package net.sf.l2j.gameserver.model.zone.type;

import net.sf.l2j.gameserver.model.L2Character;
import net.sf.l2j.gameserver.model.zone.L2ZoneType;

public class L2PeaceZone extends L2ZoneType
{
	public L2PeaceZone(int id)
	{
		super(id);
	}

	@Override
	protected void onEnter(L2Character character)
	{
		character.setInsideZone(L2Character.ZONE_PEACE, true);
	}

	@Override
	protected void onExit(L2Character character)
	{
		character.setInsideZone(L2Character.ZONE_PEACE, false);
	}


	@Override
	protected void onDieInside(L2Character character) {}

	@Override
	protected void onReviveInside(L2Character character) {}

}
