/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package ai.group_template;

import com.edelvez.gameserver.ai.CtrlIntention;
import com.edelvez.gameserver.model.L2Attackable;
import com.edelvez.gameserver.model.L2Character;
import com.edelvez.gameserver.model.actor.instance.L2NpcInstance;
import com.edelvez.gameserver.model.actor.instance.L2PcInstance;

public class SummonOnAttack extends L2AttackableAIScript
{
	private static final int[] mobs =
	{
		20965,20966,20967,20968,20969,20970,20971,20972,20973
	};

	public SummonOnAttack(int questId, String name, String descr)
	{
		super(questId, name, descr);
		for (int id : mobs)
			addAttackId(id);
	}

	public String onAttack(L2NpcInstance npc, L2PcInstance player, int damage, boolean isPet)
	{
		L2Character attacker = isPet ? player.getPet().getOwner() : player;

		npc.setIsRunning(true);
		((L2Attackable) npc).addDamageHate(attacker, 0, 999);
		npc.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, attacker);

		return super.onAttack(npc, player, damage, isPet);
	}

	public static void main(String[] args)
	{
		new SummonOnAttack(-1, "SummonersOnAttack", "ai");
	}
}