/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.edelvez.gameserver.handler.skillhandlers;

import java.util.logging.Logger;

import com.edelvez.gameserver.handler.ISkillHandler;
import com.edelvez.gameserver.model.L2Character;
import com.edelvez.gameserver.model.L2Object;
import com.edelvez.gameserver.model.L2Skill;
import com.edelvez.gameserver.model.L2Skill.SkillType;
import com.edelvez.gameserver.model.actor.instance.L2PcInstance;
import com.edelvez.util.Rnd;

/**
 * @author evill33t
 */
public class SummonTreasureKey implements ISkillHandler
{
	static Logger _log = Logger.getLogger(SummonTreasureKey.class.getName());
	private static final SkillType[] SKILL_IDS = { SkillType.SUMMON_TREASURE_KEY };

	public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
	{
		if (activeChar == null || !(activeChar instanceof L2PcInstance)) {
			return;
		}
		L2PcInstance player = (L2PcInstance) activeChar;
		try
		{
			int item_id = 0;
			switch (skill.getLevel())
			{
				case 1:
				{
					item_id = Rnd.get(6667, 6669);
					break;
				}
				case 2:
				{
					item_id = Rnd.get(6668, 6670);
					break;
				}
				case 3:
				{
					item_id = Rnd.get(6669, 6671);
					break;
				}
				case 4:
				{
					item_id = Rnd.get(6670, 6672);
					break;
				}
			}
			player.addItem("Skill", item_id, Rnd.get(2, 3), player, false);
		}
		catch (Exception e)
		{
			_log.warning("Error using skill summon Treasure Key:" + e);
		}
	}

	public SkillType[] getSkillIds()
	{
		return SKILL_IDS;
	}
}
