/*
 * $HeadURL: $
 *
 * $Author: $
 * $Date: $
 * $Revision: $
 *
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package com.festina.gameserver.clientpackets;

import java.nio.ByteBuffer;
import java.util.List;

import javolution.util.FastList;
import com.festina.Config;
import com.festina.gameserver.ItemTable;
import com.festina.gameserver.instancemanager.CastleManorManager;
import com.festina.gameserver.instancemanager.CastleManorManager.CropProcure;
import com.festina.gameserver.model.L2ItemInstance;
import com.festina.gameserver.model.L2Manor;
import com.festina.gameserver.model.L2Object;
import com.festina.gameserver.model.actor.instance.L2ManorManagerInstance;
import com.festina.gameserver.model.actor.instance.L2PcInstance;
import com.festina.gameserver.serverpackets.ActionFailed;
import com.festina.gameserver.serverpackets.InventoryUpdate;
import com.festina.gameserver.serverpackets.StatusUpdate;
import com.festina.gameserver.serverpackets.SystemMessage;
import com.festina.gameserver.templates.L2Item;
import com.festina.gameserver.util.Util;

import com.festina.gameserver.ClientThread;

/**
 * This class ...
 * 
 * @version $Revision: $ $Date: $
 * @author  Администратор
 */
public class RequestBuyProcure extends ClientBasePacket
{
    private static final String _C__C3_REQUESTBUYPROCURE = "[C] C3 RequestBuyProcure";
    private int _listId;
    private int _count;
    private int[] _items;
    private List<CropProcure> _procureList = new FastList<CropProcure>();
    /**
     * @param buf
     * @param client
     */
    public RequestBuyProcure(ByteBuffer buf, ClientThread client)
    {
        super(buf, client);
        _listId = readD();
        _count = readD();
        if(_count > 500) // protect server 
        { 
            _count = 0;  
            return; 
        }

        _items = new int[_count * 2];
        for (int i = 0; i < _count; i++)
        {
        long servise = readD();
        int itemId   = readD(); _items[i * 2 + 0] = itemId;
        long cnt      = readD(); 
        if (cnt > Integer.MAX_VALUE || cnt < 1)
        {
            _count=0; _items = null;
            return;
        }
        _items[i * 2 + 1] = (int)cnt;
    }
    }
    /**
     * @see com.festina.gameserver.clientpackets.ClientBasePacket#runImpl()
     */
    @Override
    void runImpl()
    {

        L2PcInstance player = getClient().getActiveChar();
        if (player == null) return;


        // Alt game - Karma punishment
        if (!Config.ALT_GAME_KARMA_PLAYER_CAN_SHOP && player.getKarma() > 0) return;
    
        L2Object target = player.getTarget();

        if(_count < 1)
        {
            sendPacket(new ActionFailed());
            return;
        }

        long subTotal = 0;
        int tax = 0;
    
        // Check for buylist validity and calculates summary values
        int slots = 0;
        int weight = 0;
        L2ManorManagerInstance manor = (target != null && target instanceof L2ManorManagerInstance) ? (L2ManorManagerInstance)target : null;


        for (int i = 0; i < _count; i++)
        {
            int itemId = _items[i * 2 + 0];
            int count  = _items[i * 2 + 1];
            int price = 0;
            if (count > Integer.MAX_VALUE)
            {
                Util.handleIllegalPlayerAction(player,"Warning!! Character "+player.getName()+" of account "+player.getAccountName()+" tried to purchase over "+Integer.MAX_VALUE+" items at the same time.",  Config.DEFAULT_PUNISH);
                SystemMessage sm = new SystemMessage(SystemMessage.YOU_HAVE_EXCEEDED_QUANTITY_THAT_CAN_BE_INPUTTED);
                sendPacket(sm);
                return;
            }
            
            L2Item template = ItemTable.getInstance().getTemplate(L2Manor.getInstance().getRewardItem(
                    itemId,manor.getCastle().getCrop(itemId,CastleManorManager.PERIOD_CURRENT).getReward()));
            weight += count * template.getWeight();

            if (!template.isStackable()) slots += count;
            else if (player.getInventory().getItemByItemId(itemId) == null) slots++;
        }

        if (!player.getInventory().validateWeight(weight))
        {
            sendPacket(new SystemMessage(SystemMessage.WEIGHT_LIMIT_EXCEEDED));
            return;
        }

    
        if (!player.getInventory().validateCapacity(slots))
        {
            sendPacket(new SystemMessage(SystemMessage.SLOTS_FULL));
            return;
        }
        
        // Proceed the purchase
        InventoryUpdate playerIU = new InventoryUpdate();
        _procureList =  manor.getCastle().getCropProcure(CastleManorManager.PERIOD_CURRENT);

        for (int i=0; i < _count; i++)
        {
            int itemId = _items[i * 2 + 0];
            int count  = _items[i * 2 + 1];
            if (count < 0) count = 0;
                        
            int rewradItemId=L2Manor.getInstance().getRewardItem(
                    itemId,manor.getCastle().getCrop(itemId, CastleManorManager.PERIOD_CURRENT).getReward());
            
            int rewradItemCount = 1; //L2Manor.getInstance().getRewardAmount(itemId, manor.getCastle().getCropReward(itemId));
            
            rewradItemCount = count / rewradItemCount;

            // Add item to Inventory and adjust update packet
            L2ItemInstance item = player.getInventory().addItem("Manor",rewradItemId,rewradItemCount,player,manor);
            L2ItemInstance iteme = player.getInventory().destroyItemByItemId("Manor",itemId,count,player,manor);

            if (item == null || iteme == null)
                continue;

            playerIU.addRemovedItem(iteme);
            if (item.getCount() > rewradItemCount) playerIU.addModifiedItem(item);
            else playerIU.addNewItem(item);

            // Send Char Buy Messages
            SystemMessage sm = new SystemMessage(SystemMessage.EARNED_S2_S1_s);
            sm.addItemName(rewradItemId);
            sm.addNumber(rewradItemCount);
            player.sendPacket(sm);
            sm = null;

            //manor.getCastle().setCropAmount(itemId, manor.getCastle().getCrop(itemId, CastleManorManager.PERIOD_CURRENT).getAmount() - count);
        }
                
        // Send update packets
        player.sendPacket(playerIU);
        
        StatusUpdate su = new StatusUpdate(player.getObjectId());
        su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
        player.sendPacket(su);
        
    }
    /**
     * @see com.festina.gameserver.BasePacket#getType()
     */
    @Override
    public String getType()
    {
        return _C__C3_REQUESTBUYPROCURE;
    }

}
