/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.edelvez.gameserver.network.serverpackets;

import com.edelvez.gameserver.model.L2Character;
import com.edelvez.gameserver.model.L2Object;

/**
 * sample 06 8f19904b 2522d04b 00000000 80 950c0000 4af50000 08f2ffff 0000 - 0 damage (missed 0x80) 06 85071048 bc0e504b 32000000 10 fc41ffff fd240200 a6f5ffff 0100 bc0e504b 33000000 10 3.... format dddc dddh (ddc)
 *
 * @version $Revision: 1.3.2.1.2.4 $ $Date: 2005/03/27 15:29:39 $
 */
public class Attack extends L2GameServerPacket
{
	private class Hit
	{
		protected int _targetId;
		protected int _damage;
		protected int _flags;

		Hit(L2Object target, int damage, boolean miss, boolean crit, boolean shld)
		{
			_targetId = target.getObjectId();
			_damage = damage;
			if (soulshot) {
				_flags |= 0x10 | _grade;
			}
			if (crit) {
				_flags |= 0x20;
			}
			if (shld) {
				_flags |= 0x40;
			}
			if (miss) {
				_flags |= 0x80;
			}
		}
	}

	// dh
	private static final String _S__06_ATTACK = "[S] 06 Attack";
	protected final int _attackerObjId;
	public final boolean soulshot;
	protected int _grade;
	private int _x;
	private int _y;
	private int _z;
	private Hit[] _hits;

	/**
	 * @param attacker
	 *            the attacker L2Character
	 * @param ss
	 *            true if useing SoulShots
	 */
	public Attack(L2Character attacker, boolean ss, int grade)
	{
		_attackerObjId = attacker.getObjectId();
		soulshot = ss;
		_grade = grade;
		_x = attacker.getX();
		_y = attacker.getY();
		_z = attacker.getZ();
		_hits = new Hit[0];
	}

	/**
	 * Add this hit (target, damage, miss, critical, shield) to the Server-Client packet Attack.<BR>
	 * <BR>
	 */
	public void addHit(L2Object target, int damage, boolean miss, boolean crit, boolean shld)
	{
		// Get the last position in the hits table
		int pos = _hits.length;
		// Create a new Hit object
		Hit[] tmp = new Hit[pos + 1];
		// Add the new Hit object to hits table
		for (int i = 0; i < _hits.length; i++) {
			tmp[i] = _hits[i];
		}
		tmp[pos] = new Hit(target, damage, miss, crit, shld);
		_hits = tmp;
	}

	/**
	 * Return true if the Server-Client packet Attack conatins at least 1 hit.<BR>
	 * <BR>
	 */
	public boolean hasHits()
	{
		return _hits.length > 0;
	}

	@Override
	protected final void writeImpl()
	{
		writeC(0x05);
		writeD(_attackerObjId);
		writeD(_hits[0]._targetId);
		writeD(_hits[0]._damage);
		writeC(_hits[0]._flags);
		writeD(_x);
		writeD(_y);
		writeD(_z);
		writeH(_hits.length - 1);
		for (int i = 1; i < _hits.length; i++)
		{
			writeD(_hits[i]._targetId);
			writeD(_hits[i]._damage);
			writeC(_hits[i]._flags);
		}
	}

	/*
	 * (non-Javadoc)
	 * @see com.edelvez.gameserver.network.serverpackets.ServerBasePacket#getType()
	 */
	@Override
	public String getType()
	{
		return _S__06_ATTACK;
	}
}
