/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package com.l2dot.gameserver.handler.skillhandlers;

import com.l2dot.gameserver.handler.ISkillHandler;
import com.l2dot.gameserver.model.L2Character;
import com.l2dot.gameserver.model.L2Fishing;
import com.l2dot.gameserver.model.L2ItemInstance;
import com.l2dot.gameserver.model.L2Object;
import com.l2dot.gameserver.model.L2Skill;
import com.l2dot.gameserver.model.L2Skill.SkillType;
import com.l2dot.gameserver.model.actor.instance.L2PcInstance;
import com.l2dot.gameserver.network.SystemMessageId;
import com.l2dot.gameserver.network.serverpackets.ActionFailed;
import com.l2dot.gameserver.network.serverpackets.SystemMessage;
import com.l2dot.gameserver.templates.L2Weapon;

public class FishingSkill implements ISkillHandler
{
    //private static Logger _log = Logger.getLogger(SiegeFlag.class.getName());
	private static final SkillType[] SKILL_IDS = {SkillType.PUMPING, SkillType.REELING};

    public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
    {
        if (activeChar == null || !(activeChar instanceof L2PcInstance)) return;

        L2PcInstance player = (L2PcInstance)activeChar;

		L2Fishing fish = player.GetFishCombat();
        if (fish == null)
		{
			if (skill.getSkillType()==SkillType.PUMPING)
			{
                //Pumping skill is available only while fishing
				player.sendPacket(new SystemMessage(SystemMessageId.CAN_USE_PUMPING_ONLY_WHILE_FISHING));
			}
			else if (skill.getSkillType()==SkillType.REELING)
			{
                //Reeling skill is available only while fishing
				player.sendPacket(new SystemMessage(SystemMessageId.CAN_USE_REELING_ONLY_WHILE_FISHING));
			}
			player.sendPacket(new ActionFailed());
			return;
		}
		L2Weapon weaponItem = player.getActiveWeaponItem();
		L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance();
		if(weaponInst == null || weaponItem == null)
			return;
		int SS = 1;
		int pen = 0;
		if (weaponInst != null && weaponInst.getChargedFishshot()) SS = 2;
		double gradebonus = 1 + weaponItem.getCrystalType() * 0.1;
		int dmg = (int)(skill.getPower()*gradebonus*SS);
		if (player.getSkillLevel(1315) <= skill.getLevel()-2) //1315 - Fish Expertise
		{//Penalty
			player.sendPacket(new SystemMessage(SystemMessageId.REELING_PUMPING_3_LEVELS_HIGHER_THAN_FISHING_PENALTY));
            pen = 50;
			int penatlydmg = dmg - pen;
			if (player.isGM()) player.sendMessage("Dmg w/o penalty = " +dmg);
			dmg = penatlydmg;
		}
		if (SS > 1)
		{
			weaponInst.setChargedFishshot(false);
		}
		if (skill.getSkillType() == SkillType.REELING)//Realing
		{
			fish.useRealing(dmg, pen);
		}
		else//Pumping
		{
			fish.usePomping(dmg, pen);
		}
    }

    public SkillType[] getSkillIds()
    {
        return SKILL_IDS;
    }
}
