///*
// * This program is free software: you can redistribute it and/or modify it under
// * the terms of the GNU General Public License as published by the Free Software
// * Foundation, either version 3 of the License, or (at your option) any later
// * version.
// * 
// * This program is distributed in the hope that it will be useful, but WITHOUT
// * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
// * details.
// * 
// * You should have received a copy of the GNU General Public License along with
// * this program. If not, see <http://www.gnu.org/licenses/>.
// */
//package l2.universe.gameserver.network;
//
//
//public class SystemMessageId3
//{
//	private final int _id;
//	public static final SystemMessageId 
//
//	/**
//	* ID: 0<br>
//	* Message: You have been disconnected from the server.
//	*/
//	YOU_HAVE_BEEN_DISCONNECTED = new SystemMessageId(0),
//
//	/**
//	* ID: 1<br>
//	* Message: The server will be coming down in $1 seconds. Please find a safe place to log out.
//	*/
//	THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS = new SystemMessageId(1),
//
//	/**
//	 * ID: 2<br>
//	 * Message: $s1 does not exist.
//	 */
//	S1_DOES_NOT_EXIST = new SystemMessageId(2),
//
//	/**
//	 * ID: 3<br>
//	 * Message: $s1 is not currently logged in.
//	 */
//	S1_IS_NOT_ONLINE = new SystemMessageId(3),
//
//	/**
//	 * ID: 4<br>
//	 * Message: You cannot ask yourself to apply to a clan.
//	 */
//	CANNOT_INVITE_YOURSELF = new SystemMessageId(4),
//
//	/**
//	 * ID: 5<br>
//	 * Message: $s1 already exists.
//	 */
//	S1_ALREADY_EXISTS = new SystemMessageId(5),
//
//	/**
//	 * ID: 6<br>
//	 * Message: $s1 does not exist
//	 */
//	S1_DOES_NOT_EXIST2 = new SystemMessageId(6),
//
//	/**
//	 * ID: 7<br>
//	 * Message: You are already a member of $s1.
//	 */
//	ALREADY_MEMBER_OF_S1 = new SystemMessageId(7),
//
//	/**
//	 * ID: 8<br>
//	 * Message: You are working with another clan.
//	 */
//	YOU_ARE_WORKING_WITH_ANOTHER_CLAN = new SystemMessageId(8),
//	
//	/**
//	 * ID: 9<br>
//	 * Message: $s1 is not a clan leader.
//	 */
//	S1_IS_NOT_A_CLAN_LEADER = new SystemMessageId(9),
//
//	/**
//	 * ID: 10<br>
//	 * Message: $s1 is working with another clan.
//	 */
//	S1_WORKING_WITH_ANOTHER_CLAN = new SystemMessageId(10),
//
//	/**
//	 * ID: 11<br>
//	 * Message: There are no applicants for this clan.
//	 */
//	NO_APPLICANTS_FOR_THIS_CLAN = new SystemMessageId(11),
//
//	/**
//	 * ID: 12<br>
//	 * Message: The applicant information is incorrect.
//	 */
//	APPLICANT_INFORMATION_INCORRECT = new SystemMessageId(12),
//
//	/**
//	 * ID: 13<br>
//	 * Message: Unable to disperse: your clan has requested to participate in a castle siege.
//	 */
//	CANNOT_DISSOLVE_CAUSE_CLAN_WILL_PARTICIPATE_IN_CASTLE_SIEGE = new SystemMessageId(13),
//
//	/**
//	 * ID: 14<br>
//	 * Message: Unable to disperse: your clan owns one or more castles or hideouts.
//	 */
//	CANNOT_DISSOLVE_CAUSE_CLAN_OWNS_CASTLES_HIDEOUTS = new SystemMessageId(14),
//
//	/**
//	 * ID: 15<br>
//	 * Message: You are in siege.
//	 */
//	YOU_ARE_IN_SIEGE = new SystemMessageId(15),
//
//	/**
//	 * ID: 16<br>
//	 * Message: You are not in siege.
//	 */
//	YOU_ARE_NOT_IN_SIEGE = new SystemMessageId(16),
//
//	/**
//	 * ID: 17<br>
//	 * Message: The castle siege has begun.
//	 */
//	CASTLE_SIEGE_HAS_BEGUN = new SystemMessageId(17),
//
//	/**
//	 * ID: 18<br>
//	 * Message: The castle siege has ended.
//	 */
//	CASTLE_SIEGE_HAS_ENDED = new SystemMessageId(18),
//
//	/**
//	 * ID: 19<br>
//	 * Message: There is a new Lord of the castle!
//	 */
//	NEW_CASTLE_LORD = new SystemMessageId(19),
//
//	/**
//	 * ID: 20<br>
//	 * Message: The gate is being opened.
//	 */
//	GATE_IS_OPENING = new SystemMessageId(20),
//
//	/**
//	 * ID: 21<br>
//	 * Message: The gate is being destroyed.
//	 */
//	GATE_IS_DESTROYED = new SystemMessageId(21),
//
//	/**
//	* ID: 22<br>
//	* Message: Your target is out of range.
//	*/
//	TARGET_TOO_FAR = new SystemMessageId(22),
//
//	/** 
//	 * ID: 23<br>
//	 * Message: Not enough HP.
//	 */
//	NOT_ENOUGH_HP = new SystemMessageId(23),
//
//	/** 
//	 * ID: 24<br>
//	 * Message: Not enough MP.
//	 */
//	NOT_ENOUGH_MP = new SystemMessageId(24),
//
//	/**
//	 * ID: 25<br>
//	 * Message: Rejuvenating HP.
//	 */
//	REJUVENATING_HP = new SystemMessageId(25),
//
//	/**
//	 * ID: 26<br>
//	 * Message: Rejuvenating MP.
//	 */
//	REJUVENATING_MP = new SystemMessageId(26),
//
//	/**
//	 * ID: 27<br>
//	 * Message: Your casting has been interrupted.
//	 */
//	CASTING_INTERRUPTED = new SystemMessageId(27),
//
//	/**
//	 * ID: 28<br>
//	 * Message: You have obtained $s1 adena.
//	 */
//	YOU_PICKED_UP_S1_ADENA = new SystemMessageId(28),
//
//	/**
//	 * ID: 29<br>
//	 * Message: You have obtained $s2 $s1.
//	 */
//	YOU_PICKED_UP_S1_S2 = new SystemMessageId(29),
//
//	/**
//	 * ID: 30<br>
//	 * Message: You have obtained $s1.
//	 */
//	YOU_PICKED_UP_S1 = new SystemMessageId(30),
//
//	/**
//	 * ID: 31<br>
//	 * Message: You cannot move while sitting.
//	 */
//	CANT_MOVE_SITTING = new SystemMessageId(31),
//
//	/**
//	 * ID: 32<br>
//	 * Message: You are unable to engage in combat. Please go to the nearest restart point.
//	 */
//	UNABLE_COMBAT_PLEASE_GO_RESTART = new SystemMessageId(32),
//
//	/**
//	 * ID: 32<br>
//	 * Message: You cannot move while casting.
//	 */
//	CANT_MOVE_CASTING = new SystemMessageId(33),
//
//	/**
//	* ID: 34<br>
//	* Message: Welcome to the World of Lineage II.
//	*/
//	WELCOME_TO_LINEAGE = new SystemMessageId(34),
//
//	/**
//	 * ID: 35<br>
//	 * Message: You hit for $s1 damage
//	 */
//	YOU_DID_S1_DMG = new SystemMessageId(35),
//
//	/**
//	 * ID: 36<br>
//	 * Message: $c1 hit you for $s2 damage.
//	 */
//	C1_GAVE_YOU_S2_DMG = new SystemMessageId(36),
//
//	/**
//	 * ID: 37<br>
//	 * Message: $c1 hit you for $s2 damage.
//	 */
//	C1_GAVE_YOU_S2_DMG2 = new SystemMessageId(37),
//
//	/**
//	 * ID: 41<br>
//	 * Message: You carefully nock an arrow.
//	 */
//	GETTING_READY_TO_SHOOT_AN_ARROW = new SystemMessageId(41),
//
//	/**
//	 * ID: 42<br>
//	 * Message: You have avoided $c1's attack.
//	 */
//	AVOIDED_C1_ATTACK = new SystemMessageId(42),
//
//	/**
//	 * ID: 43<br>
//	 * Message: You have missed.
//	 */
//	MISSED_TARGET = new SystemMessageId(43),
//
//	/**
//	 * ID: 44<br>
//	 * Message: Critical hit!
//	 */
//	CRITICAL_HIT = new SystemMessageId(44),
//
//	/**
//	 * ID: 45<br>
//	 * Message: You have earned $s1 experience.
//	 */
//	EARNED_S1_EXPERIENCE = new SystemMessageId(45),
//
//	/**
//	* ID: 46<br>
//	* Message: You use $s1.
//	*/
//	USE_S1 = new SystemMessageId(46),
//
//	/**
//	* ID: 47<br>
//	* Message: You begin to use a(n) $s1.
//	*/
//	BEGIN_TO_USE_S1 = new SystemMessageId(47),
//
//	/**
//	 * ID: 48<br>
//	 * Message: $s1 is not available at this time: being prepared for reuse.
//	 */
//	S1_PREPARED_FOR_REUSE = new SystemMessageId(48),
//
//	/**
//	 * ID: 49<br>
//	 * Message: You have equipped your $s1.
//	 */
//	S1_EQUIPPED = new SystemMessageId(49),
//
//	/**
//	* ID: 50<br>
//	* Message: Your target cannot be found.
//	*/
//	TARGET_CANT_FOUND = new SystemMessageId(50),
//
//	/**
//	* ID: 51<br>
//	* Message: You cannot use this on yourself.
//	*/
//	CANNOT_USE_ON_YOURSELF = new SystemMessageId(51),
//
//	/**
//	* ID: 52<br>
//	* Message: You have earned $s1 adena.
//	*/
//	EARNED_ADENA = new SystemMessageId(52),
//
//	/**
//	* ID: 53<br>
//	* Message: You have earned $s2 $s1(s).
//	*/
//	EARNED_S2_S1_S = new SystemMessageId(53),
//
//	/**
//	* ID: 54<br>
//	* Message: You have earned $s1.
//	*/
//	EARNED_ITEM = new SystemMessageId(54),
//
//	/**
//	 * ID: 55<br>
//	 * Message: You have failed to pick up $s1 adena.
//	 */
//	FAILED_TO_PICKUP_S1_ADENA = new SystemMessageId(55),
//
//	/**
//	* ID: 56<br>
//	* Message: You have failed to pick up $s1.
//	*/
//	FAILED_TO_PICKUP_S1 = new SystemMessageId(56),
//
//	/**
//	* ID: 57<br>
//	* Message: You have failed to pick up $s2 $s1(s).
//	*/
//	FAILED_TO_PICKUP_S2_S1_S = new SystemMessageId(57),
//
//	/**
//	* ID: 58<br>
//	* Message: You have failed to earn $s1 adena.
//	*/
//	FAILED_TO_EARN_S1_ADENA = new SystemMessageId(58),
//
//	/**
//	* ID: 59<br>
//	* Message: You have failed to earn $s1.
//	*/
//	FAILED_TO_EARN_S1 = new SystemMessageId(59),
//
//	/**
//	* ID: 60<br>
//	* Message: You have failed to earn $s2 $s1(s).
//	*/
//	FAILED_TO_EARN_S2_S1_S = new SystemMessageId(60),
//
//	/**
//	 * ID: 61<br>
//	 * Message: Nothing happened.
//	 */
//	NOTHING_HAPPENED = new SystemMessageId(61),
//
//	/**
//	 * ID: 62<br>
//	 * Message: Your $s1 has been successfully enchanted.
//	 */
//	S1_SUCCESSFULLY_ENCHANTED = new SystemMessageId(62),
//
//	/**
//	 * ID: 63<br>
//	 * Message: Your +$S1 $S2 has been successfully enchanted.
//	 */
//	S1_S2_SUCCESSFULLY_ENCHANTED = new SystemMessageId(63),
//
//	/**
//	 * ID: 64<br>
//	 * Message: The enchantment has failed! Your $s1 has been crystallized.
//	 */
//	ENCHANTMENT_FAILED_S1_EVAPORATED = new SystemMessageId(64),
//
//	/**
//	 * ID: 65<br>
//	 * Message: The enchantment has failed! Your +$s1 $s2 has been crystallized.
//	 */
//	ENCHANTMENT_FAILED_S1_S2_EVAPORATED = new SystemMessageId(65),
//
//	/**
//	 * ID: 66<br>
//	 * Message: $c1 is inviting you to join a party. Do you accept?
//	 */
//	C1_INVITED_YOU_TO_PARTY = new SystemMessageId(66),
//
//	/**
//	 * ID: 67<br>
//	 * Message: $s1 has invited you to the join the clan, $s2. Do you wish to join?
//	 */
//	S1_HAS_INVITED_YOU_TO_JOIN_THE_CLAN_S2 = new SystemMessageId(67),
//
//	/**
//	 * ID: 68<br>
//	 * Message: Would you like to withdraw from the $s1 clan? If you leave, you will have to wait at least a day before joining another clan.
//	 */
//	WOULD_YOU_LIKE_TO_WITHDRAW_FROM_THE_S1_CLAN = new SystemMessageId(68),
//
//	/**
//	 * ID: 69<br>
//	 * Message: Would you like to dismiss $s1 from the clan? If you do so, you will have to wait at least a day before accepting a new member.
//	 */
//	WOULD_YOU_LIKE_TO_DISMISS_S1_FROM_THE_CLAN = new SystemMessageId(69),
//
//	/**
//	 * ID: 70<br>
//	 * Message: Do you wish to disperse the clan, $s1?
//	 */
//	DO_YOU_WISH_TO_DISPERSE_THE_CLAN_S1 = new SystemMessageId(70),
//
//	/**
//	 * ID: 71<br>
//	 * Message: How many of your $s1(s) do you wish to discard?
//	 */
//	HOW_MANY_S1_DISCARD = new SystemMessageId(71),
//
//	/**
//	 * ID: 72<br>
//	 * Message: How many of your $s1(s) do you wish to move?
//	 */
//	HOW_MANY_S1_MOVE = new SystemMessageId(72),
//
//	/**
//	 * ID: 73<br>
//	 * Message: How many of your $s1(s) do you wish to destroy?
//	 */
//	HOW_MANY_S1_DESTROY = new SystemMessageId(73),
//
//	/**
//	 * ID: 74<br>
//	 * Message: Do you wish to destroy your $s1?
//	 */
//	WISH_DESTROY_S1 = new SystemMessageId(74),
//
//	/**
//	 * ID: 75<br>
//	 * Message: ID does not exist.
//	 */
//	ID_NOT_EXIST = new SystemMessageId(75),
//
//	/**
//	 * ID: 76<br>
//	 * Message: Incorrect password.
//	 */
//	INCORRECT_PASSWORD = new SystemMessageId(76),
//
//	/**
//	 * ID: 77<br>
//	 * Message: You cannot create another character. Please delete the existing character and try again.
//	 */
//	CANNOT_CREATE_CHARACTER = new SystemMessageId(77),
//
//	/**
//	 * ID: 78<br>
//	 * Message: When you delete a character, any items in his/her possession
//	 * will also be deleted. Do you really wish to delete $s1%?
//	 */
//	WISH_DELETE_S1 = new SystemMessageId(78),
//
//	/**
//	 * ID: 79<br>
//	 * Message: This name already exists.
//	 */
//	NAMING_NAME_ALREADY_EXISTS = new SystemMessageId(79),
//
//	/**
//	 * ID: 80<br>
//	 * Message: Names must be between 1-16 characters, excluding spaces or special characters.
//	 */
//	NAMING_CHARNAME_UP_TO_16CHARS = new SystemMessageId(80),
//
//	/**
//	 * ID: 81<br>
//	 * Message: Please select your race.
//	 */
//	PLEASE_SELECT_RACE = new SystemMessageId(81),
//
//	/**
//	 * ID: 82<br>
//	 * Message: Please select your occupation.
//	 */
//	PLEASE_SELECT_OCCUPATION = new SystemMessageId(82),
//
//	/**
//	 * ID: 83<br>
//	 * Message: Please select your gender.
//	 */
//	PLEASE_SELECT_GENDER = new SystemMessageId(83),
//
//	/** 
//	 * ID: 84<br>
//	 * Message: You may not attack in a peaceful zone.
//	 */
//	CANT_ATK_PEACEZONE = new SystemMessageId(84),
//
//	/** 
//	 * ID: 85<br>
//	 * Message: You may not attack this target in a peaceful zone.
//	 */
//	TARGET_IN_PEACEZONE = new SystemMessageId(85),
//
//	/** 
//	 * ID: 86<br>
//	 * Message: Please enter your ID.
//	 */
//	PLEASE_ENTER_ID = new SystemMessageId(86),
//
//	/** 
//	 * ID: 87<br>
//	 * Message: Please enter your password.
//	 */
//	PLEASE_ENTER_PASSWORD = new SystemMessageId(87),
//
//	/** 
//	 * ID: 88<br>
//	 * Message: Your protocol version is different, please restart your client and run a full check.
//	 */
//	WRONG_PROTOCOL_CHECK = new SystemMessageId(88),
//
//	/** 
//	 * ID: 89<br>
//	 * Message: Your protocol version is different, please continue.
//	 */
//	WRONG_PROTOCOL_CONTINUE = new SystemMessageId(89),
//
//	/** 
//	 * ID: 90<br>
//	 * Message: You are unable to connect to the server.
//	 */
//	UNABLE_TO_CONNECT = new SystemMessageId(90),
//
//	/**
//	 * ID: 91<br>
//	 * Message: Please select your hairstyle.
//	 */
//	PLEASE_SELECT_HAIRSTYLE = new SystemMessageId(91),
//
//	/**
//	* ID: 92<br>
//	* Message: $s1 has worn off.
//	*/
//	S1_HAS_WORN_OFF = new SystemMessageId(92),
//
//	/**
//	* ID: 93<br>
//	* Message: You do not have enough SP for this.
//	*/
//	NOT_ENOUGH_SP = new SystemMessageId(93),
//
//	/**
//	* ID: 94<br>
//	* Message: 2004-2009 (c) Copyright NCsoft Corporation. All Rights Reserved.
//	*/
//	COPYRIGHT = new SystemMessageId(94),
//
//	/**
//	 * ID: 95<br>
//	 * Message: You have earned $s1 experience and $s2 SP.
//	 */
//	YOU_EARNED_S1_EXP_AND_S2_SP = new SystemMessageId(95),
//
//	/**
//	 * ID: 96<br>
//	 * Message: Your level has increased!
//	 */
//	YOU_INCREASED_YOUR_LEVEL = new SystemMessageId(96),
//
//	/**
//	 * ID: 97<br>
//	 * Message: This item cannot be moved.
//	 */
//	CANNOT_MOVE_THIS_ITEM = new SystemMessageId(97),
//
//	/**
//	* ID: 98<br>
//	* Message: This item cannot be discarded.
//	*/
//	CANNOT_DISCARD_THIS_ITEM = new SystemMessageId(98),
//
//	/**
//	* ID: 99<br>
//	* Message: This item cannot be traded or sold.
//	*/
//	CANNOT_TRADE_THIS_ITEM = new SystemMessageId(99),
//
//	/**
//	* ID: 100<br>
//	* Message: $c1 is requesting to trade. Do you wish to continue?
//	*/
//	C1_REQUESTS_TRADE = new SystemMessageId(100),
//
//	/**
//	* ID: 101<br>
//	* Message: You cannot exit while in combat.
//	*/
//	CANT_LOGOUT_WHILE_FIGHTING = new SystemMessageId(101),
//
//	/**
//	* ID: 102<br>
//	* Message: You cannot restart while in combat.
//	*/
//	CANT_RESTART_WHILE_FIGHTING = new SystemMessageId(102),
//
//	/**
//	* ID: 103<br>
//	* Message: This ID is currently logged in.
//	*/
//	ID_LOGGED_IN = new SystemMessageId(103),
//
//	/**
//	* ID: 104<br>
//	* Message: You may not equip items while casting or performing a skill.
//	*/
//	CANNOT_USE_ITEM_WHILE_USING_MAGIC = new SystemMessageId(104),
//
//	/**
//	 * ID: 105<br>
//	 * Message: $c1 has been invited to the party.
//	 */
//	C1_INVITED_TO_PARTY = new SystemMessageId(105),
//
//	/**
//	 * ID: 106<br>
//	 * Message: You have joined $s1's party.
//	 */
//	YOU_JOINED_S1_PARTY = new SystemMessageId(106),
//
//	/**
//	 * ID: 107<br>
//	 * Message: $c1 has joined the party.
//	 */
//	C1_JOINED_PARTY = new SystemMessageId(107),
//
//	/**
//	 * ID: 108<br>
//	 * Message: $c1 has left the party.
//	 */
//	C1_LEFT_PARTY = new SystemMessageId(108),
//
//	/**
//	* ID: 109<br>
//	* Message: Invalid target.
//	*/
//	INCORRECT_TARGET = new SystemMessageId(109),
//
//	/**
//	 * ID: 110<br>
//	 * Message: $s1 $s2's effect can be felt.
//	 */
//	YOU_FEEL_S1_EFFECT = new SystemMessageId(110),
//
//	/**
//	 * ID: 111<br>
//	 * Message: Your shield defense has succeeded.
//	 */
//	SHIELD_DEFENCE_SUCCESSFULL = new SystemMessageId(111),
//
//	/**
//	 * ID: 112<br>
//	 * Message: You may no longer adjust items in the trade because the trade has been confirmed.
//	 */
//	NOT_ENOUGH_ARROWS = new SystemMessageId(112),
//
//	/**
//	 * ID: 113<br>
//	 * Message: $s1 cannot be used due to unsuitable terms.
//	 */
//	S1_CANNOT_BE_USED = new SystemMessageId(113),
//
//	/**
//	* ID: 114<br>
//	* Message: You have entered the shadow of the Mother Tree.
//	*/
//	ENTER_SHADOW_MOTHER_TREE = new SystemMessageId(114),
//
//	/**
//	* ID: 115<br>
//	* Message: You have left the shadow of the Mother Tree.
//	*/
//	EXIT_SHADOW_MOTHER_TREE = new SystemMessageId(115),
//
//	/**
//	* ID: 116<br>
//	* Message: You have entered a peaceful zone.
//	*/
//	ENTER_PEACEFUL_ZONE = new SystemMessageId(116),
//
//	/**
//	* ID: 117<br>
//	* Message: You have left the peaceful zone.
//	*/
//	EXIT_PEACEFUL_ZONE = new SystemMessageId(117),
//
//	/**
//	 * ID: 118<br>
//	 * Message: You have requested a trade with $c1
//	 */
//	REQUEST_C1_FOR_TRADE = new SystemMessageId(118),
//
//	/**
//	 * ID: 119<br>
//	 * Message: $c1 has denied your request to trade.
//	 */
//	C1_DENIED_TRADE_REQUEST = new SystemMessageId(119),
//
//	/**
//	 * ID: 120<br>
//	 * Message: You begin trading with $c1.
//	 */
//	BEGIN_TRADE_WITH_C1 = new SystemMessageId(120),
//
//	/**
//	 * ID: 121<br>
//	 * Message: $c1 has confirmed the trade.
//	 */
//	C1_CONFIRMED_TRADE = new SystemMessageId(121),
//
//	/**
//	 * ID: 122<br>
//	 * Message: You may no longer adjust items in the trade because the trade has been confirmed.
//	 */
//	CANNOT_ADJUST_ITEMS_AFTER_TRADE_CONFIRMED = new SystemMessageId(122),
//
//	/**
//	 * ID: 123<br>
//	 * Message: Your trade is successful.
//	 */
//	TRADE_SUCCESSFUL = new SystemMessageId(123),
//
//	/**
//	 * ID: 124<br>
//	 * Message: $c1 has cancelled the trade.
//	 */
//	C1_CANCELED_TRADE = new SystemMessageId(124),
//
//	/**
//	 * ID: 125<br>
//	 * Message: Do you wish to exit the game?
//	 */
//	WISH_EXIT_GAME = new SystemMessageId(125),
//
//	/**
//	 * ID: 126<br>
//	 * Message: Do you wish to return to the character select screen?
//	 */
//	WISH_RESTART_GAME = new SystemMessageId(126),
//
//	/**
//	 * ID: 127<br>
//	 * Message: You have been disconnected from the server. Please login again.
//	 */
//	DISCONNECTED_FROM_SERVER = new SystemMessageId(127),
//
//	/**
//	 * ID: 128<br>
//	 * Message: Your character creation has failed.
//	 */
//	CHARACTER_CREATION_FAILED = new SystemMessageId(128),
//
//	/**
//	 * ID: 129<br>
//	 * Message: Your inventory is full.
//	 */
//	SLOTS_FULL = new SystemMessageId(129),
//
//	/**
//	 * ID: 130<br>
//	 * Message: Your warehouse is full.
//	 */
//	WAREHOUSE_FULL = new SystemMessageId(130),
//
//	/**
//	 * ID: 131<br>
//	 * Message: $s1 has logged in.
//	 */
//	S1_LOGGED_IN = new SystemMessageId(131),
//
//	/**
//	* ID: 132<br>
//	* Message: $s1 has been added to your friends list.
//	*/
//	S1_ADDED_TO_FRIENDS = new SystemMessageId(132),
//
//	/**
//	* ID: 133<br>
//	* Message: $s1 has been removed from your friends list.
//	*/
//	S1_REMOVED_FROM_YOUR_FRIENDS_LIST = new SystemMessageId(133),
//
//	/**
//	* ID: 134<br>
//	* Message: Please check your friends list again.
//	*/
//	PLEACE_CHECK_YOUR_FRIEND_LIST_AGAIN = new SystemMessageId(134),
//
//	/**
//	 * ID: 135<br>
//	 * Message: $c1 did not reply to your invitation. Your invitation has been cancelled.
//	 */
//	C1_DID_NOT_REPLY_TO_YOUR_INVITE = new SystemMessageId(135),
//
//	/**
//	 * ID: 136<br>
//	 * Message: You have not replied to $c1's invitation. The offer has been cancelled.
//	 */
//	YOU_DID_NOT_REPLY_TO_C1_INVITE = new SystemMessageId(136),
//
//	/**
//	 * ID: 137<br>
//	 * Message: There are no more items in the shortcut.
//	 */
//	NO_MORE_ITEMS_SHORTCUT = new SystemMessageId(137),
//
//	/**
//	 * ID: 138<br>
//	 * Message: Designate shortcut.
//	 */
//	DESIGNATE_SHORTCUT = new SystemMessageId(138),
//
//	/**
//	 * ID: 139<br>
//	 * Message: $c1 has resisted your $s2.
//	 */
//	C1_RESISTED_YOUR_S2 = new SystemMessageId(139),
//
//	/**
//	 * ID: 140<br>
//	 * Message: Your skill was removed due to a lack of MP.
//	 */
//	SKILL_REMOVED_DUE_LACK_MP = new SystemMessageId(140),
//
//	/**
//	 * ID: 141<br>
//	 * Message: Once the trade is confirmed, the item cannot be moved again.
//	 */
//	ONCE_THE_TRADE_IS_CONFIRMED_THE_ITEM_CANNOT_BE_MOVED_AGAIN = new SystemMessageId(141),
//
//	/**
//	 * ID: 142<br>
//	 * Message: You are already trading with someone.
//	 */
//	ALREADY_TRADING = new SystemMessageId(142),
//
//	/**
//	 * ID: 143<br>
//	 * Message: $c1 is already trading with another person. Please try again later.
//	 */
//	C1_ALREADY_TRADING = new SystemMessageId(143),
//
//	/**
//	 * ID: 144<br>
//	 * Message: That is the incorrect target.
//	 */
//	TARGET_IS_INCORRECT = new SystemMessageId(144),
//
//	/**
//	 * ID: 145<br>
//	 * Message: That player is not online.
//	 */
//	TARGET_IS_NOT_FOUND_IN_THE_GAME = new SystemMessageId(145),
//
//	/**
//	 * ID: 146<br>
//	 * Message: Chatting is now permitted.
//	 */
//	CHATTING_PERMITTED = new SystemMessageId(146),
//
//	/**
//	 * ID: 147<br>
//	 * Message: Chatting is currently prohibited.
//	 */
//	CHATTING_PROHIBITED = new SystemMessageId(147),
//
//	/**
//	* ID: 148<br>
//	* Message: You cannot use quest items.
//	*/
//	CANNOT_USE_QUEST_ITEMS = new SystemMessageId(148),
//
//	/**
//	 * ID: 149<br>
//	 * Message: You cannot pick up or use items while trading.
//	 */
//	CANNOT_USE_ITEM_WHILE_TRADING = new SystemMessageId(149),
//
//	/**
//	* ID: 150<br>
//	* Message: You cannot discard or destroy an item while trading at a private store.
//	*/
//	CANNOT_DISCARD_OR_DESTROY_ITEM_WHILE_TRADING = new SystemMessageId(150),
//
//	/**
//	* ID: 151<br>
//	* Message: That is too far from you to discard.
//	*/
//	CANNOT_DISCARD_DISTANCE_TOO_FAR = new SystemMessageId(151),
//
//	/**
//	 * ID: 152<br>
//	 * Message: You have invited the wrong target.
//	 */
//	YOU_HAVE_INVITED_THE_WRONG_TARGET = new SystemMessageId(152),
//
//	/**
//	 * ID: 153<br>
//	 * Message: $c1 is on another task. Please try again later.
//	 */
//	C1_IS_BUSY_TRY_LATER = new SystemMessageId(153),
//
//	/**
//	 * ID: 154<br>
//	 * Message: Only the leader can give out invitations.
//	 */
//	ONLY_LEADER_CAN_INVITE = new SystemMessageId(154),
//
//	/**
//	 * ID: 155<br>
//	 * Message: The party is full.
//	 */
//	PARTY_FULL = new SystemMessageId(155),
//
//	/**
//	* ID: 156<br>
//	* Message: Drain was only 50 percent successful.
//	*/
//	DRAIN_HALF_SUCCESFUL = new SystemMessageId(156),
//
//	/**
//	* ID: 157<br>
//	* Message: You resisted $c1's drain.
//	*/
//	RESISTED_C1_DRAIN = new SystemMessageId(157),
//
//	/**
//	* ID: 158<br>
//	* Message: Your attack has failed.
//	*/
//	ATTACK_FAILED = new SystemMessageId(158),
//
//	/**
//	* ID: 159<br>
//	* Message: You resisted $c1's magic.
//	*/
//	RESISTED_C1_MAGIC = new SystemMessageId(159),
//
//	/**
//	 * ID: 160<br>
//	 * Message: $c1 is a member of another party and cannot be invited.
//	 */
//	C1_IS_ALREADY_IN_PARTY = new SystemMessageId(160),
//
//	/**
//	 * ID: 161<br>
//	 * Message: That player is not currently online.
//	 */
//	INVITED_USER_NOT_ONLINE = new SystemMessageId(161),
//
//	/**
//	 * ID: 162<br>
//	 * Message: Warehouse is too far.
//	 */
//	WAREHOUSE_TOO_FAR = new SystemMessageId(162),
//
//	/**
//	 * ID: 163<br>
//	 * Message: You cannot destroy it because the number is incorrect.
//	 */
//	CANNOT_DESTROY_NUMBER_INCORRECT = new SystemMessageId(163),
//
//	/**
//	 * ID: 164<br>
//	 * Message: Waiting for another reply.
//	 */ 
//	WAITING_FOR_ANOTHER_REPLY = new SystemMessageId(164),
//
//	/**
//	* ID: 165<br>
//	* Message: You cannot add yourself to your own friend list.
//	*/
//	YOU_CANNOT_ADD_YOURSELF_TO_OWN_FRIEND_LIST = new SystemMessageId(165),
//
//	/**
//	* ID: 166<br>
//	* Message: Friend list is not ready yet. Please register again later.
//	*/
//	FRIEND_LIST_NOT_READY_YET_REGISTER_LATER = new SystemMessageId(166),
//
//	/**
//	* ID: 167<br>
//	* Message: $c1 is already on your friend list.
//	*/
//	C1_ALREADY_ON_FRIEND_LIST = new SystemMessageId(167),
//
//	/**
//	* ID: 168<br>
//	* Message: $c1 has sent a friend request.
//	*/
//	C1_REQUESTED_TO_BECOME_FRIENDS = new SystemMessageId(168),
//
//	/**
//	* ID: 169<br>
//	* Message: Accept friendship 0/1 (1 to accept, 0 to deny)
//	*/
//	ACCEPT_THE_FRIENDSHIP = new SystemMessageId(169),
//
//	/**
//	* ID: 170<br>
//	* Message: The user who requested to become friends is not found in the game.
//	*/
//	THE_USER_YOU_REQUESTED_IS_NOT_IN_GAME = new SystemMessageId(170),
//
//	/**
//	* ID: 171<br>
//	* Message: $c1 is not on your friend list.
//	*/
//	C1_NOT_ON_YOUR_FRIENDS_LIST = new SystemMessageId(171),
//
//	/**
//	* ID: 172<br>
//	* Message: You lack the funds needed to pay for this transaction.
//	*/
//	LACK_FUNDS_FOR_TRANSACTION1 = new SystemMessageId(172),
//
//	/**
//	* ID: 173<br>
//	* Message: You lack the funds needed to pay for this transaction.
//	*/
//	LACK_FUNDS_FOR_TRANSACTION2 = new SystemMessageId(173),
//
//	/**
//	* ID: 174<br>
//	* Message: That person's inventory is full.
//	*/
//	OTHER_INVENTORY_FULL = new SystemMessageId(174),
//
//	/**
//	* ID: 175<br>
//	* Message: That skill has been de-activated as HP was fully recovered.
//	*/
//	SKILL_DEACTIVATED_HP_FULL = new SystemMessageId(175),
//
//	/**
//	 * ID: 176<br>
//	 * Message: That person is in message refusal mode.
//	 */
//	THE_PERSON_IS_IN_MESSAGE_REFUSAL_MODE = new SystemMessageId(176),
//
//	/**
//	 * ID: 177<br>
//	 * Message: Message refusal mode.
//	 */
//	MESSAGE_REFUSAL_MODE = new SystemMessageId(177),
//
//	/**
//	 * ID: 178<br>
//	 * Message: Message acceptance mode.
//	 */
//	MESSAGE_ACCEPTANCE_MODE = new SystemMessageId(178),
//
//	/**
//	 * ID: 179<br>
//	 * Message: You cannot discard those items here.
//	 */
//	CANT_DISCARD_HERE = new SystemMessageId(179),
//
//	/**
//	 * ID: 180<br>
//	 * Message: You have $s1 day(s) left until deletion. Do you wish to cancel this action?
//	 */
//	S1_DAYS_LEFT_CANCEL_ACTION = new SystemMessageId(180),
//
//	/**
//	* ID: 181<br>
//	* Message: Cannot see target.
//	*/
//	CANT_SEE_TARGET = new SystemMessageId(181),
//
//	/**
//	* ID: 182<br>
//	* Message: Do you want to quit the current quest?
//	*/
//	WANT_QUIT_CURRENT_QUEST = new SystemMessageId(182),
//
//	/**
//	* ID: 183<br>
//	* Message: There are too many users on the server. Please try again later
//	*/
//	TOO_MANY_USERS = new SystemMessageId(183),
//
//	/**
//	* ID: 184<br>
//	* Message: Please try again later.
//	*/
//	TRY_AGAIN_LATER = new SystemMessageId(184),
//
//	/**
//	* ID: 185<br>
//	* Message: You must first select a user to invite to your party.
//	*/
//	FIRST_SELECT_USER_TO_INVITE_TO_PARTY = new SystemMessageId(185),
//
//	/**
//	* ID: 186<br>
//	* Message: You must first select a user to invite to your clan.
//	*/
//	FIRST_SELECT_USER_TO_INVITE_TO_CLAN = new SystemMessageId(186),
//
//	/**
//	* ID: 187<br>
//	* Message: Select user to expel.
//	*/
//	SELECT_USER_TO_EXPEL = new SystemMessageId(187),
//
//	/**
//	* ID: 188<br>
//	* Message: Please create your clan name.
//	*/
//	PLEASE_CREATE_CLAN_NAME = new SystemMessageId(188),
//
//	/**
//	 * ID: 189<br>
//	 * Message: Your clan has been created.
//	 */
//	CLAN_CREATED = new SystemMessageId(189),
//
//	/**
//	 * ID: 190<br>
//	 * Message: You have failed to create a clan.
//	 */
//	FAILED_TO_CREATE_CLAN = new SystemMessageId(190),
//
//	/**
//	 * ID: 191<br>
//	 * Message: Clan member $s1 has been expelled.
//	 */
//	CLAN_MEMBER_S1_EXPELLED = new SystemMessageId(191),
//
//	/**
//	 * ID: 192<br>
//	 * Message: You have failed to expel $s1 from the clan.
//	 */
//	FAILED_EXPEL_S1 = new SystemMessageId(192),
//
//	/**
//	 * ID: 193<br>
//	 * Message: Clan has dispersed.
//	 */
//	CLAN_HAS_DISPERSED = new SystemMessageId(193),
//
//	/**
//	 * ID: 194<br>
//	 * Message: You have failed to disperse the clan.
//	 */
//	FAILED_TO_DISPERSE_CLAN = new SystemMessageId(194),
//
//	/**
//	 * ID: 195<br>
//	 * Message: Entered the clan.
//	 */
//	ENTERED_THE_CLAN = new SystemMessageId(195),
//
//	/**
//	 * ID: 196<br>
//	 * Message: $s1 declined your clan invitation.
//	 */
//	S1_REFUSED_TO_JOIN_CLAN = new SystemMessageId(196),
//
//	/**
//	 * ID: 197<br>
//	 * Message: You have withdrawn from the clan.
//	 */
//	YOU_HAVE_WITHDRAWN_FROM_CLAN = new SystemMessageId(197),
//
//	/**
//	 * ID: 198<br>
//	 * Message: You have failed to withdraw from the $s1 clan.
//	 */
//	FAILED_TO_WITHDRAW_FROM_S1_CLAN = new SystemMessageId(198),
//
//	/**
//	 * ID: 199<br>
//	 * Message: You have recently been dismissed from a clan. You are not allowed to join another clan for 24-hours.
//	 */
//	CLAN_MEMBERSHIP_TERMINATED = new SystemMessageId(199),
//
//	/**
//	 * ID: 200<br>
//	 * Message: You have withdrawn from the party.
//	 */
//	YOU_LEFT_PARTY = new SystemMessageId(200),
//
//	/**
//	 * ID: 201<br>
//	 * Message: $c1 was expelled from the party.
//	 */
//	C1_WAS_EXPELLED_FROM_PARTY = new SystemMessageId(201),
//
//	/**
//	 * ID: 202<br>
//	 * Message: You have been expelled from the party.
//	 */
//	HAVE_BEEN_EXPELLED_FROM_PARTY = new SystemMessageId(202),
//
//	/**
//	 * ID: 203<br>
//	 * Message: The party has dispersed.
//	 */
//	PARTY_DISPERSED = new SystemMessageId(203),
//
//	/**
//	 * ID: 204<br>
//	 * Message: Incorrect name. Please try again.
//	 */
//	INCORRECT_NAME_TRY_AGAIN = new SystemMessageId(204),
//
//	/**
//	 * ID: 205<br>
//	 * Message: Incorrect character name. Please try again.
//	 */
//	INCORRECT_CHARACTER_NAME_TRY_AGAIN = new SystemMessageId(205),
//
//	/**
//	 * ID: 206<br>
//	 * Message: Please enter the name of the clan you wish to declare war on.
//	 */
//	ENTER_CLAN_NAME_TO_DECLARE_WAR = new SystemMessageId(206),
//
//	/**
//	 * ID: 207<br>
//	 * Message: $s2 of the clan $s1 requests declaration of war. Do you accept?
//	 */
//	S2_OF_THE_CLAN_S1_REQUESTS_WAR = new SystemMessageId(207),
//
//	/**
//	* ID: 212<br>
//	* Message: You are not a clan member and cannot perform this action.
//	*/
//	YOU_ARE_NOT_A_CLAN_MEMBER = new SystemMessageId(212),
//
//	/**
//	* ID: 213<br>
//	* Message: Not working. Please try again later.
//	*/
//	NOT_WORKING_PLEASE_TRY_AGAIN_LATER = new SystemMessageId(213),
//
//	/**
//	* ID: 214<br>
//	* Message: Your title has been changed.
//	*/
//	TITLE_CHANGED = new SystemMessageId(214),
//
//	/**
//	* ID: 215<br>
//	* Message: War with the $s1 clan has begun.
//	*/
//	WAR_WITH_THE_S1_CLAN_HAS_BEGUN = new SystemMessageId(215),
//
//	/**
//	* ID: 216<br>
//	* Message: War with the $s1 clan has ended.
//	*/
//	WAR_WITH_THE_S1_CLAN_HAS_ENDED = new SystemMessageId(216),
//
//	/**
//	* ID: 217<br>
//	* Message: You have won the war over the $s1 clan!
//	*/
//	YOU_HAVE_WON_THE_WAR_OVER_THE_S1_CLAN = new SystemMessageId(217),
//
//	/**
//	* ID: 218<br>
//	* Message: You have surrendered to the $s1 clan.
//	*/
//	YOU_HAVE_SURRENDERED_TO_THE_S1_CLAN = new SystemMessageId(218),
//
//	/**
//	* ID: 219<br>
//	* Message: Your clan leader has died. You have been defeated by the $s1 clan.
//	*/
//	YOU_WERE_DEFEATED_BY_S1_CLAN = new SystemMessageId(219),
//
//	/**
//	* ID: 220<br>
//	* Message: You have $s1 minutes left until the clan war ends.
//	*/
//	S1_MINUTES_LEFT_UNTIL_CLAN_WAR_ENDS = new SystemMessageId(220),
//
//	/**
//	* ID: 221<br>
//	* Message: The time limit for the clan war is up. War with the $s1 clan is over.
//	*/
//	CLAN_WAR_WITH_S1_CLAN_HAS_ENDED = new SystemMessageId(221),
//
//	/**
//	 * ID: 222<br>
//	 * Message: $s1 has joined the clan.
//	 */
//	S1_HAS_JOINED_CLAN = new SystemMessageId(222),
//
//	/**
//	 * ID: 223<br>
//	 * Message: $s1 has withdrawn from the clan.
//	 */
//	S1_HAS_WITHDRAWN_FROM_THE_CLAN = new SystemMessageId(223),
//
//	/**
//	 * ID: 224<br>
//	 * Message: $s1 did not respond: Invitation to the clan has been cancelled.
//	 */
//	S1_DID_NOT_RESPOND_TO_CLAN_INVITATION = new SystemMessageId(224),
//
//	/**
//	 * ID: 225<br>
//	 * Message: You didn't respond to $s1's invitation: joining has been cancelled.
//	 */
//	YOU_DID_NOT_RESPOND_TO_S1_CLAN_INVITATION = new SystemMessageId(225),
//
//	/**
//	 * ID: 226<br>
//	 * Message: The $s1 clan did not respond: war proclamation has been refused.
//	 */
//	S1_CLAN_DID_NOT_RESPOND = new SystemMessageId(226),
//
//	/**
//	 * ID: 227<br>
//	 * Message: Clan war has been refused because you did not respond to $s1 clan's war proclamation.
//	 */
//	CLAN_WAR_REFUSED_YOU_DID_NOT_RESPOND_TO_S1 = new SystemMessageId(227),
//
//	/**
//	* ID: 228<br>
//	* Message: Request to end war has been denied.
//	*/
//	REQUEST_TO_END_WAR_HAS_BEEN_DENIED = new SystemMessageId(228),
//
//	/**
//	 * ID: 229<br>
//	 * Message: You do not meet the criteria in order to create a clan.
//	 */
//	YOU_DO_NOT_MEET_CRITERIA_IN_ORDER_TO_CREATE_A_CLAN = new SystemMessageId(229),
//
//	/**
//	 * ID: 230<br>
//	 * Message: You must wait 10 days before creating a new clan.
//	 */
//	YOU_MUST_WAIT_XX_DAYS_BEFORE_CREATING_A_NEW_CLAN = new SystemMessageId(230),
//
//	/**
//	 * ID: 231<br>
//	 * Message: After a clan member is dismissed from a clan, the clan must wait at least a day before accepting a new member.
//	 */
//	YOU_MUST_WAIT_BEFORE_ACCEPTING_A_NEW_MEMBER = new SystemMessageId(231),
//
//	/**
//	 * ID: 232<br>
//	 * Message: After leaving or having been dismissed from a clan, you must wait at least a day before joining another clan.
//	 */
//	YOU_MUST_WAIT_BEFORE_JOINING_ANOTHER_CLAN = new SystemMessageId(232),
//
//	/**
//	 * ID: 233<br>
//	 * Message: 
//	 */
//	SUBCLAN_IS_FULL = new SystemMessageId(233),
//
//	/**
//	 * ID: 234<br>
//	 * Message: The target must be a clan member.
//	 */
//	TARGET_MUST_BE_IN_CLAN = new SystemMessageId(234),
//
//	/**
//	 * ID: 235<br>
//	 * Message: You are not authorized to bestow these rights.
//	 */
//	NOT_AUTHORIZED_TO_BESTOW_RIGHTS = new SystemMessageId(235),
//
//	/**
//	 * ID: 236<br>
//	 * Message: Only the clan leader is enabled.
//	 */
//	ONLY_THE_CLAN_LEADER_IS_ENABLED = new SystemMessageId(236),
//
//	/**
//	 * ID: 237<br>
//	 * Message: The clan leader could not be found.
//	 */
//	CLAN_LEADER_NOT_FOUND = new SystemMessageId(237),
//
//	/**
//	 * ID: 238<br>
//	 * Message: Not joined in any clan.
//	 */
//	NOT_JOINED_IN_ANY_CLAN = new SystemMessageId(238),
//
//	/**
//	 * ID: 239<br>
//	 * Message: The clan leader cannot withdraw.
//	 */
//	CLAN_LEADER_CANNOT_WITHDRAW = new SystemMessageId(239),
//
//	/**
//	 * ID: 240<br>
//	 * Message: Currently involved in clan war.
//	 */
//	CURRENTLY_INVOLVED_IN_CLAN_WAR = new SystemMessageId(240),
//
//	/**
//	 * ID: 241<br>
//	 * Message: Leader of the $s1 Clan is not logged in.
//	 */
//	LEADER_OF_S1_CLAN_NOT_FOUND = new SystemMessageId(241),
//
//	/**
//	 * ID: 242<br>
//	 * Message: Select target.
//	 */
//	SELECT_TARGET = new SystemMessageId(242),
//
//	/**
//	 * ID: 243<br>
//	 * Message: You cannot declare war on an allied clan.
//	 */
//	CANNOT_DECLARE_WAR_ON_ALLIED_CLAN = new SystemMessageId(243),
//
//	/**
//	 * ID: 244<br>
//	 * Message: You are not allowed to issue this challenge.
//	 */
//	NOT_ALLOWED_TO_CHALLENGE = new SystemMessageId(244),
//
//	/**
//	 * ID: 245<br>
//	 * Message: 5 days has not passed since you were refused war. Do you wish to continue?
//	 */
//	FIVE_DAYS_NOT_PASSED_SINCE_REFUSED_WAR = new SystemMessageId(245),
//
//	/**
//	 * ID: 246<br>
//	 * Message: That clan is currently at war.
//	 */
//	CLAN_CURRENTLY_AT_WAR = new SystemMessageId(246),
//
//	/**
//	 * ID: 247<br>
//	 * Message: You have already been at war with the $s1 clan: 5 days must pass before you can challenge this clan again
//	 */
//	FIVE_DAYS_MUST_PASS_BEFORE_CHALLENGE_AGAIN = new SystemMessageId(247),
//
//	/**
//	 * ID: 248<br>
//	 * Message: You cannot proclaim war: the $s1 clan does not have enough members.
//	 */
//	S1_CLAN_NOT_ENOUGH_MEMBERS_FOR_WAR = new SystemMessageId(248),
//
//	/**
//	 * ID: 249<br>
//	 * Message: Do you wish to surrender to the $s1 clan?
//	 */
//	WISH_SURRENDER_TO_S1_CLAN = new SystemMessageId(249),
//
//	/**
//	* ID: 250<br>
//	* Message: You have personally surrendered to the $s1 clan. 
//	* You are no longer participating in this clan war.
//	*/
//	YOU_HAVE_PERSONALLY_SURRENDERED_TO_THE_S1_CLAN = new SystemMessageId(250),
//
//	/**
//	* ID: 251<br>
//	* Message: You cannot proclaim war: you are at war with another clan.
//	*/
//	ALREADY_AT_WAR_WITH_ANOTHER_CLAN = new SystemMessageId(251),
//
//	/**
//	* ID: 252<br>
//	* Message: Enter the clan name to surrender to.
//	*/
//	ENTER_CLAN_NAME_TO_SURRENDER_TO = new SystemMessageId(252),
//
//	/**
//	* ID: 253<br>
//	* Message: Enter the name of the clan you wish to end the war with.
//	*/
//	ENTER_CLAN_NAME_TO_END_WAR = new SystemMessageId(253),
//
//	/**
//	* ID: 254<br>
//	* Message: A clan leader cannot personally surrender.
//	*/
//	LEADER_CANT_PERSONALLY_SURRENDER = new SystemMessageId(254),
//
//	/**
//	* ID: 255<br>
//	* Message: The $s1 clan has requested to end war. Do you agree?
//	*/
//	S1_CLAN_REQUESTED_END_WAR = new SystemMessageId(255),
//
//	/**
//	* ID: 256<br>
//	* Message: Enter title
//	*/
//	ENTER_TITLE = new SystemMessageId(256),
//
//	/**
//	* ID: 257<br>
//	* Message: Do you offer the $s1 clan a proposal to end the war?
//	*/
//	DO_YOU_OFFER_S1_CLAN_END_WAR = new SystemMessageId(257),
//
//	/**
//	* ID: 258<br>
//	* Message: You are not involved in a clan war.
//	*/
//	NOT_INVOLVED_CLAN_WAR = new SystemMessageId(258),
//
//	/**
//	* ID: 259<br>
//	* Message: Select clan members from list.
//	*/
//	SELECT_MEMBERS_FROM_LIST = new SystemMessageId(259),
//
//	/**
//	* ID: 260<br>
//	* Message: Fame level has decreased: 5 days have not passed since you were refused war
//	*/
//	FIVE_DAYS_NOT_PASSED_SINCE_YOU_WERE_REFUSED_WAR = new SystemMessageId(260),
//
//	/**
//	 * ID: 261<br>
//	 * Message: Clan name is invalid.
//	 */
//	CLAN_NAME_INCORRECT = new SystemMessageId(261),
//
//	/**
//	 * ID: 262<br>
//	 * Message: Clan name's length is incorrect.
//	 */
//	CLAN_NAME_TOO_LONG = new SystemMessageId(262),
//
//	/**
//	 * ID: 263<br>
//	 * Message: You have already requested the dissolution of your clan.
//	 */
//	DISSOLUTION_IN_PROGRESS = new SystemMessageId(263),
//
//	/**
//	 * ID: 264<br>
//	 * Message: You cannot dissolve a clan while engaged in a war.
//	 */
//	CANNOT_DISSOLVE_WHILE_IN_WAR = new SystemMessageId(264),
//
//	/**
//	 * ID: 265<br>
//	 * Message: You cannot dissolve a clan during a siege or while protecting a castle.
//	 */
//	CANNOT_DISSOLVE_WHILE_IN_SIEGE = new SystemMessageId(265),
//
//	/**
//	 * ID: 266<br>
//	 * Message: You cannot dissolve a clan while owning a clan hall or castle.
//	 */
//	CANNOT_DISSOLVE_WHILE_OWNING_CLAN_HALL_OR_CASTLE = new SystemMessageId(266),
//
//	/**
//	 * ID: 267<br>
//	 * Message: There are no requests to disperse.
//	 */
//	NO_REQUESTS_TO_DISPERSE = new SystemMessageId(267),
//
//	/**
//	 * ID: 268<br>
//	 * Message: That player already belongs to another clan.
//	 */
//	PLAYER_ALREADY_ANOTHER_CLAN = new SystemMessageId(268),
//
//	/**
//	 * ID: 269<br>
//	 * Message: You cannot dismiss yourself.
//	 */
//	YOU_CANNOT_DISMISS_YOURSELF = new SystemMessageId(269),
//
//	/**
//	 * ID: 270<br>
//	 * Message: You have already surrendered.
//	 */
//	YOU_HAVE_ALREADY_SURRENDERED = new SystemMessageId(270),
//
//	/**
//	 * ID: 271<br>
//	 * Message: A player can only be granted a title if the clan is level 3 or above
//	 */
//	CLAN_LVL_3_NEEDED_TO_ENDOWE_TITLE = new SystemMessageId(271),
//
//	/**
//	 * ID: 272<br>
//	 * Message: A clan crest can only be registered when the clan's skill level is 3 or above.
//	 */
//	CLAN_LVL_3_NEEDED_TO_SET_CREST = new SystemMessageId(272),
//
//	/**
//	 * ID: 273<br>
//	 * Message: A clan war can only be declared when a clan's skill level is 3 or above.
//	 */
//	CLAN_LVL_3_NEEDED_TO_DECLARE_WAR = new SystemMessageId(273),
//
//	/**
//	 * ID: 274<br>
//	 * Message: Your clan's skill level has increased.
//	 */
//	CLAN_LEVEL_INCREASED = new SystemMessageId(274),
//
//	/**
//	 * ID: 275<br>
//	 * Message: Clan has failed to increase skill level.
//	 */
//	CLAN_LEVEL_INCREASE_FAILED = new SystemMessageId(275),
//
//	/**
//	 * ID: 276<br>
//	 * Message: You do not have the necessary materials or prerequisites to learn this skill.
//	 */
//	ITEM_MISSING_TO_LEARN_SKILL = new SystemMessageId(276),
//
//	/**
//	 * ID: 277<br>
//	 * Message: You have earned $s1.
//	 */
//	LEARNED_SKILL_S1 = new SystemMessageId(277),
//
//	/**
//	 * ID: 278<br>
//	 * Message: You do not have enough SP to learn this skill.
//	 */
//	NOT_ENOUGH_SP_TO_LEARN_SKILL = new SystemMessageId(278),
//
//	/**
//	 * ID: 279<br>
//	 * Message: You do not have enough adena.
//	 */
//	YOU_NOT_ENOUGH_ADENA = new SystemMessageId(279),
//
//	/**
//	 * ID: 280<br>
//	 * Message: You do not have any items to sell.
//	 */
//	NO_ITEMS_TO_SELL = new SystemMessageId(280),
//
//	/**
//	 * ID: 281<br>
//	 * Message: You do not have enough adena to pay the fee.
//	 */
//	YOU_NOT_ENOUGH_ADENA_PAY_FEE = new SystemMessageId(281),
//
//	/**
//	* ID: 282<br>
//	* Message: You have not deposited any items in your warehouse.
//	*/
//	NO_ITEM_DEPOSITED_IN_WH = new SystemMessageId(282),
//
//	/**
//	* ID: 283<br>
//	* Message: You have entered a combat zone.
//	*/
//	ENTERED_COMBAT_ZONE = new SystemMessageId(283),
//
//	/**
//	* ID: 284<br>
//	* Message: You have left a combat zone.
//	*/
//	LEFT_COMBAT_ZONE = new SystemMessageId(284),
//
//	/**
//	* ID: 285<br>
//	* Message: Clan $s1 has succeeded in engraving the ruler!
//	*/
//	CLAN_S1_ENGRAVED_RULER = new SystemMessageId(285),
//
//	/**
//	* ID: 286<br>
//	* Message: Your base is being attacked.
//	*/
//	BASE_UNDER_ATTACK = new SystemMessageId(286),
//
//	/**
//	* ID: 287<br>
//	* Message: The opposing clan has stared to engrave to monument!
//	*/
//	OPPONENT_STARTED_ENGRAVING = new SystemMessageId(287),
//
//	/**
//	* ID: 288<br>
//	* Message: The castle gate has been broken down.
//	*/
//	CASTLE_GATE_BROKEN_DOWN = new SystemMessageId(288),
//
//	/**
//	* ID: 289<br>
//	* Message: An outpost or headquarters cannot be built because at least one already exists.
//	*/
//	NOT_ANOTHER_HEADQUARTERS = new SystemMessageId(289),
//
//	/**
//	* ID: 290<br>
//	* Message: You cannot set up a base here.
//	*/
//	NOT_SET_UP_BASE_HERE = new SystemMessageId(290),
//
//	/**
//	* ID: 291<br>
//	* Message: Clan $s1 is victorious over $s2's castle siege!
//	*/
//	CLAN_S1_VICTORIOUS_OVER_S2_S_SIEGE = new SystemMessageId(291),
//
//	/**
//	* ID: 292<br>
//	* Message: $s1 has announced the castle siege time.
//	*/
//	S1_ANNOUNCED_SIEGE_TIME = new SystemMessageId(292),
//
//	/**
//	* ID: 293<br>
//	* Message: The registration term for $s1 has ended.
//	*/
//	REGISTRATION_TERM_FOR_S1_ENDED = new SystemMessageId(293),
//
//	/**
//	* ID: 294<br>
//	* Message: Because your clan is not currently on the offensive in a Clan Hall siege war, it cannot summon its base camp.
//	*/
//	BECAUSE_YOUR_CLAN_IS_NOT_CURRENTLY_ON_THE_OFFENSIVE_IN_A_CLAN_HALL_SIEGE_WAR_IT_CANNOT_SUMMON_ITS_BASE_CAMP = new SystemMessageId(294),
//
//	/**
//	* ID: 295<br>
//	* Message: $s1's siege was canceled because there were no clans that participated.
//	*/
//	S1_SIEGE_WAS_CANCELED_BECAUSE_NO_CLANS_PARTICIPATED = new SystemMessageId(295),
//
//	/**
//	 * ID: 296<br>
//	 * Message: You received $s1 damage from taking a high fall.
//	 */
//	FALL_DAMAGE_S1 = new SystemMessageId(296),
//
//	/**
//	 * ID: 297<br>
//	 * Message: You have taken $s1 damage because you were unable to breathe.
//	 */
//	DROWN_DAMAGE_S1 = new SystemMessageId(297),
//
//	/**
//	 * ID: 298<br>
//	 * Message: You have dropped $s1.
//	 */
//	YOU_DROPPED_S1 = new SystemMessageId(298),
//
//	/**
//	 * ID: 299<br>
//	 * Message: $c1 has obtained $s3 $s2.
//	 */
//	C1_OBTAINED_S3_S2 = new SystemMessageId(299),
//
//	/**
//	 * ID: 300<br>
//	 * Message: $c1 has obtained $s2.
//	 */
//	C1_OBTAINED_S2 = new SystemMessageId(300),
//
//	/**
//	 * ID: 301<br>
//	 * Message: $s2 $s1 has disappeared.
//	 */
//	S2_S1_DISAPPEARED = new SystemMessageId(301),
//
//	/**
//	* ID: 302<br>
//	* Message: $s1 has disappeared.
//	*/
//	S1_DISAPPEARED = new SystemMessageId(302),
//
//	/**
//	 * ID: 303<br>
//	 * Message: Select item to enchant.
//	 */
//	SELECT_ITEM_TO_ENCHANT = new SystemMessageId(303),
//
//	/**
//	 * ID: 304<br>
//	 * Message: Clan member $s1 has logged into game.
//	 */
//	CLAN_MEMBER_S1_LOGGED_IN = new SystemMessageId(304),
//
//	/**
//	 * ID: 305<br>
//	 * Message: The player declined to join your party.
//	 */
//	PLAYER_DECLINED = new SystemMessageId(305),
//
//	// 306 - 308 empty
//
//	/**
//	 * ID: 309<br>
//	 * Message: You have succeeded in expelling the clan member.
//	 */
//	YOU_HAVE_SUCCEEDED_IN_EXPELLING_CLAN_MEMBER = new SystemMessageId(309),
//
//	// 310 empty
//
//	/**
//	 * ID: 311<br>
//	 * Message: The clan war declaration has been accepted.
//	 */
//	CLAN_WAR_DECLARATION_ACCEPTED = new SystemMessageId(311),
//
//	/**
//	 * ID: 312<br>
//	 * Message: The clan war declaration has been refused.
//	 */
//	CLAN_WAR_DECLARATION_REFUSED = new SystemMessageId(312),
//
//	/**
//	 * ID: 313<br>
//	 * Message: The cease war request has been accepted.
//	 */
//	CEASE_WAR_REQUEST_ACCEPTED = new SystemMessageId(313),
//
//	// 314  - 318 empty
//
//	/**
//	* ID: 319<br>
//	* Message: This door cannot be unlocked.
//	*/
//	UNABLE_TO_UNLOCK_DOOR = new SystemMessageId(319),
//
//	/**
//	* ID: 320<br>
//	* Message: You have failed to unlock the door.
//	*/
//	FAILED_TO_UNLOCK_DOOR = new SystemMessageId(320),
//
//	/**
//	* ID: 321<br>
//	* Message: It is not locked.
//	*/
//	ITS_NOT_LOCKED = new SystemMessageId(321),
//
//	/**
//	* ID: 322<br>
//	* Message: Please decide on the sales price.
//	*/
//	DECIDE_SALES_PRICE = new SystemMessageId(322),
//
//	/**
//	* ID: 323<br>
//	* Message: Your force has increased to $s1 level.
//	*/
//	FORCE_INCREASED_TO_S1 = new SystemMessageId(323),
//
//	/**
//	* ID: 324<br>
//	* Message: Your force has reached maximum capacity.
//	*/
//	FORCE_MAXLEVEL_REACHED = new SystemMessageId(324),
//
//	/**
//	* ID: 325<br>
//	* Message: The corpse has already disappeared.
//	*/
//	CORPSE_ALREADY_DISAPPEARED = new SystemMessageId(325),
//
//	/**
//	* ID: 326<br>
//	* Message: Select target from list.
//	*/
//	SELECT_TARGET_FROM_LIST = new SystemMessageId(326),
//
//	/**
//	* ID: 327<br>
//	* Message: You cannot exceed 80 characters.
//	*/
//	CANNOT_EXCEED_80_CHARACTERS = new SystemMessageId(327),
//
//	/**
//	* ID: 328<br>
//	* Message: Please input title using less than 128 characters.
//	*/
//	PLEASE_INPUT_TITLE_LESS_128_CHARACTERS = new SystemMessageId(328),
//
//	/**
//	* ID: 329<br>
//	* Message: Please input content using less than 3000 characters.
//	*/
//	PLEASE_INPUT_CONTENT_LESS_3000_CHARACTERS = new SystemMessageId(329),
//
//	/**
//	* ID: 330<br>
//	* Message: A one-line response may not exceed 128 characters.
//	*/
//	ONE_LINE_RESPONSE_NOT_EXCEED_128_CHARACTERS = new SystemMessageId(330),
//
//	/**
//	* ID: 331<br>
//	* Message: You have acquired $s1 SP.
//	*/
//	ACQUIRED_S1_SP = new SystemMessageId(331),
//
//	/**
//	* ID: 332<br>
//	* Message: Do you want to be restored?
//	*/
//	DO_YOU_WANT_TO_BE_RESTORED = new SystemMessageId(332),
//
//	/**
//	* ID: 333<br>
//	* Message: You have received $s1 damage by Core's barrier.
//	*/
//	S1_DAMAGE_BY_CORE_BARRIER = new SystemMessageId(333),
//
//	/**
//	* ID: 334<br>
//	* Message: Please enter your private store display message.
//	*/
//	ENTER_PRIVATE_STORE_MESSAGE = new SystemMessageId(334),
//
//	/**
//	* ID: 335<br>
//	* Message: $s1 has been aborted.
//	*/
//	S1_HAS_BEEN_ABORTED = new SystemMessageId(335),
//
//	/**
//	* ID: 336<br>
//	* Message: You are attempting to crystallize $s1. Do you wish to continue?
//	*/
//	WISH_TO_CRYSTALLIZE_S1 = new SystemMessageId(336),
//
//	/**
//	 * ID: 337<br>
//	 * Message: The soulshot you are attempting to use does not match the grade of your equipped weapon.
//	 */
//	SOULSHOTS_GRADE_MISMATCH = new SystemMessageId(337),
//
//	/**
//	 * ID: 338<br>
//	 * Message: You do not have enough soulshots for that.
//	 */
//	NOT_ENOUGH_SOULSHOTS = new SystemMessageId(338),
//
//	/**
//	* ID: 339<br>
//	* Message: Cannot use soulshots.
//	*/
//	CANNOT_USE_SOULSHOTS = new SystemMessageId(339),
//
//	/**
//	* ID: 340<br>
//	* Message: Your private store is now open for business.
//	*/
//	PRIVATE_STORE_UNDER_WAY = new SystemMessageId(340),
//
//	/**
//	* ID: 341<br>
//	* Message: You do not have enough materials to perform that action.
//	*/
//	NOT_ENOUGH_MATERIALS = new SystemMessageId(341),
//
//	/**
//	 * ID: 342<br>
//	 * Message: Power of the spirits enabled.
//	 */
//	ENABLED_SOULSHOT = new SystemMessageId(342),
//
//	/**
//	* ID: 343<br>
//	* Message: Sweeper failed, target not spoiled.
//	*/
//	SWEEPER_FAILED_TARGET_NOT_SPOILED = new SystemMessageId(343),
//
//	/**
//	* ID: 344<br>
//	* Message: Power of the spirits disabled.
//	*/
//	SOULSHOTS_DISABLED = new SystemMessageId(344),
//
//	/**
//	* ID: 345<br>
//	* Message: Chat enabled.
//	*/
//	CHAT_ENABLED = new SystemMessageId(345),
//
//	/**
//	* ID: 346<br>
//	* Message: Chat disabled.
//	*/
//	CHAT_DISABLED = new SystemMessageId(346),
//
//	/**
//	* ID: 347<br>
//	* Message: Incorrect item count.
//	*/
//	INCORRECT_ITEM_COUNT = new SystemMessageId(347),
//
//	/**
//	* ID: 348<br>
//	* Message: Incorrect item price.
//	*/
//	INCORRECT_ITEM_PRICE = new SystemMessageId(348),
//
//	/**
//	* ID: 349<br>
//	* Message: Private store already closed.
//	*/
//	PRIVATE_STORE_ALREADY_CLOSED = new SystemMessageId(349),
//
//	/**
//	* ID: 350<br>
//	* Message: Item out of stock.
//	*/
//	ITEM_OUT_OF_STOCK = new SystemMessageId(350),
//
//	/**
//	* ID: 351<br>
//	* Message: Incorrect item count.
//	*/
//	NOT_ENOUGH_ITEMS = new SystemMessageId(351),
//
//	// 352 - 353: empty
//
//	/**
//	* ID: 354<br>
//	* Message: Cancel enchant.
//	*/
//	CANCEL_ENCHANT = new SystemMessageId(354),
//
//	/**
//	 * ID: 355<br>
//	 * Message: Inappropriate enchant conditions.
//	 */
//	INAPPROPRIATE_ENCHANT_CONDITION = new SystemMessageId(355),
//
//	/**
//	 * ID: 356<br>
//	 * Message: Reject resurrection.
//	 */
//	REJECT_RESURRECTION = new SystemMessageId(356),
//
//	/**
//	* ID: 357<br>
//	* Message: It has already been spoiled.
//	*/
//	ALREADY_SPOILED = new SystemMessageId(357),
//
//	/**
//	* ID: 358<br>
//	* Message: $s1 hour(s) until catle siege conclusion.
//	*/
//	S1_HOURS_UNTIL_SIEGE_CONCLUSION = new SystemMessageId(358),
//
//	/**
//	* ID: 359<br>
//	* Message: $s1 minute(s) until catle siege conclusion.
//	*/
//	S1_MINUTES_UNTIL_SIEGE_CONCLUSION = new SystemMessageId(359),
//
//	/**
//	* ID: 360<br>
//	* Message: Castle siege $s1 second(s) left!
//	*/
//	CASTLE_SIEGE_S1_SECONDS_LEFT = new SystemMessageId(360),
//
//	/**
//	 * ID: 361<br>
//	 * Message: Over-hit!
//	 */
//	OVER_HIT = new SystemMessageId(361),
//
//	/**
//	 * ID: 362<br>
//	 * Message: You have acquired $s1 bonus experience from a successful over-hit.
//	 */
//	ACQUIRED_BONUS_EXPERIENCE_THROUGH_OVER_HIT = new SystemMessageId(362),
//
//	/**
//	 * ID: 363<br>
//	 * Message: Chat available time: $s1 minute.
//	 */
//	CHAT_AVAILABLE_S1_MINUTE = new SystemMessageId(363),
//
//	/**
//	 * ID: 364<br>
//	 * Message: Enter user's name to search
//	 */
//	ENTER_USER_NAME_TO_SEARCH = new SystemMessageId(364),
//
//	/**
//	 * ID: 365<br>
//	 * Message: Are you sure?
//	 */
//	ARE_YOU_SURE = new SystemMessageId(365),
//
//	/**
//	 * ID: 366<br>
//	 * Message: Please select your hair color.
//	 */
//	PLEASE_SELECT_HAIR_COLOR = new SystemMessageId(366),
//
//	/**
//	 * ID: 367<br>
//	 * Message: You cannot remove that clan character at this time.
//	 */
//	CANNOT_REMOVE_CLAN_CHARACTER = new SystemMessageId(367),
//
//	/**
//	 * ID: 368<br>
//	 * Message: Equipped +$s1 $s2.
//	 */
//	S1_S2_EQUIPPED = new SystemMessageId(368),
//
//	/**
//	 * ID: 369<br>
//	 * Message: You have obtained a +$s1 $s2.
//	 */
//	YOU_PICKED_UP_A_S1_S2 = new SystemMessageId(369),
//
//	/**
//	 * ID: 370<br>
//	 * Message: Failed to pickup $s1.
//	 */
//	FAILED_PICKUP_S1 = new SystemMessageId(370),
//
//	/**
//	* ID: 371<br>
//	* Message: Acquired +$s1 $s2.
//	*/
//	ACQUIRED_S1_S2 = new SystemMessageId(371),
//
//	/**
//	 * ID: 372<br>
//	 * Message: Failed to earn $s1.
//	 */
//	FAILED_EARN_S1 = new SystemMessageId(372),
//
//	/**
//	 * ID: 373<br>
//	 * Message: You are trying to destroy +$s1 $s2. Do you wish to continue?
//	 */
//	WISH_DESTROY_S1_S2 = new SystemMessageId(373),
//
//	/**
//	 * ID: 374<br>
//	 * Message: You are attempting to crystallize +$s1 $s2. Do you wish to continue?
//	 */
//	WISH_CRYSTALLIZE_S1_S2 = new SystemMessageId(374),
//
//	/**
//	 * ID: 375<br>
//	 * Message: You have dropped +$s1 $s2 .
//	 */
//	DROPPED_S1_S2 = new SystemMessageId(375),
//
//	/**
//	 * ID: 376<br>
//	 * Message: $c1 has obtained +$s2$s3.
//	 */
//	C1_OBTAINED_S2_S3 = new SystemMessageId(376),
//
//	/**
//	 * ID: 377<br>
//	 * Message: $S1 $S2 disappeared.
//	 */
//	S1_S2_DISAPPEARED = new SystemMessageId(377),
//
//	/**
//	 * ID: 378<br>
//	 * Message: $c1 purchased $s2.
//	 */
//	C1_PURCHASED_S2 = new SystemMessageId(378),
//
//	/**
//	 * ID: 379<br>
//	 * Message: $c1 purchased +$s2$s3.
//	 */
//	C1_PURCHASED_S2_S3 = new SystemMessageId(379),
//
//	/**
//	 * ID: 380<br>
//	 * Message: $c1 purchased $s3 $s2(s).
//	 */
//	C1_PURCHASED_S3_S2_S = new SystemMessageId(380),
//
//	/**
//	* ID: 381<br>
//	* Message: The game client encountered an error and was unable to connect to the petition server.
//	*/
//	GAME_CLIENT_UNABLE_TO_CONNECT_TO_PETITION_SERVER = new SystemMessageId(381),
//
//	/**
//	* ID: 382<br>
//	* Message: Currently there are no users that have checked out a GM ID.
//	*/
//	NO_USERS_CHECKED_OUT_GM_ID = new SystemMessageId(382),
//
//	/**
//	* ID: 383<br>
//	* Message: Request confirmed to end consultation at petition server.
//	*/
//	REQUEST_CONFIRMED_TO_END_CONSULTATION = new SystemMessageId(383),
//
//	/**
//	* ID: 384<br>
//	* Message: The client is not logged onto the game server.
//	*/
//	CLIENT_NOT_LOGGED_ONTO_GAME_SERVER = new SystemMessageId(384),
//
//	/**
//	* ID: 385<br>
//	* Message: Request confirmed to begin consultation at petition server.
//	*/
//	REQUEST_CONFIRMED_TO_BEGIN_CONSULTATION = new SystemMessageId(385),
//
//	/**
//	* ID: 386<br>
//	* Message: The body of your petition must be more than five characters in length.
//	*/
//	PETITION_MORE_THAN_FIVE_CHARACTERS = new SystemMessageId(386),
//
//	/**
//	* ID: 387<br>
//	* Message: This ends the GM petition consultation. 
//	* Please take a moment to provide feedback about this service.
//	*/
//	THIS_END_THE_PETITION_PLEASE_PROVIDE_FEEDBACK = new SystemMessageId(387),
//
//	/**
//	* ID: 388<br>
//	* Message: Not under petition consultation.
//	*/
//	NOT_UNDER_PETITION_CONSULTATION = new SystemMessageId(388),
//
//	/**
//	* ID: 389<br>
//	* Message: our petition application has been accepted. - Receipt No. is $s1.
//	*/
//	PETITION_ACCEPTED_RECENT_NO_S1 = new SystemMessageId(389),
//
//	/**
//	* ID: 390<br>
//	* Message: You may only submit one petition (active) at a time.
//	*/
//	ONLY_ONE_ACTIVE_PETITION_AT_TIME = new SystemMessageId(390),
//
//	/**
//	* ID: 391<br>
//	* Message: Receipt No. $s1, petition cancelled.
//	*/
//	RECENT_NO_S1_CANCELED = new SystemMessageId(391),
//
//	/**
//	* ID: 392<br>
//	* Message: Under petition advice.
//	*/
//	UNDER_PETITION_ADVICE = new SystemMessageId(392),
//
//	/**
//	* ID: 393<br>
//	* Message: Failed to cancel petition. Please try again later.
//	*/
//	FAILED_CANCEL_PETITION_TRY_LATER = new SystemMessageId(393),
//
//	/**
//	* ID: 394<br>
//	* Message: Starting petition consultation with $c1.
//	*/
//	STARTING_PETITION_WITH_C1 = new SystemMessageId(394),
//
//	/**
//	* ID: 395<br>
//	* Message: Ending petition consultation with $c1.
//	*/
//	PETITION_ENDED_WITH_C1 = new SystemMessageId(395),
//
//	/**
//	* ID: 396<br>
//	* Message: Please login after changing your temporary password.
//	*/
//	TRY_AGAIN_AFTER_CHANGING_PASSWORD = new SystemMessageId(396),
//
//	/**
//	* ID: 397<br>
//	* Message: Not a paid account.
//	*/
//	NO_PAID_ACCOUNT = new SystemMessageId(397),
//
//	/**
//	* ID: 398<br>
//	* Message: There is no time left on this account.
//	*/
//	NO_TIME_LEFT_ON_ACCOUNT = new SystemMessageId(398),
//
//	// 399: empty
//
//	/**
//	* ID: 400<br>
//	* Message: You are attempting to drop $s1. Dou you wish to continue?
//	*/
//	WISH_TO_DROP_S1 = new SystemMessageId(400),
//
//	/**
//	* ID: 401<br>
//	* Message: You have to many ongoing quests.
//	*/
//	TOO_MANY_QUESTS = new SystemMessageId(401),
//
//	/**
//	* ID: 402<br>
//	* Message: You do not possess the correct ticket to board the boat.
//	*/
//	NOT_CORRECT_BOAT_TICKET = new SystemMessageId(402),
//
//	/**
//	* ID: 403<br>
//	* Message: You have exceeded your out-of-pocket adena limit.
//	*/
//	EXCEECED_POCKET_ADENA_LIMIT = new SystemMessageId(403),
//
//	/**
//	* ID: 404<br>
//	* Message: Your Create Item level is too low to register this recipe.
//	*/
//	CREATE_LVL_TOO_LOW_TO_REGISTER = new SystemMessageId(404),
//
//	/**
//	* ID: 405<br>
//	* Message: The total price of the product is too high.
//	*/
//	TOTAL_PRICE_TOO_HIGH = new SystemMessageId(405),
//
//	/**
//	* ID: 406<br>
//	* Message: Petition application accepted.
//	*/
//	PETITION_APP_ACCEPTED = new SystemMessageId(406),
//
//	/**
//	* ID: 407<br>
//	* Message: Petition under process.
//	*/
//	PETITION_UNDER_PROCESS = new SystemMessageId(407),
//
//	/**
//	* ID: 408<br>
//	* Message: Set Period
//	*/
//	SET_PERIOD = new SystemMessageId(408),
//
//	/**
//	* ID: 409<br>
//	* Message: Set Time-$s1:$s2:$s3
//	*/
//	SET_TIME_S1_S2_S3 = new SystemMessageId(409),
//
//	/**
//	* ID: 410<br>
//	* Message: Registration Period
//	*/
//	REGISTRATION_PERIOD = new SystemMessageId(410),
//
//	/**
//	* ID: 411<br>
//	* Message: Registration Time-$s1:$s2:$s3
//	*/
//	REGISTRATION_TIME_S1_S2_S3 = new SystemMessageId(411),
//
//	/**
//	* ID: 412<br>
//	* Message: Battle begins in $s1:$s2:$s3
//	*/
//	BATTLE_BEGINS_S1_S2_S3 = new SystemMessageId(412),
//
//	/**
//	* ID: 413<br>
//	* Message: Battle ends in $s1:$s2:$s3
//	*/
//	BATTLE_ENDS_S1_S2_S3 = new SystemMessageId(413),
//
//	/**
//	* ID: 414<br>
//	* Message: Standby
//	*/
//	STANDBY = new SystemMessageId(414),
//
//	/**
//	* ID: 415<br>
//	* Message: Under Siege
//	*/
//	UNDER_SIEGE = new SystemMessageId(415),
//
//	/**
//	* ID: 416<br>
//	* Message: This item cannot be exchanged.
//	*/
//	ITEM_CANNOT_EXCHANGE = new SystemMessageId(416),
//
//	/**
//	 * ID: 417<br>
//	 * Message: $s1 has been disarmed.
//	 */
//	S1_DISARMED = new SystemMessageId(417),
//
//	/**
//	 * ID: 419<br>
//	 * Message: $s1 minute(s) of usage time left.
//	 */
//	S1_MINUTES_USAGE_LEFT = new SystemMessageId(419),
//
//	/**
//	 * ID: 420<br>
//	 * Message: Time expired.
//	 */
//	TIME_EXPIRED = new SystemMessageId(420),
//
//	/**
//	 * ID: 421<br>
//	 * Message: Another person has logged in with the same account.
//	 */
//	ANOTHER_LOGIN_WITH_ACCOUNT = new SystemMessageId(421),
//
//	/**
//	 * ID: 422<br>
//	 * Message: You have exceeded the weight limit.
//	 */
//	WEIGHT_LIMIT_EXCEEDED = new SystemMessageId(422),
//
//	/**
//	 * ID: 423<br>
//	 * Message: You have cancelled the enchanting process.
//	 */
//	ENCHANT_SCROLL_CANCELLED = new SystemMessageId(423),
//
//	/**
//	 * ID: 424<br>
//	 * Message: Does not fit strengthening conditions of the scroll.
//	 */
//	DOES_NOT_FIT_SCROLL_CONDITIONS = new SystemMessageId(424),
//
//	/**
//	* ID: 425<br>
//	* Message: Your Create Item level is too low to register this recipe.
//	*/
//	CREATE_LVL_TOO_LOW_TO_REGISTER2 = new SystemMessageId(425),
//
//	/**
//	* ID: 445<br>
//	* Message: (Reference Number Regarding Membership Withdrawal Request: $s1)
//	*/
//	REFERENCE_MEMBERSHIP_WITHDRAWAL_S1 = new SystemMessageId(445),
//
//	/**
//	* ID: 447<br>
//	* Message: .
//	*/
//	DOT = new SystemMessageId(447),
//
//	/**
//	* ID: 448<br>
//	* Message: There is a system error. Please log in again later.
//	*/
//	SYSTEM_ERROR_LOGIN_LATER = new SystemMessageId(448),
//
//	/**
//	* ID: 449<br>
//	* Message: The password you have entered is incorrect.
//	*/
//	PASSWORD_ENTERED_INCORRECT1 = new SystemMessageId(449),
//
//	/**
//	* ID: 450<br>
//	* Message: Confirm your account information and log in later.
//	*/
//	CONFIRM_ACCOUNT_LOGIN_LATER = new SystemMessageId(450),
//
//	/**
//	* ID: 451<br>
//	* Message: The password you have entered is incorrect.
//	*/
//	PASSWORD_ENTERED_INCORRECT2 = new SystemMessageId(451),
//
//	/**
//	* ID: 452<br>
//	* Message: Please confirm your account information and try logging in later.
//	*/
//	PLEASE_CONFIRM_ACCOUNT_LOGIN_LATER = new SystemMessageId(452),
//
//	/**
//	* ID: 453<br>
//	* Message: Your account information is incorrect.
//	*/
//	ACCOUNT_INFORMATION_INCORRECT = new SystemMessageId(453),
//
//	/**
//	* ID: 455<br>
//	* Message: Account is already in use. Unable to log in.
//	*/
//	ACCOUNT_IN_USE = new SystemMessageId(455),
//
//	/**
//	 * ID: 456<br>
//	 * Message: Lineage II game services may be used by individuals 15 years of age or older except for PvP servers,which may only be used by adults 18 years of age and older (Korea Only)
//	 */
//	LINAGE_MINIMUM_AGE = new SystemMessageId(456),
//
//	/**
//	 * ID: 457<br>
//	 * Message: Currently undergoing game server maintenance. Please log in again later.
//	 */
//	SERVER_MAINTENANCE = new SystemMessageId(457),
//
//	/**
//	 * ID: 458<br>
//	 * Message: Your usage term has expired.
//	 */
//	USAGE_TERM_EXPIRED = new SystemMessageId(458),
//
//	/**
//	* ID: 460<br>
//	* Message: to reactivate your account.
//	*/
//	TO_REACTIVATE_YOUR_ACCOUNT = new SystemMessageId(460),
//
//	/**
//	* ID: 461<br>
//	* Message: Access failed.
//	*/
//	ACCESS_FAILED = new SystemMessageId(461),
//
//	/**
//	* ID: 461<br>
//	* Message: Please try again later.
//	*/
//	PLEASE_TRY_AGAIN_LATER = new SystemMessageId(462),
//
//	/**
//	* ID: 463<br>
//	* Message: .
//	*/
//	DOT2 = new SystemMessageId(463),
//
//	/**
//	* ID: 464<br>
//	* Message: This feature is only available alliance leaders.
//	*/
//	FEATURE_ONLY_FOR_ALLIANCE_LEADER = new SystemMessageId(464),
//
//	/**
//	* ID: 465<br>
//	* Message: You are not currently allied with any clans.
//	*/
//	NO_CURRENT_ALLIANCES = new SystemMessageId(465),
//
//	/**
//	* ID: 466<br>
//	* Message: You have exceeded the limit.
//	*/
//	YOU_HAVE_EXCEEDED_THE_LIMIT = new SystemMessageId(466),
//
//	/**
//	* ID: 467<br>
//	* Message: You may not accept any clan within a day after expelling another clan.
//	*/
//	CANT_INVITE_CLAN_WITHIN_1_DAY = new SystemMessageId(467),
//
//	/**
//	* ID: 468<br>
//	* Message: A clan that has withdrawn or been expelled cannot enter 
//	* into an alliance within one day of withdrawal or expulsion.
//	*/
//	CANT_ENTER_ALLIANCE_WITHIN_1_DAY = new SystemMessageId(468),
//
//	/**
//	* ID: 469<br>
//	* Message: You may not ally with a clan you are currently at war with. 
//	* That would be diabolical and treacherous.
//	*/
//	MAY_NOT_ALLY_CLAN_BATTLE = new SystemMessageId(469),
//
//	/**
//	* ID: 470<br>
//	* Message: Only the clan leader may apply for withdrawal from the alliance.
//	*/
//	ONLY_CLAN_LEADER_WITHDRAW_ALLY = new SystemMessageId(470),
//
//	/**
//	* ID: 471<br>
//	* Message: Alliance leaders cannot withdraw.
//	*/
//	ALLIANCE_LEADER_CANT_WITHDRAW = new SystemMessageId(471),
//
//	/**
//	* ID: 472<br>
//	* Message: You cannot expel yourself from the clan.
//	*/
//	CANNOT_EXPEL_YOURSELF = new SystemMessageId(472),
//
//	/**
//	* ID: 473<br>
//	* Message: Different alliance.
//	*/
//	DIFFERENT_ALLIANCE = new SystemMessageId(473),
//
//	/**
//	* ID: 474<br>
//	* Message: That clan does not exist.
//	*/
//	CLAN_DOESNT_EXISTS = new SystemMessageId(474),
//
//	/**
//	* ID: 475<br>
//	* Message: Different alliance.
//	*/
//	DIFFERENT_ALLIANCE2 = new SystemMessageId(475),
//
//	/**
//	* ID: 476<br>
//	* Message: Please adjust the image size to 8x12.
//	*/
//	ADJUST_IMAGE_8_12 = new SystemMessageId(476),
//
//	/**
//	 * ID: 477<br>
//	 * Message: No response. Invitation to join an alliance has been cancelled.
//	 */
//	NO_RESPONSE_TO_ALLY_INVITATION = new SystemMessageId(477),
//
//	/**
//	 * ID: 478<br>
//	 * Message: No response. Your entrance to the alliance has been cancelled.
//	 */
//	YOU_DID_NOT_RESPOND_TO_ALLY_INVITATION = new SystemMessageId(478),
//
//	/**
//	* ID: 479<br>
//	* Message: $s1 has joined as a friend.
//	*/
//	S1_JOINED_AS_FRIEND = new SystemMessageId(479),
//
//	/**
//	* ID: 480<br>
//	* Message: Please check your friend list.
//	*/
//	PLEASE_CHECK_YOUR_FRIENDS_LIST = new SystemMessageId(480),
//
//	/**
//	* ID: 481<br>
//	* Message: $s1 has been deleted from your friends list.
//	*/
//	S1_HAS_BEEN_DELETED_FROM_YOUR_FRIENDS_LIST = new SystemMessageId(481),
//
//	/**
//	* ID: 482<br>
//	* Message: You cannot add yourself to your own friend list.
//	*/
//	YOU_CANNOT_ADD_YOURSELF_TO_YOUR_OWN_FRIENDS_LIST = new SystemMessageId(482),
//
//	/**
//	* ID: 483<br>
//	* Message: This function is inaccessible right now. Please try again later.
//	*/
//	FUNCTION_INACCESSIBLE_NOW = new SystemMessageId(483),
//
//	/**
//	* ID: 484<br>
//	* Message: This player is already registered in your friends list.
//	*/
//	S1_ALREADY_IN_FRIENDS_LIST = new SystemMessageId(484),
//
//	/**
//	* ID: 485<br>
//	* Message: No new friend invitations may be accepted.
//	*/
//	NO_NEW_INVITATIONS_ACCEPTED = new SystemMessageId(485),
//
//	/**
//	* ID: 486<br>
//	* Message: The following user is not in your friends list.
//	*/
//	THE_USER_NOT_IN_FRIENDS_LIST = new SystemMessageId(486),
//
//	/**
//	* ID: 487<br>
//	* Message: ======<Friends List>======
//	*/
//	FRIEND_LIST_HEADER = new SystemMessageId(487),
//
//	/**
//	* ID: 488<br>
//	* Message: $s1 (Currently: Online)
//	*/
//	S1_ONLINE = new SystemMessageId(488),
//
//	/**
//	* ID: 489<br>
//	* Message: $s1 (Currently: Offline)
//	*/
//	S1_OFFLINE = new SystemMessageId(489),
//
//	/**
//	* ID: 490<br>
//	* Message: ========================
//	*/
//	FRIEND_LIST_FOOTER = new SystemMessageId(490),
//
//	/**
//	* ID: 491<br>
//	* Message: =======<Alliance Information>=======
//	*/
//	ALLIANCE_INFO_HEAD = new SystemMessageId(491),
//
//	/**
//	* ID: 492<br>
//	* Message: Alliance Name: $s1
//	*/
//	ALLIANCE_NAME_S1 = new SystemMessageId(492),
//
//	/**
//	* ID: 493<br>
//	* Message: Connection: $s1 / Total $s2
//	*/
//	CONNECTION_S1_TOTAL_S2 = new SystemMessageId(493),
//
//	/**
//	* ID: 494<br>
//	* Message: Alliance Leader: $s2 of $s1
//	*/
//	ALLIANCE_LEADER_S2_OF_S1 = new SystemMessageId(494),
//
//	/**
//	* ID: 495<br>
//	* Message: Affiliated clans: Total $s1 clan(s)
//	*/
//	ALLIANCE_CLAN_TOTAL_S1 = new SystemMessageId(495),
//
//	/**
//	* ID: 496<br>
//	* Message: =====<Clan Information>=====
//	*/
//	CLAN_INFO_HEAD = new SystemMessageId(496),
//
//	/**
//	* ID: 497<br>
//	* Message: Clan Name: $s1
//	*/
//	CLAN_INFO_NAME = new SystemMessageId(497),
//
//	/**
//	* ID: 498<br>
//	* Message: Clan Leader: $s1
//	*/
//	CLAN_INFO_LEADER = new SystemMessageId(498),
//
//	/**
//	* ID: 499<br>
//	* Message: Clan Level: $s1
//	*/
//	CLAN_INFO_LEVEL = new SystemMessageId(499),
//
//	/**
//	* ID: 500<br>
//	* Message: ------------------------
//	*/
//	CLAN_INFO_SEPARATOR = new SystemMessageId(500),
//
//	/**
//	* ID: 501<br>
//	* Message: ========================
//	*/
//	CLAN_INFO_FOOT = new SystemMessageId(501),
//
//	/**
//	* ID: 502<br>
//	* Message: You already belong to another alliance.
//	*/
//	ALREADY_JOINED_ALLIANCE = new SystemMessageId(502),
//
//	/**
//	* ID: 503<br>
//	* Message: $s1 (Friend) has logged in.
//	*/
//	FRIEND_S1_HAS_LOGGED_IN = new SystemMessageId(503),
//
//	/**
//	* ID: 504<br>
//	* Message: Only clan leaders may create alliances.
//	*/
//	ONLY_CLAN_LEADER_CREATE_ALLIANCE = new SystemMessageId(504),
//
//	/**
//	* ID: 505<br>
//	* Message: You cannot create a new alliance within 10 days after dissolution.
//	*/
//	CANT_CREATE_ALLIANCE_10_DAYS_DISOLUTION = new SystemMessageId(505),
//
//	/**
//	* ID: 506<br>
//	* Message: Incorrect alliance name. Please try again.
//	*/
//	INCORRECT_ALLIANCE_NAME = new SystemMessageId(506),
//
//	/**
//	* ID: 507<br>
//	* Message: Incorrect length for an alliance name.
//	*/
//	INCORRECT_ALLIANCE_NAME_LENGTH = new SystemMessageId(507),
//
//	/**
//	* ID: 508<br>
//	* Message: This alliance name already exists.
//	*/
//	ALLIANCE_ALREADY_EXISTS = new SystemMessageId(508),
//
//	/**
//	* ID: 509<br>
//	* Message: Cannot accept. clan ally is registered as an enemy during siege battle.
//	*/
//	CANT_ACCEPT_ALLY_ENEMY_FOR_SIEGE = new SystemMessageId(509),
//
//	/**
//	* ID: 510<br>
//	* Message: You have invited someone to your alliance.
//	*/
//	YOU_INVITED_FOR_ALLIANCE = new SystemMessageId(510),
//
//	/**
//	* ID: 511<br>
//	* Message: You must first select a user to invite.
//	*/
//	SELECT_USER_TO_INVITE = new SystemMessageId(511),
//
//	/**
//	* ID: 512<br>
//	* Message: Do you really wish to withdraw from the alliance?
//	*/
//	DO_YOU_WISH_TO_WITHDRW = new SystemMessageId(512),
//
//	/**
//	* ID: 513<br>
//	* Message: Enter the name of the clan you wish to expel.
//	*/
//	ENTER_NAME_CLAN_TO_EXPEL = new SystemMessageId(513),
//
//	/**
//	 * ID: 514<br>
//	 * Message: Do you really wish to dissolve the alliance?
//	 */
//	DO_YOU_WISH_TO_DISOLVE = new SystemMessageId(514),
//
//	/**
//	* ID: 516<br>
//	* Message: $s1 has invited you to be their friend.
//	*/
//	SI_INVITED_YOU_AS_FRIEND = new SystemMessageId(516),
//
//	/**
//	 * ID: 517<br>
//	 * Message: You have accepted the alliance.
//	 */
//	YOU_ACCEPTED_ALLIANCE = new SystemMessageId(517),
//
//	/**
//	* ID: 518<br>
//	* Message: You have failed to invite a clan into the alliance.
//	*/
//	FAILED_TO_INVITE_CLAN_IN_ALLIANCE = new SystemMessageId(518),
//
//	/**
//	* ID: 519<br>
//	* Message: You have withdrawn from the alliance.
//	*/
//	YOU_HAVE_WITHDRAWN_FROM_ALLIANCE = new SystemMessageId(519),
//
//	/**
//	* ID: 520<br>
//	* Message: You have failed to withdraw from the alliance.
//	*/
//	YOU_HAVE_FAILED_TO_WITHDRAWN_FROM_ALLIANCE = new SystemMessageId(520),
//
//	/**
//	* ID: 521<br>
//	* Message: You have succeeded in expelling a clan.
//	*/
//	YOU_HAVE_EXPELED_A_CLAN = new SystemMessageId(521),
//
//	/**
//	* ID: 522<br>
//	* Message: You have failed to expel a clan.
//	*/
//	FAILED_TO_EXPELED_A_CLAN = new SystemMessageId(522),
//
//	/**
//	* ID: 523<br>
//	* Message: The alliance has been dissolved.
//	*/
//	ALLIANCE_DISOLVED = new SystemMessageId(523),
//
//	/**
//	* ID: 524<br>
//	* Message: You have failed to dissolve the alliance.
//	*/
//	FAILED_TO_DISOLVE_ALLIANCE = new SystemMessageId(524),
//
//	/**
//	* ID: 525<br>
//	* Message: You have succeeded in inviting a friend to your friends list.
//	*/
//	YOU_HAVE_SUCCEEDED_INVITING_FRIEND = new SystemMessageId(525),
//
//	/**
//	* ID: 526<br>
//	* Message: You have failed to add a friend to your friends list.
//	*/
//	FAILED_TO_INVITE_A_FRIEND = new SystemMessageId(526),
//
//	/**
//	* ID: 527<br>
//	* Message: $s1 leader, $s2, has requested an alliance.
//	*/
//	S2_ALLIANCE_LEADER_OF_S1_REQUESTED_ALLIANCE = new SystemMessageId(527),
//
//	/**
//	 * ID: 530<br>
//	 * Message: The Spiritshot does not match the weapon's grade.
//	 */
//	SPIRITSHOTS_GRADE_MISMATCH = new SystemMessageId(530),
//
//	/**
//	 * ID: 531<br>
//	 * Message: You do not have enough Spiritshots for that.
//	 */
//	NOT_ENOUGH_SPIRITSHOTS = new SystemMessageId(531),
//
//	/**
//	 * ID: 532<br>
//	 * Message: You may not use Spiritshots.
//	 */
//	CANNOT_USE_SPIRITSHOTS = new SystemMessageId(532),
//
//	/**
//	 * ID: 533<br>
//	 * Message: Power of Mana enabled.
//	 */
//	ENABLED_SPIRITSHOT = new SystemMessageId(533),
//
//	/**
//	 * ID: 534<br>
//	 * Message: Power of Mana disabled.
//	 */
//	DISABLED_SPIRITSHOT = new SystemMessageId(534),
//
//	/**
//	 * ID: 536<br>
//	 * Message: How much adena do you wish to transfer to your Inventory?
//	 */
//	HOW_MUCH_ADENA_TRANSFER = new SystemMessageId(536),
//
//	/**
//	 * ID: 537<br>
//	 * Message: How much will you transfer?
//	 */
//	HOW_MUCH_TRANSFER = new SystemMessageId(537),
//
//	/**
//	* ID: 538<br>
//	* Message: Your SP has decreased by $s1.
//	*/
//	SP_DECREASED_S1 = new SystemMessageId(538),
//
//	/**
//	* ID: 539<br>
//	* Message: Your Experience has decreased by $s1.
//	*/
//	EXP_DECREASED_BY_S1 = new SystemMessageId(539),
//
//	/**
//	 * ID: 540<br>
//	 * Message: Clan leaders may not be deleted. Dissolve the clan first and try again.
//	 */
//	CLAN_LEADERS_MAY_NOT_BE_DELETED = new SystemMessageId(540),
//
//	/**
//	 * ID: 541<br>
//	 * Message: You may not delete a clan member. Withdraw from the clan first and try again.
//	 */
//	CLAN_MEMBER_MAY_NOT_BE_DELETED = new SystemMessageId(541),
//
//	/**
//	* ID: 542<br>
//	* Message: The NPC server is currently down. Pets and servitors cannot be summoned at this time.
//	*/
//	THE_NPC_SERVER_IS_CURRENTLY_DOWN = new SystemMessageId(542),
//
//	/**
//	* ID: 543<br>
//	* Message: You already have a pet.
//	*/
//	YOU_ALREADY_HAVE_A_PET = new SystemMessageId(543),
//
//	/**
//	 * ID: 544<br>
//	 * Message: Your pet cannot carry this item.
//	 */
//	ITEM_NOT_FOR_PETS = new SystemMessageId(544),
//
//	/**
//	* ID: 545<br>
//	* Message: Your pet cannot carry any more items. Remove some, then try again.
//	*/
//	YOUR_PET_CANNOT_CARRY_ANY_MORE_ITEMS = new SystemMessageId(545),
//
//	/**
//	* ID: 546<br>
//	* Message: Unable to place item, your pet is too encumbered.
//	*/
//	UNABLE_TO_PLACE_ITEM_YOUR_PET_IS_TOO_ENCUMBERED = new SystemMessageId(546),
//
//	/**
//	 * ID: 547<br>
//	 * Message: Summoning your pet.
//	 */
//	SUMMON_A_PET = new SystemMessageId(547),
//
//	/**
//	 * ID: 548<br>
//	 * Message: Your pet's name can be up to 8 characters in length.
//	 */
//	NAMING_PETNAME_UP_TO_8CHARS = new SystemMessageId(548), 
//
//	/**
//	* ID: 549<br>
//	* Message: To create an alliance, your clan must be Level 5 or higher.
//	*/
//	TO_CREATE_AN_ALLY_YOU_CLAN_MUST_BE_LEVEL_5_OR_HIGHER = new SystemMessageId(549),
//
//	/**
//	* ID: 550<br>
//	* Message: You may not create an alliance during the term of dissolution postponement.
//	*/
//	YOU_MAY_NOT_CREATE_ALLY_WHILE_DISSOLVING = new SystemMessageId(550),
//
//	/**
//	 * ID: 551<br>
//	 * Message: You cannot raise your clan level during the term of dispersion postponement.
//	 */
//	CANNOT_RISE_LEVEL_WHILE_DISSOLUTION_IN_PROGRESS = new SystemMessageId(551),
//
//	/**
//	 * ID: 552<br>
//	 * Message: During the grace period for dissolving a clan, the registration or deletion of a clan's crest is not allowed.
//	 */
//	CANNOT_SET_CREST_WHILE_DISSOLUTION_IN_PROGRESS = new SystemMessageId(552),
//
//	/**
//	 * ID: 553<br>
//	 * Message: The opposing clan has applied for dispersion.
//	 */
//	OPPOSING_CLAN_APPLIED_DISPERSION = new SystemMessageId(553),
//
//	/**
//	 * ID: 554<br>
//	 * Message: You cannot disperse the clans in your alliance.
//	 */
//	CANNOT_DISPERSE_THE_CLANS_IN_ALLY = new SystemMessageId(554),
//
//	/**
//	 * ID: 555<br>
//	 * Message: You cannot move - you are too encumbered
//	 */
//	CANT_MOVE_TOO_ENCUMBERED = new SystemMessageId(555),
//
//	/**
//	 * ID: 556<br>
//	 * Message: You cannot move in this state
//	 */
//	CANT_MOVE_IN_THIS_STATE = new SystemMessageId(556),
//
//	/**
//	 * ID: 557<br>
//	 * Message: Your pet has been summoned and may not be destroyed
//	 */
//	PET_SUMMONED_MAY_NOT_DESTROYED = new SystemMessageId(557),
//
//	/**
//	 * ID: 558<br>
//	 * Message: Your pet has been summoned and may not be let go.
//	 */
//	PET_SUMMONED_MAY_NOT_LET_GO = new SystemMessageId(558),
//
//	/**
//	 * ID: 559<br>
//	 * Message: You have purchased $s2 from $c1.
//	 */
//	PURCHASED_S2_FROM_C1 = new SystemMessageId(559),
//
//	/**
//	 * ID: 560<br>
//	 * Message: You have purchased +$s2 $s3 from $c1.
//	 */
//	PURCHASED_S2_S3_FROM_C1 = new SystemMessageId(560),
//
//	/**
//	 * ID: 561<br>
//	 * Message: You have purchased $s3 $s2(s) from $c1.
//	 */
//	PURCHASED_S3_S2_S_FROM_C1 = new SystemMessageId(561),
//
//	/**
//	 * ID: 562<br>
//	 * Message: You may not crystallize this item. Your crystallization skill level is too low.
//	 */
//	CRYSTALLIZE_LEVEL_TOO_LOW = new SystemMessageId(562),
//
//	/**
//	 * ID: 563<br>
//	 * Message: Failed to disable attack target.
//	 */
//	FAILED_DISABLE_TARGET = new SystemMessageId(563),
//
//	/**
//	 * ID: 564<br>
//	 * Message: Failed to change attack target.
//	 */
//	FAILED_CHANGE_TARGET = new SystemMessageId(564),
//
//	/**
//	 * ID: 565<br>
//	 * Message: Not enough luck.
//	 */
//	NOT_ENOUGH_LUCK = new SystemMessageId(565),
//
//	/**
//	 * ID: 566<br>
//	 * Message: Your confusion spell failed.
//	 */
//	CONFUSION_FAILED = new SystemMessageId(566),
//
//	/**
//	 * ID: 567<br>
//	 * Message: Your fear spell failed.
//	 */
//	FEAR_FAILED = new SystemMessageId(567),
//
//	/**
//	* ID: 568<br>
//	* Message: Cubic Summoning failed.
//	*/
//	CUBIC_SUMMONING_FAILED = new SystemMessageId(568),
//
//	/**
//	 * ID: 572<br>
//	 * Message: Do you accept $c1's party invitation? (Item Distribution: Finders Keepers.)
//	 */
//	C1_INVITED_YOU_TO_PARTY_FINDERS_KEEPERS = new SystemMessageId(572),
//
//	/**
//	 * ID: 573<br>
//	 * Message: Do you accept $c1's party invitation? (Item Distribution: Random.)
//	 */
//	C1_INVITED_YOU_TO_PARTY_RANDOM = new SystemMessageId(573),
//
//	/**
//	* ID: 574<br>
//	* Message: Pets and Servitors are not available at this time.
//	*/
//	PETS_ARE_NOT_AVAILABLE_AT_THIS_TIME = new SystemMessageId(574),
//
//	/**
//	* ID: 575<br>
//	* Message: How much adena do you wish to transfer to your pet?
//	*/
//	HOW_MUCH_ADENA_TRANSFER_TO_PET = new SystemMessageId(575),
//
//	/**
//	* ID: 576<br>
//	* Message: How much do you wish to transfer?
//	*/
//	HOW_MUCH_TRANSFER2 = new SystemMessageId(576),
//
//	/**
//	* ID: 577<br>
//	* Message: You cannot summon during a trade or while using the private shops.
//	*/
//	CANNOT_SUMMON_DURING_TRADE_SHOP = new SystemMessageId(577),
//
//	/**
//	* ID: 578<br>
//	* Message: You cannot summon during combat.
//	*/
//	YOU_CANNOT_SUMMON_IN_COMBAT = new SystemMessageId(578),
//
//	/**
//	* ID: 579<br>
//	* Message: A pet cannot be sent back during battle.
//	*/
//	PET_CANNOT_SENT_BACK_DURING_BATTLE = new SystemMessageId(579),
//
//	/**
//	* ID: 580<br>
//	* Message: You may not use multiple pets or servitors at the same time.
//	*/
//	SUMMON_ONLY_ONE = new SystemMessageId(580),
//
//	/**
//	* ID: 581<br>
//	* Message: There is a space in the name.
//	*/
//	NAMING_THERE_IS_A_SPACE = new SystemMessageId(581),
//
//	/**
//	 * ID: 582<br>
//	 * Message: Inappropriate character name.
//	 */
//	NAMING_INAPPROPRIATE_CHARACTER_NAME = new SystemMessageId(582),
//
//	/**
//	 * ID: 583<br>
//	 * Message: Name includes forbidden words.
//	 */
//	NAMING_INCLUDES_FORBIDDEN_WORDS = new SystemMessageId(583),
//
//	/**
//	 * ID: 584<br>
//	 * Message: This is already in use by another pet.
//	 */
//	NAMING_ALREADY_IN_USE_BY_ANOTHER_PET = new SystemMessageId(584),
//
//	/**
//	 * ID: 585<br>
//	 * Message: Please decide on the price.
//	 */
//	DECIDE_ON_PRICE = new SystemMessageId(585),
//
//	/**
//	 * ID: 586<br>
//	 * Message: Pet items cannot be registered as shortcuts.
//	 */
//	PET_NO_SHORTCUT = new SystemMessageId(586),
//
//	/**
//	 * ID: 588<br>
//	 * Message: Your pet's inventory is full.
//	 */
//	PET_INVENTORY_FULL = new SystemMessageId(588),
//
//	/**
//	 * ID: 589<br>
//	 * Message: A dead pet cannot be sent back.
//	 */
//	DEAD_PET_CANNOT_BE_RETURNED = new SystemMessageId(589),
//
//	/**
//	* ID: 590<br>
//	* Message: Your pet is motionless and any attempt you make to give 
//	* it something goes unrecognized.
//	*/
//	CANNOT_GIVE_ITEMS_TO_DEAD_PET = new SystemMessageId(590),
//
//	/**
//	 * ID: 591<br>
//	 * Message: An invalid character is included in the pet's name.
//	 */
//	NAMING_PETNAME_CONTAINS_INVALID_CHARS = new SystemMessageId(591),
//
//	/**
//	 * ID: 592<br>
//	 * Message: Do you wish to dismiss your pet? Dismissing your pet will cause the pet necklace to disappear
//	 */
//	WISH_TO_DISMISS_PET = new SystemMessageId(592),
//
//	/**
//	* ID: 593<br>
//	* Message: Starving, grumpy and fed up, your pet has left.
//	*/
//	STARVING_GRUMPY_AND_FED_UP_YOUR_PET_HAS_LEFT = new SystemMessageId(593),
//
//	/**
//	* ID: 594<br>
//	* Message: You may not restore a hungry pet.
//	*/
//	YOU_CANNOT_RESTORE_HUNGRY_PETS = new SystemMessageId(594),
//
//	/**
//	* ID: 595<br>
//	* Message: Your pet is very hungry.
//	*/
//	YOUR_PET_IS_VERY_HUNGRY = new SystemMessageId(595),
//
//	/**
//	* ID: 596<br>
//	* Message: Your pet ate a little, but is still hungry.
//	*/
//	YOUR_PET_ATE_A_LITTLE_BUT_IS_STILL_HUNGRY = new SystemMessageId(596),
//
//	/**
//	* ID: 597<br>
//	* Message: Your pet is very hungry. Please be careful.
//	*/
//	YOUR_PET_IS_VERY_HUNGRY_PLEASE_BE_CAREFULL = new SystemMessageId(597),
//
//	/**
//	* ID: 598<br>
//	* Message: You may not chat while you are invisible.
//	*/
//	NOT_CHAT_WHILE_INVISIBLE = new SystemMessageId(598),
//
//	/**
//	* ID: 599<br>
//	* Message: The GM has an important notice. Chat has been temporarily disabled.
//	*/
//	GM_NOTICE_CHAT_DISABLED = new SystemMessageId(599),
//
//	/**
//	 * ID: 600<br>
//	 * Message: You may not equip a pet item.
//	 */
//	CANNOT_EQUIP_PET_ITEM = new SystemMessageId(600),
//
//	/**
//	* ID: 601<br>
//	* Message: There are $S1 petitions currently on the waiting list.
//	*/
//	S1_PETITION_ON_WAITING_LIST = new SystemMessageId(601),
//
//	/**
//	* ID: 602<br>
//	* Message: The petition system is currently unavailable. Please try again later.
//	*/
//	PETITION_SYSTEM_CURRENT_UNAVAILABLE = new SystemMessageId(602),
//
//	/**
//	* ID: 603<br>
//	* Message: That item cannot be discarded or exchanged.
//	*/
//	CANNOT_DISCARD_EXCHANGE_ITEM = new SystemMessageId(603),
//
//	/**
//	* ID: 604<br>
//	* Message: You may not call forth a pet or summoned creature from this location
//	*/
//	NOT_CALL_PET_FROM_THIS_LOCATION = new SystemMessageId(604),
//
//	/**
//	* ID: 605<br>
//	* Message: You may register  up to 64 people on your list.
//	*/
//	MAY_REGISTER_UP_TO_64_PEOPLE = new SystemMessageId(605),
//
//	/**
//	* ID: 606<br>
//	* Message: You cannot be registered because the other person has already registered 64 people on his/her list.
//	*/
//	OTHER_PERSON_ALREADY_64_PEOPLE = new SystemMessageId(606),
//
//	/**
//	 * ID: 607<br>
//	 * Message: You do not have any further skills to learn. Come back when you have reached Level $s1.
//	 */
//	DO_NOT_HAVE_FURTHER_SKILLS_TO_LEARN = new SystemMessageId(607),
//
//	/**
//	* ID: 608<br>
//	* Message: $c1 has obtained $s3 $s2 by using Sweeper.
//	*/
//	C1_SWEEPED_UP_S3_S2 = new SystemMessageId(608),
//
//	/**
//	* ID: 609<br>
//	* Message: $c1 has obtained $s2 by using Sweeper.
//	*/
//	C1_SWEEPED_UP_S2 = new SystemMessageId(609),
//
//	/**
//	 * ID: 610<br>
//	 * Message: Your skill has been canceled due to lack of HP.
//	 */
//	SKILL_REMOVED_DUE_LACK_HP = new SystemMessageId(610),
//
//	/**
//	 * ID: 611<br>
//	 * Message: You have succeeded in Confusing the enemy.
//	 */
//	CONFUSING_SUCCEEDED = new SystemMessageId(611),
//
//	/**
//	* ID: 612<br>
//	* Message: The Spoil condition has been activated.
//	*/
//	SPOIL_SUCCESS = new SystemMessageId(612),
//
//	/**
//	* ID: 613<br>
//	* Message: ======<Ignore List>======
//	*/
//	BLOCK_LIST_HEADER = new SystemMessageId(613),
//
//	/**
//	* ID: 614<br>
//	* Message: $c1 : $c2
//	*/
//	C1_D_C2 = new SystemMessageId(614),
//
//	/**
//	* ID: 615<br>
//	* Message: You have failed to register the user to your Ignore List.
//	*/
//	FAILED_TO_REGISTER_TO_IGNORE_LIST = new SystemMessageId(615),
//
//	/**
//	* ID: 616<br>
//	* Message: You have failed to delete the character.
//	*/
//	FAILED_TO_DELETE_CHARACTER = new SystemMessageId(616),
//
//	/**
//	* ID: 617<br>
//	* Message: $s1 has been added to your Ignore List.
//	*/
//	S1_WAS_ADDED_TO_YOUR_IGNORE_LIST = new SystemMessageId(617),
//
//	/**
//	* ID: 618<br>
//	* Message: $s1 has been removed from your Ignore List.
//	*/
//	S1_WAS_REMOVED_FROM_YOUR_IGNORE_LIST = new SystemMessageId(618),
//
//	/**
//	* ID: 619<br>
//	* Message: $s1 has placed you on his/her Ignore List.
//	*/
//	S1_HAS_ADDED_YOU_TO_IGNORE_LIST = new SystemMessageId(619),
//
//	/**
//	* ID: 620<br>
//	* Message: $s1 has placed you on his/her Ignore List.
//	*/
//	S1_HAS_ADDED_YOU_TO_IGNORE_LIST2 = new SystemMessageId(620),
//
//	/**
//	* ID: 621<br>
//	* Message: Game connection attempted through a restricted IP.
//	*/
//	CONNECTION_RESTRICTED_IP = new SystemMessageId(621),
//
//	/**
//	* ID: 622<br>
//	* Message: You may not make a declaration of war during an alliance battle.
//	*/
//	NO_WAR_DURING_ALLY_BATTLE = new SystemMessageId(622),
//
//	/**
//	* ID: 623<br>
//	* Message: Your opponent has exceeded the number of simultaneous alliance battles alllowed.
//	*/
//	OPPONENT_TOO_MUCH_ALLY_BATTLES1 = new SystemMessageId(623),
//
//	/**
//	* ID: 624<br>
//	* Message: $s1 Clan leader is not currently connected to the game server.
//	*/
//	S1_LEADER_NOT_CONNECTED = new SystemMessageId(624),
//
//	/**
//	* ID: 625<br>
//	* Message: Your request for Alliance Battle truce has been denied.
//	*/
//	ALLY_BATTLE_TRUCE_DENIED = new SystemMessageId(625),
//
//	/**
//	* ID: 626<br>
//	* Message: The $s1 clan did not respond: war proclamation has been refused.
//	*/
//	WAR_PROCLAMATION_HAS_BEEN_REFUSED = new SystemMessageId(626),
//
//	/**
//	* ID: 627<br>
//	* Message: Clan battle has been refused because you did not respond to $s1 clan's war proclamation.
//	*/
//	YOU_REFUSED_CLAN_WAR_PROCLAMATION = new SystemMessageId(627),
//
//	/**
//	* ID: 628<br>
//	* Message: You have already been at war with the $s1 clan: 5 days must pass before you can declare war again.
//	*/
//	ALREADY_AT_WAR_WITH_S1_WAIT_5_DAYS = new SystemMessageId(628),
//
//	/**
//	* ID: 629<br>
//	* Message: Your opponent has exceeded the number of simultaneous alliance battles alllowed.
//	*/
//	OPPONENT_TOO_MUCH_ALLY_BATTLES2 = new SystemMessageId(629),
//
//	/**
//	* ID: 630<br>
//	* Message: War with the clan has begun.
//	*/
//	WAR_WITH_CLAN_BEGUN = new SystemMessageId(630),
//
//	/**
//	* ID: 631<br>
//	* Message: War with the clan is over.
//	*/
//	WAR_WITH_CLAN_ENDED = new SystemMessageId(631),
//
//	/**
//	* ID: 632<br>
//	* Message: You have won the war over the clan!
//	*/
//	WON_WAR_OVER_CLAN = new SystemMessageId(632),
//
//	/**
//	* ID: 633<br>
//	* Message: You have surrendered to the clan.
//	*/
//	SURRENDERED_TO_CLAN = new SystemMessageId(633),
//
//	/**
//	* ID: 634<br>
//	* Message: Your alliance leader has been slain. You have been defeated by the clan.
//	*/
//	DEFEATED_BY_CLAN = new SystemMessageId(634),
//
//	/**
//	* ID: 635<br>
//	* Message: The time limit for the clan war has been exceeded. War with the clan is over.
//	*/
//	TIME_UP_WAR_OVER = new SystemMessageId(635),
//
//	/**
//	* ID: 636<br>
//	* Message: You are not involved in a clan war.
//	*/
//	NOT_INVOLVED_IN_WAR = new SystemMessageId(636),
//
//	/**
//	* ID: 637<br>
//	* Message: A clan ally has registered itself to the opponent.
//	*/
//	ALLY_REGISTERED_SELF_TO_OPPONENT = new SystemMessageId(637),
//
//	/**
//	* ID: 638<br>
//	* Message: You have already requested a Siege Battle.
//	*/
//	ALREADY_REQUESTED_SIEGE_BATTLE = new SystemMessageId(638),
//
//	/**
//	* ID: 639<br>
//	* Message: Your application has been denied because you have already submitted a request for another Siege Battle.
//	*/
//	APPLICATION_DENIED_BECAUSE_ALREADY_SUBMITTED_A_REQUEST_FOR_ANOTHER_SIEGE_BATTLE = new SystemMessageId(639),
//
//	// 640 - 641: empty
//
//	/**
//	* ID: 642<br>
//	* Message: You are already registered to the attacker side and must not cancel your registration before submitting your request
//	*/
//	ALREADY_ATTACKER_NOT_CANCEL = new SystemMessageId(642),
//
//	/**
//	* ID: 643<br>
//	* Message: You are already registered to the defender side and must not cancel your registration before submitting your request
//	*/
//	ALREADY_DEFENDER_NOT_CANCEL = new SystemMessageId(643),
//
//	/**
//	* ID: 644<br>
//	* Message: You are not yet registered for the castle siege.
//	*/
//	NOT_REGISTERED_FOR_SIEGE = new SystemMessageId(644),
//
//	/**
//	* ID: 645<br>
//	* Message: Only clans of level 5 or higher may register for a castle siege.
//	*/
//	ONLY_CLAN_LEVEL_5_ABOVE_MAY_SIEGE = new SystemMessageId(645),
//
//	// 646 - 647: empty
//
//	/**
//	* ID: 648<br>
//	* Message: No more registrations may be accepted for the attacker side.
//	*/
//	ATTACKER_SIDE_FULL = new SystemMessageId(648),
//
//	/**
//	* ID: 649<br>
//	* Message: No more registrations may be accepted for the defender side.
//	*/
//	DEFENDER_SIDE_FULL = new SystemMessageId(649),
//
//	/**
//	* ID: 650<br>
//	* Message: You may not summon from your current location.
//	*/
//	YOU_MAY_NOT_SUMMON_FROM_YOUR_CURRENT_LOCATION = new SystemMessageId(650),
//
//	/**
//	* ID: 651<br>
//	* Message: Place  in the current location and direction. Do you wish to continue?
//	*/
//	PLACE_CURRENT_LOCATION_DIRECTION = new SystemMessageId(651),
//
//	/**
//	* ID: 652<br>
//	* Message: The target of the summoned monster is wrong.
//	*/
//	TARGET_OF_SUMMON_WRONG = new SystemMessageId(652),
//
//	/**
//	* ID: 653<br>
//	* Message: You do not have the authority to position mercenaries.
//	*/
//	YOU_DO_NOT_HAVE_AUTHORITY_TO_POSITION_MERCENARIES = new SystemMessageId(653),
//
//	/**
//	* ID: 654<br>
//	* Message: You do not have the authority to cancel mercenary positioning.
//	*/
//	YOU_DO_NOT_HAVE_AUTHORITY_TO_CANCEL_MERCENARY_POSITIONING = new SystemMessageId(654),
//
//	/**
//	* ID: 655<br>
//	* Message: Mercenaries cannot be positioned here.
//	*/
//	MERCENARIES_CANNOT_BE_POSITIONED_HERE = new SystemMessageId(655),
//
//	/**
//	* ID: 656<br>
//	* Message: This mercenary cannot be positioned anymore.
//	*/
//	THIS_MERCENARY_CANNOT_BE_POSITIONED_ANYMORE = new SystemMessageId(656),
//
//	/**
//	* ID: 657<br>
//	* Message: Positioning cannot be done here because the distance between mercenaries is too short.
//	*/
//	POSITIONING_CANNOT_BE_DONE_BECAUSE_DISTANCE_BETWEEN_MERCENARIES_TOO_SHORT = new SystemMessageId(657),
//
//	/**
//	* ID: 658<br>
//	* Message: This is not a mercenary of a castle that you own and so you cannot cancel its positioning.
//	*/
//	THIS_IS_NOT_A_MERCENARY_OF_A_CASTLE_THAT_YOU_OWN_AND_SO_CANNOT_CANCEL_POSITIONING = new SystemMessageId(658),
//
//	/**
//	* ID: 659<br>
//	* Message: This is not the time for siege registration and so registrations cannot be accepted or rejected.
//	*/
//	NOT_SIEGE_REGISTRATION_TIME1 = new SystemMessageId(659),
//
//	/**
//	* ID: 659<br>
//	* Message: This is not the time for siege registration and so registration and cancellation cannot be done.
//	*/
//	NOT_SIEGE_REGISTRATION_TIME2 = new SystemMessageId(660),
//
//	/**
//	 * ID: 661<br>
//	 * Message: This character cannot be spoiled.
//	 */
//	SPOIL_CANNOT_USE = new SystemMessageId(661),
//
//	/**
//	* ID: 662<br>
//	* Message: The other player is rejecting friend invitations.
//	*/
//	THE_PLAYER_IS_REJECTING_FRIEND_INVITATIONS = new SystemMessageId(662),
//
//	// 663 will crash client
//
//	/**
//	* ID: 664<br>
//	* Message: Please choose a person to receive.
//	*/
//	CHOOSE_PERSON_TO_RECEIVE = new SystemMessageId(664),
//
//	/**
//	* ID: 665<br>
//	* Message:  of alliance is applying for alliance war. Do you want to accept the challenge?
//	*/
//	APPLYING_ALLIANCE_WAR = new SystemMessageId(665),
//
//	/**
//	* ID: 666<br>
//	* Message:  A request for ceasefire has been received from alliance. Do you agree?
//	*/
//	REQUEST_FOR_CEASEFIRE = new SystemMessageId(666),
//
//	/**
//	* ID: 667<br>
//	* Message:  You are registering on the attacking side of the siege. Do you want to continue?
//	*/
//	REGISTERING_ON_ATTACKING_SIDE = new SystemMessageId(667),
//
//	/**
//	* ID: 668<br>
//	* Message:  You are registering on the defending side of the siege. Do you want to continue?
//	*/
//	REGISTERING_ON_DEFENDING_SIDE = new SystemMessageId(668),
//
//	/**
//	* ID: 669<br>
//	* Message:  You are canceling your application to participate in the siege battle. Do you want to continue?
//	*/
//	CANCELING_REGISTRATION = new SystemMessageId(669),
//
//	/**
//	* ID: 670<br>
//	* Message:  You are refusing the registration of clan on the defending side. Do you want to continue?
//	*/
//	REFUSING_REGISTRATION = new SystemMessageId(670),
//
//	/**
//	* ID: 671<br>
//	* Message:  You are agreeing to the registration of clan on the defending side. Do you want to continue?
//	*/
//	AGREEING_REGISTRATION = new SystemMessageId(671),
//
//	/**
//	 * ID: 672<br>
//	 * Message: $s1 adena disappeared.
//	 */
//	DISAPPEARED_ADENA = new SystemMessageId(672),
//
//	/**
//	 * ID: 673<br>
//	 * Message: Only a clan leader whose clan is of level 2 or higher is allowed to participate in a clan hall auction.
//	 */
//	AUCTION_ONLY_CLAN_LEVEL_2_HIGHER = new SystemMessageId(673),
//
//	/**
//	 * ID: 674<br>
//	 * Message: I has not yet been seven days since canceling an auction.
//	 */
//	NOT_SEVEN_DAYS_SINCE_CANCELING_AUCTION = new SystemMessageId(674),
//
//	/**
//	 * ID: 675<br>
//	 * Message: There are no clan halls up for auction.
//	 */
//	NO_CLAN_HALLS_UP_FOR_AUCTION = new SystemMessageId(675),
//
//	/**
//	 * ID: 676<br>
//	 * Message: Since you have already submitted a bid, you are not allowed to participate in another auction at this time.
//	 */
//	ALREADY_SUBMITTED_BID = new SystemMessageId(676),
//
//	/**
//	 * ID: 677<br>
//	 * Message: Your bid price must be higher than the minimum price that can be bid.
//	 */
//	BID_PRICE_MUST_BE_HIGHER = new SystemMessageId(677),
//
//	/**
//	 * ID: 678<br>
//	 * Message: You have submitted a bid in the auction of .
//	 */
//	SUBMITTED_A_BID = new SystemMessageId(678),
//
//	/**
//	 * ID: 679<br>
//	 * Message: You have canceled your bid.
//	 */
//	CANCELED_BID = new SystemMessageId(679),
//
//	/**
//	 * ID: 680<br>
//	 * You cannot participate in an auction.
//	 */
//	CANNOT_PARTICIPATE_IN_AN_AUCTION = new SystemMessageId(680),
//
//	/**
//	* ID: 681<br>
//	* Message: The clan does not own a clan hall.
//	*/
//	//CLAN_HAS_NO_CLAN_HALL = new SystemMessageId(681 // Doesn't exist in Hellbound anymore
//
//
//
//	/**
//	 * ID: 683<br>
//	 * Message: There are no priority rights on a sweeper.
//	 */
//	SWEEP_NOT_ALLOWED = new SystemMessageId(683),
//
//	/**
//	 * ID: 684<br>
//	 * Message: You cannot position mercenaries during a siege.
//	 */
//	CANNOT_POSITION_MERCS_DURING_SIEGE = new SystemMessageId(684),
//
//	/**
//	 * ID: 685<br>
//	 * Message: You cannot apply for clan war with a clan that belongs to the same alliance
//	 */
//	CANNOT_DECLARE_WAR_ON_ALLY = new SystemMessageId(685),
//
//	/**
//	 * ID: 686<br>
//	 * Message: You have received $s1 damage from the fire of magic.
//	 */
//	S1_DAMAGE_FROM_FIRE_MAGIC = new SystemMessageId(686),
//
//	/**
//	 * ID: 687<br>
//	 * Message: You cannot move while frozen. Please wait.
//	 */
//	CANNOT_MOVE_FROZEN = new SystemMessageId(687),
//
//	/**
//	* ID: 688<br>
//	* Message: The clan that owns the castle is automatically registered on the defending side.
//	*/
//	CLAN_THAT_OWNS_CASTLE_IS_AUTOMATICALLY_REGISTERED_DEFENDING = new SystemMessageId(688),
//
//	/**
//	* ID: 689<br>
//	* Message: A clan that owns a castle cannot participate in another siege.
//	*/
//	CLAN_THAT_OWNS_CASTLE_CANNOT_PARTICIPATE_OTHER_SIEGE = new SystemMessageId(689),
//
//	/**
//	* ID: 690<br>
//	* Message: You cannot register on the attacking side because you are part of an alliance with the clan that owns the castle.
//	*/
//	CANNOT_ATTACK_ALLIANCE_CASTLE = new SystemMessageId(690),
//
//	/**
//	* ID: 691<br>
//	* Message: $s1 clan is already a member of $s2 alliance.
//	*/
//	S1_CLAN_ALREADY_MEMBER_OF_S2_ALLIANCE = new SystemMessageId(691),
//
//	/**
//	 * ID: 692<br>
//	 * Message: The other party is frozen. Please wait a moment.
//	 */
//	OTHER_PARTY_IS_FROZEN = new SystemMessageId(692),
//
//	/**
//	 * ID: 693<br>
//	 * Message: The package that arrived is in another warehouse.
//	 */
//	PACKAGE_IN_ANOTHER_WAREHOUSE = new SystemMessageId(693),
//
//	/**
//	 * ID: 694<br>
//	 * Message: No packages have arrived.
//	 */
//	NO_PACKAGES_ARRIVED = new SystemMessageId(694),
//
//	/**
//	 * ID: 695<br>
//	 * Message: You cannot set the name of the pet.
//	 */
//	NAMING_YOU_CANNOT_SET_NAME_OF_THE_PET = new SystemMessageId(695),
//
//	/**
//	 * ID: 697<br>
//	 * Message: The item enchant value is strange
//	 */
//	ITEM_ENCHANT_VALUE_STRANGE = new SystemMessageId(697),
//
//	/**
//	 * ID: 698<br>
//	 * Message: The price is different than the same item on the sales list.
//	 */
//	PRICE_DIFFERENT_FROM_SALES_LIST = new SystemMessageId(698),
//
//	/**
//	 * ID: 699<br>
//	 * Message: Currently not purchasing.
//	 */
//	CURRENTLY_NOT_PURCHASING = new SystemMessageId(699),
//
//	/**
//	 * ID: 700<br>
//	 * Message: The purchase is complete.
//	 */
//	THE_PURCHASE_IS_COMPLETE = new SystemMessageId(700),
//
//	/**
//	 * ID: 701<br>
//	 * Message: You do not have enough required items.
//	 */
//	NOT_ENOUGH_REQUIRED_ITEMS = new SystemMessageId(701),
//
//	/**
//	* ID: 702 <br>
//	* Message: There are no GMs 
//	* currently visible in the public list as they may be 
//	* performing other functions at the moment.
//	*/
//	NO_GM_PROVIDING_SERVICE_NOW = new SystemMessageId(702),
//
//	/**
//	 * ID: 703<br>
//	 * Message: ======<GM List>======
//	 */
//	GM_LIST = new SystemMessageId(703),
//
//	/**
//	 * ID: 704<br>
//	 * Message: GM : $c1
//	 */
//	GM_C1 = new SystemMessageId(704),
//
//	/**
//	 * ID: 705<br>
//	 * Message: You cannot exclude yourself.
//	 */
//	CANNOT_EXCLUDE_SELF = new SystemMessageId(705),
//
//	/**
//	 * ID: 706<br>
//	 * Message: You can only register up to 64 names on your exclude list.
//	 */
//	ONLY_64_NAMES_ON_EXCLUDE_LIST = new SystemMessageId(706),
//
//	/**
//	* ID: 707<br>
//	* Message: You cannot teleport to a village that is in a siege.
//	*/
//	NO_PORT_THAT_IS_IN_SIGE = new SystemMessageId(707),
//
//	/**
//	* ID: 708<br>
//	* Message: You do not have the right to use the castle warehouse.
//	*/
//	YOU_DO_NOT_HAVE_THE_RIGHT_TO_USE_CASTLE_WAREHOUSE = new SystemMessageId(708),
//
//	/**
//	 * ID: 709<br>
//	 * Message: You do not have the right to use the clan warehouse.
//	 */
//	YOU_DO_NOT_HAVE_THE_RIGHT_TO_USE_CLAN_WAREHOUSE = new SystemMessageId(709),
//
//	/**
//	* ID: 710<br>
//	* Message: Only clans of clan level 1 or higher can use a clan warehouse.
//	*/
//	ONLY_LEVEL_1_CLAN_OR_HIGHER_CAN_USE_WAREHOUSE = new SystemMessageId(710),
//
//	/**
//	* ID: 711<br>
//	* Message: The siege of $s1 has started.
//	*/
//	SIEGE_OF_S1_HAS_STARTED = new SystemMessageId(711),
//
//	/**
//	* ID: 712<br>
//	* Message: The siege of $s1 has finished.
//	*/
//	SIEGE_OF_S1_HAS_ENDED = new SystemMessageId(712),
//
//	/**
//	* ID: 713<br>
//	* Message: $s1/$s2/$s3 :
//	*/
//	S1_S2_S3_D = new SystemMessageId(713),
//
//	/**
//	* ID: 714<br>
//	* Message: A trap device has been tripped.
//	*/
//	A_TRAP_DEVICE_HAS_BEEN_TRIPPED = new SystemMessageId(714),
//
//	/**
//	* ID: 715<br>
//	* Message: A trap device has been stopped.
//	*/
//	A_TRAP_DEVICE_HAS_BEEN_STOPPED = new SystemMessageId(715),
//
//	/**
//	* ID: 716<br>
//	* Message: If a base camp does not exist, resurrection is not possible.
//	*/
//	NO_RESURRECTION_WITHOUT_BASE_CAMP = new SystemMessageId(716),
//
//	/**
//	* ID: 717<br>
//	* Message: The guardian tower has been destroyed and resurrection is not possible
//	*/
//	TOWER_DESTROYED_NO_RESURRECTION = new SystemMessageId(717),
//
//	/**
//	* ID: 718<br>
//	* Message: The castle gates cannot be opened and closed during a siege.
//	*/
//	GATES_NOT_OPENED_CLOSED_DURING_SIEGE = new SystemMessageId(718),
//
//	/**
//	* ID: 719<br>
//	* Message: You failed at mixing the item.
//	*/
//	ITEM_MIXING_FAILED = new SystemMessageId(719),
//
//	/**
//	 * ID: 720<br>
//	 * Message: The purchase price is higher than the amount 
//	 * of money that you have and so you cannot open a personal store.
//	 */
//	THE_PURCHASE_PRICE_IS_HIGHER_THAN_MONEY = new SystemMessageId(720),
//
//	/**
//	 * ID: 721<br>
//	 * Message: You cannot create an alliance while participating in a siege.
//	 */
//	NO_ALLY_CREATION_WHILE_SIEGE = new SystemMessageId(721),
//
//	/**
//	* ID: 722<br>
//	* Message: You cannot dissolve an alliance while an affiliated clan is participating in a siege battle.
//	*/
//	CANNOT_DISSOLVE_ALLY_WHILE_IN_SIEGE = new SystemMessageId(722),
//
//	/**
//	* ID: 723<br>
//	* Message: The opposing clan is participating in a siege battle.
//	*/
//	OPPOSING_CLAN_IS_PARTICIPATING_IN_SIEGE = new SystemMessageId(723),
//
//	/**
//	* ID: 724<br>
//	* Message: You cannot leave while participating in a siege battle.
//	*/
//	CANNOT_LEAVE_WHILE_SIEGE = new SystemMessageId(724),
//
//	/**
//	* ID: 725<br>
//	* Message: You cannot banish a clan from an alliance while the clan is participating in a siege
//	*/
//	CANNOT_DISMISS_WHILE_SIEGE = new SystemMessageId(725),
//
//	/**
//	* ID: 726<br>
//	* Message: Frozen condition has started. Please wait a moment.
//	*/
//	FROZEN_CONDITION_STARTED = new SystemMessageId(726),
//
//	/**
//	* ID: 727<br>
//	* Message: The frozen condition was removed.
//	*/
//	FROZEN_CONDITION_REMOVED = new SystemMessageId(727),
//
//	/**
//	* ID: 728<br>
//	* Message: You cannot apply for dissolution again within seven days after a previous application for dissolution.
//	*/
//	CANNOT_APPLY_DISSOLUTION_AGAIN = new SystemMessageId(728),
//
//	/**
//	* ID: 729<br>
//	* Message: That item cannot be discarded.
//	*/
//	ITEM_NOT_DISCARDED = new SystemMessageId(729),
//
//	/**
//	* ID: 730<br>
//	* Message: - You have submitted your $s1th petition. - You may submit $s2 more petition(s) today.
//	*/
//	SUBMITTED_YOU_S1_TH_PETITION_S2_LEFT = new SystemMessageId(730),
//
//	/**
//	* ID: 731<br>
//	* Message: A petition has been received by the GM on behalf of $s1. The petition code is $s2.
//	*/
//	PETITION_S1_RECEIVED_CODE_IS_S2 = new SystemMessageId(731),
//
//	/**
//	* ID: 732<br>
//	* Message: $c1 has received a request for a consultation with the GM.
//	*/
//	C1_RECEIVED_CONSULTATION_REQUEST = new SystemMessageId(732),
//
//	/**
//	* ID: 733<br>
//	* Message: We have received $s1 petitions from you today and that is 
//	* the maximum that you can submit in one day. You cannot submit any more petitions.
//	*/
//	WE_HAVE_RECEIVED_S1_PETITIONS_TODAY = new SystemMessageId(733),
//
//	/**
//	* ID: 734<br>
//	* Message: You have failed at submitting a petition on behalf of someone else.
//	* $c1 already submitted a petition.
//	*/
//	PETITION_FAILED_C1_ALREADY_SUBMITTED = new SystemMessageId(734),
//
//	/**
//	* ID: 735<br>
//	* Message: You have failed at submitting a petition on behalf of $c1.
//	* The error number is $s2.
//	*/
//	PETITION_FAILED_FOR_C1_ERROR_NUMBER_S2 = new SystemMessageId(735),
//
//	/**
//	* ID: 736<br>
//	* Message: The petition was canceled. You may submit $s1 more petition(s) today.
//	*/
//	PETITION_CANCELED_SUBMIT_S1_MORE_TODAY = new SystemMessageId(736),
//
//	/**
//	* ID: 737<br>
//	* Message: You have cancelled submitting a petition on behalf of $s1.
//	*/
//	CANCELED_PETITION_ON_S1 = new SystemMessageId(737),
//
//	/**
//	* ID: 738<br>
//	* Message: You have not submitted a petition.
//	*/
//	PETITION_NOT_SUBMITTED = new SystemMessageId(738),
//
//	/**
//	* ID: 739<br>
//	* Message: You have failed at cancelling a petition on behalf of $c1.
//	* The error number is $s2.
//	*/
//	PETITION_CANCEL_FAILED_FOR_C1_ERROR_NUMBER_S2 = new SystemMessageId(739),
//
//	/**
//	* ID: 740<br>
//	* Message: $c1 participated in a petition chat at the request of the GM.
//	*/
//	C1_PARTICIPATE_PETITION = new SystemMessageId(740),
//
//	/**
//	* ID: 741<br>
//	* Message: You have failed at adding $c1 to the petition chat. Petition has already been submitted.
//	*/
//	FAILED_ADDING_C1_TO_PETITION = new SystemMessageId(741),
//
//	/**
//	* ID: 742<br>
//	* Message: You have failed at adding $c1 to the petition chat.
//	* The error code is $s2.
//	*/
//	PETITION_ADDING_C1_FAILED_ERROR_NUMBER_S2 = new SystemMessageId(742),
//
//	/**
//	* ID: 743<br>
//	* Message: $c1 left the petition chat.
//	*/
//	C1_LEFT_PETITION_CHAT = new SystemMessageId(743),
//
//	/**
//	* ID: 744<br>
//	* Message: You have failed at removing $s1 from the petition chat.
//	* The error code is $s2.
//	*/
//	PETITION_REMOVING_S1_FAILED_ERROR_NUMBER_S2 = new SystemMessageId(744),
//
//	/**
//	* ID: 745<br>
//	* Message: You are currently not in a petition chat.
//	*/
//	YOU_ARE_NOT_IN_PETITION_CHAT = new SystemMessageId(745),
//
//	/**
//	* ID: 746<br>
//	* Message: It is not currently a petition.
//	*/
//	CURRENTLY_NO_PETITION = new SystemMessageId(746),
//
//	/**
//	* ID: 748<br>
//	* Message: The distance is too far and so the casting has been stopped.
//	*/
//	DIST_TOO_FAR_CASTING_STOPPED = new SystemMessageId(748),
//
//	/**
//	 * ID: 749<br>
//	 * Message: The effect of $s1 has been removed.
//	 */
//	EFFECT_S1_DISAPPEARED = new SystemMessageId(749),
//
//	/**
//	* ID: 750<br>
//	* Message: There are no other skills to learn.
//	*/
//	NO_MORE_SKILLS_TO_LEARN = new SystemMessageId(750),
//
//	/**
//	* ID: 751<br>
//	* Message: As there is a conflict in the siege relationship with a clan in the alliance, you cannot invite that clan to the alliance.
//	*/
//	CANNOT_INVITE_CONFLICT_CLAN = new SystemMessageId(751),
//
//	/**
//	* ID: 752<br>
//	* Message: That name cannot be used.
//	*/
//	CANNOT_USE_NAME = new SystemMessageId(752),
//
//	/**
//	* ID: 753<br>
//	* Message: You cannot position mercenaries here.
//	*/
//	NO_MERCS_HERE = new SystemMessageId(753),
//
//	/**
//	* ID: 754<br>
//	* Message: There are $s1 hours and $s2 minutes left in this week's usage time.
//	*/
//	S1_HOURS_S2_MINUTES_LEFT_THIS_WEEK = new SystemMessageId(754),
//
//	/**
//	* ID: 755<br>
//	* Message: There are $s1 minutes left in this week's usage time.
//	*/
//	S1_MINUTES_LEFT_THIS_WEEK = new SystemMessageId(755),
//
//	/**
//	* ID: 756<br>
//	* Message: This week's usage time has finished.
//	*/
//	WEEKS_USAGE_TIME_FINISHED = new SystemMessageId(756),
//
//	/**
//	* ID: 757<br>
//	* Message: There are $s1 hours and $s2 minutes left in the fixed use time.
//	*/
//	S1_HOURS_S2_MINUTES_LEFT_IN_TIME = new SystemMessageId(757),
//
//	/**
//	* ID: 758<br>
//	* Message: There are $s1 hours and $s2 minutes left in this week's play time.
//	*/
//	S1_HOURS_S2_MINUTES_LEFT_THIS_WEEKS_PLAY_TIME = new SystemMessageId(758),
//
//	/**
//	* ID: 759<br>
//	* Message: There are $s1 minutes left in this week's play time.
//	*/
//	S1_MINUTES_LEFT_THIS_WEEKS_PLAY_TIME = new SystemMessageId(759),
//
//	/**
//	 * ID: 760<br>
//	 * Message: $c1 cannot join the clan because one day has not yet passed since he/she left another clan. 
//	 */
//	C1_MUST_WAIT_BEFORE_JOINING_ANOTHER_CLAN = new SystemMessageId(760),
//
//	/**
//	* ID: 761<br>
//	* Message: $s1 clan cannot join the alliance because one day has not yet 
//	* passed since it left another alliance.
//	*/
//	S1_CANT_ENTER_ALLIANCE_WITHIN_1_DAY = new SystemMessageId(761),
//
//	/**
//	* ID: 762<br>
//	* Message: $c1 rolled $s2 and $s3's eye came out.
//	*/
//	C1_ROLLED_S2_S3_EYE_CAME_OUT = new SystemMessageId(762),
//
//	/**
//	* ID: 763<br>
//	* Message: You failed at sending the package because you are too far from the warehouse.
//	*/
//	FAILED_SENDING_PACKAGE_TOO_FAR = new SystemMessageId(763),
//
//	/**
//	* ID: 764<br>
//	* Message: You have been playing for an extended period of time. Please consider taking a break.
//	*/
//	PLAYING_FOR_LONG_TIME = new SystemMessageId(764),
//
//	/**
//	* ID: 769<br>
//	* Message: A hacking tool has been discovered. Please try again after closing unnecessary programs.
//	*/
//	HACKING_TOOL = new SystemMessageId(769),
//
//	/**
//	* ID: 774<br>
//	* Message: Play time is no longer accumulating.
//	*/
//	PLAY_TIME_NO_LONGER_ACCUMULATING = new SystemMessageId(774),
//
//	/**
//	* ID: 775<br>
//	* Message: From here on, play time will be expended.
//	*/
//	PLAY_TIME_EXPENDED = new SystemMessageId(775),
//
//	/**
//	* ID: 776<br>
//	* Message: The clan hall which was put up for auction has been awarded to  clan.
//	*/
//	CLANHALL_AWARDED_TO_CLAN = new SystemMessageId(776),
//
//	/**
//	* ID: 777<br>
//	* Message: The clan hall which was put up for auction was not sold and therefore has been re-listed.
//	*/
//	CLANHALL_NOT_SOLD = new SystemMessageId(777),
//
//	/**
//	* ID: 778<br>
//	* Message: You may not log out from this location.
//	*/
//	NO_LOGOUT_HERE = new SystemMessageId(778),
//
//	/**
//	* ID: 779<br>
//	* Message: You may not restart in this location.
//	*/
//	NO_RESTART_HERE = new SystemMessageId(779),
//
//	/**
//	* ID: 780<br>
//	* Message: Observation is only possible during a siege.
//	*/
//	ONLY_VIEW_SIEGE = new SystemMessageId(780),
//
//	/**
//	* ID: 781<br>
//	* Message: Observers cannot participate.
//	*/
//	OBSERVERS_CANNOT_PARTICIPATE = new SystemMessageId(781),
//
//	/**
//	* ID: 782<br>
//	* Message: You may not observe a siege with a pet or servitor summoned.
//	*/
//	NO_OBSERVE_WITH_PET = new SystemMessageId(782),
//
//	/**
//	* ID: 783<br>
//	* Message: Lottery ticket sales have been temporarily suspended.
//	*/
//	LOTTERY_TICKET_SALES_TEMP_SUSPENDED = new SystemMessageId(783),
//
//	/**
//	* ID: 784<br>
//	* Message: Tickets for the current lottery are no longer available.
//	*/
//	NO_LOTTERY_TICKETS_AVAILABLE = new SystemMessageId(784),
//
//	/**
//	* ID: 785<br>
//	* Message: The results of lottery number $s1 have not yet been published.
//	*/
//	LOTTERY_S1_RESULT_NOT_PUBLISHED = new SystemMessageId(785),
//
//	/**
//	* ID: 786<br>
//	* Message: Incorrect syntax.
//	*/
//	INCORRECT_SYNTAX = new SystemMessageId(786),
//
//	/**
//	* ID: 787<br>
//	* Message: The tryouts are finished.
//	*/
//	CLANHALL_SIEGE_TRYOUTS_FINISHED = new SystemMessageId(787),
//
//	/**
//	* ID: 788<br>
//	* Message: The finals are finished.
//	*/
//	CLANHALL_SIEGE_FINALS_FINISHED = new SystemMessageId(788),
//
//	/**
//	* ID: 789<br>
//	* Message: The tryouts have begun.
//	*/
//	CLANHALL_SIEGE_TRYOUTS_BEGUN = new SystemMessageId(789),
//
//	/**
//	* ID: 790<br>
//	* Message: The finals are finished.
//	*/
//	CLANHALL_SIEGE_FINALS_BEGUN = new SystemMessageId(790),
//
//	/**
//	* ID: 791<br>
//	* Message: The final match is about to begin. Line up!
//	*/
//	FINAL_MATCH_BEGIN = new SystemMessageId(791),
//
//	/**
//	* ID: 792<br>
//	* Message: The siege of the clan hall is finished.
//	*/
//	CLANHALL_SIEGE_ENDED = new SystemMessageId(792),
//
//	/**
//	* ID: 793<br>
//	* Message: The siege of the clan hall has begun.
//	*/
//	CLANHALL_SIEGE_BEGUN = new SystemMessageId(793),
//
//	/**
//	 * ID: 794<br>
//	 * Message: You are not authorized to do that.
//	 */
//	YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT = new SystemMessageId(794),
//
//	/**
//	 * ID: 795<br>
//	 * Message: Only clan leaders are authorized to set rights.
//	 */
//	ONLY_LEADERS_CAN_SET_RIGHTS = new SystemMessageId(795),
//
//	/**
//	 * ID: 796<br>
//	 * Message: Your remaining observation time is  minutes.
//	 */
//	REMAINING_OBSERVATION_TIME = new SystemMessageId(796),
//
//	/**
//	* ID: 797<br>
//	* Message: You may create up to 48 macros.
//	*/
//	YOU_MAY_CREATE_UP_TO_48_MACROS = new SystemMessageId(797),
//
//	/**
//	* ID: 798<br>
//	* Message: Item registration is irreversible. Do you wish to continue?
//	*/
//	ITEM_REGISTRATION_IRREVERSIBLE = new SystemMessageId(798),
//
//	/**
//	 * ID: 799<br>
//	 * Message: The observation time has expired.
//	 */
//	OBSERVATION_TIME_EXPIRED = new SystemMessageId(799),
//
//	/**
//	 * ID: 800<br>
//	 * Message: You are too late. The registration period is over.
//	 */
//	REGISTRATION_PERIOD_OVER = new SystemMessageId(800),
//
//	/**
//	 * ID: 801<br>
//	 * Message: Registration for the clan hall siege is closed.
//	 */
//	REGISTRATION_CLOSED = new SystemMessageId(801),
//
//	/**
//	 * ID: 802<br>
//	 * Message: Petitions are not being accepted at this time. You may submit your petition after a.m./p.m.
//	 */
//	PETITION_NOT_ACCEPTED_NOW = new SystemMessageId(802),
//
//	/**
//	 * ID: 803<br>
//	 * Message: Enter the specifics of your petition.
//	 */
//	PETITION_NOT_SPECIFIED = new SystemMessageId(803),
//
//	/**
//	 * ID: 804<br>
//	 * Message: Select a type.
//	 */
//	SELECT_TYPE = new SystemMessageId(804),
//
//	/**
//	 * ID: 805<br>
//	 * Message: Petitions are not being accepted at this time. You may submit your petition after $s1 a.m./p.m.
//	 */
//	PETITION_NOT_ACCEPTED_SUBMIT_AT_S1 = new SystemMessageId(805),
//
//	/**
//	 * ID: 806<br>
//	 * Message: If you are trapped, try typing "/unstuck".
//	 */
//	TRY_UNSTUCK_WHEN_TRAPPED = new SystemMessageId(806),
//
//	/**
//	 * ID: 807<br>
//	 * Message: This terrain is navigable. Prepare for transport to the nearest village.
//	 */
//	STUCK_PREPARE_FOR_TRANSPORT = new SystemMessageId(807),
//
//	/**
//	 * ID: 808<br>
//	 * Message: You are stuck. You may submit a petition by typing "/gm".
//	 */
//	STUCK_SUBMIT_PETITION = new SystemMessageId(808),
//
//	/**
//	 * ID: 809<br>
//	 * Message: You are stuck. You will be transported to the nearest village in five minutes.
//	 */
//	STUCK_TRANSPORT_IN_FIVE_MINUTES = new SystemMessageId(809),
//
//	/**
//	* ID: 810<br>
//	* Message: Invalid macro. Refer to the Help file for instructions.
//	*/
//	INVALID_MACRO = new SystemMessageId(810),
//
//	/**
//	* ID: 811<br>
//	* Message: You will be moved to (). Do you wish to continue?
//	*/
//	WILL_BE_MOVED = new SystemMessageId(811),
//
//	/**
//	* ID: 812<br>
//	* Message: The secret trap has inflicted $s1 damage on you.
//	*/
//	TRAP_DID_S1_DAMAGE = new SystemMessageId(812),
//
//	/**
//	* ID: 813<br>
//	* Message: You have been poisoned by a Secret Trap.
//	*/
//	POISONED_BY_TRAP = new SystemMessageId(813),
//
//	/**
//	* ID: 814<br>
//	* Message: Your speed has been decreased by a Secret Trap.
//	*/
//	SLOWED_BY_TRAP = new SystemMessageId(814),
//
//	/**
//	* ID: 815<br>
//	* Message: The tryouts are about to begin. Line up!
//	*/
//	TRYOUTS_ABOUT_TO_BEGIN = new SystemMessageId(815),
//
//	/**
//	* ID: 816<br>
//	* Message: Tickets are now available for Monster Race $s1!
//	*/
//	MONSRACE_TICKETS_AVAILABLE_FOR_S1_RACE = new SystemMessageId(816),
//
//	/**
//	* ID: 817<br>
//	* Message: Now selling tickets for Monster Race $s1!
//	*/
//	MONSRACE_TICKETS_NOW_AVAILABLE_FOR_S1_RACE = new SystemMessageId(817),
//
//	/**
//	* ID: 818<br>
//	* Message: Ticket sales for the Monster Race will end in $s1 minute(s).
//	*/
//	MONSRACE_TICKETS_STOP_IN_S1_MINUTES = new SystemMessageId(818),
//
//	/**
//	* ID: 819<br>
//	* Message: Tickets sales are closed for Monster Race $s1. Odds are posted.
//	*/
//	MONSRACE_S1_TICKET_SALES_CLOSED = new SystemMessageId(819),
//
//	/**
//	* ID: 820<br>
//	* Message: Monster Race $s2 will begin in $s1 minute(s)!
//	*/
//	MONSRACE_S2_BEGINS_IN_S1_MINUTES = new SystemMessageId(820),
//
//	/**
//	* ID: 821<br>
//	* Message: Monster Race $s1 will begin in 30 seconds!
//	*/
//	MONSRACE_S1_BEGINS_IN_30_SECONDS = new SystemMessageId(821),
//
//	/**
//	* ID: 822<br>
//	* Message: Monster Race $s1 is about to begin! Countdown in five seconds!
//	*/
//	MONSRACE_S1_COUNTDOWN_IN_FIVE_SECONDS = new SystemMessageId(822),
//
//	/**
//	* ID: 823<br>
//	* Message: The race will begin in $s1 second(s)!
//	*/
//	MONSRACE_BEGINS_IN_S1_SECONDS = new SystemMessageId(823),
//
//	/**
//	* ID: 824<br>
//	* Message: They're off!
//	*/
//	MONSRACE_RACE_START = new SystemMessageId(824),
//
//	/**
//	* ID: 825<br>
//	* Message: Monster Race $s1 is finished!
//	*/
//	MONSRACE_S1_RACE_END = new SystemMessageId(825),
//
//	/**
//	* ID: 826<br>
//	* Message: First prize goes to the player in lane $s1. Second prize goes to the player in lane $s2.
//	*/
//	MONSRACE_FIRST_PLACE_S1_SECOND_S2 = new SystemMessageId(826),
//
//	/**
//	* ID: 827<br>
//	* Message: You may not impose a block on a GM.
//	*/
//	YOU_MAY_NOT_IMPOSE_A_BLOCK_ON_GM = new SystemMessageId(827),
//
//	/**
//	* ID: 828<br>
//	* Message: Are you sure you wish to delete the $s1 macro?
//	*/
//	WISH_TO_DELETE_S1_MACRO = new SystemMessageId(828),
//
//	/**
//	* ID: 829<br>
//	* Message: You cannot recommend yourself.
//	*/
//	YOU_CANNOT_RECOMMEND_YOURSELF = new SystemMessageId(829),
//
//	/**
//	* ID: 830<br>
//	* Message: You have recommended $c1. You have $s2 recommendations left.
//	*/
//	YOU_HAVE_RECOMMENDED_C1_YOU_HAVE_S2_RECOMMENDATIONS_LEFT = new SystemMessageId(830),
//
//	/**
//	* ID: 831<br>
//	* Message: You have been recommended by $c1.
//	*/
//	YOU_HAVE_BEEN_RECOMMENDED_BY_C1 = new SystemMessageId(831),
//
//	/**
//	* ID: 832<br>
//	* Message: That character has already been recommended.
//	*/
//	THAT_CHARACTER_IS_RECOMMENDED = new SystemMessageId(832),
//
//	/**
//	* ID: 833<br>
//	* Message: You are not authorized to make further recommendations at this time. 
//	* You will receive more recommendation credits each day at 1 p.m.
//	*/
//	NO_MORE_RECOMMENDATIONS_TO_HAVE = new SystemMessageId(833),
//
//	/**
//	* ID: 834<br>
//	* Message: $c1 has rolled $s2.
//	*/
//	C1_ROLLED_S2 = new SystemMessageId(834),
//
//	/**
//	* ID: 835<br>
//	* Message: You may not throw the dice at this time. Try again later.
//	*/
//	YOU_MAY_NOT_THROW_THE_DICE_AT_THIS_TIME_TRY_AGAIN_LATER = new SystemMessageId(835),
//
//	/**
//	* ID: 836<br>
//	* Message: You have exceeded your inventory volume limit and cannot take this item.
//	*/
//	YOU_HAVE_EXCEEDED_YOUR_INVENTORY_VOLUME_LIMIT_AND_CANNOT_TAKE_THIS_ITEM = new SystemMessageId(836),
//
//	/**
//	* ID: 837<br>
//	* Message: Macro descriptions may contain up to 32 characters.
//	*/
//	MACRO_DESCRIPTION_MAX_32_CHARS = new SystemMessageId(837),
//
//	/**
//	* ID: 838<br>
//	* Message: Enter the name of the macro.
//	*/
//	ENTER_THE_MACRO_NAME = new SystemMessageId(838),
//
//	/**
//	* ID: 839<br>
//	* Message: That name is already assigned to another macro.
//	*/
//	MACRO_NAME_ALREADY_USED = new SystemMessageId(839),
//
//	/**
//	* ID: 840<br>
//	* Message: That recipe is already registered.
//	*/
//	RECIPE_ALREADY_REGISTERED = new SystemMessageId(840),
//
//	/**
//	* ID: 841<br>
//	* Message: No further recipes may be registered.
//	*/
//	NO_FUTHER_RECIPES_CAN_BE_ADDED = new SystemMessageId(841),
//
//	/**
//	* ID: 842<br>
//	* Message: You are not authorized to register a recipe.
//	*/
//	NOT_AUTHORIZED_REGISTER_RECIPE = new SystemMessageId(842),
//
//	/**
//	* ID: 843<br>
//	* Message: The siege of $s1 is finished.
//	*/
//	SIEGE_OF_S1_FINISHED = new SystemMessageId(843),
//
//	/**
//	* ID: 844<br>
//	* Message: The siege to conquer $s1 has begun.
//	*/
//	SIEGE_OF_S1_BEGUN = new SystemMessageId(844),
//
//	/**
//	* ID: 845<br>
//	* Message: The deadlineto register for the siege of $s1 has passed.
//	*/
//	DEADLINE_FOR_SIEGE_S1_PASSED = new SystemMessageId(845),
//
//	/**
//	* ID: 846<br>
//	* Message: The siege of $s1 has been canceled due to lack of interest.
//	*/
//	SIEGE_OF_S1_HAS_BEEN_CANCELED_DUE_TO_LACK_OF_INTEREST = new SystemMessageId(846),
//
//	/**
//	* ID: 847<br>
//	* Message: A clan that owns a clan hall may not participate in a clan hall siege.
//	*/
//	CLAN_OWNING_CLANHALL_MAY_NOT_SIEGE_CLANHALL = new SystemMessageId(847),
//
//	/**
//	* ID: 848<br>
//	* Message: $s1 has been deleted.
//	*/
//	S1_HAS_BEEN_DELETED = new SystemMessageId(848),
//
//	/**
//	* ID: 849<br>
//	* Message: $s1 cannot be found.
//	*/
//	S1_NOT_FOUND = new SystemMessageId(849),
//
//	/**
//	* ID: 850<br>
//	* Message: $s1 already exists.
//	*/
//	S1_ALREADY_EXISTS2 = new SystemMessageId(850),
//
//	/**
//	* ID: 851<br>
//	* Message: $s1 has been added.
//	*/
//	S1_ADDED = new SystemMessageId(851),
//
//	/**
//	* ID: 852<br>
//	* Message: The recipe is incorrect.
//	*/
//	RECIPE_INCORRECT = new SystemMessageId(852),
//
//	/**
//	* ID: 853<br>
//	* Message: You may not alter your recipe book while engaged in manufacturing.
//	*/
//	CANT_ALTER_RECIPEBOOK_WHILE_CRAFTING = new SystemMessageId(853),
//
//	/**
//	* ID: 854<br>
//	* Message: You are missing $s2 $s1 required to create that.
//	*/
//	MISSING_S2_S1_TO_CREATE = new SystemMessageId(854),
//
//	/**
//	* ID: 855<br>
//	* Message: $s1 clan has defeated $s2.
//	*/
//	S1_CLAN_DEFEATED_S2 = new SystemMessageId(855),
//
//	/**
//	* ID: 856<br>
//	* Message: The siege of $s1 has ended in a draw.
//	*/
//	SIEGE_S1_DRAW = new SystemMessageId(856),
//
//	/**
//	* ID: 857<br>
//	* Message: $s1 clan has won in the preliminary match of $s2.
//	*/
//	S1_CLAN_WON_MATCH_S2 = new SystemMessageId(857),
//
//	/**
//	* ID: 858<br>
//	* Message: The preliminary match of $s1 has ended in a draw.
//	*/
//	MATCH_OF_S1_DRAW = new SystemMessageId(858),
//
//	/**
//	* ID: 859<br>
//	* Message: Please register a recipe.
//	*/
//	PLEASE_REGISTER_RECIPE = new SystemMessageId(859),
//
//	/**
//	* ID: 860<br>
//	* Message: You may not buld your headquarters in close proximity to another headquarters.
//	*/
//	HEADQUARTERS_TOO_CLOSE = new SystemMessageId(860),
//
//	/**
//	* ID: 861<br>
//	* Message: You have exceeded the maximum number of memos.
//	*/
//	TOO_MANY_MEMOS = new SystemMessageId(861),
//
//	/**
//	* ID: 862<br>
//	* Message: Odds are not posted until ticket sales have closed.
//	*/
//	ODDS_NOT_POSTED = new SystemMessageId(862),
//
//	/**
//	* ID: 863<br>
//	* Message: You feel the energy of fire.
//	*/
//	FEEL_ENERGY_FIRE = new SystemMessageId(863),
//
//	/**
//	* ID: 864<br>
//	* Message: You feel the energy of water.
//	*/
//	FEEL_ENERGY_WATER = new SystemMessageId(864),
//
//	/**
//	* ID: 865<br>
//	* Message: You feel the energy of wind.
//	*/
//	FEEL_ENERGY_WIND = new SystemMessageId(865),
//
//	/**
//	* ID: 866<br>
//	* Message: You may no longer gather energy.
//	*/
//	NO_LONGER_ENERGY = new SystemMessageId(866),
//
//	/**
//	* ID: 867<br>
//	* Message: The energy is depleted.
//	*/
//	ENERGY_DEPLETED = new SystemMessageId(867),
//
//	/**
//	* ID: 868<br>
//	* Message: The energy of fire has been delivered.
//	*/
//	ENERGY_FIRE_DELIVERED = new SystemMessageId(868),
//
//	/**
//	* ID: 869<br>
//	* Message: The energy of water has been delivered.
//	*/
//	ENERGY_WATER_DELIVERED = new SystemMessageId(869),
//
//	/**
//	* ID: 870<br>
//	* Message: The energy of wind has been delivered.
//	*/
//	ENERGY_WIND_DELIVERED = new SystemMessageId(870),
//
//	/**
//	* ID: 871<br>
//	* Message: The seed has been sown.
//	*/
//	THE_SEED_HAS_BEEN_SOWN = new SystemMessageId(871),
//
//	/**
//	* ID: 872<br>
//	* Message: This seed may not be sown here.
//	*/
//	THIS_SEED_MAY_NOT_BE_SOWN_HERE = new SystemMessageId(872),
//
//	/**
//	* ID: 873<br>
//	* Message: That character does not exist.
//	*/
//	CHARACTER_DOES_NOT_EXIST = new SystemMessageId(873),
//
//	/**
//	* ID: 874<br>
//	* Message: The capacity of the warehouse has been exceeded.
//	*/
//	WAREHOUSE_CAPACITY_EXCEEDED = new SystemMessageId(874),
//
//	/**
//	* ID: 875<br>
//	* Message: The transport of the cargo has been canceled.
//	*/
//	CARGO_CANCELED = new SystemMessageId(875),
//
//	/**
//	* ID: 876<br>
//	* Message: The cargo was not delivered.
//	*/
//	CARGO_NOT_DELIVERED = new SystemMessageId(876),
//
//	/**
//	* ID: 877<br>
//	* Message: The symbol has been added.
//	*/
//	SYMBOL_ADDED = new SystemMessageId(877),
//
//	/**
//	* ID: 878<br>
//	* Message: The symbol has been deleted.
//	*/
//	SYMBOL_DELETED = new SystemMessageId(878),
//
//	/**
//	* ID: 879<br>
//	* Message: The manor system is currently under maintenance.
//	*/
//	THE_MANOR_SYSTEM_IS_CURRENTLY_UNDER_MAINTENANCE = new SystemMessageId(879),
//
//	/**
//	* ID: 880<br>
//	* Message: The transaction is complete.
//	*/
//	THE_TRANSACTION_IS_COMPLETE = new SystemMessageId(880),
//
//	/**
//	* ID: 881<br>
//	* Message: There is a discrepancy on the invoice.
//	*/
//	THERE_IS_A_DISCREPANCY_ON_THE_INVOICE = new SystemMessageId(881),
//
//	/**
//	* ID: 882<br>
//	* Message: The seed quantity is incorrect.
//	*/
//	THE_SEED_QUANTITY_IS_INCORRECT = new SystemMessageId(882),
//
//	/**
//	* ID: 883<br>
//	* Message: The seed information is incorrect.
//	*/
//	THE_SEED_INFORMATION_IS_INCORRECT = new SystemMessageId(883),
//
//	/**
//	* ID: 884<br>
//	* Message: The manor information has been updated.
//	*/
//	THE_MANOR_INFORMATION_HAS_BEEN_UPDATED = new SystemMessageId(884),
//
//	/**
//	* ID: 885<br>
//	* Message: The number of crops is incorrect.
//	*/
//	THE_NUMBER_OF_CROPS_IS_INCORRECT = new SystemMessageId(885),
//
//	/**
//	* ID: 886<br>
//	* Message: The crops are priced incorrectly.
//	*/
//	THE_CROPS_ARE_PRICED_INCORRECTLY = new SystemMessageId(886),
//
//	/**
//	* ID: 887<br>
//	* Message: The type is incorrect.
//	*/
//	THE_TYPE_IS_INCORRECT = new SystemMessageId(887),
//
//	/**
//	* ID: 888<br>
//	* Message: No crops can be purchased at this time.
//	*/
//	NO_CROPS_CAN_BE_PURCHASED_AT_THIS_TIME = new SystemMessageId(888),
//
//	/**
//	* ID: 889<br>
//	* Message: The seed was successfully sown.
//	*/
//	THE_SEED_WAS_SUCCESSFULLY_SOWN = new SystemMessageId(889),
//
//	/**
//	* ID: 890<br>
//	* Message: The seed was not sown.
//	*/
//	THE_SEED_WAS_NOT_SOWN = new SystemMessageId(890),
//
//	/**
//	* ID: 891<br>
//	* Message: You are not authorized to harvest.
//	*/
//	YOU_ARE_NOT_AUTHORIZED_TO_HARVEST = new SystemMessageId(891),
//
//	/**
//	* ID: 892<br>
//	* Message: The harvest has failed.
//	*/
//	THE_HARVEST_HAS_FAILED = new SystemMessageId(892),
//
//	/**
//	* ID: 893<br>
//	* Message: The harvest failed because the seed was not sown.
//	*/
//	THE_HARVEST_FAILED_BECAUSE_THE_SEED_WAS_NOT_SOWN = new SystemMessageId(893),
//
//	/**
//	* ID: 894<br>
//	* Message: Up to $s1 recipes can be registered.
//	*/
//	UP_TO_S1_RECIPES_CAN_REGISTER = new SystemMessageId(894),
//
//	/**
//	* ID: 895<br>
//	* Message: No recipes have been registered.
//	*/
//	NO_RECIPES_REGISTERED = new SystemMessageId(895),
//
//	/**
//	* ID: 896<br>
//	* Message:The ferry has arrived at Gludin Harbor.
//	*/
//	FERRY_AT_GLUDIN = new SystemMessageId(896),
//
//	/**
//	* ID: 897<br>
//	* Message:The ferry will leave for Talking Island Harbor after anchoring for ten minutes.
//	*/
//	FERRY_LEAVE_TALKING = new SystemMessageId(897),
//
//	/**
//	* ID: 898<br>
//	* Message: Only characters of level 10 or above are authorized to make recommendations.
//	*/
//	ONLY_LEVEL_SUP_10_CAN_RECOMMEND = new SystemMessageId(898),
//
//	/**
//	* ID: 899<br>
//	* Message: The symbol cannot be drawn.
//	*/
//	CANT_DRAW_SYMBOL = new SystemMessageId(899),
//
//	/**
//	* ID: 900<br>
//	* Message: No slot exists to draw the symbol
//	*/
//	SYMBOLS_FULL = new SystemMessageId(900),
//
//	/**
//	* ID: 901<br>
//	* Message: The symbol information cannot be found.
//	*/
//	SYMBOL_NOT_FOUND = new SystemMessageId(901),
//
//	/**
//	* ID: 902<br>
//	* Message: The number of items is incorrect.
//	*/
//	NUMBER_INCORRECT = new SystemMessageId(902),
//
//	/**
//	* ID: 903<br>
//	* Message: You may not submit a petition while frozen. Be patient.
//	*/
//	NO_PETITION_WHILE_FROZEN = new SystemMessageId(903),
//
//	/**
//	* ID: 904<br>
//	* Message: Items cannot be discarded while in private store status.
//	*/
//	NO_DISCARD_WHILE_PRIVATE_STORE = new SystemMessageId(904),
//
//	/**
//	* ID: 905<br>
//	* Message: The current score for the Humans is $s1.
//	*/
//	HUMAN_SCORE_S1 = new SystemMessageId(905),
//
//	/**
//	* ID: 906<br>
//	* Message: The current score for the Elves is $s1.
//	*/
//	ELVES_SCORE_S1 = new SystemMessageId(906),
//
//	/**
//	* ID: 907<br>
//	* Message: The current score for the Dark Elves is $s1.
//	*/
//	DARK_ELVES_SCORE_S1 = new SystemMessageId(907),
//
//	/**
//	* ID: 908<br>
//	* Message: The current score for the Orcs is $s1.
//	*/
//	ORCS_SCORE_S1 = new SystemMessageId(908),
//
//	/**
//	* ID: 909<br>
//	* Message: The current score for the Dwarves is $s1.
//	*/
//	DWARVEN_SCORE_S1 = new SystemMessageId(909),
//
//	/**
//	* ID: 910<br>
//	* Message: Current location : $s1, $s2, $s3 (Near Talking Island Village)
//	*/
//	LOC_TI_S1_S2_S3 = new SystemMessageId(910),
//
//	/**
//	* ID: 911<br>
//	* Message: Current location : $s1, $s2, $s3 (Near Gludin Village)
//	*/
//	LOC_GLUDIN_S1_S2_S3 = new SystemMessageId(911),
//
//	/**
//	* ID: 912<br>
//	* Message: Current location : $s1, $s2, $s3 (Near the Town of Gludio)
//	*/
//	LOC_GLUDIO_S1_S2_S3 = new SystemMessageId(912),
//
//	/**
//	* ID: 913<br>
//	* Message: Current location : $s1, $s2, $s3 (Near the Neutral Zone)
//	*/
//	LOC_NETRAL_ZONE_S1_S2_S3 = new SystemMessageId(913),
//
//	/**
//	* ID: 914<br>
//	* Message: Current location : $s1, $s2, $s3 (Near the Elven Village)
//	*/
//	LOC_ELVEN_S1_S2_S3 = new SystemMessageId(914),
//
//	/**
//	* ID: 915<br>
//	* Message: Current location : $s1, $s2, $s3 (Near the Dark Elf Village)
//	*/
//	LOC_DARK_ELVEN_S1_S2_S3 = new SystemMessageId(915),
//
//	/**
//	* ID: 916<br>
//	* Message: Current location : $s1, $s2, $s3 (Near the Town of Dion)
//	*/
//	LOC_DION_S1_S2_S3 = new SystemMessageId(916),
//
//	/**
//	* ID: 917<br>
//	* Message: Current location : $s1, $s2, $s3 (Near the Floran Village)
//	*/
//	LOC_FLORAN_S1_S2_S3 = new SystemMessageId(917),
//
//	/**
//	* ID: 918<br>
//	* Message: Current location : $s1, $s2, $s3 (Near the Town of Giran)
//	*/
//	LOC_GIRAN_S1_S2_S3 = new SystemMessageId(918),
//
//	/**
//	* ID: 919<br>
//	* Message: Current location : $s1, $s2, $s3 (Near Giran Harbor)
//	*/
//	LOC_GIRAN_HARBOR_S1_S2_S3 = new SystemMessageId(919),
//
//	/**
//	* ID: 920<br>
//	* Message: Current location : $s1, $s2, $s3 (Near the Orc Village)
//	*/
//	LOC_ORC_S1_S2_S3 = new SystemMessageId(920),
//
//	/**
//	* ID: 921<br>
//	* Message: Current location : $s1, $s2, $s3 (Near the Dwarven Village)
//	*/
//	LOC_DWARVEN_S1_S2_S3 = new SystemMessageId(921),
//
//	/**
//	* ID: 922<br>
//	* Message: Current location : $s1, $s2, $s3 (Near the Town of Oren)
//	*/
//	LOC_OREN_S1_S2_S3 = new SystemMessageId(922),
//
//	/**
//	* ID: 923<br>
//	* Message: Current location : $s1, $s2, $s3 (Near Hunters Village)
//	*/
//	LOC_HUNTER_S1_S2_S3 = new SystemMessageId(923),
//
//	/**
//	* ID: 924<br>
//	* Message: Current location : $s1, $s2, $s3 (Near Aden Castle Town)
//	*/
//	LOC_ADEN_S1_S2_S3 = new SystemMessageId(924),
//
//	/**
//	* ID: 925<br>
//	* Message: Current location : $s1, $s2, $s3 (Near the Coliseum)
//	*/
//	LOC_COLISEUM_S1_S2_S3 = new SystemMessageId(925),
//
//	/**
//	* ID: 926<br>
//	* Message: Current location : $s1, $s2, $s3 (Near Heine)
//	*/
//	LOC_HEINE_S1_S2_S3 = new SystemMessageId(926),
//
//	/**
//	* ID: 927<br>
//	* Message: The current time is $s1:$s2.
//	*/
//	TIME_S1_S2_IN_THE_DAY = new SystemMessageId(927),
//
//	/**
//	* ID: 928<br>
//	* Message: The current time is $s1:$s2.
//	*/
//	TIME_S1_S2_IN_THE_NIGHT = new SystemMessageId(928),
//
//	/**
//	* ID: 929<br>
//	* Message: No compensation was given for the farm products.
//	*/
//	NO_COMPENSATION_FOR_FARM_PRODUCTS = new SystemMessageId(929),
//
//	/**
//	* ID: 930<br>
//	* Message: Lottery tickets are not currently being sold.
//	*/
//	NO_LOTTERY_TICKETS_CURRENT_SOLD = new SystemMessageId(930),
//
//	/**
//	* ID: 931<br>
//	* Message: The winning lottery ticket numbers has not yet been anonunced.
//	*/
//	LOTTERY_WINNERS_NOT_ANNOUNCED_YET = new SystemMessageId(931),
//
//	/**
//	* ID: 932<br>
//	* Message: You cannot chat locally while observing.
//	*/
//	NO_ALLCHAT_WHILE_OBSERVING = new SystemMessageId(932),
//
//	/**
//	* ID: 933<br>
//	* Message: The seed pricing greatly differs from standard seed prices.
//	*/
//	THE_SEED_PRICING_GREATLY_DIFFERS_FROM_STANDARD_SEED_PRICES = new SystemMessageId(933),
//
//	/**
//	* ID: 934<br>
//	* Message: It is a deleted recipe.
//	*/
//	A_DELETED_RECIPE = new SystemMessageId(934),
//
//	/**
//	* ID: 935<br>
//	* Message: The amount is not sufficient and so the manor is not in operation.
//	*/
//	THE_AMOUNT_IS_NOT_SUFFICIENT_AND_SO_THE_MANOR_IS_NOT_IN_OPERATION = new SystemMessageId(935),
//
//	/**
//	* ID: 936<br>
//	* Message: Use $s1.
//	*/
//	USE_S1_ = new SystemMessageId(936),
//
//	/**
//	* ID: 937<br>
//	* Message: Currently preparing for private workshop.
//	*/
//	PREPARING_PRIVATE_WORKSHOP = new SystemMessageId(937),
//
//	/**
//	* ID: 938<br>
//	* Message: The community server is currently offline.
//	*/
//	CB_OFFLINE = new SystemMessageId(938),
//
//	/**
//	* ID: 939<br>
//	* Message: You cannot exchange while blocking everything.
//	*/
//	NO_EXCHANGE_WHILE_BLOCKING = new SystemMessageId(939),
//
//	/**
//	* ID: 940<br>
//	* Message: $s1 is blocked everything.
//	*/
//	S1_BLOCKED_EVERYTHING = new SystemMessageId(940),
//
//	/**
//	* ID: 941<br>
//	* Message: Restart at Talking Island Village. 
//	*/
//	RESTART_AT_TI = new SystemMessageId(941),
//
//	/**
//	* ID: 942<br>
//	* Message: Restart at Gludin Village.
//	*/
//	RESTART_AT_GLUDIN = new SystemMessageId(942),
//
//	/**
//	* ID: 943<br>
//	* Message: Restart at the Town of Gludin. || guess should be Gludio ;)
//	*/
//	RESTART_AT_GLUDIO = new SystemMessageId(943),
//
//	/**
//	* ID: 944<br>
//	* Message: Restart at the Neutral Zone.
//	*/
//	RESTART_AT_NEUTRAL_ZONE = new SystemMessageId(944),
//
//	/**
//	* ID: 945<br>
//	* Message: Restart at the Elven Village.
//	*/
//	RESTART_AT_ELFEN_VILLAGE = new SystemMessageId(945),
//
//	/**
//	* ID: 946<br>
//	* Message: Restart at the Dark Elf Village.
//	*/
//	RESTART_AT_DARKELF_VILLAGE = new SystemMessageId(946),
//
//	/**
//	* ID: 947<br>
//	* Message: Restart at the Town of Dion.
//	*/
//	RESTART_AT_DION = new SystemMessageId(947),
//
//	/**
//	* ID: 948<br>
//	* Message: Restart at Floran Village.
//	*/
//	RESTART_AT_FLORAN = new SystemMessageId(948),
//
//	/**
//	* ID: 949<br>
//	* Message: Restart at the Town of Giran.
//	*/
//	RESTART_AT_GIRAN = new SystemMessageId(949),
//
//	/**
//	* ID: 950<br>
//	* Message: Restart at Giran Harbor.
//	*/
//	RESTART_AT_GIRAN_HARBOR = new SystemMessageId(950),
//
//	/**
//	* ID: 951<br>
//	* Message: Restart at the Orc Village.
//	*/
//	RESTART_AT_ORC_VILLAGE = new SystemMessageId(951),
//
//	/**
//	* ID: 952<br>
//	* Message: Restart at the Dwarven Village.
//	*/
//	RESTART_AT_DWARFEN_VILLAGE = new SystemMessageId(952),
//
//	/**
//	* ID: 953<br>
//	* Message: Restart at the Town of Oren.
//	*/
//	RESTART_AT_OREN = new SystemMessageId(953),
//
//	/**
//	* ID: 954<br>
//	* Message: Restart at Hunters Village.
//	*/
//	RESTART_AT_HUNTERS_VILLAGE = new SystemMessageId(954),
//
//	/**
//	* ID: 955<br>
//	* Message: Restart at the Town of Aden.
//	*/
//	RESTART_AT_ADEN = new SystemMessageId(955),
//
//	/**
//	* ID: 956<br>
//	* Message: Restart at the Coliseum.
//	*/
//	RESTART_AT_COLISEUM = new SystemMessageId(956),
//
//	/**
//	* ID: 957<br>
//	* Message: Restart at Heine.
//	*/
//	RESTART_AT_HEINE = new SystemMessageId(957),
//
//	/**
//	* ID: 958<br>
//	* Message: Items cannot be discarded or destroyed while operating a private store or workshop.
//	*/
//	ITEMS_CANNOT_BE_DISCARDED_OR_DESTROYED_WHILE_OPERATING_PRIVATE_STORE_OR_WORKSHOP = new SystemMessageId(958),
//
//	/**
//	* ID: 959<br>
//	* Message: $s1 (*$s2) manufactured successfully.
//	*/
//	S1_S2_MANUFACTURED_SUCCESSFULLY = new SystemMessageId(959),
//
//	/**
//	* ID: 960<br>
//	* Message: $s1 manufacturing failure.
//	*/
//	S1_MANUFACTURE_FAILURE = new SystemMessageId(960),
//
//	/**
//	* ID: 961<br>
//	* Message: You are now blocking everything.
//	*/
//	BLOCKING_ALL = new SystemMessageId(961),
//
//	/**
//	* ID: 962<br>
//	* Message: You are no longer blocking everything.
//	*/
//	NOT_BLOCKING_ALL = new SystemMessageId(962),
//
//	/**
//	* ID: 963<br>
//	* Message: Please determine the manufacturing price.
//	*/
//	DETERMINE_MANUFACTURE_PRICE = new SystemMessageId(963),
//
//	/**
//	* ID: 964<br>
//	* Message: Chatting is prohibited for one minute.
//	*/
//	CHATBAN_FOR_1_MINUTE = new SystemMessageId(964),
//
//	/**
//	* ID: 965<br>
//	* Message: The chatting prohibition has been removed.
//	*/
//	CHATBAN_REMOVED = new SystemMessageId(965),
//
//	/**
//	* ID: 966<br>
//	* Message: Chatting is currently prohibited. If you try to chat before the prohibition is
//	* removed, the prohibition time will become even longer.
//	*/
//	CHATTING_IS_CURRENTLY_PROHIBITED = new SystemMessageId(966),
//
//	/**
//	* ID: 967<br>
//	* Message: Do you accept $c1's party invitation? (Item Distribution: Random including spoil.)
//	*/
//	C1_PARTY_INVITE_RANDOM_INCLUDING_SPOIL = new SystemMessageId(967),
//
//	/**
//	* ID: 968<br>
//	* Message: Do you accept $c1's party invitation? (Item Distribution: By Turn.)
//	*/
//	C1_PARTY_INVITE_BY_TURN = new SystemMessageId(968),
//
//	/**
//	* ID: 969<br>
//	* Message: Do you accept $c1's party invitation? (Item Distribution: By Turn including spoil.)
//	*/
//	C1_PARTY_INVITE_BY_TURN_INCLUDING_SPOIL = new SystemMessageId(969),
//
//	/**
//	* ID: 970<br>
//	* Message: $s2's MP has been drained by $c1.
//	*/
//	S2_MP_HAS_BEEN_DRAINED_BY_C1 = new SystemMessageId(970),
//
//	/**
//	* ID: 971<br>
//	* Message: Petitions cannot exceed 255 characters.
//	*/
//	PETITION_MAX_CHARS_255 = new SystemMessageId(971),
//
//	/**
//	* ID: 972<br>
//	* Message: This pet cannot use this item.
//	*/
//	PET_CANNOT_USE_ITEM = new SystemMessageId(972),
//
//	/**
//	* ID: 973<br>
//	* Message: Please input no more than the number you have.
//	*/
//	INPUT_NO_MORE_YOU_HAVE = new SystemMessageId(973),
//
//	/**
//	 * ID: 974<br>
//	 * Message: The soul crystal succeeded in absorbing a soul.
//	 */
//	SOUL_CRYSTAL_ABSORBING_SUCCEEDED = new SystemMessageId(974),
//
//	/**
//	 * ID: 975<br>
//	 * Message: The soul crystal was not able to absorb a soul.
//	 */
//	SOUL_CRYSTAL_ABSORBING_FAILED = new SystemMessageId(975),
//
//	/**
//	 * ID: 976<br>
//	 * Message: The soul crystal broke because it was not able to endure the soul energy.
//	 */
//	SOUL_CRYSTAL_BROKE = new SystemMessageId(976),
//
//	/**
//	 * ID: 977<br>
//	 * Message: The soul crystals caused resonation and failed at absorbing a soul.
//	 */
//	SOUL_CRYSTAL_ABSORBING_FAILED_RESONATION = new SystemMessageId(977),
//
//	/**
//	 * ID: 978<br>
//	 * Message: The soul crystal is refusing to absorb a soul.
//	 */
//	SOUL_CRYSTAL_ABSORBING_REFUSED = new SystemMessageId(978),
//
//	/**
//	 * ID: 979<br>
//	 * Message: The ferry arrived at Talking Island Harbor.
//	 */
//	FERRY_ARRIVED_AT_TALKING = new SystemMessageId(979),
//
//	/**
//	 * ID: 980<br>
//	 * Message: The ferry will leave for Gludin Harbor after anchoring for ten minutes.
//	 */
//	FERRY_LEAVE_FOR_GLUDIN_AFTER_10_MINUTES = new SystemMessageId(980),
//
//	/**
//	 * ID: 981<br>
//	 * Message: The ferry will leave for Gludin Harbor in five minutes.
//	 */
//	FERRY_LEAVE_FOR_GLUDIN_IN_5_MINUTES = new SystemMessageId(981),
//
//	/**
//	 * ID: 982<br>
//	 * Message: The ferry will leave for Gludin Harbor in one minute.
//	 */
//	FERRY_LEAVE_FOR_GLUDIN_IN_1_MINUTE = new SystemMessageId(982),
//
//	/**
//	 * ID: 983<br>
//	 * Message: Those wishing to ride should make haste to get on.
//	 */
//	MAKE_HASTE_GET_ON_BOAT = new SystemMessageId(983),
//
//	/**
//	 * ID: 984<br>
//	 * Message: The ferry will be leaving soon for Gludin Harbor.
//	 */
//	FERRY_LEAVE_SOON_FOR_GLUDIN = new SystemMessageId(984),
//
//	/**
//	 * ID: 985<br>
//	 * Message: The ferry is leaving for Gludin Harbor.
//	 */
//	FERRY_LEAVING_FOR_GLUDIN = new SystemMessageId(985),
//
//	/**
//	 * ID: 986<br>
//	 * Message: The ferry has arrived at Gludin Harbor.
//	 */
//	FERRY_ARRIVED_AT_GLUDIN = new SystemMessageId(986),
//
//	/**
//	 * ID: 987<br>
//	 * Message: The ferry will leave for Talking Island Harbor after anchoring for ten minutes.
//	 */
//	FERRY_LEAVE_FOR_TALKING_AFTER_10_MINUTES = new SystemMessageId(987),
//
//	/**
//	 * ID: 988<br>
//	 * Message: The ferry will leave for Talking Island Harbor in five minutes.
//	 */
//	FERRY_LEAVE_FOR_TALKING_IN_5_MINUTES = new SystemMessageId(988),
//
//	/**
//	 * ID: 989<br>
//	 * Message: The ferry will leave for Talking Island Harbor in one minute.
//	 */
//	FERRY_LEAVE_FOR_TALKING_IN_1_MINUTE = new SystemMessageId(989),
//
//	/**
//	 * ID: 990<br>
//	 * Message: The ferry will be leaving soon for Talking Island Harbor.
//	 */
//	FERRY_LEAVE_SOON_FOR_TALKING = new SystemMessageId(990),
//
//	/**
//	 * ID: 991<br>
//	 * Message: The ferry is leaving for Talking Island Harbor.
//	 */
//	FERRY_LEAVING_FOR_TALKING = new SystemMessageId(991),
//
//	/**
//	 * ID: 992<br>
//	 * Message: The ferry has arrived at Giran Harbor.
//	 */
//	FERRY_ARRIVED_AT_GIRAN = new SystemMessageId(992),
//
//	/**
//	 * ID: 993<br>
//	 * Message: The ferry will leave for Giran Harbor after anchoring for ten minutes.
//	 */
//	FERRY_LEAVE_FOR_GIRAN_AFTER_10_MINUTES = new SystemMessageId(993),
//
//	/**
//	 * ID: 994<br>
//	 * Message: The ferry will leave for Giran Harbor in five minutes.
//	 */
//	FERRY_LEAVE_FOR_GIRAN_IN_5_MINUTES = new SystemMessageId(994),
//
//	/**
//	 * ID: 995<br>
//	 * Message: The ferry will leave for Giran Harbor in one minute.
//	 */
//	FERRY_LEAVE_FOR_GIRAN_IN_1_MINUTE = new SystemMessageId(995),
//
//	/**
//	 * ID: 996<br>
//	 * Message: The ferry will be leaving soon for Giran Harbor.
//	 */
//	FERRY_LEAVE_SOON_FOR_GIRAN = new SystemMessageId(996),
//
//	/**
//	 * ID: 997<br>
//	 * Message: The ferry is leaving for Giran Harbor.
//	 */
//	FERRY_LEAVING_FOR_GIRAN = new SystemMessageId(997),
//
//	/**
//	 * ID: 998<br>
//	 * Message: The Innadril pleasure boat has arrived. It will anchor for ten minutes.
//	 */
//	INNADRIL_BOAT_ANCHOR_10_MINUTES = new SystemMessageId(998),
//
//	/**
//	 * ID: 999<br>
//	 * Message: The Innadril pleasure boat will leave in five minutes.
//	 */
//	INNADRIL_BOAT_LEAVE_IN_5_MINUTES = new SystemMessageId(999),
//
//	/**
//	 * ID: 1000<br>
//	 * Message: The Innadril pleasure boat will leave in one minute.
//	 */
//	INNADRIL_BOAT_LEAVE_IN_1_MINUTE = new SystemMessageId(1000),
//
//	/**
//	 * ID: 1001<br>
//	 * Message: The Innadril pleasure boat will be leaving soon.
//	 */
//	INNADRIL_BOAT_LEAVE_SOON = new SystemMessageId(1001),
//
//	/**
//	 * ID: 1002<br>
//	 * Message: The Innadril pleasure boat is leaving.
//	 */
//	INNADRIL_BOAT_LEAVING = new SystemMessageId(1002),
//
//	/**
//	 * ID: 1003<br>
//	 * Message: Cannot possess a monster race ticket.
//	 */
//	CANNOT_POSSES_MONS_TICKET = new SystemMessageId(1003),
//
//	/**
//	 * ID: 1004<br>
//	 * Message: You have registered for a clan hall auction.
//	 */
//	REGISTERED_FOR_CLANHALL = new SystemMessageId(1004),
//
//	/**
//	 * ID: 1005<br>
//	 * Message: There is not enough adena in the clan hall warehouse.
//	 */
//	NOT_ENOUGH_ADENA_IN_CWH = new SystemMessageId(1005),
//
//	/**
//	 * ID: 1006<br>
//	 * Message: You have bid in a clan hall auction.
//	 */
//	BID_IN_CLANHALL_AUCTION = new SystemMessageId(1006),
//
//	/**
//	 * ID: 1007<br>
//	 * Message: The preliminary match registration of $s1 has finished.
//	 */
//	PRELIMINARY_REGISTRATION_OF_S1_FINISHED = new SystemMessageId(1007),
//
//	/**
//	 * ID: 1008<br>
//	 * Message: A hungry strider cannot be mounted or dismounted.
//	 */
//	HUNGRY_STRIDER_NOT_MOUNT = new SystemMessageId(1008),
//
//	/**
//	* ID: 1009<br>
//	* Message: A strider cannot be ridden when dead.
//	*/
//	STRIDER_CANT_BE_RIDDEN_WHILE_DEAD = new SystemMessageId(1009),
//
//	/**
//	* ID: 1010<br>
//	* Message: A dead strider cannot be ridden.
//	*/
//	DEAD_STRIDER_CANT_BE_RIDDEN = new SystemMessageId(1010),
//
//	/**
//	* ID: 1011<br>
//	* Message: A strider in battle cannot be ridden.
//	*/
//	STRIDER_IN_BATLLE_CANT_BE_RIDDEN = new SystemMessageId(1011),
//
//	/**
//	* ID: 1012<br>
//	* Message: A strider cannot be ridden while in battle.
//	*/
//	STRIDER_CANT_BE_RIDDEN_WHILE_IN_BATTLE = new SystemMessageId(1012),
//
//	/**
//	* ID: 1013<br>
//	* Message: A strider can be ridden only when standing.
//	*/
//	STRIDER_CAN_BE_RIDDEN_ONLY_WHILE_STANDING = new SystemMessageId(1013),
//
//	/**
//	 * ID: 1014<br>
//	 * Message: Your pet gained $s1 experience points.
//	 */
//	PET_EARNED_S1_EXP = new SystemMessageId(1014),
//
//	/**
//	 * ID: 1015<br>
//	 * Message: Your pet hit for $s1 damage.
//	 */
//	PET_HIT_FOR_S1_DAMAGE = new SystemMessageId(1015),
//
//	/**
//	 * ID: 1016<br>
//	 * Message: Pet received $s2 damage by $c1.
//	 */
//	PET_RECEIVED_S2_DAMAGE_BY_C1 = new SystemMessageId(1016),
//
//	/**
//	 * ID: 1017<br>
//	 * Message: Pet's critical hit!
//	 */
//	CRITICAL_HIT_BY_PET = new SystemMessageId(1017),
//
//	/**
//	 * ID: 1018<br>
//	 * Message: Your pet uses $s1.
//	 */
//	PET_USES_S1 = new SystemMessageId(1018),
//
//	/**
//	 * ID: 1019<br>
//	 * Message: Your pet uses $s1.
//	 */
//	PET_USES_S1_ = new SystemMessageId(1019),
//
//	/**
//	 * ID: 1020<br>
//	 * Message: Your pet picked up $s1.
//	 */
//	PET_PICKED_S1 = new SystemMessageId(1020),
//
//	/**
//	 * ID: 1021<br>
//	 * Message: Your pet picked up $s2 $s1(s).
//	 */
//	PET_PICKED_S2_S1_S = new SystemMessageId(1021),
//
//	/**
//	 * ID: 1022<br>
//	 * Message: Your pet picked up +$s1 $s2.
//	 */
//	PET_PICKED_S1_S2 = new SystemMessageId(1022),
//
//	/**
//	 * ID: 1023<br>
//	 * Message: Your pet picked up $s1 adena.
//	 */
//	PET_PICKED_S1_ADENA = new SystemMessageId(1023),
//
//	/**
//	 * ID: 1024<br>
//	 * Message: Your pet put on $s1.
//	 */
//	PET_PUT_ON_S1 = new SystemMessageId(1024),
//
//	/**
//	 * ID: 1025<br>
//	 * Message: Your pet took off $s1.
//	 */
//	PET_TOOK_OFF_S1 = new SystemMessageId(1025),
//
//	/**
//	* ID: 1026<br>
//	* Message: The summoned monster gave damage of $s1
//	*/
//	SUMMON_GAVE_DAMAGE_S1 = new SystemMessageId(1026),
//
//	/**
//	 * ID: 1027<br>
//	 * Message: Servitor received $s2 damage caused by $s1.
//	 */
//	SUMMON_RECEIVED_DAMAGE_S2_BY_S1 = new SystemMessageId(1027),
//
//	/**
//	 * ID: 1028<br>
//	 * Message: Summoned monster's critical hit!
//	 */
//	CRITICAL_HIT_BY_SUMMONED_MOB = new SystemMessageId(1028),
//
//	/**
//	 * ID: 1029<br>
//	 * Message: Summoned monster uses $s1.
//	 */
//	SUMMONED_MOB_USES_S1 = new SystemMessageId(1029),
//
//	/**
//	 * ID: 1030<br>
//	 * Message: <Party Information>
//	 */
//	PARTY_INFORMATION = new SystemMessageId(1030),
//
//	/**
//	 * ID: 1031<br>
//	 * Message: Looting method: Finders keepers
//	 */
//	LOOTING_FINDERS_KEEPERS = new SystemMessageId(1031),
//
//	/**
//	 * ID: 1032<br>
//	 * Message: Looting method: Random
//	 */
//	LOOTING_RANDOM = new SystemMessageId(1032),
//
//	/**
//	 * ID: 1033<br>
//	 * Message: Looting method: Random including spoil
//	 */
//	LOOTING_RANDOM_INCLUDE_SPOIL = new SystemMessageId(1033),
//
//	/**
//	 * ID: 1034<br>
//	 * Message: Looting method: By turn
//	 */
//	LOOTING_BY_TURN = new SystemMessageId(1034),
//
//	/**
//	 * ID: 1035<br>
//	 * Message: Looting method: By turn including spoil
//	 */
//	LOOTING_BY_TURN_INCLUDE_SPOIL = new SystemMessageId(1035),
//
//	/**
//	* ID: 1036<br>
//	* Message: You have exceeded the quantity that can be inputted.
//	*/
//	YOU_HAVE_EXCEEDED_QUANTITY_THAT_CAN_BE_INPUTTED = new SystemMessageId(1036),
//
//	/**
//	* ID: 1037<br>
//	* Message: $c1 manufactured $s2.
//	*/
//	C1_MANUFACTURED_S2 = new SystemMessageId(1037),
//
//	/**
//	* ID: 1038<br>
//	* Message: $c1 manufactured $s3 $s2(s).
//	*/
//	C1_MANUFACTURED_S3_S2_S = new SystemMessageId(1038),
//
//	/**
//	* ID: 1039<br>
//	* Message: Items left at the clan hall warehouse can only be retrieved by the clan leader. 
//	* Do you want to continue?
//	*/
//	ONLY_CLAN_LEADER_CAN_RETRIEVE_ITEMS_FROM_CLAN_WAREHOUSE = new SystemMessageId(1039),
//
//	/**
//	* ID: 1040<br>
//	* Message: Items sent by freight can be picked up from any Warehouse location.
//	* Do you want to continue?
//	*/
//	ITEMS_SENT_BY_FREIGHT_PICKED_UP_FROM_ANYWHERE = new SystemMessageId(1040),
//
//	/**
//	* ID: 1041<br>
//	* Message: The next seed purchase price is $s1 adena.
//	*/
//	THE_NEXT_SEED_PURCHASE_PRICE_IS_S1_ADENA = new SystemMessageId(1041),
//
//	/**
//	* ID: 1042<br>
//	* Message: The next farm goods purchase price is $s1 adena.
//	*/
//	THE_NEXT_FARM_GOODS_PURCHASE_PRICE_IS_S1_ADENA = new SystemMessageId(1042),
//
//	/**
//	* ID: 1043<br>
//	* Message: At the current time, the "/unstuck" command cannot be used. Please send in a petition.
//	*/
//	NO_UNSTUCK_PLEASE_SEND_PETITION = new SystemMessageId(1043),
//
//	/**
//	* ID: 1044<br>
//	* Message: Monster race payout information is not available while tickets are being sold.
//	*/
//	MONSRACE_NO_PAYOUT_INFO = new SystemMessageId(1044),
//
//	/**
//	* ID: 1046<br>
//	* Message: Monster race tickets are no longer available.
//	*/
//	MONSRACE_TICKETS_NOT_AVAILABLE = new SystemMessageId(1046),
//
//	/**
//	* ID: 1047<br>
//	* Message: We did not succeed in producing $s1 item.
//	*/
//	NOT_SUCCEED_PRODUCING_S1 = new SystemMessageId(1047),
//
//	/**
//	* ID: 1048<br>
//	* Message: When "blocking" everything, whispering is not possible.
//	*/
//	NO_WHISPER_WHEN_BLOCKING = new SystemMessageId(1048),
//
//	/**
//	* ID: 1049<br>
//	* Message: When "blocking" everything, it is not possible to send invitations for organizing parties.
//	*/
//	NO_PARTY_WHEN_BLOCKING = new SystemMessageId(1049),
//
//	/**
//	* ID: 1050<br>
//	* Message: There are no communities in my clan. Clan communities are allowed for clans with skill levels of 2 and higher.
//	*/
//	NO_CB_IN_MY_CLAN = new SystemMessageId(1050),
//
//	/** 
//	 * ID: 1051 <br>
//	 * Message: Payment for your clan hall has not been made please make payment tomorrow.
//	 */
//	PAYMENT_FOR_YOUR_CLAN_HALL_HAS_NOT_BEEN_MADE_PLEASE_MAKE_PAYMENT_TO_YOUR_CLAN_WAREHOUSE_BY_S1_TOMORROW = new SystemMessageId(1051),
//
//	/** 
//	 * ID: 1052 <br>
//	 * Message: Payment of Clan Hall is overdue the owner loose Clan Hall.
//	 */
//	THE_CLAN_HALL_FEE_IS_ONE_WEEK_OVERDUE_THEREFORE_THE_CLAN_HALL_OWNERSHIP_HAS_BEEN_REVOKED = new SystemMessageId(1052),
//
//	/**
//	 * ID: 1053<br>
//	 * Message: It is not possible to resurrect in battlefields where a siege war is taking place.
//	 */
//	CANNOT_BE_RESURRECTED_DURING_SIEGE = new SystemMessageId(1053),
//
//	/**
//	 * ID: 1054<br>
//	 * Message: You have entered a mystical land.
//	 */
//	ENTERED_MYSTICAL_LAND = new SystemMessageId(1054),
//
//	/**
//	 * ID: 1055<br>
//	 * Message: You have left a mystical land.
//	 */
//	EXITED_MYSTICAL_LAND = new SystemMessageId(1055),
//
//	/**
//	 * ID: 1056<br>
//	 * Message: You have exceeded the storage capacity of the castle's vault.
//	 */
//	VAULT_CAPACITY_EXCEEDED = new SystemMessageId(1056),
//
//	/**
//	 * ID: 1057<br>
//	 * Message: This command can only be used in the relax server.
//	 */
//	RELAX_SERVER_ONLY = new SystemMessageId(1057),
//
//	/**
//	* ID: 1058<br>
//	* Message: The sales price for seeds is $s1 adena.
//	*/
//	THE_SALES_PRICE_FOR_SEEDS_IS_S1_ADENA = new SystemMessageId(1058),
//
//	/**
//	* ID: 1059<br>
//	* Message: The remaining purchasing amount is $s1 adena.
//	*/
//	THE_REMAINING_PURCHASING_IS_S1_ADENA = new SystemMessageId(1059),
//
//	/**
//	* ID: 1060<br>
//	* Message: The remainder after selling the seeds is $s1.
//	*/
//	THE_REMAINDER_AFTER_SELLING_THE_SEEDS_IS_S1 = new SystemMessageId(1060),
//
//	/**
//	* ID: 1061<br>
//	* Message: The recipe cannot be registered. You do not have the ability to create items.
//	*/
//	CANT_REGISTER_NO_ABILITY_TO_CRAFT = new SystemMessageId(1061),
//
//	/**
//	* ID: 1062<br>
//	* Message: Writing something new is possible after level 10.
//	*/
//	WRITING_SOMETHING_NEW_POSSIBLE_AFTER_LEVEL_10 = new SystemMessageId(1062),
//
//	/**
//	* ID: 1063<br>
//	* Message: The Petition Service is currently unavailable, please try again later; in the interim,
//	* if you become trapped or unable to move, please use the '/unstuck' command.
//	*/
//	PETITION_UNAVAILABLE = new SystemMessageId(1063),
//
//	/**
//	 * ID: 1064<br>
//	 * Message: The equipment, +$s1 $s2, has been removed.
//	 */
//	EQUIPMENT_S1_S2_REMOVED = new SystemMessageId(1064),
//
//	/**
//	 * ID: 1065<br>
//	 * Message: While operating a private store or workshop, you cannot discard, destroy, or trade an item.
//	 */
//	CANNOT_TRADE_DISCARD_DROP_ITEM_WHILE_IN_SHOPMODE = new SystemMessageId(1065),
//
//	/**
//	* ID: 1066<br>
//	* Message: $s1 HP has been restored.
//	*/
//	S1_HP_RESTORED = new SystemMessageId(1066),
//
//	/**
//	* ID: 1067<br>
//	* Message: $s2 HP has been restored by $c1
//	*/
//	S2_HP_RESTORED_BY_C1 = new SystemMessageId(1067),
//
//	/**
//	* ID: 1068<br>
//	* Message: $s1 MP has been restored.
//	*/
//	S1_MP_RESTORED = new SystemMessageId(1068),
//
//	/**
//	* ID: 1069<br>
//	* Message: $s2 MP has been restored by $c1.
//	*/
//	S2_MP_RESTORED_BY_C1 = new SystemMessageId(1069),
//
//	/**
//	* ID: 1070<br>
//	* Message: You do not have 'read' permission.
//	*/
//	NO_READ_PERMISSION = new SystemMessageId(1070),
//
//	/**
//	* ID: 1071<br>
//	* Message: You do not have 'write' permission.
//	*/
//	NO_WRITE_PERMISSION = new SystemMessageId(1071),
//
//	/**
//	* ID: 1072<br>
//	* Message: You have obtained a ticket for the Monster Race #$s1 - Single
//	*/
//	OBTAINED_TICKET_FOR_MONS_RACE_S1_SINGLE = new SystemMessageId(1072),
//
//	/**
//	* ID: 1073<br>
//	* Message: You have obtained a ticket for the Monster Race #$s1 - Single
//	*/
//	OBTAINED_TICKET_FOR_MONS_RACE_S1_SINGLE_ = new SystemMessageId(1073),
//
//	/**
//	* ID: 1074<br>
//	* Message: You do not meet the age requirement to purchase a Monster Race Ticket.
//	*/
//	NOT_MEET_AGE_REQUIREMENT_FOR_MONS_RACE = new SystemMessageId(1074),
//
//	/**
//	* ID: 1075<br>
//	* Message: The bid amount must be higher than the previous bid.
//	*/
//	BID_AMOUNT_HIGHER_THAN_PREVIOUS_BID = new SystemMessageId(1075),
//
//	/**
//	* ID: 1076<br>
//	* Message: The game cannot be terminated at this time.
//	*/
//	GAME_CANNOT_TERMINATE_NOW = new SystemMessageId(1076),
//
//	/**
//	* ID: 1077<br>
//	* Message: A GameGuard Execution error has occurred. Please send the *.erl file(s) located
//	* in the GameGuard folder to game@inca.co.kr
//	*/
//	GG_EXECUTION_ERROR = new SystemMessageId(1077),
//
//	/**
//	* ID: 1078<br>
//	* Message: When a user's keyboard input exceeds a certain cumulative score a chat ban will be applied.
//	* This is done to discourage spamming. Please avoid posting the same message multiple times during a short period.
//	*/
//	DONT_SPAM = new SystemMessageId(1078),
//
//	/**
//	* ID: 1079<br>
//	* Message: The target is currently banend from chatting.
//	*/
//	TARGET_IS_CHAT_BANNED = new SystemMessageId(1079),
//
//	/**
//	* ID: 1080<br>
//	* Message: Being permanent, are you sure you wish to use the facelift potion - Type A?
//	*/
//	FACELIFT_POTION_TYPE_A = new SystemMessageId(1080),
//
//	/**
//	* ID: 1081<br>
//	* Message: Being permanent, are you sure you wish to use the hair dye potion - Type A?
//	*/
//	HAIRDYE_POTION_TYPE_A = new SystemMessageId(1081),
//
//	/**
//	* ID: 1082<br>
//	* Message: Do you wish to use the hair style change potion - Type A? It is permanent.
//	*/
//	HAIRSTYLE_POTION_TYPE_A = new SystemMessageId(1082),
//
//	/**
//	* ID: 1083<br>
//	* Message: Facelift potion - Type A is being applied.
//	*/
//	FACELIFT_POTION_TYPE_A_APPLIED = new SystemMessageId(1083),
//
//	/**
//	* ID: 1084<br>
//	* Message: Hair dye potion - Type A is being applied.
//	*/
//	HAIRDYE_POTION_TYPE_A_APPLIED = new SystemMessageId(1084),
//
//	/**
//	* ID: 1085<br>
//	* Message: The hair style chance potion - Type A is being used.
//	*/
//	HAIRSTYLE_POTION_TYPE_A_USED = new SystemMessageId(1085),
//
//	/**
//	* ID: 1086<br>
//	* Message: Your facial appearance has been changed.
//	*/
//	FACE_APPEARANCE_CHANGED = new SystemMessageId(1086),
//
//	/**
//	* ID: 1087<br>
//	* Message: Your hair color has changed.
//	*/
//	HAIR_COLOR_CHANGED = new SystemMessageId(1087),
//
//	/**
//	* ID: 1088<br>
//	* Message: Your hair style has been changed.
//	*/
//	HAIR_STYLE_CHANGED = new SystemMessageId(1088),
//
//	/**
//	* ID: 1089<br>
//	* Message: $c1 has obtained a first anniversary commemorative item.
//	*/
//	C1_OBTAINED_ANNIVERSARY_ITEM = new SystemMessageId(1089),
//
//	/**
//	* ID: 1090<br>
//	* Message: Being permanent, are you sure you wish to use the facelift potion - Type B?
//	*/
//	FACELIFT_POTION_TYPE_B = new SystemMessageId(1090),
//
//	/**
//	* ID: 1091<br>
//	* Message: Being permanent, are you sure you wish to use the facelift potion - Type C?
//	*/
//	FACELIFT_POTION_TYPE_C = new SystemMessageId(1091),
//
//	/**
//	* ID: 1092<br>
//	* Message: Being permanent, are you sure you wish to use the hair dye potion - Type B?
//	*/
//	HAIRDYE_POTION_TYPE_B = new SystemMessageId(1092),
//
//	/**
//	* ID: 1093<br>
//	* Message: Being permanent, are you sure you wish to use the hair dye potion - Type C?
//	*/
//	HAIRDYE_POTION_TYPE_C = new SystemMessageId(1093),
//
//	/**
//	* ID: 1094<br>
//	* Message: Being permanent, are you sure you wish to use the hair dye potion - Type D?
//	*/
//	HAIRDYE_POTION_TYPE_D = new SystemMessageId(1094),
//
//	/**
//	* ID: 1095<br>
//	* Message: Do you wish to use the hair style change potion - Type B? It is permanent.
//	*/
//	HAIRSTYLE_POTION_TYPE_B = new SystemMessageId(1095),
//
//	/**
//	* ID: 1096<br>
//	* Message: Do you wish to use the hair style change potion - Type C? It is permanent.
//	*/
//	HAIRSTYLE_POTION_TYPE_C = new SystemMessageId(1096),
//
//	/**
//	* ID: 1097<br>
//	* Message: Do you wish to use the hair style change potion - Type D? It is permanent.
//	*/
//	HAIRSTYLE_POTION_TYPE_D = new SystemMessageId(1097),
//
//	/**
//	* ID: 1098<br>
//	* Message: Do you wish to use the hair style change potion - Type E? It is permanent.
//	*/
//	HAIRSTYLE_POTION_TYPE_E = new SystemMessageId(1098),
//
//	/**
//	* ID: 1099<br>
//	* Message: Do you wish to use the hair style change potion - Type F? It is permanent.
//	*/
//	HAIRSTYLE_POTION_TYPE_F = new SystemMessageId(1099),
//
//	/**
//	* ID: 1100<br>
//	* Message: Do you wish to use the hair style change potion - Type G? It is permanent.
//	*/
//	HAIRSTYLE_POTION_TYPE_G = new SystemMessageId(1100),
//
//	/**
//	* ID: 1101<br>
//	* Message: Facelift potion - Type B is being applied.
//	*/
//	FACELIFT_POTION_TYPE_B_APPLIED = new SystemMessageId(1101),
//
//	/**
//	* ID: 1102<br>
//	* Message: Facelift potion - Type C is being applied.
//	*/
//	FACELIFT_POTION_TYPE_C_APPLIED = new SystemMessageId(1102),
//
//	/**
//	* ID: 1103<br>
//	* Message: Hair dye potion - Type B is being applied.
//	*/
//	HAIRDYE_POTION_TYPE_B_APPLIED = new SystemMessageId(1103),
//
//	/**
//	* ID: 1104<br>
//	* Message: Hair dye potion - Type C is being applied.
//	*/
//	HAIRDYE_POTION_TYPE_C_APPLIED = new SystemMessageId(1104),
//
//	/**
//	* ID: 1105<br>
//	* Message: Hair dye potion - Type D is being applied.
//	*/
//	HAIRDYE_POTION_TYPE_D_APPLIED = new SystemMessageId(1105),
//
//	/**
//	* ID: 1106<br>
//	* Message: The hair style chance potion - Type B is being used.
//	*/
//	HAIRSTYLE_POTION_TYPE_B_USED = new SystemMessageId(1106),
//
//	/**
//	* ID: 1107<br>
//	* Message: The hair style chance potion - Type C is being used.
//	*/
//	HAIRSTYLE_POTION_TYPE_C_USED = new SystemMessageId(1107),
//
//	/**
//	* ID: 1108<br>
//	* Message: The hair style chance potion - Type D is being used.
//	*/
//	HAIRSTYLE_POTION_TYPE_D_USED = new SystemMessageId(1108),
//
//	/**
//	* ID: 1109<br>
//	* Message: The hair style chance potion - Type E is being used.
//	*/
//	HAIRSTYLE_POTION_TYPE_E_USED = new SystemMessageId(1109),
//
//	/**
//	* ID: 1110<br>
//	* Message: The hair style chance potion - Type F is being used.
//	*/
//	HAIRSTYLE_POTION_TYPE_F_USED = new SystemMessageId(1110),
//
//	/**
//	* ID: 1111<br>
//	* Message: The hair style chance potion - Type G is being used.
//	*/
//	HAIRSTYLE_POTION_TYPE_G_USED = new SystemMessageId(1111),
//
//	/**
//	* ID: 1112<br>
//	* Message: The prize amount for the winner of Lottery #$s1 is $s2 adena. We have $s3 first prize winners.
//	*/
//	AMOUNT_FOR_WINNER_S1_IS_S2_ADENA_WE_HAVE_S3_PRIZE_WINNER = new SystemMessageId(1112),
//
//	/**
//	* ID: 1113<br>
//	* Message: The prize amount for Lucky Lottery #$s1 is $s2 adena. 
//	* There was no first prize winner in this drawing, therefore the 
//	* jackpot will be added to the next drawing.
//	*/
//	AMOUNT_FOR_LOTTERY_S1_IS_S2_ADENA_NO_WINNER = new SystemMessageId(1113),
//
//	/**
//	 * ID: 1114<br>
//	 * Message: Your clan may not register to participate in a siege while under a 
//	 * grace period of the clan's dissolution.
//	 */
//	CANT_PARTICIPATE_IN_SIEGE_WHILE_DISSOLUTION_IN_PROGRESS = new SystemMessageId(1114),
//
//	/**
//	 * ID: 1115<br>
//	 * Message: Individuals may not surrender during combat.
//	 */
//	INDIVIDUALS_NOT_SURRENDER_DURING_COMBAT = new SystemMessageId(1115),
//
//	/**
//	 * ID: 1116<br>
//	 * Message: One cannot leave one's clan during combat.
//	 */
//	YOU_CANNOT_LEAVE_DURING_COMBAT = new SystemMessageId(1116),
//
//	/**
//	 * ID: 1117<br>
//	 * Message: A clan member may not be dismissed during combat.
//	 */
//	CLAN_MEMBER_CANNOT_BE_DISMISSED_DURING_COMBAT = new SystemMessageId(1117),
//
//	/**
//	* ID: 1118<br>
//	* Message: Progress in a quest is possible only when your inventory's 
//	* weight and volume are less than 80 percent of capacity.
//	*/
//	INVENTORY_LESS_THAN_80_PERCENT = new SystemMessageId(1118),
//
//	/**
//	* ID: 1119<br>
//	* Message: Quest was automatically canceled when you attempted to settle the accounts of
//	* your quest while your inventory exceeded 80 percent of capacity.
//	*/
//	QUEST_CANCELED_INVENTORY_EXCEEDS_80_PERCENT = new SystemMessageId(1119),
//
//	/**
//	* ID: 1120<br>
//	* Message: You are still a member of the clan.
//	*/
//	STILL_CLAN_MEMBER = new SystemMessageId(1120),
//
//	/**
//	* ID: 1121<br>
//	* Message: You do not have the right to vote.
//	*/
//	NO_RIGHT_TO_VOTE = new SystemMessageId(1121),
//
//	/**
//	* ID: 1122<br>
//	* Message: There is no candidate.
//	*/
//	NO_CANDIDATE = new SystemMessageId(1122),
//
//	/**
//	* ID: 1123<br>
//	* Message: Weight and volume limit has been exceeded. That skill is currently unavailable.
//	*/
//	WEIGHT_EXCEEDED_SKILL_UNAVAILABLE = new SystemMessageId(1123),
//
//	/**
//	* ID: 1124<br>
//	* Message: A recipe book may not be used while using a skill.
//	*/
//	NO_RECIPE_BOOK_WHILE_CASTING = new SystemMessageId(1124),
//
//	/**
//	 * ID: 1125<br>
//	 * Message: An item may not be created while engaged in trading.
//	 */
//	CANNOT_CREATED_WHILE_ENGAGED_IN_TRADING = new SystemMessageId(1125),
//
//	/**
//	 * ID: 1126<br>
//	 * Message: You cannot enter a negative number.
//	 */
//	NO_NEGATIVE_NUMBER = new SystemMessageId(1126),
//
//	/**
//	 * ID: 1127<br>
//	 * Message: The reward must be less than 10 times the standard price.
//	 */
//	REWARD_LESS_THAN_10_TIMES_STANDARD_PRICE = new SystemMessageId(1127),
//
//	/**
//	 * ID: 1128<br>
//	 * Message: A private store may not  be opened while using a skill.
//	 */
//	PRIVATE_STORE_NOT_WHILE_CASTING = new SystemMessageId(1128),
//
//	/**
//	 * ID: 1129<br>
//	 * Message: This is not allowed while riding a ferry or boat.
//	 */
//	NOT_ALLOWED_ON_BOAT = new SystemMessageId(1129),
//
//	/**
//	 * ID: 1130<br>
//	 * Message: You have given $s1 damage to your target and $s2 damage to the servitor.
//	 */
//	GIVEN_S1_DAMAGE_TO_YOUR_TARGET_AND_S2_DAMAGE_TO_SERVITOR = new SystemMessageId(1130),
//
//	/**
//	 * ID: 1131<br>
//	 * Message: It is now midnight and the effect of $s1 can be felt.
//	 */
//	NIGHT_EFFECT_APPLIES_S1 = new SystemMessageId(1131),
//
//	/**
//	 * ID: 1132<br>
//	 * Message: It is now dawn and the effect of $s1 will now disappear.
//	 */
//	DAY_EFFECT_DISAPPEARS_S1 = new SystemMessageId(1132),
//
//	/**
//	 * ID: 1133<br>
//	 * Message: Since HP has decreased, the effect of $s1 can be felt.
//	 */
//	HP_DECREASED_EFFECT_APPLIES = new SystemMessageId(1133),
//
//	/**
//	 * ID: 1134<br>
//	 * Message: Since HP has increased, the effect of $s1 will disappear.
//	 */
//	HP_INCREASED_EFFECT_DISAPPEARS = new SystemMessageId(1134),
//
//	/**
//	* ID: 1135<br>
//	* Message: While you are engaged in combat, you cannot operate a private store or private workshop.
//	*/
//	CANT_OPERATE_PRIVATE_STORE_DURING_COMBAT = new SystemMessageId(1135),
//
//	/**
//	* ID: 1136<br>
//	* Message: Since there was an account that used this IP and attempted to log in illegally, this account
//	* is not allowed to connect to the game server for $s1 minutes. Please use another game server.
//	*/
//	ACCOUNT_NOT_ALLOWED_TO_CONNECT = new SystemMessageId(1136),
//
//	/**
//	* ID: 1137<br>
//	* Message: $c1 harvested $s3 $s2(s).
//	*/
//	C1_HARVESTED_S3_S2S = new SystemMessageId(1137),
//
//	/**
//	* ID: 1138<br>
//	* Message: $c1 harvested $s2(s).
//	*/
//	C1_HARVESTED_S2S = new SystemMessageId(1138),
//
//	/**
//	* ID: 1139<br>
//	* Message: The weight and volume limit of your inventory must not be exceeded.
//	*/
//	INVENTORY_LIMIT_MUST_NOT_BE_EXCEEDED = new SystemMessageId(1139),
//
//	/**
//	* ID: 1140<br>
//	* Message: Would you like to open the gate?
//	*/
//	WOULD_YOU_LIKE_TO_OPEN_THE_GATE = new SystemMessageId(1140),
//
//	/**
//	* ID: 1141<br>
//	* Message: Would you like to close the gate?
//	*/
//	WOULD_YOU_LIKE_TO_CLOSE_THE_GATE = new SystemMessageId(1141),
//
//	/**
//	* ID: 1142<br>
//	* Message: Since $s1 already exists nearby, you cannot summon it again.
//	*/
//	CANNOT_SUMMON_S1_AGAIN = new SystemMessageId(1142),
//
//	/**
//	* ID: 1143<br>
//	* Message: Since you do not have enough items to maintain the servitor's stay, the servitor will disappear.
//	*/
//	SERVITOR_DISAPPEARED_NOT_ENOUGH_ITEMS = new SystemMessageId(1143),
//
//	/**
//	* ID: 1144<br>
//	* Message: Currently, you don't have anybody to chat with in the game.
//	*/
//	NOBODY_IN_GAME_TO_CHAT = new SystemMessageId(1144),
//
//	/**
//	* ID: 1145<br>
//	* Message: $s2 has been created for $c1 after the payment of $s3 adena is received.
//	*/
//	S2_CREATED_FOR_C1_FOR_S3_ADENA = new SystemMessageId(1145),
//
//	/**
//	* ID: 1146<br>
//	* Message: $c1 created $s2 after receiving $s3 adena.
//	*/
//	C1_CREATED_S2_FOR_S3_ADENA = new SystemMessageId(1146),
//
//	/**
//	* ID: 1147<br>
//	* Message: $s2 $s3 have been created for $c1 at the price of $s4 adena.
//	*/
//	S2_S3_S_CREATED_FOR_C1_FOR_S4_ADENA = new SystemMessageId(1147),
//
//	/**
//	* ID: 1148<br>
//	* Message: $c1 created $s2 $s3 at the price of $s4 adena.
//	*/
//	C1_CREATED_S2_S3_S_FOR_S4_ADENA = new SystemMessageId(1148),
//
//	/**
//	* ID: 1149<br>
//	* Message: Your attempt to create $s2 for $c1 at the price of $s3 adena has failed.
//	*/
//	CREATION_OF_S2_FOR_C1_AT_S3_ADENA_FAILED = new SystemMessageId(1149),
//
//	/**
//	* ID: 1150<br>
//	* Message: $c1 has failed to create $s2 at the price of $s3 adena.
//	*/
//	C1_FAILED_TO_CREATE_S2_FOR_S3_ADENA = new SystemMessageId(1150),
//
//	/**
//	* ID: 1151<br>
//	* Message: $s2 is sold to $c1 at the price of $s3 adena.
//	*/
//	S2_SOLD_TO_C1_FOR_S3_ADENA = new SystemMessageId(1151),
//
//	/**
//	* ID: 1152<br>
//	* Message: $s2 $s3 have been sold to $c1 for $s4 adena.
//	*/
//	S3_S2_S_SOLD_TO_C1_FOR_S4_ADENA = new SystemMessageId(1152),
//
//	/**
//	* ID: 1153<br>
//	* Message: $s2 has been purchased from $c1 at the price of $s3 adena.
//	*/
//	S2_PURCHASED_FROM_C1_FOR_S3_ADENA = new SystemMessageId(1153),
//
//	/**
//	* ID: 1154<br>
//	* Message: $s3 $s2 has been purchased from $c1 for $s4 adena.
//	*/
//	S3_S2_S_PURCHASED_FROM_C1_FOR_S4_ADENA = new SystemMessageId(1154),
//
//	/**
//	* ID: 1155<br>
//	* Message: +$s2 $s3 have been sold to $c1 for $s4 adena.
//	*/
//	S3_S2_SOLD_TO_C1_FOR_S4_ADENA = new SystemMessageId(1155),
//
//	/**
//	* ID: 1156<br>
//	* Message: +$s2 $s3 has been purchased from $c1 for $s4 adena.
//	*/
//	S2_S3_PURCHASED_FROM_C1_FOR_S4_ADENA = new SystemMessageId(1156),
//
//	/**
//	* ID: 1157<br>
//	* Message: Trying on state lasts for only 5 seconds. When a character's state changes, it can be cancelled.
//	*/
//	TRYING_ON_STATE = new SystemMessageId(1157),
//
//	/**
//	* ID: 1158<br>
//	* Message: You cannot dismount from this elevation.
//	*/
//	CANNOT_DISMOUNT_FROM_ELEVATION = new SystemMessageId(1158),
//
//	/**
//	* ID: 1159<br>
//	* Message: The ferry from Talking Island will arrive at Gludin Harbor in approximately 10 minutes.
//	*/
//	FERRY_FROM_TALKING_ARRIVE_AT_GLUDIN_10_MINUTES = new SystemMessageId(1159),
//
//	/**
//	* ID: 1160<br>
//	* Message: The ferry from Talking Island will be arriving at Gludin Harbor in approximately 5 minutes.
//	*/
//	FERRY_FROM_TALKING_ARRIVE_AT_GLUDIN_5_MINUTES = new SystemMessageId(1160),
//
//	/**
//	* ID: 1161<br>
//	* Message: The ferry from Talking Island will be arriving at Gludin Harbor in approximately 1 minute.
//	*/
//	FERRY_FROM_TALKING_ARRIVE_AT_GLUDIN_1_MINUTE = new SystemMessageId(1161),
//
//	/**
//	* ID: 1162<br>
//	* Message: The ferry from Giran Harbor will be arriving at Talking Island in approximately 15 minutes.
//	*/
//	FERRY_FROM_GIRAN_ARRIVE_AT_TALKING_15_MINUTES = new SystemMessageId(1162),
//
//	/**
//	* ID: 1163<br>
//	* Message: The ferry from Giran Harbor will be arriving at Talking Island in approximately 10 minutes.
//	*/
//	FERRY_FROM_GIRAN_ARRIVE_AT_TALKING_10_MINUTES = new SystemMessageId(1163),
//
//	/**
//	* ID: 1164<br>
//	* Message: The ferry from Giran Harbor will be arriving at Talking Island in approximately 5 minutes.
//	*/
//	FERRY_FROM_GIRAN_ARRIVE_AT_TALKING_5_MINUTES = new SystemMessageId(1164),
//
//	/**
//	* ID: 1165<br>
//	* Message: The ferry from Giran Harbor will be arriving at Talking Island in approximately 1 minute.
//	*/
//	FERRY_FROM_GIRAN_ARRIVE_AT_TALKING_1_MINUTE = new SystemMessageId(1165),
//
//	/**
//	* ID: 1166<br>
//	* Message: The ferry from Talking Island will be arriving at Giran Harbor in approximately 20 minutes.
//	*/
//	FERRY_FROM_TALKING_ARRIVE_AT_GIRAN_20_MINUTES = new SystemMessageId(1166),
//
//	/**
//	* ID: 1167<br>
//	* Message: The ferry from Talking Island will be arriving at Giran Harbor in approximately 20 minutes.
//	*/
//	FERRY_FROM_TALKING_ARRIVE_AT_GIRAN_15_MINUTES = new SystemMessageId(1167),
//
//	/**
//	* ID: 1168<br>
//	* Message: The ferry from Talking Island will be arriving at Giran Harbor in approximately 20 minutes.
//	*/
//	FERRY_FROM_TALKING_ARRIVE_AT_GIRAN_10_MINUTES = new SystemMessageId(1168),
//
//	/**
//	* ID: 1169<br>
//	* Message: The ferry from Talking Island will be arriving at Giran Harbor in approximately 20 minutes.
//	*/
//	FERRY_FROM_TALKING_ARRIVE_AT_GIRAN_5_MINUTES = new SystemMessageId(1169),
//
//	/**
//	* ID: 1170<br>
//	* Message: The ferry from Talking Island will be arriving at Giran Harbor in approximately 1 minute.
//	*/
//	FERRY_FROM_TALKING_ARRIVE_AT_GIRAN_1_MINUTE = new SystemMessageId(1170),
//
//	/**
//	* ID: 1171<br>
//	* Message: The Innadril pleasure boat will arrive in approximately 20 minutes.
//	*/
//	INNADRIL_BOAT_ARRIVE_20_MINUTES = new SystemMessageId(1171),
//
//	/**
//	* ID: 1172<br>
//	* Message: The Innadril pleasure boat will arrive in approximately 15 minutes.
//	*/
//	INNADRIL_BOAT_ARRIVE_15_MINUTES = new SystemMessageId(1172),
//
//	/**
//	* ID: 1173<br>
//	* Message: The Innadril pleasure boat will arrive in approximately 10 minutes.
//	*/
//	INNADRIL_BOAT_ARRIVE_10_MINUTES = new SystemMessageId(1173),
//
//	/**
//	* ID: 1174<br>
//	* Message: The Innadril pleasure boat will arrive in approximately 5 minutes.
//	*/
//	INNADRIL_BOAT_ARRIVE_5_MINUTES = new SystemMessageId(1174),
//
//	/**
//	* ID: 1175<br>
//	* Message: The Innadril pleasure boat will arrive in approximately 1 minute.
//	*/
//	INNADRIL_BOAT_ARRIVE_1_MINUTE = new SystemMessageId(1175),
//
//	/**
//	* ID: 1176<br>
//	* Message: This is a quest event period.
//	*/
//	QUEST_EVENT_PERIOD = new SystemMessageId(1176),
//
//	/**
//	 * ID: 1177<br>
//	 * Message: This is the seal validation period.
//	 */
//	VALIDATION_PERIOD = new SystemMessageId(1177),
//
//	/**
//	 * ID: 1178<br>
//	 * <Seal of Avarice description>
//	 */
//	AVARICE_DESCRIPTION = new SystemMessageId(1178),
//
//	/**
//	 * ID: 1179<br>
//	 * <Seal of Gnosis description>
//	 */
//	GNOSIS_DESCRIPTION = new SystemMessageId(1179),
//	
//	/**
//	 * ID: 1180<br>
//	 * <Seal of Strife description>
//	 */
//	STRIFE_DESCRIPTION = new SystemMessageId(1180),
//
//	/**
//	 * ID: 1181<br>
//	 * Message: Do you really wish to change the title?
//	 */
//	CHANGE_TITLE_CONFIRM = new SystemMessageId(1181),
//
//	/**
//	 * ID: 1182<br>
//	 * Message: Are you sure you wish to delete the clan crest?
//	 */
//	CREST_DELETE_CONFIRM = new SystemMessageId(1182),
//
//	/**
//	 * ID: 1183<br>
//	 * Message: This is the initial period.
//	 */
//	INITIAL_PERIOD = new SystemMessageId(1183),
//	
//	/**
//	 * ID: 1184<br>
//	 * Message: This is a period of calculating statistics in the server.
//	 */
//	RESULTS_PERIOD = new SystemMessageId(1184),
//
//	/**
//	 * ID: 1185<br>
//	 * Message:  days left until deletion.
//	 */
//	DAYS_LEFT_UNTIL_DELETION = new SystemMessageId(1185),
//
//	/**
//	 * ID: 1186<br>
//	 * Message: To create a new account, please visit the PlayNC website
//	 * (http://www.plaync.com/us/support/)
//	 */
//	TO_CREATE_ACCOUNT_VISIT_WEBSITE = new SystemMessageId(1186),
//
//	/**
//	 * ID: 1187<br>
//	 * Message: If you forgotten your account information or password, please visit the Support Center
//	 * on the PlayNC website(http://www.plaync.com/us/support/)
//	 */
//	ACCOUNT_INFORMATION_FORGOTTON_VISIT_WEBSITE = new SystemMessageId(1187),
//
//	/**
//	* ID: 1188<br>
//	* Message: Your selected target can no longer receive a recommendation.
//	*/
//	YOUR_TARGET_NO_LONGER_RECEIVE_A_RECOMMENDATION = new SystemMessageId(1188),
//
//	/**
//	* ID: 1189<br>
//	* Message: This temporary alliance of the Castle Attacker team is in effect. It will be dissolved when the Castle Lord is replaced.
//	*/
//	TEMPORARY_ALLIANCE = new SystemMessageId(1189),
//
//	/**
//	* ID: 1189<br>
//	* Message: This temporary alliance of the Castle Attacker team has been dissolved.
//	*/
//	TEMPORARY_ALLIANCE_DISSOLVED = new SystemMessageId(1190),
//
//	/**
//	* ID: 1191<br>
//	* Message: The ferry from Gludin Harbor will be arriving at Talking Island in approximately 10 minutes.
//	*/
//	FERRY_FROM_GLUDIN_ARRIVE_AT_TALKING_10_MINUTES = new SystemMessageId(1191),
//
//	/**
//	* ID: 1192<br>
//	* Message: The ferry from Gludin Harbor will be arriving at Talking Island in approximately 5 minutes.
//	*/
//	FERRY_FROM_GLUDIN_ARRIVE_AT_TALKING_5_MINUTES = new SystemMessageId(1192),
//
//	/**
//	* ID: 1193<br>
//	* Message: The ferry from Gludin Harbor will be arriving at Talking Island in approximately 1 minute.
//	*/
//	FERRY_FROM_GLUDIN_ARRIVE_AT_TALKING_1_MINUTE = new SystemMessageId(1193),
//
//	/**
//	* ID: 1194<br>
//	* Message: A mercenary can be assigned to a position from the beginning of the Seal Validatio period until the time when a siege starts.
//	*/
//	MERC_CAN_BE_ASSIGNED = new SystemMessageId(1194),
//
//	/**
//	* ID: 1195<br>
//	* Message: This mercenary cannot be assigned to a position by using the Seal of Strife.
//	*/
//	MERC_CANT_BE_ASSIGNED_USING_STRIFE = new SystemMessageId(1195),
//
//	/**
//	* ID: 1196<br>
//	* Message: Your force has reached maximum capacity.
//	*/
//	FORCE_MAXIMUM = new SystemMessageId(1196),
//
//	/**
//	* ID: 1197<br>
//	* Message: Summoning a servitor costs $s2 $s1.
//	*/
//	SUMMONING_SERVITOR_COSTS_S2_S1 = new SystemMessageId(1197),
//
//	/**
//	* ID: 1198<br>
//	* Message: The item has been successfully crystallized.
//	*/
//	CRYSTALLIZATION_SUCCESSFUL = new SystemMessageId(1198),
//
//	/**
//	* ID: 1199<br>
//	* Message: =======<Clan War Target>=======
//	*/
//	CLAN_WAR_HEADER = new SystemMessageId(1199),
//
//	/**
//	* ID: 1200<br>
//	* Message:($s1 ($s2 Alliance)
//	*/
//	S1_S2_ALLIANCE = new SystemMessageId(1200),
//
//	/**
//	* ID: 1201<br>
//	* Message: Please select the quest you wish to abort.
//	*/
//	SELECT_QUEST_TO_ABOR = new SystemMessageId(1201),
//
//	/**
//	* ID: 1202<br>
//	* Message:($s1 (No alliance exists)
//	*/
//	S1_NO_ALLI_EXISTS = new SystemMessageId(1202),
//
//	/**
//	* ID: 1203<br>
//	* Message: There is no clan war in progress.
//	*/
//	NO_WAR_IN_PROGRESS = new SystemMessageId(1203),
//
//	/**
//	* ID: 1204<br>
//	* Message: The screenshot has been saved. ($s1 $s2x$s3)
//	*/
//	SCREENSHOT = new SystemMessageId(1204),
//
//	/**
//	* ID: 1205<br>
//	* Message: Your mailbox is full. There is a 100 message limit.
//	*/
//	MAILBOX_FULL = new SystemMessageId(1205),
//
//	/**
//	* ID: 1206<br>
//	* Message: The memo box is full. There is a 100 memo limit.
//	*/
//	MEMOBOX_FULL = new SystemMessageId(1206),
//
//	/**
//	* ID: 1207<br>
//	* Message: Please make an entry in the field.
//	*/
//	MAKE_AN_ENTRY = new SystemMessageId(1207),
//
//	/**
//	* ID: 1208<br>
//	* Message: $c1 died and dropped $s3 $s2.
//	*/
//	C1_DIED_DROPPED_S3_S2 = new SystemMessageId(1208),
//
//	/**
//	* ID: 1209<br>
//	* Message: Congratulations. Your raid was successful.
//	*/
//	RAID_WAS_SUCCESSFUL = new SystemMessageId(1209),
//
//
//	/**
//	 * ID: 1210<br>
//	 * Message: Seven Signs: The quest event period has begun. 
//	 * Visit a Priest of Dawn or Priestess of Dusk to participate in the event.
//	 */
//	QUEST_EVENT_PERIOD_BEGUN = new SystemMessageId(1210),
//
//	/**
//	* ID: 1211<br>
//	* Message: Seven Signs: The quest event period has ended. 
//	* The next quest event will start in one week.
//	*/
//	QUEST_EVENT_PERIOD_ENDED = new SystemMessageId(1211),
//
//	/**
//	* ID: 1212<br>
//	* Message: Seven Signs: The Lords of Dawn have obtained the Seal of Avarice.
//	*/
//	DAWN_OBTAINED_AVARICE = new SystemMessageId(1212),
//
//	/**
//	* ID: 1213<br>
//	* Message: Seven Signs: The Lords of Dawn have obtained the Seal of Gnosis.
//	*/
//	DAWN_OBTAINED_GNOSIS = new SystemMessageId(1213),
//
//	/**
//	* ID: 1214<br>
//	* Message: Seven Signs: The Lords of Dawn have obtained the Seal of Strife.
//	*/
//	DAWN_OBTAINED_STRIFE = new SystemMessageId(1214),
//
//	/**
//	* ID: 1215<br>
//	* Message: Seven Signs: The Revolutionaries of Dusk have obtained the Seal of Avarice.
//	*/
//	DUSK_OBTAINED_AVARICE = new SystemMessageId(1215),
//
//	/**
//	* ID: 1216<br>
//	* Message: Seven Signs: The Revolutionaries of Dusk have obtained the Seal of Gnosis.
//	*/
//	DUSK_OBTAINED_GNOSIS = new SystemMessageId(1216),
//
//	/**
//	* ID: 1217<br>
//	* Message: Seven Signs: The Revolutionaries of Dusk have obtained the Seal of Strife.
//	*/
//	DUSK_OBTAINED_STRIFE = new SystemMessageId(1217),
//
//	/**
//	* ID: 1218<br>
//	* Message: Seven Signs: The Seal Validation period has begun.
//	*/
//	SEAL_VALIDATION_PERIOD_BEGUN = new SystemMessageId(1218),
//
//	/**
//	* ID: 1219<br>
//	* Message: Seven Signs: The Seal Validation period has ended.
//	*/
//	SEAL_VALIDATION_PERIOD_ENDED = new SystemMessageId(1219),
//
//	/**
//	* ID: 1220<br>
//	* Message: Are you sure you wish to summon it?
//	*/
//	SUMMON_CONFIRM = new SystemMessageId(1220),
//
//	/**
//	* ID: 1221<br>
//	* Message: Are you sure you wish to return it?
//	*/
//	RETURN_CONFIRM = new SystemMessageId(1221),
//
//	/**
//	* ID: 1222<br>
//	* Message: Current location : $s1, $s2, $s3 (GM Consultation Service)
//	*/
//	LOC_GM_CONSULATION_SERVICE_S1_S2_S3 = new SystemMessageId(1222),
//
//	/**
//	* ID: 1223<br>
//	* Message: We depart for Talking Island in five minutes.
//	*/
//	DEPART_FOR_TALKING_5_MINUTES = new SystemMessageId(1223),
//
//	/**
//	* ID: 1224<br>
//	* Message: We depart for Talking Island in one minute.
//	*/
//	DEPART_FOR_TALKING_1_MINUTE = new SystemMessageId(1224),
//
//	/**
//	* ID: 1225<br>
//	* Message: All aboard for Talking Island
//	*/
//	DEPART_FOR_TALKING = new SystemMessageId(1225),
//
//	/**
//	* ID: 1226<br>
//	* Message: We are now leaving for Talking Island.
//	*/
//	LEAVING_FOR_TALKING = new SystemMessageId(1226),
//
//	/**
//	* ID: 1227<br>
//	* Message: You have $s1 unread messages.
//	*/
//	S1_UNREAD_MESSAGES = new SystemMessageId(1227),
//
//	/**
//	* ID: 1228<br>
//	* Message: $c1 has blocked you. You cannot send mail to $c1.
//	*/
//	C1_BLOCKED_YOU_CANNOT_MAIL = new SystemMessageId(1228),
//
//	/**
//	* ID: 1229<br>
//	* Message: No more messages may be sent at this time. Each account is allowed 10 messages per day.
//	*/
//	NO_MORE_MESSAGES_TODAY = new SystemMessageId(1229),
//
//	/**
//	* ID: 1230<br>
//	* Message: You are limited to five recipients at a time.
//	*/
//	ONLY_FIVE_RECIPIENTS = new SystemMessageId(1230),
//
//	/**
//	* ID: 1231<br>
//	* Message: You've sent mail.
//	*/
//	SENT_MAIL = new SystemMessageId(1231),
//
//	/**
//	* ID: 1232<br>
//	* Message: The message was not sent.
//	*/
//	MESSAGE_NOT_SENT = new SystemMessageId(1232),
//
//	/**
//	* ID: 1233<br>
//	* Message: You've got mail.
//	*/
//	NEW_MAIL = new SystemMessageId(1233),
//
//	/**
//	* ID: 1234<br>
//	* Message: The mail has been stored in your temporary mailbox.
//	*/
//	MAIL_STORED_IN_MAILBOX = new SystemMessageId(1234),
//
//	/**
//	* ID: 1235<br>
//	* Message: Do you wish to delete all your friends?
//	*/
//	ALL_FRIENDS_DELETE_CONFIRM = new SystemMessageId(1235),
//
//	/**
//	* ID: 1236<br>
//	* Message: Please enter security card number.
//	*/
//	ENTER_SECURITY_CARD_NUMBER = new SystemMessageId(1236),
//
//	/**
//	* ID: 1237<br>
//	* Message: Please enter the card number for number $s1.
//	*/
//	ENTER_CARD_NUMBER_FOR_S1 = new SystemMessageId(1237),
//
//	/**
//	* ID: 1238<br>
//	* Message: Your temporary mailbox is full. No more mail can be stored; you have reached the 10 message limit.
//	*/
//	TEMP_MAILBOX_FULL = new SystemMessageId(1238),
//
//	/**
//	* ID: 1239<br>
//	* Message: The keyboard security module has failed to load. Please exit the game and try again.
//	*/
//	KEYBOARD_MODULE_FAILED_LOAD = new SystemMessageId(1239),
//
//	/**
//	* ID: 1240<br>
//	* Message: Seven Signs: The Revolutionaries of Dusk have won.
//	*/
//	DUSK_WON = new SystemMessageId(1240),
//
//	/**
//	* ID: 1241<br>
//	* Message: Seven Signs: The Lords of Dawn have won.
//	*/
//	DAWN_WON = new SystemMessageId(1241),
//
//	/**
//	* ID: 1242<br>
//	* Message: Users who have not verified their age may not log in between the hours if 10:00 p.m. and 6:00 a.m.
//	*/
//	NOT_VERIFIED_AGE_NO_LOGIN = new SystemMessageId(1242),
//
//	/**
//	* ID: 1243<br>
//	* Message: The security card number is invalid.
//	*/
//	SECURITY_CARD_NUMBER_INVALID = new SystemMessageId(1243),
//
//	/**
//	* ID: 1244<br>
//	* Message: Users who have not verified their age may not log in between the hours if 10:00 p.m. and 6:00 a.m.
//	* Logging off now
//	*/
//	NOT_VERIFIED_AGE_LOG_OFF = new SystemMessageId(1244),
//
//	/**
//	* ID: 1245<br>
//	* Message: You will be loged out in $s1 minutes.
//	*/
//	LOGOUT_IN_S1_MINUTES = new SystemMessageId(1245),
//
//	/**
//	* ID: 1246<br>
//	* Message: $c1 died and has dropped $s2 adena.
//	*/
//	C1_DIED_DROPPED_S2_ADENA = new SystemMessageId(1246),
//
//	/**
//	* ID: 1247<br>
//	* Message: The corpse is too old. The skill cannot be used.
//	*/
//	CORPSE_TOO_OLD_SKILL_NOT_USED = new SystemMessageId(1247),
//
//	/**
//	* ID: 1248<br>
//	* Message: You are out of feed. Mount status canceled.
//	*/
//	OUT_OF_FEED_MOUNT_CANCELED = new SystemMessageId(1248),
//
//	/**
//	* ID: 1249<br>
//	* Message: You may only ride a wyvern while you're riding a strider.
//	*/
//	YOU_MAY_ONLY_RIDE_WYVERN_WHILE_RIDING_STRIDER = new SystemMessageId(1249),
//
//	/**
//	* ID: 1250<br>
//	* Message: Do you really want to surrender? If you surrender during an alliance war, your Exp will drop
//	* the same as if you were to die once.
//	*/
//	SURRENDER_ALLY_WAR_CONFIRM = new SystemMessageId(1250),
//
//	/**
//	* ID: 1251<br>
//	* Message: Are you sure you want to dismiss the alliance? If you use the /allydismiss command,
//	* you will not be able to accept another clan to your alliance for one day.
//	*/
//	DISMISS_ALLY_CONFIRM = new SystemMessageId(1251),
//
//	/**
//	* ID: 1252<br>
//	* Message: Are you sure you want to surrender? Exp penalty will be the same as death.
//	*/
//	SURRENDER_CONFIRM1 = new SystemMessageId(1252),
//
//	/**
//	* ID: 1253<br>
//	* Message: Are you sure you want to surrender? Exp penalty will be the same as death
//	* and you will not be allowed to participate in clan war.
//	*/
//	SURRENDER_CONFIRM2 = new SystemMessageId(1253),
//
//	/**
//	* ID: 1254<br>
//	* Message: Thank you for submitting feedback.
//	*/
//	THANKS_FOR_FEEDBACK = new SystemMessageId(1254),
//
//	/**
//	* ID: 1255<br>
//	* Message: GM consultation has begun.
//	*/
//	GM_CONSULTATION_BEGUN = new SystemMessageId(1255),
//
//	/**
//	* ID: 1256<br>
//	* Message: Please write the name after the command.
//	*/
//	PLEASE_WRITE_NAME_AFTER_COMMAND = new SystemMessageId(1256),
//
//	/**
//	* ID: 1257<br>
//	* Message: The special skill of a servitor or pet cannot be registerd as a macro.
//	*/
//	PET_SKILL_NOT_AS_MACRO = new SystemMessageId(1257),
//
//	/**
//	* ID: 1258<br>
//	* Message: $s1 has been crystallized
//	*/
//	S1_CRYSTALLIZED = new SystemMessageId(1258),
//
//	/**
//	* ID: 1259<br>
//	* Message: =======<Alliance Target>=======
//	*/
//	ALLIANCE_TARGET_HEADER = new SystemMessageId(1259),
//
//	/**
//	* ID: 1260<br>
//	* Message: Seven Signs: Preparations have begun for the next quest event.
//	*/
//	PREPARATIONS_PERIOD_BEGUN = new SystemMessageId(1260),
//
//	/**
//	* ID: 1261<br>
//	* Message: Seven Signs: The quest event period has begun. 
//	* Speak with a Priest of Dawn or Dusk Priestess if you wish to participate in the event.
//	*/
//	COMPETITION_PERIOD_BEGUN = new SystemMessageId(1261),
//
//	/**
//	* ID: 1262<br>
//	* Message: Seven Signs: Quest event has ended. Results are being tallied.
//	*/
//	RESULTS_PERIOD_BEGUN = new SystemMessageId(1262),
//
//	/**
//	* ID: 1263<br>
//	* Message: Seven Signs: This is the seal validation period. A new quest event period begins next Monday.
//	*/
//	VALIDATION_PERIOD_BEGUN = new SystemMessageId(1263),
//
//	/**
//	* ID: 1264<br>
//	* Message: This soul stone cannot currently absorb souls. Absorption has failed.
//	*/
//	STONE_CANNOT_ABSORB = new SystemMessageId(1264),
//
//	/**
//	* ID: 1265<br>
//	* Message: You can't absorb souls without a soul stone.
//	*/
//	CANT_ABSORB_WITHOUT_STONE = new SystemMessageId(1265),
//
//	/**
//	* ID: 1266<br>
//	* Message: The exchange has ended.
//	*/
//	EXCHANGE_HAS_ENDED = new SystemMessageId(1266),
//
//	/**
//	* ID: 1267<br>
//	* Message: Your contribution score is increased by $s1.
//	*/
//	CONTRIB_SCORE_INCREASED = new SystemMessageId(1267),
//
//	/**
//	* ID: 1268<br>
//	* Message: Do you wish to add  class as your sub class?
//	*/
//	ADD_SUBCLASS_CONFIRM = new SystemMessageId(1268),
//
//	/**
//	* ID: 1269<br>
//	* Message: The new sub class has been added.
//	*/
//	ADD_NEW_SUBCLASS = new SystemMessageId(1269),
//
//	/**
//	* ID: 1270<br>
//	* Message: The transfer of sub class has been completed.
//	*/
//	SUBCLASS_TRANSFER_COMPLETED = new SystemMessageId(1270),
//
//	/**
//	* ID: 1271<br>
//	* Message: Do you wish to participate? Until the next seal validation period, you are a member
//	* of the Lords of Dawn.
//	*/
//	DAWN_CONFIRM = new SystemMessageId(1271),
//
//	/**
//	* ID: 1271<br>
//	* Message: Do you wish to participate? Until the next seal validation period, you are a member
//	* of the Revolutionaries of Dusk.
//	*/
//	DUSK_CONFIRM = new SystemMessageId(1272),
//
//	/**
//	* ID: 1273<br>
//	* Message: You will participate in the Seven Signs as a member of the Lords of Dawn.
//	*/
//	SEVENSIGNS_PARTECIPATION_DAWN = new SystemMessageId(1273),
//
//	/**
//	* ID: 1274<br>
//	* Message: You will participate in the Seven Signs as a member of the Revolutionaries of Dusk.
//	*/
//	SEVENSIGNS_PARTECIPATION_DUSK = new SystemMessageId(1274),
//
//	/**
//	* ID: 1275<br>
//	* Message: You've chosen to fight for the Seal of Avarice during this quest event period.
//	*/
//	FIGHT_FOR_AVARICE = new SystemMessageId(1275),
//
//	/**
//	* ID: 1276<br>
//	* Message: You've chosen to fight for the Seal of Gnosis during this quest event period.
//	*/
//	FIGHT_FOR_GNOSIS = new SystemMessageId(1276),
//
//	/**
//	* ID: 1277<br>
//	* Message: You've chosen to fight for the Seal of Strife during this quest event period.
//	*/
//	FIGHT_FOR_STRIFE = new SystemMessageId(1277),
//
//	/**
//	* ID: 1278<br>
//	* Message: The NPC server is not operating at this time.
//	*/
//	NPC_SERVER_NOT_OPERATING = new SystemMessageId(1278),
//
//	/**
//	* ID: 1279<br>
//	* Message: Contribution level has exceeded the limit. You may not continue.
//	*/
//	CONTRIB_SCORE_EXCEEDED = new SystemMessageId(1279),
//
//	/**
//	 * ID: 1280<br>
//	 * Message: Magic Critical Hit!
//	 */
//	CRITICAL_HIT_MAGIC = new SystemMessageId(1280),
//
//	/**
//	 * ID: 1281<br>
//	 * Message: Your excellent shield defense was a success!
//	 */
//	YOUR_EXCELLENT_SHIELD_DEFENSE_WAS_A_SUCCESS = new SystemMessageId(1281),
//
//	/**
//	 * ID: 1282<br>
//	 * Message: Your Karma has been changed to $s1
//	 */
//	YOUR_KARMA_HAS_BEEN_CHANGED_TO = new SystemMessageId(1282),
//
//	/**
//	 * ID: 1283<br>
//	 * Message: The minimum frame option has been activated.
//	 */
//	MINIMUM_FRAME_ACTIVATED = new SystemMessageId(1283),
//
//	/**
//	 * ID: 1284<br>
//	 * Message: The minimum frame option has been deactivated.
//	 */
//	MINIMUM_FRAME_DEACTIVATED = new SystemMessageId(1284),
//
//	/**
//	 * ID: 1285<br>
//	 * Message: No inventory exists: You cannot purchase an item.
//	 */
//	NO_INVENTORY_CANNOT_PURCHASE = new SystemMessageId(1285),
//
//	/**
//	* ID: 1286<br>
//	* Message: (Until next Monday at 6:00 p.m.)
//	*/
//	UNTIL_MONDAY_6PM = new SystemMessageId(1286),
//
//	/**
//	* ID: 1287<br>
//	* Message: (Until today at 6:00 p.m.)
//	*/
//	UNTIL_TODAY_6PM = new SystemMessageId(1287),
//
//	/**
//	* ID: 1288<br>
//	* Message: If trends continue, $s1 will win and the seal will belong to:
//	*/
//	S1_WILL_WIN_COMPETITION = new SystemMessageId(1288),
//
//	/**
//	* ID: 1289<br>
//	* Message: (Until next Monday at 6:00 p.m.)
//	*/
//	SEAL_OWNED_10_MORE_VOTED = new SystemMessageId(1289),
//
//	/**
//	* ID: 1290<br>
//	* Message: Although the seal was not owned, since 35 percent or more people have voted.
//	*/
//	SEAL_NOT_OWNED_35_MORE_VOTED = new SystemMessageId(1290),
//
//	/**
//	* ID: 1291<br>
//	* Message: Although the seal was owned during the previous period, 
//	* because less than 10 percent of people have voted.
//	*/
//	SEAL_OWNED_10_LESS_VOTED = new SystemMessageId(1291),
//
//	/**
//	* ID: 1292<br>
//	* Message: Since the seal was not owned during the previous period, 
//	* and since less than 35 percent of people have voted.
//	*/
//	SEAL_NOT_OWNED_35_LESS_VOTED = new SystemMessageId(1292),
//
//	/**
//	* ID: 1293<br>
//	* Message: If current trends continue, it will end in a tie.
//	*/
//	COMPETITION_WILL_TIE = new SystemMessageId(1293),
//
//	/**
//	* ID: 1294<br>
//	* Message: The competition has ended in a tie. Therefore, nobody has been awarded the seal.
//	*/
//	COMPETITION_TIE_SEAL_NOT_AWARDED = new SystemMessageId(1294),
//
//	/**
//	* ID: 1295<br>
//	* Message: Sub classes may not be created or changed while a skill is in use.
//	*/
//	SUBCLASS_NO_CHANGE_OR_CREATE_WHILE_SKILL_IN_USE = new SystemMessageId(1295),
//
//	/**
//	* ID: 1296<br>
//	* Message: You cannot open a Private Store here.
//	*/
//	NO_PRIVATE_STORE_HERE = new SystemMessageId(1296),
//
//	/**
//	* ID: 1297<br>
//	* Message: You cannot open a Private Workshop here.
//	*/
//	NO_PRIVATE_WORKSHOP_HERE = new SystemMessageId(1297),
//
//	/**
//	* ID: 1298<br>
//	* Message: Please confirm that you would like to exit the Monster Race Track.
//	*/
//	MONS_EXIT_CONFIRM = new SystemMessageId(1298),
//
//	/**
//	* ID: 1299<br>
//	* Message: $c1's casting has been interrupted.
//	*/
//	C1_CASTING_INTERRUPTED = new SystemMessageId(1299),
//
//	/**
//	* ID: 1300<br>
//	* Message: You are no longer trying on equipment.
//	*/
//	WEAR_ITEMS_STOPPED = new SystemMessageId(1300),
//
//	/**
//	* ID: 1301<br>
//	* Message: Only a Lord of Dawn may use this.
//	*/
//	CAN_BE_USED_BY_DAWN = new SystemMessageId(1301),
//
//	/**
//	* ID: 1302<br>
//	* Message: Only a Revolutionary of Dusk may use this.
//	*/
//	CAN_BE_USED_BY_DUSK = new SystemMessageId(1302),
//
//	/**
//	* ID: 1303<br>
//	* Message: This may only be used during the quest event period.
//	*/
//	CAN_BE_USED_DURING_QUEST_EVENT_PERIOD = new SystemMessageId(1303),
//
//	/**
//	* ID: 1304<br>
//	* Message: The influence of the Seal of Strife has caused all defensive registrations to be canceled,
//	* except for an Alliance with a castle owning clan.
//	*/
//	STRIFE_CANCELED_DEFENSIVE_REGISTRATION = new SystemMessageId(1304),
//
//	/**
//	* ID: 1305<br>
//	* Message: Seal Stones may only be transferred during the quest event period.
//	*/
//	SEAL_STONES_ONLY_WHILE_QUEST = new SystemMessageId(1305),
//
//	/**
//	* ID: 1306<br>
//	* Message: You are no longer trying on equipment.
//	*/
//	NO_LONGER_TRYING_ON = new SystemMessageId(1306),
//
//	/**
//	* ID: 1307<br>
//	* Message: Only during the seal validation period may you settle your account.
//	*/
//	SETTLE_ACCOUNT_ONLY_IN_SEAL_VALIDATION = new SystemMessageId(1307),
//
//	/**
//	* ID: 1308<br>
//	* Message: Congratulations - You've completed a class transfer! 
//	*/
//	CLASS_TRANSFER = new SystemMessageId(1308),
//
//	/**
//	* ID: 1309<br>
//	* Message:To use this option, you must have the lastest version of MSN Messenger installed on your computer.
//	*/
//	LATEST_MSN_REQUIRED = new SystemMessageId(1309),
//
//	/**
//	* ID: 1310<br>
//	* Message: For full functionality, the latest version of MSN Messenger must be installed on your computer.
//	*/
//	LATEST_MSN_RECOMMENDED = new SystemMessageId(1310),
//
//	/**
//	* ID: 1311<br>
//	* Message: Previous versions of MSN Messenger only provide the basic features for in-game MSN Messenger Chat.
//	* Add/Delete Contacts and other MSN Messenger options are not available
//	*/
//	MSN_ONLY_BASIC = new SystemMessageId(1311),
//
//	/**
//	* ID: 1312<br>
//	* Message: The latest version of MSN Messenger may be obtained from the MSN web site
//	* (http://messenger.msn.com).
//	*/
//	MSN_OBTAINED_FROM = new SystemMessageId(1312),
//
//	/**
//	* ID: 1313<br>
//	* Message: $s1, to better serve our customers, all chat histories [...]
//	*/
//	S1_CHAT_HISTORIES_STORED = new SystemMessageId(1313),
//
//	/**
//	* ID: 1314<br>
//	* Message: Please enter the passport ID of the person you wish to add to your contact list.
//	*/
//	ENTER_PASSPORT_FOR_ADDING = new SystemMessageId(1314),
//
//	/**
//	* ID: 1315<br>
//	* Message: Deleting a contact will remove that contact from MSN Messenger as well.
//	* The contact can still check your online status and well not be blocked from sending you a message.
//	*/
//	DELETING_A_CONTACT = new SystemMessageId(1315),
//
//	/**
//	* ID: 1316<br>
//	* Message: The contact will be deleted and blocked from your contact list.
//	*/
//	CONTACT_WILL_DELETED = new SystemMessageId(1316),
//
//	/**
//	* ID: 1317<br>
//	* Message: Would you like to delete this contact?
//	*/
//	CONTACT_DELETE_CONFIRM = new SystemMessageId(1317),
//
//	/**
//	* ID: 1318<br>
//	* Message: Please select the contact you want to block or unblock.
//	*/
//	SELECT_CONTACT_FOR_BLOCK_UNBLOCK = new SystemMessageId(1318),
//
//	/**
//	* ID: 1319<br>
//	* Message: Please select the name of the contact you wish to change to another group.
//	*/
//	SELECT_CONTACT_FOR_CHANGE_GROUP = new SystemMessageId(1319),
//
//	/**
//	* ID: 1320<br>
//	* Message: After selecting the group you wish to move your contact to, press the OK button.
//	*/
//	SELECT_GROUP_PRESS_OK = new SystemMessageId(1320),
//
//	/**
//	* ID: 1321<br>
//	* Message: Enter the name of the group you wish to add.
//	*/
//	ENTER_GROUP_NAME = new SystemMessageId(1321),
//
//	/**
//	* ID: 1322<br>
//	* Message: Select the group and enter the new name.
//	*/
//	SELECT_GROUP_ENTER_NAME = new SystemMessageId(1322),
//
//	/**
//	* ID: 1323<br>
//	* Message: Select the group you wish to delete and click the OK button.
//	*/
//	SELECT_GROUP_TO_DELETE = new SystemMessageId(1323),
//
//	/**
//	* ID: 1324<br>
//	* Message: Signing in...
//	*/
//	SIGNING_IN = new SystemMessageId(1324),
//
//	/**
//	* ID: 1325<br>
//	* Message: You've logged into another computer and have been logged out of the .NET
//	* Messenger Service on this computer.
//	*/
//	ANOTHER_COMPUTER_LOGOUT = new SystemMessageId(1325),
//
//	/**
//	* ID: 1326<br>
//	* Message: $s1 :
//	*/
//	S1_D = new SystemMessageId(1326),
//
//	/**
//	* ID: 1327<br>
//	* Message: The following message could not be delivered:
//	*/
//	MESSAGE_NOT_DELIVERED = new SystemMessageId(1327),
//
//	/**
//	* ID: 1328<br>
//	* Message: Members of the Revolutionaries of Dusk will not be resurrected.
//	*/
//	DUSK_NOT_RESURRECTED = new SystemMessageId(1328),
//
//	/**
//	* ID: 1329<br>
//	* Message: You are currently blocked from using the Private Store and Private Workshop.
//	*/
//	BLOCKED_FROM_USING_STORE = new SystemMessageId(1329),
//
//	/**
//	* ID: 1330<br>
//	* Message: You may not open a Private Store or Private Workshop for another $s1 minute(s)
//	*/
//	NO_STORE_FOR_S1_MINUTES = new SystemMessageId(1330),
//
//	/**
//	* ID: 1331<br>
//	* Message: You are no longer blocked from using the Private Store and Private Workshop
//	*/
//	NO_LONGER_BLOCKED_USING_STORE = new SystemMessageId(1331),
//
//
//	/**
//	* ID: 1332<br>
//	* Message: Items may not be used after your character or pet dies.
//	*/
//	NO_ITEMS_AFTER_DEATH = new SystemMessageId(1332),
//
//	/**
//	* ID: 1333<br>
//	* Message: The replay file is not accessible. Please verify that the replay.ini exists
//	* in your Linage 2 directory.
//	*/
//	REPLAY_INACCESSIBLE = new SystemMessageId(1333),
//
//	/**
//	* ID: 1334<br>
//	* Message: The new camera data has been stored.
//	*/
//	NEW_CAMERA_STORED = new SystemMessageId(1334),
//
//	/**
//	* ID: 1335<br>
//	* Message: The attempt to store the new camera data has failed.
//	*/
//	CAMERA_STORING_FAILED = new SystemMessageId(1335),
//
//	/**
//	* ID: 1336<br>
//	* Message: The replay file, $s1.$$s2 has been corrupted, please check the fle.
//	*/
//	REPLAY_S1_S2_CORRUPTED = new SystemMessageId(1336),
//
//	/**
//	* ID: 1337<br>
//	* Message: This will terminate the replay. Do you wish to continue?
//	*/
//	REPLAY_TERMINATE_CONFIRM = new SystemMessageId(1337),
//
//	/**
//	* ID: 1338<br>
//	* Message: You have exceeded the maximum amount that may be transferred at one time.
//	*/
//	EXCEEDED_MAXIMUM_AMOUNT = new SystemMessageId(1338),
//
//	/**
//	* ID: 1339<br>
//	* Message: Once a macro is assigned to a shortcut, it cannot be run as a macro again.
//	*/
//	MACRO_SHORTCUT_NOT_RUN = new SystemMessageId(1339),
//
//	/**
//	* ID: 1340<br>
//	* Message: This server cannot be accessed by the coupon you are using.
//	*/
//	SERVER_NOT_ACCESSED_BY_COUPON = new SystemMessageId(1340),
//
//	/**
//	* ID: 1341<br>
//	* Message: Incorrect name and/or email address.
//	*/
//	INCORRECT_NAME_OR_ADDRESS = new SystemMessageId(1341),
//
//	/**
//	* ID: 1342<br>
//	* Message: You are already logged in.
//	*/
//	ALREADY_LOGGED_IN = new SystemMessageId(1342),
//
//	/**
//	* ID: 1343<br>
//	* Message: Incorrect email address and/or password. Your attempt to log into
//	* .NET Messenger Service has failed.
//	*/
//	INCORRECT_ADDRESS_OR_PASSWORD = new SystemMessageId(1343),
//
//	/**
//	* ID: 1344<br>
//	* Message: Your request to log into the .NET Messenger service has failed. Please verify
//	* that you are currently connected to the internet.
//	*/
//	NET_LOGIN_FAILED = new SystemMessageId(1344),
//
//	/**
//	* ID: 1345<br>
//	* Message: Click the OK button after you have selected a contact name.
//	*/
//	SELECT_CONTACT_CLICK_OK = new SystemMessageId(1345),
//
//	/**
//	* ID: 1346<br>
//	* Message: You are currently entering a chat message.
//	*/
//	CURRENTLY_ENTERING_CHAT = new SystemMessageId(1346),
//
//	/**
//	* ID: 1347<br>
//	* Message: The Linage II messenger could not carry out the task you requested.
//	*/
//	MESSENGER_FAILED_CARRYING_OUT_TASK = new SystemMessageId(1347),
//
//	/**
//	* ID: 1348<br>
//	* Message: $s1 has entered the chat room.
//	*/
//	S1_ENTERED_CHAT_ROOM = new SystemMessageId(1348),
//
//	/**
//	* ID: 1349<br>
//	* Message: $s1 has left the chat room.
//	*/
//	S1_LEFT_CHAT_ROOM = new SystemMessageId(1349),
//
//	/**
//	* ID: 1350<br>
//	* Message: The state will be changed to indicate "off-line." All the chat windows
//	* currently opened will be closed.
//	*/
//	GOING_OFFLINE = new SystemMessageId(1350),
//
//	/**
//	* ID: 1351<br>
//	* Message: Click the Delete button after selecting the contact you wish to remove.
//	*/
//	SELECT_CONTACT_CLICK_REMOVE = new SystemMessageId(1351),
//
//	/**
//	* ID: 1352<br>
//	* Message: You have been added to $s1 ($s2)'s contact list.
//	*/
//	ADDED_TO_S1_S2_CONTACT_LIST = new SystemMessageId(1352),
//
//	/**
//	* ID: 1353<br>
//	* Message: You can set the option to show your status as always being off-line
//	* to all of your contacts.
//	*/
//	CAN_SET_OPTION_TO_ALWAYS_SHOW_OFFLINE = new SystemMessageId(1353),
//
//	/**
//	* ID: 1354<br>
//	* Message: You are not allowed to chat with a contact while chatting block is imposed.
//	*/
//	NO_CHAT_WHILE_BLOCKED = new SystemMessageId(1354),
//
//	/**
//	* ID: 1355<br>
//	* Message: The contact is currently blocked from chatting.
//	*/
//	CONTACT_CURRENTLY_BLOCKED = new SystemMessageId(1355),
//
//	/**
//	* ID: 1356<br>
//	* Message: The contact is not currently logged in.
//	*/
//	CONTACT_CURRENTLY_OFFLINE = new SystemMessageId(1356),
//
//	/**
//	* ID: 1357<br>
//	* Message: You have been blocked from chatting with that contact.
//	*/
//	YOU_ARE_BLOCKED = new SystemMessageId(1357),
//
//	/**
//	* ID: 1358<br>
//	* Message: You are being logged out...
//	*/
//	YOU_ARE_LOGGING_OUT = new SystemMessageId(1358),
//
//	/**
//	* ID: 1359<br>
//	* Message: $s1 has logged in.
//	*/
//	S1_LOGGED_IN2 = new SystemMessageId(1359),
//
//	/**
//	* ID: 1360<br>
//	* Message: You have received a message from $s1.
//	*/
//	GOT_MESSAGE_FROM_S1 = new SystemMessageId(1360),
//
//	/**
//	* ID: 1361<br>
//	* Message: Due to a system error, you have been logged out of the .NET Messenger Service.
//	*/
//	LOGGED_OUT_DUE_TO_ERROR = new SystemMessageId(1361),
//
//	/**
//	* ID: 1362<br>
//	* Message: Please select the contact you wish to delete. If you would like to delete a group,
//	* click the button next to My Status and then use the Options menu.
//	*/
//	SELECT_CONTACT_TO_DELETE = new SystemMessageId(1362),
//
//	/**
//	* ID: 1363<br>
//	* Message: Your request to participate in the alliance war has been denied.
//	*/
//	YOUR_REQUEST_ALLIANCE_WAR_DENIED = new SystemMessageId(1363),
//
//	/**
//	* ID: 1364<br>
//	* Message: The request for an alliance war has been rejected.
//	*/
//	REQUEST_ALLIANCE_WAR_REJECTED = new SystemMessageId(1364),
//
//	/**
//	* ID: 1365<br>
//	* Message: $s2 of $s1 clan has surrendered as an individual.
//	*/
//	S2_OF_S1_SURRENDERED_AS_INDIVIDUAL = new SystemMessageId(1365),
//
//	/**
//	* ID: 1366<br>
//	* Message: In order to delete a group, you must not [...]
//	*/
//	DELTE_GROUP_INSTRUCTION = new SystemMessageId(1366),
//
//	/**
//	* ID: 1367<br>
//	* Message: Only members of the group are allowed to add records.
//	*/
//	ONLY_GROUP_CAN_ADD_RECORDS = new SystemMessageId(1367),
//
//	/**
//	* ID: 1368<br>
//	* Message: You can not try those items on at the same time.
//	*/
//	CANNOT_TRY_ON_NOW = new SystemMessageId(1368),
//
//	/**
//	* ID: 1369<br>
//	* Message: You've exceeded the maximum.
//	*/
//	EXCEEDED_THE_MAXIMUM = new SystemMessageId(1369),
//
//	/**
//	* ID: 1370<br>
//	* Message: Your message to $c1 did not reach its recipient. You cannot send mail
//	* to the GM staff.
//	*/
//	CANNOT_MAIL_GM_C1 = new SystemMessageId(1370),
//
//	/**
//	* ID: 1371<br>
//	* Message: It has been determined that you're not engaged in normal gameplay and a
//	* restriction has been imposed upon you. You may not move for $s1 minutes.
//	*/
//	GAMEPLAY_RESTRICTION_PENALTY_S1 = new SystemMessageId(1371),
//
//	/**
//	* ID: 1372<br>
//	* Message: Your punishment will continue for $s1 minutes.
//	*/
//	PUNISHMENT_CONTINUE_S1_MINUTES = new SystemMessageId(1372),
//
//	/**
//	* ID: 1373<br>
//	* Message: $c1 has picked up $s2 that was dropped by a Raid Boss.
//	*/
//	C1_PICKED_UP_S2_FROM_RAIDBOSS = new SystemMessageId(1373),
//
//	/**
//	* ID: 1374<br>
//	* Message: $c1 has picked up $s3 $s2(s) that was dropped by a Raid Boss.
//	*/
//	C1_PICKED_UP_S3_S2_S_FROM_RAIDBOSS = new SystemMessageId(1374),
//
//	/**
//	* ID: 1375<br>
//	* Message: $c1 has picked up $s2 adena that was dropped by a Raid Boss.
//	*/
//	C1_PICKED_UP_S2_ADENA_FROM_RAIDBOSS = new SystemMessageId(1375),
//
//	/**
//	* ID: 1376<br>
//	* Message: $c1 has picked up $s2 that was dropped by another character.
//	*/
//	C1_PICKED_UP_S2_FROM_ANOTHER_CHARACTER = new SystemMessageId(1376),
//
//	/**
//	* ID: 1377<br>
//	* Message: $c1 has picked up $s3 $s2(s) that was dropped by a another character.
//	*/
//	C1_PICKED_UP_S3_S2_S_FROM_ANOTHER_CHARACTER = new SystemMessageId(1377),
//
//	/**
//	* ID: 1378<br>
//	* Message: $c1 has picked up +$s3 $s2 that was dropped by a another character.
//	*/
//	C1_PICKED_UP_S3_S2_FROM_ANOTHER_CHARACTER = new SystemMessageId(1378),
//
//	/**
//	* ID: 1379<br>
//	* Message: $c1 has obtained $s2 adena.
//	*/
//	C1_OBTAINED_S2_ADENA = new SystemMessageId(1379),
//
//	/**
//	* ID: 1380<br>
//	* Message: You can't summon a $s1 while on the battleground.
//	*/
//	CANT_SUMMON_S1_ON_BATTLEGROUND = new SystemMessageId(1380),
//
//	/**
//	* ID: 1381<br>
//	* Message: The party leader has obtained $s2 of $s1.
//	*/
//	LEADER_OBTAINED_S2_OF_S1 = new SystemMessageId(1381),
//
//	/**
//	* ID: 1382<br>
//	* Message: To fulfill the quest, you must bring the chosen weapon. Are you sure
//	* you want to choose this weapon?
//	*/
//	CHOOSE_WEAPON_CONFIRM = new SystemMessageId(1382),
//
//	/**
//	* ID: 1383<br>
//	* Message: Are you sure you want to exchange?
//	*/
//	EXCHANGE_CONFIRM = new SystemMessageId(1383),
//
//	/**
//	 * ID: 1384<br>
//	 * Message: $c1 has become the party leader.
//	 */
//	C1_HAS_BECOME_A_PARTY_LEADER = new SystemMessageId(1384),
//
//	/**
//	 * ID: 1385<br>
//	 * Message: You are not allowed to dismount at this location.
//	 */
//	NO_DISMOUNT_HERE = new SystemMessageId(1385),
//
//	/**
//	 * ID: 1386<br>
//	 * Message: You are no longer held in place.
//	 */
//	NO_LONGER_HELD_IN_PLACE = new SystemMessageId(1386),
//
//	/**
//	 * ID: 1387<br>
//	 * Message: Please select the item you would like to try on.
//	 */
//	SELECT_ITEM_TO_TRY_ON = new SystemMessageId(1387),
//
//	/**
//	 * ID: 1388<br>
//	 * Message: A party room has been created.
//	 */
//	PARTY_ROOM_CREATED = new SystemMessageId(1388),
//
//	/**
//	 * ID: 1389<br>
//	 * Message: The party room's information has been revised.
//	 */
//	PARTY_ROOM_REVISED = new SystemMessageId(1389),
//
//	/**
//	 * ID: 1390<br>
//	 * Message: You are not allowed to enter the party room.
//	 */
//	PARTY_ROOM_FORBIDDEN = new SystemMessageId(1390),
//
//	/**
//	 * ID: 1391<br>
//	 * Message: You have exited from the party room.
//	 */
//	PARTY_ROOM_EXITED = new SystemMessageId(1391),
//
//	/**
//	 * ID: 1392<br>
//	 * Message: $c1 has left the party room.
//	 */
//	C1_LEFT_PARTY_ROOM = new SystemMessageId(1392),
//
//	/**
//	 * ID: 1393<br>
//	 * Message: You have been ousted from the party room.
//	 */
//	OUSTED_FROM_PARTY_ROOM = new SystemMessageId(1393),
//
//	/**
//	 * ID: 1394<br>
//	 * Message: $c1 has been kicked from the party room.
//	 */
//	C1_KICKED_FROM_PARTY_ROOM = new SystemMessageId(1394),
//
//	/**
//	 * ID: 1395<br>
//	 * Message: The party room has been disbanded.
//	 */
//	PARTY_ROOM_DISBANDED = new SystemMessageId(1395),
//
//	/**
//	 * ID: 1396<br>
//	 * Message: The list of party rooms can only be viewed by a person who has not joined
//	 * a party or who is currently the leader of a party.
//	 */
//	CANT_VIEW_PARTY_ROOMS = new SystemMessageId(1396),
//
//	/**
//	 * ID: 1397<br>
//	 * Message: The leader of the party room has changed.
//	 */
//	PARTY_ROOM_LEADER_CHANGED = new SystemMessageId(1397),
//
//	/**
//	 * ID: 1398<br>
//	 * Message: We are recruiting party members.
//	 */
//	RECRUITING_PARTY_MEMBERS = new SystemMessageId(1398),
//
//	/**
//	 * ID: 1399<br>
//	 * Message: Only the leader of the party can transfer party leadership to another player.
//	 */
//	ONLY_A_PARTY_LEADER_CAN_TRANSFER_ONES_RIGHTS_TO_ANOTHER_PLAYER = new SystemMessageId(1399),
//
//	/**
//	 * ID: 1400<br>
//	 * Message: Please select the person you wish to make the party leader.
//	 */
//	PLEASE_SELECT_THE_PERSON_TO_WHOM_YOU_WOULD_LIKE_TO_TRANSFER_THE_RIGHTS_OF_A_PARTY_LEADER = new SystemMessageId(1400),
//
//	/**
//	 * ID: 1401<br>
//	 * Message: Slow down.you are already the party leader.
//	 */
//	YOU_CANNOT_TRANSFER_RIGHTS_TO_YOURSELF = new SystemMessageId(1401),
//
//	/**
//	 * ID: 1402<br>
//	 * Message: You may only transfer party leadership to another member of the party.
//	 */
//	YOU_CAN_TRANSFER_RIGHTS_ONLY_TO_ANOTHER_PARTY_MEMBER = new SystemMessageId(1402),
//
//	/**
//	 * ID: 1403<br>
//	 * Message: You have failed to transfer the party leadership.
//	 */
//	YOU_HAVE_FAILED_TO_TRANSFER_THE_PARTY_LEADER_RIGHTS = new SystemMessageId(1403),
//
//	/**
//	 * ID: 1404<br>
//	 * Message: The owner of the private manufacturing store has changed the price for creating this item.
//	 * Please check the new price before trying again.
//	 */
//	MANUFACTURE_PRICE_HAS_CHANGED = new SystemMessageId(1404),
//
//	/**
//	* ID: 1405<br>
//	* Message: $s1 CPs have been restored.
//	*/
//	S1_CP_WILL_BE_RESTORED = new SystemMessageId(1405),
//
//	/**
//	* ID: 1406<br>
//	* Message: $s2 CPs has been restored by $c1.
//	*/
//	S2_CP_WILL_BE_RESTORED_BY_C1 = new SystemMessageId(1406),
//
//	/**
//	* ID: 1407<br>
//	* Message: You are using a computer that does not allow you to log in with two accounts at the same time.
//	*/
//	NO_LOGIN_WITH_TWO_ACCOUNTS = new SystemMessageId(1407),
//
//	/**
//	* ID: 1408<br>
//	* Message: Your prepaid remaining usage time is $s1 hours and $s2 minutes. You have $s3 paid reservations left.
//	*/
//	PREPAID_LEFT_S1_S2_S3 = new SystemMessageId(1408),
//
//	/**
//	* ID: 1409<br>
//	* Message: Your prepaid usage time has expired. Your new prepaid reservation will be used. The remaining usage time is $s1 hours and $s2 minutes.
//	*/
//	PREPAID_EXPIRED_S1_S2 = new SystemMessageId(1409),
//
//	/**
//	* ID: 1410<br>
//	* Message: Your prepaid usage time has expired. You do not have any more prepaid reservations left.
//	*/
//	PREPAID_EXPIRED = new SystemMessageId(1410),
//
//	/**
//	* ID: 1411<br>
//	* Message: The number of your prepaid reservations has changed.
//	*/
//	PREPAID_CHANGED = new SystemMessageId(1411),
//
//	/**
//	* ID: 1412<br>
//	* Message: Your prepaid usage time has $s1 minutes left.
//	*/
//	PREPAID_LEFT_S1 = new SystemMessageId(1412),
//
//	/**
//	* ID: 1413<br>
//	* Message: You do not meet the requirements to enter that party room.
//	*/
//	CANT_ENTER_PARTY_ROOM = new SystemMessageId(1413),
//
//	/**
//	* ID: 1414<br>
//	* Message: The width and length should be 100 or more grids and less than 5000 grids respectively.
//	*/
//	WRONG_GRID_COUNT = new SystemMessageId(1414),
//
//	/**
//	* ID: 1415<br>
//	* Message: The command file is not sent.
//	*/
//	COMMAND_FILE_NOT_SENT = new SystemMessageId(1415),
//
//	/**
//	* ID: 1416<br>
//	* Message: The representative of Team 1 has not been selected.
//	*/
//	TEAM_1_NO_REPRESENTATIVE = new SystemMessageId(1416),
//
//	/**
//	* ID: 1417<br>
//	* Message: The representative of Team 2 has not been selected.
//	*/
//	TEAM_2_NO_REPRESENTATIVE = new SystemMessageId(1417),
//
//	/**
//	* ID: 1418<br>
//	* Message: The name of Team 1 has not yet been chosen.
//	*/
//	TEAM_1_NO_NAME = new SystemMessageId(1418),
//
//	/**
//	* ID: 1419<br>
//	* Message: The name of Team 2 has not yet been chosen.
//	*/
//	TEAM_2_NO_NAME = new SystemMessageId(1419),
//
//	/**
//	* ID: 1420<br>
//	* Message: The name of Team 1 and the name of Team 2 are identical.
//	*/
//	TEAM_NAME_IDENTICAL = new SystemMessageId(1420),
//
//	/**
//	* ID: 1421<br>
//	* Message: The race setup file has not been designated.
//	*/
//	RACE_SETUP_FILE1 = new SystemMessageId(1421),
//
//	/**
//	* ID: 1422<br>
//	* Message: Race setup file error - BuffCnt is not specified
//	*/
//	RACE_SETUP_FILE2 = new SystemMessageId(1422),
//
//	/**
//	* ID: 1423<br>
//	* Message: Race setup file error - BuffID$s1 is not specified.
//	*/
//	RACE_SETUP_FILE3 = new SystemMessageId(1423),
//
//	/**
//	* ID: 1424<br>
//	* Message: Race setup file error - BuffLv$s1 is not specified.
//	*/
//	RACE_SETUP_FILE4 = new SystemMessageId(1424),
//
//	/**
//	* ID: 1425<br>
//	* Message: Race setup file error - DefaultAllow is not specified
//	*/
//	RACE_SETUP_FILE5 = new SystemMessageId(1425),
//
//	/**
//	* ID: 1426<br>
//	* Message: Race setup file error - ExpSkillCnt is not specified.
//	*/
//	RACE_SETUP_FILE6 = new SystemMessageId(1426),
//
//	/**
//	* ID: 1427<br>
//	* Message: Race setup file error - ExpSkillID$s1 is not specified.
//	*/
//	RACE_SETUP_FILE7 = new SystemMessageId(1427),
//
//	/**
//	* ID: 1428<br>
//	* Message: Race setup file error - ExpItemCnt is not specified.
//	*/
//	RACE_SETUP_FILE8 = new SystemMessageId(1428),
//
//	/**
//	* ID: 1429<br>
//	* Message: Race setup file error - ExpItemID$s1 is not specified.
//	*/
//	RACE_SETUP_FILE9 = new SystemMessageId(1429),
//
//	/**
//	* ID: 1430<br>
//	* Message: Race setup file error - TeleportDelay is not specified
//	*/
//	RACE_SETUP_FILE10 = new SystemMessageId(1430),
//
//	/**
//	* ID: 1431<br>
//	* Message: The race will be stopped temporarily.
//	*/
//	RACE_STOPPED_TEMPORARILY = new SystemMessageId(1431),
//
//	/**
//	* ID: 1432<br>
//	* Message: Your opponent is currently in a petrified state.
//	*/
//	OPPONENT_PETRIFIED = new SystemMessageId(1432),
//
//	/**
//	* ID: 1433<br>
//	* Message: You will now automatically apply $s1 to your target.
//	*/
//	USE_OF_S1_WILL_BE_AUTO = new SystemMessageId(1433),
//
//	/**
//	* ID: 1434<br>
//	* Message: You will no longer automatically apply $s1 to your weapon.
//	*/
//	AUTO_USE_OF_S1_CANCELLED = new SystemMessageId(1434),
//
//	/**
//	* ID: 1435<br>
//	* Message: Due to insufficient $s1, the automatic use function has been deactivated.
//	*/
//	AUTO_USE_CANCELLED_LACK_OF_S1 = new SystemMessageId(1435),
//
//	/**
//	* ID: 1436<br>
//	* Message: Due to insufficient $s1, the automatic use function cannot be activated.
//	*/
//	CANNOT_AUTO_USE_LACK_OF_S1 = new SystemMessageId(1436),
//
//	/**
//	* ID: 1437<br>
//	* Message: Players are no longer allowed to play dice. Dice can no longer be purchased from a village store.
//	* However, you can still sell them to any village store.
//	*/
//	DICE_NO_LONGER_ALLOWED = new SystemMessageId(1437),
//
//	/**
//	* ID: 1438<br>
//	* Message: There is no skill that enables enchant.
//	*/
//	THERE_IS_NO_SKILL_THAT_ENABLES_ENCHANT = new SystemMessageId(1438),
//
//	/**
//	* ID: 1439<br>
//	* Message: You do not have all of the items needed to enchant that skill.
//	*/
//	YOU_DONT_HAVE_ALL_OF_THE_ITEMS_NEEDED_TO_ENCHANT_THAT_SKILL = new SystemMessageId(1439),
//
//	/**
//	* ID: 1440<br>
//	* Message: You have succeeded in enchanting the skill $s1.
//	*/
//	YOU_HAVE_SUCCEEDED_IN_ENCHANTING_THE_SKILL_S1 = new SystemMessageId(1440),
//
//	/**
//	* ID: 1441<br>
//	* Message: Skill enchant failed. The skill will be initialized.
//	*/
//	YOU_HAVE_FAILED_TO_ENCHANT_THE_SKILL_S1 = new SystemMessageId(1441),
//
//	/**
//	* ID: 1443<br>
//	* Message: You do not have enough SP to enchant that skill.
//	*/
//	YOU_DONT_HAVE_ENOUGH_SP_TO_ENCHANT_THAT_SKILL = new SystemMessageId(1443),
//
//	/**
//	* ID: 1444<br>
//	* Message: You do not have enough experience (Exp) to enchant that skill.
//	*/
//	YOU_DONT_HAVE_ENOUGH_EXP_TO_ENCHANT_THAT_SKILL = new SystemMessageId(1444),
//
//	/**
//	* ID: 1445<br>
//	* Message: Your previous subclass will be removed and replaced with the new subclass at level 40.
//	* Do you wish to continue?
//	*/
//	REPLACE_SUBCLASS_CONFIRM = new SystemMessageId(1445),
//
//	/**
//	* ID: 1446<br>
//	* Message: The ferry from $s1 to $s2 has been delayed.
//	*/
//	FERRY_FROM_S1_TO_S2_DELAYED = new SystemMessageId(1446),
//
//	/**
//	* ID: 1447<br>
//	* Message: You cannot do that while fishing.
//	*/
//	CANNOT_DO_WHILE_FISHING_1 = new SystemMessageId(1447),
//
//	/**
//	* ID: 1448<br>
//	* Message: Only fishing skills may be used at this time.
//	*/
//	ONLY_FISHING_SKILLS_NOW = new SystemMessageId(1448),
//
//	/**
//	* ID: 1449<br>
//	* Message: You've got a bite!
//	*/
//	GOT_A_BITE = new SystemMessageId(1449),
//
//	/**
//	* ID: 1450<br>
//	* Message: That fish is more determined than you are - it spit the hook!
//	*/
//	FISH_SPIT_THE_HOOK = new SystemMessageId(1450),
//
//	/**
//	* ID: 1451<br>
//	* Message: Your bait was stolen by that fish!
//	*/
//	BAIT_STOLEN_BY_FISH = new SystemMessageId(1451),
//
//	/**
//	* ID: 1452<br>
//	* Message: Baits have been lost because the fish got away.
//	*/
//	BAIT_LOST_FISH_GOT_AWAY = new SystemMessageId(1452),
//
//	/**
//	* ID: 1453<br>
//	* Message: You do not have a fishing pole equipped.
//	*/
//	FISHING_POLE_NOT_EQUIPPED = new SystemMessageId(1453),
//
//	/**
//	* ID: 1454<br>
//	* Message: You must put bait on your hook before you can fish.
//	*/
//	BAIT_ON_HOOK_BEFORE_FISHING = new SystemMessageId(1454),
//
//	/**
//	* ID: 1455<br>
//	* Message: You cannot fish while under water.
//	*/
//	CANNOT_FISH_UNDER_WATER = new SystemMessageId(1455),
//
//	/**
//	* ID: 1456<br>
//	* Message: You cannot fish while riding as a passenger of a boat - it's against the rules.
//	*/
//	CANNOT_FISH_ON_BOAT = new SystemMessageId(1456),
//
//	/**
//	* ID: 1457<br>
//	* Message: You can't fish here.
//	*/
//	CANNOT_FISH_HERE = new SystemMessageId(1457),
//
//	/**
//	* ID: 1458<br>
//	* Message: Your attempt at fishing has been cancelled.
//	*/
//	FISHING_ATTEMPT_CANCELLED = new SystemMessageId(1458),
//
//	/**
//	* ID: 1459<br>
//	* Message: You do not have enough bait.
//	*/
//	NOT_ENOUGH_BAIT = new SystemMessageId(1459),
//
//	/**
//	* ID: 1460<br>
//	* Message: You reel your line in and stop fishing.
//	*/
//	REEL_LINE_AND_STOP_FISHING = new SystemMessageId(1460),
//
//	/**
//	* ID: 1461<br>
//	* Message: You cast your line and start to fish.
//	*/
//	CAST_LINE_AND_START_FISHING = new SystemMessageId(1461),
//
//	/**
//	* ID: 1462<br>
//	* Message: You may only use the Pumping skill while you are fishing.
//	*/
//	CAN_USE_PUMPING_ONLY_WHILE_FISHING = new SystemMessageId(1462),
//
//	/**
//	* ID: 1463<br>
//	* Message: You may only use the Reeling skill while you are fishing.
//	*/
//	CAN_USE_REELING_ONLY_WHILE_FISHING = new SystemMessageId(1463),
//
//	/**
//	* ID: 1464<br>
//	* Message: The fish has resisted your attempt to bring it in.
//	*/
//	FISH_RESISTED_ATTEMPT_TO_BRING_IT_IN = new SystemMessageId(1464),
//
//	/**
//	* ID: 1465<br>
//	* Message: Your pumping is successful, causing $s1 damage.
//	*/
//	PUMPING_SUCCESFUL_S1_DAMAGE = new SystemMessageId(1465),
//
//	/**
//	* ID: 1466<br>
//	* Message: You failed to do anything with the fish and it regains $s1 HP.
//	*/
//	FISH_RESISTED_PUMPING_S1_HP_REGAINED = new SystemMessageId(1466),
//
//	/**
//	* ID: 1467<br>
//	* Message: You reel that fish in closer and cause $s1 damage.
//	*/
//	REELING_SUCCESFUL_S1_DAMAGE = new SystemMessageId(1467),
//
//	/**
//	* ID: 1468<br>
//	* Message: You failed to reel that fish in further and it regains $s1 HP.
//	*/
//	FISH_RESISTED_REELING_S1_HP_REGAINED = new SystemMessageId(1468),
//
//	/**
//	* ID: 1469<br>
//	* Message: You caught something!
//	*/
//	YOU_CAUGHT_SOMETHING = new SystemMessageId(1469),
//
//	/**
//	* ID: 1470<br>
//	* Message: You cannot do that while fishing.
//	*/
//	CANNOT_DO_WHILE_FISHING_2 = new SystemMessageId(1470),
//
//	/**
//	* ID: 1471<br>
//	* Message: You cannot do that while fishing.
//	*/
//	CANNOT_DO_WHILE_FISHING_3 = new SystemMessageId(1471),
//
//	/**
//	* ID: 1472<br>
//	* Message: You look oddly at the fishing pole in disbelief and 
//	* realize that you can't attack anything with this.
//	*/
//	CANNOT_ATTACK_WITH_FISHING_POLE = new SystemMessageId(1472),
//
//	/**
//	* ID: 1473<br>
//	* Message: $s1 is not sufficient.
//	*/
//	S1_NOT_SUFFICIENT = new SystemMessageId(1473),
//
//	/**
//	* ID: 1474<br>
//	* Message: $s1 is not available.
//	*/
//	S1_NOT_AVAILABLE = new SystemMessageId(1474),
//
//	/**
//	* ID: 1475<br>
//	* Message: Pet has dropped $s1.
//	*/
//	PET_DROPPED_S1 = new SystemMessageId(1475),
//
//	/**
//	* ID: 1476<br>
//	* Message: Pet has dropped +$s1 $s2.
//	*/
//	PET_DROPPED_S1_S2 = new SystemMessageId(1476),
//
//	/**
//	* ID: 1477<br>
//	* Message: Pet has dropped $s2 of $s1.
//	*/
//	PET_DROPPED_S2_S1_S = new SystemMessageId(1477),
//
//	/**
//	* ID: 1478<br>
//	* Message: You may only register a 64 x 64 pixel, 256-color BMP.
//	*/
//	ONLY_64_PIXEL_256_COLOR_BMP = new SystemMessageId(1478),
//
//	/**
//	* ID: 1479<br>
//	* Message: That is the wrong grade of soulshot for that fishing pole.
//	*/
//	WRONG_FISHINGSHOT_GRADE = new SystemMessageId(1479),
//
//	/**
//	* ID: 1480<br>
//	* Message: Are you sure you want to remove yourself from the Grand Olympiad Games waiting list?
//	*/
//	OLYMPIAD_REMOVE_CONFIRM = new SystemMessageId(1480),
//
//	/**
//	* ID: 1481<br>
//	* Message: You have selected a class irrelevant individual match. Do you wish to participate?
//	*/
//	OLYMPIAD_NON_CLASS_CONFIRM = new SystemMessageId(1481),
//
//	/**
//	* ID: 1482<br>
//	* Message: You've selected to join a class specific game. Continue?
//	*/
//	OLYMPIAD_CLASS_CONFIRM = new SystemMessageId(1482),
//
//	/**
//	* ID: 1483<br>
//	* Message: Are you ready to be a Hero?
//	*/
//	HERO_CONFIRM = new SystemMessageId(1483),
//
//	/**
//	* ID: 1484<br>
//	* Message: Are you sure this is the Hero weapon you wish to use? Kamael race cannot use this.
//	*/
//	HERO_WEAPON_CONFIRM = new SystemMessageId(1484),
//
//	/**
//	* ID: 1485<br>
//	* Message: The ferry from Talking Island to Gludin Harbor has been delayed.
//	*/
//	FERRY_TALKING_GLUDIN_DELAYED = new SystemMessageId(1485),
//
//	/**
//	* ID: 1486<br>
//	* Message: The ferry from Gludin Harbor to Talking Island has been delayed.
//	*/
//	FERRY_GLUDIN_TALKING_DELAYED = new SystemMessageId(1486),
//
//	/**
//	* ID: 1487<br>
//	* Message: The ferry from Giran Harbor to Talking Island has been delayed.
//	*/
//	FERRY_GIRAN_TALKING_DELAYED = new SystemMessageId(1487),
//
//	/**
//	* ID: 1488<br>
//	* Message: The ferry from Talking Island to Giran Harbor has been delayed.
//	*/
//	FERRY_TALKING_GIRAN_DELAYED = new SystemMessageId(1488),
//
//	/**
//	* ID: 1489<br>
//	* Message: Innadril cruise service has been delayed.
//	*/
//	INNADRIL_BOAT_DELAYED = new SystemMessageId(1489),
//
//	/**
//	* ID: 1490<br>
//	* Message: Traded $s2 of crop $s1.
//	*/
//	TRADED_S2_OF_CROP_S1 = new SystemMessageId(1490),
//
//	/**
//	* ID: 1491<br>
//	* Message: Failed in trading $s2 of crop $s1.
//	*/
//	FAILED_IN_TRADING_S2_OF_CROP_S1 = new SystemMessageId(1491),
//
//	/**
//	* ID: 1492<br>
//	* Message: You will be moved to the Olympiad Stadium in $s1 second(s).
//	*/
//	YOU_WILL_ENTER_THE_OLYMPIAD_STADIUM_IN_S1_SECOND_S = new SystemMessageId(1492),
//
//	/**
//	* ID: 1493<br>
//	* Message: Your opponent made haste with their tail between their legs), the match has been cancelled.
//	*/
//	THE_GAME_HAS_BEEN_CANCELLED_BECAUSE_THE_OTHER_PARTY_ENDS_THE_GAME = new SystemMessageId(1493),
//
//	/**
//	* ID: 1494<br>
//	* Message: Your opponent does not meet the requirements to do battle), the match has been cancelled.
//	*/
//	THE_GAME_HAS_BEEN_CANCELLED_BECAUSE_THE_OTHER_PARTY_DOES_NOT_MEET_THE_REQUIREMENTS_FOR_JOINING_THE_GAME = new SystemMessageId(1494),
//
//	/**
//	* ID: 1495<br>
//	* Message: The match will start in $s1 second(s).
//	*/
//	THE_GAME_WILL_START_IN_S1_SECOND_S = new SystemMessageId(1495),
//
//	/**
//	* ID: 1496<br>
//	* Message: The match has started, fight!
//	*/
//	STARTS_THE_GAME = new SystemMessageId(1496),
//
//	/**
//	* ID: 1497<br>
//	* Message: Congratulations, $c1! You win the match!
//	*/
//	C1_HAS_WON_THE_GAME = new SystemMessageId(1497),
//
//	/**
//	* ID: 1498<br>
//	* Message: There is no victor, the match ends in a tie.
//	*/
//	THE_GAME_ENDED_IN_A_TIE = new SystemMessageId(1498),
//
//	/**
//	* ID: 1499<br>
//	* Message: You will be moved back to town in $s1 second(s).
//	*/
//	YOU_WILL_BE_MOVED_TO_TOWN_IN_S1_SECONDS = new SystemMessageId(1499),
//
//	/**
//	* ID: 1500<br>
//	* Message: $c1% does not meet the participation requirements.
//	* A sub-class character cannot participate in the Olympiad.
//	*/
//	C1_CANT_JOIN_THE_OLYMPIAD_WITH_A_SUB_CLASS_CHARACTER = new SystemMessageId(1500),
//
//	/**
//	* ID: 1501<br>
//	* Message: $c1% does not meet the participation requirements.
//	* Only Noblesse can participate in the Olympiad.
//	*/
//	C1_DOES_NOT_MEET_REQUIREMENTS_ONLY_NOBLESS_CAN_PARTICIPATE_IN_THE_OLYMPIAD = new SystemMessageId(1501),
//
//	/**
//	* ID: 1502<br>
//	* Message: $c1 is already registered on the match waiting list.
//	*/
//	C1_IS_ALREADY_REGISTERED_ON_THE_MATCH_WAITING_LIST = new SystemMessageId(1502),
//
//	/**
//	* ID: 1503<br>
//	* Message: You have been registered in the Grand Olympiad Games waiting list for a class specific match.
//	*/
//	YOU_HAVE_BEEN_REGISTERED_IN_A_WAITING_LIST_OF_CLASSIFIED_GAMES = new SystemMessageId(1503),
//
//	/**
//	* ID: 1504<br>
//	* Message: You have registered on the waiting list for the non-class-limited individual match event.
//	*/
//	YOU_HAVE_BEEN_REGISTERED_IN_A_WAITING_LIST_OF_NO_CLASS_GAMES = new SystemMessageId(1504),
//
//	/**
//	* ID: 1505<br>
//	* Message: You have been removed from the Grand Olympiad Games waiting list.
//	*/
//	YOU_HAVE_BEEN_DELETED_FROM_THE_WAITING_LIST_OF_A_GAME = new SystemMessageId(1505),
//
//	/**
//	* ID: 1506<br>
//	* Message: You are not currently registered on any Grand Olympiad Games waiting list.
//	*/
//	YOU_HAVE_NOT_BEEN_REGISTERED_IN_A_WAITING_LIST_OF_A_GAME = new SystemMessageId(1506),
//
//	/**
//	* ID: 1507<br>
//	* Message: You cannot equip that item in a Grand Olympiad Games match.
//	*/
//	THIS_ITEM_CANT_BE_EQUIPPED_FOR_THE_OLYMPIAD_EVENT = new SystemMessageId(1507),
//
//	/**
//	* ID: 1508<br>
//	* Message: You cannot use that item in a Grand Olympiad Games match.
//	*/
//	THIS_ITEM_IS_NOT_AVAILABLE_FOR_THE_OLYMPIAD_EVENT = new SystemMessageId(1508),
//
//	/**
//	* ID: 1509<br>
//	* Message: You cannot use that skill in a Grand Olympiad Games match.
//	*/
//	THIS_SKILL_IS_NOT_AVAILABLE_FOR_THE_OLYMPIAD_EVENT = new SystemMessageId(1509),
//
//	/**
//	* ID: 1510<br>
//	* Message: $c1 is making an attempt at resurrection with $s2 experience points.
//	* Do you want to be resurrected?
//	*/
//	RESSURECTION_REQUEST_BY_C1_FOR_S2_XP = new SystemMessageId(1510),
//
//	/**
//	* ID: 1511<br>
//	* Message: While a pet is attempting to resurrect, it cannot help in resurrecting its master.
//	*/
//	MASTER_CANNOT_RES = new SystemMessageId(1511),
//
//	/**
//	* ID: 1512<br>
//	* Message: You cannot resurrect a pet while their owner is being resurrected.
//	*/
//	CANNOT_RES_PET = new SystemMessageId(1512),
//
//	/**
//	* ID: 1513<br>
//	* Message: Resurrection has already been proposed.
//	*/
//	RES_HAS_ALREADY_BEEN_PROPOSED = new SystemMessageId(1513),
//
//	/**
//	* ID: 1514<br>
//	* Message: You cannot the owner of a pet while their pet is being resurrected
//	*/
//	CANNOT_RES_MASTER = new SystemMessageId(1514),
//
//	/**
//	* ID: 1515<br>
//	* Message: A pet cannot be resurrected while it's owner is in the process of resurrecting.
//	*/
//	CANNOT_RES_PET2 = new SystemMessageId(1515),
//
//	/**
//	* ID: 1516<br>
//	* Message: The target is unavailable for seeding.
//	*/
//	THE_TARGET_IS_UNAVAILABLE_FOR_SEEDING = new SystemMessageId(1516),
//
//	/**
//	 * ID: 1517<br>
//	 * Message: Failed in Blessed Enchant. The enchant value of the item became 0.
//	 */
//	BLESSED_ENCHANT_FAILED = new SystemMessageId(1517),
//
//	/**
//	* ID: 1518<br>
//	* Message: You do not meet the required condition to equip that item.
//	*/
//	CANNOT_EQUIP_ITEM_DUE_TO_BAD_CONDITION = new SystemMessageId(1518),
//
//	/**
//	* ID: 1519<br>
//	* Message: The pet has been killed. If you do not resurrect it within 24 hours,
//	*  the pet's body will disappear along with all the pet's items.
//	*/
//	MAKE_SURE_YOU_RESSURECT_YOUR_PET_WITHIN_24_HOURS = new SystemMessageId(1519),
//
//	/**
//	* ID: 1520<br>
//	* Message: Servitor passed away.
//	*/
//	SERVITOR_PASSED_AWAY = new SystemMessageId(1520),
//
//	/**
//	* ID: 1521<br>
//	* Message: Your servitor has vanished! You'll need to summon a new one.
//	*/
//	YOUR_SERVITOR_HAS_VANISHED = new SystemMessageId(1521),
//
//	/**
//	* ID: 1522<br>
//	* Message: Your pet's corpse has decayed!
//	*/
//	YOUR_PETS_CORPSE_HAS_DECAYED = new SystemMessageId(1522),
//
//	/**
//	* ID: 1523<br>
//	* Message: You should release your pet or servitor so that it does not fall off of the boat and drown!
//	*/
//	RELEASE_PET_ON_BOAT = new SystemMessageId(1523),
//
//	/**
//	* ID: 1524<br>
//	* Message: $c1's pet gained $s2.
//	*/
//	C1_PET_GAINED_S2 = new SystemMessageId(1524),
//
//	/**
//	* ID: 1525<br>
//	* Message: $c1's pet gained $s3 of $s2.
//	*/
//	C1_PET_GAINED_S3_S2_S = new SystemMessageId(1525),
//
//	/**
//	* ID: 1526<br>
//	* Message: $c1's pet gained +$s2$s3.
//	*/
//	C1_PET_GAINED_S2_S3 = new SystemMessageId(1526),
//
//	/**
//	* ID: 1527<br>
//	* Message: Your pet was hungry so it ate $s1.
//	*/
//	PET_TOOK_S1_BECAUSE_HE_WAS_HUNGRY = new SystemMessageId(1527),
//
//	/**
//	* ID: 1528<br>
//	* Message: You've sent a petition to the GM staff.
//	*/
//	SENT_PETITION_TO_GM = new SystemMessageId(1528),
//
//	/**
//	* ID: 1529<br>
//	* Message: $c1 is inviting you to the command channel. Do you want accept?
//	*/
//	COMMAND_CHANNEL_CONFIRM_FROM_C1 = new SystemMessageId(1529),
//
//	/**
//	* ID: 1530<br>
//	* Message: Select a target or enter the name.
//	*/
//	SELECT_TARGET_OR_ENTER_NAME = new SystemMessageId(1530),
//
//	/**
//	* ID: 1531<br>
//	* Message: Enter the name of the clan that you wish to declare war on.
//	*/
//	ENTER_CLAN_NAME_TO_DECLARE_WAR2 = new SystemMessageId(1531),
//
//	/**
//	* ID: 1532<br>
//	* Message: Enter the name of the clan that you wish to have a cease-fire with.
//	*/
//	ENTER_CLAN_NAME_TO_CEASE_FIRE = new SystemMessageId(1532),
//
//	/**
//	* ID: 1533<br>
//	* Message: Announcement: $c1 has picked up $s2.
//	*/
//	ANNOUNCEMENT_C1_PICKED_UP_S2 = new SystemMessageId(1533),
//
//	/**
//	* ID: 1534<br>
//	* Message: Announcement: $c1 has picked up +$s2$s3.
//	*/
//	ANNOUNCEMENT_C1_PICKED_UP_S2_S3 = new SystemMessageId(1534),
//
//	/**
//	* ID: 1535<br>
//	* Message: Announcement: $c1's pet has picked up $s2.
//	*/
//	ANNOUNCEMENT_C1_PET_PICKED_UP_S2 = new SystemMessageId(1535),
//
//	/**
//	* ID: 1536<br>
//	* Message: Announcement: $c1's pet has picked up +$s2$s3.
//	*/
//	ANNOUNCEMENT_C1_PET_PICKED_UP_S2_S3 = new SystemMessageId(1536),
//
//	/**
//	* ID: 1537<br>
//	* Message: Current Location: $s1, $s2, $s3 (near Rune Village)
//	*/
//	LOC_RUNE_S1_S2_S3 = new SystemMessageId(1537),
//
//	/**
//	* ID: 1538<br>
//	* Message: Current Location: $s1, $s2, $s3 (near the Town of Goddard)
//	*/
//	LOC_GODDARD_S1_S2_S3 = new SystemMessageId(1538),
//
//	/**
//	* ID: 1539<br>
//	* Message: Cargo has arrived at Talking Island Village.
//	*/
//	CARGO_AT_TALKING_VILLAGE = new SystemMessageId(1539),
//
//	/**
//	* ID: 1540<br>
//	* Message: Cargo has arrived at the Dark Elf Village.
//	*/
//	CARGO_AT_DARKELF_VILLAGE = new SystemMessageId(1540),
//
//	/**
//	* ID: 1541<br>
//	* Message: Cargo has arrived at Elven Village.
//	*/
//	CARGO_AT_ELVEN_VILLAGE = new SystemMessageId(1541),
//
//	/**
//	* ID: 1542<br>
//	* Message: Cargo has arrived at Orc Village.
//	*/
//	CARGO_AT_ORC_VILLAGE = new SystemMessageId(1542),
//
//	/**
//	* ID: 1543<br>
//	* Message: Cargo has arrived at Dwarfen Village.
//	*/
//	CARGO_AT_DWARVEN_VILLAGE = new SystemMessageId(1543),
//
//	/**
//	* ID: 1544<br>
//	* Message: Cargo has arrived at Aden Castle Town.
//	*/
//	CARGO_AT_ADEN = new SystemMessageId(1544),
//
//	/**
//	* ID: 1545<br>
//	* Message: Cargo has arrived at Town of Oren.
//	*/
//	CARGO_AT_OREN = new SystemMessageId(1545),
//
//	/**
//	* ID: 1546<br>
//	* Message: Cargo has arrived at Hunters Village.
//	*/
//	CARGO_AT_HUNTERS = new SystemMessageId(1546),
//
//	/**
//	* ID: 1547<br>
//	* Message: Cargo has arrived at the Town of Dion.
//	*/
//	CARGO_AT_DION = new SystemMessageId(1547),
//
//	/**
//	* ID: 1548<br>
//	* Message: Cargo has arrived at Floran Village.
//	*/
//	CARGO_AT_FLORAN = new SystemMessageId(1548),
//
//	/**
//	* ID: 1549<br>
//	* Message: Cargo has arrived at Gludin Village.
//	*/
//	CARGO_AT_GLUDIN = new SystemMessageId(1549),
//
//	/**
//	* ID: 1550<br>
//	* Message: Cargo has arrived at the Town of Gludio.
//	*/
//	CARGO_AT_GLUDIO = new SystemMessageId(1550),
//
//	/**
//	* ID: 1551<br>
//	* Message: Cargo has arrived at Giran Castle Town.
//	*/
//	CARGO_AT_GIRAN = new SystemMessageId(1551),
//
//	/**
//	* ID: 1552<br>
//	* Message: Cargo has arrived at Heine.
//	*/
//	CARGO_AT_HEINE = new SystemMessageId(1552),
//
//	/**
//	* ID: 1553<br>
//	* Message: Cargo has arrived at Rune Village.
//	*/
//	CARGO_AT_RUNE = new SystemMessageId(1553),
//
//	/**
//	* ID: 1554<br>
//	* Message: Cargo has arrived at the Town of Goddard.
//	*/
//	CARGO_AT_GODDARD = new SystemMessageId(1554),
//
//	/**
//	* ID: 1555<br>
//	* Message: Do you want to cancel character deletion?
//	*/
//	CANCEL_CHARACTER_DELETION_CONFIRM = new SystemMessageId(1555),
//
//	/**
//	* ID: 1556<br>
//	* Message: Your clan notice has been saved.
//	*/
//	CLAN_NOTICE_SAVED = new SystemMessageId(1556),
//
//	/**
//	* ID: 1557<br>
//	* Message: Seed price should be more than $s1 and less than $s2.
//	*/
//	SEED_PRICE_SHOULD_BE_MORE_THAN_S1_AND_LESS_THAN_S2 = new SystemMessageId(1557),
//
//	/**
//	* ID: 1558<br>
//	* Message: The quantity of seed should be more than $s1 and less than $s2.
//	*/
//	THE_QUANTITY_OF_SEED_SHOULD_BE_MORE_THAN_S1_AND_LESS_THAN_S2 = new SystemMessageId(1558),
//
//	/**
//	* ID: 1559<br>
//	* Message: Crop price should be more than $s1 and less than $s2.
//	*/
//	CROP_PRICE_SHOULD_BE_MORE_THAN_S1_AND_LESS_THAN_S2 = new SystemMessageId(1559),
//
//	/**
//	* ID: 1560<br>
//	* Message: The quantity of crop should be more than $s1 and less than $s2
//	*/
//	THE_QUANTITY_OF_CROP_SHOULD_BE_MORE_THAN_S1_AND_LESS_THAN_S2 = new SystemMessageId(1560),
//
//	/**
//	* ID: 1561<br>
//	* Message: The clan, $s1, has declared a Clan War.
//	*/
//	CLAN_S1_DECLARED_WAR = new SystemMessageId(1561),
//
//	/**
//	* ID: 1562<br>
//	* Message: A Clan War has been declared against the clan, $s1. 
//	* If you are killed during the Clan War by members of the opposing clan, 
//	* you will only lose a quarter of the normal experience from death.
//	*/
//	CLAN_WAR_DECLARED_AGAINST_S1_IF_KILLED_LOSE_LOW_EXP = new SystemMessageId(1562),
//
//	/**
//	* ID: 1563<br>
//	* Message: The clan, $s1, cannot declare a Clan War because their clan is less than level three,
//	* or they do not have enough members.
//	*/
//	CANNOT_DECLARE_WAR_TOO_LOW_LEVEL_OR_NOT_ENOUGH_MEMBERS = new SystemMessageId(1563),
//
//	/**
//	* ID: 1564<br>
//	* Message: A Clan War can be declared only if the clan is 
//	* level three or above, and the number of clan members is fifteen or greater.
//	*/
//	CLAN_WAR_DECLARED_IF_CLAN_LVL3_OR_15_MEMBER = new SystemMessageId(1564),
//
//	/**
//	* ID: 1565<br>
//	* Message: A Clan War cannot be declared against a clan that does not exist!
//	*/
//	CLAN_WAR_CANNOT_DECLARED_CLAN_NOT_EXIST = new SystemMessageId(1565),
//
//	/**
//	* ID: 1566<br>
//	* Message: The clan, $s1, has decided to stop the war.
//	*/
//	CLAN_S1_HAS_DECIDED_TO_STOP = new SystemMessageId(1566),
//
//	/**
//	* ID: 1567<br>
//	* Message: The war against $s1 Clan has been stopped.
//	*/
//	WAR_AGAINST_S1_HAS_STOPPED = new SystemMessageId(1567),
//
//	/**
//	* ID: 1568<br>
//	* Message: The target for declaration is wrong.
//	*/
//	WRONG_DECLARATION_TARGET = new SystemMessageId(1568),
//
//	/**
//	* ID: 1569<br>
//	* Message: A declaration of Clan War against an allied clan can't be made.
//	*/
//	CLAN_WAR_AGAINST_A_ALLIED_CLAN_NOT_WORK = new SystemMessageId(1569),
//
//	/**
//	* ID: 1570<br>
//	* Message: A declaration of war against more than 30 Clans can't be made at the same time
//	*/
//	TOO_MANY_CLAN_WARS = new SystemMessageId(1570),
//
//	/**
//	* ID: 1571<br>
//	* Message: ======<Clans You've Declared War On>======
//	*/
//	CLANS_YOU_DECLARED_WAR_ON = new SystemMessageId(1571),
//
//	/**
//	* ID: 1572<br>
//	* Message: ======<Clans That Have Declared War On You>======
//	*/
//	CLANS_THAT_HAVE_DECLARED_WAR_ON_YOU = new SystemMessageId(1572),
//
//	/**
//	* ID: 1573<br>
//	* Message: There are no clans that your clan has declared war against.
//	*/
//	NO_WARS_AGAINST_CLANS = new SystemMessageId(1573),
//
//	/**
//	* ID: 1574<br>
//	* Message: All is well. There are no clans that have declared war against your clan.
//	*/
//	NO_WARS_AGAINST_YOU = new SystemMessageId(1574),
//
//	/**
//	* ID: 1575<br>
//	* Message: Command Channels can only be formed by a party leader who is also the leader of a level 5 clan.
//	*/
//	COMMAND_CHANNEL_ONLY_BY_LEVEL_5_CLAN_LEADER_PARTY_LEADER = new SystemMessageId(1575),
//
//	/**
//	* ID: 1576<br>
//	* Message: Pet uses the power of spirit.
//	*/
//	PET_USE_THE_POWER_OF_SPIRIT = new SystemMessageId(1576),
//
//	/**
//	* ID: 1577<br>
//	* Message: Servitor uses the power of spirit.
//	*/
//	SERVITOR_USE_THE_POWER_OF_SPIRIT = new SystemMessageId(1577),
//
//	/**
//	* ID: 1578<br>
//	* Message: Items are not available for a private store or a private manufacture.
//	*/
//	ITEMS_UNAVAILABLE_FOR_STORE_MANUFACTURE = new SystemMessageId(1578),
//
//	/**
//	* ID: 1579<br>
//	* Message: $c1's pet gained $s2 adena.
//	*/
//	C1_PET_GAINED_S2_ADENA = new SystemMessageId(1579),
//
//	/**
//	* ID: 1580<br>
//	* Message: The Command Channel has been formed.
//	*/
//	COMMAND_CHANNEL_FORMED = new SystemMessageId(1580),
//
//	/**
//	* ID: 1581<br>
//	* Message: The Command Channel has been disbanded.
//	*/
//	COMMAND_CHANNEL_DISBANDED = new SystemMessageId(1581),
//
//	/**
//	* ID: 1582<br>
//	* Message: You have joined the Command Channel.
//	*/
//	JOINED_COMMAND_CHANNEL = new SystemMessageId(1582),
//
//	/**
//	* ID: 1583<br>
//	* Message: You were dismissed from the Command Channel.
//	*/
//	DISMISSED_FROM_COMMAND_CHANNEL = new SystemMessageId(1583),
//
//	/**
//	* ID: 1584<br>
//	* Message: $c1's party has been dismissed from the Command Channel.
//	*/
//	C1_PARTY_DISMISSED_FROM_COMMAND_CHANNEL = new SystemMessageId(1584),
//
//	/**
//	* ID: 1585<br>
//	* Message: The Command Channel has been disbanded.
//	*/
//	COMMAND_CHANNEL_DISBANDED2 = new SystemMessageId(1585),
//
//	/**
//	* ID: 1586<br>
//	* Message: You have quit the Command Channel.
//	*/
//	LEFT_COMMAND_CHANNEL = new SystemMessageId(1586),
//
//	/**
//	* ID: 1587<br>
//	* Message: $c1's party has left the Command Channel.
//	*/
//	C1_PARTY_LEFT_COMMAND_CHANNEL = new SystemMessageId(1587),
//
//	/**
//	* ID: 1588<br>
//	* Message: The Command Channel is activated only when there are at least 5 parties participating.
//	*/
//	COMMAND_CHANNEL_ONLY_AT_LEAST_5_PARTIES = new SystemMessageId(1588),
//
//	/**
//	* ID: 1589<br>
//	* Message: Command Channel authority has been transferred to $c1.
//	*/
//	COMMAND_CHANNEL_LEADER_NOW_C1 = new SystemMessageId(1589),
//
//	/**
//	* ID: 1590<br>
//	* Message: ===<Guild Info (Total Parties: $s1)>===
//	*/
//	GUILD_INFO_HEADER = new SystemMessageId(1590),
//
//	/**
//	* ID: 1591<br>
//	* Message: No user has been invited to the Command Channel.
//	*/
//	NO_USER_INVITED_TO_COMMAND_CHANNEL = new SystemMessageId(1591),
//
//	/**
//	* ID: 1592<br>
//	* Message: You can no longer set up a Command Channel.
//	*/
//	CANNOT_LONGER_SETUP_COMMAND_CHANNEL = new SystemMessageId(1592),
//
//	/**
//	* ID: 1593<br>
//	* Message: You do not have authority to invite someone to the Command Channel.
//	*/
//	CANNOT_INVITE_TO_COMMAND_CHANNEL = new SystemMessageId(1593),
//
//	/**
//	* ID: 1594<br>
//	* Message: $c1's party is already a member of the Command Channel.
//	*/
//	C1_ALREADY_MEMBER_OF_COMMAND_CHANNEL = new SystemMessageId(1594),
//
//	/**
//	* ID: 1595<br>
//	* Message: $s1 has succeeded.
//	*/
//	S1_SUCCEEDED = new SystemMessageId(1595),
//
//	/**
//	* ID: 1596<br>
//	* Message: You were hit by $s1!
//	*/
//	HIT_BY_S1 = new SystemMessageId(1596),
//
//	/**
//	* ID: 1597<br>
//	* Message: $s1 has failed.
//	*/
//	S1_FAILED = new SystemMessageId(1597),
//
//	/**
//	* ID: 1598<br>
//	* Message: Soulshots and spiritshots are not available for a dead pet or servitor. Sad, isn't it?
//	*/
//	SOULSHOTS_AND_SPIRITSHOTS_ARE_NOT_AVAILABLE_FOR_A_DEAD_PET = new SystemMessageId(1598),
//
//	/**
//	* ID: 1599<br>
//	* Message: You cannot observe while you are in combat!
//	*/
//	CANNOT_OBSERVE_IN_COMBAT = new SystemMessageId(1599),
//
//	/**
//	* ID: 1600<br>
//	* Message: Tomorrow's items will ALL be set to 0. Do you wish to continue?
//	*/
//	TOMORROW_ITEM_ZERO_CONFIRM = new SystemMessageId(1600),
//
//	/**
//	* ID: 1601<br>
//	* Message: Tomorrow's items will all be set to the same value as today's items. Do you wish to continue?
//	*/
//	TOMORROW_ITEM_SAME_CONFIRM = new SystemMessageId(1601),
//
//	/**
//	* ID: 1602<br>
//	* Message: Only a party leader can access the Command Channel.
//	*/
//	COMMAND_CHANNEL_ONLY_FOR_PARTY_LEADER = new SystemMessageId(1602),
//
//	/**
//	* ID: 1603<br>
//	* Message: Only channel operator can give All Command.
//	*/
//	ONLY_COMMANDER_GIVE_COMMAND = new SystemMessageId(1603),
//
//	/**
//	* ID: 1604<br>
//	* Message: While dressed in formal wear, you can't use items that require all skills and casting operations.
//	*/
//	CANNOT_USE_ITEMS_SKILLS_WITH_FORMALWEAR = new SystemMessageId(1604),
//
//	/**
//	* ID: 1605<br>
//	* Message: * Here, you can buy only seeds of $s1 Manor.
//	*/
//	HERE_YOU_CAN_BUY_ONLY_SEEDS_OF_S1_MANOR = new SystemMessageId(1605),
//
//	/**
//	* ID: 1606<br>
//	* Message: Congratulations - You've completed the third-class transfer quest!
//	*/
//	THIRD_CLASS_TRANSFER = new SystemMessageId(1606),
//
//	/**
//	* ID: 1607<br>
//	* Message: $s1 adena has been withdrawn to pay for purchasing fees.
//	*/
//	S1_ADENA_HAS_BEEN_WITHDRAWN_TO_PAY_FOR_PURCHASING_FEES = new SystemMessageId(1607),
//
//	/**
//	* ID: 1608<br>
//	* Message: Due to insufficient adena you cannot buy another castle.
//	*/
//	INSUFFICIENT_ADENA_TO_BUY_CASTLE = new SystemMessageId(1608),
//
//	/**
//	* ID: 1609<br>
//	* Message: War has already been declared against that clan... but I'll make note that you really don't like them.
//	*/
//	WAR_ALREADY_DECLARED = new SystemMessageId(1609),
//
//	/**
//	* ID: 1610<br>
//	* Message: Fool! You cannot declare war against your own clan!
//	*/
//	CANNOT_DECLARE_AGAINST_OWN_CLAN = new SystemMessageId(1610),
//
//	/**
//	 * ID: 1611<br>
//	 * Message: Leader: $c1
//	 */
//	PARTY_LEADER_C1 = new SystemMessageId(1611),
//
//	/**
//	* ID: 1612<br>
//	* Message: =====<War List>=====
//	*/
//	WAR_LIST = new SystemMessageId(1612),
//
//	/**
//	* ID: 1613<br>
//	* Message: There is no clan listed on War List.
//	*/
//	NO_CLAN_ON_WAR_LIST = new SystemMessageId(1613),
//
//	/**
//	* ID: 1614<br>
//	* Message: You have joined a channel that was already open.
//	*/
//	JOINED_CHANNEL_ALREADY_OPEN = new SystemMessageId(1614),
//
//	/**
//	* ID: 1615<br>
//	* Message: The number of remaining parties is  $s1 until a channel is activated
//	*/
//	S1_PARTIES_REMAINING_UNTIL_CHANNEL = new SystemMessageId(1615),
//
//	/**
//	* ID: 1616<br>
//	* Message: The Command Channel has been activated.
//	*/
//	COMMAND_CHANNEL_ACTIVATED = new SystemMessageId(1616),
//
//	/**
//	* ID: 1617<br>
//	* Message: You do not have the authority to use the Command Channel.
//	*/
//	CANT_USE_COMMAND_CHANNEL = new SystemMessageId(1617),
//
//	/**
//	* ID: 1618<br>
//	* Message: The ferry from Rune Harbor to Gludin Harbor has been delayed.
//	*/
//	FERRY_RUNE_GLUDIN_DELAYED = new SystemMessageId(1618),
//
//	/**
//	* ID: 1619<br>
//	* Message: The ferry from Gludin Harbor to Rune Harbor has been delayed.
//	*/
//	FERRY_GLUDIN_RUNE_DELAYED = new SystemMessageId(1619),
//
//	/**
//	* ID: 1620<br>
//	* Message: Arrived at Rune Harbor.
//	*/
//	ARRIVED_AT_RUNE = new SystemMessageId(1620),
//
//	/**
//	* ID: 1621<br>
//	* Message: Departure for Gludin Harbor will take place in five minutes!
//	*/
//	DEPARTURE_FOR_GLUDIN_5_MINUTES = new SystemMessageId(1621),
//
//	/**
//	* ID: 1622<br>
//	* Message: Departure for Gludin Harbor will take place in one minute!
//	*/
//	DEPARTURE_FOR_GLUDIN_1_MINUTE = new SystemMessageId(1622),
//
//	/**
//	* ID: 1623<br>
//	* Message: Make haste! We will be departing for Gludin Harbor shortly...
//	*/
//	DEPARTURE_FOR_GLUDIN_SHORTLY = new SystemMessageId(1623),
//
//	/**
//	* ID: 1624<br>
//	* Message: We are now departing for Gludin Harbor
//	* Hold on and enjoy the ride!
//	*/
//	DEPARTURE_FOR_GLUDIN_NOW = new SystemMessageId(1624),
//
//	/**
//	* ID: 1625<br>
//	* Message: Departure for Rune Harbor will take place after anchoring for ten minutes.
//	*/
//	REPARTURE_FOR_RUNE_10_MINUTES = new SystemMessageId(1625),
//
//	/**
//	* ID: 1626<br>
//	* Message: Departure for Rune Harbor will take place in five minutes!
//	*/
//	DEPARTURE_FOR_RUNE_5_MINUTES = new SystemMessageId(1626),
//
//	/**
//	* ID: 1627<br>
//	* Message: Departure for Rune Harbor will take place in one minute!
//	*/
//	DEPARTURE_FOR_RUNE_1_MINUTE = new SystemMessageId(1627),
//
//	/**
//	* ID: 1628<br>
//	* Message: Make haste! We will be departing for Gludin Harbor shortly...
//	*/
//	DEPARTURE_FOR_GLUDIN_SHORTLY2 = new SystemMessageId(1628),
//
//	/**
//	* ID: 1629<br>
//	* Message: We are now departing for Rune Harbor
//	* Hold on and enjoy the ride!
//	*/
//	DEPARTURE_FOR_RUNE_NOW = new SystemMessageId(1629),
//
//	/**
//	* ID: 1630<br>
//	* Message: The ferry from Rune Harbor will be arriving at Gludin Harbor in approximately 15 minutes.
//	*/
//	FERRY_FROM_RUNE_AT_GLUDIN_15_MINUTES = new SystemMessageId(1630),
//
//	/**
//	* ID: 1631<br>
//	* Message: The ferry from Rune Harbor will be arriving at Gludin Harbor in approximately 10 minutes.
//	*/
//	FERRY_FROM_RUNE_AT_GLUDIN_10_MINUTES = new SystemMessageId(1631),
//
//	/**
//	* ID: 1632<br>
//	* Message: The ferry from Rune Harbor will be arriving at Gludin Harbor in approximately 10 minutes.
//	*/
//	FERRY_FROM_RUNE_AT_GLUDIN_5_MINUTES = new SystemMessageId(1632),
//
//	/**
//	* ID: 1633<br>
//	* Message: The ferry from Rune Harbor will be arriving at Gludin Harbor in approximately 1 minute.
//	*/
//	FERRY_FROM_RUNE_AT_GLUDIN_1_MINUTE = new SystemMessageId(1633),
//
//	/**
//	* ID: 1634<br>
//	* Message: The ferry from Gludin Harbor will be arriving at Rune Harbor in approximately 15 minutes.
//	*/
//	FERRY_FROM_GLUDIN_AT_RUNE_15_MINUTES = new SystemMessageId(1634),
//
//	/**
//	* ID: 1635<br>
//	* Message: The ferry from Gludin Harbor will be arriving at Rune harbor in approximately 10 minutes.
//	*/
//	FERRY_FROM_GLUDIN_AT_RUNE_10_MINUTES = new SystemMessageId(1635),
//
//	/**
//	* ID: 1636<br>
//	* Message: The ferry from Gludin Harbor will be arriving at Rune Harbor in approximately 10 minutes.
//	*/
//	FERRY_FROM_GLUDIN_AT_RUNE_5_MINUTES = new SystemMessageId(1636),
//
//	/**
//	* ID: 1637<br>
//	* Message: The ferry from Gludin Harbor will be arriving at Rune Harbor in approximately 1 minute.
//	*/
//	FERRY_FROM_GLUDIN_AT_RUNE_1_MINUTE = new SystemMessageId(1637),
//
//	/**
//	* ID: 1638<br>
//	* Message: You cannot fish while using a recipe book, private manufacture or private store.
//	*/
//	CANNOT_FISH_WHILE_USING_RECIPE_BOOK = new SystemMessageId(1638),
//
//	/**
//	* ID: 1639<br>
//	* Message: Period $s1 of the Grand Olympiad Games has started!
//	*/
//	OLYMPIAD_PERIOD_S1_HAS_STARTED = new SystemMessageId(1639),
//
//	/**
//	* ID: 1640<br>
//	* Message: Period $s1 of the Grand Olympiad Games has now ended.
//	*/
//	OLYMPIAD_PERIOD_S1_HAS_ENDED = new SystemMessageId(1640),
//
//	/**
//	* ID: 1641<br>
//	* Message: Sharpen your swords, tighten the stitchings in your armor, 
//	* and make haste to a Grand Olympiad Manager! 
//	* Battles in the Grand Olympiad Games are now taking place!
//	*/
//	THE_OLYMPIAD_GAME_HAS_STARTED = new SystemMessageId(1641),
//
//	/**
//	* ID: 1642<br>
//	* Message: Much carnage has been left for the cleanup crew of the Olympiad Stadium. 
//	* Battles in the Grand Olympiad Games are now over!
//	*/
//	THE_OLYMPIAD_GAME_HAS_ENDED = new SystemMessageId(1642),
//
//	/**
//	* ID: 1643<br>
//	* Message: Current Location: $s1, $s2, $s3 (Dimensional Gap)
//	*/
//	LOC_DIMENSIONAL_GAP_S1_S2_S3 = new SystemMessageId(1643),
//
//	// 1644 - 1648: none
//
//	/**
//	* ID: 1649<br>
//	* Message: Play time is now accumulating.
//	*/
//	PLAY_TIME_NOW_ACCUMULATING = new SystemMessageId(1649),
//
//	/**
//	* ID: 1650<br>
//	* Message: Due to high server traffic, your login attempt has failed. Please try again soon.
//	*/
//	TRY_LOGIN_LATER = new SystemMessageId(1650),
//
//	/**
//	* ID: 1651<br>
//	* Message: The Grand Olympiad Games are not currently in progress.
//	*/
//	THE_OLYMPIAD_GAME_IS_NOT_CURRENTLY_IN_PROGRESS = new SystemMessageId(1651),
//
//	/**
//	* ID: 1652<br>
//	* Message: You are now recording gameplay.
//	*/
//	RECORDING_GAMEPLAY_START = new SystemMessageId(1652),
//
//	/**
//	* ID: 1653<br>
//	* Message: Your recording has been successfully stored. ($s1)
//	*/
//	RECORDING_GAMEPLAY_STOP_S1 = new SystemMessageId(1653),
//
//	/**
//	* ID: 1654<br>
//	* Message: Your attempt to record the replay file has failed.
//	*/
//	RECORDING_GAMEPLAY_FAILED = new SystemMessageId(1654),
//
//	/**
//	* ID: 1655<br>
//	* Message: You caught something smelly and scary, maybe you should throw it back!?
//	*/
//	YOU_CAUGHT_SOMETHING_SMELLY_THROW_IT_BACK = new SystemMessageId(1655),
//
//	/**
//	* ID: 1656<br>
//	* Message: You have successfully traded the item with the NPC.
//	*/
//	SUCCESSFULLY_TRADED_WITH_NPC = new SystemMessageId(1656),
//
//	/**
//	* ID: 1657<br>
//	* Message: $c1 has earned $s2 points in the Grand Olympiad Games.
//	*/
//	C1_HAS_GAINED_S2_OLYMPIAD_POINTS = new SystemMessageId(1657),
//
//	/**
//	* ID: 1658<br>
//	* Message: $c1 has lost $s2 points in the Grand Olympiad Games.
//	*/
//	C1_HAS_LOST_S2_OLYMPIAD_POINTS = new SystemMessageId(1658),
//
//	/**
//	* ID: 1659<br>
//	* Message: Current Location: $s1, $s2, $s3 (Cemetery of the Empire)
//	*/
//	LOC_CEMETARY_OF_THE_EMPIRE_S1_S2_S3 = new SystemMessageId(1659),
//
//	/**
//	* ID: 1660<br>
//	* Message: Channel Creator: $c1.
//	*/
//	CHANNEL_CREATOR_C1 = new SystemMessageId(1660),
//
//	/**
//	* ID: 1661<br>
//	* Message: $c1 has obtained $s3 $s2s.
//	*/
//	C1_OBTAINED_S3_S2_S = new SystemMessageId(1661),
//
//	/**
//	* ID: 1662<br>
//	* Message: The fish are no longer biting here because you've caught 
//	* too many! Try fishing in another location.
//	*/
//	FISH_NO_MORE_BITING_TRY_OTHER_LOCATION = new SystemMessageId(1662),
//
//	/**
//	 * ID: 1663<br>
//	 * Message: The clan crest was successfully registered. Remember, only a clan 
//	 * that owns a clan hall or castle can have their crest displayed.
//	 */
//	CLAN_EMBLEM_WAS_SUCCESSFULLY_REGISTERED = new SystemMessageId(1663),
//
//	/**
//	* ID: 1664<br>
//	* Message: The fish is resisting your efforts to haul it in! Look at that bobber go!
//	*/
//	FISH_RESISTING_LOOK_BOBBLER = new SystemMessageId(1664),
//
//	/**
//	* ID: 1665<br>
//	* Message: You've worn that fish out! It can't even pull the bobber under the water!
//	*/
//	YOU_WORN_FISH_OUT = new SystemMessageId(1665),
//
//	/**
//	* ID: 1666<br>
//	* Message: You have obtained +$s1 $s2.
//	*/
//	OBTAINED_S1_S2 = new SystemMessageId(1666),
//
//	/**
//	* ID: 1667<br>
//	* Message: Lethal Strike!
//	*/
//	LETHAL_STRIKE = new SystemMessageId(1667),
//
//	/**
//	* ID: 1668<br>
//	* Message: Your lethal strike was successful!
//	*/
//	LETHAL_STRIKE_SUCCESSFUL = new SystemMessageId(1668),
//
//	/**
//	* ID: 1669<br>
//	* Message: There was nothing found inside of that.
//	*/
//	NOTHING_INSIDE_THAT = new SystemMessageId(1669),
//
//	/**
//	* ID: 1670<br>
//	* Message: Due to your Reeling and/or Pumping skill being three 
//	* or more levels higher than your Fishing skill, a 50 damage penalty will be applied.
//	*/
//	REELING_PUMPING_3_LEVELS_HIGHER_THAN_FISHING_PENALTY = new SystemMessageId(1670),
//
//	/**
//	* ID: 1671<br>
//	* Message: Your reeling was successful! (Mastery Penalty:$s1 )
//	*/
//	REELING_SUCCESSFUL_PENALTY_S1 = new SystemMessageId(1671),
//
//	/**
//	* ID: 1672<br>
//	* Message: Your pumping was successful! (Mastery Penalty:$s1 )
//	*/
//	PUMPING_SUCCESSFUL_PENALTY_S1 = new SystemMessageId(1672),
//
//	/**
//	* ID: 1673<br>
//	* Message: Your current record for this Grand Olympiad is $s1 match(es), $s2 win(s) and $s3 defeat(s). You have earned $s4 Olympiad Point(s).
//	*/
//	THE_CURRENT_RECORD_FOR_THIS_OLYMPIAD_SESSION_IS_S1_MATCHES_S2_WINS_S3_DEFEATS_YOU_HAVE_EARNED_S4_OLYMPIAD_POINTS = new SystemMessageId(1673),
//
//	/**
//	* ID: 1674<br>
//	* Message: This command can only be used by a Noblesse.
//	*/
//	NOBLESSE_ONLY = new SystemMessageId(1674),
//
//	/**
//	* ID: 1675<br>
//	* Message: A manor cannot be set up between 6 a.m. and 8 p.m.
//	*/
//	A_MANOR_CANNOT_BE_SET_UP_BETWEEN_6_AM_AND_8_PM = new SystemMessageId(1675),
//
//	/**
//	* ID: 1676<br>
//	* Message: You do not have a servitor or pet and therefore cannot use the automatic-use function.
//	*/
//	NO_SERVITOR_CANNOT_AUTOMATE_USE = new SystemMessageId(1676),
//
//	/**
//	* ID: 1677<br>
//	* Message: A cease-fire during a Clan War can not be called while members of your clan are engaged in battle.
//	*/
//	CANT_STOP_CLAN_WAR_WHILE_IN_COMBAT = new SystemMessageId(1677),
//
//	/**
//	* ID: 1678<br>
//	* Message: You have not declared a Clan War against the clan $s1.
//	*/
//	NO_CLAN_WAR_AGAINST_CLAN_S1 = new SystemMessageId(1678),
//
//	/**
//	* ID: 1679<br>
//	* Message: Only the creator of a channel can issue a global command.
//	*/
//	ONLY_CHANNEL_CREATOR_CAN_GLOBAL_COMMAND = new SystemMessageId(1679),
//
//	/**
//	* ID: 1680<br>
//	* Message: $c1 has declined the channel invitation.
//	*/
//	C1_DECLINED_CHANNEL_INVITATION = new SystemMessageId(1680),
//
//	/**
//	* ID: 1681<br>
//	* Message: Since $c1 did not respond, your channel invitation has failed.
//	*/
//	C1_DID_NOT_RESPOND_CHANNEL_INVITATION_FAILED = new SystemMessageId(1681),
//
//	/**
//	* ID: 1682<br>
//	* Message: Only the creator of a channel can use the channel dismiss command.
//	*/
//	ONLY_CHANNEL_CREATOR_CAN_DISMISS = new SystemMessageId(1682),
//
//	/**
//	* ID: 1683<br>
//	* Message: Only a party leader can choose the option to leave a channel.
//	*/
//	ONLY_PARTY_LEADER_CAN_LEAVE_CHANNEL = new SystemMessageId(1683),
//
//	/**
//	* ID: 1684<br>
//	* Message: A Clan War can not be declared against a clan that is being dissolved.
//	*/
//	NO_CLAN_WAR_AGAINST_DISSOLVING_CLAN = new SystemMessageId(1684),
//
//	/**
//	* ID: 1685<br>
//	* Message: You are unable to equip this item when your PK count is greater or equal to one.
//	*/
//	YOU_ARE_UNABLE_TO_EQUIP_THIS_ITEM_WHEN_YOUR_PK_COUNT_IS_GREATER_THAN_OR_EQUAL_TO_ONE = new SystemMessageId(1685),
//
//	/**
//	* ID: 1686<br>
//	* Message: Stones and mortar tumble to the earth - the castle wall has taken damage!
//	*/
//	CASTLE_WALL_DAMAGED = new SystemMessageId(1686),
//
//	/**
//	* ID: 1687<br>
//	* Message: This area cannot be entered while mounted atop of a Wyvern.  You will be dismounted from your Wyvern if you do not leave!
//	*/
//	AREA_CANNOT_BE_ENTERED_WHILE_MOUNTED_WYVERN = new SystemMessageId(1687),
//
//	/**
//	* ID: 1688<br>
//	* Message: You cannot enchant while operating a Private Store or Private Workshop.
//	*/
//	CANNOT_ENCHANT_WHILE_STORE = new SystemMessageId(1688),
//
//	/**
//	* ID: 1689<br>
//	* Message: $c1 is already registered on the class match waiting list.
//	*/
//	C1_IS_ALREADY_REGISTERED_ON_THE_CLASS_MATCH_WAITING_LIST = new SystemMessageId(1689),
//
//	/**
//	* ID: 1690<br>
//	* Message: $c1 is already registered on the waiting list for the non-class-limited individual match event.
//	*/
//	C1_IS_ALREADY_REGISTERED_ON_THE_NON_CLASS_LIMITED_MATCH_WAITING_LIST = new SystemMessageId(1690),
//
//	/**
//	* ID: 1691<br>
//	* Message: $c1% does not meet the participation requirements.
//	* You cannot participate in the Olympiad because your inventory slot exceeds 80%.
//	*/
//	C1_CANNOT_PARTICIPATE_IN_OLYMPIAD_INVENTORY_SLOT_EXCEEDS_80_PERCENT = new SystemMessageId(1691),
//
//	/**
//	* ID: 1692<br>
//	* Message: $c1% does not meet the participation requirements.
//	* You cannot participate in the Olympiad because you have changed to your sub-class.
//	*/
//	C1_CANNOT_PARTICIPATE_IN_OLYMPIAD_WHILE_CHANGED_TO_SUB_CLASS = new SystemMessageId(1692),
//
//	/**
//	* ID: 1693<br>
//	* Message: You may not observe a Grand Olympiad Games match while you are on the waiting list.
//	*/
//	WHILE_YOU_ARE_ON_THE_WAITING_LIST_YOU_ARE_NOT_ALLOWED_TO_WATCH_THE_GAME = new SystemMessageId(1693),
//
//	/**
//	* ID: 1694<br>
//	* Message: Only a clan leader that is a Noblesse can view the Siege War Status window during a siege war.
//	*/
//	ONLY_NOBLESSE_LEADER_CAN_VIEW_SIEGE_STATUS_WINDOW = new SystemMessageId(1694),
//
//	/**
//	* ID: 1695<br>
//	* Message: You can only use that during a Siege War!
//	*/
//	ONLY_DURING_SIEGE = new SystemMessageId(1695),
//
//	/**
//	* ID: 1696<br>
//	* Message: Your accumulated play time is $s1.
//	*/
//	ACCUMULATED_PLAY_TIME_IS_S1 = new SystemMessageId(1696),
//
//	/**
//	* ID: 1697<br>
//	* Message: Your accumulated play time has reached Fatigue level, so you will receive experience or item drops at only 50 percent [...]
//	*/
//	ACCUMULATED_PLAY_TIME_WARNING1 = new SystemMessageId(1697),
//
//	/**
//	* ID: 1698<br>
//	* Message: Your accumulated play time has reached Ill-health level, so you will no longer gain experience or item drops. [...}
//	*/
//	ACCUMULATED_PLAY_TIME_WARNING2 = new SystemMessageId(1698),
//
//	/**
//	* ID: 1699<br>
//	* Message: You cannot dismiss a party member by force.
//	*/
//	CANNOT_DISMISS_PARTY_MEMBER = new SystemMessageId(1699),
//
//	/**
//	* ID: 1700<br>
//	* Message: You don't have enough spiritshots needed for a pet/servitor.
//	*/
//	NOT_ENOUGH_SPIRITHOTS_FOR_PET = new SystemMessageId(1700),
//
//	/**
//	* ID: 1701<br>
//	* Message: You don't have enough soulshots needed for a pet/servitor.
//	*/
//	NOT_ENOUGH_SOULSHOTS_FOR_PET = new SystemMessageId(1701),
//
//	/**
//	* ID: 1702<br>
//	* Message: $s1 is using a third party program.
//	*/
//	S1_USING_THIRD_PARTY_PROGRAM = new SystemMessageId(1702),
//	
//	/**
//	* ID: 1703<br>
//	* Message: The previous investigated user is not using a third party program
//	*/
//	NOT_USING_THIRD_PARTY_PROGRAM = new SystemMessageId(1703),
//
//	/**
//	* ID: 1704<br>
//	* Message: Please close the setup window for your private manufacturing store
//	* or private store, and try again.
//	*/
//	CLOSE_STORE_WINDOW_AND_TRY_AGAIN = new SystemMessageId(1704),
//
//	/**
//	* ID: 1705<br>
//	* Message: PC Bang Points acquisition period. Points acquisition period left $s1 hour.
//	*/
//	PCPOINT_ACQUISITION_PERIOD = new SystemMessageId(1705),
//
//	/**
//	* ID: 1706<br>
//	* Message: PC Bang Points use period. Points acquisition period left $s1 hour.
//	*/
//	PCPOINT_USE_PERIOD = new SystemMessageId(1706),
//
//	/**
//	* ID: 1707<br>
//	* Message: You acquired $s1 PC Bang Point.
//	*/
//	ACQUIRED_S1_PCPOINT = new SystemMessageId(1707),
//
//	/**
//	* ID: 1708<br>
//	* Message: Double points! You acquired $s1 PC Bang Point.
//	*/
//	ACQUIRED_S1_PCPOINT_DOUBLE = new SystemMessageId(1708),
//
//	/**
//	* ID: 1709<br>
//	* Message: You are using $s1 point.
//	*/
//	USING_S1_PCPOINT = new SystemMessageId(1709),
//
//	/**
//	* ID: 1710<br>
//	* Message: You are short of accumulated points.
//	*/
//	SHORT_OF_ACCUMULATED_POINTS = new SystemMessageId(1710),
//
//	/**
//	* ID: 1711<br>
//	* Message: PC Bang Points use period has expired.
//	*/
//	PCPOINT_USE_PERIOD_EXPIRED = new SystemMessageId(1711),
//
//	/**
//	* ID: 1712<br>
//	* Message: The PC Bang Points accumulation period has expired.
//	*/
//	PCPOINT_ACCUMULATION_PERIOD_EXPIRED = new SystemMessageId(1712),
//
//	/**
//	* ID: 1713<br>
//	* Message: The games may be delayed due to an insufficient number of players waiting.
//	*/
//	GAMES_DELAYED = new SystemMessageId(1713),
//
//	/**
//	* ID: 1714<br>
//	* Message: Current Location: $s1, $s2, $s3 (Near the Town of Schuttgart)
//	*/
//	LOC_SCHUTTGART_S1_S2_S3 = new SystemMessageId(1714),
//
//	/**
//	* ID: 1715<br>
//	* Message: This is a Peaceful Zone
//	*/
//	PEACEFUL_ZONE = new SystemMessageId(1715),
//
//	/**
//	* ID: 1716<br>
//	* Message: Altered Zone
//	*/
//	ALTERED_ZONE = new SystemMessageId(1716),
//
//	/**
//	* ID: 1717<br>
//	* Message: Siege War Zone
//	*/
//	SIEGE_ZONE = new SystemMessageId(1717),
//
//	/**
//	* ID: 1718<br>
//	* Message: General Field
//	*/
//	GENERAL_ZONE = new SystemMessageId(1718),
//
//	/**
//	* ID: 1719<br>
//	* Message: Seven Signs Zone
//	*/
//	SEVENSIGNS_ZONE = new SystemMessageId(1719),
//
//	/**
//	* ID: 1720<br>
//	* Message: ---
//	*/
//	UNKNOWN1 = new SystemMessageId(1720),
//
//	/**
//	* ID: 1721<br>
//	* Message: Combat Zone
//	*/
//	COMBAT_ZONE = new SystemMessageId(1721),
//
//	/**
//	* ID: 1722<br>
//	* Message: Please enter the name of the item you wish to search for.
//	*/
//	ENTER_ITEM_NAME_SEARCH = new SystemMessageId(1722),
//
//	/**
//	* ID: 1723<br>
//	* Message: Please take a moment to provide feedback about the petition service.
//	*/
//	PLEASE_PROVIDE_PETITION_FEEDBACK = new SystemMessageId(1723),
//
//	/**
//	* ID: 1724<br>
//	* Message: A servitor whom is engaged in battle cannot be de-activated.
//	*/
//	SERVITOR_NOT_RETURN_IN_BATTLE = new SystemMessageId(1724),
//
//	/**
//	* ID: 1725<br>
//	* Message: You have earned $s1 raid point(s).
//	*/
//	EARNED_S1_RAID_POINTS = new SystemMessageId(1725),
//
//	/**
//	* ID: 1726<br>
//	* Message: $s1 has disappeared because its time period has expired.
//	*/
//	S1_PERIOD_EXPIRED_DISAPPEARED = new SystemMessageId(1726),
//
//	/**
//	* ID: 1727<br>
//	* Message: $c1 has invited you to a party room. Do you accept?
//	*/
//	C1_INVITED_YOU_TO_PARTY_ROOM_CONFIRM = new SystemMessageId(1727),
//
//	/**
//	* ID: 1728<br>
//	* Message: The recipient of your invitation did not accept the party matching invitation.
//	*/
//	PARTY_MATCHING_REQUEST_NO_RESPONSE = new SystemMessageId(1728),
//
//	/**
//	* ID: 1729<br>
//	* Message: You cannot join a Command Channel while teleporting.
//	*/
//	NOT_JOIN_CHANNEL_WHILE_TELEPORTING = new SystemMessageId(1729),
//
//	/**
//	 * ID: 1730<br>
//	 * Message: To establish a Clan Academy, your clan must be Level 5 or higher. 
//	 */
//	YOU_DO_NOT_MEET_CRITERIA_IN_ORDER_TO_CREATE_A_CLAN_ACADEMY = new SystemMessageId(1730),
//
//	/**
//	 * ID: 1731<br>
//	 * Message: Only the leader can create a Clan Academy.
//	 */
//	ONLY_LEADER_CAN_CREATE_ACADEMY = new SystemMessageId(1731),
//
//	/**
//	 * ID: 1732<br>
//	 * Message: To create a Clan Academy, a Blood Mark is needed.
//	 */
//	NEED_BLOODMARK_FOR_ACADEMY = new SystemMessageId(1732),
//
//	/**
//	 * ID: 1733<br>
//	 * Message: You do not have enough adena to create a Clan Academy.
//	 */
//	NEED_ADENA_FOR_ACADEMY = new SystemMessageId(1733),
//
//	/**
//	 * ID: 1734<br>
//	 * Message: To join a Clan Academy, characters must be Level 40 or below, 
//	 * not belong another clan and not yet completed their 2nd class transfer.
//	 */
//	ACADEMY_REQUIREMENTS = new SystemMessageId(1734),
//
//	/**
//	 * ID: 1735<br>
//	 * Message: $s1 does not meet the requirements to join a Clan Academy.
//	 */
//	S1_DOESNOT_MEET_REQUIREMENTS_TO_JOIN_ACADEMY = new SystemMessageId(1735),
//
//	/**
//	 * ID: 1736<br>
//	 * Message: The Clan Academy has reached its maximum enrollment.
//	 */
//	ACADEMY_MAXIMUM = new SystemMessageId(1736),
//
//	/**
//	 * ID: 1737<br>
//	 * Message: Your clan has not established a Clan Academy but is eligible to do so.
//	 */
//	CLAN_CAN_CREATE_ACADEMY = new SystemMessageId(1737),
//
//	/**
//	 * ID: 1738<br>
//	 * Message: Your clan has already established a Clan Academy.
//	 */
//	CLAN_HAS_ALREADY_ESTABLISHED_A_CLAN_ACADEMY = new SystemMessageId(1738),
//
//	/**
//	 * ID: 1739<br>
//	 * Message: Would you like to create a Clan Academy?
//	 */
//	CLAN_ACADEMY_CREATE_CONFIRM = new SystemMessageId(1739),
//
//	/**
//	 * ID: 1740<br>
//	 * Message: Please enter the name of the Clan Academy.
//	 */
//	ACADEMY_CREATE_ENTER_NAME = new SystemMessageId(1740),
//
//	/**
//	 * ID: 1741<br>
//	 * Message: Congratulations! The $s1's Clan Academy has been created.
//	 */
//	THE_S1S_CLAN_ACADEMY_HAS_BEEN_CREATED = new SystemMessageId(1741),
//
//	/**
//	 * ID: 1742<br>
//	 * Message: A message inviting $s1 to join the Clan Academy is being sent.
//	 */
//	ACADEMY_INVITATION_SENT_TO_S1 = new SystemMessageId(1742),
//
//	/**
//	 * ID: 1743<br>
//	 * Message: To open a Clan Academy, the leader of a Level 5 clan or above must pay XX Proofs of Blood or a certain amount of adena.
//	 */
//	OPEN_ACADEMY_CONDITIONS = new SystemMessageId(1743),
//
//	/**
//	 * ID: 1744<br>
//	 * Message: There was no response to your invitation to join the Clan Academy, so the invitation has been rescinded.
//	 */
//	ACADEMY_JOIN_NO_RESPONSE = new SystemMessageId(1744),
//
//	/**
//	 * ID: 1745<br>
//	 * Message: The recipient of your invitation to join the Clan Academy has declined.
//	 */
//	ACADEMY_JOIN_DECLINE = new SystemMessageId(1745),
//
//	/**
//	 * ID: 1746<br>
//	 * Message: You have already joined a Clan Academy.
//	 */
//	ALREADY_JOINED_ACADEMY = new SystemMessageId(1746),
//
//	/**
//	 * ID: 1747<br>
//	 * Message: $s1 has sent you an invitation to join the Clan Academy belonging to the $s2 clan. Do you accept?
//	 */
//	JOIN_ACADEMY_REQUEST_BY_S1_FOR_CLAN_S2 = new SystemMessageId(1747),
//
//	/**
//	 * ID: 1748<br>
//	 * Message: Clan Academy member $s1 has successfully completed the 2nd class 
//	 * transfer and obtained $s2 Clan Reputation points.
//	 */
//	CLAN_MEMBER_GRADUATED_FROM_ACADEMY = new SystemMessageId(1748),
//
//	/**
//	 * ID: 1749<br>
//	 * Message: Congratulations! You will now graduate from the Clan Academy and leave your current clan. As a graduate of the academy, you can immediately join a clan as a regular member without being subject to any penalties.
//	 */
//	ACADEMY_MEMBERSHIP_TERMINATED = new SystemMessageId(1749),
//
//	/**
//	 * ID: 1750<br>
//	 * Message: $c1% does not meet the participation requirements. The owner of $s2 cannot participate in the Olympiad.
//	 */
//	C1_CANNOT_JOIN_OLYMPIAD_POSSESSING_S2 = new SystemMessageId(1750),
//
//	/**
//	 * ID: 1751<br>
//	 * Message: The Grand Master has given you a commemorative item.
//	 */
//	GRAND_MASTER_COMMEMORATIVE_ITEM = new SystemMessageId(1751),
//
//	/**
//	 * ID: 1752<br>
//	 * Message: Since the clan has received a graduate of the Clan Academy, it has earned $s1 points towards its reputation score.
//	 */
//	MEMBER_GRADUATED_EARNED_S1_REPU = new SystemMessageId(1752),
//
//	/**
//	 * ID: 1753<br>
//	 * Message: The clan leader has decreed that that particular privilege cannot be granted to a Clan Academy member.
//	 */
//	CANT_TRANSFER_PRIVILEGE_TO_ACADEMY_MEMBER = new SystemMessageId(1753),
//
//	/**
//	 * ID: 1754<br>
//	 * Message: That privilege cannot be granted to a Clan Academy member.
//	 */
//	RIGHT_CANT_TRANSFERRED_TO_ACADEMY_MEMBER = new SystemMessageId(1754),
//
//	/**
//	* ID: 1755<br>
//	* Message: $s2 has been designated as the apprentice of clan member $s1.
//	*/
//	S2_HAS_BEEN_DESIGNATED_AS_APPRENTICE_OF_CLAN_MEMBER_S1 = new SystemMessageId(1755),
//
//	/**
//	* ID: 1756<br>
//	* Message: Your apprentice, $s1, has logged in.
//	*/
//	YOUR_APPRENTICE_S1_HAS_LOGGED_IN = new SystemMessageId(1756),
//
//	/**
//	* ID: 1757<br>
//	* Message: Your apprentice, $c1, has logged out.
//	*/
//	YOUR_APPRENTICE_C1_HAS_LOGGED_OUT = new SystemMessageId(1757),
//
//	/**
//	* ID: 1758<br>
//	* Message: Your sponsor, $c1, has logged in.
//	*/
//	YOUR_SPONSOR_C1_HAS_LOGGED_IN = new SystemMessageId(1758),
//
//	/**
//	* ID: 1759<br>
//	* Message: Your sponsor, $c1, has logged out.
//	*/
//	YOUR_SPONSOR_C1_HAS_LOGGED_OUT = new SystemMessageId(1759),
//
//	/**
//	* ID: 1760<br>
//	* Message: Clan member $c1's name title has been changed to $2.
//	*/
//	CLAN_MEMBER_C1_TITLE_CHANGED_TO_S2 = new SystemMessageId(1760),
//
//	/**
//	* ID: 1761<br>
//	* Message: Clan member $c1's privilege level has been changed to $s2.
//	*/
//	CLAN_MEMBER_C1_PRIVILEGE_CHANGED_TO_S2 = new SystemMessageId(1761),
//
//	/**
//	* ID: 1762<br>
//	* Message: You do not have the right to dismiss an apprentice.
//	*/
//	YOU_DO_NOT_HAVE_THE_RIGHT_TO_DISMISS_AN_APPRENTICE = new SystemMessageId(1762),
//
//	/**
//	* ID: 1763<br>
//	* Message: $s2, clan member $c1's apprentice, has been removed.
//	*/
//	S2_CLAN_MEMBER_C1_APPRENTICE_HAS_BEEN_REMOVED = new SystemMessageId(1763),
//
//	/**
//	* ID: 1764<br>
//	* Message: This item can only be worn by a member of the Clan Academy.
//	*/
//	EQUIP_ONLY_FOR_ACADEMY = new SystemMessageId(1764),
//
//	/**
//	* ID: 1765<br>
//	* Message: As a graduate of the Clan Academy, you can no longer wear this item.
//	*/
//	EQUIP_NOT_FOR_GRADUATES = new SystemMessageId(1765),
//
//	/**
//	* ID: 1766<br>
//	* Message: An application to join the clan has been sent to $c1 in $s2.
//	*/
//	CLAN_JOIN_APPLICATION_SENT_TO_C1_IN_S2 = new SystemMessageId(1766),
//
//	/**
//	* ID: 1767<br>
//	* Message: An application to join the clan Academy has been sent to $c1.
//	*/
//	ACADEMY_JOIN_APPLICATION_SENT_TO_C1 = new SystemMessageId(1767),
//
//	/**
//	* ID: 1768<br>
//	* Message: $c1 has invited you to join the Clan Academy of $s2 clan. Would you like to join?
//	*/
//	JOIN_REQUEST_BY_C1_TO_CLAN_S2_ACADEMY = new SystemMessageId(1768),
//
//	/**
//	* ID: 1769<br>
//	* Message: $c1 has sent you an invitation to join the $s3 Order of Knights under the $s2 clan. Would you like to join?
//	*/
//	JOIN_REQUEST_BY_C1_TO_ORDER_OF_KNIGHTS_S3_UNDER_CLAN_S2 = new SystemMessageId(1769),
//
//	/**
//	* ID: 1770<br>
//	* Message: The clan's reputation score has dropped below 0. The clan may face certain penalties as a result.
//	*/
//	CLAN_REPU_0_MAY_FACE_PENALTIES = new SystemMessageId(1770),
//
//	/**
//	 * ID: 1771<br>
//	 * Message: Now that your clan level is above Level 5, it can accumulate clan 
//	 * reputation points.
//	 */
//	CLAN_CAN_ACCUMULATE_CLAN_REPUTATION_POINTS = new SystemMessageId(1771),
//
//	/**
//	 * ID: 1772<br>
//	 * Message: Since your clan was defeated in a siege, $s1 points have been 
//	 * deducted from your clan's reputation score and given to the opposing clan.
//	 */
//	CLAN_WAS_DEFEATED_IN_SIEGE_AND_LOST_S1_REPUTATION_POINTS = new SystemMessageId(1772),
//
//	/**
//	 * ID: 1773<br>
//	 * Message: Since your clan emerged victorious from the siege, $s1 points 
//	 * have been added to your clan's reputation score.
//	 */
//	CLAN_VICTORIOUS_IN_SIEGE_AND_GAINED_S1_REPUTATION_POINTS = new SystemMessageId(1773),
//
//	/**
//	 * ID: 1774<br>
//	 * Message: Your clan's newly acquired contested clan hall has added $s1 
//	 * points to your clan's reputation score.
//	 */
//	CLAN_ACQUIRED_CONTESTED_CLAN_HALL_AND_S1_REPUTATION_POINTS = new SystemMessageId(1774),
//
//	/**
//	 * ID: 1775<br>
//	 * Message: Clan member $c1 was an active member of the highest-ranked party 
//	 * in the Festival of Darkness. $s2 points have been added to your clan's reputation score.
//	 */
//	CLAN_MEMBER_C1_WAS_IN_HIGHEST_RANKED_PARTY_IN_FESTIVAL_OF_DARKNESS_AND_GAINED_S2_REPUTATION = new SystemMessageId(1775),
//
//	/**
//	 * ID: 1776<br>
//	 * Message: Clan member $c1 was named a hero. $2s points have been added to your 
//	 * clan's reputation score.
//	 */
//	CLAN_MEMBER_C1_BECAME_HERO_AND_GAINED_S2_REPUTATION_POINTS = new SystemMessageId(1776),
//
//	/**
//	 * ID: 1777<br>
//	 * Message: You have successfully completed a clan quest. $s1 points have been added to your 
//	 * clan's reputation score.
//	 */
//	CLAN_QUEST_COMPLETED_AND_S1_POINTS_GAINED = new SystemMessageId(1777),
//
//	/**
//	 * ID: 1778<br>
//	 * Message: An opposing clan has captured your clan's contested clan hall. $s1 points have 
//	 * been deducted from your clan's reputation score.
//	 */
//	OPPOSING_CLAN_CAPTURED_CLAN_HALL_AND_YOUR_CLAN_LOSES_S1_POINTS = new SystemMessageId(1778),
//
//	/**
//	 * ID: 1779<br>
//	 * Message: After losing the contested clan hall, 300 points have been deducted from your 
//	 * clan's reputation score.
//	 */
//	CLAN_LOST_CONTESTED_CLAN_HALL_AND_300_POINTS = new SystemMessageId(1779),
//
//	/**
//	 * ID: 1780<br>
//	 * Message: Your clan has captured your opponent's contested clan hall. $s1 points have 
//	 * been deducted from your opponent's clan reputation score.
//	 */
//	CLAN_CAPTURED_CONTESTED_CLAN_HALL_AND_S1_POINTS_DEDUCTED_FROM_OPPONENT = new SystemMessageId(1780),
//
//	/**
//	 * ID: 1781<br>
//	 * Message: Your clan has added $1s points to its clan reputation score.
//	 */
//	CLAN_ADDED_S1S_POINTS_TO_REPUTATION_SCORE = new SystemMessageId(1781),
//
//	/**
//	 * ID: 1782<br>
//	 * Message: Your clan member $c1 was killed. $s2 points have been deducted from 
//	 * your clan's reputation score and added to your opponent's clan reputation score.
//	 */
//	CLAN_MEMBER_C1_WAS_KILLED_AND_S2_POINTS_DEDUCTED_FROM_REPUTATION = new SystemMessageId(1782),
//
//	/**
//	 * ID: 1783<br>
//	 * Message: For killing an opposing clan member, $s1 points have been deducted 
//	 * from your opponents' clan reputation score.
//	 */
//	FOR_KILLING_OPPOSING_MEMBER_S1_POINTS_WERE_DEDUCTED_FROM_OPPONENTS = new SystemMessageId(1783),
//
//	/**
//	 * ID: 1784<br>
//	 * Message: Your clan has failed to defend the castle. $s1 points have been 
//	 * deducted from your clan's reputation score and added to your opponents'.
//	 */
//	YOUR_CLAN_FAILED_TO_DEFEND_CASTLE_AND_S1_POINTS_LOST_AND_ADDED_TO_OPPONENT = new SystemMessageId(1784),
//
//	/**
//	 * ID: 1785<br>
//	 * Message: The clan you belong to has been initialized. $s1 points have been 
//	 * deducted from your clan reputation score.
//	 */
//	YOUR_CLAN_HAS_BEEN_INITIALIZED_AND_S1_POINTS_LOST = new SystemMessageId(1785),
//
//	/**
//	 * ID: 1786<br>
//	 * Message: Your clan has failed to defend the castle. $s1 points have been 
//	 * deducted from your clan's reputation score.
//	 */
//	YOUR_CLAN_FAILED_TO_DEFEND_CASTLE_AND_S1_POINTS_LOST = new SystemMessageId(1786),
//
//	/**
//	* ID: 1787<br>
//	* Message: $s1 points have been deducted from the clan's reputation score.
//	*/
//	S1_DEDUCTED_FROM_CLAN_REP = new SystemMessageId(1787),
//
//	/**
//	* ID: 1788<br>
//	* Message: The clan skill $s1 has been added.
//	*/
//	CLAN_SKILL_S1_ADDED = new SystemMessageId(1788),
//
//	/**
//	 * ID: 1789<br>
//	 * Message: Since the Clan Reputation Score has dropped to 0 or lower, your 
//	 * clan skill(s) will be de-activated.
//	 */
//	REPUTATION_POINTS_0_OR_LOWER_CLAN_SKILLS_DEACTIVATED = new SystemMessageId(1789),
//
//	/**
//	 * ID: 1790<br>
//	 * Message: The conditions necessary to increase the clan's level have not been met.
//	 */
//	FAILED_TO_INCREASE_CLAN_LEVEL = new SystemMessageId(1790),
//
//	/**
//	 * ID: 1791<br>
//	 * Message: The conditions necessary to create a military unit have not been met.
//	 */
//	YOU_DO_NOT_MEET_CRITERIA_IN_ORDER_TO_CREATE_A_MILITARY_UNIT = new SystemMessageId(1791),
//
//	/**
//	 * ID: 1792<br>
//	 * Message: Please assign a manager for your new Order of Knights.
//	 */
//	ASSIGN_MANAGER_FOR_ORDER_OF_KNIGHTS = new SystemMessageId(1792),
//
//	/**
//	 * ID: 1793<br>
//	 * Message: $c1 has been selected as the captain of $s2.
//	 */
//	C1_HAS_BEEN_SELECTED_AS_CAPTAIN_OF_S2 = new SystemMessageId(1793),
//
//	/**
//	 * ID: 1794<br>
//	 * Message: The Knights of $s1 have been created.
//	 */
//	THE_KNIGHTS_OF_S1_HAVE_BEEN_CREATED = new SystemMessageId(1794),
//
//	/**
//	 * ID: 1795<br>
//	 * Message: The Royal Guard of $s1 have been created.
//	 */
//	THE_ROYAL_GUARD_OF_S1_HAVE_BEEN_CREATED = new SystemMessageId(1795),
//
//	/**
//	* ID: 1796<br>
//	* Message: Your account has been suspended ...
//	*/
//	ILLEGAL_USE17 = new SystemMessageId(1796),
//
//	/**
//	* ID: 1797<br>
//	* Message: $c1 has been promoted to $s2.
//	*/
//	C1_PROMOTED_TO_S2 = new SystemMessageId(1797),
//
//	/**
//	 * ID: 1798<br>
//	 * Message: Clan lord privileges have been transferred to $c1.
//	 */
//	CLAN_LEADER_PRIVILEGES_HAVE_BEEN_TRANSFERRED_TO_C1 = new SystemMessageId(1798),
//
//	/**
//	 * ID: 1799<br>
//	 * Message: We are searching for BOT users. Please try again later.
//	 */
//	SEARCHING_FOR_BOT_USERS_TRY_AGAIN_LATER = new SystemMessageId(1799),
//
//	/**
//	 * ID: 1800<br>
//	 * Message: User $c1 has a history of using BOT.
//	 */
//	C1_HISTORY_USING_BOT = new SystemMessageId(1800),
//
//	/**
//	 * ID: 1801<br>
//	 * Message: The attempt to sell has failed.
//	 */
//	SELL_ATTEMPT_FAILED = new SystemMessageId(1801),
//
//	/**
//	 * ID: 1802<br>
//	 * Message: The attempt to trade has failed.
//	 */
//	TRADE_ATTEMPT_FAILED = new SystemMessageId(1802),
//
//	/**
//	 * ID: 1803<br>
//	 * Message: The request to participate in the game cannot be made starting from 10 minutes before the end of the game.
//	 */
//	GAME_REQUEST_CANNOT_BE_MADE = new SystemMessageId(1803),
//
//	/**
//	* ID: 1804<br>
//	* Message: Your account has been suspended ...
//	*/
//	ILLEGAL_USE18 = new SystemMessageId(1804),
//
//	/**
//	* ID: 1805<br>
//	* Message: Your account has been suspended ...
//	*/
//	ILLEGAL_USE19 = new SystemMessageId(1805),
//
//	/**
//	* ID: 1806<br>
//	* Message: Your account has been suspended ...
//	*/
//	ILLEGAL_USE20 = new SystemMessageId(1806),
//
//	/**
//	* ID: 1807<br>
//	* Message: Your account has been suspended ...
//	*/
//	ILLEGAL_USE21 = new SystemMessageId(1807),
//
//	/**
//	* ID: 1808<br>
//	* Message: Your account has been suspended ...
//	*/
//	ILLEGAL_USE22 = new SystemMessageId(1808),
//
//	/**
//	* ID: 1809<br>
//	* Message: Your account must be verified. For information on verification procedures,
//	* please visit the PlayNC website (http://www.plaync.com/us/support/)
//	*/
//	ACCOUNT_MUST_VERIFIED = new SystemMessageId(1809),
//
//	/**
//	* ID: 1810<br>
//	* Message: The refuse invitation state has been activated.
//	*/
//	REFUSE_INVITATION_ACTIVATED = new SystemMessageId(1810),
//
//	/**
//	* ID: 1812<br>
//	* Message: Since the refuse invitation state is currently activated, no invitation can be made
//	*/
//	REFUSE_INVITATION_CURRENTLY_ACTIVE = new SystemMessageId(1812),
//
//	/**
//	* ID: 1813<br>
//	* Message: $s1 has $s2 hour(s) of usage time remaining.
//	*/
//	THERE_IS_S1_HOUR_AND_S2_MINUTE_LEFT_OF_THE_FIXED_USAGE_TIME = new SystemMessageId(1813),
//
//	/**
//	* ID: 1814<br>
//	* Message: $s1 has $s2 minute(s) of usage time remaining.
//	*/
//	S2_MINUTE_OF_USAGE_TIME_ARE_LEFT_FOR_S1 = new SystemMessageId(1814),
//
//	/**
//	* ID: 1815<br>
//	* Message: $s2 was dropped in the $s1 region.
//	*/
//	S2_WAS_DROPPED_IN_THE_S1_REGION = new SystemMessageId(1815),
//
//	/**
//	* ID: 1816<br>
//	* Message: The owner of $s2 has appeared in the $s1 region.
//	*/
//	THE_OWNER_OF_S2_HAS_APPEARED_IN_THE_S1_REGION = new SystemMessageId(1816),
//
//	/**
//	* ID: 1817<br>
//	* Message: $s2's owner has logged into the $s1 region.
//	*/
//	S2_OWNER_HAS_LOGGED_INTO_THE_S1_REGION = new SystemMessageId(1817),
//
//	/**
//	* ID: 1818<br>
//	* Message: $s1 has disappeared.
//	*/
//	S1_HAS_DISAPPEARED = new SystemMessageId(1818),
//
//	/**
//	* ID: 1819<br>
//	* Message: An evil is pulsating from $s2 in $s1.
//	*/
//	EVIL_FROM_S2_IN_S1 = new SystemMessageId(1819),
//
//	/**
//	* ID: 1820<br>
//	* Message: $s1 is currently asleep.
//	*/
//	S1_CURRENTLY_SLEEP = new SystemMessageId(1820),
//
//	/**
//	* ID: 1821<br>
//	* Message: $s2's evil presence is felt in $s1.
//	*/
//	S2_EVIL_PRESENCE_FELT_IN_S1 = new SystemMessageId(1821),
//
//	/**
//	* ID: 1822<br>
//	* Message: $s1 has been sealed.
//	*/
//	S1_SEALED = new SystemMessageId(1822),
//
//	/**
//	* ID: 1823<br>
//	* Message: The registration period for a clan hall war has ended.
//	*/
//	CLANHALL_WAR_REGISTRATION_PERIOD_ENDED = new SystemMessageId(1823),
//
//	/**
//	* ID: 1824<br>
//	* Message: You have been registered for a clan hall war. Please move to the left side of
//	* the clan hall's arena and get ready.
//	*/
//	REGISTERED_FOR_CLANHALL_WAR = new SystemMessageId(1824),
//
//	/**
//	* ID: 1825<br>
//	* Message: You have failed in your attempt to register for the clan hall war. Please try again.
//	*/
//	CLANHALL_WAR_REGISTRATION_FAILED = new SystemMessageId(1825),
//
//	/**
//	* ID: 1826<br>
//	* Message: In $s1 minute(s), the game will begin. All players must hurry and move to the left side of the clan hall's arena.
//	*/
//	CLANHALL_WAR_BEGINS_IN_S1_MINUTES = new SystemMessageId(1826),
//
//	/**
//	* ID: 1827<br>
//	* Message: In $s1 minute(s), the game will begin. All players must, please enter the arena now
//	*/
//	CLANHALL_WAR_BEGINS_IN_S1_MINUTES_ENTER_NOW = new SystemMessageId(1827),
//
//	/**
//	* ID: 1828<br>
//	* Message: In $s1 seconds(s), the game will begin.
//	*/
//	CLANHALL_WAR_BEGINS_IN_S1_SECONDS = new SystemMessageId(1828),
//
//	/**
//	* ID: 1829<br>
//	* Message: The Command Channel is full.
//	*/
//	COMMAND_CHANNEL_FULL = new SystemMessageId(1829),
//
//	/**
//	* ID: 1830<br>
//	* Message: $c1 is not allowed to use the party room invite command. Please update the waiting list.
//	*/
//	C1_NOT_ALLOWED_INVITE_TO_PARTY_ROOM = new SystemMessageId(1830),
//
//	/**
//	* ID: 1831<br>
//	* Message: $c1 does not meet the conditions of the party room. Please update the waiting list.
//	*/
//	C1_NOT_MEET_CONDITIONS_FOR_PARTY_ROOM = new SystemMessageId(1831),
//
//	/**
//	* ID: 1832<br>
//	* Message: Only a room leader may invite others to a party room.
//	*/
//	ONLY_ROOM_LEADER_CAN_INVITE = new SystemMessageId(1832),
//
//	/**
//	* ID: 1833<br>
//	* Message: All of $s1 will be dropped. Would you like to continue?
//	*/
//	CONFIRM_DROP_ALL_OF_S1 = new SystemMessageId(1833),
//
//	/**
//	* ID: 1834<br>
//	* Message: The party room is full. No more characters can be invitet in
//	*/
//	PARTY_ROOM_FULL = new SystemMessageId(1834),
//
//	/**
//	 * ID: 1835<br>
//	 * Message: $s1 is full and cannot accept additional clan members at this time.
//	 */
//	S1_CLAN_IS_FULL = new SystemMessageId(1835),
//
//	/**
//	 * ID: 1836<br>
//	 * Message: You cannot join a Clan Academy because you have successfully completed your 2nd class transfer.
//	 */
//	CANNOT_JOIN_ACADEMY_AFTER_2ND_OCCUPATION = new SystemMessageId(1836),
//
//	/**
//	 * ID: 1837<br>
//	 * Message: $c1 has sent you an invitation to join the $s3 Royal Guard under the $s2 clan. Would you like to join?
//	 */
//	C1_SENT_INVITATION_TO_ROYAL_GUARD_S3_OF_CLAN_S2 = new SystemMessageId(1837),
//
//	/**
//	 * ID: 1838<br>
//	 * Message: 1. The coupon an be used once per character.
//	 */
//	COUPON_ONCE_PER_CHARACTER = new SystemMessageId(1838),
//
//	/**
//	 * ID: 1839<br>
//	 * Message: 2. A used serial number may not be used again.
//	 */
//	SERIAL_MAY_USED_ONCE = new SystemMessageId(1839),
//
//	/**
//	 * ID: 1840<br>
//	 * Message: 3. If you enter the incorrect serial number more than 5 times, ...
//	 */
//	SERIAL_INPUT_INCORRECT = new SystemMessageId(1840),
//
//	/**
//	 * ID: 1841<br>
//	 * Message: The clan hall war has been cancelled. Not enough clans have registered.
//	 */
//	CLANHALL_WAR_CANCELLED = new SystemMessageId(1841),
//
//	/**
//	* ID: 1842<br>
//	* Message: $c1 wishes to summon you from $s2. Do you accept?
//	*/
//	C1_WISHES_TO_SUMMON_YOU_FROM_S2_DO_YOU_ACCEPT = new SystemMessageId(1842),
//
//	/**
//	* ID: 1843<br>
//	* Message: $c1 is engaged in combat and cannot be summoned.
//	*/
//	C1_IS_ENGAGED_IN_COMBAT_AND_CANNOT_BE_SUMMONED = new SystemMessageId(1843),
//
//	/**
//	* ID: 1844<br>
//	* Message: $c1 is dead at the moment and cannot be summoned.
//	*/
//	C1_IS_DEAD_AT_THE_MOMENT_AND_CANNOT_BE_SUMMONED = new SystemMessageId(1844),
//
//	/**
//	* ID: 1845<br>
//	* Message: Hero weapons cannot be destroyed.
//	*/
//	HERO_WEAPONS_CANT_DESTROYED = new SystemMessageId(1845),
//
//	/**
//	* ID: 1846<br>
//	* Message: You are too far away from the Fenrir to mount it.
//	*/
//	TOO_FAR_AWAY_FROM_FENRIR_TO_MOUNT = new SystemMessageId(1846),
//
//	/**
//	* ID: 1847<br>
//	* Message: You caught a fish $s1 in length.
//	*/
//	CAUGHT_FISH_S1_LENGTH = new SystemMessageId(1847),
//
//	/**
//	* ID: 1848<br>
//	* Message: Because of the size of fish caught, you will be registered in the ranking
//	*/
//	REGISTERED_IN_FISH_SIZE_RANKING = new SystemMessageId(1848),
//
//	/**
//	* ID: 1849<br>
//	* Message: All of $s1 will be discarded. Would you like to continue?
//	*/
//	CONFIRM_DISCARD_ALL_OF_S1 = new SystemMessageId(1849),
//
//	/**
//	 * ID: 1850<br>
//	 * Message: The Captain of the Order of Knights cannot be appointed.
//	 */
//	CAPTAIN_OF_ORDER_OF_KNIGHTS_CANNOT_BE_APPOINTED = new SystemMessageId(1850),
//
//	/**
//	 * ID: 1851<br>
//	 * Message: The Captain of the Royal Guard cannot be appointed.
//	 */
//	CAPTAIN_OF_ROYAL_GUARD_CANNOT_BE_APPOINTED = new SystemMessageId(1851),
//
//	/**
//	* ID: 1852<br>
//	* Message: The attempt to acquire the skill has failed because of an insufficient Clan Reputation Score.
//	*/
//	ACQUIRE_SKILL_FAILED_BAD_CLAN_REP_SCORE = new SystemMessageId(1852),
//
//	/**
//	* ID: 1853<br>
//	* Message: Quantity items of the same type cannot be exchanged at the same time
//	*/
//	CANT_EXCHANGE_QUANTITY_ITEMS_OF_SAME_TYPE = new SystemMessageId(1853),
//
//	/**
//	* ID: 1854<br>
//	* Message: The item was converted successfully.
//	*/
//	ITEM_CONVERTED_SUCCESSFULLY = new SystemMessageId(1854),
//
//	/**
//	 * ID: 1855<br>
//	 * Message: Another military unit is already using that name. Please enter a different name.
//	 */
//	ANOTHER_MILITARY_UNIT_IS_ALREADY_USING_THAT_NAME = new SystemMessageId(1855),
//
//	/**
//	 * ID: 1856<br>
//	 * Message: Since your opponent is now the owner of $s1, the Olympiad has been cancelled.
//	 */
//	OPPONENT_POSSESSES_S1_OLYMPIAD_CANCELLED = new SystemMessageId(1856),
//
//	/**
//	 * ID: 1857<br>
//	 * Message: $c1 is the owner of $s2 and cannot participate in the Olympiad.
//	 */
//	C1_OWNS_S2_AND_CANNOT_PARTICIPATE_IN_OLYMPIAD = new SystemMessageId(1857),
//
//	/**
//	 * ID: 1858<br>
//	 * Message: $c1 is currently dead and cannot participate in the Olympiad.
//	 */
//	C1_CANNOT_PARTICIPATE_OLYMPIAD_WHILE_DEAD = new SystemMessageId(1858),
//
//	/**
//	 * ID: 1859<br>
//	 * Message: You exceeded the quantity that can be moved at one time.
//	 */
//	EXCEEDED_QUANTITY_FOR_MOVED = new SystemMessageId(1859),
//
//	/**
//	 * ID: 1860<br>
//	 * Message: The Clan Reputation Score is too low.
//	 */
//	THE_CLAN_REPUTATION_SCORE_IS_TOO_LOW = new SystemMessageId(1860),
//
//	/**
//	 * ID: 1861<br>
//	 * Message: The clan's crest has been deleted.
//	 */
//	CLAN_CREST_HAS_BEEN_DELETED = new SystemMessageId(1861),
//
//	/**
//	 * ID: 1862<br>
//	 * Message: Clan skills will now be activated since the clan's reputation score is 0 or higher.
//	 */
//	CLAN_SKILLS_WILL_BE_ACTIVATED_SINCE_REPUTATION_IS_0_OR_HIGHER = new SystemMessageId(1862),
//
//	/**
//	 * ID: 1863<br>
//	 * Message: $c1 purchased a clan item, reducing the Clan Reputation by $s2 points.
//	 */
//	C1_PURCHASED_CLAN_ITEM_REDUCING_S2_REPU_POINTS = new SystemMessageId(1863),
//
//	/**
//	 * ID: 1864<br>
//	 * Message: Your pet/servitor is unresponsive and will not obey any orders.
//	 */
//	PET_REFUSING_ORDER = new SystemMessageId(1864),
//
//	/**
//	 * ID: 1865<br>
//	 * Message: Your pet/servitor is currently in a state of distress.
//	 */
//	PET_IN_STATE_OF_DISTRESS = new SystemMessageId(1865),
//
//	/**
//	 * ID: 1866<br>
//	 * Message: MP was reduced by $s1.
//	 */
//	MP_REDUCED_BY_S1 = new SystemMessageId(1866),
//
//	/**
//	* ID: 1867<br>
//	* Message: Your opponent's MP was reduced by $s1.
//	*/
//	YOUR_OPPONENTS_MP_WAS_REDUCED_BY_S1 = new SystemMessageId(1867),
//
//	/**
//	* ID: 1868<br>
//	* Message: You cannot exchange an item while it is being used.
//	*/
//	CANNOT_EXCHANCE_USED_ITEM = new SystemMessageId(1868),
//
//	/**
//	* ID: 1869<br>
//	* Message: $c1 has granted the Command Channel's master party the privilege of item looting.
//	*/
//	C1_GRANTED_MASTER_PARTY_LOOTING_RIGHTS = new SystemMessageId(1869),
//
//	/**
//	* ID: 1870<br>
//	* Message: A Command Channel with looting rights already exists.
//	*/
//	COMMAND_CHANNEL_WITH_LOOTING_RIGHTS_EXISTS = new SystemMessageId(1870),
//
//	/**
//	* ID: 1871<br>
//	* Message: Do you want to dismiss $c1 from the clan?
//	*/
//	CONFIRM_DISMISS_C1_FROM_CLAN = new SystemMessageId(1871),
//
//	/**
//	* ID: 1872<br>
//	* Message: You have $s1 hour(s) and $s2 minute(s) left.
//	*/
//	S1_HOURS_S2_MINUTES_LEFT = new SystemMessageId(1872),
//
//	/**
//	* ID: 1873<br>
//	* Message: There are $s1 hour(s) and $s2 minute(s) left in the fixed use time for this PC Cafe.
//	*/
//	S1_HOURS_S2_MINUTES_LEFT_FOR_THIS_PCCAFE = new SystemMessageId(1873),
//
//	/**
//	* ID: 1874<br>
//	* Message: There are $s1 minute(s) left for this individual user.
//	*/
//	S1_MINUTES_LEFT_FOR_THIS_USER = new SystemMessageId(1874),
//
//	/**
//	* ID: 1875<br>
//	* Message: There are $s1 minute(s) left in the fixed use time for this PC Cafe.
//	*/
//	S1_MINUTES_LEFT_FOR_THIS_PCCAFE = new SystemMessageId(1875),
//
//	/**
//	* ID: 1876<br>
//	* Message: Do you want to leave $s1 clan?
//	*/
//	CONFIRM_LEAVE_S1_CLAN = new SystemMessageId(1876),
//
//	/**
//	* ID: 1877<br>
//	* Message: The game will end in $s1 minutes.
//	*/
//	GAME_WILL_END_IN_S1_MINUTES = new SystemMessageId(1877),
//
//	/**
//	* ID: 1878<br>
//	* Message: The game will end in $s1 seconds.
//	*/
//	GAME_WILL_END_IN_S1_SECONDS = new SystemMessageId(1878),
//
//	/**
//	* ID: 1879<br>
//	* Message: In $s1 minute(s), you will be teleported outside of the game arena.
//	*/
//	IN_S1_MINUTES_TELEPORTED_OUTSIDE_OF_GAME_ARENA = new SystemMessageId(1879),
//
//	/**
//	* ID: 1880<br>
//	* Message: In $s1 seconds(s), you will be teleported outside of the game arena.
//	*/
//	IN_S1_SECONDS_TELEPORTED_OUTSIDE_OF_GAME_ARENA = new SystemMessageId(1880),
//
//	/**
//	* ID: 1881<br>
//	* Message: The preliminary match will begin in $s1 second(s). Prepare yourself.
//	*/
//	PRELIMINARY_MATCH_BEGIN_IN_S1_SECONDS = new SystemMessageId(1881),
//
//	/**
//	* ID: 1882<br>
//	* Message: Characters cannot be created from this server.
//	*/
//	CHARACTERS_NOT_CREATED_FROM_THIS_SERVER = new SystemMessageId(1882),
//
//	/**
//	* ID: 1883<br>
//	* Message: There are no offerings I own or I made a bid for.
//	*/
//	NO_OFFERINGS_OWN_OR_MADE_BID_FOR = new SystemMessageId(1883),
//
//	/**
//	* ID: 1884<br>
//	* Message: Enter the PC Room coupon serial number.
//	*/
//	ENTER_PCROOM_SERIAL_NUMBER = new SystemMessageId(1884),
//
//	/**
//	* ID: 1885<br>
//	* Message: This serial number cannot be entered. Please try again in  minute(s).
//	*/
//	SERIAL_NUMBER_CANT_ENTERED = new SystemMessageId(1885),
//
//	/**
//	* ID: 1886<br>
//	* Message: This serial has already been used.
//	*/
//	SERIAL_NUMBER_ALREADY_USED = new SystemMessageId(1886),
//
//	/**
//	* ID: 1887<br>
//	* Message: Invalid serial number. Your attempt to enter the number has failed  time(s).
//	* You will be allowed to make  more attempt(s).
//	*/
//	SERIAL_NUMBER_ENTERING_FAILED = new SystemMessageId(1887),
//
//	/**
//	* ID: 1888<br>
//	* Message: Invalid serial number. Your attempt to enter the number has failed 5 time(s).
//	* Please try again in 4 hours.
//	*/
//	SERIAL_NUMBER_ENTERING_FAILED_5_TIMES = new SystemMessageId(1888),
//
//	/**
//	* ID: 1889<br>
//	* Message: Congratulations! You have received $s1.
//	*/
//	CONGRATULATIONS_RECEIVED_S1 = new SystemMessageId(1889),
//
//	/**
//	* ID: 1890<br>
//	* Message: Since you have already used this coupon, you may not use this serial number.
//	*/
//	ALREADY_USED_COUPON_NOT_USE_SERIAL_NUMBER = new SystemMessageId(1890),
//
//	/**
//	* ID: 1891<br>
//	* Message: You may not use items in a private store or private work shop.
//	*/
//	NOT_USE_ITEMS_IN_PRIVATE_STORE = new SystemMessageId(1891),
//
//	/**
//	* ID: 1892<br>
//	* Message: The replay file for the previous version cannot be played.
//	*/
//	REPLAY_FILE_PREVIOUS_VERSION_CANT_PLAYED = new SystemMessageId(1892),
//
//	/**
//	* ID: 1893<br>
//	* Message: This file cannot be replayed.
//	*/
//	FILE_CANT_REPLAYED = new SystemMessageId(1893),
//
//	/**
//	* ID: 1894<br>
//	* Message: A sub-class cannot be created or changed while you are over your weight limit.
//	*/
//	NOT_SUBCLASS_WHILE_OVERWEIGHT = new SystemMessageId(1894),
//
//	/**
//	* ID: 1895<br>
//	* Message: $c1 is in an area which blocks summoning.
//	*/
//	C1_IN_SUMMON_BLOCKING_AREA = new SystemMessageId(1895),
//
//	/**
//	* ID: 1896<br>
//	* Message: $c1 has already been summoned.
//	*/
//	C1_ALREADY_SUMMONED = new SystemMessageId(1896),
//
//	/**
//	* ID: 1897<br>
//	* Message: $s1 is required for summoning.
//	*/
//	S1_REQUIRED_FOR_SUMMONING = new SystemMessageId(1897),
//
//	/**
//	* ID: 1898<br>
//	* Message:  $c1 is currently trading or operating a private store and cannot be summoned.
//	*/
//	C1_CURRENTLY_TRADING_OR_OPERATING_PRIVATE_STORE_AND_CANNOT_BE_SUMMONED = new SystemMessageId(1898),
//
//	/**
//	* ID: 1899<br>
//	* Message: Your target is in an area which blocks summoning.
//	*/
//	YOUR_TARGET_IS_IN_AN_AREA_WHICH_BLOCKS_SUMMONING = new SystemMessageId(1899),
//
//	/**
//	* ID: 1900<br>
//	* Message: $c1 has entered the party room.
//	*/
//	C1_ENTERED_PARTY_ROOM = new SystemMessageId(1900),
//
//	/**
//	* ID: 1901<br>
//	* Message: $c1 has invited you to enter the party room.
//	*/
//	C1_INVITED_YOU_TO_PARTY_ROOM = new SystemMessageId(1901),
//
//	/**
//	* ID: 1902<br>
//	* Message: Incompatible item grade. This item cannot be used.
//	*/
//	INCOMPATIBLE_ITEM_GRADE = new SystemMessageId(1902),
//
//	/**
//	* ID: 1903<br>
//	* Message: Those of you who have requested NCOTP should run NCOTP by using your cell phone [...]
//	*/
//	NCOTP = new SystemMessageId(1903),
//
//	/**
//	* ID: 1904<br>
//	* Message: A sub-class may not be created or changed while a servitor or pet is summoned.
//	*/
//	CANT_SUBCLASS_WITH_SUMMONED_SERVITOR = new SystemMessageId(1904),
//
//	/**
//	* ID: 1905<br>
//	* Message: $s2 of $s1 will be replaced with $s4 of $s3.
//	*/
//	S2_OF_S1_WILL_REPLACED_WITH_S4_OF_S3 = new SystemMessageId(1905),
//
//	/**
//	* ID: 1906<br>
//	* Message: Select the combat unit
//	*/
//	SELECT_COMBAT_UNIT = new SystemMessageId(1906),
//
//	/**
//	* ID: 1907<br>
//	* Message: Select the character who will [...]
//	*/
//	SELECT_CHARACTER_WHO_WILL = new SystemMessageId(1907),
//
//	/**
//	* ID: 1908<br>
//	* Message: $c1 in a state which prevents summoning.
//	*/
//	C1_STATE_FORBIDS_SUMMONING = new SystemMessageId(1908),
//
//	/**
//	* ID: 1909<br>
//	* Message: ==< List of Academy Graduates During the Past Week >==
//	*/
//	ACADEMY_LIST_HEADER = new SystemMessageId(1909),
//
//	/**
//	* ID: 1910<br>
//	* Message: Graduates: $c1.
//	*/
//	GRADUATES_C1 = new SystemMessageId(1910),
//
//	/**
//	* ID: 1911<br>
//	* Message: You cannot summon players who are currently participating in the Grand Olympiad.
//	*/
//	YOU_CANNOT_SUMMON_PLAYERS_WHO_ARE_IN_OLYMPIAD = new SystemMessageId(1911),
//
//	/**
//	* ID: 1912<br>
//	* Message: Only those requesting NCOTP should make an entry into this field.
//	*/
//	NCOTP2 = new SystemMessageId(1912),
//
//	/**
//	* ID: 1913<br>
//	* Message: The remaining recycle time for $s1 is $s2 minute(s).
//	*/
//	TIME_FOR_S1_IS_S2_MINUTES_REMAINING = new SystemMessageId(1913),
//
//	/**
//	* ID: 1914<br>
//	* Message: The remaining recycle time for $s1 is $s2 seconds(s).
//	*/
//	TIME_FOR_S1_IS_S2_SECONDS_REMAINING = new SystemMessageId(1914),
//
//	/**
//	* ID: 1915<br>
//	* Message: The game will end in $s1 second(s).
//	*/
//	GAME_ENDS_IN_S1_SECONDS = new SystemMessageId(1915),
//
//	/**
//	* ID: 1916<br>
//	* Message: Your Death Penalty is now level $s1.
//	*/
//	DEATH_PENALTY_LEVEL_S1_ADDED = new SystemMessageId(1916),
//
//	/**
//	* ID: 1917<br>
//	* Message: Your Death Penalty has been lifted.
//	*/
//	DEATH_PENALTY_LIFTED = new SystemMessageId(1917),
//
//	/**
//	* ID: 1918<br>
//	* Message: Your pet is too high level to control.
//	*/
//	PET_TOO_HIGH_TO_CONTROL = new SystemMessageId(1918),
//
//	/**
//	* ID: 1919<br>
//	* Message: The Grand Olympiad registration period has ended.
//	*/
//	OLYMPIAD_REGISTRATION_PERIOD_ENDED = new SystemMessageId(1919),
//
//	/**
//	* ID: 1920<br>
//	* Message: Your account is currently inactive because you have not logged into the game
//	* for some time. You may reactivate your account by visiting the PlayNC website
//	* (http://www.plaync.com/us/support/).
//	*/
//	ACCOUNT_INACTIVITY = new SystemMessageId(1920),
//
//	/**
//	* ID: 1921<br>
//	* Message: $s2 hour(s) and $s3 minute(s) have passed since $s1 has killed.
//	*/
//	S2_HOURS_S3_MINUTES_SINCE_S1_KILLED = new SystemMessageId(1921),
//
//	/**
//	* ID: 1922<br>
//	* Message: Because $s1 has failed to kill for one full day, it has expired.
//	*/
//	S1_FAILED_KILLING_EXPIRED = new SystemMessageId(1922),
//
//	/**
//	* ID: 1923<br>
//	* Message: Court Magician: The portal has been created!
//	*/
//	COURT_MAGICIAN_CREATED_PORTAL = new SystemMessageId(1923),
//
//	/**
//	* ID: 1924<br>
//	* Message: Current Location: $s1, $s2, $s3 (Near the Primeval Isle)
//	*/
//	LOC_PRIMEVAL_ISLE_S1_S2_S3 = new SystemMessageId(1924),
//
//	/**
//	* ID: 1925<br>
//	* Message: Due to the affects of the Seal of Strife, it is not possible to summon at this time.
//	*/
//	SEAL_OF_STRIFE_FORBIDS_SUMMONING = new SystemMessageId(1925),
//
//	/**
//	* ID: 1926<br>
//	* Message: There is no opponent to receive your challenge for a duel.
//	*/
//	THERE_IS_NO_OPPONENT_TO_RECEIVE_YOUR_CHALLENGE_FOR_A_DUEL = new SystemMessageId(1926),
//
//	/**
//	* ID: 1927<br>
//	* Message: $c1 has been challenged to a duel.
//	*/
//	C1_HAS_BEEN_CHALLENGED_TO_A_DUEL = new SystemMessageId(1927),
//
//	/**
//	* ID: 1928<br>
//	* Message: $c1's party has been challenged to a duel.
//	*/
//	C1_PARTY_HAS_BEEN_CHALLENGED_TO_A_DUEL = new SystemMessageId(1928),
//
//	/**
//	* ID: 1929<br>
//	* Message: $c1 has accepted your challenge to a duel. The duel will begin in a few moments.
//	*/
//	C1_HAS_ACCEPTED_YOUR_CHALLENGE_TO_A_DUEL_THE_DUEL_WILL_BEGIN_IN_A_FEW_MOMENTS = new SystemMessageId(1929),
//
//	/**
//	* ID: 1930<br>
//	* Message: You have accepted $c1's challenge to a duel. The duel will begin in a few moments.
//	*/
//	YOU_HAVE_ACCEPTED_C1_CHALLENGE_TO_A_DUEL_THE_DUEL_WILL_BEGIN_IN_A_FEW_MOMENTS = new SystemMessageId(1930),
//
//	/**
//	* ID: 1931<br>
//	* Message: $c1 has declined your challenge to a duel.
//	*/
//	C1_HAS_DECLINED_YOUR_CHALLENGE_TO_A_DUEL = new SystemMessageId(1931),
//
//	/**
//	* ID: 1932<br>
//	* Message: $c1 has declined your challenge to a duel.
//	*/
//	C1_HAS_DECLINED_YOUR_CHALLENGE_TO_A_DUEL2 = new SystemMessageId(1932),
//
//	/**
//	* ID: 1933<br>
//	* Message: You have accepted $c1's challenge to a party duel. The duel will begin in a few moments.
//	*/
//	YOU_HAVE_ACCEPTED_C1_CHALLENGE_TO_A_PARTY_DUEL_THE_DUEL_WILL_BEGIN_IN_A_FEW_MOMENTS = new SystemMessageId(1933),
//
//	/**
//	* ID: 1934<br>
//	* Message: $s1 has accepted your challenge to duel against their party. The duel will begin in a few moments.
//	*/
//	S1_HAS_ACCEPTED_YOUR_CHALLENGE_TO_DUEL_AGAINST_THEIR_PARTY_THE_DUEL_WILL_BEGIN_IN_A_FEW_MOMENTS = new SystemMessageId(1934),
//
//	/**
//	* ID: 1935<br>
//	* Message: $c1 has declined your challenge to a party duel.
//	*/
//	C1_HAS_DECLINED_YOUR_CHALLENGE_TO_A_PARTY_DUEL = new SystemMessageId(1935),
//
//	/**
//	* ID: 1936<br>
//	* Message: The opposing party has declined your challenge to a duel.
//	*/
//	THE_OPPOSING_PARTY_HAS_DECLINED_YOUR_CHALLENGE_TO_A_DUEL = new SystemMessageId(1936),
//
//	/**
//	* ID: 1937<br>
//	* Message: Since the person you challenged is not currently in a party, they cannot duel against your party.
//	*/
//	SINCE_THE_PERSON_YOU_CHALLENGED_IS_NOT_CURRENTLY_IN_A_PARTY_THEY_CANNOT_DUEL_AGAINST_YOUR_PARTY = new SystemMessageId(1937),
//
//	/**
//	* ID: 1938<br>
//	* Message: $c1 has challenged you to a duel.
//	*/
//	C1_HAS_CHALLENGED_YOU_TO_A_DUEL = new SystemMessageId(1938),
//
//	/**
//	* ID: 1939<br>
//	* Message: $c1's party has challenged your party to a duel.
//	*/
//	C1_PARTY_HAS_CHALLENGED_YOUR_PARTY_TO_A_DUEL = new SystemMessageId(1939),
//
//	/**
//	* ID: 1940<br>
//	* Message: You are unable to request a duel at this time.
//	*/
//	YOU_ARE_UNABLE_TO_REQUEST_A_DUEL_AT_THIS_TIME = new SystemMessageId(1940),
//
//	/**
//	* ID: 1941<br>
//	* Message: This is no suitable place to challenge anyone or party to a duel.
//	*/
//	NO_PLACE_FOR_DUEL = new SystemMessageId(1941),
//
//	/**
//	* ID: 1942<br>
//	* Message: The opposing party is currently unable to accept a challenge to a duel.
//	*/
//	THE_OPPOSING_PARTY_IS_CURRENTLY_UNABLE_TO_ACCEPT_A_CHALLENGE_TO_A_DUEL = new SystemMessageId(1942),
//
//	/**
//	* ID: 1943<br>
//	* Message: The opposing party is currently not in a suitable location for a duel.
//	*/
//	THE_OPPOSING_PARTY_IS_AT_BAD_LOCATION_FOR_A_DUEL = new SystemMessageId(1943),
//
//	/**
//	* ID: 1944<br>
//	* Message: In a moment, you will be transported to the site where the duel will take place.
//	*/
//	IN_A_MOMENT_YOU_WILL_BE_TRANSPORTED_TO_THE_SITE_WHERE_THE_DUEL_WILL_TAKE_PLACE = new SystemMessageId(1944),
//
//	/**
//	* ID: 1945<br>
//	* Message: The duel will begin in $s1 second(s).
//	*/
//	THE_DUEL_WILL_BEGIN_IN_S1_SECONDS = new SystemMessageId(1945),
//
//	/**
//	* ID: 1946<br>
//	* Message: $c1 has challenged you to a duel. Will you accept?
//	*/
//	C1_CHALLENGED_YOU_TO_A_DUEL = new SystemMessageId(1946),
//
//	/**
//	* ID: 1947<br>
//	* Message: $c1's party has challenged your party to a duel. Will you accept?
//	*/
//	C1_CHALLENGED_YOU_TO_A_PARTY_DUEL = new SystemMessageId(1947),
//
//	/**
//	* ID: 1948<br>
//	* Message: The duel will begin in $s1 second(s).
//	*/
//	THE_DUEL_WILL_BEGIN_IN_S1_SECONDS2 = new SystemMessageId(1948),
//
//	/**
//	* ID: 1949<br>
//	* Message: Let the duel begin!
//	*/
//	LET_THE_DUEL_BEGIN = new SystemMessageId(1949),
//
//	/**
//	* ID: 1950<br>
//	* Message: $c1 has won the duel.
//	*/
//	C1_HAS_WON_THE_DUEL = new SystemMessageId(1950),
//
//	/**
//	* ID: 1951<br>
//	* Message: $c1's party has won the duel.
//	*/
//	C1_PARTY_HAS_WON_THE_DUEL = new SystemMessageId(1951),
//
//	/**
//	* ID: 1952<br>
//	* Message: The duel has ended in a tie.
//	*/
//	THE_DUEL_HAS_ENDED_IN_A_TIE = new SystemMessageId(1952),
//
//	/**
//	* ID: 1953<br>
//	* Message: Since $c1 was disqualified, $s2 has won.
//	*/
//	SINCE_C1_WAS_DISQUALIFIED_S2_HAS_WON = new SystemMessageId(1953),
//
//	/**
//	* ID: 1954<br>
//	* Message: Since $c1's party was disqualified, $s2's party has won.
//	*/
//	SINCE_C1_PARTY_WAS_DISQUALIFIED_S2_PARTY_HAS_WON = new SystemMessageId(1954),
//
//	/**
//	* ID: 1955<br>
//	* Message: Since $c1 withdrew from the duel, $s2 has won.
//	*/
//	SINCE_C1_WITHDREW_FROM_THE_DUEL_S2_HAS_WON = new SystemMessageId(1955),
//
//	/**
//	* ID: 1956<br>
//	* Message: Since $c1's party withdrew from the duel, $s2's party has won.
//	*/
//	SINCE_C1_PARTY_WITHDREW_FROM_THE_DUEL_S2_PARTY_HAS_WON = new SystemMessageId(1956),
//
//	/**
//	* ID: 1957<br>
//	* Message: Select the item to be augmented.
//	*/
//	SELECT_THE_ITEM_TO_BE_AUGMENTED = new SystemMessageId(1957),
//
//	/**
//	* ID: 1958<br>
//	* Message: Select the catalyst for augmentation.
//	*/
//	SELECT_THE_CATALYST_FOR_AUGMENTATION = new SystemMessageId(1958),
//
//	/**
//	* ID: 1959<br>
//	* Message: Requires $s1 $s2.
//	*/
//	REQUIRES_S1_S2 = new SystemMessageId(1959),
//
//	/**
//	* ID: 1960<br>
//	* Message: This is not a suitable item.
//	*/
//	THIS_IS_NOT_A_SUITABLE_ITEM = new SystemMessageId(1960),
//
//	/**
//	* ID: 1961<br>
//	* Message: Gemstone quantity is incorrect.
//	*/
//	GEMSTONE_QUANTITY_IS_INCORRECT = new SystemMessageId(1961),
//
//	/**
//	* ID: 1962<br>
//	* Message: The item was successfully augmented!
//	*/
//	THE_ITEM_WAS_SUCCESSFULLY_AUGMENTED = new SystemMessageId(1962),
//
//	/**
//	* ID : 1963<br>
//	* Message: Select the item from which you wish to remove augmentation.
//	*/
//	SELECT_THE_ITEM_FROM_WHICH_YOU_WISH_TO_REMOVE_AUGMENTATION = new SystemMessageId(1963),
//
//	/**
//	* ID: 1964<br>
//	* Message: Augmentation removal can only be done on an augmented item.
//	*/
//	AUGMENTATION_REMOVAL_CAN_ONLY_BE_DONE_ON_AN_AUGMENTED_ITEM = new SystemMessageId(1964),
//
//	/**
//	* ID: 1965<br>
//	* Message: Augmentation has been successfully removed from your $s1.
//	*/
//	AUGMENTATION_HAS_BEEN_SUCCESSFULLY_REMOVED_FROM_YOUR_S1 = new SystemMessageId(1965),
//
//	/**
//	* ID: 1966<br>
//	* Message: Only the clan leader may issue commands.
//	*/
//	ONLY_CLAN_LEADER_CAN_ISSUE_COMMANDS = new SystemMessageId(1966),
//
//	/**
//	* ID: 1967<br>
//	* Message: The gate is firmly locked. Please try again later.
//	*/
//	GATE_LOCKED_TRY_AGAIN_LATER = new SystemMessageId(1967),
//
//	/**
//	* ID: 1968<br>
//	* Message: $s1's owner.
//	*/
//	S1_OWNER = new SystemMessageId(1968),
//
//	/**
//	* ID: 1968<br>
//	* Message: Area where $s1 appears.
//	*/
//	AREA_S1_APPEARS = new SystemMessageId(1969),
//
//	/**
//	* ID: 1970<br>
//	* Message: Once an item is augmented, it cannot be augmented again.
//	*/
//	ONCE_AN_ITEM_IS_AUGMENTED_IT_CANNOT_BE_AUGMENTED_AGAIN = new SystemMessageId(1970),
//
//	/**
//	* ID: 1971<br>
//	* Message: The level of the hardener is too high to be used.
//	*/
//	HARDENER_LEVEL_TOO_HIGH = new SystemMessageId(1971),
//
//	/**
//	* ID: 1972<br>
//	* Message: You cannot augment items while a private store or private workshop is in operation.
//	*/
//	YOU_CANNOT_AUGMENT_ITEMS_WHILE_A_PRIVATE_STORE_OR_PRIVATE_WORKSHOP_IS_IN_OPERATION = new SystemMessageId(1972),
//
//	/**
//	* ID: 1973<br>
//	* Message: You cannot augment items while frozen.
//	*/
//	YOU_CANNOT_AUGMENT_ITEMS_WHILE_FROZEN = new SystemMessageId(1973),
//
//	/**
//	* ID: 1974<br>
//	* Message: You cannot augment items while dead.
//	*/
//	YOU_CANNOT_AUGMENT_ITEMS_WHILE_DEAD = new SystemMessageId(1974),
//
//	/**
//	* ID: 1975<br>
//	* Message: You cannot augment items while engaged in trade activities.
//	*/
//	YOU_CANNOT_AUGMENT_ITEMS_WHILE_TRADING = new SystemMessageId(1975),
//
//	/**
//	* ID: 1976<br>
//	* Message: You cannot augment items while paralyzed.
//	*/
//	YOU_CANNOT_AUGMENT_ITEMS_WHILE_PARALYZED = new SystemMessageId(1976),
//
//	/**
//	* ID: 1977<br>
//	* Message: You cannot augment items while fishing.
//	*/
//	YOU_CANNOT_AUGMENT_ITEMS_WHILE_FISHING = new SystemMessageId(1977),
//
//	/**
//	* ID: 1978<br>
//	* Message: You cannot augment items while sitting down.
//	*/
//	YOU_CANNOT_AUGMENT_ITEMS_WHILE_SITTING_DOWN = new SystemMessageId(1978),
//
//	/**
//	* ID: 1979<br>
//	* Message: $s1's remaining Mana is now 10.
//	*/
//	S1S_REMAINING_MANA_IS_NOW_10 = new SystemMessageId(1979),
//
//	/**
//	* ID: 1980<br>
//	* Message: $s1's remaining Mana is now 5.
//	*/
//	S1S_REMAINING_MANA_IS_NOW_5 = new SystemMessageId(1980),
//
//	/**
//	* ID: 1981<br>
//	* Message: $s1's remaining Mana is now 1. It will disappear soon.
//	*/
//	S1S_REMAINING_MANA_IS_NOW_1 = new SystemMessageId(1981),
//
//	/**
//	* ID: 1982<br>
//	* Message: $s1's remaining Mana is now 0, and the item has disappeared.
//	*/
//	S1S_REMAINING_MANA_IS_NOW_0 = new SystemMessageId(1982),
//
//	/**
//	* ID: 1987<br>
//	* Message: $s1
//	*/
//	S1 = new SystemMessageId(1987),
//
//	/**
//	* ID: 1984<br>
//	* Message: Press the Augment button to begin.
//	*/
//	PRESS_THE_AUGMENT_BUTTON_TO_BEGIN = new SystemMessageId(1984),
//
//	/**
//	* ID: 1985<br>
//	* Message: $s1's drop area ($s2)
//	*/
//	S1_DROP_AREA_S2 = new SystemMessageId(1985),
//
//	/**
//	* ID: 1986<br>
//	* Message: $s1's owner ($s2)
//	*/
//	S1_OWNER_S2 = new SystemMessageId(1986),
//
//	/**
//	* ID: 1984<br>
//	* Message: $s1
//	*/
//	S1_ = new SystemMessageId(1984),
//
//	/**
//	* ID: 1988<br>
//	* Message: The ferry has arrived at Primeval Isle.
//	*/
//	FERRY_ARRIVED_AT_PRIMEVAL = new SystemMessageId(1988),
//
//	/**
//	* ID: 1989<br>
//	* Message: The ferry will leave for Rune Harbor after anchoring for three minutes.
//	*/
//	FERRY_LEAVING_FOR_RUNE_3_MINUTES = new SystemMessageId(1989),
//
//	/**
//	* ID: 1990<br>
//	* Message: The ferry is now departing Primeval Isle for Rune Harbor.
//	*/
//	FERRY_LEAVING_PRIMEVAL_FOR_RUNE_NOW = new SystemMessageId(1990),
//
//	/**
//	* ID: 1991<br>
//	* Message: The ferry will leave for Primeval Isle after anchoring for three minutes.
//	*/
//	FERRY_LEAVING_FOR_PRIMEVAL_3_MINUTES = new SystemMessageId(1991),
//
//	/**
//	* ID: 1992<br>
//	* Message: The ferry is now departing Rune Harbor for Primeval Isle.
//	*/
//	FERRY_LEAVING_RUNE_FOR_PRIMEVAL_NOW = new SystemMessageId(1992),
//
//	/**
//	* ID: 1993<br>
//	* Message: The ferry from Primeval Isle to Rune Harbor has been delayed.
//	*/
//	FERRY_FROM_PRIMEVAL_TO_RUNE_DELAYED = new SystemMessageId(1993),
//
//	/**
//	* ID: 1994<br>
//	* Message: The ferry from Rune Harbor to Primeval Isle has been delayed.
//	*/
//	FERRY_FROM_RUNE_TO_PRIMEVAL_DELAYED = new SystemMessageId(1994),
//
//	/**
//	* ID: 1995<br>
//	* Message: $s1 channel filtering option
//	*/
//	S1_CHANNEL_FILTER_OPTION = new SystemMessageId(1995),
//
//	/**
//	* ID: 1996<br>
//	* Message: The attack has been blocked.
//	*/
//	ATTACK_WAS_BLOCKED = new SystemMessageId(1996),
//
//	/**
//	* ID: 1997<br>
//	* Message: $c1 is performing a counterattack.
//	*/
//	C1_PERFORMING_COUNTERATTACK = new SystemMessageId(1997),
//
//	/**
//	* ID: 1998<br>
//	* Message: You countered $c1's attack.
//	*/
//	COUNTERED_C1_ATTACK = new SystemMessageId(1998),
//
//	/**
//	* ID: 1999<br>
//	* Message: $c1 dodges the attack.
//	*/
//	C1_DODGES_ATTACK = new SystemMessageId(1999),
//
//	/**
//	* ID: 2000<br>
//	* Message: You have avoided $c1's attack.
//	*/
//	AVOIDED_C1_ATTACK2 = new SystemMessageId(2000),
//
//	/**
//	* ID: 2001<br>
//	* Message: Augmentation failed due to inappropriate conditions.
//	*/
//	AUGMENTATION_FAILED_DUE_TO_INAPPROPRIATE_CONDITIONS = new SystemMessageId(2001),
//
//	/**
//	* ID: 2002<br>
//	* Message: Trap failed.
//	*/
//	TRAP_FAILED = new SystemMessageId(2002),
//
//	/**
//	* ID: 2003<br>
//	* Message: You obtained an ordinary material.
//	*/
//	OBTAINED_ORDINARY_MATERIAL = new SystemMessageId(2003),
//
//	/**
//	* ID: 2004<br>
//	* Message: You obtained a rare material.
//	*/
//	OBTAINED_RATE_MATERIAL = new SystemMessageId(2004),
//
//	/**
//	* ID: 2005<br>
//	* Message: You obtained a unique material.
//	*/
//	OBTAINED_UNIQUE_MATERIAL = new SystemMessageId(2005),
//
//	/**
//	* ID: 2006<br>
//	* Message: You obtained the only material of this kind.
//	*/
//	OBTAINED_ONLY_MATERIAL = new SystemMessageId(2006),
//
//	/**
//	* ID: 2007<br>
//	* Message: Please enter the recipient's name.
//	*/
//	ENTER_RECIPIENTS_NAME = new SystemMessageId(2007),
//
//	/**
//	* ID: 2008<br>
//	* Message: Please enter the text.
//	*/
//	ENTER_TEXT = new SystemMessageId(2008),
//
//	/**
//	* ID: 2009<br>
//	* Message: You cannot exceed 1500 characters.
//	*/
//	CANT_EXCEED_1500_CHARACTERS = new SystemMessageId(2009),
//
//	/**
//	* ID: 2009<br>
//	* Message: $s2 $s1
//	*/
//	S2_S1 = new SystemMessageId(2010),
//
//	/**
//	* ID: 2011<br>
//	* Message: The augmented item cannot be discarded.
//	*/
//	AUGMENTED_ITEM_CANNOT_BE_DISCARDED = new SystemMessageId(2011),
//
//	/**
//	* ID: 2012<br>
//	* Message: $s1 has been activated.
//	*/
//	S1_HAS_BEEN_ACTIVATED = new SystemMessageId(2012),
//
//	/**
//	* ID: 2013<br>
//	* Message: Your seed or remaining purchase amount is inadequate.
//	*/
//	YOUR_SEED_OR_REMAINING_PURCHASE_AMOUNT_IS_INADEQUATE = new SystemMessageId(2013),
//
//	/**
//	* ID: 2014<br>
//	* Message: You cannot proceed because the manor cannot accept any more crops. All crops
//	* have been returned and no adena withdrawn.
//	*/
//	MANOR_CANT_ACCEPT_MORE_CROPS = new SystemMessageId(2014),
//
//	/**
//	* ID: 2015<br>
//	* Message: A skill is ready to be used again.
//	*/
//	SKILL_READY_TO_USE_AGAIN = new SystemMessageId(2015),
//
//	/**
//	* ID: 2016<br>
//	* Message: A skill is ready to be used again but its re-use counter time has increased.
//	*/
//	SKILL_READY_TO_USE_AGAIN_BUT_TIME_INCREASED = new SystemMessageId(2016),
//
//	/**
//	* ID: 2017<br>
//	* Message: $c1 cannot duel because $c1 is currently engaged in a private store or manufacture.
//	*/
//	C1_CANNOT_DUEL_BECAUSE_C1_IS_CURRENTLY_ENGAGED_IN_A_PRIVATE_STORE_OR_MANUFACTURE = new SystemMessageId(2017),
//
//	/**
//	* ID: 2018<br>
//	* Message: $c1 cannot duel because $c1 is currently fishing.
//	*/
//	C1_CANNOT_DUEL_BECAUSE_C1_IS_CURRENTLY_FISHING = new SystemMessageId(2018),
//
//	/**
//	* ID: 2019<br>
//	* Message: $c1 cannot duel because $c1's HP or MP is below 50%.
//	*/
//	C1_CANNOT_DUEL_BECAUSE_C1_HP_OR_MP_IS_BELOW_50_PERCENT = new SystemMessageId(2019),
//
//	/**
//	* ID: 2020<br>
//	* Message: $c1 cannot make a challenge to a duel because $c1 is currently 
//	* in a duel-prohibited area (Peaceful Zone / Seven Signs Zone / Near Water / Restart Prohibited Area).
//	*/
//	C1_CANNOT_MAKE_A_CHALLANGE_TO_A_DUEL_BECAUSE_C1_IS_CURRENTLY_IN_A_DUEL_PROHIBITED_AREA = new SystemMessageId(2020),
//
//	/**
//	* ID: 2021<br>
//	* Message: $c1 cannot duel because $c1 is currently engaged in battle.
//	*/
//	C1_CANNOT_DUEL_BECAUSE_C1_IS_CURRENTLY_ENGAGED_IN_BATTLE = new SystemMessageId(2021),
//
//	/**
//	* ID: 2022<br>
//	* Message: $c1 cannot duel because $c1 is already engaged in a duel.
//	*/
//	C1_CANNOT_DUEL_BECAUSE_C1_IS_ALREADY_ENGAGED_IN_A_DUEL = new SystemMessageId(2022),
//
//	/**
//	* ID: 2023<br>
//	* Message: $c1 cannot duel because $c1 is in a chaotic state.
//	*/
//	C1_CANNOT_DUEL_BECAUSE_C1_IS_IN_A_CHAOTIC_STATE = new SystemMessageId(2023),
//
//	/**
//	* ID: 2024<br>
//	* Message: $c1 cannot duel because $c1 is participating in the Olympiad.
//	*/
//	C1_CANNOT_DUEL_BECAUSE_C1_IS_PARTICIPATING_IN_THE_OLYMPIAD = new SystemMessageId(2024),
//
//	/**
//	* ID: 2025<br>
//	* Message: $c1 cannot duel because $c1 is participating in a clan hall war.
//	*/
//	C1_CANNOT_DUEL_BECAUSE_C1_IS_PARTICIPATING_IN_A_CLAN_HALL_WAR = new SystemMessageId(2025),
//
//	/**
//	* ID: 2026<br>
//	* Message: $c1 cannot duel because $c1 is participating in a siege war.
//	*/
//	C1_CANNOT_DUEL_BECAUSE_C1_IS_PARTICIPATING_IN_A_SIEGE_WAR = new SystemMessageId(2026),
//
//	/**
//	* ID: 2027<br>
//	* Message: $c1 cannot duel because $c1 is currently riding a boat, wyvern, or strider.
//	*/
//	C1_CANNOT_DUEL_BECAUSE_C1_IS_CURRENTLY_RIDING_A_BOAT_WYVERN_OR_STRIDER = new SystemMessageId(2027),
//
//	/**
//	* ID: 2028<br>
//	* Message: $c1 cannot receive a duel challenge because $c1 is too far away.
//	*/
//	C1_CANNOT_RECEIVE_A_DUEL_CHALLENGE_BECAUSE_C1_IS_TOO_FAR_AWAY = new SystemMessageId(2028),
//
//	/**
//	* ID: 2029<br>
//	* Message: $c1 is currently teleporting and cannot participate in the Olympiad.
//	*/
//	C1_CANNOT_PARTICIPATE_IN_OLYMPIAD_DURING_TELEPORT = new SystemMessageId(2029),
//
//	/**
//	* ID: 2030<br>
//	* Message: You are currently logging in.
//	*/
//	CURRENTLY_LOGGING_IN = new SystemMessageId(2030),
//
//	/**
//	* ID: 2031<br>
//	* Message: Please wait a moment.
//	*/
//	PLEASE_WAIT_A_MOMENT = new SystemMessageId(2031),
//
//	/**
//	* ID: 2032<br>
//	* Message: It is not the right time for purchasing the item.
//	*/
//	NOT_TIME_TO_PURCHASE_ITEM = new SystemMessageId(2032),
//
//	/**
//	* ID: 2033<br>
//	* Message: A sub-class cannot be created or changed because you have exceeded your inventory limit.
//	*/
//	NOT_SUBCLASS_WHILE_INVENTORY_FULL = new SystemMessageId(2033),
//
//	/**
//	* ID: 2034<br>
//	* Message: There are $s1 hour(s) and $s2 minute(s) remaining until the time when the item can be purchased.
//	*/
//	ITEM_PURCHASABLE_IN_S1_HOURS_S2_MINUTES = new SystemMessageId(2034),
//
//	/**
//	* ID: 2035<br>
//	* Message: There are $s1 minute(s) remaining until the time when the item can be purchased.
//	*/
//	ITEM_PURCHASABLE_IN_S1_MINUTES = new SystemMessageId(2035),
//
//	/**
//	* ID: 2036<br>
//	* Message: Unable to invite because the party is locked.
//	*/
//	NO_INVITE_PARTY_LOCKED = new SystemMessageId(2036),
//
//	/**
//	* ID: 2037<br>
//	* Message: Unable to create character. You are unable to create a new character on the selected server.
//	* A restriction is in place which restricts users from creating characters on different servers where no
//	* previous characters exists. Please choose another server.
//	*/
//	CANT_CREATE_CHARACTER_DURING_RESTRICTION = new SystemMessageId(2037),
//
//	/**
//	* ID: 2038<br>
//	* Message: Some Lineage II features have been limited for free trials. 
//	* Trial accounts aren't allowed to drop items and/or Adena.  
//	* To unlock all of the features of Lineage II, purchase the full version today.
//	*/
//	ACCOUNT_CANT_DROP_ITEMS = new SystemMessageId(2038),
//
//	/**
//	* ID: 2039<br>
//	* Message: Some Lineage II features have been limited for free trials. 
//	* Trial accounts aren't allowed to trade items and/or Adena.  
//	* To unlock all of the features of Lineage II, purchase the full version today.
//	*/
//	ACCOUNT_CANT_TRADE_ITEMS = new SystemMessageId(2039),
//
//	/**
//	* ID: 2040<br>
//	* Message: Cannot trade items with the targeted user.
//	*/
//	CANT_TRADE_WITH_TARGET = new SystemMessageId(2040),
//
//	/**
//	* ID: 2041<br>
//	* Message: Some Lineage II features have been limited for free trials. 
//	* Trial accounts aren't allowed to setup private stores. 
//	* To unlock all of the features of Lineage II, purchase the full version today.
//	*/
//	CANT_OPEN_PRIVATE_STORE = new SystemMessageId(2041),
//
//	/**
//	* ID: 2042<br>
//	* Message: This account has been suspended for non-payment based on the cell phone payment agreement.\\n 
//	* Please submit proof of payment by fax (02-2186-3499) and contact customer service at 1600-0020.
//	*/
//	ILLEGAL_USE23 = new SystemMessageId(2042),
//
//	/**
//	* ID: 2043<br>
//	* Message: You have exceeded your inventory volume limit and may not take this quest item.
//	* Please make room in your inventory and try again
//	*/
//	YOU_HAVE_EXCEEDED_YOUR_INVENTORY_VOLUME_LIMIT_AND_CANNOT_TAKE_THIS_QUESTITEM = new SystemMessageId(2043),
//
//	/**
//	* ID: 2044<br>
//	* Message: Some Lineage II features have been limited for free trials.
//	* Trial accounts aren't allowed to set up private manufacturing stores. 
//	* To unlock all of the features of Lineage II, purchase the full version today.
//	*/
//	CANT_SETUP_PRIVATE_WORKSHOP = new SystemMessageId(2044),
//
//	/**
//	* ID: 2045<br>
//	* Message: Some Lineage II features have been limited for free trials.
//	* Trial accounts aren't allowed to use private manufacturing stores.
//	* To unlock all of the features of Lineage II, purchase the full version today.
//	*/
//	CANT_USE_PRIVATE_WORKSHOP = new SystemMessageId(2045),
//
//	/**
//	* ID: 2046<br>
//	* Message: Some Lineage II features have been limited for free trials.
//	* Trial accounts aren't allowed buy items from private stores.
//	* To unlock all of the features of Lineage II, purchase the full version today.
//	*/
//	CANT_USE_PRIVATE_STORES = new SystemMessageId(2046),
//
//	/**
//	* ID: 2047<br>
//	* Message: Some Lineage II features have been limited for free trials. 
//	* Trial accounts aren't allowed to access clan warehouses.
//	* To unlock all of the features of Lineage II, purchase the full version today.
//	*/
//	CANT_USE_CLAN_WH = new SystemMessageId(2047),
//
//	/**
//	* ID: 2048<br>
//	* Message: The shortcut in use conflicts with $s1. Do you wish to reset the conflicting shortcuts
//	* and use the saved shortcut?
//	*/
//	CONFLICTING_SHORTCUT = new SystemMessageId(2048),
//
//	/**
//	* ID: 2049<br>
//	* Message: The shortcut will be applied and saved in the server. Will you continue?
//	*/
//	CONFIRM_SHORTCUT_WILL_SAVED_ON_SERVER = new SystemMessageId(2049),
//
//	/**
//	* ID: 2050<br>
//	* Message: $s1 Blood Pledge is trying to display a flag.
//	*/
//	S1_TRYING_RAISE_FLAG = new SystemMessageId(2050),
//
//	/**
//	* ID: 2051<br>
//	* Message: You must accept the User Agreement before this account can access Lineage II.
//	*/
//	MUST_ACCEPT_AGREEMENT = new SystemMessageId(2051),
//
//	/**
//	* ID: 2052<br>
//	* Message: A guardian's consent is required before this account can be used to play Lineage II.
//	*/
//	NEED_CONSENT_TO_PLAY_THIS_ACCOUNT = new SystemMessageId(2052),
//
//	/**
//	* ID: 2053<br>
//	* Message: This account has declined the User Agreement or is pending a withdrawl request.
//	*/
//	ACCOUNT_DECLINED_AGREEMENT_OR_PENDING = new SystemMessageId(2053),
//
//	/**
//	* ID: 2054<br>
//	* Message: This account has been suspended.
//	*/
//	ACCOUNT_SUSPENDED = new SystemMessageId(2054),
//
//	/**
//	* ID: 2055<br>
//	* Message: Your account has been suspended from all game services.
//	*/
//	ACCOUNT_SUSPENDED_FROM_ALL_SERVICES = new SystemMessageId(2055),
//
//	/**
//	* ID: 2056<br>
//	* Message: Your account has been converted to an integrated account, and is unable to be accessed.
//	*/
//	ACCOUNT_CONVERTED = new SystemMessageId(2056),
//
//	/**
//	* ID: 2057<br>
//	* Message: You have blocked $c1.
//	*/
//	BLOCKED_C1 = new SystemMessageId(2057),
//
//	/**
//	* ID: 2058<br>
//	* Message: You are already polymorphed and cannot polymorph again.
//	*/
//	YOU_ALREADY_POLYMORPHED_AND_CANNOT_POLYMORPH_AGAIN = new SystemMessageId(2058),
//
//	/**
//	* ID: 2059<br>
//	* Message: The nearby area is too narrow for you to polymorph. Please move
//	* to another area and try to polymorph again.
//	*/
//	AREA_UNSUITABLE_FOR_POLYMORPH = new SystemMessageId(2059),
//
//	/**
//	* ID: 2060<br>
//	* Message: You cannot polymorph into the desired form in water.
//	*/
//	YOU_CANNOT_POLYMORPH_INTO_THE_DESIRED_FORM_IN_WATER = new SystemMessageId(2060),
//
//	/**
//	* ID: 2061<br>
//	* Message: You are still under transform penalty and cannot be polymorphed.
//	*/
//	CANT_MORPH_DUE_TO_MORPH_PENALTY = new SystemMessageId(2061),
//
//	/**
//	* ID: 2062<br>
//	* Message: You cannot polymorph when you have summoned a servitor/pet.
//	*/
//	YOU_CANNOT_POLYMORPH_WHEN_YOU_HAVE_SUMMONED_A_SERVITOR = new SystemMessageId(2062),
//
//	/**
//	* ID: 2063<br>
//	* Message: You cannot polymorph while riding a pet.
//	*/
//	YOU_CANNOT_POLYMORPH_WHILE_RIDING_A_PET = new SystemMessageId(2063),
//
//	/**
//	* ID: 2064<br>
//	* Message: You cannot polymorph while under the effect of a special skill
//	*/
//	CANT_MORPH_WHILE_UNDER_SPECIAL_SKILL_EFFECT = new SystemMessageId(2064),
//
//	/**
//	* ID: 2065<br>
//	* Message: That item cannot be taken off
//	*/
//	ITEM_CANNOT_BE_TAKEN_OFF = new SystemMessageId(2065),
//
//	/**
//	* ID: 2066<br>
//	* Message: That weapon cannot perform any attacks.
//	*/
//	THAT_WEAPON_CANT_ATTACK = new SystemMessageId(2066),
//
//	/**
//	* ID: 2067<br>
//	* Message: That weapon cannot use any other skill except the weapon's skill.
//	*/
//	WEAPON_CAN_USE_ONLY_WEAPON_SKILL = new SystemMessageId(2067),
//
//	/**
//	* ID: 2068<br>
//	* Message: You do not have all of the items needed to untrain the enchant skill.
//	*/
//	YOU_DONT_HAVE_ALL_ITENS_NEEDED_TO_UNTRAIN_SKILL_ENCHANT = new SystemMessageId(2068),
//
//	/**
//	* ID: 2069<br>
//	* Message: Untrain of enchant skill was successful. Current level of enchant skill $s1 has been decreased by 1.
//	*/
//	UNTRAIN_SUCCESSFUL_SKILL_S1_ENCHANT_LEVEL_DECREASED_BY_ONE = new SystemMessageId(2069),
//
//	/**
//	* ID: 2070<br>
//	* Message: Untrain of enchant skill was successful. Current level of enchant skill $s1 became 0
//	* and enchant skill will be initialized.
//	*/
//	UNTRAIN_SUCCESSFUL_SKILL_S1_ENCHANT_LEVEL_RESETED = new SystemMessageId(2070),
//
//	/**
//	* ID: 2071<br>
//	* Message: You do not have all of the items needed to enchant skill route change.
//	*/
//	YOU_DONT_HAVE_ALL_ITENS_NEEDED_TO_CHANGE_SKILL_ENCHANT_ROUTE = new SystemMessageId(2071),
//
//	/**
//	* ID: 2072<br>
//	* Message: Enchant skill route change was successful. Lv of enchant skill $s1 has been decreased by $s2.
//	*/
//	SKILL_ENCHANT_CHANGE_SUCCESSFUL_S1_LEVEL_WAS_DECREASED_BY_S2 = new SystemMessageId(2072),
//
//	/**
//	* ID: 2073<br>
//	* Message: Enchant skill route change was successful. Lv of enchant skill $s1 will remain.
//	*/
//	SKILL_ENCHANT_CHANGE_SUCCESSFUL_S1_LEVEL_WILL_REMAIN = new SystemMessageId(2073),
//
//	/**
//	* ID: 2074<br>
//	* Message: Skill enchant failed. Current level of enchant skill $s1 will remain unchanged.
//	*/
//	SKILL_ENCHANT_FAILED_S1_LEVEL_WILL_REMAIN = new SystemMessageId(2074),
//
//	/**
//	* ID: 2075<br>
//	* Message: It is not auction period.
//	*/
//	NO_AUCTION_PERIOD = new SystemMessageId(2075),
//
//	/**
//	* ID: 2076<br>
//	* Message: Bidding is not allowed because the maximum bidding price exceeds 100 billion.
//	*/
//	BID_CANT_EXCEED_100_BILLION = new SystemMessageId(2076),
//
//	/**
//	* ID: 2077<br>
//	* Message: Your bid must be higher than the current highest bid.
//	*/
//	BID_MUST_BE_HIGHER_THAN_CURRENT_BID = new SystemMessageId(2077),
//
//	/**
//	* ID: 2078<br>
//	* Message: You do not have enough adena for this bid.
//	*/
//	NOT_ENOUGH_ADENA_FOR_THIS_BID = new SystemMessageId(2078),
//
//	/**
//	* ID: 2079<br>
//	* Message: You currently have the highest bid, but the reserve has not been met.
//	*/
//	HIGHEST_BID_BUT_RESERVE_NOT_MET = new SystemMessageId(2079),
//
//	/**
//	* ID: 2080<br>
//	* Message: You have been outbid.
//	*/
//	YOU_HAVE_BEEN_OUTBID = new SystemMessageId(2080),
//
//	/**
//	* ID: 2081<br>
//	* Message: There are no funds presently due to you.
//	*/
//	NO_FUNDS_DUE = new SystemMessageId(2081),
//
//	/**
//	* ID: 2082<br>
//	* Message: You have exceeded the total amount of adena allowed in inventory.
//	*/
//	EXCEEDED_MAX_ADENA_AMOUNT_IN_INVENTORY = new SystemMessageId(2082),
//
//	/**
//	* ID: 2083<br>
//	* Message: The auction has begun.
//	*/
//	AUCTION_BEGUN = new SystemMessageId(2083),
//
//	/**
//	* ID: 2084<br>
//	* Message: Enemy Blood Pledges have intruded into the fortress.
//	*/
//	ENEMIES_INTRUDED_FORTRESS = new SystemMessageId(2084),
//
//	/**
//	* ID: 2085<br>
//	* Message: Shout and trade chatting cannot be used while possessing a cursed weapon.
//	*/
//	SHOUT_AND_TRADE_CHAT_CANNOT_BE_USED_WHILE_POSSESSING_CURSED_WEAPON = new SystemMessageId(2085),
//
//	/**
//	* ID: 2086<br>
//	* Message: Search on user $s2 for third-party program use will be completed in $s1 minute(s).
//	*/
//	SEARCH_ON_S2_FOR_BOT_USE_COMPLETED_IN_S1_MINUTES = new SystemMessageId(2086),
//
//	/**
//	* ID: 2087<br>
//	* Message: A fortress is under attack!
//	*/
//	A_FORTRESS_IS_UNDER_ATTACK = new SystemMessageId(2087),
//
//	/**
//	* ID: 2088<br>
//	* Message: $s1 minute(s) until the fortress battle starts.
//	*/
//	S1_MINUTES_UNTIL_THE_FORTRESS_BATTLE_STARTS = new SystemMessageId(2088),
//
//	/**
//	* ID: 2089<br>
//	* Message: $s1 minute(s) until the fortress battle starts.
//	*/
//	S1_SECONDS_UNTIL_THE_FORTRESS_BATTLE_STARTS = new SystemMessageId(2089),
//
//	/**
//	* ID: 2090<br>
//	* Message: The fortress battle $s1 has begun.
//	*/
//	THE_FORTRESS_BATTLE_S1_HAS_BEGUN = new SystemMessageId(2090),
//
//	/**
//	* ID: 2091<br>
//	* Message: Your account can only be used after changing your password and quiz.
//	*/
//	CHANGE_PASSWORT_FIRST = new SystemMessageId(2091),
//
//	/**
//	* ID: 2092<br>
//	* Message: You cannot bid due to a passed-in price.
//	*/
//	CANNOT_BID_DUE_TO_PASSED_IN_PRICE = new SystemMessageId(2092),
//
//	/**
//	* ID: 2093<br>
//	* Message: The passed-in price is $s1 adena. Would you like to return the passed-in price?
//	*/
//	PASSED_IN_PRICE_IS_S1_ADENA_WOULD_YOU_LIKE_TO_RETURN_IT = new SystemMessageId(2093),
//
//	/**
//	* ID: 2094<br>
//	* Message: Another user is purchasing. Please try again later.
//	*/
//	ANOTHER_USER_PURCHASING_TRY_AGAIN_LATER = new SystemMessageId(2094),
//
//	/**
//	* ID: 2095<br>
//	* Message: Some Lineage II features have been limited for free trials. 
//	* Trial accounts have limited chatting capabilities. 
//	* To unlock all of the features of Lineage II, purchase the full version today.
//	*/
//	ACCOUNT_CANNOT_SHOUT = new SystemMessageId(2095),
//
//	/**
//	* ID: 2096<br>
//	* Message: $c1 is in a location which cannot be entered, therefore it cannot be processed.
//	*/
//	C1_IS_IN_LOCATION_THAT_CANNOT_BE_ENTERED = new SystemMessageId(2096),
//
//	/**
//	* ID: 2097<br>
//	* Message: $c1's level requirement is not sufficient and cannot be entered.
//	*/
//	C1_LEVEL_REQUIREMENT_NOT_SUFFICIENT = new SystemMessageId(2097),
//
//	/**
//	* ID: 2098<br>
//	* Message: $c1's quest requirement is not sufficient and cannot be entered.
//	*/
//	C1_QUEST_REQUIREMENT_NOT_SUFFICIENT = new SystemMessageId(2098),
//
//	/**
//	* ID: 2099<br>
//	* Message: $c1's item requirement is not sufficient and cannot be entered.
//	*/
//	C1_ITEM_REQUIREMENT_NOT_SUFFICIENT = new SystemMessageId(2099),
//
//	/**
//	* ID: 2100<br>
//	* Message: $c1 may not re-enter yet.
//	*/
//	C1_MAY_NOT_REENTER_YET = new SystemMessageId(2100),
//
//	/**
//	* ID: 2101<br>
//	* Message: You are not currently in a party, so you cannot enter.
//	*/
//	NOT_IN_PARTY_CANT_ENTER = new SystemMessageId(2101),
//
//	/**
//	* ID: 2102<br>
//	* Message: You cannot enter due to the party having exceeded the limit.
//	*/
//	PARTY_EXCEEDED_THE_LIMIT_CANT_ENTER = new SystemMessageId(2102),
//
//	/**
//	* ID: 2103<br>
//	* Message: You cannot enter because you are not associated with the current command channel.
//	*/
//	NOT_IN_COMMAND_CHANNEL_CANT_ENTER = new SystemMessageId(2103),
//
//	/**
//	* ID: 2104<br>
//	* Message: The maximum number of instance zones has been exceeded. You cannot enter.
//	*/
//	MAXIMUM_INSTANCE_ZONE_NUMBER_EXCEEDED_CANT_ENTER = new SystemMessageId(2104),
//
//	/**
//	* ID: 2105<br>
//	* Message: You have entered another instance zone, therefore you cannot enter corresponding dungeon.
//	*/
//	ALREADY_ENTERED_ANOTHER_INSTANCE_CANT_ENTER = new SystemMessageId(2105),
//
//	/**
//	* ID: 2106<br>
//	* Message: This dungeon will expire in $s1 minute(s). You will be forced out of the dungeon when the time expires.
//	*/
//	DUNGEON_EXPIRES_IN_S1_MINUTES = new SystemMessageId(2106),
//
//	/**
//	* ID: 2107<br>
//	* Message: This instance zone will be terminated in $s1 minute(s). You will be forced out of the dungeon when the time expires.
//	*/
//	INSTANCE_ZONE_TERMINATES_IN_S1_MINUTES = new SystemMessageId(2107),
//
//	/**
//	* ID: 2108<br>
//	* Message: Your account has been suspended ...
//	*/
//	ILLEGAL_USE24 = new SystemMessageId(2108),
//
//	/**
//	* ID: 2109<br>
//	* Message: The server has been integrated, and your character, $s1, has overlapped with another name.
//	* Please enter a new name for your character
//	*/
//	CHARACTER_NAME_OVERLAPPING_RENAME_CHARACTER = new SystemMessageId(2109),
//
//	/**
//	* ID: 2110<br>
//	* Message: This character name already exists or is an invalid name. Please enter a new name
//	*/
//	CHARACTER_NAME_INVALID_RENAME_CHARACTER = new SystemMessageId(2110),
//
//	/**
//	* ID: 2111<br>
//	* Message: Enter a shortcut to assign.
//	*/
//	ENTER_SHORTCUT_TO_ASSIGN = new SystemMessageId(2111),
//
//	/**
//	* ID: 2112<br>
//	* Message: Sub-key can be CTRL, ALT, SHIFT and you may enter two sub-keys at a time.
//	*/
//	SUBKEY_EXPLANATION1 = new SystemMessageId(2112),
//
//	/**
//	* ID: 2113<br>
//	* Message: (Sub key explanation)
//	*/
//	SUBKEY_EXPLANATION2 = new SystemMessageId(2113),
//
//	/**
//	* ID: 2114<br>
//	* Message: Forced attack and stand-in-place attacks assigned previously to Ctrl and Shift
//	* will be changed to Alt + Q and Alt + E when set as expanded sub-key mode, and CTRL and SHIFT
//	* will be available to assign to another shortcut. Will you continue?
//	*/
//	SUBKEY_EXPLANATION3 = new SystemMessageId(2114),
//
//	/**
//	* ID: 2115<br>
//	* Message: Your account has been suspended ...
//	*/
//	ILLEGAL_USE25 = new SystemMessageId(2115),
//
//	/**
//	* ID: 2116<br>
//	* Message: Your account has been suspended ...
//	*/
//	ILLEGAL_USE26 = new SystemMessageId(2116),
//
//	/**
//	* ID: 2117<br>
//	* Message: Your account has been suspended ...
//	*/
//	ILLEGAL_USE27 = new SystemMessageId(2117),
//
//	/**
//	* ID: 2118<br>
//	* Message: Your account has been suspended ...
//	*/
//	ILLEGAL_USE28 = new SystemMessageId(2118),
//
//	/**
//	* ID: 2119<br>
//	* Message: Your account has been suspended ...
//	*/
//	ILLEGAL_USE29 = new SystemMessageId(2119),
//
//	/**
//	* ID: 2120<br>
//	* Message: Your account has been suspended ...
//	*/
//	ILLEGAL_USE30 = new SystemMessageId(2120),
//
//	/**
//	* ID: 2121<br>
//	* Message: Your account has been suspended ...
//	*/
//	ILLEGAL_USE31 = new SystemMessageId(2121),
//
//	/**
//	* ID: 2122<br>
//	* Message: Your account has been suspended ...
//	*/
//	ILLEGAL_USE32 = new SystemMessageId(2122),
//
//	/**
//	* ID: 2123<br>
//	* Message: Your account has been suspended ...
//	*/
//	ILLEGAL_USE33 = new SystemMessageId(2123),
//
//	/**
//	* ID: 2124<br>
//	* Message: The server has been integrated, and your Clan name, $s1, has been 
//	* overlapped with another name. Please enter the Clan name to be changed.
//	*/
//	CLAN_NAME_OVERLAPPING_RENAME_CLAN = new SystemMessageId(2124),
//
//	/**
//	* ID: 2125<br>
//	* Message: This name already exists or is an invalid name. Please enter the Clan name to be changed.
//	*/
//	CLAN_NAME_INVALID_RENAME_CLAN = new SystemMessageId(2125),
//
//	/**
//	* ID: 2126<br>
//	* Message: Your account has been suspended ...
//	*/
//	ILLEGAL_USE34 = new SystemMessageId(2126),
//
//	/**
//	* ID: 2127<br>
//	* Message: Your account has been suspended ...
//	*/
//	ILLEGAL_USE35 = new SystemMessageId(2127),
//
//	/**
//	* ID: 2128<br>
//	* Message: Your account has been suspended ...
//	*/
//	ILLEGAL_USE36 = new SystemMessageId(2128),
//
//	/**
//	* ID: 2129<br>
//	* Message: The augmented item cannot be converted. Please convert after the augmentation has been removed.
//	*/
//	AUGMENTED_ITEM_CANT_CONVERTED = new SystemMessageId(2129),
//
//	/**
//	* ID: 2130<br>
//	* Message: You cannot convert this item.
//	*/
//	CANT_CONVERT_THIS_ITEM = new SystemMessageId(2130),
//
//	/**
//	* ID: 2131<br>
//	* Message: You have bid the highest price and have won the item.
//	* The item can be found in your personal warehouse.
//	*/
//	WON_BID_ITEM_CAN_BE_FOUND_IN_WAREHOUSE = new SystemMessageId(2131),
//
//	/**
//	* ID: 2132<br>
//	* Message: You have entered a common server.
//	*/
//	ENTERED_COMMON_SERVER = new SystemMessageId(2132),
//
//	/**
//	* ID: 2133<br>
//	* Message: You have entered an adults-only server.
//	*/
//	ENTERED_ADULTS_ONLY_SERVER = new SystemMessageId(2133),
//
//	/**
//	* ID: 2134<br>
//	* Message: You have entered a server for juveniles.
//	*/
//	ENTERED_JUVENILES_SERVER = new SystemMessageId(2134),
//
//	/**
//	* ID: 2135<br>
//	* Message: Because of your Fatigue level, this is not allowed.
//	*/
//	NOT_ALLOWED_DUE_TO_FATIGUE_LEVEL = new SystemMessageId(2135),
//
//	/**
//	* ID: 2136<br>
//	* Message: A clan name change application has been submitted.
//	*/
//	CLAN_NAME_CHANCE_PETITION_SUBMITTED = new SystemMessageId(2136),
//
//	/**
//	* ID: 2137<br>
//	* Message: You are about to bid $s1 item with $s2 adena. Will you continue?
//	*/
//	CONFIRM_BID_S2_ADENA_FOR_S1_ITEM = new SystemMessageId(2137),
//
//	/**
//	* ID: 2138<br>
//	* Message: Please enter a bid price.
//	*/
//	ENTER_BID_PRICE = new SystemMessageId(2138),
//
//	/**
//	* ID: 2139<br>
//	* Message: $c1's Pet.
//	*/
//	C1_PET = new SystemMessageId(2139),
//
//	/**
//	* ID: 2140<br>
//	* Message: $c1's Servitor.
//	*/
//	C1_SERVITOR = new SystemMessageId(2140),
//
//	/**
//	* ID: 2141<br>
//	* Message: You slightly resisted $c1's magic.
//	*/
//	SLIGHTLY_RESISTED_C1_MAGICC = new SystemMessageId(2141),
//
//	/**
//	* ID: 2142<br>
//	* Message: You cannot expel $c1 because $c1 is not a party member.
//	*/
//	CANT_EXPEL_C1_NOT_A_PARTY_MEMBER = new SystemMessageId(2142),
//
//	/**
//	* ID: 2143<br>
//	* Message: You cannot add elemental power while operating a Private Store or Private Workshop.
//	*/
//	CANNOT_ADD_ELEMENTAL_POWER_WHILE_OPERATING_PRIVATE_STORE_OR_WORKSHOP = new SystemMessageId(2143),
//
//	/**
//	* ID: 2144<br>
//	* Message: Please select item to add elemental power.
//	*/
//	SELECT_ITEM_TO_ADD_ELEMENTAL_POWER = new SystemMessageId(2144),
//
//	/**
//	* ID: 2145<br>
//	* Message: Attribute item usage has been cancelled.
//	*/
//	ELEMENTAL_ENHANCE_CANCELED = new SystemMessageId(2145),
//
//	/**
//	* ID: 2146<br>
//	* Message: Elemental power enhancer usage requirement is not sufficient.
//	*/
//	ELEMENTAL_ENHANCE_REQUIREMENT_NOT_SUFFICIENT = new SystemMessageId(2146),
//
//	/**
//	* ID: 2147<br>
//	* Message: $s2 elemental power has been added successfully to $s1.
//	*/
//	ELEMENTAL_POWER_S2_SUCCESSFULLY_ADDED_TO_S1 = new SystemMessageId(2147),
//
//	/**
//	* ID: 2148<br>
//	* Message: $s3 elemental power has been added successfully to +$s1 $s2.
//	*/
//	ELEMENTAL_POWER_S3_SUCCESSFULLY_ADDED_TO_S1_S2 = new SystemMessageId(2148),
//
//	/**
//	* ID: 2149<br>
//	* Message: You have failed to add elemental power.
//	*/
//	FAILED_ADDING_ELEMENTAL_POWER = new SystemMessageId(2149),
//
//	/**
//	* ID: 2150<br>
//	* Message: Another elemental power has already been added. This elemental power cannot be added.
//	*/
//	ANOTHER_ELEMENTAL_POWER_ALREADY_ADDED = new SystemMessageId(2150),
//
//	/**
//	* ID: 2151<br>
//	* Message: Your opponent has resistance to magic, the damage was decreased.
//	*/
//	OPPONENT_HAS_RESISTANCE_MAGIC_DAMAGE_DECREASED = new SystemMessageId(2151),
//
//	/**
//	* ID: 2152<br>
//	* Message: The assigned shortcut will be deleted and the initial shortcut setting restored.
//	* Will you continue?
//	*/
//	CONFIRM_SHORCUT_DELETE = new SystemMessageId(2152),
//
//	/**
//	* ID: 2153<br>
//	* Message: You are currently logged into 10 of your accounts and can no longer access your other accounts.
//	*/
//	MAXIMUM_ACCOUNT_LOGINS_REACHED = new SystemMessageId(2153),
//
//	/**
//	* ID: 2154<br>
//	* Message: The target is not a flagpole so a flag cannot be displayed.
//	*/
//	THE_TARGET_IS_NOT_A_FLAGPOLE_SO_A_FLAG_CANNOT_BE_DISPLAYED = new SystemMessageId(2154),
//
//	/**
//	* ID: 2155<br>
//	* Message: A flag is already being displayed, another flag cannot be displayed.
//	*/
//	A_FLAG_IS_ALREADY_BEING_DISPLAYED_ANOTHER_FLAG_CANNOT_BE_DISPLAYED = new SystemMessageId(2155),
//
//	/**
//	* ID: 2156<br>
//	* Message: There are not enough necessary items to use the skill.
//	*/
//	THERE_ARE_NOT_ENOUGH_NECESSARY_ITEMS_TO_USE_THE_SKILL = new SystemMessageId(2156),
//
//	/**
//	* ID: 2157<br>
//	* Message: Bid will be attempted with $s1 adena.
//	*/
//	BID_WILL_BE_ATTEMPTED_WITH_S1_ADENA = new SystemMessageId(2157),
//
//	/**
//	* ID: 2158<br>
//	* Message: Force attack is impossible against a temporary allied member during a siege.
//	*/
//	FORCED_ATTACK_IS_IMPOSSIBLE_AGAINST_SIEGE_SIDE_TEMPORARY_ALLIED_MEMBERS = new SystemMessageId(2158),
//
//	/**
//	* ID: 2159<br>
//	* Message: Bidder exists, the auction time has been extended by 5 minutes.
//	*/
//	BIDDER_EXISTS_AUCTION_TIME_EXTENDED_BY_5_MINUTES = new SystemMessageId(2159),
//
//	/**
//	* ID: 2160<br>
//	* Message: Bidder exists, the auction time has been extended by 3 minutes.
//	*/
//	BIDDER_EXISTS_AUCTION_TIME_EXTENDED_BY_3_MINUTES = new SystemMessageId(2160),
//
//	/**
//	* ID: 2161<br>
//	* Message: There is not enough space to move, the skill cannot be used.
//	*/
//	NOT_ENOUGH_SPACE_FOR_SKILL = new SystemMessageId(2161),
//
//	/**
//	* ID: 2162<br>
//	* Message: Your soul has increased by $s1, so it is now at $s2.
//	*/
//	YOUR_SOUL_HAS_INCREASED_BY_S1_SO_IT_IS_NOW_AT_S2 = new SystemMessageId(2162),
//
//	/**
//	* ID: 2163<br>
//	* Message: Soul cannot be increased anymore.
//	*/
//	SOUL_CANNOT_BE_INCREASED_ANYMORE = new SystemMessageId(2163),
//
//	/**
//	* ID: 2164<br>
//	* Message: The barracks have been seized.
//	*/
//	SEIZED_BARRACKS = new SystemMessageId(2164),
//
//	/**
//	* ID: 2165<br>
//	* Message: The barracks function has been restored.
//	*/
//	BARRACKS_FUNCTION_RESTORED = new SystemMessageId(2165),
//
//	/**
//	* ID: 2166<br>
//	* Message: All barracks are occupied.
//	*/
//	ALL_BARRACKS_OCCUPIED = new SystemMessageId(2166),
//
//	/**
//	* ID: 2167<br>
//	* Message: A malicious skill cannot be used in a peace zone.
//	*/
//	A_MALICIOUS_SKILL_CANNOT_BE_USED_IN_PEACE_ZONE = new SystemMessageId(2167),
//
//	/**
//	* ID: 2168<br>
//	* Message: $c1 has acquired the flag.
//	*/
//	C1_ACQUIRED_THE_FLAG = new SystemMessageId(2168),
//
//	/**
//	* ID: 2169<br>
//	* Message: Your clan has been registered to $s1's fortress battle.
//	*/
//	REGISTERED_TO_S1_FORTRESS_BATTLE = new SystemMessageId(2169),
//
//	/**
//	* ID: 2170<br>
//	* Message: A malicious skill cannot be used when an opponent is in the peace zone
//	*/
//	CANT_USE_BAD_MAGIC_WHEN_OPPONENT_IN_PEACE_ZONE = new SystemMessageId(2170),
//
//	/**
//	* ID: 2171<br>
//	* Message: This item cannot be crystallized.
//	*/
//	ITEM_CANNOT_CRYSTALLIZED = new SystemMessageId(2171),
//
//	/**
//	* ID: 2172<br>
//	* Message: +$s1 $s2's auction has ended.
//	*/
//	S1_S2_AUCTION_ENDED = new SystemMessageId(2172),
//
//	/**
//	* ID: 2173<br>
//	* Message: $s1's auction has ended.
//	*/
//	S1_AUCTION_ENDED = new SystemMessageId(2173),
//
//	/**
//	* ID: 2174<br>
//	* Message: $c1 cannot duel because $c1 is currently polymorphed.
//	*/
//	C1_CANNOT_DUEL_WHILE_POLYMORPHED = new SystemMessageId(2174),
//
//	/**
//	* ID: 2175<br>
//	* Message: Party duel cannot be initiated due to a polymorphed partymember
//	*/
//	CANNOT_PARTY_DUEL_WHILE_A_MEMBER_IS_POLYMORPHED = new SystemMessageId(2175),
//
//	/**
//	* ID: 2176<br>
//	* Message: $s1's elemental power has been removed.
//	*/
//	S1_ELEMENTAL_POWER_REMOVED = new SystemMessageId(2176),
//
//	/**
//	* ID: 2177<br>
//	* Message: +$s1 $s2's elemental power has been removed.
//	*/
//	S1_S2_ELEMENTAL_POWER_REMOVED = new SystemMessageId(2177),
//
//	/**
//	* ID: 2178<br>
//	* Message: You failed to remove the elemental power.
//	*/
//	FAILED_TO_REMOVE_ELEMENTAL_POWER = new SystemMessageId(2178),
//
//	/**
//	* ID: 2179<br>
//	* Message: You have the highest bid submitted in Giran Castle Auction.
//	*/
//	HIGHEST_BID_FOR_GIRAN_CASTLE = new SystemMessageId(2179),
//
//	/**
//	* ID: 2180<br>
//	* Message: You have the highest bid submitted in Aden Castle Auction.
//	*/
//	HIGHEST_BID_FOR_ADEN_CASTLE = new SystemMessageId(2180),
//
//	/**
//	* ID: 2181<br>
//	* Message: You have the highest bid submitted in Rune Castle Auction.
//	*/
//	HIGHEST_BID_FOR_RUNE_CASTLE = new SystemMessageId(2181),
//
//	/**
//	* ID: 2182<br>
//	* Message: You cannot polymorph while riding a boat.
//	*/
//	CANT_POLYMORPH_ON_BOAT = new SystemMessageId(2182),
//
//	/**
//	* ID: 2183<br>
//	* Message: The fortress battle of $s1 has finished.
//	*/
//	THE_FORTRESS_BATTLE_OF_S1_HAS_FINISHED = new SystemMessageId(2183),
//
//	/**
//	* ID: 2184<br>
//	* Message: $s1 clan is victorious in the fortress battle of $s2.
//	*/
//	S1_CLAN_IS_VICTORIOUS_IN_THE_FORTRESS_BATTLE_OF_S2 = new SystemMessageId(2184),
//
//	/**
//	* ID: 2185<br>
//	* Message: Only a party leader can try to enter.
//	*/
//	ONLY_PARTY_LEADER_CAN_ENTER = new SystemMessageId(2185),
//
//	/**
//	* ID: 2186<br>
//	* Message: Soul cannot be absorbed anymore.
//	*/
//	SOUL_CANNOT_BE_ABSORBED_ANYMORE = new SystemMessageId(2186),
//
//	/**
//	* ID: 2187<br>
//	* Message: The target is located where you cannot charge.
//	*/
//	CANT_REACH_TARGET_TO_CHARGE = new SystemMessageId(2187),
//
//	/**
//	* ID: 2188<br>
//	* Message: Another enchantment is in progress. Please complete previous task and try again.
//	*/
//	ENCHANTMENT_ALREADY_IN_PROGRESS = new SystemMessageId(2188),
//
//	/**
//	* ID: 2189<br>
//	* Message: Current Location: $s1, $s2, $s3 (near Near Kamael Village)
//	*/
//	LOC_KAMAEL_VILLAGE_S1_S2_S3 = new SystemMessageId(2189),
//
//	/**
//	* ID: 2190<br>
//	* Message: Current Location: $s1, $s2, $s3 (Near south of Wastelands Camp)
//	*/
//	LOC_WASTELANDS_CAMP_S1_S2_S3 = new SystemMessageId(2190),
//
//	/**
//	* ID: 2191<br>
//	* Message: To apply selected options, the game needs to be reloaded. If you don't apply now,
//	* it will applied when you start the game next time. Will you apply now?
//	*/
//	CONFIRM_APPLY_SELECTIONS = new SystemMessageId(2191),
//
//	/**
//	* ID: 2192<br>
//	* Message: You have bid on an item auction.
//	*/
//	BID_ON_ITEM_AUCTION = new SystemMessageId(2192),
//
//	/**
//	* ID: 2193<br>
//	* Message: It's too far from the NPC to work.
//	*/
//	TOO_FAR_FROM_NPC = new SystemMessageId(2193),
//
//	/**
//	* ID: 2194<br>
//	* Message: Current polymorph form cannot be applied with corresponding effects.
//	*/
//	CANT_APPLY_CURRENT_POLYMORPH_WITH_CORRESPONDING_EFFECTS = new SystemMessageId(2194),
//
//	/**
//	* ID: 2195<br>
//	* Message: There is not enough soul.
//	*/
//	THERE_IS_NOT_ENOUGH_SOUL = new SystemMessageId(2195),
//
//	/**
//	* ID: 2196<br>
//	* Message: No Owned Clan.
//	*/
//	NO_OWNED_CLAN = new SystemMessageId(2196),
//
//	/**
//	* ID: 2197<br>
//	* Message: Owned by clan $s1.
//	*/
//	OWNED_S1_CLAN = new SystemMessageId(2197),
//
//	/**
//	* ID: 2198<br>
//	* Message: You have the highest bid in an item auction.
//	*/
//	HIGHEST_BID_IN_ITEM_AUCTION = new SystemMessageId(2198),
//
//	/**
//	* ID: 2199<br>
//	* Message: You cannot enter this instance zone while the NPC server is unavailable.
//	*/
//	CANT_ENTER_INSTANCE_ZONE_NPC_SERVER_OFFLINE = new SystemMessageId(2199),
//
//	/**
//	* ID: 2200<br>
//	* Message: This instance zone will be terminated because the NPC server is unavailable.
//	* You will be forcibly removed from the dungeon shortly
//	*/
//	INSTANCE_ZONE_TERMINATED_NPC_SERVER_OFFLINE = new SystemMessageId(2200),
//
//	/**
//	* ID: 2201<br>
//	* Message: $s1 year(s) $s2 month(s) $s3 day(s)
//	*/
//	S1_YEARS_S2_MONTHS_S3_DAYS = new SystemMessageId(2201),
//
//	/**
//	* ID: 2202<br>
//	* Message: $s1 hour(s) $s2 minute(s) $s3 second(s)
//	*/
//	S1_HOURS_S2_MINUTES_S3_SECONDS = new SystemMessageId(2202),
//
//	/**
//	* ID: 2203<br>
//	* Message: $s1 month(s) $s2 day(s)
//	*/
//	S1_MONTHS_S2_DAYS = new SystemMessageId(2203),
//
//	/**
//	* ID: 2204<br>
//	* Message: $s1 hour(s)
//	*/
//	S1_HOURS = new SystemMessageId(2204),
//
//	/**
//	* ID: 2205<br>
//	* Message: You have entered an area where the mini map cannot be used. The mini map will be closed.
//	*/
//	AREA_FORBIDS_MINIMAP = new SystemMessageId(2205),
//
//	/**
//	* ID: 2206<br>
//	* Message: You have entered an area where the mini map can be used.
//	*/
//	AREA_ALLOWS_MINIMAP = new SystemMessageId(2206),
//
//	/**
//	* ID: 2207<br>
//	* Message: This is an area where you cannot use the mini map. The mini map will not be opened.
//	*/
//	CANT_OPEN_MINIMAP = new SystemMessageId(2207),
//
//	/**
//	* ID: 2208<br>
//	* Message: You do not meet the skill level requirements.
//	*/
//	YOU_DONT_MEET_SKILL_LEVEL_REQUIREMENTS = new SystemMessageId(2208),
//
//	/**
//	* ID: 2209<br>
//	* Message: This is an area where radar cannot be used
//	*/
//	AREA_WHERE_RADAR_CANNOT_BE_USED = new SystemMessageId(2209),
//
//	/**
//	* ID: 2210<br>
//	* Message: It will return to an unenchanted condition.
//	*/
//	RETURN_TO_UNENCHANTED_CONDITION = new SystemMessageId(2210),
//
//	/**
//	* ID: 2211<br>
//	* Message: You have not acquired a good deed skill so you cannot acquire new skills.
//	*/
//	NOT_ACQUIRED_DEED_SKILL_CANNOT_ACQUIRE_SKILLS = new SystemMessageId(2211),
//
//	/**
//	* ID: 2212<br>
//	* Message: You have not completed the necessary quest for skill acquisition.
//	*/
//	NOT_COMPLETED_QUEST_FOR_SKILL_ACQUISITION = new SystemMessageId(2212),
//
//	/**
//	* ID: 2213<br>
//	* Message: Cannot board a ship while polymorphed.
//	*/
//	CANT_BOARD_SHIP_POLYMORPHED = new SystemMessageId(2213),
//
//	/**
//	* ID: 2214<br>
//	* Message: A new character will be created with the current settings. Continue
//	*/
//	CONFIRM_CHARACTER_CREATION = new SystemMessageId(2214),
//
//	/**
//	* ID: 2215<br>
//	* Message: $s1 P.Def
//	*/
//	S1_PDEF = new SystemMessageId(2215),
//
//	/**
//	* ID: 2216<br>
//	* Message: The CPU driver is not up to date. Please install an up-to-date CPU driver.
//	*/
//	PLEASE_UPDATE_CPU_DRIVER = new SystemMessageId(2216),
//
//	/**
//	* ID: 2217<br>
//	* Message: The ballista has been successfully destroyed and the clan's reputation will be increased.
//	*/
//	BALLISTA_DESTROYED_CLAN_REPU_INCREASED = new SystemMessageId(2217),
//
//	/**
//	* ID: 2218<br>
//	* Message: This is a main class skill only.
//	*/
//	MAIN_CLASS_SKILL_ONLY = new SystemMessageId(2218),
//
//	/**
//	* ID: 2219<br>
//	* Message: This lower clan skill has already been acquired.
//	*/
//	LOWER_CLAN_SKILL_ALREADY_ACQUIRED = new SystemMessageId(2219),
//
//	/**
//	* ID: 2220<br>
//	* Message: The previous level skill has not been learned.
//	*/
//	PREVIOUS_LEVEL_SKILL_NOT_LEARNED = new SystemMessageId(2220),
//
//	/**
//	* ID: 2221<br>
//	* Message: Will you activate the selected functions?
//	*/
//	ACTIVATE_SELECTED_FUNTIONS_CONFIRM = new SystemMessageId(2221),
//
//	/**
//	* ID: 2222<br>
//	* Message: It will cost 150,000 adena to place scouts. Will you place them.
//	*/
//	SCOUT_COSTS_150000_ADENA = new SystemMessageId(2222),
//
//	/**
//	* ID: 2223<br>
//	* Message: It will cost 200,000 adena for a fortress gate enhancement. Will you enhance it?
//	*/
//	FORTRESS_GATE_COSTS_200000_ADENA = new SystemMessageId(2223),
//
//	/**
//	* ID: 2224<br>
//	* Message: Crossbow is preparing to fire.
//	*/
//	CROSSBOW_PREPARING_TO_FIRE = new SystemMessageId(2224),
//
//	/**
//	* ID: 2225<br>
//	* Message: There are no other skills to learn. Please come back after $s1nd class change.
//	*/
//	NO_SKILLS_TO_LEARN_RETURN_AFTER_S1_CLASS_CHANGE = new SystemMessageId(2225),
//
//	/**
//	* ID: 2226<br>
//	* Message: Not enough bolts.
//	*/
//	NOT_ENOUGH_BOLTS = new SystemMessageId(2226),
//
//	/**
//	* ID: 2227<br>
//	* Message: It is not possible to register for the castle siege side or castle siege of a higher castle in the contract
//	*/
//	NOT_POSSIBLE_TO_REGISTER_TO_CASTLE_SIEGE = new SystemMessageId(2227),
//
//	/**
//	* ID: 2228<br>
//	* Message: Instance zone time limit:
//	*/
//	INSTANCE_ZONE_TIME_LIMIT = new SystemMessageId(2228),
//
//	/**
//	* ID: 2229<br>
//	* Message: There is no instance zone under a time limit
//	*/
//	NO_INSTANCEZONE_TIME_LIMIT = new SystemMessageId(2229),
//
//	/**
//	* ID: 2230<br>
//	* Message: Available to use after $s1 $s2hour(s) $s3minute(s).
//	*/
//	AVAILABLE_AFTER_S1_S2_HOURS_S3_MINUTES = new SystemMessageId(2230),
//
//	/**
//	* ID: 2231<br>
//	* Message: The reputation score of the upper castle in contract is not enough and supply was not granted.
//	*/
//	REPUTATION_SCORE_FOR_CONTRACT_NOT_ENOUGH = new SystemMessageId(2231),
//
//	/**
//	* ID: 2232<br>
//	* Message: $s1 will be crystallized before destruction. Will you continue?
//	*/
//	S1_CRYSTALLIZED_BEFORE_DESTRUCTION = new SystemMessageId(2232),
//
//	/**
//	* ID: 2233<br>
//	* Message: Siege registration is not possible due to a contract with a higher castle.
//	*/
//	CANT_REGISTER_TO_SIEGE_DUE_TO_CONTRACT = new SystemMessageId(2233),
//
//	/**
//	* ID: 2234<br>
//	* Message: Will you use the selected Kamael-race-only Hero Weapon?
//	*/
//	CONFIRM_KAMAEL_HERO_WEAPON = new SystemMessageId(2234),
//
//	/**
//	* ID: 2235<br>
//	* Message: The instance zone in use has been deleted and cannot be accessed.
//	*/
//	INSTANCE_ZONE_DELETED_CANT_ACCESSED = new SystemMessageId(2235),
//
//	/**
//	* ID: 2236<br>
//	* Message: $s1 minute(s) left for wyvern riding.
//	*/
//	S1_MINUTES_LEFT_ON_WYVERN = new SystemMessageId(2236),
//
//	/**
//	* ID: 2237<br>
//	* Message: $s1 seconds(s) left for wyvern riding.
//	*/
//	S1_SECONDS_LEFT_ON_WYVERN = new SystemMessageId(2237),
//
//	/**
//	* ID: 2238<br>
//	* Message: You have participated in the siege of $s1. This siege will continue for 2 hours.
//	*/
//	PARTICIPATING_IN_SIEGE_OF_S1 = new SystemMessageId(2238),
//
//	/**
//	* ID: 2239<br>
//	* Message: The siege of $s1, in which you are participating, has finished.
//	*/
//	SIEGE_OF_S1_FINIHSED = new SystemMessageId(2239),
//
//	/**
//	* ID: 2240<br>
//	* Message: You cannot register for the Team Battle Clan Hall War when your
//	* Clan Lord is on the waiting list for a transaction.
//	*/
//	CANT_REGISTER_TO_TEAM_BATTLE_CLAN_HALL_WAR_WHILE_LORD_ON_TRANSACTION_WAITING_LIST = new SystemMessageId(2240),
//
//	/**
//	* ID: 2241<br>
//	* Message: You cannot apply for a Clan Lord transaction if your clan has registed
//	* for the Team Battle Clan Hall War.
//	*/
//	CANT_APPLY_ON_LORD_TRANSACTION_WHILE_REGISTERED_TO_TEAM_BATTLE_CLAN_HALL_WAR = new SystemMessageId(2241),
//
//	/**
//	* ID: 2242<br>
//	* Message: Clan members cannot leave or be expelled when they are regisered for
//	* the Team Battle Clan Hall War.
//	*/
//	MEMBERS_CANT_LEAVE_WHEN_REGISTERED_TO_TEAM_BATTLE_CLAN_HALL_WAR = new SystemMessageId(2242),
//
//	/**
//	* ID: 2243<br>
//	* Message: When a clan lord occupying the Bandit Stronghold or Wild Beast Reserver clan hall is in danger,
//	* the previous clan lord rather than the new clan lord participates in the clan hall battle.
//	*/
//	WHEN_BANDITSTRONGHOLD_WILDBEASTRESERVRE_CLANLORD_IN_DANGER_PREVIOUS_LORD_PARTICIPATES_IN_BATTLE = new SystemMessageId(2243),
//
//	/**
//	* ID: 2244<br>
//	* Message: $s1 minute(s) remaining.
//	*/
//	S1_MINUTES_REMAINING = new SystemMessageId(2244),
//
//	/**
//	* ID: 2245<br>
//	* Message: $s1 second(s) remaining.
//	*/
//	S1_SECONDS_REMAINING = new SystemMessageId(2245),
//
//	/**
//	* ID: 2246<br>
//	* Message: The contest will begin in $s1 minute(s).
//	*/
//	CONTEST_BEGIN_IN_S1_MINUTES = new SystemMessageId(2246),
//
//	/**
//	* ID: 2247<br>
//	* Message: You cannot mount a steed while transformed.
//	*/
//	YOU_CANNOT_MOUNT_A_STEED_WHILE_TRANSFORMED = new SystemMessageId(2247),
//
//	/**
//	* ID: 2248<br>
//	* Message: You cannot mount a steed while petrified.
//	*/
//	YOU_CANNOT_MOUNT_A_STEED_WHILE_PETRIFIED = new SystemMessageId(2248),
//
//	/**
//	* ID: 2249<br>
//	* Message: You cannot mount a steed while dead.
//	*/
//	YOU_CANNOT_MOUNT_A_STEED_WHILE_DEAD = new SystemMessageId(2249),
//
//	/**
//	* ID: 2250<br>
//	* Message: You cannot mount a steed while fishing.
//	*/
//	YOU_CANNOT_MOUNT_A_STEED_WHILE_FISHING = new SystemMessageId(2250),
//
//	/**
//	* ID: 2251<br>
//	* Message: You cannot mount a steed while in battle.
//	*/
//	YOU_CANNOT_MOUNT_A_STEED_WHILE_BATTLE = new SystemMessageId(2251),
//
//	/**
//	* ID: 2252<br>
//	* Message: You cannot mount a steed while in a duel.
//	*/
//	YOU_CANNOT_MOUNT_A_STEED_WHILE_IN_A_DUEL = new SystemMessageId(2252),
//
//	/**
//	* ID: 2253<br>
//	* Message: You cannot mount a steed while in a duel.
//	*/
//	YOU_CANNOT_MOUNT_A_STEED_WHILE_SITTING = new SystemMessageId(2253),
//
//	/**
//	* ID: 2254<br>
//	* Message: You cannot mount a steed while casting.
//	*/
//	YOU_CANNOT_MOUNT_A_STEED_WHILE_SKILL_CASTING = new SystemMessageId(2254),
//
//	/**
//	* ID: 2255<br>
//	* Message: You cannot mount a steed while a cursed weapon is equipped.
//	*/
//	YOU_CANNOT_MOUNT_A_STEED_WHILE_A_CURSED_WEAPON_IS_EQUIPPED = new SystemMessageId(2255),
//
//	/**
//	* ID: 2256<br>
//	* Message: You cannot mount a steed while holding a flag.
//	*/
//	YOU_CANNOT_MOUNT_A_STEED_WHILE_HOLDING_A_FLAG = new SystemMessageId(2256),
//
//	/**
//	* ID: 2257<br>
//	* Message: You cannot mount a steed while a pet or a servitor is summoned.
//	*/
//	YOU_CANNOT_MOUNT_A_STEED_WHILE_A_PET_OR_A_SERVITOR_IS_SUMMONED = new SystemMessageId(2257),
//
//	/**
//	* ID: 2258<br>
//	* Message: You have already mounted another steed.
//	*/
//	YOU_HAVE_ALREADY_MOUNTED_ANOTHER_STEED = new SystemMessageId(2258),
//
//	/**
//	* ID: 2259<br>
//	* Message: Current Location: $s1, $s2, $s3 (near Fantasy Isle)
//	*/
//	LOC_FANTASY_ISLAND_S1_S2_S3 = new SystemMessageId(2259),
//
//	/**
//	* ID: 2260<br>
//	* Message: A pet can run away if you do not fill its hunger gauge to 10% or above.
//	*/
//	PET_CAN_RUN_AWAY_WHEN_HUNGER_BELOW_10_PERCENT = new SystemMessageId(2260),
//
//	/**
//	* ID: 2261<br>
//	* Message: $c1 has given $c2 damage of $s3.
//	*/
//	C1_GAVE_C2_DAMAGE_OF_S3 = new SystemMessageId(2261),
//
//	/**
//	* ID: 2262<br>
//	* Message: $c1 has received $s3 damage from $c2.
//	*/
//	C1_RECEIVED_DAMAGE_OF_S3_FROM_C2 = new SystemMessageId(2262),
//
//	/**
//	* ID: 2263<br>
//	* Message: $c1 has received damage of $s3 through $c2.
//	*/
//	C1_RECEIVED_DAMAGE_OF_S3_THROUGH_C2 = new SystemMessageId(2263),
//
//	/**
//	* ID: 2264<br>
//	* Message: $c1 has evaded $c2's attack.
//	*/
//	C1_EVADED_C2_ATTACK = new SystemMessageId(2264),
//
//	/**
//	* ID: 2265<br>
//	* Message: $c1's attack went astray.
//	*/
//	C1_ATTACK_WENT_ASTRAY = new SystemMessageId(2265),
//
//	/**
//	* ID: 2266<br>
//	* Message: $c1 had a critical hit!
//	*/
//	C1_HAD_CRITICAL_HIT = new SystemMessageId(2266),
//
//	/**
//	* ID: 2267<br>
//	* Message: $c1 resisted $c2's drain.
//	*/
//	C1_RESISTED_C2_DRAIN = new SystemMessageId(2267),
//
//	/**
//	* ID: 2268<br>
//	* Message: $c1's attack failed.
//	*/
//	C1_ATTACK_FAILED = new SystemMessageId(2268),
//
//	/**
//	* ID: 2269<br>
//	* Message: $c1 resisted $c2's magic.
//	*/
//	C1_RESISTED_C2_DRAIN2 = new SystemMessageId(2269),
//
//	/**
//	* ID: 2270<br>
//	* Message: $c1 has received damage from $s2 through the fire of magic
//	*/
//	C1_RECEIVED_DAMAGE_FROM_S2_THROUGH_FIRE_OF_MAGIC = new SystemMessageId(2270),
//
//	/**
//	* ID: 2271<br>
//	* Message: $c1 weakly resisted $c2's magic.
//	*/
//	C1_WEAKLY_RESISTED_C2_MAGIC = new SystemMessageId(2271),
//
//	/**
//	* ID: 2272<br>
//	* Message: You have selected shortcuts without settings up sub-keys.
//	* You can only use the set shortcut in the Enter Chat mode. Do you still wish to use the set shortcuts
//	*/
//	USE_SHORTCUT_CONFIRM = new SystemMessageId(2272),
//
//	/**
//	* ID: 2273<br>
//	* Message: This skill cannot be learned while in the sub-class state. Please try again after changing to the main class.
//	*/
//	SKILL_NOT_FOR_SUBCLASS = new SystemMessageId(2273),
//	
//	/**
//	* ID: 2276<br>
//	* Message: The rebel army recaptured the fortress.
//	*/
//	NPCS_RECAPTURED_FORTRESS = new SystemMessageId(2276),
//
//	/**
//	* ID: 2293<br>
//	* Message: Current location: $s1, $s2, $s3 (inside the Steel Citadel)
//	*/
//	LOC_STEEL_CITADEL_S1_S2_S3 = new SystemMessageId(2293),
//	
//	/**
//	 * ID: 2296<br>
//	 * Message: You have gained Vitality points.
//	 */
//	GAINED_VITALITY_POINTS = new SystemMessageId(2296),
//	
//	/**
//	* ID: 2301<br>
//	* Message: Current location: Steel Citadel Resistance
//	*/
//	LOC_STEEL_CITADEL_RESISTANCE = new SystemMessageId(2301),
//	
//	/**
//	* ID: 2302<br>
//	* Message: Your Vitamin Item has arrived! Visit the Vitamin Manager in any village to obtain it
//	*/
//	YOUR_VITAMIN_ITEM_HAS_ARRIVED = new SystemMessageId(2302),
//	
//	/**	  
//	* ID: 2303<br>
//	* Message: There are $s2 second(s) remaining in $s1's re-use time.
//	*/
//	S2_SECONDS_REMAINING_FOR_REUSE_S1 = new SystemMessageId(2303),
//	
//	/**
//	* ID: 2304<br>
//	* Message: There are $s2 minute(s), $s3 second(s) remaining in $s1's re-use time.
//	*/
//	S2_MINUTES_S3_SECONDS_REMAINING_FOR_REUSE_S1 = new SystemMessageId(2304),
//	
//	/**
//	* ID: 2305<br>
//	* Message: There are $s2 hour(s), $s3 minute(s), and $s4 second(s) remaining in $s1's re-use time.
//	*/
//	S2_HOURS_S3_MINUTES_S4_SECONDS_REMAINING_FOR_REUSE_S1 = new SystemMessageId(2305),
//
//	/**
//	 * ID: 2306<br>
//	 * Message: Resurrection is possible because of the courage charm's effect.
//	 * Would you like to resurrect now?
//	 */
//	RESURRECT_USING_CHARM_OF_COURAGE = new SystemMessageId(2306),
//	
//	/**
//	 * ID: 2314<br>
//	 * Message: Your Vitality is at maximum.
//	 */
//	VITALITY_IS_AT_MAXIMUM = new SystemMessageId(2314),
//	
//	/**
//	 * ID: 2315<br>
//	 * Message: You have gained Vitality points.
//	 */
//	VITALITY_HAS_INCREASED = new SystemMessageId(2315),
//	
//	/**
//	 * ID: 2316<br>
//	 * Message: You have lost Vitality points.
//	 */
//	VITALITY_HAS_DECREASED = new SystemMessageId(2316),
//	
//	/**
//	 * ID: 2317<br>
//	 * Message: Your Vitality is fully exhausted.
//	 */
//	VITALITY_IS_EXHAUSTED = new SystemMessageId(2317),
//
//	/**
//	* ID: 2319<br>
//	* Message: You have acquired $s1 reputation score.
//	*/
//	ACQUIRED_S1_REPUTATION_SCORE = new SystemMessageId(2319),
//
//	/**
//	* ID: 2321<br>
//	* Message: Current location: Inside Kamaloka
//	*/
//	LOC_KAMALOKA = new SystemMessageId(2321),
//	
//	/**
//	* ID: 2322<br>
//	* Message: Current location: Inside Nia Kamaloka
//	*/
//	
//	LOC_NIA_KAMALOKA = new SystemMessageId(2322),
//	/**
//	* ID: 2323<br>
//	* Message: Current location: Inside Rim Kamaloka
//	*/
//	LOC_RIM_KAMALOKA = new SystemMessageId(2323),
//	
//	/**
//	 *  ID: 2326<br>
//	 *  Message: You have acquired 50 Clan's Fame Points..
//	 */
//	ACQUIRED_50_CLAN_FAME_POINTS = new SystemMessageId(2326),
//	
//	/**
//	 *  ID: 2327<br>
//	 *  Message: You don't have enough reputation score.
//	 */
//	NOT_ENOUGH_FAME_POINTS = new SystemMessageId(2327),
//	
//	/**
//	* ID: 2333<br>
//	* Message: You cannot receive the vitamin item because you have exceed your inventory weight/quantity limit.
//	*/
//	YOU_CANNOT_RECEIVE_THE_VITAMIN_ITEM = new SystemMessageId(2333),
//
//	/**
//	* ID: 2335<br>
//	* Message: There are no more vitamin items to be found
//	*/
//	THERE_ARE_NO_MORE_VITAMIN_ITEMS_TO_BE_FOUND = new SystemMessageId(2335),
//
//	/**
//	* ID: 2336<br>
//	* Message: Half Kill!
//	*/
//	HALF_KILL = new SystemMessageId(2336),
//	
//	/**
//	* ID: 2337<br>
//	* Message: CP disappears when hit with a half kill skill.
//	*/
//	CP_DISAPPEARS_WHEN_HIT_WITH_A_HALF_KILL_SKILL = new SystemMessageId(2337),
//	
//	/**
//	* ID: 2348<br>
//	* Message: You cannot use My Teleports during a battle.
//	*/
//	YOU_CANNOT_USE_MY_TELEPORTS_DURING_A_BATTLE = new SystemMessageId(2348),
//	
//	/**
//	* ID: 2349<br>
//	* Message: You cannot use My Teleports while participating a large-scale battle such as a castle siege, fortress siege, or hideout siege..
//	*/
//	YOU_CANNOT_USE_MY_TELEPORTS_WHILE_PARTICIPATING = new SystemMessageId(2349),
//
//	/**
//	* ID: 2350<br>
//	* Message: You cannot use My Teleports during a duel
//	*/
//	YOU_CANNOT_USE_MY_TELEPORTS_DURING_A_DUEL = new SystemMessageId(2350),
//
//	/**
//	* ID: 2351<br>
//	* Message: You cannot use My Teleports while flying
//	*/
//	YOU_CANNOT_USE_MY_TELEPORTS_WHILE_FLYING = new SystemMessageId(2351),
//
//	/**
//	* ID: 2352<br>
//	* Message: You cannot use My Teleports while participating in an Olympiad match
//	*/
//	YOU_CANNOT_USE_MY_TELEPORTS_WHILE_PARTICIPATING_IN_AN_OLYMPIAD_MATCH = new SystemMessageId(2352),
//
//	/**
//	* ID: 2353<br>
//	* Message: You cannot use My Teleports while you are in a flint or paralyzed state
//	*/
//	YOU_CANNOT_USE_MY_TELEPORTS_WHILE_YOU_ARE_PARALYZED = new SystemMessageId(2353),
//
//	/**
//	* ID: 2354<br>
//	* Message: You cannot use My Teleports while you are dead
//	*/
//	YOU_CANNOT_USE_MY_TELEPORTS_WHILE_YOU_ARE_DEAD = new SystemMessageId(2354),
//
//	/**
//	* ID: 2355<br>
//	* Message: You cannot use My Teleports in this area
//	*/
//	YOU_CANNOT_USE_MY_TELEPORTS_IN_THIS_AREA = new SystemMessageId(2355),
//
//	/**
//	* ID: 2356<br>
//	* Message: You cannot use My Teleports underwater
//	*/
//	YOU_CANNOT_USE_MY_TELEPORTS_UNDERWATER = new SystemMessageId(2356),
//
//	/**
//	* ID: 2357<br>
//	* Message: You cannot use My Teleports in an instant zone
//	*/
//	YOU_CANNOT_USE_MY_TELEPORTS_IN_AN_INSTANT_ZONE = new SystemMessageId(2357),
//
//	/**
//	* ID: 2358<br>
//	* Message: You have no space to save the teleport location
//	*/
//	YOU_HAVE_NO_SPACE_TO_SAVE_THE_TELEPORT_LOCATION = new SystemMessageId(2358),
//
//	/**
//	* ID: 2359<br>
//	* Message: You cannot teleport because you do not have a teleport item
//	*/
//	YOU_CANNOT_TELEPORT_BECAUSE_YOU_DO_NOT_HAVE_A_TELEPORT_ITEM = new SystemMessageId(2359),
//	
//	/**
//	 * ID: 2366<br>
//	 * Message: The limited-time item has been deleted..
//	 */
//	TIME_LIMITED_ITEM_DELETED = new SystemMessageId(2366),
//	
//	 /**
//	 * ID: 2371
//	 * Message: $c1 was reported as a BOT.
//	 */
//	C1_REPORTED_AS_BOT = new SystemMessageId(2371),
//	
//	/**
//	* ID: 2376<br>
//	* Message: You cannot receive a vitamin item during an exchange.
//	*/
//	YOU_CANNOT_RECEIVE_A_VITAMIN_ITEM_DURING_AN_EXCHANGE = new SystemMessageId(2390),
//
//	 /**
//	 * ID: 2377
//	 * Message: You cannot report a character who is in a peace zone or a battlefield.
//	 */
//	CANNOT_REPORT_TARGET_IN_PEACE_ZONE = new SystemMessageId(2377),
//
//	/**
//	 * ID: 2378
//	 * Message: You cannot report when a clan war has been declared.
//	 */
//	CANNOT_REPORT_TARGET_IN_CLAN_WAR = new SystemMessageId(2378),
//
//	/**
//	 * ID: 2379
//	 * Message: You cannot report a character who has not acquired 
//	 * 			any Exp. after connecting.
//	 */
//	CANNOT_REPORT_CHARACTER_WITHOUT_GAINEXP = new SystemMessageId(2379),
//	
//	/**
//	 * ID: 2380
//	 * Message: You cannot report this person again at this time.
//	 */
//	CANNOT_REPORT_CHARACTER_AGAIN = new SystemMessageId(2380),
//	
//	/**
//	 * ID: 2381
//	 * Message: You cannot report this person again at this time.
//	 */
//	CANNOT_REPORT_CHARACTER_AGAIN_2 = new SystemMessageId(2381),
//
//	/**
//	 * ID: 2382
//	 * Message: You cannot report this person again at this time.
//	 */
//	CANNOT_REPORT_CHARACTER_AGAIN_3 = new SystemMessageId(2382),
//
//	/**
//	 * ID: 2383
//	 * Message: You cannot report this person again at this time.
//	 */
//	CANNOT_REPORT_CHARACTER_AGAIN_4 = new SystemMessageId(2383),
//
//	/**
//	* ID: 2390<br>
//	* Message: Your number of My Teleports slots has reached its maximum limit.
//	*/
//	YOUR_NUMBER_OF_MY_TELEPORTS_SLOTS_HAS_REACHED_ITS_MAXIMUM_LIMIT = new SystemMessageId(2390),
//	
//	/**
//	 * ID: 2396<br>
//	 * Message: That pet/servitor skill cannot be used because it is recharging.
//	 */
//	PET_SKILL_CANNOT_BE_USED_RECHARCHING = new SystemMessageId(2396),
//	
//	/**
//	* ID: 2398<br>
//	* Message: You have no open My Teleports slots.
//	*/
//	YOU_HAVE_NO_OPEN_MY_TELEPORTS_SLOTS = new SystemMessageId(2398),
//	
//	/**
//	* ID: 2936<br>
//	* Message: The disguise scroll cannot be used because it is meant for use in a different territory.
//	*/
//	THE_DISGUISE_SCROLL_MEANT_FOR_DIFFERENT_TERRITORY = new SystemMessageId(2936),
//	
//	/**
//	* ID: 2937<br>
//	* Message: A territory owning clan member cannot use a disguise scroll.
//	*/
//	TERRITORY_OWNING_CLAN_CANNOT_USE_DISGUISE_SCROLL = new SystemMessageId(2937),
//	
//	/**
//	* ID: 2955<br>
//	* Message: The territory war exclusive disguise and transformation can be used 20 minutes before the start of the territory war to 10 minutes after its end.
//	*/
//	TERRITORY_WAR_SCROLL_CAN_NOT_USED_NOW = new SystemMessageId(2955),
//	
//	/**
//	* ID: 2400<br>
//	* Message: Instant Zone currently in use: $s1
//	*/
//	INSTANT_ZONE_CURRENTLY_INUSE = new SystemMessageId(2400),
//	
//	/**
//	* ID: 2402<br>
//	* Message: The Territory War request period has ended.
//	*/
//	THE_TERRITORY_WAR_REGISTERING_PERIOD_ENDED = new SystemMessageId(2402),
//	
//	/**
//	* ID: 2403<br>
//	* Message: Territory War begins in 10 minutes!
//	*/
//	TERRITORY_WAR_BEGINS_IN_10_MINUTES = new SystemMessageId(2403),
//	
//	/**
//	* ID: 2404<br>
//	* Message: Territory War begins in 5 minutes!
//	*/
//	TERRITORY_WAR_BEGINS_IN_5_MINUTES = new SystemMessageId(2404),
//	
//	/**
//	* ID: 2405<br>
//	* Message: Territory War begins in 1 minute!
//	*/
//	TERRITORY_WAR_BEGINS_IN_1_MINUTE = new SystemMessageId(2405),
//
//	/**
//	* ID: 2409<br>
//	* Message: The number of My Teleports slots has been increased.
//	*/
//	THE_NUMBER_OF_MY_TELEPORTS_SLOTS_HAS_BEEN_INCREASED = new SystemMessageId(2409),
//	
//	/**
//	* ID: 2410<br>
//	* Message: You cannot use My Teleports to reach this area!
//	*/
//	YOU_CANNOT_USE_MY_TELEPORTS_TO_REACH_THIS_AREA = new SystemMessageId(2410),
//	
//	/**
//	* ID: 2424<br>
//	* Message: The collection has failed.
//	*/
//	THE_COLLECTION_HAS_FAILED = new SystemMessageId(2424),
//	
//	/**
//	 * ID: 2448
//	 * Message: Your birthday gift has arrived
//	 */
//	YOUR_BIRTHDAY_GIFT_HAS_ARRIVED = new SystemMessageId(2448),
//	
//	/**
//	 * ID: 2449
//	 * Message: There are $s1 days until your character's birthday.
//	 */
//	THERE_ARE_S1_DAYS_UNTIL_YOUR_CHARACTERS_BIRTHDAY = new SystemMessageId(2449),
//	
//	/**
//	 * ID: 2450
//	 * Message: $c1's character birthday is $s3/$s4/$s2.
//	 */
//	C1_BIRTHDAY_IS_S3_S4_S2 = new SystemMessageId(2450),
//		
//	/**
//	 * ID: 2451
//	 * Message: The cloak equip has been removed because the armor set equip has been removed.
//	 */
//	CLOAK_REMOVED_BECAUSE_ARMOR_SET_REMOVED = new SystemMessageId(2451),
//
//	/**
//	 * ID: 2455<br>
//	 * Message: The airship must be summoned in order for you to board.
//	 */
//	THE_AIRSHIP_MUST_BE_SUMMONED_TO_BOARD = new SystemMessageId(2455),
//
//	/**
//	 * ID: 2456<br>
//	 * Message: In order to acquire an airship, the clan's level must be level 5 or higher.
//	 */
//	THE_AIRSHIP_NEED_CLANLVL_5_TO_SUMMON = new SystemMessageId(2456),
//
//	/**
//	 * ID: 2457<br>
//	 * Message: An airship cannot be summoned because either you have not registered your airship license, or the airship has not yet been summoned
//	 */
//	THE_AIRSHIP_NEED_LICENSE_TO_SUMMON = new SystemMessageId(2457),
//
//	/**
//	 * ID: 2458<br>
//	 * Message: The airship owned by the clan is already being used by another clan member.
//	 */
//	THE_AIRSHIP_ALREADY_USED = new SystemMessageId(2458),
//
//	/**
//	 * ID: 2459<br>
//	 * Message: The Airship Summon License has already been acquired.
//	 */
//	THE_AIRSHIP_SUMMON_LICENSE_ALREADY_ACQUIRED = new SystemMessageId(2459),
//
//	/**
//	 * ID: 2460<br>
//	 * Message: The clan owned airship already exists.
//	 */
//	THE_AIRSHIP_IS_ALREADY_EXISTS = new SystemMessageId(2460),
//	
//	/**
//	 * ID: 2461<br>
//	 * Message: The airship owned by the clan can only be purchased by the clan lord.
//	 */
//	THE_AIRSHIP_NO_PRIVILEGES = new SystemMessageId(2461),
//
//	/**
//	 * ID: 2462<br>
//	 * Message: The airship cannot be summoned because you don't have enough $s1%.
//	 */
//	THE_AIRSHIP_NEED_MORE_S1 = new SystemMessageId(2462),
//
//	/**
//	 * ID: 2463<br>
//	 * Message: The airship's fuel (EP) will soon run out.
//	 */
//	THE_AIRSHIP_FUEL_SOON_RUN_OUT = new SystemMessageId(2463),
//
//	/**
//	 * ID: 2464<br>
//	 * Message: The airship's fuel (EP) has run out. The airship's speed will be greatly decreased in this condition.
//	 */
//	THE_AIRSHIP_FUEL_RUN_OUT = new SystemMessageId(2464),
//
//	/**
//	 * ID: 2465
//	 * Message: You have selected a 3 vs 3 class irrelevant team match. Do you wish to participate?
//	 */
//	OLYMPIAD_3VS3_CONFIRM = new SystemMessageId(2465),
//
//	/**
//	 * ID: 2470
//	 * Message: This character cannot make a report. You cannot make a report while located 
//	 * 			inside a peace zone or a battlefield, while you are an opposing clan member 
//	 * 			during a clan war, or while participating in the Olympiad. 
//	 */
//	CANNOT_REPORT_IN_WARZONE_PEACEZONE_CLANWAR_OLYMPIAD = new SystemMessageId(2470),
//	
//	/**
//	 * ID: 2471
//	 * Message: This character cannot make a report. The target has already been reported 
//	 * 			by either your clan or alliance, or has already been reported from your 
//	 * 			current IP.
//	 */
//	CANNOT_REPORT_ALREDY_REPORTED_FROM_YOUR_CLAN_OR_IP = new SystemMessageId(2471),
//	
//	/**
//	 * ID: 2472
//	 * Message: This character cannot make a report because another character from this account 
//	 * 			has already done so.
//	 */
//	CANNOT_REPORT_ALAREDY_REPORTED_FROM_SAME_ACCOUNT = new SystemMessageId(2472),
//	
//	/**
//	 * ID: 2473
//	 * Message: You have been reported as an illegal program user, and your chatting will be blocked for 10 minutes.
//	 */
//	REPORTED_10_MINS_WITHOUT_CHAT = new SystemMessageId(2473),
//	
//	/**
//	 * ID: 2474
//	 * Message: You have been reported as an illegal program user, and your party participation will be blocked 
//	 * 			for 60 minutes.
//	 */
//	REPORTED_60_MINS_WITHOUT_JOIN_PARTY = new SystemMessageId(2474),
//	
//	/**
//	 * ID: 2475
//	 * Message: You have been reported as an illegal program user, and your party participation will be blocked 
//	 * 			for 120 minutes.
//	 */
//	REPORTED_120_MINS_WITHOUT_JOIN_PARTY = new SystemMessageId(2475),
//	
//	/**
//	 * ID: 2476
//	 * Message: You have been reported as an illegal program user, and your party participation will be blocked 
//	 * 			for 180 minutes.
//	 */
//	REPORTED_180_MINS_WITHOUT_JOIN_PARTY = new SystemMessageId(2476),
//	
//	/**
//	 * ID: 2477
//	 * Message: You have been reported as an illegal program user, and your actions will be restricted for 120 minutes.
//	 */
//	REPORTED_120_MINS_WITHOUT_ACTIONS = new SystemMessageId(2477),
//	
//	/**
//	 * ID: 2478
//	 * Message: You have been reported as an illegal program user, and your actions will be restricted for 180 minutes.
//	 */
//	REPORTED_180_MINS_WITHOUT_ACTIONS = new SystemMessageId(2478),
//
//	/**
//	 * ID: 2479
//	 * Message: You have been reported as an illegal program user, and your actions will be restricted for 180 minutes.
//	 */
//	REPORTED_180_MINS_WITHOUT_ACTIONS_2 = new SystemMessageId(2479),
//	
//	/**
//	 * ID: 2480
//	 * Message: You have been reported as an illegal program user, and moving will be blocked for 120 minutes.
//	 */
//	REPORTED_120_MINS_WITHOUT_MOVE = new SystemMessageId(2480),
//	
//	/**
//	 * ID: 2481
//	 * Message: $c1% has been reported as an illegal program user and has been investigated.
//	 */
//	USER_REPORTED_AND_BEING_INVESTIGATED = new SystemMessageId(2481),
//	
//	/**
//	 * ID: 2482
//	 * Message: $c1% has been reported as an illegal program user and cannot join a party.
//	 */
//	USER_REPORTED_AND_CANNOT_JOIN_PARTY = new SystemMessageId(2482),
//	
//	/**
//	 * ID: 2483
//	 * Message: You have been reported as an illegal program user, and chatting is not allowed.
//	 */
//	YOU_HAVE_BEEN_REPORTED_AND_CANNOT_CHAT = new SystemMessageId(2483),
//	
//	/**
//	 * ID: 2484
//	 * Message: You have been reported as an illegal program user, and participating in a party is not allowed.
//	 */
//	YOU_HAVE_BEEN_REPORTED_AND_CANNOT_JOIN_PARTY = new SystemMessageId(2484),
//	
//	/**
//	 * ID: 2485
//	 * Message: You have been reported as an illegal program user, and your activities are only allowed within 
//	 * 			limitation.
//	 */
//	YOU_HAVE_BEEN_REPORTED_AND_ACTIONS_ARE_LIMITED = new SystemMessageId(2485),
//	
//	/**
//	 * ID: 2486
//	 * Message: You have been blocked due to verification that you are using a third party program. 
//	 * 			Subsequent violations may result termination of the account rather than a penalty within the game, 
//	 * 			so please keep this in mind.
//	 */
//	CHAR_BLOCKED_DUE_THIRD_PARTY_SOFTWARE_USE_VERIFICATION = new SystemMessageId(2486),
//	
//	/**
//	 * ID: 2487
//	 * Message: You have been reported as an illegal program user, and your connection has been ended. Please 
//	 * 			contact our CS team to confirm your identity. 
//	 */
//	YOU_HAVE_BEEN_REPORTED_AND_CONNECTION_HAS_ENDED = new SystemMessageId(2487),
//	
//	 /**
//	 * ID: 2491
//	 * Message: Your ship cannot teleport because it does not have enough fuel for the trip.
//	 */
//	THE_AIRSHIP_CANNOT_TELEPORT = new SystemMessageId(2491),
//
//	/**
//	 * ID: 2492
//	 * Message: The airship has been summoned. It will automatically depart in %s minutes.
//	 */
//	THE_AIRSHIP_SUMMONED = new SystemMessageId(2492),
//
//	/**
//	* ID: 2500<br>
//	* Message: The collection has succeeded.
//	*/
//	THE_COLLECTION_HAS_SUCCEEDED = new SystemMessageId(2500),
//
//	/**
//	 * ID: 2701
//	 * Message: The match is being prepared. Please try again later.
//	 */
//	MATCH_BEING_PREPARED_TRY_LATER = new SystemMessageId(2701),
//
//	/**
//	 * ID: 2702
//	 * Message: You were excluded from the match because the registration count was not correct.
//	 */
//	EXCLUDED_FROM_MATCH_DUE_INCORRECT_COUNT = new SystemMessageId(2702),
//
//	/**
//	 * ID: 2703
//	 * Message: The team was adjusted because the population ratio was not correct.
//	 */
//	TEAM_ADJUSTED_BECAUSE_WRONG_POPULATION_RATIO = new SystemMessageId(2703),
//
// 	/**
//	 * ID: 2704<br>
//	 * Message: You cannot register because capacity has been exceeded.
//	 */
//	CANNOT_REGISTER_CAUSE_QUEUE_FULL = new SystemMessageId(2704),
//
//	/**
//	 * ID: 2705
//	 * Message: The match waiting time was extended by 1 minute.
//	 */
//	MATCH_WAITING_TIME_EXTENDED = new SystemMessageId(2705),
//
//	/**
//	 * ID: 2706
//	 * Message: You cannot enter because you do not meet the requirements. 
//	 */
//	CANNOT_ENTER_CAUSE_DONT_MATCH_REQUIREMENTS = new SystemMessageId(2706),
//
//	/**
//	 * ID: 2707
//	 * Message: You cannot make another request for 10 seconds after cancelling a match registration.
//	 */
//	CANNOT_REQUEST_REGISTRATION_10_SECS_AFTER = new SystemMessageId(2707),
//
//	/**
//	 * ID: 2708<br>
//	 * Message: You cannot register while possessing a cursed weapon.
//	 */
//	CANNOT_REGISTER_PROCESSING_CURSED_WEAPON = new SystemMessageId(2708),
//
//	/**
//	 * ID: 2709<br>
//	 * Message: Applicants for the Olympiad, Underground Coliseum, or Kratei's Cube matches cannot register.
//	 */
//	COLISEUM_OLYMPIAD_KRATEIS_APPLICANTS_CANNOT_PARTICIPATE = new SystemMessageId(2709),
//
//	/**
//	* ID: 2710<br>
//	* Message: Current location: $s1, $s2, $s3 (near the Keucereus clan association location)
//	*/
//	LOC_KEUCEREUS_S1_S2_S3 = new SystemMessageId(2710),
//	
//	/**
//	* ID: 2711<br>
//	* Message: Current location: $s1, $s2, $s3 (inside the Seed of Infinity)
//	*/
//	LOC_IN_SEED_INFINITY_S1_S2_S3 = new SystemMessageId(2711),
//	
//	/**
//	* ID: 2712<br>
//	* Message: Current location: $s1, $s2, $s3 (outside the Seed of Infinity)
//	*/
//	LOC_OUT_SEED_INFINITY_S1_S2_S3 = new SystemMessageId(2712),
//	
//	/**
//	* ID: 2716<br>
//	* Message: Current location: $s1, $s2, $s3 (inside Aerial Cleft)
//	*/
//	LOC_CLEFT_S1_S2_S3 = new SystemMessageId(2716),
//	
//	/**
//	* ID: 2720<br>
//	* Message: Instant zone from here: $s1's entry has been restricted. 
//	*/
//	INSTANT_ZONE_RESTRICTED = new SystemMessageId(2720),
//
//	/**
//	* ID: 2721<br>
//	* Message: Boarding or cancellation of boarding on Airships is not allowed in the current area.
//	*/
//	BOARD_OR_CANCEL_NOT_POSSIBLE_HERE = new SystemMessageId(2721),
//
//	/**
//	 * ID: 2722<br>
//	 * Message: Another airship has already been summoned at the wharf. Please try again later. 
//	 */
//	ANOTHER_AIRSHIP_ALREADY_SUMMONED = new SystemMessageId(2722),
//
//	/**
//	* ID: 2727<br>
//	* Message: You cannot mount because you do not meet the requirements.
//	*/
//	YOU_CANNOT_MOUNT_NOT_MEET_REQUEIREMENTS = new SystemMessageId(2727),
//	
//	 /**
//	 * ID: 2748
//	 * Message: You have been reported as an illegal program user and cannot report other users.
//	 */
//	YOU_HAVE_BEEN_REPORTED_AND_CANNOT_REPORT = new SystemMessageId(2748),
//	
//	/**
//	 * ID: 2774
//	 * Message: You can make another report in $s1-minute(s). You have $s2 points remaining on this account.
//	 */
//	YOU_CAN_REPORT_IN_S1_MINUTES_S2_REPORT_POINTS_REMAIN_IN_ACCOUNT = new SystemMessageId(2774),
//
//	/**
//	* ID: 2750<br>
//	* Message: The $s1 ward has been destroyed! $c2 now has the territory ward.
//	*/
//	THE_S1_WARD_HAS_BEEN_DESTROYED = new SystemMessageId(2750),
//	
//	/**
//	* ID: 2751<br>
//	* Message: The character that acquired $s1 ward has been killed.
//	*/
//	THE_CHAR_THAT_ACQUIRED_S1_WARD_HAS_BEEN_KILLED = new SystemMessageId(2751),
//
//	/**
//	 * ID: 2762<br>
//	 * Message: You cannot control because you are too far.
//	 */
//	CANT_CONTROL_TOO_FAR = new SystemMessageId(2762),
//
//	/**
//	* ID: 2766<br>
//	* Message: Seed of Infinity Stage 1 Attack In Progress.
//	*/
//	SEED_OF_INFINITY_STAGE_1_ATTACK_IN_PROGRESS = new SystemMessageId(2766),
//	
//	/**
//	* ID: 2767<br>
//	* Message: Seed of Infinity Stage 2 Attack In Progress.
//	*/
//	SEED_OF_INFINITY_STAGE_2_ATTACK_IN_PROGRESS = new SystemMessageId(2767),
//	
//	/**
//	* ID: 2768<br>
//	* Message: Seed of Infinity Conquest Complete.
//	*/
//	SEED_OF_INFINITY_CONQUEST_COMPLETE = new SystemMessageId(2768),
//	
//	/**
//	* ID: 2769<br>
//	* Message: Seed of Infinity Stage 1 Defense In Progress.
//	*/
//	SEED_OF_INFINITY_STAGE_1_DEFENSE_IN_PROGRESS = new SystemMessageId(2769),
//	
//	/**
//	* ID: 2770<br>
//	* Message: Seed of Infinity Stage 2 Defense In Progress.
//	*/
//	SEED_OF_INFINITY_STAGE_2_DEFENSE_IN_PROGRESS = new SystemMessageId(2770),
//	
//	/**
//	* ID: 2771<br>
//	* Message: Seed of Destruction Attack in Progress.
//	*/
//	SEED_OF_DESTRUCTION_ATTACK_IN_PROGRESS = new SystemMessageId(2771),
//	
//	/**
//	* ID: 2772<br>
//	* Message: Seed of Destruction Conquest Complete.
//	*/
//	SEED_OF_DESTRUCTION_CONQUEST_COMPLETE = new SystemMessageId(2772),
//	
//	/**
//	* ID: 2773<br>
//	* Message: Seed of Destruction Defense in Progress.
//	*/
//	SEED_OF_DESTRUCTION_DEFENSE_IN_PROGRESS = new SystemMessageId(2773),
//
//	/**
//	 * ID: 2777<br>
//	 * Message: The airship's summon license has been entered. Your clan can now summon the airship.
//	 */
//	THE_AIRSHIP_SUMMON_LICENSE_ENTERED = new SystemMessageId(2777),
//
//	/**
//	* ID: 2795<br>
//	* Message: You've already requested a territory war in another territory elsewhere.
//	*/
//	YOU_ALREADY_REQUESTED_TW_REGISTRATION = new SystemMessageId(2795),
//	
//	/**
//	* ID: 2796<br>
//	* Message: The clan who owns the territory cannot participate in the territory war as mercenaries.
//	*/
//	THE_TERRITORY_OWNER_CLAN_CANNOT_PARTICIPATE_AS_MERCENARIES = new SystemMessageId(2796),
//	
//	/**
//	* ID: 2797<br>
//	* Message: It is not a territory war registration period, so a request cannot be made at this time.
//	*/
//	NOT_TERRITORY_REGISTRATION_PERIOD = new SystemMessageId(2797),
//	
//	/**
//	* ID: 2798<br>
//	* Message: The territory war will end in $s1-hour(s).
//	*/
//	THE_TERRITORY_WAR_WILL_END_IN_S1_HOURS = new SystemMessageId(2798),
//	
//	/**
//	* ID: 2799<br>
//	* Message: The territory war will end in $s1-minute(s).
//	*/
//	THE_TERRITORY_WAR_WILL_END_IN_S1_MINUTES = new SystemMessageId(2799),
//	
//	/**
//	* ID: 2900<br>
//	* Message: $s1-second(s) to the end of territory war!
//	*/
//	S1_SECONDS_TO_THE_END_OF_TERRITORY_WAR = new SystemMessageId(2900),
//	
//	/**
//	* ID: 2901<br>
//	* Message: You cannot force attack a member of the same territory.
//	*/
//	YOU_CANNOT_ATTACK_A_MEMBER_OF_THE_SAME_TERRITORY = new SystemMessageId(2901),
//	
//	/**
//	* ID: 2902<br>
//	* Message: You've acquired the ward. Move quickly to your forces' outpost.
//	*/
//	YOU_VE_ACQUIRED_THE_WARD = new SystemMessageId(2902),
//	
//	/**
//	* ID: 2903<br>
//	* Message: Territory war has begun.
//	*/
//	TERRITORY_WAR_HAS_BEGUN = new SystemMessageId(2903),
//	
//	/**
//	* ID: 2904<br>
//	* Message: Territory war has ended.
//	*/
//	TERRITORY_WAR_HAS_ENDED = new SystemMessageId(2904),
//	
//	/**
//	 * ID: 2911
//	 * You've requested $c1 to be on your Friends List.
//	 */
//	YOU_REQUESTED_C1_TO_BE_FRIEND = new SystemMessageId(2911),
//	
//	/**
//	 * ID: 2913
//	 * Message: Clan $s1 has succeeded in capturing $s2's territory ward.
//	 */
//	CLAN_S1_HAS_SUCCEDED_IN_CAPTURING_S2_TERRITORY_WARD = new SystemMessageId(2913),
//	
//	/**
//	* ID: 2914<br>
//	* Message: The territory war will begin in 20 minutes! Territory related functions (ie: battlefield channel, Disguise Scrolls, Transformations, etc...) can now be used.
//	*/
//	TERRITORY_WAR_BEGINS_IN_20_MINUTES = new SystemMessageId(2914),
//
// 	/**
//	 * ID: 2922<br>
//	 * Message: Block Checker will end in 5 seconds! 
//	 */
//	BLOCK_CHECKER_ENDS_5 = new SystemMessageId(2922),
//
//	/**
//	 * ID: 2923<br>
//	 * Message: Block Checker will end in 4 seconds!! 
//	 */
//	BLOCK_CHECKER_ENDS_4 = new SystemMessageId(2923),
//
//	/**
//	* ID: 2924<br>
//	* Message: You cannot enter a Seed while in a flying transformation state.
//	*/
//	YOU_CANNOT_ENTER_SEED_IN_FLYING_TRANSFORM = new SystemMessageId(2924),
//
//	/**
//	 * ID: 2925<br>
//	 * Message: Block Checker will end in 3 seconds!!! 
//	 */
//	BLOCK_CHECKER_ENDS_3 = new SystemMessageId(2925),
//
//	/**
//	 * ID: 2926<br>
//	 * Message: Block Checker will end in 2 seconds!!!! 
//	 */
//	BLOCK_CHECKER_ENDS_2 = new SystemMessageId(2926),
//
//	/**
//	 * ID: 2927<br>
//	 * Message: Block Checker will end in 1 second!!!!! 
//	 */
//	BLOCK_CHECKER_ENDS_1 = new SystemMessageId(2927),
//
// 	/**
//	 * ID: 2928<br>
//	 * Message: The $c1 team has won.
//	 */
//	TEAM_C1_WON = new SystemMessageId(2928),
//	
//	/**
//	* ID: 2961<br>
//	* Message: $s2 unit(s) of the item $s1 is/are required.
//	*/
//	S2_UNIT_OF_THE_ITEM_S1_REQUIRED = new SystemMessageId(2961),
//
//	/**
//	* ID: 2964<br>
//	* Message: Being appointed as a Noblesse will cancel all related quests. Do you wish to continue?
//	*/
//	CANCEL_NOBLESSE_QUESTS = new SystemMessageId(2964),
//
//	/**
//	* ID: 2966<br>
//	* Message: This is a Payment Request transaction. Please attach the item.
//	*/
//	PAYMENT_REQUEST_NO_ITEM = new SystemMessageId(2966),
//
//	/**
//	* ID: 2968<br>
//	* Message: The mail limit (240) has been exceeded and this cannot be forwarded.
//	*/
//	CANT_FORWARD_MAIL_LIMIT_EXCEEDED = new SystemMessageId(2968),
//
//	/**
//	* ID: 2969<br>
//	* Message: The previous mail was forwarded less than 1 minute ago and this cannot be forwarded.
//	*/
//	CANT_FORWARD_LESS_THAN_MINUTE = new SystemMessageId(2969),
//	
//	/**
//	* ID: 2970<br>
//	* Message: You cannot forward in a non-peace zone.
//	*/
//	CANT_FORWARD_NOT_IN_PEACE_ZONE = new SystemMessageId(2970),
//	
//	/**
//	* ID: 2971<br>
//	* Message: You cannot forward during exchange.
//	*/
//	CANT_FORWARD_DURING_EXCHANGE = new SystemMessageId(2971),
//	
//	/**
//	* ID: 2972<br>
//	* Message: You cannot forward because the private shop or workshop is in progress.
//	*/
//	CANT_FORWARD_PRIVATE_STORE = new SystemMessageId(2972),
//	
//	/**
//	* ID: 2973<br>
//	* Message: You cannot forward during an item enhancement or attribute enhancement.
//	*/
//	CANT_FORWARD_DURING_ENCHANT = new SystemMessageId(2973),
//	
//	/**
//	* ID: 2974<br>
//	* Message: The item that you're trying to send cannot be forwarded because it isn't proper.
//	*/
//	CANT_FORWARD_BAD_ITEM = new SystemMessageId(2974),
//	
//	/**
//	* ID: 2975<br>
//	* Message: You cannot forward because you don't have enough adena.
//	*/
//	CANT_FORWARD_NO_ADENA = new SystemMessageId(2975),
//	
//	/**
//	* ID: 2976<br>
//	* Message: You cannot receive in a non-peace zone location.
//	*/
//	CANT_RECEIVE_NOT_IN_PEACE_ZONE = new SystemMessageId(2976),
//	
//	/**
//	* ID: 2977<br>
//	* Message: You cannot receive during an exchange.
//	*/
//	CANT_RECEIVE_DURING_EXCHANGE = new SystemMessageId(2977),
//	
//	/**
//	* ID: 2978<br>
//	* Message: You cannot receive because the private shop or workshop is in progress.
//	*/
//	CANT_RECEIVE_PRIVATE_STORE = new SystemMessageId(2978),
//	
//	/**
//	* ID: 2979<br>
//	* Message: You cannot receive during an item enhancement or attribute enhancement.
//	*/
//	CANT_RECEIVE_DURING_ENCHANT = new SystemMessageId(2979),
//	
//	/**
//	* ID: 2980<br>
//	* Message: You cannot receive because you don't have enough adena.
//	*/
//	CANT_RECEIVE_NO_ADENA = new SystemMessageId(2980),
//	
//	/**
//	* ID: 2981<br>
//	* Message: You cannot receive because your inventory is full.
//	*/
//	CANT_RECEIVE_INVENTORY_FULL = new SystemMessageId(2981),
//
//	/**
//	* ID: 2982<br>
//	* Message: You cannot cancel in a non-peace zone location.
//	*/
//	CANT_CANCEL_NOT_IN_PEACE_ZONE = new SystemMessageId(2982),
//
//	/**
//	* ID: 2983<br>
//	* Message: You cannot cancel during an exchange.
//	*/
//	CANT_CANCEL_DURING_EXCHANGE = new SystemMessageId(2983),
//
//	/**
//	* ID: 2984<br>
//	* Message: You cannot cancel because the private shop or workshop is in progress.
//	*/
//	CANT_CANCEL_PRIVATE_STORE = new SystemMessageId(2984),
//
//	/**
//	* ID: 2985<br>
//	* Message: You cannot cancel during an item enhancement or attribute enhancement.
//	*/
//	CANT_CANCEL_DURING_ENCHANT = new SystemMessageId(2985),
//	
//	/**
//	* ID: 2988<br>
//	* Message: You could not cancel receipt because your inventory is full.
//	*/
//	CANT_CANCEL_INVENTORY_FULL = new SystemMessageId(2988),
//
//	/**
//	* ID: 3002<br>
//	* Message: When the recipient doesn't exist or the character is deleted, sending mail is not possible.
//	*/
//	RECIPIENT_NOT_EXIST = new SystemMessageId(3002),
//
//	/**
//	* ID: 3008<br>
//	* Message: The mail has arrived.
//	*/
//	MAIL_ARRIVED = new SystemMessageId(3008),
//
//	/**
//	* ID: 3009<br>
//	* Message: Mail successfully sent.
//	*/
//	MAIL_SUCCESSFULLY_SENT = new SystemMessageId(3009),
//
//	/**
//	* ID: 3010<br>
//	* Message: Mail successfully returned.
//	*/
//	MAIL_SUCCESSFULLY_RETURNED = new SystemMessageId(3010),
//
//	/**
//	* ID: 3011<br>
//	* Message: Mail successfully cancelled.
//	*/
//	MAIL_SUCCESSFULLY_CANCELLED = new SystemMessageId(3011),
//
//	/**
//	* ID: 3012<br>
//	* Message: Mail successfully received.
//	*/
//	MAIL_SUCCESSFULLY_RECEIVED = new SystemMessageId(3012),
//
//	/**
//	* ID: 3013<br>
//	* Message: $c1 has successfuly enchanted a +$s2 $s3.
//	*/
//	C1_SUCCESSFULY_ENCHANTED_A_S2_S3 = new SystemMessageId(3013),
//
//	/**
//	* ID: 3014<br>
//	* Message: Do you wish to erase the selected mail ?
//	*/
//	DO_YOU_WISH_TO_ERASE_MAIL = new SystemMessageId(3014),
//
//	/**
//	* ID: 3015<br>
//	* Message: Please select the mail to be deleted.
//	*/
//	PLEASE_SELECT_MAIL_TO_BE_DELETED = new SystemMessageId(3015),
//
//	/**
//	* ID: 3016<br>
//	* Message: Item selection is possible up to 8.
//	*/
//	ITEM_SELECTION_POSSIBLE_UP_TO_8 = new SystemMessageId(3016),
//
//	/**
//	* ID: 3019<br>
//	* Message: You cannot send mail to yourself.
//	*/
//	YOU_CANT_SEND_MAIL_TO_YOURSELF = new SystemMessageId(3019),
//
//	/**
//	* ID: 3020<br>
//	* Message: When not entering the amount for the payment request, you cannot send any mail.
//	*/
//	PAYMENT_AMOUNT_NOT_ENTERED = new SystemMessageId(3020),
//	
//	/**
//	 * ID: 3022<br>
//	 * Message: The Kasha's Eye gives you a strange feeling.
//	 */
//	KASHA_EYE_GIVES_STRANGE_FEELING = new SystemMessageId(3022),
//	
//	/**
//	 * ID: 3023<br>
//	 * Message: I can feel that the energy being flown in the Kasha's eye is
//	 * getting stronger rapidly.
//	 */
//	KASHA_EYE_GETTING_STRONGER = new SystemMessageId(3023),
//	
//	/**
//	 * ID: 3024<br>
//	 * Message: Kasha's eye pitches and tosses like it's about to explode.
//	 */
//	KASHA_EYE_ABOUT_TO_EXPLODE = new SystemMessageId(3024),
//
//	/**
//	* ID: 3025<br>
//	* Message: Payment of $s1 Adena was completed by $s2.
//	*/
//	PAYMENT_OF_S1_ADENA_COMPLETED_BY_S2 = new SystemMessageId(3025),
//
//	/**
//	* ID: 3026<br>
//	* Message: You cannot use the skill enhancing function on this level. You can use the corresponding function on levels higher than 76Lv .
//	*/
//	YOU_CANNOT_USE_SKILL_ENCHANT_ON_THIS_LEVEL = new SystemMessageId(3026),
//	
//	/**
//	* ID: 3027<br>
//	* Message: You cannot use the skill enhancing function in this class. You can use corresponding function when completing the third class change.
//	*/
//	YOU_CANNOT_USE_SKILL_ENCHANT_IN_THIS_CLASS = new SystemMessageId(3027),
//	
//	/**
//	* ID: 3028<br>
//	* Message: "You cannot use the skill enhancing function in this class. You can use the skill enhancing function under off-battle status, and cannot use the function while transforming, battling and on-board.
//	*/
//	YOU_CANNOT_USE_SKILL_ENCHANT_ATTACKING_TRANSFORMED_BOAT = new SystemMessageId(3028),
//	
//	/**
//	* ID: 3029<br>
//	* Message: $s1 returned the mail.
//	*/
//	S1_RETURNED_MAIL = new SystemMessageId(3029),
//
//	/**
//	* ID: 3030<br>
//	* Message: You cannot cancel sent mail since the recipient received it.
//	*/
//	YOU_CANT_CANCEL_RECEIVED_MAIL = new SystemMessageId(3030),
//	
//	USING_INVISIBLE_SKILL_SNEAK_IN = new SystemMessageId(3033),
//	
//	DOOR_IS_ENTRANCE_APPROACH_DEVICE = new SystemMessageId(3034),
//	
//	POWER_WEAKENING_ACTIVATE_SEALING_DEVICE = new SystemMessageId(3035),
//	
//	YOU_FOOL_VICTORY_BELONGS_TO_SHILIEN = new SystemMessageId(3036), 
//
//	MALE_GUARDS_CAN_DETECT_FEMALE_CANT = new SystemMessageId(3037), 
//
//	FEMALE_GUARDS_NOTICE_FROM_FAR_AWAY_BEWARE = new SystemMessageId(3038), 
//
//	/**
//	* ID: 3059<br>
//	* Message: $s1 did not receive it during the waiting time, so it was returned automatically.
//	*/
//	S1_NOT_RECEIVE_DURING_WAITING_TIME_MAIL_RETURNED = new SystemMessageId(3059),
//
//	/**
//	* ID: 3062<br>
//	* Message: Do you want to pay $s1 Adena ?
//	*/
//	DO_YOU_WANT_TO_PAY_S1_ADENA = new SystemMessageId(3062),
//
//	/**
//	* ID: 3063<br>
//	* Message: Do you really want to forward ?
//	*/
//	DO_YOU_WANT_TO_FORWARD = new SystemMessageId(3063),
//
//	/**
//	* ID: 3064<br>
//	* Message: There is an unread mail.
//	*/
//	UNREAD_MAIL = new SystemMessageId(3064),
//
//	/**
//	* ID: 3066<br>
//	* Message: You cannot use the mail function outside the Peace Zone.
//	*/
//	CANT_USE_MAIL_OUTSIDE_PEACE_ZONE = new SystemMessageId(3066),
//
//	/**
//	* ID: 3067<br>
//	* Message: $s1 cancelled the sent mail.
//	*/
//	S1_CANCELLED_MAIL = new SystemMessageId(3067),
//
//	/**
//	* ID: 3068<br>
//	* Message: The mail was returned due to the exceeded waiting time.
//	*/
//	MAIL_RETURNED = new SystemMessageId(3068),
//
//	/**
//	* ID: 3069<br>
//	* Message: Do you really want to cancel the transaction ? 
//	*/
//	DO_YOU_WANT_TO_CANCEL_TRANSACTION = new SystemMessageId(3069),
//
//	/**
//	* ID: 3072<br>
//	* Message: $s1 acquired the attached item to your mail.  
//	*/
//	S1_ACQUIRED_ATTACHED_ITEM = new SystemMessageId(3072),
//
//	/**
//	* ID: 3073<br>
//	* Message: You have acquired $s2 $s1.
//	*/
//	YOU_ACQUIRED_S2_S1 = new SystemMessageId(3073),
//
//	/**
//	* ID: 3074<br>
//	* Message: The allowed length for recipient exceeded.
//	*/
//	ALLOWED_LENGTH_FOR_RECIPIENT_EXCEEDED = new SystemMessageId(3074),
//
//	/**
//	* ID: 3075<br>
//	* Message: The allowed length for a title exceeded.
//	*/
//	ALLOWED_LENGTH_FOR_TITLE_EXCEEDED = new SystemMessageId(3075),
//
//	/**
//	* ID: 3077<br>
//	* Message: The mail limit (240) of the opponent's character has been exceeded and this cannot be forwarded.
//	*/
//	MAIL_LIMIT_EXCEEDED = new SystemMessageId(3077),
//
//	/**
//	* ID: 3078<br>
//	* Message: You're making a request for payment. Do you want to proceed ?
//	*/
//	YOU_MAKING_PAYMENT_REQUEST = new SystemMessageId(3078),
//
//	/**
//	* ID: 3079<br>
//	* Message: There are items in the Pet Inventory so you cannot register as an individual store or drop items. Please empty the items in the Pet Inventory.
//	*/
//	ITEMS_IN_PET_INVENTORY = new SystemMessageId(3079),
//
//	/**
//	 * ID: 3080<br>
//	 * Message: You cannot reset the Skill Link because there is not enough Adena.
//	 */
//	CANNOT_RESET_SKILL_LINK_BECAUSE_NOT_ENOUGH_ADENA = new SystemMessageId(3080),
//	
//	/**
//	* ID: 3081<br>
//	* Message: You cannot receive it because you are under condition that the opponent cannot acquire any Adena for payment
//	*/
//	YOU_CANNOT_RECEIVE_CONDITION_OPPONENT_CANT_ACQUIRE_ADENA = new SystemMessageId(3081),
//
//	/**
//	* ID: 3082<br>
//	* Message: You cannot send mail to any character that has blocked you.
//	*/
//	YOU_CANNOT_SEND_MAIL_TO_CHAR_BLOCK_YOU = new SystemMessageId(3082),
//
//	/**
//	* ID: 3108<br>
//	* Message: You cannot send mail to any character that has blocked you.
//	*/
//	YOU_ARE_NO_LONGER_PROTECTED_FROM_AGGRESSIVE_MONSTERS = new SystemMessageId(3108),
//	
//	/**
//	 * 3119	<BR>	The couple action was denied.
//	 */
//	COUPLE_ACTION_DENIED = new SystemMessageId(3119),
//	
//	/**
//	 * 3120	<BR>	The request cannot be completed because the target does not meet location requirements.
//	 */
//	TARGET_DO_NOT_MEET_LOC_REQUIREMENTS = new SystemMessageId(3120),
//	
//	/**
//	 * 3121	<BR>	The couple action was cancelled.
//	 */
//	COUPLE_ACTION_CANCELED = new SystemMessageId(3121),
//	
//	/**
//	 * 3135	<BR>	"Requesting approval for changing party loot to ""$s1""."
//	 */
//	REQUESTING_APPROVAL_CHANGE_PARTY_LOOT_S1 = new SystemMessageId(3135),
//	
//	/**
//	 * 3137	<BR>	Party loot change was cancelled.
//	 */
//	PARTY_LOOT_CHANGE_CANCELLED = new SystemMessageId(3137),
//	
//	/**
//	 * 3138	<BR>	"Party loot was changed to ""$s1""."
//	 */
//	PARTY_LOOT_CHANGED_S1 = new SystemMessageId(3138),
//	
//	/**
//	 * 3144	<BR>	"The $s2's attribute was successfully bestowed on $s1, and resistance to $s3 was increased."
//	 */
//	THE_S2_ATTRIBUTE_WAS_SUCCESSFULLY_BESTOWED_ON_S1_RES_TO_S3_INCREASED = new SystemMessageId(3144),
//	
//	/**
//	 * 3150	<BR>	You have requested a couple action with $c1.
//	 */
//	YOU_HAVE_REQUESTED_COUPLE_ACTION_C1 = new SystemMessageId(3150),
//	
//	/**
//	 * 3152	<BR>	"$s1's $s2 attribute was removed, and resistance to $s3 was decreased."
//	 */
//	S1_S2_ATTRIBUTE_REMOVED_RESISTANCE_S3_DECREASED = new SystemMessageId(3152),
//	
//	/**
//	 * 3156	<BR>	You do not have enough funds to cancel this attribute.
//	 */
//	YOU_DO_NOT_HAVE_ENOUGH_FUNDS_TO_CANCEL_ATTRIBUTE = new SystemMessageId(3156),
//	
//	/**
//	 * 3160	<BR>	"+$s1$s2's $s3 attribute was removed, so resistance to $s4 was decreased."
//	 */
//	S1_S2_S3_ATTRIBUTE_REMOVED_RESISTANCE_TO_S4_DECREASED = new SystemMessageId(3160),
//	
//	/**
//	 * 	3163	<BR>	"The $s3's attribute was successfully bestowed on +$s1$s2, and resistance to $s4 was increased."
//	 */
//	THE_S3_ATTRIBUTE_BESTOWED_ON_S1_S2_RESISTANCE_TO_S4_INCREASED = new SystemMessageId(3163),
//	
//	/**
//	 * 3164	<BR>	$c1 is set to refuse couple actions and cannot be requested for a couple action.
//	 */
//	C1_IS_SET_TO_REFUSE_COUPLE_ACTIONS = new SystemMessageId(3164),
//	
//	/**
//	 * 3168	<BR>	$c1 is set to refuse party requests and cannot receive a party request.	0	B09B79			0	0	0	0	0		none
//	 */
//	C1_IS_SET_TO_REFUSE_PARTY_REQUEST = new SystemMessageId(3168),
//	
//	/**
//	 * 3169	<BR>	$c1 is set to refuse duel requests and cannot receive a duel request.
//	 */
//	C1_IS_SET_TO_REFUSE_DUEL_REQUEST = new SystemMessageId(3169),
//
//	/** 
//	* ID: 6501<br>
//	* Message: You cannot bookmark this location because you do not have a My Teleport Flag.
//	*/
//	YOU_CANNOT_BOOKMARK_THIS_LOCATION_BECAUSE_YOU_DO_NOT_HAVE_A_MY_TELEPORT_FLAG = new SystemMessageId(6501),
//	
//	/**
//	* ID: 6503<br>
//	* Message: The evil Thomas D. Turkey has appeared. Please save Santa.
//	*/
//	THOMAS_D_TURKEY_APPEARED = new SystemMessageId(6503),
//	
//	/**
//	* ID: 6504<br>
//	* Message: You won the battle against Thomas D. Turkey. Santa has been rescued.
//	*/
//	THOMAS_D_TURKEY_DEFETED = new SystemMessageId(6504),
//	
//	/**
//	* ID: 6505<br>
//	* Message: You did not rescue Santa, and Thomas D. Turkey has disappeared.
//	*/
//	THOMAS_D_TURKEY_DISAPPEARED = new SystemMessageId(6505);
//
//
//	private SystemMessageId3(int id)
//	{
//		_id = id;
//	}
//
//	public int getId()
//	{
//		return _id;
//	}
//
//	public final SystemMessageId getSystemMessageId(int id)
//	{
//		return this;
//	}
//}
