/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jfrozen.gameserver.network.serverpackets;

import com.l2jfrozen.gameserver.controllers.GameTimeController;

public class ClientSetTime extends L2GameServerPacket
{
	private static final String _S__EC_CLIENTSETTIME = "[S] f2 ClientSetTime [dd]";

	/*public static final ClientSetTime STATIC_PACKET = new ClientSetTime();

	private ClientSetTime()
	{
	}
	*/
	@Override
	protected final void writeImpl()
	{
		writeC(0xEC);
		writeD(GameTimeController.getInstance().getGameTime()); // time in client minutes
		writeD(6); //constant to match the server time( this determines the speed of the client clock)
	}

	/* (non-Javadoc)
	* @see com.l2jfrozen.gameserver.serverpackets.ServerBasePacket#getType()
	*/
	@Override
	public String getType()
	{
		return _S__EC_CLIENTSETTIME;
	}
}
