/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package com.l2dot.gameserver.handler.voicedcommandhandlers;

import com.l2dot.gameserver.handler.IVoicedCommandHandler;
import com.l2dot.gameserver.model.actor.instance.L2PcInstance;
import com.l2dot.gameserver.network.SystemMessageId;
import com.l2dot.gameserver.network.serverpackets.SystemMessage;

/**
 *
 *
 */
public class set implements IVoicedCommandHandler
{
    private static final String[] VOICED_COMMANDS = { "set name", "set home", "set group" };

    public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
    {
    	if(command.startsWith("set privileges")){
    		int n = Integer.parseInt(command.substring(15));
    		L2PcInstance pc = (L2PcInstance) activeChar.getTarget();
    		if(pc!=null){
    			if(activeChar.getClan().getClanId()==pc.getClan().getClanId()&&(activeChar.getClanPrivileges()>n)||activeChar.isClanLeader()){
    				pc.setClanPrivileges(n);
    				SystemMessage sm = new SystemMessage(SystemMessageId.S1_S2);
    	            sm.addString("Your clan privileges have been set to " + n + " by " + activeChar.getName());
    	            activeChar.sendPacket(sm);
    			}

    		}

     	}

    	return true;
    }


    public String[] getVoicedCommandList()
    {
        return VOICED_COMMANDS;
    }
}
