/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.network.serverpackets;

import net.sf.l2j.gameserver.model.TradeList;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;

/**
 * 3 section to this packet 1)playerinfo which is always sent dd 2)list of items which can be added to sell d(hhddddhhhd) 3)list of items which have already been setup for sell in previous sell private store sell manageent d(hhddddhhhdd) *
 *
 * @version $Revision: 1.3.2.1.2.3 $ $Date: 2005/03/27 15:29:39 $
 */
public class PrivateStoreManageListSell extends L2GameServerPacket
{
	private static final String _S__B3_PRIVATESELLLISTSELL = "[S] 9a PrivateSellListSell";
	private L2PcInstance _activeChar;
	private int _playerAdena;
	private boolean _packageSale;
	private TradeList.TradeItem[] _itemList;
	private TradeList.TradeItem[] _sellList;

	public PrivateStoreManageListSell(L2PcInstance player)
	{
		_activeChar = player;
		_playerAdena = _activeChar.getAdena();
		_activeChar.getSellList().updateItems();
		_packageSale = _activeChar.getSellList().isPackaged();
		_itemList = _activeChar.getInventory().getAvailableItems(_activeChar.getSellList());
		_sellList = _activeChar.getSellList().getItems();
	}

	@Override
	protected final void writeImpl()
	{
		writeC(0x9a);
		// section 1
		writeD(_activeChar.getObjectId());
		writeD(_packageSale ? 1 : 0); // Package sell
		writeD(_playerAdena);
		// section2
		writeD(_itemList.length); // for potential sells
		for (TradeList.TradeItem item : _itemList)
		{
			writeD(item.getItem().getType2());
			writeD(item.getObjectId());
			writeD(item.getItem().getItemId());
			writeD(item.getCount());
			writeH(0);
			writeH(item.getEnchant());// enchant lvl
			writeH(0);
			writeD(item.getItem().getBodyPart());
			writeD(item.getPrice()); // store price
		}
		// section 3
		writeD(_sellList.length); // count for any items already added for
		// sell
		for (TradeList.TradeItem item : _sellList)
		{
			writeD(item.getItem().getType2());
			writeD(item.getObjectId());
			writeD(item.getItem().getItemId());
			writeD(item.getCount());
			writeH(0);
			writeH(item.getEnchant());// enchant lvl
			writeH(0x00);
			writeD(item.getItem().getBodyPart());
			writeD(item.getPrice());// your price
			writeD(item.getItem().getReferencePrice()); // store price
		}
	}

	/*
	 * (non-Javadoc)
	 * @see net.sf.l2j.gameserver.network.serverpackets.ServerBasePacket#getType()
	 */
	@Override
	public String getType()
	{
		return _S__B3_PRIVATESELLLISTSELL;
	}
}
