/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package handlers.skillhandlers;

import l2.universe.gameserver.handler.ISkillHandler;
import l2.universe.gameserver.model.L2Object;
import l2.universe.gameserver.model.L2Skill;
import l2.universe.gameserver.model.actor.L2Character;
import l2.universe.gameserver.model.actor.instance.L2PcInstance;
import l2.universe.gameserver.network.serverpackets.ValidateLocation;
import l2.universe.gameserver.templates.skills.L2SkillType;
import l2.universe.util.Rnd;

/*
 * Mobs can teleport players to them
 */

public class GetPlayer implements ISkillHandler
{
	private static final L2SkillType[] SKILL_IDS =
	{
		L2SkillType.GET_PLAYER
	};
	
	@Override
	public void useSkill(final L2Character activeChar, final L2Skill skill, final L2Object[] targets)
	{
		if (activeChar.isAlikeDead())
			return;
			
		for (L2Object target : targets)
		{
			if (target instanceof L2PcInstance)
			{
				L2PcInstance trg = (L2PcInstance) target;
				if (trg.isAlikeDead())
					continue;
				//trg.teleToLocation(activeChar.getX(), activeChar.getY(), activeChar.getZ(), true);
				trg.setXYZ(activeChar.getX() + Rnd.get(-10, 10), activeChar.getY() + Rnd.get(-10, 10), activeChar.getZ());
				trg.sendPacket(new ValidateLocation(trg));
			}
		}
	}
	
	@Override
	public L2SkillType[] getSkillIds()
	{
		return SKILL_IDS;
	}
}
