/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.edelvez.gameserver.network.serverpackets;

import com.edelvez.gameserver.model.actor.instance.L2PcInstance;
import com.edelvez.gameserver.model.item.Inventory;

/**
 * TODO Add support for Eval. Score dddddSdddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddffffddddSddd rev420 dddddSdddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddffffddddSdddcccddhh rev478 dddddSdddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddffffddddSdddcccddhhddd rev551
 *
 * @version $Revision: 1.2.2.2.2.8 $ $Date: 2005/03/27 15:29:39 $
 */
public class GMViewCharacterInfo extends L2GameServerPacket
{
	private static final String _S__8F_GMVIEWCHARINFO = "[S] 8F GMViewCharacterInfo";
	private L2PcInstance _activeChar;

	/**
	 * @param _characters
	 */
	public GMViewCharacterInfo(L2PcInstance character)
	{
		_activeChar = character;
	}

	@Override
	protected final void writeImpl()
	{
		float moveMultiplier = _activeChar.getMovementSpeedMultiplier();
		int _runSpd = (int) (_activeChar.getRunSpeed() / moveMultiplier);
		int _walkSpd = (int) (_activeChar.getWalkSpeed() / moveMultiplier);
		writeC(0x8f);
		writeD(_activeChar.getX());
		writeD(_activeChar.getY());
		writeD(_activeChar.getZ());
		writeD(_activeChar.getHeading());
		writeD(_activeChar.getObjectId());
		writeS(_activeChar.getName());
		writeD(_activeChar.getRace().ordinal());
		writeD(_activeChar.getAppearance().getSex() ? 1 : 0);
		writeD(_activeChar.getClassId().getId());
		writeD(_activeChar.getLevel());
		writeQ(_activeChar.getExp());
		writeD(_activeChar.getSTR());
		writeD(_activeChar.getDEX());
		writeD(_activeChar.getCON());
		writeD(_activeChar.getINT());
		writeD(_activeChar.getWIT());
		writeD(_activeChar.getMEN());
		writeD(_activeChar.getMaxHp());
		writeD((int) _activeChar.getCurrentHp());
		writeD(_activeChar.getMaxMp());
		writeD((int) _activeChar.getCurrentMp());
		writeD(_activeChar.getSp());
		writeD(_activeChar.getCurrentLoad());
		writeD(_activeChar.getMaxLoad());
		writeD(0x28); // unknown
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_DHAIR));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_REAR));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEAR));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_NECK));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RFINGER));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LFINGER));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HEAD));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RHAND));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LHAND));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_GLOVES));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_CHEST));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEGS));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_FEET));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_BACK));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LRHAND));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HAIR));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_FACE));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_DHAIR));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_REAR));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEAR));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_NECK));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RFINGER));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LFINGER));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HEAD));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LHAND));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_GLOVES));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_CHEST));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEGS));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FEET));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_BACK));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LRHAND));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIR));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FACE));
		// c6 new h's
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		writeH(0x00);
		// end of c6 new h's
		writeD(_activeChar.getPAtk(null));
		writeD(_activeChar.getPAtkSpd());
		writeD(_activeChar.getPDef(null));
		writeD(_activeChar.getEvasionRate(null));
		writeD(_activeChar.getAccuracy());
		writeD(_activeChar.getCriticalHit(null, null));
		writeD(_activeChar.getMAtk(null, null));
		writeD(_activeChar.getMAtkSpd());
		writeD(_activeChar.getPAtkSpd());
		writeD(_activeChar.getMDef(null, null));
		writeD(_activeChar.getPvpFlag()); // 0-non-pvp 1-pvp = violett
		// name
		writeD(_activeChar.getKarma());
		writeD(_runSpd);
		writeD(_walkSpd);
		writeD(_runSpd); // swimspeed
		writeD(_walkSpd); // swimspeed
		writeD(_runSpd);
		writeD(_walkSpd);
		writeD(_runSpd);
		writeD(_walkSpd);
		writeF(moveMultiplier);
		writeF(_activeChar.getAttackSpeedMultiplier()); // 2.9);//
		writeF(_activeChar.getTemplate().collisionRadius); // scale
		writeF(_activeChar.getTemplate().collisionHeight); // y offset ??!?
		// fem
		// dwarf 4033
		writeD(_activeChar.getAppearance().getHairStyle());
		writeD(_activeChar.getAppearance().getHairColor());
		writeD(_activeChar.getAppearance().getFace());
		writeD(_activeChar.isGM() ? 0x01 : 0x00); // builder level
		writeS(_activeChar.getTitle());
		writeD(_activeChar.getClanId()); // pledge id
		writeD(_activeChar.getClanCrestId()); // pledge crest id
		writeD(_activeChar.getAllyId()); // ally id
		writeC(_activeChar.getMountType()); // mount type
		writeC(_activeChar.getPrivateStoreType());
		writeC(_activeChar.hasDwarvenCraft() ? 1 : 0);
		writeD(_activeChar.getPkKills());
		writeD(_activeChar.getPvpKills());
		writeH(_activeChar.getRecomLeft());
		writeH(_activeChar.getRecomHave()); // Blue value for name (0 =
		// white,
		// 255 = pure blue)
		writeD(_activeChar.getClassId().getId());
		writeD(0x00); // special effects? circles around player...
		writeD(_activeChar.getMaxCp());
		writeD((int) _activeChar.getCurrentCp());
		writeC(_activeChar.isRunning() ? 0x01 : 0x00); // changes the Speed
		// display on Status
		// Window
		writeC(321);
		writeD(_activeChar.getPledgeClass()); // changes the text above CP on
		// Status Window
		writeC(_activeChar.isNoble() ? 0x01 : 0x00);
		writeC(_activeChar.isHero() ? 0x01 : 0x00);
		writeD(_activeChar.getAppearance().getNameColor());
		writeD(_activeChar.getAppearance().getTitleColor());
	}

	/*
	 * (non-Javadoc)
	 * @see com.edelvez.gameserver.network.serverpackets.ServerBasePacket#getType()
	 */
	@Override
	public String getType()
	{
		return _S__8F_GMVIEWCHARINFO;
	}
}
