/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package com.festina.gameserver.model.actor.instance;

import com.festina.gameserver.SevenSignsFestival;
import com.festina.gameserver.model.L2Character;
import com.festina.gameserver.model.L2ItemInstance;
import com.festina.gameserver.model.L2Party;
import com.festina.gameserver.serverpackets.InventoryUpdate;
import com.festina.gameserver.templates.L2NpcTemplate;

/**
 * L2FestivalMonsterInstance
 * This class manages all attackable festival NPCs, spawned during the Festival of Darkness.
 * 
 * @author Tempy
 */
public class L2FestivalMonsterInstance extends L2MonsterInstance
{
    protected int _bonusMultiplier = 1;
    
    /**
     * Constructor of L2FestivalMonsterInstance (use L2Character and L2NpcInstance constructor).<BR><BR>
     *  
     * <B><U> Actions</U> :</B><BR><BR>
     * <li>Call the L2Character constructor to set the _template of the L2FestivalMonsterInstance (copy skills from template to object and link _calculators to NPC_STD_CALCULATOR) </li>
     * <li>Set the name of the L2MonsterInstance</li>
     * <li>Create a RandomAnimation Task that will be launched after the calculated delay if the server allow it </li><BR><BR>
     * 
     * @param objectId Identifier of the object to initialized
     * @param L2NpcTemplate Template to apply to the NPC
     */
    public L2FestivalMonsterInstance(int objectId, L2NpcTemplate template)
    {
        super(objectId, template);
    }	
    
    public void setOfferingBonus(int bonusMultiplier)
    {
        _bonusMultiplier = bonusMultiplier;
    }
    
    /**
     * Return True if the attacker is not another L2FestivalMonsterInstance.<BR><BR>
     */
    public boolean isAutoAttackable(L2Character attacker) 
    {
        if (attacker instanceof L2FestivalMonsterInstance)
            return false;
        
        return true;
    }
    
    /**
     * All mobs in the festival are aggressive, and have high aggro range.
     */
    public boolean isAggressive()
    {
        return true;
    }
    
    /**
     * All mobs in the festival really don't need random animation.
     */
    public boolean hasRandomAnimation()
    {
        return false;
    }
    
    /**
     * Actions:
     * <li>Check if the killing object is a player, and then find the party they belong to.</li>
     * <li>Add a blood offering item to the leader of the party.</li>
     * <li>Update the party leader's inventory to show the new item addition.</li>
     */
    public void doItemDrop(L2Character lastAttacker)
    {
        L2PcInstance killingChar = null;
        
        if (!(lastAttacker instanceof L2PcInstance))
            return;
        
        killingChar = (L2PcInstance)lastAttacker;
        L2Party associatedParty = killingChar.getParty();
        
        if (associatedParty == null)
            return;
        
        L2PcInstance partyLeader = associatedParty.getPartyMembers().get(0);
        L2ItemInstance addedOfferings = partyLeader.getInventory().addItem("Sign", SevenSignsFestival.FESTIVAL_OFFERING_ID, _bonusMultiplier, partyLeader, this);;
        
        InventoryUpdate iu = new InventoryUpdate();
        
        if (addedOfferings.getCount() != _bonusMultiplier) 
            iu.addModifiedItem(addedOfferings);
        else 
            iu.addNewItem(addedOfferings);   
        
        partyLeader.sendPacket(iu);
    }
}