/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package com.l2dot.gameserver.network.clientpackets;

import java.util.Map;
import java.util.logging.Logger;

import com.l2dot.Config;
import com.l2dot.gameserver.ai.CtrlIntention;
import com.l2dot.gameserver.datatables.SkillTable;
import com.l2dot.gameserver.instancemanager.CastleManager;
import com.l2dot.gameserver.model.L2CharPosition;
import com.l2dot.gameserver.model.L2ManufactureList;
import com.l2dot.gameserver.model.L2Object;
import com.l2dot.gameserver.model.L2Skill;
import com.l2dot.gameserver.model.L2Summon;
import com.l2dot.gameserver.model.actor.instance.L2DoorInstance;
import com.l2dot.gameserver.model.actor.instance.L2PcInstance;
import com.l2dot.gameserver.model.actor.instance.L2PetInstance;
import com.l2dot.gameserver.model.actor.instance.L2SiegeSummonInstance;
import com.l2dot.gameserver.model.actor.instance.L2StaticObjectInstance;
import com.l2dot.gameserver.model.actor.instance.L2SummonInstance;
import com.l2dot.gameserver.network.SystemMessageId;
import com.l2dot.gameserver.network.serverpackets.ActionFailed;
import com.l2dot.gameserver.network.serverpackets.ChairSit;
import com.l2dot.gameserver.network.serverpackets.RecipeShopManageList;
import com.l2dot.gameserver.network.serverpackets.Ride;
import com.l2dot.gameserver.network.serverpackets.SystemMessage;

/**
 * This class ...
 *
 * @version $Revision: 1.11.2.7.2.9 $ $Date: 2005/04/06 16:13:48 $
 */
public final class RequestActionUse extends L2GameClientPacket
{
	private static final String _C__45_REQUESTACTIONUSE = "[C] 45 RequestActionUse";
	private static Logger _log = Logger.getLogger(RequestActionUse.class.getName());

	private int _actionId;
	private boolean _ctrlPressed;
	private boolean _shiftPressed;

	@Override
	protected void readImpl()
	{
		_actionId     = readD();
		_ctrlPressed  = (readD() == 1);
		_shiftPressed = (readC() == 1);
	}

	@Override
	protected void runImpl()
	{
		L2PcInstance activeChar = getClient().getActiveChar();

		if (activeChar == null)
			return;

		if (Config.DEBUG)
			_log.finest(activeChar.getName()+" request Action use: id "+_actionId + " 2:" + _ctrlPressed + " 3:"+_shiftPressed);

		// dont do anything if player is dead
		if (activeChar.isAlikeDead())
		{
			getClient().sendPacket(new ActionFailed());
			return;
		}

		// don't do anything if player is confused
		if (activeChar.isOutOfControl())
		{
			getClient().sendPacket(new ActionFailed());
			return;
		}
		
	 	// don't do anything if player is casting 
	 	if (activeChar.isCastingNow()) 
	 	{ 
	 		getClient().sendPacket(new ActionFailed()); 
	 		return; 
	 	}

		L2Summon pet = activeChar.getPet();
		L2Object target = activeChar.getTarget();

		if (Config.DEBUG)
			_log.info("Requested Action ID: " + String.valueOf(_actionId));

		switch (_actionId)
		{
		case 0:
			if (activeChar.getMountType() != 0)
				break;

			if (target != null
					&& !activeChar.isSitting()
					&& target instanceof L2StaticObjectInstance
					&& ((L2StaticObjectInstance)target).getType() == 1
					&& CastleManager.getInstance().getCastle(target) != null
					&& activeChar.isInsideRadius(target, L2StaticObjectInstance.INTERACTION_DISTANCE, false, false)
			)
			{
				ChairSit cs = new ChairSit(activeChar,((L2StaticObjectInstance)target).getStaticObjectId());
				activeChar.sendPacket(cs);
				activeChar.sitDown();
				activeChar.broadcastPacket(cs);
				break;
			}

			if (activeChar.isSitting())
				activeChar.standUp();
			else
				activeChar.sitDown();

			if (Config.DEBUG)
				_log.fine("new wait type: "+(activeChar.isSitting() ? "SITTING" : "STANDING"));

			break;
		case 1:
			if (activeChar.isRunning())
				activeChar.setWalking();
			else
				activeChar.setRunning();

			if (Config.DEBUG)
				_log.fine("new move type: "+(activeChar.isRunning() ? "RUNNING" : "WALKIN"));
			break;
		case 15:
		case 21: // pet follow/stop
			if (pet != null && !pet.isMovementDisabled() && !activeChar.isBetrayed())
				pet.setFollowStatus(!pet.getFollowStatus());

			break;
		case 16:
		case 22: // pet attack
			if (target != null && pet != null && pet != target && !pet.isAttackingDisabled() && !activeChar.isBetrayed())
			{
				if (activeChar.isInOlympiadMode() && !activeChar.isOlympiadStart()){
					// if L2PcInstance is in Olympia and the match isn't already start, send a Server->Client packet ActionFailed
					activeChar.sendPacket(new ActionFailed());
					return;
				}

				if (activeChar.getAccessLevel() < Config.GM_PEACEATTACK &&
						activeChar.isInsidePeaceZone(pet, target))
				{
					activeChar.sendPacket(new SystemMessage(SystemMessageId.TARGET_IN_PEACEZONE));
					return;
				}

				if (target.isAutoAttackable(activeChar) || _ctrlPressed)
				{
					if (target instanceof L2DoorInstance)
					{
						if(((L2DoorInstance)target).isAttackable(activeChar) && pet.getNpcId() != L2SiegeSummonInstance.SWOOP_CANNON_ID)
							pet.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
					}
					// siege golem AI doesn't support attacking other than doors at the moment
					else if (pet.getNpcId() != L2SiegeSummonInstance.SIEGE_GOLEM_ID)
						pet.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
				}
			}
			break;
		case 17:
		case 23: // pet - cancel action
			if (pet != null && !pet.isMovementDisabled() && !activeChar.isBetrayed())
				pet.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE, null);

			break;
		case 19: // pet unsummon
			if (pet != null && !activeChar.isBetrayed())
			{
				//returns pet to control item
				if (pet.isDead())
				{
					activeChar.sendPacket(new SystemMessage(SystemMessageId.DEAD_PET_CANNOT_BE_RETURNED));
				}
				else if (pet.isAttackingNow() || pet.isRooted())
				{
					activeChar.sendPacket(new SystemMessage(SystemMessageId.PET_CANNOT_SENT_BACK_DURING_BATTLE));
				}
				else
				{
					// if it is a pet and not a summon
					if (pet instanceof L2PetInstance)
					{
						L2PetInstance petInst = (L2PetInstance)pet;

						// if the pet is more than 40% fed
						if (petInst.getCurrentFed() > (petInst.getMaxFed() * 0.40))
							pet.unSummon(activeChar);
						else
							activeChar.sendPacket(new SystemMessage(SystemMessageId.YOU_CANNOT_RESTORE_HUNGRY_PETS));
					}
				}
			}
			break;
		case 38: // pet mount
			// mount
			if (pet != null && pet.isMountable() && !activeChar.isMounted() && !activeChar.isBetrayed())
			{
				if (activeChar.isDead())
				{
					//A strider cannot be ridden when dead
					SystemMessage msg = new SystemMessage(SystemMessageId.STRIDER_CANT_BE_RIDDEN_WHILE_DEAD);
					activeChar.sendPacket(msg);
					msg = null;
				}
				else if (pet.isDead())
				{
					//A dead strider cannot be ridden.
					SystemMessage msg = new SystemMessage(SystemMessageId.DEAD_STRIDER_CANT_BE_RIDDEN);
					activeChar.sendPacket(msg);
					msg = null;
				}
				else if (pet.isInCombat() || pet.isRooted())
				{
					//A strider in battle cannot be ridden
					SystemMessage msg = new SystemMessage(SystemMessageId.STRIDER_IN_BATLLE_CANT_BE_RIDDEN);
					activeChar.sendPacket(msg);
					msg = null;
				}
				else if (activeChar.isInCombat() || activeChar.getPvpFlag() != 0) 
				{
					//A strider cannot be ridden while in battle
					SystemMessage msg = new SystemMessage(SystemMessageId.STRIDER_CANT_BE_RIDDEN_WHILE_IN_BATTLE);
					activeChar.sendPacket(msg);
					msg = null;
				}
				else if (activeChar.isSitting() || activeChar.isMoving())
				{
					//A strider can be ridden only when standing
					SystemMessage msg = new SystemMessage(SystemMessageId.STRIDER_CAN_BE_RIDDEN_ONLY_WHILE_STANDING);
					activeChar.sendPacket(msg);
					msg = null;
				}
				else if (activeChar.isFishing())
				{
					//You can't mount, dismount, break and drop items while fishing
					SystemMessage msg = new SystemMessage(SystemMessageId.CANNOT_DO_WHILE_FISHING_2);
					activeChar.sendPacket(msg);
					msg = null;
				}
				else if (activeChar.isCursedWeaponEquiped())
				{
					//You can't mount, dismount, break and drop items while weilding a cursed weapon
					SystemMessage msg = new SystemMessage(SystemMessageId.STRIDER_CANT_BE_RIDDEN_WHILE_IN_BATTLE);
					activeChar.sendPacket(msg);
				}
				else if (!pet.isDead() && !activeChar.isMounted())
				{
					if(!activeChar.disarmWeapons()) return;
					Ride mount = new Ride(activeChar.getObjectId(), Ride.ACTION_MOUNT, pet.getTemplate().npcId);
					activeChar.broadcastPacket(mount);
					activeChar.setMountType(mount.getMountType());
					activeChar.setMountObjectID(pet.getControlItemId());
					pet.unSummon(activeChar);
				}
			}
			else if (activeChar.isRentedPet())
			{
				activeChar.stopRentPet();
			}
			else if (activeChar.isMounted())
			{
				if (activeChar.setMountType(0))
				{
					if (activeChar.isFlying())activeChar.removeSkill(SkillTable.getInstance().getInfo(4289, 1));
					Ride dismount = new Ride(activeChar.getObjectId(), Ride.ACTION_DISMOUNT, 0);
					activeChar.broadcastPacket(dismount);
					activeChar.setMountObjectID(0);
				}
			}
			break;
		case 32: // Wild Hog Cannon - Mode Change
			useSkill(4230);
			break;
		case 36: // Soulless - Toxic Smoke
			useSkill(4259);
			break;
		case 37:
			if (activeChar.isAlikeDead())
			{
				getClient().sendPacket(new ActionFailed());
				return;
			}
			if(activeChar.getPrivateStoreType() != 0){
				activeChar.setPrivateStoreType(L2PcInstance.STORE_PRIVATE_NONE);
				activeChar.broadcastUserInfo();
	        }
			if (activeChar.isSitting())
				activeChar.standUp();

			if (activeChar.getCreateList() == null)
			{
				activeChar.setCreateList(new L2ManufactureList());
			}

			activeChar.sendPacket(new RecipeShopManageList(activeChar, true));
			break;
		case 39: // Soulless - Parasite Burst
		useSkill(4138);
		break;
		case 41: // Wild Hog Cannon - Attack
		useSkill(4230);
		break;
		case 42: // Kai the Cat - Self Damage Shield
		useSkill(4378, activeChar);
		break;
		case 43: // Unicorn Merrow - Hydro Screw
			useSkill(4137);
			break;
		case 44: // Big Boom - Boom Attack
			useSkill(4139);
			break;
		case 45: // Unicorn Boxer - Master Recharge
			useSkill(4025, activeChar);
			break;
		case 46: // Mew the Cat - Mega Storm Strike
			useSkill(4261);
			break;
		case 47: // Silhouette - Steal Blood
			useSkill(4260);
			break;
		case 48: // Mechanic Golem - Mech. Cannon
			useSkill(4068);
			break;
		case 51:
			// Player shouldn't be able to set stores if he/she is alike dead (dead or fake death)
			if (activeChar.isAlikeDead())
			{
				getClient().sendPacket(new ActionFailed());
				return;
			}
			if(activeChar.getPrivateStoreType() != 0){
				activeChar.setPrivateStoreType(L2PcInstance.STORE_PRIVATE_NONE);
				activeChar.broadcastUserInfo();
	        }
			if (activeChar.isSitting())
				activeChar.standUp();

			if (activeChar.getCreateList() == null)
				activeChar.setCreateList(new L2ManufactureList());

			activeChar.sendPacket(new RecipeShopManageList(activeChar, false));
			break;
		case 52: // unsummon
			if (pet != null && pet instanceof L2SummonInstance)
				pet.unSummon(activeChar);
			break;
		case 53: // move to target
			if (target != null && pet != null && pet != target && !pet.isMovementDisabled())
			{
				pet.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO,
						new L2CharPosition(target.getX(),target.getY(), target.getZ(), 0 ));
			}
			break;
		case 54: // move to target hatch/strider
			if (target != null && pet != null && pet != target && !pet.isMovementDisabled())
			{
				pet.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO,
						new L2CharPosition(target.getX(),target.getY(), target.getZ(), 0 ));
			}
			break;
		case 96: // Quit Party Command Channel
			_log.info("98 Accessed");
			break;
		case 97: // Request Party Command Channel Info
			//if (!PartyCommandManager.getInstance().isPlayerInChannel(activeChar))
			//return;
			_log.info("97 Accessed");
			//PartyCommandManager.getInstance().getActiveChannelInfo(activeChar);
			break;
		case 1000: // Siege Golem - Siege Hammer
			if (target instanceof L2DoorInstance) useSkill(4079);
			break;
		case 1001:
			break;
		case 1003: // Wind Hatchling/Strider - Wild Stun
			useSkill(4710); //TODO use correct skill lvl based on pet lvl
			break;
		case 1004: // Wind Hatchling/Strider - Wild Defense
			useSkill(4711, activeChar); //TODO use correct skill lvl based on pet lvl
			break;
		case 1005: // Star Hatchling/Strider - Bright Burst
			useSkill(4712); //TODO use correct skill lvl based on pet lvl
			break;
		case 1006: // Star Hatchling/Strider - Bright Heal
			useSkill(4713, activeChar); //TODO use correct skill lvl based on pet lvl
			break;
		case 1007: // Cat Queen - Blessing of Queen
			useSkill(4699, activeChar);
			break;
		case 1008: // Cat Queen - Gift of Queen
			useSkill(4700, activeChar);
			break;
		case 1009: // Cat Queen - Cure of Queen
			useSkill(4701);
			break;
		case 1010: // Unicorn Seraphim - Blessing of Seraphim
			useSkill(4702, activeChar);
			break;
		case 1011: // Unicorn Seraphim - Gift of Seraphim
			useSkill(4703, activeChar);
			break;
		case 1012: // Unicorn Seraphim - Cure of Seraphim
			useSkill(4704);
			break;
		case 1013: // Nightshade - Curse of Shade
			useSkill(4705);
			break;
		case 1014: // Nightshade - Mass Curse of Shade
			useSkill(4706, activeChar);
			break;
		case 1015: // Nightshade - Shade Sacrifice
			useSkill(4707);
			break;
		case 1016: // Cursed Man - Cursed Blow
			useSkill(4709);
			break;
		case 1017: // Cursed Man - Cursed Strike/Stun
			useSkill(4708);
			break;
		case 1031: // Feline King - Slash
			useSkill(5135);
			break;
		case 1032: // Feline King - Spinning Slash
			useSkill(5136);
			break;
		case 1033: // Feline King - Grip of the Cat
			useSkill(5137);
			break;
		case 1034: // Magnus the Unicorn - Whiplash
			useSkill(5138);
			break;
		case 1035: // Magnus the Unicorn - Tridal Wave
			useSkill(5139);
			break;
		case 1036: // Spectral Lord - Corpse Kaboom
			useSkill(5142);
			break;
		case 1037: // Spectral Lord - Dicing Death
			useSkill(5141);
			break;
		case 1038: // Spectral Lord - Force Curse
			useSkill(5140);
			break;
		case 1039: // Swoop Cannon - Cannon Fodder
			if (!(target instanceof L2DoorInstance))
				useSkill(5110);
			break;
		case 1040: // Swoop Cannon - Big Bang
			if (!(target instanceof L2DoorInstance))
				useSkill(5111);
			break;
		default:
			_log.warning(activeChar.getName()+": unhandled action type "+_actionId);
		}
	}

	/*
	 * Cast a skill for active pet/servitor.
	 * Target is specified as a parameter but can be
	 * overwrited or ignored depending on skill type.
	 */
	private void useSkill(int skillId, L2Object target)
	{
		L2PcInstance activeChar = getClient().getActiveChar();
		if (activeChar == null) return;

		L2Summon activeSummon = activeChar.getPet();

		if (activeChar.getPrivateStoreType() != 0)
		{
			activeChar.sendMessage("Cannot use skills while trading");
			return;
		}

		if (activeSummon != null && !activeChar.isBetrayed())
		{
			Map<Integer, L2Skill> _skills = activeSummon.getTemplate().getSkills();

			if (_skills == null) return;

			if (_skills.size() == 0)
			{
				activeChar.sendPacket(new SystemMessage(SystemMessageId.SKILL_NOT_AVAILABLE));
				return;
			}

			L2Skill skill = _skills.get(skillId);

			if (skill == null)
			{
				if (Config.DEBUG)
					_log.warning("Skill " + skillId + " missing from npcskills.sql for a summon id " + activeSummon.getNpcId());
				return;
			}

			activeSummon.setTarget(target);
			activeSummon.useMagic(skill, _ctrlPressed, _shiftPressed);
		}
	}

	/*
	 * Cast a skill for active pet/servitor.
	 * Target is retrieved from owner' target,
	 * then validated by overloaded method useSkill(int, L2Character).
	 */
	private void useSkill(int skillId)
	{
		L2PcInstance activeChar = getClient().getActiveChar();
		if (activeChar == null) return;

		useSkill(skillId, activeChar.getTarget());
	}

	@Override
	public String getType()
	{
		return _C__45_REQUESTACTIONUSE;
	}
}
