package net.sf.l2j.gameserver.model.actor.instance;

import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
import net.sf.l2j.gameserver.templates.L2NpcTemplate;

public class L2CastleMagicianInstance extends L2FolkInstance
{
	protected static final int COND_ALL_FALSE = 0;
	protected static final int COND_BUSY_BECAUSE_OF_SIEGE = 1;
	protected static final int COND_OWNER = 2;

	public L2CastleMagicianInstance(int objectId, L2NpcTemplate template)
	{
		super(objectId, template);
	}

	@Override
	public void showChatWindow(L2PcInstance player, int val) {
		player.sendPacket( new ActionFailed() );
		String filename = "data/html/castlemagician/magician-no.htm";

		int condition = validateCondition(player);
		if (condition > COND_ALL_FALSE) {
			if (condition == COND_BUSY_BECAUSE_OF_SIEGE)
				filename = "data/html/castlemagician/magician-busy.htm";
			else if (condition == COND_OWNER)
			{
				if (val == 0)
					filename = "data/html/castlemagician/magician.htm";
				else
					filename = "data/html/castlemagician/magician-" + val + ".htm";
			}
		}

		NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
		html.setFile(filename);
		html.replace("%objectId%", String.valueOf(getObjectId()));
		html.replace("%npcname%", String.valueOf(getName()+" "+getTitle()));
		player.sendPacket(html);
	}

	@Override
	public void onBypassFeedback(L2PcInstance player, String command) {
		if (command.startsWith("Chat"))
		{
			int val = 0;
			try
			{
				val = Integer.parseInt(command.substring(5));
			}
			catch (IndexOutOfBoundsException ioobe){}
			catch (NumberFormatException nfe){}
			showChatWindow(player, val);
		}
		else
			super.onBypassFeedback(player, command);
	}

	protected int validateCondition(L2PcInstance player)
	{
		if (player.isGM()) return COND_OWNER;
		if (getCastle() != null && getCastle().getCastleId() > 0)
		{
			if (player.getClan() != null)
			{
				if (getCastle().getSiege().getIsInProgress())
					return COND_BUSY_BECAUSE_OF_SIEGE;
				else if (getCastle().getOwnerId() == player.getClanId())
					return COND_OWNER;
			}
		}
		return COND_ALL_FALSE;
	}
}