/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package lasteam.gameserver.templates.item;

import lasteam.util.StatsSet;

/**
 * This class is dedicated to the management of armors.
 *
 * @version $Revision: 1.2.2.1.2.6 $ $Date: 2005/03/27 15:30:10 $
 */
public final class L2Armor extends L2Equip
{
	private final int	_avoidModifier;
	private final int	_pDef;
	private final int	_mDef;
	private final int	_mpBonus;
	private final int	_hpBonus;

	/**
	 * Constructor for Armor.<BR><BR>
	 * <U><I>Variables filled :</I></U><BR>
	 * <LI>_avoidModifier</LI>
	 * <LI>_pDef & _mDef</LI>
	 * <LI>_mpBonus & _hpBonus</LI>
	 * <LI>_races & _classes & _sex</LI>
	 * <LI>_sIds & _sLvls</LI>
	 * @param type : L2ArmorType designating the type of armor
	 * @param set : StatsSet designating the set of couples (key,value) characterizing the armor
	 * @see L2Item constructor
	 */
	public L2Armor(L2ArmorType type, StatsSet set)
	{
		super(type, set);
		_avoidModifier = set.getInteger("avoid_modify");
		_pDef = set.getInteger("p_def");
		_mDef = set.getInteger("m_def");
		_mpBonus = set.getInteger("mp_bonus", 0);
		_hpBonus = set.getInteger("hp_bonus", 0);
	}

	/**
	 * Returns the type of the armor.
	 * @return L2ArmorType
	 */
	@Override
	public L2ArmorType getItemType()
	{
		return (L2ArmorType) super._type;
	}

	/**
	 * Returns the ID of the item after applying the mask.
	 * @return int : ID of the item
	 */
	@Override
	public final int getItemMask()
	{
		return getItemType().mask();
	}

	/**
	 * Returns the magical defense of the armor
	 * @return int : value of the magic defense
	 */
	public final int getMDef()
	{
		return _mDef;
	}

	/**
	 * Returns the physical defense of the armor
	 * @return int : value of the physical defense
	 */
	public final int getPDef()
	{
		return _pDef;
	}

	/**
	 * Returns avoid modifier given by the armor
	 * @return int : avoid modifier
	 */
	public final int getAvoidModifier()
	{
		return _avoidModifier;
	}

	/**
	 * Returns magical bonus given by the armor
	 * @return int : value of the magical bonus
	 */
	public final int getMpBonus()
	{
		return _mpBonus;
	}

	/**
	 * Returns physical bonus given by the armor
	 * @return int : value of the physical bonus
	 */
	public final int getHpBonus()
	{
		return _hpBonus;
	}
}