/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package com.l2jfrozen.gameserver.model.actor.instance;

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.managers.RaidBossPointsManager;
import com.l2jfrozen.gameserver.managers.RaidBossSpawnManager;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2Summon;
import com.l2jfrozen.gameserver.model.spawn.L2Spawn;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
import com.l2jfrozen.gameserver.thread.ThreadPoolManager;
import com.l2jfrozen.util.random.Rnd;

/**
 * This class manages all RaidBoss. In a group mob, there are one master called RaidBoss and several slaves called
 * Minions.
 * 
 * @version $Revision: 1.20.4.6 $ $Date: 2005/04/06 16:13:39 $
 */
public final class L2RaidBossInstance extends L2MonsterInstance
{
	private static final int RAIDBOSS_MAINTENANCE_INTERVAL = 20000; // 20 sec

	private RaidBossSpawnManager.StatusEnum _raidStatus;

	/**
	 * Constructor of L2RaidBossInstance (use L2Character and L2NpcInstance constructor).<BR>
	 * <BR>
	 * <B><U> Actions</U> :</B><BR>
	 * <BR>
	 * <li>Call the L2Character constructor to set the _template of the L2RaidBossInstance (copy skills from template to
	 * object and link _calculators to NPC_STD_CALCULATOR)</li> <li>Set the name of the L2RaidBossInstance</li> <li>
	 * Create a RandomAnimation Task that will be launched after the calculated delay if the server allow it</li><BR>
	 * <BR>
	 * 
	 * @param objectId Identifier of the object to initialized
	 * @param L2NpcTemplate Template to apply to the NPC
	 */
	public L2RaidBossInstance(int objectId, L2NpcTemplate template)
	{
		super(objectId, template);
	}

	@Override
	public boolean isRaid()
	{
		return true;
	}

	@Override
	protected int getMaintenanceInterval()
	{
		return RAIDBOSS_MAINTENANCE_INTERVAL;
	}

	@Override
	public boolean doDie(L2Character killer)
	{
		if(!super.doDie(killer))
			return false;

		L2PcInstance player = null;

		if(killer instanceof L2PcInstance)
			player = (L2PcInstance) killer;
		else if(killer instanceof L2Summon)
			player = ((L2Summon) killer).getOwner();

		if(player != null)
		{
			SystemMessage msg = new SystemMessage(SystemMessageId.RAID_WAS_SUCCESSFUL);
			broadcastPacket(msg);
			msg = null;
			if(player.getParty() != null)
			{
				for(L2PcInstance member : player.getParty().getPartyMembers())
				{
					RaidBossPointsManager.addPoints(member, getNpcId(), (getLevel() / 2) + Rnd.get(-5, 5));
				}
			}
			else
				RaidBossPointsManager.addPoints(player, getNpcId(), (getLevel() / 2) + Rnd.get(-5, 5));
		}

		if(!getSpawn().is_customBossInstance())
			RaidBossSpawnManager.getInstance().updateStatus(this, true);
		
		return true;
	}

	/**
	 * Spawn all minions at a regular interval Also if boss is too far from home location at the time of this check,
	 * teleport it home
	 */
	@Override
	protected void manageMinions()
	{
		_minionList.spawnMinions();
		_minionMaintainTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new Runnable() {
			@Override
			public void run()
			{
				// teleport raid boss home if it's too far from home location
				L2Spawn bossSpawn = getSpawn();
				
				int rb_lock_range = Config.RBLOCKRAGE;
				if(Config.RBS_SPECIFIC_LOCK_RAGE.get(bossSpawn.getNpcid())!=null){
					rb_lock_range = Config.RBS_SPECIFIC_LOCK_RAGE.get(bossSpawn.getNpcid());
				}
				
				if(rb_lock_range!=-1 && !isInsideRadius(bossSpawn.getLocx(), bossSpawn.getLocy(), bossSpawn.getLocz(), rb_lock_range, true, false))
				{
					teleToLocation(bossSpawn.getLocx(), bossSpawn.getLocy(), bossSpawn.getLocz(), true);
					//healFull(); // Prevents minor exploiting with it
				}
				/*
				if(!isInsideRadius(bossSpawn.getLocx(), bossSpawn.getLocy(), bossSpawn.getLocz(), 5000, true, false))
				{
					teleToLocation(bossSpawn.getLocx(), bossSpawn.getLocy(), bossSpawn.getLocz(), true);
					healFull(); // prevents minor exploiting with it
				}
				*/
				_minionList.maintainMinions();
				bossSpawn = null;
			}
		}, 60000, getMaintenanceInterval());
	}

	public void setRaidStatus(RaidBossSpawnManager.StatusEnum status)
	{
		_raidStatus = status;
	}

	public RaidBossSpawnManager.StatusEnum getRaidStatus()
	{
		return _raidStatus;
	}

	/**
	 * Reduce the current HP of the L2Attackable, update its _aggroList and launch the doDie Task if necessary.<BR>
	 * <BR>
	 */
	@Override
	public void reduceCurrentHp(double damage, L2Character attacker, boolean awake)
	{
		super.reduceCurrentHp(damage, attacker, awake);
	}

	public void healFull()
	{
		super.setCurrentHp(super.getMaxHp());
		super.setCurrentMp(super.getMaxMp());
	}
}
