package net.sf.l2j.gameserver.model.zone.type;

import javolution.util.FastList;
import net.sf.l2j.gameserver.datatables.MapRegionTable;
import net.sf.l2j.gameserver.instancemanager.CastleManager;
import net.sf.l2j.gameserver.model.L2Character;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2SiegeSummonInstance;
import net.sf.l2j.gameserver.model.entity.Castle;
import net.sf.l2j.gameserver.model.zone.L2ZoneType;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;

public class L2CastleZone extends L2ZoneType
{
	private int _castleId;
	private Castle _castle;
	private int[] _spawnLoc;

	public L2CastleZone(int id)
	{
		super(id);

		_spawnLoc = new int[3];
	}

	@Override
	public void setParameter(String name, String value)
	{
		if (name.equals("castleId"))
		{
			_castleId = Integer.parseInt(value);
			_castle = CastleManager.getInstance().getCastleById(_castleId);
			_castle.setZone(this);
		}
		else if (name.equals("spawnX"))
		{
			_spawnLoc[0] = Integer.parseInt(value);
		}
		else if (name.equals("spawnY"))
		{
			_spawnLoc[1] = Integer.parseInt(value);
		}
		else if (name.equals("spawnZ"))
		{
			_spawnLoc[2] = Integer.parseInt(value);
		}
		else super.setParameter(name, value);
	}

	@Override
	protected void onEnter(L2Character character)
	{
		if (_castle.getSiege().getIsInProgress())
		{
			character.setInsideZone(L2Character.ZONE_PVP, true);
			character.setInsideZone(L2Character.ZONE_SIEGE, true);

			if (character instanceof L2PcInstance)
				((L2PcInstance)character).sendPacket(new SystemMessage(SystemMessageId.ENTERED_COMBAT_ZONE));
		}
	}

	@Override
	protected void onExit(L2Character character)
	{
		if (_castle.getSiege().getIsInProgress())
		{
			character.setInsideZone(L2Character.ZONE_PVP, false);
			character.setInsideZone(L2Character.ZONE_SIEGE, false);

			if (character instanceof L2PcInstance)
			{
				((L2PcInstance)character).sendPacket(new SystemMessage(SystemMessageId.LEFT_COMBAT_ZONE));

				if (((L2PcInstance)character).getPvpFlag() == 0)
					((L2PcInstance)character).startPvPFlag();
			}
		}
		if (character instanceof L2SiegeSummonInstance)
		{
			((L2SiegeSummonInstance)character).unSummon(((L2SiegeSummonInstance)character).getOwner());
		}
	}

	@Override
	protected void onDieInside(L2Character character) {}

	@Override
	protected void onReviveInside(L2Character character) {}

	public void updateZoneStatusForCharactersInside()
	{
		if (_castle.getSiege().getIsInProgress())
		{
			for (L2Character character : _characterList.values())
			{
				try
				{
					onEnter(character);
				}
				catch (NullPointerException e) {}
			}
		}
		else
		{
			for (L2Character character : _characterList.values())
			{
				try
				{
					character.setInsideZone(L2Character.ZONE_PVP, false);
					character.setInsideZone(L2Character.ZONE_SIEGE, false);

					if (character instanceof L2PcInstance)
						((L2PcInstance)character).sendPacket(new SystemMessage(SystemMessageId.LEFT_COMBAT_ZONE));
					if (character instanceof L2SiegeSummonInstance)
					{
						((L2SiegeSummonInstance)character).unSummon(((L2SiegeSummonInstance)character).getOwner());
					}
				}
				catch (NullPointerException e) {}
			}
		}
	}

	public void banishForeigners(int owningClanId)
	{
		for (L2Character temp : _characterList.values())
		{
			if (!(temp instanceof L2PcInstance)) continue;
			if (((L2PcInstance)temp).getClanId() == owningClanId) continue;

			((L2PcInstance)temp).teleToLocation(MapRegionTable.TeleportWhereType.Town);
		}
	}

	public void announceToPlayers(String message)
	{
		for (L2Character temp : _characterList.values())
		{
			if (temp instanceof L2PcInstance)
				((L2PcInstance)temp).sendMessage(message);
		}
	}

	public FastList<L2PcInstance> getAllPlayers()
	{
		FastList<L2PcInstance> players = new FastList<L2PcInstance>();

		for (L2Character temp : _characterList.values())
		{
			if (temp instanceof L2PcInstance)
				players.add((L2PcInstance)temp);
		}

		return players;
	}

	public int[] getSpawn()
	{
		return _spawnLoc;
	}
}
