package net.sf.l2j.gameserver.skills.effects;

import net.sf.l2j.gameserver.model.L2Effect;
import net.sf.l2j.gameserver.skills.Env;

final class EffectBigHead extends L2Effect
{

	public EffectBigHead(Env env, EffectTemplate template)
	{
		super(env, template);
	}

	@Override
	public EffectType getEffectType()
	{
		return EffectType.BUFF;
	}

	@Override
	public boolean onStart() {
		 getEffected().startAbnormalEffect(0x02000);
		 return true;
	}

	@Override
	public void onExit() {
		 getEffected().stopAbnormalEffect(0x02000);
	}

	@Override
	public boolean onActionTime() {
		return false;
	}
}
