/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package com.l2dot.gameserver.network.serverpackets;

import com.l2dot.gameserver.model.L2ItemInstance;

/**
 *
 *
 * @author  -Wooden-
 */
public class PackageSendableList extends L2GameServerPacket
{
	private static final String _S__C3_PACKAGESENDABLELIST = "[S] C3 PackageSendableList";
	private L2ItemInstance[] _items;
	private int _playerObjId;

	public PackageSendableList(L2ItemInstance[] items, int playerObjId)
	{
		_items = items;
		_playerObjId = playerObjId;
	}

	/**
	 * @see com.l2dot.gameserver.serverpackets.ServerBasePacket#writeImpl()
	 */
	@Override
	protected
	void writeImpl()
	{
		writeC(0xC3);

		writeD(_playerObjId);
		writeD(getClient().getActiveChar().getAdena());
		writeD(_items.length);
		for(L2ItemInstance item : _items) // format inside the for taken from SellList part use should be about the same
		{
			writeH(item.getItem().getType1());
			writeD(item.getObjectId());
			writeD(item.getItemId());
			writeD(item.getCount());
			writeH(item.getItem().getType2());
			writeH(0x00);
			writeD(item.getItem().getBodyPart());
			writeH(item.getEnchantLevel());
			writeH(0x00);
			writeH(0x00);
			writeD(item.getObjectId()); // some item identifier later used by client to answer (see RequestPackageSend) not item id nor object id maybe some freight system id??
		}

	}

	/**
	 * @see com.l2dot.gameserver.BasePacket#getType()
	 */
	@Override
	public String getType()
	{
		return _S__C3_PACKAGESENDABLELIST;
	}

}