///*
// * This program is free software: you can redistribute it and/or modify it under
// * the terms of the GNU General Public License as published by the Free Software
// * Foundation, either version 3 of the License, or (at your option) any later
// * version.
// * 
// * This program is distributed in the hope that it will be useful, but WITHOUT
// * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
// * details.
// * 
// * You should have received a copy of the GNU General Public License along with
// * this program. If not, see <http://www.gnu.org/licenses/>.
// */
//package l2.universe.gameserver.network.clientpackets;
//
//import java.util.List;
//import java.util.concurrent.Future;
//import java.util.logging.Level;
//import java.util.logging.Logger;
//
//import l2.universe.Config;
//import l2.universe.gameserver.ThreadPoolManager;
//import l2.universe.gameserver.TradeController;
//import l2.universe.gameserver.datatables.ItemTable;
//import l2.universe.gameserver.model.L2ItemInstance;
//import l2.universe.gameserver.model.L2Object;
//import l2.universe.gameserver.model.L2TradeList;
//import l2.universe.gameserver.model.actor.L2Npc;
//import l2.universe.gameserver.model.actor.instance.L2MercManagerInstance;
//import l2.universe.gameserver.model.actor.instance.L2MerchantInstance;
//import l2.universe.gameserver.model.actor.instance.L2PcInstance;
//import l2.universe.gameserver.model.itemcontainer.PcInventory;
//import l2.universe.gameserver.network.SystemMessageId;
//import l2.universe.gameserver.network.serverpackets.ActionFailed;
//import l2.universe.gameserver.network.serverpackets.InventoryUpdate;
//import l2.universe.gameserver.network.serverpackets.StatusUpdate;
//import l2.universe.gameserver.network.serverpackets.SystemMessage;
//import l2.universe.gameserver.templates.item.L2Item;
//import l2.universe.gameserver.util.Util;
//
///**
// * RequestWearItem client packet class.
// */
//public final class RequestWearItem extends L2GameClientPacket
//{
//	private static final String _C__C6_REQUESTWEARITEM = "[C] C6 RequestWearItem";
//	protected static final Logger _log = Logger.getLogger(RequestWearItem.class.getName());
//	
//	protected Future<?> _removeWearItemsTask;
//	
//	@SuppressWarnings("unused")
//	private int _unknow;
//	
//	/** List of ItemID to Wear */
//	private int _listId;
//	
//	/** Number of Item to Wear */
//	private int _count;
//	
//	/** Table of ItemId containing all Item to Wear */
//	private int[] _items;
//	
//	/** Player that request a Try on */
//	protected L2PcInstance _activeChar;
//	
//	class RemoveWearItemsTask implements Runnable
//	{
//		public void run()
//		{
//			try
//			{
//				_activeChar.destroyWearedItems("Wear", null, true);
//				
//			}
//			catch (Exception e)
//			{
//				_log.log(Level.SEVERE, "", e);
//			}
//		}
//	}
//	
//	/**
//	 * Decrypt the RequestWearItem Client->Server Packet and Create _items table containing all ItemID to Wear.<BR><BR>
//	 *
//	 */
//	@Override
//	protected void readImpl()
//	{
//		// Read and Decrypt the RequestWearItem Client->Server Packet
//		_activeChar = getClient().getActiveChar();
//		_unknow = readD();
//		_listId = readD(); // List of ItemID to Wear
//		_count = readD(); // Number of Item to Wear
//		
//		if (_count < 0)
//			_count = 0;
//		if (_count > 100)
//			_count = 0; // prevent too long lists
//			
//		// Create _items table that will contain all ItemID to Wear
//		_items = new int[_count];
//		
//		// Fill _items table with all ItemID to Wear
//		for (int i = 0; i < _count; i++)
//		{
//			int itemId = readD();
//			_items[i] = itemId;
//		}
//	}
//	
//	/**
//	 * Launch Wear action.<BR><BR>
//	 *
//	 */
//	@Override
//	protected void runImpl()
//	{
//		// Get the current player and return if null
//		final L2PcInstance player = getClient().getActiveChar();
//		if (player == null)
//			return;
//		
//		// If Alternate rule Karma punishment is set to true, forbid Wear to player with Karma
//		if (!Config.ALT_GAME_KARMA_PLAYER_CAN_SHOP && player.getKarma() > 0)
//			return;
//		
//		// Check current target of the player and the INTERACTION_DISTANCE
//		final L2Object target = player.getTarget();
//		if (!player.isGM() && (target == null // No target (ie GM Shop)
//				|| !(target instanceof L2MerchantInstance || target instanceof L2MercManagerInstance) // Target not a merchant and not mercmanager
//				|| !player.isInsideRadius(target, L2Npc.INTERACTION_DISTANCE, false, false) // Distance is too far
//		))
//			return;
//		
//		L2TradeList list = null;
//		
//		// Get the current merchant targeted by the player
//		L2MerchantInstance merchant = (target instanceof L2MerchantInstance) ? (L2MerchantInstance) target : null;
//		
//		final List<L2TradeList> lists = TradeController.getInstance().getBuyListByNpcId(merchant.getNpcId());
//		if (lists == null)
//		{
//			Util.handleIllegalPlayerAction(player, "Warning!! Character " + player.getName() + " of account " + player.getAccountName() + " sent a false BuyList list_id " + _listId, Config.DEFAULT_PUNISH);
//			return;
//		}
//		
//		for (L2TradeList tradeList : lists)
//		{
//			if (tradeList.getListId() == _listId)
//			{
//				list = tradeList;
//			}
//		}
//		
//		if (list == null)
//		{
//			Util.handleIllegalPlayerAction(player, "Warning!! Character " + player.getName() + " of account " + player.getAccountName() + " sent a false BuyList list_id " + _listId, Config.DEFAULT_PUNISH);
//			return;
//		}
//		
//		_listId = list.getListId();
//		
//		// Check if the quantity of Item to Wear
//		if (_count < 1 || _listId >= 1000000)
//		{
//			sendPacket(ActionFailed.STATIC_PACKET);
//			return;
//		}
//		
//		// Total Price of the Try On
//		long totalPrice = 0;
//		
//		// Check for buylist validity and calculates summary values
//		int slots = 0;
//		int weight = 0;
//		
//		for (int i = 0; i < _count; i++)
//		{
//			final int itemId = _items[i];
//			
//			if (!list.containsItemId(itemId))
//			{
//				Util.handleIllegalPlayerAction(player, "Warning!! Character " + player.getName() + " of account " + player.getAccountName() + " sent a false BuyList list_id " + _listId + " and item_id " + itemId, Config.DEFAULT_PUNISH);
//				return;
//			}
//			
//			final L2Item template = ItemTable.getInstance().getTemplate(itemId);
//			weight += template.getWeight();
//			slots++;
//			
//			totalPrice += Config.WEAR_PRICE;
//			if (totalPrice > PcInventory.MAX_ADENA)
//			{
//				Util.handleIllegalPlayerAction(player, "Warning!! Character " + player.getName() + " of account " + player.getAccountName() + " tried to purchase over " + PcInventory.MAX_ADENA + " adena worth of goods.", Config.DEFAULT_PUNISH);
//				return;
//			}
//		}
//		
//		// Check the weight
//		if (!player.getInventory().validateWeight(weight))
//		{
//			sendPacket(SystemMessage.getSystemMessage(SystemMessageId.WEIGHT_LIMIT_EXCEEDED));
//			return;
//		}
//		
//		// Check the inventory capacity
//		if (!player.getInventory().validateCapacity(slots))
//		{
//			sendPacket(SystemMessage.getSystemMessage(SystemMessageId.SLOTS_FULL));
//			return;
//		}
//		
//		// Charge buyer and add tax to castle treasury if not owned by npc clan because a Try On is not Free
//		if ((totalPrice < 0) || !player.reduceAdena("Wear", totalPrice, player.getLastFolkNPC(), false))
//		{
//			sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_NOT_ENOUGH_ADENA));
//			return;
//		}
//		
//		// Proceed the wear
//		InventoryUpdate playerIU = new InventoryUpdate();
//		for (int i = 0; i < _count; i++)
//		{
//			final int itemId = _items[i];
//			
//			if (!list.containsItemId(itemId))
//			{
//				Util.handleIllegalPlayerAction(player, "Warning!! Character " + player.getName() + " of account " + player.getAccountName() + " sent a false BuyList list_id " + _listId + " and item_id " + itemId, Config.DEFAULT_PUNISH);
//				return;
//			}
//			
//			// If player doesn't own this item : Add this L2ItemInstance to Inventory and set properties lastchanged to ADDED and _wear to True
//			// If player already own this item : Return its L2ItemInstance (will not be destroy because property _wear set to False)
//			final L2ItemInstance item = player.getInventory().addWearItem("Wear", itemId, player, merchant);
//			
//			// Equip player with this item (set its location)
//			player.getInventory().equipItemAndRecord(item);
//			
//			// Add this Item in the InventoryUpdate Server->Client Packet
//			playerIU.addItem(item);
//		}
//		
//		// Send the InventoryUpdate Server->Client Packet to the player
//		// Add Items in player inventory and equip them
//		player.sendPacket(playerIU);
//		
//		// Send the StatusUpdate Server->Client Packet to the player with new CUR_LOAD (0x0e) information
//		final StatusUpdate su = new StatusUpdate(player);
//		su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
//		player.sendPacket(su);
//		
//		// Send a Server->Client packet UserInfo to this L2PcInstance and CharInfo to all L2PcInstance in its _KnownPlayers
//		player.broadcastUserInfo();
//		
//		// All weared items should be removed in ALLOW_WEAR_DELAY sec.
//		if (_removeWearItemsTask == null)
//			_removeWearItemsTask = ThreadPoolManager.getInstance().scheduleGeneral(new RemoveWearItemsTask(), Config.WEAR_DELAY * 1000);
//		
//	}
//	
//	@Override
//	public String getType()
//	{
//		return _C__C6_REQUESTWEARITEM;
//	}
//}
