/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package com.l2dot.gameserver.model.actor.instance;

import com.l2dot.gameserver.templates.L2NpcTemplate;

// This class is here mostly for convinience and for avoidance of hardcoded IDs.
// It refers to Beast (mobs) that can be attacked but can also be fed
// For example, the Beast Farm's Alpen Buffalo.
// This class is only trully used by the handlers in order to check the correctness
// of the target.  However, no additional tasks are needed, since they are all
// handled by scripted AI.
public class L2FeedableBeastInstance extends L2MonsterInstance
{
    public L2FeedableBeastInstance(int objectId, L2NpcTemplate template)
    {
        super(objectId, template);
    }
}
