/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.model.actor.stat;

import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.skills.Stats;

public class NpcStat extends CharStat
{
    public NpcStat(L2Npc activeChar)
    {
        super(activeChar);
    }

    @Override
    public byte getLevel()
    {
    	return getActiveChar().getTemplate().level;
    }
    
    @Override
	public L2Npc getActiveChar() { return (L2Npc)super.getActiveChar(); }

    @Override
	public int getWalkSpeed(){ return (int) calcStat(Stats.WALK_SPEED, getActiveChar().getTemplate().baseWalkSpd, null, null);}
    
    @Override
	public float getMovementSpeedMultiplier()
	{
    	if (getActiveChar() == null)
    		return 1;
    	if (getActiveChar().isRunning())
    		return getRunSpeed() * 1f / getActiveChar().getTemplate().baseRunSpd;
    	else
    		return getWalkSpeed() * 1f / getActiveChar().getTemplate().baseWalkSpd;
	}
}
