/* This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package com.l2jfrozen.gameserver.model.zone.type;

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.model.zone.L2ZoneType;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.thread.ThreadPoolManager;

/**
 * A jail zone
 * @author durgus update Harpun
 */
public class L2JailZone extends L2ZoneType
{
	public L2JailZone(int id)
	{
		super(id);
	}

	@Override
	protected void onEnter(L2Character character)
	{
		if(character instanceof L2PcInstance)
		{
			character.setInsideZone(L2Character.ZONE_JAIL, true);
			character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, true);
			if(Config.JAIL_IS_PVP)
			{
				character.setInsideZone(L2Character.ZONE_PVP, true);
				((L2PcInstance) character).sendPacket(new SystemMessage(SystemMessageId.ENTERED_COMBAT_ZONE));
			}else{
				character.setInsideZone(L2Character.ZONE_PEACE, true);
			}
		}
	}

	@Override
	protected void onExit(L2Character character)
	{
		if(character instanceof L2PcInstance)
		{
			character.setInsideZone(L2Character.ZONE_JAIL, false);
			character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, false);
			if(Config.JAIL_IS_PVP)
			{
				character.setInsideZone(L2Character.ZONE_PVP, false);
				((L2PcInstance) character).sendPacket(new SystemMessage(SystemMessageId.LEFT_COMBAT_ZONE));
			}else{
				character.setInsideZone(L2Character.ZONE_PEACE, false);
			}
			if(((L2PcInstance) character).isInJail())
			{
				// when a player wants to exit jail even if he is still jailed, teleport him back to jail
				ThreadPoolManager.getInstance().scheduleGeneral(new BackToJail(character), 2000);
				((L2PcInstance) character).sendMessage("You can't cheat your way out of here. You must wait until your jail time is over.");
			}
		}
	}

	@Override
	public void onDieInside(L2Character character)
	{}

	@Override
	public void onReviveInside(L2Character character)
	{}

	static class BackToJail implements Runnable
	{
		private L2PcInstance _activeChar;

		BackToJail(L2Character character)
		{
			_activeChar = (L2PcInstance) character;
		}

		@Override
		public void run()
		{
			_activeChar.teleToLocation(-114356, -249645, -2984); // Jail
		}
	}
}