# Made by Mr. Have fun! - Version 0.3 by DrLecter
import sys
from com.l2dot.gameserver.model.quest import State
from com.l2dot.gameserver.model.quest import QuestState
from com.l2dot.gameserver.model.quest.jython import QuestJython as JQuest

qn = "257_GuardIsBusy1"

GLUDIO_LORDS_MARK = 1084
ORC_AMULET = 752
ORC_NECKLACE = 1085
WEREWOLF_FANG = 1086
ADENA = 57

class Quest (JQuest) :

 def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)

 def onEvent (self,event,st) :
    htmltext = event
    if event == "30039-03.htm" :
      st.set("cond","1")
      st.setState(STARTED)
      st.playSound("ItemSound.quest_accept")
      st.giveItems(GLUDIO_LORDS_MARK,1)
    elif event == "30039-05.htm" :
      st.takeItems(GLUDIO_LORDS_MARK,1)
      st.exitQuest(1)
      st.playSound("ItemSound.quest_finish")
    return htmltext

 def onTalk (self,npc,player):
   htmltext = "<html><body>You are either not carrying out your quest or don't meet the criteria.</body></html>"
   st = player.getQuestState(qn)
   if not st : return htmltext

   npcId = npc.getNpcId()
   id = st.getState()
   if id == CREATED :
     st.set("cond","0")
   if st.getInt("cond")==0 :
     if player.getLevel() >= 6 :
       htmltext = "30039-02.htm"
     else:
       htmltext = "30039-01.htm"
       st.exitQuest(1)
   else :
     orc_a=st.getQuestItemsCount(ORC_AMULET)
     orc_n=st.getQuestItemsCount(ORC_NECKLACE)
     wer_f=st.getQuestItemsCount(WEREWOLF_FANG)
     if orc_a==orc_n==wer_f==0 :
       htmltext = "30039-04.htm"
     else :
       st.giveItems(ADENA,5*orc_a+15*orc_n+10*wer_f)
       st.takeItems(ORC_AMULET,-1)
       st.takeItems(ORC_NECKLACE,-1)
       st.takeItems(WEREWOLF_FANG,-1)
       htmltext = "30039-07.htm"
   return htmltext

 def onKill(self,npc,player,isPet):
   st = player.getQuestState(qn)
   if not st : return 
   if st.getState() != STARTED : return 
   
   npcId = npc.getNpcId()
   chance=5
   if npcId in [20130,20131,20006] :
     item = ORC_AMULET
   elif npcId in [20093,20096,20098] :
     item = ORC_NECKLACE
   else :
     item = WEREWOLF_FANG
     if npcId == 20343 : chance = 4
     elif npcId == 20342 : chance = 2
   if st.getQuestItemsCount(GLUDIO_LORDS_MARK) :
     if st.getRandom(10)<chance :
       st.giveItems(item,1)
       st.playSound("ItemSound.quest_itemget")
   return

QUEST       = Quest(257,qn,"Guard Is Busy1")
CREATED     = State('Start', QUEST)
STARTING    = State('Starting', QUEST)
STARTED     = State('Started', QUEST)
COMPLETED   = State('Completed', QUEST)

QUEST.setInitialState(CREATED)
QUEST.addStartNpc(30039)

QUEST.addTalkId(30039)

QUEST.addKillId(20130)
QUEST.addKillId(20131)
QUEST.addKillId(20132)
QUEST.addKillId(20342)
QUEST.addKillId(20343)
QUEST.addKillId(20006)
QUEST.addKillId(20093)
QUEST.addKillId(20096)
QUEST.addKillId(20098)

STARTED.addQuestDrop(20130,ORC_AMULET,1)
STARTED.addQuestDrop(20093,ORC_NECKLACE,1)
STARTED.addQuestDrop(20132,WEREWOLF_FANG,1)
STARTED.addQuestDrop(30039,GLUDIO_LORDS_MARK,1)