/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package com.l2jfrozen.gameserver.network.gameserverpackets;

import java.io.IOException;
import java.util.Vector;

/**
 * @author -Wooden-
 */
public class ServerStatus extends GameServerBasePacket
{
	private Vector<Attribute> _attributes;

	public static final String[] STATUS_STRING =
	{
			"Auto", "Good", "Normal", "Full", "Down", "Gm Only"
	};

	public static final int SERVER_LIST_STATUS = 0x01;
	public static final int SERVER_LIST_CLOCK = 0x02;
	public static final int SERVER_LIST_SQUARE_BRACKET = 0x03;
	public static final int MAX_PLAYERS = 0x04;
	public static final int TEST_SERVER = 0x05;

	public static final int STATUS_AUTO = 0x00;
	public static final int STATUS_GOOD = 0x01;
	public static final int STATUS_NORMAL = 0x02;
	public static final int STATUS_FULL = 0x03;
	public static final int STATUS_DOWN = 0x04;
	public static final int STATUS_GM_ONLY = 0x05;

	public static final int ON = 0x01;
	public static final int OFF = 0x00;

	class Attribute
	{
		public int id;
		public int value;

		Attribute(int pId, int pValue)
		{
			id = pId;
			value = pValue;
		}
	}

	public ServerStatus()
	{
		_attributes = new Vector<Attribute>();
	}

	public void addAttribute(int id, int value)
	{
		_attributes.add(new Attribute(id, value));
	}

	/* (non-Javadoc)
	 * @see com.l2jfrozen.gameserver.gameserverpackets.GameServerBasePacket#getContent()
	 */
	@Override
	public byte[] getContent() throws IOException
	{
		writeC(0x06);
		writeD(_attributes.size());
		for(int i = 0; i < _attributes.size(); i++)
		{
			Attribute temp = _attributes.get(i);

			writeD(temp.id);
			writeD(temp.value);
		}

		return getBytes();
	}

}
