/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.edelvez.gameserver.handler.itemhandlers;

import com.edelvez.gameserver.handler.IItemHandler;
import com.edelvez.gameserver.instancemanager.CastleManager;
import com.edelvez.gameserver.instancemanager.MercTicketManager;
import com.edelvez.gameserver.model.L2Clan;
import com.edelvez.gameserver.model.L2ItemInstance;
import com.edelvez.gameserver.model.actor.instance.L2PcInstance;
import com.edelvez.gameserver.model.actor.instance.L2PlayableInstance;
import com.edelvez.gameserver.model.entity.Castle;

public class MercTicket implements IItemHandler
{
	private static final String[] MESSAGES = { "To arms!.", "I am ready to serve you my lord when the time comes.", "You summon me." };

	/**
	 * handler for using mercenary tickets. Things to do: 1) Check constraints: 1.a) Tickets may only be used in a castle 1.b) Only specific tickets may be used in each castle (different tickets for each castle) 1.c) only the owner of that castle may use them 1.d) tickets cannot be used during siege 1.e) Check if max number of tickets has been reached 1.f) Check if max number of tickets from this
	 * ticket's TYPE has been reached 2) If allowed, call the MercTicketManager to add the item and spawn in the world 3) Remove the item from the person's inventory
	 */
	public void useItem(L2PlayableInstance playable, L2ItemInstance item)
	{
		int itemId = item.getItemId();
		L2PcInstance activeChar = (L2PcInstance) playable;
		Castle castle = CastleManager.getInstance().getCastle(activeChar);
		int castleId = -1;
		if (castle != null) {
			castleId = castle.getCastleId();
		}
		// add check that certain tickets can only be placed in certain castles
		if (MercTicketManager.getInstance().getTicketCastleId(itemId) != castleId)
		{
			switch (castleId)
			{
				case 1:
					activeChar.sendMessage("This Mercenary Ticket can only be used in Gludio.");
					return;
				case 2:
					activeChar.sendMessage("This Mercenary Ticket can only be used in Dion.");
					return;
				case 3:
					activeChar.sendMessage("This Mercenary Ticket can only be used in Giran.");
					return;
				case 4:
					activeChar.sendMessage("This Mercenary Ticket can only be used in Oren.");
					return;
				case 5:
					activeChar.sendMessage("This Mercenary Ticket can only be used in Aden.");
					return;
				case 6:
					activeChar.sendMessage("This Mercenary Ticket can only be used in Heine.");
					return;
				case 7:
					activeChar.sendMessage("This Mercenary Ticket can only be used in Goddard.");
					return;
				case 8:
					activeChar.sendMessage("This Mercenary Ticket can only be used in Rune.");
					return;
				case 9:
					activeChar.sendMessage("This Mercenary Ticket can only be used in Schuttgart.");
					return;
					// player is not in a castle
				default:
					activeChar.sendMessage("Mercenary Tickets can only be used in a castle.");
					return;
			}
		}
		if (!activeChar.isCastleLord(castleId) && (activeChar.getClanPrivileges() & L2Clan.CP_CS_MERCENARIES) != L2Clan.CP_CS_MERCENARIES)
		{
			activeChar.sendMessage("You don't have the right to hire mercenaries!");
			return;
		}
		if (castle.getSiege().getIsInProgress())
		{
			activeChar.sendMessage("You cannot hire mercenary while siege is in progress!");
			return;
		}
		if (MercTicketManager.getInstance().isAtCasleLimit(item.getItemId()))
		{
			activeChar.sendMessage("You cannot hire any more mercenaries");
			return;
		}
		if (MercTicketManager.getInstance().isAtTypeLimit(item.getItemId()))
		{
			activeChar.sendMessage("You cannot hire any more mercenaries of this type.  You may still hire other types of mercenaries");
			return;
		}
		int npcId = MercTicketManager.getInstance().addTicket(item.getItemId(), activeChar, MESSAGES);
		activeChar.destroyItem("Consume", item.getObjectId(), 1, null, false); // Remove
		// item
		// from
		// char's
		// inventory
		activeChar.sendMessage("Hired mercenary (" + itemId + "," + npcId + ") at coords:" + activeChar.getX() + "," + activeChar.getY() + "," + activeChar.getZ() + " heading:" + activeChar.getHeading());
	}

	// left in here for backward compatibility
	public int[] getItemIds()
	{
		return MercTicketManager.getInstance().getItemIds();
	}
}
