarily prevents movement.	none	none
4180	4	Shock	A state of shock that temporarily prevents movement.	none	none
4180	5	Shock	A state of shock that temporarily prevents movement.	none	none
4180	6	Shock	A state of shock that temporarily prevents movement.	none	none
4180	7	Shock	A state of shock that temporarily prevents movement.	none	none
4180	8	Shock	A state of shock that temporarily prevents movement.	none	none
4180	9	Shock	A state of shock that temporarily prevents movement.	none	none
4180	10	Shock	A state of shock that temporarily prevents movement.	none	none
4180	11	Shock	A state of shock that temporarily prevents movement.	none	none
4180	12	Shock	A state of shock that temporarily prevents movement.	none	none
4744	1	Shock	A state of shock that temporarily prevents movement.	none	none
4744	2	Shock	A state of shock that temporarily prevents movement.	none	none
4744	3	Shock	A state of shock that temporarily prevents movement.	none	none
4744	4	Shock	A state of shock that temporarily prevents movement.	none	none
4744	5	Shock	A state of shock that temporarily prevents movement.	none	none
4744	6	Shock	A state of shock that temporarily prevents movement.	none	none
4744	7	Shock	A state of shock that temporarily prevents movement.	none	none
4744	8	Shock	A state of shock that temporarily prevents movement.	none	none
4744	9	Shock	A state of shock that temporarily prevents movement.	none	none
4744	10	Shock	A state of shock that temporarily prevents movement.	none	none
4744	11	Shock	A state of shock that temporarily prevents movement.	none	none
4744	12	Shock	A state of shock that temporarily prevents movement.	none	none
4745	1	Shock	A state of shock that temporarily prevents movement.	none	none
4745	2	Shock	A state of shock that temporarily prevents movement.	none	none
4745	3	Shock	A state of shock that temporarily prevents movement.	none	none
4745	4	Shock	A state of shock that temporarily prevents movement.	none	none
4745	5	Shock	A state of shock that temporarily prevents movement.	none	none
4745	6	Shock	A state of shock that temporarily prevents movement.	none	none
4745	7	Shock	A state of shock that temporarily prevents movement.	none	none
4745	8	Shock	A state of shock that temporarily prevents movement.	none	none
4745	9	Shock	A state of shock that temporarily prevents movement.	none	none
4745	10	Shock	A state of shock that temporarily prevents movement.	none	none
4745	11	Shock	A state of shock that temporarily prevents movement.	none	none
4745	12	Shock	A state of shock that temporarily prevents movement.	none	none
4746	1	Shock	A state of shock that temporarily prevents movement.	none	none
4746	2	Shock	A state of shock that temporarily prevents movement.	none	none
4746	3	Shock	A state of shock that temporarily prevents movement.	none	none
4746	4	Shock	A state of shock that temporarily prevents movement.	none	none
4746	5	Shock	A state of shock that temporarily prevents movement.	none	none
4746	6	Shock	A state of shock that temporarily prevents movement.	none	none
4746	7	Shock	A state of shock that temporarily prevents movement.	none	none
4746	8	Shock	A state of shock that temporarily prevents movement.	none	none
4746	9	Shock	A state of shock that temporarily prevents movement.	none	none
4746	10	Shock	A state of shock that temporarily prevents movement.	none	none
4746	11	Shock	A state of shock that temporarily prevents movement.	none	none
4746	12	Shock	A state of shock that temporarily prevents movement.	none	none
4747	1	Shock	A state of shock that temporarily prevents movement.	none	none
4747	2	Shock	A state of shock that temporarily prevents movement.	none	none
4747	3	Shock	A state of shock that temporarily prevents movement.	none	none
4747	4	Shock	A state of shock that temporarily prevents movement.	none	none
4747	5	Shock	A state of shock that temporarily prevents movement.	none	none
4747	6	Shock	A state of shock that temporarily prevents movement.	none	none
4747	7	Shock	A state of shock that temporarily prevents movement.	none	none
4747	8	Shock	A state of shock that temporarily prevents movement.	none	none
4747	9	Shock	A state of shock that temporarily prevents movement.	none	none
4747	10	Shock	A state of shock that temporarily prevents movement.	none	none
4747	11	Shock	A state of shock that temporarily prevents movement.	none	none
4747	12	Shock	A state of shock that temporarily prevents movement.	none	none
4748	1	Shock	A state of shock that temporarily prevents movement.	none	none
4748	2	Shock	A state of shock that temporarily prevents movement.	none	none
4748	3	Shock	A state of shock that temporarily prevents movement.	none	none
4748	4	Shock	A state of shock that temporarily prevents movement.	none	none
4748	5	Shock	A state of shock that temporarily prevents movement.	none	none
4748	6	Shock	A state of shock that temporarily prevents movement.	none	none
4748	7	Shock	A state of shock that temporarily prevents movement.	none	none
4748	8	Shock	A state of shock that temporarily prevents movement.	none	none
4748	9	Shock	A state of shock that temporarily prevents movement.	none	none
4748	10	Shock	A state of shock that temporarily prevents movement.	none	none
4748	11	Shock	A state of shock that temporarily prevents movement.	none	none
4748	12	Shock	A state of shock that temporarily prevents movement.	none	none
4181	1	BOSS Mortal Blow	none	none	none
4181	2	BOSS Mortal Blow	none	none	none
4181	3	BOSS Mortal Blow	none	none	none
4181	4	BOSS Mortal Blow	none	none	none
4181	5	BOSS Mortal Blow	none	none	none
4181	6	BOSS Mortal Blow	none	none	none
4181	7	BOSS Mortal Blow	none	none	none
4181	8	BOSS Mortal Blow	none	none	none
4181	9	BOSS Mortal Blow	none	none	none
4181	10	BOSS Mortal Blow	none	none	none
4181	11	BOSS Mortal Blow	none	none	none
4181	12	BOSS Mortal Blow	none	none	none
4749	1	BOSS Mortal Blow	none	none	none
4749	2	BOSS Mortal Blow	none	none	none
4749	3	BOSS Mortal Blow	none	none	none
4749	4	BOSS Mortal Blow	none	none	none
4749	5	BOSS Mortal Blow	none	none	none
4749	6	BOSS Mortal Blow	none	none	none
4749	7	BOSS Mortal Blow	none	none	none
4749	8	BOSS Mortal Blow	none	none	none
4749	9	BOSS Mortal Blow	none	none	none
4749	10	BOSS Mortal Blow	none	none	none
4749	11	BOSS Mortal Blow	none	none	none
4749	12	BOSS Mortal Blow	none	none	none
4750	1	BOSS Mortal Blow	none	none	none
4750	2	BOSS Mortal Blow	none	none	none
4750	3	BOSS Mortal Blow	none	none	none
4750	4	BOSS Mortal Blow	none	none	none
4750	5	BOSS Mortal Blow	none	none	none
4750	6	BOSS Mortal Blow	none	none	none
4750	7	BOSS Mortal Blow	none	none	none
4750	8	BOSS Mortal Blow	none	none	none
4750	9	BOSS Mortal Blow	none	none	none
4750	10	BOSS Mortal Blow	none	none	none
4750	11	BOSS Mortal Blow	none	none	none
4750	12	BOSS Mortal Blow	none	none	none
4751	1	BOSS Mortal Blow	none	none	none
4751	2	BOSS Mortal Blow	none	none	none
4751	3	BOSS Mortal Blow	none	none	none
4751	4	BOSS Mortal Blow	none	none	none
4751	5	BOSS Mortal Blow	none	none	none
4751	6	BOSS Mortal Blow	none	none	none
4751	7	BOSS Mortal Blow	none	none	none
4751	8	BOSS Mortal Blow	none	none	none
4751	9	BOSS Mortal Blow	none	none	none
4751	10	BOSS Mortal Blow	none	none	none
4751	11	BOSS Mortal Blow	none	none	none
4751	12	BOSS Mortal Blow	none	none	none
4752	1	BOSS Mortal Blow	none	none	none
4752	2	BOSS Mortal Blow	none	none	none
4752	3	BOSS Mortal Blow	none	none	none
4752	4	BOSS Mortal Blow	none	none	none
4752	5	BOSS Mortal Blow	none	none	none
4752	6	BOSS Mortal Blow	none	none	none
4752	7	BOSS Mortal Blow	none	none	none
4752	8	BOSS Mortal Blow	none	none	none
4752	9	BOSS Mortal Blow	none	none	none
4752	10	BOSS Mortal Blow	none	none	none
4752	11	BOSS Mortal Blow	none	none	none
4752	12	BOSS Mortal Blow	none	none	none
4753	1	BOSS Mortal Blow	none	none	none
4753	2	BOSS Mortal Blow	none	none	none
4753	3	BOSS Mortal Blow	none	none	none
4753	4	BOSS Mortal Blow	none	none	none
4753	5	BOSS Mortal Blow	none	none	none
4753	6	BOSS Mortal Blow	none	none	none
4753	7	BOSS Mortal Blow	none	none	none
4753	8	BOSS Mortal Blow	none	none	none
4753	9	BOSS Mortal Blow	none	none	none
4753	10	BOSS Mortal Blow	none	none	none
4753	11	BOSS Mortal Blow	none	none	none
4753	12	BOSS Mortal Blow	none	none	none
4207	1	BOSS Power Shot	none	none	none
4207	2	BOSS Power Shot	none	none	none
4207	3	BOSS Power Shot	none	none	none
4207	4	BOSS Power Shot	none	none	none
4207	5	BOSS Power Shot	none	none	none
4207	6	BOSS Power Shot	none	none	none
4207	7	BOSS Power Shot	none	none	none
4207	8	BOSS Power Shot	none	none	none
4207	9	BOSS Power Shot	none	none	none
4207	10	BOSS Power Shot	none	none	none
4207	11	BOSS Power Shot	none	none	none
4207	12	BOSS Power Shot	none	none	none
4754	1	BOSS Power Shot	none	none	none
4754	2	BOSS Power Shot	none	none	none
4754	3	BOSS Power Shot	none	none	none
4754	4	BOSS Power Shot	none	none	none
4754	5	BOSS Power Shot	none	none	none
4754	6	BOSS Power Shot	none	none	none
4754	7	BOSS Power Shot	none	none	none
4754	8	BOSS Power Shot	none	none	none
4754	9	BOSS Power Shot	none	none	none
4754	10	BOSS Power Shot	none	none	none
4754	11	BOSS Power Shot	none	none	none
4754	12	BOSS Power Shot	none	none	none
4755	1	BOSS Power Shot	none	none	none
4755	2	BOSS Power Shot	none	none	none
4755	3	BOSS Power Shot	none	none	none
4755	4	BOSS Power Shot	none	none	none
4755	5	BOSS Power Shot	none	none	none
4755	6	BOSS Power Shot	none	none	none
4755	7	BOSS Power Shot	none	none	none
4755	8	BOSS Power Shot	none	none	none
4755	9	BOSS Power Shot	none	none	none
4755	10	BOSS Power Shot	none	none	none
4755	11	BOSS Power Shot	none	none	none
4755	12	BOSS Power Shot	none	none	none
4756	1	BOSS Power Shot	none	none	none
4756	2	BOSS Power Shot	none	none	none
4756	3	BOSS Power Shot	none	none	none
4756	4	BOSS Power Shot	none	none	none
4756	5	BOSS Power Shot	none	none	none
4756	6	BOSS Power Shot	none	none	none
4756	7	BOSS Power Shot	none	none	none
4756	8	BOSS Power Shot	none	none	none
4756	9	BOSS Power Shot	none	none	none
4756	10	BOSS Power Shot	none	none	none
4756	11	BOSS Power Shot	none	none	none
4756	12	BOSS Power Shot	none	none	none
4757	1	BOSS Power Shot	none	none	none
4757	2	BOSS Power Shot	none	none	none
4757	3	BOSS Power Shot	none	none	none
4757	4	BOSS Power Shot	none	none	none
4757	5	BOSS Power Shot	none	none	none
4757	6	BOSS Power Shot	none	none	none
4757	7	BOSS Power Shot	none	none	none
4757	8	BOSS Power Shot	none	none	none
4757	9	BOSS Power Shot	none	none	none
4757	10	BOSS Power Shot	none	none	none
4757	11	BOSS Power Shot	none	none	none
4757	12	BOSS Power Shot	none	none	none
4758	1	BOSS Power Shot	none	none	none
4758	2	BOSS Power Shot	none	none	none
4758	3	BOSS Power Shot	none	none	none
4758	4	BOSS Power Shot	none	none	none
4758	5	BOSS Power Shot	none	none	none
4758	6	BOSS Power Shot	none	none	none
4758	7	BOSS Power Shot	none	none	none
4758	8	BOSS Power Shot	none	none	none
4758	9	BOSS Power Shot	none	none	none
4758	10	BOSS Power Shot	none	none	none
4758	11	BOSS Power Shot	none	none	none
4758	12	BOSS Power Shot	none	none	none
4208	1	Shock	A state of shock that temporarily prevents movement.	none	none
4208	2	Shock	A state of shock that temporarily prevents movement.	none	none
4208	3	Shock	A state of shock that temporarily prevents movement.	none	none
4208	4	Shock	A state of shock that temporarily prevents movement.	none	none
4208	5	Shock	A state of shock that temporarily prevents movement.	none	none
4208	6	Shock	A state of shock that temporarily prevents movement.	none	none
4208	7	Shock	A state of shock that temporarily prevents movement.	none	none
4208	8	Shock	A state of shock that temporarily prevents movement.	none	none
4208	9	Shock	A state of shock that temporarily prevents movement.	none	none
4208	10	Shock	A state of shock that temporarily prevents movement.	none	none
4208	11	Shock	A state of shock that temporarily prevents movement.	none	none
4208	12	Shock	A state of shock that temporarily prevents movement.	none	none
4759	1	Shock	A state of shock that temporarily prevents movement.	none	none
4759	2	Shock	A state of shock that temporarily prevents movement.	none	none
4759	3	Shock	A state of shock that temporarily prevents movement.	none	none
4759	4	Shock	A state of shock that temporarily prevents movement.	none	none
4759	5	Shock	A state of shock that temporarily prevents movement.	none	none
4759	6	Shock	A state of shock that temporarily prevents movement.	none	none
4759	7	Shock	A state of shock that temporarily prevents movement.	none	none
4759	8	Shock	A state of shock that temporarily prevents movement.	none	none
4759	9	Shock	A state of shock that temporarily prevents movement.	none	none
4759	10	Shock	A state of shock that temporarily prevents movement.	none	none
4759	11	Shock	A state of shock that temporarily prevents movement.	none	none
4759	12	Shock	A state of shock that temporarily prevents movement.	none	none
4760	1	Shock	A state of shock that temporarily prevents movement.	none	none
4760	2	Shock	A state of shock that temporarily prevents movement.	none	none
4760	3	Shock	A state of shock that temporarily prevents movement.	none	none
4760	4	Shock	A state of shock that temporarily prevents movement.	none	none
4760	5	Shock	A state of shock that temporarily prevents movement.	none	none
4760	6	Shock	A state of shock that temporarily prevents movement.	none	none
4760	7	Shock	A state of shock that temporarily prevents movement.	none	none
4760	8	Shock	A state of shock that temporarily prevents movement.	none	none
4760	9	Shock	A state of shock that temporarily prevents movement.	none	none
4760	10	Shock	A state of shock that temporarily prevents movement.	none	none
4760	11	Shock	A state of shock that temporarily prevents movement.	none	none
4760	12	Shock	A state of shock that temporarily prevents movement.	none	none
4761	1	Shock	A state of shock that temporarily prevents movement.	none	none
4761	2	Shock	A state of shock that temporarily prevents movement.	none	none
4761	3	Shock	A state of shock that temporarily prevents movement.	none	none
4761	4	Shock	A state of shock that temporarily prevents movement.	none	none
4761	5	Shock	A state of shock that temporarily prevents movement.	none	none
4761	6	Shock	A state of shock that temporarily prevents movement.	none	none
4761	7	Shock	A state of shock that temporarily prevents movement.	none	none
4761	8	Shock	A state of shock that temporarily prevents movement.	none	none
4761	9	Shock	A state of shock that temporarily prevents movement.	none	none
4761	10	Shock	A state of shock that temporarily prevents movement.	none	none
4761	11	Shock	A state of shock that temporarily prevents movement.	none	none
4761	12	Shock	A state of shock that temporarily prevents movement.	none	none
4762	1	Shock	A state of shock that temporarily prevents movement.	none	none
4762	2	Shock	A state of shock that temporarily prevents movement.	none	none
4762	3	Shock	A state of shock that temporarily prevents movement.	none	none
4762	4	Shock	A state of shock that temporarily prevents movement.	none	none
4762	5	Shock	A state of shock that temporarily prevents movement.	none	none
4762	6	Shock	A state of shock that temporarily prevents movement.	none	none
4762	7	Shock	A state of shock that temporarily prevents movement.	none	none
4762	8	Shock	A state of shock that temporarily prevents movement.	none	none
4762	9	Shock	A state of shock that temporarily prevents movement.	none	none
4762	10	Shock	A state of shock that temporarily prevents movement.	none	none
4762	11	Shock	A state of shock that temporarily prevents movement.	none	none
4762	12	Shock	A state of shock that temporarily prevents movement.	none	none
4763	1	Shock	A state of shock that temporarily prevents movement.	none	none
4763	2	Shock	A state of shock that temporarily prevents movement.	none	none
4763	3	Shock	A state of shock that temporarily prevents movement.	none	none
4763	4	Shock	A state of shock that temporarily prevents movement.	none	none
4763	5	Shock	A state of shock that temporarily prevents movement.	none	none
4763	6	Shock	A state of shock that temporarily prevents movement.	none	none
4763	7	Shock	A state of shock that temporarily prevents movement.	none	none
4763	8	Shock	A state of shock that temporarily prevents movement.	none	none
4763	9	Shock	A state of shock that temporarily prevents movement.	none	none
4763	10	Shock	A state of shock that temporarily prevents movement.	none	none
4763	11	Shock	A state of shock that temporarily prevents movement.	none	none
4763	12	Shock	A state of shock that temporarily prevents movement.	none	none
4495	1	BOSS Power Shot	none	none	none
4495	2	BOSS Power Shot	none	none	none
4495	3	BOSS Power Shot	none	none	none
4495	4	BOSS Power Shot	none	none	none
4495	5	BOSS Power Shot	none	none	none
4495	6	BOSS Power Shot	none	none	none
4495	7	BOSS Power Shot	none	none	none
4495	8	BOSS Power Shot	none	none	none
4495	9	BOSS Power Shot	none	none	none
4495	10	BOSS Power Shot	none	none	none
4495	11	BOSS Power Shot	none	none	none
4495	12	BOSS Power Shot	none	none	none
4764	1	BOSS Power Shot	none	none	none
4764	2	BOSS Power Shot	none	none	none
4764	3	BOSS Power Shot	none	none	none
4764	4	BOSS Power Shot	none	none	none
4764	5	BOSS Power Shot	none	none	none
4764	6	BOSS Power Shot	none	none	none
4764	7	BOSS Power Shot	none	none	none
4764	8	BOSS Power Shot	none	none	none
4764	9	BOSS Power Shot	none	none	none
4764	10	BOSS Power Shot	none	none	none
4764	11	BOSS Power Shot	none	none	none
4764	12	BOSS Power Shot	none	none	none
4765	1	BOSS Power Shot	none	none	none
4765	2	BOSS Power Shot	none	none	none
4765	3	BOSS Power Shot	none	none	none
4765	4	BOSS Power Shot	none	none	none
4765	5	BOSS Power Shot	none	none	none
4765	6	BOSS Power Shot	none	none	none
4765	7	BOSS Power Shot	none	none	none
4765	8	BOSS Power Shot	none	none	none
4765	9	BOSS Power Shot	none	none	none
4765	10	BOSS Power Shot	none	none	none
4765	11	BOSS Power Shot	none	none	none
4765	12	BOSS Power Shot	none	none	none
4766	1	BOSS Power Shot	none	none	none
4766	2	BOSS Power Shot	none	none	none
4766	3	BOSS Power Shot	none	none	none
4766	4	BOSS Power Shot	none	none	none
4766	5	BOSS Power Shot	none	none	none
4766	6	BOSS Power Shot	none	none	none
4766	7	BOSS Power Shot	none	none	none
4766	8	BOSS Power Shot	none	none	none
4766	9	BOSS Power Shot	none	none	none
4766	10	BOSS Power Shot	none	none	none
4766	11	BOSS Power Shot	none	none	none
4766	12	BOSS Power Shot	none	none	none
4767	1	BOSS Power Shot	none	none	none
4767	2	BOSS Power Shot	none	none	none
4767	3	BOSS Power Shot	none	none	none
4767	4	BOSS Power Shot	none	none	none
4767	5	BOSS Power Shot	none	none	none
4767	6	BOSS Power Shot	none	none	none
4767	7	BOSS Power Shot	none	none	none
4767	8	BOSS Power Shot	none	none	none
4767	9	BOSS Power Shot	none	none	none
4767	10	BOSS Power Shot	none	none	none
4767	11	BOSS Power Shot	none	none	none
4767	12	BOSS Power Shot	none	none	none
4768	1	BOSS Power Shot	none	none	none
4768	2	BOSS Power Shot	none	none	none
4768	3	BOSS Power Shot	none	none	none
4768	4	BOSS Power Shot	none	none	none
4768	5	BOSS Power Shot	none	none	none
4768	6	BOSS Power Shot	none	none	none
4768	7	BOSS Power Shot	none	none	none
4768	8	BOSS Power Shot	none	none	none
4768	9	BOSS Power Shot	none	none	none
4768	10	BOSS Power Shot	none	none	none
4768	11	BOSS Power Shot	none	none	none
4768	12	BOSS Power Shot	none	none	none
4496	1	Shock	A state of shock that temporarily prevents movement.	none	none
4496	2	Shock	A state of shock that temporarily prevents movement.	none	none
4496	3	Shock	A state of shock that temporarily prevents movement.	none	none
4496	4	Shock	A state of shock that temporarily prevents movement.	none	none
4496	5	Shock	A state of shock that temporarily prevents movement.	none	none
4496	6	Shock	A state of shock that temporarily prevents movement.	none	none
4496	7	Shock	A state of shock that temporarily prevents movement.	none	none
4496	8	Shock	A state of shock that temporarily prevents movement.	none	none
4496	9	Shock	A state of shock that temporarily prevents movement.	none	none
4496	10	Shock	A state of shock that temporarily prevents movement.	none	none
4496	11	Shock	A state of shock that temporarily prevents movement.	none	none
4496	12	Shock	A state of shock that temporarily prevents movement.	none	none
4769	1	Shock	A state of shock that temporarily prevents movement.	none	none
4769	2	Shock	A state of shock that temporarily prevents movement.	none	none
4769	3	Shock	A state of shock that temporarily prevents movement.	none	none
4769	4	Shock	A state of shock that temporarily prevents movement.	none	none
4769	5	Shock	A state of shock that temporarily prevents movement.	none	none
4769	6	Shock	A state of shock that temporarily prevents movement.	none	none
4769	7	Shock	A state of shock that temporarily prevents movement.	none	none
4769	8	Shock	A state of shock that temporarily prevents movement.	none	none
4769	9	Shock	A state of shock that temporarily prevents movement.	none	none
4769	10	Shock	A state of shock that temporarily prevents movement.	none	none
4769	11	Shock	A state of shock that temporarily prevents movement.	none	none
4769	12	Shock	A state of shock that temporarily prevents movement.	none	none
4770	1	Shock	A state of shock that temporarily prevents movement.	none	none
4770	2	Shock	A state of shock that temporarily prevents movement.	none	none
4770	3	Shock	A state of shock that temporarily prevents movement.	none	none
4770	4	Shock	A state of shock that temporarily prevents movement.	none	none
4770	5	Shock	A state of shock that temporarily prevents movement.	none	none
4770	6	Shock	A state of shock that temporarily prevents movement.	none	none
4770	7	Shock	A state of shock that temporarily prevents movement.	none	none
4770	8	Shock	A state of shock that temporarily prevents movement.	none	none
4770	9	Shock	A state of shock that temporarily prevents movement.	none	none
4770	10	Shock	A state of shock that temporarily prevents movement.	none	none
4770	11	Shock	A state of shock that temporarily prevents movement.	none	none
4770	12	Shock	A state of shock that temporarily prevents movement.	none	none
4771	1	Shock	A state of shock that temporarily prevents movement.	none	none
4771	2	Shock	A state of shock that temporarily prevents movement.	none	none
4771	3	Shock	A state of shock that temporarily prevents movement.	none	none
4771	4	Shock	A state of shock that temporarily prevents movement.	none	none
4771	5	Shock	A state of shock that temporarily prevents movement.	none	none
4771	6	Shock	A state of shock that temporarily prevents movement.	none	none
4771	7	Shock	A state of shock that temporarily prevents movement.	none	none
4771	8	Shock	A state of shock that temporarily prevents movement.	none	none
4771	9	Shock	A state of shock that temporarily prevents movement.	none	none
4771	10	Shock	A state of shock that temporarily prevents movement.	none	none
4771	11	Shock	A state of shock that temporarily prevents movement.	none	none
4771	12	Shock	A state of shock that temporarily prevents movement.	none	none
4772	1	Shock	A state of shock that temporarily prevents movement.	none	none
4772	2	Shock	A state of shock that temporarily prevents movement.	none	none
4772	3	Shock	A state of shock that temporarily prevents movement.	none	none
4772	4	Shock	A state of shock that temporarily prevents movement.	none	none
4772	5	Shock	A state of shock that temporarily prevents movement.	none	none
4772	6	Shock	A state of shock that temporarily prevents movement.	none	none
4772	7	Shock	A state of shock that temporarily prevents movement.	none	none
4772	8	Shock	A state of shock that temporarily prevents movement.	none	none
4772	9	Shock	A state of shock that temporarily prevents movement.	none	none
4772	10	Shock	A state of shock that temporarily prevents movement.	none	none
4772	11	Shock	A state of shock that temporarily prevents movement.	none	none
4772	12	Shock	A state of shock that temporarily prevents movement.	none	none
4773	1	Shock	A state of shock that temporarily prevents movement.	none	none
4773	2	Shock	A state of shock that temporarily prevents movement.	none	none
4773	3	Shock	A state of shock that temporarily prevents movement.	none	none
4773	4	Shock	A state of shock that temporarily prevents movement.	none	none
4773	5	Shock	A state of shock that temporarily prevents movement.	none	none
4773	6	Shock	A state of shock that temporarily prevents movement.	none	none
4773	7	Shock	A state of shock that temporarily prevents movement.	none	none
4773	8	Shock	A state of shock that temporarily prevents movement.	none	none
4773	9	Shock	A state of shock that temporarily prevents movement.	none	none
4773	10	Shock	A state of shock that temporarily prevents movement.	none	none
4773	11	Shock	A state of shock that temporarily prevents movement.	none	none
4773	12	Shock	A state of shock that temporarily prevents movement.	none	none
4234	1	BOSS Spear Attack	none	none	none
4234	2	BOSS Spear Attack	none	none	none
4234	3	BOSS Spear Attack	none	none	none
4234	4	BOSS Spear Attack	none	none	none
4234	5	BOSS Spear Attack	none	none	none
4234	6	BOSS Spear Attack	none	none	none
4234	7	BOSS Spear Attack	none	none	none
4234	8	BOSS Spear Attack	none	none	none
4234	9	BOSS Spear Attack	none	none	none
4234	10	BOSS Spear Attack	none	none	none
4234	11	BOSS Spear Attack	none	none	none
4234	12	BOSS Spear Attack	none	none	none
4774	1	BOSS Spear Attack	none	none	none
4774	2	BOSS Spear Attack	none	none	none
4774	3	BOSS Spear Attack	none	none	none
4774	4	BOSS Spear Attack	none	none	none
4774	5	BOSS Spear Attack	none	none	none
4774	6	BOSS Spear Attack	none	none	none
4774	7	BOSS Spear Attack	none	none	none
4774	8	BOSS Spear Attack	none	none	none
4774	9	BOSS Spear Attack	none	none	none
4774	10	BOSS Spear Attack	none	none	none
4774	11	BOSS Spear Attack	none	none	none
4774	12	BOSS Spear Attack	none	none	none
4775	1	BOSS Spear Attack	none	none	none
4775	2	BOSS Spear Attack	none	none	none
4775	3	BOSS Spear Attack	none	none	none
4775	4	BOSS Spear Attack	none	none	none
4775	5	BOSS Spear Attack	none	none	none
4775	6	BOSS Spear Attack	none	none	none
4775	7	BOSS Spear Attack	none	none	none
4775	8	BOSS Spear Attack	none	none	none
4775	9	BOSS Spear Attack	none	none	none
4775	10	BOSS Spear Attack	none	none	none
4775	11	BOSS Spear Attack	none	none	none
4775	12	BOSS Spear Attack	none	none	none
4776	1	BOSS Spear Attack	none	none	none
4776	2	BOSS Spear Attack	none	none	none
4776	3	BOSS Spear Attack	none	none	none
4776	4	BOSS Spear Attack	none	none	none
4776	5	BOSS Spear Attack	none	none	none
4776	6	BOSS Spear Attack	none	none	none
4776	7	BOSS Spear Attack	none	none	none
4776	8	BOSS Spear Attack	none	none	none
4776	9	BOSS Spear Attack	none	none	none
4776	10	BOSS Spear Attack	none	none	none
4776	11	BOSS Spear Attack	none	none	none
4776	12	BOSS Spear Attack	none	none	none
4777	1	BOSS Spear Attack	none	none	none
4777	2	BOSS Spear Attack	none	none	none
4777	3	BOSS Spear Attack	none	none	none
4777	4	BOSS Spear Attack	none	none	none
4777	5	BOSS Spear Attack	none	none	none
4777	6	BOSS Spear Attack	none	none	none
4777	7	BOSS Spear Attack	none	none	none
4777	8	BOSS Spear Attack	none	none	none
4777	9	BOSS Spear Attack	none	none	none
4777	10	BOSS Spear Attack	none	none	none
4777	11	BOSS Spear Attack	none	none	none
4777	12	BOSS Spear Attack	none	none	none
4778	1	BOSS Spear Attack	none	none	none
4778	2	BOSS Spear Attack	none	none	none
4778	3	BOSS Spear Attack	none	none	none
4778	4	BOSS Spear Attack	none	none	none
4778	5	BOSS Spear Attack	none	none	none
4778	6	BOSS Spear Attack	none	none	none
4778	7	BOSS Spear Attack	none	none	none
4778	8	BOSS Spear Attack	none	none	none
4778	9	BOSS Spear Attack	none	none	none
4778	10	BOSS Spear Attack	none	none	none
4778	11	BOSS Spear Attack	none	none	none
4778	12	BOSS Spear Attack	none	none	none
4209	1	BOSS Heal	none	none	none
4209	2	BOSS Heal	none	none	none
4209	3	BOSS Heal	none	none	none
4209	4	BOSS Heal	none	none	none
4209	5	BOSS Heal	none	none	none
4209	6	BOSS Heal	none	none	none
4209	7	BOSS Heal	none	none	none
4209	8	BOSS Heal	none	none	none
4209	9	BOSS Heal	none	none	none
4209	10	BOSS Heal	none	none	none
4209	11	BOSS Heal	none	none	none
4209	12	BOSS Heal	none	none	none
4779	1	BOSS Heal	none	none	none
4779	2	BOSS Heal	none	none	none
4779	3	BOSS Heal	none	none	none
4779	4	BOSS Heal	none	none	none
4779	5	BOSS Heal	none	none	none
4779	6	BOSS Heal	none	none	none
4779	7	BOSS Heal	none	none	none
4779	8	BOSS Heal	none	none	none
4779	9	BOSS Heal	none	none	none
4779	10	BOSS Heal	none	none	none
4779	11	BOSS Heal	none	none	none
4779	12	BOSS Heal	none	none	none
4780	1	BOSS Heal	none	none	none
4780	2	BOSS Heal	none	none	none
4780	3	BOSS Heal	none	none	none
4780	4	BOSS Heal	none	none	none
4780	5	BOSS Heal	none	none	none
4780	6	BOSS Heal	none	none	none
4780	7	BOSS Heal	none	none	none
4780	8	BOSS Heal	none	none	none
4780	9	BOSS Heal	none	none	none
4780	10	BOSS Heal	none	none	none
4780	11	BOSS Heal	none	none	none
4780	12	BOSS Heal	none	none	none
4781	1	BOSS Heal	none	none	none
4781	2	BOSS Heal	none	none	none
4781	3	BOSS Heal	none	none	none
4781	4	BOSS Heal	none	none	none
4781	5	BOSS Heal	none	none	none
4781	6	BOSS Heal	none	none	none
4781	7	BOSS Heal	none	none	none
4781	8	BOSS Heal	none	none	none
4781	9	BOSS Heal	none	none	none
4781	10	BOSS Heal	none	none	none
4781	11	BOSS Heal	none	none	none
4781	12	BOSS Heal	none	none	none
4782	1	BOSS Heal	none	none	none
4782	2	BOSS Heal	none	none	none
4782	3	BOSS Heal	none	none	none
4782	4	BOSS Heal	none	none	none
4782	5	BOSS Heal	none	none	none
4782	6	BOSS Heal	none	none	none
4782	7	BOSS Heal	none	none	none
4782	8	BOSS Heal	none	none	none
4782	9	BOSS Heal	none	none	none
4782	10	BOSS Heal	none	none	none
4782	11	BOSS Heal	none	none	none
4782	12	BOSS Heal	none	none	none
4783	1	BOSS Heal	none	none	none
4783	2	BOSS Heal	none	none	none
4783	3	BOSS Heal	none	none	none
4783	4	BOSS Heal	none	none	none
4783	5	BOSS Heal	none	none	none
4783	6	BOSS Heal	none	none	none
4783	7	BOSS Heal	none	none	none
4783	8	BOSS Heal	none	none	none
4783	9	BOSS Heal	none	none	none
4783	10	BOSS Heal	none	none	none
4783	11	BOSS Heal	none	none	none
4783	12	BOSS Heal	none	none	none
4210	1	BOSS Chant of Life	none	none	none
4210	2	BOSS Chant of Life	none	none	none
4210	3	BOSS Chant of Life	none	none	none
4210	4	BOSS Chant of Life	none	none	none
4210	5	BOSS Chant of Life	none	none	none
4210	6	BOSS Chant of Life	none	none	none
4210	7	BOSS Chant of Life	none	none	none
4210	8	BOSS Chant of Life	none	none	none
4210	9	BOSS Chant of Life	none	none	none
4210	10	BOSS Chant of Life	none	none	none
4210	11	BOSS Chant of Life	none	none	none
4210	12	BOSS Chant of Life	none	none	none
4784	1	BOSS Chant of Life	none	none	none
4784	2	BOSS Chant of Life	none	none	none
4784	3	BOSS Chant of Life	none	none	none
4784	4	BOSS Chant of Life	none	none	none
4784	5	BOSS Chant of Life	none	none	none
4784	6	BOSS Chant of Life	none	none	none
4784	7	BOSS Chant of Life	none	none	none
4784	8	BOSS Chant of Life	none	none	none
4784	9	BOSS Chant of Life	none	none	none
4784	10	BOSS Chant of Life	none	none	none
4784	11	BOSS Chant of Life	none	none	none
4784	12	BOSS Chant of Life	none	none	none
4785	1	BOSS Chant of Life	none	none	none
4785	2	BOSS Chant of Life	none	none	none
4785	3	BOSS Chant of Life	none	none	none
4785	4	BOSS Chant of Life	none	none	none
4785	5	BOSS Chant of Life	none	none	none
4785	6	BOSS Chant of Life	none	none	none
4785	7	BOSS Chant of Life	none	none	none
4785	8	BOSS Chant of Life	none	none	none
4785	9	BOSS Chant of Life	none	none	none
4785	10	BOSS Chant of Life	none	none	none
4785	11	BOSS Chant of Life	none	none	none
4785	12	BOSS Chant of Life	none	none	none
4786	1	BOSS Chant of Life	none	none	none
4786	2	BOSS Chant of Life	none	none	none
4786	3	BOSS Chant of Life	none	none	none
4786	4	BOSS Chant of Life	none	none	none
4786	5	BOSS Chant of Life	none	none	none
4786	6	BOSS Chant of Life	none	none	none
4786	7	BOSS Chant of Life	none	none	none
4786	8	BOSS Chant of Life	none	none	none
4786	9	BOSS Chant of Life	none	none	none
4786	10	BOSS Chant of Life	none	none	none
4786	11	BOSS Chant of Life	none	none	none
4786	12	BOSS Chant of Life	none	none	none
4787	1	BOSS Chant of Life	none	none	none
4787	2	BOSS Chant of Life	none	none	none
4787	3	BOSS Chant of Life	none	none	none
4787	4	BOSS Chant of Life	none	none	none
4787	5	BOSS Chant of Life	none	none	none
4787	6	BOSS Chant of Life	none	none	none
4787	7	BOSS Chant of Life	none	none	none
4787	8	BOSS Chant of Life	none	none	none
4787	9	BOSS Chant of Life	none	none	none
4787	10	BOSS Chant of Life	none	none	none
4787	11	BOSS Chant of Life	none	none	none
4787	12	BOSS Chant of Life	none	none	none
4788	1	BOSS Chant of Life	none	none	none
4788	2	BOSS Chant of Life	none	none	none
4788	3	BOSS Chant of Life	none	none	none
4788	4	BOSS Chant of Life	none	none	none
4788	5	BOSS Chant of Life	none	none	none
4788	6	BOSS Chant of Life	none	none	none
4788	7	BOSS Chant of Life	none	none	none
4788	8	BOSS Chant of Life	none	none	none
4788	9	BOSS Chant of Life	none	none	none
4788	10	BOSS Chant of Life	none	none	none
4788	11	BOSS Chant of Life	none	none	none
4788	12	BOSS Chant of Life	none	none	none
4789	1	NPC High Level	none	none	none
4789	2	NPC High Level	none	none	none
4789	3	NPC High Level	none	none	none
4789	4	NPC High Level	none	none	none
4789	5	NPC High Level	none	none	none
4789	6	NPC High Level	none	none	none
4789	7	NPC High Level	none	none	none
4789	8	NPC High Level	none	none	none
4789	9	NPC High Level	none	none	none
4789	10	NPC High Level	none	none	none
4790	1	Raid Boss - Level 23	A soldier of the Convict Mercenaries, who were famous for their bravery during the Aden-Gracia War. Currently, he is the Commander of the Gracia Convict Mercenaries, the surviving remnants of the company left in Aden Kingdom. His soldiers are based in Gludio.  He waits for an opportunity to return to his country.	none	none
4791	1	Raid Boss - Level 30	The commander of the Katu Mercenaries. Prone to violent outbursts at any cause, he takes special joy in battling both elves and dark elves. He has no care for personal appearance or common courtesies, and some claim him touched by madness.	none	none
4792	1	Raid Boss - Level 42	A wicked Spider that once lived in the Wastelands while Beleth was free. After Beleth was sealed away, the Spider was chased away by a colony of Ants, empowered by the magic power of the Wastelands. The Spider was forced to retreat to this place. It swears that someday it will feed on the Ants and destroy them. It  quietly grows in power while sharpening its fangs for vengeance.	none	none
4793	1	Raid Boss - Level 55	A Treant who used to live south of Gludio, he loved trees and nature. After the war with Beleth, his beautiful forest home was destroyed, and his friends were slain. Deeply affected by that traumatic loss he is now trapped in a haze of hatred, madness, and the desire for revenge.  Gripped by his anger, he is still at war against all humans and mystics.	none	none
4794	1	Raid Boss - Level 50	One of the leaders of the peasants who resisted the merciless rule of Lord Ashton.He was ultimately captured and brutally executed by Ashton's cruel soldiers. Yet even that did not stop him. To overthrow  Ashton, he made a contract with a devil and came back to life. But the devil's bargain turned his once noble ideals towards loathing, turning him into a monster with the power of evil magic.	none	none
4795	1	Raid Boss - Level 60	A mechanical golem owned by the Lord of Innadril Castle. The lord's family has been protected by Eva for generations.This golem was created to protect the Garden of Eva, made by a dwarven master artisan. It is a guard to fend off the Water Dragon Fafurion's troops, or invaders threatening the garden. The dwarven master made two other golems, but this third and final one was the strongest.	none	none
4796	1	Raid Boss - Level 25	A Pan who was once a long-time friend of the Elves, and guarded the ancient Elven Forest. The Pans stayed neutral during the tragic war between the Elves and the Dark Elves, and both sides turned against them. The other Pans retreated into hiding after suffering cruel attacks from both sides, but Pay Dryad still remains here waiting for the golden age of peace to return.	none	none
4797	1	Raid Boss - Level 34	An Orc Dark Mage with superior talent. He was once known as "the Hope of the Breka Orc tribe," but he was tricked into plotting against his leader, and exiled. Now, he dreams of the day he will take vengeance on those who betrayed and exiled him. He grows in power, and uses summoning magic learned from the Dark Elves to harness powerful servitors and minions.	none	none
4798	1	Raid Boss - Level 34	She is the Ruthless Queen of Marsh Stakatos, deep in the Cruma Marshlands. The Queen is notorious for  mecilessness and cruelty to both her own forces and enemies alike. She has ordered the deaths of any and all who oppose her, including subordinates and even her own children. The Queen yearns to build a kingdom for Marsh Stakatos someday.	none	none
4799	1	Raid Boss - Level 49	He is the Commander of the advance forces of the powerful Ketra Orc tribe, who hail from the Goddard Territory of Elmore Kingdom. He believes completely in the superiority of his tribe. He was dispatched to expand their influence upon Aden Kingdom. He greatly detests the Silenos as well as humans, and is a formidable enemy.	none	none
4800	1	Raid Boss - Level 53	A powerful, mutant Monster Eye. Some scholars believe it has achieved the final stage of Monster Eye evolution. It is incredibly intelligent and arrogant. Years ago it ran away from Argos, the father of all Monster Eyes, to the south. It thinks and schemes, and plots to   steal Argos's power someday. It believes that it grows stronger by eating the brains of other intelligent living beings, and so it feeds often.	none	none
4801	1	Raid Boss - Level 58	The loyal guardian who protects the Garden of Eva, the resting place of the goddess Eva. Many seasons have passed since Eva's last visit, but he remains to protect the Garden against savages who might wish to despoil the holy goddess's resting place.	none	none
4802	1	Raid Boss - Level 70	Reaper is the page of the Goddess of Death, Shilen. Reaper is in charge of collecting the countless souls who wander about on earth, and bringing them to the underground world of Shilen.His loyalty to Shilen is absolute, and he stays close to the Seal of Shilen in order to serve the goddess better. He diligently carries out his duty while waiting for the day of the goddess's resurrection.	none	none
4803	1	Raid Boss - Level 28	A servant of the Knight Barion, he gained the body of a devil through the dark magic of the Devil Kernon. He has only a growing anger towards General Karte, who made him a devil, and Karte's loyal officer, Barion. What he doesn't know is that this hatred is magical, inflamed  by the schemes of the Devil Kernon.	none	none
4804	1	Raid Boss - Level 35	The Lord of Marsh Stakatos is under the mental domination of the Devil Rahha. He strengthens the Stakato Army for Rahha. He is the bitter rival of Queen Jeruna of Marsh Stakatos, who lives in the Cruma Marshlands.	none	none
4805	1	Raid Boss - Level 47	The Knight of Elmoreden, the Commander of the soldiers studying the Tower of Insolence, under order  of General Karte. As the right arm of General Karte, he is a brave knight willing to go to Hell if ordered, for like the general, he has an immortal body. He received his secret powers from the Devil Rahha, who also warned him to watch Tirak closely.	none	none
4806	1	Raid Boss - Level 49	A General of Elmoreden who obtained an immortal body through a pact with the Devil Kernon. Stubborn to a fault, he opposed the construction of the Tower of Insolence. His stance spared him of Einhasad's rage.However, he has lost his king and country. He despises those who betrayed his king and built their own kingdom. As a loyal servant of the empire, he yearns for the day when he may once again find and serve his true king.	none	none
4807	1	Raid Boss - Level 51	The Devil Kernon's confidant, he is a feisty and vicious devil. He overpowers his enemies with his immense strength and gigantic body. Currently, he is studying the inside of the Tower of Insolence at Kernon's command. A simple devil warrior, he believes that if he serves his superiors loyally, he will benefit from their promotions.	none	none
4808	1	Raid Boss - Level 65	An assistant to the Death Lord Hallate, she is smart  and beautiful. Currently, she works as Devil Kernon's servant, in charge of Tower of Insolence. Yet in truth she is Hallate's confidant and lover. She senses the Devil Kernon's schemes of betrayal, and thus quietly watches him.	none	none
4809	1	Raid Boss - Level 75	A servant of the Death Lord Hallate, he collects the secrets hidden in the Tower of Insolence. He aspires to take over Death Lord Hallate's position, for Hallate is exhausted from battling against Baium. He has offered his services to General Karte of Elmoreden.	none	none
4810	1	Raid Boss - Level 45	The pet of the brilliant mystic, Sartune of Elmoreden, who was imprisoned due to the jealousy and envy of his rivals. It lives up to Sartune's reputation, and is tremendously smart and playful to the point of cruelty. It causes havoc throughout the back roads through its many minions.	none	none
4811	1	Raid Boss - Level 24	A tragic lady transformed into a succubus through a Mystic's curse. She loved a prince of the Waltner family of Gludio, but was tricked into murdering him. Now, she feeds on the energy of travellers in Gludio, delaying her death day by day.	none	none
4812	1	Raid Boss - Level 35	A Turek Orc leader praised for his powerful soul, bravery, and wisdom. He has retired from the field, and lives in a secluded corner of the Orc Barracks giving counsel to those who seek his advice. Normally reserved, when roused he does not shy away from battle.	none	none
4813	1	Raid Boss - Level 40	The Lizardman mystic who rules over the Delu Lizardmen with his mighty insight and wisdom. He is said to have studied directly under Hardin. In his youth,  he counselled peace with the humans, but they were blindly hostile despite his peaceful  efforts. He has grown angry over the years at the human stupidity, and has declared war on any and all intruders to his tribe's territory.	none	none
4814	1	Raid Boss - Level 52	The leader of the Red Flag of the Oel Mahum, who waits for his opportunity to take over the Bandit Stronghold. He is tremendously proud of being an Oel Mahum. Although smart, hearty and brave, he is still young and is still growing into his power. He boasts that one day he will build a kingdom of Oel Mahums.	none	none
4815	1	Raid Boss - Level 55	A Guardian Treant who protects the outskirts of the forest at the command of Fairy Queen Timiniel. He has no patience for intruders, and will never forgive anyone who violates the laws of the forest. With the power given to him by Queen Timiniel, he can summon sylphs and unicorns, to aid in his protection of the Enchanted Forest.	none	none
4816	1	Raid Boss - Level 69	A creature of the Land Dragon Antharas, entrusted to protect the Dragon Dungeon, and slay any trespassers who might wake the Land Dragon from his deep slumber. His body is stained with the blood of the many intruders he has killed, and so he is called Bloody Priest Rudelto.	none	none
4817	1	Raid Boss - Level 25	An unfortunate princess who was turned into a giant toad by the curse of the evil mage Vijay. Princess Molrang was the daughter of the Unification King, Raoul. Her beauty was famed throughout the kingdom. The stories say that the Dark Mage Vijay cursed her because she refused his love.	none	none
4818	1	Raid Boss - Level 30	The leader of the most famous bandits in Gludio. He once declared he would steal the most beautiful, immortal, and valuable object in the world, and some say he has been trying to steal the heart of beautiful Poesia ever since.	none	none
4819	1	Raid Boss - Level 39	The leader of a gang of cats, all pets long abandoned by their masters. They are known for snatching fresh fish from the very nets of the Fishermen, and the Fish Traders' Association has offered a great bounty for them. Many hunters have tried to catch the cats, but ultimately gave up their chase because the cats were too cute.	none	none
4820	1	Raid Boss - Level 44	Taik Orc Chief Ranger who came down from the mountain to search for Bec, deserter, who killed his fellow soldier. Although he is treated as a ruffian or garbage chasing after a deserter among his tribe, he takes pride in his work and considers himself as someone who does necessary work for his tribe.	none	none
4821	1	Raid Boss - Level 43	The mechanical golem that the Black Anvil Guild is desperately looking for. It is the most advanced golem design. It animated and ran amok because the artisan accidentally installed a defective component. It partially destroyed the workshop, crushed many Dwarven Artisans who tried to restrain it, and escaped the town. It wanders the woods aimlessly, and attacks any who come nearby.	none	none
4822	1	Raid Boss - Level 59	A wild boar that had its soul stolen by an evil mystic's experiment, transforming the beast into a killing machine. It eventually killed the mystic, but this could not give it peace. It searches for a powerful entity that can finally give its soul rest.	none	none
4823	1	Raid Boss - Level 70	The banished leader of Heltor Silenos. A fanatic follower of Baium, he believes that Baium must be resurrected and will then wipe out all other tribes throughout the continent. Alone in his belief, he and his minions search  the Tower of Insolence for a way to resurrect Baium.	none	none
4824	1	Raid Boss - Level 29	The ghost of an Elf who loved all the forest, and vowed to protect nature and her animals from senseless war.  The Elf was eventually slain while performing his duty, and returned as a ghost. He is aided and protected by a herd of wild boar that are loyal to him. He is wary of  strangers who might bring war to the forest.	none	none
4825	1	Raid Boss - Level 35	A servant of Summoner Sejarr, dispatched from the Ivory Tower to block the Devil Beleth. Sejarr used dark magic to imprison Beleth, but was killed by the devil's reflexive powers. Phantom alone survived of Sejarr's servitors, but was corrupted by the dark magic of Beleth and the Ivory Tower and reconciled with the Wasteland. Although he thinks his owner's death was unjust, he distruts other mystics.	none	none
4826	1	Raid Boss - Level 44	A monster plant that has grown by absorbing the poison in the Sea of Spores. It is a follower of Orfen, the Ruler of the Sea of Spores. It was given a task by Orfen to kill trespassing humans. Ivory Tower mystics are sent to tend to the magic force field that prevents spores from spreading, but many have been slain by the Rotting Tree.	none	none
4827	1	Raid Boss - Level 45	A Silenos who was a victim of an experiment gone awry, conducted by the Ivory Tower's mystics. Shacram gained supernatural power, but his appearance was so disfigured that he could not return to his tribe. He moved to Oren where he hides in a deserted valley in the south, where rugged mountain paths discourage most  from ever setting foot in the region. He harbors a deep hatred towards the mystics of the Ivory Tower who made him like this.	none	none
4828	1	Raid Boss - Level 55	A powerful sorcerer who is greatly respected by the Lizardmen. Currently, he is hiding in a distant corner of the plains. He resents how humans continue to encroach upon the Lizardmen's territory, where Lizardmen have lived in peace since ancient times.	none	none
4829	1	Raid Boss - Level 60	A shaman of the village, he witnessed Elmore invaders poisoning the well and looked the other way in fear of his life. But when he saw the villagers die one by one, he realized what he had done and lost his mind. He still wanders near the cursed well, and recklessly attacks anyone who comes close, thinking that they are Elmore soldiers.	none	none
4830	1	Raid Boss - Level 74	An evil witch of a heretical religion who serves Antharas and sacrifices humans in her rituals. By using Dark Arts on herself, she was able to transform her body into that of a powerful evil spirit. She and her minions will attack any invaders who disrupt Antharas's sleep. Through a lifetime of slaughter, she has transformed into a powerful creature of evil. Now, she enjoys eating human hearts still pumping with warm blood.	none	none
4831	1	Raid Boss - Level 30	An evil heathen serving Beleth who came from Devil's Isle. She is trying to spread fear in Gludio, and turn the people towards violence and betrayal. Fear and horror are the source of this devil's power. The recent serial murders, and the rash of theft and arson plaguing Gludio are the work of Meana.	none	none
4832	1	Raid Boss - Level 40	A life form created by Icarus, who is one of Hardin's disciples. Currently, Icarus has released it to test its behaviors and reactions, and it appears curious and playful, although others find it a nuisance.	none	none
4833	1	Raid Boss - Level 35	The Executioner who held the Execution Grounds during the Peasant Riot, and executed countless innocent farmers at the command of Duke Ashton. Eventually, he was murdered for his actions. Due to the crimes he committed when alive, he was cursed never to rest in peace, and endlessly wanders in the Execution Grounds.	none	none
4834	1	Raid Boss - Level 50	A messenger dispatched to Aden by Fairy Queen Timiniel in order to demand a response to those who have invaded the Enchanted Forest. One of the fearless warriors who guards the Fairy Queen.	none	none
4835	1	Raid Boss - Level 56	Gracia's Great Noble who was not able to return to his country after losing in the Aden-Gracia War. During the war, he became lost inside of  Cruma Tower with his troops. While inside the tower he had the opportunity to recruit a few Titans to his cause. When he finally escaped from the tower, the war was already over. The only thing he was left with was a few loyal servants and an enormous bounty on his head. Presently, he is desperately trying to flee to Elmore Kingdom to preserve his life.	none	none
4836	1	Raid Boss - Level 65	A gigantic tiger of legend that rules the Anghel Waterfall. Originally, it was a sacred and divine creature who guided angels in the heavens, but it mauled its master and ran away to the earth. It despairs of its now miserable life, and has grown violent. It devours any traveller or reckless adventurers who passes by.	none	none
4837	1	Raid Boss - Level 79	As one of Elmoreden's Four Great Kings, the powerful and gigantic Minotaur used to be a servant of Baium.  But to fulfill an old promise, he serves Death Lord Hallate. He waits, locked inside the top floor of the Tower of Insolence, for the resurrection of Baium. Equally matched in warfare with the angel's leader Shuriel, the Fire of Wrath, he holds the line against the advancement of angels and the Platinum tribe.	none	none
4838	1	Raid Boss - Level 24	The chieftess of the Langk Lizardmen, she serves the evil spirit Bifrons in exchange for great power. At the command of Bifrons, she captured and slaughtered priests and the Disciples of God traveling on the south road. Recently, she has begun devoting herself to expanding the tribe's power in the north by taking advantage of the chaos in Gludio.	none	none
4839	1	Raid Boss - Level 33	The Great Seer who leads the Vuku Orcs. He has more power than Chief Driko, and is held in high esteem as a divine being. He laments that his tribe is forced to wander through the hostile human realm. He hopes to take the tribe back to the northern homeland of the Orcs.	none	none
4840	1	Raid Boss - Level 50	The Captain of the Convict Mercenaries from Gracia, he  is called the Lord of Slaughter. He is a powerful rival of the Bloody Lord Nurka. Given his superb diplomatic skills, he has established ties of friendship with many great nobles and high ranking officials. These nobles make frequent use of his troops, the Convicts, and in turn he uses the nobles to set up his plan to return to his homeland, Gracia.	none	none
4841	1	Raid Boss - Level 40	The Old Chief who has led Leto Lizardmen for the last several decades. In spite of his old age, he has survived thanks to his strength and quick wits. He knows that his tribe cannot take their homeland back in a direct fight against the Kingdom of Aden, so he watches for an opportunity to strike. He hopes to use the coming confusion to secure the territory of the Leto Lizardmen.	none	none
4842	1	Raid Boss - Level 55	A woman who bargained with the Devil Beleth for power. Thanks to Beleth's teaching, she gained the power of a powerful mystic. Now, she searches for Beleth's historical site supposedly hidden somewhere underground in the south Gludio Wasteland, and prepares a secret ritual to resurrect him.	none	none
4843	1	Raid Boss - Level 65	A type of mental control device created by the ancient giants' civilization. This was a device the giants made to rule other intelligent beings, but was turned against them to control the giants as slaves after their civilization collapsed. Similar to Core in the Cruma Tower, it is a life form with aritifical intelligence that can control all the slaves nearby.	none	none
4844	1	Raid Boss - Level 78	The leader of the vanguard of angels that punished Baium and broke down the Tower of Insolence. He actively works to hold back the devils that smashed through the upper floors of the Tower of Insolence. He guides Kel Mahums of the Platinum Tribe into war against the devils for control of the Tower of Insolence. He is called the Fire of Wrath for he wields the sword of judgment without hesitation, compassion or mercy.	none	none
4845	1	Raid Boss - Level 21	An Evil Spirit worshipped like a god by the Langk Lizardmen who live in the south of Gludio. He looks like a snake and has ruled the spiritual world of the lizardmen for hundreds of years. However, he resents the cursed body the gods in the heaven created for him, and he tries to slaughter the messengers of the gods in retribution. He is very violent and burns to destroy the entire area of Gludio one day through the Langk Lizardmen.	none	none
4846	1	Raid Boss - Level 25	A knight who used to govern a peaceful town before the Gracia War, today it is called the Ruins of Agony. Called Sir Grindel in his lifetime, he was captured and brutally tortured to death after losing a battle against the Gracian Army. Underlings of Beleth hiding in the town stole his body and resurrected him, making his soul corrupted. Having lost his knightly honor and sense of self-sacrifice, now he has turned into a devil and tries to spread his pain to all he encounters in his endless wanders through the Ruins of Agony.	none	none
4847	1	Raid Boss - Level 35	A low level devil mistakenly summoned by Shaman King Selu. Due to the forced summoning, he lost the way to return to his original place. Concealing his identity, he attacks travelers passing by and collects their souls in order to gain the power to return.	none	none
4848	1	Raid Boss - Level 40	Once the ruler of the Selu Orc tribe, he went mad after a dangerous experimental summoning spell he created failed disastrously. Calling himself the Shaman King, he left the tribe's village and, with a group of equally insane followers, preys on hapless travelers. He has some magical skills, but habitually overestimates his ability.	none	none
4849	1	Raid Boss - Level 48	A foolish man who could not suppress his powerful yearning to learn the forbidden knowledge that humans cannot attain, and tried to learn the dragons' magic by visiting Land Dragon Antharas alone. Antharas turned the man into a monster for disturbing his rest. Now a hideous creature, the man hates anything beautiful. He curses Antharas in private, but is truly terrified of the dragon.	none	none
4850	1	Raid Boss - Level 54	A unicorn aimlessly drifting after losing its home long ago.  It has wandered since the Era of Myths ended with Einhasad's rage against the Titans. The leader of the unicorns lost its herd while roaming the world. Although it is still desperately looking for its fellow unicorns, hundreds of years have passed since it parted ways from them. Wandering alone, it still has not adapted itself to the human world.	none	none
4851	1	Raid Boss - Level 60	A failed weapon created by mystics of the Ivory Tower, frightened of the Devil Beleth's eventual resurrection. Although modeled after a Titan, he did not follow his creator's commands, and eventually escaped the tower. He searched for a creature similar to himself for years, investigating relics of the ancient Giants, and concluded that he was the only true Titan that survived the disaster in the past. He dreams of revenge on the gods who made the Titans fall.	none	none
4852	1	Raid Boss - Level 70	A drake that used to be a guardian of Aden in ancient times, but turned into a devil of revenge after losing his child to a greedy hunter. He has left Dragon Valley to roam the territories near Aden Castle, and killed countless villagers. He also killed the priests who came to calm his rage. All of his good deeds have been erased from the chronicles by Imperial command, and he is now called the Disaster of Aden.	none	none
4853	1	Raid Boss - Level 25	A handiwork of darkness created by evil necromancers to contain their desire. It is known that he has a close relationship with the moon. Although many researchers  were dispatched from the Ivory Tower to learn his true purpose, all of them succumbed to Ikuntai's dark power and joined the side of evil. The Ivory Tower has since forbidden any further study of Ikuntai.	none	none
4854	1	Raid Boss - Level 30	A bloodthirsty Lord and a veteran warrior known for his great battle victories. According to recent rumors, he is conspiring to overthrow his master.	none	none
4855	1	Raid Boss - Level 38	The Convict Mercenary Captain searches for the secrets of the Cruma Tower. After listening to a bard singing a song called Seven Secrets of Cruma Tower, he has decided to officially become a knight of the king by attaining the ancient weapon, which is the third secret of the song. Since Gatekeepers of the Ivory Tower have rejected his teleport as the Convict Tribe is banned from the tower, he still has not entered the tower, but has been circling around it.	none	none
4856	1	Raid Boss - Level 45	The brave and great Tiger King. Despite his beastly looks, he rules the Silenos thanks to his divine nature and bravery. Originally, he was one of the Evil Spirits that Shilen created, but he has learned not to hate the gods and endeavored to live up to his position as Tiger King after accumulating wisdom over the years. Among the Silenos Tribe, he is accompanied by loyal shamans.	none	none
4857	1	Raid Boss - Level 55	A female succubus who is known to have received the special favor of Antharas and obtained the power of the Land Dragon. Although it is not clear how she earned Antharas's favor, she clearly possesses the fatal beauty that can lead adventurers coming to dragon valley to their death.	none	none
4858	1	Raid Boss - Level 60	Another subordinate of Glaki. Like Glaki, he also guards the statue of the giants but he does not consider this work a sacred duty. According to legend, the Statue of the Giants can resurrect an incomplete body of a giant to regain a complete body.  It is said that the reason  he is guarding the statue is to earn the trust of Glaki but to fulfil his secret ambition to obtain a perfect and powerful body.	none	none
4859	1	Raid Boss - Level 59	A devil and Beleth's servant living on Devil's Isle. After Beleth disappeared from the world, this devil stopped his own activities and has been taking a long vacation. When the pirates occupied Devil's Isle and became raucous, he woke up and regretted that he didn't wipe out the pirates from Devil's Isle before Zaken became immortal. He is waiting for his master, Beleth, to return.	none	none
4860	1	Raid Boss - Level 35	The Tasaba Lizardman Captain lives in the field of Innadril. At the command of the Water Dragon, Tasaba Lizardmen serving the Water Dragon Fafurion live in the field and keep the Land of Holy Water. He laments that the world is in the era of humans, and mises the past. Every time a full moon comes, he conducts a holy ritual dedicated to the Water Dragon.	none	none
4861	1	Raid Boss - Level 30	A beast living in the Innadril Territory as one of the Evil Spirits born from Shilen's pain. He hates Eva who became the Goddess of Water instead of Shilen, and calls her a fake. He still thinks that the true Goddess of water is Shilen.	none	none
4862	1	Raid Boss - Level 34	He sneaked into Innadril where Eva's religion was widely practiced, and caused confusion by threatening the Goddess of Water's followers. The servant of Elder Cronos lives in the Hunters' Village.  In order to obtain ingredients for the wonder drug of happiness that Cronos is making, he came to Innadril. After losing himself in daydreams of the world, Mumu forgot why he came here, and hasn't returned to Cronos because he is afraid of being scolded.	none	none
4863	1	Raid Boss - Level 43	A Crokian who has protected the land of Innadril since the ancient times. He lived here before humans and elves came to Innadril, and believes that Innadril has holy grounds unique to itself. He has watched the humans endlessly expand over the years, and firmly believes he must protect his ancestors' lands.	none	none
4864	1	Raid Boss - Level 40	An Evil Spirit born from Goddess Shilen's despair, woe, and rage. Although he fought in the war with the gods on the side of Shilen during the Era of Myths, he was greatly injured in the battle, and has been hiding under the protection of the Water Dragon Fafuion. Lately, he has been rumored to propagate Shilen's return. He serves Fafurion, waiting for the day when Shilen and Evil Spirits dominate the world again.	none	none
4865	1	Raid Boss - Level 36	Crokian Chief who rules Alligator Island. As a native Crokian who has lived in Innadril before humans and elves came, he hates outsiders and tries to protect his territory and tribe from them. Although he is not happy about the Water Couatl Ateka living on the same island, he cannot do anything about it because he is afraid of Water Dragon Fafurion. He dreams about the day when Crokians can rule Innadril again.	none	none
4866	1	Raid Boss - Level 40	As Water Dragon Fafurion's lieutenant, this Evil Spirit defeated countless disciples of the gods. Known as Sika of Storm during the War of the Gods,  he is a veteran warrior and an engaging storyteller.Currently, he travels the world and tells stories at the command of Fafurion.	none	none
4867	1	Raid Boss - Level 50	She was a beautiful lady of a respectable family from her birth, but she angered Einhasad by her arrogance and was turned into a Medusa. She could not adjust to her new state and became a brutal monster that takes her anger out on people near her. She even turned her fiance who remained true to her into stone, and then smashed him to pieces.	none	none
4868	1	Raid Boss - Level 73	The leader of the devils trying to occupy the Tower of Insolence. He strives to obtain the secret knowledge hidden in the Tower of Insolence and use it as a bridgehead to expand the power of devils. But he expended too much power trying to break a seal of the Tower, and is now weak. He is enemies with the angels and the Platinum tribe protecting the Tower of Insolence at the command of Einhasad. He has three loyal subordinates: Kernon, Rahha, and Verfa.	none	none
4869	1	Raid Boss - Level 35	A mercenary hired by a lord during the Dion Peasants' Riot. He was once told that he could achieve eternal life if he collected souls and decidated them to Shilen, so he slaughtered countless innocent peasants. Disgusted with his brutality, Duke Ashton finally executed him. Even after his death, his desire to gain eternal life was still strong, and he came back to life again as one of the Undead. Presently, he lurks near Dion Castle and kills innocent people.	none	none
4870	1	Raid Boss - Level 62	The Oel Mahum Lord who once owned the Bandit Stronghold. Tired of the constant fighting for territory, he abandoned the stronghold along with his loyal seers and prefects, and is observing the competition for the Bandit Stronghold as a spectator.	none	none
4871	1	Raid Boss - Level 75	This servant of the Wind Dragon Lindvior was severely injured during the War of the Gods and retreated to Oren Forest to heal his wounds. His long hibernation recently ended when the power of Shilen began to radiate from the Tower of Insolence. Slightly smaller than a general drake, he is sometimes confused with the Wind Dragon because of his quick movements.	none	none
4872	1	Raid Boss - Level 57	In his youth, he became a hero of the Timak Orcs after leading them to build the Timak Outpost. Granted a greatly extended lifespan by the power of totems, he is now the leader of all Timak Orcs.	none	none
4873	1	Raid Boss - Level 69	Through his neglect, this notorious commander helped cause the destruction of his garrison during the war between Elmore and Aden. He unwisely opened the gates to an old Elmorian friend, who abused his trust by poisoning the castle's well. Many of the soldiers and their families died, and Elmore's army easily overran the depleted force. Distraught at his failure, Andras fell on his sword. It is said that his ghost still wanders the castle's ruins.	none	none
4874	1	Raid Boss - Level 60	The leader of the Weird Drakes, this ancient creature has slain uncounted numbers of hunters. The bloody history of Hunters Village is largely the result of his ravages.	none	none
4875	1	Raid Boss - Level 72	The Vanor Silenos Chief, he rules the Plains of Glory east of Aden. During the Unification in the reign of King Raoul, Kandra agreed to a peace treaty with the humans. As war clouds have gathered, though, he has again taken steps to ready the Vanor Silenos Tribe for battle. Rumor has it that King Raoul proposed the original peace treaty because he feared Kandra's renowned swordsmanship.	none	none
4876	1	Raid Boss - Level 59	This dragon guards the southeastern shore of the river in the Forest of Mirrors. Once a ghost in the Forest, he begged the Shaman Isir to restore his life. Resurrected as a dragon, he was ordered by Isir to prevent any outsiders from crossing the river and penetrating the Forest.	none	none
4877	1	Raid Boss - Level 55	The Harit Lizardmen's best warrior, Tamish is a quiet, reliable perfectionist who never gives up on his task until it has been completed. Entrusted with guarding Anghel Waterfall, he has admirably protected the Harit Lizardmen's Holy Land against all manner of monsters and devils.	none	none
4878	1	Raid Boss - Level 75	Discovered in the Giants' Cave, some scholars speculate that given his combat prowess, this Lesser Titan is actually a real Titan. Hedging their bets, they named him the Last Lesser Giant Olkuth.	none	none
4879	1	Raid Boss - Level 78	He protects the Divine Statue of Giants, an ancient relic of the Giants located deep inside the Giants' Cave. No one knows what the statue means or why it is so fiercely guarded.	none	none
4880	1	Raid Boss - Level 72	Once the commander of the infamous Death Agent Army that ravaged the land, terrorizing friends and foes alike, he was eventually demoted at the request of several prominent nobles. He was later killed in battle when his army was sacrificed as bait. Not even death could end his bloodlust, however. Calling upon the magic of Darkness, he and his army were resurrected as undead soldiers. Now the Commander of the Undead, he  roams old battlefields and threatens the Border Outpost with a gleaming, rust-proof blade.	none	none
4881	1	Raid Boss - Level 75	This plant-shaped monster is found near the Blazing Swamp. According to one theory, Palatanos is the result of a failed experiment. After Ipos arose from purgatory, his influence and magic were not the equal of Hallate, and he was unable to create the same kind of powerful underlings. Too proud to ask Hallate for help, however, he tried honing his skills on relatively simple monsters. Despite Palatanos' strange origin and appearance, he can still be a potentially dangerous adversary.	none	none
4882	1	Raid Boss - Level 70	The Queen of the Falibati protects the Seal of Shilen. According to Shilen's Priest Hisilrome, who is also a Falibati, Themis is a living piece of the Queen of Evil Spirits, Shilen. Themis is one of the monsters birthed by Shilen during the War of the Gods, and as a result her authority nearly equals that of the Death Lords. Capable of summoning and ruling over both dead and devils, she employs the low-level devil, Succubus, as her maid. 	none	none
4883	1	Raid Boss - Level 65	The leader of the Ancient Gargoyles, he led them in the service of Shilen against the gods during the War of the Gods. After their defeat, he fled to the Forsaken Plains. There he hides, sharpening his blade of vengeance and waiting for Shilen, Mother of Evil Spirits, to return.	none	none
4884	1	Raid Boss - Level 60	This High Prefect of the Taik Orcs occupied the Cemetery in preparation for an attack on Aden Castle. He has attempted an unsuccessful surprise attack using only a small number of elite soldiers and the supply troops, but has been hampered by having to deal with the complicated interests of other monsters who had already built a nest in the region. His hatred of humans is deep, personal and deadly.	none	none
4885	1	Raid Boss - Level 55	This executioner once served the great Pirate Zaken, even putting to death Zaken's rebellious crew members. Ironically, he later decapitated Zaken himself during the riot. Following his resurrection as an undead because of Zaken's curse, he swore to never again disobey his captain's commands. He now guards Zaken's treasure in the Pirate Tunnel.	none	none
4886	1	Raid Boss - Level 45	This Iron Giant was supposedly made by Devil Beleth. Given the power of artificial intelligence, he is a Golem designed to manage other Golems. Due to Beleth's caprice, however, he was sealed up and put on standby. During his inactivity, he began to be worshipped as an idol by low-level Orcs who gathered near him. Now re-activated, he believes that he has become the God of Orcs.	none	none
4887	1	Raid Boss - Level 67	Like most monsters in the Blazing Swamp, Sekina also became a devil after receiving the power of Hallate. She is loyal to Kernon, who is currently in the Tower of Insolence, and is currently carrying out a secret mission on his orders in the Blazing Swamp area. The exact nature of the mission is unknown.	none	none
4888	1	Raid Boss - Level 75	Despite being a daughter of a noble family in Elmore Kingdom, she was one of the girls buried alive after being captured during the war. As she lay dying, her terror allowed her to summon a devil. She entered into a demonic contract which gave her the power to resurrect the other buried girls as Blood Queens. She hates her parents for allowing her capture as well as those who buried her.	none	none
4889	1	Raid Boss - Level 70	During the golden years of Elmoreden, this King of Beasts was captured and brought to the Coliseum as a spectacle to entertain the Emperor and his court. When the empire fell, he was sealed beneath the Coliseum by mystics afraid of his vengeance, but late escaped. His gigantic arms can shatter rocks, and he is able to rule all beasts.	none	none
4890	1	Raid Boss - Level 28	The commander of the Ol Mahum tribes that occupy the old Fortress of Resistance, he also he commands other Ol Mahums within the territory through his superior cleverness and bravery. He is a descendant of the Ol Mahum Commander created through biological manipulation during the Era of Titans, and like his ancestor can directly command the minds of other Ol Mahums.	none	none
4891	1	Raid Boss - Level 50	This menacing golem was created by the Titans to defend Cruma Tower during their war with the Gods. It waits patiently in the Tower's lowest level for orders from its Titan masters - orders that will never come.	none	none
4892	1	Raid Boss - Level 75	This powerful Death Lord rose up from Purgatoryat the behest of Death Lord Hallate. Unlike Hallate, who exhausted most of his power breaking the seal of the Tower of Insolence, Ipos has preserved most of his. He prefers conspiracies and subtle plots to direct action and is currently keenly interested in the situation near Aden Castle. He seems to have some kind of relationship with several high-ranking nobles in Aden Kingdom.	none	none
4893	1	Raid Boss - Level 50	This Queen of the Elves first decided to teach humans magic. Later betrayed by those humans, she was murdered following the war with the Orcs. Resurrected by Lilith, she became the ruler of the Catacomb. She was slain during Anakim's invasion of the Catacomb, but again came back to life - this time thanks to the power of Seal Stone. The repeated trauma has made her mentally unstable, and her sole purpose now is the protection of the Seal Stone. She longs for eternal rest.	none	none
4894	1	Raid Boss - Level 55	This brave Convict Soldier was dispatched by Einhasad to help her daughter, Anakim, after watching her struggle at the battle with Lilim. He was given powerful golden armor and may be the ancestor of today's Platinum Tribe. He valiantly protected Anakim during many battles before finally being slain in the Catacomb of the Apostate. When the Seal of the Seven Signs was broken, he was resurrected thanks to the power of Einhasad released in the Seal Stone.	none	none
4895	1	Raid Boss - Level 70	The King of Bloody Lords, he was summoned by Marilion to help fend off an impending Nephilim attack. Terrifying in battle, he slew many Nephilim and dealt a grievous blow to the Army of Light. He was finally driven back by Anakim, who personally came to fight alongside the Nephilim, and fled to the Necropolis.	none	none
4896	1	Raid Boss - Level 75	This powerful Death Lord rose up from Purgatoryat the behest of Death Lord Hallate. Unlike Hallate, who exhausted most of his power breaking the seal of the Tower of Insolence, Shax has preserved most of his. Unlike Death Lord Ipos, he does not have a relationship with humans and prefers to act alone. He enjoys slaughter and chaos, and currently resides on the Killing Ground. There he personally spreads the spirit of Purgatory and death.	none	none
4897	1	Raid Boss - Level 80	Known as the Holy Mother of Darkness, Lilith rules Necropolis and awaits Shilen's resurrection. She began serving Shilen as the First Titan's oracle, when Shilen was still the Goddess of Water. After Shilen's fall, she was left behind and ordered to prepare for the goddess's resurrection. Armed with a new, powerful body, Lilith has secretly instigated many conflicts between humans and Elves. She resurrects those who died in battle to serve as her undead army. Completely loyal to Shilen, she will do anything to hasten her return.	none	none
4898	1	Raid Boss - Level 80	This Angel appeared to Emperor Shunaiman during the Crisis of Shilen's Children. Called the Sacred Flame or Einhasad's Messenger, she led the Forces of Light in an attack on Necropolis to dislodge Lilim and Lilith. Accidentally sealed in with Lilith, she remains her eternal enemy. Despite her power, she looks like a beautiful and innocent young girl.	none	none
4899	1	Raid Boss - Level 20	This immortal creature was created by Dark Elven dark magic. During the early days of the war between the Elves and Dark Elves, the Dark Elves found themselves on the defensive. Experimenting with the power of Dark Arts they had embraced, they resurrected a number of slain warriors. Once a brave elven knight, Farakelsus became of those revived warriors turned into bloodthirsty undead beasts. He slaughtered countless fellow Elves during the war and even now thirsts for the blood of living beings.	none	none
4900	1	Raid Boss - Level 78	Created by the dark side of the God of Light, Einhasad, to punish the arrogance of the Giant Argos, this giant Monster Eye is set in the Wall of Argos. It controls other monster eyes in order to eradicate the eyes of Argos and thwart his plans.	none	none
4901	1	Raid Boss - Level 78	This servant of the Fairy Queen was dispatched to protect the hot springs, a resort that Fairy Queen Timiniel loves. With power almost equal to the Queen's, he is a little disgruntled at what he feels is so menial an assignment. To pass the time and ease his boredom, he often "plays" with travelers passing by. Unfortunately for them, his hijinks are more than most humans can endure.	none	none
4902	1	Raid Boss - Level 74	The leader of the Mineral Spring Yetis in the hot springs area, he styles himself the Icicle Emperor. Despite his arrogant posturing, he is at heart a coward. He once marched into Fire Dragon Valakas' nest to prove his strength, but became frightened and fled at the mere site of Valakas' sleeping form. He is now terrified of Valakas, and runs away or hides at even the sound of roaring.	none	none
4903	1	Raid Boss - Level 80	This Orc soldier is the right arm of Commander Tayr and greatly respected by the Ketra Orc Warriors. With his immense axe, nicknamed Divider, he slew so many Silenos that their compatriots are more afraid of him than they are of Commander Tayr.	none	none
4904	1	Raid Boss - Level 84	This merciless and reckless warrior has led the Ketra Orcs for many years. A born gambler, he prefers direct action to elaborate plans, and personally leads his troops from the front line during an attack. He has faced Varka's Commander Mos twice, winning one of the contests, and is eager for a rematch.	none	none
4905	1	Raid Boss - Level 87	Brakki obtained the power of Soul of Fire Nastron, which gave him beast-like attributes. Thanks to his enhanced strength and instincts, he has become a formidable chief of the Ketra Orcs. He finds his inferiors burdensome during a battle, however, and prefers to fight alone. He has fought Varka's Chief Horus several times without success.	none	none
4906	1	Raid Boss - Level 87	Soul of Fire summoned by Ketra Orcs' Soul Guide Asefa. Possessed with a strong propensity to wildness and violence, he tends to burn or destroy anything near him. He gave Ketra's Chief Brakki the power of the beasts, and is the power source of spells used by Asefa.	none	none
4907	1	Raid Boss - Level 80	This great sage is sometimes called Varka Silenos' Hope. He prophesied that the future of Varka Silenos was in the land of Goddard and persuaded Chief Horus to lead Silenos there. Despite age and infirmity, he stood in the front ranks to aid Commander Mos against the powerful Ketra Orcs.	none	none
4908	1	Raid Boss - Level 84	This legendary Varka Silenos commander has helped lead his people in the endless war against the Ketra Orcs. A resourceful general, he prefers painstaking preparations and cunning, often elaborate, plans. He has had difficulty anticipating Commander Tayr's reckless tactics.	none	none
4909	1	Raid Boss - Level 87	This young chief of the powerful mercenary Varka Silenos is an excellent swordsman. He is ably assisted by his commander, Mos, and his shaman, Shadith.	none	none
4910	1	Raid Boss - Level 87	This Soul of Water was summoned by Soul Guide Udan Mardui of the Varka Silenos. He is capricious but peaceful, and provides the power source for the Soul Guide.	none	none
4911	1	Raid Boss - Level 85	Known as Valakas' Hound, Valakas fashioned this monster out of lava to punish trespassers and fend off enemies while he sleeps.	none	none
4912	1	Raid Boss - Level 66	Once an excellent knight, this Elmorean nobleman sold his soul to Devil Triol in exchange for eternal life and power. Transformed into a vampire, he was dispatched by Devil Triol's followers to steal Einhasad's relic, the Grail of Splendor.  	none	none
4913	1	Raid Boss - Level 70	This Archangel keeps the Grail of Splendor, a relic of Einhasad, Goddess of Light. She does not reveal her existence openly, but is closely watching the actions of devils within Elmore Kingdom.	none	none
4914	1	Raid Boss - Level 71	The oldest son of the notorious von Hellmann Family that was executed for treason. Through a diabolical contract, he was resurrected as a vampire. He now wanders the Forest of the Dead, dreaming about his revenge.	none	none
4915	1	Raid Boss - Level 28	A being that tries to invade the real world by crossing the Dimensional Rift along with the otherworldly devils. Its shape is very unstable because of the Rift's distortion of time and space.	none	none
4916	1	Raid Boss - Level 38	A being that tries to invade the real world by crossing the Dimensional Rift along with the otherworldly devils. Due to the influence of the rift where time and space are distorted, it has a very unstable shape.	none	none
4917	1	Raid Boss - Level 48	A being that tries to invade the real world by crossing the Dimensional Rift along with the otherworldly devils. Due to the influence of the rift where time and space are distorted, it has a very unstable shape.	none	none
4918	1	Raid Boss - Level 58	A being that tries to invade the real world by crossing the Dimensional Rift along with the otherworldly devils. Due to the influence of the rift where time and space are distorted, it has a very unstable shape.	none	none
4919	1	Raid Boss - Level 68	A being that tries to invade the real world by crossing the Dimensional Rift along with the otherworldly devils. Due to the influence of the rift where time and space are distorted, it has a very unstable shape.	none	none
4920	1	Raid Boss - Level 78	A being that tries to invade the real world by crossing the Dimensional Rift along with the otherworldly devils. Due to the influence of the rift where time and space are distorted, it has a very unstable shape.	none	none
4921	1	Raid Boss - Level 81	One of four Guardian Knights assigned to protect Prince Frintezza, he was sacrificed and sold to Halisha by the unwise Prince in an attempt to save his own skin. In his lifetime, he was called Valkyrie Alectia of Flames because of his beautiful appearance, excellent skills and fiery temper.	none	none
4922	1	Raid Boss - Level 81	One of four Guardian Knights assigned to protect Prince Frintezza, he was sacrificed and sold to Halisha by the unwise Prince in an attempt to save his own skin. In his lifetime, he was called Valkyrie Tishas of Calmness because of his handsome appearance, formidable skill and dignified character.	none	none
4923	1	Raid Boss - Level 81	One of four Guardian Knights assigned to protect Prince Frintezza, he was sacrificed and sold to Halisha by the unwise Prince in an attempt to save his own skin. In his lifetime, he was called Valkyrie Meka Snowstorm due to his excellent skills and ice-cold personality.	none	none
4924	1	Raid Boss - Level 81	One of four Guardian Knights assigned to protect Prince Frintezza, he was sacrificed and sold to Halisha by the unwise Prince in an attempt to save his own skin. In his lifetime, he was called Valkyrie Morigul of the Ivory Tower because he hailed from the Ivory Tower.	none	none
4925	1	Raid Boss - Level 30	This Basilisk obtained intelligence after the dark magic polluting the Wasteland mutated him. Bigger and stronger than other Basilisks, he rules over weaker ones. He hates the other tribes and will literally kill most living things he sees.	none	none
4926	1	Raid Boss - Level 35	This Gargoyle Lord rules the Gargoyles of the Wasteland. Strong-willed and confident, he resists the wishes of the Ancient Gargoyles. Rather than waiting for Shilen's resurrection, which he says may never occur, he is focused on building a Gargoyle kingdom now.	none	none
4927	1	Raid Boss - Level 21	This Ratman Chief lives in Gludio Mountain and uses mercenary Bugbear Soldiers to plunder travelers passing through Gludio Castle. To stop the attacks, the lord of Gludio has offered a reward on his head. Despite Gludio's efforts, Sukar continues to harrass wayfarers.	none	none
4928	1	Raid Boss - Level 26	This powerful Hornet, who can be recognized by his tiger stripe pattern, controls a nest of of several wasps. Searching for the sweetest honey, he and his subordinates maraud their way through Gludio Territory.	none	none
4929	1	Raid Boss - Level 23	This Lizardman Warrior became famous after destroying the mercenary army sent to destroy his tribe. He is known as the Tracker Leader, since his preferred tactic is to stealthily track his enemies and attack when they least expect it. 	none	none
4930	1	Raid Boss - Level 26	This Patriarch appeared suddenly, prophesying that he would become the Great Lizardman Conqueror. His powerful personal presence is gradually undermining the prevailing worship of Serpent Demon Bifrons. His promise that anyone can become a conqueror through him has gained him a large and growing group of followers.	none	none
4931	1	Raid Boss - Level 23	This fanatical Priest serves Patriarch Kuroboros and is helping spread the new conquering religion among the Lizardmen in southern Gludio. He devoutly believes that the Patriarch will make Lizardmen glorious conquerors someday, and his small number of worshipers and disciples are fervently spreading the words of Kuroboros.	none	none
4932	1	Raid Boss - Level 25	These Ghosts wander the Ruins of Agony, taking the souls of careless adventurers. Originally residents slain during the war, their spirits were called forth and controlled by the powerful dark magic of Beleth's followers.	none	none
4933	1	Raid Boss - Level 20	Created to protect a huge building in what is now the Elven Ruins, he was discarded without having the opportunity to display his ability when the Elves suddenly abandoned the island. Now this Guardian wanders the ruins, punishing trespassing adventurers and foolish grave robbers.	none	none
4934	1	Raid Boss - Level 21	This Devil, a subordinate of Devil Dagoniel, was summoned by the Dark Elves during their war with the Elves. He slew many Elven Warriors during his forced service. When Devil Dagoniel was liberated from the summoning Dark Elves, he was liberated as well. He currently serves as Dagoniel's aide.	none	none
4935	1	Raid Boss - Level 20	Created by mystics at the Institute of Dark Arts who were researching monsters skilled in mental attack, this monster can inflict powerful mental blasts. Thanks to its superior intelligence, it also controls other beasts.	none	none
4936	1	Raid Boss - Level 21	This Succubus is Lich King Icarus' disciple and messenger, having served the Lich King since Icarus controlled Hardin's Academy. A loyal slave, she has learned various Dark Arts, including the control of bats, from her master.	none	none
4937	1	Raid Boss - Level 34	This Knight was executed after siding with the peasants during the Dion Peasant Riot against the brutal Duke Ashton. He slew Guillotine after the latter killed the captured peasant rebels and their families, and for that was brutally executed. He became a ghost because of his undying rage over Ashton's injustice.	none	none
4938	1	Raid Boss - Level 36	This Devil sustains himself from the storm of hatred and grudges that abound in the ghosts who roam the Execution Grounds. Standing at the center of the Execution Grounds, he controls the ghosts. There is a rumor that Ashton's brutal temperament stemmed in part from this Evil Spirit Tempest.	none	none
4939	1	Raid Boss - Level 35	Captain of the powerful convict mercenary band called the Red Eye. He was drafted with other convicts during Gracia's invasion, but was abandoned by the main army during a retreat. Following the war, he and his men did not return to their country, preferring to stay in the the Dion Territory occupied during the war, sacking and ambushing. He believes the Gracian Army and its commanders were cowards for leaving his men behind.	none	none
4940	1	Raid Boss - Level 33	Messenger sent by Bloody Lord Nurka to communicate with the high-ranking officials of the kingdom. He is a brave Ol Mahum Warrior on his way to Aden on a top secret mission.	none	none
4941	1	Raid Boss - Level 32	Royal Guard Captain of Stakato Queen Zyrnna, he is the strongest soldier among the Marsh Stakatos and commands a Royal Guard consisting only of Stakato nobles. He is as cruel as Zyrnna, and has murdered many of his people at his Queen's command.	none	none
4942	1	Raid Boss - Level 38	This unidentified two-headed monster calls himself the first-ranking person, Premo Prime. Some say he was a product of some Giants' experiment, but no one knows exactly where he came from - including himself. Each head seems to have its own distinct personality. One calls itself Premo, the other Prime. Despite his lofty-sounding name, he is not very intelligent.	none	none
4943	1	Raid Boss - Level 45	This artificial intelligence management system was designed by the Giants to defend the Cruma Tower. It controls multiple upper-class Susceptors against attackers.	none	none
4944	1	Raid Boss - Level 35	One of the Monster Eyes who acted as a spy for Devil Beleth during his failed rebellion. Now that Beleth is sealed away, the Eye is responsible for providing Beleth's followers with information.	none	none
4945	1	Raid Boss - Level 32	Leader of Zenta Lizardmen who serve Antharas. He argues that Zenta Lizardmen are the predecessors of the Land Dragon. Aggressive and hostile, he attacks anyone he perceives is an enemy of Antharas.	none	none
4946	1	Raid Boss - Level 33	This pirate once ruled the South Sea of Giran along with Pirate King Zaken. Calling himself Zaken's only rival, he raided the Pirate King's headquarters after hearing the news that Zaken was missing. Instead of treasure, he and his mean were struck down by Zaken's curse. Now an undead, his sole aim is to take his revenge on Zaken someday.	none	none
4947	1	Raid Boss - Level 60	This foolish noble led the Land Dragon Punitive Force against Antharas during the age of the Elmoreden Kingdom. His incompetence caused the slaughter of the entire force, and he was sacrificed to the claw of the Land Dragon. As a cruel joke, Antharas resurrected Ishka, and put him in charge of protecting the Dragon Valley.	none	none
4948	1	Raid Boss - Level 40	Leader of the Road Scavengers who occupy Death Pass and threaten Giran Territory. Cowardly by nature, the Road Scavengers mainly attack the elderly or unarmed travelers.	none	none
4949	1	Raid Boss - Level 47	This Immortal Warrior was sent by Emperor Elmoreden to protect the Seal of Antharas. Straying from the supervision of Watchman, he was transformed by the area's dark magic into a cruel monster and now attacks anyone who approaches the Dragon Valley.	none	none
4950	1	Raid Boss - Level 40	This crankly, ambitious Wyrm leads the Wyrms in the Gorgon Flower Garden against the occupying Gorgons. He is forcing even neutral Wyrms into conflict with the Gorgons. He hates Gorgon Queen Stenoa passionately.	none	none
4951	1	Raid Boss - Level 44	This Immortal Knight is searching for Orfen in the Sea of Spores. As a young adventurer, he and his lover joined the Sea of Spores Troops. Orfen's plot caused her death, however, and Kraven's sorrow and rage helped him gain an immortal body in order to revenge himself on Orfen with his sharp, fearsome blade.	none	none
4952	1	Raid Boss - Level 48	This Riba follows Arachne Orfen. Unlike other monsters living in the Sea of Spores, he possesses great intelligence and profound magical knowledge. At Orfen's command, he is searching for flaws in the Ivory Tower's magic force field, which blocks the spores from advancing.	none	none
4953	1	Raid Boss - Level 61	This capricious Queen of All the Fairies has ruled the Enchanted Forest for thousands of years. She fears the gradual weakening of the Seal of Shilen .	none	none
4954	1	Raid Boss - Level 25	This Maraku Werewolf Chief was once the ally of the Urutu Orcs and peacefully coexisted with them. Then he suddenly attacked the Urutu Tribe while its power was weakened, inflicting a serious blow. He and his Werewolves are now in engaged in an all-out attempt to conquer the Immortal Plateau, ancestral home to Orcs.	none	none
4955	1	Raid Boss - Level 55	This Ol Mahum Warrior is warring with other bandit leaders for Oren's Bandit Stronghold. Although he cannot personally perform spells, he still has profound knowledge about magic and numbers several Shamans among his subordinates. For an Ol Mahum, he is somewhat prudent and cautious.	none	none
4956	1	Raid Boss - Level 45	This savage hero leads the Timak Orc Warriors in battle. Unlike Chertuba and Ragoth, fighting is his only expertise and interest. Surprisingly, that makes him popular among many Orcs who do not comprehend Chertuba's idealism or Ragoth's wisdom.	none	none
4957	1	Raid Boss - Level 44	This legendary Ratman Bandit became famous for invading the Guild of Hunters Village and stealing the Guild's symbol, the Legendary Bow. Unlike other Ratman Bandits, he has outsmarted many hunters of Hunters Village through his bold and elaborate plans.	none	none
4958	1	Raid Boss - Level 45	This Evil Spirit inherited the blood of some of the most powerful dragons numbered among Shilen's children. When the War of Gods concluded, he crawled underground and went into hibernation. He awoke during the Time of Chaos and has since ruled the entire Hunters Valley with terror. He is one of the biggest challenges for the Hunters Guild.	none	none
4959	1	Raid Boss - Level 65	Once the General Construction Manager in charge of building the Tower of Insolence at command of Emperor Baium, he was executed by the enraged Emperor after numerous construction delays. His lingering spirit became a powerful ghost when the Energy of Life poured out of the Tower when it collapsed. He still wanders near the Tower of Insolence, waiting to take his revenge on the imprisoned Emperor.	none	none
4960	1	Raid Boss - Level 71	This mystic assisted Emperor Baium construct the Tower of Insolence to obtain the secret of eternal life. Evoking the wrath of Einhasad, he was slain by Angels but returned to life thanks to the secret knowledge he already possessed. Now he is working to free Baium.	none	none
4961	1	Raid Boss - Level 79	The leader of the Angels who guard the Tower of Insolence and Baium, including Fire of Wrath Shuriel. He is directly descended from Einhasad.	none	none
4962	1	Raid Boss - Level 70	This giant Wyvern lives in the Blazing Swamp and controls all Wyverns and River Wyrms in the area. He feels the entire Blazing Swamp is Wyvern territory and is very displeased about the activities of the devils who have invaded the Swamp.	none	none
4963	1	Raid Boss - Level 49	Hidden deep inside the Forest of Mirrors, this Devil's Mirror supposedly steals the soul of whoever looks into it. It was created by the Lords of Hell to collect souls as a sacrifice to Gran Kain.	none	none
4964	1	Raid Boss - Level 51	A famous knight from Oren who served in the war to eradicate the monsters in the Forest of Mirrors. But his troops were defeated and he was eventually overcome by Oblivion's Mirror. Now he wanders the woods with no memory of the past, a dead man with a lost soul.	none	none
4965	1	Raid Boss - Level 56	The son of Fierce Tiger King Angel, called the Guardian of Harit Lizardmen, he was sent by his father to help the Harit Lizardmen who had protected Anghel Waterfall for generations.	none	none
4966	1	Raid Boss - Level 64	Created by Giants who fled Einhasad's rage, this living organism was evolved from the Monster Eye. After the punishment of the Gods ended, Gorgolos turned its vicious teeth on its creators.	none	none
4967	1	Raid Boss - Level 66	The last Giant hiding deep inside the Giants Cave. Although his body no better than other Lesser Giants, he possesses the secrets of the Ancient Giants' civilization.	none	none
4968	1	Raid Boss - Level 52	This Orc Warrior invaded the Cemetery as part of High Prefect Arak's plan to capture Aden Castle. Frustrated by the constant fighting with the monsters of the Cemetery, he and his men began to run short on supplies. His successful solution earned him the nickname Grave Robber Kim. 	none	none
4969	1	Raid Boss - Level 55	This distinguished knight died in battle during the war with Elmore Kingdom long ago. He was denied eternal rest, however, when monsters and devils invaded the Cemetery during the Troubles and awakened his spirit. He now attacks not only the devils who disturbed him, but also any living creature entering the Cemetery.	none	none
4970	1	Raid Boss - Level 65	This Falibati Priest serves Queen Themis and worships the Goddess Shilen. He regards the Queen as one of Shilen's fragments that descended to earth and eagerly awaits the day when the Seal of Shilen is completely broken. He continuously performs rituals sacrificing the blood of the pure and innocent to Shilen.	none	none
4971	1	Raid Boss - Level 53	Originally a follower of Beleth under the leadership of Devil Kurikups, this Dark Mage was cursed by the Pirate King Zaken, who believed Kenishee lied to him that the Cruma Tower had secrets of immortality hidden inside. Instead of dying, he became a ghost - some say because of the Dark Arts he had studied so well.	none	none
4972	1	Raid Boss - Level 50	Thi subordinate of Pirate King Zaken instigated the crew to mutiny after Zaken told him the location of his fabled treasure. When Zaken returned as an immortal undead, Tilion was the first he killed - rather gruesomely. He was later resurrected and entrusted with slaying anyone setting foot on Devil's Isle.	none	none
4973	1	Raid Boss - Level 40	The Spirit of Water, he was born with Innadril's strong water spirits and loved by Goddess Eva. Reckless and petty, he enjoys evil tricks such as switching infants and causing floods in the middle of the night. To protect him from anyone seeking revenge, Eva gave him Guardian Spirits.	none	none
4974	1	Raid Boss - Level 40	One of the Evil Spirits born by Goddess Shilen, it was hideously scarred during the War of the Gods. It fled to earth and has been hiding for thousands of years. It is served by the tribe of Tasaba Lizardmen while it waits for the day when Shilen returns.	none	none
4975	1	Raid Boss - Level 55	This spirit manages the Garden of Eva, keeping it ever ready for the Goddess when she comes to rest.	none	none
4976	1	Raid Boss - Level 52	This messenger of the Water Dragon Fafurion was sent to the Goddess Eva to complain about his situation. After she ceased visiting the Garden of Eva, he remained behind to guide invading Stakatos.	none	none
4977	1	Raid Boss - Level 45	This Crokian Shaman serves the Water Dragon Fafurion. He assists Chief Sebek and delivers Fafurion's commands to the Crokian Tribe. With his magic he can control the alligators of Alligator Island.	none	none
4978	1	Raid Boss - Level 81	One of the 4 guardian dogs that protect the room where the Fire Dragon Valakas sleeps, these Gatekeepers of Hell have been weaned on the blood of Valakas to make them stronger.	none	none
4979	1	Raid Boss - Level 82	One of the 4 guardian dogs that protect the room where the Fire Dragon Valakas sleeps, these Gatekeepers of Hell have been weaned on the blood of Valakas to make them stronger.	none	none
4980	1	Raid Boss - Level 83	One of the 4 guardian dogs that protect the room where the Fire Dragon Valakas sleeps, these Gatekeepers of Hell have been weaned on the blood of Valakas to make them stronger.	none	none
4981	1	Raid Boss - Level 84	One of the 4 guardian dogs that protect the room where the Fire Dragon Valakas sleeps, these Gatekeepers of Hell have been weaned on the blood of Valakas to make them stronger.	none	none
4982	1	Raid Boss - Level 85	A guardian of Flame Pass which is a passage connected to Valakas' nest. He is a life form created by Valakas with lava to resemble him in order to remove any intruder who interferes with the Fire Dragon's sleep or tries to harm the dragon.	none	none
4983	1	Raid Boss - Level 25	When customers fail to pay Merchants of Mammon, Talloth is summoned to collect. A low-level devil that used to live in Hell, Talloth has entered into a contract with the ancient Merchants of Mammon and helped them ever since. Only the elders of the Dwarf Guilds know of the contract's existence.	none	none
4984	1	Raid Boss - Level 44	Created by the ancient mystics of the Ivory Tower while they were investigating the Secrets of Infinite Flame contained in the flame stone, the Golem seemed to be a failed experiment and was discarded. Reawakened recently, it now wanders near the Ivory Tower and interferes with Spirits of Flame. Not surprisingly, it has become a major headache for the mystics.	none	none
4985	1	Raid Boss - Level 70	A messenger of Fafurion. This drake, Loch Ness, whose ancestor is the Water Dragon Fafurion, delivers messages from Fafurion to Lizardmen and Crokians.  Since Fafurion is barely interested in these two insignificant tribes, Loch Ness handles them at its discretion. It despises creatures weaker than it is.	none	none
4986	1	Raid Boss - Level 72	The Great Seer of Virud Lizardmen. He is an ardent follower of Fafurion. Being a powerful shaman, he believes that the Water Dragon Fafurion will lead the Lizardmen to a great day of glory. He does not know that Fafurion barely notices his people.	none	none
4987	1	Raid Boss - Level 74	The Emperor of Crokians, who calls himself Padisha,  lives on Alligator Island. He has a cadre of elite bodyguards who obey his commands, however many Crokians following the Water Dragon instead of him. While this makes him angry, he does not dare challenge Fafurion.	none	none
4988	1	Raid Boss - Level 76	Einhasad's Messenger who came down to observe the behaviors of the Water Dragon Fafurion. He hates the dragon who killed so many of his allies during the Heaven War, but the gods prohibit him from fighting Fafurion.	none	none
4407	1	Ordinary Monster		none	none
4407	2	Strong Type Monster		none	none
4408	1	HP Increase (1x)		none	none
4408	2	HP Medium-High		none	none
4408	3	HP Medium-High		none	none
4408	4	HP High		none	none
4408	5	HP High		none	none
4408	6	HP Very High		none	none
4408	7	HP Very High		none	none
4408	8	HP Increase (1/4x)		none	none
4408	9	HP Increase (1/2x)		none	none
4408	10	HP Increase (2x)		none	none
4408	11	HP Increase (3x)		none	none
4408	12	HP Increase (4x)		none	none
4408	13	HP Increase (5x)		none	none
4408	14	HP Increase (6x)		none	none
4408	15	HP Increase (7x)		none	none
4408	16	HP Increase (8x)		none	none
4408	17	HP Increase (9x)		none	none
4408	18	HP Increase (10x)		none	none
4408	19	HP Increase (11x)		none	none
4408	20	HP Increase (12x)		none	none
4409	1	MP Increase (1x)		none	none
4409	2	MP Medium-High		none	none
4409	3	MP Medium-High		none	none
4409	4	MP High		none	none
4409	5	MP High		none	none
4409	6	MP Very High		none	none
4409	7	MP Very High		none	none
4409	8	MP Increase (1/4x)		none	none
4409	9	MP Increase (1/2x)		none	none
4409	10	MP Increase (2x)		none	none
4409	11	MP Increase (3x)		none	none
4409	12	MP Increase (4x)		none	none
4409	13	MP Increase (5x)		none	none
4409	14	MP Increase (6x)		none	none
4409	15	MP Increase (7x)		none	none
4409	16	MP Increase (8x)		none	none
4409	17	MP Increase (9x)		none	none
4409	18	MP Increase (10x)		none	none
4409	19	MP Increase (11x)		none	none
4409	20	MP Increase (12x)		none	none
4410	1	Extremely Weak P. Atk.		none	none
4410	2	Extremely Weak P. Atk.		none	none
4410	3	Extremely Weak P. Atk.		none	none
4410	4	Extremely Weak P. Atk.		none	none
4410	5	Very Weak P. Atk.		none	none
4410	6	Very Weak P. Atk.		none	none
4410	7	Weak P. Atk.		none	none
4410	8	Weak P. Atk.		none	none
4410	9	Slightly Weak P. Atk.		none	none
4410	10	Slightly Weak P. Atk.		none	none
4410	11	Average P. Atk.		none	none
4410	12	Slightly Strong P. Atk.		none	none
4410	13	Slightly Strong P. Atk.		none	none
4410	14	Strong P. Atk.		none	none
4410	15	Strong P. Atk.		none	none
4410	16	Very Strong P. Atk.		none	none
4410	17	Very Strong P. Atk.		none	none
4410	18	Extremely Strong P. Atk.		none	none
4410	19	Extremely Strong P. Atk.		none	none
4410	20	Extremely Strong P. Atk.		none	none
4410	21	Extremely Strong P. Atk.		none	none
4410	22	Ultra Strong P. Atk.		none	none
4411	1	Extremely Weak M. Atk.		none	none
4411	2	Extremely Weak M. Atk.		none	none
4411	3	Extremely Weak M. Atk.		none	none
4411	4	Extremely Weak M. Atk.		none	none
4411	5	Very Weak M. Atk.		none	none
4411	6	Very Weak M. Atk.		none	none
4411	7	Weak M. Atk.		none	none
4411	8	Weak M. Atk.		none	none
4411	9	Slightly Weak M. Atk.		none	none
4411	10	Slightly Weak M. Atk.		none	none
4411	11	Average M. Atk.		none	none
4411	12	Slightly Strong M. Atk.		none	none
4411	13	Slightly Strong M. Atk.		none	none
4411	14	Strong M. Atk.		none	none
4411	15	Strong M. Atk.		none	none
4411	16	Very Strong M. Atk.		none	none
4411	17	Very Strong M. Atk.		none	none
4411	18	Extremely Strong M. Atk.		none	none
4411	19	Extremely Strong M. Atk.		none	none
4411	20	Extremely Strong M. Atk.		none	none
4411	21	Extremely Strong M. Atk.		none	none
4411	22	Ultra Strong M. Atk.		none	none
4412	1	Extremely Weak P. Def.		none	none
4412	2	Extremely Weak P. Def.		none	none
4412	3	Extremely Weak P. Def.		none	none
4412	4	Extremely Weak P. Def.		none	none
4412	5	Very Weak P. Def.		none	none
4412	6	Very Weak P. Def.		none	none
4412	7	Weak P. Def.		none	none
4412	8	Weak P. Def.		none	none
4412	9	Slightly Weak P. Def.		none	none
4412	10	Slightly Weak P. Def.		none	none
4412	11	Average P. Def.		none	none
4412	12	Slightly Strong P. Def.		none	none
4412	13	Slightly Strong P. Def.		none	none
4412	14	Strong P. Def.		none	none
4412	15	Strong P. Def.		none	none
4412	16	Very Strong P. Def.		none	none
4412	17	Very Strong P. Def.		none	none
4412	18	Extremely Strong P. Def.		none	none
4412	19	Extremely Strong P. Def.		none	none
4412	20	Extremely Strong P. Def.		none	none
4412	21	Extremely Strong P. Def.		none	none
4412	22	Ultra Strong P. Def.		none	none
4413	1	Extremely Weak M. Def.		none	none
4413	2	Extremely Weak M. Def.		none	none
4413	3	Extremely Weak M. Def.		none	none
4413	4	Extremely Weak M. Def.		none	none
4413	5	Very Weak M. Def.		none	none
4413	6	Very Weak M. Def.		none	none
4413	7	Weak M. Def.		none	none
4413	8	Weak M. Def.		none	none
4413	9	Slightly Weak M. Def.		none	none
4413	10	Slightly Weak M. Def.		none	none
4413	11	Average M. Def.		none	none
4413	12	Slightly Strong M. Def.		none	none
4413	13	Slightly Strong M. Def.		none	none
4413	14	Strong M. Def.		none	none
4413	15	Strong M. Def.		none	none
4413	16	Very Strong M. Def.		none	none
4413	17	Very Strong M. Def.		none	none
4413	18	Extremely Strong M. Def.		none	none
4413	19	Extremely Strong M. Def.		none	none
4413	20	Extremely Strong M. Def.		none	none
4413	21	Extremely Strong M. Def.		none	none
4413	22	Ultra Strong M. Def.		none	none
4414	1	Heavy Armor Type	Strong P. Def. and weak Evasion.	none	none
4414	2	Standard Type		none	none
4414	3	Light Armor Type	Weak P. Def. and strong Evasion.	none	none
4415	1	Bare Hands		none	none
4415	2	Bare Hands		none	none
4415	3	One-handed Sword		none	none
4415	4	One-handed Sword		none	none
4415	5	Blunt Weapons		none	none
4415	6	Blunt Weapons		none	none
4415	7	Daggers		none	none
4415	8	Daggers		none	none
4415	9	Bows		none	none
4415	10	Bows		none	none
4415	11	Spears		none	none
4415	12	Spears		none	none
4415	13	Two-handed Sword		none	none
4415	14	Two-handed Sword		none	none
4415	15	Two-handed Blunt Weapons		none	none
4415	16	Two-handed Blunt Weapons		none	none
4415	17	Hand-to-hand weapons		none	none
4415	18	Hand-to-hand weapons		none	none
4415	19	Dual-Sword Weapons		none	none
4415	20	Dual-Sword Weapons		none	none
4416	1	Undead	Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.	none	none
4416	2	Magic Creatures	The common name for the biotechnological items of the Magic and Titan Ages. Their M. Atk. is generally strong and they sometimes use high-skill magic, such as teleportation.	none	none
4416	3	Beasts	They are animals who prey on humanoids for food. Some of them are mythological creatures that existed before the origins of humanity.	none	none
4416	4	Animals	These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.	none	none
4416	5	Plants	These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them.	none	none
4416	6	Humanoids	They have two arms, two legs, and they walk upright. Culture and communal life varies by race.	none	none
4416	7	Spirits	They are not necessarily creatures, but elemental energy beings.  They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth.	none	none
4416	8	Angels	These creatures of the heavenly realm or the race posses sacred blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality.	none	none
4416	9	Demons	This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.	none	none
4416	10	Dragons	It is the general name for the most powerful creatures in existence--True Dragon, that represents the evil creatures produced by Shilen, and its kin.  Most of this race fly with two wings like that of the reptiles and emanate strong energy through the mouth.	none	none
4416	11	Giants	They were the rulers of the world during the Gods' Age.  They have a similar appearance as humanoids and are 2-3 times bigger than humanoids. They once had a highly civilized culture, but they've devolved so that they act upon their instincts lots of times.	none	none
4416	12	Bugs	They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society.	none	none
4416	13	Fairies	Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment.	none	none
4416	14	Humans	The last race created by the gods, Humans won the race war for domination of the entire world. Their strong desire for domination is perhaps fueled by the fact that their life span is the shortest among all the races.	none	none
4416	15	Elves	This water race worships Eva and love peace. They possess vast knowledge, but lack the will and strength to implement it. The original students of magic, they have since taught its principles to humans.	none	none
4416	16	Dark Elves	These Elves formed an alliance long ago and dedicated themselves to understanding the dark arts which were forbidden by their kin.  Gradually they became darker in their appearance and personality as generations passed. They are now adept in the practice and usage of black magic and continue to worship Shilen as their God.	none	none
4416	17	Orcs	Created by Pa'agrio, the Orcs are the physically strongest of all the races. They worship the spirits of the past and have a very tribal culture.	none	none
4416	18	Dwarves	Although unable to use magic, Dwarves are strong and good with their hands.  They have sharp eyes and intelligent minds. Their business savvy is impressive, and they sometimes invent strange mechanical devices.	none	none
4416	19	Others		none	none
4416	20	Non-living Beings		none	none
4416	21	Siege Weapons	These massive Dwarf-made weapons are built to besiege castles.	none	none
4416	22	Defending Army	The soldiers hired to protect castles; normally hired by a lord.	none	none
4416	23	Mercenaries	The soldiers hired to attack castles; normally hired by a lord with payment.	none	none
4416	24	Unknown Creature	An unknown life form that has never been discovered before.	none	none
4417	1	Animals	Animals	none	none
4417	2	Beasts	Beasts	none	none
4417	3	Beasts	Beasts	none	none
4417	4	Beasts	Beasts	none	none
4417	5	Beasts	Beasts	none	none
4417	6	Bugs	Bugs	none	none
4417	7	Bugs	Bugs	none	none
4417	8	Bugs	Bugs	none	none
4417	9	Magic Creatures	Magic Creatures	none	none
4417	10	Magic Creatures	Magic Creatures	none	none
4417	11	Magic Creatures	Magic Creatures	none	none
4417	12	Demons	Demons	none	none
4417	13	Demons	Demons	none	none
4417	14	Demons	Demons	none	none
4417	15	Angels	Angels	none	none
4417	16	Angels	Angels	none	none
4417	17	Angels	Angels	none	none
4417	18	Dragons	Dragons	none	none
4417	19	Spirits	Spirits	none	none
4417	20	Spirits	Spirits	none	none
4417	21	Spirits	Spirits	none	none
4417	22	Spirits	Spirits	none	none
4417	23	Spirits	Spirits	none	none
4417	24	Fairies	Fairies	none	none
4417	25	Giants	Giants	none	none
4417	26	Humanoids	Humanoids	none	none
4417	27	Humanoids	Humanoids	none	none
4417	28	Humanoids	Humanoids	none	none
4417	29	Humanoids	Humanoids	none	none
4417	30	Humanoids	Humanoids	none	none
4417	31	Humanoids	Humanoids	none	none
4417	32	Humanoids	Humanoids	none	none
4417	33	Plants	Plants	none	none
4417	34	Undead	Undead	none	none
4417	35	Undead	Undead	none	none
4417	36	Undead	Undead	none	none
4417	37	Undead	Undead	none	none
4417	38	Undead	Undead	none	none
4418	1	Fire Attacks	Unleashes an attack fortified with fire energy. Resistant to fire attacks.	none	none
4418	2	Fire Attacks	Unleashes an attack fortified with fire energy. Resistant to fire attacks.	none	none
4418	3	Fire Attacks	Unleashes an attack fortified with fire energy. Resistant to fire attacks.	none	none
4418	4	Fire Attacks	Unleashes an attack fortified with fire energy. Resistant to fire attacks.	none	none
4418	5	Fire Attacks	Unleashes an attack fortified with fire energy. Resistant to fire attacks.	none	none
4419	1	Water Attacks	Unleashes an attack fortified with water energy. Resistant to water attacks.	none	none
4419	2	Water Attacks	Unleashes an attack fortified with water energy. Resistant to water attacks.	none	none
4419	3	Water Attacks	Unleashes an attack fortified with water energy. Resistant to water attacks.	none	none
4419	4	Water Attacks	Unleashes an attack fortified with water energy. Resistant to water attacks.	none	none
4419	5	Water Attacks	Unleashes an attack fortified with water energy. Resistant to water attacks.	none	none
4420	1	Wind Attacks	Unleashes an attack fortified with wind energy. Resistant to wind attacks.	none	none
4420	2	Wind Attacks	Unleashes an attack fortified with wind energy. Resistant to wind attacks.	none	none
4420	3	Wind Attacks	Unleashes an attack fortified with wind energy. Resistant to wind attacks.	none	none
4420	4	Wind Attacks	Unleashes an attack fortified with wind energy. Resistant to wind attacks.	none	none
4420	5	Wind Attacks	Unleashes an attack fortified with wind energy. Resistant to wind attacks.	none	none
4421	1	Earth Attacks	Unleashes an attack fortified with earth energy. Resistant to earth attacks.	none	none
4421	2	Earth Attacks	Unleashes an attack fortified with earth energy. Resistant to earth attacks.	none	none
4421	3	Earth Attacks	Unleashes an attack fortified with earth energy. Resistant to earth attacks.	none	none
4421	4	Earth Attacks	Unleashes an attack fortified with earth energy. Resistant to earth attacks.	none	none
4421	5	Earth Attacks	Unleashes an attack fortified with earth energy. Resistant to earth attacks.	none	none
4422	1	Dark Attacks	Unleashes an attack fortified with dark energy. Resistant to dark attacks.	none	none
4422	2	Dark Attacks	Unleashes an attack fortified with dark energy. Resistant to dark attacks.	none	none
4422	3	Dark Attacks	Unleashes an attack fortified with dark energy. Resistant to dark attacks.	none	none
4422	4	Dark Attacks	Unleashes an attack fortified with dark energy. Resistant to dark attacks.	none	none
4422	5	Dark Attacks	Unleashes an attack fortified with dark energy. Resistant to dark attacks.	none	none
4423	1	Sacred Attacks	Unleashes an attack fortified with sacred energy. Resistant to sacred attacks.	none	none
4423	2	Sacred Attacks	Unleashes an attack fortified with sacred energy. Resistant to sacred attacks.	none	none
4423	3	Sacred Attacks	Unleashes an attack fortified with sacred energy. Resistant to sacred attacks.	none	none
4423	4	Sacred Attacks	Unleashes an attack fortified with sacred energy. Resistant to sacred attacks.	none	none
4423	5	Sacred Attacks	Unleashes an attack fortified with sacred energy. Resistant to sacred attacks.	none	none
4424	1	Resist Hand-to-hand Weapons	Resistant to hand-to-hand combat weapons.	none	none
4424	2	Resist Hand-to-hand Weapons	Resistant to hand-to-hand combat weapons.	none	none
4424	3	Resist Hand-to-hand Weapons	Resistant to hand-to-hand combat weapons.	none	none
4424	4	Resist Hand-to-hand Weapons	Resistant to hand-to-hand combat weapons.	none	none
4424	5	Resist Hand-to-hand Weapons	Resistant to hand-to-hand combat weapons.	none	none
4425	1	Resist Blunt Weapons	Resistant to Blunt Weapons.	none	none
4425	2	Resist Blunt Weapons	Resistant to Blunt Weapons.	none	none
4425	3	Resist Blunt Weapons	Resistant to Blunt Weapons.	none	none
4425	4	Resist Blunt Weapons	Resistant to Blunt Weapons.	none	none
4425	5	Resist Blunt Weapons	Resistant to Blunt Weapons.	none	none
4426	1	Resist Dual-Sword Weapons	Resistant to Dual-Sword Weapons.	none	none
4426	2	Resist Dual-Sword Weapons	Resistant to Dual-Sword Weapons.	none	none
4426	3	Resist Dual-Sword Weapons	Resistant to Dual-Sword Weapons.	none	none
4426	4	Resist Dual-Sword Weapons	Resistant to Dual-Sword Weapons.	none	none
4426	5	Resist Dual-Sword Weapons	Resistant to Dual-Sword Weapons.	none	none
4427	1	Resist Swords	Resistant to Sword Weapons.	none	none
4427	2	Resist Swords	Resistant to Sword Weapons.	none	none
4427	3	Resist Swords	Resistant to Sword Weapons.	none	none
4427	4	Resist Swords	Resistant to Sword Weapons.	none	none
4427	5	Resist Swords	Resistant to Sword Weapons.	none	none
4428	1	Resist Two-handed Weapons	Resistant to Two-Handed Weapons.	none	none
4428	2	Resist Two-handed Weapons	Resistant to Two-Handed Weapons.	none	none
4428	3	Resist Two-handed Weapons	Resistant to Two-Handed Weapons.	none	none
4428	4	Resist Two-handed Weapons	Resistant to Two-Handed Weapons.	none	none
4428	5	Resist Two-handed Weapons	Resistant to Two-Handed Weapons.	none	none
4429	1	Greater Resist Fire Attacks	Very resistant to fire attacks.	none	none
4429	2	Greater Resist Fire Attacks	Very resistant to fire attacks.	none	none
4429	3	Greater Resist Fire Attacks	Very resistant to fire attacks.	none	none
4429	4	Greater Resist Fire Attacks	Very resistant to fire attacks.	none	none
4429	5	Greater Resist Fire Attacks	Very resistant to fire attacks.	none	none
4430	1	Greater Resist Water Attacks	Very resistant to water attacks.	none	none
4430	2	Greater Resist Water Attacks	Very resistant to water attacks.	none	none
4430	3	Greater Resist Water Attacks	Very resistant to water attacks.	none	none
4430	4	Greater Resist Water Attacks	Very resistant to water attacks.	none	none
4430	5	Greater Resist Water Attacks	Very resistant to water attacks.	none	none
4431	1	Greater Resist Wind Attacks	Very resistant to wind attacks.	none	none
4431	2	Greater Resist Wind Attacks	Very resistant to wind attacks.	none	none
4431	3	Greater Resist Wind Attacks	Very resistant to wind attacks.	none	none
4431	4	Greater Resist Wind Attacks	Very resistant to wind attacks.	none	none
4431	5	Greater Resist Wind Attacks	Very resistant to wind attacks.	none	none
4432	1	Greater Resist Earth Attacks	Very resistant to earth attacks.	none	none
4432	2	Greater Resist Earth Attacks	Very resistant to earth attacks.	none	none
4432	3	Greater Resist Earth Attacks	Very resistant to earth attacks.	none	none
4432	4	Greater Resist Earth Attacks	Very resistant to earth attacks.	none	none
4432	5	Greater Resist Earth Attacks	Very resistant to earth attacks.	none	none
4433	1	Greater Resist Sacred Attacks	Very resistant to sacred attacks.	none	none
4433	2	Greater Resist Sacred Attacks	Very resistant to sacred attacks.	none	none
4433	3	Greater Resist Sacred Attacks	Very resistant to sacred attacks.	none	none
4433	4	Greater Resist Sacred Attacks	Very resistant to sacred attacks.	none	none
4433	5	Greater Resist Sacred Attacks	Very resistant to sacred attacks.	none	none
4434	1	Greater Resist Dark Attacks	Very resistant to dark attacks.	none	none
4434	2	Greater Resist Dark Attacks	Very resistant to dark attacks.	none	none
4434	3	Greater Resist Dark Attacks	Very resistant to dark attacks.	none	none
4434	4	Greater Resist Dark Attacks	Very resistant to dark attacks.	none	none
4434	5	Greater Resist Dark Attacks	Very resistant to dark attacks.	none	none
4435	1	Greater Resist Shock	Very resistant to shock attacks.	none	none
4435	2	Greater Resist Shock	Very resistant to shock attacks.	none	none
4435	3	Greater Resist Shock	Very resistant to shock attacks.	none	none
4435	4	Greater Resist Shock	Very resistant to shock attacks.	none	none
4435	5	Greater Resist Shock	Very resistant to shock attacks.	none	none
4436	1	Greater Resist Poison	Very resistant to poison attacks.	none	none
4436	2	Greater Resist Poison	Very resistant to poison attacks.	none	none
4436	3	Greater Resist Poison	Very resistant to poison attacks.	none	none
4436	4	Greater Resist Poison	Very resistant to poison attacks.	none	none
4436	5	Greater Resist Poison	Very resistant to poison attacks.	none	none
4437	1	Greater Resist Bleeding	Very resistant to bleed attacks.	none	none
4437	2	Greater Resist Bleeding	Very resistant to bleed attacks.	none	none
4437	3	Greater Resist Bleeding	Very resistant to bleed attacks.	none	none
4437	4	Greater Resist Bleeding	Very resistant to bleed attacks.	none	none
4437	5	Greater Resist Bleeding	Very resistant to bleed attacks.	none	none
4438	1	Greater Resist Sleep	Very resistant to sleep attacks.	none	none
4438	2	Greater Resist Sleep	Very resistant to sleep attacks.	none	none
4438	3	Greater Resist Sleep	Very resistant to sleep attacks.	none	none
4438	4	Greater Resist Sleep	Very resistant to sleep attacks.	none	none
4438	5	Greater Resist Sleep	Very resistant to sleep attacks.	none	none
4439	1	Greater Resist Hold	Very resistant to hold attacks.	none	none
4439	2	Greater Resist Hold	Very resistant to hold attacks.	none	none
4439	3	Greater Resist Hold	Very resistant to hold attacks.	none	none
4439	4	Greater Resist Hold	Very resistant to hold attacks.	none	none
4439	5	Greater Resist Hold	Very resistant to hold attacks.	none	none
4440	1	Greater Resist Paralysis	Very resistant to paralysis attacks.	none	none
4440	2	Greater Resist Paralysis	Very resistant to paralysis attacks.	none	none
4440	3	Greater Resist Paralysis	Very resistant to paralysis attacks.	none	none
4440	4	Greater Resist Paralysis	Very resistant to paralysis attacks.	none	none
4440	5	Greater Resist Paralysis	Very resistant to paralysis attacks.	none	none
4441	1	Greater Resist Mental Derangement	Very resistant to mental attacks.	none	none
4441	2	Greater Resist Mental Derangement	Very resistant to mental attacks.	none	none
4441	3	Greater Resist Mental Derangement	Very resistant to mental attacks.	none	none
4441	4	Greater Resist Mental Derangement	Very resistant to mental attacks.	none	none
4441	5	Greater Resist Mental Derangement	Very resistant to mental attacks.	none	none
4442	1	Greater Resist Hand-to-hand Weapons	Very resistant to Hand-to-Hand Weapon attacks.	none	none
4442	2	Greater Resist Hand-to-hand Weapons	Very resistant to Hand-to-Hand Weapon attacks.	none	none
4442	3	Greater Resist Hand-to-hand Weapons	Very resistant to Hand-to-Hand Weapon attacks.	none	none
4442	4	Greater Resist Hand-to-hand Weapons	Very resistant to Hand-to-Hand Weapon attacks.	none	none
4442	5	Greater Resist Hand-to-hand Weapons	Very resistant to Hand-to-Hand Weapon attacks.	none	none
4443	1	Greater Resist Blunt Weapons	Very resistant to Blunt Weapon attacks.	none	none
4443	2	Greater Resist Blunt Weapons	Very resistant to Blunt Weapon attacks.	none	none
4443	3	Greater Resist Blunt Weapons	Very resistant to Blunt Weapon attacks.	none	none
4443	4	Greater Resist Blunt Weapons	Very resistant to Blunt Weapon attacks.	none	none
4443	5	Greater Resist Blunt Weapons	Very resistant to Blunt Weapon attacks.	none	none
4444	1	Greater Resist Bow Weapons	Very resistant to Bow Weapon attacks.	none	none
4444	2	Greater Resist Bow Weapons	Very resistant to Bow Weapon attacks.	none	none
4444	3	Greater Resist Bow Weapons	Very resistant to Bow Weapon attacks.	none	none
4444	4	Greater Resist Bow Weapons	Very resistant to Bow Weapon attacks.	none	none
4444	5	Greater Resist Bow Weapons	Very resistant to Bow Weapon attacks.	none	none
4445	1	Greater Resist Spear Weapons	Very resistant to Spear Weapon attacks.	none	none
4445	2	Greater Resist Spear Weapons	Very resistant to Spear Weapon attacks.	none	none
4445	3	Greater Resist Spear Weapons	Very resistant to Spear Weapon attacks.	none	none
4445	4	Greater Resist Spear Weapons	Very resistant to Spear Weapon attacks.	none	none
4445	5	Greater Resist Spear Weapons	Very resistant to Spear Weapon attacks.	none	none
4446	1	Greater Resist Dual-Sword Weapons	Very resistant to Dual-Sword Weapon attacks.	none	none
4446	2	Greater Resist Dual-Sword Weapons	Very resistant to Dual-Sword Weapon attacks.	none	none
4446	3	Greater Resist Dual-Sword Weapons	Very resistant to Dual-Sword Weapon attacks.	none	none
4446	4	Greater Resist Dual-Sword Weapons	Very resistant to Dual-Sword Weapon attacks.	none	none
4446	5	Greater Resist Dual-Sword Weapons	Very resistant to Dual-Sword Weapon attacks.	none	none
4447	1	Greater Resist Swords	Very resistant to Sword attacks.	none	none
4447	2	Greater Resist Swords	Very resistant to Sword attacks.	none	none
4447	3	Greater Resist Swords	Very resistant to Sword attacks.	none	none
4447	4	Greater Resist Swords	Very resistant to Sword attacks.	none	none
4447	5	Greater Resist Swords	Very resistant to Sword attacks.	none	none
4448	1	Greater Resist Daggers	Very resistant to Dagger attacks.	none	none
4448	2	Greater Resist Daggers	Very resistant to Dagger attacks.	none	none
4448	3	Greater Resist Daggers	Very resistant to Dagger attacks.	none	none
4448	4	Greater Resist Daggers	Very resistant to Dagger attacks.	none	none
4448	5	Greater Resist Daggers	Very resistant to Dagger attacks.	none	none
4449	1	Greater Resist Two-handed Weapons	Very resistant to Two-Handed Weapon attacks.	none	none
4449	2	Greater Resist Two-handed Weapons	Very resistant to Two-Handed Weapon attacks.	none	none
4449	3	Greater Resist Two-handed Weapons	Very resistant to Two-Handed Weapon attacks.	none	none
4449	4	Greater Resist Two-handed Weapons	Very resistant to Two-Handed Weapon attacks.	none	none
4449	5	Greater Resist Two-handed Weapons	Very resistant to Two-Handed Weapon attacks.	none	none
4450	1	Shock Attack Weak Point	Vulnerable to shock attacks.	none	none
4450	2	Shock Attack Weak Point	Vulnerable to shock attacks.	none	none
4450	3	Shock Attack Weak Point	Vulnerable to shock attacks.	none	none
4450	4	Shock Attack Weak Point	Vulnerable to shock attacks.	none	none
4450	5	Shock Attack Weak Point	Vulnerable to shock attacks.	none	none
4451	1	Poison Attack Weak Point	Vulnerable to poison attacks.	none	none
4451	2	Poison Attack Weak Point	Vulnerable to poison attacks.	none	none
4451	3	Poison Attack Weak Point	Vulnerable to poison attacks.	none	none
4451	4	Poison Attack Weak Point	Vulnerable to poison attacks.	none	none
4451	5	Poison Attack Weak Point	Vulnerable to poison attacks.	none	none
4452	1	Bleed Attack Weak Point	Vulnerable to bleed attacks.	none	none
4452	2	Bleed Attack Weak Point	Vulnerable to bleed attacks.	none	none
4452	3	Bleed Attack Weak Point	Vulnerable to bleed attacks.	none	none
4452	4	Bleed Attack Weak Point	Vulnerable to bleed attacks.	none	none
4452	5	Bleed Attack Weak Point	Vulnerable to bleed attacks.	none	none
4453	1	Sleep Attack Weak Point	Vulnerable to sleep attacks.	none	none
4453	2	Sleep Attack Weak Point	Vulnerable to sleep attacks.	none	none
4453	3	Sleep Attack Weak Point	Vulnerable to sleep attacks.	none	none
4453	4	Sleep Attack Weak Point	Vulnerable to sleep attacks.	none	none
4453	5	Sleep Attack Weak Point	Vulnerable to sleep attacks.	none	none
4454	1	Hold Attack Weak Point	Vulnerable to hold attacks.	none	none
4454	2	Hold Attack Weak Point	Vulnerable to hold attacks.	none	none
4454	3	Hold Attack Weak Point	Vulnerable to hold attacks.	none	none
4454	4	Hold Attack Weak Point	Vulnerable to hold attacks.	none	none
4454	5	Hold Attack Weak Point	Vulnerable to hold attacks.	none	none
4455	1	Paralysis Attack Weak Point	Vulnerable to paralysis attacks.	none	none
4455	2	Paralysis Attack Weak Point	Vulnerable to paralysis attacks.	none	none
4455	3	Paralysis Attack Weak Point	Vulnerable to paralysis attacks.	none	none
4455	4	Paralysis Attack Weak Point	Vulnerable to paralysis attacks.	none	none
4455	5	Paralysis Attack Weak Point	Vulnerable to paralysis attacks.	none	none
4456	1	Mental Attack Weak Point	Vulnerable to mental attacks.	none	none
4456	2	Mental Attack Weak Point	Vulnerable to mental attacks.	none	none
4456	3	Mental Attack Weak Point	Vulnerable to mental attacks.	none	none
4456	4	Mental Attack Weak Point	Vulnerable to mental attacks.	none	none
4456	5	Mental Attack Weak Point	Vulnerable to mental attacks.	none	none
4457	1	Hand-to-hand Weapon Weak Point	Vulnerable to hand-to-hand combat weapons.	none	none
4457	2	Hand-to-hand Weapon Weak Point	Vulnerable to hand-to-hand combat weapons.	none	none
4457	3	Hand-to-hand Weapon Weak Point	Vulnerable to hand-to-hand combat weapons.	none	none
4457	4	Hand-to-hand Weapon Weak Point	Vulnerable to hand-to-hand combat weapons.	none	none
4457	5	Hand-to-hand Weapon Weak Point	Vulnerable to hand-to-hand combat weapons.	none	none
4458	1	Spear Weapon Weak Point	Vulnerable to Pole Arm Weapons.	none	none
4458	2	Spear Weapon Weak Point	Vulnerable to Pole Arm Weapons.	none	none
4458	3	Spear Weapon Weak Point	Vulnerable to Pole Arm Weapons.	none	none
4458	4	Spear Weapon Weak Point	Vulnerable to Pole Arm Weapons.	none	none
4458	5	Spear Weapon Weak Point	Vulnerable to Pole Arm Weapons.	none	none
4459	1	Dual-Sword Weapon Weak Point	Vulnerable to Dual-Sword Weapons.	none	none
4459	2	Dual-Sword Weapon Weak Point	Vulnerable to Dual-Sword Weapons.	none	none
4459	3	Dual-Sword Weapon Weak Point	Vulnerable to Dual-Sword Weapons.	none	none
4459	4	Dual-Sword Weapon Weak Point	Vulnerable to Dual-Sword Weapons.	none	none
4459	5	Dual-Sword Weapon Weak Point	Vulnerable to Dual-Sword Weapons.	none	none
4460	1	Sword Weak Point	Vulnerable to Sword Weapons.	none	none
4460	2	Sword Weak Point	Vulnerable to Sword Weapons.	none	none
4460	3	Sword Weak Point	Vulnerable to Sword Weapons.	none	none
4460	4	Sword Weak Point	Vulnerable to Sword Weapons.	none	none
4460	5	Sword Weak Point	Vulnerable to Sword Weapons.	none	none
4461	1	Dagger Weak Point	Vulnerable to Dagger Weapons.	none	none
4461	2	Dagger Weak Point	Vulnerable to Dagger Weapons.	none	none
4461	3	Dagger Weak Point	Vulnerable to Dagger Weapons.	none	none
4461	4	Dagger Weak Point	Vulnerable to Dagger Weapons.	none	none
4461	5	Dagger Weak Point	Vulnerable to Dagger Weapons.	none	none
4462	1	Two-handed Weapon Weak Point	Vulnerable to Two-Handed Weapons.	none	none
4462	2	Two-handed Weapon Weak Point	Vulnerable to Two-Handed Weapons.	none	none
4462	3	Two-handed Weapon Weak Point	Vulnerable to Two-Handed Weapons.	none	none
4462	4	Two-handed Weapon Weak Point	Vulnerable to Two-Handed Weapons.	none	none
4462	5	Two-handed Weapon Weak Point	Vulnerable to Two-Handed Weapons.	none	none
4463	1	Surrender To Water	Instantly decreases resistance to water attacks and increases resistance to fire attacks. Effect 2.	none	none
4463	2	Surrender To Water	Instantly decreases resistance to water attacks and increases resistance to fire attacks. Effect 3.	none	none
4463	3	Surrender To Water	Instantly decreases resistance to water attacks and increases resistance to fire attacks. Effect 4.	none	none
4464	1	Surrender To Wind	Instantly decreases resistance to wind attacks and increases resistance to earth attacks. Effect 2.	none	none
4464	2	Surrender To Wind	Instantly decreases resistance to wind attacks and increases resistance to earth attacks. Effect 3.	none	none
4464	3	Surrender To Wind	Instantly decreases resistance to wind attacks and increases resistance to earth attacks. Effect 4.	none	none
4465	1	Surrender To Earth	Instantly decreases resistance to earth attacks and increases resistance to wind attacks. Effect 2.	none	none
4465	2	Surrender To Earth	Instantly decreases resistance to earth attacks and increases resistance to wind attacks. Effect 3.	none	none
4465	3	Surrender To Earth	Instantly decreases resistance to earth attacks and increases resistance to wind attacks. Effect 4.	none	none
4466	1	Surrender To Darkness	Instantly decreases resistance to dark attacks and increases resistance to sacred attacks. Effect 2.	none	none
4466	2	Surrender To Darkness	Instantly decreases resistance to dark attacks and increases resistance to sacred attacks. Effect 2.	none	none
4466	3	Surrender To Darkness	Instantly decreases resistance to dark attacks and increases resistance to sacred attacks. Effect 4.	none	none
4467	1	Surrender To Light	Instantly decreases resistance to sacred attacks and increases resistance to dark attacks. Effect 2.	none	none
4467	2	Surrender To Light	Instantly decreases resistance to sacred attacks and increases resistance to dark attacks. Effect 3.	none	none
4467	3	Surrender To Light	Instantly decreases resistance to sacred attacks and increases resistance to dark attacks. Effect 4.	none	none
4468	1	Area Buff - Wind Walk	none	none	none
4468	2	Area Buff - Wind Walk	none	none	none
4469	1	Potion Drinking	none	none	none
4470	1	NPC Spoils	none	none	none
4471	1	NPC Anger	Increases NPC's P. Atk. and P. Def. Effect 1.	none	none
4471	2	NPC Anger	Increases NPC's P. Atk. and P. Def. Effect 2.	none	none
4471	3	NPC Anger	Increases NPC's P. Atk. and P. Def. Effect 3.	none	none
4471	4	NPC Anger	Increases NPC's P. Atk. and P. Def. Effect 4.	none	none
4471	5	NPC Anger	Increases NPC's P. Atk. and P. Def. Effect 5.	none	none
4471	6	NPC Anger	Increases NPC's P. Atk. and P. Def. Effect 6.	none	none
4471	7	NPC Anger	Increases NPC's P. Atk. and P. Def. Effect 7.	none	none
4471	8	NPC Anger	Increases NPC's P. Atk. and P. Def. Effect 8.	none	none
4471	9	NPC Anger	Increases NPC's P. Atk. and P. Def. Effect 9.	none	none
4471	10	NPC Anger	Increases NPC's P. Atk. and P. Def. Effect 10.	none	none
4471	11	NPC Anger	Increases NPC's P. Atk. and P. Def. Effect 11.	none	none
4471	12	NPC Anger	Increases NPC's P. Atk. and P. Def. Effect 12.	none	none
4472	1	NPC Strike Golem	For powerful Golems that are 1.5x stronger	none	none
4472	2	NPC Strike Golem	none	none	none
4472	3	NPC Strike Golem	none	none	none
4472	4	NPC Strike Golem	none	none	none
4472	5	NPC Strike Golem	none	none	none
4472	6	NPC Strike Golem	none	none	none
4472	7	NPC Strike Golem	none	none	none
4472	8	NPC Strike Golem	none	none	none
4472	9	NPC Strike Golem	none	none	none
4472	10	NPC Strike Golem	none	none	none
4472	11	NPC Strike Golem	none	none	none
4472	12	NPC Strike Golem	none	none	none
4473	1	Shock	Shocks and instantly immobilizes.	none	none
4473	2	Shock	Shocks and instantly immobilizes.	none	none
4473	3	Shock	Shocks and instantly immobilizes.	none	none
4473	4	Shock	Shocks and instantly immobilizes.	none	none
4473	5	Shock	Shocks and instantly immobilizes.	none	none
4473	6	Shock	Shocks and instantly immobilizes.	none	none
4473	7	Shock	Shocks and instantly immobilizes.	none	none
4473	8	Shock	Shocks and instantly immobilizes.	none	none
4473	9	Shock	Shocks and instantly immobilizes.	none	none
4473	10	Shock	Shocks and instantly immobilizes.	none	none
4473	11	Shock	Shocks and instantly immobilizes.	none	none
4473	12	Shock	Shocks and instantly immobilizes.	none	none
4474	1	Area Heal - Per	none	none	none
4474	2	Area Heal - Per	none	none	none
4474	3	Area Heal - Per	none	none	none
4474	4	Area Heal - Per	none	none	none
4474	5	Area Heal - Per	none	none	none
4475	1	Perfect Resist Bleeding	Bleed attacks don't work on target.	none	none
4476	1	Silent Move	Blocks monsters' first strike.	none	none
4476	2	Silent Move	Blocks monsters' first strike.	none	none
4476	3	Silent Move	Blocks monsters' first strike.	none	none
4476	4	Silent Move	Blocks monsters' first strike.	none	none
4476	5	Silent Move	Blocks monsters' first strike.	none	none
4477	1	NPC Frost Wall	none	none	none
4477	2	NPC Frost Wall	none	none	none
4477	3	NPC Frost Wall	none	none	none
4477	4	NPC Frost Wall	none	none	none
4477	5	NPC Frost Wall	none	none	none
4477	6	NPC Frost Wall	none	none	none
4477	7	NPC Frost Wall	none	none	none
4477	8	NPC Frost Wall	none	none	none
4477	9	NPC Frost Wall	none	none	none
4477	10	NPC Frost Wall	none	none	none
4477	11	NPC Frost Wall	none	none	none
4477	12	NPC Frost Wall	none	none	none
4478	1	Ice Fairy Aqua Splash	none	none	none
4479	1	Ice Fairy Resist Cold	Increases resistance to cold attacks. Effect 4.	none	none
4480	1	Ice Fairy Curse Gloom	none	none	none
4481	1	Ice Fairy Hex	none	none	none
4482	1	Ice Fairy Silence	none	none	none
4483	1	Hold	Temporarily holds and immobilizes target.	none	none
4483	2	Hold	Temporarily holds and immobilizes target.	none	none
4483	3	Hold	Temporarily holds and immobilizes target.	none	none
4483	4	Hold	Temporarily holds and immobilizes target.	none	none
4483	5	Hold	Temporarily holds and immobilizes target.	none	none
4483	6	Hold	Temporarily holds and immobilizes target.	none	none
4483	7	Hold	Temporarily holds and immobilizes target.	none	none
4483	8	Hold	Temporarily holds and immobilizes target.	none	none
4483	9	Hold	Temporarily holds and immobilizes target.	none	none
4483	10	Hold	Temporarily holds and immobilizes target.	none	none
4483	11	Hold	Temporarily holds and immobilizes target.	none	none
4483	12	Hold	Temporarily holds and immobilizes target.	none	none
4484	1	Eating Follower Heal	none	none	none
4485	1	Eating Follower	none	none	none
4486	1	Decrease P. Def	Temporarily reduces P. Def. Effect 1.	none	none
4486	2	Decrease P. Def	Temporarily reduces P. Def. Effect 2.	none	none
4486	3	Decrease P. Def	Temporarily reduces P. Def. Effect 2.	none	none
4486	4	Decrease P. Def	Temporarily reduces P. Def. Effect 3.	none	none
4486	5	Decrease P. Def	Temporarily reduces P. Def. Effect 3.	none	none
4486	6	Decrease P. Def	Temporarily reduces P. Def. Effect 3.	none	none
4486	7	Decrease P. Def	Temporarily reduces P. Def. Effect 3.	none	none
4486	8	Decrease P. Def	Temporarily reduces P. Def. Effect 3.	none	none
4486	9	Decrease P. Def	Temporarily reduces P. Def. Effect 3.	none	none
4486	10	Decrease P. Def	Temporarily reduces P. Def. Effect 3.	none	none
4486	11	Decrease P. Def	Temporarily reduces P. Def. Effect 3.	none	none
4486	12	Decrease P. Def	Temporarily reduces P. Def. Effect 3.	none	none
4487	1	Decrease M. Def.	Instantly reduces M. Def. Effect 1.	none	none
4487	2	Decrease M. Def.	Instantly reduces M. Def. Effect 2.	none	none
4487	3	Decrease M. Def.	Instantly reduces M. Def. Effect 2.	none	none
4487	4	Decrease M. Def.	Instantly reduces M. Def. Effect 3.	none	none
4487	5	Decrease M. Def.	Instantly reduces M. Def. Effect 3.	none	none
4487	6	Decrease M. Def.	Instantly reduces M. Def. Effect 3.	none	none
4487	7	Decrease M. Def.	Instantly reduces M. Def. Effect 3.	none	none
4487	8	Decrease M. Def.	Instantly reduces M. Def. Effect 3.	none	none
4487	9	Decrease M. Def.	Instantly reduces M. Def. Effect 3.	none	none
4487	10	Decrease M. Def.	Instantly reduces M. Def. Effect 3.	none	none
4487	11	Decrease M. Def.	Instantly reduces M. Def. Effect 3.	none	none
4487	12	Decrease M. Def.	Instantly reduces M. Def. Effect 3.	none	none
4488	1	Hold	Temporarily holds and immobilizes target.	none	none
4488	2	Hold	Temporarily holds and immobilizes target.	none	none
4488	3	Hold	Temporarily holds and immobilizes target.	none	none
4488	4	Hold	Temporarily holds and immobilizes target.	none	none
4488	5	Hold	Temporarily holds and immobilizes target.	none	none
4488	6	Hold	Temporarily holds and immobilizes target.	none	none
4488	7	Hold	Temporarily holds and immobilizes target.	none	none
4488	8	Hold	Temporarily holds and immobilizes target.	none	none
4488	9	Hold	Temporarily holds and immobilizes target.	none	none
4488	10	Hold	Temporarily holds and immobilizes target.	none	none
4488	11	Hold	Temporarily holds and immobilizes target.	none	none
4488	12	Hold	Temporarily holds and immobilizes target.	none	none
4489	1	NPC Death MP Bomb	none	none	none
4489	2	NPC Death MP Bomb	none	none	none
4489	3	NPC Death MP Bomb	none	none	none
4489	4	NPC Death MP Bomb	none	none	none
4489	5	NPC Death MP Bomb	none	none	none
4489	6	NPC Death MP Bomb	none	none	none
4489	7	NPC Death MP Bomb	none	none	none
4489	8	NPC Death MP Bomb	none	none	none
4489	9	NPC Death MP Bomb	none	none	none
4489	10	NPC Death MP Bomb	none	none	none
4489	11	NPC Death MP Bomb	none	none	none
4489	12	NPC Death MP Bomb	none	none	none
4490	1	NPC Holy Wall	none	none	none
4490	2	NPC Holy Wall	none	none	none
4490	3	NPC Holy Wall	none	none	none
4490	4	NPC Holy Wall	none	none	none
4490	5	NPC Holy Wall	none	none	none
4490	6	NPC Holy Wall	none	none	none
4490	7	NPC Holy Wall	none	none	none
4490	8	NPC Holy Wall	none	none	none
4490	9	NPC Holy Wall	none	none	none
4490	10	NPC Holy Wall	none	none	none
4490	11	NPC Holy Wall	none	none	none
4490	12	NPC Holy Wall	none	none	none
4491	1	Holy Weapon	Makes sacred attacks.	none	none
4491	2	Holy Weapon	Makes sacred attacks.	none	none
4491	3	Holy Weapon	Makes sacred attacks.	none	none
4491	4	Holy Weapon	Makes sacred attacks.	none	none
4491	5	Holy Weapon	Makes sacred attacks.	none	none
4491	6	Holy Weapon	Makes sacred attacks.	none	none
4491	7	Holy Weapon	Makes sacred attacks.	none	none
4491	8	Holy Weapon	Makes sacred attacks.	none	none
4491	9	Holy Weapon	Makes sacred attacks.	none	none
4491	10	Holy Weapon	Makes sacred attacks.	none	none
4491	11	Holy Weapon	Makes sacred attacks.	none	none
4491	12	Holy Weapon	Makes sacred attacks.	none	none
4492	1	Enlarging Head Curse	Temporarily enlarges the head.	none	none
4492	2	Enlarging Head Curse	Temporarily enlarges the head.	none	none
4492	3	Enlarging Head Curse	Temporarily enlarges the head.	none	none
4492	4	Enlarging Head Curse	Temporarily enlarges the head.	none	none
4492	5	Enlarging Head Curse	Temporarily enlarges the head.	none	none
4492	6	Enlarging Head Curse	Temporarily enlarges the head.	none	none
4492	7	Enlarging Head Curse	Temporarily enlarges the head.	none	none
4492	8	Enlarging Head Curse	Temporarily enlarges the head.	none	none
4492	9	Enlarging Head Curse	Temporarily enlarges the head.	none	none
4492	10	Enlarging Head Curse	Temporarily enlarges the head.	none	none
4492	11	Enlarging Head Curse	Temporarily enlarges the head.	none	none
4492	12	Enlarging Head Curse	Temporarily enlarges the head.	none	none
4493	1	NPC Debuff Shield Slow	none	none	none
4493	2	NPC Debuff Shield Slow	none	none	none
4493	3	NPC Debuff Shield Slow	none	none	none
4493	4	NPC Debuff Shield Slow	none	none	none
4493	5	NPC Debuff Shield Slow	none	none	none
4493	6	NPC Debuff Shield Slow	none	none	none
4493	7	NPC Debuff Shield Slow	none	none	none
4493	8	NPC Debuff Shield Slow	none	none	none
4493	9	NPC Debuff Shield Slow	none	none	none
4493	10	NPC Debuff Shield Slow	none	none	none
4493	11	NPC Debuff Shield Slow	none	none	none
4493	12	NPC Debuff Shield Slow	none	none	none
4989	1	Npc - Hot Spring Nectar	none	none	none
4990	1	Npc - Hot Spring Mineral	none	none	none
4991	1	Hot Spring Sulfur	Decreases Atk. Spd. and Casting Spd. Effect 5.	none	none
4992	1	Shock	Shocks and instantly immobilizes.	none	none
4993	1	Venom - Strike	none	none	none
4994	1	Venom - Sonic Storm	none	none	none
4995	1	Venom - Teleport	none	none	none
4996	1	Venom - Range Teleport	none	none	none
4997	1	Lidia - Regen	none	none	none
4998	1	Lidia - Twister	none	none	none
4999	1	Lidia - Range Life Drain	none	none	none
5000	1	Alfred - Super Strike	none	none	none
5001	1	Alfred - Life Drain	none	none	none
5002	1	Giselle - Vampiric Rage	none	none	none
5003	1	Giselle - Tempest	none	none	none
5004	1	Dimensional Shock	Shocks and instantly immobilizes.	none	none
5005	1	Frintezza's Ghost Summoning	Frintezza is in temporary state of paralysis.	none	none
5006	1	Frintezza's Melody	A general performance.	none	none
5007	1	Frintezza's Healing Rhapsody	Music to soothe the soul.	none	none
5007	2	Frintezza's Rampaging Opus	A Consecutive Dash + Portrait Replay Performance	none	none
5007	3	Frintezza's Power Concerto	A powerful tune affecting Attack/Speed.	none	none
5007	4	Frintezza's Plagued Concerto	A triumphant ballad of Heal Suppressing.	none	none
5007	5	Frintezza's Psycho Symphony	Two Can Dance + Cancel Performance.	none	none
5008	1	Frintezza's Concert Hall Melody	Music that makes you feel oh so good inside.	none	none
5008	2	Frintezza's Rampaging Opus en masse	Consecutive Dash + Portrait Replay Performance	none	none
5008	3	Frintezza Power Encore	Attack/Speed Performance	none	none
5008	4	Mournful Chorale Prelude	Instantly decreases the effect of HP regeneration magic.	none	none
5008	5	Hypnotic Mazurka	Instantly immobilizes the target by making it dance involuntarily.	none	none
5009	1	Frintezza's Ghostly Fighter	A portrait ghost that can make physical attacks.	none	none
5010	1	Frintezza's Ghostly Mage	A portrait ghost that can make magical attacks.	none	none
5011	1	Frintezza's Bomber Ghost	A portrait ghost who can create a suicide explosion.	none	none
5012	1	Breath of Scarlet	Instantly immobilizes.	none	none
5013	1	Frintezza Ghost Drain	Portrait ghost drains HP.	none	none
5014	1	Frintezza's Daemon Attack	Demon 1 general attack.	none	none
5014	2	Frintezza's Daemon Attack	Demon 2 general attack.	none	none
5014	3	Frintezza's Daemon Attack	Demon 3 general attack.	none	none
5015	1	Frintezza's Daemon Charge	Demon 1 charge.	none	none
5015	2	Frintezza's Daemon Charge	Demon 2 charge.	none	none
5015	3	Frintezza's Daemon Charge	Demon 3 charge.	none	none
5015	4	Frintezza's Daemon Charge	Demon 1 slow charge.	none	none
5015	5	Frintezza's Daemon Charge	Demon 2 slow charge.	none	none
5015	6	Frintezza's Daemon Charge	Demon 3 slow charge.	none	none
5016	1	Yoke of Scarlet	Instantly immobilizes.	none	none
5017	1	Frintezza's Daemon Morph	Demon 1 metamorphosis.	none	none
5018	1	Frintezza's Daemon Field	Demon 2 magic field.	none	none
5018	2	Frintezza's Daemon Field	Demon 3 magic field.	none	none
5019	1	Frintezza's Daemon Drain	Demon 3 HP drain range.	none	none
5020	1	Forced Action	Crumples to the ground because of unknown power.	none	none
5021	1	Inspiration of Einhasad	Makes sacred attacks.	none	none
5021	2	Inspiration of Einhasad	Makes sacred attacks.	none	none
5021	3	Inspiration of Einhasad	Makes sacred attacks.	none	none
5021	4	Inspiration of Einhasad	Makes sacred attacks.	none	none
5021	5	Inspiration of Einhasad	Makes sacred attacks.	none	none
5021	6	Inspiration of Einhasad	Makes sacred attacks.	none	none
5021	7	Inspiration of Einhasad	Makes sacred attacks.	none	none
5021	8	Inspiration of Einhasad	Makes sacred attacks.	none	none
5021	9	Inspiration of Einhasad	Makes sacred attacks.	none	none
5021	10	Inspiration of Einhasad	Makes sacred attacks.	none	none
5021	11	Inspiration of Einhasad	Makes sacred attacks.	none	none
5021	12	Inspiration of Einhasad	Makes sacred attacks.	none	none
5022	1	Decrease Speed	Instantly reduces Speed. Effect 1.	none	none
5022	2	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
5022	3	Decrease Speed	Instantly reduces Speed. Effect 2.	none	none
5022	4	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
5022	5	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
5022	6	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
5022	7	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
5022	8	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
5022	9	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
5022	10	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
5022	11	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
5022	12	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
5023	1	Hold	Temporarily holds and immobilizes target.	none	none
5023	2	Hold	Temporarily holds and immobilizes target.	none	none
5023	3	Hold	Temporarily holds and immobilizes target.	none	none
5023	4	Hold	Temporarily holds and immobilizes target.	none	none
5023	5	Hold	Temporarily holds and immobilizes target.	none	none
5023	6	Hold	Temporarily holds and immobilizes target.	none	none
5023	7	Hold	Temporarily holds and immobilizes target.	none	none
5023	8	Hold	Temporarily holds and immobilizes target.	none	none
5023	9	Hold	Temporarily holds and immobilizes target.	none	none
5023	10	Hold	Temporarily holds and immobilizes target.	none	none
5023	11	Hold	Temporarily holds and immobilizes target.	none	none
5023	12	Hold	Temporarily holds and immobilizes target.	none	none
5024	1	Decrease Atk.Speed	Instantly reduces Atk. Spd. Effect 1.	none	none
5024	2	Decrease Atk.Speed	Instantly reduces Atk. Spd. Effect 2.	none	none
5024	3	Decrease Atk.Speed	Instantly reduces Atk. Spd. Effect 2.	none	none
5024	4	Decrease Atk.Speed	Instantly reduces Atk. Spd. Effect 3.	none	none
5024	5	Decrease Atk.Speed	Instantly reduces Atk. Spd. Effect 3.	none	none
5024	6	Decrease Atk.Speed	Instantly reduces Atk. Spd. Effect 3.	none	none
5024	7	Decrease Atk.Speed	Instantly reduces Atk. Spd. Effect 3.	none	none
5024	8	Decrease Atk.Speed	Instantly reduces Atk. Spd. Effect 3.	none	none
5024	9	Decrease Atk.Speed	Instantly reduces Atk. Spd. Effect 3.	none	none
5024	10	Decrease Atk.Speed	Instantly reduces Atk. Spd. Effect 3.	none	none
5024	11	Decrease Atk.Speed	Instantly reduces Atk. Spd. Effect 3.	none	none
5024	12	Decrease Atk.Speed	Instantly reduces Atk. Spd. Effect 3.	none	none
5025	1	Raid Boss - Level 30	His exploits are famous among Wererats. After assigning the South to the Sukar Wererats, he and a group of followers journeyed north in search of wealth. Unlike other Wererats, he possesses an enterprising spirit and began plundering the tombs of Orc tribal chiefs. Chased away by vengeful spirits, now he and his band rob unwary travelers passing through the region.	none	none
5026	1	Raid Boss - Level 39	Once a human magician with an almost Dwarven interest in machinery,he heard about Titan Age Sky Wagon Relic and theorized that a combination of Dwarven skills and magic could reproduce the flying wagon. He died without succeeding in his goal, but his spirit still wanders the area.	none	none
5027	1	Raid Boss - Level 37	This villain preys on adventurers who travel between the Dwarven Village and the Town of Schuttgart. He summoned all the northern Goblin powers to create a great bandit force and rule over them, but he made a serious mistake by stealing tribute intended for Schuttgart. Hearing rumors that the lord was preparing an army to clear out the bandits, he and his followers fled to the mountains.	none	none
5028	1	Raid Boss - Level 53	Once a shaman who worshipped Pa'agrio, he is now consumed by evil and bent on manipulating the powers of the spirit-being Tasha to conquer the world. His growing horde of followers include Ragna Orcs, evil spirits and insects.	none	none
5029	1	Raid Boss - Level 52	This powerful Chaos Golem was made from Starstones gathered from the Ruins of Pavel by the mad scientist Dr. Chaos, who styles himself the Emperor of Evil. Once a Golem Maestro, Dr. Chaos was expelled from the Black Anvil Guild for trying to steal the blueprint from the elders. He swore revenge on the Black Anvil Guild, conquering the Ruins of Pavel with the Horrifying Golem Army he created. He views all outsiders as assassins sent by the Guild and will attack immediately. His ultimate goal is "world domination."	none	none
5030	1	Raid Boss - Level 59	This captain secretly loved the Princess Melissa. Saddened by her disappearance, he set out to learn her fate. Finding her transformed into the Ice Queen, Freya, he was turned into a Gargoyle and now protects the Frozen Labyrinth from interlopers.	none	none
5031	1	Raid Boss - Level 80	This Queen of Spike Stakatos conducts breeding experiments using top-ranking Spike Stakatos. She knows that her life running out and is desperately trying to grow a new Stakato queen in her nest, despite the low chances for success. Nursing her power, she dreams of a resurgence of her weakened race.	none	none
5032	1	Raid Boss - Level 87	Although he appears human, he is actually a high-ranking Angel who directly interacts with Einhasad and worships the Grail. Recently an ancient religious document found in the Tower of Insolence provided proof that the Grail is hidden in the Monastery of Silence. Since then, adherents of the Pagan Temple have frequently tried to steal it, but none has avoided the judgment of the Ruler of Splendor.	none	none
5033	1	Raid Boss - Level 87	This aristocrat of Rune secretly worships Triol, even conducting the occasional bloody worship ceremony in the Temple. Despite her claims of nobility, much of her background is still unknown.	none	none
5034	1	Raid Boss - Level 73	This Golem was originally a follower of Argos during the war between Giants and Humans. He remained with his master after Argos's imprisonment by Einhasad into the cliff wall. He has devolved to the point that he no longer resembles a Titan and isn't sure why he is still there. Even Daimon the White-Eyed cannot harm him in the Wall of Argos.	none	none
5035	1	Raid Boss - Level 76	The result of one of Hardin's magical experiments, he is rather monstrous in appearance, spewing lava from all over his body. Despite his looks, he was in fact a very submissive Golem who followed Hardin like a father. He went mad from the feeling of abandonment after Hardin left the Blazing Swamp. When King Astaire attacked Aden Castle, some of the soldiers of Elmore were caught in the Blazing Swamp, and there they first saw this giant covered in lava.	none	none
5036	1	Raid Boss - Level 60	The Ice Fairy who came to Freya after Princess Melissa was turned, she oversees everything in the Frozen Labyrinth on behalf of Freya. She has watched the movements of the Zinnia Guild ever since the Order of Canna Knights disappeared.	none	none
5037	1	Decrease Casting Speed	Instantly reduces Casting Speed. Effect 1.	none	none
5037	2	Decrease Casting Speed	Instantly reduces Casting Speed. Effect 2.	none	none
5037	3	Decrease Casting Speed	Instantly reduces Casting Speed. Effect 3.	none	none
5038	1	Summon PVP Penalty	none	none	none
5038	2	Summon PVP Penalty	none	none	none
5038	3	Summon PVP Penalty	none	none	none
5038	4	Summon PVP Penalty	none	none	none
5038	5	Summon PVP Penalty	none	none	none
5038	6	Summon PVP Penalty	none	none	none
5038	7	Summon PVP Penalty	none	none	none
5038	8	Summon PVP Penalty	none	none	none
5038	9	Summon PVP Penalty	none	none	none
5038	10	Summon PVP Penalty	none	none	none
5038	11	Summon PVP Penalty	none	none	none
5038	12	Summon PVP Penalty	none	none	none
5038	13	Summon PVP Penalty	none	none	none
5038	14	Summon PVP Penalty	none	none	none
5038	15	Summon PVP Penalty	none	none	none
5038	16	Summon PVP Penalty	none	none	none
5039	1	NPC - Ultra Bomb	none	none	none
5040	1	NPC - Healing Potion	none	none	none
5040	2	NPC - Healing Potion	none	none	none
5040	3	NPC - Healing Potion	none	none	none
5040	4	NPC - Healing Potion	none	none	none
5040	5	NPC - Healing Potion	none	none	none
5040	6	NPC - Healing Potion	none	none	none
5040	7	NPC - Healing Potion	none	none	none
5040	8	NPC - Healing Potion	none	none	none
5040	9	NPC - Healing Potion	none	none	none
5040	10	NPC - Healing Potion	none	none	none
5040	11	NPC - Healing Potion	none	none	none
5040	12	NPC - Healing Potion	none	none	none
5041	1	Charm of Courage	Prevents experience value from decreasing if killed during a siege war.	none	none
5042	1	NPC Dispel Bomb	none	none	none
5042	2	NPC Dispel Bomb	none	none	none
5042	3	NPC Dispel Bomb	none	none	none
5042	4	NPC Dispel Bomb	none	none	none
5042	5	NPC Dispel Bomb	none	none	none
5042	6	NPC Dispel Bomb	none	none	none
5042	7	NPC Dispel Bomb	none	none	none
5042	8	NPC Dispel Bomb	none	none	none
5042	9	NPC Dispel Bomb	none	none	none
5042	10	NPC Dispel Bomb	none	none	none
5042	11	NPC Dispel Bomb	none	none	none
5042	12	NPC Dispel Bomb	none	none	none
5043	1	NPC Super Sonic Blaster	none	none	none
5043	2	NPC Super Sonic Blaster	none	none	none
5043	3	NPC Super Sonic Blaster	none	none	none
5043	4	NPC Super Sonic Blaster	none	none	none
5043	5	NPC Super Sonic Blaster	none	none	none
5043	6	NPC Super Sonic Blaster	none	none	none
5043	7	NPC Super Sonic Blaster	none	none	none
5043	8	NPC Super Sonic Blaster	none	none	none
5043	9	NPC Super Sonic Blaster	none	none	none
5043	10	NPC Super Sonic Blaster	none	none	none
5043	11	NPC Super Sonic Blaster	none	none	none
5043	12	NPC Super Sonic Blaster	none	none	none
5044	1	NPC Ultimate Defense	none	none	none
5044	2	NPC Ultimate Defense	none	none	none
5045	1	Castle Power Strike	none	none	none
5045	2	Castle Power Strike	none	none	none
5045	3	Castle Power Strike	none	none	none
5045	4	Castle Power Strike	none	none	none
5045	5	Castle Power Strike	none	none	none
5045	6	Castle Power Strike	none	none	none
5045	7	Castle Power Strike	none	none	none
5045	8	Castle Power Strike	none	none	none
5045	9	Castle Power Strike	none	none	none
5045	10	Castle Power Strike	none	none	none
5045	11	Castle Power Strike	none	none	none
5045	12	Castle Power Strike	none	none	none
5046	1	Castle Power Shot	none	none	none
5046	2	Castle Power Shot	none	none	none
5046	3	Castle Power Shot	none	none	none
5046	4	Castle Power Shot	none	none	none
5046	5	Castle Power Shot	none	none	none
5046	6	Castle Power Shot	none	none	none
5046	7	Castle Power Shot	none	none	none
5046	8	Castle Power Shot	none	none	none
5046	9	Castle Power Shot	none	none	none
5046	10	Castle Power Shot	none	none	none
5046	11	Castle Power Shot	none	none	none
5046	12	Castle Power Shot	none	none	none
5047	1	Castle Spinning Slash	none	none	none
5047	2	Castle Spinning Slash	none	none	none
5047	3	Castle Spinning Slash	none	none	none
5047	4	Castle Spinning Slash	none	none	none
5047	5	Castle Spinning Slash	none	none	none
5047	6	Castle Spinning Slash	none	none	none
5047	7	Castle Spinning Slash	none	none	none
5047	8	Castle Spinning Slash	none	none	none
5047	9	Castle Spinning Slash	none	none	none
5047	10	Castle Spinning Slash	none	none	none
5047	11	Castle Spinning Slash	none	none	none
5047	12	Castle Spinning Slash	none	none	none
5048	1	Castle Burst Shot	none	none	none
5048	2	Castle Burst Shot	none	none	none
5048	3	Castle Burst Shot	none	none	none
5048	4	Castle Burst Shot	none	none	none
5048	5	Castle Burst Shot	none	none	none
5048	6	Castle Burst Shot	none	none	none
5048	7	Castle Burst Shot	none	none	none
5048	8	Castle Burst Shot	none	none	none
5048	9	Castle Burst Shot	none	none	none
5048	10	Castle Burst Shot	none	none	none
5048	11	Castle Burst Shot	none	none	none
5048	12	Castle Burst Shot	none	none	none
5049	1	Castle Blow	none	none	none
5049	2	Castle Blow	none	none	none
5049	3	Castle Blow	none	none	none
5049	4	Castle Blow	none	none	none
5049	5	Castle Blow	none	none	none
5049	6	Castle Blow	none	none	none
5049	7	Castle Blow	none	none	none
5049	8	Castle Blow	none	none	none
5049	9	Castle Blow	none	none	none
5049	10	Castle Blow	none	none	none
5049	11	Castle Blow	none	none	none
5049	12	Castle Blow	none	none	none
5050	1	Castle DD Fire	none	none	none
5050	2	Castle DD Fire	none	none	none
5050	3	Castle DD Fire	none	none	none
5050	4	Castle DD Fire	none	none	none
5050	5	Castle DD Fire	none	none	none
5050	6	Castle DD Fire	none	none	none
5050	7	Castle DD Fire	none	none	none
5050	8	Castle DD Fire	none	none	none
5050	9	Castle DD Fire	none	none	none
5050	10	Castle DD Fire	none	none	none
5050	11	Castle DD Fire	none	none	none
5050	12	Castle DD Fire	none	none	none
5051	1	Castle Self AE Fire	none	none	none
5051	2	Castle Self AE Fire	none	none	none
5051	3	Castle Self AE Fire	none	none	none
5051	4	Castle Self AE Fire	none	none	none
5051	5	Castle Self AE Fire	none	none	none
5051	6	Castle Self AE Fire	none	none	none
5051	7	Castle Self AE Fire	none	none	none
5051	8	Castle Self AE Fire	none	none	none
5051	9	Castle Self AE Fire	none	none	none
5051	10	Castle Self AE Fire	none	none	none
5051	11	Castle Self AE Fire	none	none	none
5051	12	Castle Self AE Fire	none	none	none
5052	1	Castle Long AE Fire	none	none	none
5052	2	Castle Long AE Fire	none	none	none
5052	3	Castle Long AE Fire	none	none	none
5052	4	Castle Long AE Fire	none	none	none
5052	5	Castle Long AE Fire	none	none	none
5052	6	Castle Long AE Fire	none	none	none
5052	7	Castle Long AE Fire	none	none	none
5052	8	Castle Long AE Fire	none	none	none
5052	9	Castle Long AE Fire	none	none	none
5052	10	Castle Long AE Fire	none	none	none
5052	11	Castle Long AE Fire	none	none	none
5052	12	Castle Long AE Fire	none	none	none
5053	1	Castle DD Water	none	none	none
5053	2	Castle DD Water	none	none	none
5053	3	Castle DD Water	none	none	none
5053	4	Castle DD Water	none	none	none
5053	5	Castle DD Water	none	none	none
5053	6	Castle DD Water	none	none	none
5053	7	Castle DD Water	none	none	none
5053	8	Castle DD Water	none	none	none
5053	9	Castle DD Water	none	none	none
5053	10	Castle DD Water	none	none	none
5053	11	Castle DD Water	none	none	none
5053	12	Castle DD Water	none	none	none
5054	1	Castle Self AE Water	none	none	none
5054	2	Castle Self AE Water	none	none	none
5054	3	Castle Self AE Water	none	none	none
5054	4	Castle Self AE Water	none	none	none
5054	5	Castle Self AE Water	none	none	none
5054	6	Castle Self AE Water	none	none	none
5054	7	Castle Self AE Water	none	none	none
5054	8	Castle Self AE Water	none	none	none
5054	9	Castle Self AE Water	none	none	none
5054	10	Castle Self AE Water	none	none	none
5054	11	Castle Self AE Water	none	none	none
5054	12	Castle Self AE Water	none	none	none
5055	1	Castle Long AE Water	none	none	none
5055	2	Castle Long AE Water	none	none	none
5055	3	Castle Long AE Water	none	none	none
5055	4	Castle Long AE Water	none	none	none
5055	5	Castle Long AE Water	none	none	none
5055	6	Castle Long AE Water	none	none	none
5055	7	Castle Long AE Water	none	none	none
5055	8	Castle Long AE Water	none	none	none
5055	9	Castle Long AE Water	none	none	none
5055	10	Castle Long AE Water	none	none	none
5055	11	Castle Long AE Water	none	none	none
5055	12	Castle Long AE Water	none	none	none
5056	1	Castle DD Wind	none	none	none
5056	2	Castle DD Wind	none	none	none
5056	3	Castle DD Wind	none	none	none
5056	4	Castle DD Wind	none	none	none
5056	5	Castle DD Wind	none	none	none
5056	6	Castle DD Wind	none	none	none
5056	7	Castle DD Wind	none	none	none
5056	8	Castle DD Wind	none	none	none
5056	9	Castle DD Wind	none	none	none
5056	10	Castle DD Wind	none	none	none
5056	11	Castle DD Wind	none	none	none
5056	12	Castle DD Wind	none	none	none
5057	1	Castle Self AE Wind	none	none	none
5057	2	Castle Self AE Wind	none	none	none
5057	3	Castle Self AE Wind	none	none	none
5057	4	Castle Self AE Wind	none	none	none
5057	5	Castle Self AE Wind	none	none	none
5057	6	Castle Self AE Wind	none	none	none
5057	7	Castle Self AE Wind	none	none	none
5057	8	Castle Self AE Wind	none	none	none
5057	9	Castle Self AE Wind	none	none	none
5057	10	Castle Self AE Wind	none	none	none
5057	11	Castle Self AE Wind	none	none	none
5057	12	Castle Self AE Wind	none	none	none
5058	1	Castle Long AE Wind	none	none	none
5058	2	Castle Long AE Wind	none	none	none
5058	3	Castle Long AE Wind	none	none	none
5058	4	Castle Long AE Wind	none	none	none
5058	5	Castle Long AE Wind	none	none	none
5058	6	Castle Long AE Wind	none	none	none
5058	7	Castle Long AE Wind	none	none	none
5058	8	Castle Long AE Wind	none	none	none
5058	9	Castle Long AE Wind	none	none	none
5058	10	Castle Long AE Wind	none	none	none
5058	11	Castle Long AE Wind	none	none	none
5058	12	Castle Long AE Wind	none	none	none
5059	1	Castle DD Earth	none	none	none
5059	2	Castle DD Earth	none	none	none
5059	3	Castle DD Earth	none	none	none
5059	4	Castle DD Earth	none	none	none
5059	5	Castle DD Earth	none	none	none
5059	6	Castle DD Earth	none	none	none
5059	7	Castle DD Earth	none	none	none
5059	8	Castle DD Earth	none	none	none
5059	9	Castle DD Earth	none	none	none
5059	10	Castle DD Earth	none	none	none
5059	11	Castle DD Earth	none	none	none
5059	12	Castle DD Earth	none	none	none
5060	1	Castle Self AE Earth	none	none	none
5060	2	Castle Self AE Earth	none	none	none
5060	3	Castle Self AE Earth	none	none	none
5060	4	Castle Self AE Earth	none	none	none
5060	5	Castle Self AE Earth	none	none	none
5060	6	Castle Self AE Earth	none	none	none
5060	7	Castle Self AE Earth	none	none	none
5060	8	Castle Self AE Earth	none	none	none
5060	9	Castle Self AE Earth	none	none	none
5060	10	Castle Self AE Earth	none	none	none
5060	11	Castle Self AE Earth	none	none	none
5060	12	Castle Self AE Earth	none	none	none
5061	1	Castle Long AE Earth	none	none	none
5061	2	Castle Long AE Earth	none	none	none
5061	3	Castle Long AE Earth	none	none	none
5061	4	Castle Long AE Earth	none	none	none
5061	5	Castle Long AE Earth	none	none	none
5061	6	Castle Long AE Earth	none	none	none
5061	7	Castle Long AE Earth	none	none	none
5061	8	Castle Long AE Earth	none	none	none
5061	9	Castle Long AE Earth	none	none	none
5061	10	Castle Long AE Earth	none	none	none
5061	11	Castle Long AE Earth	none	none	none
5061	12	Castle Long AE Earth	none	none	none
5062	1	Castle DD Holy	none	none	none
5062	2	Castle DD Holy	none	none	none
5062	3	Castle DD Holy	none	none	none
5062	4	Castle DD Holy	none	none	none
5062	5	Castle DD Holy	none	none	none
5062	6	Castle DD Holy	none	none	none
5062	7	Castle DD Holy	none	none	none
5062	8	Castle DD Holy	none	none	none
5062	9	Castle DD Holy	none	none	none
5062	10	Castle DD Holy	none	none	none
5062	11	Castle DD Holy	none	none	none
5062	12	Castle DD Holy	none	none	none
5063	1	Castle Self AE Holy	none	none	none
5063	2	Castle Self AE Holy	none	none	none
5063	3	Castle Self AE Holy	none	none	none
5063	4	Castle Self AE Holy	none	none	none
5063	5	Castle Self AE Holy	none	none	none
5063	6	Castle Self AE Holy	none	none	none
5063	7	Castle Self AE Holy	none	none	none
5063	8	Castle Self AE Holy	none	none	none
5063	9	Castle Self AE Holy	none	none	none
5063	10	Castle Self AE Holy	none	none	none
5063	11	Castle Self AE Holy	none	none	none
5063	12	Castle Self AE Holy	none	none	none
5064	1	Castle Long AE Holy	none	none	none
5064	2	Castle Long AE Holy	none	none	none
5064	3	Castle Long AE Holy	none	none	none
5064	4	Castle Long AE Holy	none	none	none
5064	5	Castle Long AE Holy	none	none	none
5064	6	Castle Long AE Holy	none	none	none
5064	7	Castle Long AE Holy	none	none	none
5064	8	Castle Long AE Holy	none	none	none
5064	9	Castle Long AE Holy	none	none	none
5064	10	Castle Long AE Holy	none	none	none
5064	11	Castle Long AE Holy	none	none	none
5064	12	Castle Long AE Holy	none	none	none
5065	1	Castle DD Unholy	none	none	none
5065	2	Castle DD Unholy	none	none	none
5065	3	Castle DD Unholy	none	none	none
5065	4	Castle DD Unholy	none	none	none
5065	5	Castle DD Unholy	none	none	none
5065	6	Castle DD Unholy	none	none	none
5065	7	Castle DD Unholy	none	none	none
5065	8	Castle DD Unholy	none	none	none
5065	9	Castle DD Unholy	none	none	none
5065	10	Castle DD Unholy	none	none	none
5065	11	Castle DD Unholy	none	none	none
5065	12	Castle DD Unholy	none	none	none
5066	1	Castle Self AE Unholy	none	none	none
5066	2	Castle Self AE Unholy	none	none	none
5066	3	Castle Self AE Unholy	none	none	none
5066	4	Castle Self AE Unholy	none	none	none
5066	5	Castle Self AE Unholy	none	none	none
5066	6	Castle Self AE Unholy	none	none	none
5066	7	Castle Self AE Unholy	none	none	none
5066	8	Castle Self AE Unholy	none	none	none
5066	9	Castle Self AE Unholy	none	none	none
5066	10	Castle Self AE Unholy	none	none	none
5066	11	Castle Self AE Unholy	none	none	none
5066	12	Castle Self AE Unholy	none	none	none
5067	1	Castle Long AE Unholy	none	none	none
5067	2	Castle Long AE Unholy	none	none	none
5067	3	Castle Long AE Unholy	none	none	none
5067	4	Castle Long AE Unholy	none	none	none
5067	5	Castle Long AE Unholy	none	none	none
5067	6	Castle Long AE Unholy	none	none	none
5067	7	Castle Long AE Unholy	none	none	none
5067	8	Castle Long AE Unholy	none	none	none
5067	9	Castle Long AE Unholy	none	none	none
5067	10	Castle Long AE Unholy	none	none	none
5067	11	Castle Long AE Unholy	none	none	none
5067	12	Castle Long AE Unholy	none	none	none
5068	1	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
5068	2	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
5068	3	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
5068	4	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
5068	5	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
5068	6	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
5068	7	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
5068	8	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
5068	9	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
5068	10	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
5068	11	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
5068	12	Decrease Speed	Instantly reduces Speed. Effect 3.	none	none
5069	1	Decrease Atk.Spd.	Instantly reduces Atk. Spd. Effect 3.	none	none
5069	2	Decrease Atk.Spd.	Instantly reduces Atk. Spd. Effect 3.	none	none
5069	3	Decrease Atk.Spd.	Instantly reduces Atk. Spd. Effect 3.	none	none
5069	4	Decrease Atk.Spd.	Instantly reduces Atk. Spd. Effect 3.	none	none
5069	5	Decrease Atk.Spd.	Instantly reduces Atk. Spd. Effect 3.	none	none
5069	6	Decrease Atk.Spd.	Instantly reduces Atk. Spd. Effect 3.	none	none
5069	7	Decrease Atk.Spd.	Instantly reduces Atk. Spd. Effect 3.	none	none
5069	8	Decrease Atk.Spd.	Instantly reduces Atk. Spd. Effect 3.	none	none
5069	9	Decrease Atk.Spd.	Instantly reduces Atk. Spd. Effect 3.	none	none
5069	10	Decrease Atk.Spd.	Instantly reduces Atk. Spd. Effect 3.	none	none
5069	11	Decrease Atk.Spd.	Instantly reduces Atk. Spd. Effect 3.	none	none
5069	12	Decrease Atk.Spd.	Instantly reduces Atk. Spd. Effect 3.	none	none
5070	1	Decrease Casting Spd	Instantly reduces Casting Spd. Effect 3.	none	none
5070	2	Decrease Casting Spd	Instantly reduces Casting Spd. Effect 3.	none	none
5070	3	Decrease Casting Spd	Instantly reduces Casting Spd. Effect 3.	none	none
5070	4	Decrease Casting Spd	Instantly reduces Casting Spd. Effect 3.	none	none
5070	5	Decrease Casting Spd	Instantly reduces Casting Spd. Effect 3.	none	none
5070	6	Decrease Casting Spd	Instantly reduces Casting Spd. Effect 3.	none	none
5070	7	Decrease Casting Spd	Instantly reduces Casting Spd. Effect 3.	none	none
5070	8	Decrease Casting Spd	Instantly reduces Casting Spd. Effect 3.	none	none
5070	9	Decrease Casting Spd	Instantly reduces Casting Spd. Effect 3.	none	none
5070	10	Decrease Casting Spd	Instantly reduces Casting Spd. Effect 3.	none	none
5070	11	Decrease Casting Spd	Instantly reduces Casting Spd. Effect 3.	none	none
5070	12	Decrease Casting Spd	Instantly reduces Casting Spd. Effect 3.	none	none
5071	1	Decrease P.Atk	Instantly reduces P. Atk. Effect 3.	none	none
5071	2	Decrease P.Atk	Instantly reduces P. Atk. Effect 3.	none	none
5071	3	Decrease P.Atk	Instantly reduces P. Atk. Effect 3.	none	none
5071	4	Decrease P.Atk	Instantly reduces P. Atk. Effect 3.	none	none
5071	5	Decrease P.Atk	Instantly reduces P. Atk. Effect 3.	none	none
5071	6	Decrease P.Atk	Instantly reduces P. Atk. Effect 3.	none	none
5071	7	Decrease P.Atk	Instantly reduces P. Atk. Effect 3.	none	none
5071	8	Decrease P.Atk	Instantly reduces P. Atk. Effect 3.	none	none
5071	9	Decrease P.Atk	Instantly reduces P. Atk. Effect 3.	none	none
5071	10	Decrease P.Atk	Instantly reduces P. Atk. Effect 3.	none	none
5071	11	Decrease P.Atk	Instantly reduces P. Atk. Effect 3.	none	none
5071	12	Decrease P.Atk	Instantly reduces P. Atk. Effect 3.	none	none
5072	1	Decrease M. Atk.	Instantly reduces M. Atk. Effect 3.	none	none
5072	2	Decrease M. Atk.	Instantly reduces M. Atk. Effect 3.	none	none
5072	3	Decrease M. Atk.	Instantly reduces M. Atk. Effect 3.	none	none
5072	4	Decrease M. Atk.	Instantly reduces M. Atk. Effect 3.	none	none
5072	5	Decrease M. Atk.	Instantly reduces M. Atk. Effect 3.	none	none
5072	6	Decrease M. Atk.	Instantly reduces M. Atk. Effect 3.	none	none
5072	7	Decrease M. Atk.	Instantly reduces M. Atk. Effect 3.	none	none
5072	8	Decrease M. Atk.	Instantly reduces M. Atk. Effect 3.	none	none
5072	9	Decrease M. Atk.	Instantly reduces M. Atk. Effect 3.	none	none
5072	10	Decrease M. Atk.	Instantly reduces M. Atk. Effect 3.	none	none
5072	11	Decrease M. Atk.	Instantly reduces M. Atk. Effect 3.	none	none
5072	12	Decrease M. Atk.	Instantly reduces M. Atk. Effect 3.	none	none
5073	1	Quest Trap -  Power Shot	none	none	none
5073	2	Quest Trap -  Power Shot	none	none	none
5073	3	Quest Trap -  Power Shot	none	none	none
5073	4	Quest Trap -  Power Shot	none	none	none
5073	5	Quest Trap -  Power Shot	none	none	none
5073	6	Quest Trap -  Power Shot	none	none	none
5073	7	Quest Trap -  Power Shot	none	none	none
5073	8	Quest Trap -  Power Shot	none	none	none
5073	9	Quest Trap -  Power Shot	none	none	none
5073	10	Quest Trap -  Power Shot	none	none	none
5073	11	Quest Trap -  Power Shot	none	none	none
5073	12	Quest Trap -  Power Shot	none	none	none
5074	1	The Victor of War	Maximum CP is increased.	none	none
5075	1	The Vanquished of War	Maximum CP is decreased.	none	none
5076	1	Death Penalty	Combat ability is decreased due to death.  Effect 1.	none	none
5076	2	Death Penalty	Combat ability is decreased due to death.  Effect 2.	none	none
5076	3	Death Penalty	Combat ability is decreased due to death.  Effect 3.	none	none
5076	4	Death Penalty	Combat ability is decreased due to death.  Effect 4.	none	none
5076	5	Death Penalty	Combat ability is decreased due to death.  Effect 5.	none	none
5076	6	Death Penalty	Combat ability is decreased due to death.  Effect 6.	none	none
5076	7	Death Penalty	Combat ability is decreased due to death.  Effect 7.	none	none
5076	8	Death Penalty	Combat ability is decreased due to death.  Effect 8.	none	none
5076	9	Death Penalty	Combat ability is decreased due to death.  Effect 9.	none	none
5076	10	Death Penalty	Combat ability is decreased due to death.  Effect 10.	none	none
5076	11	Death Penalty	Combat ability is decreased due to death.  Effect 11.	none	none
5076	12	Death Penalty	Combat ability is decreased due to death.  Effect 12.	none	none
5076	13	Death Penalty	Combat ability is decreased due to death.  Effect 13.	none	none
5076	14	Death Penalty	Combat ability is decreased due to death.  Effect 14.	none	none
5076	15	Death Penalty	Combat ability is decreased due to death.  Effect 15.	none	none
5077	1	NPC Remove Death Penalty	none	none	none
5078	1	Frintezza Critical Power	none	none	none
5079	1	NPC Focused Haste	none	none	none
5080	1	NPC Mighty Haste	none	none	none
5081	1	Silence	Blocks the ability to use physical skills.	none	none
5081	2	Silence	Blocks the ability to use physical skills.	none	none
5081	3	Silence	Blocks the ability to use physical skills.	none	none
5081	4	Silence	Blocks the ability to use physical skills.	none	none
5082	1	NPC Spinning Slash Trick	none	none	none
5082	2	NPC Spinning, Slashing Trick	none	none	none
5082	3	NPC Spinning, Slashing Trick	none	none	none
5082	4	NPC Spinning, Slashing Trick	none	none	none
5083	1	Shock	Temporarily immobilized and in a state of shock.	none	none
5083	2	Shock	Temporarily gets thrown into a state of shock and immobilized.	none	none
5083	3	Shock	Temporarily gets thrown into a state of shock and immobilized.	none	none
5083	4	Shock	Temporarily gets thrown into a state of shock and immobilized.	none	none
5084	1	NPC Blinding Blow	none	none	none
5084	2	NPC Blinding Blow	none	none	none
5084	3	NPC Blinding Blow	none	none	none
5084	4	NPC Blinding Blow	none	none	none
5085	1	Anesthesia	Temporarily stunned and immobilized.	none	none
5086	1	Deadly Poison	Infected with poison and gradually losing HP. If HP falls to 0, death will ensue.	none	none
5087	1	Berserk	none	none	none
5087	2	Berserk	none	none	none
5088	1	Signal	none	none	none
5089	1	Representation - Enter the Sailren Nest Quest	none	none	none
5090	1	Sailren Production	none	none	none
5091	1	Sailren Production 2	none	none	none
5092	1	Antharas Terror	Temporarily overcome with fear and mindlessly fleeing.	none	none
5093	1	Antharas Meteor	none	none	none
5094	1	Antharas Subordinate Suicide 	none	none	none
5095	1	Antharas Subordinate Melee Attack	none	none	none
5096	1	Antharas Subordinate Remote Attack	none	none	none
5097	1	Antharas Subordinate Suicide (Narrow Range)	none	none	none
5098	1	Capture Penalty	none	none	none
5098	2	Capture Penalty	none	none	none
5099	1	Cancel Capture A	none	none	none
5100	1	Cancel Capture B	none	none	none
5101	1	Cancel Capture C	none	none	none
5102	1	Cancel All Capture	none	none	none
5103	1	Production - Clan / Transfer	none	none	none
5104	1	Battle Force	Status that delivers energy to a party member. Raises P. Atk.	none	none
5104	2	Battle Force	Status that delivers energy to a party member. Raises P. Atk.	none	none
5104	3	Battle Force	Status that delivers energy to a party member. Raises P. Atk.	none	none
5105	1	Spell Force	Status that delivers magic power to a party member. Raises M. Atk.	none	none
5105	2	Spell Force	Status that delivers magic power to a party member. Raises M. Atk.	none	none
5105	3	Spell Force	Status that delivers magic power to a party member. Raises M. Atk.	none	none
5106	1	Capture A State	none	none	none
5106	2	Capture A State	none	none	none
5106	3	Capture A State	none	none	none
5106	4	Capture A State	none	none	none
5107	1	Capture B State	none	none	none
5107	2	Capture B State	none	none	none
5107	3	Capture B State	none	none	none
5107	4	Capture B State	none	none	none
5108	1	Capture C State	none	none	none
5108	2	Capture C State	none	none	none
5108	3	Capture C State	none	none	none
5108	4	Capture C State	none	none	none
5109	1	Production - Clan Gate	none	none	none
5112	1	Shock	Temporarily immobilized and in a state of shock.	none	none
5112	2	Shock	Temporarily immobilized and in a state of shock.	none	none
5112	3	Shock	Temporarily immobilized and in a state of shock.	none	none
5112	4	Shock	Temporarily immobilized and in a state of shock.	none	none
5112	5	Shock	Temporarily immobilized and in a state of shock.	none	none
5112	6	Shock	Temporarily immobilized and in a state of shock.	none	none
5112	7	Shock	Temporarily immobilized and in a state of shock.	none	none
5112	8	Shock	Temporarily immobilized and in a state of shock.	none	none
5112	9	Shock	Temporarily immobilized and in a state of shock.	none	none
5112	10	Shock	Temporarily immobilized and in a state of shock.	none	none
5112	11	Shock	Temporarily immobilized and in a state of shock.	none	none
5112	12	Shock	Temporarily immobilized and in a state of shock.	none	none
5113	1	Castle Self AE Dispell Buff	none	none	none
5113	2	Castle Self AE Dispell Buff	none	none	none
5113	3	Castle Self AE Dispell Buff	none	none	none
5113	4	Castle Self AE Dispell Buff	none	none	none
5113	5	Castle Self AE Dispell Buff	none	none	none
5113	6	Castle Self AE Dispell Buff	none	none	none
5113	7	Castle Self AE Dispell Buff	none	none	none
5113	8	Castle Self AE Dispell Buff	none	none	none
5113	9	Castle Self AE Dispell Buff	none	none	none
5113	10	Castle Self AE Dispell Buff	none	none	none
5113	11	Castle Self AE Dispell Buff	none	none	none
5113	12	Castle Self AE Dispell Buff	none	none	none
5114	1	Hold	Temporarily immobilized.	none	none
5114	2	Hold	Temporarily immobilized.	none	none
5114	3	Hold	Temporarily immobilized.	none	none
5114	4	Hold	Temporarily immobilized.	none	none
5114	5	Hold	Temporarily immobilized.	none	none
5114	6	Hold	Temporarily immobilized.	none	none
5114	7	Hold	Temporarily immobilized.	none	none
5114	8	Hold	Temporarily immobilized.	none	none
5114	9	Hold	Temporarily immobilized.	none	none
5114	10	Hold	Temporarily immobilized.	none	none
5114	11	Hold	Temporarily immobilized.	none	none
5114	12	Hold	Temporarily immobilized.	none	none
5115	1	Cubic Hate	none	none	none
5115	2	Cubic Hate	none	none	none
5115	3	Cubic Hate	none	none	none
5115	4	Cubic Hate	none	none	none
5116	1	Hold	Temporarily immobilized.	none	none
5116	2	Hold	Temporarily immobilized.	none	none
5116	3	Hold	Temporarily immobilized.	none	none
5116	4	Hold	Temporarily immobilized.	none	none
5117	1	Stun	Temporarily immobilized and in a state of shock.	none	none
5118	1	Cancel Sailren Use	none	none	none
5119	1	Bleed	none	none	none
7033	1	Test Flame Strike	none	none	none
7034	1	Test Aqua Splash	none	none	none
5110	1	Cannon Fodder	Bombards enemies that are either above you or protected by structures such as castle walls or doors. Consumes 4 Flash Gunpowder.	none	none
5111	1	Big Bang	Bombards enemies that are either above you or protected by structures such as castle walls or doors. Consumes 5 Flash Gunpowder.	none	none
5120	1	Shock	Temporarily immobilized and in a state of shock.	none	none
5121	1	Production - Corpse Revival	none	none	none
5122	1	Sailren Use Might	none	none	none
5123	1	Maximum Defense	Temporarily maximizes P. Def./M. Def and shield defense power.	none	none
5124	1	Anti-Music	none	none	none
5125	1	Maximum Resist Status	Maximizes resistance to all debuff attacks.	none	none
5126	1	Maximum Recovery	Maximizes HP and CP recovery.	none	none
5127	1	Recover Force	Maximizes P. Atk. and increases force by 1 every 5 seconds.	none	none
5128	1	Maximum Archery	Maximizes archery ability.	none	none
5129	1	Smokescreen	Maximizes Evasion and assassination skill.	none	none
5130	1	Volcano	none	none	none
5131	1	Tsunami	none	none	none
5132	1	Cyclone	none	none	none
5133	1	Gehenna	none	none	none
5134	1	Anti-Summoning Field	none	none	none
5135	1	Slash	none	none	none
5136	1	Spin Slash	none	none	none
5137	1	Hold of King	none	none	none
5138	1	Whiplash	none	none	none
5139	1	Tidal Wave	none	none	none
5140	1	Force Curse	none	none	none
5141	1	Dicing Death	none	none	none
5142	1	Corpse Kaboom	none	none	none
5143	1	Sailren Use Blow	none	none	none
5144	1	Mirage	none	none	none
7035	1	Display - Swoop Cannon	This aerial attack inflicts damage on a target inside the Outer Castle.	none	none
7036	1	Display - Valakas	Valakas Use Skill	none	none
7037	1	Display - Tyrannosaurus Capture	Tyrannosaurus Use Skill	none	none
5145	1	Day of Doom	Decreases P. Atk./P. Def./Speed/HP recovery rate/type M. Def., and increases skill/magic MP consumption. Prevents from receiving buff.	none	none
5146	1	Heal	none	none	none
5146	2	Heal	none	none	none
5146	3	Heal	none	none	none
5146	4	Heal	none	none	none
5146	5	Heal	none	none	none
5146	6	Heal	none	none	none
5146	7	Heal	none	none	none
5146	8	Heal	none	none	none
5146	9	Heal	none	none	none
5146	10	Heal	none	none	none
5147	1	Blessed Body	Active: Increases the maximum HP temporarily.	none	none
5147	2	Blessed Body	Active: Increases the maximum HP temporarily.	none	none
5147	3	Blessed Body	Active: Increases the maximum HP temporarily.	none	none
5147	4	Blessed Body	Active: Increases the maximum HP temporarily.	none	none
5147	5	Blessed Body	Active: Increases the maximum HP temporarily.	none	none
5147	6	Blessed Body	Active: Increases the maximum HP temporarily.	none	none
5147	7	Blessed Body	Active: Increases the maximum HP temporarily.	none	none
5147	8	Blessed Body	Active: Increases the maximum HP temporarily.	none	none
5147	9	Blessed Body	Active: Increases the maximum HP temporarily.	none	none
5147	10	Blessed Body	Active: Increases the maximum HP temporarily.	none	none
5148	1	Prayer	Active: Increases the effect of HP recovery magic temporarily.	none	none
5148	2	Prayer	Active: Increases the effect of HP recovery magic temporarily.	none	none
5148	3	Prayer	Active: Increases the effect of HP recovery magic temporarily.	none	none
5148	4	Prayer	Active: Increases the effect of HP recovery magic temporarily.	none	none
5148	5	Prayer	Active: Increases the effect of HP recovery magic temporarily.	none	none
5148	6	Prayer	Active: Increases the effect of HP recovery magic temporarily.	none	none
5148	7	Prayer	Active: Increases the effect of HP recovery magic temporarily.	none	none
5148	8	Prayer	Active: Increases the effect of HP recovery magic temporarily.	none	none
5148	9	Prayer	Active: Increases the effect of HP recovery magic temporarily.	none	none
5148	10	Prayer	Active: Increases the effect of HP recovery magic temporarily.	none	none
5149	1	Recharge	Active: Restores MP. Power 33.	none	none
5149	2	Recharge	Active: Restores MP. Power 35.	none	none
5149	3	Recharge	Active: Restores MP. Power 38.	none	none
5149	4	Recharge	Active: Restores MP. Power 40.	none	none
5149	5	Recharge	Active: Restores MP. Power 43.	none	none
5149	6	Recharge	Active: Restores MP. Power 45.	none	none
5149	7	Recharge	Active: Restores MP. Power 48.	none	none
5149	8	Recharge	Active: Restores MP. Power 50.	none	none
5149	9	Recharge	Active: Restores MP. Power 52.	none	none
5149	10	Recharge	Active: Restores MP. Power 55.	none	none
5150	1	Blessed Soul	Active: Increases the maximum MP by 16 temporarily.	none	none
5150	2	Blessed Soul	Active: Increases the maximum MP by 32 temporarily.	none	none
5150	3	Blessed Soul	Active: Increases the maximum MP by 48 temporarily.	none	none
5150	4	Blessed Soul	Active: Increases the maximum MP by 68 temporarily.	none	none
5150	5	Blessed Soul	Active: Increases the maximum MP by 80 temporarily.	none	none
5150	6	Blessed Soul	Active: Increases the maximum MP by 96 temporarily.	none	none
5150	7	Blessed Soul	Active: Increases the maximum MP by 112 temporarily.	none	none
5150	8	Blessed Soul	Active: Increases the maximum MP by 128 temporarily.	none	none
5150	9	Blessed Soul	Active: Increases the maximum MP by 144 temporarily.	none	none
5150	10	Blessed Soul	Active: Increases the maximum MP by 160 temporarily.	none	none
5151	1	Mana Gain	Active: Increases MP recovery recharge rate.	none	none
5151	2	Mana Gain	Active: Increases MP recovery recharge rate.	none	none
5151	3	Mana Gain	Active: Increases MP recovery recharge rate.	none	none
5151	4	Mana Gain	Active: Increases MP recovery recharge rate.	none	none
5151	5	Mana Gain	Active: Increases MP recovery recharge rate.	none	none
5151	6	Mana Gain	Active: Increases MP recovery recharge rate.	none	none
5151	7	Mana Gain	Active: Increases MP recovery recharge rate.	none	none
5151	8	Mana Gain	Active: Increases MP recovery recharge rate.	none	none
5151	9	Mana Gain	Active: Increases MP recovery recharge rate.	none	none
5151	10	Mana Gain	Active: Increases MP recovery recharge rate.	none	none
5152	1	Ritual	Active: Restores CP. Power 264.	none	none
5152	2	Ritual	Active: Restores CP. Power 289.	none	none
5152	3	Ritual	Active: Restores CP. Power 313.	none	none
5152	4	Ritual	Active: Restores CP. Power 337.	none	none
5152	5	Ritual	Active: Restores CP. Power 361.	none	none
5152	6	Ritual	Active: Restores CP. Power 384.	none	none
5152	7	Ritual	Active: Restores CP. Power 406.	none	none
5152	8	Ritual	Active: Restores CP. Power 427.	none	none
5152	9	Ritual	Active: Restores CP. Power 446.	none	none
5152	10	Ritual	Active: Restores CP. Power 473.	none	none
5153	1	Cheer	Active: Increases maximum CP by 24 temporarily.	none	none
5153	2	Cheer	Active: Increases maximum CP by 48 temporarily.	none	none
5153	3	Cheer	Active: Increases maximum CP by 72 temporarily.	none	none
5153	4	Cheer	Active: Increases maximum CP by 96 temporarily.	none	none
5153	5	Cheer	Active: Increases maximum CP by 120 temporarily.	none	none
5153	6	Cheer	Active: Increases maximum CP by 144 temporarily.	none	none
5153	7	Cheer	Active: Increases maximum CP by 168 temporarily.	none	none
5153	8	Cheer	Active: Increases maximum CP by 192 temporarily.	none	none
5153	9	Cheer	Active: Increases maximum CP by 216 temporarily.	none	none
5153	10	Cheer	Active: Increases maximum CP by 240 temporarily.	none	none
5154	1	Might	Active: Increases P. Atk. temporarily.	none	none
5154	2	Might	Active: Increases P. Atk. temporarily.	none	none
5154	3	Might	Active: Increases P. Atk. temporarily.	none	none
5154	4	Might	Active: Increases P. Atk. temporarily.	none	none
5154	5	Might	Active: Increases P. Atk. temporarily.	none	none
5154	6	Might	Active: Increases P. Atk. temporarily.	none	none
5154	7	Might	Active: Increases P. Atk. temporarily.	none	none
5154	8	Might	Active: Increases P. Atk. temporarily.	none	none
5154	9	Might	Active: Increases P. Atk. temporarily.	none	none
5154	10	Might	Active: Increases P. Atk. temporarily.	none	none
5156	1	Empower	Active: Increases M. Atk. temporarily.	none	none
5156	2	Empower	Active: Increases M. Atk. temporarily.	none	none
5156	3	Empower	Active: Increases M. Atk. temporarily.	none	none
5156	4	Empower	Active: Increases M. Atk. temporarily.	none	none
5156	5	Empower	Active: Increases M. Atk. temporarily.	none	none
5156	6	Empower	Active: Increases M. Atk. temporarily.	none	none
5156	7	Empower	Active: Increases M. Atk. temporarily.	none	none
5156	8	Empower	Active: Increases M. Atk. temporarily.	none	none
5156	9	Empower	Active: Increases M. Atk. temporarily.	none	none
5156	10	Empower	Active: Increases M. Atk. temporarily.	none	none
5157	1	Duel Might	Active: Increases PVP P. Atk. temporarily.	none	none
5157	2	Duel Might	Active: Increases PVP P. Atk. temporarily.	none	none
5157	3	Duel Might	Active: Increases PVP P. Atk. temporarily.	none	none
5157	4	Duel Might	Active: Increases PVP P. Atk. temporarily.	none	none
5157	5	Duel Might	Active: Increases PVP P. Atk. temporarily.	none	none
5157	6	Duel Might	Active: Increases PVP P. Atk. temporarily.	none	none
5157	7	Duel Might	Active: Increases PVP P. Atk. temporarily.	none	none
5157	8	Duel Might	Active: Increases PVP P. Atk. temporarily.	none	none
5157	9	Duel Might	Active: Increases PVP P. Atk. temporarily.	none	none
5157	10	Duel Might	Active: Increases PVP P. Atk. temporarily.	none	none
5158	1	Shield	Active: Increases P. Def. temporarily.	none	none
5158	2	Shield	Active: Increases P. Def. temporarily.	none	none
5158	3	Shield	Active: Increases P. Def. temporarily.	none	none
5158	4	Shield	Active: Increases P. Def. temporarily.	none	none
5158	5	Shield	Active: Increases P. Def. temporarily.	none	none
5158	6	Shield	Active: Increases P. Def. temporarily.	none	none
5158	7	Shield	Active: Increases P. Def. temporarily.	none	none
5158	8	Shield	Active: Increases P. Def. temporarily.	none	none
5158	9	Shield	Active: Increases P. Def. temporarily.	none	none
5158	10	Shield	Active: Increases P. Def. temporarily.	none	none
5159	1	Magic Barrier	Active: Increases M. Def. temporarily.	none	none
5159	2	Magic Barrier	Active: Increases M. Def. temporarily.	none	none
5159	3	Magic Barrier	Active: Increases M. Def. temporarily.	none	none
5159	4	Magic Barrier	Active: Increases M. Def. temporarily.	none	none
5159	5	Magic Barrier	Active: Increases M. Def. temporarily.	none	none
5159	6	Magic Barrier	Active: Increases M. Def. temporarily.	none	none
5159	7	Magic Barrier	Active: Increases M. Def. temporarily.	none	none
5159	8	Magic Barrier	Active: Increases M. Def. temporarily.	none	none
5159	9	Magic Barrier	Active: Increases M. Def. temporarily.	none	none
5159	10	Magic Barrier	Active: Increases M. Def. temporarily.	none	none
5160	1	Duel Weakness	Active: Decreases your opponent's PVP P. Atk. temporarily.	none	none
5160	2	Duel Weakness	Active: Decreases your opponent's PVP P. Atk. temporarily.	none	none
5160	3	Duel Weakness	Active: Decreases your opponent's PVP P. Atk. temporarily.	none	none
5160	4	Duel Weakness	Active: Decreases your opponent's PVP P. Atk. temporarily.	none	none
5160	5	Duel Weakness	Active: Decreases your opponent's PVP P. Atk. temporarily.	none	none
5160	6	Duel Weakness	Active: Decreases your opponent's PVP P. Atk. temporarily.	none	none
5160	7	Duel Weakness	Active: Decreases your opponent's PVP P. Atk. temporarily.	none	none
5160	8	Duel Weakness	Active: Decreases your opponent's PVP P. Atk. temporarily.	none	none
5160	9	Duel Weakness	Active: Decreases your opponent's PVP P. Atk. temporarily.	none	none
5160	10	Duel Weakness	Active: Decreases your opponent's PVP P. Atk. temporarily.	none	none
5161	1	Agility	Active: Increases Evasion temporarily.	none	none
5161	2	Agility	Active: Increases Evasion temporarily.	none	none
5161	3	Agility	Active: Increases Evasion temporarily.	none	none
5161	4	Agility	Active: Increases Evasion temporarily.	none	none
5161	5	Agility	Active: Increases Evasion temporarily.	none	none
5161	6	Agility	Active: Increases Evasion temporarily.	none	none
5161	7	Agility	Active: Increases Evasion temporarily.	none	none
5161	8	Agility	Active: Increases Evasion temporarily.	none	none
5161	9	Agility	Active: Increases Evasion temporarily.	none	none
5161	10	Agility	Active: Increases Evasion temporarily.	none	none
5162	1	Guidance	Active: Increases Accuracy temporarily.	none	none
5162	2	Guidance	Active: Increases Accuracy temporarily.	none	none
5162	3	Guidance	Active: Increases Accuracy temporarily.	none	none
5162	4	Guidance	Active: Increases Accuracy temporarily.	none	none
5162	5	Guidance	Active: Increases Accuracy temporarily.	none	none
5162	6	Guidance	Active: Increases Accuracy temporarily.	none	none
5162	7	Guidance	Active: Increases Accuracy temporarily.	none	none
5162	8	Guidance	Active: Increases Accuracy temporarily.	none	none
5162	9	Guidance	Active: Increases Accuracy temporarily.	none	none
5162	10	Guidance	Active: Increases Accuracy temporarily.	none	none
5163	1	Focus	Active: Increases critical attack rate temporarily.	none	none
5163	2	Focus	Active: Increases critical attack rate temporarily.	none	none
5163	3	Focus	Active: Increases critical attack rate temporarily.	none	none
5163	4	Focus	Active: Increases critical attack rate temporarily.	none	none
5163	5	Focus	Active: Increases critical attack rate temporarily.	none	none
5163	6	Focus	Active: Increases critical attack rate temporarily.	none	none
5163	7	Focus	Active: Increases critical attack rate temporarily.	none	none
5163	8	Focus	Active: Increases critical attack rate temporarily.	none	none
5163	9	Focus	Active: Increases critical attack rate temporarily.	none	none
5163	10	Focus	Active: Increases critical attack rate temporarily.	none	none
5164	1	Wild Magic	Active: Increases critical attack rate of magic attacks temporarily.	none	none
5164	2	Wild Magic	Active: Increases critical attack rate of magic attacks temporarily.	none	none
5164	3	Wild Magic	Active: Increases critical attack rate of magic attacks temporarily.	none	none
5164	4	Wild Magic	Active: Increases critical attack rate of magic attacks temporarily.	none	none
5164	5	Wild Magic	Active: Increases critical attack rate of magic attacks temporarily.	none	none
5164	6	Wild Magic	Active: Increases critical attack rate of magic attacks temporarily.	none	none
5164	7	Wild Magic	Active: Increases critical attack rate of magic attacks temporarily.	none	none
5164	8	Wild Magic	Active: Increases critical attack rate of magic attacks temporarily.	none	none
5164	9	Wild Magic	Active: Increases critical attack rate of magic attacks temporarily.	none	none
5164	10	Wild Magic	Active: Increases critical attack rate of magic attacks temporarily.	none	none
5165	1	Charm	Active: Decreases the target's urge to attack. Power 219.	none	none
5165	2	Charm	Active: Decreases the target's urge to attack. Power 234.	none	none
5165	3	Charm	Active: Decreases the target's urge to attack. Power 248.	none	none
5165	4	Charm	Active: Decreases the target's urge to attack. Power 262.	none	none
5165	5	Charm	Active: Decreases the target's urge to attack. Power 275.	none	none
5165	6	Charm	Active: Decreases the target's urge to attack. Power 287.	none	none
5165	7	Charm	Active: Decreases the target's urge to attack. Power 299.	none	none
5165	8	Charm	Active: Decreases the target's urge to attack. Power 309.	none	none
5165	9	Charm	Active: Decreases the target's urge to attack. Power 318.	none	none
5165	10	Charm	Active: Decreases the target's urge to attack. Power 330.	none	none
5166	1	Slow	Active: Temporarily lowers the target's speed. Effect 3.	none	none
5166	2	Slow	Active: Temporarily lowers the target's speed. Effect 3.	none	none
5166	3	Slow	Active: Temporarily lowers the target's speed. Effect 3.	none	none
5166	4	Slow	Active: Temporarily lowers the target's speed. Effect 3.	none	none
5166	5	Slow	Active: Temporarily lowers the target's speed. Effect 3.	none	none
5166	6	Slow	Active: Temporarily lowers the target's speed. Effect 3.	none	none
5166	7	Slow	Active: Temporarily lowers the target's speed. Effect 3.	none	none
5166	8	Slow	Active: Temporarily lowers the target's speed. Effect 3.	none	none
5166	9	Slow	Active: Temporarily lowers the target's speed. Effect 3.	none	none
5166	10	Slow	Active: Temporarily lowers the target's speed. Effect 3.	none	none
5167	1	Winter	Active: Temporarily lowers the target's Atk. Spd. Effect 3.	none	none
5167	2	Winter	Active: Temporarily lowers the target's Atk. Spd. Effect 3.	none	none
5167	3	Winter	Active: Temporarily lowers the target's Atk. Spd. Effect 3.	none	none
5167	4	Winter	Active: Temporarily lowers the target's Atk. Spd. Effect 3.	none	none
5167	5	Winter	Active: Temporarily lowers the target's Atk. Spd. Effect 3.	none	none
5167	6	Winter	Active: Temporarily lowers the target's Atk. Spd. Effect 3.	none	none
5167	7	Winter	Active: Temporarily lowers the target's Atk. Spd. Effect 3.	none	none
5167	8	Winter	Active: Temporarily lowers the target's Atk. Spd. Effect 3.	none	none
5167	9	Winter	Active: Temporarily lowers the target's Atk. Spd. Effect 3.	none	none
5167	10	Winter	Active: Temporarily lowers the target's Atk. Spd. Effect 3.	none	none
5168	1	Stun	Active: Momentarily throws the target into a state of shock.	none	none
5168	2	Stun	Active: Momentarily throws the target into a state of shock.	none	none
5168	3	Stun	Active: Momentarily throws the target into a state of shock.	none	none
5168	4	Stun	Active: Momentarily throws the target into a state of shock.	none	none
5168	5	Stun	Active: Momentarily throws the target into a state of shock.	none	none
5168	6	Stun	Active: Momentarily throws the target into a state of shock.	none	none
5168	7	Stun	Active: Momentarily throws the target into a state of shock.	none	none
5168	8	Stun	Active: Momentarily throws the target into a state of shock.	none	none
5168	9	Stun	Active: Momentarily throws the target into a state of shock.	none	none
5168	10	Stun	Active: Momentarily throws the target into a state of shock.	none	none
5169	1	Hold	Active: Temporarily restrains the target. Additional hold attacks cannot be made on the target while the effect lasts.	none	none
5169	2	Hold	Active: Temporarily restrains the target. Additional hold attacks cannot be made on the target while the effect lasts.	none	none
5169	3	Hold	Active: Temporarily restrains the target. Additional hold attacks cannot be made on the target while the effect lasts.	none	none
5169	4	Hold	Active: Temporarily restrains the target. Additional hold attacks cannot be made on the target while the effect lasts.	none	none
5169	5	Hold	Active: Temporarily restrains the target. Additional hold attacks cannot be made on the target while the effect lasts.	none	none
5169	6	Hold	Active: Temporarily restrains the target. Additional hold attacks cannot be made on the target while the effect lasts.	none	none
5169	7	Hold	Active: Temporarily restrains the target. Additional hold attacks cannot be made on the target while the effect lasts.	none	none
5169	8	Hold	Active: Temporarily restrains the target. Additional hold attacks cannot be made on the target while the effect lasts.	none	none
5169	9	Hold	Active: Temporarily restrains the target. Additional hold attacks cannot be made on the target while the effect lasts.	none	none
5169	10	Hold	Active: Temporarily restrains the target. Additional hold attacks cannot be made on the target while the effect lasts.	none	none
5170	1	Sleep	Active: Causes the target to fall asleep. Additional sleep attacks cannot be made on the target while the effect lasts.	none	none
5170	2	Sleep	Active: Causes the target to fall asleep. Additional sleep attacks cannot be made on the target while the effect lasts.	none	none
5170	3	Sleep	Active: Causes the target to fall asleep. Additional sleep attacks cannot be made on the target while the effect lasts.	none	none
5170	4	Sleep	Active: Causes the target to fall asleep. Additional sleep attacks cannot be made on the target while the effect lasts.	none	none
5170	5	Sleep	Active: Causes the target to fall asleep. Additional sleep attacks cannot be made on the target while the effect lasts.	none	none
5170	6	Sleep	Active: Causes the target to fall asleep. Additional sleep attacks cannot be made on the target while the effect lasts.	none	none
5170	7	Sleep	Active: Causes the target to fall asleep. Additional sleep attacks cannot be made on the target while the effect lasts.	none	none
5170	8	Sleep	Active: Causes the target to fall asleep. Additional sleep attacks cannot be made on the target while the effect lasts.	none	none
5170	9	Sleep	Active: Causes the target to fall asleep. Additional sleep attacks cannot be made on the target while the effect lasts.	none	none
5170	10	Sleep	Active: Causes the target to fall asleep. Additional sleep attacks cannot be made on the target while the effect lasts.	none	none
5171	1	Paralyze	Active: Temporarily immobilizes the target.	none	none
5171	2	Paralyze	Active: Temporarily immobilizes the target.	none	none
5171	3	Paralyze	Active: Temporarily immobilizes the target.	none	none
5171	4	Paralyze	Active: Temporarily immobilizes the target.	none	none
5171	5	Paralyze	Active: Temporarily immobilizes the target.	none	none
5171	6	Paralyze	Active: Temporarily immobilizes the target.	none	none
5171	7	Paralyze	Active: Temporarily immobilizes the target.	none	none
5171	8	Paralyze	Active: Temporarily immobilizes the target.	none	none
5171	9	Paralyze	Active: Temporarily immobilizes the target.	none	none
5171	10	Paralyze	Active: Temporarily immobilizes the target.	none	none
5172	1	Medusa	Active: Temporarily renders the target rigid as if turned to stone.	none	none
5172	2	Medusa	Active: Temporarily renders the target rigid as if turned to stone.	none	none
5172	3	Medusa	Active: Temporarily renders the target rigid as if turned to stone.	none	none
5172	4	Medusa	Active: Temporarily renders the target rigid as if turned to stone.	none	none
5172	5	Medusa	Active: Temporarily renders the target rigid as if turned to stone.	none	none
5172	6	Medusa	Active: Temporarily renders the target rigid as if turned to stone.	none	none
5172	7	Medusa	Active: Temporarily renders the target rigid as if turned to stone.	none	none
5172	8	Medusa	Active: Temporarily renders the target rigid as if turned to stone.	none	none
5172	9	Medusa	Active: Temporarily renders the target rigid as if turned to stone.	none	none
5172	10	Medusa	Active: Temporarily renders the target rigid as if turned to stone.	none	none
5173	1	Fear	Active: Strikes terror into the target, causing it to flee.	none	none
5173	2	Fear	Active: Strikes terror into the target, causing it to flee.	none	none
5173	3	Fear	Active: Strikes terror into the target, causing it to flee.	none	none
5173	4	Fear	Active: Strikes terror into the target, causing it to flee.	none	none
5173	5	Fear	Active: Strikes terror into the target, causing it to flee.	none	none
5173	6	Fear	Active: Strikes terror into the target, causing it to flee.	none	none
5173	7	Fear	Active: Strikes terror into the target, causing it to flee.	none	none
5173	8	Fear	Active: Strikes terror into the target, causing it to flee.	none	none
5173	9	Fear	Active: Strikes terror into the target, causing it to flee.	none	none
5173	10	Fear	Active: Strikes terror into the target, causing it to flee.	none	none
5174	1	Poison	Active: Temporarily poisons the target, weakening it. Effect 5.	none	none
5174	2	Poison	Active: Temporarily poisons the target, weakening it. Effect 5.	none	none
5174	3	Poison	Active: Temporarily poisons the target, weakening it. Effect 6.	none	none
5174	4	Poison	Active: Temporarily poisons the target, weakening it. Effect 6.	none	none
5174	5	Poison	Active: Temporarily poisons the target, weakening it. Effect 6.	none	none
5174	6	Poison	Active: Temporarily poisons the target, weakening it. Effect 7.	none	none
5174	7	Poison	Active: Temporarily poisons the target, weakening it. Effect 7.	none	none
5174	8	Poison	Active: Temporarily poisons the target, weakening it. Effect 7.	none	none
5174	9	Poison	Active: Temporarily poisons the target, weakening it. Effect 8.	none	none
5174	10	Poison	Active: Temporarily poisons the target, weakening it. Effect 8.	none	none
5175	1	Bleed	Active: Causes the target to bleed. Effect 5.	none	none
5175	2	Bleed	Active: Causes the target to bleed. Effect 5.	none	none
5175	3	Bleed	Active: Causes the target to bleed. Effect 6.	none	none
5175	4	Bleed	Active: Causes the target to bleed. Effect 6.	none	none
5175	5	Bleed	Active: Causes the target to bleed. Effect 6.	none	none
5175	6	Bleed	Active: Causes the target to bleed. Effect 7.	none	none
5175	7	Bleed	Active: Causes the target to bleed. Effect 7.	none	none
5175	8	Bleed	Active: Causes the target to bleed. Effect 7.	none	none
5175	9	Bleed	Active: Causes the target to bleed. Effect 8.	none	none
5175	10	Bleed	Active: Causes the target to bleed. Effect 8.	none	none
5176	1	Silence	Active: Temporarily blocks the target's magic skills.	none	none
5176	2	Silence	Active: Temporarily blocks the target's magic skills.	none	none
5176	3	Silence	Active: Temporarily blocks the target's magic skills.	none	none
5176	4	Silence	Active: Temporarily blocks the target's magic skills.	none	none
5176	5	Silence	Active: Temporarily blocks the target's magic skills.	none	none
5176	6	Silence	Active: Temporarily blocks the target's magic skills.	none	none
5176	7	Silence	Active: Temporarily blocks the target's magic skills.	none	none
5176	8	Silence	Active: Temporarily blocks the target's magic skills.	none	none
5176	9	Silence	Active: Temporarily blocks the target's magic skills.	none	none
5176	10	Silence	Active: Temporarily blocks the target's magic skills.	none	none
5177	1	Doom	Active: Temporarily blocks the target's ability to use all physical or magic skills.	none	none
5177	2	Doom	Active: Temporarily blocks the target's ability to use all physical or magic skills.	none	none
5177	3	Doom	Active: Temporarily blocks the target's ability to use all physical or magic skills.	none	none
5177	4	Doom	Active: Temporarily blocks the target's ability to use all physical or magic skills.	none	none
5177	5	Doom	Active: Temporarily blocks the target's ability to use all physical or magic skills.	none	none
5177	6	Doom	Active: Temporarily blocks the target's ability to use all physical or magic skills.	none	none
5177	7	Doom	Active: Temporarily blocks the target's ability to use all physical or magic skills.	none	none
5177	8	Doom	Active: Temporarily blocks the target's ability to use all physical or magic skills.	none	none
5177	9	Doom	Active: Temporarily blocks the target's ability to use all physical or magic skills.	none	none
5177	10	Doom	Active: Temporarily blocks the target's ability to use all physical or magic skills.	none	none
7038	1	Channeling DD Test: Short	none	none	none
7039	1	Channeling DD Test: Middle	none	none	none
7040	1	Channeling DD Test: Long	none	none	none
5178	1	NPC Burn	none	none	none
5179	1	Raid Boss - Level 86	The younger brother of the Elrokian chief, Mushika, he is notoriously ambitious, jealous and prone to fits of violence. Where his legendary brother is concerned, he also suffers from something of an inferiority complex. He currently leads the Elrokian faction opposed to Mushika's policies and is scheming to depose his brother and make himself chief.	none	none
5180	1	Raid Boss - Level 87	Sailren, an enormous, vicious and dangerous dinosaur who inhabits the Primeval Isle, was sealed inside the Lost Nest ages ago by Shilen and the ancient Elrokian warriors.	none	none
5181	1	Raid Boss - Level 87	Wandering near Goddard Castle, this seemingly ordinary Human knight is actually a demon searching for a powerful weapon to increase its strength.	none	none
5182	1	Blessing of Protection	Keeps you safe from an attack by a chaotic character who is more than 10 levels apart from you.	none	none
5183	1	Production: Dimensional Shock	Temporarily gets thrown into a state of shock and immobilized.	none	none
5184	1	Production: Valakas Dragon Breath	none	none	none
5185	1	Production: Magic-type Guard	none	none	none
5186	1	Pet Haste	Increases Atk. Spd. temporarily.	none	none
5187	1	Pet Vampiric Rage	Increases the ability to restore some HP from the damage inflicted on an enemy temporarily. Excludes damage from skill or remote attack.	none	none
5188	1	Pet Regeneration	Increases HP recovery rate temporarily.	none	none
5189	1	Pet Blessed Body	Increases maximum HP temporarily.	none	none
5190	1	Pet Blessed Soul	Increases maximum MP temporarily.	none	none
5191	1	Pet Guidance	Increases Accuracy temporarily.	none	none
5192	1	Pet Wind Walk	Increases Speed temporarily.	none	none
5193	1	Pet Acumen	Increases Casting Spd. temporarily.	none	none
5194	1	Pet Empower	Increases M. Atk. temporarily.	none	none
5195	1	Pet Greater Heal	Instantly recovers HP and increases HP recovery rate.	none	none
5195	2	Pet Greater Heal	Instantly recovers HP and increases HP recovery rate.	none	none
5195	3	Pet Greater Heal	Instantly recovers HP and increases HP recovery rate.	none	none
5196	1	Pet Wind Shackle	Receives help from the Spirit of the Wind. Temporarily reduces the enemy's Atk. Spd.	none	none
5196	2	Pet Wind Shackle	Receives help from the Spirit of the Wind. Temporarily reduces the enemy's Atk. Spd.	none	none
5196	3	Pet Wind Shackle	Receives help from the Spirit of the Wind. Temporarily reduces the enemy's Atk. Spd.	none	none
5197	1	Pet Hex	Temporarily reduces the enemy's P. Def.	none	none
5197	2	Pet Hex	Temporarily reduces the enemy's P. Def.	none	none
5197	3	Pet Hex	Temporarily reduces the enemy's P. Def.	none	none
5198	1	Pet Slow	Temporarily decreases the enemy's speed.	none	none
5198	2	Pet Slow	Temporarily decreases the enemy's speed.	none	none
5198	3	Pet Slow	Temporarily decreases the enemy's speed.	none	none
5199	1	Pet Curse Gloom	Casts a curse that instantly decreases the enemy's M. Def.	none	none
5199	2	Pet Curse Gloom	Casts a curse that instantly decreases the enemy's M. Def.	none	none
5199	3	Pet Curse Gloom	Casts a curse that instantly decreases the enemy's M. Def.	none	none
5200	1	Pet Recharge	Regenerates MP.	none	none
5200	2	Pet Recharge	Regenerates MP.	none	none
5200	3	Pet Recharge	Regenerates MP.	none	none
5201	1	Pet Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken.	none	none
5201	2	Pet Concentration	Temporarily lowers the probability of magic being canceled due to damage taken taken.	none	none
5202	1	NPC Ranged Stun	Temporarily gets thrown into a state of shock and immobilized.	none	none
5202	2	NPC Ranged Stun	Temporarily gets thrown into a state of shock and immobilized.	none	none
5202	3	NPC Ranged Stun	Temporarily gets thrown into a state of shock and immobilized.	none	none
5202	4	NPC Ranged Stun	Temporarily gets thrown into a state of shock and immobilized.	none	none
5202	5	NPC Ranged Stun	Temporarily gets thrown into a state of shock and immobilized.	none	none
5202	6	NPC Ranged Stun	Temporarily gets thrown into a state of shock and immobilized.	none	none
5202	7	NPC Ranged Stun	Temporarily gets thrown into a state of shock and immobilized.	none	none
5202	8	NPC Ranged Stun	Temporarily gets thrown into a state of shock and immobilized.	none	none
5202	9	NPC Ranged Stun	Temporarily gets thrown into a state of shock and immobilized.	none	none
5202	10	NPC Ranged Stun	Temporarily gets thrown into a state of shock and immobilized.	none	none
5202	11	NPC Ranged Stun	Temporarily gets thrown into a state of shock and immobilized.	none	none
5202	12	NPC Ranged Stun	Temporarily gets thrown into a state of shock and immobilized.	none	none
5203	1	NPC Ranged Fear	Temporarily becomes overcome with fear and flees mindlessly.	none	none
5203	2	NPC Ranged Fear	Temporarily becomes overcome with fear and flees mindlessly.	none	none
5203	3	NPC Ranged Fear	Temporarily becomes overcome with fear and flees mindlessly.	none	none
5203	4	NPC Ranged Fear	Temporarily becomes overcome with fear and flees mindlessly.	none	none
5203	5	NPC Ranged Fear	Temporarily becomes overcome with fear and flees mindlessly.	none	none
5203	6	NPC Ranged Fear	Temporarily becomes overcome with fear and flees mindlessly.	none	none
5203	7	NPC Ranged Fear	Temporarily becomes overcome with fear and flees mindlessly.	none	none
5203	8	NPC Ranged Fear	Temporarily becomes overcome with fear and flees mindlessly.	none	none
5203	9	NPC Ranged Fear	Temporarily becomes overcome with fear and flees mindlessly.	none	none
5203	10	NPC Ranged Fear	Temporarily becomes overcome with fear and flees mindlessly.	none	none
5203	11	NPC Ranged Fear	Temporarily becomes overcome with fear and flees mindlessly.	none	none
5203	12	NPC Ranged Fear	Temporarily becomes overcome with fear and flees mindlessly.	none	none
5204	1	Production-First Gigantic Pig Combination	none	none	none
5205	1	Boss Regeneration	none	none	none
5206	1	Decrease Speed	Curse of the Pig: Instantly reduces Speed. Effect 1.	none	none
5207	1	Decrease Atk. Spd.	Curse of the Pig: Instantly reduces Atk. Spd. Effect 1.	none	none
5208	1	Golden Pig Wind Walk	Temporarily increases Speed. Effect 2.	none	none
5209	1	Golden Pig Shield	Temporarily increases P. Def. Effect 3.	none	none
5210	1	Golden Pig Blessed Body	Temporarily increases maximum HP. Effect 6.	none	none
5211	1	Golden Pig Vampiric Rage	Uses damage inflicted upon an enemy to temporarily restore HP. Excludes damage inflicted by skill or remote attack. Effect 4.	none	none
5212	1	Golden Pig Regeneration	Temporarily increases ability to restore HP. Effect 3.	none	none
5213	1	Golden Pig Haste	Temporarily increases Atk. Spd. Effect 1.	none	none
5214	1	Golden Pig Blessed Soul	Temporarily increases maximum MP. Effect 6.	none	none
5215	1	Golden Pig Acumen	Temporarily increases Casting Spd. Effect 3.	none	none
5216	1	Golden Pig Concentration	Temporarily decreases the probability of magic being canceled due to damage taken. Effect 1.	none	none
5217	1	Golden Pig Empower	Temporarily increases M. Atk. Effect 1.	none	none
5218	1	Production: Event Teleport	none	none	none
5219	1	Huge Pig Stun	Curse of the Huge Pig: Target is temporarily stunned and immoblized.	none	none
5220	1	Huge Pig Fear	Curse of the Huge Pig: Target is temporarily overcome with fear, causing it to flee mindlessly.	none	none
7041	1	Master's Blessing - Focus	A GM is always by your side. Increases critical attack rate temporarily. Effect 3.	none	none
7042	1	Master's Blessing - Death Whisper	A GM is always by your side. Increases critical attack rate temporarily. Effect 3.	none	none
7043	1	Master's Blessing - Haste	A GM is always by your side. Increases Atk. Spd. temporarily. Effect 2.	none	none
7044	1	Master's Blessing - Guidance	A GM is always by your side. Increases Accuracy temporarily. Effect 3.	none	none
7045	1	Master's Blessing - Blessed Body	A GM is always by your side. Increases maximum HP temporarily. Effect 6.	none	none
7046	1	Master's Blessing - Blessed Soul	A GM is always by your side. Increases maximum MP temporarily. Effect 6.	none	none
7047	1	Master's Blessing - Agility	A GM is always by your side. Increases Evasion temporarily. Effect 3.	none	none
7048	1	Master's Blessing - Acumen	A GM is always by your side. Increases Casting Spd. temporarily. Effect 3.	none	none
7049	1	Master's Blessing - Decrease Weight	A GM is always by your side. Reduces current weight. Effect 3.	none	none
7050	1	Master's Blessing - Might	A GM is always by your side. Increases P. Atk. temporarily. Effect 3.	none	none
7051	1	Master's Blessing - Shield	A GM is always by your side. Increases P. Def. temporarily. Effect 3.	none	none
7052	1	Master's Blessing - Magic Barrier	A GM is always by your side. Increases M. Def. temporarily. Effect 3.	none	none
7053	1	Master's Blessing - Vampiric Rage	A GM is always by your side. Temporarily increases the amount of HP absorbed from damage done to a target. Excludes damage from skills or ranged attacks. Effect 4.	none	none
7054	1	Master's Blessing - Empower	A GM is always by your side. Increases M. Atk. temporarily. Effect 3.	none	none
7055	1	Master's Blessing - Wind Walk	A GM is always by your side. Increases Speed temporarily. Effect 2.	none	none
7056	1	Master's Blessing - Berserker Spirit	A GM is always by your side. Temporarily reduces P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Effect 2.	none	none
7057	1	Master's Blessing - Greater Might	A GM is always by your side. Temporarily increases the target's P. Atk. Effect 3.	none	none
7058	1	Master's Blessing - Greater Shield	A GM is always by your side.  Temporarily increases the target's P. Def. Effect 3.	none	none
7059	1	Master's Blessing - Wild Magic	A GM is always by your side.  Temporarily increases the critical attack rate for magic attacks. Effect 2.	none	none
7060	1	Master's Blessing - Clarity	A GM is always by your side. Temporarily decreases the target's MP consumption for skills. Effect 3.	none	none
7061	1	Master's Blessing - Prophecy of Water	A GM is always by your side. The spirit of an ancient wizard temporarily possesses the target.	none	none
7062	1	Master's Blessing - Prophecy of Fire	A GM is always by your side. The spirit of an ancient warrior temporarily possesses the target.	none	none
7063	1	Master's Blessing - Prophecy of Wind	A GM is always by your side. The spirit of an ancient assassin temporarily possesses the target.	none	none
7064	1	Master's Blessing - Chant of Victory	A GM is always by your side. The spirit of an ancient hero temporarily possesses the target.	none	none
