/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package net.sf.l2j.gameserver.ai;

/** Enumaration of generic intentions of an NPC/PC, an intention may require
 * several steps to be completed */

public enum CtrlIntention
{
	/** Do nothing, disconnect AI of NPC if no players around */
	AI_INTENTION_IDLE,
	/** Alerted state without goal : scan attackable targets, random walk, etc */
	AI_INTENTION_ACTIVE,
	/** Rest (sit until attacked) */
	AI_INTENTION_REST,
	/** Attack target (cast combat magic, go to target, combat), may be ignored,
	 * if target is locked on another character or a peacefull zone and so on */
	AI_INTENTION_ATTACK,
	/** Cast a spell, depending on the spell - may start or stop attacking */
	AI_INTENTION_CAST,
	/** Just move to another location */
	AI_INTENTION_MOVE_TO,
	/** Like move, but check target's movement and follow it */
	AI_INTENTION_FOLLOW,
	/** PickUp and item, (got to item, pickup it, become idle */
	AI_INTENTION_PICK_UP,
	/** Move to target, then interact */
	AI_INTENTION_INTERACT,
	/** Move to another location in a boat */
	AI_INTENTION_MOVE_TO_IN_A_BOAT;
}
