/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version. This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details. You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jfrozen.gameserver.skills.effects;

import com.l2jfrozen.gameserver.model.L2Effect;
import com.l2jfrozen.gameserver.skills.Env;

/**
 * @author L2JFrozen dev
 */
public class EffectBigHead extends L2Effect
{

	public EffectBigHead(final Env env, final EffectTemplate template)
	{
		super(env, template);
	}

	@Override
	public EffectType getEffectType()
	{
		return EffectType.BUFF;
	}

	@Override
	public boolean onActionTime()
	{
		return false;
	}

	@Override
	public void onExit()
	{
		getEffected().stopAbnormalEffect(0x02000);
	}

	@Override
	public void onStart()
	{
		getEffected().startAbnormalEffect(0x02000);
	}
}
