/* This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package com.l2dot.gameserver.model;

import java.util.Vector;

import com.l2dot.gameserver.model.actor.instance.L2PcInstance;
import com.l2dot.gameserver.network.serverpackets.RadarControl;


/**
 * @author dalrond
 */
public final class L2Radar
{
    private L2PcInstance        _player;
    private Vector<RadarMarker> _markers;

    public L2Radar(L2PcInstance player)
    {
        _player = player;
        _markers = new Vector<RadarMarker>();
    }

    // Add a marker to player's radar
    public void addMarker(int x, int y, int z)
    {
        RadarMarker newMarker = new RadarMarker(x, y, z);

        _markers.add(newMarker);
        _player.sendPacket(new RadarControl(0, 1, x, y, z));
    }

    // Remove a marker from player's radar
    public void removeMarker(int x, int y, int z)
    {
        RadarMarker newMarker = new RadarMarker(x, y, z);

        _markers.remove(newMarker);
        _player.sendPacket(new RadarControl(1, 1, x, y, z));
    }

    public void removeAllMarkers()
    {
        // TODO: Need method to remove all markers from radar at once
        for (RadarMarker tempMarker : _markers)
            _player.sendPacket(new RadarControl(1, tempMarker._type, tempMarker._x, tempMarker._y, tempMarker._z));

        _markers.removeAllElements();
    }

    public void loadMarkers()
    {
        // TODO: Need method to re-send radar markers after load/teleport/death
        // etc.
    }

    public class RadarMarker
    {
        // Simple class to model radar points.
        public int _type, _x, _y, _z;

        public RadarMarker(int type, int x, int y, int z)
        {
            _type = type;
            _x = x;
            _y = y;
            _z = z;
        }

        public RadarMarker(int x, int y, int z)
        {
            _type = 1;
            _x = x;
            _y = y;
            _z = z;
        }

        @Override
		public boolean equals(Object obj)
        {
            try
            {
                RadarMarker temp = (RadarMarker) obj;

                if ((temp._x == _x) && (temp._y == _y)
                        && (temp._z == _z) && (temp._type == _type))
                    return true;

                return false;
            }
            catch (Exception e)
            {
                return false;
            }
        }
    }
}