/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package l2.universe.gameserver.pathfinding.geonodes;

import l2.universe.gameserver.model.L2World;
import l2.universe.gameserver.pathfinding.AbstractNodeLoc;

/**
 *
 * @author -Nemesiss-
 */
public class GeoNodeLoc extends AbstractNodeLoc
{
	private final short _x;
	private final short _y;
	private final short _z;

	public GeoNodeLoc(short x, short y, short z)
	{
		_x = x;
		_y = y;
		_z = z;
	}

	@Override
	public int getX()
	{
		return   L2World.MAP_MIN_X  + _x * 128 + 48 ;
	}

	@Override
	public int getY()
	{
		return  L2World.MAP_MIN_Y + _y * 128 + 48 ;
	}

	@Override
	public short getZ()
	{
		return _z;
	}
	
	@Override
	public void setZ(short z)
	{
		//
	}

	@Override
	public int getNodeX()
	{
		return _x;
	}

	@Override
	public int getNodeY()
	{
		return _y;
	}

    @Override
    public int hashCode()
    {
	    final int prime = 31;
	    int result = 1;
	    result = prime * result + _x;
	    result = prime * result + _y;
	    result = prime * result + _z;
	    return result;
    }

    @Override
    public boolean equals(Object obj)
    {
	    if (this == obj)
		    return true;
	    if (obj == null)
		    return false;
	    if (!(obj instanceof GeoNodeLoc))
		    return false;
	    
	    final GeoNodeLoc other = (GeoNodeLoc) obj;
	    if (_x != other._x)
		    return false;
	    if (_y != other._y)
		    return false;
	    if (_z != other._z)
		    return false;
	    return true;
    }
}
