/*
 *@author Julian
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package com.l2dot.gameserver.model.actor.instance;

import com.l2dot.gameserver.datatables.NpcTable;
import com.l2dot.gameserver.datatables.SkillTable;
import com.l2dot.gameserver.model.L2Character;
import com.l2dot.gameserver.model.L2Skill;
import com.l2dot.gameserver.network.serverpackets.MagicSkillUser;
import com.l2dot.gameserver.network.serverpackets.SystemMessage;
import com.l2dot.gameserver.templates.L2NpcTemplate;
import com.l2dot.util.Rnd;

/**
 * This class manages all chest.
 */
public final class L2ChestInstance extends L2MonsterInstance
{
	private volatile boolean _isInteracted;
	private volatile boolean _specialDrop;

	public L2ChestInstance(int objectId, L2NpcTemplate template)
	{
		super(objectId, template);
		_isInteracted = false;
		_specialDrop = false;
	}

	@Override
	public void onSpawn()
	{
		super.onSpawn();
		_isInteracted = false;
		_specialDrop = false;
		setMustRewardExpSp(true);
	}

	public synchronized boolean isInteracted()
	{
		return _isInteracted;
	}

	public synchronized void setInteracted()
	{
		_isInteracted = true;
	}

	public synchronized boolean isSpecialDrop()
	{
		return _specialDrop;
	}

	public synchronized void setSpecialDrop()
	{
		_specialDrop = true;
	}

	@Override
	public void doItemDrop(L2NpcTemplate npcTemplate, L2Character lastAttacker)
	{
		int id = getTemplate().npcId;

		if (!_specialDrop)
		{
			if (id >= 18265 && id <= 18286)
				id += 3536;
			else if (id == 18287 || id == 18288)
				id = 21671;
			else if (id == 18289 || id == 18290)
				id = 21694;
			else if (id == 18291 || id == 18292)
				id = 21717;
			else if (id == 18293 || id == 18294)
				id = 21740;
			else if (id == 18295 || id == 18296)
				id = 21763;
			else if (id == 18297 || id == 18298)
				id = 21786;
		}

		super.doItemDrop(NpcTable.getInstance().getTemplate(id),lastAttacker);
	}
	//cast - trap chest
	public void chestTrap(L2Character player)
	{
		int trapSkillId = 0;
		int rnd = Rnd.get(120);

		if (getTemplate().level >= 61)
		{
			if (rnd >= 90) trapSkillId = 4139;//explosion
			else if (rnd >= 50) trapSkillId = 4118;//area paralysys
			else if (rnd >= 20) trapSkillId = 1167;//poison cloud
			else trapSkillId = 223;//sting
		}
		else if (getTemplate().level >= 41)
		{
			if (rnd >= 90) trapSkillId = 4139;//explosion
			else if (rnd >= 60) trapSkillId = 96;//bleed
			else if (rnd >= 20) trapSkillId = 1167;//poison cloud
			else trapSkillId = 4118;//area paralysys
		}
		else if (getTemplate().level >= 21)
		{
			if (rnd >= 80) trapSkillId = 4139;//explosion
			else if (rnd >= 50) trapSkillId = 96;//bleed
			else if (rnd >= 20) trapSkillId = 1167;//poison cloud
			else trapSkillId = 129;//poison
		}
		else
		{
			if (rnd >= 80) trapSkillId = 4139;//explosion
			else if (rnd >= 50) trapSkillId = 96;//bleed
			else trapSkillId = 129;//poison
		}

		player.sendPacket(SystemMessage.sendString("There was a trap!"));
		handleCast(player, trapSkillId);
	}
	//<--
	//cast casse
	//<--
	private boolean handleCast(L2Character player, int skillId)
	{
		int skillLevel = 1;
		byte lvl = getTemplate().level;
		if (lvl > 20 && lvl <= 40) skillLevel = 3;
		else if (lvl > 40 && lvl <= 60) skillLevel = 5;
		else if (lvl > 60) skillLevel = 6;

		if (player.isDead()
			|| !player.isVisible()
			|| !player.isInsideRadius(this, getDistanceToWatchObject(player), false, false))
			return false;

		L2Skill skill = SkillTable.getInstance().getInfo(skillId, skillLevel);

		if (player.getFirstEffect(skill) == null)
		{
			skill.getEffects(this, player);
			broadcastPacket(new MagicSkillUser(this, player, skill.getId(), skillLevel,
												skill.getHitTime(), 0));
			return true;
		}
		return false;
	}

	@Override
	public boolean isMovementDisabled()
	{
		if (super.isMovementDisabled()) return true;
		if (isInteracted()) return false;
		return true;
	}

	@Override
	public boolean hasRandomAnimation()
	{
		return false;
	}
}
