/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package com.festina.gameserver.skills;

import com.festina.gameserver.model.Inventory;
import com.festina.gameserver.templates.L2Armor;
import com.festina.gameserver.templates.L2Item;

/**
 * @author mkizub
 *
 * TODO To change the template for this generated type comment go to
 * Window - Preferences - Java - Code Style - Code Templates
 */
public class ConditionTargetBodyPart extends Condition
{

    L2Armor armor;

    public ConditionTargetBodyPart(L2Armor pArmor)
    {
        this.armor = pArmor;
    }

    public boolean testImpl(Env env)
    {
        // target is attacker
        if (env._target == null) return true;
        int bodypart = env._target.getAttackingBodyPart();
        int armor_part = armor.getBodyPart();
        switch (bodypart)
        {
            case Inventory.PAPERDOLL_CHEST:
                return (armor_part & (L2Item.SLOT_CHEST | L2Item.SLOT_FULL_ARMOR | L2Item.SLOT_UNDERWEAR)) != 0;
            case Inventory.PAPERDOLL_LEGS:
                return (armor_part & (L2Item.SLOT_LEGS | L2Item.SLOT_FULL_ARMOR)) != 0;
            case Inventory.PAPERDOLL_HEAD:
                return (armor_part & L2Item.SLOT_HEAD) != 0;
            case Inventory.PAPERDOLL_FEET:
                return (armor_part & L2Item.SLOT_FEET) != 0;
            case Inventory.PAPERDOLL_GLOVES:
                return (armor_part & L2Item.SLOT_GLOVES) != 0;
            default:
                return true;
        }
    }
}
