/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.model;

/**
 * This class ...
 *
 * @version $Revision: 1.3.4.1 $ $Date: 2005/03/27 15:29:32 $
 */
public class L2ShortCut
{
	public final static int TYPE_ITEM = 1;
	public final static int TYPE_SKILL = 2;
	public final static int TYPE_ACTION = 3;
	public final static int TYPE_MACRO = 4;
    public final static int TYPE_RECIPE = 5;
    public final static int TYPE_TPBOOKMARK = 6;
    
	private final int _slot;
	private final int _page;
	private final int _type;
	private final int _id;
	private final int _level;
	private final int _characterType;
	private int _sharedReuseGroup = -1;

	public L2ShortCut(int slotId, int pageId, int shortcutType,
                      int shortcutId, int shortcutLevel, int characterType)
	{
		_slot = slotId;
		_page = pageId;
		_type = shortcutType;
		_id = shortcutId;
		_level = shortcutLevel;
		_characterType = characterType;
	}

    public int getId()
    {
        return _id;
    }

    public int getLevel()
    {
        return _level;
    }

    public int getPage()
    {
        return _page;
    }

    public int getSlot()
    {
        return _slot;
    }

    public int getType()
    {
        return _type;
    }
    
    public int getCharacterType()
    {
    	return _characterType;
    }

    public int getSharedReuseGroup()
    {
    	return _sharedReuseGroup;
    }

    public void setSharedReuseGroup(int g)
    {
    	_sharedReuseGroup = g;
    }
}
