/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package net.sf.l2j.gameserver.handler.skillhandlers;

import net.sf.l2j.gameserver.ai.CtrlEvent;
import net.sf.l2j.gameserver.handler.ISkillHandler;
import net.sf.l2j.gameserver.model.L2Character;
import net.sf.l2j.gameserver.model.L2Object;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.L2Skill.SkillType;
import net.sf.l2j.gameserver.model.actor.instance.L2MonsterInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
import net.sf.l2j.gameserver.skills.Formulas;

/**
 * @author _drunk_
 *
 * TODO To change the template for this generated type comment go to
 * Window - Preferences - Java - Code Style - Code Templates
 */
public class Spoil implements ISkillHandler
{
    //private static Logger _log = Logger.getLogger(Spoil.class.getName());
	private static final SkillType[] SKILL_IDS = {SkillType.SPOIL};

    public void useSkill(L2Character activeChar, L2Skill skill, @SuppressWarnings("unused") L2Object[] targets)
    {
        if (!(activeChar instanceof L2PcInstance))
			return;

		L2Object[] targetList = skill.getTargetList(activeChar);

        if (targetList == null)
        {
            return;
        }

		for (int index = 0; index < targetList.length; index++)
		{
			if (!(targetList[index] instanceof L2MonsterInstance))
				continue;

			L2MonsterInstance target = (L2MonsterInstance) targetList[index];

			if (target.isSpoil()) {
				activeChar.sendPacket(new SystemMessage(SystemMessageId.ALREDAY_SPOILED));
				continue;
			}

			// SPOIL SYSTEM by Lbaldi
			boolean spoil = false;
			if ( target.isDead() == false ) 
			{
				spoil = Formulas.getInstance().calcMagicSuccess(activeChar, (L2Character)targetList[index], skill);
				
				if (spoil)
				{
					target.setSpoil(true);
					target.setIsSpoiledBy(activeChar.getObjectId());
					activeChar.sendPacket(new SystemMessage(SystemMessageId.SPOIL_SUCCESS));
				}
				else 
				{
					SystemMessage sm = new SystemMessage(SystemMessageId.S1_WAS_UNAFFECTED_BY_S2);
					sm.addString(target.getName());
					sm.addSkillName(skill.getDisplayId());
					activeChar.sendPacket(sm);
				}				
				target.getAI().notifyEvent(CtrlEvent.EVT_ATTACKED, activeChar);
			}
		}
    } 
    
    public SkillType[] getSkillIds()
    { 
        return SKILL_IDS; 
    } 
}
