/* This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package net.sf.l2j.gameserver.skills.effects;

import net.sf.l2j.gameserver.model.L2Effect;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.skills.Env;

/**
 *
 * @author nBd
 */
public class EffectCharmOfCourage extends L2Effect
{
	public EffectCharmOfCourage(Env env, EffectTemplate template)
	{
		super(env, template);
	}

	/**
	 * @see net.sf.l2j.gameserver.model.L2Effect#getEffectType()
	 */
	@Override
	public EffectType getEffectType()
	{
		return EffectType.CHARMOFCOURAGE;
	}
	
	/** Notify started */
    @Override
    public boolean onStart()
    {
           if (getEffected() instanceof L2PcInstance)
		   {
                  ((L2PcInstance)getEffected()).setCharmOfCourage(true);
				  return true;
			}
			return false;
    }
    
    /** Notify exited */
    @Override
    public void onExit()
    {
    	if (getEffected() instanceof L2PcInstance)
    		((L2PcInstance)getEffected()).setCharmOfCourage(false);
    }

	/**
	 * @see net.sf.l2j.gameserver.model.L2Effect#onActionTime()
	 */
	@Override
	public boolean onActionTime()
	{
		return false;
	}
	
}
