/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.skills.l2skills;

import com.l2jserver.gameserver.datatables.SkillTable;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.L2Skill;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.templates.StatsSet;

public class L2SkillLearnSkill extends L2Skill
{
	private final int[] _learnSkillId;
	private final int[] _learnSkillLvl;

	public L2SkillLearnSkill(StatsSet set)
	{
		super(set);

		String[] ar = set.getString("learnSkillId", "0").split(",");
		int[] ar2 = new int[ar.length];

		for (int i = 0; i < ar.length; i++)
			ar2[i] = Integer.parseInt(ar[i]);

		_learnSkillId = ar2;

		ar = set.getString("learnSkillLvl", "1").split(",");
		ar2 = new int[_learnSkillId.length];

		for (int i = 0; i < _learnSkillId.length; i++)
			ar2[i] = 1;

		for (int i = 0; i < ar.length; i++)
			ar2[i] = Integer.parseInt(ar[i]);

		_learnSkillLvl = ar2;
	}

	@Override
	public void useSkill(L2Character activeChar, L2Object[] targets)
	{
		if (!(activeChar instanceof L2PcInstance))
			return;

		final L2PcInstance player = ((L2PcInstance)activeChar);
		L2Skill newSkill;

		for (int i = 0; i < _learnSkillId.length; i++)
		{
			if (player.getSkillLevel(_learnSkillId[i]) < 0 && _learnSkillId[i] != 0)
			{
				newSkill = SkillTable.getInstance().getInfo(_learnSkillId[i], _learnSkillLvl[i]);
				if (newSkill != null)
					player.addSkill(newSkill, true);
			}
		}
	}
}