/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.handler.itemhandlers;

import net.sf.l2j.gameserver.handler.IItemHandler;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.L2Object;
import net.sf.l2j.gameserver.model.actor.instance.L2DoorInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.network.serverpackets.PlaySound;
import net.sf.l2j.gameserver.network.serverpackets.SocialAction;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
import net.sf.l2j.util.Rnd;

/**
 * @author chris
 */
public class SplendorKeys implements IItemHandler
{
	private static final int[] ITEM_IDS = { 8056 };
	public static final int INTERACTION_DISTANCE = 100;

	public void useItem(L2PlayableInstance playable, L2ItemInstance item)
	{
		int itemId = item.getItemId();
		if (!(playable instanceof L2PcInstance))
			return;
		L2PcInstance activeChar = (L2PcInstance) playable;
		L2Object target = activeChar.getTarget();
		if (!(target instanceof L2DoorInstance))
		{
			activeChar.sendPacket(new SystemMessage(SystemMessageId.INCORRECT_TARGET));
			activeChar.sendPacket(ActionFailed.STATIC_PACKET);
			return;
		}
		L2DoorInstance door = (L2DoorInstance) target;
		if (!activeChar.isInsideRadius(door, INTERACTION_DISTANCE, false, false))
		{
			activeChar.sendMessage("Too far.");
			activeChar.sendPacket(ActionFailed.STATIC_PACKET);
			return;
		}
		if (activeChar.getAbnormalEffect() > 0 || activeChar.isInCombat())
		{
			activeChar.sendMessage("You cannot use the key now.");
			activeChar.sendPacket(ActionFailed.STATIC_PACKET);
			return;
		}
		int openChance = 35;
		if (!playable.destroyItem("Consume", item.getObjectId(), 1, null, false))
			return;
		switch (itemId)
		{
			case 8056: // Key of Splendor Room
				if (door.getDoorName().startsWith("Gate_of_Splendor"))
				{
					if (openChance > 0 && Rnd.get(100) < openChance)
					{
						activeChar.sendMessage("You opened Gate of Splendor.");
						door.openMe();
						door.onOpen(); // Closes the door after 60sec
						activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 3));
					}
					else
					{
						// test with: activeChar.sendPacket(new
						// SystemMessage(SystemMessage.FAILED_TO_UNLOCK_DOOR));
						activeChar.sendMessage("You failed to open Gate of Splendor.");
						activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 13));
						PlaySound playSound = new PlaySound("interfacesound.system_close_01");
						activeChar.sendPacket(playSound);
					}
				}
				else
				{
					activeChar.sendMessage("Incorrect Door.");
				}
				break;
		}
	}

	public int[] getItemIds()
	{
		return ITEM_IDS;
	}
}
