/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.network.serverpackets;

import com.l2jserver.Config;
import com.l2jserver.gameserver.datatables.NpcTable;
import com.l2jserver.gameserver.instancemanager.CursedWeaponsManager;
import com.l2jserver.gameserver.instancemanager.TerritoryWarManager;
import com.l2jserver.gameserver.model.Elementals;
import com.l2jserver.gameserver.model.L2Transformation;
import com.l2jserver.gameserver.model.actor.L2Summon;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.itemcontainer.Inventory;
import com.l2jserver.gameserver.skills.AbnormalEffect;
import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;

/**
 * 0000: 04 03 15 00 00 77 ff 00 00 80 f1 ff ff 00 00 00    .....w..........
 * 0010: 00 2a 89 00 4c 43 00 61 00 6c 00 61 00 64 00 6f    .*..LC.a.l.a.d.o
 * 0020: 00 6e 00 00 00 01 00 00 00 00 00 00 00 19 00 00    .n..............
 * 0030: 00 0d 00 00 00 ee 81 02 00 15 00 00 00 18 00 00    ................
 * 0040: 00 19 00 00 00 25 00 00 00 17 00 00 00 28 00 00    .....%.......(..
 * 0050: 00 14 01 00 00 14 01 00 00 02 01 00 00 02 01 00    ................
 * 0060: 00 fa 09 00 00 81 06 00 00 26 34 00 00 2e 00 00    .........&4.....
 * 0070: 00 00 00 00 00 db 9f a1 41 93 26 64 41 de c8 31    ........A.&dA..1
 * 0080: 41 ca 73 c0 41 d5 22 d0 41 83 bd 41 41 81 56 10    A.s.A.".A..AA.V.
 * 0090: 41 00 00 00 00 27 7d 30 41 69 aa e0 40 b4 fb d3    A....'}0Ai..@...
 * 00a0: 41 91 f9 63 41 00 00 00 00 81 56 10 41 00 00 00    A..cA.....V.A...
 * 00b0: 00 71 00 00 00 71 00 00 00 76 00 00 00 74 00 00    .q...q...v...t..
 * 00c0: 00 74 00 00 00 2a 00 00 00 e8 02 00 00 00 00 00    .t...*..........
 * 00d0: 00 5f 04 00 00 ac 01 00 00 cf 01 00 00 62 04 00    ._...........b..
 * 00e0: 00 00 00 00 00 e8 02 00 00 0b 00 00 00 52 01 00    .............R..
 * 00f0: 00 4d 00 00 00 2a 00 00 00 2f 00 00 00 29 00 00    .M...*.../...)..
 * 0100: 00 12 00 00 00 82 01 00 00 52 01 00 00 53 00 00    .........R...S..
 * 0110: 00 00 00 00 00 00 00 00 00 7a 00 00 00 55 00 00    .........z...U..
 * 0120: 00 32 00 00 00 32 00 00 00 00 00 00 00 00 00 00    .2...2..........
 * 0130: 00 00 00 00 00 00 00 00 00 a4 70 3d 0a d7 a3 f0    ..........p=....
 * 0140: 3f 64 5d dc 46 03 78 f3 3f 00 00 00 00 00 00 1e    ?d].F.x.?.......
 * 0150: 40 00 00 00 00 00 00 38 40 02 00 00 00 01 00 00    @......8@.......
 * 0160: 00 00 00 00 00 00 00 00 00 00 00 c1 0c 00 00 01    ................
 * 0170: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
 * 0180: 00 00 00 00                                        ....
 *
 *
 * dddddSdddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddffffddddSdddcccdd (h)
 * dddddSddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddd  ffffddddSdddddcccddh (h) c dc hhdh
 * dddddSdddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddffffddddSdddddcccddh (h) c dc hhdh ddddc c dcc cddd d (from 654)
 * but it actually reads
 * dddddSdddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddffffddddSdddddcccddh (h) c dc *dddddddd* hhdh ddddc dcc cddd d
 * 																					*...*: here i am not sure at least it looks like it reads that much data (32 bytes), not sure about the format inside because it is not read thanks to the ususal parsing function
 *
 * dddddSddddQddddddddddddddddddddddddddddddddddddddddddddddddhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhddddddddddddddddddddffffddddSdddddcccddh [h] c dc d hhdh ddddc c dcc cddd d c dd d d

 * @version $Revision: 1.14.2.4.2.12 $ $Date: 2005/04/11 10:05:55 $
 */
public final class UserInfo extends L2GameServerPacket
{
	private static final String _S__04_USERINFO = "[S] 32 UserInfo";
	private L2PcInstance _activeChar;
	
	/**
	 * Run speed, swimming run speed and flying run speed
	 */
	private int _runSpd;
	/**
	 * Walking speed, swimming walking speed and flying walking speed
	 */
	private int _walkSpd;
	private int _relation;
	private float _moveMultiplier;
	private int _territoryId;
	private boolean _isDisguised;
	private int _airShipHelm;
	
	/**
	 * @param _characters
	 */
	public UserInfo(L2PcInstance character)
	{
		_activeChar = character;
		
		_moveMultiplier = _activeChar.getMovementSpeedMultiplier();
		_runSpd = Math.round((_activeChar.getRunSpeed() / _moveMultiplier));
		_walkSpd = (int) (_activeChar.getWalkSpeed() / _moveMultiplier);
		_territoryId = TerritoryWarManager.getInstance().getRegisteredTerritoryId(character);
		_relation = _activeChar.isClanLeader() ? 0x40 : 0;
		if (_activeChar.getSiegeState() == 1)
		{
			if (_territoryId == 0)
				_relation |= 0x180;
			else
				_relation |= 0x1000;
		}
		if (_activeChar.getSiegeState() == 2) _relation |= 0x80;
		_isDisguised = TerritoryWarManager.getInstance().isDisguised(character.getObjectId());
		if (_activeChar.isInAirShip() && _activeChar.getAirShip().isCaptain(_activeChar))
			_airShipHelm = _activeChar.getAirShip().getHelmItemId();
		else
			_airShipHelm = 0;
	}
	
	@Override
	protected final void writeImpl()
	{
		writeC(0x32);
		
		writeD(_activeChar.getX());
		writeD(_activeChar.getY());
		writeD(_activeChar.getZ());
		if (_activeChar.getVehicle() != null)
			writeD(_activeChar.getVehicle().getObjectId());
		else
			writeD(0);
		writeD(_activeChar.getObjectId());
		writeS(_activeChar.getName());
		writeD(_activeChar.getRace().ordinal());
		writeD(_activeChar.getAppearance().getSex()? 1 : 0);
		
		if (_activeChar.getClassIndex() == 0) writeD(_activeChar.getClassId().getId());
		else writeD(_activeChar.getBaseClass());
		
		writeD(_activeChar.getLevel());
		writeQ(_activeChar.getExp());
		writeD(_activeChar.getSTR());
		writeD(_activeChar.getDEX());
		writeD(_activeChar.getCON());
		writeD(_activeChar.getINT());
		writeD(_activeChar.getWIT());
		writeD(_activeChar.getMEN());
		writeD(_activeChar.getMaxVisibleHp());
		writeD((int) _activeChar.getCurrentHp());
		writeD(_activeChar.getMaxMp());
		writeD((int) _activeChar.getCurrentMp());
		writeD(_activeChar.getSp());
		writeD(_activeChar.getCurrentLoad());
		writeD(_activeChar.getMaxLoad());
		
		writeD(_activeChar.getActiveWeaponItem() != null ? 40 : 20); // 20 no weapon, 40 weapon equippe
		
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_UNDER));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_REAR));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEAR));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_NECK));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RFINGER));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LFINGER));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HEAD));
		if (_airShipHelm == 0)
		{
			writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RHAND));
			writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LHAND));
		}
		else
		{
			writeD(0);
			writeD(0);
		}
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_GLOVES));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_CHEST));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEGS));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_FEET));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_BACK));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LRHAND));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HAIR));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HAIR2));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RBRACELET));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LBRACELET));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_DECO1));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_DECO2));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_DECO3));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_DECO4));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_DECO5));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_DECO6));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_BELT)); // CT2.3
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_UNDER));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_REAR));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEAR));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_NECK));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RFINGER));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LFINGER));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HEAD));
		if (_airShipHelm == 0)
		{
			writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
			writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LHAND));
		}
		else
		{
			writeD(_airShipHelm);
			writeD(0);
		}
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_GLOVES));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_CHEST));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEGS));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FEET));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_BACK));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LRHAND));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIR));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIR2));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RBRACELET));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LBRACELET));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_DECO1));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_DECO2));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_DECO3));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_DECO4));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_DECO5));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_DECO6));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_BELT)); // CT2.3
		writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_UNDER));
		writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_REAR));
		writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_LEAR));
		writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_NECK));
		writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_RFINGER));
		writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_LFINGER));
		writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_HEAD));
		if (_airShipHelm == 0)
		{
			writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_RHAND));
			writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_LHAND));
		}
		else
		{
			writeD(0);
			writeD(0);
		}
		writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_GLOVES));
		writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_CHEST));
		writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_LEGS));
		writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_FEET));
		writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_BACK));
		writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_LRHAND));
		writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_HAIR));
		writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_HAIR2));
		writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_RBRACELET));
		writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_LBRACELET));
		writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_DECO1));
		writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_DECO2));
		writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_DECO3));
		writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_DECO4));
		writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_DECO5));
		writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_DECO6));
		writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_BELT)); // CT2.3
		writeD(_activeChar.getInventory().getMaxTalismanCount()); // CT2.3
		writeD(_activeChar.getInventory().getCloakStatus()); // CT2.3
		writeD(_activeChar.getPAtk(null));
		writeD(_activeChar.getPAtkSpd());
		writeD(_activeChar.getPDef(null));
		writeD(_activeChar.getEvasionRate(null));
		writeD(_activeChar.getAccuracy());
		writeD(_activeChar.getCriticalHit(null, null));
		writeD(_activeChar.getMAtk(null, null));
		
		writeD(_activeChar.getMAtkSpd());
		writeD(_activeChar.getPAtkSpd());
		
		writeD(_activeChar.getMDef(null, null));
		
		writeD(_activeChar.getPvpFlag()); // 0-non-pvp  1-pvp = violett name
		writeD(_activeChar.getKarma());
		
		writeD(_runSpd);
		writeD(_walkSpd);
		writeD(_runSpd); // swim run speed
		writeD(_walkSpd); // swim walk speed
		writeD(0);
		writeD(0);
		writeD(_activeChar.isFlying() ? _runSpd : 0); // fly speed
		writeD(_activeChar.isFlying() ? _walkSpd : 0); // fly speed
		writeF(_moveMultiplier);
		writeF(_activeChar.getAttackSpeedMultiplier());
		
		L2Summon pet = _activeChar.getPet();
		L2Transformation trans;
		if (_activeChar.getMountType() != 0 && pet != null)
		{
			writeF(pet.getTemplate().fCollisionRadius);
			writeF(pet.getTemplate().fCollisionHeight);
		}
		else if ((trans = _activeChar.getTransformation()) != null)
		{
			writeF(trans.getCollisionRadius());
			writeF(trans.getCollisionHeight());
		}
		else
		{
			writeF(_activeChar.getCollisionRadius());
			writeF(_activeChar.getCollisionHeight());
		}
		
		writeD(_activeChar.getAppearance().getHairStyle());
		writeD(_activeChar.getAppearance().getHairColor());
		writeD(_activeChar.getAppearance().getFace());
		writeD(_activeChar.isGM() ? 1 : 0); // builder level
		
		String title = _activeChar.getTitle();
		if (_activeChar.getAppearance().getInvisible() && _activeChar.isGM()) title = "Invisible";
		if (_activeChar.getPoly().isMorphed())
		{
			L2NpcTemplate polyObj = NpcTable.getInstance().getTemplate(_activeChar.getPoly().getPolyId());
			if(polyObj != null)
				title += " - " + polyObj.name;
		}
		writeS(title);
		
		writeD(_activeChar.getClanId());
		writeD(_activeChar.getClanCrestId());
		writeD(_activeChar.getAllyId());
		writeD(_activeChar.getAllyCrestId()); // ally crest id
		// 0x40 leader rights
		// siege flags: attacker - 0x180 sword over name, defender - 0x80 shield, 0xC0 crown (|leader), 0x1C0 flag (|leader)
		writeD(_relation);
		writeC(_activeChar.getMountType()); // mount type
		writeC(_activeChar.getPrivateStoreType());
		writeC(_activeChar.hasDwarvenCraft() ? 1 : 0);
		writeD(_activeChar.getPkKills());
		writeD(_activeChar.getPvpKills());
		
		writeH(_activeChar.getCubics().size());
		for (int id : _activeChar.getCubics().keySet())
			writeH(id);
		
		writeC(_activeChar.isInPartyMatchRoom() ? 1 : 0);
		
		if (_activeChar.getAppearance().getInvisible() && _activeChar.isGM())
			writeD(_activeChar.getAbnormalEffect() | AbnormalEffect.STEALTH.getMask());
		else
			writeD(_activeChar.getAbnormalEffect());
		writeC(_activeChar.isFlyingMounted() ? 2 : 0);
		
		writeD(_activeChar.getClanPrivileges());
		
		writeH(_activeChar.getRecomLeft()); //c2  recommendations remaining
		writeH(_activeChar.getRecomHave()); //c2  recommendations received
		writeD(_activeChar.getMountNpcId() > 0 ? _activeChar.getMountNpcId() + 1000000 : 0);
		writeH(_activeChar.getInventoryLimit());
		
		writeD(_activeChar.getClassId().getId());
		writeD(0x00); // special effects? circles around player...
		writeD(_activeChar.getMaxCp());
		writeD((int) _activeChar.getCurrentCp());
		writeC(_activeChar.isMounted() || _airShipHelm != 0 ? 0 : _activeChar.getEnchantEffect());
		
		if(_activeChar.getTeam()==1)
			writeC(0x01); //team circle around feet 1= Blue, 2 = red
		else if(_activeChar.getTeam()==2)
			writeC(0x02); //team circle around feet 1= Blue, 2 = red
		else
			writeC(0x00); //team circle around feet 1= Blue, 2 = red
		
		writeD(_activeChar.getClanCrestLargeId());
		writeC(_activeChar.isNoble() ? 1 : 0); //0x01: symbol on char menu ctrl+I
		writeC(_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA) ? 1 : 0); //0x01: Hero Aura
		
		writeC(_activeChar.isFishing() ? 1 : 0); //Fishing Mode
		writeD(_activeChar.getFishx()); //fishing x
		writeD(_activeChar.getFishy()); //fishing y
		writeD(_activeChar.getFishz()); //fishing z
		writeD(_activeChar.getAppearance().getNameColor());
		
		//new c5
		writeC(_activeChar.isRunning() ? 0x01 : 0x00); //changes the Speed display on Status Window
		
		writeD(_activeChar.getPledgeClass()); //changes the text above CP on Status Window
		writeD(_activeChar.getPledgeType());
		
		writeD(_activeChar.getAppearance().getTitleColor());
		
		if (_activeChar.isCursedWeaponEquipped())
			writeD(CursedWeaponsManager.getInstance().getLevel(_activeChar.getCursedWeaponEquippedId()));
		else
			writeD(0x00);
		
		// T1 Starts
		writeD(_activeChar.getTransformationId());
		
		byte attackAttribute = _activeChar.getAttackElement();
		writeH(attackAttribute);
		writeH(_activeChar.getAttackElementValue(attackAttribute));
		writeH(_activeChar.getDefenseElementValue(Elementals.FIRE));
		writeH(_activeChar.getDefenseElementValue(Elementals.WATER));
		writeH(_activeChar.getDefenseElementValue(Elementals.WIND));
		writeH(_activeChar.getDefenseElementValue(Elementals.EARTH));
		writeH(_activeChar.getDefenseElementValue(Elementals.HOLY));
		writeH(_activeChar.getDefenseElementValue(Elementals.DARK));
		
		writeD(_activeChar.getAgathionId());
		
		// T2 Starts
		writeD(_activeChar.getFame());  // Fame
		writeD(_activeChar.isMinimapAllowed() ? 1: 0); // Minimap on Hellbound
		writeD(_activeChar.getVitalityPoints());  // Vitality Points
		writeD(_activeChar.getSpecialEffect());
		writeD(_territoryId); // CT2.3
		writeD((_isDisguised ? 0x01: 0x00)); // CT2.3
		writeD(_territoryId); // CT2.3
	}
	
	/* (non-Javadoc)
	 * @see com.l2jserver.gameserver.serverpackets.ServerBasePacket#getType()
	 */
	@Override
	public String getType()
	{
		return _S__04_USERINFO;
	}
}
