package net.sf.l2j.gameserver.skills.l2skills;

import net.sf.l2j.gameserver.datatables.NpcTable;
import net.sf.l2j.gameserver.idfactory.IdFactory;
import net.sf.l2j.gameserver.model.L2Character;
import net.sf.l2j.gameserver.model.L2Object;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.L2World;
import net.sf.l2j.gameserver.model.actor.instance.L2EffectPointInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.templates.L2NpcTemplate;
import net.sf.l2j.gameserver.templates.StatsSet;
import net.sf.l2j.util.Point3D;

public final class L2SkillSignet extends L2Skill
{
	private int _effectNpcId;
	public int effectId;
	
    public L2SkillSignet(StatsSet set)
    {
        super(set);
        _effectNpcId = set.getInteger("effectNpcId", -1);
        effectId = set.getInteger("effectId", -1);
    }
    
    @Override
	public void useSkill(L2Character caster, L2Object[] targets)
    {
        if (caster.isAlikeDead())
            return;
        
        L2NpcTemplate template = NpcTable.getInstance().getTemplate(_effectNpcId);        
        L2EffectPointInstance effectPoint = new L2EffectPointInstance(IdFactory.getInstance().getNextId(),  template,  caster);
        effectPoint.setCurrentHp(effectPoint.getMaxHp());
        effectPoint.setCurrentMp(effectPoint.getMaxMp());
        L2World.getInstance().storeObject(effectPoint);
        
        int x = caster.getX();
        int y = caster.getY();
        int z = caster.getZ();
        
        if (caster instanceof L2PcInstance && getTargetType() == L2Skill.SkillTargetType.TARGET_GROUND)
        {
            Point3D wordPosition = ((L2PcInstance)caster).getCurrentSkillWorldPosition();
            
            if (wordPosition != null)
            {
                x = wordPosition.getX();
                y = wordPosition.getY();
                z = wordPosition.getZ();
            }
        }
        getEffects(caster, effectPoint);
        
        effectPoint.setIsInvul(true);
        effectPoint.spawnMe(x, y, z);
    }
}
