/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package net.sf.l2j.gameserver.skills.effects;
import java.util.Collection;
import java.util.List;

import javolution.util.FastList;
import net.sf.l2j.gameserver.ai.CtrlIntention;
import net.sf.l2j.gameserver.model.L2Attackable;
import net.sf.l2j.gameserver.model.L2Character;
import net.sf.l2j.gameserver.model.L2Effect;
import net.sf.l2j.gameserver.model.L2Object;
import net.sf.l2j.gameserver.skills.Env;
import net.sf.l2j.util.Rnd;


/**
 * @author littlecrow
 *
 * Implementation of the Confusion Effect
 */
final class EffectConfuseMob extends L2Effect 
{

	public EffectConfuseMob(Env env, EffectTemplate template)
	{
		super(env, template);
	}

	@Override
	public EffectType getEffectType()
	{
		return EffectType.CONFUSE_MOB_ONLY;
	}

	/** Notify started */
	@Override
	public boolean onStart() 
	{
		getEffected().startConfused();
		onActionTime();
		return true;
	}

	/** Notify exited */
	@Override
	public void onExit() 
	{
		getEffected().stopConfused(this);
	}

    @Override
	public boolean onActionTime()
    {
		List<L2Character> targetList = new FastList<L2Character>();

		// Getting the possible targets

        Collection<L2Object> objs = getEffected().getKnownList().getKnownObjects().values();
		for (L2Object obj : objs)
        {
            if ((obj instanceof L2Attackable) && (obj != getEffected()))
                targetList.add((L2Character)obj);
        }
		// if there is no target, exit function
		if (targetList.isEmpty())
		{
			return true;
		}

		// Choosing randomly a new target
		int nextTargetIdx = Rnd.nextInt(targetList.size());
		L2Object target = targetList.get(nextTargetIdx);

		// Attacking the target
		//getEffected().setTarget(target);
		getEffected().setTarget(target);
		getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK,target);


    	return true;
    }
}

