/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package l2.universe.gameserver.model.actor.instance;

import l2.universe.gameserver.instancemanager.CastleManorManager;
import l2.universe.gameserver.templates.chars.L2NpcTemplate;

public class L2ManorManagerInstance extends L2MerchantInstance
{
	public L2ManorManagerInstance(int objectId, L2NpcTemplate template)
	{
		super(objectId, template);
		setInstanceType(InstanceType.L2ManorManagerInstance);
	}

	@Override
	public String getHtmlPath(int npcId, int val)
	{
		return "data/html/manormanager/manager.htm";
	}

	@Override
	public void showChatWindow(L2PcInstance player)
	{
		if (CastleManorManager.getInstance().isDisabled())
		{
			showChatWindow(player, "data/html/npcdefault.htm");
			return;
		}

		if (!player.isGM()
				&& getCastle() != null
				&& getCastle().getCastleId() > 0
				&& player.getClan() != null
				&& getCastle().getOwnerId() == player.getClanId()
				&& player.isClanLeader())
			showChatWindow(player, "data/html/manormanager/manager-lord.htm");
		else
			showChatWindow(player, "data/html/manormanager/manager.htm");
	}
}