/*
 * $Header$
 *
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package com.festina.gameserver.serverpackets;

import com.festina.gameserver.model.L2HennaInstance;
import com.festina.gameserver.model.actor.instance.L2PcInstance;

public class HennaEquipList extends ServerBasePacket
{
    private static final String _S__E2_HennaEquipList = "[S] E2 HennaEquipList";
    
    private L2PcInstance _player;
    private L2HennaInstance[] _hennaEquipList;
    
    public HennaEquipList(L2PcInstance player,L2HennaInstance[] hennaEquipList)
    {
        _player = player;  
        _hennaEquipList = hennaEquipList;
    }
    
    
    final void runImpl()
    {
        // no long-running tasks
    }
    
    
    final void writeImpl()
    {
        writeC(0xe2);
        writeD(_player.getAdena());          //activeChar current amount of aden
        writeD(3);     //avaliable equip slot
        //writeD(10);    // total amount of symbol available which depends on difference classes
        writeD(_hennaEquipList.length);
        
        for (int i = 0; i < _hennaEquipList.length; i++)
        {
            /* 
             * Player must have at least one dye in inventory
             * to be able to see the henna that can be applied with it.
             */
            if ((_player.getInventory().getItemByItemId(_hennaEquipList[i].getItemIdDye())) != null)
            {
                writeD(_hennaEquipList[i].getSymbolId()); //symbolid
                writeD(_hennaEquipList[i].getItemIdDye());       //itemid of dye
                writeD(_hennaEquipList[i].getAmountDyeRequire());    //amount of dye require
                writeD(_hennaEquipList[i].getPrice());    //amount of aden require
                writeD(1);            //meet the requirement or not
            }
            else
            {
                writeD(0x00);
                writeD(0x00);
                writeD(0x00);
                writeD(0x00);
                writeD(0x00);
            }
        }
    }
    
    /* (non-Javadoc)
     * @see com.festina.gameserver.serverpackets.ServerBasePacket#getType()
     */
    public String getType()
    {
        return _S__E2_HennaEquipList;
    }

}
