/* This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package com.l2dot.gameserver.network.clientpackets;

import com.l2dot.gameserver.model.actor.instance.L2PcInstance;

/**
 * @author zabbix
 * Lets drink to code!
 *
 * Unknown Packet:ca
 * 0000: 45 00 01 00 1e 37 a2 f5 00 00 00 00 00 00 00 00    E....7..........
 */

public class GameGuardReply extends L2GameClientPacket
{
    private static final String _C__CA_GAMEGUARDREPLY = "[C] CA GameGuardReply";

    @Override
	protected void readImpl()
    {

    }

    @Override
	protected void runImpl()
    {
        L2PcInstance activeChar = getClient().getActiveChar();

        if(activeChar == null)
            return;

        getClient().setGameGuardOk(true);
    }

    @Override
	public String getType()
    {
        return _C__CA_GAMEGUARDREPLY;
    }

}
