/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.edelvez.gameserver.handler.skillhandlers;

import java.util.logging.Logger;

import com.edelvez.gameserver.handler.ISkillHandler;
import com.edelvez.gameserver.model.L2Character;
import com.edelvez.gameserver.model.L2Effect;
import com.edelvez.gameserver.model.L2Object;
import com.edelvez.gameserver.model.L2Skill;
import com.edelvez.gameserver.model.L2Skill.SkillType;
import com.edelvez.gameserver.model.actor.instance.L2PcInstance;

/**
 * This class ...
 *
 * @version $Revision: 1.1.2.2.2.9 $ $Date: 2005/04/04 19:08:01 $
 */
public class Charge implements ISkillHandler
{
	static Logger _log = Logger.getLogger(Charge.class.getName());
	/*
	 * (non-Javadoc)
	 * @see com.edelvez.gameserver.handler.IItemHandler#useItem(com.edelvez.gameserver.model.L2PcInstance, com.edelvez.gameserver.model.L2ItemInstance)
	 */
	private static final SkillType[] SKILL_IDS = {/* SkillType.CHARGE */};

	public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
	{
		for (int index = 0; index < targets.length; index++)
		{
			if (!(targets[index] instanceof L2PcInstance)) {
				continue;
			}
			L2PcInstance target = (L2PcInstance) targets[index];
			skill.getEffects(activeChar, target);
		}
		// self Effect :]
		L2Effect effect = activeChar.getFirstEffect(skill.getId());
		if (effect != null && effect.isSelfEffect())
		{
			// Replace old effect with new one.
			effect.exit();
		}
		skill.getEffectsSelf(activeChar);
	}

	public SkillType[] getSkillIds()
	{
		return SKILL_IDS;
	}
}
