/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package com.l2jfrozen.gameserver.handler.usercommandhandlers;

import com.l2jfrozen.gameserver.datatables.csv.MapRegionTable;
import com.l2jfrozen.gameserver.handler.IUserCommandHandler;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;

/**
 *
 *
 */
public class Loc implements IUserCommandHandler
{
	private static final int[] COMMAND_IDS =
	{
		0
	};

	/* (non-Javadoc)
	 * @see com.l2jfrozen.gameserver.handler.IUserCommandHandler#useUserCommand(int, com.l2jfrozen.gameserver.model.L2PcInstance)
	 */
	@Override
	public boolean useUserCommand(int id, L2PcInstance activeChar)
	{
		int _nearestTown = MapRegionTable.getInstance().getClosestTownNumber(activeChar);
		SystemMessageId msg;

		switch(_nearestTown)
		{
			case 0:
				msg = SystemMessageId.LOC_TI_S1_S2_S3;
				break;
			case 1:
				msg = SystemMessageId.LOC_ELVEN_S1_S2_S3;
				break;
			case 2:
				msg = SystemMessageId.LOC_DARK_ELVEN_S1_S2_S3;
				break;
			case 3:
				msg = SystemMessageId.LOC_ORC_S1_S2_S3;
				break;
			case 4:
				msg = SystemMessageId.LOC_DWARVEN_S1_S2_S3;
				break;
			case 5:
				msg = SystemMessageId.LOC_GLUDIO_S1_S2_S3;
				break;
			case 6:
				msg = SystemMessageId.LOC_GLUDIN_S1_S2_S3;
				break;
			case 7:
				msg = SystemMessageId.LOC_DION_S1_S2_S3;
				break;
			case 8:
				msg = SystemMessageId.LOC_GIRAN_S1_S2_S3;
				break;
			case 9:
				msg = SystemMessageId.LOC_OREN_S1_S2_S3;
				break;
			case 10:
				msg = SystemMessageId.LOC_ADEN_S1_S2_S3;
				break;
			case 11:
				msg = SystemMessageId.LOC_HUNTER_S1_S2_S3;
				break;
			case 12:
				msg = SystemMessageId.LOC_GIRAN_HARBOR_S1_S2_S3;
				break;
			case 13:
				msg = SystemMessageId.LOC_HEINE_S1_S2_S3;
				break;
			case 14:
				msg = SystemMessageId.LOC_RUNE_S1_S2_S3;
				break;
			case 15:
				msg = SystemMessageId.LOC_GODDARD_S1_S2_S3;
				break;
			case 16:
				msg = SystemMessageId.LOC_SCHUTTGART_S1_S2_S3;
				break;
			case 17:
				msg = SystemMessageId.LOC_FLORAN_S1_S2_S3;
				break;
			case 18:
				msg = SystemMessageId.LOC_PRIMEVAL_ISLE_S1_S2_S3;
				break;
			default:
				msg = SystemMessageId.LOC_ADEN_S1_S2_S3;
		}

		SystemMessage sm = new SystemMessage(msg);
		msg = null;
		sm.addNumber(activeChar.getX());
		sm.addNumber(activeChar.getY());
		sm.addNumber(activeChar.getZ());
		activeChar.sendPacket(sm);
		sm = null;

		return true;
	}

	/* (non-Javadoc)
	 * @see com.l2jfrozen.gameserver.handler.IUserCommandHandler#getUserCommandList()
	 */
	@Override
	public int[] getUserCommandList()
	{
		return COMMAND_IDS;
	}
}
