/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.model;

import java.util.Map;

import javolution.util.FastMap;
import net.sf.l2j.gameserver.model.actor.instance.L2ControllableMobInstance;

/**
 * @author littlecrow
 */
public class MobGroupTable
{
	private static MobGroupTable _instance;
	private Map<Integer, MobGroup> _groupMap;
	public static final int FOLLOW_RANGE = 300;
	public static final int RANDOM_RANGE = 300;

	public MobGroupTable()
	{
		_groupMap = new FastMap<Integer, MobGroup>();
	}

	public static MobGroupTable getInstance()
	{
		if (_instance == null)
			_instance = new MobGroupTable();
		return _instance;
	}

	public void addGroup(int groupKey, MobGroup group)
	{
		_groupMap.put(groupKey, group);
	}

	public MobGroup getGroup(int groupKey)
	{
		return _groupMap.get(groupKey);
	}

	public int getGroupCount()
	{
		return _groupMap.size();
	}

	public MobGroup getGroupForMob(L2ControllableMobInstance mobInst)
	{
		for (MobGroup mobGroup : _groupMap.values())
			if (mobGroup.isGroupMember(mobInst))
				return mobGroup;
		return null;
	}

	public MobGroup[] getGroups()
	{
		return _groupMap.values().toArray(new MobGroup[getGroupCount()]);
	}

	public boolean removeGroup(int groupKey)
	{
		return _groupMap.remove(groupKey) != null;
	}
}