<?xml version='1.0' encoding='utf-8'?>
<list>
	<item id='4800' name="knuckle_dust_haste">
		<for>
			<set val='148' order='0x08' stat='pAtk' />
			<set val='68' order='0x08' stat='mAtk' />
			<set val='4' order='0x08' stat='rCrit' />
			<add val='4.75' order='0x10' stat='accCombat' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4801' name="Arthro Nail Critical Poison">
		<for>
			<set val='213' order='0x08' stat='pAtk' />
			<set val='91' order='0x08' stat='mAtk' />
			<set val='4' order='0x08' stat='rCrit' />
			<add val='4.75' order='0x10' stat='accCombat' />
			<skill id='3061' level='1' chance='7' action='crit' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
			<!-- Critical Poison -->
			<skill id='1168' level='5' chance='7' action='crit' />
		</for>
	</item>
	<item id='4802' name="arthro_nail_rsk.evasion">
		<for>
			<set val='213' order='0x08' stat='pAtk' />
			<set val='91' order='0x08' stat='mAtk' />
			<set val='4' order='0x08' stat='rCrit' />
			<add val='4.75' order='0x10' stat='accCombat' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
			<!-- SA: Rsk. Evasion -->
			<add order='0x40' stat='rEvas' val='6'>
				<and>
					<player percentHP="60" />
				</and>
			</add>
		</for>
	</item>
	<item id='4803' name="arthro_nail_rsk.haste">
		<for>
			<set val='213' order='0x08' stat='pAtk' />
			<set val='91' order='0x08' stat='mAtk' />
			<set val='4' order='0x08' stat='rCrit' />
			<add val='4.75' order='0x10' stat='accCombat' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
			<!-- SA: Rsk. Haste -->
			<mul order='0x30' stat='pAtkSpd' val='1.1'>
				<and>
					<player percentHP="60" />
				</and>
			</mul>
		</for>
	</item>
	<item id='4804' name="Bellion Cestus Critical Drain">
		<for>
			<set val='236' order='0x08' stat='pAtk' />
			<set val='99' order='0x08' stat='mAtk' />
			<set val='4' order='0x08' stat='rCrit' />
			<add val='4.75' order='0x10' stat='accCombat' />
			<skill id='3059' level='1' chance='100' action='crit' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4805' name="Bellion Cestus Critical Poison">
		<for>
			<set val='236' order='0x08' stat='pAtk' />
			<set val='99' order='0x08' stat='mAtk' />
			<set val='4' order='0x08' stat='rCrit' />
			<add val='4.75' order='0x10' stat='accCombat' />
			<skill id='3061' level='1' chance='6' action='crit' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4806' name="bellion_cestus_rsk.haste">
		<for>
			<set val='236' order='0x08' stat='pAtk' />
			<set val='99' order='0x08' stat='mAtk' />
			<set val='4' order='0x08' stat='rCrit' />
			<add val='4.75' order='0x10' stat='accCombat' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
			<!-- SA: Rsk. Haste -->
			<mul order='0x30' stat='pAtkSpd' val='1.09'>
				<and>
					<player percentHP="60" />
				</and>
			</mul>
		</for>
	</item>
	<item id='4807' name="Blood Tornado Critical Drain">
		<for>
			<set val='259' order='0x08' stat='pAtk' />
			<set val='107' order='0x08' stat='mAtk' />
			<set val='4' order='0x08' stat='rCrit' />
			<add val='4.75' order='0x10' stat='accCombat' />
			<skill id='3059' level='1' chance='100' action='crit' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4808' name="blood_tornado_rsk.evasion">
		<for>
			<set val='259' order='0x08' stat='pAtk' />
			<set val='107' order='0x08' stat='mAtk' />
			<set val='4' order='0x08' stat='rCrit' />
			<add val='4.75' order='0x10' stat='accCombat' />
			<!-- SA: Rsk. Evasion -->
			<add order='0x40' stat='rEvas' val='9'>
				<and>
					<player percentHP="60" />
				</and>
			</add>
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4809' name="blood_tornado_haste">
		<for>
			<set val='259' order='0x08' stat='pAtk' />
			<set val='107' order='0x08' stat='mAtk' />
			<set val='4' order='0x08' stat='rCrit' />
			<add val='4.75' order='0x10' stat='accCombat' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4810' name="crystallized_ice_bow_guidence">
		<for>
			<set val='220' order='0x08' stat='pAtk' />
			<set val='61' order='0x08' stat='mAtk' />
			<set val='12' order='0x08' stat='rCrit' />
			<add val='-3.75' order='0x10' stat='accCombat' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4811' name="crystallized_ice_bow_evasion">
		<for>
			<set val='220' order='0x08' stat='pAtk' />
			<set val='61' order='0x08' stat='mAtk' />
			<set val='12' order='0x08' stat='rCrit' />
			<add val='-3.75' order='0x10' stat='accCombat' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4812' name="crystallized_ice_bow_quickrecovery">
		<for>
			<set val='220' order='0x08' stat='pAtk' />
			<set val='61' order='0x08' stat='mAtk' />
			<set val='12' order='0x08' stat='rCrit' />
			<add val='-3.75' order='0x10' stat='accCombat' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
			<!-- SA: Quick Recovery -->
			<mul val='0.83' order='0x30' stat='atkReuse' />
		</for>
	</item>
	<item id='4813' name="elemental_bow_guidence">
		<for>
			<set val='277' order='0x08' stat='pAtk' />
			<set val='75' order='0x08' stat='mAtk' />
			<set val='12' order='0x08' stat='rCrit' />
			<add val='-3.75' order='0x10' stat='accCombat' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4814' name="elemental_bow_miser">
		<for>
			<set val='277' order='0x08' stat='pAtk' />
			<set val='75' order='0x08' stat='mAtk' />
			<set val='12' order='0x08' stat='rCrit' />
			<add val='-3.75' order='0x10' stat='accCombat' />
			<set val='7' order='0x08' stat='miser' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4815' name="elemental_bow_quickrecovery">
		<for>
			<set val='277' order='0x08' stat='pAtk' />
			<set val='75' order='0x08' stat='mAtk' />
			<set val='12' order='0x08' stat='rCrit' />
			<add val='-3.75' order='0x10' stat='accCombat' />
			<mul val='0.80' order='0x50' stat='atkReuse' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4816' name="elven_bow_of_nobility_evasion">
		<for>
			<set val='252' order='0x08' stat='pAtk' />
			<set val='68' order='0x08' stat='mAtk' />
			<set val='12' order='0x08' stat='rCrit' />
			<add val='-3.75' order='0x10' stat='accCombat' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4817' name="elven_bow_of_nobility_miser">
		<for>
			<set val='252' order='0x08' stat='pAtk' />
			<set val='68' order='0x08' stat='mAtk' />
			<set val='12' order='0x08' stat='rCrit' />
			<add val='-3.75' order='0x10' stat='accCombat' />
			<set val='7' order='0x08' stat='miser' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4818' name="elven_bow_of_nobility_cheapshot">
		<for>
			<set val='252' order='0x08' stat='pAtk' />
			<set val='68' order='0x08' stat='mAtk' />
			<set val='12' order='0x08' stat='rCrit' />
			<add val='-3.75' order='0x10' stat='accCombat' />
			<set val='2' order='0x08' stat='cheapShot' />
			<set val='0.46' order='0x08' stat='cheapShotChance' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4819' name="akat_long_bow_guidence">
		<for>
			<set val='315' order='0x08' stat='pAtk' />
			<set val='83' order='0x08' stat='mAtk' />
			<set val='12' order='0x08' stat='rCrit' />
			<add val='-3.75' order='0x10' stat='accCombat' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4820' name="akat_long_bow_evasion">
		<for>
			<set val='315' order='0x08' stat='pAtk' />
			<set val='83' order='0x08' stat='mAtk' />
			<set val='12' order='0x08' stat='rCrit' />
			<add val='-3.75' order='0x10' stat='accCombat' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4821' name="akat_long_bow_miser">
		<for>
			<set val='315' order='0x08' stat='pAtk' />
			<set val='83' order='0x08' stat='mAtk' />
			<set val='12' order='0x08' stat='rCrit' />
			<add val='-3.75' order='0x10' stat='accCombat' />
			<set val='8' order='0x08' stat='miser' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4822' name="eminence_bow_guidance">
		<for>
			<set val='323' order='0x08' stat='pAtk' />
			<set val='83' order='0x08' stat='mAtk' />
			<set val='12' order='0x08' stat='rCrit' />
			<add val='-3.75' order='0x10' stat='accCombat' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4823' name="eminence_bow_miser">
		<for>
			<set val='323' order='0x08' stat='pAtk' />
			<set val='83' order='0x08' stat='mAtk' />
			<set val='12' order='0x08' stat='rCrit' />
			<add val='-3.75' order='0x10' stat='accCombat' />
			<set val='9' order='0x08' stat='miser' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4824' name="eminence_bow_cheapshot">
		<for>
			<set val='323' order='0x08' stat='pAtk' />
			<set val='83' order='0x08' stat='mAtk' />
			<set val='12' order='0x08' stat='rCrit' />
			<add val='-3.75' order='0x10' stat='accCombat' />
			<set val='1' order='0x08' stat='cheapShot' />
			<set val='0.34' order='0x08' stat='cheapShotChance' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4825' name="dark_elven_long_bow_evasion">
		<for>
			<set val='397' order='0x08' stat='pAtk' />
			<set val='100' order='0x08' stat='mAtk' />
			<set val='12' order='0x08' stat='rCrit' />
			<add val='-3.75' order='0x10' stat='accCombat' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4826' name="Dark Elven Long Bow Critical Bleed">
		<for>
			<set val='397' order='0x08' stat='pAtk' />
			<set val='100' order='0x08' stat='mAtk' />
			<set val='12' order='0x08' stat='rCrit' />
			<add val='-3.75' order='0x10' stat='accCombat' />
			<skill id='3053' level='1' chance='30' action='crit' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4827' name="dark_elven_long_bow_miser">
		<for>
			<set val='397' order='0x08' stat='pAtk' />
			<set val='100' order='0x08' stat='mAtk' />
			<set val='12' order='0x08' stat='rCrit' />
			<add val='-3.75' order='0x10' stat='accCombat' />
			<set val='2' order='0x08' stat='miser' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4828' name="bow_of_peril_guidence">
		<for>
			<set val='400' order='0x08' stat='pAtk' />
			<set val='99' order='0x08' stat='mAtk' />
			<set val='12' order='0x08' stat='rCrit' />
			<add val='-3.75' order='0x10' stat='accCombat' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4829' name="bow_of_peril_quickrecovery">
		<for>
			<set val='400' order='0x08' stat='pAtk' />
			<set val='99' order='0x08' stat='mAtk' />
			<set val='12' order='0x08' stat='rCrit' />
			<add val='-3.75' order='0x10' stat='accCombat' />
			<mul val='0.87' order='0x50' stat='atkReuse' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4830' name="bow_of_peril_cheapshot">
		<for>
			<set val='400' order='0x08' stat='pAtk' />
			<set val='99' order='0x08' stat='mAtk' />
			<set val='12' order='0x08' stat='rCrit' />
			<add val='-3.75' order='0x10' stat='accCombat' />
			<set val='2' order='0x08' stat='cheapShot' />
			<set val='0.42' order='0x08' stat='cheapShotChance' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4831' name="Carnage Bow Critical Bleed">
		<for>
			<set val='440' order='0x08' stat='pAtk' />
			<set val='107' order='0x08' stat='mAtk' />
			<set val='12' order='0x08' stat='rCrit' />
			<add val='-3.75' order='0x10' stat='accCombat' />
			<!-- No SA on Official
				<skill id='3053' level='1' chance='100' action='crit'/>
			-->
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4832' name="carnage_bow_manaup">
		<for>
			<set val='440' order='0x08' stat='pAtk' />
			<set val='107' order='0x08' stat='mAtk' />
			<set val='12' order='0x08' stat='rCrit' />
			<add val='-3.75' order='0x10' stat='accCombat' />
			<!-- no SA on official
				<mul val='1.3' order='0x50' stat='maxMp'/>
			-->
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4833' name="carnage_bow_quickrecovery">
		<for>
			<set val='440' order='0x08' stat='pAtk' />
			<set val='107' order='0x08' stat='mAtk' />
			<set val='12' order='0x08' stat='rCrit' />
			<add val='-3.75' order='0x10' stat='accCombat' />
			<!-- SA: Quick Recovery -->
			<mul val='0.9' order='0x30' stat='atkReuse' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4834' name="Scythe Anger">
		<for>
			<set val='107' order='0x08' stat='pAtk' />
			<set val='61' order='0x08' stat='mAtk' />
			<set val='8' order='0x08' stat='rCrit' />
			<add val='-3.75' order='0x10' stat='accCombat' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4835' name="scythe_crt.stun">
		<for>
			<set val='107' order='0x08' stat='pAtk' />
			<set val='61' order='0x08' stat='mAtk' />
			<set val='8' order='0x08' stat='rCrit' />
			<add val='-3.75' order='0x10' stat='accCombat' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
			<!-- Critical Stun -->
			<skill id='3070' level='1' chance='18' action='crit' />
		</for>
	</item>
	<item id='4836' name="scythe_light">
		<for>
			<set val='107' order='0x08' stat='pAtk' />
			<set val='61' order='0x08' stat='mAtk' />
			<set val='8' order='0x08' stat='rCrit' />
			<add val='-3.75' order='0x10' stat='accCombat' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
			<!-- SA Light -->
			<mul order="0x30" stat="maxLoad" val="1.2" />
		</for>
	</item>
	<item id='4837' name="Orcish Glaive Anger">
		<for>
			<set val='107' order='0x08' stat='pAtk' />
			<set val='61' order='0x08' stat='mAtk' />
			<set val='8' order='0x08' stat='rCrit' />
			<add val='-3.75' order='0x10' stat='accCombat' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4838' name="orcish_glaive_crt.stun">
		<for>
			<set val='107' order='0x08' stat='pAtk' />
			<set val='61' order='0x08' stat='mAtk' />
			<set val='8' order='0x08' stat='rCrit' />
			<add val='-3.75' order='0x10' stat='accCombat' />
			<skill id='3070' level='1' chance='18' action='crit' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4839' name="orcish_glaive_longblow">
		<for>
			<set val='107' order='0x08' stat='pAtk' />
			<set val='61' order='0x08' stat='mAtk' />
			<set val='8' order='0x08' stat='rCrit' />
			<add val='-3.75' order='0x10' stat='accCombat' />
			<!-- SA: Long Blow -->
			<set val='80' order='0x08' stat='pAtkRange' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4840' name="body_slasher_crt.stun">
		<for>
			<set val='107' order='0x08' stat='pAtk' />
			<set val='61' order='0x08' stat='mAtk' />
			<set val='8' order='0x08' stat='rCrit' />
			<add val='-3.75' order='0x10' stat='accCombat' />
			<skill id='3070' level='1' chance='18' action='crit' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4841' name="body_slasher_longblow">
		<for>
			<set val='107' order='0x08' stat='pAtk' />
			<set val='61' order='0x08' stat='mAtk' />
			<set val='8' order='0x08' stat='rCrit' />
			<add val='-3.75' order='0x10' stat='accCombat' />
			<!-- SA: Long Blow -->
			<set val='80' order='0x08' stat='pAtkRange' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4842' name="body_slasher_wideblow">
		<for>
			<set val='107' order='0x08' stat='pAtk' />
			<set val='61' order='0x08' stat='mAtk' />
			<set val='8' order='0x08' stat='rCrit' />
			<add val='-3.75' order='0x10' stat='accCombat' />
			<!-- SA: Wide Blow -->
			<set val='180' order='0x08' stat='poleAngle' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4843' name="bech_de_corbin_crt.stun">
		<for>
			<set val='122' order='0x08' stat='pAtk' />
			<set val='68' order='0x08' stat='mAtk' />
			<set val='8' order='0x08' stat='rCrit' />
			<add val='-3.75' order='0x10' stat='accCombat' />
			<skill id='3070' level='1' chance='17' action='crit' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4844' name="bech_de_corbin_longblow">
		<for>
			<set val='122' order='0x08' stat='pAtk' />
			<set val='68' order='0x08' stat='mAtk' />
			<set val='8' order='0x08' stat='rCrit' />
			<add val='-3.75' order='0x10' stat='accCombat' />
			<!-- SA: Long Blow -->
			<set val='80' order='0x08' stat='pAtkRange' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4845' name="bech_de_corbin_light">
		<for>
			<set val='122' order='0x08' stat='pAtk' />
			<set val='68' order='0x08' stat='mAtk' />
			<set val='8' order='0x08' stat='rCrit' />
			<add val='-3.75' order='0x10' stat='accCombat' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
			<!-- SA Light -->
			<mul order="0x30" stat="maxLoad" val="1.2" />
		</for>
	</item>
	<item id='4846' name="Scorpion Anger">
		<for>
			<set val='144' order='0x08' stat='pAtk' />
			<set val='78' order='0x08' stat='mAtk' />
			<set val='8' order='0x08' stat='rCrit' />
			<add val='-3.75' order='0x10' stat='accCombat' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4847' name="scorpion_crt.stun">
		<for>
			<set val='144' order='0x08' stat='pAtk' />
			<set val='78' order='0x08' stat='mAtk' />
			<set val='8' order='0x08' stat='rCrit' />
			<add val='-3.75' order='0x10' stat='accCombat' />
			<skill id='3070' level='1' chance='16' action='crit' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4848' name="scorpion_longblow">
		<for>
			<set val='144' order='0x08' stat='pAtk' />
			<set val='78' order='0x08' stat='mAtk' />
			<set val='8' order='0x08' stat='rCrit' />
			<add val='-3.75' order='0x10' stat='accCombat' />
			<!-- SA: Long Blow -->
			<set val='80' order='0x08' stat='pAtkRange' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4849' name="widow_maker_crt.stun">
		<for>
			<set val='144' order='0x08' stat='pAtk' />
			<set val='78' order='0x08' stat='mAtk' />
			<set val='8' order='0x08' stat='rCrit' />
			<add val='-3.75' order='0x10' stat='accCombat' />
			<skill id='3070' level='1' chance='16' action='crit' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4850' name="widow_maker_longblow">
		<for>
			<set val='144' order='0x08' stat='pAtk' />
			<set val='78' order='0x08' stat='mAtk' />
			<set val='8' order='0x08' stat='rCrit' />
			<add val='-3.75' order='0x10' stat='accCombat' />
			<!-- SA: Long Blow -->
			<set val='80' order='0x08' stat='pAtkRange' />
			<add val='40' order='0x20' stat='pAtkRange' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4851' name="widow_maker_wideblow">
		<for>
			<set val='144' order='0x08' stat='pAtk' />
			<set val='78' order='0x08' stat='mAtk' />
			<set val='8' order='0x08' stat='rCrit' />
			<add val='-3.75' order='0x10' stat='accCombat' />
			<!-- SA: Wide Blow -->
			<set val='180' order='0x08' stat='poleAngle' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4852' name="orcish_poleaxe_crt.stun">
		<for>
			<set val='156' order='0x08' stat='pAtk' />
			<set val='83' order='0x08' stat='mAtk' />
			<set val='8' order='0x08' stat='rCrit' />
			<add val='-3.75' order='0x10' stat='accCombat' />
			<skill id='3070' level='1' chance='15' action='crit' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4853' name="orcish_poleaxe_longblow">
		<for>
			<set val='156' order='0x08' stat='pAtk' />
			<set val='83' order='0x08' stat='mAtk' />
			<set val='8' order='0x08' stat='rCrit' />
			<add val='-3.75' order='0x10' stat='accCombat' />
			<!-- SA: Long Blow -->
			<set val='80' order='0x08' stat='pAtkRange' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4854' name="orcish_poleaxe_wideblow">
		<for>
			<set val='156' order='0x08' stat='pAtk' />
			<set val='83' order='0x08' stat='mAtk' />
			<set val='8' order='0x08' stat='rCrit' />
			<add val='-3.75' order='0x10' stat='accCombat' />
			<!-- SA: Wide Blow -->
			<set val='180' order='0x08' stat='poleAngle' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4855' name="Great Axe Anger">
		<for>
			<set val='175' order='0x08' stat='pAtk' />
			<set val='91' order='0x08' stat='mAtk' />
			<set val='8' order='0x08' stat='rCrit' />
			<add val='-3.75' order='0x10' stat='accCombat' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4856' name="great_axe_crt.stun">
		<for>
			<set val='175' order='0x08' stat='pAtk' />
			<set val='91' order='0x08' stat='mAtk' />
			<set val='8' order='0x08' stat='rCrit' />
			<add val='-3.75' order='0x10' stat='accCombat' />
			<skill id='3070' level='1' chance='14' action='crit' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4857' name="great_axe_light">
		<for>
			<set val='175' order='0x08' stat='pAtk' />
			<set val='91' order='0x08' stat='mAtk' />
			<set val='8' order='0x08' stat='rCrit' />
			<add val='-3.75' order='0x10' stat='accCombat' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
			<!-- SA Light -->
			<mul order="0x30" stat="maxLoad" val="1.2" />
		</for>
	</item>
	<item id='4858' name="Lance Anger">
		<for>
			<set val='194' order='0x08' stat='pAtk' />
			<set val='99' order='0x08' stat='mAtk' />
			<set val='8' order='0x08' stat='rCrit' />
			<add val='-3.75' order='0x10' stat='accCombat' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4859' name="lance_crt.stun">
		<for>
			<set val='194' order='0x08' stat='pAtk' />
			<set val='99' order='0x08' stat='mAtk' />
			<set val='8' order='0x08' stat='rCrit' />
			<add val='-3.75' order='0x10' stat='accCombat' />
			<skill id='3070' level='1' chance='13' action='crit' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4860' name="lance_longblow">
		<for>
			<set val='194' order='0x08' stat='pAtk' />
			<set val='99' order='0x08' stat='mAtk' />
			<set val='8' order='0x08' stat='rCrit' />
			<add val='-3.75' order='0x10' stat='accCombat' />
			<!-- SA: Long Blow -->
			<set val='80' order='0x08' stat='pAtkRange' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4861' name="halbard_crt.stun">
		<for>
			<set val='213' order='0x08' stat='pAtk' />
			<set val='107' order='0x08' stat='mAtk' />
			<set val='8' order='0x08' stat='rCrit' />
			<add val='-3.75' order='0x10' stat='accCombat' />
			<skill id='3070' level='1' chance='25' action='crit' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4862' name="halbard_longblow">
		<for>
			<set val='213' order='0x08' stat='pAtk' />
			<set val='107' order='0x08' stat='mAtk' />
			<set val='8' order='0x08' stat='rCrit' />
			<add val='-3.75' order='0x10' stat='accCombat' />
			<!-- SA: Long Blow -->
			<set val='80' order='0x08' stat='pAtkRange' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4863' name="halbard_wideblow">
		<for>
			<set val='213' order='0x08' stat='pAtk' />
			<set val='107' order='0x08' stat='mAtk' />
			<set val='8' order='0x08' stat='rCrit' />
			<add val='-3.75' order='0x10' stat='accCombat' />
			<!-- SA: Wide Blow -->
			<set val='180' order='0x08' stat='poleAngle' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4864' name="heavy_doom_hammer_magicregeneration">
		<for>
			<set val='103' order='0x08' stat='pAtk' />
			<set val='81' order='0x08' stat='mAtk' />
			<set val='4' order='0x08' stat='rCrit' />
			<add val='4.75' order='0x10' stat='accCombat' />
			<skill id='1044' level='1' chance='30' action='magic' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4865' name="heavy_doom_hammer_magicshield">
		<for>
			<set val='103' order='0x08' stat='pAtk' />
			<set val='81' order='0x08' stat='mAtk' />
			<set val='4' order='0x08' stat='rCrit' />
			<add val='4.75' order='0x10' stat='accCombat' />
			<skill id='1035' level='2' chance='50' action='magic' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4866' name="heavy_doom_hammer_magichold">
		<for>
			<set val='103' order='0x08' stat='pAtk' />
			<set val='81' order='0x08' stat='mAtk' />
			<set val='4' order='0x08' stat='rCrit' />
			<add val='4.75' order='0x10' stat='accCombat' />
			<skill id='3577' level='1' chance='10' action='magic' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4867' name="crystal_staff_rsk.evasion">
		<for>
			<set val='103' order='0x08' stat='pAtk' />
			<set val='81' order='0x08' stat='mAtk' />
			<set val='4' order='0x08' stat='rCrit' />
			<add val='4.75' order='0x10' stat='accCombat' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4868' name="crystal_staff_manaup">
		<for>
			<set val='103' order='0x08' stat='pAtk' />
			<set val='81' order='0x08' stat='mAtk' />
			<set val='4' order='0x08' stat='rCrit' />
			<add val='4.75' order='0x10' stat='accCombat' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4869' name="crystal_staff_magicagility">
		<for>
			<set val='103' order='0x08' stat='pAtk' />
			<set val='81' order='0x08' stat='mAtk' />
			<set val='4' order='0x08' stat='rCrit' />
			<add val='4.75' order='0x10' stat='accCombat' />
			<skill id='1045' level='2' chance='20' action='magic' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4870' name="heavy_doom_axe_magicpoison">
		<for>
			<set val='103' order='0x08' stat='pAtk' />
			<set val='81' order='0x08' stat='mAtk' />
			<set val='4' order='0x08' stat='rCrit' />
			<add val='4.75' order='0x10' stat='accCombat' />
			<skill id='1168' level='6' chance='8' action='magic' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4871' name="heavy_doom_axe_magicweakness">
		<for>
			<set val='103' order='0x08' stat='pAtk' />
			<set val='81' order='0x08' stat='mAtk' />
			<set val='4' order='0x08' stat='rCrit' />
			<add val='4.75' order='0x10' stat='accCombat' />
			<skill id='1164' level='6' chance='8' action='magic' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4872' name="heavy_doom_axe_magicchaos">
		<for>
			<set val='103' order='0x08' stat='pAtk' />
			<set val='81' order='0x08' stat='mAtk' />
			<set val='4' order='0x08' stat='rCrit' />
			<add val='4.75' order='0x10' stat='accCombat' />
			<skill id='1222' level='6' chance='8' action='magic' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4873' name="cursed_staff_magichold">
		<for>
			<set val='119' order='0x08' stat='pAtk' />
			<set val='91' order='0x08' stat='mAtk' />
			<set val='4' order='0x08' stat='rCrit' />
			<add val='4.75' order='0x10' stat='accCombat' />
			<skill id='3577' level='1' chance='10' action='magic' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4874' name="cursed_staff_magicpoison">
		<for>
			<set val='119' order='0x08' stat='pAtk' />
			<set val='91' order='0x08' stat='mAtk' />
			<set val='4' order='0x08' stat='rCrit' />
			<add val='4.75' order='0x10' stat='accCombat' />
			<skill id='1168' level='6' chance='8' action='magic' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4875' name="cursed_staff_magicweakness">
		<for>
			<set val='119' order='0x08' stat='pAtk' />
			<set val='91' order='0x08' stat='mAtk' />
			<set val='4' order='0x08' stat='rCrit' />
			<add val='4.75' order='0x10' stat='accCombat' />
			<skill id='1164' level='6' chance='8' action='magic' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4876' name="paradia_staff_magicmight">
		<for>
			<set val='135' order='0x08' stat='pAtk' />
			<set val='101' order='0x08' stat='mAtk' />
			<set val='4' order='0x08' stat='rCrit' />
			<add val='4.75' order='0x10' stat='accCombat' />
			<skill id='1044' level='2' chance='30' action='magic' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4877' name="paradia_staff_magicshield">
		<for>
			<set val='135' order='0x08' stat='pAtk' />
			<set val='101' order='0x08' stat='mAtk' />
			<set val='4' order='0x08' stat='rCrit' />
			<add val='4.75' order='0x10' stat='accCombat' />
			<skill id='1035' level='3' chance='50' action='magic' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4878' name="paradia_staff_magichold">
		<for>
			<set val='135' order='0x08' stat='pAtk' />
			<set val='101' order='0x08' stat='mAtk' />
			<set val='4' order='0x08' stat='rCrit' />
			<add val='4.75' order='0x10' stat='accCombat' />
			<skill id='3577' level='1' chance='10' action='magic' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4879' name="Pa'agrian Hammer Rsk. Evasion">
		<for>
			<set val='135' order='0x08' stat='pAtk' />
			<set val='101' order='0x08' stat='mAtk' />
			<set val='4' order='0x08' stat='rCrit' />
			<add val='4.75' order='0x10' stat='accCombat' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
			<!-- SA: Rsk. Evasion -->
			<add order='0x40' stat='rEvas' val='6'>
				<and>
					<player percentHP="60" />
				</and>
			</add>
		</for>
	</item>
	<item id='4880' name="Pa'agrian Hammer Magic Poison">
		<for>
			<set val='135' order='0x08' stat='pAtk' />
			<set val='101' order='0x08' stat='mAtk' />
			<set val='4' order='0x08' stat='rCrit' />
			<add val='4.75' order='0x10' stat='accCombat' />
			<skill id='1168' level='6' chance='7' action='magic' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4881' name="Pa'agrian Hammer Magic Weakness">
		<for>
			<set val='135' order='0x08' stat='pAtk' />
			<set val='101' order='0x08' stat='mAtk' />
			<set val='4' order='0x08' stat='rCrit' />
			<add val='4.75' order='0x10' stat='accCombat' />
			<skill id='1164' level='6' chance='7' action='magic' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4882' name="sage's_staff_magichold">
		<for>
			<set val='135' order='0x08' stat='pAtk' />
			<set val='101' order='0x08' stat='mAtk' />
			<set val='4' order='0x08' stat='rCrit' />
			<add val='4.75' order='0x10' stat='accCombat' />
			<skill id='3577' level='1' chance='10' action='magic' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4883' name="sage's_staff_magicpoison">
		<for>
			<set val='135' order='0x08' stat='pAtk' />
			<set val='101' order='0x08' stat='mAtk' />
			<set val='4' order='0x08' stat='rCrit' />
			<add val='4.75' order='0x10' stat='accCombat' />
			<skill id='1168' level='6' chance='7' action='magic' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4884' name="sage's_staff_magicweakness">
		<for>
			<set val='135' order='0x08' stat='pAtk' />
			<set val='101' order='0x08' stat='mAtk' />
			<set val='4' order='0x08' stat='rCrit' />
			<add val='4.75' order='0x10' stat='accCombat' />
			<skill id='1164' level='6' chance='7' action='magic' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4885' name="Pa'agrian Axe Mana Up">
		<for>
			<set val='141' order='0x08' stat='pAtk' />
			<set val='104' order='0x08' stat='mAtk' />
			<set val='4' order='0x08' stat='rCrit' />
			<add val='4.75' order='0x10' stat='accCombat' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4886' name="Pa'agrian Axe Magic Weakness">
		<for>
			<set val='141' order='0x08' stat='pAtk' />
			<set val='104' order='0x08' stat='mAtk' />
			<set val='4' order='0x08' stat='rCrit' />
			<add val='4.75' order='0x10' stat='accCombat' />
			<skill id='1164' level='6' chance='7' action='magic' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4887' name="Pa'agrian Axe Magic Chaos">
		<for>
			<set val='141' order='0x08' stat='pAtk' />
			<set val='104' order='0x08' stat='mAtk' />
			<set val='4' order='0x08' stat='rCrit' />
			<add val='4.75' order='0x10' stat='accCombat' />
			<skill id='1222' level='2' chance='7' action='magic' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4888' name="deadman's_staff_magicmight">
		<for>
			<set val='152' order='0x08' stat='pAtk' />
			<set val='111' order='0x08' stat='mAtk' />
			<set val='4' order='0x08' stat='rCrit' />
			<add val='4.75' order='0x10' stat='accCombat' />
			<skill id='1044' level='2' chance='30' action='magic' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4889' name="deadman's_staff_magicshield">
		<for>
			<set val='152' order='0x08' stat='pAtk' />
			<set val='111' order='0x08' stat='mAtk' />
			<set val='4' order='0x08' stat='rCrit' />
			<add val='4.75' order='0x10' stat='accCombat' />
			<skill id='1035' level='3' chance='50' action='magic' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4890' name="deadman's_staff_magichold">
		<for>
			<set val='152' order='0x08' stat='pAtk' />
			<set val='111' order='0x08' stat='mAtk' />
			<set val='4' order='0x08' stat='rCrit' />
			<add val='4.75' order='0x10' stat='accCombat' />
			<skill id='3577' level='1' chance='10' action='magic' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4891' name="ghoul's_staff_rsk.evasion">
		<for>
			<set val='152' order='0x08' stat='pAtk' />
			<set val='111' order='0x08' stat='mAtk' />
			<set val='4' order='0x08' stat='rCrit' />
			<add val='4.75' order='0x10' stat='accCombat' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
			<!-- SA: Rsk. Evasion -->
			<add order='0x40' stat='rEvas' val='6'>
				<and>
					<player percentHP="60" />
				</and>
			</add>
		</for>
	</item>
	<item id='4892' name="ghoul's_staff_manaup">
		<for>
			<set val='152' order='0x08' stat='pAtk' />
			<set val='111' order='0x08' stat='mAtk' />
			<set val='4' order='0x08' stat='rCrit' />
			<add val='4.75' order='0x10' stat='accCombat' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4893' name="ghoul's_staff_magicagility">
		<for>
			<set val='152' order='0x08' stat='pAtk' />
			<set val='111' order='0x08' stat='mAtk' />
			<set val='4' order='0x08' stat='rCrit' />
			<add val='4.75' order='0x10' stat='accCombat' />
			<skill id='1045' level='4' chance='20' action='magic' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4894' name="demon's_staff_magicpoison">
		<for>
			<set val='152' order='0x08' stat='pAtk' />
			<set val='111' order='0x08' stat='mAtk' />
			<set val='4' order='0x08' stat='rCrit' />
			<add val='4.75' order='0x10' stat='accCombat' />
			<skill id='1168' level='6' chance='7' action='magic' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4895' name="demon's_staff_magicweakness">
		<for>
			<set val='152' order='0x08' stat='pAtk' />
			<set val='111' order='0x08' stat='mAtk' />
			<set val='4' order='0x08' stat='rCrit' />
			<add val='4.75' order='0x10' stat='accCombat' />
			<skill id='1164' level='6' chance='7' action='magic' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4896' name="demon's_staff_magicchaos">
		<for>
			<set val='152' order='0x08' stat='pAtk' />
			<set val='111' order='0x08' stat='mAtk' />
			<set val='4' order='0x08' stat='rCrit' />
			<add val='4.75' order='0x10' stat='accCombat' />
			<skill id='1222' level='2' chance='7' action='magic' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4897' name="sprite's_staff_magicmight">
		<for>
			<set val='170' order='0x08' stat='pAtk' />
			<set val='122' order='0x08' stat='mAtk' />
			<set val='4' order='0x08' stat='rCrit' />
			<add val='4.75' order='0x10' stat='accCombat' />
			<skill id='1044' level='3' chance='30' action='magic' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4898' name="sprite's_staff_magicshield">
		<for>
			<set val='170' order='0x08' stat='pAtk' />
			<set val='122' order='0x08' stat='mAtk' />
			<set val='4' order='0x08' stat='rCrit' />
			<add val='4.75' order='0x10' stat='accCombat' />
			<skill id='1035' level='4' chance='50' action='magic' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
	<item id='4899' name="sprite's_staff_magichold">
		<for>
			<set val='170' order='0x08' stat='pAtk' />
			<set val='122' order='0x08' stat='mAtk' />
			<set val='4' order='0x08' stat='rCrit' />
			<add val='4.75' order='0x10' stat='accCombat' />
			<skill id='3577' level='1' chance='10' action='magic' />
			<enchant val='0' order='0x0C' stat='pAtk' />
			<enchant val='0' order='0x0C' stat='mAtk' />
		</for>
	</item>
</list>