/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package com.l2dot.gameserver.network.serverpackets;

/**
 * Send Private (Friend) Message
 *
 * Format: c dSSS
 *
 * d: Unknown
 * S: Sending Player
 * S: Receiving Player
 * S: Message
 *
 * @author Tempy
 */
public class FriendRecvMsg extends L2GameServerPacket
{
	private static final String _S__FD_FRIENDRECVMSG = "[S] FD FriendRecvMsg";

	private String _sender, _receiver, _message;

	public FriendRecvMsg(String sender, String reciever, String message)
	{
		_sender = sender;
		_receiver = reciever;

		_message = message;
	}

	@Override
	protected final void writeImpl()
	{
		writeC(0xfd);

		writeD(0); // ??
		writeS(_receiver);
		writeS(_sender);
		writeS(_message);
	}

	@Override
	public String getType()
	{
		return _S__FD_FRIENDRECVMSG;
	}
}
