/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package com.l2dot.gameserver.handler.skillhandlers;

import com.l2dot.gameserver.handler.ISkillHandler;
import com.l2dot.gameserver.model.L2Character;
import com.l2dot.gameserver.model.L2Object;
import com.l2dot.gameserver.model.L2Skill;
import com.l2dot.gameserver.model.L2Skill.SkillType;
import com.l2dot.gameserver.model.actor.instance.L2PcInstance;
import com.l2dot.gameserver.network.serverpackets.ValidateLocation;
import com.l2dot.util.Rnd;

/*
 * Mobs can teleport players to them
 */

public class GetPlayer implements ISkillHandler
{
	private static final SkillType[] SKILL_IDS = {SkillType.GET_PLAYER};

    public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
    {
        if (activeChar.isAlikeDead()) return;
        for (L2Object target : targets)
        {
        	if (target instanceof L2PcInstance)
        	{
        		L2PcInstance trg = (L2PcInstance)target;
        		if (trg.isAlikeDead()) continue;
        		//trg.teleToLocation(activeChar.getX(), activeChar.getY(), activeChar.getZ(), true);
        		trg.setXYZ(activeChar.getX()+Rnd.get(-10,10), activeChar.getY()+Rnd.get(-10,10), activeChar.getZ());
        		trg.sendPacket(new ValidateLocation(trg));
        	}
        }
    }

    public SkillType[] getSkillIds()
    {
        return SKILL_IDS;
    }
}
