/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.edelvez.gameserver.model.actor.instance;

import com.edelvez.gameserver.ai.L2AttackableAI;
import com.edelvez.gameserver.model.L2Character;
import com.edelvez.gameserver.model.L2World;
import com.edelvez.gameserver.model.L2WorldRegion;
import com.edelvez.gameserver.templates.L2NpcTemplate;

/**
 * This class manages all Minions. In a group mob, there are one master called RaidBoss and several slaves called Minions.
 *
 * @version $Revision: 1.20.4.6 $ $Date: 2005/04/06 16:13:39 $
 */
public final class L2MinionInstance extends L2MonsterInstance
{
	// private static Logger _log =
	// Logger.getLogger(L2RaidMinionInstance.class.getName());
	/** The master L2Character whose depends this L2MinionInstance on */
	private L2MonsterInstance _master;

	/**
	 * Constructor of L2MinionInstance (use L2Character and L2NpcInstance constructor).<BR>
	 * <BR>
	 * <B><U> Actions</U> :</B><BR>
	 * <BR>
	 * <li>Call the L2Character constructor to set the _template of the L2MinionInstance (copy skills from template to object and link _calculators to NPC_STD_CALCULATOR)</li> <li>Set the name of the L2MinionInstance</li> <li>Create a RandomAnimation Task that will be launched after the calculated delay if the server allow it</li> <BR>
	 * <BR>
	 *
	 * @param objectId
	 *            Identifier of the object to initialized
	 * @param L2NpcTemplate
	 *            Template to apply to the NPC
	 */
	public L2MinionInstance(int objectId, L2NpcTemplate template)
	{
		super(objectId, template);
	}

	/**
	 * Return the master of this L2MinionInstance.<BR>
	 * <BR>
	 */
	public L2MonsterInstance getLeader()
	{
		return _master;
	}

	@Override
	public void onSpawn()
	{
		super.onSpawn();
		// Notify Leader that Minion has Spawned
		getLeader().notifyMinionSpawned(this);
		if (getLeader().isRaid())
		{
			setIsRaidMinion(true);
		}
		// check the region where this mob is, do not activate the AI if region
		// is inactive.
		L2WorldRegion region = L2World.getInstance().getRegion(getX(), getY());
		if (region != null && !region.isActive()) {
			((L2AttackableAI) getAI()).stopAITask();
		}
	}

	/**
	 * Set the master of this L2MinionInstance.<BR>
	 * <BR>
	 *
	 * @param leader
	 *            The L2Character that leads this L2MinionInstance
	 */
	public void setLeader(L2MonsterInstance leader)
	{
		_master = leader;
	}

	/**
	 * Manages the doDie event for this L2MinionInstance.<BR>
	 * <BR>
	 *
	 * @param killer
	 *            The L2Character that killed this L2MinionInstance.<BR>
	 * <BR>
	 */
	@Override
	public boolean doDie(L2Character killer)
	{
		if (!super.doDie(killer))
		{
			return false;
		}
		_master.notifyMinionDied(this);
		return true;
	}
}
