/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package com.festina.gameserver.templates;

import java.util.List;

import javolution.util.FastList;

import com.festina.gameserver.SkillTable;
import com.festina.gameserver.model.L2Character;
import com.festina.gameserver.model.L2ItemInstance;
import com.festina.gameserver.model.L2Skill;
import com.festina.gameserver.skills.Env;
import com.festina.gameserver.skills.Func;
import com.festina.gameserver.skills.FuncTemplate;

/**
 * This class is dedicated to the management of armors.
 * 
 * @version $Revision: 1.2.2.1.2.6 $ $Date: 2005/03/27 15:30:10 $
 */
public final class L2Armor extends L2Item
{
	private final int _avoidModifier;
	private final int _pDef;
	private final int _mDef;
	private final int _mpBonus;
	private final int _hpBonus;
	private L2Skill _itemSkill = null; // for passive skill 
	
    /**
     * Constructor for Armor.<BR><BR>
     * <U><I>Variables filled :</I></U><BR>
     * <LI>_avoidModifier</LI>
     * <LI>_pDef & _mDef</LI>
     * <LI>_mpBonus & _hpBonus</LI>
     * @param type : L2ArmorType designating the type of armor
     * @param set : StatsSet designating the set of couples (key,value) caracterizing the armor
     * @see L2Item constructor
     */
	public L2Armor(L2ArmorType type, StatsSet set)
	{
		super(type, set);
		_avoidModifier = set.getInteger("avoid_modify");
		_pDef          = set.getInteger("p_def");
		_mDef          = set.getInteger("m_def");
		_mpBonus       = set.getInteger("mp_bonus", 0);
		_hpBonus       = set.getInteger("hp_bonus", 0);
		int sId = set.getInteger("item_skill_id"); 
		int sLv = set.getInteger("item_skill_lvl"); 
		if(sId > 0 && sLv > 0) 
			_itemSkill = SkillTable.getInstance().getInfo(sId,sLv); 
	}
	
	/**
	 * Returns the type of the armor.
	 * @return L2ArmorType
	 */
	public L2ArmorType getItemType()
	{
		return (L2ArmorType)super._type;
	}
	
	/**
	 * Returns the ID of the item after applying the mask.
	 * @return int : ID of the item
	 */
	public final int getItemMask()
	{
		return getItemType().mask();
	}
	
	/**
	 * Returns the magical defense of the armor
	 * @return int : value of the magic defense
	 */
	public final int getMDef()
	{
		return _mDef;
	}
	
	/**
	 * Returns the physical defense of the armor
	 * @return int : value of the physical defense
	 */
	public final int getPDef()
	{
		return _pDef;
	}
	
	/**
	 * Returns avoid modifier given by the armor
	 * @return int : avoid modifier
	 */
	public final int getAvoidModifier()
	{
		return _avoidModifier;
	}
	
	/**
	 * Returns magical bonus given by the armor
	 * @return int : value of the magical bonus
	 */
	public final int getMpBonus()
	{
		return _mpBonus;
	}
	
	/**
	 * Returns physical bonus given by the armor
	 * @return int : value of the physical bonus
	 */
	public final int getHpBonus()
	{
		return _hpBonus;
	}

	/**
	 * Returns array of Func objects containing the list of functions used by the armor 
	 * @param instance : L2ItemInstance pointing out the armor
	 * @param player : L2Character pointing out the player
	 * @return Func[] : array of functions
	 */
	public Func[] getStatFuncs(L2ItemInstance instance, L2Character player)
    {
    	List<Func> funcs = new FastList<Func>();
    	if (_funcTemplates != null)
    	{
    		for (FuncTemplate t : _funcTemplates) {
		    	Env env = new Env();
		    	env._player = player;
		    	env._item = instance;
		    	Func f = t.getFunc(env, instance);
		    	if (f != null)
			    	funcs.add(f);
    		}
    	}
    	return funcs.toArray(new Func[funcs.size()]);
    }
	public L2Skill getSkill() 
	{ 
		return _itemSkill; 
		} 
}
